flash555588_ai-model-workbench/main.js

23841 lines
3.8 MiB

"use strict";var Ob=Object.defineProperty;var Pq=Object.getOwnPropertyDescriptor;var Dq=Object.getOwnPropertyNames;var Lq=Object.prototype.hasOwnProperty;var C=(n,e,t)=>()=>{if(t)throw t[0];try{return n&&(e=n(n=0)),e}catch(i){throw t=[i],i}};var tt=(n,e)=>{for(var t in e)Ob(n,t,{get:e[t],enumerable:!0})},Oq=(n,e,t,i)=>{if(e&&typeof e=="object"||typeof e=="function")for(let r of Dq(e))!Lq.call(n,r)&&r!==t&&Ob(n,r,{get:()=>e[r],enumerable:!(i=Pq(e,r))||i.enumerable});return n};var Nq=n=>Oq(Ob({},"__esModule",{value:!0}),n);function Cd(n,e,t){return`${n}::${e}::${t}`}function wq(n,e){return!!(n.cacheVersion===2&&n.converterId&&n.converterCacheKey&&n.sourcePath&&n.sourceExt&&n.targetExt==="glb"&&n.outputPath&&n.outputExt==="glb"&&Number.isFinite(n.createdAt)&&e-n.createdAt<=2592e6)}function UN(n,e=Date.now()){let t=new Map;for(let i of n){if(!wq(i,e))continue;let r=Cd(i.sourcePath,i.sourceExt,i.targetExt),s=t.get(r);(!s||i.createdAt>s.createdAt)&&t.set(r,i)}return[...t.values()].sort((i,r)=>r.createdAt-i.createdAt).slice(0,200)}function Fq(n,e){return!!n&&!!e&&n.cacheVersion===e.cacheVersion&&n.converterId===e.converterId&&n.converterCacheKey===e.converterCacheKey&&n.sourcePath===e.sourcePath&&n.sourceExt===e.sourceExt&&n.targetExt===e.targetExt&&n.outputPath===e.outputPath&&n.outputExt===e.outputExt&&n.createdAt===e.createdAt&&n.warnings.join(`
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Open this section only when you want to manually enable an optional local conversion route.","settings.environmentInspector":"Environment inspector","settings.environmentInspector.desc":"Closed by default. Open this section when you need to configure command paths or run environment checks.","settings.paths":"Converter paths","settings.diagnostics":"Converter command diagnostics","settings.performance":"Performance & display","settings.mobileSupport":"Mobile support","settings.knowledgeGeneration":"Knowledge generation","settings.sourceModelFolder":"Source model folder","settings.sourceModelFolder.desc":"Vault folder where source model files are stored.","settings.reportFolder":"Report folder","settings.reportFolder.desc":"Vault folder where generated knowledge notes are saved.","settings.partFolder":"Part notes folder","settings.partFolder.desc":"Vault folder where generated part note drafts are saved.","settings.snapshotFolder":"Snapshot folder","settings.snapshotFolder.desc":"Vault folder where exported snapshots are saved.","settings.autoGenerateKnowledgeNotes":"Auto-generate knowledge notes","settings.autoGenerateKnowledgeNotes.desc":"Reserved for a future automation flow. For now, generate notes manually from the command palette.","settings.annotationPreviewMode":"Annotation preview mode","settings.annotationPreviewMode.desc":"Choose how bound note previews render in annotation popovers and the editor.","settings.annotationPreviewMode.plainText":"Plain text","settings.annotationPreviewMode.markdown":"Markdown","settings.annotationDisplayMode":"Annotation display mode","settings.annotationDisplayMode.desc":"Choose how bookmark pins appear over the model.","settings.annotationDisplayMode.snippet":"Full snippet","settings.annotationDisplayMode.surface":"Single surface","settings.annotationDisplayMode.dot":"Single dot","settings.previewRendererRollout":"Preview compatibility mode","settings.previewRendererRollout.desc":"Controls how widely the Three.js preview path is used for single-model previews (GLB, GLTF, STL, PLY, OBJ). Switch back to Compatibility mode if pin projection, occlusion, edit pins, snapshots, or toolbar behavior regress. 3dgrid is not affected by this setting.","settings.previewRendererRollout.babylonSafe":"Compatibility mode","settings.previewRendererRollout.readonly":"Reading surfaces only","settings.previewRendererRollout.direct":"Reading + file view (Recommended)","settings.useThreeRenderer":"Use Three.js renderer","settings.useThreeRenderer.desc":"Toggle between Three.js (faster, lighter) and Babylon.js (full compatibility) for single-model previews. Three.js supports GLB/GLTF/STL/PLY/OBJ. 3dgrid always uses Babylon.js.","settings.experimentalThreeWorkbench":"Experimental Three workbench","settings.experimentalThreeWorkbench.desc":"Try the Three.js workbench path for direct GLB/GLTF files only. If loading fails, the file view falls back to Babylon.js automatically.","settings.autoRotateDefault":"Auto-rotate by default","settings.autoRotateDefault.desc":"Start model previews with auto-rotation enabled.","settings.snapshotNaming":"Snapshot naming","settings.snapshotNaming.desc":"How exported snapshot files are named.","settings.snapshotNaming.modelName":"Model name + timestamp","settings.snapshotNaming.timestamp":"Timestamp only","settings.logLevel":"Log level","settings.logLevel.desc":"Controls plugin runtime log verbosity in the developer console.","settings.language":"Language","settings.language.desc":"Display language for plugin settings. Takes effect immediately.","settings.analysisMode":"AI drafting mode","settings.analysisMode.desc":"Controls whether knowledge-note generation stays local or also requests a sanitized remote draft. Raw model upload is blocked by the current client.","settings.analysisMode.local":"Local evidence only","settings.analysisMode.hybrid":"Local evidence + remote draft","settings.analysisMode.remote":"Remote draft from evidence","settings.serviceBaseUrl":"Draft service URL","settings.serviceBaseUrl.desc":"Optional base URL for a service that accepts POST /draft-note. Leave empty to keep all drafting local.","settings.sendGeometrySummaryToRemote":"Send geometry summary","settings.sendGeometrySummaryToRemote.desc":"Allow sanitized mesh counts, bounds, part candidates, annotation coordinates, and nearest-part links to be included in remote draft input.","settings.sendPreviewImagesToRemote":"Send preview image references","settings.sendPreviewImagesToRemote.desc":"Allow generated preview image paths to be listed in the remote draft input. Image bytes are not uploaded by this client.","settings.sendRawModelToRemote":"Send raw model file","settings.sendRawModelToRemote.desc":"Reserved for future explicit upload support. If enabled manually, remote draft requests are blocked instead of uploading the model.","settings.enableCad":"Enable cad conversion for step, iges, and brep files","settings.enableCad.desc":"Enable cad conversion for step, iges, and brep formats. Requires cadquery and trimesh in your python environment.","settings.enableObj2gltf":"Enable obj2gltf converter (experimental)","settings.enableObj2gltf.desc":"Keep obj direct loading as the default. Enable this only if you want an optional local normalization route through obj2gltf.","settings.preferObj2gltf":"Prefer obj2gltf for obj","settings.preferObj2gltf.desc":"Recommended default is off. Turn this on only when you want normalized output files or direct obj loading is not good enough.","settings.enableFbx2gltf":"Enable FBX2glTF converter","settings.enableFbx2gltf.desc":"Enable conversion for fbx files via FBX2glTF. Requires the FBX2glTF binary installed locally.","settings.enableMesh":"Enable mesh conversion for 3mf and dae files","settings.enableMesh.desc":"Enable conversion for 3mf and dae formats via python trimesh. Requires trimesh, numpy, networkx, and pycollada in your python environment.","settings.enableSldprt":"Enable sldprt conversion for SolidWorks files","settings.enableSldprt.desc":"Enable conversion for SolidWorks sldprt files via FreeCAD. Requires FreeCAD installed locally.","settings.mobileSupport.desc":"On iOS, iPadOS, and Android, direct formats like GLB, GLTF, STL, OBJ, and PLY are supported. Local converter settings and diagnostics remain desktop-only.","settings.pythonCmd":"Path to the python command for cad conversion","settings.pythonCmd.desc":"Optional path to the python command used for cad conversion. Windows usually uses py. macOS and Linux usually use python3. Overrides auto-discovery when set.","settings.freecadCmd":"Path to the FreeCAD command for sldprt conversion","settings.freecadCmd.desc":"Optional path to the FreeCAD command used for SolidWorks file conversion. Windows usually uses FreeCADCmd.exe, macOS usually uses FreeCADCmd, and Linux usually uses freecadcmd. Overrides auto-discovery when set.","settings.obj2gltfCmd":"Path to the obj2gltf command","settings.obj2gltfCmd.desc":"Optional path to the obj2gltf command. Windows usually uses obj2gltf.cmd, and macOS and Linux usually use obj2gltf. Overrides auto-discovery when set.","settings.fbx2gltfCmd":"FBX2glTF command path","settings.fbx2gltfCmd.desc":"Optional path to the FBX2glTF command. Windows usually uses FBX2glTF.exe, and macOS and Linux usually use FBX2glTF. Overrides auto-discovery when set.","settings.assimpCmd":"Path to the python command for 3mf and dae conversion","settings.assimpCmd.desc":"Optional path to the python command used for 3mf and dae conversion. Windows usually uses py. macOS and Linux usually use python3. Overrides auto-discovery when set.","settings.diagnostics.desc":"Shows the exact executable path the plugin would use right now and runs lightweight self-checks for Python environments and converter CLIs.","settings.diagnostics.idle":"Diagnostics are off by default. Click Check now to run them manually.","settings.diagnostics.checkNow":"Check now","settings.diagnostics.checking":"Checking...","settings.diagnostics.refreshed":"Converter command diagnostics refreshed.","settings.diagnostics.checkingAvailability":"Checking converter command availability...","settings.diagnostics.available":"available","settings.diagnostics.notFound":"not found","settings.diagnostics.sourceLabel":"Source","settings.diagnostics.commandLabel":"Command","settings.diagnostics.resolvedPathLabel":"Resolved path","settings.diagnostics.selfCheckLabel":"Self-check","settings.diagnostics.selfCheckOk":"passed","settings.diagnostics.selfCheckFailed":"failed","settings.diagnostics.cadPythonCheck":"Python packages (cadquery, trimesh)","settings.diagnostics.meshPythonCheck":"Python packages (trimesh, numpy, networkx, collada)","settings.diagnostics.freecadCmdCheck":"FreeCADCmd launch probe","settings.diagnostics.obj2gltfCheck":"obj2gltf launch probe","settings.diagnostics.fbx2gltfCheck":"FBX2glTF launch probe","settings.canvasHeight":"Default canvas height","settings.canvasHeight.desc":"Default height (px) for inline model previews. Range: 200\u2013800.","settings.autoRotateSpeed":"Auto-rotate speed","settings.autoRotateSpeed.desc":"Rotation speed when auto-rotate is enabled. Range: 0.1\u20132.0.","settings.renderQuality":"Render quality","settings.renderQuality.desc":"Higher quality uses more GPU resources. Affects anti-aliasing and resolution.","settings.renderScale":"Resolution scale","settings.renderScale.desc":"Render resolution multiplier. 1.0 = native, 0.5 = half, 2.0 = double (supersampling). Range: 0.25\u20132.0.","modelLoad.warningTitle":"Model preview unavailable","modelLoad.warningMessage":"{ext} files need the {converterName} converter enabled in plugin settings before they can load.","modelLoad.warningHint":"Enable the matching converter in plugin settings, then reload this file.","modelLoad.mobileWarningMessage":"{ext} files need local conversion tools that are unavailable on iOS, iPadOS, and Android.","modelLoad.mobileWarningHint":"Open this file on desktop, or convert it to GLB, GLTF, OBJ, STL, or PLY first.","modelLoad.errorTitle":"Couldn't display this model","modelLoad.errorMessage":"Failed to load: {reason}","modelLoad.errorHint":"Check the file format or open the developer console for details.","headingPin.showSingle":"Show linked pin","headingPin.showMultiple":"Show linked pins","headingPin.linkedTo":"Pin linked to: {models}","helper.resetViewLabel":"Reset view","helper.resetViewDone":"Reset","helper.copyModelInfoLabel":"Copy model info as Markdown","helper.copySelectedPartInfoLabel":"Copy selected part info","helper.noSelectedPart":"Select a part first","helper.copied":"Copied!","helper.failed":"Failed","helper.toggleWireframeLabel":"Toggle wireframe","helper.wireframeOn":"Wireframe","helper.wireframeOff":"Solid","helper.toggleAxesLabel":"Toggle orientation axes","helper.axesOn":"Axes on","helper.axesOff":"Axes off","helper.toggleBoundingBoxLabel":"Toggle bounding box","helper.boundingBoxOn":"Bounding box on","helper.boundingBoxOff":"Bounding box off","helper.toggleFocusSelectionLabel":"Focus selected part","helper.focusSelectionOn":"Focus mode on","helper.focusSelectionOff":"Focus mode off","helper.toggleDisassemblyLabel":"Toggle disassembly mode","helper.disassemblyOn":"Disassembly on","helper.disassemblyOff":"Disassembly off","helper.resetPartsLabel":"Reset disassembled parts","helper.partsReset":"Parts reset","helper.changeResolutionLabel":"Change resolution","helper.resolutionValue":"Resolution: {value}","helper.toggleAnimationLabel":"Play or pause animation","helper.playing":"Playing","helper.paused":"Paused","helper.toggleMeasurementLabel":"Toggle distance measurement","helper.measurementOn":"Measurement on","helper.measurementOff":"Measurement off","helper.clearMeasurementsLabel":"Clear measurements","helper.measurementsCleared":"Cleared","helper.calibrateLabel":"Calibrate measurement scale","helper.calibrateTitle":"Measurement Calibration","helper.calibrateCurrent":"Current size:","helper.calibrateReal":"Real size:","helper.calibrateLock":"Lock ratio","helper.calibrateApply":"Apply","helper.calibrateReset":"Reset","helper.calibrated":"Scale applied","helper.calibrateResetDone":"Scale reset","helper.calibrateOpen":"Calibration panel opened","helper.calibrateClose":"Calibration panel closed","helper.removePreviewLabel":"Remove preview","helper.copySnapshotLabel":"Copy snapshot","helper.saveSnapshotLabel":"Save snapshot to vault","helper.saved":"Saved!","helper.downloadSnapshotLabel":"Download snapshot","helper.downloaded":"Downloaded!","helper.toggleAnnotationLabel":"Toggle annotation mode","helper.toggleAnnotationsVisibilityLabel":"Show or hide annotations","helper.annotateOn":"Annotation mode on","helper.annotateOff":"Annotation mode off","helper.annotationsVisible":"Annotations shown","helper.annotationsHidden":"Annotations hidden","helper.enableInteractionLabel":"Enable touch interaction","helper.disableInteractionLabel":"Return to scroll mode","helper.interactionOn":"Model interaction on","helper.interactionOff":"Scroll mode on","helper.showMoreActionsLabel":"Show more actions","helper.hideMoreActionsLabel":"Hide extra actions","helper.moreActionsShown":"More actions shown","helper.moreActionsHidden":"Extra actions hidden","helper.interactAction":"Interact","helper.scrollAction":"Scroll","workbench.emptyTitle":"No model","workbench.emptyText":'Use the "import 3D model" command to load a GLB, GLTF, STL, OBJ, or PLY file.',"workbench.modelTitle":"Model","workbench.studioTitle":"AI Model Workbench","workbench.studioTagline":"Inspect, annotate, and turn 3D assets into linked notes.","workbench.navLabel":"Workbench sections","workbench.navGallery":"Gallery","workbench.navLibrary":"Library","workbench.navNotebooks":"Notebooks","workbench.navSettings":"Settings","workbench.sourcesTitle":"Model sources","workbench.layersTitle":"Review layers","workbench.viewModeTitle":"View mode","workbench.modeMesh":"Mesh view","workbench.modeFocus":"Focus selection","workbench.modeMeshShort":"Mesh","workbench.modeFocusShort":"Focus","workbench.previewViewsTitle":"Preview views","workbench.connectionsTitle":"Knowledge connections","workbench.currentModelLabel":"Current model","workbench.noReportYet":"No report note yet","workbench.noIndexYet":"No knowledge index yet. Generate a knowledge note first.","workbench.noModelLoaded":"No model loaded","workbench.disassemblyTitle":"Disassembly","workbench.explodeLabel":"Explode","workbench.summaryTitle":"Summary","workbench.meshesLabel":"Meshes","workbench.splatsLabel":"Splats","workbench.trianglesLabel":"Triangles","workbench.verticesLabel":"Vertices","workbench.materialsLabel":"Materials","workbench.boundingSizeLabel":"Bounds","workbench.centerLabel":"Center","workbench.selectedPartTitle":"Selected Part","workbench.partMeshLabel":"Mesh","workbench.noSelectedPart":"Click a model part to inspect it here.","workbench.tagsTitle":"Tags","workbench.noTagsYet":"No tags yet","workbench.addTagPlaceholder":"Add tag...","workbench.addTagAction":"Add","workbench.annotationsTitle":"Annotations","workbench.exitAnnotate":"Exit annotate","workbench.annotate":"Annotate","workbench.annotateHintActive":"Click the model to add a label \xB7 press Esc to exit","workbench.annotateHintActiveMobile":"Tap the model to add a label. Switch back to Scroll when you want to move through the note again.","workbench.pinCount":"{count} pin(s)","workbench.editAction":"Edit","workbench.deleteAction":"Delete","workbench.resetViewAction":"Reset view","workbench.insertInfoAction":"Insert info","workbench.insertGalleryAction":"Insert Gallery","workbench.insertCompareAction":"Insert Compare","workbench.playAction":"Play","workbench.pauseAction":"Pause","workbench.saveProfileAction":"Save profile","workbench.generateNoteAction":"Generate note","workbench.openNoteAction":"Open note","workbench.openIndexAction":"Open index","workbench.recordTitle":"Specimen card","workbench.recordSubtitle":"Current asset profile","workbench.notesTitle":"Analysis notes","workbench.whereTitle":"Where it connects","workbench.noteReady":"Linked note ready","workbench.indexReady":"Knowledge index ready","workbench.notePending":"Linked note pending","workbench.analysisLabel":"Analysis","workbench.settingsUnavailable":"Open this plugin from Obsidian settings to change workbench options.","workbench.profileSaved":"Profile saved","workbench.viewReset":"View reset","workbench.infoInserted":"Model info inserted","workbench.infoCopied":"Model info copied","workbench.templateInserted":"Template inserted","workbench.templateCopied":"Template copied","workbench.mobileHint":"Mobile tip: tap Interact to move the model, then switch back to Scroll to keep reading the note.","workbench.mobileHintInteractive":"Interaction mode is on. Switch back to Scroll when you want to move through the note again.","directView.mobileHint":"Mobile tip: use the toolbar Interact button to switch between model interaction and note scrolling.","directWorkbench.modelLoadInterrupted":"Model load was interrupted by a newer request.","directWorkbench.backendLabel":"Backend","directWorkbench.routeLabel":"Route","directWorkbench.performanceLabel":"Performance","directWorkbench.partCandidatesLabel":"Part candidates","directWorkbench.knowledgeTitle":"Knowledge","directWorkbench.registeredTitle":"Registered part matches","directWorkbench.registeredLoading":"Checking...","directWorkbench.registeredCount":"{count} match(es)","directWorkbench.registeredEmpty":"No cross-model part match yet","directWorkbench.registeredUnavailable":"Part evidence unavailable","directWorkbench.registeredOpen":"Open","directWorkbench.registeredOpenNote":"Note","directWorkbench.registeredOpenModel":"Model","directWorkbench.registeredSourceModel":"From {model}","directWorkbench.registeredTargetPartNote":"Opens matched part note","directWorkbench.registeredTargetSourceModel":"Opens source model","directWorkbench.registeredTargetUnavailable":"No linked target","workbench.fileNotFound":"File not found: {path}","annotation.selectColor":"Select color {color}","annotation.sectionEmpty":"Section is empty.","modal.selectModel":"Select a 3D model...","main.commandImportModel":"Import a 3D model","main.commandGenerateNote":"Generate knowledge note","main.commandOpenKnowledgeIndex":"Open knowledge index","main.commandClearConversionCache":"Clear conversion cache","main.commandCheckConverters":"Check converters","main.commandCopyDiagnostics":"Copy diagnostics report","main.converterDiagnosticsMobileUnavailable":"Converter diagnostics are only available on desktop. On iOS, iPadOS, and Android, direct formats can still load.","main.diagnosticsCopied":"AI Model Workbench diagnostics copied to clipboard.","main.diagnosticsCopyFailed":"Couldn't copy diagnostics. A sanitized diagnostics note was created instead.","codeBlock.noModelPathOrConfig":"No model path or config specified.","codeBlock.jsonParseError":"JSON parse error: {error}","codeBlock.jsonParseLine":" (line {line})","codeBlock.noModelsInConfig":"No models specified in config.","codeBlock.unsupportedFormat":"Unsupported format: {ext}. Supported: {formats}","codeBlock.splatDisabled":"SPLAT preview is disabled in packaged builds. Local-only .splat support is planned first; .spz/.sog need locally bundled decoders before reevaluation.","codeBlock.noConfigSpecified":"No config specified.","codeBlock.noModelsSpecified":"No models specified.","codeBlock.mobileHint":"Mobile tip: use Interact to manipulate the model, then switch back to Scroll to keep moving through the note.","codeBlock.renderingGrid":"Rendering grid...","codeBlock.composeRequiresSections":'"compose" preset requires a "sections" array.',"codeBlock.composeNoValidSections":"Compose: no valid sections.","codeBlock.unknownPreset":'Unknown preset: "{preset}". Available: compare, showcase, explode, timeline, compose',"codeBlock.presetRequiresModels":'Preset "{preset}" requires {min}-{max} models, got {count}.',"codeBlock.gridFailed":"Grid failed: {reason}","livePreview.mobileHint":"Mobile tip: switch between Interact and Scroll depending on whether you want to move the model or keep reading.","loading.default":"Loading...","loading.preparingModel":"Preparing model...","loading.loadingModel":"Loading model..."}});var XN,YN=C(()=>{"use strict";XN={"settings.title":"AI 3D 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this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;let i=this.dot(e)/t;return Math.acos(mi(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){let i=Math.cos(t),r=Math.sin(t),s=this.x-e.x,a=this.y-e.y;return this.x=s*i-a*r+e.x,this.y=s*r+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}};Q0.prototype.isVector2=!0;It=Q0,Zr=class{constructor(e=0,t=0,i=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=r}static slerpFlat(e,t,i,r,s,a,o){let l=i[r+0],c=i[r+1],f=i[r+2],h=i[r+3],d=s[a+0],u=s[a+1],m=s[a+2],p=s[a+3];if(h!==p||l!==d||c!==u||f!==m){let _=l*d+c*u+f*m+h*p;_<0&&(d=-d,u=-u,m=-m,p=-p,_=-_);let g=1-o;if(_<.9995){let v=Math.acos(_),x=Math.sin(v);g=Math.sin(g*v)/x,o=Math.sin(o*v)/x,l=l*g+d*o,c=c*g+u*o,f=f*g+m*o,h=h*g+p*o}else{l=l*g+d*o,c=c*g+u*o,f=f*g+m*o,h=h*g+p*o;let v=1/Math.sqrt(l*l+c*c+f*f+h*h);l*=v,c*=v,f*=v,h*=v}}e[t]=l,e[t+1]=c,e[t+2]=f,e[t+3]=h}static multiplyQuaternionsFlat(e,t,i,r,s,a){let o=i[r],l=i[r+1],c=i[r+2],f=i[r+3],h=s[a],d=s[a+1],u=s[a+2],m=s[a+3];return e[t]=o*m+f*h+l*u-c*d,e[t+1]=l*m+f*d+c*h-o*u,e[t+2]=c*m+f*u+o*d-l*h,e[t+3]=f*m-o*h-l*d-c*u,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,r){return this._x=e,this._y=t,this._z=i,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,r=e._y,s=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(i/2),f=o(r/2),h=o(s/2),d=l(i/2),u=l(r/2),m=l(s/2);switch(a){case"XYZ":this._x=d*f*h+c*u*m,this._y=c*u*h-d*f*m,this._z=c*f*m+d*u*h,this._w=c*f*h-d*u*m;break;case"YXZ":this._x=d*f*h+c*u*m,this._y=c*u*h-d*f*m,this._z=c*f*m-d*u*h,this._w=c*f*h+d*u*m;break;case"ZXY":this._x=d*f*h-c*u*m,this._y=c*u*h+d*f*m,this._z=c*f*m+d*u*h,this._w=c*f*h-d*u*m;break;case"ZYX":this._x=d*f*h-c*u*m,this._y=c*u*h+d*f*m,this._z=c*f*m-d*u*h,this._w=c*f*h+d*u*m;break;case"YZX":this._x=d*f*h+c*u*m,this._y=c*u*h+d*f*m,this._z=c*f*m-d*u*h,this._w=c*f*h-d*u*m;break;case"XZY":this._x=d*f*h-c*u*m,this._y=c*u*h-d*f*m,this._z=c*f*m+d*u*h,this._w=c*f*h+d*u*m;break;default:Ct("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,r=Math.sin(i);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],r=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],f=t[6],h=t[10],d=i+o+h;if(d>0){let u=.5/Math.sqrt(d+1);this._w=.25/u,this._x=(f-l)*u,this._y=(s-c)*u,this._z=(a-r)*u}else if(i>o&&i>h){let u=2*Math.sqrt(1+i-o-h);this._w=(f-l)/u,this._x=.25*u,this._y=(r+a)/u,this._z=(s+c)/u}else if(o>h){let u=2*Math.sqrt(1+o-i-h);this._w=(s-c)/u,this._x=(r+a)/u,this._y=.25*u,this._z=(l+f)/u}else{let u=2*Math.sqrt(1+h-i-o);this._w=(a-r)/u,this._x=(s+c)/u,this._y=(l+f)/u,this._z=.25*u}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(mi(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let r=Math.min(1,t/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,r=e._y,s=e._z,a=e._w,o=t._x,l=t._y,c=t._z,f=t._w;return this._x=i*f+a*o+r*c-s*l,this._y=r*f+a*l+s*o-i*c,this._z=s*f+a*c+i*l-r*o,this._w=a*f-i*o-r*l-s*c,this._onChangeCallback(),this}slerp(e,t){let i=e._x,r=e._y,s=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,r=-r,s=-s,a=-a,o=-o);let l=1-t;if(o<.9995){let c=Math.acos(o),f=Math.sin(c);l=Math.sin(l*c)/f,t=Math.sin(t*c)/f,this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),r=Math.sqrt(1-i),s=Math.sqrt(i);return this.set(r*Math.sin(e),r*Math.cos(e),s*Math.sin(t),s*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},$0=class $0{constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(_w.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(_w.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[3]*i+s[6]*r,this.y=s[1]*t+s[4]*i+s[7]*r,this.z=s[2]*t+s[5]*i+s[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,r=this.z,s=e.elements,a=1/(s[3]*t+s[7]*i+s[11]*r+s[15]);return this.x=(s[0]*t+s[4]*i+s[8]*r+s[12])*a,this.y=(s[1]*t+s[5]*i+s[9]*r+s[13])*a,this.z=(s[2]*t+s[6]*i+s[10]*r+s[14])*a,this}applyQuaternion(e){let t=this.x,i=this.y,r=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*r-o*i),f=2*(o*t-s*r),h=2*(s*i-a*t);return this.x=t+l*c+a*h-o*f,this.y=i+l*f+o*c-s*h,this.z=r+l*h+s*f-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[4]*i+s[8]*r,this.y=s[1]*t+s[5]*i+s[9]*r,this.z=s[2]*t+s[6]*i+s[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=mi(this.x,e.x,t.x),this.y=mi(this.y,e.y,t.y),this.z=mi(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=mi(this.x,e,t),this.y=mi(this.y,e,t),this.z=mi(this.z,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(mi(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return 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t=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return t*t+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let r=Math.sin(t)*e;return this.x=r*Math.sin(i),this.y=Math.cos(t)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};$0.prototype.isVector3=!0;ne=$0,Wb=new ne,_w=new Zr,J0=class J0{constructor(e,t,i,r,s,a,o,l,c){this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,r,s,a,o,l,c)}set(e,t,i,r,s,a,o,l,c){let f=this.elements;return f[0]=e,f[1]=r,f[2]=o,f[3]=t,f[4]=s,f[5]=l,f[6]=i,f[7]=a,f[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],f=i[4],h=i[7],d=i[2],u=i[5],m=i[8],p=r[0],_=r[3],g=r[6],v=r[1],x=r[4],A=r[7],S=r[2],E=r[5],R=r[8];return s[0]=a*p+o*v+l*S,s[3]=a*_+o*x+l*E,s[6]=a*g+o*A+l*R,s[1]=c*p+f*v+h*S,s[4]=c*_+f*x+h*E,s[7]=c*g+f*A+h*R,s[2]=d*p+u*v+m*S,s[5]=d*_+u*x+m*E,s[8]=d*g+u*A+m*R,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8];return t*a*f-t*o*c-i*s*f+i*o*l+r*s*c-r*a*l}invert(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8],h=f*a-o*c,d=o*l-f*s,u=c*s-a*l,m=t*h+i*d+r*u;if(m===0)return this.set(0,0,0,0,0,0,0,0,0);let p=1/m;return e[0]=h*p,e[1]=(r*c-f*i)*p,e[2]=(o*i-r*a)*p,e[3]=d*p,e[4]=(f*t-r*l)*p,e[5]=(r*s-o*t)*p,e[6]=u*p,e[7]=(i*l-c*t)*p,e[8]=(a*t-i*s)*p,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,r,s,a,o){let l=Math.cos(s),c=Math.sin(s);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-r*c,r*l,-r*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(Hb.makeScale(e,t)),this}rotate(e){return this.premultiply(Hb.makeRotation(-e)),this}translate(e,t){return this.premultiply(Hb.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){let t=this.elements,i=e.elements;for(let r=0;r<9;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};J0.prototype.isMatrix3=!0;ii=J0,Hb=new ii,gw=new ii().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),vw=new ii().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);oi=RZ();cE=class{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Wd===void 0&&(Wd=cu("canvas")),Wd.width=e.width,Wd.height=e.height;let r=Wd.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),i=Wd}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){let t=cu("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let r=i.getImageData(0,0,e.width,e.height),s=r.data;for(let a=0;a<s.length;a++)s[a]=Il(s[a]/255)*255;return i.putImageData(r,0,0),t}else if(e.data){let t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(Il(t[i]/255)*255):t[i]=Il(t[i]);return{data:t,width:e.width,height:e.height}}else return Ct("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}},bZ=0,hu=class{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:bZ++}),this.uuid=za(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){let t=this.data;return typeof HTMLVideoElement!="undefined"&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):typeof VideoFrame!="undefined"&&t instanceof VideoFrame?e.set(t.displayWidth,t.displayHeight,0):t!==null?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];let i={uuid:this.uuid,url:""},r=this.data;if(r!==null){let s;if(Array.isArray(r)){s=[];for(let a=0,o=r.length;a<o;a++)r[a].isDataTexture?s.push(zb(r[a].image)):s.push(zb(r[a]))}else s=zb(r);i.url=s}return t||(e.images[this.uuid]=i),i}};IZ=0,Xb=new ne,Ar=class n extends ha{constructor(e=n.DEFAULT_IMAGE,t=n.DEFAULT_MAPPING,i=fa,r=fa,s=Lr,a=qa,o=zs,l=ps,c=n.DEFAULT_ANISOTROPY,f=Ll){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:IZ++}),this.uuid=za(),this.name="",this.source=new hu(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=s,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new It(0,0),this.repeat=new It(1,1),this.center=new It(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ii,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=f,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(Xb).x}get height(){return this.source.getSize(Xb).y}get depth(){return this.source.getSize(Xb).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(let t in e){let i=e[t];if(i===void 0){Ct(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}let r=this[t];if(r===void 0){Ct(`Texture.setValues(): property '${t}' does not exist.`);continue}r&&i&&r.isVector2&&i.isVector2||r&&i&&r.isVector3&&i.isVector3||r&&i&&r.isMatrix3&&i.isMatrix3?r.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];let i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==B0)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Do:e.x=e.x-Math.floor(e.x);break;case fa:e.x=e.x<0?0:1;break;case ou:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Do:e.y=e.y-Math.floor(e.y);break;case fa:e.y=e.y<0?0:1;break;case ou:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}};Ar.DEFAULT_IMAGE=null;Ar.DEFAULT_MAPPING=B0;Ar.DEFAULT_ANISOTROPY=1;eI=class eI{constructor(e=0,t=0,i=0,r=1){this.x=e,this.y=t,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 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this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,r=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*r+a[12]*s,this.y=a[1]*t+a[5]*i+a[9]*r+a[13]*s,this.z=a[2]*t+a[6]*i+a[10]*r+a[14]*s,this.w=a[3]*t+a[7]*i+a[11]*r+a[15]*s,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,r,s,l=e.elements,c=l[0],f=l[4],h=l[8],d=l[1],u=l[5],m=l[9],p=l[2],_=l[6],g=l[10];if(Math.abs(f-d)<.01&&Math.abs(h-p)<.01&&Math.abs(m-_)<.01){if(Math.abs(f+d)<.1&&Math.abs(h+p)<.1&&Math.abs(m+_)<.1&&Math.abs(c+u+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;let x=(c+1)/2,A=(u+1)/2,S=(g+1)/2,E=(f+d)/4,R=(h+p)/4,I=(m+_)/4;return x>A&&x>S?x<.01?(i=0,r=.707106781,s=.707106781):(i=Math.sqrt(x),r=E/i,s=R/i):A>S?A<.01?(i=.707106781,r=0,s=.707106781):(r=Math.sqrt(A),i=E/r,s=I/r):S<.01?(i=.707106781,r=.707106781,s=0):(s=Math.sqrt(S),i=R/s,r=I/s),this.set(i,r,s,t),this}let v=Math.sqrt((_-m)*(_-m)+(h-p)*(h-p)+(d-f)*(d-f));return Math.abs(v)<.001&&(v=1),this.x=(_-m)/v,this.y=(h-p)/v,this.z=(d-f)/v,this.w=Math.acos((c+u+g-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=mi(this.x,e.x,t.x),this.y=mi(this.y,e.y,t.y),this.z=mi(this.z,e.z,t.z),this.w=mi(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=mi(this.x,e,t),this.y=mi(this.y,e,t),this.z=mi(this.z,e,t),this.w=mi(this.w,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(mi(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};eI.prototype.isVector4=!0;Qi=eI,fE=class extends ha{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Lr,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Qi(0,0,e,t),this.scissorTest=!1,this.viewport=new Qi(0,0,e,t),this.textures=[];let r={width:e,height:t,depth:i.depth},s=new Ar(r),a=i.count;for(let o=0;o<a;o++)this.textures[o]=s.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this._setTextureOptions(i),this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview}_setTextureOptions(e={}){let t={minFilter:Lr,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(t.mapping=e.mapping),e.wrapS!==void 0&&(t.wrapS=e.wrapS),e.wrapT!==void 0&&(t.wrapT=e.wrapT),e.wrapR!==void 0&&(t.wrapR=e.wrapR),e.magFilter!==void 0&&(t.magFilter=e.magFilter),e.minFilter!==void 0&&(t.minFilter=e.minFilter),e.format!==void 0&&(t.format=e.format),e.type!==void 0&&(t.type=e.type),e.anisotropy!==void 0&&(t.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(t.colorSpace=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let i=0;i<this.textures.length;i++)this.textures[i].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let r=0,s=this.textures.length;r<s;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=i,this.textures[r].isData3DTexture!==!0&&(this.textures[r].isArrayTexture=this.textures[r].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let r=Object.assign({},e.textures[t].image);this.textures[t].source=new hu(r)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this.multiview=e.multiview,this}dispose(){this.dispatchEvent({type:"dispose"})}},Gs=class extends fE{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}},Xp=class extends Ar{constructor(e=null,t=1,i=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=Dr,this.minFilter=Dr,this.wrapR=fa,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},hE=class extends Ar{constructor(e=null,t=1,i=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=Dr,this.minFilter=Dr,this.wrapR=fa,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},CE=class CE{constructor(e,t,i,r,s,a,o,l,c,f,h,d,u,m,p,_){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,r,s,a,o,l,c,f,h,d,u,m,p,_)}set(e,t,i,r,s,a,o,l,c,f,h,d,u,m,p,_){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=r,g[1]=s,g[5]=a,g[9]=o,g[13]=l,g[2]=c,g[6]=f,g[10]=h,g[14]=d,g[3]=u,g[7]=m,g[11]=p,g[15]=_,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new CE().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return this.determinant()===0?(e.set(1,0,0),t.set(0,1,0),i.set(0,0,1),this):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this)}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){if(e.determinant()===0)return this.identity();let t=this.elements,i=e.elements,r=1/Hd.setFromMatrixColumn(e,0).length(),s=1/Hd.setFromMatrixColumn(e,1).length(),a=1/Hd.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*s,t[5]=i[5]*s,t[6]=i[6]*s,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,r=e.y,s=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(r),c=Math.sin(r),f=Math.cos(s),h=Math.sin(s);if(e.order==="XYZ"){let d=a*f,u=a*h,m=o*f,p=o*h;t[0]=l*f,t[4]=-l*h,t[8]=c,t[1]=u+m*c,t[5]=d-p*c,t[9]=-o*l,t[2]=p-d*c,t[6]=m+u*c,t[10]=a*l}else if(e.order==="YXZ"){let d=l*f,u=l*h,m=c*f,p=c*h;t[0]=d+p*o,t[4]=m*o-u,t[8]=a*c,t[1]=a*h,t[5]=a*f,t[9]=-o,t[2]=u*o-m,t[6]=p+d*o,t[10]=a*l}else if(e.order==="ZXY"){let d=l*f,u=l*h,m=c*f,p=c*h;t[0]=d-p*o,t[4]=-a*h,t[8]=m+u*o,t[1]=u+m*o,t[5]=a*f,t[9]=p-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){let d=a*f,u=a*h,m=o*f,p=o*h;t[0]=l*f,t[4]=m*c-u,t[8]=d*c+p,t[1]=l*h,t[5]=p*c+d,t[9]=u*c-m,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){let d=a*l,u=a*c,m=o*l,p=o*c;t[0]=l*f,t[4]=p-d*h,t[8]=m*h+u,t[1]=h,t[5]=a*f,t[9]=-o*f,t[2]=-c*f,t[6]=u*h+m,t[10]=d-p*h}else if(e.order==="XZY"){let d=a*l,u=a*c,m=o*l,p=o*c;t[0]=l*f,t[4]=-h,t[8]=c*f,t[1]=d*h+p,t[5]=a*f,t[9]=u*h-m,t[2]=m*h-u,t[6]=o*f,t[10]=p*h+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(MZ,e,CZ)}lookAt(e,t,i){let r=this.elements;return Fs.subVectors(e,t),Fs.lengthSq()===0&&(Fs.z=1),Fs.normalize(),Fc.crossVectors(i,Fs),Fc.lengthSq()===0&&(Math.abs(i.z)===1?Fs.x+=1e-4:Fs.z+=1e-4,Fs.normalize(),Fc.crossVectors(i,Fs)),Fc.normalize(),Tv.crossVectors(Fs,Fc),r[0]=Fc.x,r[4]=Tv.x,r[8]=Fs.x,r[1]=Fc.y,r[5]=Tv.y,r[9]=Fs.y,r[2]=Fc.z,r[6]=Tv.z,r[10]=Fs.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[4],l=i[8],c=i[12],f=i[1],h=i[5],d=i[9],u=i[13],m=i[2],p=i[6],_=i[10],g=i[14],v=i[3],x=i[7],A=i[11],S=i[15],E=r[0],R=r[4],I=r[8],y=r[12],M=r[1],D=r[5],O=r[9],V=r[13],N=r[2],F=r[6],U=r[10],G=r[14],ee=r[3],j=r[7],Z=r[11],X=r[15];return s[0]=a*E+o*M+l*N+c*ee,s[4]=a*R+o*D+l*F+c*j,s[8]=a*I+o*O+l*U+c*Z,s[12]=a*y+o*V+l*G+c*X,s[1]=f*E+h*M+d*N+u*ee,s[5]=f*R+h*D+d*F+u*j,s[9]=f*I+h*O+d*U+u*Z,s[13]=f*y+h*V+d*G+u*X,s[2]=m*E+p*M+_*N+g*ee,s[6]=m*R+p*D+_*F+g*j,s[10]=m*I+p*O+_*U+g*Z,s[14]=m*y+p*V+_*G+g*X,s[3]=v*E+x*M+A*N+S*ee,s[7]=v*R+x*D+A*F+S*j,s[11]=v*I+x*O+A*U+S*Z,s[15]=v*y+x*V+A*G+S*X,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],r=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],f=e[2],h=e[6],d=e[10],u=e[14],m=e[3],p=e[7],_=e[11],g=e[15],v=l*u-c*d,x=o*u-c*h,A=o*d-l*h,S=a*u-c*f,E=a*d-l*f,R=a*h-o*f;return t*(p*v-_*x+g*A)-i*(m*v-_*S+g*E)+r*(m*x-p*S+g*R)-s*(m*A-p*E+_*R)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8],h=e[9],d=e[10],u=e[11],m=e[12],p=e[13],_=e[14],g=e[15],v=t*o-i*a,x=t*l-r*a,A=t*c-s*a,S=i*l-r*o,E=i*c-s*o,R=r*c-s*l,I=f*p-h*m,y=f*_-d*m,M=f*g-u*m,D=h*_-d*p,O=h*g-u*p,V=d*g-u*_,N=v*V-x*O+A*D+S*M-E*y+R*I;if(N===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let F=1/N;return e[0]=(o*V-l*O+c*D)*F,e[1]=(r*O-i*V-s*D)*F,e[2]=(p*R-_*E+g*S)*F,e[3]=(d*E-h*R-u*S)*F,e[4]=(l*M-a*V-c*y)*F,e[5]=(t*V-r*M+s*y)*F,e[6]=(_*A-m*R-g*x)*F,e[7]=(f*R-d*A+u*x)*F,e[8]=(a*O-o*M+c*I)*F,e[9]=(i*M-t*O-s*I)*F,e[10]=(m*E-p*A+g*v)*F,e[11]=(h*A-f*E-u*v)*F,e[12]=(o*y-a*D-l*I)*F,e[13]=(t*D-i*y+r*I)*F,e[14]=(p*x-m*S-_*v)*F,e[15]=(f*S-h*x+d*v)*F,this}scale(e){let t=this.elements,i=e.x,r=e.y,s=e.z;return t[0]*=i,t[4]*=r,t[8]*=s,t[1]*=i,t[5]*=r,t[9]*=s,t[2]*=i,t[6]*=r,t[10]*=s,t[3]*=i,t[7]*=r,t[11]*=s,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,r))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),r=Math.sin(t),s=1-i,a=e.x,o=e.y,l=e.z,c=s*a,f=s*o;return this.set(c*a+i,c*o-r*l,c*l+r*o,0,c*o+r*l,f*o+i,f*l-r*a,0,c*l-r*o,f*l+r*a,s*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,s,a){return this.set(1,i,s,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){let r=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,f=a+a,h=o+o,d=s*c,u=s*f,m=s*h,p=a*f,_=a*h,g=o*h,v=l*c,x=l*f,A=l*h,S=i.x,E=i.y,R=i.z;return r[0]=(1-(p+g))*S,r[1]=(u+A)*S,r[2]=(m-x)*S,r[3]=0,r[4]=(u-A)*E,r[5]=(1-(d+g))*E,r[6]=(_+v)*E,r[7]=0,r[8]=(m+x)*R,r[9]=(_-v)*R,r[10]=(1-(d+p))*R,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,i){let r=this.elements;e.x=r[12],e.y=r[13],e.z=r[14];let s=this.determinant();if(s===0)return i.set(1,1,1),t.identity(),this;let a=Hd.set(r[0],r[1],r[2]).length(),o=Hd.set(r[4],r[5],r[6]).length(),l=Hd.set(r[8],r[9],r[10]).length();s<0&&(a=-a),Va.copy(this);let c=1/a,f=1/o,h=1/l;return Va.elements[0]*=c,Va.elements[1]*=c,Va.elements[2]*=c,Va.elements[4]*=f,Va.elements[5]*=f,Va.elements[6]*=f,Va.elements[8]*=h,Va.elements[9]*=h,Va.elements[10]*=h,t.setFromRotationMatrix(Va),i.x=a,i.y=o,i.z=l,this}makePerspective(e,t,i,r,s,a,o=Ha,l=!1){let c=this.elements,f=2*s/(t-e),h=2*s/(i-r),d=(t+e)/(t-e),u=(i+r)/(i-r),m,p;if(l)m=s/(a-s),p=a*s/(a-s);else if(o===Ha)m=-(a+s)/(a-s),p=-2*a*s/(a-s);else if(o===lu)m=-a/(a-s),p=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=f,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=h,c[9]=u,c[13]=0,c[2]=0,c[6]=0,c[10]=m,c[14]=p,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,r,s,a,o=Ha,l=!1){let c=this.elements,f=2/(t-e),h=2/(i-r),d=-(t+e)/(t-e),u=-(i+r)/(i-r),m,p;if(l)m=1/(a-s),p=a/(a-s);else if(o===Ha)m=-2/(a-s),p=-(a+s)/(a-s);else if(o===lu)m=-1/(a-s),p=-s/(a-s);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=f,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=h,c[9]=0,c[13]=u,c[2]=0,c[6]=0,c[10]=m,c[14]=p,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let r=0;r<16;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}};CE.prototype.isMatrix4=!0;li=CE,Hd=new ne,Va=new li,MZ=new ne(0,0,0),CZ=new ne(1,1,1),Fc=new ne,Tv=new ne,Fs=new ne,Ew=new li,Sw=new Zr,Xa=class n{constructor(e=0,t=0,i=0,r=n.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,r=this._order){return this._x=e,this._y=t,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let r=e.elements,s=r[0],a=r[4],o=r[8],l=r[1],c=r[5],f=r[9],h=r[2],d=r[6],u=r[10];switch(t){case"XYZ":this._y=Math.asin(mi(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-f,u),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-mi(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(o,u),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,s),this._z=0);break;case"ZXY":this._x=Math.asin(mi(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,u),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-mi(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,u),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(mi(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-f,c),this._y=Math.atan2(-h,s)):(this._x=0,this._y=Math.atan2(o,u));break;case"XZY":this._z=Math.asin(-mi(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-f,u),this._y=0);break;default:Ct("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return Ew.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Ew,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Sw.setFromEuler(this),this.setFromQuaternion(Sw,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};Xa.DEFAULT_ORDER="XYZ";du=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}},yZ=0,Tw=new ne,zd=new Zr,El=new li,Av=new ne,yp=new ne,PZ=new ne,DZ=new Zr,Aw=new ne(1,0,0),xw=new ne(0,1,0),Rw=new ne(0,0,1),bw={type:"added"},LZ={type:"removed"},Xd={type:"childadded",child:null},Yb={type:"childremoved",child:null},ir=class n extends ha{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:yZ++}),this.uuid=za(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=n.DEFAULT_UP.clone();let e=new ne,t=new Xa,i=new Zr,r=new ne(1,1,1);function s(){i.setFromEuler(t,!1)}function a(){t.setFromQuaternion(i,void 0,!1)}t._onChange(s),i._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new li},normalMatrix:{value:new ii}}),this.matrix=new li,this.matrixWorld=new li,this.matrixAutoUpdate=n.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=n.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new du,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return zd.setFromAxisAngle(e,t),this.quaternion.multiply(zd),this}rotateOnWorldAxis(e,t){return zd.setFromAxisAngle(e,t),this.quaternion.premultiply(zd),this}rotateX(e){return this.rotateOnAxis(Aw,e)}rotateY(e){return this.rotateOnAxis(xw,e)}rotateZ(e){return this.rotateOnAxis(Rw,e)}translateOnAxis(e,t){return Tw.copy(e).applyQuaternion(this.quaternion),this.position.add(Tw.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Aw,e)}translateY(e){return this.translateOnAxis(xw,e)}translateZ(e){return this.translateOnAxis(Rw,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(El.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?Av.copy(e):Av.set(e,t,i);let r=this.parent;this.updateWorldMatrix(!0,!1),yp.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?El.lookAt(yp,Av,this.up):El.lookAt(Av,yp,this.up),this.quaternion.setFromRotationMatrix(El),r&&(El.extractRotation(r.matrixWorld),zd.setFromRotationMatrix(El),this.quaternion.premultiply(zd.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(Bt("Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(bw),Xd.child=e,this.dispatchEvent(Xd),Xd.child=null):Bt("Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}let t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(LZ),Yb.child=e,this.dispatchEvent(Yb),Yb.child=null),this}removeFromParent(){let e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),El.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),El.multiply(e.parent.matrixWorld)),e.applyMatrix4(El),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(bw),Xd.child=e,this.dispatchEvent(Xd),Xd.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,r=this.children.length;i<r;i++){let a=this.children[i].getObjectByProperty(e,t);if(a!==void 0)return a}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);let r=this.children;for(let s=0,a=r.length;s<a;s++)r[s].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(yp,e,PZ),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(yp,DZ,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,r=t.length;i<r;i++)t[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);let t=this.children;for(let i=0,r=t.length;i<r;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);let e=this.pivot;if(e!==null){let t=e.x,i=e.y,r=e.z,s=this.matrix.elements;s[12]+=t-s[0]*t-s[4]*i-s[8]*r,s[13]+=i-s[1]*t-s[5]*i-s[9]*r,s[14]+=r-s[2]*t-s[6]*i-s[10]*r}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,r=t.length;i<r;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){let i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){let r=this.children;for(let s=0,a=r.length;s<a;s++)r[s].updateWorldMatrix(!1,!0)}}toJSON(e){let t=e===void 0||typeof e=="string",i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});let r={};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),this.frustumCulled===!1&&(r.frustumCulled=!1),this.renderOrder!==0&&(r.renderOrder=this.renderOrder),this.static!==!1&&(r.static=this.static),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.pivot!==null&&(r.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(r.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(r.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),r.instanceInfo=this._instanceInfo.map(o=>({...o})),r.availableInstanceIds=this._availableInstanceIds.slice(),r.availableGeometryIds=this._availableGeometryIds.slice(),r.nextIndexStart=this._nextIndexStart,r.nextVertexStart=this._nextVertexStart,r.geometryCount=this._geometryCount,r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.matricesTexture=this._matricesTexture.toJSON(e),r.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(r.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(r.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(r.boundingBox=this.boundingBox.toJSON()));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=s(e.geometries,this.geometry);let o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){let l=o.shapes;if(Array.isArray(l))for(let c=0,f=l.length;c<f;c++){let h=l[c];s(e.shapes,h)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){let o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(s(e.materials,this.material[l]));r.material=o}else r.material=s(e.materials,this.material);if(this.children.length>0){r.children=[];for(let o=0;o<this.children.length;o++)r.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let o=0;o<this.animations.length;o++){let l=this.animations[o];r.animations.push(s(e.animations,l))}}if(t){let o=a(e.geometries),l=a(e.materials),c=a(e.textures),f=a(e.images),h=a(e.shapes),d=a(e.skeletons),u=a(e.animations),m=a(e.nodes);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),f.length>0&&(i.images=f),h.length>0&&(i.shapes=h),d.length>0&&(i.skeletons=d),u.length>0&&(i.animations=u),m.length>0&&(i.nodes=m)}return i.object=r,i;function a(o){let l=[];for(let c in o){let f=o[c];delete f.metadata,l.push(f)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot!==null?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){let r=e.children[i];this.add(r.clone())}return this}};ir.DEFAULT_UP=new ne(0,1,0);ir.DEFAULT_MATRIX_AUTO_UPDATE=!0;ir.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;Us=class extends ir{constructor(){super(),this.isGroup=!0,this.type="Group"}},OZ={type:"move"},uu=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Us,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Us,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new ne,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new ne),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Us,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new ne,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new ne,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let r=null,s=null,a=null,o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(let p of e.hand.values()){let _=t.getJointPose(p,i),g=this._getHandJoint(c,p);_!==null&&(g.matrix.fromArray(_.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.matrixWorldNeedsUpdate=!0,g.jointRadius=_.radius),g.visible=_!==null}let f=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=f.position.distanceTo(h.position),u=.02,m=.005;c.inputState.pinching&&d>u+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=u-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,i),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1,l.eventsEnabled&&l.dispatchEvent({type:"gripUpdated",data:e,target:this})));o!==null&&(r=t.getPose(e.targetRaySpace,i),r===null&&s!==null&&(r=s),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(OZ)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let i=new Us;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}},VF={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Bc={h:0,s:0,l:0},xv={h:0,s:0,l:0};ft=class{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){let r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Fi){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,oi.colorSpaceToWorking(this,t),this}setRGB(e,t,i,r=oi.workingColorSpace){return this.r=e,this.g=t,this.b=i,oi.colorSpaceToWorking(this,r),this}setHSL(e,t,i,r=oi.workingColorSpace){if(e=Y0(e,1),t=mi(t,0,1),i=mi(i,0,1),t===0)this.r=this.g=this.b=i;else{let s=i<=.5?i*(1+t):i+t-i*t,a=2*i-s;this.r=Kb(a,s,e+1/3),this.g=Kb(a,s,e),this.b=Kb(a,s,e-1/3)}return oi.colorSpaceToWorking(this,r),this}setStyle(e,t=Fi){function i(s){s!==void 0&&parseFloat(s)<1&&Ct("Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let s,a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:Ct("Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){let s=r[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(s,16),t);Ct("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Fi){let i=VF[e.toLowerCase()];return i!==void 0?this.setHex(i,t):Ct("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Il(e.r),this.g=Il(e.g),this.b=Il(e.b),this}copyLinearToSRGB(e){return this.r=au(e.r),this.g=au(e.g),this.b=au(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Fi){return oi.workingToColorSpace(In.copy(this),e),Math.round(mi(In.r*255,0,255))*65536+Math.round(mi(In.g*255,0,255))*256+Math.round(mi(In.b*255,0,255))}getHexString(e=Fi){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=oi.workingColorSpace){oi.workingToColorSpace(In.copy(this),t);let i=In.r,r=In.g,s=In.b,a=Math.max(i,r,s),o=Math.min(i,r,s),l,c,f=(o+a)/2;if(o===a)l=0,c=0;else{let h=a-o;switch(c=f<=.5?h/(a+o):h/(2-a-o),a){case i:l=(r-s)/h+(r<s?6:0);break;case r:l=(s-i)/h+2;break;case s:l=(i-r)/h+4;break}l/=6}return e.h=l,e.s=c,e.l=f,e}getRGB(e,t=oi.workingColorSpace){return oi.workingToColorSpace(In.copy(this),t),e.r=In.r,e.g=In.g,e.b=In.b,e}getStyle(e=Fi){oi.workingToColorSpace(In.copy(this),e);let t=In.r,i=In.g,r=In.b;return e!==Fi?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(i*255)},${Math.round(r*255)})`}offsetHSL(e,t,i){return this.getHSL(Bc),this.setHSL(Bc.h+e,Bc.s+t,Bc.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(Bc),e.getHSL(xv);let i=kp(Bc.h,xv.h,t),r=kp(Bc.s,xv.s,t),s=kp(Bc.l,xv.l,t);return this.setHSL(i,r,s),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,r=this.b,s=e.elements;return this.r=s[0]*t+s[3]*i+s[6]*r,this.g=s[1]*t+s[4]*i+s[7]*r,this.b=s[2]*t+s[5]*i+s[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},In=new ft;ft.NAMES=VF;mh=class extends ir{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Xa,this.environmentIntensity=1,this.environmentRotation=new Xa,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}},Ga=new ne,Sl=new ne,jb=new ne,Tl=new ne,Yd=new ne,Kd=new ne,Iw=new ne,qb=new ne,Zb=new ne,Qb=new ne,$b=new Qi,Jb=new Qi,e0=new Qi,bl=class n{constructor(e=new ne,t=new ne,i=new ne){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,r){r.subVectors(i,t),Ga.subVectors(e,t),r.cross(Ga);let s=r.lengthSq();return s>0?r.multiplyScalar(1/Math.sqrt(s)):r.set(0,0,0)}static getBarycoord(e,t,i,r,s){Ga.subVectors(r,t),Sl.subVectors(i,t),jb.subVectors(e,t);let a=Ga.dot(Ga),o=Ga.dot(Sl),l=Ga.dot(jb),c=Sl.dot(Sl),f=Sl.dot(jb),h=a*c-o*o;if(h===0)return s.set(0,0,0),null;let d=1/h,u=(c*l-o*f)*d,m=(a*f-o*l)*d;return s.set(1-u-m,m,u)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,Tl)===null?!1:Tl.x>=0&&Tl.y>=0&&Tl.x+Tl.y<=1}static getInterpolation(e,t,i,r,s,a,o,l){return this.getBarycoord(e,t,i,r,Tl)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Tl.x),l.addScaledVector(a,Tl.y),l.addScaledVector(o,Tl.z),l)}static getInterpolatedAttribute(e,t,i,r,s,a){return $b.setScalar(0),Jb.setScalar(0),e0.setScalar(0),$b.fromBufferAttribute(e,t),Jb.fromBufferAttribute(e,i),e0.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector($b,s.x),a.addScaledVector(Jb,s.y),a.addScaledVector(e0,s.z),a}static isFrontFacing(e,t,i,r){return Ga.subVectors(i,t),Sl.subVectors(e,t),Ga.cross(Sl).dot(r)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,i,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Ga.subVectors(this.c,this.b),Sl.subVectors(this.a,this.b),Ga.cross(Sl).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return n.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return n.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,r,s){return n.getInterpolation(e,this.a,this.b,this.c,t,i,r,s)}containsPoint(e){return n.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return n.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,r=this.b,s=this.c,a,o;Yd.subVectors(r,i),Kd.subVectors(s,i),qb.subVectors(e,i);let l=Yd.dot(qb),c=Kd.dot(qb);if(l<=0&&c<=0)return t.copy(i);Zb.subVectors(e,r);let f=Yd.dot(Zb),h=Kd.dot(Zb);if(f>=0&&h<=f)return t.copy(r);let d=l*h-f*c;if(d<=0&&l>=0&&f<=0)return a=l/(l-f),t.copy(i).addScaledVector(Yd,a);Qb.subVectors(e,s);let u=Yd.dot(Qb),m=Kd.dot(Qb);if(m>=0&&u<=m)return t.copy(s);let p=u*c-l*m;if(p<=0&&c>=0&&m<=0)return o=c/(c-m),t.copy(i).addScaledVector(Kd,o);let _=f*m-u*h;if(_<=0&&h-f>=0&&u-m>=0)return Iw.subVectors(s,r),o=(h-f)/(h-f+(u-m)),t.copy(r).addScaledVector(Iw,o);let g=1/(_+p+d);return a=p*g,o=d*g,t.copy(i).addScaledVector(Yd,a).addScaledVector(Kd,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}},Sr=class{constructor(e=new ne(1/0,1/0,1/0),t=new ne(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(ka.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(ka.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=ka.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(i!==void 0){let s=i.getAttribute("position");if(t===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=s.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,ka):ka.fromBufferAttribute(s,a),ka.applyMatrix4(e.matrixWorld),this.expandByPoint(ka);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Rv.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),Rv.copy(i.boundingBox)),Rv.applyMatrix4(e.matrixWorld),this.union(Rv)}let r=e.children;for(let s=0,a=r.length;s<a;s++)this.expandByObject(r[s],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,ka),ka.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Pp),bv.subVectors(this.max,Pp),jd.subVectors(e.a,Pp),qd.subVectors(e.b,Pp),Zd.subVectors(e.c,Pp),Uc.subVectors(qd,jd),Vc.subVectors(Zd,qd),ih.subVectors(jd,Zd);let t=[0,-Uc.z,Uc.y,0,-Vc.z,Vc.y,0,-ih.z,ih.y,Uc.z,0,-Uc.x,Vc.z,0,-Vc.x,ih.z,0,-ih.x,-Uc.y,Uc.x,0,-Vc.y,Vc.x,0,-ih.y,ih.x,0];return!t0(t,jd,qd,Zd,bv)||(t=[1,0,0,0,1,0,0,0,1],!t0(t,jd,qd,Zd,bv))?!1:(Iv.crossVectors(Uc,Vc),t=[Iv.x,Iv.y,Iv.z],t0(t,jd,qd,Zd,bv))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,ka).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(ka).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Al[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Al[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Al[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Al[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Al[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Al[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Al[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Al[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Al),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}},Al=[new ne,new ne,new ne,new ne,new ne,new ne,new ne,new ne],ka=new ne,Rv=new Sr,jd=new ne,qd=new ne,Zd=new ne,Uc=new ne,Vc=new ne,ih=new ne,Pp=new ne,bv=new ne,Iv=new ne,rh=new ne;Gr=new ne,Mv=new It,NZ=0,lr=class extends ha{constructor(e,t,i=!1){if(super(),Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:NZ++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=oE,this.updateRanges=[],this.gpuType=Hs,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let r=0,s=this.itemSize;r<s;r++)this.array[e+r]=t.array[i+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,i=this.count;t<i;t++)Mv.fromBufferAttribute(this,t),Mv.applyMatrix3(e),this.setXY(t,Mv.x,Mv.y);else if(this.itemSize===3)for(let t=0,i=this.count;t<i;t++)Gr.fromBufferAttribute(this,t),Gr.applyMatrix3(e),this.setXYZ(t,Gr.x,Gr.y,Gr.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)Gr.fromBufferAttribute(this,t),Gr.applyMatrix4(e),this.setXYZ(t,Gr.x,Gr.y,Gr.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)Gr.fromBufferAttribute(this,t),Gr.applyNormalMatrix(e),this.setXYZ(t,Gr.x,Gr.y,Gr.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)Gr.fromBufferAttribute(this,t),Gr.transformDirection(e),this.setXYZ(t,Gr.x,Gr.y,Gr.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=Wa(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=Yi(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Wa(t,this.array)),t}setX(e,t){return this.normalized&&(t=Yi(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Wa(t,this.array)),t}setY(e,t){return this.normalized&&(t=Yi(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Wa(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Yi(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Wa(t,this.array)),t}setW(e,t){return this.normalized&&(t=Yi(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=Yi(t,this.array),i=Yi(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,r){return e*=this.itemSize,this.normalized&&(t=Yi(t,this.array),i=Yi(i,this.array),r=Yi(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,t,i,r,s){return e*=this.itemSize,this.normalized&&(t=Yi(t,this.array),i=Yi(i,this.array),r=Yi(r,this.array),s=Yi(s,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==oE&&(e.usage=this.usage),e}dispose(){this.dispatchEvent({type:"dispose"})}},Yp=class extends lr{constructor(e,t,i){super(new Uint16Array(e),t,i)}},Kp=class extends lr{constructor(e,t,i){super(new Uint32Array(e),t,i)}},fi=class extends lr{constructor(e,t,i){super(new Float32Array(e),t,i)}},wZ=new Sr,Dp=new ne,i0=new ne,fs=class{constructor(e=new ne,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):wZ.setFromPoints(e).getCenter(i);let r=0;for(let s=0,a=e.length;s<a;s++)r=Math.max(r,i.distanceToSquared(e[s]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Dp.subVectors(e,this.center);let t=Dp.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),r=(i-this.radius)*.5;this.center.addScaledVector(Dp,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(i0.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Dp.copy(e.center).add(i0)),this.expandByPoint(Dp.copy(e.center).sub(i0))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}},FZ=0,la=new li,r0=new ir,Qd=new ne,Bs=new Sr,Lp=new Sr,ln=new ne,Vi=class n extends ha{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:FZ++}),this.uuid=za(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(aZ(e)?Kp:Yp)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(i!==void 0){let s=new ii().getNormalMatrix(e);i.applyNormalMatrix(s),i.needsUpdate=!0}let r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return la.makeRotationFromQuaternion(e),this.applyMatrix4(la),this}rotateX(e){return la.makeRotationX(e),this.applyMatrix4(la),this}rotateY(e){return la.makeRotationY(e),this.applyMatrix4(la),this}rotateZ(e){return la.makeRotationZ(e),this.applyMatrix4(la),this}translate(e,t,i){return la.makeTranslation(e,t,i),this.applyMatrix4(la),this}scale(e,t,i){return la.makeScale(e,t,i),this.applyMatrix4(la),this}lookAt(e){return r0.lookAt(e),r0.updateMatrix(),this.applyMatrix4(r0.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Qd).negate(),this.translate(Qd.x,Qd.y,Qd.z),this}setFromPoints(e){let t=this.getAttribute("position");if(t===void 0){let i=[];for(let r=0,s=e.length;r<s;r++){let a=e[r];i.push(a.x,a.y,a.z||0)}this.setAttribute("position",new fi(i,3))}else{let i=Math.min(e.length,t.count);for(let r=0;r<i;r++){let s=e[r];t.setXYZ(r,s.x,s.y,s.z||0)}e.length>t.count&&Ct("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Sr);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Bt("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new ne(-1/0,-1/0,-1/0),new ne(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,r=t.length;i<r;i++){let s=t[i];Bs.setFromBufferAttribute(s),this.morphTargetsRelative?(ln.addVectors(this.boundingBox.min,Bs.min),this.boundingBox.expandByPoint(ln),ln.addVectors(this.boundingBox.max,Bs.max),this.boundingBox.expandByPoint(ln)):(this.boundingBox.expandByPoint(Bs.min),this.boundingBox.expandByPoint(Bs.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Bt('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new fs);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Bt("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new ne,1/0);return}if(e){let i=this.boundingSphere.center;if(Bs.setFromBufferAttribute(e),t)for(let s=0,a=t.length;s<a;s++){let o=t[s];Lp.setFromBufferAttribute(o),this.morphTargetsRelative?(ln.addVectors(Bs.min,Lp.min),Bs.expandByPoint(ln),ln.addVectors(Bs.max,Lp.max),Bs.expandByPoint(ln)):(Bs.expandByPoint(Lp.min),Bs.expandByPoint(Lp.max))}Bs.getCenter(i);let r=0;for(let s=0,a=e.count;s<a;s++)ln.fromBufferAttribute(e,s),r=Math.max(r,i.distanceToSquared(ln));if(t)for(let s=0,a=t.length;s<a;s++){let o=t[s],l=this.morphTargetsRelative;for(let c=0,f=o.count;c<f;c++)ln.fromBufferAttribute(o,c),l&&(Qd.fromBufferAttribute(e,c),ln.add(Qd)),r=Math.max(r,i.distanceToSquared(ln))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&Bt('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){Bt("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=t.position,r=t.normal,s=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new lr(new Float32Array(4*i.count),4));let a=this.getAttribute("tangent"),o=[],l=[];for(let I=0;I<i.count;I++)o[I]=new ne,l[I]=new ne;let c=new ne,f=new ne,h=new ne,d=new It,u=new It,m=new It,p=new ne,_=new ne;function g(I,y,M){c.fromBufferAttribute(i,I),f.fromBufferAttribute(i,y),h.fromBufferAttribute(i,M),d.fromBufferAttribute(s,I),u.fromBufferAttribute(s,y),m.fromBufferAttribute(s,M),f.sub(c),h.sub(c),u.sub(d),m.sub(d);let D=1/(u.x*m.y-m.x*u.y);isFinite(D)&&(p.copy(f).multiplyScalar(m.y).addScaledVector(h,-u.y).multiplyScalar(D),_.copy(h).multiplyScalar(u.x).addScaledVector(f,-m.x).multiplyScalar(D),o[I].add(p),o[y].add(p),o[M].add(p),l[I].add(_),l[y].add(_),l[M].add(_))}let v=this.groups;v.length===0&&(v=[{start:0,count:e.count}]);for(let I=0,y=v.length;I<y;++I){let M=v[I],D=M.start,O=M.count;for(let V=D,N=D+O;V<N;V+=3)g(e.getX(V+0),e.getX(V+1),e.getX(V+2))}let x=new ne,A=new ne,S=new ne,E=new ne;function R(I){S.fromBufferAttribute(r,I),E.copy(S);let y=o[I];x.copy(y),x.sub(S.multiplyScalar(S.dot(y))).normalize(),A.crossVectors(E,y);let D=A.dot(l[I])<0?-1:1;a.setXYZW(I,x.x,x.y,x.z,D)}for(let I=0,y=v.length;I<y;++I){let M=v[I],D=M.start,O=M.count;for(let V=D,N=D+O;V<N;V+=3)R(e.getX(V+0)),R(e.getX(V+1)),R(e.getX(V+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new lr(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let d=0,u=i.count;d<u;d++)i.setXYZ(d,0,0,0);let r=new ne,s=new ne,a=new ne,o=new ne,l=new ne,c=new ne,f=new ne,h=new ne;if(e)for(let d=0,u=e.count;d<u;d+=3){let m=e.getX(d+0),p=e.getX(d+1),_=e.getX(d+2);r.fromBufferAttribute(t,m),s.fromBufferAttribute(t,p),a.fromBufferAttribute(t,_),f.subVectors(a,s),h.subVectors(r,s),f.cross(h),o.fromBufferAttribute(i,m),l.fromBufferAttribute(i,p),c.fromBufferAttribute(i,_),o.add(f),l.add(f),c.add(f),i.setXYZ(m,o.x,o.y,o.z),i.setXYZ(p,l.x,l.y,l.z),i.setXYZ(_,c.x,c.y,c.z)}else for(let d=0,u=t.count;d<u;d+=3)r.fromBufferAttribute(t,d+0),s.fromBufferAttribute(t,d+1),a.fromBufferAttribute(t,d+2),f.subVectors(a,s),h.subVectors(r,s),f.cross(h),i.setXYZ(d+0,f.x,f.y,f.z),i.setXYZ(d+1,f.x,f.y,f.z),i.setXYZ(d+2,f.x,f.y,f.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)ln.fromBufferAttribute(e,t),ln.normalize(),e.setXYZ(t,ln.x,ln.y,ln.z)}toNonIndexed(){function e(o,l){let c=o.array,f=o.itemSize,h=o.normalized,d=new c.constructor(l.length*f),u=0,m=0;for(let p=0,_=l.length;p<_;p++){o.isInterleavedBufferAttribute?u=l[p]*o.data.stride+o.offset:u=l[p]*f;for(let g=0;g<f;g++)d[m++]=c[u++]}return new lr(d,f,h)}if(this.index===null)return Ct("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new n,i=this.index.array,r=this.attributes;for(let o in r){let l=r[o],c=e(l,i);t.setAttribute(o,c)}let s=this.morphAttributes;for(let o in s){let l=[],c=s[o];for(let f=0,h=c.length;f<h;f++){let d=c[f],u=e(d,i);l.push(u)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let o=0,l=a.length;o<l;o++){let c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let c=i[l];e.data.attributes[l]=c.toJSON(e.data)}let r={},s=!1;for(let l in this.morphAttributes){let c=this.morphAttributes[l],f=[];for(let h=0,d=c.length;h<d;h++){let u=c[h];f.push(u.toJSON(e.data))}f.length>0&&(r[l]=f,s=!0)}s&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone());let r=e.attributes;for(let c in r){let f=r[c];this.setAttribute(c,f.clone(t))}let s=e.morphAttributes;for(let c in s){let f=[],h=s[c];for(let d=0,u=h.length;d<u;d++)f.push(h[d].clone(t));this.morphAttributes[c]=f}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let c=0,f=a.length;c<f;c++){let h=a[c];this.addGroup(h.start,h.count,h.materialIndex)}let o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());let l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}},ph=class{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=oE,this.updateRanges=[],this.version=0,this.uuid=za()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,s=this.stride;r<s;r++)this.array[e+r]=t.array[i+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=za()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=za()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},Yn=new ne,Hc=class n{constructor(e,t,i,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)Yn.fromBufferAttribute(this,t),Yn.applyMatrix4(e),this.setXYZ(t,Yn.x,Yn.y,Yn.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)Yn.fromBufferAttribute(this,t),Yn.applyNormalMatrix(e),this.setXYZ(t,Yn.x,Yn.y,Yn.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)Yn.fromBufferAttribute(this,t),Yn.transformDirection(e),this.setXYZ(t,Yn.x,Yn.y,Yn.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=Wa(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=Yi(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=Yi(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=Yi(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=Yi(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=Yi(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Wa(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Wa(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Wa(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Wa(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=Yi(t,this.array),i=Yi(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=Yi(t,this.array),i=Yi(i,this.array),r=Yi(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this}setXYZW(e,t,i,r,s){return e=e*this.data.stride+this.offset,this.normalized&&(t=Yi(t,this.array),i=Yi(i,this.array),r=Yi(r,this.array),s=Yi(s,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this.data.array[e+3]=s,this}clone(e){if(e===void 0){zp("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let r=i*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[r+s])}return new lr(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new n(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){zp("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let r=i*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[r+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},BZ=0,Or=class extends ha{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:BZ++}),this.uuid=za(),this.name="",this.type="Material",this.blending=ch,this.side=Vs,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=$v,this.blendDst=Jv,this.blendEquation=Wc,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new ft(0,0,0),this.blendAlpha=0,this.depthFunc=fh,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=g0,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ah,this.stencilZFail=ah,this.stencilZPass=ah,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){Ct(`Material: parameter '${t}' has value of 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0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==ch&&(i.blending=this.blending),this.side!==Vs&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==$v&&(i.blendSrc=this.blendSrc),this.blendDst!==Jv&&(i.blendDst=this.blendDst),this.blendEquation!==Wc&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==fh&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==g0&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ah&&(i.stencilFail=this.stencilFail),this.stencilZFail!==ah&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==ah&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.allowOverride===!1&&(i.allowOverride=!1),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(s){let a=[];for(let o in s){let l=s[o];delete l.metadata,a.push(l)}return a}if(t){let s=r(e.textures),a=r(e.images);s.length>0&&(i.textures=s),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let r=t.length;i=new Array(r);for(let s=0;s!==r;++s)i[s]=t[s].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}},mu=class extends Or{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new ft(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},Op=new ne,Jd=new ne,eu=new ne,tu=new It,Np=new It,GF=new li,Cv=new ne,wp=new ne,yv=new ne,Mw=new It,n0=new It,Cw=new It,jp=class extends ir{constructor(e=new mu){if(super(),this.isSprite=!0,this.type="Sprite",$d===void 0){$d=new Vi;let t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),i=new ph(t,5);$d.setIndex([0,1,2,0,2,3]),$d.setAttribute("position",new Hc(i,3,0,!1)),$d.setAttribute("uv",new Hc(i,2,3,!1))}this.geometry=$d,this.material=e,this.center=new It(.5,.5),this.count=1}raycast(e,t){e.camera===null&&Bt('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Jd.setFromMatrixScale(this.matrixWorld),GF.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),eu.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Jd.multiplyScalar(-eu.z);let i=this.material.rotation,r,s;i!==0&&(s=Math.cos(i),r=Math.sin(i));let a=this.center;Pv(Cv.set(-.5,-.5,0),eu,a,Jd,r,s),Pv(wp.set(.5,-.5,0),eu,a,Jd,r,s),Pv(yv.set(.5,.5,0),eu,a,Jd,r,s),Mw.set(0,0),n0.set(1,0),Cw.set(1,1);let o=e.ray.intersectTriangle(Cv,wp,yv,!1,Op);if(o===null&&(Pv(wp.set(-.5,.5,0),eu,a,Jd,r,s),n0.set(0,1),o=e.ray.intersectTriangle(Cv,yv,wp,!1,Op),o===null))return;let l=e.ray.origin.distanceTo(Op);l<e.near||l>e.far||t.push({distance:l,point:Op.clone(),uv:bl.getInterpolation(Op,Cv,wp,yv,Mw,n0,Cw,new It),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}};xl=new ne,s0=new ne,Dv=new ne,Gc=new ne,a0=new ne,Lv=new ne,o0=new ne,Oo=class{constructor(e=new ne,t=new ne(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,xl)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=xl.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(xl.copy(this.origin).addScaledVector(this.direction,t),xl.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){s0.copy(e).add(t).multiplyScalar(.5),Dv.copy(t).sub(e).normalize(),Gc.copy(this.origin).sub(s0);let s=e.distanceTo(t)*.5,a=-this.direction.dot(Dv),o=Gc.dot(this.direction),l=-Gc.dot(Dv),c=Gc.lengthSq(),f=Math.abs(1-a*a),h,d,u,m;if(f>0)if(h=a*l-o,d=a*o-l,m=s*f,h>=0)if(d>=-m)if(d<=m){let p=1/f;h*=p,d*=p,u=h*(h+a*d+2*o)+d*(a*h+d+2*l)+c}else d=s,h=Math.max(0,-(a*d+o)),u=-h*h+d*(d+2*l)+c;else d=-s,h=Math.max(0,-(a*d+o)),u=-h*h+d*(d+2*l)+c;else d<=-m?(h=Math.max(0,-(-a*s+o)),d=h>0?-s:Math.min(Math.max(-s,-l),s),u=-h*h+d*(d+2*l)+c):d<=m?(h=0,d=Math.min(Math.max(-s,-l),s),u=d*(d+2*l)+c):(h=Math.max(0,-(a*s+o)),d=h>0?s:Math.min(Math.max(-s,-l),s),u=-h*h+d*(d+2*l)+c);else d=a>0?-s:s,h=Math.max(0,-(a*d+o)),u=-h*h+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,h),r&&r.copy(s0).addScaledVector(Dv,d),u}intersectSphere(e,t){xl.subVectors(e.center,this.origin);let i=xl.dot(this.direction),r=xl.dot(xl)-i*i,s=e.radius*e.radius;if(r>s)return null;let a=Math.sqrt(s-r),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,s,a,o,l,c=1/this.direction.x,f=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,r=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,r=(e.min.x-d.x)*c),f>=0?(s=(e.min.y-d.y)*f,a=(e.max.y-d.y)*f):(s=(e.max.y-d.y)*f,a=(e.min.y-d.y)*f),i>a||s>r||((s>i||isNaN(i))&&(i=s),(a<r||isNaN(r))&&(r=a),h>=0?(o=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(o=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),i>l||o>r)||((o>i||i!==i)&&(i=o),(l<r||r!==r)&&(r=l),r<0)?null:this.at(i>=0?i:r,t)}intersectsBox(e){return this.intersectBox(e,xl)!==null}intersectTriangle(e,t,i,r,s){a0.subVectors(t,e),Lv.subVectors(i,e),o0.crossVectors(a0,Lv);let a=this.direction.dot(o0),o;if(a>0){if(r)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Gc.subVectors(this.origin,e);let l=o*this.direction.dot(Lv.crossVectors(Gc,Lv));if(l<0)return null;let c=o*this.direction.dot(a0.cross(Gc));if(c<0||l+c>a)return null;let f=-o*Gc.dot(o0);return f<0?null:this.at(f/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},jn=class extends Or{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ft(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Xa,this.combine=d_,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},yw=new li,nh=new Oo,Ov=new fs,Pw=new ne,Nv=new ne,wv=new ne,Fv=new ne,l0=new ne,Bv=new ne,Dw=new ne,Uv=new ne,ri=class extends ir{constructor(e=new Vi,t=new jn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){let o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}getVertexPosition(e,t){let i=this.geometry,r=i.attributes.position,s=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(r,e);let o=this.morphTargetInfluences;if(s&&o){Bv.set(0,0,0);for(let l=0,c=s.length;l<c;l++){let f=o[l],h=s[l];f!==0&&(l0.fromBufferAttribute(h,e),a?Bv.addScaledVector(l0,f):Bv.addScaledVector(l0.sub(t),f))}t.add(Bv)}return t}raycast(e,t){let i=this.geometry,r=this.material,s=this.matrixWorld;r!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),Ov.copy(i.boundingSphere),Ov.applyMatrix4(s),nh.copy(e.ray).recast(e.near),!(Ov.containsPoint(nh.origin)===!1&&(nh.intersectSphere(Ov,Pw)===null||nh.origin.distanceToSquared(Pw)>(e.far-e.near)**2))&&(yw.copy(s).invert(),nh.copy(e.ray).applyMatrix4(yw),!(i.boundingBox!==null&&nh.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,nh)))}_computeIntersections(e,t,i){let r,s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,f=s.attributes.uv1,h=s.attributes.normal,d=s.groups,u=s.drawRange;if(o!==null)if(Array.isArray(a))for(let m=0,p=d.length;m<p;m++){let _=d[m],g=a[_.materialIndex],v=Math.max(_.start,u.start),x=Math.min(o.count,Math.min(_.start+_.count,u.start+u.count));for(let A=v,S=x;A<S;A+=3){let E=o.getX(A),R=o.getX(A+1),I=o.getX(A+2);r=Vv(this,g,e,i,c,f,h,E,R,I),r&&(r.faceIndex=Math.floor(A/3),r.face.materialIndex=_.materialIndex,t.push(r))}}else{let m=Math.max(0,u.start),p=Math.min(o.count,u.start+u.count);for(let _=m,g=p;_<g;_+=3){let v=o.getX(_),x=o.getX(_+1),A=o.getX(_+2);r=Vv(this,a,e,i,c,f,h,v,x,A),r&&(r.faceIndex=Math.floor(_/3),t.push(r))}}else if(l!==void 0)if(Array.isArray(a))for(let m=0,p=d.length;m<p;m++){let _=d[m],g=a[_.materialIndex],v=Math.max(_.start,u.start),x=Math.min(l.count,Math.min(_.start+_.count,u.start+u.count));for(let A=v,S=x;A<S;A+=3){let E=A,R=A+1,I=A+2;r=Vv(this,g,e,i,c,f,h,E,R,I),r&&(r.faceIndex=Math.floor(A/3),r.face.materialIndex=_.materialIndex,t.push(r))}}else{let m=Math.max(0,u.start),p=Math.min(l.count,u.start+u.count);for(let _=m,g=p;_<g;_+=3){let v=_,x=_+1,A=_+2;r=Vv(this,a,e,i,c,f,h,v,x,A),r&&(r.faceIndex=Math.floor(_/3),t.push(r))}}}};Fp=new Qi,Lw=new Qi,Ow=new Qi,VZ=new Qi,Nw=new li,Gv=new ne,c0=new fs,ww=new li,f0=new Oo,qp=class extends ri{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=p0,this.bindMatrix=new li,this.bindMatrixInverse=new li,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;this.boundingBox===null&&(this.boundingBox=new Sr),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,Gv),this.boundingBox.expandByPoint(Gv)}computeBoundingSphere(){let e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new fs),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,Gv),this.boundingSphere.expandByPoint(Gv)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,r=this.matrixWorld;i!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),c0.copy(this.boundingSphere),c0.applyMatrix4(r),e.ray.intersectsSphere(c0)!==!1&&(ww.copy(r).invert(),f0.copy(e.ray).applyMatrix4(ww),!(this.boundingBox!==null&&f0.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,f0)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new Qi,t=this.geometry.attributes.skinWeight;for(let i=0,r=t.count;i<r;i++){e.fromBufferAttribute(t,i);let s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===p0?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===AF?this.bindMatrixInverse.copy(this.bindMatrix).invert():Ct("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,r=this.geometry;Lw.fromBufferAttribute(r.attributes.skinIndex,e),Ow.fromBufferAttribute(r.attributes.skinWeight,e),t.isVector4?(Fp.copy(t),t.set(0,0,0,0)):(Fp.set(...t,1),t.set(0,0,0)),Fp.applyMatrix4(this.bindMatrix);for(let s=0;s<4;s++){let a=Ow.getComponent(s);if(a!==0){let o=Lw.getComponent(s);Nw.multiplyMatrices(i.bones[o].matrixWorld,i.boneInverses[o]),t.addScaledVector(VZ.copy(Fp).applyMatrix4(Nw),a)}}return t.isVector4&&(t.w=Fp.w),t.applyMatrix4(this.bindMatrixInverse)}},pu=class extends ir{constructor(){super(),this.isBone=!0,this.type="Bone"}},_u=class extends Ar{constructor(e=null,t=1,i=1,r,s,a,o,l,c=Dr,f=Dr,h,d){super(null,a,o,l,c,f,r,s,h,d),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},Fw=new li,GZ=new li,Zp=class n{constructor(e=[],t=[]){this.uuid=za(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){Ct("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,r=this.bones.length;i<r;i++)this.boneInverses.push(new li)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let i=new li;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&(i.parent&&i.parent.isBone?(i.matrix.copy(i.parent.matrixWorld).invert(),i.matrix.multiply(i.matrixWorld)):i.matrix.copy(i.matrixWorld),i.matrix.decompose(i.position,i.quaternion,i.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,r=this.boneTexture;for(let s=0,a=e.length;s<a;s++){let o=e[s]?e[s].matrixWorld:GZ;Fw.multiplyMatrices(o,t[s]),Fw.toArray(i,s*16)}r!==null&&(r.needsUpdate=!0)}clone(){return new n(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let i=new _u(t,e,e,zs,Hs);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let r=this.bones[t];if(r.name===e)return r}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,r=e.bones.length;i<r;i++){let s=e.bones[i],a=t[s];a===void 0&&(Ct("Skeleton: No bone found with UUID:",s),a=new pu),this.bones.push(a),this.boneInverses.push(new li().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let r=0,s=t.length;r<s;r++){let a=t[r];e.bones.push(a.uuid);let o=i[r];e.boneInverses.push(o.toArray())}return e}},zc=class extends lr{constructor(e,t,i,r=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}},iu=new li,Bw=new li,kv=[],Uw=new Sr,kZ=new li,Bp=new ri,Up=new fs,_h=class extends ri{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new zc(new Float32Array(i*16),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let r=0;r<i;r++)this.setMatrixAt(r,kZ)}computeBoundingBox(){let e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new Sr),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,iu),Uw.copy(e.boundingBox).applyMatrix4(iu),this.boundingBox.union(Uw)}computeBoundingSphere(){let e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new fs),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,iu),Up.copy(e.boundingSphere).applyMatrix4(iu),this.boundingSphere.union(Up)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.previousInstanceMatrix!==null&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){return this.instanceColor===null?t.setRGB(1,1,1):t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){return t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){let i=t.morphTargetInfluences,r=this.morphTexture.source.data.data,s=i.length+1,a=e*s+1;for(let o=0;o<i.length;o++)i[o]=r[a+o]}raycast(e,t){let i=this.matrixWorld,r=this.count;if(Bp.geometry=this.geometry,Bp.material=this.material,Bp.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Up.copy(this.boundingSphere),Up.applyMatrix4(i),e.ray.intersectsSphere(Up)!==!1))for(let s=0;s<r;s++){this.getMatrixAt(s,iu),Bw.multiplyMatrices(i,iu),Bp.matrixWorld=Bw,Bp.raycast(e,kv);for(let a=0,o=kv.length;a<o;a++){let l=kv[a];l.instanceId=s,l.object=this,t.push(l)}kv.length=0}}setColorAt(e,t){return this.instanceColor===null&&(this.instanceColor=new zc(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3),this}setMatrixAt(e,t){return t.toArray(this.instanceMatrix.array,e*16),this}setMorphAt(e,t){let i=t.morphTargetInfluences,r=i.length+1;this.morphTexture===null&&(this.morphTexture=new _u(new Float32Array(r*this.count),r,this.count,FE,Hs));let s=this.morphTexture.source.data.data,a=0;for(let c=0;c<i.length;c++)a+=i[c];let o=this.geometry.morphTargetsRelative?1:1-a,l=r*e;return s[l]=o,s.set(i,l+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}},h0=new ne,WZ=new ne,HZ=new ii,ca=class{constructor(e=new ne(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,r){return this.normal.set(e,t,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let r=h0.subVectors(i,t).cross(WZ.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,i=!0){let r=e.delta(h0),s=this.normal.dot(r);if(s===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/s;return i===!0&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(r,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||HZ.getNormalMatrix(e),r=this.coplanarPoint(h0).applyMatrix4(e),s=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},sh=new fs,zZ=new It(.5,.5),Wv=new ne,gu=class{constructor(e=new ca,t=new ca,i=new ca,r=new ca,s=new ca,a=new ca){this.planes=[e,t,i,r,s,a]}set(e,t,i,r,s,a){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(r),o[4].copy(s),o[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=Ha,i=!1){let r=this.planes,s=e.elements,a=s[0],o=s[1],l=s[2],c=s[3],f=s[4],h=s[5],d=s[6],u=s[7],m=s[8],p=s[9],_=s[10],g=s[11],v=s[12],x=s[13],A=s[14],S=s[15];if(r[0].setComponents(c-a,u-f,g-m,S-v).normalize(),r[1].setComponents(c+a,u+f,g+m,S+v).normalize(),r[2].setComponents(c+o,u+h,g+p,S+x).normalize(),r[3].setComponents(c-o,u-h,g-p,S-x).normalize(),i)r[4].setComponents(l,d,_,A).normalize(),r[5].setComponents(c-l,u-d,g-_,S-A).normalize();else if(r[4].setComponents(c-l,u-d,g-_,S-A).normalize(),t===Ha)r[5].setComponents(c+l,u+d,g+_,S+A).normalize();else if(t===lu)r[5].setComponents(l,d,_,A).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),sh.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),sh.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(sh)}intersectsSprite(e){sh.center.set(0,0,0);let t=zZ.distanceTo(e.center);return sh.radius=.7071067811865476+t,sh.applyMatrix4(e.matrixWorld),this.intersectsSphere(sh)}intersectsSphere(e){let t=this.planes,i=e.center,r=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let r=t[i];if(Wv.x=r.normal.x>0?e.max.x:e.min.x,Wv.y=r.normal.y>0?e.max.y:e.min.y,Wv.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(Wv)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}},Mn=class extends Or{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new ft(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},dE=new ne,uE=new ne,Vw=new li,Vp=new Oo,Hv=new fs,d0=new ne,Gw=new ne,No=class extends ir{constructor(e=new Vi,t=new Mn){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[0];for(let r=1,s=t.count;r<s;r++)dE.fromBufferAttribute(t,r-1),uE.fromBufferAttribute(t,r),i[r]=i[r-1],i[r]+=dE.distanceTo(uE);e.setAttribute("lineDistance",new fi(i,1))}else Ct("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,s=e.params.Line.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),Hv.copy(i.boundingSphere),Hv.applyMatrix4(r),Hv.radius+=s,e.ray.intersectsSphere(Hv)===!1)return;Vw.copy(r).invert(),Vp.copy(e.ray).applyMatrix4(Vw);let o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,f=i.index,d=i.attributes.position;if(f!==null){let u=Math.max(0,a.start),m=Math.min(f.count,a.start+a.count);for(let p=u,_=m-1;p<_;p+=c){let g=f.getX(p),v=f.getX(p+1),x=zv(this,e,Vp,l,g,v,p);x&&t.push(x)}if(this.isLineLoop){let p=f.getX(m-1),_=f.getX(u),g=zv(this,e,Vp,l,p,_,m-1);g&&t.push(g)}}else{let u=Math.max(0,a.start),m=Math.min(d.count,a.start+a.count);for(let p=u,_=m-1;p<_;p+=c){let g=zv(this,e,Vp,l,p,p+1,p);g&&t.push(g)}if(this.isLineLoop){let p=zv(this,e,Vp,l,m-1,u,m-1);p&&t.push(p)}}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){let o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}};kw=new ne,Ww=new ne,Ya=class extends No{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[];for(let r=0,s=t.count;r<s;r+=2)kw.fromBufferAttribute(t,r),Ww.fromBufferAttribute(t,r+1),i[r]=r===0?0:i[r-1],i[r+1]=i[r]+kw.distanceTo(Ww);e.setAttribute("lineDistance",new fi(i,1))}else Ct("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},Qp=class extends No{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}},hs=class extends Or{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new ft(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},Hw=new li,v0=new Oo,Xv=new fs,Yv=new ne,da=class extends ir{constructor(e=new Vi,t=new hs){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,s=e.params.Points.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),Xv.copy(i.boundingSphere),Xv.applyMatrix4(r),Xv.radius+=s,e.ray.intersectsSphere(Xv)===!1)return;Hw.copy(r).invert(),v0.copy(e.ray).applyMatrix4(Hw);let o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=i.index,h=i.attributes.position;if(c!==null){let d=Math.max(0,a.start),u=Math.min(c.count,a.start+a.count);for(let m=d,p=u;m<p;m++){let _=c.getX(m);Yv.fromBufferAttribute(h,_),zw(Yv,_,l,r,e,t,this)}}else{let d=Math.max(0,a.start),u=Math.min(h.count,a.start+a.count);for(let m=d,p=u;m<p;m++)Yv.fromBufferAttribute(h,m),zw(Yv,m,l,r,e,t,this)}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){let o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}};$p=class extends Ar{constructor(e=[],t=Zc,i,r,s,a,o,l,c,f){super(e,t,i,r,s,a,o,l,c,f),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},Jp=class extends Ar{constructor(e,t,i,r,s,a,o,l,c){super(e,t,i,r,s,a,o,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}},Ml=class extends Ar{constructor(e,t,i=Za,r,s,a,o=Dr,l=Dr,c,f=Lo,h=1){if(f!==Lo&&f!==Qc)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");let d={width:e,height:t,depth:h};super(d,r,s,a,o,l,f,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new hu(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}},mE=class extends Ml{constructor(e,t=Za,i=Zc,r,s,a=Dr,o=Dr,l,c=Lo){let f={width:e,height:e,depth:1},h=[f,f,f,f,f,f];super(e,e,t,i,r,s,a,o,l,c),this.image=h,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}},e_=class extends Ar{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}},Xc=class n extends Vi{constructor(e=1,t=1,i=1,r=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:s,depthSegments:a};let o=this;r=Math.floor(r),s=Math.floor(s),a=Math.floor(a);let l=[],c=[],f=[],h=[],d=0,u=0;m("z","y","x",-1,-1,i,t,e,a,s,0),m("z","y","x",1,-1,i,t,-e,a,s,1),m("x","z","y",1,1,e,i,t,r,a,2),m("x","z","y",1,-1,e,i,-t,r,a,3),m("x","y","z",1,-1,e,t,i,r,s,4),m("x","y","z",-1,-1,e,t,-i,r,s,5),this.setIndex(l),this.setAttribute("position",new fi(c,3)),this.setAttribute("normal",new fi(f,3)),this.setAttribute("uv",new fi(h,2));function m(p,_,g,v,x,A,S,E,R,I,y){let M=A/R,D=S/I,O=A/2,V=S/2,N=E/2,F=R+1,U=I+1,G=0,ee=0,j=new ne;for(let Z=0;Z<U;Z++){let X=Z*D-V;for(let Y=0;Y<F;Y++){let ue=Y*M-O;j[p]=ue*v,j[_]=X*x,j[g]=N,c.push(j.x,j.y,j.z),j[p]=0,j[_]=0,j[g]=E>0?1:-1,f.push(j.x,j.y,j.z),h.push(Y/R),h.push(1-Z/I),G+=1}}for(let Z=0;Z<I;Z++)for(let X=0;X<R;X++){let Y=d+X+F*Z,ue=d+X+F*(Z+1),Re=d+(X+1)+F*(Z+1),Be=d+(X+1)+F*Z;l.push(Y,ue,Be),l.push(ue,Re,Be),ee+=6}o.addGroup(u,ee,y),u+=ee,d+=G}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}},gh=class n extends Vi{constructor(e=1,t=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:r};let s=e/2,a=t/2,o=Math.floor(i),l=Math.floor(r),c=o+1,f=l+1,h=e/o,d=t/l,u=[],m=[],p=[],_=[];for(let g=0;g<f;g++){let v=g*d-a;for(let x=0;x<c;x++){let A=x*h-s;m.push(A,-v,0),p.push(0,0,1),_.push(x/o),_.push(1-g/l)}}for(let g=0;g<l;g++)for(let v=0;v<o;v++){let x=v+c*g,A=v+c*(g+1),S=v+1+c*(g+1),E=v+1+c*g;u.push(x,A,E),u.push(A,S,E)}this.setIndex(u),this.setAttribute("position",new fi(m,3)),this.setAttribute("normal",new fi(p,3)),this.setAttribute("uv",new fi(_,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.width,e.height,e.widthSegments,e.heightSegments)}},vu=class n extends Vi{constructor(e=1,t=32,i=16,r=0,s=Math.PI*2,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:r,phiLength:s,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));let l=Math.min(a+o,Math.PI),c=0,f=[],h=new ne,d=new ne,u=[],m=[],p=[],_=[];for(let g=0;g<=i;g++){let v=[],x=g/i,A=0;g===0&&a===0?A=.5/t:g===i&&l===Math.PI&&(A=-.5/t);for(let S=0;S<=t;S++){let E=S/t;h.x=-e*Math.cos(r+E*s)*Math.sin(a+x*o),h.y=e*Math.cos(a+x*o),h.z=e*Math.sin(r+E*s)*Math.sin(a+x*o),m.push(h.x,h.y,h.z),d.copy(h).normalize(),p.push(d.x,d.y,d.z),_.push(E+A,1-x),v.push(c++)}f.push(v)}for(let g=0;g<i;g++)for(let v=0;v<t;v++){let x=f[g][v+1],A=f[g][v],S=f[g+1][v],E=f[g+1][v+1];(g!==0||a>0)&&u.push(x,A,E),(g!==i-1||l<Math.PI)&&u.push(A,S,E)}this.setIndex(u),this.setAttribute("position",new fi(m,3)),this.setAttribute("normal",new fi(p,3)),this.setAttribute("uv",new fi(_,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}},t_=class extends Or{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new ft(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}};kF={clone:xh,merge:yn},YZ=`void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,KZ=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`,ks=class extends Or{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=YZ,this.fragmentShader=KZ,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=xh(e.uniforms),this.uniformsGroups=XZ(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let r in this.uniforms){let a=this.uniforms[r].value;a&&a.isTexture?t.uniforms[r]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[r]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[r]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[r]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[r]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[r]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[r]={type:"m4",value:a.toArray()}:t.uniforms[r]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}},pE=class extends ks{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}},Cn=class extends Or{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new ft(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ft(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cu,this.normalScale=new It(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Xa,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},ds=class extends Cn{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new It(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return mi(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new ft(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new ft(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ft(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}},vh=class extends Or{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ft(16777215),this.specular=new ft(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ft(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cu,this.normalScale=new It(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Xa,this.combine=d_,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},i_=class extends Or{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ft(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ft(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cu,this.normalScale=new It(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Xa,this.combine=d_,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},_E=class extends Or{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=MF,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},gE=class extends Or{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}};wo=class{constructor(e,t,i,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r!==void 0?r:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,r=t[i],s=t[i-1];e:{t:{let a;i:{r:if(!(e<r)){for(let o=i+2;;){if(r===void 0){if(e<s)break r;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===o)break;if(s=r,r=t[++i],e<r)break t}a=t.length;break i}if(!(e>=s)){let o=t[1];e<o&&(i=2,s=o);for(let l=i-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===l)break;if(r=s,s=t[--i-1],e>=s)break t}a=i,i=0;break i}break e}for(;i<a;){let o=i+a>>>1;e<t[o]?a=o:i=o+1}if(r=t[i],s=t[i-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(r===void 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c=(i-t)*.5,f=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-i),this._offsetPrev=s*f,this._offsetNext=a*f}interpolate_(e,t,i,r){let s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,f=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,u=this._weightNext,m=(i-t)/(r-t),p=m*m,_=p*m,g=-d*_+2*d*p-d*m,v=(1+d)*_+(-1.5-2*d)*p+(-.5+d)*m+1,x=(-1-u)*_+(1.5+u)*p+.5*m,A=u*_-u*p;for(let S=0;S!==o;++S)s[S]=g*a[f+S]+v*a[c+S]+x*a[l+S]+A*a[h+S];return s}},r_=class extends wo{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){let s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,f=(i-t)/(r-t),h=1-f;for(let d=0;d!==o;++d)s[d]=a[c+d]*h+a[l+d]*f;return s}},EE=class extends wo{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e){return this.copySampleValue_(e-1)}},SE=class extends wo{interpolate_(e,t,i,r){let 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extends Yc{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(ir.DEFAULT_UP),this.updateMatrix(),this.groundColor=new ft(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}},u0=new li,jw=new ne,qw=new ne,s_=class{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new It(512,512),this.mapType=ps,this.map=null,this.mapPass=null,this.matrix=new li,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new gu,this._frameExtents=new It(1,1),this._viewportCount=1,this._viewports=[new Qi(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;jw.setFromMatrixPosition(e.matrixWorld),t.position.copy(jw),qw.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(qw),t.updateMatrixWorld(),u0.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(u0,t.coordinateSystem,t.reversedDepth),t.coordinateSystem===lu||t.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(u0)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}},jv=new ne,qv=new Zr,yo=new ne,a_=class extends ir{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new li,this.projectionMatrix=new li,this.projectionMatrixInverse=new li,this.coordinateSystem=Ha,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(jv,qv,yo),yo.x===1&&yo.y===1&&yo.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(jv,qv,yo.set(1,1,1)).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorld.decompose(jv,qv,yo),yo.x===1&&yo.y===1&&yo.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(jv,qv,yo.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}},kc=new ne,Zw=new It,Qw=new It,kr=class extends a_{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=uh*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(Gp*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return uh*2*Math.atan(Math.tan(Gp*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){kc.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(kc.x,kc.y).multiplyScalar(-e/kc.z),kc.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(kc.x,kc.y).multiplyScalar(-e/kc.z)}getViewSize(e,t){return this.getViewBounds(e,Zw,Qw),t.subVectors(Qw,Zw)}setViewOffset(e,t,i,r,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(Gp*.5*this.fov)/this.zoom,i=2*t,r=this.aspect*i,s=-.5*r,a=this.view;if(this.view!==null&&this.view.enabled){let l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*r/l,t-=a.offsetY*i/c,r*=a.width/l,i*=a.height/c}let o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+r,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},S0=class extends s_{constructor(){super(new kr(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,i=uh*2*e.angle*this.focus,r=this.mapSize.width/this.mapSize.height*this.aspect,s=e.distance||t.far;(i!==t.fov||r!==t.aspect||s!==t.far)&&(t.fov=i,t.aspect=r,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}},Pl=class extends Yc{constructor(e,t,i=0,r=Math.PI/3,s=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ir.DEFAULT_UP),this.updateMatrix(),this.target=new ir,this.distance=i,this.angle=r,this.penumbra=s,this.decay=a,this.map=null,this.shadow=new S0}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}},T0=class extends s_{constructor(){super(new kr(90,1,.5,500)),this.isPointLightShadow=!0}},Ka=class extends Yc{constructor(e,t,i=0,r=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=r,this.shadow=new T0}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}},Vo=class extends a_{constructor(e=-1,t=1,i=1,r=-1,s=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=r,this.near=s,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,r,s,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,r=(this.top+this.bottom)/2,s=i-e,a=i+e,o=r+t,l=r-t;if(this.view!==null&&this.view.enabled){let c=(this.right-this.left)/this.view.fullWidth/this.zoom,f=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,a=s+c*this.view.width,o-=f*this.view.offsetY,l=o-f*this.view.height}this.projectionMatrix.makeOrthographic(s,a,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}},A0=class extends s_{constructor(){super(new Vo(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},Go=class extends Yc{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ir.DEFAULT_UP),this.updateMatrix(),this.target=new ir,this.shadow=new A0}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}},Su=class extends Yc{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}},ja=class{static extractUrlBase(e){let t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}},m0=new WeakMap,o_=class extends cn{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap=="undefined"&&Ct("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&Ct("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);let s=this,a=Po.get(`image-bitmap:${e}`);if(a!==void 0){if(s.manager.itemStart(e),a.then){a.then(c=>{m0.has(a)===!0?(r&&r(m0.get(a)),s.manager.itemError(e),s.manager.itemEnd(e)):(t&&t(c),s.manager.itemEnd(e))});return}setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0);return}let o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){Po.add(`image-bitmap:${e}`,c),t&&t(c),s.manager.itemEnd(e)}).catch(function(c){r&&r(c),m0.set(l,c),Po.remove(`image-bitmap:${e}`),s.manager.itemError(e),s.manager.itemEnd(e)});Po.add(`image-bitmap:${e}`,l),s.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},nu=-90,su=1,RE=class extends ir{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let r=new kr(nu,su,e,t);r.layers=this.layers,this.add(r);let s=new kr(nu,su,e,t);s.layers=this.layers,this.add(s);let a=new kr(nu,su,e,t);a.layers=this.layers,this.add(a);let o=new kr(nu,su,e,t);o.layers=this.layers,this.add(o);let l=new kr(nu,su,e,t);l.layers=this.layers,this.add(l);let c=new kr(nu,su,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,r,s,a,o,l]=t;for(let c of t)this.remove(c);if(e===Ha)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===lu)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[s,a,o,l,c,f]=this.children,h=e.getRenderTarget(),d=e.getActiveCubeFace(),u=e.getActiveMipmapLevel(),m=e.xr.enabled;e.xr.enabled=!1;let p=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let _=!1;e.isWebGLRenderer===!0?_=e.state.buffers.depth.getReversed():_=e.reversedDepthBuffer,e.setRenderTarget(i,0,r),_&&e.autoClear===!1&&e.clearDepth(),e.render(t,s),e.setRenderTarget(i,1,r),_&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,2,r),_&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,3,r),_&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(i,4,r),_&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),i.texture.generateMipmaps=p,e.setRenderTarget(i,5,r),_&&e.autoClear===!1&&e.clearDepth(),e.render(t,f),e.setRenderTarget(h,d,u),e.xr.enabled=m,i.texture.needsPMREMUpdate=!0}},bE=class extends kr{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}},IE=class{constructor(e,t,i){this.binding=e,this.valueSize=i;let r,s,a;switch(t){case"quaternion":r=this._slerp,s=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(i*6),this._workIndex=5;break;case"string":case"bool":r=this._select,s=this._select,a=this._setAdditiveIdentityOther,this.buffer=new Array(i*5);break;default:r=this._lerp,s=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(i*5)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=s,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,r=this.valueSize,s=e*r+r,a=this.cumulativeWeight;if(a===0){for(let o=0;o!==r;++o)i[s+o]=i[o];a=t}else{a+=t;let o=t/a;this._mixBufferRegion(i,s,0,o,r)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,r=i*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,r,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,r=e*t+t,s=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){let l=t*this._origIndex;this._mixBufferRegion(i,r,l,1-s,t)}a>0&&this._mixBufferRegionAdditive(i,r,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(i[l]!==i[l+t]){o.setValue(i,r);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,r=i*this._origIndex;e.getValue(t,r);for(let s=i,a=r;s!==a;++s)t[s]=t[r+s%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,r,s){if(r>=.5)for(let a=0;a!==s;++a)e[t+a]=e[i+a]}_slerp(e,t,i,r){Zr.slerpFlat(e,t,e,t,e,i,r)}_slerpAdditive(e,t,i,r,s){let a=this._workIndex*s;Zr.multiplyQuaternionsFlat(e,a,e,t,e,i),Zr.slerpFlat(e,t,e,t,e,a,r)}_lerp(e,t,i,r,s){let a=1-r;for(let o=0;o!==s;++o){let l=t+o;e[l]=e[l]*a+e[i+o]*r}}_lerpAdditive(e,t,i,r,s){for(let a=0;a!==s;++a){let o=t+a;e[o]=e[o]+e[i+a]*r}}},j0="\\[\\]\\.:\\/",QZ=new RegExp("["+j0+"]","g"),q0="[^"+j0+"]",$Z="[^"+j0.replace("\\.","")+"]",JZ=/((?:WC+[\/:])*)/.source.replace("WC",q0),eQ=/(WCOD+)?/.source.replace("WCOD",$Z),tQ=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",q0),iQ=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",q0),rQ=new RegExp("^"+JZ+eQ+tQ+iQ+"$"),nQ=["material","materials","bones","map"],x0=class{constructor(e,t,i){let r=i||Zi.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,r=this._bindings[i];r!==void 0&&r.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let r=this._targetGroup.nCachedObjects_,s=i.length;r!==s;++r)i[r].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},Zi=class n{constructor(e,t,i){this.path=t,this.parsedPath=i||n.parseTrackName(t),this.node=n.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new n.Composite(e,t,i):new n(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(QZ,"")}static parseTrackName(e){let t=rQ.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=i.nodeName&&i.nodeName.lastIndexOf(".");if(r!==void 0&&r!==-1){let s=i.nodeName.substring(r+1);nQ.indexOf(s)!==-1&&(i.nodeName=i.nodeName.substring(0,r),i.objectName=s)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){let i=function(s){for(let a=0;a<s.length;a++){let o=s[a];if(o.name===t||o.uuid===t)return o;let l=i(o.children);if(l)return l}return null},r=i(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)e[t++]=i[r]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)i[r]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)i[r]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)i[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,r=t.propertyName,s=t.propertyIndex;if(e||(e=n.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){Ct("PropertyBinding: No target node found for track: "+this.path+".");return}if(i){let c=t.objectIndex;switch(i){case"materials":if(!e.material){Bt("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){Bt("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){Bt("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let f=0;f<e.length;f++)if(e[f].name===c){c=f;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){Bt("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){Bt("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[i]===void 0){Bt("PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(c!==void 0){if(e[c]===void 0){Bt("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}let a=e[r];if(a===void 0){let c=t.nodeName;Bt("PropertyBinding: Trying to update property for track: "+c+"."+r+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?o=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(r==="morphTargetInfluences"){if(!e.geometry){Bt("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){Bt("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=s}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};Zi.Composite=x0;Zi.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Zi.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Zi.prototype.GetterByBindingType=[Zi.prototype._getValue_direct,Zi.prototype._getValue_array,Zi.prototype._getValue_arrayElement,Zi.prototype._getValue_toArray];Zi.prototype.SetterByBindingTypeAndVersioning=[[Zi.prototype._setValue_direct,Zi.prototype._setValue_direct_setNeedsUpdate,Zi.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Zi.prototype._setValue_array,Zi.prototype._setValue_array_setNeedsUpdate,Zi.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Zi.prototype._setValue_arrayElement,Zi.prototype._setValue_arrayElement_setNeedsUpdate,Zi.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Zi.prototype._setValue_fromArray,Zi.prototype._setValue_fromArray_setNeedsUpdate,Zi.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];ME=class{constructor(e,t,i=null,r=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=r;let s=t.tracks,a=s.length,o=new Array(a),l={endingStart:oh,endingEnd:oh};for(let c=0;c!==a;++c){let f=s[c].createInterpolant(null);o[c]=f,f.settings&&Object.assign(l,f.settings),f.settings=l}this._interpolantSettings=l,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=RF,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i=!1){if(e.fadeOut(t),this.fadeIn(t),i===!0){let r=this._clip.duration,s=e._clip.duration,a=s/r,o=r/s;e.warp(1,a,t),this.warp(o,1,t)}return this}crossFadeTo(e,t,i=!1){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let r=this._mixer,s=r.time,a=this.timeScale,o=this._timeScaleInterpolant;o===null&&(o=r._lendControlInterpolant(),this._timeScaleInterpolant=o);let l=o.parameterPositions,c=o.sampleValues;return l[0]=s,l[1]=s+i,c[0]=e/a,c[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,r){if(!this.enabled){this._updateWeight(e);return}let s=this._startTime;if(s!==null){let l=(e-s)*i;l<0||i===0?t=0:(this._startTime=null,t=i*l)}t*=this._updateTimeScale(e);let a=this._updateTime(t),o=this._updateWeight(e);if(o>0){let l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case IF:for(let f=0,h=l.length;f!==h;++f)l[f].evaluate(a),c[f].accumulateAdditive(o);break;case _S:default:for(let f=0,h=l.length;f!==h;++f)l[f].evaluate(a),c[f].accumulate(r,o)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(i!==null){let r=i.evaluate(e)[0];t*=r,e>i.parameterPositions[1]&&(this.stopFading(),r===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;if(i!==null){let r=i.evaluate(e)[0];t*=r,e>i.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,r=this.time+e,s=this._loopCount,a=i===bF;if(e===0)return s===-1?r:a&&(s&1)===1?t-r:r;if(i===xF){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(r>=t)r=t;else if(r<0)r=0;else{this.time=r;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),r>=t||r<0){let o=Math.floor(r/t);r-=t*o,s+=Math.abs(o);let l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=e>0?t:0,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){let c=e<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=s,this.time=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this._loopCount=s,this.time=r;if(a&&(s&1)===1)return t-r}return r}_setEndings(e,t,i){let r=this._interpolantSettings;i?(r.endingStart=lh,r.endingEnd=lh):(e?r.endingStart=this.zeroSlopeAtStart?lh:oh:r.endingStart=Wp,t?r.endingEnd=this.zeroSlopeAtEnd?lh:oh:r.endingEnd=Wp)}_scheduleFading(e,t,i){let r=this._mixer,s=r.time,a=this._weightInterpolant;a===null&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);let o=a.parameterPositions,l=a.sampleValues;return o[0]=s,l[0]=t,o[1]=s+e,l[1]=i,this}},sQ=new Float32Array(1),l_=class extends ha{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(e,t){let i=e._localRoot||this._root,r=e._clip.tracks,s=r.length,a=e._propertyBindings,o=e._interpolants,l=i.uuid,c=this._bindingsByRootAndName,f=c[l];f===void 0&&(f={},c[l]=f);for(let h=0;h!==s;++h){let d=r[h],u=d.name,m=f[u];if(m!==void 0)++m.referenceCount,a[h]=m;else{if(m=a[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,u));continue}let p=t&&t._propertyBindings[h].binding.parsedPath;m=new IE(Zi.create(i,u,p),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,u),a[h]=m}o[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){let i=(e._localRoot||this._root).uuid,r=e._clip.uuid,s=this._actionsByClip[r];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,r,i)}let t=e._propertyBindings;for(let i=0,r=t.length;i!==r;++i){let s=t[i];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let i=0,r=t.length;i!==r;++i){let s=t[i];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,i){let r=this._actions,s=this._actionsByClip,a=s[t];if(a===void 0)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[t]=a;else{let o=a.knownActions;e._byClipCacheIndex=o.length,o.push(e)}e._cacheIndex=r.length,r.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],r=e._cacheIndex;i._cacheIndex=r,t[r]=i,t.pop(),e._cacheIndex=null;let s=e._clip.uuid,a=this._actionsByClip,o=a[s],l=o.knownActions,c=l[l.length-1],f=e._byClipCacheIndex;c._byClipCacheIndex=f,l[f]=c,l.pop(),e._byClipCacheIndex=null;let h=o.actionByRoot,d=(e._localRoot||this._root).uuid;delete h[d],l.length===0&&delete a[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let i=0,r=t.length;i!==r;++i){let s=t[i];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,r=this._nActiveActions++,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,r=--this._nActiveActions,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_addInactiveBinding(e,t,i){let r=this._bindingsByRootAndName,s=this._bindings,a=r[t];a===void 0&&(a={},r[t]=a),a[i]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,r=i.rootNode.uuid,s=i.path,a=this._bindingsByRootAndName,o=a[r],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete o[s],Object.keys(o).length===0&&delete a[r]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,r=this._nActiveBindings++,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,r=--this._nActiveBindings,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return i===void 0&&(i=new r_(new Float32Array(2),new Float32Array(2),1,sQ),i.__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,r=--this._nActiveControlInterpolants,s=t[r];e.__cacheIndex=r,t[r]=e,s.__cacheIndex=i,t[i]=s}clipAction(e,t,i){let r=t||this._root,s=r.uuid,a=typeof e=="string"?Eh.findByName(r,e):e,o=a!==null?a.uuid:e,l=this._actionsByClip[o],c=null;if(i===void 0&&(a!==null?i=a.blendMode:i=_S),l!==void 0){let h=l.actionByRoot[s];if(h!==void 0&&h.blendMode===i)return h;c=l.knownActions[0],a===null&&(a=c._clip)}if(a===null)return null;let f=new ME(this,a,t,i);return this._bindAction(f,c),this._addInactiveAction(f,o,s),f}existingAction(e,t){let i=t||this._root,r=i.uuid,s=typeof e=="string"?Eh.findByName(i,e):e,a=s?s.uuid:e,o=this._actionsByClip[a];return o!==void 0&&o.actionByRoot[r]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,r=this.time+=e,s=Math.sign(e),a=this._accuIndex^=1;for(let c=0;c!==i;++c)t[c]._update(r,e,s,a);let o=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)o[c].apply(a);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,r=this._actionsByClip,s=r[i];if(s!==void 0){let a=s.knownActions;for(let o=0,l=a.length;o!==l;++o){let c=a[o];this._deactivateAction(c);let 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Fallback to default depth buffer.");let u=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),m=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),p=n.getParameter(n.MAX_TEXTURE_SIZE),_=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),g=n.getParameter(n.MAX_VERTEX_ATTRIBS),v=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),x=n.getParameter(n.MAX_VARYING_VECTORS),A=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),S=n.getParameter(n.MAX_SAMPLES),E=n.getParameter(n.SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:h,reversedDepthBuffer:d,maxTextures:u,maxVertexTextures:m,maxTextureSize:p,maxCubemapSize:_,maxAttributes:g,maxVertexUniforms:v,maxVaryings:x,maxFragmentUniforms:A,maxSamples:S,samples:E}}function jJ(n){let e=this,t=null,i=0,r=!1,s=!1,a=new ca,o=new ii,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d){let u=h.length!==0||d||i!==0||r;return r=d,i=h.length,u},this.beginShadows=function(){s=!0,f(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(h,d){t=f(h,d,0)},this.setState=function(h,d,u){let m=h.clippingPlanes,p=h.clipIntersection,_=h.clipShadows,g=n.get(h);if(!r||m===null||m.length===0||s&&!_)s?f(null):c();else{let v=s?0:i,x=v*4,A=g.clippingState||null;l.value=A,A=f(m,d,x,u);for(let S=0;S!==x;++S)A[S]=t[S];g.clippingState=A,this.numIntersection=p?this.numPlanes:0,this.numPlanes+=v}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function f(h,d,u,m){let p=h!==null?h.length:0,_=null;if(p!==0){if(_=l.value,m!==!0||_===null){let g=u+p*4,v=d.matrixWorldInverse;o.getNormalMatrix(v),(_===null||_.length<g)&&(_=new Float32Array(g));for(let x=0,A=u;x!==p;++x,A+=4)a.copy(h[x]).applyMatrix4(v,o),a.normal.toArray(_,A),_[A+3]=a.constant}l.value=_,l.needsUpdate=!0}return e.numPlanes=p,e.numIntersection=0,_}}function QJ(n){let e=[],t=[],i=[],r=n,s=n-Jc+1+HF.length;for(let a=0;a<s;a++){let o=Math.pow(2,r);e.push(o);let l=1/o;a>n-Jc?l=HF[a-n+Jc-1]:a===0&&(l=0),t.push(l);let c=1/(o-2),f=-c,h=1+c,d=[f,f,h,f,h,h,f,f,h,h,f,h],u=6,m=6,p=3,_=2,g=1,v=new Float32Array(p*m*u),x=new Float32Array(_*m*u),A=new Float32Array(g*m*u);for(let E=0;E<u;E++){let R=E%3*2/3-1,I=E>2?0:-1,y=[R,I,0,R+2/3,I,0,R+2/3,I+1,0,R,I,0,R+2/3,I+1,0,R,I+1,0];v.set(y,p*m*E),x.set(d,_*m*E);let M=[E,E,E,E,E,E];A.set(M,g*m*E)}let S=new Vi;S.setAttribute("position",new lr(v,p)),S.setAttribute("uv",new lr(x,_)),S.setAttribute("faceIndex",new lr(A,g)),i.push(new ri(S,null)),r>Jc&&r--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function XF(n,e,t){let i=new Gs(n,e,t);return i.texture.mapping=u_,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function yu(n,e,t,i,r){n.viewport.set(e,t,i,r),n.scissor.set(e,t,i,r)}function $J(n,e,t){return new ks({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:qJ,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:RS(),fragmentShader:`
precision highp float;
precision highp int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform float roughness;
uniform float mipInt;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
#define PI 3.14159265359
// Van der Corput radical inverse
float radicalInverse_VdC(uint bits) {
bits = (bits << 16u) | (bits >> 16u);
bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
return float(bits) * 2.3283064365386963e-10; // / 0x100000000
}
// Hammersley sequence
vec2 hammersley(uint i, uint N) {
return vec2(float(i) / float(N), radicalInverse_VdC(i));
}
// GGX VNDF importance sampling (Eric Heitz 2018)
// "Sampling the GGX Distribution of Visible Normals"
// https://jcgt.org/published/0007/04/01/
vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
float alpha = roughness * roughness;
// Section 4.1: Orthonormal basis
vec3 T1 = vec3(1.0, 0.0, 0.0);
vec3 T2 = cross(V, T1);
// Section 4.2: Parameterization of projected area
float r = sqrt(Xi.x);
float phi = 2.0 * PI * Xi.y;
float t1 = r * cos(phi);
float t2 = r * sin(phi);
float s = 0.5 * (1.0 + V.z);
t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
// Section 4.3: Reprojection onto hemisphere
vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
// Section 3.4: Transform back to ellipsoid configuration
return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
}
void main() {
vec3 N = normalize(vOutputDirection);
vec3 V = N; // Assume view direction equals normal for pre-filtering
vec3 prefilteredColor = vec3(0.0);
float totalWeight = 0.0;
// For very low roughness, just sample the environment directly
if (roughness < 0.001) {
gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
return;
}
// Tangent space basis for VNDF sampling
vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
vec3 tangent = normalize(cross(up, N));
vec3 bitangent = cross(N, tangent);
for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
// Transform H back to world space
vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
vec3 L = normalize(2.0 * dot(V, H) * H - V);
float NdotL = max(dot(N, L), 0.0);
if(NdotL > 0.0) {
// Sample environment at fixed mip level
// VNDF importance sampling handles the distribution filtering
vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
// Weight by NdotL for the split-sum approximation
// VNDF PDF naturally accounts for the visible microfacet distribution
prefilteredColor += sampleColor * NdotL;
totalWeight += NdotL;
}
}
if (totalWeight > 0.0) {
prefilteredColor = prefilteredColor / totalWeight;
}
gl_FragColor = vec4(prefilteredColor, 1.0);
}
`,blending:ko,depthTest:!1,depthWrite:!1})}function JJ(n,e,t){let i=new Float32Array(Rh),r=new ne(0,1,0);return new ks({name:"SphericalGaussianBlur",defines:{n:Rh,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:RS(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:ko,depthTest:!1,depthWrite:!1})}function YF(){return new ks({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:RS(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:ko,depthTest:!1,depthWrite:!1})}function KF(){return new ks({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:RS(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:ko,depthTest:!1,depthWrite:!1})}function RS(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}function eee(n){let e=new WeakMap,t=new WeakMap,i=null;function r(d,u=!1){return d==null?null:u?a(d):s(d)}function s(d){if(d&&d.isTexture){let u=d.mapping;if(u===PE||u===DE)if(e.has(d)){let m=e.get(d).texture;return o(m,d.mapping)}else{let m=d.image;if(m&&m.height>0){let p=new AS(m.height);return p.fromEquirectangularTexture(n,d),e.set(d,p),d.addEventListener("dispose",c),o(p.texture,d.mapping)}else return null}}return d}function a(d){if(d&&d.isTexture){let u=d.mapping,m=u===PE||u===DE,p=u===Zc||u===Th;if(m||p){let _=t.get(d),g=_!==void 0?_.texture.pmremVersion:0;if(d.isRenderTargetTexture&&d.pmremVersion!==g)return i===null&&(i=new Du(n)),_=m?i.fromEquirectangular(d,_):i.fromCubemap(d,_),_.texture.pmremVersion=d.pmremVersion,t.set(d,_),_.texture;if(_!==void 0)return _.texture;{let v=d.image;return m&&v&&v.height>0||p&&v&&l(v)?(i===null&&(i=new Du(n)),_=m?i.fromEquirectangular(d):i.fromCubemap(d),_.texture.pmremVersion=d.pmremVersion,t.set(d,_),d.addEventListener("dispose",f),_.texture):null}}}return d}function o(d,u){return u===PE?d.mapping=Zc:u===DE&&(d.mapping=Th),d}function l(d){let u=0,m=6;for(let p=0;p<m;p++)d[p]!==void 0&&u++;return u===m}function c(d){let u=d.target;u.removeEventListener("dispose",c);let m=e.get(u);m!==void 0&&(e.delete(u),m.dispose())}function f(d){let u=d.target;u.removeEventListener("dispose",f);let m=t.get(u);m!==void 0&&(t.delete(u),m.dispose())}function h(){e=new WeakMap,t=new WeakMap,i!==null&&(i.dispose(),i=null)}return{get:r,dispose:h}}function tee(n){let e={};function t(i){if(e[i]!==void 0)return e[i];let r=n.getExtension(i);return e[i]=r,r}return{has:function(i){return t(i)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(i){let r=t(i);return r===null&&lE("WebGLRenderer: "+i+" extension not supported."),r}}}function iee(n,e,t,i){let r={},s=new WeakMap;function a(h){let d=h.target;d.index!==null&&e.remove(d.index);for(let m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",a),delete r[d.id];let u=s.get(d);u&&(e.remove(u),s.delete(d)),i.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function o(h,d){return r[d.id]===!0||(d.addEventListener("dispose",a),r[d.id]=!0,t.memory.geometries++),d}function l(h){let d=h.attributes;for(let u in d)e.update(d[u],n.ARRAY_BUFFER)}function c(h){let d=[],u=h.index,m=h.attributes.position,p=0;if(m===void 0)return;if(u!==null){let v=u.array;p=u.version;for(let x=0,A=v.length;x<A;x+=3){let S=v[x+0],E=v[x+1],R=v[x+2];d.push(S,E,E,R,R,S)}}else{let v=m.array;p=m.version;for(let x=0,A=v.length/3-1;x<A;x+=3){let S=x+0,E=x+1,R=x+2;d.push(S,E,E,R,R,S)}}let _=new(m.count>=65535?Kp:Yp)(d,1);_.version=p;let g=s.get(h);g&&e.remove(g),s.set(h,_)}function f(h){let d=s.get(h);if(d){let u=h.index;u!==null&&d.version<u.version&&c(h)}else c(h);return s.get(h)}return{get:o,update:l,getWireframeAttribute:f}}function ree(n,e,t){let i;function r(h){i=h}let s,a;function o(h){s=h.type,a=h.bytesPerElement}function l(h,d){n.drawElements(i,d,s,h*a),t.update(d,i,1)}function c(h,d,u){u!==0&&(n.drawElementsInstanced(i,d,s,h*a,u),t.update(d,i,u))}function f(h,d,u){if(u===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,d,0,s,h,0,u);let p=0;for(let _=0;_<u;_++)p+=d[_];t.update(p,i,1)}this.setMode=r,this.setIndex=o,this.render=l,this.renderInstances=c,this.renderMultiDraw=f}function nee(n){let e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(s,a,o){switch(t.calls++,a){case n.TRIANGLES:t.triangles+=o*(s/3);break;case n.LINES:t.lines+=o*(s/2);break;case n.LINE_STRIP:t.lines+=o*(s-1);break;case n.LINE_LOOP:t.lines+=o*s;break;case n.POINTS:t.points+=o*s;break;default:Bt("WebGLInfo: Unknown draw mode:",a);break}}function r(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:r,update:i}}function see(n,e,t){let i=new WeakMap,r=new Qi;function s(a,o,l){let c=a.morphTargetInfluences,f=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,h=f!==void 0?f.length:0,d=i.get(o);if(d===void 0||d.count!==h){let y=function(){R.dispose(),i.delete(o),o.removeEventListener("dispose",y)};d!==void 0&&d.texture.dispose();let u=o.morphAttributes.position!==void 0,m=o.morphAttributes.normal!==void 0,p=o.morphAttributes.color!==void 0,_=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[],x=0;u===!0&&(x=1),m===!0&&(x=2),p===!0&&(x=3);let A=o.attributes.position.count*x,S=1;A>e.maxTextureSize&&(S=Math.ceil(A/e.maxTextureSize),A=e.maxTextureSize);let E=new Float32Array(A*S*4*h),R=new Xp(E,A,S,h);R.type=Hs,R.needsUpdate=!0;let I=x*4;for(let M=0;M<h;M++){let D=_[M],O=g[M],V=v[M],N=A*S*4*M;for(let F=0;F<D.count;F++){let U=F*I;u===!0&&(r.fromBufferAttribute(D,F),E[N+U+0]=r.x,E[N+U+1]=r.y,E[N+U+2]=r.z,E[N+U+3]=0),m===!0&&(r.fromBufferAttribute(O,F),E[N+U+4]=r.x,E[N+U+5]=r.y,E[N+U+6]=r.z,E[N+U+7]=0),p===!0&&(r.fromBufferAttribute(V,F),E[N+U+8]=r.x,E[N+U+9]=r.y,E[N+U+10]=r.z,E[N+U+11]=V.itemSize===4?r.w:1)}}d={count:h,texture:R,size:new It(A,S)},i.set(o,d),o.addEventListener("dispose",y)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)l.getUniforms().setValue(n,"morphTexture",a.morphTexture,t);else{let u=0;for(let p=0;p<c.length;p++)u+=c[p];let m=o.morphTargetsRelative?1:1-u;l.getUniforms().setValue(n,"morphTargetBaseInfluence",m),l.getUniforms().setValue(n,"morphTargetInfluences",c)}l.getUniforms().setValue(n,"morphTargetsTexture",d.texture,t),l.getUniforms().setValue(n,"morphTargetsTextureSize",d.size)}return{update:s}}function aee(n,e,t,i,r){let s=new WeakMap;function a(c){let f=r.render.frame,h=c.geometry,d=e.get(c,h);if(s.get(d)!==f&&(e.update(d),s.set(d,f)),c.isInstancedMesh&&(c.hasEventListener("dispose",l)===!1&&c.addEventListener("dispose",l),s.get(c)!==f&&(t.update(c.instanceMatrix,n.ARRAY_BUFFER),c.instanceColor!==null&&t.update(c.instanceColor,n.ARRAY_BUFFER),s.set(c,f))),c.isSkinnedMesh){let u=c.skeleton;s.get(u)!==f&&(u.update(),s.set(u,f))}return d}function o(){s=new WeakMap}function l(c){let f=c.target;f.removeEventListener("dispose",l),i.releaseStatesOfObject(f),t.remove(f.instanceMatrix),f.instanceColor!==null&&t.remove(f.instanceColor)}return{update:a,dispose:o}}function lee(n,e,t,i,r){let s=new Gs(e,t,{type:n,depthBuffer:i,stencilBuffer:r,depthTexture:i?new Ml(e,t):void 0}),a=new Gs(e,t,{type:Wo,depthBuffer:!1,stencilBuffer:!1}),o=new Vi;o.setAttribute("position",new fi([-1,3,0,-1,-1,0,3,-1,0],3)),o.setAttribute("uv",new fi([0,2,0,0,2,0],2));let l=new pE({uniforms:{tDiffuse:{value:null}},vertexShader:`
precision highp float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
precision highp float;
uniform sampler2D tDiffuse;
varying vec2 vUv;
#include <tonemapping_pars_fragment>
#include <colorspace_pars_fragment>
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
#ifdef LINEAR_TONE_MAPPING
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
#elif defined( REINHARD_TONE_MAPPING )
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
#elif defined( CINEON_TONE_MAPPING )
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
#elif defined( ACES_FILMIC_TONE_MAPPING )
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
#elif defined( AGX_TONE_MAPPING )
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
#elif defined( NEUTRAL_TONE_MAPPING )
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
#elif defined( CUSTOM_TONE_MAPPING )
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
#endif
#ifdef SRGB_TRANSFER
gl_FragColor = sRGBTransferOETF( gl_FragColor );
#endif
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i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r);let s;this.type===n.SAMPLER_2D_SHADOW?(cI.compareFunction=t.isReversedDepthBuffer()?vS:gS,s=cI):s=u1,t.setTexture2D(e||s,r)}function bee(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture3D(e||p1,r)}function Iee(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTextureCube(e||_1,r)}function Mee(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture2DArray(e||m1,r)}function Cee(n){switch(n){case 5126:return cee;case 35664:return fee;case 35665:return hee;case 35666:return dee;case 35674:return uee;case 35675:return mee;case 35676:return pee;case 5124:case 35670:return _ee;case 35667:case 35671:return gee;case 35668:case 35672:return vee;case 35669:case 35673:return Eee;case 5125:return See;case 36294:return Tee;case 36295:return Aee;case 36296:return 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precision ${n.precision} int;
precision ${n.precision} sampler2D;
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precision ${n.precision} sampler2DShadow;
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`)):(_=[a1(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.batchingColor?"#define USE_BATCHING_COLOR":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+f:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexNormals?"#define HAS_NORMAL":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
`].filter(R_).join(`
`),g=[a1(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+f:"",t.envMap?"#define "+h:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.packedNormalMap?"#define USE_PACKED_NORMALMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas||t.batchingColor?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.numLightProbeGrids>0?"#define USE_LIGHT_PROBES_GRID":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Ws?"#define TONE_MAPPING":"",t.toneMapping!==Ws?hi.tonemapping_pars_fragment:"",t.toneMapping!==Ws?ite("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",hi.colorspace_pars_fragment,ete("linearToOutputTexel",t.outputColorSpace),rte(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
`].filter(R_).join(`
`)),a=uI(a),a=r1(a,t),a=n1(a,t),o=uI(o),o=r1(o,t),o=n1(o,t),a=s1(a),o=s1(o),t.isRawShaderMaterial!==!0&&(v=`#version 300 es
`,_=[u,"#define attribute in","#define varying out","#define texture2D texture"].join(`
`)+`
`+_,g=["#define varying in",t.glslVersion===X0?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===X0?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
`)+`
`+g);let x=v+_+a,A=v+g+o,S=e1(r,r.VERTEX_SHADER,x),E=e1(r,r.FRAGMENT_SHADER,A);r.attachShader(p,S),r.attachShader(p,E),t.index0AttributeName!==void 0?r.bindAttribLocation(p,0,t.index0AttributeName):t.morphTargets===!0&&r.bindAttribLocation(p,0,"position"),r.linkProgram(p);function R(D){if(n.debug.checkShaderErrors){let O=r.getProgramInfoLog(p)||"",V=r.getShaderInfoLog(S)||"",N=r.getShaderInfoLog(E)||"",F=O.trim(),U=V.trim(),G=N.trim(),ee=!0,j=!0;if(r.getProgramParameter(p,r.LINK_STATUS)===!1)if(ee=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(r,p,S,E);else{let Z=i1(r,S,"vertex"),X=i1(r,E,"fragment");Bt("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(p,r.VALIDATE_STATUS)+`
Material Name: `+D.name+`
Material Type: `+D.type+`
Program Info Log: `+F+`
`+Z+`
`+X)}else F!==""?Ct("WebGLProgram: Program Info Log:",F):(U===""||G==="")&&(j=!1);j&&(D.diagnostics={runnable:ee,programLog:F,vertexShader:{log:U,prefix:_},fragmentShader:{log:G,prefix:g}})}r.deleteShader(S),r.deleteShader(E),I=new Pu(r,p),y=ate(r,p)}let I;this.getUniforms=function(){return I===void 0&&R(this),I};let y;this.getAttributes=function(){return y===void 0&&R(this),y};let M=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return M===!1&&(M=r.getProgramParameter(p,Zee)),M},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(p),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=Qee++,this.cacheKey=e,this.usedTimes=1,this.program=p,this.vertexShader=S,this.fragmentShader=E,this}function xte(n){return n===$c||n===v_||n===E_}function Rte(n,e,t,i,r,s){let a=new du,o=new mI,l=new Set,c=[],f=new Map,h=i.logarithmicDepthBuffer,d=i.precision,u={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function m(I){return l.add(I),I===0?"uv":`uv${I}`}function p(I,y,M,D,O,V){let N=D.fog,F=O.geometry,U=I.isMeshStandardMaterial||I.isMeshLambertMaterial||I.isMeshPhongMaterial?D.environment:null,G=I.isMeshStandardMaterial||I.isMeshLambertMaterial&&!I.envMap||I.isMeshPhongMaterial&&!I.envMap,ee=e.get(I.envMap||U,G),j=ee&&ee.mapping===u_?ee.image.height:null,Z=u[I.type];I.precision!==null&&(d=i.getMaxPrecision(I.precision),d!==I.precision&&Ct("WebGLProgram.getParameters:",I.precision,"not supported, using",d,"instead."));let X=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,Y=X!==void 0?X.length:0,ue=0;F.morphAttributes.position!==void 0&&(ue=1),F.morphAttributes.normal!==void 0&&(ue=2),F.morphAttributes.color!==void 0&&(ue=3);let Re,Be,ae,me;if(Z){let qt=zo[Z];Re=qt.vertexShader,Be=qt.fragmentShader}else Re=I.vertexShader,Be=I.fragmentShader,o.update(I),ae=o.getVertexShaderID(I),me=o.getFragmentShaderID(I);let re=n.getRenderTarget(),de=n.state.buffers.depth.getReversed(),De=O.isInstancedMesh===!0,he=O.isBatchedMesh===!0,Ie=!!I.map,ze=!!I.matcap,St=!!ee,Ye=!!I.aoMap,je=!!I.lightMap,$t=!!I.bumpMap,Lt=!!I.normalMap,xi=!!I.displacementMap,oe=!!I.emissiveMap,Ui=!!I.metalnessMap,ti=!!I.roughnessMap,Ni=I.anisotropy>0,ot=I.clearcoat>0,yi=I.dispersion>0,z=I.iridescence>0,B=I.sheen>0,pe=I.transmission>0,Pe=Ni&&!!I.anisotropyMap,Ve=ot&&!!I.clearcoatMap,$e=ot&&!!I.clearcoatNormalMap,rt=ot&&!!I.clearcoatRoughnessMap,ye=z&&!!I.iridescenceMap,be=z&&!!I.iridescenceThicknessMap,ct=B&&!!I.sheenColorMap,Tt=B&&!!I.sheenRoughnessMap,nt=!!I.specularMap,Ze=!!I.specularColorMap,Wt=!!I.specularIntensityMap,jt=pe&&!!I.transmissionMap,se=pe&&!!I.thicknessMap,Q=!!I.gradientMap,Le=!!I.alphaMap,Ae=I.alphaTest>0,Je=!!I.alphaHash,Ke=!!I.extensions,Fe=Ws;I.toneMapped&&(re===null||re.isXRRenderTarget===!0)&&(Fe=n.toneMapping);let At={shaderID:Z,shaderType:I.type,shaderName:I.name,vertexShader:Re,fragmentShader:Be,defines:I.defines,customVertexShaderID:ae,customFragmentShaderID:me,isRawShaderMaterial:I.isRawShaderMaterial===!0,glslVersion:I.glslVersion,precision:d,batching:he,batchingColor:he&&O._colorsTexture!==null,instancing:De,instancingColor:De&&O.instanceColor!==null,instancingMorph:De&&O.morphTexture!==null,outputColorSpace:re===null?n.outputColorSpace:re.isXRRenderTarget===!0?re.texture.colorSpace:oi.workingColorSpace,alphaToCoverage:!!I.alphaToCoverage,map:Ie,matcap:ze,envMap:St,envMapMode:St&&ee.mapping,envMapCubeUVHeight:j,aoMap:Ye,lightMap:je,bumpMap:$t,normalMap:Lt,displacementMap:xi,emissiveMap:oe,normalMapObjectSpace:Lt&&I.normalMapType===CF,normalMapTangentSpace:Lt&&I.normalMapType===Cu,packedNormalMap:Lt&&I.normalMapType===Cu&&xte(I.normalMap.format),metalnessMap:Ui,roughnessMap:ti,anisotropy:Ni,anisotropyMap:Pe,clearcoat:ot,clearcoatMap:Ve,clearcoatNormalMap:$e,clearcoatRoughnessMap:rt,dispersion:yi,iridescence:z,iridescenceMap:ye,iridescenceThicknessMap:be,sheen:B,sheenColorMap:ct,sheenRoughnessMap:Tt,specularMap:nt,specularColorMap:Ze,specularIntensityMap:Wt,transmission:pe,transmissionMap:jt,thicknessMap:se,gradientMap:Q,opaque:I.transparent===!1&&I.blending===ch&&I.alphaToCoverage===!1,alphaMap:Le,alphaTest:Ae,alphaHash:Je,combine:I.combine,mapUv:Ie&&m(I.map.channel),aoMapUv:Ye&&m(I.aoMap.channel),lightMapUv:je&&m(I.lightMap.channel),bumpMapUv:$t&&m(I.bumpMap.channel),normalMapUv:Lt&&m(I.normalMap.channel),displacementMapUv:xi&&m(I.displacementMap.channel),emissiveMapUv:oe&&m(I.emissiveMap.channel),metalnessMapUv:Ui&&m(I.metalnessMap.channel),roughnessMapUv:ti&&m(I.roughnessMap.channel),anisotropyMapUv:Pe&&m(I.anisotropyMap.channel),clearcoatMapUv:Ve&&m(I.clearcoatMap.channel),clearcoatNormalMapUv:$e&&m(I.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:rt&&m(I.clearcoatRoughnessMap.channel),iridescenceMapUv:ye&&m(I.iridescenceMap.channel),iridescenceThicknessMapUv:be&&m(I.iridescenceThicknessMap.channel),sheenColorMapUv:ct&&m(I.sheenColorMap.channel),sheenRoughnessMapUv:Tt&&m(I.sheenRoughnessMap.channel),specularMapUv:nt&&m(I.specularMap.channel),specularColorMapUv:Ze&&m(I.specularColorMap.channel),specularIntensityMapUv:Wt&&m(I.specularIntensityMap.channel),transmissionMapUv:jt&&m(I.transmissionMap.channel),thicknessMapUv:se&&m(I.thicknessMap.channel),alphaMapUv:Le&&m(I.alphaMap.channel),vertexTangents:!!F.attributes.tangent&&(Lt||Ni),vertexNormals:!!F.attributes.normal,vertexColors:I.vertexColors,vertexAlphas:I.vertexColors===!0&&!!F.attributes.color&&F.attributes.color.itemSize===4,pointsUvs:O.isPoints===!0&&!!F.attributes.uv&&(Ie||Le),fog:!!N,useFog:I.fog===!0,fogExp2:!!N&&N.isFogExp2,flatShading:I.wireframe===!1&&(I.flatShading===!0||F.attributes.normal===void 0&&Lt===!1&&(I.isMeshLambertMaterial||I.isMeshPhongMaterial||I.isMeshStandardMaterial||I.isMeshPhysicalMaterial)),sizeAttenuation:I.sizeAttenuation===!0,logarithmicDepthBuffer:h,reversedDepthBuffer:de,skinning:O.isSkinnedMesh===!0,morphTargets:F.morphAttributes.position!==void 0,morphNormals:F.morphAttributes.normal!==void 0,morphColors:F.morphAttributes.color!==void 0,morphTargetsCount:Y,morphTextureStride:ue,numDirLights:y.directional.length,numPointLights:y.point.length,numSpotLights:y.spot.length,numSpotLightMaps:y.spotLightMap.length,numRectAreaLights:y.rectArea.length,numHemiLights:y.hemi.length,numDirLightShadows:y.directionalShadowMap.length,numPointLightShadows:y.pointShadowMap.length,numSpotLightShadows:y.spotShadowMap.length,numSpotLightShadowsWithMaps:y.numSpotLightShadowsWithMaps,numLightProbes:y.numLightProbes,numLightProbeGrids:V.length,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:I.dithering,shadowMapEnabled:n.shadowMap.enabled&&M.length>0,shadowMapType:n.shadowMap.type,toneMapping:Fe,decodeVideoTexture:Ie&&I.map.isVideoTexture===!0&&oi.getTransfer(I.map.colorSpace)===Xi,decodeVideoTextureEmissive:oe&&I.emissiveMap.isVideoTexture===!0&&oi.getTransfer(I.emissiveMap.colorSpace)===Xi,premultipliedAlpha:I.premultipliedAlpha,doubleSided:I.side===ua,flipSided:I.side===pn,useDepthPacking:I.depthPacking>=0,depthPacking:I.depthPacking||0,index0AttributeName:I.index0AttributeName,extensionClipCullDistance:Ke&&I.extensions.clipCullDistance===!0&&t.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Ke&&I.extensions.multiDraw===!0||he)&&t.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:t.has("KHR_parallel_shader_compile"),customProgramCacheKey:I.customProgramCacheKey()};return At.vertexUv1s=l.has(1),At.vertexUv2s=l.has(2),At.vertexUv3s=l.has(3),l.clear(),At}function _(I){let y=[];if(I.shaderID?y.push(I.shaderID):(y.push(I.customVertexShaderID),y.push(I.customFragmentShaderID)),I.defines!==void 0)for(let M in I.defines)y.push(M),y.push(I.defines[M]);return I.isRawShaderMaterial===!1&&(g(y,I),v(y,I),y.push(n.outputColorSpace)),y.push(I.customProgramCacheKey),y.join()}function g(I,y){I.push(y.precision),I.push(y.outputColorSpace),I.push(y.envMapMode),I.push(y.envMapCubeUVHeight),I.push(y.mapUv),I.push(y.alphaMapUv),I.push(y.lightMapUv),I.push(y.aoMapUv),I.push(y.bumpMapUv),I.push(y.normalMapUv),I.push(y.displacementMapUv),I.push(y.emissiveMapUv),I.push(y.metalnessMapUv),I.push(y.roughnessMapUv),I.push(y.anisotropyMapUv),I.push(y.clearcoatMapUv),I.push(y.clearcoatNormalMapUv),I.push(y.clearcoatRoughnessMapUv),I.push(y.iridescenceMapUv),I.push(y.iridescenceThicknessMapUv),I.push(y.sheenColorMapUv),I.push(y.sheenRoughnessMapUv),I.push(y.specularMapUv),I.push(y.specularColorMapUv),I.push(y.specularIntensityMapUv),I.push(y.transmissionMapUv),I.push(y.thicknessMapUv),I.push(y.combine),I.push(y.fogExp2),I.push(y.sizeAttenuation),I.push(y.morphTargetsCount),I.push(y.morphAttributeCount),I.push(y.numDirLights),I.push(y.numPointLights),I.push(y.numSpotLights),I.push(y.numSpotLightMaps),I.push(y.numHemiLights),I.push(y.numRectAreaLights),I.push(y.numDirLightShadows),I.push(y.numPointLightShadows),I.push(y.numSpotLightShadows),I.push(y.numSpotLightShadowsWithMaps),I.push(y.numLightProbes),I.push(y.shadowMapType),I.push(y.toneMapping),I.push(y.numClippingPlanes),I.push(y.numClipIntersection),I.push(y.depthPacking)}function 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x(I){let y=u[I.type],M;if(y){let D=zo[y];M=kF.clone(D.uniforms)}else M=I.uniforms;return M}function A(I,y){let M=f.get(y);return M!==void 0?++M.usedTimes:(M=new Tte(n,y,I,r),c.push(M),f.set(y,M)),M}function S(I){if(--I.usedTimes===0){let y=c.indexOf(I);c[y]=c[c.length-1],c.pop(),f.delete(I.cacheKey),I.destroy()}}function E(I){o.remove(I)}function R(){o.dispose()}return{getParameters:p,getProgramCacheKey:_,getUniforms:x,acquireProgram:A,releaseProgram:S,releaseShaderCache:E,programs:c,dispose:R}}function bte(){let n=new WeakMap;function e(a){return n.has(a)}function t(a){let o=n.get(a);return o===void 0&&(o={},n.set(a,o)),o}function i(a){n.delete(a)}function r(a,o,l){n.get(a)[o]=l}function s(){n=new WeakMap}return{has:e,get:t,remove:i,update:r,dispose:s}}function Ite(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.material.id!==e.material.id?n.material.id-e.material.id:n.materialVariant!==e.materialVariant?n.materialVariant-e.materialVariant:n.z!==e.z?n.z-e.z:n.id-e.id}function o1(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.z!==e.z?e.z-n.z:n.id-e.id}function l1(){let n=[],e=0,t=[],i=[],r=[];function s(){e=0,t.length=0,i.length=0,r.length=0}function a(d){let u=0;return d.isInstancedMesh&&(u+=2),d.isSkinnedMesh&&(u+=1),u}function o(d,u,m,p,_,g){let v=n[e];return v===void 0?(v={id:d.id,object:d,geometry:u,material:m,materialVariant:a(d),groupOrder:p,renderOrder:d.renderOrder,z:_,group:g},n[e]=v):(v.id=d.id,v.object=d,v.geometry=u,v.material=m,v.materialVariant=a(d),v.groupOrder=p,v.renderOrder=d.renderOrder,v.z=_,v.group=g),e++,v}function l(d,u,m,p,_,g){let v=o(d,u,m,p,_,g);m.transmission>0?i.push(v):m.transparent===!0?r.push(v):t.push(v)}function c(d,u,m,p,_,g){let v=o(d,u,m,p,_,g);m.transmission>0?i.unshift(v):m.transparent===!0?r.unshift(v):t.unshift(v)}function f(d,u){t.length>1&&t.sort(d||Ite),i.length>1&&i.sort(u||o1),r.length>1&&r.sort(u||o1)}function h(){for(let d=e,u=n.length;d<u;d++){let m=n[d];if(m.id===null)break;m.id=null,m.object=null,m.geometry=null,m.material=null,m.group=null}}return{opaque:t,transmissive:i,transparent:r,init:s,push:l,unshift:c,finish:h,sort:f}}function Mte(){let n=new WeakMap;function e(i,r){let s=n.get(i),a;return s===void 0?(a=new l1,n.set(i,[a])):r>=s.length?(a=new l1,s.push(a)):a=s[r],a}function t(){n=new WeakMap}return{get:e,dispose:t}}function Cte(){let n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new ne,color:new ft};break;case"SpotLight":t={position:new ne,direction:new ne,color:new ft,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new ne,color:new ft,distance:0,decay:0};break;case"HemisphereLight":t={direction:new ne,skyColor:new ft,groundColor:new ft};break;case"RectAreaLight":t={color:new ft,position:new ne,halfWidth:new ne,halfHeight:new ne};break}return n[e.id]=t,t}}}function yte(){let n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new It};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new It};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new It,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[e.id]=t,t}}}function Dte(n,e){return(e.castShadow?2:0)-(n.castShadow?2:0)+(e.map?1:0)-(n.map?1:0)}function Lte(n){let e=new Cte,t=yte(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new ne);let r=new ne,s=new li,a=new li;function o(c){let f=0,h=0,d=0;for(let y=0;y<9;y++)i.probe[y].set(0,0,0);let u=0,m=0,p=0,_=0,g=0,v=0,x=0,A=0,S=0,E=0,R=0;c.sort(Dte);for(let y=0,M=c.length;y<M;y++){let D=c[y],O=D.color,V=D.intensity,N=D.distance,F=null;if(D.shadow&&D.shadow.map&&(D.shadow.map.texture.format===$c?F=D.shadow.map.texture:F=D.shadow.map.depthTexture||D.shadow.map.texture),D.isAmbientLight)f+=O.r*V,h+=O.g*V,d+=O.b*V;else if(D.isLightProbe){for(let U=0;U<9;U++)i.probe[U].addScaledVector(D.sh.coefficients[U],V);R++}else if(D.isDirectionalLight){let U=e.get(D);if(U.color.copy(D.color).multiplyScalar(D.intensity),D.castShadow){let G=D.shadow,ee=t.get(D);ee.shadowIntensity=G.intensity,ee.shadowBias=G.bias,ee.shadowNormalBias=G.normalBias,ee.shadowRadius=G.radius,ee.shadowMapSize=G.mapSize,i.directionalShadow[u]=ee,i.directionalShadowMap[u]=F,i.directionalShadowMatrix[u]=D.shadow.matrix,v++}i.directional[u]=U,u++}else if(D.isSpotLight){let U=e.get(D);U.position.setFromMatrixPosition(D.matrixWorld),U.color.copy(O).multiplyScalar(V),U.distance=N,U.coneCos=Math.cos(D.angle),U.penumbraCos=Math.cos(D.angle*(1-D.penumbra)),U.decay=D.decay,i.spot[p]=U;let 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I=i.hash;(I.directionalLength!==u||I.pointLength!==m||I.spotLength!==p||I.rectAreaLength!==_||I.hemiLength!==g||I.numDirectionalShadows!==v||I.numPointShadows!==x||I.numSpotShadows!==A||I.numSpotMaps!==S||I.numLightProbes!==R)&&(i.directional.length=u,i.spot.length=p,i.rectArea.length=_,i.point.length=m,i.hemi.length=g,i.directionalShadow.length=v,i.directionalShadowMap.length=v,i.pointShadow.length=x,i.pointShadowMap.length=x,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=v,i.pointShadowMatrix.length=x,i.spotLightMatrix.length=A+S-E,i.spotLightMap.length=S,i.numSpotLightShadowsWithMaps=E,i.numLightProbes=R,I.directionalLength=u,I.pointLength=m,I.spotLength=p,I.rectAreaLength=_,I.hemiLength=g,I.numDirectionalShadows=v,I.numPointShadows=x,I.numSpotShadows=A,I.numSpotMaps=S,I.numLightProbes=R,i.version=Pte++)}function l(c,f){let h=0,d=0,u=0,m=0,p=0,_=f.matrixWorldInverse;for(let g=0,v=c.length;g<v;g++){let x=c[g];if(x.isDirectionalLight){let A=i.directional[h];A.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),A.direction.sub(r),A.direction.transformDirection(_),h++}else if(x.isSpotLight){let A=i.spot[u];A.position.setFromMatrixPosition(x.matrixWorld),A.position.applyMatrix4(_),A.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),A.direction.sub(r),A.direction.transformDirection(_),u++}else if(x.isRectAreaLight){let A=i.rectArea[m];A.position.setFromMatrixPosition(x.matrixWorld),A.position.applyMatrix4(_),a.identity(),s.copy(x.matrixWorld),s.premultiply(_),a.extractRotation(s),A.halfWidth.set(x.width*.5,0,0),A.halfHeight.set(0,x.height*.5,0),A.halfWidth.applyMatrix4(a),A.halfHeight.applyMatrix4(a),m++}else if(x.isPointLight){let A=i.point[d];A.position.setFromMatrixPosition(x.matrixWorld),A.position.applyMatrix4(_),d++}else if(x.isHemisphereLight){let A=i.hemi[p];A.direction.setFromMatrixPosition(x.matrixWorld),A.direction.transformDirection(_),p++}}}return{setup:o,setupView:l,state:i}}function c1(n){let e=new Lte(n),t=[],i=[],r=[];function s(d){h.camera=d,t.length=0,i.length=0,r.length=0}function a(d){t.push(d)}function o(d){i.push(d)}function l(d){r.push(d)}function c(){e.setup(t)}function f(d){e.setupView(t,d)}let h={lightsArray:t,shadowsArray:i,lightProbeGridArray:r,camera:null,lights:e,transmissionRenderTarget:{},textureUnits:0};return{init:s,state:h,setupLights:c,setupLightsView:f,pushLight:a,pushShadow:o,pushLightProbeGrid:l}}function Ote(n){let e=new WeakMap;function t(r,s=0){let a=e.get(r),o;return a===void 0?(o=new c1(n),e.set(r,[o])):s>=a.length?(o=new c1(n),a.push(o)):o=a[s],o}function i(){e=new WeakMap}return{get:t,dispose:i}}function Ute(n,e,t){let i=new gu,r=new It,s=new It,a=new Qi,o=new _E,l=new gE,c={},f=t.maxTextureSize,h={[Vs]:pn,[pn]:Vs,[ua]:ua},d=new ks({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new It},radius:{value:4}},vertexShader:Nte,fragmentShader:wte}),u=d.clone();u.defines.HORIZONTAL_PASS=1;let m=new Vi;m.setAttribute("position",new lr(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let p=new ri(m,d),_=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=h_;let g=this.type;this.render=function(E,R,I){if(_.enabled===!1||_.autoUpdate===!1&&_.needsUpdate===!1||E.length===0)return;this.type===yE&&(Ct("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=h_);let y=n.getRenderTarget(),M=n.getActiveCubeFace(),D=n.getActiveMipmapLevel(),O=n.state;O.setBlending(ko),O.buffers.depth.getReversed()===!0?O.buffers.color.setClear(0,0,0,0):O.buffers.color.setClear(1,1,1,1),O.buffers.depth.setTest(!0),O.setScissorTest(!1);let V=g!==this.type;V&&R.traverse(function(N){N.material&&(Array.isArray(N.material)?N.material.forEach(F=>F.needsUpdate=!0):N.material.needsUpdate=!0)});for(let N=0,F=E.length;N<F;N++){let U=E[N],G=U.shadow;if(G===void 0){Ct("WebGLShadowMap:",U,"has no shadow.");continue}if(G.autoUpdate===!1&&G.needsUpdate===!1)continue;r.copy(G.mapSize);let ee=G.getFrameExtents();r.multiply(ee),s.copy(G.mapSize),(r.x>f||r.y>f)&&(r.x>f&&(s.x=Math.floor(f/ee.x),r.x=s.x*ee.x,G.mapSize.x=s.x),r.y>f&&(s.y=Math.floor(f/ee.y),r.y=s.y*ee.y,G.mapSize.y=s.y));let j=n.state.buffers.depth.getReversed();if(G.camera._reversedDepth=j,G.map===null||V===!0){if(G.map!==null&&(G.map.depthTexture!==null&&(G.map.depthTexture.dispose(),G.map.depthTexture=null),G.map.dispose()),this.type===xu){if(U.isPointLight){Ct("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");continue}G.map=new Gs(r.x,r.y,{format:$c,type:Wo,minFilter:Lr,magFilter:Lr,generateMipmaps:!1}),G.map.texture.name=U.name+".shadowMap",G.map.depthTexture=new Ml(r.x,r.y,Hs),G.map.depthTexture.name=U.name+".shadowMapDepth",G.map.depthTexture.format=Lo,G.map.depthTexture.compareFunction=null,G.map.depthTexture.minFilter=Dr,G.map.depthTexture.magFilter=Dr}else U.isPointLight?(G.map=new AS(r.x),G.map.depthTexture=new mE(r.x,Za)):(G.map=new Gs(r.x,r.y),G.map.depthTexture=new Ml(r.x,r.y,Za)),G.map.depthTexture.name=U.name+".shadowMap",G.map.depthTexture.format=Lo,this.type===h_?(G.map.depthTexture.compareFunction=j?vS:gS,G.map.depthTexture.minFilter=Lr,G.map.depthTexture.magFilter=Lr):(G.map.depthTexture.compareFunction=null,G.map.depthTexture.minFilter=Dr,G.map.depthTexture.magFilter=Dr);G.camera.updateProjectionMatrix()}let Z=G.map.isWebGLCubeRenderTarget?6:1;for(let X=0;X<Z;X++){if(G.map.isWebGLCubeRenderTarget)n.setRenderTarget(G.map,X),n.clear();else{X===0&&(n.setRenderTarget(G.map),n.clear());let Y=G.getViewport(X);a.set(s.x*Y.x,s.y*Y.y,s.x*Y.z,s.y*Y.w),O.viewport(a)}if(U.isPointLight){let Y=G.camera,ue=G.matrix,Re=U.distance||Y.far;Re!==Y.far&&(Y.far=Re,Y.updateProjectionMatrix()),x_.setFromMatrixPosition(U.matrixWorld),Y.position.copy(x_),lI.copy(Y.position),lI.add(Fte[X]),Y.up.copy(Bte[X]),Y.lookAt(lI),Y.updateMatrixWorld(),ue.makeTranslation(-x_.x,-x_.y,-x_.z),f1.multiplyMatrices(Y.projectionMatrix,Y.matrixWorldInverse),G._frustum.setFromProjectionMatrix(f1,Y.coordinateSystem,Y.reversedDepth)}else G.updateMatrices(U);i=G.getFrustum(),A(R,I,G.camera,U,this.type)}G.isPointLightShadow!==!0&&this.type===xu&&v(G,I),G.needsUpdate=!1}g=this.type,_.needsUpdate=!1,n.setRenderTarget(y,M,D)};function v(E,R){let 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be=$e?Hp:oi.getTransfer(Ve);pe===n.FLOAT&&(ye=n.RGBA32F),pe===n.HALF_FLOAT&&(ye=n.RGBA16F),pe===n.UNSIGNED_BYTE&&(ye=be===Xi?n.SRGB8_ALPHA8:n.RGBA8),pe===n.UNSIGNED_SHORT&&rt&&(ye=rt.RGBA16_EXT),pe===n.SHORT&&rt&&(ye=rt.RGBA16_SNORM_EXT),pe===n.UNSIGNED_SHORT_4_4_4_4&&(ye=n.RGBA4),pe===n.UNSIGNED_SHORT_5_5_5_1&&(ye=n.RGB5_A1)}return(ye===n.R16F||ye===n.R32F||ye===n.RG16F||ye===n.RG32F||ye===n.RGBA16F||ye===n.RGBA32F)&&e.get("EXT_color_buffer_float"),ye}function S(z,B){let pe;return z?B===null||B===Za||B===Iu?pe=n.DEPTH24_STENCIL8:B===Hs?pe=n.DEPTH32F_STENCIL8:B===bu&&(pe=n.DEPTH24_STENCIL8,Ct("DepthTexture: 16 bit depth attachment is not supported with stencil. 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Pe=B.isWebGLCubeRenderTarget===!0;if(t.bindFramebuffer(n.FRAMEBUFFER,z),!(B.depthTexture&&B.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");let Ve=i.get(B.depthTexture);if(Ve.__renderTarget=B,(!Ve.__webglTexture||B.depthTexture.image.width!==B.width||B.depthTexture.image.height!==B.height)&&(B.depthTexture.image.width=B.width,B.depthTexture.image.height=B.height,B.depthTexture.needsUpdate=!0),Pe){if(Ve.__webglInit===void 0&&(Ve.__webglInit=!0,B.depthTexture.addEventListener("dispose",R)),Ve.__webglTexture===void 0){Ve.__webglTexture=n.createTexture(),t.bindTexture(n.TEXTURE_CUBE_MAP,Ve.__webglTexture),Be(n.TEXTURE_CUBE_MAP,B.depthTexture);let ct=s.convert(B.depthTexture.format),Tt=s.convert(B.depthTexture.type),nt;B.depthTexture.format===Lo?nt=n.DEPTH_COMPONENT24:B.depthTexture.format===Qc&&(nt=n.DEPTH24_STENCIL8);for(let 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null;if(i===GE||i===kE||i===WE||i===HE)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(i===GE)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===kE)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===WE)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===HE)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===zE||i===XE||i===YE||i===KE||i===jE||i===v_||i===qE)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(i===zE||i===XE)return a===Xi?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(i===YE)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC;if(i===KE)return s.COMPRESSED_R11_EAC;if(i===jE)return s.COMPRESSED_SIGNED_R11_EAC;if(i===v_)return s.COMPRESSED_RG11_EAC;if(i===qE)return s.COMPRESSED_SIGNED_RG11_EAC}else return null;if(i===ZE||i===QE||i===$E||i===JE||i===eS||i===tS||i===iS||i===rS||i===nS||i===sS||i===aS||i===oS||i===lS||i===cS)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(i===ZE)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===QE)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===$E)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===JE)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===eS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===tS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===iS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===rS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===nS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===sS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===aS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===oS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===lS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===cS)return a===Xi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===fS||i===hS||i===dS)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(i===fS)return a===Xi?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===hS)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===dS)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===uS||i===mS||i===E_||i===pS)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(i===uS)return s.COMPRESSED_RED_RGTC1_EXT;if(i===mS)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===E_)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===pS)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Iu?n.UNSIGNED_INT_24_8:n[i]!==void 0?n[i]:null}return{convert:t}}function Xte(n,e){function t(_,g){_.matrixAutoUpdate===!0&&_.updateMatrix(),g.value.copy(_.matrix)}function i(_,g){g.color.getRGB(_.fogColor.value,K0(n)),g.isFog?(_.fogNear.value=g.near,_.fogFar.value=g.far):g.isFogExp2&&(_.fogDensity.value=g.density)}function r(_,g,v,x,A){g.isNodeMaterial?g.uniformsNeedUpdate=!1:g.isMeshBasicMaterial?s(_,g):g.isMeshLambertMaterial?(s(_,g),g.envMap&&(_.envMapIntensity.value=g.envMapIntensity)):g.isMeshToonMaterial?(s(_,g),h(_,g)):g.isMeshPhongMaterial?(s(_,g),f(_,g),g.envMap&&(_.envMapIntensity.value=g.envMapIntensity)):g.isMeshStandardMaterial?(s(_,g),d(_,g),g.isMeshPhysicalMaterial&&u(_,g,A)):g.isMeshMatcapMaterial?(s(_,g),m(_,g)):g.isMeshDepthMaterial?s(_,g):g.isMeshDistanceMaterial?(s(_,g),p(_,g)):g.isMeshNormalMaterial?s(_,g):g.isLineBasicMaterial?(a(_,g),g.isLineDashedMaterial&&o(_,g)):g.isPointsMaterial?l(_,g,v,x):g.isSpriteMaterial?c(_,g):g.isShadowMaterial?(_.color.value.copy(g.color),_.opacity.value=g.opacity):g.isShaderMaterial&&(g.uniformsNeedUpdate=!1)}function s(_,g){_.opacity.value=g.opacity,g.color&&_.diffuse.value.copy(g.color),g.emissive&&_.emissive.value.copy(g.emissive).multiplyScalar(g.emissiveIntensity),g.map&&(_.map.value=g.map,t(g.map,_.mapTransform)),g.alphaMap&&(_.alphaMap.value=g.alphaMap,t(g.alphaMap,_.alphaMapTransform)),g.bumpMap&&(_.bumpMap.value=g.bumpMap,t(g.bumpMap,_.bumpMapTransform),_.bumpScale.value=g.bumpScale,g.side===pn&&(_.bumpScale.value*=-1)),g.normalMap&&(_.normalMap.value=g.normalMap,t(g.normalMap,_.normalMapTransform),_.normalScale.value.copy(g.normalScale),g.side===pn&&_.normalScale.value.negate()),g.displacementMap&&(_.displacementMap.value=g.displacementMap,t(g.displacementMap,_.displacementMapTransform),_.displacementScale.value=g.displacementScale,_.displacementBias.value=g.displacementBias),g.emissiveMap&&(_.emissiveMap.value=g.emissiveMap,t(g.emissiveMap,_.emissiveMapTransform)),g.specularMap&&(_.specularMap.value=g.specularMap,t(g.specularMap,_.specularMapTransform)),g.alphaTest>0&&(_.alphaTest.value=g.alphaTest);let v=e.get(g),x=v.envMap,A=v.envMapRotation;x&&(_.envMap.value=x,_.envMapRotation.value.setFromMatrix4(zte.makeRotationFromEuler(A)).transpose(),x.isCubeTexture&&x.isRenderTargetTexture===!1&&_.envMapRotation.value.premultiply(g1),_.reflectivity.value=g.reflectivity,_.ior.value=g.ior,_.refractionRatio.value=g.refractionRatio),g.lightMap&&(_.lightMap.value=g.lightMap,_.lightMapIntensity.value=g.lightMapIntensity,t(g.lightMap,_.lightMapTransform)),g.aoMap&&(_.aoMap.value=g.aoMap,_.aoMapIntensity.value=g.aoMapIntensity,t(g.aoMap,_.aoMapTransform))}function a(_,g){_.diffuse.value.copy(g.color),_.opacity.value=g.opacity,g.map&&(_.map.value=g.map,t(g.map,_.mapTransform))}function o(_,g){_.dashSize.value=g.dashSize,_.totalSize.value=g.dashSize+g.gapSize,_.scale.value=g.scale}function l(_,g,v,x){_.diffuse.value.copy(g.color),_.opacity.value=g.opacity,_.size.value=g.size*v,_.scale.value=x*.5,g.map&&(_.map.value=g.map,t(g.map,_.uvTransform)),g.alphaMap&&(_.alphaMap.value=g.alphaMap,t(g.alphaMap,_.alphaMapTransform)),g.alphaTest>0&&(_.alphaTest.value=g.alphaTest)}function c(_,g){_.diffuse.value.copy(g.color),_.opacity.value=g.opacity,_.rotation.value=g.rotation,g.map&&(_.map.value=g.map,t(g.map,_.mapTransform)),g.alphaMap&&(_.alphaMap.value=g.alphaMap,t(g.alphaMap,_.alphaMapTransform)),g.alphaTest>0&&(_.alphaTest.value=g.alphaTest)}function f(_,g){_.specular.value.copy(g.specular),_.shininess.value=Math.max(g.shininess,1e-4)}function h(_,g){g.gradientMap&&(_.gradientMap.value=g.gradientMap)}function d(_,g){_.metalness.value=g.metalness,g.metalnessMap&&(_.metalnessMap.value=g.metalnessMap,t(g.metalnessMap,_.metalnessMapTransform)),_.roughness.value=g.roughness,g.roughnessMap&&(_.roughnessMap.value=g.roughnessMap,t(g.roughnessMap,_.roughnessMapTransform)),g.envMap&&(_.envMapIntensity.value=g.envMapIntensity)}function u(_,g,v){_.ior.value=g.ior,g.sheen>0&&(_.sheenColor.value.copy(g.sheenColor).multiplyScalar(g.sheen),_.sheenRoughness.value=g.sheenRoughness,g.sheenColorMap&&(_.sheenColorMap.value=g.sheenColorMap,t(g.sheenColorMap,_.sheenColorMapTransform)),g.sheenRoughnessMap&&(_.sheenRoughnessMap.value=g.sheenRoughnessMap,t(g.sheenRoughnessMap,_.sheenRoughnessMapTransform))),g.clearcoat>0&&(_.clearcoat.value=g.clearcoat,_.clearcoatRoughness.value=g.clearcoatRoughness,g.clearcoatMap&&(_.clearcoatMap.value=g.clearcoatMap,t(g.clearcoatMap,_.clearcoatMapTransform)),g.clearcoatRoughnessMap&&(_.clearcoatRoughnessMap.value=g.clearcoatRoughnessMap,t(g.clearcoatRoughnessMap,_.clearcoatRoughnessMapTransform)),g.clearcoatNormalMap&&(_.clearcoatNormalMap.value=g.clearcoatNormalMap,t(g.clearcoatNormalMap,_.clearcoatNormalMapTransform),_.clearcoatNormalScale.value.copy(g.clearcoatNormalScale),g.side===pn&&_.clearcoatNormalScale.value.negate())),g.dispersion>0&&(_.dispersion.value=g.dispersion),g.iridescence>0&&(_.iridescence.value=g.iridescence,_.iridescenceIOR.value=g.iridescenceIOR,_.iridescenceThicknessMinimum.value=g.iridescenceThicknessRange[0],_.iridescenceThicknessMaximum.value=g.iridescenceThicknessRange[1],g.iridescenceMap&&(_.iridescenceMap.value=g.iridescenceMap,t(g.iridescenceMap,_.iridescenceMapTransform)),g.iridescenceThicknessMap&&(_.iridescenceThicknessMap.value=g.iridescenceThicknessMap,t(g.iridescenceThicknessMap,_.iridescenceThicknessMapTransform))),g.transmission>0&&(_.transmission.value=g.transmission,_.transmissionSamplerMap.value=v.texture,_.transmissionSamplerSize.value.set(v.width,v.height),g.transmissionMap&&(_.transmissionMap.value=g.transmissionMap,t(g.transmissionMap,_.transmissionMapTransform)),_.thickness.value=g.thickness,g.thicknessMap&&(_.thicknessMap.value=g.thicknessMap,t(g.thicknessMap,_.thicknessMapTransform)),_.attenuationDistance.value=g.attenuationDistance,_.attenuationColor.value.copy(g.attenuationColor)),g.anisotropy>0&&(_.anisotropyVector.value.set(g.anisotropy*Math.cos(g.anisotropyRotation),g.anisotropy*Math.sin(g.anisotropyRotation)),g.anisotropyMap&&(_.anisotropyMap.value=g.anisotropyMap,t(g.anisotropyMap,_.anisotropyMapTransform))),_.specularIntensity.value=g.specularIntensity,_.specularColor.value.copy(g.specularColor),g.specularColorMap&&(_.specularColorMap.value=g.specularColorMap,t(g.specularColorMap,_.specularColorMapTransform)),g.specularIntensityMap&&(_.specularIntensityMap.value=g.specularIntensityMap,t(g.specularIntensityMap,_.specularIntensityMapTransform))}function m(_,g){g.matcap&&(_.matcap.value=g.matcap)}function p(_,g){let v=e.get(g).light;_.referencePosition.value.setFromMatrixPosition(v.matrixWorld),_.nearDistance.value=v.shadow.camera.near,_.farDistance.value=v.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:r}}function Yte(n,e,t,i){let r={},s={},a=[],o=n.getParameter(n.MAX_UNIFORM_BUFFER_BINDINGS);function l(v,x){let A=x.program;i.uniformBlockBinding(v,A)}function c(v,x){let A=r[v.id];A===void 0&&(m(v),A=f(v),r[v.id]=A,v.addEventListener("dispose",_));let S=x.program;i.updateUBOMapping(v,S);let E=e.render.frame;s[v.id]!==E&&(d(v),s[v.id]=E)}function f(v){let x=h();v.__bindingPointIndex=x;let A=n.createBuffer(),S=v.__size,E=v.usage;return n.bindBuffer(n.UNIFORM_BUFFER,A),n.bufferData(n.UNIFORM_BUFFER,S,E),n.bindBuffer(n.UNIFORM_BUFFER,null),n.bindBufferBase(n.UNIFORM_BUFFER,x,A),A}function h(){for(let v=0;v<o;v++)if(a.indexOf(v)===-1)return a.push(v),v;return Bt("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}function d(v){let x=r[v.id],A=v.uniforms,S=v.__cache;n.bindBuffer(n.UNIFORM_BUFFER,x);for(let E=0,R=A.length;E<R;E++){let I=Array.isArray(A[E])?A[E]:[A[E]];for(let y=0,M=I.length;y<M;y++){let D=I[y];if(u(D,E,y,S)===!0){let O=D.__offset,V=Array.isArray(D.value)?D.value:[D.value],N=0;for(let F=0;F<V.length;F++){let U=V[F],G=p(U);typeof U=="number"||typeof U=="boolean"?(D.__data[0]=U,n.bufferSubData(n.UNIFORM_BUFFER,O+N,D.__data)):U.isMatrix3?(D.__data[0]=U.elements[0],D.__data[1]=U.elements[1],D.__data[2]=U.elements[2],D.__data[3]=0,D.__data[4]=U.elements[3],D.__data[5]=U.elements[4],D.__data[6]=U.elements[5],D.__data[7]=0,D.__data[8]=U.elements[6],D.__data[9]=U.elements[7],D.__data[10]=U.elements[8],D.__data[11]=0):ArrayBuffer.isView(U)?D.__data.set(new U.constructor(U.buffer,U.byteOffset,D.__data.length)):(U.toArray(D.__data,N),N+=G.storage/Float32Array.BYTES_PER_ELEMENT)}n.bufferSubData(n.UNIFORM_BUFFER,O,D.__data)}}}n.bindBuffer(n.UNIFORM_BUFFER,null)}function u(v,x,A,S){let E=v.value,R=x+"_"+A;if(S[R]===void 0)return typeof E=="number"||typeof E=="boolean"?S[R]=E:ArrayBuffer.isView(E)?S[R]=E.slice():S[R]=E.clone(),!0;{let I=S[R];if(typeof E=="number"||typeof E=="boolean"){if(I!==E)return S[R]=E,!0}else{if(ArrayBuffer.isView(E))return!0;if(I.equals(E)===!1)return I.copy(E),!0}}return!1}function m(v){let x=v.uniforms,A=0,S=16;for(let R=0,I=x.length;R<I;R++){let y=Array.isArray(x[R])?x[R]:[x[R]];for(let M=0,D=y.length;M<D;M++){let O=y[M],V=Array.isArray(O.value)?O.value:[O.value];for(let N=0,F=V.length;N<F;N++){let U=V[N],G=p(U),ee=A%S,j=ee%G.boundary,Z=ee+j;A+=j,Z!==0&&S-Z<G.storage&&(A+=S-Z),O.__data=new Float32Array(G.storage/Float32Array.BYTES_PER_ELEMENT),O.__offset=A,A+=G.storage}}}let E=A%S;return 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_u(Kte,16,16,$c,Wo),Ho.name="DFG_LUT",Ho.minFilter=Lr,Ho.magFilter=Lr,Ho.wrapS=fa,Ho.wrapT=fa,Ho.generateMipmaps=!1,Ho.needsUpdate=!0),Ho}var cQ,fQ,hQ,dQ,uQ,mQ,pQ,_Q,gQ,vQ,EQ,SQ,TQ,AQ,xQ,RQ,bQ,IQ,MQ,CQ,yQ,PQ,DQ,LQ,OQ,NQ,wQ,FQ,BQ,UQ,VQ,GQ,kQ,WQ,HQ,zQ,XQ,YQ,KQ,jQ,qQ,ZQ,QQ,$Q,JQ,e$,t$,i$,r$,n$,s$,a$,o$,l$,c$,f$,h$,d$,u$,m$,p$,_$,g$,v$,E$,S$,T$,A$,x$,R$,b$,I$,M$,C$,y$,P$,D$,L$,O$,N$,w$,F$,B$,U$,V$,G$,k$,W$,H$,z$,X$,Y$,K$,j$,q$,Z$,Q$,$$,J$,eJ,tJ,iJ,rJ,nJ,sJ,aJ,oJ,lJ,cJ,fJ,hJ,dJ,uJ,mJ,pJ,_J,gJ,vJ,EJ,SJ,TJ,AJ,xJ,RJ,bJ,IJ,MJ,CJ,yJ,PJ,DJ,LJ,OJ,NJ,wJ,FJ,BJ,UJ,VJ,GJ,kJ,WJ,hi,pt,zo,SS,HJ,d1,Jc,HF,Rh,qJ,A_,zF,rI,nI,sI,aI,ZJ,Du,AS,oee,u1,cI,m1,p1,_1,jF,qF,ZF,QF,$F,fI,hI,dI,oI,Pu,Zee,Qee,t1,tte,TS,ote,lte,fte,dte,mte,_te,vte,Ate,mI,pI,Pte,Nte,wte,Fte,Bte,f1,x_,lI,Wte,Hte,_I,gI,zte,g1,Kte,Ho,xS,Xs=C(()=>{iI();iI();cQ=`#ifdef USE_ALPHAHASH
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif`,fQ=`#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif`,hQ=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
#endif`,dQ=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,uQ=`#ifdef USE_ALPHATEST
#ifdef ALPHA_TO_COVERAGE
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
if ( diffuseColor.a == 0.0 ) discard;
#else
if ( diffuseColor.a < alphaTest ) discard;
#endif
#endif`,mQ=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,pQ=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_CLEARCOAT )
clearcoatSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_SHEEN )
sheenSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,_Q=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,gQ=`#ifdef USE_BATCHING
#if ! defined( GL_ANGLE_multi_draw )
#define gl_DrawID _gl_DrawID
uniform int _gl_DrawID;
#endif
uniform highp sampler2D batchingTexture;
uniform highp usampler2D batchingIdTexture;
mat4 getBatchingMatrix( const in float i ) {
int size = textureSize( batchingTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
float getIndirectIndex( const in int i ) {
int size = textureSize( batchingIdTexture, 0 ).x;
int x = i % size;
int y = i / size;
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
}
#endif
#ifdef USE_BATCHING_COLOR
uniform sampler2D batchingColorTexture;
vec4 getBatchingColor( const in float i ) {
int size = textureSize( batchingColorTexture, 0 ).x;
int j = int( i );
int x = j % size;
int y = j / size;
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );
}
#endif`,vQ=`#ifdef USE_BATCHING
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
#endif`,EQ=`vec3 transformed = vec3( position );
#ifdef USE_ALPHAHASH
vPosition = vec3( position );
#endif`,SQ=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,TQ=`float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated`,AQ=`#ifdef USE_IRIDESCENCE
const mat3 XYZ_TO_REC709 = mat3(
3.2404542, -0.9692660, 0.0556434,
-1.5371385, 1.8760108, -0.2040259,
-0.4985314, 0.0415560, 1.0572252
);
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
vec3 sqrtF0 = sqrt( fresnel0 );
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
}
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
}
float IorToFresnel0( float transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
}
vec3 evalSensitivity( float OPD, vec3 shift ) {
float phase = 2.0 * PI * OPD * 1.0e-9;
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
xyz /= 1.0685e-7;
vec3 rgb = XYZ_TO_REC709 * xyz;
return rgb;
}
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
vec3 I;
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
float cosTheta2Sq = 1.0 - sinTheta2Sq;
if ( cosTheta2Sq < 0.0 ) {
return vec3( 1.0 );
}
float cosTheta2 = sqrt( cosTheta2Sq );
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
float T121 = 1.0 - R12;
float phi12 = 0.0;
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
float phi21 = PI - phi12;
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
vec3 phi23 = vec3( 0.0 );
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
vec3 phi = vec3( phi21 ) + phi23;
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
vec3 r123 = sqrt( R123 );
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
vec3 C0 = R12 + Rs;
I = C0;
vec3 Cm = Rs - T121;
for ( int m = 1; m <= 2; ++ m ) {
Cm *= r123;
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
I += Cm * Sm;
}
return max( I, vec3( 0.0 ) );
}
#endif`,xQ=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vBumpMapUv );
vec2 dSTdy = dFdy( vBumpMapUv );
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,RQ=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#ifdef ALPHA_TO_COVERAGE
float distanceToPlane, distanceGradient;
float clipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
if ( clipOpacity == 0.0 ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
float unionClipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
}
#pragma unroll_loop_end
clipOpacity *= 1.0 - unionClipOpacity;
#endif
diffuseColor.a *= clipOpacity;
if ( diffuseColor.a == 0.0 ) discard;
#else
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
#endif`,bQ=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,IQ=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,MQ=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,CQ=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#endif`,yQ=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#endif`,PQ=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
varying vec4 vColor;
#endif`,DQ=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
vColor = vec4( 1.0 );
#endif
#ifdef USE_COLOR_ALPHA
vColor *= color;
#elif defined( USE_COLOR )
vColor.rgb *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.rgb *= instanceColor.rgb;
#endif
#ifdef USE_BATCHING_COLOR
vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );
#endif`,LQ=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
vec3 pow2( const in vec3 x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
#ifdef USE_ALPHAHASH
varying vec3 vPosition;
#endif
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated`,OQ=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_minMipLevel 4.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
uv.x *= CUBEUV_TEXEL_WIDTH;
uv.y *= CUBEUV_TEXEL_HEIGHT;
#ifdef texture2DGradEXT
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
#else
return texture2D( envMap, uv ).rgb;
#endif
}
#define cubeUV_r0 1.0
#define cubeUV_m0 - 2.0
#define cubeUV_r1 0.8
#define cubeUV_m1 - 1.0
#define cubeUV_r4 0.4
#define cubeUV_m4 2.0
#define cubeUV_r5 0.305
#define cubeUV_m5 3.0
#define cubeUV_r6 0.21
#define cubeUV_m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= cubeUV_r1 ) {
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
} else if ( roughness >= cubeUV_r4 ) {
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
} else if ( roughness >= cubeUV_r5 ) {
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
} else if ( roughness >= cubeUV_r6 ) {
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,NQ=`vec3 transformedNormal = objectNormal;
#ifdef USE_TANGENT
vec3 transformedTangent = objectTangent;
#endif
#ifdef USE_BATCHING
mat3 bm = mat3( batchingMatrix );
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
transformedNormal = bm * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = bm * transformedTangent;
#endif
#endif
#ifdef USE_INSTANCING
mat3 im = mat3( instanceMatrix );
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
transformedNormal = im * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = im * transformedTangent;
#endif
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,wQ=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,FQ=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
#endif`,BQ=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
emissiveColor = sRGBTransferEOTF( emissiveColor );
#endif
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,UQ=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,VQ="gl_FragColor = linearToOutputTexel( gl_FragColor );",GQ=`vec4 LinearTransferOETF( in vec4 value ) {
return value;
}
vec4 sRGBTransferEOTF( in vec4 value ) {
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
}
vec4 sRGBTransferOETF( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,kQ=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif
#endif`,WQ=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform mat3 envMapRotation;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,HQ=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,zQ=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,XQ=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,YQ=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,KQ=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,jQ=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,qQ=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,ZQ=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
vec2 fw = fwidth( coord ) * 0.5;
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
#endif
}`,QQ=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,$Q=`LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;`,JQ=`varying vec3 vViewPosition;
struct LambertMaterial {
vec3 diffuseColor;
float specularStrength;
};
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Lambert
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,e$=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
#if defined( USE_LIGHT_PROBES )
uniform vec3 lightProbe[ 9 ];
#endif
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometryPosition;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometryPosition;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif
#include <lightprobes_pars_fragment>`,t$=`#ifdef USE_ENVMAP
vec3 getIBLIrradiance( const in vec3 normal ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#ifdef USE_ANISOTROPY
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 bentNormal = cross( bitangent, viewDir );
bentNormal = normalize( cross( bentNormal, bitangent ) );
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
return getIBLRadiance( viewDir, bentNormal, roughness );
#else
return vec3( 0.0 );
#endif
}
#endif
#endif`,i$=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,r$=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,n$=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,s$=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,a$=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );
material.metalness = metalnessFactor;
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
material.ior = ior;
#ifdef USE_SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULAR_COLORMAP
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = vec3( 0.04 );
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_DISPERSION
material.dispersion = dispersion;
#endif
#ifdef USE_IRIDESCENCE
material.iridescence = iridescence;
material.iridescenceIOR = iridescenceIOR;
#ifdef USE_IRIDESCENCEMAP
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
#else
material.iridescenceThickness = iridescenceThicknessMaximum;
#endif
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEEN_COLORMAP
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );
#ifdef USE_SHEEN_ROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
#endif
#endif
#ifdef USE_ANISOTROPY
#ifdef USE_ANISOTROPYMAP
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
#else
vec2 anisotropyV = anisotropyVector;
#endif
material.anisotropy = length( anisotropyV );
if( material.anisotropy == 0.0 ) {
anisotropyV = vec2( 1.0, 0.0 );
} else {
anisotropyV /= material.anisotropy;
material.anisotropy = saturate( material.anisotropy );
}
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
#endif`,o$=`uniform sampler2D dfgLUT;
struct PhysicalMaterial {
vec3 diffuseColor;
vec3 diffuseContribution;
vec3 specularColor;
vec3 specularColorBlended;
float roughness;
float metalness;
float specularF90;
float dispersion;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_IRIDESCENCE
float iridescence;
float iridescenceIOR;
float iridescenceThickness;
vec3 iridescenceFresnel;
vec3 iridescenceF0;
vec3 iridescenceFresnelDielectric;
vec3 iridescenceFresnelMetallic;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
#ifdef IOR
float ior;
#endif
#ifdef USE_TRANSMISSION
float transmission;
float transmissionAlpha;
float thickness;
float attenuationDistance;
vec3 attenuationColor;
#endif
#ifdef USE_ANISOTROPY
float anisotropy;
float alphaT;
vec3 anisotropyT;
vec3 anisotropyB;
#endif
};
vec3 clearcoatSpecularDirect = vec3( 0.0 );
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
vec3 sheenSpecularDirect = vec3( 0.0 );
vec3 sheenSpecularIndirect = vec3(0.0 );
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
float x2 = x * x;
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
#ifdef USE_ANISOTROPY
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
float a2 = alphaT * alphaB;
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
highp float v2 = dot( v, v );
float w2 = a2 / v2;
return RECIPROCAL_PI * a2 * pow2 ( w2 );
}
#endif
#ifdef USE_CLEARCOAT
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
vec3 f0 = material.clearcoatF0;
float f90 = material.clearcoatF90;
float roughness = material.clearcoatRoughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
#endif
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 f0 = material.specularColorBlended;
float f90 = material.specularF90;
float roughness = material.roughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
#ifdef USE_IRIDESCENCE
F = mix( F, material.iridescenceFresnel, material.iridescence );
#endif
#ifdef USE_ANISOTROPY
float dotTL = dot( material.anisotropyT, lightDir );
float dotTV = dot( material.anisotropyT, viewDir );
float dotTH = dot( material.anisotropyT, halfDir );
float dotBL = dot( material.anisotropyB, lightDir );
float dotBV = dot( material.anisotropyB, viewDir );
float dotBH = dot( material.anisotropyB, halfDir );
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
#else
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
#endif
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float rInv = 1.0 / ( roughness + 0.1 );
float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
float DG = exp( a * dotNV + b );
return saturate( DG );
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
return specularColor * fab.x + specularF90 * fab.y;
}
#ifdef USE_IRIDESCENCE
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#else
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#endif
float dotNV = saturate( dot( normal, viewDir ) );
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
#ifdef USE_IRIDESCENCE
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
#else
vec3 Fr = specularColor;
#endif
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
float Ess_V = dfgV.x + dfgV.y;
float Ess_L = dfgL.x + dfgL.y;
float Ems_V = 1.0 - Ess_V;
float Ems_L = 1.0 - Ess_L;
vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;
vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
float compensationFactor = Ems_V * Ems_L;
vec3 multiScatter = Fms * compensationFactor;
return singleScatter + multiScatter;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometryNormal;
vec3 viewDir = geometryViewDir;
vec3 position = geometryPosition;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
#ifdef USE_CLEARCOAT
vec3 Ncc = geometryClearcoatNormal;
vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );
vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );
vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );
mat3 mInvClearcoat = mat3(
vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
vec3( 0, 1, 0 ),
vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
);
vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;
clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );
#endif
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
#endif
#ifdef USE_SHEEN
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
irradiance *= sheenEnergyComp;
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
#ifdef USE_SHEEN
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
diffuse *= sheenEnergyComp;
#endif
reflectedLight.indirectDiffuse += diffuse;
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
#endif
vec3 singleScatteringDielectric = vec3( 0.0 );
vec3 multiScatteringDielectric = vec3( 0.0 );
vec3 singleScatteringMetallic = vec3( 0.0 );
vec3 multiScatteringMetallic = vec3( 0.0 );
#ifdef USE_IRIDESCENCE
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
#else
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
#endif
vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
vec3 indirectSpecular = radiance * singleScattering;
indirectSpecular += multiScattering * cosineWeightedIrradiance;
vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
#ifdef USE_SHEEN
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
indirectSpecular *= sheenEnergyComp;
indirectDiffuse *= sheenEnergyComp;
#endif
reflectedLight.indirectSpecular += indirectSpecular;
reflectedLight.indirectDiffuse += indirectDiffuse;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,l$=`
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal = vec3( 0.0 );
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#ifdef USE_IRIDESCENCE
float dotNVi = saturate( dot( normal, geometryViewDir ) );
if ( material.iridescenceThickness == 0.0 ) {
material.iridescence = 0.0;
} else {
material.iridescence = saturate( material.iridescence );
}
if ( material.iridescence > 0.0 ) {
material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );
material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
}
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometryPosition, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
vec4 spotColor;
vec3 spotLightCoord;
bool inSpotLightMap;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometryPosition, directLight );
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
#else
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#endif
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
#endif
#undef SPOT_LIGHT_MAP_INDEX
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
}
#pragma unroll_loop_end
#endif
#ifdef USE_LIGHT_PROBES_GRID
vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;
vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );
irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,c$=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )
#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )
iblIrradiance += getIBLIrradiance( geometryNormal );
#endif
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
#ifdef USE_ANISOTROPY
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
#else
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
#endif
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,f$=`#if defined( RE_IndirectDiffuse )
#if defined( LAMBERT ) || defined( PHONG )
irradiance += iblIrradiance;
#endif
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif`,h$=`#ifdef USE_LIGHT_PROBES_GRID
uniform highp sampler3D probesSH;
uniform vec3 probesMin;
uniform vec3 probesMax;
uniform vec3 probesResolution;
vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {
vec3 res = probesResolution;
vec3 gridRange = probesMax - probesMin;
vec3 resMinusOne = res - 1.0;
vec3 probeSpacing = gridRange / resMinusOne;
vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;
vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );
uvw = uvw * resMinusOne / res + 0.5 / res;
float nz = res.z;
float paddedSlices = nz + 2.0;
float atlasDepth = 7.0 * paddedSlices;
float uvZBase = uvw.z * nz + 1.0;
vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );
vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );
vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );
vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );
vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );
vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );
vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );
vec3 c0 = s0.xyz;
vec3 c1 = vec3( s0.w, s1.xy );
vec3 c2 = vec3( s1.zw, s2.x );
vec3 c3 = s2.yzw;
vec3 c4 = s3.xyz;
vec3 c5 = vec3( s3.w, s4.xy );
vec3 c6 = vec3( s4.zw, s5.x );
vec3 c7 = s5.yzw;
vec3 c8 = s6.xyz;
float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;
vec3 result = c0 * 0.886227;
result += c1 * 2.0 * 0.511664 * y;
result += c2 * 2.0 * 0.511664 * z;
result += c3 * 2.0 * 0.511664 * x;
result += c4 * 2.0 * 0.429043 * x * y;
result += c5 * 2.0 * 0.429043 * y * z;
result += c6 * ( 0.743125 * z * z - 0.247708 );
result += c7 * 2.0 * 0.429043 * x * z;
result += c8 * 0.429043 * ( x * x - y * y );
return max( result, vec3( 0.0 ) );
}
#endif`,d$=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,u$=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,m$=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
varying float vFragDepth;
varying float vIsPerspective;
#endif`,p$=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#endif`,_$=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,g$=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,v$=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
#if defined( USE_POINTS_UV )
vec2 uv = vUv;
#else
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,E$=`#if defined( USE_POINTS_UV )
varying vec2 vUv;
#else
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,S$=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
metalnessFactor *= texelMetalness.b;
#endif`,T$=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,A$=`#ifdef USE_INSTANCING_MORPH
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
}
#endif`,x$=`#if defined( USE_MORPHCOLORS )
vColor *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#if defined( USE_COLOR_ALPHA )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
}
#endif`,R$=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
}
#endif`,b$=`#ifdef USE_MORPHTARGETS
#ifndef USE_INSTANCING_MORPH
uniform float morphTargetBaseInfluence;
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
#endif
uniform sampler2DArray morphTargetsTexture;
uniform ivec2 morphTargetsTextureSize;
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
int y = texelIndex / morphTargetsTextureSize.x;
int x = texelIndex - y * morphTargetsTextureSize.x;
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
return texelFetch( morphTargetsTexture, morphUV, 0 );
}
#endif`,I$=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
}
#endif`,M$=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal,
#if defined( USE_NORMALMAP )
vNormalMapUv
#elif defined( USE_CLEARCOAT_NORMALMAP )
vClearcoatNormalMapUv
#else
vUv
#endif
);
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
vec3 nonPerturbedNormal = normal;`,C$=`#ifdef USE_NORMALMAP_OBJECTSPACE
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( USE_NORMALMAP_TANGENTSPACE )
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#if defined( USE_PACKED_NORMALMAP )
mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );
#endif
mapN.xy *= normalScale;
normal = normalize( tbn * mapN );
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,y$=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,P$=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,D$=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,L$=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef USE_NORMALMAP_OBJECTSPACE
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#endif`,O$=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = nonPerturbedNormal;
#endif`,N$=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
#endif`,w$=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif`,F$=`#ifdef USE_IRIDESCENCEMAP
uniform sampler2D iridescenceMap;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform sampler2D iridescenceThicknessMap;
#endif`,B$=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,U$=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
const float Inv255 = 1. / 255.;
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
vec4 packDepthToRGBA( const in float v ) {
if( v <= 0.0 )
return vec4( 0., 0., 0., 0. );
if( v >= 1.0 )
return vec4( 1., 1., 1., 1. );
float vuf;
float af = modf( v * PackFactors.a, vuf );
float bf = modf( vuf * ShiftRight8, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
}
vec3 packDepthToRGB( const in float v ) {
if( v <= 0.0 )
return vec3( 0., 0., 0. );
if( v >= 1.0 )
return vec3( 1., 1., 1. );
float vuf;
float bf = modf( v * PackFactors.b, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec3( vuf * Inv255, gf * PackUpscale, bf );
}
vec2 packDepthToRG( const in float v ) {
if( v <= 0.0 )
return vec2( 0., 0. );
if( v >= 1.0 )
return vec2( 1., 1. );
float vuf;
float gf = modf( v * 256., vuf );
return vec2( vuf * Inv255, gf );
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors4 );
}
float unpackRGBToDepth( const in vec3 v ) {
return dot( v, UnpackFactors3 );
}
float unpackRGToDepth( const in vec2 v ) {
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
}
vec4 pack2HalfToRGBA( const in vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( const in vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
return depth * ( far - near ) - far;
#else
return depth * ( near - far ) - near;
#endif
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
return ( near * far ) / ( ( near - far ) * depth - near );
#else
return ( near * far ) / ( ( far - near ) * depth - far );
#endif
}`,V$=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,G$=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
mvPosition = batchingMatrix * mvPosition;
#endif
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,k$=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,W$=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,H$=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
roughnessFactor *= texelRoughness.g;
#endif`,z$=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,X$=`#if NUM_SPOT_LIGHT_COORDS > 0
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#if NUM_SPOT_LIGHT_MAPS > 0
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
#else
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
#endif
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
#else
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
#elif defined( SHADOWMAP_TYPE_BASIC )
uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
#endif
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#if defined( SHADOWMAP_TYPE_PCF )
float interleavedGradientNoise( vec2 position ) {
return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );
}
vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {
const float goldenAngle = 2.399963229728653;
float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );
float theta = float( sampleIndex ) * goldenAngle + phi;
return vec2( cos( theta ), sin( theta ) ) * r;
}
#endif
#if defined( SHADOWMAP_TYPE_PCF )
float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float radius = shadowRadius * texelSize.x;
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
shadow = (
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
) * 0.2;
}
return mix( 1.0, shadow, shadowIntensity );
}
#elif defined( SHADOWMAP_TYPE_VSM )
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadowCoord.z -= shadowBias;
#else
shadowCoord.z += shadowBias;
#endif
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
float mean = distribution.x;
float variance = distribution.y * distribution.y;
#ifdef USE_REVERSED_DEPTH_BUFFER
float hard_shadow = step( mean, shadowCoord.z );
#else
float hard_shadow = step( shadowCoord.z, mean );
#endif
if ( hard_shadow == 1.0 ) {
shadow = 1.0;
} else {
variance = max( variance, 0.0000001 );
float d = shadowCoord.z - mean;
float p_max = variance / ( variance + d * d );
p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
shadow = max( hard_shadow, p_max );
}
}
return mix( 1.0, shadow, shadowIntensity );
}
#else
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadowCoord.z -= shadowBias;
#else
shadowCoord.z += shadowBias;
#endif
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadow = step( depth, shadowCoord.z );
#else
shadow = step( shadowCoord.z, depth );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
vec3 bd3D = normalize( lightToPosition );
vec3 absVec = abs( lightToPosition );
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp -= shadowBias;
#else
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp += shadowBias;
#endif
float texelSize = shadowRadius / shadowMapSize.x;
vec3 absDir = abs( bd3D );
vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
tangent = normalize( cross( bd3D, tangent ) );
vec3 bitangent = cross( bd3D, tangent );
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
vec2 sample0 = vogelDiskSample( 0, 5, phi );
vec2 sample1 = vogelDiskSample( 1, 5, phi );
vec2 sample2 = vogelDiskSample( 2, 5, phi );
vec2 sample3 = vogelDiskSample( 3, 5, phi );
vec2 sample4 = vogelDiskSample( 4, 5, phi );
shadow = (
texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
) * 0.2;
}
return mix( 1.0, shadow, shadowIntensity );
}
#elif defined( SHADOWMAP_TYPE_BASIC )
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
vec3 absVec = abs( lightToPosition );
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
float depth = textureCube( shadowMap, bd3D ).r;
#ifdef USE_REVERSED_DEPTH_BUFFER
depth = 1.0 - depth;
#endif
shadow = step( dp, depth );
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif
#endif
#endif`,Y$=`#if NUM_SPOT_LIGHT_COORDS > 0
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,K$=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
#ifdef HAS_NORMAL
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#else
vec3 shadowWorldNormal = vec3( 0.0 );
#endif
vec4 shadowWorldPosition;
#endif
#if defined( USE_SHADOWMAP )
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif
#if NUM_SPOT_LIGHT_COORDS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
shadowWorldPosition = worldPosition;
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
#endif
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif`,j$=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,q$=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,Z$=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
uniform highp sampler2D boneTexture;
mat4 getBoneMatrix( const in float i ) {
int size = textureSize( boneTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
#endif`,Q$=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,$$=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,J$=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,eJ=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,tJ=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,iJ=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return saturate( toneMappingExposure * color );
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 CineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
vec3( 1.6605, - 0.1246, - 0.0182 ),
vec3( - 0.5876, 1.1329, - 0.1006 ),
vec3( - 0.0728, - 0.0083, 1.1187 )
);
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
vec3( 0.6274, 0.0691, 0.0164 ),
vec3( 0.3293, 0.9195, 0.0880 ),
vec3( 0.0433, 0.0113, 0.8956 )
);
vec3 agxDefaultContrastApprox( vec3 x ) {
vec3 x2 = x * x;
vec3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
vec3 AgXToneMapping( vec3 color ) {
const mat3 AgXInsetMatrix = mat3(
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
);
const mat3 AgXOutsetMatrix = mat3(
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
);
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
color *= toneMappingExposure;
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
color = AgXInsetMatrix * color;
color = max( color, 1e-10 ); color = log2( color );
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
color = clamp( color, 0.0, 1.0 );
color = agxDefaultContrastApprox( color );
color = AgXOutsetMatrix * color;
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
color = clamp( color, 0.0, 1.0 );
return color;
}
vec3 NeutralToneMapping( vec3 color ) {
const float StartCompression = 0.8 - 0.04;
const float Desaturation = 0.15;
color *= toneMappingExposure;
float x = min( color.r, min( color.g, color.b ) );
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max( color.r, max( color.g, color.b ) );
if ( peak < StartCompression ) return color;
float d = 1. - StartCompression;
float newPeak = 1. - d * d / ( peak + d - StartCompression );
color *= newPeak / peak;
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
return mix( color, vec3( newPeak ), g );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,rJ=`#ifdef USE_TRANSMISSION
material.transmission = transmission;
material.transmissionAlpha = 1.0;
material.thickness = thickness;
material.attenuationDistance = attenuationDistance;
material.attenuationColor = attenuationColor;
#ifdef USE_TRANSMISSIONMAP
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
#endif
#ifdef USE_THICKNESSMAP
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmitted = getIBLVolumeRefraction(
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
material.attenuationColor, material.attenuationDistance );
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
#endif`,nJ=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
float w0( float a ) {
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
}
float w1( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
}
float w2( float a ){
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
}
float w3( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * a );
}
float g0( float a ) {
return w0( a ) + w1( a );
}
float g1( float a ) {
return w2( a ) + w3( a );
}
float h0( float a ) {
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
}
float h1( float a ) {
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
}
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
uv = uv * texelSize.zw + 0.5;
vec2 iuv = floor( uv );
vec2 fuv = fract( uv );
float g0x = g0( fuv.x );
float g1x = g1( fuv.x );
float h0x = h0( fuv.x );
float h1x = h1( fuv.x );
float h0y = h0( fuv.y );
float h1y = h1( fuv.y );
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
}
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
vec2 fLodSizeInv = 1.0 / fLodSize;
vec2 cLodSizeInv = 1.0 / cLodSize;
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
return mix( fSample, cSample, fract( lod ) );
}
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
}
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( isinf( attenuationDistance ) ) {
return vec3( 1.0 );
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec4 transmittedLight;
vec3 transmittance;
#ifdef USE_DISPERSION
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
for ( int i = 0; i < 3; i ++ ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
transmittedLight[ i ] = transmissionSample[ i ];
transmittedLight.a += transmissionSample.a;
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
}
transmittedLight.a /= 3.0;
#else
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
#endif
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
}
#endif`,sJ=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
varying vec2 vNormalMapUv;
#endif
#ifdef USE_EMISSIVEMAP
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_SPECULARMAP
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,aJ=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
uniform mat3 mapTransform;
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
uniform mat3 alphaMapTransform;
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
uniform mat3 lightMapTransform;
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
uniform mat3 aoMapTransform;
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
uniform mat3 bumpMapTransform;
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
uniform mat3 normalMapTransform;
varying vec2 vNormalMapUv;
#endif
#ifdef USE_DISPLACEMENTMAP
uniform mat3 displacementMapTransform;
varying vec2 vDisplacementMapUv;
#endif
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapTransform;
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
uniform mat3 metalnessMapTransform;
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
uniform mat3 roughnessMapTransform;
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
uniform mat3 anisotropyMapTransform;
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
uniform mat3 clearcoatMapTransform;
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform mat3 clearcoatNormalMapTransform;
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform mat3 clearcoatRoughnessMapTransform;
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
uniform mat3 sheenColorMapTransform;
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform mat3 sheenRoughnessMapTransform;
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
uniform mat3 iridescenceMapTransform;
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform mat3 iridescenceThicknessMapTransform;
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SPECULARMAP
uniform mat3 specularMapTransform;
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
uniform mat3 specularColorMapTransform;
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform mat3 specularIntensityMapTransform;
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,oJ=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
vUv = vec3( uv, 1 ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ALPHAMAP
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_LIGHTMAP
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_AOMAP
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_BUMPMAP
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_DISPLACEMENTMAP
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_EMISSIVEMAP
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_METALNESSMAP
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ROUGHNESSMAP
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ANISOTROPYMAP
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOATMAP
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCEMAP
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_COLORMAP
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULARMAP
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_COLORMAP
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_TRANSMISSIONMAP
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_THICKNESSMAP
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
#endif`,lJ=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
worldPosition = batchingMatrix * worldPosition;
#endif
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`,cJ=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,fJ=`uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
#ifdef DECODE_VIDEO_TEXTURE
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,hJ=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,dJ=`#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#elif defined( ENVMAP_TYPE_CUBE_UV )
uniform sampler2D envMap;
#endif
uniform float backgroundBlurriness;
uniform float backgroundIntensity;
uniform mat3 backgroundRotation;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
#ifdef ENVMAP_TYPE_CUBE
vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
#else
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,uJ=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,mJ=`uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,pJ=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,_J=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <logdepthbuf_fragment>
#ifdef USE_REVERSED_DEPTH_BUFFER
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
#else
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
#endif
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#elif DEPTH_PACKING == 3202
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
#elif DEPTH_PACKING == 3203
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
#endif
}`,gJ=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,vJ=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
}`,EJ=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,SJ=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,TJ=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,AJ=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,xJ=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,RJ=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,bJ=`#define LAMBERT
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,IJ=`#define LAMBERT
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_lambert_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_lambert_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,MJ=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,CJ=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,yJ=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
vViewPosition = - mvPosition.xyz;
#endif
}`,PJ=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,DJ=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,LJ=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,OJ=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,NJ=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define USE_SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef USE_SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULAR_COLORMAP
uniform sampler2D specularColorMap;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_DISPERSION
uniform float dispersion;
#endif
#ifdef USE_IRIDESCENCE
uniform float iridescence;
uniform float iridescenceIOR;
uniform float iridescenceThicknessMinimum;
uniform float iridescenceThicknessMaximum;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEEN_COLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
#ifdef USE_ANISOTROPY
uniform vec2 anisotropyVector;
#ifdef USE_ANISOTROPYMAP
uniform sampler2D anisotropyMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <iridescence_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <iridescence_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
#endif
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,wJ=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,FJ=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,BJ=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_POINTS_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
void main() {
#ifdef USE_POINTS_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,UJ=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,VJ=`#include <common>
#include <batching_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,GJ=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
#include <logdepthbuf_fragment>
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,kJ=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix[ 3 ];
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,WJ=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,hi={alphahash_fragment:cQ,alphahash_pars_fragment:fQ,alphamap_fragment:hQ,alphamap_pars_fragment:dQ,alphatest_fragment:uQ,alphatest_pars_fragment:mQ,aomap_fragment:pQ,aomap_pars_fragment:_Q,batching_pars_vertex:gQ,batching_vertex:vQ,begin_vertex:EQ,beginnormal_vertex:SQ,bsdfs:TQ,iridescence_fragment:AQ,bumpmap_pars_fragment:xQ,clipping_planes_fragment:RQ,clipping_planes_pars_fragment:bQ,clipping_planes_pars_vertex:IQ,clipping_planes_vertex:MQ,color_fragment:CQ,color_pars_fragment:yQ,color_pars_vertex:PQ,color_vertex:DQ,common:LQ,cube_uv_reflection_fragment:OQ,defaultnormal_vertex:NQ,displacementmap_pars_vertex:wQ,displacementmap_vertex:FQ,emissivemap_fragment:BQ,emissivemap_pars_fragment:UQ,colorspace_fragment:VQ,colorspace_pars_fragment:GQ,envmap_fragment:kQ,envmap_common_pars_fragment:WQ,envmap_pars_fragment:HQ,envmap_pars_vertex:zQ,envmap_physical_pars_fragment:t$,envmap_vertex:XQ,fog_vertex:YQ,fog_pars_vertex:KQ,fog_fragment:jQ,fog_pars_fragment:qQ,gradientmap_pars_fragment:ZQ,lightmap_pars_fragment:QQ,lights_lambert_fragment:$Q,lights_lambert_pars_fragment:JQ,lights_pars_begin:e$,lights_toon_fragment:i$,lights_toon_pars_fragment:r$,lights_phong_fragment:n$,lights_phong_pars_fragment:s$,lights_physical_fragment:a$,lights_physical_pars_fragment:o$,lights_fragment_begin:l$,lights_fragment_maps:c$,lights_fragment_end:f$,lightprobes_pars_fragment:h$,logdepthbuf_fragment:d$,logdepthbuf_pars_fragment:u$,logdepthbuf_pars_vertex:m$,logdepthbuf_vertex:p$,map_fragment:_$,map_pars_fragment:g$,map_particle_fragment:v$,map_particle_pars_fragment:E$,metalnessmap_fragment:S$,metalnessmap_pars_fragment:T$,morphinstance_vertex:A$,morphcolor_vertex:x$,morphnormal_vertex:R$,morphtarget_pars_vertex:b$,morphtarget_vertex:I$,normal_fragment_begin:M$,normal_fragment_maps:C$,normal_pars_fragment:y$,normal_pars_vertex:P$,normal_vertex:D$,normalmap_pars_fragment:L$,clearcoat_normal_fragment_begin:O$,clearcoat_normal_fragment_maps:N$,clearcoat_pars_fragment:w$,iridescence_pars_fragment:F$,opaque_fragment:B$,packing:U$,premultiplied_alpha_fragment:V$,project_vertex:G$,dithering_fragment:k$,dithering_pars_fragment:W$,roughnessmap_fragment:H$,roughnessmap_pars_fragment:z$,shadowmap_pars_fragment:X$,shadowmap_pars_vertex:Y$,shadowmap_vertex:K$,shadowmask_pars_fragment:j$,skinbase_vertex:q$,skinning_pars_vertex:Z$,skinning_vertex:Q$,skinnormal_vertex:$$,specularmap_fragment:J$,specularmap_pars_fragment:eJ,tonemapping_fragment:tJ,tonemapping_pars_fragment:iJ,transmission_fragment:rJ,transmission_pars_fragment:nJ,uv_pars_fragment:sJ,uv_pars_vertex:aJ,uv_vertex:oJ,worldpos_vertex:lJ,background_vert:cJ,background_frag:fJ,backgroundCube_vert:hJ,backgroundCube_frag:dJ,cube_vert:uJ,cube_frag:mJ,depth_vert:pJ,depth_frag:_J,distance_vert:gJ,distance_frag:vJ,equirect_vert:EJ,equirect_frag:SJ,linedashed_vert:TJ,linedashed_frag:AJ,meshbasic_vert:xJ,meshbasic_frag:RJ,meshlambert_vert:bJ,meshlambert_frag:IJ,meshmatcap_vert:MJ,meshmatcap_frag:CJ,meshnormal_vert:yJ,meshnormal_frag:PJ,meshphong_vert:DJ,meshphong_frag:LJ,meshphysical_vert:OJ,meshphysical_frag:NJ,meshtoon_vert:wJ,meshtoon_frag:FJ,points_vert:BJ,points_frag:UJ,shadow_vert:VJ,shadow_frag:GJ,sprite_vert:kJ,sprite_frag:WJ},pt={common:{diffuse:{value:new ft(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new ii},alphaMap:{value:null},alphaMapTransform:{value:new ii},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new ii}},envmap:{envMap:{value:null},envMapRotation:{value:new ii},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new ii}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new ii}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new ii},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new ii},normalScale:{value:new It(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new ii},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new ii}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new ii}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new ii}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ft(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null},probesSH:{value:null},probesMin:{value:new ne},probesMax:{value:new ne},probesResolution:{value:new ne}},points:{diffuse:{value:new ft(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new ii},alphaTest:{value:0},uvTransform:{value:new ii}},sprite:{diffuse:{value:new ft(16777215)},opacity:{value:1},center:{value:new It(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new ii},alphaMap:{value:null},alphaMapTransform:{value:new ii},alphaTest:{value:0}}},zo={basic:{uniforms:yn([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.fog]),vertexShader:hi.meshbasic_vert,fragmentShader:hi.meshbasic_frag},lambert:{uniforms:yn([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,pt.lights,{emissive:{value:new ft(0)},envMapIntensity:{value:1}}]),vertexShader:hi.meshlambert_vert,fragmentShader:hi.meshlambert_frag},phong:{uniforms:yn([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,pt.lights,{emissive:{value:new ft(0)},specular:{value:new ft(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:hi.meshphong_vert,fragmentShader:hi.meshphong_frag},standard:{uniforms:yn([pt.common,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.roughnessmap,pt.metalnessmap,pt.fog,pt.lights,{emissive:{value:new ft(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag},toon:{uniforms:yn([pt.common,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.gradientmap,pt.fog,pt.lights,{emissive:{value:new ft(0)}}]),vertexShader:hi.meshtoon_vert,fragmentShader:hi.meshtoon_frag},matcap:{uniforms:yn([pt.common,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,{matcap:{value:null}}]),vertexShader:hi.meshmatcap_vert,fragmentShader:hi.meshmatcap_frag},points:{uniforms:yn([pt.points,pt.fog]),vertexShader:hi.points_vert,fragmentShader:hi.points_frag},dashed:{uniforms:yn([pt.common,pt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:hi.linedashed_vert,fragmentShader:hi.linedashed_frag},depth:{uniforms:yn([pt.common,pt.displacementmap]),vertexShader:hi.depth_vert,fragmentShader:hi.depth_frag},normal:{uniforms:yn([pt.common,pt.bumpmap,pt.normalmap,pt.displacementmap,{opacity:{value:1}}]),vertexShader:hi.meshnormal_vert,fragmentShader:hi.meshnormal_frag},sprite:{uniforms:yn([pt.sprite,pt.fog]),vertexShader:hi.sprite_vert,fragmentShader:hi.sprite_frag},background:{uniforms:{uvTransform:{value:new ii},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:hi.background_vert,fragmentShader:hi.background_frag},backgroundCube:{uniforms:{envMap:{value:null},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new ii}},vertexShader:hi.backgroundCube_vert,fragmentShader:hi.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:hi.cube_vert,fragmentShader:hi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:hi.equirect_vert,fragmentShader:hi.equirect_frag},distance:{uniforms:yn([pt.common,pt.displacementmap,{referencePosition:{value:new ne},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:hi.distance_vert,fragmentShader:hi.distance_frag},shadow:{uniforms:yn([pt.lights,pt.fog,{color:{value:new ft(0)},opacity:{value:1}}]),vertexShader:hi.shadow_vert,fragmentShader:hi.shadow_frag}};zo.physical={uniforms:yn([zo.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new ii},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new ii},clearcoatNormalScale:{value:new It(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new ii},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new ii},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new ii},sheen:{value:0},sheenColor:{value:new ft(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new ii},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new ii},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new ii},transmissionSamplerSize:{value:new It},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new ii},attenuationDistance:{value:0},attenuationColor:{value:new ft(0)},specularColor:{value:new ft(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new ii},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new ii},anisotropyVector:{value:new It},anisotropyMap:{value:null},anisotropyMapTransform:{value:new ii}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};SS={r:0,b:0,g:0},HJ=new li,d1=new ii;d1.set(-1,0,0,0,1,0,0,0,1);Jc=4,HF=[.125,.215,.35,.446,.526,.582],Rh=20,qJ=256,A_=new Vo,zF=new ft,rI=null,nI=0,sI=0,aI=!1,ZJ=new ne,Du=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,r=100,s={}){let{size:a=256,position:o=ZJ}=s;rI=this._renderer.getRenderTarget(),nI=this._renderer.getActiveCubeFace(),sI=this._renderer.getActiveMipmapLevel(),aI=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,r,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=KF(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=YF(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(rI,nI,sI),this._renderer.xr.enabled=aI,e.scissorTest=!1,yu(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Zc||e.mapping===Th?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),rI=this._renderer.getRenderTarget(),nI=this._renderer.getActiveCubeFace(),sI=this._renderer.getActiveMipmapLevel(),aI=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:Lr,minFilter:Lr,generateMipmaps:!1,type:Wo,format:zs,colorSpace:Kn,depthBuffer:!1},r=XF(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=XF(e,t,i);let{_lodMax:s}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=QJ(s)),this._blurMaterial=JJ(s,e,t),this._ggxMaterial=$J(s,e,t)}return r}_compileMaterial(e){let t=new ri(new Vi,e);this._renderer.compile(t,A_)}_sceneToCubeUV(e,t,i,r,s){let l=new kr(90,1,t,i),c=[1,-1,1,1,1,1],f=[1,1,1,-1,-1,-1],h=this._renderer,d=h.autoClear,u=h.toneMapping;h.getClearColor(zF),h.toneMapping=Ws,h.autoClear=!1,h.state.buffers.depth.getReversed()&&(h.setRenderTarget(r),h.clearDepth(),h.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new ri(new Xc,new jn({name:"PMREM.Background",side:pn,depthWrite:!1,depthTest:!1})));let p=this._backgroundBox,_=p.material,g=!1,v=e.background;v?v.isColor&&(_.color.copy(v),e.background=null,g=!0):(_.color.copy(zF),g=!0);for(let x=0;x<6;x++){let A=x%3;A===0?(l.up.set(0,c[x],0),l.position.set(s.x,s.y,s.z),l.lookAt(s.x+f[x],s.y,s.z)):A===1?(l.up.set(0,0,c[x]),l.position.set(s.x,s.y,s.z),l.lookAt(s.x,s.y+f[x],s.z)):(l.up.set(0,c[x],0),l.position.set(s.x,s.y,s.z),l.lookAt(s.x,s.y,s.z+f[x]));let S=this._cubeSize;yu(r,A*S,x>2?S:0,S,S),h.setRenderTarget(r),g&&h.render(p,l),h.render(e,l)}h.toneMapping=u,h.autoClear=d,e.background=v}_textureToCubeUV(e,t){let i=this._renderer,r=e.mapping===Zc||e.mapping===Th;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=KF()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=YF());let s=r?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=s;let o=s.uniforms;o.envMap.value=e;let l=this._cubeSize;yu(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,A_)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;let r=this._lodMeshes.length;for(let s=1;s<r;s++)this._applyGGXFilter(e,s-1,s);t.autoClear=i}_applyGGXFilter(e,t,i){let r=this._renderer,s=this._pingPongRenderTarget,a=this._ggxMaterial,o=this._lodMeshes[i];o.material=a;let l=a.uniforms,c=i/(this._lodMeshes.length-1),f=t/(this._lodMeshes.length-1),h=Math.sqrt(c*c-f*f),d=0+c*1.25,u=h*d,{_lodMax:m}=this,p=this._sizeLods[i],_=3*p*(i>m-Jc?i-m+Jc:0),g=4*(this._cubeSize-p);l.envMap.value=e.texture,l.roughness.value=u,l.mipInt.value=m-t,yu(s,_,g,3*p,2*p),r.setRenderTarget(s),r.render(o,A_),l.envMap.value=s.texture,l.roughness.value=0,l.mipInt.value=m-i,yu(e,_,g,3*p,2*p),r.setRenderTarget(e),r.render(o,A_)}_blur(e,t,i,r,s){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,r,"latitudinal",s),this._halfBlur(a,e,i,i,r,"longitudinal",s)}_halfBlur(e,t,i,r,s,a,o){let l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&Bt("blur direction must be either latitudinal or longitudinal!");let f=3,h=this._lodMeshes[r];h.material=c;let d=c.uniforms,u=this._sizeLods[i]-1,m=isFinite(s)?Math.PI/(2*u):2*Math.PI/(2*Rh-1),p=s/m,_=isFinite(s)?1+Math.floor(f*p):Rh;_>Rh&&Ct(`sigmaRadians, ${s}, is too large and will clip, as it requested ${_} samples when the maximum is set to ${Rh}`);let g=[],v=0;for(let R=0;R<Rh;++R){let I=R/p,y=Math.exp(-I*I/2);g.push(y),R===0?v+=y:R<_&&(v+=2*y)}for(let R=0;R<g.length;R++)g[R]=g[R]/v;d.envMap.value=e.texture,d.samples.value=_,d.weights.value=g,d.latitudinal.value=a==="latitudinal",o&&(d.poleAxis.value=o);let{_lodMax:x}=this;d.dTheta.value=m,d.mipInt.value=x-i;let A=this._sizeLods[r],S=3*A*(r>x-Jc?r-x+Jc:0),E=4*(this._cubeSize-A);yu(t,S,E,3*A,2*A),l.setRenderTarget(t),l.render(h,A_)}};AS=class extends Gs{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];this.texture=new $p(r),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
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gl_Position = vec4( position, 1.0 );
}`,wte=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );
gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );
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void main() {
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}`,Hte=`
uniform sampler2DArray depthColor;
uniform float depthWidth;
uniform float depthHeight;
void main() {
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
if ( coord.x >= 1.0 ) {
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
} else {
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
}
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me=E[ae];me!==null&&(E[ae]=null,S[ae].disconnect(me))}V=null,N=null,_.reset();for(let ae in g)delete g[ae];e.setRenderTarget(x),u=null,d=null,h=null,r=null,A=null,Be.stop(),i.isPresenting=!1,e.setPixelRatio(I),e.setSize(R.width,R.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(ae){s=ae,i.isPresenting===!0&&Ct("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(ae){o=ae,i.isPresenting===!0&&Ct("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(ae){c=ae},this.getBaseLayer=function(){return d!==null?d:u},this.getBinding=function(){return h===null&&p&&(h=new XRWebGLBinding(r,t)),h},this.getFrame=function(){return m},this.getSession=function(){return r},this.setSession=async function(ae){if(r=ae,r!==null){if(x=e.getRenderTarget(),r.addEventListener("select",F),r.addEventListener("selectstart",F),r.addEventListener("selectend",F),r.addEventListener("squeeze",F),r.addEventListener("squeezestart",F),r.addEventListener("squeezeend",F),r.addEventListener("end",U),r.addEventListener("inputsourceschange",G),v.xrCompatible!==!0&&await t.makeXRCompatible(),I=e.getPixelRatio(),e.getSize(R),p&&"createProjectionLayer"in XRWebGLBinding.prototype){let re=null,de=null,De=null;v.depth&&(De=v.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,re=v.stencil?Qc:Lo,de=v.stencil?Iu:Za);let he={colorFormat:t.RGBA8,depthFormat:De,scaleFactor:s};h=this.getBinding(),d=h.createProjectionLayer(he),r.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),A=new Gs(d.textureWidth,d.textureHeight,{format:zs,type:ps,depthTexture:new Ml(d.textureWidth,d.textureHeight,de,void 0,void 0,void 0,void 0,void 0,void 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re=ae.removed[me],de=E.indexOf(re);de>=0&&(E[de]=null,S[de].disconnect(re))}for(let me=0;me<ae.added.length;me++){let re=ae.added[me],de=E.indexOf(re);if(de===-1){for(let he=0;he<S.length;he++)if(he>=E.length){E.push(re),de=he;break}else if(E[he]===null){E[he]=re,de=he;break}if(de===-1)break}let De=S[de];De&&De.connect(re)}}let ee=new ne,j=new ne;function Z(ae,me,re){ee.setFromMatrixPosition(me.matrixWorld),j.setFromMatrixPosition(re.matrixWorld);let 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me=ae.near,re=ae.far;_.texture!==null&&(_.depthNear>0&&(me=_.depthNear),_.depthFar>0&&(re=_.depthFar)),O.near=M.near=y.near=me,O.far=M.far=y.far=re,(V!==O.near||N!==O.far)&&(r.updateRenderState({depthNear:O.near,depthFar:O.far}),V=O.near,N=O.far),O.layers.mask=ae.layers.mask|6,y.layers.mask=O.layers.mask&-5,M.layers.mask=O.layers.mask&-3;let de=ae.parent,De=O.cameras;X(O,de);for(let he=0;he<De.length;he++)X(De[he],de);De.length===2?Z(O,y,M):O.projectionMatrix.copy(y.projectionMatrix),Y(ae,O,de)};function Y(ae,me,re){re===null?ae.matrix.copy(me.matrixWorld):(ae.matrix.copy(re.matrixWorld),ae.matrix.invert(),ae.matrix.multiply(me.matrixWorld)),ae.matrix.decompose(ae.position,ae.quaternion,ae.scale),ae.updateMatrixWorld(!0),ae.projectionMatrix.copy(me.projectionMatrix),ae.projectionMatrixInverse.copy(me.projectionMatrixInverse),ae.isPerspectiveCamera&&(ae.fov=uh*2*Math.atan(1/ae.projectionMatrix.elements[5]),ae.zoom=1)}this.getCamera=function(){return O},this.getFoveation=function(){if(!(d===null&&u===null))return l},this.setFoveation=function(ae){l=ae,d!==null&&(d.fixedFoveation=ae),u!==null&&u.fixedFoveation!==void 0&&(u.fixedFoveation=ae)},this.hasDepthSensing=function(){return _.texture!==null},this.getDepthSensingMesh=function(){return _.getMesh(O)},this.getCameraTexture=function(ae){return g[ae]};let ue=null;function Re(ae,me){if(f=me.getViewerPose(c||a),m=me,f!==null){let re=f.views;u!==null&&(e.setRenderTargetFramebuffer(A,u.framebuffer),e.setRenderTarget(A));let de=!1;re.length!==O.cameras.length&&(O.cameras.length=0,de=!0);for(let ze=0;ze<re.length;ze++){let St=re[ze],Ye=null;if(u!==null)Ye=u.getViewport(St);else{let $t=h.getViewSubImage(d,St);Ye=$t.viewport,ze===0&&(e.setRenderTargetTextures(A,$t.colorTexture,$t.depthStencilTexture),e.setRenderTarget(A))}let je=D[ze];je===void 0&&(je=new kr,je.layers.enable(ze),je.viewport=new 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_t.length>0&&ON(Rt,_t,H,fe),Lt&&Ze.render(H),LN(S,H,fe)}F!==null&&N===0&&(B.updateMultisampleRenderTarget(F),B.updateRenderTargetMipmap(F)),Se&&y.end(M),H.isScene===!0&&H.onAfterRender(M,H,fe),Le.resetDefaultState(),U=-1,G=null,I.pop(),I.length>0?(E=I[I.length-1],B.setTextureUnits(E.state.textureUnits),Ie===!0&&Tt.setGlobalState(M.clippingPlanes,E.state.camera)):E=null,R.pop(),R.length>0?S=R[R.length-1]:S=null,O!==null&&O.renderEnd()};function Lb(H,fe,xe,Se){if(H.visible===!1)return;if(H.layers.test(fe.layers)){if(H.isGroup)xe=H.renderOrder;else if(H.isLOD)H.autoUpdate===!0&&H.update(fe);else if(H.isLightProbeGrid)E.pushLightProbeGrid(H);else if(H.isLight)E.pushLight(H),H.castShadow&&E.pushShadow(H);else if(H.isSprite){if(!H.frustumCulled||he.intersectsSprite(H)){Se&&je.setFromMatrixPosition(H.matrixWorld).applyMatrix4(St);let Rt=$e.update(H),_t=H.material;_t.visible&&S.push(H,Rt,_t,xe,je.z,null)}}else if((H.isMesh||H.isLine||H.isPoints)&&(!H.frustumCulled||he.intersectsObject(H))){let Rt=$e.update(H),_t=H.material;if(Se&&(H.boundingSphere!==void 0?(H.boundingSphere===null&&H.computeBoundingSphere(),je.copy(H.boundingSphere.center)):(Rt.boundingSphere===null&&Rt.computeBoundingSphere(),je.copy(Rt.boundingSphere.center)),je.applyMatrix4(H.matrixWorld).applyMatrix4(St)),Array.isArray(_t)){let yt=Rt.groups;for(let Dt=0,ci=yt.length;Dt<ci;Dt++){let ui=yt[Dt],Ot=_t[ui.materialIndex];Ot&&Ot.visible&&S.push(H,Rt,Ot,xe,je.z,ui)}}else _t.visible&&S.push(H,Rt,_t,xe,je.z,null)}}let Et=H.children;for(let Rt=0,_t=Et.length;Rt<_t;Rt++)Lb(Et[Rt],fe,xe,Se)}function LN(H,fe,xe,Se){let{opaque:Te,transmissive:Et,transparent:Rt}=H;E.setupLightsView(xe),Ie===!0&&Tt.setGlobalState(M.clippingPlanes,xe),Se&&ot.viewport(ee.copy(Se)),Te.length>0&&hv(Te,fe,xe),Et.length>0&&hv(Et,fe,xe),Rt.length>0&&hv(Rt,fe,xe),ot.buffers.depth.setTest(!0),ot.buffers.depth.setMask(!0),ot.buffers.color.setMask(!0),ot.setPolygonOffset(!1)}function ON(H,fe,xe,Se){if((xe.isScene===!0?xe.overrideMaterial:null)!==null)return;if(E.state.transmissionRenderTarget[Se.id]===void 0){let Ot=ti.has("EXT_color_buffer_half_float")||ti.has("EXT_color_buffer_float");E.state.transmissionRenderTarget[Se.id]=new Gs(1,1,{generateMipmaps:!0,type:Ot?Wo:ps,minFilter:qa,samples:Math.max(4,Ni.samples),stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:oi.workingColorSpace})}let Et=E.state.transmissionRenderTarget[Se.id],Rt=Se.viewport||ee;Et.setSize(Rt.z*M.transmissionResolutionScale,Rt.w*M.transmissionResolutionScale);let _t=M.getRenderTarget(),yt=M.getActiveCubeFace(),Dt=M.getActiveMipmapLevel();M.setRenderTarget(Et),M.getClearColor(X),Y=M.getClearAlpha(),Y<1&&M.setClearColor(16777215,.5),M.clear(),Lt&&Ze.render(xe);let ci=M.toneMapping;M.toneMapping=Ws;let ui=Se.viewport;if(Se.viewport!==void 0&&(Se.viewport=void 0),E.setupLightsView(Se),Ie===!0&&Tt.setGlobalState(M.clippingPlanes,Se),hv(H,xe,Se),B.updateMultisampleRenderTarget(Et),B.updateRenderTargetMipmap(Et),ti.has("WEBGL_multisampled_render_to_texture")===!1){let Ot=!1;for(let qi=0,yr=fe.length;qi<yr;qi++){let br=fe[qi],{object:er,geometry:Rn,material:xt,group:Os}=br;if(xt.side===ua&&er.layers.test(Se.layers)){let wi=xt.side;xt.side=pn,xt.needsUpdate=!0,NN(er,xe,Se,Rn,xt,Os),xt.side=wi,xt.needsUpdate=!0,Ot=!0}}Ot===!0&&(B.updateMultisampleRenderTarget(Et),B.updateRenderTargetMipmap(Et))}M.setRenderTarget(_t,yt,Dt),M.setClearColor(X,Y),ui!==void 0&&(Se.viewport=ui),M.toneMapping=ci}function hv(H,fe,xe){let Se=fe.isScene===!0?fe.overrideMaterial:null;for(let Te=0,Et=H.length;Te<Et;Te++){let Rt=H[Te],{object:_t,geometry:yt,group:Dt}=Rt,ci=Rt.material;ci.allowOverride===!0&&Se!==null&&(ci=Se),_t.layers.test(xe.layers)&&NN(_t,fe,xe,yt,ci,Dt)}}function NN(H,fe,xe,Se,Te,Et){H.onBeforeRender(M,fe,xe,Se,Te,Et),H.modelViewMatrix.multiplyMatrices(xe.matrixWorldInverse,H.matrixWorld),H.normalMatrix.getNormalMatrix(H.modelViewMatrix),Te.onBeforeRender(M,fe,xe,Se,H,Et),Te.transparent===!0&&Te.side===ua&&Te.forceSinglePass===!1?(Te.side=pn,Te.needsUpdate=!0,M.renderBufferDirect(xe,fe,Se,Te,H,Et),Te.side=Vs,Te.needsUpdate=!0,M.renderBufferDirect(xe,fe,Se,Te,H,Et),Te.side=ua):M.renderBufferDirect(xe,fe,Se,Te,H,Et),H.onAfterRender(M,fe,xe,Se,Te,Et)}function dv(H,fe,xe){fe.isScene!==!0&&(fe=$t);let Se=z.get(H),Te=E.state.lights,Et=E.state.shadowsArray,Rt=Te.state.version,_t=rt.getParameters(H,Te.state,Et,fe,xe,E.state.lightProbeGridArray),yt=rt.getProgramCacheKey(_t),Dt=Se.programs;Se.environment=H.isMeshStandardMaterial||H.isMeshLambertMaterial||H.isMeshPhongMaterial?fe.environment:null,Se.fog=fe.fog;let ci=H.isMeshStandardMaterial||H.isMeshLambertMaterial&&!H.envMap||H.isMeshPhongMaterial&&!H.envMap;Se.envMap=pe.get(H.envMap||Se.environment,ci),Se.envMapRotation=Se.environment!==null&&H.envMap===null?fe.environmentRotation:H.envMapRotation,Dt===void 0&&(H.addEventListener("dispose",Ji),Dt=new Map,Se.programs=Dt);let ui=Dt.get(yt);if(ui!==void 0){if(Se.currentProgram===ui&&Se.lightsStateVersion===Rt)return FN(H,_t),ui}else _t.uniforms=rt.getUniforms(H),O!==null&&H.isNodeMaterial&&O.build(H,xe,_t),H.onBeforeCompile(_t,M),ui=rt.acquireProgram(_t,yt),Dt.set(yt,ui),Se.uniforms=_t.uniforms;let Ot=Se.uniforms;return(!H.isShaderMaterial&&!H.isRawShaderMaterial||H.clipping===!0)&&(Ot.clippingPlanes=Tt.uniform),FN(H,_t),Se.needsLights=Iq(H),Se.lightsStateVersion=Rt,Se.needsLights&&(Ot.ambientLightColor.value=Te.state.ambient,Ot.lightProbe.value=Te.state.probe,Ot.directionalLights.value=Te.state.directional,Ot.directionalLightShadows.value=Te.state.directionalShadow,Ot.spotLights.value=Te.state.spot,Ot.spotLightShadows.value=Te.state.spotShadow,Ot.rectAreaLights.value=Te.state.rectArea,Ot.ltc_1.value=Te.state.rectAreaLTC1,Ot.ltc_2.value=Te.state.rectAreaLTC2,Ot.pointLights.value=Te.state.point,Ot.pointLightShadows.value=Te.state.pointShadow,Ot.hemisphereLights.value=Te.state.hemi,Ot.directionalShadowMatrix.value=Te.state.directionalShadowMatrix,Ot.spotLightMatrix.value=Te.state.spotLightMatrix,Ot.spotLightMap.value=Te.state.spotLightMap,Ot.pointShadowMatrix.value=Te.state.pointShadowMatrix),Se.lightProbeGrid=E.state.lightProbeGridArray.length>0,Se.currentProgram=ui,Se.uniformsList=null,ui}function wN(H){if(H.uniformsList===null){let fe=H.currentProgram.getUniforms();H.uniformsList=Pu.seqWithValue(fe.seq,H.uniforms)}return H.uniformsList}function FN(H,fe){let xe=z.get(H);xe.outputColorSpace=fe.outputColorSpace,xe.batching=fe.batching,xe.batchingColor=fe.batchingColor,xe.instancing=fe.instancing,xe.instancingColor=fe.instancingColor,xe.instancingMorph=fe.instancingMorph,xe.skinning=fe.skinning,xe.morphTargets=fe.morphTargets,xe.morphNormals=fe.morphNormals,xe.morphColors=fe.morphColors,xe.morphTargetsCount=fe.morphTargetsCount,xe.numClippingPlanes=fe.numClippingPlanes,xe.numIntersection=fe.numClipIntersection,xe.vertexAlphas=fe.vertexAlphas,xe.vertexTangents=fe.vertexTangents,xe.toneMapping=fe.toneMapping}function xq(H,fe){if(H.length===0)return null;if(H.length===1)return H[0].texture!==null?H[0]:null;A.setFromMatrixPosition(fe.matrixWorld);for(let xe=0,Se=H.length;xe<Se;xe++){let Te=H[xe];if(Te.texture!==null&&Te.boundingBox.containsPoint(A))return Te}return null}function Rq(H,fe,xe,Se,Te){fe.isScene!==!0&&(fe=$t),B.resetTextureUnits();let Et=fe.fog,Rt=Se.isMeshStandardMaterial||Se.isMeshLambertMaterial||Se.isMeshPhongMaterial?fe.environment:null,_t=F===null?M.outputColorSpace:F.isXRRenderTarget===!0?F.texture.colorSpace:oi.workingColorSpace,yt=Se.isMeshStandardMaterial||Se.isMeshLambertMaterial&&!Se.envMap||Se.isMeshPhongMaterial&&!Se.envMap,Dt=pe.get(Se.envMap||Rt,yt),ci=Se.vertexColors===!0&&!!xe.attributes.color&&xe.attributes.color.itemSize===4,ui=!!xe.attributes.tangent&&(!!Se.normalMap||Se.anisotropy>0),Ot=!!xe.morphAttributes.position,qi=!!xe.morphAttributes.normal,yr=!!xe.morphAttributes.color,br=Ws;Se.toneMapped&&(F===null||F.isXRRenderTarget===!0)&&(br=M.toneMapping);let er=xe.morphAttributes.position||xe.morphAttributes.normal||xe.morphAttributes.color,Rn=er!==void 0?er.length:0,xt=z.get(Se),Os=E.state.lights;if(Ie===!0&&(ze===!0||H!==G)){let ar=H===G&&Se.id===U;Tt.setState(Se,H,ar)}let wi=!1;Se.version===xt.__version?(xt.needsLights&&xt.lightsStateVersion!==Os.state.version||xt.outputColorSpace!==_t||Te.isBatchedMesh&&xt.batching===!1||!Te.isBatchedMesh&&xt.batching===!0||Te.isBatchedMesh&&xt.batchingColor===!0&&Te.colorTexture===null||Te.isBatchedMesh&&xt.batchingColor===!1&&Te.colorTexture!==null||Te.isInstancedMesh&&xt.instancing===!1||!Te.isInstancedMesh&&xt.instancing===!0||Te.isSkinnedMesh&&xt.skinning===!1||!Te.isSkinnedMesh&&xt.skinning===!0||Te.isInstancedMesh&&xt.instancingColor===!0&&Te.instanceColor===null||Te.isInstancedMesh&&xt.instancingColor===!1&&Te.instanceColor!==null||Te.isInstancedMesh&&xt.instancingMorph===!0&&Te.morphTexture===null||Te.isInstancedMesh&&xt.instancingMorph===!1&&Te.morphTexture!==null||xt.envMap!==Dt||Se.fog===!0&&xt.fog!==Et||xt.numClippingPlanes!==void 0&&(xt.numClippingPlanes!==Tt.numPlanes||xt.numIntersection!==Tt.numIntersection)||xt.vertexAlphas!==ci||xt.vertexTangents!==ui||xt.morphTargets!==Ot||xt.morphNormals!==qi||xt.morphColors!==yr||xt.toneMapping!==br||xt.morphTargetsCount!==Rn||!!xt.lightProbeGrid!=E.state.lightProbeGridArray.length>0)&&(wi=!0):(wi=!0,xt.__version=Se.version);let ta=xt.currentProgram;wi===!0&&(ta=dv(Se,fe,Te),O&&Se.isNodeMaterial&&O.onUpdateProgram(Se,ta,xt));let bo=!1,yc=!1,Id=!1,tr=ta.getUniforms(),Pr=xt.uniforms;if(ot.useProgram(ta.program)&&(bo=!0,yc=!0,Id=!0),Se.id!==U&&(U=Se.id,yc=!0),xt.needsLights){let ar=xq(E.state.lightProbeGridArray,Te);xt.lightProbeGrid!==ar&&(xt.lightProbeGrid=ar,yc=!0)}if(bo||G!==H){ot.buffers.depth.getReversed()&&H.reversedDepth!==!0&&(H._reversedDepth=!0,H.updateProjectionMatrix()),tr.setValue(oe,"projectionMatrix",H.projectionMatrix),tr.setValue(oe,"viewMatrix",H.matrixWorldInverse);let Dc=tr.map.cameraPosition;Dc!==void 0&&Dc.setValue(oe,Ye.setFromMatrixPosition(H.matrixWorld)),Ni.logarithmicDepthBuffer&&tr.setValue(oe,"logDepthBufFC",2/(Math.log(H.far+1)/Math.LN2)),(Se.isMeshPhongMaterial||Se.isMeshToonMaterial||Se.isMeshLambertMaterial||Se.isMeshBasicMaterial||Se.isMeshStandardMaterial||Se.isShaderMaterial)&&tr.setValue(oe,"isOrthographic",H.isOrthographicCamera===!0),G!==H&&(G=H,yc=!0,Id=!0)}if(xt.needsLights&&(Os.state.directionalShadowMap.length>0&&tr.setValue(oe,"directionalShadowMap",Os.state.directionalShadowMap,B),Os.state.spotShadowMap.length>0&&tr.setValue(oe,"spotShadowMap",Os.state.spotShadowMap,B),Os.state.pointShadowMap.length>0&&tr.setValue(oe,"pointShadowMap",Os.state.pointShadowMap,B)),Te.isSkinnedMesh){tr.setOptional(oe,Te,"bindMatrix"),tr.setOptional(oe,Te,"bindMatrixInverse");let ar=Te.skeleton;ar&&(ar.boneTexture===null&&ar.computeBoneTexture(),tr.setValue(oe,"boneTexture",ar.boneTexture,B))}Te.isBatchedMesh&&(tr.setOptional(oe,Te,"batchingTexture"),tr.setValue(oe,"batchingTexture",Te._matricesTexture,B),tr.setOptional(oe,Te,"batchingIdTexture"),tr.setValue(oe,"batchingIdTexture",Te._indirectTexture,B),tr.setOptional(oe,Te,"batchingColorTexture"),Te._colorsTexture!==null&&tr.setValue(oe,"batchingColorTexture",Te._colorsTexture,B));let Pc=xe.morphAttributes;if((Pc.position!==void 0||Pc.normal!==void 0||Pc.color!==void 0)&&Wt.update(Te,xe,ta),(yc||xt.receiveShadow!==Te.receiveShadow)&&(xt.receiveShadow=Te.receiveShadow,tr.setValue(oe,"receiveShadow",Te.receiveShadow)),(Se.isMeshStandardMaterial||Se.isMeshLambertMaterial||Se.isMeshPhongMaterial)&&Se.envMap===null&&fe.environment!==null&&(Pr.envMapIntensity.value=fe.environmentIntensity),Pr.dfgLUT!==void 0&&(Pr.dfgLUT.value=jte()),yc){if(tr.setValue(oe,"toneMappingExposure",M.toneMappingExposure),xt.needsLights&&bq(Pr,Id),Et&&Se.fog===!0&&ye.refreshFogUniforms(Pr,Et),ye.refreshMaterialUniforms(Pr,Se,Be,Re,E.state.transmissionRenderTarget[H.id]),xt.needsLights&&xt.lightProbeGrid){let ar=xt.lightProbeGrid;Pr.probesSH.value=ar.texture,Pr.probesMin.value.copy(ar.boundingBox.min),Pr.probesMax.value.copy(ar.boundingBox.max),Pr.probesResolution.value.copy(ar.resolution)}Pu.upload(oe,wN(xt),Pr,B)}if(Se.isShaderMaterial&&Se.uniformsNeedUpdate===!0&&(Pu.upload(oe,wN(xt),Pr,B),Se.uniformsNeedUpdate=!1),Se.isSpriteMaterial&&tr.setValue(oe,"center",Te.center),tr.setValue(oe,"modelViewMatrix",Te.modelViewMatrix),tr.setValue(oe,"normalMatrix",Te.normalMatrix),tr.setValue(oe,"modelMatrix",Te.matrixWorld),Se.uniformsGroups!==void 0){let ar=Se.uniformsGroups;for(let Dc=0,Md=ar.length;Dc<Md;Dc++){let BN=ar[Dc];Ae.update(BN,ta),Ae.bind(BN,ta)}}return ta}function bq(H,fe){H.ambientLightColor.needsUpdate=fe,H.lightProbe.needsUpdate=fe,H.directionalLights.needsUpdate=fe,H.directionalLightShadows.needsUpdate=fe,H.pointLights.needsUpdate=fe,H.pointLightShadows.needsUpdate=fe,H.spotLights.needsUpdate=fe,H.spotLightShadows.needsUpdate=fe,H.rectAreaLights.needsUpdate=fe,H.hemisphereLights.needsUpdate=fe}function Iq(H){return H.isMeshLambertMaterial||H.isMeshToonMaterial||H.isMeshPhongMaterial||H.isMeshStandardMaterial||H.isShadowMaterial||H.isShaderMaterial&&H.lights===!0}this.getActiveCubeFace=function(){return V},this.getActiveMipmapLevel=function(){return N},this.getRenderTarget=function(){return F},this.setRenderTargetTextures=function(H,fe,xe){let Se=z.get(H);Se.__autoAllocateDepthBuffer=H.resolveDepthBuffer===!1,Se.__autoAllocateDepthBuffer===!1&&(Se.__useRenderToTexture=!1),z.get(H.texture).__webglTexture=fe,z.get(H.depthTexture).__webglTexture=Se.__autoAllocateDepthBuffer?void 0:xe,Se.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(H,fe){let xe=z.get(H);xe.__webglFramebuffer=fe,xe.__useDefaultFramebuffer=fe===void 0};let Mq=oe.createFramebuffer();this.setRenderTarget=function(H,fe=0,xe=0){F=H,V=fe,N=xe;let Se=null,Te=!1,Et=!1;if(H){let _t=z.get(H);if(_t.__useDefaultFramebuffer!==void 0){ot.bindFramebuffer(oe.FRAMEBUFFER,_t.__webglFramebuffer),ee.copy(H.viewport),j.copy(H.scissor),Z=H.scissorTest,ot.viewport(ee),ot.scissor(j),ot.setScissorTest(Z),U=-1;return}else if(_t.__webglFramebuffer===void 0)B.setupRenderTarget(H);else if(_t.__hasExternalTextures)B.rebindTextures(H,z.get(H.texture).__webglTexture,z.get(H.depthTexture).__webglTexture);else if(H.depthBuffer){let ci=H.depthTexture;if(_t.__boundDepthTexture!==ci){if(ci!==null&&z.has(ci)&&(H.width!==ci.image.width||H.height!==ci.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");B.setupDepthRenderbuffer(H)}}let yt=H.texture;(yt.isData3DTexture||yt.isDataArrayTexture||yt.isCompressedArrayTexture)&&(Et=!0);let Dt=z.get(H).__webglFramebuffer;H.isWebGLCubeRenderTarget?(Array.isArray(Dt[fe])?Se=Dt[fe][xe]:Se=Dt[fe],Te=!0):H.samples>0&&B.useMultisampledRTT(H)===!1?Se=z.get(H).__webglMultisampledFramebuffer:Array.isArray(Dt)?Se=Dt[xe]:Se=Dt,ee.copy(H.viewport),j.copy(H.scissor),Z=H.scissorTest}else ee.copy(re).multiplyScalar(Be).floor(),j.copy(de).multiplyScalar(Be).floor(),Z=De;if(xe!==0&&(Se=Mq),ot.bindFramebuffer(oe.FRAMEBUFFER,Se)&&ot.drawBuffers(H,Se),ot.viewport(ee),ot.scissor(j),ot.setScissorTest(Z),Te){let _t=z.get(H.texture);oe.framebufferTexture2D(oe.FRAMEBUFFER,oe.COLOR_ATTACHMENT0,oe.TEXTURE_CUBE_MAP_POSITIVE_X+fe,_t.__webglTexture,xe)}else if(Et){let _t=fe;for(let yt=0;yt<H.textures.length;yt++){let Dt=z.get(H.textures[yt]);oe.framebufferTextureLayer(oe.FRAMEBUFFER,oe.COLOR_ATTACHMENT0+yt,Dt.__webglTexture,xe,_t)}}else if(H!==null&&xe!==0){let _t=z.get(H.texture);oe.framebufferTexture2D(oe.FRAMEBUFFER,oe.COLOR_ATTACHMENT0,oe.TEXTURE_2D,_t.__webglTexture,xe)}U=-1},this.readRenderTargetPixels=function(H,fe,xe,Se,Te,Et,Rt,_t=0){if(!(H&&H.isWebGLRenderTarget)){Bt("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let yt=z.get(H).__webglFramebuffer;if(H.isWebGLCubeRenderTarget&&Rt!==void 0&&(yt=yt[Rt]),yt){ot.bindFramebuffer(oe.FRAMEBUFFER,yt);try{let Dt=H.textures[_t],ci=Dt.format,ui=Dt.type;if(H.textures.length>1&&oe.readBuffer(oe.COLOR_ATTACHMENT0+_t),!Ni.textureFormatReadable(ci)){Bt("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!Ni.textureTypeReadable(ui)){Bt("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}fe>=0&&fe<=H.width-Se&&xe>=0&&xe<=H.height-Te&&oe.readPixels(fe,xe,Se,Te,Q.convert(ci),Q.convert(ui),Et)}finally{let Dt=F!==null?z.get(F).__webglFramebuffer:null;ot.bindFramebuffer(oe.FRAMEBUFFER,Dt)}}},this.readRenderTargetPixelsAsync=async function(H,fe,xe,Se,Te,Et,Rt,_t=0){if(!(H&&H.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let yt=z.get(H).__webglFramebuffer;if(H.isWebGLCubeRenderTarget&&Rt!==void 0&&(yt=yt[Rt]),yt)if(fe>=0&&fe<=H.width-Se&&xe>=0&&xe<=H.height-Te){ot.bindFramebuffer(oe.FRAMEBUFFER,yt);let Dt=H.textures[_t],ci=Dt.format,ui=Dt.type;if(H.textures.length>1&&oe.readBuffer(oe.COLOR_ATTACHMENT0+_t),!Ni.textureFormatReadable(ci))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Ni.textureTypeReadable(ui))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let Ot=oe.createBuffer();oe.bindBuffer(oe.PIXEL_PACK_BUFFER,Ot),oe.bufferData(oe.PIXEL_PACK_BUFFER,Et.byteLength,oe.STREAM_READ),oe.readPixels(fe,xe,Se,Te,Q.convert(ci),Q.convert(ui),0);let qi=F!==null?z.get(F).__webglFramebuffer:null;ot.bindFramebuffer(oe.FRAMEBUFFER,qi);let yr=oe.fenceSync(oe.SYNC_GPU_COMMANDS_COMPLETE,0);return oe.flush(),await BF(oe,yr,4),oe.bindBuffer(oe.PIXEL_PACK_BUFFER,Ot),oe.getBufferSubData(oe.PIXEL_PACK_BUFFER,0,Et),oe.deleteBuffer(Ot),oe.deleteSync(yr),Et}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(H,fe=null,xe=0){let Se=Math.pow(2,-xe),Te=Math.floor(H.image.width*Se),Et=Math.floor(H.image.height*Se),Rt=fe!==null?fe.x:0,_t=fe!==null?fe.y:0;B.setTexture2D(H,0),oe.copyTexSubImage2D(oe.TEXTURE_2D,xe,0,0,Rt,_t,Te,Et),ot.unbindTexture()};let Cq=oe.createFramebuffer(),yq=oe.createFramebuffer();this.copyTextureToTexture=function(H,fe,xe=null,Se=null,Te=0,Et=0){let Rt,_t,yt,Dt,ci,ui,Ot,qi,yr,br=H.isCompressedTexture?H.mipmaps[Et]:H.image;if(xe!==null)Rt=xe.max.x-xe.min.x,_t=xe.max.y-xe.min.y,yt=xe.isBox3?xe.max.z-xe.min.z:1,Dt=xe.min.x,ci=xe.min.y,ui=xe.isBox3?xe.min.z:0;else{let Pr=Math.pow(2,-Te);Rt=Math.floor(br.width*Pr),_t=Math.floor(br.height*Pr),H.isDataArrayTexture?yt=br.depth:H.isData3DTexture?yt=Math.floor(br.depth*Pr):yt=1,Dt=0,ci=0,ui=0}Se!==null?(Ot=Se.x,qi=Se.y,yr=Se.z):(Ot=0,qi=0,yr=0);let er=Q.convert(fe.format),Rn=Q.convert(fe.type),xt;fe.isData3DTexture?(B.setTexture3D(fe,0),xt=oe.TEXTURE_3D):fe.isDataArrayTexture||fe.isCompressedArrayTexture?(B.setTexture2DArray(fe,0),xt=oe.TEXTURE_2D_ARRAY):(B.setTexture2D(fe,0),xt=oe.TEXTURE_2D),ot.activeTexture(oe.TEXTURE0),ot.pixelStorei(oe.UNPACK_FLIP_Y_WEBGL,fe.flipY),ot.pixelStorei(oe.UNPACK_PREMULTIPLY_ALPHA_WEBGL,fe.premultiplyAlpha),ot.pixelStorei(oe.UNPACK_ALIGNMENT,fe.unpackAlignment);let Os=ot.getParameter(oe.UNPACK_ROW_LENGTH),wi=ot.getParameter(oe.UNPACK_IMAGE_HEIGHT),ta=ot.getParameter(oe.UNPACK_SKIP_PIXELS),bo=ot.getParameter(oe.UNPACK_SKIP_ROWS),yc=ot.getParameter(oe.UNPACK_SKIP_IMAGES);ot.pixelStorei(oe.UNPACK_ROW_LENGTH,br.width),ot.pixelStorei(oe.UNPACK_IMAGE_HEIGHT,br.height),ot.pixelStorei(oe.UNPACK_SKIP_PIXELS,Dt),ot.pixelStorei(oe.UNPACK_SKIP_ROWS,ci),ot.pixelStorei(oe.UNPACK_SKIP_IMAGES,ui);let Id=H.isDataArrayTexture||H.isData3DTexture,tr=fe.isDataArrayTexture||fe.isData3DTexture;if(H.isDepthTexture){let Pr=z.get(H),Pc=z.get(fe),ar=z.get(Pr.__renderTarget),Dc=z.get(Pc.__renderTarget);ot.bindFramebuffer(oe.READ_FRAMEBUFFER,ar.__webglFramebuffer),ot.bindFramebuffer(oe.DRAW_FRAMEBUFFER,Dc.__webglFramebuffer);for(let Md=0;Md<yt;Md++)Id&&(oe.framebufferTextureLayer(oe.READ_FRAMEBUFFER,oe.COLOR_ATTACHMENT0,z.get(H).__webglTexture,Te,ui+Md),oe.framebufferTextureLayer(oe.DRAW_FRAMEBUFFER,oe.COLOR_ATTACHMENT0,z.get(fe).__webglTexture,Et,yr+Md)),oe.blitFramebuffer(Dt,ci,Rt,_t,Ot,qi,Rt,_t,oe.DEPTH_BUFFER_BIT,oe.NEAREST);ot.bindFramebuffer(oe.READ_FRAMEBUFFER,null),ot.bindFramebuffer(oe.DRAW_FRAMEBUFFER,null)}else if(Te!==0||H.isRenderTargetTexture||z.has(H)){let Pr=z.get(H),Pc=z.get(fe);ot.bindFramebuffer(oe.READ_FRAMEBUFFER,Cq),ot.bindFramebuffer(oe.DRAW_FRAMEBUFFER,yq);for(let ar=0;ar<yt;ar++)Id?oe.framebufferTextureLayer(oe.READ_FRAMEBUFFER,oe.COLOR_ATTACHMENT0,Pr.__webglTexture,Te,ui+ar):oe.framebufferTexture2D(oe.READ_FRAMEBUFFER,oe.COLOR_ATTACHMENT0,oe.TEXTURE_2D,Pr.__webglTexture,Te),tr?oe.framebufferTextureLayer(oe.DRAW_FRAMEBUFFER,oe.COLOR_ATTACHMENT0,Pc.__webglTexture,Et,yr+ar):oe.framebufferTexture2D(oe.DRAW_FRAMEBUFFER,oe.COLOR_ATTACHMENT0,oe.TEXTURE_2D,Pc.__webglTexture,Et),Te!==0?oe.blitFramebuffer(Dt,ci,Rt,_t,Ot,qi,Rt,_t,oe.COLOR_BUFFER_BIT,oe.NEAREST):tr?oe.copyTexSubImage3D(xt,Et,Ot,qi,yr+ar,Dt,ci,Rt,_t):oe.copyTexSubImage2D(xt,Et,Ot,qi,Dt,ci,Rt,_t);ot.bindFramebuffer(oe.READ_FRAMEBUFFER,null),ot.bindFramebuffer(oe.DRAW_FRAMEBUFFER,null)}else tr?H.isDataTexture||H.isData3DTexture?oe.texSubImage3D(xt,Et,Ot,qi,yr,Rt,_t,yt,er,Rn,br.data):fe.isCompressedArrayTexture?oe.compressedTexSubImage3D(xt,Et,Ot,qi,yr,Rt,_t,yt,er,br.data):oe.texSubImage3D(xt,Et,Ot,qi,yr,Rt,_t,yt,er,Rn,br):H.isDataTexture?oe.texSubImage2D(oe.TEXTURE_2D,Et,Ot,qi,Rt,_t,er,Rn,br.data):H.isCompressedTexture?oe.compressedTexSubImage2D(oe.TEXTURE_2D,Et,Ot,qi,br.width,br.height,er,br.data):oe.texSubImage2D(oe.TEXTURE_2D,Et,Ot,qi,Rt,_t,er,Rn,br);ot.pixelStorei(oe.UNPACK_ROW_LENGTH,Os),ot.pixelStorei(oe.UNPACK_IMAGE_HEIGHT,wi),ot.pixelStorei(oe.UNPACK_SKIP_PIXELS,ta),ot.pixelStorei(oe.UNPACK_SKIP_ROWS,bo),ot.pixelStorei(oe.UNPACK_SKIP_IMAGES,yc),Et===0&&fe.generateMipmaps&&oe.generateMipmap(xt),ot.unbindTexture()},this.initRenderTarget=function(H){z.get(H).__webglFramebuffer===void 0&&B.setupRenderTarget(H)},this.initTexture=function(H){H.isCubeTexture?B.setTextureCube(H,0):H.isData3DTexture?B.setTexture3D(H,0):H.isDataArrayTexture||H.isCompressedArrayTexture?B.setTexture2DArray(H,0):B.setTexture2D(H,0),ot.unbindTexture()},this.resetState=function(){V=0,N=0,F=null,ot.reset(),Le.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Ha}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=oi._getDrawingBufferColorSpace(e),t.unpackColorSpace=oi._getUnpackColorSpace()}}});function Zte(n){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(n.pointerId),this.domElement.ownerDocument.addEventListener("pointermove",this._onPointerMove),this.domElement.ownerDocument.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(n)&&(this._addPointer(n),n.pointerType==="touch"?this._onTouchStart(n):this._onMouseDown(n),this._cursorStyle==="grab"&&(this.domElement.style.cursor="grabbing")))}function Qte(n){this.enabled!==!1&&(n.pointerType==="touch"?this._onTouchMove(n):this._onMouseMove(n))}function $te(n){switch(this._removePointer(n),this._pointers.length){case 0:this.domElement.releasePointerCapture(n.pointerId),this.domElement.ownerDocument.removeEventListener("pointermove",this._onPointerMove),this.domElement.ownerDocument.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(S1),this.state=$i.NONE,this._cursorStyle==="grab"&&(this.domElement.style.cursor="grab");break;case 1:let e=this._pointers[0],t=this._pointerPositions[e];this._onTouchStart({pointerId:e,pageX:t.x,pageY:t.y});break}}function Jte(n){let e;switch(n.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=-1}switch(e){case jc.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(n),this.state=$i.DOLLY;break;case jc.ROTATE:if(n.ctrlKey||n.metaKey||n.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(n),this.state=$i.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(n),this.state=$i.ROTATE}break;case jc.PAN:if(n.ctrlKey||n.metaKey||n.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(n),this.state=$i.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(n),this.state=$i.PAN}break;default:this.state=$i.NONE}this.state!==$i.NONE&&this.dispatchEvent(EI)}function eie(n){switch(this.state){case $i.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(n);break;case $i.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(n);break;case $i.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(n);break}}function tie(n){this.enabled===!1||this.enableZoom===!1||this.state!==$i.NONE||(n.preventDefault(),this.dispatchEvent(EI),this._handleMouseWheel(this._customWheelEvent(n)),this.dispatchEvent(S1))}function iie(n){this.enabled!==!1&&this._handleKeyDown(n)}function rie(n){switch(this._trackPointer(n),this._pointers.length){case 1:switch(this.touches.ONE){case qc.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(n),this.state=$i.TOUCH_ROTATE;break;case qc.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(n),this.state=$i.TOUCH_PAN;break;default:this.state=$i.NONE}break;case 2:switch(this.touches.TWO){case qc.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(n),this.state=$i.TOUCH_DOLLY_PAN;break;case qc.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(n),this.state=$i.TOUCH_DOLLY_ROTATE;break;default:this.state=$i.NONE}break;default:this.state=$i.NONE}this.state!==$i.NONE&&this.dispatchEvent(EI)}function nie(n){switch(this._trackPointer(n),this.state){case $i.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(n),this.update();break;case $i.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(n),this.update();break;case $i.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(n),this.update();break;case $i.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(n),this.update();break;default:this.state=$i.NONE}}function sie(n){this.enabled!==!1&&n.preventDefault()}function aie(n){n.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function oie(n){n.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}var v1,EI,S1,IS,E1,qte,Jr,_s,$i,vI,MS,T1=C(()=>{Xs();v1={type:"change"},EI={type:"start"},S1={type:"end"},IS=new Oo,E1=new ca,qte=Math.cos(70*T_.DEG2RAD),Jr=new ne,_s=2*Math.PI,$i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},vI=1e-6,MS=class extends f_{constructor(e,t=null){super(e,t),this.state=$i.NONE,this.target=new ne,this.cursor=new ne,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:jc.ROTATE,MIDDLE:jc.DOLLY,RIGHT:jc.PAN},this.touches={ONE:qc.ROTATE,TWO:qc.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._cursorStyle="auto",this._domElementKeyEvents=null,this._lastPosition=new ne,this._lastQuaternion=new Zr,this._lastTargetPosition=new ne,this._quat=new Zr().setFromUnitVectors(e.up,new ne(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Tu,this._sphericalDelta=new Tu,this._scale=1,this._panOffset=new ne,this._rotateStart=new It,this._rotateEnd=new It,this._rotateDelta=new It,this._panStart=new It,this._panEnd=new It,this._panDelta=new It,this._dollyStart=new It,this._dollyEnd=new It,this._dollyDelta=new It,this._dollyDirection=new ne,this._mouse=new It,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=Qte.bind(this),this._onPointerDown=Zte.bind(this),this._onPointerUp=$te.bind(this),this._onContextMenu=sie.bind(this),this._onMouseWheel=tie.bind(this),this._onKeyDown=iie.bind(this),this._onTouchStart=rie.bind(this),this._onTouchMove=nie.bind(this),this._onMouseDown=Jte.bind(this),this._onMouseMove=eie.bind(this),this._interceptControlDown=aie.bind(this),this._interceptControlUp=oie.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}set cursorStyle(e){this._cursorStyle=e,e==="grab"?this.domElement.style.cursor="grab":this.domElement.style.cursor="auto"}get cursorStyle(){return this._cursorStyle}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.ownerDocument.removeEventListener("pointermove",this._onPointerMove),this.domElement.ownerDocument.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction=""}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(v1),this.update(),this.state=$i.NONE}pan(e,t){this._pan(e,t),this.update()}dollyIn(e){this._dollyIn(e),this.update()}dollyOut(e){this._dollyOut(e),this.update()}rotateLeft(e){this._rotateLeft(e),this.update()}rotateUp(e){this._rotateUp(e),this.update()}update(e=null){let t=this.object.position;Jr.copy(t).sub(this.target),Jr.applyQuaternion(this._quat),this._spherical.setFromVector3(Jr),this.autoRotate&&this.state===$i.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,r=this.maxAzimuthAngle;isFinite(i)&&isFinite(r)&&(i<-Math.PI?i+=_s:i>Math.PI&&(i-=_s),r<-Math.PI?r+=_s:r>Math.PI&&(r-=_s),i<=r?this._spherical.theta=Math.max(i,Math.min(r,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+r)/2?Math.max(i,this._spherical.theta):Math.min(r,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let s=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{let a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),s=a!=this._spherical.radius}if(Jr.setFromSpherical(this._spherical),Jr.applyQuaternion(this._quatInverse),t.copy(this.target).add(Jr),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){let o=Jr.length();a=this._clampDistance(o*this._scale);let l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),s=!!l}else if(this.object.isOrthographicCamera){let o=new ne(this._mouse.x,this._mouse.y,0);o.unproject(this.object);let l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),s=l!==this.object.zoom;let c=new ne(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=Jr.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(IS.origin.copy(this.object.position),IS.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(IS.direction))<qte?this.object.lookAt(this.target):(E1.setFromNormalAndCoplanarPoint(this.object.up,this.target),IS.intersectPlane(E1,this.target))))}else if(this.object.isOrthographicCamera){let a=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),a!==this.object.zoom&&(this.object.updateProjectionMatrix(),s=!0)}return this._scale=1,this._performCursorZoom=!1,s||this._lastPosition.distanceToSquared(this.object.position)>vI||8*(1-this._lastQuaternion.dot(this.object.quaternion))>vI||this._lastTargetPosition.distanceToSquared(this.target)>vI?(this.dispatchEvent(v1),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?_s/60*this.autoRotateSpeed*e:_s/60/60*this.autoRotateSpeed}_getZoomScale(e){let t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){Jr.setFromMatrixColumn(t,0),Jr.multiplyScalar(-e),this._panOffset.add(Jr)}_panUp(e,t){this.screenSpacePanning===!0?Jr.setFromMatrixColumn(t,1):(Jr.setFromMatrixColumn(t,0),Jr.crossVectors(this.object.up,Jr)),Jr.multiplyScalar(e),this._panOffset.add(Jr)}_pan(e,t){let i=this.domElement;if(this.object.isPerspectiveCamera){let r=this.object.position;Jr.copy(r).sub(this.target);let s=Jr.length();s*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*s/i.clientHeight,this.object.matrix),this._panUp(2*t*s/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;let i=this.domElement.getBoundingClientRect(),r=e-i.left,s=t-i.top,a=i.width,o=i.height;this._mouse.x=r/a*2-1,this._mouse.y=-(s/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);let t=this.domElement;this._rotateLeft(_s*this._rotateDelta.x/t.clientHeight),this._rotateUp(_s*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(_s*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-_s*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(_s*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-_s*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{let t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._rotateStart.set(i,r)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{let t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panStart.set(i,r)}}_handleTouchStartDolly(e){let t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this._dollyStart.set(0,s)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{let i=this._getSecondPointerPosition(e),r=.5*(e.pageX+i.x),s=.5*(e.pageY+i.y);this._rotateEnd.set(r,s)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);let t=this.domElement;this._rotateLeft(_s*this._rotateDelta.x/t.clientHeight),this._rotateUp(_s*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{let t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panEnd.set(i,r)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){let t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this._dollyEnd.set(0,s),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);let a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId){this._pointers.splice(t,1);return}}_isTrackingPointer(e){for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId)return!0;return!1}_trackPointer(e){let t=this._pointerPositions[e.pointerId];t===void 0&&(t=new It,this._pointerPositions[e.pointerId]=t),t.set(e.pageX,e.pageY)}_getSecondPointerPosition(e){let t=e.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[t]}_customWheelEvent(e){let t=e.deltaMode,i={clientX:e.clientX,clientY:e.clientY,deltaY:e.deltaY};switch(t){case 1:i.deltaY*=16;break;case 2:i.deltaY*=100;break}return e.ctrlKey&&!this._controlActive&&(i.deltaY*=10),i}}});function Ou(n){return new i_({color:0,emissive:16777215,emissiveIntensity:n})}var CS,A1=C(()=>{Xs();CS=class extends mh{constructor(){super(),this.name="RoomEnvironment",this.position.y=-3.5;let e=new Xc;e.deleteAttribute("uv");let t=new Cn({side:pn}),i=new Cn,r=new Ka(16777215,900,28,2);r.position.set(.418,16.199,.3),this.add(r);let s=new ri(e,t);s.position.set(-.757,13.219,.717),s.scale.set(31.713,28.305,28.591),this.add(s);let a=new _h(e,i,6),o=new 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ri(e,Ou(50));c.position.set(-16.109,18.021,-8.207),c.scale.set(.1,2.425,2.751),this.add(c);let f=new ri(e,Ou(17));f.position.set(14.904,12.198,-1.832),f.scale.set(.15,4.265,6.331),this.add(f);let h=new ri(e,Ou(43));h.position.set(-.462,8.89,14.52),h.scale.set(4.38,5.441,.088),this.add(h);let d=new ri(e,Ou(20));d.position.set(3.235,11.486,-12.541),d.scale.set(2.5,2,.1),this.add(d);let u=new ri(e,Ou(100));u.position.set(0,20,0),u.scale.set(1,.1,1),this.add(u)}dispose(){let e=new Set;this.traverse(t=>{t.isMesh&&(e.add(t.geometry),e.add(t.material))});for(let t of e)t.dispose()}}});var yS,SI,x1=C(()=>{Xs();yS=class extends cn{constructor(e){super(e)}load(e,t,i,r){let s=this,a=this.path===""?ja.extractUrlBase(e):this.path,o=new ms(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(l){try{t(s.parse(l,a))}catch(c){r?r(c):console.error(c),s.manager.itemError(e)}},i,r)}setMaterialOptions(e){return this.materialOptions=e,this}parse(e,t){let i=e.split(`
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this.crossOrigin=e,this}setManager(e){this.manager=e}setMaterials(e){this.materialsInfo=this.convert(e),this.materials={},this.materialsArray=[],this.nameLookup={}}convert(e){if(!this.options)return e;let t={};for(let i in e){let r=e[i],s={};t[i]=s;for(let a in r){let o=!0,l=r[a],c=a.toLowerCase();switch(c){case"kd":case"ka":case"ks":this.options&&this.options.normalizeRGB&&(l=[l[0]/255,l[1]/255,l[2]/255]),this.options&&this.options.ignoreZeroRGBs&&l[0]===0&&l[1]===0&&l[2]===0&&(o=!1);break;default:break}o&&(s[c]=l)}}return t}preload(){for(let e in this.materialsInfo)this.create(e)}getIndex(e){return this.nameLookup[e]}getAsArray(){let e=0;for(let t in this.materialsInfo)this.materialsArray[e]=this.create(t),this.nameLookup[t]=e,e++;return this.materialsArray}create(e){return this.materials[e]===void 0&&this.createMaterial_(e),this.materials[e]}createMaterial_(e){let t=this,i=this.materialsInfo[e],r={name:e,side:this.side};function s(o,l){return typeof l!="string"||l===""?"":/^https?:\/\//i.test(l)?l:o+l}function a(o,l){if(r[o])return;let c=t.getTextureParams(l,r),f=t.loadTexture(s(t.baseUrl,c.url));f.repeat.copy(c.scale),f.offset.copy(c.offset),f.wrapS=t.wrap,f.wrapT=t.wrap,(o==="map"||o==="emissiveMap")&&(f.colorSpace=Fi),r[o]=f}for(let o in i){let l=i[o],c;if(l!=="")switch(o.toLowerCase()){case"kd":r.color=oi.colorSpaceToWorking(new ft().fromArray(l),Fi);break;case"ks":r.specular=oi.colorSpaceToWorking(new ft().fromArray(l),Fi);break;case"ke":r.emissive=oi.colorSpaceToWorking(new ft().fromArray(l),Fi);break;case"map_kd":a("map",l);break;case"map_ks":a("specularMap",l);break;case"map_ke":a("emissiveMap",l);break;case"norm":a("normalMap",l);break;case"map_bump":case"bump":a("bumpMap",l);break;case"disp":a("displacementMap",l);break;case"map_d":a("alphaMap",l),r.transparent=!0;break;case"ns":r.shininess=parseFloat(l);break;case"d":c=parseFloat(l),c<1&&(r.opacity=c,r.transparent=!0);break;case"tr":c=parseFloat(l),this.options&&this.options.invertTrProperty&&(c=1-c),c>0&&(r.opacity=1-c,r.transparent=!0);break;default:break}}return this.materials[e]=new vh(r),this.materials[e]}getTextureParams(e,t){let i={scale:new It(1,1),offset:new It(0,0)},r=e.split(/\s+/),s;return s=r.indexOf("-bm"),s>=0&&(t.bumpScale=parseFloat(r[s+1]),r.splice(s,2)),s=r.indexOf("-mm"),s>=0&&(t.displacementBias=parseFloat(r[s+1]),t.displacementScale=parseFloat(r[s+2]),r.splice(s,3)),s=r.indexOf("-s"),s>=0&&(i.scale.set(parseFloat(r[s+1]),parseFloat(r[s+2])),r.splice(s,4)),s=r.indexOf("-o"),s>=0&&(i.offset.set(parseFloat(r[s+1]),parseFloat(r[s+2])),r.splice(s,4)),i.url=r.join(" ").trim(),i}loadTexture(e,t,i,r,s){let a=this.manager!==void 0?this.manager:ES,o=a.getHandler(e);o===null&&(o=new Sh(a)),o.setCrossOrigin&&o.setCrossOrigin(this.crossOrigin);let l=o.load(e,i,r,s);return t!==void 0&&(l.mapping=t),l}}});function die(){let n={objects:[],object:{},vertices:[],normals:[],colors:[],uvs:[],materials:{},materialLibraries:[],startObject:function(e,t){if(this.object&&this.object.fromDeclaration===!1){this.object.name=e,this.object.fromDeclaration=t!==!1;return}let i=this.object&&typeof this.object.currentMaterial=="function"?this.object.currentMaterial():void 0;if(this.object&&typeof this.object._finalize=="function"&&this.object._finalize(!0),this.object={name:e||"",fromDeclaration:t!==!1,geometry:{vertices:[],normals:[],colors:[],uvs:[],hasUVIndices:!1},materials:[],smooth:!0,startMaterial:function(r,s){let a=this._finalize(!1);a&&(a.inherited||a.groupCount<=0)&&this.materials.splice(a.index,1);let o={index:this.materials.length,name:r||"",mtllib:Array.isArray(s)&&s.length>0?s[s.length-1]:"",smooth:a!==void 0?a.smooth:this.smooth,groupStart:a!==void 0?a.groupEnd:0,groupEnd:-1,groupCount:-1,inherited:!1,clone:function(l){let c={index:typeof l=="number"?l:this.index,name:this.name,mtllib:this.mtllib,smooth:this.smooth,groupStart:0,groupEnd:-1,groupCount:-1,inherited:!1};return c.clone=this.clone.bind(c),c}};return this.materials.push(o),o},currentMaterial:function(){if(this.materials.length>0)return this.materials[this.materials.length-1]},_finalize:function(r){let s=this.currentMaterial();if(s&&s.groupEnd===-1&&(s.groupEnd=this.geometry.vertices.length/3,s.groupCount=s.groupEnd-s.groupStart,s.inherited=!1),r&&this.materials.length>1)for(let a=this.materials.length-1;a>=0;a--)this.materials[a].groupCount<=0&&this.materials.splice(a,1);return r&&this.materials.length===0&&this.materials.push({name:"",smooth:this.smooth}),s}},i&&i.name&&typeof i.clone=="function"){let r=i.clone(0);r.inherited=!0,this.object.materials.push(r)}this.objects.push(this.object)},finalize:function(){this.object&&typeof this.object._finalize=="function"&&this.object._finalize(!0)},parseVertexIndex:function(e,t){let i=parseInt(e,10);return(i>=0?i-1:i+t/3)*3},parseNormalIndex:function(e,t){let i=parseInt(e,10);return(i>=0?i-1:i+t/3)*3},parseUVIndex:function(e,t){let i=parseInt(e,10);return(i>=0?i-1:i+t/2)*2},addVertex:function(e,t,i){let r=this.vertices,s=this.object.geometry.vertices;s.push(r[e+0],r[e+1],r[e+2]),s.push(r[t+0],r[t+1],r[t+2]),s.push(r[i+0],r[i+1],r[i+2])},addVertexPoint:function(e){let t=this.vertices;this.object.geometry.vertices.push(t[e+0],t[e+1],t[e+2])},addVertexLine:function(e){let t=this.vertices;this.object.geometry.vertices.push(t[e+0],t[e+1],t[e+2])},addNormal:function(e,t,i){let r=this.normals,s=this.object.geometry.normals;s.push(r[e+0],r[e+1],r[e+2]),s.push(r[t+0],r[t+1],r[t+2]),s.push(r[i+0],r[i+1],r[i+2])},addFaceNormal:function(e,t,i){let r=this.vertices,s=this.object.geometry.normals;b1.fromArray(r,e),TI.fromArray(r,t),I1.fromArray(r,i),ma.subVectors(I1,TI),M1.subVectors(b1,TI),ma.cross(M1),ma.normalize(),s.push(ma.x,ma.y,ma.z),s.push(ma.x,ma.y,ma.z),s.push(ma.x,ma.y,ma.z)},addColor:function(e,t,i){let r=this.colors,s=this.object.geometry.colors;r[e]!==void 0&&s.push(r[e+0],r[e+1],r[e+2]),r[t]!==void 0&&s.push(r[t+0],r[t+1],r[t+2]),r[i]!==void 0&&s.push(r[i+0],r[i+1],r[i+2])},addUV:function(e,t,i){let r=this.uvs,s=this.object.geometry.uvs;s.push(r[e+0],r[e+1]),s.push(r[t+0],r[t+1]),s.push(r[i+0],r[i+1])},addDefaultUV:function(){let e=this.object.geometry.uvs;e.push(0,0),e.push(0,0),e.push(0,0)},addUVLine:function(e){let t=this.uvs;this.object.geometry.uvs.push(t[e+0],t[e+1])},addFace:function(e,t,i,r,s,a,o,l,c){let f=this.vertices.length,h=this.parseVertexIndex(e,f),d=this.parseVertexIndex(t,f),u=this.parseVertexIndex(i,f);if(this.addVertex(h,d,u),this.addColor(h,d,u),o!==void 0&&o!==""){let m=this.normals.length;h=this.parseNormalIndex(o,m),d=this.parseNormalIndex(l,m),u=this.parseNormalIndex(c,m),this.addNormal(h,d,u)}else this.addFaceNormal(h,d,u);if(r!==void 0&&r!==""){let m=this.uvs.length;h=this.parseUVIndex(r,m),d=this.parseUVIndex(s,m),u=this.parseUVIndex(a,m),this.addUV(h,d,u),this.object.geometry.hasUVIndices=!0}else this.addDefaultUV()},addPointGeometry:function(e){this.object.geometry.type="Points";let t=this.vertices.length;for(let i=0,r=e.length;i<r;i++){let s=this.parseVertexIndex(e[i],t);this.addVertexPoint(s),this.addColor(s)}},addLineGeometry:function(e,t){this.object.geometry.type="Line";let i=this.vertices.length,r=this.uvs.length;for(let s=0,a=e.length;s<a;s++)this.addVertexLine(this.parseVertexIndex(e[s],i));for(let s=0,a=t.length;s<a;s++)this.addUVLine(this.parseUVIndex(t[s],r))}};return n.startObject("",!1),n}var lie,cie,fie,hie,R1,b1,TI,I1,M1,ma,PS,DS,C1=C(()=>{Xs();lie=/^[og]\s*(.+)?/,cie=/^mtllib /,fie=/^usemtl /,hie=/^usemap /,R1=/\s+/,b1=new ne,TI=new ne,I1=new ne,M1=new ne,ma=new ne,PS=new ft;DS=class extends cn{constructor(e){super(e),this.materials=null}load(e,t,i,r){let s=this,a=new ms(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(o){try{t(s.parse(o))}catch(l){r?r(l):console.error(l),s.manager.itemError(e)}},i,r)}setMaterials(e){return this.materials=e,this}parse(e){let t=new die;e.indexOf(`\r
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i=e.attributes,r=[];function s(a,o){return t.getDependency("accessor",a).then(function(l){n.setAttribute(o,l)})}for(let a in i){let o=qI[a]||a.toLowerCase();o in n.attributes||r.push(s(i[a],o))}if(e.indices!==void 0&&!n.index){let a=t.getDependency("accessor",e.indices).then(function(o){n.setIndex(o)});r.push(a)}return oi.workingColorSpace!==Kn&&"COLOR_0"in i&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${oi.workingColorSpace}" not supported.`),Xo(n,e),Aie(n,e,t),Promise.all(r).then(function(){return e.targets!==void 0?gie(n,e.targets,t):n})}var NS,Ei,MI,CI,yI,PI,DI,LI,OI,NI,wI,FI,BI,UI,VI,GI,kI,WI,wS,HI,V1,b_,w1,zI,XI,YI,KI,FS,mie,jI,pa,Nu,F1,B1,RI,qI,ef,pie,bI,Tie,QI,G1=C(()=>{Xs();D1();N1();NS=class extends cn{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new PI(t)}),this.register(function(t){return new DI(t)}),this.register(function(t){return new GI(t)}),this.register(function(t){return new kI(t)}),this.register(function(t){return new WI(t)}),this.register(function(t){return new OI(t)}),this.register(function(t){return new NI(t)}),this.register(function(t){return new wI(t)}),this.register(function(t){return new FI(t)}),this.register(function(t){return new yI(t)}),this.register(function(t){return new BI(t)}),this.register(function(t){return new LI(t)}),this.register(function(t){return new VI(t)}),this.register(function(t){return new UI(t)}),this.register(function(t){return new MI(t)}),this.register(function(t){return new wS(t,Ei.EXT_MESHOPT_COMPRESSION)}),this.register(function(t){return new wS(t,Ei.KHR_MESHOPT_COMPRESSION)}),this.register(function(t){return new HI(t)})}load(e,t,i,r){let s=this,a;if(this.resourcePath!=="")a=this.resourcePath;else if(this.path!==""){let c=ja.extractUrlBase(e);a=ja.resolveURL(c,this.path)}else a=ja.extractUrlBase(e);this.manager.itemStart(e);let o=function(c){r?r(c):console.error(c),s.manager.itemError(e),s.manager.itemEnd(e)},l=new ms(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){try{s.parse(c,a,function(f){t(f),s.manager.itemEnd(e)},o)}catch(f){o(f)}},i,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,i,r){let s,a={},o={},l=new TextDecoder;if(typeof e=="string")s=JSON.parse(e);else if(e instanceof ArrayBuffer)if(l.decode(new Uint8Array(e,0,4))===V1){try{a[Ei.KHR_BINARY_GLTF]=new zI(e)}catch(h){r&&r(h);return}s=JSON.parse(a[Ei.KHR_BINARY_GLTF].content)}else 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0&&console.warn('THREE.GLTFLoader: Unknown extension "'+h+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(i,r)}parseAsync(e,t){let i=this;return new Promise(function(r,s){i.parse(e,t,r,s)})}};Ei={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",KHR_MESHOPT_COMPRESSION:"KHR_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"},MI=class{constructor(e){this.parser=e,this.name=Ei.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let i=0,r=t.length;i<r;i++){let s=t[i];s.extensions&&s.extensions[this.name]&&s.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,s.extensions[this.name].light)}}_loadLight(e){let t=this.parser,i="light:"+e,r=t.cache.get(i);if(r)return r;let s=t.json,l=((s.extensions&&s.extensions[this.name]||{}).lights||[])[e],c,f=new ft(16777215);l.color!==void 0&&f.setRGB(l.color[0],l.color[1],l.color[2],Kn);let h=l.range!==void 0?l.range:0;switch(l.type){case"directional":c=new Go(f),c.target.position.set(0,0,-1),c.add(c.target);break;case"point":c=new Ka(f),c.distance=h;break;case"spot":c=new Pl(f),c.distance=h,l.spot=l.spot||{},l.spot.innerConeAngle=l.spot.innerConeAngle!==void 0?l.spot.innerConeAngle:0,l.spot.outerConeAngle=l.spot.outerConeAngle!==void 0?l.spot.outerConeAngle:Math.PI/4,c.angle=l.spot.outerConeAngle,c.penumbra=1-l.spot.innerConeAngle/l.spot.outerConeAngle,c.target.position.set(0,0,-1),c.add(c.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+l.type)}return c.position.set(0,0,0),Xo(c,l),l.intensity!==void 0&&(c.intensity=l.intensity),c.name=t.createUniqueName(l.name||"light_"+e),r=Promise.resolve(c),t.cache.add(i,r),r}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){let t=this,i=this.parser,s=i.json.nodes[e],o=(s.extensions&&s.extensions[this.name]||{}).light;return o===void 0?null:this._loadLight(o).then(function(l){return i._getNodeRef(t.cache,o,l)})}},CI=class{constructor(){this.name=Ei.KHR_MATERIALS_UNLIT}getMaterialType(){return jn}extendParams(e,t,i){let r=[];e.color=new ft(1,1,1),e.opacity=1;let s=t.pbrMetallicRoughness;if(s){if(Array.isArray(s.baseColorFactor)){let a=s.baseColorFactor;e.color.setRGB(a[0],a[1],a[2],Kn),e.opacity=a[3]}s.baseColorTexture!==void 0&&r.push(i.assignTexture(e,"map",s.baseColorTexture,Fi))}return Promise.all(r)}},yI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);return i===null||i.emissiveStrength!==void 0&&(t.emissiveIntensity=i.emissiveStrength),Promise.resolve()}},PI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];if(i.clearcoatFactor!==void 0&&(t.clearcoat=i.clearcoatFactor),i.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,"clearcoatMap",i.clearcoatTexture)),i.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=i.clearcoatRoughnessFactor),i.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,"clearcoatRoughnessMap",i.clearcoatRoughnessTexture)),i.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,"clearcoatNormalMap",i.clearcoatNormalTexture)),i.clearcoatNormalTexture.scale!==void 0)){let s=i.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new It(s,s)}return Promise.all(r)}},DI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_DISPERSION}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);return i===null||(t.dispersion=i.dispersion!==void 0?i.dispersion:0),Promise.resolve()}},LI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];return i.iridescenceFactor!==void 0&&(t.iridescence=i.iridescenceFactor),i.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,"iridescenceMap",i.iridescenceTexture)),i.iridescenceIor!==void 0&&(t.iridescenceIOR=i.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),i.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=i.iridescenceThicknessMinimum),i.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=i.iridescenceThicknessMaximum),i.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,"iridescenceThicknessMap",i.iridescenceThicknessTexture)),Promise.all(r)}},OI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_SHEEN}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];if(t.sheenColor=new ft(0,0,0),t.sheenRoughness=0,t.sheen=1,i.sheenColorFactor!==void 0){let s=i.sheenColorFactor;t.sheenColor.setRGB(s[0],s[1],s[2],Kn)}return i.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=i.sheenRoughnessFactor),i.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,"sheenColorMap",i.sheenColorTexture,Fi)),i.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,"sheenRoughnessMap",i.sheenRoughnessTexture)),Promise.all(r)}},NI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];return i.transmissionFactor!==void 0&&(t.transmission=i.transmissionFactor),i.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,"transmissionMap",i.transmissionTexture)),Promise.all(r)}},wI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_VOLUME}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];t.thickness=i.thicknessFactor!==void 0?i.thicknessFactor:0,i.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,"thicknessMap",i.thicknessTexture)),t.attenuationDistance=i.attenuationDistance||1/0;let s=i.attenuationColor||[1,1,1];return t.attenuationColor=new ft().setRGB(s[0],s[1],s[2],Kn),Promise.all(r)}},FI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_IOR}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);return i===null||(t.ior=i.ior!==void 0?i.ior:1.5,t.ior===0&&(t.ior=1e3)),Promise.resolve()}},BI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_SPECULAR}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];t.specularIntensity=i.specularFactor!==void 0?i.specularFactor:1,i.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,"specularIntensityMap",i.specularTexture));let s=i.specularColorFactor||[1,1,1];return t.specularColor=new ft().setRGB(s[0],s[1],s[2],Kn),i.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,"specularColorMap",i.specularColorTexture,Fi)),Promise.all(r)}},UI=class{constructor(e){this.parser=e,this.name=Ei.EXT_MATERIALS_BUMP}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];return t.bumpScale=i.bumpFactor!==void 0?i.bumpFactor:1,i.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,"bumpMap",i.bumpTexture)),Promise.all(r)}},VI=class{constructor(e){this.parser=e,this.name=Ei.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return Nr(this.parser,e,this.name)!==null?ds:null}extendMaterialParams(e,t){let i=Nr(this.parser,e,this.name);if(i===null)return Promise.resolve();let r=[];return i.anisotropyStrength!==void 0&&(t.anisotropy=i.anisotropyStrength),i.anisotropyRotation!==void 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i.loadTextureImage(e,a.source,l)}},WI=class{constructor(e){this.parser=e,this.name=Ei.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,i=this.parser,r=i.json,s=r.textures[e];if(!s.extensions||!s.extensions[t])return null;let a=s.extensions[t],o=r.images[a.source],l=i.textureLoader;if(o.uri){let c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}},wS=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,i=t.bufferViews[e];if(i.extensions&&i.extensions[this.name]){let r=i.extensions[this.name],s=this.parser.getDependency("buffer",r.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(o){let l=r.byteOffset||0,c=r.byteLength||0,f=r.count,h=r.byteStride,d=new Uint8Array(o,l,c);return 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r=this.header.length-b_,s=new DataView(e,b_),a=0;for(;a<r;){let o=s.getUint32(a,!0);a+=4;let l=s.getUint32(a,!0);if(a+=4,l===w1.JSON){let c=new Uint8Array(e,b_+a,o);this.content=i.decode(c)}else if(l===w1.BIN){let c=b_+a;this.body=e.slice(c,c+o)}a+=o}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}},XI=class{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=Ei.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let i=this.json,r=this.dracoLoader,s=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},l={},c={};for(let f in a){let h=qI[f]||f.toLowerCase();o[h]=a[f]}for(let f in e.attributes){let h=qI[f]||f.toLowerCase();if(a[f]!==void 0){let d=i.accessors[e.attributes[f]],u=Nu[d.componentType];c[h]=u.name,l[h]=d.normalized===!0}}return t.getDependency("bufferView",s).then(function(f){return new 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f.magFilter=F1[d.magFilter]||Lr,f.minFilter=F1[d.minFilter]||qa,f.wrapS=B1[d.wrapS]||Do,f.wrapT=B1[d.wrapT]||Do,f.generateMipmaps=!f.isCompressedTexture&&f.minFilter!==Dr&&f.minFilter!==Lr,r.associations.set(f,{textures:e}),f}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){let i=this,r=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(h=>h.clone());let a=r.images[e],o=self.URL||self.webkitURL,l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=i.getDependency("bufferView",a.bufferView).then(function(h){c=!0;let d=new Blob([h],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");let f=Promise.resolve(l).then(function(h){return new Promise(function(d,u){let m=d;t.isImageBitmapLoader===!0&&(m=function(p){let _=new Ar(p);_.needsUpdate=!0,d(_)}),t.load(ja.resolveURL(h,s.path),m,void 0,u)})}).then(function(h){return c===!0&&o.revokeObjectURL(l),Xo(h,a),h.userData.mimeType=a.mimeType||Sie(a.uri),h}).catch(function(h){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),h});return this.sourceCache[e]=f,f}assignTexture(e,t,i,r){let s=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),s.extensions[Ei.KHR_TEXTURE_TRANSFORM]){let o=i.extensions!==void 0?i.extensions[Ei.KHR_TEXTURE_TRANSFORM]:void 0;if(o){let l=s.associations.get(a);a=s.extensions[Ei.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),s.associations.set(a,l)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,i=e.material,r=t.attributes.tangent===void 0,s=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let o="PointsMaterial:"+i.uuid,l=this.cache.get(o);l||(l=new 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o,l;if(s.button!==0||s.isPrimary===!1)return;this.lastPointerDown={x:s.clientX,y:s.clientY};let a=this.resolvePickTarget(s);if(this.partPointerActive=!!a,this.partPointerActive){s.preventDefault(),s.stopPropagation(),this.controls.enabled=!1,this.activePointerId=s.pointerId;try{(l=(o=this.canvas).setPointerCapture)==null||l.call(o,s.pointerId)}catch(c){}}e.onPointerDown(a,s)},i=s=>{this.activePointerId!==null&&s.pointerId!==this.activePointerId||(this.partPointerActive&&(s.preventDefault(),s.stopPropagation()),e.onPointerMove(s))},r=s=>{var a,o;if(!(this.activePointerId!==null&&s.pointerId!==this.activePointerId)){if(this.partPointerActive&&(s.preventDefault(),s.stopPropagation()),this.lastPointerDown=null,e.onPointerUp(s),this.partPointerActive=!1,this.activePointerId!==null&&((o=(a=this.canvas).hasPointerCapture)!=null&&o.call(a,this.activePointerId)))try{this.canvas.releasePointerCapture(this.activePointerId)}catch(l){}this.activePointerId=null,this.controls.enabled=!0}};return 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a=this.tempCameraUp.copy(this.camera.up).normalize(),o=this.tempCameraRight.crossVectors(a,s).normalize(),l=vv({startPosition:Ht(e.startPosition),pivot:Ht(e.pivot),startRotationQuaternion:gv(e.startQuaternion),yawAxis:Ht(a),pitchAxis:Ht(o),deltaX:i,deltaY:r,sensitivity:.01});l&&(e.mesh.position.set(l.position.x,l.position.y,l.position.z),e.mesh.quaternion.set(l.rotationQuaternion.x,l.rotationQuaternion.y,l.rotationQuaternion.z,l.rotationQuaternion.w),e.mesh.updateMatrixWorld(!0),(c=this.selectionHelper)==null||c.update(),this.requestRender())}resolvePickTarget(e){let t=this.canvas.getBoundingClientRect();this.pointer.x=(e.clientX-t.left)/t.width*2-1,this.pointer.y=-((e.clientY-t.top)/t.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let i=this.raycaster.intersectObjects(this.meshes,!1)[0];return(i==null?void 0:i.object)instanceof ri?i.object:null}getPointOnDragPlane(e,t){var o;let r=this.tempBox.setFromObject(e).getCenter(this.tempCenter),s=this.tempCameraForward;this.camera.getWorldDirection(s);let a=Ud(Ht(r),Ht(s));return a&&(o=this.getRayPlanePoint(t,a))!=null?o:r}getRayPlanePoint(e,t){let i=this.canvas.getBoundingClientRect(),r=e.clientX-i.left,s=e.clientY-i.top;this.pointer.set(r/i.width*2-1,-(s/i.height)*2+1),this.raycaster.setFromCamera(this.pointer,this.camera);let a=_v({origin:Ht(this.raycaster.ray.origin),direction:Ht(this.raycaster.ray.direction)},t);return a?new ne(a.x,a.y,a.z):null}}});function l3(n){return qr(n)}function Gie(n,e){return{originalPosition:l3(n),originalCenter:l3(e)}}function qS(n,e,t){let i=n.getRootCenter();for(let r of n.getParts()){let s=n.getPartState(r);s||(s=Gie(n.getPartPosition(r),n.getPartCenter(r)),n.setPartState(r,s));let a=(s.originalCenter[t]-i[t])*e;n.setPartPosition(r,sw(s.originalPosition,t,a))}}function ZS(n){for(let e of n.getParts()){let t=n.getPartState(e);t&&n.setPartPosition(e,t.originalPosition)}}var 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m3={};tt(m3,{ThreeModelPreview:()=>rT,createThreeModelPreview:()=>ore});function Fu(n){return n instanceof ri}function h3(n){return n instanceof Go||n instanceof Ka||n instanceof Pl}function _a(n){return n?Array.isArray(n)?n:[n]:[]}function eT(n){var r,s,a,o;let e=n.geometry,t=(s=(r=e.getIndex())==null?void 0:r.count)!=null?s:0;if(t>0)return Math.floor(t/3);let i=(o=(a=e.getAttribute("position"))==null?void 0:a.count)!=null?o:0;return Math.floor(i/3)}function tT(n){var e,t;return(t=(e=n.geometry.getAttribute("position"))==null?void 0:e.count)!=null?t:0}function iT(n){return n?n.name||n.type||`material-${n.uuid}`:null}function Mh(n,e){var i;let t=(i=n.userData)==null?void 0:i.name;return typeof t=="string"&&t.trim().length>0?t:n.name||e}function oM(n,e){let t=[],i=e;for(;i&&i!==n;)t.push(Mh(i,i.type||`object-${i.id}`)),i=i.parent;return t.reverse().join("/")}function d3(n,e){var t;return((t=n.displayName)==null?void 0:t.trim())||n.partNumber||n.componentId||e}function u3(n){let e=n.clone();return e.transparent=!0,e.opacity=Math.max(0,Math.min(1,n.opacity))*Hie,e.depthWrite=!1,e.needsUpdate=!0,e}function sre(n){return Array.isArray(n)?n.map(u3):u3(n)}function are(n){for(let e of _a(n))e.dispose()}function nf(n){let e=new Sr().setFromObject(n);return I_(Ht(e.min),Ht(e.max))}function ore(n){return new rT(n)}var JS,Hie,zie,Xie,Yie,Kie,jie,P_,qie,Zie,Qie,$ie,Jie,ere,tre,ire,rre,nre,rT,p3=C(()=>{"use strict";Xs();T1();A1();j1();Ys();tf();VS();XS();C_();tM();ws();o3();f3();oa();JS=new ft("#20242e"),Hie=.242,zie=.28,Xie=2.5,Yie=1.5,Kie=1.15,jie=180,P_=30,qie=8,Zie=28,Qie=18,$ie=2,Jie=28,ere=.86,tre=1.08,ire=.62,rre=.86,nre=4;rT=class{constructor(e){this.raycaster=new Kc;this.occlusionRaycaster=new Kc;this.renderObservers=new Set;this.pointer=new It;this.annotationProjection=new ne;this.annotationDirection=new ne;this.clock={last:performance.now()};this.defaultLights=[];this.configLights=[];this.environmentTarget=null;this.rootObject=null;this.loadedExt="";this.resourceWarnings=[];this.renderHandle=0;this.contextLost=!1;this.quality="high";this.renderScale=1;this.interactivePixelRatioActive=!1;this.interactionPixelRatioDeadline=0;this.renderObserverSettleFrames=P_;this.frameBudgetPixelRatioScale=1;this.frameBudgetSlowStreak=0;this.frameBudgetFastStreak=0;this.frameBudgetObserverStride=1;this.frameBudgetObserverCursor=0;this.frameBudgetShadowDeferred=!1;this.lastFrameDurationMs=0;this.viewportVisible=!0;this.viewportObserver=null;this.lastDisposalAudit={reason:"initial",meshCount:0,geometryCount:0,materialCount:0,textureCount:0,objectCount:0,timestamp:performance.now()};this.axesHelper=null;this.bboxHelper=null;this.groundShadowMesh=null;this.gridHelper=null;this.bboxEnabled=!1;this.wireframeEnabled=!1;this.wireframeOriginalMaterials=new Map;this.sceneConfig={};this.focusSelectionEnabled=!1;this.focusedMesh=null;this.highlightedMesh=null;this.selectionHelper=null;this.focusHelper=null;this.mixer=null;this.animationPlaying=!1;this.initialTarget=new ne;this.initialPosition=new ne(3,2,3);this.initialFov=45;this.lastPointerDown=null;this.measurementActive=!1;this.measurementScale={x:1,y:1,z:1};this.measurementUnit="mm";this.measurementSegments=[];this.measurementMarkers=[];this.pendingPoint=null;this.pendingMarker=null;this.hoveredMarkerIndex=-1;this.lastPointerClient={x:0,y:0};this.previewLine=null;this.originalMaterials=new Map;this.focusDimMaterials=new Map;this._lastPickResult={mesh:null,pickedPoint:null,screenX:0,screenY:0};this._onPickCallbacks=[];this.disassembly=null;this.disassemblySetup=!1;this.renderDirty=!0;this.cachedMeshes=null;this.cachedMeshRoot=null;this.cameraAnimHandle=0;this.preventCanvasWheelScroll=e=>{e.preventDefault(),e.stopPropagation()};this.handleControlsChange=()=>{let e=performance.now();this.interactionPixelRatioDeadline=e+jie,this.activateInteractivePixelRatio()&&this.resizeRenderer(),this.markDirty()};this.handleViewportIntersection=e=>{let t=e[e.length-1];if(!t)return;let i=t.isIntersecting&&t.intersectionRatio>0;i!==this.viewportVisible&&(this.viewportVisible=i,i?(this.clock.last=performance.now(),this.markDirty(),this.markShadowDirty(),this.startRenderLoop()):(cancelAnimationFrame(this.renderHandle),this.renderHandle=0))};this.handlePointerDown=e=>{e.button!==0||e.isPrimary===!1||(this.lastPointerDown={x:e.clientX,y:e.clientY})};this.handlePointerUp=e=>{var i;if(e.button!==0||e.isPrimary===!1)return;let t=this.lastPointerDown;this.lastPointerDown=null,t&&(Math.hypot(e.clientX-t.x,e.clientY-t.y)>4||(i=this.disassembly)!=null&&i.isEnabled()||this.dispatchPick(e))};this.handlePointerMove=e=>{if(this.lastPointerClient={x:e.clientX,y:e.clientY},!this.measurementActive||(this.pendingPoint&&this.updatePreviewLine(),this.measurementMarkers.length===0))return;let t=this.renderer.domElement.getBoundingClientRect();this.pointer.x=(e.clientX-t.left)/t.width*2-1,this.pointer.y=-((e.clientY-t.top)/t.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let i=this.raycaster.intersectObjects(this.measurementMarkers,!1),r=i.length>0?this.measurementMarkers.indexOf(i[0].object):-1;if(r!==this.hoveredMarkerIndex){if(this.hoveredMarkerIndex>=0&&this.hoveredMarkerIndex<this.measurementMarkers.length){let s=this.measurementMarkers[this.hoveredMarkerIndex];s!==this.pendingMarker&&(s.scale.setScalar(1),s.material.color.setHex(16739179))}if(r>=0&&r<this.measurementMarkers.length){let s=this.measurementMarkers[r];s.scale.setScalar(1.6),s.material.color.setHex(16766011)}this.hoveredMarkerIndex=r,this.markDirty()}};this.handleContextLost=e=>{e.preventDefault(),this.contextLost=!0,this.renderHandle&&(cancelAnimationFrame(this.renderHandle),this.renderHandle=0)};this.handleContextRestored=()=>{this.contextLost=!1,this.markDirty(),this.startRenderLoop()};this.renderer=new xS({canvas:e,antialias:!0,alpha:!0,preserveDrawingBuffer:!0,powerPreference:"high-performance"}),this.renderer.outputColorSpace=Fi,this.renderer.toneMapping=Ws,this.renderer.toneMappingExposure=1,this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=yE,this.renderer.shadowMap.autoUpdate=!1,this.renderer.shadowMap.needsUpdate=!0,this.renderer.setClearColor(JS,1),this.scene=new mh,this.installGlobalEnvironment(),this.camera=new kr(this.initialFov,1,.01,2e3),this.camera.position.copy(this.initialPosition),this.camera.lookAt(this.initialTarget),this.scene.add(this.camera),this.controls=new MS(this.camera,e),this.controls.enableDamping=!0,this.controls.dampingFactor=.08,this.controls.zoomSpeed=.85,this.controls.screenSpacePanning=!0,this.controls.target.copy(this.initialTarget),this.controls.addEventListener("change",this.handleControlsChange),this.installDefaultLighting(),this.resizeObs=new ResizeObserver(()=>this.resizeRenderer()),this.resizeObs.observe(e),typeof IntersectionObserver!="undefined"&&(this.viewportObserver=new IntersectionObserver(this.handleViewportIntersection,{root:null,threshold:[0,.01]}),this.viewportObserver.observe(e)),e.addEventListener("wheel",this.preventCanvasWheelScroll,{passive:!1}),e.addEventListener("pointerdown",this.handlePointerDown),e.addEventListener("pointerup",this.handlePointerUp),e.addEventListener("pointermove",this.handlePointerMove),e.addEventListener("webglcontextlost",this.handleContextLost),e.addEventListener("webglcontextrestored",this.handleContextRestored),this.resizeRenderer(),this.startRenderLoop()}async loadModel(e,t,i,r){var l;this.clearLoadedModel("model-switch"),this.loadedExt=t.toLowerCase(),this.resourceWarnings=[];let s,a=[];if(this.loadedExt==="glb"||this.loadedExt==="gltf"){let c=await z1(e,this.loadedExt,i,r);s=c.scene,a=c.animations,this.resourceWarnings=c.warnings}else if(this.loadedExt==="stl")s=await X1(e);else if(this.loadedExt==="ply")s=await Y1(e);else if(this.loadedExt==="obj"){let c=await K1(e,i,r);s=c.object,this.resourceWarnings=c.warnings}else throw new Error(`Three preview does not support .${this.loadedExt} format`);if(this.rootObject=s,this.scene.add(s),this.invalidateMeshCache(),this.prepareModelForQuality(s),this.updateShadowFraming(),this.syncSceneHelpers(),this.markDirty(),a.length>0){this.mixer=new l_(s);for(let c of a)this.mixer.clipAction(c).play();this.animationPlaying=!0}let o=this.computeSummary(s);return this.fitCameraToObject(s),this.bboxEnabled&&this.ensureBoundingBoxHelper(),this.disassemblySetup=!1,(l=this.disassembly)==null||l.dispose(),this.disassembly=null,o}applyConfig(e){e.camera&&this.applyCameraConfig(e.camera),e.lights&&this.applyLightConfig(e.lights),e.scene&&this.applySceneConfig(e.scene)}destroy(){var t,i;cancelAnimationFrame(this.renderHandle),cancelAnimationFrame(this.cameraAnimHandle),this._onPickCallbacks=[],this.renderObservers.clear(),(t=this.disassembly)==null||t.dispose(),this.disassembly=null,this.disassemblySetup=!1,this.clearFocusedMesh(),this.clearSelectionHighlight(),this.clearLoadedModel("destroy");for(let r of this.configLights)this.disposeConfiguredLight(r);this.configLights.length=0;for(let r of this.defaultLights)this.disposeConfiguredLight(r);this.defaultLights.length=0,this.disposeGlobalEnvironment(),this.controls.removeEventListener("change",this.handleControlsChange),this.controls.dispose();let e=this.renderer.domElement;e.removeEventListener("wheel",this.preventCanvasWheelScroll),e.removeEventListener("pointerdown",this.handlePointerDown),e.removeEventListener("pointerup",this.handlePointerUp),e.removeEventListener("pointermove",this.handlePointerMove),e.removeEventListener("webglcontextlost",this.handleContextLost),e.removeEventListener("webglcontextrestored",this.handleContextRestored),this.resizeObs.disconnect(),(i=this.viewportObserver)==null||i.disconnect(),this.viewportObserver=null,this.renderer.dispose()}getCanvas(){return this.renderer.domElement}captureSnapshot(){return this.renderNow(0),this.renderer.domElement.toDataURL("image/png")}getAnnotationProvider(){return{canvas:this.renderer.domElement,observeRender:t=>(this.renderObservers.add(t),{remove:()=>this.renderObservers.delete(t)}),getCameraStateKey:()=>this.getAnnotationCameraStateKey(),projectWorldPoint:(t,i)=>this.projectAnnotationWorldPoint(t,i),isWorldPointOccluded:t=>this.isAnnotationWorldPointOccluded(t)}}exportModelInfo(e){if(!this.rootObject)return"";let t=this.computeSummary(this.rootObject),i=this.getRenderableMeshes(this.rootObject),r=e&&aa(e)||t.rootName;return HS({title:r,format:this.loadedExt.toUpperCase(),summary:t,meshBreakdown:i.map(s=>({name:Mh(s,`mesh-${s.id}`),triangleCount:eT(s),vertexCount:tT(s),materialName:iT(_a(s.material)[0])}))})}getModelEvidence(){if(!this.rootObject)return null;let e=this.getRenderableMeshes(this.rootObject),t=this.computeComponentPartSummaries(this.rootObject,e),i=e.filter(a=>!t.groupedMeshes.has(a)).map(a=>this.computePartSummary(a)),r=t.parts.length>0?[...t.parts,...i]:i,s=new Set;for(let a of e)for(let o of _a(a.material)){let l=iT(o);l&&s.add(l)}return{summary:this.computeSummary(this.rootObject),parts:r,materialNames:Array.from(s).sort((a,o)=>a.localeCompare(o)),resourceWarnings:[...this.resourceWarnings],capturedAt:new Date().toISOString()}}getSelectedPartInfo(){var t;let e=(t=this.focusedMesh)!=null?t:Fu(this._lastPickResult.mesh)?this._lastPickResult.mesh:null;return e?this.computePartSummary(e):null}exportSelectedPartInfo(){let e=this.getSelectedPartInfo();return e?zS(e):""}getPickWorldPoint(e){return e.pickedPoint&&typeof e.pickedPoint=="object"?Ht(e.pickedPoint):e.mesh instanceof ri?fn(nf(e.mesh)):null}onPick(e){return this._onPickCallbacks.push(e),()=>{this._onPickCallbacks=this._onPickCallbacks.filter(t=>t!==e)}}resetView(){this.rootObject&&aM(this.rootObject),this.resetDisassembly(),this.clearFocusedMesh(),this.clearSelectionHighlight(),this.camera.fov=this.initialFov,this.camera.position.copy(this.initialPosition),this.camera.updateProjectionMatrix(),this.controls.target.copy(this.initialTarget),this.controls.update(),this.markDirty(),this.renderNow(performance.now())}toggleFocusSelection(){var t;let e=!this.focusSelectionEnabled;return e&&((t=this.disassembly)!=null&&t.isEnabled())&&this.disassembly.setEnabled(!1),this.focusSelectionEnabled=e,this.focusSelectionEnabled?(this.clearSelectionHighlight(),this._lastPickResult.mesh instanceof ri&&this.setFocusedMesh(this._lastPickResult.mesh)):this.clearFocusedMesh(),this.markDirty(),this.focusSelectionEnabled}isFocusSelectionEnabled(){return this.focusSelectionEnabled}toggleWireframe(){if(this.wireframeEnabled=!this.wireframeEnabled,!this.rootObject)return this.wireframeEnabled;for(let e of this.getRenderableMeshes(this.rootObject))if(this.wireframeEnabled){this.wireframeOriginalMaterials.set(e.id,e.material);let i=_a(e.material).map(r=>{if(r instanceof Cn){let s=new jn({color:r.color,transparent:r.transparent,opacity:r.opacity,side:r.side,visible:r.visible});return s.wireframe=!0,s}if("wireframe"in r){let s=r.clone();return s.wireframe=!0,s}return r});e.material=Array.isArray(e.material)?i:i[0]}else{let t=this.wireframeOriginalMaterials.get(e.id);t&&(e.material=t),this.wireframeOriginalMaterials.delete(e.id)}return this.markDirty(),this.wireframeEnabled}toggleOrientationGizmo(){if(!this.axesHelper){this.axesHelper=new Au(1.2),this.axesHelper.visible=!1;let e=this.axesHelper.material;e.depthTest=!1,e.depthWrite=!1,this.axesHelper.renderOrder=999,this.scene.add(this.axesHelper)}return this.axesHelper.visible=!this.axesHelper.visible,this.axesHelper.position.copy(this.controls.target),this.markDirty(),this.axesHelper.visible}isOrientationGizmoEnabled(){var e;return!!((e=this.axesHelper)!=null&&e.visible)}toggleBoundingBox(){var e;return this.bboxEnabled=!this.bboxEnabled,this.bboxEnabled?(this.ensureBoundingBoxHelper(),this.markDirty(),!!this.bboxHelper):((e=this.bboxHelper)==null||e.removeFromParent(),this.bboxHelper=null,this.markDirty(),!1)}hasAnimations(){return this.mixer!==null}toggleAnimation(){return this.mixer?(this.animationPlaying=!this.animationPlaying,this.mixer.timeScale=this.animationPlaying?1:0,this.markDirty(),this.animationPlaying):!1}toggleMeasurement(){return this.measurementActive=!this.measurementActive,this.measurementActive||this.clearMeasurements(),this.measurementActive}isMeasurementActive(){return this.measurementActive}clearMeasurements(){var e;this.measurementActive=!1,this.pendingPoint=null,this.pendingMarker=null,this.hoveredMarkerIndex=-1,this.removePreviewLine();for(let t of this.measurementSegments){t.line.removeFromParent(),t.line.geometry.dispose(),t.line.material.dispose(),t.label.removeFromParent();let i=t.label.material;(e=i.map)==null||e.dispose(),i.dispose()}this.measurementSegments=[];for(let t of this.measurementMarkers){t.removeFromParent(),t.geometry.dispose();let i=t.material;if(Array.isArray(i))for(let r of i)r.dispose();else i.dispose()}this.measurementMarkers=[],this.markDirty()}setMeasurementScale(e){this.measurementScale={...e},this.updateMeasurementLabels()}getMeasurementScale(){return{...this.measurementScale}}getMeasurementBounds(){if(!this.rootObject)return null;let e=nf(this.rootObject);return Wr(e)}getRealDistance(e,t){let i=(t.x-e.x)*this.measurementScale.x,r=(t.y-e.y)*this.measurementScale.y,s=(t.z-e.z)*this.measurementScale.z;return Math.sqrt(i*i+r*r+s*s)}formatMeasurementDistance(e){let t=this.measurementUnit;return t==="um"||t==="\u03BCm"?e<1e3?`${e.toFixed(2)} \u03BCm`:`${(e/1e3).toFixed(2)} mm`:t==="mm"?e<1?`${(e*1e3).toFixed(2)} \u03BCm`:e<1e3?`${e.toFixed(2)} mm`:`${(e/1e3).toFixed(3)} m`:t==="cm"?e<1?`${(e*10).toFixed(2)} mm`:e<100?`${e.toFixed(2)} cm`:`${(e/100).toFixed(3)} m`:t==="m"?e<.01?`${(e*1e3).toFixed(2)} mm`:e<1?`${e.toFixed(3)} m`:`${e.toFixed(2)} m`:`${e.toFixed(3)} ${t}`}updateMeasurementLabels(){var t;if(this.measurementSegments.length===0)return;let e=this.getMeasurementMarkerSize()*4;for(let i of this.measurementSegments){let r=this.getRealDistance(i.start,i.end),s=this.formatMeasurementDistance(r);i.label.removeFromParent();let a=i.label.material;(t=a.map)==null||t.dispose(),a.dispose();let o=new ne().addVectors(i.start,i.end).multiplyScalar(.5);i.label=this.createMeasurementLabelSprite(s,o,e),this.scene.add(i.label)}this.markDirty()}setRenderQuality(e,t=this.renderScale){this.quality=e,this.renderScale=t,this.applyShadowQuality(),this.resizeRenderer()}setRenderScale(e){return this.renderScale=Math.min(2,Math.max(.25,e)),this.resizeRenderer(),Number(this.renderScale.toFixed(2))}getPerformanceSnapshot(){return{backend:"three",renderScale:Number(this.renderScale.toFixed(2)),quality:this.quality,pixelRatio:Number(this.renderer.getPixelRatio().toFixed(2)),interactivePixelRatioActive:this.interactivePixelRatioActive,renderDirty:this.renderDirty,renderObserverCount:this.renderObservers.size,renderObserverSettleFrames:this.renderObserverSettleFrames,frameBudgetPixelRatioScale:Number(this.frameBudgetPixelRatioScale.toFixed(2)),frameBudgetObserverStride:this.frameBudgetObserverStride,frameBudgetShadowDeferred:this.frameBudgetShadowDeferred,lastFrameDurationMs:Number(this.lastFrameDurationMs.toFixed(2)),viewportVisible:this.viewportVisible,disposalAudit:{...this.lastDisposalAudit},meshCount:this.rootObject?this.getRenderableMeshes(this.rootObject).length:0}}setExplode(e,t){this.rootObject&&(c3(this.rootObject,e,t),this.markShadowDirty(),this.markDirty())}resetExplode(){this.rootObject&&(aM(this.rootObject),this.markShadowDirty(),this.markDirty())}focusWorldPoint(e){let t=new ne(e.x,e.y,e.z),i=this.camera.position.distanceTo(this.controls.target),r=t.clone().sub(this.camera.position).normalize(),s=t.clone().sub(r.multiplyScalar(i));this.animateCamera(s,t)}toggleDisassembly(){if(this.ensureDisassembly(),!this.disassembly)return!1;let e=!this.disassembly.isEnabled();e&&(this.focusSelectionEnabled=!1,this.clearFocusedMesh(),this.clearSelectionHighlight());let t=this.disassembly.setEnabled(e);return t||this.disassembly.reset(),t}resetDisassembly(){var e;(e=this.disassembly)==null||e.reset()}isDisassemblyEnabled(){var e,t;return(t=(e=this.disassembly)==null?void 0:e.isEnabled())!=null?t:!1}ensureDisassembly(){if(this.disassemblySetup||(this.disassemblySetup=!0,!this.rootObject))return;let e=this.getRenderableMeshes(this.rootObject);e.length!==0&&(this.disassembly=a3(this.scene,this.camera,this.renderer.domElement,e,this.controls,()=>{this.markShadowDirty(),this.markDirty()}))}animateCamera(e,t){cancelAnimationFrame(this.cameraAnimHandle);let i=this.camera.position.clone(),r=this.controls.target.clone(),s=500,a=performance.now(),o=()=>{let l=performance.now()-a,c=Math.min(1,l/s),f=c<.5?4*c*c*c:1-Math.pow(-2*c+2,3)/2;this.camera.position.lerpVectors(i,e,f),this.controls.target.lerpVectors(r,t,f),this.controls.update(),this.markDirty(),c<1&&(this.cameraAnimHandle=window.requestAnimationFrame(o))};this.cameraAnimHandle=window.requestAnimationFrame(o)}startRenderLoop(){if(this.renderHandle||!this.viewportVisible||this.contextLost)return;let e=()=>{if(!this.viewportVisible||this.contextLost){this.renderHandle=0;return}this.renderHandle=window.requestAnimationFrame(e),this.renderNow(performance.now())};this.renderHandle=window.requestAnimationFrame(e)}renderNow(e){var o,l,c;let t=this.renderer.domElement;if(!this.viewportVisible||!t.isConnected||t.clientWidth<=0||t.clientHeight<=0)return;let i=Math.max(0,(e-this.clock.last)/1e3);this.clock.last=e;let r=this.controls.update(),s=!!this.mixer&&this.animationPlaying;if(s&&this.mixer&&(this.mixer.update(i),this.markShadowDirty()),this.restoreInteractivePixelRatioIfIdle(e,r),!r&&!s&&!this.renderDirty){this.renderObserverSettleFrames>0&&(this.renderObserverSettleFrames--,this.notifyRenderObservers());return}this.renderDirty=!1,this.renderObserverSettleFrames=P_,(o=this.bboxHelper)==null||o.update(),(l=this.selectionHelper)==null||l.update(),(c=this.focusHelper)==null||c.update(),this.axesHelper&&this.axesHelper.visible&&this.axesHelper.position.copy(this.controls.target);let a=performance.now();this.renderer.render(this.scene,this.camera),this.updateFrameBudget(performance.now()-a),this.notifyRenderObservers()}notifyRenderObservers(){if(!(this.frameBudgetObserverStride>1&&(this.frameBudgetObserverCursor=(this.frameBudgetObserverCursor+1)%this.frameBudgetObserverStride,this.frameBudgetObserverCursor!==0)))for(let e of this.renderObservers)e()}markDirty(){this.renderDirty=!0,this.startRenderLoop()}markShadowDirty(){if(this.shouldDeferShadowRefresh()){this.frameBudgetShadowDeferred=!0;return}this.frameBudgetShadowDeferred=!1,this.renderer.shadowMap.needsUpdate=!0}activateInteractivePixelRatio(){if(this.interactivePixelRatioActive)return!1;let e=this.computePixelRatio(!1);return this.computePixelRatio(!0)>=e?!1:(this.interactivePixelRatioActive=!0,!0)}restoreInteractivePixelRatioIfIdle(e,t){!this.interactivePixelRatioActive||t||e<this.interactionPixelRatioDeadline||(this.interactivePixelRatioActive=!1,this.resetFrameBudget(),this.frameBudgetShadowDeferred&&(this.frameBudgetShadowDeferred=!1,this.renderer.shadowMap.needsUpdate=!0),this.resizeRenderer())}computePixelRatio(e=this.interactivePixelRatioActive){let t=this.quality==="low"?.5:this.quality==="medium"?.75:1,i=mr(),r=i?.85:1,s=Math.min(Xie,window.devicePixelRatio*t*r*this.renderScale);return e?Math.min(s,i?Kie:Yie)*this.frameBudgetPixelRatioScale:s}updateFrameBudget(e){if(this.lastFrameDurationMs=e,!!this.interactivePixelRatioActive){if(e>=Zie?(this.frameBudgetSlowStreak++,this.frameBudgetFastStreak=0):e<=Qie?(this.frameBudgetFastStreak++,this.frameBudgetSlowStreak=0):(this.frameBudgetSlowStreak=0,this.frameBudgetFastStreak=0),this.frameBudgetSlowStreak>=$ie){this.frameBudgetSlowStreak=0;let t=Math.max(ire,this.frameBudgetPixelRatioScale*ere);t<this.frameBudgetPixelRatioScale-.01&&(this.frameBudgetPixelRatioScale=t,this.frameBudgetObserverStride=Math.min(nre,this.frameBudgetObserverStride+1),this.renderObserverSettleFrames=Math.max(qie,Math.floor(P_/this.frameBudgetObserverStride)),this.resizeRenderer());return}this.frameBudgetFastStreak>=Jie&&this.frameBudgetPixelRatioScale<1&&(this.frameBudgetFastStreak=0,this.frameBudgetPixelRatioScale=Math.min(1,this.frameBudgetPixelRatioScale*tre),this.frameBudgetObserverStride=Math.max(1,this.frameBudgetObserverStride-1),this.renderObserverSettleFrames=P_,this.resizeRenderer())}}resetFrameBudget(){let e=this.frameBudgetPixelRatioScale!==1||this.frameBudgetObserverStride!==1;this.frameBudgetPixelRatioScale=1,this.frameBudgetSlowStreak=0,this.frameBudgetFastStreak=0,this.frameBudgetObserverStride=1,this.frameBudgetObserverCursor=0,this.renderObserverSettleFrames=P_,e&&this.markDirty()}shouldDeferShadowRefresh(){return this.interactivePixelRatioActive&&this.frameBudgetPixelRatioScale<=rre}resizeRenderer(){let e=this.renderer.domElement,t=Math.max(1,Math.round(e.clientWidth||e.width||1)),i=Math.max(1,Math.round(e.clientHeight||e.height||1));this.renderer.setPixelRatio(this.computePixelRatio()),this.renderer.setSize(t,i,!1),this.camera.aspect=t/i,this.camera.updateProjectionMatrix(),this.markDirty()}applyCameraConfig(e){typeof e.fov=="number"&&Number.isFinite(e.fov)&&(this.camera.fov=e.fov,this.camera.updateProjectionMatrix()),e.position&&this.camera.position.set(...e.position),e.lookAt&&(this.controls.target.set(...e.lookAt),this.camera.lookAt(this.controls.target)),typeof e.near=="number"&&Number.isFinite(e.near)&&(this.camera.near=e.near),typeof e.far=="number"&&Number.isFinite(e.far)&&(this.camera.far=e.far),typeof e.zoom=="number"&&Number.isFinite(e.zoom)&&(this.camera.zoom=e.zoom),this.camera.updateProjectionMatrix(),this.controls.update(),this.markDirty()}applyLightConfig(e){for(let i of this.configLights)this.disposeConfiguredLight(i);this.configLights.length=0;let t=e.length>0;for(let i of this.defaultLights)i.visible=!t;for(let i of e){let r=this.createConfiguredLight(i);r&&(this.configLights.push(r),r.parent!==this.camera&&this.scene.add(r))}this.updateShadowFraming(),this.markShadowDirty(),this.markDirty()}applySceneConfig(e){if(this.sceneConfig={...this.sceneConfig,...e},e.transparent!==void 0||e.background!==void 0)if(this.sceneConfig.transparent)this.scene.background=null,this.renderer.setClearColor(JS,0);else if(this.sceneConfig.background){let t=new ft(this.sceneConfig.background);this.scene.background=t,this.renderer.setClearColor(t,1)}else this.scene.background=JS,this.renderer.setClearColor(JS,1);typeof e.autoRotate=="boolean"&&(this.controls.autoRotate=e.autoRotate),typeof e.autoRotateSpeed=="number"&&(this.controls.autoRotateSpeed=e.autoRotateSpeed),typeof e.axis=="boolean"&&this.syncAxisHelper(e.axis),this.syncSceneHelpers(),this.markDirty()}installDefaultLighting(){let e=new Su(16777215,.96);e.name="default-global-ambient";let t=new Eu(16777215,7172736,.34);t.name="default-hemi",this.defaultLights.push(e,t);for(let i of this.defaultLights)this.scene.add(i)}installGlobalEnvironment(){this.disposeGlobalEnvironment();let e=new Du(this.renderer),t=new CS;this.environmentTarget=e.fromScene(t,.04),this.scene.environment=this.environmentTarget.texture,this.scene.environmentIntensity=.48,t.dispose(),e.dispose()}disposeGlobalEnvironment(){var e;this.scene.environment=null,(e=this.environmentTarget)==null||e.dispose(),this.environmentTarget=null}createConfiguredLight(e){var r,s,a,o,l,c,f;let t=e.color?new ft(e.color):new ft(16777215),i=(r=e.intensity)!=null?r:1;switch(e.type){case"ambient":return new Su(t,i);case"hemisphere":{let h=e.groundColor?new ft(e.groundColor):new ft(4473924);return new Eu(t,h,i)}case"directional":{let h=new Go(t,i),d=(s=e.position)!=null?s:[-1,2,1],u=(a=e.target)!=null?a:[0,0,0];return h.position.set(...d),h.target.position.set(...u),this.scene.add(h.target),h.castShadow=!!e.castShadow,h}case"point":{let h=new Ka(t,i),d=(o=e.position)!=null?o:[0,5,0];return h.position.set(...d),h.castShadow=!!e.castShadow,typeof e.decay=="number"&&(h.decay=e.decay),h}case"spot":{let h=new Pl(t,i),d=(l=e.position)!=null?l:[0,5,0],u=(c=e.target)!=null?c:[0,0,0];return h.position.set(...d),h.target.position.set(...u),this.scene.add(h.target),h.angle=e.angle?e.angle*Math.PI/180:Math.PI/4,h.penumbra=(f=e.penumbra)!=null?f:.5,typeof e.decay=="number"&&(h.decay=e.decay),h.castShadow=!!e.castShadow,h}case"attachToCam":{let h=new Ka(t,i);return this.camera.add(h),h}default:return null}}disposeConfiguredLight(e){(e instanceof Go||e instanceof Pl)&&e.target.removeFromParent(),e.removeFromParent(),e.dispose()}prepareModelForQuality(e){let t=this.renderer.capabilities.getMaxAnisotropy();e.traverse(i=>{if(Fu(i)){i.castShadow=!0,i.receiveShadow=!0;for(let r of _a(i.material))this.prepareMaterialForQuality(r,t)}})}prepareMaterialForQuality(e,t){let i=e;for(let r of Object.values(i))r instanceof Ar&&(r.anisotropy=Math.max(r.anisotropy,t),r.needsUpdate=!0);e.needsUpdate=!0}applyShadowQuality(){let e=this.shadowMapSize();for(let t of this.allLights())!h3(t)||!t.castShadow||(t.shadow.mapSize.set(e,e),t.shadow.bias=-12e-5,t.shadow.normalBias=.018,t.shadow.needsUpdate=!0);this.markShadowDirty(),this.markDirty()}updateShadowFraming(){if(!this.rootObject)return;let e=new Sr().setFromObject(this.rootObject),t=e.getCenter(new ne),i=e.getSize(new ne),r=Math.max(i.x,i.y,i.z,1)*1.8;for(let s of this.allLights())if(!(!h3(s)||!s.castShadow)){if(s.shadow.mapSize.set(this.shadowMapSize(),this.shadowMapSize()),s.shadow.bias=-12e-5,s.shadow.normalBias=.018,s instanceof Go){let a=s.position.clone().sub(s.target.position);if(a.lengthSq()<.001&&a.set(4,7,5),s.target.position.copy(t),s.target.parent||this.scene.add(s.target),s.position.copy(t).add(a.normalize().multiplyScalar(r*2.4)),s.shadow.camera instanceof Vo){let o=s.shadow.camera;o.left=-r,o.right=r,o.top=r,o.bottom=-r,o.near=.1,o.far=r*5,o.updateProjectionMatrix()}}s.shadow.needsUpdate=!0}this.markShadowDirty()}shadowMapSize(){return this.quality==="low"?512:this.quality==="medium"?1024:2048}allLights(){return[...this.defaultLights,...this.configLights]}syncSceneHelpers(){this.sceneConfig.groundShadow?this.createGroundShadow():this.removeGroundShadow(),this.sceneConfig.grid?this.createGrid():this.removeGrid(),typeof this.sceneConfig.axis=="boolean"&&this.syncAxisHelper(this.sceneConfig.axis)}syncAxisHelper(e){if(!this.axesHelper){this.axesHelper=new Au(1.2);let t=this.axesHelper.material;t.depthTest=!1,t.depthWrite=!1,this.axesHelper.renderOrder=999,this.scene.add(this.axesHelper)}this.axesHelper.visible=e,this.axesHelper.position.copy(this.controls.target)}createGroundShadow(){if(!this.rootObject||this.groundShadowMesh)return;let e=nf(this.rootObject),t=fn(e),i=Wr(e),r=Math.max(i.x,i.z,1)*3,s=e.min.y-Math.max(r*.002,.002),a=new ri(new gh(r,r),new t_({color:0,opacity:zie,transparent:!0}));a.name="ai3d-ground-shadow",a.rotation.x=-Math.PI/2,a.position.set(t.x,s,t.z),a.receiveShadow=!0,a.renderOrder=-1,this.scene.add(a),this.groundShadowMesh=a}removeGroundShadow(){if(this.groundShadowMesh){this.groundShadowMesh.removeFromParent(),this.groundShadowMesh.geometry.dispose();for(let e of _a(this.groundShadowMesh.material))e.dispose();this.groundShadowMesh=null}}createGrid(){if(!this.rootObject||this.gridHelper)return;let e=nf(this.rootObject),t=fn(e),i=Wr(e),r=Math.max(i.x,i.z,1)*2,s=new c_(r,20,7305093,3423046);s.name="ai3d-grid",s.position.set(t.x,e.min.y-Math.max(r*.003,.003),t.z);for(let a of _a(s.material))a.transparent=!0,a.opacity=.42;this.scene.add(s),this.gridHelper=s}removeGrid(){if(this.gridHelper){this.gridHelper.removeFromParent(),this.gridHelper.geometry.dispose();for(let e of _a(this.gridHelper.material))e.dispose();this.gridHelper=null}}dispatchPick(e){var a,o,l;if(!this.rootObject||(a=this.disassembly)!=null&&a.isEnabled())return;let t=this.renderer.domElement.getBoundingClientRect();this.pointer.x=(e.clientX-t.left)/t.width*2-1,this.pointer.y=-((e.clientY-t.top)/t.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let i=this.raycaster.intersectObjects(this.getRenderableMeshes(this.rootObject),!1)[0],r=(i==null?void 0:i.object)instanceof ri?i.object:null,s={mesh:r,pickedPoint:(l=(o=i==null?void 0:i.point)==null?void 0:o.clone())!=null?l:null,screenX:e.clientX,screenY:e.clientY};if(this._lastPickResult=s,this.measurementActive&&(i!=null&&i.point)){this.addMeasurementPoint(i.point.clone());return}this.focusSelectionEnabled&&r?(this.clearSelectionHighlight(),this.focusedMesh!==r&&this.setFocusedMesh(r)):this.focusSelectionEnabled?this.clearSelectionHighlight():this.updateSelectionHighlight(r),this._onPickCallbacks.forEach(c=>c(s))}clearLoadedModel(e="model-switch"){var t,i;if((t=this.disassembly)==null||t.dispose(),this.disassembly=null,this.disassemblySetup=!1,this.invalidateMeshCache(),this.markDirty(),this.clearFocusedMesh(),this.clearSelectionHighlight(),this.clearMeasurements(),this.wireframeEnabled=!1,this.wireframeOriginalMaterials.clear(),(i=this.bboxHelper)==null||i.removeFromParent(),this.bboxHelper=null,this.bboxEnabled=!1,this.removeGroundShadow(),this.removeGrid(),this.mixer=null,this.animationPlaying=!1,!this.rootObject){this.lastDisposalAudit={reason:e,meshCount:0,geometryCount:0,materialCount:0,textureCount:0,objectCount:0,timestamp:performance.now()};return}this.scene.remove(this.rootObject),this.lastDisposalAudit=this.disposeObjectGraph(this.rootObject,e),this.rootObject=null,this.markShadowDirty()}disposeObjectGraph(e,t){let i=new Set,r=new Set,s=new Set,a=0,o=0;return e.traverse(l=>{if(o++,!Fu(l))return;a++;let c=l.geometry;c&&!i.has(c.uuid)&&(c.dispose(),i.add(c.uuid));for(let f of _a(l.material))this.disposeMaterialWithTextures(f,r,s)}),{reason:t,meshCount:a,geometryCount:i.size,materialCount:r.size,textureCount:s.size,objectCount:o,timestamp:performance.now()}}disposeMaterialWithTextures(e,t,i){let r=e;for(let s of Object.values(r))if(s instanceof Ar&&!i.has(s.uuid))s.dispose(),i.add(s.uuid);else if(Array.isArray(s))for(let a of s)a instanceof Ar&&!i.has(a.uuid)&&(a.dispose(),i.add(a.uuid));t.has(e.uuid)||(e.dispose(),t.add(e.uuid))}fitCameraToObject(e){let t=nf(e),i=J1(t);this.initialTarget.set(i.target.x,i.target.y,i.target.z),this.initialPosition.set(i.position.x,i.position.y,i.position.z),this.initialFov=45;let r=Wr(t),s=Math.max(r.x,r.y,r.z,1),a=this.initialPosition.distanceTo(this.initialTarget);this.controls.minDistance=Math.max(i.near*4,s*.02,.001),this.controls.maxDistance=Math.max(a*8,this.controls.minDistance*10),this.resetView(),this.axesHelper&&(this.axesHelper.position.copy(this.controls.target),this.axesHelper.scale.setScalar(Math.max(.5,s*.25))),this.camera.near=i.near,this.camera.far=i.far,this.camera.updateProjectionMatrix(),this.markDirty()}getAnnotationCameraStateKey(){return[this.camera.position.x.toFixed(3),this.camera.position.y.toFixed(3),this.camera.position.z.toFixed(3),this.controls.target.x.toFixed(2),this.controls.target.y.toFixed(2),this.controls.target.z.toFixed(2),this.camera.fov.toFixed(2)].join("_")}projectAnnotationWorldPoint(e,t){let i=this.renderer.domElement;return!i.isConnected||i.clientWidth===0||i.clientHeight===0||(this.scene.updateMatrixWorld(),this.camera.updateMatrixWorld(),this.annotationProjection.set(e.x,e.y,e.z).project(this.camera),!Number.isFinite(this.annotationProjection.x)||!Number.isFinite(this.annotationProjection.y)||!Number.isFinite(this.annotationProjection.z))?!1:(t.screenX=(this.annotationProjection.x+1)/2*i.clientWidth,t.screenY=(1-this.annotationProjection.y)/2*i.clientHeight,t.depth=(this.annotationProjection.z+1)/2,!0)}isAnnotationWorldPointOccluded(e){if(!this.rootObject)return!1;let t=Nc(Ht(this.camera.position),e);if(!t)return!1;this.rootObject.updateWorldMatrix(!0,!0),this.annotationDirection.set(t.direction.x,t.direction.y,t.direction.z),this.occlusionRaycaster.set(this.camera.position,this.annotationDirection),this.occlusionRaycaster.far=t.distance;let i=this.occlusionRaycaster.intersectObjects(this.getRenderableMeshes(this.rootObject),!1)[0];return!!i&&Oc(i.distance,t.distance,t.epsilon)}getRenderableMeshes(e){if(this.cachedMeshes&&this.cachedMeshRoot===e)return this.cachedMeshes;let t=[];return e.traverse(i=>{Fu(i)&&i.geometry&&t.push(i)}),this.cachedMeshes=t,this.cachedMeshRoot=e,t}invalidateMeshCache(){this.cachedMeshes=null,this.cachedMeshRoot=null}ensureBoundingBoxHelper(){var e;this.rootObject&&((e=this.bboxHelper)==null||e.removeFromParent(),this.bboxHelper=new Dl(this.rootObject,16436245),this.scene.add(this.bboxHelper))}updateSelectionHighlight(e){var t;if(!this.rootObject||!e){this.clearSelectionHighlight();return}this.highlightedMesh===e&&this.selectionHelper||((t=this.selectionHelper)==null||t.removeFromParent(),this.selectionHelper=new Dl(e,4890367),this.scene.add(this.selectionHelper),this.highlightedMesh=e,this.markDirty())}setFocusedMesh(e){var i,r,s;if(!this.rootObject||!e){this.clearFocusedMesh();return}if(this.focusedMesh===e)return;let t=this.getRenderableMeshes(this.rootObject);if(!t.includes(e)){this.clearFocusedMesh();return}this.restoreFocusedMaterials(),this.disposeFocusDimMaterials();for(let a of t){if(this.originalMaterials.has(a.id)||this.originalMaterials.set(a.id,a.material),a===e){a.material=(i=this.originalMaterials.get(a.id))!=null?i:a.material;continue}let o=(r=this.originalMaterials.get(a.id))!=null?r:a.material,l=sre(o);this.focusDimMaterials.set(a.id,l),a.material=l}(s=this.focusHelper)==null||s.removeFromParent(),this.focusHelper=new Dl(e,3065087),this.scene.add(this.focusHelper),this.focusedMesh=e,this.markDirty()}clearFocusedMesh(){var e;this.restoreFocusedMaterials(),this.disposeFocusDimMaterials(),this.originalMaterials.clear(),(e=this.focusHelper)==null||e.removeFromParent(),this.focusHelper=null,this.focusedMesh=null,this.markDirty()}restoreFocusedMaterials(){if(this.rootObject)for(let e of this.getRenderableMeshes(this.rootObject)){let t=this.originalMaterials.get(e.id);t&&(e.material=t)}}disposeFocusDimMaterials(){for(let e of this.focusDimMaterials.values())are(e);this.focusDimMaterials.clear()}clearSelectionHighlight(){var e;(e=this.selectionHelper)==null||e.removeFromParent(),this.selectionHelper=null,this.highlightedMesh=null,this.markDirty()}getMeasurementMarkerSize(){if(!this.rootObject)return .02;let e=nf(this.rootObject),t=Wr(e);return Math.max(t.x,t.y,t.z,.001)*.015}findNearestMarkerIndex(e){let t=this.getMeasurementMarkerSize()*2.5;for(let i=0;i<this.measurementMarkers.length;i++)if(this.measurementMarkers[i].position.distanceTo(e)<t)return i;return-1}addMeasurementPoint(e){let t=this.findNearestMarkerIndex(e),i=t>=0?this.measurementMarkers[t].position.clone():e;if(this.pendingPoint){if(i.distanceTo(this.pendingPoint)<1e-4)return;if(t<0){let r=this.getMeasurementMarkerSize(),s=new vu(r,16,16),a=new jn({color:16739179,depthTest:!1}),o=new ri(s,a);o.position.copy(i),o.renderOrder=999,this.scene.add(o),this.measurementMarkers.push(o)}this.createMeasurementSegment(this.pendingPoint,i),this.pendingMarker&&(this.pendingMarker.scale.setScalar(1),this.pendingMarker.material.color.setHex(16739179)),this.pendingPoint=null,this.pendingMarker=null,this.removePreviewLine()}else{if(t<0){let r=this.getMeasurementMarkerSize(),s=new vu(r,16,16),a=new jn({color:16739179,depthTest:!1}),o=new ri(s,a);o.position.copy(i),o.renderOrder=999,this.scene.add(o),this.measurementMarkers.push(o),this.pendingMarker=o}else this.pendingMarker=this.measurementMarkers[t];this.pendingMarker.scale.setScalar(1.6),this.pendingMarker.material.color.setHex(5361510),this.pendingPoint=i,this.ensurePreviewLine()}this.markDirty()}createMeasurementSegment(e,t){let i=new Vi().setFromPoints([e,t]),r=new No(i,new Mn({color:16739179,depthTest:!1}));r.renderOrder=998,this.scene.add(r);let s=this.getRealDistance(e,t),a=this.formatMeasurementDistance(s),o=new ne().addVectors(e,t).multiplyScalar(.5),l=this.createMeasurementLabelSprite(a,o,this.getMeasurementMarkerSize()*4);this.scene.add(l),this.measurementSegments.push({start:e,end:t,line:r,label:l})}createMeasurementLabelSprite(e,t,i){let r=activeDocument.createEl("canvas"),s=r.getContext("2d");r.width=512,r.height=128,s.fillStyle="rgba(32, 36, 46, 0.9)",s.beginPath(),s.roundRect(0,0,512,128,16),s.fill(),s.strokeStyle="#ff6b6b",s.lineWidth=4,s.stroke(),s.fillStyle="#ffffff",s.font="bold 48px sans-serif",s.textAlign="center",s.textBaseline="middle",s.fillText(e,256,64);let a=new Jp(r),o=new mu({map:a,depthTest:!1}),l=new jp(o);return l.position.copy(t),l.scale.set(i*4,i,1),l.renderOrder=1e3,l}ensurePreviewLine(){if(this.previewLine)return;let e=new Vi().setFromPoints([new ne,new ne]);this.previewLine=new No(e,new Mn({color:16777215,transparent:!0,opacity:.5,depthTest:!1})),this.previewLine.renderOrder=997,this.scene.add(this.previewLine)}updatePreviewLine(){if(!this.pendingPoint||!this.previewLine||!this.rootObject)return;let e=this.renderer.domElement.getBoundingClientRect();this.pointer.x=(this.lastPointerClient.x-e.left)/e.width*2-1,this.pointer.y=-((this.lastPointerClient.y-e.top)/e.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let t=this.raycaster.intersectObjects(this.getRenderableMeshes(this.rootObject),!1)[0],i;t!=null&&t.point?i=t.point.clone():i=this.pendingPoint.clone().add(this.raycaster.ray.direction.clone().multiplyScalar(5));let r=this.previewLine.geometry;this.previewLine.geometry=new Vi().setFromPoints([this.pendingPoint,i]),r.dispose(),this.markDirty()}removePreviewLine(){this.previewLine&&(this.previewLine.removeFromParent(),this.previewLine.geometry.dispose(),this.previewLine.material.dispose(),this.previewLine=null)}computePartSummary(e){e.updateWorldMatrix(!0,!1);let t=nf(e),i=Mh(e,`mesh-${e.id}`),r=rf(e.userData,{name:i,path:this.rootObject?oM(this.rootObject,e):i});return Ih({name:d3(r,i),triangleCount:eT(e),vertexCount:tT(e),materialName:iT(_a(e.material)[0]),boundingSize:Wr(t),center:fn(t),source:r.hasExplicitIdentity?"component":"mesh",meshNames:[i],childCount:1,componentId:r.componentId,occurrenceId:r.occurrenceId,partNumber:r.partNumber,componentPath:r.componentPath})}computeComponentPartSummaries(e,t){let i=new Set(t),r=[],s=new Set,a=[];return e.updateWorldMatrix(!0,!0),e.traverse(o=>{if(o===e||Fu(o))return;let l=[];if(o.traverse(f=>{Fu(f)&&i.has(f)&&l.push(f)}),l.length<2||l.length===t.length){let f=rf(o.userData,{name:Mh(o,`component-${o.id}`),path:oM(e,o)});if(!f.hasExplicitIdentity||l.length<1||l.length===t.length)return;a.push({object:o,childMeshes:l,identity:f});return}let c=rf(o.userData,{name:Mh(o,`group-${o.id}`),path:oM(e,o)});!c.hasExplicitIdentity&&!o.name.trim()||a.push({object:o,childMeshes:l,identity:c})}),a.sort((o,l)=>o.childMeshes.length-l.childMeshes.length).forEach(({object:o,childMeshes:l,identity:c})=>{let f=l.filter(p=>!s.has(p));if(f.length<1||!c.hasExplicitIdentity&&f.length<2)return;for(let p of f)s.add(p);let h=new Sr;for(let p of f)p.updateWorldMatrix(!0,!1),h.union(new Sr().setFromObject(p));let d=new Set,u=0,m=0;for(let p of f){u+=eT(p),m+=tT(p);for(let _ of _a(p.material)){let g=iT(_);g&&d.add(g)}}r.push(Ih({name:d3(c,Mh(o,`group-${o.id}`)),triangleCount:u,vertexCount:m,materialName:d.size===0?null:d.size===1?Array.from(d)[0]:`${d.size} materials`,boundingSize:Wr({min:Ht(h.min),max:Ht(h.max)}),center:fn({min:Ht(h.min),max:Ht(h.max)}),source:c.hasExplicitIdentity?"component":"group",meshNames:f.map(p=>Mh(p,`mesh-${p.id}`)),childCount:f.length,componentId:c.componentId,occurrenceId:c.occurrenceId,partNumber:c.partNumber,componentPath:c.componentPath}))}),{parts:r,groupedMeshes:s}}computeSummary(e){let t=this.getRenderableMeshes(e);return kS({rootName:e.name||"__root__",boundingSize:Wr(nf(e)),meshes:t.map(i=>({triangleCount:eT(i),vertexCount:tT(i),materialKeys:_a(i.material).map(r=>r.uuid)})),resourceWarnings:this.resourceWarnings})}}});var lre,lM,cM,ie,di=C(()=>{lre=typeof WeakRef!="undefined",lM=class{constructor(e,t=!1,i,r){this.initialize(e,t,i,r)}initialize(e,t=!1,i,r){return 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t,i;if(this.isReady=!1,this._cachedCoordinatesMode=null,this._cachedWrapU=null,this._cachedWrapV=null,this._cachedWrapR=null,this._cachedAnisotropicFilteringLevel=null,this.onRebuildCallback){let r=this.onRebuildCallback(this),s=a=>{a._swapAndDie(this,!1),this.isReady=r.isReady};r.isAsync?r.proxy.then(s):s(r.proxy);return}let e;switch(this.source){case 2:break;case 1:e=this._engine.createTexture((t=this._originalUrl)!=null?t:this.url,!this.generateMipMaps,this.invertY,null,this.samplingMode,r=>{r._swapAndDie(this,!1),this.isReady=!0},null,this._buffer,void 0,this.format,this._extension,void 0,void 0,void 0,this._useSRGBBuffer);return;case 3:if(e=this._engine.createRawTexture(this._bufferView,this.baseWidth,this.baseHeight,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type,this._creationFlags,this._useSRGBBuffer,this.mipLevelCount),e._swapAndDie(this,!1),this._bufferViewArray)for(let r=0;r<this._bufferViewArray.length;r++){let s=this._bufferViewArray[r];s&&this._engine.updateRawTexture(this,s,this.format,this.invertY,this._compression,this.type,this._useSRGBBuffer,r)}this.isReady=!0;break;case 10:e=this._engine.createRawTexture3D(this._bufferView,this.baseWidth,this.baseHeight,this.baseDepth,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type),e._swapAndDie(this,!1),this.isReady=!0;break;case 11:if(e=this._engine.createRawTexture2DArray(this._bufferView,this.baseWidth,this.baseHeight,this.baseDepth,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type,this._creationFlags,this.mipLevelCount),e._swapAndDie(this,!1),this._bufferViewArray)for(let r=0;r<this._bufferViewArray.length;r++){let s=this._bufferViewArray[r];s&&this._engine.updateRawTexture2DArray(this,s,this.format,this.invertY,this._compression,this.type,r)}this.isReady=!0;break;case 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9:e=this._engine.createPrefilteredCubeTexture(this.url,null,this._lodGenerationScale,this._lodGenerationOffset,r=>{r&&r._swapAndDie(this,!1),this.isReady=!0},null,this.format,this._extension),e._sphericalPolynomial=this._sphericalPolynomial;return;case 12:case 14:break}}_swapAndDie(e,t=!0){var s;(s=this._hardwareTexture)==null||s.setUsage(e._source,this.generateMipMaps,this.is2DArray,this.isCube,this.is3D,this.width,this.height,this.depth),e._hardwareTexture=this._hardwareTexture,t&&(e._isRGBD=this._isRGBD),this._lodTextureHigh&&(e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureHigh=this._lodTextureHigh),this._lodTextureMid&&(e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureMid=this._lodTextureMid),this._lodTextureLow&&(e._lodTextureLow&&e._lodTextureLow.dispose(),e._lodTextureLow=this._lodTextureLow),this._irradianceTexture&&(e._irradianceTexture&&e._irradianceTexture.dispose(),e._irradianceTexture=this._irradianceTexture);let 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this._pipelineContext.setMatrix(e,t),this}setMatrix3x3(e,t){return this._pipelineContext.setMatrix3x3(e,t),this}setMatrix2x2(e,t){return this._pipelineContext.setMatrix2x2(e,t),this}setFloat(e,t){return this._pipelineContext.setFloat(e,t),this}setBool(e,t){return this._pipelineContext.setInt(e,t?1:0),this}setVector2(e,t){return this._pipelineContext.setVector2(e,t),this}setFloat2(e,t,i){return this._pipelineContext.setFloat2(e,t,i),this}setVector3(e,t){return this._pipelineContext.setVector3(e,t),this}setFloat3(e,t,i,r){return this._pipelineContext.setFloat3(e,t,i,r),this}setVector4(e,t){return this._pipelineContext.setVector4(e,t),this}setQuaternion(e,t){return this._pipelineContext.setQuaternion(e,t),this}setFloat4(e,t,i,r,s){return this._pipelineContext.setFloat4(e,t,i,r,s),this}setColor3(e,t){return this._pipelineContext.setColor3(e,t),this}setColor4(e,t,i){return this._pipelineContext.setColor4(e,t,i),this}setDirectColor4(e,t){return this._pipelineContext.setDirectColor4(e,t),this}clearCodeCache(){this._vertexSourceCode="",this._fragmentSourceCode="",this._fragmentSourceCodeBeforeMigration="",this._vertexSourceCodeBeforeMigration=""}dispose(e=!1){if(e)this._refCount=0;else{if(n.PersistentMode)return;this._refCount--}this._refCount>0||this._isDisposed||(this._onReleaseEffectsObserver&&(this._engine.onReleaseEffectsObservable.remove(this._onReleaseEffectsObserver),this._onReleaseEffectsObserver=null),this._pipelineContext&&AT(this._pipelineContext),this._engine._releaseEffect(this),this.clearCodeCache(),this._isDisposed=!0)}static RegisterShader(e,t,i,r=0){t&&(T.GetShadersStore(r)[`${e}PixelShader`]=t),i&&(T.GetShadersStore(r)[`${e}VertexShader`]=i)}static ResetCache(){n._BaseCache={}}};rr.LogShaderCodeOnCompilationError=!0;rr.PersistentMode=!1;rr.AutomaticallyClearCodeCache=!1;rr._UniqueIdSeed=0;rr._BaseCache={};rr.ShadersStore=T.ShadersStore;rr.IncludesShadersStore=T.IncludesShadersStore});var qn,AM=C(()=>{qn=class n{static SetMatrixPrecision(e){if(n.MatrixTrackPrecisionChange=!1,e&&!n.MatrixUse64Bits&&n.MatrixTrackedMatrices)for(let t=0;t<n.MatrixTrackedMatrices.length;++t){let i=n.MatrixTrackedMatrices[t],r=i._m;i._m=new Array(16);for(let s=0;s<16;++s)i._m[s]=r[s]}n.MatrixUse64Bits=e,n.MatrixCurrentType=n.MatrixUse64Bits?Array:Float32Array,n.MatrixTrackedMatrices=null}};qn.MatrixUse64Bits=!1;qn.MatrixTrackPrecisionChange=!0;qn.MatrixCurrentType=Float32Array;qn.MatrixTrackedMatrices=[]});var pr,wl=C(()=>{ga();pr=class{static get Now(){return fr()&&window.performance&&window.performance.now?window.performance.now():Date.now()}}});var RT,H3=C(()=>{RT=class{constructor(e=!0){this._isDepthTestDirty=!1,this._isDepthMaskDirty=!1,this._isDepthFuncDirty=!1,this._isCullFaceDirty=!1,this._isCullDirty=!1,this._isZOffsetDirty=!1,this._isFrontFaceDirty=!1,e&&this.reset()}get isDirty(){return this._isDepthFuncDirty||this._isDepthTestDirty||this._isDepthMaskDirty||this._isCullFaceDirty||this._isCullDirty||this._isZOffsetDirty||this._isFrontFaceDirty}get zOffset(){return this._zOffset}set zOffset(e){this._zOffset!==e&&(this._zOffset=e,this._isZOffsetDirty=!0)}get zOffsetUnits(){return this._zOffsetUnits}set zOffsetUnits(e){this._zOffsetUnits!==e&&(this._zOffsetUnits=e,this._isZOffsetDirty=!0)}get cullFace(){return this._cullFace}set cullFace(e){this._cullFace!==e&&(this._cullFace=e,this._isCullFaceDirty=!0)}get cull(){return this._cull}set cull(e){this._cull!==e&&(this._cull=e,this._isCullDirty=!0)}get depthFunc(){return this._depthFunc}set depthFunc(e){this._depthFunc!==e&&(this._depthFunc=e,this._isDepthFuncDirty=!0)}get depthMask(){return this._depthMask}set depthMask(e){this._depthMask!==e&&(this._depthMask=e,this._isDepthMaskDirty=!0)}get depthTest(){return this._depthTest}set depthTest(e){this._depthTest!==e&&(this._depthTest=e,this._isDepthTestDirty=!0)}get frontFace(){return this._frontFace}set frontFace(e){this._frontFace!==e&&(this._frontFace=e,this._isFrontFaceDirty=!0)}reset(){this._depthMask=!0,this._depthTest=!0,this._depthFunc=null,this._cullFace=null,this._cull=null,this._zOffset=0,this._zOffsetUnits=0,this._frontFace=null,this._isDepthTestDirty=!0,this._isDepthMaskDirty=!0,this._isDepthFuncDirty=!1,this._isCullFaceDirty=!1,this._isCullDirty=!1,this._isZOffsetDirty=!0,this._isFrontFaceDirty=!1}apply(e){this.isDirty&&(this._isCullDirty&&(this.cull?e.enable(e.CULL_FACE):e.disable(e.CULL_FACE),this._isCullDirty=!1),this._isCullFaceDirty&&(e.cullFace(this.cullFace),this._isCullFaceDirty=!1),this._isDepthMaskDirty&&(e.depthMask(this.depthMask),this._isDepthMaskDirty=!1),this._isDepthTestDirty&&(this.depthTest?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),this._isDepthTestDirty=!1),this._isDepthFuncDirty&&(e.depthFunc(this.depthFunc),this._isDepthFuncDirty=!1),this._isZOffsetDirty&&(this.zOffset||this.zOffsetUnits?(e.enable(e.POLYGON_OFFSET_FILL),e.polygonOffset(this.zOffset,this.zOffsetUnits)):e.disable(e.POLYGON_OFFSET_FILL),this._isZOffsetDirty=!1),this._isFrontFaceDirty&&(e.frontFace(this.frontFace),this._isFrontFaceDirty=!1))}}});var bT,z3=C(()=>{bT=class{get isDirty(){return this._isStencilTestDirty||this._isStencilMaskDirty||this._isStencilFuncDirty||this._isStencilOpDirty}get func(){return this._func}set func(e){this._func!==e&&(this._func=e,this._isStencilFuncDirty=!0)}get backFunc(){return this._func}set backFunc(e){this._backFunc!==e&&(this._backFunc=e,this._isStencilFuncDirty=!0)}get funcRef(){return this._funcRef}set funcRef(e){this._funcRef!==e&&(this._funcRef=e,this._isStencilFuncDirty=!0)}get funcMask(){return this._funcMask}set funcMask(e){this._funcMask!==e&&(this._funcMask=e,this._isStencilFuncDirty=!0)}get opStencilFail(){return this._opStencilFail}set opStencilFail(e){this._opStencilFail!==e&&(this._opStencilFail=e,this._isStencilOpDirty=!0)}get opDepthFail(){return this._opDepthFail}set opDepthFail(e){this._opDepthFail!==e&&(this._opDepthFail=e,this._isStencilOpDirty=!0)}get opStencilDepthPass(){return this._opStencilDepthPass}set opStencilDepthPass(e){this._opStencilDepthPass!==e&&(this._opStencilDepthPass=e,this._isStencilOpDirty=!0)}get backOpStencilFail(){return this._backOpStencilFail}set backOpStencilFail(e){this._backOpStencilFail!==e&&(this._backOpStencilFail=e,this._isStencilOpDirty=!0)}get backOpDepthFail(){return this._backOpDepthFail}set backOpDepthFail(e){this._backOpDepthFail!==e&&(this._backOpDepthFail=e,this._isStencilOpDirty=!0)}get backOpStencilDepthPass(){return this._backOpStencilDepthPass}set backOpStencilDepthPass(e){this._backOpStencilDepthPass!==e&&(this._backOpStencilDepthPass=e,this._isStencilOpDirty=!0)}get mask(){return this._mask}set mask(e){this._mask!==e&&(this._mask=e,this._isStencilMaskDirty=!0)}get enabled(){return this._enabled}set enabled(e){this._enabled!==e&&(this._enabled=e,this._isStencilTestDirty=!0)}constructor(e=!0){this._isStencilTestDirty=!1,this._isStencilMaskDirty=!1,this._isStencilFuncDirty=!1,this._isStencilOpDirty=!1,this.useStencilGlobalOnly=!1,e&&this.reset()}reset(){var e;this.stencilMaterial=void 0,(e=this.stencilGlobal)==null||e.reset(),this._isStencilTestDirty=!0,this._isStencilMaskDirty=!0,this._isStencilFuncDirty=!0,this._isStencilOpDirty=!0}apply(e){var i;if(!e)return;let t=!this.useStencilGlobalOnly&&!!((i=this.stencilMaterial)!=null&&i.enabled);this.enabled=t?this.stencilMaterial.enabled:this.stencilGlobal.enabled,this.func=t?this.stencilMaterial.func:this.stencilGlobal.func,this.backFunc=t?this.stencilMaterial.backFunc:this.stencilGlobal.backFunc,this.funcRef=t?this.stencilMaterial.funcRef:this.stencilGlobal.funcRef,this.funcMask=t?this.stencilMaterial.funcMask:this.stencilGlobal.funcMask,this.opStencilFail=t?this.stencilMaterial.opStencilFail:this.stencilGlobal.opStencilFail,this.opDepthFail=t?this.stencilMaterial.opDepthFail:this.stencilGlobal.opDepthFail,this.opStencilDepthPass=t?this.stencilMaterial.opStencilDepthPass:this.stencilGlobal.opStencilDepthPass,this.backOpStencilFail=t?this.stencilMaterial.backOpStencilFail:this.stencilGlobal.backOpStencilFail,this.backOpDepthFail=t?this.stencilMaterial.backOpDepthFail:this.stencilGlobal.backOpDepthFail,this.backOpStencilDepthPass=t?this.stencilMaterial.backOpStencilDepthPass:this.stencilGlobal.backOpStencilDepthPass,this.mask=t?this.stencilMaterial.mask:this.stencilGlobal.mask,this.isDirty&&(this._isStencilTestDirty&&(this.enabled?e.enable(e.STENCIL_TEST):e.disable(e.STENCIL_TEST),this._isStencilTestDirty=!1),this._isStencilMaskDirty&&(e.stencilMask(this.mask),this._isStencilMaskDirty=!1),this._isStencilFuncDirty&&(e.stencilFuncSeparate(e.FRONT,this.func,this.funcRef,this.funcMask),e.stencilFuncSeparate(e.BACK,this.backFunc,this.funcRef,this.funcMask),this._isStencilFuncDirty=!1),this._isStencilOpDirty&&(e.stencilOpSeparate(e.FRONT,this.opStencilFail,this.opDepthFail,this.opStencilDepthPass),e.stencilOpSeparate(e.BACK,this.backOpStencilFail,this.backOpDepthFail,this.backOpStencilDepthPass),this._isStencilOpDirty=!1))}}});var Ph,X3=C(()=>{Ph=class n{constructor(){this.reset()}reset(){this.enabled=!1,this.mask=255,this.funcRef=1,this.funcMask=255,this.func=n.ALWAYS,this.opStencilFail=n.KEEP,this.opDepthFail=n.KEEP,this.opStencilDepthPass=n.REPLACE,this.backFunc=n.ALWAYS,this.backOpStencilFail=n.KEEP,this.backOpDepthFail=n.KEEP,this.backOpStencilDepthPass=n.REPLACE}get stencilFunc(){return this.func}set stencilFunc(e){this.func=e}get stencilBackFunc(){return this.backFunc}set stencilBackFunc(e){this.backFunc=e}get stencilFuncRef(){return this.funcRef}set stencilFuncRef(e){this.funcRef=e}get stencilFuncMask(){return this.funcMask}set stencilFuncMask(e){this.funcMask=e}get stencilOpStencilFail(){return this.opStencilFail}set stencilOpStencilFail(e){this.opStencilFail=e}get stencilOpDepthFail(){return this.opDepthFail}set stencilOpDepthFail(e){this.opDepthFail=e}get stencilOpStencilDepthPass(){return this.opStencilDepthPass}set stencilOpStencilDepthPass(e){this.opStencilDepthPass=e}get stencilBackOpStencilFail(){return this.backOpStencilFail}set stencilBackOpStencilFail(e){this.backOpStencilFail=e}get stencilBackOpDepthFail(){return this.backOpDepthFail}set stencilBackOpDepthFail(e){this.backOpDepthFail=e}get stencilBackOpStencilDepthPass(){return this.backOpStencilDepthPass}set stencilBackOpStencilDepthPass(e){this.backOpStencilDepthPass=e}get stencilMask(){return this.mask}set stencilMask(e){this.mask=e}get stencilTest(){return this.enabled}set stencilTest(e){this.enabled=e}};Ph.ALWAYS=519;Ph.KEEP=7680;Ph.REPLACE=7681});var Gu,xM=C(()=>{Gu=class{constructor(e){this._supportBlendParametersPerTarget=e,this._blendFunctionParameters=new Array(32),this._blendEquationParameters=new Array(16),this._blendConstants=new Array(4),this._isBlendConstantsDirty=!1,this._alphaBlend=Array(8).fill(!1),this._numTargetEnabled=0,this._isAlphaBlendDirty=!1,this._isBlendFunctionParametersDirty=!1,this._isBlendEquationParametersDirty=!1,this.reset()}get isDirty(){return this._isAlphaBlendDirty||this._isBlendFunctionParametersDirty||this._isBlendEquationParametersDirty}get alphaBlend(){return this._numTargetEnabled>0}set alphaBlend(e){this.setAlphaBlend(e)}setAlphaBlend(e,t=0){this._alphaBlend[t]!==e&&(e?this._numTargetEnabled++:this._numTargetEnabled--,this._alphaBlend[t]=e,this._isAlphaBlendDirty=!0)}setAlphaBlendConstants(e,t,i,r){this._blendConstants[0]===e&&this._blendConstants[1]===t&&this._blendConstants[2]===i&&this._blendConstants[3]===r||(this._blendConstants[0]=e,this._blendConstants[1]=t,this._blendConstants[2]=i,this._blendConstants[3]=r,this._isBlendConstantsDirty=!0)}setAlphaBlendFunctionParameters(e,t,i,r,s=0){let a=s*4;this._blendFunctionParameters[a+0]===e&&this._blendFunctionParameters[a+1]===t&&this._blendFunctionParameters[a+2]===i&&this._blendFunctionParameters[a+3]===r||(this._blendFunctionParameters[a+0]=e,this._blendFunctionParameters[a+1]=t,this._blendFunctionParameters[a+2]=i,this._blendFunctionParameters[a+3]=r,this._isBlendFunctionParametersDirty=!0)}setAlphaEquationParameters(e,t,i=0){let r=i*2;this._blendEquationParameters[r+0]===e&&this._blendEquationParameters[r+1]===t||(this._blendEquationParameters[r+0]=e,this._blendEquationParameters[r+1]=t,this._isBlendEquationParametersDirty=!0)}reset(){this._alphaBlend.fill(!1),this._numTargetEnabled=0,this._blendFunctionParameters.fill(null),this._blendEquationParameters.fill(null),this._blendConstants[0]=null,this._blendConstants[1]=null,this._blendConstants[2]=null,this._blendConstants[3]=null,this._isAlphaBlendDirty=!0,this._isBlendFunctionParametersDirty=!1,this._isBlendEquationParametersDirty=!1,this._isBlendConstantsDirty=!1}apply(e,t=1){if(!this.isDirty)return;if(this._isBlendConstantsDirty&&(e.blendColor(this._blendConstants[0],this._blendConstants[1],this._blendConstants[2],this._blendConstants[3]),this._isBlendConstantsDirty=!1),t===1||!this._supportBlendParametersPerTarget){this._isAlphaBlendDirty&&(this._alphaBlend[0]?e.enable(e.BLEND):e.disable(e.BLEND),this._isAlphaBlendDirty=!1),this._isBlendFunctionParametersDirty&&(e.blendFuncSeparate(this._blendFunctionParameters[0],this._blendFunctionParameters[1],this._blendFunctionParameters[2],this._blendFunctionParameters[3]),this._isBlendFunctionParametersDirty=!1),this._isBlendEquationParametersDirty&&(e.blendEquationSeparate(this._blendEquationParameters[0],this._blendEquationParameters[1]),this._isBlendEquationParametersDirty=!1);return}let i=e;if(this._isAlphaBlendDirty){for(let r=0;r<t;r++){let s=r<this._numTargetEnabled?r:0;this._alphaBlend[s]?i.enableIndexed(e.BLEND,r):i.disableIndexed(e.BLEND,r)}this._isAlphaBlendDirty=!1}if(this._isBlendFunctionParametersDirty){for(let r=0;r<t;r++){let s=r<this._numTargetEnabled?r*4:0;i.blendFuncSeparateIndexed(r,this._blendFunctionParameters[s+0],this._blendFunctionParameters[s+1],this._blendFunctionParameters[s+2],this._blendFunctionParameters[s+3])}this._isBlendFunctionParametersDirty=!1}if(this._isBlendEquationParametersDirty){for(let r=0;r<t;r++){let s=r<this._numTargetEnabled?r*2:0;i.blendEquationSeparateIndexed(r,this._blendEquationParameters[s+0],this._blendEquationParameters[s+1])}this._isBlendEquationParametersDirty=!1}}setAlphaMode(e,t){let i=32774;switch(e){case 0:break;case 7:this.setAlphaBlendFunctionParameters(1,771,1,1,t);break;case 8:this.setAlphaBlendFunctionParameters(1,771,1,771,t);break;case 2:this.setAlphaBlendFunctionParameters(770,771,1,1,t);break;case 6:this.setAlphaBlendFunctionParameters(1,1,0,1,t);break;case 1:this.setAlphaBlendFunctionParameters(770,1,0,1,t);break;case 3:this.setAlphaBlendFunctionParameters(0,769,1,1,t);break;case 4:this.setAlphaBlendFunctionParameters(774,0,1,1,t);break;case 5:this.setAlphaBlendFunctionParameters(770,769,1,1,t);break;case 9:this.setAlphaBlendFunctionParameters(32769,32770,32771,32772,t);break;case 10:this.setAlphaBlendFunctionParameters(1,769,1,771,t);break;case 11:this.setAlphaBlendFunctionParameters(1,1,1,1,t);break;case 12:this.setAlphaBlendFunctionParameters(772,1,0,0,t);break;case 13:this.setAlphaBlendFunctionParameters(775,769,773,771,t);break;case 14:this.setAlphaBlendFunctionParameters(1,771,1,771,t);break;case 15:this.setAlphaBlendFunctionParameters(1,1,1,0,t);break;case 16:this.setAlphaBlendFunctionParameters(775,769,0,1,t);break;case 17:this.setAlphaBlendFunctionParameters(770,771,1,771,t);break;case 18:this.setAlphaBlendFunctionParameters(1,1,1,1,t),i=32775;break;case 19:this.setAlphaBlendFunctionParameters(1,1,1,1,t),i=32776;break;case 20:this.setAlphaBlendFunctionParameters(1,35065,0,1,t);break}this.setAlphaEquationParameters(i,i,t)}}});function Y3(n,e){if(fr()){let{requestAnimationFrame:t}=e||window;if(typeof t=="function")return t(n)}else if(typeof requestAnimationFrame=="function")return requestAnimationFrame(n);return setTimeout(n,16)}var Me,wr=C(()=>{di();yh();Di();Pt();AM();wl();H3();z3();X3();xM();hn();vs();ga();af();Me=class n{get frameId(){return this._frameId}get isWebGPU(){return this._isWebGPU}_getShaderProcessor(e){return this._shaderProcessor}_resetAlphaMode(){this._alphaMode.fill(-1),this._alphaEquation.fill(-1)}get shaderPlatformName(){return this._shaderPlatformName}_clearEmptyResources(){this._emptyTexture=null,this._emptyCubeTexture=null,this._emptyTexture3D=null,this._emptyTexture2DArray=null}get useReverseDepthBuffer(){return this._useReverseDepthBuffer}set useReverseDepthBuffer(e){e!==this._useReverseDepthBuffer&&(this._useReverseDepthBuffer=e,e?this._depthCullingState.depthFunc=518:this._depthCullingState.depthFunc=515)}setColorWrite(e){e!==this._colorWrite&&(this._colorWriteChanged=!0,this._colorWrite=e)}getColorWrite(){return this._colorWrite}get depthCullingState(){return this._depthCullingState}get alphaState(){return this._alphaState}get stencilState(){return this._stencilState}get stencilStateComposer(){return this._stencilStateComposer}_getGlobalDefines(e){if(e){this.isNDCHalfZRange?e.IS_NDC_HALF_ZRANGE="":delete e.IS_NDC_HALF_ZRANGE,this.useReverseDepthBuffer?e.USE_REVERSE_DEPTHBUFFER="":delete e.USE_REVERSE_DEPTHBUFFER,this.useExactSrgbConversions?e.USE_EXACT_SRGB_CONVERSIONS="":delete e.USE_EXACT_SRGB_CONVERSIONS;return}else{let t="";return this.isNDCHalfZRange&&(t+="#define IS_NDC_HALF_ZRANGE"),this.useReverseDepthBuffer&&(t&&(t+=`
