Findings from the original review (P2):
- streaming: flush unterminated final SSE event at EOF (some providers
close the stream without a trailing blank line, dropping the last delta)
- cache-manager: validate entry shape on load — drop entries where
cards is not an array, anchor is not a string, or bullets is not an
array. Tolerates missing optional fields (treated as cache miss).
- view: card edit/delete now check cacheReplaceCards return and surface
failures via a localized Notice instead of pretending success
- main: clear-current / clear-all / file-menu-clear refresh open view
via renderEmpty so stale UI does not display deleted data
- prompt + settings-tab: card count is normalized via a single helper
used by buildPrompts and onChange. Prompt and fingerprint stay in sync.
UI value is written back to the textbox after clamping.
- generation-job-manager: global concurrency limit (default 3) with a
cancellable wait queue. Race-safe slot accounting via a reserved
counter so resolved-but-not-yet-set waiters are visible to fast-path
start() callers.
- runForFile: now returns RunForFileResult; accepts preloadedContent +
silentView + skipEditConfirm options used by batch (and reflected on
the PluginHost interface).
- batch: avoid double file read, do not steal UI focus, classify
results correctly (generated / cached / already-running / empty / ...)
Follow-up from the 1.0.11 review:
- generationFingerprint: codex backend excludes settings.model from the
hash. Codex ignores --model; previously editing model spuriously
invalidated all codex cache.
Codex review pass:
- generation-job-manager: race fix — releaseSlot's resolve microtask
and a synchronous start() fast-path could briefly overshoot
maxConcurrent. Reserve the slot synchronously inside the wrapped
resolve to close the window.
- cache-manager: anchor type validation in addition to bullets.
NOTE: Codex backend users will see a one-time "stale cache" banner on
existing notes due to the fingerprint change; regenerate to refresh.
Change-Id: I7721c7dfe51dea3f51b0215764f721523c2f6806
P1:
- cli: pin codex --sandbox read-only (defeat prompt injection)
- settings: clear apiKey/apiHeaders on provider preset switch
- main/view: render error state when LLM returns empty cards
- schema/cli: do not log raw model output; UI errors expose length only
P2:
- cli: pass --model to Claude Code when settings.model set
- settings-tab: add CLI timeout input + normalizeCliTimeoutMs (min 1s)
- view: export source link uses [[path|basename]]
- view: export failures surface a localized Notice
P3:
- schema: cardUntitled fallback now respects uiLanguage
- generation-job-manager: error codes localized via main.ts
- batch: settled guard on promptForBatchFolder modal
- README: drop stale e2e validator install note
Codex review pass:
- provider-parsers: forward settings to normalizeCardsPayload
- generation-job-manager: classifyGenerationError regex covers new EN/zh
schema-error messages
- cli: do NOT pass --model to codex (DEFAULT_SETTINGS.model is a Claude
name and would break codex; codex relies on its own config)
Tests: cli (codex sandbox + claude --model + classify zh/en), settings
(applyApiProviderPreset isolation + normalizeCliTimeoutMs), schema
(language-aware fallback title), test-exports (new symbols).
Change-Id: I9f4c21f9299e1a9bf166f69f712859854482fe92
Add tests/**/*.js and scripts/**/*.mjs to biome.json includes and
update npm lint scripts to cover these directories. Auto-fixed all
formatting issues in 26 files.
Change-Id: I8c2763cb9683616a8abc1484d91bf8af79bb590e
Replaces the monolithic modules.test.js (983 lines) with focused
per-module test files sharing a common test-setup.js. Each file is
under 225 lines. All existing test assertions preserved.
New files: test-setup.js, anchor.test.js, schema.test.js, cache.test.js,
cards-nav.test.js, markdown.test.js, vault-batch.test.js, i18n.test.js,
scroll.test.js, settings.test.js, providers.test.js, streaming.test.js,
cli.test.js
Change-Id: I37a3342a1588807277e679e6535cde361e650565