`),t+="#define USE_REVERSE_DEPTHBUFFER"),this.useExactSrgbConversions&&(t&&(t+=`
`),t+="#define USE_EXACT_SRGB_CONVERSIONS"),t}}_rebuildInternalTextures(){let e=this._internalTexturesCache.slice();for(let t of e)t._rebuild()}_rebuildRenderTargetWrappers(){let e=this._renderTargetWrapperCache.slice();for(let t of e)t._rebuild()}_rebuildEffects(){for(let e in this._compiledEffects){let t=this._compiledEffects[e];t._pipelineContext=null,t._prepareEffect()}rr.ResetCache()}_rebuildGraphicsResources(){var e;this.wipeCaches(!0),this._rebuildEffects(),(e=this._rebuildComputeEffects)==null||e.call(this),this._rebuildBuffers(),this._rebuildInternalTextures(),this._rebuildTextures(),this._rebuildRenderTargetWrappers(),this.wipeCaches(!0)}_flagContextRestored(){te.Warn(this.name+" context successfully restored."),this.onContextRestoredObservable.notifyObservers(this),this._contextWasLost=!1}_restoreEngineAfterContextLost(e){setTimeout(()=>{this._clearEmptyResources();let t=this._depthCullingState.depthTest,i=this._depthCullingState.depthFunc,r=this._depthCullingState.depthMask,s=this._stencilState.stencilTest;e(),this._rebuildGraphicsResources(),this._depthCullingState.depthTest=t,this._depthCullingState.depthFunc=i,this._depthCullingState.depthMask=r,this._stencilState.stencilTest=s,this._flagContextRestored()},0)}get isDisposed(){return this._isDisposed}get snapshotRendering(){return!1}set snapshotRendering(e){}get snapshotRenderingMode(){return 0}set snapshotRenderingMode(e){}getClassName(){return"AbstractEngine"}get emptyTexture(){return this._emptyTexture||(this._emptyTexture=this.createRawTexture(new Uint8Array(4),1,1,5,!1,!1,1)),this._emptyTexture}get emptyTexture3D(){return this._emptyTexture3D||(this._emptyTexture3D=this.createRawTexture3D(new Uint8Array(4),1,1,1,5,!1,!1,1)),this._emptyTexture3D}get emptyTexture2DArray(){return this._emptyTexture2DArray||(this._emptyTexture2DArray=this.createRawTexture2DArray(new Uint8Array(4),1,1,1,5,!1,!1,1)),this._emptyTexture2DArray}get emptyCubeTexture(){if(!this._emptyCubeTexture){let e=new Uint8Array(4),t=[e,e,e,e,e,e];this._emptyCubeTexture=this.createRawCubeTexture(t,1,5,0,!1,!1,1)}return this._emptyCubeTexture}get activeRenderLoops(){return this._activeRenderLoops}stopRenderLoop(e){if(!e){this._activeRenderLoops.length=0,this._cancelFrame();return}let t=this._activeRenderLoops.indexOf(e);t>=0&&(this._activeRenderLoops.splice(t,1),this._activeRenderLoops.length==0&&this._cancelFrame())}_cancelFrame(){if(this._frameHandler!==0){let e=this._frameHandler;if(this._frameHandler=0,fr()){let{cancelAnimationFrame:t}=this.getHostWindow()||window;if(typeof t=="function")return t(e)}else if(typeof cancelAnimationFrame=="function")return cancelAnimationFrame(e);return clearTimeout(e)}}beginFrame(){this.onBeginFrameObservable.notifyObservers(this)}endFrame(){this._frameId++,this.onEndFrameObservable.notifyObservers(this)}get maxFPS(){return this._maxFPS}set 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t=this._activeRenderLoops[e];t()}}_renderViews(){return!1}_queueNewFrame(e,t){return Y3(e,t)}runRenderLoop(e){this._activeRenderLoops.indexOf(e)===-1&&(this._activeRenderLoops.push(e),this._activeRenderLoops.length===1&&this._frameHandler===0&&(this._frameHandler=this._queueNewFrame(this._boundRenderFunction,this.getHostWindow())))}getDepthBuffer(){return this._depthCullingState.depthTest}setDepthBuffer(e){this._depthCullingState.depthTest=e}setZOffset(e){this._depthCullingState.zOffset=this.useReverseDepthBuffer?-e:e}getZOffset(){let e=this._depthCullingState.zOffset;return this.useReverseDepthBuffer?-e:e}setZOffsetUnits(e){this._depthCullingState.zOffsetUnits=this.useReverseDepthBuffer?-e:e}getZOffsetUnits(){let e=this._depthCullingState.zOffsetUnits;return this.useReverseDepthBuffer?-e:e}getHostWindow(){return 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ie,this.disablePerformanceMonitorInBackground=!1,this.disableVertexArrayObjects=!1,this._frameId=0,this.hostInformation={isMobile:!1},this.isFullscreen=!1,this.enableOfflineSupport=!1,this.disableManifestCheck=!1,this.disableContextMenu=!0,this.currentRenderPassId=0,this.isPointerLock=!1,this.postProcesses=[],this.canvasTabIndex=1,this._contextWasLost=!1,this._useReverseDepthBuffer=!1,this.isNDCHalfZRange=!1,this.hasOriginBottomLeft=!0,this._renderTargetWrapperCache=new Array,this._compiledEffects={},this._isDisposed=!1,this.scenes=[],this._virtualScenes=new Array,this.onBeforeTextureInitObservable=new ie,this.renderEvenInBackground=!0,this.preventCacheWipeBetweenFrames=!1,this._frameHandler=0,this._activeRenderLoops=new Array,this._windowIsBackground=!1,this._boundRenderFunction=_=>this._renderLoop(_),this._lastFrameTime=0,this._renderAccumulator=0,this.skipFrameRender=!1,this.onBeforeShaderCompilationObservable=new ie,this.onAfterShaderCompilationObservable=new 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version(){return this._webGLVersion}static get ShadersRepository(){return rr.ShadersRepository}static set ShadersRepository(e){rr.ShadersRepository=e}get supportsUniformBuffers(){return this.webGLVersion>1&&!this.disableUniformBuffers}get needPOTTextures(){return this._webGLVersion<2||this.forcePOTTextures}get _supportsHardwareTextureRescaling(){return!1}set framebufferDimensionsObject(e){this._framebufferDimensionsObject=e}snapshotRenderingReset(){this.snapshotRendering=!1}constructor(e,t,i,r){if(i=i||{},super(t!=null?t:i.antialias,i,r),this._name="WebGL",this.forcePOTTextures=!1,this.validateShaderPrograms=!1,this.disableUniformBuffers=!1,this._webGLVersion=1,this._vertexAttribArraysEnabled=[],this._uintIndicesCurrentlySet=!1,this._currentBoundBuffer=new Array,this._currentFramebuffer=null,this._dummyFramebuffer=null,this._currentBufferPointers=new Array,this._currentInstanceLocations=new Array,this._currentInstanceBuffers=new Array,this._vaoRecordInProgress=!1,this._mustWipeVertexAttributes=!1,this._nextFreeTextureSlots=new Array,this._maxSimultaneousTextures=0,this._maxMSAASamplesOverride=null,this._unpackFlipYCached=null,this.enableUnpackFlipYCached=!0,this._boundUniforms={},!e)return;let s;if(e.getContext){if(s=e,i.preserveDrawingBuffer===void 0&&(i.preserveDrawingBuffer=!1),i.xrCompatible===void 0&&(i.xrCompatible=!1),navigator&&navigator.userAgent){this._setupMobileChecks();let l=navigator.userAgent;for(let c of n.ExceptionList){let f=c.key,h=c.targets;if(new RegExp(f).test(l)){if(c.capture&&c.captureConstraint){let u=c.capture,m=c.captureConstraint,_=new RegExp(u).exec(l);if(_&&_.length>0&&parseInt(_[_.length-1])>=m)continue}for(let u of h)switch(u){case"uniformBuffer":this.disableUniformBuffers=!0;break;case"vao":this.disableVertexArrayObjects=!0;break;case"antialias":i.antialias=!1;break;case"maxMSAASamples":this._maxMSAASamplesOverride=1;break}}}}if(this._doNotHandleContextLost?this._onContextLost=()=>{fT(this._gl)}:(this._onContextLost=l=>{l.preventDefault(),this._contextWasLost=!0,fT(this._gl),te.Warn("WebGL context lost."),this.onContextLostObservable.notifyObservers(this)},this._onContextRestored=()=>{this._restoreEngineAfterContextLost(()=>this._initGLContext())},s.addEventListener("webglcontextrestored",this._onContextRestored,!1),i.powerPreference=i.powerPreference||"high-performance"),s.addEventListener("webglcontextlost",this._onContextLost,!1),this._badDesktopOS&&(i.xrCompatible=!1),!i.disableWebGL2Support)try{this._gl=s.getContext("webgl2",i)||s.getContext("experimental-webgl2",i),this._gl&&(this._webGLVersion=2,this._shaderPlatformName="WEBGL2",this._gl.deleteQuery||(this._webGLVersion=1,this._shaderPlatformName="WEBGL1"))}catch(l){}if(!this._gl){if(!s)throw new Error("The provided canvas is null or undefined.");try{this._gl=s.getContext("webgl",i)||s.getContext("experimental-webgl",i)}catch(l){throw new Error("WebGL not supported",{cause:l})}}if(!this._gl)throw new Error("WebGL not supported")}else{this._gl=e,s=this._gl.canvas,this._gl.renderbufferStorageMultisample?(this._webGLVersion=2,this._shaderPlatformName="WEBGL2"):this._shaderPlatformName="WEBGL1";let l=this._gl.getContextAttributes();l&&(i.stencil=l.stencil)}this._sharedInit(s),this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,this._gl.NONE),i.useHighPrecisionFloats!==void 0&&(this._highPrecisionShadersAllowed=i.useHighPrecisionFloats),this.resize(),this._initGLContext(),this._initFeatures();for(let l=0;l<this._caps.maxVertexAttribs;l++)this._currentBufferPointers[l]=new yM;this._shaderProcessor=this.webGLVersion>1?new CT:new MT;let a=`Babylon.js v${n.Version}`;te.Log(a+` - ${this.description}`),this._renderingCanvas&&this._renderingCanvas.setAttribute&&this._renderingCanvas.setAttribute("data-engine",a);let o=Pn(this._gl);o.validateShaderPrograms=this.validateShaderPrograms,o.parallelShaderCompile=this._caps.parallelShaderCompile}_clearEmptyResources(){this._dummyFramebuffer=null,super._clearEmptyResources()}_getShaderProcessingContext(e){return null}areAllEffectsReady(){for(let e in this._compiledEffects)if(!this._compiledEffects[e].isReady())return!1;return!0}_initGLContext(){var i;this._caps={maxTexturesImageUnits:this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),maxCombinedTexturesImageUnits:this._gl.getParameter(this._gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS),maxVertexTextureImageUnits:this._gl.getParameter(this._gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),maxSamples:this._webGLVersion>1?this._gl.getParameter(this._gl.MAX_SAMPLES):1,maxCubemapTextureSize:this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),maxRenderTextureSize:this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),maxVertexAttribs:this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS),maxVaryingVectors:this._gl.getParameter(this._gl.MAX_VARYING_VECTORS),maxFragmentUniformVectors:this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS),maxVertexUniformVectors:this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS),shaderFloatPrecision:0,parallelShaderCompile:this._gl.getExtension("KHR_parallel_shader_compile")||void 0,standardDerivatives:this._webGLVersion>1||this._gl.getExtension("OES_standard_derivatives")!==null,maxAnisotropy:1,astc:this._gl.getExtension("WEBGL_compressed_texture_astc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),bptc:this._gl.getExtension("EXT_texture_compression_bptc")||this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"),s3tc:this._gl.getExtension("WEBGL_compressed_texture_s3tc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"),s3tc_srgb:this._gl.getExtension("WEBGL_compressed_texture_s3tc_srgb")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc_srgb"),pvrtc:this._gl.getExtension("WEBGL_compressed_texture_pvrtc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),etc1:this._gl.getExtension("WEBGL_compressed_texture_etc1")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"),etc2:this._gl.getExtension("WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBGL_compressed_texture_es3_0"),textureAnisotropicFilterExtension:this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),uintIndices:this._webGLVersion>1||this._gl.getExtension("OES_element_index_uint")!==null,fragmentDepthSupported:this._webGLVersion>1||this._gl.getExtension("EXT_frag_depth")!==null,highPrecisionShaderSupported:!1,timerQuery:this._gl.getExtension("EXT_disjoint_timer_query_webgl2")||this._gl.getExtension("EXT_disjoint_timer_query"),supportOcclusionQuery:this._webGLVersion>1,canUseTimestampForTimerQuery:!1,drawBuffersExtension:!1,maxMSAASamples:1,colorBufferFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_float")),blendFloat:this._gl.getExtension("EXT_float_blend")!==null,supportFloatTexturesResolve:!1,rg11b10ufColorRenderable:!1,colorBufferHalfFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_half_float")),textureFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_float")),textureHalfFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_half_float")),textureHalfFloatRender:!1,textureFloatLinearFiltering:!1,textureFloatRender:!1,textureHalfFloatLinearFiltering:!1,vertexArrayObject:!1,instancedArrays:!1,textureLOD:!!(this._webGLVersion>1||this._gl.getExtension("EXT_shader_texture_lod")),texelFetch:this._webGLVersion!==1,blendMinMax:!1,multiview:this._gl.getExtension("OVR_multiview2"),oculusMultiview:this._gl.getExtension("OCULUS_multiview"),depthTextureExtension:!1,canUseGLInstanceID:this._webGLVersion>1,canUseGLVertexID:this._webGLVersion>1,supportComputeShaders:!1,supportSRGBBuffers:!1,supportTransformFeedbacks:this._webGLVersion>1,textureMaxLevel:this._webGLVersion>1,texture2DArrayMaxLayerCount:this._webGLVersion>1?this._gl.getParameter(this._gl.MAX_ARRAY_TEXTURE_LAYERS):128,disableMorphTargetTexture:!1,textureNorm16:!!this._gl.getExtension("EXT_texture_norm16"),blendParametersPerTarget:!1,dualSourceBlending:!1,supportReadWriteStorageTextures:!1},this._caps.supportFloatTexturesResolve=this._caps.colorBufferFloat,this._caps.rg11b10ufColorRenderable=this._caps.colorBufferFloat,this._glVersion=this._gl.getParameter(this._gl.VERSION);let e=this._gl.getExtension("WEBGL_debug_renderer_info");e!=null&&(this._glRenderer=this._gl.getParameter(e.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(e.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor=this._gl.getParameter(this._gl.VENDOR)||"Unknown vendor"),this._glRenderer||(this._glRenderer=this._gl.getParameter(this._gl.RENDERER)||"Unknown renderer"),this._gl.HALF_FLOAT_OES!==36193&&(this._gl.HALF_FLOAT_OES=36193),this._gl.RGBA16F!==34842&&(this._gl.RGBA16F=34842),this._gl.RGBA32F!==34836&&(this._gl.RGBA32F=34836),this._gl.DEPTH24_STENCIL8!==35056&&(this._gl.DEPTH24_STENCIL8=35056),this._caps.timerQuery&&(this._webGLVersion===1&&(this._gl.getQuery=this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)),this._caps.canUseTimestampForTimerQuery=((i=this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT,this._caps.timerQuery.QUERY_COUNTER_BITS_EXT))!=null?i:0)>0),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.textureFloatLinearFiltering=!!(this._caps.textureFloat&&this._gl.getExtension("OES_texture_float_linear")),this._caps.textureFloatRender=!!(this._caps.textureFloat&&this._canRenderToFloatFramebuffer()),this._caps.textureHalfFloatLinearFiltering=!!(this._webGLVersion>1||this._caps.textureHalfFloat&&this._gl.getExtension("OES_texture_half_float_linear")),this._caps.textureNorm16&&(this._gl.R16_EXT=33322,this._gl.RG16_EXT=33324,this._gl.RGB16_EXT=32852,this._gl.RGBA16_EXT=32859,this._gl.R16_SNORM_EXT=36760,this._gl.RG16_SNORM_EXT=36761,this._gl.RGB16_SNORM_EXT=36762,this._gl.RGBA16_SNORM_EXT=36763);let t=this._gl.getExtension("OES_draw_buffers_indexed");if(this._caps.blendParametersPerTarget=!!t,this._alphaState=new Gu(this._caps.blendParametersPerTarget),t&&(this._gl.blendEquationSeparateIndexed=t.blendEquationSeparateiOES.bind(t),this._gl.blendEquationIndexed=t.blendEquationiOES.bind(t),this._gl.blendFuncSeparateIndexed=t.blendFuncSeparateiOES.bind(t),this._gl.blendFuncIndexed=t.blendFunciOES.bind(t),this._gl.colorMaskIndexed=t.colorMaskiOES.bind(t),this._gl.disableIndexed=t.disableiOES.bind(t),this._gl.enableIndexed=t.enableiOES.bind(t)),this._caps.dualSourceBlending=!!this._gl.getExtension("WEBGL_blend_func_extended"),this._caps.astc&&(this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR),this._caps.bptc&&(this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT=this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT),this._caps.s3tc_srgb&&(this._gl.COMPRESSED_SRGB_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),this._caps.etc2&&(this._gl.COMPRESSED_SRGB8_ETC2=this._caps.etc2.COMPRESSED_SRGB8_ETC2,this._gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=this._caps.etc2.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC),this._webGLVersion>1&&this._gl.HALF_FLOAT_OES!==5131&&(this._gl.HALF_FLOAT_OES=5131),this._caps.textureHalfFloatRender=this._caps.textureHalfFloat&&this._canRenderToHalfFloatFramebuffer(),this._webGLVersion>1)this._caps.drawBuffersExtension=!0,this._caps.maxMSAASamples=this._maxMSAASamplesOverride!==null?this._maxMSAASamplesOverride:this._gl.getParameter(this._gl.MAX_SAMPLES),this._caps.maxDrawBuffers=this._gl.getParameter(this._gl.MAX_DRAW_BUFFERS);else{let r=this._gl.getExtension("WEBGL_draw_buffers");if(r!==null){this._caps.drawBuffersExtension=!0,this._gl.drawBuffers=r.drawBuffersWEBGL.bind(r),this._caps.maxDrawBuffers=this._gl.getParameter(r.MAX_DRAW_BUFFERS_WEBGL),this._gl.DRAW_FRAMEBUFFER=this._gl.FRAMEBUFFER;for(let s=0;s<16;s++)this._gl["COLOR_ATTACHMENT"+s+"_WEBGL"]=r["COLOR_ATTACHMENT"+s+"_WEBGL"]}}if(this._webGLVersion>1)this._caps.depthTextureExtension=!0;else{let r=this._gl.getExtension("WEBGL_depth_texture");r!=null&&(this._caps.depthTextureExtension=!0,this._gl.UNSIGNED_INT_24_8=r.UNSIGNED_INT_24_8_WEBGL)}if(this.disableVertexArrayObjects)this._caps.vertexArrayObject=!1;else if(this._webGLVersion>1)this._caps.vertexArrayObject=!0;else{let r=this._gl.getExtension("OES_vertex_array_object");r!=null&&(this._caps.vertexArrayObject=!0,this._gl.createVertexArray=r.createVertexArrayOES.bind(r),this._gl.bindVertexArray=r.bindVertexArrayOES.bind(r),this._gl.deleteVertexArray=r.deleteVertexArrayOES.bind(r))}if(this._webGLVersion>1)this._caps.instancedArrays=!0;else{let r=this._gl.getExtension("ANGLE_instanced_arrays");r!=null?(this._caps.instancedArrays=!0,this._gl.drawArraysInstanced=r.drawArraysInstancedANGLE.bind(r),this._gl.drawElementsInstanced=r.drawElementsInstancedANGLE.bind(r),this._gl.vertexAttribDivisor=r.vertexAttribDivisorANGLE.bind(r)):this._caps.instancedArrays=!1}if(this._gl.getShaderPrecisionFormat){let r=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.HIGH_FLOAT),s=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);if(r&&s&&(this._caps.highPrecisionShaderSupported=r.precision!==0&&s.precision!==0,this._caps.shaderFloatPrecision=Math.min(r.precision,s.precision)),!this._shouldUseHighPrecisionShader){let a=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.MEDIUM_FLOAT),o=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.MEDIUM_FLOAT);a&&o&&(this._caps.shaderFloatPrecision=Math.min(a.precision,o.precision))}this._caps.shaderFloatPrecision<10&&(this._caps.shaderFloatPrecision=10)}if(this._webGLVersion>1)this._caps.blendMinMax=!0;else{let r=this._gl.getExtension("EXT_blend_minmax");r!=null&&(this._caps.blendMinMax=!0,this._gl.MAX=r.MAX_EXT,this._gl.MIN=r.MIN_EXT)}if(!this._caps.supportSRGBBuffers){if(this._webGLVersion>1)this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:WebGL2RenderingContext.SRGB,SRGB8:WebGL2RenderingContext.SRGB8,SRGB8_ALPHA8:WebGL2RenderingContext.SRGB8_ALPHA8};else{let r=this._gl.getExtension("EXT_sRGB");r!=null&&(this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:r.SRGB_EXT,SRGB8:r.SRGB_ALPHA_EXT,SRGB8_ALPHA8:r.SRGB_ALPHA_EXT})}if(this._creationOptions){let r=this._creationOptions.forceSRGBBufferSupportState;r!==void 0&&(this._caps.supportSRGBBuffers=this._caps.supportSRGBBuffers&&r)}}this._depthCullingState.depthTest=!0,this._depthCullingState.depthFunc=this._gl.LEQUAL,this._depthCullingState.depthMask=!0,this._maxSimultaneousTextures=this._caps.maxCombinedTexturesImageUnits;for(let r=0;r<this._maxSimultaneousTextures;r++)this._nextFreeTextureSlots.push(r);this._glRenderer==="Mali-G72"&&(this._caps.disableMorphTargetTexture=!0)}_initFeatures(){this._features={forceBitmapOverHTMLImageElement:typeof HTMLImageElement=="undefined",supportRenderAndCopyToLodForFloatTextures:this._webGLVersion!==1,supportDepthStencilTexture:this._webGLVersion!==1,supportShadowSamplers:this._webGLVersion!==1,uniformBufferHardCheckMatrix:!1,allowTexturePrefiltering:this._webGLVersion!==1,trackUbosInFrame:!1,checkUbosContentBeforeUpload:!1,supportCSM:this._webGLVersion!==1,basisNeedsPOT:this._webGLVersion===1,support3DTextures:this._webGLVersion!==1,needTypeSuffixInShaderConstants:this._webGLVersion!==1,supportMSAA:this._webGLVersion!==1,supportSSAO2:this._webGLVersion!==1,supportIBLShadows:this._webGLVersion!==1,supportExtendedTextureFormats:this._webGLVersion!==1,supportSwitchCaseInShader:this._webGLVersion!==1,supportSyncTextureRead:!0,needsInvertingBitmap:!0,useUBOBindingCache:!0,needShaderCodeInlining:!1,needToAlwaysBindUniformBuffers:!1,supportRenderPasses:!1,supportSpriteInstancing:!0,forceVertexBufferStrideAndOffsetMultiple4Bytes:!1,_checkNonFloatVertexBuffersDontRecreatePipelineContext:!1}}get webGLVersion(){return this._webGLVersion}getClassName(){return"ThinEngine"}_prepareWorkingCanvas(){if(this._workingCanvas)return;this._workingCanvas=this.createCanvas(1,1);let e=this._workingCanvas.getContext("2d");e&&(this._workingContext=e)}getInfo(){return this.getGlInfo()}getGlInfo(){return{vendor:this._glVendor,renderer:this._glRenderer,version:this._glVersion}}extractDriverInfo(){let e=this.getGlInfo();return e&&e.renderer?e.renderer:""}getRenderWidth(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.width:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferWidth:this._gl.drawingBufferWidth}getRenderHeight(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.height:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferHeight:this._gl.drawingBufferHeight}clear(e,t,i,r=!1,s=0){var l,c;let a=this.stencilStateComposer.useStencilGlobalOnly;this.stencilStateComposer.useStencilGlobalOnly=!0,this.applyStates(),this.stencilStateComposer.useStencilGlobalOnly=a;let o=0;if(t&&e){let f=!0;if(this._currentRenderTarget){let h=(l=this._currentRenderTarget.texture)==null?void 0:l.format;if(h===8||h===9||h===10||h===11){let d=(c=this._currentRenderTarget.texture)==null?void 0:c.type;d===7||d===5?(n._TempClearColorUint32[0]=e.r*255,n._TempClearColorUint32[1]=e.g*255,n._TempClearColorUint32[2]=e.b*255,n._TempClearColorUint32[3]=e.a*255,this._gl.clearBufferuiv(this._gl.COLOR,0,n._TempClearColorUint32),f=!1):(n._TempClearColorInt32[0]=e.r*255,n._TempClearColorInt32[1]=e.g*255,n._TempClearColorInt32[2]=e.b*255,n._TempClearColorInt32[3]=e.a*255,this._gl.clearBufferiv(this._gl.COLOR,0,n._TempClearColorInt32),f=!1)}}f&&(this._gl.clearColor(e.r,e.g,e.b,e.a!==void 0?e.a:1),o|=this._gl.COLOR_BUFFER_BIT)}i&&(this.useReverseDepthBuffer?(this._depthCullingState.depthFunc=this._gl.GEQUAL,this._gl.clearDepth(0)):this._gl.clearDepth(1),o|=this._gl.DEPTH_BUFFER_BIT),r&&(this._gl.clearStencil(s),o|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(o)}_viewport(e,t,i,r){(e!==this._viewportCached.x||t!==this._viewportCached.y||i!==this._viewportCached.z||r!==this._viewportCached.w)&&(this._viewportCached.x=e,this._viewportCached.y=t,this._viewportCached.z=i,this._viewportCached.w=r,this._gl.viewport(e,t,i,r))}endFrame(){super.endFrame(),this._badOS&&this.flushFramebuffer()}get performanceMonitor(){throw new Error("Not Supported by ThinEngine")}bindFramebuffer(e,t=0,i,r,s,a=0,o=0){var h,d,u,m,p,_;let l=e;this._currentRenderTarget&&this._resolveAndGenerateMipMapsFramebuffer(this._currentRenderTarget),this._currentRenderTarget=e,this._bindUnboundFramebuffer(l._framebuffer);let c=this._gl;e.isMulti||(e.is2DArray||e.is3D?(c.framebufferTextureLayer(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,(h=e.texture._hardwareTexture)==null?void 0:h.underlyingResource,a,o),l._currentLOD=a):e.isCube?c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_CUBE_MAP_POSITIVE_X+t,(d=e.texture._hardwareTexture)==null?void 0:d.underlyingResource,a):l._currentLOD!==a&&(c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,(u=e.texture._hardwareTexture)==null?void 0:u.underlyingResource,a),l._currentLOD=a));let f=e._depthStencilTexture;if(f){e.is3D&&(e.texture.width!==f.width||e.texture.height!==f.height||e.texture.depth!==f.depth)&&te.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");let g=e._depthStencilTextureWithStencil?c.DEPTH_STENCIL_ATTACHMENT:c.DEPTH_ATTACHMENT;e.is2DArray||e.is3D?c.framebufferTextureLayer(c.FRAMEBUFFER,g,(m=f._hardwareTexture)==null?void 0:m.underlyingResource,a,o):e.isCube?c.framebufferTexture2D(c.FRAMEBUFFER,g,c.TEXTURE_CUBE_MAP_POSITIVE_X+t,(p=f._hardwareTexture)==null?void 0:p.underlyingResource,a):c.framebufferTexture2D(c.FRAMEBUFFER,g,c.TEXTURE_2D,(_=f._hardwareTexture)==null?void 0:_.underlyingResource,a)}l._MSAAFramebuffer&&this._bindUnboundFramebuffer(l._MSAAFramebuffer),this._cachedViewport&&!s?this.setViewport(this._cachedViewport,i,r):(i||(i=e.width,a&&(i=i/Math.pow(2,a))),r||(r=e.height,a&&(r=r/Math.pow(2,a))),this._viewport(0,0,i,r)),this.wipeCaches()}setStateCullFaceType(e,t){var r,s;let i=(s=(r=this.cullBackFaces)!=null?r:e)==null||s?this._gl.BACK:this._gl.FRONT;(this._depthCullingState.cullFace!==i||t)&&(this._depthCullingState.cullFace=i)}setState(e,t=0,i,r=!1,s,a,o=0){(this._depthCullingState.cull!==e||i)&&(this._depthCullingState.cull=e),this.setStateCullFaceType(s,i),this.setZOffset(t),this.setZOffsetUnits(o);let l=r?this._gl.CW:this._gl.CCW;(this._depthCullingState.frontFace!==l||i)&&(this._depthCullingState.frontFace=l),this._stencilStateComposer.stencilMaterial=a}_resolveAndGenerateMipMapsFramebuffer(e,t=!1){e.disableAutomaticMSAAResolve||(e.isMulti?this.resolveMultiFramebuffer(e):this.resolveFramebuffer(e)),t||(e.isMulti?this.generateMipMapsMultiFramebuffer(e):this.generateMipMapsFramebuffer(e))}_bindUnboundFramebuffer(e){this._currentFramebuffer!==e&&(this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,e),this._currentFramebuffer=e)}_currentFrameBufferIsDefaultFrameBuffer(){return this._currentFramebuffer===null}generateMipmaps(e){let t=this._getTextureTarget(e);this._bindTextureDirectly(t,e,!0),this._gl.generateMipmap(t),this._bindTextureDirectly(t,null)}unBindFramebuffer(e,t,i){let r=e;this._currentRenderTarget=null,this._resolveAndGenerateMipMapsFramebuffer(e,t),i&&(r._MSAAFramebuffer&&this._bindUnboundFramebuffer(r._framebuffer),i()),this._bindUnboundFramebuffer(null)}generateMipMapsFramebuffer(e){var t;!e.isMulti&&((t=e.texture)!=null&&t.generateMipMaps)&&!e.isCube&&this.generateMipmaps(e.texture)}resolveFramebuffer(e){let t=e,i=this._gl;if(!t._MSAAFramebuffer||t.isMulti)return;let r=t.resolveMSAAColors?i.COLOR_BUFFER_BIT:0;r|=t._generateDepthBuffer&&t.resolveMSAADepth?i.DEPTH_BUFFER_BIT:0,r|=t._generateStencilBuffer&&t.resolveMSAAStencil?i.STENCIL_BUFFER_BIT:0,i.bindFramebuffer(i.READ_FRAMEBUFFER,t._MSAAFramebuffer),i.bindFramebuffer(i.DRAW_FRAMEBUFFER,t._framebuffer),i.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,r,i.NEAREST)}flushFramebuffer(){this._gl.flush()}restoreDefaultFramebuffer(){this._currentRenderTarget?this.unBindFramebuffer(this._currentRenderTarget):this._bindUnboundFramebuffer(null),this._cachedViewport&&this.setViewport(this._cachedViewport),this.wipeCaches()}_resetVertexBufferBinding(){this.bindArrayBuffer(null),this._cachedVertexBuffers=null}createVertexBuffer(e,t,i){return this._createVertexBuffer(e,this._gl.STATIC_DRAW)}_createVertexBuffer(e,t){let i=this._gl.createBuffer();if(!i)throw new Error("Unable to create vertex buffer");let r=new qo(i);return this.bindArrayBuffer(r),typeof e!="number"?e instanceof Array?(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),t),r.capacity=e.length*4):(this._gl.bufferData(this._gl.ARRAY_BUFFER,e,t),r.capacity=e.byteLength):(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Uint8Array(e),t),r.capacity=e),this._resetVertexBufferBinding(),r.references=1,r}createDynamicVertexBuffer(e,t){return this._createVertexBuffer(e,this._gl.DYNAMIC_DRAW)}_resetIndexBufferBinding(){this.bindIndexBuffer(null),this._cachedIndexBuffer=null}createIndexBuffer(e,t,i){let r=this._gl.createBuffer(),s=new qo(r);if(!r)throw new Error("Unable to create index buffer");this.bindIndexBuffer(s);let a=this._normalizeIndexData(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,a,t?this._gl.DYNAMIC_DRAW:this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),s.references=1,s.is32Bits=a.BYTES_PER_ELEMENT===4,s}_normalizeIndexData(e){if(e.BYTES_PER_ELEMENT===2)return e;if(this._caps.uintIndices){if(e instanceof Uint32Array)return e;for(let i=0;i<e.length;i++)if(e[i]>=65535)return new Uint32Array(e);return new Uint16Array(e)}return new Uint16Array(e)}bindArrayBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ARRAY_BUFFER)}bindUniformBlock(e,t,i){let r=e.program,s=this._gl.getUniformBlockIndex(r,t);this._gl.uniformBlockBinding(r,s,i)}bindIndexBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ELEMENT_ARRAY_BUFFER)}_bindBuffer(e,t){(this._vaoRecordInProgress||this._currentBoundBuffer[t]!==e)&&(this._gl.bindBuffer(t,e?e.underlyingResource:null),this._currentBoundBuffer[t]=e)}updateArrayBuffer(e){this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,e)}_vertexAttribPointer(e,t,i,r,s,a,o){let l=this._currentBufferPointers[t];if(!l)return;let c=!1;l.active?(l.buffer!==e&&(l.buffer=e,c=!0),l.size!==i&&(l.size=i,c=!0),l.type!==r&&(l.type=r,c=!0),l.normalized!==s&&(l.normalized=s,c=!0),l.stride!==a&&(l.stride=a,c=!0),l.offset!==o&&(l.offset=o,c=!0)):(c=!0,l.active=!0,l.index=t,l.size=i,l.type=r,l.normalized=s,l.stride=a,l.offset=o,l.buffer=e),(c||this._vaoRecordInProgress)&&(this.bindArrayBuffer(e),r===this._gl.UNSIGNED_INT||r===this._gl.INT?this._gl.vertexAttribIPointer(t,i,r,a,o):this._gl.vertexAttribPointer(t,i,r,s,a,o))}_bindIndexBufferWithCache(e){e!=null&&this._cachedIndexBuffer!==e&&(this._cachedIndexBuffer=e,this.bindIndexBuffer(e),this._uintIndicesCurrentlySet=e.is32Bits)}_bindVertexBuffersAttributes(e,t,i){let r=t.getAttributesNames();this._vaoRecordInProgress||this._unbindVertexArrayObject(),this.unbindAllAttributes();for(let s=0;s<r.length;s++){let a=t.getAttributeLocation(s);if(a>=0){let o=r[s],l=null;if(i&&(l=i[o]),l||(l=e[o]),!l)continue;this._gl.enableVertexAttribArray(a),this._vaoRecordInProgress||(this._vertexAttribArraysEnabled[a]=!0);let c=l.getBuffer();c&&(this._vertexAttribPointer(c,a,l.getSize(),l.type,l.normalized,l.byteStride,l.byteOffset),l.getIsInstanced()&&(this._gl.vertexAttribDivisor(a,l.getInstanceDivisor()),this._vaoRecordInProgress||(this._currentInstanceLocations.push(a),this._currentInstanceBuffers.push(c))))}}}recordVertexArrayObject(e,t,i,r){let s=this._gl.createVertexArray();if(!s)throw new Error("Unable to create VAO");return this._vaoRecordInProgress=!0,this._gl.bindVertexArray(s),this._mustWipeVertexAttributes=!0,this._bindVertexBuffersAttributes(e,i,r),this.bindIndexBuffer(t),this._vaoRecordInProgress=!1,this._gl.bindVertexArray(null),s}bindVertexArrayObject(e,t){this._cachedVertexArrayObject!==e&&(this._cachedVertexArrayObject=e,this._gl.bindVertexArray(e),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._uintIndicesCurrentlySet=t!=null&&t.is32Bits,this._mustWipeVertexAttributes=!0)}bindBuffersDirectly(e,t,i,r,s){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==s){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=s;let a=s.getAttributesCount();this._unbindVertexArrayObject(),this.unbindAllAttributes();let o=0;for(let l=0;l<a;l++)if(l<i.length){let c=s.getAttributeLocation(l);c>=0&&(this._gl.enableVertexAttribArray(c),this._vertexAttribArraysEnabled[c]=!0,this._vertexAttribPointer(e,c,i[l],this._gl.FLOAT,!1,r,o)),o+=i[l]*4}}this._bindIndexBufferWithCache(t)}_unbindVertexArrayObject(){this._cachedVertexArrayObject&&(this._cachedVertexArrayObject=null,this._gl.bindVertexArray(null))}bindBuffers(e,t,i,r){(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i)&&(this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i,this._bindVertexBuffersAttributes(e,i,r)),this._bindIndexBufferWithCache(t)}unbindInstanceAttributes(){let e;for(let t=0,i=this._currentInstanceLocations.length;t<i;t++){let r=this._currentInstanceBuffers[t];e!=r&&r.references&&(e=r,this.bindArrayBuffer(r));let s=this._currentInstanceLocations[t];this._gl.vertexAttribDivisor(s,0)}this._currentInstanceBuffers.length=0,this._currentInstanceLocations.length=0}releaseVertexArrayObject(e){this._gl.deleteVertexArray(e)}_releaseBuffer(e){return e.references--,e.references===0?(this._deleteBuffer(e),!0):!1}_deleteBuffer(e){this._gl.deleteBuffer(e.underlyingResource)}updateAndBindInstancesBuffer(e,t,i){if(this.bindArrayBuffer(e),t&&this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t),i[0].index!==void 0)this.bindInstancesBuffer(e,i,!0);else for(let r=0;r<4;r++){let s=i[r];this._vertexAttribArraysEnabled[s]||(this._gl.enableVertexAttribArray(s),this._vertexAttribArraysEnabled[s]=!0),this._vertexAttribPointer(e,s,4,this._gl.FLOAT,!1,64,r*16),this._gl.vertexAttribDivisor(s,1),this._currentInstanceLocations.push(s),this._currentInstanceBuffers.push(e)}}bindInstancesBuffer(e,t,i=!0){this.bindArrayBuffer(e);let r=0;if(i)for(let s=0;s<t.length;s++){let a=t[s];r+=a.attributeSize*4}for(let s=0;s<t.length;s++){let a=t[s];a.index===void 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t=!1,i;for(;(i=this._currentInstanceLocations.indexOf(e))!==-1;)this._currentInstanceLocations.splice(i,1),this._currentInstanceBuffers.splice(i,1),t=!0;t&&(this._gl.vertexAttribDivisor(e,0),this.disableAttributeByIndex(e))}disableAttributeByIndex(e){this._gl.disableVertexAttribArray(e),this._vertexAttribArraysEnabled[e]=!1,this._currentBufferPointers[e].active=!1}draw(e,t,i,r){this.drawElementsType(e?0:1,t,i,r)}drawPointClouds(e,t,i){this.drawArraysType(2,e,t,i)}drawUnIndexed(e,t,i,r){this.drawArraysType(e?0:1,t,i,r)}drawElementsType(e,t,i,r){this.applyStates(),this._reportDrawCall();let s=this._drawMode(e),a=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,o=this._uintIndicesCurrentlySet?4:2;r?this._gl.drawElementsInstanced(s,i,a,t*o,r):this._gl.drawElements(s,i,a,t*o)}drawArraysType(e,t,i,r){this.applyStates(),this._reportDrawCall();let s=this._drawMode(e);r?this._gl.drawArraysInstanced(s,t,i,r):this._gl.drawArrays(s,t,i)}_drawMode(e){switch(e){case 0:return this._gl.TRIANGLES;case 2:return this._gl.POINTS;case 1:return this._gl.LINES;case 3:return this._gl.POINTS;case 4:return this._gl.LINES;case 5:return this._gl.LINE_LOOP;case 6:return this._gl.LINE_STRIP;case 7:return this._gl.TRIANGLE_STRIP;case 8:return this._gl.TRIANGLE_FAN;default:return this._gl.TRIANGLES}}_releaseEffect(e){this._compiledEffects[e._key]&&delete this._compiledEffects[e._key];let t=e.getPipelineContext();t&&this._deletePipelineContext(t)}_deletePipelineContext(e){let t=e;t&&t.program&&(t.program.__SPECTOR_rebuildProgram=null,AT(t),this._gl&&(this._currentProgram===t.program&&this._setProgram(null),this._gl.deleteProgram(t.program)))}_getGlobalDefines(e){return cT(e,this.isNDCHalfZRange,this.useReverseDepthBuffer,this.useExactSrgbConversions)}createEffect(e,t,i,r,s,a,o,l,c,f=0,h){var x,A,S;let d=typeof e=="string"?e:e.vertexToken||e.vertexSource||e.vertexElement||e.vertex,u=typeof e=="string"?e:e.fragmentToken||e.fragmentSource||e.fragmentElement||e.fragment,m=this._getGlobalDefines(),p=t.attributes!==void 0,_=(x=s!=null?s:t.defines)!=null?x:"";m&&(_+=m);let g=d+"+"+u+"@"+_;if(this._compiledEffects[g]){let E=this._compiledEffects[g];return o&&E.isReady()&&o(E),E._refCount++,E}this._gl&&Pn(this._gl);let v=new rr(e,t,p?this:i,r,this,s,a,o,l,c,g,(A=t.shaderLanguage)!=null?A:f,(S=t.extraInitializationsAsync)!=null?S:h);return this._compiledEffects[g]=v,v}_getShaderSource(e){return this._gl.getShaderSource(e)}createRawShaderProgram(e,t,i,r,s=null){let a=Pn(this._gl);return a._contextWasLost=this._contextWasLost,a.validateShaderPrograms=this.validateShaderPrograms,dM(e,t,i,r||this._gl,s)}createShaderProgram(e,t,i,r,s,a=null){let o=Pn(this._gl);return o._contextWasLost=this._contextWasLost,o.validateShaderPrograms=this.validateShaderPrograms,uM(e,t,i,r,s||this._gl,a)}inlineShaderCode(e){return e}createPipelineContext(e){if(this._gl){let i=Pn(this._gl);i.parallelShaderCompile=this._caps.parallelShaderCompile}let t=A3(this._gl,e);return t.engine=this,t}createMaterialContext(){}createDrawContext(){}_finalizePipelineContext(e){return dT(e,this._gl,this.validateShaderPrograms)}_preparePipelineContextAsync(e,t,i,r,s,a,o,l,c,f,h){let d=Pn(this._gl);return d._contextWasLost=this._contextWasLost,d.validateShaderPrograms=this.validateShaderPrograms,d._createShaderProgramInjection=this._createShaderProgram.bind(this),d.createRawShaderProgramInjection=this.createRawShaderProgram.bind(this),d.createShaderProgramInjection=this.createShaderProgram.bind(this),d.loadFileInjection=this._loadFile.bind(this),R3(e,t,i,r,s,a,o,l,c,f,h)}_createShaderProgram(e,t,i,r,s=null){return hT(e,t,i,r,s)}_isRenderingStateCompiled(e){return this._isDisposed?!1:x3(e,this._gl,this.validateShaderPrograms)}_executeWhenRenderingStateIsCompiled(e,t){I3(e,t)}getUniforms(e,t){let i=new Array,r=e;for(let s=0;s<t.length;s++)i.push(this._gl.getUniformLocation(r.program,t[s]));return i}getAttributes(e,t){let i=[],r=e;for(let s=0;s<t.length;s++)try{i.push(this._gl.getAttribLocation(r.program,t[s]))}catch(a){i.push(-1)}return i}enableEffect(e){e=e!==null&&IT(e)?e.effect:e,!(!e||e===this._currentEffect)&&(this._stencilStateComposer.stencilMaterial=void 0,this.bindSamplers(e),this._currentEffect=e,e.onBind&&e.onBind(e),e._onBindObservable&&e._onBindObservable.notifyObservers(e))}setInt(e,t){return e?(this._gl.uniform1i(e,t),!0):!1}setInt2(e,t,i){return e?(this._gl.uniform2i(e,t,i),!0):!1}setInt3(e,t,i,r){return e?(this._gl.uniform3i(e,t,i,r),!0):!1}setInt4(e,t,i,r,s){return e?(this._gl.uniform4i(e,t,i,r,s),!0):!1}setIntArray(e,t){return e?(this._gl.uniform1iv(e,t),!0):!1}setIntArray2(e,t){return!e||t.length%2!==0?!1:(this._gl.uniform2iv(e,t),!0)}setIntArray3(e,t){return!e||t.length%3!==0?!1:(this._gl.uniform3iv(e,t),!0)}setIntArray4(e,t){return!e||t.length%4!==0?!1:(this._gl.uniform4iv(e,t),!0)}setUInt(e,t){return e?(this._gl.uniform1ui(e,t),!0):!1}setUInt2(e,t,i){return e?(this._gl.uniform2ui(e,t,i),!0):!1}setUInt3(e,t,i,r){return e?(this._gl.uniform3ui(e,t,i,r),!0):!1}setUInt4(e,t,i,r,s){return e?(this._gl.uniform4ui(e,t,i,r,s),!0):!1}setUIntArray(e,t){return e?(this._gl.uniform1uiv(e,t),!0):!1}setUIntArray2(e,t){return!e||t.length%2!==0?!1:(this._gl.uniform2uiv(e,t),!0)}setUIntArray3(e,t){return!e||t.length%3!==0?!1:(this._gl.uniform3uiv(e,t),!0)}setUIntArray4(e,t){return!e||t.length%4!==0?!1:(this._gl.uniform4uiv(e,t),!0)}setArray(e,t){return!e||t.length<1?!1:(this._gl.uniform1fv(e,t),!0)}setArray2(e,t){return!e||t.length%2!==0?!1:(this._gl.uniform2fv(e,t),!0)}setArray3(e,t){return!e||t.length%3!==0?!1:(this._gl.uniform3fv(e,t),!0)}setArray4(e,t){return!e||t.length%4!==0?!1:(this._gl.uniform4fv(e,t),!0)}setMatrices(e,t){return e?(this._gl.uniformMatrix4fv(e,!1,t),!0):!1}setMatrix3x3(e,t){return e?(this._gl.uniformMatrix3fv(e,!1,t),!0):!1}setMatrix2x2(e,t){return e?(this._gl.uniformMatrix2fv(e,!1,t),!0):!1}setFloat(e,t){return e?(this._gl.uniform1f(e,t),!0):!1}setFloat2(e,t,i){return e?(this._gl.uniform2f(e,t,i),!0):!1}setFloat3(e,t,i,r){return e?(this._gl.uniform3f(e,t,i,r),!0):!1}setFloat4(e,t,i,r,s){return e?(this._gl.uniform4f(e,t,i,r,s),!0):!1}applyStates(){if(this._depthCullingState.apply(this._gl),this._stencilStateComposer.apply(this._gl),this._alphaState.apply(this._gl,this._currentRenderTarget&&this._currentRenderTarget.textures?this._currentRenderTarget.textures.length:1),this._colorWriteChanged){this._colorWriteChanged=!1;let e=this._colorWrite;this._gl.colorMask(e,e,e,e)}}wipeCaches(e){this.preventCacheWipeBetweenFrames&&!e||(this._currentEffect=null,this._viewportCached.x=0,this._viewportCached.y=0,this._viewportCached.z=0,this._viewportCached.w=0,this._unbindVertexArrayObject(),e&&(this._currentProgram=null,this.resetTextureCache(),this._stencilStateComposer.reset(),this._depthCullingState.reset(),this._depthCullingState.depthFunc=this._gl.LEQUAL,this._alphaState.reset(),this._resetAlphaMode(),this._colorWrite=!0,this._colorWriteChanged=!0,this._unpackFlipYCached=null,this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,this._gl.NONE),this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),this._mustWipeVertexAttributes=!0,this.unbindAllAttributes()),this._resetVertexBufferBinding(),this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null,this.bindIndexBuffer(null))}_getSamplingParameters(e,t){let i=this._gl,r=i.NEAREST,s=i.NEAREST,a=!1;switch(e){case 11:r=i.LINEAR,t?s=i.LINEAR_MIPMAP_NEAREST:s=i.LINEAR;break;case 3:r=i.LINEAR,a=!0,t?s=i.LINEAR_MIPMAP_LINEAR:s=i.LINEAR;break;case 8:a=!0,r=i.NEAREST,t?s=i.NEAREST_MIPMAP_LINEAR:s=i.NEAREST;break;case 4:r=i.NEAREST,t?s=i.NEAREST_MIPMAP_NEAREST:s=i.NEAREST;break;case 5:r=i.NEAREST,t?s=i.LINEAR_MIPMAP_NEAREST:s=i.LINEAR;break;case 6:a=!0,r=i.NEAREST,t?s=i.LINEAR_MIPMAP_LINEAR:s=i.LINEAR;break;case 7:r=i.NEAREST,s=i.LINEAR;break;case 1:r=i.NEAREST,s=i.NEAREST;break;case 9:r=i.LINEAR,t?s=i.NEAREST_MIPMAP_NEAREST:s=i.NEAREST;break;case 10:a=!0,r=i.LINEAR,t?s=i.NEAREST_MIPMAP_LINEAR:s=i.NEAREST;break;case 2:r=i.LINEAR,s=i.LINEAR;break;case 12:r=i.LINEAR,s=i.NEAREST;break}return{min:s,mag:r,hasMipMaps:a}}_createTexture(){let e=this._gl.createTexture();if(!e)throw new Error("Unable to create texture");return e}_createHardwareTexture(){return new ku(this._createTexture(),this._gl)}_createInternalTexture(e,t,i=!0,r=0){var V;let s,a=!1,o=0,l=3,c=5,f=!1,h=1,d,u=!1,m=0,p=!1;t!==void 0&&typeof t=="object"?(s=!!t.generateMipMaps,a=!!t.createMipMaps,o=t.type===void 0?0:t.type,l=t.samplingMode===void 0?3:t.samplingMode,c=t.format===void 0?5:t.format,f=t.useSRGBBuffer===void 0?!1:t.useSRGBBuffer,h=(V=t.samples)!=null?V:1,d=t.label,u=!!t.createMSAATexture,m=t.comparisonFunction||0,p=!!t.isCube):s=!!t,f&&(f=this._caps.supportSRGBBuffers&&(this.webGLVersion>1||this.isWebGPU)),(o===1&&!this._caps.textureFloatLinearFiltering||o===2&&!this._caps.textureHalfFloatLinearFiltering)&&(l=1),o===1&&!this._caps.textureFloat&&(o=0,te.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE"));let _=CM(c),g=Fl(c),v=this._gl,x=new Pi(this,r),A=e.width||e,S=e.height||e,E=e.depth||0,R=e.layers||0,I=this._getSamplingParameters(l,(s||a)&&!_),y=R!==0?v.TEXTURE_2D_ARRAY:E!==0?v.TEXTURE_3D:p?v.TEXTURE_CUBE_MAP:v.TEXTURE_2D,M=_?this._getInternalFormatFromDepthTextureFormat(c,!0,g):this._getRGBABufferInternalSizedFormat(o,c,f),D=_?g?v.DEPTH_STENCIL:v.DEPTH_COMPONENT:this._getInternalFormat(c),O=_?this._getWebGLTextureTypeFromDepthTextureFormat(c):this._getWebGLTextureType(o);if(this._bindTextureDirectly(y,x),R!==0)x.is2DArray=!0,v.texImage3D(y,0,M,A,S,R,0,D,O,null);else if(E!==0)x.is3D=!0,v.texImage3D(y,0,M,A,S,E,0,D,O,null);else if(p){x.isCube=!0;for(let N=0;N<6;N++)v.texImage2D(v.TEXTURE_CUBE_MAP_POSITIVE_X+N,0,M,A,S,0,D,O,null)}else v.texImage2D(y,0,M,A,S,0,D,O,null);if(v.texParameteri(y,v.TEXTURE_MAG_FILTER,I.mag),v.texParameteri(y,v.TEXTURE_MIN_FILTER,I.min),v.texParameteri(y,v.TEXTURE_WRAP_S,v.CLAMP_TO_EDGE),v.texParameteri(y,v.TEXTURE_WRAP_T,v.CLAMP_TO_EDGE),_&&this.webGLVersion>1&&(m===0?(v.texParameteri(y,v.TEXTURE_COMPARE_FUNC,515),v.texParameteri(y,v.TEXTURE_COMPARE_MODE,v.NONE)):(v.texParameteri(y,v.TEXTURE_COMPARE_FUNC,m),v.texParameteri(y,v.TEXTURE_COMPARE_MODE,v.COMPARE_REF_TO_TEXTURE))),(s||a)&&this._gl.generateMipmap(y),this._bindTextureDirectly(y,null),x._useSRGBBuffer=f,x.baseWidth=A,x.baseHeight=S,x.width=A,x.height=S,x.depth=R||E,x.isReady=!0,x.samples=h,x.generateMipMaps=s,x.samplingMode=l,x.type=o,x.format=c,x.label=d,x.comparisonFunction=m,this._internalTexturesCache.push(x),u){let N;if(CM(x.format)?N=this._setupFramebufferDepthAttachments(Fl(x.format),x.format!==19,x.width,x.height,h,x.format,!0):N=this._createRenderBuffer(x.width,x.height,h,-1,this._getRGBABufferInternalSizedFormat(x.type,x.format,x._useSRGBBuffer),-1),!N)throw new Error("Unable to create render buffer");x._autoMSAAManagement=!0;let F=x._hardwareTexture;F||(F=x._hardwareTexture=this._createHardwareTexture()),F.addMSAARenderBuffer(N)}return x}_getUseSRGBBuffer(e,t){return e&&this._caps.supportSRGBBuffers&&(this.webGLVersion>1||t)}createTexture(e,t,i,r,s=3,a=null,o=null,l=null,c=null,f=null,h=null,d,u,m,p){return this._createTextureBase(e,t,i,r,s,a,o,(..._)=>this._prepareWebGLTexture(..._,f),(_,g,v,x,A,S)=>{let E=this._gl,R=v.width===_&&v.height===g;A._creationFlags=m!=null?m:0;let I=this._getTexImageParametersForCreateTexture(A.format,A._useSRGBBuffer);if(R)return E.texImage2D(E.TEXTURE_2D,0,I.internalFormat,I.format,I.type,v),!1;let y=this._caps.maxTextureSize;if(v.width>y||v.height>y||!this._supportsHardwareTextureRescaling)return this._prepareWorkingCanvas(),!this._workingCanvas||!this._workingContext||(this._workingCanvas.width=_,this._workingCanvas.height=g,this._workingContext.drawImage(v,0,0,v.width,v.height,0,0,_,g),E.texImage2D(E.TEXTURE_2D,0,I.internalFormat,I.format,I.type,this._workingCanvas),A.width=_,A.height=g),!1;{let M=new Pi(this,2);this._bindTextureDirectly(E.TEXTURE_2D,M,!0),E.texImage2D(E.TEXTURE_2D,0,I.internalFormat,I.format,I.type,v),this._rescaleTexture(M,A,r,I.format,()=>{this._releaseTexture(M),this._bindTextureDirectly(E.TEXTURE_2D,A,!0),S()})}return!0},l,c,f,h,d,u,p)}_getTexImageParametersForCreateTexture(e,t){let i,r;return this.webGLVersion===1?(i=this._getInternalFormat(e,t),r=i):(i=this._getInternalFormat(e,!1),r=this._getRGBABufferInternalSizedFormat(0,e,t)),{internalFormat:r,format:i,type:this._gl.UNSIGNED_BYTE}}_rescaleTexture(e,t,i,r,s){}_unpackFlipY(e){this._unpackFlipYCached!==e&&(this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,e?1:0),this.enableUnpackFlipYCached&&(this._unpackFlipYCached=e))}_getUnpackAlignement(){return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT)}_getTextureTarget(e){return e.isCube?this._gl.TEXTURE_CUBE_MAP:e.is3D?this._gl.TEXTURE_3D:e.is2DArray||e.isMultiview?this._gl.TEXTURE_2D_ARRAY:this._gl.TEXTURE_2D}updateTextureSamplingMode(e,t,i=!1){let r=this._getTextureTarget(t),s=this._getSamplingParameters(e,t.useMipMaps||i);this._setTextureParameterInteger(r,this._gl.TEXTURE_MAG_FILTER,s.mag,t),this._setTextureParameterInteger(r,this._gl.TEXTURE_MIN_FILTER,s.min),i&&s.hasMipMaps&&(t.generateMipMaps=!0,this._gl.generateMipmap(r)),this._bindTextureDirectly(r,null),t.samplingMode=e}updateTextureDimensions(e,t,i,r=1){}updateTextureWrappingMode(e,t,i=null,r=null){let s=this._getTextureTarget(e);t!==null&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t),e),e._cachedWrapU=t),i!==null&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(i),e),e._cachedWrapV=i),(e.is2DArray||e.is3D)&&r!==null&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(r),e),e._cachedWrapR=r),this._bindTextureDirectly(s,null)}_uploadCompressedDataToTextureDirectly(e,t,i,r,s,a=0,o=0){let l=this._gl,c=l.TEXTURE_2D;if(e.isCube&&(c=l.TEXTURE_CUBE_MAP_POSITIVE_X+a),e._useSRGBBuffer)switch(t){case 37492:case 36196:this._caps.etc2?t=l.COMPRESSED_SRGB8_ETC2:e._useSRGBBuffer=!1;break;case 37496:this._caps.etc2?t=l.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:e._useSRGBBuffer=!1;break;case 36492:t=l.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT;break;case 37808:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;break;case 37809:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;break;case 37810:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;break;case 37811:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;break;case 37812:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;break;case 37813:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;break;case 37814:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;break;case 37815:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;break;case 37816:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;break;case 37817:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;break;case 37818:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;break;case 37819:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;break;case 37820:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;break;case 37821:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;break;case 33776:this._caps.s3tc_srgb?t=l.COMPRESSED_SRGB_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33777:this._caps.s3tc_srgb?t=l.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33779:this._caps.s3tc_srgb?t=l.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:e._useSRGBBuffer=!1;break;default:e._useSRGBBuffer=!1;break}if(e.generateMipMaps){let f=e._hardwareTexture;f.memoryAllocated||(l.texStorage2D(e.isCube?l.TEXTURE_CUBE_MAP:l.TEXTURE_2D,Math.floor(Math.log2(Math.max(i,r)))+1,t,e.width,e.height),f.memoryAllocated=!0),this._gl.compressedTexSubImage2D(c,o,0,0,i,r,t,s)}else this._gl.compressedTexImage2D(c,o,t,i,r,0,s)}_uploadDataToTextureDirectly(e,t,i=0,r=0,s,a=!1){let o=this._gl,l=this._getWebGLTextureType(e.type),c=this._getInternalFormat(e.format),f=s===void 0?this._getRGBABufferInternalSizedFormat(e.type,e.format,e._useSRGBBuffer):this._getInternalFormat(s,e._useSRGBBuffer);this._unpackFlipY(e.invertY);let h=o.TEXTURE_2D;e.isCube&&(h=o.TEXTURE_CUBE_MAP_POSITIVE_X+i);let d=Math.round(Math.log(e.width)*Math.LOG2E),u=Math.round(Math.log(e.height)*Math.LOG2E),m=a?e.width:Math.pow(2,Math.max(d-r,0)),p=a?e.height:Math.pow(2,Math.max(u-r,0));o.texImage2D(h,r,f,m,p,0,c,l,t)}updateTextureData(e,t,i,r,s,a,o=0,l=0,c=!1){let f=this._gl,h=this._getWebGLTextureType(e.type),d=this._getInternalFormat(e.format);this._unpackFlipY(e.invertY);let u=f.TEXTURE_2D,m=f.TEXTURE_2D;e.isCube&&(m=f.TEXTURE_CUBE_MAP_POSITIVE_X+o,u=f.TEXTURE_CUBE_MAP),this._bindTextureDirectly(u,e,!0),f.texSubImage2D(m,l,i,r,s,a,d,h,t),c&&this._gl.generateMipmap(m),this._bindTextureDirectly(u,null)}_uploadArrayBufferViewToTexture(e,t,i=0,r=0){let s=this._gl,a=e.isCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D;this._bindTextureDirectly(a,e,!0),this._uploadDataToTextureDirectly(e,t,i,r),this._bindTextureDirectly(a,null,!0)}_prepareWebGLTextureContinuation(e,t,i,r,s){let a=this._gl;if(!a)return;let o=this._getSamplingParameters(s,!i);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,o.mag),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,o.min),!i&&!r&&a.generateMipmap(a.TEXTURE_2D),this._bindTextureDirectly(a.TEXTURE_2D,null),t&&t.removePendingData(e),e.onLoadedObservable.notifyObservers(e),e.onLoadedObservable.clear()}_prepareWebGLTexture(e,t,i,r,s,a,o,l,c,f){let h=this.getCaps().maxTextureSize,d=Math.min(h,this.needPOTTextures?gn(r.width,h):r.width),u=Math.min(h,this.needPOTTextures?gn(r.height,h):r.height),m=this._gl;if(m){if(!e._hardwareTexture){i&&i.removePendingData(e);return}this._bindTextureDirectly(m.TEXTURE_2D,e,!0),this._unpackFlipY(s===void 0?!0:!!s),e.baseWidth=r.width,e.baseHeight=r.height,e.width=d,e.height=u,e.isReady=!0,e.type=e.type!==-1?e.type:0,e.format=e.format!==-1?e.format:f!=null?f:t===".jpg"&&!e._useSRGBBuffer?4:5,!l(d,u,r,t,e,()=>{this._prepareWebGLTextureContinuation(e,i,a,o,c)})&&this._prepareWebGLTextureContinuation(e,i,a,o,c)}}_getInternalFormatFromDepthTextureFormat(e,t,i){let r=this._gl;if(!t)return r.STENCIL_INDEX8;let a=i?r.DEPTH_STENCIL:r.DEPTH_COMPONENT;return this.webGLVersion>1?e===15?a=r.DEPTH_COMPONENT16:e===16?a=r.DEPTH_COMPONENT24:e===17||e===13?a=i?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24:e===14?a=r.DEPTH_COMPONENT32F:e===18&&(a=i?r.DEPTH32F_STENCIL8:r.DEPTH_COMPONENT32F):a=r.DEPTH_COMPONENT16,a}_getWebGLTextureTypeFromDepthTextureFormat(e){let t=this._gl,i=t.UNSIGNED_INT;return e===15?i=t.UNSIGNED_SHORT:e===17||e===13?i=t.UNSIGNED_INT_24_8:e===14?i=t.FLOAT:e===18?i=t.FLOAT_32_UNSIGNED_INT_24_8_REV:e===19&&(i=t.UNSIGNED_BYTE),i}_setupFramebufferDepthAttachments(e,t,i,r,s=1,a,o=!1){let l=this._gl;a=a!=null?a:e?13:14;let c=this._getInternalFormatFromDepthTextureFormat(a,t,e);return e&&t?this._createRenderBuffer(i,r,s,l.DEPTH_STENCIL,c,o?-1:l.DEPTH_STENCIL_ATTACHMENT):t?this._createRenderBuffer(i,r,s,c,c,o?-1:l.DEPTH_ATTACHMENT):e?this._createRenderBuffer(i,r,s,c,c,o?-1:l.STENCIL_ATTACHMENT):null}_createRenderBuffer(e,t,i,r,s,a,o=!0){let c=this._gl.createRenderbuffer();return this._updateRenderBuffer(c,e,t,i,r,s,a,o)}_updateRenderBuffer(e,t,i,r,s,a,o,l=!0){let c=this._gl;return c.bindRenderbuffer(c.RENDERBUFFER,e),r>1&&c.renderbufferStorageMultisample?c.renderbufferStorageMultisample(c.RENDERBUFFER,r,a,t,i):c.renderbufferStorage(c.RENDERBUFFER,s,t,i),o!==-1&&c.framebufferRenderbuffer(c.FRAMEBUFFER,o,c.RENDERBUFFER,e),l&&c.bindRenderbuffer(c.RENDERBUFFER,null),e}_releaseTexture(e){this._deleteTexture(e._hardwareTexture),this.unbindAllTextures();let t=this._internalTexturesCache.indexOf(e);t!==-1&&this._internalTexturesCache.splice(t,1),e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureLow&&e._lodTextureLow.dispose(),e._irradianceTexture&&e._irradianceTexture.dispose()}_deleteTexture(e){e==null||e.release()}_setProgram(e){this._currentProgram!==e&&(b3(e,this._gl),this._currentProgram=e)}bindSamplers(e){let t=e.getPipelineContext();this._setProgram(t.program);let i=e.getSamplers();for(let r=0;r<i.length;r++){let s=e.getUniform(i[r]);s&&(this._boundUniforms[r]=s)}this._currentEffect=null}_activateCurrentTexture(){this._currentTextureChannel!==this._activeChannel&&(this._gl.activeTexture(this._gl.TEXTURE0+this._activeChannel),this._currentTextureChannel=this._activeChannel)}_bindTextureDirectly(e,t,i=!1,r=!1){var l,c;let s=!1,a=t&&t._associatedChannel>-1;if(i&&a&&(this._activeChannel=t._associatedChannel),this._boundTexturesCache[this._activeChannel]!==t||r){if(this._activateCurrentTexture(),t&&t.isMultiview)throw te.Error(["_bindTextureDirectly called with a multiview texture!",e,t]),"_bindTextureDirectly called with a multiview texture!";this._gl.bindTexture(e,(c=(l=t==null?void 0:t._hardwareTexture)==null?void 0:l.underlyingResource)!=null?c:null),this._boundTexturesCache[this._activeChannel]=t,t&&(t._associatedChannel=this._activeChannel)}else i&&(s=!0,this._activateCurrentTexture());return a&&!i&&this._bindSamplerUniformToChannel(t._associatedChannel,this._activeChannel),s}_bindTexture(e,t,i){if(e===void 0)return;t&&(t._associatedChannel=e),this._activeChannel=e;let r=t?this._getTextureTarget(t):this._gl.TEXTURE_2D;this._bindTextureDirectly(r,t)}unbindAllTextures(){for(let e=0;e<this._maxSimultaneousTextures;e++)this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))}setTexture(e,t,i,r){e!==void 0&&(t&&(this._boundUniforms[e]=t),this._setTexture(e,i))}_bindSamplerUniformToChannel(e,t){let i=this._boundUniforms[e];!i||i._currentState===t||(this._gl.uniform1i(i,t),i._currentState=t)}_getTextureWrapMode(e){switch(e){case 1:return this._gl.REPEAT;case 0:return this._gl.CLAMP_TO_EDGE;case 2:return this._gl.MIRRORED_REPEAT}return this._gl.REPEAT}_setTexture(e,t,i=!1,r=!1,s=""){if(!t)return this._boundTexturesCache[e]!=null&&(this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))),!1;if(t.video){this._activeChannel=e;let c=t.getInternalTexture();c&&(c._associatedChannel=e),t.update()}else if(t.delayLoadState===4)return t.delayLoad(),!1;let a;r?a=t.depthStencilTexture:t.isReady()?a=t.getInternalTexture():t.isCube?a=this.emptyCubeTexture:t.is3D?a=this.emptyTexture3D:t.is2DArray?a=this.emptyTexture2DArray:a=this.emptyTexture,!i&&a&&(a._associatedChannel=e);let o=!0;this._boundTexturesCache[e]===a&&(i||this._bindSamplerUniformToChannel(a._associatedChannel,e),o=!1),this._activeChannel=e;let l=this._getTextureTarget(a);if(o&&this._bindTextureDirectly(l,a,i),a&&!a.isMultiview){if(a.isCube&&a._cachedCoordinatesMode!==t.coordinatesMode){a._cachedCoordinatesMode=t.coordinatesMode;let c=t.coordinatesMode!==3&&t.coordinatesMode!==5?1:0;t.wrapU=c,t.wrapV=c}a._cachedWrapU!==t.wrapU&&(a._cachedWrapU=t.wrapU,this._setTextureParameterInteger(l,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t.wrapU),a)),a._cachedWrapV!==t.wrapV&&(a._cachedWrapV=t.wrapV,this._setTextureParameterInteger(l,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(t.wrapV),a)),a.is3D&&a._cachedWrapR!==t.wrapR&&(a._cachedWrapR=t.wrapR,this._setTextureParameterInteger(l,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(t.wrapR),a)),this._setAnisotropicLevel(l,a,t.anisotropicFilteringLevel)}return!0}setTextureArray(e,t,i,r){if(!(e===void 0||!t)){(!this._textureUnits||this._textureUnits.length!==i.length)&&(this._textureUnits=new Int32Array(i.length));for(let s=0;s<i.length;s++){let a=i[s].getInternalTexture();a?(this._textureUnits[s]=e+s,a._associatedChannel=e+s):this._textureUnits[s]=-1}this._gl.uniform1iv(t,this._textureUnits);for(let s=0;s<i.length;s++)this._setTexture(this._textureUnits[s],i[s],!0)}}_setAnisotropicLevel(e,t,i){let r=this._caps.textureAnisotropicFilterExtension;t.samplingMode!==11&&t.samplingMode!==3&&t.samplingMode!==2&&(i=1),r&&t._cachedAnisotropicFilteringLevel!==i&&(this._setTextureParameterFloat(e,r.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(i,this._caps.maxAnisotropy),t),t._cachedAnisotropicFilteringLevel=i)}_setTextureParameterFloat(e,t,i,r){this._bindTextureDirectly(e,r,!0,!0),this._gl.texParameterf(e,t,i)}_setTextureParameterInteger(e,t,i,r){r&&this._bindTextureDirectly(e,r,!0,!0),this._gl.texParameteri(e,t,i)}unbindAllAttributes(){if(this._mustWipeVertexAttributes){this._mustWipeVertexAttributes=!1;for(let e=0;e<this._caps.maxVertexAttribs;e++)this.disableAttributeByIndex(e);return}for(let e=0,t=this._vertexAttribArraysEnabled.length;e<t;e++)e>=this._caps.maxVertexAttribs||!this._vertexAttribArraysEnabled[e]||this.disableAttributeByIndex(e)}releaseEffects(){this._compiledEffects={},this.onReleaseEffectsObservable.notifyObservers(this)}dispose(){var e;fr()&&this._renderingCanvas&&(this._renderingCanvas.removeEventListener("webglcontextlost",this._onContextLost),this._onContextRestored&&this._renderingCanvas.removeEventListener("webglcontextrestored",this._onContextRestored)),super.dispose(),this._dummyFramebuffer&&this._gl.deleteFramebuffer(this._dummyFramebuffer),this.unbindAllAttributes(),this._boundUniforms={},this._workingCanvas=null,this._workingContext=null,this._currentBufferPointers.length=0,this._currentProgram=null,this._creationOptions.loseContextOnDispose&&((e=this._gl.getExtension("WEBGL_lose_context"))==null||e.loseContext()),fT(this._gl)}attachContextLostEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextlost",e,!1)}attachContextRestoredEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)}getError(){return this._gl.getError()}_canRenderToFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(1)}_canRenderToHalfFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(2)}_canRenderToFramebuffer(e){let t=this._gl;for(;t.getError()!==t.NO_ERROR;);let i=!0,r=t.createTexture();t.bindTexture(t.TEXTURE_2D,r),t.texImage2D(t.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(e),1,1,0,t.RGBA,this._getWebGLTextureType(e),null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST);let s=t.createFramebuffer();t.bindFramebuffer(t.FRAMEBUFFER,s),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,r,0);let a=t.checkFramebufferStatus(t.FRAMEBUFFER);if(i=i&&a===t.FRAMEBUFFER_COMPLETE,i=i&&t.getError()===t.NO_ERROR,i&&(t.clear(t.COLOR_BUFFER_BIT),i=i&&t.getError()===t.NO_ERROR),i){t.bindFramebuffer(t.FRAMEBUFFER,null);let o=t.RGBA,l=t.UNSIGNED_BYTE,c=new Uint8Array(4);t.readPixels(0,0,1,1,o,l,c),i=i&&t.getError()===t.NO_ERROR}for(t.deleteTexture(r),t.deleteFramebuffer(s),t.bindFramebuffer(t.FRAMEBUFFER,null);!i&&t.getError()!==t.NO_ERROR;);return i}_getWebGLTextureType(e){if(this._webGLVersion===1){switch(e){case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT_OES;case 0:return this._gl.UNSIGNED_BYTE;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5}return this._gl.UNSIGNED_BYTE}switch(e){case 3:return this._gl.BYTE;case 0:return this._gl.UNSIGNED_BYTE;case 4:return this._gl.SHORT;case 5:return this._gl.UNSIGNED_SHORT;case 6:return this._gl.INT;case 7:return this._gl.UNSIGNED_INT;case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5;case 11:return this._gl.UNSIGNED_INT_2_10_10_10_REV;case 12:return this._gl.UNSIGNED_INT_24_8;case 13:return this._gl.UNSIGNED_INT_10F_11F_11F_REV;case 14:return this._gl.UNSIGNED_INT_5_9_9_9_REV;case 15:return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV}return this._gl.UNSIGNED_BYTE}_getInternalFormat(e,t=!1){let i=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;switch(e){case 0:i=this._gl.ALPHA;break;case 1:i=this._gl.LUMINANCE;break;case 2:i=this._gl.LUMINANCE_ALPHA;break;case 6:case 33322:case 36760:i=this._gl.RED;break;case 7:case 33324:case 36761:i=this._gl.RG;break;case 4:case 32852:case 36762:i=t?this._glSRGBExtensionValues.SRGB:this._gl.RGB;break;case 5:case 32859:case 36763:i=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;break}if(this._webGLVersion>1)switch(e){case 8:i=this._gl.RED_INTEGER;break;case 9:i=this._gl.RG_INTEGER;break;case 10:i=this._gl.RGB_INTEGER;break;case 11:i=this._gl.RGBA_INTEGER;break}return i}_getRGBABufferInternalSizedFormat(e,t,i=!1){if(this._webGLVersion===1){if(t!==void 0)switch(t){case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;case 4:return i?this._glSRGBExtensionValues.SRGB:this._gl.RGB}return this._gl.RGBA}switch(e){case 3:switch(t){case 6:return this._gl.R8_SNORM;case 7:return this._gl.RG8_SNORM;case 4:return this._gl.RGB8_SNORM;case 8:return this._gl.R8I;case 9:return this._gl.RG8I;case 10:return this._gl.RGB8I;case 11:return this._gl.RGBA8I;default:return this._gl.RGBA8_SNORM}case 0:switch(t){case 6:return this._gl.R8;case 7:return this._gl.RG8;case 4:return i?this._glSRGBExtensionValues.SRGB8:this._gl.RGB8;case 5:return i?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8;case 8:return this._gl.R8UI;case 9:return this._gl.RG8UI;case 10:return this._gl.RGB8UI;case 11:return this._gl.RGBA8UI;case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;default:return this._gl.RGBA8}case 4:switch(t){case 8:return this._gl.R16I;case 36760:return this._gl.R16_SNORM_EXT;case 36761:return this._gl.RG16_SNORM_EXT;case 36762:return this._gl.RGB16_SNORM_EXT;case 36763:return this._gl.RGBA16_SNORM_EXT;case 9:return this._gl.RG16I;case 10:return this._gl.RGB16I;case 11:return this._gl.RGBA16I;default:return this._gl.RGBA16I}case 5:switch(t){case 8:return this._gl.R16UI;case 33322:return this._gl.R16_EXT;case 33324:return this._gl.RG16_EXT;case 32852:return this._gl.RGB16_EXT;case 32859:return this._gl.RGBA16_EXT;case 9:return this._gl.RG16UI;case 10:return this._gl.RGB16UI;case 11:return this._gl.RGBA16UI;default:return this._gl.RGBA16UI}case 6:switch(t){case 8:return this._gl.R32I;case 9:return this._gl.RG32I;case 10:return this._gl.RGB32I;case 11:return this._gl.RGBA32I;default:return this._gl.RGBA32I}case 7:switch(t){case 8:return this._gl.R32UI;case 9:return this._gl.RG32UI;case 10:return this._gl.RGB32UI;case 11:return this._gl.RGBA32UI;default:return this._gl.RGBA32UI}case 1:switch(t){case 6:return this._gl.R32F;case 7:return this._gl.RG32F;case 4:return this._gl.RGB32F;case 5:return this._gl.RGBA32F;default:return this._gl.RGBA32F}case 2:switch(t){case 6:return this._gl.R16F;case 7:return this._gl.RG16F;case 4:return this._gl.RGB16F;case 5:return this._gl.RGBA16F;default:return this._gl.RGBA16F}case 10:return this._gl.RGB565;case 13:return this._gl.R11F_G11F_B10F;case 14:return this._gl.RGB9_E5;case 8:return this._gl.RGBA4;case 9:return this._gl.RGB5_A1;case 11:switch(t){case 5:return this._gl.RGB10_A2;case 11:return this._gl.RGB10_A2UI;default:return this._gl.RGB10_A2}}return i?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8}readPixels(e,t,i,r,s=!0,a=!0,o=null){let l=s?4:3,c=s?this._gl.RGBA:this._gl.RGB,f=i*r*l;if(!o)o=new Uint8Array(f);else if(o.length<f)return te.Error(`Data buffer is too small to store the read pixels (${o.length} should be more than ${f})`),Promise.resolve(o);return a&&this.flushFramebuffer(),this._gl.readPixels(e,t,i,r,c,this._gl.UNSIGNED_BYTE,o),Promise.resolve(o)}static get IsSupportedAsync(){return Promise.resolve(this.isSupported())}static get IsSupported(){return this.isSupported()}static isSupported(){if(this._HasMajorPerformanceCaveat!==null)return!this._HasMajorPerformanceCaveat;if(this._IsSupported===null)try{let e=Me._CreateCanvas(1,1),t=e.getContext("webgl")||e.getContext("experimental-webgl");this._IsSupported=t!=null&&!!globalThis.WebGLRenderingContext}catch(e){this._IsSupported=!1}return this._IsSupported}static get HasMajorPerformanceCaveat(){if(this._HasMajorPerformanceCaveat===null)try{let e=Me._CreateCanvas(1,1),t=e.getContext("webgl",{failIfMajorPerformanceCaveat:!0})||e.getContext("experimental-webgl",{failIfMajorPerformanceCaveat:!0});this._HasMajorPerformanceCaveat=!t}catch(e){this._HasMajorPerformanceCaveat=!1}return this._HasMajorPerformanceCaveat}};bt._TempClearColorUint32=new Uint32Array(4);bt._TempClearColorInt32=new Int32Array(4);bt.ExceptionList=[{key:"Chrome/63.0",capture:"63\\.0\\.3239\\.(\\d+)",captureConstraint:108,targets:["uniformBuffer"]},{key:"Firefox/58",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Firefox/59",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/72.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/73.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/74.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/71",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/72",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/12\\d\\..+?Mobile",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:".*AppleWebKit.*(15.4).*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]},{key:".*(15.4).*AppleWebKit.*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]}];bt._ConcatenateShader=oT;bt._IsSupported=null;bt._HasMajorPerformanceCaveat=null});var DT,PM,Q3=C(()=>{wl();DT=class{constructor(e=30){this._enabled=!0,this._rollingFrameTime=new PM(e)}sampleFrame(e=pr.Now){if(this._enabled){if(this._lastFrameTimeMs!=null){let t=e-this._lastFrameTimeMs;this._rollingFrameTime.add(t)}this._lastFrameTimeMs=e}}get averageFrameTime(){return this._rollingFrameTime.average}get averageFrameTimeVariance(){return this._rollingFrameTime.variance}get instantaneousFrameTime(){return this._rollingFrameTime.history(0)}get averageFPS(){return 1e3/this._rollingFrameTime.average}get instantaneousFPS(){let e=this._rollingFrameTime.history(0);return e===0?0:1e3/e}get isSaturated(){return this._rollingFrameTime.isSaturated()}enable(){this._enabled=!0}disable(){this._enabled=!1,this._lastFrameTimeMs=null}get isEnabled(){return this._enabled}reset(){this._lastFrameTimeMs=null,this._rollingFrameTime.reset()}},PM=class{constructor(e){this._samples=new Array(e),this.reset()}add(e){let t;if(this.isSaturated()){let i=this._samples[this._pos];t=i-this.average,this.average-=t/(this._sampleCount-1),this._m2-=t*(i-this.average)}else this._sampleCount++;t=e-this.average,this.average+=t/this._sampleCount,this._m2+=t*(e-this.average),this.variance=this._m2/(this._sampleCount-1),this._samples[this._pos]=e,this._pos++,this._pos%=this._samples.length}history(e){if(e>=this._sampleCount||e>=this._samples.length)return 0;let t=this._wrapPosition(this._pos-1);return this._samples[this._wrapPosition(t-e)]}isSaturated(){return this._sampleCount>=this._samples.length}reset(){this.average=0,this.variance=0,this._sampleCount=0,this._pos=0,this._m2=0}_wrapPosition(e){let t=this._samples.length;return(e%t+t)%t}}});var $3=C(()=>{Zn();bt.prototype.setAlphaMode=function(n,e=!1,t=0){if(this._alphaMode[t]===n){if(!e){let r=n===0;this.depthCullingState.depthMask!==r&&(this.depthCullingState.depthMask=r)}return}let i=n===0;this._alphaState.setAlphaBlend(!i,t),this._alphaState.setAlphaMode(n,t),e||(this.depthCullingState.depthMask=i),this._alphaMode[t]=n}});function J3(n,e,t,i){let r,s=1;i===1?r=new Float32Array(e*t*4):i===2?(r=new Uint16Array(e*t*4),s=15360):i===7?r=new Uint32Array(e*t*4):r=new Uint8Array(e*t*4);for(let a=0;a<e;a++)for(let o=0;o<t;o++){let l=(o*e+a)*3,c=(o*e+a)*4;r[c+0]=n[l+0],r[c+1]=n[l+1],r[c+2]=n[l+2],r[c+3]=s}return r}function e2(n){return function(e,t,i,r,s,a,o,l,c=null,f=0){let h=n?this._gl.TEXTURE_3D:this._gl.TEXTURE_2D_ARRAY,d=n?10:11,u=new Pi(this,d);u.baseWidth=t,u.baseHeight=i,u.baseDepth=r,u.width=t,u.height=i,u.depth=r,u.format=s,u.type=f,u.generateMipMaps=a,u.samplingMode=l,n?u.is3D=!0:u.is2DArray=!0,this._doNotHandleContextLost||(u._bufferView=e),n?this.updateRawTexture3D(u,e,s,o,c,f):this.updateRawTexture2DArray(u,e,s,o,c,f),this._bindTextureDirectly(h,u,!0);let m=this._getSamplingParameters(l,a);return this._gl.texParameteri(h,this._gl.TEXTURE_MAG_FILTER,m.mag),this._gl.texParameteri(h,this._gl.TEXTURE_MIN_FILTER,m.min),a&&this._gl.generateMipmap(h),this._bindTextureDirectly(h,null),this._internalTexturesCache.push(u),u}}function t2(n){return function(e,t,i,r,s=null,a=0){let o=n?this._gl.TEXTURE_3D:this._gl.TEXTURE_2D_ARRAY,l=this._getWebGLTextureType(a),c=this._getInternalFormat(i),f=this._getRGBABufferInternalSizedFormat(a,i);this._bindTextureDirectly(o,e,!0),this._unpackFlipY(r===void 0?!0:!!r),this._doNotHandleContextLost||(e._bufferView=t,e.format=i,e.invertY=r,e._compression=s),e.width%4!==0&&this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT,1),s&&t?this._gl.compressedTexImage3D(o,0,this.getCaps().s3tc[s],e.width,e.height,e.depth,0,t):this._gl.texImage3D(o,0,f,e.width,e.height,e.depth,0,c,l,t),e.generateMipMaps&&this._gl.generateMipmap(o),this._bindTextureDirectly(o,null),e.isReady=!0}}var i2=C(()=>{vs();Pt();Zn();$a();bt.prototype.updateRawTexture=function(n,e,t,i,r=null,s=0,a=!1){if(!n)return;let o=this._getRGBABufferInternalSizedFormat(s,t,a),l=this._getInternalFormat(t),c=this._getWebGLTextureType(s);this._bindTextureDirectly(this._gl.TEXTURE_2D,n,!0),this._unpackFlipY(i===void 0?!0:!!i),this._doNotHandleContextLost||(n._bufferView=e,n.format=t,n.type=s,n.invertY=i,n._compression=r),n.width%4!==0&&this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT,1),r&&e?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[r],n.width,n.height,0,e):this._gl.texImage2D(this._gl.TEXTURE_2D,0,o,n.width,n.height,0,l,c,e),n.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),n.isReady=!0};bt.prototype.createRawTexture=function(n,e,t,i,r,s,a,o=null,l=0,c=0,f=!1){let h=new Pi(this,3);h.baseWidth=e,h.baseHeight=t,h.width=e,h.height=t,h.format=i,h.generateMipMaps=r,h.samplingMode=a,h.invertY=s,h._compression=o,h.type=l,h._useSRGBBuffer=this._getUseSRGBBuffer(f,!r),this._doNotHandleContextLost||(h._bufferView=n),this.updateRawTexture(h,n,i,s,o,l,h._useSRGBBuffer),this._bindTextureDirectly(this._gl.TEXTURE_2D,h,!0);let d=this._getSamplingParameters(a,r);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,d.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,d.min),r&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._internalTexturesCache.push(h),h};bt.prototype.createRawCubeTexture=function(n,e,t,i,r,s,a,o=null){let l=this._gl,c=new Pi(this,8);c.isCube=!0,c.format=t,c.type=i,this._doNotHandleContextLost||(c._bufferViewArray=n);let f=this._getWebGLTextureType(i),h=this._getInternalFormat(t);h===l.RGB&&(h=l.RGBA),f===l.FLOAT&&!this._caps.textureFloatLinearFiltering?(r=!1,a=1,te.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")):f===this._gl.HALF_FLOAT_OES&&!this._caps.textureHalfFloatLinearFiltering?(r=!1,a=1,te.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")):f===l.FLOAT&&!this._caps.textureFloatRender?(r=!1,te.Warn("Render to float textures is not supported. Mipmap generation forced to false.")):f===l.HALF_FLOAT&&!this._caps.colorBufferFloat&&(r=!1,te.Warn("Render to half float textures is not supported. Mipmap generation forced to false."));let d=e,u=d;if(c.width=d,c.height=u,c.invertY=s,c._compression=o,!this.needPOTTextures||Lh(c.width)&&Lh(c.height)||(r=!1),n)this.updateRawCubeTexture(c,n,t,i,s,o);else{let _=this._getRGBABufferInternalSizedFormat(i),g=0;this._bindTextureDirectly(l.TEXTURE_CUBE_MAP,c,!0);for(let v=0;v<6;v++)o?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+v,g,this.getCaps().s3tc[o],c.width,c.height,0,void 0):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+v,g,_,c.width,c.height,0,h,f,null);this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null)}this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,c,!0),n&&r&&this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);let p=this._getSamplingParameters(a,r);return l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MAG_FILTER,p.mag),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MIN_FILTER,p.min),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),this._bindTextureDirectly(l.TEXTURE_CUBE_MAP,null),c.generateMipMaps=r,c.samplingMode=a,c.isReady=!0,c};bt.prototype.updateRawCubeTexture=function(n,e,t,i,r,s=null,a=0){n._bufferViewArray=e,n.format=t,n.type=i,n.invertY=r,n._compression=s;let o=this._gl,l=this._getWebGLTextureType(i),c=this._getInternalFormat(t),f=this._getRGBABufferInternalSizedFormat(i),h=!1;c===o.RGB&&(c=o.RGBA,h=!0),this._bindTextureDirectly(o.TEXTURE_CUBE_MAP,n,!0),this._unpackFlipY(r===void 0?!0:!!r),n.width%4!==0&&o.pixelStorei(o.UNPACK_ALIGNMENT,1);for(let u=0;u<6;u++){let m=e[u];s?o.compressedTexImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+u,a,this.getCaps().s3tc[s],n.width,n.height,0,m):(h&&(m=J3(m,n.width,n.height,i)),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+u,a,f,n.width,n.height,0,c,l,m))}(!this.needPOTTextures||Lh(n.width)&&Lh(n.height))&&n.generateMipMaps&&a===0&&this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),n.isReady=!0};bt.prototype.createRawCubeTextureFromUrl=function(n,e,t,i,r,s,a,o,l=null,c=null,f=3,h=!1){let d=this._gl,u=this.createRawCubeTexture(null,t,i,r,!s,h,f,null);e==null||e.addPendingData(u),u.url=n,u.isReady=!1,this._internalTexturesCache.push(u);let m=(_,g)=>{e==null||e.removePendingData(u),c&&c(_?_.status+" "+_.statusText:"Failed to parse texture data",g)},p=async _=>{if(!u._hardwareTexture)return;let g=a(_);if(!g)return;let v=g instanceof Promise?await g:g,x=u.width;if(o){let A=this._getWebGLTextureType(r),S=this._getInternalFormat(i),E=this._getRGBABufferInternalSizedFormat(r),R=!1;S===d.RGB&&(S=d.RGBA,R=!0),this._bindTextureDirectly(d.TEXTURE_CUBE_MAP,u,!0),this._unpackFlipY(!1);let I=o(v);for(let y=0;y<I.length;y++){let M=x>>y;for(let D=0;D<6;D++){let O=I[y][D];R&&(O=J3(O,M,M,r)),d.texImage2D(D,y,E,M,M,0,S,A,O)}}this._bindTextureDirectly(d.TEXTURE_CUBE_MAP,null)}else this.updateRawCubeTexture(u,v,i,r,h);u.isReady=!0,e==null||e.removePendingData(u),u.onLoadedObservable.notifyObservers(u),u.onLoadedObservable.clear(),l&&l()};return this._loadFile(n,_=>{p(_).catch(g=>{m(void 0,g)})},void 0,e==null?void 0:e.offlineProvider,!0,m),u};bt.prototype.createRawTexture2DArray=e2(!1);bt.prototype.createRawTexture3D=e2(!0);bt.prototype.updateRawTexture2DArray=t2(!1);bt.prototype.updateRawTexture3D=t2(!0)});var r2=C(()=>{Zn();af();bt.prototype._readTexturePixelsSync=function(n,e,t,i=-1,r=0,s=null,a=!0,o=!1,l=0,c=0){var d,u,m;let f=this._gl;if(!f)throw new Error("Engine does not have gl rendering context.");if(!this._dummyFramebuffer){let p=f.createFramebuffer();if(!p)throw new Error("Unable to create dummy framebuffer");this._dummyFramebuffer=p}f.bindFramebuffer(f.FRAMEBUFFER,this._dummyFramebuffer),i>-1&&(n.is2DArray||n.is3D)?f.framebufferTextureLayer(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,(d=n._hardwareTexture)==null?void 0:d.underlyingResource,r,i):i>-1?f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+i,(u=n._hardwareTexture)==null?void 0:u.underlyingResource,r):f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,(m=n._hardwareTexture)==null?void 0:m.underlyingResource,r);let h=n.type!==void 0?this._getWebGLTextureType(n.type):f.UNSIGNED_BYTE;return o?s||(s=S3(n.type,4*e*t)):h===f.UNSIGNED_BYTE?(s||(s=new Uint8Array(4*e*t)),h=f.UNSIGNED_BYTE):(s||(s=new Float32Array(4*e*t)),h=f.FLOAT),a&&this.flushFramebuffer(),f.readPixels(l,c,e,t,f.RGBA,h,s),f.bindFramebuffer(f.FRAMEBUFFER,this._currentFramebuffer),s};bt.prototype._readTexturePixels=function(n,e,t,i=-1,r=0,s=null,a=!0,o=!1,l=0,c=0){return Promise.resolve(this._readTexturePixelsSync(n,e,t,i,r,s,a,o,l,c))}});var n2=C(()=>{Zn();bt.prototype.updateDynamicIndexBuffer=function(n,e,t=0){this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER]=null,this.bindIndexBuffer(n);let i;n.is32Bits?i=e instanceof Uint32Array?e:new Uint32Array(e):i=e instanceof Uint16Array?e:new Uint16Array(e),this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.DYNAMIC_DRAW),this._resetIndexBufferBinding()};bt.prototype.updateDynamicVertexBuffer=function(n,e,t,i){this.bindArrayBuffer(n),t===void 0&&(t=0);let r=e.byteLength||e.length;i===void 0||i>=r&&t===0?e instanceof Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,new Float32Array(e)):this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,e):e instanceof Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,new Float32Array(e).subarray(0,i/4)):(ArrayBuffer.isView(e)?e=new Uint8Array(e.buffer,e.byteOffset,i):e=new Uint8Array(e,0,i),this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,e)),this._resetVertexBufferBinding()}});var s2=C(()=>{Zn();vs();Pt();$a();bt.prototype._createDepthStencilCubeTexture=function(n,e){let t=new Pi(this,12);if(t.isCube=!0,this.webGLVersion===1)return te.Error("Depth cube texture is not supported by WebGL 1."),t;let i={bilinearFiltering:!1,comparisonFunction:0,generateStencil:!1,...e},r=this._gl;this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,t,!0),this._setupDepthStencilTexture(t,n,i.bilinearFiltering,i.comparisonFunction);for(let s=0;s<6;s++)i.generateStencil?r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,r.DEPTH24_STENCIL8,n,n,0,r.DEPTH_STENCIL,r.UNSIGNED_INT_24_8,null):r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,r.DEPTH_COMPONENT24,n,n,0,r.DEPTH_COMPONENT,r.UNSIGNED_INT,null);return this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,null),this._internalTexturesCache.push(t),t};bt.prototype._setCubeMapTextureParams=function(n,e,t){let i=this._gl;i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_MAG_FILTER,i.LINEAR),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_MIN_FILTER,e?i.LINEAR_MIPMAP_LINEAR:i.LINEAR),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE),n.samplingMode=e?3:2,e&&this.getCaps().textureMaxLevel&&t!==void 0&&t>0&&(i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_MAX_LEVEL,t),n._maxLodLevel=t),this._bindTextureDirectly(i.TEXTURE_CUBE_MAP,null)};bt.prototype.createCubeTexture=function(n,e,t,i,r=null,s=null,a,o=null,l=!1,c=0,f=0,h=null,d,u=!1,m=null){let p=this._gl;return this.createCubeTextureBase(n,e,t,!!i,r,s,a,o,l,c,f,h,_=>this._bindTextureDirectly(p.TEXTURE_CUBE_MAP,_,!0),(_,g)=>{let v=this.needPOTTextures?gn(g[0].width,this._caps.maxCubemapTextureSize):g[0].width,x=v,A=[p.TEXTURE_CUBE_MAP_POSITIVE_X,p.TEXTURE_CUBE_MAP_POSITIVE_Y,p.TEXTURE_CUBE_MAP_POSITIVE_Z,p.TEXTURE_CUBE_MAP_NEGATIVE_X,p.TEXTURE_CUBE_MAP_NEGATIVE_Y,p.TEXTURE_CUBE_MAP_NEGATIVE_Z];this._bindTextureDirectly(p.TEXTURE_CUBE_MAP,_,!0),this._unpackFlipY(!1);let S=a?this._getInternalFormat(a,_._useSRGBBuffer):_._useSRGBBuffer?this._glSRGBExtensionValues.SRGB8_ALPHA8:p.RGBA,E=a?this._getInternalFormat(a):p.RGBA;_._useSRGBBuffer&&this.webGLVersion===1&&(E=S);for(let R=0;R<A.length;R++)if(g[R].width!==v||g[R].height!==x){if(this._prepareWorkingCanvas(),!this._workingCanvas||!this._workingContext){te.Warn("Cannot create canvas to resize texture.");return}this._workingCanvas.width=v,this._workingCanvas.height=x,this._workingContext.drawImage(g[R],0,0,g[R].width,g[R].height,0,0,v,x),p.texImage2D(A[R],0,S,E,p.UNSIGNED_BYTE,this._workingCanvas)}else p.texImage2D(A[R],0,S,E,p.UNSIGNED_BYTE,g[R]);i||p.generateMipmap(p.TEXTURE_CUBE_MAP),this._setCubeMapTextureParams(_,!i),_.width=v,_.height=x,_.isReady=!0,a&&(_.format=a),_.onLoadedObservable.notifyObservers(_),_.onLoadedObservable.clear(),r&&r()},!!u,m)};bt.prototype.generateMipMapsForCubemap=function(n,e=!0){if(n.generateMipMaps){let t=this._gl;this._bindTextureDirectly(t.TEXTURE_CUBE_MAP,n,!0),t.generateMipmap(t.TEXTURE_CUBE_MAP),e&&this._bindTextureDirectly(t.TEXTURE_CUBE_MAP,null)}}});var LT,a2=C(()=>{O_();LT=class{get depthStencilTexture(){return this._depthStencilTexture}setDepthStencilTexture(e,t=!0){t&&this._depthStencilTexture&&this._depthStencilTexture.dispose(),this._depthStencilTexture=e,this._generateDepthBuffer=this._generateStencilBuffer=this._depthStencilTextureWithStencil=!1,e&&(this._generateDepthBuffer=!0,this._generateStencilBuffer=this._depthStencilTextureWithStencil=Fl(e.format))}get depthStencilTextureWithStencil(){return this._depthStencilTextureWithStencil}get isCube(){return this._isCube}get isMulti(){return this._isMulti}get is2DArray(){return this.layers>0}get is3D(){return this.depth>0}get size(){return this.width}get width(){var e;return(e=this._size.width)!=null?e:this._size}get height(){var e;return(e=this._size.height)!=null?e:this._size}get layers(){return this._size.layers||0}get depth(){return this._size.depth||0}get texture(){var e,t;return(t=(e=this._textures)==null?void 0:e[0])!=null?t:null}get textures(){return this._textures}get faceIndices(){return this._faceIndices}get layerIndices(){return this._layerIndices}getBaseArrayLayer(e){var s,a,o,l;if(!this._textures)return-1;let t=this._textures[e],i=(a=(s=this._layerIndices)==null?void 0:s[e])!=null?a:0,r=(l=(o=this._faceIndices)==null?void 0:o[e])!=null?l:0;return t.isCube?i*6+r:t.is3D?0:i}get samples(){return this._samples}setSamples(e,t=!0,i=!1){if(this.samples===e&&!i)return e;let r=this._isMulti?this._engine.updateMultipleRenderTargetTextureSampleCount(this,e,t):this._engine.updateRenderTargetTextureSampleCount(this,e);return this._samples=e,r}resolveMSAATextures(){this.isMulti?this._engine.resolveMultiFramebuffer(this):this._engine.resolveFramebuffer(this)}generateMipMaps(){this._engine._currentRenderTarget===this&&(this.isMulti?this._engine.unBindMultiColorAttachmentFramebuffer(this,!0):this._engine.unBindFramebuffer(this,!0)),this.isMulti?this._engine.generateMipMapsMultiFramebuffer(this):this._engine.generateMipMapsFramebuffer(this)}constructor(e,t,i,r,s){this._textures=null,this._faceIndices=null,this._layerIndices=null,this._samples=1,this._attachments=null,this._generateStencilBuffer=!1,this._generateDepthBuffer=!1,this._depthStencilTextureWithStencil=!1,this.disableAutomaticMSAAResolve=!1,this.resolveMSAAColors=!0,this.resolveMSAADepth=!1,this.resolveMSAAStencil=!1,this.depthReadOnly=!1,this.stencilReadOnly=!1,this._isMulti=e,this._isCube=t,this._size=i,this._engine=r,this._depthStencilTexture=null,this.label=s}setTextures(e){Array.isArray(e)?this._textures=e:e?this._textures=[e]:this._textures=null}setTexture(e,t=0,i=!0){this._textures||(this._textures=[]),this._textures[t]!==e&&(this._textures[t]&&i&&this._textures[t].dispose(),this._textures[t]=e)}setLayerAndFaceIndices(e,t){this._layerIndices=e,this._faceIndices=t}setLayerAndFaceIndex(e=0,t,i){this._layerIndices||(this._layerIndices=[]),this._faceIndices||(this._faceIndices=[]),t!==void 0&&t>=0&&(this._layerIndices[e]=t),i!==void 0&&i>=0&&(this._faceIndices[e]=i)}createDepthStencilTexture(e=0,t=!0,i=!1,r=1,s=14,a){var o;return(o=this._depthStencilTexture)==null||o.dispose(),this._depthStencilTextureWithStencil=i,this._depthStencilTextureLabel=a,this._depthStencilTexture=this._engine.createDepthStencilTexture(this._size,{bilinearFiltering:t,comparisonFunction:e,generateStencil:i,isCube:this._isCube,samples:r,depthTextureFormat:s,label:a},this),this._depthStencilTexture}_shareDepth(e){this.shareDepth(e)}shareDepth(e){this._depthStencilTexture&&(e._depthStencilTexture&&e._depthStencilTexture.dispose(),e._depthStencilTexture=this._depthStencilTexture,e._depthStencilTextureWithStencil=this._depthStencilTextureWithStencil,this._depthStencilTexture.incrementReferences())}_swapAndDie(e){this.texture&&this.texture._swapAndDie(e),this._textures=null,this.dispose(!0)}_cloneRenderTargetWrapper(){var t,i,r,s,a,o,l,c;let e=null;if(this._isMulti){let f=this.textures;if(f&&f.length>0){let h=!1,d=f.length,u=-1,m=f[f.length-1]._source;(m===14||m===12)&&(h=!0,u=f[f.length-1].format,d--);let p=[],_=[],g=[],v=[],x=[],A=[],S=[],E={};for(let y=0;y<d;++y){let M=f[y];p.push(M.samplingMode),_.push(M.type),g.push(M.format),E[M.uniqueId]!==void 0?(v.push(-1),S.push(0)):(E[M.uniqueId]=y,M.is2DArray?(v.push(35866),S.push(M.depth)):M.isCube?(v.push(34067),S.push(0)):M.is3D?(v.push(32879),S.push(M.depth)):(v.push(3553),S.push(0))),this._faceIndices&&x.push((t=this._faceIndices[y])!=null?t:0),this._layerIndices&&A.push((i=this._layerIndices[y])!=null?i:0)}let R={samplingModes:p,generateMipMaps:f[0].generateMipMaps,generateDepthBuffer:this._generateDepthBuffer,generateStencilBuffer:this._generateStencilBuffer,generateDepthTexture:h,depthTextureFormat:u,types:_,formats:g,textureCount:d,targetTypes:v,faceIndex:x,layerIndex:A,layerCounts:S,label:this.label},I={width:this.width,height:this.height,depth:this.depth};e=this._engine.createMultipleRenderTarget(I,R);for(let y=0;y<d;++y){if(v[y]!==-1)continue;let M=E[f[y].uniqueId];e.setTexture(e.textures[M],y)}}}else{let f={};if(f.generateDepthBuffer=this._generateDepthBuffer,f.generateMipMaps=(s=(r=this.texture)==null?void 0:r.generateMipMaps)!=null?s:!1,f.generateStencilBuffer=this._generateStencilBuffer,f.samplingMode=(a=this.texture)==null?void 0:a.samplingMode,f.type=(o=this.texture)==null?void 0:o.type,f.format=(l=this.texture)==null?void 0:l.format,f.noColorAttachment=!this._textures,f.label=this.label,this.isCube)e=this._engine.createRenderTargetCubeTexture(this.width,f);else{let h={width:this.width,height:this.height,layers:this.is2DArray||this.is3D?(c=this.texture)==null?void 0:c.depth:void 0};e=this._engine.createRenderTargetTexture(h,f)}e.texture&&(e.texture.isReady=!0)}return e}_swapRenderTargetWrapper(e){if(this._textures&&e._textures)for(let t=0;t<this._textures.length;++t)this._textures[t]._swapAndDie(e._textures[t],!1),e._textures[t].isReady=!0;this._depthStencilTexture&&e._depthStencilTexture&&(this._depthStencilTexture._swapAndDie(e._depthStencilTexture),e._depthStencilTexture.isReady=!0),this._textures=null,this._depthStencilTexture=null}_rebuild(){let e=this._cloneRenderTargetWrapper();if(e){if(this._depthStencilTexture){let t=this._depthStencilTexture.samplingMode,i=this._depthStencilTexture.format,r=t===2||t===3||t===11;e.createDepthStencilTexture(this._depthStencilTexture._comparisonFunction,r,this._depthStencilTextureWithStencil,this._depthStencilTexture.samples,i,this._depthStencilTextureLabel)}this.samples>1&&e.setSamples(this.samples),e._swapRenderTargetWrapper(this),e.dispose()}}releaseTextures(){if(this._textures)for(let e=0;e<this._textures.length;++e)this._textures[e].dispose();this._textures=null}dispose(e=!1){var t;e||((t=this._depthStencilTexture)==null||t.dispose(),this._depthStencilTexture=null,this.releaseTextures()),this._engine._releaseRenderTargetWrapper(this)}}});var OT,o2=C(()=>{a2();O_();OT=class extends LT{setDepthStencilTexture(e,t=!0){if(super.setDepthStencilTexture(e,t),!e)return;let i=this._engine,r=this._context,s=e._hardwareTexture;if(s&&e._autoMSAAManagement&&this._MSAAFramebuffer){let a=i._currentFramebuffer;i._bindUnboundFramebuffer(this._MSAAFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,Fl(e.format)?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,r.RENDERBUFFER,s.getMSAARenderBuffer()),i._bindUnboundFramebuffer(a)}}constructor(e,t,i,r,s){super(e,t,i,r),this._framebuffer=null,this._depthStencilBuffer=null,this._MSAAFramebuffer=null,this._colorTextureArray=null,this._depthStencilTextureArray=null,this._disposeOnlyFramebuffers=!1,this._currentLOD=0,this._context=s}_cloneRenderTargetWrapper(){let e;return this._colorTextureArray&&this._depthStencilTextureArray?(e=this._engine.createMultiviewRenderTargetTexture(this.width,this.height),e.texture.isReady=!0):e=super._cloneRenderTargetWrapper(),e}_swapRenderTargetWrapper(e){super._swapRenderTargetWrapper(e),e._framebuffer=this._framebuffer,e._depthStencilBuffer=this._depthStencilBuffer,e._MSAAFramebuffer=this._MSAAFramebuffer,e._colorTextureArray=this._colorTextureArray,e._depthStencilTextureArray=this._depthStencilTextureArray,this._framebuffer=this._depthStencilBuffer=this._MSAAFramebuffer=this._colorTextureArray=this._depthStencilTextureArray=null}createDepthStencilTexture(e=0,t=!0,i=!1,r=1,s=14,a){if(this._depthStencilBuffer){let o=this._engine,l=o._currentFramebuffer,c=this._context;o._bindUnboundFramebuffer(this._framebuffer),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,null),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,null),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.STENCIL_ATTACHMENT,c.RENDERBUFFER,null),o._bindUnboundFramebuffer(l),c.deleteRenderbuffer(this._depthStencilBuffer),this._depthStencilBuffer=null}return super.createDepthStencilTexture(e,t,i,r,s,a)}shareDepth(e){super.shareDepth(e);let t=this._context,i=this._depthStencilBuffer,r=e._MSAAFramebuffer||e._framebuffer,s=this._engine;e._depthStencilBuffer&&e._depthStencilBuffer!==i&&t.deleteRenderbuffer(e._depthStencilBuffer),e._depthStencilBuffer=i;let a=e._generateStencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;s._bindUnboundFramebuffer(r),t.framebufferRenderbuffer(t.FRAMEBUFFER,a,t.RENDERBUFFER,i),s._bindUnboundFramebuffer(null)}_bindTextureRenderTarget(e,t=0,i,r=0){var f,h,d,u;let s=e._hardwareTexture;if(!s)return;let a=this._framebuffer,o=this._engine,l=o._currentFramebuffer;o._bindUnboundFramebuffer(a);let c;if(o.webGLVersion>1){let m=this._context;c=m["COLOR_ATTACHMENT"+t],e.is2DArray||e.is3D?(i=(h=i!=null?i:(f=this.layerIndices)==null?void 0:f[t])!=null?h:0,m.framebufferTextureLayer(m.FRAMEBUFFER,c,s.underlyingResource,r,i)):e.isCube?(i=(u=i!=null?i:(d=this.faceIndices)==null?void 0:d[t])!=null?u:0,m.framebufferTexture2D(m.FRAMEBUFFER,c,m.TEXTURE_CUBE_MAP_POSITIVE_X+i,s.underlyingResource,r)):m.framebufferTexture2D(m.FRAMEBUFFER,c,m.TEXTURE_2D,s.underlyingResource,r)}else{let m=this._context;c=m["COLOR_ATTACHMENT"+t+"_WEBGL"];let p=i!==void 0?m.TEXTURE_CUBE_MAP_POSITIVE_X+i:m.TEXTURE_2D;m.framebufferTexture2D(m.FRAMEBUFFER,c,p,s.underlyingResource,r)}if(e._autoMSAAManagement&&this._MSAAFramebuffer){let m=this._context;o._bindUnboundFramebuffer(this._MSAAFramebuffer),m.framebufferRenderbuffer(m.FRAMEBUFFER,c,m.RENDERBUFFER,s.getMSAARenderBuffer())}o._bindUnboundFramebuffer(l)}setTexture(e,t=0,i=!0){super.setTexture(e,t,i),this._bindTextureRenderTarget(e,t)}setLayerAndFaceIndices(e,t){var r,s;if(super.setLayerAndFaceIndices(e,t),!this.textures||!this.layerIndices||!this.faceIndices)return;let i=(s=(r=this._attachments)==null?void 0:r.length)!=null?s:this.textures.length;for(let a=0;a<i;a++){let o=this.textures[a];o&&(o.is2DArray||o.is3D?this._bindTextureRenderTarget(o,a,this.layerIndices[a]):o.isCube?this._bindTextureRenderTarget(o,a,this.faceIndices[a]):this._bindTextureRenderTarget(o,a))}}setLayerAndFaceIndex(e=0,t,i){if(super.setLayerAndFaceIndex(e,t,i),!this.textures||!this.layerIndices||!this.faceIndices)return;let r=this.textures[e];r.is2DArray||r.is3D?this._bindTextureRenderTarget(this.textures[e],e,this.layerIndices[e]):r.isCube&&this._bindTextureRenderTarget(this.textures[e],e,this.faceIndices[e])}resolveMSAATextures(){let e=this._engine,t=e._currentFramebuffer;e._bindUnboundFramebuffer(this._MSAAFramebuffer),super.resolveMSAATextures(),e._bindUnboundFramebuffer(t)}dispose(e=this._disposeOnlyFramebuffers){let t=this._context;e||(this._colorTextureArray&&(this._context.deleteTexture(this._colorTextureArray),this._colorTextureArray=null),this._depthStencilTextureArray&&(this._context.deleteTexture(this._depthStencilTextureArray),this._depthStencilTextureArray=null)),this._framebuffer&&(t.deleteFramebuffer(this._framebuffer),this._framebuffer=null),this._depthStencilBuffer&&(t.deleteRenderbuffer(this._depthStencilBuffer),this._depthStencilBuffer=null),this._MSAAFramebuffer&&(t.deleteFramebuffer(this._MSAAFramebuffer),this._MSAAFramebuffer=null),super.dispose(e)}}});var DM=C(()=>{wr();Me.prototype.createDepthStencilTexture=function(n,e,t){if(e.isCube){let i=n.width||n;return this._createDepthStencilCubeTexture(i,e)}else return this._createDepthStencilTexture(n,e,t)}});var l2=C(()=>{vs();Pt();Zn();o2();O_();DM();bt.prototype._createHardwareRenderTargetWrapper=function(n,e,t){let i=new OT(n,e,t,this,this._gl);return this._renderTargetWrapperCache.push(i),i};bt.prototype.createRenderTargetTexture=function(n,e){var p,_;let t=this._createHardwareRenderTargetWrapper(!1,!1,n),i=!0,r=!1,s=!1,a,o=1,l;e!==void 0&&typeof e=="object"&&(i=(p=e.generateDepthBuffer)!=null?p:!0,r=!!e.generateStencilBuffer,s=!!e.noColorAttachment,a=e.colorAttachment,o=(_=e.samples)!=null?_:1,l=e.label);let c=a||(s?null:this._createInternalTexture(n,e,!0,5)),f=n.width||n,h=n.height||n,d=this._currentFramebuffer,u=this._gl,m=u.createFramebuffer();if(this._bindUnboundFramebuffer(m),t._depthStencilBuffer=this._setupFramebufferDepthAttachments(r,i,f,h),c&&!c.is2DArray&&!c.is3D&&u.framebufferTexture2D(u.FRAMEBUFFER,u.COLOR_ATTACHMENT0,u.TEXTURE_2D,c._hardwareTexture.underlyingResource,0),this._bindUnboundFramebuffer(d),t.label=l!=null?l:"RenderTargetWrapper",t._framebuffer=m,t._generateDepthBuffer=i,t._generateStencilBuffer=r,t.setTextures(c),!a)this.updateRenderTargetTextureSampleCount(t,o);else if(t._samples=a.samples,a.samples>1){let g=a._hardwareTexture.getMSAARenderBuffer(0);t._MSAAFramebuffer=u.createFramebuffer(),this._bindUnboundFramebuffer(t._MSAAFramebuffer),u.framebufferRenderbuffer(u.FRAMEBUFFER,u.COLOR_ATTACHMENT0,u.RENDERBUFFER,g),this._bindUnboundFramebuffer(null)}return t};bt.prototype._createDepthStencilTexture=function(n,e,t){var u;let i=this._gl,r=n.layers||0,s=n.depth||0,a=i.TEXTURE_2D;r!==0?a=i.TEXTURE_2D_ARRAY:s!==0&&(a=i.TEXTURE_3D);let o=new Pi(this,12);if(o.label=e.label,!this._caps.depthTextureExtension)return te.Error("Depth texture is not supported by your browser or hardware."),o;let l={bilinearFiltering:!1,comparisonFunction:0,generateStencil:!1,...e};if(this._bindTextureDirectly(a,o,!0),this._setupDepthStencilTexture(o,n,l.comparisonFunction===0?!1:l.bilinearFiltering,l.comparisonFunction,l.samples),l.depthTextureFormat!==void 0){if(l.depthTextureFormat!==15&&l.depthTextureFormat!==16&&l.depthTextureFormat!==17&&l.depthTextureFormat!==13&&l.depthTextureFormat!==14&&l.depthTextureFormat!==18)return te.Error(`Depth texture ${l.depthTextureFormat} format is not supported.`),o;o.format=l.depthTextureFormat}else o.format=l.generateStencil?13:16;let 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this.rotateToRef(e,new n)}rotateToRef(e,t){let i=Math.cos(e),r=Math.sin(e);return t.x=i*this.x-r*this.y,t.y=r*this.x+i*this.y,t}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}lengthSquared(){return this.x*this.x+this.y*this.y}normalize(){return this.normalizeFromLength(this.length())}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){let e=new n;return this.normalizeToRef(e),e}normalizeToRef(e){let t=this.length();return t===0&&(e.x=this.x,e.y=this.y),this.scaleToRef(1/t,e)}clone(){return new n(this.x,this.y)}dot(e){return this.x*e.x+this.y*e.y}static Zero(){return new n(0,0)}static One(){return new n(1,1)}static Random(e=0,t=1){return new n(nr(e,t),nr(e,t))}static RandomToRef(e=0,t=1,i){return i.copyFromFloats(nr(e,t),nr(e,t))}static get ZeroReadOnly(){return n._ZeroReadOnly}static FromArray(e,t=0){return new n(e[t],e[t+1])}static FromArrayToRef(e,t,i){return i.x=e[t],i.y=e[t+1],i}static FromFloatsToRef(e,t,i){return i.copyFromFloats(e,t),i}static CatmullRom(e,t,i,r,s){let a=s*s,o=s*a,l=.5*(2*t.x+(-e.x+i.x)*s+(2*e.x-5*t.x+4*i.x-r.x)*a+(-e.x+3*t.x-3*i.x+r.x)*o),c=.5*(2*t.y+(-e.y+i.y)*s+(2*e.y-5*t.y+4*i.y-r.y)*a+(-e.y+3*t.y-3*i.y+r.y)*o);return new n(l,c)}static ClampToRef(e,t,i,r){return r.x=wt(e.x,t.x,i.x),r.y=wt(e.y,t.y,i.y),r}static Clamp(e,t,i){let r=wt(e.x,t.x,i.x),s=wt(e.y,t.y,i.y);return new n(r,s)}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,h=o-a,d=e.x*l+i.x*c+t.x*f+r.x*h,u=e.y*l+i.y*c+t.y*f+r.y*h;return new n(d,u)}static Hermite1stDerivative(e,t,i,r,s){return this.Hermite1stDerivativeToRef(e,t,i,r,s,new n)}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;return a.x=(o-s)*6*e.x+(3*o-4*s+1)*t.x+(-o+s)*6*i.x+(3*o-2*s)*r.x,a.y=(o-s)*6*e.y+(3*o-4*s+1)*t.y+(-o+s)*6*i.y+(3*o-2*s)*r.y,a}static Lerp(e,t,i){return n.LerpToRef(e,t,i,new n)}static LerpToRef(e,t,i,r){return r.x=e.x+(t.x-e.x)*i,r.y=e.y+(t.y-e.y)*i,r}static Dot(e,t){return e.x*t.x+e.y*t.y}static Normalize(e){return n.NormalizeToRef(e,new n)}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Minimize(e,t){let i=e.x<t.x?e.x:t.x,r=e.y<t.y?e.y:t.y;return new n(i,r)}static Maximize(e,t){let i=e.x>t.x?e.x:t.x,r=e.y>t.y?e.y:t.y;return new n(i,r)}static Transform(e,t){return n.TransformToRef(e,t,new n)}static TransformToRef(e,t,i){let r=t.m,s=e.x*r[0]+e.y*r[4]+r[12],a=e.x*r[1]+e.y*r[5]+r[13];return i.x=s,i.y=a,i}static PointInTriangle(e,t,i,r){let s=.5*(-i.y*r.x+t.y*(-i.x+r.x)+t.x*(i.y-r.y)+i.x*r.y),a=s<0?-1:1,o=(t.y*r.x-t.x*r.y+(r.y-t.y)*e.x+(t.x-r.x)*e.y)*a,l=(t.x*i.y-t.y*i.x+(t.y-i.y)*e.x+(i.x-t.x)*e.y)*a;return o>0&&l>0&&o+l<2*s*a}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e.x-t.x,r=e.y-t.y;return i*i+r*r}static Center(e,t){return n.CenterToRef(e,t,new n)}static CenterToRef(e,t,i){return i.copyFromFloats((e.x+t.x)/2,(e.y+t.y)/2)}static DistanceOfPointFromSegment(e,t,i){let r=n.DistanceSquared(t,i);if(r===0)return n.Distance(e,t);let s=i.subtract(t),a=Math.max(0,Math.min(1,n.Dot(e.subtract(t),s)/r)),o=t.add(s.multiplyByFloats(a,a));return n.Distance(e,o)}};we._V8PerformanceHack=new we(.5,.5);we._ZeroReadOnly=we.Zero();Object.defineProperties(we.prototype,{dimension:{value:[2]},rank:{value:1}});b=class n{get x(){return this._x}set x(e){this._x=e,this._isDirty=!0}get y(){return this._y}set y(e){this._y=e,this._isDirty=!0}get z(){return this._z}set z(e){this._z=e,this._isDirty=!0}constructor(e=0,t=0,i=0){this._isDirty=!0,this._x=e,this._y=t,this._z=i}toString(){return`{X: ${this._x} Y: ${this._y} Z: ${this._z}}`}getClassName(){return"Vector3"}getHashCode(){let e=Qn(this._x),t=Qn(this._y),i=Qn(this._z),r=e;return r=r*397^t,r=r*397^i,r}asArray(){return[this._x,this._y,this._z]}toArray(e,t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this),this}toQuaternion(){return Xe.RotationYawPitchRoll(this._y,this._x,this._z)}addInPlace(e){return this._x+=e._x,this._y+=e._y,this._z+=e._z,this._isDirty=!0,this}addInPlaceFromFloats(e,t,i){return this._x+=e,this._y+=t,this._z+=i,this._isDirty=!0,this}add(e){return new n(this._x+e._x,this._y+e._y,this._z+e._z)}addToRef(e,t){return t._x=this._x+e._x,t._y=this._y+e._y,t._z=this._z+e._z,t._isDirty=!0,t}subtractInPlace(e){return this._x-=e._x,this._y-=e._y,this._z-=e._z,this._isDirty=!0,this}subtract(e){return new n(this._x-e._x,this._y-e._y,this._z-e._z)}subtractToRef(e,t){return this.subtractFromFloatsToRef(e._x,e._y,e._z,t)}subtractFromFloats(e,t,i){return new n(this._x-e,this._y-t,this._z-i)}subtractFromFloatsToRef(e,t,i,r){return r._x=this._x-e,r._y=this._y-t,r._z=this._z-i,r._isDirty=!0,r}negate(){return new n(-this._x,-this._y,-this._z)}negateInPlace(){return this._x*=-1,this._y*=-1,this._z*=-1,this._isDirty=!0,this}negateToRef(e){return e._x=this._x*-1,e._y=this._y*-1,e._z=this._z*-1,e._isDirty=!0,e}scaleInPlace(e){return this._x*=e,this._y*=e,this._z*=e,this._isDirty=!0,this}scale(e){return new n(this._x*e,this._y*e,this._z*e)}scaleToRef(e,t){return t._x=this._x*e,t._y=this._y*e,t._z=this._z*e,t._isDirty=!0,t}getNormalToRef(e){let t=this.length(),i=Math.acos(this._y/t),r=Math.atan2(this._z,this._x);i>Math.PI/2?i-=Math.PI/2:i+=Math.PI/2;let s=t*Math.sin(i)*Math.cos(r),a=t*Math.cos(i),o=t*Math.sin(i)*Math.sin(r);return e.set(s,a,o),e}applyRotationQuaternionToRef(e,t){let i=this._x,r=this._y,s=this._z,a=e._x,o=e._y,l=e._z,c=e._w,f=2*(o*s-l*r),h=2*(l*i-a*s),d=2*(a*r-o*i);return t._x=i+c*f+o*d-l*h,t._y=r+c*h+l*f-a*d,t._z=s+c*d+a*h-o*f,t._isDirty=!0,t}applyRotationQuaternionInPlace(e){return this.applyRotationQuaternionToRef(e,this)}applyRotationQuaternion(e){return this.applyRotationQuaternionToRef(e,new n)}scaleAndAddToRef(e,t){return t._x+=this._x*e,t._y+=this._y*e,t._z+=this._z*e,t._isDirty=!0,t}projectOnPlane(e,t){return this.projectOnPlaneToRef(e,t,new n)}projectOnPlaneToRef(e,t,i){let r=e.normal,s=e.d,a=He.Vector3[0];this.subtractToRef(t,a),a.normalize();let o=n.Dot(a,r);if(Math.abs(o)<1e-10)i.setAll(1/0);else{let l=-(n.Dot(t,r)+s)/o,c=a.scaleInPlace(l);t.addToRef(c,i)}return i}equals(e){return e&&this._x===e._x&&this._y===e._y&&this._z===e._z}equalsWithEpsilon(e,t=Nt){return e&&Si(this._x,e._x,t)&&Si(this._y,e._y,t)&&Si(this._z,e._z,t)}equalsToFloats(e,t,i){return this._x===e&&this._y===t&&this._z===i}multiplyInPlace(e){return this._x*=e._x,this._y*=e._y,this._z*=e._z,this._isDirty=!0,this}multiply(e){return this.multiplyByFloats(e._x,e._y,e._z)}multiplyToRef(e,t){return t._x=this._x*e._x,t._y=this._y*e._y,t._z=this._z*e._z,t._isDirty=!0,t}multiplyByFloats(e,t,i){return new n(this._x*e,this._y*t,this._z*i)}divide(e){return new n(this._x/e._x,this._y/e._y,this._z/e._z)}divideToRef(e,t){return t._x=this._x/e._x,t._y=this._y/e._y,t._z=this._z/e._z,t._isDirty=!0,t}divideInPlace(e){return this._x=this._x/e._x,this._y=this._y/e._y,this._z=this._z/e._z,this._isDirty=!0,this}minimizeInPlace(e){return this.minimizeInPlaceFromFloats(e._x,e._y,e._z)}maximizeInPlace(e){return this.maximizeInPlaceFromFloats(e._x,e._y,e._z)}minimizeInPlaceFromFloats(e,t,i){return e<this._x&&(this.x=e),t<this._y&&(this.y=t),i<this._z&&(this.z=i),this}maximizeInPlaceFromFloats(e,t,i){return e>this._x&&(this.x=e),t>this._y&&(this.y=t),i>this._z&&(this.z=i),this}isNonUniformWithinEpsilon(e){let t=Math.abs(this._x),i=Math.abs(this._y);if(!Si(t,i,e))return!0;let r=Math.abs(this._z);return!Si(t,r,e)||!Si(i,r,e)}get isNonUniform(){let e=Math.abs(this._x),t=Math.abs(this._y);if(e!==t)return!0;let i=Math.abs(this._z);return e!==i}floorToRef(e){return e._x=Math.floor(this._x),e._y=Math.floor(this._y),e._z=Math.floor(this._z),e._isDirty=!0,e}floor(){return new n(Math.floor(this._x),Math.floor(this._y),Math.floor(this._z))}fractToRef(e){return e._x=this._x-Math.floor(this._x),e._y=this._y-Math.floor(this._y),e._z=this._z-Math.floor(this._z),e._isDirty=!0,e}fract(){return new n(this._x-Math.floor(this._x),this._y-Math.floor(this._y),this._z-Math.floor(this._z))}length(){return Math.sqrt(this.lengthSquared())}lengthSquared(){return this._x*this._x+this._y*this._y+this._z*this._z}get hasAZeroComponent(){return this._x*this._y*this._z===0}normalize(){return this.normalizeFromLength(this.length())}reorderInPlace(e){if(e=e.toLowerCase(),e==="xyz")return this;let t=He.Vector3[0].copyFrom(this);return this.x=t[e[0]],this.y=t[e[1]],this.z=t[e[2]],this}rotateByQuaternionToRef(e,t){return e.toRotationMatrix(He.Matrix[0]),n.TransformCoordinatesToRef(this,He.Matrix[0],t),t}rotateByQuaternionAroundPointToRef(e,t,i){return this.subtractToRef(t,He.Vector3[0]),He.Vector3[0].rotateByQuaternionToRef(e,He.Vector3[0]),t.addToRef(He.Vector3[0],i),i}cross(e){return n.CrossToRef(this,e,new n)}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){return this.normalizeToRef(new n)}normalizeToRef(e){let t=this.length();return t===0||t===1?(e._x=this._x,e._y=this._y,e._z=this._z,e._isDirty=!0,e):this.scaleToRef(1/t,e)}clone(){return new n(this._x,this._y,this._z)}copyFrom(e){return this.copyFromFloats(e._x,e._y,e._z)}copyFromFloats(e,t,i){return this._x=e,this._y=t,this._z=i,this._isDirty=!0,this}set(e,t,i){return this.copyFromFloats(e,t,i)}setAll(e){return this._x=this._y=this._z=e,this._isDirty=!0,this}static GetClipFactor(e,t,i,r){let s=n.Dot(e,i),a=n.Dot(t,i);return(s-r)/(s-a)}static GetAngleBetweenVectors(e,t,i){let r=e.normalizeToRef(He.Vector3[1]),s=t.normalizeToRef(He.Vector3[2]),a=n.Dot(r,s);a=wt(a,-1,1);let o=Math.acos(a),l=He.Vector3[3];return n.CrossToRef(r,s,l),n.Dot(l,i)>0?isNaN(o)?0:o:isNaN(o)?-Math.PI:-Math.acos(a)}static GetAngleBetweenVectorsOnPlane(e,t,i){He.Vector3[0].copyFrom(e);let r=He.Vector3[0];He.Vector3[1].copyFrom(t);let s=He.Vector3[1];He.Vector3[2].copyFrom(i);let a=He.Vector3[2],o=He.Vector3[3],l=He.Vector3[4];r.normalize(),s.normalize(),a.normalize(),n.CrossToRef(a,r,o),n.CrossToRef(o,a,l);let c=Math.atan2(n.Dot(s,o),n.Dot(s,l));return m2(c)}static PitchYawRollToMoveBetweenPointsToRef(e,t,i){let r=$.Vector3[0];return t.subtractToRef(e,r),i._y=Math.atan2(r.x,r.z)||0,i._x=Math.atan2(Math.sqrt(r.x**2+r.z**2),r.y)||0,i._z=0,i._isDirty=!0,i}static PitchYawRollToMoveBetweenPoints(e,t){let i=n.Zero();return n.PitchYawRollToMoveBetweenPointsToRef(e,t,i)}static SlerpToRef(e,t,i,r){i=wt(i,0,1);let s=He.Vector3[0],a=He.Vector3[1];s.copyFrom(e);let o=s.length();s.normalizeFromLength(o),a.copyFrom(t);let l=a.length();a.normalizeFromLength(l);let c=n.Dot(s,a),f,h;if(c<1-Nt){let d=Math.acos(c),u=1/Math.sin(d);f=Math.sin((1-i)*d)*u,h=Math.sin(i*d)*u}else f=1-i,h=i;return s.scaleInPlace(f),a.scaleInPlace(h),r.copyFrom(s).addInPlace(a),r.scaleInPlace(Ja(o,l,i)),r}static SmoothToRef(e,t,i,r,s){return n.SlerpToRef(e,t,r===0?1:i/r,s),s}static FromArray(e,t=0){return new n(e[t],e[t+1],e[t+2])}static FromFloatArray(e,t){return n.FromArray(e,t)}static FromArrayToRef(e,t,i){return i._x=e[t],i._y=e[t+1],i._z=e[t+2],i._isDirty=!0,i}static FromFloatArrayToRef(e,t,i){return n.FromArrayToRef(e,t,i)}static FromFloatsToRef(e,t,i,r){return r.copyFromFloats(e,t,i),r}static Zero(){return new n(0,0,0)}static One(){return new n(1,1,1)}static Up(){return new n(0,1,0)}static get UpReadOnly(){return n._UpReadOnly}static get DownReadOnly(){return n._DownReadOnly}static get RightReadOnly(){return n._RightReadOnly}static get LeftReadOnly(){return n._LeftReadOnly}static get LeftHandedForwardReadOnly(){return n._LeftHandedForwardReadOnly}static get RightHandedForwardReadOnly(){return n._RightHandedForwardReadOnly}static get LeftHandedBackwardReadOnly(){return n._LeftHandedBackwardReadOnly}static get RightHandedBackwardReadOnly(){return n._RightHandedBackwardReadOnly}static get ZeroReadOnly(){return n._ZeroReadOnly}static get OneReadOnly(){return n._OneReadOnly}static Down(){return new n(0,-1,0)}static Forward(e=!1){return new n(0,0,e?-1:1)}static Backward(e=!1){return new n(0,0,e?1:-1)}static Right(){return new n(1,0,0)}static Left(){return new n(-1,0,0)}static Random(e=0,t=1){return new n(nr(e,t),nr(e,t),nr(e,t))}static RandomToRef(e=0,t=1,i){return i.copyFromFloats(nr(e,t),nr(e,t),nr(e,t))}static TransformCoordinates(e,t){let i=n.Zero();return n.TransformCoordinatesToRef(e,t,i),i}static TransformCoordinatesToRef(e,t,i){return n.TransformCoordinatesFromFloatsToRef(e._x,e._y,e._z,t,i),i}static TransformCoordinatesFromFloatsToRef(e,t,i,r,s){let a=r.m,o=e*a[0]+t*a[4]+i*a[8]+a[12],l=e*a[1]+t*a[5]+i*a[9]+a[13],c=e*a[2]+t*a[6]+i*a[10]+a[14],f=1/(e*a[3]+t*a[7]+i*a[11]+a[15]);return s._x=o*f,s._y=l*f,s._z=c*f,s._isDirty=!0,s}static TransformNormal(e,t){let i=n.Zero();return n.TransformNormalToRef(e,t,i),i}static TransformNormalToRef(e,t,i){return this.TransformNormalFromFloatsToRef(e._x,e._y,e._z,t,i),i}static TransformNormalFromFloatsToRef(e,t,i,r,s){let a=r.m;return s._x=e*a[0]+t*a[4]+i*a[8],s._y=e*a[1]+t*a[5]+i*a[9],s._z=e*a[2]+t*a[6]+i*a[10],s._isDirty=!0,s}static CatmullRom(e,t,i,r,s){let a=s*s,o=s*a,l=.5*(2*t._x+(-e._x+i._x)*s+(2*e._x-5*t._x+4*i._x-r._x)*a+(-e._x+3*t._x-3*i._x+r._x)*o),c=.5*(2*t._y+(-e._y+i._y)*s+(2*e._y-5*t._y+4*i._y-r._y)*a+(-e._y+3*t._y-3*i._y+r._y)*o),f=.5*(2*t._z+(-e._z+i._z)*s+(2*e._z-5*t._z+4*i._z-r._z)*a+(-e._z+3*t._z-3*i._z+r._z)*o);return new n(l,c,f)}static Clamp(e,t,i){let r=new n;return n.ClampToRef(e,t,i,r),r}static ClampToRef(e,t,i,r){let s=e._x;s=s>i._x?i._x:s,s=s<t._x?t._x:s;let a=e._y;a=a>i._y?i._y:a,a=a<t._y?t._y:a;let o=e._z;return o=o>i._z?i._z:o,o=o<t._z?t._z:o,r.copyFromFloats(s,a,o),r}static CheckExtends(e,t,i){t.minimizeInPlace(e),i.maximizeInPlace(e)}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,h=o-a,d=e._x*l+i._x*c+t._x*f+r._x*h,u=e._y*l+i._y*c+t._y*f+r._y*h,m=e._z*l+i._z*c+t._z*f+r._z*h;return new n(d,u,m)}static Hermite1stDerivative(e,t,i,r,s){let a=new n;return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;return a._x=(o-s)*6*e._x+(3*o-4*s+1)*t._x+(-o+s)*6*i._x+(3*o-2*s)*r._x,a._y=(o-s)*6*e._y+(3*o-4*s+1)*t._y+(-o+s)*6*i._y+(3*o-2*s)*r._y,a._z=(o-s)*6*e._z+(3*o-4*s+1)*t._z+(-o+s)*6*i._z+(3*o-2*s)*r._z,a._isDirty=!0,a}static Lerp(e,t,i){let r=new n(0,0,0);return n.LerpToRef(e,t,i,r),r}static LerpToRef(e,t,i,r){return r._x=e._x+(t._x-e._x)*i,r._y=e._y+(t._y-e._y)*i,r._z=e._z+(t._z-e._z)*i,r._isDirty=!0,r}static Dot(e,t){return e._x*t._x+e._y*t._y+e._z*t._z}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z}static Cross(e,t){let i=new n;return n.CrossToRef(e,t,i),i}static CrossToRef(e,t,i){let r=e._y*t._z-e._z*t._y,s=e._z*t._x-e._x*t._z,a=e._x*t._y-e._y*t._x;return i.copyFromFloats(r,s,a),i}static Normalize(e){let t=n.Zero();return n.NormalizeToRef(e,t),t}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Project(e,t,i,r){let s=new n;return n.ProjectToRef(e,t,i,r,s),s}static ProjectToRef(e,t,i,r,s){var p;let a=r.width,o=r.height,l=r.x,c=r.y,f=He.Matrix[1],h=(p=Oe.LastCreatedEngine)==null?void 0:p.isNDCHalfZRange,d=h?1:.5,u=h?0:.5;K.FromValuesToRef(a/2,0,0,0,0,-o/2,0,0,0,0,d,0,l+a/2,o/2+c,u,1,f);let m=He.Matrix[0];return t.multiplyToRef(i,m),m.multiplyToRef(f,m),n.TransformCoordinatesToRef(e,m,s),s}static Reflect(e,t){return this.ReflectToRef(e,t,new n)}static ReflectToRef(e,t,i){let r=$.Vector3[0];return r.copyFrom(t).scaleInPlace(2*n.Dot(e,t)),i.copyFrom(e).subtractInPlace(r)}static UnprojectFromTransform(e,t,i,r,s){return this.Unproject(e,t,i,r,s,K.IdentityReadOnly)}static Unproject(e,t,i,r,s,a){let o=new n;return n.UnprojectToRef(e,t,i,r,s,a,o),o}static UnprojectToRef(e,t,i,r,s,a,o){return n.UnprojectFloatsToRef(e._x,e._y,e._z,t,i,r,s,a,o),o}static UnprojectFloatsToRef(e,t,i,r,s,a,o,l,c){var d;let f=He.Matrix[0];a.multiplyToRef(o,f),f.multiplyToRef(l,f),f.invert();let h=He.Vector3[0];return h.x=e/r*2-1,h.y=-(t/s*2-1),(d=Oe.LastCreatedEngine)!=null&&d.isNDCHalfZRange?h.z=i:h.z=2*i-1,n.TransformCoordinatesToRef(h,f,c),c}static Minimize(e,t){let i=new n;return i.copyFrom(e),i.minimizeInPlace(t),i}static Maximize(e,t){let i=new n;return i.copyFrom(e),i.maximizeInPlace(t),i}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e._x-t._x,r=e._y-t._y,s=e._z-t._z;return i*i+r*r+s*s}static ProjectOnTriangleToRef(e,t,i,r,s){let a=He.Vector3[0],o=He.Vector3[1],l=He.Vector3[2],c=He.Vector3[3],f=He.Vector3[4];i.subtractToRef(t,a),r.subtractToRef(t,o),r.subtractToRef(i,l);let h=a.length(),d=o.length(),u=l.length();if(h<Nt||d<Nt||u<Nt)return s.copyFrom(t),n.Distance(e,t);e.subtractToRef(t,f),n.CrossToRef(a,o,c);let m=c.length();if(m<Nt)return s.copyFrom(t),n.Distance(e,t);c.normalizeFromLength(m);let p=f.length();if(p<Nt)return s.copyFrom(t),0;f.normalizeFromLength(p);let _=n.Dot(c,f),g=He.Vector3[5],v=He.Vector3[6];g.copyFrom(c).scaleInPlace(-p*_),v.copyFrom(e).addInPlace(g);let x=He.Vector3[4],A=He.Vector3[5],S=He.Vector3[7],E=He.Vector3[8];x.copyFrom(a).scaleInPlace(1/h),E.copyFrom(o).scaleInPlace(1/d),x.addInPlace(E).scaleInPlace(-1),A.copyFrom(a).scaleInPlace(-1/h),E.copyFrom(l).scaleInPlace(1/u),A.addInPlace(E).scaleInPlace(-1),S.copyFrom(l).scaleInPlace(-1/u),E.copyFrom(o).scaleInPlace(-1/d),S.addInPlace(E).scaleInPlace(-1);let R=He.Vector3[9],I;R.copyFrom(v).subtractInPlace(t),n.CrossToRef(x,R,E),I=n.Dot(E,c);let y=I;R.copyFrom(v).subtractInPlace(i),n.CrossToRef(A,R,E),I=n.Dot(E,c);let M=I;R.copyFrom(v).subtractInPlace(r),n.CrossToRef(S,R,E),I=n.Dot(E,c);let D=I,O=He.Vector3[10],V,N;y>0&&M<0?(O.copyFrom(a),V=t,N=i):M>0&&D<0?(O.copyFrom(l),V=i,N=r):(O.copyFrom(o).scaleInPlace(-1),V=r,N=t);let F=He.Vector3[9],U=He.Vector3[4];if(V.subtractToRef(v,E),N.subtractToRef(v,F),n.CrossToRef(E,F,U),!(n.Dot(U,c)<0))return s.copyFrom(v),Math.abs(p*_);let ee=He.Vector3[5];n.CrossToRef(O,U,ee),ee.normalize();let j=He.Vector3[9];j.copyFrom(V).subtractInPlace(v);let Z=j.length();if(Z<Nt)return s.copyFrom(V),n.Distance(e,V);j.normalizeFromLength(Z);let X=n.Dot(ee,j),Y=He.Vector3[7];Y.copyFrom(v).addInPlace(ee.scaleInPlace(Z*X)),E.copyFrom(Y).subtractInPlace(V),p=O.length(),O.normalizeFromLength(p);let ue=n.Dot(E,O)/Math.max(p,Nt);return ue=wt(ue,0,1),Y.copyFrom(V).addInPlace(O.scaleInPlace(ue*p)),s.copyFrom(Y),n.Distance(e,Y)}static Center(e,t){return n.CenterToRef(e,t,n.Zero())}static CenterToRef(e,t,i){return i.copyFromFloats((e._x+t._x)/2,(e._y+t._y)/2,(e._z+t._z)/2)}static RotationFromAxis(e,t,i){let r=new n;return n.RotationFromAxisToRef(e,t,i,r),r}static RotationFromAxisToRef(e,t,i,r){let s=He.Quaternion[0];return Xe.RotationQuaternionFromAxisToRef(e,t,i,s),s.toEulerAnglesToRef(r),r}};b._V8PerformanceHack=new b(.5,.5,.5);b._UpReadOnly=b.Up();b._DownReadOnly=b.Down();b._LeftHandedForwardReadOnly=b.Forward(!1);b._RightHandedForwardReadOnly=b.Forward(!0);b._LeftHandedBackwardReadOnly=b.Backward(!1);b._RightHandedBackwardReadOnly=b.Backward(!0);b._RightReadOnly=b.Right();b._LeftReadOnly=b.Left();b._ZeroReadOnly=b.Zero();b._OneReadOnly=b.One();Object.defineProperties(b.prototype,{dimension:{value:[3]},rank:{value:1}});bi=class n{get x(){return this._x}set x(e){this._x=e,this._isDirty=!0}get y(){return this._y}set y(e){this._y=e,this._isDirty=!0}get z(){return this._z}set z(e){this._z=e,this._isDirty=!0}get w(){return this._w}set w(e){this._w=e,this._isDirty=!0}constructor(e=0,t=0,i=0,r=0){this._isDirty=!0,this._x=e,this._y=t,this._z=i,this._w=r}toString(){return`{X: ${this._x} Y: ${this._y} Z: ${this._z} W: ${this._w}}`}getClassName(){return"Vector4"}getHashCode(){let e=Qn(this._x),t=Qn(this._y),i=Qn(this._z),r=Qn(this._w),s=e;return s=s*397^t,s=s*397^i,s=s*397^r,s}asArray(){return[this._x,this._y,this._z,this._w]}toArray(e,t){return t===void 0&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this),this}addInPlace(e){return this.x+=e._x,this.y+=e._y,this.z+=e._z,this.w+=e._w,this}addInPlaceFromFloats(e,t,i,r){return this.x+=e,this.y+=t,this.z+=i,this.w+=r,this}add(e){return new n(this._x+e.x,this._y+e.y,this._z+e.z,this._w+e.w)}addToRef(e,t){return t.x=this._x+e.x,t.y=this._y+e.y,t.z=this._z+e.z,t.w=this._w+e.w,t}subtractInPlace(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subtract(e){return new n(this._x-e.x,this._y-e.y,this._z-e.z,this._w-e.w)}subtractToRef(e,t){return t.x=this._x-e.x,t.y=this._y-e.y,t.z=this._z-e.z,t.w=this._w-e.w,t}subtractFromFloats(e,t,i,r){return new n(this._x-e,this._y-t,this._z-i,this._w-r)}subtractFromFloatsToRef(e,t,i,r,s){return s.x=this._x-e,s.y=this._y-t,s.z=this._z-i,s.w=this._w-r,s}negate(){return new n(-this._x,-this._y,-this._z,-this._w)}negateInPlace(){return this.x*=-1,this.y*=-1,this.z*=-1,this.w*=-1,this}negateToRef(e){return e.x=-this._x,e.y=-this._y,e.z=-this._z,e.w=-this._w,e}scaleInPlace(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}scale(e){return new n(this._x*e,this._y*e,this._z*e,this._w*e)}scaleToRef(e,t){return t.x=this._x*e,t.y=this._y*e,t.z=this._z*e,t.w=this._w*e,t}scaleAndAddToRef(e,t){return t.x+=this._x*e,t.y+=this._y*e,t.z+=this._z*e,t.w+=this._w*e,t}equals(e){return e&&this._x===e.x&&this._y===e.y&&this._z===e.z&&this._w===e.w}equalsWithEpsilon(e,t=Nt){return e&&Si(this._x,e.x,t)&&Si(this._y,e.y,t)&&Si(this._z,e.z,t)&&Si(this._w,e.w,t)}equalsToFloats(e,t,i,r){return this._x===e&&this._y===t&&this._z===i&&this._w===r}multiplyInPlace(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiply(e){return new n(this._x*e.x,this._y*e.y,this._z*e.z,this._w*e.w)}multiplyToRef(e,t){return t.x=this._x*e.x,t.y=this._y*e.y,t.z=this._z*e.z,t.w=this._w*e.w,t}multiplyByFloats(e,t,i,r){return new n(this._x*e,this._y*t,this._z*i,this._w*r)}divide(e){return new n(this._x/e.x,this._y/e.y,this._z/e.z,this._w/e.w)}divideToRef(e,t){return t.x=this._x/e.x,t.y=this._y/e.y,t.z=this._z/e.z,t.w=this._w/e.w,t}divideInPlace(e){return this.divideToRef(e,this)}minimizeInPlace(e){return e.x<this._x&&(this.x=e.x),e.y<this._y&&(this.y=e.y),e.z<this._z&&(this.z=e.z),e.w<this._w&&(this.w=e.w),this}maximizeInPlace(e){return e.x>this._x&&(this.x=e.x),e.y>this._y&&(this.y=e.y),e.z>this._z&&(this.z=e.z),e.w>this._w&&(this.w=e.w),this}minimizeInPlaceFromFloats(e,t,i,r){return this.x=Math.min(e,this._x),this.y=Math.min(t,this._y),this.z=Math.min(i,this._z),this.w=Math.min(r,this._w),this}maximizeInPlaceFromFloats(e,t,i,r){return this.x=Math.max(e,this._x),this.y=Math.max(t,this._y),this.z=Math.max(i,this._z),this.w=Math.max(r,this._w),this}floorToRef(e){return e.x=Math.floor(this._x),e.y=Math.floor(this._y),e.z=Math.floor(this._z),e.w=Math.floor(this._w),e}floor(){return new n(Math.floor(this._x),Math.floor(this._y),Math.floor(this._z),Math.floor(this._w))}fractToRef(e){return e.x=this._x-Math.floor(this._x),e.y=this._y-Math.floor(this._y),e.z=this._z-Math.floor(this._z),e.w=this._w-Math.floor(this._w),e}fract(){return new n(this._x-Math.floor(this._x),this._y-Math.floor(this._y),this._z-Math.floor(this._z),this._w-Math.floor(this._w))}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}lengthSquared(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}normalize(){return this.normalizeFromLength(this.length())}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){return this.normalizeToRef(new n)}normalizeToRef(e){let t=this.length();return t===0||t===1?(e.x=this._x,e.y=this._y,e.z=this._z,e.w=this._w,e):this.scaleToRef(1/t,e)}toVector3(){return new b(this._x,this._y,this._z)}clone(){return new n(this._x,this._y,this._z,this._w)}copyFrom(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this}copyFromFloats(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}set(e,t,i,r){return this.copyFromFloats(e,t,i,r)}setAll(e){return this.x=this.y=this.z=this.w=e,this}dot(e){return this._x*e.x+this._y*e.y+this._z*e.z+this._w*e.w}static FromArray(e,t){return t||(t=0),new n(e[t],e[t+1],e[t+2],e[t+3])}static FromArrayToRef(e,t,i){return i.x=e[t],i.y=e[t+1],i.z=e[t+2],i.w=e[t+3],i}static FromFloatArrayToRef(e,t,i){return n.FromArrayToRef(e,t,i),i}static FromFloatsToRef(e,t,i,r,s){return s.x=e,s.y=t,s.z=i,s.w=r,s}static Zero(){return new n(0,0,0,0)}static One(){return new n(1,1,1,1)}static Random(e=0,t=1){return new n(nr(e,t),nr(e,t),nr(e,t),nr(e,t))}static RandomToRef(e=0,t=1,i){return i.x=nr(e,t),i.y=nr(e,t),i.z=nr(e,t),i.w=nr(e,t),i}static Clamp(e,t,i){return n.ClampToRef(e,t,i,new n)}static ClampToRef(e,t,i,r){return r.x=wt(e.x,t.x,i.x),r.y=wt(e.y,t.y,i.y),r.z=wt(e.z,t.z,i.z),r.w=wt(e.w,t.w,i.w),r}static CheckExtends(e,t,i){t.minimizeInPlace(e),i.maximizeInPlace(e)}static get ZeroReadOnly(){return n._ZeroReadOnly}static Normalize(e){return n.NormalizeToRef(e,new n)}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Minimize(e,t){let i=new n;return i.copyFrom(e),i.minimizeInPlace(t),i}static Maximize(e,t){let i=new n;return i.copyFrom(e),i.maximizeInPlace(t),i}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e.x-t.x,r=e.y-t.y,s=e.z-t.z,a=e.w-t.w;return i*i+r*r+s*s+a*a}static Center(e,t){return n.CenterToRef(e,t,new n)}static CenterToRef(e,t,i){return i.x=(e.x+t.x)/2,i.y=(e.y+t.y)/2,i.z=(e.z+t.z)/2,i.w=(e.w+t.w)/2,i}static TransformCoordinates(e,t){return n.TransformCoordinatesToRef(e,t,new n)}static TransformCoordinatesToRef(e,t,i){return n.TransformCoordinatesFromFloatsToRef(e._x,e._y,e._z,t,i),i}static TransformCoordinatesFromFloatsToRef(e,t,i,r,s){let a=r.m,o=e*a[0]+t*a[4]+i*a[8]+a[12],l=e*a[1]+t*a[5]+i*a[9]+a[13],c=e*a[2]+t*a[6]+i*a[10]+a[14],f=e*a[3]+t*a[7]+i*a[11]+a[15];return s.x=o,s.y=l,s.z=c,s.w=f,s}static TransformNormal(e,t){return n.TransformNormalToRef(e,t,new n)}static TransformNormalToRef(e,t,i){let r=t.m,s=e.x*r[0]+e.y*r[4]+e.z*r[8],a=e.x*r[1]+e.y*r[5]+e.z*r[9],o=e.x*r[2]+e.y*r[6]+e.z*r[10];return i.x=s,i.y=a,i.z=o,i.w=e.w,i}static TransformNormalFromFloatsToRef(e,t,i,r,s,a){let o=s.m;return a.x=e*o[0]+t*o[4]+i*o[8],a.y=e*o[1]+t*o[5]+i*o[9],a.z=e*o[2]+t*o[6]+i*o[10],a.w=r,a}static FromVector3(e,t=0){return new n(e._x,e._y,e._z,t)}static Dot(e,t){return e.x*t.x+e.y*t.y+e.z*t.z+e.w*t.w}};bi._V8PerformanceHack=new bi(.5,.5,.5,.5);bi._ZeroReadOnly=bi.Zero();Object.defineProperties(bi.prototype,{dimension:{value:[4]},rank:{value:1}});Xe=class n{get x(){return this._x}set x(e){this._x=e,this._isDirty=!0}get y(){return this._y}set y(e){this._y=e,this._isDirty=!0}get z(){return this._z}set z(e){this._z=e,this._isDirty=!0}get w(){return this._w}set w(e){this._w=e,this._isDirty=!0}constructor(e=0,t=0,i=0,r=1){this._isDirty=!0,this._x=e,this._y=t,this._z=i,this._w=r}toString(){return`{X: ${this._x} Y: ${this._y} Z: ${this._z} W: ${this._w}}`}getClassName(){return"Quaternion"}getHashCode(){let e=Qn(this._x),t=Qn(this._y),i=Qn(this._z),r=Qn(this._w),s=e;return s=s*397^t,s=s*397^i,s=s*397^r,s}asArray(){return[this._x,this._y,this._z,this._w]}toArray(e,t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this)}equals(e){return e&&this._x===e._x&&this._y===e._y&&this._z===e._z&&this._w===e._w}equalsWithEpsilon(e,t=Nt){return e&&Si(this._x,e._x,t)&&Si(this._y,e._y,t)&&Si(this._z,e._z,t)&&Si(this._w,e._w,t)}isApprox(e,t=Nt){return e&&(Si(this._x,e._x,t)&&Si(this._y,e._y,t)&&Si(this._z,e._z,t)&&Si(this._w,e._w,t)||Si(this._x,-e._x,t)&&Si(this._y,-e._y,t)&&Si(this._z,-e._z,t)&&Si(this._w,-e._w,t))}clone(){return new n(this._x,this._y,this._z,this._w)}copyFrom(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._w=e._w,this._isDirty=!0,this}copyFromFloats(e,t,i,r){return this._x=e,this._y=t,this._z=i,this._w=r,this._isDirty=!0,this}set(e,t,i,r){return this.copyFromFloats(e,t,i,r)}setAll(e){return this.copyFromFloats(e,e,e,e)}add(e){return new n(this._x+e._x,this._y+e._y,this._z+e._z,this._w+e._w)}addInPlace(e){return this._x+=e._x,this._y+=e._y,this._z+=e._z,this._w+=e._w,this._isDirty=!0,this}addToRef(e,t){return t._x=this._x+e._x,t._y=this._y+e._y,t._z=this._z+e._z,t._w=this._w+e._w,t._isDirty=!0,t}addInPlaceFromFloats(e,t,i,r){return this._x+=e,this._y+=t,this._z+=i,this._w+=r,this._isDirty=!0,this}subtractToRef(e,t){return t._x=this._x-e._x,t._y=this._y-e._y,t._z=this._z-e._z,t._w=this._w-e._w,t._isDirty=!0,t}subtractFromFloats(e,t,i,r){return this.subtractFromFloatsToRef(e,t,i,r,new n)}subtractFromFloatsToRef(e,t,i,r,s){return s._x=this._x-e,s._y=this._y-t,s._z=this._z-i,s._w=this._w-r,s._isDirty=!0,s}subtract(e){return new n(this._x-e._x,this._y-e._y,this._z-e._z,this._w-e._w)}subtractInPlace(e){return this._x-=e._x,this._y-=e._y,this._z-=e._z,this._w-=e._w,this._isDirty=!0,this}scale(e){return new n(this._x*e,this._y*e,this._z*e,this._w*e)}scaleToRef(e,t){return t._x=this._x*e,t._y=this._y*e,t._z=this._z*e,t._w=this._w*e,t._isDirty=!0,t}scaleInPlace(e){return this._x*=e,this._y*=e,this._z*=e,this._w*=e,this._isDirty=!0,this}scaleAndAddToRef(e,t){return t._x+=this._x*e,t._y+=this._y*e,t._z+=this._z*e,t._w+=this._w*e,t._isDirty=!0,t}multiply(e){let t=new n(0,0,0,1);return this.multiplyToRef(e,t),t}multiplyToRef(e,t){let i=this._x*e._w+this._y*e._z-this._z*e._y+this._w*e._x,r=-this._x*e._z+this._y*e._w+this._z*e._x+this._w*e._y,s=this._x*e._y-this._y*e._x+this._z*e._w+this._w*e._z,a=-this._x*e._x-this._y*e._y-this._z*e._z+this._w*e._w;return t.copyFromFloats(i,r,s,a),t}multiplyInPlace(e){return this.multiplyToRef(e,this)}multiplyByFloats(e,t,i,r){return this._x*=e,this._y*=t,this._z*=i,this._w*=r,this._isDirty=!0,this}divide(e){throw new ReferenceError("Can not divide a quaternion")}divideToRef(e,t){throw new ReferenceError("Can not divide a quaternion")}divideInPlace(e){throw new ReferenceError("Can not divide a quaternion")}minimizeInPlace(){throw new ReferenceError("Can not minimize a quaternion")}minimizeInPlaceFromFloats(){throw new ReferenceError("Can not minimize a quaternion")}maximizeInPlace(){throw new ReferenceError("Can not maximize a quaternion")}maximizeInPlaceFromFloats(){throw new ReferenceError("Can not maximize a quaternion")}negate(){return this.negateToRef(new n)}negateInPlace(){return this._x=-this._x,this._y=-this._y,this._z=-this._z,this._w=-this._w,this._isDirty=!0,this}negateToRef(e){return e._x=-this._x,e._y=-this._y,e._z=-this._z,e._w=-this._w,e._isDirty=!0,e}equalsToFloats(e,t,i,r){return this._x===e&&this._y===t&&this._z===i&&this._w===r}floorToRef(e){throw new ReferenceError("Can not floor a quaternion")}floor(){throw new ReferenceError("Can not floor a quaternion")}fractToRef(e){throw new ReferenceError("Can not fract a quaternion")}fract(){throw new ReferenceError("Can not fract a quaternion")}conjugateToRef(e){return e.copyFromFloats(-this._x,-this._y,-this._z,this._w),e}conjugateInPlace(){return this._x*=-1,this._y*=-1,this._z*=-1,this._isDirty=!0,this}conjugate(){return new n(-this._x,-this._y,-this._z,this._w)}invert(){let e=this.conjugate(),t=this.lengthSquared();return t==0||t==1||e.scaleInPlace(1/t),e}invertInPlace(){this.conjugateInPlace();let e=this.lengthSquared();return e==0||e==1?this:(this.scaleInPlace(1/e),this)}lengthSquared(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this.lengthSquared())}normalize(){return this.normalizeFromLength(this.length())}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){let e=new n(0,0,0,1);return this.normalizeToRef(e),e}normalizeToRef(e){let t=this.length();return t===0||t===1?e.copyFromFloats(this._x,this._y,this._z,this._w):this.scaleToRef(1/t,e)}toEulerAngles(){let e=b.Zero();return this.toEulerAnglesToRef(e),e}toEulerAnglesToRef(e){let t=this._z,i=this._x,r=this._y,s=this._w,a=r*t-i*s,o=.4999999;if(a<-o)e._y=2*Math.atan2(r,s),e._x=Math.PI/2,e._z=0,e._isDirty=!0;else if(a>o)e._y=2*Math.atan2(r,s),e._x=-Math.PI/2,e._z=0,e._isDirty=!0;else{let l=s*s,c=t*t,f=i*i,h=r*r;e._z=Math.atan2(2*(i*r+t*s),-c-f+h+l),e._x=Math.asin(-2*a),e._y=Math.atan2(2*(t*i+r*s),c-f-h+l),e._isDirty=!0}return e}toAlphaBetaGammaToRef(e){let t=this._z,i=this._x,r=this._y,s=this._w,a=Math.sqrt(i*i+r*r),o=Math.sqrt(t*t+s*s),l=2*Math.atan2(a,o),c=2*Math.atan2(t,s),f=2*Math.atan2(r,i),h=(c+f)/2,d=(c-f)/2;return e.set(d,l,h),e}toRotationMatrix(e){return K.FromQuaternionToRef(this,e),e}fromRotationMatrix(e){return n.FromRotationMatrixToRef(e,this),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}toAxisAngle(){let e=b.Zero(),t=this.toAxisAngleToRef(e);return{axis:e,angle:t}}toAxisAngleToRef(e){let t,i=Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z),r=this._w;return i>0?(t=2*Math.atan2(i,r),e.set(this._x/i,this._y/i,this._z/i)):(t=0,e.set(1,0,0)),t}static FromRotationMatrix(e){let t=new n;return n.FromRotationMatrixToRef(e,t),t}static FromRotationMatrixToRef(e,t){let i=e.m,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],f=i[2],h=i[6],d=i[10],u=r+l+d,m;return u>0?(m=.5/Math.sqrt(u+1),t._w=.25/m,t._x=(h-c)*m,t._y=(a-f)*m,t._z=(o-s)*m,t._isDirty=!0):r>l&&r>d?(m=2*Math.sqrt(1+r-l-d),t._w=(h-c)/m,t._x=.25*m,t._y=(s+o)/m,t._z=(a+f)/m,t._isDirty=!0):l>d?(m=2*Math.sqrt(1+l-r-d),t._w=(a-f)/m,t._x=(s+o)/m,t._y=.25*m,t._z=(c+h)/m,t._isDirty=!0):(m=2*Math.sqrt(1+d-r-l),t._w=(o-s)/m,t._x=(a+f)/m,t._y=(c+h)/m,t._z=.25*m,t._isDirty=!0),t}static Dot(e,t){return e._x*t._x+e._y*t._y+e._z*t._z+e._w*t._w}static AreClose(e,t,i=.1){let r=n.Dot(e,t);return 1-r*r<=i}static SmoothToRef(e,t,i,r,s){let a=r===0?1:i/r;return a=wt(a,0,1),n.SlerpToRef(e,t,a,s),s}static Zero(){return new n(0,0,0,0)}static Inverse(e){return new n(-e._x,-e._y,-e._z,e._w)}static InverseToRef(e,t){return t.set(-e._x,-e._y,-e._z,e._w),t}static Identity(){return new n(0,0,0,1)}static IsIdentity(e){return e&&e._x===0&&e._y===0&&e._z===0&&e._w===1}static RotationAxis(e,t){return n.RotationAxisToRef(e,t,new n)}static RotationAxisToRef(e,t,i){i._w=Math.cos(t/2);let r=Math.sin(t/2)/e.length();return i._x=e._x*r,i._y=e._y*r,i._z=e._z*r,i._isDirty=!0,i}static FromArray(e,t){return t||(t=0),new n(e[t],e[t+1],e[t+2],e[t+3])}static FromArrayToRef(e,t,i){return i._x=e[t],i._y=e[t+1],i._z=e[t+2],i._w=e[t+3],i._isDirty=!0,i}static FromFloatsToRef(e,t,i,r,s){return s.copyFromFloats(e,t,i,r),s}static FromEulerAngles(e,t,i){let r=new n;return n.RotationYawPitchRollToRef(t,e,i,r),r}static FromEulerAnglesToRef(e,t,i,r){return n.RotationYawPitchRollToRef(t,e,i,r),r}static FromEulerVector(e){let t=new n;return n.RotationYawPitchRollToRef(e._y,e._x,e._z,t),t}static FromEulerVectorToRef(e,t){return n.RotationYawPitchRollToRef(e._y,e._x,e._z,t),t}static FromUnitVectorsToRef(e,t,i,r=Nt){let s=b.Dot(e,t)+1;return s<r?Math.abs(e.x)>Math.abs(e.z)?i.set(-e.y,e.x,0,0):i.set(0,-e.z,e.y,0):(b.CrossToRef(e,t,$.Vector3[0]),i.set($.Vector3[0].x,$.Vector3[0].y,$.Vector3[0].z,s)),i.normalize()}static RotationYawPitchRoll(e,t,i){let r=new n;return n.RotationYawPitchRollToRef(e,t,i,r),r}static RotationYawPitchRollToRef(e,t,i,r){let s=i*.5,a=t*.5,o=e*.5,l=Math.sin(s),c=Math.cos(s),f=Math.sin(a),h=Math.cos(a),d=Math.sin(o),u=Math.cos(o);return r._x=u*f*c+d*h*l,r._y=d*h*c-u*f*l,r._z=u*h*l-d*f*c,r._w=u*h*c+d*f*l,r._isDirty=!0,r}static RotationAlphaBetaGamma(e,t,i){let r=new n;return n.RotationAlphaBetaGammaToRef(e,t,i,r),r}static RotationAlphaBetaGammaToRef(e,t,i,r){let s=(i+e)*.5,a=(i-e)*.5,o=t*.5;return r._x=Math.cos(a)*Math.sin(o),r._y=Math.sin(a)*Math.sin(o),r._z=Math.sin(s)*Math.cos(o),r._w=Math.cos(s)*Math.cos(o),r._isDirty=!0,r}static RotationQuaternionFromAxis(e,t,i){let r=new n(0,0,0,0);return n.RotationQuaternionFromAxisToRef(e,t,i,r),r}static RotationQuaternionFromAxisToRef(e,t,i,r){let s=He.Matrix[0];return e=e.normalizeToRef(He.Vector3[0]),t=t.normalizeToRef(He.Vector3[1]),i=i.normalizeToRef(He.Vector3[2]),K.FromXYZAxesToRef(e,t,i,s),n.FromRotationMatrixToRef(s,r),r}static FromLookDirectionLH(e,t){let i=new n;return n.FromLookDirectionLHToRef(e,t,i),i}static FromLookDirectionLHToRef(e,t,i){let r=He.Matrix[0];return K.LookDirectionLHToRef(e,t,r),n.FromRotationMatrixToRef(r,i),i}static FromLookDirectionRH(e,t){let i=new n;return n.FromLookDirectionRHToRef(e,t,i),i}static FromLookDirectionRHToRef(e,t,i){let r=He.Matrix[0];return K.LookDirectionRHToRef(e,t,r),n.FromRotationMatrixToRef(r,i)}static Slerp(e,t,i){let r=n.Identity();return n.SlerpToRef(e,t,i,r),r}static SlerpToRef(e,t,i,r){let s,a,o=e._x*t._x+e._y*t._y+e._z*t._z+e._w*t._w,l=!1;if(o<0&&(l=!0,o=-o),o>.999999)a=1-i,s=l?-i:i;else{let c=Math.acos(o),f=1/Math.sin(c);a=Math.sin((1-i)*c)*f,s=l?-Math.sin(i*c)*f:Math.sin(i*c)*f}return r._x=a*e._x+s*t._x,r._y=a*e._y+s*t._y,r._z=a*e._z+s*t._z,r._w=a*e._w+s*t._w,r._isDirty=!0,r}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,h=o-a,d=e._x*l+i._x*c+t._x*f+r._x*h,u=e._y*l+i._y*c+t._y*f+r._y*h,m=e._z*l+i._z*c+t._z*f+r._z*h,p=e._w*l+i._w*c+t._w*f+r._w*h;return new n(d,u,m,p)}static Hermite1stDerivative(e,t,i,r,s){let a=new n;return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;return a._x=(o-s)*6*e._x+(3*o-4*s+1)*t._x+(-o+s)*6*i._x+(3*o-2*s)*r._x,a._y=(o-s)*6*e._y+(3*o-4*s+1)*t._y+(-o+s)*6*i._y+(3*o-2*s)*r._y,a._z=(o-s)*6*e._z+(3*o-4*s+1)*t._z+(-o+s)*6*i._z+(3*o-2*s)*r._z,a._w=(o-s)*6*e._w+(3*o-4*s+1)*t._w+(-o+s)*6*i._w+(3*o-2*s)*r._w,a._isDirty=!0,a}static Normalize(e){let t=n.Zero();return n.NormalizeToRef(e,t),t}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Clamp(e,t,i){let r=new n;return n.ClampToRef(e,t,i,r),r}static ClampToRef(e,t,i,r){return r.copyFromFloats(wt(e.x,t.x,i.x),wt(e.y,t.y,i.y),wt(e.z,t.z,i.z),wt(e.w,t.w,i.w))}static Random(e=0,t=1){return new n(nr(e,t),nr(e,t),nr(e,t),nr(e,t))}static RandomToRef(e=0,t=1,i){return i.copyFromFloats(nr(e,t),nr(e,t),nr(e,t),nr(e,t))}static Minimize(){throw new ReferenceError("Quaternion.Minimize does not make sense")}static Maximize(){throw new ReferenceError("Quaternion.Maximize does not make sense")}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e.x-t.x,r=e.y-t.y,s=e.z-t.z,a=e.w-t.w;return i*i+r*r+s*s+a*a}static Center(e,t){return n.CenterToRef(e,t,n.Zero())}static CenterToRef(e,t,i){return i.copyFromFloats((e.x+t.x)/2,(e.y+t.y)/2,(e.z+t.z)/2,(e.w+t.w)/2)}};Xe._V8PerformanceHack=new Xe(.5,.5,.5,.5);Object.defineProperties(Xe.prototype,{dimension:{value:[4]},rank:{value:1}});K=class n{static get Use64Bits(){return qn.MatrixUse64Bits}get m(){return this._m}markAsUpdated(){this.updateFlag=Hu._UpdateFlagSeed++,this._isIdentity=!1,this._isIdentity3x2=!1,this._isIdentityDirty=!0,this._isIdentity3x2Dirty=!0}_updateIdentityStatus(e,t=!1,i=!1,r=!0){this._isIdentity=e,this._isIdentity3x2=e||i,this._isIdentityDirty=this._isIdentity?!1:t,this._isIdentity3x2Dirty=this._isIdentity3x2?!1:r}constructor(){this._isIdentity=!1,this._isIdentityDirty=!0,this._isIdentity3x2=!0,this._isIdentity3x2Dirty=!0,this.updateFlag=-1,qn.MatrixTrackPrecisionChange&&qn.MatrixTrackedMatrices.push(this),this._m=new qn.MatrixCurrentType(16),this.markAsUpdated()}isIdentity(){if(this._isIdentityDirty){this._isIdentityDirty=!1;let e=this._m;this._isIdentity=e[0]===1&&e[1]===0&&e[2]===0&&e[3]===0&&e[4]===0&&e[5]===1&&e[6]===0&&e[7]===0&&e[8]===0&&e[9]===0&&e[10]===1&&e[11]===0&&e[12]===0&&e[13]===0&&e[14]===0&&e[15]===1}return this._isIdentity}isIdentityAs3x2(){return this._isIdentity3x2Dirty&&(this._isIdentity3x2Dirty=!1,this._m[0]!==1||this._m[5]!==1||this._m[15]!==1?this._isIdentity3x2=!1:this._m[1]!==0||this._m[2]!==0||this._m[3]!==0||this._m[4]!==0||this._m[6]!==0||this._m[7]!==0||this._m[8]!==0||this._m[9]!==0||this._m[10]!==0||this._m[11]!==0||this._m[12]!==0||this._m[13]!==0||this._m[14]!==0?this._isIdentity3x2=!1:this._isIdentity3x2=!0),this._isIdentity3x2}determinant(){if(this._isIdentity===!0)return 1;let e=this._m,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8],h=e[9],d=e[10],u=e[11],m=e[12],p=e[13],_=e[14],g=e[15],v=d*g-_*u,x=h*g-p*u,A=h*_-p*d,S=f*g-m*u,E=f*_-d*m,R=f*p-m*h,I=+(o*v-l*x+c*A),y=-(a*v-l*S+c*E),M=+(a*x-o*S+c*R),D=-(a*A-o*E+l*R);return t*I+i*y+r*M+s*D}toString(){return`{${this.m[0]}, ${this.m[1]}, ${this.m[2]}, ${this.m[3]}
${this.m[4]}, ${this.m[5]}, ${this.m[6]}, ${this.m[7]}
${this.m[8]}, ${this.m[9]}, ${this.m[10]}, ${this.m[11]}
${this.m[12]}, ${this.m[13]}, ${this.m[14]}, ${this.m[15]}}`}toArray(e=null,t=0){if(!e)return this._m;let i=this._m;for(let r=0;r<16;r++)e[t+r]=i[r];return this}asArray(){return this._m}fromArray(e,t=0){return n.FromArrayToRef(e,t,this)}copyFromFloats(...e){return n.FromArrayToRef(e,0,this)}set(...e){let t=this._m;for(let i=0;i<16;i++)t[i]=e[i];return this.markAsUpdated(),this}setAll(e){let t=this._m;for(let i=0;i<16;i++)t[i]=e;return this.markAsUpdated(),this}invert(){return this.invertToRef(this),this}reset(){return n.FromValuesToRef(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,this),this._updateIdentityStatus(!1),this}add(e){let t=new n;return this.addToRef(e,t),t}addToRef(e,t){let i=this._m,r=t._m,s=e.m;for(let a=0;a<16;a++)r[a]=i[a]+s[a];return t.markAsUpdated(),t}addToSelf(e){let t=this._m,i=e.m;return t[0]+=i[0],t[1]+=i[1],t[2]+=i[2],t[3]+=i[3],t[4]+=i[4],t[5]+=i[5],t[6]+=i[6],t[7]+=i[7],t[8]+=i[8],t[9]+=i[9],t[10]+=i[10],t[11]+=i[11],t[12]+=i[12],t[13]+=i[13],t[14]+=i[14],t[15]+=i[15],this.markAsUpdated(),this}addInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]+=i[r];return this.markAsUpdated(),this}addInPlaceFromFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]+=e[i];return this.markAsUpdated(),this}subtract(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]-=i[r];return this.markAsUpdated(),this}subtractToRef(e,t){let i=this._m,r=e.m,s=t._m;for(let a=0;a<16;a++)s[a]=i[a]-r[a];return t.markAsUpdated(),t}subtractInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]-=i[r];return this.markAsUpdated(),this}subtractFromFloats(...e){return this.subtractFromFloatsToRef(...e,new n)}subtractFromFloatsToRef(...e){let t=e.pop(),i=this._m,r=t._m,s=e;for(let a=0;a<16;a++)r[a]=i[a]-s[a];return t.markAsUpdated(),t}invertToRef(e){return this._isIdentity===!0?(n.IdentityToRef(e),e):(OM(this,e.asArray())?e.markAsUpdated():e.copyFrom(this),e)}addAtIndex(e,t){return this._m[e]+=t,this.markAsUpdated(),this}multiplyAtIndex(e,t){return this._m[e]*=t,this.markAsUpdated(),this}setTranslationFromFloats(e,t,i){return this._m[12]=e,this._m[13]=t,this._m[14]=i,this.markAsUpdated(),this}addTranslationFromFloats(e,t,i){return this._m[12]+=e,this._m[13]+=t,this._m[14]+=i,this.markAsUpdated(),this}setTranslation(e){return this.setTranslationFromFloats(e._x,e._y,e._z)}getTranslation(){return new b(this._m[12],this._m[13],this._m[14])}getTranslationToRef(e){return e.x=this._m[12],e.y=this._m[13],e.z=this._m[14],e}removeRotationAndScaling(){let e=this.m;return n.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e[12],e[13],e[14],e[15],this),this._updateIdentityStatus(e[12]===0&&e[13]===0&&e[14]===0&&e[15]===1),this}copyFrom(e){e.copyToArray(this._m);let t=e;return this.updateFlag=t.updateFlag,this._updateIdentityStatus(t._isIdentity,t._isIdentityDirty,t._isIdentity3x2,t._isIdentity3x2Dirty),this}copyToArray(e,t=0){return g2(this,e,t),this}multiply(e){let t=new n;return this.multiplyToRef(e,t),t}multiplyInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]*=i[r];return this.markAsUpdated(),this}multiplyByFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]*=e[i];return this.markAsUpdated(),this}multiplyByFloatsToRef(...e){let t=e.pop(),i=this._m,r=t._m,s=e;for(let a=0;a<16;a++)r[a]=i[a]*s[a];return t.markAsUpdated(),t}multiplyToRef(e,t){return this._isIdentity?(t.copyFrom(e),t):e._isIdentity?(t.copyFrom(this),t):(this.multiplyToArray(e,t._m,0),t.markAsUpdated(),t)}multiplyToArray(e,t,i){return LM(this,e,t,i),this}divide(e){return this.divideToRef(e,new n)}divideToRef(e,t){let i=this._m,r=e.m,s=t._m;for(let a=0;a<16;a++)s[a]=i[a]/r[a];return t.markAsUpdated(),t}divideInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]/=i[r];return this.markAsUpdated(),this}minimizeInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]=Math.min(t[r],i[r]);return this.markAsUpdated(),this}minimizeInPlaceFromFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]=Math.min(t[i],e[i]);return this.markAsUpdated(),this}maximizeInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]=Math.min(t[r],i[r]);return this.markAsUpdated(),this}maximizeInPlaceFromFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]=Math.min(t[i],e[i]);return this.markAsUpdated(),this}negate(){return this.negateToRef(new n)}negateInPlace(){let e=this._m;for(let t=0;t<16;t++)e[t]=-e[t];return this.markAsUpdated(),this}negateToRef(e){let t=this._m,i=e._m;for(let r=0;r<16;r++)i[r]=-t[r];return e.markAsUpdated(),e}equals(e){let t=e;if(!t)return!1;if((this._isIdentity||t._isIdentity)&&!this._isIdentityDirty&&!t._isIdentityDirty)return this._isIdentity&&t._isIdentity;let i=this.m,r=t.m;return i[0]===r[0]&&i[1]===r[1]&&i[2]===r[2]&&i[3]===r[3]&&i[4]===r[4]&&i[5]===r[5]&&i[6]===r[6]&&i[7]===r[7]&&i[8]===r[8]&&i[9]===r[9]&&i[10]===r[10]&&i[11]===r[11]&&i[12]===r[12]&&i[13]===r[13]&&i[14]===r[14]&&i[15]===r[15]}equalsWithEpsilon(e,t=0){let i=this._m,r=e.m;for(let s=0;s<16;s++)if(!Si(i[s],r[s],t))return!1;return!0}equalsToFloats(...e){let t=this._m;for(let i=0;i<16;i++)if(t[i]!=e[i])return!1;return!0}floor(){return this.floorToRef(new n)}floorToRef(e){let t=this._m,i=e._m;for(let r=0;r<16;r++)i[r]=Math.floor(t[r]);return e.markAsUpdated(),e}fract(){return this.fractToRef(new n)}fractToRef(e){let t=this._m,i=e._m;for(let r=0;r<16;r++)i[r]=t[r]-Math.floor(t[r]);return e.markAsUpdated(),e}clone(){let e=new n;return e.copyFrom(this),e}getClassName(){return"Matrix"}getHashCode(){let e=Qn(this._m[0]);for(let t=1;t<16;t++)e=e*397^Qn(this._m[t]);return e}decomposeToTransformNode(e){return e.rotationQuaternion=e.rotationQuaternion||new Xe,this.decompose(e.scaling,e.rotationQuaternion,e.position)}decompose(e,t,i,r,s=!0){if(this._isIdentity)return i&&i.setAll(0),e&&e.setAll(1),t&&t.copyFromFloats(0,0,0,1),!0;let a=this._m;if(i&&i.copyFromFloats(a[12],a[13],a[14]),e=e||He.Vector3[0],e.x=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]),e.y=Math.sqrt(a[4]*a[4]+a[5]*a[5]+a[6]*a[6]),e.z=Math.sqrt(a[8]*a[8]+a[9]*a[9]+a[10]*a[10]),r){let o=(s?r.absoluteScaling.x:r.scaling.x)<0?-1:1,l=(s?r.absoluteScaling.y:r.scaling.y)<0?-1:1,c=(s?r.absoluteScaling.z:r.scaling.z)<0?-1:1;e.x*=o,e.y*=l,e.z*=c}else this.determinant()<=0&&(e.y*=-1);if(e._x===0||e._y===0||e._z===0)return t&&t.copyFromFloats(0,0,0,1),!1;if(t){let o=1/e._x,l=1/e._y,c=1/e._z;n.FromValuesToRef(a[0]*o,a[1]*o,a[2]*o,0,a[4]*l,a[5]*l,a[6]*l,0,a[8]*c,a[9]*c,a[10]*c,0,0,0,0,1,He.Matrix[0]),Xe.FromRotationMatrixToRef(He.Matrix[0],t)}return!0}getRow(e){if(e<0||e>3)return null;let t=e*4;return new bi(this._m[t+0],this._m[t+1],this._m[t+2],this._m[t+3])}getRowToRef(e,t){if(e>=0&&e<=3){let i=e*4;t.x=this._m[i+0],t.y=this._m[i+1],t.z=this._m[i+2],t.w=this._m[i+3]}return t}setRow(e,t){return this.setRowFromFloats(e,t.x,t.y,t.z,t.w)}transpose(){let e=new n;return n.TransposeToRef(this,e),e}transposeToRef(e){return n.TransposeToRef(this,e),e}setRowFromFloats(e,t,i,r,s){if(e<0||e>3)return this;let a=e*4;return this._m[a+0]=t,this._m[a+1]=i,this._m[a+2]=r,this._m[a+3]=s,this.markAsUpdated(),this}scale(e){let t=new n;return this.scaleToRef(e,t),t}scaleToRef(e,t){for(let i=0;i<16;i++)t._m[i]=this._m[i]*e;return t.markAsUpdated(),t}scaleAndAddToRef(e,t){for(let i=0;i<16;i++)t._m[i]+=this._m[i]*e;return t.markAsUpdated(),t}scaleInPlace(e){let t=this._m;for(let i=0;i<16;i++)t[i]*=e;return this.markAsUpdated(),this}toNormalMatrix(e){let t=He.Matrix[0];this.invertToRef(t),t.transposeToRef(e);let i=e._m;return n.FromValuesToRef(i[0],i[1],i[2],0,i[4],i[5],i[6],0,i[8],i[9],i[10],0,0,0,0,1,e),e}getRotationMatrix(){let e=new n;return this.getRotationMatrixToRef(e),e}getRotationMatrixToRef(e){let t=He.Vector3[0];if(!this.decompose(t))return n.IdentityToRef(e),e;let i=this._m,r=1/t._x,s=1/t._y,a=1/t._z;return n.FromValuesToRef(i[0]*r,i[1]*r,i[2]*r,0,i[4]*s,i[5]*s,i[6]*s,0,i[8]*a,i[9]*a,i[10]*a,0,0,0,0,1,e),e}toggleModelMatrixHandInPlace(){let e=this._m;return e[2]*=-1,e[6]*=-1,e[8]*=-1,e[9]*=-1,e[14]*=-1,this.markAsUpdated(),this}toggleProjectionMatrixHandInPlace(){let e=this._m;return e[8]*=-1,e[9]*=-1,e[10]*=-1,e[11]*=-1,this.markAsUpdated(),this}static FromArray(e,t=0){let i=new n;return n.FromArrayToRef(e,t,i),i}static FromArrayToRef(e,t,i){for(let r=0;r<16;r++)i._m[r]=e[r+t];return i.markAsUpdated(),i}static FromFloat32ArrayToRefScaled(e,t,i,r){return r._m[0]=e[0+t]*i,r._m[1]=e[1+t]*i,r._m[2]=e[2+t]*i,r._m[3]=e[3+t]*i,r._m[4]=e[4+t]*i,r._m[5]=e[5+t]*i,r._m[6]=e[6+t]*i,r._m[7]=e[7+t]*i,r._m[8]=e[8+t]*i,r._m[9]=e[9+t]*i,r._m[10]=e[10+t]*i,r._m[11]=e[11+t]*i,r._m[12]=e[12+t]*i,r._m[13]=e[13+t]*i,r._m[14]=e[14+t]*i,r._m[15]=e[15+t]*i,r.markAsUpdated(),r}static get IdentityReadOnly(){return n._IdentityReadOnly}static FromValuesToRef(e,t,i,r,s,a,o,l,c,f,h,d,u,m,p,_,g){let v=g._m;v[0]=e,v[1]=t,v[2]=i,v[3]=r,v[4]=s,v[5]=a,v[6]=o,v[7]=l,v[8]=c,v[9]=f,v[10]=h,v[11]=d,v[12]=u,v[13]=m,v[14]=p,v[15]=_,g.markAsUpdated()}static FromValues(e,t,i,r,s,a,o,l,c,f,h,d,u,m,p,_){let g=new n,v=g._m;return v[0]=e,v[1]=t,v[2]=i,v[3]=r,v[4]=s,v[5]=a,v[6]=o,v[7]=l,v[8]=c,v[9]=f,v[10]=h,v[11]=d,v[12]=u,v[13]=m,v[14]=p,v[15]=_,g.markAsUpdated(),g}static Compose(e,t,i){let r=new n;return n.ComposeToRef(e,t,i,r),r}static ComposeToRef(e,t,i,r){let s=r._m,a=t._x,o=t._y,l=t._z,c=t._w,f=a+a,h=o+o,d=l+l,u=a*f,m=a*h,p=a*d,_=o*h,g=o*d,v=l*d,x=c*f,A=c*h,S=c*d,E=e._x,R=e._y,I=e._z;return s[0]=(1-(_+v))*E,s[1]=(m+S)*E,s[2]=(p-A)*E,s[3]=0,s[4]=(m-S)*R,s[5]=(1-(u+v))*R,s[6]=(g+x)*R,s[7]=0,s[8]=(p+A)*I,s[9]=(g-x)*I,s[10]=(1-(u+_))*I,s[11]=0,s[12]=i._x,s[13]=i._y,s[14]=i._z,s[15]=1,r.markAsUpdated(),r}static Identity(){let e=n.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return e._updateIdentityStatus(!0),e}static IdentityToRef(e){return n.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,e),e._updateIdentityStatus(!0),e}static Zero(){let e=n.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);return e._updateIdentityStatus(!1),e}static RotationX(e){let t=new n;return n.RotationXToRef(e,t),t}static Invert(e){let t=new n;return e.invertToRef(t),t}static RotationXToRef(e,t){let i=Math.sin(e),r=Math.cos(e);return n.FromValuesToRef(1,0,0,0,0,r,i,0,0,-i,r,0,0,0,0,1,t),t._updateIdentityStatus(r===1&&i===0),t}static RotationY(e){let t=new n;return n.RotationYToRef(e,t),t}static RotationYToRef(e,t){let i=Math.sin(e),r=Math.cos(e);return n.FromValuesToRef(r,0,-i,0,0,1,0,0,i,0,r,0,0,0,0,1,t),t._updateIdentityStatus(r===1&&i===0),t}static RotationZ(e){let t=new n;return n.RotationZToRef(e,t),t}static RotationZToRef(e,t){let i=Math.sin(e),r=Math.cos(e);return n.FromValuesToRef(r,i,0,0,-i,r,0,0,0,0,1,0,0,0,0,1,t),t._updateIdentityStatus(r===1&&i===0),t}static RotationAxis(e,t){let i=new n;return n.RotationAxisToRef(e,t,i),i}static RotationAxisToRef(e,t,i){let r=Math.sin(-t),s=Math.cos(-t),a=1-s;e=e.normalizeToRef(He.Vector3[0]);let o=i._m;return o[0]=e._x*e._x*a+s,o[1]=e._x*e._y*a-e._z*r,o[2]=e._x*e._z*a+e._y*r,o[3]=0,o[4]=e._y*e._x*a+e._z*r,o[5]=e._y*e._y*a+s,o[6]=e._y*e._z*a-e._x*r,o[7]=0,o[8]=e._z*e._x*a-e._y*r,o[9]=e._z*e._y*a+e._x*r,o[10]=e._z*e._z*a+s,o[11]=0,o[12]=0,o[13]=0,o[14]=0,o[15]=1,i.markAsUpdated(),i}static RotationAlignToRef(e,t,i,r=!1){let s=b.Dot(t,e),a=i._m;if(s<-1+Nt)a[0]=-1,a[1]=0,a[2]=0,a[3]=0,a[4]=0,a[5]=r?1:-1,a[6]=0,a[7]=0,a[8]=0,a[9]=0,a[10]=r?-1:1,a[11]=0;else{let o=b.Cross(t,e),l=1/(1+s);a[0]=o._x*o._x*l+s,a[1]=o._y*o._x*l-o._z,a[2]=o._z*o._x*l+o._y,a[3]=0,a[4]=o._x*o._y*l+o._z,a[5]=o._y*o._y*l+s,a[6]=o._z*o._y*l-o._x,a[7]=0,a[8]=o._x*o._z*l-o._y,a[9]=o._y*o._z*l+o._x,a[10]=o._z*o._z*l+s,a[11]=0}return a[12]=0,a[13]=0,a[14]=0,a[15]=1,i.markAsUpdated(),i}static RotationYawPitchRoll(e,t,i){let r=new n;return n.RotationYawPitchRollToRef(e,t,i,r),r}static RotationYawPitchRollToRef(e,t,i,r){return Xe.RotationYawPitchRollToRef(e,t,i,He.Quaternion[0]),He.Quaternion[0].toRotationMatrix(r),r}static Scaling(e,t,i){let r=new n;return n.ScalingToRef(e,t,i,r),r}static ScalingToRef(e,t,i,r){return n.FromValuesToRef(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1,r),r._updateIdentityStatus(e===1&&t===1&&i===1),r}static Translation(e,t,i){let r=new n;return n.TranslationToRef(e,t,i,r),r}static TranslationToRef(e,t,i,r){return n.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e,t,i,1,r),r._updateIdentityStatus(e===0&&t===0&&i===0),r}static Lerp(e,t,i){let r=new n;return n.LerpToRef(e,t,i,r),r}static LerpToRef(e,t,i,r){let s=r._m,a=e.m,o=t.m;for(let l=0;l<16;l++)s[l]=a[l]*(1-i)+o[l]*i;return r.markAsUpdated(),r}static DecomposeLerp(e,t,i){let r=new n;return n.DecomposeLerpToRef(e,t,i,r),r}static DecomposeLerpToRef(e,t,i,r){let s=He.Vector3[0],a=He.Quaternion[0],o=He.Vector3[1];e.decompose(s,a,o);let l=He.Vector3[2],c=He.Quaternion[1],f=He.Vector3[3];t.decompose(l,c,f);let h=He.Vector3[4];b.LerpToRef(s,l,i,h);let d=He.Quaternion[2];Xe.SlerpToRef(a,c,i,d);let u=He.Vector3[5];return b.LerpToRef(o,f,i,u),n.ComposeToRef(h,d,u,r),r}static LookAtLH(e,t,i){let r=new n;return n.LookAtLHToRef(e,t,i,r),r}static LookAtLHToRef(e,t,i,r){let s=He.Vector3[0],a=He.Vector3[1],o=He.Vector3[2];t.subtractToRef(e,o),o.normalize(),b.CrossToRef(i,o,s);let l=s.lengthSquared();l===0?s.x=1:s.normalizeFromLength(Math.sqrt(l)),b.CrossToRef(o,s,a),a.normalize();let c=-b.Dot(s,e),f=-b.Dot(a,e),h=-b.Dot(o,e);return n.FromValuesToRef(s._x,a._x,o._x,0,s._y,a._y,o._y,0,s._z,a._z,o._z,0,c,f,h,1,r),r}static LookAtRH(e,t,i){let r=new n;return n.LookAtRHToRef(e,t,i,r),r}static LookAtRHToRef(e,t,i,r){let s=He.Vector3[0],a=He.Vector3[1],o=He.Vector3[2];e.subtractToRef(t,o),o.normalize(),b.CrossToRef(i,o,s);let l=s.lengthSquared();l===0?s.x=1:s.normalizeFromLength(Math.sqrt(l)),b.CrossToRef(o,s,a),a.normalize();let c=-b.Dot(s,e),f=-b.Dot(a,e),h=-b.Dot(o,e);return n.FromValuesToRef(s._x,a._x,o._x,0,s._y,a._y,o._y,0,s._z,a._z,o._z,0,c,f,h,1,r),r}static LookDirectionLH(e,t){let i=new n;return n.LookDirectionLHToRef(e,t,i),i}static LookDirectionLHToRef(e,t,i){let r=He.Vector3[0];r.copyFrom(e),r.scaleInPlace(-1);let s=He.Vector3[1];return b.CrossToRef(t,r,s),n.FromValuesToRef(s._x,s._y,s._z,0,t._x,t._y,t._z,0,r._x,r._y,r._z,0,0,0,0,1,i),i}static LookDirectionRH(e,t){let i=new n;return n.LookDirectionRHToRef(e,t,i),i}static LookDirectionRHToRef(e,t,i){let r=He.Vector3[2];return b.CrossToRef(t,e,r),n.FromValuesToRef(r._x,r._y,r._z,0,t._x,t._y,t._z,0,e._x,e._y,e._z,0,0,0,0,1,i),i}static OrthoLH(e,t,i,r,s){let a=new n;return n.OrthoLHToRef(e,t,i,r,a,s),a}static OrthoLHToRef(e,t,i,r,s,a){let o=i,l=r,c=2/e,f=2/t,h=2/(l-o),d=-(l+o)/(l-o);return n.FromValuesToRef(c,0,0,0,0,f,0,0,0,0,h,0,0,0,d,1,s),a&&s.multiplyToRef(Nh,s),s._updateIdentityStatus(c===1&&f===1&&h===1&&d===0),s}static OrthoOffCenterLH(e,t,i,r,s,a,o){let l=new n;return n.OrthoOffCenterLHToRef(e,t,i,r,s,a,l,o),l}static OrthoOffCenterLHToRef(e,t,i,r,s,a,o,l){let c=s,f=a,h=2/(t-e),d=2/(r-i),u=2/(f-c),m=-(f+c)/(f-c),p=(e+t)/(e-t),_=(r+i)/(i-r);return n.FromValuesToRef(h,0,0,0,0,d,0,0,0,0,u,0,p,_,m,1,o),l&&o.multiplyToRef(Nh,o),o.markAsUpdated(),o}static ObliqueOffCenterLHToRef(e,t,i,r,s,a,o,l,c,f,h){let d=-o*Math.cos(l),u=-o*Math.sin(l);return n.TranslationToRef(0,0,-c,He.Matrix[1]),n.FromValuesToRef(1,0,0,0,0,1,0,0,d,u,1,0,0,0,0,1,He.Matrix[0]),He.Matrix[1].multiplyToRef(He.Matrix[0],He.Matrix[0]),n.TranslationToRef(0,0,c,He.Matrix[1]),He.Matrix[0].multiplyToRef(He.Matrix[1],He.Matrix[0]),n.OrthoOffCenterLHToRef(e,t,i,r,s,a,f,h),He.Matrix[0].multiplyToRef(f,f),f}static OrthoOffCenterRH(e,t,i,r,s,a,o){let l=new n;return n.OrthoOffCenterRHToRef(e,t,i,r,s,a,l,o),l}static OrthoOffCenterRHToRef(e,t,i,r,s,a,o,l){return n.OrthoOffCenterLHToRef(e,t,i,r,s,a,o,l),o._m[10]*=-1,o}static ObliqueOffCenterRHToRef(e,t,i,r,s,a,o,l,c,f,h){let d=o*Math.cos(l),u=o*Math.sin(l);return n.TranslationToRef(0,0,c,He.Matrix[1]),n.FromValuesToRef(1,0,0,0,0,1,0,0,d,u,1,0,0,0,0,1,He.Matrix[0]),He.Matrix[1].multiplyToRef(He.Matrix[0],He.Matrix[0]),n.TranslationToRef(0,0,-c,He.Matrix[1]),He.Matrix[0].multiplyToRef(He.Matrix[1],He.Matrix[0]),n.OrthoOffCenterRHToRef(e,t,i,r,s,a,f,h),He.Matrix[0].multiplyToRef(f,f),f}static PerspectiveLH(e,t,i,r,s,a=0){let o=new n,l=i,c=r,f=2*l/e,h=2*l/t,d=(c+l)/(c-l),u=-2*c*l/(c-l),m=Math.tan(a);return n.FromValuesToRef(f,0,0,0,0,h,0,m,0,0,d,1,0,0,u,0,o),s&&o.multiplyToRef(Nh,o),o._updateIdentityStatus(!1),o}static PerspectiveFovLH(e,t,i,r,s,a=0,o=!1){let l=new n;return n.PerspectiveFovLHToRef(e,t,i,r,l,!0,s,a,o),l}static PerspectiveFovLHToRef(e,t,i,r,s,a=!0,o,l=0,c=!1){let f=i,h=r,d=1/Math.tan(e*.5),u=a?d/t:d,m=a?d:d*t,p=c&&f===0?-1:h!==0?(h+f)/(h-f):1,_=c&&f===0?2*h:h!==0?-2*h*f/(h-f):-2*f,g=Math.tan(l);return n.FromValuesToRef(u,0,0,0,0,m,0,g,0,0,p,1,0,0,_,0,s),o&&s.multiplyToRef(Nh,s),s._updateIdentityStatus(!1),s}static PerspectiveFovReverseLHToRef(e,t,i,r,s,a=!0,o,l=0){let c=1/Math.tan(e*.5),f=a?c/t:c,h=a?c:c*t,d=Math.tan(l);return n.FromValuesToRef(f,0,0,0,0,h,0,d,0,0,-i,1,0,0,1,0,s),o&&s.multiplyToRef(Nh,s),s._updateIdentityStatus(!1),s}static PerspectiveFovRH(e,t,i,r,s,a=0,o=!1){let l=new n;return n.PerspectiveFovRHToRef(e,t,i,r,l,!0,s,a,o),l}static PerspectiveFovRHToRef(e,t,i,r,s,a=!0,o,l=0,c=!1){let f=i,h=r,d=1/Math.tan(e*.5),u=a?d/t:d,m=a?d:d*t,p=c&&f===0?1:h!==0?-(h+f)/(h-f):-1,_=c&&f===0?2*h:h!==0?-2*h*f/(h-f):-2*f,g=Math.tan(l);return n.FromValuesToRef(u,0,0,0,0,m,0,g,0,0,p,-1,0,0,_,0,s),o&&s.multiplyToRef(Nh,s),s._updateIdentityStatus(!1),s}static PerspectiveFovReverseRHToRef(e,t,i,r,s,a=!0,o,l=0){let c=1/Math.tan(e*.5),f=a?c/t:c,h=a?c:c*t,d=Math.tan(l);return n.FromValuesToRef(f,0,0,0,0,h,0,d,0,0,-i,-1,0,0,-1,0,s),o&&s.multiplyToRef(Nh,s),s._updateIdentityStatus(!1),s}static GetFinalMatrix(e,t,i,r,s,a){let o=e.width,l=e.height,c=e.x,f=e.y,h=n.FromValues(o/2,0,0,0,0,-l/2,0,0,0,0,a-s,0,c+o/2,l/2+f,s,1),d=new n;return t.multiplyToRef(i,d),d.multiplyToRef(r,d),d.multiplyToRef(h,d)}static GetAsMatrix2x2(e){let t=e.m,i=[t[0],t[1],t[4],t[5]];return qn.MatrixUse64Bits?i:new Float32Array(i)}static GetAsMatrix3x3(e){let t=e.m,i=[t[0],t[1],t[2],t[4],t[5],t[6],t[8],t[9],t[10]];return qn.MatrixUse64Bits?i:new Float32Array(i)}static Transpose(e){let t=new n;return n.TransposeToRef(e,t),t}static TransposeToRef(e,t){let i=e.m,r=i[0],s=i[4],a=i[8],o=i[12],l=i[1],c=i[5],f=i[9],h=i[13],d=i[2],u=i[6],m=i[10],p=i[14],_=i[3],g=i[7],v=i[11],x=i[15],A=t._m;return A[0]=r,A[1]=s,A[2]=a,A[3]=o,A[4]=l,A[5]=c,A[6]=f,A[7]=h,A[8]=d,A[9]=u,A[10]=m,A[11]=p,A[12]=_,A[13]=g,A[14]=v,A[15]=x,t.markAsUpdated(),t._updateIdentityStatus(e._isIdentity,e._isIdentityDirty),t}static Reflection(e){let t=new n;return n.ReflectionToRef(e,t),t}static ReflectionToRef(e,t){e.normalize();let i=e.normal.x,r=e.normal.y,s=e.normal.z,a=-2*i,o=-2*r,l=-2*s;return n.FromValuesToRef(a*i+1,o*i,l*i,0,a*r,o*r+1,l*r,0,a*s,o*s,l*s+1,0,a*e.d,o*e.d,l*e.d,1,t),t}static FromXYZAxesToRef(e,t,i,r){return n.FromValuesToRef(e._x,e._y,e._z,0,t._x,t._y,t._z,0,i._x,i._y,i._z,0,0,0,0,1,r),r}static FromQuaternionToRef(e,t){let i=e._x*e._x,r=e._y*e._y,s=e._z*e._z,a=e._x*e._y,o=e._z*e._w,l=e._z*e._x,c=e._y*e._w,f=e._y*e._z,h=e._x*e._w;return t._m[0]=1-2*(r+s),t._m[1]=2*(a+o),t._m[2]=2*(l-c),t._m[3]=0,t._m[4]=2*(a-o),t._m[5]=1-2*(s+i),t._m[6]=2*(f+h),t._m[7]=0,t._m[8]=2*(l+c),t._m[9]=2*(f-h),t._m[10]=1-2*(r+i),t._m[11]=0,t._m[12]=0,t._m[13]=0,t._m[14]=0,t._m[15]=1,t.markAsUpdated(),t}};K._IdentityReadOnly=K.Identity();Object.defineProperties(K.prototype,{dimension:{value:[4,4]},rank:{value:2}});He=class{};He.Vector3=Bl(11,b.Zero);He.Matrix=Bl(2,K.Identity);He.Quaternion=Bl(3,Xe.Zero);$=class{};$.Vector2=Bl(3,we.Zero);$.Vector3=Bl(13,b.Zero);$.Vector4=Bl(3,bi.Zero);$.Quaternion=Bl(3,Xe.Zero);$.Matrix=Bl(8,K.Identity);Ft("BABYLON.Vector2",we);Ft("BABYLON.Vector3",b);Ft("BABYLON.Vector4",bi);Ft("BABYLON.Matrix",K);Nh=K.FromValues(1,0,0,0,0,1,0,0,0,0,.5,0,0,0,.5,1)});var v2,Es,E2,zu=C(()=>{Ge();(function(n){n[n.LOCAL=0]="LOCAL",n[n.WORLD=1]="WORLD",n[n.BONE=2]="BONE"})(v2||(v2={}));Es=class{};Es.X=new b(1,0,0);Es.Y=new b(0,1,0);Es.Z=new b(0,0,1);(function(n){n[n.X=0]="X",n[n.Y=1]="Y",n[n.Z=2]="Z"})(E2||(E2={}))});function Xu(n){return Math.pow(n,Wu)}function Yu(n){return n<=.04045?.0773993808*n:Math.pow(.947867299*(n+.055),2.4)}function Ku(n){return Math.pow(n,h2)}function ju(n){return n<=.0031308?12.92*n:1.055*Math.pow(n,.41666)-.055}var ve,lt,En,zt=C(()=>{Zo();Hi();Dn();Ln();ve=class n{constructor(e=0,t=0,i=0){this.r=e,this.g=t,this.b=i}toString(){return"{R: "+this.r+" G:"+this.g+" B:"+this.b+"}"}getClassName(){return"Color3"}getHashCode(){let e=this.r*255|0;return e=e*397^(this.g*255|0),e=e*397^(this.b*255|0),e}toArray(e,t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this),this}toColor4(e=1){return new lt(this.r,this.g,this.b,e)}asArray(){return[this.r,this.g,this.b]}toLuminance(){return this.r*.3+this.g*.59+this.b*.11}multiply(e){return new n(this.r*e.r,this.g*e.g,this.b*e.b)}multiplyToRef(e,t){return t.r=this.r*e.r,t.g=this.g*e.g,t.b=this.b*e.b,t}multiplyInPlace(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyByFloats(e,t,i){return new n(this.r*e,this.g*t,this.b*i)}divide(e){throw new ReferenceError("Can not divide a color")}divideToRef(e,t){throw new ReferenceError("Can not divide a color")}divideInPlace(e){throw new ReferenceError("Can not divide a color")}minimizeInPlace(e){return this.minimizeInPlaceFromFloats(e.r,e.g,e.b)}maximizeInPlace(e){return this.maximizeInPlaceFromFloats(e.r,e.g,e.b)}minimizeInPlaceFromFloats(e,t,i){return this.r=Math.min(e,this.r),this.g=Math.min(t,this.g),this.b=Math.min(i,this.b),this}maximizeInPlaceFromFloats(e,t,i){return this.r=Math.max(e,this.r),this.g=Math.max(t,this.g),this.b=Math.max(i,this.b),this}floorToRef(e){throw new ReferenceError("Can not floor a color")}floor(){throw new ReferenceError("Can not floor a color")}fractToRef(e){throw new ReferenceError("Can not fract a color")}fract(){throw new ReferenceError("Can not fract a color")}equals(e){return e&&this.r===e.r&&this.g===e.g&&this.b===e.b}equalsFloats(e,t,i){return this.equalsToFloats(e,t,i)}equalsToFloats(e,t,i){return this.r===e&&this.g===t&&this.b===i}equalsWithEpsilon(e,t=Nt){return Si(this.r,e.r,t)&&Si(this.g,e.g,t)&&Si(this.b,e.b,t)}negate(){throw new ReferenceError("Can not negate a color")}negateInPlace(){throw new ReferenceError("Can not negate a color")}negateToRef(e){throw new ReferenceError("Can not negate a color")}scale(e){return new n(this.r*e,this.g*e,this.b*e)}scaleInPlace(e){return this.r*=e,this.g*=e,this.b*=e,this}scaleToRef(e,t){return t.r=this.r*e,t.g=this.g*e,t.b=this.b*e,t}scaleAndAddToRef(e,t){return t.r+=this.r*e,t.g+=this.g*e,t.b+=this.b*e,t}clampToRef(e=0,t=1,i){return i.r=wt(this.r,e,t),i.g=wt(this.g,e,t),i.b=wt(this.b,e,t),i}add(e){return new n(this.r+e.r,this.g+e.g,this.b+e.b)}addInPlace(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addInPlaceFromFloats(e,t,i){return this.r+=e,this.g+=t,this.b+=i,this}addToRef(e,t){return t.r=this.r+e.r,t.g=this.g+e.g,t.b=this.b+e.b,t}subtract(e){return new n(this.r-e.r,this.g-e.g,this.b-e.b)}subtractToRef(e,t){return t.r=this.r-e.r,t.g=this.g-e.g,t.b=this.b-e.b,t}subtractInPlace(e){return this.r-=e.r,this.g-=e.g,this.b-=e.b,this}subtractFromFloats(e,t,i){return new n(this.r-e,this.g-t,this.b-i)}subtractFromFloatsToRef(e,t,i,r){return r.r=this.r-e,r.g=this.g-t,r.b=this.b-i,r}clone(){return new n(this.r,this.g,this.b)}copyFrom(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copyFromFloats(e,t,i){return this.r=e,this.g=t,this.b=i,this}set(e,t,i){return this.copyFromFloats(e,t,i)}setAll(e){return this.r=this.g=this.b=e,this}toHexString(){let e=Math.round(this.r*255),t=Math.round(this.g*255),i=Math.round(this.b*255);return"#"+eo(e)+eo(t)+eo(i)}fromHexString(e){return e.substring(0,1)!=="#"||e.length!==7?this:(this.r=parseInt(e.substring(1,3),16)/255,this.g=parseInt(e.substring(3,5),16)/255,this.b=parseInt(e.substring(5,7),16)/255,this)}toHSV(){return this.toHSVToRef(new n)}toHSVToRef(e){let t=this.r,i=this.g,r=this.b,s=Math.max(t,i,r),a=Math.min(t,i,r),o=0,l=0,c=s,f=s-a;return s!==0&&(l=f/s),s!=a&&(s==t?(o=(i-r)/f,i<r&&(o+=6)):s==i?o=(r-t)/f+2:s==r&&(o=(t-i)/f+4),o*=60),e.r=o,e.g=l,e.b=c,e}toLinearSpace(e=!1){let t=new n;return this.toLinearSpaceToRef(t,e),t}toLinearSpaceToRef(e,t=!1){return t?(e.r=Yu(this.r),e.g=Yu(this.g),e.b=Yu(this.b)):(e.r=Xu(this.r),e.g=Xu(this.g),e.b=Xu(this.b)),this}toGammaSpace(e=!1){let t=new n;return this.toGammaSpaceToRef(t,e),t}toGammaSpaceToRef(e,t=!1){return t?(e.r=ju(this.r),e.g=ju(this.g),e.b=ju(this.b)):(e.r=Ku(this.r),e.g=Ku(this.g),e.b=Ku(this.b)),this}static HSVtoRGBToRef(e,t,i,r){let s=i*t,a=e/60,o=s*(1-Math.abs(a%2-1)),l=0,c=0,f=0;a>=0&&a<=1?(l=s,c=o):a>=1&&a<=2?(l=o,c=s):a>=2&&a<=3?(c=s,f=o):a>=3&&a<=4?(c=o,f=s):a>=4&&a<=5?(l=o,f=s):a>=5&&a<=6&&(l=s,f=o);let h=i-s;return r.r=l+h,r.g=c+h,r.b=f+h,r}static FromHSV(e,t,i){let r=new n(0,0,0);return n.HSVtoRGBToRef(e,t,i,r),r}static FromHexString(e){return new n(0,0,0).fromHexString(e)}static FromArray(e,t=0){return new n(e[t],e[t+1],e[t+2])}static FromArrayToRef(e,t=0,i){i.r=e[t],i.g=e[t+1],i.b=e[t+2]}static FromInts(e,t,i){return new n(e/255,t/255,i/255)}static Lerp(e,t,i){let r=new n(0,0,0);return n.LerpToRef(e,t,i,r),r}static LerpToRef(e,t,i,r){r.r=e.r+(t.r-e.r)*i,r.g=e.g+(t.g-e.g)*i,r.b=e.b+(t.b-e.b)*i}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,h=o-a,d=e.r*l+i.r*c+t.r*f+r.r*h,u=e.g*l+i.g*c+t.g*f+r.g*h,m=e.b*l+i.b*c+t.b*f+r.b*h;return new n(d,u,m)}static Hermite1stDerivative(e,t,i,r,s){let a=n.Black();return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;a.r=(o-s)*6*e.r+(3*o-4*s+1)*t.r+(-o+s)*6*i.r+(3*o-2*s)*r.r,a.g=(o-s)*6*e.g+(3*o-4*s+1)*t.g+(-o+s)*6*i.g+(3*o-2*s)*r.g,a.b=(o-s)*6*e.b+(3*o-4*s+1)*t.b+(-o+s)*6*i.b+(3*o-2*s)*r.b}static Red(){return new n(1,0,0)}static Green(){return new n(0,1,0)}static Blue(){return new n(0,0,1)}static Black(){return new n(0,0,0)}static get BlackReadOnly(){return n._BlackReadOnly}static White(){return new n(1,1,1)}static Purple(){return new n(.5,0,.5)}static Magenta(){return new n(1,0,1)}static Yellow(){return new n(1,1,0)}static Gray(){return new n(.5,.5,.5)}static Teal(){return new n(0,1,1)}static Random(){return new n(Math.random(),Math.random(),Math.random())}};ve._V8PerformanceHack=new ve(.5,.5,.5);ve._BlackReadOnly=ve.Black();Object.defineProperties(ve.prototype,{dimension:{value:[3]},rank:{value:1}});lt=class n{constructor(e=0,t=0,i=0,r=1){this.r=e,this.g=t,this.b=i,this.a=r}asArray(){return[this.r,this.g,this.b,this.a]}toArray(e,t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e[t+3]=this.a,this}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this.a=e[t+3],this}equals(e){return e&&this.r===e.r&&this.g===e.g&&this.b===e.b&&this.a===e.a}add(e){return new n(this.r+e.r,this.g+e.g,this.b+e.b,this.a+e.a)}addToRef(e,t){return t.r=this.r+e.r,t.g=this.g+e.g,t.b=this.b+e.b,t.a=this.a+e.a,t}addInPlace(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this.a+=e.a,this}addInPlaceFromFloats(e,t,i,r){return this.r+=e,this.g+=t,this.b+=i,this.a+=r,this}subtract(e){return new n(this.r-e.r,this.g-e.g,this.b-e.b,this.a-e.a)}subtractToRef(e,t){return t.r=this.r-e.r,t.g=this.g-e.g,t.b=this.b-e.b,t.a=this.a-e.a,t}subtractInPlace(e){return this.r-=e.r,this.g-=e.g,this.b-=e.b,this.a-=e.a,this}subtractFromFloats(e,t,i,r){return new n(this.r-e,this.g-t,this.b-i,this.a-r)}subtractFromFloatsToRef(e,t,i,r,s){return s.r=this.r-e,s.g=this.g-t,s.b=this.b-i,s.a=this.a-r,s}scale(e){return new n(this.r*e,this.g*e,this.b*e,this.a*e)}scaleInPlace(e){return this.r*=e,this.g*=e,this.b*=e,this.a*=e,this}scaleToRef(e,t){return t.r=this.r*e,t.g=this.g*e,t.b=this.b*e,t.a=this.a*e,t}scaleAndAddToRef(e,t){return t.r+=this.r*e,t.g+=this.g*e,t.b+=this.b*e,t.a+=this.a*e,t}clampToRef(e=0,t=1,i){return i.r=wt(this.r,e,t),i.g=wt(this.g,e,t),i.b=wt(this.b,e,t),i.a=wt(this.a,e,t),i}multiply(e){return new n(this.r*e.r,this.g*e.g,this.b*e.b,this.a*e.a)}multiplyToRef(e,t){return t.r=this.r*e.r,t.g=this.g*e.g,t.b=this.b*e.b,t.a=this.a*e.a,t}multiplyInPlace(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this.a*=e.a,this}multiplyByFloats(e,t,i,r){return new n(this.r*e,this.g*t,this.b*i,this.a*r)}divide(e){throw new ReferenceError("Can not divide a color")}divideToRef(e,t){throw new ReferenceError("Can not divide a color")}divideInPlace(e){throw new ReferenceError("Can not divide a color")}minimizeInPlace(e){return this.r=Math.min(this.r,e.r),this.g=Math.min(this.g,e.g),this.b=Math.min(this.b,e.b),this.a=Math.min(this.a,e.a),this}maximizeInPlace(e){return this.r=Math.max(this.r,e.r),this.g=Math.max(this.g,e.g),this.b=Math.max(this.b,e.b),this.a=Math.max(this.a,e.a),this}minimizeInPlaceFromFloats(e,t,i,r){return this.r=Math.min(e,this.r),this.g=Math.min(t,this.g),this.b=Math.min(i,this.b),this.a=Math.min(r,this.a),this}maximizeInPlaceFromFloats(e,t,i,r){return this.r=Math.max(e,this.r),this.g=Math.max(t,this.g),this.b=Math.max(i,this.b),this.a=Math.max(r,this.a),this}floorToRef(e){throw new ReferenceError("Can not floor a color")}floor(){throw new ReferenceError("Can not floor a color")}fractToRef(e){throw new ReferenceError("Can not fract a color")}fract(){throw new ReferenceError("Can not fract a color")}negate(){throw new ReferenceError("Can not negate a color")}negateInPlace(){throw new ReferenceError("Can not negate a color")}negateToRef(e){throw new ReferenceError("Can not negate a color")}equalsWithEpsilon(e,t=Nt){return Si(this.r,e.r,t)&&Si(this.g,e.g,t)&&Si(this.b,e.b,t)&&Si(this.a,e.a,t)}equalsToFloats(e,t,i,r){return this.r===e&&this.g===t&&this.b===i&&this.a===r}toString(){return"{R: "+this.r+" G:"+this.g+" B:"+this.b+" A:"+this.a+"}"}getClassName(){return"Color4"}getHashCode(){let e=this.r*255|0;return e=e*397^(this.g*255|0),e=e*397^(this.b*255|0),e=e*397^(this.a*255|0),e}clone(){return new n().copyFrom(this)}copyFrom(e){return this.r=e.r,this.g=e.g,this.b=e.b,this.a=e.a,this}copyFromFloats(e,t,i,r){return this.r=e,this.g=t,this.b=i,this.a=r,this}set(e,t,i,r){return this.copyFromFloats(e,t,i,r)}setAll(e){return this.r=this.g=this.b=this.a=e,this}toHexString(e=!1){let t=Math.round(this.r*255),i=Math.round(this.g*255),r=Math.round(this.b*255);if(e)return"#"+eo(t)+eo(i)+eo(r);let s=Math.round(this.a*255);return"#"+eo(t)+eo(i)+eo(r)+eo(s)}fromHexString(e){return e.substring(0,1)!=="#"||e.length!==9&&e.length!==7?this:(this.r=parseInt(e.substring(1,3),16)/255,this.g=parseInt(e.substring(3,5),16)/255,this.b=parseInt(e.substring(5,7),16)/255,e.length===9&&(this.a=parseInt(e.substring(7,9),16)/255),this)}toLinearSpace(e=!1){let t=new n;return this.toLinearSpaceToRef(t,e),t}toLinearSpaceToRef(e,t=!1){return t?(e.r=Yu(this.r),e.g=Yu(this.g),e.b=Yu(this.b)):(e.r=Xu(this.r),e.g=Xu(this.g),e.b=Xu(this.b)),e.a=this.a,this}toGammaSpace(e=!1){let t=new n;return this.toGammaSpaceToRef(t,e),t}toGammaSpaceToRef(e,t=!1){return t?(e.r=ju(this.r),e.g=ju(this.g),e.b=ju(this.b)):(e.r=Ku(this.r),e.g=Ku(this.g),e.b=Ku(this.b)),e.a=this.a,this}static FromHexString(e){return e.substring(0,1)!=="#"||e.length!==9&&e.length!==7?new n(0,0,0,0):new n(0,0,0,1).fromHexString(e)}static Lerp(e,t,i){return n.LerpToRef(e,t,i,new n)}static LerpToRef(e,t,i,r){return r.r=e.r+(t.r-e.r)*i,r.g=e.g+(t.g-e.g)*i,r.b=e.b+(t.b-e.b)*i,r.a=e.a+(t.a-e.a)*i,r}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,h=o-a,d=e.r*l+i.r*c+t.r*f+r.r*h,u=e.g*l+i.g*c+t.g*f+r.g*h,m=e.b*l+i.b*c+t.b*f+r.b*h,p=e.a*l+i.a*c+t.a*f+r.a*h;return new n(d,u,m,p)}static Hermite1stDerivative(e,t,i,r,s){let a=new n;return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;a.r=(o-s)*6*e.r+(3*o-4*s+1)*t.r+(-o+s)*6*i.r+(3*o-2*s)*r.r,a.g=(o-s)*6*e.g+(3*o-4*s+1)*t.g+(-o+s)*6*i.g+(3*o-2*s)*r.g,a.b=(o-s)*6*e.b+(3*o-4*s+1)*t.b+(-o+s)*6*i.b+(3*o-2*s)*r.b,a.a=(o-s)*6*e.a+(3*o-4*s+1)*t.a+(-o+s)*6*i.a+(3*o-2*s)*r.a}static FromColor3(e,t=1){return new n(e.r,e.g,e.b,t)}static FromArray(e,t=0){return new n(e[t],e[t+1],e[t+2],e[t+3])}static FromArrayToRef(e,t=0,i){i.r=e[t],i.g=e[t+1],i.b=e[t+2],i.a=e[t+3]}static FromInts(e,t,i,r){return new n(e/255,t/255,i/255,r/255)}static CheckColors4(e,t){if(e.length===t*3){let i=[];for(let r=0;r<e.length;r+=3){let s=r/3*4;i[s]=e[r],i[s+1]=e[r+1],i[s+2]=e[r+2],i[s+3]=1}return i}return e}};lt._V8PerformanceHack=new lt(.5,.5,.5,.5);Object.defineProperties(lt.prototype,{dimension:{value:[4]},rank:{value:1}});En=class{};En.Color3=dn(3,ve.Black);En.Color4=dn(3,()=>new lt(0,0,0,0));Ft("BABYLON.Color3",ve);Ft("BABYLON.Color4",lt)});var to,qu=C(()=>{Ge();to=class n{constructor(e,t,i,r){this.normal=new b(e,t,i),this.d=r}asArray(){return[this.normal.x,this.normal.y,this.normal.z,this.d]}clone(){return new n(this.normal.x,this.normal.y,this.normal.z,this.d)}getClassName(){return"Plane"}getHashCode(){let e=this.normal.getHashCode();return e=e*397^(this.d|0),e}normalize(){let e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return e!==0&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this}transform(e){let t=n._TmpMatrix;e.invertToRef(t);let i=t.m,r=this.normal.x,s=this.normal.y,a=this.normal.z,o=this.d,l=r*i[0]+s*i[1]+a*i[2]+o*i[3],c=r*i[4]+s*i[5]+a*i[6]+o*i[7],f=r*i[8]+s*i[9]+a*i[10]+o*i[11],h=r*i[12]+s*i[13]+a*i[14]+o*i[15];return new n(l,c,f,h)}dotCoordinate(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d}copyFromPoints(e,t,i){let r=t.x-e.x,s=t.y-e.y,a=t.z-e.z,o=i.x-e.x,l=i.y-e.y,c=i.z-e.z,f=s*c-a*l,h=a*o-r*c,d=r*l-s*o,u=Math.sqrt(f*f+h*h+d*d),m;return u!==0?m=1/u:m=0,this.normal.x=f*m,this.normal.y=h*m,this.normal.z=d*m,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this}isFrontFacingTo(e,t){return b.Dot(this.normal,e)<=t}signedDistanceTo(e){return b.Dot(e,this.normal)+this.d}static FromArray(e){return new n(e[0],e[1],e[2],e[3])}static FromPoints(e,t,i){let r=new n(0,0,0,0);return r.copyFromPoints(e,t,i),r}static FromPositionAndNormal(e,t){let i=new n(0,0,0,0);return this.FromPositionAndNormalToRef(e,t,i)}static FromPositionAndNormalToRef(e,t,i){return i.normal.copyFrom(t),i.normal.normalize(),i.d=-e.dot(i.normal),i}static SignedDistanceToPlaneFromPositionAndNormal(e,t,i){let r=-(t.x*e.x+t.y*e.y+t.z*e.z);return b.Dot(i,t)+r}};to._TmpMatrix=K.Identity()});var of,FT=C(()=>{qu();of=class n{static GetPlanes(e){let t=[];for(let i=0;i<6;i++)t.push(new to(0,0,0,0));return n.GetPlanesToRef(e,t),t}static GetNearPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]+i[2],t.normal.y=i[7]+i[6],t.normal.z=i[11]+i[10],t.d=i[15]+i[14],t.normalize()}static GetFarPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]-i[2],t.normal.y=i[7]-i[6],t.normal.z=i[11]-i[10],t.d=i[15]-i[14],t.normalize()}static GetLeftPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]+i[0],t.normal.y=i[7]+i[4],t.normal.z=i[11]+i[8],t.d=i[15]+i[12],t.normalize()}static GetRightPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]-i[0],t.normal.y=i[7]-i[4],t.normal.z=i[11]-i[8],t.d=i[15]-i[12],t.normalize()}static GetTopPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]-i[1],t.normal.y=i[7]-i[5],t.normal.z=i[11]-i[9],t.d=i[15]-i[13],t.normalize()}static GetBottomPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]+i[1],t.normal.y=i[7]+i[5],t.normal.z=i[11]+i[9],t.d=i[15]+i[13],t.normalize()}static GetPlanesToRef(e,t){n.GetNearPlaneToRef(e,t[0]),n.GetFarPlaneToRef(e,t[1]),n.GetLeftPlaneToRef(e,t[2]),n.GetRightPlaneToRef(e,t[3]),n.GetTopPlaneToRef(e,t[4]),n.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let i=0;i<6;i++)if(t[i].dotCoordinate(e)<0)return!1;return!0}}});var S2,Zu,wM,Qu,wh,Fh=C(()=>{Ln();Ge();Dn();(function(n){n[n.CW=0]="CW",n[n.CCW=1]="CCW"})(S2||(S2={}));Zu=class n{constructor(e){this._radians=e,this._radians<0&&(this._radians+=2*Math.PI)}degrees(){return this._radians*180/Math.PI}radians(){return this._radians}static BetweenTwoPoints(e,t){let i=t.subtract(e),r=Math.atan2(i.y,i.x);return new n(r)}static BetweenTwoVectors(e,t){let i=e.lengthSquared()*t.lengthSquared();if(i===0)return new n(Math.PI/2);i=Math.sqrt(i);let r=e.dot(t)/i;r=wt(r,-1,1);let s=Math.acos(r);return new n(s)}static FromRadians(e){return new n(e)}static FromDegrees(e){return new n(e*Math.PI/180)}},wM=class{constructor(e,t,i){this.startPoint=e,this.midPoint=t,this.endPoint=i;let r=Math.pow(t.x,2)+Math.pow(t.y,2),s=(Math.pow(e.x,2)+Math.pow(e.y,2)-r)/2,a=(r-Math.pow(i.x,2)-Math.pow(i.y,2))/2,o=(e.x-t.x)*(t.y-i.y)-(t.x-i.x)*(e.y-t.y);this.centerPoint=new we((s*(t.y-i.y)-a*(e.y-t.y))/o,((e.x-t.x)*a-(t.x-i.x)*s)/o),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=Zu.BetweenTwoPoints(this.centerPoint,this.startPoint);let l=this.startAngle.degrees(),c=Zu.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),f=Zu.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();c-l>180&&(c-=360),c-l<-180&&(c+=360),f-c>180&&(f-=360),f-c<-180&&(f+=360),this.orientation=c-l<0?0:1,this.angle=Zu.FromDegrees(this.orientation===0?l-f:f-l)}},Qu=class n{constructor(e,t){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new we(e,t))}addLineTo(e,t){if(this.closed)return this;let i=new we(e,t),r=this._points[this._points.length-1];return this._points.push(i),this._length+=i.subtract(r).length(),this}addArcTo(e,t,i,r,s=36){if(this.closed)return this;let a=this._points[this._points.length-1],o=new we(e,t),l=new we(i,r),c=new wM(a,o,l),f=c.angle.radians()/s;c.orientation===0&&(f*=-1);let h=c.startAngle.radians()+f;for(let d=0;d<s;d++){let u=Math.cos(h)*c.radius+c.centerPoint.x,m=Math.sin(h)*c.radius+c.centerPoint.y;this.addLineTo(u,m),h+=f}return this}addQuadraticCurveTo(e,t,i,r,s=36){if(this.closed)return this;let a=(l,c,f,h)=>(1-l)*(1-l)*c+2*l*(1-l)*f+l*l*h,o=this._points[this._points.length-1];for(let l=0;l<=s;l++){let c=l/s,f=a(c,o.x,e,i),h=a(c,o.y,t,r);this.addLineTo(f,h)}return this}addBezierCurveTo(e,t,i,r,s,a,o=36){if(this.closed)return this;let l=(f,h,d,u,m)=>(1-f)*(1-f)*(1-f)*h+3*f*(1-f)*(1-f)*d+3*f*f*(1-f)*u+f*f*f*m,c=this._points[this._points.length-1];for(let f=0;f<=o;f++){let h=f/o,d=l(h,c.x,e,i,s),u=l(h,c.y,t,r,a);this.addLineTo(d,u)}return this}isPointInside(e){let t=!1,i=this._points.length;for(let r=i-1,s=0;s<i;r=s++){let a=this._points[r],o=this._points[s],l=o.x-a.x,c=o.y-a.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(a=this._points[s],l=-l,o=this._points[r],c=-c),e.y<a.y||e.y>o.y)continue;if(e.y===a.y&&e.x===a.x)return!0;{let 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e.match(/\([^()]*\)/g)?e=e.replace(/\([^()]*\)/g,i=>(i=i.slice(1,i.length-1),n._HandleParenthesisContent(i,t))):e=n._HandleParenthesisContent(e,t),e==="true"?!0:e==="false"?!1:n.Eval(e,t)}static _HandleParenthesisContent(e,t){t=t||(s=>s==="true");let i,r=e.split("||");for(let s in r)if(Object.prototype.hasOwnProperty.call(r,s)){let a=n._SimplifyNegation(r[s].trim()),o=a.split("&&");if(o.length>1)for(let l=0;l<o.length;++l){let c=n._SimplifyNegation(o[l].trim());if(c!=="true"&&c!=="false"?c[0]==="!"?i=!t(c.substring(1)):i=t(c):i=c==="true",!i){a="false";break}}if(i||a==="true"){i=!0;break}a!=="true"&&a!=="false"?a[0]==="!"?i=!t(a.substring(1)):i=t(a):i=a==="true"}return i?"true":"false"}static _SimplifyNegation(e){return e=e.replace(/^[\s!]+/,t=>(t=t.replace(/[\s]/g,()=>""),t.length%2?"!":"")),e=e.trim(),e==="!true"?e="false":e==="!false"&&(e="true"),e}}});var Zt,df=C(()=>{k2();Zt=class n{static EnableFor(e){e._tags=e._tags||{},e.hasTags=()=>n.HasTags(e),e.addTags=t=>n.AddTagsTo(e,t),e.removeTags=t=>n.RemoveTagsFrom(e,t),e.matchesTagsQuery=t=>n.MatchesQuery(e,t)}static DisableFor(e){delete e._tags,delete e.hasTags,delete e.addTags,delete e.removeTags,delete e.matchesTagsQuery}static HasTags(e){if(!e._tags)return!1;let t=e._tags;for(let i in t)if(Object.prototype.hasOwnProperty.call(t,i))return!0;return!1}static GetTags(e,t=!0){if(!e._tags)return null;if(t){let i=[];for(let r in e._tags)Object.prototype.hasOwnProperty.call(e._tags,r)&&e._tags[r]===!0&&i.push(r);return i.join(" ")}else return e._tags}static AddTagsTo(e,t){if(!t||typeof t!="string")return;let i=t.split(" ");for(let r of i)n._AddTagTo(e,r)}static _AddTagTo(e,t){t=t.trim(),!(t===""||t==="true"||t==="false")&&(t.match(/[\s]/)||t.match(/^([!]|([|]|[&]){2})/)||(n.EnableFor(e),e._tags[t]=!0))}static RemoveTagsFrom(e,t){if(!n.HasTags(e))return;let i=t.split(" ");for(let r in i)n._RemoveTagFrom(e,i[r])}static _RemoveTagFrom(e,t){delete e._tags[t]}static MatchesQuery(e,t){return t===void 0?!0:t===""?n.HasTags(e):jT.Eval(t,i=>n.HasTags(e)&&e._tags[i])}}});var W2,it,Tr=C(()=>{hn();df();zt();Ge();FM();W2=function(n,e,t,i={}){let r=n();Zt&&Zt.HasTags(e)&&Zt.AddTagsTo(r,Zt.GetTags(e,!0));let s=GT(r),a={};for(let o in s){let l=s[o],c=e[o],f=l.type;if(c!=null&&(o!=="uniqueId"||it.AllowLoadingUniqueId))switch(f){case 0:case 6:case 9:case 11:typeof c.slice=="function"?r[o]=c.slice():r[o]=c;break;case 1:i.cloneTexturesOnlyOnce&&a[c.uniqueId]?r[o]=a[c.uniqueId]:(r[o]=t||c.isRenderTarget?c:c.clone(),a[c.uniqueId]=r[o]);break;case 2:case 3:case 4:case 5:case 7:case 8:case 10:case 12:r[o]=t?c:c.clone();break}}return r},it=class n{static AppendSerializedAnimations(e,t){if(e.animations){t.animations=[];for(let i=0;i<e.animations.length;i++){let r=e.animations[i];t.animations.push(r.serialize())}}}static Serialize(e,t){t||(t={}),Zt&&(t.tags=Zt.GetTags(e));let i=GT(e);for(let r in i){let s=i[r],a=s.sourceName||r,o=s.type,l=e[r];if(l!=null&&(r!=="uniqueId"||n.AllowLoadingUniqueId))switch(o){case 0:Array.isArray(l)?t[a]=l.slice():t[a]=l;break;case 1:t[a]=l.serialize();break;case 2:t[a]=l.asArray();break;case 3:t[a]=l.serialize();break;case 4:t[a]=l.asArray();break;case 5:t[a]=l.asArray();break;case 6:t[a]=l.id;break;case 7:t[a]=l.serialize();break;case 8:t[a]=l.asArray();break;case 9:t[a]=l.serialize();break;case 10:t[a]=l.asArray();break;case 11:t[a]=l.id;break;case 12:t[a]=l.asArray();break}}return t}static ParseProperties(e,t,i,r){r||(r="");let s=GT(t);for(let a in s){let o=s[a],l=e[o.sourceName||a],c=o.type;if(l!=null&&(a!=="uniqueId"||n.AllowLoadingUniqueId)){let f=t;switch(c){case 0:f[a]=l;break;case 1:i&&(f[a]=n._TextureParser(l,i,r));break;case 2:f[a]=ve.FromArray(l);break;case 3:f[a]=n._FresnelParametersParser(l);break;case 4:f[a]=we.FromArray(l);break;case 5:f[a]=b.FromArray(l);break;case 6:i&&(f[a]=i.getLastMeshById(l));break;case 7:f[a]=n._ColorCurvesParser(l);break;case 8:f[a]=lt.FromArray(l);break;case 9:f[a]=n._ImageProcessingConfigurationParser(l);break;case 10:f[a]=Xe.FromArray(l);break;case 11:i&&(f[a]=i.getCameraById(l));break;case 12:f[a]=K.FromArray(l);break}}}}static Parse(e,t,i,r=null){let s=e();return Zt&&Zt.AddTagsTo(s,t.tags),n.ParseProperties(t,s,i,r),s}static Clone(e,t,i={}){return W2(e,t,!1,i)}static Instanciate(e,t){return W2(e,t,!0)}};it.AllowLoadingUniqueId=!1;it._ImageProcessingConfigurationParser=n=>{throw qe("ImageProcessingConfiguration")};it._FresnelParametersParser=n=>{throw qe("FresnelParameters")};it._ColorCurvesParser=n=>{throw qe("ColorCurves")};it._TextureParser=(n,e,t)=>{throw qe("Texture")}});var pi,k_=C(()=>{Gt();Vt();di();Ge();Di();B_();Wl();G2();Tr();pi=class n extends KT{set hasAlpha(e){this._hasAlpha!==e&&(this._hasAlpha=e,this._scene&&this._scene.markAllMaterialsAsDirty(1,t=>t.hasTexture(this)))}get hasAlpha(){return this._hasAlpha}set getAlphaFromRGB(e){this._getAlphaFromRGB!==e&&(this._getAlphaFromRGB=e,this._scene&&this._scene.markAllMaterialsAsDirty(1,t=>t.hasTexture(this)))}get getAlphaFromRGB(){return this._getAlphaFromRGB}set coordinatesIndex(e){this._coordinatesIndex!==e&&(this._coordinatesIndex=e,this._scene&&this._scene.markAllMaterialsAsDirty(1,t=>t.hasTexture(this)))}get coordinatesIndex(){return this._coordinatesIndex}set coordinatesMode(e){this._coordinatesMode!==e&&(this._coordinatesMode=e,this._scene&&this._scene.markAllMaterialsAsDirty(1,t=>t.hasTexture(this)))}get coordinatesMode(){return this._coordinatesMode}get wrapU(){return this._wrapU}set wrapU(e){this._wrapU=e}get wrapV(){return this._wrapV}set wrapV(e){this._wrapV=e}get isCube(){return this._texture?this._texture.isCube:this._isCube}set isCube(e){this._texture?this._texture.isCube=e:this._isCube=e}get is3D(){return this._texture?this._texture.is3D:!1}set is3D(e){this._texture&&(this._texture.is3D=e)}get is2DArray(){return this._texture?this._texture.is2DArray:!1}set is2DArray(e){this._texture&&(this._texture.is2DArray=e)}get gammaSpace(){if(this._texture)this._texture._gammaSpace===null&&(this._texture._gammaSpace=this._gammaSpace);else return this._gammaSpace;return this._texture._gammaSpace&&!this._texture._useSRGBBuffer}set gammaSpace(e){var t;if(this._texture){if(this._texture._gammaSpace===e)return;this._texture._gammaSpace=e}else{if(this._gammaSpace===e)return;this._gammaSpace=e}(t=this.getScene())==null||t.markAllMaterialsAsDirty(1,i=>i.hasTexture(this))}get isRGBD(){return this._texture!=null&&this._texture._isRGBD}set isRGBD(e){var t;e!==this.isRGBD&&(this._texture&&(this._texture._isRGBD=e),(t=this.getScene())==null||t.markAllMaterialsAsDirty(1,i=>i.hasTexture(this)))}get noMipmap(){return!1}get lodGenerationOffset(){return this._texture?this._texture._lodGenerationOffset:0}set lodGenerationOffset(e){this._texture&&(this._texture._lodGenerationOffset=e)}get lodGenerationScale(){return this._texture?this._texture._lodGenerationScale:0}set lodGenerationScale(e){this._texture&&(this._texture._lodGenerationScale=e)}get linearSpecularLOD(){return this._texture?this._texture._linearSpecularLOD:!1}set linearSpecularLOD(e){this._texture&&(this._texture._linearSpecularLOD=e)}get irradianceTexture(){return this._texture?this._texture._irradianceTexture:null}set irradianceTexture(e){this._texture&&(this._texture._irradianceTexture=e)}get uid(){return this._uid||(this._uid=lf()),this._uid}toString(){return this.name}getClassName(){return"BaseTexture"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get isBlocking(){return!0}get loadingError(){return this._loadingError}get errorObject(){return this._errorObject}constructor(e,t=null){super(null),this.metadata=null,this.reservedDataStore=null,this._hasAlpha=!1,this._getAlphaFromRGB=!1,this.level=1,this._coordinatesIndex=0,this.optimizeUVAllocation=!0,this._coordinatesMode=0,this.wrapR=1,this.anisotropicFilteringLevel=n.DEFAULT_ANISOTROPIC_FILTERING_LEVEL,this._isCube=!1,this._gammaSpace=!0,this.invertZ=!1,this.lodLevelInAlpha=!1,this._dominantDirection=null,this.isRenderTarget=!1,this._prefiltered=!1,this._forceSerialize=!1,this.animations=[],this.onDisposeObservable=new ie,this._onDisposeObserver=null,this._scene=null,this._uid=null,this._parentContainer=null,this._loadingError=!1,e?n._IsScene(e)?this._scene=e:this._engine=e:this._scene=Oe.LastCreatedScene,this._scene&&(this.uniqueId=this._scene.getUniqueId(),this._scene.addTexture(this),this._engine=this._scene.getEngine()),this._texture=t,this._uid=null}getScene(){return this._scene}_getEngine(){return this._engine}getTextureMatrix(){return K.IdentityReadOnly}getReflectionTextureMatrix(){return K.IdentityReadOnly}getRefractionTextureMatrix(){return this.getReflectionTextureMatrix()}isReadyOrNotBlocking(){return!this.isBlocking||this.isReady()||this.loadingError}scale(e){}get canRescale(){return!1}_getFromCache(e,t,i,r,s,a){let o=this._getEngine();if(!o)return null;let l=o._getUseSRGBBuffer(!!s,t),c=o.getLoadedTexturesCache();for(let f=0;f<c.length;f++){let h=c[f];if((s===void 0||l===h._useSRGBBuffer)&&(r===void 0||r===h.invertY)&&h.url===e&&h.generateMipMaps===!t&&(!i||i===h.samplingMode)&&(a===void 0||a===h.isCube))return h.incrementReferences(),h}return null}_rebuild(e=!1){}clone(){return null}get textureType(){return this._texture&&this._texture.type!==void 0?this._texture.type:0}get textureFormat(){return this._texture&&this._texture.format!==void 0?this._texture.format:5}_markAllSubMeshesAsTexturesDirty(){let e=this.getScene();e&&e.markAllMaterialsAsDirty(1)}readPixels(e=0,t=0,i=null,r=!0,s=!1,a=0,o=0,l=Number.MAX_VALUE,c=Number.MAX_VALUE){if(!this._texture)return null;let f=this._getEngine();if(!f)return null;let h=this.getSize(),d=h.width,u=h.height;t!==0&&(d=d/Math.pow(2,t),u=u/Math.pow(2,t),d=Math.round(d),u=Math.round(u)),l=Math.min(d,l),c=Math.min(u,c);try{return this._texture.isCube||this._texture.is2DArray?f._readTexturePixels(this._texture,l,c,e,t,i,r,s,a,o):f._readTexturePixels(this._texture,l,c,-1,t,i,r,s,a,o)}catch(m){return null}}_readPixelsSync(e=0,t=0,i=null,r=!0,s=!1){if(!this._texture)return null;let a=this.getSize(),o=a.width,l=a.height,c=this._getEngine();if(!c)return null;t!=0&&(o=o/Math.pow(2,t),l=l/Math.pow(2,t),o=Math.round(o),l=Math.round(l));try{return this._texture.isCube?c._readTexturePixelsSync(this._texture,o,l,e,t,i,r,s):c._readTexturePixelsSync(this._texture,o,l,-1,t,i,r,s)}catch(f){return null}}get _lodTextureHigh(){return this._texture?this._texture._lodTextureHigh:null}get _lodTextureMid(){return this._texture?this._texture._lodTextureMid:null}get _lodTextureLow(){return this._texture?this._texture._lodTextureLow:null}dispose(){if(this._scene){this._scene.stopAnimation&&this._scene.stopAnimation(this),this._scene.removePendingData(this);let e=this._scene.textures.indexOf(this);if(e>=0&&this._scene.textures.splice(e,1),this._scene.onTextureRemovedObservable.notifyObservers(this),this._scene=null,this._parentContainer){let t=this._parentContainer.textures.indexOf(this);t>-1&&this._parentContainer.textures.splice(t,1),this._parentContainer=null}}this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.metadata=null,super.dispose()}serialize(e=!1){if(!this.name&&!e)return null;let t=it.Serialize(this);return it.AppendSerializedAnimations(this,t),t}static WhenAllReady(e,t){let i=e.length;if(i===0){t();return}for(let r=0;r<e.length;r++){let s=e[r];if(s.isReady())--i===0&&t();else{let a=s.onLoadObservable;a?a.addOnce(()=>{--i===0&&t()}):--i===0&&t()}}}static _IsScene(e){return e.getClassName()==="Scene"}};pi.DEFAULT_ANISOTROPIC_FILTERING_LEVEL=4;P([w()],pi.prototype,"uniqueId",void 0);P([w()],pi.prototype,"name",void 0);P([w()],pi.prototype,"displayName",void 0);P([w()],pi.prototype,"metadata",void 0);P([w("hasAlpha")],pi.prototype,"_hasAlpha",void 0);P([w("getAlphaFromRGB")],pi.prototype,"_getAlphaFromRGB",void 0);P([w()],pi.prototype,"level",void 0);P([w("coordinatesIndex")],pi.prototype,"_coordinatesIndex",void 0);P([w()],pi.prototype,"optimizeUVAllocation",void 0);P([w("coordinatesMode")],pi.prototype,"_coordinatesMode",void 0);P([w()],pi.prototype,"wrapU",null);P([w()],pi.prototype,"wrapV",null);P([w()],pi.prototype,"wrapR",void 0);P([w()],pi.prototype,"anisotropicFilteringLevel",void 0);P([w()],pi.prototype,"isCube",null);P([w()],pi.prototype,"is3D",null);P([w()],pi.prototype,"is2DArray",null);P([w()],pi.prototype,"gammaSpace",null);P([w()],pi.prototype,"invertZ",void 0);P([w()],pi.prototype,"lodLevelInAlpha",void 0);P([w()],pi.prototype,"lodGenerationOffset",null);P([w()],pi.prototype,"lodGenerationScale",null);P([w()],pi.prototype,"linearSpecularLOD",null);P([Ut()],pi.prototype,"irradianceTexture",null);P([w()],pi.prototype,"isRenderTarget",void 0)});var uf,Hl,kM=C(()=>{Ge();Ln();F_();Dn();zt();uf=class{constructor(e,t,i,r){this.name=e,this.worldAxisForNormal=t,this.worldAxisForFileX=i,this.worldAxisForFileY=r}},Hl=class{static _NearestPow2Floor(e){return e<=1?1:1<<Math.floor(Math.log2(e))}static ConvertCubeMapTextureToSphericalPolynomial(e){var v,x;if(!e.isCube)return null;(v=e.getScene())==null||v.getEngine().flushFramebuffer();let t=e.getSize().width,i=e._sphericalPolynomialTargetSize,r=i>0?this._NearestPow2Floor(i):0,s=!e.noMipmap&&((x=e._texture)==null?void 0:x.generateMipMaps)===!0,a=r>0&&r<t&&s,o=a?Math.max(0,Math.round(Math.log2(t/r))):0,l=a?Math.max(1,Math.floor(t/Math.pow(2,o))):t,c=e.readPixels(0,o,void 0,!1),f=e.readPixels(1,o,void 0,!1),h,d;e.isRenderTarget?(h=e.readPixels(3,o,void 0,!1),d=e.readPixels(2,o,void 0,!1)):(h=e.readPixels(2,o,void 0,!1),d=e.readPixels(3,o,void 0,!1));let u=e.readPixels(4,o,void 0,!1),m=e.readPixels(5,o,void 0,!1),p=e.gammaSpace,_=5,g=r>0&&r<t&&!a;return new Promise(A=>{Promise.all([f,c,h,d,u,m]).then(([S,E,R,I,y,M])=>{let D=l;g&&(S=this._DownsampleFace(S,t,r,4),E=this._DownsampleFace(E,t,r,4),R=this._DownsampleFace(R,t,r,4),I=this._DownsampleFace(I,t,r,4),y=this._DownsampleFace(y,t,r,4),M=this._DownsampleFace(M,t,r,4),D=r);let O={size:D,right:E,left:S,up:R,down:I,front:y,back:M,format:_,type:S instanceof Float32Array?1:0,gammaSpace:p};A(this.ConvertCubeMapToSphericalPolynomial(O))})})}static _AreaElement(e,t){return Math.atan2(e*t,Math.sqrt(e*e+t*t+1))}static _DownsampleFace(e,t,i,r){let s=e instanceof Float32Array?e:Float32Array.from(e),a=i*i*r,o=new Float32Array(a),l=t/i,c=1/(l*l);for(let d=0;d<i;d++){let u=Math.floor(d*l),m=Math.floor((d+1)*l);for(let p=0;p<i;p++){let _=Math.floor(p*l),g=Math.floor((p+1)*l),v=(d*i+p)*r;for(let x=0;x<r;x++){let A=0;for(let S=u;S<m;S++)for(let E=_;E<g;E++)A+=s[(S*t+E)*r+x];o[v+x]=A*c}}}if(e instanceof Float32Array)return o;let f=e.constructor,h=new f(a);for(let d=0;d<a;d++)h[d]=o[d]+.5|0;return h}static ConvertCubeMapToSphericalPolynomial(e,t=0){let i=t>0?this._NearestPow2Floor(t):0;if(i>0&&e.size>i){let m=e.format===5?4:3,p=["right","left","up","down","front","back"],_={};for(let g of p)_[g]=this._DownsampleFace(e[g],e.size,i,m);e={...e,..._,size:i}}let r=new w_,s=0,a=2/e.size,o=a,l=.5*a,c=l-1;for(let m=0;m<6;m++){let p=this._FileFaces[m],_=e[p.name],g=c,v=e.format===5?4:3;for(let x=0;x<e.size;x++){let A=c;for(let S=0;S<e.size;S++){let E=p.worldAxisForFileX.scale(A).add(p.worldAxisForFileY.scale(g)).add(p.worldAxisForNormal);E.normalize();let 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ee=this._texture.onLoadedObservable.add(S);this._texture.onErrorObservable.add(j=>{var Z;E(j.message,j.exception),(Z=this._texture)==null||Z.onLoadedObservable.remove(ee)})}else if(!x||!x.useDelayedTextureLoading){try{this._texture=A.createTexture(this.url,p,this._invertY,x,s,S,E,this._buffer,void 0,this._format,this._forcedExtension,h,d,u,_)}catch(ee){throw E("error loading",ee),ee}c&&(this._buffer=null)}else this.delayLoadState=4,this._delayedOnLoad=S,this._delayedOnError=E}updateURL(e,t=null,i,r){this.url&&(this.releaseInternalTexture(),this.getScene().markAllMaterialsAsDirty(1,o=>o.hasTexture(this))),(!this.name||this.name.startsWith("data:"))&&(this.name=e),this.url=e,this._buffer=t,this._forcedExtension=r,this.delayLoadState=4;let s=this._delayedOnLoad,a=()=>{s?s():this.onLoadObservable.hasObservers()&&this.onLoadObservable.notifyObservers(this),i&&i()};this._delayedOnLoad=a,this.delayLoad()}delayLoad(){if(this.delayLoadState!==4)return;let e=this.getScene();if(!e)return;let 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t=this.getScene();if(!t)return this._cachedTextureMatrix;let i=this._cachedIdentity3x2;return this._cachedIdentity3x2=this._cachedTextureMatrix.isIdentityAs3x2(),this.optimizeUVAllocation&&i!==this._cachedIdentity3x2&&t.markAllMaterialsAsDirty(1,r=>r.hasTexture(this)),this._cachedTextureMatrix}getReflectionTextureMatrix(){let e=this.getScene();if(!e)return this._cachedReflectionTextureMatrix;if(this.uOffset===this._cachedReflectionUOffset&&this.vOffset===this._cachedReflectionVOffset&&this.uScale===this._cachedReflectionUScale&&this.vScale===this._cachedReflectionVScale&&this.coordinatesMode===this._cachedReflectionCoordinatesMode)if(this.coordinatesMode===n.PROJECTION_MODE){if(this._cachedReflectionProjectionMatrixId===e.getProjectionMatrix().updateFlag)return this._cachedReflectionTextureMatrix}else return this._cachedReflectionTextureMatrix;this._cachedReflectionTextureMatrix||(this._cachedReflectionTextureMatrix=K.Zero()),this._projectionModeMatrix||(this._projectionModeMatrix=K.Zero());let t=this._cachedReflectionCoordinatesMode!==this.coordinatesMode;switch(this._cachedReflectionUOffset=this.uOffset,this._cachedReflectionVOffset=this.vOffset,this._cachedReflectionUScale=this.uScale,this._cachedReflectionVScale=this.vScale,this._cachedReflectionCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case n.PLANAR_MODE:{K.IdentityToRef(this._cachedReflectionTextureMatrix),this._cachedReflectionTextureMatrix[0]=this.uScale,this._cachedReflectionTextureMatrix[5]=this.vScale,this._cachedReflectionTextureMatrix[12]=this.uOffset,this._cachedReflectionTextureMatrix[13]=this.vOffset;break}case n.PROJECTION_MODE:{K.FromValuesToRef(.5,0,0,0,0,-.5,0,0,0,0,0,0,.5,.5,1,1,this._projectionModeMatrix);let i=e.getProjectionMatrix();this._cachedReflectionProjectionMatrixId=i.updateFlag,i.multiplyToRef(this._projectionModeMatrix,this._cachedReflectionTextureMatrix);break}default:K.IdentityToRef(this._cachedReflectionTextureMatrix);break}return t&&e.markAllMaterialsAsDirty(1,i=>i.hasTexture(this)),this._cachedReflectionTextureMatrix}clone(){let e={noMipmap:this._noMipmap,invertY:this._invertY,samplingMode:this.samplingMode,onLoad:void 0,onError:void 0,buffer:this._texture?this._texture._buffer:void 0,deleteBuffer:this._deleteBuffer,format:this.textureFormat,mimeType:this.mimeType,loaderOptions:this._loaderOptions,creationFlags:this._creationFlags,useSRGBBuffer:this._useSRGBBuffer};return it.Clone(()=>new n(this._texture?this._texture.url:null,this.getScene(),e),this)}serialize(){var i,r;let e=this.name;n.SerializeBuffers||this.name.startsWith("data:")&&(this.name=""),this.name.startsWith("data:")&&this.url===this.name&&(this.url="");let t=super.serialize(n._SerializeInternalTextureUniqueId);if(!t)return null;if(n.SerializeBuffers||n.ForceSerializeBuffers)if(typeof this._buffer=="string"&&this._buffer.startsWith("data:"))t.base64String=this._buffer,t.name=t.name.replace("data:","");else if(this.url&&this.url.startsWith("data:")&&this._buffer instanceof Uint8Array){let s=this.mimeType||"image/png";t.base64String=`data:${s};base64,${im(this._buffer)}`}else(n.ForceSerializeBuffers||this.url&&this.url.startsWith("blob:")||this._forceSerialize)&&(t.base64String=!this._engine||this._engine._features.supportSyncTextureRead?z2(this):X2(this));return t.invertY=this._invertY,t.samplingMode=this.samplingMode,t._creationFlags=this._creationFlags,t._useSRGBBuffer=this._useSRGBBuffer,n._SerializeInternalTextureUniqueId&&(t.internalTextureUniqueId=(i=this._texture)==null?void 0:i.uniqueId),t.internalTextureLabel=(r=this._texture)==null?void 0:r.label,t.noMipmap=this._noMipmap,this.name=e,t}getClassName(){return"Texture"}dispose(){super.dispose(),this.onLoadObservable.clear(),this._delayedOnLoad=null,this._delayedOnError=null,this._buffer=null}static Parse(e,t,i){if(e.customType){let c=zl.Instantiate(e.customType).Parse(e,t,i);return e.samplingMode&&c.updateSamplingMode&&c._samplingMode&&c._samplingMode!==e.samplingMode&&c.updateSamplingMode(e.samplingMode),c}if(e.isCube&&!e.isRenderTarget)return n._CubeTextureParser(e,t,i);let r=e.internalTextureUniqueId!==void 0;if(!e.name&&!e.isRenderTarget&&!r)return null;let s;if(r){let l=t.getEngine().getLoadedTexturesCache();for(let c of l)if(c.uniqueId===e.internalTextureUniqueId){s=c;break}}let a=l=>{if(l&&l._texture&&(l._texture._cachedWrapU=null,l._texture._cachedWrapV=null,l._texture._cachedWrapR=null),e.samplingMode){let c=e.samplingMode;l&&l.samplingMode!==c&&l.updateSamplingMode(c)}if(l&&e.animations)for(let c=0;c<e.animations.length;c++){let f=e.animations[c],h=vn("BABYLON.Animation");h&&l.animations.push(h.Parse(f))}l&&l._texture&&(r&&!s&&l._texture._setUniqueId(e.internalTextureUniqueId),l._texture.label=e.internalTextureLabel)};return it.Parse(()=>{var c,f,h,d,u;let l=!0;if(e.noMipmap&&(l=!1),e.mirrorPlane){let m=n._CreateMirror(e.name,e.renderTargetSize,t,l);return m._waitingRenderList=e.renderList,m.mirrorPlane=to.FromArray(e.mirrorPlane),a(m),m}else if(e.isRenderTarget&&!e.base64String){let m=null;if(e.isCube){if(t.reflectionProbes)for(let p=0;p<t.reflectionProbes.length;p++){let _=t.reflectionProbes[p];if(_.name===e.name)return _.cubeTexture}}else m=n._CreateRenderTargetTexture(e.name,e.renderTargetSize,t,l,(c=e._creationFlags)!=null?c:0),m._waitingRenderList=e.renderList;return a(m),m}else if(e.isVideo){let m=n._CreateVideoTexture(i+(e.url||e.name),i+(e.src||e.url),t,l,e.invertY,e.samplingMode,e.settings||{});return a(m),m}else{let m;if(typeof e.base64String=="string"&&e.base64String&&!s){let p={buffer:e.base64String,noMipmap:!l,invertY:e.invertY,samplingMode:e.samplingMode,useSRGBBuffer:(f=e._useSRGBBuffer)!=null?f:!1,creationFlags:(h=e._creationFlags)!=null?h:0,onLoad:()=>{a(m)}},_=e.base64String,g=_.startsWith("data:")?_.substring(5):_;m=n.CreateFromBase64String("",g,t,p),m.name=e.name}else{let p;e.name&&(e.name.indexOf("://")>0||e.name.startsWith("data:"))?p=e.name:p=i+e.name,e.url&&(e.url.startsWith("data:")||n.UseSerializedUrlIfAny)&&(p=e.url);let _={noMipmap:!l,invertY:e.invertY,samplingMode:e.samplingMode,useSRGBBuffer:(d=e._useSRGBBuffer)!=null?d:!1,creationFlags:(u=e._creationFlags)!=null?u:0,onLoad:()=>{a(m)},internalTexture:s};m=new n(p,t,_)}return m}},e,t)}static CreateFromBase64String(e,t,i,r,s,a=n.TRILINEAR_SAMPLINGMODE,o=null,l=null,c=5,f,h){return new n("data:"+t,i,r,s,a,o,l,e,!1,c,void 0,void 0,f,h)}static LoadFromDataString(e,t,i,r=!1,s,a=!0,o=n.TRILINEAR_SAMPLINGMODE,l=null,c=null,f=5,h,d){return e.substring(0,5)!=="data:"&&(e="data:"+e),new n(e,i,s,a,o,l,c,t,r,f,void 0,void 0,h,d)}};ge.SerializeBuffers=!0;ge.ForceSerializeBuffers=!1;ge.OnTextureLoadErrorObservable=new ie;ge._SerializeInternalTextureUniqueId=!1;ge._CubeTextureParser=(n,e,t)=>{throw qe("CubeTexture")};ge._CreateMirror=(n,e,t,i)=>{throw qe("MirrorTexture")};ge._CreateRenderTargetTexture=(n,e,t,i,r)=>{throw 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0);P([w()],ge.prototype,"vAng",void 0);P([w()],ge.prototype,"wAng",void 0);P([w()],ge.prototype,"uRotationCenter",void 0);P([w()],ge.prototype,"vRotationCenter",void 0);P([w()],ge.prototype,"wRotationCenter",void 0);P([w()],ge.prototype,"homogeneousRotationInUVTransform",void 0);P([w()],ge.prototype,"isBlocking",null);Ft("BABYLON.Texture",ge);it._TextureParser=ge.Parse});var ro,L,ki=C(()=>{bM();Pt();rm();ro=class{get isDisposed(){return this._isDisposed}constructor(e,t,i,r=0,s=!1,a=!1,o=!1,l,c){this._isAlreadyOwned=!1,this._isDisposed=!1,e&&e.getScene?this._engine=e.getScene().getEngine():this._engine=e,this._updatable=i,this._instanced=a,this._divisor=l||1,this._label=c,t instanceof Dh?(this._data=null,this._buffer=t):(this._data=t,this._buffer=null),this.byteStride=o?r:r*Float32Array.BYTES_PER_ELEMENT,s||this.create()}createVertexBuffer(e,t,i,r,s,a=!1,o){let l=a?t:t*Float32Array.BYTES_PER_ELEMENT,c=r?a?r:r*Float32Array.BYTES_PER_ELEMENT:this.byteStride;return new 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Buffer reconstruction failed.`),this._buffer=null}}update(e){this.create(e)}updateDirectly(e,t,i,r=!1){this._buffer&&this._updatable&&(this._engine.updateDynamicVertexBuffer(this._buffer,e,r?t:t*Float32Array.BYTES_PER_ELEMENT,i?i*this.byteStride:void 0),t===0&&i===void 0?this._data=e:this._data=null)}_increaseReferences(){if(this._buffer){if(!this._isAlreadyOwned){this._isAlreadyOwned=!0;return}this._buffer.references++}}dispose(){this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._isDisposed=!0,this._data=null,this._buffer=null)}},L=class n{get isDisposed(){return this._isDisposed}get instanceDivisor(){return this._instanceDivisor}set instanceDivisor(e){let t=e!=0;this._instanceDivisor=e,t!==this._instanced&&(this._instanced=t,this._computeHashCode())}get _maxVerticesCount(){let e=this.getData();return e?Array.isArray(e)?e.length/(this.byteStride/4)-this.byteOffset/4:(e.byteLength-this.byteOffset)/this.byteStride:0}constructor(e,t,i,r,s,a,o,l,c,f,h=!1,d=!1,u=1,m=!1){var g,v,x,A,S;this._isDisposed=!1;let p;if(this.engine=e,typeof r=="object"&&r!==null?(p=(g=r.updatable)!=null?g:!1,s=r.postponeInternalCreation,a=r.stride,o=r.instanced,l=r.offset,c=r.size,f=r.type,h=(v=r.normalized)!=null?v:!1,d=(x=r.useBytes)!=null?x:!1,u=(A=r.divisor)!=null?A:1,m=(S=r.takeBufferOwnership)!=null?S:!1,this._label=r.label):p=!!r,t instanceof ro?(this._buffer=t,this._ownsBuffer=m):(this._buffer=new ro(e,t,p,a,s,o,d,u,this._label),this._ownsBuffer=!0),this.uniqueId=n._Counter++,this._kind=i,f===void 0){let E=this.getData();this.type=E?n.GetDataType(E):n.FLOAT}else this.type=f;let _=Jo(this.type);d?(this._size=c||(a?a/_:n.DeduceStride(i)),this.byteStride=a||this._buffer.byteStride||this._size*_,this.byteOffset=l||0):(this._size=c||a||n.DeduceStride(i),this.byteStride=a?a*_:this._buffer.byteStride||this._size*_,this.byteOffset=(l||0)*_),this.normalized=h,this._instanced=o!==void 0?o:!1,this._instanceDivisor=o?u:0,this._alignBuffer(),this._computeHashCode()}_computeHashCode(){this.hashCode=(this.type-5120<<0)+((this.normalized?1:0)<<3)+(this._size<<4)+((this._instanced?1:0)<<6)+(this.byteStride<<12)}_rebuild(){var e;(e=this._buffer)==null||e._rebuild()}getKind(){return this._kind}isUpdatable(){return this._buffer.isUpdatable()}getData(){return this._buffer.getData()}getFloatData(e,t){let i=this.getData();return i?VM(i,this._size,this.type,this.byteOffset,this.byteStride,this.normalized,e,t):null}getBuffer(){return this._buffer.getBuffer()}getWrapperBuffer(){return this._buffer}getStrideSize(){return this.byteStride/Jo(this.type)}getOffset(){return this.byteOffset/Jo(this.type)}getSize(e=!1){return e?this._size*Jo(this.type):this._size}getIsInstanced(){return this._instanced}getInstanceDivisor(){return this._instanceDivisor}create(e){this._buffer.create(e),this._alignBuffer()}update(e){this._buffer.update(e),this._alignBuffer()}updateDirectly(e,t,i=!1){this._buffer.updateDirectly(e,t,void 0,i),this._alignBuffer()}dispose(){this._ownsBuffer&&this._buffer.dispose(),this._isDisposed=!0}forEach(e,t){Uh(this._buffer.getData(),this.byteOffset,this.byteStride,this._size,this.type,e,this.normalized,(i,r)=>{for(let s=0;s<this._size;s++)t(i[s],r+s)})}_alignBuffer(){}static DeduceStride(e){switch(e){case n.UVKind:case n.UV2Kind:case n.UV3Kind:case n.UV4Kind:case n.UV5Kind:case n.UV6Kind:return 2;case n.NormalKind:case n.PositionKind:return 3;case n.ColorKind:case n.ColorInstanceKind:case n.MatricesIndicesKind:case n.MatricesIndicesExtraKind:case n.MatricesWeightsKind:case n.MatricesWeightsExtraKind:case n.TangentKind:return 4;default:throw new Error("Invalid kind '"+e+"'")}}static GetDataType(e){return e instanceof Int8Array?n.BYTE:e instanceof Uint8Array?n.UNSIGNED_BYTE:e instanceof Int16Array?n.SHORT:e instanceof Uint16Array?n.UNSIGNED_SHORT:e instanceof Int32Array?n.INT:e instanceof Uint32Array?n.UNSIGNED_INT:n.FLOAT}static GetTypeByteLength(e){return Jo(e)}static ForEach(e,t,i,r,s,a,o,l){Uh(e,t,i,r,s,a,o,(c,f)=>{for(let h=0;h<r;h++)l(c[h],f+h)})}static GetFloatData(e,t,i,r,s,a,o,l){return VM(e,t,i,r,s,a,o,l)}};L._Counter=0;L.BYTE=5120;L.UNSIGNED_BYTE=5121;L.SHORT=5122;L.UNSIGNED_SHORT=5123;L.INT=5124;L.UNSIGNED_INT=5125;L.FLOAT=5126;L.PositionKind="position";L.NormalKind="normal";L.TangentKind="tangent";L.UVKind="uv";L.UV2Kind="uv2";L.UV3Kind="uv3";L.UV4Kind="uv4";L.UV5Kind="uv5";L.UV6Kind="uv6";L.ColorKind="color";L.ColorInstanceKind="instanceColor";L.MatricesIndicesKind="matricesIndices";L.MatricesWeightsKind="matricesWeights";L.MatricesIndicesExtraKind="matricesIndicesExtra";L.MatricesWeightsExtraKind="matricesWeightsExtra"});var Xl,qT=C(()=>{ki();di();Xl=class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new ie,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[L.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[L.PositionKind]=new L(this._scene.getEngine(),e,L.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let i=0;i<e.length;i++){let r=e[i];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[L.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let i=this._scene.activeCamera;return!i||(t=t||this._getActivePostProcesses(i._postProcesses),!t||t.length===0||!this._scene.postProcessesEnabled)?!1:(t[0].activate(i,e,t!=null),!0)}directRender(e,t=null,i=!1,r=0,s=0,a=!1,o=e.length){var c;let l=this._scene.getEngine();for(let f=0;f<o;f++){f<e.length-1?e[f+1].activate(this._scene.activeCamera||this._scene,t==null?void 0:t.texture):(t?l.bindFramebuffer(t,r,void 0,void 0,i,s):a||l.restoreDefaultFramebuffer(),(c=l._debugInsertMarker)==null||c.call(l,`post process ${e[f].name} output`));let h=e[f],d=h.apply();d&&(h.onBeforeRenderObservable.notifyObservers(d),this._prepareBuffers(),l.bindBuffers(this._vertexBuffers,this._indexBuffer,d),l.drawElementsType(0,0,6),h.onAfterRenderObservable.notifyObservers(d))}l.setDepthBuffer(!0),l.setDepthWrite(!0)}_finalizeFrame(e,t,i,r,s=!1){var l;let a=this._scene.activeCamera;if(!a||(this.onBeforeRenderObservable.notifyObservers(this),r=r||this._getActivePostProcesses(a._postProcesses),r.length===0||!this._scene.postProcessesEnabled))return;let o=this._scene.getEngine();for(let c=0,f=r.length;c<f;c++){let h=r[c];if(c<f-1?h._outputTexture=r[c+1].activate(a,t==null?void 0:t.texture):(t?(o.bindFramebuffer(t,i,void 0,void 0,s),h._outputTexture=t):(o.restoreDefaultFramebuffer(),h._outputTexture=null),(l=o._debugInsertMarker)==null||l.call(o,`post process ${r[c].name} output`)),e)break;let d=h.apply();d&&(h.onBeforeRenderObservable.notifyObservers(d),this._prepareBuffers(),o.bindBuffers(this._vertexBuffers,this._indexBuffer,d),o.drawElementsType(0,0,6),h.onAfterRenderObservable.notifyObservers(d))}o.setDepthBuffer(!0),o.setDepthWrite(!0),o.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),this._vertexBuffers[L.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}});function wre(n){let e=[];do{let t=Object.getOwnPropertyNames(n);for(let i of t)e.indexOf(i)===-1&&e.push(i)}while(n=Object.getPrototypeOf(n));return e}var K2,tl,W_=C(()=>{Pt();K2=(n,e,t)=>!n||n.getClassName&&n.getClassName()==="Mesh"?null:n.getClassName&&(n.getClassName()==="SubMesh"||n.getClassName()==="PhysicsBody")?n.clone(e):n.clone?n.clone():Array.isArray(n)?n.slice():t&&typeof n=="object"?{...n}:null;tl=class{static DeepCopy(e,t,i,r,s=!1){let a=wre(e);for(let o of a){if(o[0]==="_"&&(!r||r.indexOf(o)===-1)||o.endsWith("Observable")||i&&i.indexOf(o)!==-1)continue;let l=e[o],c=typeof l;if(c!=="function")try{if(c==="object")if(l instanceof Uint8Array)t[o]=Uint8Array.from(l);else if(l instanceof Array){if(t[o]=[],l.length>0)if(typeof l[0]=="object")for(let f=0;f<l.length;f++){let h=K2(l[f],t,s);t[o].indexOf(h)===-1&&t[o].push(h)}else t[o]=l.slice(0)}else t[o]=K2(l,t,s);else t[o]=l}catch(f){te.Warn(f.message)}}}}});var gt,_e,ZT,Ii=C(()=>{di();ga();Pt();W_();wl();hn();Bh();Di();Wl();jo();WM();B_();$a();_e=class{static get BaseUrl(){return Gi.BaseUrl}static set BaseUrl(e){Gi.BaseUrl=e}static get CleanUrl(){return Gi.CleanUrl}static set CleanUrl(e){Gi.CleanUrl=e}static IsAbsoluteUrl(e){return e.indexOf("//")===0?!0:e.indexOf("://")===-1||e.indexOf(".")===-1||e.indexOf("/")===-1||e.indexOf(":")>e.indexOf("/")?!1:e.indexOf("://")<e.indexOf(".")||e.indexOf("data:")===0||e.indexOf("blob:")===0}static set ScriptBaseUrl(e){Gi.ScriptBaseUrl=e}static get ScriptBaseUrl(){return Gi.ScriptBaseUrl}static set CDNBaseUrl(e){gt.ScriptBaseUrl=e,gt.AssetBaseUrl=e}static set ScriptPreprocessUrl(e){Gi.ScriptPreprocessUrl=e}static get ScriptPreprocessUrl(){return Gi.ScriptPreprocessUrl}static get DefaultRetryStrategy(){return Gi.DefaultRetryStrategy}static set DefaultRetryStrategy(e){Gi.DefaultRetryStrategy=e}static get CorsBehavior(){return Gi.CorsBehavior}static set CorsBehavior(e){Gi.CorsBehavior=e}static get UseFallbackTexture(){return Oe.UseFallbackTexture}static set UseFallbackTexture(e){Oe.UseFallbackTexture=e}static get RegisteredExternalClasses(){return zl.RegisteredExternalClasses}static set RegisteredExternalClasses(e){zl.RegisteredExternalClasses=e}static get fallbackTexture(){return Oe.FallbackTexture}static set fallbackTexture(e){Oe.FallbackTexture=e}static FetchToRef(e,t,i,r,s,a){let o=Math.abs(e)*i%i|0,l=Math.abs(t)*r%r|0,c=(o+l*i)*4;a.r=s[c]/255,a.g=s[c+1]/255,a.b=s[c+2]/255,a.a=s[c+3]/255}static Mix(e,t,i){return 0}static Instantiate(e){return zl.Instantiate(e)}static SetImmediate(e){Qa.SetImmediate(e)}static IsExponentOfTwo(e){return!0}static FloatRound(e){return Math.fround(e)}static GetFilename(e){let t=e.lastIndexOf("/");return t<0?e:e.substring(t+1)}static GetFolderPath(e,t=!1){let i=e.lastIndexOf("/");return i<0?t?e:"":e.substring(0,i+1)}static ToDegrees(e){return e*180/Math.PI}static ToRadians(e){return e*Math.PI/180}static SmoothAngleChange(e,t,i=.9){let r=this.ToRadians(e),s=this.ToRadians(t);return this.ToDegrees(Math.atan2((1-i)*Math.sin(s)+i*Math.sin(r),(1-i)*Math.cos(s)+i*Math.cos(r)))}static MakeArray(e,t){return t!==!0&&(e===void 0||e==null)?null:Array.isArray(e)?e:[e]}static GetPointerPrefix(e){return fr()&&!window.PointerEvent?"mouse":"pointer"}static SetCorsBehavior(e,t){XT(e,t)}static SetReferrerPolicyBehavior(e,t){t.referrerPolicy=e}static get PreprocessUrl(){return Gi.PreprocessUrl}static set PreprocessUrl(e){Gi.PreprocessUrl=e}static LoadImage(e,t,i,r,s,a){return sm(e,t,i,r,s,a)}static LoadFile(e,t,i,r,s,a){return el(e,t,i,r,s,a)}static async LoadFileAsync(e,t=!0){return await new Promise((i,r)=>{el(e,s=>{i(s)},void 0,void 0,t,(s,a)=>{r(a)})})}static GetAssetUrl(e){if(!e)return"";if(gt.AssetBaseUrl&&e.startsWith(gt._DefaultAssetsUrl)){let t=gt.AssetBaseUrl.endsWith("/")?gt.AssetBaseUrl.slice(0,-1):gt.AssetBaseUrl;return e.replace(gt._DefaultAssetsUrl,t)}return e}static GetBabylonScriptURL(e,t){if(!e)return"";if(e.startsWith(gt._DefaultCdnUrl)){if(gt.ScriptBaseUrl){let i=gt.ScriptBaseUrl.endsWith("/")?gt.ScriptBaseUrl.slice(0,-1):gt.ScriptBaseUrl;e=e.replace(gt._DefaultCdnUrl,i)}else if(gt._CdnVersion){let i=`${gt._DefaultCdnUrl}/v${gt._CdnVersion}`;e.startsWith(i)||(e=e.replace(gt._DefaultCdnUrl,i))}}return e=gt.ScriptPreprocessUrl(e),t&&!gt.IsAbsoluteUrl(e)&&(e=gt.GetAbsoluteUrl(e)),e}static LoadBabylonScript(e,t,i,r){e=gt.GetBabylonScriptURL(e),gt.LoadScript(e,t,i)}static async LoadBabylonScriptAsync(e){return e=gt.GetBabylonScriptURL(e),await gt.LoadScriptAsync(e)}static _LoadScriptNative(e,t,i){let r=new Error(`[AI3D] Babylon script loading is disabled in this plugin build. Refused script URL: ${e}`);i==null||i(r.message,r)}static _LoadScriptWeb(e,t,i,r,s=!1){let a=new Error(`[AI3D] Babylon script loading is disabled in this plugin build. 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r=t[i];e.removeEventListener(r.name,r.handler);try{e.parent&&e.parent.removeEventListener(r.name,r.handler)}catch(s){}}}static async DumpFramebuffer(e,t,i,r,s="image/png",a,o){throw qe("DumpTools")}static DumpData(e,t,i,r,s="image/png",a,o=!1,l=!1,c){throw qe("DumpTools")}static async DumpDataAsync(e,t,i,r="image/png",s,a=!1,o=!1,l){throw qe("DumpTools")}static _IsOffScreenCanvas(e){return e.convertToBlob!==void 0}static ToBlob(e,t,i="image/png",r){!gt._IsOffScreenCanvas(e)&&!e.toBlob&&(e.toBlob=function(s,a,o){setTimeout(()=>{let l=atob(this.toDataURL(a,o).split(",")[1]),c=l.length,f=new Uint8Array(c);for(let h=0;h<c;h++)f[h]=l.charCodeAt(h);s(new Blob([f]))})}),gt._IsOffScreenCanvas(e)?e.convertToBlob({type:i,quality:r}).then(s=>t(s)):e.toBlob(function(s){t(s)},i,r)}static DownloadBlob(e,t){if("download"in document.createElement("a")){if(!t){let i=new Date;t="screenshot_"+((i.getFullYear()+"-"+(i.getMonth()+1)).slice(2)+"-"+i.getDate()+"_"+i.getHours()+"-"+("0"+i.getMinutes()).slice(-2))+".png"}gt.Download(e,t)}else if(e&&typeof URL!="undefined"){let i=URL.createObjectURL(e),r=window.open("");if(!r)return;let s=r.document.createElement("img");s.onload=function(){URL.revokeObjectURL(i)},s.src=i,r.document.body.appendChild(s)}}static EncodeScreenshotCanvasData(e,t,i="image/png",r,s){if(typeof r=="string"||!t)this.ToBlob(e,function(a){a&&gt.DownloadBlob(a,r),t&&t("")},i,s);else if(t){if(gt._IsOffScreenCanvas(e)){e.convertToBlob({type:i,quality:s}).then(o=>{let l=new FileReader;l.readAsDataURL(o),l.onloadend=()=>{let c=l.result;t(c)}});return}let a=e.toDataURL(i,s);t(a)}}static Download(e,t){if(typeof URL=="undefined")return;let i=window.URL.createObjectURL(e),r=document.createElement("a");document.body.appendChild(r),r.style.display="none",r.href=i,r.download=t,r.addEventListener("click",()=>{r.parentElement&&r.parentElement.removeChild(r)}),r.click(),window.URL.revokeObjectURL(i)}static BackCompatCameraNoPreventDefault(e){return typeof e[0]=="boolean"?e[0]:typeof e[1]=="boolean"?e[1]:!1}static CreateScreenshot(e,t,i,r,s="image/png",a=!1,o){throw qe("ScreenshotTools")}static async CreateScreenshotAsync(e,t,i,r="image/png",s){throw qe("ScreenshotTools")}static CreateScreenshotUsingRenderTarget(e,t,i,r,s="image/png",a=1,o=!1,l,c=!1,f=!1,h=!0,d,u){throw qe("ScreenshotTools")}static async CreateScreenshotUsingRenderTargetAsync(e,t,i,r="image/png",s=1,a=!1,o,l=!1,c=!1,f=!0,h,d){throw qe("ScreenshotTools")}static RandomId(){return lf()}static IsBase64(e){return ff(e)}static DecodeBase64(e){return hf(e)}static get errorsCount(){return te.errorsCount}static Log(e){te.Log(e)}static Warn(e){te.Warn(e)}static Error(e){te.Error(e)}static get LogCache(){return te.LogCache}static ClearLogCache(){te.ClearLogCache()}static set LogLevels(e){te.LogLevels=e}static set PerformanceLogLevel(e){var t;if((e&gt.PerformanceUserMarkLogLevel)===gt.PerformanceUserMarkLogLevel){_native!=null&&_native.enablePerformanceLogging?(_native.enablePerformanceLogging(1),gt.StartPerformanceCounter=gt._StartMarkNative,gt.EndPerformanceCounter=gt._EndMarkNative):(gt.StartPerformanceCounter=gt._StartUserMark,gt.EndPerformanceCounter=gt._EndUserMark);return}if((e&gt.PerformanceConsoleLogLevel)===gt.PerformanceConsoleLogLevel){_native!=null&&_native.enablePerformanceLogging?(_native.enablePerformanceLogging(2),gt.StartPerformanceCounter=gt._StartMarkNative,gt.EndPerformanceCounter=gt._EndMarkNative):(gt.StartPerformanceCounter=gt._StartPerformanceConsole,gt.EndPerformanceCounter=gt._EndPerformanceConsole);return}gt.StartPerformanceCounter=gt._StartPerformanceCounterDisabled,gt.EndPerformanceCounter=gt._EndPerformanceCounterDisabled,(t=_native==null?void 0:_native.disablePerformanceLogging)==null||t.call(_native)}static _StartPerformanceCounterDisabled(e,t){}static 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useUbo(){return!this._noUBO}get isSync(){return!this._needSync}isDynamic(){return this._dynamic}getData(){return this._bufferData}getBuffer(){return this._buffer}getUniformNames(){return this._uniformNames}_fillAlignment(e){let t;if(e<=2?t=e:t=4,this._uniformLocationPointer%t!==0){let i=this._uniformLocationPointer;this._uniformLocationPointer+=t-this._uniformLocationPointer%t;let r=this._uniformLocationPointer-i;for(let s=0;s<r;s++)this._data.push(0)}}addUniform(e,t,i=0){if(i>0&&typeof t=="number"&&(this._uniformArraySizes[e]={strideSize:t,arraySize:i}),this._uniformLocations[e]!==void 0||(this._uniformNames.push(e),this._noUBO))return;let r;if(i>0){if(t instanceof Array)throw"addUniform should not be use with Array in UBO: "+e;if(this._fillAlignment(4),t==16)t=t*i;else{let a=(4-t)*i;t=t*i+a}r=[];for(let s=0;s<t;s++)r.push(0)}else{if(t instanceof Array)r=t,t=r.length;else{r=[];for(let s=0;s<t;s++)r.push(0)}this._fillAlignment(t)}this._uniformSizes[e]=t,this._uniformLocations[e]=this._uniformLocationPointer,this._uniformLocationPointer+=t;for(let s=0;s<t;s++)this._data.push(r[s]);this._needSync=!0}addMatrix(e,t){this.addUniform(e,Array.prototype.slice.call(t.asArray()))}addFloat2(e,t,i){let r=[t,i];this.addUniform(e,r)}addFloat3(e,t,i,r){let s=[t,i,r];this.addUniform(e,s)}addColor3(e,t){let i=[t.r,t.g,t.b];this.addUniform(e,i)}addColor4(e,t,i){let r=[t.r,t.g,t.b,i];this.addUniform(e,r)}addVector3(e,t){let i=[t.x,t.y,t.z];this.addUniform(e,i)}addMatrix3x3(e){this.addUniform(e,12)}addMatrix2x2(e){this.addUniform(e,8)}create(){this._noUBO||this._buffer||(this._fillAlignment(4),this._bufferData=new Float32Array(this._data),this._rebuild(),this._needSync=!0)}_getNamesDebug(){let e=[],t=0;for(let i in this._uniformLocations)if(e.push(i),++t===10)break;return e.join(",")}_rebuild(){this._noUBO||!this._bufferData||(this._dynamic?this._buffer=this._engine.createDynamicUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()):this._buffer=this._engine.createUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()),this._trackUBOsInFrame&&(this._buffers.push([this._buffer,this._engine._features.checkUbosContentBeforeUpload?this._bufferData.slice():void 0]),this._bufferIndex=this._buffers.length-1,this._createBufferOnWrite=!1))}_rebuildAfterContextLost(){this._trackUBOsInFrame&&(this._buffers=[],this._currentFrameId=0),this._rebuild()}get _numBuffers(){return this._buffers.length}get _indexBuffer(){return this._bufferIndex}get name(){return this._name}set name(e){this._name=e}get currentEffect(){return this._currentEffect}_buffersEqual(e,t){for(let i=0;i<e.length;++i)if(e[i]!==t[i])return!1;return!0}_copyBuffer(e,t){for(let i=0;i<e.length;++i)t[i]=e[i]}update(){if(!this._noUBO){if(this.bindUniformBuffer(),!this._buffer){this.create();return}if(!this._dynamic&&!this._needSync){this._createBufferOnWrite=this._trackUBOsInFrame;return}if(this._buffers&&this._buffers.length>1&&this._buffers[this._bufferIndex][1])if(this._buffersEqual(this._bufferData,this._buffers[this._bufferIndex][1])){this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame;return}else this._copyBuffer(this._bufferData,this._buffers[this._bufferIndex][1]);this._bufferUpdatedLastFrame=!0,this._engine.updateUniformBuffer(this._buffer,this._bufferData),this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame}}_createNewBuffer(){this._bufferIndex+1<this._buffers.length?(this._bufferIndex++,this._buffer=this._buffers[this._bufferIndex][0],this._createBufferOnWrite=!1,this._needSync=!0):this._rebuild()}_checkNewFrame(){this._trackUBOsInFrame&&this._currentFrameId!==this._engine.frameId&&(this._currentFrameId=this._engine.frameId,this._createBufferOnWrite=!1,this._buffers&&this._buffers.length>0?(this._buffers.length===1?this._needSync=!this._bufferUpdatedLastFrame:this._needSync=this._bufferIndex!==0,this._bufferIndex=0,this._buffer=this._buffers[this._bufferIndex][0]):this._bufferIndex=-1)}updateUniform(e,t,i){this._checkNewFrame();let r=this._uniformLocations[e];if(r===void 0){if(this._buffer){te.Error("Cannot add an uniform after UBO has been created. uniformName="+e);return}this.addUniform(e,i),r=this._uniformLocations[e]}if(this._buffer||this.create(),this._dynamic)for(let s=0;s<i;s++)this._bufferData[r+s]=t[s];else{let s=!1;for(let a=0;a<i;a++)(i===16&&!this._engine._features.uniformBufferHardCheckMatrix||this._bufferData[r+a]!==Math.fround(t[a]))&&(s=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[r+a]=t[a]);this._needSync=this._needSync||s}}updateUniformArray(e,t,i){this._checkNewFrame();let r=this._uniformLocations[e];if(r===void 0){te.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform and make sure that uniform buffers are supported by the current engine.");return}this._buffer||this.create();let s=this._uniformArraySizes[e];if(this._dynamic)for(let a=0;a<i;a++)this._bufferData[r+a]=t[a];else{let a=!1,o=0,l=0;for(let c=0;c<i;c++)if(this._bufferData[r+l*4+o]!==_e.FloatRound(t[c])&&(a=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[r+l*4+o]=t[c]),o++,o===s.strideSize){for(;o<4;o++)this._bufferData[r+l*4+o]=0;o=0,l++}this._needSync=this._needSync||a}}_cacheMatrix(e,t){this._checkNewFrame();let i=this._valueCache[e],r=t.updateFlag;return i!==void 0&&i===r?!1:(this._valueCache[e]=r,!0)}_updateMatrix3x3ForUniform(e,t){for(let i=0;i<3;i++)n._TempBuffer[i*4]=t[i*3],n._TempBuffer[i*4+1]=t[i*3+1],n._TempBuffer[i*4+2]=t[i*3+2],n._TempBuffer[i*4+3]=0;this.updateUniform(e,n._TempBuffer,12)}_updateMatrix3x3ForEffect(e,t){this._currentEffect.setMatrix3x3(e,t)}_updateMatrix2x2ForEffect(e,t){this._currentEffect.setMatrix2x2(e,t)}_updateMatrix2x2ForUniform(e,t){for(let i=0;i<2;i++)n._TempBuffer[i*4]=t[i*2],n._TempBuffer[i*4+1]=t[i*2+1],n._TempBuffer[i*4+2]=0,n._TempBuffer[i*4+3]=0;this.updateUniform(e,n._TempBuffer,8)}_updateFloatForEffect(e,t,i=""){this._currentEffect.setFloat(e+i,t)}_updateFloatForUniform(e,t){n._TempBuffer[0]=t,this.updateUniform(e,n._TempBuffer,1)}_updateFloat2ForEffect(e,t,i,r=""){this._currentEffect.setFloat2(e+r,t,i)}_updateFloat2ForUniform(e,t,i){n._TempBuffer[0]=t,n._TempBuffer[1]=i,this.updateUniform(e,n._TempBuffer,2)}_updateFloat3ForEffect(e,t,i,r,s=""){this._currentEffect.setFloat3(e+s,t,i,r)}_updateFloat3ForUniform(e,t,i,r){n._TempBuffer[0]=t,n._TempBuffer[1]=i,n._TempBuffer[2]=r,this.updateUniform(e,n._TempBuffer,3)}_updateFloat4ForEffect(e,t,i,r,s,a=""){this._currentEffect.setFloat4(e+a,t,i,r,s)}_updateFloat4ForUniform(e,t,i,r,s){n._TempBuffer[0]=t,n._TempBuffer[1]=i,n._TempBuffer[2]=r,n._TempBuffer[3]=s,this.updateUniform(e,n._TempBuffer,4)}_updateFloatArrayForEffect(e,t,i=""){var r;switch((r=this._uniformArraySizes[e])==null?void 0:r.strideSize){case 2:this._currentEffect.setFloatArray2(e+i,t);break;case 3:this._currentEffect.setFloatArray3(e+i,t);break;case 4:this._currentEffect.setFloatArray4(e+i,t);break;default:this._currentEffect.setFloatArray(e+i,t);break}}_updateFloatArrayForUniform(e,t){this.updateUniformArray(e,t,t.length)}_updateArrayForEffect(e,t){this._currentEffect.setArray(e,t)}_updateArrayForUniform(e,t){this.updateUniformArray(e,t,t.length)}_updateIntArrayForEffect(e,t){this._currentEffect.setIntArray(e,t)}_updateIntArrayForUniform(e,t){n._TempBufferInt32View.set(t),this.updateUniformArray(e,n._TempBuffer,t.length)}_updateUIntArrayForEffect(e,t){this._currentEffect.setUIntArray(e,t)}_updateUIntArrayForUniform(e,t){n._TempBufferUInt32View.set(t),this.updateUniformArray(e,n._TempBuffer,t.length)}_updateMatrixForEffect(e,t){this._currentEffect.setMatrix(e,t)}_updateMatrixForUniform(e,t){this._cacheMatrix(e,t)&&this.updateUniform(e,t.asArray(),16)}_updateMatricesForEffect(e,t){this._currentEffect.setMatrices(e,t)}_updateMatricesForUniform(e,t){this.updateUniform(e,t,t.length)}_updateVector3ForEffect(e,t){this._currentEffect.setVector3(e,t)}_updateVector3ForUniform(e,t){n._TempBuffer[0]=t.x,n._TempBuffer[1]=t.y,n._TempBuffer[2]=t.z,this.updateUniform(e,n._TempBuffer,3)}_updateVector4ForEffect(e,t){this._currentEffect.setVector4(e,t)}_updateVector4ForUniform(e,t){n._TempBuffer[0]=t.x,n._TempBuffer[1]=t.y,n._TempBuffer[2]=t.z,n._TempBuffer[3]=t.w,this.updateUniform(e,n._TempBuffer,4)}_updateColor3ForEffect(e,t,i=""){this._currentEffect.setColor3(e+i,t)}_updateColor3ForUniform(e,t){n._TempBuffer[0]=t.r,n._TempBuffer[1]=t.g,n._TempBuffer[2]=t.b,this.updateUniform(e,n._TempBuffer,3)}_updateColor4ForEffect(e,t,i,r=""){this._currentEffect.setColor4(e+r,t,i)}_updateDirectColor4ForEffect(e,t,i=""){this._currentEffect.setDirectColor4(e+i,t)}_updateColor4ForUniform(e,t,i){n._TempBuffer[0]=t.r,n._TempBuffer[1]=t.g,n._TempBuffer[2]=t.b,n._TempBuffer[3]=i,this.updateUniform(e,n._TempBuffer,4)}_updateDirectColor4ForUniform(e,t){n._TempBuffer[0]=t.r,n._TempBuffer[1]=t.g,n._TempBuffer[2]=t.b,n._TempBuffer[3]=t.a,this.updateUniform(e,n._TempBuffer,4)}_updateIntForEffect(e,t,i=""){this._currentEffect.setInt(e+i,t)}_updateIntForUniform(e,t){n._TempBufferInt32View[0]=t,this.updateUniform(e,n._TempBuffer,1)}_updateInt2ForEffect(e,t,i,r=""){this._currentEffect.setInt2(e+r,t,i)}_updateInt2ForUniform(e,t,i){n._TempBufferInt32View[0]=t,n._TempBufferInt32View[1]=i,this.updateUniform(e,n._TempBuffer,2)}_updateInt3ForEffect(e,t,i,r,s=""){this._currentEffect.setInt3(e+s,t,i,r)}_updateInt3ForUniform(e,t,i,r){n._TempBufferInt32View[0]=t,n._TempBufferInt32View[1]=i,n._TempBufferInt32View[2]=r,this.updateUniform(e,n._TempBuffer,3)}_updateInt4ForEffect(e,t,i,r,s,a=""){this._currentEffect.setInt4(e+a,t,i,r,s)}_updateInt4ForUniform(e,t,i,r,s){n._TempBufferInt32View[0]=t,n._TempBufferInt32View[1]=i,n._TempBufferInt32View[2]=r,n._TempBufferInt32View[3]=s,this.updateUniform(e,n._TempBuffer,4)}_updateUIntForEffect(e,t,i=""){this._currentEffect.setUInt(e+i,t)}_updateUIntForUniform(e,t){n._TempBufferUInt32View[0]=t,this.updateUniform(e,n._TempBuffer,1)}_updateUInt2ForEffect(e,t,i,r=""){this._currentEffect.setUInt2(e+r,t,i)}_updateUInt2ForUniform(e,t,i){n._TempBufferUInt32View[0]=t,n._TempBufferUInt32View[1]=i,this.updateUniform(e,n._TempBuffer,2)}_updateUInt3ForEffect(e,t,i,r,s=""){this._currentEffect.setUInt3(e+s,t,i,r)}_updateUInt3ForUniform(e,t,i,r){n._TempBufferUInt32View[0]=t,n._TempBufferUInt32View[1]=i,n._TempBufferUInt32View[2]=r,this.updateUniform(e,n._TempBuffer,3)}_updateUInt4ForEffect(e,t,i,r,s,a=""){this._currentEffect.setUInt4(e+a,t,i,r,s)}_updateUInt4ForUniform(e,t,i,r,s){n._TempBufferUInt32View[0]=t,n._TempBufferUInt32View[1]=i,n._TempBufferUInt32View[2]=r,n._TempBufferUInt32View[3]=s,this.updateUniform(e,n._TempBuffer,4)}setTexture(e,t){this._currentEffect.setTexture(e,t)}setTextureArray(e,t){this._currentEffect.setTextureArray(e,t)}bindTexture(e,t){this._currentEffect._bindTexture(e,t)}updateUniformDirectly(e,t){this.updateUniform(e,t,t.length),this.update()}bindToEffect(e,t){this._currentEffect=e,this._currentEffectName=t}bindUniformBuffer(){!this._noUBO&&this._buffer&&this._currentEffect&&this._currentEffect.bindUniformBuffer(this._buffer,this._currentEffectName)}unbindEffect(){this._currentEffect=void 0,this._currentEffectName=void 0}setDataBuffer(e){if(!this._buffers)return this._buffer===e;for(let t=0;t<this._buffers.length;++t)if(this._buffers[t][0]===e)return this._bufferIndex=t,this._buffer=e,this._createBufferOnWrite=!1,this._currentEffect=void 0,this._buffers.length>1&&this._buffers[t][1]&&this._bufferData.set(this._buffers[t][1]),this._valueCache={},this._currentFrameId=this._engine.frameId,!0;return!1}has(e){return this._uniformLocations[e]!==void 0}dispose(){if(this._noUBO)return;let e=this._engine._uniformBuffers,t=e.indexOf(this);if(t!==-1&&(e[t]=e[e.length-1],e.pop()),this._trackUBOsInFrame&&this._buffers)for(let i=0;i<this._buffers.length;++i){let r=this._buffers[i][0];this._engine._releaseBuffer(r)}else this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._buffer=null)}};hr._MAX_UNIFORM_SIZE=256;hr._TempBuffer=new Float32Array(hr._MAX_UNIFORM_SIZE);hr._TempBufferInt32View=new Int32Array(hr._TempBuffer.buffer);hr._TempBufferUInt32View=new Uint32Array(hr._TempBuffer.buffer)});var Bi,no,so=C(()=>{Bi=class n{constructor(e){this.length=0,this.data=new Array(e),this._id=n._GlobalId++}push(e){this.data[this.length++]=e,this.length>this.data.length&&(this.data.length*=2)}forEach(e){for(let t=0;t<this.length;t++)e(this.data[t])}sort(e){this.data.sort(e)}reset(){this.length=0}dispose(){this.reset(),this.data&&(this.data.length=0)}concat(e){if(e.length!==0){this.length+e.length>this.data.length&&(this.data.length=(this.length+e.length)*2);for(let t=0;t<e.length;t++)this.data[this.length++]=(e.data||e)[t]}}indexOf(e){let t=this.data.indexOf(e);return t>=this.length?-1:t}contains(e){return this.indexOf(e)!==-1}};Bi._GlobalId=0;no=class extends Bi{constructor(){super(...arguments),this._duplicateId=0}push(e){super.push(e),e.__smartArrayFlags||(e.__smartArrayFlags={}),e.__smartArrayFlags[this._id]=this._duplicateId}pushNoDuplicate(e){return e.__smartArrayFlags&&e.__smartArrayFlags[this._id]===this._duplicateId?!1:(this.push(e),!0)}reset(){super.reset(),this._duplicateId++}concatWithNoDuplicate(e){if(e.length!==0){this.length+e.length>this.data.length&&(this.data.length=(this.length+e.length)*2);for(let t=0;t<e.length;t++){let i=(e.data||e)[t];this.pushNoDuplicate(i)}}}}});var H_,j2=C(()=>{so();Ge();H_=class n{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=n.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=n.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=n.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,i=null,r=null,s=null){this.index=e,this._opaqueSubMeshes=new Bi(256),this._transparentSubMeshes=new Bi(256),this._alphaTestSubMeshes=new Bi(256),this._depthOnlySubMeshes=new Bi(256),this._particleSystems=new Bi(256),this._spriteManagers=new Bi(256),this._empty=!0,this._edgesRenderers=new no(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=i,this.alphaTestSortCompareFn=r,this.transparentSortCompareFn=s}render(e,t,i,r,s=!0,a=!0,o=!0,l=!0,c){if(e){e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);return}let f=this._scene.getEngine();s&&this._depthOnlySubMeshes.length!==0&&(f.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),f.setColorWrite(!0)),a&&this._opaqueSubMeshes.length!==0&&this._renderOpaque(this._opaqueSubMeshes),o&&this._alphaTestSubMeshes.length!==0&&this._renderAlphaTest(this._alphaTestSubMeshes);let h=f.getStencilBuffer();if(f.setStencilBuffer(!1),t&&this._renderSprites(),i&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),l&&(c||this._transparentSubMeshes.length!==0||this._scene.useOrderIndependentTransparency)){if(f.setStencilBuffer(h),c)c(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let d=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);d.length&&this._renderTransparent(d)}else this._renderTransparent(this._transparentSubMeshes);f.setAlphaMode(0)}if(f.setStencilBuffer(!1),a&&this._edgesRenderers.length){for(let d=0;d<this._edgesRenderers.length;d++)this._edgesRenderers.data[d].render();f.setAlphaMode(0)}f.setStencilBuffer(h)}_renderOpaqueSorted(e){n._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){n._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){n._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,i,r,s){let a=0,o,l=i?i.globalPosition:n._ZeroVector;if(r)for(;a<e.length;a++)o=e.data[a],o._alphaIndex=o.getMesh().alphaIndex,o._distanceToCamera=b.Distance(o.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let f=c[0].getMesh().getScene();for(a=0;a<c.length;a++)if(o=c[a],!(f._activeMeshesFrozenButKeepClipping&&!o.isInFrustum(f._frustumPlanes))){if(r){let h=o.getMaterial();if(h&&h.needDepthPrePass&&!s){let d=h.getScene().getEngine();d.setColorWrite(!1),d.setAlphaMode(0),o.render(!1),d.setColorWrite(!0)}}o.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:n.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:e._distanceToCamera>t._distanceToCamera?1:0}static PainterSortCompare(e,t){let i=e.getMesh(),r=t.getMesh();return i.material&&r.material?i.material.uniqueId-r.material.uniqueId:i.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,i){t===void 0&&(t=e.getMesh()),i===void 0&&(i=e.getMaterial()),i!=null&&(i.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):i.needAlphaTestingForMesh(t)?(i.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(i.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(this._particleSystems.length===0)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let i=0;i<this._particleSystems.length;i++){let r=this._particleSystems.data[i];if((t&&t.layerMask&r.layerMask)===0)continue;let s=r.emitter;(!s.position||!e||e.indexOf(s)!==-1)&&this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||this._spriteManagers.length===0)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let i=this._spriteManagers.data[t];(e&&e.layerMask&i.layerMask)!==0&&i.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}};H_._ZeroVector=b.Zero()});var HM,Sa,QT=C(()=>{j2();HM=class{},Sa=class n{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){this._disableDepthPrePass=e;for(let t of this._renderingGroups)t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=new Array,this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new HM,this._maintainStateBetweenFrames=!1,this._scene=e;for(let t=n.MIN_RENDERINGGROUPS;t<n.MAX_RENDERINGGROUPS;t++)this._autoClearDepthStencil[t]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,i,r,s=!0,a=!0,o=!0,l=!0,c){let f=this._renderingGroupInfo;if(f.scene=this._scene,f.camera=this._scene.activeCamera,f.renderingManager=this,this._scene.spriteManagers&&r)for(let h=0;h<this._scene.spriteManagers.length;h++){let d=this._scene.spriteManagers[h];this.dispatchSprites(d)}for(let h=n.MIN_RENDERINGGROUPS;h<n.MAX_RENDERINGGROUPS;h++){this._depthStencilBufferAlreadyCleaned=h===n.MIN_RENDERINGGROUPS;let d=this._renderingGroups[h];if(!d||d._empty)continue;let u=1<<h;if(f.renderingGroupId=h,this._scene.onBeforeRenderingGroupObservable.notifyObservers(f,u),n.AUTOCLEAR){let m=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(h):this._autoClearDepthStencil[h];m&&m.autoClear&&this._clearDepthStencilBuffer(m.depth,m.stencil)}for(let m of this._scene._beforeRenderingGroupDrawStage)m.action(h);d.render(e,r,i,t,s,a,o,l,c);for(let m of this._scene._afterRenderingGroupDrawStage)m.action(h);this._scene.onAfterRenderingGroupObservable.notifyObservers(f,u)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=n.MIN_RENDERINGGROUPS;e<n.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=n.MIN_RENDERINGGROUPS;e<n.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=n.MIN_RENDERINGGROUPS;e<n.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){this._renderingGroups[e]===void 0&&(this._renderingGroups[e]=new H_(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,i){t===void 0&&(t=e.getMesh()),!(this.maintainStateBetweenFrames&&e._wasDispatched)&&(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,i))}setRenderingOrder(e,t=null,i=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=i,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let s=this._renderingGroups[e];s.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],s.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],s.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,i=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:i,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}};Sa.MAX_RENDERINGGROUPS=4;Sa.MIN_RENDERINGGROUPS=0;Sa.AUTOCLEAR=!0});var Yt,z_=C(()=>{Yt=class{static CompareLightsPriority(e,t){return e.shadowEnabled!==t.shadowEnabled?(t.shadowEnabled?1:0)-(e.shadowEnabled?1:0):t.renderPriority-e.renderPriority}};Yt.FALLOFF_DEFAULT=0;Yt.FALLOFF_PHYSICAL=1;Yt.FALLOFF_GLTF=2;Yt.FALLOFF_STANDARD=3;Yt.LIGHTMAP_DEFAULT=0;Yt.LIGHTMAP_SPECULAR=1;Yt.LIGHTMAP_SHADOWSONLY=2;Yt.INTENSITYMODE_AUTOMATIC=0;Yt.INTENSITYMODE_LUMINOUSPOWER=1;Yt.INTENSITYMODE_LUMINOUSINTENSITY=2;Yt.INTENSITYMODE_ILLUMINANCE=3;Yt.INTENSITYMODE_LUMINANCE=4;Yt.LIGHTTYPEID_POINTLIGHT=0;Yt.LIGHTTYPEID_DIRECTIONALLIGHT=1;Yt.LIGHTTYPEID_SPOTLIGHT=2;Yt.LIGHTTYPEID_HEMISPHERICLIGHT=3;Yt.LIGHTTYPEID_RECT_AREALIGHT=4;Yt.LIGHTTYPEID_CLUSTERED_CONTAINER=5});var Ta,zM=C(()=>{mf();di();QT();Zo();jo();Pt();so();z_();Ta=class n{get renderList(){return this._renderList}set renderList(e){this._renderList!==e&&(this._unObserveRenderList&&(this._unObserveRenderList(),this._unObserveRenderList=null),e&&(this._unObserveRenderList=NT(e,this._renderListHasChanged)),this._renderList=e)}get disableImageProcessing(){return this._disableImageProcessing}set disableImageProcessing(e){e!==this._disableImageProcessing&&(this._disableImageProcessing=e,this._scene.markAllMaterialsAsDirty(64))}get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){this._disableDepthPrePass=e,this._renderingManager.disableDepthPrePass=e}get name(){return this._name}set name(e){if(this._name!==e){if(this._name=e,this._sceneUBOs)for(let t=0;t<this._sceneUBOs.length;++t)this._sceneUBOs[t].name=`Scene ubo #${t} for ${this.name}`;if(this._scene)for(let t=0;t<this._renderPassIds.length;++t){let i=this._renderPassIds[t];this._engine._renderPassNames[i]=`${this._name}#${t}`}}}get renderPassIds(){return this._renderPassIds}get currentRefreshId(){return this._currentRefreshId}getActiveMeshes(){return this._activeMeshes}setMaterialForRendering(e,t){let i;Array.isArray(e)?i=e:i=[e];for(let r=0;r<i.length;++r)for(let s=0;s<this.options.numPasses;++s){let a=i[r];i[r].isAnInstance&&(a=i[r].sourceMesh),a.setMaterialForRenderPass(this._renderPassIds[s],t!==void 0?Array.isArray(t)?t[s]:t:void 0)}}_freezeActiveMeshes(e){this._freezeActiveMeshesCancel=Ko(()=>this._checkReadiness(),()=>{if(this._freezeActiveMeshesCancel=null,e)for(let t=0;t<this._activeMeshes.length;t++)this._activeMeshes.data[t]._freeze();this._prepareRenderingManager(0,!0),this._isFrozen=!0},(t,i)=>{this._freezeActiveMeshesCancel=null,i?(te.Error("ObjectRenderer: Timeout while waiting for the renderer to be ready."),t&&te.Error(t)):(te.Error("ObjectRenderer: An unexpected error occurred while waiting for the renderer to be ready."),t&&(te.Error(t),t.stack&&te.Error(t.stack)))})}_unfreezeActiveMeshes(){var e;(e=this._freezeActiveMeshesCancel)==null||e.call(this),this._freezeActiveMeshesCancel=null;for(let t=0;t<this._activeMeshes.length;t++)this._activeMeshes.data[t]._unFreeze();this._isFrozen=!1}constructor(e,t,i){this._unObserveRenderList=null,this._renderListHasChanged=(r,s)=>{let a=this._renderList?this._renderList.length:0;if(s===0&&a>0||a===0)for(let o of this._scene.meshes)o._markSubMeshesAsLightDirty()},this.particleSystemList=null,this.getCustomRenderList=null,this.renderMeshes=!0,this.renderDepthOnlyMeshes=!0,this.renderOpaqueMeshes=!0,this.renderAlphaTestMeshes=!0,this.renderTransparentMeshes=!0,this.renderParticles=!0,this.renderSprites=!1,this.forceLayerMaskCheck=!1,this.enableBoundingBoxRendering=!1,this.enableOutlineRendering=!0,this._disableImageProcessing=!1,this.dontSetTransformationMatrix=!1,this._disableDepthPrePass=!1,this.onBeforeRenderObservable=new ie,this.onAfterRenderObservable=new ie,this.onBeforeRenderingManagerRenderObservable=new ie,this.onAfterRenderingManagerRenderObservable=new ie,this.onInitRenderingObservable=new ie,this.onFinishRenderingObservable=new ie,this.onFastPathRenderObservable=new ie,this._currentRefreshId=-1,this._refreshRate=1,this._currentApplyByPostProcessSetting=!1,this._activeMeshes=new Bi(256),this._activeBoundingBoxes=new Bi(32),this._currentFrameId=-1,this._currentSceneUBOIndex=0,this._isFrozen=!1,this._freezeActiveMeshesCancel=null,this._currentSceneCamera=null,this.name=e,this._scene=t,this._engine=this._scene.getEngine(),this._useUBO=this._engine.supportsUniformBuffers,this.renderList=[],this._renderPassIds=[],this.options={numPasses:1,doNotChangeAspectRatio:!0,enableClusteredLights:!1,...i},this._createRenderPassId(),this.renderPassId=this._renderPassIds[0],this._renderingManager=new Sa(t),this._renderingManager._useSceneAutoClearSetup=!0,this.options.enableClusteredLights&&this.onInitRenderingObservable.add(()=>{for(let r of this._scene.lights)r.getTypeID()===Yt.LIGHTTYPEID_CLUSTERED_CONTAINER&&r.isSupported&&r._updateBatches(this.activeCamera).render()}),this._scene.addObjectRenderer(this)}_releaseRenderPassId(){for(let e=0;e<this.options.numPasses;++e)this._engine.releaseRenderPassId(this._renderPassIds[e]);this._renderPassIds.length=0}_createRenderPassId(){this._releaseRenderPassId();for(let e=0;e<this.options.numPasses;++e)this._renderPassIds[e]=this._engine.createRenderPassId(`${this.name}#${e}`)}_createSceneUBO(e,t){let i=this._scene.getEngine(),r=new hr(i,void 0,t,e,void 0,!1);return r.addUniform("viewProjection",16),t&&r.addUniform("viewProjectionR",16),r.addUniform("view",16),r.addUniform("projection",16),r.addUniform("vEyePosition",4),r.addUniform("inverseProjection",16),r}_getSceneUBO(){var r;this._currentFrameId!==this._engine.frameId&&(this._currentSceneUBOIndex=0,this._currentFrameId=this._engine.frameId),this._sceneUBOs||(this._sceneUBOs=[],this._sceneUBOIsMultiview=[]);let e=this._engine._currentRenderTarget,t=!!(e&&((r=e.texture)!=null&&r.isMultiview))||!!this._scene._multiviewSceneUboIsActive;if(this._currentSceneUBOIndex>=this._sceneUBOs.length){let s=this._sceneUBOs.length;this._sceneUBOs.push(this._createSceneUBO(`Scene ubo #${s} for ${this.name}`,t)),this._sceneUBOIsMultiview.push(t)}else this._sceneUBOIsMultiview[this._currentSceneUBOIndex]!==t&&(this._sceneUBOs[this._currentSceneUBOIndex].dispose(),this._sceneUBOs[this._currentSceneUBOIndex]=this._createSceneUBO(`Scene ubo #${this._currentSceneUBOIndex} for ${this.name}`,t),this._sceneUBOIsMultiview[this._currentSceneUBOIndex]=t);let i=this._sceneUBOs[this._currentSceneUBOIndex++];return i.unbindEffect(),i}resetRefreshCounter(){this._currentRefreshId=-1}get refreshRate(){return this._refreshRate}set refreshRate(e){this._refreshRate=e,this.resetRefreshCounter()}shouldRender(){return this._engine.snapshotRendering?!0:this._currentRefreshId===-1?(this._currentRefreshId=1,!0):this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1)}isReadyForRendering(e,t){this.prepareRenderList(),this.initRender(e,t);let i=this._checkReadiness();return this.finishRender(),i}prepareRenderList(){let e=this._scene;if(this._waitingRenderList){if(!this.renderListPredicate){this.renderList=[];for(let t=0;t<this._waitingRenderList.length;t++){let i=this._waitingRenderList[t],r=e.getMeshById(i);r&&this.renderList.push(r)}}this._waitingRenderList=void 0}if(this.renderListPredicate){this.renderList?this.renderList.length=0:this.renderList=[];let t=this._scene.meshes;for(let i=0;i<t.length;i++){let r=t[i];this.renderListPredicate(r)&&this.renderList.push(r)}}this._currentApplyByPostProcessSetting=this._scene.imageProcessingConfiguration.applyByPostProcess,this._disableImageProcessing&&(this._scene.imageProcessingConfiguration._applyByPostProcess=this._disableImageProcessing)}initRender(e,t){var r;let i=(r=this.activeCamera)!=null?r:this._scene.activeCamera;this._currentSceneCamera=this._scene.activeCamera,this._useUBO&&(this._currentSceneUBO=this._scene.getSceneUniformBuffer(),this._currentSceneUBO.unbindEffect(),this._scene.setSceneUniformBuffer(this._getSceneUBO())),this.onInitRenderingObservable.notifyObservers(this),i&&(this.dontSetTransformationMatrix||this._scene.setTransformMatrix(i.getViewMatrix(),i.getProjectionMatrix(!0)),this._scene.activeCamera=i,this._engine.setViewport(i.rigParent?i.rigParent.viewport:i.viewport,e,t)),this._useUBO&&this._scene.finalizeSceneUbo(),this._defaultRenderListPrepared=!1}finishRender(){let e=this._scene;this._useUBO&&this._scene.setSceneUniformBuffer(this._currentSceneUBO),this._disableImageProcessing&&(e.imageProcessingConfiguration._applyByPostProcess=this._currentApplyByPostProcessSetting),e.activeCamera=this._currentSceneCamera,this._currentSceneCamera&&(this.activeCamera&&this.activeCamera!==e.activeCamera&&e.setTransformMatrix(this._currentSceneCamera.getViewMatrix(),this._currentSceneCamera.getProjectionMatrix(!0)),this._engine.setViewport(this._currentSceneCamera.viewport)),e.resetCachedMaterial(),this.onFinishRenderingObservable.notifyObservers(this)}render(e=0,t=!1){var s,a;let i=this._engine.currentRenderPassId;if(this._engine.currentRenderPassId=this._renderPassIds[e],this.onBeforeRenderObservable.notifyObservers(e),this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1)this.onFastPathRenderObservable.notifyObservers(e);else{let o=this._prepareRenderingManager(e),l=(a=(s=this._scene).getOutlineRenderer)==null?void 0:a.call(s),c=l==null?void 0:l.enabled;l&&(l.enabled=this.enableOutlineRendering),this.onBeforeRenderingManagerRenderObservable.notifyObservers(e),this._renderingManager.render(this.customRenderFunction,o,this.renderParticles,this.renderSprites,this.renderDepthOnlyMeshes,this.renderOpaqueMeshes,this.renderAlphaTestMeshes,this.renderTransparentMeshes,this.customRenderTransparentSubMeshes),this.onAfterRenderingManagerRenderObservable.notifyObservers(e),l&&(l.enabled=c)}t||this.onAfterRenderObservable.notifyObservers(e),this._engine.currentRenderPassId=i}_checkReadiness(){let e=this._scene,t=this._engine.currentRenderPassId,i=!0;e.getViewMatrix()||e.updateTransformMatrix();let r=this.options.numPasses;for(let a=0;a<r&&i;a++){let o=this.renderList?this.renderList:e.frameGraph?e.meshes:e.getActiveMeshes().data,l=this.renderList||e.frameGraph?o.length:e.getActiveMeshes().length;this._engine.currentRenderPassId=this._renderPassIds[a],this.onBeforeRenderObservable.notifyObservers(a);let c=null,f=l;this.getCustomRenderList&&(c=this.getCustomRenderList(a,o,l),c&&(f=c.length)),c||(c=o),this.options.doNotChangeAspectRatio||e.updateTransformMatrix(!0);for(let h=0;h<f&&i;++h){let d=c[h];if(!(!d.isEnabled()||d.isBlocked||!d.isVisible||!d.subMeshes)){if(this.customIsReadyFunction){if(!this.customIsReadyFunction(d,this.refreshRate,!0)){i=!1;continue}}else if(!d.isReady(!0)){i=!1;continue}}}this.onAfterRenderObservable.notifyObservers(a),r>1&&(e.incrementRenderId(),e.resetCachedMaterial())}let s=this.particleSystemList||e.particleSystems;for(let a of s)a.isReady()||(i=!1);return this._engine.currentRenderPassId=t,i}_prepareRenderingManager(e=0,t=!1){var d,u;let i=this._scene,r=null,s,a,o=this.renderList?this.renderList:i.frameGraph?i.meshes:i.getActiveMeshes().data,l=this.renderList||i.frameGraph?o.length:i.getActiveMeshes().length;if(this.getCustomRenderList&&(r=this.getCustomRenderList(e,o,l)),r)s=r.length,a=this.forceLayerMaskCheck;else{if(this._defaultRenderListPrepared&&!t&&!this._engine.isWebGPU)return o;this._defaultRenderListPrepared=!0,r=o,s=l,a=!this.renderList||this.forceLayerMaskCheck}let c=i.activeCamera,f=(d=this.cameraForLOD)!=null?d:c,h=(u=i.getBoundingBoxRenderer)==null?void 0:u.call(i);if(i._activeMeshesFrozen&&this._isFrozen){if(this._renderingManager.resetSprites(),this.enableBoundingBoxRendering&&h){h.reset();for(let m=0;m<this._activeBoundingBoxes.length;m++){let p=this._activeBoundingBoxes.data[m];h.renderList.push(p)}}return r}if(this._renderingManager.reset(),this._activeMeshes.reset(),this._activeBoundingBoxes.reset(),h&&h.reset(),this.renderMeshes){let m=i.getRenderId(),p=i.getFrameId();for(let _=0;_<s;_++){let g=r[_];if(g&&!g.isBlocked){if(this.customIsReadyFunction){if(!this.customIsReadyFunction(g,this.refreshRate,!1)){this.resetRefreshCounter();continue}}else if(!g.isReady(this.refreshRate===0)){this.resetRefreshCounter();continue}let v;if(f){let A=g._internalAbstractMeshDataInfo._currentLOD.get(f);!A||A[1]!==p?(v=i.customLODSelector?i.customLODSelector(g,f):g.getLOD(f),A?(A[0]=v,A[1]=p):g._internalAbstractMeshDataInfo._currentLOD.set(f,[v,p])):v=A[0]}else v=g;if(!v)continue;v!==g&&v.billboardMode!==0&&v.computeWorldMatrix(),v._preActivateForIntermediateRendering(m);let x;if(a&&c?x=(g.layerMask&c.layerMask)===0:x=!1,g.isEnabled()&&g.isVisible&&g.subMeshes&&!x){if(this._activeMeshes.push(g),v._internalAbstractMeshDataInfo._wasActiveLastFrame=!0,v!==g&&v._activate(m,!0),this.enableBoundingBoxRendering&&h&&h._preActiveMesh(g),g._activate(m,!0)&&g.subMeshes.length){g.isAnInstance?g._internalAbstractMeshDataInfo._actAsRegularMesh&&(v=g):v._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!1,v._internalAbstractMeshDataInfo._isActiveIntermediate=!0,i._prepareSkeleton(v);for(let A=0;A<v.subMeshes.length;A++){let S=v.subMeshes[A];this.enableBoundingBoxRendering&&h&&h._evaluateSubMesh(g,S),this._renderingManager.dispatch(S,v)}}g._postActivate()}}}}if(this.enableBoundingBoxRendering&&h&&t)for(let m=0;m<h.renderList.length;m++){let p=h.renderList.data[m];this._activeBoundingBoxes.push(p)}if(this._scene.particlesEnabled&&this.renderParticles){this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);let m=this.particleSystemList||i.particleSystems;for(let p=0;p<m.length;p++){let _=m[p],g=_.emitter;!_.isStarted()||!g||g.position&&!g.isEnabled()||this._renderingManager.dispatchParticles(_)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}return r}get renderingManager(){return this._renderingManager}setRenderingOrder(e,t=null,i=null,r=null){this._renderingManager.setRenderingOrder(e,t,i,r)}setRenderingAutoClearDepthStencil(e,t,i=!0,r=!0){this._renderingManager.setRenderingAutoClearDepthStencil(e,t,i,r),this._renderingManager._useSceneAutoClearSetup=!1}clone(){let e=new n(this.name,this._scene,this.options);return this.renderList&&(e.renderList=this.renderList.slice(0)),e}dispose(){let e=this.renderList?this.renderList:this._scene.getActiveMeshes().data,t=this.renderList?this.renderList.length:this._scene.getActiveMeshes().length;for(let i=0;i<t;i++){let r=e[i];r&&r.getMaterialForRenderPass(this.renderPassId)!==void 0&&r.setMaterialForRenderPass(this.renderPassId,void 0)}if(this.onInitRenderingObservable.clear(),this.onFinishRenderingObservable.clear(),this.onBeforeRenderObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderingManagerRenderObservable.clear(),this.onAfterRenderingManagerRenderObservable.clear(),this.onFastPathRenderObservable.clear(),this._releaseRenderPassId(),this.renderList=null,this._sceneUBOs)for(let i of this._sceneUBOs)i.dispose();this._sceneUBOs=void 0,this._scene.removeObjectRenderer(this)}_rebuild(){this.refreshRate===n.REFRESHRATE_RENDER_ONCE&&(this.refreshRate=n.REFRESHRATE_RENDER_ONCE)}freeRenderingGroups(){this._renderingManager&&this._renderingManager.freeRenderingGroups()}};Ta.REFRESHRATE_RENDER_ONCE=0;Ta.REFRESHRATE_RENDER_ONEVERYFRAME=1;Ta.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=2});var $n,Gh=C(()=>{jo();$n=class{static GetEffect(e){return e.getPipelineContext===void 0?e.effect:e}constructor(e,t=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=e.createDrawContext(),t&&(this.materialContext=e.createMaterialContext())}setEffect(e,t,i=!0){var r;this.effect=e,t!==void 0&&(this.defines=t),i&&((r=this.drawContext)==null||r.reset())}dispose(e=!1){var t;if(this.effect){let i=this.effect;e?i.dispose():Qa.SetImmediate(()=>{i.getEngine().onEndFrameObservable.addOnce(()=>{i.dispose()})}),this.effect=null}(t=this.drawContext)==null||t.dispose()}}});var Z2={};tt(Z2,{postprocessVertexShader:()=>Fre});var XM,q2,Fre,YM=C(()=>{k();XM="postprocessVertexShader",q2=`attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
vUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStore[XM]||(T.ShadersStore[XM]=q2);Fre={name:XM,shader:q2}});var $2={};tt($2,{postprocessVertexShaderWGSL:()=>Bre});var KM,Q2,Bre,jM=C(()=>{k();KM="postprocessVertexShader",Q2=`attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStoreWGSL[KM]||(T.ShadersStoreWGSL[KM]=Q2);Bre={name:KM,shader:Q2}});var qM,$T,zr,kh=C(()=>{ki();$u();di();yh();Gh();YM();jM();qM={positions:[1,1,-1,1,-1,-1,1,-1],indices:[0,1,2,0,2,3]},$T=class{constructor(e,t=qM){var s,a;this._fullscreenViewport=new io(0,0,1,1);let i=(s=t.positions)!=null?s:qM.positions,r=(a=t.indices)!=null?a:qM.indices;this.engine=e,this._vertexBuffers={[L.PositionKind]:new L(e,i,L.PositionKind,!1,!1,2)},this._indexBuffer=e.createIndexBuffer(r),this._indexBufferLength=r.length,this._onContextRestoredObserver=e.onContextRestoredObservable.add(()=>{this._indexBuffer=e.createIndexBuffer(r);for(let o in this._vertexBuffers)this._vertexBuffers[o]._rebuild()})}setViewport(e=this._fullscreenViewport){this.engine.setViewport(e)}bindBuffers(e){this.engine.bindBuffers(this._vertexBuffers,this._indexBuffer,e)}applyEffectWrapper(e,t=!1,i=!1){this.engine.setState(!0),this.engine.depthCullingState.depthTest=t,this.engine.stencilState.stencilTest=i,this.engine.enableEffect(e.drawWrapper),this.bindBuffers(e.effect),e.onApplyObservable.notifyObservers({})}saveStates(){this._savedStateDepthTest=this.engine.depthCullingState.depthTest,this._savedStateStencilTest=this.engine.stencilState.stencilTest}restoreStates(){this.engine.depthCullingState.depthTest=this._savedStateDepthTest,this.engine.stencilState.stencilTest=this._savedStateStencilTest}draw(){this.engine.drawElementsType(0,0,this._indexBufferLength)}_isRenderTargetTexture(e){return e.renderTarget!==void 0}render(e,t=null){if(!e.effect.isReady())return;this.saveStates(),this.setViewport();let i=t===null?null:this._isRenderTargetTexture(t)?t.renderTarget:t;i&&this.engine.bindFramebuffer(i),this.applyEffectWrapper(e),this.draw(),i&&this.engine.unBindFramebuffer(i),this.restoreStates()}dispose(){let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),delete this._vertexBuffers[L.PositionKind]),this._indexBuffer&&this.engine._releaseBuffer(this._indexBuffer),this._onContextRestoredObserver&&(this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}},zr=class n{static RegisterShaderCodeProcessing(e,t){if(!t){delete n._CustomShaderCodeProcessing[e!=null?e:""];return}n._CustomShaderCodeProcessing[e!=null?e:""]=t}static _GetShaderCodeProcessing(e){var t;return(t=n._CustomShaderCodeProcessing[e])!=null?t:n._CustomShaderCodeProcessing[""]}get name(){return this.options.name}set name(e){this.options.name=e}isReady(){var e,t;return(t=(e=this._drawWrapper.effect)==null?void 0:e.isReady())!=null?t:!1}get drawWrapper(){return this._drawWrapper}get effect(){return this._drawWrapper.effect}set effect(e){this._drawWrapper.effect=e}constructor(e){var i,r;this.alphaMode=0,this.onEffectCreatedObservable=new ie(void 0,!0),this.onApplyObservable=new ie,this._shadersLoaded=!1,this._webGPUReady=!1,this._importPromises=[],this.options={...e,name:e.name||"effectWrapper",engine:e.engine,uniforms:e.uniforms||e.uniformNames||[],uniformNames:void 0,samplers:e.samplers||e.samplerNames||[],samplerNames:void 0,attributeNames:e.attributeNames||["position"],uniformBuffers:e.uniformBuffers||[],defines:e.defines||"",useShaderStore:e.useShaderStore||!1,vertexUrl:e.vertexUrl||e.vertexShader||"postprocess",vertexShader:void 0,fragmentShader:e.fragmentShader||"pass",indexParameters:e.indexParameters,blockCompilation:e.blockCompilation||!1,shaderLanguage:e.shaderLanguage||0,onCompiled:e.onCompiled||void 0,extraInitializations:e.extraInitializations||void 0,extraInitializationsAsync:e.extraInitializationsAsync||void 0,useAsPostProcess:(i=e.useAsPostProcess)!=null?i:!1,allowEmptySourceTexture:(r=e.allowEmptySourceTexture)!=null?r:!1},this.options.uniformNames=this.options.uniforms,this.options.samplerNames=this.options.samplers,this.options.vertexShader=this.options.vertexUrl,this.options.useAsPostProcess&&(!this.options.allowEmptySourceTexture&&this.options.samplers.indexOf("textureSampler")===-1&&this.options.samplers.push("textureSampler"),this.options.uniforms.indexOf("scale")===-1&&this.options.uniforms.push("scale")),e.vertexUrl||e.vertexShader?this._shaderPath={vertexSource:this.options.vertexShader}:(this.options.useAsPostProcess||(this.options.uniforms.push("scale"),this.onApplyObservable.add(()=>{this.effect.setFloat2("scale",1,1)})),this._shaderPath={vertex:this.options.vertexShader}),this._shaderPath.fragmentSource=this.options.fragmentShader,this._shaderPath.spectorName=this.options.name,this.options.useShaderStore&&(this._shaderPath.fragment=this._shaderPath.fragmentSource,this._shaderPath.vertex||(this._shaderPath.vertex=this._shaderPath.vertexSource),delete this._shaderPath.fragmentSource,delete this._shaderPath.vertexSource),this.onApplyObservable.add(()=>{this.bind()}),this.options.useShaderStore||(this._onContextRestoredObserver=this.options.engine.onContextRestoredObservable.add(()=>{this.effect._pipelineContext=null,this.effect._prepareEffect()})),this._drawWrapper=new $n(this.options.engine),this._webGPUReady=this.options.shaderLanguage===1;let t=Array.isArray(this.options.defines)?this.options.defines.join(`
`):this.options.defines;this._postConstructor(this.options.blockCompilation,t,this.options.extraInitializations)}_gatherImports(e=!1,t){}_postConstructor(e,t=null,i,r){this._importPromises.length=0,r&&this._importPromises.push(...r);let s=this.options.engine.isWebGPU&&!n.ForceGLSL;this._gatherImports(s,this._importPromises),i!==void 0&&i(s,this._importPromises),s&&this._webGPUReady&&(this.options.shaderLanguage=1),e||this.updateEffect(t)}updateEffect(e=null,t=null,i=null,r,s,a,o,l){var d,u;let c=n._GetShaderCodeProcessing(this.name);if(c!=null&&c.defineCustomBindings){let m=(d=t==null?void 0:t.slice())!=null?d:[];m.push(...this.options.uniforms);let p=(u=i==null?void 0:i.slice())!=null?u:[];p.push(...this.options.samplers),e=c.defineCustomBindings(this.name,e,m,p),t=m,i=p}this.options.defines=e||"";let f=this._shadersLoaded||this._importPromises.length===0?void 0:async()=>{await Promise.all(this._importPromises),this._shadersLoaded=!0},h;this.options.extraInitializationsAsync?h=async()=>{f==null||f(),await this.options.extraInitializationsAsync()}:h=f,this.options.useShaderStore?this._drawWrapper.effect=this.options.engine.createEffect({vertex:o!=null?o:this._shaderPath.vertex,fragment:l!=null?l:this._shaderPath.fragment},{attributes:this.options.attributeNames,uniformsNames:t||this.options.uniforms,uniformBuffersNames:this.options.uniformBuffers,samplers:i||this.options.samplers,defines:e!==null?e:"",fallbacks:null,onCompiled:s!=null?s:this.options.onCompiled,onError:a!=null?a:null,indexParameters:r||this.options.indexParameters,processCodeAfterIncludes:c!=null&&c.processCodeAfterIncludes?(m,p)=>c.processCodeAfterIncludes(this.name,m,p):null,processFinalCode:c!=null&&c.processFinalCode?(m,p)=>c.processFinalCode(this.name,m,p):null,shaderLanguage:this.options.shaderLanguage,extraInitializationsAsync:h},this.options.engine):this._drawWrapper.effect=new rr(this._shaderPath,this.options.attributeNames,t||this.options.uniforms,i||this.options.samplerNames,this.options.engine,e,void 0,s||this.options.onCompiled,void 0,void 0,void 0,this.options.shaderLanguage,h),this.onEffectCreatedObservable.notifyObservers(this._drawWrapper.effect)}bind(e=!1){var t,i;this.options.useAsPostProcess&&!e&&(this.options.engine.setAlphaMode(this.alphaMode),this.drawWrapper.effect.setFloat2("scale",1,1)),(i=(t=n._GetShaderCodeProcessing(this.name))==null?void 0:t.bindCustomBindings)==null||i.call(t,this.name,this._drawWrapper.effect)}dispose(e=!1){this._onContextRestoredObserver&&(this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null),this.onEffectCreatedObservable.clear(),this._drawWrapper.dispose(!0)}};zr.ForceGLSL=!1;zr._CustomShaderCodeProcessing={}});var QM={};tt(QM,{passPixelShader:()=>Ure});var ZM,J2,Ure,$M=C(()=>{k();ZM="passPixelShader",J2=`varying vec2 vUV;uniform sampler2D textureSampler;
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{gl_FragColor=texture2D(textureSampler,vUV);}`;T.ShadersStore[ZM]||(T.ShadersStore[ZM]=J2);Ure={name:ZM,shader:J2}});var eB={};tt(eB,{Dispose:()=>eC,DumpData:()=>JT,DumpDataAsync:()=>Y_,DumpFramebuffer:()=>JM,DumpTools:()=>Wre,EncodeImageAsync:()=>kre});async function Vre(){var o,l;let n=(l=(o=Oe.LastCreatedEngine)==null?void 0:o.createCanvas(100,100))!=null?l:new OffscreenCanvas(100,100);n instanceof OffscreenCanvas&&te.Warn("DumpData: OffscreenCanvas will be used for dumping data. This may result in lossy alpha values.");let{ThinEngine:e}=await Promise.resolve().then(()=>(Zn(),Z3));if(!e.IsSupported)throw new Error("DumpData: No WebGL context available. Cannot dump data.");let t={preserveDrawingBuffer:!0,depth:!1,stencil:!1,alpha:!0,premultipliedAlpha:!1,antialias:!1,failIfMajorPerformanceCaveat:!1},i=new e(n,!1,t);Oe.Instances.pop(),Oe.OnEnginesDisposedObservable.add(c=>{i&&c!==i&&!i.isDisposed&&Oe.Instances.length===0&&eC()}),i.getCaps().parallelShaderCompile=void 0;let r=new $T(i),{passPixelShader:s}=await Promise.resolve().then(()=>($M(),QM)),a=new zr({engine:i,name:s.name,fragmentShader:s.shader,samplerNames:["textureSampler"]});return{canvas:n,dumpEngine:{engine:i,renderer:r,wrapper:a}}}async function Gre(){return pf||(pf=Vre()),await pf}async function JM(n,e,t,i,r="image/png",s,a){let o=await t.readPixels(0,0,n,e),l=new Uint8Array(o.buffer);JT(n,e,l,i,r,s,!0,void 0,a)}async function Y_(n,e,t,i="image/png",r,s=!1,a=!1,o){if(t instanceof Float32Array){let f=new Uint8Array(t.length),h=t.length;for(;h--;){let d=t[h];f[h]=Math.round(wt(d)*255)}t=f}let l=await X_.EncodeImageAsync(t,n,e,i,s,o);r!==void 0&&_e.DownloadBlob(l,r),l.type!==i&&te.Warn(`DumpData: The requested mimeType '${i}' is not supported. The result has mimeType '${l.type}' instead.`);let c=await l.arrayBuffer();return a?c:`data:${i};base64,${im(c)}`}function JT(n,e,t,i,r="image/png",s,a=!1,o=!1,l){s===void 0&&!i&&(s=""),Y_(n,e,t,r,s,a,o,l).then(c=>{i&&i(c)})}function eC(){pf&&(pf==null||pf.then(n=>{n.canvas instanceof HTMLCanvasElement&&n.canvas.remove(),n.dumpEngine&&(n.dumpEngine.engine.dispose(),n.dumpEngine.renderer.dispose(),n.dumpEngine.wrapper.dispose())}),pf=null)}var pf,X_,kre,Wre,Hre,tC=C(()=>{Gt();kh();Ii();Ln();Di();Pt();V_();Vt();pf=null;X_=class{static async EncodeImageAsync(e,t,i,r,s,a){let o=await Gre(),l=o.dumpEngine;l.engine.setSize(t,i,!0);let c=l.engine.createRawTexture(e,t,i,5,!1,!s,1);return l.renderer.setViewport(),l.renderer.applyEffectWrapper(l.wrapper),l.wrapper.effect._bindTexture("textureSampler",c),l.renderer.draw(),c.dispose(),await new Promise((f,h)=>{_e.ToBlob(o.canvas,d=>{d?f(d):h(new Error("EncodeImageAsync: Failed to convert canvas to blob."))},r,a)})}};P([Ss],X_,"EncodeImageAsync",null);kre=X_.EncodeImageAsync;Wre={DumpData:JT,DumpDataAsync:Y_,DumpFramebuffer:JM,Dispose:eC},Hre=()=>{_e.DumpData=JT,_e.DumpDataAsync=Y_,_e.DumpFramebuffer=JM};Hre()});var Br,_f=C(()=>{di();Ge();Fr();qT();$a();yh();Pt();zM();rr.prototype.setDepthStencilTexture=function(n,e){this._engine.setDepthStencilTexture(this._samplers[n],this._uniforms[n],e,n)};Br=class n extends ge{get renderListPredicate(){return this._objectRenderer.renderListPredicate}set renderListPredicate(e){this._objectRenderer.renderListPredicate=e}get renderList(){return this._objectRenderer.renderList}set renderList(e){this._objectRenderer.renderList=e}get particleSystemList(){return this._objectRenderer.particleSystemList}set particleSystemList(e){this._objectRenderer.particleSystemList=e}get getCustomRenderList(){return this._objectRenderer.getCustomRenderList}set getCustomRenderList(e){this._objectRenderer.getCustomRenderList=e}get renderParticles(){return this._objectRenderer.renderParticles}set renderParticles(e){this._objectRenderer.renderParticles=e}get renderSprites(){return this._objectRenderer.renderSprites}set renderSprites(e){this._objectRenderer.renderSprites=e}get enableBoundingBoxRendering(){return this._objectRenderer.enableBoundingBoxRendering}set enableBoundingBoxRendering(e){this._objectRenderer.enableBoundingBoxRendering=e}get enableOutlineRendering(){return this._objectRenderer.enableOutlineRendering}set enableOutlineRendering(e){this._objectRenderer.enableOutlineRendering=e}get forceLayerMaskCheck(){return this._objectRenderer.forceLayerMaskCheck}set forceLayerMaskCheck(e){this._objectRenderer.forceLayerMaskCheck=e}get activeCamera(){return this._objectRenderer.activeCamera}set activeCamera(e){this._objectRenderer.activeCamera=e}get cameraForLOD(){return this._objectRenderer.cameraForLOD}set cameraForLOD(e){this._objectRenderer.cameraForLOD=e}get disableImageProcessing(){return this._objectRenderer.disableImageProcessing}set disableImageProcessing(e){this._objectRenderer.disableImageProcessing=e}get customIsReadyFunction(){return this._objectRenderer.customIsReadyFunction}set customIsReadyFunction(e){this._objectRenderer.customIsReadyFunction=e}get customRenderFunction(){return this._objectRenderer.customRenderFunction}set customRenderFunction(e){this._objectRenderer.customRenderFunction=e}get postProcesses(){return this._postProcesses}get _prePassEnabled(){return!!this._prePassRenderTarget&&this._prePassRenderTarget.enabled}set onAfterUnbind(e){this._onAfterUnbindObserver&&this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver),this._onAfterUnbindObserver=this.onAfterUnbindObservable.add(e)}get onBeforeRenderObservable(){return this._objectRenderer.onBeforeRenderObservable}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}get onAfterRenderObservable(){return this._objectRenderer.onAfterRenderObservable}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}set onClear(e){this._onClearObserver&&this.onClearObservable.remove(this._onClearObserver),this._onClearObserver=this.onClearObservable.add(e)}get _waitingRenderList(){return this._objectRenderer._waitingRenderList}set _waitingRenderList(e){this._objectRenderer._waitingRenderList=e}get renderPassId(){return this._objectRenderer.renderPassId}get renderPassIds(){return this._objectRenderer.renderPassIds}get currentRefreshId(){return this._objectRenderer.currentRefreshId}setMaterialForRendering(e,t){this._objectRenderer.setMaterialForRendering(e,t)}get isMulti(){var e,t;return(t=(e=this._renderTarget)==null?void 0:e.isMulti)!=null?t:!1}get renderTargetOptions(){return this._renderTargetOptions}get renderTarget(){return this._renderTarget}_onRatioRescale(){this._sizeRatio&&this.resize(this._initialSizeParameter)}set boundingBoxSize(e){if(this._boundingBoxSize&&this._boundingBoxSize.equals(e))return;this._boundingBoxSize=e;let t=this.getScene();t&&t.markAllMaterialsAsDirty(1)}get boundingBoxSize(){return this._boundingBoxSize}get depthStencilTexture(){var e,t;return(t=(e=this._renderTarget)==null?void 0:e._depthStencilTexture)!=null?t:null}constructor(e,t,i,r=!1,s=!0,a=0,o=!1,l=ge.TRILINEAR_SAMPLINGMODE,c=!0,f=!1,h=!1,d=5,u=!1,m,p,_=!1,g=!1){var R,I,y,M,D,O,V;let v,x=!0,A,S=!1;if(typeof r=="object"){let N=r;r=!!N.generateMipMaps,s=(R=N.doNotChangeAspectRatio)!=null?R:!0,a=(I=N.type)!=null?I:0,o=!!N.isCube,l=(y=N.samplingMode)!=null?y:ge.TRILINEAR_SAMPLINGMODE,c=(M=N.generateDepthBuffer)!=null?M:!0,f=!!N.generateStencilBuffer,h=!!N.isMulti,d=(D=N.format)!=null?D:5,u=!!N.delayAllocation,m=N.samples,p=N.creationFlags,_=!!N.noColorAttachment,g=!!N.useSRGBBuffer,v=N.colorAttachment,x=(O=N.gammaSpace)!=null?O:x,A=N.existingObjectRenderer,S=!!N.enableClusteredLights}if(super(null,i,!r,void 0,l,void 0,void 0,void 0,void 0,d),this.ignoreCameraViewport=!1,this.onBeforeBindObservable=new ie,this.onAfterUnbindObservable=new ie,this.onClearObservable=new ie,this.onResizeObservable=new ie,this._cleared=!1,this.skipInitialClear=!1,this._samples=1,this._canRescale=!0,this._renderTarget=null,this._dontDisposeObjectRenderer=!1,this.boundingBoxPosition=b.Zero(),this._disableEngineStages=!1,this._dumpToolsLoading=!1,i=this.getScene(),!i)return;let E=this.getScene().getEngine();this._gammaSpace=x,this._coordinatesMode=ge.PROJECTION_MODE,this.name=e,this.isRenderTarget=!0,this._initialSizeParameter=t,this._dontDisposeObjectRenderer=!!A,this._processSizeParameter(t),this._objectRenderer=A!=null?A:new Ta(e,i,{numPasses:o?6:this.getRenderLayers()||1,doNotChangeAspectRatio:s,enableClusteredLights:S}),this._onBeforeRenderingManagerRenderObserver=this._objectRenderer.onBeforeRenderingManagerRenderObservable.add(()=>{var F;let N=this._scene;if(!this._disableEngineStages)for(let U of N._beforeRenderTargetClearStage)U.action(this,this._currentFaceIndex,this._currentLayer);if(this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(E):this.skipInitialClear||E.clear((F=this.clearColor)!=null?F:N.clearColor,!0,!0,!0),this._doNotChangeAspectRatio||N.updateTransformMatrix(!0),!this._disableEngineStages)for(let U of N._beforeRenderTargetDrawStage)U.action(this,this._currentFaceIndex,this._currentLayer);E._debugPushGroup&&E._debugPushGroup(`Render to ${this.name} (face #${this._currentFaceIndex} layer #${this._currentLayer})`)}),this._onAfterRenderingManagerRenderObserver=this._objectRenderer.onAfterRenderingManagerRenderObservable.add(()=>{var F,U,G,ee;if(E._debugPopGroup&&E._debugPopGroup(),!this._disableEngineStages)for(let j of this._scene._afterRenderTargetDrawStage)j.action(this,this._currentFaceIndex,this._currentLayer);let N=(U=(F=this._texture)==null?void 0:F.generateMipMaps)!=null?U:!1;if(this._texture&&(this._texture.generateMipMaps=!1),this._postProcessManager?this._postProcessManager._finalizeFrame(!1,(G=this._renderTarget)!=null?G:void 0,this._currentFaceIndex,this._postProcesses,this.ignoreCameraViewport):this._currentUseCameraPostProcess&&this._scene.postProcessManager._finalizeFrame(!1,(ee=this._renderTarget)!=null?ee:void 0,this._currentFaceIndex),!this._disableEngineStages)for(let j of this._scene._afterRenderTargetPostProcessStage)j.action(this,this._currentFaceIndex,this._currentLayer);this._texture&&(this._texture.generateMipMaps=N),this._doNotChangeAspectRatio||this._scene.updateTransformMatrix(!0),this._currentDumpForDebug&&(this._dumpTools?this._dumpTools.DumpFramebuffer(this.getRenderWidth(),this.getRenderHeight(),E):te.Error("dumpTools module is still being loaded. To speed up the process import dump tools directly in your project"))}),this._onFastPathRenderObserver=this._objectRenderer.onFastPathRenderObservable.add(()=>{this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(E):this.skipInitialClear||E.clear(this.clearColor||this._scene.clearColor,!0,!0,!0)}),this._resizeObserver=E.onResizeObservable.add(()=>{}),this._generateMipMaps=!!r,this._doNotChangeAspectRatio=s,!h&&(this._renderTargetOptions={generateMipMaps:r,type:a,format:(V=this._format)!=null?V:void 0,samplingMode:this.samplingMode,generateDepthBuffer:c,generateStencilBuffer:f,samples:m,creationFlags:p,noColorAttachment:_,useSRGBBuffer:g,colorAttachment:v,label:this.name},this.samplingMode===ge.NEAREST_SAMPLINGMODE&&(this.wrapU=ge.CLAMP_ADDRESSMODE,this.wrapV=ge.CLAMP_ADDRESSMODE),u||(o?(this._renderTarget=i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions),this.coordinatesMode=ge.INVCUBIC_MODE,this._textureMatrix=K.Identity()):this._renderTarget=i.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,m!==void 0&&(this.samples=m)))}createDepthStencilTexture(e=0,t=!0,i=!1,r=1,s=14,a){var o;(o=this._renderTarget)==null||o.createDepthStencilTexture(e,t,i,r,s,a)}_processSizeParameter(e){if(e.ratio){this._sizeRatio=e.ratio;let t=this._getEngine();this._size={width:this._bestReflectionRenderTargetDimension(t.getRenderWidth(),this._sizeRatio),height:this._bestReflectionRenderTargetDimension(t.getRenderHeight(),this._sizeRatio)}}else this._size=e}get samples(){var e,t;return(t=(e=this._renderTarget)==null?void 0:e.samples)!=null?t:this._samples}set samples(e){this._renderTarget&&(this._samples=this._renderTarget.setSamples(e))}addPostProcess(e){if(!this._postProcessManager){let t=this.getScene();if(!t)return;this._postProcessManager=new Xl(t),this._postProcesses=new Array}this._postProcesses.push(e),this._postProcesses[0].autoClear=!1}clearPostProcesses(e=!1){if(this._postProcesses){if(e)for(let t of this._postProcesses)t.dispose();this._postProcesses=[]}}removePostProcess(e){if(!this._postProcesses)return;let t=this._postProcesses.indexOf(e);t!==-1&&(this._postProcesses.splice(t,1),this._postProcesses.length>0&&(this._postProcesses[0].autoClear=!1))}resetRefreshCounter(){this._objectRenderer.resetRefreshCounter()}get refreshRate(){return this._objectRenderer.refreshRate}set refreshRate(e){this._objectRenderer.refreshRate=e}_shouldRender(){return this._objectRenderer.shouldRender()}getRenderSize(){return this.getRenderWidth()}getRenderWidth(){return this._size.width?this._size.width:this._size}getRenderHeight(){return this._size.width?this._size.height:this._size}getRenderLayers(){let e=this._size.layers;if(e)return e;let t=this._size.depth;return t||0}disableRescaling(){this._canRescale=!1}get canRescale(){return this._canRescale}scale(e){let t=Math.max(1,this.getRenderSize()*e);this.resize(t)}getReflectionTextureMatrix(){return this.isCube?this._textureMatrix:super.getReflectionTextureMatrix()}resize(e){var r;let t=this.isCube;(r=this._renderTarget)==null||r.dispose(),this._renderTarget=null;let i=this.getScene();i&&(this._processSizeParameter(e),t?this._renderTarget=i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions):this._renderTarget=i.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,this._renderTargetOptions.samples!==void 0&&(this.samples=this._renderTargetOptions.samples),this.onResizeObservable.hasObservers()&&this.onResizeObservable.notifyObservers(this))}render(e=!1,t=!1){this._render(e,t)}isReadyForRendering(){this._dumpToolsLoading||(this._dumpToolsLoading=!0,Promise.resolve().then(()=>(tC(),eB)).then(t=>this._dumpTools=t)),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight());let e=this._objectRenderer._checkReadiness();return this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),e}_render(e=!1,t=!1){let i=this.getScene();if(!i)return;this.useCameraPostProcesses!==void 0&&(e=this.useCameraPostProcesses);let r=i.getEngine();if(r._debugPushGroup&&r._debugPushGroup(`Render to ${this.name}`),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight()),(this.is2DArray||this.is3D)&&!this.isMulti)for(let s=0;s<this.getRenderLayers();s++)this._renderToTarget(0,e,t,s),i.incrementRenderId(),i.resetCachedMaterial();else if(this.isCube&&!this.isMulti)for(let s=0;s<6;s++)this._renderToTarget(s,e,t),i.incrementRenderId(),i.resetCachedMaterial();else this._renderToTarget(0,e,t);this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),r._debugPopGroup&&r._debugPopGroup()}_bestReflectionRenderTargetDimension(e,t){let r=e*t,s=IM(r+16384/(128+r));return Math.min(PT(e),s)}_bindFrameBuffer(e=0,t=0){let i=this.getScene();if(!i)return;let r=i.getEngine();this._renderTarget&&r.bindFramebuffer(this._renderTarget,this.isCube?e:void 0,void 0,void 0,this.ignoreCameraViewport,0,t)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}_prepareFrame(e,t,i,r){this._postProcessManager?this._prePassEnabled||this._postProcessManager._prepareFrame(this._texture,this._postProcesses)||this._bindFrameBuffer(t,i):(!r||!e.postProcessManager._prepareFrame(this._texture))&&this._bindFrameBuffer(t,i)}_renderToTarget(e,t,i,r=0){let s=this.getScene();if(!s)return;let a=s.getEngine();this._currentFaceIndex=e,this._currentLayer=r,this._currentUseCameraPostProcess=t,this._currentDumpForDebug=i,this._prepareFrame(s,e,r,t),this._objectRenderer.render(e+r,!0),this._unbindFrameBuffer(a,e),this._texture&&this.isCube&&e===5&&a.generateMipMapsForCubemap(this._texture,!0)}setRenderingOrder(e,t=null,i=null,r=null){this._objectRenderer.setRenderingOrder(e,t,i,r)}setRenderingAutoClearDepthStencil(e,t){this._objectRenderer.setRenderingAutoClearDepthStencil(e,t)}clone(){let e=this.getSize(),t=new n(this.name,e,this.getScene(),this._renderTargetOptions.generateMipMaps,this._doNotChangeAspectRatio,this._renderTargetOptions.type,this.isCube,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer,this._renderTargetOptions.generateStencilBuffer,void 0,this._renderTargetOptions.format,void 0,this._renderTargetOptions.samples);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,this.renderList&&(t.renderList=this.renderList.slice(0)),t}serialize(){if(!this.name)return null;let e=super.serialize();if(e.renderTargetSize=this.getRenderSize(),e.renderList=[],this.renderList)for(let t=0;t<this.renderList.length;t++)e.renderList.push(this.renderList[t].id);return e}disposeFramebufferObjects(){var e;(e=this._renderTarget)==null||e.dispose(!0)}releaseInternalTexture(){var e;(e=this._renderTarget)==null||e.releaseTextures(),this._texture=null}dispose(){var i;this.onResizeObservable.clear(),this.onClearObservable.clear(),this.onAfterUnbindObservable.clear(),this.onBeforeBindObservable.clear(),this._postProcessManager&&(this._postProcessManager.dispose(),this._postProcessManager=null),this._prePassRenderTarget&&this._prePassRenderTarget.dispose(),this._objectRenderer.onBeforeRenderingManagerRenderObservable.remove(this._onBeforeRenderingManagerRenderObserver),this._objectRenderer.onAfterRenderingManagerRenderObservable.remove(this._onAfterRenderingManagerRenderObserver),this._objectRenderer.onFastPathRenderObservable.remove(this._onFastPathRenderObserver),this._dontDisposeObjectRenderer||this._objectRenderer.dispose(),this.clearPostProcesses(!0),this._resizeObserver&&(this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null);let e=this.getScene();if(!e)return;let t=e.customRenderTargets.indexOf(this);t>=0&&e.customRenderTargets.splice(t,1);for(let r of e.cameras)t=r.customRenderTargets.indexOf(this),t>=0&&r.customRenderTargets.splice(t,1);(i=this._renderTarget)==null||i.dispose(),this._renderTarget=null,this._texture=null,super.dispose()}_rebuild(){this._objectRenderer._rebuild(),this._postProcessManager&&this._postProcessManager._rebuild()}freeRenderingGroups(){this._objectRenderer.freeRenderingGroups()}getViewCount(){return 1}};Br.REFRESHRATE_RENDER_ONCE=Ta.REFRESHRATE_RENDER_ONCE;Br.REFRESHRATE_RENDER_ONEVERYFRAME=Ta.REFRESHRATE_RENDER_ONEVERYFRAME;Br.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=Ta.REFRESHRATE_RENDER_ONEVERYTWOFRAMES;ge._CreateRenderTargetTexture=(n,e,t,i,r)=>new Br(n,e,t,i)});var Ri,Yl=C(()=>{Gt();so();di();Ge();yh();Vt();Tr();Hi();wr();$a();kh();Me.prototype.setTextureFromPostProcess=function(n,e,t){var r;let i=null;e&&(e._forcedOutputTexture?i=e._forcedOutputTexture:e._textures.data[e._currentRenderTextureInd]&&(i=e._textures.data[e._currentRenderTextureInd])),this._bindTexture(n,(r=i==null?void 0:i.texture)!=null?r:null,t)};Me.prototype.setTextureFromPostProcessOutput=function(n,e,t){var i,r;this._bindTexture(n,(r=(i=e==null?void 0:e._outputTexture)==null?void 0:i.texture)!=null?r:null,t)};rr.prototype.setTextureFromPostProcess=function(n,e){this._engine.setTextureFromPostProcess(this._samplers[n],e,n)};rr.prototype.setTextureFromPostProcessOutput=function(n,e){this._engine.setTextureFromPostProcessOutput(this._samplers[n],e,n)};Ri=class n{static get ForceGLSL(){return zr.ForceGLSL}static set ForceGLSL(e){zr.ForceGLSL=e}static RegisterShaderCodeProcessing(e,t){zr.RegisterShaderCodeProcessing(e,t)}get name(){return this._effectWrapper.name}set name(e){this._effectWrapper.name=e}get alphaMode(){return this._effectWrapper.alphaMode}set alphaMode(e){this._effectWrapper.alphaMode=e}get samples(){return this._samples}set samples(e){this._samples=Math.min(e,this._engine.getCaps().maxMSAASamples),this._textures.forEach(t=>{t.setSamples(this._samples)})}get shaderLanguage(){return this._shaderLanguage}getEffectName(){return this._fragmentUrl}set onActivate(e){this._onActivateObserver&&this.onActivateObservable.remove(this._onActivateObserver),e&&(this._onActivateObserver=this.onActivateObservable.add(e))}set onSizeChanged(e){this._onSizeChangedObserver&&this.onSizeChangedObservable.remove(this._onSizeChangedObserver),this._onSizeChangedObserver=this.onSizeChangedObservable.add(e)}set onApply(e){this._onApplyObserver&&this.onApplyObservable.remove(this._onApplyObserver),this._onApplyObserver=this.onApplyObservable.add(e)}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}get inputTexture(){return this._textures.data[this._currentRenderTextureInd]}set inputTexture(e){this._forcedOutputTexture=e}restoreDefaultInputTexture(){this._forcedOutputTexture&&(this._forcedOutputTexture=null,this.markTextureDirty())}getCamera(){return this._camera}get texelSize(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.texelSize:(this._forcedOutputTexture&&this._texelSize.copyFromFloats(1/this._forcedOutputTexture.width,1/this._forcedOutputTexture.height),this._texelSize)}constructor(e,t,i,r,s,a,o=1,l,c,f=null,h=0,d="postprocess",u,m=!1,p=5,_,g){var S,E,R,I,y,M,D,O,V,N,F,U;this._parentContainer=null,this.width=-1,this.height=-1,this.nodeMaterialSource=null,this._outputTexture=null,this.autoClear=!0,this.forceAutoClearInAlphaMode=!1,this.animations=[],this.enablePixelPerfectMode=!1,this.forceFullscreenViewport=!0,this.scaleMode=1,this.alwaysForcePOT=!1,this._samples=1,this.adaptScaleToCurrentViewport=!1,this.doNotSerialize=!1,this._webGPUReady=!1,this._reusable=!1,this._renderId=0,this.externalTextureSamplerBinding=!1,this._textures=new Bi(2),this._textureCache=[],this._currentRenderTextureInd=0,this._scaleRatio=new we(1,1),this._texelSize=we.Zero(),this.onActivateObservable=new ie,this.onSizeChangedObservable=new ie,this.onApplyObservable=new ie,this.onBeforeRenderObservable=new ie,this.onAfterRenderObservable=new ie,this.onDisposeObservable=new ie;let v=1,x=null,A;if(i&&!Array.isArray(i)){let G=i;i=(S=G.uniforms)!=null?S:null,r=(E=G.samplers)!=null?E:null,v=(R=G.size)!=null?R:1,a=(I=G.camera)!=null?I:null,o=(y=G.samplingMode)!=null?y:1,l=G.engine,c=G.reusable,f=Array.isArray(G.defines)?G.defines.join(`
`):(M=G.defines)!=null?M:null,h=(D=G.textureType)!=null?D:0,d=(O=G.vertexUrl)!=null?O:"postprocess",u=G.indexParameters,m=(V=G.blockCompilation)!=null?V:!1,p=(N=G.textureFormat)!=null?N:5,_=(F=G.shaderLanguage)!=null?F:0,x=(U=G.uniformBuffers)!=null?U:null,g=G.extraInitializations,A=G.effectWrapper}else s&&(typeof s=="number"?v=s:v={width:s.width,height:s.height});if(this._useExistingThinPostProcess=!!A,this._effectWrapper=A!=null?A:new zr({name:e,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:t,engine:l||(a==null?void 0:a.getScene().getEngine()),uniforms:i,samplers:r,uniformBuffers:x,defines:f,vertexUrl:d,indexParameters:u,blockCompilation:!0,shaderLanguage:_,extraInitializations:void 0}),this.name=e,this.onEffectCreatedObservable=this._effectWrapper.onEffectCreatedObservable,a!=null?(this._camera=a,this._scene=a.getScene(),a.attachPostProcess(this),this._engine=this._scene.getEngine(),this._scene.addPostProcess(this),this.uniqueId=this._scene.getUniqueId()):l&&(this._engine=l,this._engine.postProcesses.push(this)),this._options=v,this.renderTargetSamplingMode=o||1,this._reusable=c||!1,this._textureType=h,this._textureFormat=p,this._shaderLanguage=_||0,this._samplers=r||[],this._samplers.indexOf("textureSampler")===-1&&this._samplers.push("textureSampler"),this._fragmentUrl=t,this._vertexUrl=d,this._parameters=i||[],this._parameters.indexOf("scale")===-1&&this._parameters.push("scale"),this._uniformBuffers=x||[],this._indexParameters=u,!this._useExistingThinPostProcess){this._webGPUReady=this._shaderLanguage===1;let G=[];this._gatherImports(this._engine.isWebGPU&&!n.ForceGLSL,G),this._effectWrapper._webGPUReady=this._webGPUReady,this._effectWrapper._postConstructor(m,f,g,G)}}_gatherImports(e=!1,t){e&&this._webGPUReady?t.push(Promise.all([Promise.resolve().then(()=>(jM(),$2))])):t.push(Promise.all([Promise.resolve().then(()=>(YM(),Z2))]))}getClassName(){return"PostProcess"}getEngine(){return this._engine}getEffect(){return this._effectWrapper.drawWrapper.effect}shareOutputWith(e){return this._disposeTextures(),this._shareOutputWithPostProcess=e,this}useOwnOutput(){this._textures.length==0&&(this._textures=new Bi(2)),this._shareOutputWithPostProcess=null}updateEffect(e=null,t=null,i=null,r,s,a,o,l){this._effectWrapper.updateEffect(e,t,i,r,s,a,o,l),this._postProcessDefines=Array.isArray(this._effectWrapper.options.defines)?this._effectWrapper.options.defines.join(`
`):this._effectWrapper.options.defines}isReusable(){return this._reusable}markTextureDirty(){this.width=-1}_createRenderTargetTexture(e,t,i=0){for(let s=0;s<this._textureCache.length;s++)if(this._textureCache[s].texture.width===e.width&&this._textureCache[s].texture.height===e.height&&this._textureCache[s].postProcessChannel===i&&this._textureCache[s].texture._generateDepthBuffer===t.generateDepthBuffer&&this._textureCache[s].texture.samples===t.samples)return this._textureCache[s].texture;let r=this._engine.createRenderTargetTexture(e,t);return this._textureCache.push({texture:r,postProcessChannel:i,lastUsedRenderId:-1}),r}_flushTextureCache(){let e=this._renderId;for(let t=this._textureCache.length-1;t>=0;t--)if(e-this._textureCache[t].lastUsedRenderId>100){let i=!1;for(let r=0;r<this._textures.length;r++)if(this._textures.data[r]===this._textureCache[t].texture){i=!0;break}i||(this._textureCache[t].texture.dispose(),this._textureCache.splice(t,1))}}resize(e,t,i=null,r=!1,s=!1){this._textures.length>0&&this._textures.reset(),this.width=e,this.height=t;let a=null;if(i){for(let c=0;c<i._postProcesses.length;c++)if(i._postProcesses[c]!==null){a=i._postProcesses[c];break}}let o={width:this.width,height:this.height},l={generateMipMaps:r,generateDepthBuffer:s||a===this,generateStencilBuffer:(s||a===this)&&this._engine.isStencilEnable,samplingMode:this.renderTargetSamplingMode,type:this._textureType,format:this._textureFormat,samples:this._samples,label:"PostProcessRTT-"+this.name};this._textures.push(this._createRenderTargetTexture(o,l,0)),this._reusable&&this._textures.push(this._createRenderTargetTexture(o,l,1)),this._texelSize.copyFromFloats(1/this.width,1/this.height),this.onSizeChangedObservable.notifyObservers(this)}_getTarget(){let e;if(this._shareOutputWithPostProcess)e=this._shareOutputWithPostProcess.inputTexture;else if(this._forcedOutputTexture)e=this._forcedOutputTexture,this.width=this._forcedOutputTexture.width,this.height=this._forcedOutputTexture.height;else{e=this.inputTexture;let t;for(let i=0;i<this._textureCache.length;i++)if(this._textureCache[i].texture===e){t=this._textureCache[i];break}t&&(t.lastUsedRenderId=this._renderId)}return e}activate(e,t=null,i){var m,p,_;let r=e===null||e.cameraRigMode!==void 0?e||this._camera:null,s=(m=r==null?void 0:r.getScene())!=null?m:e,a=s.getEngine(),o=a.getCaps().maxTextureSize,l=(t?t.width:this._engine.getRenderWidth(!0))*this._options|0,c=(t?t.height:this._engine.getRenderHeight(!0))*this._options|0,f=this._options.width||l,h=this._options.height||c,d=this.renderTargetSamplingMode!==7&&this.renderTargetSamplingMode!==1&&this.renderTargetSamplingMode!==2,u=null;if(!this._shareOutputWithPostProcess&&!this._forcedOutputTexture){if(this.adaptScaleToCurrentViewport){let g=a.currentViewport;g&&(f*=g.width,h*=g.height)}(d||this.alwaysForcePOT)&&(this._options.width||(f=a.needPOTTextures?gn(f,o,this.scaleMode):f),this._options.height||(h=a.needPOTTextures?gn(h,o,this.scaleMode):h)),(this.width!==f||this.height!==h||!(u=this._getTarget()))&&this.resize(f,h,r,d,i),this._textures.forEach(g=>{g.samples!==this.samples&&this._engine.updateRenderTargetTextureSampleCount(g,this.samples)}),this._flushTextureCache(),this._renderId++}return u||(u=this._getTarget()),this.enablePixelPerfectMode?(this._scaleRatio.copyFromFloats(l/f,c/h),this._engine.bindFramebuffer(u,0,l,c,this.forceFullscreenViewport)):(this._scaleRatio.copyFromFloats(1,1),this._engine.bindFramebuffer(u,0,void 0,void 0,this.forceFullscreenViewport)),(_=(p=this._engine)._debugInsertMarker)==null||_.call(p,`post process ${this.name} input`),this.onActivateObservable.notifyObservers(r),this.autoClear&&(this.alphaMode===0||this.forceAutoClearInAlphaMode)&&this._engine.clear(this.clearColor?this.clearColor:s.clearColor,s._allowPostProcessClearColor,!0,!0),this._reusable&&(this._currentRenderTextureInd=(this._currentRenderTextureInd+1)%2),u}get isSupported(){return this._effectWrapper.drawWrapper.effect.isSupported}get aspectRatio(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.aspectRatio:this._forcedOutputTexture?this._forcedOutputTexture.width/this._forcedOutputTexture.height:this.width/this.height}isReady(){return this._effectWrapper.isReady()}apply(){if(!this._effectWrapper.isReady())return null;this._engine.enableEffect(this._effectWrapper.drawWrapper),this._engine.setState(!1),this._engine.setDepthBuffer(!1),this._engine.setDepthWrite(!1),this.alphaConstants&&this.getEngine().setAlphaConstants(this.alphaConstants.r,this.alphaConstants.g,this.alphaConstants.b,this.alphaConstants.a),this._engine.setAlphaMode(this.alphaMode);let e;return this._shareOutputWithPostProcess?e=this._shareOutputWithPostProcess.inputTexture:this._forcedOutputTexture?e=this._forcedOutputTexture:e=this.inputTexture,this.externalTextureSamplerBinding||this._effectWrapper.drawWrapper.effect._bindTexture("textureSampler",e==null?void 0:e.texture),this._effectWrapper.drawWrapper.effect.setVector2("scale",this._scaleRatio),this.onApplyObservable.notifyObservers(this._effectWrapper.drawWrapper.effect),this._effectWrapper.bind(!0),this._effectWrapper.drawWrapper.effect}_disposeTextures(){if(this._shareOutputWithPostProcess||this._forcedOutputTexture){this._disposeTextureCache();return}this._disposeTextureCache(),this._textures.dispose()}_disposeTextureCache(){for(let e=this._textureCache.length-1;e>=0;e--)this._textureCache[e].texture.dispose();this._textureCache.length=0}setPrePassRenderer(e){return this._prePassEffectConfiguration?(this._prePassEffectConfiguration=e.addEffectConfiguration(this._prePassEffectConfiguration),this._prePassEffectConfiguration.enabled=!0,!0):!1}dispose(e){e=e||this._camera,this._useExistingThinPostProcess||this._effectWrapper.dispose(),this._disposeTextures(),this._scene&&this._scene.removePostProcess(this);let t;if(this._parentContainer&&(t=this._parentContainer.postProcesses.indexOf(this),t>-1&&this._parentContainer.postProcesses.splice(t,1),this._parentContainer=null),t=this._engine.postProcesses.indexOf(this),t!==-1&&this._engine.postProcesses.splice(t,1),this.onDisposeObservable.notifyObservers(),!!e){if(e.detachPostProcess(this),t=e._postProcesses.indexOf(this),t===0&&e._postProcesses.length>0){let i=this._camera._getFirstPostProcess();i&&i.markTextureDirty()}this.onActivateObservable.clear(),this.onAfterRenderObservable.clear(),this.onApplyObservable.clear(),this.onBeforeRenderObservable.clear(),this.onSizeChangedObservable.clear(),this.onEffectCreatedObservable.clear()}}serialize(){let e=it.Serialize(this),t=this.getCamera()||this._scene&&this._scene.activeCamera;return e.customType="BABYLON."+this.getClassName(),e.cameraId=t?t.id:null,e.reusable=this._reusable,e.textureType=this._textureType,e.fragmentUrl=this._fragmentUrl,e.parameters=this._parameters,e.samplers=this._samplers,e.uniformBuffers=this._uniformBuffers,e.options=this._options,e.defines=this._postProcessDefines,e.textureFormat=this._textureFormat,e.vertexUrl=this._vertexUrl,e.indexParameters=this._indexParameters,e}clone(){let e=this.serialize();e._engine=this._engine,e.cameraId=null;let t=n.Parse(e,this._scene,"");return t?(t.onActivateObservable=this.onActivateObservable.clone(),t.onSizeChangedObservable=this.onSizeChangedObservable.clone(),t.onApplyObservable=this.onApplyObservable.clone(),t.onBeforeRenderObservable=this.onBeforeRenderObservable.clone(),t.onAfterRenderObservable=this.onAfterRenderObservable.clone(),t._prePassEffectConfiguration=this._prePassEffectConfiguration,t):null}static Parse(e,t,i){let r=vn(e.customType);if(!r||!r._Parse)return null;let s=t?t.getCameraById(e.cameraId):null;return r._Parse(e,s,t,i)}static _Parse(e,t,i,r){return it.Parse(()=>new n(e.name,e.fragmentUrl,e.parameters,e.samplers,e.options,t,e.renderTargetSamplingMode,e._engine,e.reusable,e.defines,e.textureType,e.vertexUrl,e.indexParameters,!1,e.textureFormat),e,i,r)}};P([w()],Ri.prototype,"uniqueId",void 0);P([w()],Ri.prototype,"name",null);P([w()],Ri.prototype,"width",void 0);P([w()],Ri.prototype,"height",void 0);P([w()],Ri.prototype,"renderTargetSamplingMode",void 0);P([tm()],Ri.prototype,"clearColor",void 0);P([w()],Ri.prototype,"autoClear",void 0);P([w()],Ri.prototype,"forceAutoClearInAlphaMode",void 0);P([w()],Ri.prototype,"alphaMode",null);P([w()],Ri.prototype,"alphaConstants",void 0);P([w()],Ri.prototype,"enablePixelPerfectMode",void 0);P([w()],Ri.prototype,"forceFullscreenViewport",void 0);P([w()],Ri.prototype,"scaleMode",void 0);P([w()],Ri.prototype,"alwaysForcePOT",void 0);P([w("samples")],Ri.prototype,"_samples",void 0);P([w()],Ri.prototype,"adaptScaleToCurrentViewport",void 0);Ft("BABYLON.PostProcess",Ri)});var iB={};tt(iB,{passPixelShaderWGSL:()=>zre});var iC,tB,zre,rB=C(()=>{k();iC="passPixelShader",tB=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;T.ShadersStoreWGSL[iC]||(T.ShadersStoreWGSL[iC]=tB);zre={name:iC,shader:tB}});var sB={};tt(sB,{passCubePixelShaderWGSL:()=>Xre});var rC,nB,Xre,aB=C(()=>{k();rC="passCubePixelShader",nB=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_cube<f32>;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f=input.vUV*2.0-1.0;
#ifdef POSITIVEX
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(1.001,uv.y,uv.x));
#endif
#ifdef NEGATIVEX
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(-1.001,uv.y,uv.x));
#endif
#ifdef POSITIVEY
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,1.001,uv.x));
#endif
#ifdef NEGATIVEY
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,-1.001,uv.x));
#endif
#ifdef POSITIVEZ
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,1.001));
#endif
#ifdef NEGATIVEZ
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,-1.001));
#endif
}`;T.ShadersStoreWGSL[rC]||(T.ShadersStoreWGSL[rC]=nB);Xre={name:rC,shader:nB}});var lB={};tt(lB,{passCubePixelShader:()=>Yre});var nC,oB,Yre,cB=C(()=>{k();nC="passCubePixelShader",oB=`varying vec2 vUV;uniform samplerCube textureSampler;
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{vec2 uv=vUV*2.0-1.0;
#ifdef POSITIVEX
gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));
#endif
#ifdef NEGATIVEX
gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));
#endif
#ifdef POSITIVEY
gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));
#endif
#ifdef NEGATIVEY
gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));
#endif
#ifdef POSITIVEZ
gl_FragColor=textureCube(textureSampler,vec3(uv,1.001));
#endif
#ifdef NEGATIVEZ
gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));
#endif
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c=l.fileInfo.images[0].levels.length>1&&t.generateMipMaps;rA(t,l),t.getEngine()._setCubeMapTextureParams(t,c),t.isReady=!0,t.onLoadedObservable.notifyObservers(t),t.onLoadedObservable.clear(),r&&r()}).catch(l=>{_e.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"),t.isReady=!0,s&&s(l)})}loadData(e,t,i){let r=t.getEngine().getCaps(),s={supportedCompressionFormats:{etc1:!!r.etc1,s3tc:!!r.s3tc,pvrtc:!!r.pvrtc,etc2:!!r.etc2,astc:!!r.astc,bc7:!!r.bptc}};iA(e,s).then(a=>{let o=a.fileInfo.images[0].levels[0],l=a.fileInfo.images[0].levels.length>1&&t.generateMipMaps;i(o.width,o.height,l,a.format!==-1,()=>{rA(t,a)})}).catch(a=>{_e.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"),_e.Warn(`Failed to transcode Basis file: ${a}`),i(0,0,!1,!1,()=>{},!0)})}}});var j_,RB=C(()=>{j_=class{constructor(){this._count=0,this._data={}}copyFrom(e){this.clear(),e.forEach((t,i)=>this.add(t,i))}get(e){let t=this._data[e];if(t!==void 0)return t}getOrAddWithFactory(e,t){let i=this.get(e);return i!==void 0||(i=t(e),i&&this.add(e,i)),i}getOrAdd(e,t){let i=this.get(e);return i!==void 0?i:(this.add(e,t),t)}contains(e){return this._data[e]!==void 0}add(e,t){return this._data[e]!==void 0?!1:(this._data[e]=t,++this._count,!0)}set(e,t){return this._data[e]===void 0?!1:(this._data[e]=t,!0)}getAndRemove(e){let t=this.get(e);return t!==void 0?(delete this._data[e],--this._count,t):null}remove(e){return this.contains(e)?(delete this._data[e],--this._count,!0):!1}clear(){this._data={},this._count=0}get count(){return this._count}forEach(e){for(let t in this._data){let i=this._data[t];e(t,i)}}first(e){for(let t in this._data){let i=this._data[t],r=e(t,i);if(r)return r}return null}}});function nA(n){n.push("vCameraColorCurveNeutral","vCameraColorCurvePositive","vCameraColorCurveNegative")}var gC=C(()=>{});var tn,bB=C(()=>{Gt();Vt();zt();Tr();gC();tn=class n{constructor(){this._dirty=!0,this._tempColor=new lt(0,0,0,0),this._globalCurve=new lt(0,0,0,0),this._highlightsCurve=new lt(0,0,0,0),this._midtonesCurve=new lt(0,0,0,0),this._shadowsCurve=new lt(0,0,0,0),this._positiveCurve=new lt(0,0,0,0),this._negativeCurve=new lt(0,0,0,0),this._globalHue=30,this._globalDensity=0,this._globalSaturation=0,this._globalExposure=0,this._highlightsHue=30,this._highlightsDensity=0,this._highlightsSaturation=0,this._highlightsExposure=0,this._midtonesHue=30,this._midtonesDensity=0,this._midtonesSaturation=0,this._midtonesExposure=0,this._shadowsHue=30,this._shadowsDensity=0,this._shadowsSaturation=0,this._shadowsExposure=0}get globalHue(){return this._globalHue}set globalHue(e){this._globalHue=e,this._dirty=!0}get globalDensity(){return this._globalDensity}set globalDensity(e){this._globalDensity=e,this._dirty=!0}get globalSaturation(){return this._globalSaturation}set globalSaturation(e){this._globalSaturation=e,this._dirty=!0}get globalExposure(){return this._globalExposure}set globalExposure(e){this._globalExposure=e,this._dirty=!0}get highlightsHue(){return this._highlightsHue}set highlightsHue(e){this._highlightsHue=e,this._dirty=!0}get highlightsDensity(){return this._highlightsDensity}set highlightsDensity(e){this._highlightsDensity=e,this._dirty=!0}get highlightsSaturation(){return this._highlightsSaturation}set highlightsSaturation(e){this._highlightsSaturation=e,this._dirty=!0}get highlightsExposure(){return this._highlightsExposure}set highlightsExposure(e){this._highlightsExposure=e,this._dirty=!0}get midtonesHue(){return this._midtonesHue}set midtonesHue(e){this._midtonesHue=e,this._dirty=!0}get midtonesDensity(){return this._midtonesDensity}set midtonesDensity(e){this._midtonesDensity=e,this._dirty=!0}get midtonesSaturation(){return this._midtonesSaturation}set midtonesSaturation(e){this._midtonesSaturation=e,this._dirty=!0}get midtonesExposure(){return this._midtonesExposure}set midtonesExposure(e){this._midtonesExposure=e,this._dirty=!0}get shadowsHue(){return this._shadowsHue}set shadowsHue(e){this._shadowsHue=e,this._dirty=!0}get shadowsDensity(){return this._shadowsDensity}set shadowsDensity(e){this._shadowsDensity=e,this._dirty=!0}get shadowsSaturation(){return this._shadowsSaturation}set shadowsSaturation(e){this._shadowsSaturation=e,this._dirty=!0}get shadowsExposure(){return this._shadowsExposure}set shadowsExposure(e){this._shadowsExposure=e,this._dirty=!0}getClassName(){return"ColorCurves"}static Bind(e,t,i="vCameraColorCurvePositive",r="vCameraColorCurveNeutral",s="vCameraColorCurveNegative"){e._dirty&&(e._dirty=!1,e._getColorGradingDataToRef(e._globalHue,e._globalDensity,e._globalSaturation,e._globalExposure,e._globalCurve),e._getColorGradingDataToRef(e._highlightsHue,e._highlightsDensity,e._highlightsSaturation,e._highlightsExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._highlightsCurve),e._getColorGradingDataToRef(e._midtonesHue,e._midtonesDensity,e._midtonesSaturation,e._midtonesExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._midtonesCurve),e._getColorGradingDataToRef(e._shadowsHue,e._shadowsDensity,e._shadowsSaturation,e._shadowsExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._shadowsCurve),e._highlightsCurve.subtractToRef(e._midtonesCurve,e._positiveCurve),e._midtonesCurve.subtractToRef(e._shadowsCurve,e._negativeCurve)),t&&(t.setFloat4(i,e._positiveCurve.r,e._positiveCurve.g,e._positiveCurve.b,e._positiveCurve.a),t.setFloat4(r,e._midtonesCurve.r,e._midtonesCurve.g,e._midtonesCurve.b,e._midtonesCurve.a),t.setFloat4(s,e._negativeCurve.r,e._negativeCurve.g,e._negativeCurve.b,e._negativeCurve.a))}_getColorGradingDataToRef(e,t,i,r,s){e!=null&&(e=n._Clamp(e,0,360),t=n._Clamp(t,-100,100),i=n._Clamp(i,-100,100),r=n._Clamp(r,-100,100),t=n._ApplyColorGradingSliderNonlinear(t),t*=.5,r=n._ApplyColorGradingSliderNonlinear(r),t<0&&(t*=-1,e=(e+180)%360),n._FromHSBToRef(e,t,50+.25*r,s),s.scaleToRef(2,s),s.a=1+.01*i)}static _ApplyColorGradingSliderNonlinear(e){e/=100;let t=Math.abs(e);return t=Math.pow(t,2),e<0&&(t*=-1),t*=100,t}static _FromHSBToRef(e,t,i,r){let s=n._Clamp(e,0,360),a=n._Clamp(t/100,0,1),o=n._Clamp(i/100,0,1);if(a===0)r.r=o,r.g=o,r.b=o;else{s/=60;let l=Math.floor(s),c=s-l,f=o*(1-a),h=o*(1-a*c),d=o*(1-a*(1-c));switch(l){case 0:r.r=o,r.g=d,r.b=f;break;case 1:r.r=h,r.g=o,r.b=f;break;case 2:r.r=f,r.g=o,r.b=d;break;case 3:r.r=f,r.g=h,r.b=o;break;case 4:r.r=d,r.g=f,r.b=o;break;default:r.r=o,r.g=f,r.b=h;break}}r.a=1}static _Clamp(e,t,i){return Math.min(Math.max(e,t),i)}clone(){return it.Clone(()=>new n,this)}serialize(){return it.Serialize(this)}static Parse(e){return it.Parse(()=>new n,e,null,null)}};tn.PrepareUniforms=nA;P([w()],tn.prototype,"_globalHue",void 0);P([w()],tn.prototype,"_globalDensity",void 0);P([w()],tn.prototype,"_globalSaturation",void 0);P([w()],tn.prototype,"_globalExposure",void 0);P([w()],tn.prototype,"_highlightsHue",void 0);P([w()],tn.prototype,"_highlightsDensity",void 0);P([w()],tn.prototype,"_highlightsSaturation",void 0);P([w()],tn.prototype,"_highlightsExposure",void 0);P([w()],tn.prototype,"_midtonesHue",void 0);P([w()],tn.prototype,"_midtonesDensity",void 0);P([w()],tn.prototype,"_midtonesSaturation",void 0);P([w()],tn.prototype,"_midtonesExposure",void 0);it._ColorCurvesParser=tn.Parse});function IB(n,e){e.EXPOSURE&&n.push("exposureLinear"),e.CONTRAST&&n.push("contrast"),e.COLORGRADING&&n.push("colorTransformSettings"),(e.VIGNETTE||e.DITHER)&&n.push("vInverseScreenSize"),e.VIGNETTE&&(n.push("vignetteSettings1"),n.push("vignetteSettings2")),e.COLORCURVES&&nA(n),e.DITHER&&n.push("ditherIntensity")}function MB(n,e){e.COLORGRADING&&n.push("txColorTransform")}var CB=C(()=>{gC()});var kt,q_=C(()=>{Gt();Vt();di();zt();bB();$a();Tr();CB();Hi();kt=class n{constructor(){this.colorCurves=new tn,this._colorCurvesEnabled=!1,this._colorGradingEnabled=!1,this._colorGradingWithGreenDepth=!0,this._colorGradingBGR=!0,this._exposure=1,this._toneMappingEnabled=!1,this._toneMappingType=n.TONEMAPPING_STANDARD,this._contrast=1,this.vignetteStretch=0,this.vignetteCenterX=0,this.vignetteCenterY=0,this.vignetteWeight=1.5,this.vignetteColor=new lt(0,0,0,0),this.vignetteCameraFov=.5,this._vignetteBlendMode=n.VIGNETTEMODE_MULTIPLY,this._vignetteEnabled=!1,this._ditheringEnabled=!1,this._ditheringIntensity=1/255,this._skipFinalColorClamp=!1,this._applyByPostProcess=!1,this._isEnabled=!0,this.outputTextureWidth=0,this.outputTextureHeight=0,this.onUpdateParameters=new ie}get colorCurvesEnabled(){return this._colorCurvesEnabled}set colorCurvesEnabled(e){this._colorCurvesEnabled!==e&&(this._colorCurvesEnabled=e,this._updateParameters())}get colorGradingTexture(){return this._colorGradingTexture}set colorGradingTexture(e){this._colorGradingTexture!==e&&(this._colorGradingTexture=e,this._updateParameters())}get colorGradingEnabled(){return this._colorGradingEnabled}set colorGradingEnabled(e){this._colorGradingEnabled!==e&&(this._colorGradingEnabled=e,this._updateParameters())}get colorGradingWithGreenDepth(){return this._colorGradingWithGreenDepth}set colorGradingWithGreenDepth(e){this._colorGradingWithGreenDepth!==e&&(this._colorGradingWithGreenDepth=e,this._updateParameters())}get colorGradingBGR(){return this._colorGradingBGR}set colorGradingBGR(e){this._colorGradingBGR!==e&&(this._colorGradingBGR=e,this._updateParameters())}get exposure(){return this._exposure}set exposure(e){this._exposure!==e&&(this._exposure=e,this._updateParameters())}get toneMappingEnabled(){return this._toneMappingEnabled}set toneMappingEnabled(e){this._toneMappingEnabled!==e&&(this._toneMappingEnabled=e,this._updateParameters())}get toneMappingType(){return this._toneMappingType}set toneMappingType(e){this._toneMappingType!==e&&(this._toneMappingType=e,this._updateParameters())}get contrast(){return this._contrast}set contrast(e){this._contrast!==e&&(this._contrast=e,this._updateParameters())}get vignetteCentreY(){return this.vignetteCenterY}set vignetteCentreY(e){this.vignetteCenterY=e}get vignetteCentreX(){return this.vignetteCenterX}set vignetteCentreX(e){this.vignetteCenterX=e}get vignetteBlendMode(){return this._vignetteBlendMode}set vignetteBlendMode(e){this._vignetteBlendMode!==e&&(this._vignetteBlendMode=e,this._updateParameters())}get vignetteEnabled(){return this._vignetteEnabled}set vignetteEnabled(e){this._vignetteEnabled!==e&&(this._vignetteEnabled=e,this._updateParameters())}get ditheringEnabled(){return this._ditheringEnabled}set ditheringEnabled(e){this._ditheringEnabled!==e&&(this._ditheringEnabled=e,this._updateParameters())}get ditheringIntensity(){return this._ditheringIntensity}set ditheringIntensity(e){this._ditheringIntensity!==e&&(this._ditheringIntensity=e,this._updateParameters())}get skipFinalColorClamp(){return this._skipFinalColorClamp}set skipFinalColorClamp(e){this._skipFinalColorClamp!==e&&(this._skipFinalColorClamp=e,this._updateParameters())}get applyByPostProcess(){return this._applyByPostProcess}set applyByPostProcess(e){this._applyByPostProcess!==e&&(this._applyByPostProcess=e,this._updateParameters())}get isEnabled(){return this._isEnabled}set isEnabled(e){this._isEnabled!==e&&(this._isEnabled=e,this._updateParameters())}_updateParameters(){this.onUpdateParameters.notifyObservers(this)}getClassName(){return"ImageProcessingConfiguration"}prepareDefines(e,t=!1){if(t!==this.applyByPostProcess||!this._isEnabled){e.VIGNETTE=!1,e.TONEMAPPING=0,e.CONTRAST=!1,e.EXPOSURE=!1,e.COLORCURVES=!1,e.COLORGRADING=!1,e.COLORGRADING3D=!1,e.DITHER=!1,e.IMAGEPROCESSING=!1,e.SKIPFINALCOLORCLAMP=this.skipFinalColorClamp,e.IMAGEPROCESSINGPOSTPROCESS=this.applyByPostProcess&&this._isEnabled;return}if(e.VIGNETTE=this.vignetteEnabled,e.VIGNETTEBLENDMODEMULTIPLY=this.vignetteBlendMode===n._VIGNETTEMODE_MULTIPLY,e.VIGNETTEBLENDMODEOPAQUE=!e.VIGNETTEBLENDMODEMULTIPLY,!this._toneMappingEnabled)e.TONEMAPPING=0;else switch(this._toneMappingType){case n.TONEMAPPING_KHR_PBR_NEUTRAL:e.TONEMAPPING=3;break;case n.TONEMAPPING_ACES:e.TONEMAPPING=2;break;default:e.TONEMAPPING=1;break}e.CONTRAST=this.contrast!==1,e.EXPOSURE=this.exposure!==1,e.COLORCURVES=this.colorCurvesEnabled&&!!this.colorCurves,e.COLORGRADING=this.colorGradingEnabled&&!!this.colorGradingTexture,e.COLORGRADING?e.COLORGRADING3D=this.colorGradingTexture.is3D:e.COLORGRADING3D=!1,e.SAMPLER3DGREENDEPTH=this.colorGradingWithGreenDepth,e.SAMPLER3DBGRMAP=this.colorGradingBGR,e.DITHER=this._ditheringEnabled,e.IMAGEPROCESSINGPOSTPROCESS=this.applyByPostProcess,e.SKIPFINALCOLORCLAMP=this.skipFinalColorClamp,e.IMAGEPROCESSING=e.VIGNETTE||!!e.TONEMAPPING||e.CONTRAST||e.EXPOSURE||e.COLORCURVES||e.COLORGRADING||e.DITHER}isReady(){return!this.colorGradingEnabled||!this.colorGradingTexture||this.colorGradingTexture.isReady()}bind(e,t){if(this._colorCurvesEnabled&&this.colorCurves&&tn.Bind(this.colorCurves,e),this._vignetteEnabled||this._ditheringEnabled){let i=1/(this.outputTextureWidth||e.getEngine().getRenderWidth()),r=1/(this.outputTextureHeight||e.getEngine().getRenderHeight());if(e.setFloat2("vInverseScreenSize",i,r),this._ditheringEnabled&&e.setFloat("ditherIntensity",.5*this._ditheringIntensity),this._vignetteEnabled){let s=t!=null?t:r/i,a=Math.tan(this.vignetteCameraFov*.5),o=a*s,l=Math.sqrt(o*a);o=L_(o,l,this.vignetteStretch),a=L_(a,l,this.vignetteStretch),e.setFloat4("vignetteSettings1",o,a,-o*this.vignetteCenterX,-a*this.vignetteCenterY);let c=-2*this.vignetteWeight;e.setFloat4("vignetteSettings2",this.vignetteColor.r,this.vignetteColor.g,this.vignetteColor.b,c)}}if(e.setFloat("exposureLinear",this.exposure),e.setFloat("contrast",this.contrast),this.colorGradingTexture){e.setTexture("txColorTransform",this.colorGradingTexture);let i=this.colorGradingTexture.getSize().height;e.setFloat4("colorTransformSettings",(i-1)/i,.5/i,i,this.colorGradingTexture.level)}}clone(){return it.Clone(()=>new n,this)}serialize(){return it.Serialize(this)}static Parse(e){let t=it.Parse(()=>new n,e,null,null);return e.vignetteCentreX!==void 0&&(t.vignetteCenterX=e.vignetteCentreX),e.vignetteCentreY!==void 0&&(t.vignetteCenterY=e.vignetteCentreY),t}static get VIGNETTEMODE_MULTIPLY(){return this._VIGNETTEMODE_MULTIPLY}static get VIGNETTEMODE_OPAQUE(){return this._VIGNETTEMODE_OPAQUE}};kt.TONEMAPPING_STANDARD=0;kt.TONEMAPPING_ACES=1;kt.TONEMAPPING_KHR_PBR_NEUTRAL=2;kt.PrepareUniforms=IB;kt.PrepareSamplers=MB;kt._VIGNETTEMODE_MULTIPLY=0;kt._VIGNETTEMODE_OPAQUE=1;P([R2()],kt.prototype,"colorCurves",void 0);P([w()],kt.prototype,"_colorCurvesEnabled",void 0);P([Ut("colorGradingTexture")],kt.prototype,"_colorGradingTexture",void 0);P([w()],kt.prototype,"_colorGradingEnabled",void 0);P([w()],kt.prototype,"_colorGradingWithGreenDepth",void 0);P([w()],kt.prototype,"_colorGradingBGR",void 0);P([w()],kt.prototype,"_exposure",void 0);P([w()],kt.prototype,"_toneMappingEnabled",void 0);P([w()],kt.prototype,"_toneMappingType",void 0);P([w()],kt.prototype,"_contrast",void 0);P([w()],kt.prototype,"vignetteStretch",void 0);P([w()],kt.prototype,"vignetteCenterX",void 0);P([w()],kt.prototype,"vignetteCenterY",void 0);P([w()],kt.prototype,"vignetteWeight",void 0);P([tm()],kt.prototype,"vignetteColor",void 0);P([w()],kt.prototype,"vignetteCameraFov",void 0);P([w()],kt.prototype,"_vignetteBlendMode",void 0);P([w()],kt.prototype,"_vignetteEnabled",void 0);P([w()],kt.prototype,"_ditheringEnabled",void 0);P([w()],kt.prototype,"_ditheringIntensity",void 0);P([w()],kt.prototype,"_skipFinalColorClamp",void 0);P([w()],kt.prototype,"_applyByPostProcess",void 0);P([w()],kt.prototype,"_isEnabled",void 0);P([w()],kt.prototype,"outputTextureWidth",void 0);P([w()],kt.prototype,"outputTextureHeight",void 0);it._ImageProcessingConfigurationParser=kt.Parse;Ft("BABYLON.ImageProcessingConfiguration",kt)});var Jn,Z_=C(()=>{Ge();ki();Jn=class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,t=!0){if(!this.pickedMesh||t&&!this.pickedMesh.isVerticesDataPresent(L.NormalKind))return null;let i=this.pickedMesh.getIndices();(i==null?void 0:i.length)===0&&(i=null);let r,s=$.Vector3[0],a=$.Vector3[1],o=$.Vector3[2];if(t){let c=this.pickedMesh.getVerticesData(L.NormalKind),f=i?b.FromArrayToRef(c,i[this.faceId*3]*3,s):s.copyFromFloats(c[this.faceId*3*3],c[this.faceId*3*3+1],c[this.faceId*3*3+2]),h=i?b.FromArrayToRef(c,i[this.faceId*3+1]*3,a):a.copyFromFloats(c[(this.faceId*3+1)*3],c[(this.faceId*3+1)*3+1],c[(this.faceId*3+1)*3+2]),d=i?b.FromArrayToRef(c,i[this.faceId*3+2]*3,o):o.copyFromFloats(c[(this.faceId*3+2)*3],c[(this.faceId*3+2)*3+1],c[(this.faceId*3+2)*3+2]);f=f.scale(this.bu),h=h.scale(this.bv),d=d.scale(1-this.bu-this.bv),r=new b(f.x+h.x+d.x,f.y+h.y+d.y,f.z+h.z+d.z)}else{let c=this.pickedMesh.getVerticesData(L.PositionKind),f=i?b.FromArrayToRef(c,i[this.faceId*3]*3,s):s.copyFromFloats(c[this.faceId*3*3],c[this.faceId*3*3+1],c[this.faceId*3*3+2]),h=i?b.FromArrayToRef(c,i[this.faceId*3+1]*3,a):a.copyFromFloats(c[(this.faceId*3+1)*3],c[(this.faceId*3+1)*3+1],c[(this.faceId*3+1)*3+2]),d=i?b.FromArrayToRef(c,i[this.faceId*3+2]*3,o):o.copyFromFloats(c[(this.faceId*3+2)*3],c[(this.faceId*3+2)*3+1],c[(this.faceId*3+2)*3+2]),u=f.subtract(h),m=d.subtract(h);r=b.Cross(u,m)}let l=(c,f)=>{if(this.thinInstanceIndex!==-1){let d=c._thinInstanceDataStorage.matrixData,u=this.thinInstanceIndex<<4;if(d&&d.length>u){let m=$.Matrix[0];K.FromArrayToRef(d,u,m),b.TransformNormalToRef(f,m,f)}}let h=c.getWorldMatrix();c.nonUniformScaling&&($.Matrix[0].copyFrom(h),h=$.Matrix[0],h.setTranslationFromFloats(0,0,0),h.invert(),h.transposeToRef($.Matrix[1]),h=$.Matrix[1]),b.TransformNormalToRef(f,h,f)};if(e&&l(this.pickedMesh,r),this.ray){let c=$.Vector3[0].copyFrom(r);e||l(this.pickedMesh,c),b.Dot(c,this.ray.direction)>0&&r.negateInPlace()}return r.normalize(),r}getTextureCoordinates(e=L.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let t=this.pickedMesh.getIndices();if(!t)return null;let i=this.pickedMesh.getVerticesData(e);if(!i)return null;let r=we.FromArray(i,t[this.faceId*3]*2),s=we.FromArray(i,t[this.faceId*3+1]*2),a=we.FromArray(i,t[this.faceId*3+2]*2);return r=r.scale(this.bu),s=s.scale(this.bv),a=a.scale(1-this.bu-this.bv),new we(r.x+s.x+a.x,r.y+s.y+a.y)}}});var rn,vC=C(()=>{rn=class n{constructor(e,t,i,r,s,a){this.source=e,this.pointerX=t,this.pointerY=i,this.meshUnderPointer=r,this.sourceEvent=s,this.additionalData=a}static CreateNew(e,t,i){let r=e.getScene();return new n(e,r.pointerX,r.pointerY,r.meshUnderPointer||e,t,i)}static CreateNewFromSprite(e,t,i,r){return new n(e,t.pointerX,t.pointerY,t.meshUnderPointer,i,r)}static CreateNewFromScene(e,t){return new n(null,e.pointerX,e.pointerY,e.meshUnderPointer,t)}static CreateNewFromPrimitive(e,t,i,r){return new n(e,t.x,t.y,null,i,r)}}});function Q_(n,e,t){let i=t.asArray(),r=e.asArray();for(let s=0;s<16;s++)i[s]=r[s];return i[12]-=n.x,i[13]-=n.y,i[14]-=n.z,t.markAsUpdated(),t}function LB(n,e,t){return N_(e,xa),Q_(n,xa,Ra),N_(Ra,t),t}function sA(n,e,t){if(!ba.eyeAtCamera)return LB(n,e,t);let i=t.asArray(),r=e.asArray();for(let s=0;s<16;s++)i[s]=r[s];return i[12]=0,i[13]=0,i[14]=0,t.markAsUpdated(),t}function EC(n,e,t,i){return Oh(sA(n,e,i),t,i),i}function OB(n,e,t,i,r){for(let s=0;s<i;++s)TC(n,e[s],t[s],xa),xa.copyToArray(r,s*16);return r}function yB(n,e,t,i){return N_(t,xa),Oh(e,xa,Ra),Q_(n,Ra,xa),sA(n,t,Ra),Oh(xa,Ra,i),i}function TC(n,e,t,i){return LB(n,e,Ra),Oh(Ra,t,i),i}function PB(n,e,t,i,r,s){return N_(t,xa),Oh(e,xa,Ra),Q_(n,Ra,xa),EC(n,i,r,Ra),Oh(xa,Ra,s),s}function DB(n,e){let t=ba.getScene();if(!t||Aa===e)return e;Aa.updateFlag=e.updateFlag;let i=t.floatingOriginOffset;switch(n){case"world":return Q_(i,e,Aa);case"view":return sA(i,e,Aa);case"worldView":return yB(i,e,t.getViewMatrix(),Aa);case"viewProjection":return EC(i,t.getViewMatrix(),t.getProjectionMatrix(),Aa);case"worldViewProjection":return PB(i,e,t.getTransformMatrix(),t.getViewMatrix(),t.getProjectionMatrix(),Aa);default:if(n.startsWith("u_")){let r=n.toLowerCase();if(r.startsWith("u_worldviewprojection"))return PB(i,e,t.getTransformMatrix(),t.getViewMatrix(),t.getProjectionMatrix(),Aa);if(r.startsWith("u_viewprojection"))return EC(i,t.getViewMatrix(),t.getProjectionMatrix(),Aa);if(r.startsWith("u_worldview"))return yB(i,e,t.getViewMatrix(),Aa);if(r.startsWith("u_world"))return Q_(i,e,Aa);if(r.startsWith("u_view"))return sA(i,e,Aa)}return e}}function FB(){rr.prototype.setMatrix=wB,SC._setMatrixOverride=void 0,$_.prototype._updateMatrixForUniform=NB,$_.prototype._updateMatrixForUniformOverride=void 0}function BB(){SC.prototype._setMatrixOverride=wB,SC.prototype.setMatrix=function(n,e){return this._setMatrixOverride(n,DB(n,e)),this},$_.prototype._updateMatrixForUniformOverride=NB,$_.prototype._updateMatrixForUniform=function(n,e){this._updateMatrixForUniformOverride(n,DB(n,e))}}var Aa,xa,Ra,ba,$_,SC,NB,wB,J_=C(()=>{yh();Ge();NM();mf();Aa=new K,xa=new K,Ra=new K,ba={getScene:()=>{},eyeAtCamera:!0};$_=hr,SC=rr,NB=$_.prototype._updateMatrixForUniform,wB=rr.prototype.setMatrix});var et,sr,am=C(()=>{et=class{};et.NAME_EFFECTLAYER="EffectLayer";et.NAME_LAYER="Layer";et.NAME_LENSFLARESYSTEM="LensFlareSystem";et.NAME_BOUNDINGBOXRENDERER="BoundingBoxRenderer";et.NAME_PARTICLESYSTEM="ParticleSystem";et.NAME_GAMEPAD="Gamepad";et.NAME_SIMPLIFICATIONQUEUE="SimplificationQueue";et.NAME_GEOMETRYBUFFERRENDERER="GeometryBufferRenderer";et.NAME_PREPASSRENDERER="PrePassRenderer";et.NAME_DEPTHRENDERER="DepthRenderer";et.NAME_DEPTHPEELINGRENDERER="DepthPeelingRenderer";et.NAME_POSTPROCESSRENDERPIPELINEMANAGER="PostProcessRenderPipelineManager";et.NAME_SPRITE="Sprite";et.NAME_SUBSURFACE="SubSurface";et.NAME_OUTLINERENDERER="Outline";et.NAME_PROCEDURALTEXTURE="ProceduralTexture";et.NAME_SHADOWGENERATOR="ShadowGenerator";et.NAME_OCTREE="Octree";et.NAME_PHYSICSENGINE="PhysicsEngine";et.NAME_AUDIO="Audio";et.NAME_FLUIDRENDERER="FluidRenderer";et.NAME_IBLCDFGENERATOR="iblCDFGenerator";et.NAME_CLUSTEREDLIGHTING="ClusteredLighting";et.STEP_ISREADYFORMESH_EFFECTLAYER=0;et.STEP_ISREADYFORMESH_DEPTHRENDERER=1;et.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER=0;et.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER=0;et.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER=0;et.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER=1;et.STEP_BEFORECAMERADRAW_PREPASS=0;et.STEP_BEFORECAMERADRAW_EFFECTLAYER=1;et.STEP_BEFORECAMERADRAW_LAYER=2;et.STEP_BEFORERENDERTARGETDRAW_PREPASS=0;et.STEP_BEFORERENDERTARGETDRAW_LAYER=1;et.STEP_BEFORERENDERINGMESH_PREPASS=0;et.STEP_BEFORERENDERINGMESH_OUTLINE=1;et.STEP_AFTERRENDERINGMESH_PREPASS=0;et.STEP_AFTERRENDERINGMESH_OUTLINE=1;et.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW=0;et.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER=1;et.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE=0;et.STEP_BEFORECLEAR_PROCEDURALTEXTURE=0;et.STEP_BEFORECLEAR_PREPASS=1;et.STEP_BEFORERENDERTARGETCLEAR_PREPASS=0;et.STEP_AFTERRENDERTARGETDRAW_PREPASS=0;et.STEP_AFTERRENDERTARGETDRAW_LAYER=1;et.STEP_AFTERCAMERADRAW_PREPASS=0;et.STEP_AFTERCAMERADRAW_EFFECTLAYER=1;et.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM=2;et.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW=3;et.STEP_AFTERCAMERADRAW_LAYER=4;et.STEP_AFTERCAMERADRAW_FLUIDRENDERER=5;et.STEP_AFTERCAMERAPOSTPROCESS_LAYER=0;et.STEP_AFTERRENDERTARGETPOSTPROCESS_LAYER=0;et.STEP_AFTERRENDER_AUDIO=0;et.STEP_GATHERRENDERTARGETS_DEPTHRENDERER=0;et.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER=1;et.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR=2;et.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER=3;et.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER=0;et.STEP_GATHERACTIVECAMERARENDERTARGETS_FLUIDRENDERER=1;et.STEP_GATHERACTIVECAMERARENDERTARGETS_CLUSTEREDLIGHTING=2;et.STEP_POINTERMOVE_SPRITE=0;et.STEP_POINTERDOWN_SPRITE=0;et.STEP_POINTERUP_SPRITE=0;sr=class n extends Array{constructor(e){super(...e)}static Create(){return Object.create(n.prototype)}registerStep(e,t,i){let r=0,s;for(;r<this.length&&(s=this[r].index,!(e<s));r++);this.splice(r,0,{index:e,component:t,action:i.bind(t)})}clear(){this.length=0}}});var st,aA,oA,Ia,oo=C(()=>{Ge();st=class{};st.POINTERDOWN=1;st.POINTERUP=2;st.POINTERMOVE=4;st.POINTERWHEEL=8;st.POINTERPICK=16;st.POINTERTAP=32;st.POINTERDOUBLETAP=64;aA=class{constructor(e,t){this.type=e,this.event=t}},oA=class extends aA{constructor(e,t,i,r){super(e,t),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new we(i,r)}},Ia=class extends aA{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,i,r=null){super(e,t),this._pickInfo=i,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}}});var Zl,UB=C(()=>{Zl=class n{constructor(){this.hoverCursor="",this.actions=[],this.isRecursive=!1,this.disposeWhenUnowned=!0}static get HasTriggers(){for(let e in n.Triggers)if(Object.prototype.hasOwnProperty.call(n.Triggers,e))return!0;return!1}static get HasPickTriggers(){for(let e in n.Triggers)if(Object.prototype.hasOwnProperty.call(n.Triggers,e)){let t=parseInt(e);if(t>=1&&t<=7)return!0}return!1}static HasSpecificTrigger(e){for(let t in n.Triggers)if(Object.prototype.hasOwnProperty.call(n.Triggers,t)&&parseInt(t)===e)return!0;return!1}};Zl.Triggers={}});var lo,om,eg,lA=C(()=>{lo=class{};lo.KEYDOWN=1;lo.KEYUP=2;om=class{constructor(e,t){this.type=e,this.event=t}},eg=class extends om{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}});var Qe,vt,VB,GB,kB,WB,HB,Xh=C(()=>{(function(n){n[n.Generic=0]="Generic",n[n.Keyboard=1]="Keyboard",n[n.Mouse=2]="Mouse",n[n.Touch=3]="Touch",n[n.DualShock=4]="DualShock",n[n.Xbox=5]="Xbox",n[n.Switch=6]="Switch",n[n.DualSense=7]="DualSense"})(Qe||(Qe={}));(function(n){n[n.Horizontal=0]="Horizontal",n[n.Vertical=1]="Vertical",n[n.LeftClick=2]="LeftClick",n[n.MiddleClick=3]="MiddleClick",n[n.RightClick=4]="RightClick",n[n.BrowserBack=5]="BrowserBack",n[n.BrowserForward=6]="BrowserForward",n[n.MouseWheelX=7]="MouseWheelX",n[n.MouseWheelY=8]="MouseWheelY",n[n.MouseWheelZ=9]="MouseWheelZ",n[n.Move=12]="Move"})(vt||(vt={}));(function(n){n[n.Horizontal=0]="Horizontal",n[n.Vertical=1]="Vertical",n[n.LeftClick=2]="LeftClick",n[n.MiddleClick=3]="MiddleClick",n[n.RightClick=4]="RightClick",n[n.BrowserBack=5]="BrowserBack",n[n.BrowserForward=6]="BrowserForward",n[n.MouseWheelX=7]="MouseWheelX",n[n.MouseWheelY=8]="MouseWheelY",n[n.MouseWheelZ=9]="MouseWheelZ",n[n.DeltaHorizontal=10]="DeltaHorizontal",n[n.DeltaVertical=11]="DeltaVertical"})(VB||(VB={}));(function(n){n[n.Cross=0]="Cross",n[n.Circle=1]="Circle",n[n.Square=2]="Square",n[n.Triangle=3]="Triangle",n[n.L1=4]="L1",n[n.R1=5]="R1",n[n.L2=6]="L2",n[n.R2=7]="R2",n[n.Share=8]="Share",n[n.Options=9]="Options",n[n.L3=10]="L3",n[n.R3=11]="R3",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.TouchPad=17]="TouchPad",n[n.LStickXAxis=18]="LStickXAxis",n[n.LStickYAxis=19]="LStickYAxis",n[n.RStickXAxis=20]="RStickXAxis",n[n.RStickYAxis=21]="RStickYAxis"})(GB||(GB={}));(function(n){n[n.Cross=0]="Cross",n[n.Circle=1]="Circle",n[n.Square=2]="Square",n[n.Triangle=3]="Triangle",n[n.L1=4]="L1",n[n.R1=5]="R1",n[n.L2=6]="L2",n[n.R2=7]="R2",n[n.Create=8]="Create",n[n.Options=9]="Options",n[n.L3=10]="L3",n[n.R3=11]="R3",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.TouchPad=17]="TouchPad",n[n.LStickXAxis=18]="LStickXAxis",n[n.LStickYAxis=19]="LStickYAxis",n[n.RStickXAxis=20]="RStickXAxis",n[n.RStickYAxis=21]="RStickYAxis"})(kB||(kB={}));(function(n){n[n.A=0]="A",n[n.B=1]="B",n[n.X=2]="X",n[n.Y=3]="Y",n[n.LB=4]="LB",n[n.RB=5]="RB",n[n.LT=6]="LT",n[n.RT=7]="RT",n[n.Back=8]="Back",n[n.Start=9]="Start",n[n.LS=10]="LS",n[n.RS=11]="RS",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.LStickXAxis=17]="LStickXAxis",n[n.LStickYAxis=18]="LStickYAxis",n[n.RStickXAxis=19]="RStickXAxis",n[n.RStickYAxis=20]="RStickYAxis"})(WB||(WB={}));(function(n){n[n.B=0]="B",n[n.A=1]="A",n[n.Y=2]="Y",n[n.X=3]="X",n[n.L=4]="L",n[n.R=5]="R",n[n.ZL=6]="ZL",n[n.ZR=7]="ZR",n[n.Minus=8]="Minus",n[n.Plus=9]="Plus",n[n.LS=10]="LS",n[n.RS=11]="RS",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.Capture=17]="Capture",n[n.LStickXAxis=18]="LStickXAxis",n[n.LStickYAxis=19]="LStickYAxis",n[n.RStickXAxis=20]="RStickXAxis",n[n.RStickYAxis=21]="RStickYAxis"})(HB||(HB={}))});var zB,co,cA=C(()=>{(function(n){n[n.PointerMove=0]="PointerMove",n[n.PointerDown=1]="PointerDown",n[n.PointerUp=2]="PointerUp"})(zB||(zB={}));co=class{};co.DOM_DELTA_PIXEL=0;co.DOM_DELTA_LINE=1;co.DOM_DELTA_PAGE=2});var fo,AC=C(()=>{cA();Xh();fo=class{static CreateDeviceEvent(e,t,i,r,s,a,o){switch(e){case Qe.Keyboard:return this._CreateKeyboardEvent(i,r,s,a);case Qe.Mouse:if(i===vt.MouseWheelX||i===vt.MouseWheelY||i===vt.MouseWheelZ)return this._CreateWheelEvent(e,t,i,r,s,a);case Qe.Touch:return this._CreatePointerEvent(e,t,i,r,s,a,o);default:throw`Unable to generate event for device ${Qe[e]}`}}static _CreatePointerEvent(e,t,i,r,s,a,o){let l=this._CreateMouseEvent(e,t,i,r,s,a);e===Qe.Mouse?(l.deviceType=Qe.Mouse,l.pointerId=1,l.pointerType="mouse"):(l.deviceType=Qe.Touch,l.pointerId=o!=null?o:t,l.pointerType="touch");let c=0;return c+=s.pollInput(e,t,vt.LeftClick),c+=s.pollInput(e,t,vt.RightClick)*2,c+=s.pollInput(e,t,vt.MiddleClick)*4,l.buttons=c,i===vt.Move?l.type="pointermove":i>=vt.LeftClick&&i<=vt.RightClick&&(l.type=r===1?"pointerdown":"pointerup",l.button=i-2),l}static _CreateWheelEvent(e,t,i,r,s,a){let o=this._CreateMouseEvent(e,t,i,r,s,a);switch(o.pointerId=1,o.type="wheel",o.deltaMode=co.DOM_DELTA_PIXEL,o.deltaX=0,o.deltaY=0,o.deltaZ=0,i){case vt.MouseWheelX:o.deltaX=r;break;case vt.MouseWheelY:o.deltaY=r;break;case vt.MouseWheelZ:o.deltaZ=r;break}return o}static _CreateMouseEvent(e,t,i,r,s,a){let o=this._CreateEvent(a),l=s.pollInput(e,t,vt.Horizontal),c=s.pollInput(e,t,vt.Vertical);return a?(o.movementX=0,o.movementY=0,o.offsetX=o.movementX-a.getBoundingClientRect().x,o.offsetY=o.movementY-a.getBoundingClientRect().y):(o.movementX=s.pollInput(e,t,10),o.movementY=s.pollInput(e,t,11),o.offsetX=0,o.offsetY=0),this._CheckNonCharacterKeys(o,s),o.clientX=l,o.clientY=c,o.x=l,o.y=c,o.deviceType=e,o.deviceSlot=t,o.inputIndex=i,o}static _CreateKeyboardEvent(e,t,i,r){let s=this._CreateEvent(r);return this._CheckNonCharacterKeys(s,i),s.deviceType=Qe.Keyboard,s.deviceSlot=0,s.inputIndex=e,s.type=t===1?"keydown":"keyup",s.key=String.fromCharCode(e),s.keyCode=e,s}static _CheckNonCharacterKeys(e,t){let i=t.isDeviceAvailable(Qe.Keyboard),r=i&&t.pollInput(Qe.Keyboard,0,18)===1,s=i&&t.pollInput(Qe.Keyboard,0,17)===1,a=i&&(t.pollInput(Qe.Keyboard,0,91)===1||t.pollInput(Qe.Keyboard,0,92)===1||t.pollInput(Qe.Keyboard,0,93)===1),o=i&&t.pollInput(Qe.Keyboard,0,16)===1;e.altKey=r,e.ctrlKey=s,e.metaKey=a,e.shiftKey=o}static _CreateEvent(e){let t={};return t.preventDefault=()=>{},t.target=e,t}}});var fA,XB=C(()=>{AC();Xh();fA=class{constructor(e,t,i){this._nativeInput=_native.DeviceInputSystem?new _native.DeviceInputSystem(e,t,(r,s,a,o)=>{let l=fo.CreateDeviceEvent(r,s,a,o,this);i(r,s,l)}):this._createDummyNativeInput()}pollInput(e,t,i){return this._nativeInput.pollInput(e,t,i)}isDeviceAvailable(e){return e===Qe.Mouse||e===Qe.Touch}dispose(){this._nativeInput.dispose()}_createDummyNativeInput(){return{pollInput:()=>0,isDeviceAvailable:()=>!1,dispose:()=>{}}}}});var YB,KB,hA,jB=C(()=>{ga();Ii();AC();Xh();YB=255,KB=Object.keys(vt).length/2,hA=class{constructor(e,t,i,r){this._inputs=[],this._keyboardActive=!1,this._pointerActive=!1,this._usingSafari=_e.IsSafari(),this._usingMacOs=Nl()&&/(Mac|iPhone|iPod|iPad)/i.test(navigator.platform),this._keyboardDownEvent=s=>{},this._keyboardUpEvent=s=>{},this._keyboardBlurEvent=s=>{},this._pointerMoveEvent=s=>{},this._pointerDownEvent=s=>{},this._pointerUpEvent=s=>{},this._pointerCancelEvent=s=>{},this._pointerCancelTouch=s=>{},this._pointerLeaveEvent=s=>{},this._pointerWheelEvent=s=>{},this._pointerBlurEvent=s=>{},this._pointerMacOsChromeOutEvent=s=>{},this._eventsAttached=!1,this._mouseId=-1,this._isUsingFirefox=Nl()&&navigator.userAgent&&navigator.userAgent.indexOf("Firefox")!==-1,this._isUsingChromium=Nl()&&navigator.userAgent&&navigator.userAgent.indexOf("Chrome")!==-1,this._maxTouchPoints=0,this._pointerInputClearObserver=null,this._gamepadConnectedEvent=s=>{},this._gamepadDisconnectedEvent=s=>{},this._eventPrefix=_e.GetPointerPrefix(e),this._engine=e,this._onDeviceConnected=t,this._onDeviceDisconnected=i,this._onInputChanged=r,this._mouseId=this._isUsingFirefox?0:1,this._enableEvents(),this._usingMacOs&&(this._metaKeys=[]),this._engine._onEngineViewChanged||(this._engine._onEngineViewChanged=()=>{this._enableEvents()})}pollInput(e,t,i){let r=this._inputs[e][t];if(!r)throw`Unable to find device ${Qe[e]}`;e>=Qe.DualShock&&e<=Qe.DualSense&&this._updateDevice(e,t,i);let s=r[i];if(s===void 0)throw`Unable to find input ${i} for device ${Qe[e]} in slot ${t}`;return i===vt.Move&&_e.Warn("Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data."),s}isDeviceAvailable(e){return this._inputs[e]!==void 0}dispose(){this._onDeviceConnected=()=>{},this._onDeviceDisconnected=()=>{},this._onInputChanged=()=>{},delete this._engine._onEngineViewChanged,this._elementToAttachTo&&this._disableEvents()}_enableEvents(){let e=this==null?void 0:this._engine.getInputElement();if(e&&(!this._eventsAttached||this._elementToAttachTo!==e)){if(this._disableEvents(),this._inputs){for(let t of this._inputs)if(t)for(let i in t){let r=+i,s=t[r];if(s)for(let a=0;a<s.length;a++)s[a]=0}}this._elementToAttachTo=e,this._elementToAttachTo.tabIndex=this._elementToAttachTo.tabIndex!==-1?this._elementToAttachTo.tabIndex:this._engine.canvasTabIndex,this._handleKeyActions(),this._handlePointerActions(),this._handleGamepadActions(),this._eventsAttached=!0,this._checkForConnectedDevices()}}_disableEvents(){this._elementToAttachTo&&(this._elementToAttachTo.removeEventListener("blur",this._keyboardBlurEvent),this._elementToAttachTo.removeEventListener("blur",this._pointerBlurEvent),this._elementToAttachTo.removeEventListener("keydown",this._keyboardDownEvent),this._elementToAttachTo.removeEventListener("keyup",this._keyboardUpEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"move",this._pointerMoveEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"down",this._pointerDownEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"up",this._pointerUpEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"cancel",this._pointerCancelEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"leave",this._pointerLeaveEvent),this._elementToAttachTo.removeEventListener(this._wheelEventName,this._pointerWheelEvent),this._usingMacOs&&this._isUsingChromium&&this._elementToAttachTo.removeEventListener("lostpointercapture",this._pointerMacOsChromeOutEvent),window.removeEventListener("gamepadconnected",this._gamepadConnectedEvent),window.removeEventListener("gamepaddisconnected",this._gamepadDisconnectedEvent)),this._pointerInputClearObserver&&this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver),this._eventsAttached=!1}_checkForConnectedDevices(){if(navigator.getGamepads){let e=navigator.getGamepads();for(let t of e)t&&this._addGamePad(t)}typeof matchMedia=="function"&&matchMedia("(pointer:fine)").matches&&this._addPointerDevice(Qe.Mouse,0,0,0)}_addGamePad(e){let t=this._getGamepadDeviceType(e.id),i=e.index;this._gamepads=this._gamepads||new Array(e.index+1),this._registerDevice(t,i,e.buttons.length+e.axes.length),this._gamepads[i]=t}_addPointerDevice(e,t,i,r){this._pointerActive||(this._pointerActive=!0),this._registerDevice(e,t,KB);let s=this._inputs[e][t];s[0]=i,s[1]=r}_registerDevice(e,t,i){if(t===void 0)throw`Unable to register device ${Qe[e]} to undefined slot.`;if(this._inputs[e]||(this._inputs[e]={}),!this._inputs[e][t]){let r=new Array(i);r.fill(0),this._inputs[e][t]=r,this._onDeviceConnected(e,t)}}_unregisterDevice(e,t){this._inputs[e][t]&&(delete this._inputs[e][t],this._onDeviceDisconnected(e,t))}_handleKeyActions(){this._keyboardDownEvent=e=>{this._keyboardActive||(this._keyboardActive=!0,this._registerDevice(Qe.Keyboard,0,YB));let t=this._inputs[Qe.Keyboard][0];if(t){t[e.keyCode]=1;let i=e;i.inputIndex=e.keyCode,this._usingMacOs&&e.metaKey&&e.key!=="Meta"&&(this._metaKeys.includes(e.keyCode)||this._metaKeys.push(e.keyCode)),this._onInputChanged(Qe.Keyboard,0,i)}},this._keyboardUpEvent=e=>{this._keyboardActive||(this._keyboardActive=!0,this._registerDevice(Qe.Keyboard,0,YB));let t=this._inputs[Qe.Keyboard][0];if(t){t[e.keyCode]=0;let i=e;if(i.inputIndex=e.keyCode,this._usingMacOs&&e.key==="Meta"&&this._metaKeys.length>0){for(let r of this._metaKeys){let s=fo.CreateDeviceEvent(Qe.Keyboard,0,r,0,this,this._elementToAttachTo);t[r]=0,this._onInputChanged(Qe.Keyboard,0,s)}this._metaKeys.splice(0,this._metaKeys.length)}this._onInputChanged(Qe.Keyboard,0,i)}},this._keyboardBlurEvent=()=>{if(this._keyboardActive){let e=this._inputs[Qe.Keyboard][0];for(let t=0;t<e.length;t++)if(e[t]!==0){e[t]=0;let i=fo.CreateDeviceEvent(Qe.Keyboard,0,t,0,this,this._elementToAttachTo);this._onInputChanged(Qe.Keyboard,0,i)}this._usingMacOs&&this._metaKeys.splice(0,this._metaKeys.length)}},this._elementToAttachTo.addEventListener("keydown",this._keyboardDownEvent),this._elementToAttachTo.addEventListener("keyup",this._keyboardUpEvent),this._elementToAttachTo.addEventListener("blur",this._keyboardBlurEvent)}_handlePointerActions(){this._maxTouchPoints=Nl()&&navigator.maxTouchPoints||2,this._activeTouchIds||(this._activeTouchIds=new Array(this._maxTouchPoints));for(let i=0;i<this._maxTouchPoints;i++)this._activeTouchIds[i]=-1;this._pointerMoveEvent=i=>{let r=this._getPointerType(i),s=r===Qe.Mouse?0:this._activeTouchIds.indexOf(i.pointerId);if(r===Qe.Touch&&s===-1){let o=this._activeTouchIds.indexOf(-1);if(o>=0)s=o,this._activeTouchIds[o]=i.pointerId,this._onDeviceConnected(r,s);else{_e.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);return}}this._inputs[r]||(this._inputs[r]={}),this._inputs[r][s]||this._addPointerDevice(r,s,i.clientX,i.clientY);let a=this._inputs[r][s];if(a){let o=i;o.inputIndex=vt.Move,a[vt.Horizontal]=i.clientX,a[vt.Vertical]=i.clientY,r===Qe.Touch&&a[vt.LeftClick]===0&&(a[vt.LeftClick]=1),i.pointerId===void 0&&(i.pointerId=this._mouseId),this._onInputChanged(r,s,o),!this._usingSafari&&i.button!==-1&&(o.inputIndex=i.button+2,a[i.button+2]=a[i.button+2]?0:1,this._onInputChanged(r,s,o))}},this._pointerDownEvent=i=>{let r=this._getPointerType(i),s=r===Qe.Mouse?0:i.pointerId;if(r===Qe.Touch){let o=this._activeTouchIds.indexOf(i.pointerId);if(o===-1&&(o=this._activeTouchIds.indexOf(-1)),o>=0)s=o,this._activeTouchIds[o]=i.pointerId;else{_e.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);return}}this._inputs[r]||(this._inputs[r]={}),this._inputs[r][s]?r===Qe.Touch&&this._onDeviceConnected(r,s):this._addPointerDevice(r,s,i.clientX,i.clientY);let a=this._inputs[r][s];if(a){let o=a[vt.Horizontal],l=a[vt.Vertical];if(r===Qe.Mouse){if(i.pointerId===void 0&&(i.pointerId=this._mouseId),!document.pointerLockElement)try{this._elementToAttachTo.setPointerCapture(this._mouseId)}catch(f){}}else if(i.pointerId&&!document.pointerLockElement)try{this._elementToAttachTo.setPointerCapture(i.pointerId)}catch(f){}a[vt.Horizontal]=i.clientX,a[vt.Vertical]=i.clientY,a[i.button+2]=1;let c=i;c.inputIndex=i.button+2,this._onInputChanged(r,s,c),(o!==i.clientX||l!==i.clientY)&&(c.inputIndex=vt.Move,this._onInputChanged(r,s,c))}},this._pointerUpEvent=i=>{var c,f,h,d,u;let r=this._getPointerType(i),s=r===Qe.Mouse?0:this._activeTouchIds.indexOf(i.pointerId);if(r===Qe.Touch){if(s===-1)return;this._activeTouchIds[s]=-1}let a=(c=this._inputs[r])==null?void 0:c[s],o=i.button,l=a&&a[o+2]!==0;if(!l&&this._isUsingFirefox&&this._usingMacOs&&a&&(o=o===2?0:2,l=a[o+2]!==0),l){let m=a[vt.Horizontal],p=a[vt.Vertical];a[vt.Horizontal]=i.clientX,a[vt.Vertical]=i.clientY,a[o+2]=0;let _=i;i.pointerId===void 0&&(i.pointerId=this._mouseId),(m!==i.clientX||p!==i.clientY)&&(_.inputIndex=vt.Move,this._onInputChanged(r,s,_)),_.inputIndex=o+2,r===Qe.Mouse&&this._mouseId>=0&&((h=(f=this._elementToAttachTo).hasPointerCapture)!=null&&h.call(f,this._mouseId))?this._elementToAttachTo.releasePointerCapture(this._mouseId):i.pointerId&&((u=(d=this._elementToAttachTo).hasPointerCapture)!=null&&u.call(d,i.pointerId))&&this._elementToAttachTo.releasePointerCapture(i.pointerId),this._onInputChanged(r,s,_),r===Qe.Touch&&this._onDeviceDisconnected(r,s)}},this._pointerCancelTouch=i=>{var a,o;let r=this._activeTouchIds.indexOf(i);if(r===-1)return;(o=(a=this._elementToAttachTo).hasPointerCapture)!=null&&o.call(a,i)&&this._elementToAttachTo.releasePointerCapture(i),this._inputs[Qe.Touch][r][vt.LeftClick]=0;let s=fo.CreateDeviceEvent(Qe.Touch,r,vt.LeftClick,0,this,this._elementToAttachTo,i);this._onInputChanged(Qe.Touch,r,s),this._activeTouchIds[r]=-1,this._onDeviceDisconnected(Qe.Touch,r)},this._pointerCancelEvent=i=>{var r,s;if(i.pointerType==="mouse"){let a=this._inputs[Qe.Mouse][0];this._mouseId>=0&&((s=(r=this._elementToAttachTo).hasPointerCapture)!=null&&s.call(r,this._mouseId))&&this._elementToAttachTo.releasePointerCapture(this._mouseId);for(let o=vt.LeftClick;o<=vt.BrowserForward;o++)if(a[o]===1){a[o]=0;let l=fo.CreateDeviceEvent(Qe.Mouse,0,o,0,this,this._elementToAttachTo);this._onInputChanged(Qe.Mouse,0,l)}}else this._pointerCancelTouch(i.pointerId)},this._pointerLeaveEvent=i=>{i.pointerType==="pen"&&this._pointerCancelTouch(i.pointerId)},this._wheelEventName="onwheel"in document.createElement("div")?"wheel":document.onmousewheel!==void 0?"mousewheel":"DOMMouseScroll";let e=!1,t=function(){};try{let i=Object.defineProperty({},"passive",{get:function(){e=!0}});this._elementToAttachTo.addEventListener("test",t,i),this._elementToAttachTo.removeEventListener("test",t,i)}catch(i){}this._pointerBlurEvent=()=>{var i,r,s,a,o;if(this.isDeviceAvailable(Qe.Mouse)){let l=this._inputs[Qe.Mouse][0];this._mouseId>=0&&((r=(i=this._elementToAttachTo).hasPointerCapture)!=null&&r.call(i,this._mouseId))&&this._elementToAttachTo.releasePointerCapture(this._mouseId);for(let c=vt.LeftClick;c<=vt.BrowserForward;c++)if(l[c]===1){l[c]=0;let f=fo.CreateDeviceEvent(Qe.Mouse,0,c,0,this,this._elementToAttachTo);this._onInputChanged(Qe.Mouse,0,f)}}if(this.isDeviceAvailable(Qe.Touch)){let l=this._inputs[Qe.Touch];for(let c=0;c<this._activeTouchIds.length;c++){let f=this._activeTouchIds[c];if((a=(s=this._elementToAttachTo).hasPointerCapture)!=null&&a.call(s,f)&&this._elementToAttachTo.releasePointerCapture(f),f!==-1&&((o=l[c])==null?void 0:o[vt.LeftClick])===1){l[c][vt.LeftClick]=0;let h=fo.CreateDeviceEvent(Qe.Touch,c,vt.LeftClick,0,this,this._elementToAttachTo,f);this._onInputChanged(Qe.Touch,c,h),this._activeTouchIds[c]=-1,this._onDeviceDisconnected(Qe.Touch,c)}}}},this._pointerWheelEvent=i=>{let r=Qe.Mouse,s=0;this._inputs[r]||(this._inputs[r]=[]),this._inputs[r][s]||(this._pointerActive=!0,this._registerDevice(r,s,KB));let a=this._inputs[r][s];if(a){a[vt.MouseWheelX]=i.deltaX||0,a[vt.MouseWheelY]=i.deltaY||i.wheelDelta||0,a[vt.MouseWheelZ]=i.deltaZ||0;let o=i;i.pointerId===void 0&&(i.pointerId=this._mouseId),a[vt.MouseWheelX]!==0&&(o.inputIndex=vt.MouseWheelX,this._onInputChanged(r,s,o)),a[vt.MouseWheelY]!==0&&(o.inputIndex=vt.MouseWheelY,this._onInputChanged(r,s,o)),a[vt.MouseWheelZ]!==0&&(o.inputIndex=vt.MouseWheelZ,this._onInputChanged(r,s,o))}},this._usingMacOs&&this._isUsingChromium&&(this._pointerMacOsChromeOutEvent=i=>{i.buttons>1&&this._pointerCancelEvent(i)},this._elementToAttachTo.addEventListener("lostpointercapture",this._pointerMacOsChromeOutEvent)),this._elementToAttachTo.addEventListener(this._eventPrefix+"move",this._pointerMoveEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"down",this._pointerDownEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"up",this._pointerUpEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"cancel",this._pointerCancelEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"leave",this._pointerLeaveEvent),this._elementToAttachTo.addEventListener("blur",this._pointerBlurEvent),this._elementToAttachTo.addEventListener(this._wheelEventName,this._pointerWheelEvent,e?{passive:!1}:!1),this._pointerInputClearObserver=this._engine.onEndFrameObservable.add(()=>{if(this.isDeviceAvailable(Qe.Mouse)){let i=this._inputs[Qe.Mouse][0];i[vt.MouseWheelX]=0,i[vt.MouseWheelY]=0,i[vt.MouseWheelZ]=0}})}_handleGamepadActions(){this._gamepadConnectedEvent=e=>{this._addGamePad(e.gamepad)},this._gamepadDisconnectedEvent=e=>{if(this._gamepads){let t=this._getGamepadDeviceType(e.gamepad.id),i=e.gamepad.index;this._unregisterDevice(t,i),delete this._gamepads[i]}},window.addEventListener("gamepadconnected",this._gamepadConnectedEvent),window.addEventListener("gamepaddisconnected",this._gamepadDisconnectedEvent)}_updateDevice(e,t,i){let r=navigator.getGamepads()[t];if(r&&e===this._gamepads[t]){let s=this._inputs[e][t];i>=r.buttons.length?s[i]=r.axes[i-r.buttons.length].valueOf():s[i]=r.buttons[i].value}}_getGamepadDeviceType(e){return e.indexOf("054c")!==-1?e.indexOf("0ce6")!==-1?Qe.DualSense:Qe.DualShock:e.indexOf("Xbox One")!==-1||e.search("Xbox 360")!==-1||e.search("xinput")!==-1?Qe.Xbox:e.indexOf("057e")!==-1?Qe.Switch:Qe.Generic}_getPointerType(e){let t=Qe.Mouse;return(e.pointerType==="touch"||e.pointerType==="pen"||e.touches)&&(t=Qe.Touch),t}}});var tg,qB=C(()=>{di();tg=class{constructor(e,t,i=0){this.deviceType=t,this.deviceSlot=i,this.onInputChangedObservable=new ie,this._deviceInputSystem=e}getInput(e){return this._deviceInputSystem.pollInput(this.deviceType,this.deviceSlot,e)}}});var dA,ZB=C(()=>{Xh();XB();jB();qB();dA=class{constructor(e){this._registeredManagers=new Array,this._refCount=0,this.registerManager=a=>{for(let o=0;o<this._devices.length;o++){let l=this._devices[o];for(let c in l){let f=+c;a._addDevice(new tg(this._deviceInputSystem,o,f))}}this._registeredManagers.push(a)},this.unregisterManager=a=>{let o=this._registeredManagers.indexOf(a);o>-1&&this._registeredManagers.splice(o,1)};let t=Object.keys(Qe).length/2;this._devices=new Array(t);let i=(a,o)=>{this._devices[a]||(this._devices[a]=new Array),this._devices[a][o]||(this._devices[a][o]=o);for(let l of this._registeredManagers){let c=new tg(this._deviceInputSystem,a,o);l._addDevice(c)}},r=(a,o)=>{var l;(l=this._devices[a])!=null&&l[o]&&delete this._devices[a][o];for(let c of this._registeredManagers)c._removeDevice(a,o)},s=(a,o,l)=>{if(l)for(let c of this._registeredManagers)c._onInputChanged(a,o,l)};typeof _native!="undefined"?this._deviceInputSystem=new fA(i,r,s):this._deviceInputSystem=new hA(e,i,r,s)}dispose(){this._deviceInputSystem.dispose()}}});var uA,QB=C(()=>{Xh();di();ZB();uA=class{getDeviceSource(e,t){if(t===void 0){if(this._firstDevice[e]===void 0)return null;t=this._firstDevice[e]}return!this._devices[e]||this._devices[e][t]===void 0?null:this._devices[e][t]}getDeviceSources(e){return this._devices[e]?this._devices[e].filter(t=>!!t):[]}constructor(e){let t=Object.keys(Qe).length/2;this._devices=new Array(t),this._firstDevice=new Array(t),this._engine=e,this._engine._deviceSourceManager||(this._engine._deviceSourceManager=new dA(e)),this._engine._deviceSourceManager._refCount++,this.onDeviceConnectedObservable=new ie(i=>{for(let r of this._devices)if(r)for(let s of r)s&&this.onDeviceConnectedObservable.notifyObserver(i,s)}),this.onDeviceDisconnectedObservable=new ie,this._engine._deviceSourceManager.registerManager(this),this._onDisposeObserver=e.onDisposeObservable.add(()=>{this.dispose()})}dispose(){this.onDeviceConnectedObservable.clear(),this.onDeviceDisconnectedObservable.clear(),this._engine._deviceSourceManager&&(this._engine._deviceSourceManager.unregisterManager(this),--this._engine._deviceSourceManager._refCount<1&&(this._engine._deviceSourceManager.dispose(),delete this._engine._deviceSourceManager)),this._engine.onDisposeObservable.remove(this._onDisposeObserver)}_addDevice(e){this._devices[e.deviceType]||(this._devices[e.deviceType]=[]),this._devices[e.deviceType][e.deviceSlot]||(this._devices[e.deviceType][e.deviceSlot]=e,this._updateFirstDevices(e.deviceType)),this.onDeviceConnectedObservable.notifyObservers(e)}_removeDevice(e,t){var r,s;let i=(r=this._devices[e])==null?void 0:r[t];this.onDeviceDisconnectedObservable.notifyObservers(i),(s=this._devices[e])!=null&&s[t]&&delete this._devices[e][t],this._updateFirstDevices(e)}_onInputChanged(e,t,i){var r,s;(s=(r=this._devices[e])==null?void 0:r[t])==null||s.onInputChangedObservable.notifyObservers(i)}_updateFirstDevices(e){switch(e){case Qe.Keyboard:case Qe.Mouse:this._firstDevice[e]=0;break;case Qe.Touch:case Qe.DualSense:case Qe.DualShock:case Qe.Xbox:case Qe.Switch:case Qe.Generic:{delete this._firstDevice[e];let t=this._devices[e];if(t){for(let i=0;i<t.length;i++)if(t[i]){this._firstDevice[e]=i;break}}break}}}}});var Yh,xC=C(()=>{Yh=class{};Yh._IsPickingAvailable=!1});var mA,On,$B=C(()=>{oo();UB();Z_();Ge();vC();lA();Xh();QB();Di();xC();mA=class{constructor(){this._singleClick=!1,this._doubleClick=!1,this._hasSwiped=!1,this._ignore=!1}get singleClick(){return this._singleClick}get doubleClick(){return this._doubleClick}get hasSwiped(){return this._hasSwiped}get ignore(){return this._ignore}set singleClick(e){this._singleClick=e}set doubleClick(e){this._doubleClick=e}set hasSwiped(e){this._hasSwiped=e}set ignore(e){this._ignore=e}},On=class n{constructor(e){this._alreadyAttached=!1,this._meshPickProceed=!1,this._currentPickResult=null,this._previousPickResult=null,this._activePointerIds=new Array,this._activePointerIdsCount=0,this._doubleClickOccured=!1,this._isSwiping=!1,this._swipeButtonPressed=-1,this._skipPointerTap=!1,this._isMultiTouchGesture=!1,this._pointerX=0,this._pointerY=0,this._startingPointerPosition=new we(0,0),this._previousStartingPointerPosition=new we(0,0),this._startingPointerTime=0,this._previousStartingPointerTime=0,this._pointerCaptures={},this._meshUnderPointerId={},this._movePointerInfo=null,this._cameraObserverCount=0,this._delayedClicks=[null,null,null,null,null],this._deviceSourceManager=null,this._scene=e||Oe.LastCreatedScene,this._scene}get meshUnderPointer(){return this._movePointerInfo&&(this._movePointerInfo._generatePickInfo(),this._movePointerInfo=null),this._pointerOverMesh}getMeshUnderPointerByPointerId(e){return this._meshUnderPointerId[e]||null}get unTranslatedPointer(){return new we(this._unTranslatedPointerX,this._unTranslatedPointerY)}get pointerX(){return this._pointerX}set pointerX(e){this._pointerX=e}get pointerY(){return this._pointerY}set pointerY(e){this._pointerY=e}_updatePointerPosition(e){let t=this._scene.getEngine().getInputElementClientRect();t&&(this._pointerX=e.clientX-t.left,this._pointerY=e.clientY-t.top,this._unTranslatedPointerX=this._pointerX,this._unTranslatedPointerY=this._pointerY)}_processPointerMove(e,t){let i=this._scene,r=i.getEngine(),s=r.getInputElement();s&&(s.tabIndex=r.canvasTabIndex,i.doNotHandleCursors||(s.style.cursor=i.defaultCursor)),this._setCursorAndPointerOverMesh(e,t,i);for(let l of i._pointerMoveStage){e=e||this._pickMove(t);let c=!!(e!=null&&e.pickedMesh);e=l.action(this._unTranslatedPointerX,this._unTranslatedPointerY,e,c,s)}let a=t.inputIndex>=vt.MouseWheelX&&t.inputIndex<=vt.MouseWheelZ?st.POINTERWHEEL:st.POINTERMOVE;i.onPointerMove&&(e=e||this._pickMove(t),i.onPointerMove(t,e,a));let o;e?(o=new Ia(a,t,e),this._setRayOnPointerInfo(e,t)):(o=new Ia(a,t,null,this),this._movePointerInfo=o),i.onPointerObservable.hasObservers()&&i.onPointerObservable.notifyObservers(o,a)}_setRayOnPointerInfo(e,t){let i=this._scene;e&&Yh._IsPickingAvailable&&(e.ray||(e.ray=i.createPickingRay(t.offsetX,t.offsetY,K.Identity(),i.activeCamera)))}_addCameraPointerObserver(e,t){return this._cameraObserverCount++,this._scene.onPointerObservable.add(e,t)}_removeCameraPointerObserver(e){return this._cameraObserverCount--,this._scene.onPointerObservable.remove(e)}_checkForPicking(){return!!(this._scene.onPointerObservable.observers.length>this._cameraObserverCount||this._scene.onPointerPick)}_checkPrePointerObservable(e,t,i){let r=this._scene,s=new oA(i,t,this._unTranslatedPointerX,this._unTranslatedPointerY);return e&&(s.originalPickingInfo=e,s.ray=e.ray,t.pointerType==="xr-near"&&e.originMesh&&(s.nearInteractionPickingInfo=e)),r.onPrePointerObservable.notifyObservers(s,i),!!s.skipOnPointerObservable}_pickMove(e){let t=this._scene,i=t.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,t.pointerMovePredicate,t.pointerMoveFastCheck,t.cameraToUseForPointers,t.pointerMoveTrianglePredicate);return this._setCursorAndPointerOverMesh(i,e,t),i}_setCursorAndPointerOverMesh(e,t,i){let s=i.getEngine().getInputElement();if(e!=null&&e.pickedMesh){if(this.setPointerOverMesh(e.pickedMesh,t.pointerId,e,t),!i.doNotHandleCursors&&s&&this._pointerOverMesh){let a=this._pointerOverMesh._getActionManagerForTrigger();a&&a.hasPointerTriggers&&(s.style.cursor=a.hoverCursor||i.hoverCursor)}}else this.setPointerOverMesh(null,t.pointerId,e,t)}simulatePointerMove(e,t){let i=new PointerEvent("pointermove",t);i.inputIndex=vt.Move,!this._checkPrePointerObservable(e,i,st.POINTERMOVE)&&this._processPointerMove(e,i)}simulatePointerDown(e,t){let i=new PointerEvent("pointerdown",t);i.inputIndex=i.button+2,!this._checkPrePointerObservable(e,i,st.POINTERDOWN)&&this._processPointerDown(e,i)}_processPointerDown(e,t){let i=this._scene;if(e!=null&&e.pickedMesh){this._pickedDownMesh=e.pickedMesh;let a=e.pickedMesh._getActionManagerForTrigger();if(a){if(a.hasPickTriggers)switch(a.processTrigger(5,new rn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e)),t.button){case 0:a.processTrigger(2,new rn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e));break;case 1:a.processTrigger(4,new rn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e));break;case 2:a.processTrigger(3,new rn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e));break}a.hasSpecificTrigger(8)&&window.setTimeout(()=>{let o=i.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,l=>l.isPickable&&l.isVisible&&l.isReady()&&l.actionManager&&l.actionManager.hasSpecificTrigger(8)&&l===this._pickedDownMesh,!1,i.cameraToUseForPointers);o!=null&&o.pickedMesh&&a&&this._activePointerIdsCount!==0&&Date.now()-this._startingPointerTime>n.LongPressDelay&&!this._isPointerSwiping()&&(this._startingPointerTime=0,a.processTrigger(8,rn.CreateNew(o.pickedMesh,t)))},n.LongPressDelay)}}else for(let a of i._pointerDownStage)e=a.action(this._unTranslatedPointerX,this._unTranslatedPointerY,e,t,!1);let r,s=st.POINTERDOWN;e?(i.onPointerDown&&i.onPointerDown(t,e,s),r=new Ia(s,t,e),this._setRayOnPointerInfo(e,t)):r=new Ia(s,t,null,this),i.onPointerObservable.hasObservers()&&i.onPointerObservable.notifyObservers(r,s)}_isPointerSwiping(){return this._isSwiping}simulatePointerUp(e,t,i){let r=new PointerEvent("pointerup",t);r.inputIndex=vt.Move;let s=new mA;i?s.doubleClick=!0:s.singleClick=!0,!this._checkPrePointerObservable(e,r,st.POINTERUP)&&this._processPointerUp(e,r,s)}_processPointerUp(e,t,i){let r=this._scene;if(e!=null&&e.pickedMesh){if(this._pickedUpMesh=e.pickedMesh,this._pickedDownMesh===this._pickedUpMesh&&(r.onPointerPick&&r.onPointerPick(t,e),i.singleClick&&!i.ignore&&r.onPointerObservable.observers.length>this._cameraObserverCount)){let a=st.POINTERPICK,o=new Ia(a,t,e);this._setRayOnPointerInfo(e,t),r.onPointerObservable.notifyObservers(o,a)}let s=e.pickedMesh._getActionManagerForTrigger();if(s&&!i.ignore){s.processTrigger(7,rn.CreateNew(e.pickedMesh,t,e)),!i.hasSwiped&&i.singleClick&&s.processTrigger(1,rn.CreateNew(e.pickedMesh,t,e));let a=e.pickedMesh._getActionManagerForTrigger(6);i.doubleClick&&a&&a.processTrigger(6,rn.CreateNew(e.pickedMesh,t,e))}}else if(!i.ignore)for(let s of r._pointerUpStage)e=s.action(this._unTranslatedPointerX,this._unTranslatedPointerY,e,t,i.doubleClick);if(this._pickedDownMesh&&this._pickedDownMesh!==this._pickedUpMesh){let s=this._pickedDownMesh._getActionManagerForTrigger(16);s&&s.processTrigger(16,rn.CreateNew(this._pickedDownMesh,t))}if(!i.ignore){let s=new Ia(st.POINTERUP,t,e);if(this._setRayOnPointerInfo(e,t),r.onPointerObservable.notifyObservers(s,st.POINTERUP),r.onPointerUp&&r.onPointerUp(t,e,st.POINTERUP),!i.hasSwiped&&!this._skipPointerTap&&!this._isMultiTouchGesture){let a=0;if(i.singleClick?a=st.POINTERTAP:i.doubleClick&&(a=st.POINTERDOUBLETAP),a){let o=new Ia(a,t,e);r.onPointerObservable.hasObservers()&&r.onPointerObservable.hasSpecificMask(a)&&r.onPointerObservable.notifyObservers(o,a)}}}}isPointerCaptured(e=0){return this._pointerCaptures[e]}attachControl(e=!0,t=!0,i=!0,r=null){let s=this._scene,a=s.getEngine();r||(r=a.getInputElement()),this._alreadyAttached&&this.detachControl(),r&&(this._alreadyAttachedTo=r),this._deviceSourceManager=new uA(a),this._initActionManager=o=>{if(!this._meshPickProceed){let l=s.skipPointerUpPicking||s._registeredActions===0&&!this._checkForPicking()&&!s.onPointerUp?null:s.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,s.pointerUpPredicate,s.pointerUpFastCheck,s.cameraToUseForPointers,s.pointerUpTrianglePredicate);this._currentPickResult=l,l&&(o=l.hit&&l.pickedMesh?l.pickedMesh._getActionManagerForTrigger():null),this._meshPickProceed=!0}return o},this._delayedSimpleClick=(o,l,c)=>{if((Date.now()-this._previousStartingPointerTime>n.DoubleClickDelay&&!this._doubleClickOccured||o!==this._previousButtonPressed)&&(this._doubleClickOccured=!1,l.singleClick=!0,l.ignore=!1,this._delayedClicks[o])){let f=this._delayedClicks[o].evt,h=st.POINTERTAP,d=new Ia(h,f,this._currentPickResult);s.onPointerObservable.hasObservers()&&s.onPointerObservable.hasSpecificMask(h)&&s.onPointerObservable.notifyObservers(d,h),this._delayedClicks[o]=null}},this._initClickEvent=(o,l,c,f)=>{var p,_;let h=new mA;this._currentPickResult=null;let d=null,u=o.hasSpecificMask(st.POINTERPICK)||l.hasSpecificMask(st.POINTERPICK)||o.hasSpecificMask(st.POINTERTAP)||l.hasSpecificMask(st.POINTERTAP)||o.hasSpecificMask(st.POINTERDOUBLETAP)||l.hasSpecificMask(st.POINTERDOUBLETAP);!u&&Zl&&(d=this._initActionManager(d,h),d&&(u=d.hasPickTriggers));let m=!1;if(u=u&&!this._isMultiTouchGesture,u){let g=c.button;if(h.hasSwiped=this._isPointerSwiping(),!h.hasSwiped){let v=!n.ExclusiveDoubleClickMode;if(v||(v=!o.hasSpecificMask(st.POINTERDOUBLETAP)&&!l.hasSpecificMask(st.POINTERDOUBLETAP),v&&!Zl.HasSpecificTrigger(6)&&(d=this._initActionManager(d,h),d&&(v=!d.hasSpecificTrigger(6)))),v)(Date.now()-this._previousStartingPointerTime>n.DoubleClickDelay||g!==this._previousButtonPressed)&&(h.singleClick=!0,f(h,this._currentPickResult),m=!0);else{let A={evt:c,clickInfo:h,timeoutId:window.setTimeout(this._delayedSimpleClick.bind(this,g,h,f),n.DoubleClickDelay)};this._delayedClicks[g]=A}let x=o.hasSpecificMask(st.POINTERDOUBLETAP)||l.hasSpecificMask(st.POINTERDOUBLETAP);!x&&Zl.HasSpecificTrigger(6)&&(d=this._initActionManager(d,h),d&&(x=d.hasSpecificTrigger(6))),x&&(g===this._previousButtonPressed&&Date.now()-this._previousStartingPointerTime<n.DoubleClickDelay&&!this._doubleClickOccured?(!h.hasSwiped&&!this._isPointerSwiping()?(this._previousStartingPointerTime=0,this._doubleClickOccured=!0,h.doubleClick=!0,h.ignore=!1,n.ExclusiveDoubleClickMode&&this._delayedClicks[g]&&(clearTimeout((p=this._delayedClicks[g])==null?void 0:p.timeoutId),this._delayedClicks[g]=null),f(h,this._currentPickResult)):(this._doubleClickOccured=!1,this._previousStartingPointerTime=this._startingPointerTime,this._previousStartingPointerPosition.x=this._startingPointerPosition.x,this._previousStartingPointerPosition.y=this._startingPointerPosition.y,this._previousButtonPressed=g,n.ExclusiveDoubleClickMode?(this._delayedClicks[g]&&(clearTimeout((_=this._delayedClicks[g])==null?void 0:_.timeoutId),this._delayedClicks[g]=null),f(h,this._previousPickResult)):f(h,this._currentPickResult)),m=!0):(this._doubleClickOccured=!1,this._previousStartingPointerTime=this._startingPointerTime,this._previousStartingPointerPosition.x=this._startingPointerPosition.x,this._previousStartingPointerPosition.y=this._startingPointerPosition.y,this._previousButtonPressed=g))}}m||f(h,this._currentPickResult)},this._onPointerMove=o=>{if(this._updatePointerPosition(o),!this._isSwiping&&this._swipeButtonPressed!==-1&&(this._isSwiping=Math.abs(this._startingPointerPosition.x-this._pointerX)>n.DragMovementThreshold||Math.abs(this._startingPointerPosition.y-this._pointerY)>n.DragMovementThreshold),a.isPointerLock&&a._verifyPointerLock(),this._checkPrePointerObservable(null,o,o.inputIndex>=vt.MouseWheelX&&o.inputIndex<=vt.MouseWheelZ?st.POINTERWHEEL:st.POINTERMOVE)||!s.cameraToUseForPointers&&!s.activeCamera)return;if(s.skipPointerMovePicking){this._processPointerMove(new Jn,o);return}s.pointerMovePredicate||(s.pointerMovePredicate=c=>c.isPickable&&c.isVisible&&c.isReady()&&c.isEnabled()&&(c.enablePointerMoveEvents||s.constantlyUpdateMeshUnderPointer||c._getActionManagerForTrigger()!==null)&&(!s.cameraToUseForPointers||(s.cameraToUseForPointers.layerMask&c.layerMask)!==0));let l=s._registeredActions>0||s.constantlyUpdateMeshUnderPointer?this._pickMove(o):null;this._processPointerMove(l,o)},this._onPointerDown=o=>{var f;let l=this._activePointerIds.indexOf(-1);if(l===-1?this._activePointerIds.push(o.pointerId):this._activePointerIds[l]=o.pointerId,this._activePointerIdsCount++,this._pickedDownMesh=null,this._meshPickProceed=!1,n.ExclusiveDoubleClickMode){for(let h=0;h<this._delayedClicks.length;h++)if(this._delayedClicks[h])if(o.button===h)clearTimeout((f=this._delayedClicks[h])==null?void 0:f.timeoutId);else{let d=this._delayedClicks[h].clickInfo;this._doubleClickOccured=!1,d.singleClick=!0,d.ignore=!1;let u=this._delayedClicks[h].evt,m=st.POINTERTAP,p=new Ia(m,u,this._currentPickResult);s.onPointerObservable.hasObservers()&&s.onPointerObservable.hasSpecificMask(m)&&s.onPointerObservable.notifyObservers(p,m),this._delayedClicks[h]=null}}if(this._updatePointerPosition(o),this._swipeButtonPressed===-1&&(this._swipeButtonPressed=o.button),s.preventDefaultOnPointerDown&&r&&(o.preventDefault(),r.focus()),this._startingPointerPosition.x=this._pointerX,this._startingPointerPosition.y=this._pointerY,this._startingPointerTime=Date.now(),this._checkPrePointerObservable(null,o,st.POINTERDOWN)||!s.cameraToUseForPointers&&!s.activeCamera)return;this._pointerCaptures[o.pointerId]=!0,s.pointerDownPredicate||(s.pointerDownPredicate=h=>h.isPickable&&h.isVisible&&h.isReady()&&h.isEnabled()&&(!s.cameraToUseForPointers||(s.cameraToUseForPointers.layerMask&h.layerMask)!==0)),this._pickedDownMesh=null;let c;s.skipPointerDownPicking||s._registeredActions===0&&!this._checkForPicking()&&!s.onPointerDown?c=new Jn:c=s.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,s.pointerDownPredicate,s.pointerDownFastCheck,s.cameraToUseForPointers,s.pointerDownTrianglePredicate),this._processPointerDown(c,o)},this._onPointerUp=o=>{let l=this._activePointerIds.indexOf(o.pointerId);l!==-1&&(this._activePointerIds[l]=-1,this._activePointerIdsCount--,this._pickedUpMesh=null,this._meshPickProceed=!1,this._updatePointerPosition(o),s.preventDefaultOnPointerUp&&r&&(o.preventDefault(),r.focus()),this._initClickEvent(s.onPrePointerObservable,s.onPointerObservable,o,(c,f)=>{if(s.onPrePointerObservable.hasObservers()&&(this._skipPointerTap=!1,!c.ignore)){if(this._checkPrePointerObservable(null,o,st.POINTERUP)){this._swipeButtonPressed===o.button&&(this._isSwiping=!1,this._swipeButtonPressed=-1),o.buttons===0&&(this._pointerCaptures[o.pointerId]=!1);return}c.hasSwiped||(c.singleClick&&s.onPrePointerObservable.hasSpecificMask(st.POINTERTAP)&&this._checkPrePointerObservable(null,o,st.POINTERTAP)&&(this._skipPointerTap=!0),c.doubleClick&&s.onPrePointerObservable.hasSpecificMask(st.POINTERDOUBLETAP)&&this._checkPrePointerObservable(null,o,st.POINTERDOUBLETAP)&&(this._skipPointerTap=!0))}if(!this._pointerCaptures[o.pointerId]){this._swipeButtonPressed===o.button&&(this._isSwiping=!1,this._swipeButtonPressed=-1);return}o.buttons===0&&(this._pointerCaptures[o.pointerId]=!1),!(!s.cameraToUseForPointers&&!s.activeCamera)&&(s.pointerUpPredicate||(s.pointerUpPredicate=h=>h.isPickable&&h.isVisible&&h.isReady()&&h.isEnabled()&&(!s.cameraToUseForPointers||(s.cameraToUseForPointers.layerMask&h.layerMask)!==0)),!this._meshPickProceed&&(Zl&&Zl.HasTriggers||this._checkForPicking()||s.onPointerUp)&&this._initActionManager(null,c),f||(f=this._currentPickResult),this._processPointerUp(f,o,c),this._previousPickResult=this._currentPickResult,this._swipeButtonPressed===o.button&&(this._isSwiping=!1,this._swipeButtonPressed=-1))}))},this._onKeyDown=o=>{let l=lo.KEYDOWN;if(s.onPreKeyboardObservable.hasObservers()){let c=new eg(l,o);if(s.onPreKeyboardObservable.notifyObservers(c,l),c.skipOnKeyboardObservable)return}if(s.onKeyboardObservable.hasObservers()){let c=new om(l,o);s.onKeyboardObservable.notifyObservers(c,l)}s.actionManager&&s.actionManager.processTrigger(14,rn.CreateNewFromScene(s,o))},this._onKeyUp=o=>{let l=lo.KEYUP;if(s.onPreKeyboardObservable.hasObservers()){let c=new eg(l,o);if(s.onPreKeyboardObservable.notifyObservers(c,l),c.skipOnKeyboardObservable)return}if(s.onKeyboardObservable.hasObservers()){let c=new om(l,o);s.onKeyboardObservable.notifyObservers(c,l)}s.actionManager&&s.actionManager.processTrigger(15,rn.CreateNewFromScene(s,o))},this._deviceSourceManager.onDeviceConnectedObservable.add(o=>{o.deviceType===Qe.Mouse?o.onInputChangedObservable.add(l=>{this._originMouseEvent=l,l.inputIndex===vt.LeftClick||l.inputIndex===vt.MiddleClick||l.inputIndex===vt.RightClick||l.inputIndex===vt.BrowserBack||l.inputIndex===vt.BrowserForward?t&&o.getInput(l.inputIndex)===1?this._onPointerDown(l):e&&o.getInput(l.inputIndex)===0&&this._onPointerUp(l):i&&(l.inputIndex===vt.Move?this._onPointerMove(l):(l.inputIndex===vt.MouseWheelX||l.inputIndex===vt.MouseWheelY||l.inputIndex===vt.MouseWheelZ)&&this._onPointerMove(l))}):o.deviceType===Qe.Touch?o.onInputChangedObservable.add(l=>{l.inputIndex===vt.LeftClick&&(t&&o.getInput(l.inputIndex)===1?(this._onPointerDown(l),this._activePointerIdsCount>1&&(this._isMultiTouchGesture=!0)):e&&o.getInput(l.inputIndex)===0&&(this._onPointerUp(l),this._activePointerIdsCount===0&&(this._isMultiTouchGesture=!1))),i&&l.inputIndex===vt.Move&&this._onPointerMove(l)}):o.deviceType===Qe.Keyboard&&o.onInputChangedObservable.add(l=>{l.type==="keydown"?this._onKeyDown(l):l.type==="keyup"&&this._onKeyUp(l)})}),this._alreadyAttached=!0}detachControl(){this._alreadyAttached&&(this._deviceSourceManager.dispose(),this._deviceSourceManager=null,this._alreadyAttachedTo&&!this._scene.doNotHandleCursors&&(this._alreadyAttachedTo.style.cursor=this._scene.defaultCursor),this._alreadyAttached=!1,this._alreadyAttachedTo=null)}setPointerOverMesh(e,t=0,i,r){if(this._meshUnderPointerId[t]===e&&(!e||!e._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting))return;let s=this._meshUnderPointerId[t],a;s&&(a=s._getActionManagerForTrigger(10),a&&a.processTrigger(10,new rn(s,this._pointerX,this._pointerY,e,r,{pointerId:t}))),e?(this._meshUnderPointerId[t]=e,this._pointerOverMesh=e,a=e._getActionManagerForTrigger(9),a&&a.processTrigger(9,new rn(e,this._pointerX,this._pointerY,e,r,{pointerId:t,pickResult:i}))):(delete this._meshUnderPointerId[t],this._pointerOverMesh=null),this._scene.onMeshUnderPointerUpdatedObservable.hasObservers()&&this._scene.onMeshUnderPointerUpdatedObservable.notifyObservers({mesh:e,pointerId:t})}getPointerOverMesh(){return this.meshUnderPointer}_invalidateMesh(e){this._pointerOverMesh===e&&(this._pointerOverMesh=null),this._pickedDownMesh===e&&(this._pickedDownMesh=null),this._pickedUpMesh===e&&(this._pickedUpMesh=null);for(let t in this._meshUnderPointerId)this._meshUnderPointerId[t]===e&&delete this._meshUnderPointerId[t]}};On.DragMovementThreshold=10;On.LongPressDelay=500;On.DoubleClickDelay=300;On.ExclusiveDoubleClickMode=!1});var il,RC=C(()=>{wl();il=class n{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._lastSecValueCount++}addCount(e,t){n.Enabled&&(this._current+=e,t&&this._fetchResult())}beginMonitoring(){n.Enabled&&(this._startMonitoringTime=pr.Now)}endMonitoring(e=!0){if(!n.Enabled)return;e&&this.fetchNewFrame();let t=pr.Now;this._current=t-this._startMonitoringTime,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current),this._average=this._totalAccumulated/this._totalValueCount;let e=pr.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}};il.Enabled=!0});var Ql,pA=C(()=>{Ql=class{static get UniqueId(){let e=this._UniqueIdCounter;return this._UniqueIdCounter++,e}};Ql._UniqueIdCounter=1});var _A,JB=C(()=>{_A=class{constructor(){this.pointerDownFastCheck=!1,this.pointerUpFastCheck=!1,this.pointerMoveFastCheck=!1,this.skipPointerMovePicking=!1,this.skipPointerDownPicking=!1,this.skipPointerUpPicking=!1}}});var $re,Jre,eU,Jt,As=C(()=>{Ii();wl();di();so();RB();df();Ge();q_();mf();Z_();vC();qT();J_();QT();am();ga();Di();hn();$B();RC();zt();FT();pA();Wl();z_();Zo();JB();Pt();Hi();jo();$re=new bi,Jre=new bi;(function(n){n[n.BackwardCompatible=0]="BackwardCompatible",n[n.Intermediate=1]="Intermediate",n[n.Aggressive=2]="Aggressive"})(eU||(eU={}));Jt=class n{static DefaultMaterialFactory(e){throw qe("StandardMaterial")}static CollisionCoordinatorFactory(){throw qe("DefaultCollisionCoordinator")}get clearColor(){return this._clearColor}set clearColor(e){e!==this._clearColor&&(this._clearColor=e,this.onClearColorChangedObservable.notifyObservers(this._clearColor))}get imageProcessingConfiguration(){return this._imageProcessingConfiguration}get performancePriority(){return this._performancePriority}set performancePriority(e){if(e!==this._performancePriority){switch(this._performancePriority=e,e){case 0:this.skipFrustumClipping=!1,this._renderingManager.maintainStateBetweenFrames=!1,this.skipPointerMovePicking=!1,this.autoClear=!0;break;case 1:this.skipFrustumClipping=!1,this._renderingManager.maintainStateBetweenFrames=!1,this.skipPointerMovePicking=!0,this.autoClear=!1;break;case 2:this.skipFrustumClipping=!0,this._renderingManager.maintainStateBetweenFrames=!0,this.skipPointerMovePicking=!0,this.autoClear=!1;break}this.onScenePerformancePriorityChangedObservable.notifyObservers(e)}}set forceWireframe(e){this._forceWireframe!==e&&(this._forceWireframe=e,this.markAllMaterialsAsDirty(16))}get forceWireframe(){return this._forceWireframe}set skipFrustumClipping(e){this._skipFrustumClipping!==e&&(this._skipFrustumClipping=e)}get skipFrustumClipping(){return this._skipFrustumClipping}set forcePointsCloud(e){this._forcePointsCloud!==e&&(this._forcePointsCloud=e,this.markAllMaterialsAsDirty(16))}get forcePointsCloud(){return this._forcePointsCloud}get environmentTexture(){return this._environmentTexture}set environmentTexture(e){this._environmentTexture!==e&&(this._environmentTexture=e,this.onEnvironmentTextureChangedObservable.notifyObservers(e),this.markAllMaterialsAsDirty(1))}getNodes(){let e=[];e=e.concat(this.meshes),e=e.concat(this.lights),e=e.concat(this.cameras),e=e.concat(this.transformNodes);for(let t of this.skeletons)e=e.concat(t.bones);return e}get animationPropertiesOverride(){return this._animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}set beforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),e&&(this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e))}set afterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),e&&(this._onAfterRenderObserver=this.onAfterRenderObservable.add(e))}set beforeCameraRender(e){this._onBeforeCameraRenderObserver&&this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver),this._onBeforeCameraRenderObserver=this.onBeforeCameraRenderObservable.add(e)}set afterCameraRender(e){this._onAfterCameraRenderObserver&&this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver),this._onAfterCameraRenderObserver=this.onAfterCameraRenderObservable.add(e)}get pointerDownPredicate(){return this._pointerPickingConfiguration.pointerDownPredicate}set pointerDownPredicate(e){this._pointerPickingConfiguration.pointerDownPredicate=e}get pointerUpPredicate(){return this._pointerPickingConfiguration.pointerUpPredicate}set pointerUpPredicate(e){this._pointerPickingConfiguration.pointerUpPredicate=e}get pointerMovePredicate(){return this._pointerPickingConfiguration.pointerMovePredicate}set pointerMovePredicate(e){this._pointerPickingConfiguration.pointerMovePredicate=e}get pointerDownFastCheck(){return this._pointerPickingConfiguration.pointerDownFastCheck}set pointerDownFastCheck(e){this._pointerPickingConfiguration.pointerDownFastCheck=e}get pointerUpFastCheck(){return this._pointerPickingConfiguration.pointerUpFastCheck}set pointerUpFastCheck(e){this._pointerPickingConfiguration.pointerUpFastCheck=e}get pointerMoveFastCheck(){return this._pointerPickingConfiguration.pointerMoveFastCheck}set pointerMoveFastCheck(e){this._pointerPickingConfiguration.pointerMoveFastCheck=e}get skipPointerMovePicking(){return this._pointerPickingConfiguration.skipPointerMovePicking}set skipPointerMovePicking(e){this._pointerPickingConfiguration.skipPointerMovePicking=e}get skipPointerDownPicking(){return this._pointerPickingConfiguration.skipPointerDownPicking}set skipPointerDownPicking(e){this._pointerPickingConfiguration.skipPointerDownPicking=e}get skipPointerUpPicking(){return this._pointerPickingConfiguration.skipPointerUpPicking}set skipPointerUpPicking(e){this._pointerPickingConfiguration.skipPointerUpPicking=e}get unTranslatedPointer(){return this._inputManager.unTranslatedPointer}static get DragMovementThreshold(){return On.DragMovementThreshold}static set DragMovementThreshold(e){On.DragMovementThreshold=e}static get LongPressDelay(){return On.LongPressDelay}static set LongPressDelay(e){On.LongPressDelay=e}static get DoubleClickDelay(){return On.DoubleClickDelay}static set DoubleClickDelay(e){On.DoubleClickDelay=e}static get ExclusiveDoubleClickMode(){return On.ExclusiveDoubleClickMode}static set ExclusiveDoubleClickMode(e){On.ExclusiveDoubleClickMode=e}get _eyePosition(){var e,t,i;return(i=(t=this._forcedViewPosition)!=null?t:(e=this.activeCamera)==null?void 0:e.globalPosition)!=null?i:b.ZeroReadOnly}bindEyePosition(e,t="vEyePosition",i=!1){let r=this._eyePosition,s=this.useRightHandedSystem===(this._mirroredCameraPosition!=null),a=this.floatingOriginOffset,o=$re.set(r.x,r.y,r.z,s?-1:1),l=o.subtractFromFloatsToRef(a.x,a.y,a.z,0,Jre);return e&&(i?e.setFloat3(t,l.x,l.y,l.z):e.setVector4(t,l)),o}finalizeSceneUbo(){let e=this.getSceneUniformBuffer(),t=this.bindEyePosition(null),i=this.floatingOriginOffset;return e.updateFloat4("vEyePosition",t.x-i.x,t.y-i.y,t.z-i.z,t.w),e.update(),e}set useRightHandedSystem(e){this._useRightHandedSystem!==e&&(this._useRightHandedSystem=e,this.markAllMaterialsAsDirty(16))}get useRightHandedSystem(){return this._useRightHandedSystem}setStepId(e){this._currentStepId=e}getStepId(){return this._currentStepId}getInternalStep(){return this._currentInternalStep}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAllMaterialsAsDirty(16))}get fogEnabled(){return this._fogEnabled}set fogMode(e){this._fogMode!==e&&(this._fogMode=e,this.markAllMaterialsAsDirty(16))}get fogMode(){return this._fogMode}get prePass(){return!!this.prePassRenderer&&this.prePassRenderer.defaultRT.enabled}set shadowsEnabled(e){this._shadowsEnabled!==e&&(this._shadowsEnabled=e,this.markAllMaterialsAsDirty(2))}get shadowsEnabled(){return this._shadowsEnabled}set lightsEnabled(e){this._lightsEnabled!==e&&(this._lightsEnabled=e,this.markAllMaterialsAsDirty(2))}get lightsEnabled(){return this._lightsEnabled}get activeCameras(){return this._activeCameras}set activeCameras(e){this._unObserveActiveCameras&&(this._unObserveActiveCameras(),this._unObserveActiveCameras=null),e&&(this._unObserveActiveCameras=NT(e,()=>{this.onActiveCamerasChanged.notifyObservers(this)})),this._activeCameras=e}get activeCamera(){return this._activeCamera}set activeCamera(e){e!==this._activeCamera&&(this._activeCamera=e,this.onActiveCameraChanged.notifyObservers(this))}get _hasDefaultMaterial(){return n.DefaultMaterialFactory!==n._OriginalDefaultMaterialFactory}get defaultMaterial(){return this._defaultMaterial||(this._defaultMaterial=n.DefaultMaterialFactory(this)),this._defaultMaterial}set defaultMaterial(e){this._defaultMaterial=e}set texturesEnabled(e){this._texturesEnabled!==e&&(this._texturesEnabled=e,this.markAllMaterialsAsDirty(1))}get texturesEnabled(){return this._texturesEnabled}get frameGraph(){return this._frameGraph}set frameGraph(e){if(this._frameGraph){this._frameGraph=e,e||(this.customRenderFunction=this._currentCustomRenderFunction);return}this._frameGraph=e,e&&(this._currentCustomRenderFunction=this.customRenderFunction,this.customRenderFunction=this._renderWithFrameGraph,this.activeCamera=null)}set skeletonsEnabled(e){this._skeletonsEnabled!==e&&(this._skeletonsEnabled=e,this.markAllMaterialsAsDirty(8))}get skeletonsEnabled(){return this._skeletonsEnabled}get collisionCoordinator(){return this._collisionCoordinator||(this._collisionCoordinator=n.CollisionCoordinatorFactory(),this._collisionCoordinator.init(this)),this._collisionCoordinator}get renderingManager(){return this._renderingManager}get frustumPlanes(){return this._frustumPlanes}_registerTransientComponents(){if(this._transientComponents.length>0){for(let e of this._transientComponents)e.register();this._transientComponents.length=0}}_addComponent(e){this._components.push(e),this._transientComponents.push(e);let t=e;t.addFromContainer&&t.serialize&&this._serializableComponents.push(t)}_getComponent(e){for(let t of this._components)if(t.name===e)return t;return null}get uniqueId(){return this._uniqueId}constructor(e,t){this._inputManager=new On(this),this.cameraToUseForPointers=null,this._isScene=!0,this._blockEntityCollection=!1,this.autoClear=!0,this.autoClearDepthAndStencil=!0,this._clearColor=new lt(.2,.2,.3,1),this.onClearColorChangedObservable=new ie,this.ambientColor=new ve(0,0,0),this.environmentIntensity=1,this.iblIntensity=1,this._performancePriority=0,this.onScenePerformancePriorityChangedObservable=new ie,this._forceWireframe=!1,this._skipFrustumClipping=!1,this._forcePointsCloud=!1,this.rootNodes=[],this.cameras=[],this.lights=[],this.meshes=[],this.skeletons=[],this.particleSystems=[],this.animations=[],this.animationGroups=[],this.multiMaterials=[],this.materials=[],this.morphTargetManagers=[],this.geometries=[],this.transformNodes=[],this.actionManagers=[],this.objectRenderers=[],this.textures=[],this._environmentTexture=null,this.postProcesses=[],this.effectLayers=[],this.sounds=null,this.layers=[],this.lensFlareSystems=[],this.proceduralTextures=[],this.animationsEnabled=!0,this._animationPropertiesOverride=null,this.useConstantAnimationDeltaTime=!1,this.constantlyUpdateMeshUnderPointer=!1,this.hoverCursor="pointer",this.defaultCursor="",this.doNotHandleCursors=!1,this.preventDefaultOnPointerDown=!0,this.preventDefaultOnPointerUp=!0,this.metadata=null,this.reservedDataStore=null,this.disableOfflineSupportExceptionRules=[],this.onDisposeObservable=new ie,this._onDisposeObserver=null,this.onBeforeRenderObservable=new ie,this._onBeforeRenderObserver=null,this.onAfterRenderObservable=new ie,this.onAfterRenderCameraObservable=new ie,this._onAfterRenderObserver=null,this.onBeforeAnimationsObservable=new ie,this.onAfterAnimationsObservable=new ie,this.onBeforeDrawPhaseObservable=new ie,this.onAfterDrawPhaseObservable=new ie,this.onReadyObservable=new ie,this.onBeforeCameraRenderObservable=new ie,this._onBeforeCameraRenderObserver=null,this.onAfterCameraRenderObservable=new ie,this._onAfterCameraRenderObserver=null,this.onBeforeActiveMeshesEvaluationObservable=new ie,this.onAfterActiveMeshesEvaluationObservable=new ie,this.onBeforeParticlesRenderingObservable=new ie,this.onAfterParticlesRenderingObservable=new ie,this.onDataLoadedObservable=new ie,this.onNewCameraAddedObservable=new ie,this.onCameraRemovedObservable=new ie,this.onNewLightAddedObservable=new ie,this.onLightRemovedObservable=new ie,this.onNewGeometryAddedObservable=new ie,this.onGeometryRemovedObservable=new ie,this.onNewTransformNodeAddedObservable=new ie,this.onTransformNodeRemovedObservable=new ie,this.onNewMeshAddedObservable=new ie,this.onMeshRemovedObservable=new ie,this.onNewSkeletonAddedObservable=new ie,this.onSkeletonRemovedObservable=new ie,this.onNewParticleSystemAddedObservable=new ie,this.onParticleSystemRemovedObservable=new ie,this.onNewAnimationGroupAddedObservable=new ie,this.onAnimationGroupRemovedObservable=new ie,this.onNewMaterialAddedObservable=new ie,this.onNewMultiMaterialAddedObservable=new ie,this.onMaterialRemovedObservable=new ie,this.onMultiMaterialRemovedObservable=new ie,this.onNewTextureAddedObservable=new ie,this.onTextureRemovedObservable=new ie,this.onNewFrameGraphAddedObservable=new ie,this.onFrameGraphRemovedObservable=new ie,this.onNewObjectRendererAddedObservable=new ie,this.onObjectRendererRemovedObservable=new ie,this.onNewPostProcessAddedObservable=new ie,this.onPostProcessRemovedObservable=new ie,this.onNewEffectLayerAddedObservable=new ie,this.onEffectLayerRemovedObservable=new ie,this.onBeforeRenderTargetsRenderObservable=new ie,this.onAfterRenderTargetsRenderObservable=new ie,this.onBeforeStepObservable=new ie,this.onAfterStepObservable=new ie,this.onActiveCameraChanged=new ie,this.onActiveCamerasChanged=new ie,this.onBeforeRenderingGroupObservable=new ie,this.onAfterRenderingGroupObservable=new ie,this.onMeshImportedObservable=new ie,this.onAnimationFileImportedObservable=new ie,this.onEnvironmentTextureChangedObservable=new ie,this.onMeshUnderPointerUpdatedObservable=new ie,this._registeredForLateAnimationBindings=new no(256),this._pointerPickingConfiguration=new _A,this.onPrePointerObservable=new ie,this.onPointerObservable=new ie,this.onPreKeyboardObservable=new ie,this.onKeyboardObservable=new ie,this._useRightHandedSystem=!1,this._timeAccumulator=0,this._currentStepId=0,this._currentInternalStep=0,this._fogEnabled=!0,this._fogMode=n.FOGMODE_NONE,this.fogColor=new ve(.2,.2,.3),this.fogDensity=.1,this.fogStart=0,this.fogEnd=1e3,this.needsPreviousWorldMatrices=!1,this._shadowsEnabled=!0,this._lightsEnabled=!0,this._unObserveActiveCameras=null,this._texturesEnabled=!0,this._frameGraph=null,this.frameGraphs=[],this.physicsEnabled=!0,this.particlesEnabled=!0,this.spritesEnabled=!0,this._skeletonsEnabled=!0,this.lensFlaresEnabled=!0,this.collisionsEnabled=!0,this.gravity=new b(0,-9.807,0),this.postProcessesEnabled=!0,this.renderTargetsEnabled=!0,this.dumpNextRenderTargets=!1,this.customRenderTargets=[],this.importedMeshesFiles=[],this.probesEnabled=!0,this._meshesForIntersections=new no(256),this.proceduralTexturesEnabled=!0,this._totalVertices=new il,this._activeIndices=new il,this._activeParticles=new il,this._activeBones=new il,this._animationTime=0,this.animationTimeScale=1,this._renderId=0,this._frameId=0,this._executeWhenReadyTimeoutId=null,this._intermediateRendering=!1,this._defaultFrameBufferCleared=!1,this._viewUpdateFlag=-1,this._projectionUpdateFlag=-1,this._toBeDisposed=new Array(256),this._activeRequests=new Array,this._pendingData=[],this._isDisposed=!1,this._isReadyChecks=[],this.dispatchAllSubMeshesOfActiveMeshes=!1,this._activeMeshes=new Bi(256),this._processedMaterials=new Bi(256),this._renderTargets=new no(256),this._materialsRenderTargets=new no(256),this._activeParticleSystems=new Bi(256),this._activeSkeletons=new no(32),this._softwareSkinnedMeshes=new no(32),this._activeAnimatables=new Array,this._transformMatrix=K.Zero(),this.requireLightSorting=!1,this._components=[],this._serializableComponents=[],this._transientComponents=[],this._beforeCameraUpdateStage=sr.Create(),this._beforeClearStage=sr.Create(),this._beforeRenderTargetClearStage=sr.Create(),this._gatherRenderTargetsStage=sr.Create(),this._gatherActiveCameraRenderTargetsStage=sr.Create(),this._isReadyForMeshStage=sr.Create(),this._beforeEvaluateActiveMeshStage=sr.Create(),this._evaluateSubMeshStage=sr.Create(),this._preActiveMeshStage=sr.Create(),this._cameraDrawRenderTargetStage=sr.Create(),this._beforeCameraDrawStage=sr.Create(),this._beforeRenderTargetDrawStage=sr.Create(),this._beforeRenderingGroupDrawStage=sr.Create(),this._beforeRenderingMeshStage=sr.Create(),this._afterRenderingMeshStage=sr.Create(),this._afterRenderingGroupDrawStage=sr.Create(),this._afterCameraDrawStage=sr.Create(),this._afterCameraPostProcessStage=sr.Create(),this._afterRenderTargetDrawStage=sr.Create(),this._afterRenderTargetPostProcessStage=sr.Create(),this._afterRenderStage=sr.Create(),this._pointerMoveStage=sr.Create(),this._pointerDownStage=sr.Create(),this._pointerUpStage=sr.Create(),this._geometriesByUniqueId=null,this._uniqueId=0,this._defaultMeshCandidates={data:[],length:0},this._defaultSubMeshCandidates={data:[],length:0},this.onReadyTimeoutObservable=new ie,this.onReadyTimeoutDuration=120*1e3,this._timeoutChecksStartTime=0,this._floatingOriginScene=void 0,this._preventFreeActiveMeshesAndRenderingGroups=!1,this._activeMeshesFrozen=!1,this._activeMeshesFrozenButKeepClipping=!1,this._skipEvaluateActiveMeshesCompletely=!1,this._freezeActiveMeshesCancel=null,this._useCurrentFrameBuffer=!1,this._allowPostProcessClearColor=!0,this.getDeterministicFrameTime=()=>this._engine.getTimeStep(),this._getFloatingOriginScene=()=>this._floatingOriginScene,this._registeredActions=0,this._blockMaterialDirtyMechanism=!1,this._perfCollector=null,this.activeCameras=[],this._uniqueId=this.getUniqueId();let i={useGeometryUniqueIdsMap:!0,useMaterialMeshMap:!0,useClonedMeshMap:!0,virtual:!1,defaultCameraLayerMask:268435455,defaultRenderableLayerMask:268435455,...t};this.defaultCameraLayerMask=i.defaultCameraLayerMask,this.defaultRenderableLayerMask=i.defaultRenderableLayerMask,e=this._engine=e||Oe.LastCreatedEngine,i.virtual?e._virtualScenes.push(this):(Oe._LastCreatedScene=this,e.scenes.push(this)),(e.getCreationOptions().useLargeWorldRendering||t!=null&&t.useFloatingOrigin)&&(BB(),this._floatingOriginScene=this,ba.getScene=this._getFloatingOriginScene),this._uid=null,this._renderingManager=new Sa(this),Xl&&(this.postProcessManager=new Xl(this)),fr()&&this.attachControl(),this._createUbo(),kt&&(this._imageProcessingConfiguration=new kt),this.setDefaultCandidateProviders(),i.useGeometryUniqueIdsMap&&(this._geometriesByUniqueId={}),this.useMaterialMeshMap=i.useMaterialMeshMap,this.useClonedMeshMap=i.useClonedMeshMap,(!t||!t.virtual)&&e.onNewSceneAddedObservable.notifyObservers(this)}getClassName(){return"Scene"}_getDefaultMeshCandidates(){return this._defaultMeshCandidates.data=this.meshes,this._defaultMeshCandidates.length=this.meshes.length,this._defaultMeshCandidates}_getDefaultSubMeshCandidates(e){return this._defaultSubMeshCandidates.data=e.subMeshes,this._defaultSubMeshCandidates.length=e.subMeshes.length,this._defaultSubMeshCandidates}setDefaultCandidateProviders(){this.getActiveMeshCandidates=()=>this._getDefaultMeshCandidates(),this.getActiveSubMeshCandidates=e=>this._getDefaultSubMeshCandidates(e),this.getIntersectingSubMeshCandidates=(e,t)=>this._getDefaultSubMeshCandidates(e),this.getCollidingSubMeshCandidates=(e,t)=>this._getDefaultSubMeshCandidates(e)}get meshUnderPointer(){return this._inputManager.meshUnderPointer}get pointerX(){return this._inputManager.pointerX}set pointerX(e){this._inputManager.pointerX=e}get pointerY(){return this._inputManager.pointerY}set pointerY(e){this._inputManager.pointerY=e}getCachedMaterial(){return this._cachedMaterial}getCachedEffect(){return this._cachedEffect}getCachedVisibility(){return this._cachedVisibility}isCachedMaterialInvalid(e,t,i=1){return this._cachedEffect!==t||this._cachedMaterial!==e||this._cachedVisibility!==i}getEngine(){return this._engine}getTotalVertices(){return this._totalVertices.current}get totalVerticesPerfCounter(){return this._totalVertices}getActiveIndices(){return this._activeIndices.current}get totalActiveIndicesPerfCounter(){return this._activeIndices}getActiveParticles(){return this._activeParticles.current}get activeParticlesPerfCounter(){return this._activeParticles}getActiveBones(){return this._activeBones.current}get activeBonesPerfCounter(){return this._activeBones}getActiveMeshes(){return this._activeMeshes}getAnimationRatio(){return this._animationRatio!==void 0?this._animationRatio:1}getRenderId(){return this._renderId}getFrameId(){return this._frameId}incrementRenderId(){this._renderId++}_createUbo(){this.setSceneUniformBuffer(this.createSceneUniformBuffer())}simulatePointerMove(e,t){return this._inputManager.simulatePointerMove(e,t),this}simulatePointerDown(e,t){return this._inputManager.simulatePointerDown(e,t),this}simulatePointerUp(e,t,i){return this._inputManager.simulatePointerUp(e,t,i),this}isPointerCaptured(e=0){return this._inputManager.isPointerCaptured(e)}attachControl(e=!0,t=!0,i=!0){this._inputManager.attachControl(e,t,i)}detachControl(){this._inputManager.detachControl()}isReady(e=!0){var a,o,l;if(this._isDisposed)return!1;let t,i=this.getEngine(),r=i.currentRenderPassId;i.currentRenderPassId=(o=(a=this.activeCamera)==null?void 0:a.renderPassId)!=null?o:r;let s=!0;for(this._pendingData.length>0&&(s=!1),(l=this.prePassRenderer)==null||l.update(),this.useOrderIndependentTransparency&&this.depthPeelingRenderer&&s&&(s=this.depthPeelingRenderer.isReady()),e&&(this._processedMaterials.reset(),this._materialsRenderTargets.reset()),t=0;t<this.meshes.length;t++){let c=this.meshes[t];if(!c.subMeshes||c.subMeshes.length===0)continue;if(!c.isReady(!0)){s=!1;continue}let f=c.hasThinInstances||c.getClassName()==="InstancedMesh"||c.getClassName()==="InstancedLinesMesh"||i.getCaps().instancedArrays&&c.instances.length>0;for(let d of this._isReadyForMeshStage)d.action(c,f)||(s=!1);if(!e)continue;let h=c.material||this.defaultMaterial;if(h)if(h._storeEffectOnSubMeshes)for(let d of c.subMeshes){let u=d.getMaterial();u&&u.hasRenderTargetTextures&&u.getRenderTargetTextures!=null&&this._processedMaterials.indexOf(u)===-1&&(this._processedMaterials.push(u),this._materialsRenderTargets.concatWithNoDuplicate(u.getRenderTargetTextures()))}else h.hasRenderTargetTextures&&h.getRenderTargetTextures!=null&&this._processedMaterials.indexOf(h)===-1&&(this._processedMaterials.push(h),this._materialsRenderTargets.concatWithNoDuplicate(h.getRenderTargetTextures()))}if(e){for(t=0;t<this._materialsRenderTargets.length;++t)this._materialsRenderTargets.data[t].isReadyForRendering()||(s=!1);for(t=0;t<this.customRenderTargets.length;++t)this.customRenderTargets[t].isReadyForRendering()||(s=!1)}for(t=0;t<this.geometries.length;t++)this.geometries[t].delayLoadState===2&&(s=!1);if(this.activeCameras&&this.activeCameras.length>0)for(let c of this.activeCameras)c.isReady(!0)||(s=!1);else this.activeCamera&&(this.activeCamera.isReady(!0)||(s=!1));for(let c of this.particleSystems)c.isReady()||(s=!1);if(this.proceduralTexturesEnabled)for(let c of this.proceduralTextures)c.isReady()||(s=!1);if(this.layers)for(let c of this.layers)c.isReady()||(s=!1);if(this.effectLayers)for(let c of this.effectLayers)c.isLayerReady()||(s=!1);for(let c of this._isReadyChecks)c.isReady()||(s=!1);return i.areAllEffectsReady()||(s=!1),i.currentRenderPassId=r,s}resetCachedMaterial(){this._cachedMaterial=null,this._cachedEffect=null,this._cachedVisibility=null}registerBeforeRender(e){this.onBeforeRenderObservable.add(e)}unregisterBeforeRender(e){this.onBeforeRenderObservable.removeCallback(e)}registerAfterRender(e){this.onAfterRenderObservable.add(e)}unregisterAfterRender(e){this.onAfterRenderObservable.removeCallback(e)}_executeOnceBeforeRender(e){let t=()=>{e(),setTimeout(()=>{this.unregisterBeforeRender(t)})};this.registerBeforeRender(t)}executeOnceBeforeRender(e,t){t!==void 0?setTimeout(()=>{this._executeOnceBeforeRender(e)},t):this._executeOnceBeforeRender(e)}addPendingData(e){this._pendingData.push(e)}removePendingData(e){let t=this.isLoading,i=this._pendingData.indexOf(e);i!==-1&&this._pendingData.splice(i,1),t&&!this.isLoading&&this.onDataLoadedObservable.notifyObservers(this)}getWaitingItemsCount(){return this._pendingData.length}get isLoading(){return this._pendingData.length>0}addIsReadyCheck(e){this._isReadyChecks.indexOf(e)===-1&&this._isReadyChecks.push(e)}removeIsReadyCheck(e){let t=this._isReadyChecks.indexOf(e);t!==-1&&this._isReadyChecks.splice(t,1)}executeWhenReady(e,t=!1){this.onReadyObservable.addOnce(e),this._executeWhenReadyTimeoutId===null&&this._checkIsReady(t)}async whenReadyAsync(e=!1){return await new Promise(t=>{this.executeWhenReady(()=>{t()},e)})}_clearReadynessChecksData(){this._timeoutChecksStartTime=0,this.onReadyTimeoutObservable.clear(),this.onReadyObservable.clear(),this._executeWhenReadyTimeoutId=null}_checkIsReady(e=!1){if(this._registerTransientComponents(),this._timeoutChecksStartTime===0)this._timeoutChecksStartTime=pr.Now;else if(this.onReadyTimeoutDuration>0&&pr.Now-this._timeoutChecksStartTime>this.onReadyTimeoutDuration){this.onReadyTimeoutObservable.notifyObservers(this),this._clearReadynessChecksData();return}if(this.isReady(e)){this.onReadyObservable.notifyObservers(this),this._clearReadynessChecksData();return}if(this._isDisposed){this._clearReadynessChecksData();return}this._executeWhenReadyTimeoutId=setTimeout(()=>{this.incrementRenderId(),this._checkIsReady(e)},100)}get animatables(){return this._activeAnimatables}resetLastAnimationTimeFrame(){this._animationTimeLast=pr.Now}getViewMatrix(){return this._viewMatrix}getProjectionMatrix(){return this._projectionMatrix}getInverseProjectionMatrix(){return this._inverseProjectionMatrix}getTransformMatrix(){return this._transformMatrix}setTransformMatrix(e,t,i,r){this._multiviewSceneUboIsActive=!!(i&&r&&this._multiviewSceneUbo),!(this._viewUpdateFlag===e.updateFlag&&this._projectionUpdateFlag===t.updateFlag)&&(this._viewUpdateFlag=e.updateFlag,this._projectionUpdateFlag=t.updateFlag,this._viewMatrix=e,this._projectionMatrix=t,this._inverseProjectionMatrix||(this._inverseProjectionMatrix=new K),this._projectionMatrix.invertToRef(this._inverseProjectionMatrix),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix),this._frustumPlanes?of.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=of.GetPlanes(this._transformMatrix),this._multiviewSceneUboIsActive&&this._multiviewSceneUbo.useUbo?this._updateMultiviewUbo(i,r):this._sceneUbo.useUbo&&(this._sceneUbo.updateMatrix("viewProjection",this._transformMatrix),this._sceneUbo.updateMatrix("view",this._viewMatrix),this._sceneUbo.updateMatrix("projection",this._projectionMatrix),this._sceneUbo.updateMatrix("inverseProjection",this._inverseProjectionMatrix)))}getSceneUniformBuffer(){return this._multiviewSceneUboIsActive&&this._multiviewSceneUbo?this._multiviewSceneUbo:this._sceneUbo}createSceneUniformBuffer(e,t){let i=typeof t=="boolean"?t:t==null?void 0:t.trackUBOsInFrame,r=new hr(this._engine,void 0,!1,e!=null?e:"scene",void 0,i);return r.addUniform("viewProjection",16),r.addUniform("view",16),r.addUniform("projection",16),r.addUniform("vEyePosition",4),r.addUniform("inverseProjection",16),r}setSceneUniformBuffer(e){this._sceneUbo=e,this._viewUpdateFlag=-1,this._projectionUpdateFlag=-1}get floatingOriginMode(){return this._floatingOriginScene!==void 0}get floatingOriginOffset(){return this.floatingOriginMode?this._eyePosition:b.ZeroReadOnly}getUniqueId(){return Ql.UniqueId}addMesh(e,t=!1){if(!this._blockEntityCollection&&(this.meshes.push(e),e._resyncLightSources(),e.parent||e._addToSceneRootNodes(),_e.SetImmediate(()=>{this.onNewMeshAddedObservable.notifyObservers(e)}),t)){let i=e.getChildMeshes();for(let r of i)this.addMesh(r)}}removeMesh(e,t=!1){let i=this.meshes.indexOf(e);if(i!==-1&&(this.meshes.splice(i,1),e.parent||e._removeFromSceneRootNodes()),this._inputManager._invalidateMesh(e),this.onMeshRemovedObservable.notifyObservers(e),t){let r=e.getChildMeshes();for(let s of r)this.removeMesh(s)}return i}addTransformNode(e){this._blockEntityCollection||e.getScene()===this&&e._indexInSceneTransformNodesArray!==-1||(e._indexInSceneTransformNodesArray=this.transformNodes.length,this.transformNodes.push(e),e.parent||e._addToSceneRootNodes(),this.onNewTransformNodeAddedObservable.notifyObservers(e))}removeTransformNode(e){let t=e._indexInSceneTransformNodesArray;if(t!==-1){if(t!==this.transformNodes.length-1){let i=this.transformNodes[this.transformNodes.length-1];this.transformNodes[t]=i,i._indexInSceneTransformNodesArray=t}e._indexInSceneTransformNodesArray=-1,this.transformNodes.pop(),e.parent||e._removeFromSceneRootNodes()}return this.onTransformNodeRemovedObservable.notifyObservers(e),t}removeSkeleton(e){let t=this.skeletons.indexOf(e);return t!==-1&&(this.skeletons.splice(t,1),this.onSkeletonRemovedObservable.notifyObservers(e),this._executeActiveContainerCleanup(this._activeSkeletons)),t}removeMorphTargetManager(e){let t=this.morphTargetManagers.indexOf(e);return t!==-1&&this.morphTargetManagers.splice(t,1),t}removeLight(e){let t=this.lights.indexOf(e);if(t!==-1){for(let i of this.meshes)i._removeLightSource(e,!1);this.lights.splice(t,1),this.sortLightsByPriority(),e.parent||e._removeFromSceneRootNodes(),this.onLightRemovedObservable.notifyObservers(e)}return t}removeCamera(e){let t=this.cameras.indexOf(e);if(t!==-1&&(this.cameras.splice(t,1),e.parent||e._removeFromSceneRootNodes()),this.activeCameras){let i=this.activeCameras.indexOf(e);i!==-1&&this.activeCameras.splice(i,1)}return this.activeCamera===e&&(this.cameras.length>0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemovedObservable.notifyObservers(e),t}removeParticleSystem(e){let t=this.particleSystems.indexOf(e);return t!==-1&&(this.particleSystems.splice(t,1),this._executeActiveContainerCleanup(this._activeParticleSystems)),this.onParticleSystemRemovedObservable.notifyObservers(e),t}removeAnimation(e){let t=this.animations.indexOf(e);return t!==-1&&this.animations.splice(t,1),t}stopAnimation(e,t,i){}removeAnimationGroup(e){let t=this.animationGroups.indexOf(e);return t!==-1&&this.animationGroups.splice(t,1),this.onAnimationGroupRemovedObservable.notifyObservers(e),t}removeMultiMaterial(e){let t=this.multiMaterials.indexOf(e);return t!==-1&&this.multiMaterials.splice(t,1),this.onMultiMaterialRemovedObservable.notifyObservers(e),t}removeMaterial(e){let t=e._indexInSceneMaterialArray;if(t!==-1&&t<this.materials.length){if(t!==this.materials.length-1){let i=this.materials[this.materials.length-1];this.materials[t]=i,i._indexInSceneMaterialArray=t}e._indexInSceneMaterialArray=-1,this.materials.pop()}return this.onMaterialRemovedObservable.notifyObservers(e),t}removeActionManager(e){let t=this.actionManagers.indexOf(e);return t!==-1&&this.actionManagers.splice(t,1),t}removeTexture(e){let t=this.textures.indexOf(e);return t!==-1&&this.textures.splice(t,1),this.onTextureRemovedObservable.notifyObservers(e),t}removeFrameGraph(e){let t=this.frameGraphs.indexOf(e);return t!==-1&&this.frameGraphs.splice(t,1),this.onFrameGraphRemovedObservable.notifyObservers(e),t}removeObjectRenderer(e){let t=this.objectRenderers.indexOf(e);return t!==-1&&this.objectRenderers.splice(t,1),this.onObjectRendererRemovedObservable.notifyObservers(e),t}removePostProcess(e){let t=this.postProcesses.indexOf(e);return t!==-1&&this.postProcesses.splice(t,1),this.onPostProcessRemovedObservable.notifyObservers(e),t}removeEffectLayer(e){let t=this.effectLayers.indexOf(e);return t!==-1&&this.effectLayers.splice(t,1),this.onEffectLayerRemovedObservable.notifyObservers(e),t}addLight(e){if(!this._blockEntityCollection){this.lights.push(e),this.sortLightsByPriority(),e.parent||e._addToSceneRootNodes();for(let t of this.meshes)t.lightSources.indexOf(e)===-1&&(t.lightSources.push(e),t._resyncLightSources());_e.SetImmediate(()=>{this.onNewLightAddedObservable.notifyObservers(e)})}}sortLightsByPriority(){this.requireLightSorting&&this.lights.sort(Yt.CompareLightsPriority)}addCamera(e){this._blockEntityCollection||(this.cameras.push(e),_e.SetImmediate(()=>{this.onNewCameraAddedObservable.notifyObservers(e)}),e.parent||e._addToSceneRootNodes())}addSkeleton(e){this._blockEntityCollection||(this.skeletons.push(e),_e.SetImmediate(()=>{this.onNewSkeletonAddedObservable.notifyObservers(e)}))}addParticleSystem(e){this._blockEntityCollection||(this.particleSystems.push(e),_e.SetImmediate(()=>{this.onNewParticleSystemAddedObservable.notifyObservers(e)}))}addAnimation(e){this._blockEntityCollection||this.animations.push(e)}addAnimationGroup(e){this._blockEntityCollection||(this.animationGroups.push(e),_e.SetImmediate(()=>{this.onNewAnimationGroupAddedObservable.notifyObservers(e)}))}addMultiMaterial(e){this._blockEntityCollection||(this.multiMaterials.push(e),_e.SetImmediate(()=>{this.onNewMultiMaterialAddedObservable.notifyObservers(e)}))}addMaterial(e){this._blockEntityCollection||e.getScene()===this&&e._indexInSceneMaterialArray!==-1||(e._indexInSceneMaterialArray=this.materials.length,this.materials.push(e),_e.SetImmediate(()=>{this.onNewMaterialAddedObservable.notifyObservers(e)}))}addMorphTargetManager(e){this._blockEntityCollection||this.morphTargetManagers.push(e)}addGeometry(e){this._blockEntityCollection||(this._geometriesByUniqueId&&(this._geometriesByUniqueId[e.uniqueId]=this.geometries.length),this.geometries.push(e))}addActionManager(e){this.actionManagers.push(e)}addTexture(e){this._blockEntityCollection||(this.textures.push(e),this.onNewTextureAddedObservable.notifyObservers(e))}addFrameGraph(e){this.frameGraphs.push(e),_e.SetImmediate(()=>{this.onNewFrameGraphAddedObservable.notifyObservers(e)})}addObjectRenderer(e){this.objectRenderers.push(e),_e.SetImmediate(()=>{this.onNewObjectRendererAddedObservable.notifyObservers(e)})}addPostProcess(e){this._blockEntityCollection||(this.postProcesses.push(e),_e.SetImmediate(()=>{this.onNewPostProcessAddedObservable.notifyObservers(e)}))}addEffectLayer(e){this._blockEntityCollection||(this.effectLayers.push(e),_e.SetImmediate(()=>{this.onNewEffectLayerAddedObservable.notifyObservers(e)}))}switchActiveCamera(e,t=!0){this._engine.getInputElement()&&(this.activeCamera&&this.activeCamera.detachControl(),this.activeCamera=e,t&&e.attachControl())}setActiveCameraById(e){let t=this.getCameraById(e);return t?(this.activeCamera=t,t):null}setActiveCameraByName(e){let t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null}getAnimationGroupByName(e){for(let t=0;t<this.animationGroups.length;t++)if(this.animationGroups[t].name===e)return this.animationGroups[t];return null}_getMaterial(e,t){for(let i=0;i<this.materials.length;i++){let r=this.materials[i];if(t(r))return r}if(e)for(let i=0;i<this.multiMaterials.length;i++){let r=this.multiMaterials[i];if(t(r))return r}return null}getMaterialByUniqueID(e,t=!1){return this.getMaterialByUniqueId(e,t)}getMaterialByUniqueId(e,t=!1){return this._getMaterial(t,i=>i.uniqueId===e)}getMaterialById(e,t=!1){return this._getMaterial(t,i=>i.id===e)}getMaterialByName(e,t=!1){return this._getMaterial(t,i=>i.name===e)}getLastMaterialById(e,t=!1){for(let i=this.materials.length-1;i>=0;i--)if(this.materials[i].id===e)return this.materials[i];if(t){for(let i=this.multiMaterials.length-1;i>=0;i--)if(this.multiMaterials[i].id===e)return this.multiMaterials[i]}return null}getTextureByUniqueId(e){for(let t=0;t<this.textures.length;t++)if(this.textures[t].uniqueId===e)return this.textures[t];return null}getTextureByName(e){for(let t=0;t<this.textures.length;t++)if(this.textures[t].name===e)return this.textures[t];return null}getCameraById(e){for(let t=0;t<this.cameras.length;t++)if(this.cameras[t].id===e)return this.cameras[t];return null}getCameraByUniqueId(e){for(let t=0;t<this.cameras.length;t++)if(this.cameras[t].uniqueId===e)return this.cameras[t];return null}getCameraByName(e){for(let t=0;t<this.cameras.length;t++)if(this.cameras[t].name===e)return this.cameras[t];return null}getBoneById(e){for(let t=0;t<this.skeletons.length;t++){let i=this.skeletons[t];for(let r=0;r<i.bones.length;r++)if(i.bones[r].id===e)return i.bones[r]}return null}getBoneByName(e){for(let t=0;t<this.skeletons.length;t++){let i=this.skeletons[t];for(let r=0;r<i.bones.length;r++)if(i.bones[r].name===e)return i.bones[r]}return null}getLightByName(e){for(let t=0;t<this.lights.length;t++)if(this.lights[t].name===e)return this.lights[t];return null}getLightById(e){for(let t=0;t<this.lights.length;t++)if(this.lights[t].id===e)return this.lights[t];return null}getLightByUniqueId(e){for(let t=0;t<this.lights.length;t++)if(this.lights[t].uniqueId===e)return this.lights[t];return null}getParticleSystemById(e){for(let t=0;t<this.particleSystems.length;t++)if(this.particleSystems[t].id===e)return this.particleSystems[t];return null}getGeometryById(e){for(let t=0;t<this.geometries.length;t++)if(this.geometries[t].id===e)return this.geometries[t];return null}_getGeometryByUniqueId(e){if(this._geometriesByUniqueId){let t=this._geometriesByUniqueId[e];if(t!==void 0)return this.geometries[t]}else for(let t=0;t<this.geometries.length;t++)if(this.geometries[t].uniqueId===e)return this.geometries[t];return null}getFrameGraphByName(e){for(let t=0;t<this.frameGraphs.length;t++)if(this.frameGraphs[t].name===e)return this.frameGraphs[t];return null}pushGeometry(e,t){return!t&&this._getGeometryByUniqueId(e.uniqueId)?!1:(this.addGeometry(e),_e.SetImmediate(()=>{this.onNewGeometryAddedObservable.notifyObservers(e)}),!0)}removeGeometry(e){let t;if(this._geometriesByUniqueId){if(t=this._geometriesByUniqueId[e.uniqueId],t===void 0)return!1}else if(t=this.geometries.indexOf(e),t<0)return!1;if(t!==this.geometries.length-1){let i=this.geometries[this.geometries.length-1];i&&(this.geometries[t]=i,this._geometriesByUniqueId&&(this._geometriesByUniqueId[i.uniqueId]=t))}return this._geometriesByUniqueId&&(this._geometriesByUniqueId[e.uniqueId]=void 0),this.geometries.pop(),this.onGeometryRemovedObservable.notifyObservers(e),!0}getGeometries(){return this.geometries}getMeshById(e){for(let t=0;t<this.meshes.length;t++)if(this.meshes[t].id===e)return this.meshes[t];return null}getMeshesById(e){return this.meshes.filter(function(t){return t.id===e})}getTransformNodeById(e){for(let t=0;t<this.transformNodes.length;t++)if(this.transformNodes[t].id===e)return this.transformNodes[t];return null}getTransformNodeByUniqueId(e){for(let t=0;t<this.transformNodes.length;t++)if(this.transformNodes[t].uniqueId===e)return this.transformNodes[t];return null}getTransformNodesById(e){return this.transformNodes.filter(function(t){return t.id===e})}getMeshByUniqueId(e){for(let t=0;t<this.meshes.length;t++)if(this.meshes[t].uniqueId===e)return this.meshes[t];return null}getLastMeshById(e){for(let t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null}getLastTransformNodeById(e){for(let t=this.transformNodes.length-1;t>=0;t--)if(this.transformNodes[t].id===e)return this.transformNodes[t];return null}getLastEntryById(e){let t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.transformNodes.length-1;t>=0;t--)if(this.transformNodes[t].id===e)return this.transformNodes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];for(t=this.skeletons.length-1;t>=0;t--){let i=this.skeletons[t];for(let r=i.bones.length-1;r>=0;r--)if(i.bones[r].id===e)return i.bones[r]}return null}getNodeById(e){let t=this.getMeshById(e);if(t)return t;let i=this.getTransformNodeById(e);if(i)return i;let r=this.getLightById(e);if(r)return r;let s=this.getCameraById(e);if(s)return s;let a=this.getBoneById(e);return a||null}getNodeByName(e){let t=this.getMeshByName(e);if(t)return t;let i=this.getTransformNodeByName(e);if(i)return i;let r=this.getLightByName(e);if(r)return r;let s=this.getCameraByName(e);if(s)return s;let a=this.getBoneByName(e);return a||null}getMeshByName(e){for(let t=0;t<this.meshes.length;t++)if(this.meshes[t].name===e)return this.meshes[t];return null}getTransformNodeByName(e){for(let t=0;t<this.transformNodes.length;t++)if(this.transformNodes[t].name===e)return this.transformNodes[t];return null}getLastSkeletonById(e){for(let t=this.skeletons.length-1;t>=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null}getSkeletonByUniqueId(e){for(let t=0;t<this.skeletons.length;t++)if(this.skeletons[t].uniqueId===e)return this.skeletons[t];return null}getSkeletonById(e){for(let t=0;t<this.skeletons.length;t++)if(this.skeletons[t].id===e)return this.skeletons[t];return null}getSkeletonByName(e){for(let t=0;t<this.skeletons.length;t++)if(this.skeletons[t].name===e)return this.skeletons[t];return null}getMorphTargetManagerById(e){for(let t=0;t<this.morphTargetManagers.length;t++)if(this.morphTargetManagers[t].uniqueId===e)return this.morphTargetManagers[t];return null}getMorphTargetById(e){for(let t=0;t<this.morphTargetManagers.length;++t){let i=this.morphTargetManagers[t];for(let r=0;r<i.numTargets;++r){let s=i.getTarget(r);if(s.id===e)return s}}return null}getMorphTargetByName(e){for(let t=0;t<this.morphTargetManagers.length;++t){let i=this.morphTargetManagers[t];for(let r=0;r<i.numTargets;++r){let s=i.getTarget(r);if(s.name===e)return s}}return null}getPostProcessByName(e){for(let t=0;t<this.postProcesses.length;++t){let i=this.postProcesses[t];if(i.name===e)return i}return null}isActiveMesh(e){return this._activeMeshes.indexOf(e)!==-1}get uid(){return this._uid||(this._uid=_e.RandomId()),this._uid}addExternalData(e,t){return this._externalData||(this._externalData=new j_),this._externalData.add(e,t)}getExternalData(e){return this._externalData?this._externalData.get(e):null}getOrAddExternalDataWithFactory(e,t){return this._externalData||(this._externalData=new j_),this._externalData.getOrAddWithFactory(e,t)}removeExternalData(e){return this._externalData.remove(e)}_evaluateSubMesh(e,t,i,r){if(r||e.isInFrustum(this._frustumPlanes)){for(let a of this._evaluateSubMeshStage)a.action(t,e);let s=e.getMaterial();s!=null&&(s.hasRenderTargetTextures&&s.getRenderTargetTextures!=null&&this._processedMaterials.indexOf(s)===-1&&(this._processedMaterials.push(s),this._materialsRenderTargets.concatWithNoDuplicate(s.getRenderTargetTextures())),this._renderingManager.dispatch(e,t,s))}}freeProcessedMaterials(){this._processedMaterials.dispose()}get blockfreeActiveMeshesAndRenderingGroups(){return this._preventFreeActiveMeshesAndRenderingGroups}set blockfreeActiveMeshesAndRenderingGroups(e){this._preventFreeActiveMeshesAndRenderingGroups!==e&&(e&&(this.freeActiveMeshes(),this.freeRenderingGroups()),this._preventFreeActiveMeshesAndRenderingGroups=e)}freeActiveMeshes(){if(!this.blockfreeActiveMeshesAndRenderingGroups&&(this._activeMeshes.dispose(),this.activeCamera&&this.activeCamera._activeMeshes&&this.activeCamera._activeMeshes.dispose(),this.activeCameras))for(let e=0;e<this.activeCameras.length;e++){let t=this.activeCameras[e];t&&t._activeMeshes&&t._activeMeshes.dispose()}}freeRenderingGroups(){if(!this.blockfreeActiveMeshesAndRenderingGroups&&(this._renderingManager&&this._renderingManager.freeRenderingGroups(),this.textures))for(let e=0;e<this.textures.length;e++){let t=this.textures[e];t&&t.renderList&&t.freeRenderingGroups()}}_isInIntermediateRendering(){return this._intermediateRendering}freezeActiveMeshes(e=!1,t,i,r=!0,s=!1){if(this.frameGraph){this._renderWithFrameGraph(!0,!1,!0);let a=this.frameGraph.getTasksByClassName(["FrameGraphObjectRendererTask","FrameGraphGeometryRendererTask"]);for(let o of a)o.objectRenderer._freezeActiveMeshes(r);return this._freezeActiveMeshesCancel=Ko(()=>{let o=!0,l=!0;for(let c of a)o&&(o=c.objectRenderer._isFrozen),l&&(l=c.objectRenderer._freezeActiveMeshesCancel!==null);if(o)return!0;if(!l)throw new Error("Freezing active meshes was cancelled");return!1},()=>{this._freezeActiveMeshesCancel=null,this._activeMeshesFrozen=!0,this._activeMeshesFrozenButKeepClipping=s,this._skipEvaluateActiveMeshesCompletely=e,t==null||t()},(o,l)=>{if(this._freezeActiveMeshesCancel=null,this.unfreezeActiveMeshes(),l){let c="Scene: Timeout while waiting for meshes to be frozen.";i?i(c):(te.Error(c),o&&te.Error(o))}else{let c="Scene: An unexpected error occurred while trying to freeze active meshes.";i?i(c):(te.Error(c),o&&(te.Error(o),o.stack&&te.Error(o.stack)))}}),this}return this.executeWhenReady(()=>{if(!this.activeCamera){i&&i("No active camera found");return}if(this._frustumPlanes||this.updateTransformMatrix(),this._evaluateActiveMeshes(),this._activeMeshesFrozen=!0,this._activeMeshesFrozenButKeepClipping=s,this._skipEvaluateActiveMeshesCompletely=e,r)for(let a=0;a<this._activeMeshes.length;a++)this._activeMeshes.data[a]._freeze();t&&t()}),this}unfreezeActiveMeshes(){var e;for(let t=0;t<this.meshes.length;t++){let i=this.meshes[t];i._internalAbstractMeshDataInfo&&(i._internalAbstractMeshDataInfo._isActive=!1)}if((e=this._freezeActiveMeshesCancel)==null||e.call(this),this._freezeActiveMeshesCancel=null,this.frameGraph){let t=this.frameGraph.getTasksByClassName(["FrameGraphObjectRendererTask","FrameGraphGeometryRendererTask"]);for(let i of t)i.objectRenderer._unfreezeActiveMeshes()}else for(let t=0;t<this._activeMeshes.length;t++)this._activeMeshes.data[t]._unFreeze();return this._activeMeshesFrozen=!1,this}_executeActiveContainerCleanup(e){!(this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1)&&this._activeMeshesFrozen&&this._activeMeshes.length||this.onBeforeRenderObservable.addOnce(()=>e.dispose())}_evaluateActiveMeshes(){var i;if(this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1){this._activeMeshes.length>0&&((i=this.activeCamera)==null||i._activeMeshes.reset(),this._activeMeshes.reset(),this._renderingManager.reset(),this._processedMaterials.reset(),this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset());return}if(this._activeMeshesFrozen&&this._activeMeshes.length){if(!this._skipEvaluateActiveMeshesCompletely){let r=this._activeMeshes.length;for(let s=0;s<r;s++)this._activeMeshes.data[s].computeWorldMatrix()}if(this._activeParticleSystems){let r=this._activeParticleSystems.length;for(let s=0;s<r;s++)this._activeParticleSystems.data[s].animate()}this._renderingManager.resetSprites();return}if(!this.activeCamera)return;this.onBeforeActiveMeshesEvaluationObservable.notifyObservers(this),this.activeCamera._activeMeshes.reset(),this._activeMeshes.reset(),this._renderingManager.reset(),this._processedMaterials.reset(),this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset(),this._materialsRenderTargets.reset();for(let r of this._beforeEvaluateActiveMeshStage)r.action();let e=this.getActiveMeshCandidates(),t=e.length;for(let r=0;r<t;r++){let s=e.data[r],a=s._internalAbstractMeshDataInfo._currentLOD.get(this.activeCamera);if(a?a[1]=-1:(a=[s,-1],s._internalAbstractMeshDataInfo._currentLOD.set(this.activeCamera,a)),s.isBlocked||(this._totalVertices.addCount(s.getTotalVertices(),!1),!s.isReady()||!s.isEnabled()||s.scaling.hasAZeroComponent))continue;s.computeWorldMatrix(),s.actionManager&&s.actionManager.hasSpecificTriggers2(12,13)&&this._meshesForIntersections.pushNoDuplicate(s);let o=this.customLODSelector?this.customLODSelector(s,this.activeCamera):s.getLOD(this.activeCamera);if(a[0]=o,a[1]=this._frameId,o!=null&&(o!==s&&o.billboardMode!==0&&o.computeWorldMatrix(),s._preActivate(),s.isVisible&&s.visibility>0&&(s.layerMask&this.activeCamera.layerMask)!==0&&(this._skipFrustumClipping||s.alwaysSelectAsActiveMesh||s.isInFrustum(this._frustumPlanes)))){this._activeMeshes.push(s),this.activeCamera._activeMeshes.push(s),o!==s&&o._activate(this._renderId,!1);for(let l of this._preActiveMeshStage)l.action(s);s._activate(this._renderId,!1)&&(s.isAnInstance?s._internalAbstractMeshDataInfo._actAsRegularMesh&&(o=s):o._internalAbstractMeshDataInfo._onlyForInstances=!1,o._internalAbstractMeshDataInfo._isActive=!0,this._activeMesh(s,o)),s._postActivate()}}if(this.onAfterActiveMeshesEvaluationObservable.notifyObservers(this),this.particlesEnabled){this.onBeforeParticlesRenderingObservable.notifyObservers(this);for(let r=0;r<this.particleSystems.length;r++){let s=this.particleSystems[r];if(!s.isStarted()||!s.emitter)continue;let a=s.emitter;(!a.position||a.isEnabled())&&(this._activeParticleSystems.push(s),s.animate(),this._renderingManager.dispatchParticles(s))}this.onAfterParticlesRenderingObservable.notifyObservers(this)}}_prepareSkeleton(e){!this._skeletonsEnabled||!e.skeleton||(this._activeSkeletons.pushNoDuplicate(e.skeleton)&&(e.skeleton.prepare(),this._activeBones.addCount(e.skeleton.bones.length,!1)),e.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(e)&&this.frameGraph&&e.applySkeleton(e.skeleton))}_activeMesh(e,t){this._prepareSkeleton(t);let i=e.hasInstances||e.isAnInstance||this.dispatchAllSubMeshesOfActiveMeshes||this._skipFrustumClipping||t.alwaysSelectAsActiveMesh;if(t&&t.subMeshes&&t.subMeshes.length>0){let r=this.getActiveSubMeshCandidates(t),s=r.length;i=i||s===1;for(let a=0;a<s;a++){let o=r.data[a];this._evaluateSubMesh(o,t,e,i)}}}updateTransformMatrix(e){let t=this.activeCamera;if(t)if(t._renderingMultiview){let i=t._rigCameras[0],r=t._rigCameras[1];this.setTransformMatrix(i.getViewMatrix(),i.getProjectionMatrix(e),r.getViewMatrix(),r.getProjectionMatrix(e))}else this.setTransformMatrix(t.getViewMatrix(),t.getProjectionMatrix(e))}_bindFrameBuffer(e,t=!0){this._useCurrentFrameBuffer||(e&&e._multiviewTexture?e._multiviewTexture._bindFrameBuffer():e&&e.outputRenderTarget?e.outputRenderTarget._bindFrameBuffer():this._engine._currentFrameBufferIsDefaultFrameBuffer()||this._engine.restoreDefaultFramebuffer()),t&&this._clearFrameBuffer(e)}_clearFrameBuffer(e){if(!(e&&e._multiviewTexture))if(e&&e.outputRenderTarget&&!e._renderingMultiview){let t=e.outputRenderTarget;t.onClearObservable.hasObservers()?t.onClearObservable.notifyObservers(this._engine):!t.skipInitialClear&&!e.isRightCamera&&(this.autoClear&&this._engine.clear(t.clearColor||this._clearColor,!t._cleared,!0,!0),t._cleared=!0)}else this._defaultFrameBufferCleared?this._engine.clear(null,!1,!0,!0):(this._defaultFrameBufferCleared=!0,this._clear())}_renderForCamera(e,t,i=!0){var o,l,c,f,h;if(e&&e._skipRendering)return;let r=this._engine;if(this._activeCamera=e,!this.activeCamera)throw new Error("Active camera not set");if(r.setViewport(this.activeCamera.viewport),this.resetCachedMaterial(),this._renderId++,!this.prePass&&i){let d=!0;e._renderingMultiview&&e.outputRenderTarget&&(d=e.outputRenderTarget.skipInitialClear,this.autoClear&&(this._defaultFrameBufferCleared=!1,e.outputRenderTarget.skipInitialClear=!1)),this._bindFrameBuffer(this._activeCamera),e._renderingMultiview&&e.outputRenderTarget&&(e.outputRenderTarget.skipInitialClear=d)}this.updateTransformMatrix(),this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera),this._engine.currentRenderPassId=(c=(l=(o=e.outputRenderTarget)==null?void 0:o.renderPassId)!=null?l:e.renderPassId)!=null?c:0,this._evaluateActiveMeshes();for(let d=0;d<this._softwareSkinnedMeshes.length;d++){let u=this._softwareSkinnedMeshes.data[d];u.applySkeleton(u.skeleton)}this.onBeforeRenderTargetsRenderObservable.notifyObservers(this),this._renderTargets.concatWithNoDuplicate(this._materialsRenderTargets),e.customRenderTargets&&e.customRenderTargets.length>0&&this._renderTargets.concatWithNoDuplicate(e.customRenderTargets),t&&t.customRenderTargets&&t.customRenderTargets.length>0&&this._renderTargets.concatWithNoDuplicate(t.customRenderTargets),this.environmentTexture&&this.environmentTexture.isRenderTarget&&this._renderTargets.pushNoDuplicate(this.environmentTexture);for(let d of this._gatherActiveCameraRenderTargetsStage)d.action(this._renderTargets);let s=!1;if(this.renderTargetsEnabled){this._intermediateRendering=!0;let d;if(this._renderTargets.length>0){_e.StartPerformanceCounter("Render targets",this._renderTargets.length>0);let u=(f=this.getBoundingBoxRenderer)==null?void 0:f.call(this);for(let m=0;m<this._renderTargets.length;m++){let p=this._renderTargets.data[m];if(p._shouldRender()){this._renderId++;let _=p.activeCamera&&p.activeCamera!==this.activeCamera;u&&!d&&(d=u.renderList.length>0?u.renderList.data.slice():[],d.length=u.renderList.length),p.render(_,this.dumpNextRenderTargets),s=!0}}u&&d&&(u.renderList.data=d,u.renderList.length=d.length),_e.EndPerformanceCounter("Render targets",this._renderTargets.length>0),this._renderId++}if(this._cameraDrawRenderTargetStage.length>0){let u=(h=this.getBoundingBoxRenderer)==null?void 0:h.call(this);u&&!d&&(d=u.renderList.length>0?u.renderList.data.slice():[],d.length=u.renderList.length);for(let m of this._cameraDrawRenderTargetStage)s=m.action(this.activeCamera)||s;u&&d&&(u.renderList.data=d,u.renderList.length=d.length)}this._intermediateRendering=!1}s&&!this.prePass&&(this._bindFrameBuffer(this._activeCamera,!1),this.updateTransformMatrix()),this.onAfterRenderTargetsRenderObservable.notifyObservers(this),this.postProcessManager&&!e._multiviewTexture&&!this.prePass&&this.postProcessManager._prepareFrame();for(let d of this._beforeCameraDrawStage)d.action(this.activeCamera);this.onBeforeDrawPhaseObservable.notifyObservers(this);let a=r.snapshotRendering&&r.snapshotRenderingMode===1;a&&this.finalizeSceneUbo(),this._renderingManager.render(null,null,!0,!a),this.onAfterDrawPhaseObservable.notifyObservers(this);for(let d of this._afterCameraDrawStage)d.action(this.activeCamera);if(this.postProcessManager&&!e._multiviewTexture){let d=e.outputRenderTarget?e.outputRenderTarget.renderTarget:void 0;this.postProcessManager._finalizeFrame(e.isIntermediate,d)}for(let d of this._afterCameraPostProcessStage)d.action(this.activeCamera);this._renderTargets.reset(),this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera)}_processSubCameras(e,t=!0){if(e.cameraRigMode===0||e._renderingMultiview){e._renderingMultiview&&!this._multiviewSceneUbo&&this._createMultiviewUbo(),this._renderForCamera(e,void 0,t),this.onAfterRenderCameraObservable.notifyObservers(e);return}if(e._useMultiviewToSingleView)this._renderMultiviewToSingleView(e);else{this.onBeforeCameraRenderObservable.notifyObservers(e);for(let i=0;i<e._rigCameras.length;i++)this._renderForCamera(e._rigCameras[i],e)}this._activeCamera=e,this.updateTransformMatrix(),this.onAfterRenderCameraObservable.notifyObservers(e)}_checkIntersections(){for(let e=0;e<this._meshesForIntersections.length;e++){let t=this._meshesForIntersections.data[e];if(t.actionManager)for(let i=0;t.actionManager&&i<t.actionManager.actions.length;i++){let r=t.actionManager.actions[i];if(r.trigger===12||r.trigger===13){let s=r.getTriggerParameter(),a=s.mesh?s.mesh:s,o=a.intersectsMesh(t,s.usePreciseIntersection),l=t._intersectionsInProgress.indexOf(a);o&&l===-1?r.trigger===12?(r._executeCurrent(rn.CreateNew(t,void 0,a)),t._intersectionsInProgress.push(a)):r.trigger===13&&t._intersectionsInProgress.push(a):!o&&l>-1&&(r.trigger===13&&r._executeCurrent(rn.CreateNew(t,void 0,a)),(!t.actionManager.hasSpecificTrigger(13,c=>{let f=c.mesh?c.mesh:c;return a===f})||r.trigger===13)&&t._intersectionsInProgress.splice(l,1))}}}}_advancePhysicsEngineStep(e){}_animate(e){}animate(){if(this._engine.isDeterministicLockStep()){let e=Math.max(n.MinDeltaTime,Math.min(this._engine.getDeltaTime(),n.MaxDeltaTime))+this._timeAccumulator,t=this._engine.getTimeStep(),i=1e3/t/1e3,r=0,s=this._engine.getLockstepMaxSteps(),a=Math.floor(e/t);for(a=Math.min(a,s);e>0&&r<a;)this.onBeforeStepObservable.notifyObservers(this),this._animationRatio=t*i,this._animate(t),this.onAfterAnimationsObservable.notifyObservers(this),this.physicsEnabled&&this._advancePhysicsEngineStep(t),this.onAfterStepObservable.notifyObservers(this),this._currentStepId++,r++,e-=t;this._timeAccumulator=e<0?0:e}else{let e=this.useConstantAnimationDeltaTime?16:Math.max(n.MinDeltaTime,Math.min(this._engine.getDeltaTime(),n.MaxDeltaTime));this._animationRatio=e*(60/1e3),this._animate(),this.onAfterAnimationsObservable.notifyObservers(this),this.physicsEnabled&&this._advancePhysicsEngineStep(e)}}_clear(){(this.autoClearDepthAndStencil||this.autoClear)&&this._engine.clear(this._clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,this.autoClearDepthAndStencil,this.autoClearDepthAndStencil)}_checkCameraRenderTarget(e){var t;if(e!=null&&e.outputRenderTarget&&!(e!=null&&e.isRigCamera)&&(e.outputRenderTarget._cleared=!1),(t=e==null?void 0:e.rigCameras)!=null&&t.length)for(let i=0;i<e.rigCameras.length;++i){let r=e.rigCameras[i].outputRenderTarget;r&&(r._cleared=!1)}}resetDrawCache(e){if(this.meshes)for(let t of this.meshes)t.resetDrawCache(e)}_renderWithFrameGraph(e=!0,t=!1,i=!1){var s,a,o;if(this.activeCamera=null,this.activeCameras=null,e){for(let l of this.cameras)if(l.update(),l.cameraRigMode!==0)for(let c=0;c<l._rigCameras.length;c++)l._rigCameras[c].update()}this.onBeforeRenderObservable.notifyObservers(this),this.onBeforeRenderTargetsRenderObservable.notifyObservers(this),this._renderTargets.reset();let r=(a=(s=this._frameGraph)==null?void 0:s.findMainCamera())!=null?a:null;if(this.renderTargetsEnabled){this.environmentTexture&&this.environmentTexture.isRenderTarget&&this._renderTargets.pushNoDuplicate(this.environmentTexture),this._renderTargets.concatWithNoDuplicate(this.customRenderTargets),_e.StartPerformanceCounter("Custom render targets",this._renderTargets.length>0);for(let l=0;l<this._renderTargets.length;l++){let c=this._renderTargets.data[l],f=c.activeCamera||r;this._renderRenderTarget(c,f,!0,this.dumpNextRenderTargets)}_e.EndPerformanceCounter("Custom render targets",this._renderTargets.length>0),this._renderId++}this.onAfterRenderTargetsRenderObservable.notifyObservers(this);for(let l of this._beforeClearStage)l.action();if(this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1)this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset();else{let l=this.getActiveMeshCandidates(),c=l.length;if(this._activeMeshesFrozen){if(!this._skipEvaluateActiveMeshesCompletely)for(let f=0;f<c;f++){let h=l.data[f];h._internalAbstractMeshDataInfo._wasActiveLastFrame&&h.computeWorldMatrix()}if(this.particlesEnabled){let f=this._activeParticleSystems.length;for(let h=0;h<f;h++)this._activeParticleSystems.data[h].animate()}}else{this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset();for(let f=0;f<c;f++){let h=l.data[f];h._internalAbstractMeshDataInfo._wasActiveLastFrame=!1,!h.isBlocked&&(this._totalVertices.addCount(h.getTotalVertices(),!1),!(!h.isReady()||!h.isEnabled()||h.scaling.hasAZeroComponent)&&(h.computeWorldMatrix(i),h.actionManager&&h.actionManager.hasSpecificTriggers2(12,13)&&this._meshesForIntersections.pushNoDuplicate(h)))}if(this.particlesEnabled)for(let f=0;f<this.particleSystems.length;f++){let h=this.particleSystems[f];if(!h.isStarted()||!h.emitter)continue;let d=h.emitter;(!d.position||d.isEnabled())&&(this._activeParticleSystems.push(h),h.animate())}}}(o=this.frameGraph)==null||o.execute()}_renderRenderTarget(e,t,i=!1,r=!1){if(this._intermediateRendering=!0,e._shouldRender()){if(this._renderId++,this.activeCamera=t,!this.activeCamera)throw new Error("Active camera not set");this._engine.setViewport(this.activeCamera.viewport),this.updateTransformMatrix(),e.render(i,r)}this._intermediateRendering=!1}render(e=!0,t=!1){var i,r,s;if(!this.isDisposed){if(this.onReadyObservable.hasObservers()&&this._executeWhenReadyTimeoutId===null&&this._checkIsReady(),ba.getScene=this._getFloatingOriginScene,this._frameId++,this._defaultFrameBufferCleared=!1,this._checkCameraRenderTarget(this.activeCamera),(i=this.activeCameras)!=null&&i.length)for(let a of this.activeCameras)this._checkCameraRenderTarget(a);this._registerTransientComponents(),this._activeParticles.fetchNewFrame(),this._totalVertices.fetchNewFrame(),this._activeIndices.fetchNewFrame(),this._activeBones.fetchNewFrame(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),this.onBeforeAnimationsObservable.notifyObservers(this),this.actionManager&&this.actionManager.processTrigger(11),t||this.animate();for(let a of this._beforeCameraUpdateStage)a.action();if(e){if(this.activeCameras&&this.activeCameras.length>0)for(let a=0;a<this.activeCameras.length;a++){let o=this.activeCameras[a];if(o.update(),o.cameraRigMode!==0)for(let l=0;l<o._rigCameras.length;l++)o._rigCameras[l].update()}else if(this.activeCamera&&(this.activeCamera.update(),this.activeCamera.cameraRigMode!==0))for(let a=0;a<this.activeCamera._rigCameras.length;a++)this.activeCamera._rigCameras[a].update()}if(this.customRenderFunction)this._renderId++,this._engine.currentRenderPassId=0,this.customRenderFunction(e,t);else{this.onBeforeRenderObservable.notifyObservers(this),this.onBeforeRenderTargetsRenderObservable.notifyObservers(this);let a=(r=this.activeCameras)!=null&&r.length?this.activeCameras[0]:this.activeCamera;if(this.renderTargetsEnabled){_e.StartPerformanceCounter("Custom render targets",this.customRenderTargets.length>0);for(let o=0;o<this.customRenderTargets.length;o++){let l=this.customRenderTargets[o],c=l.activeCamera||this.activeCamera;this._renderRenderTarget(l,c,a!==c,this.dumpNextRenderTargets)}_e.EndPerformanceCounter("Custom render targets",this.customRenderTargets.length>0),this._renderId++}this._engine.currentRenderPassId=(s=a==null?void 0:a.renderPassId)!=null?s:0,this.activeCamera=a,this._activeCamera&&this._activeCamera.cameraRigMode!==22&&!this.prePass&&this._bindFrameBuffer(this._activeCamera,!1),this.onAfterRenderTargetsRenderObservable.notifyObservers(this);for(let o of this._beforeClearStage)o.action();this._clearFrameBuffer(this.activeCamera);for(let o of this._gatherRenderTargetsStage)o.action(this._renderTargets);if(this.activeCameras&&this.activeCameras.length>0)for(let o=0;o<this.activeCameras.length;o++)this._processSubCameras(this.activeCameras[o],o>0);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera,!!this.activeCamera.outputRenderTarget)}}this._checkIntersections();for(let a of this._afterRenderStage)a.action();if(this.afterRender&&this.afterRender(),this.onAfterRenderObservable.notifyObservers(this),this._toBeDisposed.length){for(let a=0;a<this._toBeDisposed.length;a++){let o=this._toBeDisposed[a];o&&o.dispose()}this._toBeDisposed.length=0}this.dumpNextRenderTargets&&(this.dumpNextRenderTargets=!1),this._activeBones.addCount(0,!0),this._activeIndices.addCount(0,!0),this._activeParticles.addCount(0,!0),this._engine.restoreDefaultFramebuffer()}}freezeMaterials(){for(let e=0;e<this.materials.length;e++)this.materials[e].freeze()}unfreezeMaterials(){for(let e=0;e<this.materials.length;e++)this.materials[e].unfreeze()}dispose(){if(this.isDisposed)return;if(this.beforeRender=null,this.afterRender=null,this.metadata=null,this.skeletons.length=0,this.morphTargetManagers.length=0,this._transientComponents.length=0,this._isReadyForMeshStage.clear(),this._beforeEvaluateActiveMeshStage.clear(),this._evaluateSubMeshStage.clear(),this._preActiveMeshStage.clear(),this._cameraDrawRenderTargetStage.clear(),this._beforeCameraDrawStage.clear(),this._beforeRenderTargetDrawStage.clear(),this._beforeRenderingGroupDrawStage.clear(),this._beforeRenderingMeshStage.clear(),this._afterRenderingMeshStage.clear(),this._afterRenderingGroupDrawStage.clear(),this._afterCameraDrawStage.clear(),this._afterRenderTargetDrawStage.clear(),this._afterRenderStage.clear(),this._beforeCameraUpdateStage.clear(),this._beforeClearStage.clear(),this._gatherRenderTargetsStage.clear(),this._gatherActiveCameraRenderTargetsStage.clear(),this._pointerMoveStage.clear(),this._pointerDownStage.clear(),this._pointerUpStage.clear(),this._isReadyChecks.length=0,this.importedMeshesFiles=[],this._activeAnimatables&&this.stopAllAnimations){for(let s of this._activeAnimatables)s.onAnimationEndObservable.clear(),s.onAnimationEnd=null;this.stopAllAnimations()}this.resetCachedMaterial(),this.activeCamera&&(this.activeCamera._activeMeshes.dispose(),this.activeCamera=null),this.activeCameras=null,this._activeMeshes.dispose(),this._renderingManager.dispose(),this._processedMaterials.dispose(),this._activeParticleSystems.dispose(),this._activeSkeletons.dispose(),this._softwareSkinnedMeshes.dispose(),this._renderTargets.dispose(),this._materialsRenderTargets.dispose(),this._registeredForLateAnimationBindings.dispose(),this._meshesForIntersections.dispose(),this._toBeDisposed.length=0;let e=this._activeRequests.slice();for(let s of e)s.abort();this._activeRequests.length=0;try{this.onDisposeObservable.notifyObservers(this)}catch(s){te.Error("An error occurred while calling onDisposeObservable!",s)}if(this.detachControl(),this._engine.getInputElement())for(let s=0;s<this.cameras.length;s++)this.cameras[s].detachControl();this._disposeList(this.animationGroups),this._disposeList(this.lights),this._defaultMaterial&&this._defaultMaterial.dispose(),this._disposeList(this.multiMaterials),this._disposeList(this.materials),this._disposeList(this.meshes,s=>s.dispose(!0)),this._disposeList(this.transformNodes,s=>s.dispose(!0));let i=this.cameras;this._disposeList(i),this._disposeList(this.particleSystems),this._disposeList(this.postProcesses),this._disposeList(this.textures),this._disposeList(this.morphTargetManagers),this._disposeList(this.frameGraphs),this._sceneUbo.dispose(),this._multiviewSceneUbo&&this._multiviewSceneUbo.dispose(),this.postProcessManager.dispose(),this._disposeList(this._components);let r=this._engine.scenes.indexOf(this);if(r>-1&&this._engine.scenes.splice(r,1),this._floatingOriginScene=void 0,this._engine.scenes.length===0&&FB(),Oe._LastCreatedScene===this){Oe._LastCreatedScene=null;let s=Oe.Instances.length-1;for(;s>=0;){let a=Oe.Instances[s];if(a.scenes.length>0){Oe._LastCreatedScene=a.scenes[this._engine.scenes.length-1];break}s--}}r=this._engine._virtualScenes.indexOf(this),r>-1&&this._engine._virtualScenes.splice(r,1),this._engine.wipeCaches(!0),this.onDisposeObservable.clear(),this.onBeforeRenderObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderTargetsRenderObservable.clear(),this.onAfterRenderTargetsRenderObservable.clear(),this.onAfterStepObservable.clear(),this.onBeforeStepObservable.clear(),this.onBeforeActiveMeshesEvaluationObservable.clear(),this.onAfterActiveMeshesEvaluationObservable.clear(),this.onBeforeParticlesRenderingObservable.clear(),this.onAfterParticlesRenderingObservable.clear(),this.onBeforeDrawPhaseObservable.clear(),this.onAfterDrawPhaseObservable.clear(),this.onBeforeAnimationsObservable.clear(),this.onAfterAnimationsObservable.clear(),this.onDataLoadedObservable.clear(),this.onBeforeRenderingGroupObservable.clear(),this.onAfterRenderingGroupObservable.clear(),this.onMeshImportedObservable.clear(),this.onBeforeCameraRenderObservable.clear(),this.onAfterCameraRenderObservable.clear(),this.onAfterRenderCameraObservable.clear(),this.onReadyObservable.clear(),this.onNewCameraAddedObservable.clear(),this.onCameraRemovedObservable.clear(),this.onNewLightAddedObservable.clear(),this.onLightRemovedObservable.clear(),this.onNewGeometryAddedObservable.clear(),this.onGeometryRemovedObservable.clear(),this.onNewTransformNodeAddedObservable.clear(),this.onTransformNodeRemovedObservable.clear(),this.onNewMeshAddedObservable.clear(),this.onMeshRemovedObservable.clear(),this.onNewSkeletonAddedObservable.clear(),this.onSkeletonRemovedObservable.clear(),this.onNewMaterialAddedObservable.clear(),this.onNewMultiMaterialAddedObservable.clear(),this.onMaterialRemovedObservable.clear(),this.onMultiMaterialRemovedObservable.clear(),this.onNewTextureAddedObservable.clear(),this.onTextureRemovedObservable.clear(),this.onNewFrameGraphAddedObservable.clear(),this.onFrameGraphRemovedObservable.clear(),this.onNewObjectRendererAddedObservable.clear(),this.onObjectRendererRemovedObservable.clear(),this.onPrePointerObservable.clear(),this.onPointerObservable.clear(),this.onPreKeyboardObservable.clear(),this.onKeyboardObservable.clear(),this.onActiveCameraChanged.clear(),this.onScenePerformancePriorityChangedObservable.clear(),this.onClearColorChangedObservable.clear(),this.onEnvironmentTextureChangedObservable.clear(),this.onMeshUnderPointerUpdatedObservable.clear(),this._isDisposed=!0}_disposeList(e,t){let i=e.slice(0);t=t!=null?t:(r=>r.dispose());for(let r of i)t(r);e.length=0}get isDisposed(){return this._isDisposed}clearCachedVertexData(){for(let e=0;e<this.meshes.length;e++){let i=this.meshes[e].geometry;i&&i.clearCachedData()}}cleanCachedTextureBuffer(){for(let e of this.textures)e._buffer&&(e._buffer=null)}getWorldExtends(e){let t=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),i=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);e=e||(()=>!0);let r=this.meshes.filter(e);for(let s of r){if(s.computeWorldMatrix(!0),!s.subMeshes||s.subMeshes.length===0||s.infiniteDistance)continue;let a=s.getBoundingInfo(),o=a.boundingBox.minimumWorld,l=a.boundingBox.maximumWorld;b.CheckExtends(o,t,i),b.CheckExtends(l,t,i)}return t.x===Number.MAX_VALUE?{min:b.Zero(),max:b.Zero()}:{min:t,max:i}}createPickingRay(e,t,i,r,s=!1){throw qe("Ray")}createPickingRayToRef(e,t,i,r,s,a=!1,o=!1){throw qe("Ray")}createPickingRayInCameraSpace(e,t,i){throw qe("Ray")}createPickingRayInCameraSpaceToRef(e,t,i,r){throw qe("Ray")}pick(e,t,i,r,s,a){let o=qe("Ray",!0);return o&&te.Warn(o),new Jn}pickWithBoundingInfo(e,t,i,r,s){let a=qe("Ray",!0);return a&&te.Warn(a),new Jn}pickWithRay(e,t,i,r){throw qe("Ray")}multiPick(e,t,i,r,s){throw qe("Ray")}multiPickWithRay(e,t,i){throw qe("Ray")}setPointerOverMesh(e,t,i){this._inputManager.setPointerOverMesh(e,t,i)}getPointerOverMesh(){return this._inputManager.getPointerOverMesh()}_rebuildGeometries(){for(let e of this.geometries)e._rebuild();for(let e of this.meshes)e._rebuild();this.postProcessManager&&this.postProcessManager._rebuild();for(let e of this._components)e.rebuild();for(let e of this.particleSystems)e.rebuild();if(this.spriteManagers)for(let e of this.spriteManagers)e.rebuild()}_rebuildTextures(){for(let e of this.textures)e._rebuild(!0);this.markAllMaterialsAsDirty(1)}_getByTags(e,t,i){if(t===void 0)return e;let r=[];for(let s in e){let a=e[s];Zt&&Zt.MatchesQuery(a,t)&&(!i||i(a))&&r.push(a)}return r}getMeshesByTags(e,t){return this._getByTags(this.meshes,e,t)}getCamerasByTags(e,t){return this._getByTags(this.cameras,e,t)}getLightsByTags(e,t){return this._getByTags(this.lights,e,t)}getMaterialByTags(e,t){return this._getByTags(this.materials,e,t).concat(this._getByTags(this.multiMaterials,e,t))}getTransformNodesByTags(e,t){return this._getByTags(this.transformNodes,e,t)}setRenderingOrder(e,t=null,i=null,r=null){this._renderingManager.setRenderingOrder(e,t,i,r)}setRenderingAutoClearDepthStencil(e,t,i=!0,r=!0){this._renderingManager.setRenderingAutoClearDepthStencil(e,t,i,r)}getAutoClearDepthStencilSetup(e){return this._renderingManager.getAutoClearDepthStencilSetup(e)}_forceBlockMaterialDirtyMechanism(e){this._blockMaterialDirtyMechanism=e}get blockMaterialDirtyMechanism(){return this._blockMaterialDirtyMechanism}set blockMaterialDirtyMechanism(e){this._blockMaterialDirtyMechanism!==e&&(this._blockMaterialDirtyMechanism=e,e||this.markAllMaterialsAsDirty(127))}markAllMaterialsAsDirty(e,t){if(!this._blockMaterialDirtyMechanism)for(let i of this.materials)t&&!t(i)||i.markAsDirty(e)}_loadFile(e,t,i,r,s,a,o){let l=el(e,t,i,r?this.offlineProvider:void 0,s,a,o);return this._activeRequests.push(l),l.onCompleteObservable.add(c=>{this._activeRequests.splice(this._activeRequests.indexOf(c),1)}),l}async _loadFileAsync(e,t,i,r,s){return await new Promise((a,o)=>{this._loadFile(e,l=>{a(l)},t,i,r,(l,c)=>{o(c)},s)})}_requestFile(e,t,i,r,s,a,o){let l=YT(e,t,i,r?this.offlineProvider:void 0,s,a,o);return this._activeRequests.push(l),l.onCompleteObservable.add(c=>{this._activeRequests.splice(this._activeRequests.indexOf(c),1)}),l}async _requestFileAsync(e,t,i,r,s){return await new Promise((a,o)=>{this._requestFile(e,l=>{a(l)},t,i,r,l=>{o(l)},s)})}_readFile(e,t,i,r,s){let a=Vh(e,t,i,r,s);return this._activeRequests.push(a),a.onCompleteObservable.add(o=>{this._activeRequests.splice(this._activeRequests.indexOf(o),1)}),a}async _readFileAsync(e,t,i){return await new Promise((r,s)=>{this._readFile(e,a=>{r(a)},t,i,a=>{s(a)})})}getPerfCollector(){throw qe("performanceViewerSceneExtension")}setActiveCameraByID(e){return this.setActiveCameraById(e)}getMaterialByID(e){return this.getMaterialById(e)}getLastMaterialByID(e){return this.getLastMaterialById(e)}getTextureByUniqueID(e){return this.getTextureByUniqueId(e)}getCameraByID(e){return this.getCameraById(e)}getCameraByUniqueID(e){return this.getCameraByUniqueId(e)}getBoneByID(e){return this.getBoneById(e)}getLightByID(e){return this.getLightById(e)}getLightByUniqueID(e){return this.getLightByUniqueId(e)}getParticleSystemByID(e){return this.getParticleSystemById(e)}getGeometryByID(e){return this.getGeometryById(e)}getMeshByID(e){return this.getMeshById(e)}getMeshByUniqueID(e){return this.getMeshByUniqueId(e)}getLastMeshByID(e){return this.getLastMeshById(e)}getMeshesByID(e){return this.getMeshesById(e)}getTransformNodeByID(e){return this.getTransformNodeById(e)}getTransformNodeByUniqueID(e){return this.getTransformNodeByUniqueId(e)}getTransformNodesByID(e){return this.getTransformNodesById(e)}getNodeByID(e){return this.getNodeById(e)}getLastEntryByID(e){return this.getLastEntryById(e)}getLastSkeletonByID(e){return this.getLastSkeletonById(e)}};Jt.FOGMODE_NONE=0;Jt.FOGMODE_EXP=1;Jt.FOGMODE_EXP2=2;Jt.FOGMODE_LINEAR=3;Jt.MinDeltaTime=1;Jt.MaxDeltaTime=1e3;Jt._OriginalDefaultMaterialFactory=Jt.DefaultMaterialFactory;Ft("BABYLON.Scene",Jt)});var tU,ene,Ma=C(()=>{k();tU="helperFunctions",ene=`const PI: f32=3.141592653589793;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
vec3(i0.x,i1.x,i2.x),
vec3(i0.y,i1.y,i2.y),
vec3(i0.z,i1.z,i2.z)
);return outMatrix;}
fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
#if USE_EXACT_SRGB_CONVERSIONS
fn toLinearSpaceExact(color: vec3f)->vec3f
{let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.04045)));}
fn toGammaSpaceExact(color: vec3f)->vec3f
{let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.0031308)));}
#endif
fn toLinearSpace(color: f32)->f32
{
#if USE_EXACT_SRGB_CONVERSIONS
var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
#else
return pow(color,LinearEncodePowerApprox);
#endif
}
fn toLinearSpaceVec3(color: vec3f)->vec3f
{
#if USE_EXACT_SRGB_CONVERSIONS
return toLinearSpaceExact(color);
#else
return pow(color,vec3f(LinearEncodePowerApprox));
#endif
}
fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
{
#if USE_EXACT_SRGB_CONVERSIONS
return vec4f(toLinearSpaceExact(color.rgb),color.a);
#else
return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
#endif
}
fn toGammaSpace(color: vec4<f32>)->vec4<f32>
{
#if USE_EXACT_SRGB_CONVERSIONS
return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
#else
return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
#endif
}
fn toGammaSpaceVec3(color: vec3f)->vec3f
{
#if USE_EXACT_SRGB_CONVERSIONS
return toGammaSpaceExact(color);
#else
return pow(color,vec3f(GammaEncodePowerApprox));
#endif
}
fn squareVec3(value: vec3f)->vec3f
{return value*value;}
fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
fn getLuminanceUnclamped(color: vec3f)->f32
{return dot(color,LuminanceEncodeApprox);}
fn getLuminance(color: vec3f)->f32
{return saturate(getLuminanceUnclamped(color));}
fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
uint2float(rstate*2447445414u));}
`;T.IncludesShadersStoreWGSL[tU]||(T.IncludesShadersStoreWGSL[tU]=ene)});var IC={};tt(IC,{rgbdDecodePixelShaderWGSL:()=>tne});var bC,iU,tne,MC=C(()=>{k();Ma();bC="rgbdDecodePixelShader",iU=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
#include<helperFunctions>
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}`;T.ShadersStoreWGSL[bC]||(T.ShadersStoreWGSL[bC]=iU);tne={name:bC,shader:iU}});var rU,ine,Ca=C(()=>{k();rU="helperFunctions",ine=`const float PI=3.141592653589793;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
#define saturate(x) clamp(x,0.0,1.0)
#define absEps(x) abs(x)+Epsilon
#define maxEps(x) max(x,Epsilon)
#define saturateEps(x) clamp(x,Epsilon,1.0)
mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
vec3(i0.x,i1.x,i2.x),
vec3(i0.y,i1.y,i2.y),
vec3(i0.z,i1.z,i2.z)
);return outMatrix;}
mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
#if USE_EXACT_SRGB_CONVERSIONS
vec3 toLinearSpaceExact(vec3 color)
{vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
#else
return
vec3(
color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
#endif
}
vec3 toGammaSpaceExact(vec3 color)
{vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
#else
return
vec3(
color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
#endif
}
#endif
float toLinearSpace(float color)
{
#if USE_EXACT_SRGB_CONVERSIONS
float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
#else
return pow(color,LinearEncodePowerApprox);
#endif
}
vec3 toLinearSpace(vec3 color)
{
#if USE_EXACT_SRGB_CONVERSIONS
return toLinearSpaceExact(color);
#else
return pow(color,vec3(LinearEncodePowerApprox));
#endif
}
vec4 toLinearSpace(vec4 color)
{
#if USE_EXACT_SRGB_CONVERSIONS
return vec4(toLinearSpaceExact(color.rgb),color.a);
#else
return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
#endif
}
float toGammaSpace(float color)
{
#if USE_EXACT_SRGB_CONVERSIONS
float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
#else
return pow(color,GammaEncodePowerApprox);
#endif
}
vec3 toGammaSpace(vec3 color)
{
#if USE_EXACT_SRGB_CONVERSIONS
return toGammaSpaceExact(color);
#else
return pow(color,vec3(GammaEncodePowerApprox));
#endif
}
vec4 toGammaSpace(vec4 color)
{
#if USE_EXACT_SRGB_CONVERSIONS
return vec4(toGammaSpaceExact(color.rgb),color.a);
#else
return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
#endif
}
float square(float value)
{return value*value;}
vec3 square(vec3 value)
{return value*value;}
float pow5(float value) {float sq=value*value;return sq*sq*value;}
vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
float getLuminanceUnclamped(vec3 color)
{return dot(color,LuminanceEncodeApprox);}
float getLuminance(vec3 color)
{return saturate(getLuminanceUnclamped(color));}
float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
float sqrtClamped(float value) {return sqrt(max(value,0.));}
float avg(vec3 value) {return dot(value,vec3(0.333333333));}
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
uint2float(rstate*2447445414u));}
#endif
`;T.IncludesShadersStore[rU]||(T.IncludesShadersStore[rU]=ine)});var yC={};tt(yC,{rgbdDecodePixelShader:()=>rne});var CC,nU,rne,PC=C(()=>{k();Ca();CC="rgbdDecodePixelShader",nU=`varying vec2 vUV;uniform sampler2D textureSampler;
#include<helperFunctions>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;T.ShadersStore[CC]||(T.ShadersStore[CC]=nU);rne={name:CC,shader:nU}});var aU={};tt(aU,{rgbdEncodePixelShader:()=>nne});var DC,sU,nne,oU=C(()=>{k();Ca();DC="rgbdEncodePixelShader",sU=`varying vec2 vUV;uniform sampler2D textureSampler;
#include<helperFunctions>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;T.ShadersStore[DC]||(T.ShadersStore[DC]=sU);nne={name:DC,shader:sU}});var cU={};tt(cU,{rgbdEncodePixelShaderWGSL:()=>sne});var LC,lU,sne,fU=C(()=>{k();Ma();LC="rgbdEncodePixelShader",lU=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
#include<helperFunctions>
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=toRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb);}`;T.ShadersStoreWGSL[LC]||(T.ShadersStoreWGSL[LC]=lU);sne={name:LC,shader:lU}});var lm,OC=C(()=>{Yl();lC();lm=class{static ExpandRGBDTexture(e){let t=e._texture;if(!t||!e.isRGBD)return;let i=t.getEngine(),r=i.getCaps(),s=t.isReady,a=!1;r.textureHalfFloatRender&&r.textureHalfFloatLinearFiltering?(a=!0,t.type=2):r.textureFloatRender&&r.textureFloatLinearFiltering&&(a=!0,t.type=1),a&&(t.isReady=!1,t._isRGBD=!1,t.invertY=!1);let o=async()=>{let l=i.isWebGPU,c=l?1:0;t.isReady=!1,l?await Promise.resolve().then(()=>(MC(),IC)):await Promise.resolve().then(()=>(PC(),yC));let f=new Ri("rgbdDecode","rgbdDecode",null,null,1,null,3,i,!1,void 0,t.type,void 0,null,!1,void 0,c);f.externalTextureSamplerBinding=!0;let h=i.createRenderTargetTexture(t.width,{generateDepthBuffer:!1,generateMipMaps:!1,generateStencilBuffer:!1,samplingMode:t.samplingMode,type:t.type,format:5});f.onEffectCreatedObservable.addOnce(d=>{d.executeWhenCompiled(()=>{f.onApply=u=>{u._bindTexture("textureSampler",t),u.setFloat2("scale",1,1)},e.getScene().postProcessManager.directRender([f],h,!0),i.restoreDefaultFramebuffer(),i._releaseTexture(t),f&&f.dispose(),h._swapAndDie(t),t.isReady=!0})})};a&&(s?o():e.onLoadObservable.addOnce(o))}static async EncodeTextureToRGBD(e,t,i=0){return t.getEngine().isWebGPU?await Promise.resolve().then(()=>(fU(),cU)):await Promise.resolve().then(()=>(oU(),aU)),await hB("rgbdEncode",e,t,i,1,5)}}});var NC=C(()=>{kM();k_();pi.prototype._sphericalPolynomialTargetSize=0;pi.prototype.forceSphericalPolynomialsRecompute=function(){this._texture&&(this._texture._sphericalPolynomial=null,this._texture._sphericalPolynomialPromise=null,this._texture._sphericalPolynomialComputed=!1)};Object.defineProperty(pi.prototype,"sphericalPolynomial",{get:function(){if(this._texture){if(this._texture._sphericalPolynomial||this._texture._sphericalPolynomialComputed)return this._texture._sphericalPolynomial;if(this._texture.isReady)return this._texture._sphericalPolynomialPromise||(this._texture._sphericalPolynomialPromise=Hl.ConvertCubeMapTextureToSphericalPolynomial(this),this._texture._sphericalPolynomialPromise===null?this._texture._sphericalPolynomialComputed=!0:this._texture._sphericalPolynomialPromise.then(n=>{this._texture._sphericalPolynomial=n,this._texture._sphericalPolynomialComputed=!0})),null}return null},set:function(n){this._texture&&(this._texture._sphericalPolynomial=n)},enumerable:!0,configurable:!0})});function mU(n){let e=new DataView(n.buffer,n.byteOffset,n.byteLength),t=0;for(let a=0;a<dU.length;a++)if(e.getUint8(t++)!==dU[a])return te.Error("Not a babylon environment map"),null;let i="",r;for(;r=e.getUint8(t++);)i+=String.fromCharCode(r);let s=JSON.parse(i);return s=ig(s),s.binaryDataPosition=t,s.specular&&(s.specular.lodGenerationScale=s.specular.lodGenerationScale||.8),s}function ig(n){if(n.version>hU)throw new Error(`Unsupported babylon environment map version "${n.version}". Latest supported version is "${hU}".`);return n.version===2||(n={...n,version:2,imageType:gA}),n}function ane(n,e){e=ig(e);let t=e.specular,i=Math.log2(e.width);if(i=Math.round(i)+1,t.mipmaps.length!==6*i)throw new Error(`Unsupported specular mipmaps number "${t.mipmaps.length}"`);let r=new Array(i);for(let s=0;s<i;s++){r[s]=new Array(6);for(let a=0;a<6;a++){let o=t.mipmaps[s*6+a];r[s][a]=new Uint8Array(n.buffer,n.byteOffset+e.binaryDataPosition+o.position,o.length)}}return r}function one(n,e){var r;e=ig(e);let t=new Array(6),i=(r=e.irradiance)==null?void 0:r.irradianceTexture;if(i){if(i.faces.length!==6)throw new Error(`Incorrect irradiance texture faces number "${i.faces.length}"`);for(let s=0;s<6;s++){let a=i.faces[s];t[s]=new Uint8Array(n.buffer,n.byteOffset+e.binaryDataPosition+a.position,a.length)}}return t}function pU(n,e,t){var o,l,c;t=ig(t);let i=t.specular;if(!i)return Promise.resolve([]);n._lodGenerationScale=i.lodGenerationScale;let r=[],s=ane(e,t);r.push(lne(n,s,t.imageType));let a=(o=t.irradiance)==null?void 0:o.irradianceTexture;if(a){let f=one(e,t),h=null;(c=(l=t.irradiance)==null?void 0:l.irradianceTexture)!=null&&c.dominantDirection&&(h=b.FromArray(t.irradiance.irradianceTexture.dominantDirection)),r.push(cne(n,f,a.size,t.imageType,h))}return Promise.all(r)}async function uU(n,e,t,i,r,s,a,o,l,c,f){return await new Promise((h,d)=>{if(t){let u=e.createTexture(null,!0,!0,null,1,null,m=>{d(m)},n);i==null||i.onEffectCreatedObservable.addOnce(m=>{m.executeWhenCompiled(()=>{i.externalTextureSamplerBinding=!0,i.onApply=p=>{p._bindTexture("textureSampler",u),p.setFloat2("scale",1,e._features.needsInvertingBitmap&&n instanceof ImageBitmap?-1:1)},e.scenes.length&&(e.scenes[0].postProcessManager.directRender([i],c,!0,s,a),e.restoreDefaultFramebuffer(),u.dispose(),URL.revokeObjectURL(r),h())})})}else{if(e._uploadImageToTexture(f,n,s,a),o){let u=l[a];u&&e._uploadImageToTexture(u._texture,n,s,0)}h()}})}async function lne(n,e,t=gA){let i=n.getEngine();n.format=5,n.type=0,n.generateMipMaps=!0,n._cachedAnisotropicFilteringLevel=null,i.updateTextureSamplingMode(3,n),await _U(n,e,!0,t),n.isReady=!0}async function cne(n,e,t,i=gA,r=null){let s=n.getEngine(),a=new Pi(s,5),o=new pi(s,a);n._irradianceTexture=o,o._dominantDirection=r,a.isCube=!0,a.format=5,a.type=0,a.generateMipMaps=!0,a._cachedAnisotropicFilteringLevel=null,a.generateMipMaps=!0,a.width=t,a.height=t,s.updateTextureSamplingMode(3,a),await _U(a,[e],!1,i),s.generateMipMapsForCubemap(a),a.isReady=!0}async function _U(n,e,t,i=gA){if(!_e.IsExponentOfTwo(n.width))throw new Error("Texture size must be a power of two");let r=p2(n.width)+1,s=n.getEngine(),a=!1,o=!1,l=null,c=null,f=null,h=s.getCaps();h.textureLOD?s._features.supportRenderAndCopyToLodForFloatTextures?h.textureHalfFloatRender&&h.textureHalfFloatLinearFiltering?(a=!0,n.type=2):h.textureFloatRender&&h.textureFloatLinearFiltering&&(a=!0,n.type=1):a=!1:(a=!1,o=t);let d=0;if(a)s.isWebGPU?(d=1,await Promise.resolve().then(()=>(MC(),IC))):await Promise.resolve().then(()=>(PC(),yC)),l=new Ri("rgbdDecode","rgbdDecode",null,null,1,null,3,s,!1,void 0,n.type,void 0,null,!1,void 0,d),n._isRGBD=!1,n.invertY=!1,c=s.createRenderTargetCubeTexture(n.width,{generateDepthBuffer:!1,generateMipMaps:!0,generateStencilBuffer:!1,samplingMode:3,type:n.type,format:5});else if(n._isRGBD=!0,n.invertY=!0,o){f={};let p=n._lodGenerationScale,_=n._lodGenerationOffset;for(let g=0;g<3;g++){let x=1-g/2,A=_,S=(r-1)*p+_,E=A+(S-A)*x,R=Math.round(Math.min(Math.max(E,0),S)),I=new Pi(s,2);I.isCube=!0,I.invertY=!0,I.generateMipMaps=!1,s.updateTextureSamplingMode(2,I);let y=new pi(null);switch(y._isCube=!0,y._texture=I,f[R]=y,g){case 0:n._lodTextureLow=y;break;case 1:n._lodTextureMid=y;break;case 2:n._lodTextureHigh=y;break}}}let u=[];for(let m=0;m<e.length;m++)for(let p=0;p<6;p++){let _=e[m][p],g=HT(_),v=new Blob([g],{type:i}),x=URL.createObjectURL(v),A;if(s._features.forceBitmapOverHTMLImageElement)A=s.createImageBitmap(v,{premultiplyAlpha:"none",colorSpaceConversion:"none"}).then(async S=>await uU(S,s,a,l,x,p,m,o,f,c,n));else{let S=new Image;S.src=x,A=new Promise((E,R)=>{S.onload=()=>{uU(S,s,a,l,x,p,m,o,f,c,n).then(()=>E()).catch(I=>{R(I)})},S.onerror=I=>{R(I)}})}u.push(A)}if(await Promise.all(u),e.length<r){let m,p=Math.pow(2,r-1-e.length),_=p*p*4;switch(n.type){case 0:{m=new Uint8Array(_);break}case 2:{m=new Uint16Array(_);break}case 1:{m=new Float32Array(_);break}}for(let g=e.length;g<r;g++)for(let v=0;v<6;v++)s._uploadArrayBufferViewToTexture((c==null?void 0:c.texture)||n,m,v,g)}if(c){let m=n._irradianceTexture;n._irradianceTexture=null,s._releaseTexture(n),c._swapAndDie(n),n._irradianceTexture=m}l&&l.dispose(),o&&(n._lodTextureHigh&&n._lodTextureHigh._texture&&(n._lodTextureHigh._texture.isReady=!0),n._lodTextureMid&&n._lodTextureMid._texture&&(n._lodTextureMid._texture.isReady=!0),n._lodTextureLow&&n._lodTextureLow._texture&&(n._lodTextureLow._texture.isReady=!0))}function gU(n,e){e=ig(e);let t=e.irradiance;if(!t)return;let i=new $o;b.FromArrayToRef(t.x,0,i.x),b.FromArrayToRef(t.y,0,i.y),b.FromArrayToRef(t.z,0,i.z),b.FromArrayToRef(t.xx,0,i.xx),b.FromArrayToRef(t.yy,0,i.yy),b.FromArrayToRef(t.zz,0,i.zz),b.FromArrayToRef(t.yz,0,i.yz),b.FromArrayToRef(t.zx,0,i.zx),b.FromArrayToRef(t.xy,0,i.xy),n._sphericalPolynomial=i}var gA,hU,dU,vU=C(()=>{Ii();Ge();Ln();F_();vs();k_();As();Yl();Pt();OC();tC();NC();rm();gA="image/png",hU=2,dU=[134,22,135,150,246,214,150,54]});var EU={};tt(EU,{_ENVTextureLoader:()=>wC});var wC,SU=C(()=>{vU();wC=class{constructor(){this.supportCascades=!1}loadCubeData(e,t,i,r,s){if(Array.isArray(e))return;let a=mU(e);if(a){t.width=a.width,t.height=a.width;try{gU(t,a),pU(t,e,a).then(()=>{t.isReady=!0,t.onLoadedObservable.notifyObservers(t),t.onLoadedObservable.clear(),r&&r()},o=>{s==null||s("Can not upload environment levels",o)})}catch(o){s==null||s("Can not upload environment file",o)}}else s&&s("Can not parse the environment file",null)}loadData(){throw".env not supported in 2d."}}});var $l,TU=C(()=>{Ge();$l=class{static ConvertPanoramaToCubemap(e,t,i,r,s=!1,a=!0){if(!e)throw"ConvertPanoramaToCubemap: input cannot be null";let o;if(e.length!=t*i*3){if(e.length!=t*i*4)throw"ConvertPanoramaToCubemap: input size is wrong";o=4}else o=3;let l=this.CreateCubemapTexture(r,this.FACE_FRONT,e,t,i,s,a,o),c=this.CreateCubemapTexture(r,this.FACE_BACK,e,t,i,s,a,o),f=this.CreateCubemapTexture(r,this.FACE_LEFT,e,t,i,s,a,o),h=this.CreateCubemapTexture(r,this.FACE_RIGHT,e,t,i,s,a,o),d=this.CreateCubemapTexture(r,this.FACE_UP,e,t,i,s,a,o),u=this.CreateCubemapTexture(r,this.FACE_DOWN,e,t,i,s,a,o);return{front:l,back:c,left:f,right:h,up:d,down:u,size:r,type:1,format:4,gammaSpace:!1}}static CreateCubemapTexture(e,t,i,r,s,a,o,l){let c=new ArrayBuffer(e*e*4*3),f=new Float32Array(c),h=a?Math.max(1,Math.round(r/4/e)):1,d=1/h,u=d*d,m=t[1].subtract(t[0]).scale(d/e),p=t[3].subtract(t[2]).scale(d/e),_=1/e,g=0;for(let v=0;v<e;v++)for(let x=0;x<h;x++){let A=t[0],S=t[2];for(let E=0;E<e;E++)for(let R=0;R<h;R++){let I=S.subtract(A).scale(g).add(A);I.normalize();let y=this.CalcProjectionSpherical(I,i,r,s,l,o);f[v*e*3+E*3+0]+=y.r*u,f[v*e*3+E*3+1]+=y.g*u,f[v*e*3+E*3+2]+=y.b*u,A=A.add(m),S=S.add(p)}g+=_*d}return f}static CalcProjectionSpherical(e,t,i,r,s,a){let o=Math.atan2(e.z,e.x),l=Math.acos(e.y);for(;o<-Math.PI;)o+=2*Math.PI;for(;o>Math.PI;)o-=2*Math.PI;let c=o/Math.PI,f=l/Math.PI;c=c*.5+.5;let h=Math.round(c*i);h<0?h=0:h>=i&&(h=i-1);let d=Math.round(f*r);d<0?d=0:d>=r&&(d=r-1);let u=a?r-d-1:d,m=t[u*i*s+h*s+0],p=t[u*i*s+h*s+1],_=t[u*i*s+h*s+2];return{r:m,g:p,b:_}}};$l.FACE_LEFT=[new b(-1,-1,-1),new b(1,-1,-1),new b(-1,1,-1),new b(1,1,-1)];$l.FACE_RIGHT=[new b(1,-1,1),new b(-1,-1,1),new b(1,1,1),new b(-1,1,1)];$l.FACE_FRONT=[new b(1,-1,-1),new b(1,-1,1),new b(1,1,-1),new b(1,1,1)];$l.FACE_BACK=[new b(-1,-1,1),new b(-1,-1,-1),new b(-1,1,1),new b(-1,1,-1)];$l.FACE_DOWN=[new b(1,1,-1),new b(1,1,1),new b(-1,1,-1),new b(-1,1,1)];$l.FACE_UP=[new b(-1,-1,-1),new b(-1,-1,1),new b(1,-1,-1),new b(1,-1,1)]});function fne(n,e){return e>1023?n*Math.pow(2,1023)*Math.pow(2,e-1023):e<-1074?n*Math.pow(2,-1074)*Math.pow(2,e+1074):n*Math.pow(2,e)}function AU(n,e,t,i,r,s){r>0?(r=fne(1,r-136),n[s+0]=e*r,n[s+1]=t*r,n[s+2]=i*r):(n[s+0]=0,n[s+1]=0,n[s+2]=0)}function FC(n,e){let t="",i;for(let r=e;r<n.length-e&&(i=String.fromCharCode(n[r]),i!=`
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width";for(f=0,d=0;d<4;d++)for(h=(d+1)*i;f<h;)if(r=n[c++],s=n[c++],r>128){if(l=r-128,l==0||l>h-f)throw"HDR Bad Format, bad scanline data (run)";for(;l-- >0;)m[f++]=s}else{if(l=r,l==0||l>h-f)throw"HDR Bad Format, bad scanline data (non-run)";if(m[f++]=s,--l>0)for(let g=0;g<l;g++)m[f++]=n[c++]}for(d=0;d<i;d++)r=m[d],s=m[d+i],a=m[d+2*i],o=m[d+3*i],AU(_,r,s,a,o,(e.height-t)*i*3+d*3);t--}return _}function dne(n,e){let t=e.height,i=e.width,r,s,a,o,l,c=e.dataPosition,f=new ArrayBuffer(e.width*e.height*4*3),h=new Float32Array(f);for(;t>0;){for(l=0;l<e.width;l++)r=n[c++],s=n[c++],a=n[c++],o=n[c++],AU(h,r,s,a,o,(e.height-t)*i*3+l*3);t--}return h}var bU=C(()=>{TU()});var IU={};tt(IU,{_HDRTextureLoader:()=>BC});var BC,MU=C(()=>{bU();BC=class{constructor(){this.supportCascades=!1}loadCubeData(){throw".hdr not supported in Cube."}loadData(e,t,i){let r=new Uint8Array(e.buffer,e.byteOffset,e.byteLength),s=xU(r),a=RU(r,s),o=s.width*s.height,l=new Float32Array(o*4);for(let c=0;c<o;c+=1)l[c*4]=a[c*3],l[c*4+1]=a[c*3+1],l[c*4+2]=a[c*3+2],l[c*4+3]=1;i(s.width,s.height,t.generateMipMaps,!1,()=>{let c=t.getEngine();t.type=1,t.format=5,t._gammaSpace=!1,c._uploadDataToTextureDirectly(t,l)})}}});var ho,CU=C(()=>{Pt();ho=class n{constructor(e,t){if(this.data=e,this.isInvalid=!1,!n.IsValid(e)){this.isInvalid=!0,te.Error("texture missing KTX identifier");return}let i=Uint32Array.BYTES_PER_ELEMENT,r=new DataView(this.data.buffer,this.data.byteOffset+12,13*i),a=r.getUint32(0,!0)===67305985;if(this.glType=r.getUint32(1*i,a),this.glTypeSize=r.getUint32(2*i,a),this.glFormat=r.getUint32(3*i,a),this.glInternalFormat=r.getUint32(4*i,a),this.glBaseInternalFormat=r.getUint32(5*i,a),this.pixelWidth=r.getUint32(6*i,a),this.pixelHeight=r.getUint32(7*i,a),this.pixelDepth=r.getUint32(8*i,a),this.numberOfArrayElements=r.getUint32(9*i,a),this.numberOfFaces=r.getUint32(10*i,a),this.numberOfMipmapLevels=r.getUint32(11*i,a),this.bytesOfKeyValueData=r.getUint32(12*i,a),this.glType!==0){te.Error("only compressed formats currently supported"),this.isInvalid=!0;return}else this.numberOfMipmapLevels=Math.max(1,this.numberOfMipmapLevels);if(this.pixelHeight===0||this.pixelDepth!==0){te.Error("only 2D textures currently supported"),this.isInvalid=!0;return}if(this.numberOfArrayElements!==0){te.Error("texture arrays not currently supported"),this.isInvalid=!0;return}if(this.numberOfFaces!==t){te.Error("number of faces expected"+t+", but found "+this.numberOfFaces),this.isInvalid=!0;return}this.loadType=n.COMPRESSED_2D}uploadLevels(e,t){switch(this.loadType){case n.COMPRESSED_2D:this._upload2DCompressedLevels(e,t);break;case n.TEX_2D:case n.COMPRESSED_3D:case n.TEX_3D:}}_upload2DCompressedLevels(e,t){let i=n.HEADER_LEN+this.bytesOfKeyValueData,r=this.pixelWidth,s=this.pixelHeight,a=t?this.numberOfMipmapLevels:1;for(let o=0;o<a;o++){let l=new Int32Array(this.data.buffer,this.data.byteOffset+i,1)[0];i+=4;for(let c=0;c<this.numberOfFaces;c++){let f=new Uint8Array(this.data.buffer,this.data.byteOffset+i,l);e.getEngine()._uploadCompressedDataToTextureDirectly(e,e.format,r,s,f,c,o),i+=l,i+=3-(l+3)%4}r=Math.max(1,r*.5),s=Math.max(1,s*.5)}}static IsValid(e){if(e.byteLength>=12){let t=new Uint8Array(e.buffer,e.byteOffset,12);if(t[0]===171&&t[1]===75&&t[2]===84&&t[3]===88&&t[4]===32&&t[5]===49&&t[6]===49&&t[7]===187&&t[8]===13&&t[9]===10&&t[10]===26&&t[11]===10)return!0}return!1}};ho.HEADER_LEN=64;ho.COMPRESSED_2D=0;ho.COMPRESSED_3D=1;ho.TEX_2D=2;ho.TEX_3D=3});var UC,rg,yU=C(()=>{UC=class{constructor(e){this._pendingActions=new Array,this._workerInfos=e.map(t=>({workerPromise:Promise.resolve(t),idle:!0}))}dispose(){for(let e of this._workerInfos)e.workerPromise.then(t=>{t.terminate()});this._workerInfos.length=0,this._pendingActions.length=0}push(e){this._executeOnIdleWorker(e)||this._pendingActions.push(e)}_executeOnIdleWorker(e){for(let t of this._workerInfos)if(t.idle)return this._execute(t,e),!0;return!1}_execute(e,t){e.idle=!1,e.workerPromise.then(i=>{t(i,()=>{let r=this._pendingActions.shift();r?this._execute(e,r):e.idle=!0})})}},rg=class n extends UC{constructor(e,t,i=n.DefaultOptions){super([]),this._maxWorkers=e,this._createWorkerAsync=t,this._options=i}push(e){if(!this._executeOnIdleWorker(e))if(this._workerInfos.length<this._maxWorkers){let t={workerPromise:this._createWorkerAsync(),idle:!1};this._workerInfos.push(t),this._execute(t,e)}else this._pendingActions.push(e)}_execute(e,t){e.timeoutId&&(clearTimeout(e.timeoutId),delete e.timeoutId),super._execute(e,(i,r)=>{t(i,()=>{r(),e.idle&&(e.timeoutId=setTimeout(()=>{e.workerPromise.then(a=>{a.terminate()});let s=this._workerInfos.indexOf(e);s!==-1&&this._workerInfos.splice(s,1)},this._options.idleTimeElapsedBeforeRelease))})})}};rg.DefaultOptions={idleTimeElapsedBeforeRelease:1e3}});var PU,cm,DU,LU=C(()=>{(function(n){n[n.ETC1S=0]="ETC1S",n[n.UASTC4x4=1]="UASTC4x4"})(PU||(PU={}));(function(n){n[n.ASTC_4X4_RGBA=0]="ASTC_4X4_RGBA",n[n.ASTC_4x4_RGBA=0]="ASTC_4x4_RGBA",n[n.BC7_RGBA=1]="BC7_RGBA",n[n.BC3_RGBA=2]="BC3_RGBA",n[n.BC1_RGB=3]="BC1_RGB",n[n.PVRTC1_4_RGBA=4]="PVRTC1_4_RGBA",n[n.PVRTC1_4_RGB=5]="PVRTC1_4_RGB",n[n.ETC2_RGBA=6]="ETC2_RGBA",n[n.ETC1_RGB=7]="ETC1_RGB",n[n.RGBA32=8]="RGBA32",n[n.R8=9]="R8",n[n.RG8=10]="RG8"})(cm||(cm={}));(function(n){n[n.COMPRESSED_RGBA_BPTC_UNORM_EXT=36492]="COMPRESSED_RGBA_BPTC_UNORM_EXT",n[n.COMPRESSED_RGBA_ASTC_4X4_KHR=37808]="COMPRESSED_RGBA_ASTC_4X4_KHR",n[n.COMPRESSED_RGB_S3TC_DXT1_EXT=33776]="COMPRESSED_RGB_S3TC_DXT1_EXT",n[n.COMPRESSED_RGBA_S3TC_DXT5_EXT=33779]="COMPRESSED_RGBA_S3TC_DXT5_EXT",n[n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG=35842]="COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",n[n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG=35840]="COMPRESSED_RGB_PVRTC_4BPPV1_IMG",n[n.COMPRESSED_RGBA8_ETC2_EAC=37496]="COMPRESSED_RGBA8_ETC2_EAC",n[n.COMPRESSED_RGB8_ETC2=37492]="COMPRESSED_RGB8_ETC2",n[n.COMPRESSED_RGB_ETC1_WEBGL=36196]="COMPRESSED_RGB_ETC1_WEBGL",n[n.RGBA8Format=32856]="RGBA8Format",n[n.R8Format=33321]="R8Format",n[n.RG8Format=33323]="RG8Format"})(DU||(DU={}))});function ng(n,e){let t=(e==null?void 0:e.jsDecoderModule)||KTX2DECODER;n&&(n.wasmBaseUrl&&(t.Transcoder.WasmBaseUrl=n.wasmBaseUrl),n.wasmUASTCToASTC&&(t.LiteTranscoder_UASTC_ASTC.WasmModuleURL=n.wasmUASTCToASTC),n.wasmUASTCToBC7&&(t.LiteTranscoder_UASTC_BC7.WasmModuleURL=n.wasmUASTCToBC7),n.wasmUASTCToRGBA_UNORM&&(t.LiteTranscoder_UASTC_RGBA_UNORM.WasmModuleURL=n.wasmUASTCToRGBA_UNORM),n.wasmUASTCToRGBA_SRGB&&(t.LiteTranscoder_UASTC_RGBA_SRGB.WasmModuleURL=n.wasmUASTCToRGBA_SRGB),n.wasmUASTCToR8_UNORM&&(t.LiteTranscoder_UASTC_R8_UNORM.WasmModuleURL=n.wasmUASTCToR8_UNORM),n.wasmUASTCToRG8_UNORM&&(t.LiteTranscoder_UASTC_RG8_UNORM.WasmModuleURL=n.wasmUASTCToRG8_UNORM),n.jsMSCTranscoder&&(t.MSCTranscoder.JSModuleURL=n.jsMSCTranscoder),n.wasmMSCTranscoder&&(t.MSCTranscoder.WasmModuleURL=n.wasmMSCTranscoder),n.wasmZSTDDecoder&&(t.ZSTDDecoder.WasmModuleURL=n.wasmZSTDDecoder)),e&&(e.wasmUASTCToASTC&&(t.LiteTranscoder_UASTC_ASTC.WasmBinary=e.wasmUASTCToASTC),e.wasmUASTCToBC7&&(t.LiteTranscoder_UASTC_BC7.WasmBinary=e.wasmUASTCToBC7),e.wasmUASTCToRGBA_UNORM&&(t.LiteTranscoder_UASTC_RGBA_UNORM.WasmBinary=e.wasmUASTCToRGBA_UNORM),e.wasmUASTCToRGBA_SRGB&&(t.LiteTranscoder_UASTC_RGBA_SRGB.WasmBinary=e.wasmUASTCToRGBA_SRGB),e.wasmUASTCToR8_UNORM&&(t.LiteTranscoder_UASTC_R8_UNORM.WasmBinary=e.wasmUASTCToR8_UNORM),e.wasmUASTCToRG8_UNORM&&(t.LiteTranscoder_UASTC_RG8_UNORM.WasmBinary=e.wasmUASTCToRG8_UNORM),e.jsMSCTranscoder&&(t.MSCTranscoder.JSModule=e.jsMSCTranscoder),e.wasmMSCTranscoder&&(t.MSCTranscoder.WasmBinary=e.wasmMSCTranscoder),e.wasmZSTDDecoder&&(t.ZSTDDecoder.WasmBinary=e.wasmZSTDDecoder))}function OU(n){typeof n=="undefined"&&typeof KTX2DECODER!="undefined"&&(n=KTX2DECODER);let e;onmessage=t=>{if(t.data)switch(t.data.action){case"init":{let i=t.data.urls;i&&(i.jsDecoderModule&&typeof n=="undefined"&&(importScripts(i.jsDecoderModule),n=KTX2DECODER),ng(i)),t.data.wasmBinaries&&ng(void 0,{...t.data.wasmBinaries,jsDecoderModule:n}),e=new n.KTX2Decoder,postMessage({action:"init"});break}case"setDefaultDecoderOptions":{n.KTX2Decoder.DefaultDecoderOptions=t.data.options;break}case"decode":e.decode(t.data.data,t.data.caps,t.data.options).then(i=>{let r=[];for(let s=0;s<i.mipmaps.length;++s){let a=i.mipmaps[s];a&&a.data&&r.push(a.data.buffer)}postMessage({action:"decoded",success:!0,decodedData:i},r)}).catch(i=>{postMessage({action:"decoded",success:!1,msg:i})});break}}}async function NU(n,e,t){return await new Promise((i,r)=>{let s=o=>{n.removeEventListener("error",s),n.removeEventListener("message",a),r(o)},a=o=>{o.data.action==="init"&&(n.removeEventListener("error",s),n.removeEventListener("message",a),i(n))};n.addEventListener("error",s),n.addEventListener("message",a),n.postMessage({action:"init",urls:t,wasmBinaries:e})})}var wU=C(()=>{});var VC,Jl,FU=C(()=>{yU();Ii();LU();wU();VC=class{constructor(){this._isDirty=!0,this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC=!0,this._ktx2DecoderOptions={}}get isDirty(){return this._isDirty}get useRGBAIfASTCBC7NotAvailableWhenUASTC(){return this._useRGBAIfASTCBC7NotAvailableWhenUASTC}set useRGBAIfASTCBC7NotAvailableWhenUASTC(e){this._useRGBAIfASTCBC7NotAvailableWhenUASTC!==e&&(this._useRGBAIfASTCBC7NotAvailableWhenUASTC=e,this._isDirty=!0)}get useRGBAIfOnlyBC1BC3AvailableWhenUASTC(){return this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC}set useRGBAIfOnlyBC1BC3AvailableWhenUASTC(e){this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC!==e&&(this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC=e,this._isDirty=!0)}get forceRGBA(){return this._forceRGBA}set forceRGBA(e){this._forceRGBA!==e&&(this._forceRGBA=e,this._isDirty=!0)}get forceR8(){return this._forceR8}set forceR8(e){this._forceR8!==e&&(this._forceR8=e,this._isDirty=!0)}get forceRG8(){return this._forceRG8}set forceRG8(e){this._forceRG8!==e&&(this._forceRG8=e,this._isDirty=!0)}get bypassTranscoders(){return this._bypassTranscoders}set bypassTranscoders(e){this._bypassTranscoders!==e&&(this._bypassTranscoders=e,this._isDirty=!0)}_getKTX2DecoderOptions(){if(!this._isDirty)return this._ktx2DecoderOptions;this._isDirty=!1;let e={};return this._useRGBAIfASTCBC7NotAvailableWhenUASTC!==void 0&&(e.useRGBAIfASTCBC7NotAvailableWhenUASTC=this._useRGBAIfASTCBC7NotAvailableWhenUASTC),this._forceRGBA!==void 0&&(e.forceRGBA=this._forceRGBA),this._forceR8!==void 0&&(e.forceR8=this._forceR8),this._forceRG8!==void 0&&(e.forceRG8=this._forceRG8),this._bypassTranscoders!==void 0&&(e.bypassTranscoders=this._bypassTranscoders),this.useRGBAIfOnlyBC1BC3AvailableWhenUASTC&&(e.transcodeFormatDecisionTree={UASTC:{transcodeFormat:[cm.BC1_RGB,cm.BC3_RGBA],yes:{transcodeFormat:cm.RGBA32,engineFormat:32856,roundToMultiple4:!1}}}),this._ktx2DecoderOptions=e,e}},Jl=class n{static GetDefaultNumWorkers(){return typeof navigator!="object"||!navigator.hardwareConcurrency?1:Math.min(Math.floor(navigator.hardwareConcurrency*.5),4)}static _Initialize(e){if(n._WorkerPoolPromise||n._DecoderModulePromise)return;let t={wasmBaseUrl:_e.ScriptBaseUrl,jsDecoderModule:_e.GetBabylonScriptURL(this.URLConfig.jsDecoderModule,!0),wasmUASTCToASTC:_e.GetBabylonScriptURL(this.URLConfig.wasmUASTCToASTC,!0),wasmUASTCToBC7:_e.GetBabylonScriptURL(this.URLConfig.wasmUASTCToBC7,!0),wasmUASTCToRGBA_UNORM:_e.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_UNORM,!0),wasmUASTCToRGBA_SRGB:_e.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_SRGB,!0),wasmUASTCToR8_UNORM:_e.GetBabylonScriptURL(this.URLConfig.wasmUASTCToR8_UNORM,!0),wasmUASTCToRG8_UNORM:_e.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRG8_UNORM,!0),jsMSCTranscoder:_e.GetBabylonScriptURL(this.URLConfig.jsMSCTranscoder,!0),wasmMSCTranscoder:_e.GetBabylonScriptURL(this.URLConfig.wasmMSCTranscoder,!0),wasmZSTDDecoder:_e.GetBabylonScriptURL(this.URLConfig.wasmZSTDDecoder,!0)};e&&typeof Worker=="function"&&typeof URL!="undefined"?n._WorkerPoolPromise=new Promise(i=>{let r=`${ng}(${OU})()`,s=URL.createObjectURL(new Blob([r],{type:"application/javascript"}));i(new rg(e,async()=>await NU(new Worker(s),void 0,t)))}):typeof n._KTX2DecoderModule=="undefined"?n._DecoderModulePromise=_e.LoadBabylonScriptAsync(t.jsDecoderModule).then(()=>(n._KTX2DecoderModule=KTX2DECODER,n._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread=!1,n._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread=!0,ng(t,n._KTX2DecoderModule),new n._KTX2DecoderModule.KTX2Decoder)):(n._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread=!1,n._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread=!0,n._DecoderModulePromise=Promise.resolve(new n._KTX2DecoderModule.KTX2Decoder))}constructor(e,t=n.DefaultNumWorkers){var r,s;this._engine=e;let i=typeof t=="object"&&t.workerPool||n.WorkerPool;if(i)n._WorkerPoolPromise=Promise.resolve(i);else{typeof t=="object"?n._KTX2DecoderModule=(r=t==null?void 0:t.binariesAndModulesContainer)==null?void 0:r.jsDecoderModule:typeof KTX2DECODER!="undefined"&&(n._KTX2DecoderModule=KTX2DECODER);let a=typeof t=="number"?t:(s=t.numWorkers)!=null?s:n.DefaultNumWorkers;n._Initialize(a)}}async _uploadAsync(e,t,i){let r=this._engine.getCaps(),s={astc:!!r.astc,bptc:!!r.bptc,s3tc:!!r.s3tc,pvrtc:!!r.pvrtc,etc2:!!r.etc2,etc1:!!r.etc1};if(n._WorkerPoolPromise){let a=await n._WorkerPoolPromise;return await new Promise((o,l)=>{a.push((c,f)=>{let h=m=>{c.removeEventListener("error",h),c.removeEventListener("message",d),l(m),f()},d=m=>{if(m.data.action==="decoded"){if(c.removeEventListener("error",h),c.removeEventListener("message",d),!m.data.success)l({message:m.data.msg});else try{this._createTexture(m.data.decodedData,t,i),o()}catch(p){l({message:p})}f()}};c.addEventListener("error",h),c.addEventListener("message",d),c.postMessage({action:"setDefaultDecoderOptions",options:n.DefaultDecoderOptions._getKTX2DecoderOptions()});let u=new Uint8Array(e.byteLength);u.set(new Uint8Array(e.buffer,e.byteOffset,e.byteLength)),c.postMessage({action:"decode",data:u,caps:s,options:i},[u.buffer])})})}else if(n._DecoderModulePromise){let a=await n._DecoderModulePromise;return n.DefaultDecoderOptions.isDirty&&(n._KTX2DecoderModule.KTX2Decoder.DefaultDecoderOptions=n.DefaultDecoderOptions._getKTX2DecoderOptions()),await new Promise((o,l)=>{a.decode(e,r).then(c=>{this._createTexture(c,t),o()}).catch(c=>{l({message:c})})})}throw new Error("KTX2 decoder module is not available")}_createTexture(e,t,i){this._engine._bindTextureDirectly(3553,t),i&&(i.transcodedFormat=e.transcodedFormat,i.isInGammaSpace=e.isInGammaSpace,i.hasAlpha=e.hasAlpha,i.transcoderName=e.transcoderName);let s=!0;switch(e.transcodedFormat){case 32856:t.type=0,t.format=5;break;case 33321:t.type=0,t.format=6;break;case 33323:t.type=0,t.format=7;break;default:t.format=e.transcodedFormat,s=!1;break}if(t._gammaSpace=e.isInGammaSpace,t.generateMipMaps=e.mipmaps.length>1,t.width=e.mipmaps[0].width,t.height=e.mipmaps[0].height,e.errors)throw new Error("KTX2 container - could not transcode the data. "+e.errors);for(let a=0;a<e.mipmaps.length;++a){let o=e.mipmaps[a];if(!o||!o.data)throw new Error("KTX2 container - could not transcode one of the image");s?(t.width=o.width,t.height=o.height,this._engine._uploadDataToTextureDirectly(t,o.data,0,a,void 0,!0)):this._engine._uploadCompressedDataToTextureDirectly(t,e.transcodedFormat,o.width,o.height,o.data,0,a)}t._extension=".ktx2",t.isReady=!0,this._engine._bindTextureDirectly(3553,null)}static IsValid(e){if(e.byteLength>=12){let t=new Uint8Array(e.buffer,e.byteOffset,12);if(t[0]===171&&t[1]===75&&t[2]===84&&t[3]===88&&t[4]===32&&t[5]===50&&t[6]===48&&t[7]===187&&t[8]===13&&t[9]===10&&t[10]===26&&t[11]===10)return!0}return!1}};Jl.URLConfig={jsDecoderModule:"https://cdn.babylonjs.com/babylon.ktx2Decoder.js",wasmUASTCToASTC:null,wasmUASTCToBC7:null,wasmUASTCToRGBA_UNORM:null,wasmUASTCToRGBA_SRGB:null,wasmUASTCToR8_UNORM:null,wasmUASTCToRG8_UNORM:null,jsMSCTranscoder:null,wasmMSCTranscoder:null,wasmZSTDDecoder:null};Jl.DefaultNumWorkers=Jl.GetDefaultNumWorkers();Jl.DefaultDecoderOptions=new VC});var kC={};tt(kC,{_KTXTextureLoader:()=>GC});function une(n){switch(n){case 35916:return 33776;case 35918:return 33778;case 35919:return 33779;case 37493:return 37492;case 37497:return 37496;case 37495:return 37494;case 37840:return 37808;case 37841:return 37809;case 37842:return 37810;case 37843:return 37811;case 37844:return 37812;case 37845:return 37813;case 37846:return 37814;case 37847:return 37815;case 37848:return 37816;case 37849:return 37817;case 37850:return 37818;case 37851:return 37819;case 37852:return 37820;case 37853:return 37821;case 36493:return 36492}return null}var GC,WC=C(()=>{CU();FU();Pt();GC=class{constructor(){this.supportCascades=!1}loadCubeData(e,t,i,r){if(Array.isArray(e))return;t._invertVScale=!t.invertY;let s=t.getEngine(),a=new ho(e,6),o=a.numberOfMipmapLevels>1&&t.generateMipMaps;s._unpackFlipY(!0),a.uploadLevels(t,t.generateMipMaps),t.width=a.pixelWidth,t.height=a.pixelHeight,s._setCubeMapTextureParams(t,o,a.numberOfMipmapLevels-1),t.isReady=!0,t.onLoadedObservable.notifyObservers(t),t.onLoadedObservable.clear(),r&&r()}loadData(e,t,i,r){if(ho.IsValid(e)){t._invertVScale=!t.invertY;let s=new ho(e,1),a=une(s.glInternalFormat);a?(t.format=a,t._useSRGBBuffer=t.getEngine()._getUseSRGBBuffer(!0,t.generateMipMaps),t._gammaSpace=!0):t.format=s.glInternalFormat,i(s.pixelWidth,s.pixelHeight,t.generateMipMaps,!0,()=>{s.uploadLevels(t,t.generateMipMaps)},s.isInvalid)}else Jl.IsValid(e)?new Jl(t.getEngine())._uploadAsync(e,t,r).then(()=>{i(t.width,t.height,t.generateMipMaps,!0,()=>{},!1)},a=>{te.Warn(`Failed to load KTX2 texture data: ${a.message}`),i(0,0,!1,!1,()=>{},!0)}):(te.Error("texture missing KTX identifier"),i(0,0,!1,!1,()=>{},!0))}}});function vA(n){let e=0;return{id_length:n[e++],colormap_type:n[e++],image_type:n[e++],colormap_index:n[e++]|n[e++]<<8,colormap_length:n[e++]|n[e++]<<8,colormap_size:n[e++],origin:[n[e++]|n[e++]<<8,n[e++]|n[e++]<<8],width:n[e++]|n[e++]<<8,height:n[e++]|n[e++]<<8,pixel_size:n[e++],flags:n[e]}}function HC(n,e){if(e.length<19){te.Error("Unable to load TGA file - Not enough data to contain header");return}let t=18,i=vA(e);if(i.id_length+t>e.length){te.Error("Unable to load TGA file - Not enough data");return}t+=i.id_length;let r=!1,s=!1,a=!1;switch(i.image_type){case gne:r=!0;case mne:s=!0;break;case vne:r=!0;case pne:break;case Ene:r=!0;case _ne:a=!0;break}let o,l=i.pixel_size>>3,c=i.width*i.height*l,f;if(s&&(f=e.subarray(t,t+=i.colormap_length*(i.colormap_size>>3))),r){o=new Uint8Array(c);let A,S,E,R=0,I=new Uint8Array(l);for(;t<c&&R<c;)if(A=e[t++],S=(A&127)+1,A&128){for(E=0;E<l;++E)I[E]=e[t++];for(E=0;E<S;++E)o.set(I,R+E*l);R+=l*S}else{for(S*=l,E=0;E<S;++E)o[R+E]=e[t++];R+=S}}else o=e.subarray(t,t+(s?i.width*i.height:c));let h,d,u,m,p,_;switch((i.flags&Sne)>>Tne){default:case Rne:h=0,u=1,_=i.width,d=0,m=1,p=i.height;break;case Ane:h=0,u=1,_=i.width,d=i.height-1,m=-1,p=-1;break;case bne:h=i.width-1,u=-1,_=-1,d=0,m=1,p=i.height;break;case xne:h=i.width-1,u=-1,_=-1,d=i.height-1,m=-1,p=-1;break}let g="_getImageData"+(a?"Grey":"")+i.pixel_size+"bits",v=Lne[g](i,f,o,d,m,p,h,u,_);n.getEngine()._uploadDataToTextureDirectly(n,v)}function Ine(n,e,t,i,r,s,a,o,l){let c=t,f=e,h=n.width,d=n.height,u,m=0,p,_,g=new Uint8Array(h*d*4);for(_=i;_!==s;_+=r)for(p=a;p!==l;p+=o,m++)u=c[m],g[(p+h*_)*4+3]=255,g[(p+h*_)*4+2]=f[u*3+0],g[(p+h*_)*4+1]=f[u*3+1],g[(p+h*_)*4+0]=f[u*3+2];return g}function Mne(n,e,t,i,r,s,a,o,l){let c=t,f=n.width,h=n.height,d,u=0,m,p,_=new Uint8Array(f*h*4);for(p=i;p!==s;p+=r)for(m=a;m!==l;m+=o,u+=2){d=c[u+0]+(c[u+1]<<8);let g=((d&31744)>>10)*255/31|0,v=((d&992)>>5)*255/31|0,x=(d&31)*255/31|0;_[(m+f*p)*4+0]=g,_[(m+f*p)*4+1]=v,_[(m+f*p)*4+2]=x,_[(m+f*p)*4+3]=d&32768?0:255}return _}function Cne(n,e,t,i,r,s,a,o,l){let c=t,f=n.width,h=n.height,d=0,u,m,p=new Uint8Array(f*h*4);for(m=i;m!==s;m+=r)for(u=a;u!==l;u+=o,d+=3)p[(u+f*m)*4+3]=255,p[(u+f*m)*4+2]=c[d+0],p[(u+f*m)*4+1]=c[d+1],p[(u+f*m)*4+0]=c[d+2];return p}function yne(n,e,t,i,r,s,a,o,l){let c=t,f=n.width,h=n.height,d=0,u,m,p=new Uint8Array(f*h*4);for(m=i;m!==s;m+=r)for(u=a;u!==l;u+=o,d+=4)p[(u+f*m)*4+2]=c[d+0],p[(u+f*m)*4+1]=c[d+1],p[(u+f*m)*4+0]=c[d+2],p[(u+f*m)*4+3]=c[d+3];return p}function Pne(n,e,t,i,r,s,a,o,l){let c=t,f=n.width,h=n.height,d,u=0,m,p,_=new Uint8Array(f*h*4);for(p=i;p!==s;p+=r)for(m=a;m!==l;m+=o,u++)d=c[u],_[(m+f*p)*4+0]=d,_[(m+f*p)*4+1]=d,_[(m+f*p)*4+2]=d,_[(m+f*p)*4+3]=255;return _}function Dne(n,e,t,i,r,s,a,o,l){let c=t,f=n.width,h=n.height,d=0,u,m,p=new Uint8Array(f*h*4);for(m=i;m!==s;m+=r)for(u=a;u!==l;u+=o,d+=2)p[(u+f*m)*4+0]=c[d+0],p[(u+f*m)*4+1]=c[d+0],p[(u+f*m)*4+2]=c[d+0],p[(u+f*m)*4+3]=c[d+1];return p}var mne,pne,_ne,gne,vne,Ene,Sne,Tne,Ane,xne,Rne,bne,Lne,BU=C(()=>{Pt();mne=1,pne=2,_ne=3,gne=9,vne=10,Ene=11,Sne=48,Tne=4,Ane=0,xne=1,Rne=2,bne=3;Lne={GetTGAHeader:vA,UploadContent:HC,_getImageData8bits:Ine,_getImageData16bits:Mne,_getImageData24bits:Cne,_getImageData32bits:yne,_getImageDataGrey8bits:Pne,_getImageDataGrey16bits:Dne}});var UU={};tt(UU,{_TGATextureLoader:()=>zC});var zC,VU=C(()=>{BU();zC=class{constructor(){this.supportCascades=!1}loadCubeData(){throw".env not supported in Cube."}loadData(e,t,i){let r=new Uint8Array(e.buffer,e.byteOffset,e.byteLength),s=vA(r);i(s.width,s.height,t.generateMipMaps,!1,()=>{HC(t,r)})}}});var sg=C(()=>{});function Nne(){let n=new ArrayBuffer(4),e=new Float32Array(n),t=new Uint32Array(n),i=new Uint32Array(512),r=new Uint32Array(512);for(let l=0;l<256;++l){let c=l-127;c<-27?(i[l]=0,i[l|256]=32768,r[l]=24,r[l|256]=24):c<-14?(i[l]=1024>>-c-14,i[l|256]=1024>>-c-14|32768,r[l]=-c-1,r[l|256]=-c-1):c<=15?(i[l]=c+15<<10,i[l|256]=c+15<<10|32768,r[l]=13,r[l|256]=13):c<128?(i[l]=31744,i[l|256]=64512,r[l]=24,r[l|256]=24):(i[l]=31744,i[l|256]=64512,r[l]=13,r[l|256]=13)}let s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,f=0;for(;(c&8388608)===0;)c<<=1,f-=8388608;c&=-8388609,f+=947912704,s[l]=c|f}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function TA(n,e){let t=new Uint8Array(n),i=0;for(;t[e.value+i]!=0;)i+=1;let r=new TextDecoder().decode(t.slice(e.value,e.value+i));return e.value=e.value+i+1,r}function uo(n,e){let t=n.getInt32(e.value,!0);return e.value+=4,t}function Ks(n,e){let t=n.getUint32(e.value,!0);return e.value+=4,t}function ag(n,e){let t=n.getUint8(e.value);return e.value+=1,t}function fm(n,e){let t=n.getUint16(e.value,!0);return e.value+=2,t}function YC(n,e){let t=n[e.value];return e.value+=1,t}function WU(n,e){let t;return"getBigInt64"in DataView.prototype?t=Number(n.getBigInt64(e.value,!0)):t=n.getUint32(e.value+4,!0)+Number(n.getUint32(e.value,!0)<<32),e.value+=8,t}function Sn(n,e){let t=n.getFloat32(e.value,!0);return e.value+=4,t}function HU(n,e){return wne(fm(n,e))}function wne(n){let e=(n&31744)>>10,t=n&1023;return(n>>15?-1:1)*(e?e===31?t?NaN:1/0:Math.pow(2,e-15)*(1+t/1024):6103515625e-14*(t/1024))}function Fne(n){if(Math.abs(n)>65504)throw new Error("Value out of range.Consider using float instead of half-float.");n=wt(n,-65504,65504),EA.floatView[0]=n;let e=EA.uint32View[0],t=e>>23&511;return EA.baseTable[t]+((e&8388607)>>EA.shiftTable[t])}function zU(n,e){return Fne(Sn(n,e))}function Bne(n,e,t){let i=new TextDecoder().decode(new Uint8Array(n).slice(e.value,e.value+t));return e.value=e.value+t,i}function Une(n,e){let t=uo(n,e),i=Ks(n,e);return[t,i]}function Vne(n,e){let t=Ks(n,e),i=Ks(n,e);return[t,i]}function Gne(n,e){let t=Sn(n,e),i=Sn(n,e);return[t,i]}function kne(n,e){let t=Sn(n,e),i=Sn(n,e),r=Sn(n,e);return[t,i,r]}function Wne(n,e,t){let i=e.value,r=[];for(;e.value<i+t-1;){let s=TA(n.buffer,e),a=uo(n,e),o=ag(n,e);e.value+=3;let l=uo(n,e),c=uo(n,e);r.push({name:s,pixelType:a,pLinear:o,xSampling:l,ySampling:c})}return e.value+=1,r}function Hne(n,e){let t=Sn(n,e),i=Sn(n,e),r=Sn(n,e),s=Sn(n,e),a=Sn(n,e),o=Sn(n,e),l=Sn(n,e),c=Sn(n,e);return{redX:t,redY:i,greenX:r,greenY:s,blueX:a,blueY:o,whiteX:l,whiteY:c}}function zne(n,e){return ag(n,e)}function Xne(n,e){let t=uo(n,e),i=uo(n,e),r=uo(n,e),s=uo(n,e);return{xMin:t,yMin:i,xMax:r,yMax:s}}function Yne(n,e){let t=ag(n,e);return XC[t]}function XU(n,e,t,i){switch(t){case"string":case"stringvector":case"iccProfile":return Bne(n.buffer,e,i);case"chlist":return Wne(n,e,i);case"chromaticities":return Hne(n,e);case"compression":return zne(n,e);case"box2i":return Xne(n,e);case"lineOrder":return Yne(n,e);case"float":return Sn(n,e);case"v2f":return Gne(n,e);case"v3f":return kne(n,e);case"int":return uo(n,e);case"rational":return Une(n,e);case"timecode":return Vne(n,e);case"preview":return e.value+=i,"skipped";default:e.value+=i;return}}function KC(n){for(let e=1;e<n.length;e++){let t=n[e-1]+n[e]-128;n[e]=t}}function jC(n,e){let t=0,i=Math.floor((n.length+1)/2),r=0,s=n.length-1;for(;!(r>s||(e[r++]=n[t++],r>s));)e[r++]=n[i++]}var rl,XC,EA,og=C(()=>{Ln();sg();(function(n){n[n.NO_COMPRESSION=0]="NO_COMPRESSION",n[n.RLE_COMPRESSION=1]="RLE_COMPRESSION",n[n.ZIPS_COMPRESSION=2]="ZIPS_COMPRESSION",n[n.ZIP_COMPRESSION=3]="ZIP_COMPRESSION",n[n.PIZ_COMPRESSION=4]="PIZ_COMPRESSION",n[n.PXR24_COMPRESSION=5]="PXR24_COMPRESSION"})(rl||(rl={}));(function(n){n[n.INCREASING_Y=0]="INCREASING_Y",n[n.DECREASING_Y=1]="DECREASING_Y"})(XC||(XC={}));EA=Nne()});function qC(n,e){if(n.getUint32(0,!0)!=Kne)throw new Error("Incorrect OpenEXR format");let t=n.getUint8(4),i=n.getUint8(5),r={singleTile:!!(i&2),longName:!!(i&4),deepFormat:!!(i&8),multiPart:!!(i&16)};e.value=8;let s={},a=!0;for(;a;){let o=TA(n.buffer,e);if(!o)a=!1;else{let l=TA(n.buffer,e),c=Ks(n,e),f=XU(n,e,l,c);f===void 0?te.Warn(`Unknown header attribute type ${l}'.`):s[o]=f}}if((i&-5)!=0)throw new Error("Unsupported file format");return{version:t,spec:r,...s}}var Kne,YU=C(()=>{Pt();og();Kne=20000630});function eV(n,e){let t=0;for(let r=0;r<65536;++r)(r==0||n[r>>3]&1<<(r&7))&&(e[t++]=r);let i=t-1;for(;t<65536;)e[t++]=0;return i}function Qne(n){for(let e=0;e<16384;e++)n[e]={},n[e].len=0,n[e].lit=0,n[e].p=null}function ZU(n,e,t,i,r){for(;t<n;)e=e<<8|YC(i,r),t+=8;return t-=n,{l:e>>t&(1<<n)-1,c:e,lc:t}}function QC(n,e,t,i){return n=n<<8|YC(t,i),e+=8,{c:n,lc:e}}function ZC(n,e,t,i,r,s,a,o,l){if(n==e){if(i<8){let h=QC(t,i,r,s);t=h.c,i=h.lc}i-=8;let c=t>>i;if(c=new Uint8Array([c])[0],o.value+c>l)return null;let f=a[o.value-1];for(;c-- >0;)a[o.value++]=f}else if(o.value<l)a[o.value++]=n;else return null;return{c:t,lc:i}}function $ne(n){for(let t=0;t<=58;++t)lg[t]=0;for(let t=0;t<65537;++t)lg[n[t]]+=1;let e=0;for(let t=58;t>0;--t){let i=e+lg[t]>>1;lg[t]=e,e=i}for(let t=0;t<65537;++t){let i=n[t];i>0&&(n[t]=i|lg[i]++<<6)}}function Jne(n,e,t,i,r,s){let a=e,o=0,l=0;for(;i<=r;i++){if(a.value-e.value>t)return;let c=ZU(6,o,l,n,a),f=c.l;if(o=c.c,l=c.lc,s[i]=f,f==63){if(a.value-e.value>t)throw new Error("Error in HufUnpackEncTable");c=ZU(8,o,l,n,a);let h=c.l+6;if(o=c.c,l=c.lc,i+h>r+1)throw new Error("Error in HufUnpackEncTable");for(;h--;)s[i++]=0;i--}else if(f>=59){let h=f-59+2;if(i+h>r+1)throw new Error("Error in HufUnpackEncTable");for(;h--;)s[i++]=0;i--}}$ne(s)}function tV(n){return n&63}function iV(n){return n>>6}function ese(n,e,t,i){for(;e<=t;e++){let r=iV(n[e]),s=tV(n[e]);if(r>>s)throw new Error("Invalid table entry");if(s>14){let a=i[r>>s-14];if(a.len)throw new Error("Invalid table entry");if(a.lit++,a.p){let o=a.p;a.p=new Array(a.lit);for(let l=0;l<a.lit-1;++l)a.p[l]=o[l]}else a.p=new Array(1);a.p[a.lit-1]=e}else if(s){let a=0;for(let o=1<<14-s;o>0;o--){let l=i[(r<<14-s)+a];if(l.len||l.p)throw new Error("Invalid table entry");l.len=s,l.lit=e,a++}}}return!0}function tse(n,e,t,i,r,s,a,o,l){let c=0,f=0,h=a,d=Math.trunc(i.value+(r+7)/8);for(;i.value<d;){let m=QC(c,f,t,i);for(c=m.c,f=m.lc;f>=14;){let p=c>>f-14&16383,_=e[p];if(_.len){f-=_.len;let g=ZC(_.lit,s,c,f,t,i,o,l,h);g&&(c=g.c,f=g.lc)}else{if(!_.p)throw new Error("hufDecode issues");let g;for(g=0;g<_.lit;g++){let v=tV(n[_.p[g]]);for(;f<v&&i.value<d;)m=QC(c,f,t,i),c=m.c,f=m.lc;if(f>=v&&iV(n[_.p[g]])==(c>>f-v&(1<<v)-1)){f-=v;let x=ZC(_.p[g],s,c,f,t,i,o,l,h);x&&(c=x.c,f=x.lc);break}}if(g==_.lit)throw new Error("HufDecode issues")}}}let u=8-r&7;for(c>>=u,f-=u;f>0;){let m=e[c<<14-f&16383];if(m.len){f-=m.len;let p=ZC(m.lit,s,c,f,t,i,o,l,h);p&&(c=p.c,f=p.lc)}else throw new Error("HufDecode issues")}return!0}function rV(n,e,t,i,r,s){let a={value:0},o=t.value,l=Ks(e,t),c=Ks(e,t);t.value+=4;let f=Ks(e,t);if(t.value+=4,l<0||l>=65537||c<0||c>=65537)throw new Error("Wrong HUF_ENCSIZE");let h=new Array(65537),d=new Array(16384);Qne(d);let u=i-(t.value-o);if(Jne(n,t,u,l,c,h),f>8*(i-(t.value-o)))throw new Error("Wrong hufUncompress");ese(h,l,c,d),tse(h,d,n,t,f,c,s,r,a)}function $C(n){return 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i=0;i<t;++i)e[i]=n[e[i]]}var JU,Zne,qU,lg,aV=C(()=>{og();sg();JU=16,Zne=1<<JU-1,qU=(1<<JU)-1;lg=new Array(59)});function oV(n){let e=n.byteLength,t=[],i=0,r=new DataView(n);for(;e>0;){let s=r.getInt8(i++);if(s<0){let a=-s;e-=a+1;for(let o=0;o<a;o++)t.push(r.getUint8(i++))}else{let a=s;e-=2;let o=r.getUint8(i++);for(let l=0;l<a+1;l++)t.push(o)}}return t}var lV=C(()=>{});function JC(n){return new DataView(n.array.buffer,n.offset.value,n.size)}function fV(n){let e=n.viewer.buffer.slice(n.offset.value,n.offset.value+n.size),t=new Uint8Array(oV(e)),i=new Uint8Array(t.length);return KC(t),jC(t,i),new DataView(i.buffer)}function ey(n){let e=n.array.slice(n.offset.value,n.offset.value+n.size),t=fflate.unzlibSync(e),i=new Uint8Array(t.length);return KC(t),jC(t,i),new DataView(i.buffer)}function hV(n){let e=n.array.slice(n.offset.value,n.offset.value+n.size),t=fflate.unzlibSync(e),i=n.lines*n.channels*n.width,r=n.type==1?new Uint16Array(i):new Uint32Array(i),s=0,a=0,o=new Array(4);for(let 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f=s*n.scanlineBlockSize,h=c+n.scanOrder(f);if(h>=n.height)continue;let d=c*n.bytesPerLine,u=(n.height-1-h)*n.outLineWidth;for(let m=0;m<n.channels;m++){let p=e.channels[m].name,_=n.channelLineOffsets[p],g=n.decodeChannels[p];if(g!==void 0){r.value=d+_;for(let v=0;v<n.width;v++){let x=u+v*n.outputChannels+g;n.byteArray&&(n.byteArray[x]=n.getter(l,r))}}}}}}var mV=C(()=>{og();uV();sg();Ii();ty()});var pV={};tt(pV,{ReadExrDataAsync:()=>ise,_ExrTextureLoader:()=>ny});async function ise(n){let e=new DataView(n),t={value:0},i=qC(e,t);try{let r=await iy(i,e,t,ya.Float);return ry(r,i,e,t),r.byteArray?{width:i.dataWindow.xMax-i.dataWindow.xMin+1,height:i.dataWindow.yMax-i.dataWindow.yMin+1,data:new Float32Array(r.byteArray)}:(te.Error("Failed to decode EXR data: No byte array available."),{width:0,height:0,data:null})}catch(r){te.Error("Failed to load EXR data: ",r)}return{width:0,height:0,data:null}}var ny,_V=C(()=>{YU();mV();ty();Pt();ny=class{constructor(){this.supportCascades=!1}loadCubeData(e,t,i,r,s){throw".exr not supported in Cube."}loadData(e,t,i){let r=new DataView(e.buffer),s={value:0},a=qC(r,s);iy(a,r,s,nl.DefaultOutputType).then(o=>{ry(o,a,r,s);let l=a.dataWindow.xMax-a.dataWindow.xMin+1,c=a.dataWindow.yMax-a.dataWindow.yMin+1;i(l,c,t.generateMipMaps,!1,()=>{let f=t.getEngine();t.format=a.format,t.type=o.textureType,t.invertY=!1,t._gammaSpace=!a.linearSpace,o.byteArray&&f._uploadDataToTextureDirectly(t,o.byteArray,0,0,void 0,!0)})}).catch(o=>{te.Error("Failed to load EXR texture: ",o)})}}});function ec(n,e){rse(n)&&te.Warn(`Extension with the name '${n}' already exists`),xA.set(n,e)}function rse(n){return xA.delete(n)}function RA(n,e){(e==="image/ktx"||e==="image/ktx2")&&(n=".ktx"),xA.has(n)||(n.endsWith(".ies")&&ec(".ies",async()=>await Promise.resolve().then(()=>(pB(),mB)).then(i=>new i._IESTextureLoader)),n.endsWith(".dds")&&ec(".dds",async()=>await 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nse,SV,TV,AV,xV,RV,bV,IV,MV,ay,CV,yV,PV,DV,ase,oy,ose,lse,LV,OV,ly,NV,cy,wV,cse,fse,hse,dse,use,mse,pse,ao,uC=C(()=>{Ln();Pt();kM();lC();EV();nse=542327876,SV=131072,TV=512,AV=4,xV=64,RV=131072;bV=bA("DXT1"),IV=bA("DXT3"),MV=bA("DXT5"),ay=bA("DX10"),CV=113,yV=116,PV=2,DV=10,ase=88,oy=31,ose=0,lse=1,LV=2,OV=3,ly=4,NV=7,cy=20,wV=21,cse=22,fse=23,hse=24,dse=25,use=26,mse=28,pse=32,ao=class n{static GetDDSInfo(e){let t=new Int32Array(e.buffer,e.byteOffset,oy),i=new Int32Array(e.buffer,e.byteOffset,oy+4),r=1;t[LV]&SV&&(r=Math.max(1,t[NV]));let s=t[wV],a=s===ay?i[pse]:0,o=0;switch(s){case CV:o=2;break;case yV:o=1;break;case ay:if(a===DV){o=2;break}if(a===PV){o=1;break}}return{width:t[ly],height:t[OV],mipmapCount:r,isFourCC:(t[cy]&AV)===AV,isRGB:(t[cy]&xV)===xV,isLuminance:(t[cy]&RV)===RV,isCube:(t[mse]&TV)===TV,isCompressed:s===bV||s===IV||s===MV,dxgiFormat:a,textureType:o}}static _GetHalfFloatAsFloatRGBAArrayBuffer(e,t,i,r,s,a){let o=new Float32Array(r),l=new Uint16Array(s,i),c=0;for(let 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G=null;if(e._badOS||e._badDesktopOS||!N.textureHalfFloat&&!N.textureFloat)R===128?(G=n._GetFloatAsUIntRGBAArrayBuffer(m,p,i.byteOffset+g,_,i.buffer,U),f&&U==0&&f.push(n._GetFloatRGBAArrayBuffer(m,p,i.byteOffset+g,_,i.buffer,U))):R===64&&(G=n._GetHalfFloatAsUIntRGBAArrayBuffer(m,p,i.byteOffset+g,_,i.buffer,U),f&&U==0&&f.push(n._GetHalfFloatAsFloatRGBAArrayBuffer(m,p,i.byteOffset+g,_,i.buffer,U))),t.type=0;else{let ee=N.textureFloat&&(c&&N.textureFloatLinearFiltering||!c),j=N.textureHalfFloat&&(c&&N.textureHalfFloatLinearFiltering||!c),Z=(R===128||R===64&&!j)&&ee?1:(R===64||R===128&&!ee)&&j?2:0,X,Y=null;switch(R){case 128:{switch(Z){case 1:X=n._GetFloatRGBAArrayBuffer,Y=null;break;case 2:X=n._GetFloatAsHalfFloatRGBAArrayBuffer,Y=n._GetFloatRGBAArrayBuffer;break;case 0:X=n._GetFloatAsUIntRGBAArrayBuffer,Y=n._GetFloatRGBAArrayBuffer;break}break}default:{switch(Z){case 1:X=n._GetHalfFloatAsFloatRGBAArrayBuffer,Y=null;break;case 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A=1-v/(d-1),S=i,E=Math.log2(m)*t+i,R=S+(E-S)*A,I=Math.round(Math.min(Math.max(R,0),E)),y=new Pi(this,2);if(y.type=h.type,y.format=h.format,y.width=Math.pow(2,Math.max(Math.log2(m)-I,0)),y.height=y.width,y.isCube=!0,y._cachedWrapU=0,y._cachedWrapV=0,this._bindTextureDirectly(u.TEXTURE_CUBE_MAP,y,!0),y.samplingMode=2,u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_MAG_FILTER,u.LINEAR),u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_MIN_FILTER,u.LINEAR),u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_WRAP_S,u.CLAMP_TO_EDGE),u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_WRAP_T,u.CLAMP_TO_EDGE),f.isDDS){let D=f.info,O=f.data;this._unpackFlipY(D.isCompressed),p.UploadDDSLevels(this,y,O,D,!0,6,I)}else te.Warn("DDS is the only prefiltered cube map supported so far.");this._bindTextureDirectly(u.TEXTURE_CUBE_MAP,null);let M=new pi(e);M._isCube=!0,M._texture=y,y.isReady=!0,_.push(M)}h._lodTextureHigh=_[2],h._lodTextureMid=_[1],h._lodTextureLow=_[0],r&&r(h)};return this.createCubeTexture(n,e,null,!1,c,s,a,o,l,t,i)}});var UV=C(()=>{Zn();yT();bt.prototype.createUniformBuffer=function(n,e){let t=this._gl.createBuffer();if(!t)throw new Error("Unable to create uniform buffer");let i=new qo(t);return this.bindUniformBuffer(i),n instanceof Float32Array?this._gl.bufferData(this._gl.UNIFORM_BUFFER,n,this._gl.STATIC_DRAW):this._gl.bufferData(this._gl.UNIFORM_BUFFER,new Float32Array(n),this._gl.STATIC_DRAW),this.bindUniformBuffer(null),i.references=1,i};bt.prototype.createDynamicUniformBuffer=function(n,e){let t=this._gl.createBuffer();if(!t)throw new Error("Unable to create dynamic uniform buffer");let i=new qo(t);return this.bindUniformBuffer(i),n instanceof Float32Array?this._gl.bufferData(this._gl.UNIFORM_BUFFER,n,this._gl.DYNAMIC_DRAW):this._gl.bufferData(this._gl.UNIFORM_BUFFER,new Float32Array(n),this._gl.DYNAMIC_DRAW),this.bindUniformBuffer(null),i.references=1,i};bt.prototype.updateUniformBuffer=function(n,e,t,i){this.bindUniformBuffer(n),t===void 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n=this._loadingScreen;n&&n.hideLoadingUI()};Object.defineProperty(Me.prototype,"loadingScreen",{get:function(){return!this._loadingScreen&&this._renderingCanvas&&(this._loadingScreen=Me.DefaultLoadingScreenFactory(this._renderingCanvas)),this._loadingScreen},set:function(n){this._loadingScreen=n},enumerable:!0,configurable:!0});Object.defineProperty(Me.prototype,"loadingUIText",{set:function(n){this.loadingScreen.loadingUIText=n},enumerable:!0,configurable:!0});Object.defineProperty(Me.prototype,"loadingUIBackgroundColor",{set:function(n){this.loadingScreen.loadingUIBackgroundColor=n},enumerable:!0,configurable:!0})});var GV=C(()=>{wr();Me.prototype.getInputElement=function(){return this._renderingCanvas};Me.prototype.getRenderingCanvasClientRect=function(){return this._renderingCanvas?this._renderingCanvas.getBoundingClientRect():null};Me.prototype.getInputElementClientRect=function(){return 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kV=C(()=>{wr();fy();Me.prototype.getInputElement=function(){return this._renderingCanvas};Me.prototype.getDepthFunction=function(){return this._depthCullingState.depthFunc};Me.prototype.setDepthFunction=function(n){this._depthCullingState.depthFunc=n};Me.prototype.setDepthFunctionToGreater=function(){this.setDepthFunction(516)};Me.prototype.setDepthFunctionToGreaterOrEqual=function(){this.setDepthFunction(518)};Me.prototype.setDepthFunctionToLess=function(){this.setDepthFunction(513)};Me.prototype.setDepthFunctionToLessOrEqual=function(){this.setDepthFunction(515)};Me.prototype.getDepthWrite=function(){return this._depthCullingState.depthMask};Me.prototype.setDepthWrite=function(n){this._depthCullingState.depthMask=n};Me.prototype.setAlphaConstants=function(n,e,t,i){this._alphaState.setAlphaBlendConstants(n,e,t,i)};Me.prototype.getAlphaMode=function(n=0){return this._alphaMode[n]};Me.prototype.getAlphaEquation=function(n=0){return this._alphaEquation[n]}});var WV=C(()=>{wr();fy();Me.prototype.getStencilBuffer=function(){return this._stencilState.stencilTest};Me.prototype.setStencilBuffer=function(n){this._stencilState.stencilTest=n};Me.prototype.getStencilMask=function(){return this._stencilState.stencilMask};Me.prototype.setStencilMask=function(n){this._stencilState.stencilMask=n};Me.prototype.getStencilFunction=function(){return this._stencilState.stencilFunc};Me.prototype.getStencilBackFunction=function(){return this._stencilState.stencilBackFunc};Me.prototype.getStencilFunctionReference=function(){return this._stencilState.stencilFuncRef};Me.prototype.getStencilFunctionMask=function(){return this._stencilState.stencilFuncMask};Me.prototype.setStencilFunction=function(n){this._stencilState.stencilFunc=n};Me.prototype.setStencilBackFunction=function(n){this._stencilState.stencilBackFunc=n};Me.prototype.setStencilFunctionReference=function(n){this._stencilState.stencilFuncRef=n};Me.prototype.setStencilFunctionMask=function(n){this._stencilState.stencilFuncMask=n};Me.prototype.getStencilOperationFail=function(){return this._stencilState.stencilOpStencilFail};Me.prototype.getStencilBackOperationFail=function(){return this._stencilState.stencilBackOpStencilFail};Me.prototype.getStencilOperationDepthFail=function(){return this._stencilState.stencilOpDepthFail};Me.prototype.getStencilBackOperationDepthFail=function(){return this._stencilState.stencilBackOpDepthFail};Me.prototype.getStencilOperationPass=function(){return this._stencilState.stencilOpStencilDepthPass};Me.prototype.getStencilBackOperationPass=function(){return this._stencilState.stencilBackOpStencilDepthPass};Me.prototype.setStencilOperationFail=function(n){this._stencilState.stencilOpStencilFail=n};Me.prototype.setStencilBackOperationFail=function(n){this._stencilState.stencilBackOpStencilFail=n};Me.prototype.setStencilOperationDepthFail=function(n){this._stencilState.stencilOpDepthFail=n};Me.prototype.setStencilBackOperationDepthFail=function(n){this._stencilState.stencilBackOpDepthFail=n};Me.prototype.setStencilOperationPass=function(n){this._stencilState.stencilOpStencilDepthPass=n};Me.prototype.setStencilBackOperationPass=function(n){this._stencilState.stencilBackOpStencilDepthPass=n};Me.prototype.cacheStencilState=function(){this._cachedStencilBuffer=this.getStencilBuffer(),this._cachedStencilFunction=this.getStencilFunction(),this._cachedStencilMask=this.getStencilMask(),this._cachedStencilOperationPass=this.getStencilOperationPass(),this._cachedStencilOperationFail=this.getStencilOperationFail(),this._cachedStencilOperationDepthFail=this.getStencilOperationDepthFail(),this._cachedStencilReference=this.getStencilFunctionReference()};Me.prototype.restoreStencilState=function(){this.setStencilFunction(this._cachedStencilFunction),this.setStencilMask(this._cachedStencilMask),this.setStencilBuffer(this._cachedStencilBuffer),this.setStencilOperationPass(this._cachedStencilOperationPass),this.setStencilOperationFail(this._cachedStencilOperationFail),this.setStencilOperationDepthFail(this._cachedStencilOperationDepthFail),this.setStencilFunctionReference(this._cachedStencilReference)}});var HV=C(()=>{wr();Me.prototype.getRenderPassNames=function(){return this._renderPassNames};Me.prototype.getCurrentRenderPassName=function(){return this._renderPassNames[this.currentRenderPassId]};Me.prototype.createRenderPassId=function(n){let e=++Me._RenderPassIdCounter;return this._renderPassNames[e]=n!=null?n:"NONAME",e};Me.prototype.releaseRenderPassId=function(n){this._renderPassNames[n]=void 0;for(let e=0;e<this.scenes.length;++e){let t=this.scenes[e];for(let i=0;i<t.meshes.length;++i){let r=t.meshes[i];if(r._releaseRenderPassId(n),r.subMeshes)for(let s=0;s<r.subMeshes.length;++s)r.subMeshes[s]._removeDrawWrapper(n)}}}});var zV=C(()=>{wr();Me.prototype._loadFileAsync=async function(n,e,t){return await new Promise((i,r)=>{this._loadFile(n,s=>{i(s)},void 0,e,t,(s,a)=>{r(a)})})}});var XV=C(()=>{sy();wr();Me.GetCompatibleTextureLoader=RA});function _se(n){!n||!n.setAttribute||(n.setAttribute("touch-action","none"),n.style.touchAction="none",n.style.webkitTapHighlightColor="transparent")}function YV(n,e,t){n._onCanvasFocus=()=>{n.onCanvasFocusObservable.notifyObservers(n)},n._onCanvasBlur=()=>{n.onCanvasBlurObservable.notifyObservers(n)},n._onCanvasContextMenu=r=>{n.disableContextMenu&&r.preventDefault()},e.addEventListener("focus",n._onCanvasFocus),e.addEventListener("blur",n._onCanvasBlur),e.addEventListener("contextmenu",n._onCanvasContextMenu),n._onBlur=()=>{n.disablePerformanceMonitorInBackground&&n.performanceMonitor.disable(),n._windowIsBackground=!0},n._onFocus=()=>{n.disablePerformanceMonitorInBackground&&n.performanceMonitor.enable(),n._windowIsBackground=!1},n._onCanvasPointerOut=r=>{document.elementFromPoint(r.clientX,r.clientY)!==e&&n.onCanvasPointerOutObservable.notifyObservers(r)};let i=n.getHostWindow();i&&typeof i.addEventListener=="function"&&(i.addEventListener("blur",n._onBlur),i.addEventListener("focus",n._onFocus)),e.addEventListener("pointerout",n._onCanvasPointerOut),t.doNotHandleTouchAction||_se(e),!Me.audioEngine&&t.audioEngine&&Me.AudioEngineFactory&&(Me.audioEngine=Me.AudioEngineFactory(n.getRenderingCanvas(),n.getAudioContext(),n.getAudioDestination())),sf()&&(n._onFullscreenChange=()=>{n.isFullscreen=!!document.fullscreenElement,n.isFullscreen&&n._pointerLockRequested&&e&&hy(e)},document.addEventListener("fullscreenchange",n._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",n._onFullscreenChange,!1),n._onPointerLockChange=()=>{n.isPointerLock=document.pointerLockElement===e},document.addEventListener("pointerlockchange",n._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",n._onPointerLockChange,!1)),n.enableOfflineSupport=Me.OfflineProviderFactory!==void 0,n._deterministicLockstep=!!t.deterministicLockstep,n._lockstepMaxSteps=t.lockstepMaxSteps||0,n._timeStep=t.timeStep||1/60}function KV(n,e){Oe.Instances.length===1&&Me.audioEngine&&(Me.audioEngine.dispose(),Me.audioEngine=null);let t=n.getHostWindow();t&&typeof t.removeEventListener=="function"&&(t.removeEventListener("blur",n._onBlur),t.removeEventListener("focus",n._onFocus)),e&&(e.removeEventListener("focus",n._onCanvasFocus),e.removeEventListener("blur",n._onCanvasBlur),e.removeEventListener("pointerout",n._onCanvasPointerOut),e.removeEventListener("contextmenu",n._onCanvasContextMenu)),sf()&&(document.removeEventListener("fullscreenchange",n._onFullscreenChange),document.removeEventListener("mozfullscreenchange",n._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",n._onFullscreenChange),document.removeEventListener("msfullscreenchange",n._onFullscreenChange),document.removeEventListener("pointerlockchange",n._onPointerLockChange),document.removeEventListener("mspointerlockchange",n._onPointerLockChange),document.removeEventListener("mozpointerlockchange",n._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",n._onPointerLockChange))}function jV(n){let e=document.createElement("span");e.textContent="Hg",e.style.font=n;let t=document.createElement("div");t.style.display="inline-block",t.style.width="1px",t.style.height="0px",t.style.verticalAlign="bottom";let i=document.createElement("div");i.style.whiteSpace="nowrap",i.appendChild(e),i.appendChild(t),document.body.appendChild(i);let r,s;try{s=t.getBoundingClientRect().top-e.getBoundingClientRect().top,t.style.verticalAlign="baseline",r=t.getBoundingClientRect().top-e.getBoundingClientRect().top}finally{document.body.removeChild(i)}return{ascent:r,height:s,descent:s-r}}async function qV(n,e,t){return await new Promise((i,r)=>{let s=new Image;s.onload=()=>{s.decode().then(()=>{n.createImageBitmap(s,t).then(a=>{i(a)})})},s.onerror=()=>{r(`Error loading image ${s.src}`)},s.src=e})}function ZV(n,e,t,i){let s=n.createCanvas(t,i).getContext("2d");if(!s)throw new Error("Unable to get 2d context for resizeImageBitmap");return s.drawImage(e,0,0),s.getImageData(0,0,t,i).data}function QV(n){let e=n.requestFullscreen||n.webkitRequestFullscreen;e&&e.call(n)}function $V(){let n=document;document.exitFullscreen?document.exitFullscreen():n.webkitCancelFullScreen&&n.webkitCancelFullScreen()}function hy(n){if(n.requestPointerLock){let e=n.requestPointerLock();e instanceof Promise?e.then(()=>{n.focus()}).catch(()=>{}):n.focus()}}function JV(){document.exitPointerLock&&document.exitPointerLock()}var eG=C(()=>{ga();wr();Di()});var Ue,dy=C(()=>{vs();Di();Zn();Q3();yT();Pt();MM();$3();i2();r2();n2();s2();l2();c2();f2();BV();UV();VV();GV();kV();WV();HV();DM();zV();XV();wr();eG();RC();jo();Ue=class n extends bt{static get NpmPackage(){return Me.NpmPackage}static get Version(){return Me.Version}static get Instances(){return Oe.Instances}static get LastCreatedEngine(){return Oe.LastCreatedEngine}static get LastCreatedScene(){return Oe.LastCreatedScene}static DefaultLoadingScreenFactory(e){return Me.DefaultLoadingScreenFactory(e)}get 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qV(this,e,t)}switchFullscreen(e){this.isFullscreen?this.exitFullscreen():this.enterFullscreen(e)}enterFullscreen(e){this.isFullscreen||(this._pointerLockRequested=e,this._renderingCanvas&&QV(this._renderingCanvas))}exitFullscreen(){this.isFullscreen&&$V()}setDitheringState(e){e?this._gl.enable(this._gl.DITHER):this._gl.disable(this._gl.DITHER)}setRasterizerState(e){e?this._gl.disable(this._gl.RASTERIZER_DISCARD):this._gl.enable(this._gl.RASTERIZER_DISCARD)}setDirectViewport(e,t,i,r){let s=this._cachedViewport;return this._cachedViewport=null,this._viewport(e,t,i,r),s}scissorClear(e,t,i,r,s){this.enableScissor(e,t,i,r),this.clear(s,!0,!0,!0),this.disableScissor()}enableScissor(e,t,i,r){let s=this._gl;s.enable(s.SCISSOR_TEST),s.scissor(e,t,i,r)}disableScissor(){let e=this._gl;e.disable(e.SCISSOR_TEST)}getVertexShaderSource(e){let t=this._gl.getAttachedShaders(e);return t?this._gl.getShaderSource(t[0]):null}getFragmentShaderSource(e){let t=this._gl.getAttachedShaders(e);return t?this._gl.getShaderSource(t[1]):null}set framebufferDimensionsObject(e){this._framebufferDimensionsObject=e,this._framebufferDimensionsObject&&this.onResizeObservable.notifyObservers(this)}_rebuildBuffers(){for(let e of this.scenes)e.resetCachedMaterial(),e._rebuildGeometries();for(let e of this._virtualScenes)e.resetCachedMaterial(),e._rebuildGeometries();super._rebuildBuffers()}getFontOffset(e){return jV(e)}_cancelFrame(){if(this.customAnimationFrameRequester){if(this._frameHandler!==0){this._frameHandler=0;let{cancelAnimationFrame:e}=this.customAnimationFrameRequester;e&&e(this.customAnimationFrameRequester.requestID)}}else super._cancelFrame()}_renderLoop(e){this._processFrame(e),this._activeRenderLoops.length>0&&this._frameHandler===0&&(this.customAnimationFrameRequester?(this.customAnimationFrameRequester.requestID=this._queueNewFrame(this.customAnimationFrameRequester.renderFunction||this._boundRenderFunction,this.customAnimationFrameRequester),this._frameHandler=this.customAnimationFrameRequester.requestID):this._frameHandler=this._queueNewFrame(this._boundRenderFunction,this.getHostWindow()))}enterPointerlock(){this._renderingCanvas&&hy(this._renderingCanvas)}exitPointerlock(){JV()}beginFrame(){this._measureFps(),super.beginFrame()}_deletePipelineContext(e){let t=e;t&&t.program&&t.transformFeedback&&(this.deleteTransformFeedback(t.transformFeedback),t.transformFeedback=null),super._deletePipelineContext(e)}createShaderProgram(e,t,i,r,s,a=null){s=s||this._gl,this.onBeforeShaderCompilationObservable.notifyObservers(this);let o=super.createShaderProgram(e,t,i,r,s,a);return this.onAfterShaderCompilationObservable.notifyObservers(this),o}_createShaderProgram(e,t,i,r,s=null){let a=r.createProgram();if(e.program=a,!a)throw new Error("Unable to create program");if(r.attachShader(a,t),r.attachShader(a,i),this.webGLVersion>1&&s){let o=this.createTransformFeedback();this.bindTransformFeedback(o),this.setTranformFeedbackVaryings(a,s),e.transformFeedback=o}return r.linkProgram(a),this.webGLVersion>1&&s&&this.bindTransformFeedback(null),e.context=r,e.vertexShader=t,e.fragmentShader=i,e.isParallelCompiled||this._finalizePipelineContext(e),a}_releaseTexture(e){super._releaseTexture(e)}_releaseRenderTargetWrapper(e){super._releaseRenderTargetWrapper(e);for(let t of this.scenes){for(let i of t.postProcesses)i._outputTexture===e&&(i._outputTexture=null);for(let i of t.cameras)for(let r of i._postProcesses)r&&r._outputTexture===e&&(r._outputTexture=null)}}_rescaleTexture(e,t,i,r,s){this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,this._gl.LINEAR),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,this._gl.LINEAR),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.CLAMP_TO_EDGE),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.CLAMP_TO_EDGE);let a=this.createRenderTargetTexture({width:t.width,height:t.height},{generateMipMaps:!1,type:0,samplingMode:2,generateDepthBuffer:!1,generateStencilBuffer:!1});if(!this._rescalePostProcess&&n._RescalePostProcessFactory&&(this._rescalePostProcess=n._RescalePostProcessFactory(this)),this._rescalePostProcess){this._rescalePostProcess.externalTextureSamplerBinding=!0;let o=()=>{this._rescalePostProcess.onApply=function(f){f._bindTexture("textureSampler",e)};let c=i;c||(c=this.scenes[this.scenes.length-1]),c.postProcessManager.directRender([this._rescalePostProcess],a,!0),this._bindTextureDirectly(this._gl.TEXTURE_2D,t,!0),this._gl.copyTexImage2D(this._gl.TEXTURE_2D,0,r,0,0,t.width,t.height,0),this.unBindFramebuffer(a),a.dispose(),s&&s()},l=this._rescalePostProcess.getEffect();l?l.executeWhenCompiled(o):this._rescalePostProcess.onEffectCreatedObservable.addOnce(c=>{c.executeWhenCompiled(o)})}}wrapWebGLTexture(e,t=!1,i=3,r=0,s=0){let a=new ku(e,this._gl),o=new Pi(this,0,!0);return o._hardwareTexture=a,o.baseWidth=r,o.baseHeight=s,o.width=r,o.height=s,o.isReady=!0,o.useMipMaps=t,this.updateTextureSamplingMode(i,o),o}_uploadImageToTexture(e,t,i=0,r=0){let s=this._gl,a=this._getWebGLTextureType(e.type),o=this._getInternalFormat(e.format),l=this._getRGBABufferInternalSizedFormat(e.type,o),c=e.isCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D;this._bindTextureDirectly(c,e,!0),this._unpackFlipY(e.invertY);let f=s.TEXTURE_2D;e.isCube&&(f=s.TEXTURE_CUBE_MAP_POSITIVE_X+i),s.texImage2D(f,r,l,o,a,t),this._bindTextureDirectly(c,null,!0)}updateTextureComparisonFunction(e,t){if(this.webGLVersion===1){te.Error("WebGL 1 does not support texture comparison.");return}let i=this._gl;e.isCube?(this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,e,!0),t===0?(i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_COMPARE_FUNC,515),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_COMPARE_MODE,i.NONE)):(i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_COMPARE_FUNC,t),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_COMPARE_MODE,i.COMPARE_REF_TO_TEXTURE)),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null)):(this._bindTextureDirectly(this._gl.TEXTURE_2D,e,!0),t===0?(i.texParameteri(i.TEXTURE_2D,i.TEXTURE_COMPARE_FUNC,515),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_COMPARE_MODE,i.NONE)):(i.texParameteri(i.TEXTURE_2D,i.TEXTURE_COMPARE_FUNC,t),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_COMPARE_MODE,i.COMPARE_REF_TO_TEXTURE)),this._bindTextureDirectly(this._gl.TEXTURE_2D,null)),e._comparisonFunction=t}createInstancesBuffer(e){let t=this._gl.createBuffer();if(!t)throw new Error("Unable to create instance buffer");let i=new qo(t);return i.capacity=e,this.bindArrayBuffer(i),this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW),i.references=1,i}deleteInstancesBuffer(e){this._gl.deleteBuffer(e)}async _clientWaitAsync(e,t=0,i=10){let r=this._gl;return await new Promise((s,a)=>{Ko(()=>{let o=r.clientWaitSync(e,t,0);if(o==r.WAIT_FAILED)throw new Error("clientWaitSync failed");return o!=r.TIMEOUT_EXPIRED},s,a,i)})}_readPixelsAsync(e,t,i,r,s,a,o){if(this._webGLVersion<2)throw new Error("_readPixelsAsync only work on WebGL2+");let l=this._gl,c=l.createBuffer();l.bindBuffer(l.PIXEL_PACK_BUFFER,c),l.bufferData(l.PIXEL_PACK_BUFFER,o.byteLength,l.STREAM_READ),l.readPixels(e,t,i,r,s,a,0),l.bindBuffer(l.PIXEL_PACK_BUFFER,null);let f=l.fenceSync(l.SYNC_GPU_COMMANDS_COMPLETE,0);return f?(l.flush(),this._clientWaitAsync(f,0,10).then(()=>(l.deleteSync(f),l.bindBuffer(l.PIXEL_PACK_BUFFER,c),l.getBufferSubData(l.PIXEL_PACK_BUFFER,0,o),l.bindBuffer(l.PIXEL_PACK_BUFFER,null),l.deleteBuffer(c),o))):null}dispose(){this.hideLoadingUI(),this._rescalePostProcess&&this._rescalePostProcess.dispose(),KV(this,this._renderingCanvas),super.dispose()}};Ue.ALPHA_DISABLE=0;Ue.ALPHA_ADD=1;Ue.ALPHA_COMBINE=2;Ue.ALPHA_SUBTRACT=3;Ue.ALPHA_MULTIPLY=4;Ue.ALPHA_MAXIMIZED=5;Ue.ALPHA_ONEONE=6;Ue.ALPHA_PREMULTIPLIED=7;Ue.ALPHA_PREMULTIPLIED_PORTERDUFF=8;Ue.ALPHA_INTERPOLATE=9;Ue.ALPHA_SCREENMODE=10;Ue.DELAYLOADSTATE_NONE=0;Ue.DELAYLOADSTATE_LOADED=1;Ue.DELAYLOADSTATE_LOADING=2;Ue.DELAYLOADSTATE_NOTLOADED=4;Ue.NEVER=512;Ue.ALWAYS=519;Ue.LESS=513;Ue.EQUAL=514;Ue.LEQUAL=515;Ue.GREATER=516;Ue.GEQUAL=518;Ue.NOTEQUAL=517;Ue.KEEP=7680;Ue.REPLACE=7681;Ue.INCR=7682;Ue.DECR=7683;Ue.INVERT=5386;Ue.INCR_WRAP=34055;Ue.DECR_WRAP=34056;Ue.TEXTURE_CLAMP_ADDRESSMODE=0;Ue.TEXTURE_WRAP_ADDRESSMODE=1;Ue.TEXTURE_MIRROR_ADDRESSMODE=2;Ue.TEXTUREFORMAT_ALPHA=0;Ue.TEXTUREFORMAT_LUMINANCE=1;Ue.TEXTUREFORMAT_LUMINANCE_ALPHA=2;Ue.TEXTUREFORMAT_RGB=4;Ue.TEXTUREFORMAT_RGBA=5;Ue.TEXTUREFORMAT_RED=6;Ue.TEXTUREFORMAT_R=6;Ue.TEXTUREFORMAT_R16_UNORM=33322;Ue.TEXTUREFORMAT_RG16_UNORM=33324;Ue.TEXTUREFORMAT_RGB16_UNORM=32852;Ue.TEXTUREFORMAT_RGBA16_UNORM=32859;Ue.TEXTUREFORMAT_R16_SNORM=36760;Ue.TEXTUREFORMAT_RG16_SNORM=36761;Ue.TEXTUREFORMAT_RGB16_SNORM=36762;Ue.TEXTUREFORMAT_RGBA16_SNORM=36763;Ue.TEXTUREFORMAT_RG=7;Ue.TEXTUREFORMAT_RED_INTEGER=8;Ue.TEXTUREFORMAT_R_INTEGER=8;Ue.TEXTUREFORMAT_RG_INTEGER=9;Ue.TEXTUREFORMAT_RGB_INTEGER=10;Ue.TEXTUREFORMAT_RGBA_INTEGER=11;Ue.TEXTURETYPE_UNSIGNED_BYTE=0;Ue.TEXTURETYPE_UNSIGNED_INT=0;Ue.TEXTURETYPE_FLOAT=1;Ue.TEXTURETYPE_HALF_FLOAT=2;Ue.TEXTURETYPE_BYTE=3;Ue.TEXTURETYPE_SHORT=4;Ue.TEXTURETYPE_UNSIGNED_SHORT=5;Ue.TEXTURETYPE_INT=6;Ue.TEXTURETYPE_UNSIGNED_INTEGER=7;Ue.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4=8;Ue.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1=9;Ue.TEXTURETYPE_UNSIGNED_SHORT_5_6_5=10;Ue.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV=11;Ue.TEXTURETYPE_UNSIGNED_INT_24_8=12;Ue.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV=13;Ue.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV=14;Ue.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV=15;Ue.TEXTURE_NEAREST_SAMPLINGMODE=1;Ue.TEXTURE_BILINEAR_SAMPLINGMODE=2;Ue.TEXTURE_TRILINEAR_SAMPLINGMODE=3;Ue.TEXTURE_NEAREST_NEAREST_MIPLINEAR=8;Ue.TEXTURE_LINEAR_LINEAR_MIPNEAREST=11;Ue.TEXTURE_LINEAR_LINEAR_MIPLINEAR=3;Ue.TEXTURE_NEAREST_NEAREST_MIPNEAREST=4;Ue.TEXTURE_NEAREST_LINEAR_MIPNEAREST=5;Ue.TEXTURE_NEAREST_LINEAR_MIPLINEAR=6;Ue.TEXTURE_NEAREST_LINEAR=7;Ue.TEXTURE_NEAREST_NEAREST=1;Ue.TEXTURE_LINEAR_NEAREST_MIPNEAREST=9;Ue.TEXTURE_LINEAR_NEAREST_MIPLINEAR=10;Ue.TEXTURE_LINEAR_LINEAR=2;Ue.TEXTURE_LINEAR_NEAREST=12;Ue.TEXTURE_EXPLICIT_MODE=0;Ue.TEXTURE_SPHERICAL_MODE=1;Ue.TEXTURE_PLANAR_MODE=2;Ue.TEXTURE_CUBIC_MODE=3;Ue.TEXTURE_PROJECTION_MODE=4;Ue.TEXTURE_SKYBOX_MODE=5;Ue.TEXTURE_INVCUBIC_MODE=6;Ue.TEXTURE_EQUIRECTANGULAR_MODE=7;Ue.TEXTURE_FIXED_EQUIRECTANGULAR_MODE=8;Ue.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE=9;Ue.SCALEMODE_FLOOR=1;Ue.SCALEMODE_NEAREST=2;Ue.SCALEMODE_CEILING=3});var uy,_i,js=C(()=>{Gt();Ge();Vt();di();Di();hn();Tr();uy=class{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new ie,this._onClonedObservable=new ie,this._inheritVisibility=!1,this._isVisible=!0}},_i=class n{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,r){let s=this._NodeConstructors[e];return s?s(t,i,r):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return this._nodeDataStorage._doNotSerialize?!0:this._parentNode?this._parentNode.doNotSerialize:!1}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&this._parentNode._children!==void 0&&this._parentNode._children!==null){let i=this._parentNode._children.indexOf(this);i!==-1&&this._parentNode._children.splice(i,1),!e&&!this._nodeDataStorage._isDisposed&&this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((this._parentNode._children===void 0||this._parentNode._children===null)&&(this._parentNode._children=new Array),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return this.inheritVisibility&&this._parentNode&&!this._parentNode.isVisible?!1:this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){this._nodeDataStorage._sceneRootNodesIndex===-1&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(this._nodeDataStorage._sceneRootNodesIndex!==-1){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,i=!0){this._isDirty=!1,this._nodeDataStorage=new uy,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new ie,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=K.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new ie,this._onDisposeObserver=null,this._behaviors=new Array,this.name=e,this.id=e,this._scene=t||Oe.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),i&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return this._behaviors.indexOf(e)!==-1?this:(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e),this)}removeBehavior(e){let t=this._behaviors.indexOf(e);return t===-1?this:(this._behaviors[t].detach(),this._behaviors.splice(t,1),this)}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return this._parentNode?this._parentNode._isDirty||this._parentUpdateId!==this._parentNode._childUpdateId?!1:this._parentNode.isSynchronized():!0}isSynchronized(){return this._parentNode&&!this.isSynchronizedWithParent()?!1:this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return e===!1?this._nodeDataStorage._isEnabled:this._nodeDataStorage._isEnabled?this._nodeDataStorage._isParentEnabled:!1}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=this._parentNode?this._parentNode.isEnabled():!0,this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return this.parent?this.parent===e?!0:this.parent.isDescendantOf(e):!1}_getDescendants(e,t=!1,i){if(this._children)for(let r=0;r<this._children.length;r++){let s=this._children[r];(!i||i(s))&&e.push(s),t||s._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,r=>(!t||t(r))&&r.cullingStrategy!==void 0),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=n._AnimationRangeFactory(e,t,i);for(let r=0,s=this.animations.length;r<s;r++)this.animations[r]&&this.animations[r].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,r=this.animations.length;i<r;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let r=it.Clone(()=>new n(e,this.getScene()),this);if(t&&(r.parent=t),!i){let s=this.getDescendants(!0);for(let a=0;a<s.length;a++){let o=s[a];o.clone(e+"."+o.name,r)}}return r}getAnimationRanges(){let e=[],t;for(t in this._ranges)e.push(this._ranges[t]);return e}beginAnimation(e,t,i,r){let s=this.getAnimationRange(e);return s?this._scene.beginAnimation(this,s.from,s.to,t,i,r):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let r={};r.name=t,r.from=i.from,r.to=i.to,e.push(r)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=K.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e){let i=this.getDescendants(!0);for(let r of i)r.dispose(e,t)}this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear();for(let i of this._behaviors)i.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let r=0;r<t.ranges.length;r++){let s=t.ranges[r];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){this.getScene().incrementRenderId(),this.computeWorldMatrix(!0);let i,r,s=this;if(s.getBoundingInfo&&s.subMeshes){let a=s.getBoundingInfo();i=a.boundingBox.minimumWorld.clone(),r=a.boundingBox.maximumWorld.clone()}else i=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e){let a=this.getDescendants(!1);for(let o of a){let l=o;if(l.computeWorldMatrix(!0),t&&!t(l)||!l.getBoundingInfo||l.getTotalVertices()===0)continue;let f=l.getBoundingInfo().boundingBox,h=f.minimumWorld,d=f.maximumWorld;b.CheckExtends(h,i,r),b.CheckExtends(d,i,r)}}return{min:i,max:r}}};_i._AnimationRangeFactory=(n,e,t)=>{throw qe("AnimationRange")};_i._NodeConstructors={};P([w()],_i.prototype,"name",void 0);P([w()],_i.prototype,"id",void 0);P([w()],_i.prototype,"uniqueId",void 0);P([w()],_i.prototype,"state",void 0);P([w()],_i.prototype,"metadata",void 0)});function my(n,e,t){try{let i=n.next();i.done?e(i):i.value?i.value.then(()=>{i.value=void 0,e(i)},t):e(i)}catch(i){t(i)}}function tG(n=25){let e;return(t,i,r)=>{let s=performance.now();e===void 0||s-e>n?(e=s,setTimeout(()=>{my(t,i,r)},0)):my(t,i,r)}}function iG(n,e,t,i,r){let s=()=>{let a,o=l=>{l.done?t(l.value):a===void 0?a=!0:s()};do a=void 0,!r||!r.aborted?e(n,o,i):i(new Error("Aborted")),a===void 0&&(a=!1);while(a)};s()}function fg(n,e){let t;return iG(n,my,i=>t=i,i=>{throw i},e),t}async function rG(n,e,t){return await new Promise((i,r)=>{iG(n,e,i,r,t)})}function nG(n,e){return(...t)=>fg(n(...t),e)}var py=C(()=>{});var mt,sl=C(()=>{Gt();Vt();so();Ii();di();Ge();js();Pt();Hi();hn();$u();FT();Tr();mt=class n extends _i{get position(){return this._position}set position(e){this._position=e}set upVector(e){this._upVector=e}get upVector(){return this._upVector}get screenArea(){var i,r,s,a;let e,t;if(this.mode===n.PERSPECTIVE_CAMERA)this.fovMode===n.FOVMODE_VERTICAL_FIXED?(t=this.minZ*2*Math.tan(this.fov/2),e=this.getEngine().getAspectRatio(this)*t):(e=this.minZ*2*Math.tan(this.fov/2),t=e/this.getEngine().getAspectRatio(this));else{let o=this.getEngine().getRenderWidth()/2,l=this.getEngine().getRenderHeight()/2;e=((i=this.orthoRight)!=null?i:o)-((r=this.orthoLeft)!=null?r:-o),t=((s=this.orthoTop)!=null?s:l)-((a=this.orthoBottom)!=null?a:-l)}return e*t}set orthoLeft(e){this._orthoLeft=e;for(let t of this._rigCameras)t.orthoLeft=e}get orthoLeft(){return this._orthoLeft}set orthoRight(e){this._orthoRight=e;for(let t of this._rigCameras)t.orthoRight=e}get orthoRight(){return this._orthoRight}set orthoBottom(e){this._orthoBottom=e;for(let t of this._rigCameras)t.orthoBottom=e}get orthoBottom(){return this._orthoBottom}set orthoTop(e){this._orthoTop=e;for(let t of this._rigCameras)t.orthoTop=e}get orthoTop(){return this._orthoTop}setFocalLength(e,t=36){this.fov=2*Math.atan(t/(2*e))}set mode(e){this._mode=e;for(let t of this._rigCameras)t.mode=e}get mode(){return this._mode}get hasMoved(){return this._hasMoved}constructor(e,t,i,r=!0){super(e,i,!1),this._position=b.Zero(),this._upVector=b.Up(),this.oblique=null,this._orthoLeft=null,this._orthoRight=null,this._orthoBottom=null,this._orthoTop=null,this.fov=.8,this.projectionPlaneTilt=0,this.minZ=1,this.maxZ=1e4,this.inertia=.9,this._mode=n.PERSPECTIVE_CAMERA,this.isIntermediate=!1,this.viewport=new io(0,0,1,1),this.layerMask=268435455,this.fovMode=n.FOVMODE_VERTICAL_FIXED,this.cameraRigMode=n.RIG_MODE_NONE,this.ignoreCameraMaxZ=!1,this.customRenderTargets=[],this.outputRenderTarget=null,this.onViewMatrixChangedObservable=new ie,this.onProjectionMatrixChangedObservable=new ie,this.onAfterCheckInputsObservable=new ie,this.onRestoreStateObservable=new ie,this.isRigCamera=!1,this._hasMoved=!1,this._rigCameras=new Array,this._skipRendering=!1,this._projectionMatrix=new K,this._postProcesses=new Array,this._activeMeshes=new Bi(256),this._globalPosition=b.Zero(),this._computedViewMatrix=K.Identity(),this._doNotComputeProjectionMatrix=!1,this._transformMatrix=K.Zero(),this._refreshFrustumPlanes=!0,this._absoluteRotation=Xe.Identity(),this._isCamera=!0,this._isLeftCamera=!1,this._isRightCamera=!1,this.layerMask=this.getScene().defaultCameraLayerMask,this.getScene().addCamera(this),r&&!this.getScene().activeCamera&&(this.getScene().activeCamera=this),this.position=t,this.renderPassId=this.getScene().getEngine().createRenderPassId(`Camera ${e}`)}storeState(){return this._stateStored=!0,this._storedFov=this.fov,this}hasStateStored(){return!!this._stateStored}_restoreStateValues(){return this._stateStored?(this.fov=this._storedFov,!0):!1}restoreState(){return this._restoreStateValues()?(this.onRestoreStateObservable.notifyObservers(this),!0):!1}getClassName(){return"Camera"}toString(e){let t="Name: "+this.name;if(t+=", type: "+this.getClassName(),this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}applyVerticalCorrection(){let e=this.absoluteRotation.toEulerAngles();this.projectionPlaneTilt=this._scene.useRightHandedSystem?-e.x:e.x}get globalPosition(){return this._globalPosition}getActiveMeshes(){return this._activeMeshes}isActiveMesh(e){return this._activeMeshes.indexOf(e)!==-1}isReady(e=!1){if(e){for(let t of this._postProcesses)if(t&&!t.isReady())return!1}return super.isReady(e)}_initCache(){super._initCache(),this._cache.position=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.upVector=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.mode=void 0,this._cache.minZ=void 0,this._cache.maxZ=void 0,this._cache.fov=void 0,this._cache.fovMode=void 0,this._cache.aspectRatio=void 0,this._cache.orthoLeft=void 0,this._cache.orthoRight=void 0,this._cache.orthoBottom=void 0,this._cache.orthoTop=void 0,this._cache.obliqueAngle=void 0,this._cache.obliqueLength=void 0,this._cache.obliqueOffset=void 0,this._cache.renderWidth=void 0,this._cache.renderHeight=void 0}_updateCache(e){e||super._updateCache(),this._cache.position.copyFrom(this.position),this._cache.upVector.copyFrom(this.upVector)}_isSynchronized(){return this._isSynchronizedViewMatrix()&&this._isSynchronizedProjectionMatrix()}_isSynchronizedViewMatrix(){return super._isSynchronized()?this._cache.position.equals(this.position)&&this._cache.upVector.equals(this.upVector)&&this.isSynchronizedWithParent():!1}_isSynchronizedProjectionMatrix(){let e=this.ignoreCameraMaxZ?0:this.maxZ,t=this._cache.mode===this.mode&&this._cache.minZ===this.minZ&&this._cache.maxZ===e;if(!t)return!1;let i=this.getEngine();return this.mode===n.PERSPECTIVE_CAMERA?t=this._cache.fov===this.fov&&this._cache.fovMode===this.fovMode&&this._cache.aspectRatio===i.getAspectRatio(this)&&this._cache.projectionPlaneTilt===this.projectionPlaneTilt:(t=this._cache.orthoLeft===this.orthoLeft&&this._cache.orthoRight===this.orthoRight&&this._cache.orthoBottom===this.orthoBottom&&this._cache.orthoTop===this.orthoTop&&this._cache.renderWidth===i.getRenderWidth()&&this._cache.renderHeight===i.getRenderHeight(),this.oblique&&(t=t&&this._cache.obliqueAngle===this.oblique.angle&&this._cache.obliqueLength===this.oblique.length&&this._cache.obliqueOffset===this.oblique.offset)),t}attachControl(e,t){}detachControl(e){}update(){this._hasMoved=!1,this._checkInputs(),this.cameraRigMode!==n.RIG_MODE_NONE&&this._updateRigCameras(),this.getViewMatrix(),this.getProjectionMatrix()}_checkInputs(){this.onAfterCheckInputsObservable.notifyObservers(this)}get rigCameras(){return this._rigCameras}get rigPostProcess(){return this._rigPostProcess}_getFirstPostProcess(){for(let e=0;e<this._postProcesses.length;e++)if(this._postProcesses[e]!==null)return this._postProcesses[e];return null}_cascadePostProcessesToRigCams(){let e=this._getFirstPostProcess();e&&e.markTextureDirty();for(let t=0,i=this._rigCameras.length;t<i;t++){let r=this._rigCameras[t],s=r._rigPostProcess;s?(s.getEffectName()==="pass"&&(r.isIntermediate=this._postProcesses.length===0),r._postProcesses=this._postProcesses.slice(0).concat(s),s.markTextureDirty()):r._postProcesses=this._postProcesses.slice(0)}}attachPostProcess(e,t=null){return!e.isReusable()&&this._postProcesses.indexOf(e)>-1?(te.Error("You're trying to reuse a post process not defined as reusable."),0):(t==null||t<0?this._postProcesses.push(e):this._postProcesses[t]===null?this._postProcesses[t]=e:this._postProcesses.splice(t,0,e),this._cascadePostProcessesToRigCams(),this._scene.prePassRenderer&&this._scene.prePassRenderer.markAsDirty(),this._postProcesses.indexOf(e))}detachPostProcess(e){let t=this._postProcesses.indexOf(e);t!==-1&&(this._postProcesses[t]=null),this._scene.prePassRenderer&&this._scene.prePassRenderer.markAsDirty(),this._cascadePostProcessesToRigCams()}getWorldMatrix(){return this._isSynchronizedViewMatrix()?this._worldMatrix:(this.getViewMatrix(),this._worldMatrix)}_getViewMatrix(){return K.Identity()}getViewMatrix(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._hasMoved=!0,this.updateCache(),this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._childUpdateId++,this._refreshFrustumPlanes=!0,this._cameraRigParams&&this._cameraRigParams.vrPreViewMatrix&&this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix,this._computedViewMatrix),this.parent&&this.parent.onViewMatrixChangedObservable&&this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent),this.onViewMatrixChangedObservable.notifyObservers(this),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.getTranslationToRef(this._globalPosition),this._computedViewMatrix)}freezeProjectionMatrix(e){this._doNotComputeProjectionMatrix=!0,e!==void 0&&(this._projectionMatrix=e)}unfreezeProjectionMatrix(){this._doNotComputeProjectionMatrix=!1}getProjectionMatrix(e){var a,o,l,c,f,h,d,u,m,p,_,g,v,x,A,S,E,R,I;if(this._doNotComputeProjectionMatrix||!e&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;let t=this.ignoreCameraMaxZ?0:this.maxZ;this._cache.mode=this.mode,this._cache.minZ=this.minZ,this._cache.maxZ=t,this._refreshFrustumPlanes=!0;let i=this.getEngine(),r=this.getScene(),s=i.useReverseDepthBuffer;if(this.mode===n.PERSPECTIVE_CAMERA){this._cache.fov=this.fov,this._cache.fovMode=this.fovMode,this._cache.aspectRatio=i.getAspectRatio(this),this._cache.projectionPlaneTilt=this.projectionPlaneTilt,this.minZ<=0&&(this.minZ=.1);let y;r.useRightHandedSystem?y=K.PerspectiveFovRHToRef:y=K.PerspectiveFovLHToRef,y(this.fov,i.getAspectRatio(this),s?t:this.minZ,s?this.minZ:t,this._projectionMatrix,this.fovMode===n.FOVMODE_VERTICAL_FIXED,i.isNDCHalfZRange,this.projectionPlaneTilt,s)}else{let y=i.getRenderWidth()/2,M=i.getRenderHeight()/2;r.useRightHandedSystem?this.oblique?K.ObliqueOffCenterRHToRef((a=this.orthoLeft)!=null?a:-y,(o=this.orthoRight)!=null?o:y,(l=this.orthoBottom)!=null?l:-M,(c=this.orthoTop)!=null?c:M,s?t:this.minZ,s?this.minZ:t,this.oblique.length,this.oblique.angle,this._computeObliqueDistance(this.oblique.offset),this._projectionMatrix,i.isNDCHalfZRange):K.OrthoOffCenterRHToRef((f=this.orthoLeft)!=null?f:-y,(h=this.orthoRight)!=null?h:y,(d=this.orthoBottom)!=null?d:-M,(u=this.orthoTop)!=null?u:M,s?t:this.minZ,s?this.minZ:t,this._projectionMatrix,i.isNDCHalfZRange):this.oblique?K.ObliqueOffCenterLHToRef((m=this.orthoLeft)!=null?m:-y,(p=this.orthoRight)!=null?p:y,(_=this.orthoBottom)!=null?_:-M,(g=this.orthoTop)!=null?g:M,s?t:this.minZ,s?this.minZ:t,this.oblique.length,this.oblique.angle,this._computeObliqueDistance(this.oblique.offset),this._projectionMatrix,i.isNDCHalfZRange):K.OrthoOffCenterLHToRef((v=this.orthoLeft)!=null?v:-y,(x=this.orthoRight)!=null?x:y,(A=this.orthoBottom)!=null?A:-M,(S=this.orthoTop)!=null?S:M,s?t:this.minZ,s?this.minZ:t,this._projectionMatrix,i.isNDCHalfZRange),this._cache.orthoLeft=this.orthoLeft,this._cache.orthoRight=this.orthoRight,this._cache.orthoBottom=this.orthoBottom,this._cache.orthoTop=this.orthoTop,this._cache.obliqueAngle=(E=this.oblique)==null?void 0:E.angle,this._cache.obliqueLength=(R=this.oblique)==null?void 0:R.length,this._cache.obliqueOffset=(I=this.oblique)==null?void 0:I.offset,this._cache.renderWidth=i.getRenderWidth(),this._cache.renderHeight=i.getRenderHeight()}return this.onProjectionMatrixChangedObservable.notifyObservers(this),this._projectionMatrix}getTransformationMatrix(){return this._computedViewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix),this._transformMatrix}_computeObliqueDistance(e){let t=this,i=this;return(t.radius||(i.target?b.Distance(this.position,i.target):this.position.length()))+e}_updateFrustumPlanes(){this._refreshFrustumPlanes&&(this.getTransformationMatrix(),this._frustumPlanes?of.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=of.GetPlanes(this._transformMatrix),this._refreshFrustumPlanes=!1)}isInFrustum(e,t=!1){if(this._updateFrustumPlanes(),t&&this.rigCameras.length>0){let i=!1;for(let r of this.rigCameras)r._updateFrustumPlanes(),i=i||e.isInFrustum(r._frustumPlanes);return i}else return e.isInFrustum(this._frustumPlanes)}isCompletelyInFrustum(e){return this._updateFrustumPlanes(),e.isCompletelyInFrustum(this._frustumPlanes)}getForwardRay(e=100,t,i){throw qe("Ray")}getForwardRayToRef(e,t=100,i,r){throw qe("Ray")}dispose(e,t=!1){for(this.onViewMatrixChangedObservable.clear(),this.onProjectionMatrixChangedObservable.clear(),this.onAfterCheckInputsObservable.clear(),this.onRestoreStateObservable.clear(),this.inputs&&this.inputs.clear(),this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;){let r=this._rigCameras.pop();r&&r.dispose()}if(this._parentContainer){let r=this._parentContainer.cameras.indexOf(this);r>-1&&this._parentContainer.cameras.splice(r,1),this._parentContainer=null}if(this._rigPostProcess)this._rigPostProcess.dispose(this),this._rigPostProcess=null,this._postProcesses.length=0;else if(this.cameraRigMode!==n.RIG_MODE_NONE)this._rigPostProcess=null,this._postProcesses.length=0;else{let r=this._postProcesses.length;for(;--r>=0;){let s=this._postProcesses[r];s&&s.dispose(this)}}let i=this.customRenderTargets.length;for(;--i>=0;)this.customRenderTargets[i].dispose();this.customRenderTargets.length=0,this._activeMeshes.dispose(),this.getScene().getEngine().releaseRenderPassId(this.renderPassId),super.dispose(e,t)}get isLeftCamera(){return this._isLeftCamera}get isRightCamera(){return this._isRightCamera}get leftCamera(){return this._rigCameras.length<1?null:this._rigCameras[0]}get rightCamera(){return this._rigCameras.length<2?null:this._rigCameras[1]}getLeftTarget(){return this._rigCameras.length<1?null:this._rigCameras[0].getTarget()}getRightTarget(){return this._rigCameras.length<2?null:this._rigCameras[1].getTarget()}setCameraRigMode(e,t){if(this.cameraRigMode!==e){for(;this._rigCameras.length>0;){let i=this._rigCameras.pop();i&&i.dispose()}if(this.cameraRigMode=e,this._cameraRigParams={},this._cameraRigParams.interaxialDistance=t.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=_e.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this.cameraRigMode!==n.RIG_MODE_NONE){let i=this.createRigCamera(this.name+"_L",0);i&&(i._isLeftCamera=!0);let r=this.createRigCamera(this.name+"_R",1);r&&(r._isRightCamera=!0),i&&r&&(this._rigCameras.push(i),this._rigCameras.push(r))}this._setRigMode(t),this._cascadePostProcessesToRigCams(),this.update()}}_setRigMode(e){}_getVRProjectionMatrix(){return K.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.ignoreCameraMaxZ?0:this.maxZ,this._cameraRigParams.vrWorkMatrix,!0,this.getEngine().isNDCHalfZRange),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix}setCameraRigParameter(e,t){this._cameraRigParams||(this._cameraRigParams={}),this._cameraRigParams[e]=t,e==="interaxialDistance"&&(this._cameraRigParams.stereoHalfAngle=_e.ToRadians(t/.0637))}createRigCamera(e,t){return null}_updateRigCameras(){for(let e=0;e<this._rigCameras.length;e++)this._rigCameras[e].minZ=this.minZ,this._rigCameras[e].maxZ=this.ignoreCameraMaxZ?0:this.maxZ,this._rigCameras[e].fov=this.fov,this._rigCameras[e].upVector.copyFrom(this.upVector);this.cameraRigMode===n.RIG_MODE_STEREOSCOPIC_ANAGLYPH&&(this._rigCameras[0].viewport=this._rigCameras[1].viewport=this.viewport)}_setupInputs(){}serialize(){let e=it.Serialize(this);return e.uniqueId=this.uniqueId,e.type=this.getClassName(),this.parent&&this.parent._serializeAsParent(e),this.inputs&&this.inputs.serialize(e),it.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}clone(e,t=null){let i=it.Clone(n.GetConstructorFromName(this.getClassName(),e,this.getScene(),this.interaxialDistance,this.isStereoscopicSideBySide),this);return i.name=e,i.parent=t,this.onClonedObservable.notifyObservers(i),i}getDirection(e){let t=b.Zero();return this.getDirectionToRef(e,t),t}get absoluteRotation(){return this.getWorldMatrix().decompose(void 0,this._absoluteRotation),this._absoluteRotation}getDirectionToRef(e,t){b.TransformNormalToRef(e,this.getWorldMatrix(),t)}static GetConstructorFromName(e,t,i,r=0,s=!0){let a=_i.Construct(e,t,i,{interaxial_distance:r,isStereoscopicSideBySide:s});return a||(()=>n._CreateDefaultParsedCamera(t,i))}computeWorldMatrix(){return this.getWorldMatrix()}static Parse(e,t){let i=e.type,r=n.GetConstructorFromName(i,e.name,t,e.interaxial_distance,e.isStereoscopicSideBySide),s=it.Parse(r,e,t);if(e.parentId!==void 0&&(s._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(s._waitingParentInstanceIndex=e.parentInstanceIndex),s.inputs&&(s.inputs.parse(e),s._setupInputs()),e.upVector&&(s.upVector=b.FromArray(e.upVector)),s.setPosition&&(s.position.copyFromFloats(0,0,0),s.setPosition(b.FromArray(e.position))),e.target&&s.setTarget&&s.setTarget(b.FromArray(e.target)),e.cameraRigMode){let a=e.interaxial_distance?{interaxialDistance:e.interaxial_distance}:{};s.setCameraRigMode(e.cameraRigMode,a)}if(e.animations){for(let a=0;a<e.animations.length;a++){let o=e.animations[a],l=vn("BABYLON.Animation");l&&s.animations.push(l.Parse(o))}_i.ParseAnimationRanges(s,e,t)}return e.autoAnimate&&t.beginAnimation(s,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),e.isEnabled!==void 0&&s.setEnabled(e.isEnabled),s}_calculateHandednessMultiplier(){let e=this.getScene().useRightHandedSystem?-1:1;return this.parent&&this.parent._getWorldMatrixDeterminant()<0&&(e*=-1),e}};mt._CreateDefaultParsedCamera=(n,e)=>{throw qe("UniversalCamera")};mt.PERSPECTIVE_CAMERA=0;mt.ORTHOGRAPHIC_CAMERA=1;mt.FOVMODE_VERTICAL_FIXED=0;mt.FOVMODE_HORIZONTAL_FIXED=1;mt.RIG_MODE_NONE=0;mt.RIG_MODE_STEREOSCOPIC_ANAGLYPH=10;mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL=11;mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED=12;mt.RIG_MODE_STEREOSCOPIC_OVERUNDER=13;mt.RIG_MODE_STEREOSCOPIC_INTERLACED=14;mt.RIG_MODE_VR=20;mt.RIG_MODE_CUSTOM=22;mt.ForceAttachControlToAlwaysPreventDefault=!1;P([Hr("position")],mt.prototype,"_position",void 0);P([Hr("upVector")],mt.prototype,"_upVector",void 0);P([w()],mt.prototype,"orthoLeft",null);P([w()],mt.prototype,"orthoRight",null);P([w()],mt.prototype,"orthoBottom",null);P([w()],mt.prototype,"orthoTop",null);P([w()],mt.prototype,"fov",void 0);P([w()],mt.prototype,"projectionPlaneTilt",void 0);P([w()],mt.prototype,"minZ",void 0);P([w()],mt.prototype,"maxZ",void 0);P([w()],mt.prototype,"inertia",void 0);P([w()],mt.prototype,"mode",null);P([w()],mt.prototype,"layerMask",void 0);P([w()],mt.prototype,"fovMode",void 0);P([w()],mt.prototype,"cameraRigMode",void 0);P([w()],mt.prototype,"interaxialDistance",void 0);P([w()],mt.prototype,"isStereoscopicSideBySide",void 0);P([w()],mt.prototype,"ignoreCameraMaxZ",void 0)});var jh,_y=C(()=>{jh=class{constructor(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}});var Ef,gy=C(()=>{Zo();Ge();Dn();Ef=class n{constructor(e,t,i){this.vectors=dn(8,b.Zero),this.center=b.Zero(),this.centerWorld=b.Zero(),this.extendSize=b.Zero(),this.extendSizeWorld=b.Zero(),this.directions=dn(3,b.Zero),this.vectorsWorld=dn(8,b.Zero),this.minimumWorld=b.Zero(),this.maximumWorld=b.Zero(),this.minimum=b.Zero(),this.maximum=b.Zero(),this._drawWrapperFront=null,this._drawWrapperBack=null,this.reConstruct(e,t,i)}reConstruct(e,t,i){let r=e.x,s=e.y,a=e.z,o=t.x,l=t.y,c=t.z,f=this.vectors;this.minimum.copyFromFloats(r,s,a),this.maximum.copyFromFloats(o,l,c),f[0].copyFromFloats(r,s,a),f[1].copyFromFloats(o,l,c),f[2].copyFromFloats(o,s,a),f[3].copyFromFloats(r,l,a),f[4].copyFromFloats(r,s,c),f[5].copyFromFloats(o,l,a),f[6].copyFromFloats(r,l,c),f[7].copyFromFloats(o,s,c),t.addToRef(e,this.center).scaleInPlace(.5),t.subtractToRef(e,this.extendSize).scaleInPlace(.5),this._worldMatrix=i||K.IdentityReadOnly,this._update(this._worldMatrix)}scale(e){let t=n._TmpVector3,i=this.maximum.subtractToRef(this.minimum,t[0]),r=i.length();i.normalizeFromLength(r);let s=r*e,a=i.scaleInPlace(s*.5),o=this.center.subtractToRef(a,t[1]),l=this.center.addToRef(a,t[2]);return this.reConstruct(o,l,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){let t=this.minimumWorld,i=this.maximumWorld,r=this.directions,s=this.vectorsWorld,a=this.vectors;if(e.isIdentity()){t.copyFrom(this.minimum),i.copyFrom(this.maximum);for(let o=0;o<8;++o)s[o].copyFrom(a[o]);this.extendSizeWorld.copyFrom(this.extendSize),this.centerWorld.copyFrom(this.center)}else{t.setAll(Number.MAX_VALUE),i.setAll(-Number.MAX_VALUE);for(let o=0;o<8;++o){let l=s[o];b.TransformCoordinatesToRef(a[o],e,l),t.minimizeInPlace(l),i.maximizeInPlace(l)}i.subtractToRef(t,this.extendSizeWorld).scaleInPlace(.5),i.addToRef(t,this.centerWorld).scaleInPlace(.5)}b.FromArrayToRef(e.m,0,r[0]),b.FromArrayToRef(e.m,4,r[1]),b.FromArrayToRef(e.m,8,r[2]),this._worldMatrix=e}isInFrustum(e){return n.IsInFrustum(this.vectorsWorld,e)}isCompletelyInFrustum(e){return n.IsCompletelyInFrustum(this.vectorsWorld,e)}intersectsPoint(e){let t=this.minimumWorld,i=this.maximumWorld,r=t.x,s=t.y,a=t.z,o=i.x,l=i.y,c=i.z,f=e.x,h=e.y,d=e.z,u=-Nt;return!(o-f<u||u>f-r||l-h<u||u>h-s||c-d<u||u>d-a)}intersectsSphere(e){return n.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)}intersectsMinMax(e,t){let i=this.minimumWorld,r=this.maximumWorld,s=i.x,a=i.y,o=i.z,l=r.x,c=r.y,f=r.z,h=e.x,d=e.y,u=e.z,m=t.x,p=t.y,_=t.z;return!(l<h||s>m||c<d||a>p||f<u||o>_)}dispose(){var e,t;(e=this._drawWrapperFront)==null||e.dispose(),(t=this._drawWrapperBack)==null||t.dispose()}static Intersects(e,t){return e.intersectsMinMax(t.minimumWorld,t.maximumWorld)}static IntersectsSphere(e,t,i,r){let s=n._TmpVector3[0];return b.ClampToRef(i,e,t,s),b.DistanceSquared(i,s)<=r*r}static IsCompletelyInFrustum(e,t){for(let i=0;i<6;++i){let r=t[i];for(let s=0;s<8;++s)if(r.dotCoordinate(e[s])<0)return!1}return!0}static IsInFrustum(e,t){for(let i=0;i<6;++i){let r=!0,s=t[i];for(let a=0;a<8;++a)if(s.dotCoordinate(e[a])>=0){r=!1;break}if(r)return!1}return!0}};Ef._TmpVector3=dn(3,b.Zero)});var um,sG=C(()=>{Zo();Ge();um=class n{constructor(e,t,i){this.center=b.Zero(),this.centerWorld=b.Zero(),this.minimum=b.Zero(),this.maximum=b.Zero(),this.reConstruct(e,t,i)}reConstruct(e,t,i){this.minimum.copyFrom(e),this.maximum.copyFrom(t);let r=b.Distance(e,t);t.addToRef(e,this.center).scaleInPlace(.5),this.radius=r*.5,this._update(i||K.IdentityReadOnly)}scale(e){let t=this.radius*e,i=n._TmpVector3,r=i[0].setAll(t),s=this.center.subtractToRef(r,i[1]),a=this.center.addToRef(r,i[2]);return this.reConstruct(s,a,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){if(e.isIdentity())this.centerWorld.copyFrom(this.center),this.radiusWorld=this.radius;else{b.TransformCoordinatesToRef(this.center,e,this.centerWorld);let t=n._TmpVector3[0];b.TransformNormalFromFloatsToRef(1,1,1,e,t),this.radiusWorld=Math.max(Math.abs(t.x),Math.abs(t.y),Math.abs(t.z))*this.radius}}isInFrustum(e){let t=this.centerWorld,i=this.radiusWorld;for(let r=0;r<6;r++)if(e[r].dotCoordinate(t)<=-i)return!1;return!0}isCenterInFrustum(e){let t=this.centerWorld;for(let i=0;i<6;i++)if(e[i].dotCoordinate(t)<0)return!1;return!0}intersectsPoint(e){let t=b.DistanceSquared(this.centerWorld,e);return!(this.radiusWorld*this.radiusWorld<t)}static Intersects(e,t){let i=b.DistanceSquared(e.centerWorld,t.centerWorld),r=e.radiusWorld+t.radiusWorld;return!(r*r<i)}static CreateFromCenterAndRadius(e,t,i){this._TmpVector3[0].copyFrom(e),this._TmpVector3[1].copyFromFloats(0,0,t),this._TmpVector3[2].copyFrom(e),this._TmpVector3[0].addInPlace(this._TmpVector3[1]),this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);let r=new n(this._TmpVector3[0],this._TmpVector3[2]);return i?r._worldMatrix=i:r._worldMatrix=K.Identity(),r}};um._TmpVector3=dn(3,b.Zero)});var vy,Ey,aG,es,un,mm=C(()=>{Zo();Ge();gy();sG();vy={min:0,max:0},Ey={min:0,max:0},aG=(n,e,t)=>{let i=b.Dot(e.centerWorld,n),r=Math.abs(b.Dot(e.directions[0],n))*e.extendSize.x,s=Math.abs(b.Dot(e.directions[1],n))*e.extendSize.y,a=Math.abs(b.Dot(e.directions[2],n))*e.extendSize.z,o=r+s+a;t.min=i-o,t.max=i+o},es=(n,e,t)=>(aG(n,e,vy),aG(n,t,Ey),!(vy.min>Ey.max||Ey.min>vy.max)),un=class n{constructor(e,t,i){this._isLocked=!1,this.boundingBox=new Ef(e,t,i),this.boundingSphere=new um(e,t,i)}reConstruct(e,t,i){this.boundingBox.reConstruct(e,t,i),this.boundingSphere.reConstruct(e,t,i)}get minimum(){return this.boundingBox.minimum}get maximum(){return this.boundingBox.maximum}get isLocked(){return this._isLocked}set isLocked(e){this._isLocked=e}update(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))}centerOn(e,t){let i=n._TmpVector3[0].copyFrom(e).subtractInPlace(t),r=n._TmpVector3[1].copyFrom(e).addInPlace(t);return this.boundingBox.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this.boundingSphere.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this}encapsulate(e){let t=b.Minimize(this.minimum,e),i=b.Maximize(this.maximum,e);return this.reConstruct(t,i,this.boundingBox.getWorldMatrix()),this}encapsulateBoundingInfo(e){let t=$.Matrix[0];this.boundingBox.getWorldMatrix().invertToRef(t);let i=$.Vector3[0];return b.TransformCoordinatesToRef(e.boundingBox.minimumWorld,t,i),this.encapsulate(i),b.TransformCoordinatesToRef(e.boundingBox.maximumWorld,t,i),this.encapsulate(i),this}scale(e){return this.boundingBox.scale(e),this.boundingSphere.scale(e),this}isInFrustum(e,t=0){return(t===2||t===3)&&this.boundingSphere.isCenterInFrustum(e)?!0:this.boundingSphere.isInFrustum(e)?t===1||t===3?!0:this.boundingBox.isInFrustum(e):!1}get diagonalLength(){let e=this.boundingBox;return e.maximumWorld.subtractToRef(e.minimumWorld,n._TmpVector3[0]).length()}isCompletelyInFrustum(e){return this.boundingBox.isCompletelyInFrustum(e)}_checkCollision(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)}intersectsPoint(e){return!(!this.boundingSphere.centerWorld||!this.boundingSphere.intersectsPoint(e)||!this.boundingBox.intersectsPoint(e))}intersects(e,t){if(!um.Intersects(this.boundingSphere,e.boundingSphere)||!Ef.Intersects(this.boundingBox,e.boundingBox))return!1;if(!t)return!0;let i=this.boundingBox,r=e.boundingBox;return!(!es(i.directions[0],i,r)||!es(i.directions[1],i,r)||!es(i.directions[2],i,r)||!es(r.directions[0],i,r)||!es(r.directions[1],i,r)||!es(r.directions[2],i,r)||!es(b.Cross(i.directions[0],r.directions[0]),i,r)||!es(b.Cross(i.directions[0],r.directions[1]),i,r)||!es(b.Cross(i.directions[0],r.directions[2]),i,r)||!es(b.Cross(i.directions[1],r.directions[0]),i,r)||!es(b.Cross(i.directions[1],r.directions[1]),i,r)||!es(b.Cross(i.directions[1],r.directions[2]),i,r)||!es(b.Cross(i.directions[2],r.directions[0]),i,r)||!es(b.Cross(i.directions[2],r.directions[1]),i,r)||!es(b.Cross(i.directions[2],r.directions[2]),i,r))}};un._TmpVector3=dn(2,b.Zero)});function oG(n,e,t,i,r=null){let s=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return pm.extractMinAndMaxIndexed(n,e,t,i,s,a),r&&(s.x-=s.x*r.x+r.y,s.y-=s.y*r.x+r.y,s.z-=s.z*r.x+r.y,a.x+=a.x*r.x+r.y,a.y+=a.y*r.x+r.y,a.z+=a.z*r.x+r.y),{minimum:s,maximum:a}}function IA(n,e,t,i=null,r){let s=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return r||(r=3),pm.extractMinAndMax(n,e,t,r,s,a),i&&(s.x-=s.x*i.x+i.y,s.y-=s.y*i.x+i.y,s.z-=s.z*i.x+i.y,a.x+=a.x*i.x+i.y,a.y+=a.y*i.x+i.y,a.z+=a.z*i.x+i.y),{minimum:s,maximum:a}}var pm,MA=C(()=>{Gt();Ge();Vt();pm=class{static extractMinAndMaxIndexed(e,t,i,r,s,a){for(let o=i;o<i+r;o++){let l=t[o]*3,c=e[l],f=e[l+1],h=e[l+2];s.minimizeInPlaceFromFloats(c,f,h),a.maximizeInPlaceFromFloats(c,f,h)}}static extractMinAndMax(e,t,i,r,s,a){for(let o=t,l=t*r;o<t+i;o++,l+=r){let c=e[l],f=e[l+1],h=e[l+2];s.minimizeInPlaceFromFloats(c,f,h),a.maximizeInPlaceFromFloats(c,f,h)}}};P([Ss.filter((...n)=>!Array.isArray(n[0])&&!Array.isArray(n[1]))],pm,"extractMinAndMaxIndexed",null);P([Ss.filter((...n)=>!Array.isArray(n[0]))],pm,"extractMinAndMax",null)});var xs,hg=C(()=>{ki();_y();mm();MA();Gh();xs=class n{get materialDefines(){var t;let e=this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.defines:(t=this._getDrawWrapper())==null?void 0:t.defines;return typeof e=="string"?null:e}set materialDefines(e){var i;let t=(i=this._mainDrawWrapperOverride)!=null?i:this._getDrawWrapper(void 0,!0);t.defines=e}_getDrawWrapper(e,t=!1){e=e!=null?e:this._engine.currentRenderPassId;let i=this._drawWrappers[e];return!i&&t&&(this._drawWrappers[e]=i=new $n(this._mesh.getScene().getEngine())),i}_removeDrawWrapper(e,t=!0,i=!1){var r;t&&((r=this._drawWrappers[e])==null||r.dispose(i)),this._drawWrappers[e]=void 0}get effect(){var e,t;return this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.effect:(t=(e=this._getDrawWrapper())==null?void 0:e.effect)!=null?t:null}get _drawWrapper(){var e;return(e=this._mainDrawWrapperOverride)!=null?e:this._getDrawWrapper(void 0,!0)}get _drawWrapperOverride(){return this._mainDrawWrapperOverride}_setMainDrawWrapperOverride(e){this._mainDrawWrapperOverride=e}setEffect(e,t=null,i,r=!0){let s=this._drawWrapper;s.setEffect(e,t,r),i!==void 0&&(s.materialContext=i),e||(s.defines=null,s.materialContext=void 0)}resetDrawCache(e,t=!1){if(this._drawWrappers)if(e!==void 0){this._removeDrawWrapper(e,!0,t);return}else for(let i of this._drawWrappers)i==null||i.dispose(t);this._drawWrappers=[]}static AddToMesh(e,t,i,r,s,a,o,l=!0){return new n(e,t,i,r,s,a,o,l)}constructor(e,t,i,r,s,a,o,l=!0,c=!0){this.materialIndex=e,this.verticesStart=t,this.verticesCount=i,this.indexStart=r,this.indexCount=s,this._mainDrawWrapperOverride=null,this._linesIndexCount=0,this._linesIndexBuffer=null,this._lastColliderWorldVertices=null,this._lastColliderTransformMatrix=null,this._wasDispatched=!1,this._renderId=0,this._alphaIndex=0,this._distanceToCamera=0,this._currentMaterial=null,this._mesh=a,this._renderingMesh=o||a,c&&a.subMeshes.push(this),this._engine=this._mesh.getScene().getEngine(),this.resetDrawCache(),this._trianglePlanes=[],this._id=a.subMeshes.length-1,l&&(this.refreshBoundingInfo(),a.computeWorldMatrix(!0))}get IsGlobal(){return this.verticesStart===0&&this.verticesCount===this._mesh.getTotalVertices()&&this.indexStart===0&&this.indexCount===this._mesh.getTotalIndices()}getBoundingInfo(){return this.IsGlobal||this._mesh.hasThinInstances?this._mesh.getBoundingInfo():this._boundingInfo}setBoundingInfo(e){return this._boundingInfo=e,this}getMesh(){return this._mesh}getRenderingMesh(){return this._renderingMesh}getReplacementMesh(){return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null}getEffectiveMesh(){let e=this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null;return e||this._renderingMesh}getMaterial(e=!0){var i;let t=(i=this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId))!=null?i:this._renderingMesh.material;if(t){if(this._isMultiMaterial(t)){let r=t.getSubMaterial(this.materialIndex);return this._currentMaterial!==r&&(this._currentMaterial=r,this.resetDrawCache()),r}}else return e&&this._mesh.getScene()._hasDefaultMaterial?this._mesh.getScene().defaultMaterial:null;return t}_isMultiMaterial(e){return e.getSubMaterial!==void 0}refreshBoundingInfo(e=null){if(this._lastColliderWorldVertices=null,this.IsGlobal||!this._renderingMesh||!this._renderingMesh.geometry)return this;if(e||(e=this._renderingMesh.getVerticesData(L.PositionKind)),!e)return this._boundingInfo=this._mesh.getBoundingInfo(),this;let t=this._renderingMesh.getIndices(),i;if(this.indexStart===0&&this.indexCount===t.length){let r=this._renderingMesh.getBoundingInfo();i={minimum:r.minimum.clone(),maximum:r.maximum.clone()}}else i=oG(e,t,this.indexStart,this.indexCount,this._renderingMesh.geometry.boundingBias);return this._boundingInfo?this._boundingInfo.reConstruct(i.minimum,i.maximum):this._boundingInfo=new un(i.minimum,i.maximum),this}_checkCollision(e){return this.getBoundingInfo()._checkCollision(e)}updateBoundingInfo(e){let t=this.getBoundingInfo();return t||(this.refreshBoundingInfo(),t=this.getBoundingInfo()),t&&t.update(e),this}isInFrustum(e){let t=this.getBoundingInfo();return t?t.isInFrustum(e,this._mesh.cullingStrategy):!1}isCompletelyInFrustum(e){let t=this.getBoundingInfo();return t?t.isCompletelyInFrustum(e):!1}render(e){return this._renderingMesh.render(this,e,this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:void 0),this}_getLinesIndexBuffer(e,t){if(!this._linesIndexBuffer){let i=Math.floor(this.indexCount/3)*6,s=this.verticesStart+this.verticesCount>65535?new Uint32Array(i):new Uint16Array(i),a=0;if(e.length===0)for(let o=this.indexStart;o<this.indexStart+this.indexCount;o+=3)s[a++]=o,s[a++]=o+1,s[a++]=o+1,s[a++]=o+2,s[a++]=o+2,s[a++]=o;else for(let o=this.indexStart;o<this.indexStart+this.indexCount;o+=3)s[a++]=e[o],s[a++]=e[o+1],s[a++]=e[o+1],s[a++]=e[o+2],s[a++]=e[o+2],s[a++]=e[o];this._linesIndexBuffer=t.createIndexBuffer(s),this._linesIndexCount=s.length}return this._linesIndexBuffer}canIntersects(e){let t=this.getBoundingInfo();return t?e.intersectsBox(t.boundingBox):!1}intersects(e,t,i,r,s){let a=this.getMaterial();if(!a)return null;let o=3,l=!1;switch(a.fillMode){case 3:case 5:case 6:case 8:return null;case 7:o=1,l=!0;break;default:break}return a.fillMode===4?i.length?this._intersectLines(e,t,i,this._mesh.intersectionThreshold,r):this._intersectUnIndexedLines(e,t,i,this._mesh.intersectionThreshold,r):!i.length&&this._mesh._unIndexed?this._intersectUnIndexedTriangles(e,t,i,r,s):this._intersectTriangles(e,t,i,o,l,r,s)}_intersectLines(e,t,i,r,s){let a=null;for(let o=this.indexStart;o<this.indexStart+this.indexCount;o+=2){let l=t[i[o]],c=t[i[o+1]],f=e.intersectionSegment(l,c,r);if(!(f<0)&&(s||!a||f<a.distance)&&(a=new jh(null,null,f),a.faceId=o/2,s))break}return a}_intersectUnIndexedLines(e,t,i,r,s){let a=null;for(let o=this.verticesStart;o<this.verticesStart+this.verticesCount;o+=2){let l=t[o],c=t[o+1],f=e.intersectionSegment(l,c,r);if(!(f<0)&&(s||!a||f<a.distance)&&(a=new jh(null,null,f),a.faceId=o/2,s))break}return a}_intersectTriangles(e,t,i,r,s,a,o){let l=null,c=-1;for(let f=this.indexStart;f<this.indexStart+this.indexCount-(3-r);f+=r){c++;let h=i[f],d=i[f+1],u=i[f+2];if(s&&u===4294967295){f+=2;continue}let m=t[h],p=t[d],_=t[u];if(!m||!p||!_||o&&!o(m,p,_,e,h,d,u))continue;let g=e.intersectsTriangle(m,p,_);if(g){if(g.distance<0)continue;if((a||!l||g.distance<l.distance)&&(l=g,l.faceId=c,a))break}}return l}_intersectUnIndexedTriangles(e,t,i,r,s){let a=null;for(let o=this.verticesStart;o<this.verticesStart+this.verticesCount;o+=3){let l=t[o],c=t[o+1],f=t[o+2];if(s&&!s(l,c,f,e,-1,-1,-1))continue;let h=e.intersectsTriangle(l,c,f);if(h){if(h.distance<0)continue;if((r||!a||h.distance<a.distance)&&(a=h,a.faceId=o/3,r))break}}return a}_rebuild(){this._linesIndexBuffer&&(this._linesIndexBuffer=null)}clone(e,t){let i=new n(this.materialIndex,this.verticesStart,this.verticesCount,this.indexStart,this.indexCount,e,t,!1);if(!this.IsGlobal){let r=this.getBoundingInfo();if(!r)return i;i._boundingInfo=new un(r.minimum,r.maximum)}return i}dispose(e=!1){this._linesIndexBuffer&&(this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer),this._linesIndexBuffer=null);let t=this._mesh.subMeshes.indexOf(this);this._mesh.subMeshes.splice(t,1),this.resetDrawCache(void 0,e)}getClassName(){return"SubMesh"}static CreateFromIndices(e,t,i,r,s,a=!0){let o=Number.MAX_VALUE,l=-Number.MAX_VALUE,f=(s||r).getIndices();for(let h=t;h<t+i;h++){let d=f[h];d<o&&(o=d),d>l&&(l=d)}return new n(e,o,l-o+1,t,i,r,s,a)}}});var dg,Ce,dr=C(()=>{Gt();Ge();ki();hn();zt();Pt();Vt();py();U_();hg();dg=class{},Ce=class n{constructor(){this.uniqueId=0,this.metadata={},this._applyTo=nG(this._applyToCoroutine.bind(this)),this.uniqueId=n._UniqueIdGenerator,n._UniqueIdGenerator++}set(e,t){switch(e.length||te.Warn(`Setting vertex data kind '${t}' with an empty array`),t){case L.PositionKind:this.positions=e;break;case L.NormalKind:this.normals=e;break;case L.TangentKind:this.tangents=e;break;case L.UVKind:this.uvs=e;break;case L.UV2Kind:this.uvs2=e;break;case L.UV3Kind:this.uvs3=e;break;case L.UV4Kind:this.uvs4=e;break;case L.UV5Kind:this.uvs5=e;break;case L.UV6Kind:this.uvs6=e;break;case L.ColorKind:this.colors=e;break;case L.MatricesIndicesKind:this.matricesIndices=e;break;case L.MatricesWeightsKind:this.matricesWeights=e;break;case L.MatricesIndicesExtraKind:this.matricesIndicesExtra=e;break;case L.MatricesWeightsExtraKind:this.matricesWeightsExtra=e;break}}applyToMesh(e,t){return this._applyTo(e,t,!1),this}applyToGeometry(e,t){return this._applyTo(e,t,!1),this}updateMesh(e){return this._update(e),this}updateGeometry(e){return this._update(e),this}*_applyToCoroutine(e,t=!1,i){if(this.positions&&(e.setVerticesData(L.PositionKind,this.positions,t),i&&(yield)),this.normals&&(e.setVerticesData(L.NormalKind,this.normals,t),i&&(yield)),this.tangents&&(e.setVerticesData(L.TangentKind,this.tangents,t),i&&(yield)),this.uvs&&(e.setVerticesData(L.UVKind,this.uvs,t),i&&(yield)),this.uvs2&&(e.setVerticesData(L.UV2Kind,this.uvs2,t),i&&(yield)),this.uvs3&&(e.setVerticesData(L.UV3Kind,this.uvs3,t),i&&(yield)),this.uvs4&&(e.setVerticesData(L.UV4Kind,this.uvs4,t),i&&(yield)),this.uvs5&&(e.setVerticesData(L.UV5Kind,this.uvs5,t),i&&(yield)),this.uvs6&&(e.setVerticesData(L.UV6Kind,this.uvs6,t),i&&(yield)),this.colors){let r=this.positions&&this.colors.length===this.positions.length?3:4;e.setVerticesData(L.ColorKind,this.colors,t,r),this.hasVertexAlpha&&e.hasVertexAlpha!==void 0&&(e.hasVertexAlpha=!0),i&&(yield)}if(this.matricesIndices&&(e.setVerticesData(L.MatricesIndicesKind,this.matricesIndices,t),i&&(yield)),this.matricesWeights&&(e.setVerticesData(L.MatricesWeightsKind,this.matricesWeights,t),i&&(yield)),this.matricesIndicesExtra&&(e.setVerticesData(L.MatricesIndicesExtraKind,this.matricesIndicesExtra,t),i&&(yield)),this.matricesWeightsExtra&&(e.setVerticesData(L.MatricesWeightsExtraKind,this.matricesWeightsExtra,t),i&&(yield)),this.indices?(e.setIndices(this.indices,null,t),i&&(yield)):e.setIndices([],null),e.subMeshes&&this.materialInfos&&this.materialInfos.length>1){let r=e;r.subMeshes=[];for(let s of this.materialInfos)new xs(s.materialIndex,s.verticesStart,s.verticesCount,s.indexStart,s.indexCount,r)}return this}_update(e,t,i){return this.positions&&e.updateVerticesData(L.PositionKind,this.positions,t,i),this.normals&&e.updateVerticesData(L.NormalKind,this.normals,t,i),this.tangents&&e.updateVerticesData(L.TangentKind,this.tangents,t,i),this.uvs&&e.updateVerticesData(L.UVKind,this.uvs,t,i),this.uvs2&&e.updateVerticesData(L.UV2Kind,this.uvs2,t,i),this.uvs3&&e.updateVerticesData(L.UV3Kind,this.uvs3,t,i),this.uvs4&&e.updateVerticesData(L.UV4Kind,this.uvs4,t,i),this.uvs5&&e.updateVerticesData(L.UV5Kind,this.uvs5,t,i),this.uvs6&&e.updateVerticesData(L.UV6Kind,this.uvs6,t,i),this.colors&&e.updateVerticesData(L.ColorKind,this.colors,t,i),this.matricesIndices&&e.updateVerticesData(L.MatricesIndicesKind,this.matricesIndices,t,i),this.matricesWeights&&e.updateVerticesData(L.MatricesWeightsKind,this.matricesWeights,t,i),this.matricesIndicesExtra&&e.updateVerticesData(L.MatricesIndicesExtraKind,this.matricesIndicesExtra,t,i),this.matricesWeightsExtra&&e.updateVerticesData(L.MatricesWeightsExtraKind,this.matricesWeightsExtra,t,i),this.indices&&e.setIndices(this.indices,null),this}static _TransformVector3Coordinates(e,t,i=0,r=e.length){let s=$.Vector3[0],a=$.Vector3[1];for(let o=i;o<i+r;o+=3)b.FromArrayToRef(e,o,s),b.TransformCoordinatesToRef(s,t,a),e[o]=a.x,e[o+1]=a.y,e[o+2]=a.z}static _TransformVector3Normals(e,t,i=0,r=e.length){let s=$.Vector3[0],a=$.Vector3[1];for(let o=i;o<i+r;o+=3)b.FromArrayToRef(e,o,s),b.TransformNormalToRef(s,t,a),e[o]=a.x,e[o+1]=a.y,e[o+2]=a.z}static _TransformVector4Normals(e,t,i=0,r=e.length){let s=$.Vector4[0],a=$.Vector4[1];for(let o=i;o<i+r;o+=4)bi.FromArrayToRef(e,o,s),bi.TransformNormalToRef(s,t,a),e[o]=a.x,e[o+1]=a.y,e[o+2]=a.z,e[o+3]=a.w}static _FlipFaces(e,t=0,i=e.length){for(let r=t;r<t+i;r+=3){let s=e[r+1];e[r+1]=e[r+2],e[r+2]=s}}transform(e){let t=e.determinant()<0;return this.positions&&n._TransformVector3Coordinates(this.positions,e),this.normals&&n._TransformVector3Normals(this.normals,e),this.tangents&&n._TransformVector4Normals(this.tangents,e),t&&this.indices&&n._FlipFaces(this.indices),this}splitBasedOnMaterialID(){if(!this.materialInfos||this.materialInfos.length<2)return[this];let e=[];for(let t of this.materialInfos){let i=new n;if(this.positions&&(i.positions=this.positions.slice(t.verticesStart*3,(t.verticesCount+t.verticesStart)*3)),this.normals&&(i.normals=this.normals.slice(t.verticesStart*3,(t.verticesCount+t.verticesStart)*3)),this.tangents&&(i.tangents=this.tangents.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.colors&&(i.colors=this.colors.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.uvs&&(i.uvs=this.uvs.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs2&&(i.uvs2=this.uvs2.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs3&&(i.uvs3=this.uvs3.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs4&&(i.uvs4=this.uvs4.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs5&&(i.uvs5=this.uvs5.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs6&&(i.uvs6=this.uvs6.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.matricesIndices&&(i.matricesIndices=this.matricesIndices.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.matricesIndicesExtra&&(i.matricesIndicesExtra=this.matricesIndicesExtra.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.matricesWeights&&(i.matricesWeights=this.matricesWeights.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.matricesWeightsExtra&&(i.matricesWeightsExtra=this.matricesWeightsExtra.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.indices){i.indices=[];for(let s=t.indexStart;s<t.indexStart+t.indexCount;s++)i.indices.push(this.indices[s]-t.verticesStart)}let r=new dg;r.indexStart=0,r.indexCount=i.indices?i.indices.length:0,r.materialIndex=t.materialIndex,r.verticesStart=0,r.verticesCount=(i.positions?i.positions.length:0)/3,i.materialInfos=[r],e.push(i)}return e}merge(e,t=!1,i=!1,r=!1,s=!1){let a=Array.isArray(e)?e.map(o=>({vertexData:o})):[{vertexData:e}];return fg(this._mergeCoroutine(void 0,a,t,!1,i,r,s))}*_mergeCoroutine(e,t,i=!1,r,s,a=!1,o=!1){var u,m,p,_;this._validate();let l=t.map(g=>g.vertexData),c=this;if(o)for(let g of l)g&&(g._validate(),!this.normals&&g.normals&&(this.normals=new Float32Array(this.positions.length)),!this.tangents&&g.tangents&&(this.tangents=new Float32Array(this.positions.length/3*4)),!this.uvs&&g.uvs&&(this.uvs=new Float32Array(this.positions.length/3*2)),!this.uvs2&&g.uvs2&&(this.uvs2=new Float32Array(this.positions.length/3*2)),!this.uvs3&&g.uvs3&&(this.uvs3=new Float32Array(this.positions.length/3*2)),!this.uvs4&&g.uvs4&&(this.uvs4=new Float32Array(this.positions.length/3*2)),!this.uvs5&&g.uvs5&&(this.uvs5=new Float32Array(this.positions.length/3*2)),!this.uvs6&&g.uvs6&&(this.uvs6=new Float32Array(this.positions.length/3*2)),!this.colors&&g.colors&&(this.colors=new Float32Array(this.positions.length/3*4),this.colors.fill(1)),!this.matricesIndices&&g.matricesIndices&&(this.matricesIndices=new Float32Array(this.positions.length/3*4)),!this.matricesWeights&&g.matricesWeights&&(this.matricesWeights=new Float32Array(this.positions.length/3*4)),!this.matricesIndicesExtra&&g.matricesIndicesExtra&&(this.matricesIndicesExtra=new Float32Array(this.positions.length/3*4)),!this.matricesWeightsExtra&&g.matricesWeightsExtra&&(this.matricesWeightsExtra=new Float32Array(this.positions.length/3*4)));for(let g of l)if(g){if(o)this.normals&&!g.normals&&(g.normals=new Float32Array(g.positions.length)),this.tangents&&!g.tangents&&(g.tangents=new Float32Array(g.positions.length/3*4)),this.uvs&&!g.uvs&&(g.uvs=new Float32Array(g.positions.length/3*2)),this.uvs2&&!g.uvs2&&(g.uvs2=new Float32Array(g.positions.length/3*2)),this.uvs3&&!g.uvs3&&(g.uvs3=new Float32Array(g.positions.length/3*2)),this.uvs4&&!g.uvs4&&(g.uvs4=new Float32Array(g.positions.length/3*2)),this.uvs5&&!g.uvs5&&(g.uvs5=new Float32Array(g.positions.length/3*2)),this.uvs6&&!g.uvs6&&(g.uvs6=new Float32Array(g.positions.length/3*2)),this.colors&&!g.colors&&(g.colors=new Float32Array(g.positions.length/3*4),g.colors.fill(1)),this.matricesIndices&&!g.matricesIndices&&(g.matricesIndices=new Float32Array(g.positions.length/3*4)),this.matricesWeights&&!g.matricesWeights&&(g.matricesWeights=new Float32Array(g.positions.length/3*4)),this.matricesIndicesExtra&&!g.matricesIndicesExtra&&(g.matricesIndicesExtra=new Float32Array(g.positions.length/3*4)),this.matricesWeightsExtra&&!g.matricesWeightsExtra&&(g.matricesWeightsExtra=new Float32Array(g.positions.length/3*4));else if(g._validate(),!this.normals!=!g.normals||!this.tangents!=!g.tangents||!this.uvs!=!g.uvs||!this.uvs2!=!g.uvs2||!this.uvs3!=!g.uvs3||!this.uvs4!=!g.uvs4||!this.uvs5!=!g.uvs5||!this.uvs6!=!g.uvs6||!this.colors!=!g.colors||!this.matricesIndices!=!g.matricesIndices||!this.matricesWeights!=!g.matricesWeights||!this.matricesIndicesExtra!=!g.matricesIndicesExtra||!this.matricesWeightsExtra!=!g.matricesWeightsExtra)throw new Error("Cannot merge vertex data that do not have the same set of attributes")}if(a){let g,v=0,x=0,A=[],S=null,E=[];for(let I of this.splitBasedOnMaterialID())E.push({vertexData:I,transform:e});for(let I of t)if(I.vertexData)for(let y of I.vertexData.splitBasedOnMaterialID())E.push({vertexData:y,transform:I.transform});E.sort((I,y)=>{let M=I.vertexData.materialInfos?I.vertexData.materialInfos[0].materialIndex:0,D=y.vertexData.materialInfos?y.vertexData.materialInfos[0].materialIndex:0;return M>D?1:M===D?0:-1});for(let I of E){let y=I.vertexData;if(y.materialInfos?g=y.materialInfos[0].materialIndex:g=0,S&&S.materialIndex===g)S.indexCount+=y.indices.length,S.verticesCount+=y.positions.length/3;else{let M=new dg;M.materialIndex=g,M.indexStart=v,M.indexCount=y.indices.length,M.verticesStart=x,M.verticesCount=y.positions.length/3,A.push(M),S=M}v+=y.indices.length,x+=y.positions.length/3}let R=E.splice(0,1)[0];c=R.vertexData,e=R.transform,l=E.map(I=>I.vertexData),t=E,this.materialInfos=A}let f=l.reduce((g,v)=>{var x,A;return g+((A=(x=v.indices)==null?void 0:x.length)!=null?A:0)},(m=(u=c.indices)==null?void 0:u.length)!=null?m:0),d=s||l.some(g=>g.indices===c.indices)?(p=c.indices)==null?void 0:p.slice():c.indices;if(f>0){let g=(_=d==null?void 0:d.length)!=null?_:0;if(d||(d=new Array(f)),d.length!==f){if(Array.isArray(d))d.length=f;else{let x=i||d instanceof Uint32Array?new Uint32Array(f):new Uint16Array(f);x.set(d),d=x}e&&e.determinant()<0&&n._FlipFaces(d,0,g)}let v=c.positions?c.positions.length/3:0;for(let{vertexData:x,transform:A}of t)if(x.indices){for(let S=0;S<x.indices.length;S++)d[g+S]=x.indices[S]+v;A&&A.determinant()<0&&n._FlipFaces(d,g,x.indices.length),v+=x.positions.length/3,g+=x.indices.length,r&&(yield)}}return this.indices=d,this.positions=n._MergeElement(L.PositionKind,c.positions,e,t.map(g=>[g.vertexData.positions,g.transform])),r&&(yield),c.normals&&(this.normals=n._MergeElement(L.NormalKind,c.normals,e,t.map(g=>[g.vertexData.normals,g.transform])),r&&(yield)),c.tangents&&(this.tangents=n._MergeElement(L.TangentKind,c.tangents,e,t.map(g=>[g.vertexData.tangents,g.transform])),r&&(yield)),c.uvs&&(this.uvs=n._MergeElement(L.UVKind,c.uvs,e,t.map(g=>[g.vertexData.uvs,g.transform])),r&&(yield)),c.uvs2&&(this.uvs2=n._MergeElement(L.UV2Kind,c.uvs2,e,t.map(g=>[g.vertexData.uvs2,g.transform])),r&&(yield)),c.uvs3&&(this.uvs3=n._MergeElement(L.UV3Kind,c.uvs3,e,t.map(g=>[g.vertexData.uvs3,g.transform])),r&&(yield)),c.uvs4&&(this.uvs4=n._MergeElement(L.UV4Kind,c.uvs4,e,t.map(g=>[g.vertexData.uvs4,g.transform])),r&&(yield)),c.uvs5&&(this.uvs5=n._MergeElement(L.UV5Kind,c.uvs5,e,t.map(g=>[g.vertexData.uvs5,g.transform])),r&&(yield)),c.uvs6&&(this.uvs6=n._MergeElement(L.UV6Kind,c.uvs6,e,t.map(g=>[g.vertexData.uvs6,g.transform])),r&&(yield)),c.colors&&(this.colors=n._MergeElement(L.ColorKind,c.colors,e,t.map(g=>[g.vertexData.colors,g.transform])),(c.hasVertexAlpha!==void 0||t.some(g=>g.vertexData.hasVertexAlpha!==void 0))&&(this.hasVertexAlpha=c.hasVertexAlpha||t.some(g=>g.vertexData.hasVertexAlpha)),r&&(yield)),c.matricesIndices&&(this.matricesIndices=n._MergeElement(L.MatricesIndicesKind,c.matricesIndices,e,t.map(g=>[g.vertexData.matricesIndices,g.transform])),r&&(yield)),c.matricesWeights&&(this.matricesWeights=n._MergeElement(L.MatricesWeightsKind,c.matricesWeights,e,t.map(g=>[g.vertexData.matricesWeights,g.transform])),r&&(yield)),c.matricesIndicesExtra&&(this.matricesIndicesExtra=n._MergeElement(L.MatricesIndicesExtraKind,c.matricesIndicesExtra,e,t.map(g=>[g.vertexData.matricesIndicesExtra,g.transform])),r&&(yield)),c.matricesWeightsExtra&&(this.matricesWeightsExtra=n._MergeElement(L.MatricesWeightsExtraKind,c.matricesWeightsExtra,e,t.map(g=>[g.vertexData.matricesWeightsExtra,g.transform]))),this}static _MergeElement(e,t,i,r){let s=r.filter(l=>l[0]!==null&&l[0]!==void 0);if(!t&&s.length==0)return t;if(!t)return this._MergeElement(e,s[0][0],s[0][1],s.slice(1));let a=s.reduce((l,c)=>l+c[0].length,t.length),o=e===L.PositionKind?n._TransformVector3Coordinates:e===L.NormalKind?n._TransformVector3Normals:e===L.TangentKind?n._TransformVector4Normals:()=>{};if(t instanceof Float32Array){let l=new Float32Array(a);l.set(t),i&&o(l,i,0,t.length);let c=t.length;for(let[f,h]of s)l.set(f,c),h&&o(l,h,c,f.length),c+=f.length;return l}else{let l=new Array(a);for(let f=0;f<t.length;f++)l[f]=t[f];i&&o(l,i,0,t.length);let c=t.length;for(let[f,h]of s){for(let d=0;d<f.length;d++)l[c+d]=f[d];h&&o(l,h,c,f.length),c+=f.length}return l}}_validate(){if(!this.positions)throw new Ts("Positions are required",Ea.MeshInvalidPositionsError);let e=(r,s)=>{let a=L.DeduceStride(r);if(s.length%a!==0)throw new Error("The "+r+"s array count must be a multiple of "+a);return s.length/a},t=e(L.PositionKind,this.positions),i=(r,s)=>{let a=e(r,s);if(a!==t)throw new Error("The "+r+"s element count ("+a+") does not match the positions count ("+t+")")};this.normals&&i(L.NormalKind,this.normals),this.tangents&&i(L.TangentKind,this.tangents),this.uvs&&i(L.UVKind,this.uvs),this.uvs2&&i(L.UV2Kind,this.uvs2),this.uvs3&&i(L.UV3Kind,this.uvs3),this.uvs4&&i(L.UV4Kind,this.uvs4),this.uvs5&&i(L.UV5Kind,this.uvs5),this.uvs6&&i(L.UV6Kind,this.uvs6),this.colors&&i(L.ColorKind,this.colors),this.matricesIndices&&i(L.MatricesIndicesKind,this.matricesIndices),this.matricesWeights&&i(L.MatricesWeightsKind,this.matricesWeights),this.matricesIndicesExtra&&i(L.MatricesIndicesExtraKind,this.matricesIndicesExtra),this.matricesWeightsExtra&&i(L.MatricesWeightsExtraKind,this.matricesWeightsExtra)}clone(){let e=this.serialize();return n.Parse(e)}serialize(){let e={};if(this.positions&&(e.positions=Array.from(this.positions)),this.normals&&(e.normals=Array.from(this.normals)),this.tangents&&(e.tangents=Array.from(this.tangents)),this.uvs&&(e.uvs=Array.from(this.uvs)),this.uvs2&&(e.uvs2=Array.from(this.uvs2)),this.uvs3&&(e.uvs3=Array.from(this.uvs3)),this.uvs4&&(e.uvs4=Array.from(this.uvs4)),this.uvs5&&(e.uvs5=Array.from(this.uvs5)),this.uvs6&&(e.uvs6=Array.from(this.uvs6)),this.colors&&(e.colors=Array.from(this.colors),e.hasVertexAlpha=this.hasVertexAlpha),this.matricesIndices&&(e.matricesIndices=Array.from(this.matricesIndices),e.matricesIndicesExpanded=!0),this.matricesWeights&&(e.matricesWeights=Array.from(this.matricesWeights)),this.matricesIndicesExtra&&(e.matricesIndicesExtra=Array.from(this.matricesIndicesExtra),e.matricesIndicesExtraExpanded=!0),this.matricesWeightsExtra&&(e.matricesWeightsExtra=Array.from(this.matricesWeightsExtra)),e.indices=this.indices?Array.from(this.indices):[],this.materialInfos){e.materialInfos=[];for(let t of this.materialInfos){let i={indexStart:t.indexStart,indexCount:t.indexCount,materialIndex:t.materialIndex,verticesStart:t.verticesStart,verticesCount:t.verticesCount};e.materialInfos.push(i)}}return e}static ExtractFromMesh(e,t,i){return n._ExtractFrom(e,t,i)}static ExtractFromGeometry(e,t,i){return n._ExtractFrom(e,t,i)}static _ExtractFrom(e,t,i){let r=new n;if(e.isVerticesDataPresent(L.PositionKind)&&(r.positions=e.getVerticesData(L.PositionKind,t,i)),e.isVerticesDataPresent(L.NormalKind)&&(r.normals=e.getVerticesData(L.NormalKind,t,i)),e.isVerticesDataPresent(L.TangentKind)&&(r.tangents=e.getVerticesData(L.TangentKind,t,i)),e.isVerticesDataPresent(L.UVKind)&&(r.uvs=e.getVerticesData(L.UVKind,t,i)),e.isVerticesDataPresent(L.UV2Kind)&&(r.uvs2=e.getVerticesData(L.UV2Kind,t,i)),e.isVerticesDataPresent(L.UV3Kind)&&(r.uvs3=e.getVerticesData(L.UV3Kind,t,i)),e.isVerticesDataPresent(L.UV4Kind)&&(r.uvs4=e.getVerticesData(L.UV4Kind,t,i)),e.isVerticesDataPresent(L.UV5Kind)&&(r.uvs5=e.getVerticesData(L.UV5Kind,t,i)),e.isVerticesDataPresent(L.UV6Kind)&&(r.uvs6=e.getVerticesData(L.UV6Kind,t,i)),e.isVerticesDataPresent(L.ColorKind)){let s=e.geometry||e,a=s.getVertexBuffer(L.ColorKind),o=s.getVerticesData(L.ColorKind,t,i);if(a.getSize()===3){let l=new Float32Array(o.length*4/3);for(let c=0,f=0;c<o.length;c+=3,f+=4)l[f]=o[c],l[f+1]=o[c+1],l[f+2]=o[c+2],l[f+3]=1;r.colors=l}else if(a.getSize()===4)r.colors=o;else throw new Error(`Unexpected number of color components: ${a.getSize()}`)}return e.isVerticesDataPresent(L.MatricesIndicesKind)&&(r.matricesIndices=e.getVerticesData(L.MatricesIndicesKind,t,i)),e.isVerticesDataPresent(L.MatricesWeightsKind)&&(r.matricesWeights=e.getVerticesData(L.MatricesWeightsKind,t,i)),e.isVerticesDataPresent(L.MatricesIndicesExtraKind)&&(r.matricesIndicesExtra=e.getVerticesData(L.MatricesIndicesExtraKind,t,i)),e.isVerticesDataPresent(L.MatricesWeightsExtraKind)&&(r.matricesWeightsExtra=e.getVerticesData(L.MatricesWeightsExtraKind,t,i)),r.indices=e.getIndices(t,i),r}static CreateRibbon(e){throw qe("ribbonBuilder")}static CreateBox(e){throw qe("boxBuilder")}static CreateTiledBox(e){throw qe("tiledBoxBuilder")}static CreateTiledPlane(e){throw qe("tiledPlaneBuilder")}static CreateSphere(e){throw qe("sphereBuilder")}static CreateCylinder(e){throw qe("cylinderBuilder")}static CreateTorus(e){throw qe("torusBuilder")}static CreateLineSystem(e){throw qe("linesBuilder")}static CreateDashedLines(e){throw qe("linesBuilder")}static CreateGround(e){throw qe("groundBuilder")}static CreateTiledGround(e){throw qe("groundBuilder")}static CreateGroundFromHeightMap(e){throw qe("groundBuilder")}static CreatePlane(e){throw qe("planeBuilder")}static CreateDisc(e){throw qe("discBuilder")}static CreatePolygon(e,t,i,r,s,a,o){throw qe("polygonBuilder")}static CreateIcoSphere(e){throw qe("icoSphereBuilder")}static CreatePolyhedron(e){throw qe("polyhedronBuilder")}static CreateCapsule(e={orientation:b.Up(),subdivisions:2,tessellation:16,height:1,radius:.25,capSubdivisions:6}){throw qe("capsuleBuilder")}static CreateTorusKnot(e){throw qe("torusKnotBuilder")}static ComputeNormals(e,t,i,r){let s,a,o,l,c,f,h,d,u,m,p,_,g,v,x,A,S,E,R,I,y=!1,M=!1,D=!1,O=!1,V=1,N=0,F=null;r&&(y=!!r.facetNormals,M=!!r.facetPositions,D=!!r.facetPartitioning,V=r.useRightHandedSystem===!0?-1:1,N=r.ratio||0,O=!!r.depthSort,F=r.distanceTo,O&&F===void 0&&(F=b.Zero()));let U=0,G=0,ee=0,j=0;for(D&&r&&r.bbSize&&(U=r.subDiv.X*N/r.bbSize.x,G=r.subDiv.Y*N/r.bbSize.y,ee=r.subDiv.Z*N/r.bbSize.z,j=r.subDiv.max*r.subDiv.max,r.facetPartitioning.length=0),s=0;s<e.length;s++)i[s]=0;let Z=t.length/3|0;for(s=0;s<Z;s++){if(_=t[s*3]*3,g=_+1,v=_+2,x=t[s*3+1]*3,A=x+1,S=x+2,E=t[s*3+2]*3,R=E+1,I=E+2,a=e[_]-e[x],o=e[g]-e[A],l=e[v]-e[S],c=e[E]-e[x],f=e[R]-e[A],h=e[I]-e[S],d=V*(o*h-l*f),u=V*(l*c-a*h),m=V*(a*f-o*c),p=Math.sqrt(d*d+u*u+m*m),p=p===0?1:p,d/=p,u/=p,m/=p,y&&r&&(r.facetNormals[s].x=d,r.facetNormals[s].y=u,r.facetNormals[s].z=m),M&&r&&(r.facetPositions[s].x=(e[_]+e[x]+e[E])/3,r.facetPositions[s].y=(e[g]+e[A]+e[R])/3,r.facetPositions[s].z=(e[v]+e[S]+e[I])/3),D&&r){let X=Math.floor((r.facetPositions[s].x-r.bInfo.minimum.x*N)*U),Y=Math.floor((r.facetPositions[s].y-r.bInfo.minimum.y*N)*G),ue=Math.floor((r.facetPositions[s].z-r.bInfo.minimum.z*N)*ee),Re=Math.floor((e[_]-r.bInfo.minimum.x*N)*U),Be=Math.floor((e[g]-r.bInfo.minimum.y*N)*G),ae=Math.floor((e[v]-r.bInfo.minimum.z*N)*ee),me=Math.floor((e[x]-r.bInfo.minimum.x*N)*U),re=Math.floor((e[A]-r.bInfo.minimum.y*N)*G),de=Math.floor((e[S]-r.bInfo.minimum.z*N)*ee),De=Math.floor((e[E]-r.bInfo.minimum.x*N)*U),he=Math.floor((e[R]-r.bInfo.minimum.y*N)*G),Ie=Math.floor((e[I]-r.bInfo.minimum.z*N)*ee),ze=Re+r.subDiv.max*Be+j*ae,St=me+r.subDiv.max*re+j*de,Ye=De+r.subDiv.max*he+j*Ie,je=X+r.subDiv.max*Y+j*ue;r.facetPartitioning[je]=r.facetPartitioning[je]?r.facetPartitioning[je]:[],r.facetPartitioning[ze]=r.facetPartitioning[ze]?r.facetPartitioning[ze]:[],r.facetPartitioning[St]=r.facetPartitioning[St]?r.facetPartitioning[St]:[],r.facetPartitioning[Ye]=r.facetPartitioning[Ye]?r.facetPartitioning[Ye]:[],r.facetPartitioning[ze].push(s),St!=ze&&r.facetPartitioning[St].push(s),Ye==St||Ye==ze||r.facetPartitioning[Ye].push(s),je==ze||je==St||je==Ye||r.facetPartitioning[je].push(s)}if(O&&r&&r.facetPositions){let X=r.depthSortedFacets[s];X.ind=s*3,X.sqDistance=b.DistanceSquared(r.facetPositions[s],F)}i[_]+=d,i[g]+=u,i[v]+=m,i[x]+=d,i[A]+=u,i[S]+=m,i[E]+=d,i[R]+=u,i[I]+=m}for(s=0;s<i.length/3;s++)d=i[s*3],u=i[s*3+1],m=i[s*3+2],p=Math.sqrt(d*d+u*u+m*m),p=p===0?1:p,d/=p,u/=p,m/=p,i[s*3]=d,i[s*3+1]=u,i[s*3+2]=m}static _ComputeSides(e,t,i,r,s,a,o){let l=i.length,c=r.length,f,h;switch(e=e||n.DEFAULTSIDE,e){case n.FRONTSIDE:break;case n.BACKSIDE:for(f=0;f<l;f+=3){let d=i[f];i[f]=i[f+2],i[f+2]=d}for(h=0;h<c;h++)r[h]=-r[h];break;case n.DOUBLESIDE:{let d=t.length,u=d/3;for(let _=0;_<d;_++)t[d+_]=t[_];for(f=0;f<l;f+=3)i[f+l]=i[f+2]+u,i[f+1+l]=i[f+1]+u,i[f+2+l]=i[f]+u;for(h=0;h<c;h++)r[c+h]=-r[h];let m=s.length,p;for(p=0;p<m;p++)s[p+m]=s[p];for(a=a||new bi(0,0,1,1),o=o||new bi(0,0,1,1),p=0,f=0;f<m/2;f++)s[p]=a.x+(a.z-a.x)*s[p],s[p+1]=a.y+(a.w-a.y)*s[p+1],s[p+m]=o.x+(o.z-o.x)*s[p+m],s[p+m+1]=o.y+(o.w-o.y)*s[p+m+1],p+=2;break}}}static Parse(e){let t=new n,i=e.positions;i&&t.set(i,L.PositionKind);let r=e.normals;r&&t.set(r,L.NormalKind);let s=e.tangents;s&&t.set(s,L.TangentKind);let a=e.uvs;a&&t.set(a,L.UVKind);let o=e.uvs2;o&&t.set(o,L.UV2Kind);let l=e.uvs3;l&&t.set(l,L.UV3Kind);let c=e.uvs4;c&&t.set(c,L.UV4Kind);let f=e.uvs5;f&&t.set(f,L.UV5Kind);let h=e.uvs6;h&&t.set(h,L.UV6Kind);let d=e.colors;d&&(t.set(lt.CheckColors4(d,i.length/3),L.ColorKind),e.hasVertexAlpha!==void 0&&(t.hasVertexAlpha=e.hasVertexAlpha));let u=e.matricesIndices;u&&t.set(u,L.MatricesIndicesKind);let m=e.matricesWeights;m&&t.set(m,L.MatricesWeightsKind);let p=e.indices;p&&(t.indices=p);let _=e.materialInfos;if(_){t.materialInfos=[];for(let g of _){let v=new dg;v.indexCount=g.indexCount,v.indexStart=g.indexStart,v.verticesCount=g.verticesCount,v.verticesStart=g.verticesStart,v.materialIndex=g.materialIndex,t.materialInfos.push(v)}}return t}static ImportVertexData(e,t){let i=n.Parse(e);t.setAllVerticesData(i,e.updatable)}};Ce.FRONTSIDE=0;Ce.BACKSIDE=1;Ce.DOUBLESIDE=2;Ce.DEFAULTSIDE=0;Ce._UniqueIdGenerator=0;P([Ss.filter((...n)=>!Array.isArray(n[0]))],Ce,"_TransformVector3Coordinates",null);P([Ss.filter((...n)=>!Array.isArray(n[0]))],Ce,"_TransformVector3Normals",null);P([Ss.filter((...n)=>!Array.isArray(n[0]))],Ce,"_TransformVector4Normals",null);P([Ss.filter((...n)=>!Array.isArray(n[0]))],Ce,"_FlipFaces",null)});var Xr,CA=C(()=>{Xr=class n{static get ForceFullSceneLoadingForIncremental(){return n._ForceFullSceneLoadingForIncremental}static set ForceFullSceneLoadingForIncremental(e){n._ForceFullSceneLoadingForIncremental=e}static get ShowLoadingScreen(){return n._ShowLoadingScreen}static set ShowLoadingScreen(e){n._ShowLoadingScreen=e}static get loggingLevel(){return n._LoggingLevel}static set loggingLevel(e){n._LoggingLevel=e}static get CleanBoneMatrixWeights(){return n._CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(e){n._CleanBoneMatrixWeights=e}};Xr._ForceFullSceneLoadingForIncremental=!1;Xr._ShowLoadingScreen=!0;Xr._CleanBoneMatrixWeights=!1;Xr._LoggingLevel=0});var mn,yA=C(()=>{Ge();zt();dr();ki();hg();CA();mm();Ii();df();MA();Di();en();rm();mn=class n{get boundingBias(){return this._boundingBias}set boundingBias(e){this._boundingBias?this._boundingBias.copyFrom(e):this._boundingBias=e.clone(),this._updateBoundingInfo(!0,null)}static CreateGeometryForMesh(e){let t=new n(n.RandomId(),e.getScene());return t.applyToMesh(e),t}get meshes(){return this._meshes}constructor(e,t,i,r=!1,s=null,a=null){this.delayLoadState=0,this._totalVertices=0,this._isDisposed=!1,this._extend={minimum:new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),maximum:new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},this._indexBufferIsUpdatable=!1,this._positionsCache=[],this._parentContainer=null,this.useBoundingInfoFromGeometry=!1,this._scene=t||Oe.LastCreatedScene,this._scene&&(this.id=e,this.uniqueId=this._scene.getUniqueId(),this._engine=this._scene.getEngine(),this._meshes=[],this._vertexBuffers={},this._indices=[],this._updatable=r,a!==null&&(this._totalVertices=a),i?this.setAllVerticesData(i,r):a===null&&(this._totalVertices=0),this._engine.getCaps().vertexArrayObject&&(this._vertexArrayObjects={}),s&&(this.applyToMesh(s),s.computeWorldMatrix(!0)))}get extend(){return this._extend}getScene(){return this._scene}getEngine(){return this._engine}isReady(){return this.delayLoadState===1||this.delayLoadState===0}get doNotSerialize(){for(let e=0;e<this._meshes.length;e++)if(!this._meshes[e].doNotSerialize)return!1;return!0}_rebuild(){this._vertexArrayObjects&&(this._vertexArrayObjects={}),this._meshes.length!==0&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices,this._updatable,"Geometry_"+this.id+"_IndexBuffer"));let e=new Set;for(let t in this._vertexBuffers)e.add(this._vertexBuffers[t].getWrapperBuffer());e.forEach(t=>{t._rebuild()})}setAllVerticesData(e,t){e.applyToGeometry(this,t),this._notifyUpdate()}setVerticesData(e,t,i=!1,r){i&&Array.isArray(t)&&(t=new Float32Array(t));let s=new L(this._engine,t,e,{updatable:i,postponeInternalCreation:this._meshes.length===0,stride:r,label:"Geometry_"+this.id+"_"+e});this.setVerticesBuffer(s)}removeVerticesData(e){this._vertexBuffers[e]&&(this._vertexBuffers[e].dispose(),delete this._vertexBuffers[e]),this._vertexArrayObjects&&this._disposeVertexArrayObjects()}setVerticesBuffer(e,t=null,i=!0){let r=e.getKind();this._vertexBuffers[r]&&i&&this._vertexBuffers[r].dispose(),e._buffer&&e._ownsBuffer&&e._buffer._increaseReferences(),this._vertexBuffers[r]=e;let s=this._meshes,a=s.length;if(r===L.PositionKind){this._totalVertices=t!=null?t:e._maxVerticesCount,this._updateExtend(this.useBoundingInfoFromGeometry&&this._boundingInfo?null:e.getFloatData(this._totalVertices)),this._resetPointsArrayCache();let o=this._extend&&this._extend.minimum||new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),l=this._extend&&this._extend.maximum||new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE);for(let c=0;c<a;c++){let f=s[c];f.buildBoundingInfo(o,l),f._createGlobalSubMesh(f.isUnIndexed),f.computeWorldMatrix(!0),f.synchronizeInstances()}}this._notifyUpdate(r)}updateVerticesDataDirectly(e,t,i,r=!1){let s=this.getVertexBuffer(e);s&&(s.updateDirectly(t,i,r),this._notifyUpdate(e))}updateVerticesData(e,t,i=!1){let r=this.getVertexBuffer(e);r&&(r.update(t),e===L.PositionKind&&this._updateBoundingInfo(i,t),this._notifyUpdate(e))}_updateBoundingInfo(e,t){if(e&&this._updateExtend(t),this._resetPointsArrayCache(),e){let i=this._meshes;for(let r of i){r.hasBoundingInfo?r.getBoundingInfo().reConstruct(this._extend.minimum,this._extend.maximum):r.buildBoundingInfo(this._extend.minimum,this._extend.maximum);let s=r.subMeshes;for(let a of s)a.refreshBoundingInfo()}}}_bind(e,t,i,r){if(!e)return;t===void 0&&(t=this._indexBuffer);let s=this.getVertexBuffers();if(!s)return;if(t!=this._indexBuffer||!this._vertexArrayObjects&&!r){this._engine.bindBuffers(s,t,e,i);return}let a=r||this._vertexArrayObjects,o=this._engine;a[e.key]||(a[e.key]=o.recordVertexArrayObject(s,t,e,i)),o.bindVertexArrayObject(a[e.key],t)}getTotalVertices(){return this.isReady()?this._totalVertices:0}getVerticesData(e,t,i){let r=this.getVertexBuffer(e);return r?r.getFloatData(this._totalVertices,i||t&&this._meshes.length!==1):null}copyVerticesData(e,t){let i=this.getVertexBuffer(e);if(!i)return;t[e]||(t[e]=new Float32Array(this._totalVertices*i.getSize()));let r=i.getData();r&&O2(r,i.getSize(),i.type,i.byteOffset,i.byteStride,i.normalized,this._totalVertices,t[e])}isVertexBufferUpdatable(e){let t=this._vertexBuffers[e];return t?t.isUpdatable():!1}getVertexBuffer(e){return this.isReady()?this._vertexBuffers[e]:null}getVertexBuffers(){return this.isReady()?this._vertexBuffers:null}isVerticesDataPresent(e){return this._vertexBuffers?this._vertexBuffers[e]!==void 0:this._delayInfo?this._delayInfo.indexOf(e)!==-1:!1}getVerticesDataKinds(){let e=[],t;if(!this._vertexBuffers&&this._delayInfo)for(t in this._delayInfo)e.push(t);else for(t in this._vertexBuffers)e.push(t);return e}updateIndices(e,t,i=!1){if(this._indexBuffer)if(!this._indexBufferIsUpdatable)this.setIndices(e,null,!0);else{let r=e.length!==this._indices.length;if(i||(this._indices=e.slice()),this._engine.updateDynamicIndexBuffer(this._indexBuffer,e,t),r)for(let s of this._meshes)s._createGlobalSubMesh(!0)}}setIndexBuffer(e,t,i,r=null){this._indices=[],this._indexBufferIsUpdatable=!1,this._indexBuffer=e,this._totalVertices=t,this._totalIndices=i,r===null?e.is32Bits=t>65535:e.is32Bits=r;for(let s of this._meshes)s._createGlobalSubMesh(!0),s.synchronizeInstances();this._notifyUpdate()}setIndices(e,t=null,i=!1,r=!1){this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indices=e,this._indexBufferIsUpdatable=i,this._meshes.length!==0&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices,i,"Geometry_"+this.id+"_IndexBuffer")),t!=null&&(this._totalVertices=t);for(let s of this._meshes)s._createGlobalSubMesh(!r),s.synchronizeInstances();this._notifyUpdate()}getTotalIndices(){return this.isReady()?this._totalIndices!==void 0?this._totalIndices:this._indices.length:0}getIndices(e,t){if(!this.isReady())return null;let i=this._indices;return!t&&(!e||this._meshes.length===1)?i:i.slice()}getIndexBuffer(){return this.isReady()?this._indexBuffer:null}_releaseVertexArrayObject(e=null){!e||!this._vertexArrayObjects||this._vertexArrayObjects[e.key]&&(this._engine.releaseVertexArrayObject(this._vertexArrayObjects[e.key]),delete this._vertexArrayObjects[e.key])}releaseForMesh(e,t){let i=this._meshes,r=i.indexOf(e);r!==-1&&(i.splice(r,1),this._vertexArrayObjects&&e._invalidateInstanceVertexArrayObject(),e._geometry=null,i.length===0&&t&&this.dispose())}applyToMesh(e){if(e._geometry===this)return;let t=e._geometry;t&&t.releaseForMesh(e),this._vertexArrayObjects&&e._invalidateInstanceVertexArrayObject();let i=this._meshes;e._geometry=this,e._internalAbstractMeshDataInfo._positions=null,this._scene.pushGeometry(this),i.push(e),this.isReady()?this._applyToMesh(e):this._boundingInfo&&e.setBoundingInfo(this._boundingInfo)}_updateExtend(e=null){if(this.useBoundingInfoFromGeometry&&this._boundingInfo)this._extend={minimum:this._boundingInfo.minimum.clone(),maximum:this._boundingInfo.maximum.clone()};else{if(!e&&(e=this.getVerticesData(L.PositionKind),!e))return;this._extend=IA(e,0,this._totalVertices,this.boundingBias,3)}}_applyToMesh(e){for(let t in this._vertexBuffers){let i=this._vertexBuffers[t];i._buffer.getBuffer()||i.create(),t===L.PositionKind&&(this._extend||this._updateExtend(),e.buildBoundingInfo(this._extend.minimum,this._extend.maximum),e._createGlobalSubMesh(e.isUnIndexed),e._updateBoundingInfo())}!this._indexBuffer&&this._indices&&this._indices.length>0&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices,this._updatable,"Geometry_"+this.id+"_IndexBuffer")),e._syncGeometryWithMorphTargetManager(),e.synchronizeInstances()}_notifyUpdate(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e),this._vertexArrayObjects&&this._disposeVertexArrayObjects();for(let t of this._meshes)t._markSubMeshesAsAttributesDirty()}load(e,t){if(this.delayLoadState!==2){if(this.isReady()){t&&t();return}this.delayLoadState=2,this._queueLoad(e,t)}}_queueLoad(e,t){this.delayLoadingFile&&(e.addPendingData(this),e._loadFile(this.delayLoadingFile,i=>{if(!this._delayLoadingFunction)return;this._delayLoadingFunction(JSON.parse(i),this),this.delayLoadState=1,this._delayInfo=[],e.removePendingData(this);let r=this._meshes,s=r.length;for(let a=0;a<s;a++)this._applyToMesh(r[a]);t&&t()},void 0,!0))}toLeftHanded(){let e=this.getIndices(!1);if(e!=null&&e.length>0){for(let r=0;r<e.length;r+=3){let s=e[r+0];e[r+0]=e[r+2],e[r+2]=s}this.setIndices(e)}let t=this.getVerticesData(L.PositionKind,!1);if(t!=null&&t.length>0){for(let r=0;r<t.length;r+=3)t[r+2]=-t[r+2];this.setVerticesData(L.PositionKind,t,!1)}let i=this.getVerticesData(L.NormalKind,!1);if(i!=null&&i.length>0){for(let r=0;r<i.length;r+=3)i[r+2]=-i[r+2];this.setVerticesData(L.NormalKind,i,!1)}}_resetPointsArrayCache(){this._positions=null}_generatePointsArray(){if(this._positions)return!0;let e=this.getVerticesData(L.PositionKind);if(!e||e.length===0)return!1;for(let t=this._positionsCache.length*3,i=this._positionsCache.length;t<e.length;t+=3,++i)this._positionsCache[i]=b.FromArray(e,t);for(let t=0,i=0;t<e.length;t+=3,++i)this._positionsCache[i].set(e[0+t],e[1+t],e[2+t]);return this._positionsCache.length=e.length/3,this._positions=this._positionsCache,!0}isDisposed(){return this._isDisposed}_disposeVertexArrayObjects(){if(this._vertexArrayObjects){for(let i in this._vertexArrayObjects)this._engine.releaseVertexArrayObject(this._vertexArrayObjects[i]);this._vertexArrayObjects={};let e=this._meshes,t=e.length;for(let i=0;i<t;i++)e[i]._invalidateInstanceVertexArrayObject()}}dispose(){let e=this._meshes,t=e.length,i;for(i=0;i<t;i++)this.releaseForMesh(e[i]);this._meshes.length=0,this._disposeVertexArrayObjects();for(let r in this._vertexBuffers)this._vertexBuffers[r].dispose();if(this._vertexBuffers={},this._totalVertices=0,this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indexBuffer=null,this._indices=[],this.delayLoadState=0,this.delayLoadingFile=null,this._delayLoadingFunction=null,this._delayInfo=[],this._boundingInfo=null,this._scene.removeGeometry(this),this._parentContainer){let r=this._parentContainer.geometries.indexOf(this);r>-1&&this._parentContainer.geometries.splice(r,1),this._parentContainer=null}this._isDisposed=!0}copy(e){let t=new n(e,this._scene),i=this.getIndices(void 0,!0);i&&t.setIndices(i);let r=!1,s;for(s in this._vertexBuffers){let a=this.getVertexBuffer(s),o=a.getData();if(!o)continue;let l=a.isUpdatable(),c=a.getSize(),{type:f,byteOffset:h,byteStride:d,normalized:u}=a;r=r||l;let m=this._totalVertices;if(a.getIsInstanced()){let g;o instanceof Array?g=o.length*4:g=o.byteLength,m=g/d}let p=L2(o,c,f,h,d,m,!0),_=new L(this._engine,p,s,{updatable:l,useBytes:!1,stride:c,size:c,offset:0,type:f,normalized:u,takeBufferOwnership:!0,instanced:a.getIsInstanced()});t.setVerticesBuffer(_,m)}t._updatable=r,t.delayLoadState=this.delayLoadState,t.delayLoadingFile=this.delayLoadingFile,t._delayLoadingFunction=this._delayLoadingFunction;for(s in this._delayInfo)t._delayInfo=t._delayInfo||[],t._delayInfo.push(s);return t._boundingInfo=new un(this._extend.minimum,this._extend.maximum),t}serialize(){let e={};return e.id=this.id,e.uniqueId=this.uniqueId,e.updatable=this._updatable,Zt&&Zt.HasTags(this)&&(e.tags=Zt.GetTags(this)),e}_toNumberArray(e){return Array.isArray(e)?e:Array.prototype.slice.call(e)}clearCachedData(){this._totalIndices=this._indices.length,this._indices=[],this._resetPointsArrayCache();for(let e in this._vertexBuffers)Object.prototype.hasOwnProperty.call(this._vertexBuffers,e)&&(this._vertexBuffers[e]._buffer._data=null)}serializeVerticeData(){let e=this.serialize();return this.isVerticesDataPresent(L.PositionKind)&&(e.positions=this._toNumberArray(this.getVerticesData(L.PositionKind)),this.isVertexBufferUpdatable(L.PositionKind)&&(e.positionsUpdatable=!0)),this.isVerticesDataPresent(L.NormalKind)&&(e.normals=this._toNumberArray(this.getVerticesData(L.NormalKind)),this.isVertexBufferUpdatable(L.NormalKind)&&(e.normalsUpdatable=!0)),this.isVerticesDataPresent(L.TangentKind)&&(e.tangents=this._toNumberArray(this.getVerticesData(L.TangentKind)),this.isVertexBufferUpdatable(L.TangentKind)&&(e.tangentsUpdatable=!0)),this.isVerticesDataPresent(L.UVKind)&&(e.uvs=this._toNumberArray(this.getVerticesData(L.UVKind)),this.isVertexBufferUpdatable(L.UVKind)&&(e.uvsUpdatable=!0)),this.isVerticesDataPresent(L.UV2Kind)&&(e.uvs2=this._toNumberArray(this.getVerticesData(L.UV2Kind)),this.isVertexBufferUpdatable(L.UV2Kind)&&(e.uvs2Updatable=!0)),this.isVerticesDataPresent(L.UV3Kind)&&(e.uvs3=this._toNumberArray(this.getVerticesData(L.UV3Kind)),this.isVertexBufferUpdatable(L.UV3Kind)&&(e.uvs3Updatable=!0)),this.isVerticesDataPresent(L.UV4Kind)&&(e.uvs4=this._toNumberArray(this.getVerticesData(L.UV4Kind)),this.isVertexBufferUpdatable(L.UV4Kind)&&(e.uvs4Updatable=!0)),this.isVerticesDataPresent(L.UV5Kind)&&(e.uvs5=this._toNumberArray(this.getVerticesData(L.UV5Kind)),this.isVertexBufferUpdatable(L.UV5Kind)&&(e.uvs5Updatable=!0)),this.isVerticesDataPresent(L.UV6Kind)&&(e.uvs6=this._toNumberArray(this.getVerticesData(L.UV6Kind)),this.isVertexBufferUpdatable(L.UV6Kind)&&(e.uvs6Updatable=!0)),this.isVerticesDataPresent(L.ColorKind)&&(e.colors=this._toNumberArray(this.getVerticesData(L.ColorKind)),this.isVertexBufferUpdatable(L.ColorKind)&&(e.colorsUpdatable=!0)),this.isVerticesDataPresent(L.MatricesIndicesKind)&&(e.matricesIndices=this._toNumberArray(this.getVerticesData(L.MatricesIndicesKind)),e.matricesIndicesExpanded=!0,this.isVertexBufferUpdatable(L.MatricesIndicesKind)&&(e.matricesIndicesUpdatable=!0)),this.isVerticesDataPresent(L.MatricesWeightsKind)&&(e.matricesWeights=this._toNumberArray(this.getVerticesData(L.MatricesWeightsKind)),this.isVertexBufferUpdatable(L.MatricesWeightsKind)&&(e.matricesWeightsUpdatable=!0)),e.indices=this._toNumberArray(this.getIndices()),e}static ExtractFromMesh(e,t){let i=e._geometry;return i?i.copy(t):null}static RandomId(){return _e.RandomId()}static _GetGeometryByLoadedUniqueId(e,t){for(let i=0;i<t.geometries.length;i++)if(t.geometries[i]._loadedUniqueId===e)return t.geometries[i];return null}static _ImportGeometry(e,t){let i=t.getScene(),r=e.geometryUniqueId,s=e.geometryId;if(r||s){let a=r?this._GetGeometryByLoadedUniqueId(r,i):i.getGeometryById(s);a&&a.applyToMesh(t)}else if(e instanceof ArrayBuffer){let a=t._binaryInfo;if(a.positionsAttrDesc&&a.positionsAttrDesc.count>0){let o=new Float32Array(e,a.positionsAttrDesc.offset,a.positionsAttrDesc.count);t.setVerticesData(L.PositionKind,o,!1)}if(a.normalsAttrDesc&&a.normalsAttrDesc.count>0){let o=new Float32Array(e,a.normalsAttrDesc.offset,a.normalsAttrDesc.count);t.setVerticesData(L.NormalKind,o,!1)}if(a.tangetsAttrDesc&&a.tangetsAttrDesc.count>0){let o=new Float32Array(e,a.tangetsAttrDesc.offset,a.tangetsAttrDesc.count);t.setVerticesData(L.TangentKind,o,!1)}if(a.uvsAttrDesc&&a.uvsAttrDesc.count>0){let o=new Float32Array(e,a.uvsAttrDesc.offset,a.uvsAttrDesc.count);if(Mt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UVKind,o,!1)}if(a.uvs2AttrDesc&&a.uvs2AttrDesc.count>0){let o=new Float32Array(e,a.uvs2AttrDesc.offset,a.uvs2AttrDesc.count);if(Mt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV2Kind,o,!1)}if(a.uvs3AttrDesc&&a.uvs3AttrDesc.count>0){let o=new Float32Array(e,a.uvs3AttrDesc.offset,a.uvs3AttrDesc.count);if(Mt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV3Kind,o,!1)}if(a.uvs4AttrDesc&&a.uvs4AttrDesc.count>0){let o=new Float32Array(e,a.uvs4AttrDesc.offset,a.uvs4AttrDesc.count);if(Mt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV4Kind,o,!1)}if(a.uvs5AttrDesc&&a.uvs5AttrDesc.count>0){let o=new Float32Array(e,a.uvs5AttrDesc.offset,a.uvs5AttrDesc.count);if(Mt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV5Kind,o,!1)}if(a.uvs6AttrDesc&&a.uvs6AttrDesc.count>0){let o=new Float32Array(e,a.uvs6AttrDesc.offset,a.uvs6AttrDesc.count);if(Mt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV6Kind,o,!1)}if(a.colorsAttrDesc&&a.colorsAttrDesc.count>0){let o=new Float32Array(e,a.colorsAttrDesc.offset,a.colorsAttrDesc.count);t.setVerticesData(L.ColorKind,o,!1,a.colorsAttrDesc.stride)}if(a.matricesIndicesAttrDesc&&a.matricesIndicesAttrDesc.count>0){let o=new Int32Array(e,a.matricesIndicesAttrDesc.offset,a.matricesIndicesAttrDesc.count),l=[];for(let c=0;c<o.length;c++){let f=o[c];l.push(f&255),l.push((f&65280)>>8),l.push((f&16711680)>>16),l.push(f>>24&255)}t.setVerticesData(L.MatricesIndicesKind,l,!1)}if(a.matricesIndicesExtraAttrDesc&&a.matricesIndicesExtraAttrDesc.count>0){let o=new Int32Array(e,a.matricesIndicesExtraAttrDesc.offset,a.matricesIndicesExtraAttrDesc.count),l=[];for(let c=0;c<o.length;c++){let f=o[c];l.push(f&255),l.push((f&65280)>>8),l.push((f&16711680)>>16),l.push(f>>24&255)}t.setVerticesData(L.MatricesIndicesExtraKind,l,!1)}if(a.matricesWeightsAttrDesc&&a.matricesWeightsAttrDesc.count>0){let o=new Float32Array(e,a.matricesWeightsAttrDesc.offset,a.matricesWeightsAttrDesc.count);t.setVerticesData(L.MatricesWeightsKind,o,!1)}if(a.indicesAttrDesc&&a.indicesAttrDesc.count>0){let o=new Int32Array(e,a.indicesAttrDesc.offset,a.indicesAttrDesc.count);t.setIndices(o,null)}if(a.subMeshesAttrDesc&&a.subMeshesAttrDesc.count>0){let o=new Int32Array(e,a.subMeshesAttrDesc.offset,a.subMeshesAttrDesc.count*5);t.subMeshes=[];for(let l=0;l<a.subMeshesAttrDesc.count;l++){let c=o[l*5+0],f=o[l*5+1],h=o[l*5+2],d=o[l*5+3],u=o[l*5+4];xs.AddToMesh(c,f,h,d,u,t)}}}else if(e.positions&&e.normals&&e.indices){if(t.setVerticesData(L.PositionKind,e.positions,e.positions._updatable||e.positionsUpdatable),t.setVerticesData(L.NormalKind,e.normals,e.normals._updatable||e.normalsUpdatable),e.tangents&&t.setVerticesData(L.TangentKind,e.tangents,e.tangents._updatable||e.tangentsUpdatable),e.uvs&&t.setVerticesData(L.UVKind,e.uvs,e.uvs._updatable||e.uvsUpdatable),e.uvs2&&t.setVerticesData(L.UV2Kind,e.uvs2,e.uvs2._updatable||e.uvs2Updatable),e.uvs3&&t.setVerticesData(L.UV3Kind,e.uvs3,e.uvs3._updatable||e.uvs3Updatable),e.uvs4&&t.setVerticesData(L.UV4Kind,e.uvs4,e.uvs4._updatable||e.uvs4Updatable),e.uvs5&&t.setVerticesData(L.UV5Kind,e.uvs5,e.uvs5._updatable||e.uvs5Updatable),e.uvs6&&t.setVerticesData(L.UV6Kind,e.uvs6,e.uvs6._updatable||e.uvs6Updatable),e.colors&&t.setVerticesData(L.ColorKind,lt.CheckColors4(e.colors,e.positions.length/3),e.colors._updatable),e.matricesIndices)if(!e.matricesIndices._isExpanded&&!e.matricesIndicesExpanded){let a=[];for(let o=0;o<e.matricesIndices.length;o++){let l=e.matricesIndices[o];a.push(l&255),a.push((l&65280)>>8),a.push((l&16711680)>>16),a.push(l>>24&255)}t.setVerticesData(L.MatricesIndicesKind,a,e.matricesIndices._updatable||e.matricesIndicesUpdatable)}else delete e.matricesIndices._isExpanded,delete e.matricesIndicesExpanded,t.setVerticesData(L.MatricesIndicesKind,e.matricesIndices,e.matricesIndices._updatable||e.matricesIndicesUpdatable);if(e.matricesIndicesExtra)if(e.matricesIndicesExtraExpanded||e.matricesIndicesExtra._isExpanded)delete e.matricesIndices._isExpanded,delete e.matricesIndicesExtraExpanded,t.setVerticesData(L.MatricesIndicesExtraKind,e.matricesIndicesExtra,e.matricesIndicesExtra._updatable||e.matricesIndicesExtraUpdatable);else{let a=[];for(let o=0;o<e.matricesIndicesExtra.length;o++){let l=e.matricesIndicesExtra[o];a.push(l&255),a.push((l&65280)>>8),a.push((l&16711680)>>16),a.push(l>>24&255)}t.setVerticesData(L.MatricesIndicesExtraKind,a,e.matricesIndicesExtra._updatable||e.matricesIndicesExtraUpdatable)}e.matricesWeights&&(n._CleanMatricesWeights(e,t),t.setVerticesData(L.MatricesWeightsKind,e.matricesWeights,e.matricesWeights._updatable)),e.matricesWeightsExtra&&t.setVerticesData(L.MatricesWeightsExtraKind,e.matricesWeightsExtra,e.matricesWeights._updatable),t.setIndices(e.indices,null)}if(e.subMeshes){t.subMeshes=[];for(let a=0;a<e.subMeshes.length;a++){let o=e.subMeshes[a];xs.AddToMesh(o.materialIndex,o.verticesStart,o.verticesCount,o.indexStart,o.indexCount,t)}}t._shouldGenerateFlatShading&&(t.convertToFlatShadedMesh(),t._shouldGenerateFlatShading=!1),t.computeWorldMatrix(!0),i.onMeshImportedObservable.notifyObservers(t)}static _CleanMatricesWeights(e,t){if(!Xr.CleanBoneMatrixWeights)return;let r;if(e.skeletonId>-1){let h=t.getScene().getLastSkeletonById(e.skeletonId);if(!h)return;r=h.bones.length}else return;let s=t.getVerticesData(L.MatricesIndicesKind),a=t.getVerticesData(L.MatricesIndicesExtraKind),o=e.matricesWeights,l=e.matricesWeightsExtra,c=e.numBoneInfluencer,f=o.length;for(let h=0;h<f;h+=4){let d=0,u=-1;for(let m=0;m<4;m++){let p=o[h+m];d+=p,p<.001&&u<0&&(u=m)}if(l)for(let m=0;m<4;m++){let p=l[h+m];d+=p,p<.001&&u<0&&(u=m+4)}if((u<0||u>c-1)&&(u=c-1),d>.001){let m=1/d;for(let p=0;p<4;p++)o[h+p]*=m;if(l)for(let p=0;p<4;p++)l[h+p]*=m}else u>=4?(l[h+u-4]=1-d,a[h+u-4]=r):(o[h+u]=1-d,s[h+u]=r)}t.setVerticesData(L.MatricesIndicesKind,s),e.matricesWeightsExtra&&t.setVerticesData(L.MatricesIndicesExtraKind,a)}static Parse(e,t,i){let r=new n(e.id,t,void 0,e.updatable);return r._loadedUniqueId=e.uniqueId,Zt&&Zt.AddTagsTo(r,e.tags),e.delayLoadingFile?(r.delayLoadState=4,r.delayLoadingFile=i+e.delayLoadingFile,r._boundingInfo=new un(b.FromArray(e.boundingBoxMinimum),b.FromArray(e.boundingBoxMaximum)),r._delayInfo=[],e.hasUVs&&r._delayInfo.push(L.UVKind),e.hasUVs2&&r._delayInfo.push(L.UV2Kind),e.hasUVs3&&r._delayInfo.push(L.UV3Kind),e.hasUVs4&&r._delayInfo.push(L.UV4Kind),e.hasUVs5&&r._delayInfo.push(L.UV5Kind),e.hasUVs6&&r._delayInfo.push(L.UV6Kind),e.hasColors&&r._delayInfo.push(L.ColorKind),e.hasMatricesIndices&&r._delayInfo.push(L.MatricesIndicesKind),e.hasMatricesWeights&&r._delayInfo.push(L.MatricesWeightsKind),r._delayLoadingFunction=Ce.ImportVertexData):Ce.ImportVertexData(e,r),t.pushGeometry(r,!0),r}}});var ei,qh=C(()=>{Gt();Vt();Tr();di();Ge();js();Hi();ei=class n extends _i{get billboardMode(){return this._billboardMode}set billboardMode(e){this._billboardMode!==e&&(this._billboardMode=e,this._cache.useBillboardPosition=(this._billboardMode&n.BILLBOARDMODE_USE_POSITION)!==0)}get infiniteDistance(){return this._infiniteDistance}set infiniteDistance(e){this._infiniteDistance!==e&&(this._infiniteDistance=e)}constructor(e,t=null,i=!0){super(e,t,!1),this._forward=new b(0,0,1),this._up=new b(0,1,0),this._right=new b(1,0,0),this._position=b.Zero(),this._rotation=b.Zero(),this._rotationQuaternion=null,this._scaling=b.One(),this._transformToBoneReferal=null,this._isAbsoluteSynced=!1,this._billboardMode=n.BILLBOARDMODE_NONE,this.scalingDeterminant=1,this._infiniteDistance=!1,this.ignoreNonUniformScaling=!1,this.reIntegrateRotationIntoRotationQuaternion=!1,this._poseMatrix=null,this._localMatrix=K.Zero(),this._usePivotMatrix=!1,this._absolutePosition=b.Zero(),this._absoluteScaling=b.Zero(),this._absoluteRotationQuaternion=Xe.Identity(),this._pivotMatrix=K.Identity(),this._postMultiplyPivotMatrix=!1,this._isWorldMatrixFrozen=!1,this._indexInSceneTransformNodesArray=-1,this.onAfterWorldMatrixUpdateObservable=new ie,this._nonUniformScaling=!1,i&&this.getScene().addTransformNode(this)}getClassName(){return"TransformNode"}get position(){return this._position}set position(e){this._position=e,this._markAsDirtyInternal()}isUsingPivotMatrix(){return this._usePivotMatrix}isUsingPostMultiplyPivotMatrix(){return this._postMultiplyPivotMatrix}get rotation(){return this._rotation}set rotation(e){this._rotation=e,this._rotationQuaternion=null,this._markAsDirtyInternal()}get scaling(){return this._scaling}set scaling(e){this._scaling=e,this._markAsDirtyInternal()}get rotationQuaternion(){return this._rotationQuaternion}set rotationQuaternion(e){this._rotationQuaternion=e,e&&this._rotation.setAll(0),this._markAsDirtyInternal()}_markAsDirtyInternal(){this._isDirty||(this._isDirty=!0,this.customMarkAsDirty&&this.customMarkAsDirty())}get forward(){return b.TransformNormalFromFloatsToRef(0,0,this.getScene().useRightHandedSystem?-1:1,this.getWorldMatrix(),this._forward),this._forward.normalize()}get up(){return b.TransformNormalFromFloatsToRef(0,1,0,this.getWorldMatrix(),this._up),this._up.normalize()}get right(){return b.TransformNormalFromFloatsToRef(this.getScene().useRightHandedSystem?-1:1,0,0,this.getWorldMatrix(),this._right),this._right.normalize()}updatePoseMatrix(e){return this._poseMatrix?(this._poseMatrix.copyFrom(e),this):(this._poseMatrix=e.clone(),this)}getPoseMatrix(){return this._poseMatrix||(this._poseMatrix=K.Identity()),this._poseMatrix}_isSynchronized(){let e=this._cache;return!(this._billboardMode!==e.billboardMode||this._billboardMode!==n.BILLBOARDMODE_NONE||e.pivotMatrixUpdated||this._infiniteDistance||this._position._isDirty||this._scaling._isDirty||this._rotationQuaternion&&this._rotationQuaternion._isDirty||this._rotation._isDirty)}_initCache(){super._initCache();let e=this._cache;e.localMatrixUpdated=!1,e.billboardMode=-1,e.infiniteDistance=!1,e.useBillboardPosition=!1}get absolutePosition(){return this.getAbsolutePosition()}get absoluteScaling(){return this._syncAbsoluteScalingAndRotation(),this._absoluteScaling}get absoluteRotationQuaternion(){return this._syncAbsoluteScalingAndRotation(),this._absoluteRotationQuaternion}setPreTransformMatrix(e){return this.setPivotMatrix(e,!1)}setPivotMatrix(e,t=!0){return this._pivotMatrix.copyFrom(e),this._usePivotMatrix=!this._pivotMatrix.isIdentity(),this._cache.pivotMatrixUpdated=!0,this._postMultiplyPivotMatrix=t,this._postMultiplyPivotMatrix&&(this._pivotMatrixInverse?this._pivotMatrix.invertToRef(this._pivotMatrixInverse):this._pivotMatrixInverse=K.Invert(this._pivotMatrix)),this}getPivotMatrix(){return this._pivotMatrix}instantiateHierarchy(e=null,t,i){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0);r&&i&&i(this,r);for(let s of this.getChildTransformNodes(!0))s.instantiateHierarchy(r,t,i);return r}freezeWorldMatrix(e=null,t=!1){return e?t?(this._rotation.setAll(0),this._rotationQuaternion=this._rotationQuaternion||Xe.Identity(),e.decompose(this._scaling,this._rotationQuaternion,this._position),this.computeWorldMatrix(!0)):(this._worldMatrix=e,this._absolutePosition.copyFromFloats(this._worldMatrix.m[12],this._worldMatrix.m[13],this._worldMatrix.m[14]),this._afterComputeWorldMatrix()):(this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)),this._isDirty=!1,this._isWorldMatrixFrozen=!0,this}unfreezeWorldMatrix(){return this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this}get isWorldMatrixFrozen(){return this._isWorldMatrixFrozen}getAbsolutePosition(){return this.computeWorldMatrix(),this._absolutePosition}setAbsolutePosition(e){if(!e)return this;let t,i,r;if(e.x===void 0){if(arguments.length<3)return this;t=arguments[0],i=arguments[1],r=arguments[2]}else t=e.x,i=e.y,r=e.z;if(this.parent){let s=$.Matrix[0];this.parent.getWorldMatrix().invertToRef(s),b.TransformCoordinatesFromFloatsToRef(t,i,r,s,this.position)}else this.position.x=t,this.position.y=i,this.position.z=r;return this._absolutePosition.copyFrom(e),this}setPositionWithLocalVector(e){return this.computeWorldMatrix(),this.position=b.TransformNormal(e,this._localMatrix),this}getPositionExpressedInLocalSpace(){this.computeWorldMatrix();let e=$.Matrix[0];return this._localMatrix.invertToRef(e),b.TransformNormal(this.position,e)}locallyTranslate(e){return this.computeWorldMatrix(!0),this.position=b.TransformCoordinates(e,this._localMatrix),this}lookAt(e,t=0,i=0,r=0,s=0){let a=n._LookAtVectorCache,o=s===0?this.position:this.getAbsolutePosition();if(e.subtractToRef(o,a),this.setDirection(a,t,i,r),s===1&&this.parent)if(this.rotationQuaternion){let l=$.Matrix[0];this.rotationQuaternion.toRotationMatrix(l);let c=$.Matrix[1];this.parent.getWorldMatrix().getRotationMatrixToRef(c),c.invert(),l.multiplyToRef(c,l),this.rotationQuaternion.fromRotationMatrix(l)}else{let l=$.Quaternion[0];Xe.FromEulerVectorToRef(this.rotation,l);let c=$.Matrix[0];l.toRotationMatrix(c);let f=$.Matrix[1];this.parent.getWorldMatrix().getRotationMatrixToRef(f),f.invert(),c.multiplyToRef(f,c),l.fromRotationMatrix(c),l.toEulerAnglesToRef(this.rotation)}return this}getDirection(e){let t=b.Zero();return this.getDirectionToRef(e,t),t}getDirectionToRef(e,t){return b.TransformNormalToRef(e,this.getWorldMatrix(),t),this}setDirection(e,t=0,i=0,r=0){let s=-Math.atan2(e.z,e.x)+Math.PI/2,a=Math.sqrt(e.x*e.x+e.z*e.z),o=-Math.atan2(e.y,a);return this.rotationQuaternion?Xe.RotationYawPitchRollToRef(s+t,o+i,r,this.rotationQuaternion):(this.rotation.x=o+i,this.rotation.y=s+t,this.rotation.z=r),this}setPivotPoint(e,t=0){this.getScene().getRenderId()==0&&this.computeWorldMatrix(!0);let i=this.getWorldMatrix();if(t==1){let r=$.Matrix[0];i.invertToRef(r),e=b.TransformCoordinates(e,r)}return this.setPivotMatrix(K.Translation(-e.x,-e.y,-e.z),!0)}getPivotPoint(){let e=b.Zero();return this.getPivotPointToRef(e),e}getPivotPointToRef(e){return e.x=-this._pivotMatrix.m[12],e.y=-this._pivotMatrix.m[13],e.z=-this._pivotMatrix.m[14],this}getAbsolutePivotPoint(){let e=b.Zero();return this.getAbsolutePivotPointToRef(e),e}getAbsolutePivotPointToRef(e){return this.getPivotPointToRef(e),b.TransformCoordinatesToRef(e,this.getWorldMatrix(),e),this}markAsDirty(e){if(this._isDirty)return this;if(this._children)for(let t of this._children)t.markAsDirty(e);return super.markAsDirty(e)}setParent(e,t=!1,i=!1){if(!e&&!this.parent)return this;let r=$.Quaternion[0],s=$.Vector3[0],a=$.Vector3[1],o=$.Matrix[1];K.IdentityToRef(o);let l=$.Matrix[0];this.computeWorldMatrix(!0);let c=this.rotationQuaternion;return c||(c=n._TmpRotation,Xe.RotationYawPitchRollToRef(this._rotation.y,this._rotation.x,this._rotation.z,c)),K.ComposeToRef(this.scaling,c,this.position,l),this.parent&&l.multiplyToRef(this.parent.computeWorldMatrix(!0),l),e&&(e.computeWorldMatrix(!0).invertToRef(o),l.multiplyToRef(o,l)),l.decompose(a,r,s,t?this:void 0),this.rotationQuaternion?this.rotationQuaternion.copyFrom(r):r.toEulerAnglesToRef(this.rotation),this.scaling.copyFrom(a),this.position.copyFrom(s),this.parent=e,i&&this.setPivotMatrix(K.Identity()),this}addChild(e,t=!1){return e.setParent(this,t),this}removeChild(e,t=!1){return e.parent!==this?this:(e.setParent(null,t),this)}get nonUniformScaling(){return this._nonUniformScaling}_updateNonUniformScalingState(e){return this._nonUniformScaling===e?!1:(this._nonUniformScaling=e,!0)}attachToBone(e,t){return this._currentParentWhenAttachingToBone=this.parent,this._transformToBoneReferal=t,this.parent=e,e.getSkeleton().prepare(!0),e.getFinalMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this}detachFromBone(e=!1){return this.parent?(this.parent.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this._transformToBoneReferal=null,e?this.parent=this._currentParentWhenAttachingToBone:this.parent=null,this):(e&&(this.parent=this._currentParentWhenAttachingToBone),this)}rotate(e,t,i){e.normalize(),this.rotationQuaternion||(this.rotationQuaternion=this.rotation.toQuaternion(),this.rotation.setAll(0));let r;if(!i||i===0)r=Xe.RotationAxisToRef(e,t,n._RotationAxisCache),this.rotationQuaternion.multiplyToRef(r,this.rotationQuaternion);else{if(this.parent){let s=this.parent.getWorldMatrix(),a=$.Matrix[0];s.invertToRef(a),e=b.TransformNormal(e,a),s.determinant()<0&&(t*=-1)}r=Xe.RotationAxisToRef(e,t,n._RotationAxisCache),r.multiplyToRef(this.rotationQuaternion,this.rotationQuaternion)}return this}rotateAround(e,t,i){t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=Xe.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation.setAll(0));let r=$.Vector3[0],s=$.Vector3[1],a=$.Vector3[2],o=$.Quaternion[0],l=$.Matrix[0],c=$.Matrix[1],f=$.Matrix[2],h=$.Matrix[3];return e.subtractToRef(this.position,r),K.TranslationToRef(r.x,r.y,r.z,l),K.TranslationToRef(-r.x,-r.y,-r.z,c),K.RotationAxisToRef(t,i,f),c.multiplyToRef(f,h),h.multiplyToRef(l,h),h.decompose(s,o,a),this.position.addInPlace(a),o.multiplyToRef(this.rotationQuaternion,this.rotationQuaternion),this}translate(e,t,i){let r=e.scale(t);if(!i||i===0){let s=this.getPositionExpressedInLocalSpace().add(r);this.setPositionWithLocalVector(s)}else this.setAbsolutePosition(this.getAbsolutePosition().add(r));return this}addRotation(e,t,i){let r;this.rotationQuaternion?r=this.rotationQuaternion:(r=$.Quaternion[1],Xe.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,r));let s=$.Quaternion[0];return Xe.RotationYawPitchRollToRef(t,e,i,s),r.multiplyInPlace(s),this.rotationQuaternion||r.toEulerAnglesToRef(this.rotation),this}_getEffectiveParent(){return this.parent}isWorldMatrixCameraDependent(){return this._infiniteDistance&&!this.parent||this._billboardMode!==n.BILLBOARDMODE_NONE}computeWorldMatrix(e=!1,t=null){if(this._isWorldMatrixFrozen&&!this._isDirty)return this._worldMatrix;let i=this.getScene().getRenderId();if(!this._isDirty&&!e&&(this._currentRenderId===i||this.isSynchronized()))return this._currentRenderId=i,this._worldMatrix;t=t||this.getScene().activeCamera,this._updateCache();let r=this._cache;r.pivotMatrixUpdated=!1,r.billboardMode=this.billboardMode,r.infiniteDistance=this.infiniteDistance,r.parent=this._parentNode,this._currentRenderId=i,this._childUpdateId+=1,this._isDirty=!1,this._position._isDirty=!1,this._rotation._isDirty=!1,this._scaling._isDirty=!1;let s=this._getEffectiveParent(),a=n._TmpScaling,o=this._position;if(this._infiniteDistance&&!this.parent&&t){let f=t.getWorldMatrix().m;o=n._TmpTranslation,o.copyFromFloats(this._position.x+f[12],this._position.y+f[13],this._position.z+f[14])}a.copyFromFloats(this._scaling.x*this.scalingDeterminant,this._scaling.y*this.scalingDeterminant,this._scaling.z*this.scalingDeterminant);let l;if(this._rotationQuaternion?(this._rotationQuaternion._isDirty=!1,l=this._rotationQuaternion,this.reIntegrateRotationIntoRotationQuaternion&&this.rotation.lengthSquared()&&(this._rotationQuaternion.multiplyInPlace(Xe.RotationYawPitchRoll(this._rotation.y,this._rotation.x,this._rotation.z)),this._rotation.copyFromFloats(0,0,0))):(l=n._TmpRotation,Xe.RotationYawPitchRollToRef(this._rotation.y,this._rotation.x,this._rotation.z,l)),this._usePivotMatrix){let c=$.Matrix[1];K.ScalingToRef(a.x,a.y,a.z,c);let f=$.Matrix[0];l.toRotationMatrix(f),this._pivotMatrix.multiplyToRef(c,$.Matrix[4]),$.Matrix[4].multiplyToRef(f,this._localMatrix),this._postMultiplyPivotMatrix&&this._localMatrix.multiplyToRef(this._pivotMatrixInverse,this._localMatrix),this._localMatrix.addTranslationFromFloats(o.x,o.y,o.z)}else K.ComposeToRef(a,l,o,this._localMatrix);if(s&&s.getWorldMatrix){if(e&&s.computeWorldMatrix(e),this.billboardMode){if(this._transformToBoneReferal){let d=this.parent;d.getSkeleton().prepare(),d.getFinalMatrix().multiplyToRef(this._transformToBoneReferal.getWorldMatrix(),$.Matrix[7])}else $.Matrix[7].copyFrom(s.getWorldMatrix());let c=$.Vector3[5],f=$.Vector3[6],h=$.Quaternion[0];$.Matrix[7].decompose(f,h,c),K.ScalingToRef(f.x,f.y,f.z,$.Matrix[7]),$.Matrix[7].setTranslation(c),n.BillboardUseParentOrientation&&(this._position.applyRotationQuaternionToRef(h,c),this._localMatrix.setTranslation(c)),this._localMatrix.multiplyToRef($.Matrix[7],this._worldMatrix)}else if(this._transformToBoneReferal){let c=this.parent;c.getSkeleton().prepare(),this._localMatrix.multiplyToRef(c.getFinalMatrix(),$.Matrix[6]),$.Matrix[6].multiplyToRef(this._transformToBoneReferal.getWorldMatrix(),this._worldMatrix)}else this._localMatrix.multiplyToRef(s.getWorldMatrix(),this._worldMatrix);this._markSyncedWithParent()}else this._worldMatrix.copyFrom(this._localMatrix);if(t&&this.billboardMode)if(r.useBillboardPosition){let c=$.Vector3[0];this._worldMatrix.getTranslationToRef(c);let f=t.globalPosition;this._worldMatrix.invertToRef($.Matrix[1]);let h=$.Vector3[1];b.TransformCoordinatesToRef(f,$.Matrix[1],h),h.normalize();let d=-Math.atan2(h.z,h.x)+Math.PI/2,u=Math.sqrt(h.x*h.x+h.z*h.z),m=-Math.atan2(h.y,u);if(Xe.RotationYawPitchRollToRef(d,m,0,$.Quaternion[0]),(this.billboardMode&n.BILLBOARDMODE_ALL)!==n.BILLBOARDMODE_ALL){let p=$.Vector3[1];$.Quaternion[0].toEulerAnglesToRef(p),(this.billboardMode&n.BILLBOARDMODE_X)!==n.BILLBOARDMODE_X&&(p.x=0),(this.billboardMode&n.BILLBOARDMODE_Y)!==n.BILLBOARDMODE_Y&&(p.y=0),(this.billboardMode&n.BILLBOARDMODE_Z)!==n.BILLBOARDMODE_Z&&(p.z=0),K.RotationYawPitchRollToRef(p.y,p.x,p.z,$.Matrix[0])}else K.FromQuaternionToRef($.Quaternion[0],$.Matrix[0]);this._worldMatrix.setTranslationFromFloats(0,0,0),this._worldMatrix.multiplyToRef($.Matrix[0],this._worldMatrix),this._worldMatrix.setTranslation($.Vector3[0])}else{let c=$.Vector3[0];this._worldMatrix.getTranslationToRef(c),$.Matrix[1].copyFrom(t.getViewMatrix());let f=this.getScene().useRightHandedSystem;if(f&&$.Matrix[1].multiplyToRef(n._TmpRHRestore,$.Matrix[1]),$.Matrix[1].setTranslationFromFloats(0,0,0),$.Matrix[1].invertToRef($.Matrix[0]),(this.billboardMode&n.BILLBOARDMODE_ALL)!==n.BILLBOARDMODE_ALL){$.Matrix[0].decompose(void 0,$.Quaternion[0],void 0);let h=$.Vector3[1];$.Quaternion[0].toEulerAnglesToRef(h),(this.billboardMode&n.BILLBOARDMODE_X)!==n.BILLBOARDMODE_X&&(h.x=0),(this.billboardMode&n.BILLBOARDMODE_Y)!==n.BILLBOARDMODE_Y&&(h.y=0),(this.billboardMode&n.BILLBOARDMODE_Z)!==n.BILLBOARDMODE_Z&&(h.z=0),f&&(h.y+=Math.PI),K.RotationYawPitchRollToRef(h.y,h.x,h.z,$.Matrix[0])}this._worldMatrix.setTranslationFromFloats(0,0,0),this._worldMatrix.multiplyToRef($.Matrix[0],this._worldMatrix),this._worldMatrix.setTranslation($.Vector3[0])}return this.ignoreNonUniformScaling?this._updateNonUniformScalingState(!1):this._scaling.isNonUniformWithinEpsilon(1e-6)?this._updateNonUniformScalingState(!0):s&&s._nonUniformScaling?this._updateNonUniformScalingState(s._nonUniformScaling):this._updateNonUniformScalingState(!1),this._afterComputeWorldMatrix(),this._absolutePosition.copyFromFloats(this._worldMatrix.m[12],this._worldMatrix.m[13],this._worldMatrix.m[14]),this._isAbsoluteSynced=!1,this.onAfterWorldMatrixUpdateObservable.notifyObservers(this),this._poseMatrix||(this._poseMatrix=K.Invert(this._worldMatrix)),this._worldMatrixDeterminantIsDirty=!0,this._worldMatrix}resetLocalMatrix(e=!0){if(this.computeWorldMatrix(),e){let t=this.getChildren();for(let i=0;i<t.length;++i){let r=t[i];if(r){r.computeWorldMatrix();let s=$.Matrix[0];r._localMatrix.multiplyToRef(this._localMatrix,s);let a=$.Quaternion[0];s.decompose(r.scaling,a,r.position),r.rotationQuaternion?r.rotationQuaternion.copyFrom(a):a.toEulerAnglesToRef(r.rotation)}}}this.scaling.copyFromFloats(1,1,1),this.position.copyFromFloats(0,0,0),this.rotation.copyFromFloats(0,0,0),this.rotationQuaternion&&(this.rotationQuaternion=Xe.Identity()),this._worldMatrix=K.Identity()}_afterComputeWorldMatrix(){}registerAfterWorldMatrixUpdate(e){return this.onAfterWorldMatrixUpdateObservable.add(e),this}unregisterAfterWorldMatrixUpdate(e){return this.onAfterWorldMatrixUpdateObservable.removeCallback(e),this}getPositionInCameraSpace(e=null){return e||(e=this.getScene().activeCamera),b.TransformCoordinates(this.getAbsolutePosition(),e.getViewMatrix())}getDistanceToCamera(e=null){return e||(e=this.getScene().activeCamera),this.getAbsolutePosition().subtract(e.globalPosition).length()}clone(e,t,i){let r=it.Clone(()=>new n(e,this.getScene()),this);if(r.name=e,r.id=e,t&&(r.parent=t),!i){let s=this.getDescendants(!0);for(let a=0;a<s.length;a++){let o=s[a];o.clone&&o.clone(e+"."+o.name,r)}}return r}serialize(e){let t=it.Serialize(this,e);return t.type=this.getClassName(),t.uniqueId=this.uniqueId,this.parent&&this.parent._serializeAsParent(t),t.localMatrix=this.getPivotMatrix().asArray(),t.isEnabled=this.isEnabled(),this._isWorldMatrixFrozen&&(t.freezeWorldMatrix=!0),it.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t}static Parse(e,t,i){let r=it.Parse(()=>new n(e.name,t),e,t,i);if(e.localMatrix?r.setPreTransformMatrix(K.FromArray(e.localMatrix)):e.pivotMatrix&&r.setPivotMatrix(K.FromArray(e.pivotMatrix)),r.setEnabled(e.isEnabled),r._waitingParsedUniqueId=e.uniqueId,e.parentId!==void 0&&(r._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),e.freezeWorldMatrix&&(r._waitingFreezeWorldMatrix=e.freezeWorldMatrix),e.animations){for(let s=0;s<e.animations.length;s++){let a=e.animations[s],o=vn("BABYLON.Animation");o&&r.animations.push(o.Parse(a))}_i.ParseAnimationRanges(r,e,t)}return e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),r}getChildTransformNodes(e,t){let i=[];return this._getDescendants(i,e,r=>(!t||t(r))&&r instanceof n),i}dispose(e,t=!1){if(this.getScene().stopAnimation(this),this.getScene().removeTransformNode(this),this._parentContainer){let i=this._parentContainer.transformNodes.indexOf(this);i>-1&&this._parentContainer.transformNodes.splice(i,1),this._parentContainer=null}if(this.onAfterWorldMatrixUpdateObservable.clear(),e){let i=this.getChildTransformNodes(!0);for(let r of i)r.parent=null,r.computeWorldMatrix(!0)}super.dispose(e,t)}normalizeToUnitCube(e=!0,t=!1,i){let r=null,s=null;t&&(this.rotationQuaternion?(s=this.rotationQuaternion.clone(),this.rotationQuaternion.copyFromFloats(0,0,0,1)):this.rotation&&(r=this.rotation.clone(),this.rotation.copyFromFloats(0,0,0)));let a=this.getHierarchyBoundingVectors(e,i),o=a.max.subtract(a.min),l=Math.max(o.x,o.y,o.z);if(l===0)return this;let c=1/l;return this.scaling.scaleInPlace(c),t&&(this.rotationQuaternion&&s?this.rotationQuaternion.copyFrom(s):this.rotation&&r&&this.rotation.copyFrom(r)),this}_syncAbsoluteScalingAndRotation(){this._isAbsoluteSynced||(this._worldMatrix.decompose(this._absoluteScaling,this._absoluteRotationQuaternion),this._isAbsoluteSynced=!0)}};ei.BILLBOARDMODE_NONE=0;ei.BILLBOARDMODE_X=1;ei.BILLBOARDMODE_Y=2;ei.BILLBOARDMODE_Z=4;ei.BILLBOARDMODE_ALL=7;ei.BILLBOARDMODE_USE_POSITION=128;ei.BillboardUseParentOrientation=!1;ei._TmpRotation=Xe.Zero();ei._TmpScaling=b.Zero();ei._TmpTranslation=b.Zero();ei._TmpRHRestore=K.Scaling(1,1,-1);ei._LookAtVectorCache=new b(0,0,0);ei._RotationAxisCache=new Xe;P([Hr("position")],ei.prototype,"_position",void 0);P([Hr("rotation")],ei.prototype,"_rotation",void 0);P([I2("rotationQuaternion")],ei.prototype,"_rotationQuaternion",void 0);P([Hr("scaling")],ei.prototype,"_scaling",void 0);P([w("billboardMode")],ei.prototype,"_billboardMode",void 0);P([w()],ei.prototype,"scalingDeterminant",void 0);P([w("infiniteDistance")],ei.prototype,"_infiniteDistance",void 0);P([w()],ei.prototype,"ignoreNonUniformScaling",void 0);P([w()],ei.prototype,"reIntegrateRotationIntoRotationQuaternion",void 0)});var PA,lG=C(()=>{Ge();PA=class{constructor(){this._checkCollisions=!1,this._collisionMask=-1,this._collisionGroup=-1,this._surroundingMeshes=null,this._collider=null,this._oldPositionForCollisions=new b(0,0,0),this._diffPositionForCollisions=new b(0,0,0),this._collisionResponse=!0}}});function cG(n){return Math.floor(n/8)}function fG(n){return 1<<n%8}var DA,hG=C(()=>{DA=class{constructor(e){this.size=e,this._byteArray=new Uint8Array(Math.ceil(this.size/8))}get(e){if(e>=this.size)throw new RangeError("Bit index out of range");let t=cG(e),i=fG(e);return(this._byteArray[t]&i)!==0}set(e,t){if(e>=this.size)throw new RangeError("Bit index out of range");let i=cG(e),r=fG(e);t?this._byteArray[i]|=r:this._byteArray[i]&=~r}}});var dG={};tt(dG,{OptimizeIndices:()=>gse});function gse(n){let e=[],t=n.length/3;for(let l=0;l<t;l++)e.push([n[l*3],n[l*3+1],n[l*3+2]]);let i=new Map;for(let l=0;l<e.length;l++){let c=e[l];for(let f of c){let h=i.get(f);h||i.set(f,h=[]),h.push(l)}}let r=new DA(t),s=[],a=l=>{let c=[l];for(;c.length>0;){let f=c.pop();if(!r.get(f)){r.set(f,!0),s.push(e[f]);for(let h of e[f]){let d=i.get(h);if(!d)return;for(let u of d)r.get(u)||c.push(u)}}}};for(let l=0;l<t;l++)r.get(l)||a(l);let o=0;for(let l of s)n[o++]=l[0],n[o++]=l[1],n[o++]=l[2]}var uG=C(()=>{hG()});function vse(n,e,t){let i;switch(e){case L.PositionKind:i=r=>r.getPositions();break;case L.NormalKind:i=r=>r.getNormals();break;case L.TangentKind:i=r=>r.getTangents();break;case L.UVKind:i=r=>r.getUVs();break;case L.UV2Kind:i=r=>r.getUV2s();break;case L.ColorKind:i=r=>r.getColors();break;default:return}for(let r=0;r<n.length;r++){let s=n[r];for(let a=0;a<t.numTargets;a++){let o=t.getTarget(a),l=o.influence;if(l!==0){let c=i(o);c&&(s+=(c[r]-n[r])*l)}}n[r]=s}}function Ese(n,e,t,i,r,s,a){let o=$.Vector3[0],l=$.Matrix[0],c=$.Matrix[1],f=e===L.NormalKind?b.TransformNormalFromFloatsToRef:b.TransformCoordinatesFromFloatsToRef;for(let h=0,d=0;h<n.length;h+=3,d+=4){l.reset();let u,m;for(u=0;u<4;u++)m=r[d+u],m>0&&(K.FromFloat32ArrayToRefScaled(t,Math.floor(i[d+u]*16),m,c),l.addToSelf(c));if(s&&a)for(u=0;u<4;u++)m=a[d+u],m>0&&(K.FromFloat32ArrayToRefScaled(t,Math.floor(s[d+u]*16),m,c),l.addToSelf(c));f(n[h],n[h+1],n[h+2],l,o),o.toArray(n,h)}}var Sy,Ty,vr,_m=C(()=>{Gt();di();Ge();ki();dr();qh();Z_();mm();mf();lG();hn();MA();zt();Dn();zu();Hi();Vt();wr();Sy=class{constructor(){this.facetNb=0,this.partitioningSubdivisions=10,this.partitioningBBoxRatio=1.01,this.facetDataEnabled=!1,this.facetParameters={},this.bbSize=b.Zero(),this.subDiv={max:1,X:1,Y:1,Z:1},this.facetDepthSort=!1,this.facetDepthSortEnabled=!1}},Ty=class{constructor(){this._hasVertexAlpha=!1,this._useVertexColors=!0,this._numBoneInfluencers=4,this._applyFog=!0,this._receiveShadows=!1,this._facetData=new Sy,this._visibility=1,this._skeleton=null,this._layerMask=268435455,this._computeBonesUsingShaders=!0,this._isActive=!1,this._onlyForInstances=!1,this._isActiveIntermediate=!1,this._onlyForInstancesIntermediate=!1,this._actAsRegularMesh=!1,this._currentLOD=new Map,this._collisionRetryCount=3,this._morphTargetManager=null,this._renderingGroupId=0,this._bakedVertexAnimationManager=null,this._material=null,this._positions=null,this._pointerOverDisableMeshTesting=!1,this._meshCollisionData=new PA,this._enableDistantPicking=!1,this._rawBoundingInfo=null,this._sideOrientationHint=!1,this._wasActiveLastFrame=!1}},vr=class n extends ei{static get BILLBOARDMODE_NONE(){return ei.BILLBOARDMODE_NONE}static get BILLBOARDMODE_X(){return ei.BILLBOARDMODE_X}static get BILLBOARDMODE_Y(){return ei.BILLBOARDMODE_Y}static get BILLBOARDMODE_Z(){return ei.BILLBOARDMODE_Z}static get BILLBOARDMODE_ALL(){return ei.BILLBOARDMODE_ALL}static get BILLBOARDMODE_USE_POSITION(){return ei.BILLBOARDMODE_USE_POSITION}get facetNb(){return this._internalAbstractMeshDataInfo._facetData.facetNb}get partitioningSubdivisions(){return this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions}set partitioningSubdivisions(e){this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions=e}get partitioningBBoxRatio(){return this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio}set partitioningBBoxRatio(e){this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio=e}get mustDepthSortFacets(){return this._internalAbstractMeshDataInfo._facetData.facetDepthSort}set mustDepthSortFacets(e){this._internalAbstractMeshDataInfo._facetData.facetDepthSort=e}get facetDepthSortFrom(){return this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom}set facetDepthSortFrom(e){this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom=e}get collisionRetryCount(){return this._internalAbstractMeshDataInfo._collisionRetryCount}set collisionRetryCount(e){this._internalAbstractMeshDataInfo._collisionRetryCount=e}get isFacetDataEnabled(){return this._internalAbstractMeshDataInfo._facetData.facetDataEnabled}get morphTargetManager(){return this._internalAbstractMeshDataInfo._morphTargetManager}set morphTargetManager(e){this._internalAbstractMeshDataInfo._morphTargetManager!==e&&(this._internalAbstractMeshDataInfo._morphTargetManager=e,this._syncGeometryWithMorphTargetManager())}get bakedVertexAnimationManager(){return this._internalAbstractMeshDataInfo._bakedVertexAnimationManager}set bakedVertexAnimationManager(e){this._internalAbstractMeshDataInfo._bakedVertexAnimationManager!==e&&(this._internalAbstractMeshDataInfo._bakedVertexAnimationManager=e,this._markSubMeshesAsAttributesDirty())}_syncGeometryWithMorphTargetManager(){}_updateNonUniformScalingState(e){return super._updateNonUniformScalingState(e)?(this._markSubMeshesAsMiscDirty(),!0):!1}get rawBoundingInfo(){return this._internalAbstractMeshDataInfo._rawBoundingInfo}set rawBoundingInfo(e){this._internalAbstractMeshDataInfo._rawBoundingInfo=e}set onCollide(e){this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver&&this.onCollideObservable.remove(this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver),this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver=this.onCollideObservable.add(e)}set onCollisionPositionChange(e){this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver&&this.onCollisionPositionChangeObservable.remove(this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver),this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver=this.onCollisionPositionChangeObservable.add(e)}get visibility(){return this._internalAbstractMeshDataInfo._visibility}set visibility(e){if(this._internalAbstractMeshDataInfo._visibility===e)return;let t=this._internalAbstractMeshDataInfo._visibility;this._internalAbstractMeshDataInfo._visibility=e,(t===1&&e!==1||t!==1&&e===1)&&this._markSubMeshesAsDirty(i=>{i.markAsMiscDirty(),i.markAsPrePassDirty()})}get pointerOverDisableMeshTesting(){return this._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting}set pointerOverDisableMeshTesting(e){this._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting=e}get renderingGroupId(){return this._internalAbstractMeshDataInfo._renderingGroupId}set renderingGroupId(e){this._internalAbstractMeshDataInfo._renderingGroupId=e}get material(){return this._internalAbstractMeshDataInfo._material}set material(e){this._setMaterial(e)}_setMaterial(e){this._internalAbstractMeshDataInfo._material!==e&&(this._internalAbstractMeshDataInfo._material&&this._internalAbstractMeshDataInfo._material.meshMap&&(this._internalAbstractMeshDataInfo._material.meshMap[this.uniqueId]=void 0),this._internalAbstractMeshDataInfo._material=e,e&&e.meshMap&&(e.meshMap[this.uniqueId]=this),this.onMaterialChangedObservable.hasObservers()&&this.onMaterialChangedObservable.notifyObservers(this),this.subMeshes&&(this.resetDrawCache(void 0,e==null),this._unBindEffect()))}getMaterialForRenderPass(e){var t;return(t=this._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:t[e]}setMaterialForRenderPass(e,t){var r;this.resetDrawCache(e),this._internalAbstractMeshDataInfo._materialForRenderPass||(this._internalAbstractMeshDataInfo._materialForRenderPass=[]);let i=this._internalAbstractMeshDataInfo._materialForRenderPass[e];(r=i==null?void 0:i.meshMap)!=null&&r[this.uniqueId]&&(i.meshMap[this.uniqueId]=void 0),this._internalAbstractMeshDataInfo._materialForRenderPass[e]=t,t&&t.meshMap&&(t.meshMap[this.uniqueId]=this)}get receiveShadows(){return this._internalAbstractMeshDataInfo._receiveShadows}set receiveShadows(e){this._internalAbstractMeshDataInfo._receiveShadows!==e&&(this._internalAbstractMeshDataInfo._receiveShadows=e,this._markSubMeshesAsLightDirty())}get hasVertexAlpha(){return this._internalAbstractMeshDataInfo._hasVertexAlpha}set hasVertexAlpha(e){this._internalAbstractMeshDataInfo._hasVertexAlpha!==e&&(this._internalAbstractMeshDataInfo._hasVertexAlpha=e,this._markSubMeshesAsAttributesDirty(),this._markSubMeshesAsMiscDirty())}get useVertexColors(){return this._internalAbstractMeshDataInfo._useVertexColors}set useVertexColors(e){this._internalAbstractMeshDataInfo._useVertexColors!==e&&(this._internalAbstractMeshDataInfo._useVertexColors=e,this._markSubMeshesAsAttributesDirty())}get computeBonesUsingShaders(){return this._internalAbstractMeshDataInfo._computeBonesUsingShaders}set computeBonesUsingShaders(e){this._internalAbstractMeshDataInfo._computeBonesUsingShaders!==e&&(this._internalAbstractMeshDataInfo._computeBonesUsingShaders=e,this._markSubMeshesAsAttributesDirty())}get numBoneInfluencers(){return this._internalAbstractMeshDataInfo._numBoneInfluencers}set numBoneInfluencers(e){this._internalAbstractMeshDataInfo._numBoneInfluencers!==e&&(this._internalAbstractMeshDataInfo._numBoneInfluencers=e,this._markSubMeshesAsAttributesDirty())}get applyFog(){return this._internalAbstractMeshDataInfo._applyFog}set applyFog(e){this._internalAbstractMeshDataInfo._applyFog!==e&&(this._internalAbstractMeshDataInfo._applyFog=e,this._markSubMeshesAsMiscDirty())}get enableDistantPicking(){return this._internalAbstractMeshDataInfo._enableDistantPicking}set enableDistantPicking(e){this._internalAbstractMeshDataInfo._enableDistantPicking=e}get layerMask(){return this._internalAbstractMeshDataInfo._layerMask}set layerMask(e){e!==this._internalAbstractMeshDataInfo._layerMask&&(this._internalAbstractMeshDataInfo._layerMask=e,this._resyncLightSources())}get collisionMask(){return this._internalAbstractMeshDataInfo._meshCollisionData._collisionMask}set collisionMask(e){this._internalAbstractMeshDataInfo._meshCollisionData._collisionMask=isNaN(e)?-1:e}get collisionResponse(){return this._internalAbstractMeshDataInfo._meshCollisionData._collisionResponse}set collisionResponse(e){this._internalAbstractMeshDataInfo._meshCollisionData._collisionResponse=e}get collisionGroup(){return this._internalAbstractMeshDataInfo._meshCollisionData._collisionGroup}set collisionGroup(e){this._internalAbstractMeshDataInfo._meshCollisionData._collisionGroup=isNaN(e)?-1:e}get surroundingMeshes(){return this._internalAbstractMeshDataInfo._meshCollisionData._surroundingMeshes}set surroundingMeshes(e){this._internalAbstractMeshDataInfo._meshCollisionData._surroundingMeshes=e}get lightSources(){return this._lightSources}set skeleton(e){let t=this._internalAbstractMeshDataInfo._skeleton;t&&t.needInitialSkinMatrix&&t._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._internalAbstractMeshDataInfo._skeleton=e,this._internalAbstractMeshDataInfo._skeleton||(this._bonesTransformMatrices=null),this._markSubMeshesAsAttributesDirty()}get skeleton(){return this._internalAbstractMeshDataInfo._skeleton}constructor(e,t=null){switch(super(e,t,!1),this._internalAbstractMeshDataInfo=new Ty,this._waitingMaterialId=null,this._waitingMorphTargetManagerId=null,this._waitingSkeletonId=null,this._waitingSkeletonUniqueId=null,this.cullingStrategy=n.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY,this.onCollideObservable=new ie,this.onCollisionPositionChangeObservable=new ie,this.onMaterialChangedObservable=new ie,this.definedFacingForward=!0,this._occlusionQuery=null,this._renderingGroup=null,this.alphaIndex=Number.MAX_VALUE,this.isPickable=n.DefaultIsPickable,this.isNearPickable=!1,this.isNearGrabbable=!1,this.showSubMeshesBoundingBox=!1,this.isBlocker=!1,this.enablePointerMoveEvents=!1,this.outlineColor=ve.Red(),this.outlineWidth=.02,this.overlayColor=ve.Red(),this.overlayAlpha=.5,this.useOctreeForRenderingSelection=!0,this.useOctreeForPicking=!0,this.useOctreeForCollisions=!0,this.alwaysSelectAsActiveMesh=!1,this.doNotSyncBoundingInfo=!1,this.actionManager=null,this.ellipsoid=new b(.5,1,.5),this.ellipsoidOffset=new b(0,0,0),this.edgesWidth=1,this.edgesColor=new lt(1,0,0,1),this._edgesRenderer=null,this._masterMesh=null,this._boundingInfo=null,this._boundingInfoIsDirty=!0,this._renderId=0,this._intersectionsInProgress=new Array,this._unIndexed=!1,this._lightSources=new Array,this._waitingData={lods:null,actions:null,freezeWorldMatrix:null},this._bonesTransformMatrices=null,this._transformMatrixTexture=null,this.onRebuildObservable=new ie,this._onCollisionPositionChange=(i,r,s=null)=>{r.subtractToRef(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions,this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions),this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions.length()>Me.CollisionsEpsilon&&this.position.addInPlace(this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions),s&&this.onCollideObservable.notifyObservers(s),this.onCollisionPositionChangeObservable.notifyObservers(this.position)},t=this.getScene(),this.layerMask=t.defaultRenderableLayerMask,t.addMesh(this),this._resyncLightSources(),this._uniformBuffer=new hr(this.getScene().getEngine(),void 0,void 0,e,!this.getScene().getEngine().isWebGPU),this._buildUniformLayout(),t.performancePriority){case 2:this.doNotSyncBoundingInfo=!0;case 1:this.alwaysSelectAsActiveMesh=!0,this.isPickable=!1;break}}_buildUniformLayout(){this._uniformBuffer.addUniform("world",16),this._uniformBuffer.addUniform("visibility",1),this._uniformBuffer.create()}transferToEffect(e){let t=this._uniformBuffer;t.updateMatrix("world",e),t.updateFloat("visibility",this._internalAbstractMeshDataInfo._visibility),t.update()}getMeshUniformBuffer(){return this._uniformBuffer}getClassName(){return"AbstractMesh"}toString(e){let t="Name: "+this.name+", isInstance: "+(this.getClassName()==="InstancedMesh"?"YES":"NO");t+=", # of submeshes: "+(this.subMeshes?this.subMeshes.length:0);let i=this._internalAbstractMeshDataInfo._skeleton;return i&&(t+=", skeleton: "+i.name),e&&(t+=", billboard mode: "+["NONE","X","Y",null,"Z",null,null,"ALL"][this.billboardMode],t+=", freeze wrld mat: "+(this._isWorldMatrixFrozen||this._waitingData.freezeWorldMatrix?"YES":"NO")),t}_getEffectiveParent(){return this._masterMesh&&this.billboardMode!==ei.BILLBOARDMODE_NONE?this._masterMesh:super._getEffectiveParent()}_getActionManagerForTrigger(e,t=!0){if(this.actionManager&&(t||this.actionManager.isRecursive))if(e){if(this.actionManager.hasSpecificTrigger(e))return this.actionManager}else return this.actionManager;return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_releaseRenderPassId(e){}_rebuild(e=!1){if(this.onRebuildObservable.notifyObservers(this),this._occlusionQuery!==null&&(this._occlusionQuery=null),!!this.subMeshes){for(let t of this.subMeshes)t._rebuild();this.resetDrawCache()}}_resyncLightSources(){this._lightSources.length=0;for(let e of this.getScene().lights)e.isEnabled()&&e.canAffectMesh(this)&&this._lightSources.push(e);this._markSubMeshesAsLightDirty()}_resyncLightSource(e){let t=e.isEnabled()&&e.canAffectMesh(this),i=this._lightSources.indexOf(e),r=!1;if(i===-1){if(!t)return;this._lightSources.push(e)}else{if(t)return;r=!0,this._lightSources.splice(i,1)}this._markSubMeshesAsLightDirty(r)}_unBindEffect(){for(let e of this.subMeshes)e.setEffect(null)}_removeLightSource(e,t){let i=this._lightSources.indexOf(e);i!==-1&&(this._lightSources.splice(i,1),this._markSubMeshesAsLightDirty(t))}_markSubMeshesAsDirty(e){if(this.subMeshes)for(let t of this.subMeshes)for(let i=0;i<t._drawWrappers.length;++i){let r=t._drawWrappers[i];!r||!r.defines||!r.defines.markAllAsDirty||e(r.defines)}}_markSubMeshesAsLightDirty(e=!1){this._markSubMeshesAsDirty(t=>t.markAsLightDirty(e))}_markSubMeshesAsAttributesDirty(){this._markSubMeshesAsDirty(e=>e.markAsAttributesDirty())}_markSubMeshesAsMiscDirty(){this._markSubMeshesAsDirty(e=>e.markAsMiscDirty())}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,super.markAsDirty(e),this._isDirty=!0,this}resetDrawCache(e,t=!1){if(this.subMeshes)for(let i of this.subMeshes)i.resetDrawCache(e,t)}get isBlocked(){return!1}getLOD(e){return this}getTotalVertices(){return 0}getTotalIndices(){return 0}getIndices(){return null}getVerticesData(e){return null}setVerticesData(e,t,i,r){return this}updateVerticesData(e,t,i,r){return this}setIndices(e,t){return this}isVerticesDataPresent(e){return!1}getBoundingInfo(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfoIsDirty&&(this._boundingInfoIsDirty=!1,this._updateBoundingInfo()),this._boundingInfo)}getRawBoundingInfo(){var e;return(e=this.rawBoundingInfo)!=null?e:this.getBoundingInfo()}setBoundingInfo(e){return this._boundingInfo=e,this}get hasBoundingInfo(){return this._boundingInfo!==null}buildBoundingInfo(e,t,i){return this._boundingInfo=new un(e,t,i),this._boundingInfo}normalizeToUnitCube(e=!0,t=!1,i){return super.normalizeToUnitCube(e,t,i)}get useBones(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(L.MatricesIndicesKind)&&this.isVerticesDataPresent(L.MatricesWeightsKind)}_preActivate(){}_preActivateForIntermediateRendering(e){}_activate(e,t){return this._renderId=e,!0}_postActivate(){}_freeze(){}_unFreeze(){}getWorldMatrix(){return this._masterMesh&&this.billboardMode===ei.BILLBOARDMODE_NONE?this._masterMesh.getWorldMatrix():super.getWorldMatrix()}_getWorldMatrixDeterminant(){return this._masterMesh?this._masterMesh._getWorldMatrixDeterminant():super._getWorldMatrixDeterminant()}get isAnInstance(){return!1}get hasInstances(){return!1}get hasThinInstances(){return!1}movePOV(e,t,i){return this.position.addInPlace(this.calcMovePOV(e,t,i)),this}calcMovePOV(e,t,i){let r=new K;(this.rotationQuaternion?this.rotationQuaternion:Xe.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z)).toRotationMatrix(r);let a=b.Zero(),o=this.definedFacingForward?-1:1;return b.TransformCoordinatesFromFloatsToRef(e*o,t,i*o,r,a),a}rotatePOV(e,t,i){return this.rotation.addInPlace(this.calcRotatePOV(e,t,i)),this}calcRotatePOV(e,t,i){let r=this.definedFacingForward?1:-1;return new b(e*r,t,i*r)}_refreshBoundingInfo(e,t){if(e){let i=IA(e,0,this.getTotalVertices(),t);this._boundingInfo?this._boundingInfo.reConstruct(i.minimum,i.maximum):this._boundingInfo=new un(i.minimum,i.maximum)}if(this.subMeshes)for(let i=0;i<this.subMeshes.length;i++)this.subMeshes[i].refreshBoundingInfo(e);this._updateBoundingInfo()}_refreshBoundingInfoDirect(e){if(this._boundingInfo?this._boundingInfo.reConstruct(e.minimum,e.maximum):this._boundingInfo=new un(e.minimum,e.maximum),this.subMeshes)for(let t=0;t<this.subMeshes.length;t++)this.subMeshes[t].refreshBoundingInfo(null);this._updateBoundingInfo()}static _ApplySkeleton(e,t,i,r,s,a,o){Ese(e,t,i,r,s,a,o)}_getData(e,t,i=L.PositionKind){let r=e.cache,s=a=>{if(r){let o=r._vertexData||(r._vertexData={});return o[a]||this.copyVerticesData(a,o),o[a]}return this.getVerticesData(a)};if(t||(t=s(i)),!t)return null;if(r?(r._outputData?r._outputData.set(t):r._outputData=new Float32Array(t),t=r._outputData):(e.applyMorph&&this.morphTargetManager||e.applySkeleton&&this.skeleton)&&(t=t.slice()),e.applyMorph&&this.morphTargetManager&&vse(t,i,this.morphTargetManager),e.applySkeleton&&this.skeleton){let a=s(L.MatricesIndicesKind),o=s(L.MatricesWeightsKind);if(o&&a){let l=this.numBoneInfluencers>4,c=l?s(L.MatricesIndicesExtraKind):null,f=l?s(L.MatricesWeightsExtraKind):null,h=this.skeleton.getTransformMatrices(this);n._ApplySkeleton(t,i,h,a,o,c,f)}}if(e.updatePositionsArray!==!1&&i===L.PositionKind){let a=this._internalAbstractMeshDataInfo._positions||[],o=a.length;if(a.length=t.length/3,o<a.length)for(let l=o;l<a.length;l++)a[l]=new b;for(let l=0,c=0;l<a.length;l++,c+=3)a[l].copyFromFloats(t[c],t[c+1],t[c+2]);this._internalAbstractMeshDataInfo._positions=a}return t}getNormalsData(e=!1,t=!1){return this._getData({applySkeleton:e,applyMorph:t,updatePositionsArray:!1},null,L.NormalKind)}getPositionData(e=!1,t=!1,i=null){return this._getData({applySkeleton:e,applyMorph:t,updatePositionsArray:!1},i,L.PositionKind)}_updateBoundingInfo(){return this._boundingInfo?this._boundingInfo.update(this.worldMatrixFromCache):this._boundingInfo=new un(b.Zero(),b.Zero(),this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}_updateSubMeshesBoundingInfo(e){if(!this.subMeshes)return this;let t=this.subMeshes.length;for(let i=0;i<t;i++){let r=this.subMeshes[i];(t>1||!r.IsGlobal)&&r.updateBoundingInfo(e)}return this}_afterComputeWorldMatrix(){this.doNotSyncBoundingInfo||(this._boundingInfoIsDirty=!0)}isInFrustum(e){return this.getBoundingInfo().isInFrustum(e,this.cullingStrategy)}isCompletelyInFrustum(e){return this.getBoundingInfo().isCompletelyInFrustum(e)}intersectsMesh(e,t=!1,i){let r=this.getBoundingInfo(),s=e.getBoundingInfo();if(r.intersects(s,t))return!0;if(i){for(let a of this.getChildMeshes())if(a.intersectsMesh(e,t,!0))return!0}return!1}intersectsPoint(e){return this.getBoundingInfo().intersectsPoint(e)}get checkCollisions(){return this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions}set checkCollisions(e){this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions=e}get collider(){return this._internalAbstractMeshDataInfo._meshCollisionData._collider}moveWithCollisions(e,t=!0){this.getAbsolutePosition().addToRef(this.ellipsoidOffset,this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions);let r=this.getScene().collisionCoordinator;return this._internalAbstractMeshDataInfo._meshCollisionData._collider||(this._internalAbstractMeshDataInfo._meshCollisionData._collider=r.createCollider()),this._internalAbstractMeshDataInfo._meshCollisionData._collider._radius=this.ellipsoid,r.getNewPosition(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions,e,this._internalAbstractMeshDataInfo._meshCollisionData._collider,this.collisionRetryCount,this,this._onCollisionPositionChange,this.uniqueId,t),this}_collideForSubMesh(e,t,i){var r;if(this._generatePointsArray(),!this._positions)return this;if(!e._lastColliderWorldVertices||!e._lastColliderTransformMatrix.equals(t)){e._lastColliderTransformMatrix=t.clone(),e._lastColliderWorldVertices=[],e._trianglePlanes=[];let s=e.verticesStart,a=e.verticesStart+e.verticesCount;for(let o=s;o<a;o++)e._lastColliderWorldVertices.push(b.TransformCoordinates(this._positions[o],t))}return i._collide(e._trianglePlanes,e._lastColliderWorldVertices,this.getIndices(),e.indexStart,e.indexStart+e.indexCount,e.verticesStart,!!e.getMaterial(),this,this._shouldConvertRHS(),((r=e.getMaterial())==null?void 0:r.fillMode)===7),this}_processCollisionsForSubMeshes(e,t){let i=this._scene.getCollidingSubMeshCandidates(this,e),r=i.length;for(let s=0;s<r;s++){let a=i.data[s];r>1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}return this}_shouldConvertRHS(){return!1}_checkCollision(e){if(!this.getBoundingInfo()._checkCollision(e))return this;let t=$.Matrix[0],i=$.Matrix[1];return K.ScalingToRef(1/e._radius.x,1/e._radius.y,1/e._radius.z,t),this.worldMatrixFromCache.multiplyToRef(t,i),this._processCollisionsForSubMeshes(e,i),this}_generatePointsArray(){return!1}intersects(e,t,i,r=!1,s,a=!1){let o=new Jn,l=this.getClassName(),c=l==="InstancedLinesMesh"||l==="LinesMesh"||l==="GreasedLineMesh"?this.intersectionThreshold:0,f=this.getBoundingInfo();if(!this.subMeshes||!a&&(!e.intersectsSphere(f.boundingSphere,c)||!e.intersectsBox(f.boundingBox,c)))return o;if(r)return o.hit=!a,o.pickedMesh=a?null:this,o.distance=a?0:b.Distance(e.origin,f.boundingSphere.center),o.subMeshId=0,o;if(!this._generatePointsArray())return o;let h=null,d=this._scene.getIntersectingSubMeshCandidates(this,e),u=d.length,m=!1;for(let p=0;p<u;p++){let g=d.data[p].getMaterial();if(g&&(g.fillMode==7||g.fillMode==0||g.fillMode==1||g.fillMode==2||g.fillMode==4)){m=!0;break}}if(!m)return o.hit=!0,o.pickedMesh=this,o.distance=b.Distance(e.origin,f.boundingSphere.center),o.subMeshId=-1,o;for(let p=0;p<u;p++){let _=d.data[p];if(u>1&&!a&&!_.canIntersects(e))continue;let g=_.intersects(e,this._positions,this.getIndices(),t,i);if(g&&(t||!h||g.distance<h.distance)&&(h=g,h.subMeshId=_._id,h._internalSubMeshId=p,t))break}if(h){let p=s!=null?s:this.getWorldMatrix(),_=$.Vector3[0],g=$.Vector3[1];b.TransformCoordinatesToRef(e.origin,p,_),e.direction.scaleToRef(h.distance,g);let x=b.TransformNormal(g,p).addInPlace(_);return o.hit=!0,o.distance=b.Distance(_,x),o.pickedPoint=x,o.pickedMesh=this,o.bu=h.bu||0,o.bv=h.bv||0,o.subMeshFaceId=h.faceId,o.faceId=h.faceId+d.data[h._internalSubMeshId].indexStart/(this.getClassName().indexOf("LinesMesh")!==-1?2:3),o.subMeshId=h.subMeshId,o}return o}clone(e,t,i){return null}releaseSubMeshes(e=!1){if(this.subMeshes)for(;this.subMeshes.length;)this.subMeshes[0].dispose(e);else this.subMeshes=[];return this}dispose(e,t=!1){let i,r=this.getScene();for(this._scene.useMaterialMeshMap&&this._internalAbstractMeshDataInfo._material&&this._internalAbstractMeshDataInfo._material.meshMap&&(this._internalAbstractMeshDataInfo._material.meshMap[this.uniqueId]=void 0),r.freeActiveMeshes(),r.freeRenderingGroups(),r.renderingManager.maintainStateBetweenFrames&&r.renderingManager.restoreDispachedFlags(),this.actionManager!==void 0&&this.actionManager!==null&&(this.actionManager.disposeWhenUnowned&&!this._scene.meshes.some(o=>o!==this&&o.actionManager===this.actionManager)&&this.actionManager.dispose(),this.actionManager=null),this._internalAbstractMeshDataInfo._skeleton=null,this._transformMatrixTexture&&(this._transformMatrixTexture.dispose(),this._transformMatrixTexture=null),i=0;i<this._intersectionsInProgress.length;i++){let o=this._intersectionsInProgress[i],l=o._intersectionsInProgress.indexOf(this);o._intersectionsInProgress.splice(l,1)}this._intersectionsInProgress.length=0;let s=r.lights;for(let o of s){let l=o.includedOnlyMeshes.indexOf(this);l!==-1&&o.includedOnlyMeshes.splice(l,1),l=o.excludedMeshes.indexOf(this),l!==-1&&o.excludedMeshes.splice(l,1);let c=o.getShadowGenerators();if(c){let f=c.values();for(let h=f.next();h.done!==!0;h=f.next()){let u=h.value.getShadowMap();u&&u.renderList&&(l=u.renderList.indexOf(this),l!==-1&&u.renderList.splice(l,1))}}}(this.getClassName()!=="InstancedMesh"||this.getClassName()!=="InstancedLinesMesh")&&this.releaseSubMeshes(!0);let a=r.getEngine();if(this._occlusionQuery!==null&&(this.isOcclusionQueryInProgress=!1,a.deleteQuery(this._occlusionQuery),this._occlusionQuery=null),a.wipeCaches(),r.removeMesh(this),this._parentContainer){let o=this._parentContainer.meshes.indexOf(this);o>-1&&this._parentContainer.meshes.splice(o,1),this._parentContainer=null}if(t&&this.material&&(this.material.getClassName()==="MultiMaterial"?this.material.dispose(!1,!0,!0):this.material.dispose(!1,!0)),!e)for(i=0;i<r.particleSystems.length;i++)r.particleSystems[i].emitter===this&&(r.particleSystems[i].dispose(),i--);this._internalAbstractMeshDataInfo._facetData.facetDataEnabled&&this.disableFacetData(),this._uniformBuffer.dispose(),this.onAfterWorldMatrixUpdateObservable.clear(),this.onCollideObservable.clear(),this.onCollisionPositionChangeObservable.clear(),this.onRebuildObservable.clear(),super.dispose(e,t)}_initFacetData(){let e=this._internalAbstractMeshDataInfo._facetData;e.facetNormals||(e.facetNormals=[]),e.facetPositions||(e.facetPositions=[]),e.facetPartitioning||(e.facetPartitioning=new Array),e.facetNb=this.getIndices().length/3|0,e.partitioningSubdivisions=e.partitioningSubdivisions?e.partitioningSubdivisions:10,e.partitioningBBoxRatio=e.partitioningBBoxRatio?e.partitioningBBoxRatio:1.01;for(let t=0;t<e.facetNb;t++)e.facetNormals[t]=b.Zero(),e.facetPositions[t]=b.Zero();return e.facetDataEnabled=!0,this}updateFacetData(){var o;let e=this._internalAbstractMeshDataInfo._facetData;e.facetDataEnabled||this._initFacetData();let t=this.getVerticesData(L.PositionKind),i=this.getIndices(),r=(o=this.getVerticesData(L.NormalKind))==null?void 0:o.slice(),s=this.getBoundingInfo();if(e.facetDepthSort&&!e.facetDepthSortEnabled){if(e.facetDepthSortEnabled=!0,i instanceof Uint16Array)e.depthSortedIndices=new Uint16Array(i);else if(i instanceof Uint32Array)e.depthSortedIndices=new Uint32Array(i);else{let l=!1;for(let c=0;c<i.length;c++)if(i[c]>65535){l=!0;break}l?e.depthSortedIndices=new Uint32Array(i):e.depthSortedIndices=new Uint16Array(i)}if(e.facetDepthSortFunction=function(l,c){return c.sqDistance-l.sqDistance},!e.facetDepthSortFrom){let l=this.getScene().activeCamera;e.facetDepthSortFrom=l?l.position:b.Zero()}e.depthSortedFacets=[];for(let l=0;l<e.facetNb;l++){let c={ind:l*3,sqDistance:0};e.depthSortedFacets.push(c)}e.invertedMatrix=K.Identity(),e.facetDepthSortOrigin=b.Zero()}e.bbSize.x=s.maximum.x-s.minimum.x>Nt?s.maximum.x-s.minimum.x:Nt,e.bbSize.y=s.maximum.y-s.minimum.y>Nt?s.maximum.y-s.minimum.y:Nt,e.bbSize.z=s.maximum.z-s.minimum.z>Nt?s.maximum.z-s.minimum.z:Nt;let a=e.bbSize.x>e.bbSize.y?e.bbSize.x:e.bbSize.y;if(a=a>e.bbSize.z?a:e.bbSize.z,e.subDiv.max=e.partitioningSubdivisions,e.subDiv.X=Math.floor(e.subDiv.max*e.bbSize.x/a),e.subDiv.Y=Math.floor(e.subDiv.max*e.bbSize.y/a),e.subDiv.Z=Math.floor(e.subDiv.max*e.bbSize.z/a),e.subDiv.X=e.subDiv.X<1?1:e.subDiv.X,e.subDiv.Y=e.subDiv.Y<1?1:e.subDiv.Y,e.subDiv.Z=e.subDiv.Z<1?1:e.subDiv.Z,e.facetParameters.facetNormals=this.getFacetLocalNormals(),e.facetParameters.facetPositions=this.getFacetLocalPositions(),e.facetParameters.facetPartitioning=this.getFacetLocalPartitioning(),e.facetParameters.bInfo=s,e.facetParameters.bbSize=e.bbSize,e.facetParameters.subDiv=e.subDiv,e.facetParameters.ratio=this.partitioningBBoxRatio,e.facetParameters.depthSort=e.facetDepthSort,e.facetDepthSort&&e.facetDepthSortEnabled&&(this.computeWorldMatrix(!0),this._worldMatrix.invertToRef(e.invertedMatrix),b.TransformCoordinatesToRef(e.facetDepthSortFrom,e.invertedMatrix,e.facetDepthSortOrigin),e.facetParameters.distanceTo=e.facetDepthSortOrigin),e.facetParameters.depthSortedFacets=e.depthSortedFacets,r&&Ce.ComputeNormals(t,i,r,e.facetParameters),e.facetDepthSort&&e.facetDepthSortEnabled){e.depthSortedFacets.sort(e.facetDepthSortFunction);let l=e.depthSortedIndices.length/3|0;for(let c=0;c<l;c++){let f=e.depthSortedFacets[c].ind;e.depthSortedIndices[c*3]=i[f],e.depthSortedIndices[c*3+1]=i[f+1],e.depthSortedIndices[c*3+2]=i[f+2]}this.updateIndices(e.depthSortedIndices,void 0,!0)}return this}getFacetLocalNormals(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetNormals||this.updateFacetData(),e.facetNormals}getFacetLocalPositions(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetPositions||this.updateFacetData(),e.facetPositions}getFacetLocalPartitioning(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetPartitioning||this.updateFacetData(),e.facetPartitioning}getFacetPosition(e){let t=b.Zero();return this.getFacetPositionToRef(e,t),t}getFacetPositionToRef(e,t){let i=this.getFacetLocalPositions()[e],r=this.getWorldMatrix();return b.TransformCoordinatesToRef(i,r,t),this}getFacetNormal(e){let t=b.Zero();return this.getFacetNormalToRef(e,t),t}getFacetNormalToRef(e,t){let i=this.getFacetLocalNormals()[e];return b.TransformNormalToRef(i,this.getWorldMatrix(),t),this}getFacetsAtLocalCoordinates(e,t,i){let r=this.getBoundingInfo(),s=this._internalAbstractMeshDataInfo._facetData,a=Math.floor((e-r.minimum.x*s.partitioningBBoxRatio)*s.subDiv.X*s.partitioningBBoxRatio/s.bbSize.x),o=Math.floor((t-r.minimum.y*s.partitioningBBoxRatio)*s.subDiv.Y*s.partitioningBBoxRatio/s.bbSize.y),l=Math.floor((i-r.minimum.z*s.partitioningBBoxRatio)*s.subDiv.Z*s.partitioningBBoxRatio/s.bbSize.z);return a<0||a>s.subDiv.max||o<0||o>s.subDiv.max||l<0||l>s.subDiv.max?null:s.facetPartitioning[a+s.subDiv.max*o+s.subDiv.max*s.subDiv.max*l]}getClosestFacetAtCoordinates(e,t,i,r,s=!1,a=!0){let o=this.getWorldMatrix(),l=$.Matrix[5];o.invertToRef(l);let c=$.Vector3[8];b.TransformCoordinatesFromFloatsToRef(e,t,i,l,c);let f=this.getClosestFacetAtLocalCoordinates(c.x,c.y,c.z,r,s,a);return r&&b.TransformCoordinatesFromFloatsToRef(r.x,r.y,r.z,o,r),f}getClosestFacetAtLocalCoordinates(e,t,i,r,s=!1,a=!0){let o=null,l,c,f,h,d,u,m,p,_=this.getFacetLocalPositions(),g=this.getFacetLocalNormals(),v=this.getFacetsAtLocalCoordinates(e,t,i);if(!v)return null;let x=Number.MAX_VALUE,A,S,E,R;for(let I=0;I<v.length;I++)S=v[I],E=g[S],R=_[S],h=(e-R.x)*E.x+(t-R.y)*E.y+(i-R.z)*E.z,(!s||s&&a&&h>=0||s&&!a&&h<=0)&&(h=E.x*R.x+E.y*R.y+E.z*R.z,d=-(E.x*e+E.y*t+E.z*i-h)/(E.x*E.x+E.y*E.y+E.z*E.z),u=e+E.x*d,m=t+E.y*d,p=i+E.z*d,l=u-e,c=m-t,f=p-i,A=l*l+c*c+f*f,A<x&&(x=A,o=S,r&&(r.x=u,r.y=m,r.z=p)));return o}getFacetDataParameters(){return this._internalAbstractMeshDataInfo._facetData.facetParameters}disableFacetData(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetDataEnabled&&(e.facetDataEnabled=!1,e.facetPositions=[],e.facetNormals=[],e.facetPartitioning=new Array,e.facetParameters={},e.depthSortedIndices=new Uint32Array(0)),this}updateIndices(e,t,i=!1){return this}createNormals(e){let t=this.getVerticesData(L.PositionKind),i=this.getIndices(),r;return this.isVerticesDataPresent(L.NormalKind)?r=this.getVerticesData(L.NormalKind):r=[],Ce.ComputeNormals(t,i,r,{useRightHandedSystem:this.getScene().useRightHandedSystem}),this.setVerticesData(L.NormalKind,r,e),this}async optimizeIndicesAsync(){let e=this.getIndices();if(!e)return this;let{OptimizeIndices:t}=await Promise.resolve().then(()=>(uG(),dG));return t(e),this.setIndices(e,this.getTotalVertices()),this}alignWithNormal(e,t){t||(t=Es.Y);let i=$.Vector3[0],r=$.Vector3[1];return b.CrossToRef(t,e,r),b.CrossToRef(e,r,i),this.rotationQuaternion?Xe.RotationQuaternionFromAxisToRef(i,e,r,this.rotationQuaternion):b.RotationFromAxisToRef(i,e,r,this.rotation),this}_checkOcclusionQuery(e=!1){return!1}disableEdgesRendering(){throw qe("EdgesRenderer")}enableEdgesRendering(e,t,i){throw qe("EdgesRenderer")}getConnectedParticleSystems(){return this._scene.particleSystems.filter(e=>e.emitter===this)}};vr.OCCLUSION_TYPE_NONE=0;vr.OCCLUSION_TYPE_OPTIMISTIC=1;vr.OCCLUSION_TYPE_STRICT=2;vr.OCCLUSION_ALGORITHM_TYPE_ACCURATE=0;vr.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE=1;vr.CULLINGSTRATEGY_STANDARD=0;vr.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY=1;vr.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION=2;vr.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY=3;vr.DefaultIsPickable=!0;P([Ss.filter((...n)=>!Array.isArray(n[0])&&!Array.isArray(n[3])&&!Array.isArray(n[4])&&!Array.isArray(n[5])&&!Array.isArray(n[6]))],vr,"_ApplySkeleton",null);Ft("BABYLON.AbstractMesh",vr)});var Nn,mG=C(()=>{Gt();Tr();Vt();Nn=class{constructor(){this.reset()}reset(){this.enabled=!1,this.mask=255,this.funcRef=1,this.funcMask=255,this.func=519,this.opStencilFail=7680,this.opDepthFail=7680,this.opStencilDepthPass=7681,this.backFunc=519,this.backOpStencilFail=7680,this.backOpDepthFail=7680,this.backOpStencilDepthPass=7681}get func(){return this._func}set func(e){this._func=e}get backFunc(){return this._backFunc}set backFunc(e){this._backFunc=e}get funcRef(){return this._funcRef}set funcRef(e){this._funcRef=e}get funcMask(){return this._funcMask}set funcMask(e){this._funcMask=e}get opStencilFail(){return this._opStencilFail}set opStencilFail(e){this._opStencilFail=e}get opDepthFail(){return this._opDepthFail}set opDepthFail(e){this._opDepthFail=e}get opStencilDepthPass(){return this._opStencilDepthPass}set opStencilDepthPass(e){this._opStencilDepthPass=e}get backOpStencilFail(){return this._backOpStencilFail}set backOpStencilFail(e){this._backOpStencilFail=e}get backOpDepthFail(){return this._backOpDepthFail}set backOpDepthFail(e){this._backOpDepthFail=e}get backOpStencilDepthPass(){return this._backOpStencilDepthPass}set backOpStencilDepthPass(e){this._backOpStencilDepthPass=e}get mask(){return this._mask}set mask(e){this._mask=e}get enabled(){return this._enabled}set enabled(e){this._enabled=e}getClassName(){return"MaterialStencilState"}copyTo(e){it.Clone(()=>e,this)}serialize(){return it.Serialize(this)}parse(e,t,i){it.Parse(()=>this,e,t,i)}};P([w()],Nn.prototype,"func",null);P([w()],Nn.prototype,"backFunc",null);P([w()],Nn.prototype,"funcRef",null);P([w()],Nn.prototype,"funcMask",null);P([w()],Nn.prototype,"opStencilFail",null);P([w()],Nn.prototype,"opDepthFail",null);P([w()],Nn.prototype,"opStencilDepthPass",null);P([w()],Nn.prototype,"backOpStencilFail",null);P([w()],Nn.prototype,"backOpDepthFail",null);P([w()],Nn.prototype,"backOpStencilDepthPass",null);P([w()],Nn.prototype,"mask",null);P([w()],Nn.prototype,"enabled",null)});function wn(n){n.indexOf("vClipPlane")===-1&&n.push("vClipPlane"),n.indexOf("vClipPlane2")===-1&&n.push("vClipPlane2"),n.indexOf("vClipPlane3")===-1&&n.push("vClipPlane3"),n.indexOf("vClipPlane4")===-1&&n.push("vClipPlane4"),n.indexOf("vClipPlane5")===-1&&n.push("vClipPlane5"),n.indexOf("vClipPlane6")===-1&&n.push("vClipPlane6")}function al(n,e,t){var c,f,h,d,u,m;let i=!!((c=n.clipPlane)!=null?c:e.clipPlane),r=!!((f=n.clipPlane2)!=null?f:e.clipPlane2),s=!!((h=n.clipPlane3)!=null?h:e.clipPlane3),a=!!((d=n.clipPlane4)!=null?d:e.clipPlane4),o=!!((u=n.clipPlane5)!=null?u:e.clipPlane5),l=!!((m=n.clipPlane6)!=null?m:e.clipPlane6);i&&t.push("#define CLIPPLANE"),r&&t.push("#define CLIPPLANE2"),s&&t.push("#define CLIPPLANE3"),a&&t.push("#define CLIPPLANE4"),o&&t.push("#define CLIPPLANE5"),l&&t.push("#define CLIPPLANE6")}function pG(n,e,t){var f,h,d,u,m,p;let i=!1,r=!!((f=n.clipPlane)!=null?f:e.clipPlane),s=!!((h=n.clipPlane2)!=null?h:e.clipPlane2),a=!!((d=n.clipPlane3)!=null?d:e.clipPlane3),o=!!((u=n.clipPlane4)!=null?u:e.clipPlane4),l=!!((m=n.clipPlane5)!=null?m:e.clipPlane5),c=!!((p=n.clipPlane6)!=null?p:e.clipPlane6);return t.CLIPPLANE!==r&&(t.CLIPPLANE=r,i=!0),t.CLIPPLANE2!==s&&(t.CLIPPLANE2=s,i=!0),t.CLIPPLANE3!==a&&(t.CLIPPLANE3=a,i=!0),t.CLIPPLANE4!==o&&(t.CLIPPLANE4=o,i=!0),t.CLIPPLANE5!==l&&(t.CLIPPLANE5=l,i=!0),t.CLIPPLANE6!==c&&(t.CLIPPLANE6=c,i=!0),i}function Fn(n,e,t){var r,s,a,o,l,c;let i=(r=e.clipPlane)!=null?r:t.clipPlane;gm(n,"vClipPlane",i),i=(s=e.clipPlane2)!=null?s:t.clipPlane2,gm(n,"vClipPlane2",i),i=(a=e.clipPlane3)!=null?a:t.clipPlane3,gm(n,"vClipPlane3",i),i=(o=e.clipPlane4)!=null?o:t.clipPlane4,gm(n,"vClipPlane4",i),i=(l=e.clipPlane5)!=null?l:t.clipPlane5,gm(n,"vClipPlane5",i),i=(c=e.clipPlane6)!=null?c:t.clipPlane6,gm(n,"vClipPlane6",i)}function gm(n,e,t){var i;if(t){let r=((i=ba.getScene())==null?void 0:i.floatingOriginOffset)||b.ZeroReadOnly;n.setFloat4(e,t.normal.x,t.normal.y,t.normal.z,t.d+b.Dot(t.normal,r))}}var ol=C(()=>{J_();Ge()});var ce,Pa=C(()=>{wr();ce=class{static get DiffuseTextureEnabled(){return this._DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){this._DiffuseTextureEnabled!==e&&(this._DiffuseTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get BaseWeightTextureEnabled(){return this._BaseWeightTextureEnabled}static set BaseWeightTextureEnabled(e){this._BaseWeightTextureEnabled!==e&&(this._BaseWeightTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get BaseDiffuseRoughnessTextureEnabled(){return this._BaseDiffuseRoughnessTextureEnabled}static set BaseDiffuseRoughnessTextureEnabled(e){this._BaseDiffuseRoughnessTextureEnabled!==e&&(this._BaseDiffuseRoughnessTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get DetailTextureEnabled(){return this._DetailTextureEnabled}static set DetailTextureEnabled(e){this._DetailTextureEnabled!==e&&(this._DetailTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get DecalMapEnabled(){return this._DecalMapEnabled}static set DecalMapEnabled(e){this._DecalMapEnabled!==e&&(this._DecalMapEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get AmbientTextureEnabled(){return this._AmbientTextureEnabled}static set AmbientTextureEnabled(e){this._AmbientTextureEnabled!==e&&(this._AmbientTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get OpacityTextureEnabled(){return this._OpacityTextureEnabled}static set OpacityTextureEnabled(e){this._OpacityTextureEnabled!==e&&(this._OpacityTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get ReflectionTextureEnabled(){return this._ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){this._ReflectionTextureEnabled!==e&&(this._ReflectionTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get EmissiveTextureEnabled(){return this._EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){this._EmissiveTextureEnabled!==e&&(this._EmissiveTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get SpecularTextureEnabled(){return this._SpecularTextureEnabled}static set SpecularTextureEnabled(e){this._SpecularTextureEnabled!==e&&(this._SpecularTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get BumpTextureEnabled(){return this._BumpTextureEnabled}static set BumpTextureEnabled(e){this._BumpTextureEnabled!==e&&(this._BumpTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get LightmapTextureEnabled(){return this._LightmapTextureEnabled}static set LightmapTextureEnabled(e){this._LightmapTextureEnabled!==e&&(this._LightmapTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get RefractionTextureEnabled(){return this._RefractionTextureEnabled}static set RefractionTextureEnabled(e){this._RefractionTextureEnabled!==e&&(this._RefractionTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get ColorGradingTextureEnabled(){return this._ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){this._ColorGradingTextureEnabled!==e&&(this._ColorGradingTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get FresnelEnabled(){return this._FresnelEnabled}static set FresnelEnabled(e){this._FresnelEnabled!==e&&(this._FresnelEnabled=e,Me.MarkAllMaterialsAsDirty(4))}static get ClearCoatTextureEnabled(){return this._ClearCoatTextureEnabled}static set ClearCoatTextureEnabled(e){this._ClearCoatTextureEnabled!==e&&(this._ClearCoatTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get ClearCoatBumpTextureEnabled(){return this._ClearCoatBumpTextureEnabled}static set ClearCoatBumpTextureEnabled(e){this._ClearCoatBumpTextureEnabled!==e&&(this._ClearCoatBumpTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get ClearCoatTintTextureEnabled(){return this._ClearCoatTintTextureEnabled}static set ClearCoatTintTextureEnabled(e){this._ClearCoatTintTextureEnabled!==e&&(this._ClearCoatTintTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get SheenTextureEnabled(){return this._SheenTextureEnabled}static set SheenTextureEnabled(e){this._SheenTextureEnabled!==e&&(this._SheenTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get AnisotropicTextureEnabled(){return this._AnisotropicTextureEnabled}static set AnisotropicTextureEnabled(e){this._AnisotropicTextureEnabled!==e&&(this._AnisotropicTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get ThicknessTextureEnabled(){return this._ThicknessTextureEnabled}static set ThicknessTextureEnabled(e){this._ThicknessTextureEnabled!==e&&(this._ThicknessTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get RefractionIntensityTextureEnabled(){return this._ThicknessTextureEnabled}static set RefractionIntensityTextureEnabled(e){this._RefractionIntensityTextureEnabled!==e&&(this._RefractionIntensityTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get TranslucencyIntensityTextureEnabled(){return this._TranslucencyIntensityTextureEnabled}static set TranslucencyIntensityTextureEnabled(e){this._TranslucencyIntensityTextureEnabled!==e&&(this._TranslucencyIntensityTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get TranslucencyColorTextureEnabled(){return this._TranslucencyColorTextureEnabled}static set TranslucencyColorTextureEnabled(e){this._TranslucencyColorTextureEnabled!==e&&(this._TranslucencyColorTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}static get IridescenceTextureEnabled(){return this._IridescenceTextureEnabled}static set IridescenceTextureEnabled(e){this._IridescenceTextureEnabled!==e&&(this._IridescenceTextureEnabled=e,Me.MarkAllMaterialsAsDirty(1))}};ce._DiffuseTextureEnabled=!0;ce._BaseWeightTextureEnabled=!0;ce._BaseDiffuseRoughnessTextureEnabled=!0;ce._DetailTextureEnabled=!0;ce._DecalMapEnabled=!0;ce._AmbientTextureEnabled=!0;ce._OpacityTextureEnabled=!0;ce._ReflectionTextureEnabled=!0;ce._EmissiveTextureEnabled=!0;ce._SpecularTextureEnabled=!0;ce._BumpTextureEnabled=!0;ce._LightmapTextureEnabled=!0;ce._RefractionTextureEnabled=!0;ce._ColorGradingTextureEnabled=!0;ce._FresnelEnabled=!0;ce._ClearCoatTextureEnabled=!0;ce._ClearCoatBumpTextureEnabled=!0;ce._ClearCoatTintTextureEnabled=!0;ce._SheenTextureEnabled=!0;ce._AnisotropicTextureEnabled=!0;ce._ThicknessTextureEnabled=!0;ce._RefractionIntensityTextureEnabled=!0;ce._TranslucencyIntensityTextureEnabled=!0;ce._TranslucencyColorTextureEnabled=!0;ce._IridescenceTextureEnabled=!0});function Sf(n,e,t){if(!n||n.LOGARITHMICDEPTH||n.indexOf&&n.indexOf("LOGARITHMICDEPTH")>=0){let i=t.activeCamera;i.mode===1&&te.Error("Logarithmic depth is not compatible with orthographic cameras!",20),e.setFloat("logarithmicDepthConstant",2/(Math.log(i.maxZ+1)/Math.LN2))}}var _G=C(()=>{Pt()});function Tf(n,e,t,i=!1){t&&n.fogEnabled&&(!e||e.applyFog)&&n.fogMode!==0&&(t.setFloat4("vFogInfos",n.fogMode,n.fogStart,n.fogEnd,n.fogDensity),i?(n.fogColor.toLinearSpaceToRef(gG,n.getEngine().useExactSrgbConversions),t.setColor3("vFogColor",gG)):t.setColor3("vFogColor",n.fogColor))}function ll(n,e,t,i,r,s,a,o,l,c){let f=n.numMaxInfluencers||n.numInfluencers;return f<=0?0:(e.push("#define MORPHTARGETS"),n.hasPositions&&e.push("#define MORPHTARGETTEXTURE_HASPOSITIONS"),n.hasNormals&&e.push("#define MORPHTARGETTEXTURE_HASNORMALS"),n.hasTangents&&e.push("#define MORPHTARGETTEXTURE_HASTANGENTS"),n.hasUVs&&e.push("#define MORPHTARGETTEXTURE_HASUVS"),n.hasUV2s&&e.push("#define MORPHTARGETTEXTURE_HASUV2S"),n.hasColors&&e.push("#define MORPHTARGETTEXTURE_HASCOLORS"),n.supportsPositions&&r&&e.push("#define MORPHTARGETS_POSITION"),n.supportsNormals&&s&&e.push("#define MORPHTARGETS_NORMAL"),n.supportsTangents&&a&&e.push("#define MORPHTARGETS_TANGENT"),n.supportsUVs&&o&&e.push("#define MORPHTARGETS_UV"),n.supportsUV2s&&l&&e.push("#define MORPHTARGETS_UV2"),n.supportsColors&&c&&e.push("#define MORPHTARGETS_COLOR"),e.push("#define NUM_MORPH_INFLUENCERS "+f),n.isUsingTextureForTargets&&e.push("#define MORPHTARGETS_TEXTURE"),Zh.NUM_MORPH_INFLUENCERS=f,Zh.NORMAL=s,Zh.TANGENT=a,Zh.UV=o,Zh.UV2=l,Zh.COLOR=c,Qh(t,i,Zh,r),f)}function Qh(n,e,t,i=!0){let r=t.NUM_MORPH_INFLUENCERS;if(r>0&&Oe.LastCreatedEngine){let s=Oe.LastCreatedEngine.getCaps().maxVertexAttribs,a=e.morphTargetManager;if(a!=null&&a.isUsingTextureForTargets)return;let o=a&&a.supportsPositions&&i,l=a&&a.supportsNormals&&t.NORMAL,c=a&&a.supportsTangents&&t.TANGENT,f=a&&a.supportsUVs&&t.UV1,h=a&&a.supportsUV2s&&t.UV2,d=a&&a.supportsColors&&t.VERTEXCOLOR;for(let u=0;u<r;u++)o&&n.push("position"+u),l&&n.push("normal"+u),c&&n.push("tangent"+u),f&&n.push("uv_"+u),h&&n.push("uv2_"+u),d&&n.push("color"+u),n.length>s&&te.Error("Cannot add more vertex attributes for mesh "+e.name)}}function mo(n,e=!1){n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"),e&&(n.push("previousWorld0"),n.push("previousWorld1"),n.push("previousWorld2"),n.push("previousWorld3"))}function Bn(n,e){let t=n.morphTargetManager;!n||!t||e.setFloatArray("morphTargetInfluences",t.influences)}function Af(n,e){e.bindToEffect(n,"Scene")}function vm(n,e,t,i,r=null,s=!1,a=!1,o=!1,l=!1,c=!1,f=!1,h=0){if(n.texturesEnabled&&r&&ce.ReflectionTextureEnabled){if(t.updateMatrix("reflectionMatrix",r.getReflectionTextureMatrix()),t.updateFloat2("vReflectionInfos",r.level*n.iblIntensity,h),o&&r.boundingBoxSize){let d=r;t.updateVector3("vReflectionPosition",d.boundingBoxPosition),t.updateVector3("vReflectionSize",d.boundingBoxSize)}if(s){let d=r.getSize().width;t.updateFloat2("vReflectionFilteringInfo",d,Math.log2(d))}if(c&&!e.USEIRRADIANCEMAP){let d=r.sphericalPolynomial;if(e.USESPHERICALFROMREFLECTIONMAP&&d)if(e.SPHERICAL_HARMONICS){let u=d.preScaledHarmonics;t.updateVector3("vSphericalL00",u.l00),t.updateVector3("vSphericalL1_1",u.l1_1),t.updateVector3("vSphericalL10",u.l10),t.updateVector3("vSphericalL11",u.l11),t.updateVector3("vSphericalL2_2",u.l2_2),t.updateVector3("vSphericalL2_1",u.l2_1),t.updateVector3("vSphericalL20",u.l20),t.updateVector3("vSphericalL21",u.l21),t.updateVector3("vSphericalL22",u.l22)}else t.updateFloat3("vSphericalX",d.x.x,d.x.y,d.x.z),t.updateFloat3("vSphericalY",d.y.x,d.y.y,d.y.z),t.updateFloat3("vSphericalZ",d.z.x,d.z.y,d.z.z),t.updateFloat3("vSphericalXX_ZZ",d.xx.x-d.zz.x,d.xx.y-d.zz.y,d.xx.z-d.zz.z),t.updateFloat3("vSphericalYY_ZZ",d.yy.x-d.zz.x,d.yy.y-d.zz.y,d.yy.z-d.zz.z),t.updateFloat3("vSphericalZZ",d.zz.x,d.zz.y,d.zz.z),t.updateFloat3("vSphericalXY",d.xy.x,d.xy.y,d.xy.z),t.updateFloat3("vSphericalYZ",d.yz.x,d.yz.y,d.yz.z),t.updateFloat3("vSphericalZX",d.zx.x,d.zx.y,d.zx.z)}else l&&e.USEIRRADIANCEMAP&&e.USE_IRRADIANCE_DOMINANT_DIRECTION&&r.irradianceTexture&&t.updateVector3("vReflectionDominantDirection",r.irradianceTexture._dominantDirection);a&&t.updateFloat3("vReflectionMicrosurfaceInfos",r.getSize().width,r.lodGenerationScale,r.lodGenerationOffset)}f&&t.updateColor3("vReflectionColor",i)}function LA(n,e,t,i=null,r=!1){if(i&&ce.ReflectionTextureEnabled){e.LODBASEDMICROSFURACE?t.setTexture("reflectionSampler",i):(t.setTexture("reflectionSampler",i._lodTextureMid||i),t.setTexture("reflectionSamplerLow",i._lodTextureLow||i),t.setTexture("reflectionSamplerHigh",i._lodTextureHigh||i)),e.USEIRRADIANCEMAP&&t.setTexture("irradianceSampler",i.irradianceTexture);let s=n.iblCdfGenerator;r&&s&&t.setTexture("icdfSampler",s.getIcdfTexture())}}function ni(n,e,t){e._needUVs=!0,e[t]=!0,n.optimizeUVAllocation&&n.getTextureMatrix().isIdentityAs3x2()?(e[t+"DIRECTUV"]=n.coordinatesIndex+1,e["MAINUV"+(n.coordinatesIndex+1)]=!0):e[t+"DIRECTUV"]=0}function si(n,e,t){let i=n.getTextureMatrix();e.updateMatrix(t+"Matrix",i)}function Em(n,e,t){t.BAKED_VERTEX_ANIMATION_TEXTURE&&t.INSTANCES&&n.push("bakedVertexAnimationSettingsInstanced")}function Sse(n,e){return e.set(n),e}function Rs(n,e,t){if(!(!e||!n)&&(n.computeBonesUsingShaders&&e._bonesComputationForcedToCPU&&(n.computeBonesUsingShaders=!1),n.useBones&&n.computeBonesUsingShaders&&n.skeleton)){let i=n.skeleton;if(i.isUsingTextureForMatrices&&e.getUniformIndex("boneTextureInfo")>-1){let r=i.getTransformMatrixTexture(n);e.setTexture("boneSampler",r),e.setFloat2("boneTextureInfo",i._textureWidth,i._textureHeight)}else{let r=i.getTransformMatrices(n);r&&(e.setMatrices("mBones",r),t&&n.getScene().prePassRenderer&&n.getScene().prePassRenderer.getIndex(2)&&(t.previousBones[n.uniqueId]||(t.previousBones[n.uniqueId]=r.slice()),e.setMatrices("mPreviousBones",t.previousBones[n.uniqueId]),Sse(r,t.previousBones[n.uniqueId])))}}}function Tse(n,e,t,i,r,s=!0){n._bindLight(e,t,i,r,s)}function Sm(n,e,t,i,r=4){let s=Math.min(e.lightSources.length,r);for(let a=0;a<s;a++){let o=e.lightSources[a];Tse(o,a,n,t,typeof i=="boolean"?i:i.SPECULARTERM,e.receiveShadows)}}function Tm(n,e,t,i){t.NUM_BONE_INFLUENCERS>0&&(i.addCPUSkinningFallback(0,e),n.push("matricesIndices"),n.push("matricesWeights"),t.NUM_BONE_INFLUENCERS>4&&(n.push("matricesIndicesExtra"),n.push("matricesWeightsExtra")))}function Am(n,e){(e.INSTANCES||e.THIN_INSTANCES)&&mo(n,!!e.PREPASS_VELOCITY),e.INSTANCESCOLOR&&n.push("instanceColor")}function xm(n,e,t=4,i=0){let r=0;for(let s=0;s<t&&n["LIGHT"+s];s++)s>0&&(r=i+s,e.addFallback(r,"LIGHT"+s)),n.SHADOWS||(n["SHADOW"+s]&&e.addFallback(i,"SHADOW"+s),n["SHADOWPCF"+s]&&e.addFallback(i,"SHADOWPCF"+s),n["SHADOWPCSS"+s]&&e.addFallback(i,"SHADOWPCSS"+s),n["SHADOWPOISSON"+s]&&e.addFallback(i,"SHADOWPOISSON"+s),n["SHADOWESM"+s]&&e.addFallback(i,"SHADOWESM"+s),n["SHADOWCLOSEESM"+s]&&e.addFallback(i,"SHADOWCLOSEESM"+s));return r}function Ase(n,e){return e.fogEnabled&&n.applyFog&&e.fogMode!==0}function Rm(n,e,t,i,r,s,a,o=!1,l=!1,c,f){var h;if(a._areMiscDirty){a.LOGARITHMICDEPTH=t,a.POINTSIZE=i,a.FOG=r&&Ase(n,e),a.NONUNIFORMSCALING=n.nonUniformScaling,a.ALPHATEST=s,a.DECAL_AFTER_DETAIL=o,a.USE_VERTEX_PULLING=l,a.RIGHT_HANDED=e.useRightHandedSystem;let d=(h=c==null?void 0:c.geometry)==null?void 0:h.getIndexBuffer(),u=c?c.isUnIndexed:!1;a.VERTEX_PULLING_USE_INDEX_BUFFER=!!d&&!u,a.VERTEX_PULLING_INDEX_BUFFER_32BITS=d&&!u?d.is32Bits:!1,a.VERTEXOUTPUT_INVARIANT=!!f}}function bm(n,e,t,i=!1){if(!n.lightsEnabled||i)return!0;let r=e.lightSources,s=Math.min(r.length,t);for(let a=0;a<s;a++)if(!r[a].areLightTexturesReady())return!1;return!0}function Im(n,e,t,i,r=4,s=!1){if(!t._areLightsDirty)return t._needNormals;let a=0,o={needNormals:t._needNormals,needRebuild:!1,lightmapMode:!1,shadowEnabled:!1,specularEnabled:!1};if(n.lightsEnabled&&!s){for(let f of e.lightSources)if(xse(n,e,f,a,t,i,o),a++,a===r)break}t.SPECULARTERM=o.specularEnabled,t.SHADOWS=o.shadowEnabled;let l=Math.max(r,t.MAXLIGHTCOUNT||0);for(let f=a;f<l;f++)t["LIGHT"+f]!==void 0&&(t["LIGHT"+f]=!1,t["HEMILIGHT"+f]=!1,t["POINTLIGHT"+f]=!1,t["DIRLIGHT"+f]=!1,t["SPOTLIGHT"+f]=!1,t["AREALIGHT"+f]=!1,t["CLUSTLIGHT"+f]=!1,t["SHADOW"+f]=!1,t["SHADOWCSM"+f]=!1,t["SHADOWCSMDEBUG"+f]=!1,t["SHADOWCSMNUM_CASCADES"+f]=!1,t["SHADOWCSMUSESHADOWMAXZ"+f]=!1,t["SHADOWCSMNOBLEND"+f]=!1,t["SHADOWCSM_RIGHTHANDED"+f]=!1,t["SHADOWPCF"+f]=!1,t["SHADOWPCSS"+f]=!1,t["SHADOWPOISSON"+f]=!1,t["SHADOWESM"+f]=!1,t["SHADOWCLOSEESM"+f]=!1,t["SHADOWCUBE"+f]=!1,t["SHADOWLOWQUALITY"+f]=!1,t["SHADOWMEDIUMQUALITY"+f]=!1);t.LIGHTCOUNT=a,t.MAXLIGHTCOUNT=r;let c=n.getEngine().getCaps();return t.SHADOWFLOAT===void 0&&(o.needRebuild=!0),t.SHADOWFLOAT=o.shadowEnabled&&(c.textureFloatRender&&c.textureFloatLinearFiltering||c.textureHalfFloatRender&&c.textureHalfFloatLinearFiltering),t.LIGHTMAPEXCLUDED=o.lightmapMode,o.needRebuild&&t.rebuild(),o.needNormals}function xf(n,e,t,i=!1,r=8,s=!1){if(e&&ce.ReflectionTextureEnabled){if(!e.isReadyOrNotBlocking())return!1;t._needNormals=!0,t.REFLECTION=!0,t.GAMMAREFLECTION=e.gammaSpace,t.RGBDREFLECTION=e.isRGBD,t.LODINREFLECTIONALPHA=e.lodLevelInAlpha,t.LINEARSPECULARREFLECTION=e.linearSpecularLOD,t.USEIRRADIANCEMAP=!1,t.LODBASEDMICROSFURACE=n.getEngine().getCaps().textureLOD;let a=n.getEngine();switch(i&&r>0?(t.NUM_SAMPLES=""+r,a._features.needTypeSuffixInShaderConstants&&(t.NUM_SAMPLES=t.NUM_SAMPLES+"u"),t.REALTIME_FILTERING=!0,n.iblCdfGenerator&&(t.IBL_CDF_FILTERING=!0)):t.REALTIME_FILTERING=!1,t.INVERTCUBICMAP=e.coordinatesMode===ge.INVCUBIC_MODE,t.REFLECTIONMAP_3D=e.isCube,t.REFLECTIONMAP_OPPOSITEZ=t.REFLECTIONMAP_3D&&n.useRightHandedSystem?!e.invertZ:e.invertZ,t.REFLECTIONMAP_CUBIC=!1,t.REFLECTIONMAP_EXPLICIT=!1,t.REFLECTIONMAP_PLANAR=!1,t.REFLECTIONMAP_PROJECTION=!1,t.REFLECTIONMAP_SKYBOX=!1,t.REFLECTIONMAP_SPHERICAL=!1,t.REFLECTIONMAP_EQUIRECTANGULAR=!1,t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,e.coordinatesMode){case ge.EXPLICIT_MODE:t.REFLECTIONMAP_EXPLICIT=!0;break;case ge.PLANAR_MODE:t.REFLECTIONMAP_PLANAR=!0;break;case ge.PROJECTION_MODE:t.REFLECTIONMAP_PROJECTION=!0;break;case ge.SKYBOX_MODE:t.REFLECTIONMAP_SKYBOX=!0;break;case ge.SPHERICAL_MODE:t.REFLECTIONMAP_SPHERICAL=!0;break;case ge.EQUIRECTANGULAR_MODE:t.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case ge.FIXED_EQUIRECTANGULAR_MODE:t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0;break;case ge.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!0;break;case ge.CUBIC_MODE:case ge.INVCUBIC_MODE:default:t.REFLECTIONMAP_CUBIC=!0,t.USE_LOCAL_REFLECTIONMAP_CUBIC=!!e.boundingBoxSize;break}e.coordinatesMode!==ge.SKYBOX_MODE&&(e.irradianceTexture?(t.USEIRRADIANCEMAP=!0,t.USESPHERICALFROMREFLECTIONMAP=!1,t.USESPHERICALINVERTEX=!1,e.irradianceTexture._dominantDirection?t.USE_IRRADIANCE_DOMINANT_DIRECTION=!0:t.USE_IRRADIANCE_DOMINANT_DIRECTION=!1):e.isCube&&(t.USESPHERICALFROMREFLECTIONMAP=!0,t.USEIRRADIANCEMAP=!1,t.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,t.USESPHERICALINVERTEX=s))}else t.REFLECTION=!1,t.REFLECTIONMAP_3D=!1,t.REFLECTIONMAP_SPHERICAL=!1,t.REFLECTIONMAP_PLANAR=!1,t.REFLECTIONMAP_CUBIC=!1,t.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,t.REFLECTIONMAP_PROJECTION=!1,t.REFLECTIONMAP_SKYBOX=!1,t.REFLECTIONMAP_EXPLICIT=!1,t.REFLECTIONMAP_EQUIRECTANGULAR=!1,t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,t.INVERTCUBICMAP=!1,t.USESPHERICALFROMREFLECTIONMAP=!1,t.USEIRRADIANCEMAP=!1,t.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,t.USESPHERICALINVERTEX=!1,t.REFLECTIONMAP_OPPOSITEZ=!1,t.LODINREFLECTIONALPHA=!1,t.GAMMAREFLECTION=!1,t.RGBDREFLECTION=!1,t.LINEARSPECULARREFLECTION=!1;return!0}function xse(n,e,t,i,r,s,a){var o;switch(a.needNormals=!0,r["LIGHT"+i]===void 0&&(a.needRebuild=!0),r["LIGHT"+i]=!0,r["SPOTLIGHT"+i]=!1,r["HEMILIGHT"+i]=!1,r["POINTLIGHT"+i]=!1,r["DIRLIGHT"+i]=!1,r["AREALIGHT"+i]=!1,r["CLUSTLIGHT"+i]=!1,t.prepareLightSpecificDefines(r,i),r["LIGHT_FALLOFF_PHYSICAL"+i]=!1,r["LIGHT_FALLOFF_GLTF"+i]=!1,r["LIGHT_FALLOFF_STANDARD"+i]=!1,t.falloffType){case Yt.FALLOFF_GLTF:r["LIGHT_FALLOFF_GLTF"+i]=!0;break;case Yt.FALLOFF_PHYSICAL:r["LIGHT_FALLOFF_PHYSICAL"+i]=!0;break;case Yt.FALLOFF_STANDARD:r["LIGHT_FALLOFF_STANDARD"+i]=!0;break}if(s&&!t.specular.equalsFloats(0,0,0)&&(a.specularEnabled=!0),r["SHADOW"+i]=!1,r["SHADOWCSM"+i]=!1,r["SHADOWCSMDEBUG"+i]=!1,r["SHADOWCSMNUM_CASCADES"+i]=!1,r["SHADOWCSMUSESHADOWMAXZ"+i]=!1,r["SHADOWCSMNOBLEND"+i]=!1,r["SHADOWCSM_RIGHTHANDED"+i]=!1,r["SHADOWPCF"+i]=!1,r["SHADOWPCSS"+i]=!1,r["SHADOWPOISSON"+i]=!1,r["SHADOWESM"+i]=!1,r["SHADOWCLOSEESM"+i]=!1,r["SHADOWCUBE"+i]=!1,r["SHADOWLOWQUALITY"+i]=!1,r["SHADOWMEDIUMQUALITY"+i]=!1,e&&e.receiveShadows&&n.shadowsEnabled&&t.shadowEnabled){let l=(o=t.getShadowGenerator(n.activeCamera))!=null?o:t.getShadowGenerator();if(l){let c=l.getShadowMap();c&&c.renderList&&c.renderList.length>0&&(a.shadowEnabled=!0,l.prepareDefines(r,i))}}t.lightmapMode!=Yt.LIGHTMAP_DEFAULT?(a.lightmapMode=!0,r["LIGHTMAPEXCLUDED"+i]=!0,r["LIGHTMAPNOSPECULAR"+i]=t.lightmapMode==Yt.LIGHTMAP_SHADOWSONLY):(r["LIGHTMAPEXCLUDED"+i]=!1,r["LIGHTMAPNOSPECULAR"+i]=!1)}function Mm(n,e,t,i,r,s=null,a=!1){let o=Mse(n,i);s!==!1&&(o=pG(t,n,i)),i.DEPTHPREPASS!==!e.getColorWrite()&&(i.DEPTHPREPASS=!i.DEPTHPREPASS,o=!0),i.INSTANCES!==r&&(i.INSTANCES=r,o=!0),i.THIN_INSTANCES!==a&&(i.THIN_INSTANCES=a,o=!0),o&&i.markAsUnprocessed()}function Rse(n,e){if(n.useBones&&n.computeBonesUsingShaders&&n.skeleton){e.NUM_BONE_INFLUENCERS=n.numBoneInfluencers;let t=e.BONETEXTURE!==void 0;if(n.skeleton.isUsingTextureForMatrices&&t)e.BONETEXTURE=!0;else{e.BonesPerMesh=n.skeleton.bones.length+1,e.BONETEXTURE=t?!1:void 0;let i=n.getScene().prePassRenderer;if(i&&i.enabled){let r=i.excludedSkinnedMesh.indexOf(n)===-1;e.BONES_VELOCITY_ENABLED=r}}}else e.NUM_BONE_INFLUENCERS=0,e.BonesPerMesh=0,e.BONETEXTURE!==void 0&&(e.BONETEXTURE=!1)}function bse(n,e){let t=n.morphTargetManager;t?(e.MORPHTARGETS_UV=t.supportsUVs&&e.UV1,e.MORPHTARGETS_UV2=t.supportsUV2s&&e.UV2,e.MORPHTARGETS_TANGENT=t.supportsTangents&&e.TANGENT,e.MORPHTARGETS_NORMAL=t.supportsNormals&&e.NORMAL,e.MORPHTARGETS_POSITION=t.supportsPositions,e.MORPHTARGETS_COLOR=t.supportsColors,e.MORPHTARGETTEXTURE_HASUVS=t.hasUVs,e.MORPHTARGETTEXTURE_HASUV2S=t.hasUV2s,e.MORPHTARGETTEXTURE_HASTANGENTS=t.hasTangents,e.MORPHTARGETTEXTURE_HASNORMALS=t.hasNormals,e.MORPHTARGETTEXTURE_HASPOSITIONS=t.hasPositions,e.MORPHTARGETTEXTURE_HASCOLORS=t.hasColors,e.NUM_MORPH_INFLUENCERS=t.numMaxInfluencers||t.numInfluencers,e.MORPHTARGETS=e.NUM_MORPH_INFLUENCERS>0,e.MORPHTARGETS_TEXTURE=t.isUsingTextureForTargets):(e.MORPHTARGETS_UV=!1,e.MORPHTARGETS_UV2=!1,e.MORPHTARGETS_TANGENT=!1,e.MORPHTARGETS_NORMAL=!1,e.MORPHTARGETS_POSITION=!1,e.MORPHTARGETS_COLOR=!1,e.MORPHTARGETTEXTURE_HASUVS=!1,e.MORPHTARGETTEXTURE_HASUV2S=!1,e.MORPHTARGETTEXTURE_HASTANGENTS=!1,e.MORPHTARGETTEXTURE_HASNORMALS=!1,e.MORPHTARGETTEXTURE_HASPOSITIONS=!1,e.MORPHTARGETTEXTURE_HAS_COLORS=!1,e.MORPHTARGETS=!1,e.NUM_MORPH_INFLUENCERS=0)}function Ise(n,e){let t=n.bakedVertexAnimationManager;e.BAKED_VERTEX_ANIMATION_TEXTURE=!!(t&&t.isEnabled)}function Cm(n,e,t,i,r=!1,s=!0,a=!0){if(!e._areAttributesDirty&&e._needNormals===e._normals&&e._needUVs===e._uvs)return!1;e._normals=e._needNormals,e._uvs=e._needUVs,e.NORMAL=e._needNormals&&n.isVerticesDataPresent("normal"),e._needNormals&&n.isVerticesDataPresent("tangent")&&(e.TANGENT=!0);for(let o=1;o<=6;++o)e["UV"+o]=e._needUVs?n.isVerticesDataPresent(`uv${o===1?"":o}`):!1;if(t){let o=n.useVertexColors&&n.isVerticesDataPresent("color");e.VERTEXCOLOR=o,e.VERTEXALPHA=n.hasVertexAlpha&&o&&s}return n.isVerticesDataPresent("instanceColor")&&(n.hasInstances||n.hasThinInstances)&&(e.INSTANCESCOLOR=!0),i&&Rse(n,e),r&&bse(n,e),a&&Ise(n,e),!0}function ym(n,e){if(n.activeCamera){let t=e.MULTIVIEW;e.MULTIVIEW=n.activeCamera.outputRenderTarget!==null&&n.activeCamera.outputRenderTarget.getViewCount()>1,e.MULTIVIEW!=t&&e.markAsUnprocessed()}}function Pm(n,e,t){let i=e.ORDER_INDEPENDENT_TRANSPARENCY,r=e.ORDER_INDEPENDENT_TRANSPARENCY_16BITS;e.ORDER_INDEPENDENT_TRANSPARENCY=n.useOrderIndependentTransparency&&t,e.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!n.getEngine().getCaps().textureFloatLinearFiltering,(i!==e.ORDER_INDEPENDENT_TRANSPARENCY||r!==e.ORDER_INDEPENDENT_TRANSPARENCY_16BITS)&&e.markAsUnprocessed()}function Dm(n,e,t){let i=e.PREPASS;if(!e._arePrePassDirty)return;let r=[{type:1,define:"PREPASS_POSITION",index:"PREPASS_POSITION_INDEX"},{type:9,define:"PREPASS_LOCAL_POSITION",index:"PREPASS_LOCAL_POSITION_INDEX"},{type:2,define:"PREPASS_VELOCITY",index:"PREPASS_VELOCITY_INDEX"},{type:11,define:"PREPASS_VELOCITY_LINEAR",index:"PREPASS_VELOCITY_LINEAR_INDEX"},{type:3,define:"PREPASS_REFLECTIVITY",index:"PREPASS_REFLECTIVITY_INDEX"},{type:0,define:"PREPASS_IRRADIANCE_LEGACY",index:"PREPASS_IRRADIANCE_LEGACY_INDEX"},{type:7,define:"PREPASS_ALBEDO_SQRT",index:"PREPASS_ALBEDO_SQRT_INDEX"},{type:5,define:"PREPASS_DEPTH",index:"PREPASS_DEPTH_INDEX"},{type:10,define:"PREPASS_SCREENSPACE_DEPTH",index:"PREPASS_SCREENSPACE_DEPTH_INDEX"},{type:6,define:"PREPASS_NORMAL",index:"PREPASS_NORMAL_INDEX"},{type:8,define:"PREPASS_WORLD_NORMAL",index:"PREPASS_WORLD_NORMAL_INDEX"},{type:14,define:"PREPASS_IRRADIANCE",index:"PREPASS_IRRADIANCE_INDEX"}];if(n.prePassRenderer&&n.prePassRenderer.enabled&&t){e.PREPASS=!0,e.SCENE_MRT_COUNT=n.prePassRenderer.mrtCount,e.PREPASS_NORMAL_WORLDSPACE=n.prePassRenderer.generateNormalsInWorldSpace,e.PREPASS_COLOR=!0,e.PREPASS_COLOR_INDEX=0;for(let s=0;s<r.length;s++){let a=n.prePassRenderer.getIndex(r[s].type);a!==-1?(e[r[s].define]=!0,e[r[s].index]=a):e[r[s].define]=!1}}else{e.PREPASS=!1;for(let s=0;s<r.length;s++)e[r[s].define]=!1}e.PREPASS!=i&&(e.markAsUnprocessed(),e.markAsImageProcessingDirty())}function Mse(n,e){let t=!1;if(n.activeCamera){let i=e.CAMERA_ORTHOGRAPHIC?1:0,r=e.CAMERA_PERSPECTIVE?1:0,s=n.activeCamera.mode===1?1:0,a=n.activeCamera.mode===0?1:0;(i^s||r^a)&&(e.CAMERA_ORTHOGRAPHIC=s===1,e.CAMERA_PERSPECTIVE=a===1,t=!0)}return t}function Cse(n,e,t,i,r=null,s=!1,a=!1,o=!1,l=!1,c=!1){r&&r.push("Light"+n),!s&&(e.push("vLightData"+n,"vLightDiffuse"+n,"vLightSpecular"+n,"vLightDirection"+n,"vLightWidth"+n,"vLightHeight"+n,"vLightFalloff"+n,"vLightGround"+n,"vSliceData"+n,"vSliceRanges"+n,"lightMatrix"+n,"shadowsInfo"+n,"depthValues"+n),t.push("shadowTexture"+n),t.push("depthTexture"+n),e.push("viewFrustumZ"+n,"cascadeBlendFactor"+n,"lightSizeUVCorrection"+n,"depthCorrection"+n,"penumbraDarkness"+n,"frustumLengths"+n),i&&(t.push("projectionLightTexture"+n),e.push("textureProjectionMatrix"+n)),a&&t.push("iesLightTexture"+n),l&&t.push("rectAreaLightEmissionTexture"+n),o&&(t.push("lightDataTexture"+n),c||t.push("tileMaskTexture"+n)))}function Rf(n,e,t){let i=["vReflectionMicrosurfaceInfos","vReflectionDominantDirection","reflectionMatrix","vReflectionInfos","vReflectionPosition","vReflectionSize","vReflectionColor","vReflectionFilteringInfo"];t&&i.push("vSphericalX","vSphericalY","vSphericalZ","vSphericalXX_ZZ","vSphericalYY_ZZ","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vSphericalL00","vSphericalL1_1","vSphericalL10","vSphericalL11","vSphericalL2_2","vSphericalL2_1","vSphericalL20","vSphericalL21","vSphericalL22"),n.push(...i);let r=["reflectionSampler","reflectionSamplerLow","reflectionSamplerHigh","irradianceSampler","icdfSampler"];e.push(...r)}function Lm(n,e,t,i=4){var o;let r,s,a=null;if(n.uniformsNames){let l=n;r=l.uniformsNames,s=l.uniformBuffersNames,e=l.samplers,t=l.defines,i=l.maxSimultaneousLights||0,a=(o=l.shaderLanguage)!=null?o:null}else r=n,e||(e=[]);for(let l=0;l<i&&t["LIGHT"+l];l++)Cse(l,r,e,t["PROJECTEDLIGHTTEXTURE"+l],s,!1,t["IESLIGHTTEXTURE"+l],t["CLUSTLIGHT"+l],t["RECTAREALIGHTEMISSIONTEXTURE"+l],a===1);t.NUM_MORPH_INFLUENCERS&&(r.push("morphTargetInfluences"),r.push("morphTargetCount")),t.BAKED_VERTEX_ANIMATION_TEXTURE&&(r.push("bakedVertexAnimationSettings"),r.push("bakedVertexAnimationTextureSizeInverted"),r.push("bakedVertexAnimationTime"),e.push("bakedVertexAnimationTexture"))}function Om(n,e=!1,t=!1,i=!1,r=!1,s=!1){n.addUniform("vReflectionInfos",2),n.addUniform("reflectionMatrix",16),e&&n.addUniform("vReflectionMicrosurfaceInfos",3),t&&(n.addUniform("vReflectionPosition",3),n.addUniform("vReflectionSize",3)),i&&(n.addUniform("vReflectionFilteringInfo",2),n.addUniform("vReflectionDominantDirection",3)),s&&n.addUniform("vReflectionColor",3),r&&(n.addUniform("vSphericalL00",3),n.addUniform("vSphericalL1_1",3),n.addUniform("vSphericalL10",3),n.addUniform("vSphericalL11",3),n.addUniform("vSphericalL2_2",3),n.addUniform("vSphericalL2_1",3),n.addUniform("vSphericalL20",3),n.addUniform("vSphericalL21",3),n.addUniform("vSphericalL22",3),n.addUniform("vSphericalX",3),n.addUniform("vSphericalY",3),n.addUniform("vSphericalZ",3),n.addUniform("vSphericalXX_ZZ",3),n.addUniform("vSphericalYY_ZZ",3),n.addUniform("vSphericalZZ",3),n.addUniform("vSphericalXY",3),n.addUniform("vSphericalYZ",3),n.addUniform("vSphericalZX",3))}var gG,Zh,Un=C(()=>{Pt();Di();z_();ol();Pa();Fr();_G();gG={r:0,g:0,b:0},Zh={NUM_MORPH_INFLUENCERS:0,NORMAL:!1,TANGENT:!1,UV:!1,UV2:!1,COLOR:!1}});var Ee,Vn=C(()=>{Gt();Vt();Ii();di();Di();hg();mf();Pt();qu();Gh();mG();Un();Tr();RM();Ee=class n{get useVertexPulling(){return this._useVertexPulling}set useVertexPulling(e){this._useVertexPulling!==e&&(this._useVertexPulling=e,this.markAsDirty(n.MiscDirtyFlag))}get _supportGlowLayer(){return!1}set _glowModeEnabled(e){}get shaderLanguage(){return this._shaderLanguage}get canRenderToMRT(){return!1}set alpha(e){if(this._alpha===e)return;let t=this._alpha;this._alpha=e,(t===1||e===1)&&this.markAsDirty(n.MiscDirtyFlag+n.PrePassDirtyFlag)}get alpha(){return this._alpha}set backFaceCulling(e){this._backFaceCulling!==e&&(this._backFaceCulling=e,this.markAsDirty(n.TextureDirtyFlag))}get backFaceCulling(){return this._backFaceCulling}set cullBackFaces(e){this._cullBackFaces!==e&&(this._cullBackFaces=e,this.markAsDirty(n.TextureDirtyFlag))}get cullBackFaces(){return this._cullBackFaces}get blockDirtyMechanism(){return this._blockDirtyMechanism}set blockDirtyMechanism(e){this._blockDirtyMechanism!==e&&(this._blockDirtyMechanism=e,e||this.markDirty())}atomicMaterialsUpdate(e){this.blockDirtyMechanism=!0;try{e(this)}finally{this.blockDirtyMechanism=!1}}get hasRenderTargetTextures(){return this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._eventInfo.hasRenderTargetTextures}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onBindObservable(){return this._onBindObservable||(this._onBindObservable=new ie),this._onBindObservable}set onBind(e){this._onBindObserver&&this.onBindObservable.remove(this._onBindObserver),this._onBindObserver=this.onBindObservable.add(e)}get onUnBindObservable(){return this._onUnBindObservable||(this._onUnBindObservable=new ie),this._onUnBindObservable}get onEffectCreatedObservable(){return this._onEffectCreatedObservable||(this._onEffectCreatedObservable=new ie),this._onEffectCreatedObservable}set alphaMode(e){this._alphaMode[0]!==e&&(this._alphaMode[0]=e,this.markAsDirty(n.TextureDirtyFlag))}get alphaMode(){return this._alphaMode[0]}get alphaModes(){return this._alphaMode}setAlphaMode(e,t=0){this._alphaMode[t]!==e&&(this._alphaMode[t]=e,this.markAsDirty(n.TextureDirtyFlag))}set needDepthPrePass(e){this._needDepthPrePass!==e&&(this._needDepthPrePass=e,this._needDepthPrePass&&(this.checkReadyOnEveryCall=!0))}get needDepthPrePass(){return this._needDepthPrePass}get isPrePassCapable(){return!1}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAsDirty(n.MiscDirtyFlag))}get fogEnabled(){return this._fogEnabled}get wireframe(){switch(this._fillMode){case n.WireFrameFillMode:case n.LineListDrawMode:case n.LineLoopDrawMode:case n.LineStripDrawMode:return!0}return this._scene.forceWireframe}set wireframe(e){this.fillMode=e?n.WireFrameFillMode:n.TriangleFillMode}get pointsCloud(){switch(this._fillMode){case n.PointFillMode:case n.PointListDrawMode:return!0}return this._scene.forcePointsCloud}set pointsCloud(e){this.fillMode=e?n.PointFillMode:n.TriangleFillMode}get fillMode(){return this._fillMode}set fillMode(e){this._fillMode!==e&&(this._fillMode=e,this.markAsDirty(n.MiscDirtyFlag))}get useLogarithmicDepth(){return this._useLogarithmicDepth}set useLogarithmicDepth(e){let t=this.getScene().getEngine().getCaps().fragmentDepthSupported;e&&!t&&te.Warn("Logarithmic depth has been requested for a material on a device that doesn't support it."),this._useLogarithmicDepth=e&&t,this._markAllSubMeshesAsMiscDirty()}get isVertexOutputInvariant(){return this._isVertexOutputInvariant}set isVertexOutputInvariant(e){this._isVertexOutputInvariant!==e&&(this._isVertexOutputInvariant=e,this._markAllSubMeshesAsMiscDirty())}_getDrawWrapper(){return this._drawWrapper}_setDrawWrapper(e){this._drawWrapper=e}constructor(e,t,i,r=!1){this.shadowDepthWrapper=null,this.allowShaderHotSwapping=!0,this._shaderLanguage=0,this._forceGLSL=!1,this._useVertexPulling=!1,this.metadata=null,this.reservedDataStore=null,this.checkReadyOnEveryCall=!1,this.checkReadyOnlyOnce=!1,this.state="",this._alpha=1,this._backFaceCulling=!0,this._cullBackFaces=!0,this._blockDirtyMechanism=!1,this.sideOrientation=null,this.onCompiled=null,this.onError=null,this.getRenderTargetTextures=null,this.doNotSerialize=!1,this._storeEffectOnSubMeshes=!1,this.animations=null,this.onDisposeObservable=new ie,this._onDisposeObserver=null,this._onUnBindObservable=null,this._onBindObserver=null,this._alphaMode=[2],this._needDepthPrePass=!1,this.disableDepthWrite=!1,this.disableColorWrite=!1,this.forceDepthWrite=!1,this.depthFunction=0,this.separateCullingPass=!1,this._fogEnabled=!0,this.pointSize=1,this.zOffset=0,this.zOffsetUnits=0,this.stencil=new Nn,this._isVertexOutputInvariant=n.ForceVertexOutputInvariant,this._useUBO=!1,this._fillMode=n.TriangleFillMode,this._cachedDepthWriteState=!1,this._cachedColorWriteState=!1,this._cachedDepthFunctionState=0,this._indexInSceneMaterialArray=-1,this.meshMap=null,this._parentContainer=null,this._uniformBufferLayoutBuilt=!1,this._eventInfo={},this._callbackPluginEventGeneric=()=>{},this._callbackPluginEventIsReadyForSubMesh=()=>{},this._callbackPluginEventPrepareDefines=()=>{},this._callbackPluginEventPrepareDefinesBeforeAttributes=()=>{},this._callbackPluginEventHardBindForSubMesh=()=>{},this._callbackPluginEventBindForSubMesh=()=>{},this._callbackPluginEventHasRenderTargetTextures=()=>{},this._callbackPluginEventFillRenderTargetTextures=()=>{},this._transparencyMode=null,this.name=e;let s=t||Oe.LastCreatedScene;s&&(this._scene=s,this._dirtyCallbacks={},this._forceGLSL=r,this._dirtyCallbacks[1]=this._markAllSubMeshesAsTexturesDirty.bind(this),this._dirtyCallbacks[2]=this._markAllSubMeshesAsLightsDirty.bind(this),this._dirtyCallbacks[4]=this._markAllSubMeshesAsFresnelDirty.bind(this),this._dirtyCallbacks[8]=this._markAllSubMeshesAsAttributesDirty.bind(this),this._dirtyCallbacks[16]=this._markAllSubMeshesAsMiscDirty.bind(this),this._dirtyCallbacks[32]=this._markAllSubMeshesAsPrePassDirty.bind(this),this._dirtyCallbacks[127]=this._markAllSubMeshesAsAllDirty.bind(this),this.id=e||_e.RandomId(),this.uniqueId=this._scene.getUniqueId(),this._materialContext=this._scene.getEngine().createMaterialContext(),this._drawWrapper=new $n(this._scene.getEngine(),!1),this._drawWrapper.materialContext=this._materialContext,this._uniformBuffer=new hr(this._scene.getEngine(),void 0,void 0,e),this._useUBO=this.getScene().getEngine().supportsUniformBuffers,this._createUniformBuffer(),i||this._scene.addMaterial(this),this._scene.useMaterialMeshMap&&(this.meshMap={}),n.OnEventObservable.notifyObservers(this,1))}_createUniformBuffer(){var t;let e=this.getScene().getEngine();(t=this._uniformBuffer)==null||t.dispose(),e.isWebGPU&&!this._forceGLSL?(this._uniformBuffer=new hr(e,void 0,void 0,this.name,!0),this._shaderLanguage=1):this._uniformBuffer=new hr(this._scene.getEngine(),void 0,void 0,this.name),this._uniformBufferLayoutBuilt=!1}toString(e){return"Name: "+this.name}getClassName(){return"Material"}get _isMaterial(){return!0}get isFrozen(){return this.checkReadyOnlyOnce}freeze(){this.markDirty(),this.checkReadyOnlyOnce=!0}unfreeze(){this.markDirty(),this.checkReadyOnlyOnce=!1}isReady(e,t){return!0}isReadyForSubMesh(e,t,i){let r=t.materialDefines;return r?(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=r,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),this._eventInfo.isReadyForSubMesh):!1}getEffect(){return this._drawWrapper.effect}getScene(){return this._scene}_getEffectiveOrientation(e){return this.sideOrientation!==null?this.sideOrientation:e.sideOrientation}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}get _hasTransparencyMode(){return this._transparencyMode!=null}get _transparencyModeIsBlend(){return this._transparencyMode===n.MATERIAL_ALPHABLEND||this._transparencyMode===n.MATERIAL_ALPHATESTANDBLEND}get _transparencyModeIsTest(){return this._transparencyMode===n.MATERIAL_ALPHATEST||this._transparencyMode===n.MATERIAL_ALPHATESTANDBLEND}get _disableAlphaBlending(){return this._transparencyMode===n.MATERIAL_OPAQUE||this._transparencyMode===n.MATERIAL_ALPHATEST}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:this._disableAlphaBlending?!1:this.alpha<1}needAlphaBlendingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsBlend:e.visibility<1?!0:this._disableAlphaBlending?!1:e.hasVertexAlpha||this.needAlphaBlending()}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:!1}needAlphaTestingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsTest:!this.needAlphaBlendingForMesh(e)&&this.needAlphaTesting()}getAlphaTestTexture(){return null}markDirty(e=!1){let t=this.getScene().meshes;for(let i of t)if(i.subMeshes){for(let r of i.subMeshes)if(r.getMaterial()===this)for(let s of r._drawWrappers)s&&this._materialContext===s.materialContext&&(s._wasPreviouslyReady=!1,s._wasPreviouslyUsingInstances=null,s._forceRebindOnNextCall=e)}e&&this.markAsDirty(n.AllDirtyFlag)}_preBind(e,t=null){let i=this._scene.getEngine(),s=(t==null?this.sideOrientation:t)===n.ClockWiseSideOrientation,a=e||this._getDrawWrapper();return IT(a)&&a.materialContext&&(a.materialContext.useVertexPulling=this.useVertexPulling),i.enableEffect(a),i.setState(this.backFaceCulling,this.zOffset,!1,s,this._scene._mirroredCameraPosition?!this.cullBackFaces:this.cullBackFaces,this.stencil,this.zOffsetUnits),s}bind(e,t){}buildUniformLayout(){let e=this._uniformBuffer;this._eventInfo.ubo=e,this._callbackPluginEventGeneric(8,this._eventInfo),e.create(),this._uniformBufferLayoutBuilt=!0}bindForSubMesh(e,t,i){let r=i._drawWrapper;this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),r._forceRebindOnNextCall=!1}bindOnlyWorldMatrix(e){}bindView(e){this._useUBO?this._needToBindSceneUbo=!0:e.setMatrix("view",this.getScene().getViewMatrix())}bindViewProjection(e){this._useUBO?this._needToBindSceneUbo=!0:(e.setMatrix("viewProjection",this.getScene().getTransformMatrix()),e.setMatrix("projection",this.getScene().getProjectionMatrix()),e.setMatrix("inverseProjection",this.getScene().getInverseProjectionMatrix()))}bindEyePosition(e,t){this._useUBO?this._needToBindSceneUbo=!0:this._scene.bindEyePosition(e,t)}_afterBind(e,t=null,i){if(this._scene._cachedMaterial=this,this._needToBindSceneUbo&&t&&(this._needToBindSceneUbo=!1,Af(t,this.getScene().getSceneUniformBuffer()),this._scene.finalizeSceneUbo()),e?this._scene._cachedVisibility=e.visibility:this._scene._cachedVisibility=1,this._onBindObservable&&e&&this._onBindObservable.notifyObservers(e),this.disableDepthWrite){let r=this._scene.getEngine();this._cachedDepthWriteState=r.getDepthWrite(),r.setDepthWrite(!1)}if(this.disableColorWrite){let r=this._scene.getEngine();this._cachedColorWriteState=r.getColorWrite(),r.setColorWrite(!1)}if(this.depthFunction!==0){let r=this._scene.getEngine();this._cachedDepthFunctionState=r.getDepthFunction()||0,r.setDepthFunction(this.depthFunction)}}unbind(){this._scene.getSceneUniformBuffer().unbindEffect(),this._onUnBindObservable&&this._onUnBindObservable.notifyObservers(this),this.depthFunction!==0&&this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState),this.disableDepthWrite&&this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState),this.disableColorWrite&&this._scene.getEngine().setColorWrite(this._cachedColorWriteState)}getAnimatables(){return this._eventInfo.animatables=[],this._callbackPluginEventGeneric(256,this._eventInfo),this._eventInfo.animatables}getActiveTextures(){return this._eventInfo.activeTextures=[],this._callbackPluginEventGeneric(512,this._eventInfo),this._eventInfo.activeTextures}hasTexture(e){return this._eventInfo.hasTexture=!1,this._eventInfo.texture=e,this._callbackPluginEventGeneric(1024,this._eventInfo),this._eventInfo.hasTexture}clone(e){return null}_clonePlugins(e,t){let i={};if(this._serializePlugins(i),n._ParsePlugins(i,e,this._scene,t),this.pluginManager)for(let r of this.pluginManager._plugins){let s=e.pluginManager.getPlugin(r.name);s&&r.copyTo(s)}}getBindedMeshes(){if(this.meshMap){let e=[];for(let t in this.meshMap){let i=this.meshMap[t];i&&e.push(i)}return e}else return this._scene.meshes.filter(t=>t.material===this)}forceCompilation(e,t,i,r){let s={clipPlane:!1,useInstances:!1,...i},a=this.getScene(),o=this.allowShaderHotSwapping;this.allowShaderHotSwapping=!1;let l=()=>{if(!this._scene||!this._scene.getEngine())return;let c=a.clipPlane;if(s.clipPlane&&(a.clipPlane=new to(0,0,0,1)),this._storeEffectOnSubMeshes){let f=!0,h=null;if(e.subMeshes){let d=new xs(0,0,0,0,0,e,void 0,!1,!1);d.materialDefines&&(d.materialDefines._renderId=-1),this.isReadyForSubMesh(e,d,s.useInstances)||(d.effect&&d.effect.getCompilationError()&&d.effect.allFallbacksProcessed()?h=d.effect.getCompilationError():(f=!1,setTimeout(l,16)))}f&&(this.allowShaderHotSwapping=o,h&&r&&r(h),t&&t(this))}else this.isReady()?(this.allowShaderHotSwapping=o,t&&t(this)):setTimeout(l,16);s.clipPlane&&(a.clipPlane=c)};l()}async forceCompilationAsync(e,t){return await new Promise((i,r)=>{this.forceCompilation(e,()=>{i()},t,s=>{r(s)})})}markAsDirty(e){this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism||(n._DirtyCallbackArray.length=0,e&n.ImageProcessingDirtyFlag&&n._DirtyCallbackArray.push(n._ImageProcessingDirtyCallBack),e&n.TextureDirtyFlag&&n._DirtyCallbackArray.push(n._TextureDirtyCallBack),e&n.LightDirtyFlag&&n._DirtyCallbackArray.push(n._LightsDirtyCallBack),e&n.FresnelDirtyFlag&&n._DirtyCallbackArray.push(n._FresnelDirtyCallBack),e&n.AttributesDirtyFlag&&n._DirtyCallbackArray.push(n._AttributeDirtyCallBack),e&n.MiscDirtyFlag&&n._DirtyCallbackArray.push(n._MiscDirtyCallBack),e&n.PrePassDirtyFlag&&n._DirtyCallbackArray.push(n._PrePassDirtyCallBack),n._DirtyCallbackArray.length&&this._markAllSubMeshesAsDirty(n._RunDirtyCallBacks),this.getScene().resetCachedMaterial())}resetDrawCache(){let e=this.getScene().meshes;for(let t of e)if(t.subMeshes)for(let i of t.subMeshes)i.getMaterial()===this&&i.resetDrawCache()}_markAllSubMeshesAsDirty(e){let t=this.getScene();if(t.blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let i=t.meshes;for(let r of i)if(r.subMeshes){for(let s of r.subMeshes)if((s.getMaterial()||(t._hasDefaultMaterial?t.defaultMaterial:null))===this)for(let o of s._drawWrappers)!o||!o.defines||!o.defines.markAllAsDirty||this._materialContext===o.materialContext&&e(o.defines)}}_markScenePrePassDirty(){if(this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let e=this.getScene().enablePrePassRenderer();e&&e.markAsDirty()}_markAllSubMeshesAsAllDirty(){this._markAllSubMeshesAsDirty(n._AllDirtyCallBack)}_markAllSubMeshesAsImageProcessingDirty(){this._markAllSubMeshesAsDirty(n._ImageProcessingDirtyCallBack)}_markAllSubMeshesAsTexturesDirty(){this._markAllSubMeshesAsDirty(n._TextureDirtyCallBack)}_markAllSubMeshesAsFresnelDirty(){this._markAllSubMeshesAsDirty(n._FresnelDirtyCallBack)}_markAllSubMeshesAsFresnelAndMiscDirty(){this._markAllSubMeshesAsDirty(n._FresnelAndMiscDirtyCallBack)}_markAllSubMeshesAsLightsDirty(){this._markAllSubMeshesAsDirty(n._LightsDirtyCallBack)}_markAllSubMeshesAsAttributesDirty(){this._markAllSubMeshesAsDirty(n._AttributeDirtyCallBack)}_markAllSubMeshesAsMiscDirty(){this._markAllSubMeshesAsDirty(n._MiscDirtyCallBack)}_markAllSubMeshesAsPrePassDirty(){this._markAllSubMeshesAsDirty(n._PrePassDirtyCallBack)}_markAllSubMeshesAsTexturesAndMiscDirty(){this._markAllSubMeshesAsDirty(n._TextureAndMiscDirtyCallBack)}_checkScenePerformancePriority(){if(this._scene.performancePriority!==0){this.checkReadyOnlyOnce=!0;let e=this._scene.onScenePerformancePriorityChangedObservable.addOnce(()=>{this.checkReadyOnlyOnce=!1});this.onDisposeObservable.add(()=>{this._scene.onScenePerformancePriorityChangedObservable.remove(e)})}}setPrePassRenderer(e){return!1}dispose(e,t,i){let r=this.getScene();if(r.stopAnimation(this),r.freeProcessedMaterials(),r.removeMaterial(this),this._eventInfo.forceDisposeTextures=t,this._callbackPluginEventGeneric(2,this._eventInfo),this._parentContainer){let s=this._parentContainer.materials.indexOf(this);s>-1&&this._parentContainer.materials.splice(s,1),this._parentContainer=null}if(i!==!0)if(this.meshMap)for(let s in this.meshMap){let a=this.meshMap[s];this._disposeMeshResources(a)}else{let s=r.meshes;for(let a of s)this._disposeMeshResources(a)}this._uniformBuffer.dispose(),this._drawWrapper.effect&&(this._storeEffectOnSubMeshes||this._drawWrapper.effect.dispose(),this._drawWrapper.effect=null),this.metadata=null,this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this._onBindObservable&&this._onBindObservable.clear(),this._onUnBindObservable&&this._onUnBindObservable.clear(),this._onEffectCreatedObservable&&this._onEffectCreatedObservable.clear(),this._eventInfo&&(this._eventInfo={})}_disposeMeshResources(e){var r;if(!e)return;let t=e.geometry,i=e._internalAbstractMeshDataInfo._materialForRenderPass;if(this._storeEffectOnSubMeshes){if(e.subMeshes&&i)for(let s of e.subMeshes){let a=s._drawWrappers;for(let o=0;o<a.length;o++){let l=(r=a[o])==null?void 0:r.effect;if(!l)continue;i[o]===this&&(t==null||t._releaseVertexArrayObject(l),s._removeDrawWrapper(o,!0,!0))}}}else t==null||t._releaseVertexArrayObject(this._drawWrapper.effect);e.material===this&&!e.sourceMesh&&(e.material=null)}serialize(){let e=it.Serialize(this);return e.stencil=this.stencil.serialize(),e.uniqueId=this.uniqueId,this._serializePlugins(e),e}_serializePlugins(e){if(e.plugins={},this.pluginManager)for(let t of this.pluginManager._plugins)t.doNotSerialize||(e.plugins[t.getClassName()]=t.serialize())}static ParseAlphaMode(e,t){e._alphaMode!==void 0?t._alphaMode=Array.isArray(e._alphaMode)?e._alphaMode:[e._alphaMode]:e.alphaMode!==void 0?t._alphaMode=Array.isArray(e.alphaMode)?e.alphaMode:[e.alphaMode]:t._alphaMode=[2]}static Parse(e,t,i){if(!e.customType)e.customType="BABYLON.StandardMaterial";else if(e.customType==="BABYLON.PBRMaterial"&&e.overloadedAlbedo&&(e.customType="BABYLON.LegacyPBRMaterial",!BABYLON.LegacyPBRMaterial))return te.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."),null;let s=_e.Instantiate(e.customType).Parse(e,t,i);return s._loadedUniqueId=e.uniqueId,n.ParseAlphaMode(e,s),s}static _ParsePlugins(e,t,i,r){var s;if(e.plugins)for(let a in e.plugins){let o=e.plugins[a],l=(s=t.pluginManager)==null?void 0:s.getPlugin(o.name);if(!l){let c=_e.Instantiate("BABYLON."+a);c&&(l=new c(t))}l==null||l.parse(o,i,r)}}};Ee.TriangleFillMode=0;Ee.WireFrameFillMode=1;Ee.PointFillMode=2;Ee.PointListDrawMode=3;Ee.LineListDrawMode=4;Ee.LineLoopDrawMode=5;Ee.LineStripDrawMode=6;Ee.TriangleStripDrawMode=7;Ee.TriangleFanDrawMode=8;Ee.ClockWiseSideOrientation=0;Ee.CounterClockWiseSideOrientation=1;Ee.ImageProcessingDirtyFlag=64;Ee.TextureDirtyFlag=1;Ee.LightDirtyFlag=2;Ee.FresnelDirtyFlag=4;Ee.AttributesDirtyFlag=8;Ee.MiscDirtyFlag=16;Ee.PrePassDirtyFlag=32;Ee.AllDirtyFlag=127;Ee.MATERIAL_OPAQUE=0;Ee.MATERIAL_ALPHATEST=1;Ee.MATERIAL_ALPHABLEND=2;Ee.MATERIAL_ALPHATESTANDBLEND=3;Ee.MATERIAL_NORMALBLENDMETHOD_WHITEOUT=0;Ee.MATERIAL_NORMALBLENDMETHOD_RNM=1;Ee.LIGHTFALLOFF_PHYSICAL=0;Ee.LIGHTFALLOFF_GLTF=1;Ee.LIGHTFALLOFF_STANDARD=2;Ee.OnEventObservable=new ie;Ee.ForceVertexOutputInvariant=!1;Ee._AllDirtyCallBack=n=>n.markAllAsDirty();Ee._ImageProcessingDirtyCallBack=n=>n.markAsImageProcessingDirty();Ee._TextureDirtyCallBack=n=>n.markAsTexturesDirty();Ee._FresnelDirtyCallBack=n=>n.markAsFresnelDirty();Ee._MiscDirtyCallBack=n=>n.markAsMiscDirty();Ee._PrePassDirtyCallBack=n=>n.markAsPrePassDirty();Ee._LightsDirtyCallBack=n=>n.markAsLightDirty();Ee._AttributeDirtyCallBack=n=>n.markAsAttributesDirty();Ee._FresnelAndMiscDirtyCallBack=n=>{Ee._FresnelDirtyCallBack(n),Ee._MiscDirtyCallBack(n)};Ee._TextureAndMiscDirtyCallBack=n=>{Ee._TextureDirtyCallBack(n),Ee._MiscDirtyCallBack(n)};Ee._DirtyCallbackArray=[];Ee._RunDirtyCallBacks=n=>{for(let e of Ee._DirtyCallbackArray)e(n)};P([w()],Ee.prototype,"id",void 0);P([w()],Ee.prototype,"uniqueId",void 0);P([w()],Ee.prototype,"name",void 0);P([w()],Ee.prototype,"metadata",void 0);P([w()],Ee.prototype,"checkReadyOnEveryCall",void 0);P([w()],Ee.prototype,"checkReadyOnlyOnce",void 0);P([w()],Ee.prototype,"state",void 0);P([w("alpha")],Ee.prototype,"_alpha",void 0);P([w("backFaceCulling")],Ee.prototype,"_backFaceCulling",void 0);P([w("cullBackFaces")],Ee.prototype,"_cullBackFaces",void 0);P([w()],Ee.prototype,"sideOrientation",void 0);P([w()],Ee.prototype,"_alphaMode",void 0);P([w()],Ee.prototype,"_needDepthPrePass",void 0);P([w()],Ee.prototype,"disableDepthWrite",void 0);P([w()],Ee.prototype,"disableColorWrite",void 0);P([w()],Ee.prototype,"forceDepthWrite",void 0);P([w()],Ee.prototype,"depthFunction",void 0);P([w()],Ee.prototype,"separateCullingPass",void 0);P([w("fogEnabled")],Ee.prototype,"_fogEnabled",void 0);P([w()],Ee.prototype,"pointSize",void 0);P([w()],Ee.prototype,"zOffset",void 0);P([w()],Ee.prototype,"zOffsetUnits",void 0);P([w()],Ee.prototype,"pointsCloud",null);P([w()],Ee.prototype,"fillMode",null);P([w()],Ee.prototype,"useLogarithmicDepth",null);P([w()],Ee.prototype,"_isVertexOutputInvariant",void 0);P([w()],Ee.prototype,"transparencyMode",null)});var Nm,vG=C(()=>{Vn();df();Hi();Nm=class n extends Ee{get subMaterials(){return this._subMaterials}set subMaterials(e){this._subMaterials=e,this._hookArray(e)}getChildren(){return this.subMaterials}constructor(e,t){super(e,t,!0),this._waitingSubMaterialsUniqueIds=[],this.getScene().addMultiMaterial(this),this.subMaterials=[],this._storeEffectOnSubMeshes=!0}_hookArray(e){let t=e.push;e.push=(...r)=>{let s=t.apply(e,r);return this._markAllSubMeshesAsTexturesDirty(),s};let i=e.splice;e.splice=(r,s)=>{let a=i.call(e,r,s!=null?s:e.length);return this._markAllSubMeshesAsTexturesDirty(),a}}getSubMaterial(e){return e<0||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]}getActiveTextures(){return super.getActiveTextures().concat(...this.subMaterials.map(e=>e?e.getActiveTextures():[]))}hasTexture(e){var t;if(super.hasTexture(e))return!0;for(let i=0;i<this.subMaterials.length;i++)if((t=this.subMaterials[i])!=null&&t.hasTexture(e))return!0;return!1}getClassName(){return"MultiMaterial"}isReadyForSubMesh(e,t,i){for(let r=0;r<this.subMaterials.length;r++){let s=this.subMaterials[r];if(s){if(s._storeEffectOnSubMeshes){if(!s.isReadyForSubMesh(e,t,i))return!1;continue}if(!s.isReady(e))return!1}}return!0}clone(e,t){let i=new n(e,this.getScene());for(let r=0;r<this.subMaterials.length;r++){let s,a=this.subMaterials[r];t&&a?s=a.clone(e+"-"+a.name):s=this.subMaterials[r],i.subMaterials.push(s)}return i}serialize(){let e={};e.name=this.name,e.id=this.id,e.uniqueId=this.uniqueId,Zt&&(e.tags=Zt.GetTags(this)),e.materialsUniqueIds=[],e.materials=[];for(let t=0;t<this.subMaterials.length;t++){let i=this.subMaterials[t];i?(e.materialsUniqueIds.push(i.uniqueId),e.materials.push(i.id)):(e.materialsUniqueIds.push(null),e.materials.push(null))}return e}dispose(e,t,i){let r=this.getScene();if(!r)return;if(i)for(let a=0;a<this.subMaterials.length;a++){let o=this.subMaterials[a];o&&o.dispose(e,t)}let s=r.multiMaterials.indexOf(this);s>=0&&r.multiMaterials.splice(s,1),super.dispose(e,t)}static ParseMultiMaterial(e,t){let i=new n(e.name,t);if(i.id=e.id,i._loadedUniqueId=e.uniqueId,Zt&&Zt.AddTagsTo(i,e.tags),e.materialsUniqueIds)i._waitingSubMaterialsUniqueIds=e.materialsUniqueIds;else for(let r of e.materials)i.subMaterials.push(t.getLastMaterialById(r));return i}};Ft("BABYLON.MultiMaterial",Nm)});var OA,EG=C(()=>{OA=class{constructor(e,t){this.distanceOrScreenCoverage=e,this.mesh=t}}});var wm,NA,Ay,wA,xy,Ry,cl,q,Mi=C(()=>{di();Ii();W_();df();py();sl();Ge();zt();js();ki();dr();yA();_m();hg();Vn();vG();CA();Tr();Pt();Hi();hn();am();EG();wm=class{},NA=class{constructor(){this.batchCache=new wA(this),this.batchCacheReplacementModeInFrozenMode=new wA(this),this.instancesBufferSize=512*4}},Ay=class{constructor(){this.renderPasses={}}},wA=class{constructor(e){this.parent=e,this.mustReturn=!1,this.visibleInstances=new Array,this.renderSelf=[],this.hardwareInstancedRendering=[]}},xy=class{constructor(){this.instancesCount=0,this.matrixBuffer=null,this.previousMatrixBuffer=null,this.matrixBufferSize=512,this.matrixData=null,this.boundingVectors=[],this.worldMatrices=null}},Ry=class{constructor(){this._areNormalsFrozen=!1,this._source=null,this.meshMap=null,this._preActivateId=-1,this._LODLevels=new Array,this._useLODScreenCoverage=!1,this._effectiveMaterial=null,this._forcedInstanceCount=0,this._overrideRenderingFillMode=null}},cl={source:null,parent:null,doNotCloneChildren:!1,clonePhysicsImpostor:!0,cloneThinInstances:!1},q=class n extends vr{static _GetDefaultSideOrientation(e){return e||n.FRONTSIDE}get useLODScreenCoverage(){return this._internalMeshDataInfo._useLODScreenCoverage}set useLODScreenCoverage(e){this._internalMeshDataInfo._useLODScreenCoverage=e,this._sortLODLevels()}get computeBonesUsingShaders(){return this._internalAbstractMeshDataInfo._computeBonesUsingShaders}set computeBonesUsingShaders(e){this._internalAbstractMeshDataInfo._computeBonesUsingShaders!==e&&(e&&this._internalMeshDataInfo._sourcePositions&&(this.setVerticesData(L.PositionKind,this._internalMeshDataInfo._sourcePositions,!0),this._internalMeshDataInfo._sourceNormals&&this.setVerticesData(L.NormalKind,this._internalMeshDataInfo._sourceNormals,!0),this._internalMeshDataInfo._sourcePositions=null,this._internalMeshDataInfo._sourceNormals=null),this._internalAbstractMeshDataInfo._computeBonesUsingShaders=e,this._markSubMeshesAsAttributesDirty())}get onBeforeRenderObservable(){return this._internalMeshDataInfo._onBeforeRenderObservable||(this._internalMeshDataInfo._onBeforeRenderObservable=new ie),this._internalMeshDataInfo._onBeforeRenderObservable}get onBeforeBindObservable(){return this._internalMeshDataInfo._onBeforeBindObservable||(this._internalMeshDataInfo._onBeforeBindObservable=new ie),this._internalMeshDataInfo._onBeforeBindObservable}get onAfterRenderObservable(){return this._internalMeshDataInfo._onAfterRenderObservable||(this._internalMeshDataInfo._onAfterRenderObservable=new ie),this._internalMeshDataInfo._onAfterRenderObservable}get onBetweenPassObservable(){return this._internalMeshDataInfo._onBetweenPassObservable||(this._internalMeshDataInfo._onBetweenPassObservable=new ie),this._internalMeshDataInfo._onBetweenPassObservable}get onBeforeDrawObservable(){return this._internalMeshDataInfo._onBeforeDrawObservable||(this._internalMeshDataInfo._onBeforeDrawObservable=new ie),this._internalMeshDataInfo._onBeforeDrawObservable}set onBeforeDraw(e){this._onBeforeDrawObserver&&this.onBeforeDrawObservable.remove(this._onBeforeDrawObserver),this._onBeforeDrawObserver=this.onBeforeDrawObservable.add(e)}get hasInstances(){return this.instances.length>0}get hasThinInstances(){return(this.forcedInstanceCount||this._thinInstanceDataStorage.instancesCount||0)>0}get forcedInstanceCount(){return this._internalMeshDataInfo._forcedInstanceCount}set forcedInstanceCount(e){this._internalMeshDataInfo._forcedInstanceCount=e}get sideOrientation(){return this._internalMeshDataInfo._sideOrientation}set sideOrientation(e){this._internalMeshDataInfo._sideOrientation=e,this._internalAbstractMeshDataInfo._sideOrientationHint=this._scene.useRightHandedSystem&&e===1||!this._scene.useRightHandedSystem&&e===0}get _effectiveSideOrientation(){return this._internalMeshDataInfo._effectiveSideOrientation}get overrideMaterialSideOrientation(){return this.sideOrientation}set overrideMaterialSideOrientation(e){this.sideOrientation=e,this.material&&(this.material.sideOrientation=null)}get overrideRenderingFillMode(){return this._internalMeshDataInfo._overrideRenderingFillMode}set overrideRenderingFillMode(e){this._internalMeshDataInfo._overrideRenderingFillMode=e}get material(){return this._internalAbstractMeshDataInfo._material}set material(e){e&&(this.material&&this.material.sideOrientation===null||this._internalAbstractMeshDataInfo._sideOrientationHint)&&(e.sideOrientation=null),this._setMaterial(e)}get source(){return this._internalMeshDataInfo._source}get cloneMeshMap(){return this._internalMeshDataInfo.meshMap}get isUnIndexed(){return this._unIndexed}set isUnIndexed(e){this._unIndexed!==e&&(this._unIndexed=e,this._markSubMeshesAsAttributesDirty())}get worldMatrixInstancedBuffer(){let e=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._instanceDataStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId];return e?e.instancesData:void 0}get previousWorldMatrixInstancedBuffer(){let e=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._instanceDataStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId];return e?e.instancesPreviousData:void 0}get manualUpdateOfWorldMatrixInstancedBuffer(){return this._instanceDataStorage.manualUpdate}set manualUpdateOfWorldMatrixInstancedBuffer(e){this._instanceDataStorage.manualUpdate=e}get manualUpdateOfPreviousWorldMatrixInstancedBuffer(){return this._instanceDataStorage.previousManualUpdate}set manualUpdateOfPreviousWorldMatrixInstancedBuffer(e){this._instanceDataStorage.previousManualUpdate=e}get forceWorldMatrixInstancedBufferUpdate(){return this._instanceDataStorage.forceMatrixUpdates}set forceWorldMatrixInstancedBufferUpdate(e){this._instanceDataStorage.forceMatrixUpdates=e}_copySource(e,t,i=!0,r=!1){var a,o;let s=this.getScene();if(e._geometry&&e._geometry.applyToMesh(this),tl.DeepCopy(e,this,["name","material","skeleton","instances","parent","uniqueId","source","metadata","morphTargetManager","hasInstances","worldMatrixInstancedBuffer","previousWorldMatrixInstancedBuffer","hasLODLevels","geometry","isBlocked","areNormalsFrozen","facetNb","isFacetDataEnabled","lightSources","useBones","isAnInstance","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","cloneMeshMap","hasBoundingInfo","physicsBody","physicsImpostor"],["_poseMatrix"]),this._internalMeshDataInfo._source=e,s.useClonedMeshMap&&(e._internalMeshDataInfo.meshMap||(e._internalMeshDataInfo.meshMap={}),e._internalMeshDataInfo.meshMap[this.uniqueId]=this),this._originalBuilderSideOrientation=e._originalBuilderSideOrientation,this._creationDataStorage=e._creationDataStorage,e._ranges){let l=e._ranges;for(let c in l)Object.prototype.hasOwnProperty.call(l,c)&&l[c]&&this.createAnimationRange(c,l[c].from,l[c].to)}if(e.metadata&&e.metadata.clone?this.metadata=e.metadata.clone():this.metadata=e.metadata,this._internalMetadata=e._internalMetadata,Zt&&Zt.HasTags(e)&&Zt.AddTagsTo(this,Zt.GetTags(e,!0)),this.setEnabled(e.isEnabled(!1)),this.parent=e.parent,this.setPivotMatrix(e.getPivotMatrix(),this._postMultiplyPivotMatrix),this.id=this.name+"."+e.id,this.material=e.material,!t){let l=e.getDescendants(!0);for(let c=0;c<l.length;c++){let f=l[c];f._isMesh?(cl.parent=this,cl.doNotCloneChildren=t,cl.clonePhysicsImpostor=i,cl.cloneThinInstances=r,f.clone(this.name+"."+f.name,cl)):f.clone&&f.clone(this.name+"."+f.name,this)}}if(e.morphTargetManager&&(this.morphTargetManager=e.morphTargetManager),s.getPhysicsEngine){let l=s.getPhysicsEngine();if(i&&l)if(l.getPluginVersion()===1){let c=l.getImpostorForPhysicsObject(e);c&&(this.physicsImpostor=c.clone(this))}else l.getPluginVersion()===2&&e.physicsBody&&e.physicsBody.clone(this)}for(let l=0;l<s.particleSystems.length;l++){let c=s.particleSystems[l];c.emitter===e&&c.clone(c.name,this)}if(this.skeleton=e.skeleton,r&&(e._thinInstanceDataStorage.matrixData?(this.thinInstanceSetBuffer("matrix",new Float32Array(e._thinInstanceDataStorage.matrixData),16,!e._thinInstanceDataStorage.matrixBuffer.isUpdatable()),this._thinInstanceDataStorage.matrixBufferSize=e._thinInstanceDataStorage.matrixBufferSize,this._thinInstanceDataStorage.instancesCount=e._thinInstanceDataStorage.instancesCount):this._thinInstanceDataStorage.matrixBufferSize=e._thinInstanceDataStorage.matrixBufferSize,e._userThinInstanceBuffersStorage)){let l=e._userThinInstanceBuffersStorage;for(let c in l.data)this.thinInstanceSetBuffer(c,new Float32Array(l.data[c]),l.strides[c],!((o=(a=l.vertexBuffers)==null?void 0:a[c])!=null&&o.isUpdatable())),this._userThinInstanceBuffersStorage.sizes[c]=l.sizes[c]}this.refreshBoundingInfo(!0,!0),this.computeWorldMatrix(!0)}constructor(e,t=null,i=null,r=null,s,a=!0){var c,f,h,d,u;super(e,t),this._internalMeshDataInfo=new Ry,this.delayLoadState=0,this.instances=[],this._creationDataStorage=null,this._geometry=null,this._thinInstanceDataStorage=new xy,this._shouldGenerateFlatShading=!1,this._originalBuilderSideOrientation=n.DEFAULTSIDE,this.ignoreCameraMaxZ=!1,t=this.getScene(),this._instanceDataStorage=new Ay,this._instanceDataStorage.engine=t.getEngine(),this._instanceDataStorage.useMonoDataStorageRenderPass=!this._instanceDataStorage.engine.isWebGPU,this._instanceDataStorage.useMonoDataStorageRenderPass&&(this._instanceDataStorage.dataStorageRenderPass=new NA),this._scene.useRightHandedSystem?this.sideOrientation=0:this.sideOrientation=1,this._onBeforeDraw=(m,p,_)=>{m&&_&&(this._uniformBuffer?this.transferToEffect(p):_.bindOnlyWorldMatrix(p))};let o,l=!1;if(i&&i._addToSceneRootNodes===void 0){let m=i;o=(c=m.parent)!=null?c:null,r=(f=m.source)!=null?f:null,s=(h=m.doNotCloneChildren)!=null?h:!1,a=(d=m.clonePhysicsImpostor)!=null?d:!0,l=(u=m.cloneThinInstances)!=null?u:!1}else o=i;r&&this._copySource(r,s,a,l),o!==null&&(this.parent=o),this._instanceDataStorage.hardwareInstancedRendering=this.getEngine().getCaps().instancedArrays,this._internalMeshDataInfo._onMeshReadyObserverAdded=m=>{m.unregisterOnNextCall=!0,this.isReady(!0)?this.onMeshReadyObservable.notifyObservers(this):this._internalMeshDataInfo._checkReadinessObserver||(this._internalMeshDataInfo._checkReadinessObserver=this._scene.onBeforeRenderObservable.add(()=>{this.isReady(!0)&&(this._scene.onBeforeRenderObservable.remove(this._internalMeshDataInfo._checkReadinessObserver),this._internalMeshDataInfo._checkReadinessObserver=null,this.onMeshReadyObservable.notifyObservers(this))}))},this.onMeshReadyObservable=new ie(this._internalMeshDataInfo._onMeshReadyObserverAdded),r&&r.onClonedObservable.notifyObservers(this)}instantiateHierarchy(e=null,t,i){let r=this.getTotalVertices()===0||t&&t.doNotInstantiate&&(t.doNotInstantiate===!0||t.doNotInstantiate(this))?this.clone("Clone of "+(this.name||this.id),e||this.parent,!0):this.createInstance("instance of "+(this.name||this.id));r.parent=e||this.parent,r.position=this.position.clone(),r.scaling=this.scaling.clone(),this.rotationQuaternion?r.rotationQuaternion=this.rotationQuaternion.clone():r.rotation=this.rotation.clone(),i&&i(this,r);for(let s of this.getChildTransformNodes(!0))s.getClassName()==="InstancedMesh"&&r.getClassName()==="Mesh"&&s.sourceMesh===this?s.instantiateHierarchy(r,{doNotInstantiate:t&&t.doNotInstantiate||!1,newSourcedMesh:r},i):s.instantiateHierarchy(r,t,i);return r}getClassName(){return"Mesh"}get _isMesh(){return!0}toString(e){let t=super.toString(e);if(t+=", n vertices: "+this.getTotalVertices(),t+=", parent: "+(this._waitingParentId?this._waitingParentId:this.parent?this.parent.name:"NONE"),this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);if(e)if(this._geometry){let i=this.getIndices(),r=this.getVerticesData(L.PositionKind);r&&i&&(t+=", flat shading: "+(r.length/3===i.length?"YES":"NO"))}else t+=", flat shading: UNKNOWN";return t}_unBindEffect(){super._unBindEffect();for(let e of this.instances)e._unBindEffect()}get hasLODLevels(){return this._internalMeshDataInfo._LODLevels.length>0}getLODLevels(){return this._internalMeshDataInfo._LODLevels}_sortLODLevels(){let e=this._internalMeshDataInfo._useLODScreenCoverage?-1:1;this._internalMeshDataInfo._LODLevels.sort((t,i)=>t.distanceOrScreenCoverage<i.distanceOrScreenCoverage?e:t.distanceOrScreenCoverage>i.distanceOrScreenCoverage?-e:0)}addLODLevel(e,t){if(t&&t._masterMesh)return te.Warn("You cannot use a mesh as LOD level twice"),this;let i=new OA(e,t);return this._internalMeshDataInfo._LODLevels.push(i),t&&(t._masterMesh=this),this._sortLODLevels(),this}getLODLevelAtDistance(e){let t=this._internalMeshDataInfo;for(let i=0;i<t._LODLevels.length;i++){let r=t._LODLevels[i];if(r.distanceOrScreenCoverage===e)return r.mesh}return null}removeLODLevel(e){let t=this._internalMeshDataInfo;for(let i=0;i<t._LODLevels.length;i++)t._LODLevels[i].mesh===e&&(t._LODLevels.splice(i,1),e&&(e._masterMesh=null));return this._sortLODLevels(),this}getLOD(e,t){let i=this._internalMeshDataInfo;if(!i._LODLevels||i._LODLevels.length===0)return this;let r=t||this.getBoundingInfo().boundingSphere,s=e.mode===mt.ORTHOGRAPHIC_CAMERA?e.minZ:r.centerWorld.subtract(e.globalPosition).length(),a=s,o=1;if(i._useLODScreenCoverage){let l=e.screenArea,c=r.radiusWorld*e.minZ/s;c=c*c*Math.PI,a=c/l,o=-1}if(o*i._LODLevels[i._LODLevels.length-1].distanceOrScreenCoverage>o*a)return this.onLODLevelSelection&&this.onLODLevelSelection(a,this,this),this;for(let l=0;l<i._LODLevels.length;l++){let c=i._LODLevels[l];if(o*c.distanceOrScreenCoverage<o*a){if(c.mesh){if(c.mesh.delayLoadState===4)return c.mesh._checkDelayState(),this;if(c.mesh.delayLoadState===2)return this;c.mesh._preActivate(),c.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)}return this.onLODLevelSelection&&this.onLODLevelSelection(a,this,c.mesh),c.mesh}}return this.onLODLevelSelection&&this.onLODLevelSelection(a,this,this),this}get geometry(){return this._geometry}getTotalVertices(){return this._geometry===null||this._geometry===void 0?0:this._geometry.getTotalVertices()}getVerticesData(e,t,i,r){var a,o;if(!this._geometry)return null;let s=r||(o=(a=this._userInstancedBuffersStorage)==null?void 0:a.vertexBuffers[e])==null?void 0:o.getFloatData(this.instances.length+1,i||t&&this._geometry.meshes.length!==1);return s||(s=this._geometry.getVerticesData(e,t,i)),s}copyVerticesData(e,t){this._geometry&&this._geometry.copyVerticesData(e,t)}getVertexBuffer(e,t){var i,r;return this._geometry?(r=t||(i=this._userInstancedBuffersStorage)==null?void 0:i.vertexBuffers[e])!=null?r:this._geometry.getVertexBuffer(e):null}isVerticesDataPresent(e,t){var i;return this._geometry?!t&&((i=this._userInstancedBuffersStorage)==null?void 0:i.vertexBuffers[e])!==void 0||this._geometry.isVerticesDataPresent(e):this._delayInfo?this._delayInfo.indexOf(e)!==-1:!1}isVertexBufferUpdatable(e,t){var i;if(!this._geometry)return this._delayInfo?this._delayInfo.indexOf(e)!==-1:!1;if(!t){let r=(i=this._userInstancedBuffersStorage)==null?void 0:i.vertexBuffers[e];if(r)return r.isUpdatable()}return this._geometry.isVertexBufferUpdatable(e)}getVerticesDataKinds(e){if(!this._geometry){let i=[];if(this._delayInfo)for(let r of this._delayInfo)i.push(r);return i}let t=this._geometry.getVerticesDataKinds();if(!e&&this._userInstancedBuffersStorage)for(let i in this._userInstancedBuffersStorage.vertexBuffers)t.indexOf(i)===-1&&t.push(i);return t}getTotalIndices(){return this._geometry?this._geometry.getTotalIndices():0}getIndices(e,t){return this._geometry?this._geometry.getIndices(e,t):[]}get isBlocked(){return this._masterMesh!==null&&this._masterMesh!==void 0}isReady(e=!1,t=!1){var l,c,f,h,d,u,m;if(this.delayLoadState===2||!super.isReady(e))return!1;if(!this.subMeshes||this.subMeshes.length===0||!e)return!0;let i=this.getEngine(),r=this.getScene(),s=t||i.getCaps().instancedArrays&&(this.instances.length>0||this.hasThinInstances);this.computeWorldMatrix();let a=this.material||r.defaultMaterial;if(a){if(a._storeEffectOnSubMeshes)for(let p of this.subMeshes){let _=p.getMaterial();if(_){if(_._storeEffectOnSubMeshes){if(!_.isReadyForSubMesh(this,p,s))return!1}else if(!_.isReady(this,s))return!1}}else if(!a.isReady(this,s))return!1}let o=i.currentRenderPassId;for(let p of this.lightSources){let _=p.getShadowGenerators();if(!_)continue;let g=_.values();for(let v=g.next();v.done!==!0;v=g.next()){let x=v.value;if(x&&(!((l=x.getShadowMap())!=null&&l.renderList)||(c=x.getShadowMap())!=null&&c.renderList&&((h=(f=x.getShadowMap())==null?void 0:f.renderList)==null?void 0:h.indexOf(this))!==-1)){let S=(d=x.getShadowMap().renderPassIds)!=null?d:[i.currentRenderPassId];for(let E=0;E<S.length;++E){i.currentRenderPassId=S[E];for(let R of this.subMeshes)if(!x.isReady(R,s,(m=(u=R.getMaterial())==null?void 0:u.needAlphaBlendingForMesh(this))!=null?m:!1))return i.currentRenderPassId=o,!1}i.currentRenderPassId=o}}}for(let p of this._internalMeshDataInfo._LODLevels)if(p.mesh&&!p.mesh.isReady(s))return!1;return!0}get areNormalsFrozen(){return this._internalMeshDataInfo._areNormalsFrozen}freezeNormals(){return this._internalMeshDataInfo._areNormalsFrozen=!0,this}unfreezeNormals(){return this._internalMeshDataInfo._areNormalsFrozen=!1,this}set overridenInstanceCount(e){this._instanceDataStorage.overridenInstanceCount=e}_getInstanceDataStorage(){if(this._instanceDataStorage.useMonoDataStorageRenderPass)return this._instanceDataStorage.dataStorageRenderPass;let e=this._instanceDataStorage.engine.currentRenderPassId,t=this._instanceDataStorage.renderPasses[e];return t||(t=new NA,this._instanceDataStorage.renderPasses[e]=t),t}_preActivate(){let e=this._internalMeshDataInfo,t=this.getScene().getRenderId();return e._preActivateId===t?this:(e._preActivateId=t,this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass.visibleInstances=null:this._getInstanceDataStorage().visibleInstances=null,this)}_preActivateForIntermediateRendering(e){let t=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._getInstanceDataStorage();return t.visibleInstances&&(t.visibleInstances.intermediateDefaultRenderId=e),this}_registerInstanceForRenderId(e,t){let i=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._getInstanceDataStorage();return i.visibleInstances||(i.visibleInstances={defaultRenderId:t,selfDefaultRenderId:this._renderId,intermediateDefaultRenderId:-1}),i.visibleInstances[t]||(i.previousRenderId!==void 0&&(!this._instanceDataStorage.useMonoDataStorageRenderPass||this._instanceDataStorage.isFrozen)&&delete i.visibleInstances[i.previousRenderId],i.previousRenderId=t,i.visibleInstances[t]=new Array),i.visibleInstances[t].push(e),this}_afterComputeWorldMatrix(){super._afterComputeWorldMatrix(),this.hasThinInstances&&(this.doNotSyncBoundingInfo||this.thinInstanceRefreshBoundingInfo(!1))}_postActivate(){this.edgesShareWithInstances&&this.edgesRenderer&&this.edgesRenderer.isEnabled&&this._renderingGroup&&(this._renderingGroup._edgesRenderers.pushNoDuplicate(this.edgesRenderer),this.edgesRenderer.customInstances.push(this.getWorldMatrix()))}refreshBoundingInfo(e=!1,t=!1){if(this.hasBoundingInfo&&this.getBoundingInfo().isLocked)return this;let i;typeof e=="object"?i=e:i={applySkeleton:e,applyMorph:t};let r=this.geometry?this.geometry.boundingBias:null;return this._refreshBoundingInfo(this._getData(i,null,L.PositionKind),r),this}_createGlobalSubMesh(e){let t=this.getTotalVertices();if(!t||!this.getIndices())return null;if(this.subMeshes&&this.subMeshes.length>0){let i=this.getIndices();if(!i)return null;let r=i.length,s=!1;if(e)s=!0;else for(let a of this.subMeshes){if(a.indexStart+a.indexCount>r){s=!0;break}if(a.verticesStart+a.verticesCount>t){s=!0;break}}if(!s)return this.subMeshes[0]}return this.releaseSubMeshes(),new xs(0,0,t,0,this.getTotalIndices()||(this.isUnIndexed?t:0),this)}subdivide(e){if(e<1)return;let t=this.getTotalIndices(),i=t/e|0,r=0;for(;i%3!==0;)i++;this.releaseSubMeshes();for(let s=0;s<e&&!(r>=t);s++)xs.CreateFromIndices(0,r,r+i>=t?t-r:i,this,void 0,!1),r+=i;this.refreshBoundingInfo(),this.synchronizeInstances()}setVerticesData(e,t,i=!1,r){if(this._geometry)this._geometry.setVerticesData(e,t,i,r);else{let s=new Ce;s.set(t,e);let a=this.getScene();new mn(mn.RandomId(),a,s,i,this)}return this}removeVerticesData(e){this._geometry&&this._geometry.removeVerticesData(e)}markVerticesDataAsUpdatable(e,t=!0){let i=this.getVertexBuffer(e);!i||i.isUpdatable()===t||this.setVerticesData(e,this.getVerticesData(e),t)}setVerticesBuffer(e,t=!0,i=null){return this._geometry||(this._geometry=mn.CreateGeometryForMesh(this)),this._geometry.setVerticesBuffer(e,i,t),this}updateVerticesData(e,t,i,r){return this._geometry?(r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i),this):this}updateMeshPositions(e,t=!0){let i=this.getVerticesData(L.PositionKind);if(!i)return this;if(e(i),this.updateVerticesData(L.PositionKind,i,!1,!1),t){let r=this.getIndices(),s=this.getVerticesData(L.NormalKind);if(!s)return this;Ce.ComputeNormals(i,r,s),this.updateVerticesData(L.NormalKind,s,!1,!1)}return this}makeGeometryUnique(){if(!this._geometry)return this;if(this._geometry.meshes.length===1)return this;let e=this._geometry,t=this._geometry.copy(mn.RandomId());return e.releaseForMesh(this,!0),t.applyToMesh(this),this}setIndexBuffer(e,t,i,r=null){let s=this._geometry;s||(s=new mn(mn.RandomId(),this.getScene(),void 0,void 0,this)),s.setIndexBuffer(e,t,i,r)}setIndices(e,t=null,i=!1,r=!1){if(this._geometry)this._geometry.setIndices(e,t,i,r);else{let s=new Ce;s.indices=e;let a=this.getScene();new mn(mn.RandomId(),a,s,i,this,t)}return this}updateIndices(e,t,i=!1){return this._geometry?(this._geometry.updateIndices(e,t,i),this):this}toLeftHanded(){return this._geometry?(this._geometry.toLeftHanded(),this):this}_bind(e,t,i,r=!0){if(!this._geometry)return this;let s=this.getScene().getEngine(),a;if(this._unIndexed)this._getRenderingFillMode(i)===Ee.WireFrameFillMode?a=e._getLinesIndexBuffer(this.getIndices(),s):a=null;else switch(this._getRenderingFillMode(i)){case Ee.PointFillMode:a=null;break;case Ee.WireFrameFillMode:a=e._getLinesIndexBuffer(this.getIndices(),s);break;default:case Ee.TriangleFillMode:a=this._geometry.getIndexBuffer();break}return this._bindDirect(t,a,r)}_bindDirect(e,t,i=!0){if(!this._geometry)return this;if(this.morphTargetManager&&this.morphTargetManager.isUsingTextureForTargets&&this.morphTargetManager._bind(e),!i||!this._userInstancedBuffersStorage||this.hasThinInstances)this._geometry._bind(e,t);else{if(!this._instanceDataStorage.useMonoDataStorageRenderPass&&this._userInstancedBuffersStorage.renderPasses&&this._userInstancedBuffersStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId]){let r=this._userInstancedBuffersStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId];for(let s in r)this._userInstancedBuffersStorage.vertexBuffers[s]=r[s]}this._geometry._bind(e,t,this._userInstancedBuffersStorage.vertexBuffers,this._userInstancedBuffersStorage.vertexArrayObjects)}return this}_draw(e,t,i){if(!this._geometry||!this._geometry.getVertexBuffers()||!this._unIndexed&&!this._geometry.getIndexBuffer())return this;this._internalMeshDataInfo._onBeforeDrawObservable&&this._internalMeshDataInfo._onBeforeDrawObservable.notifyObservers(this);let s=this.getScene().getEngine(),a=s._currentMaterialContext,o=a&&a.useVertexPulling;return this._unIndexed&&t!==Ee.WireFrameFillMode||t==Ee.PointFillMode?s.drawArraysType(t,e.verticesStart,e.verticesCount,this.forcedInstanceCount||i):t==Ee.WireFrameFillMode?s.drawElementsType(t,0,e._linesIndexCount,this.forcedInstanceCount||i):o?s.drawArraysType(t,e.indexStart,e.indexCount,this.forcedInstanceCount||i):s.drawElementsType(t,e.indexStart,e.indexCount,this.forcedInstanceCount||i),this}registerBeforeRender(e){return this.onBeforeRenderObservable.add(e),this}unregisterBeforeRender(e){return this.onBeforeRenderObservable.removeCallback(e),this}registerAfterRender(e){return this.onAfterRenderObservable.add(e),this}unregisterAfterRender(e){return this.onAfterRenderObservable.removeCallback(e),this}_getInstancesRenderList(e,t=!1){let i=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._getInstanceDataStorage();if(this._instanceDataStorage.isFrozen){if(t)return i.batchCacheReplacementModeInFrozenMode.hardwareInstancedRendering[e]=!1,i.batchCacheReplacementModeInFrozenMode.renderSelf[e]=!0,i.batchCacheReplacementModeInFrozenMode;if(i.previousBatch)return i.previousBatch}let r=this.getScene(),s=r._isInIntermediateRendering(),a=s?this._internalAbstractMeshDataInfo._onlyForInstancesIntermediate:this._internalAbstractMeshDataInfo._onlyForInstances,o=i.batchCache;if(o.mustReturn=!1,o.renderSelf[e]=t||!a&&this.isEnabled()&&this.isVisible,o.visibleInstances[e]=null,i.visibleInstances&&!t){let l=i.visibleInstances,c=r.getRenderId(),f=s?l.intermediateDefaultRenderId:l.defaultRenderId;o.visibleInstances[e]=l[c],!o.visibleInstances[e]&&f&&(o.visibleInstances[e]=l[f])}return o.hardwareInstancedRendering[e]=!t&&this._instanceDataStorage.hardwareInstancedRendering&&o.visibleInstances[e]!==null&&o.visibleInstances[e]!==void 0,i.previousBatch=o,o}_updateInstancedBuffers(e,t,i,r,s,a){var v;let o=t.visibleInstances[e._id],l=o?o.length:0,c=t.parent,f=this._instanceDataStorage,h=c.instancesBuffer,d=c.instancesPreviousBuffer,u=0,m=0,p=t.renderSelf[e._id],_=this._scene.floatingOriginOffset,g=!h||i!==c.instancesBufferSize||this._scene.needsPreviousWorldMatrices&&!c.instancesPreviousBuffer;if(!this._instanceDataStorage.manualUpdate&&(!f.isFrozen||g)){let x=this.getWorldMatrix();if(p){this._scene.needsPreviousWorldMatrices&&(f.masterMeshPreviousWorldMatrix?(f.masterMeshPreviousWorldMatrix.copyToArray(c.instancesPreviousData,u),f.masterMeshPreviousWorldMatrix.copyFrom(x)):(f.masterMeshPreviousWorldMatrix=x.clone(),f.masterMeshPreviousWorldMatrix.copyToArray(c.instancesPreviousData,u))),x.copyToArray(c.instancesData,u);let A=x.asArray();c.instancesData[u+12]=A[12]-_.x,c.instancesData[u+13]=A[13]-_.y,c.instancesData[u+14]=A[14]-_.z,u+=16,m++}if(o){if(n.INSTANCEDMESH_SORT_TRANSPARENT&&this._scene.activeCamera&&((v=e.getMaterial())!=null&&v.needAlphaBlendingForMesh(e.getRenderingMesh()))){let A=this._scene.activeCamera.globalPosition;for(let S=0;S<o.length;S++){let E=o[S];E._distanceToCamera=b.Distance(E.getBoundingInfo().boundingSphere.centerWorld,A)}o.sort((S,E)=>S._distanceToCamera>E._distanceToCamera?-1:S._distanceToCamera<E._distanceToCamera?1:0)}for(let A=0;A<o.length;A++){let S=o[A],E=S.getWorldMatrix();E.copyToArray(c.instancesData,u),this._scene.needsPreviousWorldMatrices&&(S._previousWorldMatrix?(S._previousWorldMatrix.copyToArray(c.instancesPreviousData,u),S._previousWorldMatrix.copyFrom(E)):(S._previousWorldMatrix=E.clone(),S._previousWorldMatrix.copyToArray(c.instancesPreviousData,u)));let R=E.asArray();c.instancesData[u+12]=R[12]-_.x,c.instancesData[u+13]=R[13]-_.y,c.instancesData[u+14]=R[14]-_.z,u+=16,m++}}}else m=(p?1:0)+l;if(g){h&&h.dispose(),d&&d.dispose(),h=new ro(r,c.instancesData,!0,16,!1,!0),c.instancesBuffer=h,this._userInstancedBuffersStorage||(this._userInstancedBuffersStorage={data:{},vertexBuffers:{},strides:{},sizes:{},vertexArrayObjects:this.getEngine().getCaps().vertexArrayObject?{}:void 0});let x;if(this._instanceDataStorage.useMonoDataStorageRenderPass)x=this._userInstancedBuffersStorage.vertexBuffers;else{this._userInstancedBuffersStorage.renderPasses||(this._userInstancedBuffersStorage.renderPasses={});let A=this._instanceDataStorage.engine.currentRenderPassId;x=this._userInstancedBuffersStorage.renderPasses[A],x||(this._userInstancedBuffersStorage.renderPasses[A]=x={})}x.world0=h.createVertexBuffer("world0",0,4),x.world1=h.createVertexBuffer("world1",4,4),x.world2=h.createVertexBuffer("world2",8,4),x.world3=h.createVertexBuffer("world3",12,4),this._scene.needsPreviousWorldMatrices&&(d=new ro(r,c.instancesPreviousData,!0,16,!1,!0),c.instancesPreviousBuffer=d,x.previousWorld0=d.createVertexBuffer("previousWorld0",0,4),x.previousWorld1=d.createVertexBuffer("previousWorld1",4,4),x.previousWorld2=d.createVertexBuffer("previousWorld2",8,4),x.previousWorld3=d.createVertexBuffer("previousWorld3",12,4)),this._invalidateInstanceVertexArrayObject()}else(!this._instanceDataStorage.isFrozen||this._instanceDataStorage.forceMatrixUpdates)&&(h.updateDirectly(c.instancesData,0,m),this._scene.needsPreviousWorldMatrices&&(!this._instanceDataStorage.manualUpdate||this._instanceDataStorage.previousManualUpdate)&&d.updateDirectly(c.instancesPreviousData,0,m));this._processInstancedBuffers(o,p),a&&s!==void 0&&(this.getScene()._activeIndices.addCount(e.indexCount*m,!1),r._currentDrawContext&&(r._currentDrawContext.useInstancing=!0),this._bind(e,a,s),this._draw(e,s,m)),this._scene.needsPreviousWorldMatrices&&!g&&this._instanceDataStorage.manualUpdate&&(!this._instanceDataStorage.isFrozen||this._instanceDataStorage.forceMatrixUpdates)&&!this._instanceDataStorage.previousManualUpdate&&d.updateDirectly(c.instancesData,0,m)}_renderWithInstances(e,t,i,r,s){let a=i.visibleInstances[e._id],o=a?a.length:0,l=i.parent,c=l.instancesBufferSize,h=(o+1)*16*4;for(;l.instancesBufferSize<h;)l.instancesBufferSize*=2;return(!l.instancesData||c!=l.instancesBufferSize)&&(l.instancesData=new Float32Array(l.instancesBufferSize/4)),(this._scene.needsPreviousWorldMatrices&&!l.instancesPreviousData||c!=l.instancesBufferSize)&&(l.instancesPreviousData=new Float32Array(l.instancesBufferSize/4)),this._updateInstancedBuffers(e,i,c,s,t,r),s.unbindInstanceAttributes(),this}_renderWithThinInstances(e,t,i,r){var a,o;let s=(o=(a=this._thinInstanceDataStorage)==null?void 0:a.instancesCount)!=null?o:0;this.getScene()._activeIndices.addCount(e.indexCount*s,!1),r._currentDrawContext&&(r._currentDrawContext.useInstancing=!0),this._bind(e,i,t),this._draw(e,t,s),this._scene.needsPreviousWorldMatrices&&!this._thinInstanceDataStorage.previousMatrixData&&this._thinInstanceDataStorage.matrixData&&(this._thinInstanceDataStorage.previousMatrixBuffer?this._thinInstanceDataStorage.previousMatrixBuffer.updateDirectly(this._thinInstanceDataStorage.matrixData,0,s):this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",this._thinInstanceDataStorage.matrixData,!1)),r.unbindInstanceAttributes()}_processInstancedBuffers(e,t){}_processRendering(e,t,i,r,s,a,o,l){let c=this.getScene(),f=c.getEngine();if(r=this._getRenderingFillMode(r),a&&t.getRenderingMesh().hasThinInstances)return this._renderWithThinInstances(t,r,i,f),this;if(a)this._renderWithInstances(t,r,s,i,f);else{f._currentDrawContext&&(f._currentDrawContext.useInstancing=!1);let h=0;s.renderSelf[t._id]&&(o&&o(!1,e.getWorldMatrix(),l),h++,this._draw(t,r,this._instanceDataStorage.overridenInstanceCount));let d=s.visibleInstances[t._id];if(d){let u=d.length;h+=u;for(let m=0;m<u;m++){let _=d[m].getWorldMatrix();o&&o(!0,_,l),this._draw(t,r)}}c._activeIndices.addCount(t.indexCount*h,!1)}return this}_disposeInstanceDataStorageRenderPass(e,t=!1){e!=null&&e.instancesBuffer&&(t&&e.instancesBuffer.dispose(),e.instancesBuffer=null),e!=null&&e.instancesPreviousBuffer&&(t&&e.instancesPreviousBuffer.dispose(),e.instancesPreviousBuffer=null)}_rebuild(e=!1){for(let t in this._instanceDataStorage.renderPasses){let i=this._instanceDataStorage.renderPasses[t];this._disposeInstanceDataStorageRenderPass(i,e)}if(this._disposeInstanceDataStorageRenderPass(this._instanceDataStorage.dataStorageRenderPass,e),this._userInstancedBuffersStorage){for(let t in this._userInstancedBuffersStorage.vertexBuffers){let i=this._userInstancedBuffersStorage.vertexBuffers[t];i&&(e&&i.dispose(),this._userInstancedBuffersStorage.vertexBuffers[t]=null)}this._userInstancedBuffersStorage.vertexArrayObjects&&(this._userInstancedBuffersStorage.vertexArrayObjects={})}this._internalMeshDataInfo._effectiveMaterial=null,super._rebuild(e)}_releaseRenderPassId(e){var i,r;let t=this._instanceDataStorage.renderPasses[e];if(t&&(this._disposeInstanceDataStorageRenderPass(t,!0),delete this._instanceDataStorage.renderPasses[e]),(i=this._userInstancedBuffersStorage)!=null&&i.renderPasses){let s=this._userInstancedBuffersStorage.renderPasses[e];if(s)for(let a in s)(r=s[a])==null||r.dispose();delete this._userInstancedBuffersStorage.renderPasses[e]}}_freeze(){if(this.subMeshes){for(let e=0;e<this.subMeshes.length;e++)this._getInstancesRenderList(e);this._internalMeshDataInfo._effectiveMaterial=null,this._instanceDataStorage.isFrozen=!0}}_unFreeze(){this._instanceDataStorage.isFrozen=!1;for(let e in this._instanceDataStorage.renderPasses){let t=this._instanceDataStorage.renderPasses[e];t.previousBatch=null}this._instanceDataStorage.dataStorageRenderPass&&(this._instanceDataStorage.dataStorageRenderPass.previousBatch=null)}renderWithRenderPassId(e,t,i,r,s=!0){let a=this._scene.getEngine(),o=a.currentRenderPassId;if(e!==void 0&&(a.currentRenderPassId=e),r)(!s||s&&r.isInFrustum(this._scene._frustumPlanes))&&this.render(r,!!t,i);else for(let l=0;l<this.subMeshes.length;l++){let c=this.subMeshes[l];(!s||s&&c.isInFrustum(this._scene._frustumPlanes))&&this.render(c,!!t,i)}return e!==void 0&&(a.currentRenderPassId=o),this}directRender(){if(!this.subMeshes)return this;for(let e of this.subMeshes)this.render(e,!1);return this}render(e,t,i){var I,y,M,D;let r=this.getScene(),s=r.getEngine();this._internalAbstractMeshDataInfo._isActiveIntermediate?this._internalAbstractMeshDataInfo._isActiveIntermediate=!1:this._internalAbstractMeshDataInfo._isActive=!1;let a=(y=(I=r.activeCameras)==null?void 0:I.length)!=null?y:0,o=a>1&&r.activeCamera===r.activeCameras[0]||a<=1,l=this._occlusionDataStorage&&this._occlusionDataStorage.occlusionForRenderPassId!==-1&&this._occlusionDataStorage.occlusionForRenderPassId!==s.currentRenderPassId;if(o&&this._checkOcclusionQuery(l)&&!this._occlusionDataStorage.forceRenderingWhenOccluded)return this;let c=this._getInstancesRenderList(e._id,!!i);if(c.mustReturn)return this;if(!this._geometry||!this._geometry.getVertexBuffers()||!this._unIndexed&&!this._geometry.getIndexBuffer())return this;let f=0,h=null;this.ignoreCameraMaxZ&&r.activeCamera&&!r._isInIntermediateRendering()&&(f=r.activeCamera.maxZ,h=r.activeCamera,r.activeCamera.maxZ=0,r.updateTransformMatrix(!0)),this._internalMeshDataInfo._onBeforeRenderObservable&&this._internalMeshDataInfo._onBeforeRenderObservable.notifyObservers(this);let d=e.getRenderingMesh(),u=c.hardwareInstancedRendering[e._id]||d.hasThinInstances||!!this._userInstancedBuffersStorage&&!e.getMesh()._internalAbstractMeshDataInfo._actAsRegularMesh,m=this._instanceDataStorage,p=e.getMaterial();if(!p)return h&&(h.maxZ=f,r.updateTransformMatrix(!0)),this;if(!m.isFrozen||!this._internalMeshDataInfo._effectiveMaterial||this._internalMeshDataInfo._effectiveMaterial!==p){if(p._storeEffectOnSubMeshes){if(!p.isReadyForSubMesh(this,e,u))return h&&(h.maxZ=f,r.updateTransformMatrix(!0)),this}else if(!p.isReady(this,u))return h&&(h.maxZ=f,r.updateTransformMatrix(!0)),this;this._internalMeshDataInfo._effectiveMaterial=p}else if(p._storeEffectOnSubMeshes&&!((M=e._drawWrapper)!=null&&M._wasPreviouslyReady)||!p._storeEffectOnSubMeshes&&!p._getDrawWrapper()._wasPreviouslyReady)return h&&(h.maxZ=f,r.updateTransformMatrix(!0)),this;if(t){let O=this._internalMeshDataInfo._effectiveMaterial;if(O.alphaModes.length===1)s.setAlphaMode(O.alphaMode);else for(let V=0;V<O.alphaModes.length;V++){let N=O.alphaModes[V];s.setAlphaMode(N!==void 0?N:2,!1,V)}}let _;this._internalMeshDataInfo._effectiveMaterial._storeEffectOnSubMeshes?_=e._drawWrapper:_=this._internalMeshDataInfo._effectiveMaterial._getDrawWrapper();let g=(D=_==null?void 0:_.effect)!=null?D:null;for(let O of r._beforeRenderingMeshStage)O.action(this,e,c,g);if(!_||!g)return h&&(h.maxZ=f,r.updateTransformMatrix(!0)),this;let v=i||this,x;if(!m.isFrozen&&(this._internalMeshDataInfo._effectiveMaterial.backFaceCulling||this._internalMeshDataInfo._effectiveMaterial.sideOrientation!==null||this._internalMeshDataInfo._effectiveMaterial._twoSidedLighting)){let O=v._getWorldMatrixDeterminant();x=this._internalMeshDataInfo._effectiveMaterial._getEffectiveOrientation(this),O<0&&(x=x===Ee.ClockWiseSideOrientation?Ee.CounterClockWiseSideOrientation:Ee.ClockWiseSideOrientation),this._internalMeshDataInfo._effectiveSideOrientation=x}let A=this._internalMeshDataInfo._effectiveMaterial._preBind(_,this._internalMeshDataInfo._effectiveSideOrientation);this._internalMeshDataInfo._effectiveMaterial.forceDepthWrite&&s.setDepthWrite(!0);let S=this._internalMeshDataInfo._effectiveMaterial,E=S.fillMode;this._internalMeshDataInfo._onBeforeBindObservable&&this._internalMeshDataInfo._onBeforeBindObservable.notifyObservers(this),u||this._bind(e,g,E,!1);let R=v.getWorldMatrix();S._storeEffectOnSubMeshes?S.bindForSubMesh(R,this,e):S.bind(R,this),!S.backFaceCulling&&S.separateCullingPass&&(s.setState(!0,S.zOffset,!1,!A,S.cullBackFaces,S.stencil,S.zOffsetUnits),this._processRendering(this,e,g,E,c,u,this._onBeforeDraw,this._internalMeshDataInfo._effectiveMaterial),s.setState(!0,S.zOffset,!1,A,S.cullBackFaces,S.stencil,S.zOffsetUnits),this._internalMeshDataInfo._onBetweenPassObservable&&this._internalMeshDataInfo._onBetweenPassObservable.notifyObservers(e)),this._processRendering(this,e,g,E,c,u,this._onBeforeDraw,this._internalMeshDataInfo._effectiveMaterial),this._internalMeshDataInfo._effectiveMaterial.unbind();for(let O of r._afterRenderingMeshStage)O.action(this,e,c,g);return this._internalMeshDataInfo._onAfterRenderObservable&&this._internalMeshDataInfo._onAfterRenderObservable.notifyObservers(this),h&&(h.maxZ=f,r.updateTransformMatrix(!0)),r.performancePriority===2&&!m.isFrozen&&this._freeze(),this}cleanMatrixWeights(){this.isVerticesDataPresent(L.MatricesWeightsKind)&&(this.isVerticesDataPresent(L.MatricesWeightsExtraKind)?this._normalizeSkinWeightsAndExtra():this._normalizeSkinFourWeights())}_normalizeSkinFourWeights(){let e=this.getVerticesData(L.MatricesWeightsKind),t=e.length;for(let i=0;i<t;i+=4){let r=e[i]+e[i+1]+e[i+2]+e[i+3];if(r===0)e[i]=1;else{let s=1/r;e[i]*=s,e[i+1]*=s,e[i+2]*=s,e[i+3]*=s}}this.setVerticesData(L.MatricesWeightsKind,e)}_normalizeSkinWeightsAndExtra(){let e=this.getVerticesData(L.MatricesWeightsExtraKind),t=this.getVerticesData(L.MatricesWeightsKind),i=t.length;for(let r=0;r<i;r+=4){let s=t[r]+t[r+1]+t[r+2]+t[r+3];if(s+=e[r]+e[r+1]+e[r+2]+e[r+3],s===0)t[r]=1;else{let a=1/s;t[r]*=a,t[r+1]*=a,t[r+2]*=a,t[r+3]*=a,e[r]*=a,e[r+1]*=a,e[r+2]*=a,e[r+3]*=a}}this.setVerticesData(L.MatricesWeightsKind,t),this.setVerticesData(L.MatricesWeightsKind,e)}validateSkinning(){let e=this.getVerticesData(L.MatricesWeightsExtraKind),t=this.getVerticesData(L.MatricesWeightsKind);if(t===null||this.skeleton==null)return{skinned:!1,valid:!0,report:"not skinned"};let i=t.length,r=0,s=0,a=0,o=0,l=e===null?4:8,c=[];for(let _=0;_<=l;_++)c[_]=0;let f=.001;for(let _=0;_<i;_+=4){let g=t[_],v=g,x=v===0?0:1;for(let A=1;A<l;A++){let S=A<4?t[_+A]:e[_+A-4];S>g&&r++,S!==0&&x++,v+=S,g=S}if(c[x]++,x>a&&(a=x),v===0)s++;else{let A=1/v,S=0;for(let E=0;E<l;E++)E<4?S+=Math.abs(t[_+E]-t[_+E]*A):S+=Math.abs(e[_+E-4]-e[_+E-4]*A);S>f&&o++}}let h=this.skeleton.bones.length,d=this.getVerticesData(L.MatricesIndicesKind),u=this.getVerticesData(L.MatricesIndicesExtraKind),m=0;for(let _=0;_<i;_+=4)for(let g=0;g<l;g++){let v=g<4?d[_+g]:u[_+g-4];(v>=h||v<0)&&m++}let p="Number of Weights = "+i/4+`
Maximum influences = `+a+`
Missing Weights = `+s+`
Not Sorted = `+r+`
Not Normalized = `+o+`
WeightCounts = [`+c+`]
Number of bones = `+h+`
Bad Bone Indices = `+m;return{skinned:!0,valid:s===0&&o===0&&m===0,report:p}}_checkDelayState(){let e=this.getScene();return this._geometry?this._geometry.load(e):this.delayLoadState===4&&(this.delayLoadState=2,this._queueLoad(e)),this}_queueLoad(e){e.addPendingData(this);let t=this.delayLoadingFile.indexOf(".babylonbinarymeshdata")!==-1;return _e.LoadFile(this.delayLoadingFile,i=>{i instanceof ArrayBuffer?this._delayLoadingFunction(i,this):this._delayLoadingFunction(JSON.parse(i),this);for(let r of this.instances)r.refreshBoundingInfo(),r._syncSubMeshes();this.delayLoadState=1,e.removePendingData(this)},()=>{},e.offlineProvider,t),this}isInFrustum(e){return this.delayLoadState===2||!super.isInFrustum(e)?!1:(this._checkDelayState(),!0)}setMaterialById(e){let t=this.getScene().materials,i;for(i=t.length-1;i>-1;i--)if(t[i].id===e)return this.material=t[i],this;let r=this.getScene().multiMaterials;for(i=r.length-1;i>-1;i--)if(r[i].id===e)return this.material=r[i],this;return this}getAnimatables(){let e=[];return this.material&&e.push(this.material),this.skeleton&&e.push(this.skeleton),e}bakeTransformIntoVertices(e){if(!this.isVerticesDataPresent(L.PositionKind))return this;let t=this.subMeshes.splice(0);this._resetPointsArrayCache();let i=this.getVerticesData(L.PositionKind),r=b.Zero(),s;for(s=0;s<i.length;s+=3)b.TransformCoordinatesFromFloatsToRef(i[s],i[s+1],i[s+2],e,r).toArray(i,s);if(this.setVerticesData(L.PositionKind,i,this.getVertexBuffer(L.PositionKind).isUpdatable()),this.isVerticesDataPresent(L.NormalKind)){for(i=this.getVerticesData(L.NormalKind),s=0;s<i.length;s+=3)b.TransformNormalFromFloatsToRef(i[s],i[s+1],i[s+2],e,r).normalize().toArray(i,s);this.setVerticesData(L.NormalKind,i,this.getVertexBuffer(L.NormalKind).isUpdatable())}if(this.isVerticesDataPresent(L.TangentKind)){for(i=this.getVerticesData(L.TangentKind),s=0;s<i.length;s+=4)b.TransformNormalFromFloatsToRef(i[s],i[s+1],i[s+2],e,r).normalize().toArray(i,s);this.setVerticesData(L.TangentKind,i,this.getVertexBuffer(L.TangentKind).isUpdatable())}return e.determinant()<0&&this.flipFaces(),this.releaseSubMeshes(),this.subMeshes=t,this}bakeCurrentTransformIntoVertices(e=!0,t=!1){return t&&this.makeGeometryUnique(),this.bakeTransformIntoVertices(this.computeWorldMatrix(!0)),this.resetLocalMatrix(e),this}get _positions(){return this._internalAbstractMeshDataInfo._positions||this._geometry&&this._geometry._positions||null}_resetPointsArrayCache(){return this._geometry&&this._geometry._resetPointsArrayCache(),this}_generatePointsArray(){return this._geometry?this._geometry._generatePointsArray():!1}clone(e="",t=null,i,r=!0){if(t&&t._addToSceneRootNodes===void 0){let s=t;return cl.source=this,cl.doNotCloneChildren=s.doNotCloneChildren,cl.clonePhysicsImpostor=s.clonePhysicsImpostor,cl.cloneThinInstances=s.cloneThinInstances,new n(e,this.getScene(),cl)}return new n(e,this.getScene(),t,this,i,r)}dispose(e,t=!1){this.morphTargetManager=null,this._geometry&&this._geometry.releaseForMesh(this,!0);let i=this._internalMeshDataInfo;if(i._onBeforeDrawObservable&&i._onBeforeDrawObservable.clear(),i._onBeforeBindObservable&&i._onBeforeBindObservable.clear(),i._onBeforeRenderObservable&&i._onBeforeRenderObservable.clear(),i._onAfterRenderObservable&&i._onAfterRenderObservable.clear(),i._onBetweenPassObservable&&i._onBetweenPassObservable.clear(),this._scene.useClonedMeshMap){if(i.meshMap)for(let r in i.meshMap){let s=i.meshMap[r];s&&(s._internalMeshDataInfo._source=null,i.meshMap[r]=void 0)}i._source&&i._source._internalMeshDataInfo.meshMap&&(i._source._internalMeshDataInfo.meshMap[this.uniqueId]=void 0)}else{let r=this.getScene().meshes;for(let s of r){let a=s;a._internalMeshDataInfo&&a._internalMeshDataInfo._source&&a._internalMeshDataInfo._source===this&&(a._internalMeshDataInfo._source=null)}}i._source=null,this._disposeInstanceSpecificData(),this._disposeThinInstanceSpecificData(),this._internalMeshDataInfo._checkReadinessObserver&&this._scene.onBeforeRenderObservable.remove(this._internalMeshDataInfo._checkReadinessObserver),super.dispose(e,t)}_disposeInstanceSpecificData(){}_disposeThinInstanceSpecificData(){}_invalidateInstanceVertexArrayObject(){}applyDisplacementMap(e,t,i,r,s,a,o=!1,l){let c=this.getScene(),f=h=>{let d=h.width,u=h.height,p=this.getEngine().createCanvas(d,u).getContext("2d");p.drawImage(h,0,0);let _=p.getImageData(0,0,d,u).data;this.applyDisplacementMapFromBuffer(_,d,u,t,i,s,a,o),r&&r(this)};return _e.LoadImage(e,f,l||(()=>{}),c.offlineProvider),this}applyDisplacementMapFromBuffer(e,t,i,r,s,a,o,l=!1){if(!this.isVerticesDataPresent(L.PositionKind)||!this.isVerticesDataPresent(L.NormalKind)||!this.isVerticesDataPresent(L.UVKind))return te.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing"),this;let c=this.getVerticesData(L.PositionKind,!0,!0),f=this.getVerticesData(L.NormalKind),h=this.getVerticesData(L.UVKind),d=b.Zero(),u=b.Zero(),m=we.Zero();a=a||we.Zero(),o=o||new we(1,1);for(let p=0;p<c.length;p+=3){b.FromArrayToRef(c,p,d),b.FromArrayToRef(f,p,u),we.FromArrayToRef(h,p/3*2,m);let _=Math.abs(m.x*o.x+a.x%1)*(t-1)%t|0,g=Math.abs(m.y*o.y+a.y%1)*(i-1)%i|0,v=(_+g*t)*4,x=e[v]/255,A=e[v+1]/255,S=e[v+2]/255,E=x*.3+A*.59+S*.11;u.normalize(),u.scaleInPlace(r+(s-r)*E),d=d.add(u),d.toArray(c,p)}return Ce.ComputeNormals(c,this.getIndices(),f),l?(this.setVerticesData(L.PositionKind,c),this.setVerticesData(L.NormalKind,f),this.setVerticesData(L.UVKind,h)):(this.updateVerticesData(L.PositionKind,c),this.updateVerticesData(L.NormalKind,f)),this}_getFlattenedNormals(e,t){let i=new Float32Array(e.length*3),r=0,s=this.sideOrientation===(this._scene.useRightHandedSystem?1:0);for(let a=0;a<e.length;a+=3){let o=b.FromArray(t,e[a]*3),l=b.FromArray(t,e[a+1]*3),c=b.FromArray(t,e[a+2]*3),f=o.subtract(l),h=c.subtract(l),d=b.Normalize(b.Cross(f,h));s&&d.scaleInPlace(-1);for(let u=0;u<3;u++)i[r++]=d.x,i[r++]=d.y,i[r++]=d.z}return i}_convertToUnIndexedMesh(e=!1){let t=this.getVerticesDataKinds().filter(l=>{var c;return!((c=this.getVertexBuffer(l))!=null&&c.getIsInstanced())}),i=this.getIndices(!1,!0),r={},s=(l,c)=>{let f=new Float32Array(i.length*c),h=0;for(let d=0;d<i.length;d++)for(let u=0;u<c;u++)f[h++]=l[i[d]*c+u];return f},a=this.getBoundingInfo(),o=this.geometry?this.subMeshes.slice(0):[];for(let l of t)r[l]=this.getVerticesData(l);for(let l of t){let c=this.getVertexBuffer(l),f=c.getSize();if(e&&l===L.NormalKind){let h=this._getFlattenedNormals(i,r[L.PositionKind]);this.setVerticesData(L.NormalKind,h,c.isUpdatable(),f)}else this.setVerticesData(l,s(r[l],f),c.isUpdatable(),f)}if(this.morphTargetManager){for(let l=0;l<this.morphTargetManager.numTargets;l++){let c=this.morphTargetManager.getTarget(l),f=c.getPositions();c.setPositions(s(f,3));let h=c.getNormals();h&&c.setNormals(e?this._getFlattenedNormals(i,f):s(h,3));let d=c.getTangents();d&&c.setTangents(s(d,3));let u=c.getUVs();u&&c.setUVs(s(u,2));let m=c.getColors();m&&c.setColors(s(m,4))}this.morphTargetManager.synchronize()}for(let l=0;l<i.length;l++)i[l]=l;this.setIndices(i),this._unIndexed=!0,this.releaseSubMeshes();for(let l of o){let c=l.getBoundingInfo();xs.AddToMesh(l.materialIndex,l.indexStart,l.indexCount,l.indexStart,l.indexCount,this).setBoundingInfo(c)}return this.setBoundingInfo(a),this.synchronizeInstances(),this}convertToFlatShadedMesh(){return this._convertToUnIndexedMesh(!0)}convertToUnIndexedMesh(){return this._convertToUnIndexedMesh()}flipFaces(e=!1){let t=Ce.ExtractFromMesh(this),i;if(e&&this.isVerticesDataPresent(L.NormalKind)&&t.normals){for(i=0;i<t.normals.length;i++)t.normals[i]*=-1;this.setVerticesData(L.NormalKind,t.normals,this.isVertexBufferUpdatable(L.NormalKind))}if(t.indices){let r;for(i=0;i<t.indices.length;i+=3)r=t.indices[i+1],t.indices[i+1]=t.indices[i+2],t.indices[i+2]=r;this.setIndices(t.indices,null,this.isVertexBufferUpdatable(L.PositionKind),!0)}return this}increaseVertices(e=1){let t=Ce.ExtractFromMesh(this),i=t.indices&&!Array.isArray(t.indices)&&Array.from?Array.from(t.indices):t.indices,r=t.positions&&!Array.isArray(t.positions)&&Array.from?Array.from(t.positions):t.positions,s=t.uvs&&!Array.isArray(t.uvs)&&Array.from?Array.from(t.uvs):t.uvs,a=t.normals&&!Array.isArray(t.normals)&&Array.from?Array.from(t.normals):t.normals;if(!i||!r)te.Warn("Couldn't increase number of vertices : VertexData must contain at least indices and positions");else{t.indices=i,t.positions=r,s&&(t.uvs=s),a&&(t.normals=a);let o=e+1,l=[];for(let S=0;S<o+1;S++)l[S]=[];let c,f,h=new b(0,0,0),d=new b(0,0,0),u=new we(0,0),m=[],p=[],_=[],g,v=r.length,x;s&&(x=s.length);let A;a&&(A=a.length);for(let S=0;S<i.length;S+=3){p[0]=i[S],p[1]=i[S+1],p[2]=i[S+2];for(let E=0;E<3;E++)if(c=p[E],f=p[(E+1)%3],_[c]===void 0&&_[f]===void 0?(_[c]=[],_[f]=[]):(_[c]===void 0&&(_[c]=[]),_[f]===void 0&&(_[f]=[])),_[c][f]===void 0&&_[f][c]===void 0){_[c][f]=[],h.x=(r[3*f]-r[3*c])/o,h.y=(r[3*f+1]-r[3*c+1])/o,h.z=(r[3*f+2]-r[3*c+2])/o,a&&(d.x=(a[3*f]-a[3*c])/o,d.y=(a[3*f+1]-a[3*c+1])/o,d.z=(a[3*f+2]-a[3*c+2])/o),s&&(u.x=(s[2*f]-s[2*c])/o,u.y=(s[2*f+1]-s[2*c+1])/o),_[c][f].push(c);for(let R=1;R<o;R++)_[c][f].push(r.length/3),r[v++]=r[3*c]+R*h.x,r[v++]=r[3*c+1]+R*h.y,r[v++]=r[3*c+2]+R*h.z,a&&(a[A++]=a[3*c]+R*d.x,a[A++]=a[3*c+1]+R*d.y,a[A++]=a[3*c+2]+R*d.z),s&&(s[x++]=s[2*c]+R*u.x,s[x++]=s[2*c+1]+R*u.y);_[c][f].push(f),_[f][c]=[],g=_[c][f].length;for(let R=0;R<g;R++)_[f][c][R]=_[c][f][g-1-R]}l[0][0]=i[S],l[1][0]=_[i[S]][i[S+1]][1],l[1][1]=_[i[S]][i[S+2]][1];for(let E=2;E<o;E++){l[E][0]=_[i[S]][i[S+1]][E],l[E][E]=_[i[S]][i[S+2]][E],h.x=(r[3*l[E][E]]-r[3*l[E][0]])/E,h.y=(r[3*l[E][E]+1]-r[3*l[E][0]+1])/E,h.z=(r[3*l[E][E]+2]-r[3*l[E][0]+2])/E,a&&(d.x=(a[3*l[E][E]]-a[3*l[E][0]])/E,d.y=(a[3*l[E][E]+1]-a[3*l[E][0]+1])/E,d.z=(a[3*l[E][E]+2]-a[3*l[E][0]+2])/E),s&&(u.x=(s[2*l[E][E]]-s[2*l[E][0]])/E,u.y=(s[2*l[E][E]+1]-s[2*l[E][0]+1])/E);for(let R=1;R<E;R++)l[E][R]=r.length/3,r[v++]=r[3*l[E][0]]+R*h.x,r[v++]=r[3*l[E][0]+1]+R*h.y,r[v++]=r[3*l[E][0]+2]+R*h.z,a&&(a[A++]=a[3*l[E][0]]+R*d.x,a[A++]=a[3*l[E][0]+1]+R*d.y,a[A++]=a[3*l[E][0]+2]+R*d.z),s&&(s[x++]=s[2*l[E][0]]+R*u.x,s[x++]=s[2*l[E][0]+1]+R*u.y)}l[o]=_[i[S+1]][i[S+2]],m.push(l[0][0],l[1][0],l[1][1]);for(let E=1;E<o;E++){let R;for(R=0;R<E;R++)m.push(l[E][R],l[E+1][R],l[E+1][R+1]),m.push(l[E][R],l[E+1][R+1],l[E][R+1]);m.push(l[E][R],l[E+1][R],l[E+1][R+1])}}t.indices=m,t.applyToMesh(this,this.isVertexBufferUpdatable(L.PositionKind))}}forceSharedVertices(){let e=Ce.ExtractFromMesh(this),t=e.uvs,i=e.indices,r=e.positions,s=e.colors,a=e.matricesIndices,o=e.matricesWeights,l=e.matricesIndicesExtra,c=e.matricesWeightsExtra;if(i===void 0||r===void 0||i===null||r===null)te.Warn("VertexData contains empty entries");else{let f=[],h=[],d=[],u=[],m=[],p=[],_=[],g=[],v,x=0,A={},S,E;for(let I=0;I<i.length;I+=3){E=[i[I],i[I+1],i[I+2]],v=[];for(let y=0;y<3;y++){v[y]="";for(let M=0;M<3;M++)Math.abs(r[3*E[y]+M])<1e-8&&(r[3*E[y]+M]=0),v[y]+=r[3*E[y]+M]+"|"}if(!(v[0]==v[1]||v[0]==v[2]||v[1]==v[2]))for(let y=0;y<3;y++){if(S=A[v[y]],S===void 0){A[v[y]]=x,S=x++;for(let M=0;M<3;M++)f.push(r[3*E[y]+M]);if(s!=null)for(let M=0;M<4;M++)u.push(s[4*E[y]+M]);if(t!=null)for(let M=0;M<2;M++)d.push(t[2*E[y]+M]);if(a!=null)for(let M=0;M<4;M++)m.push(a[4*E[y]+M]);if(o!=null)for(let M=0;M<4;M++)p.push(o[4*E[y]+M]);if(l!=null)for(let M=0;M<4;M++)_.push(l[4*E[y]+M]);if(c!=null)for(let M=0;M<4;M++)g.push(c[4*E[y]+M])}h.push(S)}}let R=[];Ce.ComputeNormals(f,h,R),e.positions=f,e.indices=h,e.normals=R,t!=null&&(e.uvs=d),s!=null&&(e.colors=u),a!=null&&(e.matricesIndices=m),o!=null&&(e.matricesWeights=p),l!=null&&(e.matricesIndicesExtra=_),o!=null&&(e.matricesWeightsExtra=g),e.applyToMesh(this,this.isVertexBufferUpdatable(L.PositionKind))}}static _instancedMeshFactory(e,t){throw qe("InstancedMesh")}static _PhysicsImpostorParser(e,t,i){throw qe("PhysicsImpostor")}createInstance(e){let t=n._instancedMeshFactory(e,this);return t.parent=this.parent,t}synchronizeInstances(){for(let e=0;e<this.instances.length;e++)this.instances[e]._syncSubMeshes();return this}optimizeIndices(e){let t=this.getIndices(),i=this.getVerticesData(L.PositionKind);if(!i||!t)return this;let r=[];for(let a=0;a<i.length;a=a+3)r.push(b.FromArray(i,a));let s=[];return ZT.SyncAsyncForLoop(r.length,40,a=>{let o=r.length-1-a,l=r[o];for(let c=0;c<o;++c){let f=r[c];if(l.equals(f)){s[o]=c;break}}},()=>{for(let o=0;o<t.length;++o)t[o]=s[t[o]]||t[o];let a=this.subMeshes.slice(0);this.setIndices(t),this.subMeshes=a,e&&e(this)}),this}serialize(e={}){var i,r;e.name=this.name,e.id=this.id,e.uniqueId=this.uniqueId,e.type=this.getClassName(),Zt&&Zt.HasTags(this)&&(e.tags=Zt.GetTags(this)),e.position=this.position.asArray(),this.rotationQuaternion?e.rotationQuaternion=this.rotationQuaternion.asArray():this.rotation&&(e.rotation=this.rotation.asArray()),e.scaling=this.scaling.asArray(),this._postMultiplyPivotMatrix?e.pivotMatrix=this.getPivotMatrix().asArray():e.localMatrix=this.getPivotMatrix().asArray(),e.isEnabled=this.isEnabled(!1),e.isVisible=this.isVisible,e.infiniteDistance=this.infiniteDistance,e.pickable=this.isPickable,e.receiveShadows=this.receiveShadows,e.billboardMode=this.billboardMode,e.visibility=this.visibility,e.alwaysSelectAsActiveMesh=this.alwaysSelectAsActiveMesh,e.checkCollisions=this.checkCollisions,e.ellipsoid=this.ellipsoid.asArray(),e.ellipsoidOffset=this.ellipsoidOffset.asArray(),e.doNotSyncBoundingInfo=this.doNotSyncBoundingInfo,e.isBlocker=this.isBlocker,e.sideOrientation=this.sideOrientation,this._isWorldMatrixFrozen&&(e.freezeWorldMatrix=!0),this.parent&&this.parent._serializeAsParent(e),e.isUnIndexed=this.isUnIndexed;let t=this._geometry;if(t&&this.subMeshes){e.geometryUniqueId=t.uniqueId,e.geometryId=t.id,e.subMeshes=[];for(let s=0;s<this.subMeshes.length;s++){let a=this.subMeshes[s];e.subMeshes.push({materialIndex:a.materialIndex,verticesStart:a.verticesStart,verticesCount:a.verticesCount,indexStart:a.indexStart,indexCount:a.indexCount})}}if(this.material?this.material.doNotSerialize||(e.materialUniqueId=this.material.uniqueId,e.materialId=this.material.id):(this.material=null,e.materialUniqueId=this._scene.defaultMaterial.uniqueId,e.materialId=this._scene.defaultMaterial.id),this.morphTargetManager&&(e.morphTargetManagerId=this.morphTargetManager.uniqueId),this.skeleton&&(e.skeletonId=this.skeleton.id,e.skeletonUniqueId=this.skeleton.uniqueId,e.numBoneInfluencers=this.numBoneInfluencers),this.getScene()._getComponent(et.NAME_PHYSICSENGINE)){let s=(i=this.getPhysicsImpostor)==null?void 0:i.call(this);s&&(e.physicsMass=s.getParam("mass"),e.physicsFriction=s.getParam("friction"),e.physicsRestitution=s.getParam("mass"),e.physicsImpostor=s.type)}this.metadata&&(e.metadata=this.metadata),e.instances=[];for(let s=0;s<this.instances.length;s++){let a=this.instances[s];if(a.doNotSerialize)continue;let o={name:a.name,id:a.id,isEnabled:a.isEnabled(!1),isVisible:a.isVisible,isPickable:a.isPickable,checkCollisions:a.checkCollisions,position:a.position.asArray(),scaling:a.scaling.asArray()};if(a.parent&&a.parent._serializeAsParent(o),a.rotationQuaternion?o.rotationQuaternion=a.rotationQuaternion.asArray():a.rotation&&(o.rotation=a.rotation.asArray()),this.getScene()._getComponent(et.NAME_PHYSICSENGINE)){let l=(r=a.getPhysicsImpostor)==null?void 0:r.call(a);l&&(o.physicsMass=l.getParam("mass"),o.physicsFriction=l.getParam("friction"),o.physicsRestitution=l.getParam("mass"),o.physicsImpostor=l.type)}a.metadata&&(o.metadata=a.metadata),a.actionManager&&(o.actions=a.actionManager.serialize(a.name)),e.instances.push(o),it.AppendSerializedAnimations(a,o),o.ranges=a.serializeAnimationRanges()}if(this._thinInstanceDataStorage.instancesCount&&this._thinInstanceDataStorage.matrixData&&(e.thinInstances={instancesCount:this._thinInstanceDataStorage.instancesCount,matrixData:Array.from(this._thinInstanceDataStorage.matrixData),matrixBufferSize:this._thinInstanceDataStorage.matrixBufferSize,enablePicking:this.thinInstanceEnablePicking},this._userThinInstanceBuffersStorage)){let s={data:{},sizes:{},strides:{}};for(let a in this._userThinInstanceBuffersStorage.data)s.data[a]=Array.from(this._userThinInstanceBuffersStorage.data[a]),s.sizes[a]=this._userThinInstanceBuffersStorage.sizes[a],s.strides[a]=this._userThinInstanceBuffersStorage.strides[a];e.thinInstances.userThinInstance=s}return it.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.layerMask=this.layerMask,e.alphaIndex=this.alphaIndex,e.hasVertexAlpha=this.hasVertexAlpha,e.overlayAlpha=this.overlayAlpha,e.overlayColor=this.overlayColor.asArray(),e.renderOverlay=this.renderOverlay,e.applyFog=this.applyFog,this.actionManager&&(e.actions=this.actionManager.serialize(this.name)),e}_syncGeometryWithMorphTargetManager(){if(!this.geometry)return;this._markSubMeshesAsAttributesDirty();let e=this._internalAbstractMeshDataInfo._morphTargetManager;if(e&&e.vertexCount){if(e.vertexCount!==this.getTotalVertices()){te.Error("Mesh is incompatible with morph targets. Targets and mesh must all have the same vertices count."),this.morphTargetManager=null;return}if(e.isUsingTextureForTargets)return;for(let t=0;t<e.numInfluencers;t++){let i=e.getActiveTarget(t),r=i.getPositions();if(!r){te.Error("Invalid morph target. Target must have positions.");return}this.geometry.setVerticesData(L.PositionKind+t,r,!1,3);let s=i.getNormals();s&&this.geometry.setVerticesData(L.NormalKind+t,s,!1,3);let a=i.getTangents();a&&this.geometry.setVerticesData(L.TangentKind+t,a,!1,3);let o=i.getUVs();o&&this.geometry.setVerticesData(L.UVKind+"_"+t,o,!1,2);let l=i.getUV2s();l&&this.geometry.setVerticesData(L.UV2Kind+"_"+t,l,!1,2);let c=i.getColors();c&&this.geometry.setVerticesData(L.ColorKind+t,c,!1,4)}}else{let t=0;for(;this.geometry.isVerticesDataPresent(L.PositionKind+t);)this.geometry.removeVerticesData(L.PositionKind+t),this.geometry.isVerticesDataPresent(L.NormalKind+t)&&this.geometry.removeVerticesData(L.NormalKind+t),this.geometry.isVerticesDataPresent(L.TangentKind+t)&&this.geometry.removeVerticesData(L.TangentKind+t),this.geometry.isVerticesDataPresent(L.UVKind+t)&&this.geometry.removeVerticesData(L.UVKind+"_"+t),this.geometry.isVerticesDataPresent(L.UV2Kind+t)&&this.geometry.removeVerticesData(L.UV2Kind+"_"+t),this.geometry.isVerticesDataPresent(L.ColorKind+t)&&this.geometry.removeVerticesData(L.ColorKind+t),t++}}static Parse(e,t,i){let r,s=!1;if(e.type&&e.type==="LinesMesh"?r=n._LinesMeshParser(e,t):e.type&&e.type==="GroundMesh"?r=n._GroundMeshParser(e,t):e.type&&e.type==="GoldbergMesh"?r=n._GoldbergMeshParser(e,t):e.type&&e.type==="GreasedLineMesh"?r=n._GreasedLineMeshParser(e,t):e.type&&e.type==="TrailMesh"?r=n._TrailMeshParser(e,t):e.type&&e.type==="GaussianSplattingMesh"?(e._isCompound?r=n._GaussianSplattingCompoundMeshParser(e,t):r=n._GaussianSplattingMeshParser(e,t),s=!0):e.type&&e.type==="GaussianSplattingPartProxyMesh"?(r=n._GaussianSplattingPartProxyMeshParser(e,t),s=!0):r=new n(e.name,t),r.id=e.id,r._waitingParsedUniqueId=e.uniqueId,Zt&&Zt.AddTagsTo(r,e.tags),r.position=b.FromArray(e.position),e.metadata!==void 0&&(r.metadata=e.metadata),e.rotationQuaternion?r.rotationQuaternion=Xe.FromArray(e.rotationQuaternion):e.rotation&&(r.rotation=b.FromArray(e.rotation)),r.scaling=b.FromArray(e.scaling),e.localMatrix?r.setPreTransformMatrix(K.FromArray(e.localMatrix)):e.pivotMatrix&&r.setPivotMatrix(K.FromArray(e.pivotMatrix)),r.setEnabled(e.isEnabled),r.isVisible=e.isVisible,r.infiniteDistance=e.infiniteDistance,r.alwaysSelectAsActiveMesh=!!e.alwaysSelectAsActiveMesh,r.showBoundingBox=e.showBoundingBox,r.showSubMeshesBoundingBox=e.showSubMeshesBoundingBox,e.applyFog!==void 0&&(r.applyFog=e.applyFog),e.pickable!==void 0&&(r.isPickable=e.pickable),e.alphaIndex!==void 0&&(r.alphaIndex=e.alphaIndex),r.receiveShadows=e.receiveShadows,e.billboardMode!==void 0&&(r.billboardMode=e.billboardMode),e.visibility!==void 0&&(r.visibility=e.visibility),r.checkCollisions=e.checkCollisions,r.doNotSyncBoundingInfo=!!e.doNotSyncBoundingInfo,e.ellipsoid&&(r.ellipsoid=b.FromArray(e.ellipsoid)),e.ellipsoidOffset&&(r.ellipsoidOffset=b.FromArray(e.ellipsoidOffset)),e.overrideMaterialSideOrientation!=null&&(r.sideOrientation=e.overrideMaterialSideOrientation),e.sideOrientation!==void 0&&(r.sideOrientation=e.sideOrientation),e.isBlocker!==void 0&&(r.isBlocker=e.isBlocker),r._shouldGenerateFlatShading=e.useFlatShading,e.freezeWorldMatrix&&(r._waitingData.freezeWorldMatrix=e.freezeWorldMatrix),e.parentId!==void 0&&(r._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),e.actions!==void 0&&(r._waitingData.actions=e.actions),e.overlayAlpha!==void 0&&(r.overlayAlpha=e.overlayAlpha),e.overlayColor!==void 0&&(r.overlayColor=ve.FromArray(e.overlayColor)),e.renderOverlay!==void 0&&(r.renderOverlay=e.renderOverlay),r.isUnIndexed=!!e.isUnIndexed,r.hasVertexAlpha=e.hasVertexAlpha,e.delayLoadingFile?(r.delayLoadState=4,r.delayLoadingFile=i+e.delayLoadingFile,r.buildBoundingInfo(b.FromArray(e.boundingBoxMinimum),b.FromArray(e.boundingBoxMaximum)),e._binaryInfo&&(r._binaryInfo=e._binaryInfo),r._delayInfo=[],e.hasUVs&&r._delayInfo.push(L.UVKind),e.hasUVs2&&r._delayInfo.push(L.UV2Kind),e.hasUVs3&&r._delayInfo.push(L.UV3Kind),e.hasUVs4&&r._delayInfo.push(L.UV4Kind),e.hasUVs5&&r._delayInfo.push(L.UV5Kind),e.hasUVs6&&r._delayInfo.push(L.UV6Kind),e.hasColors&&r._delayInfo.push(L.ColorKind),e.hasMatricesIndices&&r._delayInfo.push(L.MatricesIndicesKind),e.hasMatricesWeights&&r._delayInfo.push(L.MatricesWeightsKind),r._delayLoadingFunction=mn._ImportGeometry,Xr.ForceFullSceneLoadingForIncremental&&r._checkDelayState()):s||mn._ImportGeometry(e,r),e.materialUniqueId?r._waitingMaterialId=e.materialUniqueId:e.materialId&&(r._waitingMaterialId=e.materialId),e.morphTargetManagerId>-1&&(r._waitingMorphTargetManagerId=e.morphTargetManagerId),e.skeletonId!==void 0&&e.skeletonId!==null&&(r.skeleton=t.getLastSkeletonById(e.skeletonId),r._waitingSkeletonId=e.skeletonId,e.numBoneInfluencers&&(r.numBoneInfluencers=e.numBoneInfluencers)),e.skeletonUniqueId!==void 0&&e.skeletonUniqueId!==null&&(r._waitingSkeletonUniqueId=e.skeletonUniqueId),e.animations){for(let a=0;a<e.animations.length;a++){let o=e.animations[a],l=vn("BABYLON.Animation");l&&r.animations.push(l.Parse(o))}_i.ParseAnimationRanges(r,e,t)}if(e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),e.layerMask&&!isNaN(e.layerMask)?r.layerMask=Math.abs(parseInt(e.layerMask)):r.layerMask=268435455,e.physicsImpostor&&(r.physicsImpostor=n._PhysicsImpostorParser(t,r,e)),e.lodMeshIds&&(r._waitingData.lods={ids:e.lodMeshIds,distances:e.lodDistances?e.lodDistances:null,coverages:e.lodCoverages?e.lodCoverages:null}),e.instances)for(let a=0;a<e.instances.length;a++){let o=e.instances[a],l=r.createInstance(o.name);if(o.id&&(l.id=o.id),Zt&&(o.tags?Zt.AddTagsTo(l,o.tags):Zt.AddTagsTo(l,e.tags)),l.position=b.FromArray(o.position),o.metadata!==void 0&&(l.metadata=o.metadata),o.parentId!==void 0&&(l._waitingParentId=o.parentId),o.parentInstanceIndex!==void 0&&(l._waitingParentInstanceIndex=o.parentInstanceIndex),o.isEnabled!==void 0&&o.isEnabled!==null&&l.setEnabled(o.isEnabled),o.isVisible!==void 0&&o.isVisible!==null&&(l.isVisible=o.isVisible),o.isPickable!==void 0&&o.isPickable!==null&&(l.isPickable=o.isPickable),o.rotationQuaternion?l.rotationQuaternion=Xe.FromArray(o.rotationQuaternion):o.rotation&&(l.rotation=b.FromArray(o.rotation)),l.scaling=b.FromArray(o.scaling),o.checkCollisions!=null&&o.checkCollisions!=null&&(l.checkCollisions=o.checkCollisions),o.pickable!=null&&o.pickable!=null&&(l.isPickable=o.pickable),o.showBoundingBox!=null&&o.showBoundingBox!=null&&(l.showBoundingBox=o.showBoundingBox),o.showSubMeshesBoundingBox!=null&&o.showSubMeshesBoundingBox!=null&&(l.showSubMeshesBoundingBox=o.showSubMeshesBoundingBox),o.alphaIndex!=null&&o.showSubMeshesBoundingBox!=null&&(l.alphaIndex=o.alphaIndex),o.physicsImpostor&&(l.physicsImpostor=n._PhysicsImpostorParser(t,l,o)),o.actions!==void 0&&(l._waitingData.actions=o.actions),o.animations){for(let c=0;c<o.animations.length;c++){let f=o.animations[c],h=vn("BABYLON.Animation");h&&l.animations.push(h.Parse(f))}_i.ParseAnimationRanges(l,o,t),o.autoAnimate&&t.beginAnimation(l,o.autoAnimateFrom,o.autoAnimateTo,o.autoAnimateLoop,o.autoAnimateSpeed||1)}}if(e.thinInstances){let a=e.thinInstances;if(r.thinInstanceEnablePicking=!!a.enablePicking,a.matrixData?(r.thinInstanceSetBuffer("matrix",new Float32Array(a.matrixData),16,!1),r._thinInstanceDataStorage.matrixBufferSize=a.matrixBufferSize,r._thinInstanceDataStorage.instancesCount=a.instancesCount):r._thinInstanceDataStorage.matrixBufferSize=a.matrixBufferSize,e.thinInstances.userThinInstance){let o=e.thinInstances.userThinInstance;for(let l in o.data)r.thinInstanceSetBuffer(l,new Float32Array(o.data[l]),o.strides[l],!1),r._userThinInstanceBuffersStorage.sizes[l]=o.sizes[l]}}return r}setPositionsForCPUSkinning(){let e=this._internalMeshDataInfo;if(!e._sourcePositions){let t=this.getVerticesData(L.PositionKind);if(!t)return e._sourcePositions;e._sourcePositions=new Float32Array(t),this.isVertexBufferUpdatable(L.PositionKind)||this.setVerticesData(L.PositionKind,t,!0)}return e._sourcePositions}setNormalsForCPUSkinning(){let e=this._internalMeshDataInfo;if(!e._sourceNormals){let t=this.getVerticesData(L.NormalKind);if(!t)return e._sourceNormals;e._sourceNormals=new Float32Array(t),this.isVertexBufferUpdatable(L.NormalKind)||this.setVerticesData(L.NormalKind,t,!0)}return e._sourceNormals}applySkeleton(e){if(!this.geometry)return this;if(this.geometry._softwareSkinningFrameId==this.getScene().getFrameId())return this;if(this.geometry._softwareSkinningFrameId=this.getScene().getFrameId(),!this.isVerticesDataPresent(L.PositionKind))return this;if(!this.isVerticesDataPresent(L.MatricesIndicesKind))return this;if(!this.isVerticesDataPresent(L.MatricesWeightsKind))return this;let t=this.isVerticesDataPresent(L.NormalKind),i=this._internalMeshDataInfo;if(!i._sourcePositions){let g=this.subMeshes.slice();this.setPositionsForCPUSkinning(),this.subMeshes=g}t&&!i._sourceNormals&&this.setNormalsForCPUSkinning();let r=this.getVerticesData(L.PositionKind);if(!r)return this;r instanceof Float32Array||(r=new Float32Array(r));let s=this.getVerticesData(L.NormalKind);if(t){if(!s)return this;s instanceof Float32Array||(s=new Float32Array(s))}let a=this.getVerticesData(L.MatricesIndicesKind),o=this.getVerticesData(L.MatricesWeightsKind);if(!o||!a)return this;let l=this.numBoneInfluencers>4,c=l?this.getVerticesData(L.MatricesIndicesExtraKind):null,f=l?this.getVerticesData(L.MatricesWeightsExtraKind):null,h=e.getTransformMatrices(this),d=b.Zero(),u=new K,m=new K,p=0,_;for(let g=0;g<r.length;g+=3,p+=4){let v;for(_=0;_<4;_++)v=o[p+_],v>0&&(K.FromFloat32ArrayToRefScaled(h,Math.floor(a[p+_]*16),v,m),u.addToSelf(m));if(l)for(_=0;_<4;_++)v=f[p+_],v>0&&(K.FromFloat32ArrayToRefScaled(h,Math.floor(c[p+_]*16),v,m),u.addToSelf(m));b.TransformCoordinatesFromFloatsToRef(i._sourcePositions[g],i._sourcePositions[g+1],i._sourcePositions[g+2],u,d),d.toArray(r,g),t&&(b.TransformNormalFromFloatsToRef(i._sourceNormals[g],i._sourceNormals[g+1],i._sourceNormals[g+2],u,d),d.toArray(s,g)),u.reset()}return this.updateVerticesData(L.PositionKind,r),t&&this.updateVerticesData(L.NormalKind,s),this}static MinMax(e){let t=null,i=null;for(let r of e){let a=r.getBoundingInfo().boundingBox;!t||!i?(t=a.minimumWorld.clone(),i=a.maximumWorld.clone()):(t.minimizeInPlace(a.minimumWorld),i.maximizeInPlace(a.maximumWorld))}return!t||!i?{min:b.Zero(),max:b.Zero()}:{min:t,max:i}}static Center(e){let t=e instanceof Array?n.MinMax(e):e;return b.Center(t.min,t.max)}static MergeMeshes(e,t=!0,i,r,s,a){return fg(n._MergeMeshesCoroutine(e,t,i,r,s,a,!1))}static async MergeMeshesAsync(e,t=!0,i,r,s,a){return await rG(n._MergeMeshesCoroutine(e,t,i,r,s,a,!0),tG())}static*_MergeMeshesCoroutine(e,t=!0,i,r,s,a,o){if(e=e.filter(Boolean),e.length===0)return null;let l;if(!i){let R=0;for(l=0;l<e.length;l++)if(R+=e[l].getTotalVertices(),R>=65536)return te.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}let c=e[0];a&&(s=!1,e.sort((R,I)=>{var y,M,D,O;return((M=(y=R.material)==null?void 0:y.uniqueId)!=null?M:-1)-((O=(D=I.material)==null?void 0:D.uniqueId)!=null?O:-1)}));let f=new Array,h=new Array,d=new Array,u=e[0].sideOrientation;for(l=0;l<e.length;l++){let R=e[l];if(R.isAnInstance)return te.Warn("Cannot merge instance meshes."),null;if(u!==R.sideOrientation)return te.Warn("Cannot merge meshes with different sideOrientation values."),null;if(s||a){let I=d.reduce((y,M)=>Math.max(y,M.start+M.count),0);if(a)if(R.material){let y=R.material;if(y instanceof Nm){for(let M=0;M<y.subMaterials.length;M++)f.indexOf(y.subMaterials[M])<0&&f.push(y.subMaterials[M]);for(let M=0;M<R.subMeshes.length;M++)h.push(f.indexOf(y.subMaterials[R.subMeshes[M].materialIndex])),d.push({start:I+R.subMeshes[M].indexStart,count:R.subMeshes[M].indexCount})}else{f.indexOf(y)<0&&f.push(y);for(let M=0;M<R.subMeshes.length;M++)h.push(f.indexOf(y)),d.push({start:I+R.subMeshes[M].indexStart,count:R.subMeshes[M].indexCount})}}else for(let y=0;y<R.subMeshes.length;y++)h.push(0),d.push({start:I+R.subMeshes[y].indexStart,count:R.subMeshes[y].indexCount});else d.push({start:I,count:R.getTotalIndices()})}}if(a&&d.length>1){let R=0;for(let I=1;I<d.length;I++){let y=d[R],M=d[I];h[I]===h[R]&&y.start+y.count===M.start?y.count+=M.count:(R++,d[R]=M,h[R]=h[I])}d.length=R+1,h.length=R+1}let m=R=>{let I=R.computeWorldMatrix(!0);return{vertexData:Ce.ExtractFromMesh(R,!1,!1),transform:I}},{vertexData:p,transform:_}=m(e[0]);o&&(yield);let g=new Array(e.length-1);for(let R=1;R<e.length;R++)g[R-1]=m(e[R]),o&&(yield);let v=p._mergeCoroutine(_,g,i,o,!t),x=v.next();for(;!x.done;)o&&(yield),x=v.next();let A=x.value;r||(r=new n(c.name+"_merged",c.getScene()));let S=A._applyToCoroutine(r,void 0,o),E=S.next();for(;!E.done;)o&&(yield),E=S.next();if(r.checkCollisions=c.checkCollisions,r.sideOrientation=c.sideOrientation,t)for(l=0;l<e.length;l++)e[l].dispose();if(s||a){for(r.releaseSubMeshes(),l=0;l<d.length;)xs.CreateFromIndices(0,d[l].start,d[l].count,r,void 0,!1),l++;for(let R of r.subMeshes)R.refreshBoundingInfo();r.computeWorldMatrix(!0)}if(a){let R=new Nm(c.name+"_merged",c.getScene());R.subMaterials=f;for(let I=0;I<r.subMeshes.length;I++)r.subMeshes[I].materialIndex=h[I];r.material=R}else r.material=c.material;return r}addInstance(e){e._indexInSourceMeshInstanceArray=this.instances.length,this.instances.push(e)}removeInstance(e){let t=e._indexInSourceMeshInstanceArray;if(t!=-1){if(t!==this.instances.length-1){let i=this.instances[this.instances.length-1];this.instances[t]=i,i._indexInSourceMeshInstanceArray=t}e._indexInSourceMeshInstanceArray=-1,this.instances.pop()}}_shouldConvertRHS(){return this._scene.useRightHandedSystem&&this.sideOrientation===Ee.CounterClockWiseSideOrientation}_getRenderingFillMode(e){var i;let t=this.getScene();return t.forcePointsCloud?Ee.PointFillMode:t.forceWireframe?Ee.WireFrameFillMode:(i=this.overrideRenderingFillMode)!=null?i:e}setMaterialByID(e){return this.setMaterialById(e)}static CreateRibbon(e,t,i,r,s,a,o,l,c){throw new Error("Import MeshBuilder to populate this function")}static CreateDisc(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateBox(e,t,i,r,s){throw new Error("Import MeshBuilder to populate this function")}static CreateSphere(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateHemisphere(e,t,i,r){throw new Error("Import MeshBuilder to populate this function")}static CreateCylinder(e,t,i,r,s,a,o,l,c){throw new Error("Import MeshBuilder to populate this function")}static CreateTorus(e,t,i,r,s,a,o){throw new Error("Import MeshBuilder to populate this function")}static CreateTorusKnot(e,t,i,r,s,a,o,l,c,f){throw new Error("Import MeshBuilder to populate this function")}static CreateLines(e,t,i,r,s){throw new Error("Import MeshBuilder to populate this function")}static CreateDashedLines(e,t,i,r,s,a,o,l){throw new Error("Import MeshBuilder to populate this function")}static CreatePolygon(e,t,i,r,s,a,o){throw new Error("Import MeshBuilder to populate this function")}static ExtrudePolygon(e,t,i,r,s,a,o,l){throw new Error("Import MeshBuilder to populate this function")}static ExtrudeShape(e,t,i,r,s,a,o,l,c,f){throw new Error("Import MeshBuilder to populate this function")}static ExtrudeShapeCustom(e,t,i,r,s,a,o,l,c,f,h,d){throw new Error("Import MeshBuilder to populate this function")}static CreateLathe(e,t,i,r,s,a,o){throw new Error("Import MeshBuilder to populate this function")}static CreatePlane(e,t,i,r,s){throw new Error("Import MeshBuilder to populate this function")}static CreateGround(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateTiledGround(e,t,i,r,s,a,o,l,c){throw new Error("Import MeshBuilder to populate this function")}static CreateGroundFromHeightMap(e,t,i,r,s,a,o,l,c,f,h){throw new Error("Import MeshBuilder to populate this function")}static CreateTube(e,t,i,r,s,a,o,l,c,f){throw new Error("Import MeshBuilder to populate this function")}static CreatePolyhedron(e,t,i){throw new Error("Import MeshBuilder to populate this function")}static CreateIcoSphere(e,t,i){throw new Error("Import MeshBuilder to populate this function")}static CreateDecal(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateCapsule(e,t,i){throw new Error("Import MeshBuilder to populate this function")}static ExtendToGoldberg(e){throw new Error("Import MeshBuilder to populate this function")}};q.FRONTSIDE=Ce.FRONTSIDE;q.BACKSIDE=Ce.BACKSIDE;q.DOUBLESIDE=Ce.DOUBLESIDE;q.DEFAULTSIDE=Ce.DEFAULTSIDE;q.NO_CAP=0;q.CAP_START=1;q.CAP_END=2;q.CAP_ALL=3;q.NO_FLIP=0;q.FLIP_TILE=1;q.ROTATE_TILE=2;q.FLIP_ROW=3;q.ROTATE_ROW=4;q.FLIP_N_ROTATE_TILE=5;q.FLIP_N_ROTATE_ROW=6;q.CENTER=0;q.LEFT=1;q.RIGHT=2;q.TOP=3;q.BOTTOM=4;q.INSTANCEDMESH_SORT_TRANSPARENT=!1;q._GroundMeshParser=(n,e)=>{throw qe("GroundMesh")};q._GoldbergMeshParser=(n,e)=>{throw qe("GoldbergMesh")};q._LinesMeshParser=(n,e)=>{throw qe("LinesMesh")};q._GreasedLineMeshParser=(n,e)=>{throw qe("GreasedLineMesh")};q._GreasedLineRibbonMeshParser=(n,e)=>{throw qe("GreasedLineRibbonMesh")};q._TrailMeshParser=(n,e)=>{throw qe("TrailMesh")};q._GaussianSplattingMeshParser=(n,e)=>{throw qe("GaussianSplattingMesh")};q._GaussianSplattingPartProxyMeshParser=(n,e)=>{throw qe("GaussianSplattingPartProxyMesh")};q._GaussianSplattingCompoundMeshParser=(n,e)=>{throw qe("GaussianSplattingCompoundMesh")};Ft("BABYLON.Mesh",q)});var Fm,by=C(()=>{oo();wl();Dn();Fm=class{constructor(){this._zoomStopsAnimation=!1,this._idleRotationSpeed=.05,this._idleRotationWaitTime=2e3,this._idleRotationSpinupTime=2e3,this.targetAlpha=null,this._attachedCamera=null,this._isPointerDown=!1,this._lastFrameTime=null,this._lastInteractionTime=-1/0,this._cameraRotationSpeed=0,this._lastFrameRadius=0}get name(){return"AutoRotation"}set zoomStopsAnimation(e){this._zoomStopsAnimation=e}get zoomStopsAnimation(){return this._zoomStopsAnimation}set idleRotationSpeed(e){this._idleRotationSpeed=e}get idleRotationSpeed(){return this._idleRotationSpeed}set idleRotationWaitTime(e){this._idleRotationWaitTime=e}get idleRotationWaitTime(){return this._idleRotationWaitTime}set idleRotationSpinupTime(e){this._idleRotationSpinupTime=e}get idleRotationSpinupTime(){return this._idleRotationSpinupTime}get rotationInProgress(){return Math.abs(this._cameraRotationSpeed)>0}get attachedNode(){return this._attachedCamera}init(){}attach(e){this._attachedCamera=e;let t=this._attachedCamera.getScene();this._onPrePointerObservableObserver=t.onPrePointerObservable.add(i=>{if(i.type===st.POINTERDOWN){this._isPointerDown=!0;return}i.type===st.POINTERUP&&(this._isPointerDown=!1)}),this._onAfterCheckInputsObserver=e.onAfterCheckInputsObservable.add(()=>{if(this._reachTargetAlpha())return;let i=pr.Now,r=0;this._lastFrameTime!=null&&(r=i-this._lastFrameTime),this._lastFrameTime=i,this._applyUserInteraction();let s=i-this._lastInteractionTime-this._idleRotationWaitTime,a=Math.max(Math.min(s/this._idleRotationSpinupTime,1),0);this._cameraRotationSpeed=this._idleRotationSpeed*a,this._attachedCamera&&(this._attachedCamera.alpha-=this._cameraRotationSpeed*(r/1e3))})}detach(){if(!this._attachedCamera)return;let e=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&e.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._attachedCamera=null,this._lastFrameTime=null}resetLastInteractionTime(e){this._lastInteractionTime=e!=null?e:pr.Now}_reachTargetAlpha(){return this._attachedCamera&&this.targetAlpha?Math.abs(this._attachedCamera.alpha-this.targetAlpha)<Nt:!1}_userIsZooming(){return this._attachedCamera?this._attachedCamera.inertialRadiusOffset!==0:!1}_shouldAnimationStopForInteraction(){if(!this._attachedCamera)return!1;let e=!1;return this._lastFrameRadius===this._attachedCamera.radius&&this._attachedCamera.inertialRadiusOffset!==0&&(e=!0),this._lastFrameRadius=this._attachedCamera.radius,this._zoomStopsAnimation?e:this._userIsZooming()}_applyUserInteraction(){this._userIsMoving()&&!this._shouldAnimationStopForInteraction()&&(this._lastInteractionTime=pr.Now)}_userIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}}});var po,FA,BA,Iy=C(()=>{Fh();po=class n{constructor(){this._easingMode=n.EASINGMODE_EASEIN}setEasingMode(e){let t=Math.min(Math.max(e,0),2);this._easingMode=t}getEasingMode(){return this._easingMode}easeInCore(e){throw new Error("You must implement this method")}ease(e){switch(this._easingMode){case n.EASINGMODE_EASEIN:return this.easeInCore(e);case n.EASINGMODE_EASEOUT:return 1-this.easeInCore(1-e)}return e>=.5?(1-this.easeInCore((1-e)*2))*.5+.5:this.easeInCore(e*2)*.5}};po.EASINGMODE_EASEIN=0;po.EASINGMODE_EASEOUT=1;po.EASINGMODE_EASEINOUT=2;FA=class extends po{constructor(e=1){super(),this.amplitude=e}easeInCore(e){let t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)}},BA=class extends po{constructor(e=2){super(),this.exponent=e}easeInCore(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)}}});var bf,My=C(()=>{bf=class n{constructor(e,t,i){this.name=e,this.from=t,this.to=i}clone(){return new n(this.name,this.from,this.to)}}});var Cy,yy,Py,Dy,Ly,Oy,_o,ht,If=C(()=>{Ge();zt();Ln();Hi();My();js();BT();Bh();Tr();Cy=Object.freeze(new Xe(0,0,0,0)),yy=Object.freeze(b.Zero()),Py=Object.freeze(we.Zero()),Dy=Object.freeze(Ul.Zero()),Ly=Object.freeze(ve.Black()),Oy=Object.freeze(new lt(0,0,0,0)),_o={key:0,repeatCount:0,loopMode:2},ht=class n{static _PrepareAnimation(e,t,i,r,s,a,o,l){let c;if(!isNaN(parseFloat(s))&&isFinite(s)?c=n.ANIMATIONTYPE_FLOAT:s instanceof Xe?c=n.ANIMATIONTYPE_QUATERNION:s instanceof b?c=n.ANIMATIONTYPE_VECTOR3:s instanceof we?c=n.ANIMATIONTYPE_VECTOR2:s instanceof ve?c=n.ANIMATIONTYPE_COLOR3:s instanceof lt?c=n.ANIMATIONTYPE_COLOR4:s instanceof Ul&&(c=n.ANIMATIONTYPE_SIZE),c==null)return null;let f=new n(e,t,i,c,o),h=[{frame:0,value:s},{frame:r,value:a}];return f.setKeys(h),l!==void 0&&f.setEasingFunction(l),f}static CreateAnimation(e,t,i,r){let s=new n(e+"Animation",e,i,t,n.ANIMATIONLOOPMODE_CONSTANT);return s.setEasingFunction(r),s}static CreateAndStartAnimation(e,t,i,r,s,a,o,l,c,f,h){let d=n._PrepareAnimation(e,i,r,s,a,o,l,c);return!d||(t.getScene&&(h=t.getScene()),!h)?null:h.beginDirectAnimation(t,[d],0,s,d.loopMode!==n.ANIMATIONLOOPMODE_CONSTANT,1,f)}static CreateAndStartHierarchyAnimation(e,t,i,r,s,a,o,l,c,f,h){let d=n._PrepareAnimation(e,r,s,a,o,l,c,f);return d?t.getScene().beginDirectHierarchyAnimation(t,i,[d],0,a,d.loopMode===1,1,h):null}static CreateMergeAndStartAnimation(e,t,i,r,s,a,o,l,c,f){let h=n._PrepareAnimation(e,i,r,s,a,o,l,c);return h?(t.animations.push(h),t.getScene().beginAnimation(t,0,s,h.loopMode===1,1,f)):null}static MakeAnimationAdditive(e,t,i,r=!1,s){var v,x;let a;typeof t=="object"?a=t:a={referenceFrame:t!=null?t:0,range:i,cloneOriginalAnimation:r,clonedAnimationName:s};let o=e;if(a.cloneOriginalAnimation&&(o=e.clone(),o.name=a.clonedAnimationName||o.name),!o._keys.length)return o;let l=a.referenceFrame&&a.referenceFrame>=0?a.referenceFrame:0,c=0,f=o._keys[0],h=o._keys.length-1,d=o._keys[h],u={referenceValue:f.value,referencePosition:$.Vector3[0],referenceQuaternion:$.Quaternion[0],referenceScaling:$.Vector3[1],keyPosition:$.Vector3[2],keyQuaternion:$.Quaternion[1],keyScaling:$.Vector3[3]},m=f.frame,p=d.frame;if(a.range){let A=o.getRange(a.range);A&&(m=A.from,p=A.to)}else m=(v=a.fromFrame)!=null?v:m,p=(x=a.toFrame)!=null?x:p;if(m!==f.frame&&(c=o.createKeyForFrame(m)),p!==d.frame&&(h=o.createKeyForFrame(p)),o._keys.length===1){let A=o._getKeyValue(o._keys[0]);u.referenceValue=A.clone?A.clone():A}else if(l<=f.frame){let A=o._getKeyValue(f.value);u.referenceValue=A.clone?A.clone():A}else if(l>=d.frame){let A=o._getKeyValue(d.value);u.referenceValue=A.clone?A.clone():A}else{_o.key=0;let A=o._interpolate(l,_o);u.referenceValue=A.clone?A.clone():A}o.dataType===n.ANIMATIONTYPE_QUATERNION?u.referenceValue.normalize().conjugateInPlace():o.dataType===n.ANIMATIONTYPE_MATRIX&&(u.referenceValue.decompose(u.referenceScaling,u.referenceQuaternion,u.referencePosition),u.referenceQuaternion.normalize().conjugateInPlace());let _=Number.MAX_VALUE,g=a.clipKeys?[]:null;for(let A=c;A<=h;A++){let S=o._keys[A];if((g||a.cloneOriginalAnimation)&&(S={frame:S.frame,value:S.value.clone?S.value.clone():S.value,inTangent:S.inTangent,outTangent:S.outTangent,interpolation:S.interpolation,lockedTangent:S.lockedTangent,easingFunction:S.easingFunction},g&&(_===Number.MAX_VALUE&&(_=S.frame),S.frame-=_,g.push(S))),!(A&&o.dataType!==n.ANIMATIONTYPE_FLOAT&&S.value===f.value))switch(o.dataType){case n.ANIMATIONTYPE_MATRIX:S.value.decompose(u.keyScaling,u.keyQuaternion,u.keyPosition),u.keyPosition.subtractInPlace(u.referencePosition),u.keyScaling.divideInPlace(u.referenceScaling),u.referenceQuaternion.multiplyToRef(u.keyQuaternion,u.keyQuaternion),K.ComposeToRef(u.keyScaling,u.keyQuaternion,u.keyPosition,S.value);break;case n.ANIMATIONTYPE_QUATERNION:u.referenceValue.multiplyToRef(S.value,S.value);break;case n.ANIMATIONTYPE_VECTOR2:case n.ANIMATIONTYPE_VECTOR3:case n.ANIMATIONTYPE_COLOR3:case n.ANIMATIONTYPE_COLOR4:S.value.subtractToRef(u.referenceValue,S.value);break;case n.ANIMATIONTYPE_SIZE:S.value.width-=u.referenceValue.width,S.value.height-=u.referenceValue.height;break;default:S.value-=u.referenceValue}}return g&&o.setKeys(g,!0),o}static TransitionTo(e,t,i,r,s,a,o,l=null,c=!0,f){if(o<=0)return i[e]=t,l&&l(),null;let h=s*(o/1e3);return a.setKeys(f!=null?f:[{frame:0,value:i[e].clone?i[e].clone():i[e]},{frame:h,value:t}]),i.animations||(i.animations=[]),i.animations.push(a),r.beginAnimation(i,0,h,!1,1,l!=null?l:void 0,void 0,c)}get runtimeAnimations(){return this._runtimeAnimations}get hasRunningRuntimeAnimations(){for(let e of this._runtimeAnimations)if(!e.isStopped())return!0;return!1}constructor(e,t,i,r,s,a){this.name=e,this.targetProperty=t,this.framePerSecond=i,this.dataType=r,this.loopMode=s,this.enableBlending=a,this._easingFunction=null,this._runtimeAnimations=new Array,this._events=new Array,this.blendingSpeed=.01,this._ranges={},this._coreAnimation=null,this.targetPropertyPath=t.split("."),this.dataType=r,this.loopMode=s===void 0?n.ANIMATIONLOOPMODE_CYCLE:s,this.uniqueId=n._UniqueIdGenerator++}toString(e){let t="Name: "+this.name+", property: "+this.targetProperty;if(t+=", datatype: "+["Float","Vector3","Quaternion","Matrix","Color3","Vector2"][this.dataType],t+=", nKeys: "+(this._keys?this._keys.length:"none"),t+=", nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),e){t+=", Ranges: {";let i=!0;for(let r in this._ranges)i||(t+=", "),i=!1,t+=r;t+="}"}return t}addEvent(e){this._events.push(e),this._events.sort((t,i)=>t.frame-i.frame)}removeEvents(e){for(let t=0;t<this._events.length;t++)this._events[t].frame===e&&(this._events.splice(t,1),t--)}getEvents(){return this._events}createRange(e,t,i){this._ranges[e]||(this._ranges[e]=new bf(e,t,i))}deleteRange(e,t=!0){let i=this._ranges[e];if(i){if(t){let r=i.from,s=i.to;for(let a=this._keys.length-1;a>=0;a--)this._keys[a].frame>=r&&this._keys[a].frame<=s&&this._keys.splice(a,1)}this._ranges[e]=null}}getRange(e){return this._ranges[e]}getKeys(){return this._keys}getHighestFrame(){let e=0;for(let t=0,i=this._keys.length;t<i;t++)e<this._keys[t].frame&&(e=this._keys[t].frame);return e}getEasingFunction(){return this._easingFunction}setEasingFunction(e){this._easingFunction=e}floatInterpolateFunction(e,t,i){return Ja(e,t,i)}floatInterpolateFunctionWithTangents(e,t,i,r,s){return u2(e,t,i,r,s)}quaternionInterpolateFunction(e,t,i){return Xe.Slerp(e,t,i)}quaternionInterpolateFunctionWithTangents(e,t,i,r,s){return Xe.Hermite(e,t,i,r,s).normalize()}vector3InterpolateFunction(e,t,i){return b.Lerp(e,t,i)}vector3InterpolateFunctionWithTangents(e,t,i,r,s){return b.Hermite(e,t,i,r,s)}vector2InterpolateFunction(e,t,i){return we.Lerp(e,t,i)}vector2InterpolateFunctionWithTangents(e,t,i,r,s){return we.Hermite(e,t,i,r,s)}sizeInterpolateFunction(e,t,i){return Ul.Lerp(e,t,i)}color3InterpolateFunction(e,t,i){return ve.Lerp(e,t,i)}color3InterpolateFunctionWithTangents(e,t,i,r,s){return ve.Hermite(e,t,i,r,s)}color4InterpolateFunction(e,t,i){return lt.Lerp(e,t,i)}color4InterpolateFunctionWithTangents(e,t,i,r,s){return lt.Hermite(e,t,i,r,s)}_getKeyValue(e){return typeof e=="function"?e():e}evaluate(e){return _o.key=0,this._interpolate(e,_o)}_interpolate(e,t,i=!1){var m;if(t.loopMode===n.ANIMATIONLOOPMODE_CONSTANT&&t.repeatCount>0)return t.highLimitValue.clone?t.highLimitValue.clone():t.highLimitValue;let r=this._keys,s;if(this._coreAnimation)s=this._coreAnimation._key;else{let p=r.length;for(s=t.key;s>=0&&e<r[s].frame;)--s;for(;s+1<=p-1&&e>=r[s+1].frame;)++s;if(t.key=s,s<0)return i?void 0:this._getKeyValue(r[0].value);if(s+1>p-1)return i?void 0:this._getKeyValue(r[p-1].value);this._key=s}let a=r[s],o=r[s+1];if(i&&(e===a.frame||e===o.frame))return;let l=this._getKeyValue(a.value),c=this._getKeyValue(o.value);if(a.interpolation===1)return o.frame>e?l:c;let f=a.outTangent!==void 0&&o.inTangent!==void 0,h=o.frame-a.frame,d=(e-a.frame)/h,u=a.easingFunction||this.getEasingFunction();switch(u&&(d=u.ease(d)),this.dataType){case n.ANIMATIONTYPE_FLOAT:{let p=f?this.floatInterpolateFunctionWithTangents(l,a.outTangent*h,c,o.inTangent*h,d):this.floatInterpolateFunction(l,c,d);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return p;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return((m=t.offsetValue)!=null?m:0)*t.repeatCount+p}break}case n.ANIMATIONTYPE_QUATERNION:{let p=f?this.quaternionInterpolateFunctionWithTangents(l,a.outTangent.scale(h),c,o.inTangent.scale(h),d):this.quaternionInterpolateFunction(l,c,d);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return p;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return p.addInPlace((t.offsetValue||Cy).scale(t.repeatCount))}return p}case n.ANIMATIONTYPE_VECTOR3:{let p=f?this.vector3InterpolateFunctionWithTangents(l,a.outTangent.scale(h),c,o.inTangent.scale(h),d):this.vector3InterpolateFunction(l,c,d);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return p;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return p.add((t.offsetValue||yy).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_VECTOR2:{let p=f?this.vector2InterpolateFunctionWithTangents(l,a.outTangent.scale(h),c,o.inTangent.scale(h),d):this.vector2InterpolateFunction(l,c,d);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return p;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return p.add((t.offsetValue||Py).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_SIZE:{switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return this.sizeInterpolateFunction(l,c,d);case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return this.sizeInterpolateFunction(l,c,d).add((t.offsetValue||Dy).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_COLOR3:{let p=f?this.color3InterpolateFunctionWithTangents(l,a.outTangent.scale(h),c,o.inTangent.scale(h),d):this.color3InterpolateFunction(l,c,d);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return p;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return p.add((t.offsetValue||Ly).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_COLOR4:{let p=f?this.color4InterpolateFunctionWithTangents(l,a.outTangent.scale(h),c,o.inTangent.scale(h),d):this.color4InterpolateFunction(l,c,d);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return p;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return p.add((t.offsetValue||Oy).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_MATRIX:{switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return n.AllowMatricesInterpolation?this.matrixInterpolateFunction(l,c,d,t.workValue):l;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return l}break}}return 0}matrixInterpolateFunction(e,t,i,r){return n.AllowMatrixDecomposeForInterpolation?r?(K.DecomposeLerpToRef(e,t,i,r),r):K.DecomposeLerp(e,t,i):r?(K.LerpToRef(e,t,i,r),r):K.Lerp(e,t,i)}clone(e=!1){let t=new n(this.name,this.targetPropertyPath.join("."),this.framePerSecond,this.dataType,this.loopMode);if(t.enableBlending=this.enableBlending,t.blendingSpeed=this.blendingSpeed,this._keys&&t.setKeys(this._keys,!1,e),this._ranges){t._ranges={};for(let i in this._ranges){let r=this._ranges[i];r&&(t._ranges[i]=r.clone())}}return t}setKeys(e,t=!1,i=!1){if(t)this._keys=e;else if(this._keys=e.slice(0),i)for(let r=0;r<this._keys.length;r++){let s=this._keys[r];this._keys[r]={frame:s.frame,value:s.value.clone?s.value.clone():s.value,inTangent:s.inTangent&&s.inTangent.clone?s.inTangent.clone():s.inTangent,outTangent:s.outTangent&&s.outTangent.clone?s.outTangent.clone():s.outTangent,interpolation:s.interpolation,lockedTangent:s.lockedTangent,easingFunction:s.easingFunction}}}createKeyForFrame(e){_o.key=0;let t=this._interpolate(e,_o,!0);if(!t)return this._keys[_o.key].frame===e?_o.key:_o.key+1;let i={frame:e,value:t.clone?t.clone():t};return this._keys.splice(_o.key+1,0,i),_o.key+1}serialize(){let e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode,e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed;let t=this.dataType;e.keys=[];let i=this.getKeys();for(let r=0;r<i.length;r++){let s=i[r],a={};switch(a.frame=s.frame,t){case n.ANIMATIONTYPE_FLOAT:a.values=[s.value],s.inTangent!==void 0&&a.values.push(s.inTangent),s.outTangent!==void 0&&(s.inTangent===void 0&&a.values.push(void 0),a.values.push(s.outTangent)),s.interpolation!==void 0&&(s.inTangent===void 0&&a.values.push(void 0),s.outTangent===void 0&&a.values.push(void 0),a.values.push(s.interpolation));break;case n.ANIMATIONTYPE_QUATERNION:case n.ANIMATIONTYPE_MATRIX:case n.ANIMATIONTYPE_VECTOR3:case n.ANIMATIONTYPE_COLOR3:case n.ANIMATIONTYPE_COLOR4:a.values=s.value.asArray(),s.inTangent!=null&&a.values.push(s.inTangent.asArray()),s.outTangent!=null&&(s.inTangent===void 0&&a.values.push(void 0),a.values.push(s.outTangent.asArray())),s.interpolation!==void 0&&(s.inTangent===void 0&&a.values.push(void 0),s.outTangent===void 0&&a.values.push(void 0),a.values.push(s.interpolation));break}e.keys.push(a)}e.ranges=[];for(let r in this._ranges){let s=this._ranges[r];if(!s)continue;let a={};a.name=r,a.from=s.from,a.to=s.to,e.ranges.push(a)}return e}static _UniversalLerp(e,t,i){let r=e.constructor;return r.Lerp?r.Lerp(e,t,i):r.Slerp?r.Slerp(e,t,i):e.toFixed?e*(1-i)+i*t:t}static Parse(e){let t=new n(e.name,e.property,e.framePerSecond,e.dataType,e.loopBehavior),i=e.dataType,r=[],s,a;for(e.enableBlending&&(t.enableBlending=e.enableBlending),e.blendingSpeed&&(t.blendingSpeed=e.blendingSpeed),a=0;a<e.keys.length;a++){let o=e.keys[a],l,c,f;switch(i){case n.ANIMATIONTYPE_FLOAT:s=o.values[0],o.values.length>=2&&(l=o.values[1]),o.values.length>=3&&(c=o.values[2]),o.values.length>=4&&(f=o.values[3]);break;case n.ANIMATIONTYPE_QUATERNION:if(s=Xe.FromArray(o.values),o.values.length>=8){let d=Xe.FromArray(o.values.slice(4,8));d.equals(Xe.Zero())||(l=d)}if(o.values.length>=12){let d=Xe.FromArray(o.values.slice(8,12));d.equals(Xe.Zero())||(c=d)}o.values.length>=13&&(f=o.values[12]);break;case n.ANIMATIONTYPE_MATRIX:s=K.FromArray(o.values),o.values.length>=17&&(f=o.values[16]);break;case n.ANIMATIONTYPE_COLOR3:s=ve.FromArray(o.values),o.values[3]&&(l=ve.FromArray(o.values[3])),o.values[4]&&(c=ve.FromArray(o.values[4])),o.values[5]&&(f=o.values[5]);break;case n.ANIMATIONTYPE_COLOR4:s=lt.FromArray(o.values),o.values[4]&&(l=lt.FromArray(o.values[4])),o.values[5]&&(c=lt.FromArray(o.values[5])),o.values[6]&&(f=lt.FromArray(o.values[6]));break;case n.ANIMATIONTYPE_VECTOR3:default:s=b.FromArray(o.values),o.values[3]&&(l=b.FromArray(o.values[3])),o.values[4]&&(c=b.FromArray(o.values[4])),o.values[5]&&(f=o.values[5]);break}let h={};h.frame=o.frame,h.value=s,l!=null&&(h.inTangent=l),c!=null&&(h.outTangent=c),f!=null&&(h.interpolation=f),r.push(h)}if(t.setKeys(r),e.ranges)for(a=0;a<e.ranges.length;a++)s=e.ranges[a],t.createRange(s.name,s.from,s.to);return t}static AppendSerializedAnimations(e,t){it.AppendSerializedAnimations(e,t)}static async ParseFromFileAsync(e,t){return await new Promise((i,r)=>{let s=new Ir;s.addEventListener("readystatechange",()=>{if(s.readyState==4)if(s.status==200){let a=JSON.parse(s.responseText);if(a.animations&&(a=a.animations),a.length){let o=[];for(let l of a)o.push(this.Parse(l));i(o)}else{let o=this.Parse(a);e&&(o.name=e),i(o)}}else r("Unable to load the animation")}),s.open("GET",t),s.send()})}static async ParseFromSnippetAsync(e){return await new Promise((t,i)=>{let r=new Ir;r.addEventListener("readystatechange",()=>{if(r.readyState==4)if(r.status==200){let s=JSON.parse(JSON.parse(r.responseText).jsonPayload);if(s.animations){let a=JSON.parse(s.animations),o=[];for(let l of a.animations){let c=this.Parse(l);c.snippetId=e,o.push(c)}t(o)}else{let a=JSON.parse(s.animation),o=this.Parse(a);o.snippetId=e,t(o)}}else i("Unable to load the snippet "+e)}),r.open("GET",this.SnippetUrl+"/"+e.replace(/#/g,"/")),r.send()})}};ht._UniqueIdGenerator=0;ht.AllowMatricesInterpolation=!1;ht.AllowMatrixDecomposeForInterpolation=!0;ht.InheritOriginalValueFromActiveAnimations=!1;ht.SnippetUrl="https://snippet.babylonjs.com";ht.ANIMATIONTYPE_FLOAT=0;ht.ANIMATIONTYPE_VECTOR3=1;ht.ANIMATIONTYPE_QUATERNION=2;ht.ANIMATIONTYPE_MATRIX=3;ht.ANIMATIONTYPE_COLOR3=4;ht.ANIMATIONTYPE_COLOR4=7;ht.ANIMATIONTYPE_VECTOR2=5;ht.ANIMATIONTYPE_SIZE=6;ht.ANIMATIONLOOPMODE_RELATIVE=0;ht.ANIMATIONLOOPMODE_CYCLE=1;ht.ANIMATIONLOOPMODE_CONSTANT=2;ht.ANIMATIONLOOPMODE_YOYO=4;ht.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT=5;ht.CreateFromSnippetAsync=ht.ParseFromSnippetAsync;Ft("BABYLON.Animation",ht);_i._AnimationRangeFactory=(n,e,t)=>new bf(n,e,t)});var Bm,SG=C(()=>{Iy();If();Bm=class n{constructor(){this.transitionDuration=450,this.lowerRadiusTransitionRange=2,this.upperRadiusTransitionRange=-2,this._autoTransitionRange=!1,this._attachedCamera=null,this._radiusIsAnimating=!1,this._radiusBounceTransition=null,this._animatables=new Array}get name(){return"Bouncing"}get autoTransitionRange(){return this._autoTransitionRange}set autoTransitionRange(e){if(this._autoTransitionRange===e)return;this._autoTransitionRange=e;let t=this._attachedCamera;t&&(e?this._onMeshTargetChangedObserver=t.onMeshTargetChangedObservable.add(i=>{if(i&&(i.computeWorldMatrix(!0),i.getBoundingInfo)){let r=i.getBoundingInfo().diagonalLength;this.lowerRadiusTransitionRange=r*.05,this.upperRadiusTransitionRange=r*.05}}):this._onMeshTargetChangedObserver&&t.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver))}get attachedNode(){return this._attachedCamera}init(){}attach(e){this._attachedCamera=e,this._onAfterCheckInputsObserver=e.onAfterCheckInputsObservable.add(()=>{this._attachedCamera&&(this._isRadiusAtLimit(this._attachedCamera.lowerRadiusLimit)&&this._applyBoundRadiusAnimation(this.lowerRadiusTransitionRange),this._isRadiusAtLimit(this._attachedCamera.upperRadiusLimit)&&this._applyBoundRadiusAnimation(this.upperRadiusTransitionRange))})}detach(){this._attachedCamera&&(this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null)}_isRadiusAtLimit(e){return this._attachedCamera?this._attachedCamera.radius===e&&!this._radiusIsAnimating:!1}_applyBoundRadiusAnimation(e){if(!this._attachedCamera)return;this._radiusBounceTransition||(n.EasingFunction.setEasingMode(n.EasingMode),this._radiusBounceTransition=ht.CreateAnimation("radius",ht.ANIMATIONTYPE_FLOAT,60,n.EasingFunction)),this._cachedWheelPrecision=this._attachedCamera.wheelPrecision,this._attachedCamera.wheelPrecision=1/0,this._attachedCamera.inertialRadiusOffset=0,this.stopAllAnimations(),this._radiusIsAnimating=!0;let t=ht.TransitionTo("radius",this._attachedCamera.radius+e,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusBounceTransition,this.transitionDuration,()=>this._clearAnimationLocks());t&&this._animatables.push(t)}_clearAnimationLocks(){this._radiusIsAnimating=!1,this._attachedCamera&&(this._attachedCamera.wheelPrecision=this._cachedWheelPrecision)}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0].onAnimationEnd=null,this._animatables[0].stop(),this._animatables.shift()}};Bm.EasingFunction=new FA(.3);Bm.EasingMode=po.EASINGMODE_EASEOUT});var Mf,TG=C(()=>{Iy();di();oo();wl();Ge();If();Mf=class n{constructor(){this.onTargetFramingAnimationEndObservable=new ie,this._mode=n.FitFrustumSidesMode,this._radiusScale=1,this._positionScale=.5,this._defaultElevation=.3,this._elevationReturnTime=1500,this._elevationReturnWaitTime=1e3,this._zoomStopsAnimation=!1,this._framingTime=1500,this.autoCorrectCameraLimitsAndSensibility=!0,this._attachedCamera=null,this._isPointerDown=!1,this._lastInteractionTime=-1/0,this._animatables=new Array,this._betaIsAnimating=!1}get name(){return"Framing"}set mode(e){this._mode=e}get mode(){return this._mode}set radiusScale(e){this._radiusScale=e}get radiusScale(){return this._radiusScale}set positionScale(e){this._positionScale=e}get positionScale(){return this._positionScale}set defaultElevation(e){this._defaultElevation=e}get defaultElevation(){return this._defaultElevation}set elevationReturnTime(e){this._elevationReturnTime=e}get elevationReturnTime(){return this._elevationReturnTime}set elevationReturnWaitTime(e){this._elevationReturnWaitTime=e}get elevationReturnWaitTime(){return this._elevationReturnWaitTime}set zoomStopsAnimation(e){this._zoomStopsAnimation=e}get zoomStopsAnimation(){return this._zoomStopsAnimation}set framingTime(e){this._framingTime=e}get framingTime(){return this._framingTime}get attachedNode(){return this._attachedCamera}init(){}attach(e){this._attachedCamera=e;let t=this._attachedCamera.getScene();n.EasingFunction.setEasingMode(n.EasingMode),this._onPrePointerObservableObserver=t.onPrePointerObservable.add(i=>{if(i.type===st.POINTERDOWN){this._isPointerDown=!0;return}i.type===st.POINTERUP&&(this._isPointerDown=!1)}),this._onMeshTargetChangedObserver=e.onMeshTargetChangedObservable.add(i=>{i&&i.getBoundingInfo&&this.zoomOnMesh(i,void 0,()=>{this.onTargetFramingAnimationEndObservable.notifyObservers()})}),this._onAfterCheckInputsObserver=e.onAfterCheckInputsObservable.add(()=>{this._applyUserInteraction(),this._maintainCameraAboveGround()})}detach(){if(!this._attachedCamera)return;let e=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&e.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null}zoomOnMesh(e,t=!1,i=null){e.computeWorldMatrix(!0);let r=e.getBoundingInfo().boundingBox;this.zoomOnBoundingInfo(r.minimumWorld,r.maximumWorld,t,i)}zoomOnMeshHierarchy(e,t=!1,i=null){e.computeWorldMatrix(!0);let r=e.getHierarchyBoundingVectors(!0);this.zoomOnBoundingInfo(r.min,r.max,t,i)}zoomOnMeshesHierarchy(e,t=!1,i=null){let r=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),s=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let a=0;a<e.length;a++){let o=e[a].getHierarchyBoundingVectors(!0);b.CheckExtends(o.min,r,s),b.CheckExtends(o.max,r,s)}this.zoomOnBoundingInfo(r,s,t,i)}zoomOnBoundingInfo(e,t,i=!1,r=null){let s;if(!this._attachedCamera)return!1;let a=e.y,o=t.y,l=a+(o-a)*this._positionScale,c=t.subtract(e).scale(.5);if(!isFinite(l))return!1;if(i)s=new b(0,l,0);else{let d=e.add(c);s=new b(d.x,l,d.z)}this._vectorTransition||(this._vectorTransition=ht.CreateAnimation("target",ht.ANIMATIONTYPE_VECTOR3,60,n.EasingFunction)),this._betaIsAnimating=!0;let f=ht.TransitionTo("target",s,this._attachedCamera,this._attachedCamera.getScene(),60,this._vectorTransition,this._framingTime);f&&this._animatables.push(f);let h=0;if(this._mode===n.FitFrustumSidesMode){let d=this._calculateLowerRadiusFromModelBoundingSphere(e,t);this.autoCorrectCameraLimitsAndSensibility&&(this._attachedCamera.lowerRadiusLimit=c.length()+this._attachedCamera.minZ),h=d}else this._mode===n.IgnoreBoundsSizeMode&&(h=this._calculateLowerRadiusFromModelBoundingSphere(e,t),this.autoCorrectCameraLimitsAndSensibility&&this._attachedCamera.lowerRadiusLimit===null&&(this._attachedCamera.lowerRadiusLimit=this._attachedCamera.minZ));if(this.autoCorrectCameraLimitsAndSensibility){let d=t.subtract(e).length();this._attachedCamera.panningSensibility=5e3/d,this._attachedCamera.wheelPrecision=100/h}return this._radiusTransition||(this._radiusTransition=ht.CreateAnimation("radius",ht.ANIMATIONTYPE_FLOAT,60,n.EasingFunction)),f=ht.TransitionTo("radius",h,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusTransition,this._framingTime,()=>{this.stopAllAnimations(),r&&r(),this._attachedCamera&&this._attachedCamera.useInputToRestoreState&&this._attachedCamera.storeState()}),f&&this._animatables.push(f),!0}_calculateLowerRadiusFromModelBoundingSphere(e,t){let i=this._attachedCamera;if(!i)return 0;let r=i._calculateLowerRadiusFromModelBoundingSphere(e,t,this._radiusScale);return i.lowerRadiusLimit&&this._mode===n.IgnoreBoundsSizeMode&&(r=r<i.lowerRadiusLimit?i.lowerRadiusLimit:r),i.upperRadiusLimit&&(r=r>i.upperRadiusLimit?i.upperRadiusLimit:r),r}_maintainCameraAboveGround(){if(this._elevationReturnTime<0)return;let e=pr.Now-this._lastInteractionTime,t=Math.PI*.5-this._defaultElevation,i=Math.PI*.5;if(this._attachedCamera&&!this._betaIsAnimating&&this._attachedCamera.beta>i&&e>=this._elevationReturnWaitTime){this._betaIsAnimating=!0,this.stopAllAnimations(),this._betaTransition||(this._betaTransition=ht.CreateAnimation("beta",ht.ANIMATIONTYPE_FLOAT,60,n.EasingFunction));let r=ht.TransitionTo("beta",t,this._attachedCamera,this._attachedCamera.getScene(),60,this._betaTransition,this._elevationReturnTime,()=>{this._clearAnimationLocks(),this.stopAllAnimations()});r&&this._animatables.push(r)}}_clearAnimationLocks(){this._betaIsAnimating=!1}_applyUserInteraction(){this.isUserIsMoving&&(this._lastInteractionTime=pr.Now,this.stopAllAnimations(),this._clearAnimationLocks())}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0]&&(this._animatables[0].onAnimationEnd=null,this._animatables[0].stop()),this._animatables.shift()}get isUserIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}};Mf.EasingFunction=new BA;Mf.EasingMode=po.EASINGMODE_EASEINOUT;Mf.IgnoreBoundsSizeMode=0;Mf.FitFrustumSidesMode=1});var UA,Ny,bs,wy=C(()=>{Gt();Vt();sl();Ge();Dn();zu();js();_i.AddNodeConstructor("TargetCamera",(n,e)=>()=>new bs(n,b.Zero(),e));UA=K.Zero(),Ny=Xe.Identity(),bs=class n extends mt{constructor(e,t,i,r=!0){super(e,t,i,r),this.cameraDirection=new b(0,0,0),this.cameraRotation=new we(0,0),this.updateUpVectorFromRotation=!1,this.speed=2,this.noRotationConstraint=!1,this.invertRotation=!1,this.inverseRotationSpeed=.2,this._panningEpsilon=Nt,this._rotationEpsilon=Nt,this.lockedTarget=null,this._currentTarget=b.Zero(),this._initialFocalDistance=1,this._viewMatrix=K.Zero(),this._cameraTransformMatrix=K.Zero(),this._cameraRotationMatrix=K.Zero(),this._transformedReferencePoint=b.Zero(),this._deferredPositionUpdate=new b,this._deferredRotationQuaternionUpdate=new Xe,this._deferredRotationUpdate=new b,this._deferredUpdated=!1,this._deferOnly=!1,this._cachedRotationZ=0,this._cachedQuaternionRotationZ=0,this._referencePoint=b.Forward(this.getScene().useRightHandedSystem),this.rotation=new b(0,this.getScene().useRightHandedSystem?Math.PI:0,0)}getFrontPosition(e){this.getWorldMatrix();let t=$.Vector3[0],i=$.Vector3[1];return i.set(0,0,this._scene.useRightHandedSystem?-1:1),this.getDirectionToRef(i,t),t.scaleInPlace(e),this.globalPosition.add(t)}_getLockedTargetPosition(){if(!this.lockedTarget)return null;if(this.lockedTarget.absolutePosition){let e=this.lockedTarget;e.computeWorldMatrix().getTranslationToRef(e.absolutePosition)}return this.lockedTarget.absolutePosition||this.lockedTarget}storeState(){return this._storedPosition=this.position.clone(),this._storedRotation=this.rotation.clone(),this.rotationQuaternion&&(this._storedRotationQuaternion=this.rotationQuaternion.clone()),super.storeState()}_restoreStateValues(){return super._restoreStateValues()?(this.position=this._storedPosition.clone(),this.rotation=this._storedRotation.clone(),this.rotationQuaternion&&this._storedRotationQuaternion&&(this.rotationQuaternion=this._storedRotationQuaternion.clone()),this.cameraDirection.copyFromFloats(0,0,0),this.cameraRotation.copyFromFloats(0,0),!0):!1}_initCache(){super._initCache(),this._cache.lockedTarget=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotationQuaternion=new Xe(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)}_updateCache(e){e||super._updateCache();let t=this._getLockedTargetPosition();t?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(t):this._cache.lockedTarget=t.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation),this.rotationQuaternion&&this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion)}_isSynchronizedViewMatrix(){if(!super._isSynchronizedViewMatrix())return!1;let e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&(this.rotationQuaternion?this.rotationQuaternion.equals(this._cache.rotationQuaternion):this._cache.rotation.equals(this.rotation))}_computeLocalCameraSpeed(){let e=this.getEngine();return this.speed*Math.sqrt(e.getDeltaTime()/(e.getFps()*100))}setTarget(e){this.upVector.normalize(),this._initialFocalDistance=e.subtract(this.position).length(),this.position.z===e.z&&(this.position.z+=Nt),this._referencePoint.normalize().scaleInPlace(this._initialFocalDistance),this.getScene().useRightHandedSystem?K.LookAtRHToRef(this.position,e,b.UpReadOnly,UA):K.LookAtLHToRef(this.position,e,b.UpReadOnly,UA),UA.invert();let t=this.rotationQuaternion||Ny;Xe.FromRotationMatrixToRef(UA,t),t.toEulerAnglesToRef(this.rotation),this.rotation.z=0}get target(){return this.getTarget()}set target(e){this.setTarget(e)}getTarget(){return this._currentTarget}_decideIfNeedsToMove(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0}_updatePosition(){if(this.parent){this.parent.getWorldMatrix().invertToRef($.Matrix[0]),b.TransformNormalToRef(this.cameraDirection,$.Matrix[0],$.Vector3[0]),this._deferredPositionUpdate.addInPlace($.Vector3[0]),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate);return}this._deferredPositionUpdate.addInPlace(this.cameraDirection),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate)}_checkInputs(){let e=this.invertRotation?-this.inverseRotationSpeed:1,t=this._decideIfNeedsToMove(),i=this.cameraRotation.x||this.cameraRotation.y;this._deferredUpdated=!1,this._deferredRotationUpdate.copyFrom(this.rotation),this._deferredPositionUpdate.copyFrom(this.position),this.rotationQuaternion&&this._deferredRotationQuaternionUpdate.copyFrom(this.rotationQuaternion),t&&this._updatePosition(),i&&(this.rotationQuaternion&&this.rotationQuaternion.toEulerAnglesToRef(this._deferredRotationUpdate),this._deferredRotationUpdate.x+=this.cameraRotation.x*e,this._deferredRotationUpdate.y+=this.cameraRotation.y*e,this.noRotationConstraint||(this._deferredRotationUpdate.x>1.570796&&(this._deferredRotationUpdate.x=1.570796),this._deferredRotationUpdate.x<-1.570796&&(this._deferredRotationUpdate.x=-1.570796)),this._deferOnly?this._deferredUpdated=!0:this.rotation.copyFrom(this._deferredRotationUpdate),this.rotationQuaternion&&this._deferredRotationUpdate.lengthSquared()&&(Xe.RotationYawPitchRollToRef(this._deferredRotationUpdate.y,this._deferredRotationUpdate.x,this._deferredRotationUpdate.z,this._deferredRotationQuaternionUpdate),this._deferOnly?this._deferredUpdated=!0:this.rotationQuaternion.copyFrom(this._deferredRotationQuaternionUpdate)));let r=this.speed*this._panningEpsilon,s=this.speed*this._rotationEpsilon;t&&(Math.abs(this.cameraDirection.x)<r&&(this.cameraDirection.x=0),Math.abs(this.cameraDirection.y)<r&&(this.cameraDirection.y=0),Math.abs(this.cameraDirection.z)<r&&(this.cameraDirection.z=0),this.cameraDirection.scaleInPlace(this.inertia)),i&&(Math.abs(this.cameraRotation.x)<s&&(this.cameraRotation.x=0),Math.abs(this.cameraRotation.y)<s&&(this.cameraRotation.y=0),this.cameraRotation.scaleInPlace(this.inertia)),super._checkInputs()}_updateCameraRotationMatrix(){this.rotationQuaternion?this.rotationQuaternion.toRotationMatrix(this._cameraRotationMatrix):K.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this._cameraRotationMatrix)}_rotateUpVectorWithCameraRotationMatrix(){return b.TransformNormalToRef(b.UpReadOnly,this._cameraRotationMatrix,this.upVector),this}_getViewMatrix(){return this.lockedTarget&&this.setTarget(this._getLockedTargetPosition()),this._updateCameraRotationMatrix(),this.rotationQuaternion&&this._cachedQuaternionRotationZ!=this.rotationQuaternion.z?(this._rotateUpVectorWithCameraRotationMatrix(),this._cachedQuaternionRotationZ=this.rotationQuaternion.z):this._cachedRotationZ!==this.rotation.z&&(this._rotateUpVectorWithCameraRotationMatrix(),this._cachedRotationZ=this.rotation.z),b.TransformCoordinatesToRef(this._referencePoint,this._cameraRotationMatrix,this._transformedReferencePoint),this.position.addToRef(this._transformedReferencePoint,this._currentTarget),this.updateUpVectorFromRotation&&(this.rotationQuaternion?Es.Y.rotateByQuaternionToRef(this.rotationQuaternion,this.upVector):(Xe.FromEulerVectorToRef(this.rotation,Ny),Es.Y.rotateByQuaternionToRef(Ny,this.upVector))),this._computeViewMatrix(this.position,this._currentTarget,this.upVector),this._viewMatrix}_computeViewMatrix(e,t,i){if(this.getScene().useRightHandedSystem?K.LookAtRHToRef(e,t,i,this._viewMatrix):K.LookAtLHToRef(e,t,i,this._viewMatrix),this.parent){let r=this.parent.getWorldMatrix();this._viewMatrix.invert(),this._viewMatrix.multiplyToRef(r,this._viewMatrix),this._viewMatrix.invert(),this._markSyncedWithParent()}}createRigCamera(e,t){if(this.cameraRigMode!==mt.RIG_MODE_NONE){let i=new n(e,this.position.clone(),this.getScene());return i.isRigCamera=!0,i.rigParent=this,this.cameraRigMode===mt.RIG_MODE_VR&&(this.rotationQuaternion||(this.rotationQuaternion=new Xe),i._cameraRigParams={},i.rotationQuaternion=new Xe),i.mode=this.mode,i.orthoLeft=this.orthoLeft,i.orthoRight=this.orthoRight,i.orthoTop=this.orthoTop,i.orthoBottom=this.orthoBottom,i}return null}_updateRigCameras(){let e=this._rigCameras[0],t=this._rigCameras[1];switch(this.computeWorldMatrix(),this.cameraRigMode){case mt.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case mt.RIG_MODE_STEREOSCOPIC_OVERUNDER:case mt.RIG_MODE_STEREOSCOPIC_INTERLACED:{let i=this.cameraRigMode===mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:-1,r=this.cameraRigMode===mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?-1:1;this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle*i,e),this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle*r,t);break}case mt.RIG_MODE_VR:e.rotationQuaternion&&t.rotationQuaternion&&this.rotationQuaternion?(e.rotationQuaternion.copyFrom(this.rotationQuaternion),t.rotationQuaternion.copyFrom(this.rotationQuaternion)):(e.rotation.copyFrom(this.rotation),t.rotation.copyFrom(this.rotation)),e.position.copyFrom(this.position),t.position.copyFrom(this.position);break}super._updateRigCameras()}_getRigCamPositionAndTarget(e,t){this.getTarget().subtractToRef(this.position,n._TargetFocalPoint),n._TargetFocalPoint.normalize().scaleInPlace(this._initialFocalDistance);let r=n._TargetFocalPoint.addInPlace(this.position);K.TranslationToRef(-r.x,-r.y,-r.z,n._TargetTransformMatrix),n._TargetTransformMatrix.multiplyToRef(K.RotationAxis(t.upVector,e),n._RigCamTransformMatrix),K.TranslationToRef(r.x,r.y,r.z,n._TargetTransformMatrix),n._RigCamTransformMatrix.multiplyToRef(n._TargetTransformMatrix,n._RigCamTransformMatrix),b.TransformCoordinatesToRef(this.position,n._RigCamTransformMatrix,t.position),t.setTarget(r)}getClassName(){return"TargetCamera"}};bs._RigCamTransformMatrix=new K;bs._TargetTransformMatrix=new K;bs._TargetFocalPoint=new b;P([w()],bs.prototype,"updateUpVectorFromRotation",void 0);P([Hr()],bs.prototype,"rotation",void 0);P([w()],bs.prototype,"speed",void 0);P([kT("lockedTargetId")],bs.prototype,"lockedTarget",void 0)});var Gn,Um,fl=C(()=>{Pt();Tr();sl();Gn={},Um=class{constructor(e){this.attachedToElement=!1,this.attached={},this.camera=e,this.checkInputs=()=>{}}add(e){let t=e.getSimpleName();if(this.attached[t]){te.Warn("camera input of type "+t+" already exists on camera");return}this.attached[t]=e,e.camera=this.camera,e.checkInputs&&(this.checkInputs=this._addCheckInputs(e.checkInputs.bind(e))),this.attachedToElement&&e.attachControl(this.noPreventDefault)}remove(e){for(let t in this.attached){let i=this.attached[t];if(i===e){i.detachControl(),i.camera=null,delete this.attached[t],this.rebuildInputCheck();return}}}removeByType(e){for(let t in this.attached){let i=this.attached[t];i.getClassName()===e&&(i.detachControl(),i.camera=null,delete this.attached[t],this.rebuildInputCheck())}}_addCheckInputs(e){let t=this.checkInputs;return()=>{t(),e()}}attachInput(e){this.attachedToElement&&e.attachControl(this.noPreventDefault)}attachElement(e=!1){if(!this.attachedToElement){e=mt.ForceAttachControlToAlwaysPreventDefault?!1:e,this.attachedToElement=!0,this.noPreventDefault=e;for(let t in this.attached)this.attached[t].attachControl(e)}}detachElement(e=!1){for(let t in this.attached)this.attached[t].detachControl(),e&&(this.attached[t].camera=null);this.attachedToElement=!1}rebuildInputCheck(){this.checkInputs=()=>{};for(let e in this.attached){let t=this.attached[e];t.checkInputs&&(this.checkInputs=this._addCheckInputs(t.checkInputs.bind(t)))}}clear(){this.attachedToElement&&this.detachElement(!0),this.attached={},this.attachedToElement=!1,this.checkInputs=()=>{}}serialize(e){let t={};for(let i in this.attached){let r=this.attached[i],s=it.Serialize(r);t[r.getClassName()]=s}e.inputsmgr=t}parse(e){let t=e.inputsmgr;if(t){this.clear();for(let i in t){let r=Gn[i];if(r){let s=t[i],a=it.Parse(()=>new r,s,null);this.add(a)}}}else for(let i in this.attached){let r=Gn[this.attached[i].getClassName()];if(r){let s=it.Parse(()=>new r,e,null);this.remove(this.attached[i]),this.add(s)}}}}});var ug,AG=C(()=>{Gt();Vt();Ii();oo();ug=class{constructor(){this._currentMousePointerIdDown=-1,this.buttons=[0,1,2]}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments);let t=this.camera.getEngine(),i=t.getInputElement(),r=0,s=null;this._pointA=null,this._pointB=null,this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._pointerInput=o=>{var h,d;let l=o.event,c=l.pointerType==="touch";if(o.type!==st.POINTERMOVE&&this.buttons.indexOf(l.button)===-1)return;let f=l.target;if(this._altKey=l.altKey,this._ctrlKey=l.ctrlKey,this._metaKey=l.metaKey,this._shiftKey=l.shiftKey,this._buttonsPressed=l.buttons,t.isPointerLock){let u=l.movementX,m=l.movementY;this.onTouch(null,u,m),this._pointA=null,this._pointB=null}else{if(o.type!==st.POINTERDOWN&&o.type!==st.POINTERDOUBLETAP&&c&&((h=this._pointA)==null?void 0:h.pointerId)!==l.pointerId&&((d=this._pointB)==null?void 0:d.pointerId)!==l.pointerId)return;if(o.type===st.POINTERDOWN&&(this._currentMousePointerIdDown===-1||c)){try{f==null||f.setPointerCapture(l.pointerId)}catch(u){}if(this._pointA===null)this._pointA={x:l.clientX,y:l.clientY,pointerId:l.pointerId,type:l.pointerType,button:l.button};else if(this._pointB===null)this._pointB={x:l.clientX,y:l.clientY,pointerId:l.pointerId,type:l.pointerType,button:l.button};else return;this._currentMousePointerIdDown===-1&&!c&&(this._currentMousePointerIdDown=l.pointerId),this.onButtonDown(l),e||(l.preventDefault(),i&&i.focus())}else if(o.type===st.POINTERDOUBLETAP)this.onDoubleTap(l.pointerType);else if(o.type===st.POINTERUP&&(this._currentMousePointerIdDown===l.pointerId||c)){try{f==null||f.releasePointerCapture(l.pointerId)}catch(u){}c||(this._pointB=null),t._badOS?this._pointA=this._pointB=null:this._pointB&&this._pointA&&this._pointA.pointerId==l.pointerId?(this._pointA=this._pointB,this._pointB=null):this._pointA&&this._pointB&&this._pointB.pointerId==l.pointerId?this._pointB=null:this._pointA=this._pointB=null,(r!==0||s)&&(this.onMultiTouch(this._pointA,this._pointB,r,0,s,null),r=0,s=null),this._currentMousePointerIdDown=-1,this.onButtonUp(l),e||l.preventDefault()}else if(o.type===st.POINTERMOVE){if(e||l.preventDefault(),this._pointA&&this._pointB===null){let u=l.clientX-this._pointA.x,m=l.clientY-this._pointA.y;this._pointA.x=l.clientX,this._pointA.y=l.clientY,this.onTouch(this._pointA,u,m)}else if(this._pointA&&this._pointB){let u=this._pointA.pointerId===l.pointerId?this._pointA:this._pointB;u.x=l.clientX,u.y=l.clientY;let m=this._pointA.x-this._pointB.x,p=this._pointA.y-this._pointB.y,_=m*m+p*p,g={x:(this._pointA.x+this._pointB.x)/2,y:(this._pointA.y+this._pointB.y)/2,pointerId:l.pointerId,type:o.type};this.onMultiTouch(this._pointA,this._pointB,r,_,s,g),s=g,r=_}}}},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,st.POINTERDOWN|st.POINTERUP|st.POINTERMOVE|st.POINTERDOUBLETAP),this._onLostFocus=()=>{this._pointA=this._pointB=null,r=0,s=null,this.onLostFocus()},this._contextMenuBind=o=>this.onContextMenu(o),i&&i.addEventListener("contextmenu",this._contextMenuBind,!1);let a=this.camera.getScene().getEngine().getHostWindow();a&&_e.RegisterTopRootEvents(a,[{name:"blur",handler:this._onLostFocus}])}detachControl(){if(this._onLostFocus){let e=this.camera.getScene().getEngine().getHostWindow();e&&_e.UnregisterTopRootEvents(e,[{name:"blur",handler:this._onLostFocus}])}if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._contextMenuBind){let e=this.camera.getScene().getEngine().getInputElement();e&&e.removeEventListener("contextmenu",this._contextMenuBind)}this._onLostFocus=null}this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._currentMousePointerIdDown=-1}getClassName(){return"BaseCameraPointersInput"}getSimpleName(){return"pointers"}onDoubleTap(e){}onTouch(e,t,i){}onMultiTouch(e,t,i,r,s,a){}onContextMenu(e){e.preventDefault()}onButtonDown(e){}onButtonUp(e){}onLostFocus(){}};P([w()],ug.prototype,"buttons",void 0)});var $h,xG=C(()=>{Gt();Vt();AG();$h=class extends ug{constructor(){super(...arguments),this.pinchZoom=!0,this.multiTouchPanning=!0,this.multiTouchPanAndZoom=!0,this._isPinching=!1,this._twoFingerActivityCount=0,this._shouldStartPinchZoom=!1}_computePinchZoom(e,t){}_computeMultiTouchPanning(e,t){}onMultiTouch(e,t,i,r,s,a){i===0&&s===null||r===0&&a===null||(this.multiTouchPanAndZoom?(this._computePinchZoom(i,r),this._computeMultiTouchPanning(s,a)):this.multiTouchPanning&&this.pinchZoom?(this._twoFingerActivityCount++,this._isPinching||this._shouldStartPinchZoom?(this._computePinchZoom(i,r),this._isPinching=!0):this._computeMultiTouchPanning(s,a)):this.multiTouchPanning?this._computeMultiTouchPanning(s,a):this.pinchZoom&&this._computePinchZoom(i,r))}onButtonUp(e){this._twoFingerActivityCount=0,this._isPinching=!1}onLostFocus(){this._twoFingerActivityCount=0,this._isPinching=!1}};P([w()],$h.prototype,"pinchZoom",void 0);P([w()],$h.prototype,"multiTouchPanning",void 0);P([w()],$h.prototype,"multiTouchPanAndZoom",void 0)});var qs,RG=C(()=>{Gt();Vt();fl();xG();qs=class n extends $h{constructor(){super(...arguments),this.buttons=[0,1,2],this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.pinchPrecision=12,this.pinchDeltaPercentage=0,this.useNaturalPinchZoom=!1,this.panningSensibility=1e3,this.pinchInwards=!0,this._isPanClick=!1}getClassName(){return"ArcRotateCameraPointersInput"}_computeMultiTouchPanning(e,t){if(this.panningSensibility!==0&&e&&t){let i=t.x-e.x,r=t.y-e.y;this.camera.inertialPanningX+=-i/this.panningSensibility,this.camera.inertialPanningY+=r/this.panningSensibility}}_computePinchZoom(e,t){let i=this.camera.radius||n.MinimumRadiusForPinch;this.useNaturalPinchZoom?this.camera.radius=i*Math.sqrt(e)/Math.sqrt(t):this.pinchDeltaPercentage?this.camera.inertialRadiusOffset+=(t-e)*.001*i*this.pinchDeltaPercentage:this.camera.inertialRadiusOffset+=(t-e)/(this.pinchPrecision*(this.pinchInwards?1:-1)*(this.angularSensibilityX+this.angularSensibilityY)/2)}onTouch(e,t,i){this.panningSensibility!==0&&(this._ctrlKey&&this.camera._useCtrlForPanning||this._isPanClick)?(this.camera.inertialPanningX+=-t/this.panningSensibility,this.camera.inertialPanningY+=i/this.panningSensibility):(this.camera.inertialAlphaOffset-=t/this.angularSensibilityX,this.camera.inertialBetaOffset-=i/this.angularSensibilityY)}onDoubleTap(){this.camera.useInputToRestoreState&&this.camera.restoreState()}onMultiTouch(e,t,i,r,s,a){this._shouldStartPinchZoom=this._twoFingerActivityCount<20&&Math.abs(Math.sqrt(r)-Math.sqrt(i))>this.camera.pinchToPanMaxDistance,super.onMultiTouch(e,t,i,r,s,a)}onButtonDown(e){this._isPanClick=e.button===this.camera._panningMouseButton,super.onButtonDown(e)}onButtonUp(e){super.onButtonUp(e)}onLostFocus(){this._isPanClick=!1,super.onLostFocus()}};qs.MinimumRadiusForPinch=.001;P([w()],qs.prototype,"buttons",void 0);P([w()],qs.prototype,"angularSensibilityX",void 0);P([w()],qs.prototype,"angularSensibilityY",void 0);P([w()],qs.prototype,"pinchPrecision",void 0);P([w()],qs.prototype,"pinchDeltaPercentage",void 0);P([w()],qs.prototype,"useNaturalPinchZoom",void 0);P([w()],qs.prototype,"panningSensibility",void 0);Gn.ArcRotateCameraPointersInput=qs});var Is,bG=C(()=>{Gt();Vt();fl();lA();Ii();Is=class{constructor(){this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.keysReset=[220],this.panningSensibility=50,this.zoomingSensibility=25,this.useAltToZoom=!0,this.angularSpeed=.01,this._keys=new Array}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments),!this._onCanvasBlurObserver&&(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(t=>{let i=t.event;if(!i.metaKey){if(t.type===lo.KEYDOWN)this._ctrlPressed=i.ctrlKey,this._altPressed=i.altKey,(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1)&&(this._keys.indexOf(i.keyCode)===-1&&this._keys.push(i.keyCode),i.preventDefault&&(e||i.preventDefault()));else if(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1){let r=this._keys.indexOf(i.keyCode);r>=0&&this._keys.splice(r,1),i.preventDefault&&(e||i.preventDefault())}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){let e=this.camera;for(let t=0;t<this._keys.length;t++){let i=this._keys[t];this.keysLeft.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningX-=1/this.panningSensibility:e.inertialAlphaOffset-=this.angularSpeed:this.keysUp.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningY+=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?e.inertialRadiusOffset+=1/this.zoomingSensibility:e.inertialBetaOffset-=this.angularSpeed:this.keysRight.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningX+=1/this.panningSensibility:e.inertialAlphaOffset+=this.angularSpeed:this.keysDown.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningY-=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?e.inertialRadiusOffset-=1/this.zoomingSensibility:e.inertialBetaOffset+=this.angularSpeed:this.keysReset.indexOf(i)!==-1&&e.useInputToRestoreState&&e.restoreState()}}}getClassName(){return"ArcRotateCameraKeyboardMoveInput"}getSimpleName(){return"keyboard"}};P([w()],Is.prototype,"keysUp",void 0);P([w()],Is.prototype,"keysDown",void 0);P([w()],Is.prototype,"keysLeft",void 0);P([w()],Is.prototype,"keysRight",void 0);P([w()],Is.prototype,"keysReset",void 0);P([w()],Is.prototype,"panningSensibility",void 0);P([w()],Is.prototype,"zoomingSensibility",void 0);P([w()],Is.prototype,"useAltToZoom",void 0);P([w()],Is.prototype,"angularSpeed",void 0);Gn.ArcRotateCameraKeyboardMoveInput=Is});var yse,Cf,IG=C(()=>{Gt();Vt();fl();oo();qu();Ge();Dn();cA();Ln();Ii();yse=40,Cf=class{constructor(){this.wheelPrecision=3,this.zoomToMouseLocation=!1,this.wheelDeltaPercentage=0,this.customComputeDeltaFromMouseWheel=null,this._viewOffset=new b(0,0,0),this._globalOffset=new b(0,0,0),this._inertialPanning=b.Zero()}_computeDeltaFromMouseWheelLegacyEvent(e,t){let i,r=e*.01*this.wheelDeltaPercentage*t;return e>0?i=r/(1+this.wheelDeltaPercentage):i=r*(1+this.wheelDeltaPercentage),i}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments),this._wheel=t=>{if(t.type!==st.POINTERWHEEL)return;let i=t.event,r,s=i.deltaMode===co.DOM_DELTA_LINE?yse:1,a=-(i.deltaY*s);if(this.customComputeDeltaFromMouseWheel)r=this.customComputeDeltaFromMouseWheel(a,this,i);else if(this.wheelDeltaPercentage){if(r=this._computeDeltaFromMouseWheelLegacyEvent(a,this.camera.radius),r>0){let o=this.camera.radius,l=this.camera.inertialRadiusOffset+r;for(let c=0;c<20&&!(o<=l||Math.abs(l*this.camera.inertia)<.001);c++)o-=l,l*=this.camera.inertia;o=wt(o,0,Number.MAX_VALUE),r=this._computeDeltaFromMouseWheelLegacyEvent(a,o)}}else r=a/(this.wheelPrecision*40);r&&(this.zoomToMouseLocation?(this._hitPlane||this._updateHitPlane(),this._zoomToMouse(r)):this.camera.inertialRadiusOffset+=r),i.preventDefault&&(e||i.preventDefault())},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,st.POINTERWHEEL),this.zoomToMouseLocation&&this._inertialPanning.setAll(0)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null)}checkInputs(){if(!this.zoomToMouseLocation)return;let e=this.camera;0+e.inertialAlphaOffset+e.inertialBetaOffset+e.inertialRadiusOffset&&(this._updateHitPlane(),e.target.addInPlace(this._inertialPanning),this._inertialPanning.scaleInPlace(e.inertia),this._zeroIfClose(this._inertialPanning))}getClassName(){return"ArcRotateCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}_updateHitPlane(){let e=this.camera,t=e.target.subtract(e.position);this._hitPlane=to.FromPositionAndNormal(e.target,t)}_getPosition(){var s;let e=this.camera,t=e.getScene(),i=t.createPickingRay(t.pointerX,t.pointerY,K.Identity(),e,!1);(e.targetScreenOffset.x!==0||e.targetScreenOffset.y!==0)&&(this._viewOffset.set(e.targetScreenOffset.x,e.targetScreenOffset.y,0),e.getViewMatrix().invertToRef(e._cameraTransformMatrix),this._globalOffset=b.TransformNormal(this._viewOffset,e._cameraTransformMatrix),i.origin.addInPlace(this._globalOffset));let r=0;return this._hitPlane&&(r=(s=i.intersectsPlane(this._hitPlane))!=null?s:0),i.origin.addInPlace(i.direction.scaleInPlace(r))}_zoomToMouse(e){var l,c;let t=this.camera,i=1-t.inertia;if(t.lowerRadiusLimit){let f=(l=t.lowerRadiusLimit)!=null?l:0;t.radius-(t.inertialRadiusOffset+e)/i<f&&(e=(t.radius-f)*i-t.inertialRadiusOffset)}if(t.upperRadiusLimit){let f=(c=t.upperRadiusLimit)!=null?c:0;t.radius-(t.inertialRadiusOffset+e)/i>f&&(e=(t.radius-f)*i-t.inertialRadiusOffset)}let s=e/i/t.radius,a=this._getPosition(),o=$.Vector3[6];a.subtractToRef(t.target,o),o.scaleInPlace(s),o.scaleInPlace(i),this._inertialPanning.addInPlace(o),t.inertialRadiusOffset+=e}_zeroIfClose(e){Math.abs(e.x)<Nt&&(e.x=0),Math.abs(e.y)<Nt&&(e.y=0),Math.abs(e.z)<Nt&&(e.z=0)}};P([w()],Cf.prototype,"wheelPrecision",void 0);P([w()],Cf.prototype,"zoomToMouseLocation",void 0);P([w()],Cf.prototype,"wheelDeltaPercentage",void 0);Gn.ArcRotateCameraMouseWheelInput=Cf});var VA,MG=C(()=>{RG();bG();IG();fl();VA=class extends Um{constructor(e){super(e)}addMouseWheel(){return this.add(new Cf),this}addPointers(){return this.add(new qs),this}addKeyboard(){return this.add(new Is),this}}});function Pse(n){let e=Math.PI/2;return n.x===0&&n.z===0||(e=Math.acos(n.x/Math.sqrt(Math.pow(n.x,2)+Math.pow(n.z,2)))),n.z<0&&(e=2*Math.PI-e),e}function Dse(n,e){return Math.acos(n/e)}function kn(n,e){return isNaN(n)?e:n}var gi,GA=C(()=>{Gt();Vt();di();Ge();Ln();js();Mi();by();SG();TG();sl();wy();MG();Dn();Ii();Hi();_i.AddNodeConstructor("ArcRotateCamera",(n,e)=>()=>new gi(n,0,0,1,b.Zero(),e));gi=class n extends bs{get target(){return this._target}set target(e){this.setTarget(e)}get targetHost(){return this._targetHost}set targetHost(e){e&&this.setTarget(e)}getTarget(){return this.target}get position(){return this._position}set position(e){this.setPosition(e)}set upVector(e){this._upToYMatrix||(this._yToUpMatrix=new K,this._upToYMatrix=new K,this._upVector=b.Zero()),e.normalize(),this._upVector.copyFrom(e),this.setMatUp()}get upVector(){return this._upVector}setMatUp(){K.RotationAlignToRef(b.UpReadOnly,this._upVector,this._yToUpMatrix),K.RotationAlignToRef(this._upVector,b.UpReadOnly,this._upToYMatrix)}get angularSensibilityX(){let e=this.inputs.attached.pointers;return e?e.angularSensibilityX:0}set angularSensibilityX(e){let t=this.inputs.attached.pointers;t&&(t.angularSensibilityX=e)}get angularSensibilityY(){let e=this.inputs.attached.pointers;return e?e.angularSensibilityY:0}set angularSensibilityY(e){let t=this.inputs.attached.pointers;t&&(t.angularSensibilityY=e)}get pinchPrecision(){let e=this.inputs.attached.pointers;return e?e.pinchPrecision:0}set pinchPrecision(e){let t=this.inputs.attached.pointers;t&&(t.pinchPrecision=e)}get pinchDeltaPercentage(){let e=this.inputs.attached.pointers;return e?e.pinchDeltaPercentage:0}set pinchDeltaPercentage(e){let t=this.inputs.attached.pointers;t&&(t.pinchDeltaPercentage=e)}get useNaturalPinchZoom(){let e=this.inputs.attached.pointers;return e?e.useNaturalPinchZoom:!1}set useNaturalPinchZoom(e){let t=this.inputs.attached.pointers;t&&(t.useNaturalPinchZoom=e)}get panningSensibility(){let e=this.inputs.attached.pointers;return e?e.panningSensibility:0}set panningSensibility(e){let t=this.inputs.attached.pointers;t&&(t.panningSensibility=e)}get keysUp(){let e=this.inputs.attached.keyboard;return e?e.keysUp:[]}set keysUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysUp=e)}get keysDown(){let e=this.inputs.attached.keyboard;return e?e.keysDown:[]}set keysDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysDown=e)}get keysLeft(){let e=this.inputs.attached.keyboard;return e?e.keysLeft:[]}set keysLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)}get keysRight(){let e=this.inputs.attached.keyboard;return e?e.keysRight:[]}set keysRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRight=e)}get wheelPrecision(){let e=this.inputs.attached.mousewheel;return e?e.wheelPrecision:0}set wheelPrecision(e){let t=this.inputs.attached.mousewheel;t&&(t.wheelPrecision=e)}get zoomToMouseLocation(){let e=this.inputs.attached.mousewheel;return e?e.zoomToMouseLocation:!1}set zoomToMouseLocation(e){let t=this.inputs.attached.mousewheel;t&&(t.zoomToMouseLocation=e)}get wheelDeltaPercentage(){let e=this.inputs.attached.mousewheel;return e?e.wheelDeltaPercentage:0}set wheelDeltaPercentage(e){let t=this.inputs.attached.mousewheel;t&&(t.wheelDeltaPercentage=e)}get isInterpolating(){return this._isInterpolating}get bouncingBehavior(){return this._bouncingBehavior}get useBouncingBehavior(){return this._bouncingBehavior!=null}set useBouncingBehavior(e){e!==this.useBouncingBehavior&&(e?(this._bouncingBehavior=new Bm,this.addBehavior(this._bouncingBehavior)):this._bouncingBehavior&&(this.removeBehavior(this._bouncingBehavior),this._bouncingBehavior=null))}get framingBehavior(){return this._framingBehavior}get useFramingBehavior(){return this._framingBehavior!=null}set useFramingBehavior(e){e!==this.useFramingBehavior&&(e?(this._framingBehavior=new Mf,this.addBehavior(this._framingBehavior)):this._framingBehavior&&(this.removeBehavior(this._framingBehavior),this._framingBehavior=null))}get autoRotationBehavior(){return this._autoRotationBehavior}get useAutoRotationBehavior(){return this._autoRotationBehavior!=null}set useAutoRotationBehavior(e){e!==this.useAutoRotationBehavior&&(e?(this._autoRotationBehavior=new Fm,this.addBehavior(this._autoRotationBehavior)):this._autoRotationBehavior&&(this.removeBehavior(this._autoRotationBehavior),this._autoRotationBehavior=null))}constructor(e,t,i,r,s,a,o=!0){super(e,b.Zero(),a,o),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI-.01,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.lowerTargetYLimit=-1/0,this.inertialPanningX=0,this.inertialPanningY=0,this.pinchToPanMaxDistance=20,this.panningDistanceLimit=null,this.panningOriginTarget=b.Zero(),this.panningInertia=.9,this.zoomOnFactor=1,this.targetScreenOffset=we.Zero(),this.allowUpsideDown=!0,this.useInputToRestoreState=!0,this.restoreStateInterpolationFactor=0,this._currentInterpolationFactor=0,this._viewMatrix=new K,this.panningAxis=new b(1,1,0),this._transformedDirection=new b,this.mapPanning=!1,this._isInterpolating=!1,this.onMeshTargetChangedObservable=new ie,this.checkCollisions=!1,this.collisionRadius=new b(.5,.5,.5),this._previousPosition=b.Zero(),this._collisionVelocity=b.Zero(),this._newPosition=b.Zero(),this._computationVector=b.Zero(),this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget=new b(NaN,NaN,NaN),this._goalTargetScreenOffset=new we(NaN,NaN),this._onCollisionPositionChange=(l,c,f=null)=>{f?(this.setPosition(c),this.onCollide&&this.onCollide(f)):this._previousPosition.copyFrom(this._position);let h=Math.cos(this.alpha),d=Math.sin(this.alpha),u=Math.cos(this.beta),m=Math.sin(this.beta);m===0&&(m=1e-4);let p=this._getTargetPosition();this._computationVector.copyFromFloats(this.radius*h*m,this.radius*u,this.radius*d*m),p.addToRef(this._computationVector,this._newPosition),this._position.copyFrom(this._newPosition);let _=this.upVector;this.allowUpsideDown&&this.beta<0&&(_=_.clone(),_=_.negate()),this._computeViewMatrix(this._position,p,_),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y),this._collisionTriggered=!1},this._target=b.Zero(),s&&this.setTarget(s),this.alpha=t,this.beta=i,this.radius=r,this.getViewMatrix(),this.inputs=new VA(this),this.inputs.addKeyboard().addMouseWheel().addPointers()}_initCache(){super._initCache(),this._cache._target=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=we.Zero()}_updateCache(e){e||super._updateCache(),this._cache._target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)}_getTargetPosition(){if(this._targetHost&&this._targetHost.getAbsolutePosition){let t=this._targetHost.getAbsolutePosition();this._targetBoundingCenter?t.addToRef(this._targetBoundingCenter,this._target):this._target.copyFrom(t)}let e=this._getLockedTargetPosition();return e||this._target}storeState(){return this._storedAlpha=this.alpha,this._storedBeta=this.beta,this._storedRadius=this.radius,this._storedTarget=this._getTargetPosition().clone(),this._storedTargetScreenOffset=this.targetScreenOffset.clone(),super.storeState()}_restoreStateValues(){return this.hasStateStored()&&this.restoreStateInterpolationFactor>Nt&&this.restoreStateInterpolationFactor<1?(this.interpolateTo(this._storedAlpha,this._storedBeta,this._storedRadius,this._storedTarget,this._storedTargetScreenOffset,this.restoreStateInterpolationFactor),!0):super._restoreStateValues()?(this.setTarget(this._storedTarget.clone()),this.alpha=this._storedAlpha,this.beta=this._storedBeta,this.radius=this._storedRadius,this.targetScreenOffset=this._storedTargetScreenOffset.clone(),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,!0):!1}stopInterpolation(){this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget.set(NaN,NaN,NaN),this._goalTargetScreenOffset.set(NaN,NaN)}interpolateTo(e=this.alpha,t=this.beta,i=this.radius,r=this.target,s=this.targetScreenOffset,a){var o,l,c,f,h,d,u;this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,a!=null?this._currentInterpolationFactor=a:this.restoreStateInterpolationFactor!==0?this._currentInterpolationFactor=this.restoreStateInterpolationFactor:this._currentInterpolationFactor=.1,this._goalAlpha=kn(e,this._goalAlpha),this._goalBeta=kn(t,this._goalBeta),this._goalRadius=kn(i,this._goalRadius),this._goalTarget.set(kn(r.x,this._goalTarget.x),kn(r.y,this._goalTarget.y),kn(r.z,this._goalTarget.z)),this._goalTargetScreenOffset.set(kn(s.x,this._goalTargetScreenOffset.x),kn(s.y,this._goalTargetScreenOffset.y)),this._goalAlpha=wt(this._goalAlpha,(o=this.lowerAlphaLimit)!=null?o:-1/0,(l=this.upperAlphaLimit)!=null?l:1/0),this._goalBeta=wt(this._goalBeta,(c=this.lowerBetaLimit)!=null?c:-1/0,(f=this.upperBetaLimit)!=null?f:1/0),this._goalRadius=wt(this._goalRadius,(h=this.lowerRadiusLimit)!=null?h:-1/0,(d=this.upperRadiusLimit)!=null?d:1/0),this._goalTarget.y=wt(this._goalTarget.y,(u=this.lowerTargetYLimit)!=null?u:-1/0,1/0),this._isInterpolating=!0}_isSynchronizedViewMatrix(){return super._isSynchronizedViewMatrix()?this._cache._target.equals(this._getTargetPosition())&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1}attachControl(e,t,i=!0,r=2){let s=arguments;t=_e.BackCompatCameraNoPreventDefault(s),this._useCtrlForPanning=i,this._panningMouseButton=r,typeof s[0]=="boolean"&&(s.length>1&&(this._useCtrlForPanning=s[1]),s.length>2&&(this._panningMouseButton=s[2])),this.inputs.attachElement(t),this._reset=()=>{this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0}}detachControl(){this.inputs.detachElement(),this._reset&&this._reset()}_checkInputs(){if(this._collisionTriggered)return;this.inputs.checkInputs();let e=!1;if(this.inertialAlphaOffset!==0||this.inertialBetaOffset!==0||this.inertialRadiusOffset!==0){e=!0;let t=this.invertRotation?-1:1,i=this._calculateHandednessMultiplier(),r=this.inertialAlphaOffset*i;this.beta<0&&(r*=-1),this.alpha+=r*t,this.beta+=this.inertialBetaOffset*t,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)<this._rotationEpsilon&&(this.inertialAlphaOffset=0),Math.abs(this.inertialBetaOffset)<this._rotationEpsilon&&(this.inertialBetaOffset=0),Math.abs(this.inertialRadiusOffset)<this.speed*this._rotationEpsilon&&(this.inertialRadiusOffset=0)}if(this.inertialPanningX!==0||this.inertialPanningY!==0){e=!0;let t=$.Vector3[0];if(t.copyFromFloats(this.inertialPanningX,this.inertialPanningY,this.inertialPanningY),this._viewMatrix.invertToRef(this._cameraTransformMatrix),t.multiplyInPlace(this.panningAxis),b.TransformNormalToRef(t,this._cameraTransformMatrix,this._transformedDirection),this.mapPanning){let r=this.upVector,s=b.CrossToRef(this._transformedDirection,r,this._transformedDirection);b.CrossToRef(r,s,this._transformedDirection)}else this.panningAxis.y||(this._transformedDirection.y=0);if(!this._targetHost)if(this.panningDistanceLimit)this._transformedDirection.addInPlace(this._target),b.DistanceSquared(this._transformedDirection,this.panningOriginTarget)<=this.panningDistanceLimit*this.panningDistanceLimit&&this._target.copyFrom(this._transformedDirection);else{if(this.parent){let r=$.Matrix[0];this.parent.getWorldMatrix().getRotationMatrixToRef(r),r.transposeToRef(r),b.TransformCoordinatesToRef(this._transformedDirection,r,this._transformedDirection)}this._target.addInPlace(this._transformedDirection)}this.inertialPanningX*=this.panningInertia,this.inertialPanningY*=this.panningInertia;let i=this.speed*this._panningEpsilon;Math.abs(this.inertialPanningX)<i&&(this.inertialPanningX=0),Math.abs(this.inertialPanningY)<i&&(this.inertialPanningY=0)}if(e)this.stopInterpolation();else if(this._isInterpolating){let t=!1,i=this._scene.getEngine().getDeltaTime()/1e3,r=1-Math.pow(2,-i/this._currentInterpolationFactor),s=kn(this._goalRadius,this.radius);if(!isNaN(this._goalTarget.x)||!isNaN(this._goalTarget.y)||!isNaN(this._goalTarget.z)){let a=$.Vector3[0].set(kn(this._goalTarget.x,this._target.x),kn(this._goalTarget.y,this._target.y),kn(this._goalTarget.z,this._target.z));b.LerpToRef(this.target,a,r,this._target),b.Distance(this.target,a)*10/s<Nt?(this._goalTarget.set(NaN,NaN,NaN),this.target.copyFrom(a),this.setTarget(this.target,!1,!0,!0)):t=!0}if(!isNaN(this._goalAlpha)||!isNaN(this._goalBeta)){let a=Xe.RotationAlphaBetaGammaToRef(kn(this._goalAlpha,this.alpha),kn(this._goalBeta,this.beta),0,$.Quaternion[0]),o=Xe.RotationAlphaBetaGammaToRef(this.alpha,this.beta,0,$.Quaternion[1]),l=Xe.SlerpToRef(o,a,r,$.Quaternion[2]);l.normalize();let c=l.toAlphaBetaGammaToRef($.Vector3[0]);if(this.alpha=c.x,this.beta=c.y,l.isApprox(a,Nt/5)){this._goalAlpha=NaN,this._goalBeta=NaN;let f=a.toAlphaBetaGammaToRef($.Vector3[0]);this.alpha=f.x,this.beta=f.y}else t=!0}if(isNaN(this._goalRadius)||(this.radius+=(s-this.radius)*r,Math.abs(s/this.radius-1)<Nt?(this._goalRadius=NaN,this.radius=s):t=!0),!isNaN(this._goalTargetScreenOffset.x)||!isNaN(this._goalTargetScreenOffset.y)){let a=$.Vector2[0].set(kn(this._goalTargetScreenOffset.x,this.targetScreenOffset.x),kn(this._goalTargetScreenOffset.y,this.targetScreenOffset.y));we.LerpToRef(this.targetScreenOffset,a,r,this.targetScreenOffset),we.Distance(this.targetScreenOffset,a)<Nt?(this._goalTargetScreenOffset.set(NaN,NaN),this.targetScreenOffset.copyFrom(a)):t=!0}this._isInterpolating=t}this._checkLimits(),super._checkInputs()}_checkLimits(){this.lowerBetaLimit===null||this.lowerBetaLimit===void 0?this.allowUpsideDown&&this.beta>Math.PI&&(this.beta=this.beta-2*Math.PI):this.beta<this.lowerBetaLimit&&(this.beta=this.lowerBetaLimit),this.upperBetaLimit===null||this.upperBetaLimit===void 0?this.allowUpsideDown&&this.beta<-Math.PI&&(this.beta=this.beta+2*Math.PI):this.beta>this.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit!==null&&this.alpha<this.lowerAlphaLimit&&(this.alpha=this.lowerAlphaLimit),this.upperAlphaLimit!==null&&this.alpha>this.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit!==null&&this.radius<this.lowerRadiusLimit&&(this.radius=this.lowerRadiusLimit,this.inertialRadiusOffset=0),this.upperRadiusLimit!==null&&this.radius>this.upperRadiusLimit&&(this.radius=this.upperRadiusLimit,this.inertialRadiusOffset=0),this.target.y=Math.max(this.target.y,this.lowerTargetYLimit)}rebuildAnglesAndRadius(){this._position.subtractToRef(this._getTargetPosition(),this._computationVector),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&b.TransformCoordinatesToRef(this._computationVector,this._upToYMatrix,this._computationVector),this.radius=this._computationVector.length(),this.radius===0&&(this.radius=1e-4);let e=this.alpha;this.alpha=Pse(this._computationVector),this.beta=Dse(this._computationVector.y,this.radius);let t=Math.round((e-this.alpha)/(2*Math.PI));this.alpha+=t*2*Math.PI,this._checkLimits()}setPosition(e){this._position.equals(e)||(this._position.copyFrom(e),this.rebuildAnglesAndRadius())}setTarget(e,t=!1,i=!1,r=!1){var s;if(r=(s=this.overrideCloneAlphaBetaRadius)!=null?s:r,e.computeWorldMatrix)t&&e.getBoundingInfo?this._targetBoundingCenter=e.getBoundingInfo().boundingBox.centerWorld.clone():this._targetBoundingCenter=null,e.computeWorldMatrix(),this._targetHost=e,this._target=this._getTargetPosition(),this.onMeshTargetChangedObservable.notifyObservers(this._targetHost);else{let a=e,o=this._getTargetPosition();if(o&&!i&&o.equals(a))return;this._targetHost=null,this._target=a,this._targetBoundingCenter=null,this.onMeshTargetChangedObservable.notifyObservers(null)}r||this.rebuildAnglesAndRadius()}_getViewMatrix(){let e=Math.cos(this.alpha),t=Math.sin(this.alpha),i=Math.cos(this.beta),r=Math.sin(this.beta);r===0&&(r=1e-4),this.radius===0&&(this.radius=1e-4);let s=this._getTargetPosition();if(this._computationVector.copyFromFloats(this.radius*e*r,this.radius*i,this.radius*t*r),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&b.TransformCoordinatesToRef(this._computationVector,this._yToUpMatrix,this._computationVector),s.addToRef(this._computationVector,this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions){let a=this.getScene().collisionCoordinator;this._collider||(this._collider=a.createCollider()),this._collider._radius=this.collisionRadius,this._newPosition.subtractToRef(this._position,this._collisionVelocity),this._collisionTriggered=!0,a.getNewPosition(this._position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}else{this._position.copyFrom(this._newPosition);let a=this.upVector;this.allowUpsideDown&&r<0&&(a=a.negate()),this._computeViewMatrix(this._position,s,a),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y)}return this._currentTarget.copyFrom(s),this._viewMatrix}zoomOn(e,t=!1){e=e||this.getScene().meshes;let i=q.MinMax(e),r=this._calculateLowerRadiusFromModelBoundingSphere(i.min,i.max);if(r=Math.max(Math.min(r,this.upperRadiusLimit||Number.MAX_VALUE),this.lowerRadiusLimit||0),this.radius=r*this.zoomOnFactor,this.mode===mt.ORTHOGRAPHIC_CAMERA){let s=this.getScene().getEngine().getAspectRatio(this),a=r*this.zoomOnFactor/2;this.orthoLeft=-a*s,this.orthoRight=a*s,this.orthoBottom=-a,this.orthoTop=a}this.focusOn({min:i.min,max:i.max,distance:r},t)}focusOn(e,t=!1){let i,r;if(e.min===void 0){let s=e||this.getScene().meshes;i=q.MinMax(s),r=b.Distance(i.min,i.max)}else{let s=e;i=s,r=s.distance}this._target=q.Center(i),t||(this.maxZ=r*2)}createRigCamera(e,t){let i=0;switch(this.cameraRigMode){case mt.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case mt.RIG_MODE_STEREOSCOPIC_OVERUNDER:case mt.RIG_MODE_STEREOSCOPIC_INTERLACED:case mt.RIG_MODE_VR:i=this._cameraRigParams.stereoHalfAngle*(t===0?1:-1);break;case mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:i=this._cameraRigParams.stereoHalfAngle*(t===0?-1:1);break}let r=new n(e,this.alpha+i,this.beta,this.radius,this._target,this.getScene());return r._cameraRigParams={},r.isRigCamera=!0,r.rigParent=this,r.upVector=this.upVector,r.mode=this.mode,r.orthoLeft=this.orthoLeft,r.orthoRight=this.orthoRight,r.orthoBottom=this.orthoBottom,r.orthoTop=this.orthoTop,r}_updateRigCameras(){let e=this._rigCameras[0],t=this._rigCameras[1];switch(e.beta=t.beta=this.beta,this.cameraRigMode){case mt.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case mt.RIG_MODE_STEREOSCOPIC_OVERUNDER:case mt.RIG_MODE_STEREOSCOPIC_INTERLACED:case mt.RIG_MODE_VR:e.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,t.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle;break;case mt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:e.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle;break}super._updateRigCameras()}_calculateLowerRadiusFromModelBoundingSphere(e,t,i=1){let r=b.Distance(e,t),a=this.getScene().getEngine().getAspectRatio(this),o=Math.tan(this.fov/2),l=o*a,f=r*.5*i,h=f*Math.sqrt(1+1/(l*l)),d=f*Math.sqrt(1+1/(o*o));return Math.max(h,d)}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"ArcRotateCamera"}};P([w()],gi.prototype,"alpha",void 0);P([w()],gi.prototype,"beta",void 0);P([w()],gi.prototype,"radius",void 0);P([w()],gi.prototype,"overrideCloneAlphaBetaRadius",void 0);P([Hr("target")],gi.prototype,"_target",void 0);P([kT("targetHost")],gi.prototype,"_targetHost",void 0);P([w()],gi.prototype,"inertialAlphaOffset",void 0);P([w()],gi.prototype,"inertialBetaOffset",void 0);P([w()],gi.prototype,"inertialRadiusOffset",void 0);P([w()],gi.prototype,"lowerAlphaLimit",void 0);P([w()],gi.prototype,"upperAlphaLimit",void 0);P([w()],gi.prototype,"lowerBetaLimit",void 0);P([w()],gi.prototype,"upperBetaLimit",void 0);P([w()],gi.prototype,"lowerRadiusLimit",void 0);P([w()],gi.prototype,"upperRadiusLimit",void 0);P([w()],gi.prototype,"lowerTargetYLimit",void 0);P([w()],gi.prototype,"inertialPanningX",void 0);P([w()],gi.prototype,"inertialPanningY",void 0);P([w()],gi.prototype,"pinchToPanMaxDistance",void 0);P([w()],gi.prototype,"panningDistanceLimit",void 0);P([Hr()],gi.prototype,"panningOriginTarget",void 0);P([w()],gi.prototype,"panningInertia",void 0);P([w()],gi.prototype,"zoomToMouseLocation",null);P([w()],gi.prototype,"zoomOnFactor",void 0);P([em()],gi.prototype,"targetScreenOffset",void 0);P([w()],gi.prototype,"allowUpsideDown",void 0);P([w()],gi.prototype,"useInputToRestoreState",void 0);P([w()],gi.prototype,"restoreStateInterpolationFactor",void 0);Ft("BABYLON.ArcRotateCamera",gi)});var Xt,yf=C(()=>{Gt();Vt();Ge();zt();js();mf();Hi();z_();Tr();Xt=class n extends _i{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=new ve(1,1,1),this.specular=new ve(1,1,1),this.falloffType=n.FALLOFF_DEFAULT,this.intensity=1,this._range=Number.MAX_VALUE,this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=n.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this.renderPriority=0,this._shadowEnabled=!0,this._excludeWithLayerMask=0,this._includeOnlyWithLayerMask=0,this._lightmapMode=0,this._shadowGenerators=null,this._excludedMeshesIds=new Array,this._includedOnlyMeshesIds=new Array,this._currentViewDepth=0,this._clusteredContainer=null,this._isLight=!0,i||this.getScene().addLight(this),this._uniformBuffer=new hr(this.getScene().getEngine(),void 0,void 0,e),this._buildUniformLayout(),this.includedOnlyMeshes=[],this.excludedMeshes=[],i||this._resyncMeshes()}transferTexturesToEffect(e,t){return this}_bindLight(e,t,i,r,s=!0){var l;let a=e.toString(),o=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==r||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=r;let c=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(c,En.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",En.Color3[0],this.range,a),r&&(this.specular.scaleToRef(c,En.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",En.Color3[1],this.radius,a)),o=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&s){let c=(l=this.getShadowGenerator(t.activeCamera))!=null?l:this.getShadowGenerator();c&&(c.bindShadowLight(a,i),o=!0)}o?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){var t;return this._shadowGenerators===null?null:(t=this._shadowGenerators.get(e))!=null?t:null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return b.Zero()}canAffectMesh(e){return e?!(this.includedOnlyMeshes&&this.includedOnlyMeshes.length>0&&this.includedOnlyMeshes.indexOf(e)===-1||this.excludedMeshes&&this.excludedMeshes.length>0&&this.excludedMeshes.indexOf(e)!==-1||this.includeOnlyWithLayerMask!==0&&(this.includeOnlyWithLayerMask&e.layerMask)===0||this.excludeWithLayerMask!==0&&this.excludeWithLayerMask&e.layerMask):!0}dispose(e,t=!1){if(this._shadowGenerators){let i=this._shadowGenerators.values();for(let r=i.next();r.done!==!0;r=i.next())r.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let i=this._parentContainer.lights.indexOf(this);i>-1&&this._parentContainer.lights.splice(i,1),this._parentContainer=null}for(let i of this.getScene().meshes)i._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=n.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let r=it.Clone(i,this);return e&&(r.name=e),t&&(r.parent=t),r.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(r),r}serialize(){let e=it.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0){e.excludedMeshesIds=[];for(let t of this.excludedMeshes)e.excludedMeshesIds.push(t.id)}if(this.includedOnlyMeshes.length>0){e.includedOnlyMeshesIds=[];for(let t of this.includedOnlyMeshes)e.includedOnlyMeshesIds.push(t.id)}return it.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let r=_i.Construct("Light_Type_"+e,t,i);return r||null}static Parse(e,t){let i=n.GetConstructorFromName(e.type,e.name,t);if(!i)return null;let r=it.Parse(i,e,t);if(e.excludedMeshesIds&&(r._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=e.includedOnlyMeshesIds),e.parentId!==void 0&&(r._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),e.falloffType!==void 0&&(r.falloffType=e.falloffType),e.lightmapMode!==void 0&&(r.lightmapMode=e.lightmapMode),e.animations){for(let s=0;s<e.animations.length;s++){let a=e.animations[s],o=vn("BABYLON.Animation");o&&r.animations.push(o.Parse(a))}_i.ParseAnimationRanges(r,e,t)}return e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),e.isEnabled!==void 0&&r.setEnabled(e.isEnabled),r._onParsed(e,t),r}_onParsed(e,t){}_hookArrayForExcluded(e){let t=e.push;e.push=(...r)=>{let s=t.apply(e,r);if(this._clusteredContainer)return s;for(let a of r)a._resyncLightSource(this);return s};let i=e.splice;if(e.splice=(r,s)=>{let a=i.call(e,r,s!=null?s:e.length);if(this._clusteredContainer)return a;for(let o of a)o._resyncLightSource(this);return a},!this._clusteredContainer)for(let r of e)r._resyncLightSource(this)}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...r)=>{let s=t.apply(e,r);return this._resyncMeshes(),s};let i=e.splice;e.splice=(r,s)=>{let a=i.call(e,r,s!=null?s:e.length);return this._resyncMeshes(),a},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)e.lightSources.indexOf(this)!==-1&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===n.INTENSITYMODE_AUTOMATIC&&(t===n.LIGHTTYPEID_DIRECTIONALLIGHT?i=n.INTENSITYMODE_ILLUMINANCE:i=n.INTENSITYMODE_LUMINOUSINTENSITY),t){case n.LIGHTTYPEID_POINTLIGHT:case n.LIGHTTYPEID_SPOTLIGHT:switch(i){case n.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case n.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case n.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius;break}break;case n.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case n.INTENSITYMODE_ILLUMINANCE:e=1;break;case n.INTENSITYMODE_LUMINANCE:{let r=this.radius;r=Math.max(r,.001),e=2*Math.PI*(1-Math.cos(r));break}}break;case n.LIGHTTYPEID_HEMISPHERICLIGHT:e=1;break}return e}_reorderLightsInScene(){let e=this.getScene();this._renderPriority!=0&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}};Xt.FALLOFF_DEFAULT=Yt.FALLOFF_DEFAULT;Xt.FALLOFF_PHYSICAL=Yt.FALLOFF_PHYSICAL;Xt.FALLOFF_GLTF=Yt.FALLOFF_GLTF;Xt.FALLOFF_STANDARD=Yt.FALLOFF_STANDARD;Xt.LIGHTMAP_DEFAULT=Yt.LIGHTMAP_DEFAULT;Xt.LIGHTMAP_SPECULAR=Yt.LIGHTMAP_SPECULAR;Xt.LIGHTMAP_SHADOWSONLY=Yt.LIGHTMAP_SHADOWSONLY;Xt.INTENSITYMODE_AUTOMATIC=Yt.INTENSITYMODE_AUTOMATIC;Xt.INTENSITYMODE_LUMINOUSPOWER=Yt.INTENSITYMODE_LUMINOUSPOWER;Xt.INTENSITYMODE_LUMINOUSINTENSITY=Yt.INTENSITYMODE_LUMINOUSINTENSITY;Xt.INTENSITYMODE_ILLUMINANCE=Yt.INTENSITYMODE_ILLUMINANCE;Xt.INTENSITYMODE_LUMINANCE=Yt.INTENSITYMODE_LUMINANCE;Xt.LIGHTTYPEID_POINTLIGHT=Yt.LIGHTTYPEID_POINTLIGHT;Xt.LIGHTTYPEID_DIRECTIONALLIGHT=Yt.LIGHTTYPEID_DIRECTIONALLIGHT;Xt.LIGHTTYPEID_SPOTLIGHT=Yt.LIGHTTYPEID_SPOTLIGHT;Xt.LIGHTTYPEID_HEMISPHERICLIGHT=Yt.LIGHTTYPEID_HEMISPHERICLIGHT;Xt.LIGHTTYPEID_RECT_AREALIGHT=Yt.LIGHTTYPEID_RECT_AREALIGHT;P([gr()],Xt.prototype,"diffuse",void 0);P([gr()],Xt.prototype,"specular",void 0);P([w()],Xt.prototype,"falloffType",void 0);P([w()],Xt.prototype,"intensity",void 0);P([w()],Xt.prototype,"range",null);P([w()],Xt.prototype,"intensityMode",null);P([w()],Xt.prototype,"radius",null);P([w()],Xt.prototype,"_renderPriority",void 0);P([le("_reorderLightsInScene")],Xt.prototype,"renderPriority",void 0);P([w("shadowEnabled")],Xt.prototype,"_shadowEnabled",void 0);P([w("excludeWithLayerMask")],Xt.prototype,"_excludeWithLayerMask",void 0);P([w("includeOnlyWithLayerMask")],Xt.prototype,"_includeOnlyWithLayerMask",void 0);P([w("lightmapMode")],Xt.prototype,"_lightmapMode",void 0)});var Zs,kA=C(()=>{Gt();Vt();Ge();zt();js();yf();Hi();_i.AddNodeConstructor("Light_Type_3",(n,e)=>()=>new Zs(n,b.Zero(),e));Zs=class extends Xt{constructor(e,t,i,r){super(e,i,r),this.groundColor=new ve(0,0,0),this.direction=t||b.Up()}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightGround",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}getClassName(){return"HemisphericLight"}setDirectionToTarget(e){return this.direction=b.Normalize(e.subtract(b.Zero())),this.direction}getShadowGenerator(){return null}transferToEffect(e,t){let i=b.Normalize(this.direction);return this._uniformBuffer.updateFloat4("vLightData",i.x,i.y,i.z,0,t),this._uniformBuffer.updateColor3("vLightGround",this.groundColor.scale(this.intensity),t),this}transferToNodeMaterialEffect(e,t){let i=b.Normalize(this.direction);return e.setFloat3(t,i.x,i.y,i.z),this}computeWorldMatrix(){return this._worldMatrix||(this._worldMatrix=K.Identity()),this._worldMatrix}getTypeID(){return Xt.LIGHTTYPEID_HEMISPHERICLIGHT}prepareLightSpecificDefines(e,t){e["HEMILIGHT"+t]=!0}};P([gr()],Zs.prototype,"groundColor",void 0);P([Hr()],Zs.prototype,"direction",void 0);Ft("BABYLON.HemisphericLight",Zs)});var Da,WA=C(()=>{Gt();Vt();Ge();yf();zu();Da=class extends Xt{constructor(){super(...arguments),this._needProjectionMatrixCompute=!0,this._viewMatrix=K.Identity(),this._projectionMatrix=K.Identity()}_setPosition(e){this._position=e}get position(){return this._position}set position(e){this._setPosition(e)}_setDirection(e){this._direction=e}get direction(){return this._direction}set direction(e){this._setDirection(e)}get shadowMinZ(){return this._shadowMinZ}set shadowMinZ(e){this._shadowMinZ=e,this.forceProjectionMatrixCompute()}get shadowMaxZ(){return this._shadowMaxZ}set shadowMaxZ(e){this._shadowMaxZ=e,this.forceProjectionMatrixCompute()}computeTransformedInformation(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=b.Zero()),b.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),this.direction&&(this.transformedDirection||(this.transformedDirection=b.Zero()),b.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this.transformedDirection)),!0):!1}getDepthScale(){return 50}getShadowDirection(e){return this.transformedDirection?this.transformedDirection:this.direction}getAbsolutePosition(){return this.transformedPosition?this.transformedPosition:this.position}setDirectionToTarget(e){return this.direction=b.Normalize(e.subtract(this.position)),this.direction}getRotation(){this.direction.normalize();let e=b.Cross(this.direction,Es.Y),t=b.Cross(e,this.direction);return b.RotationFromAxis(e,t,this.direction)}needCube(){return!1}needProjectionMatrixCompute(){return this._needProjectionMatrixCompute}forceProjectionMatrixCompute(){this._needProjectionMatrixCompute=!0}_initCache(){super._initCache(),this._cache.position=b.Zero()}_isSynchronized(){return!!this._cache.position.equals(this.position)}computeWorldMatrix(e){return!e&&this.isSynchronized()?(this._currentRenderId=this.getScene().getRenderId(),this._worldMatrix):(this._updateCache(),this._cache.position.copyFrom(this.position),this._worldMatrix||(this._worldMatrix=K.Identity()),K.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this.parent&&this.parent.getWorldMatrix&&(this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._worldMatrix),this._markSyncedWithParent()),this._worldMatrixDeterminantIsDirty=!0,this._worldMatrix)}getDepthMinZ(e){return this.shadowMinZ!==void 0?this.shadowMinZ:(e==null?void 0:e.minZ)||0}getDepthMaxZ(e){return this.shadowMaxZ!==void 0?this.shadowMaxZ:(e==null?void 0:e.maxZ)||1e4}setShadowProjectionMatrix(e,t,i){return this.customProjectionMatrixBuilder?this.customProjectionMatrixBuilder(t,i,e):this._setDefaultShadowProjectionMatrix(e,t,i),this}_syncParentEnabledState(){super._syncParentEnabledState(),(!this.parent||!this.parent.getWorldMatrix)&&(this.transformedPosition=null,this.transformedDirection=null)}getViewMatrix(e){let t=$.Vector3[0],i=this.position;this.computeTransformedInformation()&&(i=this.transformedPosition),b.NormalizeToRef(this.getShadowDirection(e),t),Math.abs(b.Dot(t,b.Up()))===1&&(t.z=1e-13);let r=$.Vector3[1];return i.addToRef(t,r),K.LookAtLHToRef(i,r,b.Up(),this._viewMatrix),this._viewMatrix}getProjectionMatrix(e,t){return this.setShadowProjectionMatrix(this._projectionMatrix,e!=null?e:this._viewMatrix,t!=null?t:[]),this._projectionMatrix}};P([Hr()],Da.prototype,"position",null);P([Hr()],Da.prototype,"direction",null);P([w()],Da.prototype,"shadowMinZ",null);P([w()],Da.prototype,"shadowMaxZ",null)});var Ms,CG=C(()=>{Gt();Vt();Ge();js();yf();WA();Hi();_i.AddNodeConstructor("Light_Type_1",(n,e)=>()=>new Ms(n,b.Zero(),e));Ms=class extends Da{get shadowFrustumSize(){return this._shadowFrustumSize}set shadowFrustumSize(e){this._shadowFrustumSize=e,this.forceProjectionMatrixCompute()}get shadowOrthoScale(){return this._shadowOrthoScale}set shadowOrthoScale(e){this._shadowOrthoScale=e,this.forceProjectionMatrixCompute()}get orthoLeft(){return this._orthoLeft}set orthoLeft(e){this._orthoLeft=e}get orthoRight(){return this._orthoRight}set orthoRight(e){this._orthoRight=e}get orthoTop(){return this._orthoTop}set orthoTop(e){this._orthoTop=e}get orthoBottom(){return this._orthoBottom}set orthoBottom(e){this._orthoBottom=e}constructor(e,t,i,r){super(e,i,r),this._shadowFrustumSize=0,this._shadowOrthoScale=.1,this.autoUpdateExtends=!0,this.autoCalcShadowZBounds=!1,this._orthoLeft=Number.MAX_VALUE,this._orthoRight=Number.MIN_VALUE,this._orthoTop=Number.MIN_VALUE,this._orthoBottom=Number.MAX_VALUE,this.position=t.scale(-1),this.direction=t}getClassName(){return"DirectionalLight"}getTypeID(){return Xt.LIGHTTYPEID_DIRECTIONALLIGHT}_setDefaultShadowProjectionMatrix(e,t,i){this.shadowFrustumSize>0?this._setDefaultFixedFrustumShadowProjectionMatrix(e):this._setDefaultAutoExtendShadowProjectionMatrix(e,t,i)}_setDefaultFixedFrustumShadowProjectionMatrix(e){let t=this.getScene().activeCamera;K.OrthoLHToRef(this.shadowFrustumSize,this.shadowFrustumSize,this.shadowMinZ!==void 0?this.shadowMinZ:t?t.minZ:0,this.shadowMaxZ!==void 0?this.shadowMaxZ:t?t.maxZ:1e4,e,this.getScene().getEngine().isNDCHalfZRange)}_setDefaultAutoExtendShadowProjectionMatrix(e,t,i){let r=this.getScene().activeCamera;if(this.autoUpdateExtends||this._orthoLeft===Number.MAX_VALUE){let f=b.Zero();this._orthoLeft=Number.MAX_VALUE,this._orthoRight=-Number.MAX_VALUE,this._orthoTop=-Number.MAX_VALUE,this._orthoBottom=Number.MAX_VALUE;let h=Number.MAX_VALUE,d=-Number.MAX_VALUE;for(let u=0;u<i.length;u++){let m=i[u];if(!m)continue;let _=m.getBoundingInfo().boundingBox;for(let g=0;g<_.vectorsWorld.length;g++)b.TransformCoordinatesToRef(_.vectorsWorld[g],t,f),f.x<this._orthoLeft&&(this._orthoLeft=f.x),f.y<this._orthoBottom&&(this._orthoBottom=f.y),f.x>this._orthoRight&&(this._orthoRight=f.x),f.y>this._orthoTop&&(this._orthoTop=f.y),this.autoCalcShadowZBounds&&(f.z<h&&(h=f.z),f.z>d&&(d=f.z))}this.autoCalcShadowZBounds&&(this._shadowMinZ=h,this._shadowMaxZ=d)}let s=this._orthoRight-this._orthoLeft,a=this._orthoTop-this._orthoBottom,o=this.shadowMinZ!==void 0?this.shadowMinZ:(r==null?void 0:r.minZ)||0,l=this.shadowMaxZ!==void 0?this.shadowMaxZ:(r==null?void 0:r.maxZ)||1e4,c=this.getScene().getEngine().useReverseDepthBuffer;K.OrthoOffCenterLHToRef(this._orthoLeft-s*this.shadowOrthoScale,this._orthoRight+s*this.shadowOrthoScale,this._orthoBottom-a*this.shadowOrthoScale,this._orthoTop+a*this.shadowOrthoScale,c?l:o,c?o:l,e,this.getScene().getEngine().isNDCHalfZRange)}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}transferToEffect(e,t){return this.computeTransformedInformation()?(this._uniformBuffer.updateFloat4("vLightData",this.transformedDirection.x,this.transformedDirection.y,this.transformedDirection.z,1,t),this):(this._uniformBuffer.updateFloat4("vLightData",this.direction.x,this.direction.y,this.direction.z,1,t),this)}transferToNodeMaterialEffect(e,t){return this.computeTransformedInformation()?(e.setFloat3(t,this.transformedDirection.x,this.transformedDirection.y,this.transformedDirection.z),this):(e.setFloat3(t,this.direction.x,this.direction.y,this.direction.z),this)}getDepthMinZ(e){let t=this._scene.getEngine();return!t.useReverseDepthBuffer&&t.isNDCHalfZRange?0:1}getDepthMaxZ(e){let t=this._scene.getEngine();return t.useReverseDepthBuffer&&t.isNDCHalfZRange?0:1}prepareLightSpecificDefines(e,t){e["DIRLIGHT"+t]=!0}};P([w()],Ms.prototype,"shadowFrustumSize",null);P([w()],Ms.prototype,"shadowOrthoScale",null);P([w()],Ms.prototype,"autoUpdateExtends",void 0);P([w()],Ms.prototype,"autoCalcShadowZBounds",void 0);P([w("orthoLeft")],Ms.prototype,"_orthoLeft",void 0);P([w("orthoRight")],Ms.prototype,"_orthoRight",void 0);P([w("orthoTop")],Ms.prototype,"_orthoTop",void 0);P([w("orthoBottom")],Ms.prototype,"_orthoBottom",void 0);Ft("BABYLON.DirectionalLight",Ms)});var Pf,yG=C(()=>{Gt();Vt();Ge();js();yf();WA();Hi();_i.AddNodeConstructor("Light_Type_0",(n,e)=>()=>new Pf(n,b.Zero(),e));Pf=class extends Da{get shadowAngle(){return this._shadowAngle}set shadowAngle(e){this._shadowAngle=e,this.forceProjectionMatrixCompute()}get direction(){return this._direction}set direction(e){let t=this.needCube();if(this._direction=e,this.needCube()!==t&&this._shadowGenerators){let i=this._shadowGenerators.values();for(let r=i.next();r.done!==!0;r=i.next())r.value.recreateShadowMap()}}constructor(e,t,i,r){super(e,i,r),this._shadowAngle=Math.PI/2,this.position=t}getClassName(){return"PointLight"}getTypeID(){return Xt.LIGHTTYPEID_POINTLIGHT}needCube(){return!this.direction}getShadowDirection(e){if(this.direction)return super.getShadowDirection(e);switch(e){case 0:return new b(1,0,0);case 1:return new b(-1,0,0);case 2:return new b(0,-1,0);case 3:return new b(0,1,0);case 4:return new b(0,0,1);case 5:return new b(0,0,-1)}return b.Zero()}_setDefaultShadowProjectionMatrix(e,t,i){let r=this.getScene().activeCamera,s=this.getDepthMinZ(r),a=this.getDepthMaxZ(r),o=this.getScene().getEngine().useReverseDepthBuffer;K.PerspectiveFovLHToRef(this.shadowAngle,1,o?a:s,o?s:a,e,!0,this._scene.getEngine().isNDCHalfZRange,void 0,o)}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightFalloff",4),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}transferToEffect(e,t){let i=this._scene.floatingOriginOffset;return this.computeTransformedInformation()?this._uniformBuffer.updateFloat4("vLightData",this.transformedPosition.x-i.x,this.transformedPosition.y-i.y,this.transformedPosition.z-i.z,0,t):this._uniformBuffer.updateFloat4("vLightData",this.position.x-i.x,this.position.y-i.y,this.position.z-i.z,0,t),this._uniformBuffer.updateFloat4("vLightFalloff",this.range,this._inverseSquaredRange,0,0,t),this}transferToNodeMaterialEffect(e,t){let i=this._scene.floatingOriginOffset;return this.computeTransformedInformation()?e.setFloat3(t,this.transformedPosition.x-i.x,this.transformedPosition.y-i.y,this.transformedPosition.z-i.z):e.setFloat3(t,this.position.x-i.x,this.position.y-i.y,this.position.z-i.z),this}prepareLightSpecificDefines(e,t){e["POINTLIGHT"+t]=!0}};P([w()],Pf.prototype,"shadowAngle",null);Ft("BABYLON.PointLight",Pf)});var Ur,Fy=C(()=>{Gt();Vt();Ge();js();yf();WA();Fr();Hi();_i.AddNodeConstructor("Light_Type_2",(n,e)=>()=>new Ur(n,b.Zero(),b.Zero(),0,0,e));Ur=class n extends Da{get iesProfileTexture(){return this._iesProfileTexture}set iesProfileTexture(e){this._iesProfileTexture!==e&&(this._iesProfileTexture=e,this._iesProfileTexture&&n._IsTexture(this._iesProfileTexture)&&this._iesProfileTexture.onLoadObservable.addOnce(()=>{this._markMeshesAsLightDirty()}))}get angle(){return this._angle}set angle(e){this._angle=e,this._cosHalfAngle=Math.cos(e*.5),this._projectionTextureProjectionLightDirty=!0,this.forceProjectionMatrixCompute(),this._computeAngleValues()}get innerAngle(){return this._innerAngle}set innerAngle(e){this._innerAngle=e,this._computeAngleValues()}get shadowAngleScale(){return this._shadowAngleScale}set shadowAngleScale(e){this._shadowAngleScale=e,this.forceProjectionMatrixCompute()}get projectionTextureMatrix(){return this._projectionTextureMatrix}get projectionTextureLightNear(){return this._projectionTextureLightNear}set projectionTextureLightNear(e){this._projectionTextureLightNear=e,this._projectionTextureProjectionLightDirty=!0}get projectionTextureLightFar(){return this._projectionTextureLightFar}set projectionTextureLightFar(e){this._projectionTextureLightFar=e,this._projectionTextureProjectionLightDirty=!0}get projectionTextureUpDirection(){return this._projectionTextureUpDirection}set projectionTextureUpDirection(e){this._projectionTextureUpDirection=e,this._projectionTextureProjectionLightDirty=!0}get projectionTexture(){return this._projectionTexture}set projectionTexture(e){this._projectionTexture!==e&&(this._projectionTexture=e,this._projectionTextureDirty=!0,this._projectionTexture&&!this._projectionTexture.isReady()&&(n._IsProceduralTexture(this._projectionTexture)?this._projectionTexture.getEffect().executeWhenCompiled(()=>{this._markMeshesAsLightDirty()}):n._IsTexture(this._projectionTexture)&&this._projectionTexture.onLoadObservable.addOnce(()=>{this._markMeshesAsLightDirty()})))}static _IsProceduralTexture(e){return e.onGeneratedObservable!==void 0}static _IsTexture(e){return e.onLoadObservable!==void 0}get projectionTextureProjectionLightMatrix(){return this._projectionTextureProjectionLightMatrix}set projectionTextureProjectionLightMatrix(e){this._projectionTextureProjectionLightMatrix=e,this._projectionTextureProjectionLightDirty=!1,this._projectionTextureDirty=!0}constructor(e,t,i,r,s,a,o){super(e,a,o),this._innerAngle=0,this._iesProfileTexture=null,this._projectionTextureMatrix=K.Zero(),this._projectionTextureLightNear=1e-6,this._projectionTextureLightFar=1e3,this._projectionTextureUpDirection=b.Up(),this._projectionTextureViewLightDirty=!0,this._projectionTextureProjectionLightDirty=!0,this._projectionTextureDirty=!0,this._projectionTextureViewTargetVector=b.Zero(),this._projectionTextureViewLightMatrix=K.Zero(),this._projectionTextureProjectionLightMatrix=K.Zero(),this._projectionTextureScalingMatrix=K.FromValues(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),this.position=t,this.direction=i,this.angle=r,this.exponent=s}getClassName(){return"SpotLight"}getTypeID(){return Xt.LIGHTTYPEID_SPOTLIGHT}_setDirection(e){super._setDirection(e),this._projectionTextureViewLightDirty=!0}_setPosition(e){super._setPosition(e),this._projectionTextureViewLightDirty=!0}_setDefaultShadowProjectionMatrix(e,t,i){let r=this.getScene().activeCamera;if(!r)return;this._shadowAngleScale=this._shadowAngleScale||1;let s=this._shadowAngleScale*this._angle,a=this.shadowMinZ!==void 0?this.shadowMinZ:r.minZ,o=this.shadowMaxZ!==void 0?this.shadowMaxZ:r.maxZ,l=this.getScene().getEngine().useReverseDepthBuffer;K.PerspectiveFovLHToRef(s,1,l?o:a,l?a:o,e,!0,this._scene.getEngine().isNDCHalfZRange,void 0,l)}_computeProjectionTextureViewLightMatrix(){this._projectionTextureViewLightDirty=!1,this._projectionTextureDirty=!0,this.getAbsolutePosition().addToRef(this.getShadowDirection(),this._projectionTextureViewTargetVector),K.LookAtLHToRef(this.getAbsolutePosition(),this._projectionTextureViewTargetVector,this._projectionTextureUpDirection,this._projectionTextureViewLightMatrix)}_computeProjectionTextureProjectionLightMatrix(){this._projectionTextureProjectionLightDirty=!1,this._projectionTextureDirty=!0;let e=this.projectionTextureLightFar,t=this.projectionTextureLightNear,i=e/(e-t),r=-i*t,s=1/Math.tan(this._angle/2);K.FromValuesToRef(s/1,0,0,0,0,s,0,0,0,0,i,1,0,0,r,0,this._projectionTextureProjectionLightMatrix)}_computeProjectionTextureMatrix(){if(this._projectionTextureDirty=!1,this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix,this._projectionTextureMatrix),this._projectionTexture instanceof ge){let e=this._projectionTexture.uScale/2,t=this._projectionTexture.vScale/2;K.FromValuesToRef(e,0,0,0,0,t,0,0,0,0,.5,0,.5,.5,.5,1,this._projectionTextureScalingMatrix)}this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix,this._projectionTextureMatrix)}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightDirection",3),this._uniformBuffer.addUniform("vLightFalloff",4),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}_computeAngleValues(){this._lightAngleScale=1/Math.max(.001,Math.cos(this._innerAngle*.5)-this._cosHalfAngle),this._lightAngleOffset=-this._cosHalfAngle*this._lightAngleScale}transferTexturesToEffect(e,t){return this.projectionTexture&&this.projectionTexture.isReady()&&(this._projectionTextureViewLightDirty&&this._computeProjectionTextureViewLightMatrix(),this._projectionTextureProjectionLightDirty&&this._computeProjectionTextureProjectionLightMatrix(),this._projectionTextureDirty&&this._computeProjectionTextureMatrix(),e.setMatrix("textureProjectionMatrix"+t,this._projectionTextureMatrix),e.setTexture("projectionLightTexture"+t,this.projectionTexture)),this._iesProfileTexture&&this._iesProfileTexture.isReady()&&e.setTexture("iesLightTexture"+t,this._iesProfileTexture),this}transferToEffect(e,t){let i,r=this._scene.floatingOriginOffset;return this.computeTransformedInformation()?(this._uniformBuffer.updateFloat4("vLightData",this.transformedPosition.x-r.x,this.transformedPosition.y-r.y,this.transformedPosition.z-r.z,this.exponent,t),i=b.Normalize(this.transformedDirection)):(this._uniformBuffer.updateFloat4("vLightData",this.position.x-r.x,this.position.y-r.y,this.position.z-r.z,this.exponent,t),i=b.Normalize(this.direction)),this._uniformBuffer.updateFloat4("vLightDirection",i.x,i.y,i.z,this._cosHalfAngle,t),this._uniformBuffer.updateFloat4("vLightFalloff",this.range,this._inverseSquaredRange,this._lightAngleScale,this._lightAngleOffset,t),this}transferToNodeMaterialEffect(e,t){let i;return this.computeTransformedInformation()?i=b.Normalize(this.transformedDirection):i=b.Normalize(this.direction),this.getScene().useRightHandedSystem?e.setFloat3(t,-i.x,-i.y,-i.z):e.setFloat3(t,i.x,i.y,i.z),this}dispose(){super.dispose(),this._projectionTexture&&this._projectionTexture.dispose(),this._iesProfileTexture&&(this._iesProfileTexture.dispose(),this._iesProfileTexture=null)}getDepthMinZ(e){var r;let t=this._scene.getEngine(),i=this.shadowMinZ!==void 0?this.shadowMinZ:(r=e==null?void 0:e.minZ)!=null?r:0;return t.useReverseDepthBuffer&&t.isNDCHalfZRange?i:this._scene.getEngine().isNDCHalfZRange?0:i}getDepthMaxZ(e){var r;let t=this._scene.getEngine(),i=this.shadowMaxZ!==void 0?this.shadowMaxZ:(r=e==null?void 0:e.maxZ)!=null?r:1e4;return t.useReverseDepthBuffer&&t.isNDCHalfZRange?0:i}areLightTexturesReady(){return!(this._projectionTexture&&!this._projectionTexture.isReadyOrNotBlocking()||this._iesProfileTexture&&!this._iesProfileTexture.isReadyOrNotBlocking())}prepareLightSpecificDefines(e,t){e["SPOTLIGHT"+t]=!0,e["PROJECTEDLIGHTTEXTURE"+t]=!!(this.projectionTexture&&this.projectionTexture.isReady()),e["IESLIGHTTEXTURE"+t]=!!(this._iesProfileTexture&&this._iesProfileTexture.isReady())}};P([w()],Ur.prototype,"angle",null);P([w()],Ur.prototype,"innerAngle",null);P([w()],Ur.prototype,"shadowAngleScale",null);P([w()],Ur.prototype,"exponent",void 0);P([w()],Ur.prototype,"projectionTextureLightNear",null);P([w()],Ur.prototype,"projectionTextureLightFar",null);P([w()],Ur.prototype,"projectionTextureUpDirection",null);P([Ut("projectedLightTexture")],Ur.prototype,"_projectionTexture",void 0);Ft("BABYLON.SpotLight",Ur)});function PG(n){let e=n.pathArray,t=n.closeArray||!1,i=n.closePath||!1,r=n.invertUV||!1,s=Math.floor(e[0].length/2),a=n.offset||s;a=a>s?s:Math.floor(a);let o=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,l=n.uvs,c=n.colors,f=[],h=[],d=[],u=[],m=[],p=[],_=[],g=[],v,x=[],A=[],S,E,R;if(e.length<2){let Ie=[],ze=[];for(E=0;E<e[0].length-a;E++)Ie.push(e[0][E]),ze.push(e[0][E+a]);e=[Ie,ze]}let I=0,y=i?1:0,M=t?1:0,D,O;v=e[0].length;let V,N;for(S=0;S<e.length+M;S++){for(_[S]=0,m[S]=[0],D=S===e.length?e[0]:e[S],O=D.length,v=v<O?v:O,R=0;R<O;)f.push(D[R].x,D[R].y,D[R].z),R>0&&(V=D[R].subtract(D[R-1]).length(),N=V+_[S],m[S].push(N),_[S]=N),R++;i&&(R--,f.push(D[0].x,D[0].y,D[0].z),V=D[R].subtract(D[0]).length(),N=V+_[S],m[S].push(N),_[S]=N),x[S]=O+y,A[S]=I,I+=O+y}let F,U,G,ee;for(E=0;E<v+y;E++)for(g[E]=0,p[E]=[0],S=0;S<e.length-1+M;S++)F=e[S],U=S===e.length-1?e[0]:e[S+1],E===v?(G=F[0],ee=U[0]):(G=F[E],ee=U[E]),V=ee.subtract(G).length(),N=V+g[E],p[E].push(N),g[E]=N;let j,Z;if(l)for(S=0;S<l.length;S++)u.push(l[S].x,Mt?1-l[S].y:l[S].y);else for(S=0;S<e.length+M;S++)for(E=0;E<v+y;E++)j=_[S]!=0?m[S][E]/_[S]:0,Z=g[E]!=0?p[E][S]/g[E]:0,r?u.push(Z,j):u.push(j,Mt?1-Z:Z);S=0;let X=0,Y=x[S]-1,ue=x[S+1]-1,Re=Y<ue?Y:ue,Be=A[1]-A[0],ae=x.length-1;for(;X<=Re&&S<ae;)h.push(X,X+Be,X+1),h.push(X+Be+1,X+1,X+Be),X+=1,X===Re&&(S++,Be=A[S+1]-A[S],Y=x[S]-1,ue=x[S+1]-1,X=A[S],Re=Y<ue?Y+X:ue+X);if(Ce.ComputeNormals(f,h,d),i){let Ie,ze;for(S=0;S<e.length;S++){Ie=A[S]*3,S+1<e.length?ze=(A[S+1]-1)*3:ze=d.length-3,d[Ie]=(d[Ie]+d[ze])*.5,d[Ie+1]=(d[Ie+1]+d[ze+1])*.5,d[Ie+2]=(d[Ie+2]+d[ze+2])*.5;let St=Math.sqrt(d[Ie]*d[Ie]+d[Ie+1]*d[Ie+1]+d[Ie+2]*d[Ie+2]);d[Ie]/=St,d[Ie+1]/=St,d[Ie+2]/=St,d[ze]=d[Ie],d[ze+1]=d[Ie+1],d[ze+2]=d[Ie+2]}}if(t){let Ie=A[0]*3,ze=A[e.length]*3;for(E=0;E<v+y;E++){d[Ie]=(d[Ie]+d[ze])*.5,d[Ie+1]=(d[Ie+1]+d[ze+1])*.5,d[Ie+2]=(d[Ie+2]+d[ze+2])*.5;let St=Math.sqrt(d[Ie]*d[Ie]+d[Ie+1]*d[Ie+1]+d[Ie+2]*d[Ie+2]);d[Ie]/=St,d[Ie+1]/=St,d[Ie+2]/=St,d[ze]=d[Ie],d[ze+1]=d[Ie+1],d[ze+2]=d[Ie+2],Ie+=3,ze+=3}}Ce._ComputeSides(o,f,h,d,u,n.frontUVs,n.backUVs);let me=null;if(c){me=new Float32Array(c.length*4);for(let Ie=0;Ie<c.length;Ie++)me[Ie*4]=c[Ie].r,me[Ie*4+1]=c[Ie].g,me[Ie*4+2]=c[Ie].b,me[Ie*4+3]=c[Ie].a}let re=new Ce,de=new Float32Array(f),De=new Float32Array(d),he=new Float32Array(u);return re.indices=h,re.positions=de,re.normals=De,re.uvs=he,me&&re.set(me,L.ColorKind),i&&(re._idx=A),re}function go(n,e,t=null){let i=e.pathArray,r=e.closeArray,s=e.closePath,a=q._GetDefaultSideOrientation(e.sideOrientation),o=e.instance,l=e.updatable;if(o){let c=$.Vector3[0].setAll(Number.MAX_VALUE),f=$.Vector3[1].setAll(-Number.MAX_VALUE),h=u=>{let m=i[0].length,p=o,_=0,g=p._originalBuilderSideOrientation===q.DOUBLESIDE?2:1;for(let v=1;v<=g;++v)for(let x=0;x<i.length;++x){let A=i[x],S=A.length;m=m<S?m:S;for(let E=0;E<m;++E){let R=A[E];u[_]=R.x,u[_+1]=R.y,u[_+2]=R.z,c.minimizeInPlaceFromFloats(R.x,R.y,R.z),f.maximizeInPlaceFromFloats(R.x,R.y,R.z),_+=3}if(p._creationDataStorage&&p._creationDataStorage.closePath){let E=A[0];u[_]=E.x,u[_+1]=E.y,u[_+2]=E.z,_+=3}}},d=o.getVerticesData(L.PositionKind);if(h(d),o.hasBoundingInfo?o.getBoundingInfo().reConstruct(c,f,o._worldMatrix):o.buildBoundingInfo(c,f,o._worldMatrix),o.updateVerticesData(L.PositionKind,d,!1,!1),e.colors){let u=o.getVerticesData(L.ColorKind);for(let m=0,p=0;m<e.colors.length;m++,p+=4){let _=e.colors[m];u[p]=_.r,u[p+1]=_.g,u[p+2]=_.b,u[p+3]=_.a}o.updateVerticesData(L.ColorKind,u,!1,!1)}if(e.uvs){let u=o.getVerticesData(L.UVKind);for(let m=0;m<e.uvs.length;m++)u[m*2]=e.uvs[m].x,u[m*2+1]=Mt?1-e.uvs[m].y:e.uvs[m].y;o.updateVerticesData(L.UVKind,u,!1,!1)}if(!o.areNormalsFrozen||o.isFacetDataEnabled){let u=o.getIndices(),m=o.getVerticesData(L.NormalKind),p=o.isFacetDataEnabled?o.getFacetDataParameters():null;if(Ce.ComputeNormals(d,u,m,p),o._creationDataStorage&&o._creationDataStorage.closePath){let _,g;for(let v=0;v<i.length;v++)_=o._creationDataStorage.idx[v]*3,v+1<i.length?g=(o._creationDataStorage.idx[v+1]-1)*3:g=m.length-3,m[_]=(m[_]+m[g])*.5,m[_+1]=(m[_+1]+m[g+1])*.5,m[_+2]=(m[_+2]+m[g+2])*.5,m[g]=m[_],m[g+1]=m[_+1],m[g+2]=m[_+2]}o.areNormalsFrozen||o.updateVerticesData(L.NormalKind,m,!1,!1)}return o}else{let c=new q(n,t);c._originalBuilderSideOrientation=a,c._creationDataStorage=new wm;let f=PG(e);return s&&(c._creationDataStorage.idx=f._idx),c._creationDataStorage.closePath=s,c._creationDataStorage.closeArray=r,f.applyToMesh(c,l),c}}var mg=C(()=>{Ge();Mi();ki();dr();en();Ce.CreateRibbon=PG;q.CreateRibbon=(n,e,t=!1,i,r,s,a=!1,o,l)=>go(n,{pathArray:e,closeArray:t,closePath:i,offset:r,updatable:a,sideOrientation:o,instance:l},s)});function DG(n){let e=[],t=[],i=[],r=[],s=n.radius||.5,a=n.tessellation||64,o=n.arc&&(n.arc<=0||n.arc>1)?1:n.arc||1,l=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE;e.push(0,0,0),r.push(.5,.5);let c=Math.PI*2*o,f=o===1?c/a:c/(a-1),h=0;for(let m=0;m<a;m++){let p=Math.cos(h),_=Math.sin(h),g=(p+1)/2,v=(1-_)/2;e.push(s*p,s*_,0),r.push(g,Mt?1-v:v),h+=f}o===1&&(e.push(e[3],e[4],e[5]),r.push(r[2],Mt?1-r[3]:r[3]));let d=e.length/3;for(let m=1;m<d-1;m++)t.push(m+1,0,m);Ce.ComputeNormals(e,t,i),Ce._ComputeSides(l,e,t,i,r,n.frontUVs,n.backUVs);let u=new Ce;return u.indices=t,u.positions=e,u.normals=i,u.uvs=r,u}function By(n,e={},t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,DG(e).applyToMesh(i,e.updatable),i}var LG=C(()=>{Mi();dr();en();Ce.CreateDisc=DG;q.CreateDisc=(n,e,t,i=null,r,s)=>By(n,{radius:e,tessellation:t,sideOrientation:s,updatable:r},i)});var Vm,OG=C(()=>{Ge();ki();Mi();q._GroundMeshParser=(n,e)=>Vm.Parse(n,e);Vm=class n extends q{constructor(e,t){super(e,t),this.generateOctree=!1}getClassName(){return"GroundMesh"}get subdivisions(){return Math.min(this._subdivisionsX,this._subdivisionsY)}get subdivisionsX(){return this._subdivisionsX}get subdivisionsY(){return this._subdivisionsY}optimize(e,t=32){this._subdivisionsX=e,this._subdivisionsY=e,this.subdivide(e);let i=this;i.createOrUpdateSubmeshesOctree&&i.createOrUpdateSubmeshesOctree(t)}getHeightAtCoordinates(e,t){let i=this.getWorldMatrix(),r=$.Matrix[5];i.invertToRef(r);let s=$.Vector3[8];if(b.TransformCoordinatesFromFloatsToRef(e,0,t,r,s),e=s.x,t=s.z,e<this._minX||e>=this._maxX||t<=this._minZ||t>this._maxZ)return this.position.y;(!this._heightQuads||this._heightQuads.length==0)&&(this._initHeightQuads(),this._computeHeightQuads());let a=this._getFacetAt(e,t),o=-(a.x*e+a.z*t+a.w)/a.y;return b.TransformCoordinatesFromFloatsToRef(0,o,0,i,s),s.y}getNormalAtCoordinates(e,t){let i=new b(0,1,0);return this.getNormalAtCoordinatesToRef(e,t,i),i}getNormalAtCoordinatesToRef(e,t,i){let r=this.getWorldMatrix(),s=$.Matrix[5];r.invertToRef(s);let a=$.Vector3[8];if(b.TransformCoordinatesFromFloatsToRef(e,0,t,s,a),e=a.x,t=a.z,e<this._minX||e>this._maxX||t<this._minZ||t>this._maxZ)return this;(!this._heightQuads||this._heightQuads.length==0)&&(this._initHeightQuads(),this._computeHeightQuads());let o=this._getFacetAt(e,t);return b.TransformNormalFromFloatsToRef(o.x,o.y,o.z,r,i),this}updateCoordinateHeights(){return(!this._heightQuads||this._heightQuads.length==0)&&this._initHeightQuads(),this._computeHeightQuads(),this}_getFacetAt(e,t){let i=Math.floor((e+this._maxX)*this._subdivisionsX/this._width),r=Math.floor(-(t+this._maxZ)*this._subdivisionsY/this._height+this._subdivisionsY),s=this._heightQuads[r*this._subdivisionsX+i],a;return t<s.slope.x*e+s.slope.y?a=s.facet1:a=s.facet2,a}_initHeightQuads(){let e=this._subdivisionsX,t=this._subdivisionsY;this._heightQuads=[];for(let i=0;i<t;i++)for(let r=0;r<e;r++){let s={slope:we.Zero(),facet1:new bi(0,0,0,0),facet2:new bi(0,0,0,0)};this._heightQuads[i*e+r]=s}return this}_computeHeightQuads(){let e=this.getVerticesData(L.PositionKind);if(!e)return this;let t=$.Vector3[3],i=$.Vector3[2],r=$.Vector3[1],s=$.Vector3[0],a=$.Vector3[4],o=$.Vector3[5],l=$.Vector3[6],c=$.Vector3[7],f=$.Vector3[8],h,d,u,m,p,_,g,v=this._subdivisionsX,x=this._subdivisionsY;for(let A=0;A<x;A++)for(let S=0;S<v;S++){h=S*3,d=A*(v+1)*3,u=(A+1)*(v+1)*3,t.x=e[d+h],t.y=e[d+h+1],t.z=e[d+h+2],i.x=e[d+h+3],i.y=e[d+h+4],i.z=e[d+h+5],r.x=e[u+h],r.y=e[u+h+1],r.z=e[u+h+2],s.x=e[u+h+3],s.y=e[u+h+4],s.z=e[u+h+5],m=(s.z-t.z)/(s.x-t.x),p=t.z-m*t.x,i.subtractToRef(t,a),r.subtractToRef(t,o),s.subtractToRef(t,l),b.CrossToRef(l,o,c),b.CrossToRef(a,l,f),c.normalize(),f.normalize(),_=-(c.x*t.x+c.y*t.y+c.z*t.z),g=-(f.x*i.x+f.y*i.y+f.z*i.z);let E=this._heightQuads[A*v+S];E.slope.copyFromFloats(m,p),E.facet1.copyFromFloats(c.x,c.y,c.z,_),E.facet2.copyFromFloats(f.x,f.y,f.z,g)}return this}serialize(e){super.serialize(e),e.subdivisionsX=this._subdivisionsX,e.subdivisionsY=this._subdivisionsY,e.minX=this._minX,e.maxX=this._maxX,e.minZ=this._minZ,e.maxZ=this._maxZ,e.width=this._width,e.height=this._height}static Parse(e,t){let i=new n(e.name,t);return i._subdivisionsX=e.subdivisionsX||1,i._subdivisionsY=e.subdivisionsY||1,i._minX=e.minX,i._maxX=e.maxX,i._minZ=e.minZ,i._maxZ=e.maxZ,i._width=e.width,i._height=e.height,i}}});function Uy(n){let e=[],t=[],i=[],r=[],s,a,o=n.width||n.size||1,l=n.height||n.size||1,c=(n.subdivisionsX||n.subdivisions||1)|0,f=(n.subdivisionsY||n.subdivisions||1)|0;for(s=0;s<=f;s++)for(a=0;a<=c;a++){let d=new b(a*o/c-o/2,0,(f-s)*l/f-l/2),u=new b(0,1,0);t.push(d.x,d.y,d.z),i.push(u.x,u.y,u.z),r.push(a/c,Mt?s/f:1-s/f)}for(s=0;s<f;s++)for(a=0;a<c;a++)e.push(a+1+(s+1)*(c+1)),e.push(a+1+s*(c+1)),e.push(a+s*(c+1)),e.push(a+(s+1)*(c+1)),e.push(a+1+(s+1)*(c+1)),e.push(a+s*(c+1));let h=new Ce;return h.indices=e,h.positions=t,h.normals=i,h.uvs=r,h}function NG(n){let e=n.xmin!==void 0&&n.xmin!==null?n.xmin:-1,t=n.zmin!==void 0&&n.zmin!==null?n.zmin:-1,i=n.xmax!==void 0&&n.xmax!==null?n.xmax:1,r=n.zmax!==void 0&&n.zmax!==null?n.zmax:1,s=n.subdivisions||{w:1,h:1},a=n.precision||{w:1,h:1},o=[],l=[],c=[],f=[],h,d,u,m;s.h=s.h<1?1:s.h,s.w=s.w<1?1:s.w,a.w=a.w<1?1:a.w,a.h=a.h<1?1:a.h;let p={w:(i-e)/s.w,h:(r-t)/s.h};function _(v,x,A,S){let E=l.length/3,R=a.w+1;for(h=0;h<a.h;h++)for(d=0;d<a.w;d++){let M=[E+d+h*R,E+(d+1)+h*R,E+(d+1)+(h+1)*R,E+d+(h+1)*R];o.push(M[1]),o.push(M[2]),o.push(M[3]),o.push(M[0]),o.push(M[1]),o.push(M[3])}let I=b.Zero(),y=new b(0,1,0);for(h=0;h<=a.h;h++)for(I.z=h*(S-x)/a.h+x,d=0;d<=a.w;d++)I.x=d*(A-v)/a.w+v,I.y=0,l.push(I.x,I.y,I.z),c.push(y.x,y.y,y.z),f.push(d/a.w,h/a.h)}for(u=0;u<s.h;u++)for(m=0;m<s.w;m++)_(e+m*p.w,t+u*p.h,e+(m+1)*p.w,t+(u+1)*p.h);let g=new Ce;return g.indices=o,g.positions=l,g.normals=c,g.uvs=f,g}function wG(n){let e=[],t=[],i=[],r=[],s,a,o=n.colorFilter||new ve(.3,.59,.11),l=n.alphaFilter||0,c=!1;if(n.minHeight>n.maxHeight){c=!0;let h=n.maxHeight;n.maxHeight=n.minHeight,n.minHeight=h}for(s=0;s<=n.subdivisions;s++)for(a=0;a<=n.subdivisions;a++){let h=new b(a*n.width/n.subdivisions-n.width/2,0,(n.subdivisions-s)*n.height/n.subdivisions-n.height/2),d=(h.x+n.width/2)/n.width*(n.bufferWidth-1)|0,u=(1-(h.z+n.height/2)/n.height)*(n.bufferHeight-1)|0,m=(d+u*n.bufferWidth)*4,p=n.buffer[m]/255,_=n.buffer[m+1]/255,g=n.buffer[m+2]/255,v=n.buffer[m+3]/255;c&&(p=1-p,_=1-_,g=1-g);let x=p*o.r+_*o.g+g*o.b;v>=l?h.y=n.minHeight+(n.maxHeight-n.minHeight)*x:h.y=n.minHeight-Nt,n.heightBuffer&&(n.heightBuffer[s*(n.subdivisions+1)+a]=h.y),t.push(h.x,h.y,h.z),i.push(0,0,0),r.push(a/n.subdivisions,1-s/n.subdivisions)}for(s=0;s<n.subdivisions;s++)for(a=0;a<n.subdivisions;a++){let h=a+1+(s+1)*(n.subdivisions+1),d=a+1+s*(n.subdivisions+1),u=a+s*(n.subdivisions+1),m=a+(s+1)*(n.subdivisions+1),p=t[h*3+1]>=n.minHeight,_=t[d*3+1]>=n.minHeight,g=t[u*3+1]>=n.minHeight;p&&_&&g&&(e.push(h),e.push(d),e.push(u)),t[m*3+1]>=n.minHeight&&p&&g&&(e.push(m),e.push(h),e.push(u))}Ce.ComputeNormals(t,e,i);let f=new Ce;return f.indices=e,f.positions=t,f.normals=i,f.uvs=r,f}function Vy(n,e={},t){let i=new Vm(n,t);return i._setReady(!1),i._subdivisionsX=e.subdivisionsX||e.subdivisions||1,i._subdivisionsY=e.subdivisionsY||e.subdivisions||1,i._width=e.width||1,i._height=e.height||1,i._maxX=i._width/2,i._maxZ=i._height/2,i._minX=-i._maxX,i._minZ=-i._maxZ,Uy(e).applyToMesh(i,e.updatable),i._setReady(!0),i}function Gy(n,e,t=null){let i=new q(n,t);return NG(e).applyToMesh(i,e.updatable),i}function ky(n,e,t={},i=null){let r=t.width||10,s=t.height||10,a=t.subdivisions||1,o=t.minHeight||0,l=t.maxHeight||1,c=t.colorFilter||new ve(.3,.59,.11),f=t.alphaFilter||0,h=t.updatable,d=t.onReady;i=i||Oe.LastCreatedScene;let u=new Vm(n,i);u._subdivisionsX=a,u._subdivisionsY=a,u._width=r,u._height=s,u._maxX=u._width/2,u._maxZ=u._height/2,u._minX=-u._maxX,u._minZ=-u._maxZ,u._setReady(!1);let m;t.passHeightBufferInCallback&&(m=new Float32Array((a+1)*(a+1)));let p=(_,g,v)=>{wG({width:r,height:s,subdivisions:a,minHeight:o,maxHeight:l,colorFilter:c,buffer:_,bufferWidth:g,bufferHeight:v,alphaFilter:f,heightBuffer:m}).applyToMesh(u,h),d&&d(u,m),u._setReady(!0)};if(typeof e=="string"){i.addPendingData(u);let _=v=>{let x=v.width,A=v.height;if(i.isDisposed){i.removePendingData(u);return}let S=i==null?void 0:i.getEngine().resizeImageBitmap(v,x,A);p(S,x,A),i.removePendingData(u)},g=(v,x)=>{i.removePendingData(u),t.onError&&t.onError(v,x)};_e.LoadImage(e,_,g,i.offlineProvider)}else p(e.data,e.width,e.height);return u}var Wy=C(()=>{Ge();zt();Mi();dr();OG();Ii();Di();Dn();en();Ce.CreateGround=Uy;Ce.CreateTiledGround=NG;Ce.CreateGroundFromHeightMap=wG;q.CreateGround=(n,e,t,i,r,s)=>Vy(n,{width:e,height:t,subdivisions:i,updatable:s},r);q.CreateTiledGround=(n,e,t,i,r,s,a,o,l)=>Gy(n,{xmin:e,zmin:t,xmax:i,zmax:r,subdivisions:s,precision:a,updatable:l},o);q.CreateGroundFromHeightMap=(n,e,t,i,r,s,a,o,l,c,f)=>ky(n,e,{width:t,height:i,subdivisions:r,minHeight:s,maxHeight:a,updatable:l,onReady:c,alphaFilter:f},o)});function HA(n){let t=[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23],i=[0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0],r=[],s=n.width||n.size||1,a=n.height||n.size||1,o=n.depth||n.size||1,l=n.wrap||!1,c=n.topBaseAt===void 0?1:n.topBaseAt,f=n.bottomBaseAt===void 0?0:n.bottomBaseAt;c=(c+4)%4,f=(f+4)%4;let h=[2,0,3,1],d=[2,0,1,3],u=h[c],m=d[f],p=[1,-1,1,-1,-1,1,-1,1,1,1,1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,1,1,-1,1,-1,-1,1,-1,1,1,1,1,-1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,1,1,-1,1,-1,1,1,-1,1,1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1];if(l){t=[2,3,0,2,0,1,4,5,6,4,6,7,9,10,11,9,11,8,12,14,15,12,13,14],p=[-1,1,1,1,1,1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,1,1,1,1,1,-1,1,-1,-1,1,-1,1,-1,1,-1,-1,1,1,-1,-1,1,-1,-1,-1];let R=[[1,1,1],[-1,1,1],[-1,1,-1],[1,1,-1]],I=[[-1,-1,1],[1,-1,1],[1,-1,-1],[-1,-1,-1]],y=[17,18,19,16],M=[22,23,20,21];for(;u>0;)R.unshift(R.pop()),y.unshift(y.pop()),u--;for(;m>0;)I.unshift(I.pop()),M.unshift(M.pop()),m--;R=R.flat(),I=I.flat(),p=p.concat(R).concat(I),t.push(y[0],y[2],y[3],y[0],y[1],y[2]),t.push(M[0],M[2],M[3],M[0],M[1],M[2])}let _=[s/2,a/2,o/2],g=p.reduce((R,I,y)=>R.concat(I*_[y%3]),[]),v=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,x=n.faceUV||new Array(6),A=n.faceColors,S=[];for(let R=0;R<6;R++)x[R]===void 0&&(x[R]=new bi(0,0,1,1)),A&&A[R]===void 0&&(A[R]=new lt(1,1,1,1));for(let R=0;R<6;R++)if(r.push(x[R].z,Mt?1-x[R].w:x[R].w),r.push(x[R].x,Mt?1-x[R].w:x[R].w),r.push(x[R].x,Mt?1-x[R].y:x[R].y),r.push(x[R].z,Mt?1-x[R].y:x[R].y),A)for(let I=0;I<4;I++)S.push(A[R].r,A[R].g,A[R].b,A[R].a);Ce._ComputeSides(v,g,t,i,r,n.frontUVs,n.backUVs);let E=new Ce;if(E.indices=t,E.positions=g,E.normals=i,E.uvs=r,A){let R=v===Ce.DOUBLESIDE?S.concat(S):S;E.colors=R}return E}function Hy(n,e={},t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,HA(e).applyToMesh(i,e.updatable),i}var zy=C(()=>{Ge();zt();Mi();dr();en();Wy();Ce.CreateBox=HA;q.CreateBox=(n,e,t=null,i,r)=>Hy(n,{size:e,sideOrientation:r,updatable:i},t)});function Gm(n){let e=n.pattern||q.NO_FLIP,t=n.tileWidth||n.tileSize||1,i=n.tileHeight||n.tileSize||1,r=n.alignHorizontal||0,s=n.alignVertical||0,a=n.width||n.size||1,o=Math.floor(a/t),l=a-o*t,c=n.height||n.size||1,f=Math.floor(c/i),h=c-f*i,d=t*o/2,u=i*f/2,m=0,p=0,_=0,g=0,v=0,x=0;if(l>0||h>0){switch(_=-d,g=-u,v=d,x=u,r){case q.CENTER:l/=2,_-=l,v+=l;break;case q.LEFT:v+=l,m=-l/2;break;case q.RIGHT:_-=l,m=l/2;break}switch(s){case q.CENTER:h/=2,g-=h,x+=h;break;case q.BOTTOM:x+=h,p=-h/2;break;case q.TOP:g-=h,p=h/2;break}}let A=[],S=[],E=[];E[0]=[0,0,1,0,1,1,0,1],E[1]=[0,0,1,0,1,1,0,1],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(E[1]=[1,1,0,1,0,0,1,0]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(E[1]=[1,0,0,0,0,1,1,1]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(E[1]=[0,1,1,1,1,0,0,0]);let R=[],I=[],y=[],M=0;for(let N=0;N<f;N++)for(let F=0;F<o;F++)A.push(-d+F*t+m,-u+N*i+p,0),A.push(-d+(F+1)*t+m,-u+N*i+p,0),A.push(-d+(F+1)*t+m,-u+(N+1)*i+p,0),A.push(-d+F*t+m,-u+(N+1)*i+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(E[(F%2+N%2)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(E[N%2]):R=R.concat(E[0]),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1),M+=4;if(l>0||h>0){let N=h>0&&(s===q.CENTER||s===q.TOP),F=h>0&&(s===q.CENTER||s===q.BOTTOM),U=l>0&&(r===q.CENTER||r===q.RIGHT),G=l>0&&(r===q.CENTER||r===q.LEFT),ee,j,Z,X,Y;if(N&&U&&(A.push(_+m,g+p,0),A.push(-d+m,g+p,0),A.push(-d+m,g+h+p,0),A.push(_+m,g+h+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,j=1-l/t,Z=1-h/i,X=1,Y=1,ee=[j,Z,X,Z,X,Y,j,Y],e===q.ROTATE_ROW&&(ee=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),e===q.FLIP_ROW&&(ee=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),e===q.FLIP_N_ROTATE_ROW&&(ee=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]),R=R.concat(ee),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),N&&G&&(A.push(d+m,g+p,0),A.push(v+m,g+p,0),A.push(v+m,g+h+p,0),A.push(d+m,g+h+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,j=0,Z=1-h/i,X=l/t,Y=1,ee=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_ROW||e===q.ROTATE_TILE&&o%2===0)&&(ee=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_ROW||e===q.FLIP_TILE&&o%2===0)&&(ee=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_ROW||e===q.FLIP_N_ROTATE_TILE&&o%2===0)&&(ee=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]),R=R.concat(ee),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),F&&U&&(A.push(_+m,u+p,0),A.push(-d+m,u+p,0),A.push(-d+m,x+p,0),A.push(_+m,x+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,j=1-l/t,Z=0,X=1,Y=h/i,ee=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_ROW&&f%2===1||e===q.ROTATE_TILE&&f%1===0)&&(ee=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_ROW&&f%2===1||e===q.FLIP_TILE&&f%2===0)&&(ee=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_ROW&&f%2===1||e===q.FLIP_N_ROTATE_TILE&&f%2===0)&&(ee=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]),R=R.concat(ee),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),F&&G&&(A.push(d+m,u+p,0),A.push(v+m,u+p,0),A.push(v+m,x+p,0),A.push(d+m,x+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,j=0,Z=0,X=l/t,Y=h/i,ee=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_ROW&&f%2===1||e===q.ROTATE_TILE&&(f+o)%2===1)&&(ee=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_ROW&&f%2===1||e===q.FLIP_TILE&&(f+o)%2===1)&&(ee=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_ROW&&f%2===1||e===q.FLIP_N_ROTATE_TILE&&(f+o)%2===1)&&(ee=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]),R=R.concat(ee),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),N){let ue=[];j=0,Z=1-h/i,X=1,Y=1,ue[0]=[j,Z,X,Z,X,Y,j,Y],ue[1]=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(ue[1]=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(ue[1]=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(ue[1]=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]);for(let Re=0;Re<o;Re++)A.push(-d+Re*t+m,g+p,0),A.push(-d+(Re+1)*t+m,g+p,0),A.push(-d+(Re+1)*t+m,g+h+p,0),A.push(-d+Re*t+m,g+h+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(ue[(Re+1)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(ue[1]):R=R.concat(ue[0]),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}if(F){let ue=[];j=0,Z=0,X=1,Y=h/i,ue[0]=[j,Z,X,Z,X,Y,j,Y],ue[1]=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(ue[1]=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(ue[1]=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(ue[1]=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]);for(let Re=0;Re<o;Re++)A.push(-d+Re*t+m,x-h+p,0),A.push(-d+(Re+1)*t+m,x-h+p,0),A.push(-d+(Re+1)*t+m,x+p,0),A.push(-d+Re*t+m,x+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(ue[(Re+f)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(ue[f%2]):R=R.concat(ue[0]),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}if(U){let ue=[];j=1-l/t,Z=0,X=1,Y=1,ue[0]=[j,Z,X,Z,X,Y,j,Y],ue[1]=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(ue[1]=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(ue[1]=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(ue[1]=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]);for(let Re=0;Re<f;Re++)A.push(_+m,-u+Re*i+p,0),A.push(_+l+m,-u+Re*i+p,0),A.push(_+l+m,-u+(Re+1)*i+p,0),A.push(_+m,-u+(Re+1)*i+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(ue[(Re+1)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(ue[Re%2]):R=R.concat(ue[0]),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}if(G){let ue=[];j=0,Z=0,X=l/i,Y=1,ue[0]=[j,Z,X,Z,X,Y,j,Y],ue[1]=[j,Z,X,Z,X,Y,j,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(ue[1]=[1-j,1-Z,1-X,1-Z,1-X,1-Y,1-j,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(ue[1]=[1-j,Z,1-X,Z,1-X,Y,1-j,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(ue[1]=[j,1-Z,X,1-Z,X,1-Y,j,1-Y]);for(let Re=0;Re<f;Re++)A.push(v-l+m,-u+Re*i+p,0),A.push(v+m,-u+Re*i+p,0),A.push(v+m,-u+(Re+1)*i+p,0),A.push(v-l+m,-u+(Re+1)*i+p,0),y.push(M,M+1,M+3,M+1,M+2,M+3),M+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(ue[(Re+o)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(ue[Re%2]):R=R.concat(ue[0]),I.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),S.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}}let D=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE;Ce._ComputeSides(D,A,y,S,R,n.frontUVs,n.backUVs);let O=new Ce;O.indices=y,O.positions=A,O.normals=S,O.uvs=R;let V=D===Ce.DOUBLESIDE?I.concat(I):I;return O.colors=V,O}function FG(n,e,t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,Gm(e).applyToMesh(i,e.updatable),i}var Xy=C(()=>{Mi();dr();Ce.CreateTiledPlane=Gm});function BG(n){let t=n.faceUV||new Array(6),i=n.faceColors,r=n.pattern||q.NO_FLIP,s=n.width||n.size||1,a=n.height||n.size||1,o=n.depth||n.size||1,l=n.tileWidth||n.tileSize||1,c=n.tileHeight||n.tileSize||1,f=n.alignHorizontal||0,h=n.alignVertical||0,d=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE;for(let N=0;N<6;N++)t[N]===void 0&&(t[N]=new bi(0,0,1,1)),i&&i[N]===void 0&&(i[N]=new lt(1,1,1,1));let u=s/2,m=a/2,p=o/2,_=[];for(let N=0;N<2;N++)_[N]=Gm({pattern:r,tileWidth:l,tileHeight:c,width:s,height:a,alignVertical:h,alignHorizontal:f,sideOrientation:d});for(let N=2;N<4;N++)_[N]=Gm({pattern:r,tileWidth:l,tileHeight:c,width:o,height:a,alignVertical:h,alignHorizontal:f,sideOrientation:d});let g=h;h===q.BOTTOM?g=q.TOP:h===q.TOP&&(g=q.BOTTOM);for(let N=4;N<6;N++)_[N]=Gm({pattern:r,tileWidth:l,tileHeight:c,width:s,height:o,alignVertical:g,alignHorizontal:f,sideOrientation:d});let v=[],x=[],A=[],S=[],E=[],R=[],I=[],y=[],M,D=0;for(let N=0;N<6;N++){let F=_[N].positions.length;R[N]=[],I[N]=[];for(let U=0;U<F/3;U++)R[N].push(new b(_[N].positions[3*U],_[N].positions[3*U+1],_[N].positions[3*U+2])),I[N].push(new b(_[N].normals[3*U],_[N].normals[3*U+1],_[N].normals[3*U+2]));M=_[N].uvs.length,y[N]=[];for(let U=0;U<M;U+=2)y[N][U]=t[N].x+(t[N].z-t[N].x)*_[N].uvs[U],y[N][U+1]=t[N].y+(t[N].w-t[N].y)*_[N].uvs[U+1],Mt&&(y[N][U+1]=1-y[N][U+1]);if(A=A.concat(y[N]),S=S.concat(_[N].indices.map(U=>U+D)),D+=R[N].length,i){let U=i[N];for(let G=0;G<R[N].length;G++)E.push(U.r,U.g,U.b,U.a)}}let O=[{m:K.RotationY(Math.PI),t:new b(0,0,p),op:zA},{m:K.Identity(),t:new b(0,0,p),op:Yy},{m:K.RotationY(-Math.PI/2),t:new b(u,0,0),op:zA},{m:K.RotationY(Math.PI/2),t:new b(u,0,0),op:Yy},{m:K.RotationX(Math.PI/2),t:new b(0,m,0),op:zA},{m:K.RotationX(-Math.PI/2),t:new b(0,m,0),op:Yy}];for(let N=0;N<6;N++){let{m:F,t:U,op:G}=O[N];for(let ee of R[N]){let j=b.TransformCoordinates(ee,F),Z=G===zA?j.add(U):j.subtract(U);v.push(Z.x,Z.y,Z.z)}for(let ee of I[N]){let j=b.TransformNormal(ee,F);x.push(j.x,j.y,j.z)}}let V=new Ce;if(V.indices=S,V.positions=v,V.normals=x,V.uvs=A,i){let N=d===Ce.DOUBLESIDE?E.concat(E):E;V.colors=N}return V}function UG(n,e,t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,BG(e).applyToMesh(i,e.updatable),i}var zA,Yy,VG=C(()=>{Ge();zt();Mi();dr();Xy();en();zA=1,Yy=-1;Ce.CreateTiledBox=BG});function GG(n){let e=(n.segments||32)|0,t=n.diameterX||n.diameter||1,i=n.diameterY||n.diameter||1,r=n.diameterZ||n.diameter||1,s=n.arc&&(n.arc<=0||n.arc>1)?1:n.arc||1,a=n.slice&&n.slice<=0?1:n.slice||1,o=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,l=!!n.dedupTopBottomIndices,c=new b(t/2,i/2,r/2),f=2+e,h=2*f,d=[],u=[],m=[],p=[];for(let g=0;g<=f;g++){let v=g/f,x=v*Math.PI*a;for(let A=0;A<=h;A++){let S=A/h,E=S*Math.PI*2*s,R=K.RotationZ(-x),I=K.RotationY(E),y=b.TransformCoordinates(b.Up(),R),M=b.TransformCoordinates(y,I),D=M.multiply(c),O=M.divide(c).normalize();u.push(D.x,D.y,D.z),m.push(O.x,O.y,O.z),p.push(S,Mt?1-v:v)}if(g>0){let A=u.length/3;for(let S=A-2*(h+1);S+h+2<A;S++)l?(g>1&&(d.push(S),d.push(S+1),d.push(S+h+1)),(g<f||a<1)&&(d.push(S+h+1),d.push(S+1),d.push(S+h+2))):(d.push(S),d.push(S+1),d.push(S+h+1),d.push(S+h+1),d.push(S+1),d.push(S+h+2))}}Ce._ComputeSides(o,u,d,m,p,n.frontUVs,n.backUVs);let _=new Ce;return _.indices=d,_.positions=u,_.normals=m,_.uvs=p,_}function Ky(n,e={},t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,GG(e).applyToMesh(i,e.updatable),i}var kG=C(()=>{Ge();Mi();dr();en();Ce.CreateSphere=GG;q.CreateSphere=(n,e,t,i,r,s)=>Ky(n,{segments:e,diameterX:t,diameterY:t,diameterZ:t,sideOrientation:s,updatable:r},i)});function WG(n){let e=n.height||2,t=n.diameterTop===0?0:n.diameterTop||n.diameter||1,i=n.diameterBottom===0?0:n.diameterBottom||n.diameter||1;t=t||1e-5,i=i||1e-5;let r=(n.tessellation||24)|0,s=(n.subdivisions||1)|0,a=!!n.hasRings,o=!!n.enclose,l=n.cap===0?0:n.cap||q.CAP_ALL,c=n.arc&&(n.arc<=0||n.arc>1)?1:n.arc||1,f=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,h=n.faceUV||new Array(3),d=n.faceColors,u=c!==1&&o?2:0,m=a?s:1,p=2+(1+u)*m,_;for(_=0;_<p;_++)d&&d[_]===void 0&&(d[_]=new lt(1,1,1,1));for(_=0;_<p;_++)h&&h[_]===void 0&&(h[_]=new bi(0,0,1,1));let g=[],v=[],x=[],A=[],S=[],E=Math.PI*2*c/r,R,I,y,M=(i-t)/2/e,D=b.Zero(),O=b.Zero(),V=b.Zero(),N=b.Zero(),F=b.Zero(),U=Es.Y,G,ee,j,Z,X=1,Y=0,ue;for(G=0;G<=s;G++)for(I=G/s,y=(I*(t-i)+i)/2,Z=a&&G!==0&&G!==s?2:1,j=0;j<Z;j++){for(a&&(X+=j),o&&(X+=2*j),ee=0;ee<=r;ee++)R=ee*E,D.x=Math.cos(-R)*y,D.y=-e/2+I*e,D.z=Math.sin(-R)*y,t===0&&G===s?(O.x=x[x.length-(r+1)*3],O.y=x[x.length-(r+1)*3+1],O.z=x[x.length-(r+1)*3+2]):(O.x=D.x,O.z=D.z,O.y=Math.sqrt(O.x*O.x+O.z*O.z)*M,O.normalize()),ee===0&&(V.copyFrom(D),N.copyFrom(O)),v.push(D.x,D.y,D.z),x.push(O.x,O.y,O.z),a?ue=Y!==X?h[X].y:h[X].w:ue=h[X].y+(h[X].w-h[X].y)*I,A.push(h[X].x+(h[X].z-h[X].x)*ee/r,Mt?1-ue:ue),d&&S.push(d[X].r,d[X].g,d[X].b,d[X].a);c!==1&&o&&(v.push(D.x,D.y,D.z),v.push(0,D.y,0),v.push(0,D.y,0),v.push(V.x,V.y,V.z),b.CrossToRef(U,O,F),F.normalize(),x.push(F.x,F.y,F.z,F.x,F.y,F.z),b.CrossToRef(N,U,F),F.normalize(),x.push(F.x,F.y,F.z,F.x,F.y,F.z),a?ue=Y!==X?h[X+1].y:h[X+1].w:ue=h[X+1].y+(h[X+1].w-h[X+1].y)*I,A.push(h[X+1].x,Mt?1-ue:ue),A.push(h[X+1].z,Mt?1-ue:ue),a?ue=Y!==X?h[X+2].y:h[X+2].w:ue=h[X+2].y+(h[X+2].w-h[X+2].y)*I,A.push(h[X+2].x,Mt?1-ue:ue),A.push(h[X+2].z,Mt?1-ue:ue),d&&(S.push(d[X+1].r,d[X+1].g,d[X+1].b,d[X+1].a),S.push(d[X+1].r,d[X+1].g,d[X+1].b,d[X+1].a),S.push(d[X+2].r,d[X+2].g,d[X+2].b,d[X+2].a),S.push(d[X+2].r,d[X+2].g,d[X+2].b,d[X+2].a))),Y!==X&&(Y=X)}let Re=c!==1&&o?r+4:r;for(G=0,X=0;X<s;X++){let me=0,re=0,de=0,De=0;for(ee=0;ee<r;ee++)me=G*(Re+1)+ee,re=(G+1)*(Re+1)+ee,de=G*(Re+1)+(ee+1),De=(G+1)*(Re+1)+(ee+1),g.push(me,re,de),g.push(De,de,re);c!==1&&o&&(g.push(me+2,re+2,de+2),g.push(De+2,de+2,re+2),g.push(me+4,re+4,de+4),g.push(De+4,de+4,re+4)),G=a?G+2:G+1}let Be=me=>{let re=me?t/2:i/2;if(re===0)return;let de,De,he,Ie=me?h[p-1]:h[0],ze=null;d&&(ze=me?d[p-1]:d[0]);let St=v.length/3,Ye=me?e/2:-e/2,je=new b(0,Ye,0);v.push(je.x,je.y,je.z),x.push(0,me?1:-1,0);let $t=Ie.y+(Ie.w-Ie.y)*.5;A.push(Ie.x+(Ie.z-Ie.x)*.5,Mt?1-$t:$t),ze&&S.push(ze.r,ze.g,ze.b,ze.a);let Lt=new we(.5,.5);for(he=0;he<=r;he++){de=Math.PI*2*he*c/r;let xi=Math.cos(-de),oe=Math.sin(-de);De=new b(xi*re,Ye,oe*re);let Ui=new we(xi*Lt.x+.5,oe*Lt.y+.5);v.push(De.x,De.y,De.z),x.push(0,me?1:-1,0);let ti=Ie.y+(Ie.w-Ie.y)*Ui.y;A.push(Ie.x+(Ie.z-Ie.x)*Ui.x,Mt?1-ti:ti),ze&&S.push(ze.r,ze.g,ze.b,ze.a)}for(he=0;he<r;he++)me?(g.push(St),g.push(St+(he+2)),g.push(St+(he+1))):(g.push(St),g.push(St+(he+1)),g.push(St+(he+2)))};(l===q.CAP_START||l===q.CAP_ALL)&&Be(!1),(l===q.CAP_END||l===q.CAP_ALL)&&Be(!0),Ce._ComputeSides(f,v,g,x,A,n.frontUVs,n.backUVs);let ae=new Ce;return ae.indices=g,ae.positions=v,ae.normals=x,ae.uvs=A,d&&(ae.colors=S),ae}function jy(n,e={},t){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,WG(e).applyToMesh(i,e.updatable),i}var HG=C(()=>{Ge();zt();Mi();dr();As();zu();en();Ce.CreateCylinder=WG;q.CreateCylinder=(n,e,t,i,r,s,a,o,l)=>((a===void 0||!(a instanceof Jt))&&(a!==void 0&&(l=o||q.DEFAULTSIDE,o=a),a=s,s=1),jy(n,{height:e,diameterTop:t,diameterBottom:i,tessellation:r,subdivisions:s,sideOrientation:l,updatable:o},a))});function zG(n){let e=[],t=[],i=[],r=[],s=n.diameter||1,a=n.thickness||.5,o=(n.tessellation||16)|0,l=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,c=o+1;for(let h=0;h<=o;h++){let d=h/o,u=h*Math.PI*2/o-Math.PI/2,m=K.Translation(s/2,0,0).multiply(K.RotationY(u));for(let p=0;p<=o;p++){let _=1-p/o,g=p*Math.PI*2/o+Math.PI,v=Math.cos(g),x=Math.sin(g),A=new b(v,x,0),S=A.scale(a/2),E=new we(d,_);S=b.TransformCoordinates(S,m),A=b.TransformNormal(A,m),t.push(S.x,S.y,S.z),i.push(A.x,A.y,A.z),r.push(E.x,Mt?1-E.y:E.y);let R=(h+1)%c,I=(p+1)%c;e.push(h*c+p),e.push(h*c+I),e.push(R*c+p),e.push(h*c+I),e.push(R*c+I),e.push(R*c+p)}}Ce._ComputeSides(l,t,e,i,r,n.frontUVs,n.backUVs);let f=new Ce;return f.indices=e,f.positions=t,f.normals=i,f.uvs=r,f}function qy(n,e={},t){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,zG(e).applyToMesh(i,e.updatable),i}var XG=C(()=>{Ge();Mi();dr();en();Ce.CreateTorus=zG;q.CreateTorus=(n,e,t,i,r,s,a)=>qy(n,{diameter:e,thickness:t,tessellation:i,sideOrientation:a,updatable:s},r)});function YG(n){let e=[],t=[],i=[],r=[],s=n.radius||2,a=n.tube||.5,o=n.radialSegments||32,l=n.tubularSegments||32,c=n.p||2,f=n.q||3,h=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,d=_=>{let g=Math.cos(_),v=Math.sin(_),x=f/c*_,A=Math.cos(x),S=s*(2+A)*.5*g,E=s*(2+A)*v*.5,R=s*Math.sin(x)*.5;return new b(S,E,R)},u,m;for(u=0;u<=o;u++){let g=u%o/o*2*c*Math.PI,v=d(g),x=d(g+.01),A=x.subtract(v),S=x.add(v),E=b.Cross(A,S);for(S=b.Cross(E,A),E.normalize(),S.normalize(),m=0;m<l;m++){let I=m%l/l*2*Math.PI,y=-a*Math.cos(I),M=a*Math.sin(I);t.push(v.x+y*S.x+M*E.x),t.push(v.y+y*S.y+M*E.y),t.push(v.z+y*S.z+M*E.z),r.push(u/o),r.push(Mt?1-m/l:m/l)}}for(u=0;u<o;u++)for(m=0;m<l;m++){let _=(m+1)%l,g=u*l+m,v=(u+1)*l+m,x=(u+1)*l+_,A=u*l+_;e.push(A),e.push(v),e.push(g),e.push(A),e.push(x),e.push(v)}Ce.ComputeNormals(t,e,i),Ce._ComputeSides(h,t,e,i,r,n.frontUVs,n.backUVs);let p=new Ce;return p.indices=e,p.positions=t,p.normals=i,p.uvs=r,p}function Zy(n,e={},t){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,YG(e).applyToMesh(i,e.updatable),i}var KG=C(()=>{Ge();Mi();dr();en();Ce.CreateTorusKnot=YG;q.CreateTorusKnot=(n,e,t,i,r,s,a,o,l,c)=>Zy(n,{radius:e,tube:t,radialSegments:i,tubularSegments:r,p:s,q:a,sideOrientation:c,updatable:l},o)});var tc,Qy=C(()=>{Ge();Pt();_m();Mi();W_();qh();ki();Ii();Hi();q._instancedMeshFactory=(n,e)=>{let t=new tc(n,e);if(e.instancedBuffers){t.instancedBuffers={};for(let i in e.instancedBuffers)t.instancedBuffers[i]=e.instancedBuffers[i]}return t};tc=class extends vr{constructor(e,t){super(e,t.getScene()),this._indexInSourceMeshInstanceArray=-1,this._distanceToCamera=0,t.addInstance(this),this._sourceMesh=t,this._unIndexed=t._unIndexed,this.position.copyFrom(t.position),this.rotation.copyFrom(t.rotation),this.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(this.rotationQuaternion=t.rotationQuaternion.clone()),this.animations=t.animations.slice();for(let i of t.getAnimationRanges())i!=null&&this.createAnimationRange(i.name,i.from,i.to);if(this.infiniteDistance=t.infiniteDistance,this.setPivotMatrix(t.getPivotMatrix()),!t.skeleton&&!t.morphTargetManager&&t.hasBoundingInfo){let i=t.getBoundingInfo();this.buildBoundingInfo(i.minimum,i.maximum)}else this.refreshBoundingInfo(!0,!0);this._syncSubMeshes()}getClassName(){return"InstancedMesh"}get lightSources(){return this._sourceMesh._lightSources}_resyncLightSources(){}_resyncLightSource(){}_removeLightSource(){}get receiveShadows(){return this._sourceMesh.receiveShadows}set receiveShadows(e){var t;((t=this._sourceMesh)==null?void 0:t.receiveShadows)!==e&&_e.Warn("Setting receiveShadows on an instanced mesh has no effect")}get material(){return this._sourceMesh.material}set material(e){var t;((t=this._sourceMesh)==null?void 0:t.material)!==e&&_e.Warn("Setting material on an instanced mesh has no effect")}get visibility(){return this._sourceMesh.visibility}set visibility(e){var t;((t=this._sourceMesh)==null?void 0:t.visibility)!==e&&_e.Warn("Setting visibility on an instanced mesh has no effect")}get skeleton(){return this._sourceMesh.skeleton}set skeleton(e){var t;((t=this._sourceMesh)==null?void 0:t.skeleton)!==e&&_e.Warn("Setting skeleton on an instanced mesh has no effect")}get renderingGroupId(){return this._sourceMesh.renderingGroupId}set renderingGroupId(e){!this._sourceMesh||e===this._sourceMesh.renderingGroupId||te.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene")}getTotalVertices(){return this._sourceMesh?this._sourceMesh.getTotalVertices():0}getTotalIndices(){return this._sourceMesh.getTotalIndices()}get sourceMesh(){return this._sourceMesh}get geometry(){return this._sourceMesh._geometry}createInstance(e){return this._sourceMesh.createInstance(e)}isReady(e=!1){return this._sourceMesh.isReady(e,!0)}getVerticesData(e,t,i){return this._sourceMesh.getVerticesData(e,t,i)}copyVerticesData(e,t){this._sourceMesh.copyVerticesData(e,t)}getVertexBuffer(e,t){return this._sourceMesh.getVertexBuffer(e,t)}setVerticesData(e,t,i,r){return this.sourceMesh&&this.sourceMesh.setVerticesData(e,t,i,r),this.sourceMesh}updateVerticesData(e,t,i,r){return this.sourceMesh&&this.sourceMesh.updateVerticesData(e,t,i,r),this.sourceMesh}setIndices(e,t=null){return this.sourceMesh&&this.sourceMesh.setIndices(e,t),this.sourceMesh}isVerticesDataPresent(e){return this._sourceMesh.isVerticesDataPresent(e)}getIndices(){return this._sourceMesh.getIndices()}get _positions(){return this._sourceMesh._positions}refreshBoundingInfo(e=!1,t=!1){if(this.hasBoundingInfo&&this.getBoundingInfo().isLocked)return this;let i;typeof e=="object"?i=e:i={applySkeleton:e,applyMorph:t};let r=this._sourceMesh.geometry?this._sourceMesh.geometry.boundingBias:null;return this._refreshBoundingInfo(this._sourceMesh._getData(i,null,L.PositionKind),r),this}_preActivate(){return this._currentLOD&&this._currentLOD._preActivate(),this}_activate(e,t){if(super._activate(e,t),this._sourceMesh.subMeshes||te.Warn("Instances should only be created for meshes with geometry."),this._currentLOD){if(this._currentLOD._getWorldMatrixDeterminant()>=0!=this._getWorldMatrixDeterminant()>=0)return this._internalAbstractMeshDataInfo._actAsRegularMesh=!0,!0;if(this._internalAbstractMeshDataInfo._actAsRegularMesh=!1,this._currentLOD._registerInstanceForRenderId(this,e),t){if(!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!0,!0}else if(!this._currentLOD._internalAbstractMeshDataInfo._isActive)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances=!0,!0}return!1}_postActivate(){this._sourceMesh.edgesShareWithInstances&&this._sourceMesh._edgesRenderer&&this._sourceMesh._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup?(this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer),this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())):this._edgesRenderer&&this._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup&&this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer)}getWorldMatrix(){if(this._currentLOD&&this._currentLOD!==this._sourceMesh&&this._currentLOD.billboardMode!==ei.BILLBOARDMODE_NONE&&this._currentLOD._masterMesh!==this){this._billboardWorldMatrix||(this._billboardWorldMatrix=new K);let e=this._currentLOD._masterMesh;return this._currentLOD._masterMesh=this,$.Vector3[7].copyFrom(this._currentLOD.position),this._currentLOD.position.set(0,0,0),this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)),this._currentLOD.position.copyFrom($.Vector3[7]),this._currentLOD._masterMesh=e,this._billboardWorldMatrix}return super.getWorldMatrix()}get isAnInstance(){return!0}getLOD(e){if(!e)return this;let t=this.sourceMesh.getLODLevels();if(!t||t.length===0)this._currentLOD=this.sourceMesh;else{let i=this.getBoundingInfo();this._currentLOD=this.sourceMesh.getLOD(e,i.boundingSphere)}return this._currentLOD}_preActivateForIntermediateRendering(e){return this.sourceMesh._preActivateForIntermediateRendering(e)}_syncSubMeshes(){if(this.releaseSubMeshes(),this._sourceMesh.subMeshes)for(let e=0;e<this._sourceMesh.subMeshes.length;e++)this._sourceMesh.subMeshes[e].clone(this,this._sourceMesh);return this}_generatePointsArray(){return this._sourceMesh._generatePointsArray()}_updateBoundingInfo(){return this.hasBoundingInfo?this.getBoundingInfo().update(this.worldMatrixFromCache):this.buildBoundingInfo(this.absolutePosition,this.absolutePosition,this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}clone(e,t=null,i,r){let s=(r||this._sourceMesh).createInstance(e);if(tl.DeepCopy(this,s,["name","subMeshes","uniqueId","parent","lightSources","receiveShadows","material","visibility","skeleton","sourceMesh","isAnInstance","facetNb","isFacetDataEnabled","isBlocked","useBones","hasInstances","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","hasBoundingInfo","geometry"],[]),t&&(s.parent=t),!i)for(let a=0;a<this.getScene().meshes.length;a++){let o=this.getScene().meshes[a];o.parent===this&&o.clone(o.name,s)}return s.computeWorldMatrix(!0),this.onClonedObservable.notifyObservers(s),s}dispose(e,t=!1){this._sourceMesh.removeInstance(this),super.dispose(e,t)}_serializeAsParent(e){super._serializeAsParent(e),e.parentId=this._sourceMesh.uniqueId,e.parentInstanceIndex=this._indexInSourceMeshInstanceArray}instantiateHierarchy(e=null,t,i){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0,t&&t.newSourcedMesh);r&&i&&i(this,r);for(let s of this.getChildTransformNodes(!0))s.instantiateHierarchy(r,t,i);return r}};q.prototype.registerInstancedBuffer=function(n,e){var t,i,r,s;if((i=(t=this._userInstancedBuffersStorage)==null?void 0:t.vertexBuffers[n])==null||i.dispose(),(r=this._userInstancedBuffersStorage)!=null&&r.renderPasses)for(let a in this._userInstancedBuffersStorage.renderPasses){let o=this._userInstancedBuffersStorage.renderPasses[a];(s=o[n])==null||s.dispose(),delete o[n]}if(!this.instancedBuffers){this.instancedBuffers={};for(let a of this.instances)a.instancedBuffers={}}this._userInstancedBuffersStorage||(this._userInstancedBuffersStorage={data:{},vertexBuffers:{},strides:{},sizes:{},vertexArrayObjects:this.getEngine().getCaps().vertexArrayObject?{}:void 0}),this.instancedBuffers[n]=null,this._userInstancedBuffersStorage.strides[n]=e,this._userInstancedBuffersStorage.sizes[n]=e*32,this._userInstancedBuffersStorage.data[n]=new Float32Array(this._userInstancedBuffersStorage.sizes[n]),this._userInstancedBuffersStorage.vertexBuffers[n]=this._instanceDataStorage.useMonoDataStorageRenderPass?new L(this.getEngine(),this._userInstancedBuffersStorage.data[n],n,!0,!1,e,!0):null;for(let a of this.instances)a.instancedBuffers[n]=null;this._invalidateInstanceVertexArrayObject(),this._markSubMeshesAsAttributesDirty()};q.prototype._processInstancedBuffers=function(n,e){var s,a;let t=n?n.length:0,i=!this._instanceDataStorage.useMonoDataStorageRenderPass,r;if(i){let o=this._instanceDataStorage.engine.currentRenderPassId;this._userInstancedBuffersStorage.renderPasses||(this._userInstancedBuffersStorage.renderPasses={}),this._userInstancedBuffersStorage.renderPasses[o]||(this._userInstancedBuffersStorage.renderPasses[o]={}),r=this._userInstancedBuffersStorage.renderPasses[o]}for(let o in this.instancedBuffers){let l=this._userInstancedBuffersStorage.sizes[o],c=this._userInstancedBuffersStorage.strides[o],f=(t+1)*c;for(;l<f;)l*=2;this._userInstancedBuffersStorage.data[o].length!=l&&(this._userInstancedBuffersStorage.data[o]=new Float32Array(l),this._userInstancedBuffersStorage.sizes[o]=l,i?r[o]&&(r[o].dispose(),r[o]=null):this._userInstancedBuffersStorage.vertexBuffers[o]&&(this._userInstancedBuffersStorage.vertexBuffers[o].dispose(),this._userInstancedBuffersStorage.vertexBuffers[o]=null));let h=this._userInstancedBuffersStorage.data[o],d=0;if(e){let u=(s=this.instancedBuffers[o])!=null?s:0;u.toArray?u.toArray(h,d):u.copyToArray?u.copyToArray(h,d):h[d]=u,d+=c}for(let u=0;u<t;u++){let p=(a=n[u].instancedBuffers[o])!=null?a:0;p.toArray?p.toArray(h,d):p.copyToArray?p.copyToArray(h,d):h[d]=p,d+=c}i?r[o]?r[o].updateDirectly(h,0):(r[o]=new L(this.getEngine(),this._userInstancedBuffersStorage.data[o],o,!0,!1,c,!0),this._invalidateInstanceVertexArrayObject()):this._userInstancedBuffersStorage.vertexBuffers[o]?this._userInstancedBuffersStorage.vertexBuffers[o].updateDirectly(h,0):(this._userInstancedBuffersStorage.vertexBuffers[o]=new L(this.getEngine(),this._userInstancedBuffersStorage.data[o],o,!0,!1,c,!0),this._invalidateInstanceVertexArrayObject())}};q.prototype._invalidateInstanceVertexArrayObject=function(){if(!(!this._userInstancedBuffersStorage||this._userInstancedBuffersStorage.vertexArrayObjects===void 0)){for(let n in this._userInstancedBuffersStorage.vertexArrayObjects)this.getEngine().releaseVertexArrayObject(this._userInstancedBuffersStorage.vertexArrayObjects[n]);this._userInstancedBuffersStorage.vertexArrayObjects={}}};q.prototype._disposeInstanceSpecificData=function(){var n,e,t;for(let i in this._instanceDataStorage.renderPasses)(n=this._instanceDataStorage.renderPasses[i].instancesBuffer)==null||n.dispose();for(this._instanceDataStorage.renderPasses={},(t=(e=this._instanceDataStorage.dataStorageRenderPass)==null?void 0:e.instancesBuffer)==null||t.dispose();this.instances.length;)this.instances[0].dispose();for(let i in this.instancedBuffers)this._userInstancedBuffersStorage.vertexBuffers[i]&&this._userInstancedBuffersStorage.vertexBuffers[i].dispose();this._invalidateInstanceVertexArrayObject(),this.instancedBuffers={}};Ft("BABYLON.InstancedMesh",tc)});var Wn,Df=C(()=>{Wn=class{constructor(){this._defines={},this._currentRank=32,this._maxRank=-1,this._mesh=null}unBindMesh(){this._mesh=null}addFallback(e,t){this._defines[e]||(e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)}addCPUSkinningFallback(e,t){this._mesh=t,e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e)}get hasMoreFallbacks(){return this._currentRank<=this._maxRank}reduce(e,t){if(this._mesh&&this._mesh.computeBonesUsingShaders&&this._mesh.numBoneInfluencers>0){this._mesh.computeBonesUsingShaders=!1,e=e.replace("#define NUM_BONE_INFLUENCERS "+this._mesh.numBoneInfluencers,"#define NUM_BONE_INFLUENCERS 0"),t._bonesComputationForcedToCPU=!0;let i=this._mesh.getScene();for(let r=0;r<i.meshes.length;r++){let s=i.meshes[r];if(!s.material){!this._mesh.material&&s.computeBonesUsingShaders&&s.numBoneInfluencers>0&&(s.computeBonesUsingShaders=!1);continue}if(!(!s.computeBonesUsingShaders||s.numBoneInfluencers===0)){if(s.material.getEffect()===t)s.computeBonesUsingShaders=!1;else if(s.subMeshes){for(let a of s.subMeshes)if(a.effect===t){s.computeBonesUsingShaders=!1;break}}}}}else{let i=this._defines[this._currentRank];if(i)for(let r=0;r<i.length;r++)e=e.replace("#define "+i[r],"");this._currentRank++}return e}}});var hl,pg=C(()=>{Ge();Vn();hl=class extends Ee{constructor(e,t,i=!0,r=!1){super(e,t,void 0,r),this._normalMatrix=new K,this._storeEffectOnSubMeshes=i}getEffect(){return this._storeEffectOnSubMeshes?this._activeEffect:super.getEffect()}isReady(e,t){return e?!this._storeEffectOnSubMeshes||!e.subMeshes||e.subMeshes.length===0?!0:this.isReadyForSubMesh(e,e.subMeshes[0],t):!1}_isReadyForSubMesh(e){let t=e.materialDefines;return!!(!this.checkReadyOnEveryCall&&e.effect&&t&&t._renderId===this.getScene().getRenderId())}bindOnlyWorldMatrix(e){this._activeEffect.setMatrix("world",e)}bindOnlyNormalMatrix(e){this._activeEffect.setMatrix("normalMatrix",e)}bind(e,t){t&&this.bindForSubMesh(e,t,t.subMeshes[0])}_afterBind(e,t=null,i){super._afterBind(e,t,i),this.getScene()._cachedEffect=t,i?i._drawWrapper._forceRebindOnNextCall=!1:this._drawWrapper._forceRebindOnNextCall=!1}_mustRebind(e,t,i,r=1){return i._drawWrapper._forceRebindOnNextCall||e.isCachedMaterialInvalid(this,t,r)}dispose(e,t,i){this._activeEffect=void 0,super.dispose(e,t,i)}}});function Lf(n){let e=n.getVertexBuffers();if(!e)return null;let t=jG.get(n);if(!t)t=new Map,jG.set(n,t);else{let i=!1;for(let r in e)if(!t.has(r)){i=!0;break}if(!i)return t}for(let i in e){let r=e[i];if(r){let s=r.byteOffset,a=r.byteStride,o=r.type,l=r.normalized;t.set(i,{offset:s,stride:a,type:o,normalized:l})}}return t}function Of(n,e){e.forEach((t,i)=>{let r=`vp_${i}_info`;n.setFloat4(r,t.offset,t.stride,t.type,t.normalized?1:0)})}var jG,_g=C(()=>{jG=new WeakMap});var $y,vo,Jy=C(()=>{Tr();As();Ge();ki();Fr();Hi();Df();Bh();pg();Di();ol();Un();_g();$y={effect:null,subMesh:null},vo=class n extends hl{constructor(e,t,i,r={},s=!0){super(e,t,s),this._textures={},this._internalTextures={},this._textureArrays={},this._externalTextures={},this._floats={},this._ints={},this._uints={},this._floatsArrays={},this._colors3={},this._colors3Arrays={},this._colors4={},this._colors4Arrays={},this._vectors2={},this._vectors3={},this._vectors4={},this._quaternions={},this._quaternionsArrays={},this._matrices={},this._matrixArrays={},this._matrices3x3={},this._matrices2x2={},this._vectors2Arrays={},this._vectors3Arrays={},this._vectors4Arrays={},this._uniformBuffers={},this._textureSamplers={},this._storageBuffers={},this._cachedWorldViewMatrix=new K,this._cachedWorldViewProjectionMatrix=new K,this._multiview=!1,this._vertexPullingMetadata=null,this._materialHelperNeedsPreviousMatrices=!1,this._shaderPath=i,this._options={needAlphaBlending:!1,needAlphaTesting:!1,attributes:["position","normal","uv"],uniforms:["worldViewProjection"],uniformBuffers:[],samplers:[],externalTextures:[],samplerObjects:[],storageBuffers:[],defines:[],useClipPlane:!1,...r}}get shaderPath(){return this._shaderPath}set shaderPath(e){this._shaderPath=e}get options(){return this._options}get isMultiview(){return this._multiview}getClassName(){return"ShaderMaterial"}needAlphaBlending(){return this.alpha<1||this._options.needAlphaBlending}needAlphaTesting(){return this._options.needAlphaTesting}_checkUniform(e){this._options.uniforms.indexOf(e)===-1&&this._options.uniforms.push(e)}setTexture(e,t){return this._options.samplers.indexOf(e)===-1&&this._options.samplers.push(e),this._textures[e]=t,this}setInternalTexture(e,t){return this._options.samplers.indexOf(e)===-1&&this._options.samplers.push(e),this._internalTextures[e]=t,this}removeTexture(e){delete this._textures[e]}setTextureArray(e,t){return this._options.samplers.indexOf(e)===-1&&this._options.samplers.push(e),this._checkUniform(e),this._textureArrays[e]=t,this}setExternalTexture(e,t){return this._options.externalTextures.indexOf(e)===-1&&this._options.externalTextures.push(e),this._externalTextures[e]=t,this}setFloat(e,t){return this._checkUniform(e),this._floats[e]=t,this}setInt(e,t){return this._checkUniform(e),this._ints[e]=t,this}setUInt(e,t){return this._checkUniform(e),this._uints[e]=t,this}setFloats(e,t){return this._checkUniform(e),this._floatsArrays[e]=t,this}setColor3(e,t){return this._checkUniform(e),this._colors3[e]=t,this}setColor3Array(e,t){return this._checkUniform(e),this._colors3Arrays[e]=t.reduce((i,r)=>(i.push(r.r,r.g,r.b),i),[]),this}setColor4(e,t){return this._checkUniform(e),this._colors4[e]=t,this}setColor4Array(e,t){return this._checkUniform(e),this._colors4Arrays[e]=t.reduce((i,r)=>(i.push(r.r,r.g,r.b,r.a),i),[]),this}setVector2(e,t){return this._checkUniform(e),this._vectors2[e]=t,this}setVector3(e,t){return this._checkUniform(e),this._vectors3[e]=t,this}setVector4(e,t){return this._checkUniform(e),this._vectors4[e]=t,this}setQuaternion(e,t){return this._checkUniform(e),this._quaternions[e]=t,this}setQuaternionArray(e,t){return this._checkUniform(e),this._quaternionsArrays[e]=t.reduce((i,r)=>(r.toArray(i,i.length),i),[]),this}setMatrix(e,t){return this._checkUniform(e),this._matrices[e]=t,this}setMatrices(e,t){this._checkUniform(e);let i=new Float32Array(t.length*16);for(let r=0;r<t.length;r++)t[r].copyToArray(i,r*16);return this._matrixArrays[e]=i,this}setMatrix3x3(e,t){return this._checkUniform(e),this._matrices3x3[e]=t,this}setMatrix2x2(e,t){return this._checkUniform(e),this._matrices2x2[e]=t,this}setArray2(e,t){return this._checkUniform(e),this._vectors2Arrays[e]=t,this}setArray3(e,t){return this._checkUniform(e),this._vectors3Arrays[e]=t,this}setArray4(e,t){return this._checkUniform(e),this._vectors4Arrays[e]=t,this}setUniformBuffer(e,t){return this._options.uniformBuffers.indexOf(e)===-1&&this._options.uniformBuffers.push(e),this._uniformBuffers[e]=t,this}setTextureSampler(e,t){return this._options.samplerObjects.indexOf(e)===-1&&this._options.samplerObjects.push(e),this._textureSamplers[e]=t,this}setStorageBuffer(e,t){return this._options.storageBuffers.indexOf(e)===-1&&this._options.storageBuffers.push(e),this._storageBuffers[e]=t,this}setDefine(e,t){let i=e.trimEnd()+" ",r=this.options.defines.findIndex(s=>s===e||s.startsWith(i));return r>=0&&this.options.defines.splice(r,1),(typeof t!="boolean"||t)&&this.options.defines.push(i+t),this}isReadyForSubMesh(e,t,i){return this.isReady(e,i,t)}isReady(e,t,i){var E,R,I,y;let r=i&&this._storeEffectOnSubMeshes;if(this.isFrozen){let M=r?i._drawWrapper:this._drawWrapper;if(M.effect&&M._wasPreviouslyReady&&M._wasPreviouslyUsingInstances===t)return!0}let s=this.getScene(),a=s.getEngine(),o=[],l=[],c=null,f=this._shaderPath,h=this._options.uniforms,d=this._options.uniformBuffers,u=this._options.samplers;a.getCaps().multiview&&s.activeCamera&&s.activeCamera.outputRenderTarget&&s.activeCamera.outputRenderTarget.getViewCount()>1&&(this._multiview=!0,o.push("#define MULTIVIEW"),h.indexOf("viewProjection")!==-1&&h.indexOf("viewProjectionR")===-1&&h.push("viewProjectionR"));for(let M=0;M<this._options.defines.length;M++){let D=this._options.defines[M].indexOf("#define")===0?this._options.defines[M]:`#define ${this._options.defines[M]}`;o.push(D)}for(let M=0;M<this._options.attributes.length;M++)l.push(this._options.attributes[M]);if(e&&e.isVerticesDataPresent(L.ColorKind)&&(l.indexOf(L.ColorKind)===-1&&l.push(L.ColorKind),o.push("#define VERTEXCOLOR")),t&&(o.push("#define INSTANCES"),mo(l,this._materialHelperNeedsPreviousMatrices),e!=null&&e.hasThinInstances&&(o.push("#define THIN_INSTANCES"),e&&e.isVerticesDataPresent(L.ColorInstanceKind)&&(l.push(L.ColorInstanceKind),o.push("#define INSTANCESCOLOR")))),e&&e.useBones&&e.computeBonesUsingShaders&&e.skeleton){l.push(L.MatricesIndicesKind),l.push(L.MatricesWeightsKind),e.numBoneInfluencers>4&&(l.push(L.MatricesIndicesExtraKind),l.push(L.MatricesWeightsExtraKind));let M=e.skeleton;o.push("#define NUM_BONE_INFLUENCERS "+e.numBoneInfluencers),c=new Wn,c.addCPUSkinningFallback(0,e),M.isUsingTextureForMatrices?(o.push("#define BONETEXTURE"),h.indexOf("boneTextureInfo")===-1&&h.push("boneTextureInfo"),this._options.samplers.indexOf("boneSampler")===-1&&this._options.samplers.push("boneSampler")):(o.push("#define BonesPerMesh "+(M.bones.length+1)),h.indexOf("mBones")===-1&&h.push("mBones"))}else o.push("#define NUM_BONE_INFLUENCERS 0");let m=0,p=e?e.morphTargetManager:null;if(p){let M=o.indexOf("#define UV1")!==-1,D=o.indexOf("#define UV2")!==-1,O=o.indexOf("#define TANGENT")!==-1,V=o.indexOf("#define NORMAL")!==-1,N=o.indexOf("#define VERTEXCOLOR")!==-1;m=ll(p,o,l,e,!0,V,O,M,D,N),p.isUsingTextureForTargets&&(h.indexOf("morphTargetTextureIndices")===-1&&h.push("morphTargetTextureIndices"),this._options.samplers.indexOf("morphTargets")===-1&&this._options.samplers.push("morphTargets")),m>0&&(h=h.slice(),h.push("morphTargetInfluences"),h.push("morphTargetCount"),h.push("morphTargetTextureInfo"),h.push("morphTargetTextureIndices"))}else o.push("#define NUM_MORPH_INFLUENCERS 0");if(e){let M=e.bakedVertexAnimationManager;M&&M.isEnabled&&(o.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),h.indexOf("bakedVertexAnimationSettings")===-1&&h.push("bakedVertexAnimationSettings"),h.indexOf("bakedVertexAnimationTextureSizeInverted")===-1&&h.push("bakedVertexAnimationTextureSizeInverted"),h.indexOf("bakedVertexAnimationTime")===-1&&h.push("bakedVertexAnimationTime"),this._options.samplers.indexOf("bakedVertexAnimationTexture")===-1&&this._options.samplers.push("bakedVertexAnimationTexture"),t&&l.push("bakedVertexAnimationSettingsInstanced"))}for(let M in this._textures)if(!this._textures[M].isReady())return!1;for(let M in this._internalTextures)if(!this._internalTextures[M].isReady)return!1;e&&this.needAlphaTestingForMesh(e)&&o.push("#define ALPHATEST"),this._options.useClipPlane!==!1&&(wn(h),al(this,s,o)),s.fogEnabled&&(e!=null&&e.applyFog)&&s.fogMode!==Jt.FOGMODE_NONE&&(o.push("#define FOG"),h.indexOf("view")===-1&&h.push("view"),h.indexOf("vFogInfos")===-1&&h.push("vFogInfos"),h.indexOf("vFogColor")===-1&&h.push("vFogColor")),this._useLogarithmicDepth&&(o.push("#define LOGARITHMICDEPTH"),h.indexOf("logarithmicDepthConstant")===-1&&h.push("logarithmicDepthConstant"));let _=i?i.getRenderingMesh():e;if(_&&this.useVertexPulling){let M=_.geometry;M&&(this._vertexPullingMetadata=Lf(M),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((O,V)=>{h.push(`vp_${V}_info`)})),o.push("#define USE_VERTEX_PULLING");let D=(E=_.geometry)==null?void 0:E.getIndexBuffer();D&&!_.isUnIndexed&&(o.push("#define VERTEX_PULLING_USE_INDEX_BUFFER"),D.is32Bits&&o.push("#define VERTEX_PULLING_INDEX_BUFFER_32BITS"))}this.customShaderNameResolve&&(h=h.slice(),d=d.slice(),u=u.slice(),f=this.customShaderNameResolve(this.name,h,d,u,o,l));let g=r?i._getDrawWrapper(void 0,!0):this._drawWrapper,v=(R=g==null?void 0:g.effect)!=null?R:null,x=(I=g==null?void 0:g.defines)!=null?I:null,A=o.join(`
`),S=v;return x!==A&&(S=a.createEffect(f,{attributes:l,uniformsNames:h,uniformBuffersNames:d,samplers:u,defines:A,fallbacks:c,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousMorphTargets:m},shaderLanguage:this._options.shaderLanguage,extraInitializationsAsync:this._options.extraInitializationsAsync},a),r?i.setEffect(S,A,this._materialContext):g&&g.setEffect(S,A),this._onEffectCreatedObservable&&($y.effect=S,$y.subMesh=(y=i!=null?i:e==null?void 0:e.subMeshes[0])!=null?y:null,this._onEffectCreatedObservable.notifyObservers($y))),g._wasPreviouslyUsingInstances=!!t,S!=null&&S.isReady()?(v!==S&&s.resetCachedMaterial(),g._wasPreviouslyReady=!0,!0):!1}bindOnlyWorldMatrix(e,t){let i=t!=null?t:this.getEffect();if(!i)return;let r=this._options.uniforms;r.indexOf("world")!==-1&&i.setMatrix("world",e);let s=this.getScene();r.indexOf("worldView")!==-1&&(e.multiplyToRef(s.getViewMatrix(),this._cachedWorldViewMatrix),i.setMatrix("worldView",this._cachedWorldViewMatrix)),r.indexOf("worldViewProjection")!==-1&&(e.multiplyToRef(s.getTransformMatrix(),this._cachedWorldViewProjectionMatrix),i.setMatrix("worldViewProjection",this._cachedWorldViewProjectionMatrix)),r.indexOf("view")!==-1&&i.setMatrix("view",s.getViewMatrix())}bindForSubMesh(e,t,i){var r;this.bind(e,t,(r=i._drawWrapperOverride)==null?void 0:r.effect,i)}bind(e,t,i,r){var h;let s=r&&this._storeEffectOnSubMeshes,a=i!=null?i:s?r.effect:this.getEffect();if(!a)return;let o=this.getScene();this._activeEffect=a,this.bindOnlyWorldMatrix(e,i);let l=this._options.uniformBuffers,c=!1;if(a&&l&&l.length>0&&o.getEngine().supportsUniformBuffers)for(let d=0;d<l.length;++d)switch(l[d]){case"Mesh":t&&(t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e));break;case"Scene":Af(a,o.getSceneUniformBuffer()),o.finalizeSceneUbo(),c=!0;break}let f=t&&s?this._mustRebind(o,a,r,t.visibility):o.getCachedMaterial()!==this;if(a&&f){!c&&this._options.uniforms.indexOf("view")!==-1&&a.setMatrix("view",o.getViewMatrix()),!c&&this._options.uniforms.indexOf("projection")!==-1&&a.setMatrix("projection",o.getProjectionMatrix()),!c&&this._options.uniforms.indexOf("viewProjection")!==-1&&(a.setMatrix("viewProjection",o.getTransformMatrix()),this._multiview&&a.setMatrix("viewProjectionR",o._transformMatrixR)),o.activeCamera&&this._options.uniforms.indexOf("cameraPosition")!==-1&&a.setVector3("cameraPosition",o.activeCamera.globalPosition),Rs(t,a),Fn(a,this,o),this._vertexPullingMetadata&&Of(a,this._vertexPullingMetadata),this._useLogarithmicDepth&&Sf(s?r.materialDefines:a.defines,a,o),t&&Tf(o,t,a);let d;for(d in this._textures)a.setTexture(d,this._textures[d]);for(d in this._internalTextures)a._bindTexture(d,this._internalTextures[d]);for(d in this._textureArrays)a.setTextureArray(d,this._textureArrays[d]);for(d in this._ints)a.setInt(d,this._ints[d]);for(d in this._uints)a.setUInt(d,this._uints[d]);for(d in this._floats)a.setFloat(d,this._floats[d]);for(d in this._floatsArrays)a.setArray(d,this._floatsArrays[d]);for(d in this._colors3)a.setColor3(d,this._colors3[d]);for(d in this._colors3Arrays)a.setArray3(d,this._colors3Arrays[d]);for(d in this._colors4){let g=this._colors4[d];a.setFloat4(d,g.r,g.g,g.b,g.a)}for(d in this._colors4Arrays)a.setArray4(d,this._colors4Arrays[d]);for(d in this._vectors2)a.setVector2(d,this._vectors2[d]);for(d in this._vectors3)a.setVector3(d,this._vectors3[d]);for(d in this._vectors4)a.setVector4(d,this._vectors4[d]);for(d in this._quaternions)a.setQuaternion(d,this._quaternions[d]);for(d in this._matrices)a.setMatrix(d,this._matrices[d]);for(d in this._matrixArrays)a.setMatrices(d,this._matrixArrays[d]);for(d in this._matrices3x3)a.setMatrix3x3(d,this._matrices3x3[d]);for(d in this._matrices2x2)a.setMatrix2x2(d,this._matrices2x2[d]);for(d in this._vectors2Arrays)a.setArray2(d,this._vectors2Arrays[d]);for(d in this._vectors3Arrays)a.setArray3(d,this._vectors3Arrays[d]);for(d in this._vectors4Arrays)a.setArray4(d,this._vectors4Arrays[d]);for(d in this._quaternionsArrays)a.setArray4(d,this._quaternionsArrays[d]);for(d in this._uniformBuffers){let g=this._uniformBuffers[d].getBuffer();g&&a.bindUniformBuffer(g,d)}let u=o.getEngine(),m=u.setExternalTexture;if(m)for(d in this._externalTextures)m.call(u,d,this._externalTextures[d]);let p=u.setTextureSampler;if(p)for(d in this._textureSamplers)p.call(u,d,this._textureSamplers[d]);let _=u.setStorageBuffer;if(_)for(d in this._storageBuffers)_.call(u,d,this._storageBuffers[d])}if(a&&t&&(f||!this.isFrozen)){Bn(t,a),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(a);let d=t.bakedVertexAnimationManager;if(d&&d.isEnabled){let u=s?r._drawWrapper:this._drawWrapper;(h=t.bakedVertexAnimationManager)==null||h.bind(a,!!u._wasPreviouslyUsingInstances)}}this._afterBind(t,a,r)}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._textures)e.push(this._textures[t]);for(let t in this._textureArrays){let i=this._textureArrays[t];for(let r=0;r<i.length;r++)e.push(i[r])}return e}hasTexture(e){if(super.hasTexture(e))return!0;for(let i in this._textures)if(this._textures[i]===e)return!0;let t=e.getInternalTexture();for(let i in this._internalTextures)if(this._internalTextures[i]===t)return!0;for(let i in this._textureArrays){let r=this._textureArrays[i];for(let s=0;s<r.length;s++)if(r[s]===e)return!0}return!1}clone(e){let t=it.Clone(()=>new n(e,this.getScene(),this._shaderPath,this._options,this._storeEffectOnSubMeshes),this);t.name=e,t.id=e,typeof t._shaderPath=="object"&&(t._shaderPath={...t._shaderPath}),this._options={...this._options};let i=Object.keys(this._options);for(let r of i){let s=this._options[r];Array.isArray(s)&&(this._options[r]=s.slice(0))}this.stencil.copyTo(t.stencil);for(let r in this._textures)t.setTexture(r,this._textures[r]);for(let r in this._internalTextures)t.setInternalTexture(r,this._internalTextures[r]);for(let r in this._textureArrays)t.setTextureArray(r,this._textureArrays[r]);for(let r in this._externalTextures)t.setExternalTexture(r,this._externalTextures[r]);for(let r in this._ints)t.setInt(r,this._ints[r]);for(let r in this._uints)t.setUInt(r,this._uints[r]);for(let r in this._floats)t.setFloat(r,this._floats[r]);for(let r in this._floatsArrays)t.setFloats(r,this._floatsArrays[r]);for(let r in this._colors3)t.setColor3(r,this._colors3[r]);for(let r in this._colors3Arrays)t._colors3Arrays[r]=this._colors3Arrays[r];for(let r in this._colors4)t.setColor4(r,this._colors4[r]);for(let r in this._colors4Arrays)t._colors4Arrays[r]=this._colors4Arrays[r];for(let r in this._vectors2)t.setVector2(r,this._vectors2[r]);for(let r in this._vectors3)t.setVector3(r,this._vectors3[r]);for(let r in this._vectors4)t.setVector4(r,this._vectors4[r]);for(let r in this._quaternions)t.setQuaternion(r,this._quaternions[r]);for(let r in this._quaternionsArrays)t._quaternionsArrays[r]=this._quaternionsArrays[r];for(let r in this._matrices)t.setMatrix(r,this._matrices[r]);for(let r in this._matrixArrays)t._matrixArrays[r]=this._matrixArrays[r].slice();for(let r in this._matrices3x3)t.setMatrix3x3(r,this._matrices3x3[r]);for(let r in this._matrices2x2)t.setMatrix2x2(r,this._matrices2x2[r]);for(let r in this._vectors2Arrays)t.setArray2(r,this._vectors2Arrays[r]);for(let r in this._vectors3Arrays)t.setArray3(r,this._vectors3Arrays[r]);for(let r in this._vectors4Arrays)t.setArray4(r,this._vectors4Arrays[r]);for(let r in this._uniformBuffers)t.setUniformBuffer(r,this._uniformBuffers[r]);for(let r in this._textureSamplers)t.setTextureSampler(r,this._textureSamplers[r]);for(let r in this._storageBuffers)t.setStorageBuffer(r,this._storageBuffers[r]);return t}dispose(e,t,i){if(t){let r;for(r in this._textures)this._textures[r].dispose();for(r in this._internalTextures)this._internalTextures[r].dispose();for(r in this._textureArrays){let s=this._textureArrays[r];for(let a=0;a<s.length;a++)s[a].dispose()}}this._textures={},this._internalTextures={},super.dispose(e,t,i)}serialize(){let e=it.Serialize(this);e.customType="BABYLON.ShaderMaterial",e.uniqueId=this.uniqueId,e.options=this._options,e.shaderPath=this._shaderPath,e.storeEffectOnSubMeshes=this._storeEffectOnSubMeshes;let t;e.stencil=this.stencil.serialize(),e.textures={};for(t in this._textures)e.textures[t]=this._textures[t].serialize();e.textureArrays={};for(t in this._textureArrays){e.textureArrays[t]=[];let i=this._textureArrays[t];for(let r=0;r<i.length;r++)e.textureArrays[t].push(i[r].serialize())}e.ints={};for(t in this._ints)e.ints[t]=this._ints[t];e.uints={};for(t in this._uints)e.uints[t]=this._uints[t];e.floats={};for(t in this._floats)e.floats[t]=this._floats[t];e.floatsArrays={};for(t in this._floatsArrays)e.floatsArrays[t]=this._floatsArrays[t];e.colors3={};for(t in this._colors3){let i=this._colors3[t];e.colors3[t]=[i.r,i.g,i.b]}e.colors3Arrays={};for(t in this._colors3Arrays)e.colors3Arrays[t]=this._colors3Arrays[t];e.colors4={};for(t in this._colors4){let i=this._colors4[t];e.colors4[t]=[i.r,i.g,i.b,i.a]}e.colors4Arrays={};for(t in this._colors4Arrays)e.colors4Arrays[t]=this._colors4Arrays[t];e.vectors2={};for(t in this._vectors2){let i=this._vectors2[t];e.vectors2[t]=[i.x,i.y]}e.vectors3={};for(t in this._vectors3){let i=this._vectors3[t];e.vectors3[t]=[i.x,i.y,i.z]}e.vectors4={};for(t in this._vectors4){let i=this._vectors4[t];e.vectors4[t]=[i.x,i.y,i.z,i.w]}e.quaternions={};for(t in this._quaternions)e.quaternions[t]=this._quaternions[t].asArray();e.matrices={};for(t in this._matrices)e.matrices[t]=this._matrices[t].asArray();e.matrixArray={};for(t in this._matrixArrays)e.matrixArray[t]=this._matrixArrays[t];e.matrices3x3={};for(t in this._matrices3x3)e.matrices3x3[t]=this._matrices3x3[t];e.matrices2x2={};for(t in this._matrices2x2)e.matrices2x2[t]=this._matrices2x2[t];e.vectors2Arrays={};for(t in this._vectors2Arrays)e.vectors2Arrays[t]=this._vectors2Arrays[t];e.vectors3Arrays={};for(t in this._vectors3Arrays)e.vectors3Arrays[t]=this._vectors3Arrays[t];e.vectors4Arrays={};for(t in this._vectors4Arrays)e.vectors4Arrays[t]=this._vectors4Arrays[t];e.quaternionsArrays={};for(t in this._quaternionsArrays)e.quaternionsArrays[t]=this._quaternionsArrays[t];return e}static Parse(e,t,i){let r=it.Parse(()=>new n(e.name,t,e.shaderPath,e.options,e.storeEffectOnSubMeshes),e,t,i),s;e.stencil&&r.stencil.parse(e.stencil,t,i);for(s in e.textures)r.setTexture(s,ge.Parse(e.textures[s],t,i));for(s in e.textureArrays){let a=e.textureArrays[s],o=[];for(let l=0;l<a.length;l++)o.push(ge.Parse(a[l],t,i));r.setTextureArray(s,o)}for(s in e.ints)r.setInt(s,e.ints[s]);for(s in e.uints)r.setUInt(s,e.uints[s]);for(s in e.floats)r.setFloat(s,e.floats[s]);for(s in e.floatsArrays)r.setFloats(s,e.floatsArrays[s]);for(s in e.colors3){let a=e.colors3[s];r.setColor3(s,{r:a[0],g:a[1],b:a[2]})}for(s in e.colors3Arrays){let a=e.colors3Arrays[s].reduce((o,l,c)=>(c%3===0?o.push([l]):o[o.length-1].push(l),o),[]).map(o=>({r:o[0],g:o[1],b:o[2]}));r.setColor3Array(s,a)}for(s in e.colors4){let a=e.colors4[s];r.setColor4(s,{r:a[0],g:a[1],b:a[2],a:a[3]})}for(s in e.colors4Arrays){let a=e.colors4Arrays[s].reduce((o,l,c)=>(c%4===0?o.push([l]):o[o.length-1].push(l),o),[]).map(o=>({r:o[0],g:o[1],b:o[2],a:o[3]}));r.setColor4Array(s,a)}for(s in e.vectors2){let a=e.vectors2[s];r.setVector2(s,{x:a[0],y:a[1]})}for(s in e.vectors3){let a=e.vectors3[s];r.setVector3(s,{x:a[0],y:a[1],z:a[2]})}for(s in e.vectors4){let a=e.vectors4[s];r.setVector4(s,{x:a[0],y:a[1],z:a[2],w:a[3]})}for(s in e.quaternions)r.setQuaternion(s,Xe.FromArray(e.quaternions[s]));for(s in e.matrices)r.setMatrix(s,K.FromArray(e.matrices[s]));for(s in e.matrixArray)r._matrixArrays[s]=new Float32Array(e.matrixArray[s]);for(s in e.matrices3x3)r.setMatrix3x3(s,e.matrices3x3[s]);for(s in e.matrices2x2)r.setMatrix2x2(s,e.matrices2x2[s]);for(s in e.vectors2Arrays)r.setArray2(s,e.vectors2Arrays[s]);for(s in e.vectors3Arrays)r.setArray3(s,e.vectors3Arrays[s]);for(s in e.vectors4Arrays)r.setArray4(s,e.vectors4Arrays[s]);for(s in e.quaternionsArrays)r.setArray4(s,e.quaternionsArrays[s]);return r}static async ParseFromFileAsync(e,t,i,r=""){return await new Promise((s,a)=>{let o=new Ir;o.addEventListener("readystatechange",()=>{if(o.readyState==4)if(o.status==200){let l=JSON.parse(o.responseText),c=this.Parse(l,i||Oe.LastCreatedScene,r);e&&(c.name=e),s(c)}else a("Unable to load the ShaderMaterial")}),o.open("GET",t),o.send()})}static async ParseFromSnippetAsync(e,t,i=""){return await new Promise((r,s)=>{let a=new Ir;a.addEventListener("readystatechange",()=>{if(a.readyState==4)if(a.status==200){let o=JSON.parse(JSON.parse(a.responseText).jsonPayload),l=JSON.parse(o.shaderMaterial),c=this.Parse(l,t||Oe.LastCreatedScene,i);c.snippetId=e,r(c)}else s("Unable to load the snippet "+e)}),a.open("GET",this.SnippetUrl+"/"+e.replace(/#/g,"/")),a.send()})}};vo.SnippetUrl="https://snippet.babylonjs.com";vo.CreateFromSnippetAsync=vo.ParseFromSnippetAsync;Ft("BABYLON.ShaderMaterial",vo)});var qG,Lse,ic=C(()=>{k();qG="bonesDeclaration",Lse=`#if NUM_BONE_INFLUENCERS>0
#ifndef USE_VERTEX_PULLING
attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
#if NUM_BONE_INFLUENCERS>4
attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
#endif
#endif
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
#ifdef BONETEXTURE
var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
#else
uniform mBones : array<mat4x4f,BonesPerMesh>;
#endif
#ifdef BONES_VELOCITY_ENABLED
uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
#endif
#ifdef BONETEXTURE
fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
{let offset=i32(index)*4;
let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[qG]||(T.IncludesShadersStoreWGSL[qG]=Lse)});var ZG,Ose,rc=C(()=>{k();ZG="bakedVertexAnimationDeclaration",Ose=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
#ifdef INSTANCES
attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
#endif
fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
#endif
`;T.IncludesShadersStoreWGSL[ZG]||(T.IncludesShadersStoreWGSL[ZG]=Ose)});var QG,Nse,nc=C(()=>{k();QG="clipPlaneVertexDeclaration",Nse=`#ifdef CLIPPLANE
uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
#endif
#ifdef CLIPPLANE2
uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
#endif
#ifdef CLIPPLANE3
uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
#endif
#ifdef CLIPPLANE4
uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
#endif
#ifdef CLIPPLANE5
uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
#endif
#ifdef CLIPPLANE6
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
#endif
`;T.IncludesShadersStoreWGSL[QG]||(T.IncludesShadersStoreWGSL[QG]=Nse)});var $G,wse,gg=C(()=>{k();$G="fogVertexDeclaration",wse=`#ifdef FOG
varying vFogDistance: vec3f;
#endif
`;T.IncludesShadersStoreWGSL[$G]||(T.IncludesShadersStoreWGSL[$G]=wse)});var JG,Fse,Nf=C(()=>{k();JG="instancesDeclaration",Fse=`#ifdef INSTANCES
attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
#ifdef INSTANCESCOLOR
attribute instanceColor : vec4<f32>;
#endif
#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
uniform world : mat4x4<f32>;
#endif
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
#ifdef THIN_INSTANCES
uniform previousWorld : mat4x4<f32>;
#endif
#endif
#else
#if !defined(WORLD_UBO)
uniform world : mat4x4<f32>;
#endif
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
uniform previousWorld : mat4x4<f32>;
#endif
#endif
`;T.IncludesShadersStoreWGSL[JG]||(T.IncludesShadersStoreWGSL[JG]=Fse)});var ek,Bse,sc=C(()=>{k();ek="instancesVertex",Bse=`#ifdef INSTANCES
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
var finalPreviousWorld=mat4x4<f32>(
vertexInputs.previousWorld0,vertexInputs.previousWorld1,
vertexInputs.previousWorld2,vertexInputs.previousWorld3);
#endif
#ifdef THIN_INSTANCES
#if !defined(WORLD_UBO)
finalWorld=uniforms.world*finalWorld;
#else
finalWorld=mesh.world*finalWorld;
#endif
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
#endif
#endif
#else
#if !defined(WORLD_UBO)
var finalWorld=uniforms.world;
#else
var finalWorld=mesh.world;
#endif
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
var finalPreviousWorld=uniforms.previousWorld;
#endif
#endif
`;T.IncludesShadersStoreWGSL[ek]||(T.IncludesShadersStoreWGSL[ek]=Bse)});var tk,Use,ac=C(()=>{k();tk="bonesVertex",Use=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
#if NUM_BONE_INFLUENCERS>0
var influence : mat4x4<f32>;
#ifdef BONETEXTURE
influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
#endif
#else
influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
#endif
#endif
finalWorld=finalWorld*influence;
#endif
#endif
`;T.IncludesShadersStoreWGSL[tk]||(T.IncludesShadersStoreWGSL[tk]=Use)});var ik,Vse,oc=C(()=>{k();ik="bakedVertexAnimation",Vse=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
{
#ifdef INSTANCES
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
#else
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
#endif
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
#endif
finalWorld=finalWorld*VATInfluence;}
#endif
`;T.IncludesShadersStoreWGSL[ik]||(T.IncludesShadersStoreWGSL[ik]=Vse)});var rk,Gse,lc=C(()=>{k();rk="clipPlaneVertex",Gse=`#ifdef CLIPPLANE
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
#endif
#ifdef CLIPPLANE2
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
#endif
#ifdef CLIPPLANE3
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
#endif
#ifdef CLIPPLANE4
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
#endif
#ifdef CLIPPLANE5
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
#endif
#ifdef CLIPPLANE6
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
#endif
`;T.IncludesShadersStoreWGSL[rk]||(T.IncludesShadersStoreWGSL[rk]=Gse)});var nk,kse,vg=C(()=>{k();nk="fogVertex",kse=`#ifdef FOG
#ifdef SCENE_UBO
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
#else
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
#endif
#endif
`;T.IncludesShadersStoreWGSL[nk]||(T.IncludesShadersStoreWGSL[nk]=kse)});var sk,Wse,Eg=C(()=>{k();sk="vertexColorMixing",Wse=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
vertexOutputs.vColor=vec4f(1.0);
#ifdef VERTEXCOLOR
#ifdef VERTEXALPHA
vertexOutputs.vColor*=colorUpdated;
#else
vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
#endif
#endif
#ifdef INSTANCESCOLOR
vertexOutputs.vColor*=vertexInputs.instanceColor;
#endif
#endif
`;T.IncludesShadersStoreWGSL[sk]||(T.IncludesShadersStoreWGSL[sk]=Wse)});var ok={};tt(ok,{colorVertexShaderWGSL:()=>Hse});var eP,ak,Hse,lk=C(()=>{k();ic();rc();nc();gg();Nf();sc();ac();oc();lc();vg();Eg();eP="colorVertexShader",ak=`attribute position: vec3f;
#ifdef VERTEXCOLOR
attribute color: vec4f;
#endif
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#ifdef FOG
uniform view: mat4x4f;
#endif
#include<instancesDeclaration>
uniform viewProjection: mat4x4f;
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vColor: vec4f;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vertexInputs.color;
#endif
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
var worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;
#include<clipPlaneVertex>
#include<fogVertex>
#include<vertexColorMixing>
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStoreWGSL[eP]||(T.ShadersStoreWGSL[eP]=ak);Hse={name:eP,shader:ak}});var ck,zse,cc=C(()=>{k();ck="clipPlaneFragmentDeclaration",zse=`#ifdef CLIPPLANE
varying fClipDistance: f32;
#endif
#ifdef CLIPPLANE2
varying fClipDistance2: f32;
#endif
#ifdef CLIPPLANE3
varying fClipDistance3: f32;
#endif
#ifdef CLIPPLANE4
varying fClipDistance4: f32;
#endif
#ifdef CLIPPLANE5
varying fClipDistance5: f32;
#endif
#ifdef CLIPPLANE6
varying fClipDistance6: f32;
#endif
`;T.IncludesShadersStoreWGSL[ck]||(T.IncludesShadersStoreWGSL[ck]=zse)});var fk,Xse,Sg=C(()=>{k();fk="fogFragmentDeclaration",Xse=`#ifdef FOG
#define FOGMODE_NONE 0.
#define FOGMODE_EXP 1.
#define FOGMODE_EXP2 2.
#define FOGMODE_LINEAR 3.
const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
{var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
else if (FOGMODE_EXP==uniforms.vFogInfos.x)
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
return clamp(fogCoeff,0.0,1.0);}
#endif
`;T.IncludesShadersStoreWGSL[fk]||(T.IncludesShadersStoreWGSL[fk]=Xse)});var hk,Yse,fc=C(()=>{k();hk="clipPlaneFragment",Yse=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
if (false) {}
#endif
#ifdef CLIPPLANE
else if (fragmentInputs.fClipDistance>0.0)
{discard;}
#endif
#ifdef CLIPPLANE2
else if (fragmentInputs.fClipDistance2>0.0)
{discard;}
#endif
#ifdef CLIPPLANE3
else if (fragmentInputs.fClipDistance3>0.0)
{discard;}
#endif
#ifdef CLIPPLANE4
else if (fragmentInputs.fClipDistance4>0.0)
{discard;}
#endif
#ifdef CLIPPLANE5
else if (fragmentInputs.fClipDistance5>0.0)
{discard;}
#endif
#ifdef CLIPPLANE6
else if (fragmentInputs.fClipDistance6>0.0)
{discard;}
#endif
`;T.IncludesShadersStoreWGSL[hk]||(T.IncludesShadersStoreWGSL[hk]=Yse)});var dk,Kse,Tg=C(()=>{k();dk="fogFragment",Kse=`#ifdef FOG
var fog: f32=CalcFogFactor();
#ifdef PBR
fog=toLinearSpace(fog);
#endif
color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
#endif
`;T.IncludesShadersStoreWGSL[dk]||(T.IncludesShadersStoreWGSL[dk]=Kse)});var mk={};tt(mk,{colorPixelShaderWGSL:()=>jse});var tP,uk,jse,pk=C(()=>{k();cc();Sg();fc();Tg();tP="colorPixelShader",uk=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
#define VERTEXCOLOR
varying vColor: vec4f;
#else
uniform color: vec4f;
#endif
#include<clipPlaneFragmentDeclaration>
#include<fogFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
fragmentOutputs.color=input.vColor;
#else
fragmentOutputs.color=uniforms.color;
#endif
#include<fogFragment>(color,fragmentOutputs.color)
#define CUSTOM_FRAGMENT_MAIN_END
}`;T.ShadersStoreWGSL[tP]||(T.ShadersStoreWGSL[tP]=uk);jse={name:tP,shader:uk}});var _k,qse,hc=C(()=>{k();_k="bonesDeclaration",qse=`#if NUM_BONE_INFLUENCERS>0
attribute vec4 matricesIndices;attribute vec4 matricesWeights;
#if NUM_BONE_INFLUENCERS>4
attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
#endif
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
#ifdef BONETEXTURE
uniform highp sampler2D boneSampler;uniform vec2 boneTextureInfo;
#else
uniform mat4 mBones[BonesPerMesh];
#endif
#ifdef BONES_VELOCITY_ENABLED
uniform mat4 mPreviousBones[BonesPerMesh];
#endif
#ifdef BONETEXTURE
#define inline
mat4 readMatrixFromRawSampler(sampler2D smp,float index)
{
#if defined(WEBGL2) || defined(WEBGPU)
int offset=int(index)*4;
int textureWidth=int(boneTextureInfo.x);int y=int(offset)/textureWidth;int x=int(offset) % textureWidth;vec4 m0=texelFetch(smp,ivec2(x+0,y),0);vec4 m1=texelFetch(smp,ivec2(x+1,y),0);vec4 m2=texelFetch(smp,ivec2(x+2,y),0);vec4 m3=texelFetch(smp,ivec2(x+3,y),0);return mat4(m0,m1,m2,m3);
#else
float offset=index*4.0;float y=floor(offset/boneTextureInfo.x);float x=offset-y*boneTextureInfo.x;float dy=1.0/boneTextureInfo.y;float dx=1.0/boneTextureInfo.x;vec4 m0=texture2D(smp,vec2(dx*(x+0.5),dy*(y+0.5)));vec4 m1=texture2D(smp,vec2(dx*(x+1.5),dy*(y+0.5)));vec4 m2=texture2D(smp,vec2(dx*(x+2.5),dy*(y+0.5)));vec4 m3=texture2D(smp,vec2(dx*(x+3.5),dy*(y+0.5)));
return mat4(m0,m1,m2,m3);
#endif
}
#endif
#endif
#endif
`;T.IncludesShadersStore[_k]||(T.IncludesShadersStore[_k]=qse)});var gk,Zse,dc=C(()=>{k();gk="bakedVertexAnimationDeclaration",Zse=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
uniform float bakedVertexAnimationTime;
#if !defined(WEBGL2) && !defined(WEBGPU)
uniform vec2 bakedVertexAnimationTextureSizeInverted;
#endif
uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
#ifdef INSTANCES
attribute vec4 bakedVertexAnimationSettingsInstanced;
#endif
#define inline
mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
{
#if defined(WEBGL2) || defined(WEBGPU)
int offset=int(index)*4;int frameUV=int(frame);vec4 m0=texelFetch(smp,ivec2(offset+0,frameUV),0);vec4 m1=texelFetch(smp,ivec2(offset+1,frameUV),0);vec4 m2=texelFetch(smp,ivec2(offset+2,frameUV),0);vec4 m3=texelFetch(smp,ivec2(offset+3,frameUV),0);return mat4(m0,m1,m2,m3);
#else
float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);
#endif
}
#endif
`;T.IncludesShadersStore[gk]||(T.IncludesShadersStore[gk]=Zse)});var vk,Qse,uc=C(()=>{k();vk="clipPlaneVertexDeclaration",Qse=`#ifdef CLIPPLANE
uniform vec4 vClipPlane;varying float fClipDistance;
#endif
#ifdef CLIPPLANE2
uniform vec4 vClipPlane2;varying float fClipDistance2;
#endif
#ifdef CLIPPLANE3
uniform vec4 vClipPlane3;varying float fClipDistance3;
#endif
#ifdef CLIPPLANE4
uniform vec4 vClipPlane4;varying float fClipDistance4;
#endif
#ifdef CLIPPLANE5
uniform vec4 vClipPlane5;varying float fClipDistance5;
#endif
#ifdef CLIPPLANE6
uniform vec4 vClipPlane6;varying float fClipDistance6;
#endif
`;T.IncludesShadersStore[vk]||(T.IncludesShadersStore[vk]=Qse)});var Ek,$se,Ag=C(()=>{k();Ek="fogVertexDeclaration",$se=`#ifdef FOG
varying vec3 vFogDistance;
#endif
`;T.IncludesShadersStore[Ek]||(T.IncludesShadersStore[Ek]=$se)});var Sk,Jse,wf=C(()=>{k();Sk="instancesDeclaration",Jse=`#ifdef INSTANCES
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
#ifdef INSTANCESCOLOR
attribute vec4 instanceColor;
#endif
#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
uniform mat4 world;
#endif
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
#ifdef THIN_INSTANCES
uniform mat4 previousWorld;
#endif
#endif
#else
#if !defined(WORLD_UBO)
uniform mat4 world;
#endif
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
uniform mat4 previousWorld;
#endif
#endif
`;T.IncludesShadersStore[Sk]||(T.IncludesShadersStore[Sk]=Jse)});var Tk,eae,mc=C(()=>{k();Tk="instancesVertex",eae=`#ifdef INSTANCES
mat4 finalWorld=mat4(world0,world1,world2,world3);
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
previousWorld2,previousWorld3);
#endif
#ifdef THIN_INSTANCES
finalWorld=world*finalWorld;
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
finalPreviousWorld=previousWorld*finalPreviousWorld;
#endif
#endif
#else
mat4 finalWorld=world;
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
mat4 finalPreviousWorld=previousWorld;
#endif
#endif
`;T.IncludesShadersStore[Tk]||(T.IncludesShadersStore[Tk]=eae)});var Ak,tae,pc=C(()=>{k();Ak="bonesVertex",tae=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
#if NUM_BONE_INFLUENCERS>0
mat4 influence;
#ifdef BONETEXTURE
influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
#endif
#else
influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
#endif
#endif
finalWorld=finalWorld*influence;
#endif
#endif
`;T.IncludesShadersStore[Ak]||(T.IncludesShadersStore[Ak]=tae)});var xk,iae,_c=C(()=>{k();xk="bakedVertexAnimation",iae=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
{
#ifdef INSTANCES
#define BVASNAME bakedVertexAnimationSettingsInstanced
#else
#define BVASNAME bakedVertexAnimationSettings
#endif
float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
#endif
finalWorld=finalWorld*VATInfluence;}
#endif
`;T.IncludesShadersStore[xk]||(T.IncludesShadersStore[xk]=iae)});var Rk,rae,gc=C(()=>{k();Rk="clipPlaneVertex",rae=`#ifdef CLIPPLANE
fClipDistance=dot(worldPos,vClipPlane);
#endif
#ifdef CLIPPLANE2
fClipDistance2=dot(worldPos,vClipPlane2);
#endif
#ifdef CLIPPLANE3
fClipDistance3=dot(worldPos,vClipPlane3);
#endif
#ifdef CLIPPLANE4
fClipDistance4=dot(worldPos,vClipPlane4);
#endif
#ifdef CLIPPLANE5
fClipDistance5=dot(worldPos,vClipPlane5);
#endif
#ifdef CLIPPLANE6
fClipDistance6=dot(worldPos,vClipPlane6);
#endif
`;T.IncludesShadersStore[Rk]||(T.IncludesShadersStore[Rk]=rae)});var bk,nae,xg=C(()=>{k();bk="fogVertex",nae=`#ifdef FOG
vFogDistance=(view*worldPos).xyz;
#endif
`;T.IncludesShadersStore[bk]||(T.IncludesShadersStore[bk]=nae)});var Ik,sae,Rg=C(()=>{k();Ik="vertexColorMixing",sae=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
vColor=vec4(1.0);
#ifdef VERTEXCOLOR
#ifdef VERTEXALPHA
vColor*=colorUpdated;
#else
vColor.rgb*=colorUpdated.rgb;
#endif
#endif
#ifdef INSTANCESCOLOR
vColor*=instanceColor;
#endif
#endif
`;T.IncludesShadersStore[Ik]||(T.IncludesShadersStore[Ik]=sae)});var Ck={};tt(Ck,{colorVertexShader:()=>aae});var iP,Mk,aae,yk=C(()=>{k();hc();dc();uc();Ag();wf();mc();pc();_c();gc();xg();Rg();iP="colorVertexShader",Mk=`attribute vec3 position;
#ifdef VERTEXCOLOR
attribute vec4 color;
#endif
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#ifdef FOG
uniform mat4 view;
#endif
#include<instancesDeclaration>
uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vec4 vColor;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef VERTEXCOLOR
vec4 colorUpdated=color;
#endif
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(position,1.0);
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
#else
gl_Position=viewProjection*worldPos;
#endif
#include<clipPlaneVertex>
#include<fogVertex>
#include<vertexColorMixing>
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStore[iP]||(T.ShadersStore[iP]=Mk);aae={name:iP,shader:Mk}});var Pk,oae,vc=C(()=>{k();Pk="clipPlaneFragmentDeclaration",oae=`#ifdef CLIPPLANE
varying float fClipDistance;
#endif
#ifdef CLIPPLANE2
varying float fClipDistance2;
#endif
#ifdef CLIPPLANE3
varying float fClipDistance3;
#endif
#ifdef CLIPPLANE4
varying float fClipDistance4;
#endif
#ifdef CLIPPLANE5
varying float fClipDistance5;
#endif
#ifdef CLIPPLANE6
varying float fClipDistance6;
#endif
`;T.IncludesShadersStore[Pk]||(T.IncludesShadersStore[Pk]=oae)});var Dk,lae,bg=C(()=>{k();Dk="fogFragmentDeclaration",lae=`#ifdef FOG
#define FOGMODE_NONE 0.
#define FOGMODE_EXP 1.
#define FOGMODE_EXP2 2.
#define FOGMODE_LINEAR 3.
#define E 2.71828
uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
else if (FOGMODE_EXP==vFogInfos.x)
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
else if (FOGMODE_EXP2==vFogInfos.x)
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
return clamp(fogCoeff,0.0,1.0);}
#endif
`;T.IncludesShadersStore[Dk]||(T.IncludesShadersStore[Dk]=lae)});var Lk,cae,Ec=C(()=>{k();Lk="clipPlaneFragment",cae=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
if (false) {}
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#ifdef CLIPPLANE
else if (fClipDistance>0.0)
{discard;}
#endif
#ifdef CLIPPLANE2
else if (fClipDistance2>0.0)
{discard;}
#endif
#ifdef CLIPPLANE3
else if (fClipDistance3>0.0)
{discard;}
#endif
#ifdef CLIPPLANE4
else if (fClipDistance4>0.0)
{discard;}
#endif
#ifdef CLIPPLANE5
else if (fClipDistance5>0.0)
{discard;}
#endif
#ifdef CLIPPLANE6
else if (fClipDistance6>0.0)
{discard;}
#endif
`;T.IncludesShadersStore[Lk]||(T.IncludesShadersStore[Lk]=cae)});var Ok,fae,Ig=C(()=>{k();Ok="fogFragment",fae=`#ifdef FOG
float fog=CalcFogFactor();
#ifdef PBR
fog=toLinearSpace(fog);
#endif
color.rgb=mix(vFogColor,color.rgb,fog);
#endif
`;T.IncludesShadersStore[Ok]||(T.IncludesShadersStore[Ok]=fae)});var wk={};tt(wk,{colorPixelShader:()=>hae});var rP,Nk,hae,Fk=C(()=>{k();vc();bg();Ec();Ig();rP="colorPixelShader",Nk=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
#define VERTEXCOLOR
varying vec4 vColor;
#else
uniform vec4 color;
#endif
#include<clipPlaneFragmentDeclaration>
#include<fogFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void) {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
gl_FragColor=vColor;
#else
gl_FragColor=color;
#endif
#include<fogFragment>(color,gl_FragColor)
#define CUSTOM_FRAGMENT_MAIN_END
}`;T.ShadersStore[rP]||(T.ShadersStore[rP]=Nk);hae={name:rP,shader:Nk}});var Jh,nP,Bk=C(()=>{zt();ki();Mi();Qy();Vn();Jy();q._LinesMeshParser=(n,e)=>Jh.Parse(n,e);Jh=class n extends q{_isShaderMaterial(e){return e?e.getClassName()==="ShaderMaterial":!1}constructor(e,t=null,i=null,r=null,s,a,o,l){super(e,t,i,r,s),this.useVertexColor=a,this.useVertexAlpha=o,this.color=new ve(1,1,1),this.alpha=1,this._shaderLanguage=0,this._ownsMaterial=!1,r&&(this.color=r.color.clone(),this.alpha=r.alpha,this.useVertexColor=r.useVertexColor,this.useVertexAlpha=r.useVertexAlpha),this.intersectionThreshold=.1;let c=[],f={attributes:[L.PositionKind],uniforms:["world","viewProjection"],needAlphaBlending:!0,defines:c,useClipPlane:null,shaderLanguage:0};if(this.useVertexAlpha?f.defines.push("#define VERTEXALPHA"):f.needAlphaBlending=!1,this.useVertexColor?(f.defines.push("#define VERTEXCOLOR"),f.attributes.push(L.ColorKind)):(f.uniforms.push("color"),this._color4=new 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checkCollisions(e){}_bind(e,t){if(!this._geometry)return this;let i=this.isUnIndexed?null:this._geometry.getIndexBuffer();if(!this._userInstancedBuffersStorage||this.hasThinInstances?this._geometry._bind(t,i):this._geometry._bind(t,i,this._userInstancedBuffersStorage.vertexBuffers,this._userInstancedBuffersStorage.vertexArrayObjects),!this.useVertexColor&&this._isShaderMaterial(this.material)){let{r,g:s,b:a}=this.color;this._color4.set(r,s,a,this.alpha),this.material.setColor4("color",this._color4)}return this}_draw(e,t,i){if(!this._geometry||!this._geometry.getVertexBuffers()||!this._unIndexed&&!this._geometry.getIndexBuffer())return this;let r=this.getScene().getEngine();return this._unIndexed?r.drawArraysType(Ee.LineListDrawMode,e.verticesStart,e.verticesCount,i):r.drawElementsType(Ee.LineListDrawMode,e.indexStart,e.indexCount,i),this}dispose(e,t=!1,i){var r,s;i||(this._ownsMaterial?(r=this.material)==null||r.dispose(!1,!1,!0):t&&((s=this.material)==null||s.dispose(!1,!1,!0))),super.dispose(e)}clone(e,t=null,i){if(t&&t._addToSceneRootNodes===void 0){let r=t;return r.source=this,new n(e,this.getScene(),r.parent,r.source,r.doNotCloneChildren)}return new n(e,this.getScene(),t,this,i)}createInstance(e){let t=new nP(e,this);if(this.instancedBuffers){t.instancedBuffers={};for(let i in this.instancedBuffers)t.instancedBuffers[i]=this.instancedBuffers[i]}return t}serialize(e){super.serialize(e),e.color=this.color.asArray(),e.alpha=this.alpha}static Parse(e,t){let i=new n(e.name,t);return i.color=ve.FromArray(e.color),i.alpha=e.alpha,i}};Jh.ForceGLSL=!1;nP=class extends tc{constructor(e,t){super(e,t),this.intersectionThreshold=t.intersectionThreshold}getClassName(){return"InstancedLinesMesh"}}});function Uk(n){let e=[],t=[],i=n.lines,r=n.colors,s=[],a=0;for(let l=0;l<i.length;l++){let c=i[l];for(let f=0;f<c.length;f++){let{x:h,y:d,z:u}=c[f];if(t.push(h,d,u),r){let m=r[l],{r:p,g:_,b:g,a:v}=m[f];s.push(p,_,g,v)}f>0&&(e.push(a-1),e.push(a)),a++}}let o=new Ce;return o.indices=e,o.positions=t,r&&(o.colors=s),o}function Vk(n){let e=n.dashSize||3,t=n.gapSize||1,i=n.dashNb||200,r=n.points,s=[],a=[],o=b.Zero(),l=0,c,f,h=0,d;for(d=0;d<r.length-1;d++)r[d+1].subtractToRef(r[d],o),l+=o.length();let u=l/i,m=e*u/(e+t);for(d=0;d<r.length-1;d++){r[d+1].subtractToRef(r[d],o),c=Math.floor(o.length()/u),o.normalize();for(let _=0;_<c;_++)f=u*_,s.push(r[d].x+f*o.x,r[d].y+f*o.y,r[d].z+f*o.z),s.push(r[d].x+(f+m)*o.x,r[d].y+(f+m)*o.y,r[d].z+(f+m)*o.z),a.push(h,h+1),h+=2}let p=new Ce;return p.positions=s,p.indices=a,p}function sP(n,e,t=null){let i=e.instance,r=e.lines,s=e.colors;if(i){let c=i.getVerticesData(L.PositionKind),f,h;s&&(f=i.getVerticesData(L.ColorKind));let d=0,u=0;for(let m=0;m<r.length;m++){let p=r[m];for(let _=0;_<p.length;_++)c[d]=p[_].x,c[d+1]=p[_].y,c[d+2]=p[_].z,s&&f&&(h=s[m],f[u]=h[_].r,f[u+1]=h[_].g,f[u+2]=h[_].b,f[u+3]=h[_].a,u+=4),d+=3}return i.updateVerticesData(L.PositionKind,c,!1,!1),s&&f&&i.updateVerticesData(L.ColorKind,f,!1,!1),i.refreshBoundingInfo(),i}let a=!!s,o=new Jh(n,t,null,void 0,void 0,a,e.useVertexAlpha,e.material);return Uk(e).applyToMesh(o,e.updatable),o}function aP(n,e,t=null){let i=e.colors?[e.colors]:null;return sP(n,{lines:[e.points],updatable:e.updatable,instance:e.instance,colors:i,useVertexAlpha:e.useVertexAlpha,material:e.material},t)}function oP(n,e,t=null){let i=e.points,r=e.instance,s=e.gapSize||1,a=e.dashSize||3;if(r){let c=f=>{let h=b.Zero(),d=f.length/6,u=0,m,p,_=0,g,v;for(g=0;g<i.length-1;g++)i[g+1].subtractToRef(i[g],h),u+=h.length();let x=u/d,A=r._creationDataStorage.dashSize,S=r._creationDataStorage.gapSize,E=A*x/(A+S);for(g=0;g<i.length-1;g++)for(i[g+1].subtractToRef(i[g],h),m=Math.floor(h.length()/x),h.normalize(),v=0;v<m&&_<f.length;)p=x*v,f[_]=i[g].x+p*h.x,f[_+1]=i[g].y+p*h.y,f[_+2]=i[g].z+p*h.z,f[_+3]=i[g].x+(p+E)*h.x,f[_+4]=i[g].y+(p+E)*h.y,f[_+5]=i[g].z+(p+E)*h.z,_+=6,v++;for(;_<f.length;)f[_]=i[g].x,f[_+1]=i[g].y,f[_+2]=i[g].z,_+=3};return(e.dashNb||e.dashSize||e.gapSize||e.useVertexAlpha||e.material)&&te.Warn("You have used an option other than points with the instance option. Please be aware that these other options will be ignored."),r.updateMeshPositions(c,!1),r}let o=new Jh(n,t,null,void 0,void 0,void 0,e.useVertexAlpha,e.material);return Vk(e).applyToMesh(o,e.updatable),o._creationDataStorage=new wm,o._creationDataStorage.dashSize=a,o._creationDataStorage.gapSize=s,o}var Gk=C(()=>{Ge();Mi();dr();Bk();ki();Pt();Ce.CreateLineSystem=Uk;Ce.CreateDashedLines=Vk;q.CreateLines=(n,e,t=null,i=!1,r=null)=>aP(n,{points:e,updatable:i,instance:r},t);q.CreateDashedLines=(n,e,t,i,r,s=null,a,o)=>oP(n,{points:e,dashSize:t,gapSize:i,dashNb:r,updatable:a,instance:o},s)});var lP,Mg,XA,kk=C(()=>{Pt();Ge();ki();Mi();dr();Fh();Dn();Di();lP=class extends we{constructor(e,t){super(e.x,e.y),this.index=t}},Mg=class{constructor(){this.elements=[]}add(e){let t=[];for(let i of e){let r=new lP(i,this.elements.length);t.push(r),this.elements.push(r)}return t}computeBounds(){let e=new we(this.elements[0].x,this.elements[0].y),t=new we(this.elements[0].x,this.elements[0].y);for(let i of this.elements)i.x<e.x?e.x=i.x:i.x>t.x&&(t.x=i.x),i.y<e.y?e.y=i.y:i.y>t.y&&(t.y=i.y);return{min:e,max:t,width:t.x-e.x,height:t.y-e.y}}},XA=class{_addToepoint(e){for(let t of e)this._epoints.push(t.x,t.y)}constructor(e,t,i,r=earcut){this._points=new Mg,this._outlinepoints=new Mg,this._holes=new Array,this._epoints=new Array,this._eholes=new Array,this.bjsEarcut=r,this._name=e,this._scene=i||Oe.LastCreatedScene;let s;t instanceof Qu?s=t.getPoints():s=t,this._addToepoint(s),this._points.add(s),this._outlinepoints.add(s),typeof this.bjsEarcut=="undefined"&&te.Warn("Earcut was not found, the polygon will not be built.")}addHole(e){this._points.add(e);let t=new Mg;return t.add(e),this._holes.push(t),this._eholes.push(this._epoints.length/2),this._addToepoint(e),this}build(e=!1,t=0,i=2){let r=new q(this._name,this._scene),s=this.buildVertexData(t,i);return r.setVerticesData(L.PositionKind,s.positions,e),r.setVerticesData(L.NormalKind,s.normals,e),r.setVerticesData(L.UVKind,s.uvs,e),r.setIndices(s.indices),r}buildVertexData(e=0,t=2){let i=new Ce,r=[],s=[],a=[],o=this._points.computeBounds();for(let f of this._points.elements)r.push(0,1,0),s.push(f.x,0,f.y),a.push((f.x-o.min.x)/o.width,(f.y-o.min.y)/o.height);let l=[],c=this.bjsEarcut(this._epoints,this._eholes,2);for(let f=0;f<c.length;f++)l.push(c[f]);if(e>0){let f=s.length/3;for(let d of this._points.elements)r.push(0,-1,0),s.push(d.x,-e,d.y),a.push(1-(d.x-o.min.x)/o.width,1-(d.y-o.min.y)/o.height);let h=l.length;for(let d=0;d<h;d+=3){let u=l[d+0],m=l[d+1],p=l[d+2];l.push(p+f),l.push(m+f),l.push(u+f)}this._addSide(s,r,a,l,o,this._outlinepoints,e,!1,t);for(let d of this._holes)this._addSide(s,r,a,l,o,d,e,!0,t)}return i.indices=l,i.positions=s,i.normals=r,i.uvs=a,i}_addSide(e,t,i,r,s,a,o,l,c){let f=e.length/3,h=0;for(let d=0;d<a.elements.length;d++){let u=a.elements[d],m=a.elements[(d+1)%a.elements.length];e.push(u.x,0,u.y),e.push(u.x,-o,u.y),e.push(m.x,0,m.y),e.push(m.x,-o,m.y);let p=a.elements[(d+a.elements.length-1)%a.elements.length],_=a.elements[(d+2)%a.elements.length],g=new b(-(m.y-u.y),0,m.x-u.x),v=new b(-(u.y-p.y),0,u.x-p.x),x=new b(-(_.y-m.y),0,_.x-m.x);l||(g=g.scale(-1),v=v.scale(-1),x=x.scale(-1));let A=g.normalizeToNew(),S=v.normalizeToNew(),E,R=b.Dot(S,A);R>c?R<Nt-1?S=new b(u.x,0,u.y).subtract(new b(m.x,0,m.y)).normalize():S=v.add(g).normalize():S=A;let I=b.Dot(x,g);I>c?I<Nt-1?E=new b(m.x,0,m.y).subtract(new b(u.x,0,u.y)).normalize():E=x.add(g).normalize():E=A,i.push(h/s.width,0),i.push(h/s.width,1),h+=g.length(),i.push(h/s.width,0),i.push(h/s.width,1),t.push(S.x,S.y,S.z),t.push(S.x,S.y,S.z),t.push(E.x,E.y,E.z),t.push(E.x,E.y,E.z),l?(r.push(f),r.push(f+2),r.push(f+1),r.push(f+1),r.push(f+2),r.push(f+3)):(r.push(f),r.push(f+1),r.push(f+2),r.push(f+1),r.push(f+3),r.push(f+2)),f+=4}}}});function Wk(n,e,t,i,r,s,a){let o=t||new Array(3),l=i,c=[],f=a||!1;for(let y=0;y<3;y++)o[y]===void 0&&(o[y]=new bi(0,0,1,1)),l&&l[y]===void 0&&(l[y]=new lt(1,1,1,1));let h=n.getVerticesData(L.PositionKind),d=n.getVerticesData(L.NormalKind),u=n.getVerticesData(L.UVKind),m=n.getIndices(),p=h.length/9,_,g,v,x,A=0,S=[0];if(f)for(let y=p;y<h.length/3;y+=4)g=h[3*(y+2)]-h[3*y],v=h[3*(y+2)+2]-h[3*y+2],x=Math.sqrt(g*g+v*v),A+=x,S.push(A);let E,R=0;for(let y=0;y<d.length;y+=3)Math.abs(d[y+1])<.001&&(R=1),Math.abs(d[y+1]-1)<.001&&(R=0),Math.abs(d[y+1]+1)<.001&&(R=2),E=y/3,R===1?(_=E-p,_%4<1.5?f?u[2*E]=o[R].x+(o[R].z-o[R].x)*S[Math.floor(_/4)]/A:u[2*E]=o[R].x:f?u[2*E]=o[R].x+(o[R].z-o[R].x)*S[Math.floor(_/4)+1]/A:u[2*E]=o[R].z,_%2===0?u[2*E+1]=Mt?1-o[R].w:o[R].w:u[2*E+1]=Mt?1-o[R].y:o[R].y):(u[2*E]=(1-u[2*E])*o[R].x+u[2*E]*o[R].z,u[2*E+1]=(1-u[2*E+1])*o[R].y+u[2*E+1]*o[R].w,Mt&&(u[2*E+1]=1-u[2*E+1])),l&&c.push(l[R].r,l[R].g,l[R].b,l[R].a);Ce._ComputeSides(e,h,m,d,u,r,s);let I=new Ce;if(I.indices=m,I.positions=h,I.normals=d,I.uvs=u,l){let y=e===Ce.DOUBLESIDE?c.concat(c):c;I.colors=y}return I}function YA(n,e,t=null,i=earcut){e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation);let r=e.shape,s=e.holes||[],a=e.depth||0,o=e.smoothingThreshold||2,l=[],c;for(let m=0;m<r.length;m++)l[m]=new we(r[m].x,r[m].z);l[0].equalsWithEpsilon(l[l.length-1],1e-8)&&l.pop();let h=new XA(n,l,t||Oe.LastCreatedScene,i);for(let m=0;m<s.length;m++){c=[];for(let p=0;p<s[m].length;p++)c.push(new we(s[m][p].x,s[m][p].z));h.addHole(c)}let d=h.build(!1,a,o);return d._originalBuilderSideOrientation=e.sideOrientation,Wk(d,e.sideOrientation,e.faceUV,e.faceColors,e.frontUVs,e.backUVs,e.wrap).applyToMesh(d,e.updatable),d}function Cg(n,e,t=null,i=earcut){return YA(n,e,t,i)}var 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N=o.face[E].length;for(y=2*Math.PI/N,M=.5*Math.tan(y/2),D=.5,S=0;S<N;S++)u.push(o.vertex[o.face[E][S]][0]*r,o.vertex[o.face[E][S]][1]*s,o.vertex[o.face[E][S]][2]*a),A.push(v),v++,R=c[E].x+(c[E].z-c[E].x)*(.5+M),I=c[E].y+(c[E].w-c[E].y)*(D-.5),_.push(R,Mt?1-I:I),O=M*Math.cos(y)-D*Math.sin(y),D=M*Math.sin(y)+D*Math.cos(y),M=O,f&&g.push(f[E].r,f[E].g,f[E].b,f[E].a);for(S=0;S<N-2;S++)m.push(A[0+x],A[S+2+x],A[S+1+x]);x+=N}else{for(S=0;S<o.vertex.length;S++)u.push(o.vertex[S][0]*r,o.vertex[S][1]*s,o.vertex[S][2]*a),_.push(0,Mt?1:0);for(E=0;E<l;E++)for(S=0;S<o.face[E].length-2;S++)m.push(o.face[E][0],o.face[E][S+2],o.face[E][S+1])}Ce.ComputeNormals(u,m,p),Ce._ComputeSides(d,u,m,p,_,n.frontUVs,n.backUVs);let V=new Ce;return V.positions=u,V.indices=m,V.normals=p,V.uvs=_,f&&h&&(V.colors=g),V}function yg(n,e={},t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,qk(e).applyToMesh(i,e.updatable),i}var pP=C(()=>{Ge();zt();Mi();dr();en();Ce.CreatePolyhedron=qk;q.CreatePolyhedron=(n,e,t)=>yg(n,e,t)});function Zk(n){let e=n.sideOrientation||Ce.DEFAULTSIDE,t=n.radius||1,i=n.flat===void 0?!0:n.flat,r=(n.subdivisions||4)|0,s=n.radiusX||t,a=n.radiusY||t,o=n.radiusZ||t,l=(1+Math.sqrt(5))/2,c=[-1,l,-0,1,l,0,-1,-l,0,1,-l,0,0,-1,-l,0,1,-l,0,-1,l,0,1,l,l,0,1,l,0,-1,-l,0,1,-l,0,-1],f=[0,11,5,0,5,1,0,1,7,0,7,10,12,22,23,1,5,20,5,11,4,23,22,13,22,18,6,7,1,8,14,21,4,14,4,2,16,13,6,15,6,19,3,8,9,4,21,5,13,17,23,6,13,22,19,6,18,9,8,1],h=[0,1,2,3,4,5,6,7,8,9,10,11,0,2,3,3,3,4,7,8,9,9,10,11],d=[5,1,3,1,6,4,0,0,5,3,4,2,2,2,4,0,2,0,1,1,6,0,6,2,0,4,3,3,4,4,3,1,4,2,4,4,0,2,1,1,2,2,3,3,1,3,2,4],u=138/1024,m=239/1024,p=60/1024,_=26/1024,g=-40/1024,v=20/1024,x=[0,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,0],A=[],S=[],E=[],R=[],I=0,y=new Array(3),M=new Array(3),D;for(D=0;D<3;D++)y[D]=b.Zero(),M[D]=we.Zero();for(let V=0;V<20;V++){for(D=0;D<3;D++){let F=f[3*V+D];y[D].copyFromFloats(c[3*h[F]],c[3*h[F]+1],c[3*h[F]+2]),y[D].normalize(),M[D].copyFromFloats(d[2*F]*u+p+x[V]*g,d[2*F+1]*m+_+x[V]*v)}let N=(F,U,G,ee)=>{let j=b.Lerp(y[0],y[2],U/r),Z=b.Lerp(y[1],y[2],U/r),X=r===U?y[2]:b.Lerp(j,Z,F/(r-U));X.normalize();let Y;if(i){let ae=b.Lerp(y[0],y[2],ee/r),me=b.Lerp(y[1],y[2],ee/r);Y=b.Lerp(ae,me,G/(r-ee))}else Y=new b(X.x,X.y,X.z);Y.x/=s,Y.y/=a,Y.z/=o,Y.normalize();let ue=we.Lerp(M[0],M[2],U/r),Re=we.Lerp(M[1],M[2],U/r),Be=r===U?M[2]:we.Lerp(ue,Re,F/(r-U));S.push(X.x*s,X.y*a,X.z*o),E.push(Y.x,Y.y,Y.z),R.push(Be.x,Mt?1-Be.y:Be.y),A.push(I),I++};for(let F=0;F<r;F++)for(let U=0;U+F<r;U++)N(U,F,U+1/3,F+1/3),N(U+1,F,U+1/3,F+1/3),N(U,F+1,U+1/3,F+1/3),U+F+1<r&&(N(U+1,F,U+2/3,F+2/3),N(U+1,F+1,U+2/3,F+2/3),N(U,F+1,U+2/3,F+2/3))}Ce._ComputeSides(e,S,A,E,R,n.frontUVs,n.backUVs);let O=new Ce;return O.indices=A,O.positions=S,O.normals=E,O.uvs=R,O}function _P(n,e={},t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,Zk(e).applyToMesh(i,e.updatable),i}var Qk=C(()=>{Ge();Mi();dr();en();Ce.CreateIcoSphere=Zk;q.CreateIcoSphere=(n,e,t)=>_P(n,e,t)});function gP(n,e,t){var G,ee,j,Z,X;let i=!!e.skeleton,r=!!((G=e.morphTargetManager)!=null&&G.numTargets),s=t.localMode||i,a=e.getIndices(),o=i||r?e.getPositionData(!0,!0):e.getVerticesData(L.PositionKind),l=i||r?e.getNormalsData(!0,!0):e.getVerticesData(L.NormalKind),c=s?i?e.getVerticesData(L.PositionKind):o:null,f=s?i?e.getVerticesData(L.NormalKind):l:null,h=e.getVerticesData(L.UVKind),d=i?e.getVerticesData(L.MatricesIndicesKind):null,u=i?e.getVerticesData(L.MatricesWeightsKind):null,m=i?e.getVerticesData(L.MatricesIndicesExtraKind):null,p=i?e.getVerticesData(L.MatricesWeightsExtraKind):null,_=t.position||b.Zero(),g=t.normal||b.Up(),v=t.size||b.One(),x=t.angle||0;if(!g){let Y=new b(0,0,1),ue=e.getScene().activeCamera,Re=b.TransformCoordinates(Y,ue.getWorldMatrix());g=ue.globalPosition.subtract(Re)}let A=-Math.atan2(g.z,g.x)-Math.PI/2,S=Math.sqrt(g.x*g.x+g.z*g.z),E=Math.atan2(g.y,S),R=new Ce;R.indices=[],R.positions=[],R.normals=[],R.uvs=[],R.matricesIndices=i?[]:null,R.matricesWeights=i?[]:null,R.matricesIndicesExtra=m?[]:null,R.matricesWeightsExtra=p?[]:null;let I=0,y=(Y,ue)=>{let Re=new KA;if(!a||!o||!l)return Re;let Be=a[Y];if(Re.vertexIdx=Be*3,Re.vertexIdxForBones=Be*4,Re.position=new b(o[Be*3],o[Be*3+1],o[Be*3+2]),b.TransformCoordinatesToRef(Re.position,ue,Re.position),Re.normal=new b(l[Be*3],l[Be*3+1],l[Be*3+2]),b.TransformNormalToRef(Re.normal,ue,Re.normal),t.captureUVS&&h){let ae=h[Be*2+1];Re.uv=new we(h[Be*2],Mt?1-ae:ae)}return Re},M=[0,0,0,0],D=(Y,ue)=>{if(Y.length===0)return Y;let Re=.5*Math.abs(b.Dot(v,ue)),Be=(re,de,De,he)=>{for(let Ie=0;Ie<he;++Ie)if(re[De+Ie]===de)return De+Ie;return-1},ae=(re,de)=>{var Pe,Ve,$e,rt,ye,be,ct,Tt,nt,Ze,Wt,jt,se,Q,Le,Ae;let De=b.GetClipFactor(re.position,de.position,ue,Re),he=M,Ie=M;if(d&&u){let Je=re.matrixIndicesOverride?0:re.vertexIdxForBones,Ke=(Pe=re.matrixIndicesOverride)!=null?Pe:d,Fe=(Ve=re.matrixWeightsOverride)!=null?Ve:u,At=de.matrixIndicesOverride?0:de.vertexIdxForBones,qt=($e=de.matrixIndicesOverride)!=null?$e:d,Ji=(rt=de.matrixWeightsOverride)!=null?rt:u;he=[0,0,0,0],Ie=[0,0,0,0];let vi=0;for(let ji=0;ji<4;++ji)if(Fe[Je+ji]>0){let Fa=Be(qt,Ke[Je+ji],At,4);he[vi]=Ke[Je+ji],Ie[vi]=Ja(Fe[Je+ji],Fa>=0?Ji[Fa]:0,De),vi++}for(let ji=0;ji<4&&vi<4;++ji){let Fa=qt[At+ji];Be(Ke,Fa,Je,4)===-1&&(he[vi]=Fa,Ie[vi]=Ja(0,Ji[At+ji],De),vi++)}let xn=Ie[0]+Ie[1]+Ie[2]+Ie[3];Ie[0]/=xn,Ie[1]/=xn,Ie[2]/=xn,Ie[3]/=xn}let ze=re.localPositionOverride?re.localPositionOverride[0]:(ye=c==null?void 0:c[re.vertexIdx])!=null?ye:0,St=re.localPositionOverride?re.localPositionOverride[1]:(be=c==null?void 0:c[re.vertexIdx+1])!=null?be:0,Ye=re.localPositionOverride?re.localPositionOverride[2]:(ct=c==null?void 0:c[re.vertexIdx+2])!=null?ct:0,je=de.localPositionOverride?de.localPositionOverride[0]:(Tt=c==null?void 0:c[de.vertexIdx])!=null?Tt:0,$t=de.localPositionOverride?de.localPositionOverride[1]:(nt=c==null?void 0:c[de.vertexIdx+1])!=null?nt:0,Lt=de.localPositionOverride?de.localPositionOverride[2]:(Ze=c==null?void 0:c[de.vertexIdx+2])!=null?Ze:0,xi=re.localNormalOverride?re.localNormalOverride[0]:(Wt=f==null?void 0:f[re.vertexIdx])!=null?Wt:0,oe=re.localNormalOverride?re.localNormalOverride[1]:(jt=f==null?void 0:f[re.vertexIdx+1])!=null?jt:0,Ui=re.localNormalOverride?re.localNormalOverride[2]:(se=f==null?void 0:f[re.vertexIdx+2])!=null?se:0,ti=de.localNormalOverride?de.localNormalOverride[0]:(Q=f==null?void 0:f[de.vertexIdx])!=null?Q:0,Ni=de.localNormalOverride?de.localNormalOverride[1]:(Le=f==null?void 0:f[de.vertexIdx+1])!=null?Le:0,ot=de.localNormalOverride?de.localNormalOverride[2]:(Ae=f==null?void 0:f[de.vertexIdx+2])!=null?Ae:0,yi=xi+(ti-xi)*De,z=oe+(Ni-oe)*De,B=Ui+(ot-Ui)*De,pe=Math.sqrt(yi*yi+z*z+B*B);return new KA(b.Lerp(re.position,de.position,De),b.Lerp(re.normal,de.normal,De).normalize(),we.Lerp(re.uv,de.uv,De),-1,-1,c?[ze+(je-ze)*De,St+($t-St)*De,Ye+(Lt-Ye)*De]:null,f?[yi/pe,z/pe,B/pe]:null,he,Ie)},me=null;Y.length>3&&(me=[]);for(let re=0;re<Y.length;re+=3){let de=null,De=null,he=null,Ie=null,ze=b.Dot(Y[re].position,ue)-Re,St=b.Dot(Y[re+1].position,ue)-Re,Ye=b.Dot(Y[re+2].position,ue)-Re,je=ze>0,$t=St>0,Lt=Ye>0;switch((je?1:0)+($t?1:0)+(Lt?1:0)){case 0:Y.length>3?(me.push(Y[re]),me.push(Y[re+1]),me.push(Y[re+2])):me=Y;break;case 1:if(me=me!=null?me:new Array,je&&(de=Y[re+1],De=Y[re+2],he=ae(Y[re],de),Ie=ae(Y[re],De)),$t){de=Y[re],De=Y[re+2],he=ae(Y[re+1],de),Ie=ae(Y[re+1],De),me.push(he),me.push(De.clone()),me.push(de.clone()),me.push(De.clone()),me.push(he.clone()),me.push(Ie);break}Lt&&(de=Y[re],De=Y[re+1],he=ae(Y[re+2],de),Ie=ae(Y[re+2],De)),de&&De&&he&&Ie&&(me.push(de.clone()),me.push(De.clone()),me.push(he),me.push(Ie),me.push(he.clone()),me.push(De.clone()));break;case 2:me=me!=null?me:new Array,je||(de=Y[re].clone(),De=ae(de,Y[re+1]),he=ae(de,Y[re+2]),me.push(de),me.push(De),me.push(he)),$t||(de=Y[re+1].clone(),De=ae(de,Y[re+2]),he=ae(de,Y[re]),me.push(de),me.push(De),me.push(he)),Lt||(de=Y[re+2].clone(),De=ae(de,Y[re]),he=ae(de,Y[re+1]),me.push(de),me.push(De),me.push(he));break;case 3:break}}return me},O=e instanceof q?e:null,V=O==null?void 0:O._thinInstanceDataStorage.matrixData,N=(O==null?void 0:O.thinInstanceCount)||1,F=$.Matrix[0];F.copyFrom(K.IdentityReadOnly);for(let Y=0;Y<N;++Y){if(O!=null&&O.hasThinInstances&&V){let re=Y*16;F.setRowFromFloats(0,V[re+0],V[re+1],V[re+2],V[re+3]),F.setRowFromFloats(1,V[re+4],V[re+5],V[re+6],V[re+7]),F.setRowFromFloats(2,V[re+8],V[re+9],V[re+10],V[re+11]),F.setRowFromFloats(3,V[re+12],V[re+13],V[re+14],V[re+15])}let ue=K.RotationYawPitchRoll(A,E,x).multiply(K.Translation(_.x,_.y,_.z)),Re=K.Invert(ue),Be=e.getWorldMatrix(),ae=F.multiply(Be).multiply(Re),me=new Array(3);for(let re=0;re<a.length;re+=3){let de=me;if(de[0]=y(re,ae),de[1]=y(re+1,ae),de[2]=y(re+2,ae),!(t.cullBackFaces&&-de[0].normal.z<=0&&-de[1].normal.z<=0&&-de[2].normal.z<=0)&&(de=D(de,dae),!!de&&(de=D(de,uae),!!de&&(de=D(de,mae),!!de&&(de=D(de,pae),!!de&&(de=D(de,_ae),!!de&&(de=D(de,gae),!!de)))))))for(let De=0;De<de.length;De++){let he=de[De];if(R.indices.push(I),s?(he.localPositionOverride?(R.positions[I*3]=he.localPositionOverride[0],R.positions[I*3+1]=he.localPositionOverride[1],R.positions[I*3+2]=he.localPositionOverride[2]):c&&(R.positions[I*3]=c[he.vertexIdx],R.positions[I*3+1]=c[he.vertexIdx+1],R.positions[I*3+2]=c[he.vertexIdx+2]),he.localNormalOverride?(R.normals[I*3]=he.localNormalOverride[0],R.normals[I*3+1]=he.localNormalOverride[1],R.normals[I*3+2]=he.localNormalOverride[2]):f&&(R.normals[I*3]=f[he.vertexIdx],R.normals[I*3+1]=f[he.vertexIdx+1],R.normals[I*3+2]=f[he.vertexIdx+2])):(he.position.toArray(R.positions,I*3),he.normal.toArray(R.normals,I*3)),R.matricesIndices&&R.matricesWeights&&(he.matrixIndicesOverride?(R.matricesIndices[I*4]=he.matrixIndicesOverride[0],R.matricesIndices[I*4+1]=he.matrixIndicesOverride[1],R.matricesIndices[I*4+2]=he.matrixIndicesOverride[2],R.matricesIndices[I*4+3]=he.matrixIndicesOverride[3]):(d&&(R.matricesIndices[I*4]=d[he.vertexIdxForBones],R.matricesIndices[I*4+1]=d[he.vertexIdxForBones+1],R.matricesIndices[I*4+2]=d[he.vertexIdxForBones+2],R.matricesIndices[I*4+3]=d[he.vertexIdxForBones+3]),m&&R.matricesIndicesExtra&&(R.matricesIndicesExtra[I*4]=m[he.vertexIdxForBones],R.matricesIndicesExtra[I*4+1]=m[he.vertexIdxForBones+1],R.matricesIndicesExtra[I*4+2]=m[he.vertexIdxForBones+2],R.matricesIndicesExtra[I*4+3]=m[he.vertexIdxForBones+3])),he.matrixWeightsOverride?(R.matricesWeights[I*4]=he.matrixWeightsOverride[0],R.matricesWeights[I*4+1]=he.matrixWeightsOverride[1],R.matricesWeights[I*4+2]=he.matrixWeightsOverride[2],R.matricesWeights[I*4+3]=he.matrixWeightsOverride[3]):(u&&(R.matricesWeights[I*4]=u[he.vertexIdxForBones],R.matricesWeights[I*4+1]=u[he.vertexIdxForBones+1],R.matricesWeights[I*4+2]=u[he.vertexIdxForBones+2],R.matricesWeights[I*4+3]=u[he.vertexIdxForBones+3]),p&&R.matricesWeightsExtra&&(R.matricesWeightsExtra[I*4]=p[he.vertexIdxForBones],R.matricesWeightsExtra[I*4+1]=p[he.vertexIdxForBones+1],R.matricesWeightsExtra[I*4+2]=p[he.vertexIdxForBones+2],R.matricesWeightsExtra[I*4+3]=p[he.vertexIdxForBones+3]))),t.captureUVS)he.uv.toArray(R.uvs,I*2);else{R.uvs.push(.5+he.position.x/v.x);let Ie=.5+he.position.y/v.y;R.uvs.push(Mt?1-Ie:Ie)}I++}}}R.indices.length===0&&(R.indices=null),R.positions.length===0&&(R.positions=null),R.normals.length===0&&(R.normals=null),R.uvs.length===0&&(R.uvs=null),((ee=R.matricesIndices)==null?void 0:ee.length)===0&&(R.matricesIndices=null),((j=R.matricesWeights)==null?void 0:j.length)===0&&(R.matricesWeights=null),((Z=R.matricesIndicesExtra)==null?void 0:Z.length)===0&&(R.matricesIndicesExtra=null),((X=R.matricesWeightsExtra)==null?void 0:X.length)===0&&(R.matricesWeightsExtra=null);let U=new q(n,e.getScene());return R.applyToMesh(U),s?(U.skeleton=e.skeleton,U.parent=e):(U.position=_.clone(),U.rotation=new b(E,A,x)),U.computeWorldMatrix(!0),U.refreshBoundingInfo(!0,!0),U}var dae,uae,mae,pae,_ae,gae,KA,$k=C(()=>{Ge();Ln();Mi();ki();dr();en();dae=new b(1,0,0),uae=new b(-1,0,0),mae=new b(0,1,0),pae=new b(0,-1,0),_ae=new b(0,0,1),gae=new b(0,0,-1),KA=class n{constructor(e=b.Zero(),t=b.Up(),i=we.Zero(),r=0,s=0,a=null,o=null,l=null,c=null){this.position=e,this.normal=t,this.uv=i,this.vertexIdx=r,this.vertexIdxForBones=s,this.localPositionOverride=a,this.localNormalOverride=o,this.matrixIndicesOverride=l,this.matrixWeightsOverride=c}clone(){var e,t,i,r;return new n(this.position.clone(),this.normal.clone(),this.uv.clone(),this.vertexIdx,this.vertexIdxForBones,(e=this.localPositionOverride)==null?void 0:e.slice(),(t=this.localNormalOverride)==null?void 0:t.slice(),(i=this.matrixIndicesOverride)==null?void 0:i.slice(),(r=this.matrixWeightsOverride)==null?void 0:r.slice())}};q.CreateDecal=(n,e,t,i,r,s)=>gP(n,e,{position:t,normal:i,size:r,angle:s})});function Jk(n={subdivisions:2,tessellation:16,height:1,radius:.25,capSubdivisions:6}){let e=Math.max(n.subdivisions?n.subdivisions:2,1)|0,t=Math.max(n.tessellation?n.tessellation:16,3)|0,i=Math.max(n.height?n.height:1,0),r=Math.max(n.radius?n.radius:.25,0),s=Math.max(n.capSubdivisions?n.capSubdivisions:6,1)|0,a=t,o=e,l=Math.max(n.radiusTop?n.radiusTop:r,0),c=Math.max(n.radiusBottom?n.radiusBottom:r,0),f=i-(l+c),h=0,d=2*Math.PI,u=Math.max(n.topCapSubdivisions?n.topCapSubdivisions:s,1),m=Math.max(n.bottomCapSubdivisions?n.bottomCapSubdivisions:s,1),p=Math.acos((c-l)/i),_=[],g=[],v=[],x=[],A=0,S=[],E=f*.5,R=Math.PI*.5,I,y,M=b.Zero(),D=b.Zero(),O=Math.cos(p),V=Math.sin(p),N=new we(l*V,E+l*O).subtract(new we(c*V,-E+c*O)).length(),F=l*p+N+c*(R-p),U=0;for(y=0;y<=u;y++){let Z=[],X=R-p*(y/u);U+=l*p/u;let Y=Math.cos(X),ue=Math.sin(X),Re=Y*l;for(I=0;I<=a;I++){let Be=I/a,ae=Be*d+h,me=Math.sin(ae),re=Math.cos(ae);D.x=Re*me,D.y=E+ue*l,D.z=Re*re,g.push(D.x,D.y,D.z),M.set(Y*me,ue,Y*re),v.push(M.x,M.y,M.z),x.push(Be,Mt?U/F:1-U/F),Z.push(A),A++}S.push(Z)}let G=i-l-c+O*l-O*c,ee=V*(c-l)/G;for(y=1;y<=o;y++){let Z=[];U+=N/o;let X=V*(y*(c-l)/o+l);for(I=0;I<=a;I++){let Y=I/a,ue=Y*d+h,Re=Math.sin(ue),Be=Math.cos(ue);D.x=X*Re,D.y=E+O*l-y*G/o,D.z=X*Be,g.push(D.x,D.y,D.z),M.set(Re,ee,Be).normalize(),v.push(M.x,M.y,M.z),x.push(Y,Mt?U/F:1-U/F),Z.push(A),A++}S.push(Z)}for(y=1;y<=m;y++){let Z=[],X=R-p-(Math.PI-p)*(y/m);U+=c*p/m;let Y=Math.cos(X),ue=Math.sin(X),Re=Y*c;for(I=0;I<=a;I++){let Be=I/a,ae=Be*d+h,me=Math.sin(ae),re=Math.cos(ae);D.x=Re*me,D.y=-E+ue*c,D.z=Re*re,g.push(D.x,D.y,D.z),M.set(Y*me,ue,Y*re),v.push(M.x,M.y,M.z),x.push(Be,Mt?U/F:1-U/F),Z.push(A),A++}S.push(Z)}for(I=0;I<a;I++)for(y=0;y<u+o+m;y++){let Z=S[y][I],X=S[y+1][I],Y=S[y+1][I+1],ue=S[y][I+1];_.push(Z),_.push(X),_.push(ue),_.push(X),_.push(Y),_.push(ue)}if(_=_.reverse(),n.orientation&&!n.orientation.equals(b.Up())){let Z=new K;n.orientation.clone().scale(Math.PI*.5).cross(b.Up()).toQuaternion().toRotationMatrix(Z);let X=b.Zero();for(let Y=0;Y<g.length;Y+=3)X.set(g[Y],g[Y+1],g[Y+2]),b.TransformCoordinatesToRef(X.clone(),Z,X),g[Y]=X.x,g[Y+1]=X.y,g[Y+2]=X.z}let j=new Ce;return j.positions=g,j.normals=v,j.uvs=x,j.indices=_,j}function vP(n,e={orientation:b.Up(),subdivisions:2,tessellation:16,height:1,radius:.25,capSubdivisions:6,updatable:!1},t=null){let i=new q(n,t);return Jk(e).applyToMesh(i,e.updatable),i}var eW=C(()=>{dr();Ge();Mi();en();q.CreateCapsule=(n,e,t)=>vP(n,e,t);Ce.CreateCapsule=Jk});var Ki,tW=C(()=>{Pt();Ge();Ki=class n{constructor(e=0,t=0){this.x=e,this.y=t,e!==Math.floor(e)&&(e=Math.floor(e),te.Warn("x is not an integer, floor(x) used")),t!==Math.floor(t)&&(t=Math.floor(t),te.Warn("y is not an integer, floor(y) used"))}clone(){return new n(this.x,this.y)}rotate60About(e){let t=this.x;return this.x=e.x+e.y-this.y,this.y=t+this.y-e.x,this}rotateNeg60About(e){let t=this.x;return this.x=t+this.y-e.y,this.y=e.x+e.y-t,this}rotate120(e,t){e!==Math.floor(e)&&(e=Math.floor(e),te.Warn("m not an integer only floor(m) used")),t!==Math.floor(t)&&(t=Math.floor(t),te.Warn("n not an integer only floor(n) used"));let i=this.x;return this.x=e-i-this.y,this.y=t+i,this}rotateNeg120(e,t){e!==Math.floor(e)&&(e=Math.floor(e),te.Warn("m is not an integer, floor(m) used")),t!==Math.floor(t)&&(t=Math.floor(t),te.Warn("n is not an integer, floor(n) used"));let i=this.x;return this.x=this.y-t,this.y=e+t-i-this.y,this}toCartesianOrigin(e,t){let i=b.Zero();return i.x=e.x+2*this.x*t+this.y*t,i.y=e.y+Math.sqrt(3)*this.y*t,i}static Zero(){return new n(0,0)}}});var km,Pg,Wm,EP=C(()=>{Ge();Ln();Dn();tW();km=class{constructor(){this.cartesian=[],this.vertices=[],this.max=[],this.min=[],this.closestTo=[],this.innerFacets=[],this.isoVecsABOB=[],this.isoVecsOBOA=[],this.isoVecsBAOA=[],this.vertexTypes=[],this.IDATA=new Pg("icosahedron","Regular",[[0,_r,-1],[-_r,1,0],[-1,0,-_r],[1,0,-_r],[_r,1,0],[0,_r,1],[-1,0,_r],[-_r,-1,0],[0,-_r,-1],[_r,-1,0],[1,0,_r],[0,-_r,1]],[[0,2,1],[0,3,2],[0,4,3],[0,5,4],[0,1,5],[7,6,1],[8,7,2],[9,8,3],[10,9,4],[6,10,5],[2,7,1],[3,8,2],[4,9,3],[5,10,4],[1,6,5],[11,6,7],[11,7,8],[11,8,9],[11,9,10],[11,10,6]])}setIndices(){let e=12,t={},i=this.m,r=this.n,s=i;r!==0&&(s=wT(i,r));let a=i/s,o=r/s,l,c,f,h,d,u=Ki.Zero(),m=new Ki(i,r),p=new Ki(-r,i+r),_=Ki.Zero(),g=Ki.Zero(),v=Ki.Zero(),x=[],A,S,E,R,I=[],y=this.vertByDist,M=(D,O,V,N)=>{A=D+"|"+V,S=O+"|"+N,A in t||S in t?A in t&&!(S in t)?t[S]=t[A]:S in t&&!(A in t)&&(t[A]=t[S]):(t[A]=e,t[S]=e,e++),y[V][0]>2?I[t[A]]=[-y[V][0],y[V][1],t[A]]:I[t[A]]=[x[y[V][0]],y[V][1],t[A]]};this.IDATA.edgematch=[[1,"B"],[2,"B"],[3,"B"],[4,"B"],[0,"B"],[10,"O",14,"A"],[11,"O",10,"A"],[12,"O",11,"A"],[13,"O",12,"A"],[14,"O",13,"A"],[0,"O"],[1,"O"],[2,"O"],[3,"O"],[4,"O"],[19,"B",5,"A"],[15,"B",6,"A"],[16,"B",7,"A"],[17,"B",8,"A"],[18,"B",9,"A"]];for(let D=0;D<20;D++){if(x=this.IDATA.face[D],f=x[2],h=x[1],d=x[0],E=u.x+"|"+u.y,A=D+"|"+E,A in t||(t[A]=f,I[f]=[x[y[E][0]],y[E][1]]),E=m.x+"|"+m.y,A=D+"|"+E,A in t||(t[A]=h,I[h]=[x[y[E][0]],y[E][1]]),E=p.x+"|"+p.y,A=D+"|"+E,A in t||(t[A]=d,I[d]=[x[y[E][0]],y[E][1]]),l=this.IDATA.edgematch[D][0],c=this.IDATA.edgematch[D][1],c==="B")for(let O=1;O<s;O++)g.x=i-O*(a+o),g.y=r+O*a,v.x=-O*o,v.y=O*(a+o),E=g.x+"|"+g.y,R=v.x+"|"+v.y,M(D,l,E,R);if(c==="O")for(let O=1;O<s;O++)v.x=-O*o,v.y=O*(a+o),_.x=O*a,_.y=O*o,E=v.x+"|"+v.y,R=_.x+"|"+_.y,M(D,l,E,R);if(l=this.IDATA.edgematch[D][2],c=this.IDATA.edgematch[D][3],c&&c==="A")for(let O=1;O<s;O++)_.x=O*a,_.y=O*o,g.x=i-(s-O)*(a+o),g.y=r+(s-O)*a,E=_.x+"|"+_.y,R=g.x+"|"+g.y,M(D,l,E,R);for(let O=0;O<this.vertices.length;O++)E=this.vertices[O].x+"|"+this.vertices[O].y,A=D+"|"+E,A in t||(t[A]=e++,y[E][0]>2?I[t[A]]=[-y[E][0],y[E][1],t[A]]:I[t[A]]=[x[y[E][0]],y[E][1],t[A]])}this.closestTo=I,this.vecToidx=t}calcCoeffs(){let e=this.m,t=this.n,i=Math.sqrt(3)/3,r=e*e+t*t+e*t;this.coau=(e+t)/r,this.cobu=-t/r,this.coav=-i*(e-t)/r,this.cobv=i*(2*e+t)/r}createInnerFacets(){let e=this.m,t=this.n;for(let i=0;i<t+e+1;i++)for(let r=this.min[i];r<this.max[i]+1;r++)r<this.max[i]&&r<this.max[i+1]+1&&this.innerFacets.push(["|"+r+"|"+i,"|"+r+"|"+(i+1),"|"+(r+1)+"|"+i]),i>0&&r<this.max[i-1]&&r+1<this.max[i]+1&&this.innerFacets.push(["|"+r+"|"+i,"|"+(r+1)+"|"+i,"|"+(r+1)+"|"+(i-1)])}edgeVecsABOB(){let e=this.m,t=this.n,i=new Ki(-t,e+t);for(let r=1;r<e+t;r++){let s=new Ki(this.min[r],r),a=new Ki(this.min[r-1],r-1),o=new Ki(this.min[r+1],r+1),l=s.clone(),c=a.clone(),f=o.clone();l.rotate60About(i),c.rotate60About(i),f.rotate60About(i);let h=new Ki(this.max[l.y],l.y),d=new Ki(this.max[l.y-1],l.y-1),u=new Ki(this.max[l.y-1]-1,l.y-1);(l.x!==h.x||l.y!==h.y)&&(l.x!==d.x?(this.vertexTypes.push([1,0,0]),this.isoVecsABOB.push([s,d,u]),this.vertexTypes.push([1,0,0]),this.isoVecsABOB.push([s,u,h])):l.y===f.y?(this.vertexTypes.push([1,1,0]),this.isoVecsABOB.push([s,a,d]),this.vertexTypes.push([1,0,1]),this.isoVecsABOB.push([s,d,o])):(this.vertexTypes.push([1,1,0]),this.isoVecsABOB.push([s,a,d]),this.vertexTypes.push([1,0,0]),this.isoVecsABOB.push([s,d,h])))}}mapABOBtoOBOA(){let e=new Ki(0,0);for(let t=0;t<this.isoVecsABOB.length;t++){let i=[];for(let r=0;r<3;r++)e.x=this.isoVecsABOB[t][r].x,e.y=this.isoVecsABOB[t][r].y,this.vertexTypes[t][r]===0&&e.rotateNeg120(this.m,this.n),i.push(e.clone());this.isoVecsOBOA.push(i)}}mapABOBtoBAOA(){let e=new Ki(0,0);for(let t=0;t<this.isoVecsABOB.length;t++){let i=[];for(let r=0;r<3;r++)e.x=this.isoVecsABOB[t][r].x,e.y=this.isoVecsABOB[t][r].y,this.vertexTypes[t][r]===1&&e.rotate120(this.m,this.n),i.push(e.clone());this.isoVecsBAOA.push(i)}}MapToFace(e,t){let i=this.IDATA.face[e],r=i[2],s=i[1],a=i[0],o=b.FromArray(this.IDATA.vertex[r]),l=b.FromArray(this.IDATA.vertex[s]),c=b.FromArray(this.IDATA.vertex[a]),f=l.subtract(o),h=c.subtract(o),d=f.scale(this.coau).add(h.scale(this.cobu)),u=f.scale(this.coav).add(h.scale(this.cobv)),m=[],p,_;for(let g=0;g<this.cartesian.length;g++)_=d.scale(this.cartesian[g].x).add(u.scale(this.cartesian[g].y)).add(o),m[g]=[_.x,_.y,_.z],p=e+"|"+this.vertices[g].x+"|"+this.vertices[g].y,t.vertex[this.vecToidx[p]]=[_.x,_.y,_.z]}build(e,t){let i=[],r=Ki.Zero(),s=new Ki(e,t),a=new Ki(-t,e+t);i.push(r,s,a);for(let S=t;S<e+1;S++)for(let E=0;E<e+1-S;E++)i.push(new Ki(E,S));if(t>0){let S=wT(e,t),E=e/S,R=t/S;for(let y=1;y<S;y++)i.push(new Ki(y*E,y*R)),i.push(new Ki(-y*R,y*(E+R))),i.push(new Ki(e-y*(E+R),t+y*E));let I=e/t;for(let y=1;y<t;y++)for(let M=0;M<y*I;M++)i.push(new Ki(M,y)),i.push(new Ki(M,y).rotate120(e,t)),i.push(new Ki(M,y).rotateNeg120(e,t))}i.sort((S,E)=>S.x-E.x),i.sort((S,E)=>S.y-E.y);let o=new Array(e+t+1),l=new Array(e+t+1);for(let S=0;S<o.length;S++)o[S]=1/0,l[S]=-1/0;let c,f,h=i.length;for(let S=0;S<h;S++)f=i[S].x,c=i[S].y,o[c]=Math.min(f,o[c]),l[c]=Math.max(f,l[c]);let d=(S,E)=>{let R=S.clone();return E==="A"&&R.rotateNeg120(e,t),E==="B"&&R.rotate120(e,t),R.x<0?R.y:R.x+R.y},u=[],m=[],p=[],_=[],g={},v=[],x=-1,A=-1;for(let S=0;S<h;S++)u[S]=i[S].toCartesianOrigin(new Ki(0,0),.5),m[S]=d(i[S],"O"),p[S]=d(i[S],"A"),_[S]=d(i[S],"B"),m[S]===p[S]&&p[S]===_[S]?(x=3,A=m[S]):m[S]===p[S]?(x=4,A=m[S]):p[S]===_[S]?(x=5,A=p[S]):_[S]===m[S]&&(x=6,A=m[S]),m[S]<p[S]&&m[S]<_[S]&&(x=2,A=m[S]),p[S]<m[S]&&p[S]<_[S]&&(x=1,A=p[S]),_[S]<p[S]&&_[S]<m[S]&&(x=0,A=_[S]),v.push([x,A,i[S].x,i[S].y]);v.sort((S,E)=>S[2]-E[2]),v.sort((S,E)=>S[3]-E[3]),v.sort((S,E)=>S[1]-E[1]),v.sort((S,E)=>S[0]-E[0]);for(let S=0;S<v.length;S++)g[v[S][2]+"|"+v[S][3]]=[v[S][0],v[S][1],S];return this.m=e,this.n=t,this.vertices=i,this.vertByDist=g,this.cartesian=u,this.min=o,this.max=l,this}},Pg=class{constructor(e,t,i,r){this.name=e,this.category=t,this.vertex=i,this.face=r}},Wm=class n extends Pg{innerToData(e,t){for(let i=0;i<t.innerFacets.length;i++)this.face.push(t.innerFacets[i].map(r=>t.vecToidx[e+r]))}mapABOBtoDATA(e,t){let i=t.IDATA.edgematch[e][0];for(let r=0;r<t.isoVecsABOB.length;r++){let s=[];for(let a=0;a<3;a++)t.vertexTypes[r][a]===0?s.push(e+"|"+t.isoVecsABOB[r][a].x+"|"+t.isoVecsABOB[r][a].y):s.push(i+"|"+t.isoVecsABOB[r][a].x+"|"+t.isoVecsABOB[r][a].y);this.face.push([t.vecToidx[s[0]],t.vecToidx[s[1]],t.vecToidx[s[2]]])}}mapOBOAtoDATA(e,t){let i=t.IDATA.edgematch[e][0];for(let r=0;r<t.isoVecsOBOA.length;r++){let s=[];for(let a=0;a<3;a++)t.vertexTypes[r][a]===1?s.push(e+"|"+t.isoVecsOBOA[r][a].x+"|"+t.isoVecsOBOA[r][a].y):s.push(i+"|"+t.isoVecsOBOA[r][a].x+"|"+t.isoVecsOBOA[r][a].y);this.face.push([t.vecToidx[s[0]],t.vecToidx[s[1]],t.vecToidx[s[2]]])}}mapBAOAtoDATA(e,t){let i=t.IDATA.edgematch[e][2];for(let r=0;r<t.isoVecsBAOA.length;r++){let s=[];for(let a=0;a<3;a++)t.vertexTypes[r][a]===1?s.push(e+"|"+t.isoVecsBAOA[r][a].x+"|"+t.isoVecsBAOA[r][a].y):s.push(i+"|"+t.isoVecsBAOA[r][a].x+"|"+t.isoVecsBAOA[r][a].y);this.face.push([t.vecToidx[s[0]],t.vecToidx[s[1]],t.vecToidx[s[2]]])}}orderData(e){let t=[];for(let a=0;a<13;a++)t[a]=[];let i=e.closestTo;for(let a=0;a<i.length;a++)i[a][0]>-1?i[a][1]>0&&t[i[a][0]].push([a,i[a][1]]):t[12].push([a,i[a][0]]);let r=[];for(let a=0;a<12;a++)r[a]=a;let s=12;for(let a=0;a<12;a++){t[a].sort((o,l)=>o[1]-l[1]);for(let o=0;o<t[a].length;o++)r[t[a][o][0]]=s++}for(let a=0;a<t[12].length;a++)r[t[12][a][0]]=s++;for(let a=0;a<this.vertex.length;a++)this.vertex[a].push(r[a]);this.vertex.sort((a,o)=>a[3]-o[3]);for(let a=0;a<this.vertex.length;a++)this.vertex[a].pop();for(let a=0;a<this.face.length;a++)for(let o=0;o<this.face[a].length;o++)this.face[a][o]=r[this.face[a][o]];this.sharedNodes=t[12].length,this.poleNodes=this.vertex.length-this.sharedNodes}setOrder(e,t){let i=[],r=[],s=t.pop();r.push(s);let a=this.face[s].indexOf(e);a=(a+2)%3;let o=this.face[s][a];i.push(o);let l=0;for(;t.length>0;)s=t[l],this.face[s].indexOf(o)>-1?(a=(this.face[s].indexOf(o)+1)%3,o=this.face[s][a],i.push(o),r.push(s),t.splice(l,1),l=0):l++;return this.adjacentFaces.push(i),r}toGoldbergPolyhedronData(){let e=new Pg("GeoDual","Goldberg",[],[]);e.name="GD dual";let t=this.vertex.length,i=new Array(t);for(let c=0;c<t;c++)i[c]=[];for(let c=0;c<this.face.length;c++)for(let f=0;f<3;f++)i[this.face[c][f]].push(c);let r,s,a,o,l;this.adjacentFaces=[];for(let c=0;c<i.length;c++){e.face[c]=this.setOrder(c,i[c].concat([]));for(let f of i[c]){r=0,s=0,a=0,o=this.face[f];for(let h=0;h<3;h++)l=this.vertex[o[h]],r+=l[0],s+=l[1],a+=l[2];e.vertex[f]=[r/3,s/3,a/3]}}return e}static BuildGeodesicData(e){let t=new n("Geodesic-m-n","Geodesic",[[0,_r,-1],[-_r,1,0],[-1,0,-_r],[1,0,-_r],[_r,1,0],[0,_r,1],[-1,0,_r],[-_r,-1,0],[0,-_r,-1],[_r,-1,0],[1,0,_r],[0,-_r,1]],[]);e.setIndices(),e.calcCoeffs(),e.createInnerFacets(),e.edgeVecsABOB(),e.mapABOBtoOBOA(),e.mapABOBtoBAOA();for(let r=0;r<e.IDATA.face.length;r++)e.MapToFace(r,t),t.innerToData(r,e),e.IDATA.edgematch[r][1]==="B"&&t.mapABOBtoDATA(r,e),e.IDATA.edgematch[r][1]==="O"&&t.mapOBOAtoDATA(r,e),e.IDATA.edgematch[r][3]==="A"&&t.mapBAOAtoDATA(r,e);t.orderData(e);let i=1;return t.vertex=t.vertex.map(function(r){let s=r[0],a=r[1],o=r[2],l=Math.sqrt(s*s+a*a+o*o);return r[0]*=i/l,r[1]*=i/l,r[2]*=i/l,r}),t}}});function iW(n,e,t=null){let i=e.m||1;i!==Math.floor(i)&&(i=Math.floor(i),te.Warn("m not an integer only floor(m) used"));let r=e.n||0;if(r!==Math.floor(r)&&(r=Math.floor(r),te.Warn("n not an integer only floor(n) used")),r>i){let c=r;r=i,i=c,te.Warn("n > m therefore m and n swapped")}let s=new km;s.build(i,r);let o={custom:Wm.BuildGeodesicData(s),size:e.size,sizeX:e.sizeX,sizeY:e.sizeY,sizeZ:e.sizeZ,faceUV:e.faceUV,faceColors:e.faceColors,flat:e.flat,updatable:e.updatable,sideOrientation:e.sideOrientation,frontUVs:e.frontUVs,backUVs:e.backUVs};return yg(n,o,t)}var rW=C(()=>{pP();Pt();EP()});var Dg,nW=C(()=>{Ge();ki();Mi();zt();Pt();q._GoldbergMeshParser=(n,e)=>Dg.Parse(n,e);Dg=class n extends q{constructor(){super(...arguments),this.goldbergData={faceColors:[],faceCenters:[],faceZaxis:[],faceXaxis:[],faceYaxis:[],nbSharedFaces:0,nbUnsharedFaces:0,nbFaces:0,nbFacesAtPole:0,adjacentFaces:[]}}relatedGoldbergFace(e,t){return t===void 0?(e>this.goldbergData.nbUnsharedFaces-1&&(te.Warn("Maximum number of unshared faces used"),e=this.goldbergData.nbUnsharedFaces-1),this.goldbergData.nbUnsharedFaces+e):(e>11&&(te.Warn("Last pole used"),e=11),t>this.goldbergData.nbFacesAtPole-1&&(te.Warn("Maximum number of faces at a pole used"),t=this.goldbergData.nbFacesAtPole-1),12+e*this.goldbergData.nbFacesAtPole+t)}_changeGoldbergFaceColors(e){for(let i=0;i<e.length;i++){let r=e[i][0],s=e[i][1],a=e[i][2];for(let o=r;o<s+1;o++)this.goldbergData.faceColors[o]=a}let t=[];for(let i=0;i<12;i++)for(let r=0;r<5;r++)t.push(this.goldbergData.faceColors[i].r,this.goldbergData.faceColors[i].g,this.goldbergData.faceColors[i].b,this.goldbergData.faceColors[i].a);for(let i=12;i<this.goldbergData.faceColors.length;i++)for(let r=0;r<6;r++)t.push(this.goldbergData.faceColors[i].r,this.goldbergData.faceColors[i].g,this.goldbergData.faceColors[i].b,this.goldbergData.faceColors[i].a);return t}setGoldbergFaceColors(e){let t=this._changeGoldbergFaceColors(e);this.setVerticesData(L.ColorKind,t)}updateGoldbergFaceColors(e){let t=this._changeGoldbergFaceColors(e);this.updateVerticesData(L.ColorKind,t)}_changeGoldbergFaceUVs(e){let t=this.getVerticesData(L.UVKind);for(let i=0;i<e.length;i++){let r=e[i][0],s=e[i][1],a=e[i][2],o=e[i][3],l=e[i][4],c=[],f=[],h,d;for(let u=0;u<5;u++)h=a.x+o*Math.cos(l+u*Math.PI/2.5),d=a.y+o*Math.sin(l+u*Math.PI/2.5),h<0&&(h=0),h>1&&(h=1),c.push(h,d);for(let u=0;u<6;u++)h=a.x+o*Math.cos(l+u*Math.PI/3),d=a.y+o*Math.sin(l+u*Math.PI/3),h<0&&(h=0),h>1&&(h=1),f.push(h,d);for(let u=r;u<Math.min(12,s+1);u++)for(let m=0;m<5;m++)t[10*u+2*m]=c[2*m],t[10*u+2*m+1]=c[2*m+1];for(let u=Math.max(12,r);u<s+1;u++)for(let m=0;m<6;m++)t[12*u-24+2*m]=f[2*m],t[12*u-23+2*m]=f[2*m+1]}return t}setGoldbergFaceUVs(e){let t=this._changeGoldbergFaceUVs(e);this.setVerticesData(L.UVKind,t)}updateGoldbergFaceUVs(e){let t=this._changeGoldbergFaceUVs(e);this.updateVerticesData(L.UVKind,t)}placeOnGoldbergFaceAt(e,t,i){let r=b.RotationFromAxis(this.goldbergData.faceXaxis[t],this.goldbergData.faceYaxis[t],this.goldbergData.faceZaxis[t]);e.rotation=r,e.position=this.goldbergData.faceCenters[t].add(this.goldbergData.faceXaxis[t].scale(i.x)).add(this.goldbergData.faceYaxis[t].scale(i.y)).add(this.goldbergData.faceZaxis[t].scale(i.z))}serialize(e){super.serialize(e),e.type="GoldbergMesh";let t={};if(t.adjacentFaces=this.goldbergData.adjacentFaces,t.nbSharedFaces=this.goldbergData.nbSharedFaces,t.nbUnsharedFaces=this.goldbergData.nbUnsharedFaces,t.nbFaces=this.goldbergData.nbFaces,t.nbFacesAtPole=this.goldbergData.nbFacesAtPole,this.goldbergData.faceColors){t.faceColors=[];for(let i of this.goldbergData.faceColors)t.faceColors.push(i.asArray())}if(this.goldbergData.faceCenters){t.faceCenters=[];for(let i of this.goldbergData.faceCenters)t.faceCenters.push(i.asArray())}if(this.goldbergData.faceZaxis){t.faceZaxis=[];for(let i of this.goldbergData.faceZaxis)t.faceZaxis.push(i.asArray())}if(this.goldbergData.faceYaxis){t.faceYaxis=[];for(let i of this.goldbergData.faceYaxis)t.faceYaxis.push(i.asArray())}if(this.goldbergData.faceXaxis){t.faceXaxis=[];for(let i of this.goldbergData.faceXaxis)t.faceXaxis.push(i.asArray())}e.goldbergData=t}static Parse(e,t){let i=e.goldbergData;i.faceColors=i.faceColors.map(s=>lt.FromArray(s)),i.faceCenters=i.faceCenters.map(s=>b.FromArray(s)),i.faceZaxis=i.faceZaxis.map(s=>b.FromArray(s)),i.faceXaxis=i.faceXaxis.map(s=>b.FromArray(s)),i.faceYaxis=i.faceYaxis.map(s=>b.FromArray(s));let r=new n(e.name,t);return r.goldbergData=i,r}}});function vae(n,e){let t=n.size,i=n.sizeX||t||1,r=n.sizeY||t||1,s=n.sizeZ||t||1,a=n.sideOrientation===0?0:n.sideOrientation||Ce.DEFAULTSIDE,o=[],l=[],c=[],f=[],h=1/0,d=-1/0,u=1/0,m=-1/0;for(let g=0;g<e.vertex.length;g++)h=Math.min(h,e.vertex[g][0]*i),d=Math.max(d,e.vertex[g][0]*i),u=Math.min(u,e.vertex[g][1]*r),m=Math.max(m,e.vertex[g][1]*r);let p=0;for(let g=0;g<e.face.length;g++){let v=e.face[g],x=b.FromArray(e.vertex[v[0]]),A=b.FromArray(e.vertex[v[2]]),S=b.FromArray(e.vertex[v[1]]),E=A.subtract(x),R=S.subtract(x),I=b.Cross(R,E).normalize();for(let y=0;y<v.length;y++){c.push(I.x,I.y,I.z);let M=e.vertex[v[y]];o.push(M[0]*i,M[1]*r,M[2]*s);let D=(M[1]*r-u)/(m-u);f.push((M[0]*i-h)/(d-h),Mt?1-D:D)}for(let y=0;y<v.length-2;y++)l.push(p,p+y+2,p+y+1);p+=v.length}Ce._ComputeSides(a,o,l,c,f);let _=new Ce;return _.positions=o,_.indices=l,_.normals=c,_.uvs=f,_}function sW(n,e,t=null){let i=e.size,r=e.sizeX||i||1,s=e.sizeY||i||1,a=e.sizeZ||i||1,o=e.m||1;o!==Math.floor(o)&&(o=Math.floor(o),te.Warn("m not an integer only floor(m) used"));let l=e.n||0;if(l!==Math.floor(l)&&(l=Math.floor(l),te.Warn("n not an integer only floor(n) used")),l>o){let m=l;l=o,o=m,te.Warn("n > m therefore m and n swapped")}let c=new km;c.build(o,l);let f=Wm.BuildGeodesicData(c),h=f.toGoldbergPolyhedronData(),d=new Dg(n,t);e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),d._originalBuilderSideOrientation=e.sideOrientation,vae(e,h).applyToMesh(d,e.updatable),d.goldbergData.nbSharedFaces=f.sharedNodes,d.goldbergData.nbUnsharedFaces=f.poleNodes,d.goldbergData.adjacentFaces=f.adjacentFaces,d.goldbergData.nbFaces=d.goldbergData.nbSharedFaces+d.goldbergData.nbUnsharedFaces,d.goldbergData.nbFacesAtPole=(d.goldbergData.nbUnsharedFaces-12)/12;for(let m=0;m<f.vertex.length;m++)d.goldbergData.faceCenters.push(b.FromArray(f.vertex[m])),d.goldbergData.faceCenters[m].x*=r,d.goldbergData.faceCenters[m].y*=s,d.goldbergData.faceCenters[m].z*=a,d.goldbergData.faceColors.push(new lt(1,1,1,1));for(let m=0;m<h.face.length;m++){let p=h.face[m],_=b.FromArray(h.vertex[p[0]]),g=b.FromArray(h.vertex[p[2]]),v=b.FromArray(h.vertex[p[1]]),x=g.subtract(_),A=v.subtract(_),S=b.Cross(A,x).normalize(),E=b.Cross(A,S).normalize();d.goldbergData.faceXaxis.push(A.normalize()),d.goldbergData.faceYaxis.push(S),d.goldbergData.faceZaxis.push(E)}return d}var aW=C(()=>{Ge();zt();Mi();dr();Pt();EP();nW();en()});function Eae(n,e,t,i,r,s){let a=s.glyphs[n]||s.glyphs["?"];if(!a)return null;let o=new SP(r);if(a.o){let l=a.o.split(" ");for(let c=0,f=l.length;c<f;)switch(l[c++]){case"m":{let d=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i;o.moveTo(d,u);break}case"l":{let d=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i;o.lineTo(d,u);break}case"q":{let d=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i,m=parseInt(l[c++])*e+t,p=parseInt(l[c++])*e+i;o.quadraticCurveTo(m,p,d,u);break}case"b":{let d=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i,m=parseInt(l[c++])*e+t,p=parseInt(l[c++])*e+i,_=parseInt(l[c++])*e+t,g=parseInt(l[c++])*e+i;o.bezierCurveTo(m,p,_,g,d,u);break}}}return o.extractHoles(),{offsetX:a.ha*e,shapePath:o}}function Sae(n,e,t,i){let r=Array.from(n),s=e/i.resolution,a=(i.boundingBox.yMax-i.boundingBox.yMin+i.underlineThickness)*s,o=[],l=0,c=0;for(let f=0;f<r.length;f++){let h=r[f];if(h===`
`)l=0,c-=a;else{let d=Eae(h,s,l,c,t,i);d&&(l+=d.offsetX,o.push(d.shapePath))}}return o}function oW(n,e,t,i={size:50,resolution:8,depth:1},r=null,s=earcut){var f,h;let a=Sae(e,i.size||50,i.resolution||8,t),o=[],l=0;for(let d of a){if(!d.paths.length)continue;let u=d.holes.slice();for(let m of d.paths){let p=[],_=[],g=m.getPoints();for(let A of g)_.push(new b(A.x,0,A.y));let v=u.slice();for(let A of v){let S=A.getPoints(),E=!1;for(let I of S)if(m.isPointInside(I)){E=!0;break}if(!E)continue;let R=[];for(let I of S)R.push(new b(I.x,0,I.y));p.push(R),u.splice(u.indexOf(A),1)}if(!p.length&&u.length)for(let A of u){let S=A.getPoints(),E=[];for(let R of S)E.push(new b(R.x,0,R.y));p.push(E)}let x=Cg(n,{shape:_,holes:p.length?p:void 0,depth:i.depth||1,faceUV:i.faceUV||((f=i.perLetterFaceUV)==null?void 0:f.call(i,l)),faceColors:i.faceColors||((h=i.perLetterFaceColors)==null?void 0:h.call(i,l)),sideOrientation:q._GetDefaultSideOrientation(i.sideOrientation||q.DOUBLESIDE)},r,s);o.push(x),l++}}let c=q.MergeMeshes(o,!0,!0);if(c){let d=c.getBoundingInfo().boundingBox;c.position.x+=-(d.minimumWorld.x+d.maximumWorld.x)/2,c.position.y+=-(d.minimumWorld.y+d.maximumWorld.y)/2,c.position.z+=-(d.minimumWorld.z+d.maximumWorld.z)/2+d.extendSize.z,c.name=n;let u=new ei("pivot",r);u.rotation.x=-Math.PI/2,c.parent=u,c.bakeCurrentTransformIntoVertices(),c.parent=null,u.dispose()}return c}var SP,lW=C(()=>{Fh();Ge();Mi();qh();cP();SP=class{constructor(e){this._paths=[],this._tempPaths=[],this._holes=[],this._resolution=e}moveTo(e,t){this._currentPath=new Qu(e,t),this._tempPaths.push(this._currentPath)}lineTo(e,t){this._currentPath.addLineTo(e,t)}quadraticCurveTo(e,t,i,r){this._currentPath.addQuadraticCurveTo(e,t,i,r,this._resolution)}bezierCurveTo(e,t,i,r,s,a){this._currentPath.addBezierCurveTo(e,t,i,r,s,a,this._resolution)}extractHoles(){for(let e of this._tempPaths)e.area()>0?this._holes.push(e):this._paths.push(e);if(!this._paths.length&&this._holes.length){let e=this._holes;this._holes=this._paths,this._paths=e}this._tempPaths.length=0}get paths(){return this._paths}get holes(){return this._holes}}});var ts,TP=C(()=>{mg();LG();zy();VG();kG();HG();XG();KG();Gk();cP();zk();Xk();Kk();Xy();Wy();jk();pP();Qk();$k();eW();rW();aW();lW();ts={CreateBox:Hy,CreateTiledBox:UG,CreateSphere:Ky,CreateDisc:By,CreateIcoSphere:_P,CreateRibbon:go,CreateCylinder:jy,CreateTorus:qy,CreateTorusKnot:Zy,CreateLineSystem:sP,CreateLines:aP,CreateDashedLines:oP,ExtrudeShape:fP,ExtrudeShapeCustom:hP,CreateLathe:dP,CreateTiledPlane:FG,CreatePlane:uP,CreateGround:Vy,CreateTiledGround:Gy,CreateGroundFromHeightMap:ky,CreatePolygon:YA,ExtrudePolygon:Cg,CreateTube:mP,CreatePolyhedron:yg,CreateGeodesic:iW,CreateGoldberg:sW,CreateDecal:gP,CreateCapsule:vP,CreateText:oW}});var Cs,jA=C(()=>{Cs=class{constructor(){this.previousWorldMatrices={},this.previousBones={}}static AddUniforms(e){e.push("previousWorld","previousViewProjection","mPreviousBones")}static AddSamplers(e){}bindForSubMesh(e,t,i,r,s){if(t.prePassRenderer&&t.prePassRenderer.enabled&&t.prePassRenderer.currentRTisSceneRT&&(t.prePassRenderer.getIndex(2)!==-1||t.prePassRenderer.getIndex(11)!==-1)){this.previousWorldMatrices[i.uniqueId]||(this.previousWorldMatrices[i.uniqueId]=r.clone()),this.previousViewProjection||(this.previousViewProjection=t.getTransformMatrix().clone(),this.currentViewProjection=t.getTransformMatrix().clone());let a=t.getEngine();this.currentViewProjection.updateFlag!==t.getTransformMatrix().updateFlag?(this._lastUpdateFrameId=a.frameId,this.previousViewProjection.copyFrom(this.currentViewProjection),this.currentViewProjection.copyFrom(t.getTransformMatrix())):this._lastUpdateFrameId!==a.frameId&&(this._lastUpdateFrameId=a.frameId,this.previousViewProjection.copyFrom(this.currentViewProjection)),e.setMatrix("previousWorld",this.previousWorldMatrices[i.uniqueId]),e.setMatrix("previousViewProjection",this.previousViewProjection),this.previousWorldMatrices[i.uniqueId]=r.clone()}}}});var xr,La=C(()=>{xr=class{constructor(e){if(this.VERTEXOUTPUT_INVARIANT=!1,this._keys=[],this._isDirty=!0,this._areLightsDirty=!0,this._areLightsDisposed=!1,this._areAttributesDirty=!0,this._areTexturesDirty=!0,this._areFresnelDirty=!0,this._areMiscDirty=!0,this._arePrePassDirty=!0,this._areImageProcessingDirty=!0,this._normals=!1,this._uvs=!1,this._needNormals=!1,this._needUVs=!1,this._externalProperties=e,e)for(let t 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Object.keys(this._pluginDefineNames)){if(t[0]==="_")continue;let i=typeof this._pluginDefineNames[t];e[t]={type:i==="number"?"number":i==="string"?"string":i==="boolean"?"boolean":"object",default:this._pluginDefineNames[t]}}}prepareDefinesBeforeAttributes(e,t,i){}prepareDefines(e,t,i){}hasTexture(e){return!1}hasRenderTargetTextures(){return!1}fillRenderTargetTextures(e){}getActiveTextures(e){}getAnimatables(e){}addFallbacks(e,t,i){return i}getSamplers(e){}getAttributes(e,t,i){}getUniformBuffersNames(e){}getUniforms(e=0){return{}}copyTo(e){it.Clone(()=>e,this)}serialize(){return it.Serialize(this)}parse(e,t,i){it.Parse(()=>this,e,t,i)}};P([w()],Vr.prototype,"name",void 0);P([w()],Vr.prototype,"priority",void 0);P([w()],Vr.prototype,"resolveIncludes",void 0);P([w()],Vr.prototype,"registerForExtraEvents",void 0);Ft("BABYLON.MaterialPluginBase",Vr)});var AP,Oa,xP=C(()=>{Gt();Vn();Vt();Pa();La();Ff();Un();AP=class extends xr{constructor(){super(...arguments),this.DETAIL=!1,this.DETAILDIRECTUV=0,this.DETAIL_NORMALBLENDMETHOD=0}},Oa=class extends Vr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"DetailMap",140,new AP,t),this._texture=null,this.diffuseBlendLevel=1,this.roughnessBlendLevel=1,this.bumpLevel=1,this._normalBlendMethod=Ee.MATERIAL_NORMALBLENDMETHOD_WHITEOUT,this._isEnabled=!1,this.isEnabled=!1,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t,i){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&i.getCaps().standardDerivatives&&this._texture&&ce.DetailTextureEnabled&&!this._texture.isReady()):!0}prepareDefines(e,t){if(this._isEnabled){e.DETAIL_NORMALBLENDMETHOD=this._normalBlendMethod;let i=t.getEngine();e._areTexturesDirty&&(i.getCaps().standardDerivatives&&this._texture&&ce.DetailTextureEnabled&&this._isEnabled?(ni(this._texture,e,"DETAIL"),e.DETAIL_NORMALBLENDMETHOD=this._normalBlendMethod):e.DETAIL=!1)}else e.DETAIL=!1}bindForSubMesh(e,t){if(!this._isEnabled)return;let i=this._material.isFrozen;(!e.useUbo||!i||!e.isSync)&&this._texture&&ce.DetailTextureEnabled&&(e.updateFloat4("vDetailInfos",this._texture.coordinatesIndex,this.diffuseBlendLevel,this.bumpLevel,this.roughnessBlendLevel),si(this._texture,e,"detail")),t.texturesEnabled&&this._texture&&ce.DetailTextureEnabled&&e.setTexture("detailSampler",this._texture)}hasTexture(e){return this._texture===e}getActiveTextures(e){this._texture&&e.push(this._texture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture)}dispose(e){var t;e&&((t=this._texture)==null||t.dispose())}getClassName(){return"DetailMapConfiguration"}getSamplers(e){e.push("detailSampler")}getUniforms(){return{ubo:[{name:"vDetailInfos",size:4,type:"vec4"},{name:"detailMatrix",size:16,type:"mat4"}]}}};P([Ut("detailTexture"),le("_markAllSubMeshesAsTexturesDirty")],Oa.prototype,"texture",void 0);P([w()],Oa.prototype,"diffuseBlendLevel",void 0);P([w()],Oa.prototype,"roughnessBlendLevel",void 0);P([w()],Oa.prototype,"bumpLevel",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Oa.prototype,"normalBlendMethod",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Oa.prototype,"isEnabled",void 0)});var hW,Hn,ZA=C(()=>{Ge();(function(n){n[n.Zero=0]="Zero",n[n.One=1]="One",n[n.MaxViewZ=2]="MaxViewZ",n[n.NoClear=3]="NoClear"})(hW||(hW={}));Hn=class n{static CreateConfiguration(e){return n._Configurations[e]={defines:{},previousWorldMatrices:{},previousViewProjection:K.Zero(),currentViewProjection:K.Zero(),previousBones:{},lastUpdateFrameId:-1,excludedSkinnedMesh:[],reverseCulling:!1},n._Configurations[e]}static DeleteConfiguration(e){delete n._Configurations[e]}static GetConfiguration(e){return n._Configurations[e]}static AddUniformsAndSamplers(e,t){e.push("previousWorld","previousViewProjection","mPreviousBones")}static MarkAsDirty(e,t){for(let i of t)if(i.subMeshes)for(let r of i.subMeshes)r._removeDrawWrapper(e)}static PrepareDefines(e,t,i){if(!i._arePrePassDirty)return;let r=n._Configurations[e];if(!r)return;i.PREPASS=!0;let s=0;for(let a=0;a<n.GeometryTextureDescriptions.length;a++){let o=n.GeometryTextureDescriptions[a],l=o.define,c=o.defineIndex,f=r.defines[c];f!==void 0?(i[l]=!0,i[c]=f,s++):(i[l]=!1,delete 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0)&&(a.previousWorldMatrices[i.uniqueId]||(a.previousWorldMatrices[i.uniqueId]=r.clone()),a.previousViewProjection||(a.previousViewProjection=o.getTransformMatrix().clone(),a.currentViewProjection=o.getTransformMatrix().clone()),a.currentViewProjection.updateFlag!==o.getTransformMatrix().updateFlag?(a.lastUpdateFrameId=l.frameId,a.previousViewProjection.copyFrom(a.currentViewProjection),a.currentViewProjection.copyFrom(o.getTransformMatrix())):a.lastUpdateFrameId!==l.frameId&&(a.lastUpdateFrameId=l.frameId,a.previousViewProjection.copyFrom(a.currentViewProjection)),t.setMatrix("previousWorld",a.previousWorldMatrices[i.uniqueId]),t.setMatrix("previousViewProjection",a.previousViewProjection),a.previousWorldMatrices[i.uniqueId]=r.clone(),i.useBones&&i.computeBonesUsingShaders&&i.skeleton)){let c=i.skeleton;if(!c.isUsingTextureForMatrices||t.getUniformIndex("boneTextureInfo")===-1){let f=c.getTransformMatrices(i);f&&(a.previousBones[i.uniqueId]||(a.previousBones[i.uniqueId]=f.slice()),t.setMatrices("mPreviousBones",a.previousBones[i.uniqueId]),a.previousBones[i.uniqueId].set(f))}}}};Hn.GeometryTextureDescriptions=[{type:0,name:"IrradianceLegacy",clearType:0,define:"PREPASS_IRRADIANCE_LEGACY",defineIndex:"PREPASS_IRRADIANCE_LEGACY_INDEX"},{type:1,name:"WorldPosition",clearType:0,define:"PREPASS_POSITION",defineIndex:"PREPASS_POSITION_INDEX"},{type:2,name:"Velocity",clearType:0,define:"PREPASS_VELOCITY",defineIndex:"PREPASS_VELOCITY_INDEX"},{type:3,name:"Reflectivity",clearType:0,define:"PREPASS_REFLECTIVITY",defineIndex:"PREPASS_REFLECTIVITY_INDEX"},{type:5,name:"ViewDepth",clearType:2,define:"PREPASS_DEPTH",defineIndex:"PREPASS_DEPTH_INDEX"},{type:6,name:"ViewNormal",clearType:0,define:"PREPASS_NORMAL",defineIndex:"PREPASS_NORMAL_INDEX"},{type:7,name:"AlbedoSqrt",clearType:0,define:"PREPASS_ALBEDO_SQRT",defineIndex:"PREPASS_ALBEDO_SQRT_INDEX"},{type:8,name:"WorldNormal",clearType:0,define:"PREPASS_WORLD_NORMAL",defineIndex:"PREPASS_WORLD_NORMAL_INDEX"},{type:9,name:"LocalPosition",clearType:0,define:"PREPASS_LOCAL_POSITION",defineIndex:"PREPASS_LOCAL_POSITION_INDEX"},{type:10,name:"ScreenDepth",clearType:1,define:"PREPASS_SCREENSPACE_DEPTH",defineIndex:"PREPASS_SCREENSPACE_DEPTH_INDEX"},{type:11,name:"LinearVelocity",clearType:0,define:"PREPASS_VELOCITY_LINEAR",defineIndex:"PREPASS_VELOCITY_LINEAR_INDEX"},{type:12,name:"Albedo",clearType:0,define:"PREPASS_ALBEDO",defineIndex:"PREPASS_ALBEDO_INDEX"},{type:13,name:"NormalizedViewDepth",clearType:1,define:"PREPASS_NORMALIZED_VIEW_DEPTH",defineIndex:"PREPASS_NORMALIZED_VIEW_DEPTH_INDEX"},{type:4,name:"Color",clearType:3,define:"PREPASS_COLOR",defineIndex:"PREPASS_COLOR_INDEX"},{type:14,name:"Irradiance",clearType:0,define:"PREPASS_IRRADIANCE",defineIndex:"PREPASS_IRRADIANCE_INDEX"}];Hn._Configurations={}});function Xm(n){return class extends n{constructor(){super(...arguments),this.MAINUV1=!1,this.MAINUV2=!1,this.MAINUV3=!1,this.MAINUV4=!1,this.MAINUV5=!1,this.MAINUV6=!1,this.UV1=!1,this.UV2=!1,this.UV3=!1,this.UV4=!1,this.UV5=!1,this.UV6=!1}}}var QA=C(()=>{});function Ym(n){return class extends n{constructor(){super(...arguments),this.PREPASS=!1,this.PREPASS_COLOR=!1,this.PREPASS_COLOR_INDEX=-1,this.PREPASS_IRRADIANCE_LEGACY=!1,this.PREPASS_IRRADIANCE_LEGACY_INDEX=-1,this.PREPASS_IRRADIANCE=!1,this.PREPASS_IRRADIANCE_INDEX=-1,this.PREPASS_ALBEDO=!1,this.PREPASS_ALBEDO_INDEX=-1,this.PREPASS_ALBEDO_SQRT=!1,this.PREPASS_ALBEDO_SQRT_INDEX=-1,this.PREPASS_DEPTH=!1,this.PREPASS_DEPTH_INDEX=-1,this.PREPASS_SCREENSPACE_DEPTH=!1,this.PREPASS_SCREENSPACE_DEPTH_INDEX=-1,this.PREPASS_NORMALIZED_VIEW_DEPTH=!1,this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX=-1,this.PREPASS_NORMAL=!1,this.PREPASS_NORMAL_INDEX=-1,this.PREPASS_NORMAL_WORLDSPACE=!1,this.PREPASS_WORLD_NORMAL=!1,this.PREPASS_WORLD_NORMAL_INDEX=-1,this.PREPASS_POSITION=!1,this.PREPASS_POSITION_INDEX=-1,this.PREPASS_LOCAL_POSITION=!1,this.PREPASS_LOCAL_POSITION_INDEX=-1,this.PREPASS_VELOCITY=!1,this.PREPASS_VELOCITY_INDEX=-1,this.PREPASS_VELOCITY_LINEAR=!1,this.PREPASS_VELOCITY_LINEAR_INDEX=-1,this.PREPASS_REFLECTIVITY=!1,this.PREPASS_REFLECTIVITY_INDEX=-1,this.SCENE_MRT_COUNT=0}}}var $A=C(()=>{});function Km(n){return class extends n{constructor(...e){super(...e),b2()(this,"_imageProcessingConfiguration")}get imageProcessingConfiguration(){return this._imageProcessingConfiguration}set imageProcessingConfiguration(e){this._attachImageProcessingConfiguration(e),this._markAllSubMeshesAsImageProcessingDirty&&this._markAllSubMeshesAsImageProcessingDirty()}_attachImageProcessingConfiguration(e){e!==this._imageProcessingConfiguration&&(this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),!e&&this.getScene?this._imageProcessingConfiguration=this.getScene().imageProcessingConfiguration:e&&(this._imageProcessingConfiguration=e),this._imageProcessingConfiguration&&(this._imageProcessingObserver=this._imageProcessingConfiguration.onUpdateParameters.add(()=>{this._markAllSubMeshesAsImageProcessingDirty&&this._markAllSubMeshesAsImageProcessingDirty()})))}get cameraColorCurvesEnabled(){return this.imageProcessingConfiguration.colorCurvesEnabled}set cameraColorCurvesEnabled(e){this.imageProcessingConfiguration.colorCurvesEnabled=e}get cameraColorGradingEnabled(){return this.imageProcessingConfiguration.colorGradingEnabled}set cameraColorGradingEnabled(e){this.imageProcessingConfiguration.colorGradingEnabled=e}get cameraToneMappingEnabled(){return this._imageProcessingConfiguration.toneMappingEnabled}set cameraToneMappingEnabled(e){this._imageProcessingConfiguration.toneMappingEnabled=e}get cameraExposure(){return this._imageProcessingConfiguration.exposure}set cameraExposure(e){this._imageProcessingConfiguration.exposure=e}get cameraContrast(){return this._imageProcessingConfiguration.contrast}set cameraContrast(e){this._imageProcessingConfiguration.contrast=e}get cameraColorGradingTexture(){return this._imageProcessingConfiguration.colorGradingTexture}set cameraColorGradingTexture(e){this._imageProcessingConfiguration.colorGradingTexture=e}get cameraColorCurves(){return this._imageProcessingConfiguration.colorCurves}set cameraColorCurves(e){this._imageProcessingConfiguration.colorCurves=e}}}var JA=C(()=>{Vt()});var dW,bae,ed=C(()=>{k();dW="sceneUboDeclaration",bae=`struct Scene {viewProjection : mat4x4<f32>,
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#define SCENE_UBO
var<uniform> scene : Scene;
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#define ADDITIONAL_UBO_DECLARATION
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStoreWGSL[mW]||(T.IncludesShadersStoreWGSL[mW]=Mae)});var pW,Cae,ex=C(()=>{k();pW="uvAttributeDeclaration",Cae=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
attribute uv{X}: vec2f;
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#ifdef PREPASS_LOCAL_POSITION
varying vPosition : vec3f;
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#ifdef PREPASS_DEPTH
varying vViewPos: vec3f;
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#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
varying vNormViewDepth: f32;
#endif
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
#endif
#endif
`;T.IncludesShadersStoreWGSL[_W]||(T.IncludesShadersStoreWGSL[_W]=yae)});var gW,Pae,jm=C(()=>{k();gW="mainUVVaryingDeclaration",Pae=`#ifdef MAINUV{X}
varying vMainUV{X}: vec2f;
#endif
`;T.IncludesShadersStoreWGSL[gW]||(T.IncludesShadersStoreWGSL[gW]=Pae)});var vW,Dae,ix=C(()=>{k();vW="samplerVertexDeclaration",Dae=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
varying v_VARYINGNAME_UV: vec2f;
#endif
`;T.IncludesShadersStoreWGSL[vW]||(T.IncludesShadersStoreWGSL[vW]=Dae)});var EW,Lae,bP=C(()=>{k();EW="bumpVertexDeclaration",Lae=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL)
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
#endif
#endif
`;T.IncludesShadersStoreWGSL[EW]||(T.IncludesShadersStoreWGSL[EW]=Lae)});var SW,Oae,TW=C(()=>{k();SW="lightVxFragmentDeclaration",Oae=`#ifdef LIGHT{X}
uniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;
#ifdef SPECULARTERM
uniform vLightSpecular{X}: vec4f;
#else
var vLightSpecular{X}: vec4f= vec4f(0.);
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;
#elif defined(SHADOWCUBE{X})
#else
varying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
#endif
uniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;
#endif
#ifdef SPOTLIGHT{X}
uniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;
#elif defined(POINTLIGHT{X})
uniform vLightFalloff{X}: vec4f;
#elif defined(HEMILIGHT{X})
uniform vLightGround{X}: vec3f;
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
uniform vLightWidth{X}: vec4f;uniform vLightHeight{X}: vec4f;
#endif
#endif
`;T.IncludesShadersStoreWGSL[SW]||(T.IncludesShadersStoreWGSL[SW]=Oae)});var AW,Nae,rx=C(()=>{k();AW="lightVxUboDeclaration",Nae=`#ifdef LIGHT{X}
struct Light{X}
{vLightData: vec4f,
vLightDiffuse: vec4f,
vLightSpecular: vec4f,
#ifdef SPOTLIGHT{X}
vLightDirection: vec4f,
vLightFalloff: vec4f,
#elif defined(POINTLIGHT{X})
vLightFalloff: vec4f,
#elif defined(HEMILIGHT{X})
vLightGround: vec3f,
#elif defined(CLUSTLIGHT{X})
vSliceData: vec2f,
vSliceRanges: array<vec4f,CLUSTLIGHT_SLICES>,
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vLightWidth: vec4f,
vLightHeight: vec4f,
#endif
shadowsInfo: vec4f,
depthValues: vec2f} ;var<uniform> light{X} : Light{X};
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;
#elif defined(SHADOWCUBE{X})
#else
varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[AW]||(T.IncludesShadersStoreWGSL[AW]=Nae)});var xW,wae,Bf=C(()=>{k();xW="morphTargetsVertexGlobalDeclaration",wae=`#ifdef MORPHTARGETS
uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
#ifdef MORPHTARGETS_TEXTURE
uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
{
let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
{
let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
#endif
#endif
`;T.IncludesShadersStoreWGSL[xW]||(T.IncludesShadersStoreWGSL[xW]=wae)});var RW,Fae,Uf=C(()=>{k();RW="morphTargetsVertexDeclaration",Fae=`#ifdef MORPHTARGETS
#ifndef MORPHTARGETS_TEXTURE
#ifdef MORPHTARGETS_POSITION
attribute position{X} : vec3<f32>;
#endif
#ifdef MORPHTARGETS_NORMAL
attribute normal{X} : vec3<f32>;
#endif
#ifdef MORPHTARGETS_TANGENT
attribute tangent{X} : vec3<f32>;
#endif
#ifdef MORPHTARGETS_UV
attribute uv_{X} : vec2<f32>;
#endif
#ifdef MORPHTARGETS_UV2
attribute uv2_{X} : vec2<f32>;
#endif
#ifdef MORPHTARGETS_COLOR
attribute color{X} : vec4<f32>;
#endif
#elif {X}==0
uniform morphTargetCount: f32;
#endif
#endif
`;T.IncludesShadersStoreWGSL[RW]||(T.IncludesShadersStoreWGSL[RW]=Fae)});var bW,Bae,td=C(()=>{k();bW="logDepthDeclaration",Bae=`#ifdef LOGARITHMICDEPTH
uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
#endif
`;T.IncludesShadersStoreWGSL[bW]||(T.IncludesShadersStoreWGSL[bW]=Bae)});var IW,Uae,nx=C(()=>{k();IW="vertexPullingDeclaration",Uae=`#ifdef USE_VERTEX_PULLING
#ifdef VERTEX_PULLING_USE_INDEX_BUFFER
var<storage,read> indices : array<u32>;
#endif
var<storage,read> position : array<f32>;uniform vp_position_info : vec4f;
#ifdef NORMAL
var<storage,read> normal : array<f32>;uniform vp_normal_info : vec4f;
#endif
#ifdef TANGENT
var<storage,read> tangent : array<f32>;uniform vp_tangent_info : vec4f;
#endif
#ifdef UV1
var<storage,read> uv : array<f32>;uniform vp_uv_info : vec4f;
#define VP_UV1_SUPPORTED
#endif
#ifdef UV2
var<storage,read> uv2 : array<f32>;uniform vp_uv2_info : vec4f;
#define VP_UV2_SUPPORTED
#endif
#ifdef UV3
var<storage,read> uv3 : array<f32>;uniform vp_uv3_info : vec4f;
#define VP_UV3_SUPPORTED
#endif
#ifdef UV4
var<storage,read> uv4 : array<f32>;uniform vp_uv4_info : vec4f;
#define VP_UV4_SUPPORTED
#endif
#ifdef UV5
var<storage,read> uv5 : array<f32>;uniform vp_uv5_info : vec4f;
#define VP_UV5_SUPPORTED
#endif
#ifdef UV6
var<storage,read> uv6 : array<f32>;uniform vp_uv6_info : vec4f;
#define VP_UV6_SUPPORTED
#endif
#ifdef VERTEXCOLOR
var<storage,read> color : array<f32>;uniform vp_color_info : vec4f;
#endif
#if NUM_BONE_INFLUENCERS>0
var<storage,read> matricesIndices : array<u32>;var<storage,read> matricesWeights : array<f32>;uniform vp_matricesIndices_info : vec4f;uniform vp_matricesWeights_info : vec4f;
#if NUM_BONE_INFLUENCERS>4
var<storage,read> matricesIndicesExtra : array<u32>;var<storage,read> matricesWeightsExtra : array<f32>;uniform vp_matricesIndicesExtra_info : vec4f;uniform vp_matricesWeightsExtra_info : vec4f;
#endif
#endif
fn vp_convertToFloat(word : u32,byteInWord : u32,dataType : u32,normalized : bool)->f32 {switch (dataType) {case 5120u: {
let shift=byteInWord*8u;let value=(word>>shift) & 0xFFu;let signedValue=f32(i32(value<<24u)>>24u);if (normalized) { return signedValue/127.0; }
return signedValue;}
case 5121u: {
let shift=byteInWord*8u;let value=(word>>shift) & 0xFFu;if (normalized) { return f32(value)/255.0; }
return f32(value);}
case 5122u: {
let shift=(byteInWord & 0xFFFFFFFEu)*8u;let value=(word>>shift) & 0xFFFFu;let signedValue=f32(i32(value<<16u)>>16u);if (normalized) { return signedValue/32767.0; }
return signedValue;}
case 5123u: {
let shift=(byteInWord & 0xFFFFFFFEu)*8u;let value=(word>>shift) & 0xFFFFu;if (normalized) { return f32(value)/65535.0; }
return f32(value);}
case 5126u: {
return bitcast<f32>(word);}
default: { return 0.0; }}}
fn vp_componentSize(dataType : u32)->u32 {return select(select(2u,1u,dataType==5120u || dataType==5121u),4u,dataType==5126u);}
fn vp_readVertexIndex(index : u32)->u32 {
#ifndef VERTEX_PULLING_USE_INDEX_BUFFER
return index;
#else
#ifdef VERTEX_PULLING_INDEX_BUFFER_32BITS
return indices[index];
#else
let u32_index=index/2u;let bit_offset=(index & 1u)*16u;return (indices[u32_index]>>bit_offset) & 0xFFFFu;
#endif
#endif
}
fn vp_readPositionValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(position[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readPosition(info : vec4f,vertexIndex : u32)->vec3f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec3f(
vp_readPositionValue(offset,dataType,normalized),
vp_readPositionValue(offset+cs,dataType,normalized),
vp_readPositionValue(offset+cs*2u,dataType,normalized)
);}
#ifdef NORMAL
fn vp_readNormalValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(normal[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readNormal(info : vec4f,vertexIndex : u32)->vec3f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec3f(
vp_readNormalValue(offset,dataType,normalized),
vp_readNormalValue(offset+cs,dataType,normalized),
vp_readNormalValue(offset+cs*2u,dataType,normalized)
);}
#endif
#ifdef TANGENT
fn vp_readTangentValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(tangent[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readTangent(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
vp_readTangentValue(offset,dataType,normalized),
vp_readTangentValue(offset+cs,dataType,normalized),
vp_readTangentValue(offset+cs*2u,dataType,normalized),
vp_readTangentValue(offset+cs*3u,dataType,normalized)
);}
#endif
#ifdef UV1
fn vp_readUVValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readUV(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
vp_readUVValue(offset,dataType,normalized),
vp_readUVValue(offset+cs,dataType,normalized)
);}
#endif
#ifdef UV2
fn vp_readUV2Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv2[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readUV2(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
vp_readUV2Value(offset,dataType,normalized),
vp_readUV2Value(offset+cs,dataType,normalized)
);}
#endif
#ifdef UV3
fn vp_readUV3Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv3[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readUV3(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
vp_readUV3Value(offset,dataType,normalized),
vp_readUV3Value(offset+cs,dataType,normalized)
);}
#endif
#ifdef UV4
fn vp_readUV4Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv4[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readUV4(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
vp_readUV4Value(offset,dataType,normalized),
vp_readUV4Value(offset+cs,dataType,normalized)
);}
#endif
#ifdef UV5
fn vp_readUV5Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv5[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readUV5(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
vp_readUV5Value(offset,dataType,normalized),
vp_readUV5Value(offset+cs,dataType,normalized)
);}
#endif
#ifdef UV6
fn vp_readUV6Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv6[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readUV6(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
vp_readUV6Value(offset,dataType,normalized),
vp_readUV6Value(offset+cs,dataType,normalized)
);}
#endif
#ifdef VERTEXCOLOR
fn vp_readColorValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(color[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readColor(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
vp_readColorValue(offset,dataType,normalized),
vp_readColorValue(offset+cs,dataType,normalized),
vp_readColorValue(offset+cs*2u,dataType,normalized),
vp_readColorValue(offset+cs*3u,dataType,normalized)
);}
#endif
#if NUM_BONE_INFLUENCERS>0
fn vp_readMatrixIndexValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(matricesIndices[byteOffset/4u],byteOffset % 4u,dataType,normalized);}
fn vp_readBoneIndices(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
vp_readMatrixIndexValue(offset,dataType,normalized),
vp_readMatrixIndexValue(offset+cs,dataType,normalized),
vp_readMatrixIndexValue(offset+cs*2u,dataType,normalized),
vp_readMatrixIndexValue(offset+cs*3u,dataType,normalized)
);}
fn vp_readMatrixWeightValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(matricesWeights[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readBoneWeights(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
vp_readMatrixWeightValue(offset,dataType,normalized),
vp_readMatrixWeightValue(offset+cs,dataType,normalized),
vp_readMatrixWeightValue(offset+cs*2u,dataType,normalized),
vp_readMatrixWeightValue(offset+cs*3u,dataType,normalized)
);}
#if NUM_BONE_INFLUENCERS>4
fn vp_readMatrixIndexExtraValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(matricesIndicesExtra[byteOffset/4u],byteOffset % 4u,dataType,normalized);}
fn vp_readBoneIndicesExtra(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
vp_readMatrixIndexExtraValue(offset,dataType,normalized),
vp_readMatrixIndexExtraValue(offset+cs,dataType,normalized),
vp_readMatrixIndexExtraValue(offset+cs*2u,dataType,normalized),
vp_readMatrixIndexExtraValue(offset+cs*3u,dataType,normalized)
);}
fn vp_readMatrixWeightExtraValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(matricesWeightsExtra[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
fn vp_readBoneWeightsExtra(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
vp_readMatrixWeightExtraValue(offset,dataType,normalized),
vp_readMatrixWeightExtraValue(offset+cs,dataType,normalized),
vp_readMatrixWeightExtraValue(offset+cs*2u,dataType,normalized),
vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
);}
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[IW]||(T.IncludesShadersStoreWGSL[IW]=Uae)});var MW,Vae,sx=C(()=>{k();MW="vertexPullingVertex",Vae=`#ifdef USE_VERTEX_PULLING
let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
#ifdef NORMAL
normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
#endif
#ifdef TANGENT
tangentUpdated=vp_readTangent(uniforms.vp_tangent_info,vpVertexIndex);
#endif
#ifdef UV1
uvUpdated=vp_readUV(uniforms.vp_uv_info,vpVertexIndex);
#endif
#ifdef UV2
uv2Updated=vp_readUV2(uniforms.vp_uv2_info,vpVertexIndex);
#endif
#ifdef UV3
var uv3Updated: vec2f=vp_readUV3(uniforms.vp_uv3_info,vpVertexIndex);
#endif
#ifdef UV4
var uv4Updated: vec2f=vp_readUV4(uniforms.vp_uv4_info,vpVertexIndex);
#endif
#ifdef UV5
var uv5Updated: vec2f=vp_readUV5(uniforms.vp_uv5_info,vpVertexIndex);
#endif
#ifdef UV6
var uv6Updated: vec2f=vp_readUV6(uniforms.vp_uv6_info,vpVertexIndex);
#endif
#ifdef VERTEXCOLOR
colorUpdated=vp_readColor(uniforms.vp_color_info,vpVertexIndex);
#endif
#ifdef MORPHTARGETS
let vp_basePosition: vec3f=positionUpdated;
#ifdef NORMAL
let vp_baseNormal: vec3f=normalUpdated;
#endif
#ifdef TANGENT
let vp_baseTangent: vec4f=tangentUpdated;
#endif
#ifdef UV1
let vp_baseUV: vec2f=uvUpdated;
#endif
#ifdef UV2
let vp_baseUV2: vec2f=uv2Updated;
#endif
#ifdef VERTEXCOLOR
let vp_baseColor: vec4f=colorUpdated;
#endif
#endif
#if NUM_BONE_INFLUENCERS>0
var vp_matricesIndices: vec4f=vp_readBoneIndices(uniforms.vp_matricesIndices_info,vpVertexIndex);var vp_matricesWeights: vec4f=vp_readBoneWeights(uniforms.vp_matricesWeights_info,vpVertexIndex);
#if NUM_BONE_INFLUENCERS>4
var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesIndicesExtra_info,vpVertexIndex);var vp_matricesWeightsExtra: vec4f=vp_readBoneWeightsExtra(uniforms.vp_matricesWeightsExtra_info,vpVertexIndex);
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[MW]||(T.IncludesShadersStoreWGSL[MW]=Vae)});var CW,Gae,Vf=C(()=>{k();CW="morphTargetsVertexGlobal",Gae=`#ifdef MORPHTARGETS
#ifdef MORPHTARGETS_TEXTURE
var vertexID : f32;
#endif
#endif
`;T.IncludesShadersStoreWGSL[CW]||(T.IncludesShadersStoreWGSL[CW]=Gae)});var yW,kae,Gf=C(()=>{k();yW="morphTargetsVertex",kae=`#ifdef MORPHTARGETS
#ifdef MORPHTARGETS_TEXTURE
#if {X}==0
for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
#ifdef USE_VERTEX_PULLING
vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
#else
vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
#endif
#ifdef MORPHTARGETS_POSITION
#ifdef USE_VERTEX_PULLING
positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
#else
positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
#endif
#endif
#ifdef MORPHTARGETTEXTURE_HASPOSITIONS
vertexID=vertexID+1.0;
#endif
#ifdef MORPHTARGETS_NORMAL
#ifdef USE_VERTEX_PULLING
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
#else
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
#endif
#endif
#ifdef MORPHTARGETTEXTURE_HASNORMALS
vertexID=vertexID+1.0;
#endif
#ifdef MORPHTARGETS_UV
#ifdef USE_VERTEX_PULLING
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
#else
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
#endif
#endif
#ifdef MORPHTARGETTEXTURE_HASUVS
vertexID=vertexID+1.0;
#endif
#ifdef MORPHTARGETS_TANGENT
#ifdef USE_VERTEX_PULLING
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
#else
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
#endif
#endif
#ifdef MORPHTARGETTEXTURE_HASTANGENTS
vertexID=vertexID+1.0;
#endif
#ifdef MORPHTARGETS_UV2
#ifdef USE_VERTEX_PULLING
uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
#else
uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
#endif
#endif
#ifdef MORPHTARGETS_COLOR
#ifdef USE_VERTEX_PULLING
colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
#else
colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
#endif
#endif
}
#endif
#else
#ifdef MORPHTARGETS_POSITION
#ifdef USE_VERTEX_PULLING
positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
#else
positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
#endif
#endif
#ifdef MORPHTARGETS_NORMAL
#ifdef USE_VERTEX_PULLING
normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
#else
normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
#endif
#endif
#ifdef MORPHTARGETS_TANGENT
#ifdef USE_VERTEX_PULLING
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
#else
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
#endif
#endif
#ifdef MORPHTARGETS_UV
#ifdef USE_VERTEX_PULLING
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
#else
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
#endif
#endif
#ifdef MORPHTARGETS_UV2
#ifdef USE_VERTEX_PULLING
uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
#else
uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
#endif
#endif
#ifdef MORPHTARGETS_COLOR
#ifdef USE_VERTEX_PULLING
colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
#else
colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
#endif
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[yW]||(T.IncludesShadersStoreWGSL[yW]=kae)});var PW,Wae,ax=C(()=>{k();PW="prePassVertex",Wae=`#ifdef PREPASS_DEPTH
vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
vertexOutputs.vNormViewDepth=((scene.view*worldPos).z-uniforms.cameraInfo.x)/(uniforms.cameraInfo.y-uniforms.cameraInfo.x);
#endif
#ifdef PREPASS_LOCAL_POSITION
vertexOutputs.vPosition=positionUpdated.xyz;
#endif
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
vertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;
#if NUM_BONE_INFLUENCERS>0
var previousInfluence: mat4x4f;previousInfluence=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
#endif
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
#else
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
#endif
#endif
`;T.IncludesShadersStoreWGSL[PW]||(T.IncludesShadersStoreWGSL[PW]=Wae)});var DW,Hae,ox=C(()=>{k();DW="uvVariableDeclaration",Hae=`#ifdef MAINUV{X}
#if !defined(UV{X})
var uv{X}: vec2f=vec2f(0.,0.);
#elif defined(USE_VERTEX_PULLING)
var uv{X}: vec2f=uv{X}Updated;
#else
var uv{X}: vec2f=vertexInputs.uv{X};
#endif
vertexOutputs.vMainUV{X}=uv{X};
#endif
`;T.IncludesShadersStoreWGSL[DW]||(T.IncludesShadersStoreWGSL[DW]=Hae)});var LW,zae,lx=C(()=>{k();LW="samplerVertexImplementation",zae=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
if (uniforms.v_INFONAME_==0.)
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
#ifdef UV2
else if (uniforms.v_INFONAME_==1.)
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uv2Updated,1.0,0.0)).xy;}
#endif
#ifdef UV3
else if (uniforms.v_INFONAME_==2.)
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}
#endif
#ifdef UV4
else if (uniforms.v_INFONAME_==3.)
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}
#endif
#ifdef UV5
else if (uniforms.v_INFONAME_==4.)
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}
#endif
#ifdef UV6
else if (uniforms.v_INFONAME_==5.)
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
#endif
#endif
`;T.IncludesShadersStoreWGSL[LW]||(T.IncludesShadersStoreWGSL[LW]=zae)});var OW,Xae,cx=C(()=>{k();OW="bumpVertex",Xae=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL)
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
#endif
#endif
`;T.IncludesShadersStoreWGSL[OW]||(T.IncludesShadersStoreWGSL[OW]=Xae)});var NW,Yae,fx=C(()=>{k();NW="shadowsVertex",Yae=`#ifdef SHADOWS
#if defined(SHADOWCSM{X})
#ifdef SCENE_UBO
vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
#else
vertexOutputs.vPositionFromCamera{X}=uniforms.view*worldPos;
#endif
#if SHADOWCSMNUM_CASCADES{X}>0
vertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
#endif
#if SHADOWCSMNUM_CASCADES{X}>1
vertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
#endif
#if SHADOWCSMNUM_CASCADES{X}>2
vertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
#endif
#if SHADOWCSMNUM_CASCADES{X}>3
vertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
#endif
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
vertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[NW]||(T.IncludesShadersStoreWGSL[NW]=Yae)});var wW,Kae,hx=C(()=>{k();wW="logDepthVertex",Kae=`#ifdef LOGARITHMICDEPTH
vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
#endif
`;T.IncludesShadersStoreWGSL[wW]||(T.IncludesShadersStoreWGSL[wW]=Kae)});var BW={};tt(BW,{defaultVertexShaderWGSL:()=>jae});var IP,FW,jae,UW=C(()=>{k();RP();ex();Ma();ic();rc();Nf();tx();jm();ix();bP();nc();gg();TW();rx();Bf();Uf();td();nx();sx();Vf();Gf();sc();ac();oc();ax();ox();lx();cx();lc();vg();fx();Eg();hx();IP="defaultVertexShader",FW=`#include<defaultUboDeclaration>
#define CUSTOM_VERTEX_BEGIN
#ifndef USE_VERTEX_PULLING
attribute position: vec3f;
#ifdef NORMAL
attribute normal: vec3f;
#endif
#ifdef TANGENT
attribute tangent: vec4f;
#endif
#ifdef UV1
attribute uv: vec2f;
#endif
#include<uvAttributeDeclaration>[2..7]
#ifdef VERTEXCOLOR
attribute color: vec4f;
#endif
#endif
#include<helperFunctions>
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<instancesDeclaration>
#include<prePassVertexDeclaration>
#include<mainUVVaryingDeclaration>[1..7]
#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
#if defined(SPECULARTERM)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
#endif
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
varying vPositionW: vec3f;
#ifdef NORMAL
varying vNormalW: vec3f;
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vColor: vec4f;
#endif
#include<bumpVertexDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
varying vPositionUVW: vec3f;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vDirectionW: vec3f;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying vViewDepth: f32;
#endif
#include<logDepthDeclaration>
#include<vertexPullingDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef USE_VERTEX_PULLING
var positionUpdated: vec3f=vec3f(0.0);
#ifdef NORMAL
var normalUpdated: vec3f=vec3f(0.0);
#endif
#ifdef TANGENT
var tangentUpdated: vec4f=vec4f(0.0);
#endif
#ifdef UV1
var uvUpdated: vec2f=vec2f(0.0);
#endif
#ifdef UV2
var uv2Updated: vec2f=vec2f(0.0);
#endif
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vec4f(0.0);
#endif
#else
var positionUpdated: vec3f=vertexInputs.position;
#ifdef NORMAL
var normalUpdated: vec3f=vertexInputs.normal;
#endif
#ifdef TANGENT
var tangentUpdated: vec4f=vertexInputs.tangent;
#endif
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vertexInputs.color;
#endif
#endif
#include<vertexPullingVertex>
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
vertexOutputs.vPositionUVW=positionUpdated;
#endif
#define CUSTOM_VERTEX_UPDATE_POSITION
#define CUSTOM_VERTEX_UPDATE_NORMAL
#include<instancesVertex>
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
#endif
#ifdef USE_VERTEX_PULLING
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
#else
#include<bonesVertex>
#include<bakedVertexAnimation>
#endif
var worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);
#ifdef NORMAL
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
#else
#ifdef NONUNIFORMSCALING
normalWorld=transposeMat3(inverseMat3(normalWorld));
#endif
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
#endif
#endif
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
#else
vertexOutputs.position=scene.viewProjection*worldPos;
#endif
vertexOutputs.vPositionW= worldPos.xyz;
#ifdef PREPASS
#include<prePassVertex>
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
vertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#ifdef RIGHT_HANDED
vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
#else
vertexOutputs.vViewDepth=(scene.view*worldPos).z;
#endif
#endif
#ifndef UV1
var uvUpdated: vec2f=vec2f(0.,0.);
#endif
#ifdef MAINUV1
vertexOutputs.vMainUV1=uvUpdated;
#endif
#ifndef UV2
var uv2Updated: vec2f=vec2f(0.,0.);
#endif
#ifdef MAINUV2
vertexOutputs.vMainUV2=uv2Updated;
#endif
#include<uvVariableDeclaration>[3..7]
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
#if defined(SPECULARTERM)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
#endif
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
#include<bumpVertex>
#include<clipPlaneVertex>
#include<fogVertex>
#include<shadowsVertex>[0..maxSimultaneousLights]
#include<vertexColorMixing>
#include<logDepthVertex>
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStoreWGSL[IP]||(T.ShadersStoreWGSL[IP]=FW);jae={name:IP,shader:FW}});var VW,qae,dx=C(()=>{k();VW="prePassDeclaration",qae=`#ifdef PREPASS
#ifdef PREPASS_LOCAL_POSITION
varying vPosition : vec3f;
#endif
#ifdef PREPASS_DEPTH
varying vViewPos: vec3f;
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
varying vNormViewDepth: f32;
#endif
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
#endif
#endif
`;T.IncludesShadersStoreWGSL[VW]||(T.IncludesShadersStoreWGSL[VW]=qae)});var GW,Zae,ux=C(()=>{k();GW="oitDeclaration",Zae=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
#define MAX_DEPTH 99999.0
var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
#endif
`;T.IncludesShadersStoreWGSL[GW]||(T.IncludesShadersStoreWGSL[GW]=Zae)});var kW,Qae,mx=C(()=>{k();kW="lightUboDeclaration",Qae=`#ifdef LIGHT{X}
struct Light{X}
{vLightData: vec4f,
vLightDiffuse: vec4f,
vLightSpecular: vec4f,
#ifdef SPOTLIGHT{X}
vLightDirection: vec4f,
vLightFalloff: vec4f,
#elif defined(POINTLIGHT{X})
vLightFalloff: vec4f,
#elif defined(HEMILIGHT{X})
vLightGround: vec3f,
#elif defined(CLUSTLIGHT{X})
vSliceData: vec2f,
vSliceRanges: array<vec4f,CLUSTLIGHT_SLICES>,
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vLightWidth: vec4f,
vLightHeight: vec4f,
#endif
shadowsInfo: vec4f,
depthValues: vec2f} ;var<uniform> light{X} : Light{X};
#ifdef IESLIGHTTEXTURE{X}
var iesLightTexture{X}Sampler: sampler;var iesLightTexture{X}: texture_2d<f32>;
#endif
#ifdef RECTAREALIGHTEMISSIONTEXTURE{X}
var rectAreaLightEmissionTexture{X}Sampler: sampler;var rectAreaLightEmissionTexture{X}: texture_2d<f32>;
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
uniform textureProjectionMatrix{X}: mat4x4f;var projectionLightTexture{X}Sampler: sampler;var projectionLightTexture{X}: texture_2d<f32>;
#endif
#ifdef CLUSTLIGHT{X}
var lightDataTexture{X}: texture_2d<f32>;var<storage,read> tileMaskBuffer{X}: array<u32>;
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;uniform viewFrustumZ{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform frustumLengths{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform cascadeBlendFactor{X}: f32;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;var<private> vPositionFromLight{X}: array<vec4f,4>;var<private> vDepthMetric{X} : array<f32,4>;
#if defined(SHADOWPCSS{X})
var shadowTexture{X}Sampler: sampler_comparison;
var shadowTexture{X}: texture_depth_2d_array;var depthTexture{X}Sampler: sampler;var depthTexture{X}: texture_2d_array<f32>;uniform lightSizeUVCorrection{X}: array<vec2f,SHADOWCSMNUM_CASCADES{X}>;uniform depthCorrection{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform penumbraDarkness{X}: f32;
#elif defined(SHADOWPCF{X})
var shadowTexture{X}Sampler: sampler_comparison;var shadowTexture{X}: texture_depth_2d_array;
#else
var shadowTexture{X}Sampler: sampler;
var shadowTexture{X}: texture_2d_array<f32>;
#endif
#ifdef SHADOWCSMDEBUG{X}
const vCascadeColorsMultiplier{X}: array<vec3f,8>=array<vec3f,8>
(
vec3f ( 1.5,0.0,0.0 ),
vec3f ( 0.0,1.5,0.0 ),
vec3f ( 0.0,0.0,5.5 ),
vec3f ( 1.5,0.0,5.5 ),
vec3f ( 1.5,1.5,0.0 ),
vec3f ( 1.0,1.0,1.0 ),
vec3f ( 0.0,1.0,5.5 ),
vec3f ( 0.5,3.5,0.75 )
);
#endif
#elif defined(SHADOWCUBE{X})
var shadowTexture{X}Sampler: sampler;var shadowTexture{X}: texture_cube<f32>;
#else
varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;
#if defined(SHADOWPCSS{X})
var shadowTexture{X}Sampler: sampler_comparison;
var shadowTexture{X}: texture_depth_2d;var depthTexture{X}Sampler: sampler;
var depthTexture{X}: texture_2d<f32>;
#elif defined(SHADOWPCF{X})
var shadowTexture{X}Sampler: sampler_comparison;var shadowTexture{X}: texture_depth_2d;
#else
var shadowTexture{X}Sampler: sampler;
var shadowTexture{X}: texture_2d<f32>;
#endif
uniform lightMatrix{X}: mat4x4f;
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[kW]||(T.IncludesShadersStoreWGSL[kW]=Qae)});var WW,$ae,MP=C(()=>{k();WW="ltcHelperFunctions",$ae=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
{thetaSintheta=v;}
else
{thetaSintheta=0.5*inverseSqrt( max( 1.0-x*x,0.00000001 ) )-v;}
return cross( v1,v2 )*thetaSintheta;}
fn LTCEvaluate( N:vec3f,V:vec3f,P:vec3f,mInv: mat3x3<f32>,rectCoords0:vec3f,rectCoords1:vec3f,rectCoords2:vec3f,rectCoords3:vec3f )->vec3f {var v1:vec3f=rectCoords1-rectCoords0;var v2:vec3f=rectCoords3-rectCoords0;var lightNormal:vec3f=cross( v1,v2 );if( dot( lightNormal,P-rectCoords0 )<0.0 ){return vec3f( 0.0 );}
var T1:vec3f=normalize( V-N*dot( V,N ) );var T2:vec3f=- cross( N,T1 );
var mat: mat3x3<f32>=mInv*transposeMat3( mat3x3<f32>( T1,T2,N ) );var coords0: vec3f=mat*( rectCoords0-P );var coords1: vec3f=mat*( rectCoords1-P );var coords2: vec3f=mat*( rectCoords2-P );var coords3: vec3f=mat*( rectCoords3-P );coords0=normalize( coords0 );coords1=normalize( coords1 );coords2=normalize( coords2 );coords3=normalize( coords3 );var vectorFormFactor:vec3f=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords0,coords1 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords1,coords2 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords2,coords3 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords3,coords0 );var result:f32=LTCClippedSphereFormFactor( vectorFormFactor );return vec3f( result );}
struct areaLightData
{Diffuse: vec3f,
Specular: vec3f,
Fresnel: vec4f};fn computeAreaLightSpecularDiffuseFresnel(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0:vec3f=lightPos+halfWidth-halfHeight;
var rectCoords1:vec3f=lightPos-halfWidth-halfHeight;var rectCoords2:vec3f=lightPos-halfWidth+halfHeight;var rectCoords3:vec3f=lightPos+halfWidth+halfHeight;
#ifdef SPECULARTERM
var uv:vec2f=LTCUv( normal,viewDir,roughness );var t1:vec4f=textureSample( ltc1,ltc1Sampler,uv );var t2:vec4f=textureSample( ltc2,ltc2Sampler,uv );var mInv:mat3x3<f32>=mat3x3<f32>(
vec3f( t1.x,0,t1.y ),
vec3f( 0,1, 0 ),
vec3f( t1.z,0,t1.w )
);result.Fresnel=t2;result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );
#endif
var mInvEmpty:mat3x3<f32>=mat3x3<f32>(
vec3f( 1,0,0 ),
vec3f( 0,1,0 ),
vec3f( 0,0,1 )
);result.Diffuse+=LTCEvaluate( normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );return result;}
fn FetchDiffuseFilteredTexture(texLightFiltered: texture_2d<f32>,texLightFilteredSampler: sampler,p1_: vec3f,p2_: vec3f,p3_: vec3f,p4_: vec3f)->vec3f {var V1: vec3f=p2_-p1_;var V2: vec3f=p4_-p1_;var planeOrtho: vec3f=cross(V1,V2);var planeAreaSquared: f32=dot(planeOrtho,planeOrtho);var planeDistxPlaneArea: f32=dot(planeOrtho,p1_);var P: vec3f=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;var dot_V1_V2: f32=dot(V1,V2);var inv_dot_V1_V1: f32=1.0/dot(V1,V1);var V2_: vec3f=V2-V1*dot_V1_V2*inv_dot_V1_V1;var Puv: vec2f;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y;var d: f32=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);var sampleLOD: f32=log(2048.0*d)/log(3.0);var sampleUV: vec2f=vec2f(0.125,0.125)+(vec2f(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return textureSampleLevel(texLightFiltered,texLightFilteredSampler,sampleUV,sampleLOD).rgb;}
fn LTCEvaluateWithEmission(N: vec3f,V: vec3f,P: vec3f,mInv: mat3x3<f32>,rectCoords0: vec3f,rectCoords1: vec3f,rectCoords2: vec3f,rectCoords3: vec3f,texFilteredMap: texture_2d<f32>,texFilteredMapSampler: sampler)->vec3f {var v1: vec3f=rectCoords1-rectCoords0;var v2: vec3f=rectCoords3-rectCoords0;var lightNormal: vec3f=cross(v1,v2);if (dot(lightNormal,P-rectCoords0)<0.0) {return vec3f(0.0);}
var T1: vec3f=normalize(V-N*dot(V,N));var T2: vec3f=-cross(N,T1);var mat: mat3x3<f32>=mInv*transposeMat3(mat3x3<f32>(T1,T2,N));var coords0: vec3f=mat*(rectCoords0-P);var coords1: vec3f=mat*(rectCoords1-P);var coords2: vec3f=mat*(rectCoords2-P);var coords3: vec3f=mat*(rectCoords3-P);var textureLight: vec3f=FetchDiffuseFilteredTexture(texFilteredMap,texFilteredMapSampler,coords0,coords1,coords2,coords3);coords0=normalize(coords0);coords1=normalize(coords1);coords2=normalize(coords2);coords3=normalize(coords3);var vectorFormFactor: vec3f=vec3f(0.0);vectorFormFactor+=LTCEdgeVectorFormFactor(coords0,coords1);vectorFormFactor+=LTCEdgeVectorFormFactor(coords1,coords2);vectorFormFactor+=LTCEdgeVectorFormFactor(coords2,coords3);vectorFormFactor+=LTCEdgeVectorFormFactor(coords3,coords0);var result: f32=LTCClippedSphereFormFactor(vectorFormFactor);return vec3f(result)*textureLight;}
fn computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0: vec3f=lightPos+halfWidth-halfHeight;
var rectCoords1: vec3f=lightPos-halfWidth-halfHeight;var rectCoords2: vec3f=lightPos-halfWidth+halfHeight;var rectCoords3: vec3f=lightPos+halfWidth+halfHeight;
#ifdef SPECULARTERM
var uv: vec2f=LTCUv(normal,viewDir,roughness);var t1: vec4f=textureSample(ltc1,ltc1Sampler,uv);var t2: vec4f=textureSample(ltc2,ltc2Sampler,uv);var mInv: mat3x3<f32>=mat3x3<f32>(
vec3f(t1.x,0,t1.y),
vec3f(0,1,0),
vec3f(t1.z,0,t1.w)
);result.Specular=LTCEvaluateWithEmission(normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);result.Fresnel=t2;
#endif
var mInvEmpty: mat3x3<f32>=mat3x3<f32>(
vec3f(1,0,0),
vec3f(0,1,0),
vec3f(0,0,1)
);result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
`;T.IncludesShadersStoreWGSL[WW]||(T.IncludesShadersStoreWGSL[WW]=$ae)});var HW,Jae,CP=C(()=>{k();HW="clusteredLightingFunctions",Jae=`struct ClusteredLight {vLightData: vec4f,
vLightDiffuse: vec4f,
vLightSpecular: vec4f,
vLightDirection: vec4f,
vLightFalloff: vec4f,}
fn getClusteredLight(lightDataTexture: texture_2d<f32>,index: u32)->ClusteredLight {return ClusteredLight(
textureLoad(lightDataTexture,vec2u(0,index),0),
textureLoad(lightDataTexture,vec2u(1,index),0),
textureLoad(lightDataTexture,vec2u(2,index),0),
textureLoad(lightDataTexture,vec2u(3,index),0),
textureLoad(lightDataTexture,vec2u(4,index),0)
);}
fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
`;T.IncludesShadersStoreWGSL[HW]||(T.IncludesShadersStoreWGSL[HW]=Jae)});var zW,eoe,XW=C(()=>{k();MP();CP();zW="lightsFragmentFunctions",eoe=`struct lightingInfo
{diffuse: vec3f,
#ifdef SPECULARTERM
specular: vec3f,
#endif
#ifdef NDOTL
ndl: f32,
#endif
};fn computeLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var result: lightingInfo;var lightVectorW: vec3f;var attenuation: f32=1.0;if (lightData.w==0.)
{var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}
else
{lightVectorW=normalize(-lightData.xyz);}
var ndl: f32=max(0.,dot(vNormal,lightVectorW));
#ifdef NDOTL
result.ndl=ndl;
#endif
result.diffuse=ndl*diffuseColor*attenuation;
#ifdef SPECULARTERM
var angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
#endif
return result;}
fn getAttenuation(cosAngle: f32,exponent: f32)->f32 {return max(0.,pow(cosAngle,exponent));}
fn getIESAttenuation(cosAngle: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32 {var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}
fn computeBasicSpotLighting(viewDirectionW: vec3f,lightVectorW: vec3f,vNormal: vec3f,attenuation: f32,diffuseColor: vec3f,specularColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=max(0.,dot(vNormal,lightVectorW));
#ifdef NDOTL
result.ndl=ndl;
#endif
result.diffuse=ndl*diffuseColor*attenuation;
#ifdef SPECULARTERM
var angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
#endif
return result;}
fn computeIESSpotLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var dotProduct=dot(lightDirection.xyz,-lightVectorW);var cosAngle: f32=max(0.,dotProduct);if (cosAngle>=lightDirection.w)
{attenuation*=getIESAttenuation(dotProduct,iesLightTexture,iesLightTextureSampler);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
var result: lightingInfo;result.diffuse=vec3f(0.);
#ifdef SPECULARTERM
result.specular=vec3f(0.);
#endif
#ifdef NDOTL
result.ndl=0.;
#endif
return result;}
fn computeSpotLighting(viewDirectionW: vec3f,vNormal: vec3f ,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var cosAngle: f32=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)
{attenuation*=getAttenuation(cosAngle,lightData.w);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
var result: lightingInfo;result.diffuse=vec3f(0.);
#ifdef SPECULARTERM
result.specular=vec3f(0.);
#endif
#ifdef NDOTL
result.ndl=0.;
#endif
return result;}
fn computeHemisphericLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,groundColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=dot(vNormal,lightData.xyz)*0.5+0.5;
#ifdef NDOTL
result.ndl=ndl;
#endif
result.diffuse=mix(groundColor,diffuseColor,ndl);
#ifdef SPECULARTERM
var angleW: vec3f=normalize(viewDirectionW+lightData.xyz);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;
#endif
return result;}
fn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f {var strq: vec4f=textureProjectionMatrix*vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return textureColor;}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#include<ltcHelperFunctions>
var areaLightsLTC1SamplerSampler: sampler;var areaLightsLTC1Sampler: texture_2d<f32>;var areaLightsLTC2SamplerSampler: sampler;var areaLightsLTC2Sampler: texture_2d<f32>;fn computeAreaLighting(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightPosition:vec3f,halfWidth:vec3f, halfHeight:vec3f,diffuseColor:vec3f,specularColor:vec3f,roughness:f32 )->lightingInfo
{var result: lightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc1Sampler,ltc2,ltc2Sampler,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
var fresnel:vec3f=( specularColor*data.Fresnel.x+( vec3f( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
#endif
result.diffuse+=diffuseColor*data.Diffuse;return result;}
fn computeAreaLightingWithTexture(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightPosition:vec3f,halfWidth:vec3f, halfHeight:vec3f,diffuseColor:vec3f,specularColor:vec3f,roughness:f32 )->lightingInfo
{var result: lightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc1Sampler,ltc2,ltc2Sampler,emissionTexture,emissionTextureSampler,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
var fresnel: vec3f=( specularColor*data.Fresnel.x+( vec3f( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
#endif
result.diffuse+=diffuseColor*data.Diffuse;return result;}
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#include<clusteredLightingFunctions>
fn computeClusteredLighting(
lightDataTexture: texture_2d<f32>,
tileMaskBuffer: ptr<storage,array<u32>>,
viewDirectionW: vec3f,
vNormal: vec3f,
lightData: vec4f,
sliceRange: vec2u,
glossiness: f32
)->lightingInfo {var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var info: lightingInfo;if light.vLightDirection.w<0.0 {info=computeLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);} else {info=computeSpotLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDirection,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);}
result.diffuse+=info.diffuse;
#ifdef SPECULARTERM
result.specular+=info.specular;
#endif
}
batchOffset+=CLUSTLIGHT_BATCH;}
return result;}
#endif
`;T.IncludesShadersStoreWGSL[zW]||(T.IncludesShadersStoreWGSL[zW]=eoe)});var YW,toe,px=C(()=>{k();YW="shadowsFragmentFunctions",toe=`#ifdef SHADOWS
#ifndef SHADOWFLOAT
fn unpack(color: vec4f)->f32
{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
#endif
fn computeFallOff(value: f32,clipSpace: vec2f,frustumEdgeFalloff: f32)->f32
{var mask: f32=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));return mix(value,1.0,mask);}
fn computeShadowCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthValues: vec2f)->f32
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
#ifndef SHADOWFLOAT
var shadow: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));
#else
var shadow: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;
#endif
return select(1.0,darkness,depth>shadow);}
fn computeShadowWithPoissonSamplingCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,mapSize: f32,darkness: f32,depthValues: vec2f)->f32
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;var visibility: f32=1.;var poissonDisk: array<vec3f,4>;poissonDisk[0]= vec3f(-1.0,1.0,-1.0);poissonDisk[1]= vec3f(1.0,-1.0,-1.0);poissonDisk[2]= vec3f(-1.0,-1.0,-1.0);poissonDisk[3]= vec3f(1.0,-1.0,1.0);
#ifndef SHADOWFLOAT
if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) {visibility-=0.25;};
#else
if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) {visibility-=0.25;};
#endif
return min(1.0,visibility+darkness);}
fn computeShadowWithESMCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,depthValues: vec2f)->f32
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);var shadowPixelDepth: f32=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
#ifndef SHADOWFLOAT
var shadowMapSample: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));
#else
var shadowMapSample: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;
#endif
var esm: f32=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return esm;}
fn computeShadowWithCloseESMCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,depthValues: vec2f)->f32
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);var shadowPixelDepth: f32=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
#ifndef SHADOWFLOAT
var shadowMapSample: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));
#else
var shadowMapSample: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;
#endif
var esm: f32=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return esm;}
fn computeShadowCSM(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d_array<f32>,shadowSampler: sampler,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
var shadow: f32=unpack(textureSample(shadowTexture,shadowSampler,uv,layer));
#else
var shadow: f32=textureSample(shadowTexture,shadowSampler,uv,layer).x;
#endif
return select(1.,computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff),shadowPixelDepth>shadow );}
fn computeShadow(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
var shadow: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));
#else
var shadow: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;
#endif
return select(1.,computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff),shadowPixelDepth>shadow );}}
fn computeShadowWithPoissonSampling(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,mapSize: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);var visibility: f32=1.;var poissonDisk: array<vec2f,4>;poissonDisk[0]= vec2f(-0.94201624,-0.39906216);poissonDisk[1]= vec2f(0.94558609,-0.76890725);poissonDisk[2]= vec2f(-0.094184101,-0.92938870);poissonDisk[3]= vec2f(0.34495938,0.29387760);
#ifndef SHADOWFLOAT
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[0]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[1]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[2]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[3]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
#else
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[0]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[1]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[2]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[3]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
#endif
return computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);}}
fn computeShadowWithESM(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
var shadowMapSample: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));
#else
var shadowMapSample: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;
#endif
var esm: f32=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
fn computeShadowWithCloseESM(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
var shadowMapSample: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));
#else
var shadowMapSample: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;
#endif
var esm: f32=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
fn getZInClip(clipSpace: vec3f,uvDepth: vec3f)->f32
{
#ifdef IS_NDC_HALF_ZRANGE
return clipSpace.z;
#else
return uvDepth.z;
#endif
}
const GREATEST_LESS_THAN_ONE: f32=0.99999994;
#define DISABLE_UNIFORMITY_ANALYSIS
fn computeShadowWithCSMPCF1(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var shadow: f32=textureSampleCompare(shadowTexture,shadowSampler,uvDepth.xy,layer,uvDepth.z);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
fn computeShadowWithCSMPCF3(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
var st: vec2f=fract(uv);
var base_uv: vec2f=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
var uvw0: vec2f=3.-2.*st;var uvw1: vec2f=1.+2.*st;var u: vec2f= vec2f((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;var v: vec2f= vec2f((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),layer,uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),layer,uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),layer,uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),layer,uvDepth.z);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
fn computeShadowWithCSMPCF5(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
var st: vec2f=fract(uv);
var base_uv: vec2f=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
var uvw0: vec2f=4.-3.*st;var uvw1: vec2f= vec2f(7.);var uvw2: vec2f=1.+3.*st;var u: vec3f= vec3f((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;var v: vec3f= vec3f((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),layer,uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),layer,uvDepth.z);shadow+=uvw2.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[0]),layer,uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),layer,uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),layer,uvDepth.z);shadow+=uvw2.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[1]),layer,uvDepth.z);shadow+=uvw0.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[2]),layer,uvDepth.z);shadow+=uvw1.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[2]),layer,uvDepth.z);shadow+=uvw2.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[2]),layer,uvDepth.z);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
fn computeShadowWithPCF1(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {var shadow: f32=textureSampleCompareLevel(shadowTexture,shadowSampler,uvDepth.xy,uvDepth.z);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
fn computeShadowWithPCF3(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
var st: vec2f=fract(uv);
var base_uv: vec2f=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
var uvw0: vec2f=3.-2.*st;var uvw1: vec2f=1.+2.*st;var u: vec2f= vec2f((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;var v: vec2f= vec2f((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),uvDepth.z);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
fn computeShadowWithPCF5(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
var st: vec2f=fract(uv);
var base_uv: vec2f=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
var uvw0: vec2f=4.-3.*st;var uvw1: vec2f= vec2f(7.);var uvw2: vec2f=1.+3.*st;var u: vec3f= vec3f((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;var v: vec3f= vec3f((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),uvDepth.z);shadow+=uvw2.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[0]),uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),uvDepth.z);shadow+=uvw2.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[1]),uvDepth.z);shadow+=uvw0.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[2]),uvDepth.z);shadow+=uvw1.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[2]),uvDepth.z);shadow+=uvw2.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[2]),uvDepth.z);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
const PoissonSamplers32: array<vec3f,64>=array<vec3f,64> (
vec3f(0.06407013,0.05409927,0.),
vec3f(0.7366577,0.5789394,0.),
vec3f(-0.6270542,-0.5320278,0.),
vec3f(-0.4096107,0.8411095,0.),
vec3f(0.6849564,-0.4990818,0.),
vec3f(-0.874181,-0.04579735,0.),
vec3f(0.9989998,0.0009880066,0.),
vec3f(-0.004920578,-0.9151649,0.),
vec3f(0.1805763,0.9747483,0.),
vec3f(-0.2138451,0.2635818,0.),
vec3f(0.109845,0.3884785,0.),
vec3f(0.06876755,-0.3581074,0.),
vec3f(0.374073,-0.7661266,0.),
vec3f(0.3079132,-0.1216763,0.),
vec3f(-0.3794335,-0.8271583,0.),
vec3f(-0.203878,-0.07715034,0.),
vec3f(0.5912697,0.1469799,0.),
vec3f(-0.88069,0.3031784,0.),
vec3f(0.5040108,0.8283722,0.),
vec3f(-0.5844124,0.5494877,0.),
vec3f(0.6017799,-0.1726654,0.),
vec3f(-0.5554981,0.1559997,0.),
vec3f(-0.3016369,-0.3900928,0.),
vec3f(-0.5550632,-0.1723762,0.),
vec3f(0.925029,0.2995041,0.),
vec3f(-0.2473137,0.5538505,0.),
vec3f(0.9183037,-0.2862392,0.),
vec3f(0.2469421,0.6718712,0.),
vec3f(0.3916397,-0.4328209,0.),
vec3f(-0.03576927,-0.6220032,0.),
vec3f(-0.04661255,0.7995201,0.),
vec3f(0.4402924,0.3640312,0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.),
vec3f(0.)
);const PoissonSamplers64: array<vec3f,64>=array<vec3f,64> (
vec3f(-0.613392,0.617481,0.),
vec3f(0.170019,-0.040254,0.),
vec3f(-0.299417,0.791925,0.),
vec3f(0.645680,0.493210,0.),
vec3f(-0.651784,0.717887,0.),
vec3f(0.421003,0.027070,0.),
vec3f(-0.817194,-0.271096,0.),
vec3f(-0.705374,-0.668203,0.),
vec3f(0.977050,-0.108615,0.),
vec3f(0.063326,0.142369,0.),
vec3f(0.203528,0.214331,0.),
vec3f(-0.667531,0.326090,0.),
vec3f(-0.098422,-0.295755,0.),
vec3f(-0.885922,0.215369,0.),
vec3f(0.566637,0.605213,0.),
vec3f(0.039766,-0.396100,0.),
vec3f(0.751946,0.453352,0.),
vec3f(0.078707,-0.715323,0.),
vec3f(-0.075838,-0.529344,0.),
vec3f(0.724479,-0.580798,0.),
vec3f(0.222999,-0.215125,0.),
vec3f(-0.467574,-0.405438,0.),
vec3f(-0.248268,-0.814753,0.),
vec3f(0.354411,-0.887570,0.),
vec3f(0.175817,0.382366,0.),
vec3f(0.487472,-0.063082,0.),
vec3f(-0.084078,0.898312,0.),
vec3f(0.488876,-0.783441,0.),
vec3f(0.470016,0.217933,0.),
vec3f(-0.696890,-0.549791,0.),
vec3f(-0.149693,0.605762,0.),
vec3f(0.034211,0.979980,0.),
vec3f(0.503098,-0.308878,0.),
vec3f(-0.016205,-0.872921,0.),
vec3f(0.385784,-0.393902,0.),
vec3f(-0.146886,-0.859249,0.),
vec3f(0.643361,0.164098,0.),
vec3f(0.634388,-0.049471,0.),
vec3f(-0.688894,0.007843,0.),
vec3f(0.464034,-0.188818,0.),
vec3f(-0.440840,0.137486,0.),
vec3f(0.364483,0.511704,0.),
vec3f(0.034028,0.325968,0.),
vec3f(0.099094,-0.308023,0.),
vec3f(0.693960,-0.366253,0.),
vec3f(0.678884,-0.204688,0.),
vec3f(0.001801,0.780328,0.),
vec3f(0.145177,-0.898984,0.),
vec3f(0.062655,-0.611866,0.),
vec3f(0.315226,-0.604297,0.),
vec3f(-0.780145,0.486251,0.),
vec3f(-0.371868,0.882138,0.),
vec3f(0.200476,0.494430,0.),
vec3f(-0.494552,-0.711051,0.),
vec3f(0.612476,0.705252,0.),
vec3f(-0.578845,-0.768792,0.),
vec3f(-0.772454,-0.090976,0.),
vec3f(0.504440,0.372295,0.),
vec3f(0.155736,0.065157,0.),
vec3f(0.391522,0.849605,0.),
vec3f(-0.620106,-0.328104,0.),
vec3f(0.789239,-0.419965,0.),
vec3f(-0.545396,0.538133,0.),
vec3f(-0.178564,-0.596057,0.)
);fn computeShadowWithCSMPCSS(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,searchTapCount: i32,pcfTapCount: i32,poissonSamplers: array<vec3f,64>,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uvDepthLayer: vec4f= vec4f(uvDepth.x,uvDepth.y,f32(layer),uvDepth.z);var blockerDepth: f32=0.0;var sumBlockerDepth: f32=0.0;var numBlocker: f32=0.0;for (var i: i32=0; i<searchTapCount; i ++) {blockerDepth=textureSample(depthTexture,depthSampler, uvDepth.xy+(lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse*PoissonSamplers32[i].xy),layer).r;numBlocker+=select(0.,1.,blockerDepth<depthMetric);sumBlockerDepth+=select(0.,blockerDepth,blockerDepth<depthMetric);}
var avgBlockerDepth: f32=sumBlockerDepth/numBlocker;var AAOffset: f32=shadowMapSizeInverse*10.;var penumbraRatio: f32=((depthMetric-avgBlockerDepth)*depthCorrection+AAOffset);var filterRadius: vec4f= vec4f(penumbraRatio*lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse,0.,0.);var random: f32=getRand(vPositionFromLight.xy);var rotationAngle: f32=random*3.1415926;var rotationVector: vec2f= vec2f(cos(rotationAngle),sin(rotationAngle));var shadow: f32=0.;for (var i: i32=0; i<pcfTapCount; i++) {var offset: vec4f= vec4f(poissonSamplers[i],0.);offset= vec4f(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.,0.);let coords=uvDepthLayer+offset*filterRadius;shadow+=textureSampleCompare(shadowTexture,shadowSampler,coords.xy,i32(coords.z),coords.w);}
shadow/= f32(pcfTapCount);shadow=mix(shadow,1.,min((depthMetric-avgBlockerDepth)*depthCorrection*penumbraDarkness,1.));shadow=mix(darkness,1.,shadow);return select(computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff),1.0,numBlocker<1.0);}
fn computeShadowWithPCSS(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,searchTapCount: i32,pcfTapCount: i32,poissonSamplers: array<vec3f,64>)->f32
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;}
var blockerDepth: f32=0.0;var sumBlockerDepth: f32=0.0;var numBlocker: f32=0.0;for (var i: i32=0; i<searchTapCount; i ++) {blockerDepth=textureSampleLevel(depthTexture,depthSampler,uvDepth.xy+(lightSizeUV*shadowMapSizeInverse*PoissonSamplers32[i].xy),0).r;numBlocker+=select(0.,1.,blockerDepth<depthMetric);sumBlockerDepth+=select(0.,blockerDepth,blockerDepth<depthMetric);}
if (numBlocker<1.0) {return 1.0;}
var avgBlockerDepth: f32=sumBlockerDepth/numBlocker;var AAOffset: f32=shadowMapSizeInverse*10.;var penumbraRatio: f32=((depthMetric-avgBlockerDepth)+AAOffset);var filterRadius: f32=penumbraRatio*lightSizeUV*shadowMapSizeInverse;var random: f32=getRand(vPositionFromLight.xy);var rotationAngle: f32=random*3.1415926;var rotationVector: vec2f= vec2f(cos(rotationAngle),sin(rotationAngle));var shadow: f32=0.;for (var i: i32=0; i<pcfTapCount; i++) {var offset: vec3f=poissonSamplers[i];offset= vec3f(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.);let coords=uvDepth+offset*filterRadius;shadow+=textureSampleCompareLevel(shadowTexture,shadowSampler,coords.xy,coords.z);}
shadow/= f32(pcfTapCount);shadow=mix(shadow,1.,depthMetric-avgBlockerDepth);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
fn computeShadowWithPCSS16(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32);}
fn computeShadowWithPCSS32(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32);}
fn computeShadowWithPCSS64(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64);}
fn computeShadowWithCSMPCSS16(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
#endif
`;T.IncludesShadersStoreWGSL[YW]||(T.IncludesShadersStoreWGSL[YW]=toe)});var KW,ioe,id=C(()=>{k();KW="samplerFragmentDeclaration",ioe=`#ifdef _DEFINENAME_
#if _DEFINENAME_DIRECTUV==1
#define v_VARYINGNAME_UV vMainUV1
#elif _DEFINENAME_DIRECTUV==2
#define v_VARYINGNAME_UV vMainUV2
#elif _DEFINENAME_DIRECTUV==3
#define v_VARYINGNAME_UV vMainUV3
#elif _DEFINENAME_DIRECTUV==4
#define v_VARYINGNAME_UV vMainUV4
#elif _DEFINENAME_DIRECTUV==5
#define v_VARYINGNAME_UV vMainUV5
#elif _DEFINENAME_DIRECTUV==6
#define v_VARYINGNAME_UV vMainUV6
#else
varying v_VARYINGNAME_UV: vec2f;
#endif
var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
#endif
`;T.IncludesShadersStoreWGSL[KW]||(T.IncludesShadersStoreWGSL[KW]=ioe)});var jW,roe,qW=C(()=>{k();jW="fresnelFunction",roe=`#ifdef FRESNEL
fn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32
{let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
#endif
`;T.IncludesShadersStoreWGSL[jW]||(T.IncludesShadersStoreWGSL[jW]=roe)});var ZW,noe,Og=C(()=>{k();ZW="reflectionFunction",noe=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
#ifdef INVERTCUBICMAP
coords.y*=-1.0;
#endif
return coords;}
fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
#ifdef INVERTCUBICMAP
coords.y*=-1.0;
#endif
return coords;}
fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
{return (reflectionMatrix*(view*worldPos)).xyz;}
fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}
#ifdef REFLECTION
fn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f
{
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
#endif
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
#endif
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_SPHERICAL
return computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_PLANAR
return computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_CUBIC
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
return computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);
#else
return computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
#endif
#endif
#ifdef REFLECTIONMAP_PROJECTION
return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
#endif
#ifndef REFLECTIONMAP_CUBIC
#ifdef REFLECTIONMAP_SKYBOX
return computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);
#endif
#endif
#ifdef REFLECTIONMAP_EXPLICIT
return vec3f(0,0,0);
#endif
}
#endif
`;T.IncludesShadersStoreWGSL[ZW]||(T.IncludesShadersStoreWGSL[ZW]=noe)});var QW,soe,_x=C(()=>{k();QW="imageProcessingDeclaration",soe=`#ifdef EXPOSURE
uniform exposureLinear: f32;
#endif
#ifdef CONTRAST
uniform contrast: f32;
#endif
#if defined(VIGNETTE) || defined(DITHER)
uniform vInverseScreenSize: vec2f;
#endif
#ifdef VIGNETTE
uniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;
#endif
#ifdef COLORCURVES
uniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;
#endif
#ifdef COLORGRADING
#ifdef COLORGRADING3D
var txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;
#else
var txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;
#endif
uniform colorTransformSettings: vec4f;
#endif
#ifdef DITHER
uniform ditherIntensity: f32;
#endif
`;T.IncludesShadersStoreWGSL[QW]||(T.IncludesShadersStoreWGSL[QW]=soe)});var $W,aoe,gx=C(()=>{k();$W="imageProcessingFunctions",aoe=`#if TONEMAPPING==3
const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
#endif
#if TONEMAPPING==2
const ACESInputMat: mat3x3f= mat3x3f(
vec3f(0.59719,0.07600,0.02840),
vec3f(0.35458,0.90834,0.13383),
vec3f(0.04823,0.01566,0.83777)
);const ACESOutputMat: mat3x3f= mat3x3f(
vec3f( 1.60475,-0.10208,-0.00327),
vec3f(-0.53108, 1.10813,-0.07276),
vec3f(-0.07367,-0.00605, 1.07602)
);fn RRTAndODTFit(v: vec3f)->vec3f
{var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
fn ACESFitted(color: vec3f)->vec3f
{var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}
#endif
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
fn applyImageProcessing(result: vec4f)->vec4f {
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
var rgb=result.rgb;;
#ifdef EXPOSURE
rgb*=uniforms.exposureLinear;
#endif
#ifdef VIGNETTE
var viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;
#ifdef VIGNETTEBLENDMODEMULTIPLY
var vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;
#endif
#ifdef VIGNETTEBLENDMODEOPAQUE
rgb=mix(vignetteColor,rgb,vignette);
#endif
#endif
#if TONEMAPPING==3
rgb=PBRNeutralToneMapping(rgb);
#elif TONEMAPPING==2
rgb=ACESFitted(rgb);
#elif TONEMAPPING==1
const tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);
#endif
rgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);
#ifdef CONTRAST
var resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}
rgb=max(rgb,vec3f(0.));
#endif
#ifdef COLORGRADING
var colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;
#ifdef COLORGRADING3D
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;
#else
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;
#endif
rgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);
#endif
#ifdef COLORCURVES
var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);
#endif
#ifdef DITHER
var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
#endif
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
return vec4f(rgb,result.a);}`;T.IncludesShadersStoreWGSL[$W]||(T.IncludesShadersStoreWGSL[$W]=aoe)});var JW,ooe,vx=C(()=>{k();JW="bumpFragmentMainFunctions",ooe=`#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
#if defined(TANGENT) && defined(NORMAL)
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
#endif
#ifdef OBJECTSPACE_NORMALMAP
uniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f
{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0];
var a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0];
var a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(
(a11*b11-a12*b10+a13*b09)/det,
(a02*b10-a01*b11-a03*b09)/det,
(a31*b05-a32*b04+a33*b03)/det,
(a22*b04-a21*b05-a23*b03)/det,
(a12*b08-a10*b11-a13*b07)/det,
(a00*b11-a02*b08+a03*b07)/det,
(a32*b02-a30*b05-a33*b01)/det,
(a20*b05-a22*b02+a23*b01)/det,
(a10*b10-a11*b08+a13*b06)/det,
(a01*b08-a00*b10-a03*b06)/det,
(a30*b04-a31*b02+a33*b00)/det,
(a21*b02-a20*b04-a23*b00)/det,
(a11*b07-a10*b09-a12*b06)/det,
(a00*b09-a01*b07+a02*b06)/det,
(a31*b01-a30*b03-a32*b00)/det,
(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
#endif
fn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f
{var output=normal;
#ifdef NORMALXYSCALE
output=normalize(output* vec3f(scale,scale,1.0));
#endif
return normalize(cotangentFrame*output);}
fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
#endif
`;T.IncludesShadersStoreWGSL[JW]||(T.IncludesShadersStoreWGSL[JW]=ooe)});var eH,loe,Ex=C(()=>{k();id();eH="bumpFragmentFunctions",loe=`#if defined(BUMP)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
#endif
#if defined(DETAIL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
#endif
#if defined(BUMP) && defined(PARALLAX)
const minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)
{currSampledHeight=textureSample(bumpSampler,bumpSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)
{}
else if (currSampledHeight>currRayHeight)
{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
else
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
#ifdef PARALLAX_RHS
vCurrOffset-=stepSize*vMaxOffset;
#else
vCurrOffset+=stepSize*vMaxOffset;
#endif
lastSampledHeight=currSampledHeight;}}
return vCurrOffset;}
fn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f
{var height: f32=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
#ifdef PARALLAX_RHS
return texCoordOffset;
#else
return -texCoordOffset;
#endif
}
#endif
`;T.IncludesShadersStoreWGSL[eH]||(T.IncludesShadersStoreWGSL[eH]=loe)});var tH,coe,Sx=C(()=>{k();tH="bumpFragment",coe=`var uvOffset: vec2f= vec2f(0.0,0.0);
#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
#ifdef NORMALXYSCALE
var normalScale: f32=1.0;
#elif defined(BUMP)
var normalScale: f32=uniforms.vBumpInfos.y;
#else
var normalScale: f32=1.0;
#endif
#if defined(TANGENT) && defined(NORMAL)
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
#elif defined(BUMP)
var TBNUV: vec2f=select(-fragmentInputs.vBumpUV,fragmentInputs.vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
#else
var TBNUV: vec2f=select(-fragmentInputs.vDetailUV,fragmentInputs.vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));
#endif
#elif defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL)
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
#else
var TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));
#endif
#endif
#ifdef PARALLAX
var invTBN: mat3x3f=transposeMat3(TBN);
#ifdef PARALLAXOCCLUSION
uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,fragmentInputs.vBumpUV,uniforms.vBumpInfos.z);
#else
uvOffset=parallaxOffset(invTBN*viewDirectionW,uniforms.vBumpInfos.z);
#endif
#endif
#ifdef DETAIL
var detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,fragmentInputs.vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
#endif
#ifdef BUMP
#ifdef OBJECTSPACE_NORMALMAP
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
normalW=normalize(textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);
#elif !defined(DETAIL)
normalW=perturbNormal(TBN,textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz,uniforms.vBumpInfos.y);
#else
var bumpNormal: vec3f=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz*2.0-1.0;
#if DETAIL_NORMALBLENDMETHOD==0
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
#elif DETAIL_NORMALBLENDMETHOD==1
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
#endif
normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
#endif
#elif defined(DETAIL)
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
#endif
`;T.IncludesShadersStoreWGSL[tH]||(T.IncludesShadersStoreWGSL[tH]=coe)});var iH,foe,yP=C(()=>{k();iH="decalFragment",foe=`#ifdef DECAL
var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
#ifdef GAMMADECAL
decalTempColor=toLinearSpaceVec3(decalColor.rgb);
#endif
#ifdef DECAL_SMOOTHALPHA
decalTempAlpha=decalColor.a*decalColor.a;
#endif
surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
#endif
`;T.IncludesShadersStoreWGSL[iH]||(T.IncludesShadersStoreWGSL[iH]=foe)});var rH,hoe,Tx=C(()=>{k();rH="depthPrePass",hoe=`#ifdef DEPTHPREPASS
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
#endif
return fragmentOutputs;
#endif
`;T.IncludesShadersStoreWGSL[rH]||(T.IncludesShadersStoreWGSL[rH]=hoe)});var nH,doe,PP=C(()=>{k();nH="lightFragment",doe=`#ifdef LIGHT{X}
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
#else
var diffuse{X}: vec4f=light{X}.vLightDiffuse;
#define CUSTOM_LIGHT{X}_COLOR
#if defined(PBR) && defined(CLUSTLIGHT{X})
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(
lightDataTexture{X},
&tileMaskBuffer{X},
light{X}.vLightData,
vec2u(light{X}.vSliceRanges[sliceIndex].xy),
viewDirectionW,
normalW,
fragmentInputs.vPositionW,
surfaceAlbedo,
reflectivityOut,
#ifdef IRIDESCENCE
iridescenceIntensity,
#endif
#ifdef SS_TRANSLUCENCY
subSurfaceOut,
#endif
#ifdef SPECULARTERM
AARoughnessFactors.x,
#endif
#ifdef ANISOTROPIC
anisotropicOut,
#endif
#ifdef SHEEN
sheenOut,
#endif
#ifdef CLEARCOAT
clearcoatOut,
#endif
);}
#elif defined(PBR)
#ifdef SPOTLIGHT{X}
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);
#elif defined(POINTLIGHT{X})
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);
#elif defined(HEMILIGHT{X})
preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
#elif defined(DIRLIGHT{X})
preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
preInfo=computeAreaPreLightingInfoWithTexture(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,rectAreaLightEmissionTexture{X},rectAreaLightEmissionTexture{X}Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
#else
preInfo=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
#endif
#endif
preInfo.NdotV=NdotV;
#ifdef SPOTLIGHT{X}
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
#else
preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
#else
preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);
#endif
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
#else
preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
#endif
#else
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
#else
preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#endif
#elif defined(POINTLIGHT{X})
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
#else
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#endif
#else
preInfo.attenuation=1.0;
#endif
#if defined(HEMILIGHT{X})
preInfo.roughness=roughness;
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
preInfo.roughness=roughness;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
#endif
preInfo.diffuseRoughness=diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
#ifdef IRIDESCENCE
preInfo.iridescenceIntensity=iridescenceIntensity;
#endif
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission=vec3f(0.0);
#endif
#ifdef HEMILIGHT{X}
info.diffuse=computeHemisphericDiffuseLighting(preInfo,diffuse{X}.rgb,light{X}.vLightGround);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
info.diffuse=computeAreaDiffuseLighting(preInfo,diffuse{X}.rgb);
#elif defined(SS_TRANSLUCENCY)
#ifndef SS_TRANSLUCENCY_LEGACY
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
#else
info.diffuse=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
#endif
#else
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb);
#endif
#ifdef SPECULARTERM
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
info.specular=computeAreaSpecularLighting(preInfo,light{X}.vLightSpecular.rgb,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
#else
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
{let metalFresnel: vec3f=vec3f(reflectivityOut.specularWeight)*getF82Specular(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel: vec3f=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);}
#else
coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
#endif
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
{let NdotH: f32=dot(normalW,preInfo.H);let fresnel: vec3f=fresnelSchlickGGXVec3(NdotH,vec3f(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3f(1.0)-fresnel);}
#endif
#ifdef ANISOTROPIC
info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
#else
info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,coloredFresnel,AARoughnessFactors.x,diffuse{X}.rgb);
#endif
#endif
#endif
#ifndef AREALIGHT{X}
#ifdef SHEEN
#ifdef SHEEN_LINKWITHALBEDO
preInfo.roughness=sheenOut.sheenIntensity;
#else
#ifdef HEMILIGHT{X}
preInfo.roughness=sheenOut.sheenRoughness;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
#endif
#endif
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
#endif
#ifdef CLEARCOAT
#ifdef HEMILIGHT{X}
preInfo.roughness=clearcoatOut.clearCoatRoughness;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
#endif
info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,diffuse{X}.rgb);
#ifdef CLEARCOAT_TINT
absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=absorption;
#endif
#ifdef SPECULARTERM
info.specular*=absorption;
#endif
#endif
info.diffuse*=info.clearCoat.w;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=info.clearCoat.w;
#endif
#ifdef SPECULARTERM
info.specular*=info.clearCoat.w;
#endif
#ifdef SHEEN
info.sheen*=info.clearCoat.w;
#endif
#endif
#endif
#else
#ifdef SPOTLIGHT{X}
#ifdef IESLIGHTTEXTURE{X}
info=computeIESSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness,iesLightTexture{X},iesLightTexture{X}Sampler);
#else
info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
#endif
#elif defined(HEMILIGHT{X})
info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);
#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})
info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
#elif define(AREALIGHT{X}) && defined(AREALIGHTSUPPORTED)
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
info=computeAreaLightingWithTexture(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,rectAreaLightEmissionTexture{X},rectAreaLightEmissionTexture{X}Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
#ifdef AREALIGHTNOROUGHTNESS
0.5
#else
uniforms.vReflectionInfos.y
#endif
);
#else
info=computeAreaLighting(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
#ifdef AREALIGHTNOROUGHTNESS
0.5
#else
uniforms.vReflectionInfos.y
#endif
);
#endif
#elif defined(CLUSTLIGHT{X})
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(lightDataTexture{X},&tileMaskBuffer{X},viewDirectionW,normalW,light{X}.vLightData,vec2u(light{X}.vSliceRanges[sliceIndex].xy),glossiness);}
#endif
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},projectionLightTexture{X}Sampler,uniforms.textureProjectionMatrix{X},fragmentInputs.vPositionW);
#endif
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSMDEBUG{X}
var shadowDebug{X}: vec3f;
#endif
#ifdef SHADOWCSM{X}
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
var index{X}: i32=-1;
#else
var index{X}: i32=SHADOWCSMNUM_CASCADES{X}-1;
#endif
var diff{X}: f32=0.;vPositionFromLight{X}[0]=fragmentInputs.vPositionFromLight{X}_0;vPositionFromLight{X}[1]=fragmentInputs.vPositionFromLight{X}_1;vPositionFromLight{X}[2]=fragmentInputs.vPositionFromLight{X}_2;vPositionFromLight{X}[3]=fragmentInputs.vPositionFromLight{X}_3;vDepthMetric{X}[0]=fragmentInputs.vDepthMetric{X}_0;vDepthMetric{X}[1]=fragmentInputs.vDepthMetric{X}_1;vDepthMetric{X}[2]=fragmentInputs.vDepthMetric{X}_2;vDepthMetric{X}[3]=fragmentInputs.vDepthMetric{X}_3;for (var i:i32=0; i<SHADOWCSMNUM_CASCADES{X}; i++)
{
#ifdef SHADOWCSM_RIGHTHANDED{X}
diff{X}=uniforms.viewFrustumZ{X}[i]+fragmentInputs.vPositionFromCamera{X}.z;
#else
diff{X}=uniforms.viewFrustumZ{X}[i]-fragmentInputs.vPositionFromCamera{X}.z;
#endif
if (diff{X}>=0.) {index{X}=i;break;}}
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
if (index{X}>=0)
#endif
{
#if defined(SHADOWPCF{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
shadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCSS{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
#else
shadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
#endif
#else
shadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#ifdef SHADOWCSMDEBUG{X}
shadowDebug{X}=vec3f(shadow)*vCascadeColorsMultiplier{X}[index{X}];
#endif
#ifndef SHADOWCSMNOBLEND{X}
var frustumLength:f32=uniforms.frustumLengths{X}[index{X}];var diffRatio:f32=clamp(diff{X}/frustumLength,0.,1.)*uniforms.cascadeBlendFactor{X};if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)
{index{X}+=1;var nextShadow: f32=0.;
#if defined(SHADOWPCF{X})
#if defined(SHADOWLOWQUALITY{X})
nextShadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],,shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
nextShadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
nextShadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCSS{X})
#if defined(SHADOWLOWQUALITY{X})
nextShadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
#elif defined(SHADOWMEDIUMQUALITY{X})
nextShadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
#else
nextShadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
#endif
#else
nextShadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
shadow=mix(nextShadow,shadow,diffRatio);
#ifdef SHADOWCSMDEBUG{X}
shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);
#endif
}
#endif
}
#elif defined(SHADOWCLOSEESM{X})
#if defined(SHADOWCUBE{X})
shadow=computeShadowWithCloseESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
#else
shadow=computeShadowWithCloseESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWESM{X})
#if defined(SHADOWCUBE{X})
shadow=computeShadowWithESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
#else
shadow=computeShadowWithESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPOISSON{X})
#if defined(SHADOWCUBE{X})
shadow=computeShadowWithPoissonSamplingCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);
#else
shadow=computeShadowWithPoissonSampling(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCF{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithPCF1(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithPCF3(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
shadow=computeShadowWithPCF5(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCSS{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithPCSS16(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithPCSS32(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
shadow=computeShadowWithPCSS64(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#else
#if defined(SHADOWCUBE{X})
shadow=computeShadowCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.depthValues);
#else
shadow=computeShadow(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#endif
#ifdef SHADOWONLY
#ifndef SHADOWINUSE
#define SHADOWINUSE
#endif
globalShadow+=shadow;shadowLightCount+=1.0;
#endif
#else
shadow=1.;
#endif
aggShadow+=shadow;numLights+=1.0;
#ifndef SHADOWONLY
#ifdef CUSTOMUSERLIGHTING
diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);
#ifdef SPECULARTERM
specularBase+=computeCustomSpecularLighting(info,specularBase,shadow);
#endif
#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})
diffuseBase+=lightmapColor.rgb*shadow;
#ifdef SPECULARTERM
#ifndef LIGHTMAPNOSPECULAR{X}
specularBase+=info.specular*shadow*lightmapColor.rgb;
#endif
#endif
#ifdef CLEARCOAT
#ifndef LIGHTMAPNOSPECULAR{X}
clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;
#endif
#endif
#ifdef SHEEN
#ifndef LIGHTMAPNOSPECULAR{X}
sheenBase+=info.sheen.rgb*shadow;
#endif
#endif
#else
#ifdef SHADOWCSMDEBUG{X}
diffuseBase+=info.diffuse*shadowDebug{X};
#else
diffuseBase+=info.diffuse*shadow;
#endif
#ifdef SS_TRANSLUCENCY
diffuseTransmissionBase+=info.diffuseTransmission*shadow;
#endif
#ifdef SPECULARTERM
specularBase+=info.specular*shadow;
#endif
#ifdef CLEARCOAT
clearCoatBase+=info.clearCoat.rgb*shadow;
#endif
#ifdef SHEEN
sheenBase+=info.sheen.rgb*shadow;
#endif
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[nH]||(T.IncludesShadersStoreWGSL[nH]=doe)});var sH,uoe,Ax=C(()=>{k();sH="logDepthFragment",uoe=`#ifdef LOGARITHMICDEPTH
fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
#endif
`;T.IncludesShadersStoreWGSL[sH]||(T.IncludesShadersStoreWGSL[sH]=uoe)});var aH,moe,xx=C(()=>{k();aH="oitFragment",moe=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
var fragDepth: f32=fragmentInputs.position.z;
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
#endif
var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);
#ifdef USE_REVERSE_DEPTHBUFFER
var furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;
#else
var nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;
#endif
var alphaMultiplier: f32=1.0-lastFrontColor.a;
#ifdef USE_REVERSE_DEPTHBUFFER
if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
#else
if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
#endif
return fragmentOutputs;}
#ifdef USE_REVERSE_DEPTHBUFFER
if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
#else
if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
#endif
fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
#endif
`;T.IncludesShadersStoreWGSL[aH]||(T.IncludesShadersStoreWGSL[aH]=moe)});var lH={};tt(lH,{defaultPixelShaderWGSL:()=>poe});var DP,oH,poe,cH=C(()=>{k();RP();dx();ux();jm();Ma();mx();XW();px();id();qW();Og();_x();gx();vx();Ex();cc();td();Sg();fc();Sx();yP();Tx();PP();Ax();Tg();xx();DP="defaultPixelShader",oH=`#include<defaultUboDeclaration>
#include<prePassDeclaration>[SCENE_MRT_COUNT]
#include<oitDeclaration>
#define CUSTOM_FRAGMENT_BEGIN
varying vPositionW: vec3f;
#ifdef NORMAL
varying vNormalW: vec3f;
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vColor: vec4f;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying vViewDepth: f32;
#endif
#include<mainUVVaryingDeclaration>[1..7]
#include<helperFunctions>
#include<lightUboDeclaration>[0..maxSimultaneousLights]
#include<lightsFragmentFunctions>
#include<shadowsFragmentFunctions>
#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
#ifdef REFRACTION
#ifdef REFRACTIONMAP_3D
var refractionCubeSamplerSampler: sampler;var refractionCubeSampler: texture_cube<f32>;
#else
var refraction2DSamplerSampler: sampler;var refraction2DSampler: texture_2d<f32>;
#endif
#endif
#if defined(SPECULARTERM)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
#endif
#include<fresnelFunction>
#ifdef REFLECTION
#ifdef REFLECTIONMAP_3D
var reflectionCubeSamplerSampler: sampler;var reflectionCubeSampler: texture_cube<f32>;
#else
var reflection2DSamplerSampler: sampler;var reflection2DSampler: texture_2d<f32>;
#endif
#ifdef REFLECTIONMAP_SKYBOX
varying vPositionUVW: vec3f;
#else
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vDirectionW: vec3f;
#endif
#endif
#include<reflectionFunction>
#endif
#include<imageProcessingDeclaration>
#include<imageProcessingFunctions>
#include<bumpFragmentMainFunctions>
#include<bumpFragmentFunctions>
#include<clipPlaneFragmentDeclaration>
#include<logDepthDeclaration>
#include<fogFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;
#ifdef NORMAL
var normalW: vec3f=normalize(fragmentInputs.vNormalW);
#else
var normalW: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))* scene.vEyePosition.w;
#endif
#include<bumpFragment>
#ifdef TWOSIDEDLIGHTING
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);
#endif
#ifdef DIFFUSE
baseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV+uvOffset);
#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
if (baseColor.a<uniforms.alphaCutOff) {discard;}
#endif
#ifdef ALPHAFROMDIFFUSE
alpha*=baseColor.a;
#endif
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
baseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);
#endif
#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
#endif
#include<depthPrePass>
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
baseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);
#endif
#ifdef DETAIL
baseColor=vec4f(baseColor.rgb*2.0*mix(0.5,detailColor.r,uniforms.vDetailInfos.y),baseColor.a);
#endif
#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
#endif
#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
var baseAmbientColor: vec3f= vec3f(1.,1.,1.);
#ifdef AMBIENT
baseAmbientColor=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb*uniforms.vAmbientInfos.y;
#endif
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
var glossiness: f32=uniforms.vSpecularColor.a;var specularColor: vec3f=uniforms.vSpecularColor.rgb;
#ifdef SPECULARTERM
#ifdef SPECULAR
var specularMapColor: vec4f=textureSample(specularSampler,specularSamplerSampler,fragmentInputs.vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;
#ifdef GLOSSINESS
glossiness=glossiness*specularMapColor.a;
#endif
#endif
#endif
var diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;
#ifdef SPECULARTERM
var specularBase: vec3f= vec3f(0.,0.,0.);
#endif
var shadow: f32=1.;var aggShadow: f32=0.;var numLights: f32=0.;
#ifdef LIGHTMAP
var lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);
#ifdef RGBDLIGHTMAP
lightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);
#endif
lightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);
#endif
#include<lightFragment>[0..maxSimultaneousLights]
aggShadow=aggShadow/numLights;var refractionColor: vec4f= vec4f(0.,0.,0.,1.);
#ifdef REFRACTION
var refractionVector: vec3f=normalize(refract(-viewDirectionW,normalW,uniforms.vRefractionInfos.y));
#ifdef REFRACTIONMAP_3D
#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
refractionVector=parallaxCorrectNormal(fragmentInputs.vPositionW,refractionVector,uniforms.vRefractionSize,uniforms.vRefractionPosition);
#endif
refractionVector.y=refractionVector.y*uniforms.vRefractionInfos.w;var refractionLookup: vec4f=textureSample(refractionCubeSampler,refractionCubeSamplerSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}
#else
var vRefractionUVW: vec3f= (uniforms.refractionMatrix*(scene.view* vec4f(fragmentInputs.vPositionW+refractionVector*uniforms.vRefractionInfos.z,1.0))).xyz;var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=textureSample(refraction2DSampler,refraction2DSamplerSampler,refractionCoords);
#endif
#ifdef RGBDREFRACTION
refractionColor=vec4f(fromRGBD(refractionColor),refractionColor.a);
#endif
#ifdef IS_REFRACTION_LINEAR
refractionColor=vec4f(toGammaSpaceVec3(refractionColor.rgb),refractionColor.a);
#endif
refractionColor=vec4f(refractionColor.rgb*uniforms.vRefractionInfos.x,refractionColor.a);
#endif
var reflectionColor: vec4f= vec4f(0.,0.,0.,1.);
#ifdef REFLECTION
var vReflectionUVW: vec3f=computeReflectionCoords( vec4f(fragmentInputs.vPositionW,1.0),normalW);
#ifdef REFLECTIONMAP_OPPOSITEZ
vReflectionUVW=vec3f(vReflectionUVW.x,vReflectionUVW.y,vReflectionUVW.z*-1.0);
#endif
#ifdef REFLECTIONMAP_3D
#ifdef ROUGHNESS
var bias: f32=uniforms.vReflectionInfos.y;
#ifdef SPECULARTERM
#ifdef SPECULAR
#ifdef GLOSSINESS
bias*=(1.0-specularMapColor.a);
#endif
#endif
#endif
reflectionColor=textureSampleLevel(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW,bias);
#else
reflectionColor=textureSample(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW);
#endif
#else
var coords: vec2f=vReflectionUVW.xy;
#ifdef REFLECTIONMAP_PROJECTION
coords/=vReflectionUVW.z;
#endif
coords.y=1.0-coords.y;reflectionColor=textureSample(reflection2DSampler,reflection2DSamplerSampler,coords);
#endif
#ifdef RGBDREFLECTION
reflectionColor=vec4f(fromRGBD(reflectionColor),reflectionColor.a);
#endif
#ifdef IS_REFLECTION_LINEAR
reflectionColor=vec4f(toGammaSpaceVec3(reflectionColor.rgb),reflectionColor.a);
#endif
reflectionColor=vec4f(reflectionColor.rgb*uniforms.vReflectionInfos.x,reflectionColor.a);
#ifdef REFLECTIONFRESNEL
var reflectionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.reflectionRightColor.a,uniforms.reflectionLeftColor.a);
#ifdef REFLECTIONFRESNELFROMSPECULAR
#ifdef SPECULARTERM
reflectionColor=vec4f(reflectionColor.rgb*specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
#else
reflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
#endif
#else
reflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
#endif
#endif
#endif
#ifdef REFRACTIONFRESNEL
var refractionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.refractionRightColor.a,uniforms.refractionLeftColor.a);refractionColor=vec4f(refractionColor.rgb*uniforms.refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*uniforms.refractionRightColor.rgb,refractionColor.a);
#endif
#ifdef OPACITY
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);
#ifdef OPACITYRGB
opacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* uniforms.vOpacityInfos.y;
#else
alpha*=opacityMap.a*uniforms.vOpacityInfos.y;
#endif
#endif
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
alpha*=fragmentInputs.vColor.a;
#endif
#ifdef OPACITYFRESNEL
var opacityFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.opacityParts.z,uniforms.opacityParts.w);alpha+=uniforms.opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*uniforms.opacityParts.y;
#endif
#ifdef ALPHATEST
#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
if (alpha<uniforms.alphaCutOff) {discard;}
#endif
#ifndef ALPHABLEND
alpha=1.0;
#endif
#endif
var emissiveColor: vec3f=uniforms.vEmissiveColor;
#ifdef EMISSIVE
emissiveColor+=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb*uniforms.vEmissiveInfos.y;
#endif
#ifdef EMISSIVEFRESNEL
var emissiveFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.emissiveRightColor.a,uniforms.emissiveLeftColor.a);emissiveColor*=uniforms.emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*uniforms.emissiveRightColor.rgb;
#endif
#ifdef DIFFUSEFRESNEL
var diffuseFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.diffuseRightColor.a,uniforms.diffuseLeftColor.a);diffuseBase*=uniforms.diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*uniforms.diffuseRightColor.rgb;
#endif
#ifdef EMISSIVEASILLUMINATION
var finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
#else
#ifdef LINKEMISSIVEWITHDIFFUSE
var finalDiffuse: vec3f=clamp((diffuseBase+emissiveColor)*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
#else
var finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+emissiveColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
#endif
#endif
#ifdef SPECULARTERM
var finalSpecular: vec3f=specularBase*specularColor;
#ifdef SPECULAROVERALPHA
alpha=clamp(alpha+dot(finalSpecular, vec3f(0.3,0.59,0.11)),0.0,1.0);
#endif
#else
var finalSpecular: vec3f= vec3f(0.0);
#endif
#ifdef REFLECTIONOVERALPHA
alpha=clamp(alpha+dot(reflectionColor.rgb, vec3f(0.3,0.59,0.11)),0.0,1.0);
#endif
#ifdef EMISSIVEASILLUMINATION
var color: vec4f= vec4f(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,vec3f(0.0),vec3f(1.0)),alpha);
#else
var color: vec4f= vec4f(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
#endif
#ifdef LIGHTMAP
#ifndef LIGHTMAPEXCLUDED
#ifdef USELIGHTMAPASSHADOWMAP
color=vec4f(color.rgb*lightmapColor.rgb,color.a);
#else
color=vec4f(color.rgb+lightmapColor.rgb,color.a);
#endif
#endif
#endif
#define CUSTOM_FRAGMENT_BEFORE_FOG
color=vec4f(max(color.rgb,vec3f(0.)),color.a);
#include<logDepthFragment>
#include<fogFragment>
#ifdef IMAGEPROCESSINGPOSTPROCESS
color=vec4f(toLinearSpaceVec3(color.rgb),color.a);
#else
#ifdef IMAGEPROCESSING
color=vec4f(toLinearSpaceVec3(color.rgb),color.a);color=applyImageProcessing(color);
#endif
#endif
color=vec4f(color.rgb,color.a*mesh.visibility);
#ifdef PREMULTIPLYALPHA
color=vec4f(color.rgb*color.a, color.a);
#endif
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
#ifdef PREPASS
#if SCENE_MRT_COUNT>0
var writeGeometryInfo: f32=select(0.0,1.0,color.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
#ifdef PREPASS_COLOR
fragData[PREPASS_COLOR_INDEX]=color;
#endif
#ifdef PREPASS_POSITION
fragData[PREPASS_POSITION_INDEX]=vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
#endif
#ifdef PREPASS_LOCAL_POSITION
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
#endif
#ifdef PREPASS_VELOCITY
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
#elif defined(PREPASS_VELOCITY_LINEAR)
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_IRRADIANCE
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(0.0,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_DEPTH
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_SCREENSPACE_DEPTH
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
fragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4f(fragmentInputs.vNormViewDepth,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMAL
#ifdef PREPASS_NORMAL_WORLDSPACE
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
#else
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
#endif
#endif
#ifdef PREPASS_WORLD_NORMAL
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO
fragData[PREPASS_ALBEDO_INDEX]=vec4f(baseColor.rgb,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqrt(baseColor.rgb),writeGeometryInfo);
#endif
#ifdef PREPASS_REFLECTIVITY
#if defined(SPECULAR)
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec4(specularMapColor))*writeGeometryInfo;
#else
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec3(specularColor),1.0)*writeGeometryInfo;
#endif
#endif
#if SCENE_MRT_COUNT>0
fragmentOutputs.fragData0=fragData[0];
#endif
#if SCENE_MRT_COUNT>1
fragmentOutputs.fragData1=fragData[1];
#endif
#if SCENE_MRT_COUNT>2
fragmentOutputs.fragData2=fragData[2];
#endif
#if SCENE_MRT_COUNT>3
fragmentOutputs.fragData3=fragData[3];
#endif
#if SCENE_MRT_COUNT>4
fragmentOutputs.fragData4=fragData[4];
#endif
#if SCENE_MRT_COUNT>5
fragmentOutputs.fragData5=fragData[5];
#endif
#if SCENE_MRT_COUNT>6
fragmentOutputs.fragData6=fragData[6];
#endif
#if SCENE_MRT_COUNT>7
fragmentOutputs.fragData7=fragData[7];
#endif
#endif
#endif
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
fragmentOutputs.color=color;
#endif
#include<oitFragment>
#if ORDER_INDEPENDENT_TRANSPARENCY
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}
#endif
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStoreWGSL[DP]||(T.ShadersStoreWGSL[DP]=oH);poe={name:DP,shader:oH}});var fH,_oe,Rx=C(()=>{k();fH="decalVertexDeclaration",_oe=`#ifdef DECAL
uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
#endif
`;T.IncludesShadersStore[fH]||(T.IncludesShadersStore[fH]=_oe)});var hH,goe,dH=C(()=>{k();Rx();hH="defaultVertexDeclaration",goe=`uniform mat4 viewProjection;
#ifdef MULTIVIEW
mat4 viewProjectionR;
#endif
uniform mat4 view;
#ifdef DIFFUSE
uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
#endif
#ifdef AMBIENT
uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
#endif
#ifdef OPACITY
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
#endif
#ifdef EMISSIVE
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
#endif
#ifdef LIGHTMAP
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
#endif
#if defined(SPECULAR) && defined(SPECULARTERM)
uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
#endif
#ifdef BUMP
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
#endif
#ifdef REFLECTION
uniform mat4 reflectionMatrix;
#endif
#ifdef POINTSIZE
uniform float pointSize;
#endif
#ifdef DETAIL
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
#endif
uniform vec4 cameraInfo;
#include<decalVertexDeclaration>
#define ADDITIONAL_VERTEX_DECLARATION
`;T.IncludesShadersStore[hH]||(T.IncludesShadersStore[hH]=goe)});var uH,voe,rd=C(()=>{k();uH="sceneUboDeclaration",voe=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
#ifdef MULTIVIEW
mat4 viewProjectionR;
#endif
mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
`;T.IncludesShadersStore[uH]||(T.IncludesShadersStore[uH]=voe)});var mH,Eoe,Ng=C(()=>{k();mH="meshUboDeclaration",Eoe=`#ifdef WEBGL2
uniform mat4 world;uniform float visibility;
#else
layout(std140,column_major) uniform;uniform Mesh
{mat4 world;float visibility;};
#endif
#define WORLD_UBO
`;T.IncludesShadersStore[mH]||(T.IncludesShadersStore[mH]=Eoe)});var pH,Soe,LP=C(()=>{k();rd();Ng();pH="defaultUboDeclaration",Soe=`layout(std140,column_major) uniform;uniform Material
{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
#define ADDITIONAL_UBO_DECLARATION
};
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStore[pH]||(T.IncludesShadersStore[pH]=Soe)});var _H,Toe,bx=C(()=>{k();_H="uvAttributeDeclaration",Toe=`#ifdef UV{X}
attribute vec2 uv{X};
#endif
`;T.IncludesShadersStore[_H]||(T.IncludesShadersStore[_H]=Toe)});var gH,Aoe,Ix=C(()=>{k();gH="prePassVertexDeclaration",Aoe=`#ifdef PREPASS
#ifdef PREPASS_LOCAL_POSITION
varying vec3 vPosition;
#endif
#ifdef PREPASS_DEPTH
varying vec3 vViewPos;
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
varying float vNormViewDepth;
#endif
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
#endif
#endif
`;T.IncludesShadersStore[gH]||(T.IncludesShadersStore[gH]=Aoe)});var vH,xoe,qm=C(()=>{k();vH="mainUVVaryingDeclaration",xoe=`#ifdef MAINUV{X}
varying vec2 vMainUV{X};
#endif
`;T.IncludesShadersStore[vH]||(T.IncludesShadersStore[vH]=xoe)});var EH,Roe,Mx=C(()=>{k();EH="samplerVertexDeclaration",Roe=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
varying vec2 v_VARYINGNAME_UV;
#endif
`;T.IncludesShadersStore[EH]||(T.IncludesShadersStore[EH]=Roe)});var SH,boe,OP=C(()=>{k();SH="bumpVertexDeclaration",boe=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL)
varying mat3 vTBN;
#endif
#endif
`;T.IncludesShadersStore[SH]||(T.IncludesShadersStore[SH]=boe)});var TH,Ioe,Cx=C(()=>{k();TH="lightVxFragmentDeclaration",Ioe=`#ifdef LIGHT{X}
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
#ifdef SPECULARTERM
uniform vec4 vLightSpecular{X};
#else
vec4 vLightSpecular{X}=vec4(0.);
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
#elif defined(SHADOWCUBE{X})
#else
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
#endif
uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
#endif
#ifdef SPOTLIGHT{X}
uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
#elif defined(POINTLIGHT{X})
uniform vec4 vLightFalloff{X};
#elif defined(HEMILIGHT{X})
uniform vec3 vLightGround{X};
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
#endif
#endif
`;T.IncludesShadersStore[TH]||(T.IncludesShadersStore[TH]=Ioe)});var AH,Moe,yx=C(()=>{k();AH="lightVxUboDeclaration",Moe=`#ifdef LIGHT{X}
uniform Light{X}
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
#ifdef SPOTLIGHT{X}
vec4 vLightDirection;vec4 vLightFalloff;
#elif defined(POINTLIGHT{X})
vec4 vLightFalloff;
#elif defined(HEMILIGHT{X})
vec3 vLightGround;
#elif defined(CLUSTLIGHT{X})
vec2 vSliceData;vec2 vSliceRanges[CLUSTLIGHT_SLICES];
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vec4 vLightWidth;vec4 vLightHeight;
#endif
vec4 shadowsInfo;vec2 depthValues;} light{X};
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
#elif defined(SHADOWCUBE{X})
#else
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
#endif
#endif
#endif
`;T.IncludesShadersStore[AH]||(T.IncludesShadersStore[AH]=Moe)});var xH,Coe,kf=C(()=>{k();xH="morphTargetsVertexGlobalDeclaration",Coe=`#ifdef MORPHTARGETS
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
#ifdef MORPHTARGETS_TEXTURE
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
{
#if defined(WEBGL2) || defined(WEBGPU)
int textureWidth=int(morphTargetTextureInfo.y);int y=int(vertexIndex)/textureWidth;int x=int(vertexIndex) % textureWidth;return texelFetch(morphTargets,ivec3(x,y,int(morphTargetTextureIndices[targetIndex])),0).xyz;
#else
float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;
#endif
}
vec4 readVector4FromRawSampler(int targetIndex,float vertexIndex)
{
#if defined(WEBGL2) || defined(WEBGPU)
int textureWidth=int(morphTargetTextureInfo.y);int y=int(vertexIndex)/textureWidth;int x=int(vertexIndex) % textureWidth;return texelFetch(morphTargets,ivec3(x,y,int(morphTargetTextureIndices[targetIndex])),0);
#else
float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV);
#endif
}
#endif
#endif
`;T.IncludesShadersStore[xH]||(T.IncludesShadersStore[xH]=Coe)});var RH,yoe,Wf=C(()=>{k();RH="morphTargetsVertexDeclaration",yoe=`#ifdef MORPHTARGETS
#ifndef MORPHTARGETS_TEXTURE
#ifdef MORPHTARGETS_POSITION
attribute vec3 position{X};
#endif
#ifdef MORPHTARGETS_NORMAL
attribute vec3 normal{X};
#endif
#ifdef MORPHTARGETS_TANGENT
attribute vec3 tangent{X};
#endif
#ifdef MORPHTARGETS_UV
attribute vec2 uv_{X};
#endif
#ifdef MORPHTARGETS_UV2
attribute vec2 uv2_{X};
#endif
#ifdef MORPHTARGETS_COLOR
attribute vec4 color{X};
#endif
#elif {X}==0
uniform float morphTargetCount;
#endif
#endif
`;T.IncludesShadersStore[RH]||(T.IncludesShadersStore[RH]=yoe)});var bH,Poe,nd=C(()=>{k();bH="logDepthDeclaration",Poe=`#ifdef LOGARITHMICDEPTH
uniform float logarithmicDepthConstant;varying float vFragmentDepth;
#endif
`;T.IncludesShadersStore[bH]||(T.IncludesShadersStore[bH]=Poe)});var IH,Doe,Hf=C(()=>{k();IH="morphTargetsVertexGlobal",Doe=`#ifdef MORPHTARGETS
#ifdef MORPHTARGETS_TEXTURE
float vertexID;
#endif
#endif
`;T.IncludesShadersStore[IH]||(T.IncludesShadersStore[IH]=Doe)});var MH,Loe,zf=C(()=>{k();MH="morphTargetsVertex",Loe=`#ifdef MORPHTARGETS
#ifdef MORPHTARGETS_TEXTURE
#if {X}==0
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
#ifdef MORPHTARGETS_POSITION
positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];
#endif
#ifdef MORPHTARGETTEXTURE_HASPOSITIONS
vertexID+=1.0;
#endif
#ifdef MORPHTARGETS_NORMAL
normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];
#endif
#ifdef MORPHTARGETTEXTURE_HASNORMALS
vertexID+=1.0;
#endif
#ifdef MORPHTARGETS_UV
uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];
#endif
#ifdef MORPHTARGETTEXTURE_HASUVS
vertexID+=1.0;
#endif
#ifdef MORPHTARGETS_TANGENT
tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];
#endif
#ifdef MORPHTARGETTEXTURE_HASTANGENTS
vertexID+=1.0;
#endif
#ifdef MORPHTARGETS_UV2
uv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];
#endif
#ifdef MORPHTARGETTEXTURE_HASUV2S
vertexID+=1.0;
#endif
#ifdef MORPHTARGETS_COLOR
colorUpdated+=(readVector4FromRawSampler(i,vertexID)-color)*morphTargetInfluences[i];
#endif
}
#endif
#else
#ifdef MORPHTARGETS_POSITION
positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
#endif
#ifdef MORPHTARGETS_NORMAL
normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
#endif
#ifdef MORPHTARGETS_TANGENT
tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
#endif
#ifdef MORPHTARGETS_UV
uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
#endif
#ifdef MORPHTARGETS_UV2
uv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];
#endif
#ifdef MORPHTARGETS_COLOR
colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
#endif
#endif
#endif
`;T.IncludesShadersStore[MH]||(T.IncludesShadersStore[MH]=Loe)});var CH,Ooe,Px=C(()=>{k();CH="prePassVertex",Ooe=`#ifdef PREPASS_DEPTH
vViewPos=(view*worldPos).rgb;
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
vNormViewDepth=((view*worldPos).z-cameraInfo.x)/(cameraInfo.y-cameraInfo.x);
#endif
#ifdef PREPASS_LOCAL_POSITION
vPosition=positionUpdated.xyz;
#endif
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=viewProjection*worldPos;
#if NUM_BONE_INFLUENCERS>0
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
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#if NUM_BONE_INFLUENCERS>3
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
#endif
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
#else
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
#endif
#endif
`;T.IncludesShadersStore[CH]||(T.IncludesShadersStore[CH]=Ooe)});var yH,Noe,Dx=C(()=>{k();yH="uvVariableDeclaration",Noe=`#if !defined(UV{X}) && defined(MAINUV{X})
vec2 uv{X}=vec2(0.,0.);
#endif
#ifdef MAINUV{X}
vMainUV{X}=uv{X};
#endif
`;T.IncludesShadersStore[yH]||(T.IncludesShadersStore[yH]=Noe)});var PH,woe,Lx=C(()=>{k();PH="samplerVertexImplementation",woe=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
if (v_INFONAME_==0.)
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
#ifdef UV2
else if (v_INFONAME_==1.)
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}
#endif
#ifdef UV3
else if (v_INFONAME_==2.)
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
#endif
#ifdef UV4
else if (v_INFONAME_==3.)
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
#endif
#ifdef UV5
else if (v_INFONAME_==4.)
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
#endif
#ifdef UV6
else if (v_INFONAME_==5.)
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
#endif
#endif
`;T.IncludesShadersStore[PH]||(T.IncludesShadersStore[PH]=woe)});var DH,Foe,Ox=C(()=>{k();DH="bumpVertex",Foe=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL)
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
#endif
#endif
`;T.IncludesShadersStore[DH]||(T.IncludesShadersStore[DH]=Foe)});var LH,Boe,Nx=C(()=>{k();LH="shadowsVertex",Boe=`#ifdef SHADOWS
#if defined(SHADOWCSM{X})
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
}
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
vPositionFromLight{X}=lightMatrix{X}*worldPos;
#ifdef USE_REVERSE_DEPTHBUFFER
vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#else
vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
#endif
#endif
#endif
`;T.IncludesShadersStore[LH]||(T.IncludesShadersStore[LH]=Boe)});var OH,Uoe,NP=C(()=>{k();OH="pointCloudVertex",Uoe=`#if defined(POINTSIZE) && !defined(WEBGPU)
gl_PointSize=pointSize;
#endif
`;T.IncludesShadersStore[OH]||(T.IncludesShadersStore[OH]=Uoe)});var NH,Voe,wx=C(()=>{k();NH="logDepthVertex",Voe=`#ifdef LOGARITHMICDEPTH
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
#endif
`;T.IncludesShadersStore[NH]||(T.IncludesShadersStore[NH]=Voe)});var FH={};tt(FH,{defaultVertexShader:()=>Goe});var wP,wH,Goe,BH=C(()=>{k();dH();LP();bx();Ca();hc();dc();wf();Ix();qm();Mx();OP();uc();Ag();Cx();yx();kf();Wf();nd();Hf();zf();mc();pc();_c();Px();Dx();Lx();Ox();gc();xg();Nx();Rg();NP();wx();wP="defaultVertexShader",wH=`#define CUSTOM_VERTEX_EXTENSION
#include<__decl__defaultVertex>
#define CUSTOM_VERTEX_BEGIN
attribute vec3 position;
#ifdef NORMAL
attribute vec3 normal;
#endif
#ifdef TANGENT
attribute vec4 tangent;
#endif
#ifdef UV1
attribute vec2 uv;
#endif
#include<uvAttributeDeclaration>[2..7]
#ifdef VERTEXCOLOR
attribute vec4 color;
#endif
#include<helperFunctions>
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<instancesDeclaration>
#include<prePassVertexDeclaration>
#include<mainUVVaryingDeclaration>[1..7]
#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
#if defined(SPECULARTERM)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
#endif
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
varying vec3 vPositionW;
#ifdef NORMAL
varying vec3 vNormalW;
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vec4 vColor;
#endif
#include<bumpVertexDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
varying vec3 vPositionUVW;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vec3 vDirectionW;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying float vViewDepth;
#endif
#include<logDepthDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
vec3 positionUpdated=position;
#ifdef NORMAL
vec3 normalUpdated=normal;
#endif
#ifdef TANGENT
vec4 tangentUpdated=tangent;
#endif
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#ifdef VERTEXCOLOR
vec4 colorUpdated=color;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
vPositionUVW=positionUpdated;
#endif
#define CUSTOM_VERTEX_UPDATE_POSITION
#define CUSTOM_VERTEX_UPDATE_NORMAL
#include<instancesVertex>
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
#endif
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
#ifdef NORMAL
mat3 normalWorld=mat3(finalWorld);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
#else
#ifdef NONUNIFORMSCALING
normalWorld=transposeMat3(inverseMat3(normalWorld));
#endif
vNormalW=normalize(normalWorld*normalUpdated);
#endif
#endif
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
#else
gl_Position=viewProjection*worldPos;
#endif
vPositionW=vec3(worldPos);
#ifdef PREPASS
#include<prePassVertex>
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#ifdef RIGHT_HANDED
vViewDepth=-(view*worldPos).z;
#else
vViewDepth=(view*worldPos).z;
#endif
#endif
#ifndef UV1
vec2 uvUpdated=vec2(0.,0.);
#endif
#ifndef UV2
vec2 uv2Updated=vec2(0.,0.);
#endif
#ifdef MAINUV1
vMainUV1=uvUpdated;
#endif
#ifdef MAINUV2
vMainUV2=uv2Updated;
#endif
#include<uvVariableDeclaration>[3..7]
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
#if defined(SPECULARTERM)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
#endif
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
#include<bumpVertex>
#include<clipPlaneVertex>
#include<fogVertex>
#include<shadowsVertex>[0..maxSimultaneousLights]
#include<vertexColorMixing>
#include<pointCloudVertex>
#include<logDepthVertex>
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStore[wP]||(T.ShadersStore[wP]=wH);Goe={name:wP,shader:wH}});var UH,koe,Fx=C(()=>{k();UH="decalFragmentDeclaration",koe=`#ifdef DECAL
uniform vec4 vDecalInfos;
#endif
`;T.IncludesShadersStore[UH]||(T.IncludesShadersStore[UH]=koe)});var VH,Woe,GH=C(()=>{k();Fx();VH="defaultFragmentDeclaration",Woe=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
#ifdef DIFFUSE
uniform vec2 vDiffuseInfos;
#endif
#ifdef AMBIENT
uniform vec2 vAmbientInfos;
#endif
#ifdef OPACITY
uniform vec2 vOpacityInfos;
#endif
#ifdef EMISSIVE
uniform vec2 vEmissiveInfos;
#endif
#ifdef LIGHTMAP
uniform vec2 vLightmapInfos;
#endif
#ifdef BUMP
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
#endif
#ifdef ALPHATEST
uniform float alphaCutOff;
#endif
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)
uniform mat4 view;
#endif
#ifdef REFRACTION
uniform vec4 vRefractionInfos;
#ifndef REFRACTIONMAP_3D
uniform mat4 refractionMatrix;
#endif
#ifdef REFRACTIONFRESNEL
uniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;
#endif
#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)
uniform vec3 vRefractionPosition;uniform vec3 vRefractionSize;
#endif
#endif
#if defined(SPECULAR) && defined(SPECULARTERM)
uniform vec2 vSpecularInfos;
#endif
#ifdef DIFFUSEFRESNEL
uniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;
#endif
#ifdef OPACITYFRESNEL
uniform vec4 opacityParts;
#endif
#ifdef EMISSIVEFRESNEL
uniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;
#endif
#if defined(REFLECTION) || (defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED))
uniform vec2 vReflectionInfos;
#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)
uniform mat4 reflectionMatrix;
#endif
#ifndef REFLECTIONMAP_SKYBOX
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
#endif
#endif
#ifdef REFLECTIONFRESNEL
uniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;
#endif
#endif
#ifdef DETAIL
uniform vec4 vDetailInfos;
#endif
#include<decalFragmentDeclaration>
#define ADDITIONAL_FRAGMENT_DECLARATION
`;T.IncludesShadersStore[VH]||(T.IncludesShadersStore[VH]=Woe)});var kH,Hoe,Bx=C(()=>{k();kH="prePassDeclaration",Hoe=`#ifdef PREPASS
#extension GL_EXT_draw_buffers : require
layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;
#ifdef PREPASS_LOCAL_POSITION
varying highp vec3 vPosition;
#endif
#ifdef PREPASS_DEPTH
varying highp vec3 vViewPos;
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
varying highp float vNormViewDepth;
#endif
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
#endif
#endif
`;T.IncludesShadersStore[kH]||(T.IncludesShadersStore[kH]=Hoe)});var WH,zoe,Ux=C(()=>{k();WH="oitDeclaration",zoe=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
#extension GL_EXT_draw_buffers : require
layout(location=0) out vec2 depth;
layout(location=1) out vec4 frontColor;layout(location=2) out vec4 backColor;
#define MAX_DEPTH 99999.0
highp vec4 gl_FragColor;uniform sampler2D oitDepthSampler;uniform sampler2D oitFrontColorSampler;
#endif
`;T.IncludesShadersStore[WH]||(T.IncludesShadersStore[WH]=zoe)});var HH,Xoe,Vx=C(()=>{k();HH="lightFragmentDeclaration",Xoe=`#ifdef LIGHT{X}
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
#ifdef SPECULARTERM
uniform vec4 vLightSpecular{X};
#else
vec4 vLightSpecular{X}=vec4(0.);
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];uniform float cascadeBlendFactor{X};varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
#if defined(SHADOWPCSS{X})
uniform highp sampler2DArrayShadow shadowTexture{X};uniform highp sampler2DArray depthTexture{X};uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float penumbraDarkness{X};
#elif defined(SHADOWPCF{X})
uniform highp sampler2DArrayShadow shadowTexture{X};
#else
uniform highp sampler2DArray shadowTexture{X};
#endif
#ifdef SHADOWCSMDEBUG{X}
const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]
(
vec3 ( 1.5,0.0,0.0 ),
vec3 ( 0.0,1.5,0.0 ),
vec3 ( 0.0,0.0,5.5 ),
vec3 ( 1.5,0.0,5.5 ),
vec3 ( 1.5,1.5,0.0 ),
vec3 ( 1.0,1.0,1.0 ),
vec3 ( 0.0,1.0,5.5 ),
vec3 ( 0.5,3.5,0.75 )
);vec3 shadowDebug{X};
#endif
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
int index{X}=-1;
#else
int index{X}=SHADOWCSMNUM_CASCADES{X}-1;
#endif
float diff{X}=0.;
#elif defined(SHADOWCUBE{X})
uniform samplerCube shadowTexture{X};
#else
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};
#if defined(SHADOWPCSS{X})
uniform highp sampler2DShadow shadowTexture{X};uniform highp sampler2D depthTexture{X};
#elif defined(SHADOWPCF{X})
uniform highp sampler2DShadow shadowTexture{X};
#else
uniform sampler2D shadowTexture{X};
#endif
uniform mat4 lightMatrix{X};
#endif
uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
#endif
#ifdef SPOTLIGHT{X}
uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
#elif defined(POINTLIGHT{X})
uniform vec4 vLightFalloff{X};
#elif defined(HEMILIGHT{X})
uniform vec3 vLightGround{X};
#endif
#ifdef AREALIGHT{X}
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
#ifdef RECTAREALIGHTEMISSIONTEXTURE{X}
uniform sampler2D rectAreaLightEmissionTexture{X};
#endif
#endif
#ifdef IESLIGHTTEXTURE{X}
uniform sampler2D iesLightTexture{X};
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
uniform mat4 textureProjectionMatrix{X};uniform sampler2D projectionLightTexture{X};
#endif
#ifdef CLUSTLIGHT{X}
uniform vec2 vSliceData{X};uniform vec2 vSliceRanges{X}[CLUSTLIGHT_SLICES];uniform sampler2D lightDataTexture{X};uniform highp sampler2D tileMaskTexture{X};
#endif
#endif
`;T.IncludesShadersStore[HH]||(T.IncludesShadersStore[HH]=Xoe)});var zH,Yoe,Gx=C(()=>{k();zH="lightUboDeclaration",Yoe=`#ifdef LIGHT{X}
uniform Light{X}
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
#ifdef SPOTLIGHT{X}
vec4 vLightDirection;vec4 vLightFalloff;
#elif defined(POINTLIGHT{X})
vec4 vLightFalloff;
#elif defined(HEMILIGHT{X})
vec3 vLightGround;
#elif defined(CLUSTLIGHT{X})
vec2 vSliceData;vec2 vSliceRanges[CLUSTLIGHT_SLICES];
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vec4 vLightWidth;vec4 vLightHeight;
#endif
vec4 shadowsInfo;vec2 depthValues;} light{X};
#ifdef IESLIGHTTEXTURE{X}
uniform sampler2D iesLightTexture{X};
#endif
#ifdef RECTAREALIGHTEMISSIONTEXTURE{X}
uniform sampler2D rectAreaLightEmissionTexture{X};
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
uniform mat4 textureProjectionMatrix{X};uniform sampler2D projectionLightTexture{X};
#endif
#ifdef CLUSTLIGHT{X}
uniform sampler2D lightDataTexture{X};uniform highp sampler2D tileMaskTexture{X};
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];uniform float cascadeBlendFactor{X};varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
#if defined(SHADOWPCSS{X})
uniform highp sampler2DArrayShadow shadowTexture{X};uniform highp sampler2DArray depthTexture{X};uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float penumbraDarkness{X};
#elif defined(SHADOWPCF{X})
uniform highp sampler2DArrayShadow shadowTexture{X};
#else
uniform highp sampler2DArray shadowTexture{X};
#endif
#ifdef SHADOWCSMDEBUG{X}
const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]
(
vec3 ( 1.5,0.0,0.0 ),
vec3 ( 0.0,1.5,0.0 ),
vec3 ( 0.0,0.0,5.5 ),
vec3 ( 1.5,0.0,5.5 ),
vec3 ( 1.5,1.5,0.0 ),
vec3 ( 1.0,1.0,1.0 ),
vec3 ( 0.0,1.0,5.5 ),
vec3 ( 0.5,3.5,0.75 )
);vec3 shadowDebug{X};
#endif
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
int index{X}=-1;
#else
int index{X}=SHADOWCSMNUM_CASCADES{X}-1;
#endif
float diff{X}=0.;
#elif defined(SHADOWCUBE{X})
uniform samplerCube shadowTexture{X};
#else
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};
#if defined(SHADOWPCSS{X})
uniform highp sampler2DShadow shadowTexture{X};uniform highp sampler2D depthTexture{X};
#elif defined(SHADOWPCF{X})
uniform highp sampler2DShadow shadowTexture{X};
#else
uniform sampler2D shadowTexture{X};
#endif
uniform mat4 lightMatrix{X};
#endif
#endif
#endif
`;T.IncludesShadersStore[zH]||(T.IncludesShadersStore[zH]=Yoe)});var XH,Koe,FP=C(()=>{k();XH="ltcHelperFunctions",Koe=`vec2 LTCUv( const in vec3 N,const in vec3 V,const in float roughness ) {const float LUTSIZE=64.0;const float LUTSCALE=( LUTSIZE-1.0 )/LUTSIZE;const float LUTBIAS=0.5/LUTSIZE;float dotNV=saturate( dot( N,V ) );vec2 uv=vec2( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
float LTCClippedSphereFormFactor( const in vec3 f ) {float l=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
vec3 LTCEdgeVectorFormFactor( const in vec3 v1,const in vec3 v2 ) {float x=dot( v1,v2 );float y=abs( x );float a=0.8543985+( 0.4965155+0.0145206*y )*y;float b=3.4175940+( 4.1616724+y )*y;float v=a/b;float thetaSintheta=0.0;if( x>0.0 )
{thetaSintheta=v;}
else
{thetaSintheta=0.5*inversesqrt( max( 1.0-x*x,1e-7 ) )-v;}
return cross( v1,v2 )*thetaSintheta;}
vec3 LTCEvaluate( const in vec3 N,const in vec3 V,const in vec3 P,const in mat3 mInv,const in vec3 rectCoords[ 4 ] ) {vec3 v1=rectCoords[ 1 ]-rectCoords[ 0 ];vec3 v2=rectCoords[ 3 ]-rectCoords[ 0 ];vec3 lightNormal=cross( v1,v2 );if( dot( lightNormal,P-rectCoords[ 0 ] )<0.0 ) return vec3( 0.0 );vec3 T1,T2;T1=normalize( V-N*dot( V,N ) );T2=- cross( N,T1 );
mat3 mat=mInv*transposeMat3( mat3( T1,T2,N ) );vec3 coords[ 4 ];coords[ 0 ]=mat*( rectCoords[ 0 ]-P );coords[ 1 ]=mat*( rectCoords[ 1 ]-P );coords[ 2 ]=mat*( rectCoords[ 2 ]-P );coords[ 3 ]=mat*( rectCoords[ 3 ]-P );coords[ 0 ]=normalize( coords[ 0 ] );coords[ 1 ]=normalize( coords[ 1 ] );coords[ 2 ]=normalize( coords[ 2 ] );coords[ 3 ]=normalize( coords[ 3 ] );vec3 vectorFormFactor=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 0 ],coords[ 1 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 1 ],coords[ 2 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 2 ],coords[ 3 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 3 ],coords[ 0 ] );float result=LTCClippedSphereFormFactor( vectorFormFactor );return vec3( result );}
vec3 FetchDiffuseFilteredTexture(sampler2D texLightFiltered,vec3 p1_,vec3 p2_,vec3 p3_,vec3 p4_)
{vec3 V1=p2_-p1_;vec3 V2=p4_-p1_;vec3 planeOrtho=(cross(V1,V2));float planeAreaSquared=dot(planeOrtho,planeOrtho);float planeDistxPlaneArea=dot(planeOrtho,p1_);vec3 P=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;float dot_V1_V2=dot(V1,V2);float inv_dot_V1_V1=1.0/dot(V1,V1);vec3 V2_=V2-V1*dot_V1_V2*inv_dot_V1_V1;vec2 Puv;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y ;float d=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);float sampleLOD=log(2048.0*d)/log(3.0);vec2 sampleUV=vec2(0.125,0.125)+(vec2(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return texture2DLodEXT(texLightFiltered,sampleUV,sampleLOD).rgb;}
vec3 LTCEvaluateWithEmission( const in vec3 N,const in vec3 V,const in vec3 P,const in mat3 mInv,const in vec3 rectCoords[ 4 ],const in sampler2D texFilteredMap ) {vec3 v1=rectCoords[ 1 ]-rectCoords[ 0 ];vec3 v2=rectCoords[ 3 ]-rectCoords[ 0 ];vec3 lightNormal=cross( v1,v2 );if( dot( lightNormal,P-rectCoords[ 0 ] )<0.0 ) return vec3( 0.0 );vec3 T1,T2;T1=normalize( V-N*dot( V,N ) );T2=- cross( N,T1 );
mat3 mat=mInv*transposeMat3( mat3( T1,T2,N ) );vec3 coords[ 4 ];coords[ 0 ]=mat*( rectCoords[ 0 ]-P );coords[ 1 ]=mat*( rectCoords[ 1 ]-P );coords[ 2 ]=mat*( rectCoords[ 2 ]-P );coords[ 3 ]=mat*( rectCoords[ 3 ]-P );vec3 textureLight=FetchDiffuseFilteredTexture(texFilteredMap,coords[0],coords[1],coords[2],coords[3]);coords[ 0 ]=normalize( coords[ 0 ] );coords[ 1 ]=normalize( coords[ 1 ] );coords[ 2 ]=normalize( coords[ 2 ] );coords[ 3 ]=normalize( coords[ 3 ] );vec3 vectorFormFactor=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 0 ],coords[ 1 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 1 ],coords[ 2 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 2 ],coords[ 3 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 3 ],coords[ 0 ] );float result=LTCClippedSphereFormFactor( vectorFormFactor );return vec3( result )*textureLight;}
struct areaLightData
{vec3 Diffuse;vec3 Specular;vec4 Fresnel;};
#define inline
areaLightData computeAreaLightSpecularDiffuseFresnel(const in sampler2D ltc1,const in sampler2D ltc2,const in vec3 viewDir,const in vec3 normal,const in vec3 position,const in vec3 lightPos,const in vec3 halfWidth,const in vec3 halfHeight,const in float roughness)
{areaLightData result;vec3 rectCoords[ 4 ];rectCoords[ 0 ]=lightPos+halfWidth-halfHeight;
rectCoords[ 1 ]=lightPos-halfWidth-halfHeight;rectCoords[ 2 ]=lightPos-halfWidth+halfHeight;rectCoords[ 3 ]=lightPos+halfWidth+halfHeight;
#ifdef SPECULARTERM
vec2 uv=LTCUv( normal,viewDir,roughness );vec4 t1=texture2D( ltc1,uv );vec4 t2=texture2D( ltc2,uv );mat3 mInv=mat3(
vec3( t1.x,0,t1.y ),
vec3( 0,1, 0 ),
vec3( t1.z,0,t1.w )
);result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords );result.Fresnel=t2;
#endif
result.Diffuse=LTCEvaluate( normal,viewDir,position,mat3( 1.0 ),rectCoords );return result;}
#define inline
areaLightData computeAreaLightSpecularDiffuseFresnelWithEmission(const in sampler2D ltc1,const in sampler2D ltc2,const in sampler2D texFilteredMap,const in vec3 viewDir,const in vec3 normal,const in vec3 position,const in vec3 lightPos,const in vec3 halfWidth,const in vec3 halfHeight,const in float roughness)
{areaLightData result;vec3 rectCoords[ 4 ];rectCoords[ 0 ]=lightPos+halfWidth-halfHeight;
rectCoords[ 1 ]=lightPos-halfWidth-halfHeight;rectCoords[ 2 ]=lightPos-halfWidth+halfHeight;rectCoords[ 3 ]=lightPos+halfWidth+halfHeight;
#ifdef SPECULARTERM
vec2 uv=LTCUv( normal,viewDir,roughness );vec4 t1=texture2D( ltc1,uv );vec4 t2=texture2D( ltc2,uv );mat3 mInv=mat3(
vec3( t1.x,0,t1.y ),
vec3( 0,1, 0 ),
vec3( t1.z,0,t1.w )
);result.Specular=LTCEvaluateWithEmission( normal,viewDir,position,mInv,rectCoords,texFilteredMap );result.Fresnel=t2;
#endif
result.Diffuse=LTCEvaluateWithEmission( normal,viewDir,position,mat3( 1.0 ),rectCoords,texFilteredMap );return result;}`;T.IncludesShadersStore[XH]||(T.IncludesShadersStore[XH]=Koe)});var YH,joe,BP=C(()=>{k();YH="clusteredLightingFunctions",joe=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
#define inline
ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
texelFetch(lightDataTexture,ivec2(0,index),0),
texelFetch(lightDataTexture,ivec2(1,index),0),
texelFetch(lightDataTexture,ivec2(2,index),0),
texelFetch(lightDataTexture,ivec2(3,index),0),
texelFetch(lightDataTexture,ivec2(4,index),0)
);}
int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
`;T.IncludesShadersStore[YH]||(T.IncludesShadersStore[YH]=joe)});var KH,qoe,jH=C(()=>{k();FP();BP();KH="lightsFragmentFunctions",qoe=`struct lightingInfo
{vec3 diffuse;
#ifdef SPECULARTERM
vec3 specular;
#endif
#ifdef NDOTL
float ndl;
#endif
};lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {lightingInfo result;vec3 lightVectorW;float attenuation=1.0;if (lightData.w==0.)
{vec3 direction=lightData.xyz-vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}
else
{lightVectorW=normalize(-lightData.xyz);}
float ndl=max(0.,dot(vNormal,lightVectorW));
#ifdef NDOTL
result.ndl=ndl;
#endif
result.diffuse=ndl*diffuseColor*attenuation;
#ifdef SPECULARTERM
vec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
#endif
return result;}
float getAttenuation(float cosAngle,float exponent) {return max(0.,pow(cosAngle,exponent));}
float getIESAttenuation(float cosAngle,sampler2D iesLightSampler) {float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}
lightingInfo basicSpotLighting(vec3 viewDirectionW,vec3 lightVectorW,vec3 vNormal,float attenuation,vec3 diffuseColor,vec3 specularColor,float glossiness) {lightingInfo result;
float ndl=max(0.,dot(vNormal,lightVectorW));
#ifdef NDOTL
result.ndl=ndl;
#endif
result.diffuse=ndl*diffuseColor*attenuation;
#ifdef SPECULARTERM
vec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
#endif
return result;}
lightingInfo computeIESSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness,sampler2D iesLightSampler) {
vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float dotProduct=dot(lightDirection.xyz,-lightVectorW);float cosAngle=max(0.,dotProduct);if (cosAngle>=lightDirection.w)
{
attenuation*=getIESAttenuation(dotProduct,iesLightSampler);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
lightingInfo result;result.diffuse=vec3(0.);
#ifdef SPECULARTERM
result.specular=vec3(0.);
#endif
#ifdef NDOTL
result.ndl=0.;
#endif
return result;}
lightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)
{
attenuation*=getAttenuation(cosAngle,lightData.w);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
lightingInfo result;result.diffuse=vec3(0.);
#ifdef SPECULARTERM
result.specular=vec3(0.);
#endif
#ifdef NDOTL
result.ndl=0.;
#endif
return result;}
lightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {lightingInfo result;float ndl=dot(vNormal,lightData.xyz)*0.5+0.5;
#ifdef NDOTL
result.ndl=ndl;
#endif
result.diffuse=mix(groundColor,diffuseColor,ndl);
#ifdef SPECULARTERM
vec3 angleW=normalize(viewDirectionW+lightData.xyz);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;
#endif
return result;}
#define inline
vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return textureColor;}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#include<ltcHelperFunctions>
uniform sampler2D areaLightsLTC1Sampler;uniform sampler2D areaLightsLTC2Sampler;
#define inline
lightingInfo computeAreaLighting(sampler2D ltc1,sampler2D ltc2,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec3 lightPosition,vec3 halfWidth,vec3 halfHeight,vec3 diffuseColor,vec3 specularColor,float roughness)
{lightingInfo result;areaLightData data=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc2,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
vec3 fresnel=( specularColor*data.Fresnel.x+( vec3( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
#endif
result.diffuse+=diffuseColor*data.Diffuse;return result;}
lightingInfo computeAreaLightingWithTexture(sampler2D ltc1,sampler2D ltc2,sampler2D emissionTexture,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec3 lightPosition,vec3 halfWidth,vec3 halfHeight,vec3 diffuseColor,vec3 specularColor,float roughness)
{lightingInfo result;areaLightData data=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc2,emissionTexture,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
vec3 fresnel=( specularColor*data.Fresnel.x+( vec3( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
#endif
result.diffuse+=diffuseColor*data.Diffuse;return result;}
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#include<clusteredLightingFunctions>
#define inline
lightingInfo computeClusteredLighting(
sampler2D lightDataTexture,
sampler2D tileMaskTexture,
vec3 viewDirectionW,
vec3 vNormal,
vec4 lightData,
ivec2 sliceRange,
float glossiness
) {lightingInfo result;ivec2 tilePosition=ivec2(gl_FragCoord.xy*lightData.xy);int maskHeight=int(lightData.z);tilePosition.y=min(tilePosition.y,maskHeight-1);ivec2 batchRange=sliceRange/CLUSTLIGHT_BATCH;int batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tilePosition.y+=maskHeight*batchRange.x;for (int i=batchRange.x; i<=batchRange.y; i+=1) {uint mask=uint(texelFetch(tileMaskTexture,tilePosition,0).r);tilePosition.y+=maskHeight;int maskOffset=max(sliceRange.x-batchOffset,0);int maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while (mask != 0u) {uint bit=mask & -mask;mask ^= bit;int position=onlyBitPosition(bit);ClusteredLight light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+position);lightingInfo info;if (light.vLightDirection.w<0.0) {info=computeLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);} else {info=computeSpotLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDirection,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);}
result.diffuse+=info.diffuse;
#ifdef SPECULARTERM
result.specular+=info.specular;
#endif
}
batchOffset+=CLUSTLIGHT_BATCH;}
return result;}
#endif
`;T.IncludesShadersStore[KH]||(T.IncludesShadersStore[KH]=qoe)});var qH,Zoe,kx=C(()=>{k();qH="shadowsFragmentFunctions",Zoe=`#ifdef SHADOWS
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
#define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
#else
#define TEXTUREFUNC(s,c,b) texture2D(s,c,b)
#endif
#ifndef SHADOWFLOAT
float unpack(vec4 color)
{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
#endif
float computeFallOff(float value,vec2 clipSpace,float frustumEdgeFalloff)
{float mask=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));return mix(value,1.0,mask);}
#define inline
float computeShadowCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues)
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
#ifndef SHADOWFLOAT
float shadow=unpack(textureCube(shadowSampler,directionToLight));
#else
float shadow=textureCube(shadowSampler,directionToLight).x;
#endif
return depth>shadow ? darkness : 1.0;}
#define inline
float computeShadowWithPoissonSamplingCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues)
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;float visibility=1.;vec3 poissonDisk[4];poissonDisk[0]=vec3(-1.0,1.0,-1.0);poissonDisk[1]=vec3(1.0,-1.0,-1.0);poissonDisk[2]=vec3(-1.0,-1.0,-1.0);poissonDisk[3]=vec3(1.0,-1.0,1.0);
#ifndef SHADOWFLOAT
if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) visibility-=0.25;if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) visibility-=0.25;if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) visibility-=0.25;if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) visibility-=0.25;
#else
if (textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) visibility-=0.25;if (textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) visibility-=0.25;if (textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) visibility-=0.25;if (textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) visibility-=0.25;
#endif
return min(1.0,visibility+darkness);}
#define inline
float computeShadowWithESMCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);float shadowPixelDepth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
#ifndef SHADOWFLOAT
float shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));
#else
float shadowMapSample=textureCube(shadowSampler,directionToLight).x;
#endif
float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return esm;}
#define inline
float computeShadowWithCloseESMCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);float shadowPixelDepth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
#ifndef SHADOWFLOAT
float shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));
#else
float shadowMapSample=textureCube(shadowSampler,directionToLight).x;
#endif
float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return esm;}
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
#define inline
float computeShadowCSM(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray shadowSampler,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);vec3 uvLayer=vec3(uv.x,uv.y,layer);float shadowPixelDepth=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
float shadow=unpack(texture2D(shadowSampler,uvLayer));
#else
float shadow=texture2D(shadowSampler,uvLayer).x;
#endif
return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;}
#endif
#define inline
float computeShadow(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
float shadow=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
#else
float shadow=TEXTUREFUNC(shadowSampler,uv,0.).x;
#endif
return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;}}
#define inline
float computeShadowWithPoissonSampling(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);float visibility=1.;vec2 poissonDisk[4];poissonDisk[0]=vec2(-0.94201624,-0.39906216);poissonDisk[1]=vec2(0.94558609,-0.76890725);poissonDisk[2]=vec2(-0.094184101,-0.92938870);poissonDisk[3]=vec2(0.34495938,0.29387760);
#ifndef SHADOWFLOAT
if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[0]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[1]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[2]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[3]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;
#else
if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[0]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[1]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[2]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[3]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;
#endif
return computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);}}
#define inline
float computeShadowWithESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
float shadowMapSample=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
#else
float shadowMapSample=TEXTUREFUNC(shadowSampler,uv,0.).x;
#endif
float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
#define inline
float computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
{return 1.0;}
else
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);
#ifndef SHADOWFLOAT
float shadowMapSample=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
#else
float shadowMapSample=TEXTUREFUNC(shadowSampler,uv,0.).x;
#endif
float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
#ifdef IS_NDC_HALF_ZRANGE
#define ZINCLIP clipSpace.z
#else
#define ZINCLIP uvDepth.z
#endif
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
#define SMALLEST_ABOVE_ZERO 1.1754943508e-38
#define GREATEST_LESS_THAN_ONE 0.99999994
#define DISABLE_UNIFORMITY_ANALYSIS
#define inline
float computeShadowWithCSMPCF1(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
#ifdef USE_REVERSE_DEPTHBUFFER
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
#else
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
#endif
vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);float shadow=texture2D(shadowSampler,uvDepthLayer);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
#define inline
float computeShadowWithCSMPCF3(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
#ifdef USE_REVERSE_DEPTHBUFFER
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
#else
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
#endif
vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
vec2 st=fract(uv);
vec2 base_uv=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
vec2 uvw0=3.-2.*st;vec2 uvw1=1.+2.*st;vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
#define inline
float computeShadowWithCSMPCF5(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
#ifdef USE_REVERSE_DEPTHBUFFER
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
#else
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
#endif
vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
vec2 st=fract(uv);
vec2 base_uv=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
vec2 uvw0=4.-3.*st;vec2 uvw1=vec2(7.);vec2 uvw2=1.+3.*st;vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));shadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[0]),layer,uvDepth.z));shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));shadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[1]),layer,uvDepth.z));shadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[2]),layer,uvDepth.z));shadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[2]),layer,uvDepth.z));shadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[2]),layer,uvDepth.z));shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
#define inline
float computeShadowWithPCF1(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {float shadow=TEXTUREFUNC(shadowSampler,uvDepth,0.);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
#define inline
float computeShadowWithPCF3(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
vec2 st=fract(uv);
vec2 base_uv=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
vec2 uvw0=3.-2.*st;vec2 uvw1=1.+2.*st;vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z),0.);shadow+=uvw1.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z),0.);shadow+=uvw0.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z),0.);shadow+=uvw1.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z),0.);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
#define inline
float computeShadowWithPCF5(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
uv+=0.5;
vec2 st=fract(uv);
vec2 base_uv=floor(uv)-0.5;
base_uv*=shadowMapSizeAndInverse.y;
vec2 uvw0=4.-3.*st;vec2 uvw1=vec2(7.);vec2 uvw2=1.+3.*st;vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z),0.);shadow+=uvw1.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z),0.);shadow+=uvw2.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[0]),uvDepth.z),0.);shadow+=uvw0.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z),0.);shadow+=uvw1.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z),0.);shadow+=uvw2.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[1]),uvDepth.z),0.);shadow+=uvw0.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[2]),uvDepth.z),0.);shadow+=uvw1.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[2]),uvDepth.z),0.);shadow+=uvw2.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[2]),uvDepth.z),0.);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
const vec3 PoissonSamplers32[64]=vec3[64](
vec3(0.06407013,0.05409927,0.),
vec3(0.7366577,0.5789394,0.),
vec3(-0.6270542,-0.5320278,0.),
vec3(-0.4096107,0.8411095,0.),
vec3(0.6849564,-0.4990818,0.),
vec3(-0.874181,-0.04579735,0.),
vec3(0.9989998,0.0009880066,0.),
vec3(-0.004920578,-0.9151649,0.),
vec3(0.1805763,0.9747483,0.),
vec3(-0.2138451,0.2635818,0.),
vec3(0.109845,0.3884785,0.),
vec3(0.06876755,-0.3581074,0.),
vec3(0.374073,-0.7661266,0.),
vec3(0.3079132,-0.1216763,0.),
vec3(-0.3794335,-0.8271583,0.),
vec3(-0.203878,-0.07715034,0.),
vec3(0.5912697,0.1469799,0.),
vec3(-0.88069,0.3031784,0.),
vec3(0.5040108,0.8283722,0.),
vec3(-0.5844124,0.5494877,0.),
vec3(0.6017799,-0.1726654,0.),
vec3(-0.5554981,0.1559997,0.),
vec3(-0.3016369,-0.3900928,0.),
vec3(-0.5550632,-0.1723762,0.),
vec3(0.925029,0.2995041,0.),
vec3(-0.2473137,0.5538505,0.),
vec3(0.9183037,-0.2862392,0.),
vec3(0.2469421,0.6718712,0.),
vec3(0.3916397,-0.4328209,0.),
vec3(-0.03576927,-0.6220032,0.),
vec3(-0.04661255,0.7995201,0.),
vec3(0.4402924,0.3640312,0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.),
vec3(0.)
);const vec3 PoissonSamplers64[64]=vec3[64](
vec3(-0.613392,0.617481,0.),
vec3(0.170019,-0.040254,0.),
vec3(-0.299417,0.791925,0.),
vec3(0.645680,0.493210,0.),
vec3(-0.651784,0.717887,0.),
vec3(0.421003,0.027070,0.),
vec3(-0.817194,-0.271096,0.),
vec3(-0.705374,-0.668203,0.),
vec3(0.977050,-0.108615,0.),
vec3(0.063326,0.142369,0.),
vec3(0.203528,0.214331,0.),
vec3(-0.667531,0.326090,0.),
vec3(-0.098422,-0.295755,0.),
vec3(-0.885922,0.215369,0.),
vec3(0.566637,0.605213,0.),
vec3(0.039766,-0.396100,0.),
vec3(0.751946,0.453352,0.),
vec3(0.078707,-0.715323,0.),
vec3(-0.075838,-0.529344,0.),
vec3(0.724479,-0.580798,0.),
vec3(0.222999,-0.215125,0.),
vec3(-0.467574,-0.405438,0.),
vec3(-0.248268,-0.814753,0.),
vec3(0.354411,-0.887570,0.),
vec3(0.175817,0.382366,0.),
vec3(0.487472,-0.063082,0.),
vec3(-0.084078,0.898312,0.),
vec3(0.488876,-0.783441,0.),
vec3(0.470016,0.217933,0.),
vec3(-0.696890,-0.549791,0.),
vec3(-0.149693,0.605762,0.),
vec3(0.034211,0.979980,0.),
vec3(0.503098,-0.308878,0.),
vec3(-0.016205,-0.872921,0.),
vec3(0.385784,-0.393902,0.),
vec3(-0.146886,-0.859249,0.),
vec3(0.643361,0.164098,0.),
vec3(0.634388,-0.049471,0.),
vec3(-0.688894,0.007843,0.),
vec3(0.464034,-0.188818,0.),
vec3(-0.440840,0.137486,0.),
vec3(0.364483,0.511704,0.),
vec3(0.034028,0.325968,0.),
vec3(0.099094,-0.308023,0.),
vec3(0.693960,-0.366253,0.),
vec3(0.678884,-0.204688,0.),
vec3(0.001801,0.780328,0.),
vec3(0.145177,-0.898984,0.),
vec3(0.062655,-0.611866,0.),
vec3(0.315226,-0.604297,0.),
vec3(-0.780145,0.486251,0.),
vec3(-0.371868,0.882138,0.),
vec3(0.200476,0.494430,0.),
vec3(-0.494552,-0.711051,0.),
vec3(0.612476,0.705252,0.),
vec3(-0.578845,-0.768792,0.),
vec3(-0.772454,-0.090976,0.),
vec3(0.504440,0.372295,0.),
vec3(0.155736,0.065157,0.),
vec3(0.391522,0.849605,0.),
vec3(-0.620106,-0.328104,0.),
vec3(0.789239,-0.419965,0.),
vec3(-0.545396,0.538133,0.),
vec3(-0.178564,-0.596057,0.)
);
#define inline
float computeShadowWithCSMPCSS(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
#ifdef USE_REVERSE_DEPTHBUFFER
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
#else
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
#endif
vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);float blockerDepth=0.0;float sumBlockerDepth=0.0;float numBlocker=0.0;for (int i=0; i<searchTapCount; i ++) {blockerDepth=texture2D(depthSampler,vec3(uvDepth.xy+(lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse*PoissonSamplers32[i].xy),layer)).r;if (blockerDepth<depthMetric) {sumBlockerDepth+=blockerDepth;numBlocker++;}}
float avgBlockerDepth=sumBlockerDepth/numBlocker;float AAOffset=shadowMapSizeInverse*10.;float penumbraRatio=((depthMetric-avgBlockerDepth)*depthCorrection+AAOffset);vec4 filterRadius=vec4(penumbraRatio*lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse,0.,0.);float random=getRand(vPositionFromLight.xy);float rotationAngle=random*3.1415926;vec2 rotationVector=vec2(cos(rotationAngle),sin(rotationAngle));float shadow=0.;for (int i=0; i<pcfTapCount; i++) {vec4 offset=vec4(poissonSamplers[i],0.);offset=vec4(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.,0.);shadow+=texture2D(shadowSampler,uvDepthLayer+offset*filterRadius);}
shadow/=float(pcfTapCount);shadow=mix(shadow,1.,min((depthMetric-avgBlockerDepth)*depthCorrection*penumbraDarkness,1.));shadow=mix(darkness,1.,shadow);if (numBlocker<1.0) {return 1.0;}
else
{return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
#define inline
float computeShadowWithPCSS(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers)
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {float blockerDepth=0.0;float sumBlockerDepth=0.0;float numBlocker=0.0;for (int i=0; i<searchTapCount; i ++) {blockerDepth=TEXTUREFUNC(depthSampler,uvDepth.xy+(lightSizeUV*shadowMapSizeInverse*PoissonSamplers32[i].xy),0.).r;if (blockerDepth<depthMetric) {sumBlockerDepth+=blockerDepth;numBlocker++;}}
if (numBlocker<1.0) {return 1.0;}
else
{float avgBlockerDepth=sumBlockerDepth/numBlocker;float AAOffset=shadowMapSizeInverse*10.;float penumbraRatio=((depthMetric-avgBlockerDepth)+AAOffset);float filterRadius=penumbraRatio*lightSizeUV*shadowMapSizeInverse;float random=getRand(vPositionFromLight.xy);float rotationAngle=random*3.1415926;vec2 rotationVector=vec2(cos(rotationAngle),sin(rotationAngle));float shadow=0.;for (int i=0; i<pcfTapCount; i++) {vec3 offset=poissonSamplers[i];offset=vec3(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.);shadow+=TEXTUREFUNC(shadowSampler,uvDepth+offset*filterRadius,0.);}
shadow/=float(pcfTapCount);shadow=mix(shadow,1.,depthMetric-avgBlockerDepth);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}}
#define inline
float computeShadowWithPCSS16(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32);}
#define inline
float computeShadowWithPCSS32(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32);}
#define inline
float computeShadowWithPCSS64(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64);}
#define inline
float computeShadowWithCSMPCSS16(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
#define inline
float computeShadowWithCSMPCSS32(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
#define inline
float computeShadowWithCSMPCSS64(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
#endif
#endif
`;T.IncludesShadersStore[qH]||(T.IncludesShadersStore[qH]=Zoe)});var ZH,Qoe,sd=C(()=>{k();ZH="samplerFragmentDeclaration",Qoe=`#ifdef _DEFINENAME_
#if _DEFINENAME_DIRECTUV==1
#define v_VARYINGNAME_UV vMainUV1
#elif _DEFINENAME_DIRECTUV==2
#define v_VARYINGNAME_UV vMainUV2
#elif _DEFINENAME_DIRECTUV==3
#define v_VARYINGNAME_UV vMainUV3
#elif _DEFINENAME_DIRECTUV==4
#define v_VARYINGNAME_UV vMainUV4
#elif _DEFINENAME_DIRECTUV==5
#define v_VARYINGNAME_UV vMainUV5
#elif _DEFINENAME_DIRECTUV==6
#define v_VARYINGNAME_UV vMainUV6
#else
varying vec2 v_VARYINGNAME_UV;
#endif
uniform sampler2D _SAMPLERNAME_Sampler;
#endif
`;T.IncludesShadersStore[ZH]||(T.IncludesShadersStore[ZH]=Qoe)});var QH,$oe,$H=C(()=>{k();QH="fresnelFunction",$oe=`#ifdef FRESNEL
float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
{float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
#endif
`;T.IncludesShadersStore[QH]||(T.IncludesShadersStore[QH]=$oe)});var JH,Joe,wg=C(()=>{k();JH="reflectionFunction",Joe=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
vec3 computeEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
{vec3 cameraToVertex=normalize(worldPos.xyz-eyePosition);vec3 r=normalize(reflect(cameraToVertex,worldNormal));r=vec3(reflectionMatrix*vec4(r,0));float lon=atan(r.z,r.x);float lat=acos(r.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0);}
vec3 computeSphericalCoords(vec4 worldPos,vec3 worldNormal,mat4 view,mat4 reflectionMatrix)
{vec3 viewDir=normalize(vec3(view*worldPos));vec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));vec3 r=reflect(viewDir,viewNormal);r=vec3(reflectionMatrix*vec4(r,0));r.z=r.z-1.0;float m=2.0*length(r);return vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);}
vec3 computePlanarCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
{vec3 viewDir=worldPos.xyz-eyePosition;vec3 coords=normalize(reflect(viewDir,worldNormal));return vec3(reflectionMatrix*vec4(coords,1));}
vec3 computeCubicCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
{vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=vec3(reflectionMatrix*vec4(coords,0));
#ifdef INVERTCUBICMAP
coords.y*=-1.0;
#endif
return coords;}
vec3 computeCubicLocalCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix,vec3 reflectionSize,vec3 reflectionPosition)
{vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=vec3(reflectionMatrix*vec4(coords,0));
#ifdef INVERTCUBICMAP
coords.y*=-1.0;
#endif
return coords;}
vec3 computeProjectionCoords(vec4 worldPos,mat4 view,mat4 reflectionMatrix)
{return vec3(reflectionMatrix*(view*worldPos));}
vec3 computeSkyBoxCoords(vec3 positionW,mat4 reflectionMatrix)
{return vec3(reflectionMatrix*vec4(positionW,1.));}
#ifdef REFLECTION
vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)
{
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
vec3 direction=normalize(vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
#endif
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
vec3 direction=normalize(vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
#endif
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
return computeEquirectangularCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_SPHERICAL
return computeSphericalCoords(worldPos,worldNormal,view,reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_PLANAR
return computePlanarCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_CUBIC
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
return computeCubicLocalCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix,vReflectionSize,vReflectionPosition);
#else
return computeCubicCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
#endif
#endif
#ifdef REFLECTIONMAP_PROJECTION
return computeProjectionCoords(worldPos,view,reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_SKYBOX
return computeSkyBoxCoords(vPositionUVW,reflectionMatrix);
#endif
#ifdef REFLECTIONMAP_EXPLICIT
return vec3(0,0,0);
#endif
}
#endif
`;T.IncludesShadersStore[JH]||(T.IncludesShadersStore[JH]=Joe)});var ez,ele,Wx=C(()=>{k();ez="imageProcessingDeclaration",ele=`#ifdef EXPOSURE
uniform float exposureLinear;
#endif
#ifdef CONTRAST
uniform float contrast;
#endif
#if defined(VIGNETTE) || defined(DITHER)
uniform vec2 vInverseScreenSize;
#endif
#ifdef VIGNETTE
uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
#endif
#ifdef COLORCURVES
uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
#endif
#ifdef COLORGRADING
#ifdef COLORGRADING3D
uniform highp sampler3D txColorTransform;
#else
uniform sampler2D txColorTransform;
#endif
uniform vec4 colorTransformSettings;
#endif
#ifdef DITHER
uniform float ditherIntensity;
#endif
`;T.IncludesShadersStore[ez]||(T.IncludesShadersStore[ez]=ele)});var tz,tle,Hx=C(()=>{k();tz="imageProcessingFunctions",tle=`#if defined(COLORGRADING) && !defined(COLORGRADING3D)
/**
* Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
* sampler3dSetting.x=textureOffset (0.5/textureSize).
* sampler3dSetting.y=textureSize.
*/
#define inline
vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
{float sliceSize=2.0*sampler3dSetting.x;
#ifdef SAMPLER3DGREENDEPTH
float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
#else
float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
#endif
float sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;
#ifdef SAMPLER3DGREENDEPTH
vec2 sliceUV=color.rb;
#else
vec2 sliceUV=color.rg;
#endif
sliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
#ifdef SAMPLER3DBGRMAP
color.rgb=result.rgb;
#else
color.rgb=result.bgr;
#endif
return color;}
#endif
#if TONEMAPPING==3
const float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}
#endif
#if TONEMAPPING==2
const mat3 ACESInputMat=mat3(
vec3(0.59719,0.07600,0.02840),
vec3(0.35458,0.90834,0.13383),
vec3(0.04823,0.01566,0.83777)
);const mat3 ACESOutputMat=mat3(
vec3( 1.60475,-0.10208,-0.00327),
vec3(-0.53108, 1.10813,-0.07276),
vec3(-0.07367,-0.00605, 1.07602)
);vec3 RRTAndODTFit(vec3 v)
{vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
vec3 ACESFitted(vec3 color)
{color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}
#endif
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
vec4 applyImageProcessing(vec4 result) {
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
#ifdef EXPOSURE
result.rgb*=exposureLinear;
#endif
#ifdef VIGNETTE
vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;
#ifdef VIGNETTEBLENDMODEMULTIPLY
vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;
#endif
#ifdef VIGNETTEBLENDMODEOPAQUE
result.rgb=mix(vignetteColor,result.rgb,vignette);
#endif
#endif
#if TONEMAPPING==3
result.rgb=PBRNeutralToneMapping(result.rgb);
#elif TONEMAPPING==2
result.rgb=ACESFitted(result.rgb);
#elif TONEMAPPING==1
const float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
#endif
result.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);
#ifdef CONTRAST
vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}
result.rgb=max(result.rgb,0.);
#endif
#ifdef COLORGRADING
vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
#ifdef COLORGRADING3D
vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
#else
vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
#endif
result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
#endif
#ifdef COLORCURVES
float luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
#endif
#ifdef DITHER
float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));
#endif
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
return result;}`;T.IncludesShadersStore[tz]||(T.IncludesShadersStore[tz]=tle)});var iz,ile,zx=C(()=>{k();iz="bumpFragmentMainFunctions",ile=`#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
#if defined(TANGENT) && defined(NORMAL)
varying mat3 vTBN;
#endif
#ifdef OBJECTSPACE_NORMALMAP
uniform mat4 normalMatrix;
#if defined(WEBGL2) || defined(WEBGPU)
mat4 toNormalMatrix(mat4 wMatrix)
{mat4 ret=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]=vec4(0.,0.,0.,1.);return ret;}
#else
mat4 toNormalMatrix(mat4 m)
{float
a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
b00=a00*a11-a01*a10,
b01=a00*a12-a02*a10,
b02=a00*a13-a03*a10,
b03=a01*a12-a02*a11,
b04=a01*a13-a03*a11,
b05=a02*a13-a03*a12,
b06=a20*a31-a21*a30,
b07=a20*a32-a22*a30,
b08=a20*a33-a23*a30,
b09=a21*a32-a22*a31,
b10=a21*a33-a23*a31,
b11=a22*a33-a23*a32,
det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;mat4 mi=mat4(
a11*b11-a12*b10+a13*b09,
a02*b10-a01*b11-a03*b09,
a31*b05-a32*b04+a33*b03,
a22*b04-a21*b05-a23*b03,
a12*b08-a10*b11-a13*b07,
a00*b11-a02*b08+a03*b07,
a32*b02-a30*b05-a33*b01,
a20*b05-a22*b02+a23*b01,
a10*b10-a11*b08+a13*b06,
a01*b08-a00*b10-a03*b06,
a30*b04-a31*b02+a33*b00,
a21*b02-a20*b04-a23*b00,
a11*b07-a10*b09-a12*b06,
a00*b09-a01*b07+a02*b06,
a31*b01-a30*b03-a32*b00,
a20*b03-a21*b01+a22*b00)/det;return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
#endif
#endif
vec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)
{
#ifdef NORMALXYSCALE
normal=normalize(normal*vec3(scale,scale,1.0));
#endif
return normalize(cotangentFrame*normal);}
vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
#endif
`;T.IncludesShadersStore[iz]||(T.IncludesShadersStore[iz]=ile)});var rz,rle,Xx=C(()=>{k();sd();rz="bumpFragmentFunctions",rle=`#if defined(BUMP)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
#endif
#if defined(DETAIL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
#endif
#if defined(BUMP) && defined(PARALLAX)
const float minSamples=4.;const float maxSamples=15.;const int iMaxSamples=15;vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;vec2 vOffsetDir=normalize(vViewDirCoT.xy);vec2 vMaxOffset=vOffsetDir*parallaxLimit;float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));float stepSize=1.0/numSamples;float currRayHeight=1.0;vec2 vCurrOffset=vec2(0,0);vec2 vLastOffset=vec2(0,0);float lastSampledHeight=1.0;float currSampledHeight=1.0;bool keepWorking=true;for (int i=0; i<iMaxSamples; i++)
{currSampledHeight=texture2D(bumpSampler,texCoord+vCurrOffset).w;if (!keepWorking)
{}
else if (currSampledHeight>currRayHeight)
{float delta1=currSampledHeight-currRayHeight;float delta2=(currRayHeight+stepSize)-lastSampledHeight;float ratio=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
else
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
#ifdef PARALLAX_RHS
vCurrOffset-=stepSize*vMaxOffset;
#else
vCurrOffset+=stepSize*vMaxOffset;
#endif
lastSampledHeight=currSampledHeight;}}
return vCurrOffset;}
vec2 parallaxOffset(vec3 viewDir,float heightScale)
{float height=texture2D(bumpSampler,vBumpUV).w;vec2 texCoordOffset=heightScale*viewDir.xy*height;
#ifdef PARALLAX_RHS
return texCoordOffset;
#else
return -texCoordOffset;
#endif
}
#endif
`;T.IncludesShadersStore[rz]||(T.IncludesShadersStore[rz]=rle)});var nz,nle,Yx=C(()=>{k();nz="bumpFragment",nle=`vec2 uvOffset=vec2(0.0,0.0);
#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
#ifdef NORMALXYSCALE
float normalScale=1.0;
#elif defined(BUMP)
float normalScale=vBumpInfos.y;
#else
float normalScale=1.0;
#endif
#if defined(TANGENT) && defined(NORMAL)
mat3 TBN=vTBN;
#elif defined(BUMP)
vec2 TBNUV=gl_FrontFacing ? vBumpUV : -vBumpUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
#else
vec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));
#endif
#elif defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL)
mat3 TBN=vTBN;
#else
vec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));
#endif
#endif
#ifdef PARALLAX
mat3 invTBN=transposeMat3(TBN);
#ifdef PARALLAXOCCLUSION
uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);
#else
uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);
#endif
#endif
#ifdef DETAIL
vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
#endif
#ifdef BUMP
#ifdef OBJECTSPACE_NORMALMAP
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
normalW=normalize(texture2D(bumpSampler,vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);
#elif !defined(DETAIL)
normalW=perturbNormal(TBN,texture2D(bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);
#else
vec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;
#if DETAIL_NORMALBLENDMETHOD==0
detailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
#elif DETAIL_NORMALBLENDMETHOD==1
detailNormal.xy*=vDetailInfos.z;bumpNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
#endif
normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
#endif
#elif defined(DETAIL)
detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
#endif
`;T.IncludesShadersStore[nz]||(T.IncludesShadersStore[nz]=nle)});var sz,sle,UP=C(()=>{k();sz="decalFragment",sle=`#ifdef DECAL
#ifdef GAMMADECAL
decalColor.rgb=toLinearSpace(decalColor.rgb);
#endif
#ifdef DECAL_SMOOTHALPHA
decalColor.a*=decalColor.a;
#endif
surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
#endif
`;T.IncludesShadersStore[sz]||(T.IncludesShadersStore[sz]=sle)});var az,ale,Kx=C(()=>{k();az="depthPrePass",ale=`#ifdef DEPTHPREPASS
gl_FragColor=vec4(0.,0.,0.,1.0);return;
#endif
`;T.IncludesShadersStore[az]||(T.IncludesShadersStore[az]=ale)});var oz,ole,VP=C(()=>{k();oz="lightFragment",ole=`#ifdef LIGHT{X}
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
#else
vec4 diffuse{X}=light{X}.vLightDiffuse;
#define CUSTOM_LIGHT{X}_COLOR
#if defined(PBR) && defined(CLUSTLIGHT{X}) && defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
{int sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(
lightDataTexture{X},
tileMaskTexture{X},
light{X}.vLightData,
ivec2(light{X}.vSliceRanges[sliceIndex]),
viewDirectionW,
normalW,
vPositionW,
surfaceAlbedo,
reflectivityOut
#ifdef IRIDESCENCE
,iridescenceIntensity
#endif
#ifdef SS_TRANSLUCENCY
,subSurfaceOut
#endif
#ifdef SPECULARTERM
,AARoughnessFactors.x
#endif
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#ifdef SHEEN
,sheenOut
#endif
#ifdef CLEARCOAT
,clearcoatOut
#endif
);}
#elif defined(PBR)
#ifdef SPOTLIGHT{X}
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);
#elif defined(POINTLIGHT{X})
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);
#elif defined(HEMILIGHT{X})
preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
#elif defined(DIRLIGHT{X})
preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
preInfo=computeAreaPreLightingInfoWithTexture(areaLightsLTC1Sampler,areaLightsLTC2Sampler,rectAreaLightEmissionTexture{X},viewDirectionW,normalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
#else
preInfo=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
#endif
#endif
preInfo.NdotV=NdotV;
#ifdef SPOTLIGHT{X}
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
#else
preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
#else
preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);
#endif
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
#else
preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
#endif
#else
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
#else
preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#endif
#elif defined(POINTLIGHT{X})
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
#else
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#endif
#else
preInfo.attenuation=1.0;
#endif
#if defined(HEMILIGHT{X})
preInfo.roughness=roughness;
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
preInfo.roughness=roughness;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
#endif
preInfo.diffuseRoughness=diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
#ifdef IRIDESCENCE
preInfo.iridescenceIntensity=iridescenceIntensity;
#endif
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission=vec3(0.0);
#endif
#ifdef HEMILIGHT{X}
info.diffuse=computeHemisphericDiffuseLighting(preInfo,diffuse{X}.rgb,light{X}.vLightGround);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
info.diffuse=computeAreaDiffuseLighting(preInfo,diffuse{X}.rgb);
#elif defined(SS_TRANSLUCENCY)
#ifndef SS_TRANSLUCENCY_LEGACY
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
#else
info.diffuse=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
#endif
#else
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb);
#endif
#ifdef SPECULARTERM
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
info.specular=computeAreaSpecularLighting(preInfo,light{X}.vLightSpecular.rgb,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
#else
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
{vec3 metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);vec3 dielectricFresnel=fresnelSchlickGGX(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);}
#else
coloredFresnel=fresnelSchlickGGX(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
#endif
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
{float NdotH=dot(normalW,preInfo.H);vec3 fresnel=fresnelSchlickGGX(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);}
#endif
#ifdef ANISOTROPIC
info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
#else
info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,coloredFresnel,AARoughnessFactors.x,diffuse{X}.rgb);
#endif
#endif
#endif
#ifndef AREALIGHT{X}
#ifdef SHEEN
#ifdef SHEEN_LINKWITHALBEDO
preInfo.roughness=sheenOut.sheenIntensity;
#else
#ifdef HEMILIGHT{X}
preInfo.roughness=sheenOut.sheenRoughness;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
#endif
#endif
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
#endif
#ifdef CLEARCOAT
#ifdef HEMILIGHT{X}
preInfo.roughness=clearcoatOut.clearCoatRoughness;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
#endif
info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,diffuse{X}.rgb);
#ifdef CLEARCOAT_TINT
absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=absorption;
#endif
#ifdef SPECULARTERM
info.specular*=absorption;
#endif
#endif
info.diffuse*=info.clearCoat.w;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=info.clearCoat.w;
#endif
#ifdef SPECULARTERM
info.specular*=info.clearCoat.w;
#endif
#ifdef SHEEN
info.sheen*=info.clearCoat.w;
#endif
#endif
#endif
#else
#ifdef SPOTLIGHT{X}
#ifdef IESLIGHTTEXTURE{X}
info=computeIESSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness,iesLightTexture{X});
#else
info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
#endif
#elif defined(HEMILIGHT{X})
info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);
#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})
info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
info=computeAreaLightingWithTexture(areaLightsLTC1Sampler,areaLightsLTC2Sampler,rectAreaLightEmissionTexture{X},viewDirectionW,normalW,vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.rgb,light{X}.vLightHeight.rgb,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
#ifdef AREALIGHTNOROUGHTNESS
0.5
#else
vReflectionInfos.y
#endif
#else
info=computeAreaLighting(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.rgb,light{X}.vLightHeight.rgb,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
#ifdef AREALIGHTNOROUGHTNESS
0.5
#else
vReflectionInfos.y
#endif
#endif
);
#elif defined(CLUSTLIGHT{X}) && CLUSTLIGHT_BATCH>0
{int sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(lightDataTexture{X},tileMaskTexture{X},viewDirectionW,normalW,light{X}.vLightData,ivec2(light{X}.vSliceRanges[sliceIndex]),glossiness);}
#endif
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},textureProjectionMatrix{X},vPositionW);
#endif
#endif
#ifdef SHADOW{X}
#ifdef SHADOWCSM{X}
for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++)
{
#ifdef SHADOWCSM_RIGHTHANDED{X}
diff{X}=viewFrustumZ{X}[i]+vPositionFromCamera{X}.z;
#else
diff{X}=viewFrustumZ{X}[i]-vPositionFromCamera{X}.z;
#endif
if (diff{X}>=0.) {index{X}=i;break;}}
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
if (index{X}>=0)
#endif
{
#if defined(SHADOWPCF{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
shadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCSS{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
#else
shadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
#endif
#else
shadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#ifdef SHADOWCSMDEBUG{X}
shadowDebug{X}=vec3(shadow)*vCascadeColorsMultiplier{X}[index{X}];
#endif
#ifndef SHADOWCSMNOBLEND{X}
float frustumLength=frustumLengths{X}[index{X}];float diffRatio=clamp(diff{X}/frustumLength,0.,1.)*cascadeBlendFactor{X};if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)
{index{X}+=1;float nextShadow=0.;
#if defined(SHADOWPCF{X})
#if defined(SHADOWLOWQUALITY{X})
nextShadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
nextShadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
nextShadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCSS{X})
#if defined(SHADOWLOWQUALITY{X})
nextShadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
#elif defined(SHADOWMEDIUMQUALITY{X})
nextShadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
#else
nextShadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
#endif
#else
nextShadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
shadow=mix(nextShadow,shadow,diffRatio);
#ifdef SHADOWCSMDEBUG{X}
shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);
#endif
}
#endif
}
#elif defined(SHADOWCLOSEESM{X})
#if defined(SHADOWCUBE{X})
shadow=computeShadowWithCloseESMCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
#else
shadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWESM{X})
#if defined(SHADOWCUBE{X})
shadow=computeShadowWithESMCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
#else
shadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPOISSON{X})
#if defined(SHADOWCUBE{X})
shadow=computeShadowWithPoissonSamplingCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);
#else
shadow=computeShadowWithPoissonSampling(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCF{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithPCF1(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithPCF3(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
shadow=computeShadowWithPCF5(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#elif defined(SHADOWPCSS{X})
#if defined(SHADOWLOWQUALITY{X})
shadow=computeShadowWithPCSS16(vPositionFromLight{X},vDepthMetric{X},depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#elif defined(SHADOWMEDIUMQUALITY{X})
shadow=computeShadowWithPCSS32(vPositionFromLight{X},vDepthMetric{X},depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#else
shadow=computeShadowWithPCSS64(vPositionFromLight{X},vDepthMetric{X},depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#else
#if defined(SHADOWCUBE{X})
shadow=computeShadowCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.x,light{X}.depthValues);
#else
shadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
#endif
#endif
#ifdef SHADOWONLY
#ifndef SHADOWINUSE
#define SHADOWINUSE
#endif
globalShadow+=shadow;shadowLightCount+=1.0;
#endif
#else
shadow=1.;
#endif
aggShadow+=shadow;numLights+=1.0;
#ifndef SHADOWONLY
#ifdef CUSTOMUSERLIGHTING
diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);
#ifdef SPECULARTERM
specularBase+=computeCustomSpecularLighting(info,specularBase,shadow);
#endif
#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})
diffuseBase+=lightmapColor.rgb*shadow;
#ifdef SPECULARTERM
#ifndef LIGHTMAPNOSPECULAR{X}
specularBase+=info.specular*shadow*lightmapColor.rgb;
#endif
#endif
#ifdef CLEARCOAT
#ifndef LIGHTMAPNOSPECULAR{X}
clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;
#endif
#endif
#ifdef SHEEN
#ifndef LIGHTMAPNOSPECULAR{X}
sheenBase+=info.sheen.rgb*shadow;
#endif
#endif
#else
#ifdef SHADOWCSMDEBUG{X}
diffuseBase+=info.diffuse*shadowDebug{X};
#else
diffuseBase+=info.diffuse*shadow;
#endif
#ifdef SS_TRANSLUCENCY
diffuseTransmissionBase+=info.diffuseTransmission*shadow;
#endif
#ifdef SPECULARTERM
specularBase+=info.specular*shadow;
#endif
#ifdef CLEARCOAT
clearCoatBase+=info.clearCoat.rgb*shadow;
#endif
#ifdef SHEEN
sheenBase+=info.sheen.rgb*shadow;
#endif
#endif
#endif
#endif
`;T.IncludesShadersStore[oz]||(T.IncludesShadersStore[oz]=ole)});var lz,lle,jx=C(()=>{k();lz="logDepthFragment",lle=`#ifdef LOGARITHMICDEPTH
gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
#endif
`;T.IncludesShadersStore[lz]||(T.IncludesShadersStore[lz]=lle)});var cz,cle,qx=C(()=>{k();cz="oitFragment",cle=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
float fragDepth=gl_FragCoord.z;
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
uint halfFloat=packHalf2x16(vec2(fragDepth));vec2 full=unpackHalf2x16(halfFloat);fragDepth=full.x;
#endif
ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);depth.rg=vec2(-MAX_DEPTH);frontColor=lastFrontColor;backColor=vec4(0.0);
#ifdef USE_REVERSE_DEPTHBUFFER
float furthestDepth=-lastDepth.x;float nearestDepth=lastDepth.y;
#else
float nearestDepth=-lastDepth.x;float furthestDepth=lastDepth.y;
#endif
float alphaMultiplier=1.0-lastFrontColor.a;
#ifdef USE_REVERSE_DEPTHBUFFER
if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
#else
if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
#endif
return;}
#ifdef USE_REVERSE_DEPTHBUFFER
if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
#else
if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
#endif
depth.rg=vec2(-fragDepth,fragDepth);return;}
#endif
`;T.IncludesShadersStore[cz]||(T.IncludesShadersStore[cz]=cle)});var hz={};tt(hz,{defaultPixelShader:()=>fle});var GP,fz,fle,dz=C(()=>{k();GH();LP();Bx();Ux();qm();Ca();Vx();Gx();jH();kx();sd();$H();wg();Wx();Hx();zx();Xx();vc();nd();bg();Ec();Yx();UP();Kx();VP();jx();Ig();qx();GP="defaultPixelShader",fz=`#define CUSTOM_FRAGMENT_EXTENSION
#include<__decl__defaultFragment>
#if defined(BUMP) || !defined(NORMAL)
#extension GL_OES_standard_derivatives : enable
#endif
#include<prePassDeclaration>[SCENE_MRT_COUNT]
#include<oitDeclaration>
#define CUSTOM_FRAGMENT_BEGIN
#ifdef LOGARITHMICDEPTH
#extension GL_EXT_frag_depth : enable
#endif
varying vec3 vPositionW;
#ifdef NORMAL
varying vec3 vNormalW;
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vec4 vColor;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying float vViewDepth;
#endif
#include<mainUVVaryingDeclaration>[1..7]
#include<helperFunctions>
#include<__decl__lightFragment>[0..maxSimultaneousLights]
#include<lightsFragmentFunctions>
#include<shadowsFragmentFunctions>
#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
#ifdef REFRACTION
#ifdef REFRACTIONMAP_3D
uniform samplerCube refractionCubeSampler;
#else
uniform sampler2D refraction2DSampler;
#endif
#endif
#if defined(SPECULARTERM)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
#endif
#include<fresnelFunction>
#ifdef REFLECTION
#ifdef REFLECTIONMAP_3D
uniform samplerCube reflectionCubeSampler;
#else
uniform sampler2D reflection2DSampler;
#endif
#ifdef REFLECTIONMAP_SKYBOX
varying vec3 vPositionUVW;
#else
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vec3 vDirectionW;
#endif
#endif
#include<reflectionFunction>
#endif
#include<imageProcessingDeclaration>
#include<imageProcessingFunctions>
#include<bumpFragmentMainFunctions>
#include<bumpFragmentFunctions>
#include<clipPlaneFragmentDeclaration>
#include<logDepthDeclaration>
#include<fogFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void) {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;
#ifdef NORMAL
vec3 normalW=normalize(vNormalW);
#else
vec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
#endif
#include<bumpFragment>
#ifdef TWOSIDEDLIGHTING
normalW=gl_FrontFacing ? normalW : -normalW;
#endif
#ifdef DIFFUSE
baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);
#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
if (baseColor.a<alphaCutOff)
discard;
#endif
#ifdef ALPHAFROMDIFFUSE
alpha*=baseColor.a;
#endif
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
baseColor.rgb*=vDiffuseInfos.y;
#endif
#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
#endif
#include<depthPrePass>
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
baseColor.rgb*=vColor.rgb;
#endif
#ifdef DETAIL
baseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);
#endif
#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
#endif
#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
vec3 baseAmbientColor=vec3(1.,1.,1.);
#ifdef AMBIENT
baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;
#endif
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
float glossiness=vSpecularColor.a;vec3 specularColor=vSpecularColor.rgb;
#ifdef SPECULARTERM
#ifdef SPECULAR
vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;
#ifdef GLOSSINESS
glossiness=glossiness*specularMapColor.a;
#endif
#endif
#endif
vec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;
#ifdef SPECULARTERM
vec3 specularBase=vec3(0.,0.,0.);
#endif
float shadow=1.;float aggShadow=0.;float numLights=0.;
#ifdef LIGHTMAP
vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
#ifdef RGBDLIGHTMAP
lightmapColor.rgb=fromRGBD(lightmapColor);
#endif
lightmapColor.rgb*=vLightmapInfos.y;
#endif
#include<lightFragment>[0..maxSimultaneousLights]
aggShadow=aggShadow/numLights;vec4 refractionColor=vec4(0.,0.,0.,1.);
#ifdef REFRACTION
vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));
#ifdef REFRACTIONMAP_3D
#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);
#endif
refractionVector.y=refractionVector.y*vRefractionInfos.w;vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}
#else
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=texture2D(refraction2DSampler,refractionCoords);
#endif
#ifdef RGBDREFRACTION
refractionColor.rgb=fromRGBD(refractionColor);
#endif
#ifdef IS_REFRACTION_LINEAR
refractionColor.rgb=toGammaSpace(refractionColor.rgb);
#endif
refractionColor.rgb*=vRefractionInfos.x;
#endif
vec4 reflectionColor=vec4(0.,0.,0.,1.);
#ifdef REFLECTION
vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
#ifdef REFLECTIONMAP_OPPOSITEZ
vReflectionUVW.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
#ifdef ROUGHNESS
float bias=vReflectionInfos.y;
#ifdef SPECULARTERM
#ifdef SPECULAR
#ifdef GLOSSINESS
bias*=(1.0-specularMapColor.a);
#endif
#endif
#endif
reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);
#else
reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);
#endif
#else
vec2 coords=vReflectionUVW.xy;
#ifdef REFLECTIONMAP_PROJECTION
coords/=vReflectionUVW.z;
#endif
coords.y=1.0-coords.y;reflectionColor=texture2D(reflection2DSampler,coords);
#endif
#ifdef RGBDREFLECTION
reflectionColor.rgb=fromRGBD(reflectionColor);
#endif
#ifdef IS_REFLECTION_LINEAR
reflectionColor.rgb=toGammaSpace(reflectionColor.rgb);
#endif
reflectionColor.rgb*=vReflectionInfos.x;
#ifdef REFLECTIONFRESNEL
float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);
#ifdef REFLECTIONFRESNELFROMSPECULAR
#ifdef SPECULARTERM
reflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
#else
reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
#endif
#else
reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
#endif
#endif
#endif
#ifdef REFRACTIONFRESNEL
float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;
#endif
#ifdef OPACITY
vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
#ifdef OPACITYRGB
opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;
#else
alpha*=opacityMap.a*vOpacityInfos.y;
#endif
#endif
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
alpha*=vColor.a;
#endif
#ifdef OPACITYFRESNEL
float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;
#endif
#ifdef ALPHATEST
#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
if (alpha<alphaCutOff)
discard;
#endif
#ifndef ALPHABLEND
alpha=1.0;
#endif
#endif
vec3 emissiveColor=vEmissiveColor;
#ifdef EMISSIVE
emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;
#endif
#ifdef EMISSIVEFRESNEL
float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;
#endif
#ifdef DIFFUSEFRESNEL
float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;
#endif
#ifdef EMISSIVEASILLUMINATION
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
#else
#ifdef LINKEMISSIVEWITHDIFFUSE
vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
#else
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
#endif
#endif
#ifdef SPECULARTERM
vec3 finalSpecular=specularBase*specularColor;
#ifdef SPECULAROVERALPHA
alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);
#endif
#else
vec3 finalSpecular=vec3(0.0);
#endif
#ifdef REFLECTIONOVERALPHA
alpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);
#endif
#ifdef EMISSIVEASILLUMINATION
vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);
#else
vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
#endif
#ifdef LIGHTMAP
#ifndef LIGHTMAPEXCLUDED
#ifdef USELIGHTMAPASSHADOWMAP
color.rgb*=lightmapColor.rgb;
#else
color.rgb+=lightmapColor.rgb;
#endif
#endif
#endif
#define CUSTOM_FRAGMENT_BEFORE_FOG
color.rgb=max(color.rgb,0.);
#include<logDepthFragment>
#include<fogFragment>
#ifdef IMAGEPROCESSINGPOSTPROCESS
color.rgb=toLinearSpace(color.rgb);
#else
#ifdef IMAGEPROCESSING
color.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);
#endif
#endif
color.a*=visibility;
#ifdef PREMULTIPLYALPHA
color.rgb*=color.a;
#endif
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
#ifdef PREPASS
#if SCENE_MRT_COUNT>0
float writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;
#ifdef PREPASS_COLOR
gl_FragData[PREPASS_COLOR_INDEX]=color;
#endif
#ifdef PREPASS_POSITION
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
#endif
#ifdef PREPASS_LOCAL_POSITION
gl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);
#endif
#if defined(PREPASS_VELOCITY)
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
#elif defined(PREPASS_VELOCITY_LINEAR)
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_IRRADIANCE
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_DEPTH
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_SCREENSPACE_DEPTH
gl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
gl_FragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMAL
#ifdef PREPASS_NORMAL_WORLDSPACE
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);
#else
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
#endif
#endif
#ifdef PREPASS_WORLD_NORMAL
gl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO
gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(baseColor.rgb,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqrt(baseColor.rgb),writeGeometryInfo);
#endif
#ifdef PREPASS_REFLECTIVITY
#if defined(SPECULAR)
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo;
#else
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;
#endif
#endif
#endif
#endif
#if !defined(PREPASS) || defined(WEBGL2)
gl_FragColor=color;
#endif
#include<oitFragment>
#if ORDER_INDEPENDENT_TRANSPARENCY
if (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-color.a);} else {backColor+=color;}
#endif
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStore[GP]||(T.ShadersStore[GP]=fz);fle={name:GP,shader:fz}});var kP,WP,HP,zP,ke,Sc=C(()=>{Gt();Vt();so();As();zt();ki();jA();qA();q_();Vn();La();pg();Hi();Pa();Df();xP();ol();_g();Un();Tr();ZA();QA();$A();JA();kP={effect:null,subMesh:null},WP=class extends Ym(Xm(xr)){},HP=class extends Hm(WP){constructor(e){super(e),this.DIFFUSE=!1,this.DIFFUSEDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.OPACITY=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.SPECULAR=!1,this.SPECULARDIRECTUV=0,this.BUMP=!1,this.BUMPDIRECTUV=0,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHAFROMDIFFUSE=!1,this.POINTSIZE=!1,this.FOG=!1,this.SPECULARTERM=!1,this.DIFFUSEFRESNEL=!1,this.OPACITYFRESNEL=!1,this.REFLECTIONFRESNEL=!1,this.REFRACTIONFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.TANGENT=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.GLOSSINESS=!1,this.ROUGHNESS=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHDIFFUSE=!1,this.REFLECTIONFRESNELFROMSPECULAR=!1,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this.REFRACTION=!1,this.REFRACTIONMAP_3D=!1,this.REFLECTIONOVERALPHA=!1,this.TWOSIDEDLIGHTING=!1,this.SHADOWFLOAT=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.NONUNIFORMSCALING=!1,this.PREMULTIPLYALPHA=!1,this.ALPHATEST_AFTERALLALPHACOMPUTATIONS=!1,this.ALPHABLEND=!0,this.RGBDLIGHTMAP=!1,this.RGBDREFLECTION=!1,this.RGBDREFRACTION=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.IS_REFLECTION_LINEAR=!1,this.IS_REFRACTION_LINEAR=!1,this.DECAL_AFTER_DETAIL=!1,this.rebuild()}},zP=class extends Km(hl){},ke=class n extends zP{get isPrePassCapable(){return!this.disableDepthWrite}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||n.ForceGLSL),this._diffuseTexture=null,this._ambientTexture=null,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._specularTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._refractionTexture=null,this.ambientColor=new ve(0,0,0),this.diffuseColor=new ve(1,1,1),this.specularColor=new ve(1,1,1),this.emissiveColor=new ve(0,0,0),this.specularPower=64,this._useAlphaFromDiffuseTexture=!1,this._useEmissiveAsIllumination=!1,this._linkEmissiveWithDiffuse=!1,this._useSpecularOverAlpha=!1,this._useReflectionOverAlpha=!1,this._disableLighting=!1,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this._roughness=0,this.indexOfRefraction=.98,this.invertRefractionY=!0,this.alphaCutOff=.4,this._useLightmapAsShadowmap=!1,this._useReflectionFresnelFromSpecular=!1,this._useGlossinessFromSpecularMapAlpha=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._applyDecalMapAfterDetailMap=!1,this._shadersLoaded=!1,this._vertexPullingMetadata=null,this._renderTargets=new Bi(16),this._globalAmbientColor=new ve(0,0,0),this._cacheHasRenderTargetTextures=!1,this.detailMap=new Oa(this),this._attachImageProcessingConfiguration(null),this.prePassConfiguration=new Cs,this.getRenderTargetTextures=()=>(this._renderTargets.reset(),n.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),n.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._renderTargets.push(this._refractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets)}get hasRenderTargetTextures(){return n.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget||n.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}getClassName(){return"StandardMaterial"}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:this._disableAlphaBlending?!1:this.alpha<1||this._opacityTexture!=null||this._shouldUseAlphaFromDiffuseTexture()||this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:this._hasAlphaChannel()&&(this._transparencyMode==null||this._transparencyMode===Ee.MATERIAL_ALPHATEST)}_shouldUseAlphaFromDiffuseTexture(){return this._diffuseTexture!=null&&this._diffuseTexture.hasAlpha&&this._useAlphaFromDiffuseTexture&&this._transparencyMode!==Ee.MATERIAL_OPAQUE}_hasAlphaChannel(){return this._diffuseTexture!=null&&this._diffuseTexture.hasAlpha||this._opacityTexture!=null}getAlphaTestTexture(){return this._diffuseTexture}isReadyForSubMesh(e,t,i=!1){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new HP(this._eventInfo.defineNames));let s=this.getScene(),a=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let o=s.getEngine();if(a._needNormals=Im(s,e,a,!0,this._maxSimultaneousLights,this._disableLighting),!bm(s,e,this._maxSimultaneousLights,this._disableLighting))return!1;ym(s,a);let l=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if(Dm(s,a,this.canRenderToMRT&&!l),Pm(s,a,l),Hn.PrepareDefines(o.currentRenderPassId,e,a),a._areTexturesDirty){this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a._needUVs=!1;for(let f=1;f<=6;++f)a["MAINUV"+f]=!1;if(s.texturesEnabled){if(a.DIFFUSEDIRECTUV=0,a.BUMPDIRECTUV=0,a.AMBIENTDIRECTUV=0,a.OPACITYDIRECTUV=0,a.EMISSIVEDIRECTUV=0,a.SPECULARDIRECTUV=0,a.LIGHTMAPDIRECTUV=0,this._diffuseTexture&&n.DiffuseTextureEnabled)if(this._diffuseTexture.isReadyOrNotBlocking())ni(this._diffuseTexture,a,"DIFFUSE");else return!1;else a.DIFFUSE=!1;if(this._ambientTexture&&n.AmbientTextureEnabled)if(this._ambientTexture.isReadyOrNotBlocking())ni(this._ambientTexture,a,"AMBIENT");else return!1;else a.AMBIENT=!1;if(this._opacityTexture&&n.OpacityTextureEnabled)if(this._opacityTexture.isReadyOrNotBlocking())ni(this._opacityTexture,a,"OPACITY"),a.OPACITYRGB=this._opacityTexture.getAlphaFromRGB;else return!1;else a.OPACITY=!1;if(this._reflectionTexture&&n.ReflectionTextureEnabled?(a.ROUGHNESS=this._roughness>0,a.REFLECTIONOVERALPHA=this._useReflectionOverAlpha):(a.ROUGHNESS=!1,a.REFLECTIONOVERALPHA=!1),!xf(s,this._reflectionTexture,a))return!1;if(this._emissiveTexture&&n.EmissiveTextureEnabled)if(this._emissiveTexture.isReadyOrNotBlocking())ni(this._emissiveTexture,a,"EMISSIVE");else return!1;else a.EMISSIVE=!1;if(this._lightmapTexture&&n.LightmapTextureEnabled)if(this._lightmapTexture.isReadyOrNotBlocking())ni(this._lightmapTexture,a,"LIGHTMAP"),a.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,a.RGBDLIGHTMAP=this._lightmapTexture.isRGBD;else return!1;else a.LIGHTMAP=!1;if(this._specularTexture&&n.SpecularTextureEnabled)if(this._specularTexture.isReadyOrNotBlocking())ni(this._specularTexture,a,"SPECULAR"),a.GLOSSINESS=this._useGlossinessFromSpecularMapAlpha;else return!1;else a.SPECULAR=!1;if(s.getEngine().getCaps().standardDerivatives&&this._bumpTexture&&n.BumpTextureEnabled){if(this._bumpTexture.isReady())ni(this._bumpTexture,a,"BUMP"),a.PARALLAX=this._useParallax,a.PARALLAX_RHS=s.useRightHandedSystem,a.PARALLAXOCCLUSION=this._useParallaxOcclusion;else return!1;a.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap}else a.BUMP=!1,a.PARALLAX=!1,a.PARALLAX_RHS=!1,a.PARALLAXOCCLUSION=!1;if(this._refractionTexture&&n.RefractionTextureEnabled)if(this._refractionTexture.isReadyOrNotBlocking())a._needUVs=!0,a.REFRACTION=!0,a.REFRACTIONMAP_3D=this._refractionTexture.isCube,a.RGBDREFRACTION=this._refractionTexture.isRGBD,a.USE_LOCAL_REFRACTIONMAP_CUBIC=!!this._refractionTexture.boundingBoxSize;else return!1;else a.REFRACTION=!1;a.TWOSIDEDLIGHTING=!this._backFaceCulling&&this._twoSidedLighting}else a.DIFFUSE=!1,a.AMBIENT=!1,a.OPACITY=!1,a.REFLECTION=!1,a.EMISSIVE=!1,a.LIGHTMAP=!1,a.BUMP=!1,a.REFRACTION=!1;a.ALPHAFROMDIFFUSE=this._shouldUseAlphaFromDiffuseTexture(),a.EMISSIVEASILLUMINATION=this._useEmissiveAsIllumination,a.LINKEMISSIVEWITHDIFFUSE=this._linkEmissiveWithDiffuse,a.SPECULAROVERALPHA=this._useSpecularOverAlpha,a.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,a.ALPHATEST_AFTERALLALPHACOMPUTATIONS=this.transparencyMode!==null,a.ALPHABLEND=this.transparencyMode===null||this.needAlphaBlendingForMesh(e)}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=a,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh)return!1;if(a._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(a),a.IS_REFLECTION_LINEAR=this.reflectionTexture!=null&&!this.reflectionTexture.gammaSpace,a.IS_REFRACTION_LINEAR=this.refractionTexture!=null&&!this.refractionTexture.gammaSpace}if(a._areFresnelDirty&&(n.FresnelEnabled?(this._diffuseFresnelParameters||this._opacityFresnelParameters||this._emissiveFresnelParameters||this._refractionFresnelParameters||this._reflectionFresnelParameters)&&(a.DIFFUSEFRESNEL=this._diffuseFresnelParameters&&this._diffuseFresnelParameters.isEnabled,a.OPACITYFRESNEL=this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled,a.REFLECTIONFRESNEL=this._reflectionFresnelParameters&&this._reflectionFresnelParameters.isEnabled,a.REFLECTIONFRESNELFROMSPECULAR=this._useReflectionFresnelFromSpecular,a.REFRACTIONFRESNEL=this._refractionFresnelParameters&&this._refractionFresnelParameters.isEnabled,a.EMISSIVEFRESNEL=this._emissiveFresnelParameters&&this._emissiveFresnelParameters.isEnabled,a._needNormals=!0,a.FRESNEL=!0):a.FRESNEL=!1),a.AREALIGHTUSED||a.CLUSTLIGHT_BATCH){for(let f=0;f<e.lightSources.length;f++)if(!e.lightSources[f]._isReady())return!1}Rm(e,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),a,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t.getRenderingMesh(),this._isVertexOutputInvariant),Mm(s,o,this,a,i,null,t.getRenderingMesh().hasThinInstances),this._eventInfo.defines=a,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),Cm(e,a,!0,!0,!0),this._callbackPluginEventPrepareDefines(this._eventInfo);let c=!1;if(a.isDirty){let f=a._areLightsDisposed;a.markAsProcessed();let h=new Wn;a.REFLECTION&&h.addFallback(0,"REFLECTION"),a.SPECULAR&&h.addFallback(0,"SPECULAR"),a.BUMP&&h.addFallback(0,"BUMP"),a.PARALLAX&&h.addFallback(1,"PARALLAX"),a.PARALLAX_RHS&&h.addFallback(1,"PARALLAX_RHS"),a.PARALLAXOCCLUSION&&h.addFallback(0,"PARALLAXOCCLUSION"),a.SPECULAROVERALPHA&&h.addFallback(0,"SPECULAROVERALPHA"),a.FOG&&h.addFallback(1,"FOG"),a.POINTSIZE&&h.addFallback(0,"POINTSIZE"),a.LOGARITHMICDEPTH&&h.addFallback(0,"LOGARITHMICDEPTH"),xm(a,h,this._maxSimultaneousLights),a.SPECULARTERM&&h.addFallback(0,"SPECULARTERM"),a.DIFFUSEFRESNEL&&h.addFallback(1,"DIFFUSEFRESNEL"),a.OPACITYFRESNEL&&h.addFallback(2,"OPACITYFRESNEL"),a.REFLECTIONFRESNEL&&h.addFallback(3,"REFLECTIONFRESNEL"),a.EMISSIVEFRESNEL&&h.addFallback(4,"EMISSIVEFRESNEL"),a.FRESNEL&&h.addFallback(4,"FRESNEL"),a.MULTIVIEW&&h.addFallback(0,"MULTIVIEW");let d=[L.PositionKind];a.NORMAL&&d.push(L.NormalKind),a.TANGENT&&d.push(L.TangentKind);for(let E=1;E<=6;++E)a["UV"+E]&&d.push(`uv${E===1?"":E}`);a.VERTEXCOLOR&&d.push(L.ColorKind),Tm(d,e,a,h),Am(d,a),Qh(d,e,a),Em(d,e,a);let u="default",m=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","diffuseMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","specularMatrix","bumpMatrix","normalMatrix","lightmapMatrix","refractionMatrix","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","vRefractionPosition","vRefractionSize","logarithmicDepthConstant","vTangentSpaceParams","alphaCutOff","boneTextureInfo","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo"],p=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];Rf(m,p,!1);let _=["Material","Scene","Mesh"],g={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:a.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=h,this._eventInfo.fallbackRank=0,this._eventInfo.defines=a,this._eventInfo.uniforms=m,this._eventInfo.attributes=d,this._eventInfo.samplers=p,this._eventInfo.uniformBuffersNames=_,this._eventInfo.customCode=void 0,this._eventInfo.mesh=e,this._eventInfo.indexParameters=g,this._callbackPluginEventGeneric(128,this._eventInfo),Hn.AddUniformsAndSamplers(m,p),Cs.AddUniforms(m),Cs.AddSamplers(p),kt&&(kt.PrepareUniforms(m,a),kt.PrepareSamplers(p,a)),Lm({uniformsNames:m,uniformBuffersNames:_,samplers:p,defines:a,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage}),wn(m),this._useVertexPulling){let E=t.getRenderingMesh(),R=E==null?void 0:E.geometry;R&&(this._vertexPullingMetadata=Lf(R),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((I,y)=>{m.push(`vp_${y}_info`)}))}else this._vertexPullingMetadata=null;let v={};this.customShaderNameResolve&&(u=this.customShaderNameResolve(u,m,_,p,a,d,v));let x=a.toString(),A=t.effect,S=s.getEngine().createEffect(u,{attributes:d,uniformsNames:m,uniformBuffersNames:_,samplers:p,defines:x,fallbacks:h,onCompiled:this.onCompiled,onError:this.onError,indexParameters:g,processFinalCode:v.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:a.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(UW(),BW)),Promise.resolve().then(()=>(cH(),lH))]):await Promise.all([Promise.resolve().then(()=>(BH(),FH)),Promise.resolve().then(()=>(dz(),hz))]),this._shadersLoaded=!0}},o);if(this._eventInfo.customCode=void 0,S)if(this._onEffectCreatedObservable&&(kP.effect=S,kP.subMesh=t,this._onEffectCreatedObservable.notifyObservers(kP)),this.allowShaderHotSwapping&&A&&!S.isReady()){if(a.markAsUnprocessed(),c=this.isFrozen,f)return a._areLightsDisposed=!0,!1}else s.resetCachedMaterial(),t.setEffect(S,a,this._materialContext)}return!t.effect||!t.effect.isReady()?!1:(a._renderId=s.getRenderId(),r._wasPreviouslyReady=!c,r._wasPreviouslyUsingInstances=i,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("diffuseLeftColor",4),e.addUniform("diffuseRightColor",4),e.addUniform("opacityParts",4),e.addUniform("reflectionLeftColor",4),e.addUniform("reflectionRightColor",4),e.addUniform("refractionLeftColor",4),e.addUniform("refractionRightColor",4),e.addUniform("emissiveLeftColor",4),e.addUniform("emissiveRightColor",4),e.addUniform("vDiffuseInfos",2),e.addUniform("vAmbientInfos",2),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vSpecularInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("diffuseMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("specularMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("pointSize",1),e.addUniform("alphaCutOff",1),e.addUniform("refractionMatrix",16),e.addUniform("vRefractionInfos",4),e.addUniform("vRefractionPosition",3),e.addUniform("vRefractionSize",3),e.addUniform("vSpecularColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vDiffuseColor",4),e.addUniform("vAmbientColor",3),e.addUniform("cameraInfo",4),Om(e,!1,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){var f;let r=this.getScene(),s=i.materialDefines;if(!s)return;let a=i.effect;if(!a)return;this._activeEffect=a,t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e),this._uniformBuffer.bindToEffect(a,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),Hn.Bind(r.getEngine().currentRenderPassId,this._activeEffect,t,e,this);let o=r.activeCamera;o?this._uniformBuffer.updateFloat4("cameraInfo",o.minZ,o.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),s.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let l=this._mustRebind(r,a,i,t.visibility);Rs(t,a),this._vertexPullingMetadata&&Of(a,this._vertexPullingMetadata);let c=this._uniformBuffer;if(l){if(this.bindViewProjection(a),!c.useUbo||!this.isFrozen||!c.isSync||i._drawWrapper._forceRebindOnNextCall){if(n.FresnelEnabled&&s.FRESNEL){if(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(c.updateColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),c.updateColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled){let h=En.Color3[0];h.set(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),c.updateColor4("opacityParts",h,this.opacityFresnelParameters.power)}this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(c.updateColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),c.updateColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(c.updateColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),c.updateColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(c.updateColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),c.updateColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))}if(r.texturesEnabled&&(this._diffuseTexture&&n.DiffuseTextureEnabled&&(c.updateFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),si(this._diffuseTexture,c,"diffuse")),this._ambientTexture&&n.AmbientTextureEnabled&&(c.updateFloat2("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level),si(this._ambientTexture,c,"ambient")),this._opacityTexture&&n.OpacityTextureEnabled&&(c.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),si(this._opacityTexture,c,"opacity")),this._hasAlphaChannel()&&c.updateFloat("alphaCutOff",this.alphaCutOff),vm(r,s,c,ve.White(),this._reflectionTexture,!1,!1,!0,!1,!1,!1,this.roughness),(!this._reflectionTexture||!n.ReflectionTextureEnabled)&&c.updateFloat2("vReflectionInfos",0,this.roughness),this._emissiveTexture&&n.EmissiveTextureEnabled&&(c.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),si(this._emissiveTexture,c,"emissive")),this._lightmapTexture&&n.LightmapTextureEnabled&&(c.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),si(this._lightmapTexture,c,"lightmap")),this._specularTexture&&n.SpecularTextureEnabled&&(c.updateFloat2("vSpecularInfos",this._specularTexture.coordinatesIndex,this._specularTexture.level),si(this._specularTexture,c,"specular")),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&n.BumpTextureEnabled&&(c.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,1/this._bumpTexture.level,this.parallaxScaleBias),si(this._bumpTexture,c,"bump"),r._mirroredCameraPosition?c.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):c.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),this._refractionTexture&&n.RefractionTextureEnabled)){let h=1;if(this._refractionTexture.isCube||(c.updateMatrix("refractionMatrix",this._refractionTexture.getReflectionTextureMatrix()),this._refractionTexture.depth&&(h=this._refractionTexture.depth)),c.updateFloat4("vRefractionInfos",this._refractionTexture.level,this.indexOfRefraction,h,this.invertRefractionY?-1:1),this._refractionTexture.boundingBoxSize){let d=this._refractionTexture;c.updateVector3("vRefractionPosition",d.boundingBoxPosition),c.updateVector3("vRefractionSize",d.boundingBoxSize)}}this.pointsCloud&&c.updateFloat("pointSize",this.pointSize),c.updateColor4("vSpecularColor",this.specularColor,this.specularPower),c.updateColor3("vEmissiveColor",n.EmissiveTextureEnabled?this.emissiveColor:ve.BlackReadOnly),c.updateColor4("vDiffuseColor",this.diffuseColor,this.alpha),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),c.updateColor3("vAmbientColor",this._globalAmbientColor)}r.texturesEnabled&&(this._diffuseTexture&&n.DiffuseTextureEnabled&&a.setTexture("diffuseSampler",this._diffuseTexture),this._ambientTexture&&n.AmbientTextureEnabled&&a.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&n.OpacityTextureEnabled&&a.setTexture("opacitySampler",this._opacityTexture),this._reflectionTexture&&n.ReflectionTextureEnabled&&(this._reflectionTexture.isCube?a.setTexture("reflectionCubeSampler",this._reflectionTexture):a.setTexture("reflection2DSampler",this._reflectionTexture)),this._emissiveTexture&&n.EmissiveTextureEnabled&&a.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&n.LightmapTextureEnabled&&a.setTexture("lightmapSampler",this._lightmapTexture),this._specularTexture&&n.SpecularTextureEnabled&&a.setTexture("specularSampler",this._specularTexture),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&n.BumpTextureEnabled&&a.setTexture("bumpSampler",this._bumpTexture),this._refractionTexture&&n.RefractionTextureEnabled&&(this._refractionTexture.isCube?a.setTexture("refractionCubeSampler",this._refractionTexture):a.setTexture("refraction2DSampler",this._refractionTexture))),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(a),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),Fn(a,this,r),this.bindEyePosition(a)}else r.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);(l||!this.isFrozen)&&(r.lightsEnabled&&!this._disableLighting&&Sm(r,t,a,s,this._maxSimultaneousLights),(r.fogEnabled&&t.applyFog&&r.fogMode!==Jt.FOGMODE_NONE||this._reflectionTexture||this._refractionTexture||t.receiveShadows||s.PREPASS||s.CLUSTLIGHT_BATCH)&&this.bindView(a),Tf(r,t,a),s.NUM_MORPH_INFLUENCERS&&Bn(t,a),s.BAKED_VERTEX_ANIMATION_TEXTURE&&((f=t.bakedVertexAnimationManager)==null||f.bind(a,s.INSTANCES)),this.useLogarithmicDepth&&Sf(s,a,r),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect)),this._afterBind(t,this._activeEffect,i),c.update()}getAnimatables(){let e=super.getAnimatables();return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._specularTexture&&this._specularTexture.animations&&this._specularTexture.animations.length>0&&e.push(this._specularTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e}getActiveTextures(){let e=super.getActiveTextures();return this._diffuseTexture&&e.push(this._diffuseTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._specularTexture&&e.push(this._specularTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e}hasTexture(e){return!!(super.hasTexture(e)||this._diffuseTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._specularTexture===e||this._bumpTexture===e||this._lightmapTexture===e||this._refractionTexture===e)}dispose(e,t){var i,r,s,a,o,l,c,f,h;t&&((i=this._diffuseTexture)==null||i.dispose(),(r=this._ambientTexture)==null||r.dispose(),(s=this._opacityTexture)==null||s.dispose(),(a=this._reflectionTexture)==null||a.dispose(),(o=this._emissiveTexture)==null||o.dispose(),(l=this._specularTexture)==null||l.dispose(),(c=this._bumpTexture)==null||c.dispose(),(f=this._lightmapTexture)==null||f.dispose(),(h=this._refractionTexture)==null||h.dispose()),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}clone(e,t=!0,i=""){let r=it.Clone(()=>new n(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.name=e,r.id=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}static Parse(e,t,i){let r=it.Parse(()=>new n(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),Ee._ParsePlugins(e,r,t,i),r}static get DiffuseTextureEnabled(){return ce.DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){ce.DiffuseTextureEnabled=e}static get DetailTextureEnabled(){return ce.DetailTextureEnabled}static set DetailTextureEnabled(e){ce.DetailTextureEnabled=e}static get AmbientTextureEnabled(){return ce.AmbientTextureEnabled}static set AmbientTextureEnabled(e){ce.AmbientTextureEnabled=e}static get OpacityTextureEnabled(){return ce.OpacityTextureEnabled}static set OpacityTextureEnabled(e){ce.OpacityTextureEnabled=e}static get ReflectionTextureEnabled(){return ce.ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){ce.ReflectionTextureEnabled=e}static get EmissiveTextureEnabled(){return ce.EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){ce.EmissiveTextureEnabled=e}static get SpecularTextureEnabled(){return ce.SpecularTextureEnabled}static set SpecularTextureEnabled(e){ce.SpecularTextureEnabled=e}static get BumpTextureEnabled(){return ce.BumpTextureEnabled}static set BumpTextureEnabled(e){ce.BumpTextureEnabled=e}static get LightmapTextureEnabled(){return ce.LightmapTextureEnabled}static set LightmapTextureEnabled(e){ce.LightmapTextureEnabled=e}static get RefractionTextureEnabled(){return ce.RefractionTextureEnabled}static set RefractionTextureEnabled(e){ce.RefractionTextureEnabled=e}static get ColorGradingTextureEnabled(){return ce.ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){ce.ColorGradingTextureEnabled=e}static get FresnelEnabled(){return ce.FresnelEnabled}static set FresnelEnabled(e){ce.FresnelEnabled=e}};ke.ForceGLSL=!1;P([Ut("diffuseTexture")],ke.prototype,"_diffuseTexture",void 0);P([le("_markAllSubMeshesAsTexturesAndMiscDirty")],ke.prototype,"diffuseTexture",void 0);P([Ut("ambientTexture")],ke.prototype,"_ambientTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"ambientTexture",void 0);P([Ut("opacityTexture")],ke.prototype,"_opacityTexture",void 0);P([le("_markAllSubMeshesAsTexturesAndMiscDirty")],ke.prototype,"opacityTexture",void 0);P([Ut("reflectionTexture")],ke.prototype,"_reflectionTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"reflectionTexture",void 0);P([Ut("emissiveTexture")],ke.prototype,"_emissiveTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"emissiveTexture",void 0);P([Ut("specularTexture")],ke.prototype,"_specularTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"specularTexture",void 0);P([Ut("bumpTexture")],ke.prototype,"_bumpTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"bumpTexture",void 0);P([Ut("lightmapTexture")],ke.prototype,"_lightmapTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"lightmapTexture",void 0);P([Ut("refractionTexture")],ke.prototype,"_refractionTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"refractionTexture",void 0);P([gr("ambient")],ke.prototype,"ambientColor",void 0);P([gr("diffuse")],ke.prototype,"diffuseColor",void 0);P([gr("specular")],ke.prototype,"specularColor",void 0);P([gr("emissive")],ke.prototype,"emissiveColor",void 0);P([w()],ke.prototype,"specularPower",void 0);P([w("useAlphaFromDiffuseTexture")],ke.prototype,"_useAlphaFromDiffuseTexture",void 0);P([le("_markAllSubMeshesAsTexturesAndMiscDirty")],ke.prototype,"useAlphaFromDiffuseTexture",void 0);P([w("useEmissiveAsIllumination")],ke.prototype,"_useEmissiveAsIllumination",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useEmissiveAsIllumination",void 0);P([w("linkEmissiveWithDiffuse")],ke.prototype,"_linkEmissiveWithDiffuse",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"linkEmissiveWithDiffuse",void 0);P([w("useSpecularOverAlpha")],ke.prototype,"_useSpecularOverAlpha",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useSpecularOverAlpha",void 0);P([w("useReflectionOverAlpha")],ke.prototype,"_useReflectionOverAlpha",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useReflectionOverAlpha",void 0);P([w("disableLighting")],ke.prototype,"_disableLighting",void 0);P([le("_markAllSubMeshesAsLightsDirty")],ke.prototype,"disableLighting",void 0);P([w("useObjectSpaceNormalMap")],ke.prototype,"_useObjectSpaceNormalMap",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useObjectSpaceNormalMap",void 0);P([w("useParallax")],ke.prototype,"_useParallax",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useParallax",void 0);P([w("useParallaxOcclusion")],ke.prototype,"_useParallaxOcclusion",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useParallaxOcclusion",void 0);P([w()],ke.prototype,"parallaxScaleBias",void 0);P([w("roughness")],ke.prototype,"_roughness",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"roughness",void 0);P([w()],ke.prototype,"indexOfRefraction",void 0);P([w()],ke.prototype,"invertRefractionY",void 0);P([w()],ke.prototype,"alphaCutOff",void 0);P([w("useLightmapAsShadowmap")],ke.prototype,"_useLightmapAsShadowmap",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useLightmapAsShadowmap",void 0);P([Ju("diffuseFresnelParameters")],ke.prototype,"_diffuseFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],ke.prototype,"diffuseFresnelParameters",void 0);P([Ju("opacityFresnelParameters")],ke.prototype,"_opacityFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelAndMiscDirty")],ke.prototype,"opacityFresnelParameters",void 0);P([Ju("reflectionFresnelParameters")],ke.prototype,"_reflectionFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],ke.prototype,"reflectionFresnelParameters",void 0);P([Ju("refractionFresnelParameters")],ke.prototype,"_refractionFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],ke.prototype,"refractionFresnelParameters",void 0);P([Ju("emissiveFresnelParameters")],ke.prototype,"_emissiveFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],ke.prototype,"emissiveFresnelParameters",void 0);P([w("useReflectionFresnelFromSpecular")],ke.prototype,"_useReflectionFresnelFromSpecular",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],ke.prototype,"useReflectionFresnelFromSpecular",void 0);P([w("useGlossinessFromSpecularMapAlpha")],ke.prototype,"_useGlossinessFromSpecularMapAlpha",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"useGlossinessFromSpecularMapAlpha",void 0);P([w("maxSimultaneousLights")],ke.prototype,"_maxSimultaneousLights",void 0);P([le("_markAllSubMeshesAsLightsDirty")],ke.prototype,"maxSimultaneousLights",void 0);P([w("invertNormalMapX")],ke.prototype,"_invertNormalMapX",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"invertNormalMapX",void 0);P([w("invertNormalMapY")],ke.prototype,"_invertNormalMapY",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"invertNormalMapY",void 0);P([w("twoSidedLighting")],ke.prototype,"_twoSidedLighting",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],ke.prototype,"twoSidedLighting",void 0);P([w("applyDecalMapAfterDetailMap")],ke.prototype,"_applyDecalMapAfterDetailMap",void 0);P([le("_markAllSubMeshesAsMiscDirty")],ke.prototype,"applyDecalMapAfterDetailMap",void 0);Ft("BABYLON.StandardMaterial",ke);Jt.DefaultMaterialFactory=n=>new ke("default material",n)});var uz=C(()=>{$a();Zn();vs();bt.prototype.createDynamicTexture=function(n,e,t,i){let r=new Pi(this,4);return r.baseWidth=n,r.baseHeight=e,t&&(n=this.needPOTTextures?gn(n,this._caps.maxTextureSize):n,e=this.needPOTTextures?gn(e,this._caps.maxTextureSize):e),r.width=n,r.height=e,r.isReady=!1,r.generateMipMaps=t,r.samplingMode=i,this.updateTextureSamplingMode(i,r),this._internalTexturesCache.push(r),r};bt.prototype.updateDynamicTexture=function(n,e,t,i=!1,r,s=!1,a=!1){if(!n)return;let o=this._gl,l=o.TEXTURE_2D,c=this._bindTextureDirectly(l,n,!0,s);this._unpackFlipY(t===void 0?n.invertY:t),i&&o.pixelStorei(o.UNPACK_PREMULTIPLY_ALPHA_WEBGL,1);let f=this._getWebGLTextureType(n.type),h=this._getInternalFormat(r||n.format),d=this._getRGBABufferInternalSizedFormat(n.type,h);o.texImage2D(l,0,d,h,f,e),n.generateMipMaps&&o.generateMipmap(l),c||this._bindTextureDirectly(l,null),i&&o.pixelStorei(o.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),r&&(n.format=r),n._dynamicTextureSource=e,n._premulAlpha=i,n.invertY=t||!1,n.isReady=!0}});var Zx,mz=C(()=>{Pt();Fr();uz();Zx=class n extends ge{constructor(e,t,i,r=!1,s=3,a=5,o){let l=!i||i._isScene,c=l?i:i==null?void 0:i.scene,f=l?!r:i;super(null,c,f,o,s,void 0,void 0,void 0,void 0,a),this.name=e,this.wrapU=ge.CLAMP_ADDRESSMODE,this.wrapV=ge.CLAMP_ADDRESSMODE,this._generateMipMaps=r;let h=this._getEngine();if(!h)return;if(t.getContext)this._canvas=t,this._ownCanvas=!1,this._texture=h.createDynamicTexture(this._canvas.width,this._canvas.height,r,s);else{this._canvas=h.createCanvas(1,1),this._ownCanvas=!0;let u=t;u.width||u.width===0?this._texture=h.createDynamicTexture(u.width,u.height,r,s):this._texture=h.createDynamicTexture(t,t,r,s)}let d=this.getSize();this._canvas.width!==d.width&&(this._canvas.width=d.width),this._canvas.height!==d.height&&(this._canvas.height=d.height),this._context=this._canvas.getContext("2d")}getClassName(){return"DynamicTexture"}get canRescale(){return!0}_recreate(e){this._canvas.width=e.width,this._canvas.height=e.height,this.releaseInternalTexture(),this._texture=this._getEngine().createDynamicTexture(e.width,e.height,this._generateMipMaps,this.samplingMode)}scale(e){let t=this.getSize();t.width*=e,t.height*=e,this._recreate(t)}scaleTo(e,t){let i=this.getSize();i.width=e,i.height=t,this._recreate(i)}getContext(){return this._context}clear(e){let t=this.getSize();e&&(this._context.fillStyle=e),this._context.clearRect(0,0,t.width,t.height)}update(e,t=!1,i=!1){this._texture&&this._getEngine().updateDynamicTexture(this._texture,this._canvas,e===void 0?!0:e,t,this._format||void 0,void 0,i)}drawText(e,t,i,r,s,a,o,l=!0){let c=this.getSize();if(a&&(this._context.fillStyle=a,this._context.fillRect(0,0,c.width,c.height)),this._context.font=r,t==null){let f=this._context.measureText(e);t=(c.width-f.width)/2}if(i==null){let f=parseInt(r.replace(/\D/g,""));i=c.height/2+f/3.65}this._context.fillStyle=s||"",this._context.fillText(e,t,i),l&&this.update(o)}dispose(){var e,t;super.dispose(),this._ownCanvas&&((t=(e=this._canvas)==null?void 0:e.remove)==null||t.call(e)),this._canvas=null,this._context=null}clone(){let e=this.getScene();if(!e)return this;let t=this.getSize(),i=new n(this.name,t,e,this._generateMipMaps);return i.hasAlpha=this.hasAlpha,i.level=this.level,i.wrapU=this.wrapU,i.wrapV=this.wrapV,i}serialize(){let e=this.getScene();e&&!e.isReady()&&te.Warn("The scene must be ready before serializing the dynamic texture");let t=super.serialize();return n._IsCanvasElement(this._canvas)&&(t.base64String=this._canvas.toDataURL()),t.invertY=this._invertY,t.samplingMode=this.samplingMode,t}static _IsCanvasElement(e){return e.toDataURL!==void 0}_rebuild(){this.update()}}});function $x(n,e,t,i,r,s=!1){let a=Yr.Zero();return Fg(n,e,t,i,a,r,s),a}function Fg(n,e,t,i,r,s,a=!1,o=!1){let l=n.getEngine();if(!s&&!(s=n.activeCamera)&&!(s=n.cameraToUseForPointers))return n;let c=s.viewport,f=l.getRenderHeight(),{x:h,y:d,width:u,height:m}=c.toGlobal(l.getRenderWidth(),f),p=1/l.getHardwareScalingLevel();return e=e*p-h,t=t*p-(f-d-m),r.update(e,t,u,m,i||K.IdentityReadOnly,a?K.IdentityReadOnly:s.getViewMatrix(),s.getProjectionMatrix(),o),n}function gz(n,e,t,i){let r=Yr.Zero();return XP(n,e,t,r,i),r}function XP(n,e,t,i,r){if(!Jn)return n;let s=n.getEngine();if(!r&&!(r=n.activeCamera)&&!(r=n.cameraToUseForPointers))throw new Error("Active camera not set");let a=r.viewport,o=s.getRenderHeight(),{x:l,y:c,width:f,height:h}=a.toGlobal(s.getRenderWidth(),o),d=K.Identity(),u=1/s.getHardwareScalingLevel();return e=e*u-l,t=t*u-(o-c-h),i.update(e,t,f,h,d,d,r.getProjectionMatrix()),n}function Qx(n,e,t,i,r,s,a,o){let l=e(i,t.enableDistantPicking);return YP(n,t,i,l,r,s,a,o)}function YP(n,e,t,i,r,s,a,o){let l=e.intersects(i,r,a,s,t,o);return!l||!l.hit||!r&&n!=null&&l.distance>=n.distance?null:l}function hle(n,e){return n==="InstancedLinesMesh"||n==="LinesMesh"?e.intersectionThreshold:0}function vz(n){let e=n.getClassName();if(e==="GreasedLineMesh")return{rawBoundingInfo:null,intersectionThreshold:0};let t=n.rawBoundingInfo;return{rawBoundingInfo:t,intersectionThreshold:t?hle(e,n):0}}function Ez(n,e,t,i,r){let s=n(t,e.enableDistantPicking);return!s.intersectsSphere(i.boundingSphere,r)||!s.intersectsBox(i.boundingBox,r)?null:s}function KP(n,e,t,i,r,s){let a=null,o=!!(n.activeCameras&&n.activeCameras.length>1&&n.cameraToUseForPointers!==n.activeCamera),l=n.cameraToUseForPointers||n.activeCamera,c=_z.internalPickerForMesh||Qx,f=c===Qx;for(let h=0;h<n.meshes.length;h++){let d=n.meshes[h];if(t){if(!t(d,-1))continue}else if(!d.isEnabled()||!d.isVisible||!d.isPickable)continue;let u=o&&d.isWorldMatrixCameraDependent(),m=d.computeWorldMatrix(u,l);if(d.hasThinInstances&&d.thinInstanceEnablePicking){let p=c(a,e,d,m,!0,!0,s);if(p){if(r)return p;let{rawBoundingInfo:_,intersectionThreshold:g}=vz(d),v=d._thinInstanceDataStorage.matrixData;if(v){let x=$.Matrix[0],A=$.Matrix[1],S=Math.min(d.thinInstanceCount,v.length>>4);for(let E=0;E<S;E++){if(t&&!t(d,E))continue;K.FromArrayToRef(v,E<<4,x),x.multiplyToRef(m,A);let R=f&&_?Ez(e,d,A,_,g):null;if(f&&_&&!R)continue;let I=f&&R?YP(a,d,A,R,i,r,s,!0):c(a,e,d,A,i,r,s,!0);if(I&&(a=I,a.thinInstanceIndex=E,i))return a}}}}else{let p=c(a,e,d,m,i,r,s);if(p&&(a=p,i))return a}}return a||new Jn}function Sz(n,e,t,i){if(!Jn)return null;let r=[],s=!!(n.activeCameras&&n.activeCameras.length>1&&n.cameraToUseForPointers!==n.activeCamera),a=n.cameraToUseForPointers||n.activeCamera,o=_z.internalPickerForMesh||Qx,l=o===Qx;for(let c=0;c<n.meshes.length;c++){let f=n.meshes[c];if(t){if(!t(f,-1))continue}else if(!f.isEnabled()||!f.isVisible||!f.isPickable)continue;let h=s&&f.isWorldMatrixCameraDependent(),d=f.computeWorldMatrix(h,a);if(f.hasThinInstances&&f.thinInstanceEnablePicking){if(o(null,e,f,d,!0,!0,i)){let{rawBoundingInfo:m,intersectionThreshold:p}=vz(f),_=f._thinInstanceDataStorage.matrixData;if(_){let g=$.Matrix[0],v=$.Matrix[1],x=Math.min(f.thinInstanceCount,_.length>>4);for(let A=0;A<x;A++){if(t&&!t(f,A))continue;K.FromArrayToRef(_,A<<4,g),g.multiplyToRef(d,v);let S=l&&m?Ez(e,f,v,m,p):null;if(l&&m&&!S)continue;let E=l&&S?YP(null,f,v,S,!1,!1,i,!0):o(null,e,f,v,!1,!1,i,!0);E&&(E.thinInstanceIndex=A,r.push(E))}}}}else{let u=o(null,e,f,d,!1,!1,i);u&&r.push(u)}}return r}function Tz(n,e,t,i,r,s){if(!Jn)return null;let a=KP(n,o=>(n._tempPickingRay||(n._tempPickingRay=Yr.Zero()),Fg(n,e,t,o,n._tempPickingRay,s||null),n._tempPickingRay),i,r,!0);return a&&(a.ray=$x(n,e,t,K.Identity(),s||null)),a}function Az(n,e,t,i,r,s,a,o=!1){let l=KP(n,(c,f)=>(n._tempPickingRay||(n._tempPickingRay=Yr.Zero()),Fg(n,e,t,c,n._tempPickingRay,s||null,!1,f),n._tempPickingRay),i,r,!1,a);return l&&(l.ray=$x(n,e,t,K.Identity(),s||null)),l}function xz(n,e,t,i,r){let s=KP(n,a=>(n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=K.Identity()),a.invertToRef(n._pickWithRayInverseMatrix),n._cachedRayForTransform||(n._cachedRayForTransform=Yr.Zero()),Yr.TransformToRef(e,n._pickWithRayInverseMatrix,n._cachedRayForTransform),n._cachedRayForTransform),t,i,!1,r);return s&&(s.ray=e),s}function Rz(n,e,t,i,r,s){return Sz(n,a=>$x(n,e,t,a,r||null),i,s)}function bz(n,e,t,i){return Sz(n,r=>(n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=K.Identity()),r.invertToRef(n._pickWithRayInverseMatrix),n._cachedRayForTransform||(n._cachedRayForTransform=Yr.Zero()),Yr.TransformToRef(e,n._pickWithRayInverseMatrix,n._cachedRayForTransform),n._cachedRayForTransform),t,i)}function pz(n,e,t=100,i,r){i||(i=n.getWorldMatrix()),e.length=t,r?e.origin.copyFrom(r):e.origin.copyFrom(n.position);let s=$.Vector3[2];s.set(0,0,n._scene.useRightHandedSystem?-1:1);let a=$.Vector3[3];return b.TransformNormalToRef(s,i,a),b.NormalizeToRef(a,e.direction),e}function Iz(n,e){e&&(e.prototype.getForwardRay=function(t=100,i,r){return pz(this,new Yr(b.Zero(),b.Zero(),t),t,i,r)},e.prototype.getForwardRayToRef=function(t,i=100,r,s){return pz(this,t,i,r,s)}),n&&(Yh._IsPickingAvailable=!0,n.prototype.createPickingRay=function(t,i,r,s,a=!1){return $x(this,t,i,r,s,a)})}var _z,Yr,jP=C(()=>{Dn();Ge();Zo();_y();Z_();Di();xC();_z={internalPickerForMesh:void 0},Yr=class n{constructor(e,t,i=Number.MAX_VALUE,r=Nt){this.origin=e,this.direction=t,this.length=i,this.epsilon=r}clone(){return new n(this.origin.clone(),this.direction.clone(),this.length)}intersectsBoxMinMax(e,t,i=0){let r=n._TmpVector3[0].copyFromFloats(e.x-i,e.y-i,e.z-i),s=n._TmpVector3[1].copyFromFloats(t.x+i,t.y+i,t.z+i),a=0,o=Number.MAX_VALUE,l,c,f,h;if(Math.abs(this.direction.x)<1e-7){if(this.origin.x<r.x||this.origin.x>s.x)return!1}else if(l=1/this.direction.x,c=(r.x-this.origin.x)*l,f=(s.x-this.origin.x)*l,f===-1/0&&(f=1/0),c>f&&(h=c,c=f,f=h),a=Math.max(c,a),o=Math.min(f,o),a>o)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.y<r.y||this.origin.y>s.y)return!1}else if(l=1/this.direction.y,c=(r.y-this.origin.y)*l,f=(s.y-this.origin.y)*l,f===-1/0&&(f=1/0),c>f&&(h=c,c=f,f=h),a=Math.max(c,a),o=Math.min(f,o),a>o)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.z<r.z||this.origin.z>s.z)return!1}else if(l=1/this.direction.z,c=(r.z-this.origin.z)*l,f=(s.z-this.origin.z)*l,f===-1/0&&(f=1/0),c>f&&(h=c,c=f,f=h),a=Math.max(c,a),o=Math.min(f,o),a>o)return!1;return!0}intersectsBox(e,t=0){return this.intersectsBoxMinMax(e.minimum,e.maximum,t)}intersectsSphere(e,t=0){let i=e.center.x-this.origin.x,r=e.center.y-this.origin.y,s=e.center.z-this.origin.z,a=i*i+r*r+s*s,o=e.radius+t,l=o*o;if(a<=l)return!0;let c=i*this.direction.x+r*this.direction.y+s*this.direction.z;return c<0?!1:a-c*c<=l}intersectsTriangle(e,t,i){let r=n._TmpVector3[0],s=n._TmpVector3[1],a=n._TmpVector3[2],o=n._TmpVector3[3],l=n._TmpVector3[4];t.subtractToRef(e,r),i.subtractToRef(e,s),b.CrossToRef(this.direction,s,a);let c=b.Dot(r,a);if(c===0)return null;let f=1/c;this.origin.subtractToRef(e,o);let h=b.Dot(o,a)*f;if(h<-this.epsilon||h>1+this.epsilon)return null;b.CrossToRef(o,r,l);let d=b.Dot(this.direction,l)*f;if(d<-this.epsilon||h+d>1+this.epsilon)return null;let u=b.Dot(s,l)*f;return u>this.length||u<0?null:new jh(1-h-d,h,u)}intersectsPlane(e){let t,i=b.Dot(e.normal,this.direction);if(Math.abs(i)<999999997475243e-21)return null;{let r=b.Dot(e.normal,this.origin);return t=(-e.d-r)/i,t<0?t<-999999997475243e-21?null:0:t}}intersectsAxis(e,t=0){switch(e){case"y":{let i=(this.origin.y-t)/this.direction.y;return i>0?null:new b(this.origin.x+this.direction.x*-i,t,this.origin.z+this.direction.z*-i)}case"x":{let i=(this.origin.x-t)/this.direction.x;return i>0?null:new b(t,this.origin.y+this.direction.y*-i,this.origin.z+this.direction.z*-i)}case"z":{let i=(this.origin.z-t)/this.direction.z;return i>0?null:new b(this.origin.x+this.direction.x*-i,this.origin.y+this.direction.y*-i,t)}default:return null}}intersectsMesh(e,t,i,r=!1,s,a=!1){let o=$.Matrix[0];return e.getWorldMatrix().invertToRef(o),this._tmpRay?n.TransformToRef(this,o,this._tmpRay):this._tmpRay=n.Transform(this,o),e.intersects(this._tmpRay,t,i,r,s,a)}intersectsMeshes(e,t,i){i?i.length=0:i=[];for(let r=0;r<e.length;r++){let s=this.intersectsMesh(e[r],t);s.hit&&i.push(s)}return i.sort(this._comparePickingInfo),i}_comparePickingInfo(e,t){return e.distance<t.distance?-1:e.distance>t.distance?1:0}intersectionSegment(e,t,i){let r=this.origin,s=$.Vector3[0],a=$.Vector3[1],o=$.Vector3[2],l=$.Vector3[3];t.subtractToRef(e,s),this.direction.scaleToRef(n._Rayl,o),r.addToRef(o,a),e.subtractToRef(r,l);let c=b.Dot(s,s),f=b.Dot(s,o),h=b.Dot(o,o),d=b.Dot(s,l),u=b.Dot(o,l),m=c*h-f*f,p,_=m,g,v=m;m<n._Smallnum?(p=0,_=1,g=u,v=h):(p=f*u-h*d,g=c*u-f*d,p<0?(p=0,g=u,v=h):p>_&&(p=_,g=u+f,v=h)),g<0?(g=0,-d<0?p=0:-d>c?p=_:(p=-d,_=c)):g>v&&(g=v,-d+f<0?p=0:-d+f>c?p=_:(p=-d+f,_=c));let x=Math.abs(p)<n._Smallnum?0:p/_,A=Math.abs(g)<n._Smallnum?0:g/v,S=$.Vector3[4];o.scaleToRef(A,S);let E=$.Vector3[5];s.scaleToRef(x,E),E.addInPlace(l);let R=$.Vector3[6];return E.subtractToRef(S,R),A>0&&A<=this.length&&R.lengthSquared()<i*i?E.length():-1}update(e,t,i,r,s,a,o,l=!1){if(l){n._RayDistant||(n._RayDistant=n.Zero()),n._RayDistant.unprojectRayToRef(e,t,i,r,K.IdentityReadOnly,a,o);let c=$.Matrix[0];s.invertToRef(c),n.TransformToRef(n._RayDistant,c,this)}else this.unprojectRayToRef(e,t,i,r,s,a,o);return this}static Zero(){return new n(b.Zero(),b.Zero())}static CreateNew(e,t,i,r,s,a,o){return n.Zero().update(e,t,i,r,s,a,o)}static CreateNewFromTo(e,t,i=K.IdentityReadOnly){let r=new n(new b(0,0,0),new b(0,0,0));return n.CreateFromToToRef(e,t,r,i)}static CreateFromToToRef(e,t,i,r=K.IdentityReadOnly){i.origin.copyFrom(e);let s=t.subtractToRef(e,i.direction),a=Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z);return i.length=a,i.direction.normalize(),n.TransformToRef(i,r,i)}static Transform(e,t){let i=new n(new b(0,0,0),new b(0,0,0));return n.TransformToRef(e,t,i),i}static TransformToRef(e,t,i){b.TransformCoordinatesToRef(e.origin,t,i.origin),b.TransformNormalToRef(e.direction,t,i.direction),i.length=e.length,i.epsilon=e.epsilon;let r=i.direction,s=r.length();if(!(s===0||s===1)){let a=1/s;r.x*=a,r.y*=a,r.z*=a,i.length*=s}return i}unprojectRayToRef(e,t,i,r,s,a,o){let l=$.Matrix[0];s.multiplyToRef(a,l),l.multiplyToRef(o,l),l.invert();let c=Oe.LastCreatedEngine,f=$.Vector3[0];f.x=e/i*2-1,f.y=-(t/r*2-1),f.z=c!=null&&c.useReverseDepthBuffer?1:c!=null&&c.isNDCHalfZRange?0:-1;let h=$.Vector3[1].copyFromFloats(f.x,f.y,1-1e-8),d=$.Vector3[2],u=$.Vector3[3];b.TransformCoordinatesToRef(f,l,d),b.TransformCoordinatesToRef(h,l,u),this.origin.copyFrom(d),u.subtractToRef(d,this.direction),this.direction.normalize()}};Yr._TmpVector3=dn(6,b.Zero);Yr._RayDistant=Yr.Zero();Yr._Smallnum=1e-8;Yr._Rayl=1e9});var qP=C(()=>{As();sl();jP();jP();Iz(Jt,mt);Jt.prototype.createPickingRayToRef=function(n,e,t,i,r,s=!1,a=!1){return Fg(this,n,e,t,i,r,s,a)};Jt.prototype.createPickingRayInCameraSpace=function(n,e,t){return gz(this,n,e,t)};Jt.prototype.createPickingRayInCameraSpaceToRef=function(n,e,t,i){return XP(this,n,e,t,i)};Jt.prototype.pickWithBoundingInfo=function(n,e,t,i,r){return Tz(this,n,e,t,i,r)};Jt.prototype.pick=function(n,e,t,i,r,s,a=!1){return Az(this,n,e,t,i,r,s,a)};Jt.prototype.pickWithRay=function(n,e,t,i){return xz(this,n,e,t,i)};Jt.prototype.multiPick=function(n,e,t,i,r){return Rz(this,n,e,t,i,r)};Jt.prototype.multiPickWithRay=function(n,e,t){return bz(this,n,e,t)}});var Mz,dle,ZP=C(()=>{k();Mz="kernelBlurVaryingDeclaration",dle="varying sampleCoord{X}: vec2f;";T.IncludesShadersStoreWGSL[Mz]||(T.IncludesShadersStoreWGSL[Mz]=dle)});var Cz,ule,Jx=C(()=>{k();Cz="packingFunctions",ule=`fn pack(depth: f32)->vec4f
{const bit_shift: vec4f= vec4f(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const bit_mask: vec4f= vec4f(0.0,1.0/255.0,1.0/255.0,1.0/255.0);var res: vec4f=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
fn unpack(color: vec4f)->f32
{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;T.IncludesShadersStoreWGSL[Cz]||(T.IncludesShadersStoreWGSL[Cz]=ule)});var yz,mle,Pz=C(()=>{k();yz="kernelBlurFragment",mle=`#ifdef DOF
factor=sampleCoC(fragmentInputs.sampleCoord{X});
computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
#else
computedWeight=KERNEL_WEIGHT{X};
#endif
#ifdef PACKEDFLOAT
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X}))*computedWeight;
#else
blend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X})*computedWeight;
#endif
`;T.IncludesShadersStoreWGSL[yz]||(T.IncludesShadersStoreWGSL[yz]=mle)});var Dz,ple,Lz=C(()=>{k();Dz="kernelBlurFragment2",ple=`#ifdef DOF
factor=sampleCoC(fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
#else
computedWeight=KERNEL_DEP_WEIGHT{X};
#endif
#ifdef PACKEDFLOAT
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
#else
blend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X})*computedWeight;
#endif
`;T.IncludesShadersStoreWGSL[Dz]||(T.IncludesShadersStoreWGSL[Dz]=ple)});var Nz={};tt(Nz,{kernelBlurPixelShaderWGSL:()=>_le});var QP,Oz,_le,wz=C(()=>{k();ZP();Jx();Pz();Lz();QP="kernelBlurPixelShader",Oz=`var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform delta: vec2f;varying sampleCenter: vec2f;
#ifdef DOF
var circleOfConfusionSamplerSampler: sampler;var circleOfConfusionSampler: texture_2d<f32>;fn sampleCoC(offset: vec2f)->f32 {var coc: f32=textureSample(circleOfConfusionSampler,circleOfConfusionSamplerSampler,offset).r;return coc; }
#endif
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
#ifdef PACKEDFLOAT
#include<packingFunctions>
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var computedWeight: f32=0.0;
#ifdef PACKEDFLOAT
var blend: f32=0.;
#else
var blend: vec4f= vec4f(0.);
#endif
#ifdef DOF
var sumOfWeights: f32=CENTER_WEIGHT;
var factor: f32=0.0;
#ifdef PACKEDFLOAT
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,input.sampleCenter))*CENTER_WEIGHT;
#else
blend+=textureSample(textureSampler,textureSamplerSampler,input.sampleCenter)*CENTER_WEIGHT;
#endif
#endif
#include<kernelBlurFragment>[0..varyingCount]
#include<kernelBlurFragment2>[0..depCount]
#ifdef PACKEDFLOAT
fragmentOutputs.color=pack(blend);
#else
fragmentOutputs.color=blend;
#endif
#ifdef DOF
fragmentOutputs.color/=sumOfWeights;
#endif
}`;T.ShadersStoreWGSL[QP]||(T.ShadersStoreWGSL[QP]=Oz);_le={name:QP,shader:Oz}});var Fz,gle,Bz=C(()=>{k();Fz="kernelBlurVertex",gle="vertexOutputs.sampleCoord{X}=vertexOutputs.sampleCenter+uniforms.delta*KERNEL_OFFSET{X};";T.IncludesShadersStoreWGSL[Fz]||(T.IncludesShadersStoreWGSL[Fz]=gle)});var Vz={};tt(Vz,{kernelBlurVertexShaderWGSL:()=>vle});var $P,Uz,vle,Gz=C(()=>{k();ZP();Bz();$P="kernelBlurVertexShader",Uz=`attribute position: vec2f;uniform delta: vec2f;varying sampleCenter: vec2f;
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
#define CUSTOM_VERTEX_MAIN_BEGIN
vertexOutputs.sampleCenter=(vertexInputs.position*madd+madd);
#include<kernelBlurVertex>[0..varyingCount]
vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStoreWGSL[$P]||(T.ShadersStoreWGSL[$P]=Uz);vle={name:$P,shader:Uz}});var kz,Ele,JP=C(()=>{k();kz="kernelBlurVaryingDeclaration",Ele="varying vec2 sampleCoord{X};";T.IncludesShadersStore[kz]||(T.IncludesShadersStore[kz]=Ele)});var Wz,Sle,eR=C(()=>{k();Wz="packingFunctions",Sle=`vec4 pack(float depth)
{const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
float unpack(vec4 color)
{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;T.IncludesShadersStore[Wz]||(T.IncludesShadersStore[Wz]=Sle)});var Hz,Tle,zz=C(()=>{k();Hz="kernelBlurFragment",Tle=`#ifdef DOF
factor=sampleCoC(sampleCoord{X});
computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
#else
computedWeight=KERNEL_WEIGHT{X};
#endif
#ifdef PACKEDFLOAT
blend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;
#else
blend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;
#endif
`;T.IncludesShadersStore[Hz]||(T.IncludesShadersStore[Hz]=Tle)});var Xz,Ale,Yz=C(()=>{k();Xz="kernelBlurFragment2",Ale=`#ifdef DOF
factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
#else
computedWeight=KERNEL_DEP_WEIGHT{X};
#endif
#ifdef PACKEDFLOAT
blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
#else
blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;
#endif
`;T.IncludesShadersStore[Xz]||(T.IncludesShadersStore[Xz]=Ale)});var jz={};tt(jz,{kernelBlurPixelShader:()=>xle});var eD,Kz,xle,qz=C(()=>{k();JP();eR();zz();Yz();eD="kernelBlurPixelShader",Kz=`uniform sampler2D textureSampler;uniform vec2 delta;varying vec2 sampleCenter;
#ifdef DOF
uniform sampler2D circleOfConfusionSampler;float sampleCoC(in vec2 offset) {float coc=texture2D(circleOfConfusionSampler,offset).r;return coc; }
#endif
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
#ifdef PACKEDFLOAT
#include<packingFunctions>
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{float computedWeight=0.0;
#ifdef PACKEDFLOAT
float blend=0.;
#else
vec4 blend=vec4(0.);
#endif
#ifdef DOF
float sumOfWeights=CENTER_WEIGHT;
float factor=0.0;
#ifdef PACKEDFLOAT
blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;
#else
blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;
#endif
#endif
#include<kernelBlurFragment>[0..varyingCount]
#include<kernelBlurFragment2>[0..depCount]
#ifdef PACKEDFLOAT
gl_FragColor=pack(blend);
#else
gl_FragColor=blend;
#endif
#ifdef DOF
gl_FragColor/=sumOfWeights;
#endif
}`;T.ShadersStore[eD]||(T.ShadersStore[eD]=Kz);xle={name:eD,shader:Kz}});var Zz,Rle,Qz=C(()=>{k();Zz="kernelBlurVertex",Rle="sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};";T.IncludesShadersStore[Zz]||(T.IncludesShadersStore[Zz]=Rle)});var Jz={};tt(Jz,{kernelBlurVertexShader:()=>ble});var tD,$z,ble,e4=C(()=>{k();JP();Qz();tD="kernelBlurVertexShader",$z=`attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
const vec2 madd=vec2(0.5,0.5);
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
sampleCenter=(position*madd+madd);
#include<kernelBlurVertex>[0..varyingCount]
gl_Position=vec4(position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStore[tD]||(T.ShadersStore[tD]=$z);ble={name:tD,shader:$z}});var is,iD=C(()=>{kh();Di();is=class n extends zr{_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.all([Promise.resolve().then(()=>(wz(),Nz)),Promise.resolve().then(()=>(Gz(),Vz))]))):t.push(Promise.all([Promise.resolve().then(()=>(qz(),jz)),Promise.resolve().then(()=>(e4(),Jz))]))}constructor(e,t=null,i,r,s){let a=!!(s!=null&&s.blockCompilation);super({...s,name:e,engine:t||Oe.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:n.FragmentUrl,uniforms:n.Uniforms,samplers:n.Samplers,vertexUrl:n.VertexUrl,blockCompilation:!0}),this._packedFloat=!1,this._staticDefines="",this.textureWidth=0,this.textureHeight=0,this._staticDefines=s?Array.isArray(s.defines)?s.defines.join(`
`):s.defines||"":"",this.options.blockCompilation=a,i!==void 0&&(this.direction=i),r!==void 0&&(this.kernel=r)}set kernel(e){this._idealKernel!==e&&(e=Math.max(e,1),this._idealKernel=e,this._kernel=this._nearestBestKernel(e),this.options.blockCompilation||this._updateParameters())}get kernel(){return this._idealKernel}set packedFloat(e){this._packedFloat!==e&&(this._packedFloat=e,this.options.blockCompilation||this._updateParameters())}get packedFloat(){return this._packedFloat}bind(e=!1){super.bind(e),this._drawWrapper.effect.setFloat2("delta",1/this.textureWidth*this.direction.x,1/this.textureHeight*this.direction.y)}_updateParameters(e,t){let i=this._kernel,r=(i-1)/2,s=[],a=[],o=0;for(let _=0;_<i;_++){let g=_/(i-1),v=this._gaussianWeight(g*2-1);s[_]=_-r,a[_]=v,o+=v}for(let _=0;_<a.length;_++)a[_]/=o;let l=[],c=[],f=[];for(let _=0;_<=r;_+=2){let g=Math.min(_+1,Math.floor(r));if(_===g)f.push({o:s[_],w:a[_]});else{let x=g===r,A=a[_]+a[g]*(x?.5:1),S=s[_]+1/(1+a[_]/a[g]);S===0?(f.push({o:s[_],w:a[_]}),f.push({o:s[_+1],w:a[_+1]})):(f.push({o:S,w:A}),f.push({o:-S,w:A}))}}for(let _=0;_<f.length;_++)c[_]=f[_].o,l[_]=f[_].w;s=c,a=l;let h=this.options.engine.getCaps().maxVaryingVectors-(this.options.shaderLanguage===1?1:0),d=Math.max(h,0)-1,u=Math.min(s.length,d),m="";m+=this._staticDefines,this._staticDefines.indexOf("DOF")!=-1&&(m+=`#define CENTER_WEIGHT ${this._glslFloat(a[u-1])}
`,u--);for(let _=0;_<u;_++)m+=`#define KERNEL_OFFSET${_} ${this._glslFloat(s[_])}
`,m+=`#define KERNEL_WEIGHT${_} ${this._glslFloat(a[_])}
`;let p=0;for(let _=d;_<s.length;_++)m+=`#define KERNEL_DEP_OFFSET${p} ${this._glslFloat(s[_])}
`,m+=`#define KERNEL_DEP_WEIGHT${p} ${this._glslFloat(a[_])}
`,p++;this.packedFloat&&(m+="#define PACKEDFLOAT 1"),this.options.blockCompilation=!1,this.updateEffect(m,null,null,{varyingCount:u,depCount:p},e,t)}_nearestBestKernel(e){let t=Math.round(e);for(let i of[t,t-1,t+1,t-2,t+2])if(i%2!==0&&Math.floor(i/2)%2===0&&i>0)return Math.max(i,3);return Math.max(t,3)}_gaussianWeight(e){let t=.3333333333333333,i=Math.sqrt(2*Math.PI)*t,r=-(e*e/(2*t*t));return 1/i*Math.exp(r)}_glslFloat(e,t=8){return e.toFixed(t).replace(/0+$/,"")}};is.VertexUrl="kernelBlur";is.FragmentUrl="kernelBlur";is.Uniforms=["delta","direction"];is.Samplers=["circleOfConfusionSampler"]});var Na,rD=C(()=>{Gt();Yl();Fr();Hi();Vt();Tr();iD();Na=class n extends Ri{get direction(){return this._effectWrapper.direction}set direction(e){this._effectWrapper.direction=e}set kernel(e){this._effectWrapper.kernel=e}get kernel(){return this._effectWrapper.kernel}set packedFloat(e){this._effectWrapper.packedFloat=e}get packedFloat(){return this._effectWrapper.packedFloat}getClassName(){return"BlurPostProcess"}constructor(e,t,i,r,s=null,a=ge.BILINEAR_SAMPLINGMODE,o,l,c=0,f="",h=!1,d=5){let u=typeof r=="number"?h:!!r.blockCompilation,m={uniforms:is.Uniforms,samplers:is.Samplers,size:typeof r=="number"?r:void 0,camera:s,samplingMode:a,engine:o,reusable:l,textureType:c,vertexUrl:is.VertexUrl,indexParameters:{varyingCount:0,depCount:0},textureFormat:d,defines:f,...r,blockCompilation:!0};super(e,is.FragmentUrl,{effectWrapper:typeof r=="number"||!r.effectWrapper?new is(e,o,void 0,void 0,m):void 0,...m}),this._effectWrapper.options.blockCompilation=u,this.direction=t,this.onApplyObservable.add(()=>{this._effectWrapper.textureWidth=this._outputTexture?this._outputTexture.width:this.width,this._effectWrapper.textureHeight=this._outputTexture?this._outputTexture.height:this.height}),this.kernel=i}updateEffect(e=null,t=null,i=null,r,s,a){this._effectWrapper._updateParameters(s,a)}static _Parse(e,t,i,r){return it.Parse(()=>new n(e.name,e.direction,e.kernel,e.options,t,e.renderTargetSamplingMode,i.getEngine(),e.reusable,e.textureType,void 0,!1),e,i,r)}};P([em()],Na.prototype,"direction",null);P([w()],Na.prototype,"kernel",null);P([w()],Na.prototype,"packedFloat",null);Ft("BABYLON.BlurPostProcess",Na)});var t4,Ile,i4=C(()=>{k();t4="bayerDitherFunctions",Ile=`fn bayerDither2(_P: vec2f)->f32 {return ((2.0*_P.y+_P.x+1.0)%(4.0));}
fn bayerDither4(_P: vec2f)->f32 {var P1: vec2f=((_P)%(2.0));
var P2: vec2f=floor(0.5*((_P)%(4.0)));
return 4.0*bayerDither2(P1)+bayerDither2(P2);}
fn bayerDither8(_P: vec2f)->f32 {var P1: vec2f=((_P)%(2.0));
var P2: vec2f=floor(0.5 *((_P)%(4.0)));
var P4: vec2f=floor(0.25*((_P)%(8.0)));
return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);}
`;T.IncludesShadersStoreWGSL[t4]||(T.IncludesShadersStoreWGSL[t4]=Ile)});var r4,Mle,n4=C(()=>{k();Jx();i4();r4="shadowMapFragmentExtraDeclaration",Mle=`#if SM_FLOAT==0
#include<packingFunctions>
#endif
#if SM_SOFTTRANSPARENTSHADOW==1
#include<bayerDitherFunctions>
uniform softTransparentShadowSM: vec2f;
#endif
varying vDepthMetricSM: f32;
#if SM_USEDISTANCE==1
uniform lightDataSM: vec3f;varying vPositionWSM: vec3f;
#endif
uniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
varying zSM: f32;
#endif
`;T.IncludesShadersStoreWGSL[r4]||(T.IncludesShadersStoreWGSL[r4]=Mle)});var s4,Cle,a4=C(()=>{k();s4="shadowMapFragment",Cle=`var depthSM: f32=fragmentInputs.vDepthMetricSM;
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
#if SM_USEDISTANCE==1
depthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
#else
#ifdef USE_REVERSE_DEPTHBUFFER
depthSM=(-fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
#else
depthSM=(fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
#endif
#endif
depthSM=clamp(depthSM,0.0,1.0);
#ifdef USE_REVERSE_DEPTHBUFFER
fragmentOutputs.fragDepth=clamp(1.0-depthSM,0.0,1.0);
#else
fragmentOutputs.fragDepth=clamp(depthSM,0.0,1.0);
#endif
#elif SM_USEDISTANCE==1
depthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
#endif
#if SM_ESM==1
depthSM=clamp(exp(-min(87.,uniforms.biasAndScaleSM.z*depthSM)),0.,1.);
#endif
#if SM_FLOAT==1
fragmentOutputs.color= vec4f(depthSM,1.0,1.0,1.0);
#else
fragmentOutputs.color=pack(depthSM);
#endif
`;T.IncludesShadersStoreWGSL[s4]||(T.IncludesShadersStoreWGSL[s4]=Cle)});var l4={};tt(l4,{shadowMapPixelShaderWGSL:()=>yle});var nD,o4,yle,c4=C(()=>{k();n4();cc();fc();a4();nD="shadowMapPixelShader",o4=`#include<shadowMapFragmentExtraDeclaration>
#ifdef ALPHATEXTURE
varying vUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
#endif
#include<clipPlaneFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#include<clipPlaneFragment>
#ifdef ALPHATEXTURE
var opacityMap: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUV);var alphaFromAlphaTexture: f32=opacityMap.a;
#if SM_SOFTTRANSPARENTSHADOW==1
if (uniforms.softTransparentShadowSM.y==1.0) {opacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alphaFromAlphaTexture=opacityMap.x+opacityMap.y+opacityMap.z;}
#endif
#ifdef ALPHATESTVALUE
if (alphaFromAlphaTexture<ALPHATESTVALUE) {discard;}
#endif
#endif
#if SM_SOFTTRANSPARENTSHADOW==1
#ifdef ALPHATEXTURE
if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alphaFromAlphaTexture) {discard;}
#else
if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x) {discard;}
#endif
#endif
#include<shadowMapFragment>
}`;T.ShadersStoreWGSL[nD]||(T.ShadersStoreWGSL[nD]=o4);yle={name:nD,shader:o4}});var f4,Ple,h4=C(()=>{k();f4="shadowMapVertexExtraDeclaration",Ple=`#if SM_NORMALBIAS==1
uniform lightDataSM: vec3f;
#endif
uniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;varying vDepthMetricSM: f32;
#if SM_USEDISTANCE==1
varying vPositionWSM: vec3f;
#endif
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
varying zSM: f32;
#endif
`;T.IncludesShadersStoreWGSL[f4]||(T.IncludesShadersStoreWGSL[f4]=Ple)});var d4,Dle,u4=C(()=>{k();d4="shadowMapVertexNormalBias",Dle=`#if SM_NORMALBIAS==1
#if SM_DIRECTIONINLIGHTDATA==1
var worldLightDirSM: vec3f=normalize(-uniforms.lightDataSM.xyz);
#else
var directionToLightSM: vec3f=uniforms.lightDataSM.xyz-worldPos.xyz;var worldLightDirSM: vec3f=normalize(directionToLightSM);
#endif
var ndlSM: f32=dot(vNormalW,worldLightDirSM);var sinNLSM: f32=sqrt(1.0-ndlSM*ndlSM);var normalBiasSM: f32=uniforms.biasAndScaleSM.y*sinNLSM;worldPos=vec4f(worldPos.xyz-vNormalW*normalBiasSM,worldPos.w);
#endif
`;T.IncludesShadersStoreWGSL[d4]||(T.IncludesShadersStoreWGSL[d4]=Dle)});var m4,Lle,p4=C(()=>{k();m4="shadowMapVertexMetric",Lle=`#if SM_USEDISTANCE==1
vertexOutputs.vPositionWSM=worldPos.xyz;
#endif
#if SM_DEPTHTEXTURE==1
#ifdef IS_NDC_HALF_ZRANGE
#define BIASFACTOR 0.5
#else
#define BIASFACTOR 1.0
#endif
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.position.z-=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;
#else
vertexOutputs.position.z+=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;
#endif
#endif
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
vertexOutputs.zSM=vertexOutputs.position.z;vertexOutputs.position.z=0.0;
#elif SM_USEDISTANCE==0
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetricSM=(-vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
#else
vertexOutputs.vDepthMetricSM=(vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
#endif
#endif
`;T.IncludesShadersStoreWGSL[m4]||(T.IncludesShadersStoreWGSL[m4]=Lle)});var g4={};tt(g4,{shadowMapVertexShaderWGSL:()=>Ole});var sD,_4,Ole,v4=C(()=>{k();ic();rc();Bf();Uf();Ma();ed();Lg();h4();nc();Vf();Gf();sc();ac();oc();u4();p4();lc();sD="shadowMapVertexShader",_4=`attribute position: vec3f;
#ifdef NORMAL
attribute normal: vec3f;
#endif
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef INSTANCES
attribute world0: vec4f;attribute world1: vec4f;attribute world2: vec4f;attribute world3: vec4f;
#endif
#include<helperFunctions>
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
#ifdef ALPHATEXTURE
varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
#ifdef UV1
attribute uv: vec2f;
#endif
#ifdef UV2
attribute uv2: vec2f;
#endif
#endif
#include<shadowMapVertexExtraDeclaration>
#include<clipPlaneVertexDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#ifdef NORMAL
var normalUpdated: vec3f=vertexInputs.normal;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
#ifdef NORMAL
var normWorldSM: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
var vNormalW: vec3f=normalUpdated/ vec3f(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);
#else
#ifdef NONUNIFORMSCALING
normWorldSM=transposeMat3(inverseMat3(normWorldSM));
#endif
var vNormalW: vec3f=normalize(normWorldSM*normalUpdated);
#endif
#endif
#include<shadowMapVertexNormalBias>
vertexOutputs.position=scene.viewProjection*worldPos;
#include<shadowMapVertexMetric>
#ifdef ALPHATEXTURE
#ifdef UV1
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef UV2
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
#include<clipPlaneVertex>
}`;T.ShadersStoreWGSL[sD]||(T.ShadersStoreWGSL[sD]=_4);Ole={name:sD,shader:_4}});var S4={};tt(S4,{depthBoxBlurPixelShaderWGSL:()=>Nle});var aD,E4,Nle,T4=C(()=>{k();aD="depthBoxBlurPixelShader",E4=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var colorDepth: vec4f=vec4f(0.0);for (var x: i32=-OFFSET; x<=OFFSET; x++) {for (var y: i32=-OFFSET; y<=OFFSET; y++) {colorDepth+=textureSample(textureSampler,textureSamplerSampler,input.vUV+ vec2f(f32(x),f32(y))/uniforms.screenSize);}}
fragmentOutputs.color=(colorDepth/ f32((OFFSET*2+1)*(OFFSET*2+1)));}`;T.ShadersStoreWGSL[aD]||(T.ShadersStoreWGSL[aD]=E4);Nle={name:aD,shader:E4}});var x4={};tt(x4,{shadowMapFragmentSoftTransparentShadowWGSL:()=>wle});var oD,A4,wle,R4=C(()=>{k();oD="shadowMapFragmentSoftTransparentShadow",A4=`#if SM_SOFTTRANSPARENTSHADOW==1
if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alpha) {discard;}
#endif
`;T.IncludesShadersStoreWGSL[oD]||(T.IncludesShadersStoreWGSL[oD]=A4);wle={name:oD,shader:A4}});var b4,Fle,I4=C(()=>{k();b4="bayerDitherFunctions",Fle=`float bayerDither2(vec2 _P) {return mod(2.0*_P.y+_P.x+1.0,4.0);}
float bayerDither4(vec2 _P) {vec2 P1=mod(_P,2.0);
vec2 P2=floor(0.5*mod(_P,4.0));
return 4.0*bayerDither2(P1)+bayerDither2(P2);}
float bayerDither8(vec2 _P) {vec2 P1=mod(_P,2.0);
vec2 P2=floor(0.5 *mod(_P,4.0));
vec2 P4=floor(0.25*mod(_P,8.0));
return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);}
`;T.IncludesShadersStore[b4]||(T.IncludesShadersStore[b4]=Fle)});var M4,Ble,C4=C(()=>{k();eR();I4();M4="shadowMapFragmentExtraDeclaration",Ble=`#if SM_FLOAT==0
#include<packingFunctions>
#endif
#if SM_SOFTTRANSPARENTSHADOW==1
#include<bayerDitherFunctions>
uniform vec2 softTransparentShadowSM;
#endif
varying float vDepthMetricSM;
#if SM_USEDISTANCE==1
uniform vec3 lightDataSM;varying vec3 vPositionWSM;
#endif
uniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
varying float zSM;
#endif
`;T.IncludesShadersStore[M4]||(T.IncludesShadersStore[M4]=Ble)});var y4,Ule,P4=C(()=>{k();y4="shadowMapFragment",Ule=`float depthSM=vDepthMetricSM;
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
#if SM_USEDISTANCE==1
depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
#else
#ifdef USE_REVERSE_DEPTHBUFFER
depthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
#else
depthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
#endif
#endif
depthSM=clamp(depthSM,0.0,1.0);
#ifdef USE_REVERSE_DEPTHBUFFER
gl_FragDepth=clamp(1.0-depthSM,0.0,1.0);
#else
gl_FragDepth=clamp(depthSM,0.0,1.0);
#endif
#elif SM_USEDISTANCE==1
depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
#endif
#if SM_ESM==1
depthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);
#endif
#if SM_FLOAT==1
gl_FragColor=vec4(depthSM,1.0,1.0,1.0);
#else
gl_FragColor=pack(depthSM);
#endif
return;`;T.IncludesShadersStore[y4]||(T.IncludesShadersStore[y4]=Ule)});var L4={};tt(L4,{shadowMapPixelShader:()=>Vle});var lD,D4,Vle,O4=C(()=>{k();C4();vc();Ec();P4();lD="shadowMapPixelShader",D4=`#include<shadowMapFragmentExtraDeclaration>
#ifdef ALPHATEXTURE
varying vec2 vUV;uniform sampler2D diffuseSampler;
#endif
#include<clipPlaneFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{
#include<clipPlaneFragment>
#ifdef ALPHATEXTURE
vec4 opacityMap=texture2D(diffuseSampler,vUV);float alphaFromAlphaTexture=opacityMap.a;
#if SM_SOFTTRANSPARENTSHADOW==1
if (softTransparentShadowSM.y==1.0) {opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alphaFromAlphaTexture=opacityMap.x+opacityMap.y+opacityMap.z;}
#endif
#ifdef ALPHATESTVALUE
if (alphaFromAlphaTexture<ALPHATESTVALUE)
discard;
#endif
#endif
#if SM_SOFTTRANSPARENTSHADOW==1
#ifdef ALPHATEXTURE
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alphaFromAlphaTexture) discard;
#else
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x) discard;
#endif
#endif
#include<shadowMapFragment>
}`;T.ShadersStore[lD]||(T.ShadersStore[lD]=D4);Vle={name:lD,shader:D4}});var N4,Gle,cD=C(()=>{k();N4="sceneVertexDeclaration",Gle=`uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
`;T.IncludesShadersStore[N4]||(T.IncludesShadersStore[N4]=Gle)});var w4,kle,F4=C(()=>{k();w4="meshVertexDeclaration",kle=`uniform mat4 world;uniform float visibility;
`;T.IncludesShadersStore[w4]||(T.IncludesShadersStore[w4]=kle)});var B4,Wle,U4=C(()=>{k();cD();F4();B4="shadowMapVertexDeclaration",Wle=`#include<sceneVertexDeclaration>
#include<meshVertexDeclaration>
`;T.IncludesShadersStore[B4]||(T.IncludesShadersStore[B4]=Wle)});var V4,Hle,G4=C(()=>{k();rd();Ng();V4="shadowMapUboDeclaration",Hle=`layout(std140,column_major) uniform;
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStore[V4]||(T.IncludesShadersStore[V4]=Hle)});var k4,zle,W4=C(()=>{k();k4="shadowMapVertexExtraDeclaration",zle=`#if SM_NORMALBIAS==1
uniform vec3 lightDataSM;
#endif
uniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;varying float vDepthMetricSM;
#if SM_USEDISTANCE==1
varying vec3 vPositionWSM;
#endif
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
varying float zSM;
#endif
`;T.IncludesShadersStore[k4]||(T.IncludesShadersStore[k4]=zle)});var H4,Xle,z4=C(()=>{k();H4="shadowMapVertexNormalBias",Xle=`#if SM_NORMALBIAS==1
#if SM_DIRECTIONINLIGHTDATA==1
vec3 worldLightDirSM=normalize(-lightDataSM.xyz);
#else
vec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;vec3 worldLightDirSM=normalize(directionToLightSM);
#endif
float ndlSM=dot(vNormalW,worldLightDirSM);float sinNLSM=sqrt(1.0-ndlSM*ndlSM);float normalBiasSM=biasAndScaleSM.y*sinNLSM;worldPos.xyz-=vNormalW*normalBiasSM;
#endif
`;T.IncludesShadersStore[H4]||(T.IncludesShadersStore[H4]=Xle)});var X4,Yle,Y4=C(()=>{k();X4="shadowMapVertexMetric",Yle=`#if SM_USEDISTANCE==1
vPositionWSM=worldPos.xyz;
#endif
#if SM_DEPTHTEXTURE==1
#ifdef IS_NDC_HALF_ZRANGE
#define BIASFACTOR 0.5
#else
#define BIASFACTOR 1.0
#endif
#ifdef USE_REVERSE_DEPTHBUFFER
gl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
#else
gl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
#endif
#endif
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
zSM=gl_Position.z;gl_Position.z=0.0;
#elif SM_USEDISTANCE==0
#ifdef USE_REVERSE_DEPTHBUFFER
vDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
#else
vDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
#endif
#endif
`;T.IncludesShadersStore[X4]||(T.IncludesShadersStore[X4]=Yle)});var j4={};tt(j4,{shadowMapVertexShader:()=>Kle});var fD,K4,Kle,q4=C(()=>{k();hc();dc();kf();Wf();Ca();U4();G4();W4();uc();Hf();zf();mc();pc();_c();z4();Y4();gc();fD="shadowMapVertexShader",K4=`attribute vec3 position;
#ifdef NORMAL
attribute vec3 normal;
#endif
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef INSTANCES
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
#endif
#include<helperFunctions>
#include<__decl__shadowMapVertex>
#ifdef ALPHATEXTURE
varying vec2 vUV;uniform mat4 diffuseMatrix;
#ifdef UV1
attribute vec2 uv;
#endif
#ifdef UV2
attribute vec2 uv2;
#endif
#endif
#include<shadowMapVertexExtraDeclaration>
#include<clipPlaneVertexDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
void main(void)
{vec3 positionUpdated=position;
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#ifdef NORMAL
vec3 normalUpdated=normal;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
#ifdef NORMAL
mat3 normWorldSM=mat3(finalWorld);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vec3 vNormalW=normalUpdated/vec3(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);
#else
#ifdef NONUNIFORMSCALING
normWorldSM=transposeMat3(inverseMat3(normWorldSM));
#endif
vec3 vNormalW=normalize(normWorldSM*normalUpdated);
#endif
#endif
#include<shadowMapVertexNormalBias>
gl_Position=viewProjection*worldPos;
#include<shadowMapVertexMetric>
#ifdef ALPHATEXTURE
#ifdef UV1
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef UV2
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#include<clipPlaneVertex>
}`;T.ShadersStore[fD]||(T.ShadersStore[fD]=K4);Kle={name:fD,shader:K4}});var Q4={};tt(Q4,{depthBoxBlurPixelShader:()=>jle});var hD,Z4,jle,$4=C(()=>{k();hD="depthBoxBlurPixelShader",Z4=`varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)
for (int y=-OFFSET; y<=OFFSET; y++)
colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`;T.ShadersStore[hD]||(T.ShadersStore[hD]=Z4);jle={name:hD,shader:Z4}});var eX={};tt(eX,{shadowMapFragmentSoftTransparentShadow:()=>qle});var dD,J4,qle,tX=C(()=>{k();dD="shadowMapFragmentSoftTransparentShadow",J4=`#if SM_SOFTTRANSPARENTSHADOW==1
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;
#endif
`;T.IncludesShadersStore[dD]||(T.IncludesShadersStore[dD]=J4);qle={name:dD,shader:J4}});var Ci,tR=C(()=>{Ge();zt();ki();yf();Fr();_f();Yl();rD();di();hn();Df();QT();Gh();ol();Un();J_();Ci=class n{get bias(){return this._bias}set bias(e){this._bias=e}get normalBias(){return this._normalBias}set normalBias(e){this._normalBias=e}get blurBoxOffset(){return this._blurBoxOffset}set blurBoxOffset(e){this._blurBoxOffset!==e&&(this._blurBoxOffset=e,this._disposeBlurPostProcesses())}get blurScale(){return this._blurScale}set blurScale(e){this._blurScale!==e&&(this._blurScale=e,this._disposeBlurPostProcesses())}get blurKernel(){return this._blurKernel}set blurKernel(e){this._blurKernel!==e&&(this._blurKernel=e,this._disposeBlurPostProcesses())}get useKernelBlur(){return this._useKernelBlur}set useKernelBlur(e){this._useKernelBlur!==e&&(this._useKernelBlur=e,this._disposeBlurPostProcesses())}get depthScale(){return this._depthScale!==void 0?this._depthScale:this._light.getDepthScale()}set depthScale(e){this._depthScale=e}_validateFilter(e){return e}get filter(){return this._filter}set filter(e){if(e=this._validateFilter(e),this._light.needCube()){if(e===n.FILTER_BLUREXPONENTIALSHADOWMAP){this.useExponentialShadowMap=!0;return}else if(e===n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP){this.useCloseExponentialShadowMap=!0;return}else if(e===n.FILTER_PCF||e===n.FILTER_PCSS){this.usePoissonSampling=!0;return}}if((e===n.FILTER_PCF||e===n.FILTER_PCSS)&&!this._scene.getEngine()._features.supportShadowSamplers){this.usePoissonSampling=!0;return}this._filter!==e&&(this._filter=e,this._disposeBlurPostProcesses(),this._applyFilterValues(),this._light._markMeshesAsLightDirty())}get usePoissonSampling(){return this.filter===n.FILTER_POISSONSAMPLING}set usePoissonSampling(e){let t=this._validateFilter(n.FILTER_POISSONSAMPLING);!e&&this.filter!==n.FILTER_POISSONSAMPLING||(this.filter=e?t:n.FILTER_NONE)}get useExponentialShadowMap(){return this.filter===n.FILTER_EXPONENTIALSHADOWMAP}set useExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_EXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_EXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get useBlurExponentialShadowMap(){return this.filter===n.FILTER_BLUREXPONENTIALSHADOWMAP}set useBlurExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_BLUREXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_BLUREXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get useCloseExponentialShadowMap(){return this.filter===n.FILTER_CLOSEEXPONENTIALSHADOWMAP}set useCloseExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_CLOSEEXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_CLOSEEXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get useBlurCloseExponentialShadowMap(){return this.filter===n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP}set useBlurCloseExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get usePercentageCloserFiltering(){return this.filter===n.FILTER_PCF}set usePercentageCloserFiltering(e){let t=this._validateFilter(n.FILTER_PCF);!e&&this.filter!==n.FILTER_PCF||(this.filter=e?t:n.FILTER_NONE)}get filteringQuality(){return this._filteringQuality}set filteringQuality(e){this._filteringQuality!==e&&(this._filteringQuality=e,this._disposeBlurPostProcesses(),this._applyFilterValues(),this._light._markMeshesAsLightDirty())}get useContactHardeningShadow(){return this.filter===n.FILTER_PCSS}set useContactHardeningShadow(e){let t=this._validateFilter(n.FILTER_PCSS);!e&&this.filter!==n.FILTER_PCSS||(this.filter=e?t:n.FILTER_NONE)}get contactHardeningLightSizeUVRatio(){return this._contactHardeningLightSizeUVRatio}set contactHardeningLightSizeUVRatio(e){this._contactHardeningLightSizeUVRatio=e}get darkness(){return this._darkness}set darkness(e){this.setDarkness(e)}getDarkness(){return this._darkness}setDarkness(e){return e>=1?this._darkness=1:e<=0?this._darkness=0:this._darkness=e,this}get transparencyShadow(){return this._transparencyShadow}set transparencyShadow(e){this.setTransparencyShadow(e)}setTransparencyShadow(e){return this._transparencyShadow=e,this}getShadowMap(){return this._shadowMap}getShadowMapForRendering(){return this._shadowMap2?this._shadowMap2:this._shadowMap}getClassName(){return n.CLASSNAME}addShadowCaster(e,t=!0){if(!this._shadowMap)return this;if(this._shadowMap.renderList||(this._shadowMap.renderList=[]),this._shadowMap.renderList.indexOf(e)===-1&&this._shadowMap.renderList.push(e),t)for(let i of e.getChildMeshes())this._shadowMap.renderList.indexOf(i)===-1&&this._shadowMap.renderList.push(i);return this}removeShadowCaster(e,t=!0){if(!this._shadowMap||!this._shadowMap.renderList)return this;let i=this._shadowMap.renderList.indexOf(e);if(i!==-1&&this._shadowMap.renderList.splice(i,1),t)for(let r of e.getChildren())this.removeShadowCaster(r);return this}getLight(){return this._light}get shaderLanguage(){return this._shaderLanguage}_getCamera(){var e;return(e=this._camera)!=null?e:this._scene.activeCamera}get mapSize(){return this._mapSize}set mapSize(e){this._mapSize=e,this._light._markMeshesAsLightDirty(),this.recreateShadowMap()}get light(){return this._light}set light(e){this._light!==e&&(this.dispose(!1),this._light=e,this._createInstance())}get useFloat32TextureType(){return this._usefullFloatFirst}set useFloat32TextureType(e){this._usefullFloatFirst!==e&&(this.dispose(!1),this._usefullFloatFirst=e,this._createInstance())}get camera(){return this._camera}set camera(e){this._camera!==e&&(this.dispose(!1),this._camera=e,this._createInstance())}get useRedTextureFormat(){return this._useRedTextureType}set useRedTextureFormat(e){this._useRedTextureType!==e&&(this.dispose(!1),this._useRedTextureType=e,this._createInstance())}constructor(e,t,i,r,s,a=!1){this.onBeforeShadowMapRenderObservable=new ie,this.onAfterShadowMapRenderObservable=new ie,this.onBeforeShadowMapRenderMeshObservable=new ie,this.onAfterShadowMapRenderMeshObservable=new ie,this.doNotSerialize=!1,this._bias=5e-5,this._normalBias=0,this._blurBoxOffset=1,this._blurScale=2,this._blurKernel=1,this._useKernelBlur=!1,this._filter=n.FILTER_NONE,this._filteringQuality=n.QUALITY_HIGH,this._contactHardeningLightSizeUVRatio=.1,this._darkness=0,this._transparencyShadow=!1,this.enableSoftTransparentShadow=!1,this.useOpacityTextureForTransparentShadow=!1,this.frustumEdgeFalloff=0,this._shaderLanguage=0,this.forceBackFacesOnly=!1,this._lightDirection=b.Zero(),this._viewMatrix=K.Zero(),this._projectionMatrix=K.Zero(),this._transformMatrix=K.Zero(),this._cachedPosition=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cachedDirection=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._defaultTextureMatrix=K.Identity(),this._shadersLoaded=!1,this._mapSize=e,this._light=t,this._usefullFloatFirst=!!i,this._scene=t.getScene(),this._camera=r!=null?r:null,this._useRedTextureType=!!s,this._forceGLSL=a,this._createInstance()}_createInstance(){this._initShaderSourceAsync(this._forceGLSL);let e=this._light._shadowGenerators;e||(e=this._light._shadowGenerators=new Map),e.set(this._camera,this),this.id=this._light.id,this._useUBO=this._scene.getEngine().supportsUniformBuffers,this._useUBO&&(this._sceneUBOs=[this._scene.createSceneUniformBuffer(`Scene for Shadow Generator (light "${this._light.name}")`,{forceMono:!0})]),n._SceneComponentInitialization(this._scene);let t=this._scene.getEngine().getCaps();this._usefullFloatFirst?t.textureFloatRender&&t.textureFloatLinearFiltering?this._textureType=1:t.textureHalfFloatRender&&t.textureHalfFloatLinearFiltering?this._textureType=2:this._textureType=0:t.textureHalfFloatRender&&t.textureHalfFloatLinearFiltering?this._textureType=2:t.textureFloatRender&&t.textureFloatLinearFiltering?this._textureType=1:this._textureType=0,this._initializeGenerator(),this._applyFilterValues()}_initializeGenerator(){this._light._markMeshesAsLightDirty(),this._initializeShadowMap()}_createTargetRenderTexture(){var t;let e=this._scene.getEngine();(t=this._shadowMap)==null||t.dispose(),e._features.supportDepthStencilTexture?(this._shadowMap=new Br(this._light.name+"_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube(),void 0,!1,!1,void 0,this._useRedTextureType?6:5),this._shadowMap.createDepthStencilTexture(e.useReverseDepthBuffer?516:513,!0,void 0,void 0,void 0,`DepthStencilForShadowGenerator-${this._light.name}`)):this._shadowMap=new Br(this._light.name+"_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube()),this._shadowMap.noPrePassRenderer=!0}_initializeShadowMap(){if(this._createTargetRenderTexture(),this._shadowMap===null)return;this._shadowMap.wrapU=ge.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=ge.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(ge.BILINEAR_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.ignoreCameraViewport=!0,this._storedUniqueId&&(this._shadowMap.uniqueId=this._storedUniqueId),this._shadowMap.customRenderFunction=(r,s,a,o)=>this._renderForShadowMap(r,s,a,o),this._shadowMap.customIsReadyFunction=(r,s,a)=>{if(!a||!r.subMeshes)return!0;let o=!0;for(let l of r.subMeshes){let c=l.getRenderingMesh(),h=this._scene.getEngine(),d=l.getMaterial();if(!d||l.verticesCount===0||this.customAllowRendering&&!this.customAllowRendering(l))continue;let u=c._getInstancesRenderList(l._id,!!l.getReplacementMesh());if(u.mustReturn)continue;let m=h.getCaps().instancedArrays&&(u.visibleInstances[l._id]!==null&&u.visibleInstances[l._id]!==void 0||c.hasThinInstances),p=d.needAlphaBlendingForMesh(c);o=this.isReady(l,m,p)&&o}return o};let e=this._scene.getEngine();this._shadowMap.onBeforeBindObservable.add(()=>{var r;this._currentSceneUBO=this._scene.getSceneUniformBuffer(),e._enableGPUDebugMarkers&&((r=e._debugPushGroup)==null||r.call(e,`Shadow map generation for pass id ${e.currentRenderPassId}`))}),this._shadowMap.onBeforeRenderObservable.add(r=>{this._sceneUBOs&&this._scene.setSceneUniformBuffer(this._sceneUBOs[0]),this._currentFaceIndex=r,this._filter===n.FILTER_PCF&&e.setColorWrite(!1),this.getTransformMatrix(),ba.eyeAtCamera=!1,this._scene.setTransformMatrix(this._viewMatrix,this._projectionMatrix),this._sceneUBOs&&(this._scene.getSceneUniformBuffer().unbindEffect(),this._scene.finalizeSceneUbo())}),this._shadowMap.onAfterUnbindObservable.add(()=>{var s,a;if(this._sceneUBOs&&this._scene.setSceneUniformBuffer(this._currentSceneUBO),ba.eyeAtCamera=!0,this._scene.updateTransformMatrix(),this._filter===n.FILTER_PCF&&e.setColorWrite(!0),!this.useBlurExponentialShadowMap&&!this.useBlurCloseExponentialShadowMap){(s=e._debugPopGroup)==null||s.call(e);return}let r=this.getShadowMapForRendering();r&&(this._scene.postProcessManager.directRender(this._blurPostProcesses,r.renderTarget,!0),e.unBindFramebuffer(r.renderTarget,!0)),e._enableGPUDebugMarkers&&((a=e._debugPopGroup)==null||a.call(e))});let t=new lt(0,0,0,0),i=new lt(1,1,1,1);this._shadowMap.onClearObservable.add(r=>{this._filter===n.FILTER_PCF?r.clear(i,!1,!0,!1):this.useExponentialShadowMap||this.useBlurExponentialShadowMap?r.clear(t,!0,!0,!1):r.clear(i,!0,!0,!1)}),this._shadowMap.onResizeObservable.add(r=>{this._storedUniqueId=this._shadowMap.uniqueId,this._mapSize=r.getRenderSize(),this._light._markMeshesAsLightDirty(),this.recreateShadowMap()});for(let r=Sa.MIN_RENDERINGGROUPS;r<Sa.MAX_RENDERINGGROUPS;r++)this._shadowMap.setRenderingAutoClearDepthStencil(r,!1)}async _initShaderSourceAsync(e=!1){this._scene.getEngine().isWebGPU&&!e&&!n.ForceGLSL?(this._shaderLanguage=1,await Promise.all([Promise.resolve().then(()=>(c4(),l4)),Promise.resolve().then(()=>(v4(),g4)),Promise.resolve().then(()=>(T4(),S4)),Promise.resolve().then(()=>(R4(),x4))])):await Promise.all([Promise.resolve().then(()=>(O4(),L4)),Promise.resolve().then(()=>(q4(),j4)),Promise.resolve().then(()=>($4(),Q4)),Promise.resolve().then(()=>(tX(),eX))]),this._shadersLoaded=!0}_initializeBlurRTTAndPostProcesses(){let e=this._scene.getEngine(),t=this._mapSize/this.blurScale;(!this.useKernelBlur||this.blurScale!==1)&&(this._shadowMap2=new Br(this._light.name+"_shadowMap2",t,this._scene,!1,!0,this._textureType,void 0,void 0,!1),this._shadowMap2.wrapU=ge.CLAMP_ADDRESSMODE,this._shadowMap2.wrapV=ge.CLAMP_ADDRESSMODE,this._shadowMap2.updateSamplingMode(ge.BILINEAR_SAMPLINGMODE)),this.useKernelBlur?(this._kernelBlurXPostprocess=new Na(this._light.name+"KernelBlurX",new we(1,0),this.blurKernel,1,null,ge.BILINEAR_SAMPLINGMODE,e,!1,this._textureType),this._kernelBlurXPostprocess.width=t,this._kernelBlurXPostprocess.height=t,this._kernelBlurXPostprocess.externalTextureSamplerBinding=!0,this._kernelBlurXPostprocess.onApplyObservable.add(i=>{i.setTexture("textureSampler",this._shadowMap)}),this._kernelBlurYPostprocess=new Na(this._light.name+"KernelBlurY",new we(0,1),this.blurKernel,1,null,ge.BILINEAR_SAMPLINGMODE,e,!1,this._textureType),this._kernelBlurXPostprocess.autoClear=!1,this._kernelBlurYPostprocess.autoClear=!1,this._textureType===0&&(this._kernelBlurXPostprocess.packedFloat=!0,this._kernelBlurYPostprocess.packedFloat=!0),this._blurPostProcesses=[this._kernelBlurXPostprocess,this._kernelBlurYPostprocess]):(this._boxBlurPostprocess=new Ri(this._light.name+"DepthBoxBlur","depthBoxBlur",["screenSize","boxOffset"],[],1,null,ge.BILINEAR_SAMPLINGMODE,e,!1,"#define OFFSET "+this._blurBoxOffset,this._textureType,void 0,void 0,void 0,void 0,this._shaderLanguage),this._boxBlurPostprocess.externalTextureSamplerBinding=!0,this._boxBlurPostprocess.onApplyObservable.add(i=>{i.setFloat2("screenSize",t,t),i.setTexture("textureSampler",this._shadowMap)}),this._boxBlurPostprocess.autoClear=!1,this._blurPostProcesses=[this._boxBlurPostprocess])}_renderForShadowMap(e,t,i,r){let s;if(r.length)for(s=0;s<r.length;s++)this._renderSubMeshForShadowMap(r.data[s]);for(s=0;s<e.length;s++)this._renderSubMeshForShadowMap(e.data[s]);for(s=0;s<t.length;s++)this._renderSubMeshForShadowMap(t.data[s]);if(this._transparencyShadow)for(s=0;s<i.length;s++)this._renderSubMeshForShadowMap(i.data[s],!0);else for(s=0;s<i.length;s++)i.data[s].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate=!1}_bindCustomEffectForRenderSubMeshForShadowMap(e,t,i){t.setMatrix("viewProjection",this.getTransformMatrix())}_renderSubMeshForShadowMap(e,t=!1){var m,p;let i=e.getRenderingMesh(),r=e.getEffectiveMesh(),s=this._scene,a=s.getEngine(),o=e.getMaterial();if(r._internalAbstractMeshDataInfo._isActiveIntermediate=!1,!o||e.verticesCount===0||e._renderId===s.getRenderId())return;let l=s.useRightHandedSystem,c=r._getWorldMatrixDeterminant()<0,f=o._getEffectiveOrientation(i);(c&&!l||!c&&l)&&(f=f===0?1:0);let h=f===0;a.setState(o.backFaceCulling,void 0,void 0,h,o.cullBackFaces);let d=i._getInstancesRenderList(e._id,!!e.getReplacementMesh());if(d.mustReturn)return;let u=a.getCaps().instancedArrays&&(d.visibleInstances[e._id]!==null&&d.visibleInstances[e._id]!==void 0||i.hasThinInstances);if(!(this.customAllowRendering&&!this.customAllowRendering(e)))if(this.isReady(e,u,t)){e._renderId=s.getRenderId();let _=o.shadowDepthWrapper,g=(m=_==null?void 0:_.getEffect(e,this,a.currentRenderPassId))!=null?m:e._getDrawWrapper(),v=$n.GetEffect(g);a.enableEffect(g),u||i._bind(e,v,o.fillMode),this.getTransformMatrix(),v.setFloat3("biasAndScaleSM",this.bias,this.normalBias,this.depthScale),this.getLight().getTypeID()===Xt.LIGHTTYPEID_DIRECTIONALLIGHT?v.setVector3("lightDataSM",this._cachedDirection):v.setVector3("lightDataSM",this._cachedPosition.subtractToRef(this._scene.floatingOriginOffset,$.Vector3[0]));let x=this._getCamera();if(v.setFloat2("depthValuesSM",this.getLight().getDepthMinZ(x),this.getLight().getDepthMinZ(x)+this.getLight().getDepthMaxZ(x)),t&&this.enableSoftTransparentShadow&&v.setFloat2("softTransparentShadowSM",r.visibility*o.alpha,(p=this._opacityTexture)!=null&&p.getAlphaFromRGB?1:0),_)e._setMainDrawWrapperOverride(g),_.standalone?_.baseMaterial.bindForSubMesh(r.getWorldMatrix(),i,e):o.bindForSubMesh(r.getWorldMatrix(),i,e),e._setMainDrawWrapperOverride(null);else{this._opacityTexture&&(v.setTexture("diffuseSampler",this._opacityTexture),v.setMatrix("diffuseMatrix",this._opacityTexture.getTextureMatrix()||this._defaultTextureMatrix)),Rs(i,v),Bn(i,v),i.morphTargetManager&&i.morphTargetManager.isUsingTextureForTargets&&i.morphTargetManager._bind(v);let S=e.getMesh().bakedVertexAnimationManager;S&&S.isEnabled&&S.bind(v,u),Fn(v,o,s)}!this._useUBO&&!_&&this._bindCustomEffectForRenderSubMeshForShadowMap(e,v,r),Af(v,this._scene.getSceneUniformBuffer()),this._scene.getSceneUniformBuffer().bindUniformBuffer();let A=r.getWorldMatrix();u&&(r.getMeshUniformBuffer().bindToEffect(v,"Mesh"),r.transferToEffect(A)),this.forceBackFacesOnly&&a.setState(!0,0,!1,!0,o.cullBackFaces),this.onBeforeShadowMapRenderMeshObservable.notifyObservers(i),this.onBeforeShadowMapRenderObservable.notifyObservers(v),i._processRendering(r,e,v,o.fillMode,d,u,(S,E)=>{r!==i&&!S?(i.getMeshUniformBuffer().bindToEffect(v,"Mesh"),i.transferToEffect(E)):(r.getMeshUniformBuffer().bindToEffect(v,"Mesh"),r.transferToEffect(S?E:A))}),this.forceBackFacesOnly&&a.setState(!0,0,!1,!1,o.cullBackFaces),this.onAfterShadowMapRenderObservable.notifyObservers(v),this.onAfterShadowMapRenderMeshObservable.notifyObservers(i)}else this._shadowMap&&this._shadowMap.resetRefreshCounter()}_applyFilterValues(){this._shadowMap&&(this.filter===n.FILTER_NONE||this.filter===n.FILTER_PCSS?this._shadowMap.updateSamplingMode(ge.NEAREST_SAMPLINGMODE):this._shadowMap.updateSamplingMode(ge.BILINEAR_SAMPLINGMODE))}forceCompilation(e,t){let i={useInstances:!1,...t},r=this.getShadowMap();if(!r){e&&e(this);return}let s=r.renderList;if(!s){e&&e(this);return}let a=[];for(let c of s)a.push(...c.subMeshes);if(a.length===0){e&&e(this);return}let o=0,l=()=>{var c,f;if(!(!this._scene||!this._scene.getEngine())){for(;this.isReady(a[o],i.useInstances,(f=(c=a[o].getMaterial())==null?void 0:c.needAlphaBlendingForMesh(a[o].getMesh()))!=null?f:!1);)if(o++,o>=a.length){e&&e(this);return}setTimeout(l,16)}};l()}async forceCompilationAsync(e){return await new Promise(t=>{this.forceCompilation(()=>{t()},e)})}_isReadyCustomDefines(e,t,i){}_prepareShadowDefines(e,t,i,r){i.push("#define SM_LIGHTTYPE_"+this._light.getClassName().toUpperCase()),i.push("#define SM_FLOAT "+(this._textureType!==0?"1":"0")),i.push("#define SM_ESM "+(this.useExponentialShadowMap||this.useBlurExponentialShadowMap?"1":"0")),i.push("#define SM_DEPTHTEXTURE "+(this.usePercentageCloserFiltering||this.useContactHardeningShadow?"1":"0"));let s=e.getMesh();return i.push("#define SM_NORMALBIAS "+(this.normalBias&&s.isVerticesDataPresent(L.NormalKind)?"1":"0")),i.push("#define SM_DIRECTIONINLIGHTDATA "+(this.getLight().getTypeID()===Xt.LIGHTTYPEID_DIRECTIONALLIGHT?"1":"0")),i.push("#define SM_USEDISTANCE "+(this._light.needCube()?"1":"0")),i.push("#define SM_SOFTTRANSPARENTSHADOW "+(this.enableSoftTransparentShadow&&r?"1":"0")),this._isReadyCustomDefines(i,e,t),i}isReady(e,t,i){var o;if(!this._shadersLoaded)return!1;let r=e.getMaterial(),s=r==null?void 0:r.shadowDepthWrapper;if(this._opacityTexture=null,!r)return!1;let a=[];if(this._prepareShadowDefines(e,t,a,i),s){if(!s.isReadyForSubMesh(e,a,this,t,this._scene.getEngine().currentRenderPassId))return!1}else{let l=e._getDrawWrapper(void 0,!0),c=l.effect,f=l.defines,h=[L.PositionKind],d=e.getMesh(),u=!1,m=!1,p=!1,_=!1;this.normalBias&&d.isVerticesDataPresent(L.NormalKind)&&(h.push(L.NormalKind),a.push("#define NORMAL"),u=!0,d.nonUniformScaling&&a.push("#define NONUNIFORMSCALING"));let g=r.needAlphaTestingForMesh(d);if((g||r.needAlphaBlendingForMesh(d))&&(this.useOpacityTextureForTransparentShadow?this._opacityTexture=r.opacityTexture:this._opacityTexture=r.getAlphaTestTexture(),this._opacityTexture)){if(!this._opacityTexture.isReady())return!1;let E=(o=r.alphaCutOff)!=null?o:n.DEFAULT_ALPHA_CUTOFF;a.push("#define ALPHATEXTURE"),g&&a.push(`#define ALPHATESTVALUE ${E}${E%1===0?".":""}`),d.isVerticesDataPresent(L.UVKind)&&(h.push(L.UVKind),a.push("#define UV1"),m=!0),d.isVerticesDataPresent(L.UV2Kind)&&this._opacityTexture.coordinatesIndex===1&&(h.push(L.UV2Kind),a.push("#define UV2"),p=!0)}let v=new Wn;if(d.useBones&&d.computeBonesUsingShaders&&d.skeleton){h.push(L.MatricesIndicesKind),h.push(L.MatricesWeightsKind),d.numBoneInfluencers>4&&(h.push(L.MatricesIndicesExtraKind),h.push(L.MatricesWeightsExtraKind));let E=d.skeleton;a.push("#define NUM_BONE_INFLUENCERS "+d.numBoneInfluencers),d.numBoneInfluencers>0&&v.addCPUSkinningFallback(0,d),E.isUsingTextureForMatrices?a.push("#define BONETEXTURE"):a.push("#define BonesPerMesh "+(E.bones.length+1))}else a.push("#define NUM_BONE_INFLUENCERS 0");let x=d.morphTargetManager?ll(d.morphTargetManager,a,h,d,!0,u,!1,m,p,_):0;if(al(r,this._scene,a),t&&(a.push("#define INSTANCES"),mo(h),e.getRenderingMesh().hasThinInstances&&a.push("#define THIN_INSTANCES")),this.customShaderOptions&&this.customShaderOptions.defines)for(let E of this.customShaderOptions.defines)a.indexOf(E)===-1&&a.push(E);let A=d.bakedVertexAnimationManager;A&&A.isEnabled&&(a.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),t&&h.push("bakedVertexAnimationSettingsInstanced"));let S=a.join(`
`);if(f!==S){f=S;let E="shadowMap",R=["world","mBones","viewProjection","diffuseMatrix","lightDataSM","depthValuesSM","biasAndScaleSM","morphTargetInfluences","morphTargetCount","boneTextureInfo","softTransparentShadowSM","morphTargetTextureInfo","morphTargetTextureIndices","bakedVertexAnimationSettings","bakedVertexAnimationTextureSizeInverted","bakedVertexAnimationTime","bakedVertexAnimationTexture"],I=["diffuseSampler","boneSampler","morphTargets","bakedVertexAnimationTexture"],y=["Scene","Mesh"];if(wn(R),this.customShaderOptions){if(E=this.customShaderOptions.shaderName,this.customShaderOptions.attributes)for(let D of this.customShaderOptions.attributes)h.indexOf(D)===-1&&h.push(D);if(this.customShaderOptions.uniforms)for(let D of this.customShaderOptions.uniforms)R.indexOf(D)===-1&&R.push(D);if(this.customShaderOptions.samplers)for(let D of this.customShaderOptions.samplers)I.indexOf(D)===-1&&I.push(D)}let M=this._scene.getEngine();c=M.createEffect(E,{attributes:h,uniformsNames:R,uniformBuffersNames:y,samplers:I,defines:S,fallbacks:v,onCompiled:null,onError:null,indexParameters:{maxSimultaneousMorphTargets:x},shaderLanguage:this._shaderLanguage},M),l.setEffect(c,f)}if(!c.isReady())return!1}return(this.useBlurExponentialShadowMap||this.useBlurCloseExponentialShadowMap)&&(!this._blurPostProcesses||!this._blurPostProcesses.length)&&this._initializeBlurRTTAndPostProcesses(),!(this._kernelBlurXPostprocess&&!this._kernelBlurXPostprocess.isReady()||this._kernelBlurYPostprocess&&!this._kernelBlurYPostprocess.isReady()||this._boxBlurPostprocess&&!this._boxBlurPostprocess.isReady())}prepareDefines(e,t){let i=this._scene,r=this._light;!i.shadowsEnabled||!r.shadowEnabled||(e["SHADOW"+t]=!0,this.useContactHardeningShadow?(e["SHADOWPCSS"+t]=!0,this._filteringQuality===n.QUALITY_LOW?e["SHADOWLOWQUALITY"+t]=!0:this._filteringQuality===n.QUALITY_MEDIUM&&(e["SHADOWMEDIUMQUALITY"+t]=!0)):this.usePercentageCloserFiltering?(e["SHADOWPCF"+t]=!0,this._filteringQuality===n.QUALITY_LOW?e["SHADOWLOWQUALITY"+t]=!0:this._filteringQuality===n.QUALITY_MEDIUM&&(e["SHADOWMEDIUMQUALITY"+t]=!0)):this.usePoissonSampling?e["SHADOWPOISSON"+t]=!0:this.useExponentialShadowMap||this.useBlurExponentialShadowMap?e["SHADOWESM"+t]=!0:(this.useCloseExponentialShadowMap||this.useBlurCloseExponentialShadowMap)&&(e["SHADOWCLOSEESM"+t]=!0),r.needCube()&&(e["SHADOWCUBE"+t]=!0))}bindShadowLight(e,t){let i=this._light,r=this._scene;if(!r.shadowsEnabled||!i.shadowEnabled)return;let s=this._getCamera(),a=this.getShadowMap();if(!a)return;if(!i.needCube()){let l=r.floatingOriginOffset,c=this.getTransformMatrix(),f=r.floatingOriginMode?TC(l,this._viewMatrix,this._projectionMatrix,$.Matrix[0]):c;t.setMatrix("lightMatrix"+e,f)}let o=this.getShadowMapForRendering();this._filter===n.FILTER_PCF?(t.setDepthStencilTexture("shadowTexture"+e,o),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),a.getSize().width,1/a.getSize().width,this.frustumEdgeFalloff,e)):this._filter===n.FILTER_PCSS?(t.setDepthStencilTexture("shadowTexture"+e,o),t.setTexture("depthTexture"+e,o),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),1/a.getSize().width,this._contactHardeningLightSizeUVRatio*a.getSize().width,this.frustumEdgeFalloff,e)):(t.setTexture("shadowTexture"+e,o),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),this.blurScale/a.getSize().width,this.depthScale,this.frustumEdgeFalloff,e)),i._uniformBuffer.updateFloat2("depthValues",this.getLight().getDepthMinZ(s),this.getLight().getDepthMinZ(s)+this.getLight().getDepthMaxZ(s),e)}get viewMatrix(){return this._viewMatrix}get projectionMatrix(){return this._projectionMatrix}getTransformMatrix(){let e=this._scene;if(this._currentRenderId===e.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderId=e.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;let t=this._light.position;if(this._light.computeTransformedInformation()&&(t=this._light.transformedPosition),b.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),Math.abs(b.Dot(this._lightDirection,b.Up()))===1&&(this._lightDirection.z=1e-13),this._light.needProjectionMatrixCompute()||!this._cachedPosition||!this._cachedDirection||!t.equals(this._cachedPosition)||!this._lightDirection.equals(this._cachedDirection)){this._cachedPosition.copyFrom(t),this._cachedDirection.copyFrom(this._lightDirection),K.LookAtLHToRef(t,t.add(this._lightDirection),b.Up(),this._viewMatrix);let i=this.getShadowMap();if(i){let r=i.renderList;r&&this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,r)}this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)}return this._transformMatrix}recreateShadowMap(){let e=this._shadowMap;if(!e)return;let t=e.renderList;if(this._disposeRTTandPostProcesses(),this._initializeGenerator(),this.filter=this._filter,this._applyFilterValues(),t){this._shadowMap.renderList||(this._shadowMap.renderList=[]);for(let i of t)this._shadowMap.renderList.push(i)}else this._shadowMap.renderList=null}_disposeBlurPostProcesses(){this._shadowMap2&&(this._shadowMap2.dispose(),this._shadowMap2=null),this._boxBlurPostprocess&&(this._boxBlurPostprocess.dispose(),this._boxBlurPostprocess=null),this._kernelBlurXPostprocess&&(this._kernelBlurXPostprocess.dispose(),this._kernelBlurXPostprocess=null),this._kernelBlurYPostprocess&&(this._kernelBlurYPostprocess.dispose(),this._kernelBlurYPostprocess=null),this._blurPostProcesses=[]}_disposeRTTandPostProcesses(){this._shadowMap&&(this._shadowMap.dispose(),this._shadowMap=null),this._disposeBlurPostProcesses()}_disposeSceneUBOs(){if(this._sceneUBOs){for(let e of this._sceneUBOs)e.dispose();this._sceneUBOs=[]}}dispose(e=!0){if(this._disposeRTTandPostProcesses(),this._disposeSceneUBOs(),this._light){if(this._light._shadowGenerators){let t=this._light._shadowGenerators.entries();for(let i=t.next();i.done!==!0;i=t.next()){let[r,s]=i.value;s===this&&this._light._shadowGenerators.delete(r)}this._light._shadowGenerators.size===0&&(this._light._shadowGenerators=null)}this._light._markMeshesAsLightDirty()}e&&(this.onBeforeShadowMapRenderMeshObservable.clear(),this.onBeforeShadowMapRenderObservable.clear(),this.onAfterShadowMapRenderMeshObservable.clear(),this.onAfterShadowMapRenderObservable.clear())}serialize(){var i;let e={},t=this.getShadowMap();if(!t)return e;if(e.className=this.getClassName(),e.lightId=this._light.id,e.cameraId=(i=this._camera)==null?void 0:i.id,e.id=this.id,e.mapSize=t.getRenderSize(),e.forceBackFacesOnly=this.forceBackFacesOnly,e.darkness=this.getDarkness(),e.transparencyShadow=this._transparencyShadow,e.frustumEdgeFalloff=this.frustumEdgeFalloff,e.bias=this.bias,e.normalBias=this.normalBias,e.usePercentageCloserFiltering=this.usePercentageCloserFiltering,e.useContactHardeningShadow=this.useContactHardeningShadow,e.contactHardeningLightSizeUVRatio=this.contactHardeningLightSizeUVRatio,e.filteringQuality=this.filteringQuality,e.useExponentialShadowMap=this.useExponentialShadowMap,e.useBlurExponentialShadowMap=this.useBlurExponentialShadowMap,e.useCloseExponentialShadowMap=this.useBlurExponentialShadowMap,e.useBlurCloseExponentialShadowMap=this.useBlurExponentialShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.depthScale=this.depthScale,e.blurBoxOffset=this.blurBoxOffset,e.blurKernel=this.blurKernel,e.blurScale=this.blurScale,e.useKernelBlur=this.useKernelBlur,e.renderList=[],t.renderList)for(let r=0;r<t.renderList.length;r++){let s=t.renderList[r];e.renderList.push(s.id)}return e}static Parse(e,t,i){let r=t.getLightById(e.lightId),s=e.cameraId!==void 0?t.getCameraById(e.cameraId):null,a=i?i(e.mapSize,r,s):new n(e.mapSize,r,void 0,s),o=a.getShadowMap();if(e.renderList.length&&o){let l=new Set(e.renderList),c=o.renderList;c||(c=o.renderList=[]);let f=t.meshes;for(let h of f)l.has(h.id)&&c.push(h)}return e.id!==void 0&&(a.id=e.id),a.forceBackFacesOnly=!!e.forceBackFacesOnly,e.darkness!==void 0&&a.setDarkness(e.darkness),e.transparencyShadow&&a.setTransparencyShadow(!0),e.frustumEdgeFalloff!==void 0&&(a.frustumEdgeFalloff=e.frustumEdgeFalloff),e.bias!==void 0&&(a.bias=e.bias),e.normalBias!==void 0&&(a.normalBias=e.normalBias),e.usePercentageCloserFiltering?a.usePercentageCloserFiltering=!0:e.useContactHardeningShadow?a.useContactHardeningShadow=!0:e.usePoissonSampling?a.usePoissonSampling=!0:e.useExponentialShadowMap?a.useExponentialShadowMap=!0:e.useBlurExponentialShadowMap?a.useBlurExponentialShadowMap=!0:e.useCloseExponentialShadowMap?a.useCloseExponentialShadowMap=!0:e.useBlurCloseExponentialShadowMap?a.useBlurCloseExponentialShadowMap=!0:e.useVarianceShadowMap?a.useExponentialShadowMap=!0:e.useBlurVarianceShadowMap&&(a.useBlurExponentialShadowMap=!0),e.contactHardeningLightSizeUVRatio!==void 0&&(a.contactHardeningLightSizeUVRatio=e.contactHardeningLightSizeUVRatio),e.filteringQuality!==void 0&&(a.filteringQuality=e.filteringQuality),e.depthScale&&(a.depthScale=e.depthScale),e.blurScale&&(a.blurScale=e.blurScale),e.blurBoxOffset&&(a.blurBoxOffset=e.blurBoxOffset),e.useKernelBlur&&(a.useKernelBlur=e.useKernelBlur),e.blurKernel&&(a.blurKernel=e.blurKernel),a}};Ci.CLASSNAME="ShadowGenerator";Ci.ForceGLSL=!1;Ci.FILTER_NONE=0;Ci.FILTER_EXPONENTIALSHADOWMAP=1;Ci.FILTER_POISSONSAMPLING=2;Ci.FILTER_BLUREXPONENTIALSHADOWMAP=3;Ci.FILTER_CLOSEEXPONENTIALSHADOWMAP=4;Ci.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP=5;Ci.FILTER_PCF=6;Ci.FILTER_PCSS=7;Ci.QUALITY_HIGH=0;Ci.QUALITY_MEDIUM=1;Ci.QUALITY_LOW=2;Ci.DEFAULT_ALPHA_CUTOFF=.5;Ci._SceneComponentInitialization=n=>{throw qe("ShadowGeneratorSceneComponent")}});var rX={};tt(rX,{depthPixelShader:()=>Zle});var uD,iX,Zle,mD=C(()=>{k();vc();eR();Ec();uD="depthPixelShader",iX=`#ifdef ALPHATEST
varying vec2 vUV;uniform sampler2D diffuseSampler;
#endif
#include<clipPlaneFragmentDeclaration>
varying float vDepthMetric;
#ifdef PACKED
#include<packingFunctions>
#endif
#ifdef STORE_CAMERASPACE_Z
varying vec4 vViewPos;
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{
#include<clipPlaneFragment>
#ifdef ALPHATEST
if (texture2D(diffuseSampler,vUV).a<0.4)
discard;
#endif
#ifdef STORE_CAMERASPACE_Z
#ifdef PACKED
gl_FragColor=pack(vViewPos.z);
#else
gl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);
#endif
#else
#ifdef NONLINEARDEPTH
#ifdef PACKED
gl_FragColor=pack(gl_FragCoord.z);
#else
gl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);
#endif
#else
#ifdef PACKED
gl_FragColor=pack(vDepthMetric);
#else
gl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);
#endif
#endif
#endif
}`;T.ShadersStore[uD]||(T.ShadersStore[uD]=iX);Zle={name:uD,shader:iX}});var nX,Qle,sX=C(()=>{k();nX="pointCloudVertexDeclaration",Qle=`#ifdef POINTSIZE
uniform float pointSize;
#endif
`;T.IncludesShadersStore[nX]||(T.IncludesShadersStore[nX]=Qle)});var oX={};tt(oX,{depthVertexShader:()=>$le});var pD,aX,$le,_D=C(()=>{k();hc();dc();kf();Wf();uc();wf();sX();Hf();zf();mc();pc();_c();gc();NP();pD="depthVertexShader",aX=`attribute vec3 position;
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#include<clipPlaneVertexDeclaration>
#include<instancesDeclaration>
uniform mat4 viewProjection;uniform vec2 depthValues;
#if defined(ALPHATEST) || defined(NEED_UV)
varying vec2 vUV;uniform mat4 diffuseMatrix;
#ifdef UV1
attribute vec2 uv;
#endif
#ifdef UV2
attribute vec2 uv2;
#endif
#endif
#ifdef STORE_CAMERASPACE_Z
uniform mat4 view;varying vec4 vViewPos;
#endif
#include<pointCloudVertexDeclaration>
varying float vDepthMetric;
#define CUSTOM_VERTEX_DEFINITIONS
void main(void)
{vec3 positionUpdated=position;
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
#include<clipPlaneVertex>
gl_Position=viewProjection*worldPos;
#ifdef STORE_CAMERASPACE_Z
vViewPos=view*worldPos;
#else
#ifdef USE_REVERSE_DEPTHBUFFER
vDepthMetric=((-gl_Position.z+depthValues.x)/(depthValues.y));
#else
vDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y));
#endif
#endif
#if defined(ALPHATEST) || defined(BASIC_RENDER)
#ifdef UV1
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef UV2
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#include<pointCloudVertex>
}
`;T.ShadersStore[pD]||(T.ShadersStore[pD]=aX);$le={name:pD,shader:aX}});var cX={};tt(cX,{depthVertexShaderWGSL:()=>Jle});var gD,lX,Jle,fX=C(()=>{k();ic();rc();Bf();Uf();nc();Nf();Vf();Gf();sc();ac();oc();lc();gD="depthVertexShader",lX=`attribute position: vec3f;
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#include<clipPlaneVertexDeclaration>
#include<instancesDeclaration>
uniform viewProjection: mat4x4f;uniform depthValues: vec2f;
#if defined(ALPHATEST) || defined(NEED_UV)
varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
#ifdef UV1
attribute uv: vec2f;
#endif
#ifdef UV2
attribute uv2: vec2f;
#endif
#endif
#ifdef STORE_CAMERASPACE_Z
uniform view: mat4x4f;varying vViewPos: vec4f;
#endif
varying vDepthMetric: f32;
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
#include<clipPlaneVertex>
vertexOutputs.position=uniforms.viewProjection*worldPos;
#ifdef STORE_CAMERASPACE_Z
vertexOutputs.vViewPos=uniforms.view*worldPos;
#else
#ifdef USE_REVERSE_DEPTHBUFFER
vertexOutputs.vDepthMetric=((-vertexOutputs.position.z+uniforms.depthValues.x)/(uniforms.depthValues.y));
#else
vertexOutputs.vDepthMetric=((vertexOutputs.position.z+uniforms.depthValues.x)/(uniforms.depthValues.y));
#endif
#endif
#if defined(ALPHATEST) || defined(BASIC_RENDER)
#ifdef UV1
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef UV2
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
}
`;T.ShadersStoreWGSL[gD]||(T.ShadersStoreWGSL[gD]=lX);Jle={name:gD,shader:lX}});var dX={};tt(dX,{depthPixelShaderWGSL:()=>ece});var vD,hX,ece,uX=C(()=>{k();cc();Jx();fc();vD="depthPixelShader",hX=`#ifdef ALPHATEST
varying vUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
#endif
#include<clipPlaneFragmentDeclaration>
varying vDepthMetric: f32;
#ifdef PACKED
#include<packingFunctions>
#endif
#ifdef STORE_CAMERASPACE_Z
varying vViewPos: vec4f;
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#include<clipPlaneFragment>
#ifdef ALPHATEST
if (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}
#endif
#ifdef STORE_CAMERASPACE_Z
#ifdef PACKED
fragmentOutputs.color=pack(input.vViewPos.z);
#else
fragmentOutputs.color= vec4f(input.vViewPos.z,0.0,0.0,1.0);
#endif
#else
#ifdef NONLINEARDEPTH
#ifdef PACKED
fragmentOutputs.color=pack(input.position.z);
#else
fragmentOutputs.color= vec4f(input.position.z,0.0,0.0,0.0);
#endif
#else
#ifdef PACKED
fragmentOutputs.color=pack(input.vDepthMetric);
#else
fragmentOutputs.color= vec4f(input.vDepthMetric,0.0,0.0,1.0);
#endif
#endif
#endif
}`;T.ShadersStoreWGSL[vD]||(T.ShadersStoreWGSL[vD]=hX);ece={name:vD,shader:hX}});var Zm,mX=C(()=>{zt();ki();Fr();_f();sl();mD();_D();hn();ol();Un();Df();Zm=class n{get shaderLanguage(){return this._shaderLanguage}get alphaBlendedDepth(){return this._alphaBlendedDepth}set alphaBlendedDepth(e){this._alphaBlendedDepth!==e&&(this._alphaBlendedDepth=e,this._alphaBlendedDepthMaterialCache.clear())}setMaterialForRendering(e,t){this._depthMap.setMaterialForRendering(e,t)}_ensureGaussianSplattingDepthMaterial(e,t){var s;let i=(s=e._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:s[t],r=this._alphaBlendedDepthMaterialCache.get(e.uniqueId);if(i===void 0||r!==this.alphaBlendedDepth){let a=e.material;if(!a)return null;let o=e.isCompound;i=a.makeDepthRenderingMaterial(this._scene,this._shaderLanguage,this.alphaBlendedDepth,o),this.setMaterialForRendering(e,i),this._alphaBlendedDepthMaterialCache.set(e.uniqueId,this.alphaBlendedDepth)}return i}constructor(e,t=1,i=null,r=!1,s=ge.TRILINEAR_SAMPLINGMODE,a=!1,o,l){this._shaderLanguage=0,this.enabled=!0,this.forceDepthWriteTransparentMeshes=!1,this._alphaBlendedDepth=!1,this._alphaBlendedDepthMaterialCache=new Map,this.useOnlyInActiveCamera=!1,this.reverseCulling=!1,this._shadersLoaded=!1,this._scene=e,this._storeNonLinearDepth=r,this._storeCameraSpaceZ=a,this.isPacked=t===0,this.isPacked?this.clearColor=new lt(1,1,1,1):this.clearColor=new lt(a?0:1,0,0,1),this._initShaderSourceAsync(),n._SceneComponentInitialization(this._scene);let c=e.getEngine();this._camera=i,s!==ge.NEAREST_SAMPLINGMODE&&(t===1&&!c._caps.textureFloatLinearFiltering&&(s=ge.NEAREST_SAMPLINGMODE),t===2&&!c._caps.textureHalfFloatLinearFiltering&&(s=ge.NEAREST_SAMPLINGMODE));let f=this.isPacked||!c._features.supportExtendedTextureFormats?5:6;this._depthMap=l!=null?l:new Br(o!=null?o:"DepthRenderer",{width:c.getRenderWidth(),height:c.getRenderHeight()},this._scene,!1,!0,t,!1,s,void 0,void 0,void 0,f),this._depthMap.wrapU=ge.CLAMP_ADDRESSMODE,this._depthMap.wrapV=ge.CLAMP_ADDRESSMODE,this._depthMap.refreshRate=1,this._depthMap.renderParticles=!1,this._depthMap.renderList=null,this._depthMap.noPrePassRenderer=!0,this._depthMap.activeCamera=this._camera,this._depthMap.ignoreCameraViewport=!0,this._depthMap.useCameraPostProcesses=!1,this._depthMap.onClearObservable.add(d=>{d.clear(this.clearColor,!0,!0,!0)}),this._depthMap.customIsReadyFunction=(d,u,m)=>{if((m||u===0)&&d.subMeshes)for(let p=0;p<d.subMeshes.length;++p){let _=d.subMeshes[p],g=_.getMaterial(),v=_.getEffectiveMesh();if(!g||v.infiniteDistance||g.disableDepthWrite||_.verticesCount===0)continue;let x=_.getRenderingMesh(),A=x._getInstancesRenderList(_._id,!!_.getReplacementMesh()),S=c.getCaps().instancedArrays&&(A.visibleInstances[_._id]!==null&&A.visibleInstances[_._id]!==void 0||x.hasThinInstances);if(!this.isReady(_,S))return!1}return!0};let h=d=>{var I;let u=d.getRenderingMesh(),m=d.getEffectiveMesh(),p=this._scene,_=p.getEngine(),g=d.getMaterial();if(m._internalAbstractMeshDataInfo._isActiveIntermediate=!1,!g||m.infiniteDistance||g.disableDepthWrite||d.verticesCount===0||d._renderId===p.getRenderId())return;let v=m._getWorldMatrixDeterminant()<0,x=g._getEffectiveOrientation(u);v&&(x=x===0?1:0);let A=x===0;_.setState(g.backFaceCulling,0,!1,A,this.reverseCulling?!g.cullBackFaces:g.cullBackFaces);let S=u._getInstancesRenderList(d._id,!!d.getReplacementMesh());if(S.mustReturn)return;let E=_.getCaps().instancedArrays&&(S.visibleInstances[d._id]!==null&&S.visibleInstances[d._id]!==void 0||u.hasThinInstances),R=this._camera||p.activeCamera;if(this.isReady(d,E)&&R){if(d._renderId=p.getRenderId(),m.getClassName()==="GaussianSplattingMesh"){let U=this._ensureGaussianSplattingDepthMaterial(m,_.currentRenderPassId);if(U&&!U.isReadyForSubMesh(m,d,E))return;this.alphaBlendedDepth&&g.needAlphaBlendingForMesh(m)?_.setAlphaMode(2):_.setAlphaMode(0),m.render(d,!1);return}let M=(I=m._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:I[_.currentRenderPassId],D=d._getDrawWrapper();!D&&M&&(D=M._getDrawWrapper());let O=R.mode===mt.ORTHOGRAPHIC_CAMERA;if(!D)return;let V=D.effect;_.enableEffect(D),E||u._bind(d,V,g.fillMode),M?M.bindForSubMesh(m.getWorldMatrix(),m,d):(V.setMatrix("viewProjection",p.getTransformMatrix()),V.setMatrix("world",m.getWorldMatrix()),this._storeCameraSpaceZ&&V.setMatrix("view",p.getViewMatrix()));let N,F;if(O?(N=!_.useReverseDepthBuffer&&_.isNDCHalfZRange?0:1,F=_.useReverseDepthBuffer&&_.isNDCHalfZRange?0:1):(N=_.useReverseDepthBuffer&&_.isNDCHalfZRange?R.minZ:_.isNDCHalfZRange?0:R.minZ,F=_.useReverseDepthBuffer&&_.isNDCHalfZRange?0:R.maxZ),V.setFloat2("depthValues",N,N+F),!M){if(g.needAlphaTestingForMesh(m)){let G=g.getAlphaTestTexture();G&&(V.setTexture("diffuseSampler",G),V.setMatrix("diffuseMatrix",G.getTextureMatrix()))}Rs(u,V),Fn(V,g,p),Bn(u,V),u.morphTargetManager&&u.morphTargetManager.isUsingTextureForTargets&&u.morphTargetManager._bind(V);let U=d.getMesh().bakedVertexAnimationManager;U&&U.isEnabled&&U.bind(V,E),g.pointsCloud&&V.setFloat("pointSize",g.pointSize)}this.alphaBlendedDepth&&g.needAlphaBlendingForMesh(m)?_.setAlphaMode(2):_.setAlphaMode(0),u._processRendering(m,d,V,g.fillMode,S,E,(U,G)=>V.setMatrix("world",G))}};this._depthMap.customRenderFunction=(d,u,m,p)=>{let _=this._scene.getEngine(),g=_.getAlphaMode(),v;if(p.length)for(v=0;v<p.length;v++)h(p.data[v]);for(v=0;v<d.length;v++)h(d.data[v]);for(v=0;v<u.length;v++)h(u.data[v]);if(this.forceDepthWriteTransparentMeshes)for(v=0;v<m.length;v++)h(m.data[v]);else for(v=0;v<m.length;v++)m.data[v].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate=!1;this.alphaBlendedDepth&&_.setAlphaMode(g)}}async _initShaderSourceAsync(e=!1){this._scene.getEngine().isWebGPU&&!e&&!n.ForceGLSL?(this._shaderLanguage=1,await Promise.all([Promise.resolve().then(()=>(fX(),cX)),Promise.resolve().then(()=>(uX(),dX))])):await Promise.all([Promise.resolve().then(()=>(_D(),oX)),Promise.resolve().then(()=>(mD(),rX))]),this._shadersLoaded=!0}isReady(e,t){var R,I;if(!this._shadersLoaded)return!1;let i=this._scene.getEngine(),r=e.getMesh(),s=r.getScene(),a=this._depthMap.renderPassId,o=(I=(R=r._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:R[a])!=null?I:null;if(r.getClassName()==="GaussianSplattingMesh"&&(o=this._ensureGaussianSplattingDepthMaterial(r,a)),o)return o.isReadyForSubMesh(r,e,t);let l=e.getMaterial();if(!l||l.disableDepthWrite)return!1;let c=[],f=[L.PositionKind],h=!1,d=!1,u=!1;l.needAlphaTestingForMesh(r)&&l.getAlphaTestTexture()&&(c.push("#define ALPHATEST"),r.isVerticesDataPresent(L.UVKind)&&(f.push(L.UVKind),c.push("#define UV1"),h=!0),r.isVerticesDataPresent(L.UV2Kind)&&(f.push(L.UV2Kind),c.push("#define UV2"),d=!0));let m=new Wn;if(r.useBones&&r.computeBonesUsingShaders&&r.skeleton){f.push(L.MatricesIndicesKind),f.push(L.MatricesWeightsKind),r.numBoneInfluencers>4&&(f.push(L.MatricesIndicesExtraKind),f.push(L.MatricesWeightsExtraKind)),c.push("#define NUM_BONE_INFLUENCERS "+r.numBoneInfluencers),r.numBoneInfluencers>0&&m.addCPUSkinningFallback(0,r);let y=r.skeleton;y.isUsingTextureForMatrices?c.push("#define BONETEXTURE"):c.push("#define BonesPerMesh "+(y.bones.length+1))}else c.push("#define NUM_BONE_INFLUENCERS 0");let p=r.morphTargetManager?ll(r.morphTargetManager,c,f,r,!0,!1,!1,h,d,u):0;l.pointsCloud&&c.push("#define POINTSIZE"),t&&(c.push("#define INSTANCES"),mo(f),e.getRenderingMesh().hasThinInstances&&c.push("#define THIN_INSTANCES"));let _=r.bakedVertexAnimationManager;_&&_.isEnabled&&(c.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),t&&f.push("bakedVertexAnimationSettingsInstanced")),this._storeNonLinearDepth&&c.push("#define NONLINEARDEPTH"),this._storeCameraSpaceZ&&c.push("#define STORE_CAMERASPACE_Z"),this.isPacked&&c.push("#define PACKED"),al(l,s,c);let g=i.currentRenderPassId,x=this._depthMap.renderPassIds.includes(g)?g:this._depthMap.renderPassId,A=e._getDrawWrapper(x,!0),S=A.defines,E=c.join(`
`);if(S!==E){let y=["world","mBones","boneTextureInfo","pointSize","viewProjection","view","diffuseMatrix","depthValues","morphTargetInfluences","morphTargetCount","morphTargetTextureInfo","morphTargetTextureIndices","bakedVertexAnimationSettings","bakedVertexAnimationTextureSizeInverted","bakedVertexAnimationTime","bakedVertexAnimationTexture"],M=["diffuseSampler","morphTargets","boneSampler","bakedVertexAnimationTexture"];wn(y),A.setEffect(i.createEffect("depth",{attributes:f,uniformsNames:y,uniformBuffersNames:[],samplers:M,defines:E,fallbacks:m,onCompiled:null,onError:null,indexParameters:{maxSimultaneousMorphTargets:p},shaderLanguage:this._shaderLanguage},i),E)}return A.effect.isReady()}getDepthMap(){return this._depthMap}dispose(){let e=[];for(let t in this._scene._depthRenderer)this._scene._depthRenderer[t]===this&&e.push(t);if(e.length>0){this._depthMap.dispose();for(let t of e)delete this._scene._depthRenderer[t]}}};Zm.ForceGLSL=!1;Zm._SceneComponentInitialization=n=>{throw qe("DepthRendererSceneComponent")}});var _X={};tt(_X,{minmaxReduxPixelShaderWGSL:()=>tce});var ED,pX,tce,SD=C(()=>{k();ED="minmaxReduxPixelShader",pX=`varying vUV: vec2f;var textureSampler: texture_2d<f32>;
#if defined(INITIAL)
uniform texSize: vec2f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).r;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).r;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).r;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).r;
#ifdef DEPTH_REDUX
#ifdef VIEW_DEPTH
var minz=3.4e38;if (f1 != 0.0) { minz=f1; }
if (f2 != 0.0) { minz=min(minz,f2); }
if (f3 != 0.0) { minz=min(minz,f3); }
if (f4 != 0.0) { minz=min(minz,f4); }
let maxz=max(max(max(f1,f2),f3),f4);
#else
let minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);
#endif
#else
let minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(f1,f2),f3),f4);
#endif
fragmentOutputs.color=vec4f(minz,maxz,0.,0.);}
#elif defined(MAIN)
uniform texSize: vec2f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).rg;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).rg;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).rg;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}
#elif defined(ONEBEFORELAST)
uniform texSize: vec2i;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*vec2f(uniforms.texSize-1));let f1=textureLoad(textureSampler,coord % uniforms.texSize,0).rg;let f2=textureLoad(textureSampler,(coord+vec2i(1,0)) % uniforms.texSize,0).rg;let f3=textureLoad(textureSampler,(coord+vec2i(1,1)) % uniforms.texSize,0).rg;let f4=textureLoad(textureSampler,(coord+vec2i(0,1)) % uniforms.texSize,0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}
#elif defined(LAST)
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(0.);if (true) {
discard;}}
#endif
`;T.ShadersStoreWGSL[ED]||(T.ShadersStoreWGSL[ED]=pX);tce={name:ED,shader:pX}});var vX={};tt(vX,{minmaxReduxPixelShader:()=>ice});var TD,gX,ice,AD=C(()=>{k();TD="minmaxReduxPixelShader",gX=`varying vec2 vUV;uniform sampler2D textureSampler;
#if defined(INITIAL)
uniform vec2 texSize;void main(void)
{ivec2 coord=ivec2(vUV*(texSize-1.0));float f1=texelFetch(textureSampler,coord,0).r;float f2=texelFetch(textureSampler,coord+ivec2(1,0),0).r;float f3=texelFetch(textureSampler,coord+ivec2(1,1),0).r;float f4=texelFetch(textureSampler,coord+ivec2(0,1),0).r;
#ifdef DEPTH_REDUX
#ifdef VIEW_DEPTH
float minz=3.4e38;if (f1 != 0.0) { minz=f1; }
if (f2 != 0.0) { minz=min(minz,f2); }
if (f3 != 0.0) { minz=min(minz,f3); }
if (f4 != 0.0) { minz=min(minz,f4); }
float maxz=max(max(max(f1,f2),f3),f4);
#else
float minz=min(min(min(f1,f2),f3),f4);float maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);
#endif
#else
float minz=min(min(min(f1,f2),f3),f4);float maxz=max(max(max(f1,f2),f3),f4);
#endif
glFragColor=vec4(minz,maxz,0.,0.);}
#elif defined(MAIN)
uniform vec2 texSize;void main(void)
{ivec2 coord=ivec2(vUV*(texSize-1.0));vec2 f1=texelFetch(textureSampler,coord,0).rg;vec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;vec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;vec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;float minz=min(min(min(f1.x,f2.x),f3.x),f4.x);float maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);glFragColor=vec4(minz,maxz,0.,0.);}
#elif defined(ONEBEFORELAST)
uniform ivec2 texSize;void main(void)
{ivec2 coord=ivec2(vUV*vec2(texSize-1));vec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;vec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;vec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;vec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;float minz=min(min(min(f1.x,f2.x),f3.x),f4.x);float maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);glFragColor=vec4(minz,maxz,0.,0.);}
#elif defined(LAST)
void main(void)
{glFragColor=vec4(0.);if (true) {
discard;}}
#endif
`;T.ShadersStore[TD]||(T.ShadersStore[TD]=gX);ice={name:TD,shader:gX}});var EX,Xf,rce,nce,Eo,iR,SX=C(()=>{di();kh();Di();(function(n){n[n.NormalizedViewDepth=0]="NormalizedViewDepth",n[n.ViewDepth=1]="ViewDepth",n[n.ScreenDepth=2]="ScreenDepth"})(EX||(EX={}));Xf=class n extends zr{_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.resolve().then(()=>(SD(),_X)))):t.push(Promise.resolve().then(()=>(AD(),vX)))}constructor(e,t=null,i="",r){super({...r,name:e,engine:t||Oe.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:n.FragmentUrl,uniforms:n.Uniforms,defines:i}),this.textureWidth=0,this.textureHeight=0}bind(e=!1){super.bind(e);let t=this.drawWrapper.effect;this.textureWidth===1||this.textureHeight===1?t.setInt2("texSize",this.textureWidth,this.textureHeight):t.setFloat2("texSize",this.textureWidth,this.textureHeight)}};Xf.FragmentUrl="minmaxRedux";Xf.Uniforms=["texSize"];rce=new Float32Array(4),nce=new Uint8Array(4),Eo={min:0,max:0},iR=class{get depthRedux(){return this._depthRedux}set depthRedux(e){this._depthRedux!==e&&(this._depthRedux=e,this._recreatePostProcesses())}get textureWidth(){return this._textureWidth}get textureHeight(){return this._textureHeight}constructor(e,t=!0){this.onAfterReductionPerformed=new ie,this._textureWidth=0,this._textureHeight=0,this._scene=e,this._depthRedux=t,this.reductionSteps=[]}setTextureDimensions(e,t,i=0){return e===this._textureWidth&&t===this._textureHeight&&i===this._depthTextureType?!1:(this._textureWidth=e,this._textureHeight=t,this._depthTextureType=i,this._recreatePostProcesses(),!0)}readMinMax(e){let t=e.type===1||e.type===2,i=t?rce:nce;this._scene.getEngine()._readTexturePixels(e,1,1,-1,0,i,!1),Eo.min=i[0],Eo.max=i[1],t||(Eo.min=Eo.min/255,Eo.max=Eo.max/255),Eo.min>=Eo.max&&(Eo.min=0,Eo.max=1),this.onAfterReductionPerformed.notifyObservers(Eo)}dispose(e=!0){e&&(this.onAfterReductionPerformed.clear(),this._textureWidth=0,this._textureHeight=0);for(let t=0;t<this.reductionSteps.length;++t)this.reductionSteps[t].dispose();this.reductionSteps.length=0}_recreatePostProcesses(){this.dispose(!1);let e=this._scene,t=this.textureWidth,i=this.textureHeight,r=new Xf("Initial reduction phase",e.getEngine(),"#define INITIAL"+(this._depthRedux?`
#define DEPTH_REDUX`:"")+(this._depthTextureType===1?`
#define VIEW_DEPTH`:""));r.textureWidth=t,r.textureHeight=i,this.reductionSteps.push(r);let s=1;for(;t>1||i>1;){t=Math.max(Math.round(t/2),1),i=Math.max(Math.round(i/2),1);let a=new Xf("Reduction phase "+s,e.getEngine(),"#define "+(t==1&&i==1?"LAST":t==1||i==1?"ONEBEFORELAST":"MAIN"));a.textureWidth=t,a.textureHeight=i,this.reductionSteps.push(a),s++}}}});var rR,TX=C(()=>{Yl();qT();SX();AD();SD();rR=class{get onAfterReductionPerformed(){return this._thinMinMaxReducer.onAfterReductionPerformed}constructor(e){this._onAfterUnbindObserver=null,this._forceFullscreenViewport=!0,this._activated=!1,this._camera=e,this._postProcessManager=new Xl(e.getScene()),this._thinMinMaxReducer=new iR(e.getScene()),this._reductionSteps=[],this._onContextRestoredObserver=e.getEngine().onContextRestoredObservable.add(()=>{this._postProcessManager._rebuild()})}get sourceTexture(){return this._sourceTexture}setSourceTexture(e,t,i=2,r=!0){if(e!==this._sourceTexture&&(this._thinMinMaxReducer.depthRedux=t,this.deactivate(),this._sourceTexture=e,this._forceFullscreenViewport=r,this._thinMinMaxReducer.setTextureDimensions(e.getRenderWidth(),e.getRenderHeight()))){this._disposePostProcesses();let s=this._thinMinMaxReducer.reductionSteps;for(let a=0;a<s.length;++a){let o=s[a],l=new Ri(o.name,Xf.FragmentUrl,{effectWrapper:o,samplingMode:1,engine:this._camera.getScene().getEngine(),textureType:i,textureFormat:7,size:{width:o.textureWidth,height:o.textureHeight}});this._reductionSteps.push(l),l.autoClear=!1,l.forceFullscreenViewport=r,a===0&&(l.externalTextureSamplerBinding=!0,l.onApplyObservable.add(c=>{c.setTexture("textureSampler",this._sourceTexture)})),a===s.length-1&&this._reductionSteps[a-1].onAfterRenderObservable.add(()=>{this._thinMinMaxReducer.readMinMax(l.inputTexture.texture)})}}}get refreshRate(){return this._sourceTexture?this._sourceTexture.refreshRate:-1}set refreshRate(e){this._sourceTexture&&(this._sourceTexture.refreshRate=e)}get activated(){return this._activated}activate(){this._onAfterUnbindObserver||!this._sourceTexture||(this._onAfterUnbindObserver=this._sourceTexture.onAfterUnbindObservable.add(()=>{var t,i;let e=this._camera.getScene().getEngine();(t=e._debugPushGroup)==null||t.call(e,"min max reduction"),this._reductionSteps[0].activate(this._camera),this._postProcessManager.directRender(this._reductionSteps,this._reductionSteps[0].inputTexture,this._forceFullscreenViewport,0,0,!0,this._reductionSteps.length-1),e.unBindFramebuffer(this._reductionSteps[this._reductionSteps.length-1].inputTexture,!1),(i=e._debugPopGroup)==null||i.call(e)}),this._activated=!0)}deactivate(){!this._onAfterUnbindObserver||!this._sourceTexture||(this._sourceTexture.onAfterUnbindObservable.remove(this._onAfterUnbindObserver),this._onAfterUnbindObserver=null,this._activated=!1)}dispose(e=!0){e&&(this.onAfterReductionPerformed.clear(),this._camera.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=void 0,this._disposePostProcesses(),this._postProcessManager.dispose(),this._postProcessManager=void 0,this._thinMinMaxReducer.dispose(),this._thinMinMaxReducer=void 0,this._sourceTexture=null)}_disposePostProcesses(){for(let e=0;e<this._reductionSteps.length;++e)this._reductionSteps[e].dispose();this._reductionSteps.length=0}}});var nR,AX=C(()=>{mX();TX();nR=class extends rR{get depthRenderer(){return this._depthRenderer}constructor(e){super(e)}setDepthRenderer(e=null,t=2,i=!0){let r=this._camera.getScene();this._depthRenderer&&(delete r._depthRenderer[this._depthRendererId],this._depthRenderer.dispose(),this._depthRenderer=null),e===null&&(r._depthRenderer||(r._depthRenderer={}),this._depthRendererId="minmax_"+this._camera.uniqueId,e=this._depthRenderer=new Zm(r,t,this._camera,!1,1,!1,`DepthRenderer ${this._depthRendererId}`),e.enabled=!1,r._depthRenderer[this._depthRendererId]=e),super.setSourceTexture(e.getDepthMap(),!0,t,i)}setSourceTexture(e,t,i=2,r=!0){super.setSourceTexture(e,t,i,r)}activate(){this._depthRenderer&&(this._depthRenderer.enabled=!0),super.activate()}deactivate(){super.deactivate(),this._depthRenderer&&(this._depthRenderer.enabled=!1)}dispose(e=!0){super.dispose(e),this._depthRenderer&&e&&(this._depthRenderer.dispose(),this._depthRenderer=null)}}});var xX,sce,Rr,Qm,sR,So,RX=C(()=>{Ge();_f();hn();tR();mm();AX();Pt();Di();J_();xX=b.Up(),sce=b.Zero(),Rr=new b,Qm=new b,sR=new K,So=class n extends Ci{_validateFilter(e){return e===Ci.FILTER_NONE||e===Ci.FILTER_PCF||e===Ci.FILTER_PCSS?e:(te.Error('Unsupported filter "'+e+'"!'),Ci.FILTER_NONE)}get numCascades(){return this._numCascades}set numCascades(e){e=Math.min(Math.max(e,n.MIN_CASCADES_COUNT),n.MAX_CASCADES_COUNT),e!==this._numCascades&&(this._numCascades=e,this.recreateShadowMap(),this._recreateSceneUBOs())}get freezeShadowCastersBoundingInfo(){return this._freezeShadowCastersBoundingInfo}set freezeShadowCastersBoundingInfo(e){this._freezeShadowCastersBoundingInfoObservable&&e&&(this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable),this._freezeShadowCastersBoundingInfoObservable=null),!this._freezeShadowCastersBoundingInfoObservable&&!e&&(this._freezeShadowCastersBoundingInfoObservable=this._scene.onBeforeRenderObservable.add(()=>this._computeShadowCastersBoundingInfo())),this._freezeShadowCastersBoundingInfo=e,e&&this._computeShadowCastersBoundingInfo()}_computeShadowCastersBoundingInfo(){if(this._scbiMin.copyFromFloats(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._scbiMax.copyFromFloats(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),this._shadowMap&&this._shadowMap.renderList){let e=this._shadowMap.renderList;for(let t=0;t<e.length;t++){let i=e[t];if(!i)continue;let r=i.getBoundingInfo(),s=r.boundingBox;this._scbiMin.minimizeInPlace(s.minimumWorld),this._scbiMax.maximizeInPlace(s.maximumWorld)}}this._shadowCastersBoundingInfo.reConstruct(this._scbiMin,this._scbiMax)}get shadowCastersBoundingInfo(){return this._shadowCastersBoundingInfo}set shadowCastersBoundingInfo(e){this._shadowCastersBoundingInfo=e}setMinMaxDistance(e,t){this._minDistance===e&&this._maxDistance===t||(e>t&&(e=0,t=1),e<0&&(e=0),t>1&&(t=1),this._minDistance=e,this._maxDistance=t,this._breaksAreDirty=!0)}get minDistance(){return this._minDistance}get maxDistance(){return this._maxDistance}getClassName(){return n.CLASSNAME}getCascadeMinExtents(e){return e>=0&&e<this._numCascades?this._cascadeMinExtents[e]:null}getCascadeMaxExtents(e){return e>=0&&e<this._numCascades?this._cascadeMaxExtents[e]:null}get shadowMaxZ(){return this._getCamera()?this._shadowMaxZ:0}set shadowMaxZ(e){let t=this._getCamera();if(!t){this._shadowMaxZ=e;return}this._shadowMaxZ===e||e<t.minZ||e>t.maxZ&&t.maxZ!==0||(this._shadowMaxZ=e,this._light._markMeshesAsLightDirty(),this._breaksAreDirty=!0)}get debug(){return this._debug}set debug(e){this._debug=e,this._light._markMeshesAsLightDirty()}get depthClamp(){return this._depthClamp}set depthClamp(e){this._depthClamp=e}get cascadeBlendPercentage(){return this._cascadeBlendPercentage}set cascadeBlendPercentage(e){this._cascadeBlendPercentage=e,this._light._markMeshesAsLightDirty()}get lambda(){return this._lambda}set lambda(e){let t=Math.min(Math.max(e,0),1);this._lambda!=t&&(this._lambda=t,this._breaksAreDirty=!0)}getCascadeViewMatrix(e){return e>=0&&e<this._numCascades?this._viewMatrices[e]:null}getCascadeProjectionMatrix(e){return e>=0&&e<this._numCascades?this._projectionMatrices[e]:null}getCascadeTransformMatrix(e){return e>=0&&e<this._numCascades?this._transformMatrices[e]:null}setDepthRenderer(e){this._depthRenderer=e,this._depthReducer&&this._depthReducer.setDepthRenderer(this._depthRenderer)}get autoCalcDepthBounds(){return this._autoCalcDepthBounds}set autoCalcDepthBounds(e){let t=this._getCamera();if(t){if(this._autoCalcDepthBounds=e,!e){this._depthReducer&&this._depthReducer.deactivate(),this.setMinMaxDistance(0,1);return}this._depthReducer||(this._depthReducer=new nR(t),this._depthReducer.onAfterReductionPerformed.add(i=>{let r=i.min,s=i.max;r>=s&&(r=0,s=1),(r!=this._minDistance||s!=this._maxDistance)&&this.setMinMaxDistance(r,s)}),this._depthReducer.setDepthRenderer(this._depthRenderer)),this._depthReducer.activate()}}get autoCalcDepthBoundsRefreshRate(){var e,t,i;return(i=(t=(e=this._depthReducer)==null?void 0:e.depthRenderer)==null?void 0:t.getDepthMap().refreshRate)!=null?i:-1}set autoCalcDepthBoundsRefreshRate(e){var t;(t=this._depthReducer)!=null&&t.depthRenderer&&(this._depthReducer.depthRenderer.getDepthMap().refreshRate=e)}splitFrustum(){this._breaksAreDirty=!0}_splitFrustum(){let e=this._getCamera();if(!e)return;let t=e.minZ,i=e.maxZ||this._shadowMaxZ,r=i-t,s=this._minDistance,a=this._shadowMaxZ<i&&this._shadowMaxZ>=t?Math.min((this._shadowMaxZ-t)/(i-t),this._maxDistance):this._maxDistance,o=t+s*r,l=t+a*r,c=l-o,f=l/o;for(let h=0;h<this._cascades.length;++h){let d=(h+1)/this._numCascades,u=o*f**d,m=o+c*d,p=this._lambda*(u-m)+m;this._cascades[h].prevBreakDistance=h===0?s:this._cascades[h-1].breakDistance,this._cascades[h].breakDistance=(p-t)/r,this._viewSpaceFrustumsZ[h]=p,this._frustumLengths[h]=(this._cascades[h].breakDistance-this._cascades[h].prevBreakDistance)*r}this._breaksAreDirty=!1}_computeMatrices(){let e=this._scene;if(!this._getCamera())return;b.NormalizeToRef(this._light.getShadowDirection(0),this._lightDirection),Math.abs(b.Dot(this._lightDirection,b.Up()))===1&&(this._lightDirection.z=1e-13),this._cachedDirection.copyFrom(this._lightDirection);let i=e.getEngine().useReverseDepthBuffer;for(let r=0;r<this._numCascades;++r){this._computeFrustumInWorldSpace(r),this._computeCascadeFrustum(r),this._cascadeMaxExtents[r].subtractToRef(this._cascadeMinExtents[r],Rr),this._frustumCenter[r].addToRef(this._lightDirection.scale(this._cascadeMinExtents[r].z),this._shadowCameraPos[r]),K.LookAtLHToRef(this._shadowCameraPos[r],this._frustumCenter[r],xX,this._viewMatrices[r]);let s=0,a=Rr.z,o=this._shadowCastersBoundingInfo;o.update(this._viewMatrices[r]);let l=o.boundingBox.minimumWorld.z,c=o.boundingBox.maximumWorld.z;l>a||(!this._depthClamp||this.filter===Ci.FILTER_PCSS?(s=Math.min(s,l),this.filter!==Ci.FILTER_PCSS&&(a=Math.min(a,c))):(a=Math.min(a,c),s=Math.max(s,l),a=Math.max(s+1,a))),K.OrthoOffCenterLHToRef(this._cascadeMinExtents[r].x,this._cascadeMaxExtents[r].x,this._cascadeMinExtents[r].y,this._cascadeMaxExtents[r].y,i?a:s,i?s:a,this._projectionMatrices[r],e.getEngine().isNDCHalfZRange),this._cascadeMinExtents[r].z=s,this._cascadeMaxExtents[r].z=a,this._viewMatrices[r].multiplyToRef(this._projectionMatrices[r],this._transformMatrices[r]),b.TransformCoordinatesToRef(sce,this._transformMatrices[r],Rr),Rr.scaleInPlace(this._mapSize/2),Qm.copyFromFloats(Math.round(Rr.x),Math.round(Rr.y),Math.round(Rr.z)),Qm.subtractInPlace(Rr).scaleInPlace(2/this._mapSize),K.TranslationToRef(Qm.x,Qm.y,0,sR),this._projectionMatrices[r].multiplyToRef(sR,this._projectionMatrices[r]),this._viewMatrices[r].multiplyToRef(this._projectionMatrices[r],this._transformMatrices[r]),this._transformMatrices[r].copyToArray(this._transformMatricesAsArray,r*16)}}_computeFrustumInWorldSpace(e){let t=this._getCamera();if(!t)return;let i=this._cascades[e].prevBreakDistance,r=this._cascades[e].breakDistance,s=this._scene.getEngine().isNDCHalfZRange;t.getViewMatrix();let a=t.maxZ===0,o=t.maxZ;a&&(t.maxZ=this._shadowMaxZ,t.getProjectionMatrix(!0));let l=K.Invert(t.getTransformationMatrix());a&&(t.maxZ=o,t.getProjectionMatrix(!0));let c=this._scene.getEngine().useReverseDepthBuffer?4:0;for(let f=0;f<n._FrustumCornersNdcSpace.length;++f)Rr.copyFrom(n._FrustumCornersNdcSpace[(f+c)%n._FrustumCornersNdcSpace.length]),s&&Rr.z===-1&&(Rr.z=0),b.TransformCoordinatesToRef(Rr,l,this._frustumCornersWorldSpace[e][f]);for(let f=0;f<n._FrustumCornersNdcSpace.length/2;++f)Rr.copyFrom(this._frustumCornersWorldSpace[e][f+4]).subtractInPlace(this._frustumCornersWorldSpace[e][f]),Qm.copyFrom(Rr).scaleInPlace(i),Rr.scaleInPlace(r),Rr.addInPlace(this._frustumCornersWorldSpace[e][f]),this._frustumCornersWorldSpace[e][f+4].copyFrom(Rr),this._frustumCornersWorldSpace[e][f].addInPlace(Qm)}_computeCascadeFrustum(e){if(this._cascadeMinExtents[e].copyFromFloats(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cascadeMaxExtents[e].copyFromFloats(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),this._frustumCenter[e].copyFromFloats(0,0,0),!!this._getCamera()){for(let i=0;i<this._frustumCornersWorldSpace[e].length;++i)this._frustumCenter[e].addInPlace(this._frustumCornersWorldSpace[e][i]);if(this._frustumCenter[e].scaleInPlace(1/this._frustumCornersWorldSpace[e].length),this.stabilizeCascades){let i=0;for(let r=0;r<this._frustumCornersWorldSpace[e].length;++r){let s=this._frustumCornersWorldSpace[e][r].subtractToRef(this._frustumCenter[e],Rr).length();i=Math.max(i,s)}i=Math.ceil(i*16)/16,this._cascadeMaxExtents[e].copyFromFloats(i,i,i),this._cascadeMinExtents[e].copyFromFloats(-i,-i,-i)}else{let i=this._frustumCenter[e];this._frustumCenter[e].addToRef(this._lightDirection,Rr),K.LookAtLHToRef(i,Rr,xX,sR);for(let r=0;r<this._frustumCornersWorldSpace[e].length;++r)b.TransformCoordinatesToRef(this._frustumCornersWorldSpace[e][r],sR,Rr),this._cascadeMinExtents[e].minimizeInPlace(Rr),this._cascadeMaxExtents[e].maximizeInPlace(Rr)}}}_recreateSceneUBOs(){if(this._disposeSceneUBOs(),this._sceneUBOs)for(let e=0;e<this._numCascades;++e)this._sceneUBOs.push(this._scene.createSceneUniformBuffer(`Scene for CSM Shadow Generator (light "${this._light.name}" cascade #${e})`,{forceMono:!0}))}static get IsSupported(){let e=Oe.LastCreatedEngine;return e?e._features.supportCSM:!1}constructor(e,t,i,r,s=!0){if(!n.IsSupported){te.Error("CascadedShadowMap is not supported by the current engine.");return}super(e,t,i,r,s),this.usePercentageCloserFiltering=!0}_initializeGenerator(){var e,t,i,r,s,a,o,l,c,f,h,d,u,m,p,_,g,v,x,A;this.penumbraDarkness=(e=this.penumbraDarkness)!=null?e:1,this._numCascades=(t=this._numCascades)!=null?t:n.DEFAULT_CASCADES_COUNT,this.stabilizeCascades=(i=this.stabilizeCascades)!=null?i:!1,this._freezeShadowCastersBoundingInfoObservable=(r=this._freezeShadowCastersBoundingInfoObservable)!=null?r:null,this.freezeShadowCastersBoundingInfo=(s=this.freezeShadowCastersBoundingInfo)!=null?s:!1,this._scbiMin=(a=this._scbiMin)!=null?a:new b(0,0,0),this._scbiMax=(o=this._scbiMax)!=null?o:new b(0,0,0),this._shadowCastersBoundingInfo=(l=this._shadowCastersBoundingInfo)!=null?l:new un(new b(0,0,0),new b(0,0,0)),this._breaksAreDirty=(c=this._breaksAreDirty)!=null?c:!0,this._minDistance=(f=this._minDistance)!=null?f:0,this._maxDistance=(h=this._maxDistance)!=null?h:1,this._currentLayer=(d=this._currentLayer)!=null?d:0,this._shadowMaxZ=(p=(m=this._shadowMaxZ)!=null?m:(u=this._getCamera())==null?void 0:u.maxZ)!=null?p:1e4,this._debug=(_=this._debug)!=null?_:!1,this._depthClamp=(g=this._depthClamp)!=null?g:!0,this._cascadeBlendPercentage=(v=this._cascadeBlendPercentage)!=null?v:.1,this._lambda=(x=this._lambda)!=null?x:.5,this._autoCalcDepthBounds=(A=this._autoCalcDepthBounds)!=null?A:!1,this._recreateSceneUBOs(),super._initializeGenerator()}_createTargetRenderTexture(){var i;let e=this._scene.getEngine();(i=this._shadowMap)==null||i.dispose();let t={width:this._mapSize,height:this._mapSize,layers:this.numCascades};this._shadowMap=new Br(this._light.name+"_CSMShadowMap",t,this._scene,!1,!0,this._textureType,!1,void 0,!1,!1,void 0,this._useRedTextureType?6:5),this._shadowMap.createDepthStencilTexture(e.useReverseDepthBuffer?516:513,!0,void 0,void 0,void 0,`DepthStencilForCSMShadowGenerator-${this._light.name}`),this._shadowMap.noPrePassRenderer=!0}_initializeShadowMap(){if(super._initializeShadowMap(),this._shadowMap===null)return;this._transformMatricesAsArray=new Float32Array(this._numCascades*16),this._tempTransformMatricesAsArray=new Float32Array(this._numCascades*16),this._viewSpaceFrustumsZ=new Array(this._numCascades),this._frustumLengths=new Array(this._numCascades),this._lightSizeUVCorrection=new Array(this._numCascades*2),this._depthCorrection=new Array(this._numCascades),this._cascades=[],this._viewMatrices=[],this._projectionMatrices=[],this._transformMatrices=[],this._cascadeMinExtents=[],this._cascadeMaxExtents=[],this._frustumCenter=[],this._shadowCameraPos=[],this._frustumCornersWorldSpace=[];for(let t=0;t<this._numCascades;++t){this._cascades[t]={prevBreakDistance:0,breakDistance:0},this._viewMatrices[t]=K.Zero(),this._projectionMatrices[t]=K.Zero(),this._transformMatrices[t]=K.Zero(),this._cascadeMinExtents[t]=new b,this._cascadeMaxExtents[t]=new b,this._frustumCenter[t]=new b,this._shadowCameraPos[t]=new b,this._frustumCornersWorldSpace[t]=new Array(n._FrustumCornersNdcSpace.length);for(let i=0;i<n._FrustumCornersNdcSpace.length;++i)this._frustumCornersWorldSpace[t][i]=new b}let e=this._scene.getEngine();this._shadowMap.onBeforeBindObservable.clear(),this._shadowMap.onBeforeRenderObservable.clear(),this._shadowMap.onBeforeRenderObservable.add(t=>{this._sceneUBOs&&this._scene.setSceneUniformBuffer(this._sceneUBOs[t]),this._currentLayer=t,this._filter===Ci.FILTER_PCF&&e.setColorWrite(!1),ba.eyeAtCamera=!1,this._scene.setTransformMatrix(this.getCascadeViewMatrix(t),this.getCascadeProjectionMatrix(t)),this._useUBO&&(this._scene.getSceneUniformBuffer().unbindEffect(),this._scene.finalizeSceneUbo())}),this._shadowMap.onBeforeBindObservable.add(()=>{var t;this._currentSceneUBO=this._scene.getSceneUniformBuffer(),e._enableGPUDebugMarkers&&((t=e._debugPushGroup)==null||t.call(e,`Cascaded shadow map generation for pass id ${e.currentRenderPassId}`)),this._breaksAreDirty&&this._splitFrustum(),this._computeMatrices()}),this._splitFrustum()}_bindCustomEffectForRenderSubMeshForShadowMap(e,t){t.setMatrix("viewProjection",this.getCascadeTransformMatrix(this._currentLayer))}_isReadyCustomDefines(e){e.push("#define SM_DEPTHCLAMP "+(this._depthClamp&&this._filter!==Ci.FILTER_PCSS?"1":"0"))}prepareDefines(e,t){super.prepareDefines(e,t);let i=this._scene,r=this._light;if(!i.shadowsEnabled||!r.shadowEnabled)return;e["SHADOWCSM"+t]=!0,e["SHADOWCSMDEBUG"+t]=this.debug,e["SHADOWCSMNUM_CASCADES"+t]=this.numCascades,e["SHADOWCSM_RIGHTHANDED"+t]=i.useRightHandedSystem;let s=this._getCamera();s&&this._shadowMaxZ<=(s.maxZ||this._shadowMaxZ)&&(e["SHADOWCSMUSESHADOWMAXZ"+t]=!0),this.cascadeBlendPercentage===0&&(e["SHADOWCSMNOBLEND"+t]=!0)}bindShadowLight(e,t){let i=this._light,r=this._scene;if(!r.shadowsEnabled||!i.shadowEnabled)return;let s=this._getCamera();if(!s)return;let a=this.getShadowMap();if(!a)return;let o=a.getSize().width,l=this._transformMatricesAsArray,c=r.floatingOriginMode?OB(this._scene.floatingOriginOffset,this._viewMatrices,this._projectionMatrices,this._numCascades,this._tempTransformMatricesAsArray):l;if(t.setMatrices("lightMatrix"+e,c),t.setArray("viewFrustumZ"+e,this._viewSpaceFrustumsZ),t.setFloat("cascadeBlendFactor"+e,this.cascadeBlendPercentage===0?1e4:1/this.cascadeBlendPercentage),t.setArray("frustumLengths"+e,this._frustumLengths),this._filter===Ci.FILTER_PCF)t.setDepthStencilTexture("shadowTexture"+e,a),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),o,1/o,this.frustumEdgeFalloff,e);else if(this._filter===Ci.FILTER_PCSS){for(let f=0;f<this._numCascades;++f)this._lightSizeUVCorrection[f*2+0]=f===0?1:(this._cascadeMaxExtents[0].x-this._cascadeMinExtents[0].x)/(this._cascadeMaxExtents[f].x-this._cascadeMinExtents[f].x),this._lightSizeUVCorrection[f*2+1]=f===0?1:(this._cascadeMaxExtents[0].y-this._cascadeMinExtents[0].y)/(this._cascadeMaxExtents[f].y-this._cascadeMinExtents[f].y),this._depthCorrection[f]=f===0?1:(this._cascadeMaxExtents[f].z-this._cascadeMinExtents[f].z)/(this._cascadeMaxExtents[0].z-this._cascadeMinExtents[0].z);t.setDepthStencilTexture("shadowTexture"+e,a),t.setTexture("depthTexture"+e,a),t.setArray2("lightSizeUVCorrection"+e,this._lightSizeUVCorrection),t.setArray("depthCorrection"+e,this._depthCorrection),t.setFloat("penumbraDarkness"+e,this.penumbraDarkness),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),1/o,this._contactHardeningLightSizeUVRatio*o,this.frustumEdgeFalloff,e)}else t.setTexture("shadowTexture"+e,a),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),o,1/o,this.frustumEdgeFalloff,e);i._uniformBuffer.updateFloat2("depthValues",this.getLight().getDepthMinZ(s),this.getLight().getDepthMinZ(s)+this.getLight().getDepthMaxZ(s),e)}getTransformMatrix(){return this.getCascadeTransformMatrix(0)}dispose(){super.dispose(),this._freezeShadowCastersBoundingInfoObservable&&(this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable),this._freezeShadowCastersBoundingInfoObservable=null),this._depthReducer&&(this._depthReducer.dispose(),this._depthReducer=null)}serialize(){let e=super.serialize(),t=this.getShadowMap();if(!t)return e;if(e.numCascades=this._numCascades,e.debug=this._debug,e.stabilizeCascades=this.stabilizeCascades,e.lambda=this._lambda,e.cascadeBlendPercentage=this.cascadeBlendPercentage,e.depthClamp=this._depthClamp,e.autoCalcDepthBounds=this.autoCalcDepthBounds,e.shadowMaxZ=this._shadowMaxZ,e.penumbraDarkness=this.penumbraDarkness,e.freezeShadowCastersBoundingInfo=this._freezeShadowCastersBoundingInfo,e.minDistance=this.minDistance,e.maxDistance=this.maxDistance,e.renderList=[],t.renderList)for(let i=0;i<t.renderList.length;i++){let r=t.renderList[i];e.renderList.push(r.id)}return e}static Parse(e,t){let i=Ci.Parse(e,t,(r,s,a)=>new n(r,s,void 0,a));return e.numCascades!==void 0&&(i.numCascades=e.numCascades),e.debug!==void 0&&(i.debug=e.debug),e.stabilizeCascades!==void 0&&(i.stabilizeCascades=e.stabilizeCascades),e.lambda!==void 0&&(i.lambda=e.lambda),e.cascadeBlendPercentage!==void 0&&(i.cascadeBlendPercentage=e.cascadeBlendPercentage),e.depthClamp!==void 0&&(i.depthClamp=e.depthClamp),e.autoCalcDepthBounds!==void 0&&(i.autoCalcDepthBounds=e.autoCalcDepthBounds),e.shadowMaxZ!==void 0&&(i.shadowMaxZ=e.shadowMaxZ),e.penumbraDarkness!==void 0&&(i.penumbraDarkness=e.penumbraDarkness),e.freezeShadowCastersBoundingInfo!==void 0&&(i.freezeShadowCastersBoundingInfo=e.freezeShadowCastersBoundingInfo),e.minDistance!==void 0&&e.maxDistance!==void 0&&i.setMinMaxDistance(e.minDistance,e.maxDistance),i}};So._FrustumCornersNdcSpace=[new b(-1,1,-1),new b(1,1,-1),new b(1,-1,-1),new b(-1,-1,-1),new b(-1,1,1),new b(1,1,1),new b(1,-1,1),new b(-1,-1,1)];So.CLASSNAME="CascadedShadowGenerator";So.DEFAULT_CASCADES_COUNT=4;So.MIN_CASCADES_COUNT=2;So.MAX_CASCADES_COUNT=4;So._SceneComponentInitialization=n=>{throw qe("ShadowGeneratorSceneComponent")}});function aR(n,e){ace[n]=e}var ace,xD=C(()=>{ace={}});var RD,bX=C(()=>{tR();RX();am();xD();aR(et.NAME_SHADOWGENERATOR,(n,e)=>{if(n.shadowGenerators!==void 0&&n.shadowGenerators!==null)for(let t=0,i=n.shadowGenerators.length;t<i;t++){let r=n.shadowGenerators[t];r.className===So.CLASSNAME?So.Parse(r,e):Ci.Parse(r,e)}});RD=class{constructor(e){this.name=et.NAME_SHADOWGENERATOR,this.scene=e}register(){this.scene._gatherRenderTargetsStage.registerStep(et.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR,this,this._gatherRenderTargets)}rebuild(){}serialize(e){e.shadowGenerators=[];let t=this.scene.lights;for(let i of t){if(i.doNotSerialize)continue;let r=i.getShadowGenerators();if(r){let s=r.values();for(let a=s.next();a.done!==!0;a=s.next()){let o=a.value;o.doNotSerialize||e.shadowGenerators.push(o.serialize())}}}}addFromContainer(e){}removeFromContainer(e,t){}dispose(){}_gatherRenderTargets(e){let t=this.scene;if(this.scene.shadowsEnabled)for(let i=0;i<t.lights.length;i++){let r=t.lights[i],s=r.getShadowGenerators();if(r.isEnabled()&&r.shadowEnabled&&s){let a=s.values();for(let o=a.next();o.done!==!0;o=a.next()){let c=o.value.getShadowMap();t.textures.indexOf(c)!==-1&&e.push(c)}}}}};Ci._SceneComponentInitialization=n=>{let e=n._getComponent(et.NAME_SHADOWGENERATOR);e||(e=new RD(n),n._addComponent(e))}});async function IX(n,e){let t=e.method||"GET";return await new Promise((i,r)=>{let s=new Ir;s.addEventListener("readystatechange",()=>{if(s.readyState==4)if(s.status==200){let a={};if(e.responseHeaders)for(let o of e.responseHeaders)a[o]=s.getResponseHeader(o)||"";i({response:s.response,headerValues:a})}else r(`Unable to fetch data from ${n}. Error code: ${s.status}`)}),s.open(t,n),s.send()})}var MX=C(()=>{Bh()});function oce(n){return!!n.createPlugin}function lce(n){return!!n.name}function oR(){return dl[".babylon"]}function cce(n){for(let e in dl){let t=dl[e];if(t.mimeType===n)return t}}function ID(n,e){let t=dl[n];return t||(te.Warn("Unable to find a plugin to load "+n+" files. Trying to use .babylon default plugin. 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If using es6, please import the plugin you wish to use before.`;if(yX.notifyObservers(m),c&&(m.canDirectLoad&&m.canDirectLoad(n.url)||!ff(n.url))){if(m.directLoad){let R=m.directLoad(e,c);R instanceof Promise?R.then(I=>{t(m,I)}).catch(I=>{r("Error in directLoad of _loadData: "+I,I)}):t(m,R)}else t(m,c);return}let p=h.isBinary,_=(R,I)=>{if(e.isDisposed){r("Scene has been disposed");return}t(m,R,I)},g=null,v=!1;(E=m.onDisposeObservable)==null||E.add(()=>{v=!0,g&&(g.abort(),g=null),s()});let x=()=>{if(v)return;let R=(I,y)=>{r(I==null?void 0:I.statusText,y)};if(!m.loadFile&&n.rawData)throw"Plugin does not support loading ArrayBufferView.";g=m.loadFile?m.loadFile(e,n.rawData||n.file||n.url,n.rootUrl,_,i,p,R,o):e._loadFile(n.file||n.url,_,i,!0,p,R)},A=e.getEngine(),S=A.enableOfflineSupport;if(S){let R=!1;for(let I of 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_.importMeshAsync(n,i,g,f.rootUrl,m,f.name).then(A=>{i.loadingPluginName=_.name,p(A.meshes,A.particleSystems,A.skeletons,A.animationGroups,A.transformNodes,A.geometries,A.lights,A.spriteManagers)}).catch(A=>{u(A.message,A)})},m,u,d,o,l,c)}async function DX(n,e,t,i,r,s,a,o){return await new Promise((l,c)=>{try{PX(n,e,t,i,(f,h,d,u,m,p,_,g)=>{l({meshes:f,particleSystems:h,skeletons:d,animationGroups:u,transformNodes:m,geometries:p,lights:_,spriteManagers:g})},r,(f,h,d)=>{c(d||new Error(h))},s,a,o).catch(c)}catch(f){c(f)}})}async function LX(n,e="",t=Oe.LastCreatedEngine,i=null,r=null,s=null,a=null,o="",l={}){if(!t){_e.Error("No engine available");return}await PD(n,e,new Jt(t),i,r,s,a,o,l)}async function mce(n,e,t,i,r,s,a){return await new Promise((o,l)=>{LX(n,e,t,c=>{o(c)},i,(c,f,h)=>{l(h||new Error(f))},r,s,a)})}async function PD(n,e="",t=Oe.LastCreatedScene,i=null,r=null,s=null,a=null,o="",l={}){if(!t)return te.Error("No scene available to append to"),null;let c=yD(n,e);if(!c)return null;let f={};t.addPendingData(f);let h=()=>{t.removePendingData(f)};Xr.ShowLoadingScreen&&!bD&&(bD=!0,t.getEngine().displayLoadingUI(),t.executeWhenReady(()=>{t.getEngine().hideLoadingUI(),bD=!1}));let d=(p,_)=>{let g=MD(c,p,_);s?s(t,g,new Ts(g,Ea.SceneLoaderError,_)):te.Error(g),h()},u=r?p=>{try{r(p)}catch(_){d("Error in onProgress callback",_)}}:void 0,m=()=>{if(i)try{i(t)}catch(p){d("Error in onSuccess callback",p)}t.removePendingData(f)};return await CD(c,t,(p,_)=>{if(p.load){if(!p.load(t,_,c.rootUrl,d))return;t.loadingPluginName=p.name,m()}else p.loadAsync(t,_,c.rootUrl,u,c.name).then(()=>{t.loadingPluginName=p.name,m()}).catch(v=>{d(v.message,v)})},u,d,h,a,o,l)}async function pce(n,e,t,i,r,s,a){return await new Promise((o,l)=>{try{PD(n,e,t,c=>{o(c)},i,(c,f,h)=>{l(h||new Error(f))},r,s,a).catch(l)}catch(c){l(c)}})}async function DD(n,e="",t=Oe.LastCreatedScene,i=null,r=null,s=null,a=null,o="",l={}){if(!t)return te.Error("No scene available to load asset container to"),null;let c=yD(n,e);if(!c)return null;let f={};t.addPendingData(f);let h=()=>{t.removePendingData(f)},d=(p,_)=>{let g=MD(c,p,_);s?s(t,g,new Ts(g,Ea.SceneLoaderError,_)):te.Error(g),h()},u=r?p=>{try{r(p)}catch(_){d("Error in onProgress callback",_)}}:void 0,m=p=>{if(i)try{i(p)}catch(_){d("Error in onSuccess callback",_)}t.removePendingData(f)};return await CD(c,t,(p,_)=>{if(p.loadAssetContainer){let v=p.loadAssetContainer(t,_,c.rootUrl,d);if(!v)return;v.populateRootNodes(),t.loadingPluginName=p.name,m(v)}else p.loadAssetContainerAsync?p.loadAssetContainerAsync(t,_,c.rootUrl,u,c.name).then(v=>{v.populateRootNodes(),t.loadingPluginName=p.name,m(v)}).catch(v=>{d(v.message,v)}):d("LoadAssetContainer is not supported by this plugin. Plugin did not provide a loadAssetContainer or loadAssetContainerAsync method.")},u,d,h,a,o,l)}async function _ce(n,e,t,i,r,s,a){return await new Promise((o,l)=>{try{DD(n,e,t,c=>{o(c)},i,(c,f,h)=>{l(h||new Error(f))},r,s,a).catch(l)}catch(c){l(c)}})}async function OX(n,e="",t=Oe.LastCreatedScene,i=!0,r=0,s=null,a=null,o=null,l=null,c=null,f="",h={}){if(!t){te.Error("No scene available to load animations to");return}if(i){for(let _ of t.animatables)_.reset();t.stopAllAnimations();let m=t.animationGroups.slice();for(let _ of m)_.dispose();let p=t.getNodes();for(let _ of p)_.animations&&(_.animations=[])}else switch(r){case 0:let m=t.animationGroups.slice();for(let p of m)p.dispose();break;case 1:for(let p of t.animationGroups)p.stop();break;case 2:for(let p of t.animationGroups)p.reset(),p.restart();break;case 3:break;default:te.Error("Unknown animation group loading mode value '"+r+"'");return}let d=t.animatables.length;await DD(n,e,t,m=>{m.mergeAnimationsTo(t,t.animatables.slice(d),s),m.dispose(),t.onAnimationFileImportedObservable.notifyObservers(t),a&&a(t)},o,l,c,f,h)}async function gce(n,e,t,i,r,s,a,o,l,c){return await new Promise((f,h)=>{try{OX(n,e,t,i,r,s,d=>{f(d)},a,(d,u,m)=>{h(m||new Error(u))},o,l,c).catch(h)}catch(d){h(d)}})}var CX,yX,dl,bD,ad,$m=C(()=>{Ii();di();As();Di();Pt();CA();Wl();U_();B_();wr();MX();(function(n){n[n.Clean=0]="Clean",n[n.Stop=1]="Stop",n[n.Sync=2]="Sync",n[n.NoSync=3]="NoSync"})(CX||(CX={}));yX=new ie,dl={},bD=!1;ad=class{static get ForceFullSceneLoadingForIncremental(){return Xr.ForceFullSceneLoadingForIncremental}static set ForceFullSceneLoadingForIncremental(e){Xr.ForceFullSceneLoadingForIncremental=e}static get ShowLoadingScreen(){return Xr.ShowLoadingScreen}static set ShowLoadingScreen(e){Xr.ShowLoadingScreen=e}static get loggingLevel(){return Xr.loggingLevel}static set loggingLevel(e){Xr.loggingLevel=e}static get CleanBoneMatrixWeights(){return Xr.CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(e){Xr.CleanBoneMatrixWeights=e}static GetDefaultPlugin(){return oR()}static GetPluginForExtension(e){var t;return(t=ID(e,!0))==null?void 0:t.plugin}static IsPluginForExtensionAvailable(e){return fce(e)}static RegisterPlugin(e){Yf(e)}static ImportMesh(e,t,i,r,s,a,o,l,c,f){PX(e,t,i,r,s,a,o,l,c,f).catch(h=>o==null?void 0:o(Oe.LastCreatedScene,h==null?void 0:h.message,h))}static async ImportMeshAsync(e,t,i,r,s,a,o){return await DX(e,t,i,r,s,a,o)}static Load(e,t,i,r,s,a,o,l){LX(e,t,i,r,s,a,o,l).catch(c=>a==null?void 0:a(Oe.LastCreatedScene,c==null?void 0:c.message,c))}static async LoadAsync(e,t,i,r,s,a){return await mce(e,t,i,r,s,a)}static Append(e,t,i,r,s,a,o,l){PD(e,t,i,r,s,a,o,l).catch(c=>a==null?void 0:a(i!=null?i:Oe.LastCreatedScene,c==null?void 0:c.message,c))}static async AppendAsync(e,t,i,r,s,a){return await pce(e,t,i,r,s,a)}static LoadAssetContainer(e,t,i,r,s,a,o,l){DD(e,t,i,r,s,a,o,l).catch(c=>a==null?void 0:a(i!=null?i:Oe.LastCreatedScene,c==null?void 0:c.message,c))}static async LoadAssetContainerAsync(e,t,i,r,s,a){return await _ce(e,t,i,r,s,a)}static ImportAnimations(e,t,i,r,s,a,o,l,c,f,h){OX(e,t,i,r,s,a,o,l,c,f,h).catch(d=>c==null?void 0:c(i!=null?i:Oe.LastCreatedScene,d==null?void 0:d.message,d))}static async ImportAnimationsAsync(e,t,i,r,s,a,o,l,c,f,h){return await gce(e,t,i,r,s,a,l,f,h)}};ad.NO_LOGGING=0;ad.MINIMAL_LOGGING=1;ad.SUMMARY_LOGGING=2;ad.DETAILED_LOGGING=3;ad.OnPluginActivatedObservable=yX});var lR,LD,OD,ul,Ug=C(()=>{Mi();qh();_m();Pt();Di();Qy();yf();sl();Ii();df();lR=class{constructor(){this.rootNodes=[],this.cameras=[],this.lights=[],this.meshes=[],this.skeletons=[],this.particleSystems=[],this.animations=[],this.animationGroups=[],this.multiMaterials=[],this.materials=[],this.morphTargetManagers=[],this.geometries=[],this.transformNodes=[],this.actionManagers=[],this.textures=[],this._environmentTexture=null,this.postProcesses=[],this.sounds=null,this.effectLayers=[],this.layers=[],this.reflectionProbes=[],this.spriteManagers=[]}get environmentTexture(){return this._environmentTexture}set environmentTexture(e){this._environmentTexture=e}getNodes(){let e=[];e=e.concat(this.meshes),e=e.concat(this.lights),e=e.concat(this.cameras),e=e.concat(this.transformNodes);for(let t of this.skeletons)e=e.concat(t.bones);return e}},LD=class extends lR{},OD=class{constructor(){this.rootNodes=[],this.skeletons=[],this.animationGroups=[]}dispose(){let e=this.rootNodes;for(let r of e)r.dispose();e.length=0;let t=this.skeletons;for(let r of t)r.dispose();t.length=0;let i=this.animationGroups;for(let r of i)r.dispose();i.length=0}},ul=class extends lR{constructor(e){super(),this._wasAddedToScene=!1,e=e||Oe.LastCreatedScene,e&&(this.scene=e,this.proceduralTextures=[],e.onDisposeObservable.add(()=>{this._wasAddedToScene||this.dispose()}),this._onContextRestoredObserver=e.getEngine().onContextRestoredObservable.add(()=>{for(let t of this.geometries)t._rebuild();for(let t of this.meshes)t._rebuild();for(let t of this.particleSystems)t.rebuild();for(let t of this.textures)t._rebuild();for(let t of this.spriteManagers)t.rebuild()}))}_topologicalSort(e){let t=new Map;for(let o of e)t.set(o.uniqueId,o);let i={dependsOn:new Map,dependedBy:new Map};for(let o of e){let l=o.uniqueId;i.dependsOn.set(l,new Set),i.dependedBy.set(l,new Set)}for(let o of e){let l=o.uniqueId,c=i.dependsOn.get(l);if(o instanceof tc){let h=o.sourceMesh;t.has(h.uniqueId)&&(c.add(h.uniqueId),i.dependedBy.get(h.uniqueId).add(l))}let f=i.dependedBy.get(l);for(let h of o.getDescendants()){let d=h.uniqueId;t.has(d)&&(f.add(d),i.dependsOn.get(d).add(l))}}let r=[],s=[];for(let o of e){let l=o.uniqueId;i.dependsOn.get(l).size===0&&(s.push(o),t.delete(l))}let a=s;for(;a.length>0;){let o=a.shift();r.push(o);let l=i.dependedBy.get(o.uniqueId);for(let c of Array.from(l.values())){let f=i.dependsOn.get(c);f.delete(o.uniqueId),f.size===0&&t.get(c)&&(a.push(t.get(c)),t.delete(c))}}return t.size>0&&(te.Error("SceneSerializer._topologicalSort: There were unvisited nodes:"),t.forEach(o=>{te.Error(o.name)})),r}_addNodeAndDescendantsToList(e,t,i,r){if(!(!i||r&&!r(i)||t.has(i.uniqueId))){e.push(i),t.add(i.uniqueId);for(let s of i.getDescendants(!0))this._addNodeAndDescendantsToList(e,t,s,r)}}_isNodeInContainer(e){return e instanceof vr&&this.meshes.indexOf(e)!==-1||e instanceof ei&&this.transformNodes.indexOf(e)!==-1||e instanceof Xt&&this.lights.indexOf(e)!==-1||e instanceof mt&&this.cameras.indexOf(e)!==-1}_isValidHierarchy(){for(let e of this.meshes)if(e.parent&&!this._isNodeInContainer(e.parent))return te.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;for(let e of this.transformNodes)if(e.parent&&!this._isNodeInContainer(e.parent))return te.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;for(let e of this.lights)if(e.parent&&!this._isNodeInContainer(e.parent))return te.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;for(let e of this.cameras)if(e.parent&&!this._isNodeInContainer(e.parent))return te.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;return!0}instantiateModelsToScene(e,t=!1,i){this._isValidHierarchy()||_e.Warn("SceneSerializer.InstantiateModelsToScene: The Asset Container hierarchy is not valid.");let r={},s={},a=new OD,o=[],l=[],c={doNotInstantiate:!0,...i},f=(p,_)=>{if(r[p.uniqueId]=_.uniqueId,s[_.uniqueId]=_,e&&(_.name=e(p.name)),_ instanceof q){let g=_;if(g.morphTargetManager){let v=p.morphTargetManager;g.morphTargetManager=v.clone();for(let x=0;x<v.numTargets;x++){let A=v.getTarget(x),S=g.morphTargetManager.getTarget(x);r[A.uniqueId]=S.uniqueId,s[S.uniqueId]=S}}}},h=[],d=new Set;for(let p of this.transformNodes)p.parent===null&&this._addNodeAndDescendantsToList(h,d,p,c.predicate);for(let p of this.meshes)p.parent===null&&this._addNodeAndDescendantsToList(h,d,p,c.predicate);let u=this._topologicalSort(h),m=(p,_)=>{if(f(p,_),p.parent){let g=r[p.parent.uniqueId],v=s[g];v?_.parent=v:_.parent=p.parent}if(_.position&&p.position&&_.position.copyFrom(p.position),_.rotationQuaternion&&p.rotationQuaternion&&_.rotationQuaternion.copyFrom(p.rotationQuaternion),_.rotation&&p.rotation&&_.rotation.copyFrom(p.rotation),_.scaling&&p.scaling&&_.scaling.copyFrom(p.scaling),_.material){let g=_;if(g.material)if(t){let v=p.material;if(l.indexOf(v)===-1){let x=v.clone(e?e(v.name):"Clone of "+v.name);if(l.push(v),r[v.uniqueId]=x.uniqueId,s[x.uniqueId]=x,v.getClassName()==="MultiMaterial"){let A=v;for(let S of A.subMaterials)S&&(x=S.clone(e?e(S.name):"Clone of "+S.name),l.push(S),r[S.uniqueId]=x.uniqueId,s[x.uniqueId]=x);A.subMaterials=A.subMaterials.map(S=>S&&s[r[S.uniqueId]])}}g.getClassName()!=="InstancedMesh"&&(g.material=s[r[v.uniqueId]])}else g.material.getClassName()==="MultiMaterial"?this.scene.multiMaterials.indexOf(g.material)===-1&&this.scene.addMultiMaterial(g.material):this.scene.materials.indexOf(g.material)===-1&&this.scene.addMaterial(g.material)}_.parent===null&&a.rootNodes.push(_)};for(let p of u)if(p.getClassName()==="InstancedMesh"){let _=p,g=_.sourceMesh,v=r[g.uniqueId],A=(typeof v=="number"?s[v]:g).createInstance(_.name);m(_,A)}else{let _=!0;p.getClassName()==="TransformNode"||p.getClassName()==="Node"||p.skeleton||!p.getTotalVertices||p.getTotalVertices()===0?_=!1:c.doNotInstantiate&&(typeof c.doNotInstantiate=="function"?_=!c.doNotInstantiate(p):_=!c.doNotInstantiate);let g=_?p.createInstance(`instance of ${p.name}`):p.clone(`Clone of ${p.name}`,null,!0);if(!g)throw new Error(`Could not clone or instantiate node on Asset Container ${p.name}`);m(p,g)}for(let p of this.skeletons){if(c.predicate&&!c.predicate(p))continue;let _=p.clone(e?e(p.name):"Clone of "+p.name);for(let g of this.meshes)if(g.skeleton===p&&!g.isAnInstance){let v=s[r[g.uniqueId]];if(!v||v.isAnInstance||(v.skeleton=_,o.indexOf(_)!==-1))continue;o.push(_);for(let x of _.bones)x._linkedTransformNode&&(x._linkedTransformNode=s[r[x._linkedTransformNode.uniqueId]])}a.skeletons.push(_)}for(let p of this.animationGroups){if(c.predicate&&!c.predicate(p))continue;let _=p.clone(e?e(p.name):"Clone of "+p.name,g=>s[r[g.uniqueId]]||g);a.animationGroups.push(_)}return a}addAllToScene(){if(!this._wasAddedToScene){this._isValidHierarchy()||_e.Warn("SceneSerializer.addAllToScene: The Asset Container hierarchy is not valid."),this._wasAddedToScene=!0,this.addToScene(null),this.environmentTexture&&(this.scene.environmentTexture=this.environmentTexture);for(let e of this.scene._serializableComponents)e.addFromContainer(this);this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null}}addToScene(e=null){let t=[];for(let i of this.cameras)e&&!e(i)||(this.scene.addCamera(i),t.push(i));for(let i of this.lights)e&&!e(i)||(this.scene.addLight(i),t.push(i));for(let i of this.meshes)e&&!e(i)||(this.scene.addMesh(i),t.push(i));for(let i of this.skeletons)e&&!e(i)||this.scene.addSkeleton(i);for(let i of this.animations)e&&!e(i)||this.scene.addAnimation(i);for(let i of this.animationGroups)e&&!e(i)||this.scene.addAnimationGroup(i);for(let i of this.multiMaterials)e&&!e(i)||this.scene.addMultiMaterial(i);for(let i of this.materials)e&&!e(i)||this.scene.addMaterial(i);for(let i of this.morphTargetManagers)e&&!e(i)||this.scene.addMorphTargetManager(i);for(let i of this.geometries)e&&!e(i)||this.scene.addGeometry(i);for(let i of this.transformNodes)e&&!e(i)||(this.scene.addTransformNode(i),t.push(i));for(let i of this.actionManagers)e&&!e(i)||this.scene.addActionManager(i);for(let i of this.textures)e&&!e(i)||this.scene.addTexture(i);for(let i of this.reflectionProbes)e&&!e(i)||this.scene.addReflectionProbe(i);for(let i of this.spriteManagers)e&&!e(i)||(this.scene.spriteManagers||(this.scene.spriteManagers=[]),this.scene.spriteManagers.push(i));if(t.length){let i=new Set(this.scene.meshes);for(let r of this.scene.lights)i.add(r);for(let r of this.scene.cameras)i.add(r);for(let r of this.scene.transformNodes)i.add(r);for(let r of this.skeletons)for(let s of r.bones)i.add(s);for(let r of t)r.parent&&!i.has(r.parent)&&(r.setParent?r.setParent(null):r.parent=null)}}removeAllFromScene(){this._isValidHierarchy()||_e.Warn("SceneSerializer.removeAllFromScene: The Asset Container hierarchy is not valid."),this._wasAddedToScene=!1,this.removeFromScene(null),this.environmentTexture===this.scene.environmentTexture&&(this.scene.environmentTexture=null);for(let e of this.scene._serializableComponents)e.removeFromContainer(this)}removeFromScene(e=null){for(let t of this.cameras)e&&!e(t)||this.scene.removeCamera(t);for(let t of this.lights)e&&!e(t)||this.scene.removeLight(t);for(let t of this.meshes)e&&!e(t)||this.scene.removeMesh(t,!0);for(let t of this.skeletons)e&&!e(t)||this.scene.removeSkeleton(t);for(let t of this.animations)e&&!e(t)||this.scene.removeAnimation(t);for(let t of this.animationGroups)e&&!e(t)||this.scene.removeAnimationGroup(t);for(let t of this.multiMaterials)e&&!e(t)||this.scene.removeMultiMaterial(t);for(let t of this.materials)e&&!e(t)||this.scene.removeMaterial(t);for(let t of this.morphTargetManagers)e&&!e(t)||this.scene.removeMorphTargetManager(t);for(let t of this.geometries)e&&!e(t)||this.scene.removeGeometry(t);for(let t of this.transformNodes)e&&!e(t)||this.scene.removeTransformNode(t);for(let t of this.actionManagers)e&&!e(t)||this.scene.removeActionManager(t);for(let t of this.textures)e&&!e(t)||this.scene.removeTexture(t);for(let t of this.reflectionProbes)e&&!e(t)||this.scene.removeReflectionProbe(t);for(let t of this.spriteManagers)if(!(e&&!e(t))&&this.scene.spriteManagers){let i=this.scene.spriteManagers.indexOf(t);i!==-1&&this.scene.spriteManagers.splice(i,1)}}dispose(){let e=this.cameras.slice(0);for(let p of e)p.dispose();this.cameras.length=0;let t=this.lights.slice(0);for(let p of t)p.dispose();this.lights.length=0;let i=this.meshes.slice(0);for(let p of i)p.dispose();this.meshes.length=0;let r=this.skeletons.slice(0);for(let p of r)p.dispose();this.skeletons.length=0;let s=this.animationGroups.slice(0);for(let p of s)p.dispose();this.animationGroups.length=0;let a=this.multiMaterials.slice(0);for(let p of a)p.dispose();this.multiMaterials.length=0;let o=this.materials.slice(0);for(let p of o)p.dispose();this.materials.length=0;let l=this.geometries.slice(0);for(let p of l)p.dispose();this.geometries.length=0;let c=this.transformNodes.slice(0);for(let p of c)p.dispose();this.transformNodes.length=0;let f=this.actionManagers.slice(0);for(let p of f)p.dispose();this.actionManagers.length=0;let h=this.textures.slice(0);for(let p of h)p.dispose();this.textures.length=0;let d=this.reflectionProbes.slice(0);for(let p of d)p.dispose();this.reflectionProbes.length=0;let u=this.morphTargetManagers.slice(0);for(let p of u)p.dispose();this.morphTargetManagers.length=0;let m=this.spriteManagers.slice(0);for(let p of m)p.dispose();this.spriteManagers.length=0,this.environmentTexture&&(this.environmentTexture.dispose(),this.environmentTexture=null);for(let p of this.scene._serializableComponents)p.removeFromContainer(this,!0);this._onContextRestoredObserver&&(this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}_moveAssets(e,t,i){if(!(!e||!t))for(let r of e){let s=!0;if(i){for(let a of i)if(r===a){s=!1;break}}s&&(t.push(r),r._parentContainer=this)}}moveAllFromScene(e){this._wasAddedToScene=!1,e===void 0&&(e=new LD);for(let t in this)Object.prototype.hasOwnProperty.call(this,t)&&(this[t]=this[t]||(t==="_environmentTexture"?null:[]),this._moveAssets(this.scene[t],this[t],e[t]));this.environmentTexture=this.scene.environmentTexture,this.removeAllFromScene()}createRootMesh(){let e=new q("assetContainerRootMesh",this.scene);for(let t of this.meshes)t.parent||e.addChild(t);return this.meshes.unshift(e),e}mergeAnimationsTo(e=Oe.LastCreatedScene,t,i=null){if(!e)return te.Error("No scene available to merge animations to"),[];let r=i||(l=>{let c,f=l.animations.length?l.animations[0].targetProperty:"",h=l.name.split(".").join("").split("_primitive")[0];switch(f){case"position":case"rotationQuaternion":c=e.getTransformNodeByName(l.name)||e.getTransformNodeByName(h);break;case"influence":c=e.getMorphTargetByName(l.name)||e.getMorphTargetByName(h);break;default:c=e.getNodeByName(l.name)||e.getNodeByName(h)}return c}),s=this.getNodes();for(let l of s){let c=r(l);if(c!==null){for(let f of l.animations){let h=c.animations.filter(d=>d.targetProperty===f.targetProperty);for(let d of h){let u=c.animations.indexOf(d,0);u>-1&&c.animations.splice(u,1)}}c.animations=c.animations.concat(l.animations)}}let a=[],o=this.animationGroups.slice();for(let l of o){a.push(l.clone(l.name,r));for(let c of l.animatables)c.stop()}for(let l of t){let c=r(l.target);c&&(e.beginAnimation(c,l.fromFrame,l.toFrame,l.loopAnimation,l.speedRatio,l.onAnimationEnd?l.onAnimationEnd:void 0,void 0,!0,void 0,l.onAnimationLoop?l.onAnimationLoop:void 0),e.stopAnimation(l.target))}return a}populateRootNodes(){this.rootNodes.length=0;for(let e of this.meshes)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e);for(let e of this.transformNodes)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e);for(let e of this.lights)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e);for(let e of this.cameras)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e)}addAllAssetsToContainer(e){if(!e)return;let t=[],i=new Set;for(t.push(e);t.length>0;){let r=t.pop();if(r instanceof q?(r.geometry&&this.geometries.indexOf(r.geometry)===-1&&this.geometries.push(r.geometry),this.meshes.push(r)):r instanceof tc?this.meshes.push(r):r instanceof ei?this.transformNodes.push(r):r instanceof Xt?this.lights.push(r):r instanceof mt&&this.cameras.push(r),r instanceof vr){if(r.material&&this.materials.indexOf(r.material)===-1){this.materials.push(r.material);for(let s of r.material.getActiveTextures())this.textures.indexOf(s)===-1&&this.textures.push(s)}r.skeleton&&this.skeletons.indexOf(r.skeleton)===-1&&this.skeletons.push(r.skeleton),r.morphTargetManager&&this.morphTargetManagers.indexOf(r.morphTargetManager)===-1&&this.morphTargetManagers.push(r.morphTargetManager)}for(let s of r.getChildren())i.has(s)||t.push(s);i.add(r)}this.populateRootNodes()}_getByTags(e,t,i){if(t===void 0)return e;let r=[];for(let s in e){let a=e[s];Zt&&Zt.MatchesQuery(a,t)&&(!i||i(a))&&r.push(a)}return r}getMeshesByTags(e,t){return this._getByTags(this.meshes,e,t)}getCamerasByTags(e,t){return this._getByTags(this.cameras,e,t)}getLightsByTags(e,t){return this._getByTags(this.lights,e,t)}getMaterialsByTags(e,t){return this._getByTags(this.materials,e,t).concat(this._getByTags(this.multiMaterials,e,t))}getTransformNodesByTags(e,t){return this._getByTags(this.transformNodes,e,t)}}});var od,NX=C(()=>{V_();od=class{constructor(e){this.byteOffset=0,this.buffer=e}async loadAsync(e){let t=await this.buffer.readAsync(this.byteOffset,e);this._dataView=new DataView(t.buffer,t.byteOffset,t.byteLength),this._dataByteOffset=0}readUint32(){let e=this._dataView.getUint32(this._dataByteOffset,!0);return this._dataByteOffset+=4,this.byteOffset+=4,e}readUint8Array(e){let t=new Uint8Array(this._dataView.buffer,this._dataView.byteOffset+this._dataByteOffset,e);return this._dataByteOffset+=e,this.byteOffset+=e,t}readString(e){return P2(this.readUint8Array(e))}skipBytes(e){this._dataByteOffset+=e,this.byteOffset+=e}}});function ND(n,e,t,i){let r={externalResourceFunction:i};return t&&(r.uri=e==="file:"?t:e+t),ArrayBuffer.isView(n)?GLTFValidator.validateBytes(n,r):GLTFValidator.validateString(n,r)}function vce(){let n=[];onmessage=e=>{let t=e.data;switch(t.id){case"init":{importScripts(t.url);break}case"validate":{ND(t.data,t.rootUrl,t.fileName,i=>new Promise((r,s)=>{let a=n.length;n.push({resolve:r,reject:s}),postMessage({id:"getExternalResource",index:a,uri:i})})).then(i=>{postMessage({id:"validate.resolve",value:i})},i=>{postMessage({id:"validate.reject",reason:i})});break}case"getExternalResource.resolve":{n[t.index].resolve(t.value);break}case"getExternalResource.reject":{n[t.index].reject(t.reason);break}}}}var Jm,wX=C(()=>{Ii();Jm=class n{static ValidateAsync(e,t,i,r){return typeof Worker=="function"?new Promise((s,a)=>{let o=`${ND}(${vce})()`,l=URL.createObjectURL(new Blob([o],{type:"application/javascript"})),c=new Worker(l),f=d=>{c.removeEventListener("error",f),c.removeEventListener("message",h),a(d)},h=d=>{let u=d.data;switch(u.id){case"getExternalResource":{r(u.uri).then(m=>{c.postMessage({id:"getExternalResource.resolve",index:u.index,value:m},[m.buffer])},m=>{c.postMessage({id:"getExternalResource.reject",index:u.index,reason:m})});break}case"validate.resolve":{c.removeEventListener("error",f),c.removeEventListener("message",h),n._LastResults=u.value,s(u.value),c.terminate();break}case"validate.reject":c.removeEventListener("error",f),c.removeEventListener("message",h),a(u.reason),c.terminate()}};if(c.addEventListener("error",f),c.addEventListener("message",h),c.postMessage({id:"init",url:_e.GetBabylonScriptURL(this.Configuration.url)}),ArrayBuffer.isView(e)){let d=e.slice();c.postMessage({id:"validate",data:d,rootUrl:t,fileName:i},[d.buffer])}else c.postMessage({id:"validate",data:e,rootUrl:t,fileName:i})}):(this._LoadScriptPromise||(this._LoadScriptPromise=_e.LoadBabylonScriptAsync(this.Configuration.url)),this._LoadScriptPromise.then(()=>ND(e,t,i,r)))}};Jm.Configuration={url:`${_e._DefaultCdnUrl}/gltf_validator.js`};Jm._LastResults=null});var Tc,Vg,FX=C(()=>{Tc="Z2xURg",Vg={name:"gltf",extensions:{".gltf":{isBinary:!1,mimeType:"model/gltf+json"},".glb":{isBinary:!0,mimeType:"model/gltf-binary"}},canDirectLoad(n){return n.indexOf("asset")!==-1&&n.indexOf("version")!==-1||n.startsWith("data:base64,"+Tc)||n.startsWith("data:;base64,"+Tc)||n.startsWith("data:application/octet-stream;base64,"+Tc)||n.startsWith("data:model/gltf-binary;base64,"+Tc)}}});function BX(n,e,t){try{return Promise.resolve(new Uint8Array(n,e,t))}catch(i){return Promise.reject(i)}}function Ece(n,e,t){try{if(e<0||e>=n.byteLength)throw new RangeError("Offset is out of range.");if(e+t>n.byteLength)throw new RangeError("Length is out of range.");return Promise.resolve(new Uint8Array(n.buffer,n.byteOffset+e,t))}catch(i){return Promise.reject(i)}}var ep,ld,rs,cR,Sce,wD,Kf,FD=C(()=>{di();Ii();$m();Ug();Pt();NX();wX();FX();Wl();U_();(function(n){n[n.AUTO=0]="AUTO",n[n.FORCE_RIGHT_HANDED=1]="FORCE_RIGHT_HANDED"})(ep||(ep={}));(function(n){n[n.NONE=0]="NONE",n[n.FIRST=1]="FIRST",n[n.ALL=2]="ALL"})(ld||(ld={}));(function(n){n[n.LOADING=0]="LOADING",n[n.READY=1]="READY",n[n.COMPLETE=2]="COMPLETE"})(rs||(rs={}));cR=class{constructor(){this.alwaysComputeBoundingBox=!1,this.alwaysComputeSkeletonRootNode=!1,this.animationStartMode=ld.FIRST,this.compileMaterials=!1,this.compileShadowGenerators=!1,this.coordinateSystemMode=ep.AUTO,this.createInstances=!0,this.loadAllMaterials=!1,this.loadMorphTargets=!0,this.loadNodeAnimations=!0,this.loadOnlyMaterials=!1,this.loadSkins=!0,this.skipMaterials=!1,this.targetFps=60,this.transparencyAsCoverage=!1,this.useClipPlane=!1,this.useGltfTextureNames=!1,this.useRangeRequests=!1,this.useSRGBBuffers=!0,this.validate=!1,this.useOpenPBR=!1,this.dontUseTransmissionHelper=!1}},Sce=new cR,wD=class extends cR{constructor(){super(...arguments),this.extensionOptions={},this.preprocessUrlAsync=e=>Promise.resolve(e)}copyFrom(e){var t,i,r,s,a,o,l,c,f,h,d,u,m,p,_,g,v,x,A,S,E,R,I,y,M,D;e&&(this.alwaysComputeBoundingBox=(t=e.alwaysComputeBoundingBox)!=null?t:this.alwaysComputeBoundingBox,this.alwaysComputeSkeletonRootNode=(i=e.alwaysComputeSkeletonRootNode)!=null?i:this.alwaysComputeSkeletonRootNode,this.animationStartMode=(r=e.animationStartMode)!=null?r:this.animationStartMode,this.capturePerformanceCounters=(s=e.capturePerformanceCounters)!=null?s:this.capturePerformanceCounters,this.compileMaterials=(a=e.compileMaterials)!=null?a:this.compileMaterials,this.compileShadowGenerators=(o=e.compileShadowGenerators)!=null?o:this.compileShadowGenerators,this.coordinateSystemMode=(l=e.coordinateSystemMode)!=null?l:this.coordinateSystemMode,this.createInstances=(c=e.createInstances)!=null?c:this.createInstances,this.customRootNode=e.customRootNode,this.extensionOptions=(f=e.extensionOptions)!=null?f:this.extensionOptions,this.loadAllMaterials=(h=e.loadAllMaterials)!=null?h:this.loadAllMaterials,this.loadMorphTargets=(d=e.loadMorphTargets)!=null?d:this.loadMorphTargets,this.loadNodeAnimations=(u=e.loadNodeAnimations)!=null?u:this.loadNodeAnimations,this.loadOnlyMaterials=(m=e.loadOnlyMaterials)!=null?m:this.loadOnlyMaterials,this.loadSkins=(p=e.loadSkins)!=null?p:this.loadSkins,this.loggingEnabled=(_=e.loggingEnabled)!=null?_:this.loggingEnabled,this.onCameraLoaded=e.onCameraLoaded,this.onMaterialLoaded=e.onMaterialLoaded,this.onMeshLoaded=e.onMeshLoaded,this.onParsed=e.onParsed,this.onSkinLoaded=e.onSkinLoaded,this.onTextureLoaded=e.onTextureLoaded,this.onValidated=e.onValidated,this.preprocessUrlAsync=(g=e.preprocessUrlAsync)!=null?g:this.preprocessUrlAsync,this.skipMaterials=(v=e.skipMaterials)!=null?v:this.skipMaterials,this.targetFps=(x=e.targetFps)!=null?x:this.targetFps,this.transparencyAsCoverage=(A=e.transparencyAsCoverage)!=null?A:this.transparencyAsCoverage,this.useClipPlane=(S=e.useClipPlane)!=null?S:this.useClipPlane,this.useGltfTextureNames=(E=e.useGltfTextureNames)!=null?E:this.useGltfTextureNames,this.useOpenPBR=(R=e.useOpenPBR)!=null?R:this.useOpenPBR,this.useRangeRequests=(I=e.useRangeRequests)!=null?I:this.useRangeRequests,this.useSRGBBuffers=(y=e.useSRGBBuffers)!=null?y:this.useSRGBBuffers,this.validate=(M=e.validate)!=null?M:this.validate,this.dontUseTransmissionHelper=(D=e.dontUseTransmissionHelper)!=null?D:this.dontUseTransmissionHelper)}},Kf=class n extends wD{constructor(e){super(),this.onParsedObservable=new ie,this.onMeshLoadedObservable=new ie,this.onSkinLoadedObservable=new ie,this.onTextureLoadedObservable=new ie,this.onMaterialLoadedObservable=new ie,this.onCameraLoadedObservable=new ie,this.onCompleteObservable=new ie,this.onErrorObservable=new ie,this.onDisposeObservable=new ie,this.onExtensionLoadedObservable=new ie,this.onValidatedObservable=new ie,this._loader=null,this._state=null,this._requests=new Array,this.name=Vg.name,this.extensions=Vg.extensions,this.onLoaderStateChangedObservable=new ie,this._logIndentLevel=0,this._loggingEnabled=!1,this._log=this._logDisabled,this._capturePerformanceCounters=!1,this._startPerformanceCounter=this._startPerformanceCounterDisabled,this._endPerformanceCounter=this._endPerformanceCounterDisabled,this.copyFrom(Object.assign({...Sce},e))}set onParsed(e){this._onParsedObserver&&this.onParsedObservable.remove(this._onParsedObserver),e&&(this._onParsedObserver=this.onParsedObservable.add(e))}set onMeshLoaded(e){this._onMeshLoadedObserver&&this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver),e&&(this._onMeshLoadedObserver=this.onMeshLoadedObservable.add(e))}set onSkinLoaded(e){this._onSkinLoadedObserver&&this.onSkinLoadedObservable.remove(this._onSkinLoadedObserver),e&&(this._onSkinLoadedObserver=this.onSkinLoadedObservable.add(t=>e(t.node,t.skinnedNode)))}set onTextureLoaded(e){this._onTextureLoadedObserver&&this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver),e&&(this._onTextureLoadedObserver=this.onTextureLoadedObservable.add(e))}set onMaterialLoaded(e){this._onMaterialLoadedObserver&&this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver),e&&(this._onMaterialLoadedObserver=this.onMaterialLoadedObservable.add(e))}set onCameraLoaded(e){this._onCameraLoadedObserver&&this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver),e&&(this._onCameraLoadedObserver=this.onCameraLoadedObservable.add(e))}set onComplete(e){this._onCompleteObserver&&this.onCompleteObservable.remove(this._onCompleteObserver),this._onCompleteObserver=this.onCompleteObservable.add(e)}set onError(e){this._onErrorObserver&&this.onErrorObservable.remove(this._onErrorObserver),this._onErrorObserver=this.onErrorObservable.add(e)}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}set onExtensionLoaded(e){this._onExtensionLoadedObserver&&this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver),this._onExtensionLoadedObserver=this.onExtensionLoadedObservable.add(e)}get loggingEnabled(){return this._loggingEnabled}set loggingEnabled(e){this._loggingEnabled!==e&&(this._loggingEnabled=e,this._loggingEnabled?this._log=this._logEnabled:this._log=this._logDisabled)}get capturePerformanceCounters(){return this._capturePerformanceCounters}set capturePerformanceCounters(e){this._capturePerformanceCounters!==e&&(this._capturePerformanceCounters=e,this._capturePerformanceCounters?(this._startPerformanceCounter=this._startPerformanceCounterEnabled,this._endPerformanceCounter=this._endPerformanceCounterEnabled):(this._startPerformanceCounter=this._startPerformanceCounterDisabled,this._endPerformanceCounter=this._endPerformanceCounterDisabled))}set onValidated(e){this._onValidatedObserver&&this.onValidatedObservable.remove(this._onValidatedObserver),this._onValidatedObserver=this.onValidatedObservable.add(e)}dispose(){this._loader&&(this._loader.dispose(),this._loader=null);for(let e of this._requests)e.abort();this._requests.length=0,delete this._progressCallback,this.preprocessUrlAsync=e=>Promise.resolve(e),this.onMeshLoadedObservable.clear(),this.onSkinLoadedObservable.clear(),this.onTextureLoadedObservable.clear(),this.onMaterialLoadedObservable.clear(),this.onCameraLoadedObservable.clear(),this.onCompleteObservable.clear(),this.onExtensionLoadedObservable.clear(),this.onDisposeObservable.notifyObservers(void 0),this.onDisposeObservable.clear()}loadFile(e,t,i,r,s,a,o,l){if(ArrayBuffer.isView(t))return this._loadBinary(e,t,i,r,o,l),null;this._progressCallback=s;let c=t.name||_e.GetFilename(t);if(a){if(this.useRangeRequests){this.validate&&te.Warn("glTF validation is not supported when range requests are enabled");let f={abort:()=>{},onCompleteObservable:new ie},h={readAsync:(d,u)=>new Promise((m,p)=>{this._loadFile(e,t,_=>{m(new Uint8Array(_))},!0,_=>{p(_)},_=>{_.setRequestHeader("Range",`bytes=${d}-${d+u-1}`)})}),byteLength:0};return this._unpackBinaryAsync(new od(h)).then(d=>{f.onCompleteObservable.notifyObservers(f),r(d)},o?d=>o(void 0,d):void 0),f}return this._loadFile(e,t,f=>{this._validate(e,new Uint8Array(f,0,f.byteLength),i,c),this._unpackBinaryAsync(new od({readAsync:(h,d)=>BX(f,h,d),byteLength:f.byteLength})).then(h=>{r(h)},o?h=>o(void 0,h):void 0)},!0,o)}else return this._loadFile(e,t,f=>{try{this._validate(e,f,i,c),r({json:this._parseJson(f)})}catch(h){o&&o()}},!1,o)}_loadBinary(e,t,i,r,s,a){this._validate(e,new Uint8Array(t.buffer,t.byteOffset,t.byteLength),i,a),this._unpackBinaryAsync(new od({readAsync:(o,l)=>Ece(t,o,l),byteLength:t.byteLength})).then(o=>{r(o)},s?o=>s(void 0,o):void 0)}importMeshAsync(e,t,i,r,s,a){return Promise.resolve().then(()=>(this.onParsedObservable.notifyObservers(i),this.onParsedObservable.clear(),this._log(`Loading ${a||""}`),this._loader=this._getLoader(i),this._loader.importMeshAsync(e,t,null,i,r,s,a)))}loadAsync(e,t,i,r,s){return Promise.resolve().then(()=>(this.onParsedObservable.notifyObservers(t),this.onParsedObservable.clear(),this._log(`Loading ${s||""}`),this._loader=this._getLoader(t),this._loader.loadAsync(e,t,i,r,s)))}loadAssetContainerAsync(e,t,i,r,s){return Promise.resolve().then(()=>{this.onParsedObservable.notifyObservers(t),this.onParsedObservable.clear(),this._log(`Loading ${s||""}`),this._loader=this._getLoader(t);let a=new ul(e),o=[];this.onMaterialLoadedObservable.add(h=>{o.push(h)});let l=[];this.onTextureLoadedObservable.add(h=>{l.push(h)});let c=[];this.onCameraLoadedObservable.add(h=>{c.push(h)});let f=[];return this.onMeshLoadedObservable.add(h=>{h.morphTargetManager&&f.push(h.morphTargetManager)}),this._loader.importMeshAsync(null,e,a,t,i,r,s).then(h=>(Array.prototype.push.apply(a.geometries,h.geometries),Array.prototype.push.apply(a.meshes,h.meshes),Array.prototype.push.apply(a.particleSystems,h.particleSystems),Array.prototype.push.apply(a.skeletons,h.skeletons),Array.prototype.push.apply(a.animationGroups,h.animationGroups),Array.prototype.push.apply(a.materials,o),Array.prototype.push.apply(a.textures,l),Array.prototype.push.apply(a.lights,h.lights),Array.prototype.push.apply(a.transformNodes,h.transformNodes),Array.prototype.push.apply(a.cameras,c),Array.prototype.push.apply(a.morphTargetManagers,f),a))})}canDirectLoad(e){return Vg.canDirectLoad(e)}directLoad(e,t){if(t.startsWith("base64,"+Tc)||t.startsWith(";base64,"+Tc)||t.startsWith("application/octet-stream;base64,"+Tc)||t.startsWith("model/gltf-binary;base64,"+Tc)){let i=hf(t);return this._validate(e,new Uint8Array(i,0,i.byteLength)),this._unpackBinaryAsync(new od({readAsync:(r,s)=>BX(i,r,s),byteLength:i.byteLength}))}return this._validate(e,t),Promise.resolve({json:this._parseJson(t)})}createPlugin(e){return new n(e[Vg.name])}get loaderState(){return this._state}whenCompleteAsync(){return new Promise((e,t)=>{this.onCompleteObservable.addOnce(()=>{e()}),this.onErrorObservable.addOnce(i=>{t(i)})})}_setState(e){this._state!==e&&(this._state=e,this.onLoaderStateChangedObservable.notifyObservers(this._state),this._log(rs[this._state]))}_loadFile(e,t,i,r,s,a){let o=e._loadFile(t,i,l=>{this._onProgress(l,o)},!0,r,s,a);return o.onCompleteObservable.add(()=>{o._lengthComputable=!0,o._total=o._loaded}),this._requests.push(o),o}_onProgress(e,t){if(!this._progressCallback)return;t._lengthComputable=e.lengthComputable,t._loaded=e.loaded,t._total=e.total;let i=!0,r=0,s=0;for(let a of this._requests){if(a._lengthComputable===void 0||a._loaded===void 0||a._total===void 0)return;i=i&&a._lengthComputable,r+=a._loaded,s+=a._total}this._progressCallback({lengthComputable:i,loaded:r,total:i?s:0})}_validate(e,t,i="",r=""){this.validate&&(this._startPerformanceCounter("Validate JSON"),Jm.ValidateAsync(t,i,r,s=>this.preprocessUrlAsync(i+s).then(a=>e._loadFileAsync(a,void 0,!0,!0).then(o=>new Uint8Array(o,0,o.byteLength)))).then(s=>{this._endPerformanceCounter("Validate JSON"),this.onValidatedObservable.notifyObservers(s),this.onValidatedObservable.clear()},s=>{this._endPerformanceCounter("Validate JSON"),_e.Warn(`Failed to validate: ${s.message}`),this.onValidatedObservable.clear()}))}_getLoader(e){let t=e.json.asset||{};this._log(`Asset version: ${t.version}`),t.minVersion&&this._log(`Asset minimum version: ${t.minVersion}`),t.generator&&this._log(`Asset generator: ${t.generator}`);let i=n._parseVersion(t.version);if(!i)throw new Error("Invalid version: "+t.version);if(t.minVersion!==void 0){let a=n._parseVersion(t.minVersion);if(!a)throw new Error("Invalid minimum version: "+t.minVersion);if(n._compareVersion(a,{major:2,minor:0})>0)throw new Error("Incompatible minimum version: "+t.minVersion)}let s={1:n._CreateGLTF1Loader,2:n._CreateGLTF2Loader}[i.major];if(!s)throw new Error("Unsupported version: "+t.version);return s(this)}_parseJson(e){this._startPerformanceCounter("Parse JSON"),this._log(`JSON length: ${e.length}`);let t=JSON.parse(e);return this._endPerformanceCounter("Parse JSON"),t}_unpackBinaryAsync(e){return this._startPerformanceCounter("Unpack Binary"),e.loadAsync(20).then(()=>{let t={Magic:1179937895},i=e.readUint32();if(i!==t.Magic)throw new Ts("Unexpected magic: "+i,Ea.GLTFLoaderUnexpectedMagicError);let r=e.readUint32();this.loggingEnabled&&this._log(`Binary version: ${r}`);let s=e.readUint32();!this.useRangeRequests&&s!==e.buffer.byteLength&&te.Warn(`Length in header does not match actual data length: ${s} != ${e.buffer.byteLength}`);let a;switch(r){case 1:{a=this._unpackBinaryV1Async(e,s);break}case 2:{a=this._unpackBinaryV2Async(e,s);break}default:throw new Error("Unsupported version: "+r)}return this._endPerformanceCounter("Unpack Binary"),a})}_unpackBinaryV1Async(e,t){let i={JSON:0},r=e.readUint32(),s=e.readUint32();if(s!==i.JSON)throw new Error(`Unexpected content format: ${s}`);let a=t-e.byteOffset,o={json:this._parseJson(e.readString(r)),bin:null};if(a!==0){let l=e.byteOffset;o.bin={readAsync:(c,f)=>e.buffer.readAsync(l+c,f),byteLength:a}}return Promise.resolve(o)}_unpackBinaryV2Async(e,t){let i={JSON:1313821514,BIN:5130562},r=e.readUint32();if(e.readUint32()!==i.JSON)throw new Error("First chunk format is not JSON");return e.byteOffset+r===t?e.loadAsync(r).then(()=>({json:this._parseJson(e.readString(r)),bin:null})):e.loadAsync(r+8).then(()=>{let a={json:this._parseJson(e.readString(r)),bin:null},o=()=>{let l=e.readUint32();switch(e.readUint32()){case i.JSON:throw new Error("Unexpected JSON chunk");case i.BIN:{let f=e.byteOffset;a.bin={readAsync:(h,d)=>e.buffer.readAsync(f+h,d),byteLength:l},e.skipBytes(l);break}default:{e.skipBytes(l);break}}return e.byteOffset!==t?e.loadAsync(8).then(o):Promise.resolve(a)};return o()})}static _parseVersion(e){if(e==="1.0"||e==="1.0.1")return{major:1,minor:0};let t=(e+"").match(/^(\d+)\.(\d+)/);return t?{major:parseInt(t[1]),minor:parseInt(t[2])}:null}static _compareVersion(e,t){return e.major>t.major?1:e.major<t.major?-1:e.minor>t.minor?1:e.minor<t.minor?-1:0}_logOpen(e){this._log(e),this._logIndentLevel++}_logClose(){--this._logIndentLevel}_logEnabled(e){let t=n._logSpaces.substring(0,this._logIndentLevel*2);te.Log(`${t}${e}`)}_logDisabled(e){}_startPerformanceCounterEnabled(e){_e.StartPerformanceCounter(e)}_startPerformanceCounterDisabled(e){}_endPerformanceCounterEnabled(e){_e.EndPerformanceCounter(e)}_endPerformanceCounterDisabled(e){}};Kf.IncrementalLoading=!0;Kf.HomogeneousCoordinates=!1;Kf._logSpaces=" ";Yf(new Kf)});var fR,UX=C(()=>{fR=class{get resolve(){return this._resolve}get reject(){return this._reject}constructor(){this.promise=new Promise((e,t)=>{this._resolve=e,this._reject=t})}}});var zn,VX=C(()=>{Gt();Vt();fl();lA();Ge();Ii();zn=class{constructor(){this.keysUp=[38],this.keysUpward=[33],this.keysDown=[40],this.keysDownward=[34],this.keysLeft=[37],this.keysRight=[39],this.rotationSpeed=.5,this.keysRotateLeft=[],this.keysRotateRight=[],this.keysRotateUp=[],this.keysRotateDown=[],this._keys=new Array}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments),!this._onCanvasBlurObserver&&(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(t=>{let i=t.event;if(!i.metaKey){if(t.type===lo.KEYDOWN)(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysUpward.indexOf(i.keyCode)!==-1||this.keysDownward.indexOf(i.keyCode)!==-1||this.keysRotateLeft.indexOf(i.keyCode)!==-1||this.keysRotateRight.indexOf(i.keyCode)!==-1||this.keysRotateUp.indexOf(i.keyCode)!==-1||this.keysRotateDown.indexOf(i.keyCode)!==-1)&&(this._keys.indexOf(i.keyCode)===-1&&this._keys.push(i.keyCode),e||i.preventDefault());else if(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysUpward.indexOf(i.keyCode)!==-1||this.keysDownward.indexOf(i.keyCode)!==-1||this.keysRotateLeft.indexOf(i.keyCode)!==-1||this.keysRotateRight.indexOf(i.keyCode)!==-1||this.keysRotateUp.indexOf(i.keyCode)!==-1||this.keysRotateDown.indexOf(i.keyCode)!==-1){let r=this._keys.indexOf(i.keyCode);r>=0&&this._keys.splice(r,1),e||i.preventDefault()}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){let e=this.camera;for(let t=0;t<this._keys.length;t++){let i=this._keys[t],r=e._computeLocalCameraSpeed();this.keysLeft.indexOf(i)!==-1?e._localDirection.copyFromFloats(-r,0,0):this.keysUp.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,0,r):this.keysRight.indexOf(i)!==-1?e._localDirection.copyFromFloats(r,0,0):this.keysDown.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,0,-r):this.keysUpward.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,r,0):this.keysDownward.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,-r,0):this.keysRotateLeft.indexOf(i)!==-1?(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.y-=this._getLocalRotation()):this.keysRotateRight.indexOf(i)!==-1?(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.y+=this._getLocalRotation()):this.keysRotateUp.indexOf(i)!==-1?(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.x-=this._getLocalRotation()):this.keysRotateDown.indexOf(i)!==-1&&(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.x+=this._getLocalRotation()),e.getScene().useRightHandedSystem&&(e._localDirection.z*=-1),e.getViewMatrix().invertToRef(e._cameraTransformMatrix),b.TransformNormalToRef(e._localDirection,e._cameraTransformMatrix,e._transformedDirection),e.cameraDirection.addInPlace(e._transformedDirection)}}}getClassName(){return"FreeCameraKeyboardMoveInput"}_onLostFocus(){this._keys.length=0}getSimpleName(){return"keyboard"}_getLocalRotation(){let e=this.camera._calculateHandednessMultiplier();return this.rotationSpeed*this._engine.getDeltaTime()/1e3*e}};P([w()],zn.prototype,"keysUp",void 0);P([w()],zn.prototype,"keysUpward",void 0);P([w()],zn.prototype,"keysDown",void 0);P([w()],zn.prototype,"keysDownward",void 0);P([w()],zn.prototype,"keysLeft",void 0);P([w()],zn.prototype,"keysRight",void 0);P([w()],zn.prototype,"rotationSpeed",void 0);P([w()],zn.prototype,"keysRotateLeft",void 0);P([w()],zn.prototype,"keysRotateRight",void 0);P([w()],zn.prototype,"keysRotateUp",void 0);P([w()],zn.prototype,"keysRotateDown",void 0);Gn.FreeCameraKeyboardMoveInput=zn});var cd,GX=C(()=>{Gt();di();Vt();fl();oo();Ii();cd=class{constructor(e=!0){this.touchEnabled=e,this.buttons=[0,1,2],this.angularSensibility=2e3,this._previousPosition=null,this.onPointerMovedObservable=new ie,this._allowCameraRotation=!0,this._currentActiveButton=-1,this._activePointerId=-1}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments);let t=this.camera.getEngine(),i=t.getInputElement();this._pointerInput||(this._pointerInput=r=>{let s=r.event,a=s.pointerType==="touch";if(!this.touchEnabled&&a||r.type!==st.POINTERMOVE&&this.buttons.indexOf(s.button)===-1)return;let o=s.target;if(r.type===st.POINTERDOWN){if(a&&this._activePointerId!==-1||!a&&this._currentActiveButton!==-1)return;this._activePointerId=s.pointerId;try{o==null||o.setPointerCapture(s.pointerId)}catch(l){}this._currentActiveButton===-1&&(this._currentActiveButton=s.button),this._previousPosition={x:s.clientX,y:s.clientY},e||(s.preventDefault(),i&&i.focus()),t.isPointerLock&&this._onMouseMove&&this._onMouseMove(r.event)}else if(r.type===st.POINTERUP){if(a&&this._activePointerId!==s.pointerId||!a&&this._currentActiveButton!==s.button)return;try{o==null||o.releasePointerCapture(s.pointerId)}catch(l){}this._currentActiveButton=-1,this._previousPosition=null,e||s.preventDefault(),this._activePointerId=-1}else if(r.type===st.POINTERMOVE&&(this._activePointerId===s.pointerId||!a)){if(t.isPointerLock&&this._onMouseMove)this._onMouseMove(r.event);else if(this._previousPosition){let l=this.camera._calculateHandednessMultiplier(),c=(s.clientX-this._previousPosition.x)*l,f=(s.clientY-this._previousPosition.y)*l;this._allowCameraRotation&&(this.camera.cameraRotation.y+=c/this.angularSensibility,this.camera.cameraRotation.x+=f/this.angularSensibility),this.onPointerMovedObservable.notifyObservers({offsetX:c,offsetY:f}),this._previousPosition={x:s.clientX,y:s.clientY},e||s.preventDefault()}}}),this._onMouseMove=r=>{if(!t.isPointerLock)return;let s=this.camera._calculateHandednessMultiplier();this.camera.cameraRotation.y+=r.movementX*s/this.angularSensibility,this.camera.cameraRotation.x+=r.movementY*s/this.angularSensibility,this._previousPosition=null,e||r.preventDefault()},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,st.POINTERDOWN|st.POINTERUP|st.POINTERMOVE),i&&(this._contextMenuBind=r=>this.onContextMenu(r),i.addEventListener("contextmenu",this._contextMenuBind,!1))}onContextMenu(e){e.preventDefault()}detachControl(){if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._contextMenuBind){let t=this.camera.getEngine().getInputElement();t&&t.removeEventListener("contextmenu",this._contextMenuBind)}this.onPointerMovedObservable&&this.onPointerMovedObservable.clear(),this._observer=null,this._onMouseMove=null,this._previousPosition=null}this._activePointerId=-1,this._currentActiveButton=-1}getClassName(){return"FreeCameraMouseInput"}getSimpleName(){return"mouse"}};P([w()],cd.prototype,"buttons",void 0);P([w()],cd.prototype,"angularSensibility",void 0);Gn.FreeCameraMouseInput=cd});var fd,kX=C(()=>{Gt();Vt();di();oo();cA();Ii();fd=class{constructor(){this.wheelPrecisionX=3,this.wheelPrecisionY=3,this.wheelPrecisionZ=3,this.onChangedObservable=new ie,this._wheelDeltaX=0,this._wheelDeltaY=0,this._wheelDeltaZ=0,this._ffMultiplier=12,this._normalize=120}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments),this._wheel=t=>{if(t.type!==st.POINTERWHEEL)return;let i=t.event,r=i.deltaMode===co.DOM_DELTA_LINE?this._ffMultiplier:1;this._wheelDeltaX+=this.wheelPrecisionX*r*i.deltaX/this._normalize,this._wheelDeltaY-=this.wheelPrecisionY*r*i.deltaY/this._normalize,this._wheelDeltaZ+=this.wheelPrecisionZ*r*i.deltaZ/this._normalize,i.preventDefault&&(e||i.preventDefault())},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,st.POINTERWHEEL)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null),this.onChangedObservable&&this.onChangedObservable.clear()}checkInputs(){this.onChangedObservable.notifyObservers({wheelDeltaX:this._wheelDeltaX,wheelDeltaY:this._wheelDeltaY,wheelDeltaZ:this._wheelDeltaZ}),this._wheelDeltaX=0,this._wheelDeltaY=0,this._wheelDeltaZ=0}getClassName(){return"BaseCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}};P([w()],fd.prototype,"wheelPrecisionX",void 0);P([w()],fd.prototype,"wheelPrecisionY",void 0);P([w()],fd.prototype,"wheelPrecisionZ",void 0)});var Li,ys,WX=C(()=>{Gt();Vt();fl();kX();Ge();(function(n){n[n.MoveRelative=0]="MoveRelative",n[n.RotateRelative=1]="RotateRelative",n[n.MoveScene=2]="MoveScene"})(Li||(Li={}));ys=class extends fd{constructor(){super(...arguments),this._moveRelative=b.Zero(),this._rotateRelative=b.Zero(),this._moveScene=b.Zero(),this._wheelXAction=Li.MoveRelative,this._wheelXActionCoordinate=0,this._wheelYAction=Li.MoveRelative,this._wheelYActionCoordinate=2,this._wheelZAction=null,this._wheelZActionCoordinate=null}getClassName(){return"FreeCameraMouseWheelInput"}set wheelXMoveRelative(e){e===null&&this._wheelXAction!==Li.MoveRelative||(this._wheelXAction=Li.MoveRelative,this._wheelXActionCoordinate=e)}get wheelXMoveRelative(){return this._wheelXAction!==Li.MoveRelative?null:this._wheelXActionCoordinate}set wheelYMoveRelative(e){e===null&&this._wheelYAction!==Li.MoveRelative||(this._wheelYAction=Li.MoveRelative,this._wheelYActionCoordinate=e)}get wheelYMoveRelative(){return this._wheelYAction!==Li.MoveRelative?null:this._wheelYActionCoordinate}set wheelZMoveRelative(e){e===null&&this._wheelZAction!==Li.MoveRelative||(this._wheelZAction=Li.MoveRelative,this._wheelZActionCoordinate=e)}get wheelZMoveRelative(){return this._wheelZAction!==Li.MoveRelative?null:this._wheelZActionCoordinate}set wheelXRotateRelative(e){e===null&&this._wheelXAction!==Li.RotateRelative||(this._wheelXAction=Li.RotateRelative,this._wheelXActionCoordinate=e)}get wheelXRotateRelative(){return this._wheelXAction!==Li.RotateRelative?null:this._wheelXActionCoordinate}set wheelYRotateRelative(e){e===null&&this._wheelYAction!==Li.RotateRelative||(this._wheelYAction=Li.RotateRelative,this._wheelYActionCoordinate=e)}get wheelYRotateRelative(){return this._wheelYAction!==Li.RotateRelative?null:this._wheelYActionCoordinate}set wheelZRotateRelative(e){e===null&&this._wheelZAction!==Li.RotateRelative||(this._wheelZAction=Li.RotateRelative,this._wheelZActionCoordinate=e)}get wheelZRotateRelative(){return this._wheelZAction!==Li.RotateRelative?null:this._wheelZActionCoordinate}set wheelXMoveScene(e){e===null&&this._wheelXAction!==Li.MoveScene||(this._wheelXAction=Li.MoveScene,this._wheelXActionCoordinate=e)}get wheelXMoveScene(){return this._wheelXAction!==Li.MoveScene?null:this._wheelXActionCoordinate}set wheelYMoveScene(e){e===null&&this._wheelYAction!==Li.MoveScene||(this._wheelYAction=Li.MoveScene,this._wheelYActionCoordinate=e)}get wheelYMoveScene(){return this._wheelYAction!==Li.MoveScene?null:this._wheelYActionCoordinate}set wheelZMoveScene(e){e===null&&this._wheelZAction!==Li.MoveScene||(this._wheelZAction=Li.MoveScene,this._wheelZActionCoordinate=e)}get wheelZMoveScene(){return this._wheelZAction!==Li.MoveScene?null:this._wheelZActionCoordinate}checkInputs(){if(this._wheelDeltaX===0&&this._wheelDeltaY===0&&this._wheelDeltaZ==0)return;this._moveRelative.setAll(0),this._rotateRelative.setAll(0),this._moveScene.setAll(0),this._updateCamera(),this.camera.getScene().useRightHandedSystem&&(this._moveRelative.z*=-1);let e=K.Zero();this.camera.getViewMatrix().invertToRef(e);let t=b.Zero();b.TransformNormalToRef(this._moveRelative,e,t),this.camera.cameraRotation.x+=this._rotateRelative.x/200,this.camera.cameraRotation.y+=this._rotateRelative.y/200,this.camera.cameraDirection.addInPlace(t),this.camera.cameraDirection.addInPlace(this._moveScene),super.checkInputs()}_updateCamera(){this._updateCameraProperty(this._wheelDeltaX,this._wheelXAction,this._wheelXActionCoordinate),this._updateCameraProperty(this._wheelDeltaY,this._wheelYAction,this._wheelYActionCoordinate),this._updateCameraProperty(this._wheelDeltaZ,this._wheelZAction,this._wheelZActionCoordinate)}_updateCameraProperty(e,t,i){if(e===0||t===null||i===null)return;let r=null;switch(t){case Li.MoveRelative:r=this._moveRelative;break;case Li.RotateRelative:r=this._rotateRelative;break;case Li.MoveScene:r=this._moveScene;break}switch(i){case 0:r.set(e,0,0);break;case 1:r.set(0,e,0);break;case 2:r.set(0,0,e);break}}};P([w()],ys.prototype,"wheelXMoveRelative",null);P([w()],ys.prototype,"wheelYMoveRelative",null);P([w()],ys.prototype,"wheelZMoveRelative",null);P([w()],ys.prototype,"wheelXRotateRelative",null);P([w()],ys.prototype,"wheelYRotateRelative",null);P([w()],ys.prototype,"wheelZRotateRelative",null);P([w()],ys.prototype,"wheelXMoveScene",null);P([w()],ys.prototype,"wheelYMoveScene",null);P([w()],ys.prototype,"wheelZMoveScene",null);Gn.FreeCameraMouseWheelInput=ys});var hd,HX=C(()=>{Gt();Vt();fl();oo();Ge();Ii();hd=class{constructor(e=!1){this.allowMouse=e,this.touchAngularSensibility=2e5,this.touchMoveSensibility=250,this.singleFingerRotate=!1,this._offsetX=null,this._offsetY=null,this._pointerPressed=new Array,this._isSafari=_e.IsSafari()}attachControl(e){e=_e.BackCompatCameraNoPreventDefault(arguments);let t=null;if(this._pointerInput===void 0&&(this._onLostFocus=()=>{this._offsetX=null,this._offsetY=null},this._pointerInput=i=>{let r=i.event,s=r.pointerType==="mouse"||this._isSafari&&typeof r.pointerType=="undefined";if(!(!this.allowMouse&&s)){if(i.type===st.POINTERDOWN){if(e||r.preventDefault(),this._pointerPressed.push(r.pointerId),this._pointerPressed.length!==1)return;t={x:r.clientX,y:r.clientY}}else if(i.type===st.POINTERUP){e||r.preventDefault();let a=this._pointerPressed.indexOf(r.pointerId);if(a===-1||(this._pointerPressed.splice(a,1),a!=0))return;t=null,this._offsetX=null,this._offsetY=null}else if(i.type===st.POINTERMOVE){if(e||r.preventDefault(),!t||this._pointerPressed.indexOf(r.pointerId)!=0)return;this._offsetX=r.clientX-t.x,this._offsetY=-(r.clientY-t.y)}}}),this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,st.POINTERDOWN|st.POINTERUP|st.POINTERMOVE),this._onLostFocus){let r=this.camera.getEngine().getInputElement();r&&r.addEventListener("blur",this._onLostFocus)}}detachControl(){if(this._pointerInput){if(this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null),this._onLostFocus){let t=this.camera.getEngine().getInputElement();t&&t.removeEventListener("blur",this._onLostFocus),this._onLostFocus=null}this._pointerPressed.length=0,this._offsetX=null,this._offsetY=null}}checkInputs(){if(this._offsetX===null||this._offsetY===null||this._offsetX===0&&this._offsetY===0)return;let e=this.camera,t=e._calculateHandednessMultiplier();if(e.cameraRotation.y=this._offsetX*t/this.touchAngularSensibility,this.singleFingerRotate&&this._pointerPressed.length===1||!this.singleFingerRotate&&this._pointerPressed.length>1)e.cameraRotation.x=-(this._offsetY*t)/this.touchAngularSensibility;else{let r=e._computeLocalCameraSpeed(),s=$.Vector3[0];s.copyFromFloats(0,0,this.touchMoveSensibility!==0?r*this._offsetY/this.touchMoveSensibility:0),K.RotationYawPitchRollToRef(e.rotation.y,e.rotation.x,0,e._cameraRotationMatrix),b.TransformCoordinatesToRef(s,e._cameraRotationMatrix,s),e.cameraDirection.addInPlace(s)}}getClassName(){return"FreeCameraTouchInput"}getSimpleName(){return"touch"}};P([w()],hd.prototype,"touchAngularSensibility",void 0);P([w()],hd.prototype,"touchMoveSensibility",void 0);Gn.FreeCameraTouchInput=hd});var hR,zX=C(()=>{fl();VX();GX();WX();HX();hR=class extends Um{constructor(e){super(e),this._mouseInput=null,this._mouseWheelInput=null}addKeyboard(){return this.add(new zn),this}addMouse(e=!0){return this._mouseInput||(this._mouseInput=new cd(e),this.add(this._mouseInput)),this}removeMouse(){return this._mouseInput&&this.remove(this._mouseInput),this}addMouseWheel(){return this._mouseWheelInput||(this._mouseWheelInput=new ys,this.add(this._mouseWheelInput)),this}removeMouseWheel(){return this._mouseWheelInput&&this.remove(this._mouseWheelInput),this}addTouch(){return this.add(new hd),this}clear(){super.clear(),this._mouseInput=null}}});var Ac,XX=C(()=>{Gt();Vt();Ge();wy();zX();Ii();Hi();wr();Ac=class extends bs{get angularSensibility(){let e=this.inputs.attached.mouse;return e?e.angularSensibility:0}set angularSensibility(e){let t=this.inputs.attached.mouse;t&&(t.angularSensibility=e)}get keysUp(){let e=this.inputs.attached.keyboard;return e?e.keysUp:[]}set keysUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysUp=e)}get keysUpward(){let e=this.inputs.attached.keyboard;return e?e.keysUpward:[]}set keysUpward(e){let t=this.inputs.attached.keyboard;t&&(t.keysUpward=e)}get keysDown(){let e=this.inputs.attached.keyboard;return e?e.keysDown:[]}set keysDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysDown=e)}get keysDownward(){let e=this.inputs.attached.keyboard;return e?e.keysDownward:[]}set keysDownward(e){let t=this.inputs.attached.keyboard;t&&(t.keysDownward=e)}get keysLeft(){let e=this.inputs.attached.keyboard;return e?e.keysLeft:[]}set keysLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)}get keysRight(){let e=this.inputs.attached.keyboard;return e?e.keysRight:[]}set keysRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRight=e)}get keysRotateLeft(){let e=this.inputs.attached.keyboard;return e?e.keysRotateLeft:[]}set keysRotateLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateLeft=e)}get keysRotateRight(){let e=this.inputs.attached.keyboard;return e?e.keysRotateRight:[]}set keysRotateRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateRight=e)}get keysRotateUp(){let e=this.inputs.attached.keyboard;return e?e.keysRotateUp:[]}set keysRotateUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateUp=e)}get keysRotateDown(){let e=this.inputs.attached.keyboard;return e?e.keysRotateDown:[]}set keysRotateDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateDown=e)}constructor(e,t,i,r=!0){super(e,t,i,r),this.ellipsoid=new b(.5,1,.5),this.ellipsoidOffset=new b(0,0,0),this.checkCollisions=!1,this.applyGravity=!1,this._needMoveForGravity=!1,this._oldPosition=b.Zero(),this._diffPosition=b.Zero(),this._newPosition=b.Zero(),this._collisionMask=-1,this._onCollisionPositionChange=(s,a,o=null)=>{this._newPosition.copyFrom(a),this._newPosition.subtractToRef(this._oldPosition,this._diffPosition),this._diffPosition.length()>Me.CollisionsEpsilon&&(this.position.addToRef(this._diffPosition,this._deferredPositionUpdate),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate),this.onCollide&&o&&this.onCollide(o))},this.inputs=new hR(this),this.inputs.addKeyboard().addMouse()}attachControl(e,t){t=_e.BackCompatCameraNoPreventDefault(arguments),this.inputs.attachElement(t)}detachControl(){this.inputs.detachElement(),this.cameraDirection=new b(0,0,0),this.cameraRotation=new we(0,0)}get collisionMask(){return this._collisionMask}set collisionMask(e){this._collisionMask=isNaN(e)?-1:e}_collideWithWorld(e){let t;this.parent?t=b.TransformCoordinates(this.position,this.parent.getWorldMatrix()):t=this.position,t.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._oldPosition.addInPlace(this.ellipsoidOffset);let i=this.getScene().collisionCoordinator;this._collider||(this._collider=i.createCollider()),this._collider._radius=this.ellipsoid,this._collider.collisionMask=this._collisionMask;let r=e;this.applyGravity&&(r=e.add(this.getScene().gravity)),i.getNewPosition(this._oldPosition,r,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}_checkInputs(){this._localDirection||(this._localDirection=b.Zero(),this._transformedDirection=b.Zero()),this.inputs.checkInputs(),super._checkInputs()}set needMoveForGravity(e){this._needMoveForGravity=e}get needMoveForGravity(){return this._needMoveForGravity}_decideIfNeedsToMove(){return this._needMoveForGravity||Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0}_updatePosition(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):super._updatePosition()}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"FreeCamera"}};P([Hr()],Ac.prototype,"ellipsoid",void 0);P([Hr()],Ac.prototype,"ellipsoidOffset",void 0);P([w()],Ac.prototype,"checkCollisions",void 0);P([w()],Ac.prototype,"applyGravity",void 0);Ft("BABYLON.FreeCamera",Ac)});var wa,dR=C(()=>{Ge();Zo();js();wa=class n extends _i{get _matrix(){return this._compose(),this._localMatrix}set _matrix(e){e.updateFlag===this._localMatrix.updateFlag&&!this._needToCompose||(this._needToCompose=!1,this._localMatrix.copyFrom(e),this._markAsDirtyAndDecompose())}constructor(e,t,i=null,r=null,s=null,a=null,o=null){var l;super(e,t.getScene(),!1),this.name=e,this.children=[],this.animations=[],this._index=null,this._scalingDeterminant=1,this._needToDecompose=!0,this._needToCompose=!1,this._linkedTransformNode=null,this._waitingTransformNodeId=null,this._waitingTransformNodeUniqueId=null,this._skeleton=t,this._localMatrix=(l=r==null?void 0:r.clone())!=null?l:K.Identity(),this._restMatrix=s!=null?s:this._localMatrix.clone(),this._bindMatrix=a!=null?a:this._localMatrix.clone(),this._index=o,this._absoluteMatrix=new K,this._absoluteBindMatrix=new K,this._absoluteInverseBindMatrix=new K,this._finalMatrix=new K,t.bones.push(this),this.setParent(i,!1),this._updateAbsoluteBindMatrices()}getClassName(){return"Bone"}getSkeleton(){return this._skeleton}get parent(){return this._parentNode}getParent(){return this.parent}getChildren(){return this.children}getIndex(){return this._index===null?this.getSkeleton().bones.indexOf(this):this._index}set parent(e){this.setParent(e)}setParent(e,t=!0){if(this.parent!==e){if(this.parent){let i=this.parent.children.indexOf(this);i!==-1&&this.parent.children.splice(i,1)}this._parentNode=e,this.parent&&this.parent.children.push(this),t&&this._updateAbsoluteBindMatrices(),this.markAsDirty()}}getLocalMatrix(){return this._compose(),this._localMatrix}getBindMatrix(){return this._bindMatrix}getBaseMatrix(){return this.getBindMatrix()}getRestMatrix(){return this._restMatrix}getRestPose(){return this.getRestMatrix()}setRestMatrix(e){this._restMatrix.copyFrom(e)}setRestPose(e){this.setRestMatrix(e)}getBindPose(){return this.getBindMatrix()}setBindMatrix(e){this.updateMatrix(e)}setBindPose(e){this.setBindMatrix(e)}getFinalMatrix(){return this._finalMatrix}getWorldMatrix(){return this.getFinalMatrix()}returnToRest(){var e;if(this._linkedTransformNode){let t=$.Vector3[0],i=$.Quaternion[0],r=$.Vector3[1];this.getRestMatrix().decompose(t,i,r),this._linkedTransformNode.position.copyFrom(r),this._linkedTransformNode.rotationQuaternion=(e=this._linkedTransformNode.rotationQuaternion)!=null?e:Xe.Identity(),this._linkedTransformNode.rotationQuaternion.copyFrom(i),this._linkedTransformNode.scaling.copyFrom(t)}else this._matrix=this._restMatrix}getAbsoluteInverseBindMatrix(){return this._absoluteInverseBindMatrix}getInvertedAbsoluteTransform(){return this.getAbsoluteInverseBindMatrix()}getAbsoluteMatrix(){return this._skeleton.computeAbsoluteMatrices(),this._absoluteMatrix}getAbsoluteTransform(){return this.getAbsoluteMatrix()}linkTransformNode(e){this._linkedTransformNode&&this._skeleton._numBonesWithLinkedTransformNode--,this._linkedTransformNode=e,this._linkedTransformNode&&this._skeleton._numBonesWithLinkedTransformNode++}getTransformNode(){return this._linkedTransformNode}get position(){return this._decompose(),this._localPosition}set position(e){this._decompose(),this._localPosition.copyFrom(e),this._markAsDirtyAndCompose()}get rotation(){return this.getRotation()}set rotation(e){this.setRotation(e)}get rotationQuaternion(){return this._decompose(),this._localRotation}set rotationQuaternion(e){this.setRotationQuaternion(e)}get scaling(){return this.getScale()}set scaling(e){this.setScale(e)}get animationPropertiesOverride(){return this._skeleton.animationPropertiesOverride}_decompose(){this._needToDecompose&&(this._needToDecompose=!1,this._localScaling||(this._localScaling=b.Zero(),this._localRotation=Xe.Zero(),this._localPosition=b.Zero()),this._localMatrix.decompose(this._localScaling,this._localRotation,this._localPosition))}_compose(){if(this._needToCompose){if(!this._localScaling){this._needToCompose=!1;return}this._needToCompose=!1,K.ComposeToRef(this._localScaling,this._localRotation,this._localPosition,this._localMatrix)}}updateMatrix(e,t=!0,i=!0){this._bindMatrix.copyFrom(e),t&&this._updateAbsoluteBindMatrices(),i?this._matrix=e:this.markAsDirty()}_updateAbsoluteBindMatrices(e,t=!0){if(e||(e=this._bindMatrix),this.parent?e.multiplyToRef(this.parent._absoluteBindMatrix,this._absoluteBindMatrix):this._absoluteBindMatrix.copyFrom(e),this._absoluteBindMatrix.invertToRef(this._absoluteInverseBindMatrix),t)for(let i=0;i<this.children.length;i++)this.children[i]._updateAbsoluteBindMatrices();this._scalingDeterminant=this._absoluteBindMatrix.determinant()<0?-1:1}markAsDirty(){return this._currentRenderId++,this._childUpdateId++,this._skeleton._markAsDirty(),this}_markAsDirtyAndCompose(){this.markAsDirty(),this._needToCompose=!0}_markAsDirtyAndDecompose(){this.markAsDirty(),this._needToDecompose=!0}_updatePosition(e,t=0,i,r=!0){let s=this.getLocalMatrix();if(t==0)r?(s.addAtIndex(12,e.x),s.addAtIndex(13,e.y),s.addAtIndex(14,e.z)):s.setTranslationFromFloats(e.x,e.y,e.z);else{let a=n._TmpMats[0],o=n._TmpVecs[0];this.parent?(a.copyFrom(this.parent.getAbsoluteMatrix()),i&&a.multiplyToRef(i.getWorldMatrix(),a)):K.IdentityToRef(a),r&&a.setTranslationFromFloats(0,0,0),a.invert(),b.TransformCoordinatesToRef(e,a,o),r?(s.addAtIndex(12,o.x),s.addAtIndex(13,o.y),s.addAtIndex(14,o.z)):s.setTranslationFromFloats(o.x,o.y,o.z)}this._markAsDirtyAndDecompose()}translate(e,t=0,i){this._updatePosition(e,t,i,!0)}setPosition(e,t=0,i){this._updatePosition(e,t,i,!1)}setAbsolutePosition(e,t){this.setPosition(e,1,t)}scale(e,t,i,r=!1){let s=this.getLocalMatrix(),a=n._TmpMats[0];K.ScalingToRef(e,t,i,a),a.multiplyToRef(s,s),a.invert();for(let o of this.children){let l=o.getLocalMatrix();l.multiplyToRef(a,l),l.multiplyAtIndex(12,e),l.multiplyAtIndex(13,t),l.multiplyAtIndex(14,i),o._markAsDirtyAndDecompose()}if(this._markAsDirtyAndDecompose(),r)for(let o of this.children)o.scale(e,t,i,r)}setScale(e){this._decompose(),this._localScaling.copyFrom(e),this._markAsDirtyAndCompose()}getScale(){return this._decompose(),this._localScaling}getScaleToRef(e){this._decompose(),e.copyFrom(this._localScaling)}setYawPitchRoll(e,t,i,r=0,s){if(r===0){let l=n._TmpQuat;Xe.RotationYawPitchRollToRef(e,t,i,l),this.setRotationQuaternion(l,r,s);return}let a=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(a,s))return;let o=n._TmpMats[1];K.RotationYawPitchRollToRef(e,t,i,o),a.multiplyToRef(o,o),this._rotateWithMatrix(o,r,s)}rotate(e,t,i=0,r){let s=n._TmpMats[0];s.setTranslationFromFloats(0,0,0),K.RotationAxisToRef(e,t,s),this._rotateWithMatrix(s,i,r)}setAxisAngle(e,t,i=0,r){if(i===0){let o=n._TmpQuat;Xe.RotationAxisToRef(e,t,o),this.setRotationQuaternion(o,i,r);return}let s=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(s,r))return;let a=n._TmpMats[1];K.RotationAxisToRef(e,t,a),s.multiplyToRef(a,a),this._rotateWithMatrix(a,i,r)}setRotation(e,t=0,i){this.setYawPitchRoll(e.y,e.x,e.z,t,i)}setRotationQuaternion(e,t=0,i){if(t===0){this._decompose(),this._localRotation.copyFrom(e),this._markAsDirtyAndCompose();return}let r=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(r,i))return;let s=n._TmpMats[1];K.FromQuaternionToRef(e,s),r.multiplyToRef(s,s),this._rotateWithMatrix(s,t,i)}setRotationMatrix(e,t=0,i){if(t===0){let a=n._TmpQuat;Xe.FromRotationMatrixToRef(e,a),this.setRotationQuaternion(a,t,i);return}let r=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(r,i))return;let s=n._TmpMats[1];s.copyFrom(e),r.multiplyToRef(e,s),this._rotateWithMatrix(s,t,i)}_rotateWithMatrix(e,t=0,i){let r=this.getLocalMatrix(),s=r.m[12],a=r.m[13],o=r.m[14],l=this.getParent(),c=n._TmpMats[3],f=n._TmpMats[4];l&&t==1?(i?(c.copyFrom(i.getWorldMatrix()),l.getAbsoluteMatrix().multiplyToRef(c,c)):c.copyFrom(l.getAbsoluteMatrix()),f.copyFrom(c),f.invert(),r.multiplyToRef(c,r),r.multiplyToRef(e,r),r.multiplyToRef(f,r)):t==1&&i?(c.copyFrom(i.getWorldMatrix()),f.copyFrom(c),f.invert(),r.multiplyToRef(c,r),r.multiplyToRef(e,r),r.multiplyToRef(f,r)):r.multiplyToRef(e,r),r.setTranslationFromFloats(s,a,o),this._markAsDirtyAndDecompose()}_getAbsoluteInverseMatrixUnscaledToRef(e,t){let i=n._TmpMats[2];return e.copyFrom(this.getAbsoluteMatrix()),t?(e.multiplyToRef(t.getWorldMatrix(),e),K.ScalingToRef(t.scaling.x,t.scaling.y,t.scaling.z,i)):K.IdentityToRef(i),e.invert(),isNaN(e.m[0])?!1:(i.multiplyAtIndex(0,this._scalingDeterminant),e.multiplyToRef(i,e),!0)}getPosition(e=0,t=null){let i=b.Zero();return this.getPositionToRef(e,t,i),i}getPositionToRef(e=0,t,i){if(e==0){let r=this.getLocalMatrix();i.x=r.m[12],i.y=r.m[13],i.z=r.m[14]}else{let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),i.x=r.m[12],i.y=r.m[13],i.z=r.m[14]}}getAbsolutePosition(e=null){let t=b.Zero();return this.getPositionToRef(1,e,t),t}getAbsolutePositionToRef(e,t){this.getPositionToRef(1,e,t)}computeAbsoluteMatrices(){if(this._compose(),this.parent)this._localMatrix.multiplyToRef(this.parent._absoluteMatrix,this._absoluteMatrix);else{this._absoluteMatrix.copyFrom(this._localMatrix);let i=this._skeleton.getPoseMatrix();i&&this._absoluteMatrix.multiplyToRef(i,this._absoluteMatrix)}let e=this.children,t=e.length;for(let i=0;i<t;i++)e[i].computeAbsoluteMatrices()}computeAbsoluteTransforms(){this.computeAbsoluteMatrices()}getDirection(e,t=null){let i=b.Zero();return this.getDirectionToRef(e,t,i),i}getDirectionToRef(e,t=null,i){let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),b.TransformNormalToRef(e,r,i),i.normalize()}getRotation(e=0,t=null){let i=b.Zero();return this.getRotationToRef(e,t,i),i}getRotationToRef(e=0,t=null,i){let r=n._TmpQuat;this.getRotationQuaternionToRef(e,t,r),r.toEulerAnglesToRef(i)}getRotationQuaternion(e=0,t=null){let i=Xe.Identity();return this.getRotationQuaternionToRef(e,t,i),i}getRotationQuaternionToRef(e=0,t=null,i){if(e==0)this._decompose(),i.copyFrom(this._localRotation);else{let r=n._TmpMats[0],s=this.getAbsoluteMatrix();t?s.multiplyToRef(t.getWorldMatrix(),r):r.copyFrom(s),r.multiplyAtIndex(0,this._scalingDeterminant),r.multiplyAtIndex(1,this._scalingDeterminant),r.multiplyAtIndex(2,this._scalingDeterminant),r.decompose(void 0,i,void 0)}}getRotationMatrix(e=0,t){let i=K.Identity();return this.getRotationMatrixToRef(e,t,i),i}getRotationMatrixToRef(e=0,t,i){if(e==0)this.getLocalMatrix().getRotationMatrixToRef(i);else{let r=n._TmpMats[0],s=this.getAbsoluteMatrix();t?s.multiplyToRef(t.getWorldMatrix(),r):r.copyFrom(s),r.multiplyAtIndex(0,this._scalingDeterminant),r.multiplyAtIndex(1,this._scalingDeterminant),r.multiplyAtIndex(2,this._scalingDeterminant),r.getRotationMatrixToRef(i)}}getAbsolutePositionFromLocal(e,t=null){let i=b.Zero();return this.getAbsolutePositionFromLocalToRef(e,t,i),i}getAbsolutePositionFromLocalToRef(e,t=null,i){let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),b.TransformCoordinatesToRef(e,r,i)}getLocalPositionFromAbsolute(e,t=null){let i=b.Zero();return this.getLocalPositionFromAbsoluteToRef(e,t,i),i}getLocalPositionFromAbsoluteToRef(e,t=null,i){let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),r.invert(),b.TransformCoordinatesToRef(e,r,i)}setCurrentPoseAsRest(){this.setRestMatrix(this.getLocalMatrix())}dispose(){this._linkedTransformNode=null;let e=this._skeleton.bones.indexOf(this);if(e!==-1&&this._skeleton.bones.splice(e,1),this._parentNode&&this._parentNode.children){let t=this._parentNode.children,i=t.indexOf(this);i!==-1&&t.splice(i,1)}super.dispose()}};wa._TmpVecs=dn(2,b.Zero);wa._TmpQuat=Xe.Identity();wa._TmpMats=dn(5,K.Identity)});var Gg,YX=C(()=>{Fr();Gg=class n extends ge{constructor(e,t,i,r,s,a=!0,o=!1,l=3,c=0,f,h,d,u){super(null,s,!a,o,void 0,void 0,void 0,void 0,void 0,void 0,void 0,void 0,f),this.format=r,this._engine&&(!this._engine._caps.textureFloatLinearFiltering&&c===1&&(l=1),!this._engine._caps.textureHalfFloatLinearFiltering&&c===2&&(l=1),this._texture=this._engine.createRawTexture(e,t,i,r,a,o,l,null,c,f!=null?f:0,h!=null?h:!1,u),this.wrapU=ge.CLAMP_ADDRESSMODE,this.wrapV=ge.CLAMP_ADDRESSMODE,this._waitingForData=!!d&&!e)}update(e){this.updateMipLevel(e,0)}updateMipLevel(e,t){this._getEngine().updateRawTexture(this._texture,e,this._texture.format,this._texture.invertY,null,this._texture.type,this._texture._useSRGBBuffer,t),this._waitingForData=!1}clone(){if(!this._texture)return super.clone();let e=new n(null,this.getSize().width,this.getSize().height,this.format,this.getScene(),this._texture.generateMipMaps,this._invertY,this.samplingMode,this._texture.type,this._texture._creationFlags,this._useSRGBBuffer);return e._texture=this._texture,this._texture.incrementReferences(),e}isReady(){return super.isReady()&&!this._waitingForData}static CreateLuminanceTexture(e,t,i,r,s=!0,a=!1,o=3){return new n(e,t,i,1,r,s,a,o)}static CreateLuminanceAlphaTexture(e,t,i,r,s=!0,a=!1,o=3){return new n(e,t,i,2,r,s,a,o)}static CreateAlphaTexture(e,t,i,r,s=!0,a=!1,o=3){return new n(e,t,i,0,r,s,a,o)}static CreateRGBTexture(e,t,i,r,s=!0,a=!1,o=3,l=0,c=0,f=!1){return new n(e,t,i,4,r,s,a,o,l,c,f)}static CreateRGBATexture(e,t,i,r,s=!0,a=!1,o=3,l=0,c=0,f=!1,h=!1){return new n(e,t,i,5,r,s,a,o,l,c,f,h)}static CreateRGBAStorageTexture(e,t,i,r,s=!0,a=!1,o=3,l=0,c=!1){return new n(e,t,i,5,r,s,a,o,l,1,c)}static CreateRTexture(e,t,i,r,s=!0,a=!1,o=ge.TRILINEAR_SAMPLINGMODE,l=1){return new n(e,t,i,6,r,s,a,o,l)}static CreateRStorageTexture(e,t,i,r,s=!0,a=!1,o=ge.TRILINEAR_SAMPLINGMODE,l=1){return new n(e,t,i,6,r,s,a,o,l,1)}}});var uR,KX=C(()=>{dR();di();Ge();YX();If();My();Di();Pt();W_();uR=class n{get useTextureToStoreBoneMatrices(){return this._useTextureToStoreBoneMatrices}set useTextureToStoreBoneMatrices(e){this._useTextureToStoreBoneMatrices=e,this._markAsDirty()}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}get isUsingTextureForMatrices(){return this.useTextureToStoreBoneMatrices&&this._canUseTextureForBones}get uniqueId(){return this._uniqueId}constructor(e,t,i){this.name=e,this.id=t,this.bones=[],this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=K.Identity(),this._currentRenderId=-1,this._textureWidth=0,this._textureHeight=1,this._ranges={},this._absoluteTransformIsDirty=!0,this._canUseTextureForBones=!1,this._uniqueId=0,this._numBonesWithLinkedTransformNode=0,this._hasWaitingData=null,this._parentContainer=null,this.doNotSerialize=!1,this._useTextureToStoreBoneMatrices=!0,this._animationPropertiesOverride=null,this.onBeforeComputeObservable=new ie,this.metadata=null,this.bones=[],this._scene=i||Oe.LastCreatedScene,this._uniqueId=this._scene.getUniqueId(),this._scene.addSkeleton(this),this._isDirty=!0;let r=this._scene.getEngine().getCaps();this._canUseTextureForBones=r.textureFloat&&r.maxVertexTextureImageUnits>0}getClassName(){return"Skeleton"}getChildren(){return this.bones.filter(e=>!e.getParent())}getTransformMatrices(e){if(this.needInitialSkinMatrix){if(!e)throw new Error("getTransformMatrices: When using the needInitialSkinMatrix flag, a mesh must be provided");return e._bonesTransformMatrices||this.prepare(!0),e._bonesTransformMatrices}return(!this._transformMatrices||this._isDirty)&&this.prepare(!this._transformMatrices),this._transformMatrices}getTransformMatrixTexture(e){return this.needInitialSkinMatrix&&e._transformMatrixTexture?e._transformMatrixTexture:this._transformMatrixTexture}getScene(){return this._scene}toString(e){let t=`Name: ${this.name}, nBones: ${this.bones.length}`;if(t+=`, nAnimationRanges: ${this._ranges?Object.keys(this._ranges).length:"none"}`,e){t+=", Ranges: {";let i=!0;for(let r in this._ranges)i&&(t+=", ",i=!1),t+=r;t+="}"}return t}getBoneIndexByName(e){for(let t=0,i=this.bones.length;t<i;t++)if(this.bones[t].name===e)return t;return-1}findBoneFromLinkedTransformNode(e){for(let t of this.bones)if(t._linkedTransformNode===e)return t;return null}findBoneFromLinkedTransformNodeName(e){for(let t of this.bones)if(t._linkedTransformNode&&t._linkedTransformNode.name===e)return t;return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=new bf(e,t,i);for(let r=0,s=this.bones.length;r<s;r++)this.bones[r].animations[0]&&this.bones[r].animations[0].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,r=this.bones.length;i<r;i++)this.bones[i].animations[0]&&this.bones[i].animations[0].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}getAnimationRanges(){let e=[],t;for(t in this._ranges)e.push(this._ranges[t]);return e}copyAnimationRange(e,t,i=!1){if(this._ranges[t]||!e.getAnimationRange(t))return!1;let r=!0,s=this._getHighestAnimationFrame()+1,a={},o=e.bones,l,c;for(c=0,l=o.length;c<l;c++)a[o[c].name]=o[c];this.bones.length!==o.length&&(te.Warn(`copyAnimationRange: this rig has ${this.bones.length} bones, while source as ${o.length}`),r=!1);let f=i&&this.dimensionsAtRest&&e.dimensionsAtRest?this.dimensionsAtRest.divide(e.dimensionsAtRest):null;for(c=0,l=this.bones.length;c<l;c++){let d=this.bones[c].name,u=a[d];u?r=r&&this.bones[c].copyAnimationRange(u,t,s,i,f):(te.Warn("copyAnimationRange: not same rig, missing source bone "+d),r=!1)}let h=e.getAnimationRange(t);return h&&(this._ranges[t]=new bf(t,h.from+s,h.to+s)),r}returnToRest(){for(let e of this.bones)e._index!==-1&&e.returnToRest()}_getHighestAnimationFrame(){let e=0;for(let t=0,i=this.bones.length;t<i;t++)if(this.bones[t].animations[0]){let r=this.bones[t].animations[0].getHighestFrame();e<r&&(e=r)}return e}beginAnimation(e,t,i,r){let s=this.getAnimationRange(e);return s?this._scene.beginAnimation(this,s.from,s.to,t,i,r):null}static MakeAnimationAdditive(e,t=0,i){let r=e.getAnimationRange(i);if(!r)return null;let s=e._scene.getAllAnimatablesByTarget(e),a=null;for(let l=0;l<s.length;l++){let c=s[l];if(c.fromFrame===(r==null?void 0:r.from)&&c.toFrame===(r==null?void 0:r.to)){a=c;break}}let o=e.getAnimatables();for(let l=0;l<o.length;l++){let f=o[l].animations;if(f)for(let h=0;h<f.length;h++)ht.MakeAnimationAdditive(f[h],t,i)}return a&&(a.isAdditive=!0),e}_markAsDirty(){this._isDirty=!0,this._absoluteTransformIsDirty=!0}_registerMeshWithPoseMatrix(e){this._meshesWithPoseMatrix.push(e)}_unregisterMeshWithPoseMatrix(e){let t=this._meshesWithPoseMatrix.indexOf(e);t>-1&&this._meshesWithPoseMatrix.splice(t,1)}_computeTransformMatrices(e,t){this.onBeforeComputeObservable.notifyObservers(this);for(let i=0;i<this.bones.length;i++){let r=this.bones[i];r._childUpdateId++;let s=r.getParent();if(s?r.getLocalMatrix().multiplyToRef(s.getFinalMatrix(),r.getFinalMatrix()):t?r.getLocalMatrix().multiplyToRef(t,r.getFinalMatrix()):r.getFinalMatrix().copyFrom(r.getLocalMatrix()),r._index!==-1){let a=r._index===null?i:r._index;r.getAbsoluteInverseBindMatrix().multiplyToArray(r.getFinalMatrix(),e,a*16)}}this._identity.copyToArray(e,this.bones.length*16)}_computeTextureSize(){let e=4*(this.bones.length+1),t=e,i=1;if(this.isUsingTextureForMatrices){let r=this.getScene().getEngine().getCaps().maxTextureSize&-4;r<t&&(t=r,i=Math.ceil(e/r))}return this._textureWidth=t,this._textureHeight=i,this._textureWidth*this._textureHeight*4}prepare(e=!1){var i;if(!e){let r=this.getScene().getRenderId();if(this._currentRenderId===r)return;this._currentRenderId=r}if(this._numBonesWithLinkedTransformNode>0){for(let r of this.bones)if(r._linkedTransformNode){let s=r._linkedTransformNode;r.position=s.position,s.rotationQuaternion?r.rotationQuaternion=s.rotationQuaternion:r.rotation=s.rotation,r.scaling=s.scaling}}let t=null;if(this.needInitialSkinMatrix)for(let r of this._meshesWithPoseMatrix){let s=r.getPoseMatrix(),a=this._isDirty;if(t===null&&(t=this._computeTextureSize()),(!r._bonesTransformMatrices||r._bonesTransformMatrices.length!==t)&&(r._bonesTransformMatrices=new Float32Array(t),a=!0),!!a){if(this._synchronizedWithMesh!==r){this._synchronizedWithMesh=r;for(let o of this.bones)o.getParent()||(o.getBindMatrix().multiplyToRef(s,$.Matrix[1]),o._updateAbsoluteBindMatrices($.Matrix[1]));if(this.isUsingTextureForMatrices){let o=(i=r._transformMatrixTexture)==null?void 0:i.getSize(),l=o?o.width*o.height*4:0;(!r._transformMatrixTexture||l!==t)&&(r._transformMatrixTexture&&r._transformMatrixTexture.dispose(),r._transformMatrixTexture=Gg.CreateRGBATexture(r._bonesTransformMatrices,this._textureWidth,this._textureHeight,this._scene,!1,!1,1,1))}}this._computeTransformMatrices(r._bonesTransformMatrices,s),this.isUsingTextureForMatrices&&r._transformMatrixTexture&&r._transformMatrixTexture.update(r._bonesTransformMatrices)}}else{if(!this._isDirty)return;t===null&&(t=this._computeTextureSize()),(!this._transformMatrices||this._transformMatrices.length!==t)&&(this._transformMatrices=new Float32Array(t),this.isUsingTextureForMatrices&&(this._transformMatrixTexture&&this._transformMatrixTexture.dispose(),this._transformMatrixTexture=Gg.CreateRGBATexture(this._transformMatrices,this._textureWidth,this._textureHeight,this._scene,!1,!1,1,1))),this._computeTransformMatrices(this._transformMatrices,null),this.isUsingTextureForMatrices&&this._transformMatrixTexture&&this._transformMatrixTexture.update(this._transformMatrices)}this._isDirty=!1}getAnimatables(){if(!this._animatables||this._animatables.length!==this.bones.length){this._animatables=[];for(let e=0;e<this.bones.length;e++)this._animatables.push(this.bones[e])}return this._animatables}clone(e,t){let i=new n(e,t||e,this._scene);i.needInitialSkinMatrix=this.needInitialSkinMatrix,i.metadata=this.metadata;for(let r=0;r<this.bones.length;r++){let s=this.bones[r],a=null,o=s.getParent();if(o){let c=this.bones.indexOf(o);a=i.bones[c]}let l=new wa(s.name,i,a,s.getBindMatrix().clone(),s.getRestMatrix().clone());l._index=s._index,s._linkedTransformNode&&l.linkTransformNode(s._linkedTransformNode),tl.DeepCopy(s.animations,l.animations)}if(this._ranges){i._ranges={};for(let r in this._ranges){let s=this._ranges[r];s&&(i._ranges[r]=s.clone())}}return this._isDirty=!0,i.prepare(!0),i}enableBlending(e=.01){for(let t of this.bones)for(let i of t.animations)i.enableBlending=!0,i.blendingSpeed=e}dispose(){if(this._meshesWithPoseMatrix.length=0,this.metadata=null,this.getScene().stopAnimation(this),this.getScene().removeSkeleton(this),this._parentContainer){let e=this._parentContainer.skeletons.indexOf(this);e>-1&&this._parentContainer.skeletons.splice(e,1),this._parentContainer=null}this._transformMatrixTexture&&(this._transformMatrixTexture.dispose(),this._transformMatrixTexture=null)}serialize(){var t,i;let e={};e.name=this.name,e.id=this.id,e.uniqueId=this.uniqueId,this.dimensionsAtRest&&(e.dimensionsAtRest=this.dimensionsAtRest.asArray()),e.bones=[],e.needInitialSkinMatrix=this.needInitialSkinMatrix,this.metadata&&(e.metadata=this.metadata);for(let r=0;r<this.bones.length;r++){let s=this.bones[r],a=s.getParent(),o={parentBoneIndex:a?this.bones.indexOf(a):-1,index:s.getIndex(),name:s.name,id:s.id,uniqueId:s.uniqueId,matrix:s.getBindMatrix().asArray(),rest:s.getRestMatrix().asArray(),linkedTransformNodeId:(t=s.getTransformNode())==null?void 0:t.id,linkedTransformNodeUniqueId:(i=s.getTransformNode())==null?void 0:i.uniqueId};e.bones.push(o),s.length&&(o.length=s.length),s.metadata&&(o.metadata=s.metadata),s.animations&&s.animations.length>0&&(o.animation=s.animations[0].serialize()),e.ranges=[];for(let l in this._ranges){let c=this._ranges[l];if(!c)continue;let f={};f.name=l,f.from=c.from,f.to=c.to,e.ranges.push(f)}}return e}static Parse(e,t){let i=new n(e.name,e.id,t);e.dimensionsAtRest&&(i.dimensionsAtRest=b.FromArray(e.dimensionsAtRest)),i.needInitialSkinMatrix=e.needInitialSkinMatrix,e.metadata&&(i.metadata=e.metadata);let r;for(r=0;r<e.bones.length;r++){let s=e.bones[r],a=e.bones[r].index,o=null;s.parentBoneIndex>-1&&(o=i.bones[s.parentBoneIndex]);let l=s.rest?K.FromArray(s.rest):null,c=new wa(s.name,i,o,K.FromArray(s.matrix),l,null,a);s.id!==void 0&&s.id!==null&&(c.id=s.id),s.length&&(c.length=s.length),s.metadata&&(c.metadata=s.metadata),s.animation&&c.animations.push(ht.Parse(s.animation)),s.linkedTransformNodeId!==void 0&&s.linkedTransformNodeId!==null&&(i._hasWaitingData=!0,c._waitingTransformNodeId=s.linkedTransformNodeId),s.linkedTransformNodeUniqueId!==void 0&&s.linkedTransformNodeUniqueId!==null&&(i._hasWaitingData=!0,c._waitingTransformNodeUniqueId=s.linkedTransformNodeUniqueId)}if(e.ranges)for(r=0;r<e.ranges.length;r++){let s=e.ranges[r];i.createAnimationRange(s.name,s.from,s.to)}return i}computeAbsoluteMatrices(e=!1){(this._absoluteTransformIsDirty||e)&&(this.bones[0].computeAbsoluteMatrices(),this._absoluteTransformIsDirty=!1)}computeAbsoluteTransforms(e=!1){this.computeAbsoluteMatrices(e)}getPoseMatrix(){let e=null;return this._meshesWithPoseMatrix.length>0&&(e=this._meshesWithPoseMatrix[0].getPoseMatrix()),e}sortBones(){let e=[],t=new Array(this.bones.length);for(let i=0;i<this.bones.length;i++)this._sortBones(i,e,t);this.bones=e}_sortBones(e,t,i){if(i[e])return;i[e]=!0;let r=this.bones[e];if(!r)return;r._index===void 0&&(r._index=e);let s=r.getParent();s&&this._sortBones(this.bones.indexOf(s),t,i),t.push(r)}setCurrentPoseAsRest(){for(let e of this.bones)e.setCurrentPoseAsRest()}}});var jf,BD=C(()=>{Gt();di();Di();ki();Vt();Tr();Hi();jf=class n{get influence(){return this._influence}set influence(e){if(this._influence===e)return;let t=this._influence;this._influence=e,this.onInfluenceChanged.hasObservers()&&this.onInfluenceChanged.notifyObservers(t===0||e===0)}get animationPropertiesOverride(){return!this._animationPropertiesOverride&&this._scene?this._scene.animationPropertiesOverride:this._animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}constructor(e,t=0,i=null,r=null){this.name=e,this.animations=[],this._positions=null,this._normals=null,this._tangents=null,this._uvs=null,this._uv2s=null,this._colors=null,this._uniqueId=0,this.onInfluenceChanged=new ie,this._onDataLayoutChanged=new ie,this.morphTargetManager=null,this._animationPropertiesOverride=null,this.id=e,this.morphTargetManager=r,this._scene=i||Oe.LastCreatedScene,this.influence=t,this._scene&&(this._uniqueId=this._scene.getUniqueId())}get uniqueId(){return this._uniqueId}get hasPositions(){return!!this._positions}get hasNormals(){return!!this._normals}get hasTangents(){return!!this._tangents}get hasUVs(){return!!this._uvs}get hasUV2s(){return!!this._uv2s}get hasColors(){return!!this._colors}get vertexCount(){return this._positions?this._positions.length/3:this._normals?this._normals.length/3:this._tangents?this._tangents.length/3:this._uvs?this._uvs.length/2:this._uv2s?this._uv2s.length/2:this._colors?this._colors.length/4:0}setPositions(e){let t=this.hasPositions;this._positions=e,t!==this.hasPositions&&this._onDataLayoutChanged.notifyObservers(void 0)}getPositions(){return this._positions}setNormals(e){let t=this.hasNormals;this._normals=e,t!==this.hasNormals&&this._onDataLayoutChanged.notifyObservers(void 0)}getNormals(){return this._normals}setTangents(e){let t=this.hasTangents;this._tangents=e,t!==this.hasTangents&&this._onDataLayoutChanged.notifyObservers(void 0)}getTangents(){return this._tangents}setUVs(e){let t=this.hasUVs;this._uvs=e,t!==this.hasUVs&&this._onDataLayoutChanged.notifyObservers(void 0)}getUVs(){return this._uvs}setUV2s(e){let t=this.hasUV2s;this._uv2s=e,t!==this.hasUV2s&&this._onDataLayoutChanged.notifyObservers(void 0)}getUV2s(){return this._uv2s}setColors(e){let t=this.hasColors;this._colors=e,t!==this.hasColors&&this._onDataLayoutChanged.notifyObservers(void 0)}getColors(){return this._colors}clone(){let e=it.Clone(()=>new n(this.name,this.influence,this._scene,this.morphTargetManager),this);return e._positions=this._positions,e._normals=this._normals,e._tangents=this._tangents,e._uvs=this._uvs,e._uv2s=this._uv2s,e._colors=this._colors,e}serialize(){let e={};return e.name=this.name,e.influence=this.influence,this.id!=null&&(e.id=this.id),e.uniqueId=this.uniqueId,e.positions=Array.prototype.slice.call(this.getPositions()),this.hasNormals&&(e.normals=Array.prototype.slice.call(this.getNormals())),this.hasTangents&&(e.tangents=Array.prototype.slice.call(this.getTangents())),this.hasUVs&&(e.uvs=Array.prototype.slice.call(this.getUVs())),this.hasUV2s&&(e.uv2s=Array.prototype.slice.call(this.getUV2s())),this.hasColors&&(e.colors=Array.prototype.slice.call(this.getColors())),it.AppendSerializedAnimations(this,e),e}getClassName(){return"MorphTarget"}static Parse(e,t,i=null){let r=new n(e.name,e.influence,t,i);if(r.setPositions(e.positions),e.id!=null&&(r.id=e.id),e.normals&&r.setNormals(e.normals),e.tangents&&r.setTangents(e.tangents),e.uvs&&r.setUVs(e.uvs),e.uv2s&&r.setUV2s(e.uv2s),e.colors&&r.setColors(e.colors),e.animations){for(let s=0;s<e.animations.length;s++){let a=e.animations[s],o=vn("BABYLON.Animation");o&&r.animations.push(o.Parse(a))}e.autoAnimate&&t&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1)}return r}static FromMesh(e,t,i){t||(t=e.name);let r=new n(t,i,e.getScene(),e.morphTargetManager);return r.setPositions(e.getVerticesData(L.PositionKind)),e.isVerticesDataPresent(L.NormalKind)&&r.setNormals(e.getVerticesData(L.NormalKind)),e.isVerticesDataPresent(L.TangentKind)&&r.setTangents(e.getVerticesData(L.TangentKind)),e.isVerticesDataPresent(L.UVKind)&&r.setUVs(e.getVerticesData(L.UVKind)),e.isVerticesDataPresent(L.UV2Kind)&&r.setUV2s(e.getVerticesData(L.UV2Kind)),e.isVerticesDataPresent(L.ColorKind)&&r.setColors(e.getVerticesData(L.ColorKind)),r}};P([w()],jf.prototype,"id",void 0);P([w()],jf.prototype,"morphTargetManager",void 0)});var mR,jX=C(()=>{Fr();mR=class n extends ge{get depth(){return this._depth}constructor(e,t,i,r,s,a,o=!0,l=!1,c=ge.TRILINEAR_SAMPLINGMODE,f=0,h,d){super(null,a,!o,l),this.format=s,this._texture=a.getEngine().createRawTexture2DArray(e,t,i,r,s,o,l,c,null,f,h!=null?h:0,d),this._depth=r,this.is2DArray=!0}update(e){this.updateMipLevel(e,0)}updateMipLevel(e,t){this._texture&&this._getEngine().updateRawTexture2DArray(this._texture,e,this._texture.format,this._texture.invertY,null,this._texture.type,t)}static CreateRGBATexture(e,t,i,r,s,a=!0,o=!1,l=3,c=0){return new n(e,t,i,r,5,s,a,o,l,c)}}});var dd,qX=C(()=>{so();Pt();Di();BD();jX();dd=class n{set areUpdatesFrozen(e){e?this._blockCounter++:(this._blockCounter--,this._blockCounter<=0&&(this._blockCounter=0,this._syncActiveTargets(this._forceUpdateWhenUnfrozen),this._forceUpdateWhenUnfrozen=!1))}get areUpdatesFrozen(){return this._blockCounter>0}constructor(e=null,t){if(this.meshName=t,this._targets=new Array,this._targetInfluenceChangedObservers=new Array,this._targetDataLayoutChangedObservers=new Array,this._activeTargets=new Bi(16),this._supportsPositions=!1,this._supportsNormals=!1,this._supportsTangents=!1,this._supportsUVs=!1,this._supportsUV2s=!1,this._supportsColors=!1,this._vertexCount=0,this._uniqueId=0,this._tempInfluences=new Array,this._canUseTextureForTargets=!1,this._blockCounter=0,this._mustSynchronize=!0,this._forceUpdateWhenUnfrozen=!1,this._textureVertexStride=0,this._textureWidth=0,this._textureHeight=1,this._parentContainer=null,this.optimizeInfluencers=!0,this.enablePositionMorphing=!0,this.enableNormalMorphing=!0,this.enableTangentMorphing=!0,this.enableUVMorphing=!0,this.enableUV2Morphing=!0,this.enableColorMorphing=!0,this._numMaxInfluencers=0,this._useTextureToStoreTargets=!0,this.metadata=null,this._influencesAreDirty=!1,this._needUpdateInfluences=!1,e||(e=Oe.LastCreatedScene),this._scene=e,this._scene){this._scene.addMorphTargetManager(this),this._uniqueId=this._scene.getUniqueId();let i=this._scene.getEngine().getCaps();this._canUseTextureForTargets=i.canUseGLVertexID&&i.textureFloat&&i.maxVertexTextureImageUnits>0&&i.texture2DArrayMaxLayerCount>1}}get numMaxInfluencers(){return n.ConstantTargetCountForTextureMode>0&&this.isUsingTextureForTargets?n.ConstantTargetCountForTextureMode:this._numMaxInfluencers}set numMaxInfluencers(e){this._numMaxInfluencers!==e&&(this._numMaxInfluencers=e,this._mustSynchronize=!0,this._syncActiveTargets())}get uniqueId(){return this._uniqueId}get vertexCount(){return this._vertexCount}get supportsPositions(){return this._supportsPositions&&this.enablePositionMorphing}get supportsNormals(){return this._supportsNormals&&this.enableNormalMorphing}get supportsTangents(){return this._supportsTangents&&this.enableTangentMorphing}get supportsUVs(){return this._supportsUVs&&this.enableUVMorphing}get supportsUV2s(){return this._supportsUV2s&&this.enableUV2Morphing}get supportsColors(){return this._supportsColors&&this.enableColorMorphing}get hasPositions(){return this._supportsPositions}get hasNormals(){return this._supportsNormals}get hasTangents(){return this._supportsTangents}get hasUVs(){return this._supportsUVs}get hasUV2s(){return this._supportsUV2s}get hasColors(){return this._supportsColors}get numTargets(){return this._targets.length}get numInfluencers(){return this._influencesAreDirty&&this._syncActiveTargets(),this._activeTargets.length}get influences(){return this._influencesAreDirty&&this._syncActiveTargets(),this._influences}get useTextureToStoreTargets(){return this._useTextureToStoreTargets}set useTextureToStoreTargets(e){this._useTextureToStoreTargets!==e&&(this._useTextureToStoreTargets=e,this._mustSynchronize=!0,this._syncActiveTargets())}get isUsingTextureForTargets(){var e;return n.EnableTextureStorage&&this.useTextureToStoreTargets&&this._canUseTextureForTargets&&!((e=this._scene)!=null&&e.getEngine().getCaps().disableMorphTargetTexture)}getActiveTarget(e){return this._influencesAreDirty&&this._syncActiveTargets(),this._activeTargets.data[e]}getTarget(e){return this._targets[e]}getTargetByName(e){for(let t of this._targets)if(t.name===e)return t;return null}addTarget(e){this._targets.push(e),this._targetInfluenceChangedObservers.push(e.onInfluenceChanged.add(t=>{this.areUpdatesFrozen&&t&&(this._forceUpdateWhenUnfrozen=!0),this._influencesAreDirty=!0,this._needUpdateInfluences=this._needUpdateInfluences||t})),this._targetDataLayoutChangedObservers.push(e._onDataLayoutChanged.add(()=>{this._mustSynchronize=!0,this._syncActiveTargets()})),this._mustSynchronize=!0,this._syncActiveTargets()}removeTarget(e){let t=this._targets.indexOf(e);t>=0&&(this._targets.splice(t,1),e.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(t,1)[0]),e._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(t,1)[0]),this._mustSynchronize=!0,this._syncActiveTargets()),this._scene&&this._scene.stopAnimation(e)}_bind(e){this._influencesAreDirty&&this._syncActiveTargets(),e.setFloat3("morphTargetTextureInfo",this._textureVertexStride,this._textureWidth,this._textureHeight),e.setFloatArray("morphTargetTextureIndices",this._morphTargetTextureIndices),e.setTexture("morphTargets",this._targetStoreTexture),e.setFloat("morphTargetCount",this.numInfluencers)}clone(){let e=new n(this._scene);e.areUpdatesFrozen=!0;for(let t of this._targets)e.addTarget(t.clone());return e.areUpdatesFrozen=!1,e.enablePositionMorphing=this.enablePositionMorphing,e.enableNormalMorphing=this.enableNormalMorphing,e.enableTangentMorphing=this.enableTangentMorphing,e.enableUVMorphing=this.enableUVMorphing,e.enableUV2Morphing=this.enableUV2Morphing,e.enableColorMorphing=this.enableColorMorphing,e.metadata=this.metadata,e}serialize(){let e={};e.id=this.uniqueId,e.meshName=this.meshName,e.targets=[];for(let t of this._targets)e.targets.push(t.serialize());return this.metadata&&(e.metadata=this.metadata),e}_syncActiveTargets(e=!1){if(this.areUpdatesFrozen)return;e=e||this._needUpdateInfluences,this._needUpdateInfluences=!1,this._influencesAreDirty=!1;let t=!!this._targetStoreTexture,i=this.isUsingTextureForTargets;(this._mustSynchronize||t!==i)&&(this._mustSynchronize=!1,this.synchronize());let r=0;this._activeTargets.reset(),(!this._morphTargetTextureIndices||this._morphTargetTextureIndices.length!==this._targets.length)&&(this._morphTargetTextureIndices=new Float32Array(this._targets.length));let s=-1;for(let a of this._targets)if(s++,!(a.influence===0&&this.optimizeInfluencers)){if(this._activeTargets.length>=n.MaxActiveMorphTargetsInVertexAttributeMode&&!this.isUsingTextureForTargets)break;this._activeTargets.push(a),this._morphTargetTextureIndices[r]=s,this._tempInfluences[r++]=a.influence}this._morphTargetTextureIndices.length!==r&&(this._morphTargetTextureIndices=this._morphTargetTextureIndices.slice(0,r)),(!this._influences||this._influences.length!==r)&&(this._influences=new Float32Array(r));for(let a=0;a<r;a++)this._influences[a]=this._tempInfluences[a];if(e&&this._scene)for(let a of this._scene.meshes)a.morphTargetManager===this&&(i?a._markSubMeshesAsAttributesDirty():a._syncGeometryWithMorphTargetManager())}synchronize(){var t;if(!this._scene||this.areUpdatesFrozen)return;let e=this._scene.getEngine();this._supportsPositions=!0,this._supportsNormals=!0,this._supportsTangents=!0,this._supportsUVs=!0,this._supportsUV2s=!0,this._supportsColors=!0,this._vertexCount=0,(t=this._targetStoreTexture)==null||t.dispose(),this._targetStoreTexture=null,this.isUsingTextureForTargets&&this._targets.length>e.getCaps().texture2DArrayMaxLayerCount&&(this.useTextureToStoreTargets=!1);for(let i of this._targets){this._supportsPositions=this._supportsPositions&&i.hasPositions,this._supportsNormals=this._supportsNormals&&i.hasNormals,this._supportsTangents=this._supportsTangents&&i.hasTangents,this._supportsUVs=this._supportsUVs&&i.hasUVs,this._supportsUV2s=this._supportsUV2s&&i.hasUV2s,this._supportsColors=this._supportsColors&&i.hasColors;let r=i.vertexCount;if(this._vertexCount===0)this._vertexCount=r;else if(this._vertexCount!==r){te.Error(`Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target "${i.name}": ${r}`);return}}if(this.isUsingTextureForTargets){this._textureVertexStride=0,this._supportsPositions&&this._textureVertexStride++,this._supportsNormals&&this._textureVertexStride++,this._supportsTangents&&this._textureVertexStride++,this._supportsUVs&&this._textureVertexStride++,this._supportsUV2s&&this._textureVertexStride++,this._supportsColors&&this._textureVertexStride++,this._textureWidth=this._vertexCount*this._textureVertexStride||1,this._textureHeight=1;let i=e.getCaps().maxTextureSize;this._textureWidth>i&&(this._textureHeight=Math.ceil(this._textureWidth/i),this._textureWidth=i);let r=this._targets.length,s=new Float32Array(r*this._textureWidth*this._textureHeight*4),a;for(let o=0;o<r;o++){let l=this._targets[o],c=l.getPositions(),f=l.getNormals(),h=l.getUVs(),d=l.getTangents(),u=l.getUV2s(),m=l.getColors();a=o*this._textureWidth*this._textureHeight*4;for(let p=0;p<this._vertexCount;p++)this._supportsPositions&&c&&(s[a]=c[p*3],s[a+1]=c[p*3+1],s[a+2]=c[p*3+2],a+=4),this._supportsNormals&&f&&(s[a]=f[p*3],s[a+1]=f[p*3+1],s[a+2]=f[p*3+2],a+=4),this._supportsUVs&&h&&(s[a]=h[p*2],s[a+1]=h[p*2+1],a+=4),this._supportsTangents&&d&&(s[a]=d[p*3],s[a+1]=d[p*3+1],s[a+2]=d[p*3+2],a+=4),this._supportsUV2s&&u&&(s[a]=u[p*2],s[a+1]=u[p*2+1],a+=4),this._supportsColors&&m&&(s[a]=m[p*4],s[a+1]=m[p*4+1],s[a+2]=m[p*4+2],s[a+3]=m[p*4+3],a+=4)}this._targetStoreTexture=mR.CreateRGBATexture(s,this._textureWidth,this._textureHeight,r,this._scene,!1,!1,1,1),this._targetStoreTexture.name=`Morph texture_${this.uniqueId}`}for(let i of this._scene.meshes)i.morphTargetManager===this&&i._syncGeometryWithMorphTargetManager()}dispose(){if(this._targetStoreTexture&&this._targetStoreTexture.dispose(),this._targetStoreTexture=null,this.metadata=null,this._scene){if(this._scene.removeMorphTargetManager(this),this._parentContainer){let 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r=at(e,t,i);r&&(r.roughness=n)},getTarget:(n,e,t)=>at(n,e,t),getPropertyName:[()=>"roughness"]},metallicRoughnessTexture:{extensions:{KHR_texture_transform:nn("metallicTexture")}}},extensions:{KHR_materials_anisotropy:{anisotropyStrength:{type:"number",get:(n,e,t)=>at(n,e,t).anisotropy.intensity,set:(n,e,t,i)=>{at(e,t,i).anisotropy.intensity=n},getTarget:(n,e,t)=>at(n,e,t),getPropertyName:[()=>"anisotropy.intensity"]},anisotropyRotation:{type:"number",get:(n,e,t)=>at(n,e,t).anisotropy.angle,set:(n,e,t,i)=>{at(e,t,i).anisotropy.angle=n},getTarget:(n,e,t)=>at(n,e,t),getPropertyName:[()=>"anisotropy.angle"]},anisotropyTexture:{extensions:{KHR_texture_transform:nn("anisotropy","texture")}}},KHR_materials_clearcoat:{clearcoatFactor:{type:"number",get:(n,e,t)=>at(n,e,t).clearCoat.intensity,set:(n,e,t,i)=>{at(e,t,i).clearCoat.intensity=n},getTarget:(n,e,t)=>at(n,e,t),getPropertyName:[()=>"clearCoat.intensity"]},clearcoatRoughnessFactor:{type:"number",get:(n,e,t)=>at(n,e,t).clearCoat.roughness,set:(n,e,t,i)=>{at(e,t,i).clearCoat.roughness=n},getTarget:(n,e,t)=>at(n,e,t),getPropertyName:[()=>"clearCoat.roughness"]},clearcoatTexture:{extensions:{KHR_texture_transform:nn("clearCoat","texture")}},clearcoatNormalTexture:{scale:{type:"number",get:(n,e,t)=>{var i;return(i=at(n,e,t).clearCoat.bumpTexture)==null?void 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r;return n&&((r=at(e,t,i).subSurface.translucencyColor)==null?void 0:r.copyFrom(n))}},diffuseTransmissionColorTexture:{extensions:{KHR_texture_transform:nn("subSurface","translucencyColorTexture")}}},KHR_materials_volume:{attenuationColor:{type:"Color3",get:(n,e,t)=>at(n,e,t).subSurface.tintColor,getTarget:at,set:(n,e,t,i)=>at(e,t,i).subSurface.tintColor.copyFrom(n)},attenuationDistance:{type:"number",get:(n,e,t)=>at(n,e,t).subSurface.tintColorAtDistance,getTarget:at,set:(n,e,t,i)=>at(e,t,i).subSurface.tintColorAtDistance=n},thicknessFactor:{type:"number",get:(n,e,t)=>at(n,e,t).subSurface.maximumThickness,getTarget:at,set:(n,e,t,i)=>at(e,t,i).subSurface.maximumThickness=n},thicknessTexture:{extensions:{KHR_texture_transform:nn("subSurface","thicknessTexture")}}}}}},Ice={KHR_lights_punctual:{lights:{length:{type:"number",get:n=>n.length,getTarget:n=>n.map(e=>e._babylonLight),getPropertyName:[n=>"length"]},__array__:{__target__:!0,color:{type:"Color3",get:n=>{var 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t;e._babylonTexture&&((t=e._babylonTexture.getScene())!=null&&t.useRightHandedSystem||(n=Xe.Inverse(n)),K.FromQuaternionToRef(n,e._babylonTexture.getReflectionTextureMatrix()))},getTarget:n=>n._babylonTexture}}}}};$X={cameras:Rce,nodes:Tce,materials:bce,extensions:Ice,animations:Ace,meshes:xce}});function WD(...n){let e=t=>!!t&&typeof t=="object";return n.reduce((t,i)=>{let r=Object.keys(i);for(let s of r){let a=t[s],o=i[s];Array.isArray(a)&&Array.isArray(o)?t[s]=a.concat(...o):e(a)&&e(o)?t[s]=WD(a,o):t[s]=o}return t},{})}var JX=C(()=>{});var zg,e5=C(()=>{zg=class{constructor(e){this._factory=e}get value(){return this._factory&&(this._value=this._factory(),this._factory=void 0),this._value}}});var _R,t5=C(()=>{Ge();If();_R=class{get currentFrame(){return this._currentFrame}get weight(){return this._weight}get currentValue(){return this._currentValue}get targetPath(){return this._targetPath}get target(){return this._currentActiveTarget}get isAdditive(){return 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this._currentValue?this._currentValue.copyFrom?this._currentValue.copyFrom(i):this._currentValue=i:i!=null&&i.clone?this._currentValue=i.clone():this._currentValue=i;r!==-1?this._registerTargetForLateAnimationBinding(this,this._originalValue[s]):this._animationState.loopMode===ht.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT?this._currentValue.addToRef?this._currentValue.addToRef(this._originalValue[s],t[this._targetPath]):t[this._targetPath]=this._originalValue[s]+this._currentValue:t[this._targetPath]=this._currentValue,e.markAsDirty&&e.markAsDirty(this._animation.targetProperty)}_getCorrectLoopMode(){return this._target&&this._target.animationPropertiesOverride?this._target.animationPropertiesOverride.loopMode:this._animation.loopMode}goToFrame(e,t=-1){let i=this._animation.getKeys();e<i[0].frame?e=i[0].frame:e>i[i.length-1].frame&&(e=i[i.length-1].frame);let r=this._events;if(r.length)for(let a=0;a<r.length;a++)r[a].onlyOnce||(r[a].isDone=r[a].frame<e);this._currentFrame=e;let s=this._animation._interpolate(e,this._animationState);this.setValue(s,t)}_prepareForSpeedRatioChange(e){let t=this._previousElapsedTime*(this._animation.framePerSecond*e)/1e3;this._absoluteFrameOffset=this._previousAbsoluteFrame-t}animate(e,t,i,r,s,a=-1){let o=this._animation,l=o.targetPropertyPath;if(!l||l.length<1)return this._stopped=!0,!1;let c=!0,f,h=this._events,d;if(this._coreRuntimeAnimation)d=i-t,f=this._coreRuntimeAnimation.currentFrame,this._currentFrame=f,this._animationState.repeatCount=this._coreRuntimeAnimation._animationState.repeatCount,this._animationState.highLimitValue=this._coreRuntimeAnimation._animationState.highLimitValue,this._animationState.offsetValue=this._coreRuntimeAnimation._animationState.offsetValue;else{(t<this._minFrame||t>this._maxFrame)&&(t=this._minFrame),(i<this._minFrame||i>this._maxFrame)&&(i=this._maxFrame),d=i-t;let m,p=e*(o.framePerSecond*s)/1e3+this._absoluteFrameOffset,_=0,g=!1,v=r&&this._animationState.loopMode===ht.ANIMATIONLOOPMODE_YOYO;if(v){let x=(p-t)/d,A=Math.sin(x*Math.PI);p=Math.abs(A)*d+t;let E=A>=0?1:-1;this._yoyoDirection!==E&&(g=!0),this._yoyoDirection=E}if(this._previousElapsedTime=e,this._previousAbsoluteFrame=p,!r&&i>=t&&(p>=d&&s>0||p<=0&&s<0))c=!1,_=o.evaluate(i);else if(!r&&t>=i&&(p<=d&&s<0||p>=0&&s>0))c=!1,_=o.evaluate(t);else if(this._animationState.loopMode!==ht.ANIMATIONLOOPMODE_CYCLE){let x=i.toString()+t.toString();if(!this._offsetsCache[x]){this._animationState.repeatCount=0,this._animationState.loopMode=ht.ANIMATIONLOOPMODE_CYCLE;let A=o._interpolate(t,this._animationState),S=o._interpolate(i,this._animationState);switch(this._animationState.loopMode=this._getCorrectLoopMode(),o.dataType){case ht.ANIMATIONTYPE_FLOAT:this._offsetsCache[x]=S-A;break;case ht.ANIMATIONTYPE_QUATERNION:this._offsetsCache[x]=S.subtract(A);break;case ht.ANIMATIONTYPE_VECTOR3:this._offsetsCache[x]=S.subtract(A);break;case ht.ANIMATIONTYPE_VECTOR2:this._offsetsCache[x]=S.subtract(A);break;case ht.ANIMATIONTYPE_SIZE:this._offsetsCache[x]=S.subtract(A);break;case ht.ANIMATIONTYPE_COLOR3:this._offsetsCache[x]=S.subtract(A);break;default:break}this._highLimitsCache[x]=S}_=this._highLimitsCache[x],m=this._offsetsCache[x]}if(m===void 0)switch(o.dataType){case ht.ANIMATIONTYPE_FLOAT:m=0;break;case ht.ANIMATIONTYPE_QUATERNION:m=Cy;break;case ht.ANIMATIONTYPE_VECTOR3:m=yy;break;case ht.ANIMATIONTYPE_VECTOR2:m=Py;break;case ht.ANIMATIONTYPE_SIZE:m=Dy;break;case ht.ANIMATIONTYPE_COLOR3:m=Ly;break;case ht.ANIMATIONTYPE_COLOR4:m=Oy;break}if(this._host&&this._host.syncRoot){let x=this._host.syncRoot,A=(x.masterFrame-x.fromFrame)/(x.toFrame-x.fromFrame);f=t+d*A}else p>0&&t>i||p<0&&t<i?f=c&&d!==0?i+p%d:t:f=c&&d!==0?t+p%d:i;if(!v&&(s>0&&this.currentFrame>f||s<0&&this.currentFrame<f)||v&&g){this._onLoop();for(let x=0;x<h.length;x++)h[x].onlyOnce||(h[x].isDone=!1);this._animationState.key=s>0?0:o.getKeys().length-1}this._currentFrame=f,this._animationState.repeatCount=d===0?0:p/d>>0,this._animationState.highLimitValue=_,this._animationState.offsetValue=m}let u=o._interpolate(f,this._animationState);if(this.setValue(u,a),h.length){for(let m=0;m<h.length;m++)if(d>=0&&f>=h[m].frame&&h[m].frame>=t||d<0&&f<=h[m].frame&&h[m].frame<=t){let p=h[m];p.isDone||(p.onlyOnce&&(h.splice(m,1),m--),p.isDone=!0,p.action(f))}}return c||(this._stopped=!0),c}}});function Mce(n){if(n.totalWeight===0&&n.totalAdditiveWeight===0)return n.originalValue;let e=1,t=$.Vector3[0],i=$.Vector3[1],r=$.Quaternion[0],s=0,a=n.animations[0],o=n.originalValue,l,c=!1;if(n.totalWeight<1)l=1-n.totalWeight,o.decompose(i,r,t);else{if(s=1,e=n.totalWeight,l=a.weight/e,l==1)if(n.totalAdditiveWeight)c=!0;else return a.currentValue;a.currentValue.decompose(i,r,t)}if(!c){i.scaleInPlace(l),t.scaleInPlace(l),r.scaleInPlace(l);for(let h=s;h<n.animations.length;h++){let d=n.animations[h];if(d.weight===0)continue;l=d.weight/e;let u=$.Vector3[2],m=$.Vector3[3],p=$.Quaternion[1];d.currentValue.decompose(m,p,u),m.scaleAndAddToRef(l,i),p.scaleAndAddToRef(Xe.Dot(r,p)>0?l:-l,r),u.scaleAndAddToRef(l,t)}r.normalize()}for(let h=0;h<n.additiveAnimations.length;h++){let d=n.additiveAnimations[h];if(d.weight===0)continue;let u=$.Vector3[2],m=$.Vector3[3],p=$.Quaternion[1];d.currentValue.decompose(m,p,u),m.multiplyToRef(i,m),b.LerpToRef(i,m,d.weight,i),r.multiplyToRef(p,p),Xe.SlerpToRef(r,p,d.weight,r),u.scaleAndAddToRef(d.weight,t)}let f=a?a._animationState.workValue:$.Matrix[0].clone();return K.ComposeToRef(i,r,t,f),f}function Cce(n,e){if(n.totalWeight===0&&n.totalAdditiveWeight===0)return e;let t=n.animations[0],i=n.originalValue,r=e;if(n.totalWeight===0&&n.totalAdditiveWeight>0)r.copyFrom(i);else if(n.animations.length===1){if(Xe.SlerpToRef(i,t.currentValue,Math.min(1,n.totalWeight),r),n.totalAdditiveWeight===0)return r}else if(n.animations.length>1){let s=1,a,o;if(n.totalWeight<1){let c=1-n.totalWeight;a=[],o=[],a.push(i),o.push(c)}else{if(n.animations.length===2&&(Xe.SlerpToRef(n.animations[0].currentValue,n.animations[1].currentValue,n.animations[1].weight/n.totalWeight,e),n.totalAdditiveWeight===0))return e;a=[],o=[],s=n.totalWeight}for(let c=0;c<n.animations.length;c++){let f=n.animations[c];a.push(f.currentValue),o.push(f.weight/s)}let l=0;for(let c=0;c<a.length;){if(!c){Xe.SlerpToRef(a[c],a[c+1],o[c+1]/(o[c]+o[c+1]),e),r=e,l=o[c]+o[c+1],c+=2;continue}l+=o[c],Xe.SlerpToRef(r,a[c],o[c]/l,r),c++}}for(let s=0;s<n.additiveAnimations.length;s++){let a=n.additiveAnimations[s];a.weight!==0&&(r.multiplyToRef(a.currentValue,$.Quaternion[0]),Xe.SlerpToRef(r,$.Quaternion[0],a.weight,r))}return r}function yce(n){if(n._registeredForLateAnimationBindings.length){for(let e=0;e<n._registeredForLateAnimationBindings.length;e++){let t=n._registeredForLateAnimationBindings.data[e];for(let i in t._lateAnimationHolders){let r=t._lateAnimationHolders[i],s=r.animations[0],a=r.originalValue;if(a==null)continue;let o=ht.AllowMatrixDecomposeForInterpolation&&a.m,l=t[i];if(o)l=Mce(r);else if(a.w!==void 0)l=Cce(r,l||Xe.Identity());else{let f=0,h=1,d=s&&s._animationState.loopMode===ht.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT;if(r.totalWeight<1)d?l=a.clone?a.clone():a:s&&a.scale?l=a.scale(1-r.totalWeight):s?l=a*(1-r.totalWeight):a.clone?l=a.clone():l=a;else if(s){h=r.totalWeight;let u=s.weight/h;u!==1?s.currentValue.scale?l=s.currentValue.scale(u):l=s.currentValue*u:l=s.currentValue,d&&(l.addToRef?l.addToRef(a,l):l+=a),f=1}for(let u=f;u<r.animations.length;u++){let m=r.animations[u],p=m.weight/h;if(p)m.currentValue.scaleAndAddToRef?m.currentValue.scaleAndAddToRef(p,l):l+=m.currentValue*p;else continue}for(let u=0;u<r.additiveAnimations.length;u++){let m=r.additiveAnimations[u],p=m.weight;if(p)m.currentValue.scaleAndAddToRef?m.currentValue.scaleAndAddToRef(p,l):l+=m.currentValue*p;else continue}}t[i]=l}t._lateAnimationHolders={}}n._registeredForLateAnimationBindings.reset()}}function i5(n,e){e&&(e.prototype.copyAnimationRange=function(t,i,r,s=!1,a=null){this.animations.length===0&&(this.animations.push(new ht(this.name,"_matrix",t.animations[0].framePerSecond,ht.ANIMATIONTYPE_MATRIX,0)),this.animations[0].setKeys([]));let o=t.animations[0].getRange(i);if(!o)return!1;let l=o.from,c=o.to,f=t.animations[0].getKeys(),h=t.length,d=t.getParent(),u=this.getParent(),m=s&&d&&h&&this.length&&h!==this.length,p=m&&u&&d?u.length/d.length:1,_=s&&!u&&a&&(a.x!==1||a.y!==1||a.z!==1),g=this.animations[0].getKeys(),v,x,A;for(let S=0,E=f.length;S<E;S++)v=f[S],v.frame>=l&&v.frame<=c&&(s?(A=v.value.clone(),m?(x=A.getTranslation(),A.setTranslation(x.scaleInPlace(p))):_&&a?(x=A.getTranslation(),A.setTranslation(x.multiplyInPlace(a))):A=v.value):A=v.value,g.push({frame:v.frame+r,value:A}));return this.animations[0].createRange(i,l+r,c+r),!0}),n&&(n.prototype._animate=function(t){if(!this.animationsEnabled)return;let i=pr.Now;if(!this._animationTimeLast){if(this._pendingData.length>0)return;this._animationTimeLast=i}this.deltaTime=t!==void 0?t:this.useConstantAnimationDeltaTime?16:(i-this._animationTimeLast)*this.animationTimeScale,this._animationTimeLast=i;let r=this._activeAnimatables;if(r.length===0)return;this._animationTime+=this.deltaTime;let s=this._animationTime;for(let a=0;a<r.length;a++){let o=r[a];!o._animate(s)&&o.disposeOnEnd&&a--}yce(this)},n.prototype.sortActiveAnimatables=function(){this._activeAnimatables.sort((t,i)=>t.playOrder-i.playOrder)},n.prototype.beginWeightedAnimation=function(t,i,r,s=1,a,o=1,l,c,f,h,d=!1){let u=this.beginAnimation(t,i,r,a,o,l,c,!1,f,h,d);return u.weight=s,u},n.prototype.beginAnimation=function(t,i,r,s,a=1,o,l,c=!0,f,h,d=!1){if(a<0){let m=i;i=r,r=m,a=-a}i>r&&(a=-a),c&&this.stopAnimation(t,void 0,f),l||(l=new Xg(this,t,i,r,s,a,o,void 0,h,d));let u=f?f(t):!0;if(t.animations&&u&&l.appendAnimations(t,t.animations),t.getAnimatables){let m=t.getAnimatables();for(let p=0;p<m.length;p++)this.beginAnimation(m[p],i,r,s,a,o,l,c,f,h)}return l.reset(),l},n.prototype.beginHierarchyAnimation=function(t,i,r,s,a,o=1,l,c,f=!0,h,d,u=!1){let m=t.getDescendants(i),p=[];p.push(this.beginAnimation(t,r,s,a,o,l,c,f,h,void 0,u));for(let _ of m)p.push(this.beginAnimation(_,r,s,a,o,l,c,f,h,void 0,u));return p},n.prototype.beginDirectAnimation=function(t,i,r,s,a,o=1,l,c,f=!1){if(o<0){let d=r;r=s,s=d,o=-o}return r>s&&(o=-o),new Xg(this,t,r,s,a,o,l,i,c,f)},n.prototype.beginDirectHierarchyAnimation=function(t,i,r,s,a,o,l,c,f,h=!1){let d=t.getDescendants(i),u=[];u.push(this.beginDirectAnimation(t,r,s,a,o,l,c,f,h));for(let m of d)u.push(this.beginDirectAnimation(m,r,s,a,o,l,c,f,h));return u},n.prototype.getAnimatableByTarget=function(t){for(let i=0;i<this._activeAnimatables.length;i++)if(this._activeAnimatables[i].target===t)return this._activeAnimatables[i];return null},n.prototype.getAllAnimatablesByTarget=function(t){let i=[];for(let r=0;r<this._activeAnimatables.length;r++)this._activeAnimatables[r].target===t&&i.push(this._activeAnimatables[r]);return i},n.prototype.stopAnimation=function(t,i,r){let s=this.getAllAnimatablesByTarget(t);for(let a of s)a.stop(i,r)},n.prototype.stopAllAnimations=function(){if(this._activeAnimatables){for(let t=0;t<this._activeAnimatables.length;t++)this._activeAnimatables[t].stop(void 0,void 0,!0);this._activeAnimatables.length=0}for(let t of this.animationGroups)t.stop()})}var Xg,HD=C(()=>{di();t5();If();wl();Ge();Xg=class n{get syncRoot(){return this._syncRoot}get masterFrame(){return this._runtimeAnimations.length===0?0:this._runtimeAnimations[0].currentFrame}get weight(){return this._weight}set weight(e){if(e===-1){this._weight=-1;return}this._weight=Math.min(Math.max(e,0),1)}get speedRatio(){return this._speedRatio}set speedRatio(e){for(let t=0;t<this._runtimeAnimations.length;t++)this._runtimeAnimations[t]._prepareForSpeedRatioChange(e);this._speedRatio=e,this._goToFrame!==null&&this.goToFrame(this._goToFrame)}get elapsedTime(){return this._localDelayOffset===null?0:this._scene._animationTime-this._localDelayOffset}constructor(e,t,i=0,r=100,s=!1,a=1,o,l,c,f=!1,h=0){this.target=t,this.fromFrame=i,this.toFrame=r,this.loopAnimation=s,this.onAnimationEnd=o,this.onAnimationLoop=c,this.isAdditive=f,this.playOrder=h,this._localDelayOffset=null,this._pausedDelay=null,this._manualJumpDelay=null,this._runtimeAnimations=new Array,this._paused=!1,this._speedRatio=1,this._weight=-1,this._previousWeight=-1,this._syncRoot=null,this._frameToSyncFromJump=null,this._goToFrame=null,this.disposeOnEnd=!0,this.animationStarted=!1,this.onAnimationEndObservable=new ie,this.onAnimationLoopObservable=new ie,this._scene=e,l&&this.appendAnimations(t,l),this._speedRatio=a,e._activeAnimatables.push(this)}syncWith(e){if(this._syncRoot=e,e){let t=this._scene._activeAnimatables.indexOf(this);t>-1&&(this._scene._activeAnimatables.splice(t,1),this._scene._activeAnimatables.push(this))}return this}getAnimations(){return this._runtimeAnimations}appendAnimations(e,t){for(let i=0;i<t.length;i++){let r=t[i],s=new _R(e,r,this._scene,this);s._onLoop=()=>{this.onAnimationLoopObservable.notifyObservers(this),this.onAnimationLoop&&this.onAnimationLoop()},this._runtimeAnimations.push(s)}}getAnimationByTargetProperty(e){let t=this._runtimeAnimations;for(let i=0;i<t.length;i++)if(t[i].animation.targetProperty===e)return t[i].animation;return null}getRuntimeAnimationByTargetProperty(e){let t=this._runtimeAnimations;for(let i=0;i<t.length;i++)if(t[i].animation.targetProperty===e)return t[i];return null}reset(){let e=this._runtimeAnimations;for(let t=0;t<e.length;t++)e[t].reset(!0);this._localDelayOffset=null,this._pausedDelay=null}enableBlending(e){let t=this._runtimeAnimations;for(let i=0;i<t.length;i++)t[i].animation.enableBlending=!0,t[i].animation.blendingSpeed=e}disableBlending(){let e=this._runtimeAnimations;for(let t=0;t<e.length;t++)e[t].animation.enableBlending=!1}goToFrame(e,t=!1){var r;let i=this._runtimeAnimations;if(i[0]){let s=i[0].animation.framePerSecond;this._frameToSyncFromJump=(r=this._frameToSyncFromJump)!=null?r:i[0].currentFrame;let a=this.speedRatio===0?0:(e-this._frameToSyncFromJump)/s*1e3/this.speedRatio;this._manualJumpDelay=-a}for(let s=0;s<i.length;s++)i[s].goToFrame(e,t?this._weight:-1);this._goToFrame=e}get paused(){return this._paused}pause(){this._paused||(this._paused=!0)}restart(){this._paused=!1}_raiseOnAnimationEnd(){this.onAnimationEnd&&this.onAnimationEnd(),this.onAnimationEndObservable.notifyObservers(this)}stop(e,t,i=!1,r=!1){if(e||t){let s=this._scene._activeAnimatables.indexOf(this);if(s>-1){let a=this._runtimeAnimations;for(let o=a.length-1;o>=0;o--){let l=a[o];e&&l.animation.name!=e||t&&!t(l.target)||(l.dispose(),a.splice(o,1))}a.length==0&&(i||this._scene._activeAnimatables.splice(s,1),r||this._raiseOnAnimationEnd())}}else{let s=this._scene._activeAnimatables.indexOf(this);if(s>-1){i||this._scene._activeAnimatables.splice(s,1);let a=this._runtimeAnimations;for(let o=0;o<a.length;o++)a[o].dispose();this._runtimeAnimations.length=0,r||this._raiseOnAnimationEnd()}}}async waitAsync(){return await new Promise(e=>{this.onAnimationEndObservable.add(()=>{e(this)},void 0,void 0,this,!0)})}_animate(e){if(this._paused)return this.animationStarted=!1,this._pausedDelay===null&&(this._pausedDelay=e),!0;if(this._localDelayOffset===null?(this._localDelayOffset=e,this._pausedDelay=null):this._pausedDelay!==null&&(this._localDelayOffset+=e-this._pausedDelay,this._pausedDelay=null),this._manualJumpDelay!==null&&(this._localDelayOffset+=this.speedRatio<0?-this._manualJumpDelay:this._manualJumpDelay,this._manualJumpDelay=null,this._frameToSyncFromJump=null),this._goToFrame=null,!n.ProcessPausedAnimatables&&this._weight===0&&this._previousWeight===0)return!0;this._previousWeight=this._weight;let t=!1,i=this._runtimeAnimations,r;for(r=0;r<i.length;r++){let a=i[r].animate(e-this._localDelayOffset,this.fromFrame,this.toFrame,this.loopAnimation,this._speedRatio,this._weight);t=t||a}if(this.animationStarted=t,!t){if(this.disposeOnEnd)for(r=this._scene._activeAnimatables.indexOf(this),this._scene._activeAnimatables.splice(r,1),r=0;r<i.length;r++)i[r].dispose();this._raiseOnAnimationEnd(),this.disposeOnEnd&&(this.onAnimationEnd=null,this.onAnimationLoop=null,this.onAnimationLoopObservable.clear(),this.onAnimationEndObservable.clear())}return t}};Xg.ProcessPausedAnimatables=!1});var r5=C(()=>{dR();HD();As();HD();i5(Jt,wa)});var n5={};tt(n5,{AnimationGroup:()=>zD,TargetedAnimation:()=>gR});var gR,zD,s5=C(()=>{If();di();Di();df();r5();pA();gR=class{getClassName(){return"TargetedAnimation"}constructor(e){this.parent=e,this.uniqueId=Ql.UniqueId}serialize(){let e={};return e.animation=this.animation.serialize(),e.targetId=this.target.id,e.targetUniqueId=this.target.uniqueId,e}},zD=class n{get mask(){return this._mask}set mask(e){this._mask!==e&&(this._mask=e,this.syncWithMask(!0))}syncWithMask(e=!1){if(!this.mask&&!e){this._numActiveAnimatables=this._targetedAnimations.length;return}this._numActiveAnimatables=0;for(let t=0;t<this._animatables.length;++t){let i=this._animatables[t];!this.mask||this.mask.disabled||this.mask.retainsTarget(i.target.name)?(this._numActiveAnimatables++,i.paused&&i.restart()):i.paused||i.pause()}}removeUnmaskedAnimations(){if(!(!this.mask||this.mask.disabled)){for(let e=0;e<this._animatables.length;++e){let t=this._animatables[e];this.mask.retainsTarget(t.target.name)||(t.stop(),this._animatables.splice(e,1),--e)}for(let e=0;e<this._targetedAnimations.length;e++){let t=this._targetedAnimations[e];this.mask.retainsTarget(t.target.name)||(this._targetedAnimations.splice(e,1),--e)}}}get from(){return this._from}set from(e){if(this._from!==e){this._from=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.fromFrame=this._from}}}get to(){return this._to}set to(e){if(this._to!==e){this._to=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.toFrame=this._to}}}get isStarted(){return this._isStarted}get isPlaying(){return this._isStarted&&!this._isPaused}get speedRatio(){return this._speedRatio}set speedRatio(e){if(this._speedRatio!==e){this._speedRatio=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.speedRatio=this._speedRatio}}}get loopAnimation(){return this._loopAnimation}set loopAnimation(e){if(this._loopAnimation!==e){this._loopAnimation=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.loopAnimation=this._loopAnimation}}}get isAdditive(){return this._isAdditive}set isAdditive(e){if(this._isAdditive!==e){this._isAdditive=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.isAdditive=this._isAdditive}}}get weight(){return this._weight}set weight(e){this._weight!==e&&(this._weight=e,this.setWeightForAllAnimatables(this._weight))}get targetedAnimations(){return this._targetedAnimations}get animatables(){return this._animatables}get children(){return this._targetedAnimations}get playOrder(){return this._playOrder}set playOrder(e){if(this._playOrder!==e&&(this._playOrder=e,this._animatables.length>0)){for(let t=0;t<this._animatables.length;t++)this._animatables[t].playOrder=this._playOrder;this._scene.sortActiveAnimatables()}}get enableBlending(){return this._enableBlending}set enableBlending(e){if(this._enableBlending!==e&&(this._enableBlending=e,e!==null))for(let t=0;t<this._targetedAnimations.length;++t)this._targetedAnimations[t].animation.enableBlending=e}get blendingSpeed(){return this._blendingSpeed}set blendingSpeed(e){if(this._blendingSpeed!==e&&(this._blendingSpeed=e,e!==null))for(let t=0;t<this._targetedAnimations.length;++t)this._targetedAnimations[t].animation.blendingSpeed=e}getLength(e,t){e=e!=null?e:this._from,t=t!=null?t:this._to;let i=this.targetedAnimations[0].animation.framePerSecond*this._speedRatio;return(t-e)/i}static MergeAnimationGroups(e,t=!0,i=!1,r){if(e.length===0)return null;r=r!=null?r:e[0].weight;let s=Number.MAX_VALUE,a=-Number.MAX_VALUE;if(i)for(let l of e)l.from<s&&(s=l.from),l.to>a&&(a=l.to);let o=new n(e[0].name+"_merged",e[0]._scene,r);for(let l of e){i&&l.normalize(s,a);for(let c of l.targetedAnimations)o.addTargetedAnimation(c.animation,c.target);t&&l.dispose()}return o}getScene(){return this._scene}constructor(e,t=null,i=-1,r=0){this.name=e,this._targetedAnimations=new Array,this._animatables=new Array,this._from=Number.MAX_VALUE,this._to=-Number.MAX_VALUE,this._speedRatio=1,this._loopAnimation=!1,this._isAdditive=!1,this._weight=-1,this._playOrder=0,this._enableBlending=null,this._blendingSpeed=null,this._numActiveAnimatables=0,this._shouldStart=!0,this._parentContainer=null,this.onAnimationEndObservable=new ie,this.onAnimationLoopObservable=new ie,this.onAnimationGroupLoopObservable=new ie,this.onAnimationGroupEndObservable=new ie,this.onAnimationGroupPauseObservable=new ie,this.onAnimationGroupPlayObservable=new ie,this.metadata=null,this._mask=null,this._animationLoopFlags=[],this._scene=t||Oe.LastCreatedScene,this._weight=i,this._playOrder=r,this.uniqueId=this._scene.getUniqueId(),this._scene.addAnimationGroup(this)}addTargetedAnimation(e,t){let i=new gR(this);i.animation=e,i.target=t;let r=e.getKeys();return this._from>r[0].frame&&(this._from=r[0].frame),this._to<r[r.length-1].frame&&(this._to=r[r.length-1].frame),this._enableBlending!==null&&(e.enableBlending=this._enableBlending),this._blendingSpeed!==null&&(e.blendingSpeed=this._blendingSpeed),this._targetedAnimations.push(i),this._shouldStart=!0,i}removeTargetedAnimation(e){for(let t=this._targetedAnimations.length-1;t>-1;t--)this._targetedAnimations[t].animation===e&&this._targetedAnimations.splice(t,1)}normalize(e=null,t=null){e==null&&(e=this._from),t==null&&(t=this._to);for(let i=0;i<this._targetedAnimations.length;i++){let s=this._targetedAnimations[i].animation.getKeys(),a=s[0],o=s[s.length-1];if(a.frame>e){let l={frame:e,value:a.value,inTangent:a.inTangent,outTangent:a.outTangent,interpolation:a.interpolation};s.splice(0,0,l)}if(o.frame<t){let l={frame:t,value:o.value,inTangent:o.inTangent,outTangent:o.outTangent,interpolation:o.interpolation};s.push(l)}}return this._from=e,this._to=t,this}_processLoop(e,t,i){e.onAnimationLoop=()=>{this.onAnimationLoopObservable.notifyObservers(t),!this._animationLoopFlags[i]&&(this._animationLoopFlags[i]=!0,this._animationLoopCount++,this._animationLoopCount===this._numActiveAnimatables&&(this.onAnimationGroupLoopObservable.notifyObservers(this),this._animationLoopCount=0,this._animationLoopFlags.length=0))}}start(e=!1,t=1,i,r,s){if(this._isStarted||this._targetedAnimations.length===0)return this;this._loopAnimation=e,this._shouldStart=!1,this._animationLoopCount=0,this._animationLoopFlags.length=0;for(let a=0;a<this._targetedAnimations.length;a++){let o=this._targetedAnimations[a],l=this._scene.beginDirectAnimation(o.target,[o.animation],i!==void 0?i:this._from,r!==void 0?r:this._to,e,t,void 0,void 0,s!==void 0?s:this._isAdditive);l.weight=this._weight,l.playOrder=this._playOrder,l.onAnimationEnd=()=>{this.onAnimationEndObservable.notifyObservers(o),this._checkAnimationGroupEnded(l)},this._processLoop(l,o,a),this._animatables.push(l)}return this.syncWithMask(),this._scene.sortActiveAnimatables(),this._speedRatio=t,this._isStarted=!0,this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}pause(){if(!this._isStarted)return this;this._isPaused=!0;for(let e=0;e<this._animatables.length;e++)this._animatables[e].pause();return this.onAnimationGroupPauseObservable.notifyObservers(this),this}play(e){return this.isStarted&&this._animatables.length&&!this._shouldStart?(e!==void 0&&(this.loopAnimation=e),this.restart()):(this.stop(),this.start(e,this._speedRatio)),this}reset(){if(!this._isStarted)return this.play(),this.goToFrame(0),this.stop(!0),this;for(let e=0;e<this._animatables.length;e++)this._animatables[e].reset();return this}restart(){if(!this._isStarted)return this;for(let e=0;e<this._animatables.length;e++)this._animatables[e].restart();return this.syncWithMask(),this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}stop(e=!1){if(!this._isStarted)return this;let t=this._animatables.slice();for(let r=0;r<t.length;r++)t[r].stop(void 0,void 0,!0,e);let i=0;for(let r=0;r<this._scene._activeAnimatables.length;r++){let s=this._scene._activeAnimatables[r];s._runtimeAnimations.length>0?this._scene._activeAnimatables[i++]=s:e&&this._checkAnimationGroupEnded(s,e)}return this._scene._activeAnimatables.length=i,this._isStarted=!1,this}setWeightForAllAnimatables(e){for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.weight=e}return this}syncAllAnimationsWith(e){for(let t=0;t<this._animatables.length;t++)this._animatables[t].syncWith(e);return this}goToFrame(e,t=!1){if(!this._isStarted)return this;for(let i=0;i<this._animatables.length;i++)this._animatables[i].goToFrame(e,t);return this}getCurrentFrame(){var e;return((e=this.animatables[0])==null?void 0:e.masterFrame)||0}dispose(){if(this.isStarted&&this.stop(),this._targetedAnimations.length=0,this._animatables.length=0,this._scene.removeAnimationGroup(this),this._parentContainer){let e=this._parentContainer.animationGroups.indexOf(this);e>-1&&this._parentContainer.animationGroups.splice(e,1),this._parentContainer=null}this.onAnimationEndObservable.clear(),this.onAnimationGroupEndObservable.clear(),this.onAnimationGroupPauseObservable.clear(),this.onAnimationGroupPlayObservable.clear(),this.onAnimationLoopObservable.clear(),this.onAnimationGroupLoopObservable.clear()}_checkAnimationGroupEnded(e,t=!1){let i=this._animatables.indexOf(e);i>-1&&this._animatables.splice(i,1),this._animatables.length===this._targetedAnimations.length-this._numActiveAnimatables&&(this._isStarted=!1,t||this.onAnimationGroupEndObservable.notifyObservers(this),this._animatables.length=0)}clone(e,t,i=!1,r=!1){let s=new n(e||this.name,this._scene,this._weight,this._playOrder);s._from=this.from,s._to=this.to,s._speedRatio=this.speedRatio,s._loopAnimation=this.loopAnimation,s._isAdditive=this.isAdditive,s._enableBlending=this.enableBlending,s._blendingSpeed=this.blendingSpeed,s.metadata=this.metadata,s.mask=this.mask;for(let a of this._targetedAnimations)s.addTargetedAnimation(i?a.animation.clone(r):a.animation,t?t(a.target):a.target);return s}serialize(){let e={};e.name=this.name,e.from=this.from,e.to=this.to,e.speedRatio=this.speedRatio,e.loopAnimation=this.loopAnimation,e.isAdditive=this.isAdditive,e.weight=this.weight,e.playOrder=this.playOrder,e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed,e.targetedAnimations=[];for(let t=0;t<this.targetedAnimations.length;t++){let i=this.targetedAnimations[t];e.targetedAnimations[t]=i.serialize()}return Zt&&Zt.HasTags(this)&&(e.tags=Zt.GetTags(this)),this.metadata&&(e.metadata=this.metadata),e}static Parse(e,t,i){let r=new n(e.name,t,e.weight,e.playOrder);for(let s=0;s<e.targetedAnimations.length;s++){let a=e.targetedAnimations[s],o=ht.Parse(a.animation),l=i?i(a):a.animation.property==="influence"?t.getMorphTargetById(a.targetId):t.getNodeById(a.targetId);l&&r.addTargetedAnimation(o,l)}return Zt&&Zt.AddTagsTo(r,e.tags),e.from!==null&&e.to!==null&&r.normalize(e.from,e.to),e.speedRatio!==void 0&&(r._speedRatio=e.speedRatio),e.loopAnimation!==void 0&&(r._loopAnimation=e.loopAnimation),e.isAdditive!==void 0&&(r._isAdditive=e.isAdditive),e.weight!==void 0&&(r._weight=e.weight),e.playOrder!==void 0&&(r._playOrder=e.playOrder),e.enableBlending!==void 0&&(r._enableBlending=e.enableBlending),e.blendingSpeed!==void 0&&(r._blendingSpeed=e.blendingSpeed),e.metadata!==void 0&&(r.metadata=e.metadata),r}static MakeAnimationAdditive(e,t,i,r=!1,s){let a;typeof t=="object"?a=t:a={referenceFrame:t,range:i,cloneOriginalAnimationGroup:r,clonedAnimationName:s};let o=e;a.cloneOriginalAnimationGroup&&(o=e.clone(a.clonedAnimationGroupName||o.name));let l=o.targetedAnimations;for(let c=0;c<l.length;c++){let f=l[c];f.animation=ht.MakeAnimationAdditive(f.animation,a)}if(o.isAdditive=!0,a.clipKeys){let c=Number.MAX_VALUE,f=-Number.MAX_VALUE,h=o.targetedAnimations;for(let d=0;d<h.length;d++){let p=h[d].animation.getKeys();c>p[0].frame&&(c=p[0].frame),f<p[p.length-1].frame&&(f=p[p.length-1].frame)}o._from=c,o._to=f}return o}static ClipKeys(e,t,i,r,s){let a=e.clone(r||e.name);return n.ClipKeysInPlace(a,t,i,s)}static ClipKeysInPlace(e,t,i,r){return n.ClipInPlace(e,t,i,r,!1)}static ClipFrames(e,t,i,r,s){let a=e.clone(r||e.name);return n.ClipFramesInPlace(a,t,i,s)}static ClipFramesInPlace(e,t,i,r){return n.ClipInPlace(e,t,i,r,!0)}static ClipInPlace(e,t,i,r,s=!1){let a=Number.MAX_VALUE,o=-Number.MAX_VALUE,l=e.targetedAnimations;for(let c=0;c<l.length;c++){let f=l[c],h=r?f.animation:f.animation.clone();s&&(h.createKeyForFrame(t),h.createKeyForFrame(i));let d=h.getKeys(),u=[],m=Number.MAX_VALUE;for(let p=0;p<d.length;p++){let _=d[p];if(!s&&p>=t&&p<=i||s&&_.frame>=t&&_.frame<=i){let g={frame:_.frame,value:_.value.clone?_.value.clone():_.value,inTangent:_.inTangent,outTangent:_.outTangent,interpolation:_.interpolation,lockedTangent:_.lockedTangent};m===Number.MAX_VALUE&&(m=g.frame),g.frame-=m,u.push(g)}}if(u.length===0){l.splice(c,1),c--;continue}a>u[0].frame&&(a=u[0].frame),o<u[u.length-1].frame&&(o=u[u.length-1].frame),h.setKeys(u,!0),f.animation=h}return e._from=a,e._to=o,e}getClassName(){return"AnimationGroup"}toString(e){let t="Name: "+this.name;return t+=", type: "+this.getClassName(),e&&(t+=", from: "+this._from,t+=", to: "+this._to,t+=", isStarted: "+this._isStarted,t+=", speedRatio: "+this._speedRatio,t+=", targetedAnimations length: "+this._targetedAnimations.length,t+=", animatables length: "+this._animatables.length),t}}});var l5={};tt(l5,{AnimationPropertyInfo:()=>Yg,TransformNodeAnimationPropertyInfo:()=>tp,WeightAnimationPropertyInfo:()=>vR,getQuaternion:()=>a5,getVector3:()=>XD,getWeights:()=>o5});function XD(n,e,t,i){return b.FromArray(e,t).scaleInPlace(i)}function a5(n,e,t,i){return Xe.FromArray(e,t).scaleInPlace(i)}function o5(n,e,t,i){let r=new Array(n._numMorphTargets);for(let s=0;s<r.length;s++)r[s]=e[t++]*i;return r}var Yg,tp,vR,c5=C(()=>{If();Ge();kD();Yg=class{constructor(e,t,i,r){this.type=e,this.name=t,this.getValue=i,this.getStride=r}_buildAnimation(e,t,i){let r=new ht(e,this.name,t,this.type);return r.setKeys(i,!0),r}},tp=class extends Yg{buildAnimations(e,t,i,r){let s=[];return s.push({babylonAnimatable:e._babylonTransformNode,babylonAnimation:this._buildAnimation(t,i,r)}),s}},vR=class extends Yg{buildAnimations(e,t,i,r){let s=[];if(e._numMorphTargets)for(let a=0;a<e._numMorphTargets;a++){let o=new ht(`${t}_${a}`,this.name,i,this.type);if(o.setKeys(r.map(l=>({frame:l.frame,inTangent:l.inTangent?l.inTangent[a]:void 0,value:l.value[a],outTangent:l.outTangent?l.outTangent[a]:void 0,interpolation:l.interpolation})),!0),e._primitiveBabylonMeshes){for(let l of e._primitiveBabylonMeshes)if(l.morphTargetManager){let c=l.morphTargetManager.getTarget(a),f=o.clone();c.animations.push(f),s.push({babylonAnimatable:c,babylonAnimation:f})}}}return s}};Hg("/nodes/{}/translation",[new tp(ht.ANIMATIONTYPE_VECTOR3,"position",XD,()=>3)]);Hg("/nodes/{}/rotation",[new tp(ht.ANIMATIONTYPE_QUATERNION,"rotationQuaternion",a5,()=>4)]);Hg("/nodes/{}/scale",[new tp(ht.ANIMATIONTYPE_VECTOR3,"scaling",XD,()=>3)]);Hg("/nodes/{}/weights",[new vR(ht.ANIMATIONTYPE_FLOAT,"influence",o5,n=>n._numMorphTargets)])});var 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"+"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",Oce=0,YD=(n,e,t,i)=>{if(!n[t]){let r=n.useDelayedTextureLoading;n.useDelayedTextureLoading=!1;let s=n._blockEntityCollection;n._blockEntityCollection=!1;let a=ge.CreateFromBase64String(e,i+Oce++,n,!0,!1,ge.BILINEAR_SAMPLINGMODE);n._blockEntityCollection=s;let o=n.getEngine().getLoadedTexturesCache(),l=o.indexOf(a.getInternalTexture());l!==-1&&o.splice(l,1),a.isRGBD=!0,a.wrapU=ge.CLAMP_ADDRESSMODE,a.wrapV=ge.CLAMP_ADDRESSMODE,n[t]=a,n.useDelayedTextureLoading=r,lm.ExpandRGBDTexture(a);let c=n.getEngine().onContextRestoredObservable.add(()=>{a.isRGBD=!0;let f=n.onBeforeRenderObservable.add(()=>{a.isReady()&&(n.onBeforeRenderObservable.remove(f),lm.ExpandRGBDTexture(a))})});n.onDisposeObservable.add(()=>{n.getEngine().onContextRestoredObservable.remove(c)})}return n[t]},ER=n=>YD(n,Pce,"environmentBRDFTexture","EnvironmentBRDFTexture"),KD=n=>YD(n,Dce,"environmentFuzzBRDFTexture","EnvironmentFuzzBRDFTexture"),f5=n=>YD(n,Lce,"openPBREnvironmentBRDFTexture","OpenPBREnvironmentBRDFTexture")});function h5(n){return class extends n{constructor(){super(...arguments),this.REFLECTION=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.INVERTCUBICMAP=!1,this.USESPHERICALFROMREFLECTIONMAP=!1,this.USEIRRADIANCEMAP=!1,this.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,this.USESPHERICALINVERTEX=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.LODINREFLECTIONALPHA=!1,this.GAMMAREFLECTION=!1,this.RGBDREFLECTION=!1}}}var d5=C(()=>{});var jD=C(()=>{vs();Pt();Zn();bt.prototype.restoreSingleAttachment=function(){let n=this._gl;this.bindAttachments([n.BACK])};bt.prototype.restoreSingleAttachmentForRenderTarget=function(){let n=this._gl;this.bindAttachments([n.COLOR_ATTACHMENT0])};bt.prototype.buildTextureLayout=function(n,e=!1){let t=this._gl,i=[];if(e)i.push(t.BACK);else for(let r=0;r<n.length;r++)n[r]?i.push(t["COLOR_ATTACHMENT"+r]):i.push(t.NONE);return i};bt.prototype.bindAttachments=function(n){this._gl.drawBuffers(n)};bt.prototype.unBindMultiColorAttachmentFramebuffer=function(n,e=!1,t){this._currentRenderTarget=null,n.disableAutomaticMSAAResolve||this.resolveMultiFramebuffer(n),e||this.generateMipMapsMultiFramebuffer(n),t&&(n._MSAAFramebuffer&&this._bindUnboundFramebuffer(n._framebuffer),t()),this._bindUnboundFramebuffer(null)};bt.prototype.createMultipleRenderTarget=function(n,e,t=!0){var ee,j,Z,X,Y,ue,Re,Be;let i=!1,r=!0,s=!1,a=!1,o,l=1,c=1,f=0,h=3,d=!1,u=5,m=3553,p=[],_=[],g=[],v=[],x=[],A=[],S=[],E=[],R=[],I=!1,y=this._createHardwareRenderTargetWrapper(!0,!1,n);e!==void 0&&(i=e.generateMipMaps===void 0?!1:e.generateMipMaps,r=e.generateDepthBuffer===void 0?!0:e.generateDepthBuffer,s=e.generateStencilBuffer===void 0?!1:e.generateStencilBuffer,a=e.generateDepthTexture===void 0?!1:e.generateDepthTexture,l=(ee=e.textureCount)!=null?ee:1,c=(j=e.samples)!=null?j:c,p=e.types||p,_=e.samplingModes||_,g=e.useSRGBBuffers||g,v=e.formats||v,x=e.targetTypes||x,A=e.faceIndex||A,S=e.layerIndex||S,E=e.layerCounts||E,R=e.labels||R,I=(Z=e.dontCreateTextures)!=null?Z:!1,this.webGLVersion>1&&(e.depthTextureFormat===13||e.depthTextureFormat===17||e.depthTextureFormat===16||e.depthTextureFormat===14||e.depthTextureFormat===18)&&(o=e.depthTextureFormat)),o===void 0&&(o=s?13:14);let M=this._gl,D=this._currentFramebuffer,O=M.createFramebuffer();this._bindUnboundFramebuffer(O);let V=(X=n.width)!=null?X:n,N=(Y=n.height)!=null?Y:n,F=[],U=[],G=this.webGLVersion>1&&(o===13||o===17||o===18);y.label=(ue=e==null?void 0:e.label)!=null?ue:"MultiRenderTargetWrapper",y._framebuffer=O,y._generateDepthBuffer=a||r,y._generateStencilBuffer=a?G:s,y._depthStencilBuffer=this._setupFramebufferDepthAttachments(y._generateStencilBuffer,y._generateDepthBuffer,V,N,1,o),y._attachments=U;for(let ae=0;ae<l;ae++){let me=_[ae]||h,re=p[ae]||f,de=g[ae]||d,De=v[ae]||u,he=x[ae]||m,Ie=(Re=E[ae])!=null?Re:1;(re===1&&!this._caps.textureFloatLinearFiltering||re===2&&!this._caps.textureHalfFloatLinearFiltering)&&(me=1);let ze=this._getSamplingParameters(me,i);re===1&&!this._caps.textureFloat&&(re=0,te.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),de=de&&this._caps.supportSRGBBuffers&&(this.webGLVersion>1||this.isWebGPU);let St=this.webGLVersion>1,Ye=M[St?"COLOR_ATTACHMENT"+ae:"COLOR_ATTACHMENT"+ae+"_WEBGL"];if(U.push(Ye),he===-1||I)continue;let je=new Pi(this,6);F[ae]=je,M.activeTexture(M["TEXTURE"+ae]),M.bindTexture(he,je._hardwareTexture.underlyingResource),M.texParameteri(he,M.TEXTURE_MAG_FILTER,ze.mag),M.texParameteri(he,M.TEXTURE_MIN_FILTER,ze.min),M.texParameteri(he,M.TEXTURE_WRAP_S,M.CLAMP_TO_EDGE),M.texParameteri(he,M.TEXTURE_WRAP_T,M.CLAMP_TO_EDGE);let $t=this._getRGBABufferInternalSizedFormat(re,De,de),Lt=this._getInternalFormat(De),xi=this._getWebGLTextureType(re);if(St&&(he===35866||he===32879))he===35866?je.is2DArray=!0:je.is3D=!0,je.baseDepth=je.depth=Ie,M.texImage3D(he,0,$t,V,N,Ie,0,Lt,xi,null);else if(he===34067){for(let oe=0;oe<6;oe++)M.texImage2D(M.TEXTURE_CUBE_MAP_POSITIVE_X+oe,0,$t,V,N,0,Lt,xi,null);je.isCube=!0}else M.texImage2D(M.TEXTURE_2D,0,$t,V,N,0,Lt,xi,null);i&&M.generateMipmap(he),this._bindTextureDirectly(he,null),je.baseWidth=V,je.baseHeight=N,je.width=V,je.height=N,je.isReady=!0,je.samples=1,je.generateMipMaps=i,je.samplingMode=me,je.type=re,je._useSRGBBuffer=de,je.format=De,je.label=(Be=R[ae])!=null?Be:y.label+"-Texture"+ae,this._internalTexturesCache.push(je)}if(a&&this._caps.depthTextureExtension&&!I){let ae=new Pi(this,14),me=5,re=M.DEPTH_COMPONENT16,de=M.DEPTH_COMPONENT,De=M.UNSIGNED_SHORT,he=M.DEPTH_ATTACHMENT;this.webGLVersion<2?re=M.DEPTH_COMPONENT:o===14?(me=1,De=M.FLOAT,re=M.DEPTH_COMPONENT32F):o===18?(me=0,De=M.FLOAT_32_UNSIGNED_INT_24_8_REV,re=M.DEPTH32F_STENCIL8,de=M.DEPTH_STENCIL,he=M.DEPTH_STENCIL_ATTACHMENT):o===16?(me=0,De=M.UNSIGNED_INT,re=M.DEPTH_COMPONENT24,he=M.DEPTH_ATTACHMENT):(o===13||o===17)&&(me=12,De=M.UNSIGNED_INT_24_8,re=M.DEPTH24_STENCIL8,de=M.DEPTH_STENCIL,he=M.DEPTH_STENCIL_ATTACHMENT),this._bindTextureDirectly(M.TEXTURE_2D,ae,!0),M.texParameteri(M.TEXTURE_2D,M.TEXTURE_MAG_FILTER,M.NEAREST),M.texParameteri(M.TEXTURE_2D,M.TEXTURE_MIN_FILTER,M.NEAREST),M.texParameteri(M.TEXTURE_2D,M.TEXTURE_WRAP_S,M.CLAMP_TO_EDGE),M.texParameteri(M.TEXTURE_2D,M.TEXTURE_WRAP_T,M.CLAMP_TO_EDGE),M.texImage2D(M.TEXTURE_2D,0,re,V,N,0,de,De,null),M.framebufferTexture2D(M.FRAMEBUFFER,he,M.TEXTURE_2D,ae._hardwareTexture.underlyingResource,0),this._bindTextureDirectly(M.TEXTURE_2D,null),y._depthStencilTexture=ae,y._depthStencilTextureWithStencil=G,ae.baseWidth=V,ae.baseHeight=N,ae.width=V,ae.height=N,ae.isReady=!0,ae.samples=1,ae.generateMipMaps=i,ae.samplingMode=1,ae.format=o,ae.type=me,ae.label=y.label+"-DepthStencil",F[l]=ae,this._internalTexturesCache.push(ae)}if(y.setTextures(F),t&&M.drawBuffers(U),this._bindUnboundFramebuffer(D),y.setLayerAndFaceIndices(S,A),this.resetTextureCache(),!I)this.updateMultipleRenderTargetTextureSampleCount(y,c,t);else if(c>1){let ae=M.createFramebuffer();if(!ae)throw new Error("Unable to create multi sampled framebuffer");y._samples=c,y._MSAAFramebuffer=ae,l>0&&t&&(this._bindUnboundFramebuffer(ae),M.drawBuffers(U),this._bindUnboundFramebuffer(D))}return y};bt.prototype.updateMultipleRenderTargetTextureSampleCount=function(n,e,t=!0){if(this.webGLVersion<2||!n)return 1;if(n.samples===e)return e;let i=this._gl;e=Math.min(e,this.getCaps().maxMSAASamples),n._depthStencilBuffer&&(i.deleteRenderbuffer(n._depthStencilBuffer),n._depthStencilBuffer=null),n._MSAAFramebuffer&&(i.deleteFramebuffer(n._MSAAFramebuffer),n._MSAAFramebuffer=null);let r=n._attachments.length;for(let a=0;a<r;a++){let l=n.textures[a]._hardwareTexture;l==null||l.releaseMSAARenderBuffers()}if(e>1&&typeof i.renderbufferStorageMultisample=="function"){let a=i.createFramebuffer();if(!a)throw new Error("Unable to create multi sampled framebuffer");n._MSAAFramebuffer=a,this._bindUnboundFramebuffer(a);let o=[];for(let l=0;l<r;l++){let c=n.textures[l],f=c._hardwareTexture,h=i[this.webGLVersion>1?"COLOR_ATTACHMENT"+l:"COLOR_ATTACHMENT"+l+"_WEBGL"],d=this._createRenderBuffer(c.width,c.height,e,-1,this._getRGBABufferInternalSizedFormat(c.type,c.format,c._useSRGBBuffer),h);if(!d)throw new Error("Unable to create multi sampled framebuffer");f.addMSAARenderBuffer(d),c.samples=e,o.push(h)}t&&i.drawBuffers(o)}else this._bindUnboundFramebuffer(n._framebuffer);let s=n._depthStencilTexture?n._depthStencilTexture.format:void 0;return n._depthStencilBuffer=this._setupFramebufferDepthAttachments(n._generateStencilBuffer,n._generateDepthBuffer,n.width,n.height,e,s),this._bindUnboundFramebuffer(null),n._samples=e,e};bt.prototype.generateMipMapsMultiFramebuffer=function(n){let e=n,t=this._gl;if(e.isMulti)for(let i=0;i<e._attachments.length;i++){let r=e.textures[i];r!=null&&r.generateMipMaps&&!(r!=null&&r.isCube)&&!(r!=null&&r.is3D)&&(this._bindTextureDirectly(t.TEXTURE_2D,r,!0),t.generateMipmap(t.TEXTURE_2D),this._bindTextureDirectly(t.TEXTURE_2D,null))}};bt.prototype.resolveMultiFramebuffer=function(n){let e=n,t=this._gl;if(!e._MSAAFramebuffer||!e.isMulti)return;let i=e.resolveMSAAColors?t.COLOR_BUFFER_BIT:0;i|=e._generateDepthBuffer&&e.resolveMSAADepth?t.DEPTH_BUFFER_BIT:0,i|=e._generateStencilBuffer&&e.resolveMSAAStencil?t.STENCIL_BUFFER_BIT:0;let r=e._attachments,s=r.length;t.bindFramebuffer(t.READ_FRAMEBUFFER,e._MSAAFramebuffer),t.bindFramebuffer(t.DRAW_FRAMEBUFFER,e._framebuffer);for(let a=0;a<s;a++){let o=e.textures[a];for(let l=0;l<s;l++)r[l]=t.NONE;r[a]=t[this.webGLVersion>1?"COLOR_ATTACHMENT"+a:"COLOR_ATTACHMENT"+a+"_WEBGL"],t.readBuffer(r[a]),t.drawBuffers(r),t.blitFramebuffer(0,0,o.width,o.height,0,0,o.width,o.height,i,t.NEAREST)}for(let a=0;a<s;a++)r[a]=t[this.webGLVersion>1?"COLOR_ATTACHMENT"+a:"COLOR_ATTACHMENT"+a+"_WEBGL"];t.drawBuffers(r),t.bindFramebuffer(this._gl.FRAMEBUFFER,e._MSAAFramebuffer)}});var TR,u5=C(()=>{Fr();_f();jD();TR=class extends Br{get isSupported(){var e,t;return(t=(e=this._engine)==null?void 0:e.getCaps().drawBuffersExtension)!=null?t:!1}get textures(){return this._textures}get count(){return this._count}get depthTexture(){return this._textures[this._textures.length-1]}set wrapU(e){if(this._textures)for(let t=0;t<this._textures.length;t++)this._textures[t].wrapU=e}set wrapV(e){if(this._textures)for(let t=0;t<this._textures.length;t++)this._textures[t].wrapV=e}constructor(e,t,i,r,s,a){let o=s&&s.generateMipMaps?s.generateMipMaps:!1,l=s&&s.generateDepthTexture?s.generateDepthTexture:!1,c=s&&s.depthTextureFormat?s.depthTextureFormat:15,f=!s||s.doNotChangeAspectRatio===void 0?!0:s.doNotChangeAspectRatio,h=s&&s.drawOnlyOnFirstAttachmentByDefault?s.drawOnlyOnFirstAttachmentByDefault:!1;if(super(e,t,r,o,f,void 0,void 0,void 0,void 0,void 0,void 0,void 0,!0),!this.isSupported){this.dispose();return}this._textureNames=a;let d=[],u=[],m=[],p=[],_=[],g=[],v=[],x=[];this._initTypes(i,d,u,m,p,_,g,v,x,s);let A=!s||s.generateDepthBuffer===void 0?!0:s.generateDepthBuffer,S=!s||s.generateStencilBuffer===void 0?!1:s.generateStencilBuffer,E=s&&s.samples?s.samples:1;this._multiRenderTargetOptions={samplingModes:u,generateMipMaps:o,generateDepthBuffer:A,generateStencilBuffer:S,generateDepthTexture:l,depthTextureFormat:c,types:d,textureCount:i,useSRGBBuffers:m,samples:E,formats:p,targetTypes:_,faceIndex:g,layerIndex:v,layerCounts:x,labels:a,label:e},this._count=i,this._drawOnlyOnFirstAttachmentByDefault=h,i>0&&(this._createInternalTextures(),this._createTextures(a))}_initTypes(e,t,i,r,s,a,o,l,c,f){for(let h=0;h<e;h++)f&&f.types&&f.types[h]!==void 0?t.push(f.types[h]):t.push(f&&f.defaultType?f.defaultType:0),f&&f.samplingModes&&f.samplingModes[h]!==void 0?i.push(f.samplingModes[h]):i.push(ge.BILINEAR_SAMPLINGMODE),f&&f.useSRGBBuffers&&f.useSRGBBuffers[h]!==void 0?r.push(f.useSRGBBuffers[h]):r.push(!1),f&&f.formats&&f.formats[h]!==void 0?s.push(f.formats[h]):s.push(5),f&&f.targetTypes&&f.targetTypes[h]!==void 0?a.push(f.targetTypes[h]):a.push(3553),f&&f.faceIndex&&f.faceIndex[h]!==void 0?o.push(f.faceIndex[h]):o.push(0),f&&f.layerIndex&&f.layerIndex[h]!==void 0?l.push(f.layerIndex[h]):l.push(0),f&&f.layerCounts&&f.layerCounts[h]!==void 0?c.push(f.layerCounts[h]):c.push(1)}_createInternaTextureIndexMapping(){let e={},t=[];if(!this._renderTarget)return t;let i=this._renderTarget.textures;for(let r=0;r<i.length;r++){let s=i[r];if(!s)continue;let a=e[s.uniqueId];a!==void 0?t[r]=a:e[s.uniqueId]=r}return t}_rebuild(e=!1,t=!1,i){if(this._count<1||e)return;let r=this._createInternaTextureIndexMapping();this.releaseInternalTextures(),this._createInternalTextures(),t&&(this._releaseTextures(),this._createTextures(i));let s=this._renderTarget.textures;for(let a=0;a<s.length;a++){let o=this._textures[a];r[a]!==void 0&&this._renderTarget.setTexture(s[r[a]],a),o._texture=s[a],o._texture&&(o._noMipmap=!o._texture.useMipMaps,o._useSRGBBuffer=o._texture._useSRGBBuffer)}this.samples!==1&&this._renderTarget.setSamples(this.samples,!this._drawOnlyOnFirstAttachmentByDefault,!0)}_createInternalTextures(){this._renderTarget=this._getEngine().createMultipleRenderTarget(this._size,this._multiRenderTargetOptions,!this._drawOnlyOnFirstAttachmentByDefault),this._texture=this._renderTarget.texture}_releaseTextures(){if(this._textures)for(let e=0;e<this._textures.length;e++)this._textures[e]._texture=null,this._textures[e].dispose()}_createTextures(e){let t=this._renderTarget.textures;this._textures=[];for(let i=0;i<t.length;i++){let r=new ge(null,this.getScene());e!=null&&e[i]&&(r.name=e[i]),r._texture=t[i],r._texture&&(r._noMipmap=!r._texture.useMipMaps,r._useSRGBBuffer=r._texture._useSRGBBuffer),this._textures.push(r)}}setInternalTexture(e,t,i=!0){var r,s;if(this.renderTarget&&(t===0&&(this._texture=e),this.renderTarget.setTexture(e,t,i),this.textures[t]||(this.textures[t]=new ge(null,this.getScene()),this.textures[t].name=(s=(r=this._textureNames)==null?void 0:r[t])!=null?s:this.textures[t].name),this.textures[t]._texture=e,this.textures[t]._noMipmap=!e.useMipMaps,this.textures[t]._useSRGBBuffer=e._useSRGBBuffer,this._count=this.renderTarget.textures?this.renderTarget.textures.length:0,this._multiRenderTargetOptions.types&&(this._multiRenderTargetOptions.types[t]=e.type),this._multiRenderTargetOptions.samplingModes&&(this._multiRenderTargetOptions.samplingModes[t]=e.samplingMode),this._multiRenderTargetOptions.useSRGBBuffers&&(this._multiRenderTargetOptions.useSRGBBuffers[t]=e._useSRGBBuffer),this._multiRenderTargetOptions.targetTypes&&this._multiRenderTargetOptions.targetTypes[t]!==-1)){let a;e.is2DArray?a=35866:e.isCube?a=34067:e.is3D?a=32879:a=3553,this._multiRenderTargetOptions.targetTypes[t]=a}}setLayerAndFaceIndex(e,t=-1,i=-1){!this.textures[e]||!this.renderTarget||(this._multiRenderTargetOptions.layerIndex&&(this._multiRenderTargetOptions.layerIndex[e]=t),this._multiRenderTargetOptions.faceIndex&&(this._multiRenderTargetOptions.faceIndex[e]=i),this.renderTarget.setLayerAndFaceIndex(e,t,i))}setLayerAndFaceIndices(e,t){this.renderTarget&&(this._multiRenderTargetOptions.layerIndex=e,this._multiRenderTargetOptions.faceIndex=t,this.renderTarget.setLayerAndFaceIndices(e,t))}get samples(){return this._samples}set samples(e){this._renderTarget?this._samples=this._renderTarget.setSamples(e):this._samples=e}resize(e){this._processSizeParameter(e),this._rebuild(!1,void 0,this._textureNames)}updateCount(e,t,i){this._multiRenderTargetOptions.textureCount=e,this._count=e;let r=[],s=[],a=[],o=[],l=[],c=[],f=[],h=[];this._textureNames=i,this._initTypes(e,r,s,a,o,l,c,f,h,t),this._multiRenderTargetOptions.types=r,this._multiRenderTargetOptions.samplingModes=s,this._multiRenderTargetOptions.useSRGBBuffers=a,this._multiRenderTargetOptions.formats=o,this._multiRenderTargetOptions.targetTypes=l,this._multiRenderTargetOptions.faceIndex=c,this._multiRenderTargetOptions.layerIndex=f,this._multiRenderTargetOptions.layerCounts=h,this._multiRenderTargetOptions.labels=i,this._rebuild(!1,!0,i)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindMultiColorAttachmentFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}dispose(e=!1){this._releaseTextures(),e?this._texture=null:this.releaseInternalTextures(),super.dispose()}releaseInternalTextures(){var t,i;let e=(t=this._renderTarget)==null?void 0:t.textures;if(e){for(let r=e.length-1;r>=0;r--)this._textures[r]._texture=null;(i=this._renderTarget)==null||i.dispose(),this._renderTarget=null}}}});var m5,Nce,p5=C(()=>{k();m5="mrtFragmentDeclaration",Nce=`#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
layout(location=0) out vec4 glFragData[{X}];
#endif
`;T.IncludesShadersStore[m5]||(T.IncludesShadersStore[m5]=Nce)});var _5,wce,AR=C(()=>{k();_5="pbrFragmentReflectionDeclaration",wce=`#ifdef REFLECTION
#ifdef REFLECTIONMAP_3D
#define sampleReflection(s,c) textureCube(s,c)
uniform samplerCube reflectionSampler;
#ifdef LODBASEDMICROSFURACE
#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)
#else
uniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;
#endif
#ifdef USEIRRADIANCEMAP
uniform samplerCube irradianceSampler;
#endif
#else
#define sampleReflection(s,c) texture2D(s,c)
uniform sampler2D reflectionSampler;
#ifdef LODBASEDMICROSFURACE
#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)
#else
uniform sampler2D reflectionSamplerLow;uniform sampler2D reflectionSamplerHigh;
#endif
#ifdef USEIRRADIANCEMAP
uniform sampler2D irradianceSampler;
#endif
#endif
#ifdef REFLECTIONMAP_SKYBOX
varying vec3 vPositionUVW;
#else
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vec3 vDirectionW;
#endif
#endif
#endif
`;T.IncludesShadersStore[_5]||(T.IncludesShadersStore[_5]=wce)});var g5,Fce,qD=C(()=>{k();g5="sceneFragmentDeclaration",Fce=`uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;uniform mat4 inverseProjection;
`;T.IncludesShadersStore[g5]||(T.IncludesShadersStore[g5]=Fce)});var v5,Bce,ip=C(()=>{k();v5="pbrBRDFFunctions",Bce=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
#define BRDF_DIFFUSE_MODEL_EON 0
#define BRDF_DIFFUSE_MODEL_BURLEY 1
#define BRDF_DIFFUSE_MODEL_LAMBERT 2
#define BRDF_DIFFUSE_MODEL_LEGACY 3
#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
#ifdef MS_BRDF_ENERGY_CONSERVATION
vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
#endif
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
#define F82_COS_THETA_MAX 0.142857143
#define F82_ONE_MINUS_CTM_POW5 0.462664366
#define F82_ONE_MINUS_CTM_POW6 0.396569457
#define F82_B_DENOMINATOR_RECIP 17.6512785
#define BRDF_Z_SCALE 16.0
vec3 getF82Specular(float NdotV,vec3 F0,vec3 edgeTint,float roughness) {vec3 white_minus_F0=vec3(1.0)-F0;vec3 b=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;float cos_theta=max(roughness,NdotV);float one_minus_cos_theta=1.0-cos_theta;vec3 offset_from_F0=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0);return clamp(F0+offset_from_F0,0.0,1.0);}
vec3 getF82B(vec3 F0,vec3 edgeTint) {return (F0+(vec3(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
vec3 getF82DirectionalAlbedo(vec3 F0,vec3 F90,vec3 b,vec3 environmentBrdf) {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
vec3 getF82AverageFresnel(vec3 F0,vec3 b) {return F0+(vec3(1.0)-F0)/21.0-b/126.0;}
#endif
#ifdef FUZZENVIRONMENTBRDF
vec3 getFuzzBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(perceptualRoughness,NdotV);vec4 brdfLookup=texture2D(environmentFuzzBrdfSampler,UV);const vec2 RiRange=vec2(0.0,0.75);const vec2 ARange =vec2(0.005,0.88);const vec2 BRange =vec2(-0.18,0.002);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
#endif
#ifdef ENVIRONMENTBRDF
vec3 getBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(NdotV,perceptualRoughness);vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);
#ifdef ENVIRONMENTBRDF_RGBD
brdfLookup.rgb=fromRGBD(brdfLookup.rgba);
#endif
return brdfLookup.rgb;}
vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {
#ifdef BRDF_V_HEIGHT_CORRELATED
vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
#else
vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
#endif
return reflectance;}
vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
#ifdef BRDF_V_HEIGHT_CORRELATED
vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
#else
vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
#endif
return reflectance;}
#endif
/* NOT USED
#if defined(SHEEN) && defined(SHEEN_SOFTER)
float getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)
{float c=1.0-NdotV;float c3=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
#endif
*/
#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
{float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
#endif
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
/**
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
*/
vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
#endif
vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
#ifdef CLEARCOAT
vec3 getR0RemappedForClearCoat(vec3 f0) {
#ifdef CLEARCOAT_DEFAULTIOR
#ifdef MOBILE
return saturate(f0*(f0*0.526868+0.529324)-0.0482256);
#else
return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
#endif
#else
vec3 s=sqrt(f0);vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);return square(t);
#endif
}
#endif
#ifdef IRIDESCENCE
const mat3 XYZ_TO_REC709=mat3(
3.2404542,-0.9692660, 0.0556434,
-1.5371385, 1.8760108,-0.2040259,
-0.4985314, 0.0415560, 1.0572252
);vec3 getIORTfromAirToSurfaceR0(vec3 f0) {vec3 sqrtF0=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
vec3 getR0fromIORs(vec3 iorT,float iorI) {return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));}
float getR0fromIORs(float iorT,float iorI) {return square((iorT-iorI)/(iorT+iorI));}
vec3 evalSensitivity(float opd,vec3 shift) {float phase=2.0*PI*opd*1.0e-9;const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;vec3 srgb=XYZ_TO_REC709*xyz;return srgb;}
vec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {vec3 I=vec3(1.0);float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));float cosTheta2Sq=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
float cosTheta2=sqrt(cosTheta2Sq);float R0=getR0fromIORs(iridescenceIOR,outsideIOR);float R12=fresnelSchlickGGX(cosTheta1,R0,1.);float R21=R12;float T121=1.0-R12;float phi12=0.0;if (iridescenceIOR<outsideIOR) phi12=PI;float phi21=PI-phi12;vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999));
vec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);float maxR1=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3(R12),vec3(0.0));}
vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));vec3 phi23=vec3(0.0);if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;vec3 phi=vec3(phi21)+phi23;vec3 R123=clamp(R12*R23,1e-5,0.9999);vec3 r123=sqrt(R123);vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);vec3 C0=R12+Rs;I=C0;vec3 Cm=Rs-T121;for (int m=1; m<=2; ++m)
{Cm*=r123;vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);I+=Cm*Sm;}
return max(I,vec3(0.0));}
#endif
float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)
{float a2=square(alphaG);float d=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
#ifdef SHEEN
float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)
{float invR=1./alphaG;float cos2h=NdotH*NdotH;float sin2h=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
#endif
#ifdef ANISOTROPIC
float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {float a2=alphaTB.x*alphaTB.y;vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);float v2=dot(v,v);float w2=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
#endif
#ifdef BRDF_V_HEIGHT_CORRELATED
float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {
#ifdef MOBILE
float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
#else
float a2=alphaG*alphaG;float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
#endif
}
#else
float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)
{
#ifdef MOBILE
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
#else
float alphaSquared=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
#endif
}
float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)
{float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
#endif
#ifdef ANISOTROPIC
float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));float v=0.5/(lambdaV+lambdaL);return v;}
#endif
#ifdef CLEARCOAT
float visibility_Kelemen(float VdotH) {return 0.25/(VdotH*VdotH); }
#endif
#ifdef SHEEN
float visibility_Ashikhmin(float NdotL,float NdotV)
{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
/* NOT USED
#ifdef SHEEN_SOFTER
float l(float x,float alphaG)
{float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);float a=mix(21.5473,25.3245,oneMinusAlphaSq);float b=mix(3.82987,3.32435,oneMinusAlphaSq);float c=mix(0.19823,0.16801,oneMinusAlphaSq);float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
float lambdaSheen(float cosTheta,float alphaG)
{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
float visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)
{float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
#endif
*/
#endif
float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;float fresnel =
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
const float constant1_FON=0.5-2.0/(3.0*PI);const float constant2_FON=2.0/3.0-28.0/(15.0*PI);float E_FON_approx(float mu,float roughness)
{float sigma=roughness;
float mucomp=1.0-mu;float mucomp2=mucomp*mucomp;const mat2 Gcoeffs=mat2(0.0571085289,-0.332181442,
0.491881867,0.0714429953);float GoverPi=dot(Gcoeffs*vec2(mucomp,mucomp2),vec2(1.0,mucomp2));return (1.0+sigma*GoverPi)/(1.0+constant1_FON*sigma);}
vec3 diffuseBRDF_EON(vec3 albedo,float roughness,float NdotL,float NdotV,float LdotV)
{vec3 rho=albedo;float sigma=roughness;
float mu_i=NdotL;
float mu_o=NdotV;
float s=LdotV-mu_i*mu_o;
float sovertF=s>0.0 ? s/max(mu_i,mu_o) : s;
float AF=1.0/(1.0+constant1_FON*sigma);
vec3 f_ss=(rho*RECIPROCAL_PI)*AF*(1.0+sigma*sovertF);
float EFo=E_FON_approx(mu_o,sigma);
float EFi=E_FON_approx(mu_i,sigma);
float avgEF=AF*(1.0+constant2_FON*sigma);
vec3 rho_ms=(rho*rho)*avgEF/(vec3(1.0)-rho*(1.0-avgEF));const float eps=1.0e-7;vec3 f_ms=(rho_ms*RECIPROCAL_PI)*max(eps,1.0-EFo)
* max(eps,1.0-EFi)
/ max(eps,1.0-avgEF);return (f_ss+f_ms);}
#ifdef SS_TRANSLUCENCY
vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {vec3 S=1./maxEps(diffusionDistance);vec3 temp=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
#endif
#endif
`;T.IncludesShadersStore[v5]||(T.IncludesShadersStore[v5]=Bce)});var E5,Uce,ZD=C(()=>{k();E5="openpbrDielectricReflectance",Uce=`struct ReflectanceParams
{float F0;float F90;vec3 coloredF0;vec3 coloredF90;};
#define pbr_inline
ReflectanceParams dielectricReflectance(
in float insideIOR,in float outsideIOR,in vec3 specularColor,in float specularWeight
)
{ReflectanceParams outParams;float dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);float dielectricF0_NoSpec=pow((1.0-outsideIOR)/(1.0+outsideIOR),2.0);float f90Scale=clamp(2.0*abs(insideIOR-outsideIOR),0.0,1.0);float f90Scale_NoSpec=clamp(2.0*abs(1.0-outsideIOR),0.0,1.0);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
vec3 dielectricColorF90=specularColor.rgb*vec3(f90Scale);vec3 dielectricColorF90_NoSpec=specularColor.rgb*vec3(f90Scale_NoSpec);
#else
vec3 dielectricColorF90=vec3(f90Scale);vec3 dielectricColorF90_NoSpec=vec3(f90Scale_NoSpec);
#endif
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
float maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=mix(dielectricF0_NoSpec,dielectricF0,specularWeight)*maxF0;
#else
outParams.F0=mix(dielectricF0_NoSpec,dielectricF0,specularWeight);
#endif
outParams.F90=mix(f90Scale_NoSpec,f90Scale,specularWeight);outParams.coloredF0=mix(vec3(dielectricF0_NoSpec),vec3(dielectricF0),specularWeight)*specularColor.rgb;outParams.coloredF90=mix(dielectricColorF90_NoSpec,dielectricColorF90,specularWeight);return outParams;}
`;T.IncludesShadersStore[E5]||(T.IncludesShadersStore[E5]=Uce)});var S5,Vce,xR=C(()=>{k();S5="pbrIBLFunctions",Vce=`#if defined(REFLECTION) || defined(SS_REFRACTION)
float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
#endif
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
float environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {float temp=NdotVUnclamped+ambientOcclusion;return saturate(square(temp)-1.0+ambientOcclusion);}
#endif
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {vec3 reflection=reflect(view,normal);float temp=saturate(1.0+1.1*dot(reflection,geometricNormal));return square(temp);}
#endif
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
#define UNPACK_LOD(x) (1.0-x)*255.0
float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
#endif
`;T.IncludesShadersStore[S5]||(T.IncludesShadersStore[S5]=Vce)});var T5,Gce,QD=C(()=>{k();T5="openpbrGeometryInfo",Gce=`struct geometryInfoOutParams
{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};struct geometryInfoAnisoOutParams
{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};
#define pbr_inline
geometryInfoOutParams geometryInfo(
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
)
{geometryInfoOutParams outParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);
#if defined(ENVIRONMENTBRDF)
outParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);
#else
outParams.environmentBrdf=vec3(0.0);
#endif
outParams.horizonOcclusion=1.0;
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
#ifdef HORIZONOCCLUSION
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
#ifdef REFLECTIONMAP_3D
outParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
#endif
#endif
#endif
#endif
return outParams;}
#define pbr_inline
geometryInfoAnisoOutParams geometryInfoAniso(
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
,in vec3 vAnisotropy,in mat3 TBN
)
{geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;T.IncludesShadersStore[T5]||(T.IncludesShadersStore[T5]=Gce)});var A5,kce,$D=C(()=>{k();A5="openpbrIblFunctions",kce=`#ifdef REFLECTION
vec3 sampleIrradiance(
in vec3 surfaceNormal
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,in vec3 vEnvironmentIrradianceSH
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,in mat4 iblMatrix
#endif
#ifdef USEIRRADIANCEMAP
#ifdef REFLECTIONMAP_3D
,in samplerCube irradianceSampler
#else
,in sampler2D irradianceSampler
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,in vec3 reflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,in vec2 vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,in sampler2D icdfSampler
#endif
#endif
,in vec2 vReflectionInfos
,in vec3 viewDirectionW
,in float diffuseRoughness
,in vec3 surfaceAlbedo
) {vec3 environmentIrradiance=vec3(0.,0.,0.);
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
vec3 irradianceVector=(iblMatrix*vec4(surfaceNormal,0)).xyz;vec3 irradianceView=(iblMatrix*vec4(viewDirectionW,0)).xyz;
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
{float NdotV=max(dot(surfaceNormal,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);}
#endif
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
#endif
#ifdef INVERTCUBICMAP
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
#endif
#endif
#ifdef USESPHERICALFROMREFLECTIONMAP
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
environmentIrradiance=vEnvironmentIrradianceSH;
#else
#if defined(REALTIME_FILTERING)
environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
);
#else
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
#endif
#endif
#elif defined(USEIRRADIANCEMAP)
#ifdef REFLECTIONMAP_3D
vec4 environmentIrradianceFromTexture=sampleReflection(irradianceSampler,irradianceVector);
#else
vec4 environmentIrradianceFromTexture=sampleReflection(irradianceSampler,reflectionCoords);
#endif
environmentIrradiance=environmentIrradianceFromTexture.rgb;
#ifdef RGBDREFLECTION
environmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);
#endif
#ifdef GAMMAREFLECTION
environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
vec3 Ls=normalize(reflectionDominantDirection);float NoL=dot(irradianceVector,Ls);float NoV=dot(irradianceVector,irradianceView);vec3 diffuseRoughnessTerm=vec3(1.0);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
float LoV=dot (Ls,irradianceView);float mag=length(reflectionDominantDirection)*2.0;vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0)));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
vec3 H=(irradianceView+Ls)*0.5;float VoH=dot(irradianceView,H);diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
#endif
environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
#endif
#endif
environmentIrradiance*=vReflectionInfos.x;return environmentIrradiance;}
#define pbr_inline
#ifdef REFLECTIONMAP_3D
vec3 createReflectionCoords(
#else
vec2 createReflectionCoords(
#endif
in vec3 vPositionW
,in vec3 normalW
)
{vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
vec3 reflectionCoords=reflectionVector;
#else
vec2 reflectionCoords=reflectionVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
reflectionCoords/=reflectionVector.z;
#endif
reflectionCoords.y=1.0-reflectionCoords.y;
#endif
return reflectionCoords;}
#define pbr_inline
#define inline
vec3 sampleRadiance(
in float alphaG
,in vec3 vReflectionMicrosurfaceInfos
,in vec2 vReflectionInfos
,in geometryInfoOutParams geoInfo
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSampler
,const vec3 reflectionCoords
#else
,in sampler2D reflectionSampler
,const vec2 reflectionCoords
#endif
#ifdef REALTIME_FILTERING
,in vec2 vReflectionFilteringInfo
#endif
)
{vec4 environmentRadiance=vec4(0.,0.,0.,0.);
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
#elif defined(LINEARSPECULARREFLECTION)
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
#else
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
#endif
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
#ifdef REALTIME_FILTERING
environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
#else
environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
#endif
#ifdef RGBDREFLECTION
environmentRadiance.rgb=fromRGBD(environmentRadiance);
#endif
#ifdef GAMMAREFLECTION
environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
#endif
environmentRadiance.rgb*=vec3(vReflectionInfos.x);return environmentRadiance.rgb;}
#if defined(ANISOTROPIC)
#define pbr_inline
#define inline
vec3 sampleRadianceAnisotropic(
in float alphaG
,in vec3 vReflectionMicrosurfaceInfos
,in vec2 vReflectionInfos
,in geometryInfoAnisoOutParams geoInfo
,const vec3 normalW
,const vec3 viewDirectionW
,const vec3 positionW
,const vec3 noise
,bool isRefraction
,float ior
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSampler
#else
,in sampler2D reflectionSampler
#endif
#ifdef REALTIME_FILTERING
,in vec2 vReflectionFilteringInfo
#endif
)
{vec4 environmentRadiance=vec4(0.,0.,0.,0.);float alphaT=alphaG*sqrt(2.0/(1.0+(1.0-geoInfo.anisotropy)*(1.0-geoInfo.anisotropy)));float alphaB=(1.0-geoInfo.anisotropy)*alphaT;alphaG=alphaB;
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
#elif defined(LINEARSPECULARREFLECTION)
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
#else
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
#endif
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
#ifdef REALTIME_FILTERING
vec3 view=(reflectionMatrix*vec4(viewDirectionW,0.0)).xyz;vec3 tangent=(reflectionMatrix*vec4(geoInfo.anisotropicTangent,0.0)).xyz;vec3 bitangent=(reflectionMatrix*vec4(geoInfo.anisotropicBitangent,0.0)).xyz;vec3 normal=(reflectionMatrix*vec4(normalW,0.0)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
view.z*=-1.0;tangent.z*=-1.0;bitangent.z*=-1.0;normal.z*=-1.0;
#endif
environmentRadiance =
vec4(radianceAnisotropic(alphaT,alphaB,reflectionSampler,
view,tangent,
bitangent,normal,
vReflectionFilteringInfo,noise.xy,isRefraction,ior),
1.0);
#else
const int samples=16;vec4 radianceSample=vec4(0.0);vec3 reflectionCoords=vec3(0.0);float sample_weight=0.0;float total_weight=0.0;float step=1.0/float(max(samples-1,1));for (int i=0; i<samples; ++i) {float t=mix(-1.0,1.0,float(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);vec3 bentNormal;if (t<0.0) {float blend=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {float blend=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}
if (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}
reflectionCoords=vec3(reflectionMatrix*vec4(reflectionCoords,0));
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionCoords.z*=-1.0;
#endif
radianceSample=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
#ifdef RGBDREFLECTION
environmentRadiance.rgb+=sample_weight*fromRGBD(radianceSample);
#elif defined(GAMMAREFLECTION)
environmentRadiance.rgb+=sample_weight*toLinearSpace(radianceSample.rgb);
#else
environmentRadiance.rgb+=sample_weight*radianceSample.rgb;
#endif
total_weight+=sample_weight;}
environmentRadiance=vec4(environmentRadiance.xyz/float(total_weight),1.0);
#endif
environmentRadiance.rgb*=vec3(vReflectionInfos.x);return environmentRadiance.rgb;}
#endif
#endif
#if defined(ENVIRONMENTBRDF)
#define pbr_inline
float computeDielectricIblFresnel(in ReflectanceParams reflectance,in vec3 environmentBrdf)
{float dielectricIblFresnel=getReflectanceFromBRDFLookup(vec3(reflectance.F0),vec3(reflectance.F90),environmentBrdf).r;float dielectricECF=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}
#define pbr_inline
vec3 computeConductorIblFresnel(in ReflectanceParams reflectance,in vec3 environmentBrdf)
{
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)
vec3 openPBRBrdf=vec3(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);vec3 b =getF82B(reflectance.coloredF0,reflectance.coloredF90);vec3 E_F82=getF82DirectionalAlbedo(reflectance.coloredF0,vec3(1.0),b,openPBRBrdf);vec3 F_avg=getF82AverageFresnel(reflectance.coloredF0,b);vec3 ECF =vec3(1.0)+F_avg*(vec3(1.0)/openPBRBrdf.y-vec3(1.0));return clamp(E_F82*ECF,vec3(0.0),vec3(1.0));
#else
return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);
#endif
}
#endif
`;T.IncludesShadersStore[A5]||(T.IncludesShadersStore[A5]=kce)});var x5,Wce,JD=C(()=>{k();x5="openpbrSubsurfaceLayerData",Wce=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
#ifdef SUBSURFACE_WEIGHT
vec4 subsurfaceWeightFromTexture=texture2D(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);
#endif
#ifdef SUBSURFACE_COLOR
vec4 subsurfaceColorFromTexture=texture2D(subsurfaceColorSampler,vSubsurfaceColorUV+uvOffset);
#endif
#ifdef SUBSURFACE_RADIUS_SCALE
vec4 subsurfaceRadiusScaleFromTexture=texture2D(subsurfaceRadiusScaleSampler,vSubsurfaceRadiusScaleUV+uvOffset);
#endif
#ifdef SUBSURFACE_WEIGHT
subsurface_weight*=subsurfaceWeightFromTexture.r;
#endif
#ifdef SUBSURFACE_COLOR
#ifdef SUBSURFACE_COLOR_GAMMA
subsurface_color*=toLinearSpace(subsurfaceColorFromTexture.rgb);
#else
subsurface_color*=subsurfaceColorFromTexture.rgb;
#endif
subsurface_color*=vSubsurfaceColorInfos.y;
#endif
#ifdef SUBSURFACE_RADIUS_SCALE
subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
#endif
`;T.IncludesShadersStore[x5]||(T.IncludesShadersStore[x5]=Wce)});var R5,Hce,eL=C(()=>{k();R5="openpbrTransmissionLayerData",Hce=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
#ifdef TRANSMISSION_WEIGHT
vec4 transmissionWeightFromTexture=texture2D(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
#endif
#ifdef TRANSMISSION_COLOR
vec4 transmissionColorFromTexture=texture2D(transmissionColorSampler,vTransmissionColorUV+uvOffset);
#endif
#ifdef TRANSMISSION_DEPTH
vec4 transmissionDepthFromTexture=texture2D(transmissionDepthSampler,vTransmissionDepthUV+uvOffset);
#endif
#ifdef TRANSMISSION_SCATTER
vec4 transmissionScatterFromTexture=texture2D(transmissionScatterSampler,vTransmissionScatterUV+uvOffset);
#endif
#ifdef TRANSMISSION_DISPERSION_SCALE
vec4 transmissionDispersionScaleFromTexture=texture2D(transmissionDispersionScaleSampler,vTransmissionDispersionScaleUV+uvOffset);
#endif
#ifdef TRANSMISSION_WEIGHT
transmission_weight*=transmissionWeightFromTexture.r;
#endif
#ifdef TRANSMISSION_COLOR
#ifdef TRANSMISSION_COLOR_GAMMA
transmission_color*=toLinearSpace(transmissionColorFromTexture.rgb);
#else
transmission_color*=transmissionColorFromTexture.rgb;
#endif
transmission_color*=vTransmissionColorInfos.y;
#endif
#ifdef TRANSMISSION_DEPTH
transmission_depth*=transmissionDepthFromTexture.r;
#endif
#ifdef TRANSMISSION_SCATTER
transmission_scatter*=transmissionScatterFromTexture.rgb;
#endif
#ifdef TRANSMISSION_DISPERSION_SCALE
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
#endif
`;T.IncludesShadersStore[R5]||(T.IncludesShadersStore[R5]=Hce)});var I5={};tt(I5,{geometryPixelShader:()=>zce});var tL,b5,zce,iL=C(()=>{k();vc();p5();zx();Xx();Ca();AR();qD();rd();ip();ZD();xR();wg();QD();$D();sd();Ec();Yx();JD();eL();tL="geometryPixelShader",b5=`#extension GL_EXT_draw_buffers : require
#if defined(BUMP) || !defined(NORMAL)
#extension GL_OES_standard_derivatives : enable
#endif
precision highp float;
#ifdef BUMP
varying mat4 vWorldView;varying vec3 vNormalW;
#else
varying vec3 vNormalV;
#endif
varying vec4 vViewPos;
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
varying vec3 vPositionW;
#endif
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
#endif
#ifdef NEED_UV
varying vec2 vUV;
#endif
#ifdef BUMP
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
#endif
#if defined(REFLECTIVITY)
#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
uniform sampler2D reflectivitySampler;varying vec2 vReflectivityUV;
#else
#ifdef METALLIC_TEXTURE
uniform sampler2D metallicSampler;varying vec2 vMetallicUV;
#endif
#ifdef ROUGHNESS_TEXTURE
uniform sampler2D roughnessSampler;varying vec2 vRoughnessUV;
#endif
#endif
#ifdef ALBEDOTEXTURE
varying vec2 vAlbedoUV;uniform sampler2D albedoSampler;
#endif
#ifdef REFLECTIVITYCOLOR
uniform vec3 reflectivityColor;
#endif
#ifdef ALBEDOCOLOR
uniform vec3 albedoColor;
#endif
#ifdef METALLIC
uniform float metallic;
#endif
#if defined(ROUGHNESS) || defined(GLOSSINESS)
uniform float glossiness;
#endif
#endif
#if defined(ALPHATEST) && defined(NEED_UV)
uniform sampler2D diffuseSampler;
#endif
#include<clipPlaneFragmentDeclaration>
#include<mrtFragmentDeclaration>[SCENE_MRT_COUNT]
#include<bumpFragmentMainFunctions>
#include<bumpFragmentFunctions>
#include<helperFunctions>
#ifdef IRRADIANCE
#include<pbrFragmentReflectionDeclaration>
#ifdef REFLECTION
#ifdef USEIRRADIANCEMAP
#include<__decl__sceneFragment>
uniform mat4 reflectionMatrix;uniform vec2 vReflectionInfos;uniform vec3 vReflectionDominantDirection;
#include<pbrBRDFFunctions>
#include<openpbrDielectricReflectance>
#include<pbrIBLFunctions>
#include<reflectionFunction>
#include<openpbrGeometryInfo>
#include<openpbrIblFunctions>
#elif defined(USESPHERICALFROMREFLECTIONMAP)
varying vec3 vEnvironmentIrradiance;
#endif
#ifdef IBL_SHADOW_TEXTURE
uniform sampler2D iblShadowSampler;uniform vec2 shadowTextureSize;
#endif
#ifdef IRRADIANCE_SCATTER_MASK
uniform float vSubsurfaceWeight;
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
uniform float vSubsurfaceScatterAnisotropy;uniform float vTransmissionWeight;
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
uniform float vTransmissionScatterAnisotropy;
#endif
#endif
#endif
void main() {
#include<clipPlaneFragment>
#ifdef ALPHATEST
if (texture2D(diffuseSampler,vUV).a<0.4)
discard;
#endif
vec3 normalOutput;
#ifdef BUMP
vec3 normalW=normalize(vNormalW);
#include<bumpFragment>
#ifdef NORMAL_WORLDSPACE
normalOutput=normalW;
#else
normalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));
#endif
#elif defined(HAS_NORMAL_ATTRIBUTE)
normalOutput=normalize(vNormalV);
#elif defined(POSITION)
normalOutput=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));
#endif
#ifdef ENCODE_NORMAL
normalOutput=normalOutput*0.5+0.5;
#endif
#ifdef DEPTH
gl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
#endif
#ifdef NORMAL
gl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);
#endif
#ifdef SCREENSPACE_DEPTH
gl_FragData[SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,1.0);
#endif
#ifdef POSITION
gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);
#endif
#ifdef VELOCITY
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);
#endif
#ifdef VELOCITY_LINEAR
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w) -
(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,1.0);
#endif
#ifdef REFLECTIVITY
vec4 reflectivity=vec4(0.0,0.0,0.0,1.0);
#ifdef METALLICWORKFLOW
float metal=1.0;float roughness=1.0;
#ifdef ORMTEXTURE
metal*=texture2D(reflectivitySampler,vReflectivityUV).b;roughness*=texture2D(reflectivitySampler,vReflectivityUV).g;
#else
#ifdef METALLIC_TEXTURE
metal*=texture2D(metallicSampler,vMetallicUV).r;
#endif
#ifdef ROUGHNESS_TEXTURE
roughness*=texture2D(roughnessSampler,vRoughnessUV).r;
#endif
#endif
#ifdef METALLIC
metal*=metallic;
#endif
#ifdef ROUGHNESS
roughness*=(1.0-glossiness);
#endif
reflectivity.a-=roughness;vec3 color=vec3(1.0);
#ifdef ALBEDOTEXTURE
color=texture2D(albedoSampler,vAlbedoUV).rgb;
#ifdef GAMMAALBEDO
color=toLinearSpace(color);
#endif
#endif
#ifdef ALBEDOCOLOR
color*=albedoColor.xyz;
#endif
reflectivity.rgb=mix(vec3(0.04),color,metal);
#else
#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
reflectivity=texture2D(reflectivitySampler,vReflectivityUV);
#ifdef GAMMAREFLECTIVITYTEXTURE
reflectivity.rgb=toLinearSpace(reflectivity.rgb);
#endif
#else
#ifdef REFLECTIVITYCOLOR
reflectivity.rgb=toLinearSpace(reflectivityColor.xyz);reflectivity.a=1.0;
#endif
#endif
#ifdef GLOSSINESSS
reflectivity.a*=glossiness;
#endif
#endif
gl_FragData[REFLECTIVITY_INDEX]=reflectivity;
#endif
#ifdef IRRADIANCE
vec3 irradiance=vec3(0.0);float irradiance_alpha=1.0;
#ifdef REFLECTION
#ifdef IRRADIANCE_SCATTER_MASK
vec3 vSubsurfaceColor=vec3(1.0);float vSubsurfaceRadius=0.0;vec3 vSubsurfaceRadiusScale=vec3(1.0);
#include<openpbrSubsurfaceLayerData>
float vTransmissionDepth=1.0;vec3 vTransmissionColor=vec3(1.0);vec3 vTransmissionScatter=vec3(0.0);float vTransmissionDispersionScale=0.0;float vTransmissionDispersionAbbeNumber=0.0;
#include<openpbrTransmissionLayerData>
#endif
#ifdef IBL_SHADOW_TEXTURE
#ifdef COLORED_IBL_SHADOWS
vec3 iblShadowValue=texture(iblShadowSampler,gl_FragCoord.xy/shadowTextureSize).rgb;
#else
vec3 iblShadowValue=vec3(texture(iblShadowSampler,gl_FragCoord.xy/shadowTextureSize).r);
#endif
#endif
#if defined(USEIRRADIANCEMAP)
#ifdef IRRADIANCE_SCATTER_MASK
float bendAmount=subsurface_weight*-min(subsurface_scatter_anisotropy,0.0);bendAmount=mix(bendAmount,-min(transmission_scatter_anisotropy,0.0),transmission_weight);vec3 viewVector=normalize(vEyePosition.xyz-vPositionW.xyz);vec3 bentNormal=mix(normalOutput,viewVector,bendAmount*dot(normalOutput,viewVector));
#else
vec3 bentNormal=normalOutput;
#endif
irradiance=sampleIrradiance(
bentNormal
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,vReflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
#endif
,vReflectionInfos
,vViewPos.xyz
,1.0
,vec3(1.0)
);
#elif defined(USESPHERICALFROMREFLECTIONMAP)
irradiance=vEnvironmentIrradiance;
#endif
#ifdef IBL_SHADOW_TEXTURE
irradiance*=iblShadowValue;
#endif
#ifndef BUMP
vec2 uvOffset=vec2(0.0);
#endif
#ifdef IRRADIANCE_SCATTER_MASK
irradiance_alpha=min(subsurface_weight+transmission_weight,1.0);
#endif
#endif
gl_FragData[IRRADIANCE_INDEX]=vec4(irradiance,irradiance_alpha);
#endif
}
`;T.ShadersStore[tL]||(T.ShadersStore[tL]=b5);zce={name:tL,shader:b5}});var M5,Xce,C5=C(()=>{k();M5="geometryVertexDeclaration",Xce="uniform mat4 viewProjection;uniform mat4 view;";T.IncludesShadersStore[M5]||(T.IncludesShadersStore[M5]=Xce)});var y5,Yce,P5=C(()=>{k();rd();y5="geometryUboDeclaration",Yce=`#include<sceneUboDeclaration>
`;T.IncludesShadersStore[y5]||(T.IncludesShadersStore[y5]=Yce)});var D5,Kce,rp=C(()=>{k();D5="harmonicsFunctions",Kce=`#ifdef USESPHERICALFROMREFLECTIONMAP
#ifdef SPHERICAL_HARMONICS
vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
+ vSphericalL1_1*(normal.y)
+ vSphericalL10*(normal.z)
+ vSphericalL11*(normal.x)
+ vSphericalL2_2*(normal.y*normal.x)
+ vSphericalL2_1*(normal.y*normal.z)
+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)
+ vSphericalL21*(normal.z*normal.x)
+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
#else
vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
#endif
#endif
`;T.IncludesShadersStore[D5]||(T.IncludesShadersStore[D5]=Kce)});var O5={};tt(O5,{geometryVertexShader:()=>jce});var rL,L5,jce,nL=C(()=>{k();hc();dc();kf();Wf();wf();C5();P5();uc();rp();Hf();zf();mc();pc();_c();gc();Ox();rL="geometryVertexShader",L5=`precision highp float;
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#include<instancesDeclaration>
#include<__decl__geometryVertex>
#include<clipPlaneVertexDeclaration>
#ifdef IRRADIANCE
#ifdef REFLECTION
uniform mat4 reflectionMatrix;uniform vec2 vReflectionInfos;uniform vec3 vReflectionColor;
#ifdef USESPHERICALFROMREFLECTIONMAP
varying vec3 vEnvironmentIrradiance;
#ifdef SPHERICAL_HARMONICS
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
#else
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
#endif
#include<harmonicsFunctions>
#endif
#endif
#endif
attribute vec3 position;
#ifdef HAS_NORMAL_ATTRIBUTE
attribute vec3 normal;
#endif
#ifdef NEED_UV
varying vec2 vUV;
#ifdef ALPHATEST
uniform mat4 diffuseMatrix;
#endif
#ifdef BUMP
uniform mat4 bumpMatrix;varying vec2 vBumpUV;
#endif
#ifdef REFLECTIVITY
uniform mat4 reflectivityMatrix;uniform mat4 albedoMatrix;varying vec2 vReflectivityUV;varying vec2 vAlbedoUV;
#endif
#ifdef METALLIC_TEXTURE
varying vec2 vMetallicUV;uniform mat4 metallicMatrix;
#endif
#ifdef ROUGHNESS_TEXTURE
varying vec2 vRoughnessUV;uniform mat4 roughnessMatrix;
#endif
#ifdef SUBSURFACE_WEIGHT
varying vec2 vSubsurfaceWeightUV;uniform mat4 subsurfaceWeightMatrix;
#endif
#ifdef TRANSMISSION_WEIGHT
varying vec2 vTransmissionWeightUV;uniform mat4 transmissionWeightMatrix;
#endif
#ifdef UV1
attribute vec2 uv;
#endif
#ifdef UV2
attribute vec2 uv2;
#endif
#endif
#ifdef BUMP
varying mat4 vWorldView;
#endif
#ifdef BUMP
varying vec3 vNormalW;
#else
varying vec3 vNormalV;
#endif
varying vec4 vViewPos;
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
varying vec3 vPositionW;
#endif
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
void main(void)
{vec3 positionUpdated=position;
#ifdef HAS_NORMAL_ATTRIBUTE
vec3 normalUpdated=normal;
#else
vec3 normalUpdated=vec3(0.0,0.0,0.0);
#endif
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
#endif
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
#ifdef BUMP
vWorldView=view*finalWorld;mat3 normalWorld=mat3(finalWorld);vNormalW=normalize(normalWorld*normalUpdated);
#else
#ifdef NORMAL_WORLDSPACE
vNormalV=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));
#else
vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
#endif
#endif
vViewPos=view*worldPos;
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
#if NUM_BONE_INFLUENCERS>0
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
#endif
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
#else
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
#endif
#endif
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
vPositionW=worldPos.xyz/worldPos.w;
#endif
gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
#include<clipPlaneVertex>
#ifdef NEED_UV
#ifdef UV1
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
#else
vUV=uvUpdated;
#endif
#ifdef BUMP_UV1
vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef REFLECTIVITY_UV1
vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
#else
#ifdef METALLIC_UV1
vMetallicUV=vec2(metallicMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef ROUGHNESS_UV1
vRoughnessUV=vec2(roughnessMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#endif
#ifdef ALBEDO_UV1
vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef SUBSURFACE_COLOR_UV1
vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef SUBSURFACE_WEIGHT_UV1
vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#endif
#ifdef UV2
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
#else
vUV=uv2Updated;
#endif
#ifdef BUMP_UV2
vBumpUV=vec2(bumpMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#ifdef REFLECTIVITY_UV2
vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2Updated,1.0,0.0));
#else
#ifdef METALLIC_UV2
vMetallicUV=vec2(metallicMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#ifdef ROUGHNESS_UV2
vRoughnessUV=vec2(roughnessMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#ifdef ALBEDO_UV2
vAlbedoUV=vec2(albedoMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#ifdef SUBSURFACE_COLOR_UV2
vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#ifdef SUBSURFACE_WEIGHT_UV2
vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#endif
#include<bumpVertex>
#ifdef IRRADIANCE
#ifdef REFLECTION
#ifdef USESPHERICALFROMREFLECTIONMAP
vec3 reflectionVector=vec3(reflectionMatrix*vec4(normalUpdated,0.0)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*vReflectionInfos.x;
#endif
#endif
#endif
}
`;T.ShadersStore[rL]||(T.ShadersStore[rL]=L5);jce={name:rL,shader:L5}});var N5,qce,np=C(()=>{k();N5="harmonicsFunctions",qce=`#ifdef USESPHERICALFROMREFLECTIONMAP
#ifdef SPHERICAL_HARMONICS
fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
+ uniforms.vSphericalL1_1*(normal.y)
+ uniforms.vSphericalL10*(normal.z)
+ uniforms.vSphericalL11*(normal.x)
+ uniforms.vSphericalL2_2*(normal.y*normal.x)
+ uniforms.vSphericalL2_1*(normal.y*normal.z)
+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
+ uniforms.vSphericalL21*(normal.z*normal.x)
+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
#else
fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
#endif
#endif
`;T.IncludesShadersStoreWGSL[N5]||(T.IncludesShadersStoreWGSL[N5]=qce)});var F5={};tt(F5,{geometryVertexShaderWGSL:()=>Zce});var sL,w5,Zce,B5=C(()=>{k();ic();rc();Bf();Uf();Nf();ed();nc();np();Vf();Gf();sc();ac();oc();lc();cx();sL="geometryVertexShader",w5=`#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#include<instancesDeclaration>
#include<sceneUboDeclaration>
#include<clipPlaneVertexDeclaration>
#ifdef IRRADIANCE
#ifdef REFLECTION
uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionColor: vec3f;
#ifdef USESPHERICALFROMREFLECTIONMAP
varying vEnvironmentIrradiance: vec3f;
#ifdef SPHERICAL_HARMONICS
uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;
#else
uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
#endif
#include<harmonicsFunctions>
#endif
#endif
#endif
attribute position : vec3<f32>;
#ifdef HAS_NORMAL_ATTRIBUTE
attribute normal: vec3f;
#endif
#ifdef NEED_UV
varying vUV: vec2f;
#ifdef ALPHATEST
uniform diffuseMatrix: mat4x4f;
#endif
#ifdef BUMP
uniform bumpMatrix: mat4x4f;varying vBumpUV: vec2f;
#endif
#ifdef REFLECTIVITY
uniform reflectivityMatrix: mat4x4f;uniform albedoMatrix: mat4x4f;varying vReflectivityUV: vec2f;varying vAlbedoUV: vec2f;
#endif
#ifdef METALLIC_TEXTURE
varying vMetallicUV: vec2f;uniform metallicMatrix: mat4x4f;
#endif
#ifdef ROUGHNESS_TEXTURE
varying vRoughnessUV: vec2f;uniform roughnessMatrix: mat4x4f;
#endif
#ifdef SUBSURFACE_WEIGHT
varying vSubsurfaceWeightUV: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;
#endif
#ifdef TRANSMISSION_WEIGHT
varying vTransmissionWeightUV: vec2f;uniform transmissionWeightMatrix: mat4x4f;
#endif
#ifdef UV1
attribute uv: vec2f;
#endif
#ifdef UV2
attribute uv2: vec2f;
#endif
#endif
#ifdef BUMP
varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;
#endif
#ifdef BUMP
varying vNormalW: vec3f;
#else
varying vNormalV: vec3f;
#endif
varying vViewPos: vec4f;
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
varying vPositionW: vec3f;
#endif
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
#ifdef HAS_NORMAL_ATTRIBUTE
var normalUpdated: vec3f=vertexInputs.normal;
#else
var normalUpdated: vec3f=vec3f(0.0,0.0,0.0);
#endif
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
#endif
#include<bonesVertex>
#include<bakedVertexAnimation>
var worldPos: vec4f= vec4f(finalWorld* vec4f(positionUpdated,1.0));
#ifdef BUMP
let vWorldView=scene.view*finalWorld;vertexOutputs.vWorldView0=vWorldView[0];vertexOutputs.vWorldView1=vWorldView[1];vertexOutputs.vWorldView2=vWorldView[2];vertexOutputs.vWorldView3=vWorldView[3];let normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
#else
#ifdef NORMAL_WORLDSPACE
vertexOutputs.vNormalV=normalize((finalWorld* vec4f(normalUpdated,0.0)).xyz);
#else
vertexOutputs.vNormalV=normalize(((scene.view*finalWorld)* vec4f(normalUpdated,0.0)).xyz);
#endif
#endif
vertexOutputs.vViewPos=scene.view*worldPos;
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
#if NUM_BONE_INFLUENCERS>0
var previousInfluence: mat4x4f;previousInfluence=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
#if NUM_BONE_INFLUENCERS>1
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
#endif
#if NUM_BONE_INFLUENCERS>2
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
#endif
#if NUM_BONE_INFLUENCERS>3
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
#endif
#if NUM_BONE_INFLUENCERS>4
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
#endif
#if NUM_BONE_INFLUENCERS>5
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
#endif
#if NUM_BONE_INFLUENCERS>6
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
#endif
#if NUM_BONE_INFLUENCERS>7
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
#endif
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
#else
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
#endif
#endif
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
vertexOutputs.vPositionW=worldPos.xyz/worldPos.w;
#endif
vertexOutputs.position=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
#include<clipPlaneVertex>
#ifdef NEED_UV
#ifdef UV1
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#else
vertexOutputs.vUV=uvUpdated;
#endif
#ifdef BUMP_UV1
vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef REFLECTIVITY_UV1
vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#else
#ifdef METALLIC_UV1
vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef ROUGHNESS_UV1
vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#endif
#ifdef ALBEDO_UV1
vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef SUBSURFACE_WEIGHT_UV1
vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef TRANSMISSION_WEIGHT_UV1
vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#endif
#ifdef UV2
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#else
vertexOutputs.vUV=uv2Updated;
#endif
#ifdef BUMP_UV2
vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#ifdef REFLECTIVITY_UV2
vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#else
#ifdef METALLIC_UV2
vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#ifdef ROUGHNESS_UV2
vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
#ifdef ALBEDO_UV2
vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#ifdef SUBSURFACE_WEIGHT_UV2
vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#ifdef TRANSMISSION_WEIGHT_UV2
vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
#endif
#include<bumpVertex>
#ifdef IRRADIANCE
#ifdef REFLECTION
#ifdef USESPHERICALFROMREFLECTIONMAP
var reflectionVector: vec3f=(uniforms.reflectionMatrix*vec4f(normalUpdated,0.0)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0f;
#endif
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*uniforms.vReflectionInfos.x;
#endif
#endif
#endif
}
`;T.ShadersStoreWGSL[sL]||(T.ShadersStoreWGSL[sL]=w5);Zce={name:sL,shader:w5}});var U5,Qce,RR=C(()=>{k();U5="pbrFragmentReflectionDeclaration",Qce=`#ifdef REFLECTION
#ifdef REFLECTIONMAP_3D
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
#ifdef LODBASEDMICROSFURACE
#else
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_cube<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_cube<f32>;
#endif
#ifdef USEIRRADIANCEMAP
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_cube<f32>;
#endif
#else
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_2d<f32>;
#ifdef LODBASEDMICROSFURACE
#else
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_2d<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_2d<f32>;
#endif
#ifdef USEIRRADIANCEMAP
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_2d<f32>;
#endif
#endif
#ifdef REFLECTIONMAP_SKYBOX
varying vPositionUVW: vec3f;
#else
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vDirectionW: vec3f;
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[U5]||(T.IncludesShadersStoreWGSL[U5]=Qce)});var V5,$ce,sp=C(()=>{k();V5="pbrBRDFFunctions",$ce=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
#define BRDF_DIFFUSE_MODEL_EON 0
#define BRDF_DIFFUSE_MODEL_BURLEY 1
#define BRDF_DIFFUSE_MODEL_LAMBERT 2
#define BRDF_DIFFUSE_MODEL_LEGACY 3
#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
#ifdef MS_BRDF_ENERGY_CONSERVATION
fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
#endif
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
const F82_COS_THETA_MAX: f32 =0.142857143;const F82_ONE_MINUS_CTM_POW5: f32 =0.462664366;const F82_ONE_MINUS_CTM_POW6: f32 =0.396569457;const F82_B_DENOMINATOR_RECIP: f32 =17.6512785;const BRDF_Z_SCALE: f32 =16.0;fn getF82Specular(NdotV: f32,F0: vec3f,edgeTint: vec3f,roughness: f32)->vec3f {let white_minus_F0: vec3f=vec3f(1.0f)-F0;let b_numerator: vec3f=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint);let b: vec3f=b_numerator*F82_B_DENOMINATOR_RECIP;let cos_theta: f32=max(roughness,NdotV);let one_minus_cos_theta: f32=1.0-cos_theta;let offset_from_F0: vec3f=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0f);return clamp(F0+offset_from_F0,vec3f(0.0f),vec3f(1.0f));}
fn getF82B(F0: vec3f,edgeTint: vec3f)->vec3f {return (F0+(vec3f(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
fn getF82DirectionalAlbedo(F0: vec3f,F90: vec3f,b: vec3f,environmentBrdf: vec3f)->vec3f {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
fn getF82AverageFresnel(F0: vec3f,b: vec3f)->vec3f {return F0+(vec3f(1.0)-F0)/21.0-b/126.0;}
#endif
#ifdef FUZZENVIRONMENTBRDF
fn getFuzzBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {let UV: vec2f=vec2f(perceptualRoughness,NdotV);var brdfLookup: vec4f=textureSample(environmentFuzzBrdfSampler,environmentFuzzBrdfSamplerSampler,UV);const RiRange: vec2f=vec2f(0.0f,0.75f);const ARange: vec2f=vec2f(0.005f,0.88f);const BRange: vec2f=vec2f(-0.18f,0.002f);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
#endif
#ifdef ENVIRONMENTBRDF
fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);
#ifdef ENVIRONMENTBRDF_RGBD
brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
#endif
return brdfLookup.rgb;}
fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
#ifdef BRDF_V_HEIGHT_CORRELATED
var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
#else
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
#endif
return reflectance;}
fn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {
#ifdef BRDF_V_HEIGHT_CORRELATED
var reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
#else
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
#endif
return reflectance;}
#endif
/* NOT USED
#if defined(SHEEN) && defined(SHEEN_SOFTER)
fn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32
{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
#endif
*/
#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
fn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f
{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
#endif
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
/**
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
*/
fn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
#endif
fn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
fn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
#ifdef CLEARCOAT
fn getR0RemappedForClearCoat(f0: vec3f)->vec3f {
#ifdef CLEARCOAT_DEFAULTIOR
#ifdef MOBILE
return saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);
#else
return saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
#endif
#else
var s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);
#endif
}
#endif
#ifdef IRIDESCENCE
const XYZ_TO_REC709: mat3x3f= mat3x3f(
3.2404542,-0.9692660, 0.0556434,
-1.5371385, 1.8760108,-0.2040259,
-0.4985314, 0.0415560, 1.0572252
);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
fn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}
fn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}
fn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}
fn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
var cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}
var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999)));
var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);let maxR1: f32=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3f(R12),vec3f(0.0));}
var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1,vec3f(1.));var phi23: vec3f=vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
return max(I,vec3f(0.0));}
#endif
fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
#ifdef SHEEN
fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
#endif
#ifdef ANISOTROPIC
fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
#endif
#ifdef BRDF_V_HEIGHT_CORRELATED
fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
#ifdef MOBILE
var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
#else
var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
#endif
}
#else
fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
{
#ifdef MOBILE
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
#else
var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
#endif
}
fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
#endif
#ifdef ANISOTROPIC
fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
#endif
#ifdef CLEARCOAT
fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
#endif
#ifdef SHEEN
fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
/* NOT USED
#ifdef SHEEN_SOFTER
fn l(x: f32,alphaG: f32)->f32
{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
#endif
*/
#endif
const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
{var sigma: f32=roughness;
var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
{var rho: vec3f=albedo;var sigma: f32=roughness;
var mu_i: f32=NdotL;
var mu_o: f32=NdotV;
var s: f32=LdotV-mu_i*mu_o;
var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
var EFo: f32=E_FON_approx(mu_o,sigma);
var EFi: f32=E_FON_approx(mu_i,sigma);
var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
* max(eps,1.0f-EFi)
/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}
fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
#ifdef SS_TRANSLUCENCY
fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
#endif
#endif
`;T.IncludesShadersStoreWGSL[V5]||(T.IncludesShadersStoreWGSL[V5]=$ce)});var G5,Jce,aL=C(()=>{k();G5="openpbrDielectricReflectance",Jce=`struct ReflectanceParams
{F0: f32,
F90: f32,
coloredF0: vec3f,
coloredF90: vec3f,};
#define pbr_inline
fn dielectricReflectance(
insideIOR: f32,outsideIOR: f32,specularColor: vec3f,specularWeight: f32
)->ReflectanceParams
{var outParams: ReflectanceParams;let dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
let maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=dielectricF0*maxF0*specularWeight;
#else
outParams.F0=dielectricF0*specularWeight;
#endif
let f90Scale=clamp(2.0f*abs(insideIOR-outsideIOR),0.0f,1.0f);outParams.F90=f90Scale*specularWeight;outParams.coloredF0=vec3f(dielectricF0*specularWeight)*specularColor.rgb;
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
let dielectricColorF90: vec3f=specularColor.rgb*vec3f(f90Scale)*specularWeight;
#else
let dielectricColorF90: vec3f=vec3f(f90Scale)*specularWeight;
#endif
outParams.coloredF90=dielectricColorF90;return outParams;}
`;T.IncludesShadersStoreWGSL[G5]||(T.IncludesShadersStoreWGSL[G5]=Jce)});var k5,efe,bR=C(()=>{k();k5="pbrIBLFunctions",efe=`#if defined(REFLECTION) || defined(SS_REFRACTION)
fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
#endif
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
fn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}
#endif
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}
#endif
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
#endif
`;T.IncludesShadersStoreWGSL[k5]||(T.IncludesShadersStoreWGSL[k5]=efe)});var W5,tfe,oL=C(()=>{k();W5="openpbrGeometryInfo",tfe=`struct geometryInfoOutParams
{NdotV: f32,
NdotVUnclamped: f32,
environmentBrdf: vec3f,
horizonOcclusion: f32};struct geometryInfoAnisoOutParams
{NdotV: f32,
NdotVUnclamped: f32,
environmentBrdf: vec3f,
horizonOcclusion: f32,
anisotropy: f32,
anisotropicTangent: vec3f,
anisotropicBitangent: vec3f,
TBN: mat3x3<f32>};fn geometryInfo(
normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
)->geometryInfoOutParams
{var outParams: geometryInfoOutParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);
#if defined(ENVIRONMENTBRDF)
outParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);
#else
outParams.environmentBrdf=vec3f(0.0);
#endif
outParams.horizonOcclusion=1.0f;
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
#ifdef HORIZONOCCLUSION
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
#ifdef REFLECTIONMAP_3D
outParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
#endif
#endif
#endif
#endif
return outParams;}
fn geometryInfoAniso(
normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
,vAnisotropy: vec3f,TBN: mat3x3<f32>
)->geometryInfoAnisoOutParams
{let geoInfo: geometryInfoOutParams=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);var outParams: geometryInfoAnisoOutParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;let anisotropyDirection: vec3f=vec3f(vAnisotropy.xy,0.);let anisoTBN: mat3x3<f32>=mat3x3<f32>(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}
`;T.IncludesShadersStoreWGSL[W5]||(T.IncludesShadersStoreWGSL[W5]=tfe)});var H5,ife,lL=C(()=>{k();H5="openpbrIblFunctions",ife=`#ifdef REFLECTION
fn sampleIrradiance(
surfaceNormal: vec3f
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradianceSH: vec3f
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,iblMatrix: mat4x4f
#endif
#ifdef USEIRRADIANCEMAP
#ifdef REFLECTIONMAP_3D
,irradianceSampler: texture_cube<f32>
,irradianceSamplerSampler: sampler
#else
,irradianceSampler: texture_2d<f32>
,irradianceSamplerSampler: sampler
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,reflectionDominantDirection: vec3f
#endif
#endif
#ifdef REALTIME_FILTERING
,reflectionFilteringInfo: vec2f
#ifdef IBL_CDF_FILTERING
,icdfSampler: texture_2d<f32>
,icdfSamplerSampler: sampler
#endif
#endif
,reflectionInfos: vec2f
,viewDirectionW: vec3f
,diffuseRoughness: f32
,surfaceAlbedo: vec3f
)->vec3f {var environmentIrradiance=vec3f(0.,0.,0.);
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
var irradianceVector=(iblMatrix*vec4f(surfaceNormal,0.0f)).xyz;var irradianceView=(iblMatrix*vec4f(viewDirectionW,0.0f)).xyz;
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
{let NdotV=max(dot(surfaceNormal,viewDirectionW),0.0f);irradianceVector=mix(irradianceVector,irradianceView,(0.5f*(1.0f-NdotV))*diffuseRoughness);}
#endif
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
#endif
#ifdef INVERTCUBICMAP
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
#endif
#endif
#ifdef USESPHERICALFROMREFLECTIONMAP
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
environmentIrradiance=vEnvironmentIrradianceSH;
#else
#if defined(REALTIME_FILTERING)
environmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,reflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
);
#else
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
#endif
#endif
#elif defined(USEIRRADIANCEMAP)
#ifdef REFLECTIONMAP_3D
let environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);
#else
let environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);
#endif
environmentIrradiance=environmentIrradianceFromTexture.rgb;
#ifdef RGBDREFLECTION
environmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);
#endif
#ifdef GAMMAREFLECTION
environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
let Ls: vec3f=normalize(reflectionDominantDirection);let NoL: f32=dot(irradianceVector,Ls);let NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm=vec3f(1.0f);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
let LoV: f32=dot (Ls,irradianceView);let mag: f32=length(reflectionDominantDirection)*2.0f;let clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1f),vec3f(1.0f));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0f),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0f,1.0f)));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
let H: vec3f=(irradianceView+Ls)*0.5f;let VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
#endif
environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
#endif
#endif
environmentIrradiance*=reflectionInfos.x;return environmentIrradiance;}
#ifdef REFLECTIONMAP_3D
fn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec3f
#else
fn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec2f
#endif
{var reflectionVector: vec3f=computeReflectionCoords(vec4f(vPositionW,1.0f),normalW);
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
var reflectionCoords: vec3f=reflectionVector;
#else
var reflectionCoords: vec2f=reflectionVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
reflectionCoords/=reflectionVector.z;
#endif
reflectionCoords.y=1.0f-reflectionCoords.y;
#endif
return reflectionCoords;}
fn sampleRadiance(
alphaG: f32
,reflectionMicrosurfaceInfos: vec3f
,reflectionInfos: vec2f
,geoInfo: geometryInfoOutParams
#ifdef REFLECTIONMAP_3D
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
,reflectionCoords: vec3f
#else
,reflectionSampler: texture_2d<f32>
,reflectionSamplerSampler: sampler
,reflectionCoords: vec2f
#endif
#ifdef REALTIME_FILTERING
,reflectionFilteringInfo: vec2f
#endif
)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
#elif defined(LINEARSPECULARREFLECTION)
var reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);
#else
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG);
#endif
reflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;
#ifdef REALTIME_FILTERING
environmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionFilteringInfo),1.0f);
#else
environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
#endif
#ifdef RGBDREFLECTION
environmentRadiance.rgb=fromRGBD(environmentRadiance);
#endif
#ifdef GAMMAREFLECTION
environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
#endif
environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.x,environmentRadiance.a);return environmentRadiance.rgb;}
#if defined(ANISOTROPIC)
fn sampleRadianceAnisotropic(
alphaG: f32
,reflectionMicrosurfaceInfos: vec3f
,reflectionInfos: vec2f
,geoInfo: geometryInfoAnisoOutParams
,normalW: vec3f
,viewDirectionW: vec3f
,positionW: vec3f
,noise: vec3f
,isRefraction: bool
,ior: f32
#ifdef REFLECTIONMAP_3D
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
#else
,reflectionSampler: texture_2d<f32>
,reflectionSamplerSampler: sampler
#endif
#ifdef REALTIME_FILTERING
,reflectionFilteringInfo: vec2f
#endif
)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);let alphaT=alphaG*sqrt(2.0f/(1.0f+(1.0f-geoInfo.anisotropy)*(1.0f-geoInfo.anisotropy)));let alphaB=(1.0f-geoInfo.anisotropy)*alphaT;let modifiedAlphaG=alphaB;
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG,geoInfo.NdotVUnclamped);
#elif defined(LINEARSPECULARREFLECTION)
var reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);
#else
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG);
#endif
reflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;
#ifdef REALTIME_FILTERING
var view=(uniforms.reflectionMatrix*vec4f(viewDirectionW,0.0f)).xyz;var tangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicTangent,0.0f)).xyz;var bitangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicBitangent,0.0f)).xyz;var normal=(uniforms.reflectionMatrix*vec4f(normalW,0.0f)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
view.z*=-1.0f;tangent.z*=-1.0f;bitangent.z*=-1.0f;normal.z*=-1.0f;
#endif
environmentRadiance =
vec4f(radianceAnisotropic(alphaT,alphaB,reflectionSampler,reflectionSamplerSampler,
view,tangent,
bitangent,normal,
reflectionFilteringInfo,noise.xy,isRefraction,ior),
1.0f);
#else
const samples: i32=16;var radianceSample=vec4f(0.0);var accumulatedRadiance=vec3f(0.0);var reflectionCoords=vec3f(0.0);var sample_weight=0.0f;var total_weight=0.0f;let step=1.0f/f32(max(samples-1,1));for (var i: i32=0; i<samples; i++) {var t: f32=mix(-1.0,1.0,f32(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);var bentNormal: vec3f;if (t<0.0) {let blend: f32=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {let blend: f32=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}
if (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}
reflectionCoords=(uniforms.reflectionMatrix*vec4f(reflectionCoords,0.f)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionCoords.z*=-1.0f;
#endif
radianceSample=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
#ifdef RGBDREFLECTION
accumulatedRadiance+=vec3f(sample_weight)*fromRGBD(radianceSample);
#elif defined(GAMMAREFLECTION)
accumulatedRadiance+=vec3f(sample_weight)*toLinearSpace(radianceSample.rgb);
#else
accumulatedRadiance+=vec3f(sample_weight)*radianceSample.rgb;
#endif
total_weight+=sample_weight;}
environmentRadiance=vec4f(accumulatedRadiance/vec3f(total_weight),1.0f);
#endif
environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.xxx,environmentRadiance.a);return environmentRadiance.rgb;}
#endif
#endif
#ifdef ENVIRONMENTBRDF
fn computeDielectricIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->f32
{let dielectricIblFresnel: f32=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectance.F0),vec3f(reflectance.F90),environmentBrdf).r;let dielectricECF: f32=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}
fn computeConductorIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->vec3f
{
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
let openPBRBrdf: vec3f=vec3f(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);let b: vec3f =getF82B(reflectance.coloredF0,reflectance.coloredF90);let E_F82: vec3f=getF82DirectionalAlbedo(reflectance.coloredF0,vec3f(1.0),b,openPBRBrdf);let F_avg: vec3f=getF82AverageFresnel(reflectance.coloredF0,b);let ECF: vec3f =vec3f(1.0)+F_avg*(vec3f(1.0)/openPBRBrdf.y-vec3f(1.0));return clamp(E_F82*ECF,vec3f(0.0),vec3f(1.0));
#else
return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);
#endif
}
#endif
`;T.IncludesShadersStoreWGSL[H5]||(T.IncludesShadersStoreWGSL[H5]=ife)});var z5,rfe,cL=C(()=>{k();z5="openpbrSubsurfaceLayerData",rfe=`var subsurface_weight: f32=uniforms.vSubsurfaceWeight;var subsurface_color: vec3f=uniforms.vSubsurfaceColor.rgb;var subsurface_radius: f32=uniforms.vSubsurfaceRadius;var subsurface_radius_scale: vec3f=uniforms.vSubsurfaceRadiusScale;var subsurface_scatter_anisotropy: f32=clamp(uniforms.vSubsurfaceScatterAnisotropy,-0.9999f,0.9999f);
#ifdef SUBSURFACE_WEIGHT
let subsurfaceWeightFromTexture: vec4f=textureSample(subsurfaceWeightSampler,subsurfaceWeightSamplerSampler,fragmentInputs.vSubsurfaceWeightUV+uvOffset);
#endif
#ifdef SUBSURFACE_COLOR
let subsurfaceColorFromTexture: vec4f=textureSample(subsurfaceColorSampler,subsurfaceColorSamplerSampler,fragmentInputs.vSubsurfaceColorUV+uvOffset);
#endif
#ifdef SUBSURFACE_RADIUS_SCALE
let subsurfaceRadiusScaleFromTexture: vec4f=textureSample(subsurfaceRadiusScaleSampler,subsurfaceRadiusScaleSamplerSampler,fragmentInputs.vSubsurfaceRadiusScaleUV+uvOffset);
#endif
#ifdef SUBSURFACE_WEIGHT
subsurface_weight*=subsurfaceWeightFromTexture.r;
#endif
#ifdef SUBSURFACE_COLOR
#ifdef SUBSURFACE_COLOR_GAMMA
subsurface_color*=toLinearSpaceVec3(subsurfaceColorFromTexture.rgb);
#else
subsurface_color*=subsurfaceColorFromTexture.rgb;
#endif
subsurface_color*=uniforms.vSubsurfaceColorInfos.y;
#endif
#ifdef SUBSURFACE_RADIUS_SCALE
subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
#endif
`;T.IncludesShadersStoreWGSL[z5]||(T.IncludesShadersStoreWGSL[z5]=rfe)});var X5,nfe,fL=C(()=>{k();X5="openpbrTransmissionLayerData",nfe=`var transmission_weight: f32=uniforms.vTransmissionWeight;var transmission_color: vec3f=uniforms.vTransmissionColor.rgb;var transmission_depth: f32=uniforms.vTransmissionDepth;var transmission_scatter: vec3f=uniforms.vTransmissionScatter.rgb;var transmission_scatter_anisotropy: f32=clamp(uniforms.vTransmissionScatterAnisotropy,-0.9999f,0.9999f);var transmission_dispersion_scale: f32=uniforms.vTransmissionDispersionScale;var transmission_dispersion_abbe_number: f32=uniforms.vTransmissionDispersionAbbeNumber;
#ifdef TRANSMISSION_WEIGHT
let transmissionWeightFromTexture: vec4f=textureSample(transmissionWeightSampler,transmissionWeightSamplerSampler,fragmentInputs.vTransmissionWeightUV+uvOffset);
#endif
#ifdef TRANSMISSION_COLOR
let transmissionColorFromTexture: vec4f=textureSample(transmissionColorSampler,transmissionColorSamplerSampler,fragmentInputs.vTransmissionColorUV+uvOffset);
#endif
#ifdef TRANSMISSION_DEPTH
let transmissionDepthFromTexture: vec4f=textureSample(transmissionDepthSampler,transmissionDepthSamplerSampler,fragmentInputs.vTransmissionDepthUV+uvOffset);
#endif
#ifdef TRANSMISSION_SCATTER
let transmissionScatterFromTexture: vec4f=textureSample(transmissionScatterSampler,transmissionScatterSamplerSampler,fragmentInputs.vTransmissionScatterUV+uvOffset);
#endif
#ifdef TRANSMISSION_DISPERSION_SCALE
let transmissionDispersionScaleFromTexture: vec4f=textureSample(transmissionDispersionScaleSampler,transmissionDispersionScaleSamplerSampler,fragmentInputs.vTransmissionDispersionScaleUV+uvOffset);
#endif
#ifdef TRANSMISSION_WEIGHT
transmission_weight*=transmissionWeightFromTexture.r;
#endif
#ifdef TRANSMISSION_COLOR
#ifdef TRANSMISSION_COLOR_GAMMA
transmission_color*=toLinearSpace(transmissionColorFromTexture.rgb);
#else
transmission_color*=transmissionColorFromTexture.rgb;
#endif
transmission_color*=uniforms.vTransmissionColorInfos.y;
#endif
#ifdef TRANSMISSION_DEPTH
transmission_depth*=transmissionDepthFromTexture.r;
#endif
#ifdef TRANSMISSION_SCATTER
transmission_scatter*=transmissionScatterFromTexture.rgb;
#endif
#ifdef TRANSMISSION_DISPERSION_SCALE
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
#endif
`;T.IncludesShadersStoreWGSL[X5]||(T.IncludesShadersStoreWGSL[X5]=nfe)});var K5={};tt(K5,{geometryPixelShaderWGSL:()=>sfe});var hL,Y5,sfe,j5=C(()=>{k();cc();vx();Ex();Ma();RR();ed();sp();aL();bR();Og();oL();lL();id();fc();Sx();cL();fL();hL="geometryPixelShader",Y5=`#ifdef BUMP
varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;varying vNormalW: vec3f;
#else
varying vNormalV: vec3f;
#endif
varying vViewPos: vec4f;
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
varying vPositionW: vec3f;
#endif
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
#endif
#ifdef NEED_UV
varying vUV: vec2f;
#endif
#ifdef BUMP
uniform vBumpInfos: vec3f;uniform vTangentSpaceParams: vec2f;
#endif
#if defined(REFLECTIVITY)
#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
var reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;varying vReflectivityUV: vec2f;
#else
#ifdef METALLIC_TEXTURE
var metallicSamplerSampler: sampler;var metallicSampler: texture_2d<f32>;varying vMetallicUV: vec2f;
#endif
#ifdef ROUGHNESS_TEXTURE
var roughnessSamplerSampler: sampler;var roughnessSampler: texture_2d<f32>;varying vRoughnessUV: vec2f;
#endif
#endif
#ifdef ALBEDOTEXTURE
varying vAlbedoUV: vec2f;var albedoSamplerSampler: sampler;var albedoSampler: texture_2d<f32>;
#endif
#ifdef REFLECTIVITYCOLOR
uniform reflectivityColor: vec3f;
#endif
#ifdef ALBEDOCOLOR
uniform albedoColor: vec3f;
#endif
#ifdef METALLIC
uniform metallic: f32;
#endif
#if defined(ROUGHNESS) || defined(GLOSSINESS)
uniform glossiness: f32;
#endif
#endif
#if defined(ALPHATEST) && defined(NEED_UV)
var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
#endif
#include<clipPlaneFragmentDeclaration>
#include<bumpFragmentMainFunctions>
#include<bumpFragmentFunctions>
#include<helperFunctions>
#ifdef IRRADIANCE
#include<pbrFragmentReflectionDeclaration>
#ifdef REFLECTION
#ifdef USEIRRADIANCEMAP
#include<sceneUboDeclaration>
uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionDominantDirection: vec3f;
#include<pbrBRDFFunctions>
#include<openpbrDielectricReflectance>
#include<pbrIBLFunctions>
#include<reflectionFunction>
#include<openpbrGeometryInfo>
#include<openpbrIblFunctions>
#elif defined(USESPHERICALFROMREFLECTIONMAP)
varying vEnvironmentIrradiance: vec3f;
#endif
#ifdef IBL_SHADOW_TEXTURE
var iblShadowSampler: texture_2d<f32>;var iblShadowSamplerSampler: sampler;uniform shadowTextureSize: vec2f;
#endif
#ifdef IRRADIANCE_SCATTER_MASK
uniform vSubsurfaceWeight: f32;
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
uniform vSubsurfaceScatterAnisotropy: f32;uniform vTransmissionWeight: f32;
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
uniform vTransmissionScatterAnisotropy: f32;
#endif
#endif
#endif
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#include<clipPlaneFragment>
#ifdef ALPHATEST
if (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}
#endif
var normalOutput: vec3f;
#ifdef BUMP
var normalW: vec3f=normalize(input.vNormalW);
#include<bumpFragment>
#ifdef NORMAL_WORLDSPACE
normalOutput=normalW;
#else
normalOutput=normalize( (mat4x4f(input.vWorldView0,input.vWorldView1,input.vWorldView2,input.vWorldView3)* vec4f(normalW,0.0)).xyz);
#endif
#elif defined(HAS_NORMAL_ATTRIBUTE)
normalOutput=normalize(input.vNormalV);
#elif defined(POSITION)
normalOutput=normalize(-cross(dpdx(input.vPositionW),dpdy(input.vPositionW)));
#endif
#ifdef ENCODE_NORMAL
normalOutput=normalOutput*0.5+0.5;
#endif
var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
#ifdef DEPTH
fragData[DEPTH_INDEX]=vec4f(input.vViewPos.z/input.vViewPos.w,0.0,0.0,1.0);
#endif
#ifdef NORMAL
fragData[NORMAL_INDEX]=vec4f(normalOutput,1.0);
#endif
#ifdef SCREENSPACE_DEPTH
fragData[SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,1.0);
#endif
#ifdef POSITION
fragData[POSITION_INDEX]= vec4f(input.vPositionW,1.0);
#endif
#ifdef VELOCITY
var a: vec2f=(input.vCurrentPosition.xy/input.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(input.vPreviousPosition.xy/input.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[VELOCITY_INDEX]= vec4f(velocity,0.0,1.0);
#endif
#ifdef VELOCITY_LINEAR
var velocity : vec2f=vec2f(0.5)*((input.vPreviousPosition.xy /
input.vPreviousPosition.w) -
(input.vCurrentPosition.xy /
input.vCurrentPosition.w));fragData[VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,1.0);
#endif
#ifdef REFLECTIVITY
var reflectivity: vec4f= vec4f(0.0,0.0,0.0,1.0);
#ifdef METALLICWORKFLOW
var metal: f32=1.0;var roughness: f32=1.0;
#ifdef ORMTEXTURE
metal*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).b;roughness*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).g;
#else
#ifdef METALLIC_TEXTURE
metal*=textureSample(metallicSampler,metallicSamplerSampler,input.vMetallicUV).r;
#endif
#ifdef ROUGHNESS_TEXTURE
roughness*=textureSample(roughnessSampler,roughnessSamplerSampler,input.vRoughnessUV).r;
#endif
#endif
#ifdef METALLIC
metal*=uniforms.metallic;
#endif
#ifdef ROUGHNESS
roughness*=(1.0-uniforms.glossiness);
#endif
reflectivity=vec4f(reflectivity.rgb,reflectivity.a-roughness);var color: vec3f= vec3f(1.0);
#ifdef ALBEDOTEXTURE
color=textureSample(albedoSampler,albedoSamplerSampler,input.vAlbedoUV).rgb;
#ifdef GAMMAALBEDO
color=toLinearSpaceVec4(color);
#endif
#endif
#ifdef ALBEDOCOLOR
color*=uniforms.albedoColor.xyz;
#endif
reflectivity=vec4f(mix( vec3f(0.04),color,metal),reflectivity.a);
#else
#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
reflectivity=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV);
#ifdef GAMMAREFLECTIVITYTEXTURE
reflectivity=vec4f(toLinearSpaceVec3(reflectivity.rgb),reflectivity.a);
#endif
#else
#ifdef REFLECTIVITYCOLOR
reflectivity=vec4f(toLinearSpaceVec3(uniforms.reflectivityColor.xyz),1.0);
#endif
#endif
#ifdef GLOSSINESSS
reflectivity=vec4f(reflectivity.rgb,reflectivity.a*glossiness);
#endif
#endif
fragData[REFLECTIVITY_INDEX]=reflectivity;
#endif
#ifdef IRRADIANCE
var irradiance: vec3f=vec3f(0.0);var irradiance_alpha: f32=1.0;
#ifdef REFLECTION
#ifdef IRRADIANCE_SCATTER_MASK
var vSubsurfaceColor: vec3f=vec3f(1.0);var vSubsurfaceRadius: f32=0.0;var vSubsurfaceRadiusScale: vec3f=vec3f(1.0);
#include<openpbrSubsurfaceLayerData>(uniforms.vSubsurfaceColor,vSubsurfaceColor,uniforms.vSubsurfaceRadius,vSubsurfaceRadius,uniforms.vSubsurfaceRadiusScale,vSubsurfaceRadiusScale)
var vTransmissionDepth: f32=1.0;var vTransmissionColor: vec3f=vec3f(1.0);var vTransmissionScatter: vec3f=vec3f(0.0);var vTransmissionDispersionScale: f32=0.0;var vTransmissionDispersionAbbeNumber: f32=0.0;
#include<openpbrTransmissionLayerData>(uniforms.vTransmissionDispersionScale,vTransmissionDispersionScale,uniforms.vTransmissionDispersionAbbeNumber,vTransmissionDispersionAbbeNumber,uniforms.vTransmissionColor,vTransmissionColor,uniforms.vTransmissionDepth,vTransmissionDepth,uniforms.vTransmissionScatter\\.,vTransmissionScatter.)
#endif
#ifdef IBL_SHADOW_TEXTURE
#ifdef COLORED_IBL_SHADOWS
let iblShadowValue: vec3f=textureSample(iblShadowSampler,iblShadowSamplerSampler,fragmentInputs.position.xy/uniforms.shadowTextureSize).rgb;
#else
let iblShadowValue: vec3f=vec3f(textureSample(iblShadowSampler,iblShadowSamplerSampler,fragmentInputs.position.xy/uniforms.shadowTextureSize).r);
#endif
#endif
#if defined(USEIRRADIANCEMAP)
#ifdef IRRADIANCE_SCATTER_MASK
let bendAmount: f32=subsurface_weight*-min(subsurface_scatter_anisotropy,0.0);let mixedBendAmount: f32=mix(bendAmount,-min(transmission_scatter_anisotropy,0.0),transmission_weight);let viewVector: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);let bentNormal: vec3f=mix(normalOutput,viewVector,mixedBendAmount*dot(normalOutput,viewVector));
#else
let bentNormal: vec3f=normalOutput;
#endif
irradiance=sampleIrradiance(
bentNormal
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,input.vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,uniforms.reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
,irradianceSamplerSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,uniforms.vReflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
#endif
,uniforms.vReflectionInfos
,input.vViewPos.xyz
,1.0
,vec3f(1.0)
);
#elif defined(USESPHERICALFROMREFLECTIONMAP)
irradiance=input.vEnvironmentIrradiance;
#endif
#ifdef IBL_SHADOW_TEXTURE
irradiance*=iblShadowValue;
#endif
#ifndef BUMP
let uvOffset: vec2f=vec2f(0.0);
#endif
#ifdef IRRADIANCE_SCATTER_MASK
irradiance_alpha=min(subsurface_weight+transmission_weight,1.0);
#endif
#endif
fragData[IRRADIANCE_INDEX]=vec4f(irradiance,irradiance_alpha);
#endif
#if SCENE_MRT_COUNT>0
fragmentOutputs.fragData0=fragData[0];
#endif
#if SCENE_MRT_COUNT>1
fragmentOutputs.fragData1=fragData[1];
#endif
#if SCENE_MRT_COUNT>2
fragmentOutputs.fragData2=fragData[2];
#endif
#if SCENE_MRT_COUNT>3
fragmentOutputs.fragData3=fragData[3];
#endif
#if SCENE_MRT_COUNT>4
fragmentOutputs.fragData4=fragData[4];
#endif
#if SCENE_MRT_COUNT>5
fragmentOutputs.fragData5=fragData[5];
#endif
#if SCENE_MRT_COUNT>6
fragmentOutputs.fragData6=fragData[6];
#endif
#if SCENE_MRT_COUNT>7
fragmentOutputs.fragData7=fragData[7];
#endif
}
`;T.ShadersStoreWGSL[hL]||(T.ShadersStoreWGSL[hL]=Y5);sfe={name:hL,shader:Y5}});var q5,dL,ns,Z5=C(()=>{Ge();ki();Fr();u5();zt();hn();Vn();iL();nL();Pa();ol();Un();jD();q5=["diffuseSampler","bumpSampler","reflectivitySampler","albedoSampler","morphTargets","boneSampler","transmissionWeightSampler","subsurfaceWeightSampler","iblShadowSampler"],dL=["world","mBones","viewProjection","diffuseMatrix","view","previousWorld","previousViewProjection","mPreviousBones","bumpMatrix","reflectivityMatrix","albedoMatrix","reflectivityColor","albedoColor","reflectionMatrix","vTransmissionWeight","vSubsurfaceWeight","vEyePosition","vTransmissionScatterAnisotropy","vSubsurfaceScatterAnisotropy","shadowTextureSize","metallic","glossiness","vTangentSpaceParams","vBumpInfos","morphTargetInfluences","morphTargetCount","morphTargetTextureInfo","morphTargetTextureIndices","boneTextureInfo"];Rf(dL,q5,!0);wn(dL);ns=class n{get normalsAreUnsigned(){return this._normalsAreUnsigned}_linkPrePassRenderer(e){this._linkedWithPrePass=!0,this._prePassRenderer=e,this._multiRenderTarget&&(this._multiRenderTarget.onClearObservable.clear(),this._multiRenderTarget.onClearObservable.add(()=>{}))}_unlinkPrePassRenderer(){this._linkedWithPrePass=!1,this._createRenderTargets()}_resetLayout(){this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableReflectivity=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._attachmentsFromPrePass=[]}_forceTextureType(e,t){e===n.POSITION_TEXTURE_TYPE?(this._positionIndex=t,this._enablePosition=!0):e===n.VELOCITY_TEXTURE_TYPE?(this._velocityIndex=t,this._enableVelocity=!0):e===n.VELOCITY_LINEAR_TEXTURE_TYPE?(this._velocityLinearIndex=t,this._enableVelocityLinear=!0):e===n.REFLECTIVITY_TEXTURE_TYPE?(this._reflectivityIndex=t,this._enableReflectivity=!0):e===n.DEPTH_TEXTURE_TYPE?(this._depthIndex=t,this._enableDepth=!0):e===n.NORMAL_TEXTURE_TYPE?(this._normalIndex=t,this._enableNormal=!0):e===n.SCREENSPACE_DEPTH_TEXTURE_TYPE?(this._screenspaceDepthIndex=t,this._enableScreenspaceDepth=!0):e===n.IRRADIANCE_TEXTURE_TYPE&&(this._irradianceIndex=t,this._enableIrradiance=!0)}_setAttachments(e){this._attachmentsFromPrePass=e}_linkInternalTexture(e){this._multiRenderTarget.setInternalTexture(e,0,!1)}get renderList(){return this._multiRenderTarget.renderList}set renderList(e){this._multiRenderTarget.renderList=e}get isSupported(){return this._multiRenderTarget.isSupported}getTextureIndex(e){switch(e){case n.POSITION_TEXTURE_TYPE:return this._positionIndex;case n.VELOCITY_TEXTURE_TYPE:return this._velocityIndex;case n.VELOCITY_LINEAR_TEXTURE_TYPE:return this._velocityLinearIndex;case n.REFLECTIVITY_TEXTURE_TYPE:return this._reflectivityIndex;case n.DEPTH_TEXTURE_TYPE:return this._depthIndex;case n.NORMAL_TEXTURE_TYPE:return this._normalIndex;case n.SCREENSPACE_DEPTH_TEXTURE_TYPE:return this._screenspaceDepthIndex;case n.IRRADIANCE_TEXTURE_TYPE:return this._irradianceIndex;default:return-1}}get enableDepth(){return this._enableDepth}set enableDepth(e){this._enableDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableNormal(){return this._enableNormal}set enableNormal(e){this._enableNormal=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enablePosition(){return this._enablePosition}set enablePosition(e){this._enablePosition=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableVelocity(){return this._enableVelocity}set enableVelocity(e){this._enableVelocity=e,e||(this._previousTransformationMatrices={}),this._linkedWithPrePass||(this.dispose(),this._createRenderTargets()),this._scene.needsPreviousWorldMatrices=e}get enableVelocityLinear(){return this._enableVelocityLinear}set enableVelocityLinear(e){this._enableVelocityLinear=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableReflectivity(){return this._enableReflectivity}set enableReflectivity(e){this._enableReflectivity=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableScreenspaceDepth(){return this._enableScreenspaceDepth}set enableScreenspaceDepth(e){this._enableScreenspaceDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableIrradiance(){return this._enableIrradiance}set enableIrradiance(e){this._enableIrradiance=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get scene(){return this._scene}get ratio(){return typeof this._ratioOrDimensions=="object"?1:this._ratioOrDimensions}get shaderLanguage(){return this._shaderLanguage}constructor(e,t=1,i=15,r){this._previousTransformationMatrices={},this._previousBonesTransformationMatrices={},this.excludedSkinnedMeshesFromVelocity=[],this.renderTransparentMeshes=!0,this.generateNormalsInWorldSpace=!1,this._normalsAreUnsigned=!1,this._resizeObserver=null,this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableReflectivity=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._clearColor=new lt(0,0,0,0),this._clearDepthColor=new lt(0,0,0,1),this._positionIndex=-1,this._velocityIndex=-1,this._velocityLinearIndex=-1,this._reflectivityIndex=-1,this._depthIndex=-1,this._normalIndex=-1,this._screenspaceDepthIndex=-1,this._irradianceIndex=-1,this._linkedWithPrePass=!1,this.generateIrradianceWithScatterMask=!1,this.useSpecificClearForDepthTexture=!1,this._shaderLanguage=0,this._shadersLoaded=!1,this._scene=e,this._ratioOrDimensions=t,this._useUbo=e.getEngine().supportsUniformBuffers,this._depthFormat=i,this._textureTypesAndFormats=r||{},this._initShaderSourceAsync(),n._SceneComponentInitialization(this._scene),this._createRenderTargets()}async _initShaderSourceAsync(){this._scene.getEngine().isWebGPU&&!n.ForceGLSL?(this._shaderLanguage=1,await Promise.all([Promise.resolve().then(()=>(B5(),F5)),Promise.resolve().then(()=>(j5(),K5))])):await Promise.all([Promise.resolve().then(()=>(nL(),O5)),Promise.resolve().then(()=>(iL(),I5))]),this._shadersLoaded=!0}isReady(e,t){if(!this._shadersLoaded)return!1;let i=e.getMaterial();if(i&&i.disableDepthWrite)return!1;let r=[],s=[L.PositionKind],a=e.getMesh();a.isVerticesDataPresent(L.NormalKind)&&(r.push("#define HAS_NORMAL_ATTRIBUTE"),s.push(L.NormalKind));let l=!1,c=!1,f=!1;if(i){let _=!1;if(i.needAlphaTestingForMesh(a)&&i.getAlphaTestTexture()&&(r.push("#define ALPHATEST"),r.push(`#define ALPHATEST_UV${i.getAlphaTestTexture().coordinatesIndex+1}`),_=!0),(i.bumpTexture||i.normalTexture||i.geometryNormalTexture)&&ce.BumpTextureEnabled){let g=i.bumpTexture||i.normalTexture||i.geometryNormalTexture;r.push("#define BUMP"),r.push(`#define BUMP_UV${g.coordinatesIndex+1}`),_=!0}if(this._enableReflectivity){let g=!1;if(i.getClassName()==="PBRMetallicRoughnessMaterial")i.metallicRoughnessTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.metallicRoughnessTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),_=!0,g=!0),i.metallic!=null&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),g=!0),i.roughness!=null&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),g=!0),g&&(i.baseTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${i.baseTexture.coordinatesIndex+1}`),i.baseTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),_=!0),i.baseColor&&r.push("#define ALBEDOCOLOR"));else if(i.getClassName()==="PBRSpecularGlossinessMaterial")i.specularGlossinessTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.specularGlossinessTexture.coordinatesIndex+1}`),_=!0,i.specularGlossinessTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE")):i.specularColor&&r.push("#define REFLECTIVITYCOLOR"),i.glossiness!=null&&r.push("#define GLOSSINESS");else if(i.getClassName()==="PBRMaterial")i.metallicTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.metallicTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),_=!0,g=!0),i.metallic!=null&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),g=!0),i.roughness!=null&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),g=!0),g?(i.albedoTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${i.albedoTexture.coordinatesIndex+1}`),i.albedoTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),_=!0),i.albedoColor&&r.push("#define ALBEDOCOLOR")):(i.reflectivityTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.reflectivityTexture.coordinatesIndex+1}`),i.reflectivityTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),_=!0):i.reflectivityColor&&r.push("#define REFLECTIVITYCOLOR"),i.microSurface!=null&&r.push("#define GLOSSINESS"));else if(i.getClassName()==="StandardMaterial")i.specularTexture&&(r.push("#define REFLECTIVITYTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.specularTexture.coordinatesIndex+1}`),i.specularTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),_=!0),i.specularColor&&r.push("#define REFLECTIVITYCOLOR");else if(i.getClassName()==="OpenPBRMaterial"){let v=i;r.push("#define METALLIC"),r.push("#define ROUGHNESS"),v._useRoughnessFromMetallicTextureGreen&&v.baseMetalnessTexture?(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${v.baseMetalnessTexture.coordinatesIndex+1}`),_=!0):v.baseMetalnessTexture?(r.push("#define METALLIC_TEXTURE"),r.push(`#define METALLIC_UV${v.baseMetalnessTexture.coordinatesIndex+1}`),_=!0):v.specularRoughnessTexture&&(r.push("#define ROUGHNESS_TEXTURE"),r.push(`#define ROUGHNESS_UV${v.specularRoughnessTexture.coordinatesIndex+1}`),_=!0),v.baseColorTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${v.baseColorTexture.coordinatesIndex+1}`),v.baseColorTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),_=!0),v.baseColor&&r.push("#define ALBEDOCOLOR")}}if(this._enableIrradiance&&this.generateIrradianceWithScatterMask&&(r.push("#define IRRADIANCE_SCATTER_MASK"),i.getClassName()==="OpenPBRMaterial")){let g=i;g.subsurfaceWeight>0&&g.subsurfaceWeightTexture&&(r.push("#define SUBSURFACE_WEIGHT"),r.push(`#define SUBSURFACEWEIGHT_UV${g.subsurfaceWeightTexture.coordinatesIndex+1}`),_=!0),g.transmissionWeight>0&&g.transmissionWeightTexture&&(r.push("#define TRANSMISSION_WEIGHT"),r.push(`#define TRANSMISSIONWEIGHT_UV${g.transmissionWeightTexture.coordinatesIndex+1}`),_=!0)}_&&(r.push("#define NEED_UV"),a.isVerticesDataPresent(L.UVKind)&&(s.push(L.UVKind),r.push("#define UV1"),l=!0),a.isVerticesDataPresent(L.UV2Kind)&&(s.push(L.UV2Kind),r.push("#define UV2"),c=!0))}if(this._enableDepth&&(r.push("#define DEPTH"),r.push("#define DEPTH_INDEX "+this._depthIndex)),this._enableNormal&&(r.push("#define NORMAL"),r.push("#define NORMAL_INDEX "+this._normalIndex)),this._enablePosition&&(r.push("#define POSITION"),r.push("#define POSITION_INDEX "+this._positionIndex)),this._enableVelocity&&(r.push("#define VELOCITY"),r.push("#define VELOCITY_INDEX "+this._velocityIndex),this.excludedSkinnedMeshesFromVelocity.indexOf(a)===-1&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableVelocityLinear&&(r.push("#define VELOCITY_LINEAR"),r.push("#define VELOCITY_LINEAR_INDEX "+this._velocityLinearIndex),this.excludedSkinnedMeshesFromVelocity.indexOf(a)===-1&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableReflectivity&&(r.push("#define REFLECTIVITY"),r.push("#define REFLECTIVITY_INDEX "+this._reflectivityIndex)),this._enableScreenspaceDepth&&this._screenspaceDepthIndex!==-1&&(r.push("#define SCREENSPACE_DEPTH_INDEX "+this._screenspaceDepthIndex),r.push("#define SCREENSPACE_DEPTH")),this._enableIrradiance&&this._irradianceIndex!==-1){r.push("#define IRRADIANCE_INDEX "+this._irradianceIndex),r.push("#define IRRADIANCE");let _=this._scene;if(_.environmentTexture){let g={},v=!1,x=0;(i.getClassName()==="OpenPBRMaterial"||i.getClassName()==="StandardMaterial"||i.getClassName()==="PBRMetallicRoughnessMaterial"||i.getClassName()==="PBRSpecularGlossinessMaterial"||i.getClassName()==="PBRMaterial")&&(v=!!i.realtimeFiltering,x=i.realtimeFilteringQuality||0),xf(_,_.environmentTexture,g,v,x,!0);for(let S in g)g[S]&&r.push("#define "+S);g.USEIRRADIANCEMAP||r.push("#define SPHERICAL_HARMONICS");let A=_.postProcessRenderPipelineManager.supportedPipelines.find(S=>S.getClassName()==="IBLShadowsRenderPipeline");if(A){let S=A;S._getAccumulatedTexture()&&(r.push("#define IBL_SHADOW_TEXTURE"),S.coloredShadows&&r.push("#define COLORED_IBL_SHADOWS"))}}}this.generateNormalsInWorldSpace&&r.push("#define NORMAL_WORLDSPACE"),this._normalsAreUnsigned&&r.push("#define ENCODE_NORMAL"),a.useBones&&a.computeBonesUsingShaders&&a.skeleton?(s.push(L.MatricesIndicesKind),s.push(L.MatricesWeightsKind),a.numBoneInfluencers>4&&(s.push(L.MatricesIndicesExtraKind),s.push(L.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+a.numBoneInfluencers),r.push("#define BONETEXTURE "+a.skeleton.isUsingTextureForMatrices),r.push("#define BonesPerMesh "+(a.skeleton.bones.length+1))):(r.push("#define NUM_BONE_INFLUENCERS 0"),r.push("#define BONETEXTURE false"),r.push("#define BonesPerMesh 0"));let h=a.morphTargetManager?ll(a.morphTargetManager,r,s,a,!0,!0,!1,l,c,f):0;t&&(r.push("#define INSTANCES"),mo(s,this._enableVelocity||this._enableVelocityLinear),e.getRenderingMesh().hasThinInstances&&r.push("#define THIN_INSTANCES")),this._linkedWithPrePass?r.push("#define SCENE_MRT_COUNT "+this._attachmentsFromPrePass.length):r.push("#define SCENE_MRT_COUNT "+this._multiRenderTarget.textures.length),al(i,this._scene,r);let d=this._scene.getEngine(),u=e._getDrawWrapper(void 0,!0),m=u.defines,p=r.join(`
`);return m!==p&&u.setEffect(d.createEffect("geometry",{attributes:s,uniformsNames:dL,samplers:q5,defines:p,onCompiled:null,fallbacks:null,onError:null,uniformBuffersNames:["Scene"],indexParameters:{buffersCount:this._multiRenderTarget.textures.length-1,maxSimultaneousMorphTargets:h},shaderLanguage:this.shaderLanguage},d),p),u.effect.isReady()}getGBuffer(){return this._multiRenderTarget}get samples(){return this._multiRenderTarget.samples}set samples(e){this._multiRenderTarget.samples=e}dispose(){var e,t;this._resizeObserver&&(this._scene.getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null),(e=this._multiRenderTarget)!=null&&e.renderTarget&&this.scene.getEngine()._currentRenderTarget===this._multiRenderTarget.renderTarget&&this.scene.getEngine().unBindFramebuffer((t=this._multiRenderTarget)==null?void 0:t.renderTarget),this.getGBuffer().dispose()}_assignRenderTargetIndices(){let e=[],t=[],i=0;return this._enableDepth&&(this._depthIndex=i,i++,e.push("gBuffer_Depth"),t.push(this._textureTypesAndFormats[n.DEPTH_TEXTURE_TYPE])),this._enableNormal&&(this._normalIndex=i,i++,e.push("gBuffer_Normal"),t.push(this._textureTypesAndFormats[n.NORMAL_TEXTURE_TYPE])),this._enablePosition&&(this._positionIndex=i,i++,e.push("gBuffer_Position"),t.push(this._textureTypesAndFormats[n.POSITION_TEXTURE_TYPE])),this._enableVelocity&&(this._velocityIndex=i,i++,e.push("gBuffer_Velocity"),t.push(this._textureTypesAndFormats[n.VELOCITY_TEXTURE_TYPE])),this._enableVelocityLinear&&(this._velocityLinearIndex=i,i++,e.push("gBuffer_VelocityLinear"),t.push(this._textureTypesAndFormats[n.VELOCITY_LINEAR_TEXTURE_TYPE])),this._enableReflectivity&&(this._reflectivityIndex=i,i++,e.push("gBuffer_Reflectivity"),t.push(this._textureTypesAndFormats[n.REFLECTIVITY_TEXTURE_TYPE])),this._enableScreenspaceDepth&&(this._screenspaceDepthIndex=i,i++,e.push("gBuffer_ScreenspaceDepth"),t.push(this._textureTypesAndFormats[n.SCREENSPACE_DEPTH_TEXTURE_TYPE])),this._enableIrradiance&&(this._irradianceIndex=i,i++,e.push("gBuffer_Irradiance"),t.push(this._textureTypesAndFormats[n.IRRADIANCE_TEXTURE_TYPE])),[i,e,t]}_createRenderTargets(){var g;let e=this._scene.getEngine(),[t,i,r]=this._assignRenderTargetIndices(),s=0;e._caps.textureFloat&&e._caps.textureFloatLinearFiltering?s=1:e._caps.textureHalfFloat&&e._caps.textureHalfFloatLinearFiltering&&(s=2);let a=this._ratioOrDimensions.width!==void 0?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions},o=[],l=[],c=[];for(let v of r)v?(o.push(v.textureType),l.push(v.textureFormat),c.push((g=v.samplingMode)!=null?g:2)):(o.push(s),l.push(5),c.push(2));if(this._normalsAreUnsigned=o[n.NORMAL_TEXTURE_TYPE]===11||o[n.NORMAL_TEXTURE_TYPE]===13,this._multiRenderTarget=new TR("gBuffer",a,t,this._scene,{generateMipMaps:!1,generateDepthTexture:!0,types:o,formats:l,samplingModes:c,depthTextureFormat:this._depthFormat},i.concat("gBuffer_DepthBuffer")),!this.isSupported)return;this._multiRenderTarget.wrapU=ge.CLAMP_ADDRESSMODE,this._multiRenderTarget.wrapV=ge.CLAMP_ADDRESSMODE,this._multiRenderTarget.refreshRate=1,this._multiRenderTarget.renderParticles=!1,this._multiRenderTarget.renderList=null;let f=[!0],h=[!1],d=[!0];for(let v=1;v<t;++v)f.push(!0),d.push(!1),h.push(!0);let u=e.buildTextureLayout(f),m=e.buildTextureLayout(h),p=e.buildTextureLayout(d);this._multiRenderTarget.onClearObservable.add(v=>{v.bindAttachments(this.useSpecificClearForDepthTexture?m:u),v.clear(this._clearColor,!0,!0,!0),this.useSpecificClearForDepthTexture&&(v.bindAttachments(p),v.clear(this._clearDepthColor,!0,!0,!0)),v.bindAttachments(u)}),this._resizeObserver=e.onResizeObservable.add(()=>{if(this._multiRenderTarget){let v=this._ratioOrDimensions.width!==void 0?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions};this._multiRenderTarget.resize(v)}});let _=v=>{let x=v.getRenderingMesh(),A=v.getEffectiveMesh(),S=this._scene,E=S.getEngine(),R=v.getMaterial();if(!R)return;if(A._internalAbstractMeshDataInfo._isActiveIntermediate=!1,(this._enableVelocity||this._enableVelocityLinear)&&!this._previousTransformationMatrices[A.uniqueId]&&(this._previousTransformationMatrices[A.uniqueId]={world:K.Identity(),viewProjection:S.getTransformMatrix()},x.skeleton)){let D=x.skeleton.getTransformMatrices(x);this._previousBonesTransformationMatrices[x.uniqueId]=this._copyBonesTransformationMatrices(D,new Float32Array(D.length))}let I=x._getInstancesRenderList(v._id,!!v.getReplacementMesh());if(I.mustReturn)return;let y=E.getCaps().instancedArrays&&(I.visibleInstances[v._id]!==null||x.hasThinInstances),M=A.getWorldMatrix();if(this.isReady(v,y)){let D=v._getDrawWrapper();if(!D)return;let O=D.effect;E.enableEffect(D),y||x._bind(v,O,R.fillMode),this._useUbo?(Af(O,this._scene.getSceneUniformBuffer()),this._scene.finalizeSceneUbo()):(O.setMatrix("viewProjection",S.getTransformMatrix()),O.setMatrix("view",S.getViewMatrix()),this._scene.bindEyePosition(O,"vEyePosition"));let V;if(!x._instanceDataStorage.isFrozen&&(R.backFaceCulling||R.sideOrientation!==null)){let F=A._getWorldMatrixDeterminant();V=R._getEffectiveOrientation(x),F<0&&(V=V===Ee.ClockWiseSideOrientation?Ee.CounterClockWiseSideOrientation:Ee.ClockWiseSideOrientation)}else V=x._effectiveSideOrientation;if(R._preBind(D,V),R.needAlphaTestingForMesh(A)){let F=R.getAlphaTestTexture();F&&(O.setTexture("diffuseSampler",F),O.setMatrix("diffuseMatrix",F.getTextureMatrix()))}if((R.bumpTexture||R.normalTexture||R.geometryNormalTexture)&&S.getEngine().getCaps().standardDerivatives&&ce.BumpTextureEnabled){let F=R.bumpTexture||R.normalTexture||R.geometryNormalTexture;O.setFloat3("vBumpInfos",F.coordinatesIndex,1/F.level,R.parallaxScaleBias),O.setMatrix("bumpMatrix",F.getTextureMatrix()),O.setTexture("bumpSampler",F),O.setFloat2("vTangentSpaceParams",R.invertNormalMapX?-1:1,R.invertNormalMapY?-1:1)}if(this._enableReflectivity){if(R.getClassName()==="PBRMetallicRoughnessMaterial")R.metallicRoughnessTexture!==null&&(O.setTexture("reflectivitySampler",R.metallicRoughnessTexture),O.setMatrix("reflectivityMatrix",R.metallicRoughnessTexture.getTextureMatrix())),R.metallic!==null&&O.setFloat("metallic",R.metallic),R.roughness!==null&&O.setFloat("glossiness",1-R.roughness),R.baseTexture!==null&&(O.setTexture("albedoSampler",R.baseTexture),O.setMatrix("albedoMatrix",R.baseTexture.getTextureMatrix())),R.baseColor!==null&&O.setColor3("albedoColor",R.baseColor);else if(R.getClassName()==="PBRSpecularGlossinessMaterial")R.specularGlossinessTexture!==null?(O.setTexture("reflectivitySampler",R.specularGlossinessTexture),O.setMatrix("reflectivityMatrix",R.specularGlossinessTexture.getTextureMatrix())):R.specularColor!==null&&O.setColor3("reflectivityColor",R.specularColor),R.glossiness!==null&&O.setFloat("glossiness",R.glossiness);else if(R.getClassName()==="PBRMaterial")R.metallicTexture!==null&&(O.setTexture("reflectivitySampler",R.metallicTexture),O.setMatrix("reflectivityMatrix",R.metallicTexture.getTextureMatrix())),R.metallic!==null&&O.setFloat("metallic",R.metallic),R.roughness!==null&&O.setFloat("glossiness",1-R.roughness),R.roughness!==null||R.metallic!==null||R.metallicTexture!==null?(R.albedoTexture!==null&&(O.setTexture("albedoSampler",R.albedoTexture),O.setMatrix("albedoMatrix",R.albedoTexture.getTextureMatrix())),R.albedoColor!==null&&O.setColor3("albedoColor",R.albedoColor)):(R.reflectivityTexture!==null?(O.setTexture("reflectivitySampler",R.reflectivityTexture),O.setMatrix("reflectivityMatrix",R.reflectivityTexture.getTextureMatrix())):R.reflectivityColor!==null&&O.setColor3("reflectivityColor",R.reflectivityColor),R.microSurface!==null&&O.setFloat("glossiness",R.microSurface));else if(R.getClassName()==="StandardMaterial")R.specularTexture!==null&&(O.setTexture("reflectivitySampler",R.specularTexture),O.setMatrix("reflectivityMatrix",R.specularTexture.getTextureMatrix())),R.specularColor!==null&&O.setColor3("reflectivityColor",R.specularColor);else if(R.getClassName()==="OpenPBRMaterial"){let F=R;F._useRoughnessFromMetallicTextureGreen&&F.baseMetalnessTexture?(O.setTexture("reflectivitySampler",F.baseMetalnessTexture),O.setMatrix("reflectivityMatrix",F.baseMetalnessTexture.getTextureMatrix())):F.baseMetalnessTexture?(O.setTexture("metallicSampler",F.baseMetalnessTexture),O.setMatrix("metallicMatrix",F.baseMetalnessTexture.getTextureMatrix())):F.specularRoughnessTexture&&(O.setTexture("roughnessSampler",F.specularRoughnessTexture),O.setMatrix("roughnessMatrix",F.specularRoughnessTexture.getTextureMatrix())),O.setFloat("metallic",F.baseMetalness),O.setFloat("glossiness",1-F.specularRoughness),F.baseColorTexture!==null&&(O.setTexture("albedoSampler",F.baseColorTexture),O.setMatrix("albedoMatrix",F.baseColorTexture.getTextureMatrix())),F.baseColor!==null&&O.setColor3("albedoColor",F.baseColor)}}if(this._enableIrradiance&&S.environmentTexture){let F=S.environmentTexture,U=S.postProcessRenderPipelineManager.supportedPipelines.find(G=>G.getClassName()==="IBLShadowsRenderPipeline");if(U){let ee=U._getAccumulatedTexture();ee&&(O.setTexture("iblShadowSampler",ee),O.setFloat2("shadowTextureSize",ee.getSize().width,ee.getSize().height))}if(O.setMatrix("reflectionMatrix",F.getReflectionTextureMatrix()),O.setFloat2("vReflectionInfos",F.level*S.iblIntensity,0),O.setTexture("reflectionSampler",F),F.irradianceTexture&&(O.setTexture("irradianceSampler",F.irradianceTexture),F.irradianceTexture._dominantDirection&&O.setVector3("vReflectionDominantDirection",F.irradianceTexture._dominantDirection)),F.sphericalPolynomial){let G=F.sphericalPolynomial;if(G.preScaledHarmonics){let ee=G.preScaledHarmonics;O.setVector3("vSphericalL00",ee.l00),O.setVector3("vSphericalL1_1",ee.l1_1),O.setVector3("vSphericalL10",ee.l10),O.setVector3("vSphericalL11",ee.l11),O.setVector3("vSphericalL2_2",ee.l2_2),O.setVector3("vSphericalL2_1",ee.l2_1),O.setVector3("vSphericalL20",ee.l20),O.setVector3("vSphericalL21",ee.l21),O.setVector3("vSphericalL22",ee.l22)}else O.setFloat3("vSphericalX",G.x.x,G.x.y,G.x.z),O.setFloat3("vSphericalY",G.y.x,G.y.y,G.y.z),O.setFloat3("vSphericalZ",G.z.x,G.z.y,G.z.z),O.setFloat3("vSphericalXX_ZZ",G.xx.x-G.zz.x,G.xx.y-G.zz.y,G.xx.z-G.zz.z),O.setFloat3("vSphericalYY_ZZ",G.yy.x-G.zz.x,G.yy.y-G.zz.y,G.yy.z-G.zz.z),O.setFloat3("vSphericalZZ",G.zz.x,G.zz.y,G.zz.z),O.setFloat3("vSphericalXY",G.xy.x,G.xy.y,G.xy.z),O.setFloat3("vSphericalYZ",G.yz.x,G.yz.y,G.yz.z),O.setFloat3("vSphericalZX",G.zx.x,G.zx.y,G.zx.z)}if(this.generateIrradianceWithScatterMask&&R.getClassName()==="OpenPBRMaterial"){let G=R;O.setFloat("vSubsurfaceWeight",G.subsurfaceWeight),G.subsurfaceWeightTexture&&(O.setTexture("subsurfaceWeightSampler",G.subsurfaceWeightTexture),O.setMatrix("subsurfaceWeightMatrix",G.subsurfaceWeightTexture.getTextureMatrix())),O.setFloat("vTransmissionWeight",G.transmissionWeight),G.transmissionWeightTexture&&(O.setTexture("transmissionWeightSampler",G.transmissionWeightTexture),O.setMatrix("transmissionWeightMatrix",G.transmissionWeightTexture.getTextureMatrix())),O.setFloat("vTransmissionScatterAnisotropy",G.transmissionScatterAnisotropy),O.setFloat("vSubsurfaceScatterAnisotropy",G.subsurfaceScatterAnisotropy)}}if(Fn(O,R,this._scene),x.useBones&&x.computeBonesUsingShaders&&x.skeleton){let F=x.skeleton;if(F.isUsingTextureForMatrices&&O.getUniformIndex("boneTextureInfo")>-1){let U=F.getTransformMatrixTexture(x);O.setTexture("boneSampler",U),O.setFloat2("boneTextureInfo",F._textureWidth,F._textureHeight)}else O.setMatrices("mBones",x.skeleton.getTransformMatrices(x));(this._enableVelocity||this._enableVelocityLinear)&&O.setMatrices("mPreviousBones",this._previousBonesTransformationMatrices[x.uniqueId])}Bn(x,O),x.morphTargetManager&&x.morphTargetManager.isUsingTextureForTargets&&x.morphTargetManager._bind(O),(this._enableVelocity||this._enableVelocityLinear)&&(O.setMatrix("previousWorld",this._previousTransformationMatrices[A.uniqueId].world),O.setMatrix("previousViewProjection",this._previousTransformationMatrices[A.uniqueId].viewProjection)),y&&x.hasThinInstances&&O.setMatrix("world",M),x._processRendering(A,v,O,R.fillMode,I,y,(F,U)=>{F||O.setMatrix("world",U)})}(this._enableVelocity||this._enableVelocityLinear)&&(this._previousTransformationMatrices[A.uniqueId].world=M.clone(),this._previousTransformationMatrices[A.uniqueId].viewProjection=this._scene.getTransformMatrix().clone(),x.skeleton&&this._copyBonesTransformationMatrices(x.skeleton.getTransformMatrices(x),this._previousBonesTransformationMatrices[A.uniqueId]))};this._multiRenderTarget.customIsReadyFunction=(v,x,A)=>{if((A||x===0)&&v.subMeshes)for(let S=0;S<v.subMeshes.length;++S){let E=v.subMeshes[S],R=E.getMaterial(),I=E.getRenderingMesh();if(!R)continue;let y=I._getInstancesRenderList(E._id,!!E.getReplacementMesh()),M=e.getCaps().instancedArrays&&(y.visibleInstances[E._id]!==null||I.hasThinInstances);if(!this.isReady(E,M))return!1}return!0},this._multiRenderTarget.customRenderFunction=(v,x,A,S)=>{let E;if(this._linkedWithPrePass){if(!this._prePassRenderer.enabled)return;this._scene.getEngine().bindAttachments(this._attachmentsFromPrePass)}if(S.length){for(e.setColorWrite(!1),E=0;E<S.length;E++)_(S.data[E]);e.setColorWrite(!0)}for(E=0;E<v.length;E++)_(v.data[E]);for(e.setDepthWrite(!1),E=0;E<x.length;E++)_(x.data[E]);if(this.renderTransparentMeshes)for(E=0;E<A.length;E++)_(A.data[E]);e.setDepthWrite(!0)}}_copyBonesTransformationMatrices(e,t){for(let i=0;i<e.length;i++)t[i]=e[i];return t}};ns.ForceGLSL=!1;ns.DEPTH_TEXTURE_TYPE=0;ns.NORMAL_TEXTURE_TYPE=1;ns.POSITION_TEXTURE_TYPE=2;ns.VELOCITY_TEXTURE_TYPE=3;ns.REFLECTIVITY_TEXTURE_TYPE=4;ns.SCREENSPACE_DEPTH_TEXTURE_TYPE=5;ns.VELOCITY_LINEAR_TEXTURE_TYPE=6;ns.IRRADIANCE_TEXTURE_TYPE=7;ns._SceneComponentInitialization=n=>{throw qe("GeometryBufferRendererSceneComponent")}});var Q5,afe,uL=C(()=>{k();ed();Lg();Q5="openpbrUboDeclaration",afe=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionInfos: vec2f;uniform emissionMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
#define ADDITIONAL_UBO_DECLARATION
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStoreWGSL[Q5]||(T.IncludesShadersStoreWGSL[Q5]=afe)});var $5,ofe,J5=C(()=>{k();$5="openpbrNormalMapVertexDeclaration",ofe=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
#if defined(TANGENT) && defined(NORMAL)
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
#endif
#endif
`;T.IncludesShadersStoreWGSL[$5]||(T.IncludesShadersStoreWGSL[$5]=ofe)});var eY,lfe,tY=C(()=>{k();eY="openpbrNormalMapVertex",lfe=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
#if defined(TANGENT) && defined(NORMAL)
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
#endif
#endif
`;T.IncludesShadersStoreWGSL[eY]||(T.IncludesShadersStoreWGSL[eY]=lfe)});var rY={};tt(rY,{openpbrVertexShaderWGSL:()=>cfe});var mL,iY,cfe,nY=C(()=>{k();uL();ex();jm();Ma();sp();ic();rc();Nf();tx();ix();np();J5();nc();gg();rx();Bf();Uf();td();nx();sx();Vf();Gf();sc();ac();oc();ax();ox();lx();tY();lc();vg();fx();Eg();hx();mL="openpbrVertexShader",iY=`#define OPENPBR_VERTEX_SHADER
#include<openpbrUboDeclaration>
#define CUSTOM_VERTEX_BEGIN
#ifndef USE_VERTEX_PULLING
attribute position: vec3f;
#ifdef NORMAL
attribute normal: vec3f;
#endif
#ifdef TANGENT
attribute tangent: vec4f;
#endif
#ifdef UV1
attribute uv: vec2f;
#endif
#include<uvAttributeDeclaration>[2..7]
#ifdef VERTEXCOLOR
attribute color: vec4f;
#endif
#endif
#include<mainUVVaryingDeclaration>[1..7]
#include<helperFunctions>
#include<pbrBRDFFunctions>
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<instancesDeclaration>
#include<prePassVertexDeclaration>
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
varying vPositionW: vec3f;
#if DEBUGMODE>0
varying vClipSpacePosition: vec4f;
#endif
#ifdef NORMAL
varying vNormalW: vec3f;
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
varying vEnvironmentIrradiance: vec3f;
#include<harmonicsFunctions>
#endif
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vColor: vec4f;
#endif
#include<openpbrNormalMapVertexDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
varying vPositionUVW: vec3f;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vDirectionW: vec3f;
#endif
#include<logDepthDeclaration>
#include<vertexPullingDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef USE_VERTEX_PULLING
var positionUpdated: vec3f=vec3f(0.0);
#ifdef NORMAL
var normalUpdated: vec3f=vec3f(0.0);
#endif
#ifdef TANGENT
var tangentUpdated: vec4f=vec4f(0.0);
#endif
#ifdef UV1
var uvUpdated: vec2f=vec2f(0.0);
#endif
#ifdef UV2
var uv2Updated: vec2f=vec2f(0.0);
#endif
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vec4f(0.0);
#endif
#else
var positionUpdated: vec3f=vertexInputs.position;
#ifdef NORMAL
var normalUpdated: vec3f=vertexInputs.normal;
#endif
#ifdef TANGENT
var tangentUpdated: vec4f=vertexInputs.tangent;
#endif
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vertexInputs.color;
#endif
#endif
#include<vertexPullingVertex>
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
vertexOutputs.vPositionUVW=positionUpdated;
#endif
#define CUSTOM_VERTEX_UPDATE_POSITION
#define CUSTOM_VERTEX_UPDATE_NORMAL
#include<instancesVertex>
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
#endif
#ifdef USE_VERTEX_PULLING
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
#else
#include<bonesVertex>
#include<bakedVertexAnimation>
#endif
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
#ifdef PREPASS
#include<prePassVertex>
#endif
#ifdef NORMAL
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
#else
#ifdef NONUNIFORMSCALING
normalWorld=transposeMat3(inverseMat3(normalWorld));
#endif
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
#endif
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.vBaseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
#else
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
#endif
#endif
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
#else
vertexOutputs.position=scene.viewProjection*worldPos;
#endif
#if DEBUGMODE>0
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
#endif
#ifndef UV1
var uvUpdated: vec2f= vec2f(0.,0.);
#endif
#ifdef MAINUV1
vertexOutputs.vMainUV1=uvUpdated;
#endif
#ifndef UV2
var uv2Updated: vec2f= vec2f(0.,0.);
#endif
#ifdef MAINUV2
vertexOutputs.vMainUV2=uv2Updated;
#endif
#include<uvVariableDeclaration>[3..7]
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
#include<openpbrNormalMapVertex>
#include<clipPlaneVertex>
#include<fogVertex>
#include<shadowsVertex>[0..maxSimultaneousLights]
#include<vertexColorMixing>
#include<logDepthVertex>
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStoreWGSL[mL]||(T.ShadersStoreWGSL[mL]=iY);cfe={name:mL,shader:iY}});var sY,ffe,pL=C(()=>{k();jm();sY="pbrFragmentExtraDeclaration",ffe=`varying vPositionW: vec3f;
#if DEBUGMODE>0
varying vClipSpacePosition: vec4f;
#endif
#include<mainUVVaryingDeclaration>[1..7]
#ifdef NORMAL
varying vNormalW: vec3f;
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
varying vEnvironmentIrradiance: vec3f;
#endif
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vColor: vec4f;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying vViewDepth: f32;
#endif
`;T.IncludesShadersStoreWGSL[sY]||(T.IncludesShadersStoreWGSL[sY]=ffe)});var aY,hfe,oY=C(()=>{k();id();RR();aY="openpbrFragmentSamplersDeclaration",hfe=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_SAMPLERNAME_,specularWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_SAMPLERNAME_,specularColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_SAMPLERNAME_,specularRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_SAMPLERNAME_,specularRoughnessAnisotropy)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_SAMPLERNAME_,transmissionColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_SAMPLERNAME_,transmissionDepth)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_SAMPLERNAME_,transmissionScatter)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_SAMPLERNAME_,transmissionDispersionScale)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_SAMPLERNAME_,subsurfaceColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_SAMPLERNAME_,subsurfaceRadiusScale)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_SAMPLERNAME_,coatWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_SAMPLERNAME_,coatColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_SAMPLERNAME_,coatRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_SAMPLERNAME_,coatRoughnessAnisotropy)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_SAMPLERNAME_,coatDarkening)
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_SAMPLERNAME_,fuzzWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_SAMPLERNAME_,fuzzColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_SAMPLERNAME_,fuzzRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_SAMPLERNAME_,geometryOpacity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_SAMPLERNAME_,geometryTangent)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_TANGENT,_VARYINGNAME_,GeometryCoatTangent,_SAMPLERNAME_,geometryCoatTangent)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_SAMPLERNAME_,geometryThickness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_SAMPLERNAME_,emissionColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_SAMPLERNAME_,thinFilmWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_SAMPLERNAME_,thinFilmThickness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_SAMPLERNAME_,ambientOcclusion)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
#include<pbrFragmentReflectionDeclaration>
#ifdef ENVIRONMENTBRDF
var environmentBrdfSamplerSampler: sampler;var environmentBrdfSampler: texture_2d<f32>;
#endif
#ifdef FUZZENVIRONMENTBRDF
var environmentFuzzBrdfSamplerSampler: sampler;var environmentFuzzBrdfSampler: texture_2d<f32>;
#endif
#ifdef REFRACTED_BACKGROUND
var backgroundRefractionSamplerSampler: sampler;var backgroundRefractionSampler: texture_2d<f32>;
#endif
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
var sceneIrradianceSampler: texture_2d<f32>;var sceneDepthSampler: texture_2d<f32>;
#endif
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
var blueNoiseSamplerSampler: sampler;var blueNoiseSampler: texture_2d<f32>;
#endif
#ifdef IBL_CDF_FILTERING
var icdfSamplerSampler: sampler;var icdfSampler: texture_2d<f32>;
#endif
`;T.IncludesShadersStoreWGSL[aY]||(T.IncludesShadersStoreWGSL[aY]=hfe)});var lY,dfe,_L=C(()=>{k();lY="subSurfaceScatteringFunctions",dfe=`fn testLightingForSSS(diffusionProfile: f32)->bool
{return diffusionProfile<1.;}`;T.IncludesShadersStoreWGSL[lY]||(T.IncludesShadersStoreWGSL[lY]=dfe)});var cY,ufe,gL=C(()=>{k();cY="importanceSampling",ufe=`fn hemisphereCosSample(u: vec2f)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=1.-u.y;var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
fn hemisphereImportanceSampleDggx(u: vec2f,a: f32)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
fn hemisphereImportanceSampleDggxAnisotropic(Xi: vec2f,alphaTangent: f32,alphaBitangent: f32)->vec3f
{let alphaT: f32=max(alphaTangent,0.0001);let alphaB: f32=max(alphaBitangent,0.0001);var phi: f32=atan(alphaB/alphaT*tan(2.0f*PI*Xi.x));if (Xi.x>0.5) {phi+=PI; }
let cosPhi: f32=cos(phi);let sinPhi: f32=sin(phi);let alpha2: f32=(cosPhi*cosPhi)/(alphaT*alphaT) +
(sinPhi*sinPhi)/(alphaB*alphaB);let tanTheta2: f32=Xi.y/(1.0f-Xi.y)/alpha2;let cosTheta: f32=1.0f/sqrt(1.0f+tanTheta2);let sinTheta: f32=sqrt(max(0.0f,1.0f-cosTheta*cosTheta));return vec3f(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
fn hemisphereImportanceSampleDCharlie(u: vec2f,a: f32)->vec3f {
var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;T.IncludesShadersStoreWGSL[cY]||(T.IncludesShadersStoreWGSL[cY]=ufe)});var fY,mfe,vL=C(()=>{k();fY="pbrHelperFunctions",mfe=`#define MINIMUMVARIANCE 0.0005
fn convertRoughnessToAverageSlope(roughness: f32)->f32
{return roughness*roughness+MINIMUMVARIANCE;}
fn fresnelGrazingReflectance(reflectance0: f32)->f32 {var reflectance90: f32=saturate(reflectance0*25.0);return reflectance90;}
fn getAARoughnessFactors(normalVector: vec3f)->vec2f {
#ifdef SPECULARAA
var nDfdx: vec3f=dpdx(normalVector.xyz);var nDfdy: vec3f=dpdy(normalVector.xyz);var slopeSquare: f32=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));var geometricRoughnessFactor: f32=pow(saturate(slopeSquare),0.333);var geometricAlphaGFactor: f32=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2f(geometricRoughnessFactor,geometricAlphaGFactor);
#else
return vec2f(0.);
#endif
}
#ifdef ANISOTROPIC
#ifdef ANISOTROPIC_LEGACY
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);var alphaB: f32=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
fn getAnisotropicBentNormals(T: vec3f,B: vec3f,N: vec3f,V: vec3f,anisotropy: f32,roughness: f32)->vec3f {var anisotropicFrameDirection: vec3f=select(T,B,anisotropy>=0.0);var anisotropicFrameTangent: vec3f=cross(normalize(anisotropicFrameDirection),V);var anisotropicFrameNormal: vec3f=cross(anisotropicFrameTangent,anisotropicFrameDirection);var anisotropicNormal: vec3f=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}
#elif ANISOTROPIC_OPENPBR
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(alphaG*alphaG*sqrt(2.0/(1.0+(1.0-anisotropy)*(1.0-anisotropy))),MINIMUMVARIANCE);var alphaB: f32=max(alphaT*(1.0-anisotropy),MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
#else
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);var alphaB: f32=max(alphaG,MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
fn getAnisotropicBentNormals(T: vec3f,B: vec3f,N: vec3f,V: vec3f,anisotropy: f32,roughness: f32)->vec3f {var bentNormal: vec3f=cross(B,V);bentNormal=normalize(cross(bentNormal,B));var sq=1.0-anisotropy*(1.0-roughness);var a: f32=sq*sq*sq*sq;bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}
#endif
#endif
#if defined(CLEARCOAT) || defined(SS_REFRACTION)
fn cocaLambertVec3(alpha: vec3f,distance: f32)->vec3f {return exp(-alpha*distance);}
fn cocaLambert(NdotVRefract: f32,NdotLRefract: f32,alpha: vec3f,thickness: f32)->vec3f {return cocaLambertVec3(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}
fn computeColorAtDistanceInMedia(color: vec3f,distance: f32)->vec3f {return -log(color)/distance;}
fn computeClearCoatAbsorption(NdotVRefract: f32,NdotLRefract: f32,clearCoatColor: vec3f,clearCoatThickness: f32,clearCoatIntensity: f32)->vec3f {var clearCoatAbsorption: vec3f=mix( vec3f(1.0),
cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
clearCoatIntensity);return clearCoatAbsorption;}
#endif
#ifdef MICROSURFACEAUTOMATIC
fn computeDefaultMicroSurface(microSurface: f32,reflectivityColor: vec3f)->f32
{const kReflectivityNoAlphaWorkflow_SmoothnessMax: f32=0.95;var reflectivityLuminance: f32=getLuminance(reflectivityColor);var reflectivityLuma: f32=sqrt(reflectivityLuminance);var resultMicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return resultMicroSurface;}
#endif
`;T.IncludesShadersStoreWGSL[fY]||(T.IncludesShadersStoreWGSL[fY]=mfe)});var hY,pfe,EL=C(()=>{k();MP();hY="pbrDirectLightingSetupFunctions",pfe=`struct preLightingInfo
{lightOffset: vec3f,
lightDistanceSquared: f32,
lightDistance: f32,
attenuation: f32,
L: vec3f,
H: vec3f,
NdotV: f32,
NdotLUnclamped: f32,
NdotL: f32,
VdotH: f32,
LdotV: f32,
roughness: f32,
diffuseRoughness: f32,
surfaceAlbedo: vec3f,
#ifdef IRIDESCENCE
iridescenceIntensity: f32
#endif
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
areaLightDiffuse: vec3f,
#ifdef SPECULARTERM
areaLightSpecular: vec3f,
areaLightFresnel: vec4f
#endif
#endif
};fn computePointAndSpotPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f,posW: vec3f)->preLightingInfo {var result: preLightingInfo;result.lightOffset=lightData.xyz-posW;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);result.L=normalize(result.lightOffset);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);return result;}
fn computeDirectionalPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f)->preLightingInfo {var result: preLightingInfo;result.lightDistance=length(-lightData.xyz);result.L=normalize(-lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=dot(result.L,V);return result;}
fn computeHemisphericPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f)->preLightingInfo {var result: preLightingInfo;result.NdotL=dot(N,lightData.xyz)*0.5+0.5;result.NdotL=saturateEps(result.NdotL);result.NdotLUnclamped=result.NdotL;
#ifdef SPECULARTERM
result.L=normalize(lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));
#endif
return result;}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#include<ltcHelperFunctions>
var areaLightsLTC1SamplerSampler: sampler;var areaLightsLTC1Sampler: texture_2d<f32>;var areaLightsLTC2SamplerSampler: sampler;var areaLightsLTC2Sampler: texture_2d<f32>;fn computeAreaPreLightingInfo(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightCenter:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->preLightingInfo {var result: preLightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc1Sampler,ltc2,ltc2Sampler,viewDirectionW,vNormal,vPosition,lightCenter,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
#endif
result.areaLightDiffuse+=data.Diffuse;return result;}
fn computeAreaPreLightingInfoWithTexture(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture:texture_2d<f32>,emissionTextureSampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightCenter:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->preLightingInfo {var result: preLightingInfo;result.lightOffset=lightCenter-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);var data: areaLightData=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc1Sampler,ltc2,ltc2Sampler,emissionTexture,emissionTextureSampler,viewDirectionW,vNormal,vPosition,lightCenter,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
#endif
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3f(0.);return result;}
#endif
`;T.IncludesShadersStoreWGSL[hY]||(T.IncludesShadersStoreWGSL[hY]=pfe)});var dY,_fe,SL=C(()=>{k();dY="pbrDirectLightingFalloffFunctions",_fe=`fn computeDistanceLightFalloff_Standard(lightOffset: vec3f,range: f32)->f32
{return max(0.,1.0-length(lightOffset)/range);}
fn computeDistanceLightFalloff_Physical(lightDistanceSquared: f32)->f32
{return 1.0/maxEps(lightDistanceSquared);}
fn computeDistanceLightFalloff_GLTF(lightDistanceSquared: f32,inverseSquaredRange: f32)->f32
{var lightDistanceFalloff: f32=1.0/maxEps(lightDistanceSquared);var factor: f32=lightDistanceSquared*inverseSquaredRange;var attenuation: f32=saturate(1.0-factor*factor);attenuation*=attenuation;lightDistanceFalloff*=attenuation;return lightDistanceFalloff;}
fn computeDirectionalLightFalloff_IES(lightDirection: vec3f,directionToLightCenterW: vec3f,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32
{var cosAngle: f32=dot(-lightDirection,directionToLightCenterW);var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}
fn computeDistanceLightFalloff(lightOffset: vec3f,lightDistanceSquared: f32,range: f32,inverseSquaredRange: f32)->f32
{
#ifdef USEPHYSICALLIGHTFALLOFF
return computeDistanceLightFalloff_Physical(lightDistanceSquared);
#elif defined(USEGLTFLIGHTFALLOFF)
return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
#else
return computeDistanceLightFalloff_Standard(lightOffset,range);
#endif
}
fn computeDirectionalLightFalloff_Standard(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32,exponent: f32)->f32
{var falloff: f32=0.0;var cosAngle: f32=maxEps(dot(-lightDirection,directionToLightCenterW));if (cosAngle>=cosHalfAngle)
{falloff=max(0.,pow(cosAngle,exponent));}
return falloff;}
fn computeDirectionalLightFalloff_Physical(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32)->f32
{const kMinusLog2ConeAngleIntensityRatio: f32=6.64385618977;
var concentrationKappa: f32=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);var lightDirectionSpreadSG: vec4f= vec4f(-lightDirection*concentrationKappa,-concentrationKappa);var falloff: f32=exp2(dot( vec4f(directionToLightCenterW,1.0),lightDirectionSpreadSG));return falloff;}
fn computeDirectionalLightFalloff_GLTF(lightDirection: vec3f,directionToLightCenterW: vec3f,lightAngleScale: f32,lightAngleOffset: f32)->f32
{var cd: f32=dot(-lightDirection,directionToLightCenterW);var falloff: f32=saturate(cd*lightAngleScale+lightAngleOffset);falloff*=falloff;return falloff;}
fn computeDirectionalLightFalloff(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32,exponent: f32,lightAngleScale: f32,lightAngleOffset: f32)->f32
{
#ifdef USEPHYSICALLIGHTFALLOFF
return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
#elif defined(USEGLTFLIGHTFALLOFF)
return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
#else
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
#endif
}`;T.IncludesShadersStoreWGSL[dY]||(T.IncludesShadersStoreWGSL[dY]=_fe)});var uY,gfe,TL=C(()=>{k();uY="hdrFilteringFunctions",gfe=`#ifdef NUM_SAMPLES
#if NUM_SAMPLES>0
fn radicalInverse_VdC(value: u32)->f32
{var bits=(value<<16u) | (value>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return f32(bits)*2.3283064365386963e-10; }
fn hammersley(i: u32,N: u32)->vec2f
{return vec2f( f32(i)/ f32(N),radicalInverse_VdC(i));}
fn log4(x: f32)->f32 {return log2(x)/2.;}
fn uv_to_normal(uv: vec2f)->vec3f {var N: vec3f;var uvRange: vec2f=uv;var theta: f32=uvRange.x*2.0*PI;var phi: f32=uvRange.y*PI;N.x=cos(theta)*sin(phi);N.z=sin(theta)*sin(phi);N.y=cos(phi);return N;}
const NUM_SAMPLES_FLOAT: f32= f32(NUM_SAMPLES);const NUM_SAMPLES_FLOAT_INVERSED: f32=1./NUM_SAMPLES_FLOAT;const K: f32=4.;fn irradiance(
#ifdef CUSTOM_IRRADIANCE_FILTERING_INPUT
CUSTOM_IRRADIANCE_FILTERING_INPUT
#else
inputTexture: texture_cube<f32>,inputSampler: sampler,
#endif
inputN: vec3f,
filteringInfo: vec2f,
diffuseRoughness: f32,
surfaceAlbedo: vec3f,
inputV: vec3f
#ifdef IBL_CDF_FILTERING
,icdfSampler: texture_2d<f32>,icdfSamplerSampler: sampler
#endif
)->vec3f
{var n: vec3f=normalize(inputN);var result: vec3f= vec3f(0.0);
#ifndef IBL_CDF_FILTERING
var tangent: vec3f=select(vec3f(1.,0.,0.),vec3f(0.,0.,1.),abs(n.z)<0.999);tangent=normalize(cross(tangent,n));var bitangent: vec3f=cross(n,tangent);var tbn: mat3x3f= mat3x3f(tangent,bitangent,n);var tbnInverse: mat3x3f=transpose(tbn);
#endif
var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;var omegaP: f32=(4.*PI)/(6.*dim0*dim0);var clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1),vec3f(1.0));for(var i: u32=0u; i<NUM_SAMPLES; i++)
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);
#ifdef IBL_CDF_FILTERING
var T: vec2f;T.x=textureSampleLevel(icdfSampler,icdfSamplerSampler,vec2(Xi.x,0.0),0.0).x;T.y=textureSampleLevel(icdfSampler,icdfSamplerSampler,vec2(T.x,Xi.y),0.0).y;var Ls: vec3f=uv_to_normal(vec2f(1.0-fract(T.x+0.25),T.y));var NoL: f32=dot(n,Ls);var NoV: f32=dot(n,inputV);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
var LoV: f32=dot(Ls,inputV);
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
var H: vec3f=(inputV+Ls)*0.5;var VoH: f32=dot(inputV,H);
#endif
#else
var Ls: vec3f=hemisphereCosSample(Xi);Ls=normalize(Ls);var Ns: vec3f= vec3f(0.,0.,1.);var NoL: f32=dot(Ns,Ls);var V: vec3f=tbnInverse*inputV;var NoV: f32=dot(Ns,V);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
var LoV: f32=dot(Ls,V);
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
var H: vec3f=(V+Ls)*0.5;var VoH: f32=dot(V,H);
#endif
#endif
if (NoL>0.) {
#ifdef IBL_CDF_FILTERING
var pdf: f32=textureSampleLevel(icdfSampler,icdfSamplerSampler,T,0.0).z;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,Ls,0.0).rgb;
#else
var pdf_inversed: f32=PI/NoL;var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp(l,0.0,maxLevel);
#ifdef CUSTOM_IRRADIANCE_FILTERING_FUNCTION
CUSTOM_IRRADIANCE_FILTERING_FUNCTION
#else
var c: vec3f=textureSampleLevel(inputTexture,inputSampler,tbn*Ls,mipLevel).rgb;
#endif
#endif
#ifdef GAMMA_INPUT
c=toLinearSpaceVec3(c);
#endif
var diffuseRoughnessTerm: vec3f=vec3f(1.0);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
#endif
#ifdef IBL_CDF_FILTERING
var light: vec3f=vec3f(0.0);if (pdf>1e-6) {light=vec3f(1.0)/vec3f(pdf)*c;}
result+=NoL*diffuseRoughnessTerm*light;
#else
result+=c*diffuseRoughnessTerm;
#endif
}}
result=result*NUM_SAMPLES_FLOAT_INVERSED;
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
result=result/clampedAlbedo;
#endif
return result;}
fn radiance(alphaG: f32,inputTexture: texture_cube<f32>,inputSampler: sampler,inputN: vec3f,filteringInfo: vec2f)->vec3f
{var n: vec3f=normalize(inputN);var c: vec3f=textureSampleLevel(inputTexture,inputSampler,n,0.0).rgb;
if (alphaG==0.) {
#ifdef GAMMA_INPUT
c=toLinearSpaceVec3(c);
#endif
return c;} else {var result: vec3f= vec3f(0.);var tangent: vec3f=select(vec3f(1.,0.,0.),vec3f(0.,0.,1.),abs(n.z)<0.999);tangent=normalize(cross(tangent,n));var bitangent: vec3f=cross(n,tangent);var tbn: mat3x3f= mat3x3f(tangent,bitangent,n);var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;var omegaP: f32=(4.*PI)/(6.*dim0*dim0);var weight: f32=0.;for(var i: u32=0u; i<NUM_SAMPLES; i++)
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);var H: vec3f=hemisphereImportanceSampleDggx(Xi,alphaG);var NoV: f32=1.;var NoH: f32=H.z;var NoH2: f32=H.z*H.z;var NoL: f32=2.*NoH2-1.;var L: vec3f= vec3f(2.*NoH*H.x,2.*NoH*H.y,NoL);L=normalize(L);if (NoL>0.) {var pdf_inversed: f32=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp( f32(l),0.0,maxLevel);weight+=NoL;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,tbn*L,mipLevel).rgb;
#ifdef GAMMA_INPUT
c=toLinearSpaceVec3(c);
#endif
result+=c*NoL;}}
result=result/weight;return result;}}
#ifdef ANISOTROPIC
fn radianceAnisotropic(
alphaTangent: f32,
alphaBitangent: f32,
inputTexture: texture_cube<f32>,
inputSampler: sampler,
inputView: vec3f,
inputTangent: vec3f,
inputBitangent: vec3f,
inputNormal: vec3f,
filteringInfo: vec2f,
noiseInput: vec2f,
isRefraction: bool,
ior: f32
)->vec3f {var V: vec3f=inputView;var N: vec3f=inputNormal;var T: vec3f=inputTangent;var B: vec3f=inputBitangent;var result: vec3f=vec3f(0.f);var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;let clampedAlphaT: f32=max(alphaTangent,MINIMUMVARIANCE);let clampedAlphaB: f32=max(alphaBitangent,MINIMUMVARIANCE);var effectiveDim: f32=dim0*sqrt(clampedAlphaT*clampedAlphaB);var omegaP: f32=(4.f*PI)/(6.f*effectiveDim*effectiveDim);let noiseScale: f32=clamp(log2(f32(NUM_SAMPLES))/12.0f,0.0f,1.0f);var weight: f32=0.f;for(var i: u32=0u; i<NUM_SAMPLES; i++)
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);Xi=fract(Xi+noiseInput*mix(0.5f,0.015f,noiseScale));
var H_tangent: vec3f=hemisphereImportanceSampleDggxAnisotropic(Xi,clampedAlphaT,clampedAlphaB);var H: vec3f=normalize(H_tangent.x*T+H_tangent.y*B+H_tangent.z*N);var L: vec3f;if (isRefraction) {L=refract(-V,H,1.0/ior);} else {L=reflect(-V,H);}
var NoH: f32=max(dot(N,H),0.001f);var VoH: f32=max(dot(V,H),0.001f);var NoL: f32=max(dot(N,L),0.001f);if (NoL>0.f) {var pdf_inversed: f32=4./normalDistributionFunction_BurleyGGX_Anisotropic(
H_tangent.z,H_tangent.x,H_tangent.y,vec2f(clampedAlphaT,clampedAlphaB)
);var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp(l,0.0f,maxLevel);weight+=NoL;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,L,mipLevel).rgb;
#if GAMMA_INPUT
c=toLinearSpaceVec3(c);
#endif
result+=c*NoL;}}
result=result/weight;return result;}
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[uY]||(T.IncludesShadersStoreWGSL[uY]=gfe)});var mY,vfe,AL=C(()=>{k();mY="pbrBlockReflectance0",vfe=`var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
#ifdef ALPHAFRESNEL
var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
#endif
`;T.IncludesShadersStoreWGSL[mY]||(T.IncludesShadersStoreWGSL[mY]=vfe)});var pY,Efe,xL=C(()=>{k();CP();AL();pY="pbrDirectLightingFunctions",Efe=`#define CLEARCOATREFLECTANCE90 1.0
struct lightingInfo
{diffuse: vec3f,
#ifdef SS_TRANSLUCENCY
diffuseTransmission: vec3f,
#endif
#ifdef SPECULARTERM
specular: vec3f,
#endif
#ifdef CLEARCOAT
clearCoat: vec4f,
#endif
#ifdef SHEEN
sheen: vec3f
#endif
};fn adjustRoughnessFromLightProperties(roughness: f32,lightRadius: f32,lightDistance: f32)->f32 {
#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
var lightRoughness: f32=lightRadius/lightDistance;var totalRoughness: f32=saturate(lightRoughness+roughness);return totalRoughness;
#else
return roughness;
#endif
}
fn computeHemisphericDiffuseLighting(info: preLightingInfo,lightColor: vec3f,groundColor: vec3f)->vec3f {return mix(groundColor,lightColor,info.NdotL);}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
fn computeAreaDiffuseLighting(info: preLightingInfo,lightColor: vec3f)->vec3f {return info.areaLightDiffuse*lightColor;}
#endif
fn computeDiffuseLighting(info: preLightingInfo,lightColor: vec3f)->vec3f {var diffuseTerm: vec3f=vec3f(1.0/PI);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
diffuseTerm=vec3f(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
diffuseTerm=vec3f(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
var clampedAlbedo: vec3f=clamp(info.surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
#endif
return diffuseTerm*info.attenuation*info.NdotL*lightColor;}
fn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f{var strq: vec4f=textureProjectionMatrix* vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return toLinearSpaceVec3(textureColor);}
#ifdef SS_TRANSLUCENCY
fn computeDiffuseTransmittedLighting(info: preLightingInfo,lightColor: vec3f,transmittance: vec3f)->vec3f {var transmittanceNdotL=vec3f(0.0);var NdotL: f32=absEps(info.NdotLUnclamped);
#ifndef SS_TRANSLUCENCY_LEGACY
if (info.NdotLUnclamped<0.0) {
#endif
var wrapNdotL: f32=computeWrappedDiffuseNdotL(NdotL,0.02);var trAdapt: f32=step(0.,info.NdotLUnclamped);transmittanceNdotL=mix(transmittance*wrapNdotL, vec3f(wrapNdotL),trAdapt);
#ifndef SS_TRANSLUCENCY_LEGACY
}
var diffuseTerm : vec3f=vec3f(1.0/PI);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
diffuseTerm=vec3f(diffuseBRDF_Burley(
info.NdotL,info.NdotV,info.VdotH,info.roughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
diffuseTerm=vec3f(diffuseBRDF_Burley(
info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
var clampedAlbedo: vec3f=clamp(info.surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,
info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
#endif
return (transmittanceNdotL*diffuseTerm)*info.attenuation*lightColor;
#else
let diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;
#endif
}
#endif
#ifdef SPECULARTERM
fn computeSpecularLighting(info: preLightingInfo,N: vec3f,reflectance0: vec3f,fresnel: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var roughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var modifiedFresnel: vec3f=fresnel;
#ifdef IRIDESCENCE
modifiedFresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
#endif
var distribution: f32=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
#ifdef BRDF_V_HEIGHT_CORRELATED
var smithVisibility: f32=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
#else
var smithVisibility: f32=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
#endif
var specTerm: vec3f=modifiedFresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
fn computeAreaSpecularLighting(info: preLightingInfo,specularColor: vec3f,reflectance0: vec3f,reflectance90: vec3f)->vec3f {var fresnel:vec3f =reflectance0*specularColor*info.areaLightFresnel.x+( vec3f( 1.0 )-specularColor )*info.areaLightFresnel.y*reflectance90;return specularColor*fresnel*info.areaLightSpecular;}
#endif
#endif
#ifdef FUZZ
fn evalFuzz(L: vec3f,NdotL: f32,NdotV: f32,T: vec3f,B: vec3f,ltcLut: vec3f)->f32
{if (NdotL<=0.0f || NdotV<=0.0f) {return 0.0f;}
let M=mat3x3f(
vec3f(ltcLut.r,0.0f,0.0f),
vec3f(ltcLut.g,1.0f,0.0f),
vec3f(0.0f,0.0f,1.0f)
);let Llocal: vec3f=vec3f(dot(L,T),dot(L,B),NdotL);let Lwarp: vec3f=normalize(M*Llocal);let cosThetaWarp: f32=max(Lwarp.z,0.0f);return cosThetaWarp*NdotL;}
#endif
#if defined(ANISOTROPIC) && defined(ANISOTROPIC_OPENPBR)
fn computeAnisotropicSpecularLighting(info: preLightingInfo,V: vec3f,N: vec3f,T: vec3f,B: vec3f,anisotropy: f32,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var TdotH: f32=dot(T,info.H);var BdotH: f32=dot(B,info.H);var TdotV: f32=dot(T,V);var BdotV: f32=dot(B,V);var TdotL: f32=dot(T,info.L);var BdotL: f32=dot(B,info.L);var alphaG: f32=convertRoughnessToAverageSlope(info.roughness);var alphaTB: vec2f=getAnisotropicRoughness(alphaG,anisotropy);var distribution: f32=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);var smithVisibility: f32=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);var specTerm: vec3f=vec3f(distribution*smithVisibility);return specTerm*info.attenuation*info.NdotL*lightColor;}
#elif defined(ANISOTROPIC)
fn computeAnisotropicSpecularLighting(info: preLightingInfo,V: vec3f,N: vec3f,T: vec3f,B: vec3f,anisotropy: f32,reflectance0: vec3f,reflectance90: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var TdotH: f32=dot(T,info.H);var BdotH: f32=dot(B,info.H);var TdotV: f32=dot(T,V);var BdotV: f32=dot(B,V);var TdotL: f32=dot(T,info.L);var BdotL: f32=dot(B,info.L);var alphaG: f32=convertRoughnessToAverageSlope(info.roughness);var alphaTB: vec2f=getAnisotropicRoughness(alphaG,anisotropy);alphaTB=max(alphaTB,vec2f(geometricRoughnessFactor*geometricRoughnessFactor));var fresnel: vec3f=fresnelSchlickGGXVec3(info.VdotH,reflectance0,reflectance90);
#ifdef IRIDESCENCE
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
#endif
var distribution: f32=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);var smithVisibility: f32=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);var specTerm: vec3f=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
#endif
#ifdef CLEARCOAT
fn computeClearCoatLighting(info: preLightingInfo,Ncc: vec3f,geometricRoughnessFactor: f32,clearCoatIntensity: f32,lightColor: vec3f)->vec4f {var NccdotL: f32=saturateEps(dot(Ncc,info.L));var NccdotH: f32=saturateEps(dot(Ncc,info.H));var clearCoatRoughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);var fresnel: f32=fresnelSchlickGGX(info.VdotH,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnel*=clearCoatIntensity;var distribution: f32=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);var kelemenVisibility: f32=visibility_Kelemen(info.VdotH);var clearCoatTerm: f32=fresnel*distribution*kelemenVisibility;return vec4f(
clearCoatTerm*info.attenuation*NccdotL*lightColor,
1.0-fresnel
);}
fn computeClearCoatLightingAbsorption(NdotVRefract: f32,L: vec3f,Ncc: vec3f,clearCoatColor: vec3f,clearCoatThickness: f32,clearCoatIntensity: f32)->vec3f {var LRefract: vec3f=-refract(L,Ncc,uniforms.vClearCoatRefractionParams.y);var NdotLRefract: f32=saturateEps(dot(Ncc,LRefract));var absorption: vec3f=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);return absorption;}
#endif
#ifdef SHEEN
fn computeSheenLighting(info: preLightingInfo,N: vec3f,reflectance0: vec3f,reflectance90: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var roughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var fresnel: f32=1.;var distribution: f32=normalDistributionFunction_CharlieSheen(NdotH,alphaG);/*#ifdef SHEEN_SOFTER
var visibility: f32=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
#else */
var visibility: f32=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
var sheenTerm: f32=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#include<clusteredLightingFunctions>
fn computeClusteredLighting(
lightDataTexture: texture_2d<f32>,
tileMaskBuffer: ptr<storage,array<u32>>,
lightData: vec4f,
sliceRange: vec2u,
V: vec3f,
N: vec3f,
posW: vec3f,
surfaceAlbedo: vec3f,
reflectivityOut: reflectivityOutParams,
#ifdef IRIDESCENCE
iridescenceIntensity: f32,
#endif
#ifdef SS_TRANSLUCENCY
subSurfaceOut: subSurfaceOutParams,
#endif
#ifdef SPECULARTERM
AARoughnessFactor: f32,
#endif
#ifdef ANISOTROPIC
anisotropicOut: anisotropicOutParams,
#endif
#ifdef SHEEN
sheenOut: sheenOutParams,
#endif
#ifdef CLEARCOAT
clearcoatOut: clearcoatOutParams,
#endif
)->lightingInfo {let NdotV=absEps(dot(N,V));
#include<pbrBlockReflectance0>
#ifdef CLEARCOAT
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
#endif
var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if light.vLightDirection.w>=0.0 {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
#ifdef IRIDESCENCE
preInfo.iridescenceIntensity=iridescenceIntensity;
#endif
var info: lightingInfo;
#ifdef SS_TRANSLUCENCY
#ifdef SS_TRANSLUCENCY_LEGACY
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
#else
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
#endif
#else
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
#endif
#ifdef SPECULARTERM
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
let metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);let coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
#else
let coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
#endif
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
let NdotH=dot(N,preInfo.H);let fresnel=fresnelSchlickGGXVec3(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
#endif
#ifdef ANISOTROPIC
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
#else
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
#endif
#endif
#ifdef SHEEN
#ifdef SHEEN_LINKWITHALBEDO
preInfo.roughness=sheenOut.sheenIntensity;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
#endif
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
#endif
#ifdef CLEARCOAT
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
#ifdef CLEARCOAT_TINT
let absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=absorption;
#endif
#ifdef SPECULARTERM
info.specular*=absorption;
#endif
#endif
info.diffuse*=info.clearCoat.w;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=info.clearCoat.w;
#endif
#ifdef SPECULARTERM
info.specular*=info.clearCoat.w;
#endif
#ifdef SHEEN
info.sheen*=info.clearCoat.w;
#endif
#endif
result.diffuse+=info.diffuse;
#ifdef SS_TRANSLUCENCY
result.diffuseTransmission+=info.diffuseTransmission;
#endif
#ifdef SPECULARTERM
result.specular+=info.specular;
#endif
#ifdef CLEARCOAT
result.clearCoat+=info.clearCoat;
#endif
#ifdef SHEEN
result.sheen+=info.sheen;
#endif
}
batchOffset+=CLUSTLIGHT_BATCH;}
return result;}
#endif
`;T.IncludesShadersStoreWGSL[pY]||(T.IncludesShadersStoreWGSL[pY]=Efe)});var _Y,Sfe,gY=C(()=>{k();_Y="openpbrNormalMapFragmentMainFunctions",Sfe=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
#if defined(TANGENT) && defined(NORMAL)
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
#endif
#ifdef OBJECTSPACE_NORMALMAP
uniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f
{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0];
var a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0];
var a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(
(a11*b11-a12*b10+a13*b09)/det,
(a02*b10-a01*b11-a03*b09)/det,
(a31*b05-a32*b04+a33*b03)/det,
(a22*b04-a21*b05-a23*b03)/det,
(a12*b08-a10*b11-a13*b07)/det,
(a00*b11-a02*b08+a03*b07)/det,
(a32*b02-a30*b05-a33*b01)/det,
(a20*b05-a22*b02+a23*b01)/det,
(a10*b10-a11*b08+a13*b06)/det,
(a01*b08-a00*b10-a03*b06)/det,
(a30*b04-a31*b02+a33*b00)/det,
(a21*b02-a20*b04-a23*b00)/det,
(a11*b07-a10*b09-a12*b06)/det,
(a00*b09-a01*b07+a02*b06)/det,
(a31*b01-a30*b03-a32*b00)/det,
(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
#endif
fn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f
{var output=normal;
#ifdef NORMALXYSCALE
output=normalize(output* vec3f(scale,scale,1.0));
#endif
return normalize(cotangentFrame*output);}
fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
#endif
`;T.IncludesShadersStoreWGSL[_Y]||(T.IncludesShadersStoreWGSL[_Y]=Sfe)});var vY,Tfe,EY=C(()=>{k();id();vY="openpbrNormalMapFragmentFunctions",Tfe=`#if defined(GEOMETRY_NORMAL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_SAMPLERNAME_,geometryNormal)
#endif
#if defined(GEOMETRY_COAT_NORMAL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_SAMPLERNAME_,geometryCoatNormal)
#endif
#if defined(DETAIL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
#endif
#if defined(GEOMETRY_NORMAL) && defined(PARALLAX)
const minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)
{currSampledHeight=textureSample(geometryNormalSampler,geometryNormalSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)
{}
else if (currSampledHeight>currRayHeight)
{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
else
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
#ifdef PARALLAX_RHS
vCurrOffset-=stepSize*vMaxOffset;
#else
vCurrOffset+=stepSize*vMaxOffset;
#endif
lastSampledHeight=currSampledHeight;}}
return vCurrOffset;}
fn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f
{var height: f32=textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
#ifdef PARALLAX_RHS
return texCoordOffset;
#else
return -texCoordOffset;
#endif
}
#endif
`;T.IncludesShadersStoreWGSL[vY]||(T.IncludesShadersStoreWGSL[vY]=Tfe)});var SY,Afe,TY=C(()=>{k();SY="openpbrConductorReflectance",Afe=`#define pbr_inline
fn conductorReflectance(baseColor: vec3f,specularColor: vec3f,specularWeight: f32)->ReflectanceParams
{var outParams: ReflectanceParams;
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
outParams.coloredF0=baseColor*specularWeight;outParams.coloredF90=specularColor*specularWeight;
#else
outParams.coloredF0=baseColor;outParams.coloredF90=vec3f(1.0f);
#endif
outParams.F0=1.0f;outParams.F90=1.0f;return outParams;}`;T.IncludesShadersStoreWGSL[SY]||(T.IncludesShadersStoreWGSL[SY]=Afe)});var AY,xfe,xY=C(()=>{k();AY="openpbrAmbientOcclusionFunctions",xfe=`fn compute_specular_occlusion(n_dot_v: f32,metallic: f32,ambient_occlusion: f32,roughness: f32)->f32
{let specular_occlusion: f32=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));}
`;T.IncludesShadersStoreWGSL[AY]||(T.IncludesShadersStoreWGSL[AY]=xfe)});var RY,Rfe,bY=C(()=>{k();RY="openpbrVolumeFunctions",Rfe=`struct OpenPBRHomogeneousVolume {extinction_coeff: vec3f,
ss_albedo: vec3f,
multi_scatter_color: vec3f,
absorption_coeff: vec3f,
scatter_coeff: vec3f,
anisotropy: f32, };fn computeOpenPBRTransmissionVolume(
transmission_color: vec3f,
transmission_depth: f32,
transmission_scatter: vec3f,
anisotropy: f32
)->OpenPBRHomogeneousVolume
{var volumeParams: OpenPBRHomogeneousVolume;volumeParams.absorption_coeff=vec3f(0.0f);volumeParams.scatter_coeff=vec3f(0.0f);volumeParams.anisotropy=anisotropy;
#ifdef GEOMETRY_THIN_WALLED
volumeParams.scatter_coeff=vec3f(1.0f);volumeParams.anisotropy=1.0f;
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3f(1.0f);
#else
if (transmission_depth>0.0f) {let invDepth: vec3f=vec3f(1.f/maxEps(transmission_depth));volumeParams.extinction_coeff=-log(maxEpsVec3(transmission_color.rgb))*invDepth;volumeParams.scatter_coeff=transmission_scatter.rgb*invDepth;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;let minCoeff: f32=min3(volumeParams.absorption_coeff);if (minCoeff<0.0f) {volumeParams.absorption_coeff-=vec3f(minCoeff);}
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/(volumeParams.extinction_coeff);} else {volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3f(0.0f);}
#endif
return volumeParams;}
fn computeOpenPBRSubsurfaceVolume(
subsurface_color: vec3f,
subsurface_radius: f32,
subsurface_radius_scale: vec3f,
anisotropy: f32
)->OpenPBRHomogeneousVolume
{var volumeParams: OpenPBRHomogeneousVolume;volumeParams.absorption_coeff=vec3f(0.0f);volumeParams.scatter_coeff=vec3f(0.0f);volumeParams.anisotropy=anisotropy;volumeParams.multi_scatter_color=subsurface_color;let mfp: vec3f=subsurface_radius_scale*vec3f(subsurface_radius);volumeParams.extinction_coeff=vec3f(1.0f)/maxEpsVec3(mfp);volumeParams.ss_albedo=multiScatterToSingleScatterAlbedoWithAniso(subsurface_color,anisotropy);volumeParams.scatter_coeff=volumeParams.ss_albedo*volumeParams.extinction_coeff;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;let minCoeff: f32=min3(volumeParams.absorption_coeff);if (minCoeff<0.0f) {volumeParams.absorption_coeff-=vec3f(minCoeff);}
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;return volumeParams;}
fn sss_pdf(r: f32,d: vec3f)->vec3f
{let d_clamped=max(vec3f(1e-4f),d);return (exp(-r/d_clamped)+exp(-r/(3.0f*d_clamped)))/max(vec3f(1e-5f),8.0f*PI*d_clamped*r);}
fn sss_samples_pdf(r: f32,d: f32)->f32
{let d_clamped=max(1e-4f,d);return exp(-r/(3.0f*d_clamped))/(6.0f*PI*d_clamped*r);}
fn sss_samples_icdf(x: f32,d: f32)->f32
{let d_clamped=max(1e-4f,d);let x_clamped=max(1e-4f,x);return -3.0f*log(x_clamped)*d_clamped;}
fn samples_scale(x: f32,d: f32)->f32
{return 1.0f-exp(-x/(3.0f*d));}
fn sss_get_position(depth_texture: texture_2d<f32>,tex_coord: vec2f,render_resolution: vec2f,inv_proj: mat4x4f)->vec3f
{var P: vec4f=vec4f(tex_coord,textureLoad(depth_texture,vec2i(tex_coord*render_resolution),0).x,1.0f);P.x=2.0f*P.x-1.0f;P.y=2.0f*P.y-1.0f;P=inv_proj*P;return P.xyz/P.w;}
fn sss_filter_scale(currZ: f32,proj: mat4x4f)->f32
{return 1.0f/dot(vec2f(proj[2].w,proj[3].w),vec2f(currZ,1.0f));}
fn projective_to_pixels(proj_dist: f32,proj: mat4x4f,resolution: vec2f)->f32
{return proj_dist*proj[1][1]*resolution.y;}
fn pixels_to_projective(pixel_dist: f32,proj: mat4x4f,resolution: vec2f)->f32
{return pixel_dist/(proj[1][1]*resolution.y);}
fn sss_convolve(sss_irradiance_texture: texture_2d<f32>,depth_texture: texture_2d<f32>,render_resolution: vec2f,d: vec3f,proj: mat4x4f,inv_proj: mat4x4f,sample_count: i32,noise: vec2f)->vec3f
{let tex_coord: vec2f=fragmentInputs.position.xy/render_resolution;let unconvolved_irradiance: vec3f=textureLoad(sss_irradiance_texture,vec2i(fragmentInputs.position.xy),0).rgb;let curr_pos: vec3f=sss_get_position(depth_texture,tex_coord,render_resolution,inv_proj);var dmax: f32=max3(d);let max_dmax: f32=0.1*f32(sample_count);var d_adjusted=d;if (dmax>max_dmax)
{d_adjusted*=max_dmax/dmax;dmax=max_dmax;}
var dz: f32=dmax*sss_filter_scale(curr_pos.z,proj);let projMat2d: mat2x2f=mat2x2f(proj[0].xy,proj[1].xy);if (determinant(projMat2d)*dz<1e-4f) {return unconvolved_irradiance;}
let overscan_size_in_pixels: f32=max(render_resolution.x,render_resolution.y)*0.1;let filter_crop_ratio: f32=0.8f;
let crop_radius: f32=projective_to_pixels(sss_samples_icdf(1.0f-filter_crop_ratio,dz),proj,render_resolution);if (crop_radius>overscan_size_in_pixels)
{d_adjusted*=overscan_size_in_pixels/crop_radius;dz*=overscan_size_in_pixels/crop_radius;}
let filter_samples_scale: f32=samples_scale(pixels_to_projective(overscan_size_in_pixels,proj,render_resolution),dz);var irradiance_sum: vec3f=vec3f(0.0f);var weight_sum: vec3f=vec3f(0.0f);for (var i: i32=0; i<sample_count; i++)
{var r: vec2f=fract(plasticSequence(u32(i))+noise);r.x*=TWO_PI;r.y*=filter_samples_scale;let icdf: f32=sss_samples_icdf(1.0-r.y,dz);let sample_uv: vec2f=tex_coord+icdf*projMat2d*vec2f(cos(r.x),sin(r.x));let sss_irradiance: vec4f=textureLoad(sss_irradiance_texture,vec2i(sample_uv*render_resolution),0);let dist: f32=distance(curr_pos,sss_get_position(depth_texture,sample_uv,render_resolution,inv_proj));if (dist>0.0f)
{let weights: vec3f=sss_irradiance.a/sss_samples_pdf(icdf,dz)*sss_pdf(dist,d_adjusted);irradiance_sum+=weights*sss_irradiance.rgb;weight_sum+=weights;}}
return vec3f(select(unconvolved_irradiance.r,irradiance_sum.r/weight_sum.r,weight_sum.r>=1e-5f),
select(unconvolved_irradiance.g,irradiance_sum.g/weight_sum.g,weight_sum.g>=1e-5f),
select(unconvolved_irradiance.b,irradiance_sum.b/weight_sum.b,weight_sum.b>=1e-5f));}
`;T.IncludesShadersStoreWGSL[RY]||(T.IncludesShadersStoreWGSL[RY]=Rfe)});var IY,bfe,RL=C(()=>{k();IY="pbrBlockNormalGeometric",bfe=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
#ifdef NORMAL
var normalW: vec3f=normalize(input.vNormalW);
#else
var normalW: vec3f=normalize(cross(dpdx(input.vPositionW),dpdy(input.vPositionW)))*scene.vEyePosition.w;
#endif
var geometricNormalW: vec3f=normalW;
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
geometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);
#endif
`;T.IncludesShadersStoreWGSL[IY]||(T.IncludesShadersStoreWGSL[IY]=bfe)});var MY,Ife,CY=C(()=>{k();MY="openpbrNormalMapFragment",Ife=`var uvOffset: vec2f= vec2f(0.0,0.0);
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)
#ifdef NORMALXYSCALE
var normalScale: f32=1.0;
#elif defined(GEOMETRY_NORMAL)
var normalScale: f32=uniforms.vGeometryNormalInfos.y;
#else
var normalScale: f32=1.0;
#endif
#if defined(TANGENT) && defined(NORMAL)
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
#elif defined(GEOMETRY_NORMAL)
var TBNUV: vec2f=select(-fragmentInputs.vGeometryNormalUV,fragmentInputs.vGeometryNormalUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
#elif defined(GEOMETRY_COAT_NORMAL)
var TBNUV: vec2f=select(-fragmentInputs.vGeometryCoatNormalUV,fragmentInputs.vGeometryCoatNormalUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
#else
var TBNUV: vec2f=select(-fragmentInputs.vDetailUV,fragmentInputs.vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));
#endif
#elif defined(ANISOTROPIC) || defined(FUZZ)
#if defined(TANGENT) && defined(NORMAL)
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
#else
var TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));
#endif
#endif
#ifdef PARALLAX
var invTBN: mat3x3f=transposeMat3(TBN);
#ifdef PARALLAXOCCLUSION
#else
#endif
#endif
#ifdef DETAIL
var detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,fragmentInputs.vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
#endif
#ifdef GEOMETRY_COAT_NORMAL
coatNormalW=perturbNormal(TBN,textureSample(geometryCoatNormalSampler,geometryCoatNormalSamplerSampler,fragmentInputs.vGeometryCoatNormalUV+uvOffset).xyz,uniforms.vGeometryCoatNormalInfos.y);
#endif
#ifdef GEOMETRY_NORMAL
#ifdef OBJECTSPACE_NORMALMAP
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
normalW=normalize(textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);
#elif !defined(DETAIL)
normalW=perturbNormal(TBN,textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV+uvOffset).xyz,uniforms.vGeometryNormalInfos.y);
#else
var sampledNormal: vec3f=textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV+uvOffset).xyz*2.0-1.0;
#if DETAIL_NORMALBLENDMETHOD==0
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);var blendedNormal: vec3f=normalize( vec3f(sampledNormal.xy+detailNormal.xy,sampledNormal.z*detailNormal.z));
#elif DETAIL_NORMALBLENDMETHOD==1
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);sampledNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=sampledNormal*dot(sampledNormal,detailNormal)/sampledNormal.z-detailNormal;
#endif
normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vGeometryNormalInfos.y);
#endif
#elif defined(DETAIL)
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
#endif
`;T.IncludesShadersStoreWGSL[MY]||(T.IncludesShadersStoreWGSL[MY]=Ife)});var yY,Mfe,PY=C(()=>{k();yY="openpbrBlockNormalFinal",Mfe=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
var faceNormal: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))*scene.vEyePosition.w;
#if defined(TWOSIDEDLIGHTING)
faceNormal=select(-faceNormal,faceNormal,fragmentInputs.frontFacing);
#endif
normalW*=sign(dot(normalW,faceNormal));coatNormalW*=sign(dot(coatNormalW,faceNormal));
#endif
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
#if defined(MIRRORED)
normalW=select(normalW,-normalW,fragmentInputs.frontFacing);coatNormalW=select(coatNormalW,-coatNormalW,fragmentInputs.frontFacing);
#else
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);coatNormalW=select(-coatNormalW,coatNormalW,fragmentInputs.frontFacing);
#endif
#endif
`;T.IncludesShadersStoreWGSL[yY]||(T.IncludesShadersStoreWGSL[yY]=Mfe)});var DY,Cfe,LY=C(()=>{k();DY="openpbrBaseLayerData",Cfe=`var base_color=vec3f(0.8);var base_metalness: f32=0.0;var base_diffuse_roughness: f32=0.0;var specular_weight: f32=1.0;var specular_roughness: f32=0.3;var specular_color: vec3f=vec3f(1.0);var specular_roughness_anisotropy: f32=0.0;var specular_ior: f32=1.5;var alpha: f32=1.0;var geometry_tangent: vec2f=vec2f(1.0,0.0);var geometry_thickness: f32=0.0;
#ifdef BASE_WEIGHT
let baseWeightFromTexture: vec4f=textureSample(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);
#endif
#ifdef BASE_COLOR
let baseColorFromTexture: vec4f=textureSample(baseColorSampler,baseColorSamplerSampler,fragmentInputs.vBaseColorUV+uvOffset);
#endif
#ifdef BASE_METALNESS
let metallicFromTexture: vec4f=textureSample(baseMetalnessSampler,baseMetalnessSamplerSampler,fragmentInputs.vBaseMetalnessUV+uvOffset);
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
let baseDiffuseRoughnessFromTexture: f32=textureSample(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).r;
#endif
#ifdef GEOMETRY_TANGENT
let geometryTangentFromTexture: vec3f=textureSample(geometryTangentSampler,geometryTangentSamplerSampler,fragmentInputs.vGeometryTangentUV+uvOffset).rgb;
#endif
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
let anisotropyFromTexture: f32=textureSample(specularRoughnessAnisotropySampler,specularRoughnessAnisotropySamplerSampler,fragmentInputs.vSpecularRoughnessAnisotropyUV+uvOffset).r*uniforms.vSpecularRoughnessAnisotropyInfos.y;
#endif
#ifdef GEOMETRY_OPACITY
let opacityFromTexture: vec4f=textureSample(geometryOpacitySampler,geometryOpacitySamplerSampler,fragmentInputs.vGeometryOpacityUV+uvOffset);
#endif
#ifdef GEOMETRY_THICKNESS
let thicknessFromTexture: vec4f=textureSample(geometryThicknessSampler,geometryThicknessSamplerSampler,fragmentInputs.vGeometryThicknessUV+uvOffset);
#endif
#ifdef DECAL
let decalFromTexture: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
#endif
#ifdef SPECULAR_COLOR
let specularColorFromTexture: vec4f=textureSample(specularColorSampler,specularColorSamplerSampler,fragmentInputs.vSpecularColorUV+uvOffset);
#endif
#if defined(SPECULAR_WEIGHT)
#ifdef SPECULAR_WEIGHT_IN_ALPHA
let specularWeightFromTexture: f32=textureSample(specularWeightSampler,specularWeightSamplerSampler,fragmentInputs.vSpecularWeightUV+uvOffset).a;
#else
let specularWeightFromTexture: f32=textureSample(specularWeightSampler,specularWeightSamplerSampler,fragmentInputs.vSpecularWeightUV+uvOffset).r;
#endif
#endif
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
let noise=vec3f(2.0)*textureSample(blueNoiseSampler,blueNoiseSamplerSampler,fragmentInputs.position.xy/256.0).xyz-vec3f(1.0);
#endif
#if defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS)
let roughnessFromTexture: f32=metallicFromTexture.g;
#elif defined(SPECULAR_ROUGHNESS)
let roughnessFromTexture: f32=textureSample(specularRoughnessSampler,specularRoughnessSamplerSampler,fragmentInputs.vSpecularRoughnessUV+uvOffset).r;
#endif
base_color=uniforms.vBaseColor.rgb;
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
base_color*=fragmentInputs.vColor.rgb;
#endif
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
alpha*=fragmentInputs.vColor.a;
#endif
base_color*=vec3(uniforms.vBaseWeight);alpha=uniforms.vBaseColor.a;base_metalness=uniforms.vReflectanceInfo.x;base_diffuse_roughness=uniforms.vBaseDiffuseRoughness;specular_roughness=uniforms.vReflectanceInfo.y;specular_color=uniforms.vSpecularColor.rgb;specular_weight=uniforms.vReflectanceInfo.a;specular_ior=uniforms.vReflectanceInfo.z;specular_roughness_anisotropy=uniforms.vSpecularAnisotropy.b;geometry_tangent=uniforms.vSpecularAnisotropy.rg;geometry_thickness=uniforms.vGeometryThickness;
#ifdef BASE_COLOR
#ifdef BASE_COLOR_GAMMA
base_color*=toLinearSpace(baseColorFromTexture.rgb);
#else
base_color*=baseColorFromTexture.rgb;
#endif
base_color*=uniforms.vBaseColorInfos.y;
#endif
#ifdef BASE_WEIGHT
base_color*=baseWeightFromTexture.r;
#endif
#if defined(BASE_COLOR) && defined(ALPHA_FROM_BASE_COLOR_TEXTURE)
alpha*=baseColorFromTexture.a;
#elif defined(GEOMETRY_OPACITY)
alpha*=opacityFromTexture.a;alpha*=uniforms.vGeometryOpacityInfos.y;
#endif
#ifdef GEOMETRY_THICKNESS
#ifdef GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL
geometry_thickness*=thicknessFromTexture.g;
#else
geometry_thickness*=thicknessFromTexture.r;
#endif
geometry_thickness*=uniforms.vGeometryThicknessInfos.y;
#endif
#ifdef ALPHATEST
#if DEBUGMODE != 88
if (alpha<ALPHATESTVALUE)
discard;
#endif
#ifndef ALPHABLEND
alpha=1.0;
#endif
#endif
#ifdef BASE_METALNESS
#ifdef BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE
base_metalness*=metallicFromTexture.b;
#else
base_metalness*=metallicFromTexture.r;
#endif
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
base_diffuse_roughness*=baseDiffuseRoughnessFromTexture*uniforms.vBaseDiffuseRoughnessInfos.y;
#endif
#ifdef SPECULAR_COLOR
#ifdef SPECULAR_COLOR_GAMMA
specular_color*=toLinearSpace(specularColorFromTexture.rgb);
#else
specular_color*=specularColorFromTexture.rgb;
#endif
#endif
#ifdef SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE
specular_weight*=specularColorFromTexture.a;
#elif defined(SPECULAR_WEIGHT)
specular_weight*=specularWeightFromTexture;
#endif
#if defined(SPECULAR_ROUGHNESS) || (defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS))
specular_roughness*=roughnessFromTexture;
#endif
#ifdef GEOMETRY_TANGENT
{let tangentFromTexture: vec2f=normalize(geometryTangentFromTexture.xy*vec2f(2.0f)-vec2f(1.0f));let tangent_angle_texture: f32=atan2(tangentFromTexture.y,tangentFromTexture.x);let tangent_angle_uniform: f32=atan2(geometry_tangent.y,geometry_tangent.x);let tangent_angle: f32=tangent_angle_texture+tangent_angle_uniform;geometry_tangent=vec2f(cos(tangent_angle),sin(tangent_angle));}
#endif
#if defined(GEOMETRY_TANGENT) && defined(SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
specular_roughness_anisotropy*=geometryTangentFromTexture.b;
#elif defined(SPECULAR_ROUGHNESS_ANISOTROPY)
specular_roughness_anisotropy*=anisotropyFromTexture;
#endif
#ifdef DETAIL
let detailRoughness: f32=mix(0.5f,detailColor.b,vDetailInfos.w);let loLerp: f32=mix(0.f,specular_roughness,detailRoughness*2.f);let hiLerp: f32=mix(specular_roughness,1.f,(detailRoughness-0.5f)*2.f);specular_roughness=mix(loLerp,hiLerp,step(detailRoughness,0.5f));
#endif
#ifdef USE_GLTF_STYLE_ANISOTROPY
let baseAlpha: f32=specular_roughness*specular_roughness;let roughnessT: f32=mix(baseAlpha,1.0f,specular_roughness_anisotropy*specular_roughness_anisotropy);let roughnessB: f32=baseAlpha;specular_roughness_anisotropy=1.0f-roughnessB/max(roughnessT,0.00001f);specular_roughness=sqrt(roughnessT/sqrt(2.0f/(1.0f+(1.0f-specular_roughness_anisotropy)*(1.0f-specular_roughness_anisotropy))));
#endif
`;T.IncludesShadersStoreWGSL[DY]||(T.IncludesShadersStoreWGSL[DY]=Cfe)});var OY,yfe,NY=C(()=>{k();OY="openpbrCoatLayerData",yfe=`var coat_weight: f32=0.0f;var coat_color: vec3f=vec3f(1.0f);var coat_roughness: f32=0.0f;var coat_roughness_anisotropy: f32=0.0f;var coat_ior: f32=1.6f;var coat_darkening: f32=1.0f;var geometry_coat_tangent: vec2f=vec2f(1.0f,0.0f);
#ifdef COAT_WEIGHT
var coatWeightFromTexture: vec4f=textureSample(coatWeightSampler,coatWeightSamplerSampler,fragmentInputs.vCoatWeightUV+uvOffset);
#endif
#ifdef COAT_COLOR
var coatColorFromTexture: vec4f=textureSample(coatColorSampler,coatColorSamplerSampler,fragmentInputs.vCoatColorUV+uvOffset);
#endif
#ifdef COAT_ROUGHNESS
var coatRoughnessFromTexture: vec4f=textureSample(coatRoughnessSampler,coatRoughnessSamplerSampler,fragmentInputs.vCoatRoughnessUV+uvOffset);
#endif
#ifdef COAT_ROUGHNESS_ANISOTROPY
var coatRoughnessAnisotropyFromTexture: f32=textureSample(coatRoughnessAnisotropySampler,coatRoughnessAnisotropySamplerSampler,fragmentInputs.vCoatRoughnessAnisotropyUV+uvOffset).r;
#endif
#ifdef COAT_DARKENING
var coatDarkeningFromTexture: vec4f=textureSample(coatDarkeningSampler,coatDarkeningSamplerSampler,fragmentInputs.vCoatDarkeningUV+uvOffset);
#endif
#ifdef GEOMETRY_COAT_TANGENT
var geometryCoatTangentFromTexture: vec3f=textureSample(geometryCoatTangentSampler,geometryCoatTangentSamplerSampler,fragmentInputs.vGeometryCoatTangentUV+uvOffset).rgb;
#endif
coat_color=uniforms.vCoatColor.rgb;coat_weight=uniforms.vCoatWeight;coat_roughness=uniforms.vCoatRoughness;coat_roughness_anisotropy=uniforms.vCoatRoughnessAnisotropy;coat_ior=uniforms.vCoatIor;coat_darkening=uniforms.vCoatDarkening;geometry_coat_tangent=uniforms.vGeometryCoatTangent.rg;
#ifdef COAT_WEIGHT
coat_weight*=coatWeightFromTexture.r;
#endif
#ifdef COAT_COLOR
#ifdef COAT_COLOR_GAMMA
coat_color*=toLinearSpace(coatColorFromTexture.rgb);
#else
coat_color*=coatColorFromTexture.rgb;
#endif
coat_color*=uniforms.vCoatColorInfos.y;
#endif
#ifdef COAT_ROUGHNESS
#ifdef COAT_ROUGHNESS_FROM_GREEN_CHANNEL
coat_roughness*=coatRoughnessFromTexture.g;
#else
coat_roughness*=coatRoughnessFromTexture.r;
#endif
#endif
#if defined(GEOMETRY_COAT_TANGENT) && defined(COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
coat_roughness_anisotropy*=geometryCoatTangentFromTexture.b;
#elif defined(COAT_ROUGHNESS_ANISOTROPY)
coat_roughness_anisotropy*=coatRoughnessAnisotropyFromTexture;
#endif
#ifdef COAT_DARKENING
coat_darkening*=coatDarkeningFromTexture.r;
#endif
#ifdef GEOMETRY_COAT_TANGENT
{let tangentFromTexture: vec2f=normalize(geometryCoatTangentFromTexture.xy*vec2f(2.0f)-vec2f(1.0f));let tangent_angle_texture: f32=atan2(tangentFromTexture.y,tangentFromTexture.x);let tangent_angle_uniform: f32=atan2(geometry_coat_tangent.y,geometry_coat_tangent.x);let tangent_angle: f32=tangent_angle_texture+tangent_angle_uniform;geometry_coat_tangent=vec2f(cos(tangent_angle),sin(tangent_angle));}
#endif
#ifdef USE_GLTF_STYLE_ANISOTROPY
let coatAlpha: f32=coat_roughness*coat_roughness;let coatRoughnessT: f32=mix(coatAlpha,1.0f,coat_roughness_anisotropy*coat_roughness_anisotropy);let coatRoughnessB: f32=coatAlpha;coat_roughness_anisotropy=1.0f-coatRoughnessB/max(coatRoughnessT,0.00001f);coat_roughness=sqrt(coatRoughnessT/sqrt(2.0f/(1.0f+(1.0f-coat_roughness_anisotropy)*(1.0f-coat_roughness_anisotropy))));
#endif
`;T.IncludesShadersStoreWGSL[OY]||(T.IncludesShadersStoreWGSL[OY]=yfe)});var wY,Pfe,FY=C(()=>{k();wY="openpbrThinFilmLayerData",Pfe=`#ifdef THIN_FILM
var thin_film_weight: f32=uniforms.vThinFilmWeight;var thin_film_thickness: f32=uniforms.vThinFilmThickness.r*1000.0f;
var thin_film_ior: f32=uniforms.vThinFilmIor;
#ifdef THIN_FILM_WEIGHT
var thinFilmWeightFromTexture: f32=textureSample(thinFilmWeightSampler,thinFilmWeightSamplerSampler,fragmentInputs.vThinFilmWeightUV+uvOffset).r*uniforms.vThinFilmWeightInfos.y;
#endif
#ifdef THIN_FILM_THICKNESS
var thinFilmThicknessFromTexture: f32=textureSample(thinFilmThicknessSampler,thinFilmThicknessSamplerSampler,fragmentInputs.vThinFilmThicknessUV+uvOffset).g*uniforms.vThinFilmThicknessInfos.y;
#endif
#ifdef THIN_FILM_WEIGHT
thin_film_weight*=thinFilmWeightFromTexture;
#endif
#ifdef THIN_FILM_THICKNESS
thin_film_thickness*=thinFilmThicknessFromTexture;
#endif
let thin_film_ior_scale: f32=clamp(2.0f*abs(thin_film_ior-1.0f),0.0f,1.0f);
#endif
`;T.IncludesShadersStoreWGSL[wY]||(T.IncludesShadersStoreWGSL[wY]=Pfe)});var BY,Dfe,UY=C(()=>{k();BY="openpbrFuzzLayerData",Dfe=`var fuzz_weight: f32=0.0f;var fuzz_color: vec3f=vec3f(1.0f);var fuzz_roughness: f32=0.0f;
#ifdef FUZZ
#ifdef FUZZ_WEIGHT
let fuzzWeightFromTexture: vec4f=textureSample(fuzzWeightSampler,fuzzWeightSamplerSampler,fragmentInputs.vFuzzWeightUV+uvOffset);
#endif
#ifdef FUZZ_COLOR
var fuzzColorFromTexture: vec4f=textureSample(fuzzColorSampler,fuzzColorSamplerSampler,fragmentInputs.vFuzzColorUV+uvOffset);
#endif
#ifdef FUZZ_ROUGHNESS
let fuzzRoughnessFromTexture: vec4f=textureSample(fuzzRoughnessSampler,fuzzRoughnessSamplerSampler,fragmentInputs.vFuzzRoughnessUV+uvOffset);
#endif
fuzz_color=uniforms.vFuzzColor.rgb;fuzz_weight=uniforms.vFuzzWeight;fuzz_roughness=uniforms.vFuzzRoughness;
#ifdef FUZZ_WEIGHT
fuzz_weight*=fuzzWeightFromTexture.r;
#endif
#ifdef FUZZ_COLOR
#ifdef FUZZ_COLOR_GAMMA
fuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);
#else
fuzz_color*=fuzzColorFromTexture.rgb;
#endif
fuzz_color*=uniforms.vFuzzColorInfos.y;
#endif
#if defined(FUZZ_ROUGHNESS) && defined(FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA)
fuzz_roughness*=fuzzRoughnessFromTexture.a;
#elif defined(FUZZ_ROUGHNESS)
fuzz_roughness*=fuzzRoughnessFromTexture.r;
#endif
#endif
`;T.IncludesShadersStoreWGSL[BY]||(T.IncludesShadersStoreWGSL[BY]=Dfe)});var VY,Lfe,GY=C(()=>{k();VY="openpbrAmbientOcclusionData",Lfe=`var ambient_occlusion: vec3f=vec3f(1.0f,1.0f,1.0f);var specular_ambient_occlusion: f32=1.0f;var coat_specular_ambient_occlusion: f32=1.0f;
#ifdef AMBIENT_OCCLUSION
var ambientOcclusionFromTexture: vec3f=textureSample(ambientOcclusionSampler,ambientOcclusionSamplerSampler,fragmentInputs.vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3f(ambientOcclusionFromTexture.r*uniforms.vAmbientOcclusionInfos.y+(1.0f-uniforms.vAmbientOcclusionInfos.y));
#endif
`;T.IncludesShadersStoreWGSL[VY]||(T.IncludesShadersStoreWGSL[VY]=Lfe)});var kY,Ofe,WY=C(()=>{k();kY="openpbrBackgroundTransmission",Ofe=`var slab_translucent_background: vec4f=vec4f(0.,0.,0.,1.);
#ifdef REFRACTED_BACKGROUND
{let refractionLOD: f32=min(transmission_roughness,0.7)*uniforms.vBackgroundRefractionInfos.x;let lodTexelSize: f32=pow(2.0f,refractionLOD-uniforms.vBackgroundRefractionInfos.x);
#ifdef DISPERSION
{
#ifdef REFRACTION_HIGH_QUALITY_BLUR
{var dispResult: vec3f=vec3f(0.0);var dispWeight: vec3f=vec3f(0.0);let noiseOffset: vec2f=noise.xy*select(0.0f,lodTexelSize,refractionLOD>0.0f);for (var k: i32=0; k<6; k++) {let t: f32=(f32(k)+noise.y)/6.0f;let t_rg: f32=clamp(t*2.0f,0.0f,1.0f);let t_gb: f32=clamp((t-0.5f)*2.0f,0.0f,1.0f);let refVec: vec3f=mix(mix(refractedViewVectors[0],refractedViewVectors[1],t_rg),refractedViewVectors[2],t_gb);let uvw: vec3f=vec3f((uniforms.backgroundRefractionMatrix*(scene.view*vec4f(fragmentInputs.vPositionW+refVec*geometry_thickness,1.0f))).xyz);var coords: vec2f=uvw.xy/uvw.z;coords.y=1.0f-coords.y;let s: vec4f=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,coords+noiseOffset,refractionLOD);let rw: f32=max(0.0f,1.0f-2.0f*t);let gw: f32=max(0.0f,1.0f-abs(2.0f*t-1.0f));let bw: f32=max(0.0f,2.0f*t-1.0f);let w: vec3f=vec3f(rw,gw,bw);dispResult+=s.rgb*w;dispWeight+=w;}
slab_translucent_background=vec4f(dispResult/max(dispWeight,vec3f(1e-6)),1.0f);}
#else
for (var i: i32=0; i<3; i++) {let refractedViewVector: vec3f=refractedViewVectors[i];let uvw: vec3f=vec3f((uniforms.backgroundRefractionMatrix*(scene.view*vec4f(fragmentInputs.vPositionW+refractedViewVector*geometry_thickness,1.0f))).xyz);var coords: vec2f=uvw.xy/uvw.z;coords.y=1.0f-coords.y;if (refractionLOD>0.0f) {let noiseOffset: vec2f=noise.xy*lodTexelSize;slab_translucent_background[i]=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,coords+noiseOffset,refractionLOD)[i];} else {slab_translucent_background[i]=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,coords,0.0f)[i];}}
#endif
}
#else
{let refractionUVW: vec3f=vec3f((uniforms.backgroundRefractionMatrix*(scene.view*vec4f(fragmentInputs.vPositionW+refractedViewVector*geometry_thickness,1.0f))).xyz);var refractionCoords: vec2f=refractionUVW.xy/refractionUVW.z;refractionCoords.y=1.0f-refractionCoords.y;if (refractionLOD>0.0f) {
#ifdef REFRACTION_HIGH_QUALITY_BLUR
let cosA: f32=cos(noise.x*PI);let sinA: f32=sin(noise.x*PI);let u: vec2f=vec2f( cosA,sinA)*(0.5f*lodTexelSize);let v: vec2f=vec2f(-sinA,cosA)*(0.5f*lodTexelSize);slab_translucent_background=0.25f*(
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords+u+v,refractionLOD) +
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords-u+v,refractionLOD) +
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords+u-v,refractionLOD) +
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords-u-v,refractionLOD)
);
#else
let noiseOffset: vec2f=noise.xy*lodTexelSize;slab_translucent_background=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords+noiseOffset,refractionLOD);
#endif
} else {slab_translucent_background=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords,0.0f);}}
#endif
}
#endif
`;T.IncludesShadersStoreWGSL[kY]||(T.IncludesShadersStoreWGSL[kY]=Ofe)});var HY,Nfe,zY=C(()=>{k();HY="openpbrEnvironmentLighting",Nfe=`#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)
var coatAbsorption=vec3f(1.0f);var coatIblFresnel: f32=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);let hemisphere_avg_fresnel: f32=coatReflectance.F0+0.5f*(1.0f-coatReflectance.F0);var averageReflectance: f32=(coatIblFresnel+hemisphere_avg_fresnel)*0.5f;let roughnessFactor=1.0f-coat_roughness*0.5f;averageReflectance*=roughnessFactor;var darkened_transmission: f32=(1.0f-averageReflectance)*(1.0f-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let colored_transmission: vec3f=pow(coat_color,vec3f(coatPathLength));coatAbsorption=mix(vec3f(1.0f),colored_transmission*darkened_transmission,coat_weight);}
#endif
#ifdef REFLECTION
#ifdef FUZZ
let environmentFuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));
#endif
var baseDiffuseEnvironmentLight: vec3f=sampleIrradiance(
normalW
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,uniforms.reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
,irradianceSamplerSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,uniforms.vReflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
#endif
,uniforms.vReflectionInfos
,viewDirectionW
,base_diffuse_roughness
,base_color
);
#ifdef REFLECTIONMAP_3D
var reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);
#else
var reflectionCoords: vec2f=vec2f(0.f,0.f);
#endif
let specularAlphaG: f32=specular_roughness*specular_roughness;
#ifdef ANISOTROPIC_BASE
var baseSpecularEnvironmentLight: vec3f=sampleRadianceAnisotropic(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,baseGeoInfo
,normalW
,viewDirectionW
,fragmentInputs.vPositionW
,noise
,false
,1.0
,reflectionSampler
,reflectionSamplerSampler
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);
#else
reflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,normalW);var baseSpecularEnvironmentLight: vec3f=sampleRadiance(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,baseGeoInfo
,reflectionSampler
,reflectionSamplerSampler
,reflectionCoords
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);
#endif
#ifdef ANISOTROPIC_BASE
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG *max(1.0f-baseGeoInfo.anisotropy,0.3f));
#else
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);
#endif
var coatEnvironmentLight: vec3f=vec3f(0.f,0.f,0.f);if (coat_weight>0.0) {
#ifdef REFLECTIONMAP_3D
var reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);
#else
var reflectionCoords: vec2f=vec2f(0.f,0.f);
#endif
reflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,coatNormalW);var coatAlphaG: f32=coat_roughness*coat_roughness;
#ifdef ANISOTROPIC_COAT
coatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,coatGeoInfo
,coatNormalW
,viewDirectionW
,fragmentInputs.vPositionW
,noise
,false
,1.0
,reflectionSampler
,reflectionSamplerSampler
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);
#else
coatEnvironmentLight=sampleRadiance(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,coatGeoInfo
,reflectionSampler
,reflectionSamplerSampler
,reflectionCoords
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);
#endif
}
#ifdef FUZZ
let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);var totalWeight=0.0f;let fuzzIblFresnel: f32=sqrt(environmentFuzzBrdf.z);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {var angle: f32=(f32(i)+noise.x)*(3.141592f*2.0f/f32(FUZZ_IBL_SAMPLES));var fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0f);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));let sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0f);var fuzzReflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,fiberCylinderNormal);let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,fuzzGeoInfo
,reflectionSampler
,reflectionSamplerSampler
,fuzzReflectionCoords
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}
fuzzEnvironmentLight/=totalWeight;
#endif
var dielectricIblFresnel: f32=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);var dielectricIblColoredFresnel: vec3f=dielectricIblFresnel*specular_color;
#ifdef THIN_FILM
let thin_film_cos_theta: f32=max(baseGeoInfo.NdotV,specularAlphaG);let thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001f*thin_film_cos_theta);let tf_brdf_x: f32=baseGeoInfo.environmentBrdf.x;let tf_E_ss: f32 =baseGeoInfo.environmentBrdf.y;var thinFilmDielectricF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricF0=mix(thinFilmDielectricF0,vec3(dot(thinFilmDielectricF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmDielectricDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricDir=mix(thinFilmDielectricDir,vec3(dot(thinFilmDielectricDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0d_avg: f32 =dot(thinFilmDielectricF0, vec3f(0.3333f));let tf_dird_avg: f32=dot(thinFilmDielectricDir,vec3f(0.3333f));var thin_film_dielectric: vec3f=thinFilmDielectricDir*(tf_f0d_avg/max(tf_dird_avg,1e-5));let tf_E_dielectric: vec3f=(vec3f(1.0)-thin_film_dielectric)*vec3f(tf_brdf_x)+thin_film_dielectric*vec3f(tf_E_ss);let tf_F_avg_dielectric: vec3f=thin_film_dielectric+(vec3f(1.0)-thin_film_dielectric)/21.0;let tf_ECF_dielectric: vec3f=vec3f(1.0)+tf_F_avg_dielectric*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));thin_film_dielectric=clamp(tf_E_dielectric*tf_ECF_dielectric,vec3f(0.0),vec3f(1.0));dielectricIblColoredFresnel=mix(dielectricIblColoredFresnel,thin_film_dielectric*specular_color,thin_film_weight*thin_film_ior_scale);dielectricIblFresnel=max(dielectricIblColoredFresnel.r,max(dielectricIblColoredFresnel.g,dielectricIblColoredFresnel.b));
#endif
var conductorIblFresnel: vec3f=computeConductorIblFresnel(baseConductorReflectance,baseGeoInfo.environmentBrdf);
#ifdef THIN_FILM
var thinFilmConductorF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorF0=mix(thinFilmConductorF0,vec3(dot(thinFilmConductorF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmConductorDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorDir=mix(thinFilmConductorDir,vec3(dot(thinFilmConductorDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0c_avg: f32 =dot(thinFilmConductorF0, vec3f(0.3333f));let tf_dirc_avg: f32=dot(thinFilmConductorDir,vec3f(0.3333f));var thinFilmConductorRaw: vec3f=thinFilmConductorDir*(tf_f0c_avg/max(tf_dirc_avg,1e-5));
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)
let tf_b: vec3f=getF82B(baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);let tf_brdf_z: f32=baseGeoInfo.environmentBrdf.z/BRDF_Z_SCALE;let tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss)-tf_b*vec3f(tf_brdf_z);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0-tf_b/126.0;
#else
let tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0;
#endif
let tf_ECF_conductor: vec3f=vec3f(1.0)+tf_F_avg_conductor*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));var thinFilmConductorFresnel: vec3f=specular_weight*clamp(tf_E_conductor*tf_ECF_conductor,vec3f(0.0),vec3f(1.0));conductorIblFresnel=mix(conductorIblFresnel,thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
#endif
var slab_diffuse_ibl: vec3f=vec3f(0.,0.,0.);var slab_glossy_ibl: vec3f=vec3f(0.,0.,0.);var slab_metal_ibl: vec3f=vec3f(0.,0.,0.);var slab_coat_ibl: vec3f=vec3f(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*uniforms.vLightingIntensity.z;
#ifdef AMBIENT_OCCLUSION
specular_ambient_occlusion=compute_specular_occlusion(baseGeoInfo.NdotV,base_metalness,ambient_occlusion.x,specular_roughness);
#endif
slab_glossy_ibl=baseSpecularEnvironmentLight*uniforms.vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*uniforms.vLightingIntensity.z;if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*uniforms.vLightingIntensity.z;
#ifdef AMBIENT_OCCLUSION
coat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);
#endif
}
#ifdef FUZZ
var slab_fuzz_ibl=fuzzEnvironmentLight*uniforms.vLightingIntensity.z;
#endif
var slab_translucent_base_ibl: vec3f=vec3f(0.0f,0.0f,0.0f);
#ifdef REFRACTED_ENVIRONMENT
#ifdef ANISOTROPIC_BASE
var forwardScatteredEnvironmentLight: vec3f=sampleRadianceAnisotropic(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,baseGeoInfo
#ifdef GEOMETRY_THIN_WALLED
,viewDirectionW
#else
,normalW
#endif
,viewDirectionW
,fragmentInputs.vPositionW
,noise
,true
#ifdef GEOMETRY_THIN_WALLED
,1.05f
#else
,specular_ior
#endif
,reflectionSampler
,reflectionSamplerSampler
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);
#else
var forwardScatteredEnvironmentLight: vec3f=vec3f(0.,0.,0.);
#ifdef DISPERSION
for (var i: i32=0; i<3; i++) {var iblRefractionCoords: vec3f=refractedViewVectors[i];
#else
var iblRefractionCoords: vec3f=refractedViewVector;
#endif
#ifdef REFRACTED_ENVIRONMENT_OPPOSITEZ
iblRefractionCoords.z*=-1.0f;
#endif
#ifdef REFRACTED_ENVIRONMENT_LOCAL_CUBE
iblRefractionCoords=parallaxCorrectNormal(fragmentInputs.vPositionW,refractedViewVector,uniforms.refractionSize,uniforms.refractionPosition);
#endif
iblRefractionCoords=(uniforms.reflectionMatrix*vec4f(iblRefractionCoords,0.0f)).xyz;
#ifdef DISPERSION
forwardScatteredEnvironmentLight[i]=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,baseGeoInfo
,reflectionSampler
,reflectionSamplerSampler
,iblRefractionCoords
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
)[i];
#else
forwardScatteredEnvironmentLight=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
,baseGeoInfo
,reflectionSampler
,reflectionSamplerSampler
,iblRefractionCoords
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
);
#endif
#ifdef DISPERSION
}
#endif
#endif
#ifdef REFRACTED_BACKGROUND
#ifdef GEOMETRY_THIN_WALLED
forwardScatteredEnvironmentLight=mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight.rgb,0.2*transmission_roughness_alpha);
#else
forwardScatteredEnvironmentLight=max(slab_translucent_background.rgb,mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight,transmission_roughness_alpha));
#endif
#endif
#ifdef SCATTERING
#ifdef GEOMETRY_THIN_WALLED
var scatterVector: vec3f=normalW;
#else
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
var scatterVector: vec3f=mix(uniforms.vReflectionDominantDirection,normalW,max3(iso_scatter_density));
#else
var scatterVector: vec3f=normalW;
#endif
scatterVector=mix(viewDirectionW,scatterVector,back_to_iso_scattering_blend);
#endif
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(GEOMETRY_THIN_WALLED)
var scatteredEnvironmentLight: vec3f=scattered_light_from_irradiance_texture;
#else
var scatteredEnvironmentLight: vec3f=sampleIrradiance(
scatterVector
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,uniforms.reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
,irradianceSamplerSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,uniforms.vReflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
#endif
,uniforms.vReflectionInfos
,viewDirectionW
#if defined(GEOMETRY_THIN_WALLED)
,base_diffuse_roughness
,subsurface_color.rgb
#else
,1.0f
,volumeParams.multi_scatter_color
#endif
);
#endif
#ifdef GEOMETRY_THIN_WALLED
let forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*transmission_tint*volumeParams.multi_scatter_color;let back_scattered_light: vec3f=scatteredEnvironmentLight*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(back_scattered_light,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);
#else
let forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*volume_absorption;let back_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*backscatter_color,iso_scatter_density);let iso_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*volumeParams.multi_scatter_color,iso_scatter_density);slab_translucent_base_ibl=mix(back_scattered_light,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
#endif
#else
slab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*volume_absorption;
#endif
#endif
#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
slab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;let material_dielectric_base_ibl: vec3f=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3f(1.0f));
#ifdef FUZZ
slab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);
#else
material_surface_ibl=material_coated_base_ibl;
#endif
#elif defined(REFRACTED_BACKGROUND)
let black=vec3f(0.0f);var slab_translucent_base_ibl: vec3f=vec3f(0.0f);
#ifdef GEOMETRY_THIN_WALLED
#ifdef SCATTERING
let forward_scattered_light: vec3f=slab_translucent_background.rgb*transmission_tint*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(black,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);
#else
slab_translucent_base_ibl=slab_translucent_background.rgb*transmission_tint;
#endif
#else
#ifdef SCATTERING
let forward_scattered_light: vec3f=slab_translucent_background.rgb*volume_absorption;let iso_scattered_light: vec3f=(1.0f-iso_scatter_density)*forward_scattered_light;slab_translucent_base_ibl=mix(black,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
#else
slab_translucent_base_ibl=slab_translucent_background.rgb*volume_absorption*transmission_tint;
#endif
#endif
let material_dielectric_base_ibl: vec3f=mix(black,slab_translucent_base_ibl.rgb,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(baseGeoInfo.NdotV);let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,black,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,black,coatIblFresnel,coatAbsorption,vec3f(1.0f));material_surface_ibl=material_coated_base_ibl;
#endif
`;T.IncludesShadersStoreWGSL[HY]||(T.IncludesShadersStoreWGSL[HY]=Nfe)});var XY,wfe,YY=C(()=>{k();XY="openpbrDirectLightingInit",wfe=`#ifdef LIGHT{X}
var preInfo{X}: preLightingInfo;var preInfoCoat{X}: preLightingInfo;let lightColor{X}: vec4f=light{X}.vLightDiffuse;var shadow{X}: f32=1.0f;
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
#else
#define CUSTOM_LIGHT{X}_COLOR
#ifdef SPOTLIGHT{X}
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,fragmentInputs.vPositionW);
#elif defined(POINTLIGHT{X})
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,fragmentInputs.vPositionW);
#elif defined(HEMILIGHT{X})
preInfo{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
#elif defined(DIRLIGHT{X})
preInfo{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
preInfo{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,specular_roughness);preInfoCoat{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,coatNormalW,fragmentInputs.vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,coat_roughness);
#endif
preInfo{X}.NdotV=baseGeoInfo.NdotV;preInfoCoat{X}.NdotV=coatGeoInfo.NdotV;
#ifdef SPOTLIGHT{X}
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w);
#endif
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
#endif
#else
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#endif
#elif defined(POINTLIGHT{X})
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
#else
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#endif
#else
preInfo{X}.attenuation=1.0f;
#endif
preInfoCoat{X}.attenuation=preInfo{X}.attenuation;
#if defined(HEMILIGHT{X})
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
#else
preInfo{X}.roughness=adjustRoughnessFromLightProperties(specular_roughness,light{X}.vLightSpecular.a,preInfo{X}.lightDistance);preInfoCoat{X}.roughness=adjustRoughnessFromLightProperties(coat_roughness,light{X}.vLightSpecular.a,preInfoCoat{X}.lightDistance);
#endif
preInfo{X}.diffuseRoughness=base_diffuse_roughness;preInfo{X}.surfaceAlbedo=base_color.rgb;
#endif
#endif
`;T.IncludesShadersStoreWGSL[XY]||(T.IncludesShadersStoreWGSL[XY]=wfe)});var KY,Ffe,jY=C(()=>{k();KY="openpbrDirectLighting",Ffe=`#ifdef LIGHT{X}
{var slab_diffuse: vec3f=vec3f(0.f,0.f,0.f);var slab_translucent: vec3f=vec3f(0.f,0.f,0.f);var slab_glossy: vec3f=vec3f(0.f,0.f,0.f);var specularFresnel: f32=0.0f;var specularColoredFresnel: vec3f=vec3f(0.f,0.f,0.f);var slab_metal: vec3f=vec3f(0.f,0.f,0.f);var slab_coat: vec3f=vec3f(0.f,0.f,0.f);var coatFresnel: f32=0.0f;var slab_fuzz: vec3f=vec3f(0.f,0.f,0.f);var fuzzFresnel: f32=0.0f;
#ifdef HEMILIGHT{X}
slab_diffuse=computeHemisphericDiffuseLighting(preInfo{X},lightColor{X}.rgb,light{X}.vLightGround);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_diffuse=computeAreaDiffuseLighting(preInfo{X},lightColor{X}.rgb);
#else
slab_diffuse=computeDiffuseLighting(preInfo{X},lightColor{X}.rgb);
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
slab_diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},textureProjectionMatrix{X},fragmentInputs.vPositionW);
#endif
#ifdef FUZZ
let fuzzNdotH: f32=max(dot(fuzzNormalW,preInfo{X}.H),0.0f);let fuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzNdotH,sqrt(fuzz_roughness));
#endif
#ifdef THIN_FILM
let thin_film_desaturation_scale: f32=(thin_film_ior-1.0f)*sqrt(thin_film_thickness*0.001f);
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_glossy=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
#else
{
#ifdef ANISOTROPIC_BASE
slab_glossy=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
0.0f,lightColor{X}.rgb);
#else
slab_glossy=computeSpecularLighting(preInfo{X},normalW,vec3(1.0),vec3(1.0),specular_roughness,lightColor{X}.rgb);
#endif
specularFresnel=fresnelSchlickGGX(preInfo{X}.VdotH,baseDielectricReflectance.F0,baseDielectricReflectance.F90);specularColoredFresnel=specularFresnel*specular_color;
#ifdef THIN_FILM
var thinFilmDielectricFresnel: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,preInfo{X}.VdotH,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricFresnel=mix(thinFilmDielectricFresnel,vec3f(dot(thinFilmDielectricFresnel,vec3f(0.3333f))),thin_film_desaturation_scale);specularColoredFresnel=mix(specularColoredFresnel,thinFilmDielectricFresnel*specular_color,thin_film_weight*thin_film_ior_scale);
#endif
}
#endif
#ifdef REFRACTED_LIGHTS
var forwardScatteredLight: vec3f=vec3f(0.0f);
#if AREALIGHT{X}
#else
{var preInfoTrans=preInfo{X};
#ifdef SCATTERING
preInfoTrans.roughness=sqrt(sqrt(max(transmission_roughness_alpha,0.05f)));
#else
preInfoTrans.roughness=transmission_roughness;
#endif
if (preInfoTrans.NdotLUnclamped<=0.0) {specularFresnel=0.0;specularColoredFresnel=specularFresnel*specular_color;}
#ifdef GEOMETRY_THIN_WALLED
let refractNormalW: vec3f=viewDirectionW;
#else
let refractNormalW: vec3f=normalW;
#endif
preInfoTrans.NdotL=0.5f*max(dot(-refractNormalW,preInfoTrans.L),0.0f)+0.5f;
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
var dispersion_iors_local: vec3f=dispersion_iors;let diff: f32=min(dispersion_iors_local[2]-dispersion_iors_local[0],max(dispersion_iors_local[0]-1.0f,1.0f));dispersion_iors_local[2]+=diff;dispersion_iors_local[0]-=diff;for (var i: i32=0; i<3; i++) {let eta: f32=1.0f/dispersion_iors_local[i];
#elif defined(GEOMETRY_THIN_WALLED)
let eta: f32=1.0f;
#else
let eta: f32=1.0f/specular_ior;
#endif
preInfoTrans.H=preInfoTrans.L+min(eta,0.95f)*viewDirectionW;let len2: f32=dot(preInfoTrans.H,preInfoTrans.H);if (len2<1e-6f) {preInfoTrans.H=preInfoTrans.L;} else {preInfoTrans.H=preInfoTrans.H*inverseSqrt(len2);}
#ifdef ANISOTROPIC_BASE
preInfoTrans.H=-preInfoTrans.H;
#endif
preInfoTrans.VdotH=dot(viewDirectionW,preInfoTrans.H);
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
forwardScatteredLight[i]+=
#else
forwardScatteredLight+=
#endif
#if defined(ANISOTROPIC_BASE)
computeAnisotropicSpecularLighting(preInfoTrans,viewDirectionW,refractNormalW,
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
transmission_roughness_alpha,lightColor{X}.rgb
#else
computeSpecularLighting(preInfoTrans,-refractNormalW,vec3f(1.0f),vec3f(1.0f),transmission_roughness_alpha,lightColor{X}.rgb
#endif
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
)[i];}
#else
);
#endif
#if !defined(GEOMETRY_THIN_WALLED)
forwardScatteredLight=mix(forwardScatteredLight,0.25f*preInfoTrans.attenuation*lightColor{X}.rgb,clamp(1.0f-pow(baseGeoInfo.NdotV,transmission_roughness_alpha),0.0f,1.0f));
#endif
#ifdef REFRACTED_BACKGROUND
#ifdef GEOMETRY_THIN_WALLED
forwardScatteredLight=mix(vec3f(0.0f),forwardScatteredLight.rgb,0.2*transmission_roughness_alpha);
#else
forwardScatteredLight=max(vec3f(0.0f),mix(vec3f(0.0f),forwardScatteredLight,transmission_roughness_alpha));
#endif
#endif
#ifdef SCATTERING
#if !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
preInfoTrans.roughness=1.0f;let diffused_forward_scattered_light: vec3f=computeSpecularLighting(preInfoTrans,normalW,vec3f(1.0f),vec3f(1.0f),1.0f,lightColor{X}.rgb)*volume_absorption;
#endif
#ifdef GEOMETRY_THIN_WALLED
let forward_scattered_light: vec3f=forwardScatteredLight*transmission_tint*volumeParams.multi_scatter_color;let back_scattered_light: vec3f=slab_diffuse*volumeParams.multi_scatter_color;slab_translucent=mix(back_scattered_light,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);
#else
let back_scattered_normal: vec3f=normalize(normalW+viewDirectionW);preInfoTrans.NdotL=max(dot(back_scattered_normal,preInfoTrans.L),0.0f);preInfoTrans.NdotV=dot(back_scattered_normal,viewDirectionW);preInfoTrans.H=normalize(viewDirectionW+preInfoTrans.L);preInfoTrans.VdotH=clamp(dot(viewDirectionW,preInfoTrans.H),0.0f,1.0f);preInfoTrans.roughness=0.2f;let back_scattered_light: vec3f=computeSpecularLighting(preInfoTrans,viewDirectionW,vec3f(1.0f),vec3f(0.08f),0.0f,lightColor{X}.rgb);let forward_scattered_light: vec3f=(forwardScatteredLight*volume_absorption);let iso_scattered_light: vec3f=slab_diffuse;let back_scattering: vec3f=mix(forward_scattered_light,forward_scattered_light+back_scattered_light*backscatter_color,iso_scatter_density);
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
let iso_scattering: vec3f=mix(forward_scattered_light,scattered_light_from_irradiance_texture*volumeParams.multi_scatter_color,iso_scatter_density);
#else
let iso_scattering: vec3f=mix(forward_scattered_light,(diffused_forward_scattered_light+iso_scattered_light)*volumeParams.multi_scatter_color,iso_scatter_density);
#endif
slab_translucent=mix(back_scattering,iso_scattering,back_to_iso_scattering_blend);slab_translucent=mix(slab_translucent,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
#endif
#else
slab_translucent=forwardScatteredLight*transmission_tint*volume_absorption;
#endif
}
#endif
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_metal=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
#else
{
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
var coloredFresnel: vec3f=getF82Specular(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90,specular_roughness);
#else
var coloredFresnel: vec3f=fresnelSchlickGGX(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);
#endif
#ifdef THIN_FILM
let thinFilmConductorAngle: f32=max(preInfo{X}.VdotH,specular_roughness);var thinFilmConductorFresnel: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thinFilmConductorAngle,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorFresnel=mix(thinFilmConductorFresnel,vec3f(dot(thinFilmConductorFresnel,vec3f(0.3333f))),thin_film_desaturation_scale);coloredFresnel=mix(coloredFresnel,specular_weight*thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
#endif
#ifdef ANISOTROPIC_BASE
slab_metal=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,0.0,lightColor{X}.rgb);
#else
slab_metal=computeSpecularLighting(preInfo{X},normalW,vec3f(baseConductorReflectance.coloredF0),coloredFresnel,specular_roughness,lightColor{X}.rgb);
#endif
}
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_coat=computeAreaSpecularLighting(preInfoCoat{X},light{X}.vLightSpecular.rgb,coatReflectance.F0,coatReflectance.F90);
#else
{
#ifdef ANISOTROPIC_COAT
slab_coat=computeAnisotropicSpecularLighting(preInfoCoat{X},viewDirectionW,coatNormalW,
coatGeoInfo.anisotropicTangent,coatGeoInfo.anisotropicBitangent,coatGeoInfo.anisotropy,0.0,
lightColor{X}.rgb);
#else
slab_coat=computeSpecularLighting(preInfoCoat{X},coatNormalW,vec3f(coatReflectance.F0),vec3f(1.0f),coat_roughness,lightColor{X}.rgb);
#endif
let NdotH: f32=saturateEps(dot(coatNormalW,preInfoCoat{X}.H));coatFresnel=fresnelSchlickGGX(NdotH,coatReflectance.F0,coatReflectance.F90);}
#endif
var coatAbsorption=vec3f(1.0f);if (coat_weight>0.0) {let cosTheta_view: f32=max(preInfoCoat{X}.NdotV,0.001f);let cosTheta_light: f32=max(preInfoCoat{X}.NdotL,0.001f);let fresnel_view: f32=coatReflectance.F0+(1.0f-coatReflectance.F0)*pow(1.0f-cosTheta_view,5.0);let fresnel_light: f32=coatReflectance.F0+(1.0f-coatReflectance.F0)*pow(1.0f-cosTheta_light,5.0);let averageReflectance: f32=(fresnel_view+fresnel_light)*0.5;var darkened_transmission: f32=(1.0f-averageReflectance)/(1.0f+averageReflectance);darkened_transmission=mix(1.0f,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let colored_transmission: vec3f=pow(coat_color,vec3f(coatPathLength));coatAbsorption=mix(vec3f(1.0f),colored_transmission*vec3f(darkened_transmission),coat_weight);}
#ifdef FUZZ
fuzzFresnel=fuzzBrdf.z;let fuzzNormalW=mix(normalW,coatNormalW,coat_weight);let fuzzNdotV: f32=max(dot(fuzzNormalW,viewDirectionW.xyz),0.0f);let fuzzNdotL: f32=max(dot(fuzzNormalW,preInfo{X}.L),0.0);slab_fuzz=lightColor{X}.rgb*preInfo{X}.attenuation*evalFuzz(preInfo{X}.L,fuzzNdotL,fuzzNdotV,fuzzTangent,fuzzBitangent,fuzzBrdf);
#else
let fuzz_color=vec3f(0.0);
#endif
#ifdef PREPASS_IRRADIANCE
total_direct_diffuse+=slab_diffuse;
#endif
let material_dielectric_base: vec3f=mix(slab_diffuse*base_color.rgb,slab_translucent,surface_translucency_weight);let material_dielectric_gloss: vec3f=material_dielectric_base*(1.0f-specularFresnel)+slab_glossy*specularColoredFresnel;let material_base_substrate: vec3f=mix(material_dielectric_gloss,slab_metal,base_metalness);let material_coated_base: vec3f=layer(material_base_substrate,slab_coat,coatFresnel,coatAbsorption,vec3f(1.0f));material_surface_direct+=layer(material_coated_base,slab_fuzz,fuzzFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);}
#endif
`;T.IncludesShadersStoreWGSL[KY]||(T.IncludesShadersStoreWGSL[KY]=Ffe)});var qY,Bfe,bL=C(()=>{k();qY="pbrBlockImageProcessing",Bfe=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
#if !defined(SKIPFINALCOLORCLAMP)
finalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);
#endif
#else
finalColor=applyImageProcessing(finalColor);
#endif
finalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);
#ifdef PREMULTIPLYALPHA
finalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;
#endif
`;T.IncludesShadersStoreWGSL[qY]||(T.IncludesShadersStoreWGSL[qY]=Bfe)});var ZY,Ufe,QY=C(()=>{k();ZY="openpbrBlockPrePass",Ufe=`#if SCENE_MRT_COUNT>0
var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
#ifdef PREPASS_POSITION
fragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
#endif
#ifdef PREPASS_LOCAL_POSITION
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
#endif
#ifdef PREPASS_VELOCITY
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
#elif defined(PREPASS_VELOCITY_LINEAR)
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO
fragData[PREPASS_ALBEDO_INDEX]=vec4f(surfaceAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
var sqAlbedo : vec3f=sqrt(surfaceAlbedo);
#endif
#ifdef PREPASS_IRRADIANCE
var irradiance : vec3f=total_direct_diffuse;
#ifndef UNLIT
#ifdef REFLECTION
irradiance+=slab_diffuse_ibl;
#endif
#endif
#ifdef SCATTERING
let scatter_mask: f32=min(subsurface_weight+transmission_weight,1.0);
#else
let scatter_mask: f32=0.0;
#endif
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(irradiance,writeGeometryInfo*scatter_mask);
#elif defined(PREPASS_COLOR)
fragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb,finalColor.a);
#endif
#ifdef PREPASS_DEPTH
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_SCREENSPACE_DEPTH
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
fragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4f(fragmentInputs.vNormViewDepth,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMAL
#ifdef PREPASS_NORMAL_WORLDSPACE
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
#else
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
#endif
#endif
#ifdef PREPASS_WORLD_NORMAL
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_REFLECTIVITY
#ifndef UNLIT
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;
#else
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(0.0,0.0,0.0,1.0)*writeGeometryInfo;
#endif
#endif
#if SCENE_MRT_COUNT>0
fragmentOutputs.fragData0=fragData[0];
#endif
#if SCENE_MRT_COUNT>1
fragmentOutputs.fragData1=fragData[1];
#endif
#if SCENE_MRT_COUNT>2
fragmentOutputs.fragData2=fragData[2];
#endif
#if SCENE_MRT_COUNT>3
fragmentOutputs.fragData3=fragData[3];
#endif
#if SCENE_MRT_COUNT>4
fragmentOutputs.fragData4=fragData[4];
#endif
#if SCENE_MRT_COUNT>5
fragmentOutputs.fragData5=fragData[5];
#endif
#if SCENE_MRT_COUNT>6
fragmentOutputs.fragData6=fragData[6];
#endif
#if SCENE_MRT_COUNT>7
fragmentOutputs.fragData7=fragData[7];
#endif
#endif
`;T.IncludesShadersStoreWGSL[ZY]||(T.IncludesShadersStoreWGSL[ZY]=Ufe)});var $Y,Vfe,IL=C(()=>{k();$Y="pbrDebug",Vfe=`#if DEBUGMODE>0
if (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;
#if DEBUGMODE==1
color=fragmentInputs.vPositionW.rgb;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==2 && defined(NORMAL)
color=fragmentInputs.vNormalW.rgb;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
color=TBN[0];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
color=TBN[1];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==5
color=normalW;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==6 && defined(MAINUV1)
color= vec3f(input.vMainUV1,0.0);
#elif DEBUGMODE==7 && defined(MAINUV2)
color= vec3f(input.vMainUV2,0.0);
#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
color=clearcoatOut.TBNClearCoat[0];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
color=clearcoatOut.TBNClearCoat[1];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==10 && defined(CLEARCOAT)
color=clearcoatOut.clearCoatNormalW;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==11 && defined(ANISOTROPIC)
color=anisotropicOut.anisotropicNormal;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==12 && defined(ANISOTROPIC)
color=anisotropicOut.anisotropicTangent;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==13 && defined(ANISOTROPIC)
color=anisotropicOut.anisotropicBitangent;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==20 && defined(ALBEDO)
color=albedoTexture.rgb;
#ifndef GAMMAALBEDO
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==21 && defined(AMBIENT)
color=aoOut.ambientOcclusionColorMap.rgb;
#elif DEBUGMODE==22 && defined(OPACITY)
color=opacityMap.rgb;
#elif DEBUGMODE==23 && defined(EMISSIVE)
color=emissiveColorTex.rgb;
#ifndef GAMMAEMISSIVE
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==24 && defined(LIGHTMAP)
color=lightmapColor;
#ifndef GAMMALIGHTMAP
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
color=reflectivityOut.surfaceMetallicColorMap.rgb;
#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
color=reflectivityOut.surfaceReflectivityColorMap.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
color= vec3f(clearcoatOut.clearCoatMapData.rg,0.0);
#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
color=clearcoatOut.clearCoatTintMapData.rgb;
#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
color=sheenOut.sheenMapData.rgb;
#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
color=anisotropicOut.anisotropyMapData.rgb;
#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
color=subSurfaceOut.thicknessMap.rgb;
#elif DEBUGMODE==32 && defined(BUMP)
color=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).rgb;
#elif DEBUGMODE==40 && defined(SS_REFRACTION)
color=subSurfaceOut.environmentRefraction.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==41 && defined(REFLECTION)
color=reflectionOut.environmentRadiance.rgb;
#ifndef GAMMAREFLECTION
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
color=clearcoatOut.environmentClearCoatRadiance.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==50
color=diffuseBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==51 && defined(SPECULARTERM)
color=specularBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==52 && defined(CLEARCOAT)
color=clearCoatBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==53 && defined(SHEEN)
color=sheenBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==54 && defined(REFLECTION)
color=reflectionOut.environmentIrradiance.rgb;
#ifndef GAMMAREFLECTION
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==60
color=surfaceAlbedo.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==61
color=clearcoatOut.specularEnvironmentR0;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
color= vec3f(reflectivityOut.metallic);
#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
color=reflectivityOut.metallicF0;
#elif DEBUGMODE==63
color= vec3f(roughness);
#elif DEBUGMODE==64
color= vec3f(alphaG);
#elif DEBUGMODE==65
color= vec3f(NdotV);
#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
color=clearcoatOut.clearCoatColor;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==67 && defined(CLEARCOAT)
color= vec3f(clearcoatOut.clearCoatRoughness);
#elif DEBUGMODE==68 && defined(CLEARCOAT)
color= vec3f(clearcoatOut.clearCoatNdotV);
#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
color=subSurfaceOut.transmittance;
#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
color=subSurfaceOut.refractionTransmittance;
#elif DEBUGMODE==72
color= vec3f(microSurface);
#elif DEBUGMODE==73
color=uniforms.vAlbedoColor.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
color=uniforms.vReflectivityColor.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==75
color=uniforms.vEmissiveColor;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
color= vec3f(seo);
#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
color= vec3f(eho);
#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
color= vec3f(energyConservationFactor);
#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
color=baseSpecularEnvironmentReflectance;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
color=clearcoatOut.clearCoatEnvironmentReflectance;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
color=sheenOut.sheenEnvironmentReflectance;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==86 && defined(ALPHABLEND)
color= vec3f(luminanceOverAlpha);
#elif DEBUGMODE==87
color= vec3f(alpha);
#elif DEBUGMODE==88 && defined(ALBEDO)
color= vec3f(albedoTexture.a);
#elif DEBUGMODE==89
color=aoOut.ambientOcclusionColor;
#else
var stripeWidth: f32=30.;var stripePos: f32=abs(floor(input.position.x/stripeWidth));var whichColor: f32=((stripePos)%(2.));var color1: vec3f= vec3f(.6,.2,.2);var color2: vec3f= vec3f(.3,.1,.1);color=mix(color1,color2,whichColor);
#endif
color*=uniforms.vDebugMode.y;
#ifdef DEBUGMODE_NORMALIZE
color=normalize(color)*0.5+0.5;
#endif
#ifdef DEBUGMODE_GAMMA
color=toGammaSpaceVec3(color);
#endif
fragmentOutputs.color=vec4f(color,1.0);
#ifdef PREPASS
fragmentOutputs.fragData0=toLinearSpaceVec3(color);
fragmentOutputs.fragData1=vec4f(0.,0.,0.,0.);
#endif
#ifdef DEBUGMODE_FORCERETURN
return fragmentOutputs;
#endif
}
#endif
`;T.IncludesShadersStoreWGSL[$Y]||(T.IncludesShadersStoreWGSL[$Y]=Vfe)});var e8={};tt(e8,{openpbrPixelShaderWGSL:()=>Gfe});var ML,JY,Gfe,t8=C(()=>{k();dx();ux();uL();pL();mx();oY();_x();cc();td();Sg();Ma();_L();gL();vL();gx();px();np();EL();SL();sp();TL();xL();bR();gY();EY();Og();aL();TY();xY();oL();lL();bY();fc();RL();CY();PY();LY();fL();cL();NY();FY();UY();GY();Tx();WY();zY();YY();jY();Ax();Tg();bL();QY();xx();IL();ML="openpbrPixelShader",JY=`#define OPENPBR_FRAGMENT_SHADER
#define CUSTOM_FRAGMENT_BEGIN
#include<prePassDeclaration>[SCENE_MRT_COUNT]
#include<oitDeclaration>
#ifndef FROMLINEARSPACE
#define FROMLINEARSPACE
#endif
#include<openpbrUboDeclaration>
#include<pbrFragmentExtraDeclaration>
#include<lightUboDeclaration>[0..maxSimultaneousLights]
#include<openpbrFragmentSamplersDeclaration>
#include<imageProcessingDeclaration>
#include<clipPlaneFragmentDeclaration>
#include<logDepthDeclaration>
#include<fogFragmentDeclaration>
#include<helperFunctions>
#include<subSurfaceScatteringFunctions>
#include<importanceSampling>
#include<pbrHelperFunctions>
#include<imageProcessingFunctions>
#include<shadowsFragmentFunctions>
#include<harmonicsFunctions>
#include<pbrDirectLightingSetupFunctions>
#include<pbrDirectLightingFalloffFunctions>
#include<pbrBRDFFunctions>
#include<hdrFilteringFunctions>
#include<pbrDirectLightingFunctions>
#include<pbrIBLFunctions>
#include<openpbrNormalMapFragmentMainFunctions>
#include<openpbrNormalMapFragmentFunctions>
#ifdef REFLECTION
#include<reflectionFunction>
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
#include<openpbrDielectricReflectance>
#include<openpbrConductorReflectance>
#include<openpbrAmbientOcclusionFunctions>
#include<openpbrGeometryInfo>
#include<openpbrIblFunctions>
#include<openpbrVolumeFunctions>
fn layer(slab_bottom: vec3f,slab_top: vec3f,lerp_factor: f32,bottom_multiplier: vec3f,top_multiplier: vec3f)->vec3f {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#ifdef PREPASS_IRRADIANCE
var total_direct_diffuse: vec3f=vec3f(0.0f);
#endif
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
#include<pbrBlockNormalGeometric>
var coatNormalW: vec3f=normalW;
#include<openpbrNormalMapFragment>
#include<openpbrBlockNormalFinal>
#include<openpbrBaseLayerData>
#include<openpbrTransmissionLayerData>
#include<openpbrSubsurfaceLayerData>
#include<openpbrCoatLayerData>
#include<openpbrThinFilmLayerData>
#include<openpbrFuzzLayerData>
#include<openpbrAmbientOcclusionData>
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
#include<depthPrePass>
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
#ifdef ANISOTROPIC_COAT
let coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(
coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
,vec3f(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN
);
#else
let coatGeoInfo: geometryInfoOutParams=geometryInfo(
coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
);
#endif
specular_roughness=mix(specular_roughness,pow(min(1.0f,pow(specular_roughness,4.0f)+2.0f*pow(coat_roughness,4.0f)),0.25f),coat_weight);
#ifdef ANISOTROPIC_BASE
let baseGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(
normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
,vec3f(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN
);
#else
let baseGeoInfo: geometryInfoOutParams=geometryInfo(
normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
);
#endif
#ifdef FUZZ
let fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));var fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);let fuzzBitangent=cross(fuzzNormalW,fuzzTangent);let fuzzGeoInfo: geometryInfoOutParams=geometryInfo(
fuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW
);
#endif
let coatReflectance: ReflectanceParams=dielectricReflectance(
coat_ior
,1.0f
,vec3f(1.0f)
,coat_weight
);
#ifdef THIN_FILM
let thin_film_outside_ior: f32=mix(1.0f,coat_ior,coat_weight);
#endif
let baseDielectricReflectance: ReflectanceParams=dielectricReflectance(
specular_ior
,mix(1.0f,coat_ior,coat_weight)
,specular_color
,specular_weight
);let baseConductorReflectance: ReflectanceParams=conductorReflectance(base_color,specular_color,specular_weight);var volume_absorption: vec3f=vec3f(1.0f);var transmission_tint: vec3f=vec3f(1.0f);var surface_translucency_weight: f32=0.0f;
#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)
#if defined(GEOMETRY_THIN_WALLED)
let refractedViewVector: vec3f=-viewDirectionW;
#else
#ifdef DISPERSION
var refractedViewVectors: array<vec3f,3>;let iorDispersionSpread: f32=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0f);let dispersion_iors: vec3f=vec3f(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (var i: i32=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }
#else
let refractedViewVector: vec3f=double_refract(-viewDirectionW,normalW,specular_ior);
#endif
#endif
#ifdef GEOMETRY_THIN_WALLED
var transmission_roughness: f32=specular_roughness;
#else
var transmission_roughness: f32=specular_roughness*clamp(4.0f*(specular_ior-1.0f),0.001f,1.0f);
#endif
#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))
var volumeParams: OpenPBRHomogeneousVolume;{
#if defined(TRANSMISSION_SLAB)
let transmissionVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRTransmissionVolume(
transmission_color.rgb,
transmission_depth,
transmission_scatter.rgb,
transmission_scatter_anisotropy
);
#endif
#if defined(SUBSURFACE_SLAB)
let subsurfaceVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRSubsurfaceVolume(
subsurface_color.rgb,
subsurface_radius,
subsurface_radius_scale.rgb,
subsurface_scatter_anisotropy
);
#endif
#if !defined(TRANSMISSION_SLAB)
volumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;
#elif !defined(SUBSURFACE_SLAB)
volumeParams=transmissionVolumeParams;
#ifdef TRANSMISSION_SLAB_VOLUME
volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);
#endif
surface_translucency_weight=transmission_weight;
#else
let subsurface_fraction_of_dielectric: f32=(1.0f-transmission_weight)*subsurface_weight;let subsurface_and_transmission_fraction_of_dielectric: f32=subsurface_fraction_of_dielectric+transmission_weight;let reciprocal_of_subsurface_and_transmission_fraction_of_dielectric: f32 =
1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);let trans_weight: f32=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;let subsurf_weight: f32=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEpsVec3(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;
#endif
}
volume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);var backscatter_color: vec3f=vec3f(1.0f);{let reduced_scatter: vec3f=volumeParams.scatter_coeff*vec3f(1.0f-volumeParams.anisotropy);let reduced_albedo: vec3f=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);let sqrt_term: vec3f=max(sqrt(vec3f(1.0f)-reduced_albedo),vec3f(0.0001f));backscatter_color=(vec3f(1.0f)-sqrt_term)/(vec3f(1.0f)+sqrt_term);}
#elif defined(TRANSMISSION_SLAB)
surface_translucency_weight=transmission_weight;
#endif
#ifdef SCATTERING
#ifdef GEOMETRY_THIN_WALLED
var iso_scatter_density: vec3f=vec3f(1.0f);
#else
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
let mfp: vec3f=vec3f(100.0f)/volumeParams.extinction_coeff;var scattered_light_from_irradiance_texture: vec3f=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,uniforms.renderTargetSize,mfp,scene.projection,scene.inverseProjection,SSS_SAMPLE_COUNT,noise.xy);var numLights=f32(LIGHTCOUNT);
#ifdef REFLECTION
numLights+=1.0f;
#endif
scattered_light_from_irradiance_texture/=vec3f(numLights);
#else
let scattered_light_from_irradiance_texture: vec3f=vec3f(0.0f);
#endif
let back_to_iso_scattering_blend: f32=min(1.0f+volumeParams.anisotropy,1.0f);let iso_to_forward_scattering_blend: f32=max(volumeParams.anisotropy,0.0f);let iso_scatter_transmittance: vec3f=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3f(0.2f));var iso_scatter_density: vec3f=clamp(vec3f(1.0f)-iso_scatter_transmittance,vec3f(0.0f),vec3f(1.0f));transmission_roughness=min(transmission_roughness+pow((1.0f-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0f),1.0f);
#endif
volumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));
#endif
#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))
transmission_tint*=transmission_color.rgb;
#ifdef GEOMETRY_THIN_WALLED
var sin2: f32=1.0f-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);let cos_t: f32=sqrt(1.0f-sin2);let pathLength: f32=1.0f/cos_t;transmission_tint=pow(transmission_tint,vec3f(pathLength));
#else
transmission_tint*=transmission_color.rgb;
#endif
#endif
#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)
let unweighted_translucency: f32=mix(subsurface_weight,1.0f,transmission_weight);transmission_tint=mix(vec3f(1.0f),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0f,transmission_roughness,transmission_weight/unweighted_translucency);
#endif
let transmission_roughness_alpha: f32=transmission_roughness*transmission_roughness;
#endif
#include<openpbrBackgroundTransmission>
var material_surface_ibl: vec3f=vec3f(0.f,0.f,0.f);
#include<openpbrEnvironmentLighting>
var material_surface_direct: vec3f=vec3f(0.f,0.f,0.f);
#if defined(LIGHT0)
var aggShadow: f32=0.f;
#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]
#include<openpbrDirectLighting>[0..maxSimultaneousLights]
#endif
var material_surface_emission: vec3f=uniforms.vEmissionColor;
#ifdef EMISSION_COLOR
let emissionColorTex: vec3f=textureSample(emissionColorSampler,emissionColorSamplerSampler,uniforms.vEmissionColorUV+uvOffset).rgb;
#ifdef EMISSION_COLOR_GAMMA
material_surface_emission*=toLinearSpace(emissionColorTex.rgb);
#else
material_surface_emission*=emissionColorTex.rgb;
#endif
material_surface_emission*= uniforms.vEmissionColorInfos.y;
#endif
material_surface_emission*=uniforms.vLightingIntensity.y;
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
var finalColor: vec4f=vec4f(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);
#define CUSTOM_FRAGMENT_BEFORE_FOG
finalColor=max(finalColor,vec4f(0.0));
#include<logDepthFragment>
#include<fogFragment>(color,finalColor)
#include<pbrBlockImageProcessing>
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
#ifdef PREPASS
#include<openpbrBlockPrePass>
#endif
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
fragmentOutputs.color=finalColor;
#endif
#include<oitFragment>
#if ORDER_INDEPENDENT_TRANSPARENCY
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}
#endif
#include<pbrDebug>
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStoreWGSL[ML]||(T.ShadersStoreWGSL[ML]=JY);Gfe={name:ML,shader:JY}});var i8,kfe,r8=C(()=>{k();cD();Rx();i8="openpbrVertexDeclaration",kfe=`#include<sceneVertexDeclaration>
#ifdef BASE_COLOR
uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
#endif
#ifdef BASE_WEIGHT
uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
#endif
uniform float vBaseDiffuseRoughness;
#ifdef BASE_DIFFUSE_ROUGHNESS
uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
#endif
#ifdef AMBIENT_OCCLUSION
uniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;
#endif
#ifdef EMISSION_COLOR
uniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;
#endif
#ifdef LIGHTMAP
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
#endif
#ifdef BASE_METALNESS
uniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;
#endif
#ifdef SPECULAR_WEIGHT
uniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;
#endif
#ifdef SPECULAR_COLOR
uniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;
#endif
#ifdef SPECULAR_ROUGHNESS
uniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;
#endif
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
uniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;
#endif
#ifdef TRANSMISSION_WEIGHT
uniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;
#endif
#ifdef TRANSMISSION_COLOR
uniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;
#endif
#ifdef TRANSMISSION_DEPTH
uniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;
#endif
#ifdef TRANSMISSION_DISPERSION_SCALE
uniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;
#endif
#ifdef SUBSURFACE_WEIGHT
uniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;
#endif
#ifdef SUBSURFACE_COLOR
uniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;
#endif
#ifdef SUBSURFACE_RADIUS_SCALE
uniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;
#endif
#ifdef COAT_WEIGHT
uniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;
#endif
#ifdef COAT_COLOR
uniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;
#endif
#ifdef COAT_ROUGHNESS
uniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;
#endif
#ifdef COAT_ROUGHNESS_ANISOTROPY
uniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;
#endif
#ifdef COAT_IOR
uniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;
#endif
#ifdef COAT_DARKENING
uniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;
#endif
#ifdef FUZZ_WEIGHT
uniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;
#endif
#ifdef FUZZ_COLOR
uniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;
#endif
#ifdef FUZZ_ROUGHNESS
uniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;
#endif
#ifdef GEOMETRY_NORMAL
uniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;
#endif
#ifdef GEOMETRY_TANGENT
uniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;
#endif
#ifdef GEOMETRY_COAT_NORMAL
uniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;
#endif
#ifdef THIN_FILM_WEIGHT
uniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;
#endif
#ifdef THIN_FILM_THICKNESS
uniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;
#endif
#ifdef GEOMETRY_OPACITY
uniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;
#endif
#ifdef GEOMETRY_THICKNESS
uniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;
#endif
#ifdef POINTSIZE
uniform float pointSize;
#endif
uniform vec4 cameraInfo;
#ifdef REFLECTION
uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
#endif
#ifdef NORMAL
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
#ifdef USESPHERICALFROMREFLECTIONMAP
#ifdef SPHERICAL_HARMONICS
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
#else
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
#endif
#endif
#endif
#endif
#ifdef DETAIL
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
#endif
#include<decalVertexDeclaration>
#define ADDITIONAL_VERTEX_DECLARATION
`;T.IncludesShadersStore[i8]||(T.IncludesShadersStore[i8]=kfe)});var n8,Wfe,CL=C(()=>{k();rd();Ng();n8="openpbrUboDeclaration",Wfe=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
#define ADDITIONAL_UBO_DECLARATION
};
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStore[n8]||(T.IncludesShadersStore[n8]=Wfe)});var s8,Hfe,a8=C(()=>{k();s8="openpbrNormalMapVertexDeclaration",Hfe=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
#if defined(TANGENT) && defined(NORMAL)
varying mat3 vTBN;
#endif
#endif
`;T.IncludesShadersStore[s8]||(T.IncludesShadersStore[s8]=Hfe)});var o8,zfe,l8=C(()=>{k();o8="openpbrNormalMapVertex",zfe=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
#if defined(TANGENT) && defined(NORMAL)
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
#endif
#endif
`;T.IncludesShadersStore[o8]||(T.IncludesShadersStore[o8]=zfe)});var f8={};tt(f8,{openpbrVertexShader:()=>Xfe});var yL,c8,Xfe,h8=C(()=>{k();r8();CL();bx();qm();Ca();ip();hc();dc();wf();Ix();Mx();rp();a8();uc();Ag();Cx();yx();kf();Wf();nd();Hf();zf();mc();pc();_c();Px();Dx();Lx();l8();gc();xg();Nx();Rg();wx();yL="openpbrVertexShader",c8=`#define OPENPBR_VERTEX_SHADER
#define CUSTOM_VERTEX_EXTENSION
precision highp float;
#include<__decl__openpbrVertex>
#define CUSTOM_VERTEX_BEGIN
attribute vec3 position;
#ifdef NORMAL
attribute vec3 normal;
#endif
#ifdef TANGENT
attribute vec4 tangent;
#endif
#ifdef UV1
attribute vec2 uv;
#endif
#include<uvAttributeDeclaration>[2..7]
#include<mainUVVaryingDeclaration>[1..7]
#ifdef VERTEXCOLOR
attribute vec4 color;
#endif
#include<helperFunctions>
#include<pbrBRDFFunctions>
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<instancesDeclaration>
#include<prePassVertexDeclaration>
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
varying vec3 vPositionW;
#if DEBUGMODE>0
varying vec4 vClipSpacePosition;
#endif
#ifdef NORMAL
varying vec3 vNormalW;
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
varying vec3 vEnvironmentIrradiance;
#include<harmonicsFunctions>
#endif
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vec4 vColor;
#endif
#include<openpbrNormalMapVertexDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
varying vec3 vPositionUVW;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vec3 vDirectionW;
#endif
#include<logDepthDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
vec3 positionUpdated=position;
#ifdef NORMAL
vec3 normalUpdated=normal;
#endif
#ifdef TANGENT
vec4 tangentUpdated=tangent;
#endif
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#ifdef VERTEXCOLOR
vec4 colorUpdated=color;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
vPositionUVW=positionUpdated;
#endif
#define CUSTOM_VERTEX_UPDATE_POSITION
#define CUSTOM_VERTEX_UPDATE_NORMAL
#include<instancesVertex>
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
#endif
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
#ifdef PREPASS
#include<prePassVertex>
#endif
#ifdef NORMAL
mat3 normalWorld=mat3(finalWorld);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
#else
#ifdef NONUNIFORMSCALING
normalWorld=transposeMat3(inverseMat3(normalWorld));
#endif
vNormalW=normalize(normalWorld*normalUpdated);
#endif
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
#if !defined(NATIVE) && !defined(WEBGPU)
bool bbb=any(isnan(position));if (bbb) { }
#endif
float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*vBaseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
#else
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
#endif
#endif
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
#else
gl_Position=viewProjection*worldPos;
#endif
#if DEBUGMODE>0
vClipSpacePosition=gl_Position;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
#endif
#ifndef UV1
vec2 uvUpdated=vec2(0.,0.);
#endif
#ifndef UV2
vec2 uv2Updated=vec2(0.,0.);
#endif
#ifdef MAINUV1
vMainUV1=uvUpdated;
#endif
#ifdef MAINUV2
vMainUV2=uv2Updated;
#endif
#include<uvVariableDeclaration>[3..7]
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
#include <samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
#include<openpbrNormalMapVertex>
#include<clipPlaneVertex>
#include<fogVertex>
#include<shadowsVertex>[0..maxSimultaneousLights]
#include<vertexColorMixing>
#if defined(POINTSIZE) && !defined(WEBGPU)
gl_PointSize=pointSize;
#endif
#include<logDepthVertex>
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStore[yL]||(T.ShadersStore[yL]=c8);Xfe={name:yL,shader:c8}});var d8,Yfe,u8=C(()=>{k();qD();Fx();d8="openpbrFragmentDeclaration",Yfe=`uniform float vBaseWeight;uniform vec4 vBaseColor;uniform float vBaseDiffuseRoughness;uniform vec4 vReflectanceInfo;uniform vec4 vSpecularColor;uniform vec3 vSpecularAnisotropy;uniform float vTransmissionWeight;uniform vec3 vTransmissionColor;uniform float vTransmissionDepth;uniform vec3 vTransmissionScatter;uniform float vTransmissionScatterAnisotropy;uniform float vTransmissionDispersionScale;uniform float vTransmissionDispersionAbbeNumber;uniform float vSubsurfaceWeight;uniform vec3 vSubsurfaceColor;uniform float vSubsurfaceRadius;uniform vec3 vSubsurfaceRadiusScale;uniform float vSubsurfaceScatterAnisotropy;uniform float vCoatWeight;uniform vec3 vCoatColor;uniform float vCoatRoughness;uniform float vCoatRoughnessAnisotropy;uniform float vCoatIor;uniform float vCoatDarkening;uniform float vFuzzWeight;uniform vec3 vFuzzColor;uniform float vFuzzRoughness;uniform vec2 vGeometryCoatTangent;uniform float vGeometryThickness;uniform vec3 vEmissionColor;uniform float vThinFilmWeight;uniform vec2 vThinFilmThickness;uniform float vThinFilmIor;uniform float vGeometryThinWalled;uniform vec4 vLightingIntensity;uniform float visibility;uniform vec2 renderTargetSize;
#ifdef BASE_COLOR
uniform vec2 vBaseColorInfos;
#endif
#ifdef BASE_WEIGHT
uniform vec2 vBaseWeightInfos;
#endif
#ifdef BASE_METALNESS
uniform vec2 vBaseMetalnessInfos;
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
uniform vec2 vBaseDiffuseRoughnessInfos;
#endif
#ifdef SPECULAR_WEIGHT
uniform vec2 vSpecularWeightInfos;
#endif
#ifdef SPECULAR_COLOR
uniform vec2 vSpecularColorInfos;
#endif
#ifdef SPECULAR_ROUGHNESS
uniform vec2 vSpecularRoughnessInfos;
#endif
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
uniform vec2 vSpecularRoughnessAnisotropyInfos;
#endif
#ifdef SPECULAR_IOR
uniform vec2 vSpecularIorInfos;
#endif
#ifdef AMBIENT_OCCLUSION
uniform vec2 vAmbientOcclusionInfos;
#endif
#ifdef GEOMETRY_NORMAL
uniform vec2 vGeometryNormalInfos;
#endif
#ifdef GEOMETRY_TANGENT
uniform vec2 vGeometryTangentInfos;
#endif
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
uniform vec2 vTangentSpaceParams;
#endif
#ifdef GEOMETRY_COAT_NORMAL
uniform vec2 vGeometryCoatNormalInfos;
#endif
#ifdef GEOMETRY_OPACITY
uniform vec2 vGeometryOpacityInfos;
#endif
#ifdef GEOMETRY_THICKNESS
uniform vec2 vGeometryThicknessInfos;
#endif
#ifdef EMISSION_COLOR
uniform vec2 vEmissionColorInfos;
#endif
#ifdef TRANSMISSION_WEIGHT
uniform vec2 vTransmissionWeightInfos;
#endif
#ifdef TRANSMISSION_COLOR
uniform vec2 vTransmissionColorInfos;
#endif
#ifdef TRANSMISSION_DEPTH
uniform vec2 vTransmissionDepthInfos;
#endif
#ifdef TRANSMISSION_SCATTER
uniform vec2 vTransmissionScatterInfos;
#endif
#ifdef TRANSMISSION_DISPERSION_SCALE
uniform vec2 vTransmissionDispersionScaleInfos;
#endif
#ifdef SUBSURFACE_WEIGHT
uniform vec2 vSubsurfaceWeightInfos;
#endif
#ifdef SUBSURFACE_COLOR
uniform vec2 vSubsurfaceColorInfos;
#endif
#ifdef SUBSURFACE_RADIUS_SCALE
uniform vec2 vSubsurfaceRadiusScaleInfos;
#endif
#ifdef COAT_WEIGHT
uniform vec2 vCoatWeightInfos;
#endif
#ifdef COAT_COLOR
uniform vec2 vCoatColorInfos;
#endif
#ifdef COAT_ROUGHNESS
uniform vec2 vCoatRoughnessInfos;
#endif
#ifdef COAT_ROUGHNESS_ANISOTROPY
uniform vec2 vCoatRoughnessAnisotropyInfos;
#endif
#ifdef COAT_IOR
uniform vec2 vCoatIorInfos;
#endif
#ifdef COAT_DARKENING
uniform vec2 vCoatDarkeningInfos;
#endif
#ifdef FUZZ_WEIGHT
uniform vec2 vFuzzWeightInfos;
#endif
#ifdef FUZZ_COLOR
uniform vec2 vFuzzColorInfos;
#endif
#ifdef FUZZ_ROUGHNESS
uniform vec2 vFuzzRoughnessInfos;
#endif
#ifdef GEOMETRY_COAT_TANGENT
uniform vec2 vGeometryCoatTangentInfos;
#endif
#ifdef THIN_FILM_WEIGHT
uniform vec2 vThinFilmWeightInfos;
#endif
#ifdef THIN_FILM_THICKNESS
uniform vec2 vThinFilmThicknessInfos;
#endif
#include<sceneFragmentDeclaration>
#ifdef REFLECTION
uniform vec2 vReflectionInfos;
#ifdef REALTIME_FILTERING
uniform vec2 vReflectionFilteringInfo;
#endif
uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
uniform vec3 vReflectionDominantDirection;
#endif
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
#endif
#endif
#ifdef PREPASS
#ifdef SS_SCATTERING
uniform float scatteringDiffusionProfile;
#endif
#endif
#if DEBUGMODE>0
uniform vec2 vDebugMode;
#endif
#ifdef DETAIL
uniform vec4 vDetailInfos;
#endif
#include<decalFragmentDeclaration>
#ifdef USESPHERICALFROMREFLECTIONMAP
#ifdef SPHERICAL_HARMONICS
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
#else
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
#endif
#endif
#ifdef REFRACTED_BACKGROUND
uniform mat4 backgroundRefractionMatrix;uniform vec3 vBackgroundRefractionInfos;
#endif
#define ADDITIONAL_FRAGMENT_DECLARATION
`;T.IncludesShadersStore[d8]||(T.IncludesShadersStore[d8]=Yfe)});var m8,Kfe,PL=C(()=>{k();qm();m8="pbrFragmentExtraDeclaration",Kfe=`varying vec3 vPositionW;
#if DEBUGMODE>0
varying vec4 vClipSpacePosition;
#endif
#include<mainUVVaryingDeclaration>[1..7]
#ifdef NORMAL
varying vec3 vNormalW;
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
varying vec3 vEnvironmentIrradiance;
#endif
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vec4 vColor;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying float vViewDepth;
#endif
`;T.IncludesShadersStore[m8]||(T.IncludesShadersStore[m8]=Kfe)});var p8,jfe,_8=C(()=>{k();sd();AR();p8="openpbrFragmentSamplersDeclaration",jfe=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_SAMPLERNAME_,specularWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_SAMPLERNAME_,specularColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_SAMPLERNAME_,specularRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_SAMPLERNAME_,specularRoughnessAnisotropy)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_SAMPLERNAME_,transmissionColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_SAMPLERNAME_,transmissionDepth)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_SAMPLERNAME_,transmissionScatter)
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_SAMPLERNAME_,transmissionDispersionScale)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_SAMPLERNAME_,subsurfaceColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_SAMPLERNAME_,subsurfaceRadiusScale)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_SAMPLERNAME_,coatWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_SAMPLERNAME_,coatColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_SAMPLERNAME_,coatRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_SAMPLERNAME_,coatRoughnessAnisotropy)
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_SAMPLERNAME_,coatDarkening)
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_SAMPLERNAME_,fuzzWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_SAMPLERNAME_,fuzzColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_SAMPLERNAME_,fuzzRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_SAMPLERNAME_,geometryOpacity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_SAMPLERNAME_,geometryTangent)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_TANGENT,_VARYINGNAME_,GeometryCoatTangent,_SAMPLERNAME_,geometryCoatTangent)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_SAMPLERNAME_,geometryThickness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_SAMPLERNAME_,emissionColor)
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_SAMPLERNAME_,thinFilmWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_SAMPLERNAME_,thinFilmThickness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_SAMPLERNAME_,ambientOcclusion)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
#include<pbrFragmentReflectionDeclaration>
#ifdef ENVIRONMENTBRDF
uniform sampler2D environmentBrdfSampler;
#endif
#ifdef FUZZENVIRONMENTBRDF
uniform sampler2D environmentFuzzBrdfSampler;
#endif
#ifdef REFRACTED_BACKGROUND
uniform sampler2D backgroundRefractionSampler;
#endif
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
uniform sampler2D sceneIrradianceSampler;uniform sampler2D sceneDepthSampler;
#endif
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
uniform sampler2D blueNoiseSampler;
#endif
#ifdef IBL_CDF_FILTERING
uniform sampler2D icdfSampler;
#endif
`;T.IncludesShadersStore[p8]||(T.IncludesShadersStore[p8]=jfe)});var g8,qfe,DL=C(()=>{k();g8="subSurfaceScatteringFunctions",qfe=`bool testLightingForSSS(float diffusionProfile)
{return diffusionProfile<1.;}`;T.IncludesShadersStore[g8]||(T.IncludesShadersStore[g8]=qfe)});var v8,Zfe,LL=C(()=>{k();v8="importanceSampling",Zfe=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
vec3 hemisphereImportanceSampleDggxAnisotropic(vec2 Xi,float alphaTangent,float alphaBitangent)
{alphaTangent=max(alphaTangent,0.0001);alphaBitangent=max(alphaBitangent,0.0001);float phi=atan(alphaBitangent/alphaTangent*tan(2.0*3.14159265*Xi.x));if (Xi.x>0.5) phi+=3.14159265;
float cosPhi=cos(phi);float sinPhi=sin(phi);float alpha2=(cosPhi*cosPhi)/(alphaTangent*alphaTangent) +
(sinPhi*sinPhi)/(alphaBitangent*alphaBitangent);float tanTheta2=Xi.y/(1.0-Xi.y)/alpha2;float cosTheta=1.0/sqrt(1.0+tanTheta2);float sinTheta=sqrt(max(0.0,1.0-cosTheta*cosTheta));return vec3(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;T.IncludesShadersStore[v8]||(T.IncludesShadersStore[v8]=Zfe)});var E8,Qfe,OL=C(()=>{k();E8="pbrHelperFunctions",Qfe=`#define MINIMUMVARIANCE 0.0005
float convertRoughnessToAverageSlope(float roughness)
{return square(roughness)+MINIMUMVARIANCE;}
float fresnelGrazingReflectance(float reflectance0) {float reflectance90=saturate(reflectance0*25.0);return reflectance90;}
vec2 getAARoughnessFactors(vec3 normalVector) {
#ifdef SPECULARAA
vec3 nDfdx=dFdx(normalVector.xyz);vec3 nDfdy=dFdy(normalVector.xyz);float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);float geometricAlphaGFactor=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2(geometricRoughnessFactor,geometricAlphaGFactor);
#else
return vec2(0.);
#endif
}
#ifdef ANISOTROPIC
#ifdef ANISOTROPIC_LEGACY
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}
vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 anisotropicFrameDirection;if (anisotropy>=0.0) {anisotropicFrameDirection=B;} else {anisotropicFrameDirection=T;}
vec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}
#elif ANISOTROPIC_OPENPBR
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*alphaG*sqrt(2.0/(1.0+(1.0-anisotropy)*(1.0-anisotropy))),MINIMUMVARIANCE);float alphaB=max(alphaT*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}
#else
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG,MINIMUMVARIANCE);return vec2(alphaT,alphaB);}
vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 bentNormal=cross(B,V);bentNormal=normalize(cross(bentNormal,B));float a=square(square(1.0-anisotropy*(1.0-roughness)));bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}
#endif
#endif
#if defined(CLEARCOAT) || defined(SS_REFRACTION)
vec3 cocaLambert(vec3 alpha,float distance) {return exp(-alpha*distance);}
vec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}
vec3 computeColorAtDistanceInMedia(vec3 color,float distance) {return -log(color)/distance;}
vec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 clearCoatAbsorption=mix(vec3(1.0),
cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
clearCoatIntensity);return clearCoatAbsorption;}
#endif
#ifdef MICROSURFACEAUTOMATIC
float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
{const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}
#endif
`;T.IncludesShadersStore[E8]||(T.IncludesShadersStore[E8]=Qfe)});var S8,$fe,NL=C(()=>{k();FP();S8="pbrDirectLightingSetupFunctions",$fe=`struct preLightingInfo
{vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float LdotV;float roughness;float diffuseRoughness;vec3 surfaceAlbedo;
#ifdef IRIDESCENCE
float iridescenceIntensity;
#endif
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vec3 areaLightDiffuse;
#ifdef SPECULARTERM
vec3 areaLightSpecular;vec4 areaLightFresnel;
#endif
#endif
};preLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N,vec3 posW) {preLightingInfo result;result.lightOffset=lightData.xyz-posW;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);result.L=normalize(result.lightOffset);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
preLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {preLightingInfo result;result.lightDistance=length(-lightData.xyz);result.L=normalize(-lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=dot(result.L,V);result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
preLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {preLightingInfo result;result.NdotL=dot(N,lightData.xyz)*0.5+0.5;result.NdotL=saturateEps(result.NdotL);result.NdotLUnclamped=result.NdotL;
#ifdef SPECULARTERM
result.L=normalize(lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));
#endif
result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
#include<ltcHelperFunctions>
uniform sampler2D areaLightsLTC1Sampler;uniform sampler2D areaLightsLTC2Sampler;preLightingInfo computeAreaPreLightingInfo(sampler2D ltc1,sampler2D ltc2,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec4 lightData,vec3 halfWidth,vec3 halfHeight,float roughness )
{preLightingInfo result;result.lightOffset=lightData.xyz-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);areaLightData data=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc2,viewDirectionW,vNormal,vPosition,lightData.xyz,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
#endif
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
preLightingInfo computeAreaPreLightingInfoWithTexture(sampler2D ltc1,sampler2D ltc2,sampler2D emissionTexture,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec4 lightData,vec3 halfWidth,vec3 halfHeight,float roughness )
{preLightingInfo result;result.lightOffset=lightData.xyz-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);areaLightData data=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc2,emissionTexture,viewDirectionW,vNormal,vPosition,lightData.xyz,halfWidth,halfHeight,roughness);
#ifdef SPECULARTERM
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
#endif
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
#endif
`;T.IncludesShadersStore[S8]||(T.IncludesShadersStore[S8]=$fe)});var T8,Jfe,wL=C(()=>{k();T8="pbrDirectLightingFalloffFunctions",Jfe=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
{return max(0.,1.0-length(lightOffset)/range);}
float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
{return 1.0/maxEps(lightDistanceSquared);}
float computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange)
{float lightDistanceFalloff=1.0/maxEps(lightDistanceSquared);float factor=lightDistanceSquared*inverseSquaredRange;float attenuation=saturate(1.0-factor*factor);attenuation*=attenuation;lightDistanceFalloff*=attenuation;return lightDistanceFalloff;}
float computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange)
{
#ifdef USEPHYSICALLIGHTFALLOFF
return computeDistanceLightFalloff_Physical(lightDistanceSquared);
#elif defined(USEGLTFLIGHTFALLOFF)
return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
#else
return computeDistanceLightFalloff_Standard(lightOffset,range);
#endif
}
float computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent)
{float falloff=0.0;float cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW));if (cosAngle>=cosHalfAngle)
{falloff=max(0.,pow(cosAngle,exponent));}
return falloff;}
float computeDirectionalLightFalloff_IES(vec3 lightDirection,vec3 directionToLightCenterW,sampler2D iesLightSampler)
{float cosAngle=dot(-lightDirection,directionToLightCenterW);float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}
float computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle)
{const float kMinusLog2ConeAngleIntensityRatio=6.64385618977;
float concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);vec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);float falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));return falloff;}
float computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset)
{float cd=dot(-lightDirection,directionToLightCenterW);float falloff=saturate(cd*lightAngleScale+lightAngleOffset);falloff*=falloff;return falloff;}
float computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset)
{
#ifdef USEPHYSICALLIGHTFALLOFF
return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
#elif defined(USEGLTFLIGHTFALLOFF)
return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
#else
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
#endif
}`;T.IncludesShadersStore[T8]||(T.IncludesShadersStore[T8]=Jfe)});var A8,ehe,FL=C(()=>{k();A8="hdrFilteringFunctions",ehe=`#if NUM_SAMPLES
#if NUM_SAMPLES>0
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
float radicalInverse_VdC(uint bits)
{bits=(bits<<16u) | (bits>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return float(bits)*2.3283064365386963e-10; }
vec2 hammersley(uint i,uint N)
{return vec2(float(i)/float(N),radicalInverse_VdC(i));}
#else
float vanDerCorpus(int n,int base)
{float invBase=1.0/float(base);float denom =1.0;float result =0.0;for(int i=0; i<32; ++i)
{if(n>0)
{denom =mod(float(n),2.0);result+=denom*invBase;invBase=invBase/2.0;n =int(float(n)/2.0);}}
return result;}
vec2 hammersley(int i,int N)
{return vec2(float(i)/float(N),vanDerCorpus(i,2));}
#endif
float log4(float x) {return log2(x)/2.;}
vec3 uv_to_normal(vec2 uv) {vec3 N;vec2 uvRange=uv;float theta=uvRange.x*2.*PI;float phi=uvRange.y*PI;float sinPhi=sin(phi);N.x=cos(theta)*sinPhi;N.z=sin(theta)*sinPhi;N.y=cos(phi);return N;}
const float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES);const float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT;const float K=4.;
#define inline
vec3 irradiance(
#ifdef CUSTOM_IRRADIANCE_FILTERING_INPUT
CUSTOM_IRRADIANCE_FILTERING_INPUT
#else
samplerCube inputTexture,
#endif
vec3 inputN,vec2 filteringInfo,
float diffuseRoughness,
vec3 surfaceAlbedo,
vec3 inputV
#if IBL_CDF_FILTERING
,sampler2D icdfSampler
#endif
)
{vec3 n=normalize(inputN);vec3 result=vec3(0.);
#ifndef IBL_CDF_FILTERING
vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);tangent=normalize(cross(tangent,n));vec3 bitangent=cross(n,tangent);mat3 tbn=mat3(tangent,bitangent,n);mat3 tbnInverse=mat3(tangent.x,bitangent.x,n.x,tangent.y,bitangent.y,n.y,tangent.z,bitangent.z,n.z);
#endif
float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float omegaP=(4.*PI)/(6.*dim0*dim0);vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
for(uint i=0u; i<NUM_SAMPLES; ++i)
#else
for(int i=0; i<NUM_SAMPLES; ++i)
#endif
{vec2 Xi=hammersley(i,NUM_SAMPLES);
#if IBL_CDF_FILTERING
vec2 T;T.x=texture2D(icdfSampler,vec2(Xi.x,0.)).x;T.y=texture2D(icdfSampler,vec2(T.x,Xi.y)).y;vec3 Ls=uv_to_normal(vec2(1.0-fract(T.x+0.25),T.y));float NoL=dot(n,Ls);float NoV=dot(n,inputV);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
float LoV=dot (Ls,inputV);
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
vec3 H=(inputV+Ls)*0.5;float VoH=dot(inputV,H);
#endif
#else
vec3 Ls=hemisphereCosSample(Xi);Ls=normalize(Ls);float NoL=Ls.z;
vec3 V=tbnInverse*inputV;float NoV=V.z;
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
float LoV=dot (Ls,V);
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
vec3 H=(V+Ls)*0.5;float VoH=dot(V,H);
#endif
#endif
if (NoL>0.) {
#if IBL_CDF_FILTERING
float pdf=texture2D(icdfSampler,T).z;vec3 c=textureCubeLodEXT(inputTexture,Ls,0.).rgb;
#else
float pdf_inversed=PI/NoL;float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(l,0.,maxLevel);
#ifdef CUSTOM_IRRADIANCE_FILTERING_FUNCTION
CUSTOM_IRRADIANCE_FILTERING_FUNCTION
#else
vec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb;
#endif
#endif
#if GAMMA_INPUT
c=toLinearSpace(c);
#endif
vec3 diffuseRoughnessTerm=vec3(1.0);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
#endif
#if IBL_CDF_FILTERING
vec3 light=pdf<1e-6 ? vec3(0.0) : vec3(1.0)/vec3(pdf)*c;result+=NoL*diffuseRoughnessTerm*light;
#else
result+=c*diffuseRoughnessTerm;
#endif
}}
result=result*NUM_SAMPLES_FLOAT_INVERSED;
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
result=result/clampedAlbedo;
#endif
return result;}
#define inline
vec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)
{vec3 n=normalize(inputN);vec3 c=textureCubeLodEXT(inputTexture,n,0.).rgb;
if (alphaG==0.) {
#if GAMMA_INPUT
c=toLinearSpace(c);
#endif
return c;} else {vec3 result=vec3(0.);vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);tangent=normalize(cross(tangent,n));vec3 bitangent=cross(n,tangent);mat3 tbn=mat3(tangent,bitangent,n);float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float omegaP=(4.*PI)/(6.*dim0*dim0);float weight=0.;
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
for(uint i=0u; i<NUM_SAMPLES; ++i)
#else
for(int i=0; i<NUM_SAMPLES; ++i)
#endif
{vec2 Xi=hammersley(i,NUM_SAMPLES);vec3 H=hemisphereImportanceSampleDggx(Xi,alphaG);float NoV=1.;float NoH=H.z;float NoH2=H.z*H.z;float NoL=2.*NoH2-1.;vec3 L=vec3(2.*NoH*H.x,2.*NoH*H.y,NoL);L=normalize(L);if (NoL>0.) {float pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(float(l),0.0,maxLevel);weight+=NoL;vec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb;
#if GAMMA_INPUT
c=toLinearSpace(c);
#endif
result+=c*NoL;}}
result=result/weight;return result;}}
#ifdef ANISOTROPIC
#define inline
vec3 radianceAnisotropic(
float alphaTangent,
float alphaBitangent,
samplerCube inputTexture,
vec3 inputView,
vec3 inputTangent,
vec3 inputBitangent,
vec3 inputNormal,
vec2 filteringInfo,
vec2 noiseInput,
bool isRefraction,
float ior
)
{vec3 V=inputView;vec3 N=inputNormal;vec3 T=inputTangent;vec3 B=inputBitangent;vec3 result=vec3(0.);float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float clampedAlphaT=max(alphaTangent,MINIMUMVARIANCE);float clampedAlphaB=max(alphaBitangent,MINIMUMVARIANCE);float effectiveDim=dim0*sqrt(clampedAlphaT*clampedAlphaB);float omegaP=(4.*PI)/(6.*effectiveDim*effectiveDim);const float noiseScale=clamp(log2(float(NUM_SAMPLES))/12.0f,0.0f,1.0f);float weight=0.;
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
for(uint i=0u; i<NUM_SAMPLES; ++i)
#else
for(int i=0; i<NUM_SAMPLES; ++i)
#endif
{vec2 Xi=hammersley(i,NUM_SAMPLES);Xi=fract(Xi+noiseInput*mix(0.5f,0.015f,noiseScale));
vec3 H_tangent=hemisphereImportanceSampleDggxAnisotropic(Xi,clampedAlphaT,clampedAlphaB);vec3 H=normalize(H_tangent.x*T+H_tangent.y*B+H_tangent.z*N);vec3 L;if (isRefraction) {L=refract(-V,H,1.0/ior);} else {L=reflect(-V,H);}
float NoH=max(dot(N,H),0.001);float VoH=max(dot(V,H),0.001);float NoL=max(dot(N,L),0.001);if (NoL>0.) {float pdf_inversed=4./normalDistributionFunction_BurleyGGX_Anisotropic(
H_tangent.z,H_tangent.x,H_tangent.y,vec2(clampedAlphaT,clampedAlphaB)
);float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(float(l),0.0,maxLevel);weight+=NoL;vec3 c=textureCubeLodEXT(inputTexture,L,mipLevel).rgb;
#if GAMMA_INPUT
c=toLinearSpace(c);
#endif
result+=c*NoL;}}
result=result/weight;return result;}
#endif
#endif
#endif
`;T.IncludesShadersStore[A8]||(T.IncludesShadersStore[A8]=ehe)});var x8,the,BL=C(()=>{k();x8="pbrDirectLightingFunctions",the=`#define CLEARCOATREFLECTANCE90 1.0
struct lightingInfo
{vec3 diffuse;
#ifdef SS_TRANSLUCENCY
vec3 diffuseTransmission;
#endif
#ifdef SPECULARTERM
vec3 specular;
#endif
#ifdef CLEARCOAT
vec4 clearCoat;
#endif
#ifdef SHEEN
vec3 sheen;
#endif
};float adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) {
#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
float lightRoughness=lightRadius/lightDistance;float totalRoughness=saturate(lightRoughness+roughness);return totalRoughness;
#else
return roughness;
#endif
}
vec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) {return mix(groundColor,lightColor,info.NdotL);}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vec3 computeAreaDiffuseLighting(preLightingInfo info,vec3 lightColor) {return info.areaLightDiffuse*lightColor;}
#endif
vec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) {vec3 diffuseTerm=vec3(1.0/PI);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
vec3 clampedAlbedo=clamp(info.surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
#endif
return diffuseTerm*info.attenuation*info.NdotL*lightColor;}
#define inline
vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return toLinearSpace(textureColor);}
#ifdef SS_TRANSLUCENCY
vec3 computeDiffuseTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) {vec3 transmittanceNdotL=vec3(0.);float NdotL=absEps(info.NdotLUnclamped);
#ifndef SS_TRANSLUCENCY_LEGACY
if (info.NdotLUnclamped<0.0) {
#endif
float wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02);float trAdapt=step(0.,info.NdotLUnclamped);transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt);
#ifndef SS_TRANSLUCENCY_LEGACY
}
vec3 diffuseTerm=vec3(1.0/PI);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
vec3 clampedAlbedo=clamp(info.surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
#endif
#else
float diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);
#endif
return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;}
#endif
#ifdef SPECULARTERM
vec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 fresnel,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float roughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(roughness);
#ifdef IRIDESCENCE
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
#endif
float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
#ifdef BRDF_V_HEIGHT_CORRELATED
float smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
#else
float smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
#endif
vec3 specTerm=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
vec3 computeAreaSpecularLighting(preLightingInfo info,vec3 specularColor,vec3 reflectance0,vec3 reflectance90) {vec3 fresnel=specularColor*info.areaLightFresnel.x*reflectance0+( vec3( 1.0 )-specularColor )*info.areaLightFresnel.y*reflectance90;return specularColor*fresnel*info.areaLightSpecular;}
#endif
#endif
#ifdef FUZZ
float evalFuzz(vec3 L,float NdotL,float NdotV,vec3 T,vec3 B,vec3 ltcLut)
{if (NdotL<=0.0 || NdotV<=0.0)
return 0.0;mat3 M=mat3(
vec3(ltcLut.r,0.0,0.0),
vec3(ltcLut.g,1.0,0.0),
vec3(0.0,0.0,1.0)
);vec3 Llocal=vec3(dot(L,T),dot(L,B),NdotL);vec3 Lwarp=normalize(M*Llocal);float cosThetaWarp=max(Lwarp.z,0.0);return cosThetaWarp*NdotL;}
#endif
#if defined(ANISOTROPIC) && defined(ANISOTROPIC_OPENPBR)
vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float TdotH=dot(T,info.H);float BdotH=dot(B,info.H);float TdotV=dot(T,V);float BdotV=dot(B,V);float TdotL=dot(T,info.L);float BdotL=dot(B,info.L);float alphaG=convertRoughnessToAverageSlope(info.roughness);vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);vec3 specTerm=vec3(distribution*smithVisibility);return specTerm*info.attenuation*info.NdotL*lightColor;}
#elif defined(ANISOTROPIC)
vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float TdotH=dot(T,info.H);float BdotH=dot(B,info.H);float TdotV=dot(T,V);float BdotV=dot(B,V);float TdotL=dot(T,info.L);float BdotL=dot(B,info.L);float alphaG=convertRoughnessToAverageSlope(info.roughness);vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);alphaTB=max(alphaTB,square(geometricRoughnessFactor));vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);
#ifdef IRIDESCENCE
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
#endif
float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);vec3 specTerm=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
#endif
#ifdef CLEARCOAT
vec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) {float NccdotL=saturateEps(dot(Ncc,info.L));float NccdotH=saturateEps(dot(Ncc,info.H));float clearCoatRoughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(clearCoatRoughness);float fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnel*=clearCoatIntensity;float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);float kelemenVisibility=visibility_Kelemen(info.VdotH);float clearCoatTerm=fresnel*distribution*kelemenVisibility;return vec4(
clearCoatTerm*info.attenuation*NccdotL*lightColor,
1.0-fresnel
);}
vec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y);float NdotLRefract=saturateEps(dot(Ncc,LRefract));vec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);return absorption;}
#endif
#ifdef SHEEN
vec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float roughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(roughness);float fresnel=1.;float distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG);/*#ifdef SHEEN_SOFTER
float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
#else */
float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
float sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
#endif
`;T.IncludesShadersStore[x8]||(T.IncludesShadersStore[x8]=the)});var R8,ihe,b8=C(()=>{k();R8="openpbrNormalMapFragmentMainFunctions",ihe=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
#if defined(TANGENT) && defined(NORMAL)
varying mat3 vTBN;
#endif
#ifdef OBJECTSPACE_NORMALMAP
uniform mat4 normalMatrix;
#if defined(WEBGL2) || defined(WEBGPU)
mat4 toNormalMatrix(mat4 wMatrix)
{mat4 ret=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]=vec4(0.,0.,0.,1.);return ret;}
#else
mat4 toNormalMatrix(mat4 m)
{float
a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
b00=a00*a11-a01*a10,
b01=a00*a12-a02*a10,
b02=a00*a13-a03*a10,
b03=a01*a12-a02*a11,
b04=a01*a13-a03*a11,
b05=a02*a13-a03*a12,
b06=a20*a31-a21*a30,
b07=a20*a32-a22*a30,
b08=a20*a33-a23*a30,
b09=a21*a32-a22*a31,
b10=a21*a33-a23*a31,
b11=a22*a33-a23*a32,
det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;mat4 mi=mat4(
a11*b11-a12*b10+a13*b09,
a02*b10-a01*b11-a03*b09,
a31*b05-a32*b04+a33*b03,
a22*b04-a21*b05-a23*b03,
a12*b08-a10*b11-a13*b07,
a00*b11-a02*b08+a03*b07,
a32*b02-a30*b05-a33*b01,
a20*b05-a22*b02+a23*b01,
a10*b10-a11*b08+a13*b06,
a01*b08-a00*b10-a03*b06,
a30*b04-a31*b02+a33*b00,
a21*b02-a20*b04-a23*b00,
a11*b07-a10*b09-a12*b06,
a00*b09-a01*b07+a02*b06,
a31*b01-a30*b03-a32*b00,
a20*b03-a21*b01+a22*b00)/det;return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
#endif
#endif
vec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)
{
#ifdef NORMALXYSCALE
normal=normalize(normal*vec3(scale,scale,1.0));
#endif
return normalize(cotangentFrame*normal);}
vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
#endif
`;T.IncludesShadersStore[R8]||(T.IncludesShadersStore[R8]=ihe)});var I8,rhe,M8=C(()=>{k();sd();I8="openpbrNormalMapFragmentFunctions",rhe=`#if defined(GEOMETRY_NORMAL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_SAMPLERNAME_,geometryNormal)
#endif
#if defined(GEOMETRY_COAT_NORMAL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_SAMPLERNAME_,geometryCoatNormal)
#endif
#if defined(DETAIL)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
#endif
#if defined(GEOMETRY_NORMAL) && defined(PARALLAX)
const float minSamples=4.;const float maxSamples=15.;const int iMaxSamples=15;vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;vec2 vOffsetDir=normalize(vViewDirCoT.xy);vec2 vMaxOffset=vOffsetDir*parallaxLimit;float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));float stepSize=1.0/numSamples;float currRayHeight=1.0;vec2 vCurrOffset=vec2(0,0);vec2 vLastOffset=vec2(0,0);float lastSampledHeight=1.0;float currSampledHeight=1.0;bool keepWorking=true;for (int i=0; i<iMaxSamples; i++)
{currSampledHeight=texture2D(geometryNormalSampler,texCoord+vCurrOffset).w;if (!keepWorking)
{}
else if (currSampledHeight>currRayHeight)
{float delta1=currSampledHeight-currRayHeight;float delta2=(currRayHeight+stepSize)-lastSampledHeight;float ratio=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
else
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
#ifdef PARALLAX_RHS
vCurrOffset-=stepSize*vMaxOffset;
#else
vCurrOffset+=stepSize*vMaxOffset;
#endif
lastSampledHeight=currSampledHeight;}}
return vCurrOffset;}
vec2 parallaxOffset(vec3 viewDir,float heightScale)
{float height=texture2D(geometryNormalSampler,vGeometryNormalUV).w;vec2 texCoordOffset=heightScale*viewDir.xy*height;
#ifdef PARALLAX_RHS
return texCoordOffset;
#else
return -texCoordOffset;
#endif
}
#endif
`;T.IncludesShadersStore[I8]||(T.IncludesShadersStore[I8]=rhe)});var C8,nhe,y8=C(()=>{k();C8="openpbrConductorReflectance",nhe=`#define pbr_inline
ReflectanceParams conductorReflectance(in vec3 baseColor,in vec3 specularColor,in float specularWeight)
{ReflectanceParams outParams;
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
outParams.coloredF0=baseColor*specularWeight;outParams.coloredF90=specularColor*specularWeight;
#else
outParams.coloredF0=baseColor;outParams.coloredF90=vec3(1.0);
#endif
outParams.F0=1.0;outParams.F90=1.0;return outParams;}`;T.IncludesShadersStore[C8]||(T.IncludesShadersStore[C8]=nhe)});var P8,she,D8=C(()=>{k();P8="openpbrAmbientOcclusionFunctions",she=`float compute_specular_occlusion(const float n_dot_v,const float metallic,const float ambient_occlusion,const float roughness)
{float specular_occlusion=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));}
`;T.IncludesShadersStore[P8]||(T.IncludesShadersStore[P8]=she)});var L8,ahe,O8=C(()=>{k();L8="openpbrVolumeFunctions",ahe=`struct OpenPBRHomogeneousVolume {vec3 extinction_coeff;
vec3 ss_albedo;
vec3 multi_scatter_color;
vec3 absorption_coeff;
vec3 scatter_coeff;
float anisotropy; };OpenPBRHomogeneousVolume computeOpenPBRTransmissionVolume(
in vec3 transmission_color,
in float transmission_depth,
in vec3 transmission_scatter,
in float anisotropy
)
{OpenPBRHomogeneousVolume volumeParams;volumeParams.absorption_coeff=vec3(0.0);volumeParams.scatter_coeff=vec3(0.0);volumeParams.anisotropy=anisotropy;
#ifdef GEOMETRY_THIN_WALLED
volumeParams.scatter_coeff=vec3(1.0);volumeParams.anisotropy=1.0;
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3(1.0);
#else
if (transmission_depth>0.0) {vec3 invDepth=vec3(1./maxEps(transmission_depth));volumeParams.extinction_coeff=-log(maxEps(transmission_color.rgb))*invDepth;volumeParams.scatter_coeff=transmission_scatter.rgb*invDepth;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;float minCoeff=min3(volumeParams.absorption_coeff);if (minCoeff<0.0) {volumeParams.absorption_coeff-=vec3(minCoeff);}
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/(volumeParams.extinction_coeff);} else {volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3(0.0);}
#endif
return volumeParams;}
OpenPBRHomogeneousVolume computeOpenPBRSubsurfaceVolume(
in vec3 subsurface_color,
in float subsurface_radius,
in vec3 subsurface_radius_scale,
in float anisotropy
)
{OpenPBRHomogeneousVolume volumeParams;volumeParams.absorption_coeff=vec3(0.0);volumeParams.scatter_coeff=vec3(0.0);volumeParams.anisotropy=anisotropy;volumeParams.multi_scatter_color=subsurface_color;vec3 mfp=subsurface_radius_scale*vec3(subsurface_radius);volumeParams.extinction_coeff=vec3(1.0)/maxEps(mfp);volumeParams.ss_albedo=multiScatterToSingleScatterAlbedo(subsurface_color,anisotropy);volumeParams.scatter_coeff=volumeParams.ss_albedo*volumeParams.extinction_coeff;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;float minCoeff=min3(volumeParams.absorption_coeff);if (minCoeff<0.0) {volumeParams.absorption_coeff-=vec3(minCoeff);}
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;return volumeParams;}
vec3 sss_pdf(float r,vec3 d)
{d=max(vec3(1e-4f),d);return (exp(-r/d)+exp(-r/(3.0f*d)))/max(vec3(1e-5f),8.0f*PI*d*r);}
float sss_samples_pdf(float r,float d)
{d=max(1e-4f,d);return exp(-r/(3.0f*d))/(6.0f*PI*d*r);}
float sss_samples_icdf(float x,float d)
{d=max(1e-4f,d);x=max(1e-4f,x);return -3.0f*log(x)*d;}
float samples_scale(float x,float d)
{return 1.0f-exp(-x/(3.0f*d));}
vec3 sss_get_position(sampler2D depth_texture,vec2 tex_coord,vec2 render_resolution,mat4 inv_proj)
{vec4 P=vec4(tex_coord,texelFetch(depth_texture,ivec2(tex_coord*render_resolution),0).x,1.0f);P.xy=2.0f*P.xy-1.0f;P=inv_proj*P;return P.xyz/P.w;}
float sss_filter_scale(float currZ,mat4 proj)
{return 1.0f/dot(vec2(proj[2].w,proj[3].w),vec2(currZ,1.0f));}
float projective_to_pixels(float proj_dist,mat4 proj,vec2 resolution)
{return proj_dist*proj[1][1]*resolution.y;}
float pixels_to_projective(float pixel_dist,mat4 proj,vec2 resolution)
{return pixel_dist/(proj[1][1]*resolution.y);}
vec3 sss_convolve(sampler2D sss_irradiance_texture,sampler2D depth_texture,vec2 render_resolution,vec3 d,mat4 proj,mat4 inv_proj,int sample_count,vec2 noise)
{vec2 tex_coord=gl_FragCoord.xy/render_resolution;vec3 unconvolved_irradiance=texelFetch(sss_irradiance_texture,ivec2(gl_FragCoord.xy),0).rgb;vec3 curr_pos=sss_get_position(depth_texture,tex_coord,render_resolution,inv_proj);float dmax=max3(d);float max_dmax=0.1*float(sample_count);if (dmax>max_dmax)
{d.rgb*=max_dmax/dmax;dmax=max_dmax;}
float dz=dmax*sss_filter_scale(curr_pos.z,proj);mat2 projMat2d=mat2(proj);if (determinant(projMat2d)*dz<1e-4f)
return unconvolved_irradiance;float overscan_size_in_pixels=max(render_resolution.x,render_resolution.y)*0.1;const float filter_crop_ratio=0.8f;
float crop_radius=projective_to_pixels(sss_samples_icdf(1.0f-filter_crop_ratio,dz),proj,render_resolution);if (crop_radius>overscan_size_in_pixels)
{d.rgb*=overscan_size_in_pixels/crop_radius;dz*=overscan_size_in_pixels/crop_radius;}
float filter_samples_scale=samples_scale(pixels_to_projective(overscan_size_in_pixels,proj,render_resolution),dz);vec3 irradiance_sum=vec3(0.0f);vec3 weight_sum=vec3(0.0f);for (int i=0; i<sample_count; i++)
{vec2 r=fract(plasticSequence(uint(i))+noise);r.x*=TWO_PI;r.y*=filter_samples_scale;float icdf=sss_samples_icdf(1.0-r.y,dz);vec2 sample_uv=tex_coord+icdf*projMat2d*vec2(cos(r.x),sin(r.x));vec4 sss_irradiance=texelFetch(sss_irradiance_texture,ivec2(sample_uv*render_resolution),0);float dist=distance(curr_pos,sss_get_position(depth_texture,sample_uv,render_resolution,inv_proj));if (dist>0.0f)
{vec3 weights=sss_irradiance.a/sss_samples_pdf(icdf,dz)*sss_pdf(dist,d.rgb);irradiance_sum+=weights*sss_irradiance.rgb;weight_sum+=weights;}}
return vec3(weight_sum.r<1e-5f ? unconvolved_irradiance.r : irradiance_sum.r/weight_sum.r,
weight_sum.g<1e-5f ? unconvolved_irradiance.g : irradiance_sum.g/weight_sum.g,
weight_sum.b<1e-5f ? unconvolved_irradiance.b : irradiance_sum.b/weight_sum.b);}`;T.IncludesShadersStore[L8]||(T.IncludesShadersStore[L8]=ahe)});var N8,ohe,UL=C(()=>{k();N8="pbrBlockNormalGeometric",ohe=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
#ifdef NORMAL
vec3 normalW=normalize(vNormalW);
#else
vec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
#endif
vec3 geometricNormalW=normalW;
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
#endif
`;T.IncludesShadersStore[N8]||(T.IncludesShadersStore[N8]=ohe)});var w8,lhe,F8=C(()=>{k();w8="openpbrNormalMapFragment",lhe=`vec2 uvOffset=vec2(0.0,0.0);
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)
#ifdef NORMALXYSCALE
float normalScale=1.0;
#elif defined(GEOMETRY_NORMAL)
float normalScale=vGeometryNormalInfos.y;
#else
float normalScale=1.0;
#endif
#if defined(TANGENT) && defined(NORMAL)
mat3 TBN=vTBN;
#elif defined(GEOMETRY_NORMAL)
vec2 TBNUV=gl_FrontFacing ? vGeometryNormalUV : -vGeometryNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
#elif defined(GEOMETRY_COAT_NORMAL)
vec2 TBNUV=gl_FrontFacing ? vGeometryCoatNormalUV : -vGeometryCoatNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
#else
vec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));
#endif
#elif defined(ANISOTROPIC) || defined(FUZZ)
#if defined(TANGENT) && defined(NORMAL)
mat3 TBN=vTBN;
#else
vec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));
#endif
#endif
#ifdef PARALLAX
mat3 invTBN=transposeMat3(TBN);
#ifdef PARALLAXOCCLUSION
#else
#endif
#endif
#ifdef DETAIL
vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
#endif
#ifdef GEOMETRY_COAT_NORMAL
coatNormalW=perturbNormal(TBN,texture2D(geometryCoatNormalSampler,vGeometryCoatNormalUV+uvOffset).xyz,vGeometryCoatNormalInfos.y);
#endif
#ifdef GEOMETRY_NORMAL
#ifdef OBJECTSPACE_NORMALMAP
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
normalW=normalize(texture2D(geometryNormalSampler,vGeometryNormalUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);
#elif !defined(DETAIL)
normalW=perturbNormal(TBN,texture2D(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz,vGeometryNormalInfos.y);
#else
vec3 sampledNormal=texture2D(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz*2.0-1.0;
#if DETAIL_NORMALBLENDMETHOD==0
detailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(sampledNormal.xy+detailNormal.xy,sampledNormal.z*detailNormal.z));
#elif DETAIL_NORMALBLENDMETHOD==1
detailNormal.xy*=vDetailInfos.z;sampledNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=sampledNormal*dot(sampledNormal,detailNormal)/sampledNormal.z-detailNormal;
#endif
normalW=perturbNormalBase(TBN,blendedNormal,vGeometryNormalInfos.y);
#endif
#elif defined(DETAIL)
detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
#endif
`;T.IncludesShadersStore[w8]||(T.IncludesShadersStore[w8]=lhe)});var B8,che,U8=C(()=>{k();B8="openpbrBlockNormalFinal",che=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
vec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
#if defined(TWOSIDEDLIGHTING)
faceNormal=gl_FrontFacing ? faceNormal : -faceNormal;
#endif
normalW*=sign(dot(normalW,faceNormal));coatNormalW*=sign(dot(coatNormalW,faceNormal));
#endif
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
#if defined(MIRRORED)
normalW=gl_FrontFacing ? -normalW : normalW;coatNormalW=gl_FrontFacing ? -coatNormalW : coatNormalW;
#else
normalW=gl_FrontFacing ? normalW : -normalW;coatNormalW=gl_FrontFacing ? coatNormalW : -coatNormalW;
#endif
#endif
`;T.IncludesShadersStore[B8]||(T.IncludesShadersStore[B8]=che)});var V8,fhe,G8=C(()=>{k();V8="openpbrBaseLayerData",fhe=`vec3 base_color=vec3(0.8);float base_metalness=0.0;float base_diffuse_roughness=0.0;float specular_weight=1.0;float specular_roughness=0.3;vec3 specular_color=vec3(1.0);float specular_roughness_anisotropy=0.0;float specular_ior=1.5;float alpha=1.0;vec2 geometry_tangent=vec2(1.0,0.0);float geometry_thickness=0.0;
#ifdef BASE_WEIGHT
vec4 baseWeightFromTexture=texture2D(baseWeightSampler,vBaseWeightUV+uvOffset);
#endif
#ifdef BASE_COLOR
vec4 baseColorFromTexture=texture2D(baseColorSampler,vBaseColorUV+uvOffset);
#endif
#ifdef BASE_METALNESS
vec4 metallicFromTexture=texture2D(baseMetalnessSampler,vBaseMetalnessUV+uvOffset);
#endif
#if defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS)
float roughnessFromTexture=metallicFromTexture.g;
#elif defined(SPECULAR_ROUGHNESS)
float roughnessFromTexture=texture2D(specularRoughnessSampler,vSpecularRoughnessUV+uvOffset).r;
#endif
#ifdef GEOMETRY_TANGENT
vec3 geometryTangentFromTexture=texture2D(geometryTangentSampler,vGeometryTangentUV+uvOffset).rgb;
#endif
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
float anisotropyFromTexture=texture2D(specularRoughnessAnisotropySampler,vSpecularRoughnessAnisotropyUV+uvOffset).r*vSpecularRoughnessAnisotropyInfos.y;
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
float baseDiffuseRoughnessFromTexture=texture2D(baseDiffuseRoughnessSampler,vBaseDiffuseRoughnessUV+uvOffset).r;
#endif
#ifdef GEOMETRY_OPACITY
vec4 opacityFromTexture=texture2D(geometryOpacitySampler,vGeometryOpacityUV+uvOffset);
#endif
#ifdef GEOMETRY_THICKNESS
vec4 thicknessFromTexture=texture2D(geometryThicknessSampler,vGeometryThicknessUV+uvOffset);
#endif
#ifdef DECAL
vec4 decalFromTexture=texture2D(decalSampler,vDecalUV+uvOffset);
#endif
#ifdef SPECULAR_COLOR
vec4 specularColorFromTexture=texture2D(specularColorSampler,vSpecularColorUV+uvOffset);
#endif
#ifdef SPECULAR_WEIGHT
#ifdef SPECULAR_WEIGHT_IN_ALPHA
float specularWeightFromTexture=texture2D(specularWeightSampler,vSpecularWeightUV+uvOffset).a;
#else
float specularWeightFromTexture=texture2D(specularWeightSampler,vSpecularWeightUV+uvOffset).r;
#endif
#endif
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
vec3 noise=vec3(2.0)*texture2D(blueNoiseSampler,gl_FragCoord.xy/256.0).xyz-vec3(1.0);
#endif
base_color=vBaseColor.rgb;
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
base_color*=vColor.rgb;
#endif
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
alpha*=vColor.a;
#endif
base_color*=vec3(vBaseWeight);alpha=vBaseColor.a;base_metalness=vReflectanceInfo.x;base_diffuse_roughness=vBaseDiffuseRoughness;specular_roughness=vReflectanceInfo.y;specular_color=vSpecularColor.rgb;specular_weight=vReflectanceInfo.a;specular_ior=vReflectanceInfo.z;specular_roughness_anisotropy=vSpecularAnisotropy.b;geometry_tangent=vSpecularAnisotropy.rg;geometry_thickness=vGeometryThickness;
#ifdef BASE_COLOR
#ifdef BASE_COLOR_GAMMA
base_color*=toLinearSpace(baseColorFromTexture.rgb);
#else
base_color*=baseColorFromTexture.rgb;
#endif
base_color*=vBaseColorInfos.y;
#endif
#ifdef BASE_WEIGHT
base_color*=baseWeightFromTexture.r;
#endif
#if defined(BASE_COLOR) && defined(ALPHA_FROM_BASE_COLOR_TEXTURE)
alpha*=baseColorFromTexture.a;
#elif defined(GEOMETRY_OPACITY)
alpha*=opacityFromTexture.r;alpha*=vGeometryOpacityInfos.y;
#endif
#ifdef GEOMETRY_THICKNESS
#ifdef GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL
geometry_thickness*=thicknessFromTexture.g;
#else
geometry_thickness*=thicknessFromTexture.r;
#endif
geometry_thickness*=vGeometryThicknessInfos.y;
#endif
#ifdef ALPHATEST
#if DEBUGMODE != 88
if (alpha<ALPHATESTVALUE)
discard;
#endif
#ifndef ALPHABLEND
alpha=1.0;
#endif
#endif
#ifdef BASE_METALNESS
#ifdef BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE
base_metalness*=metallicFromTexture.b;
#else
base_metalness*=metallicFromTexture.r;
#endif
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
base_diffuse_roughness*=baseDiffuseRoughnessFromTexture*vBaseDiffuseRoughnessInfos.y;
#endif
#ifdef SPECULAR_COLOR
#ifdef SPECULAR_COLOR_GAMMA
specular_color*=toLinearSpace(specularColorFromTexture.rgb);
#else
specular_color*=specularColorFromTexture.rgb;
#endif
#endif
#ifdef SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE
specular_weight*=specularColorFromTexture.a;
#elif defined(SPECULAR_WEIGHT)
specular_weight*=specularWeightFromTexture;
#endif
#if defined(SPECULAR_ROUGHNESS) || (defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS))
specular_roughness*=roughnessFromTexture;
#endif
#ifdef GEOMETRY_TANGENT
{vec2 tangentFromTexture=normalize(geometryTangentFromTexture.xy*2.0-1.0);float tangent_angle_texture=atan(tangentFromTexture.y,tangentFromTexture.x);float tangent_angle_uniform=atan(geometry_tangent.y,geometry_tangent.x);float tangent_angle=tangent_angle_texture+tangent_angle_uniform;geometry_tangent=vec2(cos(tangent_angle),sin(tangent_angle));}
#endif
#if defined(GEOMETRY_TANGENT) && defined(SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
specular_roughness_anisotropy*=geometryTangentFromTexture.b;
#elif defined(SPECULAR_ROUGHNESS_ANISOTROPY)
specular_roughness_anisotropy*=anisotropyFromTexture;
#endif
#ifdef DETAIL
float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,specular_roughness,detailRoughness*2.);float hiLerp=mix(specular_roughness,1.,(detailRoughness-0.5)*2.);specular_roughness=mix(loLerp,hiLerp,step(detailRoughness,0.5));
#endif
#ifdef USE_GLTF_STYLE_ANISOTROPY
float baseAlpha=specular_roughness*specular_roughness;float roughnessT=mix(baseAlpha,1.0,specular_roughness_anisotropy*specular_roughness_anisotropy);float roughnessB=baseAlpha;specular_roughness_anisotropy=1.0-roughnessB/max(roughnessT,0.00001);specular_roughness=sqrt(roughnessT/sqrt(2.0/(1.0+(1.0-specular_roughness_anisotropy)*(1.0-specular_roughness_anisotropy))));
#endif
`;T.IncludesShadersStore[V8]||(T.IncludesShadersStore[V8]=fhe)});var k8,hhe,W8=C(()=>{k();k8="openpbrCoatLayerData",hhe=`float coat_weight=0.0;vec3 coat_color=vec3(1.0);float coat_roughness=0.0;float coat_roughness_anisotropy=0.0;float coat_ior=1.6;float coat_darkening=1.0;vec2 geometry_coat_tangent=vec2(1.0,0.0);
#ifdef COAT_WEIGHT
vec4 coatWeightFromTexture=texture2D(coatWeightSampler,vCoatWeightUV+uvOffset);
#endif
#ifdef COAT_COLOR
vec4 coatColorFromTexture=texture2D(coatColorSampler,vCoatColorUV+uvOffset);
#endif
#ifdef COAT_ROUGHNESS
vec4 coatRoughnessFromTexture=texture2D(coatRoughnessSampler,vCoatRoughnessUV+uvOffset);
#endif
#ifdef COAT_ROUGHNESS_ANISOTROPY
float coatRoughnessAnisotropyFromTexture=texture2D(coatRoughnessAnisotropySampler,vCoatRoughnessAnisotropyUV+uvOffset).r;
#endif
#ifdef COAT_DARKENING
vec4 coatDarkeningFromTexture=texture2D(coatDarkeningSampler,vCoatDarkeningUV+uvOffset);
#endif
#ifdef GEOMETRY_COAT_TANGENT
vec3 geometryCoatTangentFromTexture=texture2D(geometryCoatTangentSampler,vGeometryCoatTangentUV+uvOffset).rgb;
#endif
coat_color=vCoatColor.rgb;coat_weight=vCoatWeight;coat_roughness=vCoatRoughness;coat_roughness_anisotropy=vCoatRoughnessAnisotropy;coat_ior=vCoatIor;coat_darkening=vCoatDarkening;geometry_coat_tangent=vGeometryCoatTangent.rg;
#ifdef COAT_WEIGHT
coat_weight*=coatWeightFromTexture.r;
#endif
#ifdef COAT_COLOR
#ifdef COAT_COLOR_GAMMA
coat_color*=toLinearSpace(coatColorFromTexture.rgb);
#else
coat_color*=coatColorFromTexture.rgb;
#endif
coat_color*=vCoatColorInfos.y;
#endif
#ifdef COAT_ROUGHNESS
#ifdef COAT_ROUGHNESS_FROM_GREEN_CHANNEL
coat_roughness*=coatRoughnessFromTexture.g;
#else
coat_roughness*=coatRoughnessFromTexture.r;
#endif
#endif
#if defined(GEOMETRY_COAT_TANGENT) && defined(COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
coat_roughness_anisotropy*=geometryCoatTangentFromTexture.b;
#elif defined(COAT_ROUGHNESS_ANISOTROPY)
coat_roughness_anisotropy*=coatRoughnessAnisotropyFromTexture;
#endif
#ifdef COAT_DARKENING
coat_darkening*=coatDarkeningFromTexture.r;
#endif
#ifdef GEOMETRY_COAT_TANGENT
{vec2 tangentFromTexture=normalize(geometryCoatTangentFromTexture.xy*2.0-1.0);float tangent_angle_texture=atan(tangentFromTexture.y,tangentFromTexture.x);float tangent_angle_uniform=atan(geometry_coat_tangent.y,geometry_coat_tangent.x);float tangent_angle=tangent_angle_texture+tangent_angle_uniform;geometry_coat_tangent=vec2(cos(tangent_angle),sin(tangent_angle));}
#endif
#ifdef USE_GLTF_STYLE_ANISOTROPY
float coatAlpha=coat_roughness*coat_roughness;float coatRoughnessT=mix(coatAlpha,1.0,coat_roughness_anisotropy*coat_roughness_anisotropy);float coatRoughnessB=coatAlpha;coat_roughness_anisotropy=1.0-coatRoughnessB/max(coatRoughnessT,0.00001);coat_roughness=sqrt(coatRoughnessT/sqrt(2.0/(1.0+(1.0-coat_roughness_anisotropy)*(1.0-coat_roughness_anisotropy))));
#endif
`;T.IncludesShadersStore[k8]||(T.IncludesShadersStore[k8]=hhe)});var H8,dhe,z8=C(()=>{k();H8="openpbrThinFilmLayerData",dhe=`#ifdef THIN_FILM
float thin_film_weight=vThinFilmWeight;float thin_film_thickness=vThinFilmThickness.r*1000.0;
float thin_film_ior=vThinFilmIor;
#ifdef THIN_FILM_WEIGHT
float thinFilmWeightFromTexture=texture2D(thinFilmWeightSampler,vThinFilmWeightUV+uvOffset).r*vThinFilmWeightInfos.y;
#endif
#ifdef THIN_FILM_THICKNESS
float thinFilmThicknessFromTexture=texture2D(thinFilmThicknessSampler,vThinFilmThicknessUV+uvOffset).g*vThinFilmThicknessInfos.y;
#endif
#ifdef THIN_FILM_WEIGHT
thin_film_weight*=thinFilmWeightFromTexture;
#endif
#ifdef THIN_FILM_THICKNESS
thin_film_thickness*=thinFilmThicknessFromTexture;
#endif
float thin_film_ior_scale=clamp(2.0f*abs(thin_film_ior-1.0f),0.0f,1.0f);
#endif
`;T.IncludesShadersStore[H8]||(T.IncludesShadersStore[H8]=dhe)});var X8,uhe,Y8=C(()=>{k();X8="openpbrFuzzLayerData",uhe=`float fuzz_weight=0.0;vec3 fuzz_color=vec3(1.0);float fuzz_roughness=0.0;
#ifdef FUZZ
#ifdef FUZZ_WEIGHT
vec4 fuzzWeightFromTexture=texture2D(fuzzWeightSampler,vFuzzWeightUV+uvOffset);
#endif
#ifdef FUZZ_COLOR
vec4 fuzzColorFromTexture=texture2D(fuzzColorSampler,vFuzzColorUV+uvOffset);
#endif
#ifdef FUZZ_ROUGHNESS
vec4 fuzzRoughnessFromTexture=texture2D(fuzzRoughnessSampler,vFuzzRoughnessUV+uvOffset);
#endif
fuzz_color=vFuzzColor.rgb;fuzz_weight=vFuzzWeight;fuzz_roughness=vFuzzRoughness;
#ifdef FUZZ_WEIGHT
fuzz_weight*=fuzzWeightFromTexture.r;
#endif
#ifdef FUZZ_COLOR
#ifdef FUZZ_COLOR_GAMMA
fuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);
#else
fuzz_color*=fuzzColorFromTexture.rgb;
#endif
fuzz_color*=vFuzzColorInfos.y;
#endif
#if defined(FUZZ_ROUGHNESS) && defined(FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA)
fuzz_roughness*=fuzzRoughnessFromTexture.a;
#elif defined(FUZZ_ROUGHNESS)
fuzz_roughness*=fuzzRoughnessFromTexture.r;
#endif
#endif
`;T.IncludesShadersStore[X8]||(T.IncludesShadersStore[X8]=uhe)});var K8,mhe,j8=C(()=>{k();K8="openpbrAmbientOcclusionData",mhe=`vec3 ambient_occlusion=vec3(1.0);float specular_ambient_occlusion=1.0;float coat_specular_ambient_occlusion=1.0;
#ifdef AMBIENT_OCCLUSION
vec3 ambientOcclusionFromTexture=texture2D(ambientOcclusionSampler,vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3(ambientOcclusionFromTexture.r*vAmbientOcclusionInfos.y+(1.0-vAmbientOcclusionInfos.y));
#endif
`;T.IncludesShadersStore[K8]||(T.IncludesShadersStore[K8]=mhe)});var q8,phe,Z8=C(()=>{k();q8="openpbrBackgroundTransmission",phe=`vec4 slab_translucent_background=vec4(0.,0.,0.,1.);
#ifdef REFRACTED_BACKGROUND
{float refractionLOD=min(transmission_roughness,0.7)*vBackgroundRefractionInfos.x;float lodTexelSize=pow(2.0,refractionLOD-vBackgroundRefractionInfos.x);
#ifdef DISPERSION
{
#ifdef REFRACTION_HIGH_QUALITY_BLUR
{vec3 dispResult=vec3(0.0);vec3 dispWeight=vec3(0.0);vec2 noiseOffset=noise.xy*(refractionLOD>0.0 ? lodTexelSize : 0.0);for (int k=0; k<6; k++) {float t=(float(k)+noise.y)/6.0;float t_rg=clamp(t*2.0,0.0,1.0);float t_gb=clamp((t-0.5)*2.0,0.0,1.0);vec3 refVec=mix(mix(refractedViewVectors[0],refractedViewVectors[1],t_rg),refractedViewVectors[2],t_gb);vec3 uvw=vec3(backgroundRefractionMatrix*(view*vec4(vPositionW+refVec*geometry_thickness,1.0)));vec2 coords=uvw.xy/uvw.z;coords.y=1.0-coords.y;vec4 s=texture2DLodEXT(backgroundRefractionSampler,coords+noiseOffset,refractionLOD);float rw=max(0.0,1.0-2.0*t);float gw=max(0.0,1.0-abs(2.0*t-1.0));float bw=max(0.0,2.0*t-1.0);vec3 w=vec3(rw,gw,bw);dispResult+=s.rgb*w;dispWeight+=w;}
slab_translucent_background=vec4(dispResult/max(dispWeight,vec3(1e-6)),1.0);}
#else
for (int i=0; i<3; i++) {vec3 refractedViewVector=refractedViewVectors[i];vec3 uvw=vec3(backgroundRefractionMatrix*(view*vec4(vPositionW+refractedViewVector*geometry_thickness,1.0)));vec2 coords=uvw.xy/uvw.z;coords.y=1.0-coords.y;if (refractionLOD>0.0) {vec2 noiseOffset=noise.xy*lodTexelSize;slab_translucent_background[i]=texture2DLodEXT(backgroundRefractionSampler,coords+noiseOffset,refractionLOD)[i];} else {slab_translucent_background[i]=texture2DLodEXT(backgroundRefractionSampler,coords,0.0)[i];}}
#endif
}
#else
{vec3 refractionUVW=vec3(backgroundRefractionMatrix*(view*vec4(vPositionW+refractedViewVector*geometry_thickness,1.0)));vec2 refractionCoords=refractionUVW.xy/refractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;if (refractionLOD>0.0) {
#ifdef REFRACTION_HIGH_QUALITY_BLUR
float cosA=cos(noise.x*PI);float sinA=sin(noise.x*PI);vec2 u=vec2( cosA,sinA)*(0.5*lodTexelSize);vec2 v=vec2(-sinA,cosA)*(0.5*lodTexelSize);slab_translucent_background=0.25*(
texture2DLodEXT(backgroundRefractionSampler,refractionCoords+u+v,refractionLOD) +
texture2DLodEXT(backgroundRefractionSampler,refractionCoords-u+v,refractionLOD) +
texture2DLodEXT(backgroundRefractionSampler,refractionCoords+u-v,refractionLOD) +
texture2DLodEXT(backgroundRefractionSampler,refractionCoords-u-v,refractionLOD)
);
#else
vec2 noiseOffset=noise.xy*lodTexelSize;slab_translucent_background=texture2DLodEXT(backgroundRefractionSampler,refractionCoords+noiseOffset,refractionLOD);
#endif
} else {slab_translucent_background=texture2DLodEXT(backgroundRefractionSampler,refractionCoords,0.0);}}
#endif
}
#endif
`;T.IncludesShadersStore[q8]||(T.IncludesShadersStore[q8]=phe)});var Q8,_he,$8=C(()=>{k();Q8="openpbrEnvironmentLighting",_he=`#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)
vec3 coatAbsorption=vec3(1.0);float coatIblFresnel=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);float hemisphere_avg_fresnel=coatReflectance.F0+0.5*(1.0-coatReflectance.F0);float averageReflectance=(coatIblFresnel+hemisphere_avg_fresnel)*0.5;float roughnessFactor=1.0-coat_roughness*0.5;averageReflectance*=roughnessFactor;float darkened_transmission=(1.0-averageReflectance)*(1.0-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);float sin2=1.0-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);float cos_t=sqrt(1.0-sin2);float coatPathLength=1.0/cos_t;vec3 colored_transmission=pow(coat_color,vec3(coatPathLength));coatAbsorption=mix(vec3(1.0),colored_transmission*darkened_transmission,coat_weight);}
#endif
#ifdef REFLECTION
#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
vec3 environmentFuzzBrdf=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));
#endif
vec3 baseDiffuseEnvironmentLight=sampleIrradiance(
normalW
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,vReflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
#endif
,vReflectionInfos
,viewDirectionW
,base_diffuse_roughness
,base_color
);
#ifdef REFLECTIONMAP_3D
vec3 reflectionCoords=vec3(0.,0.,0.);
#else
vec2 reflectionCoords=vec2(0.,0.);
#endif
float specularAlphaG=specular_roughness*specular_roughness;
#ifdef ANISOTROPIC_BASE
vec3 baseSpecularEnvironmentLight=sampleRadianceAnisotropic(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,baseGeoInfo
,normalW
,viewDirectionW
,vPositionW
,noise
,false
,1.0
,reflectionSampler
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#else
reflectionCoords=createReflectionCoords(vPositionW,normalW);vec3 baseSpecularEnvironmentLight=sampleRadiance(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,baseGeoInfo
,reflectionSampler
,reflectionCoords
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#endif
#ifdef ANISOTROPIC_BASE
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG*max(1.0-baseGeoInfo.anisotropy,0.3));
#else
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);
#endif
vec3 coatEnvironmentLight=vec3(0.,0.,0.);if (coat_weight>0.0) {
#ifdef REFLECTIONMAP_3D
vec3 reflectionCoords=vec3(0.,0.,0.);
#else
vec2 reflectionCoords=vec2(0.,0.);
#endif
reflectionCoords=createReflectionCoords(vPositionW,coatNormalW);float coatAlphaG=coat_roughness*coat_roughness;
#ifdef ANISOTROPIC_COAT
coatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,coatGeoInfo
,coatNormalW
,viewDirectionW
,vPositionW
,noise
,false
,1.0
,reflectionSampler
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#else
coatEnvironmentLight=sampleRadiance(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,coatGeoInfo
,reflectionSampler
,reflectionCoords
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#endif
}
#if defined(FUZZ) &&defined(FUZZENVIRONMENTBRDF)
float modifiedFuzzRoughness=clamp(fuzz_roughness*(1.0-0.5*environmentFuzzBrdf.y),0.0,1.0);vec3 fuzzEnvironmentLight=vec3(0.0);float totalWeight=0.0;float fuzzIblFresnel=sqrt(environmentFuzzBrdf.z);for (int i=0; i<FUZZ_IBL_SAMPLES; ++i) {float angle=(float(i)+noise.x)*(3.141592*2.0/float(FUZZ_IBL_SAMPLES));vec3 fiberCylinderNormal=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);float fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));float sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0);vec3 fuzzReflectionCoords=createReflectionCoords(vPositionW,fiberCylinderNormal);vec3 radianceSample=sampleRadiance(modifiedFuzzRoughness,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,fuzzGeoInfo
,reflectionSampler
,fuzzReflectionCoords
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}
fuzzEnvironmentLight/=totalWeight;
#endif
float dielectricIblFresnel=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);vec3 dielectricIblColoredFresnel=dielectricIblFresnel*specular_color;
#ifdef THIN_FILM
float thin_film_cos_theta=max(baseGeoInfo.NdotV,specularAlphaG);float thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001*thin_film_cos_theta);float tf_brdf_x=baseGeoInfo.environmentBrdf.x;float tf_E_ss =baseGeoInfo.environmentBrdf.y;vec3 thinFilmDielectricF0=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,vec3(baseDielectricReflectance.F0));thinFilmDielectricF0=mix(thinFilmDielectricF0,vec3(dot(thinFilmDielectricF0,vec3(0.3333))),thin_film_desaturation_scale);vec3 thinFilmDielectricDir=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,vec3(baseDielectricReflectance.F0));thinFilmDielectricDir=mix(thinFilmDielectricDir,vec3(dot(thinFilmDielectricDir,vec3(0.3333))),thin_film_desaturation_scale);float tf_f0d_avg =dot(thinFilmDielectricF0, vec3(0.3333));float tf_dird_avg=dot(thinFilmDielectricDir,vec3(0.3333));vec3 thinFilmDielectricFresnel=thinFilmDielectricDir*(tf_f0d_avg/max(tf_dird_avg,1e-5));vec3 tf_E_dielectric=(vec3(1.0)-thinFilmDielectricFresnel)*vec3(tf_brdf_x)+thinFilmDielectricFresnel*vec3(tf_E_ss);vec3 tf_F_avg_dielectric=thinFilmDielectricFresnel+(vec3(1.0)-thinFilmDielectricFresnel)/21.0;vec3 tf_ECF_dielectric=vec3(1.0)+tf_F_avg_dielectric*(vec3(1.0)/vec3(tf_E_ss)-vec3(1.0));thinFilmDielectricFresnel=clamp(tf_E_dielectric*tf_ECF_dielectric,vec3(0.0),vec3(1.0));dielectricIblColoredFresnel=mix(dielectricIblColoredFresnel,thinFilmDielectricFresnel*specular_color,thin_film_weight*thin_film_ior_scale);dielectricIblFresnel=max(dielectricIblColoredFresnel.r,max(dielectricIblColoredFresnel.g,dielectricIblColoredFresnel.b));
#endif
vec3 conductorIblFresnel=computeConductorIblFresnel(baseConductorReflectance,baseGeoInfo.environmentBrdf);
#ifdef THIN_FILM
vec3 thinFilmConductorF0=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorF0=mix(thinFilmConductorF0,vec3(dot(thinFilmConductorF0,vec3(0.3333))),thin_film_desaturation_scale);vec3 thinFilmConductorDir=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorDir=mix(thinFilmConductorDir,vec3(dot(thinFilmConductorDir,vec3(0.3333))),thin_film_desaturation_scale);float tf_f0c_avg =dot(thinFilmConductorF0, vec3(0.3333));float tf_dirc_avg=dot(thinFilmConductorDir,vec3(0.3333));vec3 thinFilmConductorRaw=thinFilmConductorDir*(tf_f0c_avg/max(tf_dirc_avg,1e-5));
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)
vec3 tf_b=getF82B(baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);float tf_brdf_z=baseGeoInfo.environmentBrdf.z/BRDF_Z_SCALE;vec3 tf_E_conductor=(vec3(1.0)-thinFilmConductorRaw)*vec3(tf_brdf_x)+thinFilmConductorRaw*vec3(tf_E_ss)-tf_b*vec3(tf_brdf_z);vec3 tf_F_avg_conductor=thinFilmConductorRaw+(vec3(1.0)-thinFilmConductorRaw)/21.0-tf_b/126.0;
#else
vec3 tf_E_conductor=(vec3(1.0)-thinFilmConductorRaw)*vec3(tf_brdf_x)+thinFilmConductorRaw*vec3(tf_E_ss);vec3 tf_F_avg_conductor=thinFilmConductorRaw+(vec3(1.0)-thinFilmConductorRaw)/21.0;
#endif
vec3 tf_ECF_conductor=vec3(1.0)+tf_F_avg_conductor*(vec3(1.0)/vec3(tf_E_ss)-vec3(1.0));vec3 thinFilmConductorFresnel=specular_weight*clamp(tf_E_conductor*tf_ECF_conductor,vec3(0.0),vec3(1.0));conductorIblFresnel=mix(conductorIblFresnel,thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
#endif
vec3 slab_diffuse_ibl=vec3(0.,0.,0.);vec3 slab_glossy_ibl=vec3(0.,0.,0.);vec3 slab_metal_ibl=vec3(0.,0.,0.);vec3 slab_coat_ibl=vec3(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*vLightingIntensity.z;
#ifdef AMBIENT_OCCLUSION
specular_ambient_occlusion=compute_specular_occlusion(baseGeoInfo.NdotV,base_metalness,ambient_occlusion.x,specular_roughness);
#endif
slab_glossy_ibl=baseSpecularEnvironmentLight*vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*vLightingIntensity.z;if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*vLightingIntensity.z;
#ifdef AMBIENT_OCCLUSION
coat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);
#endif
}
#if defined(FUZZ) &&defined(FUZZENVIRONMENTBRDF)
vec3 slab_fuzz_ibl=fuzzEnvironmentLight*vLightingIntensity.z;
#endif
vec3 slab_translucent_base_ibl=vec3(0.0);vec3 slab_subsurface_ibl=vec3(0.,0.,0.);
#ifdef REFRACTED_ENVIRONMENT
#ifdef ANISOTROPIC_BASE
vec3 forwardScatteredEnvironmentLight=sampleRadianceAnisotropic(transmission_roughness_alpha,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,baseGeoInfo
#ifdef GEOMETRY_THIN_WALLED
,viewDirectionW
#else
,normalW
#endif
,viewDirectionW
,vPositionW
,noise
,true
#ifdef GEOMETRY_THIN_WALLED
,1.05
#else
,specular_ior
#endif
,reflectionSampler
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#else
vec3 forwardScatteredEnvironmentLight=vec3(0.,0.,0.);
#ifdef DISPERSION
for (int i=0; i<3; i++) {vec3 iblRefractionCoords=refractedViewVectors[i];
#else
vec3 iblRefractionCoords=refractedViewVector;
#endif
#ifdef REFRACTED_ENVIRONMENT_OPPOSITEZ
iblRefractionCoords.z*=-1.0;
#endif
#ifdef REFRACTED_ENVIRONMENT_LOCAL_CUBE
iblRefractionCoords=parallaxCorrectNormal(vPositionW,refractedViewVector,refractionSize,refractionPosition);
#endif
iblRefractionCoords=vec3(reflectionMatrix*vec4(iblRefractionCoords,0));
#ifdef DISPERSION
forwardScatteredEnvironmentLight[i]=sampleRadiance(transmission_roughness_alpha,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,baseGeoInfo
,reflectionSampler
,iblRefractionCoords
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
)[i];
#else
forwardScatteredEnvironmentLight=sampleRadiance(transmission_roughness_alpha,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
,baseGeoInfo
,reflectionSampler
,iblRefractionCoords
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#endif
#ifdef DISPERSION
}
#endif
#endif
#ifdef REFRACTED_BACKGROUND
#ifdef GEOMETRY_THIN_WALLED
forwardScatteredEnvironmentLight=mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight.rgb,0.2*transmission_roughness_alpha);
#else
forwardScatteredEnvironmentLight=max(slab_translucent_background.rgb,mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight,transmission_roughness_alpha));
#endif
#endif
#ifdef SCATTERING
#ifdef GEOMETRY_THIN_WALLED
vec3 scatterVector=normalW;
#else
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
vec3 scatterVector=mix(vReflectionDominantDirection,normalW,max3(iso_scatter_density));
#else
vec3 scatterVector=normalW;
#endif
scatterVector=mix(viewDirectionW,scatterVector,back_to_iso_scattering_blend);
#endif
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(GEOMETRY_THIN_WALLED)
vec3 scatteredEnvironmentLight=scattered_light_from_irradiance_texture;
#else
vec3 scatteredEnvironmentLight=sampleIrradiance(
scatterVector
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,vReflectionDominantDirection
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
#endif
,vReflectionInfos
,viewDirectionW
#if defined(GEOMETRY_THIN_WALLED)
,base_diffuse_roughness
,subsurface_color.rgb
#else
,1.0
,volumeParams.multi_scatter_color
#endif
);
#endif
#ifdef GEOMETRY_THIN_WALLED
vec3 forward_scattered_light=forwardScatteredEnvironmentLight*transmission_tint*volumeParams.multi_scatter_color;vec3 back_scattered_light=scatteredEnvironmentLight*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(back_scattered_light,forward_scattered_light,0.5+0.5*volumeParams.anisotropy);
#else
vec3 forward_scattered_light=forwardScatteredEnvironmentLight*volume_absorption;vec3 back_scattered_light=mix(forward_scattered_light,scatteredEnvironmentLight*backscatter_color,iso_scatter_density);vec3 iso_scattered_light=mix(forward_scattered_light,scatteredEnvironmentLight*volumeParams.multi_scatter_color,iso_scatter_density);slab_translucent_base_ibl=mix(back_scattered_light,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
#endif
#else
slab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*volume_absorption;
#endif
#endif
#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
slab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;vec3 material_dielectric_base_ibl=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);vec3 material_dielectric_gloss_ibl=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;vec3 material_base_substrate_ibl=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);vec3 material_coated_base_ibl=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3(1.0));
#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
slab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3(1.0),fuzz_color);
#else
material_surface_ibl=material_coated_base_ibl;
#endif
#elif defined(REFRACTED_BACKGROUND)
vec3 black=vec3(0.0);vec3 slab_translucent_base_ibl=vec3(0.0);
#ifdef GEOMETRY_THIN_WALLED
#ifdef SCATTERING
vec3 forward_scattered_light=slab_translucent_background.rgb*transmission_tint*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(black,forward_scattered_light,0.5+0.5*volumeParams.anisotropy);
#else
slab_translucent_base_ibl=slab_translucent_background.rgb*transmission_tint;
#endif
#else
#ifdef SCATTERING
vec3 forward_scattered_light=slab_translucent_background.rgb*volume_absorption;vec3 iso_scattered_light=(1.0-iso_scatter_density)*forward_scattered_light;slab_translucent_base_ibl=mix(black,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
#else
slab_translucent_base_ibl=slab_translucent_background.rgb*volume_absorption*transmission_tint;
#endif
#endif
vec3 material_dielectric_base_ibl=mix(black,slab_translucent_base_ibl.rgb,surface_translucency_weight);vec3 material_dielectric_gloss_ibl=material_dielectric_base_ibl*(baseGeoInfo.NdotV);vec3 material_base_substrate_ibl=mix(material_dielectric_gloss_ibl,black,base_metalness);vec3 material_coated_base_ibl=layer(material_base_substrate_ibl,black,coatIblFresnel,coatAbsorption,vec3(1.0));material_surface_ibl=material_coated_base_ibl;
#endif
`;T.IncludesShadersStore[Q8]||(T.IncludesShadersStore[Q8]=_he)});var J8,ghe,e6=C(()=>{k();J8="openpbrDirectLightingInit",ghe=`#ifdef LIGHT{X}
preLightingInfo preInfo{X};preLightingInfo preInfoCoat{X};vec4 lightColor{X}=light{X}.vLightDiffuse;float shadow{X}=1.;
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
#else
#define CUSTOM_LIGHT{X}_COLOR
#ifdef SPOTLIGHT{X}
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,vPositionW);
#elif defined(POINTLIGHT{X})
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,vPositionW);
#elif defined(HEMILIGHT{X})
preInfo{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
#elif defined(DIRLIGHT{X})
preInfo{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
preInfo{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,specular_roughness);preInfoCoat{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,coatNormalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,coat_roughness);
#endif
preInfo{X}.NdotV=baseGeoInfo.NdotV;preInfoCoat{X}.NdotV=coatGeoInfo.NdotV;
#ifdef SPOTLIGHT{X}
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w);
#endif
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
#endif
#else
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#ifdef IESLIGHTTEXTURE{X}
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
#else
preInfo{X}.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
#endif
#endif
#elif defined(POINTLIGHT{X})
#ifdef LIGHT_FALLOFF_GLTF{X}
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
#elif defined(LIGHT_FALLOFF_STANDARD{X})
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
#else
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
#endif
#else
preInfo{X}.attenuation=1.0;
#endif
preInfoCoat{X}.attenuation=preInfo{X}.attenuation;
#if defined(HEMILIGHT{X})
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
#else
preInfo{X}.roughness=adjustRoughnessFromLightProperties(specular_roughness,light{X}.vLightSpecular.a,preInfo{X}.lightDistance);preInfoCoat{X}.roughness=adjustRoughnessFromLightProperties(coat_roughness,light{X}.vLightSpecular.a,preInfoCoat{X}.lightDistance);
#endif
preInfo{X}.diffuseRoughness=base_diffuse_roughness;preInfo{X}.surfaceAlbedo=base_color.rgb;
#endif
#endif
`;T.IncludesShadersStore[J8]||(T.IncludesShadersStore[J8]=ghe)});var t6,vhe,i6=C(()=>{k();t6="openpbrDirectLighting",vhe=`#ifdef LIGHT{X}
{vec3 slab_diffuse=vec3(0.,0.,0.);vec3 slab_translucent=vec3(0.,0.,0.);vec3 slab_glossy=vec3(0.,0.,0.);float specularFresnel=0.0;vec3 specularColoredFresnel=vec3(0.,0.,0.);vec3 slab_metal=vec3(0.,0.,0.);vec3 slab_coat=vec3(0.,0.,0.);float coatFresnel=0.0;vec3 slab_fuzz=vec3(0.,0.,0.);float fuzzFresnel=0.0;
#ifdef HEMILIGHT{X}
slab_diffuse=computeHemisphericDiffuseLighting(preInfo{X},lightColor{X}.rgb,light{X}.vLightGround);
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_diffuse=computeAreaDiffuseLighting(preInfo{X},lightColor{X}.rgb);
#else
slab_diffuse=computeDiffuseLighting(preInfo{X},lightColor{X}.rgb);
#endif
#ifdef PROJECTEDLIGHTTEXTURE{X}
slab_diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},textureProjectionMatrix{X},vPositionW);
#endif
#ifdef FUZZ
float fuzzNdotH=max(dot(fuzzNormalW,preInfo{X}.H),0.0);vec3 fuzzBrdf=getFuzzBRDFLookup(fuzzNdotH,sqrt(fuzz_roughness));
#endif
#ifdef THIN_FILM
float thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001);
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_glossy=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
#else
{
#ifdef ANISOTROPIC_BASE
slab_glossy=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
0.0,lightColor{X}.rgb);
#else
slab_glossy=computeSpecularLighting(preInfo{X},normalW,vec3(1.0),vec3(1.0),specular_roughness,lightColor{X}.rgb);
#endif
specularFresnel=fresnelSchlickGGX(preInfo{X}.VdotH,baseDielectricReflectance.F0,baseDielectricReflectance.F90);specularColoredFresnel=specularFresnel*specular_color;
#ifdef THIN_FILM
vec3 thinFilmDielectricFresnel=evalIridescence(thin_film_outside_ior,thin_film_ior,preInfo{X}.VdotH,thin_film_thickness,vec3(baseDielectricReflectance.F0));thinFilmDielectricFresnel=mix(thinFilmDielectricFresnel,vec3(dot(thinFilmDielectricFresnel,vec3(0.3333))),thin_film_desaturation_scale);specularColoredFresnel=mix(specularColoredFresnel,thinFilmDielectricFresnel*specular_color,thin_film_weight*thin_film_ior_scale);
#endif
}
#endif
#ifdef REFRACTED_LIGHTS
vec3 forwardScatteredLight=vec3(0.0);
#if AREALIGHT{X}
#else
{preLightingInfo preInfoTrans=preInfo{X};
#ifdef SCATTERING
preInfoTrans.roughness=sqrt(sqrt(max(transmission_roughness_alpha,0.05)));
#else
preInfoTrans.roughness=transmission_roughness;
#endif
if (preInfoTrans.NdotLUnclamped<=0.0) {specularFresnel=0.0;specularColoredFresnel=specularFresnel*specular_color;}
#ifdef GEOMETRY_THIN_WALLED
vec3 refractNormalW=viewDirectionW;
#else
vec3 refractNormalW=normalW;
#endif
preInfoTrans.NdotL=0.5*max(dot(-refractNormalW,preInfoTrans.L),0.0)+0.5;
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
float diff=min(dispersion_iors[2]-dispersion_iors[0],max(dispersion_iors[0]-1.0,1.0));dispersion_iors[2]+=diff;dispersion_iors[0]-=diff;for (int i=0; i<3; i++) {float eta=1.0/dispersion_iors[i];
#elif defined(GEOMETRY_THIN_WALLED)
float eta=1.0;
#else
float eta=1.0/specular_ior;
#endif
preInfoTrans.H=preInfoTrans.L+min(eta,0.95)*viewDirectionW;float len2=dot(preInfoTrans.H,preInfoTrans.H);if (len2<1e-6) {preInfoTrans.H=preInfoTrans.L;} else {preInfoTrans.H=preInfoTrans.H*inversesqrt(len2);}
#ifdef ANISOTROPIC_BASE
preInfoTrans.H=-preInfoTrans.H;
#endif
preInfoTrans.VdotH=dot(viewDirectionW,preInfoTrans.H);
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
forwardScatteredLight[i]+=
#else
forwardScatteredLight+=
#endif
#if defined(ANISOTROPIC_BASE)
computeAnisotropicSpecularLighting(preInfoTrans,viewDirectionW,refractNormalW,
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
transmission_roughness_alpha,lightColor{X}.rgb
#else
computeSpecularLighting(preInfoTrans,-refractNormalW,vec3(1.0),vec3(1.0),transmission_roughness_alpha,lightColor{X}.rgb
#endif
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
)[i];}
#else
);
#endif
#if !defined(GEOMETRY_THIN_WALLED)
forwardScatteredLight=mix(forwardScatteredLight,0.25*preInfoTrans.attenuation*lightColor{X}.rgb,clamp(1.0-pow(baseGeoInfo.NdotV,transmission_roughness_alpha),0.0,1.0));
#endif
#ifdef REFRACTED_BACKGROUND
#ifdef GEOMETRY_THIN_WALLED
forwardScatteredLight=mix(vec3(0.0),forwardScatteredLight.rgb,0.2*transmission_roughness_alpha);
#else
forwardScatteredLight=max(vec3(0.0),mix(vec3(0.0),forwardScatteredLight,transmission_roughness_alpha));
#endif
#endif
#ifdef SCATTERING
#if !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
preInfoTrans.roughness=1.0;vec3 diffused_forward_scattered_light=computeSpecularLighting(preInfoTrans,normalW,vec3(1.0),vec3(1.0),1.0,lightColor{X}.rgb)*volume_absorption;
#endif
#ifdef GEOMETRY_THIN_WALLED
vec3 forward_scattered_light=forwardScatteredLight*transmission_tint*volumeParams.multi_scatter_color;vec3 back_scattered_light=slab_diffuse*volumeParams.multi_scatter_color;slab_translucent=mix(back_scattered_light,forward_scattered_light,0.5+0.5*volumeParams.anisotropy);
#else
vec3 back_scattered_normal=normalize(normalW+viewDirectionW);preInfoTrans.NdotL=max(dot(back_scattered_normal,preInfoTrans.L),0.0);preInfoTrans.NdotV=dot(back_scattered_normal,viewDirectionW);preInfoTrans.H=normalize(viewDirectionW+preInfoTrans.L);preInfoTrans.VdotH=clamp(dot(viewDirectionW,preInfoTrans.H),0.0,1.0);preInfoTrans.roughness=0.2;vec3 back_scattered_light=computeSpecularLighting(preInfoTrans,viewDirectionW,vec3(1.0),vec3(0.08),0.0,lightColor{X}.rgb);vec3 forward_scattered_light=(forwardScatteredLight*volume_absorption);vec3 iso_scattered_light=slab_diffuse;vec3 back_scattering=mix(forward_scattered_light,forward_scattered_light+back_scattered_light*backscatter_color,iso_scatter_density);
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
vec3 iso_scattering=mix(forward_scattered_light,scattered_light_from_irradiance_texture*volumeParams.multi_scatter_color,iso_scatter_density);
#else
vec3 iso_scattering=mix(forward_scattered_light,(diffused_forward_scattered_light+iso_scattered_light)*volumeParams.multi_scatter_color,iso_scatter_density);
#endif
slab_translucent=mix(back_scattering,iso_scattering,back_to_iso_scattering_blend);slab_translucent=mix(slab_translucent,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
#endif
#else
slab_translucent=forwardScatteredLight*transmission_tint*volume_absorption;
#endif
}
#endif
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_metal=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
#else
{
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
vec3 coloredFresnel=getF82Specular(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90,specular_roughness);
#else
vec3 coloredFresnel=fresnelSchlickGGX(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);
#endif
#ifdef THIN_FILM
float thinFilmConductorAngle=max(preInfo{X}.VdotH,specular_roughness);vec3 thinFilmConductorFresnel=evalIridescence(thin_film_outside_ior,thin_film_ior,thinFilmConductorAngle,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorFresnel=mix(thinFilmConductorFresnel,vec3(dot(thinFilmConductorFresnel,vec3(0.3333))),thin_film_desaturation_scale);coloredFresnel=mix(coloredFresnel,specular_weight*thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
#endif
#ifdef ANISOTROPIC_BASE
slab_metal=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,0.0,lightColor{X}.rgb);
#else
slab_metal=computeSpecularLighting(preInfo{X},normalW,vec3(1.0),coloredFresnel,specular_roughness,lightColor{X}.rgb);
#endif
}
#endif
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
slab_coat=computeAreaSpecularLighting(preInfoCoat{X},light{X}.vLightSpecular.rgb,coatReflectance.F0,coatReflectance.F90);
#else
{
#ifdef ANISOTROPIC_COAT
slab_coat=computeAnisotropicSpecularLighting(preInfoCoat{X},viewDirectionW,coatNormalW,
coatGeoInfo.anisotropicTangent,coatGeoInfo.anisotropicBitangent,coatGeoInfo.anisotropy,
0.0,lightColor{X}.rgb);
#else
slab_coat=computeSpecularLighting(preInfoCoat{X},coatNormalW,vec3(coatReflectance.F0),vec3(1.0),coat_roughness,lightColor{X}.rgb);
#endif
float NdotH=max(dot(coatNormalW,preInfoCoat{X}.H),0.0);coatFresnel=fresnelSchlickGGX(NdotH,coatReflectance.F0,coatReflectance.F90);}
#endif
vec3 coatAbsorption=vec3(1.0);if (coat_weight>0.0) {float cosTheta_view=max(preInfoCoat{X}.NdotV,0.001);float cosTheta_light=max(preInfoCoat{X}.NdotL,0.001);float fresnel_view=coatReflectance.F0+(1.0-coatReflectance.F0)*pow(1.0-cosTheta_view,5.0);float fresnel_light=coatReflectance.F0+(1.0-coatReflectance.F0)*pow(1.0-cosTheta_light,5.0);float averageReflectance=(fresnel_view+fresnel_light)*0.5;float darkened_transmission=(1.0-averageReflectance)/(1.0+averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);float sin2=1.0-cosTheta_view*cosTheta_view;sin2=sin2/(coat_ior*coat_ior);float cos_t=sqrt(1.0-sin2);float coatPathLength=1.0/cos_t;vec3 colored_transmission=pow(coat_color,vec3(coatPathLength));coatAbsorption=mix(vec3(1.0),colored_transmission*darkened_transmission,coat_weight);}
#ifdef FUZZ
fuzzFresnel=fuzzBrdf.z;vec3 fuzzNormalW=mix(normalW,coatNormalW,coat_weight);float fuzzNdotV=max(dot(fuzzNormalW,viewDirectionW.xyz),0.0);float fuzzNdotL=max(dot(fuzzNormalW,preInfo{X}.L),0.0);slab_fuzz=lightColor{X}.rgb*preInfo{X}.attenuation*evalFuzz(preInfo{X}.L,fuzzNdotL,fuzzNdotV,fuzzTangent,fuzzBitangent,fuzzBrdf);
#else
vec3 fuzz_color=vec3(0.0);
#endif
#ifdef PREPASS_IRRADIANCE
total_direct_diffuse+=slab_diffuse;
#endif
vec3 material_dielectric_base=mix(slab_diffuse*base_color.rgb,slab_translucent,surface_translucency_weight);vec3 material_dielectric_gloss=material_dielectric_base*(1.0-specularFresnel)+slab_glossy*specularColoredFresnel;vec3 material_base_substrate=mix(material_dielectric_gloss,slab_metal,base_metalness);vec3 material_coated_base=layer(material_base_substrate,slab_coat,coatFresnel,coatAbsorption,vec3(1.0));material_surface_direct+=layer(material_coated_base,slab_fuzz,fuzzFresnel*fuzz_weight,vec3(1.0),fuzz_color);}
#endif
`;T.IncludesShadersStore[t6]||(T.IncludesShadersStore[t6]=vhe)});var r6,Ehe,VL=C(()=>{k();r6="pbrBlockImageProcessing",Ehe=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
#if !defined(SKIPFINALCOLORCLAMP)
finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
#endif
#else
finalColor=applyImageProcessing(finalColor);
#endif
finalColor.a*=visibility;
#ifdef PREMULTIPLYALPHA
finalColor.rgb*=finalColor.a;
#endif
`;T.IncludesShadersStore[r6]||(T.IncludesShadersStore[r6]=Ehe)});var n6,She,s6=C(()=>{k();n6="openpbrBlockPrePass",She=`#if SCENE_MRT_COUNT>0
float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;
#ifdef PREPASS_POSITION
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
#endif
#ifdef PREPASS_LOCAL_POSITION
gl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);
#endif
#if defined(PREPASS_VELOCITY)
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
#elif defined(PREPASS_VELOCITY_LINEAR)
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO
gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(base_color,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
vec3 sqAlbedo=sqrt(base_color);
#endif
#ifdef PREPASS_IRRADIANCE
vec3 irradiance=total_direct_diffuse;
#ifndef UNLIT
#ifdef REFLECTION
irradiance+=slab_diffuse_ibl;
#endif
#endif
#ifdef SCATTERING
float scatter_mask=min(subsurface_weight+transmission_weight,1.0);
#else
float scatter_mask=0.0;
#endif
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(irradiance,writeGeometryInfo*scatter_mask);
#endif
#if defined(PREPASS_COLOR)
gl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb,finalColor.a);
#endif
#ifdef PREPASS_DEPTH
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_SCREENSPACE_DEPTH
gl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
gl_FragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMAL
#ifdef PREPASS_NORMAL_WORLDSPACE
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);
#else
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
#endif
#endif
#ifdef PREPASS_WORLD_NORMAL
gl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_REFLECTIVITY
#ifndef UNLIT
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;
#else
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;
#endif
#endif
#endif
`;T.IncludesShadersStore[n6]||(T.IncludesShadersStore[n6]=She)});var a6,The,GL=C(()=>{k();a6="pbrDebug",The=`#if DEBUGMODE>0
if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
#if DEBUGMODE==1
gl_FragColor.rgb=vPositionW.rgb;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==2 && defined(NORMAL)
gl_FragColor.rgb=vNormalW.rgb;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
gl_FragColor.rgb=TBN[0];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
gl_FragColor.rgb=TBN[1];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==5
gl_FragColor.rgb=normalW;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==6 && defined(MAINUV1)
gl_FragColor.rgb=vec3(vMainUV1,0.0);
#elif DEBUGMODE==7 && defined(MAINUV2)
gl_FragColor.rgb=vec3(vMainUV2,0.0);
#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
gl_FragColor.rgb=clearcoatOut.TBNClearCoat[0];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
gl_FragColor.rgb=clearcoatOut.TBNClearCoat[1];
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==10 && defined(CLEARCOAT)
gl_FragColor.rgb=clearcoatOut.clearCoatNormalW;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==11 && defined(ANISOTROPIC)
gl_FragColor.rgb=anisotropicOut.anisotropicNormal;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==12 && defined(ANISOTROPIC)
gl_FragColor.rgb=anisotropicOut.anisotropicTangent;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==13 && defined(ANISOTROPIC)
gl_FragColor.rgb=anisotropicOut.anisotropicBitangent;
#define DEBUGMODE_NORMALIZE
#elif DEBUGMODE==20 && defined(ALBEDO)
gl_FragColor.rgb=albedoTexture.rgb;
#ifndef GAMMAALBEDO
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==21 && defined(AMBIENT)
gl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb;
#elif DEBUGMODE==22 && defined(OPACITY)
gl_FragColor.rgb=opacityMap.rgb;
#elif DEBUGMODE==23 && defined(EMISSIVE)
gl_FragColor.rgb=emissiveColorTex.rgb;
#ifndef GAMMAEMISSIVE
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==24 && defined(LIGHTMAP)
gl_FragColor.rgb=lightmapColor.rgb;
#ifndef GAMMALIGHTMAP
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
gl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb;
#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
gl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0);
#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
gl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb;
#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
gl_FragColor.rgb=sheenOut.sheenMapData.rgb;
#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
gl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb;
#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
gl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb;
#elif DEBUGMODE==32 && defined(BUMP)
gl_FragColor.rgb=texture2D(bumpSampler,vBumpUV).rgb;
#elif DEBUGMODE==40 && defined(SS_REFRACTION)
gl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==41 && defined(REFLECTION)
gl_FragColor.rgb=reflectionOut.environmentRadiance.rgb;
#ifndef GAMMAREFLECTION
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
gl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==50
gl_FragColor.rgb=diffuseBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==51 && defined(SPECULARTERM)
gl_FragColor.rgb=specularBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==52 && defined(CLEARCOAT)
gl_FragColor.rgb=clearCoatBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==53 && defined(SHEEN)
gl_FragColor.rgb=sheenBase.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==54 && defined(REFLECTION)
gl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb;
#ifndef GAMMAREFLECTION
#define DEBUGMODE_GAMMA
#endif
#elif DEBUGMODE==60
gl_FragColor.rgb=surfaceAlbedo.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==61
gl_FragColor.rgb=clearcoatOut.specularEnvironmentR0;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
gl_FragColor.rgb=vec3(reflectivityOut.metallic);
#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
gl_FragColor.rgb=reflectivityOut.metallicF0;
#elif DEBUGMODE==63
gl_FragColor.rgb=vec3(roughness);
#elif DEBUGMODE==64
gl_FragColor.rgb=vec3(alphaG);
#elif DEBUGMODE==65
gl_FragColor.rgb=vec3(NdotV);
#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
gl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==67 && defined(CLEARCOAT)
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness);
#elif DEBUGMODE==68 && defined(CLEARCOAT)
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV);
#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
gl_FragColor.rgb=subSurfaceOut.transmittance;
#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
gl_FragColor.rgb=subSurfaceOut.refractionTransmittance;
#elif DEBUGMODE==72
gl_FragColor.rgb=vec3(microSurface);
#elif DEBUGMODE==73
gl_FragColor.rgb=vAlbedoColor.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
gl_FragColor.rgb=vReflectivityColor.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==75
gl_FragColor.rgb=vEmissiveColor.rgb;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
gl_FragColor.rgb=vec3(seo);
#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
gl_FragColor.rgb=vec3(eho);
#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
gl_FragColor.rgb=vec3(energyConservationFactor);
#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
gl_FragColor.rgb=baseSpecularEnvironmentReflectance;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
gl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
gl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance;
#define DEBUGMODE_GAMMA
#elif DEBUGMODE==86 && defined(ALPHABLEND)
gl_FragColor.rgb=vec3(luminanceOverAlpha);
#elif DEBUGMODE==87
gl_FragColor.rgb=vec3(alpha);
#elif DEBUGMODE==88 && defined(ALBEDO)
gl_FragColor.rgb=vec3(albedoTexture.a);
#elif DEBUGMODE==89
gl_FragColor.rgb=aoOut.ambientOcclusionColor.rgb;
#else
float stripeWidth=30.;float stripePos=floor(gl_FragCoord.x/stripeWidth);float whichColor=mod(stripePos,2.);vec3 color1=vec3(.6,.2,.2);vec3 color2=vec3(.3,.1,.1);gl_FragColor.rgb=mix(color1,color2,whichColor);
#endif
gl_FragColor.rgb*=vDebugMode.y;
#ifdef DEBUGMODE_NORMALIZE
gl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5;
#endif
#ifdef DEBUGMODE_GAMMA
gl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);
#endif
gl_FragColor.a=1.0;
#ifdef PREPASS
gl_FragData[0]=toLinearSpace(gl_FragColor);
gl_FragData[1]=vec4(0.,0.,0.,0.);
#endif
#ifdef DEBUGMODE_FORCERETURN
return;
#endif
}
#endif
`;T.IncludesShadersStore[a6]||(T.IncludesShadersStore[a6]=The)});var l6={};tt(l6,{openpbrPixelShader:()=>Ahe});var kL,o6,Ahe,c6=C(()=>{k();Bx();Ux();u8();CL();PL();Vx();Gx();_8();Wx();vc();nd();bg();Ca();DL();LL();OL();Hx();kx();rp();NL();wL();ip();FL();BL();xR();b8();M8();wg();ZD();y8();D8();QD();$D();O8();Ec();UL();F8();U8();G8();eL();JD();W8();z8();Y8();j8();Kx();Z8();$8();e6();i6();jx();Ig();VL();s6();qx();GL();kL="openpbrPixelShader",o6=`#define OPENPBR_FRAGMENT_SHADER
#define CUSTOM_FRAGMENT_EXTENSION
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA)
#extension GL_OES_standard_derivatives : enable
#endif
#ifdef LODBASEDMICROSFURACE
#extension GL_EXT_shader_texture_lod : enable
#endif
#define CUSTOM_FRAGMENT_BEGIN
#ifdef LOGARITHMICDEPTH
#extension GL_EXT_frag_depth : enable
#endif
#include<prePassDeclaration>[SCENE_MRT_COUNT]
precision highp float;
#include<oitDeclaration>
#ifndef FROMLINEARSPACE
#define FROMLINEARSPACE
#endif
#include<__decl__openpbrFragment>
#include<pbrFragmentExtraDeclaration>
#include<__decl__lightFragment>[0..maxSimultaneousLights]
#include<openpbrFragmentSamplersDeclaration>
#include<imageProcessingDeclaration>
#include<clipPlaneFragmentDeclaration>
#include<logDepthDeclaration>
#include<fogFragmentDeclaration>
#include<helperFunctions>
#include<subSurfaceScatteringFunctions>
#include<importanceSampling>
#include<pbrHelperFunctions>
#include<imageProcessingFunctions>
#include<shadowsFragmentFunctions>
#include<harmonicsFunctions>
#include<pbrDirectLightingSetupFunctions>
#include<pbrDirectLightingFalloffFunctions>
#include<pbrBRDFFunctions>
#include<hdrFilteringFunctions>
#include<pbrDirectLightingFunctions>
#include<pbrIBLFunctions>
#include<openpbrNormalMapFragmentMainFunctions>
#include<openpbrNormalMapFragmentFunctions>
#ifdef REFLECTION
#include<reflectionFunction>
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
#include<openpbrDielectricReflectance>
#include<openpbrConductorReflectance>
#include<openpbrAmbientOcclusionFunctions>
#include<openpbrGeometryInfo>
#include<openpbrIblFunctions>
#include<openpbrVolumeFunctions>
vec3 layer(vec3 slab_bottom,vec3 slab_top,float lerp_factor,vec3 bottom_multiplier,vec3 top_multiplier) {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}
void main(void) {
#ifdef PREPASS_IRRADIANCE
vec3 total_direct_diffuse=vec3(0.0);
#endif
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
#include<pbrBlockNormalGeometric>
vec3 coatNormalW=normalW;
#include<openpbrNormalMapFragment>
#include<openpbrBlockNormalFinal>
#include<openpbrBaseLayerData>
#include<openpbrTransmissionLayerData>
#include<openpbrSubsurfaceLayerData>
#include<openpbrCoatLayerData>
#include<openpbrThinFilmLayerData>
#include<openpbrFuzzLayerData>
#include<openpbrAmbientOcclusionData>
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
#include<depthPrePass>
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
#ifdef ANISOTROPIC_COAT
geometryInfoAnisoOutParams coatGeoInfo=geometryInfoAniso(
coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
,vec3(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN
);
#else
geometryInfoOutParams coatGeoInfo=geometryInfo(
coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
);
#endif
specular_roughness=mix(specular_roughness,pow(min(1.0,pow(specular_roughness,4.0)+2.0*pow(coat_roughness,4.0)),0.25),coat_weight);
#ifdef ANISOTROPIC_BASE
geometryInfoAnisoOutParams baseGeoInfo=geometryInfoAniso(
normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
,vec3(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN
);
#else
geometryInfoOutParams baseGeoInfo=geometryInfo(
normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
);
#endif
#ifdef FUZZ
vec3 fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));vec3 fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);vec3 fuzzBitangent=cross(fuzzNormalW,fuzzTangent);geometryInfoOutParams fuzzGeoInfo=geometryInfo(
fuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW
);
#endif
ReflectanceParams coatReflectance;coatReflectance=dielectricReflectance(
coat_ior
,1.0
,vec3(1.0)
,coat_weight
);
#ifdef THIN_FILM
float thin_film_outside_ior=mix(1.0,coat_ior,coat_weight);
#endif
ReflectanceParams baseDielectricReflectance;{float effectiveCoatIor=mix(1.0,coat_ior,coat_weight);baseDielectricReflectance=dielectricReflectance(
specular_ior
,effectiveCoatIor
,specular_color
,specular_weight
);}
ReflectanceParams baseConductorReflectance;baseConductorReflectance=conductorReflectance(base_color,specular_color,specular_weight);vec3 volume_absorption=vec3(1.0);vec3 transmission_tint=vec3(1.0);float surface_translucency_weight=0.0;
#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)
#if defined(GEOMETRY_THIN_WALLED)
vec3 refractedViewVector=-viewDirectionW;
#else
#ifdef DISPERSION
vec3 refractedViewVectors[3];float iorDispersionSpread=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0);vec3 dispersion_iors=vec3(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (int i=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }
#else
vec3 refractedViewVector=double_refract(-viewDirectionW,normalW,specular_ior);
#endif
#endif
#ifdef GEOMETRY_THIN_WALLED
float transmission_roughness=specular_roughness;
#else
float transmission_roughness=specular_roughness*clamp(4.0*(specular_ior-1.0),0.001,1.0);
#endif
#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))
OpenPBRHomogeneousVolume volumeParams;{
#if defined(TRANSMISSION_SLAB)
OpenPBRHomogeneousVolume transmissionVolumeParams=computeOpenPBRTransmissionVolume(
transmission_color.rgb,
transmission_depth,
transmission_scatter.rgb,
transmission_scatter_anisotropy
);
#endif
#if defined(SUBSURFACE_SLAB)
OpenPBRHomogeneousVolume subsurfaceVolumeParams=computeOpenPBRSubsurfaceVolume(
subsurface_color.rgb,
subsurface_radius,
subsurface_radius_scale.rgb,
subsurface_scatter_anisotropy
);
#endif
#if !defined(TRANSMISSION_SLAB)
volumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;
#elif !defined(SUBSURFACE_SLAB)
volumeParams=transmissionVolumeParams;
#ifdef TRANSMISSION_SLAB_VOLUME
volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);
#endif
surface_translucency_weight=transmission_weight;
#else
float subsurface_fraction_of_dielectric=(1.0f-transmission_weight)*subsurface_weight;float subsurface_and_transmission_fraction_of_dielectric=subsurface_fraction_of_dielectric+transmission_weight;float reciprocal_of_subsurface_and_transmission_fraction_of_dielectric =
1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);float trans_weight=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;float subsurf_weight=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEps(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;
#endif
}
volume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);vec3 backscatter_color=vec3(1.0);{vec3 reduced_scatter=volumeParams.scatter_coeff*vec3(1.0-volumeParams.anisotropy);vec3 reduced_albedo=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);vec3 sqrt_term=max(sqrt(1.0-reduced_albedo),0.0001);backscatter_color=(1.0-sqrt_term)/(1.0+sqrt_term);}
#elif defined(TRANSMISSION_SLAB)
surface_translucency_weight=transmission_weight;
#endif
#ifdef SCATTERING
#ifdef GEOMETRY_THIN_WALLED
vec3 iso_scatter_density=vec3(1.0);
#else
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
vec3 mfp=vec3(100.0)/volumeParams.extinction_coeff;vec3 scattered_light_from_irradiance_texture=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,renderTargetSize,mfp,projection,inverseProjection,SSS_SAMPLE_COUNT,noise.xy);float numLights=float(LIGHTCOUNT);
#ifdef REFLECTION
numLights+=1.0;
#endif
scattered_light_from_irradiance_texture/=numLights;
#else
vec3 scattered_light_from_irradiance_texture=vec3(0.0);
#endif
float back_to_iso_scattering_blend=min(1.0+volumeParams.anisotropy,1.0);float iso_to_forward_scattering_blend=max(volumeParams.anisotropy,0.0);vec3 iso_scatter_transmittance=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3(0.2));vec3 iso_scatter_density=clamp(vec3(1.0)-iso_scatter_transmittance,0.0,1.0);transmission_roughness=min(transmission_roughness+pow((1.0-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0),1.0);
#endif
volumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));
#endif
#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))
transmission_tint*=transmission_color.rgb;
#ifdef GEOMETRY_THIN_WALLED
float sin2=1.0-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);float cos_t=sqrt(1.0-sin2);float pathLength=1.0/cos_t;transmission_tint=pow(transmission_tint,vec3(pathLength));
#else
transmission_tint*=transmission_color.rgb;
#endif
#endif
#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)
float unweighted_translucency=mix(subsurface_weight,1.0f,transmission_weight);transmission_tint=mix(vec3(1.0),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0,transmission_roughness,transmission_weight/unweighted_translucency);
#endif
float transmission_roughness_alpha=transmission_roughness*transmission_roughness;
#endif
#include<openpbrBackgroundTransmission>
vec3 material_surface_ibl=vec3(0.,0.,0.);
#include<openpbrEnvironmentLighting>
vec3 material_surface_direct=vec3(0.,0.,0.);
#if defined(LIGHT0)
float aggShadow=0.;
#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]
#include<openpbrDirectLighting>[0..maxSimultaneousLights]
#endif
vec3 material_surface_emission=vEmissionColor;
#ifdef EMISSION_COLOR
vec3 emissionColorTex=texture2D(emissionColorSampler,vEmissionColorUV+uvOffset).rgb;
#ifdef EMISSION_COLOR_GAMMA
material_surface_emission*=toLinearSpace(emissionColorTex.rgb);
#else
material_surface_emission*=emissionColorTex.rgb;
#endif
material_surface_emission*= vEmissionColorInfos.y;
#endif
material_surface_emission*=vLightingIntensity.y;
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
vec4 finalColor=vec4(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);
#define CUSTOM_FRAGMENT_BEFORE_FOG
finalColor=max(finalColor,0.0);
#include<logDepthFragment>
#include<fogFragment>(color,finalColor)
#include<pbrBlockImageProcessing>
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
#ifdef PREPASS
#include<openpbrBlockPrePass>
#endif
#if !defined(PREPASS) || defined(WEBGL2)
gl_FragColor=finalColor;
#endif
#include<oitFragment>
#if ORDER_INDEPENDENT_TRANSPARENCY
if (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}
#endif
#include<pbrDebug>
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStore[kL]||(T.ShadersStore[kL]=o6);Ahe={name:kL,shader:o6}});var f6={};tt(f6,{OpenPBRMaterial:()=>Ne,OpenPBRMaterialDefines:()=>Kg});var ap,IR,ai,Ti,WL,HL,Kg,zL,Ne,h6=C(()=>{Gt();Vt();SR();zt();q_();Fr();Hi();Vn();Tr();La();qA();Df();ol();_g();Un();ki();ZA();jA();Pa();Pt();QA();$A();d5();Ge();JA();pg();so();Ii();Z5();ap={effect:null,subMesh:null},IR=class n{populateVectorFromLinkedProperties(e){let t=e.dimension[0];for(let i in this.linkedProperties){let r=this.linkedProperties[i],s=r.numComponents;if(t<s||r.targetUniformComponentOffset>t-s){s==1?te.Error(`Float property ${r.name} has an offset that is too large.`):te.Error(`Vector${s} property ${r.name} won't fit in Vector${t} or has an offset that is too large.`);return}typeof r.value=="number"?n._tmpArray[r.targetUniformComponentOffset]=r.value:r.value.toArray(n._tmpArray,r.targetUniformComponentOffset)}e.fromArray(n._tmpArray)}constructor(e,t){this.linkedProperties={},this.firstLinkedKey="",this.name=e,this.numComponents=t}};IR._tmpArray=[0,0,0,0];ai=class{constructor(e,t,i,r,s=0,a){this.targetUniformComponentNum=4,this.targetUniformComponentOffset=0,this.name=e,this.targetUniformName=i,this.defaultValue=t,this.value=t,this.targetUniformComponentNum=r,this.targetUniformComponentOffset=s,this.requiredDefine=a}get numComponents(){return typeof this.defaultValue=="number"?1:this.defaultValue.dimension[0]}},Ti=class{get samplerName(){return this.samplerPrefix+"Sampler"}get samplerInfoName(){return"v"+this.samplerPrefix.charAt(0).toUpperCase()+this.samplerPrefix.slice(1)+"Infos"}get samplerMatrixName(){return this.samplerPrefix+"Matrix"}constructor(e,t,i){this.value=null,this.samplerPrefix="",this.textureDefine="",this.name=e,this.samplerPrefix=t,this.textureDefine=i}},WL=class extends Ym(Xm(xr)){},HL=class extends h5(WL){},Kg=class extends Hm(HL){constructor(e){super(e),this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.LIGHTCOUNT=0,this.VERTEXCOLOR=!1,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.VERTEXALPHA=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHA_FROM_BASE_COLOR_TEXTURE=!1,this.ALPHATESTVALUE="0.5",this.PREMULTIPLYALPHA=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.LODBASEDMICROSFURACE=!0,this.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=!1,this.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.SPECULAR_WEIGHT_IN_ALPHA=!1,this.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=!1,this.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=!1,this.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.USE_GLTF_STYLE_ANISOTROPY=!1,this.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=!1,this.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=!1,this.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=!1,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.FUZZENVIRONMENTBRDF=!1,this.NORMAL=!1,this.TANGENT=!1,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.ANISOTROPIC=!1,this.ANISOTROPIC_OPENPBR=!0,this.ANISOTROPIC_BASE=!1,this.ANISOTROPIC_COAT=!1,this.FUZZ_IBL_SAMPLES=6,this.REFRACTION_HIGH_QUALITY_BLUR=!1,this.FUZZ=!1,this.THIN_FILM=!1,this.IRIDESCENCE=!1,this.DISPERSION=!1,this.SCATTERING=!1,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!1,this.SSS_SAMPLE_COUNT=16,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!1,this.TRANSMISSION_SLAB=!1,this.TRANSMISSION_SLAB_VOLUME=!1,this.SUBSURFACE_SLAB=!1,this.GEOMETRY_THIN_WALLED=!1,this.REFRACTED_BACKGROUND=!1,this.REFRACTED_LIGHTS=!1,this.REFRACTED_ENVIRONMENT=!1,this.REFRACTED_ENVIRONMENT_OPPOSITEZ=!1,this.REFRACTED_ENVIRONMENT_LOCAL_CUBE=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.DEBUGMODE=0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.BRDF_V_HEIGHT_CORRELATED=!0,this.MS_BRDF_ENERGY_CONSERVATION=!0,this.SPHERICAL_HARMONICS=!0,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!0,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=1,this.CONDUCTOR_SPECULAR_MODEL=1,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.NORMALXYSCALE=!0}},zL=class extends Km(hl){},Ne=class n extends zL{get geometryTangentAngle(){return Math.atan2(this.geometryTangent.y,this.geometryTangent.x)}set geometryTangentAngle(e){this.geometryTangent=new we(Math.cos(e),Math.sin(e))}get geometryCoatTangentAngle(){return Math.atan2(this.geometryCoatTangent.y,this.geometryCoatTangent.x)}set geometryCoatTangentAngle(e){this.geometryCoatTangent=new we(Math.cos(e),Math.sin(e))}get sssQuality(){return this._sssQuality}set sssQuality(e){this._sssQuality!==e&&(this._sssQuality=e,this.markAsDirty(1))}get sssIrradianceTexture(){return this._sssIrradianceTexture}set sssIrradianceTexture(e){this._sssIrradianceTexture!==e&&(this._sssIrradianceTexture=e,this._markAllSubMeshesAsTexturesDirty())}get sssDepthTexture(){return this._sssDepthTexture}set sssDepthTexture(e){this._sssDepthTexture!==e&&(this._sssDepthTexture=e,this._markAllSubMeshesAsTexturesDirty())}get hasTransparency(){return this.subsurfaceWeight>0||this.transmissionWeight>0}get hasScattering(){return this.transmissionWeight>0&&this.transmissionDepth>0&&!this.transmissionScatter.equals(ve.BlackReadOnly)||this.subsurfaceWeight>0}get usePhysicalLightFalloff(){return this._lightFalloff===Ee.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(e){e!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Ee.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=Ee.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===Ee.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(e){e!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Ee.LIGHTFALLOFF_GLTF:this._lightFalloff=Ee.LIGHTFALLOFF_STANDARD)}get backgroundRefractionTexture(){return this._backgroundRefractionTexture}set backgroundRefractionTexture(e){this._backgroundRefractionTexture=e,this._markAllSubMeshesAsTexturesDirty()}get refractionHighQualityBlur(){return this._refractionHighQualityBlur}set refractionHighQualityBlur(e){this._refractionHighQualityBlur!==e&&(this._refractionHighQualityBlur=e,this.markAsDirty(1))}get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(e){this._realTimeFiltering=e,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(e){this._realTimeFilteringQuality=e,this.markAsDirty(1)}get fuzzSampleNumber(){return this._fuzzSampleNumber}set fuzzSampleNumber(e){this._fuzzSampleNumber=e,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(e,t,i=!1){var s;super(e,t,void 0,i||n.ForceGLSL),this._baseWeight=new ai("base_weight",1,"vBaseWeight",1),this._baseWeightTexture=new Ti("base_weight","baseWeight","BASE_WEIGHT"),this._baseColor=new ai("base_color",ve.White(),"vBaseColor",4),this._baseColorTexture=new Ti("base_color","baseColor","BASE_COLOR"),this._baseDiffuseRoughness=new ai("base_diffuse_roughness",0,"vBaseDiffuseRoughness",1),this._baseDiffuseRoughnessTexture=new Ti("base_diffuse_roughness","baseDiffuseRoughness","BASE_DIFFUSE_ROUGHNESS"),this._baseMetalness=new ai("base_metalness",0,"vReflectanceInfo",4,0),this._baseMetalnessTexture=new Ti("base_metalness","baseMetalness","BASE_METALNESS"),this._specularWeight=new ai("specular_weight",1,"vReflectanceInfo",4,3),this._specularWeightTexture=new Ti("specular_weight","specularWeight","SPECULAR_WEIGHT"),this._specularColor=new ai("specular_color",ve.White(),"vSpecularColor",4),this._specularColorTexture=new Ti("specular_color","specularColor","SPECULAR_COLOR"),this._specularRoughness=new ai("specular_roughness",.3,"vReflectanceInfo",4,1),this._specularRoughnessTexture=new Ti("specular_roughness","specularRoughness","SPECULAR_ROUGHNESS"),this._specularRoughnessAnisotropy=new ai("specular_roughness_anisotropy",0,"vSpecularAnisotropy",3,2),this._specularRoughnessAnisotropyTexture=new Ti("specular_roughness_anisotropy","specularRoughnessAnisotropy","SPECULAR_ROUGHNESS_ANISOTROPY"),this._specularIor=new ai("specular_ior",1.5,"vReflectanceInfo",4,2),this._transmissionWeight=new ai("transmission_weight",0,"vTransmissionWeight",1),this._transmissionWeightTexture=new Ti("transmission_weight","transmissionWeight","TRANSMISSION_WEIGHT"),this._transmissionColor=new ai("transmission_color",ve.White(),"vTransmissionColor",3,0),this._transmissionColorTexture=new Ti("transmission_color","transmissionColor","TRANSMISSION_COLOR"),this._transmissionDepth=new ai("transmission_depth",0,"vTransmissionDepth",1,0),this._transmissionDepthTexture=new Ti("transmission_depth","transmissionDepth","TRANSMISSION_DEPTH"),this._transmissionScatter=new ai("transmission_scatter",ve.Black(),"vTransmissionScatter",3,0),this._transmissionScatterTexture=new Ti("transmission_scatter","transmissionScatter","TRANSMISSION_SCATTER"),this._transmissionScatterAnisotropy=new ai("transmission_scatter_anisotropy",0,"vTransmissionScatterAnisotropy",1,0),this._transmissionDispersionScale=new ai("transmission_dispersion_scale",0,"vTransmissionDispersionScale",1,0),this._transmissionDispersionScaleTexture=new Ti("transmission_dispersion_scale","transmissionDispersionScale","TRANSMISSION_DISPERSION_SCALE"),this._transmissionDispersionAbbeNumber=new ai("transmission_dispersion_abbe_number",20,"vTransmissionDispersionAbbeNumber",1,0),this._subsurfaceWeight=new ai("subsurface_weight",0,"vSubsurfaceWeight",1,0,"SUBSURFACE_SLAB"),this._subsurfaceWeightTexture=new Ti("subsurface_weight","subsurfaceWeight","SUBSURFACE_WEIGHT"),this._subsurfaceColor=new ai("subsurface_color",new ve(.8,.8,.8),"vSubsurfaceColor",3,0,"SUBSURFACE_SLAB"),this._subsurfaceColorTexture=new Ti("subsurface_color","subsurfaceColor","SUBSURFACE_COLOR"),this._subsurfaceRadius=new ai("subsurface_radius",.1,"vSubsurfaceRadius",1,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScale=new ai("subsurface_radius_scale",new ve(1,.5,.25),"vSubsurfaceRadiusScale",3,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScaleTexture=new Ti("subsurface_radius_scale","subsurfaceRadiusScale","SUBSURFACE_RADIUS_SCALE"),this._subsurfaceScatterAnisotropy=new ai("subsurface_scatter_anisotropy",0,"vSubsurfaceScatterAnisotropy",1,0,"SUBSURFACE_SLAB"),this._coatWeight=new ai("coat_weight",0,"vCoatWeight",1,0),this._coatWeightTexture=new Ti("coat_weight","coatWeight","COAT_WEIGHT"),this._coatColor=new ai("coat_color",ve.White(),"vCoatColor",3,0),this._coatColorTexture=new Ti("coat_color","coatColor","COAT_COLOR"),this._coatRoughness=new ai("coat_roughness",0,"vCoatRoughness",1,0),this._coatRoughnessTexture=new Ti("coat_roughness","coatRoughness","COAT_ROUGHNESS"),this._coatRoughnessAnisotropy=new ai("coat_roughness_anisotropy",0,"vCoatRoughnessAnisotropy",1),this._coatRoughnessAnisotropyTexture=new Ti("coat_roughness_anisotropy","coatRoughnessAnisotropy","COAT_ROUGHNESS_ANISOTROPY"),this._coatIor=new ai("coat_ior",1.5,"vCoatIor",1,0),this._coatDarkening=new ai("coat_darkening",1,"vCoatDarkening",1,0),this._coatDarkeningTexture=new Ti("coat_darkening","coatDarkening","COAT_DARKENING"),this.useCoatRoughnessFromWeightTexture=!1,this._fuzzWeight=new ai("fuzz_weight",0,"vFuzzWeight",1,0),this._fuzzWeightTexture=new Ti("fuzz_weight","fuzzWeight","FUZZ_WEIGHT"),this._fuzzColor=new ai("fuzz_color",ve.White(),"vFuzzColor",3,0),this._fuzzColorTexture=new Ti("fuzz_color","fuzzColor","FUZZ_COLOR"),this._fuzzRoughness=new ai("fuzz_roughness",.5,"vFuzzRoughness",1,0),this._fuzzRoughnessTexture=new Ti("fuzz_roughness","fuzzRoughness","FUZZ_ROUGHNESS"),this._geometryThinWalled=new ai("geometry_thin_walled",0,"vGeometryThinWalled",1,0),this._geometryNormalTexture=new Ti("geometry_normal","geometryNormal","GEOMETRY_NORMAL"),this._geometryTangent=new ai("geometry_tangent",new we(1,0),"vSpecularAnisotropy",3,0),this._geometryTangentTexture=new Ti("geometry_tangent","geometryTangent","GEOMETRY_TANGENT"),this._geometryCoatNormalTexture=new Ti("geometry_coat_normal","geometryCoatNormal","GEOMETRY_COAT_NORMAL"),this._geometryCoatTangent=new ai("geometry_coat_tangent",new we(1,0),"vGeometryCoatTangent",2,0),this._geometryCoatTangentTexture=new Ti("geometry_coat_tangent","geometryCoatTangent","GEOMETRY_COAT_TANGENT"),this._geometryOpacity=new ai("geometry_opacity",1,"vBaseColor",4,3),this._geometryOpacityTexture=new Ti("geometry_opacity","geometryOpacity","GEOMETRY_OPACITY"),this._geometryThickness=new ai("geometry_thickness",0,"vGeometryThickness",1,0),this._geometryThicknessTexture=new Ti("geometry_thickness","geometryThickness","GEOMETRY_THICKNESS"),this._emissionLuminance=new ai("emission_luminance",1,"vLightingIntensity",4,1),this._emissionColor=new ai("emission_color",ve.Black(),"vEmissionColor",3),this._emissionColorTexture=new Ti("emission_color","emissionColor","EMISSION_COLOR"),this._thinFilmWeight=new ai("thin_film_weight",0,"vThinFilmWeight",1,0),this._thinFilmWeightTexture=new Ti("thin_film_weight","thinFilmWeight","THIN_FILM_WEIGHT"),this._thinFilmThickness=new ai("thin_film_thickness",.5,"vThinFilmThickness",2,0),this._thinFilmThicknessMin=new ai("thin_film_thickness_min",0,"vThinFilmThickness",2,1),this._thinFilmThicknessTexture=new Ti("thin_film_thickness","thinFilmThickness","THIN_FILM_THICKNESS"),this._thinFilmIor=new ai("thin_film_ior",1.4,"vThinFilmIor",1,0),this._ambientOcclusionTexture=new Ti("ambient_occlusion","ambientOcclusion","AMBIENT_OCCLUSION"),this._sssQuality=n.SSS_QUALITY_MEDIUM,this._sssIrradianceTexture=null,this._sssDepthTexture=null,this._uniformsList={},this._uniformsArray=[],this._samplersList={},this._samplerDefines={},this.directIntensity=1,this.environmentIntensity=1,this.useSpecularWeightFromTextureAlpha=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._lightingInfos=new bi(this.directIntensity,1,this.environmentIntensity,1),this._radianceTexture=null,this._useSpecularWeightFromAlpha=!1,this._useSpecularWeightFromSpecularColorTexture=!1,this._useSpecularRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessFromGreenChannel=!1,this._useGltfStyleAnisotropy=!1,this._useFuzzRoughnessFromTextureAlpha=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromBaseColorTexture=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallicFromMetallicTextureBlue=!1,this._useThinFilmThicknessFromTextureGreen=!1,this._useGeometryThicknessFromGreenChannel=!1,this._lightFalloff=Ee.LIGHTFALLOFF_PHYSICAL,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._environmentFuzzBRDFTexture=null,this._backgroundRefractionTexture=null,this._refractionHighQualityBlur=!0,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._fuzzSampleNumber=4,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new Bi(16),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this._vertexPullingMetadata=null,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this._transparencyMode=Ee.MATERIAL_OPAQUE,this.getScene()&&!((s=this.getScene())!=null&&s.getEngine().isWebGPU)&&this.getScene().getEngine().webGLVersion<2&&te.Error("OpenPBRMaterial: WebGL 2.0 or above is required for this material."),n._noiseTextures[this.getScene().uniqueId]||(n._noiseTextures[this.getScene().uniqueId]=new ge(_e.GetAssetUrl("https://assets.babylonjs.com/core/blue_noise/blue_noise_rgb.png"),this.getScene(),!1,!0,1),this.getScene().onDisposeObservable.addOnce(()=>{var a;(a=n._noiseTextures[this.getScene().uniqueId])==null||a.dispose(),delete n._noiseTextures[this.getScene().uniqueId]})),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),ce.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget&&this._renderTargets.push(this._radianceTexture),ce.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget&&this._renderTargets.push(this._backgroundRefractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=f5(this.getScene()),this._environmentFuzzBRDFTexture=KD(this.getScene()),this.prePassConfiguration=new Cs,this._propertyList={};for(let a of Object.getOwnPropertyNames(this)){let o=this[a];o instanceof ai&&(this._propertyList[a]=o)}Object.keys(this._propertyList).forEach(a=>{let o=this._propertyList[a],l=this._uniformsList[o.targetUniformName];l?l.numComponents!==o.targetUniformComponentNum?te.Error(`Uniform ${o.targetUniformName} already exists of size ${l.numComponents}, but trying to set it to ${o.targetUniformComponentNum}.`):l.requiredDefine!==o.requiredDefine&&(l.requiredDefine=void 0):(l=new IR(o.targetUniformName,o.targetUniformComponentNum),l.requiredDefine=o.requiredDefine,this._uniformsList[o.targetUniformName]=l),l.firstLinkedKey===""&&(l.firstLinkedKey=o.name),l.linkedProperties[o.name]=o}),this._uniformsArray=Object.values(this._uniformsList),this._samplersList={};for(let a of Object.getOwnPropertyNames(this)){let o=this[a];o instanceof Ti&&(this._samplersList[a]=o)}for(let a in this._samplersList){let l=this._samplersList[a].textureDefine;this._samplerDefines[l]={type:"boolean",default:!1},this._samplerDefines[l+"DIRECTUV"]={type:"number",default:0},this._samplerDefines[l+"_GAMMA"]={type:"boolean",default:!1}}this._baseWeight,this._baseWeightTexture,this._baseColor,this._baseColorTexture,this._baseDiffuseRoughness,this._baseDiffuseRoughnessTexture,this._baseMetalness,this._baseMetalnessTexture,this._specularWeight,this._specularWeightTexture,this._specularColor,this._specularColorTexture,this._specularRoughness,this._specularIor,this._specularRoughnessTexture,this._specularRoughnessAnisotropy,this._specularRoughnessAnisotropyTexture,this._transmissionWeight,this._transmissionWeightTexture,this._transmissionColor,this._transmissionColorTexture,this._transmissionDepth,this._transmissionDepthTexture,this._transmissionScatter,this._transmissionScatterTexture,this._transmissionScatterAnisotropy,this._transmissionDispersionScale,this._transmissionDispersionScaleTexture,this._transmissionDispersionAbbeNumber,this._subsurfaceWeight,this._subsurfaceWeightTexture,this._subsurfaceColor,this._subsurfaceColorTexture,this._subsurfaceRadius,this._subsurfaceRadiusScale,this._subsurfaceRadiusScaleTexture,this._subsurfaceScatterAnisotropy,this._coatWeight,this._coatWeightTexture,this._coatColor,this._coatColorTexture,this._coatRoughness,this._coatRoughnessTexture,this._coatRoughnessAnisotropy,this._coatRoughnessAnisotropyTexture,this._coatIor,this._coatDarkening,this._coatDarkeningTexture,this._fuzzWeight,this._fuzzWeightTexture,this._fuzzColor,this._fuzzColorTexture,this._fuzzRoughness,this._fuzzRoughnessTexture,this._geometryThinWalled,this._geometryNormalTexture,this._geometryTangent,this._geometryTangentTexture,this._geometryCoatNormalTexture,this._geometryCoatTangent,this._geometryCoatTangentTexture,this._geometryOpacity,this._geometryOpacityTexture,this._geometryThickness,this._geometryThicknessTexture,this._thinFilmWeight,this._thinFilmWeightTexture,this._thinFilmThickness,this._thinFilmThicknessMin,this._thinFilmThicknessTexture,this._thinFilmIor,this._emissionLuminance,this._emissionColor,this._emissionColorTexture,this._ambientOcclusionTexture}get hasRenderTargetTextures(){return ce.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget||ce.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"OpenPBRMaterial"}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}_shouldUseAlphaFromBaseColorTexture(){return this._hasAlphaChannel()&&this._transparencyMode!==Ee.MATERIAL_OPAQUE&&!this.geometryOpacityTexture}_hasAlphaChannel(){return this.baseColorTexture!=null&&this.baseColorTexture.hasAlpha&&this._useAlphaFromBaseColorTexture||this.geometryOpacityTexture!=null}clone(e,t=!0,i=""){let r=it.Clone(()=>new n(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.id=e,r.name=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}serialize(){let e=super.serialize();return e.customType="BABYLON.OpenPBRMaterial",e}static Parse(e,t,i){let r=it.Parse(()=>new n(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),Ee._ParsePlugins(e,r,t,i),r}forceCompilation(e,t,i){let r={clipPlane:!1,useInstances:!1,...i};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;let a=new Kg({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}),o=this._prepareEffect(e,e,a,void 0,void 0,r.useInstances,r.clipPlane);this._onEffectCreatedObservable&&(ap.effect=o,ap.subMesh=null,this._onEffectCreatedObservable.notifyObservers(ap)),o.isReady()?t&&t(this):o.onCompileObservable.add(()=>{t&&t(this)})})()}isReadyForSubMesh(e,t,i){var d;this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new Kg({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}));let s=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let a=this.getScene(),o=a.getEngine();if(s._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a.texturesEnabled)){for(let m in this._samplersList){let p=this._samplersList[m];if(p.value&&!p.value.isReadyOrNotBlocking())return!1}let u=this._getRadianceTexture();if(u&&ce.ReflectionTextureEnabled){if(!u.isReadyOrNotBlocking())return!1;if(u.irradianceTexture){if(!u.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!u.sphericalPolynomial&&((d=u.getInternalTexture())!=null&&d._sphericalPolynomialPromise))return!1}if(this._environmentBRDFTexture&&ce.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady()||this._environmentFuzzBRDFTexture&&ce.ReflectionTextureEnabled&&!this._environmentFuzzBRDFTexture.isReady()||this._backgroundRefractionTexture&&ce.RefractionTextureEnabled&&!this._backgroundRefractionTexture.isReadyOrNotBlocking()||n._noiseTextures[a.uniqueId]&&!n._noiseTextures[a.uniqueId].isReady()||this._sssIrradianceTexture&&this._sssDepthTexture&&(!this._sssIrradianceTexture.isReady()||!this._sssDepthTexture.isReady()))return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=s,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||s._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(s.AREALIGHTUSED){for(let u=0;u<e.lightSources.length;u++)if(!e.lightSources[u]._isReady())return!1}if(!o.getCaps().standardDerivatives&&!e.isVerticesDataPresent(L.NormalKind)&&(e.createNormals(!0),te.Warn("OpenPBRMaterial: Normals have been created for the mesh: "+e.name)),!bm(a,e,this._maxSimultaneousLights,this._disableLighting))return!1;let l=t.effect,c=s._areLightsDisposed,f=this._prepareEffect(e,t.getRenderingMesh(),s,this.onCompiled,this.onError,i,null),h=!1;if(f)if(this._onEffectCreatedObservable&&(ap.effect=f,ap.subMesh=t,this._onEffectCreatedObservable.notifyObservers(ap)),this.allowShaderHotSwapping&&l&&!f.isReady()){if(s.markAsUnprocessed(),h=this.isFrozen,c)return s._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),t.setEffect(f,s,this._materialContext);return!t.effect||!t.effect.isReady()?!1:(s._renderId=a.getRenderId(),r._wasPreviouslyReady=!h,r._wasPreviouslyUsingInstances=!!i,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("vTangentSpaceParams",2),e.addUniform("vLightingIntensity",4),e.addUniform("pointSize",1),e.addUniform("vDebugMode",2),e.addUniform("renderTargetSize",2),e.addUniform("cameraInfo",4),e.addUniform("backgroundRefractionMatrix",16),e.addUniform("vBackgroundRefractionInfos",3),Om(e,!0,!0,!0,!0,!0),Object.values(this._uniformsList).forEach(t=>{e.addUniform(t.name,t.numComponents)}),Object.values(this._samplersList).forEach(t=>{e.addUniform(t.samplerInfoName,2),e.addUniform(t.samplerMatrixName,16)}),super.buildUniformLayout()}bindPropertiesForSubMesh(e,t,i,r){if(this.geometryThickness===0)e.updateFloat("vGeometryThickness",0);else{r.getRenderingMesh().getWorldMatrix().decompose($.Vector3[0]);let s=Math.max(Math.abs($.Vector3[0].x),Math.abs($.Vector3[0].y),Math.abs($.Vector3[0].z));e.updateFloat("vGeometryThickness",this.geometryThickness*s)}}bindForSubMesh(e,t,i){var h;let r=this.getScene(),s=i.materialDefines;if(!s)return;let a=i.effect;if(!a)return;this._activeEffect=a,t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e);let o=r.getEngine();this._uniformBuffer.bindToEffect(a,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),Hn.Bind(o.currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),s.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let c=this._mustRebind(r,a,i,t.visibility);Rs(t,this._activeEffect,this.prePassConfiguration),this._vertexPullingMetadata&&Of(this._activeEffect,this._vertexPullingMetadata);let f=this._uniformBuffer;if(c){this.bindViewProjection(a);let d=this._getRadianceTexture();if(!f.useUbo||!this.isFrozen||!f.isSync||i._drawWrapper._forceRebindOnNextCall){if(r.texturesEnabled){for(let m in this._samplersList){let p=this._samplersList[m];p.value&&(f.updateFloat2(p.samplerInfoName,p.value.coordinatesIndex,p.value.level),si(p.value,f,p.samplerPrefix))}(this.geometryNormalTexture||this.geometryCoatNormalTexture)&&(r._mirroredCameraPosition?f.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):f.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),vm(r,s,f,ve.White(),d,this.realTimeFiltering,!0,!0,!0,!0,!0)}this.pointsCloud&&f.updateFloat("pointSize",this.pointSize);let u=this._uniformsArray;for(let m=0,p=u.length;m<p;m++){let _=u[m];_.requiredDefine!==void 0&&!s[_.requiredDefine]||(_.numComponents===4?(_.populateVectorFromLinkedProperties($.Vector4[0]),f.updateVector4(_.name,$.Vector4[0])):_.numComponents===3?(_.populateVectorFromLinkedProperties($.Vector3[0]),f.updateVector3(_.name,$.Vector3[0])):_.numComponents===2?(_.populateVectorFromLinkedProperties($.Vector2[0]),f.updateFloat2(_.name,$.Vector2[0].x,$.Vector2[0].y)):_.numComponents===1&&f.updateFloat(_.name,_.linkedProperties[_.firstLinkedKey].value))}this._lightingInfos.x=this.directIntensity,this._lightingInfos.y=this.emissionLuminance,this._lightingInfos.z=this.environmentIntensity*r.environmentIntensity,this._lightingInfos.w=1,f.updateVector4("vLightingIntensity",this._lightingInfos),f.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}if(r.texturesEnabled){for(let u in this._samplersList){let m=this._samplersList[u];m.value&&f.setTexture(m.samplerName,m.value)}if(LA(r,s,f,d,this.realTimeFiltering),s.ENVIRONMENTBRDF&&f.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),s.FUZZENVIRONMENTBRDF&&f.setTexture("environmentFuzzBrdfSampler",this._environmentFuzzBRDFTexture),s.REFRACTED_BACKGROUND&&(f.setTexture("backgroundRefractionSampler",this._backgroundRefractionTexture),f.updateMatrix("backgroundRefractionMatrix",this._backgroundRefractionTexture.getReflectionTextureMatrix()),$.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width),0,0),f.updateVector3("vBackgroundRefractionInfos",$.Vector3[1])),(s.ANISOTROPIC||s.FUZZ||s.REFRACTED_BACKGROUND||s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&f.setTexture("blueNoiseSampler",n._noiseTextures[this.getScene().uniqueId]),s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&this.sssIrradianceTexture&&this.sssDepthTexture){let u=this.sssIrradianceTexture.getSize().width,m=this.sssIrradianceTexture.getSize().height;f.setTexture("sceneIrradianceSampler",this.sssIrradianceTexture),f.setTexture("sceneDepthSampler",this.sssDepthTexture),f.updateFloat2("renderTargetSize",u,m)}}this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(a),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),Fn(this._activeEffect,this,r),this.bindEyePosition(a)}else r.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);this.bindPropertiesForSubMesh(this._uniformBuffer,r,r.getEngine(),i),(c||!this.isFrozen)&&(r.lightsEnabled&&!this._disableLighting&&Sm(r,t,this._activeEffect,s,this._maxSimultaneousLights),this.bindView(a),Tf(r,t,this._activeEffect,!0),s.NUM_MORPH_INFLUENCERS&&Bn(t,this._activeEffect),s.BAKED_VERTEX_ANIMATION_TEXTURE&&((h=t.bakedVertexAnimationManager)==null||h.bind(a,s.INSTANCES)),this._imageProcessingConfiguration.bind(this._activeEffect),Sf(s,this._activeEffect,r)),this._afterBind(t,this._activeEffect,i),f.update()}getAnimatables(){let e=super.getAnimatables();for(let t in this._samplersList){let i=this._samplersList[t];i.value&&i.value.animations&&i.value.animations.length>0&&e.push(i.value)}return this._radianceTexture&&this._radianceTexture.animations&&this._radianceTexture.animations.length>0&&e.push(this._radianceTexture),e}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._samplersList){let i=this._samplersList[t];i.value&&e.push(i.value)}return this._radianceTexture&&e.push(this._radianceTexture),e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._samplersList)if(this._samplersList[t].value===e)return!0;return this._radianceTexture===e}setPrePassRenderer(){return!1}dispose(e,t){var i,r;if(this._breakShaderLoadedCheck=!0,t){this._environmentBRDFTexture&&this.getScene().openPBREnvironmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),this._environmentFuzzBRDFTexture&&this.getScene().environmentFuzzBRDFTexture!==this._environmentFuzzBRDFTexture&&this._environmentFuzzBRDFTexture.dispose(),this._backgroundRefractionTexture=null;for(let s in this._samplersList)(i=this._samplersList[s].value)==null||i.dispose();(r=this._radianceTexture)==null||r.dispose()}this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}_getRadianceTexture(){return this._radianceTexture?this._radianceTexture:this.getScene().environmentTexture}_prepareEffect(e,t,i,r=null,s=null,a=null,o=null){if(this._prepareDefines(e,t,i,a,o),!i.isDirty)return null;i.markAsProcessed();let c=this.getScene().getEngine(),f=new Wn,h=0;i.USESPHERICALINVERTEX&&f.addFallback(h++,"USESPHERICALINVERTEX"),i.FOG&&f.addFallback(h,"FOG"),i.SPECULARAA&&f.addFallback(h,"SPECULARAA"),i.POINTSIZE&&f.addFallback(h,"POINTSIZE"),i.LOGARITHMICDEPTH&&f.addFallback(h,"LOGARITHMICDEPTH"),i.PARALLAX&&f.addFallback(h,"PARALLAX"),i.PARALLAX_RHS&&f.addFallback(h,"PARALLAX_RHS"),i.PARALLAXOCCLUSION&&f.addFallback(h++,"PARALLAXOCCLUSION"),i.ENVIRONMENTBRDF&&f.addFallback(h++,"ENVIRONMENTBRDF"),i.TANGENT&&f.addFallback(h++,"TANGENT"),h=xm(i,f,this._maxSimultaneousLights,h),i.SPECULARTERM&&f.addFallback(h++,"SPECULARTERM"),i.USESPHERICALFROMREFLECTIONMAP&&f.addFallback(h++,"USESPHERICALFROMREFLECTIONMAP"),i.USEIRRADIANCEMAP&&f.addFallback(h++,"USEIRRADIANCEMAP"),i.NORMAL&&f.addFallback(h++,"NORMAL"),i.VERTEXCOLOR&&f.addFallback(h++,"VERTEXCOLOR"),i.MORPHTARGETS&&f.addFallback(h++,"MORPHTARGETS"),i.MULTIVIEW&&f.addFallback(0,"MULTIVIEW");let d=[L.PositionKind];i.NORMAL&&d.push(L.NormalKind),i.TANGENT&&d.push(L.TangentKind);for(let S=1;S<=6;++S)i["UV"+S]&&d.push(`uv${S===1?"":S}`);i.VERTEXCOLOR&&d.push(L.ColorKind),Tm(d,e,i,f),Am(d,i),Qh(d,e,i),Em(d,e,i);let u="openpbr",m=["world","view","viewProjection","projection","vEyePosition","inverseProjection","renderTargetSize","vLightsType","visibility","vFogInfos","vFogColor","pointSize","mBones","normalMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureInfo","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","backgroundRefractionMatrix","vBackgroundRefractionInfos"];for(let S in this._uniformsList)m.push(S);let p=["environmentBrdfSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];i.FUZZENVIRONMENTBRDF&&p.push("environmentFuzzBrdfSampler"),i.REFRACTED_BACKGROUND&&p.push("backgroundRefractionSampler"),(i.ANISOTROPIC||i.FUZZ||i.REFRACTED_BACKGROUND||i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&p.push("blueNoiseSampler"),i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&(p.push("sceneIrradianceSampler"),p.push("sceneDepthSampler"));for(let S in this._samplersList){let E=this._samplersList[S];p.push(E.samplerName),m.push(E.samplerInfoName),m.push(E.samplerMatrixName)}Rf(m,p,!0);let _=["Material","Scene","Mesh"],g={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:i.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=f,this._eventInfo.fallbackRank=h,this._eventInfo.defines=i,this._eventInfo.uniforms=m,this._eventInfo.attributes=d,this._eventInfo.samplers=p,this._eventInfo.uniformBuffersNames=_,this._eventInfo.customCode=void 0,this._eventInfo.mesh=e,this._eventInfo.indexParameters=g,this._callbackPluginEventGeneric(128,this._eventInfo),Hn.AddUniformsAndSamplers(m,p),Cs.AddUniforms(m),Cs.AddSamplers(p),wn(m),this._useVertexPulling){let S=t==null?void 0:t.geometry;S&&(this._vertexPullingMetadata=Lf(S),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((E,R)=>{m.push(`vp_${R}_info`)}))}else this._vertexPullingMetadata=null;kt&&(kt.PrepareUniforms(m,i),kt.PrepareSamplers(p,i)),Lm({uniformsNames:m,uniformBuffersNames:_,samplers:p,defines:i,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage});let v={};this.customShaderNameResolve&&(u=this.customShaderNameResolve(u,m,_,p,i,d,v));let x=i.toString(),A=c.createEffect(u,{attributes:d,uniformsNames:m,uniformBuffersNames:_,samplers:p,defines:x,fallbacks:f,onCompiled:r,onError:s,indexParameters:g,processFinalCode:v.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:i.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this.shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(nY(),rY)),Promise.resolve().then(()=>(t8(),e8))]):await Promise.all([Promise.resolve().then(()=>(h8(),f8)),Promise.resolve().then(()=>(c6(),l6))]),this._shadersLoaded=!0}},c);return this._eventInfo.customCode=void 0,A}_prepareDefines(e,t,i,r=null,s=null){var h;let a=t.hasThinInstances,o=this.getScene(),l=o.getEngine();Im(o,e,i,!0,this._maxSimultaneousLights,this._disableLighting),i._needNormals=!0,ym(o,i);let c=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if(Dm(o,i,this.canRenderToMRT&&!c),Pm(o,i,c),Hn.PrepareDefines(l.currentRenderPassId,e,i),i._areTexturesDirty){i._needUVs=!1;for(let d=1;d<=6;++d)i["MAINUV"+d]=!1;if(o.texturesEnabled){for(let m in this._samplersList){let p=this._samplersList[m];p.value?(ni(p.value,i,p.textureDefine),i[p.textureDefine+"_GAMMA"]=p.value.gammaSpace):i[p.textureDefine]=!1}let d=this._getRadianceTexture(),u=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||l.getCaps().maxVaryingVectors<=8||this._baseDiffuseRoughnessTexture!=null;if(xf(o,d,i,this.realTimeFiltering,this.realTimeFilteringQuality,!u),this._baseMetalnessTexture&&(i.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed),i.SPECULAR_WEIGHT_IN_ALPHA=this._useSpecularWeightFromAlpha,i.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=this._useSpecularWeightFromSpecularColorTexture,i.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useSpecularRoughnessAnisotropyFromTangentTexture,i.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useCoatRoughnessAnisotropyFromTangentTexture,i.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=this._useCoatRoughnessFromGreenChannel,i.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=this._useRoughnessFromMetallicTextureGreen,i.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=this._useFuzzRoughnessFromTextureAlpha,i.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=this._useMetallicFromMetallicTextureBlue,i.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=this._useThinFilmThicknessFromTextureGreen,i.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=this._useGeometryThicknessFromGreenChannel,this.geometryNormalTexture?(this._useParallax&&this.baseColorTexture&&ce.DiffuseTextureEnabled?(i.PARALLAX=!0,i.PARALLAX_RHS=o.useRightHandedSystem,i.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):i.PARALLAX=!1,i.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(i.PARALLAX=!1,i.PARALLAX_RHS=!1,i.PARALLAXOCCLUSION=!1,i.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&ce.ReflectionTextureEnabled?(i.ENVIRONMENTBRDF=!0,i.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(i.ENVIRONMENTBRDF=!1,i.ENVIRONMENTBRDF_RGBD=!1),this._environmentFuzzBRDFTexture?i.FUZZENVIRONMENTBRDF=!0:i.FUZZENVIRONMENTBRDF=!1,this.hasTransparency){i.REFRACTED_BACKGROUND=!!this._backgroundRefractionTexture&&ce.RefractionTextureEnabled,i.REFRACTION_HIGH_QUALITY_BLUR=this._refractionHighQualityBlur,i.REFRACTED_LIGHTS=!0;let m=this._getRadianceTexture();m?(i.REFRACTED_ENVIRONMENT=ce.RefractionTextureEnabled,i.REFRACTED_ENVIRONMENT_OPPOSITEZ=this.getScene().useRightHandedSystem?!m.invertZ:m.invertZ,i.REFRACTED_ENVIRONMENT_LOCAL_CUBE=m.isCube&&m.boundingBoxSize):i.REFRACTED_ENVIRONMENT=!1}else i.REFRACTED_BACKGROUND=!1,i.REFRACTED_LIGHTS=!1,i.REFRACTED_ENVIRONMENT=!1;this._shouldUseAlphaFromBaseColorTexture()?i.ALPHA_FROM_BASE_COLOR_TEXTURE=!0:i.ALPHA_FROM_BASE_COLOR_TEXTURE=!1}this._lightFalloff===Ee.LIGHTFALLOFF_STANDARD?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===Ee.LIGHTFALLOFF_GLTF?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!0):(i.USEPHYSICALLIGHTFALLOFF=!0,i.USEGLTFLIGHTFALLOFF=!1),!this.backFaceCulling&&this._twoSidedLighting?i.TWOSIDEDLIGHTING=!0:i.TWOSIDEDLIGHTING=!1,i.MIRRORED=!!o._mirroredCameraPosition,i.SPECULARAA=l.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}(i._areTexturesDirty||i._areMiscDirty)&&(i.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1===0?".":""}`,i.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,i.ALPHABLEND=this.needAlphaBlendingForMesh(e)),i._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(i),i.FORCENORMALFORWARD=this._forceNormalForward,i.RADIANCEOCCLUSION=this._useRadianceOcclusion,i.HORIZONOCCLUSION=this._useHorizonOcclusion,(this.specularRoughnessAnisotropy>0||this.coatRoughnessAnisotropy>0)&&n._noiseTextures[o.uniqueId]&&ce.ReflectionTextureEnabled?(i.ANISOTROPIC=!0,e.isVerticesDataPresent(L.TangentKind)||(i._needUVs=!0,i.MAINUV1=!0),this._useGltfStyleAnisotropy&&(i.USE_GLTF_STYLE_ANISOTROPY=!0),i.ANISOTROPIC_BASE=this.specularRoughnessAnisotropy>0,i.ANISOTROPIC_COAT=this.coatRoughnessAnisotropy>0):(i.ANISOTROPIC=!1,i.USE_GLTF_STYLE_ANISOTROPY=!1,i.ANISOTROPIC_BASE=!1,i.ANISOTROPIC_COAT=!1),i.THIN_FILM=this.thinFilmWeight>0,i.IRIDESCENCE=this.thinFilmWeight>0,i.DISPERSION=this.transmissionDispersionScale>0,i.SCATTERING=this.hasScattering;let f=[8,16,32];if(i.SSS_SAMPLE_COUNT=(h=f[this._sssQuality])!=null?h:16,i.TRANSMISSION_SLAB=this.transmissionWeight>0,i.TRANSMISSION_SLAB_VOLUME=this.transmissionWeight>0&&this.transmissionDepth>0,i.SUBSURFACE_SLAB=this.subsurfaceWeight>0,!i.PREPASS&&(i.SUBSURFACE_SLAB||i.TRANSMISSION_SLAB_VOLUME)){let d=!1;if(!this.sssIrradianceTexture&&o.geometryBufferRenderer){let u=o.geometryBufferRenderer.getTextureIndex(ns.IRRADIANCE_TEXTURE_TYPE);this.sssIrradianceTexture=o.geometryBufferRenderer.getGBuffer().textures[u],d=!0}if(!this.sssDepthTexture&&o.geometryBufferRenderer){let u=o.geometryBufferRenderer.getTextureIndex(ns.SCREENSPACE_DEPTH_TEXTURE_TYPE);this.sssDepthTexture=o.geometryBufferRenderer.getGBuffer().textures[u],d=!0}this.sssIrradianceTexture&&this.sssDepthTexture&&(i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!0,d&&(i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!0))}i.FUZZ=this.fuzzWeight>0&&ce.ReflectionTextureEnabled,i.GEOMETRY_THIN_WALLED=this.geometryThinWalled!=0,i.FUZZ?(e.isVerticesDataPresent(L.TangentKind)||(i._needUVs=!0,i.MAINUV1=!0),this._environmentFuzzBRDFTexture=KD(this.getScene()),i.FUZZ_IBL_SAMPLES=this.fuzzSampleNumber):(this._environmentFuzzBRDFTexture=null,i.FUZZENVIRONMENTBRDF=!1,i.FUZZ_IBL_SAMPLES=0),i._areMiscDirty&&(Rm(e,o,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),i,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t,this._isVertexOutputInvariant),i.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!e.isVerticesDataPresent(L.NormalKind),i.DEBUGMODE=this._debugMode),Mm(o,l,this,i,!!r,s,a),this._eventInfo.defines=i,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),Cm(e,i,!0,!0,!0,this._transparencyMode!==Ee.MATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}};Ne.SSS_QUALITY_LOW=0;Ne.SSS_QUALITY_MEDIUM=1;Ne.SSS_QUALITY_HIGH=2;Ne._noiseTextures={};Ne.ForceGLSL=!1;P([ut("_markAllSubMeshesAsTexturesDirty","baseWeight")],Ne.prototype,"_baseWeight",void 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0);P([ut("_markAllSubMeshesAsTexturesDirty","geometryOpacity")],Ne.prototype,"_geometryOpacity",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","geometryOpacityTexture")],Ne.prototype,"_geometryOpacityTexture",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","geometryThickness")],Ne.prototype,"_geometryThickness",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","geometryThicknessTexture")],Ne.prototype,"_geometryThicknessTexture",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","emissionLuminance")],Ne.prototype,"_emissionLuminance",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","emissionColor")],Ne.prototype,"_emissionColor",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","emissionColorTexture")],Ne.prototype,"_emissionColorTexture",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","thinFilmWeight")],Ne.prototype,"_thinFilmWeight",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","thinFilmWeightTexture")],Ne.prototype,"_thinFilmWeightTexture",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","thinFilmThickness")],Ne.prototype,"_thinFilmThickness",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","thinFilmThicknessMin")],Ne.prototype,"_thinFilmThicknessMin",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","thinFilmThicknessTexture")],Ne.prototype,"_thinFilmThicknessTexture",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","thinFilmIor")],Ne.prototype,"_thinFilmIor",void 0);P([ut("_markAllSubMeshesAsTexturesDirty","ambientOcclusionTexture")],Ne.prototype,"_ambientOcclusionTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"directIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"environmentIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useSpecularWeightFromTextureAlpha",void 0);P([w(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],Ne.prototype,"forceAlphaTest",void 0);P([w(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],Ne.prototype,"alphaCutOff",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useAmbientOcclusionFromMetallicTextureRed",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useAmbientInGrayScale",void 0);P([w()],Ne.prototype,"usePhysicalLightFalloff",null);P([w()],Ne.prototype,"useGLTFLightFalloff",null);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useObjectSpaceNormalMap",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useParallax",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useParallaxOcclusion",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"parallaxScaleBias",void 0);P([w(),le("_markAllSubMeshesAsLightsDirty")],Ne.prototype,"disableLighting",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"forceIrradianceInFragment",void 0);P([w(),le("_markAllSubMeshesAsLightsDirty")],Ne.prototype,"maxSimultaneousLights",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"invertNormalMapX",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"invertNormalMapY",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"twoSidedLighting",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useAlphaFresnel",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useLinearAlphaFresnel",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"environmentBRDFTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"forceNormalForward",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"enableSpecularAntiAliasing",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useHorizonOcclusion",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useRadianceOcclusion",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Ne.prototype,"unlit",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Ne.prototype,"applyDecalMapAfterDetailMap",void 0);P([le("_markAllSubMeshesAsMiscDirty")],Ne.prototype,"debugMode",void 0);P([w()],Ne.prototype,"transparencyMode",null);Ft("BABYLON.OpenPBRMaterial",Ne)});var d6={};tt(d6,{OpenPBRMaterialLoadingAdapter:()=>XL});var XL,u6=C(()=>{zt();XL=class{constructor(e){this._diffuseTransmissionTint=ve.White(),this._diffuseTransmissionTintTexture=null,this._material=e}get material(){return this._material}get isUnlit(){return this._material.unlit}set isUnlit(e){this._material.unlit=e}set backFaceCulling(e){this._material.backFaceCulling=e}get backFaceCulling(){return this._material.backFaceCulling}set twoSidedLighting(e){this._material.twoSidedLighting=e}get twoSidedLighting(){return this._material.twoSidedLighting}set alphaCutOff(e){}get alphaCutOff(){return .5}set useAlphaFromBaseColorTexture(e){this._material._useAlphaFromBaseColorTexture=e}get useAlphaFromBaseColorTexture(){return!1}get transparencyAsAlphaCoverage(){return!1}set transparencyAsAlphaCoverage(e){}set baseColor(e){this._material.baseColor=e}get baseColor(){return this._material.baseColor}set baseColorTexture(e){this._material.baseColorTexture=e}get baseColorTexture(){return this._material.baseColorTexture}set baseDiffuseRoughness(e){this._material.baseDiffuseRoughness=e}get baseDiffuseRoughness(){return this._material.baseDiffuseRoughness}set baseDiffuseRoughnessTexture(e){this._material.baseDiffuseRoughnessTexture=e}get baseDiffuseRoughnessTexture(){return this._material.baseDiffuseRoughnessTexture}set baseMetalness(e){this._material.baseMetalness=e}get baseMetalness(){return this._material.baseMetalness}set baseMetalnessTexture(e){this._material.baseMetalnessTexture=e}get baseMetalnessTexture(){return this._material.baseMetalnessTexture}set useRoughnessFromMetallicTextureGreen(e){this._material._useRoughnessFromMetallicTextureGreen=e}set useMetallicFromMetallicTextureBlue(e){this._material._useMetallicFromMetallicTextureBlue=e}enableSpecularEdgeColor(e=!1){}set specularWeight(e){this._material.specularWeight=e}get specularWeight(){return this._material.specularWeight}set specularWeightTexture(e){this._material.specularColorTexture===e?(this._material.specularWeightTexture=null,this._material._useSpecularWeightFromSpecularColorTexture=!0,this._material._useSpecularWeightFromAlpha=!0):this._material.specularWeightTexture=e}get specularWeightTexture(){return this._material.specularWeightTexture}set specularColor(e){this._material.specularColor=e}get specularColor(){return this._material.specularColor}set specularColorTexture(e){this._material.specularColorTexture=e,this._material.specularWeightTexture===this._material.specularColorTexture&&(this._material.specularWeightTexture=null,this._material._useSpecularWeightFromSpecularColorTexture=!0,this._material._useSpecularWeightFromAlpha=!0)}get specularColorTexture(){return this._material.specularColorTexture}set specularRoughness(e){this._material.specularRoughness=e}get specularRoughness(){return this._material.specularRoughness}set specularRoughnessTexture(e){this._material.specularRoughnessTexture=e}get specularRoughnessTexture(){return this._material.specularRoughnessTexture}set specularIor(e){this._material.specularIor=e}get specularIor(){return this._material.specularIor}set emissionColor(e){this._material.emissionColor=e}get emissionColor(){return this._material.emissionColor}set emissionLuminance(e){this._material.emissionLuminance=e}get emissionLuminance(){return this._material.emissionLuminance}set emissionColorTexture(e){this._material.emissionColorTexture=e}get emissionColorTexture(){return this._material.emissionColorTexture}set ambientOcclusionTexture(e){this._material.ambientOcclusionTexture=e}get ambientOcclusionTexture(){return this._material.ambientOcclusionTexture}set ambientOcclusionTextureStrength(e){let t=this._material.ambientOcclusionTexture;t&&(t.level=e)}get ambientOcclusionTextureStrength(){var t;let e=this._material.ambientOcclusionTexture;return(t=e==null?void 0:e.level)!=null?t:1}configureCoat(){}set coatWeight(e){this._material.coatWeight=e}get coatWeight(){return this._material.coatWeight}set coatWeightTexture(e){this._material.coatWeightTexture=e}get coatWeightTexture(){return this._material.coatWeightTexture}set coatColor(e){this._material.coatColor=e}set coatColorTexture(e){this._material.coatColorTexture=e}set coatRoughness(e){this._material.coatRoughness=e}get coatRoughness(){return this._material.coatRoughness}set coatRoughnessTexture(e){this._material.coatRoughnessTexture=e,e&&(this._material._useCoatRoughnessFromGreenChannel=!0)}get coatRoughnessTexture(){return this._material.coatRoughnessTexture}set coatIor(e){this._material.coatIor=e}set coatDarkening(e){this._material.coatDarkening=e}set coatDarkeningTexture(e){this._material.coatDarkeningTexture=e}set coatRoughnessAnisotropy(e){this._material.coatRoughnessAnisotropy=e}get coatRoughnessAnisotropy(){return this._material.coatRoughnessAnisotropy}set geometryCoatTangentAngle(e){this._material.geometryCoatTangentAngle=e}set geometryCoatTangentTexture(e){this._material.geometryCoatTangentTexture=e,e&&(this._material._useCoatRoughnessAnisotropyFromTangentTexture=!0)}get geometryCoatTangentTexture(){return this._material.geometryCoatTangentTexture}configureTransmission(){this._material.geometryThinWalled=1,this._material.transmissionDepth=0}set transmissionWeight(e){this._material.transmissionWeight=e}set transmissionWeightTexture(e){this._material.transmissionWeightTexture=e}get transmissionWeight(){return this._material.transmissionWeight}set transmissionScatter(e){this._material.transmissionScatter=e}get transmissionScatter(){return this._material.transmissionScatter}set transmissionScatterTexture(e){this._material.transmissionScatterTexture=e}get transmissionScatterTexture(){return this._material.transmissionScatterTexture}set transmissionScatterAnisotropy(e){this._material.transmissionScatterAnisotropy=e}set transmissionDispersionAbbeNumber(e){this._material.transmissionDispersionAbbeNumber=e}set transmissionDispersionScale(e){this._material.transmissionDispersionScale=e}set transmissionDepth(e){e!==Number.MAX_VALUE||this._material.transmissionDepth!==0?this._material.transmissionDepth=e:this._material.transmissionDepth=0}get transmissionDepth(){return this._material.transmissionDepth}set transmissionColor(e){e.equals(ve.White())||(this._material.transmissionColor=e)}get transmissionColor(){return this._material.transmissionColor}get refractionBackgroundTexture(){return this._material.backgroundRefractionTexture}set refractionBackgroundTexture(e){this._material.backgroundRefractionTexture=e}configureVolume(){this._material.geometryThinWalled=0}set geometryThinWalled(e){this._material.geometryThinWalled=e?1:0}get geometryThinWalled(){return!!this._material.geometryThinWalled}set volumeThicknessTexture(e){this._material.geometryThicknessTexture=e,this._material._useGeometryThicknessFromGreenChannel=!0}set volumeThickness(e){this._material.geometryThickness=e}configureSubsurface(){this._material.geometryThinWalled=1,this._material.subsurfaceScatterAnisotropy=1}set subsurfaceWeight(e){this._material.subsurfaceWeight=e}get subsurfaceWeight(){return this._material.subsurfaceWeight}set subsurfaceWeightTexture(e){this._material.subsurfaceWeightTexture=e}set subsurfaceColor(e){this._material.subsurfaceColor=e}set subsurfaceColorTexture(e){this._material.subsurfaceColorTexture=e}set diffuseTransmissionTint(e){this._diffuseTransmissionTint=e}get diffuseTransmissionTint(){return this._diffuseTransmissionTint}set diffuseTransmissionTintTexture(e){this._diffuseTransmissionTintTexture=e}get subsurfaceRadius(){return this._material.subsurfaceRadius}set subsurfaceRadius(e){this._material.subsurfaceRadius=e}get subsurfaceRadiusScale(){return this._material.subsurfaceRadiusScale}set subsurfaceRadiusScale(e){this._material.subsurfaceRadiusScale=e}set subsurfaceScatterAnisotropy(e){this._material.subsurfaceScatterAnisotropy=e}isTranslucent(){return this.transmissionWeight>0||this.subsurfaceWeight>0}configureFuzz(){}set fuzzWeight(e){this._material.fuzzWeight=e}set fuzzWeightTexture(e){this._material.fuzzWeightTexture=e}set fuzzColor(e){this._material.fuzzColor=e}set fuzzColorTexture(e){this._material.fuzzColorTexture=e}set fuzzRoughness(e){this._material.fuzzRoughness=e}set fuzzRoughnessTexture(e){this._material.fuzzRoughnessTexture=e,this._material._useFuzzRoughnessFromTextureAlpha=!0}set specularRoughnessAnisotropy(e){this._material.specularRoughnessAnisotropy=e}get specularRoughnessAnisotropy(){return this._material.specularRoughnessAnisotropy}set geometryTangentAngle(e){this._material.geometryTangentAngle=e}set geometryTangentTexture(e){this._material.geometryTangentTexture=e,this._material._useSpecularRoughnessAnisotropyFromTangentTexture=!0}get geometryTangentTexture(){return this._material.geometryTangentTexture}configureGltfStyleAnisotropy(e=!0){this._material._useGltfStyleAnisotropy=e}set thinFilmWeight(e){this._material.thinFilmWeight=e}set thinFilmIor(e){this._material.thinFilmIor=e}set thinFilmThicknessMinimum(e){this._material.thinFilmThicknessMin=e/1e3}set thinFilmThicknessMaximum(e){this._material.thinFilmThickness=e/1e3}set thinFilmWeightTexture(e){this._material.thinFilmWeightTexture=e}set thinFilmThicknessTexture(e){this._material.thinFilmThicknessTexture=e,this._material._useThinFilmThicknessFromTextureGreen=!0}set unlit(e){this._material.unlit=e}set geometryOpacity(e){this._material.geometryOpacity=e}get geometryOpacity(){return this._material.geometryOpacity}set geometryNormalTexture(e){this._material.geometryNormalTexture=e}get geometryNormalTexture(){return this._material.geometryNormalTexture}setNormalMapInversions(e,t){}set geometryCoatNormalTexture(e){this._material.geometryCoatNormalTexture=e}get geometryCoatNormalTexture(){return this._material.geometryCoatNormalTexture}set geometryCoatNormalTextureScale(e){this._material.geometryCoatNormalTexture&&(this._material.geometryCoatNormalTexture.level=e)}finalize(){(this._diffuseTransmissionTint&&!this._diffuseTransmissionTint.equals(ve.White())||this._diffuseTransmissionTintTexture)&&(this._material.geometryThinWalled?(this.subsurfaceColor=this._diffuseTransmissionTint,this.subsurfaceColorTexture=this._diffuseTransmissionTintTexture):this._material.coatWeight==0&&(!this.baseColor.equals(ve.White())||this.baseColorTexture)&&(this._material.coatWeight=this.subsurfaceWeight,this._material.coatWeightTexture=this.subsurfaceWeightTexture,this._material.coatColor=this._diffuseTransmissionTint,this._material.coatColorTexture=this._diffuseTransmissionTintTexture,this._material.coatIor=this._material.specularIor,this._material.coatDarkening=0,this._material.coatRoughness=this._material.specularRoughness,this._material.coatRoughnessTexture=this._material.specularRoughnessTexture,this._material.specularRoughness=1,this._material.specularRoughnessTexture=null)),this.transmissionWeight>0&&(this._material.geometryThinWalled||this._material.transmissionDepth===0?(this._material.transmissionColor=this._material.baseColor,this._material.transmissionColorTexture=this._material.baseColorTexture):this._material.coatWeight==0&&(!this.baseColor.equals(ve.White())||this.baseColorTexture!==null)&&(this._material.coatWeight=this.transmissionWeight,this._material.coatWeightTexture=this.transmissionWeightTexture,this._material.coatColor=this.baseColor,this._material.coatColorTexture=this.baseColorTexture,this._material.coatIor=this._material.specularIor,this._material.coatDarkening=0,this._material.coatRoughness=this._material.specularRoughness,this._material.coatRoughnessTexture=this._material.specularRoughnessTexture))}}});var YL,Mr,m6=C(()=>{Gt();Vt();La();Ff();YL=class extends xr{constructor(){super(...arguments),this.BRDF_V_HEIGHT_CORRELATED=!1,this.MS_BRDF_ENERGY_CONSERVATION=!1,this.SPHERICAL_HARMONICS=!1,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!1,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=0,this.CONDUCTOR_SPECULAR_MODEL=0}},Mr=class n extends Vr{_markAllSubMeshesAsMiscDirty(){this._internalMarkAllSubMeshesAsMiscDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRBRDF",90,new YL,t),this._useEnergyConservation=n.DEFAULT_USE_ENERGY_CONSERVATION,this.useEnergyConservation=n.DEFAULT_USE_ENERGY_CONSERVATION,this._useSmithVisibilityHeightCorrelated=n.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED,this.useSmithVisibilityHeightCorrelated=n.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED,this._useSphericalHarmonics=n.DEFAULT_USE_SPHERICAL_HARMONICS,this.useSphericalHarmonics=n.DEFAULT_USE_SPHERICAL_HARMONICS,this._useSpecularGlossinessInputEnergyConservation=n.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION,this.useSpecularGlossinessInputEnergyConservation=n.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION,this._mixIblRadianceWithIrradiance=n.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE,this.mixIblRadianceWithIrradiance=n.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE,this._useLegacySpecularEnergyConservation=n.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION,this.useLegacySpecularEnergyConservation=n.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION,this._baseDiffuseModel=n.DEFAULT_DIFFUSE_MODEL,this.baseDiffuseModel=n.DEFAULT_DIFFUSE_MODEL,this._dielectricSpecularModel=n.DEFAULT_DIELECTRIC_SPECULAR_MODEL,this.dielectricSpecularModel=n.DEFAULT_DIELECTRIC_SPECULAR_MODEL,this._conductorSpecularModel=n.DEFAULT_CONDUCTOR_SPECULAR_MODEL,this.conductorSpecularModel=n.DEFAULT_CONDUCTOR_SPECULAR_MODEL,this._internalMarkAllSubMeshesAsMiscDirty=e._dirtyCallbacks[16],this._enable(!0)}prepareDefines(e){e.BRDF_V_HEIGHT_CORRELATED=this._useSmithVisibilityHeightCorrelated,e.MS_BRDF_ENERGY_CONSERVATION=this._useEnergyConservation&&this._useSmithVisibilityHeightCorrelated,e.SPHERICAL_HARMONICS=this._useSphericalHarmonics,e.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=this._useSpecularGlossinessInputEnergyConservation,e.MIX_IBL_RADIANCE_WITH_IRRADIANCE=this._mixIblRadianceWithIrradiance&&!this._material._disableLighting,e.LEGACY_SPECULAR_ENERGY_CONSERVATION=this._useLegacySpecularEnergyConservation,e.BASE_DIFFUSE_MODEL=this._baseDiffuseModel,e.DIELECTRIC_SPECULAR_MODEL=this._dielectricSpecularModel,e.CONDUCTOR_SPECULAR_MODEL=this._conductorSpecularModel}getClassName(){return"PBRBRDFConfiguration"}};Mr.DEFAULT_USE_ENERGY_CONSERVATION=!0;Mr.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED=!0;Mr.DEFAULT_USE_SPHERICAL_HARMONICS=!0;Mr.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION=!0;Mr.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0;Mr.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION=!0;Mr.DEFAULT_DIFFUSE_MODEL=0;Mr.DEFAULT_DIELECTRIC_SPECULAR_MODEL=0;Mr.DEFAULT_CONDUCTOR_SPECULAR_MODEL=0;P([w(),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"useEnergyConservation",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"useSmithVisibilityHeightCorrelated",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"useSphericalHarmonics",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"useSpecularGlossinessInputEnergyConservation",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"mixIblRadianceWithIrradiance",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"useLegacySpecularEnergyConservation",void 0);P([w("baseDiffuseModel"),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"baseDiffuseModel",void 0);P([w("dielectricSpecularModel"),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"dielectricSpecularModel",void 0);P([w("conductorSpecularModel"),le("_markAllSubMeshesAsMiscDirty")],Mr.prototype,"conductorSpecularModel",void 0)});var KL,sn,p6=C(()=>{Gt();Vt();zt();Pa();Ff();La();Un();KL=class extends xr{constructor(){super(...arguments),this.CLEARCOAT=!1,this.CLEARCOAT_DEFAULTIOR=!1,this.CLEARCOAT_TEXTURE=!1,this.CLEARCOAT_TEXTURE_ROUGHNESS=!1,this.CLEARCOAT_TEXTUREDIRECTUV=0,this.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV=0,this.CLEARCOAT_BUMP=!1,this.CLEARCOAT_BUMPDIRECTUV=0,this.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE=!1,this.CLEARCOAT_REMAP_F0=!1,this.CLEARCOAT_TINT=!1,this.CLEARCOAT_TINT_TEXTURE=!1,this.CLEARCOAT_TINT_TEXTUREDIRECTUV=0,this.CLEARCOAT_TINT_GAMMATEXTURE=!1}},sn=class n extends Vr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRClearCoat",100,new KL,t),this._isEnabled=!1,this.isEnabled=!1,this.intensity=1,this.roughness=0,this._indexOfRefraction=n._DefaultIndexOfRefraction,this.indexOfRefraction=n._DefaultIndexOfRefraction,this._texture=null,this.texture=null,this._useRoughnessFromMainTexture=!0,this.useRoughnessFromMainTexture=!0,this._textureRoughness=null,this.textureRoughness=null,this._remapF0OnInterfaceChange=!0,this.remapF0OnInterfaceChange=!0,this._bumpTexture=null,this.bumpTexture=null,this._isTintEnabled=!1,this.isTintEnabled=!1,this.tintColor=ve.White(),this.tintColorAtDistance=1,this.tintThickness=1,this._tintTexture=null,this.tintTexture=null,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t,i){if(!this._isEnabled)return!0;let r=this._material._disableBumpMap;return!(e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.ClearCoatTextureEnabled&&!this._texture.isReadyOrNotBlocking()||this._textureRoughness&&ce.ClearCoatTextureEnabled&&!this._textureRoughness.isReadyOrNotBlocking()||i.getCaps().standardDerivatives&&this._bumpTexture&&ce.ClearCoatBumpTextureEnabled&&!r&&!this._bumpTexture.isReady()||this._isTintEnabled&&this._tintTexture&&ce.ClearCoatTintTextureEnabled&&!this._tintTexture.isReadyOrNotBlocking()))}prepareDefinesBeforeAttributes(e,t){this._isEnabled?(e.CLEARCOAT=!0,e.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE=this._useRoughnessFromMainTexture,e.CLEARCOAT_REMAP_F0=this._remapF0OnInterfaceChange,e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.ClearCoatTextureEnabled?ni(this._texture,e,"CLEARCOAT_TEXTURE"):e.CLEARCOAT_TEXTURE=!1,this._textureRoughness&&ce.ClearCoatTextureEnabled?ni(this._textureRoughness,e,"CLEARCOAT_TEXTURE_ROUGHNESS"):e.CLEARCOAT_TEXTURE_ROUGHNESS=!1,this._bumpTexture&&ce.ClearCoatBumpTextureEnabled?ni(this._bumpTexture,e,"CLEARCOAT_BUMP"):e.CLEARCOAT_BUMP=!1,e.CLEARCOAT_DEFAULTIOR=this._indexOfRefraction===n._DefaultIndexOfRefraction,this._isTintEnabled?(e.CLEARCOAT_TINT=!0,this._tintTexture&&ce.ClearCoatTintTextureEnabled?(ni(this._tintTexture,e,"CLEARCOAT_TINT_TEXTURE"),e.CLEARCOAT_TINT_GAMMATEXTURE=this._tintTexture.gammaSpace):e.CLEARCOAT_TINT_TEXTURE=!1):(e.CLEARCOAT_TINT=!1,e.CLEARCOAT_TINT_TEXTURE=!1))):(e.CLEARCOAT=!1,e.CLEARCOAT_TEXTURE=!1,e.CLEARCOAT_TEXTURE_ROUGHNESS=!1,e.CLEARCOAT_BUMP=!1,e.CLEARCOAT_TINT=!1,e.CLEARCOAT_TINT_TEXTURE=!1,e.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE=!1,e.CLEARCOAT_DEFAULTIOR=!1,e.CLEARCOAT_TEXTUREDIRECTUV=0,e.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV=0,e.CLEARCOAT_BUMPDIRECTUV=0,e.CLEARCOAT_REMAP_F0=!1,e.CLEARCOAT_TINT_TEXTUREDIRECTUV=0,e.CLEARCOAT_TINT_GAMMATEXTURE=!1)}bindForSubMesh(e,t,i,r){var f,h,d,u,m,p,_,g;if(!this._isEnabled)return;let s=r.materialDefines,a=this._material.isFrozen,o=this._material._disableBumpMap,l=this._material._invertNormalMapX,c=this._material._invertNormalMapY;if(!e.useUbo||!a||!e.isSync){(this._texture||this._textureRoughness)&&ce.ClearCoatTextureEnabled&&(e.updateFloat4("vClearCoatInfos",(h=(f=this._texture)==null?void 0:f.coordinatesIndex)!=null?h:0,(u=(d=this._texture)==null?void 0:d.level)!=null?u:0,(p=(m=this._textureRoughness)==null?void 0:m.coordinatesIndex)!=null?p:0,(g=(_=this._textureRoughness)==null?void 0:_.level)!=null?g:0),this._texture&&si(this._texture,e,"clearCoat"),this._textureRoughness&&!s.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE&&si(this._textureRoughness,e,"clearCoatRoughness")),this._bumpTexture&&i.getCaps().standardDerivatives&&ce.ClearCoatTextureEnabled&&!o&&(e.updateFloat2("vClearCoatBumpInfos",this._bumpTexture.coordinatesIndex,this._bumpTexture.level),si(this._bumpTexture,e,"clearCoatBump"),t._mirroredCameraPosition?e.updateFloat2("vClearCoatTangentSpaceParams",l?1:-1,c?1:-1):e.updateFloat2("vClearCoatTangentSpaceParams",l?-1:1,c?-1:1)),this._tintTexture&&ce.ClearCoatTintTextureEnabled&&(e.updateFloat2("vClearCoatTintInfos",this._tintTexture.coordinatesIndex,this._tintTexture.level),si(this._tintTexture,e,"clearCoatTint")),e.updateFloat2("vClearCoatParams",this.intensity,this.roughness);let v=1-this._indexOfRefraction,x=1+this._indexOfRefraction,A=Math.pow(-v/x,2),S=1/this._indexOfRefraction;e.updateFloat4("vClearCoatRefractionParams",A,S,v,x),this._isTintEnabled&&(e.updateFloat4("vClearCoatTintParams",this.tintColor.r,this.tintColor.g,this.tintColor.b,Math.max(1e-5,this.tintThickness)),e.updateFloat("clearCoatColorAtDistance",Math.max(1e-5,this.tintColorAtDistance)))}t.texturesEnabled&&(this._texture&&ce.ClearCoatTextureEnabled&&e.setTexture("clearCoatSampler",this._texture),this._textureRoughness&&!s.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE&&ce.ClearCoatTextureEnabled&&e.setTexture("clearCoatRoughnessSampler",this._textureRoughness),this._bumpTexture&&i.getCaps().standardDerivatives&&ce.ClearCoatBumpTextureEnabled&&!o&&e.setTexture("clearCoatBumpSampler",this._bumpTexture),this._isTintEnabled&&this._tintTexture&&ce.ClearCoatTintTextureEnabled&&e.setTexture("clearCoatTintSampler",this._tintTexture))}hasTexture(e){return this._texture===e||this._textureRoughness===e||this._bumpTexture===e||this._tintTexture===e}getActiveTextures(e){this._texture&&e.push(this._texture),this._textureRoughness&&e.push(this._textureRoughness),this._bumpTexture&&e.push(this._bumpTexture),this._tintTexture&&e.push(this._tintTexture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture),this._textureRoughness&&this._textureRoughness.animations&&this._textureRoughness.animations.length>0&&e.push(this._textureRoughness),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._tintTexture&&this._tintTexture.animations&&this._tintTexture.animations.length>0&&e.push(this._tintTexture)}dispose(e){var t,i,r,s;e&&((t=this._texture)==null||t.dispose(),(i=this._textureRoughness)==null||i.dispose(),(r=this._bumpTexture)==null||r.dispose(),(s=this._tintTexture)==null||s.dispose())}getClassName(){return"PBRClearCoatConfiguration"}addFallbacks(e,t,i){return e.CLEARCOAT_BUMP&&t.addFallback(i++,"CLEARCOAT_BUMP"),e.CLEARCOAT_TINT&&t.addFallback(i++,"CLEARCOAT_TINT"),e.CLEARCOAT&&t.addFallback(i++,"CLEARCOAT"),i}getSamplers(e){e.push("clearCoatSampler","clearCoatRoughnessSampler","clearCoatBumpSampler","clearCoatTintSampler")}getUniforms(){return{ubo:[{name:"vClearCoatParams",size:2,type:"vec2"},{name:"vClearCoatRefractionParams",size:4,type:"vec4"},{name:"vClearCoatInfos",size:4,type:"vec4"},{name:"clearCoatMatrix",size:16,type:"mat4"},{name:"clearCoatRoughnessMatrix",size:16,type:"mat4"},{name:"vClearCoatBumpInfos",size:2,type:"vec2"},{name:"vClearCoatTangentSpaceParams",size:2,type:"vec2"},{name:"clearCoatBumpMatrix",size:16,type:"mat4"},{name:"vClearCoatTintParams",size:4,type:"vec4"},{name:"clearCoatColorAtDistance",size:1,type:"float"},{name:"vClearCoatTintInfos",size:2,type:"vec2"},{name:"clearCoatTintMatrix",size:16,type:"mat4"}]}}};sn._DefaultIndexOfRefraction=1.5;P([w(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"isEnabled",void 0);P([w()],sn.prototype,"intensity",void 0);P([w()],sn.prototype,"roughness",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"indexOfRefraction",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"texture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"useRoughnessFromMainTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"textureRoughness",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"remapF0OnInterfaceChange",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"bumpTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"isTintEnabled",void 0);P([gr()],sn.prototype,"tintColor",void 0);P([w()],sn.prototype,"tintColorAtDistance",void 0);P([w()],sn.prototype,"tintThickness",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],sn.prototype,"tintTexture",void 0)});var jL,Ps,_6=C(()=>{Gt();Vt();Pa();Ff();La();Un();jL=class extends xr{constructor(){super(...arguments),this.IRIDESCENCE=!1,this.IRIDESCENCE_TEXTURE=!1,this.IRIDESCENCE_TEXTUREDIRECTUV=0,this.IRIDESCENCE_THICKNESS_TEXTURE=!1,this.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV=0}},Ps=class n extends Vr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRIridescence",110,new jL,t),this._isEnabled=!1,this.isEnabled=!1,this.intensity=1,this.minimumThickness=n._DefaultMinimumThickness,this.maximumThickness=n._DefaultMaximumThickness,this.indexOfRefraction=n._DefaultIndexOfRefraction,this._texture=null,this.texture=null,this._thicknessTexture=null,this.thicknessTexture=null,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.IridescenceTextureEnabled&&!this._texture.isReadyOrNotBlocking()||this._thicknessTexture&&ce.IridescenceTextureEnabled&&!this._thicknessTexture.isReadyOrNotBlocking())):!0}prepareDefinesBeforeAttributes(e,t){this._isEnabled?(e.IRIDESCENCE=!0,e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.IridescenceTextureEnabled?ni(this._texture,e,"IRIDESCENCE_TEXTURE"):e.IRIDESCENCE_TEXTURE=!1,this._thicknessTexture&&ce.IridescenceTextureEnabled?ni(this._thicknessTexture,e,"IRIDESCENCE_THICKNESS_TEXTURE"):e.IRIDESCENCE_THICKNESS_TEXTURE=!1)):(e.IRIDESCENCE=!1,e.IRIDESCENCE_TEXTURE=!1,e.IRIDESCENCE_THICKNESS_TEXTURE=!1,e.IRIDESCENCE_TEXTUREDIRECTUV=0,e.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV=0)}bindForSubMesh(e,t){var r,s,a,o,l,c,f,h;if(!this._isEnabled)return;let i=this._material.isFrozen;(!e.useUbo||!i||!e.isSync)&&((this._texture||this._thicknessTexture)&&ce.IridescenceTextureEnabled&&(e.updateFloat4("vIridescenceInfos",(s=(r=this._texture)==null?void 0:r.coordinatesIndex)!=null?s:0,(o=(a=this._texture)==null?void 0:a.level)!=null?o:0,(c=(l=this._thicknessTexture)==null?void 0:l.coordinatesIndex)!=null?c:0,(h=(f=this._thicknessTexture)==null?void 0:f.level)!=null?h:0),this._texture&&si(this._texture,e,"iridescence"),this._thicknessTexture&&si(this._thicknessTexture,e,"iridescenceThickness")),e.updateFloat4("vIridescenceParams",this.intensity,this.indexOfRefraction,this.minimumThickness,this.maximumThickness)),t.texturesEnabled&&(this._texture&&ce.IridescenceTextureEnabled&&e.setTexture("iridescenceSampler",this._texture),this._thicknessTexture&&ce.IridescenceTextureEnabled&&e.setTexture("iridescenceThicknessSampler",this._thicknessTexture))}hasTexture(e){return this._texture===e||this._thicknessTexture===e}getActiveTextures(e){this._texture&&e.push(this._texture),this._thicknessTexture&&e.push(this._thicknessTexture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture),this._thicknessTexture&&this._thicknessTexture.animations&&this._thicknessTexture.animations.length>0&&e.push(this._thicknessTexture)}dispose(e){var t,i;e&&((t=this._texture)==null||t.dispose(),(i=this._thicknessTexture)==null||i.dispose())}getClassName(){return"PBRIridescenceConfiguration"}addFallbacks(e,t,i){return e.IRIDESCENCE&&t.addFallback(i++,"IRIDESCENCE"),i}getSamplers(e){e.push("iridescenceSampler","iridescenceThicknessSampler")}getUniforms(){return{ubo:[{name:"vIridescenceParams",size:4,type:"vec4"},{name:"vIridescenceInfos",size:4,type:"vec4"},{name:"iridescenceMatrix",size:16,type:"mat4"},{name:"iridescenceThicknessMatrix",size:16,type:"mat4"}]}}};Ps._DefaultMinimumThickness=100;Ps._DefaultMaximumThickness=400;Ps._DefaultIndexOfRefraction=1.3;P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ps.prototype,"isEnabled",void 0);P([w()],Ps.prototype,"intensity",void 0);P([w()],Ps.prototype,"minimumThickness",void 0);P([w()],Ps.prototype,"maximumThickness",void 0);P([w()],Ps.prototype,"indexOfRefraction",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ps.prototype,"texture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ps.prototype,"thicknessTexture",void 0)});var qL,xc,g6=C(()=>{Gt();Vt();ki();Ge();Pa();Ff();La();Un();qL=class extends xr{constructor(){super(...arguments),this.ANISOTROPIC=!1,this.ANISOTROPIC_TEXTURE=!1,this.ANISOTROPIC_TEXTUREDIRECTUV=0,this.ANISOTROPIC_LEGACY=!1,this.MAINUV1=!1}},xc=class extends Vr{set angle(e){this.direction.x=Math.cos(e),this.direction.y=Math.sin(e)}get angle(){return Math.atan2(this.direction.y,this.direction.x)}_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}_markAllSubMeshesAsMiscDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsMiscDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRAnisotropic",110,new qL,t),this._isEnabled=!1,this.isEnabled=!1,this.intensity=1,this.direction=new we(1,0),this._texture=null,this.texture=null,this._legacy=!1,this.legacy=!1,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1],this._internalMarkAllSubMeshesAsMiscDirty=e._dirtyCallbacks[16]}isReadyForSubMesh(e,t){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&this._texture&&ce.AnisotropicTextureEnabled&&!this._texture.isReadyOrNotBlocking()):!0}prepareDefinesBeforeAttributes(e,t,i){this._isEnabled?(e.ANISOTROPIC=this._isEnabled,this._isEnabled&&!i.isVerticesDataPresent(L.TangentKind)&&(e._needUVs=!0,e.MAINUV1=!0),e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.AnisotropicTextureEnabled?ni(this._texture,e,"ANISOTROPIC_TEXTURE"):e.ANISOTROPIC_TEXTURE=!1),e._areMiscDirty&&(e.ANISOTROPIC_LEGACY=this._legacy)):(e.ANISOTROPIC=!1,e.ANISOTROPIC_TEXTURE=!1,e.ANISOTROPIC_TEXTUREDIRECTUV=0,e.ANISOTROPIC_LEGACY=!1)}bindForSubMesh(e,t){if(!this._isEnabled)return;let i=this._material.isFrozen;(!e.useUbo||!i||!e.isSync)&&(this._texture&&ce.AnisotropicTextureEnabled&&(e.updateFloat2("vAnisotropyInfos",this._texture.coordinatesIndex,this._texture.level),si(this._texture,e,"anisotropy")),e.updateFloat3("vAnisotropy",this.direction.x,this.direction.y,this.intensity)),t.texturesEnabled&&this._texture&&ce.AnisotropicTextureEnabled&&e.setTexture("anisotropySampler",this._texture)}hasTexture(e){return this._texture===e}getActiveTextures(e){this._texture&&e.push(this._texture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture)}dispose(e){e&&this._texture&&this._texture.dispose()}getClassName(){return"PBRAnisotropicConfiguration"}addFallbacks(e,t,i){return e.ANISOTROPIC&&t.addFallback(i++,"ANISOTROPIC"),i}getSamplers(e){e.push("anisotropySampler")}getUniforms(){return{ubo:[{name:"vAnisotropy",size:3,type:"vec3"},{name:"vAnisotropyInfos",size:2,type:"vec2"},{name:"anisotropyMatrix",size:16,type:"mat4"}]}}parse(e,t,i){super.parse(e,t,i),e.legacy===void 0&&(this.legacy=!0)}};P([w(),le("_markAllSubMeshesAsTexturesDirty")],xc.prototype,"isEnabled",void 0);P([w()],xc.prototype,"intensity",void 0);P([em()],xc.prototype,"direction",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],xc.prototype,"texture",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],xc.prototype,"legacy",void 0)});var ZL,Qs,v6=C(()=>{Gt();Vt();zt();Pa();Ff();La();Un();ZL=class extends xr{constructor(){super(...arguments),this.SHEEN=!1,this.SHEEN_TEXTURE=!1,this.SHEEN_GAMMATEXTURE=!1,this.SHEEN_TEXTURE_ROUGHNESS=!1,this.SHEEN_TEXTUREDIRECTUV=0,this.SHEEN_TEXTURE_ROUGHNESSDIRECTUV=0,this.SHEEN_LINKWITHALBEDO=!1,this.SHEEN_ROUGHNESS=!1,this.SHEEN_ALBEDOSCALING=!1,this.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE=!1}},Qs=class extends Vr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"Sheen",120,new ZL,t),this._isEnabled=!1,this.isEnabled=!1,this._linkSheenWithAlbedo=!1,this.linkSheenWithAlbedo=!1,this.intensity=1,this.color=ve.White(),this._texture=null,this.texture=null,this._useRoughnessFromMainTexture=!0,this.useRoughnessFromMainTexture=!0,this._roughness=null,this.roughness=null,this._textureRoughness=null,this.textureRoughness=null,this._albedoScaling=!1,this.albedoScaling=!1,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.SheenTextureEnabled&&!this._texture.isReadyOrNotBlocking()||this._textureRoughness&&ce.SheenTextureEnabled&&!this._textureRoughness.isReadyOrNotBlocking())):!0}prepareDefinesBeforeAttributes(e,t){this._isEnabled?(e.SHEEN=!0,e.SHEEN_LINKWITHALBEDO=this._linkSheenWithAlbedo,e.SHEEN_ROUGHNESS=this._roughness!==null,e.SHEEN_ALBEDOSCALING=this._albedoScaling,e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE=this._useRoughnessFromMainTexture,e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.SheenTextureEnabled?(ni(this._texture,e,"SHEEN_TEXTURE"),e.SHEEN_GAMMATEXTURE=this._texture.gammaSpace):e.SHEEN_TEXTURE=!1,this._textureRoughness&&ce.SheenTextureEnabled?ni(this._textureRoughness,e,"SHEEN_TEXTURE_ROUGHNESS"):e.SHEEN_TEXTURE_ROUGHNESS=!1)):(e.SHEEN=!1,e.SHEEN_TEXTURE=!1,e.SHEEN_TEXTURE_ROUGHNESS=!1,e.SHEEN_LINKWITHALBEDO=!1,e.SHEEN_ROUGHNESS=!1,e.SHEEN_ALBEDOSCALING=!1,e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE=!1,e.SHEEN_GAMMATEXTURE=!1,e.SHEEN_TEXTUREDIRECTUV=0,e.SHEEN_TEXTURE_ROUGHNESSDIRECTUV=0)}bindForSubMesh(e,t,i,r){var o,l,c,f,h,d,u,m;if(!this._isEnabled)return;let s=r.materialDefines,a=this._material.isFrozen;(!e.useUbo||!a||!e.isSync)&&((this._texture||this._textureRoughness)&&ce.SheenTextureEnabled&&(e.updateFloat4("vSheenInfos",(l=(o=this._texture)==null?void 0:o.coordinatesIndex)!=null?l:0,(f=(c=this._texture)==null?void 0:c.level)!=null?f:0,(d=(h=this._textureRoughness)==null?void 0:h.coordinatesIndex)!=null?d:0,(m=(u=this._textureRoughness)==null?void 0:u.level)!=null?m:0),this._texture&&si(this._texture,e,"sheen"),this._textureRoughness&&!s.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE&&si(this._textureRoughness,e,"sheenRoughness")),e.updateFloat4("vSheenColor",this.color.r,this.color.g,this.color.b,this.intensity),this._roughness!==null&&e.updateFloat("vSheenRoughness",this._roughness)),t.texturesEnabled&&(this._texture&&ce.SheenTextureEnabled&&e.setTexture("sheenSampler",this._texture),this._textureRoughness&&!s.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE&&ce.SheenTextureEnabled&&e.setTexture("sheenRoughnessSampler",this._textureRoughness))}hasTexture(e){return this._texture===e||this._textureRoughness===e}getActiveTextures(e){this._texture&&e.push(this._texture),this._textureRoughness&&e.push(this._textureRoughness)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture),this._textureRoughness&&this._textureRoughness.animations&&this._textureRoughness.animations.length>0&&e.push(this._textureRoughness)}dispose(e){var t,i;e&&((t=this._texture)==null||t.dispose(),(i=this._textureRoughness)==null||i.dispose())}getClassName(){return"PBRSheenConfiguration"}addFallbacks(e,t,i){return e.SHEEN&&t.addFallback(i++,"SHEEN"),i}getSamplers(e){e.push("sheenSampler","sheenRoughnessSampler")}getUniforms(){return{ubo:[{name:"vSheenColor",size:4,type:"vec4"},{name:"vSheenRoughness",size:1,type:"float"},{name:"vSheenInfos",size:4,type:"vec4"},{name:"sheenMatrix",size:16,type:"mat4"},{name:"sheenRoughnessMatrix",size:16,type:"mat4"}]}}};P([w(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"isEnabled",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"linkSheenWithAlbedo",void 0);P([w()],Qs.prototype,"intensity",void 0);P([gr()],Qs.prototype,"color",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"texture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"useRoughnessFromMainTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"roughness",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"textureRoughness",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Qs.prototype,"albedoScaling",void 0)});var QL,Ai,E6=C(()=>{Gt();Vt();zt();Pa();Ge();Ff();La();Un();QL=class extends xr{constructor(){super(...arguments),this.SUBSURFACE=!1,this.SS_REFRACTION=!1,this.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=!1,this.SS_TRANSLUCENCY=!1,this.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=!1,this.SS_SCATTERING=!1,this.SS_DISPERSION=!1,this.SS_THICKNESSANDMASK_TEXTURE=!1,this.SS_THICKNESSANDMASK_TEXTUREDIRECTUV=0,this.SS_HAS_THICKNESS=!1,this.SS_REFRACTIONINTENSITY_TEXTURE=!1,this.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV=0,this.SS_TRANSLUCENCYINTENSITY_TEXTURE=!1,this.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV=0,this.SS_TRANSLUCENCYCOLOR_TEXTURE=!1,this.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV=0,this.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA=!1,this.SS_REFRACTIONMAP_3D=!1,this.SS_REFRACTIONMAP_OPPOSITEZ=!1,this.SS_LODINREFRACTIONALPHA=!1,this.SS_GAMMAREFRACTION=!1,this.SS_RGBDREFRACTION=!1,this.SS_LINEARSPECULARREFRACTION=!1,this.SS_LINKREFRACTIONTOTRANSPARENCY=!1,this.SS_ALBEDOFORREFRACTIONTINT=!1,this.SS_ALBEDOFORTRANSLUCENCYTINT=!1,this.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.SS_USE_THICKNESS_AS_DEPTH=!1,this.SS_USE_GLTF_TEXTURES=!1,this.SS_APPLY_ALBEDO_AFTER_SUBSURFACE=!1,this.SS_TRANSLUCENCY_LEGACY=!1}},Ai=class n extends Vr{get scatteringDiffusionProfile(){return this._scene.subSurfaceConfiguration?this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex]:null}set scatteringDiffusionProfile(e){this._scene.enableSubSurfaceForPrePass()&&e&&(this._scatteringDiffusionProfileIndex=this._scene.subSurfaceConfiguration.addDiffusionProfile(e))}get volumeIndexOfRefraction(){return this._volumeIndexOfRefraction>=1?this._volumeIndexOfRefraction:this._indexOfRefraction}set volumeIndexOfRefraction(e){e>=1?this._volumeIndexOfRefraction=e:this._volumeIndexOfRefraction=-1}get legacyTransluceny(){return this.legacyTranslucency}set legacyTransluceny(e){this.legacyTranslucency=e}_markAllSubMeshesAsTexturesDirty(){this._enable(this._isRefractionEnabled||this._isTranslucencyEnabled||this._isScatteringEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}_markScenePrePassDirty(){this._enable(this._isRefractionEnabled||this._isTranslucencyEnabled||this._isScatteringEnabled),this._internalMarkAllSubMeshesAsTexturesDirty(),this._internalMarkScenePrePassDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRSubSurface",130,new QL,t),this._isRefractionEnabled=!1,this.isRefractionEnabled=!1,this._isTranslucencyEnabled=!1,this.isTranslucencyEnabled=!1,this._isDispersionEnabled=!1,this.isDispersionEnabled=!1,this._isScatteringEnabled=!1,this.isScatteringEnabled=!1,this._scatteringDiffusionProfileIndex=0,this.refractionIntensity=1,this.translucencyIntensity=1,this._useAlbedoToTintRefraction=!1,this.useAlbedoToTintRefraction=!1,this._useAlbedoToTintTranslucency=!1,this.useAlbedoToTintTranslucency=!1,this._thicknessTexture=null,this.thicknessTexture=null,this._refractionTexture=null,this.refractionTexture=null,this._indexOfRefraction=1.5,this.indexOfRefraction=1.5,this._volumeIndexOfRefraction=-1,this._invertRefractionY=!1,this.invertRefractionY=!1,this._linkRefractionWithTransparency=!1,this.linkRefractionWithTransparency=!1,this.minimumThickness=0,this.maximumThickness=1,this.useThicknessAsDepth=!1,this.tintColor=ve.White(),this.tintColorAtDistance=1,this.dispersion=0,this.diffusionDistance=ve.White(),this._useMaskFromThicknessTexture=!1,this.useMaskFromThicknessTexture=!1,this._refractionIntensityTexture=null,this.refractionIntensityTexture=null,this._translucencyIntensityTexture=null,this.translucencyIntensityTexture=null,this.translucencyColor=null,this._translucencyColorTexture=null,this.translucencyColorTexture=null,this._useGltfStyleTextures=!0,this.useGltfStyleTextures=!0,this.applyAlbedoAfterSubSurface=n.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE,this.legacyTranslucency=n.DEFAULT_LEGACY_TRANSLUCENCY,this._scene=e.getScene(),this.registerForExtraEvents=!0,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1],this._internalMarkScenePrePassDirty=e._dirtyCallbacks[32]}isReadyForSubMesh(e,t){if(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled)return!0;if(e._areTexturesDirty&&t.texturesEnabled){if(this._thicknessTexture&&ce.ThicknessTextureEnabled&&!this._thicknessTexture.isReadyOrNotBlocking()||this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&!this._refractionIntensityTexture.isReadyOrNotBlocking()||this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&!this._translucencyColorTexture.isReadyOrNotBlocking()||this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&!this._translucencyIntensityTexture.isReadyOrNotBlocking())return!1;let i=this._getRefractionTexture(t);if(i&&ce.RefractionTextureEnabled&&!i.isReadyOrNotBlocking())return!1}return!0}prepareDefinesBeforeAttributes(e,t){if(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled){e.SUBSURFACE=!1,e.SS_DISPERSION=!1,e.SS_TRANSLUCENCY=!1,e.SS_SCATTERING=!1,e.SS_REFRACTION=!1,e.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_THICKNESSANDMASK_TEXTURE=!1,e.SS_THICKNESSANDMASK_TEXTUREDIRECTUV=0,e.SS_HAS_THICKNESS=!1,e.SS_REFRACTIONINTENSITY_TEXTURE=!1,e.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV=0,e.SS_TRANSLUCENCYINTENSITY_TEXTURE=!1,e.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV=0,e.SS_REFRACTIONMAP_3D=!1,e.SS_REFRACTIONMAP_OPPOSITEZ=!1,e.SS_LODINREFRACTIONALPHA=!1,e.SS_GAMMAREFRACTION=!1,e.SS_RGBDREFRACTION=!1,e.SS_LINEARSPECULARREFRACTION=!1,e.SS_LINKREFRACTIONTOTRANSPARENCY=!1,e.SS_ALBEDOFORREFRACTIONTINT=!1,e.SS_ALBEDOFORTRANSLUCENCYTINT=!1,e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=!1,e.SS_USE_THICKNESS_AS_DEPTH=!1,e.SS_USE_GLTF_TEXTURES=!1,e.SS_TRANSLUCENCYCOLOR_TEXTURE=!1,e.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV=0,e.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA=!1,e.SS_APPLY_ALBEDO_AFTER_SUBSURFACE=!1;return}if(e._areTexturesDirty){if(e.SUBSURFACE=!0,e.SS_DISPERSION=this._isDispersionEnabled,e.SS_TRANSLUCENCY=this._isTranslucencyEnabled,e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_TRANSLUCENCY_LEGACY=this.legacyTranslucency,e.SS_SCATTERING=this._isScatteringEnabled,e.SS_THICKNESSANDMASK_TEXTURE=!1,e.SS_REFRACTIONINTENSITY_TEXTURE=!1,e.SS_TRANSLUCENCYINTENSITY_TEXTURE=!1,e.SS_HAS_THICKNESS=!1,e.SS_USE_GLTF_TEXTURES=!1,e.SS_REFRACTION=!1,e.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_REFRACTIONMAP_3D=!1,e.SS_GAMMAREFRACTION=!1,e.SS_RGBDREFRACTION=!1,e.SS_LINEARSPECULARREFRACTION=!1,e.SS_REFRACTIONMAP_OPPOSITEZ=!1,e.SS_LODINREFRACTIONALPHA=!1,e.SS_LINKREFRACTIONTOTRANSPARENCY=!1,e.SS_ALBEDOFORREFRACTIONTINT=!1,e.SS_ALBEDOFORTRANSLUCENCYTINT=!1,e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=!1,e.SS_USE_THICKNESS_AS_DEPTH=!1,e.SS_TRANSLUCENCYCOLOR_TEXTURE=!1,e.SS_APPLY_ALBEDO_AFTER_SUBSURFACE=this.applyAlbedoAfterSubSurface,e._areTexturesDirty&&t.texturesEnabled&&(this._thicknessTexture&&ce.ThicknessTextureEnabled&&ni(this._thicknessTexture,e,"SS_THICKNESSANDMASK_TEXTURE"),this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&ni(this._refractionIntensityTexture,e,"SS_REFRACTIONINTENSITY_TEXTURE"),this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&ni(this._translucencyIntensityTexture,e,"SS_TRANSLUCENCYINTENSITY_TEXTURE"),this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&(ni(this._translucencyColorTexture,e,"SS_TRANSLUCENCYCOLOR_TEXTURE"),e.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA=this._translucencyColorTexture.gammaSpace)),e.SS_HAS_THICKNESS=this.maximumThickness-this.minimumThickness!==0,e.SS_USE_GLTF_TEXTURES=this._useGltfStyleTextures,e.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=this._useMaskFromThicknessTexture&&!this._refractionIntensityTexture,e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=this._useMaskFromThicknessTexture&&!this._translucencyIntensityTexture,this._isRefractionEnabled&&t.texturesEnabled){let i=this._getRefractionTexture(t);i&&ce.RefractionTextureEnabled&&(e.SS_REFRACTION=!0,e.SS_REFRACTIONMAP_3D=i.isCube,e.SS_GAMMAREFRACTION=i.gammaSpace,e.SS_RGBDREFRACTION=i.isRGBD,e.SS_LINEARSPECULARREFRACTION=i.linearSpecularLOD,e.SS_REFRACTIONMAP_OPPOSITEZ=this._scene.useRightHandedSystem&&i.isCube?!i.invertZ:i.invertZ,e.SS_LODINREFRACTIONALPHA=i.lodLevelInAlpha,e.SS_LINKREFRACTIONTOTRANSPARENCY=this._linkRefractionWithTransparency,e.SS_ALBEDOFORREFRACTIONTINT=this._useAlbedoToTintRefraction,e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=i.isCube&&i.boundingBoxSize,e.SS_USE_THICKNESS_AS_DEPTH=this.useThicknessAsDepth)}this._isTranslucencyEnabled&&(e.SS_ALBEDOFORTRANSLUCENCYTINT=this._useAlbedoToTintTranslucency)}}hardBindForSubMesh(e,t,i,r){if(!(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled))if(this.maximumThickness===0&&this.minimumThickness===0)e.updateFloat2("vThicknessParam",0,0);else{r.getRenderingMesh().getWorldMatrix().decompose($.Vector3[0]);let s=Math.max(Math.abs($.Vector3[0].x),Math.abs($.Vector3[0].y),Math.abs($.Vector3[0].z));e.updateFloat2("vThicknessParam",this.minimumThickness*s,(this.maximumThickness-this.minimumThickness)*s)}}bindForSubMesh(e,t,i,r){var f;if(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled)return;let s=r.materialDefines,a=this._material.isFrozen,o=this._material.realTimeFiltering,l=s.LODBASEDMICROSFURACE,c=this._getRefractionTexture(t);if(!e.useUbo||!a||!e.isSync){if(this._thicknessTexture&&ce.ThicknessTextureEnabled&&(e.updateFloat2("vThicknessInfos",this._thicknessTexture.coordinatesIndex,this._thicknessTexture.level),si(this._thicknessTexture,e,"thickness")),this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&s.SS_REFRACTIONINTENSITY_TEXTURE&&(e.updateFloat2("vRefractionIntensityInfos",this._refractionIntensityTexture.coordinatesIndex,this._refractionIntensityTexture.level),si(this._refractionIntensityTexture,e,"refractionIntensity")),this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&s.SS_TRANSLUCENCYCOLOR_TEXTURE&&(e.updateFloat2("vTranslucencyColorInfos",this._translucencyColorTexture.coordinatesIndex,this._translucencyColorTexture.level),si(this._translucencyColorTexture,e,"translucencyColor")),this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&s.SS_TRANSLUCENCYINTENSITY_TEXTURE&&(e.updateFloat2("vTranslucencyIntensityInfos",this._translucencyIntensityTexture.coordinatesIndex,this._translucencyIntensityTexture.level),si(this._translucencyIntensityTexture,e,"translucencyIntensity")),c&&ce.RefractionTextureEnabled){e.updateMatrix("refractionMatrix",c.getRefractionTextureMatrix());let h=1;c.isCube||c.depth&&(h=c.depth);let d=c.getSize().width,u=this.volumeIndexOfRefraction;if(e.updateFloat4("vRefractionInfos",c.level,1/u,h,this._invertRefractionY?-1:1),e.updateFloat4("vRefractionMicrosurfaceInfos",d,c.lodGenerationScale,c.lodGenerationOffset,1/this.indexOfRefraction),o&&e.updateFloat2("vRefractionFilteringInfo",d,Math.log2(d)),c.boundingBoxSize){let m=c;e.updateVector3("vRefractionPosition",m.boundingBoxPosition),e.updateVector3("vRefractionSize",m.boundingBoxSize)}}this._isScatteringEnabled&&e.updateFloat("scatteringDiffusionProfile",this._scatteringDiffusionProfileIndex),e.updateColor3("vDiffusionDistance",this.diffusionDistance),e.updateFloat4("vTintColor",this.tintColor.r,this.tintColor.g,this.tintColor.b,Math.max(1e-5,this.tintColorAtDistance)),e.updateColor4("vTranslucencyColor",(f=this.translucencyColor)!=null?f:this.tintColor,0),e.updateFloat3("vSubSurfaceIntensity",this.refractionIntensity,this.translucencyIntensity,0),e.updateFloat("dispersion",this.dispersion)}t.texturesEnabled&&(this._thicknessTexture&&ce.ThicknessTextureEnabled&&e.setTexture("thicknessSampler",this._thicknessTexture),this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&s.SS_REFRACTIONINTENSITY_TEXTURE&&e.setTexture("refractionIntensitySampler",this._refractionIntensityTexture),this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&s.SS_TRANSLUCENCYINTENSITY_TEXTURE&&e.setTexture("translucencyIntensitySampler",this._translucencyIntensityTexture),this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&s.SS_TRANSLUCENCYCOLOR_TEXTURE&&e.setTexture("translucencyColorSampler",this._translucencyColorTexture),c&&ce.RefractionTextureEnabled&&(l?e.setTexture("refractionSampler",c):(e.setTexture("refractionSampler",c._lodTextureMid||c),e.setTexture("refractionSamplerLow",c._lodTextureLow||c),e.setTexture("refractionSamplerHigh",c._lodTextureHigh||c))))}_getRefractionTexture(e){return this._refractionTexture?this._refractionTexture:this._isRefractionEnabled?e.environmentTexture:null}get disableAlphaBlending(){return this._isRefractionEnabled&&this._linkRefractionWithTransparency}fillRenderTargetTextures(e){ce.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&e.push(this._refractionTexture)}hasTexture(e){return this._thicknessTexture===e||this._refractionTexture===e||this._refractionIntensityTexture===e||this._translucencyIntensityTexture===e||this._translucencyColorTexture===e}hasRenderTargetTextures(){return!!(ce.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget)}getActiveTextures(e){this._thicknessTexture&&e.push(this._thicknessTexture),this._refractionTexture&&e.push(this._refractionTexture),this._refractionIntensityTexture&&e.push(this._refractionIntensityTexture),this._translucencyColorTexture&&e.push(this._translucencyColorTexture),this._translucencyIntensityTexture&&e.push(this._translucencyIntensityTexture)}getAnimatables(e){this._thicknessTexture&&this._thicknessTexture.animations&&this._thicknessTexture.animations.length>0&&e.push(this._thicknessTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),this._refractionIntensityTexture&&this._refractionIntensityTexture.animations&&this._refractionIntensityTexture.animations.length>0&&e.push(this._refractionIntensityTexture),this._translucencyColorTexture&&this._translucencyColorTexture.animations&&this._translucencyColorTexture.animations.length>0&&e.push(this._translucencyColorTexture),this._translucencyIntensityTexture&&this._translucencyIntensityTexture.animations&&this._translucencyIntensityTexture.animations.length>0&&e.push(this._translucencyIntensityTexture)}dispose(e){e&&(this._thicknessTexture&&this._thicknessTexture.dispose(),this._refractionTexture&&this._refractionTexture.dispose(),this._refractionIntensityTexture&&this._refractionIntensityTexture.dispose(),this._translucencyColorTexture&&this._translucencyColorTexture.dispose(),this._translucencyIntensityTexture&&this._translucencyIntensityTexture.dispose())}getClassName(){return"PBRSubSurfaceConfiguration"}addFallbacks(e,t,i){return e.SS_SCATTERING&&t.addFallback(i++,"SS_SCATTERING"),e.SS_TRANSLUCENCY&&t.addFallback(i++,"SS_TRANSLUCENCY"),i}getSamplers(e){e.push("thicknessSampler","refractionIntensitySampler","translucencyIntensitySampler","refractionSampler","refractionSamplerLow","refractionSamplerHigh","translucencyColorSampler")}getUniforms(){return{ubo:[{name:"vRefractionMicrosurfaceInfos",size:4,type:"vec4"},{name:"vRefractionFilteringInfo",size:2,type:"vec2"},{name:"vTranslucencyIntensityInfos",size:2,type:"vec2"},{name:"vRefractionInfos",size:4,type:"vec4"},{name:"refractionMatrix",size:16,type:"mat4"},{name:"vThicknessInfos",size:2,type:"vec2"},{name:"vRefractionIntensityInfos",size:2,type:"vec2"},{name:"thicknessMatrix",size:16,type:"mat4"},{name:"refractionIntensityMatrix",size:16,type:"mat4"},{name:"translucencyIntensityMatrix",size:16,type:"mat4"},{name:"vThicknessParam",size:2,type:"vec2"},{name:"vDiffusionDistance",size:3,type:"vec3"},{name:"vTintColor",size:4,type:"vec4"},{name:"vSubSurfaceIntensity",size:3,type:"vec3"},{name:"vRefractionPosition",size:3,type:"vec3"},{name:"vRefractionSize",size:3,type:"vec3"},{name:"scatteringDiffusionProfile",size:1,type:"float"},{name:"dispersion",size:1,type:"float"},{name:"vTranslucencyColor",size:4,type:"vec4"},{name:"vTranslucencyColorInfos",size:2,type:"vec2"},{name:"translucencyColorMatrix",size:16,type:"mat4"}]}}};Ai.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE=!1;Ai.DEFAULT_LEGACY_TRANSLUCENCY=!1;P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"isRefractionEnabled",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"isTranslucencyEnabled",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"isDispersionEnabled",void 0);P([w(),le("_markScenePrePassDirty")],Ai.prototype,"isScatteringEnabled",void 0);P([w()],Ai.prototype,"_scatteringDiffusionProfileIndex",void 0);P([w()],Ai.prototype,"refractionIntensity",void 0);P([w()],Ai.prototype,"translucencyIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"useAlbedoToTintRefraction",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"useAlbedoToTintTranslucency",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"thicknessTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"refractionTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"indexOfRefraction",void 0);P([w()],Ai.prototype,"_volumeIndexOfRefraction",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"volumeIndexOfRefraction",null);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"invertRefractionY",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"linkRefractionWithTransparency",void 0);P([w()],Ai.prototype,"minimumThickness",void 0);P([w()],Ai.prototype,"maximumThickness",void 0);P([w()],Ai.prototype,"useThicknessAsDepth",void 0);P([gr()],Ai.prototype,"tintColor",void 0);P([w()],Ai.prototype,"tintColorAtDistance",void 0);P([w()],Ai.prototype,"dispersion",void 0);P([gr()],Ai.prototype,"diffusionDistance",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"useMaskFromThicknessTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"refractionIntensityTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"translucencyIntensityTexture",void 0);P([gr()],Ai.prototype,"translucencyColor",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"translucencyColorTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],Ai.prototype,"useGltfStyleTextures",void 0);P([w()],Ai.prototype,"applyAlbedoAfterSubSurface",void 0);P([w()],Ai.prototype,"legacyTranslucency",void 0)});var S6,xhe,$L=C(()=>{k();ed();Lg();S6="pbrUboDeclaration",xhe=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
#define ADDITIONAL_UBO_DECLARATION
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStoreWGSL[S6]||(T.IncludesShadersStoreWGSL[S6]=xhe)});var A6={};tt(A6,{pbrVertexShaderWGSL:()=>Rhe});var JL,T6,Rhe,x6=C(()=>{k();$L();ex();jm();Ma();sp();ic();rc();Nf();tx();ix();np();bP();nc();gg();rx();Bf();Uf();td();nx();sx();Vf();Gf();sc();ac();oc();ax();ox();lx();cx();lc();vg();fx();Eg();hx();JL="pbrVertexShader",T6=`#define PBR_VERTEX_SHADER
#include<pbrUboDeclaration>
#define CUSTOM_VERTEX_BEGIN
#ifndef USE_VERTEX_PULLING
attribute position: vec3f;
#ifdef NORMAL
attribute normal: vec3f;
#endif
#ifdef TANGENT
attribute tangent: vec4f;
#endif
#ifdef UV1
attribute uv: vec2f;
#endif
#include<uvAttributeDeclaration>[2..7]
#ifdef VERTEXCOLOR
attribute color: vec4f;
#endif
#endif
#include<mainUVVaryingDeclaration>[1..7]
#include<helperFunctions>
#include<pbrBRDFFunctions>
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<instancesDeclaration>
#include<prePassVertexDeclaration>
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
#ifdef CLEARCOAT
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
#endif
#ifdef IRIDESCENCE
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
#endif
#ifdef SHEEN
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
#endif
#ifdef ANISOTROPIC
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
#endif
#ifdef SUBSURFACE
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
#endif
varying vPositionW: vec3f;
#if DEBUGMODE>0
varying vClipSpacePosition: vec4f;
#endif
#ifdef NORMAL
varying vNormalW: vec3f;
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
varying vEnvironmentIrradiance: vec3f;
#include<harmonicsFunctions>
#endif
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vColor: vec4f;
#endif
#include<bumpVertexDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
varying vPositionUVW: vec3f;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vDirectionW: vec3f;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying vViewDepth: f32;
#endif
#include<logDepthDeclaration>
#include<vertexPullingDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef USE_VERTEX_PULLING
var positionUpdated: vec3f=vec3f(0.0);
#ifdef NORMAL
var normalUpdated: vec3f=vec3f(0.0);
#endif
#ifdef TANGENT
var tangentUpdated: vec4f=vec4f(0.0);
#endif
#ifdef UV1
var uvUpdated: vec2f=vec2f(0.0);
#endif
#ifdef UV2
var uv2Updated: vec2f=vec2f(0.0);
#endif
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vec4f(0.0);
#endif
#else
var positionUpdated: vec3f=vertexInputs.position;
#ifdef NORMAL
var normalUpdated: vec3f=vertexInputs.normal;
#endif
#ifdef TANGENT
var tangentUpdated: vec4f=vertexInputs.tangent;
#endif
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#ifdef VERTEXCOLOR
var colorUpdated: vec4f=vertexInputs.color;
#endif
#endif
#include<vertexPullingVertex>
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
vertexOutputs.vPositionUVW=positionUpdated;
#endif
#define CUSTOM_VERTEX_UPDATE_POSITION
#define CUSTOM_VERTEX_UPDATE_NORMAL
#include<instancesVertex>
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
#endif
#ifdef USE_VERTEX_PULLING
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
#else
#include<bonesVertex>
#include<bakedVertexAnimation>
#endif
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
#ifdef PREPASS
#include<prePassVertex>
#endif
#ifdef NORMAL
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
#else
#ifdef NONUNIFORMSCALING
normalWorld=transposeMat3(inverseMat3(normalWorld));
#endif
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
#endif
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.baseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
#else
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
#endif
#endif
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
#else
vertexOutputs.position=scene.viewProjection*worldPos;
#endif
#if DEBUGMODE>0
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#ifdef RIGHT_HANDED
vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
#else
vertexOutputs.vViewDepth=(scene.view*worldPos).z;
#endif
#endif
#ifndef UV1
var uvUpdated: vec2f= vec2f(0.,0.);
#endif
#ifdef MAINUV1
vertexOutputs.vMainUV1=uvUpdated;
#endif
#ifndef UV2
var uv2Updated: vec2f= vec2f(0.,0.);
#endif
#ifdef MAINUV2
vertexOutputs.vMainUV2=uv2Updated;
#endif
#include<uvVariableDeclaration>[3..7]
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
#ifdef CLEARCOAT
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
#endif
#ifdef IRIDESCENCE
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
#endif
#ifdef SHEEN
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
#endif
#ifdef ANISOTROPIC
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
#endif
#ifdef SUBSURFACE
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
#endif
#include<bumpVertex>
#include<clipPlaneVertex>
#include<fogVertex>
#include<shadowsVertex>[0..maxSimultaneousLights]
#include<vertexColorMixing>
#include<logDepthVertex>
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStoreWGSL[JL]||(T.ShadersStoreWGSL[JL]=T6);Rhe={name:JL,shader:T6}});var R6,bhe,b6=C(()=>{k();R6="samplerFragmentAlternateDeclaration",bhe=`#ifdef _DEFINENAME_
#if _DEFINENAME_DIRECTUV==1
#define v_VARYINGNAME_UV vMainUV1
#elif _DEFINENAME_DIRECTUV==2
#define v_VARYINGNAME_UV vMainUV2
#elif _DEFINENAME_DIRECTUV==3
#define v_VARYINGNAME_UV vMainUV3
#elif _DEFINENAME_DIRECTUV==4
#define v_VARYINGNAME_UV vMainUV4
#elif _DEFINENAME_DIRECTUV==5
#define v_VARYINGNAME_UV vMainUV5
#elif _DEFINENAME_DIRECTUV==6
#define v_VARYINGNAME_UV vMainUV6
#else
varying v_VARYINGNAME_UV: vec2f;
#endif
#endif
`;T.IncludesShadersStoreWGSL[R6]||(T.IncludesShadersStoreWGSL[R6]=bhe)});var I6,Ihe,M6=C(()=>{k();id();b6();RR();I6="pbrFragmentSamplersDeclaration",Ihe=`#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)
#include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
#ifdef CLEARCOAT
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS)
var clearCoatRoughnessSamplerSampler: sampler;var clearCoatRoughnessSampler: texture_2d<f32>;
#endif
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)
#endif
#ifdef IRIDESCENCE
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)
#endif
#ifdef SHEEN
#include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS)
var sheenRoughnessSamplerSampler: sampler;var sheenRoughnessSampler: texture_2d<f32>;
#endif
#endif
#ifdef ANISOTROPIC
#include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)
#endif
#include<pbrFragmentReflectionDeclaration>
#ifdef ENVIRONMENTBRDF
var environmentBrdfSamplerSampler: sampler;var environmentBrdfSampler: texture_2d<f32>;
#endif
#ifdef SUBSURFACE
#ifdef SS_REFRACTION
#ifdef SS_REFRACTIONMAP_3D
var refractionSamplerSampler: sampler;var refractionSampler: texture_cube<f32>;
#ifdef LODBASEDMICROSFURACE
#else
var refractionLowSamplerSampler: sampler;var refractionLowSampler: texture_cube<f32>;var refractionHighSamplerSampler: sampler;var refractionHighSampler: texture_cube<f32>;
#endif
#else
var refractionSamplerSampler: sampler;var refractionSampler: texture_2d<f32>;
#ifdef LODBASEDMICROSFURACE
#else
var refractionLowSamplerSampler: sampler;var refractionLowSampler: texture_2d<f32>;var refractionHighSamplerSampler: sampler;var refractionHighSampler: texture_2d<f32>;
#endif
#endif
#endif
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_SAMPLERNAME_,translucencyColor)
#endif
#ifdef IBL_CDF_FILTERING
var icdfSamplerSampler: sampler;var icdfSampler: texture_2d<f32>;
#endif
`;T.IncludesShadersStoreWGSL[I6]||(T.IncludesShadersStoreWGSL[I6]=Ihe)});var C6,Mhe,y6=C(()=>{k();yP();C6="pbrBlockAlbedoOpacity",Mhe=`struct albedoOpacityOutParams
{surfaceAlbedo: vec3f,
alpha: f32};
#define pbr_inline
fn albedoOpacityBlock(
vAlbedoColor: vec4f
#ifdef ALBEDO
,albedoTexture: vec4f
,albedoInfos: vec2f
#endif
,baseWeight: f32
#ifdef BASE_WEIGHT
,baseWeightTexture: vec4f
,vBaseWeightInfos: vec2f
#endif
#ifdef OPACITY
,opacityMap: vec4f
,vOpacityInfos: vec2f
#endif
#ifdef DETAIL
,detailColor: vec4f
,vDetailInfos: vec4f
#endif
#ifdef DECAL
,decalColor: vec4f
,vDecalInfos: vec4f
#endif
)->albedoOpacityOutParams
{var outParams: albedoOpacityOutParams;var surfaceAlbedo: vec3f=vAlbedoColor.rgb;var alpha: f32=vAlbedoColor.a;
#ifdef ALBEDO
#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)
alpha*=albedoTexture.a;
#endif
#ifdef GAMMAALBEDO
surfaceAlbedo*=toLinearSpaceVec3(albedoTexture.rgb);
#else
surfaceAlbedo*=albedoTexture.rgb;
#endif
surfaceAlbedo*=albedoInfos.y;
#endif
#ifndef DECAL_AFTER_DETAIL
#include<decalFragment>
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
surfaceAlbedo*=fragmentInputs.vColor.rgb;
#endif
#ifdef DETAIL
var detailAlbedo: f32=2.0*mix(0.5,detailColor.r,vDetailInfos.y);surfaceAlbedo=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo;
#endif
#ifdef DECAL_AFTER_DETAIL
#include<decalFragment>
#endif
#define CUSTOM_FRAGMENT_UPDATE_ALBEDO
surfaceAlbedo*=baseWeight;
#ifdef BASE_WEIGHT
surfaceAlbedo*=baseWeightTexture.r;
#endif
#ifdef OPACITY
#ifdef OPACITYRGB
alpha=getLuminance(opacityMap.rgb);
#else
alpha*=opacityMap.a;
#endif
alpha*=vOpacityInfos.y;
#endif
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
alpha*=fragmentInputs.vColor.a;
#endif
#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)
#ifdef ALPHATEST
#if DEBUGMODE != 88
if (alpha<ALPHATESTVALUE) {discard;}
#endif
#ifndef ALPHABLEND
alpha=1.0;
#endif
#endif
#endif
outParams.surfaceAlbedo=surfaceAlbedo;outParams.alpha=alpha;return outParams;}
`;T.IncludesShadersStoreWGSL[C6]||(T.IncludesShadersStoreWGSL[C6]=Mhe)});var P6,Che,D6=C(()=>{k();P6="pbrBlockReflectivity",Che=`struct reflectivityOutParams
{microSurface: f32,
roughness: f32,
diffuseRoughness: f32,
reflectanceF0: f32,
reflectanceF90: vec3f,
colorReflectanceF0: vec3f,
colorReflectanceF90: vec3f,
#ifdef METALLICWORKFLOW
surfaceAlbedo: vec3f,
metallic: f32,
specularWeight: f32,
dielectricColorF0: vec3f,
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
ambientOcclusionColor: vec3f,
#endif
#if DEBUGMODE>0
#ifdef METALLICWORKFLOW
#ifdef REFLECTIVITY
surfaceMetallicColorMap: vec4f,
#endif
metallicF0: vec3f,
#else
#ifdef REFLECTIVITY
surfaceReflectivityColorMap: vec4f,
#endif
#endif
#endif
};
#define pbr_inline
fn reflectivityBlock(
reflectivityColor: vec4f
#ifdef METALLICWORKFLOW
,surfaceAlbedo: vec3f
,metallicReflectanceFactors: vec4f
#endif
,baseDiffuseRoughness: f32
#ifdef BASE_DIFFUSE_ROUGHNESS
,baseDiffuseRoughnessTexture: f32
,baseDiffuseRoughnessInfos: vec2f
#endif
#ifdef REFLECTIVITY
,reflectivityInfos: vec3f
,surfaceMetallicOrReflectivityColorMap: vec4f
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
,ambientOcclusionColorIn: vec3f
#endif
#ifdef MICROSURFACEMAP
,microSurfaceTexel: vec4f
#endif
#ifdef DETAIL
,detailColor: vec4f
,vDetailInfos: vec4f
#endif
)->reflectivityOutParams
{var outParams: reflectivityOutParams;var microSurface: f32=reflectivityColor.a;var surfaceReflectivityColor: vec3f=reflectivityColor.rgb;
#ifdef METALLICWORKFLOW
var metallicRoughness: vec2f=surfaceReflectivityColor.rg;var ior: f32=surfaceReflectivityColor.b;
#ifdef REFLECTIVITY
#if DEBUGMODE>0
outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
#endif
#ifdef AOSTOREINMETALMAPRED
var aoStoreInMetalMap: vec3f= vec3f(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
#endif
#ifdef METALLNESSSTOREINMETALMAPBLUE
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
#else
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
#endif
#ifdef ROUGHNESSSTOREINMETALMAPALPHA
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
#else
#ifdef ROUGHNESSSTOREINMETALMAPGREEN
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
#endif
#endif
#endif
#ifdef DETAIL
var detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=mix(0.,metallicRoughness.g,detailRoughness*2.);var hiLerp: f32=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
#endif
#ifdef MICROSURFACEMAP
metallicRoughness.g*=microSurfaceTexel.r;
#endif
#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
microSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;outParams.metallic=metallicRoughness.r;outParams.specularWeight=metallicReflectanceFactors.a;var dielectricF0 : f32=reflectivityColor.a*outParams.specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;
#if DEBUGMODE>0
outParams.metallicF0=dielectricF0*surfaceReflectivityColor;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.surfaceAlbedo=baseColor.rgb*(vec3f(1.0)-vec3f(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);
#else
outParams.surfaceAlbedo=baseColor.rgb;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
{let reflectivityColor: vec3f=mix(dielectricF0*surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(reflectivityColor.r,max(reflectivityColor.g,reflectivityColor.b));}
#else
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
let maxF0: f32=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0*maxF0,1.0f,outParams.metallic);
#else
outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);
#endif
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.reflectanceF90=vec3(outParams.specularWeight);var f90Scale: f32=1.0;
#else
var f90Scale: f32=clamp(2.0*(ior-1.0),0.0,1.0);outParams.reflectanceF90=vec3(mix(
outParams.specularWeight*f90Scale,1.0,outParams.metallic));
#endif
outParams.dielectricColorF0=vec3f(dielectricF0*surfaceReflectivityColor);var metallicColorF0: vec3f=baseColor.rgb;outParams.colorReflectanceF0=mix(outParams.dielectricColorF0,metallicColorF0,outParams.metallic);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
let dielectricColorF90
: vec3f=surfaceReflectivityColor *
vec3f(outParams.specularWeight*f90Scale);
#else
let dielectricColorF90
: vec3f=vec3f(outParams.specularWeight*f90Scale);
#endif
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
let conductorColorF90: vec3f=surfaceReflectivityColor;
#else
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
let conductorColorF90: vec3f=outParams.reflectanceF90;
#else
let conductorColorF90: vec3f=vec3f(1.0f);
#endif
#endif
outParams.colorReflectanceF90=mix(dielectricColorF90,conductorColorF90,outParams.metallic);
#else
#ifdef REFLECTIVITY
surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
#if DEBUGMODE>0
outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
#endif
#ifdef MICROSURFACEFROMREFLECTIVITYMAP
microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
#else
#ifdef MICROSURFACEAUTOMATIC
microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
#endif
#ifdef MICROSURFACEMAP
microSurface*=microSurfaceTexel.r;
#endif
#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
#endif
#endif
outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3f(1.0);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
outParams.colorReflectanceF90=surfaceReflectivityColor;
#else
outParams.colorReflectanceF90=vec3(1.0);
#endif
#endif
microSurface=saturate(microSurface);var roughness: f32=1.-microSurface;var diffuseRoughness: f32=baseDiffuseRoughness;
#ifdef BASE_DIFFUSE_ROUGHNESS
diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;
#endif
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}
`;T.IncludesShadersStoreWGSL[P6]||(T.IncludesShadersStoreWGSL[P6]=Che)});var L6,yhe,O6=C(()=>{k();L6="pbrBlockAmbientOcclusion",yhe=`struct ambientOcclusionOutParams
{ambientOcclusionColor: vec3f,
#if DEBUGMODE>0 && defined(AMBIENT)
ambientOcclusionColorMap: vec3f
#endif
};
#define pbr_inline
fn ambientOcclusionBlock(
#ifdef AMBIENT
ambientOcclusionColorMap_: vec3f,
vAmbientInfos: vec4f
#endif
)->ambientOcclusionOutParams
{
var outParams: ambientOcclusionOutParams;var ambientOcclusionColor: vec3f= vec3f(1.,1.,1.);
#ifdef AMBIENT
var ambientOcclusionColorMap: vec3f=ambientOcclusionColorMap_*vAmbientInfos.y;
#ifdef AMBIENTINGRAYSCALE
ambientOcclusionColorMap= vec3f(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
#endif
ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
#if DEBUGMODE>0
outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
#endif
#endif
outParams.ambientOcclusionColor=ambientOcclusionColor;return outParams;}
`;T.IncludesShadersStoreWGSL[L6]||(T.IncludesShadersStoreWGSL[L6]=yhe)});var N6,Phe,w6=C(()=>{k();N6="pbrBlockAlphaFresnel",Phe=`#ifdef ALPHAFRESNEL
#if defined(ALPHATEST) || defined(ALPHABLEND)
struct alphaFresnelOutParams
{alpha: f32};fn faceforward(N: vec3<f32>,I: vec3<f32>,Nref: vec3<f32>)->vec3<f32> {return select(N,-N,dot(Nref,I)>0.0);}
#define pbr_inline
fn alphaFresnelBlock(
normalW: vec3f,
viewDirectionW: vec3f,
alpha: f32,
microSurface: f32
)->alphaFresnelOutParams
{var outParams: alphaFresnelOutParams;var opacityPerceptual: f32=alpha;
#ifdef LINEARALPHAFRESNEL
var opacity0: f32=opacityPerceptual;
#else
var opacity0: f32=opacityPerceptual*opacityPerceptual;
#endif
var opacity90: f32=fresnelGrazingReflectance(opacity0);var normalForward: vec3f=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)), vec3f(opacity0), vec3f(opacity90),sqrt(microSurface)).x;
#ifdef ALPHATEST
if (outParams.alpha<ALPHATESTVALUE) {discard;}
#ifndef ALPHABLEND
outParams.alpha=1.0;
#endif
#endif
return outParams;}
#endif
#endif
`;T.IncludesShadersStoreWGSL[N6]||(T.IncludesShadersStoreWGSL[N6]=Phe)});var F6,Dhe,B6=C(()=>{k();F6="pbrBlockAnisotropic",Dhe=`#ifdef ANISOTROPIC
struct anisotropicOutParams
{anisotropy: f32,
anisotropicTangent: vec3f,
anisotropicBitangent: vec3f,
anisotropicNormal: vec3f,
#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)
anisotropyMapData: vec3f
#endif
};
#define pbr_inline
fn anisotropicBlock(
vAnisotropy: vec3f,
roughness: f32,
#ifdef ANISOTROPIC_TEXTURE
anisotropyMapData: vec3f,
#endif
TBN: mat3x3f,
normalW: vec3f,
viewDirectionW: vec3f
)->anisotropicOutParams
{
var outParams: anisotropicOutParams;var anisotropy: f32=vAnisotropy.b;var anisotropyDirection: vec3f= vec3f(vAnisotropy.xy,0.);
#ifdef ANISOTROPIC_TEXTURE
var amd=anisotropyMapData.rg;anisotropy*=anisotropyMapData.b;
#if DEBUGMODE>0
outParams.anisotropyMapData=anisotropyMapData;
#endif
amd=amd*2.0-1.0;
#ifdef ANISOTROPIC_LEGACY
anisotropyDirection=vec3f(anisotropyDirection.xy*amd,anisotropyDirection.z);
#else
anisotropyDirection=vec3f(mat2x2f(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(amd),anisotropyDirection.z);
#endif
#endif
var anisoTBN: mat3x3f= mat3x3f(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));var anisotropicTangent: vec3f=normalize(anisoTBN*anisotropyDirection);var anisotropicBitangent: vec3f=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}
#endif
`;T.IncludesShadersStoreWGSL[F6]||(T.IncludesShadersStoreWGSL[F6]=Dhe)});var U6,Lhe,V6=C(()=>{k();U6="pbrBlockReflection",Lhe=`#ifdef REFLECTION
struct reflectionOutParams
{environmentRadiance: vec4f
,environmentIrradiance: vec3f
#ifdef REFLECTIONMAP_3D
,reflectionCoords: vec3f
#else
,reflectionCoords: vec2f
#endif
#ifdef SS_TRANSLUCENCY
#ifdef USESPHERICALFROMREFLECTIONMAP
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
,irradianceVector: vec3f
#endif
#endif
#endif
};
#define pbr_inline
#ifdef REFLECTIONMAP_3D
fn createReflectionCoords(
vPositionW: vec3f,
normalW: vec3f,
#ifdef ANISOTROPIC
anisotropicOut: anisotropicOutParams,
#endif
)->vec3f
{var reflectionCoords: vec3f;
#else
fn createReflectionCoords(
vPositionW: vec3f,
normalW: vec3f,
#ifdef ANISOTROPIC
anisotropicOut: anisotropicOutParams,
#endif
)->vec2f
{
var reflectionCoords: vec2f;
#endif
#ifdef ANISOTROPIC
var reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),anisotropicOut.anisotropicNormal);
#else
var reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),normalW);
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
reflectionCoords=reflectionVector;
#else
reflectionCoords=reflectionVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
reflectionCoords/=reflectionVector.z;
#endif
reflectionCoords.y=1.0-reflectionCoords.y;
#endif
return reflectionCoords;}
#define pbr_inline
fn sampleReflectionTexture(
alphaG: f32
,vReflectionMicrosurfaceInfos: vec3f
,vReflectionInfos: vec2f
,vReflectionColor: vec3f
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,NdotVUnclamped: f32
#endif
#ifdef LINEARSPECULARREFLECTION
,roughness: f32
#endif
#ifdef REFLECTIONMAP_3D
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
,reflectionCoords: vec3f
#else
,reflectionSampler: texture_2d<f32>
,reflectionSamplerSampler: sampler
,reflectionCoords: vec2f
#endif
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,reflectionLowSampler: texture_cube<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_cube<f32>
,reflectionHighSamplerSampler: sampler
#else
,reflectionLowSampler: texture_2d<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_2d<f32>
,reflectionHighSamplerSampler: sampler
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo: vec2f
#endif
)->vec4f
{var environmentRadiance: vec4f;
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
var reflectionLOD: f32=getLodFromAlphaGNdotV(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);
#elif defined(LINEARSPECULARREFLECTION)
var reflectionLOD: f32=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
#else
var reflectionLOD: f32=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
#endif
#ifdef LODBASEDMICROSFURACE
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
#ifdef LODINREFLECTIONALPHA
var automaticReflectionLOD: f32=UNPACK_LOD(textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords).a);var requestedReflectionLOD: f32=max(automaticReflectionLOD,reflectionLOD);
#else
var requestedReflectionLOD: f32=reflectionLOD;
#endif
#ifdef REALTIME_FILTERING
environmentRadiance= vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
#else
environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
#endif
#else
var lodReflectionNormalized: f32=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));var lodReflectionNormalizedDoubled: f32=lodReflectionNormalized*2.0;var environmentMid: vec4f=textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(
textureSample(reflectionHighSampler,reflectionHighSamplerSampler,reflectionCoords),
environmentMid,
lodReflectionNormalizedDoubled
);} else {environmentRadiance=mix(
environmentMid,
textureSample(reflectionLowSampler,reflectionLowSamplerSampler,reflectionCoords),
lodReflectionNormalizedDoubled-1.0
);}
#endif
var envRadiance=environmentRadiance.rgb;
#ifdef RGBDREFLECTION
envRadiance=fromRGBD(environmentRadiance);
#endif
#ifdef GAMMAREFLECTION
envRadiance=toLinearSpaceVec3(environmentRadiance.rgb);
#endif
envRadiance*=vReflectionInfos.x;envRadiance*=vReflectionColor.rgb;return vec4f(envRadiance,environmentRadiance.a);}
#define pbr_inline
fn reflectionBlock(
vPositionW: vec3f
,normalW: vec3f
,alphaG: f32
,vReflectionMicrosurfaceInfos: vec3f
,vReflectionInfos: vec2f
,vReflectionColor: vec3f
#ifdef ANISOTROPIC
,anisotropicOut: anisotropicOutParams
#endif
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,NdotVUnclamped: f32
#endif
#ifdef LINEARSPECULARREFLECTION
,roughness: f32
#endif
#ifdef REFLECTIONMAP_3D
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
#else
,reflectionSampler: texture_2d<f32>
,reflectionSamplerSampler: sampler
#endif
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance: vec3f
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,reflectionMatrix: mat4x4f
#endif
#ifdef USEIRRADIANCEMAP
#ifdef REFLECTIONMAP_3D
,irradianceSampler: texture_cube<f32>
,irradianceSamplerSampler: sampler
#else
,irradianceSampler: texture_2d<f32>
,irradianceSamplerSampler: sampler
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,reflectionDominantDirection: vec3f
#endif
#endif
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,reflectionLowSampler: texture_cube<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_cube<f32>
,reflectionHighSamplerSampler: sampler
#else
,reflectionLowSampler: texture_2d<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_2d<f32>
,reflectionHighSamplerSampler: sampler
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo: vec2f
#ifdef IBL_CDF_FILTERING
,icdfSampler: texture_2d<f32>
,icdfSamplerSampler: sampler
#endif
#endif
,viewDirectionW: vec3f
,diffuseRoughness: f32
,surfaceAlbedo: vec3f
)->reflectionOutParams
{var outParams: reflectionOutParams;var environmentRadiance: vec4f= vec4f(0.,0.,0.,0.);
#ifdef REFLECTIONMAP_3D
var reflectionCoords: vec3f= vec3f(0.);
#else
var reflectionCoords: vec2f= vec2f(0.);
#endif
reflectionCoords=createReflectionCoords(
vPositionW,
normalW,
#ifdef ANISOTROPIC
anisotropicOut,
#endif
);environmentRadiance=sampleReflectionTexture(
alphaG
,vReflectionMicrosurfaceInfos
,vReflectionInfos
,vReflectionColor
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,NdotVUnclamped
#endif
#ifdef LINEARSPECULARREFLECTION
,roughness
#endif
#ifdef REFLECTIONMAP_3D
,reflectionSampler
,reflectionSamplerSampler
,reflectionCoords
#else
,reflectionSampler
,reflectionSamplerSampler
,reflectionCoords
#endif
#ifndef LODBASEDMICROSFURACE
,reflectionLowSampler
,reflectionLowSamplerSampler
,reflectionHighSampler
,reflectionHighSamplerSampler
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);var environmentIrradiance: vec3f= vec3f(0.,0.,0.);
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
#ifdef ANISOTROPIC
var irradianceVector: vec3f= (reflectionMatrix* vec4f(anisotropicOut.anisotropicNormal,0)).xyz;
#else
var irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;
#endif
var irradianceView: vec3f= (reflectionMatrix* vec4f(viewDirectionW,0)).xyz;
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
var NdotV: f32=max(dot(normalW,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);
#endif
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
#endif
#ifdef INVERTCUBICMAP
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
#endif
#endif
#ifdef USESPHERICALFROMREFLECTIONMAP
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
environmentIrradiance=vEnvironmentIrradiance;
#else
#if defined(REALTIME_FILTERING)
environmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
);
#else
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
#endif
#ifdef SS_TRANSLUCENCY
outParams.irradianceVector=irradianceVector;
#endif
#endif
#elif defined(USEIRRADIANCEMAP)
#ifdef REFLECTIONMAP_3D
var environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);
#else
var environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
var Ls: vec3f=normalize(reflectionDominantDirection);var NoL: f32=dot(irradianceVector,Ls);var NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm: vec3f=vec3f(1.0);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
var LoV: f32=dot(Ls,irradianceView);var mag: f32=length(reflectionDominantDirection)*2.0f;var clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0f)));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
var H: vec3f=(irradianceView+Ls)*0.5f;var VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
#endif
environmentIrradiance=environmentIrradiance4.rgb*diffuseRoughnessTerm;
#else
environmentIrradiance=environmentIrradiance4.rgb;
#endif
#ifdef RGBDREFLECTION
environmentIrradiance=fromRGBD(environmentIrradiance4);
#endif
#ifdef GAMMAREFLECTION
environmentIrradiance=toLinearSpaceVec3(environmentIrradiance.rgb);
#endif
#endif
environmentIrradiance*=vReflectionColor.rgb*vReflectionInfos.x;
#ifdef MIX_IBL_RADIANCE_WITH_IRRADIANCE
outParams.environmentRadiance=vec4f(mix(environmentRadiance.rgb,environmentIrradiance,alphaG),environmentRadiance.a);
#else
outParams.environmentRadiance=environmentRadiance;
#endif
outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}
#endif
`;T.IncludesShadersStoreWGSL[U6]||(T.IncludesShadersStoreWGSL[U6]=Lhe)});var G6,Ohe,k6=C(()=>{k();G6="pbrBlockSheen",Ohe=`#ifdef SHEEN
struct sheenOutParams
{sheenIntensity: f32
,sheenColor: vec3f
,sheenRoughness: f32
#ifdef SHEEN_LINKWITHALBEDO
,surfaceAlbedo: vec3f
#endif
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
,sheenAlbedoScaling: f32
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
,finalSheenRadianceScaled: vec3f
#endif
#if DEBUGMODE>0
#ifdef SHEEN_TEXTURE
,sheenMapData: vec4f
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
,sheenEnvironmentReflectance: vec3f
#endif
#endif
};
#define pbr_inline
fn sheenBlock(
vSheenColor: vec4f
#ifdef SHEEN_ROUGHNESS
,vSheenRoughness: f32
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
,sheenMapRoughnessData: vec4f
#endif
#endif
,roughness: f32
#ifdef SHEEN_TEXTURE
,sheenMapData: vec4f
,sheenMapLevel: f32
#endif
,reflectance: f32
#ifdef SHEEN_LINKWITHALBEDO
,baseColor: vec3f
,surfaceAlbedo: vec3f
#endif
#ifdef ENVIRONMENTBRDF
,NdotV: f32
,environmentBrdf: vec3f
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
,AARoughnessFactors: vec2f
,vReflectionMicrosurfaceInfos: vec3f
,vReflectionInfos: vec2f
,vReflectionColor: vec3f
,vLightingIntensity: vec4f
#ifdef REFLECTIONMAP_3D
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
,reflectionCoords: vec3f
#else
,reflectionSampler: texture_2d<f32>
,reflectionSamplerSampler: sampler
,reflectionCoords: vec2f
#endif
,NdotVUnclamped: f32
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,reflectionLowSampler: texture_cube<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_cube<f32>
,reflectionHighSamplerSampler: sampler
#else
,reflectionLowSampler: texture_2d<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_2d<f32>
,reflectionHighSamplerSampler: sampler
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo: vec2f
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
,seo: f32
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
,eho: f32
#endif
#endif
)->sheenOutParams
{var outParams: sheenOutParams;var sheenIntensity: f32=vSheenColor.a;
#ifdef SHEEN_TEXTURE
#if DEBUGMODE>0
outParams.sheenMapData=sheenMapData;
#endif
#endif
#ifdef SHEEN_LINKWITHALBEDO
var sheenFactor: f32=pow5(1.0-sheenIntensity);var sheenColor: vec3f=baseColor.rgb*(1.0-sheenFactor);var sheenRoughness: f32=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;
#ifdef SHEEN_TEXTURE
sheenIntensity*=sheenMapData.a;
#endif
#else
var sheenColor: vec3f=vSheenColor.rgb;
#ifdef SHEEN_TEXTURE
#ifdef SHEEN_GAMMATEXTURE
sheenColor*=toLinearSpaceVec3(sheenMapData.rgb);
#else
sheenColor*=sheenMapData.rgb;
#endif
sheenColor*=sheenMapLevel;
#endif
#ifdef SHEEN_ROUGHNESS
var sheenRoughness: f32=vSheenRoughness;
#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE
#if defined(SHEEN_TEXTURE)
sheenRoughness*=sheenMapData.a;
#endif
#elif defined(SHEEN_TEXTURE_ROUGHNESS)
sheenRoughness*=sheenMapRoughnessData.a;
#endif
#else
var sheenRoughness: f32=roughness;
#ifdef SHEEN_TEXTURE
sheenIntensity*=sheenMapData.a;
#endif
#endif
#if !defined(SHEEN_ALBEDOSCALING)
sheenIntensity*=(1.-reflectance);
#endif
sheenColor*=sheenIntensity;
#endif
#ifdef ENVIRONMENTBRDF
/*#ifdef SHEEN_SOFTER
var environmentSheenBrdf: vec3f= vec3f(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));
#else*/
#ifdef SHEEN_ROUGHNESS
var environmentSheenBrdf: vec3f=getBRDFLookup(NdotV,sheenRoughness);
#else
var environmentSheenBrdf: vec3f=environmentBrdf;
#endif
/*#endif*/
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
var sheenAlphaG: f32=convertRoughnessToAverageSlope(sheenRoughness);
#ifdef SPECULARAA
sheenAlphaG+=AARoughnessFactors.y;
#endif
var environmentSheenRadiance: vec4f= vec4f(0.,0.,0.,0.);environmentSheenRadiance=sampleReflectionTexture(
sheenAlphaG
,vReflectionMicrosurfaceInfos
,vReflectionInfos
,vReflectionColor
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,NdotVUnclamped
#endif
#ifdef LINEARSPECULARREFLECTION
,sheenRoughness
#endif
,reflectionSampler
,reflectionSamplerSampler
,reflectionCoords
#ifndef LODBASEDMICROSFURACE
,reflectionLowSampler
,reflectionLowSamplerSampler
,reflectionHighSampler
,reflectionHighSamplerSampler
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);var sheenEnvironmentReflectance: vec3f=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
sheenEnvironmentReflectance*=seo;
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
sheenEnvironmentReflectance*=eho;
#endif
#if DEBUGMODE>0
outParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;
#endif
outParams.finalSheenRadianceScaled=
environmentSheenRadiance.rgb *
sheenEnvironmentReflectance *
vLightingIntensity.z;
#endif
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
outParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;
#endif
outParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}
#endif
`;T.IncludesShadersStoreWGSL[G6]||(T.IncludesShadersStoreWGSL[G6]=Ohe)});var W6,Nhe,H6=C(()=>{k();W6="pbrBlockClearcoat",Nhe=`struct clearcoatOutParams
{specularEnvironmentR0: vec3f,
conservationFactor: f32,
clearCoatNormalW: vec3f,
clearCoatAARoughnessFactors: vec2f,
clearCoatIntensity: f32,
clearCoatRoughness: f32,
#ifdef REFLECTION
finalClearCoatRadianceScaled: vec3f,
#endif
#ifdef CLEARCOAT_TINT
absorption: vec3f,
clearCoatNdotVRefract: f32,
clearCoatColor: vec3f,
clearCoatThickness: f32,
#endif
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
energyConservationFactorClearCoat: vec3f,
#endif
#if DEBUGMODE>0
#ifdef CLEARCOAT_BUMP
TBNClearCoat: mat3x3f,
#endif
#ifdef CLEARCOAT_TEXTURE
clearCoatMapData: vec2f,
#endif
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
clearCoatTintMapData: vec4f,
#endif
#ifdef REFLECTION
environmentClearCoatRadiance: vec4f,
clearCoatEnvironmentReflectance: vec3f,
#endif
clearCoatNdotV: f32
#endif
};
#ifdef CLEARCOAT
#define pbr_inline
fn clearcoatBlock(
vPositionW: vec3f
,geometricNormalW: vec3f
,viewDirectionW: vec3f
,vClearCoatParams: vec2f
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
,clearCoatMapRoughnessData: vec4f
#endif
,specularEnvironmentR0: vec3f
#ifdef CLEARCOAT_TEXTURE
,clearCoatMapData: vec2f
#endif
#ifdef CLEARCOAT_TINT
,vClearCoatTintParams: vec4f
,clearCoatColorAtDistance: f32
,vClearCoatRefractionParams: vec4f
#ifdef CLEARCOAT_TINT_TEXTURE
,clearCoatTintMapData: vec4f
#endif
#endif
#ifdef CLEARCOAT_BUMP
,vClearCoatBumpInfos: vec2f
,clearCoatBumpMapData: vec4f
,vClearCoatBumpUV: vec2f
#if defined(TANGENT) && defined(NORMAL)
,vTBN: mat3x3f
#else
,vClearCoatTangentSpaceParams: vec2f
#endif
#ifdef OBJECTSPACE_NORMALMAP
,normalMatrix: mat4x4f
#endif
#endif
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
,faceNormal: vec3f
#endif
#ifdef REFLECTION
,vReflectionMicrosurfaceInfos: vec3f
,vReflectionInfos: vec2f
,vReflectionColor: vec3f
,vLightingIntensity: vec4f
#ifdef REFLECTIONMAP_3D
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
#else
,reflectionSampler: texture_2d<f32>
,reflectionSamplerSampler: sampler
#endif
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,reflectionLowSampler: texture_cube<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_cube<f32>
,reflectionHighSamplerSampler: sampler
#else
,reflectionLowSampler: texture_2d<f32>
,reflectionLowSamplerSampler: sampler
,reflectionHighSampler: texture_2d<f32>
,reflectionHighSamplerSampler: sampler
#endif
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo: vec2f
#endif
#endif
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
,frontFacingMultiplier: f32
#endif
)->clearcoatOutParams
{var outParams: clearcoatOutParams;var clearCoatIntensity: f32=vClearCoatParams.x;var clearCoatRoughness: f32=vClearCoatParams.y;
#ifdef CLEARCOAT_TEXTURE
clearCoatIntensity*=clearCoatMapData.x;
#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE
clearCoatRoughness*=clearCoatMapData.y;
#endif
#if DEBUGMODE>0
outParams.clearCoatMapData=clearCoatMapData;
#endif
#endif
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
clearCoatRoughness*=clearCoatMapRoughnessData.y;
#endif
outParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;
#ifdef CLEARCOAT_TINT
var clearCoatColor: vec3f=vClearCoatTintParams.rgb;var clearCoatThickness: f32=vClearCoatTintParams.a;
#ifdef CLEARCOAT_TINT_TEXTURE
#ifdef CLEARCOAT_TINT_GAMMATEXTURE
clearCoatColor*=toLinearSpaceVec3(clearCoatTintMapData.rgb);
#else
clearCoatColor*=clearCoatTintMapData.rgb;
#endif
clearCoatThickness*=clearCoatTintMapData.a;
#if DEBUGMODE>0
outParams.clearCoatTintMapData=clearCoatTintMapData;
#endif
#endif
outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;
#endif
#ifdef CLEARCOAT_REMAP_F0
var specularEnvironmentR0Updated: vec3f=getR0RemappedForClearCoat(specularEnvironmentR0);
#else
var specularEnvironmentR0Updated: vec3f=specularEnvironmentR0;
#endif
outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);var clearCoatNormalW: vec3f=geometricNormalW;
#ifdef CLEARCOAT_BUMP
#ifdef NORMALXYSCALE
var clearCoatNormalScale: f32=1.0;
#else
var clearCoatNormalScale: f32=vClearCoatBumpInfos.y;
#endif
#if defined(TANGENT) && defined(NORMAL)
var TBNClearCoat: mat3x3f=vTBN;
#else
var TBNClearCoatUV: vec2f=vClearCoatBumpUV*frontFacingMultiplier;var TBNClearCoat: mat3x3f=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);
#endif
#if DEBUGMODE>0
outParams.TBNClearCoat=TBNClearCoat;
#endif
#ifdef OBJECTSPACE_NORMALMAP
clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize( mat3x3f(normalMatrix[0].xyz,normalMatrix[1].xyz,normalMatrix[2].xyz)*clearCoatNormalW);
#else
clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
#endif
#endif
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
#endif
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
#endif
outParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);var clearCoatNdotVUnclamped: f32=dot(clearCoatNormalW,viewDirectionW);var clearCoatNdotV: f32=absEps(clearCoatNdotVUnclamped);
#if DEBUGMODE>0
outParams.clearCoatNdotV=clearCoatNdotV;
#endif
#ifdef CLEARCOAT_TINT
var clearCoatVRefract: vec3f=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));
#endif
#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
var environmentClearCoatBrdf: vec3f=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
#endif
#if defined(REFLECTION)
var clearCoatAlphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);
#ifdef SPECULARAA
clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
#endif
var environmentClearCoatRadiance: vec4f= vec4f(0.,0.,0.,0.);var clearCoatReflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),clearCoatNormalW);
#ifdef REFLECTIONMAP_OPPOSITEZ
clearCoatReflectionVector.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
var clearCoatReflectionCoords: vec3f=clearCoatReflectionVector;
#else
var clearCoatReflectionCoords: vec2f=clearCoatReflectionVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
clearCoatReflectionCoords/=clearCoatReflectionVector.z;
#endif
clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
#endif
environmentClearCoatRadiance=sampleReflectionTexture(
clearCoatAlphaG
,vReflectionMicrosurfaceInfos
,vReflectionInfos
,vReflectionColor
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,clearCoatNdotVUnclamped
#endif
#ifdef LINEARSPECULARREFLECTION
,clearCoatRoughness
#endif
,reflectionSampler
,reflectionSamplerSampler
,clearCoatReflectionCoords
#ifndef LODBASEDMICROSFURACE
,reflectionLowSampler
,reflectionLowSamplerSampler
,reflectionHighSampler
,reflectionHighSamplerSampler
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
);
#if DEBUGMODE>0
outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
#endif
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
var clearCoatEnvironmentReflectance: vec3f=getReflectanceFromBRDFLookup(vec3f(uniforms.vClearCoatRefractionParams.x),environmentClearCoatBrdf);
#ifdef HORIZONOCCLUSION
#ifdef BUMP
#ifdef REFLECTIONMAP_3D
var clearCoatEho: f32=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;
#endif
#endif
#endif
#else
var clearCoatEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV, vec3f(1.), vec3f(1.),sqrt(1.-clearCoatRoughness));
#endif
clearCoatEnvironmentReflectance*=clearCoatIntensity;
#if DEBUGMODE>0
outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
#endif
outParams.finalClearCoatRadianceScaled=
environmentClearCoatRadiance.rgb *
clearCoatEnvironmentReflectance *
vLightingIntensity.z;
#endif
#if defined(CLEARCOAT_TINT)
outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
#endif
var fresnelIBLClearCoat: f32=fresnelSchlickGGX(clearCoatNdotV,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
#endif
return outParams;}
#endif
`;T.IncludesShadersStoreWGSL[W6]||(T.IncludesShadersStoreWGSL[W6]=Nhe)});var z6,whe,X6=C(()=>{k();z6="pbrBlockIridescence",whe=`struct iridescenceOutParams
{iridescenceIntensity: f32,
iridescenceIOR: f32,
iridescenceThickness: f32,
specularEnvironmentR0: vec3f};
#ifdef IRIDESCENCE
fn iridescenceBlock(
vIridescenceParams: vec4f
,viewAngle_: f32
,specularEnvironmentR0: vec3f
#ifdef IRIDESCENCE_TEXTURE
,iridescenceMapData: vec2f
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
,iridescenceThicknessMapData: vec2f
#endif
#ifdef CLEARCOAT
,NdotVUnclamped: f32
,vClearCoatParams: vec2f
#ifdef CLEARCOAT_TEXTURE
,clearCoatMapData: vec2f
#endif
#endif
)->iridescenceOutParams
{var outParams: iridescenceOutParams;var iridescenceIntensity: f32=vIridescenceParams.x;var iridescenceIOR: f32=vIridescenceParams.y;var iridescenceThicknessMin: f32=vIridescenceParams.z;var iridescenceThicknessMax: f32=vIridescenceParams.w;var iridescenceThicknessWeight: f32=1.;var viewAngle=viewAngle_;
#ifdef IRIDESCENCE_TEXTURE
iridescenceIntensity*=iridescenceMapData.x;
#endif
#if defined(IRIDESCENCE_THICKNESS_TEXTURE)
iridescenceThicknessWeight=iridescenceThicknessMapData.g;
#endif
var iridescenceThickness: f32=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);var topIor: f32=1.;
#ifdef CLEARCOAT
var clearCoatIntensity: f32=vClearCoatParams.x;
#ifdef CLEARCOAT_TEXTURE
clearCoatIntensity*=clearCoatMapData.x;
#endif
topIor=mix(1.0,uniforms.vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+((1.0/topIor)*(1.0/topIor))*((NdotVUnclamped*NdotVUnclamped)-1.0));
#endif
var iridescenceFresnel: vec3f=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}
#endif
`;T.IncludesShadersStoreWGSL[z6]||(T.IncludesShadersStoreWGSL[z6]=whe)});var Y6,Fhe,K6=C(()=>{k();Y6="pbrBlockSubSurface",Fhe=`struct subSurfaceOutParams
{specularEnvironmentReflectance: vec3f,
#ifdef SS_REFRACTION
finalRefraction: vec3f,
surfaceAlbedo: vec3f,
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
alpha: f32,
#endif
refractionOpacity: f32,
#endif
#ifdef SS_TRANSLUCENCY
transmittance: vec3f,
translucencyIntensity: f32,
#ifdef REFLECTION
refractionIrradiance: vec3f,
#endif
#endif
#if DEBUGMODE>0
#ifdef SS_THICKNESSANDMASK_TEXTURE
thicknessMap: vec4f,
#endif
#ifdef SS_REFRACTION
environmentRefraction: vec4f,
refractionTransmittance: vec3f
#endif
#endif
};
#ifdef SUBSURFACE
#ifdef SS_REFRACTION
#define pbr_inline
fn sampleEnvironmentRefraction(
ior: f32
,thickness: f32
,refractionLOD: f32
,normalW: vec3f
,vPositionW: vec3f
,viewDirectionW: vec3f
,view: mat4x4f
,vRefractionInfos: vec4f
,refractionMatrix: mat4x4f
,vRefractionMicrosurfaceInfos: vec4f
,alphaG: f32
#ifdef SS_REFRACTIONMAP_3D
,refractionSampler: texture_cube<f32>
,refractionSamplerSampler: sampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler: texture_cube<f32>
,refractionLowSamplerSampler: sampler
,refractionHighSampler: texture_cube<f32>
,refractionHighSamplerSampler: sampler
#endif
#else
,refractionSampler: texture_2d<f32>
,refractionSamplerSampler: sampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler: texture_2d<f32>
,refractionLowSamplerSampler: sampler
,refractionHighSampler: texture_2d<f32>
,refractionHighSamplerSampler: sampler
#endif
#endif
#ifdef ANISOTROPIC
,anisotropicOut: anisotropicOutParams
#endif
#ifdef REALTIME_FILTERING
,vRefractionFilteringInfo: vec2f
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,refractionPosition: vec3f
,refractionSize: vec3f
#endif
)->vec4f {var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);
#ifdef ANISOTROPIC
var refractionVector: vec3f=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);
#else
var refractionVector: vec3f=refract(-viewDirectionW,normalW,ior);
#endif
#ifdef SS_REFRACTIONMAP_OPPOSITEZ
refractionVector.z*=-1.0;
#endif
#ifdef SS_REFRACTIONMAP_3D
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
#endif
refractionVector.y=refractionVector.y*vRefractionInfos.w;var refractionCoords: vec3f=refractionVector;refractionCoords= (refractionMatrix* vec4f(refractionCoords,0)).xyz;
#else
#ifdef SS_USE_THICKNESS_AS_DEPTH
var vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*thickness,1.0))).xyz;
#else
var vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*vRefractionInfos.z,1.0))).xyz;
#endif
var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;
#endif
#ifdef LODBASEDMICROSFURACE
var lod=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
#ifdef SS_LODINREFRACTIONALPHA
var automaticRefractionLOD: f32=UNPACK_LOD(textureSample(refractionSampler,refractionSamplerSampler,refractionCoords).a);var requestedRefractionLOD: f32=max(automaticRefractionLOD,lod);
#else
var requestedRefractionLOD: f32=lod;
#endif
#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
environmentRefraction= vec4f(radiance(alphaG,refractionSampler,refractionSamplerSampler,refractionCoords,vRefractionFilteringInfo),1.0);
#else
environmentRefraction=textureSampleLevel(refractionSampler,refractionSamplerSampler,refractionCoords,requestedRefractionLOD);
#endif
#else
var lodRefractionNormalized: f32=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));var lodRefractionNormalizedDoubled: f32=lodRefractionNormalized*2.0;var environmentRefractionMid: vec4f=textureSample(refractionSampler,refractionSamplerSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(
textureSample(refractionHighSampler,refractionHighSamplerSampler,refractionCoords),
environmentRefractionMid,
lodRefractionNormalizedDoubled
);} else {environmentRefraction=mix(
environmentRefractionMid,
textureSample(refractionLowSampler,refractionLowSamplerSampler,refractionCoords),
lodRefractionNormalizedDoubled-1.0
);}
#endif
var refraction=environmentRefraction.rgb;
#ifdef SS_RGBDREFRACTION
refraction=fromRGBD(environmentRefraction);
#endif
#ifdef SS_GAMMAREFRACTION
refraction=toLinearSpaceVec3(environmentRefraction.rgb);
#endif
return vec4f(refraction,environmentRefraction.a);}
#endif
#define pbr_inline
fn subSurfaceBlock(
vSubSurfaceIntensity: vec3f
,vThicknessParam: vec2f
,vTintColor: vec4f
,normalW: vec3f
,specularEnvironmentReflectance: vec3f
#ifdef SS_THICKNESSANDMASK_TEXTURE
,thicknessMap: vec4f
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
,refractionIntensityMap: vec4f
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
,translucencyIntensityMap: vec4f
#endif
#ifdef REFLECTION
#ifdef SS_TRANSLUCENCY
,reflectionMatrix: mat4x4f
#ifdef USESPHERICALFROMREFLECTIONMAP
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
,irradianceVector_: vec3f
#endif
#if defined(REALTIME_FILTERING)
,reflectionSampler: texture_cube<f32>
,reflectionSamplerSampler: sampler
,vReflectionFilteringInfo: vec2f
#ifdef IBL_CDF_FILTERING
,icdfSampler: texture_2d<f32>
,icdfSamplerSampler: sampler
#endif
#endif
#endif
#ifdef USEIRRADIANCEMAP
#ifdef REFLECTIONMAP_3D
,irradianceSampler: texture_cube<f32>
,irradianceSamplerSampler: sampler
#else
,irradianceSampler: texture_2d<f32>
,irradianceSamplerSampler: sampler
#endif
#endif
#endif
#endif
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
,surfaceAlbedo: vec3f
#endif
#ifdef SS_REFRACTION
,vPositionW: vec3f
,viewDirectionW: vec3f
,view: mat4x4f
,vRefractionInfos: vec4f
,refractionMatrix: mat4x4f
,vRefractionMicrosurfaceInfos: vec4f
,vLightingIntensity: vec4f
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
,alpha: f32
#endif
#ifdef SS_LODINREFRACTIONALPHA
,NdotVUnclamped: f32
#endif
#ifdef SS_LINEARSPECULARREFRACTION
,roughness: f32
#endif
,alphaG: f32
#ifdef SS_REFRACTIONMAP_3D
,refractionSampler: texture_cube<f32>
,refractionSamplerSampler: sampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler: texture_cube<f32>
,refractionLowSamplerSampler: sampler
,refractionHighSampler: texture_cube<f32>
,refractionHighSamplerSampler: sampler
#endif
#else
,refractionSampler: texture_2d<f32>
,refractionSamplerSampler: sampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler: texture_2d<f32>
,refractionLowSamplerSampler: sampler
,refractionHighSampler: texture_2d<f32>
,refractionHighSamplerSampler: sampler
#endif
#endif
#ifdef ANISOTROPIC
,anisotropicOut: anisotropicOutParams
#endif
#ifdef REALTIME_FILTERING
,vRefractionFilteringInfo: vec2f
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,refractionPosition: vec3f
,refractionSize: vec3f
#endif
#ifdef SS_DISPERSION
,dispersion: f32
#endif
#endif
#ifdef SS_TRANSLUCENCY
,vDiffusionDistance: vec3f
,vTranslucencyColor: vec4f
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
,translucencyColorMap: vec4f
#endif
#endif
)->subSurfaceOutParams
{var outParams: subSurfaceOutParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;
#ifdef SS_REFRACTION
var refractionIntensity: f32=vSubSurfaceIntensity.x;
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
refractionIntensity*=(1.0-alpha);outParams.alpha=1.0;
#endif
#endif
#ifdef SS_TRANSLUCENCY
var translucencyIntensity: f32=vSubSurfaceIntensity.y;
#endif
#ifdef SS_THICKNESSANDMASK_TEXTURE
#ifdef SS_USE_GLTF_TEXTURES
var thickness: f32=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
#else
var thickness: f32=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
#endif
#if DEBUGMODE>0
outParams.thicknessMap=thicknessMap;
#endif
#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)
#ifdef SS_USE_GLTF_TEXTURES
refractionIntensity*=thicknessMap.r;
#else
refractionIntensity*=thicknessMap.g;
#endif
#endif
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)
#ifdef SS_USE_GLTF_TEXTURES
translucencyIntensity*=thicknessMap.a;
#else
translucencyIntensity*=thicknessMap.b;
#endif
#endif
#else
var thickness: f32=vThicknessParam.y;
#endif
#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)
#ifdef SS_USE_GLTF_TEXTURES
refractionIntensity*=refractionIntensityMap.r;
#else
refractionIntensity*=refractionIntensityMap.g;
#endif
#endif
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)
#ifdef SS_USE_GLTF_TEXTURES
translucencyIntensity*=translucencyIntensityMap.a;
#else
translucencyIntensity*=translucencyIntensityMap.b;
#endif
#endif
#ifdef SS_TRANSLUCENCY
thickness=maxEps(thickness);var translucencyColor: vec4f=vTranslucencyColor;
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
translucencyColor*=translucencyColorMap;
#endif
var transmittance: vec3f=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;
#endif
#ifdef SS_REFRACTION
var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);
#ifdef SS_HAS_THICKNESS
var ior: f32=vRefractionInfos.y;
#else
var ior: f32=vRefractionMicrosurfaceInfos.w;
#endif
#ifdef SS_LODINREFRACTIONALPHA
var refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaGNdotV(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
#elif defined(SS_LINEARSPECULARREFRACTION)
var refractionRoughness: f32=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
#else
var refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
#endif
var refraction_ior: f32=vRefractionInfos.y;
#ifdef SS_DISPERSION
var realIOR: f32=1.0/refraction_ior;var iorDispersionSpread: f32=0.04*dispersion*(realIOR-1.0);var iors: vec3f= vec3f(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (var i: i32=0; i<3; i++) {refraction_ior=iors[i];
#endif
var envSample: vec4f=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG
#ifdef SS_REFRACTIONMAP_3D
,refractionSampler
,refractionSamplerSampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler
,refractionLowSamplerSampler
,refractionHighSampler
,refractionHighSamplerSampler
#endif
#else
,refractionSampler
,refractionSamplerSampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler
,refractionLowSamplerSampler
,refractionHighSampler
,refractionHighSamplerSampler
#endif
#endif
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#ifdef REALTIME_FILTERING
,vRefractionFilteringInfo
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,refractionPosition
,refractionSize
#endif
);
#ifdef SS_DISPERSION
environmentRefraction[i]=envSample[i];}
#else
environmentRefraction=envSample;
#endif
environmentRefraction=vec4f(environmentRefraction.rgb*vRefractionInfos.x,environmentRefraction.a);
#endif
#ifdef SS_REFRACTION
var refractionTransmittance: vec3f= vec3f(refractionIntensity);
#ifdef SS_THICKNESSANDMASK_TEXTURE
var volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,thickness);
#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
var maxChannel: f32=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);var volumeAlbedo: vec3f=saturateVec3(maxChannel*surfaceAlbedo);environmentRefraction=vec4f(environmentRefraction.rgb*volumeAlbedo,environmentRefraction.a);
#else
var volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,vThicknessParam.y);
#endif
#ifdef SS_ALBEDOFORREFRACTIONTINT
environmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);
#endif
outParams.surfaceAlbedo=surfaceAlbedo;outParams.refractionOpacity=1.-refractionIntensity;
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.surfaceAlbedo*=outParams.refractionOpacity;
#endif
#ifdef UNUSED_MULTIPLEBOUNCES
var bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
#endif
#if DEBUGMODE>0
outParams.refractionTransmittance=refractionTransmittance;
#endif
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;outParams.finalRefraction*=vec3f(1.0)-specularEnvironmentReflectance;
#if DEBUGMODE>0
outParams.environmentRefraction=environmentRefraction;
#endif
#endif
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
var irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
irradianceVector.z*=-1.0;
#endif
#ifdef INVERTCUBICMAP
irradianceVector.y*=-1.0;
#endif
#else
var irradianceVector: vec3f=irradianceVector_;
#endif
#if defined(USESPHERICALFROMREFLECTIONMAP)
#if defined(REALTIME_FILTERING)
var refractionIrradiance: vec3f=irradiance(reflectionSampler,reflectionSamplerSampler,-irradianceVector,vReflectionFilteringInfo,0.0,surfaceAlbedo,irradianceVector
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
);
#else
var refractionIrradiance: vec3f=computeEnvironmentIrradiance(-irradianceVector);
#endif
#elif defined(USEIRRADIANCEMAP)
#ifdef REFLECTIONMAP_3D
var irradianceCoords: vec3f=irradianceVector;
#else
var irradianceCoords: vec2f=irradianceVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
irradianceCoords/=irradianceVector.z;
#endif
irradianceCoords.y=1.0-irradianceCoords.y;
#endif
var temp: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,-irradianceCoords);var refractionIrradiance=temp.rgb;
#ifdef RGBDREFLECTION
refractionIrradiance=fromRGBD(temp).rgb;
#endif
#ifdef GAMMAREFLECTION
refractionIrradiance=toLinearSpaceVec3(refractionIrradiance);
#endif
#else
var refractionIrradiance: vec3f= vec3f(0.);
#endif
refractionIrradiance*=transmittance;
#ifdef SS_ALBEDOFORTRANSLUCENCYTINT
refractionIrradiance*=surfaceAlbedo.rgb;
#endif
outParams.refractionIrradiance=refractionIrradiance;
#endif
return outParams;}
#endif
`;T.IncludesShadersStoreWGSL[Y6]||(T.IncludesShadersStoreWGSL[Y6]=Fhe)});var j6,Bhe,q6=C(()=>{k();j6="pbrBlockNormalFinal",Bhe=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
var faceNormal: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))*scene.vEyePosition.w;
#if defined(TWOSIDEDLIGHTING)
faceNormal=select(-faceNormal,faceNormal,fragmentInputs.frontFacing);
#endif
normalW*=sign(dot(normalW,faceNormal));
#endif
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
#if defined(MIRRORED)
normalW=select(normalW,-normalW,fragmentInputs.frontFacing);
#else
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);
#endif
#endif
`;T.IncludesShadersStoreWGSL[j6]||(T.IncludesShadersStoreWGSL[j6]=Bhe)});var Z6,Uhe,Q6=C(()=>{k();Z6="pbrBlockLightmapInit",Uhe=`#ifdef LIGHTMAP
var lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);
#ifdef RGBDLIGHTMAP
lightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);
#endif
#ifdef GAMMALIGHTMAP
lightmapColor=vec4f(toLinearSpaceVec3(lightmapColor.rgb),lightmapColor.a);
#endif
lightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);
#endif
`;T.IncludesShadersStoreWGSL[Z6]||(T.IncludesShadersStoreWGSL[Z6]=Uhe)});var $6,Vhe,J6=C(()=>{k();$6="pbrBlockGeometryInfo",Vhe=`var NdotVUnclamped: f32=dot(normalW,viewDirectionW);var NdotV: f32=absEps(NdotVUnclamped);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var AARoughnessFactors: vec2f=getAARoughnessFactors(normalW.xyz);
#ifdef SPECULARAA
alphaG+=AARoughnessFactors.y;
#endif
#if defined(ENVIRONMENTBRDF)
var environmentBrdf: vec3f=getBRDFLookup(NdotV,roughness);
#endif
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
#ifdef RADIANCEOCCLUSION
#ifdef AMBIENTINGRAYSCALE
var ambientMonochrome: f32=aoOut.ambientOcclusionColor.r;
#else
var ambientMonochrome: f32=getLuminance(aoOut.ambientOcclusionColor);
#endif
var seo: f32=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);
#endif
#ifdef HORIZONOCCLUSION
#ifdef BUMP
#ifdef REFLECTIONMAP_3D
var eho: f32=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
#endif
#endif
#endif
#endif
`;T.IncludesShadersStoreWGSL[$6]||(T.IncludesShadersStoreWGSL[$6]=Vhe)});var e7,Ghe,t7=C(()=>{k();e7="pbrBlockReflectance",Ghe=`#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectanceF0),vec3f(reflectivityOut.reflectanceF90),environmentBrdf);
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
let metalEnvironmentReflectance: vec3f=vec3f(reflectivityOut.specularWeight)*getF82Specular(NdotV,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricEnvironmentReflectance=getReflectanceFromBRDFWithEnvLookup(reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90,environmentBrdf);var colorSpecularEnvironmentReflectance: vec3f=mix(dielectricEnvironmentReflectance,metalEnvironmentReflectance,reflectivityOut.metallic);
#else
var colorSpecularEnvironmentReflectance=getReflectanceFromBRDFWithEnvLookup(clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,environmentBrdf);
#endif
#ifdef RADIANCEOCCLUSION
colorSpecularEnvironmentReflectance*=seo;
#endif
#ifdef HORIZONOCCLUSION
#ifdef BUMP
#ifdef REFLECTIONMAP_3D
colorSpecularEnvironmentReflectance*=eho;
#endif
#endif
#endif
#else
var colorSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,vec3f(reflectanceF0),vec3f(reflectivityOut.reflectanceF90),sqrt(microSurface));
#endif
#ifdef CLEARCOAT
colorSpecularEnvironmentReflectance*=clearcoatOut.conservationFactor;
#if defined(CLEARCOAT_TINT)
colorSpecularEnvironmentReflectance*=clearcoatOut.absorption;
#endif
#endif
`;T.IncludesShadersStoreWGSL[e7]||(T.IncludesShadersStoreWGSL[e7]=Ghe)});var i7,khe,r7=C(()=>{k();i7="pbrBlockDirectLighting",khe=`var diffuseBase: vec3f=vec3f(0.,0.,0.);
#ifdef SS_TRANSLUCENCY
var diffuseTransmissionBase: vec3f=vec3f(0.,0.,0.);
#endif
#ifdef SPECULARTERM
var specularBase: vec3f=vec3f(0.,0.,0.);
#endif
#ifdef CLEARCOAT
var clearCoatBase: vec3f=vec3f(0.,0.,0.);
#endif
#ifdef SHEEN
var sheenBase: vec3f=vec3f(0.,0.,0.);
#endif
#if defined(SPECULARTERM) && defined(LIGHT0)
var coloredFresnel: vec3f=vec3f(0.,0.,0.);
#endif
var preInfo: preLightingInfo;var info: lightingInfo;var shadow: f32=1.;
var aggShadow: f32=0.;var numLights: f32=0.;
#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
var absorption: vec3f=vec3f(0.);
#endif
`;T.IncludesShadersStoreWGSL[i7]||(T.IncludesShadersStoreWGSL[i7]=khe)});var n7,Whe,s7=C(()=>{k();n7="pbrBlockFinalLitComponents",Whe=`aggShadow=aggShadow/numLights;
#if defined(ENVIRONMENTBRDF)
#ifdef MS_BRDF_ENERGY_CONSERVATION
var baseSpecularEnergyConservationFactor: vec3f=getEnergyConservationFactor(vec3f(reflectanceF0),environmentBrdf);var coloredEnergyConservationFactor: vec3f=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);
#endif
#endif
#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
surfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
#ifndef METALLICWORKFLOW
#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION
surfaceAlbedo=vec3f(1.-reflectanceF0)*surfaceAlbedo.rgb;
#endif
#endif
#endif
#ifdef REFLECTION
var finalIrradiance: vec3f=reflectionOut.environmentIrradiance;
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
#if defined(METALLICWORKFLOW) || defined(SPECULAR_GLOSSINESS_ENERGY_CONSERVATION)
var baseSpecularEnergy: vec3f=vec3f(baseSpecularEnvironmentReflectance);
#if defined(ENVIRONMENTBRDF)
#ifdef MS_BRDF_ENERGY_CONSERVATION
baseSpecularEnergy*=baseSpecularEnergyConservationFactor;
#endif
#endif
finalIrradiance*=clamp(vec3f(1.0)-baseSpecularEnergy,vec3f(0.0),vec3f(1.0));
#endif
#endif
#if defined(CLEARCOAT)
finalIrradiance*=clearcoatOut.conservationFactor;
#if defined(CLEARCOAT_TINT)
finalIrradiance*=clearcoatOut.absorption;
#endif
#endif
#ifndef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
finalIrradiance*=surfaceAlbedo.rgb;
#endif
#if defined(SS_REFRACTION)
finalIrradiance*=subSurfaceOut.refractionOpacity;
#endif
#if defined(SS_TRANSLUCENCY)
finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;
#endif
#ifdef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
finalIrradiance*=surfaceAlbedo.rgb;
#endif
finalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;
#endif
#ifdef SPECULARTERM
var finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
finalSpecularScaled*=coloredEnergyConservationFactor;
#endif
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
finalSpecularScaled*=sheenOut.sheenAlbedoScaling;
#endif
#endif
#ifdef REFLECTION
var finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=colorSpecularEnvironmentReflectance;;var finalRadianceScaled: vec3f=finalRadiance*uniforms.vLightingIntensity.z;
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
finalRadianceScaled*=coloredEnergyConservationFactor;
#endif
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
finalRadianceScaled*=sheenOut.sheenAlbedoScaling;
#endif
#endif
#ifdef SHEEN
var finalSheen: vec3f=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,vec3f(0.0));var finalSheenScaled: vec3f=finalSheen*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)
sheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;
#if defined(CLEARCOAT_TINT)
sheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;
#endif
#endif
#endif
#ifdef CLEARCOAT
var finalClearCoat: vec3f=clearCoatBase;finalClearCoat=max(finalClearCoat,vec3f(0.0));var finalClearCoatScaled: vec3f=finalClearCoat*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
finalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;
#endif
#ifdef SS_REFRACTION
subSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;
#ifdef CLEARCOAT_TINT
subSurfaceOut.finalRefraction*=clearcoatOut.absorption;
#endif
#endif
#endif
#ifdef ALPHABLEND
var luminanceOverAlpha: f32=0.0;
#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)
luminanceOverAlpha+=getLuminance(finalRadianceScaled);
#if defined(CLEARCOAT)
luminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);
#endif
#endif
#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)
luminanceOverAlpha+=getLuminance(finalSpecularScaled);
#endif
#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)
luminanceOverAlpha+=getLuminance(finalClearCoatScaled);
#endif
#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)
alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
#endif
#endif
`;T.IncludesShadersStoreWGSL[n7]||(T.IncludesShadersStoreWGSL[n7]=Whe)});var a7,Hhe,o7=C(()=>{k();a7="pbrBlockFinalUnlitComponents",Hhe=`var finalDiffuse: vec3f=diffuseBase;finalDiffuse*=surfaceAlbedo;
#if defined(SS_REFRACTION) && !defined(UNLIT) && !defined(LEGACY_SPECULAR_ENERGY_CONSERVATION)
finalDiffuse*=subSurfaceOut.refractionOpacity;
#endif
#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)
finalDiffuse+=diffuseTransmissionBase;
#endif
finalDiffuse=max(finalDiffuse,vec3f(0.0));finalDiffuse*=uniforms.vLightingIntensity.x;var finalAmbient: vec3f=uniforms.vAmbientColor;finalAmbient=finalAmbient*surfaceAlbedo.rgb;var finalEmissive: vec3f=uniforms.vEmissiveColor;
#ifdef EMISSIVE
var emissiveColorTex: vec3f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb;
#ifdef GAMMAEMISSIVE
finalEmissive*=toLinearSpaceVec3(emissiveColorTex.rgb);
#else
finalEmissive*=emissiveColorTex.rgb;
#endif
finalEmissive*= uniforms.vEmissiveInfos.y;
#endif
finalEmissive*=uniforms.vLightingIntensity.y;
#ifdef AMBIENT
var ambientOcclusionForDirectDiffuse: vec3f=mix( vec3f(1.),aoOut.ambientOcclusionColor,uniforms.vAmbientInfos.w);
#else
var ambientOcclusionForDirectDiffuse: vec3f=aoOut.ambientOcclusionColor;
#endif
finalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;
`;T.IncludesShadersStoreWGSL[a7]||(T.IncludesShadersStoreWGSL[a7]=Hhe)});var l7,zhe,c7=C(()=>{k();l7="pbrBlockFinalColorComposition",zhe=`var finalColor: vec4f= vec4f(
#ifndef UNLIT
#ifdef REFLECTION
finalIrradiance +
#endif
#ifdef SPECULARTERM
finalSpecularScaled +
#endif
#ifdef SHEEN
finalSheenScaled +
#endif
#ifdef CLEARCOAT
finalClearCoatScaled +
#endif
#ifdef REFLECTION
finalRadianceScaled +
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
sheenOut.finalSheenRadianceScaled +
#endif
#ifdef CLEARCOAT
clearcoatOut.finalClearCoatRadianceScaled +
#endif
#endif
#ifdef SS_REFRACTION
subSurfaceOut.finalRefraction +
#endif
#endif
finalAmbient +
finalDiffuse,
alpha);
#ifdef LIGHTMAP
#ifndef LIGHTMAPEXCLUDED
#ifdef USELIGHTMAPASSHADOWMAP
finalColor=vec4f(finalColor.rgb*lightmapColor.rgb,finalColor.a);
#else
finalColor=vec4f(finalColor.rgb+lightmapColor.rgb,finalColor.a);
#endif
#endif
#endif
finalColor=vec4f(finalColor.rgb+finalEmissive,finalColor.a);
#define CUSTOM_FRAGMENT_BEFORE_FOG
finalColor=max(finalColor,vec4f(0.0));
`;T.IncludesShadersStoreWGSL[l7]||(T.IncludesShadersStoreWGSL[l7]=zhe)});var f7,Xhe,h7=C(()=>{k();f7="pbrBlockPrePass",Xhe=`#if SCENE_MRT_COUNT>0
var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
#ifdef PREPASS_POSITION
fragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
#endif
#ifdef PREPASS_LOCAL_POSITION
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
#endif
#ifdef PREPASS_VELOCITY
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
#elif defined(PREPASS_VELOCITY_LINEAR)
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO
fragData[PREPASS_ALBEDO_INDEX]=vec4f(surfaceAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
var sqAlbedo : vec3f=sqrt(surfaceAlbedo);
#endif
#ifdef PREPASS_IRRADIANCE_LEGACY
var irradiance : vec3f=finalDiffuse;
#ifndef UNLIT
#ifdef REFLECTION
irradiance+=finalIrradiance;
#endif
#endif
#ifdef SS_SCATTERING
#ifdef PREPASS_COLOR
fragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb-irradiance,finalColor.a);
#endif
irradiance/=sqAlbedo;fragData[PREPASS_IRRADIANCE_LEGACY_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo*uniforms.scatteringDiffusionProfile/255.);
#else
#ifdef PREPASS_COLOR
fragData[PREPASS_COLOR_INDEX]=finalColor;
#endif
fragData[PREPASS_IRRADIANCE_LEGACY_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo);
#endif
#else
#ifdef PREPASS_IRRADIANCE
var irradiance : vec3f=finalDiffuse;
#ifndef UNLIT
#ifdef REFLECTION
irradiance+=finalIrradiance;
#endif
#endif
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(irradiance,writeGeometryInfo);
#endif
#ifdef PREPASS_COLOR
fragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb,finalColor.a);
#endif
#endif
#ifdef PREPASS_DEPTH
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_SCREENSPACE_DEPTH
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
fragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4f(fragmentInputs.vNormViewDepth,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMAL
#ifdef PREPASS_NORMAL_WORLDSPACE
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
#else
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
#endif
#endif
#ifdef PREPASS_WORLD_NORMAL
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_REFLECTIVITY
#ifndef UNLIT
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;
#else
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(0.0,0.0,0.0,1.0)*writeGeometryInfo;
#endif
#endif
#if SCENE_MRT_COUNT>0
fragmentOutputs.fragData0=fragData[0];
#endif
#if SCENE_MRT_COUNT>1
fragmentOutputs.fragData1=fragData[1];
#endif
#if SCENE_MRT_COUNT>2
fragmentOutputs.fragData2=fragData[2];
#endif
#if SCENE_MRT_COUNT>3
fragmentOutputs.fragData3=fragData[3];
#endif
#if SCENE_MRT_COUNT>4
fragmentOutputs.fragData4=fragData[4];
#endif
#if SCENE_MRT_COUNT>5
fragmentOutputs.fragData5=fragData[5];
#endif
#if SCENE_MRT_COUNT>6
fragmentOutputs.fragData6=fragData[6];
#endif
#if SCENE_MRT_COUNT>7
fragmentOutputs.fragData7=fragData[7];
#endif
#endif
`;T.IncludesShadersStoreWGSL[f7]||(T.IncludesShadersStoreWGSL[f7]=Xhe)});var u7={};tt(u7,{pbrPixelShaderWGSL:()=>Yhe});var eO,d7,Yhe,m7=C(()=>{k();dx();ux();$L();pL();mx();M6();_x();cc();td();Sg();Ma();_L();gL();vL();gx();px();np();EL();SL();sp();TL();xL();bR();vx();Ex();Og();y6();D6();O6();w6();B6();V6();k6();H6();X6();K6();fc();RL();Sx();q6();Tx();Q6();J6();AL();t7();r7();PP();s7();o7();c7();Ax();Tg();bL();h7();xx();IL();eO="pbrPixelShader",d7=`#define PBR_FRAGMENT_SHADER
#define CUSTOM_FRAGMENT_BEGIN
#include<prePassDeclaration>[SCENE_MRT_COUNT]
#include<oitDeclaration>
#ifndef FROMLINEARSPACE
#define FROMLINEARSPACE
#endif
#include<pbrUboDeclaration>
#include<pbrFragmentExtraDeclaration>
#include<lightUboDeclaration>[0..maxSimultaneousLights]
#include<pbrFragmentSamplersDeclaration>
#include<imageProcessingDeclaration>
#include<clipPlaneFragmentDeclaration>
#include<logDepthDeclaration>
#include<fogFragmentDeclaration>
#include<helperFunctions>
#include<subSurfaceScatteringFunctions>
#include<importanceSampling>
#include<pbrHelperFunctions>
#include<imageProcessingFunctions>
#include<shadowsFragmentFunctions>
#include<harmonicsFunctions>
#include<pbrDirectLightingSetupFunctions>
#include<pbrDirectLightingFalloffFunctions>
#include<pbrBRDFFunctions>
#include<hdrFilteringFunctions>
#include<pbrDirectLightingFunctions>
#include<pbrIBLFunctions>
#include<bumpFragmentMainFunctions>
#include<bumpFragmentFunctions>
#ifdef REFLECTION
#include<reflectionFunction>
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
#include<pbrBlockAlbedoOpacity>
#include<pbrBlockReflectivity>
#include<pbrBlockAmbientOcclusion>
#include<pbrBlockAlphaFresnel>
#include<pbrBlockAnisotropic>
#include<pbrBlockReflection>
#include<pbrBlockSheen>
#include<pbrBlockClearcoat>
#include<pbrBlockIridescence>
#include<pbrBlockSubSurface>
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
#include<pbrBlockNormalGeometric>
#include<bumpFragment>
#include<pbrBlockNormalFinal>
var albedoOpacityOut: albedoOpacityOutParams;
#ifdef ALBEDO
var albedoTexture: vec4f=textureSample(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);
#endif
#ifdef BASE_WEIGHT
var baseWeightTexture: vec4f=textureSample(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);
#endif
#ifdef OPACITY
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);
#endif
#ifdef DECAL
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
#endif
albedoOpacityOut=albedoOpacityBlock(
uniforms.vAlbedoColor
#ifdef ALBEDO
,albedoTexture
,uniforms.vAlbedoInfos
#endif
,uniforms.baseWeight
#ifdef BASE_WEIGHT
,baseWeightTexture
,uniforms.vBaseWeightInfos
#endif
#ifdef OPACITY
,opacityMap
,uniforms.vOpacityInfos
#endif
#ifdef DETAIL
,detailColor
,uniforms.vDetailInfos
#endif
#ifdef DECAL
,decalColor
,uniforms.vDecalInfos
#endif
);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
#include<depthPrePass>
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
var aoOut: ambientOcclusionOutParams;
#ifdef AMBIENT
var ambientOcclusionColorMap: vec3f=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;
#endif
aoOut=ambientOcclusionBlock(
#ifdef AMBIENT
ambientOcclusionColorMap,
uniforms.vAmbientInfos
#endif
);
#include<pbrBlockLightmapInit>
#ifdef UNLIT
var diffuseBase: vec3f= vec3f(1.,1.,1.);
#else
var baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;
#if defined(REFLECTIVITY)
var surfaceMetallicOrReflectivityColorMap: vec4f=textureSample(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;
#ifndef METALLICWORKFLOW
#ifdef REFLECTIVITY_GAMMA
surfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);
#endif
surfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);
#endif
#endif
#if defined(MICROSURFACEMAP)
var microSurfaceTexel: vec4f=textureSample(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
var baseDiffuseRoughnessTexture: f32=textureSample(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).x;
#endif
#ifdef METALLICWORKFLOW
var metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;
#ifdef REFLECTANCE
var reflectanceFactorsMap: vec4f=textureSample(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);
#ifdef REFLECTANCE_GAMMA
reflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);
#endif
metallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);
#endif
#ifdef METALLIC_REFLECTANCE
var metallicReflectanceFactorsMap: vec4f=textureSample(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);
#ifdef METALLIC_REFLECTANCE_GAMMA
metallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);
#endif
#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY
metallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*metallicReflectanceFactorsMap.rgb,metallicReflectanceFactors.a);
#endif
metallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;
#endif
#endif
reflectivityOut=reflectivityBlock(
uniforms.vReflectivityColor
#ifdef METALLICWORKFLOW
,surfaceAlbedo
,metallicReflectanceFactors
#endif
,uniforms.baseDiffuseRoughness
#ifdef BASE_DIFFUSE_ROUGHNESS
,baseDiffuseRoughnessTexture
,uniforms.vBaseDiffuseRoughnessInfos
#endif
#ifdef REFLECTIVITY
,uniforms.vReflectivityInfos
,surfaceMetallicOrReflectivityColorMap
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
,aoOut.ambientOcclusionColor
#endif
#ifdef MICROSURFACEMAP
,microSurfaceTexel
#endif
#ifdef DETAIL
,detailColor
,uniforms.vDetailInfos
#endif
);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;var diffuseRoughness: f32=reflectivityOut.diffuseRoughness;
#ifdef METALLICWORKFLOW
surfaceAlbedo=reflectivityOut.surfaceAlbedo;
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;
#endif
#ifdef ALPHAFRESNEL
#if defined(ALPHATEST) || defined(ALPHABLEND)
var alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(
normalW,
viewDirectionW,
alpha,
microSurface
);alpha=alphaFresnelOut.alpha;
#endif
#endif
#include<pbrBlockGeometryInfo>
#ifdef ANISOTROPIC
var anisotropicOut: anisotropicOutParams;
#ifdef ANISOTROPIC_TEXTURE
var anisotropyMapData: vec3f=textureSample(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;
#endif
anisotropicOut=anisotropicBlock(
uniforms.vAnisotropy,
roughness,
#ifdef ANISOTROPIC_TEXTURE
anisotropyMapData,
#endif
TBN,
normalW,
viewDirectionW
);
#endif
#ifdef REFLECTION
var reflectionOut: reflectionOutParams;
#ifndef USE_CUSTOM_REFLECTION
reflectionOut=reflectionBlock(
fragmentInputs.vPositionW
,normalW
,alphaG
,uniforms.vReflectionMicrosurfaceInfos
,uniforms.vReflectionInfos
,uniforms.vReflectionColor
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,NdotVUnclamped
#endif
#ifdef LINEARSPECULARREFLECTION
,roughness
#endif
,reflectionSampler
,reflectionSamplerSampler
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,fragmentInputs.vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,uniforms.reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
,irradianceSamplerSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,uniforms.vReflectionDominantDirection
#endif
#endif
#ifndef LODBASEDMICROSFURACE
,reflectionLowSampler
,reflectionLowSamplerSampler
,reflectionHighSampler
,reflectionHighSamplerSampler
#endif
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
#endif
,viewDirectionW
,diffuseRoughness
,surfaceAlbedo
);
#else
#define CUSTOM_REFLECTION
#endif
#endif
#include<pbrBlockReflectance0>
#ifdef SHEEN
var sheenOut: sheenOutParams;
#ifdef SHEEN_TEXTURE
var sheenMapData: vec4f=textureSample(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);
#endif
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
var sheenMapRoughnessData: vec4f=textureSample(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;
#endif
sheenOut=sheenBlock(
uniforms.vSheenColor
#ifdef SHEEN_ROUGHNESS
,uniforms.vSheenRoughness
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
,sheenMapRoughnessData
#endif
#endif
,roughness
#ifdef SHEEN_TEXTURE
,sheenMapData
,uniforms.vSheenInfos.y
#endif
,reflectanceF0
#ifdef SHEEN_LINKWITHALBEDO
,baseColor
,surfaceAlbedo
#endif
#ifdef ENVIRONMENTBRDF
,NdotV
,environmentBrdf
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
,AARoughnessFactors
,uniforms.vReflectionMicrosurfaceInfos
,uniforms.vReflectionInfos
,uniforms.vReflectionColor
,uniforms.vLightingIntensity
,reflectionSampler
,reflectionSamplerSampler
,reflectionOut.reflectionCoords
,NdotVUnclamped
#ifndef LODBASEDMICROSFURACE
,reflectionLowSampler
,reflectionLowSamplerSampler
,reflectionHighSampler
,reflectionHighSamplerSampler
#endif
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
,seo
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
,eho
#endif
#endif
);
#ifdef SHEEN_LINKWITHALBEDO
surfaceAlbedo=sheenOut.surfaceAlbedo;
#endif
#endif
#ifdef CLEARCOAT
#ifdef CLEARCOAT_TEXTURE
var clearCoatMapData: vec2f=textureSample(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;
#endif
#endif
#ifdef IRIDESCENCE
var iridescenceOut: iridescenceOutParams;
#ifdef IRIDESCENCE_TEXTURE
var iridescenceMapData: vec2f=textureSample(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*uniforms.vIridescenceInfos.y;
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
var iridescenceThicknessMapData: vec2f=textureSample(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*uniforms.vIridescenceInfos.w;
#endif
iridescenceOut=iridescenceBlock(
uniforms.vIridescenceParams
,NdotV
,specularEnvironmentR0
#ifdef IRIDESCENCE_TEXTURE
,iridescenceMapData
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
,iridescenceThicknessMapData
#endif
#ifdef CLEARCOAT
,NdotVUnclamped
,uniforms.vClearCoatParams
#ifdef CLEARCOAT_TEXTURE
,clearCoatMapData
#endif
#endif
);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;
#endif
var clearcoatOut: clearcoatOutParams;
#ifdef CLEARCOAT
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
var clearCoatMapRoughnessData: vec4f=textureSample(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;
#endif
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
var clearCoatTintMapData: vec4f=textureSample(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);
#endif
#ifdef CLEARCOAT_BUMP
var clearCoatBumpMapData: vec4f=textureSample(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);
#endif
clearcoatOut=clearcoatBlock(
fragmentInputs.vPositionW
,geometricNormalW
,viewDirectionW
,uniforms.vClearCoatParams
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
,clearCoatMapRoughnessData
#endif
,specularEnvironmentR0
#ifdef CLEARCOAT_TEXTURE
,clearCoatMapData
#endif
#ifdef CLEARCOAT_TINT
,uniforms.vClearCoatTintParams
,uniforms.clearCoatColorAtDistance
,uniforms.vClearCoatRefractionParams
#ifdef CLEARCOAT_TINT_TEXTURE
,clearCoatTintMapData
#endif
#endif
#ifdef CLEARCOAT_BUMP
,uniforms.vClearCoatBumpInfos
,clearCoatBumpMapData
,fragmentInputs.vClearCoatBumpUV
#if defined(TANGENT) && defined(NORMAL)
,mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2)
#else
,uniforms.vClearCoatTangentSpaceParams
#endif
#ifdef OBJECTSPACE_NORMALMAP
,uniforms.normalMatrix
#endif
#endif
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
,faceNormal
#endif
#ifdef REFLECTION
,uniforms.vReflectionMicrosurfaceInfos
,uniforms.vReflectionInfos
,uniforms.vReflectionColor
,uniforms.vLightingIntensity
,reflectionSampler
,reflectionSamplerSampler
#ifndef LODBASEDMICROSFURACE
,reflectionLowSampler
,reflectionLowSamplerSampler
,reflectionHighSampler
,reflectionHighSamplerSampler
#endif
#ifdef REALTIME_FILTERING
,uniforms.vReflectionFilteringInfo
#endif
#endif
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
,select(-1.,1.,fragmentInputs.frontFacing)
#endif
);
#else
clearcoatOut.specularEnvironmentR0=specularEnvironmentR0;
#endif
#include<pbrBlockReflectance>
var subSurfaceOut: subSurfaceOutParams;
#ifdef SUBSURFACE
#ifdef SS_THICKNESSANDMASK_TEXTURE
var thicknessMap: vec4f=textureSample(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
var refractionIntensityMap: vec4f=textureSample(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
var translucencyIntensityMap: vec4f=textureSample(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);
#endif
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
var translucencyColorMap: vec4f=textureSample(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA
translucencyColorMap=toLinearSpaceVec4(translucencyColorMap);
#endif
#endif
subSurfaceOut=subSurfaceBlock(
uniforms.vSubSurfaceIntensity
,uniforms.vThicknessParam
,uniforms.vTintColor
,normalW
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
,vec3f(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)))
#else
,baseSpecularEnvironmentReflectance
#endif
#ifdef SS_THICKNESSANDMASK_TEXTURE
,thicknessMap
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
,refractionIntensityMap
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
,translucencyIntensityMap
#endif
#ifdef REFLECTION
#ifdef SS_TRANSLUCENCY
,uniforms.reflectionMatrix
#ifdef USESPHERICALFROMREFLECTIONMAP
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
,reflectionOut.irradianceVector
#endif
#if defined(REALTIME_FILTERING)
,reflectionSampler
,reflectionSamplerSampler
,uniforms.vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
,icdfSamplerSampler
#endif
#endif
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
,irradianceSamplerSampler
#endif
#endif
#endif
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
,surfaceAlbedo
#endif
#ifdef SS_REFRACTION
,fragmentInputs.vPositionW
,viewDirectionW
,scene.view
,uniforms.vRefractionInfos
,uniforms.refractionMatrix
,uniforms.vRefractionMicrosurfaceInfos
,uniforms.vLightingIntensity
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
,alpha
#endif
#ifdef SS_LODINREFRACTIONALPHA
,NdotVUnclamped
#endif
#ifdef SS_LINEARSPECULARREFRACTION
,roughness
#endif
,alphaG
,refractionSampler
,refractionSamplerSampler
#ifndef LODBASEDMICROSFURACE
,refractionLowSampler
,refractionLowSamplerSampler
,refractionHighSampler
,refractionHighSamplerSampler
#endif
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#ifdef REALTIME_FILTERING
,uniforms.vRefractionFilteringInfo
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,uniforms.vRefractionPosition
,uniforms.vRefractionSize
#endif
#ifdef SS_DISPERSION
,uniforms.dispersion
#endif
#endif
#ifdef SS_TRANSLUCENCY
,uniforms.vDiffusionDistance
,uniforms.vTranslucencyColor
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
,translucencyColorMap
#endif
#endif
);
#ifdef SS_REFRACTION
surfaceAlbedo=subSurfaceOut.surfaceAlbedo;
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
alpha=subSurfaceOut.alpha;
#endif
#endif
#else
subSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;
#endif
#include<pbrBlockDirectLighting>
#include<lightFragment>[0..maxSimultaneousLights]
#include<pbrBlockFinalLitComponents>
#endif
#include<pbrBlockFinalUnlitComponents>
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
#include<pbrBlockFinalColorComposition>
#include<logDepthFragment>
#include<fogFragment>(color,finalColor)
#include<pbrBlockImageProcessing>
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
#ifdef PREPASS
#include<pbrBlockPrePass>
#endif
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
fragmentOutputs.color=finalColor;
#endif
#include<oitFragment>
#if ORDER_INDEPENDENT_TRANSPARENCY
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}
#endif
#include<pbrDebug>
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStoreWGSL[eO]||(T.ShadersStoreWGSL[eO]=d7);Yhe={name:eO,shader:d7}});var p7,Khe,_7=C(()=>{k();Rx();p7="pbrVertexDeclaration",Khe=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
#ifdef MULTIVIEW
mat4 viewProjectionR;
#endif
#ifdef ALBEDO
uniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;
#endif
#ifdef BASE_WEIGHT
uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
#endif
uniform float baseDiffuseRoughness;
#ifdef BASE_DIFFUSE_ROUGHNESS
uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
#endif
#ifdef AMBIENT
uniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;
#endif
#ifdef OPACITY
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
#endif
#ifdef EMISSIVE
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
#endif
#ifdef LIGHTMAP
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
#endif
#ifdef REFLECTIVITY
uniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;
#endif
#ifdef METALLIC_REFLECTANCE
uniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;
#endif
#ifdef REFLECTANCE
uniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;
#endif
#ifdef MICROSURFACEMAP
uniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;
#endif
#ifdef BUMP
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
#endif
#ifdef POINTSIZE
uniform float pointSize;
#endif
uniform vec4 cameraInfo;
#ifdef REFLECTION
uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
#endif
#ifdef CLEARCOAT
#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
uniform vec4 vClearCoatInfos;
#endif
#ifdef CLEARCOAT_TEXTURE
uniform mat4 clearCoatMatrix;
#endif
#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
uniform mat4 clearCoatRoughnessMatrix;
#endif
#ifdef CLEARCOAT_BUMP
uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
#endif
#ifdef CLEARCOAT_TINT_TEXTURE
uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
#endif
#endif
#ifdef IRIDESCENCE
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
uniform vec4 vIridescenceInfos;
#endif
#ifdef IRIDESCENCE_TEXTURE
uniform mat4 iridescenceMatrix;
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
uniform mat4 iridescenceThicknessMatrix;
#endif
#endif
#ifdef ANISOTROPIC
#ifdef ANISOTROPIC_TEXTURE
uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
#endif
#endif
#ifdef SHEEN
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
uniform vec4 vSheenInfos;
#endif
#ifdef SHEEN_TEXTURE
uniform mat4 sheenMatrix;
#endif
#ifdef SHEEN_TEXTURE_ROUGHNESS
uniform mat4 sheenRoughnessMatrix;
#endif
#endif
#ifdef SUBSURFACE
#ifdef SS_REFRACTION
uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
#endif
#ifdef SS_THICKNESSANDMASK_TEXTURE
uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
#endif
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
#endif
#endif
#ifdef NORMAL
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
#ifdef USESPHERICALFROMREFLECTIONMAP
#ifdef SPHERICAL_HARMONICS
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
#else
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
#endif
#endif
#endif
#endif
#ifdef DETAIL
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
#endif
#include<decalVertexDeclaration>
#define ADDITIONAL_VERTEX_DECLARATION
`;T.IncludesShadersStore[p7]||(T.IncludesShadersStore[p7]=Khe)});var g7,jhe,tO=C(()=>{k();rd();Ng();g7="pbrUboDeclaration",jhe=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
#define ADDITIONAL_UBO_DECLARATION
};
#include<sceneUboDeclaration>
#include<meshUboDeclaration>
`;T.IncludesShadersStore[g7]||(T.IncludesShadersStore[g7]=jhe)});var E7={};tt(E7,{pbrVertexShader:()=>qhe});var iO,v7,qhe,S7=C(()=>{k();_7();tO();bx();qm();Ca();ip();hc();dc();wf();Ix();Mx();rp();OP();uc();Ag();Cx();yx();kf();Wf();nd();Hf();zf();mc();pc();_c();Px();Dx();Lx();Ox();gc();xg();Nx();Rg();wx();iO="pbrVertexShader",v7=`#define PBR_VERTEX_SHADER
#define CUSTOM_VERTEX_EXTENSION
precision highp float;
#include<__decl__pbrVertex>
#define CUSTOM_VERTEX_BEGIN
attribute vec3 position;
#ifdef NORMAL
attribute vec3 normal;
#endif
#ifdef TANGENT
attribute vec4 tangent;
#endif
#ifdef UV1
attribute vec2 uv;
#endif
#include<uvAttributeDeclaration>[2..7]
#include<mainUVVaryingDeclaration>[1..7]
#ifdef VERTEXCOLOR
attribute vec4 color;
#endif
#include<helperFunctions>
#include<pbrBRDFFunctions>
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<instancesDeclaration>
#include<prePassVertexDeclaration>
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
#ifdef CLEARCOAT
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
#endif
#ifdef IRIDESCENCE
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
#endif
#ifdef SHEEN
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
#endif
#ifdef ANISOTROPIC
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
#endif
#ifdef SUBSURFACE
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
#endif
varying vec3 vPositionW;
#if DEBUGMODE>0
varying vec4 vClipSpacePosition;
#endif
#ifdef NORMAL
varying vec3 vNormalW;
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
varying vec3 vEnvironmentIrradiance;
#include<harmonicsFunctions>
#endif
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
varying vec4 vColor;
#endif
#include<bumpVertexDeclaration>
#include<clipPlaneVertexDeclaration>
#include<fogVertexDeclaration>
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
varying vec3 vPositionUVW;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
varying vec3 vDirectionW;
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
varying float vViewDepth;
#endif
#include<logDepthDeclaration>
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
vec3 positionUpdated=position;
#ifdef NORMAL
vec3 normalUpdated=normal;
#endif
#ifdef TANGENT
vec4 tangentUpdated=tangent;
#endif
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#ifdef VERTEXCOLOR
vec4 colorUpdated=color;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#ifdef REFLECTIONMAP_SKYBOX
vPositionUVW=positionUpdated;
#endif
#define CUSTOM_VERTEX_UPDATE_POSITION
#define CUSTOM_VERTEX_UPDATE_NORMAL
#include<instancesVertex>
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
#endif
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
#ifdef PREPASS
#include<prePassVertex>
#endif
#ifdef NORMAL
mat3 normalWorld=mat3(finalWorld);
#if defined(INSTANCES) && defined(THIN_INSTANCES)
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
#else
#ifdef NONUNIFORMSCALING
normalWorld=transposeMat3(inverseMat3(normalWorld));
#endif
vNormalW=normalize(normalWorld*normalUpdated);
#endif
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*baseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
#else
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
#endif
#endif
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
#else
gl_Position=viewProjection*worldPos;
#endif
#if DEBUGMODE>0
vClipSpacePosition=gl_Position;
#endif
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
#endif
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#ifdef RIGHT_HANDED
vViewDepth=-(view*worldPos).z;
#else
vViewDepth=(view*worldPos).z;
#endif
#endif
#ifndef UV1
vec2 uvUpdated=vec2(0.,0.);
#endif
#ifndef UV2
vec2 uv2Updated=vec2(0.,0.);
#endif
#ifdef MAINUV1
vMainUV1=uvUpdated;
#endif
#ifdef MAINUV2
vMainUV2=uv2Updated;
#endif
#include<uvVariableDeclaration>[3..7]
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
#ifdef CLEARCOAT
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
#endif
#ifdef IRIDESCENCE
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
#endif
#ifdef SHEEN
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
#endif
#ifdef ANISOTROPIC
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
#endif
#ifdef SUBSURFACE
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
#endif
#include<bumpVertex>
#include<clipPlaneVertex>
#include<fogVertex>
#include<shadowsVertex>[0..maxSimultaneousLights]
#include<vertexColorMixing>
#if defined(POINTSIZE) && !defined(WEBGPU)
gl_PointSize=pointSize;
#endif
#include<logDepthVertex>
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStore[iO]||(T.ShadersStore[iO]=v7);qhe={name:iO,shader:v7}});var T7,Zhe,A7=C(()=>{k();Fx();T7="pbrFragmentDeclaration",Zhe=`uniform vec4 vEyePosition;uniform vec3 vReflectionColor;uniform vec4 vAlbedoColor;uniform float baseWeight;uniform float baseDiffuseRoughness;uniform vec4 vLightingIntensity;uniform vec4 vReflectivityColor;uniform vec4 vMetallicReflectanceFactors;uniform vec3 vEmissiveColor;uniform float visibility;uniform vec3 vAmbientColor;
#ifdef ALBEDO
uniform vec2 vAlbedoInfos;
#endif
#ifdef BASE_WEIGHT
uniform vec2 vBaseWeightInfos;
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
uniform vec2 vBaseDiffuseRoughnessInfos;
#endif
#ifdef AMBIENT
uniform vec4 vAmbientInfos;
#endif
#ifdef BUMP
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
#endif
#ifdef OPACITY
uniform vec2 vOpacityInfos;
#endif
#ifdef EMISSIVE
uniform vec2 vEmissiveInfos;
#endif
#ifdef LIGHTMAP
uniform vec2 vLightmapInfos;
#endif
#ifdef REFLECTIVITY
uniform vec3 vReflectivityInfos;
#endif
#ifdef MICROSURFACEMAP
uniform vec2 vMicroSurfaceSamplerInfos;
#endif
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)
uniform mat4 view;
#endif
#ifdef REFLECTION
uniform vec2 vReflectionInfos;
#ifdef REALTIME_FILTERING
uniform vec2 vReflectionFilteringInfo;
#endif
uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
uniform vec3 vReflectionDominantDirection;
#endif
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
#endif
#endif
#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)
uniform vec3 vRefractionPosition;uniform vec3 vRefractionSize;
#endif
#ifdef CLEARCOAT
uniform vec2 vClearCoatParams;uniform vec4 vClearCoatRefractionParams;
#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
uniform vec4 vClearCoatInfos;
#endif
#ifdef CLEARCOAT_TEXTURE
uniform mat4 clearCoatMatrix;
#endif
#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
uniform mat4 clearCoatRoughnessMatrix;
#endif
#ifdef CLEARCOAT_BUMP
uniform vec2 vClearCoatBumpInfos;uniform vec2 vClearCoatTangentSpaceParams;uniform mat4 clearCoatBumpMatrix;
#endif
#ifdef CLEARCOAT_TINT
uniform vec4 vClearCoatTintParams;uniform float clearCoatColorAtDistance;
#ifdef CLEARCOAT_TINT_TEXTURE
uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
#endif
#endif
#endif
#ifdef IRIDESCENCE
uniform vec4 vIridescenceParams;
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
uniform vec4 vIridescenceInfos;
#endif
#ifdef IRIDESCENCE_TEXTURE
uniform mat4 iridescenceMatrix;
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
uniform mat4 iridescenceThicknessMatrix;
#endif
#endif
#ifdef ANISOTROPIC
uniform vec3 vAnisotropy;
#ifdef ANISOTROPIC_TEXTURE
uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
#endif
#endif
#ifdef SHEEN
uniform vec4 vSheenColor;
#ifdef SHEEN_ROUGHNESS
uniform float vSheenRoughness;
#endif
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
uniform vec4 vSheenInfos;
#endif
#ifdef SHEEN_TEXTURE
uniform mat4 sheenMatrix;
#endif
#ifdef SHEEN_TEXTURE_ROUGHNESS
uniform mat4 sheenRoughnessMatrix;
#endif
#endif
#ifdef SUBSURFACE
#ifdef SS_REFRACTION
uniform vec4 vRefractionMicrosurfaceInfos;uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
#ifdef REALTIME_FILTERING
uniform vec2 vRefractionFilteringInfo;
#endif
#ifdef SS_DISPERSION
uniform float dispersion;
#endif
#endif
#ifdef SS_THICKNESSANDMASK_TEXTURE
uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
#endif
uniform vec2 vThicknessParam;uniform vec3 vDiffusionDistance;uniform vec4 vTintColor;uniform vec3 vSubSurfaceIntensity;uniform vec4 vTranslucencyColor;
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
#endif
#endif
#ifdef PREPASS
#ifdef SS_SCATTERING
uniform float scatteringDiffusionProfile;
#endif
#endif
#if DEBUGMODE>0
uniform vec2 vDebugMode;
#endif
#ifdef DETAIL
uniform vec4 vDetailInfos;
#endif
#include<decalFragmentDeclaration>
#ifdef USESPHERICALFROMREFLECTIONMAP
#ifdef SPHERICAL_HARMONICS
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
#else
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
#endif
#endif
#define ADDITIONAL_FRAGMENT_DECLARATION
`;T.IncludesShadersStore[T7]||(T.IncludesShadersStore[T7]=Zhe)});var x7,Qhe,R7=C(()=>{k();x7="samplerFragmentAlternateDeclaration",Qhe=`#ifdef _DEFINENAME_
#if _DEFINENAME_DIRECTUV==1
#define v_VARYINGNAME_UV vMainUV1
#elif _DEFINENAME_DIRECTUV==2
#define v_VARYINGNAME_UV vMainUV2
#elif _DEFINENAME_DIRECTUV==3
#define v_VARYINGNAME_UV vMainUV3
#elif _DEFINENAME_DIRECTUV==4
#define v_VARYINGNAME_UV vMainUV4
#elif _DEFINENAME_DIRECTUV==5
#define v_VARYINGNAME_UV vMainUV5
#elif _DEFINENAME_DIRECTUV==6
#define v_VARYINGNAME_UV vMainUV6
#else
varying vec2 v_VARYINGNAME_UV;
#endif
#endif
`;T.IncludesShadersStore[x7]||(T.IncludesShadersStore[x7]=Qhe)});var b7,$he,I7=C(()=>{k();sd();R7();AR();b7="pbrFragmentSamplersDeclaration",$he=`#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)
#include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
#ifdef CLEARCOAT
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS)
uniform sampler2D clearCoatRoughnessSampler;
#endif
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)
#endif
#ifdef IRIDESCENCE
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)
#endif
#ifdef SHEEN
#include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS)
uniform sampler2D sheenRoughnessSampler;
#endif
#endif
#ifdef ANISOTROPIC
#include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)
#endif
#include<pbrFragmentReflectionDeclaration>
#ifdef ENVIRONMENTBRDF
uniform sampler2D environmentBrdfSampler;
#endif
#ifdef SUBSURFACE
#ifdef SS_REFRACTION
#ifdef SS_REFRACTIONMAP_3D
#define sampleRefraction(s,c) textureCube(s,c)
uniform samplerCube refractionSampler;
#ifdef LODBASEDMICROSFURACE
#define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)
#else
uniform samplerCube refractionSamplerLow;uniform samplerCube refractionSamplerHigh;
#endif
#else
#define sampleRefraction(s,c) texture2D(s,c)
uniform sampler2D refractionSampler;
#ifdef LODBASEDMICROSFURACE
#define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)
#else
uniform sampler2D refractionSamplerLow;uniform sampler2D refractionSamplerHigh;
#endif
#endif
#endif
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_SAMPLERNAME_,translucencyColor)
#endif
#ifdef IBL_CDF_FILTERING
uniform sampler2D icdfSampler;
#endif
`;T.IncludesShadersStore[b7]||(T.IncludesShadersStore[b7]=$he)});var M7,Jhe,C7=C(()=>{k();UP();M7="pbrBlockAlbedoOpacity",Jhe=`struct albedoOpacityOutParams
{vec3 surfaceAlbedo;float alpha;};
#define pbr_inline
albedoOpacityOutParams albedoOpacityBlock(
in vec4 vAlbedoColor
#ifdef ALBEDO
,in vec4 albedoTexture
,in vec2 albedoInfos
#endif
,in float baseWeight
#ifdef BASE_WEIGHT
,in vec4 baseWeightTexture
,in vec2 vBaseWeightInfos
#endif
#ifdef OPACITY
,in vec4 opacityMap
,in vec2 vOpacityInfos
#endif
#ifdef DETAIL
,in vec4 detailColor
,in vec4 vDetailInfos
#endif
#ifdef DECAL
,in vec4 decalColor
,in vec4 vDecalInfos
#endif
)
{albedoOpacityOutParams outParams;vec3 surfaceAlbedo=vAlbedoColor.rgb;float alpha=vAlbedoColor.a;
#ifdef ALBEDO
#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)
alpha*=albedoTexture.a;
#endif
#ifdef GAMMAALBEDO
surfaceAlbedo*=toLinearSpace(albedoTexture.rgb);
#else
surfaceAlbedo*=albedoTexture.rgb;
#endif
surfaceAlbedo*=albedoInfos.y;
#endif
#ifndef DECAL_AFTER_DETAIL
#include<decalFragment>
#endif
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
surfaceAlbedo*=vColor.rgb;
#endif
#ifdef DETAIL
float detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y);surfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo;
#endif
#ifdef DECAL_AFTER_DETAIL
#include<decalFragment>
#endif
#define CUSTOM_FRAGMENT_UPDATE_ALBEDO
surfaceAlbedo*=baseWeight;
#ifdef BASE_WEIGHT
surfaceAlbedo*=baseWeightTexture.r;
#endif
#ifdef OPACITY
#ifdef OPACITYRGB
alpha=getLuminance(opacityMap.rgb);
#else
alpha*=opacityMap.a;
#endif
alpha*=vOpacityInfos.y;
#endif
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
alpha*=vColor.a;
#endif
#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)
#ifdef ALPHATEST
#if DEBUGMODE != 88
if (alpha<ALPHATESTVALUE)
discard;
#endif
#ifndef ALPHABLEND
alpha=1.0;
#endif
#endif
#endif
outParams.surfaceAlbedo=surfaceAlbedo;outParams.alpha=alpha;return outParams;}
`;T.IncludesShadersStore[M7]||(T.IncludesShadersStore[M7]=Jhe)});var y7,ede,P7=C(()=>{k();y7="pbrBlockReflectivity",ede=`struct reflectivityOutParams
{float microSurface;float roughness;float diffuseRoughness;float reflectanceF0;vec3 reflectanceF90;vec3 colorReflectanceF0;vec3 colorReflectanceF90;
#ifdef METALLICWORKFLOW
vec3 surfaceAlbedo;float metallic;float specularWeight;vec3 dielectricColorF0;
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
vec3 ambientOcclusionColor;
#endif
#if DEBUGMODE>0
#ifdef METALLICWORKFLOW
#ifdef REFLECTIVITY
vec4 surfaceMetallicColorMap;
#endif
vec3 metallicF0;
#else
#ifdef REFLECTIVITY
vec4 surfaceReflectivityColorMap;
#endif
#endif
#endif
};
#define pbr_inline
reflectivityOutParams reflectivityBlock(
in vec4 reflectivityColor
#ifdef METALLICWORKFLOW
,in vec3 surfaceAlbedo
,in vec4 metallicReflectanceFactors
#endif
,in float baseDiffuseRoughness
#ifdef BASE_DIFFUSE_ROUGHNESS
,in float baseDiffuseRoughnessTexture
,in vec2 baseDiffuseRoughnessInfos
#endif
#ifdef REFLECTIVITY
,in vec3 reflectivityInfos
,in vec4 surfaceMetallicOrReflectivityColorMap
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
,in vec3 ambientOcclusionColorIn
#endif
#ifdef MICROSURFACEMAP
,in vec4 microSurfaceTexel
#endif
#ifdef DETAIL
,in vec4 detailColor
,in vec4 vDetailInfos
#endif
)
{reflectivityOutParams outParams;float microSurface=reflectivityColor.a;vec3 surfaceReflectivityColor=reflectivityColor.rgb;
#ifdef METALLICWORKFLOW
vec2 metallicRoughness=surfaceReflectivityColor.rg;float ior=surfaceReflectivityColor.b;
#ifdef REFLECTIVITY
#if DEBUGMODE>0
outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
#endif
#ifdef AOSTOREINMETALMAPRED
vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
#endif
#ifdef METALLNESSSTOREINMETALMAPBLUE
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
#else
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
#endif
#ifdef ROUGHNESSSTOREINMETALMAPALPHA
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
#else
#ifdef ROUGHNESSSTOREINMETALMAPGREEN
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
#endif
#endif
#endif
#ifdef DETAIL
float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
#endif
#ifdef MICROSURFACEMAP
metallicRoughness.g*=microSurfaceTexel.r;
#endif
#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
microSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;outParams.metallic=metallicRoughness.r;outParams.specularWeight=metallicReflectanceFactors.a;float dielectricF0=reflectivityColor.a*outParams.specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;
#if DEBUGMODE>0
outParams.metallicF0=vec3(dielectricF0)*surfaceReflectivityColor;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.surfaceAlbedo=baseColor.rgb*(vec3(1.0)-vec3(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);
#else
outParams.surfaceAlbedo=baseColor.rgb;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
{vec3 reflectivityColor=mix(dielectricF0*surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(reflectivityColor.r,max(reflectivityColor.g,reflectivityColor.b));}
#else
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
float maxF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0*maxF0,1.0,outParams.metallic);
#else
outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);
#endif
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.reflectanceF90=vec3(outParams.specularWeight);float f90Scale=1.0;
#else
float f90Scale=clamp(2.0*(ior-1.0),0.0,1.0);outParams.reflectanceF90=vec3(mix(outParams.specularWeight*f90Scale,1.0,outParams.metallic));
#endif
outParams.dielectricColorF0=vec3(dielectricF0*surfaceReflectivityColor);vec3 metallicColorF0=baseColor.rgb;outParams.colorReflectanceF0=mix(outParams.dielectricColorF0,metallicColorF0,outParams.metallic);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
vec3 dielectricColorF90=surfaceReflectivityColor*vec3(outParams.specularWeight)*vec3(f90Scale);
#else
vec3 dielectricColorF90=vec3(outParams.specularWeight*f90Scale);
#endif
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
vec3 conductorColorF90=surfaceReflectivityColor;
#else
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
vec3 conductorColorF90=outParams.reflectanceF90;
#else
vec3 conductorColorF90=vec3(1.0);
#endif
#endif
outParams.colorReflectanceF90=mix(dielectricColorF90,conductorColorF90,outParams.metallic);
#else
#ifdef REFLECTIVITY
surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
#if DEBUGMODE>0
outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
#endif
#ifdef MICROSURFACEFROMREFLECTIVITYMAP
microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
#else
#ifdef MICROSURFACEAUTOMATIC
microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
#endif
#ifdef MICROSURFACEMAP
microSurface*=microSurfaceTexel.r;
#endif
#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
#endif
#endif
outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3(1.0);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
outParams.colorReflectanceF90=surfaceReflectivityColor;
#else
outParams.colorReflectanceF90=vec3(1.0);
#endif
#endif
microSurface=saturate(microSurface);float roughness=1.-microSurface;float diffuseRoughness=baseDiffuseRoughness;
#ifdef BASE_DIFFUSE_ROUGHNESS
diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;
#endif
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}
`;T.IncludesShadersStore[y7]||(T.IncludesShadersStore[y7]=ede)});var D7,tde,L7=C(()=>{k();D7="pbrBlockAmbientOcclusion",tde=`struct ambientOcclusionOutParams
{vec3 ambientOcclusionColor;
#if DEBUGMODE>0 && defined(AMBIENT)
vec3 ambientOcclusionColorMap;
#endif
};ambientOcclusionOutParams ambientOcclusionBlock(
#ifdef AMBIENT
in vec3 ambientOcclusionColorMap_,
in vec4 vAmbientInfos
#endif
)
{ambientOcclusionOutParams outParams;vec3 ambientOcclusionColor=vec3(1.,1.,1.);
#ifdef AMBIENT
vec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;
#ifdef AMBIENTINGRAYSCALE
ambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
#endif
ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
#if DEBUGMODE>0
outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
#endif
#endif
outParams.ambientOcclusionColor=ambientOcclusionColor;return outParams;}
`;T.IncludesShadersStore[D7]||(T.IncludesShadersStore[D7]=tde)});var O7,ide,N7=C(()=>{k();O7="pbrBlockAlphaFresnel",ide=`#ifdef ALPHAFRESNEL
#if defined(ALPHATEST) || defined(ALPHABLEND)
struct alphaFresnelOutParams
{float alpha;};
#define pbr_inline
alphaFresnelOutParams alphaFresnelBlock(
in vec3 normalW,
in vec3 viewDirectionW,
in float alpha,
in float microSurface
)
{alphaFresnelOutParams outParams;float opacityPerceptual=alpha;
#ifdef LINEARALPHAFRESNEL
float opacity0=opacityPerceptual;
#else
float opacity0=opacityPerceptual*opacityPerceptual;
#endif
float opacity90=fresnelGrazingReflectance(opacity0);vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;
#ifdef ALPHATEST
if (outParams.alpha<ALPHATESTVALUE)
discard;
#ifndef ALPHABLEND
outParams.alpha=1.0;
#endif
#endif
return outParams;}
#endif
#endif
`;T.IncludesShadersStore[O7]||(T.IncludesShadersStore[O7]=ide)});var w7,rde,F7=C(()=>{k();w7="pbrBlockAnisotropic",rde=`#ifdef ANISOTROPIC
struct anisotropicOutParams
{float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;
#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)
vec3 anisotropyMapData;
#endif
};
#define pbr_inline
anisotropicOutParams anisotropicBlock(
in vec3 vAnisotropy,
in float roughness,
#ifdef ANISOTROPIC_TEXTURE
in vec3 anisotropyMapData,
#endif
in mat3 TBN,
in vec3 normalW,
in vec3 viewDirectionW
)
{anisotropicOutParams outParams;float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);
#ifdef ANISOTROPIC_TEXTURE
anisotropy*=anisotropyMapData.b;
#if DEBUGMODE>0
outParams.anisotropyMapData=anisotropyMapData;
#endif
anisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;
#ifdef ANISOTROPIC_LEGACY
anisotropyDirection.rg*=anisotropyMapData.rg;
#else
anisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);
#endif
#endif
mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}
#endif
`;T.IncludesShadersStore[w7]||(T.IncludesShadersStore[w7]=rde)});var B7,nde,U7=C(()=>{k();B7="pbrBlockReflection",nde=`#ifdef REFLECTION
struct reflectionOutParams
{vec4 environmentRadiance;vec3 environmentIrradiance;
#ifdef REFLECTIONMAP_3D
vec3 reflectionCoords;
#else
vec2 reflectionCoords;
#endif
#ifdef SS_TRANSLUCENCY
#ifdef USESPHERICALFROMREFLECTIONMAP
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
vec3 irradianceVector;
#endif
#endif
#endif
};
#define pbr_inline
void createReflectionCoords(
in vec3 vPositionW,
in vec3 normalW,
#ifdef ANISOTROPIC
in anisotropicOutParams anisotropicOut,
#endif
#ifdef REFLECTIONMAP_3D
out vec3 reflectionCoords
#else
out vec2 reflectionCoords
#endif
)
{
#ifdef ANISOTROPIC
vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);
#else
vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
reflectionVector.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
reflectionCoords=reflectionVector;
#else
reflectionCoords=reflectionVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
reflectionCoords/=reflectionVector.z;
#endif
reflectionCoords.y=1.0-reflectionCoords.y;
#endif
}
#define pbr_inline
#define inline
void sampleReflectionTexture(
in float alphaG,
in vec3 vReflectionMicrosurfaceInfos,
in vec2 vReflectionInfos,
in vec3 vReflectionColor,
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
in float NdotVUnclamped,
#endif
#ifdef LINEARSPECULARREFLECTION
in float roughness,
#endif
#ifdef REFLECTIONMAP_3D
in samplerCube reflectionSampler,
const vec3 reflectionCoords,
#else
in sampler2D reflectionSampler,
const vec2 reflectionCoords,
#endif
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
in samplerCube reflectionSamplerLow,
in samplerCube reflectionSamplerHigh,
#else
in sampler2D reflectionSamplerLow,
in sampler2D reflectionSamplerHigh,
#endif
#endif
#ifdef REALTIME_FILTERING
in vec2 vReflectionFilteringInfo,
#endif
out vec4 environmentRadiance
)
{
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);
#elif defined(LINEARSPECULARREFLECTION)
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
#else
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
#endif
#ifdef LODBASEDMICROSFURACE
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
#ifdef LODINREFLECTIONALPHA
float automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);float requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);
#else
float requestedReflectionLOD=reflectionLOD;
#endif
#ifdef REALTIME_FILTERING
environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
#else
environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
#endif
#else
float lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(
sampleReflection(reflectionSamplerHigh,reflectionCoords),
environmentMid,
lodReflectionNormalizedDoubled
);} else {environmentRadiance=mix(
environmentMid,
sampleReflection(reflectionSamplerLow,reflectionCoords),
lodReflectionNormalizedDoubled-1.0
);}
#endif
#ifdef RGBDREFLECTION
environmentRadiance.rgb=fromRGBD(environmentRadiance);
#endif
#ifdef GAMMAREFLECTION
environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
#endif
environmentRadiance.rgb*=vReflectionInfos.x;environmentRadiance.rgb*=vReflectionColor.rgb;}
#define pbr_inline
#define inline
reflectionOutParams reflectionBlock(
in vec3 vPositionW
,in vec3 normalW
,in float alphaG
,in vec3 vReflectionMicrosurfaceInfos
,in vec2 vReflectionInfos
,in vec3 vReflectionColor
#ifdef ANISOTROPIC
,in anisotropicOutParams anisotropicOut
#endif
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,in float NdotVUnclamped
#endif
#ifdef LINEARSPECULARREFLECTION
,in float roughness
#endif
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSampler
#else
,in sampler2D reflectionSampler
#endif
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,in vec3 vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,in mat4 reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
#ifdef REFLECTIONMAP_3D
,in samplerCube irradianceSampler
#else
,in sampler2D irradianceSampler
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,in vec3 reflectionDominantDirection
#endif
#endif
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSamplerLow
,in samplerCube reflectionSamplerHigh
#else
,in sampler2D reflectionSamplerLow
,in sampler2D reflectionSamplerHigh
#endif
#endif
#ifdef REALTIME_FILTERING
,in vec2 vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,in sampler2D icdfSampler
#endif
#endif
,in vec3 viewDirectionW
,in float diffuseRoughness
,in vec3 surfaceAlbedo
)
{reflectionOutParams outParams;vec4 environmentRadiance=vec4(0.,0.,0.,0.);
#ifdef REFLECTIONMAP_3D
vec3 reflectionCoords=vec3(0.);
#else
vec2 reflectionCoords=vec2(0.);
#endif
createReflectionCoords(
vPositionW,
normalW,
#ifdef ANISOTROPIC
anisotropicOut,
#endif
reflectionCoords
);sampleReflectionTexture(
alphaG,
vReflectionMicrosurfaceInfos,
vReflectionInfos,
vReflectionColor,
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
NdotVUnclamped,
#endif
#ifdef LINEARSPECULARREFLECTION
roughness,
#endif
#ifdef REFLECTIONMAP_3D
reflectionSampler,
reflectionCoords,
#else
reflectionSampler,
reflectionCoords,
#endif
#ifndef LODBASEDMICROSFURACE
reflectionSamplerLow,
reflectionSamplerHigh,
#endif
#ifdef REALTIME_FILTERING
vReflectionFilteringInfo,
#endif
environmentRadiance
);vec3 environmentIrradiance=vec3(0.,0.,0.);
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
#ifdef ANISOTROPIC
vec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;
#else
vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
#endif
vec3 irradianceView=vec3(reflectionMatrix*vec4(viewDirectionW,0)).xyz;
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
float NdotV=max(dot(normalW,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);
#endif
#endif
#ifdef REFLECTIONMAP_OPPOSITEZ
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
#endif
#ifdef INVERTCUBICMAP
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
#endif
#endif
#ifdef USESPHERICALFROMREFLECTIONMAP
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
environmentIrradiance=vEnvironmentIrradiance;
#else
#if defined(REALTIME_FILTERING)
environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
);
#else
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
#endif
#ifdef SS_TRANSLUCENCY
outParams.irradianceVector=irradianceVector;
#endif
#endif
#elif defined(USEIRRADIANCEMAP)
#ifdef REFLECTIONMAP_3D
vec4 environmentIrradiance4=sampleReflection(irradianceSampler,irradianceVector);
#else
vec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);
#endif
environmentIrradiance=environmentIrradiance4.rgb;
#ifdef RGBDREFLECTION
environmentIrradiance.rgb=fromRGBD(environmentIrradiance4);
#endif
#ifdef GAMMAREFLECTION
environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
#endif
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
vec3 Ls=normalize(reflectionDominantDirection);float NoL=dot(irradianceVector,Ls);float NoV=dot(irradianceVector,irradianceView);vec3 diffuseRoughnessTerm=vec3(1.0);
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
float LoV=dot (Ls,irradianceView);float mag=length(reflectionDominantDirection)*2.0;vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0)));
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
vec3 H=(irradianceView+Ls)*0.5;float VoH=dot(irradianceView,H);diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
#endif
environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
#endif
#endif
environmentIrradiance*=vReflectionColor.rgb*vReflectionInfos.x;
#ifdef MIX_IBL_RADIANCE_WITH_IRRADIANCE
outParams.environmentRadiance=vec4(mix(environmentRadiance.rgb,environmentIrradiance,alphaG),environmentRadiance.a);
#else
outParams.environmentRadiance=environmentRadiance;
#endif
outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}
#endif
`;T.IncludesShadersStore[B7]||(T.IncludesShadersStore[B7]=nde)});var V7,sde,G7=C(()=>{k();V7="pbrBlockSheen",sde=`#ifdef SHEEN
struct sheenOutParams
{float sheenIntensity;vec3 sheenColor;float sheenRoughness;
#ifdef SHEEN_LINKWITHALBEDO
vec3 surfaceAlbedo;
#endif
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
float sheenAlbedoScaling;
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
vec3 finalSheenRadianceScaled;
#endif
#if DEBUGMODE>0
#ifdef SHEEN_TEXTURE
vec4 sheenMapData;
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
vec3 sheenEnvironmentReflectance;
#endif
#endif
};
#define pbr_inline
#define inline
sheenOutParams sheenBlock(
in vec4 vSheenColor
#ifdef SHEEN_ROUGHNESS
,in float vSheenRoughness
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
,in vec4 sheenMapRoughnessData
#endif
#endif
,in float roughness
#ifdef SHEEN_TEXTURE
,in vec4 sheenMapData
,in float sheenMapLevel
#endif
,in float reflectance
#ifdef SHEEN_LINKWITHALBEDO
,in vec3 baseColor
,in vec3 surfaceAlbedo
#endif
#ifdef ENVIRONMENTBRDF
,in float NdotV
,in vec3 environmentBrdf
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
,in vec2 AARoughnessFactors
,in vec3 vReflectionMicrosurfaceInfos
,in vec2 vReflectionInfos
,in vec3 vReflectionColor
,in vec4 vLightingIntensity
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSampler
,in vec3 reflectionCoords
#else
,in sampler2D reflectionSampler
,in vec2 reflectionCoords
#endif
,in float NdotVUnclamped
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSamplerLow
,in samplerCube reflectionSamplerHigh
#else
,in sampler2D reflectionSamplerLow
,in sampler2D reflectionSamplerHigh
#endif
#endif
#ifdef REALTIME_FILTERING
,in vec2 vReflectionFilteringInfo
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
,in float seo
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
,in float eho
#endif
#endif
)
{sheenOutParams outParams;float sheenIntensity=vSheenColor.a;
#ifdef SHEEN_TEXTURE
#if DEBUGMODE>0
outParams.sheenMapData=sheenMapData;
#endif
#endif
#ifdef SHEEN_LINKWITHALBEDO
float sheenFactor=pow5(1.0-sheenIntensity);vec3 sheenColor=baseColor.rgb*(1.0-sheenFactor);float sheenRoughness=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;
#ifdef SHEEN_TEXTURE
sheenIntensity*=sheenMapData.a;
#endif
#else
vec3 sheenColor=vSheenColor.rgb;
#ifdef SHEEN_TEXTURE
#ifdef SHEEN_GAMMATEXTURE
sheenColor.rgb*=toLinearSpace(sheenMapData.rgb);
#else
sheenColor.rgb*=sheenMapData.rgb;
#endif
sheenColor.rgb*=sheenMapLevel;
#endif
#ifdef SHEEN_ROUGHNESS
float sheenRoughness=vSheenRoughness;
#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE
#if defined(SHEEN_TEXTURE)
sheenRoughness*=sheenMapData.a;
#endif
#elif defined(SHEEN_TEXTURE_ROUGHNESS)
sheenRoughness*=sheenMapRoughnessData.a;
#endif
#else
float sheenRoughness=roughness;
#ifdef SHEEN_TEXTURE
sheenIntensity*=sheenMapData.a;
#endif
#endif
#if !defined(SHEEN_ALBEDOSCALING)
sheenIntensity*=(1.-reflectance);
#endif
sheenColor*=sheenIntensity;
#endif
#ifdef ENVIRONMENTBRDF
/*#ifdef SHEEN_SOFTER
vec3 environmentSheenBrdf=vec3(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));
#else*/
#ifdef SHEEN_ROUGHNESS
vec3 environmentSheenBrdf=getBRDFLookup(NdotV,sheenRoughness);
#else
vec3 environmentSheenBrdf=environmentBrdf;
#endif
/*#endif*/
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
float sheenAlphaG=convertRoughnessToAverageSlope(sheenRoughness);
#ifdef SPECULARAA
sheenAlphaG+=AARoughnessFactors.y;
#endif
vec4 environmentSheenRadiance=vec4(0.,0.,0.,0.);sampleReflectionTexture(
sheenAlphaG,
vReflectionMicrosurfaceInfos,
vReflectionInfos,
vReflectionColor,
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
NdotVUnclamped,
#endif
#ifdef LINEARSPECULARREFLECTION
sheenRoughness,
#endif
reflectionSampler,
reflectionCoords,
#ifndef LODBASEDMICROSFURACE
reflectionSamplerLow,
reflectionSamplerHigh,
#endif
#ifdef REALTIME_FILTERING
vReflectionFilteringInfo,
#endif
environmentSheenRadiance
);vec3 sheenEnvironmentReflectance=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
sheenEnvironmentReflectance*=seo;
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
sheenEnvironmentReflectance*=eho;
#endif
#if DEBUGMODE>0
outParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;
#endif
outParams.finalSheenRadianceScaled=
environmentSheenRadiance.rgb *
sheenEnvironmentReflectance *
vLightingIntensity.z;
#endif
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
outParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;
#endif
outParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}
#endif
`;T.IncludesShadersStore[V7]||(T.IncludesShadersStore[V7]=sde)});var k7,ade,W7=C(()=>{k();k7="pbrBlockClearcoat",ade=`struct clearcoatOutParams
{vec3 specularEnvironmentR0;float conservationFactor;vec3 clearCoatNormalW;vec2 clearCoatAARoughnessFactors;float clearCoatIntensity;float clearCoatRoughness;
#ifdef REFLECTION
vec3 finalClearCoatRadianceScaled;
#endif
#ifdef CLEARCOAT_TINT
vec3 absorption;float clearCoatNdotVRefract;vec3 clearCoatColor;float clearCoatThickness;
#endif
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
vec3 energyConservationFactorClearCoat;
#endif
#if DEBUGMODE>0
#ifdef CLEARCOAT_BUMP
mat3 TBNClearCoat;
#endif
#ifdef CLEARCOAT_TEXTURE
vec2 clearCoatMapData;
#endif
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
vec4 clearCoatTintMapData;
#endif
#ifdef REFLECTION
vec4 environmentClearCoatRadiance;vec3 clearCoatEnvironmentReflectance;
#endif
float clearCoatNdotV;
#endif
};
#ifdef CLEARCOAT
#define pbr_inline
#define inline
clearcoatOutParams clearcoatBlock(
in vec3 vPositionW
,in vec3 geometricNormalW
,in vec3 viewDirectionW
,in vec2 vClearCoatParams
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
,in vec4 clearCoatMapRoughnessData
#endif
,in vec3 specularEnvironmentR0
#ifdef CLEARCOAT_TEXTURE
,in vec2 clearCoatMapData
#endif
#ifdef CLEARCOAT_TINT
,in vec4 vClearCoatTintParams
,in float clearCoatColorAtDistance
,in vec4 vClearCoatRefractionParams
#ifdef CLEARCOAT_TINT_TEXTURE
,in vec4 clearCoatTintMapData
#endif
#endif
#ifdef CLEARCOAT_BUMP
,in vec2 vClearCoatBumpInfos
,in vec4 clearCoatBumpMapData
,in vec2 vClearCoatBumpUV
#if defined(TANGENT) && defined(NORMAL)
,in mat3 vTBN
#else
,in vec2 vClearCoatTangentSpaceParams
#endif
#ifdef OBJECTSPACE_NORMALMAP
,in mat4 normalMatrix
#endif
#endif
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
,in vec3 faceNormal
#endif
#ifdef REFLECTION
,in vec3 vReflectionMicrosurfaceInfos
,in vec2 vReflectionInfos
,in vec3 vReflectionColor
,in vec4 vLightingIntensity
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSampler
#else
,in sampler2D reflectionSampler
#endif
#ifndef LODBASEDMICROSFURACE
#ifdef REFLECTIONMAP_3D
,in samplerCube reflectionSamplerLow
,in samplerCube reflectionSamplerHigh
#else
,in sampler2D reflectionSamplerLow
,in sampler2D reflectionSamplerHigh
#endif
#endif
#ifdef REALTIME_FILTERING
,in vec2 vReflectionFilteringInfo
#endif
#endif
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
,in float frontFacingMultiplier
#endif
)
{clearcoatOutParams outParams;float clearCoatIntensity=vClearCoatParams.x;float clearCoatRoughness=vClearCoatParams.y;
#ifdef CLEARCOAT_TEXTURE
clearCoatIntensity*=clearCoatMapData.x;
#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE
clearCoatRoughness*=clearCoatMapData.y;
#endif
#if DEBUGMODE>0
outParams.clearCoatMapData=clearCoatMapData;
#endif
#endif
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
clearCoatRoughness*=clearCoatMapRoughnessData.y;
#endif
outParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;
#ifdef CLEARCOAT_TINT
vec3 clearCoatColor=vClearCoatTintParams.rgb;float clearCoatThickness=vClearCoatTintParams.a;
#ifdef CLEARCOAT_TINT_TEXTURE
#ifdef CLEARCOAT_TINT_GAMMATEXTURE
clearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);
#else
clearCoatColor*=clearCoatTintMapData.rgb;
#endif
clearCoatThickness*=clearCoatTintMapData.a;
#if DEBUGMODE>0
outParams.clearCoatTintMapData=clearCoatTintMapData;
#endif
#endif
outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;
#endif
#ifdef CLEARCOAT_REMAP_F0
vec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);
#else
vec3 specularEnvironmentR0Updated=specularEnvironmentR0;
#endif
outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);vec3 clearCoatNormalW=geometricNormalW;
#ifdef CLEARCOAT_BUMP
#ifdef NORMALXYSCALE
float clearCoatNormalScale=1.0;
#else
float clearCoatNormalScale=vClearCoatBumpInfos.y;
#endif
#if defined(TANGENT) && defined(NORMAL)
mat3 TBNClearCoat=vTBN;
#else
vec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);
#endif
#if DEBUGMODE>0
outParams.TBNClearCoat=TBNClearCoat;
#endif
#ifdef OBJECTSPACE_NORMALMAP
clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);
#else
clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
#endif
#endif
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
#endif
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
#endif
outParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);float clearCoatNdotV=absEps(clearCoatNdotVUnclamped);
#if DEBUGMODE>0
outParams.clearCoatNdotV=clearCoatNdotV;
#endif
#ifdef CLEARCOAT_TINT
vec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));
#endif
#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
vec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
#endif
#if defined(REFLECTION)
float clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
#ifdef SPECULARAA
clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
#endif
vec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);
#ifdef REFLECTIONMAP_OPPOSITEZ
clearCoatReflectionVector.z*=-1.0;
#endif
#ifdef REFLECTIONMAP_3D
vec3 clearCoatReflectionCoords=clearCoatReflectionVector;
#else
vec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
clearCoatReflectionCoords/=clearCoatReflectionVector.z;
#endif
clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
#endif
sampleReflectionTexture(
clearCoatAlphaG,
vReflectionMicrosurfaceInfos,
vReflectionInfos,
vReflectionColor,
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
clearCoatNdotVUnclamped,
#endif
#ifdef LINEARSPECULARREFLECTION
clearCoatRoughness,
#endif
reflectionSampler,
clearCoatReflectionCoords,
#ifndef LODBASEDMICROSFURACE
reflectionSamplerLow,
reflectionSamplerHigh,
#endif
#ifdef REALTIME_FILTERING
vReflectionFilteringInfo,
#endif
environmentClearCoatRadiance
);
#if DEBUGMODE>0
outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
#endif
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
vec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);
#ifdef HORIZONOCCLUSION
#ifdef BUMP
#ifdef REFLECTIONMAP_3D
float clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;
#endif
#endif
#endif
#else
vec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));
#endif
clearCoatEnvironmentReflectance*=clearCoatIntensity;
#if DEBUGMODE>0
outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
#endif
outParams.finalClearCoatRadianceScaled=
environmentClearCoatRadiance.rgb *
clearCoatEnvironmentReflectance *
vLightingIntensity.z;
#endif
#if defined(CLEARCOAT_TINT)
outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
#endif
float fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
#endif
return outParams;}
#endif
`;T.IncludesShadersStore[k7]||(T.IncludesShadersStore[k7]=ade)});var H7,ode,z7=C(()=>{k();H7="pbrBlockIridescence",ode=`struct iridescenceOutParams
{float iridescenceIntensity;float iridescenceIOR;float iridescenceThickness;vec3 specularEnvironmentR0;};
#ifdef IRIDESCENCE
#define pbr_inline
#define inline
iridescenceOutParams iridescenceBlock(
in vec4 vIridescenceParams
,in float viewAngle
,in vec3 specularEnvironmentR0
#ifdef IRIDESCENCE_TEXTURE
,in vec2 iridescenceMapData
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
,in vec2 iridescenceThicknessMapData
#endif
#ifdef CLEARCOAT
,in float NdotVUnclamped
,in vec2 vClearCoatParams
#ifdef CLEARCOAT_TEXTURE
,in vec2 clearCoatMapData
#endif
#endif
)
{iridescenceOutParams outParams;float iridescenceIntensity=vIridescenceParams.x;float iridescenceIOR=vIridescenceParams.y;float iridescenceThicknessMin=vIridescenceParams.z;float iridescenceThicknessMax=vIridescenceParams.w;float iridescenceThicknessWeight=1.;
#ifdef IRIDESCENCE_TEXTURE
iridescenceIntensity*=iridescenceMapData.x;
#endif
#if defined(IRIDESCENCE_THICKNESS_TEXTURE)
iridescenceThicknessWeight=iridescenceThicknessMapData.g;
#endif
float iridescenceThickness=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);float topIor=1.;
#ifdef CLEARCOAT
float clearCoatIntensity=vClearCoatParams.x;
#ifdef CLEARCOAT_TEXTURE
clearCoatIntensity*=clearCoatMapData.x;
#endif
topIor=mix(1.0,vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+square(1.0/topIor)*(square(NdotVUnclamped)-1.0));
#endif
vec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}
#endif
`;T.IncludesShadersStore[H7]||(T.IncludesShadersStore[H7]=ode)});var X7,lde,Y7=C(()=>{k();X7="pbrBlockSubSurface",lde=`struct subSurfaceOutParams
{vec3 specularEnvironmentReflectance;
#ifdef SS_REFRACTION
vec3 finalRefraction;vec3 surfaceAlbedo;
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
float alpha;
#endif
float refractionOpacity;
#endif
#ifdef SS_TRANSLUCENCY
vec3 transmittance;float translucencyIntensity;
#ifdef REFLECTION
vec3 refractionIrradiance;
#endif
#endif
#if DEBUGMODE>0
#ifdef SS_THICKNESSANDMASK_TEXTURE
vec4 thicknessMap;
#endif
#ifdef SS_REFRACTION
vec4 environmentRefraction;vec3 refractionTransmittance;
#endif
#endif
};
#ifdef SUBSURFACE
#ifdef SS_REFRACTION
#define pbr_inline
#define inline
vec4 sampleEnvironmentRefraction(
in float ior
,in float thickness
,in float refractionLOD
,in vec3 normalW
,in vec3 vPositionW
,in vec3 viewDirectionW
,in mat4 view
,in vec4 vRefractionInfos
,in mat4 refractionMatrix
,in vec4 vRefractionMicrosurfaceInfos
,in float alphaG
#ifdef SS_REFRACTIONMAP_3D
,in samplerCube refractionSampler
#ifndef LODBASEDMICROSFURACE
,in samplerCube refractionSamplerLow
,in samplerCube refractionSamplerHigh
#endif
#else
,in sampler2D refractionSampler
#ifndef LODBASEDMICROSFURACE
,in sampler2D refractionSamplerLow
,in sampler2D refractionSamplerHigh
#endif
#endif
#ifdef ANISOTROPIC
,in anisotropicOutParams anisotropicOut
#endif
#ifdef REALTIME_FILTERING
,in vec2 vRefractionFilteringInfo
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,in vec3 refractionPosition
,in vec3 refractionSize
#endif
) {vec4 environmentRefraction=vec4(0.,0.,0.,0.);
#ifdef ANISOTROPIC
vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);
#else
vec3 refractionVector=refract(-viewDirectionW,normalW,ior);
#endif
#ifdef SS_REFRACTIONMAP_OPPOSITEZ
refractionVector.z*=-1.0;
#endif
#ifdef SS_REFRACTIONMAP_3D
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
#endif
refractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));
#else
#ifdef SS_USE_THICKNESS_AS_DEPTH
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
#else
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
#endif
vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;
#endif
#ifdef LODBASEDMICROSFURACE
refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
#ifdef SS_LODINREFRACTIONALPHA
float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);
#else
float requestedRefractionLOD=refractionLOD;
#endif
#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
#else
environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
#endif
#else
float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(
sampleRefraction(refractionSamplerHigh,refractionCoords),
environmentRefractionMid,
lodRefractionNormalizedDoubled
);} else {environmentRefraction=mix(
environmentRefractionMid,
sampleRefraction(refractionSamplerLow,refractionCoords),
lodRefractionNormalizedDoubled-1.0
);}
#endif
#ifdef SS_RGBDREFRACTION
environmentRefraction.rgb=fromRGBD(environmentRefraction);
#endif
#ifdef SS_GAMMAREFRACTION
environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
#endif
return environmentRefraction;}
#endif
#define pbr_inline
#define inline
subSurfaceOutParams subSurfaceBlock(
in vec3 vSubSurfaceIntensity
,in vec2 vThicknessParam
,in vec4 vTintColor
,in vec3 normalW
,in vec3 vSpecularEnvironmentReflectance
#ifdef SS_THICKNESSANDMASK_TEXTURE
,in vec4 thicknessMap
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
,in vec4 refractionIntensityMap
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
,in vec4 translucencyIntensityMap
#endif
#ifdef REFLECTION
#ifdef SS_TRANSLUCENCY
,in mat4 reflectionMatrix
#ifdef USESPHERICALFROMREFLECTIONMAP
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
,in vec3 irradianceVector_
#endif
#if defined(REALTIME_FILTERING)
,in samplerCube reflectionSampler
,in vec2 vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,in sampler2D icdfSampler
#endif
#endif
#endif
#ifdef USEIRRADIANCEMAP
#ifdef REFLECTIONMAP_3D
,in samplerCube irradianceSampler
#else
,in sampler2D irradianceSampler
#endif
#endif
#endif
#endif
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
,in vec3 surfaceAlbedo
#endif
#ifdef SS_REFRACTION
,in vec3 vPositionW
,in vec3 viewDirectionW
,in mat4 view
,in vec4 vRefractionInfos
,in mat4 refractionMatrix
,in vec4 vRefractionMicrosurfaceInfos
,in vec4 vLightingIntensity
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
,in float alpha
#endif
#ifdef SS_LODINREFRACTIONALPHA
,in float NdotVUnclamped
#endif
#ifdef SS_LINEARSPECULARREFRACTION
,in float roughness
#endif
,in float alphaG
#ifdef SS_REFRACTIONMAP_3D
,in samplerCube refractionSampler
#ifndef LODBASEDMICROSFURACE
,in samplerCube refractionSamplerLow
,in samplerCube refractionSamplerHigh
#endif
#else
,in sampler2D refractionSampler
#ifndef LODBASEDMICROSFURACE
,in sampler2D refractionSamplerLow
,in sampler2D refractionSamplerHigh
#endif
#endif
#ifdef ANISOTROPIC
,in anisotropicOutParams anisotropicOut
#endif
#ifdef REALTIME_FILTERING
,in vec2 vRefractionFilteringInfo
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,in vec3 refractionPosition
,in vec3 refractionSize
#endif
#ifdef SS_DISPERSION
,in float dispersion
#endif
#endif
#ifdef SS_TRANSLUCENCY
,in vec3 vDiffusionDistance
,in vec4 vTranslucencyColor
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
,in vec4 translucencyColorMap
#endif
#endif
)
{subSurfaceOutParams outParams;outParams.specularEnvironmentReflectance=vSpecularEnvironmentReflectance;
#ifdef SS_REFRACTION
float refractionIntensity=vSubSurfaceIntensity.x;
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
refractionIntensity*=(1.0-alpha);outParams.alpha=1.0;
#endif
#endif
#ifdef SS_TRANSLUCENCY
float translucencyIntensity=vSubSurfaceIntensity.y;
#endif
#ifdef SS_THICKNESSANDMASK_TEXTURE
#ifdef SS_USE_GLTF_TEXTURES
float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
#else
float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
#endif
#if DEBUGMODE>0
outParams.thicknessMap=thicknessMap;
#endif
#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)
#ifdef SS_USE_GLTF_TEXTURES
refractionIntensity*=thicknessMap.r;
#else
refractionIntensity*=thicknessMap.g;
#endif
#endif
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)
#ifdef SS_USE_GLTF_TEXTURES
translucencyIntensity*=thicknessMap.a;
#else
translucencyIntensity*=thicknessMap.b;
#endif
#endif
#else
float thickness=vThicknessParam.y;
#endif
#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)
#ifdef SS_USE_GLTF_TEXTURES
refractionIntensity*=refractionIntensityMap.r;
#else
refractionIntensity*=refractionIntensityMap.g;
#endif
#endif
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)
#ifdef SS_USE_GLTF_TEXTURES
translucencyIntensity*=translucencyIntensityMap.a;
#else
translucencyIntensity*=translucencyIntensityMap.b;
#endif
#endif
#ifdef SS_TRANSLUCENCY
thickness=maxEps(thickness);vec4 translucencyColor=vTranslucencyColor;
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
translucencyColor*=translucencyColorMap;
#endif
vec3 transmittance=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;
#endif
#ifdef SS_REFRACTION
vec4 environmentRefraction=vec4(0.,0.,0.,0.);
#ifdef SS_HAS_THICKNESS
float ior=vRefractionInfos.y;
#else
float ior=vRefractionMicrosurfaceInfos.w;
#endif
#ifdef SS_LODINREFRACTIONALPHA
float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
#elif defined(SS_LINEARSPECULARREFRACTION)
float refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
#else
float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
#endif
float refraction_ior=vRefractionInfos.y;
#ifdef SS_DISPERSION
float realIOR=1.0/refraction_ior;float iorDispersionSpread=0.04*dispersion*(realIOR-1.0);vec3 iors=vec3(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (int i=0; i<3; i++) {refraction_ior=iors[i];
#endif
vec4 envSample=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG
#ifdef SS_REFRACTIONMAP_3D
,refractionSampler
#ifndef LODBASEDMICROSFURACE
,refractionSamplerLow
,refractionSamplerHigh
#endif
#else
,refractionSampler
#ifndef LODBASEDMICROSFURACE
,refractionSamplerLow
,refractionSamplerHigh
#endif
#endif
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#ifdef REALTIME_FILTERING
,vRefractionFilteringInfo
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,refractionPosition
,refractionSize
#endif
);
#ifdef SS_DISPERSION
environmentRefraction[i]=envSample[i];}
#else
environmentRefraction=envSample;
#endif
environmentRefraction.rgb*=vRefractionInfos.x;
#endif
#ifdef SS_REFRACTION
vec3 refractionTransmittance=vec3(refractionIntensity);
#ifdef SS_THICKNESSANDMASK_TEXTURE
vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);
#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;
#else
vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);
#endif
#ifdef SS_ALBEDOFORREFRACTIONTINT
environmentRefraction.rgb*=surfaceAlbedo.rgb;
#endif
outParams.surfaceAlbedo=surfaceAlbedo;outParams.refractionOpacity=1.-refractionIntensity;
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.surfaceAlbedo*=outParams.refractionOpacity;
#endif
#ifdef UNUSED_MULTIPLEBOUNCES
vec3 bounceSpecularEnvironmentReflectance=(2.0*vSpecularEnvironmentReflectance)/(1.0+vSpecularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,vSpecularEnvironmentReflectance,refractionIntensity);
#endif
#if DEBUGMODE>0
outParams.refractionTransmittance=refractionTransmittance;
#endif
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;outParams.finalRefraction*=vec3(1.0)-vSpecularEnvironmentReflectance;
#if DEBUGMODE>0
outParams.environmentRefraction=environmentRefraction;
#endif
#endif
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
#ifdef REFLECTIONMAP_OPPOSITEZ
irradianceVector.z*=-1.0;
#endif
#ifdef INVERTCUBICMAP
irradianceVector.y*=-1.0;
#endif
#else
vec3 irradianceVector=irradianceVector_;
#endif
#if defined(USESPHERICALFROMREFLECTIONMAP)
#if defined(REALTIME_FILTERING)
vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo,0.0,surfaceAlbedo,irradianceVector
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
);
#else
vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
#endif
#elif defined(USEIRRADIANCEMAP)
#ifdef REFLECTIONMAP_3D
vec3 irradianceCoords=irradianceVector;
#else
vec2 irradianceCoords=irradianceVector.xy;
#ifdef REFLECTIONMAP_PROJECTION
irradianceCoords/=irradianceVector.z;
#endif
irradianceCoords.y=1.0-irradianceCoords.y;
#endif
vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
#ifdef RGBDREFLECTION
refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
#endif
#ifdef GAMMAREFLECTION
refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
#endif
#else
vec4 refractionIrradiance=vec4(0.);
#endif
refractionIrradiance.rgb*=transmittance;
#ifdef SS_ALBEDOFORTRANSLUCENCYTINT
refractionIrradiance.rgb*=surfaceAlbedo.rgb;
#endif
outParams.refractionIrradiance=refractionIrradiance.rgb;
#endif
return outParams;}
#endif
`;T.IncludesShadersStore[X7]||(T.IncludesShadersStore[X7]=lde)});var K7,cde,rO=C(()=>{k();K7="pbrBlockReflectance0",cde=`float reflectanceF0=reflectivityOut.reflectanceF0;vec3 specularEnvironmentR0=reflectivityOut.colorReflectanceF0;vec3 specularEnvironmentR90=reflectivityOut.colorReflectanceF90;
#ifdef ALPHAFRESNEL
float reflectance90=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
#endif
`;T.IncludesShadersStore[K7]||(T.IncludesShadersStore[K7]=cde)});var j7,fde,q7=C(()=>{k();BP();rO();j7="pbrClusteredLightingFunctions",fde=`#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
#include<clusteredLightingFunctions>
#define inline
lightingInfo computeClusteredLighting(
sampler2D lightDataTexture,
sampler2D tileMaskTexture,
vec4 lightData,
ivec2 sliceRange,
vec3 V,
vec3 N,
vec3 posW,
vec3 surfaceAlbedo,
reflectivityOutParams reflectivityOut
#ifdef IRIDESCENCE
,float iridescenceIntensity
#endif
#ifdef SS_TRANSLUCENCY
,subSurfaceOutParams subSurfaceOut
#endif
#ifdef SPECULARTERM
,float AARoughnessFactor
#endif
#ifdef ANISOTROPIC
,anisotropicOutParams anisotropicOut
#endif
#ifdef SHEEN
,sheenOutParams sheenOut
#endif
#ifdef CLEARCOAT
,clearcoatOutParams clearcoatOut
#endif
) {float NdotV=absEps(dot(N,V));
#include<pbrBlockReflectance0>
#ifdef CLEARCOAT
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
#endif
lightingInfo result;ivec2 tilePosition=ivec2(gl_FragCoord.xy*lightData.xy);int maskHeight=int(lightData.z);tilePosition.y=min(tilePosition.y,maskHeight-1);ivec2 batchRange=sliceRange/CLUSTLIGHT_BATCH;int batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tilePosition.y+=maskHeight*batchRange.x;for (int i=batchRange.x; i<=batchRange.y; i+=1) {uint mask=uint(texelFetch(tileMaskTexture,tilePosition,0).r);tilePosition.y+=maskHeight;int maskOffset=max(sliceRange.x-batchOffset,0);int maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while (mask != 0u) {uint bit=mask & -mask;mask ^= bit;int position=onlyBitPosition(bit);ClusteredLight light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+position);preLightingInfo preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if (light.vLightDirection.w>=0.0) {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
#ifdef IRIDESCENCE
preInfo.iridescenceIntensity=iridescenceIntensity;
#endif
lightingInfo info;
#ifdef SS_TRANSLUCENCY
#ifdef SS_TRANSLUCENCY_LEGACY
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
#else
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
#endif
#else
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
#endif
#ifdef SPECULARTERM
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
vec3 metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);vec3 dielectricFresnel=fresnelSchlickGGX(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);vec3 coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
#else
vec3 coloredFresnel=fresnelSchlickGGX(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
#endif
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
float NdotH=dot(N,preInfo.H);vec3 fresnel=fresnelSchlickGGX(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
#endif
#ifdef ANISOTROPIC
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
#else
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
#endif
#endif
#ifdef SHEEN
#ifdef SHEEN_LINKWITHALBEDO
preInfo.roughness=sheenOut.sheenIntensity;
#else
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
#endif
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
#endif
#ifdef CLEARCOAT
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
#ifdef CLEARCOAT_TINT
float absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=absorption;
#endif
#ifdef SPECULARTERM
info.specular*=absorption;
#endif
#endif
info.diffuse*=info.clearCoat.w;
#ifdef SS_TRANSLUCENCY
info.diffuseTransmission*=info.clearCoat.w;
#endif
#ifdef SPECULARTERM
info.specular*=info.clearCoat.w;
#endif
#ifdef SHEEN
info.sheen*=info.clearCoat.w;
#endif
#endif
result.diffuse+=info.diffuse;
#ifdef SS_TRANSLUCENCY
result.diffuseTransmission+=info.diffuseTransmission;
#endif
#ifdef SPECULARTERM
result.specular+=info.specular;
#endif
#ifdef CLEARCOAT
result.clearCoat+=info.clearCoat;
#endif
#ifdef SHEEN
result.sheen+=info.sheen;
#endif
}
batchOffset+=CLUSTLIGHT_BATCH;}
return result;}
#endif
`;T.IncludesShadersStore[j7]||(T.IncludesShadersStore[j7]=fde)});var Z7,hde,Q7=C(()=>{k();Z7="pbrBlockNormalFinal",hde=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
vec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
#if defined(TWOSIDEDLIGHTING)
faceNormal=gl_FrontFacing ? faceNormal : -faceNormal;
#endif
normalW*=sign(dot(normalW,faceNormal));
#endif
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
#if defined(MIRRORED)
normalW=gl_FrontFacing ? -normalW : normalW;
#else
normalW=gl_FrontFacing ? normalW : -normalW;
#endif
#endif
`;T.IncludesShadersStore[Z7]||(T.IncludesShadersStore[Z7]=hde)});var $7,dde,J7=C(()=>{k();$7="pbrBlockLightmapInit",dde=`#ifdef LIGHTMAP
vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
#ifdef RGBDLIGHTMAP
lightmapColor.rgb=fromRGBD(lightmapColor);
#endif
#ifdef GAMMALIGHTMAP
lightmapColor.rgb=toLinearSpace(lightmapColor.rgb);
#endif
lightmapColor.rgb*=vLightmapInfos.y;
#endif
`;T.IncludesShadersStore[$7]||(T.IncludesShadersStore[$7]=dde)});var e9,ude,t9=C(()=>{k();e9="pbrBlockGeometryInfo",ude=`float NdotVUnclamped=dot(normalW,viewDirectionW);float NdotV=absEps(NdotVUnclamped);float alphaG=convertRoughnessToAverageSlope(roughness);vec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz);
#ifdef SPECULARAA
alphaG+=AARoughnessFactors.y;
#endif
#if defined(ENVIRONMENTBRDF)
vec3 environmentBrdf=getBRDFLookup(NdotV,roughness);
#endif
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
#ifdef RADIANCEOCCLUSION
#ifdef AMBIENTINGRAYSCALE
float ambientMonochrome=aoOut.ambientOcclusionColor.r;
#else
float ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor);
#endif
float seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);
#endif
#ifdef HORIZONOCCLUSION
#ifdef BUMP
#ifdef REFLECTIONMAP_3D
float eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
#endif
#endif
#endif
#endif
`;T.IncludesShadersStore[e9]||(T.IncludesShadersStore[e9]=ude)});var i9,mde,r9=C(()=>{k();i9="pbrBlockReflectance",mde=`#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
vec3 baseSpecularEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(reflectanceF0),reflectivityOut.reflectanceF90,environmentBrdf);
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
vec3 metalEnvironmentReflectance=reflectivityOut.specularWeight*getF82Specular(NdotV,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);vec3 dielectricEnvironmentReflectance=getReflectanceFromBRDFLookup(reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90,environmentBrdf);vec3 colorSpecularEnvironmentReflectance=mix(dielectricEnvironmentReflectance,metalEnvironmentReflectance,reflectivityOut.metallic);
#else
vec3 colorSpecularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,environmentBrdf);
#endif
#ifdef RADIANCEOCCLUSION
colorSpecularEnvironmentReflectance*=seo;
#endif
#ifdef HORIZONOCCLUSION
#ifdef BUMP
#ifdef REFLECTIONMAP_3D
colorSpecularEnvironmentReflectance*=eho;
#endif
#endif
#endif
#else
vec3 colorSpecularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));vec3 baseSpecularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,vec3(reflectanceF0),reflectivityOut.reflectanceF90,sqrt(microSurface));
#endif
#ifdef CLEARCOAT
colorSpecularEnvironmentReflectance*=clearcoatOut.conservationFactor;
#if defined(CLEARCOAT_TINT)
colorSpecularEnvironmentReflectance*=clearcoatOut.absorption;
#endif
#endif
`;T.IncludesShadersStore[i9]||(T.IncludesShadersStore[i9]=mde)});var n9,pde,s9=C(()=>{k();n9="pbrBlockDirectLighting",pde=`vec3 diffuseBase=vec3(0.,0.,0.);
#ifdef SS_TRANSLUCENCY
vec3 diffuseTransmissionBase=vec3(0.,0.,0.);
#endif
#ifdef SPECULARTERM
vec3 specularBase=vec3(0.,0.,0.);
#endif
#ifdef CLEARCOAT
vec3 clearCoatBase=vec3(0.,0.,0.);
#endif
#ifdef SHEEN
vec3 sheenBase=vec3(0.,0.,0.);
#endif
#if defined(SPECULARTERM) && defined(LIGHT0)
vec3 coloredFresnel;
#endif
preLightingInfo preInfo;lightingInfo info;float shadow=1.;
float aggShadow=0.;float numLights=0.;
#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
vec3 absorption=vec3(0.);
#endif
`;T.IncludesShadersStore[n9]||(T.IncludesShadersStore[n9]=pde)});var a9,_de,o9=C(()=>{k();a9="pbrBlockFinalLitComponents",_de=`aggShadow=aggShadow/numLights;
#if defined(ENVIRONMENTBRDF)
#ifdef MS_BRDF_ENERGY_CONSERVATION
vec3 baseSpecularEnergyConservationFactor=getEnergyConservationFactor(vec3(reflectanceF0),environmentBrdf);vec3 coloredEnergyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);
#endif
#endif
#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
surfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
#ifndef METALLICWORKFLOW
#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION
surfaceAlbedo.rgb=(1.-reflectanceF0)*surfaceAlbedo.rgb;
#endif
#endif
#endif
#ifdef REFLECTION
vec3 finalIrradiance=reflectionOut.environmentIrradiance;
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
#if defined(METALLICWORKFLOW) || defined(SPECULAR_GLOSSINESS_ENERGY_CONSERVATION)
vec3 baseSpecularEnergy=vec3(baseSpecularEnvironmentReflectance);
#if defined(ENVIRONMENTBRDF)
#ifdef MS_BRDF_ENERGY_CONSERVATION
baseSpecularEnergy*=baseSpecularEnergyConservationFactor;
#endif
#endif
finalIrradiance*=clamp(vec3(1.0)-baseSpecularEnergy,0.0,1.0);
#endif
#endif
#if defined(CLEARCOAT)
finalIrradiance*=clearcoatOut.conservationFactor;
#if defined(CLEARCOAT_TINT)
finalIrradiance*=clearcoatOut.absorption;
#endif
#endif
#ifndef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
finalIrradiance*=surfaceAlbedo.rgb;
#endif
#if defined(SS_REFRACTION)
finalIrradiance*=subSurfaceOut.refractionOpacity;
#endif
#if defined(SS_TRANSLUCENCY)
finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;
#endif
#ifdef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
finalIrradiance*=surfaceAlbedo.rgb;
#endif
finalIrradiance*=vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;
#endif
#ifdef SPECULARTERM
vec3 finalSpecular=specularBase;finalSpecular=max(finalSpecular,0.0);vec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w;
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
finalSpecularScaled*=coloredEnergyConservationFactor;
#endif
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
finalSpecularScaled*=sheenOut.sheenAlbedoScaling;
#endif
#endif
#ifdef REFLECTION
vec3 finalRadiance=reflectionOut.environmentRadiance.rgb;finalRadiance*=colorSpecularEnvironmentReflectance;vec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z;
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
finalRadianceScaled*=coloredEnergyConservationFactor;
#endif
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
finalRadianceScaled*=sheenOut.sheenAlbedoScaling;
#endif
#endif
#ifdef SHEEN
vec3 finalSheen=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,0.0);vec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w;
#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)
sheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;
#if defined(CLEARCOAT_TINT)
sheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;
#endif
#endif
#endif
#ifdef CLEARCOAT
vec3 finalClearCoat=clearCoatBase;finalClearCoat=max(finalClearCoat,0.0);vec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w;
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
finalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;
#endif
#ifdef SS_REFRACTION
subSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;
#ifdef CLEARCOAT_TINT
subSurfaceOut.finalRefraction*=clearcoatOut.absorption;
#endif
#endif
#endif
#ifdef ALPHABLEND
float luminanceOverAlpha=0.0;
#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)
luminanceOverAlpha+=getLuminance(finalRadianceScaled);
#if defined(CLEARCOAT)
luminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);
#endif
#endif
#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)
luminanceOverAlpha+=getLuminance(finalSpecularScaled);
#endif
#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)
luminanceOverAlpha+=getLuminance(finalClearCoatScaled);
#endif
#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)
alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
#endif
#endif
`;T.IncludesShadersStore[a9]||(T.IncludesShadersStore[a9]=_de)});var l9,gde,c9=C(()=>{k();l9="pbrBlockFinalUnlitComponents",gde=`vec3 finalDiffuse=diffuseBase;finalDiffuse*=surfaceAlbedo;
#if defined(SS_REFRACTION) && !defined(UNLIT) && !defined(LEGACY_SPECULAR_ENERGY_CONSERVATION)
finalDiffuse*=subSurfaceOut.refractionOpacity;
#endif
#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)
finalDiffuse+=diffuseTransmissionBase;
#endif
finalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;
#ifdef EMISSIVE
vec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;
#ifdef GAMMAEMISSIVE
finalEmissive*=toLinearSpace(emissiveColorTex.rgb);
#else
finalEmissive*=emissiveColorTex.rgb;
#endif
finalEmissive*= vEmissiveInfos.y;
#endif
finalEmissive*=vLightingIntensity.y;
#ifdef AMBIENT
vec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);
#else
vec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;
#endif
finalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;
`;T.IncludesShadersStore[l9]||(T.IncludesShadersStore[l9]=gde)});var f9,vde,h9=C(()=>{k();f9="pbrBlockFinalColorComposition",vde=`vec4 finalColor=vec4(
#ifndef UNLIT
#ifdef REFLECTION
finalIrradiance +
#endif
#ifdef SPECULARTERM
finalSpecularScaled +
#endif
#ifdef SHEEN
finalSheenScaled +
#endif
#ifdef CLEARCOAT
finalClearCoatScaled +
#endif
#ifdef REFLECTION
finalRadianceScaled +
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
sheenOut.finalSheenRadianceScaled +
#endif
#ifdef CLEARCOAT
clearcoatOut.finalClearCoatRadianceScaled +
#endif
#endif
#ifdef SS_REFRACTION
subSurfaceOut.finalRefraction +
#endif
#endif
finalAmbient +
finalDiffuse,
alpha);
#ifdef LIGHTMAP
#ifndef LIGHTMAPEXCLUDED
#ifdef USELIGHTMAPASSHADOWMAP
finalColor.rgb*=lightmapColor.rgb;
#else
finalColor.rgb+=lightmapColor.rgb;
#endif
#endif
#endif
finalColor.rgb+=finalEmissive;
#define CUSTOM_FRAGMENT_BEFORE_FOG
finalColor=max(finalColor,0.0);
`;T.IncludesShadersStore[f9]||(T.IncludesShadersStore[f9]=vde)});var d9,Ede,u9=C(()=>{k();d9="pbrBlockPrePass",Ede=`#if SCENE_MRT_COUNT>0
float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;
#ifdef PREPASS_POSITION
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
#endif
#ifdef PREPASS_LOCAL_POSITION
gl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);
#endif
#if defined(PREPASS_VELOCITY)
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
#elif defined(PREPASS_VELOCITY_LINEAR)
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO
gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(surfaceAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
vec3 sqAlbedo=sqrt(surfaceAlbedo);
#endif
#ifdef PREPASS_IRRADIANCE_LEGACY
vec3 irradiance=finalDiffuse;
#ifndef UNLIT
#ifdef REFLECTION
irradiance+=finalIrradiance;
#endif
#endif
#ifdef SS_SCATTERING
#ifdef PREPASS_COLOR
gl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb-irradiance,finalColor.a);
#endif
irradiance/=sqAlbedo;
#else
#ifdef PREPASS_COLOR
gl_FragData[PREPASS_COLOR_INDEX]=finalColor;
#endif
float scatteringDiffusionProfile=255.;
#endif
gl_FragData[PREPASS_IRRADIANCE_LEGACY_INDEX]=vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.);
#else
#ifdef PREPASS_IRRADIANCE
vec3 irradiance=finalDiffuse;
#ifndef UNLIT
#ifdef REFLECTION
irradiance+=finalIrradiance;
#endif
#endif
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(irradiance,writeGeometryInfo);
#endif
#if defined(PREPASS_COLOR)
gl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb,finalColor.a);
#endif
#endif
#ifdef PREPASS_DEPTH
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_SCREENSPACE_DEPTH
gl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
gl_FragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo);
#endif
#ifdef PREPASS_NORMAL
#ifdef PREPASS_NORMAL_WORLDSPACE
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);
#else
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
#endif
#endif
#ifdef PREPASS_WORLD_NORMAL
gl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);
#endif
#ifdef PREPASS_ALBEDO_SQRT
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo);
#endif
#ifdef PREPASS_REFLECTIVITY
#ifndef UNLIT
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;
#else
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;
#endif
#endif
#endif
`;T.IncludesShadersStore[d9]||(T.IncludesShadersStore[d9]=Ede)});var p9={};tt(p9,{pbrPixelShader:()=>Sde});var nO,m9,Sde,_9=C(()=>{k();Bx();Ux();A7();tO();PL();Vx();Gx();I7();Wx();vc();nd();bg();Ca();DL();LL();OL();Hx();kx();rp();NL();wL();ip();FL();BL();xR();zx();Xx();wg();C7();P7();L7();N7();F7();U7();G7();W7();z7();Y7();q7();Ec();UL();Yx();Q7();Kx();J7();t9();rO();r9();s9();VP();o9();c9();h9();jx();Ig();VL();u9();qx();GL();nO="pbrPixelShader",m9=`#define PBR_FRAGMENT_SHADER
#define CUSTOM_FRAGMENT_EXTENSION
#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#extension GL_OES_standard_derivatives : enable
#endif
#ifdef LODBASEDMICROSFURACE
#extension GL_EXT_shader_texture_lod : enable
#endif
#define CUSTOM_FRAGMENT_BEGIN
#ifdef LOGARITHMICDEPTH
#extension GL_EXT_frag_depth : enable
#endif
#if SCENE_MRT_COUNT>0
#include<prePassDeclaration>[SCENE_MRT_COUNT]
#endif
precision highp float;
#include<oitDeclaration>
#ifndef FROMLINEARSPACE
#define FROMLINEARSPACE
#endif
#include<__decl__pbrFragment>
#include<pbrFragmentExtraDeclaration>
#include<__decl__lightFragment>[0..maxSimultaneousLights]
#include<pbrFragmentSamplersDeclaration>
#include<imageProcessingDeclaration>
#include<clipPlaneFragmentDeclaration>
#include<logDepthDeclaration>
#include<fogFragmentDeclaration>
#include<helperFunctions>
#include<subSurfaceScatteringFunctions>
#include<importanceSampling>
#include<pbrHelperFunctions>
#include<imageProcessingFunctions>
#include<shadowsFragmentFunctions>
#include<harmonicsFunctions>
#include<pbrDirectLightingSetupFunctions>
#include<pbrDirectLightingFalloffFunctions>
#include<pbrBRDFFunctions>
#include<hdrFilteringFunctions>
#include<pbrDirectLightingFunctions>
#include<pbrIBLFunctions>
#include<bumpFragmentMainFunctions>
#include<bumpFragmentFunctions>
#ifdef REFLECTION
#include<reflectionFunction>
#endif
#define CUSTOM_FRAGMENT_DEFINITIONS
#include<pbrBlockAlbedoOpacity>
#include<pbrBlockReflectivity>
#include<pbrBlockAmbientOcclusion>
#include<pbrBlockAlphaFresnel>
#include<pbrBlockAnisotropic>
#include<pbrBlockReflection>
#include<pbrBlockSheen>
#include<pbrBlockClearcoat>
#include<pbrBlockIridescence>
#include<pbrBlockSubSurface>
#include<pbrClusteredLightingFunctions>
void main(void) {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
#include<clipPlaneFragment>
#include<pbrBlockNormalGeometric>
#include<bumpFragment>
#include<pbrBlockNormalFinal>
albedoOpacityOutParams albedoOpacityOut;
#ifdef ALBEDO
vec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);
#endif
#ifdef BASE_WEIGHT
vec4 baseWeightTexture=texture2D(baseWeightSampler,vBaseWeightUV+uvOffset);
#endif
#ifdef OPACITY
vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
#endif
#ifdef DECAL
vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
#endif
albedoOpacityOut=albedoOpacityBlock(
vAlbedoColor
#ifdef ALBEDO
,albedoTexture
,vAlbedoInfos
#endif
,baseWeight
#ifdef BASE_WEIGHT
,baseWeightTexture
,vBaseWeightInfos
#endif
#ifdef OPACITY
,opacityMap
,vOpacityInfos
#endif
#ifdef DETAIL
,detailColor
,vDetailInfos
#endif
#ifdef DECAL
,decalColor
,vDecalInfos
#endif
);vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo;float alpha=albedoOpacityOut.alpha;
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
#include<depthPrePass>
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
ambientOcclusionOutParams aoOut;
#ifdef AMBIENT
vec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb;
#endif
aoOut=ambientOcclusionBlock(
#ifdef AMBIENT
ambientOcclusionColorMap,
vAmbientInfos
#endif
);
#include<pbrBlockLightmapInit>
#ifdef UNLIT
vec3 diffuseBase=vec3(1.,1.,1.);
#else
vec3 baseColor=surfaceAlbedo;reflectivityOutParams reflectivityOut;
#if defined(REFLECTIVITY)
vec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap;
#ifndef METALLICWORKFLOW
#ifdef REFLECTIVITY_GAMMA
surfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap);
#endif
surfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y;
#endif
#endif
#if defined(MICROSURFACEMAP)
vec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;
#endif
#ifdef METALLICWORKFLOW
vec4 metallicReflectanceFactors=vMetallicReflectanceFactors;
#ifdef REFLECTANCE
vec4 reflectanceFactorsMap=texture2D(reflectanceSampler,vReflectanceUV+uvOffset);
#ifdef REFLECTANCE_GAMMA
reflectanceFactorsMap=toLinearSpace(reflectanceFactorsMap);
#endif
metallicReflectanceFactors.rgb*=reflectanceFactorsMap.rgb;
#endif
#ifdef METALLIC_REFLECTANCE
vec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset);
#ifdef METALLIC_REFLECTANCE_GAMMA
metallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap);
#endif
#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY
metallicReflectanceFactors.rgb*=metallicReflectanceFactorsMap.rgb;
#endif
metallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;
#endif
#endif
#ifdef BASE_DIFFUSE_ROUGHNESS
float baseDiffuseRoughnessTexture=texture2D(baseDiffuseRoughnessSampler,vBaseDiffuseRoughnessUV+uvOffset).r;
#endif
reflectivityOut=reflectivityBlock(
vReflectivityColor
#ifdef METALLICWORKFLOW
,surfaceAlbedo
,metallicReflectanceFactors
#endif
,baseDiffuseRoughness
#ifdef BASE_DIFFUSE_ROUGHNESS
,baseDiffuseRoughnessTexture
,vBaseDiffuseRoughnessInfos
#endif
#ifdef REFLECTIVITY
,vReflectivityInfos
,surfaceMetallicOrReflectivityColorMap
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
,aoOut.ambientOcclusionColor
#endif
#ifdef MICROSURFACEMAP
,microSurfaceTexel
#endif
#ifdef DETAIL
,detailColor
,vDetailInfos
#endif
);float microSurface=reflectivityOut.microSurface;float roughness=reflectivityOut.roughness;float diffuseRoughness=reflectivityOut.diffuseRoughness;
#ifdef METALLICWORKFLOW
surfaceAlbedo=reflectivityOut.surfaceAlbedo;
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;
#endif
#ifdef ALPHAFRESNEL
#if defined(ALPHATEST) || defined(ALPHABLEND)
alphaFresnelOutParams alphaFresnelOut;alphaFresnelOut=alphaFresnelBlock(
normalW,
viewDirectionW,
alpha,
microSurface
);alpha=alphaFresnelOut.alpha;
#endif
#endif
#include<pbrBlockGeometryInfo>
#ifdef ANISOTROPIC
anisotropicOutParams anisotropicOut;
#ifdef ANISOTROPIC_TEXTURE
vec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y;
#endif
anisotropicOut=anisotropicBlock(
vAnisotropy,
roughness,
#ifdef ANISOTROPIC_TEXTURE
anisotropyMapData,
#endif
TBN,
normalW,
viewDirectionW
);
#endif
#ifdef REFLECTION
reflectionOutParams reflectionOut;
#ifndef USE_CUSTOM_REFLECTION
reflectionOut=reflectionBlock(
vPositionW
,normalW
,alphaG
,vReflectionMicrosurfaceInfos
,vReflectionInfos
,vReflectionColor
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
,NdotVUnclamped
#endif
#ifdef LINEARSPECULARREFLECTION
,roughness
#endif
,reflectionSampler
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
,vEnvironmentIrradiance
#endif
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
,reflectionMatrix
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
,vReflectionDominantDirection
#endif
#endif
#ifndef LODBASEDMICROSFURACE
,reflectionSamplerLow
,reflectionSamplerHigh
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
#endif
,viewDirectionW
,diffuseRoughness
,baseColor
);
#else
#define CUSTOM_REFLECTION
#endif
#endif
#include<pbrBlockReflectance0>
#ifdef SHEEN
sheenOutParams sheenOut;
#ifdef SHEEN_TEXTURE
vec4 sheenMapData=texture2D(sheenSampler,vSheenUV+uvOffset);
#endif
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
vec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w;
#endif
sheenOut=sheenBlock(
vSheenColor
#ifdef SHEEN_ROUGHNESS
,vSheenRoughness
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
,sheenMapRoughnessData
#endif
#endif
,roughness
#ifdef SHEEN_TEXTURE
,sheenMapData
,vSheenInfos.y
#endif
,reflectanceF0
#ifdef SHEEN_LINKWITHALBEDO
,baseColor
,surfaceAlbedo
#endif
#ifdef ENVIRONMENTBRDF
,NdotV
,environmentBrdf
#endif
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
,AARoughnessFactors
,vReflectionMicrosurfaceInfos
,vReflectionInfos
,vReflectionColor
,vLightingIntensity
,reflectionSampler
,reflectionOut.reflectionCoords
,NdotVUnclamped
#ifndef LODBASEDMICROSFURACE
,reflectionSamplerLow
,reflectionSamplerHigh
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
,seo
#endif
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
,eho
#endif
#endif
);
#ifdef SHEEN_LINKWITHALBEDO
surfaceAlbedo=sheenOut.surfaceAlbedo;
#endif
#endif
#ifdef CLEARCOAT
#ifdef CLEARCOAT_TEXTURE
vec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y;
#endif
#endif
#ifdef IRIDESCENCE
iridescenceOutParams iridescenceOut;
#ifdef IRIDESCENCE_TEXTURE
vec2 iridescenceMapData=texture2D(iridescenceSampler,vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
vec2 iridescenceThicknessMapData=texture2D(iridescenceThicknessSampler,vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;
#endif
iridescenceOut=iridescenceBlock(
vIridescenceParams
,NdotV
,specularEnvironmentR0
#ifdef IRIDESCENCE_TEXTURE
,iridescenceMapData
#endif
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
,iridescenceThicknessMapData
#endif
#ifdef CLEARCOAT
,NdotVUnclamped
,vClearCoatParams
#ifdef CLEARCOAT_TEXTURE
,clearCoatMapData
#endif
#endif
);float iridescenceIntensity=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;
#endif
clearcoatOutParams clearcoatOut;
#ifdef CLEARCOAT
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
vec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w;
#endif
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
vec4 clearCoatTintMapData=texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset);
#endif
#ifdef CLEARCOAT_BUMP
vec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset);
#endif
clearcoatOut=clearcoatBlock(
vPositionW
,geometricNormalW
,viewDirectionW
,vClearCoatParams
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
,clearCoatMapRoughnessData
#endif
,specularEnvironmentR0
#ifdef CLEARCOAT_TEXTURE
,clearCoatMapData
#endif
#ifdef CLEARCOAT_TINT
,vClearCoatTintParams
,clearCoatColorAtDistance
,vClearCoatRefractionParams
#ifdef CLEARCOAT_TINT_TEXTURE
,clearCoatTintMapData
#endif
#endif
#ifdef CLEARCOAT_BUMP
,vClearCoatBumpInfos
,clearCoatBumpMapData
,vClearCoatBumpUV
#if defined(TANGENT) && defined(NORMAL)
,vTBN
#else
,vClearCoatTangentSpaceParams
#endif
#ifdef OBJECTSPACE_NORMALMAP
,normalMatrix
#endif
#endif
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
,faceNormal
#endif
#ifdef REFLECTION
,vReflectionMicrosurfaceInfos
,vReflectionInfos
,vReflectionColor
,vLightingIntensity
,reflectionSampler
#ifndef LODBASEDMICROSFURACE
,reflectionSamplerLow
,reflectionSamplerHigh
#endif
#ifdef REALTIME_FILTERING
,vReflectionFilteringInfo
#endif
#endif
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
,(gl_FrontFacing ? 1. : -1.)
#endif
);
#else
clearcoatOut.specularEnvironmentR0=specularEnvironmentR0;
#endif
#include<pbrBlockReflectance>
subSurfaceOutParams subSurfaceOut;
#ifdef SUBSURFACE
#ifdef SS_THICKNESSANDMASK_TEXTURE
vec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset);
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
vec4 refractionIntensityMap=texture2D(refractionIntensitySampler,vRefractionIntensityUV+uvOffset);
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
vec4 translucencyIntensityMap=texture2D(translucencyIntensitySampler,vTranslucencyIntensityUV+uvOffset);
#endif
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
vec4 translucencyColorMap=texture2D(translucencyColorSampler,vTranslucencyColorUV+uvOffset);
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA
translucencyColorMap=toLinearSpace(translucencyColorMap);
#endif
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
vec3 vSpecularEnvironmentReflectance=vec3(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)));
#endif
subSurfaceOut=subSurfaceBlock(
vSubSurfaceIntensity
,vThicknessParam
,vTintColor
,normalW
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
,vSpecularEnvironmentReflectance
#else
,baseSpecularEnvironmentReflectance
#endif
#ifdef SS_THICKNESSANDMASK_TEXTURE
,thicknessMap
#endif
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
,refractionIntensityMap
#endif
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
,translucencyIntensityMap
#endif
#ifdef REFLECTION
#ifdef SS_TRANSLUCENCY
,reflectionMatrix
#ifdef USESPHERICALFROMREFLECTIONMAP
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
,reflectionOut.irradianceVector
#endif
#if defined(REALTIME_FILTERING)
,reflectionSampler
,vReflectionFilteringInfo
#ifdef IBL_CDF_FILTERING
,icdfSampler
#endif
#endif
#endif
#ifdef USEIRRADIANCEMAP
,irradianceSampler
#endif
#endif
#endif
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
,surfaceAlbedo
#endif
#ifdef SS_REFRACTION
,vPositionW
,viewDirectionW
,view
,vRefractionInfos
,refractionMatrix
,vRefractionMicrosurfaceInfos
,vLightingIntensity
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
,alpha
#endif
#ifdef SS_LODINREFRACTIONALPHA
,NdotVUnclamped
#endif
#ifdef SS_LINEARSPECULARREFRACTION
,roughness
#endif
,alphaG
,refractionSampler
#ifndef LODBASEDMICROSFURACE
,refractionSamplerLow
,refractionSamplerHigh
#endif
#ifdef ANISOTROPIC
,anisotropicOut
#endif
#ifdef REALTIME_FILTERING
,vRefractionFilteringInfo
#endif
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
,vRefractionPosition
,vRefractionSize
#endif
#ifdef SS_DISPERSION
,dispersion
#endif
#endif
#ifdef SS_TRANSLUCENCY
,vDiffusionDistance
,vTranslucencyColor
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
,translucencyColorMap
#endif
#endif
);
#ifdef SS_REFRACTION
surfaceAlbedo=subSurfaceOut.surfaceAlbedo;
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
alpha=subSurfaceOut.alpha;
#endif
#endif
#else
subSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;
#endif
#include<pbrBlockDirectLighting>
#include<lightFragment>[0..maxSimultaneousLights]
#include<pbrBlockFinalLitComponents>
#endif
#include<pbrBlockFinalUnlitComponents>
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
#include<pbrBlockFinalColorComposition>
#include<logDepthFragment>
#include<fogFragment>(color,finalColor)
#include<pbrBlockImageProcessing>
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
#ifdef PREPASS
#include<pbrBlockPrePass>
#endif
#if !defined(PREPASS) || defined(WEBGL2)
gl_FragColor=finalColor;
#endif
#include<oitFragment>
#if ORDER_INDEPENDENT_TRANSPARENCY
if (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}
#endif
#include<pbrDebug>
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStore[nO]||(T.ShadersStore[nO]=m9);Sde={name:nO,shader:m9}});var op,sO,MR,aO,Er,g9=C(()=>{Gt();Vt();Pt();so();SR();As();Ge();ki();m6();jA();zt();qA();q_();Vn();La();pg();Pa();NC();Df();p6();_6();g6();v6();E6();xP();ol();_g();Un();ZA();QA();$A();JA();op={effect:null,subMesh:null},sO=class extends Ym(Xm(xr)){},MR=class extends Hm(sO){constructor(e){super(e),this.PBR=!0,this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.ALBEDO=!1,this.GAMMAALBEDO=!1,this.ALBEDODIRECTUV=0,this.VERTEXCOLOR=!1,this.BASE_WEIGHT=!1,this.BASE_WEIGHTDIRECTUV=0,this.BASE_DIFFUSE_ROUGHNESS=!1,this.BASE_DIFFUSE_ROUGHNESSDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.AMBIENTINGRAYSCALE=!1,this.OPACITY=!1,this.VERTEXALPHA=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHAFROMALBEDO=!1,this.ALPHATESTVALUE="0.5",this.SPECULAROVERALPHA=!1,this.RADIANCEOVERALPHA=!1,this.ALPHAFRESNEL=!1,this.LINEARALPHAFRESNEL=!1,this.PREMULTIPLYALPHA=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.GAMMAEMISSIVE=!1,this.REFLECTIVITY=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.MICROSURFACEFROMREFLECTIVITYMAP=!1,this.MICROSURFACEAUTOMATIC=!1,this.LODBASEDMICROSFURACE=!1,this.MICROSURFACEMAP=!1,this.MICROSURFACEMAPDIRECTUV=0,this.METALLICWORKFLOW=!1,this.ROUGHNESSSTOREINMETALMAPALPHA=!1,this.ROUGHNESSSTOREINMETALMAPGREEN=!1,this.METALLNESSSTOREINMETALMAPBLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.METALLIC_REFLECTANCE=!1,this.METALLIC_REFLECTANCE_GAMMA=!1,this.METALLIC_REFLECTANCEDIRECTUV=0,this.METALLIC_REFLECTANCE_USE_ALPHA_ONLY=!1,this.REFLECTANCE=!1,this.REFLECTANCE_GAMMA=!1,this.REFLECTANCEDIRECTUV=0,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.NORMAL=!1,this.TANGENT=!1,this.BUMP=!1,this.BUMPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.USELIGHTMAPASSHADOWMAP=!1,this.GAMMALIGHTMAP=!1,this.RGBDLIGHTMAP=!1,this.REFLECTION=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.INVERTCUBICMAP=!1,this.USESPHERICALFROMREFLECTIONMAP=!1,this.USEIRRADIANCEMAP=!1,this.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,this.USESPHERICALINVERTEX=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.LODINREFLECTIONALPHA=!1,this.GAMMAREFLECTION=!1,this.RGBDREFLECTION=!1,this.LINEARSPECULARREFLECTION=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.DEBUGMODE=0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.PBR=!0,this.NORMALXYSCALE=!0}},aO=class extends Km(hl){},Er=class n extends aO{get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(e){this._realTimeFiltering=e,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(e){this._realTimeFilteringQuality=e,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||n.ForceGLSL),this._directIntensity=1,this._emissiveIntensity=1,this._environmentIntensity=1,this._specularIntensity=1,this._lightingInfos=new bi(this._directIntensity,this._emissiveIntensity,this._environmentIntensity,this._specularIntensity),this._disableBumpMap=!1,this._albedoTexture=null,this._baseWeightTexture=null,this._baseDiffuseRoughnessTexture=null,this._ambientTexture=null,this._ambientTextureStrength=1,this._ambientTextureImpactOnAnalyticalLights=n.DEFAULT_AO_ON_ANALYTICAL_LIGHTS,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._reflectivityTexture=null,this._metallicTexture=null,this._metallic=null,this._roughness=null,this._metallicF0Factor=1,this._metallicReflectanceColor=ve.White(),this._useOnlyMetallicFromMetallicReflectanceTexture=!1,this._metallicReflectanceTexture=null,this._reflectanceTexture=null,this._microSurfaceTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._ambientColor=new ve(0,0,0),this._albedoColor=new ve(1,1,1),this._baseWeight=1,this._baseDiffuseRoughness=null,this._reflectivityColor=new ve(1,1,1),this._reflectionColor=new ve(1,1,1),this._emissiveColor=new ve(0,0,0),this._microSurface=.9,this._useLightmapAsShadowmap=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromAlbedoTexture=!1,this._useSpecularOverAlpha=!0,this._useMicroSurfaceFromReflectivityMapAlpha=!1,this._useRoughnessFromMetallicTextureAlpha=!0,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallnessFromMetallicTextureBlue=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useAmbientInGrayScale=!1,this._useAutoMicroSurfaceFromReflectivityMap=!1,this._lightFalloff=n.LIGHTFALLOFF_PHYSICAL,this._useRadianceOverAlpha=!0,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new Bi(16),this._globalAmbientColor=new ve(0,0,0),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this._vertexPullingMetadata=null,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this.brdf=new Mr(this),this.clearCoat=new sn(this),this.iridescence=new Ps(this),this.anisotropy=new xc(this),this.sheen=new Qs(this),this.subSurface=new Ai(this),this.detailMap=new Oa(this),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),ce.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=ER(this.getScene()),this.prePassConfiguration=new Cs}get hasRenderTargetTextures(){return ce.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"PBRBaseMaterial"}get _disableAlphaBlending(){var e;return this._transparencyMode===n.PBRMATERIAL_OPAQUE||this._transparencyMode===n.PBRMATERIAL_ALPHATEST||((e=this.subSurface)==null?void 0:e.disableAlphaBlending)}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:this._disableAlphaBlending?!1:this.alpha<1||this._opacityTexture!=null||this._shouldUseAlphaFromAlbedoTexture()}needAlphaTesting(){var e;return this._hasTransparencyMode?this._transparencyModeIsTest:(e=this.subSurface)!=null&&e.disableAlphaBlending?!1:this._hasAlphaChannel()&&(this._transparencyMode==null||this._transparencyMode===n.PBRMATERIAL_ALPHATEST)}_shouldUseAlphaFromAlbedoTexture(){return this._albedoTexture!=null&&this._albedoTexture.hasAlpha&&this._useAlphaFromAlbedoTexture&&this._transparencyMode!==n.PBRMATERIAL_OPAQUE}_hasAlphaChannel(){return this._albedoTexture!=null&&this._albedoTexture.hasAlpha||this._opacityTexture!=null}getAlphaTestTexture(){return this._albedoTexture}isReadyForSubMesh(e,t,i){var d;this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new MR(this._eventInfo.defineNames));let s=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let a=this.getScene(),o=a.getEngine();if(s._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a.texturesEnabled)){if(this._albedoTexture&&ce.DiffuseTextureEnabled&&!this._albedoTexture.isReadyOrNotBlocking()||this._baseWeightTexture&&ce.BaseWeightTextureEnabled&&!this._baseWeightTexture.isReadyOrNotBlocking()||this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled&&!this._baseDiffuseRoughnessTexture.isReadyOrNotBlocking()||this._ambientTexture&&ce.AmbientTextureEnabled&&!this._ambientTexture.isReadyOrNotBlocking()||this._opacityTexture&&ce.OpacityTextureEnabled&&!this._opacityTexture.isReadyOrNotBlocking())return!1;let u=this._getReflectionTexture();if(u&&ce.ReflectionTextureEnabled){if(!u.isReadyOrNotBlocking())return!1;if(u.irradianceTexture){if(!u.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!u.sphericalPolynomial&&((d=u.getInternalTexture())!=null&&d._sphericalPolynomialPromise))return!1}if(this._lightmapTexture&&ce.LightmapTextureEnabled&&!this._lightmapTexture.isReadyOrNotBlocking()||this._emissiveTexture&&ce.EmissiveTextureEnabled&&!this._emissiveTexture.isReadyOrNotBlocking())return!1;if(ce.SpecularTextureEnabled){if(this._metallicTexture){if(!this._metallicTexture.isReadyOrNotBlocking())return!1}else if(this._reflectivityTexture&&!this._reflectivityTexture.isReadyOrNotBlocking())return!1;if(this._metallicReflectanceTexture&&!this._metallicReflectanceTexture.isReadyOrNotBlocking()||this._reflectanceTexture&&!this._reflectanceTexture.isReadyOrNotBlocking()||this._microSurfaceTexture&&!this._microSurfaceTexture.isReadyOrNotBlocking())return!1}if(o.getCaps().standardDerivatives&&this._bumpTexture&&ce.BumpTextureEnabled&&!this._disableBumpMap&&!this._bumpTexture.isReady()||this._environmentBRDFTexture&&ce.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady())return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=s,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||s._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(s.AREALIGHTUSED||s.CLUSTLIGHT_BATCH){for(let u=0;u<e.lightSources.length;u++)if(!e.lightSources[u]._isReady())return!1}if(!o.getCaps().standardDerivatives&&!e.isVerticesDataPresent(L.NormalKind)&&(e.createNormals(!0),te.Warn("PBRMaterial: Normals have been created for the mesh: "+e.name)),!bm(a,e,this._maxSimultaneousLights,this._disableLighting))return!1;let l=t.effect,c=s._areLightsDisposed,f=this._prepareEffect(e,t.getRenderingMesh(),s,this.onCompiled,this.onError,i,null),h=!1;if(f)if(this._onEffectCreatedObservable&&(op.effect=f,op.subMesh=t,this._onEffectCreatedObservable.notifyObservers(op)),this.allowShaderHotSwapping&&l&&!f.isReady()){if(s.markAsUnprocessed(),h=this.isFrozen,c)return s._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),t.setEffect(f,s,this._materialContext);return!t.effect||!t.effect.isReady()?!1:(s._renderId=a.getRenderId(),r._wasPreviouslyReady=!h,r._wasPreviouslyUsingInstances=!!i,this._checkScenePerformancePriority(),!0)}isMetallicWorkflow(){return!!(this._metallic!=null||this._roughness!=null||this._metallicTexture)}_prepareEffect(e,t,i,r=null,s=null,a=null,o=null){if(this._prepareDefines(e,t,i,a,o),!i.isDirty)return null;i.markAsProcessed();let c=this.getScene().getEngine(),f=new Wn,h=0;i.USESPHERICALINVERTEX&&f.addFallback(h++,"USESPHERICALINVERTEX"),i.FOG&&f.addFallback(h,"FOG"),i.SPECULARAA&&f.addFallback(h,"SPECULARAA"),i.POINTSIZE&&f.addFallback(h,"POINTSIZE"),i.LOGARITHMICDEPTH&&f.addFallback(h,"LOGARITHMICDEPTH"),i.PARALLAX&&f.addFallback(h,"PARALLAX"),i.PARALLAX_RHS&&f.addFallback(h,"PARALLAX_RHS"),i.PARALLAXOCCLUSION&&f.addFallback(h++,"PARALLAXOCCLUSION"),i.ENVIRONMENTBRDF&&f.addFallback(h++,"ENVIRONMENTBRDF"),i.TANGENT&&f.addFallback(h++,"TANGENT"),i.BUMP&&f.addFallback(h++,"BUMP"),h=xm(i,f,this._maxSimultaneousLights,h),i.SPECULARTERM&&f.addFallback(h++,"SPECULARTERM"),i.USESPHERICALFROMREFLECTIONMAP&&f.addFallback(h++,"USESPHERICALFROMREFLECTIONMAP"),i.USEIRRADIANCEMAP&&f.addFallback(h++,"USEIRRADIANCEMAP"),i.LIGHTMAP&&f.addFallback(h++,"LIGHTMAP"),i.NORMAL&&f.addFallback(h++,"NORMAL"),i.AMBIENT&&f.addFallback(h++,"AMBIENT"),i.EMISSIVE&&f.addFallback(h++,"EMISSIVE"),i.VERTEXCOLOR&&f.addFallback(h++,"VERTEXCOLOR"),i.MORPHTARGETS&&f.addFallback(h++,"MORPHTARGETS"),i.MULTIVIEW&&f.addFallback(0,"MULTIVIEW");let d=[L.PositionKind];i.NORMAL&&d.push(L.NormalKind),i.TANGENT&&d.push(L.TangentKind);for(let S=1;S<=6;++S)i["UV"+S]&&d.push(`uv${S===1?"":S}`);i.VERTEXCOLOR&&d.push(L.ColorKind),Tm(d,e,i,f),Am(d,i),Qh(d,e,i),Em(d,e,i);let u="pbr",m=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vAlbedoColor","baseWeight","baseDiffuseRoughness","vReflectivityColor","vMetallicReflectanceFactors","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vAlbedoInfos","vBaseWeightInfos","vBaseDiffuseRoughnessInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vReflectivityInfos","vMetallicReflectanceInfos","vReflectanceInfos","vMicroSurfaceSamplerInfos","vBumpInfos","vLightmapInfos","mBones","albedoMatrix","baseWeightMatrix","baseDiffuseRoughnessMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","reflectivityMatrix","normalMatrix","microSurfaceSamplerMatrix","bumpMatrix","lightmapMatrix","metallicReflectanceMatrix","reflectanceMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureInfo","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo"],p=["albedoSampler","baseWeightSampler","baseDiffuseRoughnessSampler","reflectivitySampler","ambientSampler","emissiveSampler","bumpSampler","lightmapSampler","opacitySampler","microSurfaceSampler","environmentBrdfSampler","boneSampler","metallicReflectanceSampler","reflectanceSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];Rf(m,p,!0);let _=["Material","Scene","Mesh"],g={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:i.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=f,this._eventInfo.fallbackRank=h,this._eventInfo.defines=i,this._eventInfo.uniforms=m,this._eventInfo.attributes=d,this._eventInfo.samplers=p,this._eventInfo.uniformBuffersNames=_,this._eventInfo.customCode=void 0,this._eventInfo.mesh=e,this._eventInfo.indexParameters=g,this._callbackPluginEventGeneric(128,this._eventInfo),Hn.AddUniformsAndSamplers(m,p),Cs.AddUniforms(m),Cs.AddSamplers(p),wn(m),this._useVertexPulling){let S=t==null?void 0:t.geometry;S&&(this._vertexPullingMetadata=Lf(S),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((E,R)=>{m.push(`vp_${R}_info`)}))}else this._vertexPullingMetadata=null;kt&&(kt.PrepareUniforms(m,i),kt.PrepareSamplers(p,i)),Lm({uniformsNames:m,uniformBuffersNames:_,samplers:p,defines:i,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage});let v={};this.customShaderNameResolve&&(u=this.customShaderNameResolve(u,m,_,p,i,d,v));let x=i.toString(),A=c.createEffect(u,{attributes:d,uniformsNames:m,uniformBuffersNames:_,samplers:p,defines:x,fallbacks:f,onCompiled:r,onError:s,indexParameters:g,processFinalCode:v.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:i.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this.shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(x6(),A6)),Promise.resolve().then(()=>(m7(),u7))]):await Promise.all([Promise.resolve().then(()=>(S7(),E7)),Promise.resolve().then(()=>(_9(),p9))]),this._shadersLoaded=!0}},c);return this._eventInfo.customCode=void 0,A}_prepareDefines(e,t,i,r=null,s=null){let a=t.hasThinInstances,o=this.getScene(),l=o.getEngine();Im(o,e,i,!0,this._maxSimultaneousLights,this._disableLighting),i._needNormals=!0,ym(o,i);let c=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if(Dm(o,i,this.canRenderToMRT&&!c),Pm(o,i,c),Hn.PrepareDefines(l.currentRenderPassId,e,i),i.METALLICWORKFLOW=this.isMetallicWorkflow(),i._areTexturesDirty){i._needUVs=!1;for(let f=1;f<=6;++f)i["MAINUV"+f]=!1;if(o.texturesEnabled){i.ALBEDODIRECTUV=0,i.BASE_WEIGHTDIRECTUV=0,i.BASE_DIFFUSE_ROUGHNESSDIRECTUV=0,i.AMBIENTDIRECTUV=0,i.OPACITYDIRECTUV=0,i.EMISSIVEDIRECTUV=0,i.REFLECTIVITYDIRECTUV=0,i.MICROSURFACEMAPDIRECTUV=0,i.METALLIC_REFLECTANCEDIRECTUV=0,i.REFLECTANCEDIRECTUV=0,i.BUMPDIRECTUV=0,i.LIGHTMAPDIRECTUV=0,l.getCaps().textureLOD&&(i.LODBASEDMICROSFURACE=!0),this._albedoTexture&&ce.DiffuseTextureEnabled?(ni(this._albedoTexture,i,"ALBEDO"),i.GAMMAALBEDO=this._albedoTexture.gammaSpace):i.ALBEDO=!1,this._baseWeightTexture&&ce.BaseWeightTextureEnabled?ni(this._baseWeightTexture,i,"BASE_WEIGHT"):i.BASE_WEIGHT=!1,this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled?ni(this._baseDiffuseRoughnessTexture,i,"BASE_DIFFUSE_ROUGHNESS"):i.BASE_DIFFUSE_ROUGHNESS=!1,this._ambientTexture&&ce.AmbientTextureEnabled?(ni(this._ambientTexture,i,"AMBIENT"),i.AMBIENTINGRAYSCALE=this._useAmbientInGrayScale):i.AMBIENT=!1,this._opacityTexture&&ce.OpacityTextureEnabled?(ni(this._opacityTexture,i,"OPACITY"),i.OPACITYRGB=this._opacityTexture.getAlphaFromRGB):i.OPACITY=!1;let f=this._getReflectionTexture(),h=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||l.getCaps().maxVaryingVectors<=8||this._baseDiffuseRoughnessTexture!=null;xf(o,f,i,this.realTimeFiltering,this.realTimeFilteringQuality,!h),this._lightmapTexture&&ce.LightmapTextureEnabled?(ni(this._lightmapTexture,i,"LIGHTMAP"),i.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,i.GAMMALIGHTMAP=this._lightmapTexture.gammaSpace,i.RGBDLIGHTMAP=this._lightmapTexture.isRGBD):i.LIGHTMAP=!1,this._emissiveTexture&&ce.EmissiveTextureEnabled?(ni(this._emissiveTexture,i,"EMISSIVE"),i.GAMMAEMISSIVE=this._emissiveTexture.gammaSpace):i.EMISSIVE=!1,ce.SpecularTextureEnabled?(this._metallicTexture?(ni(this._metallicTexture,i,"REFLECTIVITY"),i.ROUGHNESSSTOREINMETALMAPALPHA=this._useRoughnessFromMetallicTextureAlpha,i.ROUGHNESSSTOREINMETALMAPGREEN=!this._useRoughnessFromMetallicTextureAlpha&&this._useRoughnessFromMetallicTextureGreen,i.METALLNESSSTOREINMETALMAPBLUE=this._useMetallnessFromMetallicTextureBlue,i.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed,i.REFLECTIVITY_GAMMA=!1):this._reflectivityTexture?(ni(this._reflectivityTexture,i,"REFLECTIVITY"),i.MICROSURFACEFROMREFLECTIVITYMAP=this._useMicroSurfaceFromReflectivityMapAlpha,i.MICROSURFACEAUTOMATIC=this._useAutoMicroSurfaceFromReflectivityMap,i.REFLECTIVITY_GAMMA=this._reflectivityTexture.gammaSpace):i.REFLECTIVITY=!1,this._metallicReflectanceTexture||this._reflectanceTexture?(i.METALLIC_REFLECTANCE_USE_ALPHA_ONLY=this._useOnlyMetallicFromMetallicReflectanceTexture,this._metallicReflectanceTexture?(ni(this._metallicReflectanceTexture,i,"METALLIC_REFLECTANCE"),i.METALLIC_REFLECTANCE_GAMMA=this._metallicReflectanceTexture.gammaSpace):i.METALLIC_REFLECTANCE=!1,this._reflectanceTexture&&(!this._metallicReflectanceTexture||this._metallicReflectanceTexture&&this._useOnlyMetallicFromMetallicReflectanceTexture)?(ni(this._reflectanceTexture,i,"REFLECTANCE"),i.REFLECTANCE_GAMMA=this._reflectanceTexture.gammaSpace):i.REFLECTANCE=!1):(i.METALLIC_REFLECTANCE=!1,i.REFLECTANCE=!1),this._microSurfaceTexture?ni(this._microSurfaceTexture,i,"MICROSURFACEMAP"):i.MICROSURFACEMAP=!1):(i.REFLECTIVITY=!1,i.MICROSURFACEMAP=!1),l.getCaps().standardDerivatives&&this._bumpTexture&&ce.BumpTextureEnabled&&!this._disableBumpMap?(ni(this._bumpTexture,i,"BUMP"),this._useParallax&&this._albedoTexture&&ce.DiffuseTextureEnabled?(i.PARALLAX=!0,i.PARALLAX_RHS=o.useRightHandedSystem,i.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):i.PARALLAX=!1,i.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(i.BUMP=!1,i.PARALLAX=!1,i.PARALLAX_RHS=!1,i.PARALLAXOCCLUSION=!1,i.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&ce.ReflectionTextureEnabled?(i.ENVIRONMENTBRDF=!0,i.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(i.ENVIRONMENTBRDF=!1,i.ENVIRONMENTBRDF_RGBD=!1),this._shouldUseAlphaFromAlbedoTexture()?i.ALPHAFROMALBEDO=!0:i.ALPHAFROMALBEDO=!1}i.SPECULAROVERALPHA=this._useSpecularOverAlpha,this._lightFalloff===n.LIGHTFALLOFF_STANDARD?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===n.LIGHTFALLOFF_GLTF?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!0):(i.USEPHYSICALLIGHTFALLOFF=!0,i.USEGLTFLIGHTFALLOFF=!1),i.RADIANCEOVERALPHA=this._useRadianceOverAlpha,!this.backFaceCulling&&this._twoSidedLighting?i.TWOSIDEDLIGHTING=!0:i.TWOSIDEDLIGHTING=!1,i.MIRRORED=!!o._mirroredCameraPosition,i.SPECULARAA=l.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}(i._areTexturesDirty||i._areMiscDirty)&&(i.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1===0?".":""}`,i.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,i.ALPHABLEND=this.needAlphaBlendingForMesh(e),i.ALPHAFRESNEL=this._useAlphaFresnel||this._useLinearAlphaFresnel,i.LINEARALPHAFRESNEL=this._useLinearAlphaFresnel),i._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(i),i.FORCENORMALFORWARD=this._forceNormalForward,i.RADIANCEOCCLUSION=this._useRadianceOcclusion,i.HORIZONOCCLUSION=this._useHorizonOcclusion,i._areMiscDirty&&(Rm(e,o,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),i,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t,this._isVertexOutputInvariant),i.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!e.isVerticesDataPresent(L.NormalKind),i.DEBUGMODE=this._debugMode),Mm(o,l,this,i,!!r,s,a),this._eventInfo.defines=i,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),Cm(e,i,!0,!0,!0,this._transparencyMode!==n.PBRMATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}forceCompilation(e,t,i){let r={clipPlane:!1,useInstances:!1,...i};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;let a=new MR(this._eventInfo.defineNames),o=this._prepareEffect(e,e,a,void 0,void 0,r.useInstances,r.clipPlane);this._onEffectCreatedObservable&&(op.effect=o,op.subMesh=null,this._onEffectCreatedObservable.notifyObservers(op)),o.isReady()?t&&t(this):o.onCompileObservable.add(()=>{t&&t(this)})})()}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("vAlbedoInfos",2),e.addUniform("vBaseWeightInfos",2),e.addUniform("vBaseDiffuseRoughnessInfos",2),e.addUniform("vAmbientInfos",4),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vReflectivityInfos",3),e.addUniform("vMicroSurfaceSamplerInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("albedoMatrix",16),e.addUniform("baseWeightMatrix",16),e.addUniform("baseDiffuseRoughnessMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("reflectivityMatrix",16),e.addUniform("microSurfaceSamplerMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("vAlbedoColor",4),e.addUniform("baseWeight",1),e.addUniform("baseDiffuseRoughness",1),e.addUniform("vLightingIntensity",4),e.addUniform("pointSize",1),e.addUniform("vReflectivityColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vAmbientColor",3),e.addUniform("vDebugMode",2),e.addUniform("vMetallicReflectanceFactors",4),e.addUniform("vMetallicReflectanceInfos",2),e.addUniform("metallicReflectanceMatrix",16),e.addUniform("vReflectanceInfos",2),e.addUniform("reflectanceMatrix",16),e.addUniform("cameraInfo",4),Om(e,!0,!0,!0,!0,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){var d,u,m,p;let r=this.getScene(),s=i.materialDefines;if(!s)return;let a=i.effect;if(!a)return;this._activeEffect=a,t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e);let o=r.getEngine();this._uniformBuffer.bindToEffect(a,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),Hn.Bind(o.currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),s.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let c=this._mustRebind(r,a,i,t.visibility);Rs(t,this._activeEffect,this.prePassConfiguration),this._vertexPullingMetadata&&Of(this._activeEffect,this._vertexPullingMetadata);let f=null,h=this._uniformBuffer;if(c){if(this.bindViewProjection(a),f=this._getReflectionTexture(),!h.useUbo||!this.isFrozen||!h.isSync||i._drawWrapper._forceRebindOnNextCall){if(r.texturesEnabled&&(this._albedoTexture&&ce.DiffuseTextureEnabled&&(h.updateFloat2("vAlbedoInfos",this._albedoTexture.coordinatesIndex,this._albedoTexture.level),si(this._albedoTexture,h,"albedo")),this._baseWeightTexture&&ce.BaseWeightTextureEnabled&&(h.updateFloat2("vBaseWeightInfos",this._baseWeightTexture.coordinatesIndex,this._baseWeightTexture.level),si(this._baseWeightTexture,h,"baseWeight")),this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled&&(h.updateFloat2("vBaseDiffuseRoughnessInfos",this._baseDiffuseRoughnessTexture.coordinatesIndex,this._baseDiffuseRoughnessTexture.level),si(this._baseDiffuseRoughnessTexture,h,"baseDiffuseRoughness")),this._ambientTexture&&ce.AmbientTextureEnabled&&(h.updateFloat4("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level,this._ambientTextureStrength,this._ambientTextureImpactOnAnalyticalLights),si(this._ambientTexture,h,"ambient")),this._opacityTexture&&ce.OpacityTextureEnabled&&(h.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),si(this._opacityTexture,h,"opacity")),this._emissiveTexture&&ce.EmissiveTextureEnabled&&(h.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),si(this._emissiveTexture,h,"emissive")),this._lightmapTexture&&ce.LightmapTextureEnabled&&(h.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),si(this._lightmapTexture,h,"lightmap")),ce.SpecularTextureEnabled&&(this._metallicTexture?(h.updateFloat3("vReflectivityInfos",this._metallicTexture.coordinatesIndex,this._metallicTexture.level,this._ambientTextureStrength),si(this._metallicTexture,h,"reflectivity")):this._reflectivityTexture&&(h.updateFloat3("vReflectivityInfos",this._reflectivityTexture.coordinatesIndex,this._reflectivityTexture.level,1),si(this._reflectivityTexture,h,"reflectivity")),this._metallicReflectanceTexture&&(h.updateFloat2("vMetallicReflectanceInfos",this._metallicReflectanceTexture.coordinatesIndex,this._metallicReflectanceTexture.level),si(this._metallicReflectanceTexture,h,"metallicReflectance")),this._reflectanceTexture&&s.REFLECTANCE&&(h.updateFloat2("vReflectanceInfos",this._reflectanceTexture.coordinatesIndex,this._reflectanceTexture.level),si(this._reflectanceTexture,h,"reflectance")),this._microSurfaceTexture&&(h.updateFloat2("vMicroSurfaceSamplerInfos",this._microSurfaceTexture.coordinatesIndex,this._microSurfaceTexture.level),si(this._microSurfaceTexture,h,"microSurfaceSampler"))),this._bumpTexture&&o.getCaps().standardDerivatives&&ce.BumpTextureEnabled&&!this._disableBumpMap&&(h.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,this._bumpTexture.level,this._parallaxScaleBias),si(this._bumpTexture,h,"bump"),r._mirroredCameraPosition?h.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):h.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),vm(r,s,h,this._reflectionColor,f,this.realTimeFiltering,!0,!0,!0,!0,!0)),this.pointsCloud&&h.updateFloat("pointSize",this.pointSize),s.METALLICWORKFLOW){En.Color4[0].r=this._metallic===void 0||this._metallic===null?1:this._metallic,En.Color4[0].g=this._roughness===void 0||this._roughness===null?1:this._roughness;let _=(u=(d=this.subSurface)==null?void 0:d._indexOfRefraction)!=null?u:1.5,g=1;En.Color4[0].b=_;let v=Math.pow((_-g)/(_+g),2);En.Color4[0].a=v,h.updateDirectColor4("vReflectivityColor",En.Color4[0]),h.updateColor4("vMetallicReflectanceFactors",this._metallicReflectanceColor,this._metallicF0Factor)}else h.updateColor4("vReflectivityColor",this._reflectivityColor,this._microSurface);h.updateColor3("vEmissiveColor",ce.EmissiveTextureEnabled?this._emissiveColor:ve.BlackReadOnly),!s.SS_REFRACTION&&((m=this.subSurface)!=null&&m._linkRefractionWithTransparency)?h.updateColor4("vAlbedoColor",this._albedoColor,1):h.updateColor4("vAlbedoColor",this._albedoColor,this.alpha),h.updateFloat("baseWeight",this._baseWeight),h.updateFloat("baseDiffuseRoughness",this._baseDiffuseRoughness||0),this._lightingInfos.x=this._directIntensity,this._lightingInfos.y=this._emissiveIntensity,this._lightingInfos.z=this._environmentIntensity*r.environmentIntensity,this._lightingInfos.w=this._specularIntensity,h.updateVector4("vLightingIntensity",this._lightingInfos),r.ambientColor.multiplyToRef(this._ambientColor,this._globalAmbientColor),h.updateColor3("vAmbientColor",this._globalAmbientColor),h.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}r.texturesEnabled&&(this._albedoTexture&&ce.DiffuseTextureEnabled&&h.setTexture("albedoSampler",this._albedoTexture),this._baseWeightTexture&&ce.BaseWeightTextureEnabled&&h.setTexture("baseWeightSampler",this._baseWeightTexture),this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled&&h.setTexture("baseDiffuseRoughnessSampler",this._baseDiffuseRoughnessTexture),this._ambientTexture&&ce.AmbientTextureEnabled&&h.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&ce.OpacityTextureEnabled&&h.setTexture("opacitySampler",this._opacityTexture),LA(r,s,h,f,this.realTimeFiltering),s.ENVIRONMENTBRDF&&h.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),this._emissiveTexture&&ce.EmissiveTextureEnabled&&h.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&ce.LightmapTextureEnabled&&h.setTexture("lightmapSampler",this._lightmapTexture),ce.SpecularTextureEnabled&&(this._metallicTexture?h.setTexture("reflectivitySampler",this._metallicTexture):this._reflectivityTexture&&h.setTexture("reflectivitySampler",this._reflectivityTexture),this._metallicReflectanceTexture&&h.setTexture("metallicReflectanceSampler",this._metallicReflectanceTexture),this._reflectanceTexture&&s.REFLECTANCE&&h.setTexture("reflectanceSampler",this._reflectanceTexture),this._microSurfaceTexture&&h.setTexture("microSurfaceSampler",this._microSurfaceTexture)),this._bumpTexture&&o.getCaps().standardDerivatives&&ce.BumpTextureEnabled&&!this._disableBumpMap&&h.setTexture("bumpSampler",this._bumpTexture)),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(a),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),Fn(this._activeEffect,this,r),this.bindEyePosition(a)}else r.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);(c||!this.isFrozen)&&(r.lightsEnabled&&!this._disableLighting&&Sm(r,t,this._activeEffect,s,this._maxSimultaneousLights),(r.fogEnabled&&t.applyFog&&r.fogMode!==Jt.FOGMODE_NONE||f||this.subSurface.refractionTexture||t.receiveShadows||s.PREPASS||s.CLUSTLIGHT_BATCH)&&this.bindView(a),Tf(r,t,this._activeEffect,!0),s.NUM_MORPH_INFLUENCERS&&Bn(t,this._activeEffect),s.BAKED_VERTEX_ANIMATION_TEXTURE&&((p=t.bakedVertexAnimationManager)==null||p.bind(a,s.INSTANCES)),this._imageProcessingConfiguration.bind(this._activeEffect),Sf(s,this._activeEffect,r)),this._afterBind(t,this._activeEffect,i),h.update()}getAnimatables(){let e=super.getAnimatables();return this._albedoTexture&&this._albedoTexture.animations&&this._albedoTexture.animations.length>0&&e.push(this._albedoTexture),this._baseWeightTexture&&this._baseWeightTexture.animations&&this._baseWeightTexture.animations.length>0&&e.push(this._baseWeightTexture),this._baseDiffuseRoughnessTexture&&this._baseDiffuseRoughnessTexture.animations&&this._baseDiffuseRoughnessTexture.animations.length>0&&e.push(this._baseDiffuseRoughnessTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._metallicTexture&&this._metallicTexture.animations&&this._metallicTexture.animations.length>0?e.push(this._metallicTexture):this._reflectivityTexture&&this._reflectivityTexture.animations&&this._reflectivityTexture.animations.length>0&&e.push(this._reflectivityTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._metallicReflectanceTexture&&this._metallicReflectanceTexture.animations&&this._metallicReflectanceTexture.animations.length>0&&e.push(this._metallicReflectanceTexture),this._reflectanceTexture&&this._reflectanceTexture.animations&&this._reflectanceTexture.animations.length>0&&e.push(this._reflectanceTexture),this._microSurfaceTexture&&this._microSurfaceTexture.animations&&this._microSurfaceTexture.animations.length>0&&e.push(this._microSurfaceTexture),e}_getReflectionTexture(){return this._reflectionTexture?this._reflectionTexture:this.getScene().environmentTexture}getActiveTextures(){let e=super.getActiveTextures();return this._albedoTexture&&e.push(this._albedoTexture),this._baseWeightTexture&&e.push(this._baseWeightTexture),this._baseDiffuseRoughnessTexture&&e.push(this._baseDiffuseRoughnessTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._reflectivityTexture&&e.push(this._reflectivityTexture),this._metallicTexture&&e.push(this._metallicTexture),this._metallicReflectanceTexture&&e.push(this._metallicReflectanceTexture),this._reflectanceTexture&&e.push(this._reflectanceTexture),this._microSurfaceTexture&&e.push(this._microSurfaceTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),e}hasTexture(e){return!!(super.hasTexture(e)||this._albedoTexture===e||this._baseWeightTexture===e||this._baseDiffuseRoughnessTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._reflectivityTexture===e||this._metallicTexture===e||this._metallicReflectanceTexture===e||this._reflectanceTexture===e||this._microSurfaceTexture===e||this._bumpTexture===e||this._lightmapTexture===e)}setPrePassRenderer(){var t;if(!((t=this.subSurface)!=null&&t.isScatteringEnabled))return!1;let e=this.getScene().enableSubSurfaceForPrePass();return e&&(e.enabled=!0),!0}dispose(e,t){var i,r,s,a,o,l,c,f,h,d,u,m,p,_;this._breakShaderLoadedCheck=!0,t&&(this._environmentBRDFTexture&&this.getScene().environmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),(i=this._albedoTexture)==null||i.dispose(),(r=this._baseWeightTexture)==null||r.dispose(),(s=this._baseDiffuseRoughnessTexture)==null||s.dispose(),(a=this._ambientTexture)==null||a.dispose(),(o=this._opacityTexture)==null||o.dispose(),(l=this._reflectionTexture)==null||l.dispose(),(c=this._emissiveTexture)==null||c.dispose(),(f=this._metallicTexture)==null||f.dispose(),(h=this._reflectivityTexture)==null||h.dispose(),(d=this._bumpTexture)==null||d.dispose(),(u=this._lightmapTexture)==null||u.dispose(),(m=this._metallicReflectanceTexture)==null||m.dispose(),(p=this._reflectanceTexture)==null||p.dispose(),(_=this._microSurfaceTexture)==null||_.dispose()),this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}};Er.PBRMATERIAL_OPAQUE=Ee.MATERIAL_OPAQUE;Er.PBRMATERIAL_ALPHATEST=Ee.MATERIAL_ALPHATEST;Er.PBRMATERIAL_ALPHABLEND=Ee.MATERIAL_ALPHABLEND;Er.PBRMATERIAL_ALPHATESTANDBLEND=Ee.MATERIAL_ALPHATESTANDBLEND;Er.DEFAULT_AO_ON_ANALYTICAL_LIGHTS=0;Er.LIGHTFALLOFF_PHYSICAL=0;Er.LIGHTFALLOFF_GLTF=1;Er.LIGHTFALLOFF_STANDARD=2;Er.ForceGLSL=!1;P([le("_markAllSubMeshesAsMiscDirty")],Er.prototype,"debugMode",void 0)});var v9={};tt(v9,{PBRMaterial:()=>dt});var dt,E9=C(()=>{Gt();Vt();SR();zt();g9();Hi();Vn();Tr();dt=class n extends Er{get refractionTexture(){return this.subSurface.refractionTexture}set refractionTexture(e){this.subSurface.refractionTexture=e,e?this.subSurface.isRefractionEnabled=!0:this.subSurface.linkRefractionWithTransparency||(this.subSurface.isRefractionEnabled=!1)}get indexOfRefraction(){return this.subSurface.indexOfRefraction}set indexOfRefraction(e){this.subSurface.indexOfRefraction=e}get invertRefractionY(){return this.subSurface.invertRefractionY}set invertRefractionY(e){this.subSurface.invertRefractionY=e}get linkRefractionWithTransparency(){return this.subSurface.linkRefractionWithTransparency}set linkRefractionWithTransparency(e){this.subSurface.linkRefractionWithTransparency=e,e&&(this.subSurface.isRefractionEnabled=!0)}get usePhysicalLightFalloff(){return this._lightFalloff===Er.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(e){e!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Er.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=Er.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===Er.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(e){e!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Er.LIGHTFALLOFF_GLTF:this._lightFalloff=Er.LIGHTFALLOFF_STANDARD)}constructor(e,t,i=!1){super(e,t,i),this.directIntensity=1,this.emissiveIntensity=1,this.environmentIntensity=1,this.specularIntensity=1,this.disableBumpMap=!1,this.ambientTextureStrength=1,this.ambientTextureImpactOnAnalyticalLights=n.DEFAULT_AO_ON_ANALYTICAL_LIGHTS,this.metallicF0Factor=1,this.metallicReflectanceColor=ve.White(),this.useOnlyMetallicFromMetallicReflectanceTexture=!1,this.ambientColor=new ve(0,0,0),this.albedoColor=new ve(1,1,1),this.baseWeight=1,this.reflectivityColor=new ve(1,1,1),this.reflectionColor=new ve(1,1,1),this.emissiveColor=new ve(0,0,0),this.microSurface=1,this.useLightmapAsShadowmap=!1,this.useAlphaFromAlbedoTexture=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useSpecularOverAlpha=!0,this.useMicroSurfaceFromReflectivityMapAlpha=!1,this.useRoughnessFromMetallicTextureAlpha=!0,this.useRoughnessFromMetallicTextureGreen=!1,this.useMetallnessFromMetallicTextureBlue=!1,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useAutoMicroSurfaceFromReflectivityMap=!1,this.useRadianceOverAlpha=!0,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._environmentBRDFTexture=ER(this.getScene())}getClassName(){return"PBRMaterial"}clone(e,t=!0,i=""){let r=it.Clone(()=>new n(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.id=e,r.name=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}serialize(){let e=super.serialize();return e.customType="BABYLON.PBRMaterial",e}static Parse(e,t,i){let r=it.Parse(()=>new n(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),Ee._ParsePlugins(e,r,t,i),e.clearCoat&&r.clearCoat.parse(e.clearCoat,t,i),e.anisotropy&&r.anisotropy.parse(e.anisotropy,t,i),e.brdf&&r.brdf.parse(e.brdf,t,i),e.sheen&&r.sheen.parse(e.sheen,t,i),e.subSurface&&r.subSurface.parse(e.subSurface,t,i),e.iridescence&&r.iridescence.parse(e.iridescence,t,i),r}};dt.PBRMATERIAL_OPAQUE=Er.PBRMATERIAL_OPAQUE;dt.PBRMATERIAL_ALPHATEST=Er.PBRMATERIAL_ALPHATEST;dt.PBRMATERIAL_ALPHABLEND=Er.PBRMATERIAL_ALPHABLEND;dt.PBRMATERIAL_ALPHATESTANDBLEND=Er.PBRMATERIAL_ALPHATESTANDBLEND;dt.DEFAULT_AO_ON_ANALYTICAL_LIGHTS=Er.DEFAULT_AO_ON_ANALYTICAL_LIGHTS;P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"directIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"emissiveIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"environmentIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"specularIntensity",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"disableBumpMap",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"albedoTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"baseWeightTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"baseDiffuseRoughnessTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"ambientTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"ambientTextureStrength",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"ambientTextureImpactOnAnalyticalLights",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],dt.prototype,"opacityTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"reflectionTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"emissiveTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"reflectivityTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"metallicTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"metallic",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"roughness",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"metallicF0Factor",void 0);P([gr(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"metallicReflectanceColor",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useOnlyMetallicFromMetallicReflectanceTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"metallicReflectanceTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"reflectanceTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"microSurfaceTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"bumpTexture",void 0);P([Ut(),le("_markAllSubMeshesAsTexturesDirty",null)],dt.prototype,"lightmapTexture",void 0);P([gr("ambient"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"ambientColor",void 0);P([gr("albedo"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"albedoColor",void 0);P([w("baseWeight"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"baseWeight",void 0);P([w("baseDiffuseRoughness"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"baseDiffuseRoughness",void 0);P([gr("reflectivity"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"reflectivityColor",void 0);P([gr("reflection"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"reflectionColor",void 0);P([gr("emissive"),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"emissiveColor",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"microSurface",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useLightmapAsShadowmap",void 0);P([w(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],dt.prototype,"useAlphaFromAlbedoTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],dt.prototype,"forceAlphaTest",void 0);P([w(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],dt.prototype,"alphaCutOff",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useSpecularOverAlpha",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useMicroSurfaceFromReflectivityMapAlpha",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useRoughnessFromMetallicTextureAlpha",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useRoughnessFromMetallicTextureGreen",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useMetallnessFromMetallicTextureBlue",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useAmbientOcclusionFromMetallicTextureRed",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useAmbientInGrayScale",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useAutoMicroSurfaceFromReflectivityMap",void 0);P([w()],dt.prototype,"usePhysicalLightFalloff",null);P([w()],dt.prototype,"useGLTFLightFalloff",null);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useRadianceOverAlpha",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useObjectSpaceNormalMap",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useParallax",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useParallaxOcclusion",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"parallaxScaleBias",void 0);P([w(),le("_markAllSubMeshesAsLightsDirty")],dt.prototype,"disableLighting",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"forceIrradianceInFragment",void 0);P([w(),le("_markAllSubMeshesAsLightsDirty")],dt.prototype,"maxSimultaneousLights",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"invertNormalMapX",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"invertNormalMapY",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"twoSidedLighting",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useAlphaFresnel",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useLinearAlphaFresnel",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"environmentBRDFTexture",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"forceNormalForward",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"enableSpecularAntiAliasing",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useHorizonOcclusion",void 0);P([w(),le("_markAllSubMeshesAsTexturesDirty")],dt.prototype,"useRadianceOcclusion",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],dt.prototype,"unlit",void 0);P([w(),le("_markAllSubMeshesAsMiscDirty")],dt.prototype,"applyDecalMapAfterDetailMap",void 0);Ft("BABYLON.PBRMaterial",dt)});var S9={};tt(S9,{PBRMaterialLoadingAdapter:()=>oO});var oO,T9=C(()=>{zt();GD();Ge();oO=class{constructor(e){this._material=e,this._material.enableSpecularAntiAliasing=!0}get material(){return this._material}get isUnlit(){return this._material.unlit}set isUnlit(e){this._material.unlit=e}set backFaceCulling(e){this._material.backFaceCulling=e}get backFaceCulling(){return this._material.backFaceCulling}set twoSidedLighting(e){this._material.twoSidedLighting=e}get twoSidedLighting(){return this._material.twoSidedLighting}set alphaCutOff(e){this._material.alphaCutOff=e}get alphaCutOff(){return this._material.alphaCutOff}set useAlphaFromBaseColorTexture(e){this._material.useAlphaFromAlbedoTexture=e}get useAlphaFromBaseColorTexture(){return this._material.useAlphaFromAlbedoTexture}get transparencyAsAlphaCoverage(){return this._material.useRadianceOverAlpha||this._material.useSpecularOverAlpha}set transparencyAsAlphaCoverage(e){this._material.useRadianceOverAlpha=!e,this._material.useSpecularOverAlpha=!e}set baseColor(e){this._material.albedoColor=e}get baseColor(){return this._material.albedoColor}set baseColorTexture(e){this._material.albedoTexture=e}get baseColorTexture(){return this._material.albedoTexture}set baseDiffuseRoughness(e){this._material.baseDiffuseRoughness=e,e>0&&(this._material.brdf.baseDiffuseModel=W.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR)}get baseDiffuseRoughness(){var e;return(e=this._material.baseDiffuseRoughness)!=null?e:0}set baseDiffuseRoughnessTexture(e){this._material.baseDiffuseRoughnessTexture=e}get baseDiffuseRoughnessTexture(){return this._material.baseDiffuseRoughnessTexture}set baseMetalness(e){this._material.metallic=e}get baseMetalness(){var e;return(e=this._material.metallic)!=null?e:1}set baseMetalnessTexture(e){this._material.metallicTexture=e}get baseMetalnessTexture(){return this._material.metallicTexture}set useRoughnessFromMetallicTextureGreen(e){this._material.useRoughnessFromMetallicTextureGreen=e,this._material.useRoughnessFromMetallicTextureAlpha=!e}set useMetallicFromMetallicTextureBlue(e){this._material.useMetallnessFromMetallicTextureBlue=e}enableSpecularEdgeColor(e=!1){e&&(this._material.brdf.dielectricSpecularModel=W.MATERIAL_DIELECTRIC_SPECULAR_MODEL_OPENPBR,this._material.brdf.conductorSpecularModel=W.MATERIAL_CONDUCTOR_SPECULAR_MODEL_OPENPBR)}set specularWeight(e){this._material.metallicF0Factor=e}get specularWeight(){var e;return(e=this._material.metallicF0Factor)!=null?e:1}set specularWeightTexture(e){e?(this._material.metallicReflectanceTexture=e,this._material.useOnlyMetallicFromMetallicReflectanceTexture=!0):(this._material.metallicReflectanceTexture=null,this._material.useOnlyMetallicFromMetallicReflectanceTexture=!1)}get specularWeightTexture(){return this._material.metallicReflectanceTexture}set specularColor(e){this._material.metallicReflectanceColor=e}get specularColor(){return this._material.metallicReflectanceColor}set specularColorTexture(e){this._material.reflectanceTexture=e}get specularColorTexture(){return this._material.reflectanceTexture}set specularRoughness(e){this._material.roughness=e}get specularRoughness(){var e;return(e=this._material.roughness)!=null?e:1}set specularRoughnessTexture(e){this.baseMetalnessTexture||(this._material.metallicTexture=e)}get specularRoughnessTexture(){return this._material.metallicTexture}set specularIor(e){this._material.indexOfRefraction=e}get specularIor(){return this._material.indexOfRefraction}set emissionColor(e){this._material.emissiveColor=e}get emissionColor(){return this._material.emissiveColor}set emissionLuminance(e){this._material.emissiveIntensity=e}get emissionLuminance(){return this._material.emissiveIntensity}set emissionColorTexture(e){this._material.emissiveTexture=e}get emissionColorTexture(){return this._material.emissiveTexture}set ambientOcclusionTexture(e){this._material.ambientTexture=e,e&&(this._material.useAmbientInGrayScale=!0)}get ambientOcclusionTexture(){return this._material.ambientTexture}set ambientOcclusionTextureStrength(e){this._material.ambientTextureStrength=e}get ambientOcclusionTextureStrength(){var e;return(e=this._material.ambientTextureStrength)!=null?e:1}configureCoat(){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.useRoughnessFromMainTexture=!1,this._material.clearCoat.remapF0OnInterfaceChange=!1}set coatWeight(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.intensity=e}get coatWeight(){return this._material.clearCoat.intensity}set coatWeightTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.texture=e}get coatWeightTexture(){return this._material.clearCoat.texture}set coatColor(e){this._material.clearCoat.isTintEnabled=e!=ve.White(),this._material.clearCoat.tintColor=e}set coatColorTexture(e){this._material.clearCoat.tintTexture=e}set coatRoughness(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.roughness=e}get coatRoughness(){var e;return(e=this._material.clearCoat.roughness)!=null?e:0}set coatRoughnessTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.useRoughnessFromMainTexture=!1,this._material.clearCoat.textureRoughness=e}get coatRoughnessTexture(){return this._material.clearCoat.textureRoughness}set coatIor(e){this._material.clearCoat.indexOfRefraction=e}set coatDarkening(e){}set coatDarkeningTexture(e){}set coatRoughnessAnisotropy(e){}get coatRoughnessAnisotropy(){return 0}set geometryCoatTangentAngle(e){}set geometryCoatTangentTexture(e){}get geometryCoatTangentTexture(){return null}set transmissionWeight(e){this._material.subSurface.isRefractionEnabled=e>0,this._material.subSurface.refractionIntensity=e}get transmissionWeight(){return this._material.subSurface.isRefractionEnabled?this._material.subSurface.refractionIntensity:0}set transmissionWeightTexture(e){this._material.subSurface.isRefractionEnabled=!0,this._material.subSurface.refractionIntensityTexture=e,this._material.subSurface.useGltfStyleTextures=!0}set transmissionDepth(e){this.transmissionWeight>0?this._material.subSurface.tintColorAtDistance=e:this.subsurfaceWeight>0&&this._material.subSurface.diffusionDistance.multiplyInPlace(new ve(e,e,e))}get transmissionDepth(){return this.transmissionWeight>0?this._material.subSurface.tintColorAtDistance:0}set transmissionColor(e){this.transmissionWeight>0?this._material.subSurface.tintColor=e:this.subsurfaceWeight>0&&this._material.subSurface.diffusionDistance.multiplyInPlace(e)}get transmissionColor(){return this.transmissionWeight>0?this._material.subSurface.tintColor:this.subsurfaceWeight>0?this._material.subSurface.diffusionDistance:new ve(0,0,0)}set transmissionScatter(e){this._material.subSurface.diffusionDistance=e}get transmissionScatter(){return this._material.subSurface.diffusionDistance}set transmissionScatterTexture(e){}set transmissionScatterAnisotropy(e){}set transmissionDispersionAbbeNumber(e){}set transmissionDispersionScale(e){e>0?(this._material.subSurface.isDispersionEnabled=!0,this._material.subSurface.dispersion=20/e):(this._material.subSurface.isDispersionEnabled=!1,this._material.subSurface.dispersion=0)}get refractionBackgroundTexture(){return this._material.subSurface.refractionTexture}set refractionBackgroundTexture(e){this._material.subSurface.refractionTexture=e}configureTransmission(){this._material.subSurface.volumeIndexOfRefraction=1,this._material.subSurface.useAlbedoToTintRefraction=!0,this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=0}configureVolume(){}set geometryThinWalled(e){}get geometryThinWalled(){return!0}set volumeThicknessTexture(e){this._material.subSurface.thicknessTexture=e,this._material.subSurface.useGltfStyleTextures=!0}set volumeThickness(e){this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=e,this._material.subSurface.useThicknessAsDepth=!0,e>0&&(this._material.subSurface.volumeIndexOfRefraction=this._material.indexOfRefraction)}configureSubsurface(){this._material.subSurface.useGltfStyleTextures=!0,this._material.subSurface.volumeIndexOfRefraction=1,this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=0,this._material.subSurface.useAlbedoToTintTranslucency=!1}set subsurfaceWeight(e){this._material.subSurface.isTranslucencyEnabled=e>0,this._material.subSurface.translucencyIntensity=e}get subsurfaceWeight(){return this._material.subSurface.isTranslucencyEnabled?this._material.subSurface.translucencyIntensity:0}set subsurfaceWeightTexture(e){this._material.subSurface.translucencyIntensityTexture=e}set subsurfaceColor(e){let t=new b(-Math.log(this.transmissionColor.r),-Math.log(this.transmissionColor.g),-Math.log(this.transmissionColor.b));t.scaleInPlace(1/Math.max(this.transmissionDepth,.001));let i=t,r=Math.max(i.x,Math.max(i.y,i.z)),s=r>0?1/r:1;this._material.subSurface.diffusionDistance=new ve(Math.exp(-i.x*s),Math.exp(-i.y*s),Math.exp(-i.z*s))}set subsurfaceColorTexture(e){}set diffuseTransmissionTint(e){this._material.subSurface.tintColor=e}get diffuseTransmissionTint(){return this._material.subSurface.tintColor}set diffuseTransmissionTintTexture(e){this._material.subSurface.translucencyColorTexture=e}get subsurfaceRadius(){return 1}set subsurfaceRadius(e){}get subsurfaceRadiusScale(){var e;return(e=this._material.subSurface.scatteringDiffusionProfile)!=null?e:ve.White()}set subsurfaceRadiusScale(e){this._material.subSurface.scatteringDiffusionProfile=e}set subsurfaceScatterAnisotropy(e){}isTranslucent(){return this.transmissionWeight>0||this.subsurfaceWeight>0}configureFuzz(){this._material.sheen.isEnabled=!0,this._material.sheen.useRoughnessFromMainTexture=!1,this._material.sheen.albedoScaling=!0}set fuzzWeight(e){this._material.sheen.isEnabled=!0,this._material.sheen.intensity=e}set fuzzWeightTexture(e){this._material.sheen.texture||(this._material.sheen.texture=e)}set fuzzColor(e){this._material.sheen.isEnabled=!0,this._material.sheen.color=e}set fuzzColorTexture(e){this._material.sheen.texture=e}set fuzzRoughness(e){this._material.sheen.isEnabled=!0,this._material.sheen.roughness=e}set fuzzRoughnessTexture(e){this._material.sheen.isEnabled=!0,this._material.sheen.textureRoughness=e}set specularRoughnessAnisotropy(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.intensity=e}get specularRoughnessAnisotropy(){return this._material.anisotropy.intensity}set geometryTangentAngle(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.angle=e}set geometryTangentTexture(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.texture=e}get geometryTangentTexture(){return this._material.anisotropy.texture}configureGltfStyleAnisotropy(e=!0){}set thinFilmWeight(e){this._material.iridescence.isEnabled=e>0,this._material.iridescence.intensity=e}set thinFilmIor(e){this._material.iridescence.indexOfRefraction=e}set thinFilmThicknessMinimum(e){this._material.iridescence.minimumThickness=e}set thinFilmThicknessMaximum(e){this._material.iridescence.maximumThickness=e}set thinFilmWeightTexture(e){this._material.iridescence.texture=e}set thinFilmThicknessTexture(e){this._material.iridescence.thicknessTexture=e}set unlit(e){this._material.unlit=e}set geometryOpacity(e){this._material.alpha=e}get geometryOpacity(){return this._material.alpha}set geometryNormalTexture(e){this._material.bumpTexture=e,this._material.forceIrradianceInFragment=!0}get geometryNormalTexture(){return this._material.bumpTexture}setNormalMapInversions(e,t){this._material.invertNormalMapX=e,this._material.invertNormalMapY=t}set geometryCoatNormalTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.bumpTexture=e}get geometryCoatNormalTexture(){return this._material.clearCoat.bumpTexture}set geometryCoatNormalTextureScale(e){this._material.clearCoat.bumpTexture&&(this._material.clearCoat.bumpTexture.level=e)}}});function xde(n){if(n.min&&n.max){let e=n.min,t=n.max,i=$.Vector3[0].copyFromFloats(e[0],e[1],e[2]),r=$.Vector3[1].copyFromFloats(t[0],t[1],t[2]);if(n.normalized&&n.componentType!==5126){let s=1;switch(n.componentType){case 5120:s=127;break;case 5121:s=255;break;case 5122:s=32767;break;case 5123:s=65535;break}let a=1/s;i.scaleInPlace(a),r.scaleInPlace(a)}return new un(i,r)}return null}var Tde,Ade,Kt,CR,A9=C(()=>{UX();Ge();zt();Ii();sl();XX();dR();KX();Vn();Fr();qh();ki();yA();_m();Mi();BD();qX();FD();Wl();Pt();mm();VD();kD();JX();rm();e5();Tde=new zg(()=>Promise.resolve().then(()=>(s5(),n5))),Ade=new zg(()=>Promise.resolve().then(()=>(c5(),l5))),Kt=class{static Get(e,t,i){if(!t||i==null||!t[i])throw new Error(`${e}: Failed to find index (${i})`);return t[i]}static TryGet(e,t){return!e||t==null||!e[t]?null:e[t]}static Assign(e){if(e)for(let t=0;t<e.length;t++)e[t].index=t}};CR=class n{isMatchingMaterialType(e){return e&&this._pbrMaterialImpl?e instanceof this._pbrMaterialImpl.materialClass:!1}static RegisterExtension(e,t){pR(e,!1,t)}static UnregisterExtension(e){return kg(e)}get gltf(){if(!this._gltf)throw new Error("glTF JSON is not available");return this._gltf}get bin(){return this._bin}get parent(){return this._parent}get babylonScene(){if(!this._babylonScene)throw new Error("Scene is not available");return this._babylonScene}get rootBabylonMesh(){return this._rootBabylonMesh}get rootUrl(){return this._rootUrl}constructor(e){this._completePromises=new Array,this._assetContainer=null,this._babylonLights=[],this._disableInstancedMesh=0,this._allMaterialsDirtyRequired=!1,this._skipStartAnimationStep=!1,this._extensions=new Array,this._disposed=!1,this._rootUrl=null,this._fileName=null,this._uniqueRootUrl=null,this._bin=null,this._rootBabylonMesh=null,this._defaultBabylonMaterialData={},this._postSceneLoadActions=new Array,this._materialAdapterCache=new WeakMap,this._materialAdapters=new Set,this._pbrMaterialImpl=null,this._parent=e}_getOrCreateMaterialAdapter(e){let t=this._materialAdapterCache.get(e);if(!t){if(this._pbrMaterialImpl)t=new this._pbrMaterialImpl.adapterClass(e);else throw new Error("Appropriate material adapter class not found");let i=t;this._materialAdapterCache.set(e,i),this._materialAdapters.add(i)}return t}dispose(){var e;if(!this._disposed){this._disposed=!0,this._completePromises.length=0,this._extensions.forEach(t=>t.dispose&&t.dispose()),this._extensions.length=0;for(let t of Array.from(this._materialAdapters))(e=t.finalize)==null||e.call(t);this._materialAdapters.clear(),this._gltf=null,this._bin=null,this._babylonScene=null,this._rootBabylonMesh=null,this._defaultBabylonMaterialData={},this._postSceneLoadActions.length=0,this._parent.dispose()}}async importMeshAsync(e,t,i,r,s,a,o=""){return await Promise.resolve().then(async()=>{this._babylonScene=t,this._assetContainer=i,this._loadData(r);let l=null;if(e){let c={};if(this._gltf.nodes)for(let h of this._gltf.nodes)h.name&&(c[h.name]=h.index);l=(e instanceof Array?e:[e]).map(h=>{let d=c[h];if(d===void 0)throw new Error(`Failed to find node '${h}'`);return d})}return await this._loadAsync(s,o,l,()=>({meshes:this._getMeshes(),particleSystems:[],skeletons:this._getSkeletons(),animationGroups:this._getAnimationGroups(),lights:this._babylonLights,transformNodes:this._getTransformNodes(),geometries:this._getGeometries(),spriteManagers:[]}))})}async loadAsync(e,t,i,r,s=""){return this._babylonScene=e,this._loadData(t),await this._loadAsync(i,s,null,()=>{})}async _loadAsync(e,t,i,r){return await Promise.resolve().then(async()=>{this._rootUrl=e,this._uniqueRootUrl=!e.startsWith("file:")&&t?e:`${e}${Date.now()}/`,this._fileName=t,this._allMaterialsDirtyRequired=!1,await this._loadExtensionsAsync(),!this.parent.skipMaterials&&this._pbrMaterialImpl==null&&(this.parent.useOpenPBR||this.isExtensionUsed("KHR_materials_openpbr")?this._pbrMaterialImpl={materialClass:(await Promise.resolve().then(()=>(h6(),f6))).OpenPBRMaterial,adapterClass:(await Promise.resolve().then(()=>(u6(),d6))).OpenPBRMaterialLoadingAdapter}:this._pbrMaterialImpl={materialClass:(await Promise.resolve().then(()=>(E9(),v9))).PBRMaterial,adapterClass:(await Promise.resolve().then(()=>(T9(),S9))).PBRMaterialLoadingAdapter});let s=`${rs[rs.LOADING]} => ${rs[rs.READY]}`,a=`${rs[rs.LOADING]} => ${rs[rs.COMPLETE]}`;this._parent._startPerformanceCounter(s),this._parent._startPerformanceCounter(a),this._parent._setState(rs.LOADING),this._extensionsOnLoading();let o=new Array,l=this._babylonScene.blockMaterialDirtyMechanism;if(this._babylonScene.blockMaterialDirtyMechanism=!0,!this.parent.loadOnlyMaterials){if(i)o.push(this.loadSceneAsync("/nodes",{nodes:i,index:-1}));else if(this._gltf.scene!=null||this._gltf.scenes&&this._gltf.scenes[0]){let f=Kt.Get("/scene",this._gltf.scenes,this._gltf.scene||0);o.push(this.loadSceneAsync(`/scenes/${f.index}`,f))}}if(!this.parent.skipMaterials&&this.parent.loadAllMaterials&&this._gltf.materials)for(let f=0;f<this._gltf.materials.length;++f){let h=this._gltf.materials[f],d="/materials/"+f,u=Ee.TriangleFillMode;o.push(this._loadMaterialAsync(d,h,null,u,()=>{}))}return this._allMaterialsDirtyRequired?this._babylonScene.blockMaterialDirtyMechanism=l:this._babylonScene._forceBlockMaterialDirtyMechanism(l),this._parent.compileMaterials&&o.push(this._compileMaterialsAsync()),this._parent.compileShadowGenerators&&o.push(this._compileShadowGeneratorsAsync()),await Promise.all(o).then(()=>{this._rootBabylonMesh&&this._rootBabylonMesh!==this._parent.customRootNode&&this._rootBabylonMesh.setEnabled(!0);for(let f of this._babylonScene.materials){let h=f;h.maxSimultaneousLights!==void 0&&(h.maxSimultaneousLights=Math.max(h.maxSimultaneousLights,this._babylonScene.lights.length))}return this._extensionsOnReady(),this._parent._setState(rs.READY),this._skipStartAnimationStep||this._startAnimations(),r()}).then(f=>(this._parent._endPerformanceCounter(s),_e.SetImmediate(()=>{this._disposed||Promise.all(this._completePromises).then(()=>{this._parent._endPerformanceCounter(a),this._parent._setState(rs.COMPLETE),this._parent.onCompleteObservable.notifyObservers(void 0),this._parent.onCompleteObservable.clear(),this.dispose()},h=>{this._parent.onErrorObservable.notifyObservers(h),this._parent.onErrorObservable.clear(),this.dispose()})}),f))}).catch(s=>{throw this._disposed||(this._parent.onErrorObservable.notifyObservers(s),this._parent.onErrorObservable.clear(),this.dispose()),s})}_loadData(e){if(this._gltf=e.json,this._setupData(),e.bin){let t=this._gltf.buffers;if(t&&t[0]&&!t[0].uri){let i=t[0];(i.byteLength<e.bin.byteLength-3||i.byteLength>e.bin.byteLength)&&te.Warn(`Binary buffer length (${i.byteLength}) from JSON does not match chunk length (${e.bin.byteLength})`),this._bin=e.bin}else te.Warn("Unexpected BIN chunk")}}_setupData(){if(Kt.Assign(this._gltf.accessors),Kt.Assign(this._gltf.animations),Kt.Assign(this._gltf.buffers),Kt.Assign(this._gltf.bufferViews),Kt.Assign(this._gltf.cameras),Kt.Assign(this._gltf.images),Kt.Assign(this._gltf.materials),Kt.Assign(this._gltf.meshes),Kt.Assign(this._gltf.nodes),Kt.Assign(this._gltf.samplers),Kt.Assign(this._gltf.scenes),Kt.Assign(this._gltf.skins),Kt.Assign(this._gltf.textures),this._gltf.nodes){let e={};for(let i of this._gltf.nodes)if(i.children)for(let r of i.children)e[r]=i.index;let t=this._createRootNode();for(let i of this._gltf.nodes){let r=e[i.index];i.parent=r===void 0?t:this._gltf.nodes[r]}}}async _loadExtensionsAsync(){var t;let e=[];if(ZX.forEach((i,r)=>{var s;((s=this.parent.extensionOptions[r])==null?void 0:s.enabled)===!1?i.isGLTFExtension&&this.isExtensionUsed(r)&&te.Warn(`Extension ${r} is used but has been explicitly disabled.`):(!i.isGLTFExtension||this.isExtensionUsed(r))&&e.push((async()=>{let a=await i.factory(this);return a.name!==r&&te.Warn(`The name of the glTF loader extension instance does not match the registered name: ${a.name} !== ${r}`),this._parent.onExtensionLoadedObservable.notifyObservers(a),a})())}),this._extensions.push(...await Promise.all(e)),this._extensions.sort((i,r)=>(i.order||Number.MAX_VALUE)-(r.order||Number.MAX_VALUE)),this._parent.onExtensionLoadedObservable.clear(),this._gltf.extensionsRequired){for(let i of this._gltf.extensionsRequired)if(!this._extensions.some(s=>s.name===i&&s.enabled))throw((t=this.parent.extensionOptions[i])==null?void 0:t.enabled)===!1?new Error(`Required extension ${i} is disabled`):new Error(`Required extension ${i} is not available`)}}_createRootNode(){if(this._parent.customRootNode!==void 0)return this._rootBabylonMesh=this._parent.customRootNode,{_babylonTransformNode:this._rootBabylonMesh===null?void 0:this._rootBabylonMesh,index:-1};this._babylonScene._blockEntityCollection=!!this._assetContainer;let e=new q("__root__",this._babylonScene);this._rootBabylonMesh=e,this._rootBabylonMesh._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,this._rootBabylonMesh.setEnabled(!1);let t={_babylonTransformNode:this._rootBabylonMesh,index:-1};switch(this._parent.coordinateSystemMode){case ep.AUTO:{this._babylonScene.useRightHandedSystem||(t.rotation=[0,1,0,0],t.scale=[1,1,-1],n._LoadTransform(t,this._rootBabylonMesh));break}case ep.FORCE_RIGHT_HANDED:{this._babylonScene.useRightHandedSystem=!0;break}default:throw new Error(`Invalid coordinate system mode (${this._parent.coordinateSystemMode})`)}return this._parent.onMeshLoadedObservable.notifyObservers(e),t}loadSceneAsync(e,t){let i=this._extensionsLoadSceneAsync(e,t);if(i)return i;let r=new Array;if(this.logOpen(`${e} ${t.name||""}`),t.nodes)for(let s of t.nodes){let a=Kt.Get(`${e}/nodes/${s}`,this._gltf.nodes,s);r.push(this.loadNodeAsync(`/nodes/${a.index}`,a,o=>{o.parent=this._rootBabylonMesh}))}for(let s of this._postSceneLoadActions)s();return r.push(this._loadAnimationsAsync()),this.logClose(),Promise.all(r).then(()=>{})}_forEachPrimitive(e,t){if(e._primitiveBabylonMeshes)for(let i of e._primitiveBabylonMeshes)t(i)}_getGeometries(){let e=[],t=this._gltf.nodes;if(t)for(let i of t)this._forEachPrimitive(i,r=>{let s=r.geometry;s&&e.indexOf(s)===-1&&e.push(s)});return e}_getMeshes(){let e=[];this._rootBabylonMesh instanceof vr&&e.push(this._rootBabylonMesh);let t=this._gltf.nodes;if(t)for(let i of t)this._forEachPrimitive(i,r=>{e.push(r)});return e}_getTransformNodes(){let e=[],t=this._gltf.nodes;if(t)for(let i of t)i._babylonTransformNode&&i._babylonTransformNode.getClassName()==="TransformNode"&&e.push(i._babylonTransformNode),i._babylonTransformNodeForSkin&&e.push(i._babylonTransformNodeForSkin);return e}_getSkeletons(){let e=[],t=this._gltf.skins;if(t)for(let i of t)i._data&&e.push(i._data.babylonSkeleton);return e}_getAnimationGroups(){let e=[],t=this._gltf.animations;if(t)for(let i of t)i._babylonAnimationGroup&&e.push(i._babylonAnimationGroup);return e}_startAnimations(){switch(this._parent.animationStartMode){case ld.NONE:break;case ld.FIRST:{let e=this._getAnimationGroups();e.length!==0&&e[0].start(!0);break}case ld.ALL:{let e=this._getAnimationGroups();for(let t of e)t.start(!0);break}default:{te.Error(`Invalid animation start mode (${this._parent.animationStartMode})`);return}}}loadNodeAsync(e,t,i=()=>{}){let r=this._extensionsLoadNodeAsync(e,t,i);if(r)return r;if(t._babylonTransformNode)throw new Error(`${e}: Invalid recursive node hierarchy`);let s=new Array;this.logOpen(`${e} ${t.name||""}`);let a=c=>{if(n.AddPointerMetadata(c,e),n._LoadTransform(t,c),t.camera!=null){let f=Kt.Get(`${e}/camera`,this._gltf.cameras,t.camera);s.push(this.loadCameraAsync(`/cameras/${f.index}`,f,h=>{h.parent=c,this._babylonScene.useRightHandedSystem||(c.scaling.x=-1)}))}if(t.children)for(let f of t.children){let h=Kt.Get(`${e}/children/${f}`,this._gltf.nodes,f);s.push(this.loadNodeAsync(`/nodes/${h.index}`,h,d=>{d.parent=c}))}i(c)},o=t.mesh!=null,l=this._parent.loadSkins&&t.skin!=null;if(!o||l){let c=t.name||`node${t.index}`;this._babylonScene._blockEntityCollection=!!this._assetContainer;let f=new ei(c,this._babylonScene);f._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t.mesh==null?t._babylonTransformNode=f:t._babylonTransformNodeForSkin=f,a(f)}if(o)if(l){let c=Kt.Get(`${e}/mesh`,this._gltf.meshes,t.mesh);s.push(this._loadMeshAsync(`/meshes/${c.index}`,t,c,f=>{let h=t._babylonTransformNodeForSkin;f.metadata=WD(h.metadata,f.metadata||{});let d=Kt.Get(`${e}/skin`,this._gltf.skins,t.skin);s.push(this._loadSkinAsync(`/skins/${d.index}`,t,d,u=>{this._forEachPrimitive(t,m=>{m.skeleton=u}),this._postSceneLoadActions.push(()=>{if(d.skeleton!=null){let m=Kt.Get(`/skins/${d.index}/skeleton`,this._gltf.nodes,d.skeleton).parent;t.index===m.index?f.parent=h.parent:f.parent=m._babylonTransformNode}else f.parent=this._rootBabylonMesh;this._parent.onSkinLoadedObservable.notifyObservers({node:h,skinnedNode:f})})}))}))}else{let c=Kt.Get(`${e}/mesh`,this._gltf.meshes,t.mesh);s.push(this._loadMeshAsync(`/meshes/${c.index}`,t,c,a))}return this.logClose(),Promise.all(s).then(()=>(this._forEachPrimitive(t,c=>{let f=c;!f.isAnInstance&&f.geometry&&f.geometry.useBoundingInfoFromGeometry?c._updateBoundingInfo():c.refreshBoundingInfo(!0,!0)}),t._babylonTransformNode))}_loadMeshAsync(e,t,i,r){let s=i.primitives;if(!s||!s.length)throw new Error(`${e}: Primitives are missing`);s[0].index==null&&Kt.Assign(s);let a=new Array;this.logOpen(`${e} ${i.name||""}`);let o=t.name||`node${t.index}`;if(s.length===1){let l=i.primitives[0];a.push(this._loadMeshPrimitiveAsync(`${e}/primitives/${l.index}`,o,t,i,l,c=>{t._babylonTransformNode=c,t._primitiveBabylonMeshes=[c]}))}else{this._babylonScene._blockEntityCollection=!!this._assetContainer,t._babylonTransformNode=new ei(o,this._babylonScene),t._babylonTransformNode._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t._primitiveBabylonMeshes=[];for(let l of s)a.push(this._loadMeshPrimitiveAsync(`${e}/primitives/${l.index}`,`${o}_primitive${l.index}`,t,i,l,c=>{c.parent=t._babylonTransformNode,t._primitiveBabylonMeshes.push(c)}))}return r(t._babylonTransformNode),this.logClose(),Promise.all(a).then(()=>t._babylonTransformNode)}_loadMeshPrimitiveAsync(e,t,i,r,s,a){let o=this._extensionsLoadMeshPrimitiveAsync(e,t,i,r,s,a);if(o)return o;this.logOpen(`${e}`);let l=this._disableInstancedMesh===0&&this._parent.createInstances&&i.skin==null&&!r.primitives[0].targets,c,f;if(l&&s._instanceData)this._babylonScene._blockEntityCollection=!!this._assetContainer,c=s._instanceData.babylonSourceMesh.createInstance(t),c._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,f=s._instanceData.promise;else{let h=new Array;this._babylonScene._blockEntityCollection=!!this._assetContainer;let d=new q(t,this._babylonScene);if(d._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,d.sideOrientation=this._babylonScene.useRightHandedSystem?Ee.CounterClockWiseSideOrientation:Ee.ClockWiseSideOrientation,this._createMorphTargets(e,i,r,s,d),h.push(this._loadVertexDataAsync(e,s,d).then(async u=>await this._loadMorphTargetsAsync(e,s,d,u).then(()=>{this._disposed||(this._babylonScene._blockEntityCollection=!!this._assetContainer,u.applyToMesh(d),u._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1)}))),!this.parent.skipMaterials){let u=n._GetDrawMode(e,s.mode);if(s.material==null){let m=this._defaultBabylonMaterialData[u];m||(m=this._createDefaultMaterial("__GLTFLoader._default",u),this._parent.onMaterialLoadedObservable.notifyObservers(m),this._defaultBabylonMaterialData[u]=m),d.material=m}else{let m=Kt.Get(`${e}/material`,this._gltf.materials,s.material);h.push(this._loadMaterialAsync(`/materials/${m.index}`,m,d,u,p=>{d.material=p}))}}f=Promise.all(h),l&&(s._instanceData={babylonSourceMesh:d,promise:f}),c=d}return n.AddPointerMetadata(c,e),this._parent.onMeshLoadedObservable.notifyObservers(c),a(c),this.logClose(),f.then(()=>c)}_loadVertexDataAsync(e,t,i){let r=this._extensionsLoadVertexDataAsync(e,t,i);if(r)return r;let s=t.attributes;if(!s)throw new Error(`${e}: Attributes are missing`);let a=new Array,o=new mn(i.name,this._babylonScene);if(t.indices==null)i.isUnIndexed=!0;else{let c=Kt.Get(`${e}/indices`,this._gltf.accessors,t.indices);a.push(this._loadIndicesAccessorAsync(`/accessors/${c.index}`,c).then(f=>{o.setIndices(f)}))}let l=(c,f,h)=>{if(s[c]==null)return;i._delayInfo=i._delayInfo||[],i._delayInfo.indexOf(f)===-1&&i._delayInfo.push(f);let d=Kt.Get(`${e}/attributes/${c}`,this._gltf.accessors,s[c]);a.push(this._loadVertexAccessorAsync(`/accessors/${d.index}`,d,f).then(u=>{if(u.getKind()===L.PositionKind&&!this.parent.alwaysComputeBoundingBox&&!i.skeleton){let m=xde(d);m&&(o._boundingInfo=m,o.useBoundingInfoFromGeometry=!0)}o.setVerticesBuffer(u,d.count)})),f==L.MatricesIndicesExtraKind&&(i.numBoneInfluencers=8),h&&h(d)};return l("POSITION",L.PositionKind),l("NORMAL",L.NormalKind),l("TANGENT",L.TangentKind),l("TEXCOORD_0",L.UVKind),l("TEXCOORD_1",L.UV2Kind),l("TEXCOORD_2",L.UV3Kind),l("TEXCOORD_3",L.UV4Kind),l("TEXCOORD_4",L.UV5Kind),l("TEXCOORD_5",L.UV6Kind),l("JOINTS_0",L.MatricesIndicesKind),l("WEIGHTS_0",L.MatricesWeightsKind),l("JOINTS_1",L.MatricesIndicesExtraKind),l("WEIGHTS_1",L.MatricesWeightsExtraKind),l("COLOR_0",L.ColorKind,c=>{c.type==="VEC4"&&(i.hasVertexAlpha=!0)}),Promise.all(a).then(()=>o)}_createMorphTargets(e,t,i,r,s){if(!r.targets||!this._parent.loadMorphTargets)return;if(t._numMorphTargets==null)t._numMorphTargets=r.targets.length;else if(r.targets.length!==t._numMorphTargets)throw new Error(`${e}: Primitives do not have the same number of targets`);let a=i.extras?i.extras.targetNames:null;this._babylonScene._blockEntityCollection=!!this._assetContainer,s.morphTargetManager=new dd(this._babylonScene),s.morphTargetManager._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,s.morphTargetManager.areUpdatesFrozen=!0;for(let o=0;o<r.targets.length;o++){let l=t.weights?t.weights[o]:i.weights?i.weights[o]:0,c=a?a[o]:`morphTarget${o}`;s.morphTargetManager.addTarget(new jf(c,l,s.getScene()))}}_loadMorphTargetsAsync(e,t,i,r){if(!t.targets||!this._parent.loadMorphTargets)return Promise.resolve();let s=new Array,a=i.morphTargetManager;for(let o=0;o<a.numTargets;o++){let l=a.getTarget(o);s.push(this._loadMorphTargetVertexDataAsync(`${e}/targets/${o}`,r,t.targets[o],l))}return Promise.all(s).then(()=>{a.areUpdatesFrozen=!1})}async _loadMorphTargetVertexDataAsync(e,t,i,r){let s=new Array,a=(o,l,c)=>{if(i[o]==null)return;let f=t.getVertexBuffer(l);if(!f)return;let h=Kt.Get(`${e}/${o}`,this._gltf.accessors,i[o]);s.push(this._loadFloatAccessorAsync(`/accessors/${h.index}`,h).then(d=>{c(f,d)}))};return a("POSITION",L.PositionKind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(l.length,(f,h)=>{c[h]=l[h]+f}),r.setPositions(c)}),a("NORMAL",L.NormalKind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(c.length,(f,h)=>{c[h]=l[h]+f}),r.setNormals(c)}),a("TANGENT",L.TangentKind,(o,l)=>{let c=new Float32Array(l.length/3*4),f=0;o.forEach(l.length/3*4,(h,d)=>{(d+1)%4!==0&&(c[f]=l[f]+h,f++)}),r.setTangents(c)}),a("TEXCOORD_0",L.UVKind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(l.length,(f,h)=>{c[h]=l[h]+f}),r.setUVs(c)}),a("TEXCOORD_1",L.UV2Kind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(l.length,(f,h)=>{c[h]=l[h]+f}),r.setUV2s(c)}),a("COLOR_0",L.ColorKind,(o,l)=>{let c=null,f=o.getSize();if(f===3){c=new Float32Array(l.length/3*4),o.forEach(l.length,(h,d)=>{let u=Math.floor(d/3),m=d%3;c[4*u+m]=l[3*u+m]+h});for(let h=0;h<l.length/3;++h)c[4*h+3]=1}else if(f===4)c=new Float32Array(l.length),o.forEach(l.length,(h,d)=>{c[d]=l[d]+h});else throw new Error(`${e}: Invalid number of components (${f}) for COLOR_0 attribute`);r.setColors(c)}),await Promise.all(s).then(()=>{})}static _LoadTransform(e,t){if(e.skin!=null)return;let i=b.Zero(),r=Xe.Identity(),s=b.One();e.matrix?K.FromArray(e.matrix).decompose(s,r,i):(e.translation&&(i=b.FromArray(e.translation)),e.rotation&&(r=Xe.FromArray(e.rotation)),e.scale&&(s=b.FromArray(e.scale))),t.position=i,t.rotationQuaternion=r,t.scaling=s}_loadSkinAsync(e,t,i,r){if(!this._parent.loadSkins)return Promise.resolve();let s=this._extensionsLoadSkinAsync(e,t,i);if(s)return s;if(i._data)return r(i._data.babylonSkeleton),i._data.promise;let a=`skeleton${i.index}`;this._babylonScene._blockEntityCollection=!!this._assetContainer;let o=new uR(i.name||a,a,this._babylonScene);o._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,this._loadBones(e,i,o);let l=this._loadSkinInverseBindMatricesDataAsync(e,i).then(c=>{this._updateBoneMatrices(o,c)});return i._data={babylonSkeleton:o,promise:l},r(o),l}_loadBones(e,t,i){if(t.skeleton==null||this._parent.alwaysComputeSkeletonRootNode){let s=this._findSkeletonRootNode(`${e}/joints`,t.joints);if(s)if(t.skeleton===void 0)t.skeleton=s.index;else{let a=(l,c)=>{for(;c.parent;c=c.parent)if(c.parent===l)return!0;return!1},o=Kt.Get(`${e}/skeleton`,this._gltf.nodes,t.skeleton);o!==s&&!a(o,s)&&(te.Warn(`${e}/skeleton: Overriding with nearest common ancestor as skeleton node is not a common root`),t.skeleton=s.index)}else te.Warn(`${e}: Failed to find common root`)}let r={};for(let s of t.joints){let a=Kt.Get(`${e}/joints/${s}`,this._gltf.nodes,s);this._loadBone(a,t,i,r)}}_findSkeletonRootNode(e,t){if(t.length===0)return null;let i={};for(let s of t){let a=[],o=Kt.Get(`${e}/${s}`,this._gltf.nodes,s);for(;o.index!==-1;)a.unshift(o),o=o.parent;i[s]=a}let r=null;for(let s=0;;++s){let a=i[t[0]];if(s>=a.length)return r;let o=a[s];for(let l=1;l<t.length;++l)if(a=i[t[l]],s>=a.length||o!==a[s])return r;r=o}}_loadBone(e,t,i,r){e._isJoint=!0;let s=r[e.index];if(s)return s;let a=null;e.index!==t.skeleton&&(e.parent&&e.parent.index!==-1?a=this._loadBone(e.parent,t,i,r):t.skeleton!==void 0&&te.Warn(`/skins/${t.index}/skeleton: Skeleton node is not a common root`));let o=t.joints.indexOf(e.index);return s=new wa(e.name||`joint${e.index}`,i,a,this._getNodeMatrix(e),null,null,o),r[e.index]=s,this._postSceneLoadActions.push(()=>{s.linkTransformNode(e._babylonTransformNode)}),s}_loadSkinInverseBindMatricesDataAsync(e,t){if(t.inverseBindMatrices==null)return Promise.resolve(null);let i=Kt.Get(`${e}/inverseBindMatrices`,this._gltf.accessors,t.inverseBindMatrices);return this._loadFloatAccessorAsync(`/accessors/${i.index}`,i)}_updateBoneMatrices(e,t){for(let i of e.bones){let r=K.Identity(),s=i._index;t&&s!==-1&&(K.FromArrayToRef(t,s*16,r),r.invertToRef(r));let a=i.getParent();a&&r.multiplyToRef(a.getAbsoluteInverseBindMatrix(),r),i.updateMatrix(r,!1,!1),i._updateAbsoluteBindMatrices(void 0,!1)}}_getNodeMatrix(e){return e.matrix?K.FromArray(e.matrix):K.Compose(e.scale?b.FromArray(e.scale):b.One(),e.rotation?Xe.FromArray(e.rotation):Xe.Identity(),e.translation?b.FromArray(e.translation):b.Zero())}loadCameraAsync(e,t,i=()=>{}){let r=this._extensionsLoadCameraAsync(e,t,i);if(r)return r;let s=new Array;this.logOpen(`${e} ${t.name||""}`),this._babylonScene._blockEntityCollection=!!this._assetContainer;let a=new Ac(t.name||`camera${t.index}`,b.Zero(),this._babylonScene,!1);switch(a._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t._babylonCamera=a,a.setTarget(new b(0,0,-1)),t.type){case"perspective":{let o=t.perspective;if(!o)throw new Error(`${e}: Camera perspective properties are missing`);a.fov=o.yfov,a.minZ=o.znear,a.maxZ=o.zfar||0;break}case"orthographic":{if(!t.orthographic)throw new Error(`${e}: Camera orthographic properties are missing`);a.mode=mt.ORTHOGRAPHIC_CAMERA,a.orthoLeft=-t.orthographic.xmag,a.orthoRight=t.orthographic.xmag,a.orthoBottom=-t.orthographic.ymag,a.orthoTop=t.orthographic.ymag,a.minZ=t.orthographic.znear,a.maxZ=t.orthographic.zfar;break}default:throw new Error(`${e}: Invalid camera type (${t.type})`)}return n.AddPointerMetadata(a,e),this._parent.onCameraLoadedObservable.notifyObservers(a),i(a),this.logClose(),Promise.all(s).then(()=>a)}_loadAnimationsAsync(){this._parent._startPerformanceCounter("Load animations");let e=this._gltf.animations;if(!e)return Promise.resolve();let t=new Array;for(let i=0;i<e.length;i++){let r=e[i];t.push(this.loadAnimationAsync(`/animations/${r.index}`,r).then(s=>{s.targetedAnimations.length===0&&s.dispose()}))}return Promise.all(t).then(()=>{this._parent._endPerformanceCounter("Load animations")})}loadAnimationAsync(e,t){this._parent._startPerformanceCounter("Load animation");let i=this._extensionsLoadAnimationAsync(e,t);return i||Tde.value.then(({AnimationGroup:r})=>{this._babylonScene._blockEntityCollection=!!this._assetContainer;let s=new r(t.name||`animation${t.index}`,this._babylonScene);s._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t._babylonAnimationGroup=s;let a=new Array;Kt.Assign(t.channels),Kt.Assign(t.samplers);for(let o of t.channels)a.push(this._loadAnimationChannelAsync(`${e}/channels/${o.index}`,e,t,o,(l,c)=>{l.animations=l.animations||[],l.animations.push(c),s.addTargetedAnimation(c,l)}));return this._parent._endPerformanceCounter("Load animation"),Promise.all(a).then(()=>(s.normalize(0),s))})}_loadAnimationChannelAsync(e,t,i,r,s){let a=this._extensionsLoadAnimationChannelAsync(e,t,i,r,s);if(a)return a;if(r.target.node==null)return Promise.resolve();let o=Kt.Get(`${e}/target/node`,this._gltf.nodes,r.target.node),l=r.target.path,c=l==="weights";return c&&!o._numMorphTargets||!c&&!o._babylonTransformNode||!this._parent.loadNodeAnimations&&!c&&!o._isJoint?Promise.resolve():Ade.value.then(()=>{var d,u,m,p;let f;switch(l){case"translation":{f=(d=Wg("/nodes/{}/translation"))==null?void 0:d.interpolation;break}case"rotation":{f=(u=Wg("/nodes/{}/rotation"))==null?void 0:u.interpolation;break}case"scale":{f=(m=Wg("/nodes/{}/scale"))==null?void 0:m.interpolation;break}case"weights":{f=(p=Wg("/nodes/{}/weights"))==null?void 0:p.interpolation;break}default:throw new Error(`${e}/target/path: Invalid value (${r.target.path})`)}if(!f)throw new Error(`${e}/target/path: Could not find interpolation properties for target path (${r.target.path})`);let h={object:o,info:f};return this._loadAnimationChannelFromTargetInfoAsync(e,t,i,r,h,s)})}_loadAnimationChannelFromTargetInfoAsync(e,t,i,r,s,a){let o=this.parent.targetFps,l=1/o,c=Kt.Get(`${e}/sampler`,i.samplers,r.sampler);return this._loadAnimationSamplerAsync(`${t}/samplers/${r.sampler}`,c).then(f=>{let h=0,d=s.object,u=s.info;for(let m of u){let p=m.getStride(d),_=f.input,g=f.output,v=new Array(_.length),x=0;switch(f.interpolation){case"STEP":{for(let A=0;A<_.length;A++){let S=m.getValue(d,g,x,1);x+=p,v[A]={frame:_[A]*o,value:S,interpolation:1}}break}case"CUBICSPLINE":{for(let A=0;A<_.length;A++){let S=m.getValue(d,g,x,l);x+=p;let E=m.getValue(d,g,x,1);x+=p;let R=m.getValue(d,g,x,l);x+=p,v[A]={frame:_[A]*o,inTangent:S,value:E,outTangent:R}}break}case"LINEAR":{for(let A=0;A<_.length;A++){let S=m.getValue(d,g,x,1);x+=p,v[A]={frame:_[A]*o,value:S}}break}}if(x>0){let A=`${i.name||`animation${i.index}`}_channel${r.index}_${h}`,S=m.buildAnimations(d,A,o,v);for(let E of S)h++,a(E.babylonAnimatable,E.babylonAnimation)}}})}_loadAnimationSamplerAsync(e,t){if(t._data)return t._data;let i=t.interpolation||"LINEAR";switch(i){case"STEP":case"LINEAR":case"CUBICSPLINE":break;default:throw new Error(`${e}/interpolation: Invalid value (${t.interpolation})`)}let r=Kt.Get(`${e}/input`,this._gltf.accessors,t.input),s=Kt.Get(`${e}/output`,this._gltf.accessors,t.output);return t._data=Promise.all([this._loadFloatAccessorAsync(`/accessors/${r.index}`,r),this._loadFloatAccessorAsync(`/accessors/${s.index}`,s)]).then(([a,o])=>({input:a,interpolation:i,output:o})),t._data}loadBufferAsync(e,t,i,r){let s=this._extensionsLoadBufferAsync(e,t,i,r);if(s)return s;if(!t._data)if(t.uri)t._data=this.loadUriAsync(`${e}/uri`,t,t.uri);else{if(!this._bin)throw new Error(`${e}: Uri is missing or the binary glTF is missing its binary chunk`);t._data=this._bin.readAsync(0,t.byteLength)}return t._data.then(a=>{try{return new Uint8Array(a.buffer,a.byteOffset+i,r)}catch(o){throw new Error(`${e}: ${o.message}`,{cause:o})}})}loadBufferViewAsync(e,t){let i=this._extensionsLoadBufferViewAsync(e,t);if(i)return i;if(t._data)return t._data;let r=Kt.Get(`${e}/buffer`,this._gltf.buffers,t.buffer);return t._data=this.loadBufferAsync(`/buffers/${r.index}`,r,t.byteOffset||0,t.byteLength),t._data}_loadAccessorAsync(e,t,i){if(t._data)return t._data;let r=n._GetNumComponents(e,t.type),s=r*L.GetTypeByteLength(t.componentType),a=r*t.count;if(t.bufferView==null)t._data=Promise.resolve(new i(a));else{let o=Kt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._data=this.loadBufferViewAsync(`/bufferViews/${o.index}`,o).then(l=>{if(t.componentType===5126&&!t.normalized&&(!o.byteStride||o.byteStride===s))return n._GetTypedArray(e,t.componentType,l,t.byteOffset,a);{let c=new i(a);return L.ForEach(l,t.byteOffset||0,o.byteStride||s,r,t.componentType,c.length,t.normalized||!1,(f,h)=>{c[h]=f}),c}})}if(t.sparse){let o=t.sparse;t._data=t._data.then(l=>{let c=l,f=Kt.Get(`${e}/sparse/indices/bufferView`,this._gltf.bufferViews,o.indices.bufferView),h=Kt.Get(`${e}/sparse/values/bufferView`,this._gltf.bufferViews,o.values.bufferView);return Promise.all([this.loadBufferViewAsync(`/bufferViews/${f.index}`,f),this.loadBufferViewAsync(`/bufferViews/${h.index}`,h)]).then(([d,u])=>{let m=n._GetTypedArray(`${e}/sparse/indices`,o.indices.componentType,d,o.indices.byteOffset,o.count),p=r*o.count,_;if(t.componentType===5126&&!t.normalized)_=n._GetTypedArray(`${e}/sparse/values`,t.componentType,u,o.values.byteOffset,p);else{let v=n._GetTypedArray(`${e}/sparse/values`,t.componentType,u,o.values.byteOffset,p);_=new i(p),L.ForEach(v,0,s,r,t.componentType,_.length,t.normalized||!1,(x,A)=>{_[A]=x})}let g=0;for(let v=0;v<m.length;v++){let x=m[v]*r;for(let A=0;A<r;A++)c[x++]=_[g++]}return c})})}return t._data}_loadFloatAccessorAsync(e,t){return this._loadAccessorAsync(e,t,Float32Array)}_loadIndicesAccessorAsync(e,t){if(t.type!=="SCALAR")throw new Error(`${e}/type: Invalid value ${t.type}`);if(t.componentType!==5121&&t.componentType!==5123&&t.componentType!==5125)throw new Error(`${e}/componentType: Invalid value ${t.componentType}`);if(t._data)return t._data;if(t.sparse){let i=n._GetTypedArrayConstructor(`${e}/componentType`,t.componentType);t._data=this._loadAccessorAsync(e,t,i)}else{let i=Kt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._data=this.loadBufferViewAsync(`/bufferViews/${i.index}`,i).then(r=>n._GetTypedArray(e,t.componentType,r,t.byteOffset,t.count))}return t._data}_loadVertexBufferViewAsync(e){if(e._babylonBuffer)return e._babylonBuffer;let t=this._babylonScene.getEngine();return e._babylonBuffer=this.loadBufferViewAsync(`/bufferViews/${e.index}`,e).then(i=>new ro(t,i,!1)),e._babylonBuffer}_loadVertexAccessorAsync(e,t,i){var s;if((s=t._babylonVertexBuffer)!=null&&s[i])return t._babylonVertexBuffer[i];t._babylonVertexBuffer||(t._babylonVertexBuffer={});let r=this._babylonScene.getEngine();if(t.sparse||t.bufferView==null)t._babylonVertexBuffer[i]=this._loadFloatAccessorAsync(e,t).then(a=>new L(r,a,i,!1));else{let a=Kt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._babylonVertexBuffer[i]=this._loadVertexBufferViewAsync(a).then(o=>{let l=n._GetNumComponents(e,t.type);return new L(r,o,i,!1,void 0,a.byteStride,void 0,t.byteOffset,l,t.componentType,t.normalized,!0,void 0,!0)})}return t._babylonVertexBuffer[i]}_loadMaterialMetallicRoughnessPropertiesAsync(e,t,i){let r=new Array,s=this._getOrCreateMaterialAdapter(i);return t&&(t.baseColorFactor?(s.baseColor=ve.FromArray(t.baseColorFactor),s.geometryOpacity=t.baseColorFactor[3]):s.baseColor=ve.White(),s.baseMetalness=t.metallicFactor==null?1:t.metallicFactor,s.specularRoughness=t.roughnessFactor==null?1:t.roughnessFactor,t.baseColorTexture&&r.push(this.loadTextureInfoAsync(`${e}/baseColorTexture`,t.baseColorTexture,a=>{a.name=`${i.name} (Base Color)`,s.baseColorTexture=a})),t.metallicRoughnessTexture&&(t.metallicRoughnessTexture.nonColorData=!0,r.push(this.loadTextureInfoAsync(`${e}/metallicRoughnessTexture`,t.metallicRoughnessTexture,a=>{a.name=`${i.name} (Metallic Roughness)`,s.baseMetalnessTexture=a,s.specularRoughnessTexture=a})),s.useRoughnessFromMetallicTextureGreen=!0,s.useMetallicFromMetallicTextureBlue=!0)),Promise.all(r).then(()=>{})}_loadMaterialAsync(e,t,i,r,s=()=>{}){let a=this._extensionsLoadMaterialAsync(e,t,i,r,s);if(a)return a;t._data=t._data||{};let o=t._data[r];if(!o){this.logOpen(`${e} ${t.name||""}`);let l=this.createMaterial(e,t,r);o={babylonMaterial:l,babylonMeshes:[],promise:this.loadMaterialPropertiesAsync(e,t,l)},t._data[r]=o,n.AddPointerMetadata(l,e),this._parent.onMaterialLoadedObservable.notifyObservers(l),this.logClose()}return i&&(o.babylonMeshes.push(i),i.onDisposeObservable.addOnce(()=>{let l=o.babylonMeshes.indexOf(i);l!==-1&&o.babylonMeshes.splice(l,1)})),s(o.babylonMaterial),o.promise.then(()=>o.babylonMaterial)}_createDefaultMaterial(e,t){if(!this._pbrMaterialImpl)throw new Error("PBR Material class not loaded");this._babylonScene._blockEntityCollection=!!this._assetContainer;let i=new this._pbrMaterialImpl.materialClass(e,this._babylonScene);i._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,i.fillMode=t,i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_OPAQUE;let r=this._getOrCreateMaterialAdapter(i);return r.transparencyAsAlphaCoverage=this._parent.transparencyAsCoverage,r.baseMetalness=1,r.specularRoughness=1,i}createMaterial(e,t,i){let r=this._extensionsCreateMaterial(e,t,i);if(r)return r;let s=t.name||`material${t.index}`;return this._createDefaultMaterial(s,i)}loadMaterialPropertiesAsync(e,t,i){let r=this._extensionsLoadMaterialPropertiesAsync(e,t,i);if(r)return r;let s=new Array;return s.push(this.loadMaterialBasePropertiesAsync(e,t,i)),t.pbrMetallicRoughness&&s.push(this._loadMaterialMetallicRoughnessPropertiesAsync(`${e}/pbrMetallicRoughness`,t.pbrMetallicRoughness,i)),this.loadMaterialAlphaProperties(e,t,i),Promise.all(s).then(()=>{})}loadMaterialBasePropertiesAsync(e,t,i){let r=new Array,s=this._getOrCreateMaterialAdapter(i);s.emissionColor=t.emissiveFactor?ve.FromArray(t.emissiveFactor):new ve(0,0,0),t.doubleSided&&(s.backFaceCulling=!1,s.twoSidedLighting=!0),t.normalTexture&&(t.normalTexture.nonColorData=!0,r.push(this.loadTextureInfoAsync(`${e}/normalTexture`,t.normalTexture,c=>{var f;c.name=`${i.name} (Normal)`,s.geometryNormalTexture=c,((f=t.normalTexture)==null?void 0:f.scale)!=null&&(c.level=t.normalTexture.scale)})),s.setNormalMapInversions(!this._babylonScene.useRightHandedSystem,this._babylonScene.useRightHandedSystem));let a,o=1,l;return t.occlusionTexture&&(t.occlusionTexture.nonColorData=!0,r.push(this.loadTextureInfoAsync(`${e}/occlusionTexture`,t.occlusionTexture,c=>{c.name=`${i.name} (Occlusion)`,a=c})),t.occlusionTexture.strength!=null&&(o=t.occlusionTexture.strength)),t.emissiveTexture&&r.push(this.loadTextureInfoAsync(`${e}/emissiveTexture`,t.emissiveTexture,c=>{c.name=`${i.name} (Emissive)`,l=c})),Promise.all(r).then(()=>{a&&(s.ambientOcclusionTexture=a,s.ambientOcclusionTextureStrength=o),l&&(s.emissionColorTexture=l)})}loadMaterialAlphaProperties(e,t,i){if(!this._pbrMaterialImpl)throw new Error(`${e}: Material type not supported`);let r=this._getOrCreateMaterialAdapter(i),s=r.baseColorTexture;switch(t.alphaMode||"OPAQUE"){case"OPAQUE":{i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_OPAQUE,i.alpha=1;break}case"MASK":{i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_ALPHATEST,r.alphaCutOff=t.alphaCutoff==null?.5:t.alphaCutoff,s&&(s.hasAlpha=!0);break}case"BLEND":{i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_ALPHABLEND,s&&(s.hasAlpha=!0,r.useAlphaFromBaseColorTexture=!0);break}default:throw new Error(`${e}/alphaMode: Invalid value (${t.alphaMode})`)}}loadTextureInfoAsync(e,t,i=()=>{}){let r=this._extensionsLoadTextureInfoAsync(e,t,i);if(r)return r;if(this.logOpen(`${e}`),t.texCoord>=6)throw new Error(`${e}/texCoord: Invalid value (${t.texCoord})`);let s=Kt.Get(`${e}/index`,this._gltf.textures,t.index);s._textureInfo=t;let a=this._loadTextureAsync(`/textures/${t.index}`,s,o=>{o.coordinatesIndex=t.texCoord||0,n.AddPointerMetadata(o,e),this._parent.onTextureLoadedObservable.notifyObservers(o),i(o)});return this.logClose(),a}_loadTextureAsync(e,t,i=()=>{}){let r=this._extensionsLoadTextureAsync(e,t,i);if(r)return r;this.logOpen(`${e} ${t.name||""}`);let s=t.sampler==null?n.DefaultSampler:Kt.Get(`${e}/sampler`,this._gltf.samplers,t.sampler),a=Kt.Get(`${e}/source`,this._gltf.images,t.source),o=this._createTextureAsync(e,s,a,i,void 0,!t._textureInfo.nonColorData);return this.logClose(),o}_createTextureAsync(e,t,i,r=()=>{},s,a){var m,p;let o=this._loadSampler(`/samplers/${t.index}`,t),l=new Array,c=new fR;this._babylonScene._blockEntityCollection=!!this._assetContainer;let f={noMipmap:o.noMipMaps,invertY:!1,samplingMode:o.samplingMode,onLoad:()=>{this._disposed||c.resolve()},onError:(_,g)=>{this._disposed||c.reject(new Error(`${e}: ${g&&g.message?g.message:_||"Failed to load texture"}`))},mimeType:(p=i.mimeType)!=null?p:F2((m=i.uri)!=null?m:""),loaderOptions:s,useSRGBBuffer:!!a&&this._parent.useSRGBBuffers},h=new ge(null,this._babylonScene,f);h._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,l.push(c.promise);let d=i.uri&&!ff(i.uri)?i.uri:void 0,u=d!=null?d:`${this._fileName}#image${i.index}`;if(l.push(this.loadImageAsync(`/images/${i.index}`,i).then(_=>{let g=`data:${this._uniqueRootUrl}${u}`;h.updateURL(g,_);let v=h.getInternalTexture();v&&(v.label=i.name)})),h.wrapU=o.wrapU,h.wrapV=o.wrapV,r(h),this._parent.useGltfTextureNames){let _=i.name||d||`image${i.index}`;h.name=_}return Promise.all(l).then(()=>h)}_loadSampler(e,t){return t._data||(t._data={noMipMaps:t.minFilter===9728||t.minFilter===9729,samplingMode:n._GetTextureSamplingMode(e,t),wrapU:n._GetTextureWrapMode(`${e}/wrapS`,t.wrapS),wrapV:n._GetTextureWrapMode(`${e}/wrapT`,t.wrapT)}),t._data}loadImageAsync(e,t){if(!t._data){if(this.logOpen(`${e} ${t.name||""}`),t.uri)t._data=this.loadUriAsync(`${e}/uri`,t,t.uri);else{let i=Kt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._data=this.loadBufferViewAsync(`/bufferViews/${i.index}`,i)}this.logClose()}return t._data}loadUriAsync(e,t,i){let r=this._extensionsLoadUriAsync(e,t,i);if(r)return r;if(!n._ValidateUri(i))throw new Error(`${e}: '${i}' is invalid`);if(ff(i)){let s=new Uint8Array(hf(i));return this.log(`${e}: Decoded ${i.substring(0,64)}... (${s.length} bytes)`),Promise.resolve(s)}return this.log(`${e}: Loading ${i}`),this._parent.preprocessUrlAsync(this._rootUrl+i).then(s=>new Promise((a,o)=>{this._parent._loadFile(this._babylonScene,s,l=>{this._disposed||(this.log(`${e}: Loaded ${i} (${l.byteLength} bytes)`),a(new Uint8Array(l)))},!0,l=>{o(new nm(`${e}: Failed to load '${i}'${l?": "+l.status+" "+l.statusText:""}`,l))})}))}static AddPointerMetadata(e,t){e.metadata=e.metadata||{};let i=e._internalMetadata=e._internalMetadata||{},r=i.gltf=i.gltf||{};(r.pointers=r.pointers||[]).push(t)}static _GetTextureWrapMode(e,t){switch(t=t==null?10497:t,t){case 33071:return ge.CLAMP_ADDRESSMODE;case 33648:return ge.MIRROR_ADDRESSMODE;case 10497:return ge.WRAP_ADDRESSMODE;default:return te.Warn(`${e}: Invalid value (${t})`),ge.WRAP_ADDRESSMODE}}static _GetTextureSamplingMode(e,t){let i=t.magFilter==null?9729:t.magFilter,r=t.minFilter==null?9987:t.minFilter;if(i===9729)switch(r){case 9728:return ge.LINEAR_NEAREST;case 9729:return ge.LINEAR_LINEAR;case 9984:return ge.LINEAR_NEAREST_MIPNEAREST;case 9985:return ge.LINEAR_LINEAR_MIPNEAREST;case 9986:return ge.LINEAR_NEAREST_MIPLINEAR;case 9987:return ge.LINEAR_LINEAR_MIPLINEAR;default:return te.Warn(`${e}/minFilter: Invalid value (${r})`),ge.LINEAR_LINEAR_MIPLINEAR}else switch(i!==9728&&te.Warn(`${e}/magFilter: Invalid value (${i})`),r){case 9728:return ge.NEAREST_NEAREST;case 9729:return ge.NEAREST_LINEAR;case 9984:return ge.NEAREST_NEAREST_MIPNEAREST;case 9985:return ge.NEAREST_LINEAR_MIPNEAREST;case 9986:return ge.NEAREST_NEAREST_MIPLINEAR;case 9987:return ge.NEAREST_LINEAR_MIPLINEAR;default:return te.Warn(`${e}/minFilter: Invalid value (${r})`),ge.NEAREST_NEAREST_MIPNEAREST}}static _GetTypedArrayConstructor(e,t){try{return UM(t)}catch(i){throw new Error(`${e}: ${i.message}`,{cause:i})}}static _GetTypedArray(e,t,i,r,s){let a=i.buffer;r=i.byteOffset+(r||0);let o=n._GetTypedArrayConstructor(`${e}/componentType`,t),l=L.GetTypeByteLength(t);return r%l!==0?(te.Warn(`${e}: Copying buffer as byte offset (${r}) is not a multiple of component type byte length (${l})`),new o(a.slice(r,r+s*l),0)):new o(a,r,s)}static _GetNumComponents(e,t){switch(t){case"SCALAR":return 1;case"VEC2":return 2;case"VEC3":return 3;case"VEC4":return 4;case"MAT2":return 4;case"MAT3":return 9;case"MAT4":return 16}throw new Error(`${e}: Invalid type (${t})`)}static _ValidateUri(e){return _e.IsBase64(e)||e.indexOf("..")===-1}static _GetDrawMode(e,t){switch(t==null&&(t=4),t){case 0:return Ee.PointListDrawMode;case 1:return Ee.LineListDrawMode;case 2:return Ee.LineLoopDrawMode;case 3:return Ee.LineStripDrawMode;case 4:return Ee.TriangleFillMode;case 5:return Ee.TriangleStripDrawMode;case 6:return Ee.TriangleFanDrawMode}throw new Error(`${e}: Invalid mesh primitive mode (${t})`)}_compileMaterialsAsync(){this._parent._startPerformanceCounter("Compile materials");let e=new Array;if(this._gltf.materials){for(let t of this._gltf.materials)if(t._data)for(let i in t._data){let r=t._data[i];for(let s of r.babylonMeshes){s.computeWorldMatrix(!0);let a=r.babylonMaterial;e.push(a.forceCompilationAsync(s)),e.push(a.forceCompilationAsync(s,{useInstances:!0})),this._parent.useClipPlane&&(e.push(a.forceCompilationAsync(s,{clipPlane:!0})),e.push(a.forceCompilationAsync(s,{clipPlane:!0,useInstances:!0})))}}}return Promise.all(e).then(()=>{this._parent._endPerformanceCounter("Compile materials")})}_compileShadowGeneratorsAsync(){this._parent._startPerformanceCounter("Compile shadow generators");let e=new Array,t=this._babylonScene.lights;for(let i of t){let r=i.getShadowGenerator();r&&e.push(r.forceCompilationAsync())}return Promise.all(e).then(()=>{this._parent._endPerformanceCounter("Compile shadow generators")})}_forEachExtensions(e){for(let t of this._extensions)t.enabled&&e(t)}_applyExtensions(e,t,i){for(let r of this._extensions)if(r.enabled){let s=`${r.name}.${t}`,a=e;a._activeLoaderExtensionFunctions=a._activeLoaderExtensionFunctions||{};let o=a._activeLoaderExtensionFunctions;if(!o[s]){o[s]=!0;try{let l=i(r);if(l)return l}finally{delete o[s]}}}return null}_extensionsOnLoading(){this._forEachExtensions(e=>e.onLoading&&e.onLoading())}_extensionsOnReady(){this._forEachExtensions(e=>e.onReady&&e.onReady())}_extensionsLoadSceneAsync(e,t){return this._applyExtensions(t,"loadScene",i=>i.loadSceneAsync&&i.loadSceneAsync(e,t))}_extensionsLoadNodeAsync(e,t,i){return this._applyExtensions(t,"loadNode",r=>r.loadNodeAsync&&r.loadNodeAsync(e,t,i))}_extensionsLoadCameraAsync(e,t,i){return this._applyExtensions(t,"loadCamera",r=>r.loadCameraAsync&&r.loadCameraAsync(e,t,i))}_extensionsLoadVertexDataAsync(e,t,i){return this._applyExtensions(t,"loadVertexData",r=>r._loadVertexDataAsync&&r._loadVertexDataAsync(e,t,i))}_extensionsLoadMeshPrimitiveAsync(e,t,i,r,s,a){return this._applyExtensions(s,"loadMeshPrimitive",o=>o._loadMeshPrimitiveAsync&&o._loadMeshPrimitiveAsync(e,t,i,r,s,a))}_extensionsLoadMaterialAsync(e,t,i,r,s){return this._applyExtensions(t,"loadMaterial",a=>a._loadMaterialAsync&&a._loadMaterialAsync(e,t,i,r,s))}_extensionsCreateMaterial(e,t,i){return this._applyExtensions(t,"createMaterial",r=>r.createMaterial&&r.createMaterial(e,t,i))}_extensionsLoadMaterialPropertiesAsync(e,t,i){return this._applyExtensions(t,"loadMaterialProperties",r=>r.loadMaterialPropertiesAsync&&r.loadMaterialPropertiesAsync(e,t,i))}_extensionsLoadTextureInfoAsync(e,t,i){return this._applyExtensions(t,"loadTextureInfo",r=>r.loadTextureInfoAsync&&r.loadTextureInfoAsync(e,t,i))}_extensionsLoadTextureAsync(e,t,i){return this._applyExtensions(t,"loadTexture",r=>r._loadTextureAsync&&r._loadTextureAsync(e,t,i))}_extensionsLoadAnimationAsync(e,t){return this._applyExtensions(t,"loadAnimation",i=>i.loadAnimationAsync&&i.loadAnimationAsync(e,t))}_extensionsLoadAnimationChannelAsync(e,t,i,r,s){return this._applyExtensions(i,"loadAnimationChannel",a=>a._loadAnimationChannelAsync&&a._loadAnimationChannelAsync(e,t,i,r,s))}_extensionsLoadSkinAsync(e,t,i){return this._applyExtensions(i,"loadSkin",r=>r._loadSkinAsync&&r._loadSkinAsync(e,t,i))}_extensionsLoadUriAsync(e,t,i){return this._applyExtensions(t,"loadUri",r=>r._loadUriAsync&&r._loadUriAsync(e,t,i))}_extensionsLoadBufferViewAsync(e,t){return this._applyExtensions(t,"loadBufferView",i=>i.loadBufferViewAsync&&i.loadBufferViewAsync(e,t))}_extensionsLoadBufferAsync(e,t,i,r){return this._applyExtensions(t,"loadBuffer",s=>s.loadBufferAsync&&s.loadBufferAsync(e,t,i,r))}static LoadExtensionAsync(e,t,i,r){if(!t.extensions)return null;let a=t.extensions[i];return a?r(`${e}/extensions/${i}`,a):null}static LoadExtraAsync(e,t,i,r){if(!t.extras)return null;let a=t.extras[i];return a?r(`${e}/extras/${i}`,a):null}isExtensionUsed(e){return!!this._gltf.extensionsUsed&&this._gltf.extensionsUsed.indexOf(e)!==-1}logOpen(e){this._parent._logOpen(e)}logClose(){this._parent._logClose()}log(e){this._parent._log(e)}startPerformanceCounter(e){this._parent._startPerformanceCounter(e)}endPerformanceCounter(e){this._parent._endPerformanceCounter(e)}};CR.DefaultSampler={index:-1};Kf._CreateGLTF2Loader=n=>new CR(n)});var cO,lO,x9=C(()=>{VD();cO="ExtrasAsMetadata",lO=class{_assignExtras(e,t){if(t.extras&&Object.keys(t.extras).length>0){let i=e.metadata=e.metadata||{},r=i.gltf=i.gltf||{};r.extras=t.extras}}constructor(e){this.name=cO,this.enabled=!0,this._loader=e}dispose(){this._loader=null}loadNodeAsync(e,t,i){return this._loader.loadNodeAsync(e,t,r=>{this._assignExtras(r,t),i(r)})}loadCameraAsync(e,t,i){return this._loader.loadCameraAsync(e,t,r=>{this._assignExtras(r,t),i(r)})}createMaterial(e,t,i){let r=this._loader.createMaterial(e,t,i);return this._assignExtras(r,t),r}loadAnimationAsync(e,t){return this._loader.loadAnimationAsync(e,t).then(i=>(this._assignExtras(i,t),i))}};kg(cO);pR(cO,!1,n=>new lO(n))});var yR,R9=C(()=>{yR={name:"obj",extensions:".obj"}});var ud,b9=C(()=>{zt();Fr();Sc();ud=class n{constructor(){this.materials=[]}parseMTL(e,t,i,r){if(t instanceof ArrayBuffer)return;let s=t.split(`
`),a=/\s+/,o,l=null;for(let c=0;c<s.length;c++){let f=s[c].trim();if(f.length===0||f.charAt(0)==="#")continue;let h=f.indexOf(" "),d=h>=0?f.substring(0,h):f;d=d.toLowerCase();let u=h>=0?f.substring(h+1).trim():"";if(d==="newmtl")l&&this.materials.push(l),e._blockEntityCollection=!!r,l=new ke(u,e),l._parentContainer=r,e._blockEntityCollection=!1;else if(d==="kd"&&l)o=u.split(a,3).map(parseFloat),l.diffuseColor=ve.FromArray(o);else if(d==="ka"&&l)o=u.split(a,3).map(parseFloat),l.ambientColor=ve.FromArray(o);else if(d==="ks"&&l)o=u.split(a,3).map(parseFloat),l.specularColor=ve.FromArray(o);else if(d==="ke"&&l)o=u.split(a,3).map(parseFloat),l.emissiveColor=ve.FromArray(o);else if(d==="ns"&&l)l.specularPower=parseFloat(u);else if(d==="d"&&l)l.alpha=parseFloat(u);else if(d==="map_ka"&&l)l.ambientTexture=n._GetTexture(i,u,e);else if(d==="map_kd"&&l)l.diffuseTexture=n._GetTexture(i,u,e);else if(d==="map_ks"&&l)l.specularTexture=n._GetTexture(i,u,e);else if(d!=="map_ns")if(d==="map_bump"&&l){let m=u.split(a),p=m.indexOf("-bm"),_=null;p>=0&&(_=m[p+1],m.splice(p,2)),l.bumpTexture=n._GetTexture(i,m.join(" "),e),l.bumpTexture&&_!==null&&(l.bumpTexture.level=parseFloat(_))}else d==="map_d"&&l&&(l.opacityTexture=n._GetTexture(i,u,e))}l&&this.materials.push(l)}static _GetTexture(e,t,i){if(!t)return null;let r=e;if(e==="file:"){let s=t.lastIndexOf("\\");s===-1&&(s=t.lastIndexOf("/")),s>-1?r+=t.substring(s+1):r+=t}else r+=t;return new ge(r,i,!1,n.INVERT_TEXTURE_Y)}};ud.INVERT_TEXTURE_Y=!0});var Kr,I9=C(()=>{ki();Sc();zt();Ge();yA();Mi();dr();Pt();Kr=class n{constructor(e,t,i){this._positions=[],this._normals=[],this._uvs=[],this._colors=[],this._extColors=[],this._meshesFromObj=[],this._indicesForBabylon=[],this._wrappedPositionForBabylon=[],this._wrappedUvsForBabylon=[],this._wrappedColorsForBabylon=[],this._wrappedNormalsForBabylon=[],this._tuplePosNorm=[],this._curPositionInIndices=0,this._hasMeshes=!1,this._unwrappedPositionsForBabylon=[],this._unwrappedColorsForBabylon=[],this._unwrappedNormalsForBabylon=[],this._unwrappedUVForBabylon=[],this._triangles=[],this._materialNameFromObj="",this._objMeshName="",this._increment=1,this._isFirstMaterial=!0,this._grayColor=new lt(.5,.5,.5,1),this._hasLineData=!1,this._materialToUse=e,this._babylonMeshesArray=t,this._loadingOptions=i}_isInArray(e,t){e[t[0]]||(e[t[0]]={normals:[],idx:[]});let i=e[t[0]].normals.indexOf(t[1]);return i===-1?-1:e[t[0]].idx[i]}_isInArrayUV(e,t){e[t[0]]||(e[t[0]]={normals:[],idx:[],uv:[]});let i=e[t[0]].normals.indexOf(t[1]);return i!=1&&t[2]===e[t[0]].uv[i]?e[t[0]].idx[i]:-1}_setData(e){var i,r;(i=e.indiceUvsFromObj)!=null||(e.indiceUvsFromObj=-1),(r=e.indiceNormalFromObj)!=null||(e.indiceNormalFromObj=-1);let t;this._loadingOptions.optimizeWithUV?t=this._isInArrayUV(this._tuplePosNorm,[e.indicePositionFromObj,e.indiceNormalFromObj,e.indiceUvsFromObj]):t=this._isInArray(this._tuplePosNorm,[e.indicePositionFromObj,e.indiceNormalFromObj]),t===-1?(this._indicesForBabylon.push(this._wrappedPositionForBabylon.length),this._wrappedPositionForBabylon.push(e.positionVectorFromOBJ),e.textureVectorFromOBJ!==void 0&&this._wrappedUvsForBabylon.push(e.textureVectorFromOBJ),e.normalsVectorFromOBJ!==void 0&&this._wrappedNormalsForBabylon.push(e.normalsVectorFromOBJ),e.positionColorsFromOBJ!==void 0&&this._wrappedColorsForBabylon.push(e.positionColorsFromOBJ),this._tuplePosNorm[e.indicePositionFromObj].normals.push(e.indiceNormalFromObj),this._tuplePosNorm[e.indicePositionFromObj].idx.push(this._curPositionInIndices++),this._loadingOptions.optimizeWithUV&&this._tuplePosNorm[e.indicePositionFromObj].uv.push(e.indiceUvsFromObj)):this._indicesForBabylon.push(t)}_unwrapData(){try{for(let e=0;e<this._wrappedPositionForBabylon.length;e++)this._unwrappedPositionsForBabylon.push(this._wrappedPositionForBabylon[e].x*this._handednessSign,this._wrappedPositionForBabylon[e].y,this._wrappedPositionForBabylon[e].z),this._wrappedNormalsForBabylon.length&&this._unwrappedNormalsForBabylon.push(this._wrappedNormalsForBabylon[e].x*this._handednessSign,this._wrappedNormalsForBabylon[e].y,this._wrappedNormalsForBabylon[e].z),this._wrappedUvsForBabylon.length&&this._unwrappedUVForBabylon.push(this._wrappedUvsForBabylon[e].x,this._wrappedUvsForBabylon[e].y),this._wrappedColorsForBabylon.length&&this._unwrappedColorsForBabylon.push(this._wrappedColorsForBabylon[e].r,this._wrappedColorsForBabylon[e].g,this._wrappedColorsForBabylon[e].b,this._wrappedColorsForBabylon[e].a);this._wrappedPositionForBabylon.length=0,this._wrappedNormalsForBabylon.length=0,this._wrappedUvsForBabylon.length=0,this._wrappedColorsForBabylon.length=0,this._tuplePosNorm.length=0,this._curPositionInIndices=0}catch(e){throw new Error("Unable to unwrap data while parsing OBJ data.",{cause:e})}}_getTriangles(e,t){for(let i=t;i<e.length-1;i++)this._pushTriangle(e,i)}_getColor(e){var t;if(this._loadingOptions.importVertexColors)return(t=this._extColors[e])!=null?t:this._colors[e]}_setDataForCurrentFaceWithPattern1(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=parseInt(this._triangles[i])-1;this._setData({indicePositionFromObj:r,positionVectorFromOBJ:this._positions[r],positionColorsFromOBJ:this._getColor(r)})}this._triangles.length=0}_setDataForCurrentFaceWithPattern2(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("/"),s=parseInt(r[0])-1,a=parseInt(r[1])-1;this._setData({indicePositionFromObj:s,indiceUvsFromObj:a,positionVectorFromOBJ:this._positions[s],textureVectorFromOBJ:this._uvs[a],positionColorsFromOBJ:this._getColor(s)})}this._triangles.length=0}_setDataForCurrentFaceWithPattern3(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("/"),s=parseInt(r[0])-1,a=parseInt(r[1])-1,o=parseInt(r[2])-1;this._setData({indicePositionFromObj:s,indiceUvsFromObj:a,indiceNormalFromObj:o,positionVectorFromOBJ:this._positions[s],textureVectorFromOBJ:this._uvs[a],normalsVectorFromOBJ:this._normals[o]})}this._triangles.length=0}_setDataForCurrentFaceWithPattern4(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("//"),s=parseInt(r[0])-1,a=parseInt(r[1])-1;this._setData({indicePositionFromObj:s,indiceNormalFromObj:a,positionVectorFromOBJ:this._positions[s],normalsVectorFromOBJ:this._normals[a],positionColorsFromOBJ:this._getColor(s)})}this._triangles.length=0}_setDataForCurrentFaceWithPattern5(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("/"),s=this._positions.length+parseInt(r[0]),a=this._uvs.length+parseInt(r[1]),o=this._normals.length+parseInt(r[2]);this._setData({indicePositionFromObj:s,indiceUvsFromObj:a,indiceNormalFromObj:o,positionVectorFromOBJ:this._positions[s],textureVectorFromOBJ:this._uvs[a],normalsVectorFromOBJ:this._normals[o],positionColorsFromOBJ:this._getColor(s)})}this._triangles.length=0}_addPreviousObjMesh(){this._meshesFromObj.length>0&&(this._handledMesh=this._meshesFromObj[this._meshesFromObj.length-1],this._unwrapData(),this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._handledMesh.indices=this._indicesForBabylon.slice(),this._handledMesh.positions=this._unwrappedPositionsForBabylon.slice(),this._unwrappedNormalsForBabylon.length&&(this._handledMesh.normals=this._unwrappedNormalsForBabylon.slice()),this._unwrappedUVForBabylon.length&&(this._handledMesh.uvs=this._unwrappedUVForBabylon.slice()),this._unwrappedColorsForBabylon.length&&(this._handledMesh.colors=this._unwrappedColorsForBabylon.slice()),this._handledMesh.hasLines=this._hasLineData,this._indicesForBabylon.length=0,this._unwrappedPositionsForBabylon.length=0,this._unwrappedColorsForBabylon.length=0,this._unwrappedNormalsForBabylon.length=0,this._unwrappedUVForBabylon.length=0,this._hasLineData=!1)}_optimizeNormals(e){let t=e.getVerticesData(L.PositionKind),i=e.getVerticesData(L.NormalKind),r={};if(!t||!i)return;for(let a=0;a<t.length/3;a++){let o=t[a*3+0],l=t[a*3+1],c=t[a*3+2],f=o+"_"+l+"_"+c,h=r[f];h||(h=[],r[f]=h),h.push(a)}let s=new b;for(let a in r){let o=r[a];if(o.length<2)continue;let l=o[0];for(let c=1;c<o.length;++c){let f=o[c];i[l*3+0]+=i[f*3+0],i[l*3+1]+=i[f*3+1],i[l*3+2]+=i[f*3+2]}s.copyFromFloats(i[l*3+0],i[l*3+1],i[l*3+2]),s.normalize();for(let c=0;c<o.length;++c){let f=o[c];i[f*3+0]=s.x,i[f*3+1]=s.y,i[f*3+2]=s.z}}e.setVerticesData(L.NormalKind,i)}static _IsLineElement(e){return e.startsWith("l")}static _IsObjectElement(e){return e.startsWith("o")}static _IsGroupElement(e){return e.startsWith("g")}static _GetZbrushMRGB(e,t){if(!e.startsWith("mrgb"))return null;if(e=e.replace("mrgb","").trim(),t)return[];let i=/[a-z0-9]/g,r=e.match(i);if(!r||r.length%8!==0)return[];let s=[];for(let a=0;a<r.length/8;a++){let o=r[a*8+2]+r[a*8+3],l=r[a*8+4]+r[a*8+5],c=r[a*8+6]+r[a*8+7];s.push(new lt(parseInt(o,16)/255,parseInt(l,16)/255,parseInt(c,16)/255,1))}return s}parse(e,t,i,r,s){var f,h;t=t.replace(/#MRGB/g,"mrgb"),t=t.replace(/#.*$/gm,"").trim(),this._loadingOptions.useLegacyBehavior?(this._pushTriangle=(d,u)=>this._triangles.push(d[0],d[u],d[u+1]),this._handednessSign=1):i.useRightHandedSystem?(this._pushTriangle=(d,u)=>this._triangles.push(d[0],d[u+1],d[u]),this._handednessSign=1):(this._pushTriangle=(d,u)=>this._triangles.push(d[0],d[u],d[u+1]),this._handednessSign=-1);let a=t.split(`
`),o=[],l=[];o.push(l);for(let d=0;d<a.length;d++){let u=a[d].trim().replace(/\s\s/g," ");if(!(u.length===0||u.charAt(0)==="#"))if((n._IsGroupElement(u)||n._IsObjectElement(u))&&(l=[],o.push(l)),n._IsLineElement(u)){let m=u.split(" ");for(let p=1;p<m.length-1;p++)l.push(`l ${m[p]} ${m[p+1]}`)}else l.push(u)}let c=o.flat();for(let d=0;d<c.length;d++){let u=c[d].trim().replace(/\s\s/g," "),m;if(!(u.length===0||u.charAt(0)==="#"))if(n.VertexPattern.test(u)){if(m=u.match(/[^ ]+/g),this._positions.push(new b(parseFloat(m[1]),parseFloat(m[2]),parseFloat(m[3]))),this._loadingOptions.importVertexColors)if(m.length>=7){let p=parseFloat(m[4]),_=parseFloat(m[5]),g=parseFloat(m[6]);this._colors.push(new lt(p>1?p/255:p,_>1?_/255:_,g>1?g/255:g,m.length===7||m[7]===void 0?1:parseFloat(m[7])))}else this._colors.push(this._grayColor)}else if((m=n.NormalPattern.exec(u))!==null)this._normals.push(new b(parseFloat(m[1]),parseFloat(m[2]),parseFloat(m[3])));else if((m=n.UVPattern.exec(u))!==null)this._uvs.push(new we(parseFloat(m[1])*this._loadingOptions.UVScaling.x,parseFloat(m[2])*this._loadingOptions.UVScaling.y));else if((m=n.FacePattern3.exec(u))!==null)this._setDataForCurrentFaceWithPattern3(m[1].trim().split(" "),1);else if((m=n.FacePattern4.exec(u))!==null)this._setDataForCurrentFaceWithPattern4(m[1].trim().split(" "),1);else if((m=n.FacePattern5.exec(u))!==null)this._setDataForCurrentFaceWithPattern5(m[1].trim().split(" "),1);else if((m=n.FacePattern2.exec(u))!==null)this._setDataForCurrentFaceWithPattern2(m[1].trim().split(" "),1);else if((m=n.FacePattern1.exec(u))!==null)this._setDataForCurrentFaceWithPattern1(m[1].trim().split(" "),1);else if((m=n.LinePattern1.exec(u))!==null)this._setDataForCurrentFaceWithPattern1(m[1].trim().split(" "),0),this._hasLineData=!0;else if((m=n.LinePattern2.exec(u))!==null)this._setDataForCurrentFaceWithPattern2(m[1].trim().split(" "),0),this._hasLineData=!0;else if(m=n._GetZbrushMRGB(u,!this._loadingOptions.importVertexColors))for(let p of m)this._extColors.push(p);else if((m=n.LinePattern3.exec(u))!==null)this._setDataForCurrentFaceWithPattern3(m[1].trim().split(" "),0),this._hasLineData=!0;else if(n.GroupDescriptor.test(u)||n.ObjectDescriptor.test(u)){let p={name:u.substring(2).trim(),indices:null,positions:null,normals:null,uvs:null,colors:null,materialName:this._materialNameFromObj,isObject:n.ObjectDescriptor.test(u)};this._addPreviousObjMesh(),this._meshesFromObj.push(p),this._hasMeshes=!0,this._isFirstMaterial=!0,this._increment=1}else if(n.UseMtlDescriptor.test(u)){if(this._materialNameFromObj=u.substring(7).trim(),!this._isFirstMaterial||!this._hasMeshes){this._addPreviousObjMesh();let p={name:(this._objMeshName||"mesh")+"_mm"+this._increment.toString(),indices:null,positions:null,normals:null,uvs:null,colors:null,materialName:this._materialNameFromObj,isObject:!1};this._increment++,this._meshesFromObj.push(p),this._hasMeshes=!0}this._hasMeshes&&this._isFirstMaterial&&(this._meshesFromObj[this._meshesFromObj.length-1].materialName=this._materialNameFromObj,this._isFirstMaterial=!1)}else n.MtlLibGroupDescriptor.test(u)?s(u.substring(7).trim()):n.SmoothDescriptor.test(u)||te.Log("Unhandled expression at line : "+u)}if(this._hasMeshes&&(this._handledMesh=this._meshesFromObj[this._meshesFromObj.length-1],this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._unwrapData(),this._handledMesh.indices=this._indicesForBabylon,this._handledMesh.positions=this._unwrappedPositionsForBabylon,this._unwrappedNormalsForBabylon.length&&(this._handledMesh.normals=this._unwrappedNormalsForBabylon),this._unwrappedUVForBabylon.length&&(this._handledMesh.uvs=this._unwrappedUVForBabylon),this._unwrappedColorsForBabylon.length&&(this._handledMesh.colors=this._unwrappedColorsForBabylon),this._handledMesh.hasLines=this._hasLineData),!this._hasMeshes){let d=null;if(this._indicesForBabylon.length)this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._unwrapData();else{for(let u of this._positions)this._unwrappedPositionsForBabylon.push(u.x,u.y,u.z);if(this._normals.length)for(let u of this._normals)this._unwrappedNormalsForBabylon.push(u.x,u.y,u.z);if(this._uvs.length)for(let u of this._uvs)this._unwrappedUVForBabylon.push(u.x,u.y);if(this._extColors.length)for(let u of this._extColors)this._unwrappedColorsForBabylon.push(u.r,u.g,u.b,u.a);else if(this._colors.length)for(let u of this._colors)this._unwrappedColorsForBabylon.push(u.r,u.g,u.b,u.a);this._materialNameFromObj||(d=new ke(mn.RandomId(),i),d.pointsCloud=!0,this._materialNameFromObj=d.name,this._normals.length||(d.disableLighting=!0,d.emissiveColor=ve.White()))}this._meshesFromObj.push({name:mn.RandomId(),indices:this._indicesForBabylon,positions:this._unwrappedPositionsForBabylon,colors:this._unwrappedColorsForBabylon,normals:this._unwrappedNormalsForBabylon,uvs:this._unwrappedUVForBabylon,materialName:this._materialNameFromObj,directMaterial:d,isObject:!0,hasLines:this._hasLineData})}for(let d=0;d<this._meshesFromObj.length;d++){if(e&&this._meshesFromObj[d].name){if(e instanceof Array){if(e.indexOf(this._meshesFromObj[d].name)===-1)continue}else if(this._meshesFromObj[d].name!==e)continue}this._handledMesh=this._meshesFromObj[d],i._blockEntityCollection=!!r;let u=new q(this._meshesFromObj[d].name,i);if(u._parentContainer=r,i._blockEntityCollection=!1,this._handledMesh._babylonMesh=u,!this._handledMesh.isObject){for(let p=d-1;p>=0;--p)if(this._meshesFromObj[p].isObject&&this._meshesFromObj[p]._babylonMesh){u.parent=this._meshesFromObj[p]._babylonMesh;break}}if(this._materialToUse.push(this._meshesFromObj[d].materialName),this._handledMesh.hasLines&&((f=u._internalMetadata)!=null||(u._internalMetadata={}),u._internalMetadata._isLine=!0),((h=this._handledMesh.positions)==null?void 0:h.length)===0){this._babylonMeshesArray.push(u);continue}let m=new Ce;if(m.indices=this._handledMesh.indices,m.positions=this._handledMesh.positions,this._loadingOptions.computeNormals||!this._handledMesh.normals){let p=new Array;Ce.ComputeNormals(this._handledMesh.positions,this._handledMesh.indices,p),m.normals=p}else m.normals=this._handledMesh.normals;this._handledMesh.uvs&&(m.uvs=this._handledMesh.uvs),this._handledMesh.colors&&(m.colors=this._handledMesh.colors),m.applyToMesh(u),this._loadingOptions.invertY&&(u.scaling.y*=-1),this._loadingOptions.optimizeNormals&&this._optimizeNormals(u),this._babylonMeshesArray.push(u),this._handledMesh.directMaterial&&(u.material=this._handledMesh.directMaterial)}}};Kr.ObjectDescriptor=/^o/;Kr.GroupDescriptor=/^g/;Kr.MtlLibGroupDescriptor=/^mtllib /;Kr.UseMtlDescriptor=/^usemtl /;Kr.SmoothDescriptor=/^s /;Kr.VertexPattern=/^v(\s+[\d|.|+|\-|e|E]+){3,7}/;Kr.NormalPattern=/^vn(\s+[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)/;Kr.UVPattern=/^vt(\s+[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)/;Kr.FacePattern1=/^f\s+(([\d]{1,}[\s]?){3,})+/;Kr.FacePattern2=/^f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;Kr.FacePattern3=/^f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;Kr.FacePattern4=/^f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/;Kr.FacePattern5=/^f\s+(((-[\d]{1,}\/-[\d]{1,}\/-[\d]{1,}[\s]?){3,})+)/;Kr.LinePattern1=/^l\s+(([\d]{1,}[\s]?){2,})+/;Kr.LinePattern2=/^l\s+((([\d]{1,}\/[\d]{1,}[\s]?){2,})+)/;Kr.LinePattern3=/^l\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){2,})+)/});var M9={};tt(M9,{OBJFileLoader:()=>$s});var $s,fO=C(()=>{Ge();Ii();$m();Ug();R9();b9();I9();Sc();$s=class n{static get INVERT_TEXTURE_Y(){return ud.INVERT_TEXTURE_Y}static set INVERT_TEXTURE_Y(e){ud.INVERT_TEXTURE_Y=e}constructor(e){this.name=yR.name,this.extensions=yR.extensions,this._assetContainer=null,this._loadingOptions={...n._DefaultLoadingOptions,...e!=null?e:{}}}static get _DefaultLoadingOptions(){return{computeNormals:n.COMPUTE_NORMALS,optimizeNormals:n.OPTIMIZE_NORMALS,importVertexColors:n.IMPORT_VERTEX_COLORS,invertY:n.INVERT_Y,invertTextureY:n.INVERT_TEXTURE_Y,UVScaling:n.UV_SCALING,materialLoadingFailsSilently:n.MATERIAL_LOADING_FAILS_SILENTLY,optimizeWithUV:n.OPTIMIZE_WITH_UV,skipMaterials:n.SKIP_MATERIALS,useLegacyBehavior:n.USE_LEGACY_BEHAVIOR}}_loadMTL(e,t,i,r){let s=t+e;_e.LoadFile(s,i,void 0,void 0,!1,(a,o)=>{r(s,o)})}createPlugin(e){return new n(e[yR.name])}canDirectLoad(){return!1}importMeshAsync(e,t,i,r){return this._parseSolidAsync(e,t,i,r).then(s=>({meshes:s,particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]}))}loadAsync(e,t,i){return this.importMeshAsync(null,e,t,i).then(()=>{})}loadAssetContainerAsync(e,t,i){let r=new ul(e);return this._assetContainer=r,this.importMeshAsync(null,e,t,i).then(s=>(s.meshes.forEach(a=>r.meshes.push(a)),s.meshes.forEach(a=>{let o=a.material;o&&r.materials.indexOf(o)==-1&&(r.materials.push(o),o.getActiveTextures().forEach(c=>{r.textures.indexOf(c)==-1&&r.textures.push(c)}))}),this._assetContainer=null,r)).catch(s=>{throw this._assetContainer=null,s})}_parseSolidAsync(e,t,i,r){let s="",a=new ud,o=[],l=[];i=i.replace(/#.*$/gm,"").trim(),new Kr(o,l,this._loadingOptions).parse(e,i,t,this._assetContainer,h=>{s=h});let f=[];return s!==""&&!this._loadingOptions.skipMaterials&&f.push(new Promise((h,d)=>{this._loadMTL(s,r,u=>{try{a.parseMTL(t,u,r,this._assetContainer);for(let m=0;m<a.materials.length;m++){let p=0,_=[],g;for(;(g=o.indexOf(a.materials[m].name,p))>-1;)_.push(g),p=g+1;if(g===-1&&_.length===0)a.materials[m].dispose();else for(let v=0;v<_.length;v++){let x=l[_[v]],A=a.materials[m];x.material=A,x.getTotalIndices()||(A.pointsCloud=!0)}}h()}catch(m){_e.Warn(`Error processing MTL file: '${s}'`),this._loadingOptions.materialLoadingFailsSilently?h():d(m)}},(u,m)=>{_e.Warn(`Error downloading MTL file: '${s}'`),this._loadingOptions.materialLoadingFailsSilently?h():d(m)})})),Promise.all(f).then(()=>{let h=d=>{var u,m;return!!((m=(u=d._internalMetadata)==null?void 0:u._isLine)!=null&&m)};return l.forEach(d=>{var u,m;if(h(d)){let p=(u=d.material)!=null?u:new ke(d.name+"_line",t);p.getBindedMeshes().filter(g=>!h(g)).length>0&&(p=(m=p.clone(p.name+"_line"))!=null?m:p),p.wireframe=!0,d.material=p,d._internalMetadata&&(d._internalMetadata._isLine=void 0)}}),l})}};$s.OPTIMIZE_WITH_UV=!0;$s.INVERT_Y=!1;$s.IMPORT_VERTEX_COLORS=!1;$s.COMPUTE_NORMALS=!1;$s.OPTIMIZE_NORMALS=!1;$s.UV_SCALING=new we(1,1);$s.SKIP_MATERIALS=!1;$s.MATERIAL_LOADING_FAILS_SILENTLY=!0;$s.USE_LEGACY_BEHAVIOR=!1;Yf(new $s)});function Rde(n){let e=n.trim();return/^https?:\/\//i.test(e)||/^wss?:\/\//i.test(e)||/^\/\//.test(e)}function hO(n,e){if(Rde(n))throw new Error(`[AI3D] Babylon ${e} is limited to local vault resources. Refused remote URL: ${n}`);return n}function PR(n){throw new Error(`[AI3D] Babylon script loading is disabled in this plugin build. Refused script URL: ${n}`)}function y9(){if(C9)return;let n=i=>hO(i,"asset loading"),e=i=>hO(i,"script loading"),t=()=>-1;_e.PreprocessUrl=n,_e.ScriptPreprocessUrl=e,_e.DefaultRetryStrategy=t,_e.LoadScript=(i,r,s)=>{try{e(i),PR(i)}catch(a){s==null||s(a instanceof Error?a.message:String(a),a);return}r==null||r()},_e.LoadScriptAsync=async i=>{e(i),PR(i)},_e.LoadBabylonScript=(i,r,s)=>{try{PR(i)}catch(a){s==null||s(a instanceof Error?a.message:String(a),a);return}r()},_e.LoadBabylonScriptAsync=async i=>{PR(i)},Gi.PreprocessUrl=n,Gi.ScriptPreprocessUrl=e,Gi.DefaultRetryStrategy=t,Ir.CustomRequestModifiers.push((i,r)=>hO(r,"request")),C9=!0}var C9,P9=C(()=>{"use strict";Wl();Ii();Bh();C9=!1});function DR(n,e){if(e.byteLength<84)throw new Error(`STL buffer too small: ${e.byteLength} bytes (need 84+)`);if(e.byteLength>=6){let p=new TextDecoder().decode(new Uint8Array(e,0,6));if(p==="solid "||p===`solid
`){let _=new TextDecoder().decode(new Uint8Array(e,0,Math.min(e.byteLength,800)));if(_.includes("facet")||_.includes("endsolid"))throw new Error("ASCII STL detected \u2014 only binary STL is supported. Convert to binary STL first.")}}let t=new DataView(e),i=t.getUint32(80,!0);if(i===0)throw new Error("STL file contains 0 triangles");let r=84+i*50;if(e.byteLength<r)throw new Error(`STL buffer truncated: expected ${r} bytes, got ${e.byteLength}`);let s=!1;for(let p=0;p<i;p++){let _=84+p*50+48;if(t.getUint16(_,!0)&32768){s=!0;break}}let a=new Array(i*9).fill(0),o=new Array(i*9).fill(0),l=s?new Array(i*12).fill(0):null,c=new Array(i*3).fill(0),f=0,h=84;for(let p=0;p<i;p++){let _=p*9,g=p*3;h+=12,a[_+0]=t.getFloat32(h,!0),h+=4,a[_+1]=t.getFloat32(h,!0),h+=4,a[_+2]=t.getFloat32(h,!0),h+=4,a[_+3]=t.getFloat32(h,!0),h+=4,a[_+4]=t.getFloat32(h,!0),h+=4,a[_+5]=t.getFloat32(h,!0),h+=4,a[_+6]=t.getFloat32(h,!0),h+=4,a[_+7]=t.getFloat32(h,!0),h+=4,a[_+8]=t.getFloat32(h,!0),h+=4;let v=t.getUint16(h,!0);if(h+=2,l&&v&32768){let V=(v>>0&31)/31,N=(v>>5&31)/31,F=(v>>10&31)/31,U=p*12;l[U+0]=V,l[U+1]=N,l[U+2]=F,l[U+3]=1,l[U+4]=V,l[U+5]=N,l[U+6]=F,l[U+7]=1,l[U+8]=V,l[U+9]=N,l[U+10]=F,l[U+11]=1}let x=a[_+3]-a[_+0],A=a[_+4]-a[_+1],S=a[_+5]-a[_+2],E=a[_+6]-a[_+0],R=a[_+7]-a[_+1],I=a[_+8]-a[_+2],y=A*I-S*R,M=S*E-x*I,D=x*R-A*E,O=Math.sqrt(y*y+M*M+D*D);O>1e-8?(y/=O,M/=O,D/=O):(y=0,M=0,D=1,f++),o[_+0]=y,o[_+1]=M,o[_+2]=D,o[_+3]=y,o[_+4]=M,o[_+5]=D,o[_+6]=y,o[_+7]=M,o[_+8]=D,c[g+0]=_/3+0,c[g+1]=_/3+1,c[g+2]=_/3+2}f>0&&console.warn(`[AI3D STL] ${f} degenerate triangles with zero-area normals`);let d=new Ce;d.positions=a,d.normals=o,d.indices=c,l&&(d.colors=l);let u=new q("stl-model",n);d.applyToMesh(u);let m=new ke("stl-mat",n);return m.backFaceCulling=!1,m.specularColor=new ve(.3,.3,.3),m.specularPower=32,l?(m.diffuseColor=new ve(1,1,1),m.emissiveColor=new ve(.05,.05,.05),m.vertexColorEnabled=!0):(m.diffuseColor=new ve(.85,.85,.85),m.emissiveColor=new ve(.1,.1,.1)),u.material=m,u}function D9(n,e){return DR(n,e)}function L9(n){n(bde)}var bde,dO=C(()=>{"use strict";Mi();Ug();dr();Sc();zt();bde={name:"stl",extensions:".stl",importMeshAsync(n,e,t){return Promise.resolve().then(()=>({meshes:[DR(e,t)],particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]}))},loadAsync(n,e){return Promise.resolve().then(()=>{DR(n,e)})},loadAssetContainerAsync(n,e){return Promise.resolve().then(()=>{let t=DR(n,e),i=new ul(n);return i.meshes.push(t),t.material&&i.materials.push(t.material),i})},canDirectLoad(){return!1},rewriteRootURL(n){return n}}});function Ide(n){let e=n.split(`
`),t=[],i="binary_little_endian",r=null;for(let s of e){let a=s.trim();if(a==="end_header")break;if(a==="ply"||a===""||a.startsWith("comment"))continue;let o=a.split(/\s+/),l=o[0];l==="format"?i=o[1]:l==="element"?(r={name:o[1],count:parseInt(o[2],10),properties:[]},t.push(r)):l==="property"&&r&&(o[1]==="list"?r.properties.push({name:o[4],type:"list",isList:!0,countType:o[2],itemType:o[3]}):r.properties.push({name:o[2],type:o[1],isList:!1}))}return{format:i,elements:t}}function lp(n){switch(n){case"uchar":case"uint8":return 1;case"char":case"int8":return 1;case"ushort":case"uint16":return 2;case"short":case"int16":return 2;case"uint":case"uint32":return 4;case"int":case"int32":return 4;case"float":case"float32":return 4;case"double":case"float64":return 8;default:return 4}}function LR(n,e,t,i){switch(t){case"uchar":case"uint8":return n.getUint8(e);case"char":case"int8":return n.getInt8(e);case"ushort":case"uint16":return n.getUint16(e,i);case"short":case"int16":return n.getInt16(e,i);case"uint":case"uint32":return n.getUint32(e,i);case"int":case"int32":return n.getInt32(e,i);case"float":case"float32":return n.getFloat32(e,i);case"double":case"float64":return n.getFloat64(e,i);default:return 0}}function Mde(n,e,t,i){let r=i,s=new DataView(n),a=[],o=[],l=[],c=e.elements.find(h=>h.name==="vertex"),f=e.elements.find(h=>h.name==="face");if(c){let h=c.properties.some(u=>u.name==="x"),d=c.properties.some(u=>u.name==="red"||u.name==="r");for(let u=0;u<c.count;u++)for(let m of c.properties){if(m.isList){let _=LR(s,r,m.countType,t);r+=lp(m.countType),r+=_*lp(m.itemType);continue}let p=LR(s,r,m.type,t);r+=lp(m.type),h&&(m.name==="x"||m.name==="y"||m.name==="z")&&a.push(p),d&&(m.name==="red"||m.name==="r"||m.name==="green"||m.name==="g"||m.name==="blue"||m.name==="b")&&o.push(p/255)}}if(f)for(let h=0;h<f.count;h++)for(let d of f.properties)if(d.isList){let u=LR(s,r,d.countType,t);r+=lp(d.countType);let m=[];for(let p=0;p<u;p++)m.push(LR(s,r,d.itemType,t)),r+=lp(d.itemType);for(let p=1;p<m.length-1;p++)l.push(m[0],m[p],m[p+1])}else r+=lp(d.type);return{positions:a,colors:o,indices:l}}function Cde(n,e){var h;let t=n.indexOf("end_header")+10+1,r=n.slice(t).trim().split(/\r?\n/),s=[],a=[],o=[],l=e.elements.find(d=>d.name==="vertex"),c=e.elements.find(d=>d.name==="face"),f=0;if(l){let d=l.properties.some(p=>p.name==="x"),u=l.properties.some(p=>p.name==="red"||p.name==="r"),m=l.properties.filter(p=>!p.isList);for(let p=0;p<l.count&&f<r.length;p++){let _=r[f++].trim().split(/\s+/).map(Number),g=0;for(let v of m){let x=(h=_[g++])!=null?h:0;d&&(v.name==="x"||v.name==="y"||v.name==="z")&&s.push(x),u&&(v.name==="red"||v.name==="r"||v.name==="green"||v.name==="g"||v.name==="blue"||v.name==="b")&&a.push(x/255)}}}if(c)for(let d=0;d<c.count&&f<r.length;d++){let u=r[f++].trim().split(/\s+/).map(Number),m=Math.round(u[0]);for(let p=1;p<m-1;p++)o.push(Math.round(u[1]),Math.round(u[p+1]),Math.round(u[p+2]))}return{positions:s,colors:a,indices:o}}function OR(n,e){let t=new TextDecoder().decode(new Uint8Array(e)),i=Ide(t),r=t.indexOf("end_header")+10+1,s=i.format!=="ascii",a=i.format==="binary_little_endian",o=s?Mde(e,i,a,r):Cde(t,i);if(o.positions.length===0)throw new Error("PLY file contains no vertex data");let l=o.positions,c=new Ce;if(c.positions=l,o.indices.length>0){c.indices=o.indices;let d=new Array(l.length).fill(0),u=o.indices,m=l.length-3;for(let p=0;p<u.length;p+=3){let _=u[p]*3,g=u[p+1]*3,v=u[p+2]*3;if(_<0||g<0||v<0||_>m||g>m||v>m)continue;let x=l[_],A=l[_+1],S=l[_+2],E=l[g]-x,R=l[g+1]-A,I=l[g+2]-S,y=l[v]-x,M=l[v+1]-A,D=l[v+2]-S,O=R*D-I*M,V=I*y-E*D,N=E*M-R*y;d[_]+=O,d[_+1]+=V,d[_+2]+=N,d[g]+=O,d[g+1]+=V,d[g+2]+=N,d[v]+=O,d[v+1]+=V,d[v+2]+=N}for(let p=0;p<d.length;p+=3){let _=Math.sqrt(d[p]**2+d[p+1]**2+d[p+2]**2);_>0&&(d[p]/=_,d[p+1]/=_,d[p+2]/=_)}c.normals=d}else{let d=o.positions.length/3,u=[];for(let m=0;m<d-2;m+=3)u.push(m,m+1,m+2);u.length===0&&d>=3&&u.push(0,1,2),c.indices=u}let f=new q("ply-model",n);c.applyToMesh(f);let h=new ke("ply-mat",n);return h.backFaceCulling=!1,o.colors.length>0?(c.colors=o.colors,c.applyToMesh(f),h.diffuseColor=new ve(1,1,1),h.vertexColorEnabled=!0):h.diffuseColor=new ve(.7,.7,.7),f.material=h,f}function O9(n,e){return OR(n,e)}function N9(n){n(yde)}var yde,uO=C(()=>{"use strict";Mi();Ug();dr();Sc();zt();yde={name:"ply",extensions:".ply",importMeshAsync(n,e,t){return Promise.resolve().then(()=>({meshes:[OR(e,t)],particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]}))},loadAsync(n,e){return Promise.resolve().then(()=>{OR(n,e)})},loadAssetContainerAsync(n,e){return Promise.resolve().then(()=>{let t=OR(n,e),i=new ul(n);return i.meshes.push(t),t.material&&i.materials.push(t.material),i})},canDirectLoad(){return!1},rewriteRootURL(n){return n}}});async function jg(){w9||(y9(),L9(Yf),N9(Yf),w9=!0)}var w9,qg=C(()=>{"use strict";FD();A9();x9();fO();$m();P9();dO();uO();w9=!1});function Zg(n){return Math.floor(n.getTotalIndices()/3)}function md(n){return n.getTotalVertices()}function pd(n,e=[]){let t=[n,...e,...n.getChildMeshes(!0)],i=new Set;return t.filter(r=>!r||i.has(r)||r.isDisposed()?!1:(i.add(r),md(r)>0||r.getTotalIndices()>0))}function F9(n){let e=Array.from(n),t=new Set(e);return e.filter(i=>{let r=i.parent;return!r||!t.has(r)})}function mO(n){n.computeWorldMatrix(!0);let e=n.getBoundingInfo().boundingBox;return I_(Ht(e.minimumWorld),Ht(e.maximumWorld))}function cp(n){let e=null;for(let t of n)!t||t.isDisposed()||(e=Z1(e,mO(t)));return e}function NR(n,e=[]){var t;return(t=cp(pd(n,e)))!=null?t:mO(n)}function wR(n,e,t,i={}){return kS({rootName:n,boundingSize:Wr(e),meshes:t.map(r=>({triangleCount:Zg(r),vertexCount:md(r),materialKeys:r.material?[r.material.name]:[]})),splatCount:i.splatCount,resourceWarnings:i.resourceWarnings})}function B9(n){var t,i;let e=mO(n);return Ih({name:n.name||`mesh-${n.uniqueId}`,triangleCount:Zg(n),vertexCount:md(n),materialName:(i=(t=n.material)==null?void 0:t.name)!=null?i:null,boundingSize:Wr(e),center:fn(e)})}var FR=C(()=>{"use strict";tf();ws();C_()});function Zf(n){return qr(n)}function U9(n,e,t,i=[]){qS(new BR(n,i),e,t)}function pO(n,e=[]){ZS(new BR(n,e))}var BR,V9=C(()=>{"use strict";Ge();tf();ws();sM();FR();BR=class{constructor(e,t=[]){this.rootMesh=e,this.loadedMeshes=t}getParts(){return pd(this.rootMesh,this.loadedMeshes)}getRootCenter(){return fn(NR(this.rootMesh,this.loadedMeshes))}getPartPosition(e){return Ht(e.position)}getPartCenter(e){return Ht(e.getBoundingInfo().boundingBox.centerWorld)}setPartPosition(e,t){e.position=new b(t.x,t.y,t.z)}getPartState(e){let t=e.metadata;return t!=null&&t._previewExplodeState?{originalPosition:Zf(t._previewExplodeState.originalPosition),originalCenter:Zf(t._previewExplodeState.originalCenter)}:t!=null&&t._originalPos&&(t!=null&&t._originalCenter)?{originalPosition:Zf(t._originalPos),originalCenter:Zf(t._originalCenter)}:null}setPartState(e,t){(!e.metadata||typeof e.metadata!="object")&&(e.metadata={});let i=e.metadata;i._previewExplodeState={originalPosition:Zf(t.originalPosition),originalCenter:Zf(t.originalCenter)},i._originalPos=Zf(t.originalPosition),i._originalCenter=Zf(t.originalCenter)}}});var UR={};tt(UR,{glowBlurPostProcessPixelShaderWGSL:()=>Pde});var _O,G9,Pde,VR=C(()=>{k();_O="glowBlurPostProcessPixelShader",G9=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;uniform direction: vec2f;uniform blurWidth: f32;fn getLuminance(color: vec3f)->f32
{return dot(color, vec3f(0.2126,0.7152,0.0722));}
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var weights: array<f32 ,7>;weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;var texelSize: vec2f= vec2f(1.0/uniforms.screenSize.x,1.0/uniforms.screenSize.y);var texelStep: vec2f=texelSize*uniforms.direction*uniforms.blurWidth;var start: vec2f=input.vUV-3.0*texelStep;var baseColor: vec4f= vec4f(0.,0.,0.,0.);var texelOffset: vec2f= vec2f(0.,0.);for (var i: i32=0; i<7; i++)
{var texel: vec4f=textureSample(textureSampler,textureSamplerSampler,start+texelOffset);baseColor=vec4f(baseColor.rgb,baseColor.a+texel.a*weights[i]);var luminance: f32=getLuminance(baseColor.rgb);var luminanceTexel: f32=getLuminance(texel.rgb);var choice: f32=step(luminanceTexel,luminance);baseColor=vec4f(choice*baseColor.rgb+(1.0-choice)*texel.rgb,baseColor.a);texelOffset+=texelStep;}
fragmentOutputs.color=baseColor;}`;T.ShadersStoreWGSL[_O]||(T.ShadersStoreWGSL[_O]=G9);Pde={name:_O,shader:G9}});var GR={};tt(GR,{glowBlurPostProcessPixelShader:()=>Dde});var gO,k9,Dde,kR=C(()=>{k();gO="glowBlurPostProcessPixelShader",k9=`varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;float getLuminance(vec3 color)
{return dot(color,vec3(0.2126,0.7152,0.0722));}
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)
{vec4 texel=texture2D(textureSampler,start+texelOffset);baseColor.a+=texel.a*weights[i];float luminance=getLuminance(baseColor.rgb);float luminanceTexel=getLuminance(texel.rgb);float choice=step(luminanceTexel,luminance);baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;texelOffset+=texelStep;}
gl_FragColor=baseColor;}`;T.ShadersStore[gO]||(T.ShadersStore[gO]=k9);Dde={name:gO,shader:k9}});var H9={};tt(H9,{glowMapGenerationVertexShaderWGSL:()=>Lde});var vO,W9,Lde,z9=C(()=>{k();ic();rc();Bf();Uf();nc();Nf();Vf();Gf();sc();ac();oc();lc();vO="glowMapGenerationVertexShader",W9=`attribute position: vec3f;
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#include<clipPlaneVertexDeclaration>
#include<instancesDeclaration>
uniform viewProjection: mat4x4f;varying vPosition: vec4f;
#ifdef UV1
attribute uv: vec2f;
#endif
#ifdef UV2
attribute uv2: vec2f;
#endif
#ifdef DIFFUSE
varying vUVDiffuse: vec2f;uniform diffuseMatrix: mat4x4f;
#endif
#ifdef OPACITY
varying vUVOpacity: vec2f;uniform opacityMatrix: mat4x4f;
#endif
#ifdef EMISSIVE
varying vUVEmissive: vec2f;uniform emissiveMatrix: mat4x4f;
#endif
#ifdef VERTEXALPHA
attribute color: vec4f;varying vColor: vec4f;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
#ifdef UV1
var uvUpdated: vec2f=vertexInputs.uv;
#endif
#ifdef UV2
var uv2Updated: vec2f=vertexInputs.uv2;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
#ifdef CUBEMAP
vertexOutputs.vPosition=worldPos;vertexOutputs.position=uniforms.viewProjection*finalWorld* vec4f(vertexInputs.position,1.0);
#else
vertexOutputs.vPosition=uniforms.viewProjection*worldPos;vertexOutputs.position=vertexOutputs.vPosition;
#endif
#ifdef DIFFUSE
#ifdef DIFFUSEUV1
vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef DIFFUSEUV2
vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
#ifdef OPACITY
#ifdef OPACITYUV1
vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef OPACITYUV2
vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
#ifdef EMISSIVE
#ifdef EMISSIVEUV1
vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
#endif
#ifdef EMISSIVEUV2
vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
#endif
#endif
#ifdef VERTEXALPHA
vertexOutputs.vColor=vertexInputs.color;
#endif
#include<clipPlaneVertex>
}`;T.ShadersStoreWGSL[vO]||(T.ShadersStoreWGSL[vO]=W9);Lde={name:vO,shader:W9}});var Y9={};tt(Y9,{glowMapGenerationPixelShaderWGSL:()=>Ode});var EO,X9,Ode,K9=C(()=>{k();Ma();cc();fc();EO="glowMapGenerationPixelShader",X9=`#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
#include<helperFunctions>
#endif
#ifdef DIFFUSE
varying vUVDiffuse: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
#endif
#ifdef OPACITY
varying vUVOpacity: vec2f;var opacitySamplerSampler: sampler;var opacitySampler: texture_2d<f32>;uniform opacityIntensity: f32;
#endif
#ifdef EMISSIVE
varying vUVEmissive: vec2f;var emissiveSamplerSampler: sampler;var emissiveSampler: texture_2d<f32>;
#endif
#ifdef VERTEXALPHA
varying vColor: vec4f;
#endif
uniform glowColor: vec4f;uniform glowIntensity: f32;
#include<clipPlaneFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#include<clipPlaneFragment>
var finalColor: vec4f=uniforms.glowColor;
#ifdef DIFFUSE
var albedoTexture: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUVDiffuse);
#ifdef DIFFUSE_ISLINEAR
albedoTexture=toGammaSpace(albedoTexture);
#endif
#ifdef GLOW
finalColor=vec4f(finalColor.rgb,finalColor.a*albedoTexture.a);
#endif
#ifdef HIGHLIGHT
finalColor=vec4f(finalColor.rgb,albedoTexture.a);
#endif
#endif
#ifdef OPACITY
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vUVOpacity);
#ifdef OPACITYRGB
finalColor=vec4f(finalColor.rgb,finalColor.a*getLuminance(opacityMap.rgb));
#else
finalColor=vec4f(finalColor.rgb,finalColor.a*opacityMap.a);
#endif
finalColor=vec4f(finalColor.rgb,finalColor.a*uniforms.opacityIntensity);
#endif
#ifdef VERTEXALPHA
finalColor=vec4f(finalColor.rgb,finalColor.a*fragmentInputs.vColor.a);
#endif
#ifdef ALPHATEST
if (finalColor.a<ALPHATESTVALUE) {discard;}
#endif
#ifdef EMISSIVE
var emissive: vec4f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vUVEmissive);
#ifdef EMISSIVE_ISLINEAR
emissive=toGammaSpace(emissive);
#endif
fragmentOutputs.color=emissive*finalColor*uniforms.glowIntensity;
#else
fragmentOutputs.color=finalColor*uniforms.glowIntensity;
#endif
#ifdef HIGHLIGHT
fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb,uniforms.glowColor.a);
#endif
}
`;T.ShadersStoreWGSL[EO]||(T.ShadersStoreWGSL[EO]=X9);Ode={name:EO,shader:X9}});var q9={};tt(q9,{glowMapGenerationVertexShader:()=>Nde});var SO,j9,Nde,Z9=C(()=>{k();hc();dc();kf();Wf();uc();wf();Hf();zf();mc();pc();_c();gc();SO="glowMapGenerationVertexShader",j9=`attribute vec3 position;
#include<bonesDeclaration>
#include<bakedVertexAnimationDeclaration>
#include<morphTargetsVertexGlobalDeclaration>
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
#include<clipPlaneVertexDeclaration>
#include<instancesDeclaration>
uniform mat4 viewProjection;varying vec4 vPosition;
#ifdef UV1
attribute vec2 uv;
#endif
#ifdef UV2
attribute vec2 uv2;
#endif
#ifdef DIFFUSE
varying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;
#endif
#ifdef OPACITY
varying vec2 vUVOpacity;uniform mat4 opacityMatrix;
#endif
#ifdef EMISSIVE
varying vec2 vUVEmissive;uniform mat4 emissiveMatrix;
#endif
#ifdef VERTEXALPHA
attribute vec4 color;varying vec4 vColor;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
void main(void)
{vec3 positionUpdated=position;
#ifdef UV1
vec2 uvUpdated=uv;
#endif
#ifdef UV2
vec2 uv2Updated=uv2;
#endif
#include<morphTargetsVertexGlobal>
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
#include<instancesVertex>
#include<bonesVertex>
#include<bakedVertexAnimation>
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
#ifdef CUBEMAP
vPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);
#else
vPosition=viewProjection*worldPos;gl_Position=vPosition;
#endif
#ifdef DIFFUSE
#ifdef DIFFUSEUV1
vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef DIFFUSEUV2
vUVDiffuse=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#ifdef OPACITY
#ifdef OPACITYUV1
vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef OPACITYUV2
vUVOpacity=vec2(opacityMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#ifdef EMISSIVE
#ifdef EMISSIVEUV1
vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
#endif
#ifdef EMISSIVEUV2
vUVEmissive=vec2(emissiveMatrix*vec4(uv2Updated,1.0,0.0));
#endif
#endif
#ifdef VERTEXALPHA
vColor=color;
#endif
#include<clipPlaneVertex>
}`;T.ShadersStore[SO]||(T.ShadersStore[SO]=j9);Nde={name:SO,shader:j9}});var $9={};tt($9,{glowMapGenerationPixelShader:()=>wde});var TO,Q9,wde,J9=C(()=>{k();Ca();vc();Ec();TO="glowMapGenerationPixelShader",Q9=`#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
#include<helperFunctions>
#endif
#ifdef DIFFUSE
varying vec2 vUVDiffuse;uniform sampler2D diffuseSampler;
#endif
#ifdef OPACITY
varying vec2 vUVOpacity;uniform sampler2D opacitySampler;uniform float opacityIntensity;
#endif
#ifdef EMISSIVE
varying vec2 vUVEmissive;uniform sampler2D emissiveSampler;
#endif
#ifdef VERTEXALPHA
varying vec4 vColor;
#endif
uniform vec4 glowColor;uniform float glowIntensity;
#include<clipPlaneFragmentDeclaration>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{
#include<clipPlaneFragment>
vec4 finalColor=glowColor;
#ifdef DIFFUSE
vec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);
#ifdef DIFFUSE_ISLINEAR
albedoTexture=toGammaSpace(albedoTexture);
#endif
#ifdef GLOW
finalColor.a*=albedoTexture.a;
#endif
#ifdef HIGHLIGHT
finalColor.a=albedoTexture.a;
#endif
#endif
#ifdef OPACITY
vec4 opacityMap=texture2D(opacitySampler,vUVOpacity);
#ifdef OPACITYRGB
finalColor.a*=getLuminance(opacityMap.rgb);
#else
finalColor.a*=opacityMap.a;
#endif
finalColor.a*=opacityIntensity;
#endif
#ifdef VERTEXALPHA
finalColor.a*=vColor.a;
#endif
#ifdef ALPHATEST
if (finalColor.a<ALPHATESTVALUE)
discard;
#endif
#ifdef EMISSIVE
vec4 emissive=texture2D(emissiveSampler,vUVEmissive);
#ifdef EMISSIVE_ISLINEAR
emissive=toGammaSpace(emissive);
#endif
gl_FragColor=emissive*finalColor*glowIntensity;
#else
gl_FragColor=finalColor*glowIntensity;
#endif
#ifdef HIGHLIGHT
gl_FragColor.a=glowColor.a;
#endif
}`;T.ShadersStore[TO]||(T.ShadersStore[TO]=Q9);wde={name:TO,shader:Q9}});var To,Rc,WR=C(()=>{di();zt();Di();ki();kh();Vn();Df();Gh();ol();Un();zM();To=class n extends zr{constructor(e,t=null,i,r,s){super({...s,name:e,engine:t||Oe.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:n.FragmentUrl,uniforms:n.Uniforms}),this.direction=i,this.kernel=r,this.textureWidth=0,this.textureHeight=0}_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.resolve().then(()=>(VR(),UR)))):t.push(Promise.resolve().then(()=>(kR(),GR))),super._gatherImports(e,t)}bind(){super.bind(),this._drawWrapper.effect.setFloat2("screenSize",this.textureWidth,this.textureHeight),this._drawWrapper.effect.setVector2("direction",this.direction),this._drawWrapper.effect.setFloat("blurWidth",this.kernel)}};To.FragmentUrl="glowBlurPostProcess";To.Uniforms=["screenSize","direction","blurWidth"];Rc=class n{get camera(){return this._options.camera}set camera(e){this._options.camera=e}get renderingGroupId(){return this._options.renderingGroupId}set renderingGroupId(e){this._options.renderingGroupId=e}get objectRenderer(){return this._objectRenderer}get shaderLanguage(){return this._shaderLanguage}setMaterialForRendering(e,t){if(this._objectRenderer.setMaterialForRendering(e,t),Array.isArray(e))for(let i=0;i<e.length;++i){let r=e[i];t?this._materialForRendering[r.uniqueId]=[r,t]:delete this._materialForRendering[r.uniqueId]}else t?this._materialForRendering[e.uniqueId]=[e,t]:delete this._materialForRendering[e.uniqueId]}getEffectIntensity(e){var t;return(t=this._effectIntensity[e.uniqueId])!=null?t:1}setEffectIntensity(e,t){this._effectIntensity[e.uniqueId]=t}constructor(e,t,i=!1,r=!1,s){this._additionalImportShadersAsync=s,this._vertexBuffers={},this._dontCheckIfReady=!1,this._shouldRender=!0,this._emissiveTextureAndColor={texture:null,color:new lt},this._effectIntensity={},this._postProcesses=[],this.neutralColor=new lt,this.isEnabled=!0,this.disableBoundingBoxesFromEffectLayer=!1,this.onDisposeObservable=new ie,this.onBeforeRenderLayerObservable=new ie,this.onBeforeComposeObservable=new ie,this.onBeforeRenderMeshToEffect=new ie,this.onAfterRenderMeshToEffect=new ie,this.onAfterComposeObservable=new ie,this.onBeforeBlurObservable=new ie,this.onAfterBlurObservable=new ie,this._shaderLanguage=0,this._materialForRendering={},this._shadersLoaded=!1,this.name=e,this._scene=t||Oe.LastCreatedScene,this._dontCheckIfReady=r,this._scene.getEngine().isWebGPU&&!i&&!n.ForceGLSL&&(this._shaderLanguage=1),this._engine=this._scene.getEngine(),this._mergeDrawWrapper=[],this._generateIndexBuffer(),this._generateVertexBuffer()}getEffectName(){return""}isReady(e,t){return!0}needStencil(){return!1}_createMergeEffect(){throw new Error("Effect Layer: no merge effect defined")}_createTextureAndPostProcesses(){}_internalCompose(e,t){}_setEmissiveTextureAndColor(e,t,i){}_numInternalDraws(){return 1}_init(e){this._options={mainTextureRatio:.5,mainTextureFixedSize:0,mainTextureType:0,mainTextureFormat:5,alphaBlendingMode:2,camera:null,renderingGroupId:-1,...e},this._createObjectRenderer()}_generateIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._engine.createIndexBuffer(e)}_generateVertexBuffer(){let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1);let t=new L(this._engine,e,L.PositionKind,!1,!1,2);this._vertexBuffers[L.PositionKind]=t}_createObjectRenderer(){this._objectRenderer=new Ta(`ObjectRenderer for thin effect layer ${this.name}`,this._scene,{doNotChangeAspectRatio:!0}),this._objectRenderer.activeCamera=this._options.camera,this._objectRenderer.renderParticles=!1,this._objectRenderer.renderList=null;let e=!!this._scene.getBoundingBoxRenderer,t=!1;e&&(this._objectRenderer.onBeforeRenderObservable.add(()=>{t=this._scene.getBoundingBoxRenderer().enabled,this._scene.getBoundingBoxRenderer().enabled=!this.disableBoundingBoxesFromEffectLayer&&t}),this._objectRenderer.onAfterRenderObservable.add(()=>{this._scene.getBoundingBoxRenderer().enabled=t})),this._objectRenderer.customIsReadyFunction=(i,r,s)=>{if((s||r===0)&&i.subMeshes)for(let a=0;a<i.subMeshes.length;++a){let o=i.subMeshes[a],l=o.getMaterial(),c=o.getRenderingMesh();if(!l)continue;let h=c._getInstancesRenderList(o._id,!!o.getReplacementMesh()).hardwareInstancedRendering[o._id]||c.hasThinInstances;if(this._setEmissiveTextureAndColor(c,o,l),!this._isSubMeshReady(o,h,this._emissiveTextureAndColor.texture))return!1}return!0},this._objectRenderer.customRenderFunction=(i,r,s,a)=>{this.onBeforeRenderLayerObservable.notifyObservers(this);let o,l=this._scene.getEngine();if(a.length){for(l.setColorWrite(!1),o=0;o<a.length;o++)this._renderSubMesh(a.data[o]);l.setColorWrite(!0)}for(o=0;o<i.length;o++)this._renderSubMesh(i.data[o]);for(o=0;o<r.length;o++)this._renderSubMesh(r.data[o]);let c=l.getAlphaMode();for(o=0;o<s.length;o++){let f=s.data[o],h=f.getMaterial();if(h&&h.needDepthPrePass){let d=h.getScene().getEngine();d.setColorWrite(!1),this._renderSubMesh(f),d.setColorWrite(!0)}this._renderSubMesh(f,!0)}l.setAlphaMode(c)}}_addCustomEffectDefines(e){}_internalIsSubMeshReady(e,t,i){var A;let r=this._scene.getEngine(),s=e.getMesh(),a=(A=s._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:A[r.currentRenderPassId];if(a)return a.isReadyForSubMesh(s,e,t);let o=e.getMaterial();if(!o)return!1;if(this._useMeshMaterial(e.getRenderingMesh())){o._glowModeEnabled=!0;let S=o.isReadyForSubMesh(e.getMesh(),e,t);return o._glowModeEnabled=!1,S}let l=[],c=[L.PositionKind],f=!1,h=!1,d=!1;if(o){let S=o.needAlphaTestingForMesh(s),E=o.getAlphaTestTexture(),R=E&&E.hasAlpha&&(o.useAlphaFromDiffuseTexture||o._useAlphaFromAlbedoTexture);E&&(S||R)&&(l.push("#define DIFFUSE"),s.isVerticesDataPresent(L.UV2Kind)&&E.coordinatesIndex===1?(l.push("#define DIFFUSEUV2"),h=!0):s.isVerticesDataPresent(L.UVKind)&&(l.push("#define DIFFUSEUV1"),f=!0),S&&(l.push("#define ALPHATEST"),l.push("#define ALPHATESTVALUE 0.4")),E.gammaSpace||l.push("#define DIFFUSE_ISLINEAR"));let I=o.opacityTexture;I&&(l.push("#define OPACITY"),s.isVerticesDataPresent(L.UV2Kind)&&I.coordinatesIndex===1?(l.push("#define OPACITYUV2"),h=!0):s.isVerticesDataPresent(L.UVKind)&&(l.push("#define OPACITYUV1"),f=!0))}i&&(l.push("#define EMISSIVE"),s.isVerticesDataPresent(L.UV2Kind)&&i.coordinatesIndex===1?(l.push("#define EMISSIVEUV2"),h=!0):s.isVerticesDataPresent(L.UVKind)&&(l.push("#define EMISSIVEUV1"),f=!0),i.gammaSpace||l.push("#define EMISSIVE_ISLINEAR")),s.useVertexColors&&s.isVerticesDataPresent(L.ColorKind)&&s.hasVertexAlpha&&o.transparencyMode!==Ee.MATERIAL_OPAQUE&&(c.push(L.ColorKind),l.push("#define VERTEXALPHA")),f&&(c.push(L.UVKind),l.push("#define UV1")),h&&(c.push(L.UV2Kind),l.push("#define UV2"));let u=new Wn;if(s.useBones&&s.computeBonesUsingShaders){c.push(L.MatricesIndicesKind),c.push(L.MatricesWeightsKind),s.numBoneInfluencers>4&&(c.push(L.MatricesIndicesExtraKind),c.push(L.MatricesWeightsExtraKind)),l.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers);let S=s.skeleton;S&&S.isUsingTextureForMatrices?l.push("#define BONETEXTURE"):l.push("#define BonesPerMesh "+(S?S.bones.length+1:0)),s.numBoneInfluencers>0&&u.addCPUSkinningFallback(0,s)}else l.push("#define NUM_BONE_INFLUENCERS 0");let m=s.morphTargetManager?ll(s.morphTargetManager,l,c,s,!0,!1,!1,f,h,d):0;t&&(l.push("#define INSTANCES"),mo(c),e.getRenderingMesh().hasThinInstances&&l.push("#define THIN_INSTANCES"));let p=s.bakedVertexAnimationManager;p&&p.isEnabled&&(l.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),t&&c.push("bakedVertexAnimationSettingsInstanced")),al(o,this._scene,l),this._addCustomEffectDefines(l);let _=e._getDrawWrapper(void 0,!0),g=_.defines,v=l.join(`
`);if(g!==v){let S=["world","mBones","viewProjection","glowColor","morphTargetInfluences","morphTargetCount","boneTextureInfo","diffuseMatrix","emissiveMatrix","opacityMatrix","opacityIntensity","morphTargetTextureInfo","morphTargetTextureIndices","bakedVertexAnimationSettings","bakedVertexAnimationTextureSizeInverted","bakedVertexAnimationTime","bakedVertexAnimationTexture","glowIntensity"];wn(S),_.setEffect(this._engine.createEffect("glowMapGeneration",c,S,["diffuseSampler","emissiveSampler","opacitySampler","boneSampler","morphTargets","bakedVertexAnimationTexture"],v,u,void 0,void 0,{maxSimultaneousMorphTargets:m},this._shaderLanguage,this._shadersLoaded?void 0:async()=>{await this._importShadersAsync(),this._shadersLoaded=!0}),v)}return _.effect.isReady()&&(this._dontCheckIfReady||!this._dontCheckIfReady&&this.isLayerReady())}_isSubMeshReady(e,t,i){return this._internalIsSubMeshReady(e,t,i)}async _importShadersAsync(){var e;this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(z9(),H9)),Promise.resolve().then(()=>(K9(),Y9))]):await Promise.all([Promise.resolve().then(()=>(Z9(),q9)),Promise.resolve().then(()=>(J9(),$9))]),(e=this._additionalImportShadersAsync)==null||e.call(this)}_internalIsLayerReady(){let e=!0;for(let i=0;i<this._postProcesses.length;i++)e=this._postProcesses[i].isReady()&&e;let t=this._numInternalDraws();for(let i=0;i<t;++i){let r=this._mergeDrawWrapper[i];r||(r=this._mergeDrawWrapper[i]=new $n(this._engine),r.setEffect(this._createMergeEffect())),e=r.effect.isReady()&&e}return e}isLayerReady(){return this._internalIsLayerReady()}compose(){if(!this._dontCheckIfReady&&!this.isLayerReady())return!1;let e=this._scene.getEngine(),t=this._numInternalDraws();this.onBeforeComposeObservable.notifyObservers(this);let i=e.getAlphaMode();for(let r=0;r<t;++r){let s=this._mergeDrawWrapper[r];e.enableEffect(s),e.setState(!1),e.bindBuffers(this._vertexBuffers,this._indexBuffer,s.effect),e.setAlphaMode(this._options.alphaBlendingMode),this._internalCompose(s.effect,r)}return e.setAlphaMode(i),this.onAfterComposeObservable.notifyObservers(this),!0}_internalHasMesh(e){return this.renderingGroupId===-1||e.renderingGroupId===this.renderingGroupId}hasMesh(e){return this._internalHasMesh(e)}_internalShouldRender(){return this.isEnabled&&this._shouldRender}shouldRender(){return this._internalShouldRender()}_shouldRenderMesh(e){return!0}_internalCanRenderMesh(e,t){return!t.needAlphaBlendingForMesh(e)}_canRenderMesh(e,t){return this._internalCanRenderMesh(e,t)}_renderSubMesh(e,t=!1){var p;if(!this._internalShouldRender())return;let i=e.getMaterial(),r=e.getMesh(),s=e.getReplacementMesh(),a=e.getRenderingMesh(),o=e.getEffectiveMesh(),l=this._scene,c=l.getEngine();if(o._internalAbstractMeshDataInfo._isActiveIntermediate=!1,!i||!this._canRenderMesh(a,i))return;let f=i._getEffectiveOrientation(a);o._getWorldMatrixDeterminant()<0&&(f=f===Ee.ClockWiseSideOrientation?Ee.CounterClockWiseSideOrientation:Ee.ClockWiseSideOrientation);let d=f===Ee.ClockWiseSideOrientation,u=a._getInstancesRenderList(e._id,!!s);if(u.mustReturn||!this._shouldRenderMesh(a))return;let m=u.hardwareInstancedRendering[e._id]||a.hasThinInstances;if(this._setEmissiveTextureAndColor(a,e,i),this.onBeforeRenderMeshToEffect.notifyObservers(r),this._useMeshMaterial(a))e.getMaterial()._glowModeEnabled=!0,a.render(e,t,s||void 0),e.getMaterial()._glowModeEnabled=!1;else if(this._isSubMeshReady(e,m,this._emissiveTextureAndColor.texture)){let _=(p=o._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:p[c.currentRenderPassId],g=e._getDrawWrapper();if(!g&&_&&(g=_._getDrawWrapper()),!g)return;let v=g.effect;c.enableEffect(g),c.setState(i.backFaceCulling,i.zOffset,void 0,d,i.cullBackFaces,i.stencil,i.zOffsetUnits);let x=c.getDepthWrite(),A=c.getColorWrite(),S=c.getDepthFunction()||0;if(i.disableDepthWrite?c.setDepthWrite(!1):i.forceDepthWrite&&c.setDepthWrite(!0),i.disableColorWrite&&c.setColorWrite(!1),i.depthFunction!==0&&c.setDepthFunction(i.depthFunction),m||a._bind(e,v,i.fillMode),_?_.bindForSubMesh(o.getWorldMatrix(),o,e):(v.setMatrix("viewProjection",l.getTransformMatrix()),v.setMatrix("world",o.getWorldMatrix()),v.setFloat4("glowColor",this._emissiveTextureAndColor.color.r,this._emissiveTextureAndColor.color.g,this._emissiveTextureAndColor.color.b,this._emissiveTextureAndColor.color.a)),!_){let E=i.needAlphaTestingForMesh(o),R=i.getAlphaTestTexture(),I=R&&R.hasAlpha&&(i.useAlphaFromDiffuseTexture||i._useAlphaFromAlbedoTexture);if(R&&(E||I)){v.setTexture("diffuseSampler",R);let D=R.getTextureMatrix();D&&v.setMatrix("diffuseMatrix",D)}let y=i.opacityTexture;if(y){v.setTexture("opacitySampler",y),v.setFloat("opacityIntensity",y.level);let D=y.getTextureMatrix();D&&v.setMatrix("opacityMatrix",D)}this._emissiveTextureAndColor.texture&&(v.setTexture("emissiveSampler",this._emissiveTextureAndColor.texture),v.setMatrix("emissiveMatrix",this._emissiveTextureAndColor.texture.getTextureMatrix())),Rs(a,v),Bn(a,v),a.morphTargetManager&&a.morphTargetManager.isUsingTextureForTargets&&a.morphTargetManager._bind(v);let M=e.getMesh().bakedVertexAnimationManager;M&&M.isEnabled&&M.bind(v,m),t&&c.setAlphaMode(i.alphaMode),v.setFloat("glowIntensity",this.getEffectIntensity(a)),Fn(v,i,l)}a._processRendering(o,e,v,i.fillMode,u,m,(E,R)=>v.setMatrix("world",R)),(i.disableDepthWrite||i.forceDepthWrite)&&c.setDepthWrite(x),i.disableColorWrite&&c.setColorWrite(A),i.depthFunction!==0&&c.setDepthFunction(S)}else this._objectRenderer.resetRefreshCounter();this.onAfterRenderMeshToEffect.notifyObservers(r)}_useMeshMaterial(e){return!1}_rebuild(){let e=this._vertexBuffers[L.PositionKind];e&&e._rebuild(),this._generateIndexBuffer()}dispose(){let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),this._vertexBuffers[L.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null);for(let t of this._mergeDrawWrapper)t.dispose();this._mergeDrawWrapper=[],this._objectRenderer.dispose(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onBeforeRenderLayerObservable.clear(),this.onBeforeComposeObservable.clear(),this.onBeforeRenderMeshToEffect.clear(),this.onAfterRenderMeshToEffect.clear(),this.onAfterComposeObservable.clear()}};Rc.ForceGLSL=!1});var Ds,AO=C(()=>{Gt();Vt();Ii();di();Di();Fr();_f();hn();$a();WR();pA();Ds=class n{get _shouldRender(){return this._thinEffectLayer._shouldRender}set _shouldRender(e){this._thinEffectLayer._shouldRender=e}get _emissiveTextureAndColor(){return this._thinEffectLayer._emissiveTextureAndColor}set _emissiveTextureAndColor(e){this._thinEffectLayer._emissiveTextureAndColor=e}get _effectIntensity(){return this._thinEffectLayer._effectIntensity}set _effectIntensity(e){this._thinEffectLayer._effectIntensity=e}static get ForceGLSL(){return Rc.ForceGLSL}static set ForceGLSL(e){Rc.ForceGLSL=e}get name(){return this._thinEffectLayer.name}set name(e){this._thinEffectLayer.name=e}get neutralColor(){return this._thinEffectLayer.neutralColor}set neutralColor(e){this._thinEffectLayer.neutralColor=e}get isEnabled(){return this._thinEffectLayer.isEnabled}set isEnabled(e){this._thinEffectLayer.isEnabled=e}get camera(){return this._thinEffectLayer.camera}get renderingGroupId(){return this._thinEffectLayer.renderingGroupId}set renderingGroupId(e){this._thinEffectLayer.renderingGroupId=e}get disableBoundingBoxesFromEffectLayer(){return this._thinEffectLayer.disableBoundingBoxesFromEffectLayer}set disableBoundingBoxesFromEffectLayer(e){this._thinEffectLayer.disableBoundingBoxesFromEffectLayer=e}get mainTexture(){return this._mainTexture}get _shaderLanguage(){return this._thinEffectLayer.shaderLanguage}get shaderLanguage(){return this._thinEffectLayer.shaderLanguage}setMaterialForRendering(e,t){this._thinEffectLayer.setMaterialForRendering(e,t)}getEffectIntensity(e){return this._thinEffectLayer.getEffectIntensity(e)}setEffectIntensity(e,t){this._thinEffectLayer.setEffectIntensity(e,t)}constructor(e,t,i=!1,r){this._mainTextureCreatedSize={width:0,height:0},this._maxSize=0,this._mainTextureDesiredSize={width:0,height:0},this._postProcesses=[],this._textures=[],this.uniqueId=Ql.UniqueId,this.onDisposeObservable=new ie,this.onBeforeRenderMainTextureObservable=new ie,this.onBeforeComposeObservable=new ie,this.onBeforeRenderMeshToEffect=new ie,this.onAfterRenderMeshToEffect=new ie,this.onAfterComposeObservable=new ie,this.onSizeChangedObservable=new ie,this._internalThinEffectLayer=!r,r||(r=new Rc(e,t,i,!1,this._importShadersAsync.bind(this)),r.getEffectName=this.getEffectName.bind(this),r.isReady=this.isReady.bind(this),r._createMergeEffect=this._createMergeEffect.bind(this),r._createTextureAndPostProcesses=this._createTextureAndPostProcesses.bind(this),r._internalCompose=this._internalRender.bind(this),r._setEmissiveTextureAndColor=this._setEmissiveTextureAndColor.bind(this),r._numInternalDraws=this._numInternalDraws.bind(this),r._addCustomEffectDefines=this._addCustomEffectDefines.bind(this),r.hasMesh=this.hasMesh.bind(this),r.shouldRender=this.shouldRender.bind(this),r._shouldRenderMesh=this._shouldRenderMesh.bind(this),r._canRenderMesh=this._canRenderMesh.bind(this),r._useMeshMaterial=this._useMeshMaterial.bind(this)),this._thinEffectLayer=r,this.name=e,this._scene=t||Oe.LastCreatedScene,n._SceneComponentInitialization(this._scene),this._engine=this._scene.getEngine(),this._maxSize=this._engine.getCaps().maxTextureSize,this._scene.addEffectLayer(this),this._thinEffectLayer.onDisposeObservable.add(()=>{this.onDisposeObservable.notifyObservers(this)}),this._thinEffectLayer.onBeforeRenderLayerObservable.add(()=>{this.onBeforeRenderMainTextureObservable.notifyObservers(this)}),this._thinEffectLayer.onBeforeComposeObservable.add(()=>{this.onBeforeComposeObservable.notifyObservers(this)}),this._thinEffectLayer.onBeforeRenderMeshToEffect.add(s=>{this.onBeforeRenderMeshToEffect.notifyObservers(s)}),this._thinEffectLayer.onAfterRenderMeshToEffect.add(s=>{this.onAfterRenderMeshToEffect.notifyObservers(s)}),this._thinEffectLayer.onAfterComposeObservable.add(()=>{this.onAfterComposeObservable.notifyObservers(this)})}get _shadersLoaded(){return this._thinEffectLayer._shadersLoaded}set _shadersLoaded(e){this._thinEffectLayer._shadersLoaded=e}_numInternalDraws(){return this._internalThinEffectLayer?1:this._thinEffectLayer._numInternalDraws()}_init(e){this._effectLayerOptions={mainTextureRatio:.5,alphaBlendingMode:2,camera:null,renderingGroupId:-1,mainTextureType:0,mainTextureFormat:5,generateStencilBuffer:!1,...e},this._setMainTextureSize(),this._thinEffectLayer._init(e),this._createMainTexture(),this._createTextureAndPostProcesses()}_setMainTextureSize(){this._effectLayerOptions.mainTextureFixedSize?(this._mainTextureDesiredSize.width=this._effectLayerOptions.mainTextureFixedSize,this._mainTextureDesiredSize.height=this._effectLayerOptions.mainTextureFixedSize):(this._mainTextureDesiredSize.width=this._engine.getRenderWidth()*this._effectLayerOptions.mainTextureRatio,this._mainTextureDesiredSize.height=this._engine.getRenderHeight()*this._effectLayerOptions.mainTextureRatio,this._mainTextureDesiredSize.width=this._engine.needPOTTextures?gn(this._mainTextureDesiredSize.width,this._maxSize):this._mainTextureDesiredSize.width,this._mainTextureDesiredSize.height=this._engine.needPOTTextures?gn(this._mainTextureDesiredSize.height,this._maxSize):this._mainTextureDesiredSize.height),this._mainTextureDesiredSize.width=Math.floor(this._mainTextureDesiredSize.width),this._mainTextureDesiredSize.height=Math.floor(this._mainTextureDesiredSize.height)}_createMainTexture(){this._mainTexture=new Br("EffectLayerMainRTT",{width:this._mainTextureDesiredSize.width,height:this._mainTextureDesiredSize.height},this._scene,{type:this._effectLayerOptions.mainTextureType,format:this._effectLayerOptions.mainTextureFormat,samplingMode:ge.TRILINEAR_SAMPLINGMODE,generateStencilBuffer:this._effectLayerOptions.generateStencilBuffer,existingObjectRenderer:this._thinEffectLayer.objectRenderer}),this._mainTexture.activeCamera=this._effectLayerOptions.camera,this._mainTexture.wrapU=ge.CLAMP_ADDRESSMODE,this._mainTexture.wrapV=ge.CLAMP_ADDRESSMODE,this._mainTexture.anisotropicFilteringLevel=1,this._mainTexture.updateSamplingMode(ge.BILINEAR_SAMPLINGMODE),this._mainTexture.renderParticles=!1,this._mainTexture.renderList=null,this._mainTexture.ignoreCameraViewport=!0,this._mainTexture.onClearObservable.add(e=>{e.clear(this.neutralColor,!0,!0,!0)})}_addCustomEffectDefines(e){}_isReady(e,t,i){return this._internalThinEffectLayer?this._thinEffectLayer._internalIsSubMeshReady(e,t,i):this._thinEffectLayer._isSubMeshReady(e,t,i)}async _importShadersAsync(){}_arePostProcessAndMergeReady(){return this._internalThinEffectLayer?this._thinEffectLayer._internalIsLayerReady():this._thinEffectLayer.isLayerReady()}isLayerReady(){return this._arePostProcessAndMergeReady()&&this._mainTexture.isReady()}render(){this._thinEffectLayer.compose()&&(this._setMainTextureSize(),(this._mainTextureCreatedSize.width!==this._mainTextureDesiredSize.width||this._mainTextureCreatedSize.height!==this._mainTextureDesiredSize.height)&&this._mainTextureDesiredSize.width!==0&&this._mainTextureDesiredSize.height!==0&&(this.onSizeChangedObservable.notifyObservers(this),this._disposeTextureAndPostProcesses(),this._createMainTexture(),this._createTextureAndPostProcesses(),this._mainTextureCreatedSize.width=this._mainTextureDesiredSize.width,this._mainTextureCreatedSize.height=this._mainTextureDesiredSize.height))}hasMesh(e){return this._internalThinEffectLayer?this._thinEffectLayer._internalHasMesh(e):this._thinEffectLayer.hasMesh(e)}shouldRender(){return this._internalThinEffectLayer?this._thinEffectLayer._internalShouldRender():this._thinEffectLayer.shouldRender()}_shouldRenderMesh(e){return this._internalThinEffectLayer?!0:this._thinEffectLayer._shouldRenderMesh(e)}_canRenderMesh(e,t){return this._internalThinEffectLayer?this._thinEffectLayer._internalCanRenderMesh(e,t):this._thinEffectLayer._canRenderMesh(e,t)}_shouldRenderEmissiveTextureForMesh(){return!0}_useMeshMaterial(e){return this._internalThinEffectLayer?!1:this._thinEffectLayer._useMeshMaterial(e)}_rebuild(){this._thinEffectLayer._rebuild()}_disposeTextureAndPostProcesses(){this._mainTexture.dispose();for(let e=0;e<this._postProcesses.length;e++)this._postProcesses[e]&&this._postProcesses[e].dispose();this._postProcesses=[];for(let e=0;e<this._textures.length;e++)this._textures[e]&&this._textures[e].dispose();this._textures=[]}dispose(){this._thinEffectLayer.dispose(),this._disposeTextureAndPostProcesses(),this._scene.removeEffectLayer(this),this.onDisposeObservable.clear(),this.onBeforeRenderMainTextureObservable.clear(),this.onBeforeComposeObservable.clear(),this.onBeforeRenderMeshToEffect.clear(),this.onAfterRenderMeshToEffect.clear(),this.onAfterComposeObservable.clear(),this.onSizeChangedObservable.clear()}getClassName(){return"EffectLayer"}static Parse(e,t,i){return _e.Instantiate(e.customType).Parse(e,t,i)}};Ds._SceneComponentInitialization=n=>{throw qe("EffectLayerSceneComponent")};P([w()],Ds.prototype,"name",null);P([tm()],Ds.prototype,"neutralColor",null);P([w()],Ds.prototype,"isEnabled",null);P([M2()],Ds.prototype,"camera",null);P([w()],Ds.prototype,"renderingGroupId",null);P([w()],Ds.prototype,"disableBoundingBoxesFromEffectLayer",null)});var tK={};tt(tK,{glowMapMergePixelShaderWGSL:()=>Fde});var xO,eK,Fde,iK=C(()=>{k();xO="glowMapMergePixelShader",eK=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
#ifdef EMISSIVE
var textureSampler2Sampler: sampler;var textureSampler2: texture_2d<f32>;
#endif
uniform offset: f32;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
var baseColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);
#ifdef EMISSIVE
baseColor+=textureSample(textureSampler2,textureSampler2Sampler,input.vUV);baseColor*=uniforms.offset;
#else
baseColor=vec4f(baseColor.rgb,abs(uniforms.offset-baseColor.a));
#ifdef STROKE
var alpha: f32=smoothstep(.0,.1,baseColor.a);baseColor=vec4f(baseColor.rgb*alpha,alpha);
#endif
#endif
#if LDR
baseColor=clamp(baseColor,vec4f(0.),vec4f(1.0));
#endif
fragmentOutputs.color=baseColor;
#define CUSTOM_FRAGMENT_MAIN_END
}
`;T.ShadersStoreWGSL[xO]||(T.ShadersStoreWGSL[xO]=eK);Fde={name:xO,shader:eK}});var nK={};tt(nK,{glowMapMergeVertexShaderWGSL:()=>Bde});var RO,rK,Bde,sK=C(()=>{k();RO="glowMapMergeVertexShader",rK=`attribute position: vec2f;varying vUV: vec2f;
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
#define CUSTOM_VERTEX_MAIN_BEGIN
vertexOutputs.vUV=vertexInputs.position*madd+madd;vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStoreWGSL[RO]||(T.ShadersStoreWGSL[RO]=rK);Bde={name:RO,shader:rK}});var oK={};tt(oK,{glowMapMergePixelShader:()=>Ude});var bO,aK,Ude,lK=C(()=>{k();bO="glowMapMergePixelShader",aK=`varying vec2 vUV;uniform sampler2D textureSampler;
#ifdef EMISSIVE
uniform sampler2D textureSampler2;
#endif
uniform float offset;
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void) {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
vec4 baseColor=texture2D(textureSampler,vUV);
#ifdef EMISSIVE
baseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;
#else
baseColor.a=abs(offset-baseColor.a);
#ifdef STROKE
float alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;
#endif
#endif
#if LDR
baseColor=clamp(baseColor,0.,1.0);
#endif
gl_FragColor=baseColor;
#define CUSTOM_FRAGMENT_MAIN_END
}`;T.ShadersStore[bO]||(T.ShadersStore[bO]=aK);Ude={name:bO,shader:aK}});var fK={};tt(fK,{glowMapMergeVertexShader:()=>Vde});var IO,cK,Vde,hK=C(()=>{k();IO="glowMapMergeVertexShader",cK=`attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;T.ShadersStore[IO]||(T.ShadersStore[IO]=cK);Vde={name:IO,shader:cK}});var ml,dK=C(()=>{Ge();ki();Vn();sC();WR();zt();iD();ml=class n extends Rc{set blurHorizontalSize(e){this._horizontalBlurPostprocess.kernel=e,this._options.blurHorizontalSize=e}set blurVerticalSize(e){this._verticalBlurPostprocess.kernel=e,this._options.blurVerticalSize=e}get blurHorizontalSize(){return this._horizontalBlurPostprocess.kernel}get blurVerticalSize(){return this._verticalBlurPostprocess.kernel}get stencilReference(){return this._instanceGlowingMeshStencilReference<<8-this.numStencilBits}constructor(e,t,i,r=!1){super(e,t,i!==void 0?!!i.forceGLSL:!1),this.innerGlow=!0,this.outerGlow=!0,this._instanceGlowingMeshStencilReference=n.GlowingMeshStencilReference++,this._meshes={},this._excludedMeshes={},this._mainObjectRendererRenderPassId=-1,this.numStencilBits=8,this.neutralColor=n.NeutralColor,this._options={mainTextureRatio:.5,blurTextureSizeRatio:.5,mainTextureFixedSize:0,blurHorizontalSize:1,blurVerticalSize:1,alphaBlendingMode:2,camera:null,renderingGroupId:-1,forceGLSL:!1,mainTextureType:0,mainTextureFormat:5,isStroke:!1,...i},this._init(this._options),this._shouldRender=!1,r&&this._createTextureAndPostProcesses()}getClassName(){return"HighlightLayer"}async _importShadersAsync(){this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(iK(),tK)),Promise.resolve().then(()=>(sK(),nK)),Promise.resolve().then(()=>(VR(),UR))]):await Promise.all([Promise.resolve().then(()=>(lK(),oK)),Promise.resolve().then(()=>(hK(),fK)),Promise.resolve().then(()=>(kR(),GR))]),await super._importShadersAsync()}getEffectName(){return n.EffectName}_numInternalDraws(){return 2}_createMergeEffect(){return this._engine.createEffect("glowMapMerge",[L.PositionKind],["offset"],["textureSampler"],this._options.isStroke?`#define STROKE
`:void 0,void 0,void 0,void 0,void 0,this._shaderLanguage,this._shadersLoaded?void 0:async()=>{await this._importShadersAsync(),this._shadersLoaded=!0})}_createTextureAndPostProcesses(){this._options.alphaBlendingMode===2?(this._downSamplePostprocess=new Kl("HighlightLayerPPP",this._scene.getEngine()),this._horizontalBlurPostprocess=new To("HighlightLayerHBP",this._scene.getEngine(),new we(1,0),this._options.blurHorizontalSize),this._verticalBlurPostprocess=new To("HighlightLayerVBP",this._scene.getEngine(),new we(0,1),this._options.blurVerticalSize),this._postProcesses=[this._downSamplePostprocess,this._horizontalBlurPostprocess,this._verticalBlurPostprocess]):(this._horizontalBlurPostprocess=new is("HighlightLayerHBP",this._scene.getEngine(),new we(1,0),this._options.blurHorizontalSize/2),this._verticalBlurPostprocess=new is("HighlightLayerVBP",this._scene.getEngine(),new we(0,1),this._options.blurVerticalSize/2),this._postProcesses=[this._horizontalBlurPostprocess,this._verticalBlurPostprocess])}needStencil(){return!0}isReady(e,t){let i=e.getMaterial(),r=e.getRenderingMesh();if(!i||!r||!this._meshes)return!1;let s=null,a=this._meshes[r.uniqueId];return a&&a.glowEmissiveOnly&&i&&(s=i.emissiveTexture),super._isSubMeshReady(e,t,s)}_canRenderMesh(e,t){return!0}_internalCompose(e,t){this.bindTexturesForCompose(e);let i=this._engine;i.cacheStencilState(),i.setStencilOperationPass(7681),i.setStencilOperationFail(7680),i.setStencilOperationDepthFail(7680),i.setStencilMask(0),i.setStencilBuffer(!0),i.setStencilFunctionReference(this._instanceGlowingMeshStencilReference<<8-this.numStencilBits),i.setStencilFunctionMask(255-((1<<8-this.numStencilBits)-1)),this.outerGlow&&t===0&&(e.setFloat("offset",0),i.setStencilFunction(517),i.drawElementsType(Ee.TriangleFillMode,0,6)),this.innerGlow&&t===1&&(e.setFloat("offset",1),i.setStencilFunction(514),i.drawElementsType(Ee.TriangleFillMode,0,6)),i.restoreStencilState()}_setEmissiveTextureAndColor(e,t,i){let r=this._meshes[e.uniqueId];r?this._emissiveTextureAndColor.color.set(r.color.r,r.color.g,r.color.b,1):this._emissiveTextureAndColor.color.set(this.neutralColor.r,this.neutralColor.g,this.neutralColor.b,this.neutralColor.a),r&&r.glowEmissiveOnly&&i?(this._emissiveTextureAndColor.texture=i.emissiveTexture,this._emissiveTextureAndColor.color.set(1,1,1,1)):this._emissiveTextureAndColor.texture=null}shouldRender(){return!!(this._meshes&&super.shouldRender())}_shouldRenderMesh(e){return this._excludedMeshes&&this._excludedMeshes[e.uniqueId]?!1:super.hasMesh(e)}_addCustomEffectDefines(e){e.push("#define HIGHLIGHT")}addExcludedMesh(e){if(!this._excludedMeshes)return;if(!this._excludedMeshes[e.uniqueId]){let i={mesh:e,beforeBind:null,afterRender:null,stencilState:!1};i.beforeBind=e.onBeforeBindObservable.add(r=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||(i.stencilState=r.getEngine().getStencilBuffer(),r.getEngine().setStencilBuffer(!1))}),i.afterRender=e.onAfterRenderObservable.add(r=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||r.getEngine().setStencilBuffer(i.stencilState)}),this._excludedMeshes[e.uniqueId]=i}}removeExcludedMesh(e){if(!this._excludedMeshes)return;let t=this._excludedMeshes[e.uniqueId];t&&(t.beforeBind&&e.onBeforeBindObservable.remove(t.beforeBind),t.afterRender&&e.onAfterRenderObservable.remove(t.afterRender)),this._excludedMeshes[e.uniqueId]=null}hasMesh(e){return!this._meshes||!super.hasMesh(e)?!1:!!this._meshes[e.uniqueId]}addMesh(e,t,i=!1){if(!this._meshes)return;let r=this._meshes[e.uniqueId];r?r.color=t:(this._meshes[e.uniqueId]={mesh:e,color:t,observerHighlight:e.onBeforeBindObservable.add(s=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||this.isEnabled&&(this._excludedMeshes&&this._excludedMeshes[s.uniqueId]?this._defaultStencilReference(s):s.getScene().getEngine().setStencilFunctionReference(this._instanceGlowingMeshStencilReference<<8-this.numStencilBits))}),observerDefault:e.onAfterRenderObservable.add(s=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||this.isEnabled&&this._defaultStencilReference(s)}),glowEmissiveOnly:i},e.onDisposeObservable.add(()=>{this._disposeMesh(e)})),this._shouldRender=!0}removeMesh(e){if(!this._meshes)return;let t=this._meshes[e.uniqueId];t&&(t.observerHighlight&&e.onBeforeBindObservable.remove(t.observerHighlight),t.observerDefault&&e.onAfterRenderObservable.remove(t.observerDefault),delete this._meshes[e.uniqueId]),this._shouldRender=!1;for(let i in this._meshes)if(this._meshes[i]){this._shouldRender=!0;break}}removeAllMeshes(){if(this._meshes){for(let e in this._meshes)if(Object.prototype.hasOwnProperty.call(this._meshes,e)){let t=this._meshes[e];t&&this.removeMesh(t.mesh)}}}_defaultStencilReference(e){e.getScene().getEngine().setStencilFunctionReference(n.NormalMeshStencilReference<<8-this.numStencilBits)}_disposeMesh(e){this.removeMesh(e),this.removeExcludedMesh(e)}dispose(){if(this._meshes){for(let e in this._meshes){let t=this._meshes[e];t&&t.mesh&&(t.observerHighlight&&t.mesh.onBeforeBindObservable.remove(t.observerHighlight),t.observerDefault&&t.mesh.onAfterRenderObservable.remove(t.observerDefault))}this._meshes=null}if(this._excludedMeshes){for(let e in this._excludedMeshes){let t=this._excludedMeshes[e];t&&(t.beforeBind&&t.mesh.onBeforeBindObservable.remove(t.beforeBind),t.afterRender&&t.mesh.onAfterRenderObservable.remove(t.afterRender))}this._excludedMeshes=null}super.dispose()}};ml.EffectName="HighlightLayer";ml.NeutralColor=new lt(0,0,0,0);ml.GlowingMeshStencilReference=2;ml.NormalMeshStencilReference=1});var HR,Js,uK=C(()=>{Gt();Vt();di();As();Ge();Fr();_f();Yl();oC();rD();AO();Pt();Hi();zt();dK();Tr();$a();WR();Jt.prototype.getHighlightLayerByName=function(n){var e;for(let t=0;t<((e=this.effectLayers)==null?void 0:e.length);t++)if(this.effectLayers[t].name===n&&this.effectLayers[t].getEffectName()===Js.EffectName)return this.effectLayers[t];return null};HR=class extends Ri{constructor(e,t,i,r,s=null,a=ge.BILINEAR_SAMPLINGMODE,o,l){let c={uniforms:To.Uniforms,size:typeof r=="number"?r:void 0,camera:s,samplingMode:a,engine:o,reusable:l,...r};super(e,To.FragmentUrl,{effectWrapper:typeof r=="number"||!r.effectWrapper?new To(e,o,t,i,c):void 0,...c}),this.direction=t,this.kernel=i,this.onApplyObservable.add(()=>{this._effectWrapper.textureWidth=this.width,this._effectWrapper.textureHeight=this.height})}_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.resolve().then(()=>(VR(),UR)))):t.push(Promise.resolve().then(()=>(kR(),GR))),super._gatherImports(e,t)}},Js=class n extends Ds{static get NeutralColor(){return ml.NeutralColor}static set NeutralColor(e){ml.NeutralColor=e}get innerGlow(){return this._thinEffectLayer.innerGlow}set innerGlow(e){this._thinEffectLayer.innerGlow=e}get outerGlow(){return this._thinEffectLayer.outerGlow}set outerGlow(e){this._thinEffectLayer.outerGlow=e}set blurHorizontalSize(e){this._thinEffectLayer.blurHorizontalSize=e}set blurVerticalSize(e){this._thinEffectLayer.blurVerticalSize=e}get blurHorizontalSize(){return this._thinEffectLayer.blurHorizontalSize}get blurVerticalSize(){return this._thinEffectLayer.blurVerticalSize}get numStencilBits(){return this._thinEffectLayer.numStencilBits}set numStencilBits(e){this._thinEffectLayer.numStencilBits=e}get stencilReference(){return this._thinEffectLayer.stencilReference}constructor(e,t,i){super(e,t,i!==void 0?!!i.forceGLSL:!1,new ml(e,t,i)),this.onBeforeBlurObservable=new ie,this.onAfterBlurObservable=new ie,this._engine.isStencilEnable||te.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }"),this._options={mainTextureRatio:.5,blurTextureSizeRatio:.5,mainTextureFixedSize:0,blurHorizontalSize:1,blurVerticalSize:1,alphaBlendingMode:2,camera:null,renderingGroupId:-1,mainTextureType:0,mainTextureFormat:5,forceGLSL:!1,isStroke:!1,generateStencilBuffer:!1,...i},this._init(this._options),this._shouldRender=!1}getEffectName(){return n.EffectName}_numInternalDraws(){return 2}_createMergeEffect(){return this._thinEffectLayer._createMergeEffect()}_createTextureAndPostProcesses(){let e=this._mainTextureDesiredSize.width*this._options.blurTextureSizeRatio,t=this._mainTextureDesiredSize.height*this._options.blurTextureSizeRatio;e=this._engine.needPOTTextures?gn(e,this._maxSize):e,t=this._engine.needPOTTextures?gn(t,this._maxSize):t;let i;this._engine.getCaps().textureHalfFloatRender?i=2:i=0,this._blurTexture=new Br("HighlightLayerBlurRTT",{width:e,height:t},this._scene,!1,!0,i),this._blurTexture.wrapU=ge.CLAMP_ADDRESSMODE,this._blurTexture.wrapV=ge.CLAMP_ADDRESSMODE,this._blurTexture.anisotropicFilteringLevel=16,this._blurTexture.updateSamplingMode(ge.TRILINEAR_SAMPLINGMODE),this._blurTexture.renderParticles=!1,this._blurTexture.ignoreCameraViewport=!0,this._textures=[this._blurTexture],this._thinEffectLayer.bindTexturesForCompose=r=>{r.setTexture("textureSampler",this._blurTexture)},this._thinEffectLayer._createTextureAndPostProcesses(),this._options.alphaBlendingMode===2?(this._downSamplePostprocess=new Wh("HighlightLayerPPP",{size:this._options.blurTextureSizeRatio,samplingMode:ge.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),effectWrapper:this._thinEffectLayer._postProcesses[0]}),this._downSamplePostprocess.externalTextureSamplerBinding=!0,this._downSamplePostprocess.onApplyObservable.add(r=>{r.setTexture("textureSampler",this._mainTexture)}),this._horizontalBlurPostprocess=new HR("HighlightLayerHBP",new we(1,0),this._options.blurHorizontalSize,{samplingMode:ge.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),effectWrapper:this._thinEffectLayer._postProcesses[1]}),this._horizontalBlurPostprocess.onApplyObservable.add(r=>{r.setFloat2("screenSize",e,t)}),this._verticalBlurPostprocess=new HR("HighlightLayerVBP",new we(0,1),this._options.blurVerticalSize,{samplingMode:ge.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),effectWrapper:this._thinEffectLayer._postProcesses[2]}),this._verticalBlurPostprocess.onApplyObservable.add(r=>{r.setFloat2("screenSize",e,t)}),this._postProcesses=[this._downSamplePostprocess,this._horizontalBlurPostprocess,this._verticalBlurPostprocess]):(this._horizontalBlurPostprocess=new Na("HighlightLayerHBP",new we(1,0),this._options.blurHorizontalSize/2,{size:{width:e,height:t},samplingMode:ge.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),textureType:i,effectWrapper:this._thinEffectLayer._postProcesses[0]}),this._horizontalBlurPostprocess.width=e,this._horizontalBlurPostprocess.height=t,this._horizontalBlurPostprocess.externalTextureSamplerBinding=!0,this._horizontalBlurPostprocess.onApplyObservable.add(r=>{r.setTexture("textureSampler",this._mainTexture)}),this._verticalBlurPostprocess=new Na("HighlightLayerVBP",new we(0,1),this._options.blurVerticalSize/2,{size:{width:e,height:t},samplingMode:ge.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),textureType:i}),this._postProcesses=[this._horizontalBlurPostprocess,this._verticalBlurPostprocess]),this._mainTexture.onAfterUnbindObservable.add(()=>{this.onBeforeBlurObservable.notifyObservers(this);let r=this._blurTexture.renderTarget;r&&(this._scene.postProcessManager.directRender(this._postProcesses,r,!0),this._engine.unBindFramebuffer(r,!0)),this.onAfterBlurObservable.notifyObservers(this)}),this._postProcesses.map(r=>{r.autoClear=!1}),this._mainTextureCreatedSize.width=this._mainTextureDesiredSize.width,this._mainTextureCreatedSize.height=this._mainTextureDesiredSize.height}needStencil(){return this._thinEffectLayer.needStencil()}isReady(e,t){return this._thinEffectLayer.isReady(e,t)}_internalRender(e,t){this._thinEffectLayer._internalCompose(e,t)}shouldRender(){return this._thinEffectLayer.shouldRender()}_shouldRenderMesh(e){return this._thinEffectLayer._shouldRenderMesh(e)}_canRenderMesh(e,t){return this._thinEffectLayer._canRenderMesh(e,t)}_addCustomEffectDefines(e){this._thinEffectLayer._addCustomEffectDefines(e)}_setEmissiveTextureAndColor(e,t,i){this._thinEffectLayer._setEmissiveTextureAndColor(e,t,i)}addExcludedMesh(e){this._thinEffectLayer.addExcludedMesh(e)}removeExcludedMesh(e){this._thinEffectLayer.removeExcludedMesh(e)}hasMesh(e){return this._thinEffectLayer.hasMesh(e)}addMesh(e,t,i=!1){this._thinEffectLayer.addMesh(e,t,i)}removeMesh(e){this._thinEffectLayer.removeMesh(e)}removeAllMeshes(){this._thinEffectLayer.removeAllMeshes()}_disposeMesh(e){this._thinEffectLayer._disposeMesh(e)}getClassName(){return"HighlightLayer"}serialize(){let e=it.Serialize(this);e.customType="BABYLON.HighlightLayer",e.meshes=[];let t=this._thinEffectLayer._meshes;if(t)for(let r in t){let s=t[r];s&&e.meshes.push({glowEmissiveOnly:s.glowEmissiveOnly,color:s.color.asArray(),meshId:s.mesh.id})}e.excludedMeshes=[];let i=this._thinEffectLayer._excludedMeshes;if(i)for(let r in i){let s=i[r];s&&e.excludedMeshes.push(s.mesh.id)}return e}static Parse(e,t,i){let r=it.Parse(()=>new n(e.name,t,e.options),e,t,i),s;for(s=0;s<e.excludedMeshes.length;s++){let a=t.getMeshById(e.excludedMeshes[s]);a&&r.addExcludedMesh(a)}for(s=0;s<e.meshes.length;s++){let a=e.meshes[s],o=t.getMeshById(a.meshId);o&&r.addMesh(o,ve.FromArray(a.color),a.glowEmissiveOnly)}return r}};Js.EffectName="HighlightLayer";P([w()],Js.prototype,"innerGlow",null);P([w()],Js.prototype,"outerGlow",null);P([w()],Js.prototype,"blurHorizontalSize",null);P([w()],Js.prototype,"blurVerticalSize",null);P([w()],Js.prototype,"numStencilBits",null);P([w("options")],Js.prototype,"_options",void 0);Ft("BABYLON.HighlightLayer",Js)});var MO,mK=C(()=>{sl();am();AO();Di();xD();aR(et.NAME_EFFECTLAYER,(n,e,t,i)=>{if(n.effectLayers){t.effectLayers||(t.effectLayers=[]);for(let r=0;r<n.effectLayers.length;r++){let s=Ds.Parse(n.effectLayers[r],e,i);t.effectLayers.push(s)}}});MO=class{constructor(e){this.name=et.NAME_EFFECTLAYER,this._renderEffects=!1,this._needStencil=!1,this._previousStencilState=!1,this.scene=e||Oe.LastCreatedScene,this.scene&&(this._engine=this.scene.getEngine())}register(){this.scene._isReadyForMeshStage.registerStep(et.STEP_ISREADYFORMESH_EFFECTLAYER,this,this._isReadyForMesh),this.scene._cameraDrawRenderTargetStage.registerStep(et.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER,this,this._renderMainTexture),this.scene._beforeCameraDrawStage.registerStep(et.STEP_BEFORECAMERADRAW_EFFECTLAYER,this,this._setStencil),this.scene._afterRenderingGroupDrawStage.registerStep(et.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW,this,this._drawRenderingGroup),this.scene._afterCameraDrawStage.registerStep(et.STEP_AFTERCAMERADRAW_EFFECTLAYER,this,this._setStencilBack),this.scene._afterCameraDrawStage.registerStep(et.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW,this,this._drawCamera)}rebuild(){let e=this.scene.effectLayers;for(let t of e)t._rebuild()}serialize(e){e.effectLayers=[];let t=this.scene.effectLayers;for(let i of t)i.serialize&&e.effectLayers.push(i.serialize())}addFromContainer(e){if(e.effectLayers)for(let t of e.effectLayers)this.scene.addEffectLayer(t)}removeFromContainer(e,t){if(e.effectLayers)for(let i of e.effectLayers)this.scene.removeEffectLayer(i),t&&i.dispose()}dispose(){let e=this.scene.effectLayers;for(;e.length;)e[0].dispose()}_isReadyForMesh(e,t){let i=this._engine.currentRenderPassId,r=this.scene.effectLayers;for(let s of r){if(!s.hasMesh(e))continue;let a=s._mainTexture;this._engine.currentRenderPassId=a.renderPassId;for(let o of e.subMeshes)if(!s.isReady(o,t))return this._engine.currentRenderPassId=i,!1}return this._engine.currentRenderPassId=i,!0}_renderMainTexture(e){this._renderEffects=!1,this._needStencil=!1;let t=!1,i=this.scene.effectLayers;if(i&&i.length>0){this._previousStencilState=this._engine.getStencilBuffer();for(let r of i)if(r.shouldRender()&&(!r.camera||r.camera.cameraRigMode===mt.RIG_MODE_NONE&&e===r.camera||r.camera.cameraRigMode!==mt.RIG_MODE_NONE&&r.camera._rigCameras.indexOf(e)>-1)){this._renderEffects=!0,this._needStencil=this._needStencil||r.needStencil();let s=r._mainTexture;s._shouldRender()&&(this.scene.incrementRenderId(),s.render(!1,!1),t=!0)}this.scene.incrementRenderId()}return t}_setStencil(){this._needStencil&&this._engine.setStencilBuffer(!0)}_setStencilBack(){this._needStencil&&this._engine.setStencilBuffer(this._previousStencilState)}_draw(e){if(this._renderEffects){this._engine.setDepthBuffer(!1);let t=this.scene.effectLayers;for(let i=0;i<t.length;i++){let r=t[i];r.renderingGroupId===e&&r.shouldRender()&&r.render()}this._engine.setDepthBuffer(!0)}}_drawCamera(){this._renderEffects&&this._draw(-1)}_drawRenderingGroup(e){!this.scene._isInIntermediateRendering()&&this._renderEffects&&this._draw(e)}};Ds._SceneComponentInitialization=n=>{let e=n._getComponent(et.NAME_EFFECTLAYER);e||(e=new MO(n),n._addComponent(e))}});function pK(n,e,t=()=>!0){let i=new Js("ai3d-pick-highlight",n),r=new ve(.15,.45,1),s=null;function a(){i.removeAllMeshes(),s&&!s.isDisposed()&&(s.renderOutline=!1,s.outlineWidth=0),s=null}function o(c){c.isDisposed()||(i.addMesh(c,r),c.renderOutline=!0,c.outlineColor=r,c.outlineWidth=.045,s=c)}let l=n.onPointerObservable.add(c=>{var m;if(c.type!==st.POINTERDOWN)return;let f=c.event,h=f.clientX,d=f.clientY,u=c.pickInfo;u!=null&&u.hit&&u.pickedMesh?(t()?s!==u.pickedMesh&&(a(),o(u.pickedMesh)):a(),e({mesh:u.pickedMesh,pickedPoint:(m=u.pickedPoint)!=null?m:null,screenX:h,screenY:d})):(a(),e({mesh:null,pickedPoint:null,screenX:h,screenY:d}))});return()=>{a(),i.dispose(),n.onPointerObservable.remove(l)}}var _K=C(()=>{"use strict";oo();zt();uK();mK()});function Yde(n,e,t){let i=ve.FromHexString(e),r=new ke(n,t);return r.emissiveColor=i,r.diffuseColor=ve.Black(),r.specularColor=ve.Black(),r.backFaceCulling=!1,r}function Kde(n){let e=new ke("gizmo-origin-mat",n);return e.emissiveColor=new ve(.72,.78,.86),e.diffuseColor=ve.Black(),e.specularColor=ve.Black(),e}var Gde,zR,kde,yO,Wde,Hde,CO,zde,Xde,XR,gK=C(()=>{"use strict";As();GA();kA();Ge();zt();$u();TP();Sc();Gde=.32,zR=1.05,kde=.075,yO=.28,Wde=.22,Hde=.16,CO=(zR+yO)*.42,zde=new b(CO,CO,CO),Xde=[{name:"x",color:"#e74c3c",rot:new b(0,0,-Math.PI/2),dir:new b(1,0,0)},{name:"y",color:"#2ecc71",rot:new b(0,0,0),dir:new b(0,1,0)},{name:"z",color:"#3498db",rot:new b(Math.PI/2,0,0),dir:new b(0,0,1)}];XR=class{constructor(e,t){this.engine=e,this.scene=new Jt(e),this.scene.clearColor=new lt(0,0,0,0),this.scene.autoClear=!1,this.camera=new gi("gizmo-cam",0,0,4.1,zde,this.scene),this.camera.minZ=.01,this.camera.fov=.56,this.camera.detachControl(),new Zs("gizmo-light",new b(0,1,.5),this.scene);let i=ts.CreateSphere("gizmo-origin",{diameter:Hde,segments:16},this.scene);i.material=Kde(this.scene);for(let{name:s,color:a,rot:o,dir:l}of Xde){let c=Yde(`gizmo-${s}-mat`,a,this.scene),f=ts.CreateCylinder(`gizmo-${s}-shaft`,{height:zR,diameter:kde,tessellation:8},this.scene);f.material=c,f.position=l.scale(zR/2),f.rotation=o;let h=ts.CreateCylinder(`gizmo-${s}-head`,{height:yO,diameterTop:0,diameterBottom:Wde,tessellation:8},this.scene);h.material=c;let d=zR+yO/2;h.position=l.scale(d),h.rotation=o}let r=Gde;this.viewport=new io(.02,.03,r,r),this.camera.viewport=this.viewport,this.syncWith(t)}syncWith(e){this.camera.alpha=e.alpha,this.camera.beta=e.beta}render(){let e=this.engine.getRenderWidth(),t=this.engine.getRenderHeight(),i=this.viewport.x*e,r=this.viewport.y*t,s=this.viewport.width*e,a=this.viewport.height*t;this.engine.enableScissor(i,r,s,a),this.engine.clear(null,!1,!0,!0),this.scene.render(),this.engine.disableScissor()}dispose(){this.scene.dispose()}}});var DO={};tt(DO,{boundingBoxRendererVertexShaderWGSL:()=>jde});var PO,vK,jde,LO=C(()=>{k();PO="boundingBoxRendererVertexShader",vK=`attribute position: vec3f;uniform world: mat4x4f;uniform viewProjection: mat4x4f;
#ifdef INSTANCES
attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef INSTANCES
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);var worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);
#else
var worldPos: vec4f=uniforms.world* vec4f(vertexInputs.position,1.0);
#endif
vertexOutputs.position=uniforms.viewProjection*worldPos;
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStoreWGSL[PO]||(T.ShadersStoreWGSL[PO]=vK);jde={name:PO,shader:vK}});var NO={};tt(NO,{boundingBoxRendererPixelShaderWGSL:()=>qde});var OO,EK,qde,wO=C(()=>{k();OO="boundingBoxRendererPixelShader",EK=`uniform color: vec4f;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
fragmentOutputs.color=uniforms.color;
#define CUSTOM_FRAGMENT_MAIN_END
}`;T.ShadersStoreWGSL[OO]||(T.ShadersStoreWGSL[OO]=EK);qde={name:OO,shader:EK}});var SK,Zde,TK=C(()=>{k();SK="boundingBoxRendererVertexDeclaration",Zde=`uniform mat4 world;uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
`;T.IncludesShadersStore[SK]||(T.IncludesShadersStore[SK]=Zde)});var AK,Qde,FO=C(()=>{k();AK="boundingBoxRendererUboDeclaration",Qde=`#ifdef WEBGL2
uniform vec4 color;uniform mat4 world;uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
#else
layout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;};
#endif
`;T.IncludesShadersStore[AK]||(T.IncludesShadersStore[AK]=Qde)});var UO={};tt(UO,{boundingBoxRendererVertexShader:()=>$de});var BO,xK,$de,VO=C(()=>{k();TK();FO();BO="boundingBoxRendererVertexShader",xK=`attribute vec3 position;
#include<__decl__boundingBoxRendererVertex>
#ifdef INSTANCES
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
#endif
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
#ifdef INSTANCES
mat4 finalWorld=mat4(world0,world1,world2,world3);vec4 worldPos=finalWorld*vec4(position,1.0);
#else
vec4 worldPos=world*vec4(position,1.0);
#endif
#ifdef MULTIVIEW
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
#else
gl_Position=viewProjection*worldPos;
#endif
#define CUSTOM_VERTEX_MAIN_END
}
`;T.ShadersStore[BO]||(T.ShadersStore[BO]=xK);$de={name:BO,shader:xK}});var RK,Jde,bK=C(()=>{k();RK="boundingBoxRendererFragmentDeclaration",Jde=`uniform vec4 color;
`;T.IncludesShadersStore[RK]||(T.IncludesShadersStore[RK]=Jde)});var kO={};tt(kO,{boundingBoxRendererPixelShader:()=>eue});var GO,IK,eue,WO=C(()=>{k();bK();FO();GO="boundingBoxRendererPixelShader",IK=`#include<__decl__boundingBoxRendererFragment>
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void) {
#define CUSTOM_FRAGMENT_MAIN_BEGIN
gl_FragColor=color;
#define CUSTOM_FRAGMENT_MAIN_END
}`;T.ShadersStore[GO]||(T.ShadersStore[GO]=IK);eue={name:GO,shader:IK}});var yK,MK,YR,tue,iue,CK,HO,PK=C(()=>{As();ki();_m();Ge();so();am();gy();Vn();Jy();zt();di();Gh();mf();zy();jo();Pt();Object.defineProperty(Jt.prototype,"forceShowBoundingBoxes",{get:function(){return this._forceShowBoundingBoxes||!1},set:function(n){this._forceShowBoundingBoxes=n,n&&this.getBoundingBoxRenderer()},enumerable:!0,configurable:!0});Jt.prototype.getBoundingBoxRenderer=function(){return this._boundingBoxRenderer||(this._boundingBoxRenderer=new HO(this)),this._boundingBoxRenderer};Object.defineProperty(vr.prototype,"showBoundingBox",{get:function(){return this._showBoundingBox||!1},set:function(n){this._showBoundingBox=n,n&&this.getScene().getBoundingBoxRenderer()},enumerable:!0,configurable:!0});yK=K.Identity(),MK=new K,YR=new b,tue=new b,iue=yK.asArray(),CK=new Ef(YR,YR),HO=class{get shaderLanguage(){return this._shaderLanguage}constructor(e){this.name=et.NAME_BOUNDINGBOXRENDERER,this.frontColor=new ve(1,1,1),this.backColor=new ve(.1,.1,.1),this.showBackLines=!0,this.onBeforeBoxRenderingObservable=new ie,this.onAfterBoxRenderingObservable=new ie,this.onResourcesReadyObservable=new ie,this.enabled=!0,this._shaderLanguage=0,this.renderList=new Bi(32),this._vertexBuffers={},this._fillIndexBuffer=null,this._fillIndexData=null,this._matrixBuffer=null,this._matrices=null,this._useInstances=!1,this._drawWrapperFront=null,this._drawWrapperBack=null,this.scene=e,this.scene.getEngine().isWebGPU&&(this._shaderLanguage=1),e._addComponent(this),this._uniformBufferFront=new hr(this.scene.getEngine(),void 0,void 0,"BoundingBoxRendererFront",!0),this._buildUniformLayout(this._uniformBufferFront),this._uniformBufferBack=new hr(this.scene.getEngine(),void 0,void 0,"BoundingBoxRendererBack",!0),this._buildUniformLayout(this._uniformBufferBack)}_buildUniformLayout(e){e.addUniform("color",4),e.addUniform("world",16),e.addUniform("viewProjection",16),e.addUniform("viewProjectionR",16),e.create()}register(){this.scene._beforeEvaluateActiveMeshStage.registerStep(et.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER,this,this.reset),this.scene._preActiveMeshStage.registerStep(et.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER,this,this._preActiveMesh),this.scene._evaluateSubMeshStage.registerStep(et.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER,this,this._evaluateSubMesh),this.scene._afterRenderingGroupDrawStage.registerStep(et.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER,this,this.render)}async whenReadyAsync(e=16,t=3e4){return this._prepareResources(),await new Promise(i=>{Ko(()=>this._colorShader.isReady(),()=>{i()},(r,s)=>{s?(te.Error("BoundingBoxRenderer: Timeout while waiting for the renderer to be ready."),r&&te.Error(r)):(te.Error("BoundingBoxRenderer: An unexpected error occurred while waiting for the renderer to be ready."),r&&(te.Error(r),r.stack&&te.Error(r.stack)))},e,t)})}_evaluateSubMesh(e,t){if(e.showSubMeshesBoundingBox){let i=t.getBoundingInfo();i!=null&&(i.boundingBox._tag=e.renderingGroupId,this.renderList.push(i.boundingBox))}}_preActiveMesh(e){if(e.showBoundingBox||this.scene.forceShowBoundingBoxes){let t=e.getBoundingInfo();t.boundingBox._tag=e.renderingGroupId,this.renderList.push(t.boundingBox)}}_prepareResources(){if(this._colorShader)return;this._colorShader=new vo("colorShader",this.scene,"boundingBoxRenderer",{attributes:[L.PositionKind,"world0","world1","world2","world3"],uniforms:["world","viewProjection","viewProjectionR","color"],uniformBuffers:["BoundingBoxRenderer"],shaderLanguage:this._shaderLanguage,extraInitializationsAsync:async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(LO(),DO)),Promise.resolve().then(()=>(wO(),NO))]):await Promise.all([Promise.resolve().then(()=>(VO(),UO)),Promise.resolve().then(()=>(WO(),kO))])}},!1),this._colorShader.setDefine("INSTANCES",this._useInstances),this._colorShader.doNotSerialize=!0,this._colorShader.reservedDataStore={hidden:!0},this._colorShaderForOcclusionQuery=new vo("colorShaderOccQuery",this.scene,"boundingBoxRenderer",{attributes:[L.PositionKind],uniforms:["world","viewProjection","viewProjectionR","color"],uniformBuffers:["BoundingBoxRenderer"],shaderLanguage:this._shaderLanguage,extraInitializationsAsync:async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(LO(),DO)),Promise.resolve().then(()=>(wO(),NO))]):await Promise.all([Promise.resolve().then(()=>(VO(),UO)),Promise.resolve().then(()=>(WO(),kO))])}},!0),this._colorShaderForOcclusionQuery.doNotSerialize=!0,this._colorShaderForOcclusionQuery.reservedDataStore={hidden:!0};let e=this.scene.getEngine(),t=HA({size:1});this._vertexBuffers[L.PositionKind]=new L(e,t.positions,L.PositionKind,!1),this._createIndexBuffer(),this._fillIndexData=t.indices,this.onResourcesReadyObservable.notifyObservers(this)}_createIndexBuffer(){let e=this.scene.getEngine();this._indexBuffer=e.createIndexBuffer([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,7,1,6,2,5,3,4])}rebuild(){let e=this._vertexBuffers[L.PositionKind];e&&e._rebuild(),this._createIndexBuffer(),this._matrixBuffer&&this._matrixBuffer._rebuild()}reset(){this.renderList.reset()}render(e){var r,s;if(this.renderList.length===0||!this.enabled)return;if(this._useInstances){this._renderInstanced(e);return}if(this._prepareResources(),!this._colorShader.isReady())return;let t=this.scene.getEngine();t.setDepthWrite(!1);let i=this.scene.getTransformMatrix();for(let a=0;a<this.renderList.length;a++){let o=this.renderList.data[a];if(o._tag!==e)continue;this._createWrappersForBoundingBox(o),this.onBeforeBoxRenderingObservable.notifyObservers(o);let l=o.minimum,f=o.maximum.subtract(l),h=l.add(f.scale(.5)),d=K.Scaling(f.x,f.y,f.z).multiply(K.Translation(h.x,h.y,h.z)).multiply(o.getWorldMatrix()),u=t.useReverseDepthBuffer;if(this.showBackLines){let p=(r=o._drawWrapperBack)!=null?r:this._colorShader._getDrawWrapper();this._colorShader._preBind(p),t.bindBuffers(this._vertexBuffers,this._indexBuffer,this._colorShader.getEffect()),u?t.setDepthFunctionToLessOrEqual():t.setDepthFunctionToGreaterOrEqual(),this._uniformBufferBack.bindToEffect(p.effect,"BoundingBoxRenderer"),this._uniformBufferBack.updateColor4("color",this.backColor,1),this._uniformBufferBack.updateMatrix("world",d),this._uniformBufferBack.updateMatrix("viewProjection",i),this._uniformBufferBack.update(),t.drawElementsType(Ee.LineListDrawMode,0,24)}let m=(s=o._drawWrapperFront)!=null?s:this._colorShader._getDrawWrapper();this._colorShader._preBind(m),t.bindBuffers(this._vertexBuffers,this._indexBuffer,this._colorShader.getEffect()),u?t.setDepthFunctionToGreater():t.setDepthFunctionToLess(),this._uniformBufferFront.bindToEffect(m.effect,"BoundingBoxRenderer"),this._uniformBufferFront.updateColor4("color",this.frontColor,1),this._uniformBufferFront.updateMatrix("world",d),this._uniformBufferFront.updateMatrix("viewProjection",i),this._uniformBufferFront.update(),t.drawElementsType(Ee.LineListDrawMode,0,24),this.onAfterBoxRenderingObservable.notifyObservers(o)}this._colorShader.unbind(),t.setDepthFunctionToLessOrEqual(),t.setDepthWrite(!0)}_createWrappersForBoundingBox(e){if(!e._drawWrapperFront){let t=this.scene.getEngine();e._drawWrapperFront=new $n(t),e._drawWrapperBack=new $n(t),e._drawWrapperFront.setEffect(this._colorShader.getEffect()),e._drawWrapperBack.setEffect(this._colorShader.getEffect())}}renderOcclusionBoundingBox(e){let t=this.scene.getEngine();this._renderPassIdForOcclusionQuery===void 0&&(this._renderPassIdForOcclusionQuery=t.createRenderPassId("Render pass for occlusion query"));let i=t.currentRenderPassId;t.currentRenderPassId=this._renderPassIdForOcclusionQuery,this._prepareResources();let r=e.subMeshes[0];if(!this._colorShaderForOcclusionQuery.isReady(e,void 0,r)||!e.hasBoundingInfo){t.currentRenderPassId=i;return}this._fillIndexBuffer||(this._fillIndexBuffer=t.createIndexBuffer(this._fillIndexData));let s=t.useReverseDepthBuffer;t.setDepthWrite(!1),t.setColorWrite(!1);let a=e.getBoundingInfo().boundingBox,o=a.minimum,c=a.maximum.subtract(o),f=o.add(c.scale(.5)),h=K.Scaling(c.x,c.y,c.z).multiply(K.Translation(f.x,f.y,f.z)).multiply(a.getWorldMatrix()),d=r._drawWrapper;this._colorShaderForOcclusionQuery._preBind(d),t.bindBuffers(this._vertexBuffers,this._fillIndexBuffer,d.effect),s?t.setDepthFunctionToGreater():t.setDepthFunctionToLess(),this.scene.resetCachedMaterial(),this._uniformBufferFront.bindToEffect(d.effect,"BoundingBoxRenderer"),this._uniformBufferFront.updateMatrix("world",h),this._uniformBufferFront.updateMatrix("viewProjection",this.scene.getTransformMatrix()),this._uniformBufferFront.update(),t.drawElementsType(Ee.TriangleFillMode,0,36),this._colorShaderForOcclusionQuery.unbind(),t.setDepthFunctionToLessOrEqual(),t.setDepthWrite(!0),t.setColorWrite(!0),t.currentRenderPassId=i}set useInstances(e){this._useInstances=e,this._colorShader&&this._colorShader.setDefine("INSTANCES",e),e||this._cleanupInstances()}get useInstances(){return this._useInstances}_renderInstanced(e){var p,_;if(this.renderList.length===0||!this.enabled||(this._prepareResources(),!this._colorShader.isReady()))return;let t=this._colorShader,i=this._matrices,r=this.renderList.length*16;(!i||i.length<r||i.length>r*2)&&(i=new Float32Array(r),this._matrices=i),this.onBeforeBoxRenderingObservable.notifyObservers(CK);let s=0,a=this.scene.floatingOriginOffset;for(let g=0;g<this.renderList.length;g++){let v=this.renderList.data[g];if(v._tag!==e)continue;let x=v.minimum,S=v.maximum.subtractToRef(x,tue),E=x.addToRef(S.scaleToRef(.5,YR),YR),R=iue;R[0]=S._x,R[3]=E._x,R[5]=S._y,R[7]=E._y,R[10]=S._z,R[11]=E._z;let I=s*16,y=MK.asArray();yK.multiplyToArray(v.getWorldMatrix(),y,0),y[12]-=a.x,y[13]-=a.y,y[14]-=a.z,MK.copyToArray(i,I),s++}let o=this.scene.getEngine(),l=(p=o.getDepthFunction())!=null?p:515,c=o.getDepthWrite();o.setDepthWrite(!1);let f=this._matrixBuffer;f!=null&&f.isUpdatable()&&f.getData()===i?f.update(i):this._createInstanceBuffer(i),this._createWrappersForBoundingBox(this);let h=o.useReverseDepthBuffer,d=this.scene.getTransformMatrix();if(this.showBackLines){let g=(_=this._drawWrapperBack)!=null?_:t._getDrawWrapper();t._preBind(g),o.bindBuffers(this._vertexBuffers,this._indexBuffer,t.getEffect()),h?o.setDepthFunctionToLessOrEqual():o.setDepthFunctionToGreaterOrEqual();let v=this._uniformBufferBack;v.bindToEffect(g.effect,"BoundingBoxRenderer"),v.updateColor4("color",this.backColor,1),v.updateMatrix("viewProjection",d),v.update(),o.drawElementsType(Ee.LineListDrawMode,0,24,s)}let u=t._getDrawWrapper();t._preBind(u),o.bindBuffers(this._vertexBuffers,this._indexBuffer,t.getEffect()),h?o.setDepthFunctionToGreater():o.setDepthFunctionToLess();let m=this._uniformBufferFront;m.bindToEffect(u.effect,"BoundingBoxRenderer"),m.updateColor4("color",this.frontColor,1),m.updateMatrix("viewProjection",d),m.update(),o.drawElementsType(Ee.LineListDrawMode,0,24,s),this.onAfterBoxRenderingObservable.notifyObservers(CK),t.unbind(),o.setDepthFunction(l),o.setDepthWrite(c)}_createInstanceBuffer(e){let t=this._vertexBuffers;this._cleanupInstanceBuffer();let i=new ro(this.scene.getEngine(),e,!0,16,!1,!0);t.world0=i.createVertexBuffer("world0",0,4),t.world1=i.createVertexBuffer("world1",4,4),t.world2=i.createVertexBuffer("world2",8,4),t.world3=i.createVertexBuffer("world3",12,4),this._matrixBuffer=i}_cleanupInstanceBuffer(){let e=this._vertexBuffers;e.world0&&(e.world0.dispose(),delete e.world0),e.world1&&(e.world1.dispose(),delete e.world1),e.world2&&(e.world2.dispose(),delete e.world2),e.world3&&(e.world3.dispose(),delete e.world3),this._matrices=null,this._matrixBuffer&&(this._matrixBuffer.dispose(),this._matrixBuffer=null)}_cleanupInstances(){this._cleanupInstanceBuffer(),this._drawWrapperFront&&(this._drawWrapperFront.dispose(),this._drawWrapperFront=null),this._drawWrapperBack&&(this._drawWrapperBack.dispose(),this._drawWrapperBack=null)}dispose(){if(this._renderPassIdForOcclusionQuery!==void 0&&(this.scene.getEngine().releaseRenderPassId(this._renderPassIdForOcclusionQuery),this._renderPassIdForOcclusionQuery=void 0),!this._colorShader)return;this.onBeforeBoxRenderingObservable.clear(),this.onAfterBoxRenderingObservable.clear(),this.onResourcesReadyObservable.clear(),this.renderList.dispose(),this._colorShader.dispose(),this._colorShaderForOcclusionQuery.dispose(),this._uniformBufferFront.dispose(),this._uniformBufferBack.dispose();let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),this._vertexBuffers[L.PositionKind]=null),this.scene.getEngine()._releaseBuffer(this._indexBuffer),this._fillIndexBuffer&&(this.scene.getEngine()._releaseBuffer(this._fillIndexBuffer),this._fillIndexBuffer=null),this._cleanupInstances()}}});function DK(n,e,t){return jS(new zO(n,e,t))}var Qf,zO,LK=C(()=>{"use strict";Ge();qP();zt();oo();PK();ws();rM();Qf=class Qf{constructor(e,t,i){this.occlusionDirection=b.Zero();this.occlusionRay=new Yr(b.Zero(),b.Zero(),1);this.lastOccluded=!1;this.selected=null;this.partPointerActive=!1;this.activePointerId=null;this.scene=e,this.camera=t,this.meshes=i,this.setBoundingBoxColor(Qf.BBOX_VISIBLE)}getParts(){return this.meshes}getPartId(e){return e.uniqueId}isDisposed(e){return e.isDisposed()}captureTransform(e){var t,i;return{parent:e.parent,position:e.position.clone(),rotation:e.rotation.clone(),rotationQuaternion:(i=(t=e.rotationQuaternion)==null?void 0:t.clone())!=null?i:null,scaling:e.scaling.clone()}}restoreTransform(e,t){var i,r;e.setParent(t.parent),e.position.copyFrom(t.position),e.rotation.copyFrom(t.rotation),e.rotationQuaternion=(r=(i=t.rotationQuaternion)==null?void 0:i.clone())!=null?r:null,e.scaling.copyFrom(t.scaling),e.computeWorldMatrix(!0)}subscribe(e){let t=this.scene.getEngine().getRenderingCanvas();t==null||t.classList.add("ai3d-disassembly-active");let i=this.scene.onPointerObservable.add(s=>{var o,l,c,f;let a=s.event;if(a.isPrimary!==!1){if(s.type===st.POINTERDOWN){if(a.button!==0)return;let h=(l=(o=s.pickInfo)==null?void 0:o.pickedMesh)!=null?l:null;if(this.partPointerActive=!!this.resolvePart(h),this.partPointerActive){a.preventDefault(),a.stopPropagation(),this.activePointerId=a.pointerId;try{(c=t==null?void 0:t.setPointerCapture)==null||c.call(t,a.pointerId)}catch(d){}this.camera.detachControl()}e.onPointerDown(h,a)}else if(s.type===st.POINTERMOVE){if(this.activePointerId!==null&&a.pointerId!==this.activePointerId)return;this.partPointerActive&&(a.preventDefault(),a.stopPropagation()),e.onPointerMove(a)}else if(s.type===st.POINTERUP){if(this.activePointerId!==null&&a.pointerId!==this.activePointerId)return;if(this.partPointerActive&&(a.preventDefault(),a.stopPropagation()),e.onPointerUp(a),this.activePointerId!==null&&((f=t==null?void 0:t.hasPointerCapture)!=null&&f.call(t,this.activePointerId)))try{t.releasePointerCapture(this.activePointerId)}catch(h){}this.partPointerActive=!1,this.activePointerId=null,this.camera.attachControl(this.scene.getEngine().getRenderingCanvas(),!0)}}}),r=this.scene.onAfterRenderCameraObservable.add(s=>{s===this.camera&&e.onRender()});return()=>{var s;if(this.scene.onPointerObservable.remove(i),this.scene.onAfterRenderCameraObservable.remove(r),t==null||t.classList.remove("ai3d-disassembly-active","ai3d-disassembly-dragging"),this.activePointerId!==null&&((s=t==null?void 0:t.hasPointerCapture)!=null&&s.call(t,this.activePointerId)))try{t.releasePointerCapture(this.activePointerId)}catch(a){}this.partPointerActive=!1,this.activePointerId=null,this.camera.attachControl(t,!0)}}resolvePart(e){if(!e||typeof e!="object")return null;if(this.isMeshInSet(e))return e;let t=e.parent;return t&&"uniqueId"in t&&this.isMeshInSet(t)?t:null}setSelected(e){this.selected&&!this.selected.isDisposed()&&(this.selected.showBoundingBox=!1),this.selected=e,this.lastOccluded=!1,this.setBoundingBoxColor(Qf.BBOX_VISIBLE),this.selected&&!this.selected.isDisposed()&&(this.selected.showBoundingBox=!0)}beginDrag(e,t){var o,l,c;let i=this.getPointOnDragPlane(e,t);if(!i)return null;t.preventDefault(),t.stopPropagation(),(o=this.scene.getEngine().getRenderingCanvas())==null||o.classList.add("ai3d-disassembly-dragging"),e.setParent(null),e.computeWorldMatrix(!0),t.shiftKey&&!e.rotationQuaternion&&(e.rotationQuaternion=Xe.FromEulerVector(e.rotation),e.rotation.set(0,0,0));let r=e.getBoundingInfo().boundingBox.centerWorld.clone(),s=Ud(Ht(i),Ht(this.camera.getForwardRay().direction));if(!s)return null;let a={mesh:e,mode:t.shiftKey?"rotate":"move",plane:s,startPoint:i,startPosition:e.position.clone(),startRotationQuaternion:(c=(l=e.rotationQuaternion)==null?void 0:l.clone())!=null?c:null,pivot:r,pointerX:t.clientX,pointerY:t.clientY};return this.camera.detachControl(),a}updateDrag(e,t){if(t.preventDefault(),t.stopPropagation(),e.mode==="rotate"){this.updateRotation(e,t);return}let i=this.getRayPlanePoint(t,e.plane);if(!i)return;let r=i.subtract(e.startPoint);e.mesh.position=e.startPosition.add(r),e.mesh.computeWorldMatrix(!0)}endDrag(e){var t;(t=this.scene.getEngine().getRenderingCanvas())==null||t.classList.remove("ai3d-disassembly-dragging"),this.camera.attachControl(this.scene.getEngine().getRenderingCanvas(),!0)}updateSelectionOcclusion(e){let t=e.getBoundingInfo().boundingBox.centerWorld,i=this.camera.position,r=Nc(Ht(i),Ht(t));if(!r)return;let s=this.occlusionDirection;s.set(r.direction.x,r.direction.y,r.direction.z),this.occlusionRay.origin=i,this.occlusionRay.direction=s,this.occlusionRay.length=r.distance;let a=this.scene.pickWithRay(this.occlusionRay),o=!!(a!=null&&a.hit)&&Oc(a.distance,r.distance,r.epsilon);o!==this.lastOccluded&&(this.lastOccluded=o,this.setBoundingBoxColor(o?Qf.BBOX_OCCLUDED:Qf.BBOX_VISIBLE))}isMeshInSet(e){return this.meshes.includes(e)}setBoundingBoxColor(e){var i,r;let t=(r=(i=this.scene).getBoundingBoxRenderer)==null?void 0:r.call(i);t&&(t.frontColor=e,t.backColor=e)}updateRotation(e,t){if(!e.startRotationQuaternion)return;let i=t.clientX-e.pointerX,r=t.clientY-e.pointerY,s=vv({startPosition:Ht(e.startPosition),pivot:Ht(e.pivot),startRotationQuaternion:gv(e.startRotationQuaternion),yawAxis:Ht(this.camera.getDirection(b.Up()).normalize()),pitchAxis:Ht(this.camera.getDirection(b.Right()).normalize()),deltaX:i,deltaY:r,sensitivity:.01});s&&(e.mesh.position=new b(s.position.x,s.position.y,s.position.z),e.mesh.rotationQuaternion=new Xe(s.rotationQuaternion.x,s.rotationQuaternion.y,s.rotationQuaternion.z,s.rotationQuaternion.w),e.mesh.rotation.set(0,0,0),e.mesh.computeWorldMatrix(!0))}getPointOnDragPlane(e,t){var s;let i=e.getBoundingInfo().boundingBox.centerWorld.clone(),r=Ud(Ht(i),Ht(this.camera.getForwardRay().direction));return r&&(s=this.getRayPlanePoint(t,r))!=null?s:i}getRayPlanePoint(e,t){let i=this.scene.getEngine().getRenderingCanvas();if(!i)return null;let r=i.getBoundingClientRect(),s=e.clientX-r.left,a=e.clientY-r.top,o=this.scene.createPickingRay(s,a,K.Identity(),this.camera),l=_v({origin:Ht(o.origin),direction:Ht(o.direction)},t);return l?new b(l.x,l.y,l.z):null}};Qf.BBOX_VISIBLE=new ve(.25,.7,1),Qf.BBOX_OCCLUDED=new ve(.1,.25,.4);zO=Qf});var BK={};tt(BK,{BabylonModelPreview:()=>qR,createBabylonModelPreview:()=>mue});function aue(n){let e=n.getClassName();return e==="DirectionalLight"||e==="PointLight"||e==="SpotLight"}function XO(n){return n.getClassName()==="GaussianSplattingMesh"}function jR(n,e){var i;return((i=rf(n.metadata,{name:n.name}).displayName)==null?void 0:i.trim())||n.name||e}function NK(n){let e=[],t=n;for(;t&&typeof t=="object"&&"name"in t;){let i=t,r=jR(i,"node");r.trim()&&e.push(r),t=i.parent}return e.reverse().join("/")}function wK(n,e){var t;return((t=n.displayName)==null?void 0:t.trim())||n.partNumber||n.componentId||e}function oue(n,e){try{if(e==="gltf")return JSON.parse(new TextDecoder().decode(new Uint8Array(n)));if(e!=="glb")return null;let t=new DataView(n);if(t.byteLength<20||t.getUint32(0,!0)!==1179937895)return null;let i=t.getUint32(12,!0);if(t.getUint32(16,!0)!==1313821514||20+i>t.byteLength)return null;let s=new Uint8Array(n,20,i);return JSON.parse(new TextDecoder().decode(s))}catch(t){return null}}function lue(n,e){let t=oue(n,e),i=new Map;if(!t)return i;let r=Array.isArray(t.nodes)?t.nodes:[];for(let a of r){if(!a||typeof a!="object")continue;let o=a,l=typeof o.name=="string"?o.name:"";l&&o.extras&&i.set(`node:${l}`,o.extras)}let s=Array.isArray(t.meshes)?t.meshes:[];for(let a of s){if(!a||typeof a!="object")continue;let o=a,l=typeof o.name=="string"?o.name:"";l&&o.extras&&i.set(`mesh:${l}`,o.extras)}return i}function FK(n,e){return e===void 0?n:n==null?e:{metadata:n,extras:e}}function cue(n){return!!n&&typeof n=="object"&&"getBoundingInfo"in n}function Qg(n){return new b(n.x,n.y,n.z)}function fue(n){let e=n.replace(/\s+#.*$/,"").trim();if(e.startsWith('"')){let t=e.indexOf('"',1);if(t>1)return e.slice(1,t)}return e}function hue(n){let e=n.trim().split(/\s+/),t=e.findIndex(i=>!i.startsWith("-")&&!/^[-+]?\d*\.?\d+$/.test(i));return e.slice(Math.max(0,t)).join(" ").replace(/^"|"$/g,"")}function due(n){var t,i;let e=(i=(t=n.split(".").pop())==null?void 0:t.toLowerCase())!=null?i:"png";return e==="jpg"||e==="jpeg"?"image/jpeg":e==="png"?"image/png":e==="bmp"?"image/bmp":e==="tga"?"image/x-tga":e==="webp"?"image/webp":`image/${e}`}function uue(n,e,t){let i=aa(e),r=i.replace(/\.[^.]+$/,""),s=jr(t),a=[Ns(n,e),Ns(n,i)];if(s)for(let o of OK)a.push(Ns(n,`${s}.${o}`));for(let o of OK){let l=`${r}.${o}`;l!==i&&a.push(Ns(n,l))}return a}function mue(n){return new qR(n)}var KR,OK,rue,nue,sue,ss,qR,UK=C(()=>{"use strict";dy();As();GA();kA();CG();yG();Fy();Ge();zt();Mi();TP();Sc();mz();qP();tR();bX();by();$m();qg();qg();dO();uO();V9();_K();BS();Ys();oa();gK();LK();FR();tf();VS();ws();XS();C_();tM();KR=null,OK=["jpg","jpeg","png","bmp","tga","webp","tif","tiff"],rue=/^\s*(map_Kd|map_Ka|map_Ks|map_Ns|map_d|map_bump|bump|disp|decal)\s+(.+)/i,nue=.242,sue=320;ss=class ss{constructor(e){this.rootMesh=null;this.loadedMeshes=[];this.loadedTransformNodes=[];this.loadedExt="";this.rendering=!1;this.contextLost=!1;this.viewportVisible=!0;this.viewportObserver=null;this.cleanupPicking=null;this.configLights=[];this.shadowGenerator=null;this.groundMesh=null;this.gridMesh=null;this.axisMeshes=[];this.autoRotateBehavior=null;this.wireframeEnabled=!1;this.gizmo=null;this.gizmoEnabled=!1;this.disassembly=null;this.focusSelectionEnabled=!1;this.focusedMesh=null;this.originalMeshVisibility=new Map;this.bboxMesh=null;this.bboxEnabled=!1;this.currentQuality="high";this.resourceWarnings=[];this.gltfComponentMetadata=new Map;this.animPlaying=!1;this.initialCamera={alpha:Math.PI/4,beta:Math.PI/3,radius:5,target:b.Zero()};this.focusWorldPointFrame=0;this._lastPickResult={mesh:null,pickedPoint:null,screenX:0,screenY:0};this._onPickCallbacks=[];this.measurementActive=!1;this.measurementScale={x:1,y:1,z:1};this.measurementUnit="mm";this.measurementSegments=[];this.measurementMarkers=[];this.pendingPoint=null;this.pendingMarker=null;this.hoveredMarkerIndex=-1;this.lastPointerClient={x:0,y:0};this.previewLine=null;this.handlePointerMove=e=>{if(this.lastPointerClient={x:e.clientX,y:e.clientY},!this.measurementActive||(this.pendingPoint&&this.updatePreviewLine(),this.measurementMarkers.length===0))return;let t=this.engine.getRenderingCanvas();if(!t)return;let i=t.getBoundingClientRect(),r=e.clientX-i.left,s=e.clientY-i.top,a=this.scene.pick(r,s,l=>this.measurementMarkers.includes(l)),o=a.hit?this.measurementMarkers.indexOf(a.pickedMesh):-1;if(o!==this.hoveredMarkerIndex){if(this.hoveredMarkerIndex>=0&&this.hoveredMarkerIndex<this.measurementMarkers.length){let l=this.measurementMarkers[this.hoveredMarkerIndex];l!==this.pendingMarker&&(l.scaling.setAll(1),l.material.diffuseColor=new ve(1,.42,.42),l.material.emissiveColor=new ve(1,.42,.42))}if(o>=0&&o<this.measurementMarkers.length){let l=this.measurementMarkers[o];l.scaling.setAll(1.6),l.material.diffuseColor=new ve(1,.83,.23),l.material.emissiveColor=new ve(1,.83,.23)}this.hoveredMarkerIndex=o}};this.preventCanvasWheelScroll=e=>{e.preventDefault(),e.stopPropagation()};this.handleViewportIntersection=e=>{let t=e.some(i=>i.isIntersecting);t!==this.viewportVisible&&(this.viewportVisible=t,t?this.startRenderLoop():this.rendering&&(this.engine.stopRenderLoop(),this.rendering=!1))};this.handleContextLost=e=>{e.preventDefault(),this.contextLost=!0,this.rendering&&(this.engine.stopRenderLoop(),this.rendering=!1)};this.handleContextRestored=()=>{this.contextLost=!1,this.engine.resize(),this.startRenderLoop()};this.engine=new Ue(e,!0,{preserveDrawingBuffer:!0}),this.scene=new Jt(this.engine),this.scene.clearColor=new lt(.12,.12,.14,1),this.camera=new gi("cam",Math.PI/4,Math.PI/3,5,b.Zero(),this.scene),this.camera.attachControl(e,!0),this.camera.lowerRadiusLimit=.1,this.camera.wheelPrecision=30,e.addEventListener("wheel",this.preventCanvasWheelScroll,{passive:!1}),e.addEventListener("pointermove",this.handlePointerMove),e.addEventListener("webglcontextlost",this.handleContextLost),e.addEventListener("webglcontextrestored",this.handleContextRestored),this.scene.ambientColor=new ve(.3,.3,.3);let t=new 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`);for(let N=0;N<D.length;N++){let F=D[N].match(rue);if(!F)continue;let U=hue(F[2]),G=uue(R,U,r),ee=!1;for(let j of G)try{let Z=await i(j),X=`data:${due(j)};base64,${Ol(Z)}`;D[N]=`${F[1]} ${X}`,ee=!0;break}catch(Z){}ee||(this.resourceWarnings.push(`OBJ material texture not found: ${U}`),D[N]="")}let O=D.filter(N=>N!=="");if(!O.some(N=>/^\s*Kd\s+/i.test(N))){let N=O.findIndex(F=>/^\s*newmtl\s+/i.test(F));O.splice(N>=0?N+1:0,0,"Kd 0.80 0.80 0.80")}A=O.join(`
`)}catch(y){this.resourceWarnings.push(`OBJ material library not found: ${I}`)}}_._loadMTL=function(E,R,I){let y=A!=null?A:"";I(y)};let S=await Bg(c,a,{meshNames:"",pluginExtension:l});this.loadedMeshes=S.meshes,this.loadedTransformNodes=S.transformNodes,S.meshes.length>0&&(this.rootMesh=S.meshes[0]),_._loadMTL=g}catch(p){throw console.error("[AI3D] OBJ load error:",p),p}finally{m(),KR=null}}else if(s==="stl")this.rootMesh=D9(a,e),this.rootMesh&&(this.loadedMeshes=[this.rootMesh]);else if(s==="ply")this.rootMesh=O9(a,e),this.rootMesh&&(this.loadedMeshes=[this.rootMesh]);else{let m=await Bg(c,a,{meshNames:"",pluginExtension:l});this.loadedMeshes=m.meshes,this.loadedTransformNodes=m.transformNodes,m.meshes.length>0&&(this.rootMesh=m.meshes[0])}if(!this.rootMesh)throw new Error("No mesh found in model file");for(let m of this.getRenderableMeshes(this.rootMesh))m.material&&(m.material.backFaceCulling=!1);let f=US(this.getRenderableBounds(this.rootMesh));return this.camera.target=Qg(f.target),this.camera.radius=f.radius,this.camera.lowerRadiusLimit=f.lowerRadiusLimit,this.camera.upperRadiusLimit=f.upperRadiusLimit,this.camera.minZ=f.near,this.camera.maxZ=f.far,this.initialCamera={alpha:this.camera.alpha,beta:this.camera.beta,radius:this.camera.radius,target:this.camera.target.clone()},this.startRenderLoop(),this.engine.resize(),(u=this.cleanupPicking)==null||u.call(this),this.cleanupPicking=pK(this.scene,m=>{if(!this.isDisassemblyActive()){if(this.measurementActive&&m.pickedPoint){this.addMeasurementPoint(Qg(m.pickedPoint));return}this._lastPickResult=m,this.focusSelectionEnabled&&m.mesh&&this.setFocusedMesh(m.mesh),this._onPickCallbacks.forEach(p=>p(m))}},()=>!this.focusSelectionEnabled),this.ensureDisassemblyController(),this.computeSummary(this.rootMesh)}applyConfig(e){e.camera&&this.applyCameraConfig(e.camera),e.lights&&this.applyLightConfig(e.lights),e.scene&&this.applySceneConfig(e.scene),e.stl&&this.loadedExt==="stl"&&(e.stl.color&&this.setSTLColor(e.stl.color),e.stl.wireframe!==void 0&&this.setWireframe(e.stl.wireframe))}applyCameraConfig(e){var i;let t=this.engine.getRenderingCanvas();if(t){if(e.mode==="orthographic"){let r=this.camera.radius,s=t.clientWidth/t.clientHeight,a=(i=e.zoom)!=null?i:1,o=r/a;this.camera.mode=1,this.camera.orthoLeft=-o*s,this.camera.orthoRight=o*s,this.camera.orthoTop=o,this.camera.orthoBottom=-o}else this.camera.mode=0,e.fov&&(this.camera.fov=e.fov*Math.PI/180);if(e.position){let[r,s,a]=e.position;this.camera.setPosition(new b(r,s,a))}if(e.lookAt){let[r,s,a]=e.lookAt;this.camera.setTarget(new b(r,s,a))}e.near!==void 0&&(this.camera.minZ=e.near),e.far!==void 0&&(this.camera.maxZ=e.far)}}applyLightConfig(e){var i;for(let r of this.configLights)r.dispose();this.configLights=[],(i=this.shadowGenerator)==null||i.dispose(),this.shadowGenerator=null;let t=this.scene.getLightByName("default-light");t&&t.dispose();for(let r of e){let s=this.createLight(r);s&&this.configLights.push(s)}}createLight(e){var r,s;let t=e.color?ve.FromHexString(e.color):ve.White(),i=(r=e.intensity)!=null?r:1;switch(e.type){case"hemisphere":{let a=e.groundColor?ve.FromHexString(e.groundColor):new ve(.2,.2,.2),o=new Zs("hemi",new b(0,1,0),this.scene);return o.diffuse=t,o.groundColor=a,o.intensity=i,o}case"directional":{let a=e.position?new b(...e.position).normalize():new b(-1,-2,-1).normalize(),o=new Ms("dir",a,this.scene);return o.diffuse=t,o.intensity=i,e.castShadow&&this.rootMesh&&this.setupShadow(o),o}case"point":{let a=e.position?new b(...e.position):new b(0,5,0),o=new Pf("point",a,this.scene);return o.diffuse=t,o.intensity=i,e.decay!==void 0&&(o.decay=e.decay),o}case"spot":{let a=e.position?new b(...e.position):new b(0,5,0),l=(e.target?new b(...e.target):b.Zero()).subtract(a).normalize(),c=e.angle?e.angle*Math.PI/180:Math.PI/4,f=(s=e.penumbra)!=null?s:.5,h=new Ur("spot",a,l,c,f,this.scene);return h.diffuse=t,h.intensity=i,e.decay!==void 0&&(h.decay=e.decay),e.castShadow&&this.rootMesh&&this.setupShadow(h),h}case"attachToCam":{let a=new Pf("cam-light",b.Zero(),this.scene);return a.diffuse=t,a.intensity=i,a.parent=this.camera,a}default:return null}}setupShadow(e){if(!this.rootMesh)return;if(!aue(e)){console.warn("[AI3D] Light type does not support shadows:",e.name);return}let t=new Ci(1024,e);t.useBlurExponentialShadowMap=!0,t.blurKernel=32;for(let i of this.getRenderableMeshes(this.rootMesh))t.addShadowCaster(i),i.receiveShadows=!0;this.shadowGenerator=t}applySceneConfig(e){var t,i;if(e.background!==void 0){let r=lt.FromColor3(ve.FromHexString(e.background),e.transparent?0:1);this.scene.clearColor=r}e.autoRotate&&(this.autoRotateBehavior?this.autoRotateBehavior.idleRotationSpeed=(i=e.autoRotateSpeed)!=null?i:.5:(this.autoRotateBehavior=new Fm,this.autoRotateBehavior.idleRotationSpeed=(t=e.autoRotateSpeed)!=null?t:.5,this.autoRotateBehavior.idleRotationWaitTime=1e3,this.autoRotateBehavior.idleRotationSpinupTime=500,this.camera.addBehavior(this.autoRotateBehavior))),e.groundShadow&&this.rootMesh&&this.createGround(),e.grid&&this.createGrid(),e.axis&&this.createAxis()}createGround(){if(!this.rootMesh||this.groundMesh)return;let e=this.getRenderableBounds(this.rootMesh),t=Wr(e),i=Math.max(t.x,t.z)*3,r=e.min.y;this.groundMesh=ts.CreateGround("ground",{width:i,height:i},this.scene),this.groundMesh.position.y=r;let s=new ke("ground-mat",this.scene);s.diffuseColor=new ve(.15,.15,.15),s.specularColor=ve.Black(),s.alpha=.5,this.groundMesh.material=s,this.groundMesh.receiveShadows=!0}createGrid(){if(!this.rootMesh||this.gridMesh)return;let e=this.getRenderableBounds(this.rootMesh),t=Wr(e),i=Math.max(t.x,t.z)*2,r=e.min.y-.01;this.gridMesh=ts.CreateGround("grid",{width:i,height:i,subdivisions:20},this.scene),this.gridMesh.position.y=r;let s=new ke("grid-mat",this.scene);s.wireframe=!0,s.diffuseColor=new ve(.3,.3,.3),s.emissiveColor=new ve(.1,.1,.1),this.gridMesh.material=s}createAxis(){if(!this.rootMesh||this.axisMeshes.length>0)return;let e=this.getRenderableBounds(this.rootMesh),t=$1(e)*1.5,i=Qg(e.min),r=M_(e)*.01,s=[["x",ve.Red(),new b(t,0,0)],["y",ve.Green(),new b(0,t,0)],["z",ve.Blue(),new b(0,0,t)]];for(let[a,o,l]of s){let c=ts.CreateTube(`axis-${a}`,{path:[i,i.add(l)],radius:r,tessellation:8},this.scene),f=new ke(`axis-${a}-mat`,this.scene);f.emissiveColor=o,f.diffuseColor=ve.Black(),c.material=f,this.axisMeshes.push(c)}}setSTLColor(e){if(!this.rootMesh)return;let t=ve.FromHexString(e);for(let i of this.getRenderableMeshes(this.rootMesh))if(i.material&&i.material.name==="stl-mat"){let r=i.material;r.diffuseColor=t,r.emissiveColor=t.scale(.1)}}setWireframe(e){this.rootMesh&&(XO(this.rootMesh)||(this.wireframeEnabled=e,this.scene.forceWireframe=e))}toggleWireframe(){return this.setWireframe(!this.wireframeEnabled),this.wireframeEnabled}hasAnimations(){return this.scene.animationGroups.length>0}toggleAnimation(){let e=this.scene.animationGroups;if(e.length===0)return!1;this.animPlaying=!this.animPlaying;for(let t of e)this.animPlaying?t.play(!0):t.pause();return this.animPlaying}toggleMeasurement(){return this.measurementActive=!this.measurementActive,this.measurementActive||this.clearMeasurements(),this.measurementActive}isMeasurementActive(){return this.measurementActive}clearMeasurements(){this.measurementActive=!1,this.pendingPoint=null,this.pendingMarker=null,this.hoveredMarkerIndex=-1,this.removePreviewLine();for(let e of this.measurementSegments)e.line.dispose(),e.label.dispose();this.measurementSegments=[];for(let e of this.measurementMarkers)e.dispose();this.measurementMarkers=[]}setMeasurementScale(e){this.measurementScale={...e},this.updateMeasurementLabels()}getMeasurementScale(){return{...this.measurementScale}}getMeasurementBounds(){if(!this.rootMesh)return null;let e=this.getRenderableBounds(this.rootMesh);return e?{x:e.max.x-e.min.x,y:e.max.y-e.min.y,z:e.max.z-e.min.z}:null}getRealDistance(e,t){let i=(t.x-e.x)*this.measurementScale.x,r=(t.y-e.y)*this.measurementScale.y,s=(t.z-e.z)*this.measurementScale.z;return Math.sqrt(i*i+r*r+s*s)}formatMeasurementDistance(e){let t=this.measurementUnit;return t==="um"||t==="\u03BCm"?e<1e3?`${e.toFixed(2)} \u03BCm`:`${(e/1e3).toFixed(2)} mm`:t==="mm"?e<1?`${(e*1e3).toFixed(2)} \u03BCm`:e<1e3?`${e.toFixed(2)} mm`:`${(e/1e3).toFixed(3)} m`:t==="cm"?e<1?`${(e*10).toFixed(2)} mm`:e<100?`${e.toFixed(2)} cm`:`${(e/100).toFixed(3)} m`:t==="m"?e<.01?`${(e*1e3).toFixed(2)} mm`:e<1?`${e.toFixed(3)} m`:`${e.toFixed(2)} m`:`${e.toFixed(3)} ${t}`}updateMeasurementLabels(){if(this.measurementSegments.length===0)return;let e=this.getMeasurementMarkerSize()*4;for(let t of this.measurementSegments){let i=this.getRealDistance(t.start,t.end),r=this.formatMeasurementDistance(i);t.label.dispose(!1,!0);let s=b.Center(t.start,t.end);t.label=this.createMeasurementLabelMesh(r,s,e)}}setAnimationSpeed(e){for(let t of this.scene.animationGroups)t.speedRatio=e}captureSnapshot(){let e=this.engine.getRenderingCanvas();return e?(this.scene.render(),e.toDataURL("image/png")):null}toggleOrientationGizmo(){return this.gizmoEnabled=!this.gizmoEnabled,this.gizmoEnabled&&!this.gizmo&&(this.gizmo=new XR(this.engine,this.camera)),this.gizmoEnabled}isOrientationGizmoEnabled(){return this.gizmoEnabled}setRenderScale(e){let t=Math.max(.25,Math.min(e,2)),i={low:2,medium:1.33,high:1}[this.currentQuality],r=mr()?1.5:1;return this.engine.setHardwareScalingLevel(i*r/t),t}getPerformanceSnapshot(){return{backend:"babylon",renderScale:Number((1/this.engine.getHardwareScalingLevel()).toFixed(2)),quality:this.currentQuality,meshCount:this.rootMesh?this.getRenderableMeshes(this.rootMesh).length:0}}toggleBoundingBox(){var e;if(this.bboxEnabled=!this.bboxEnabled,this.bboxEnabled){if(!this.rootMesh)return this.bboxEnabled;this.bboxMesh&&this.bboxMesh.dispose();let t=this.getRenderableBounds(this.rootMesh),i=Qg(fn(t)),r=Qg(Wr(t));this.bboxMesh=ts.CreateBox("bbox",{width:r.x,height:r.y,depth:r.z},this.scene),this.bboxMesh.position=i;let s=new ke("bbox-mat",this.scene);s.wireframe=!0,s.emissiveColor=new ve(1,1,0),s.disableLighting=!0,s.alpha=.6,this.bboxMesh.material=s}else(e=this.bboxMesh)==null||e.dispose(),this.bboxMesh=null;return this.bboxEnabled}toggleFocusSelection(){var t;let e=!this.focusSelectionEnabled;return e&&this.isDisassemblyActive()&&((t=this.disassembly)==null||t.setEnabled(!1)),this.focusSelectionEnabled=e,this.focusSelectionEnabled?this._lastPickResult.mesh&&this.setFocusedMesh(this._lastPickResult.mesh):this.clearFocusedMesh(),this.focusSelectionEnabled}isFocusSelectionEnabled(){return this.focusSelectionEnabled}toggleDisassembly(){let e=this.ensureDisassemblyController();if(!e)return!1;let t=!e.isEnabled();return t&&(this.focusSelectionEnabled=!1,this.clearFocusedMesh()),e.setEnabled(t)}resetDisassembly(){var e;(e=this.disassembly)==null||e.reset()}isDisassemblyEnabled(){return this.isDisassemblyActive()}setExplode(e,t){this.rootMesh&&U9(this.rootMesh,e,t,this.loadedMeshes)}resetExplode(){this.rootMesh&&pO(this.rootMesh,this.loadedMeshes)}resetView(){this.rootMesh&&pO(this.rootMesh,this.loadedMeshes),this.resetDisassembly(),this.clearFocusedMesh(),this.camera.mode=0,this.camera.alpha=this.initialCamera.alpha,this.camera.beta=this.initialCamera.beta,this.camera.radius=this.initialCamera.radius,this.camera.target=this.initialCamera.target.clone()}exportModelInfo(e){if(!this.rootMesh)return"";let t=this.computeSummary(this.rootMesh),i=this.getRenderableMeshes(this.rootMesh),r=XO(this.rootMesh),s=e&&aa(e)||t.rootName;return HS({title:s,format:this.loadedExt.toUpperCase(),summary:t,meshBreakdown:i.map(a=>{var o,l;return{name:a.name,triangleCount:r?null:Zg(a),vertexCount:md(a),materialName:(l=(o=a.material)==null?void 0:o.name)!=null?l:null}}),materialNames:i.map(a=>{var o;return(o=a.material)==null?void 0:o.name})})}getModelEvidence(){var a;if(!this.rootMesh)return null;let e=this.getRenderableMeshes(this.rootMesh),t=this.computeComponentPartSummaries(e),i=e.filter(o=>!t.groupedMeshes.has(o)).map(o=>this.computePartSummary(o)),r=t.parts.length>0?[...t.parts,...i]:i,s=new Set;for(let o of e)(a=o.material)!=null&&a.name&&s.add(o.material.name);return{summary:this.computeSummary(this.rootMesh),parts:r,materialNames:Array.from(s).sort((o,l)=>o.localeCompare(l)),resourceWarnings:[...this.resourceWarnings],capturedAt:new Date().toISOString()}}getSelectedPartInfo(){var i;let e=(i=this.focusedMesh)!=null?i:this._lastPickResult.mesh,t=e?this.findRenderableMesh(e):null;return!t||t.isDisposed()?null:this.computePartSummary(t)}exportSelectedPartInfo(){let e=this.getSelectedPartInfo();return e?zS(e):""}getPickWorldPoint(e){if(e.pickedPoint&&typeof e.pickedPoint=="object")return Ht(e.pickedPoint);if(cue(e.mesh)){let t=e.mesh.getBoundingInfo().boundingBox.centerWorld;return Ht(t)}return null}focusWorldPoint(e){let t=new b(e.x,e.y,e.z),i=this.camera.target.clone(),r=performance.now();this.focusWorldPointFrame&&(activeWindow.cancelAnimationFrame(this.focusWorldPointFrame),this.focusWorldPointFrame=0);let s=a=>{let o=Math.min(1,Math.max(0,(a-r)/sue)),l=o<.5?4*o*o*o:1-Math.pow(-2*o+2,3)/2;if(this.camera.target=b.Lerp(i,t,l),o<1&&!this.scene.isDisposed){this.focusWorldPointFrame=window.requestAnimationFrame(s);return}this.focusWorldPointFrame=0};this.focusWorldPointFrame=window.requestAnimationFrame(s)}getAnnotationCameraStateKey(){return`${this.camera.alpha.toFixed(3)}_${this.camera.beta.toFixed(3)}_${this.camera.radius.toFixed(3)}_${this.camera.target.x.toFixed(2)}_${this.camera.target.y.toFixed(2)}_${this.camera.target.z.toFixed(2)}`}projectAnnotationWorldPoint(e,t){let i=this.engine.getRenderingCanvas();if(!i||this.scene.isDisposed)return!1;let r=this.engine.getRenderWidth(),s=this.engine.getRenderHeight();if(r===0||s===0||i.clientWidth===0||i.clientHeight===0)return!1;let a=ss.annotationWorldPoint;a.set(e.x,e.y,e.z),b.ProjectToRef(a,ss.annotationIdentity,this.scene.getTransformMatrix(),this.camera.viewport.toGlobal(r,s),ss.annotationProjection);let o=i.clientWidth/r,l=i.clientHeight/s;return t.screenX=ss.annotationProjection.x*o,t.screenY=ss.annotationProjection.y*l,t.depth=ss.annotationProjection.z,!0}isAnnotationWorldPointOccluded(e){if(this.scene.isDisposed)return!1;let t=Nc(Ht(this.camera.position),e);if(!t)return!1;let i=ss.annotationDirection,r=ss.annotationRay;i.set(t.direction.x,t.direction.y,t.direction.z),r.origin=this.camera.position,r.direction=i,r.length=t.distance;let s=this.scene.pickWithRay(r);return!!(s!=null&&s.hit)&&Oc(s.distance,t.distance,t.epsilon)}getAnnotationProvider(){let e=this.engine.getRenderingCanvas();if(!e)throw new Error("Preview canvas is unavailable");return{canvas:e,observeRender:t=>{let i=this.scene.onAfterRenderCameraObservable.add(r=>{r===this.camera&&t()});return{remove:()=>this.scene.onAfterRenderCameraObservable.remove(i)}},getCameraStateKey:()=>this.getAnnotationCameraStateKey(),projectWorldPoint:(t,i)=>this.projectAnnotationWorldPoint(t,i),isWorldPointOccluded:t=>this.isAnnotationWorldPointOccluded(t)}}getCanvas(){return this.engine.getRenderingCanvas()}getLastPickResult(){return this._lastPickResult}onPick(e){return this._onPickCallbacks.push(e),()=>{this._onPickCallbacks=this._onPickCallbacks.filter(t=>t!==e)}}setRenderQuality(e,t=1){this.currentQuality=e;let i={low:2,medium:1.33,high:1},r=mr()?1.5:1,s=i[e]*r/Math.max(t,.25);if(this.engine.setHardwareScalingLevel(s),this.shadowGenerator){let a={low:0,medium:16,high:32};this.shadowGenerator.blurKernel=a[e],e==="low"?(this.shadowGenerator.useBlurExponentialShadowMap=!1,this.shadowGenerator.useExponentialShadowMap=!0):(this.shadowGenerator.useBlurExponentialShadowMap=!0,this.shadowGenerator.useExponentialShadowMap=!1)}}destroy(){var t,i,r,s,a,o,l,c;this.engine.stopRenderLoop(),this.focusWorldPointFrame&&(activeWindow.cancelAnimationFrame(this.focusWorldPointFrame),this.focusWorldPointFrame=0),this._onPickCallbacks=[],(t=this.cleanupPicking)==null||t.call(this),this.cleanupPicking=null,(i=this.gizmo)==null||i.dispose(),this.gizmo=null,(r=this.disassembly)==null||r.dispose(),this.disassembly=null,this.clearMeasurements(),this.clearFocusedMesh(),this.originalMeshVisibility.clear(),(s=this.bboxMesh)==null||s.dispose(),this.bboxMesh=null,this.camera.detachControl();let e=this.engine.getRenderingCanvas();e==null||e.removeEventListener("wheel",this.preventCanvasWheelScroll),e==null||e.removeEventListener("pointermove",this.handlePointerMove),e==null||e.removeEventListener("webglcontextlost",this.handleContextLost),e==null||e.removeEventListener("webglcontextrestored",this.handleContextRestored),(a=this.viewportObserver)==null||a.disconnect(),this.viewportObserver=null,this.resizeObs.disconnect(),this.autoRotateBehavior&&(this.camera.removeBehavior(this.autoRotateBehavior),this.autoRotateBehavior=null);for(let f of this.configLights)f.dispose();this.configLights=[],(o=this.shadowGenerator)==null||o.dispose(),this.shadowGenerator=null,(l=this.groundMesh)==null||l.dispose(),this.groundMesh=null,(c=this.gridMesh)==null||c.dispose(),this.gridMesh=null;for(let f of this.axisMeshes)f.dispose();this.axisMeshes=[],this.scene.dispose(),this.engine.dispose()}startRenderLoop(){this.rendering||!this.viewportVisible||this.contextLost||(this.rendering=!0,this.engine.runRenderLoop(()=>{if(!this.canRender()||!this.viewportVisible||this.contextLost){this.engine.stopRenderLoop(),this.rendering=!1;return}this.scene.render(),this.gizmo&&this.gizmoEnabled&&(this.gizmo.syncWith(this.camera),this.gizmo.render())}))}getRenderableMeshes(e){return pd(e,this.loadedMeshes)}getRenderableBounds(e){return NR(e,this.loadedMeshes)}setFocusedMesh(e){if(!this.rootMesh)return;let t=e?this.findRenderableMesh(e):null;if(!t||t.isDisposed()){this.clearFocusedMesh();return}if(this.focusedMesh===t)return;let i=this.getRenderableMeshes(this.rootMesh);for(let r of i){this.originalMeshVisibility.has(r.uniqueId)||this.originalMeshVisibility.set(r.uniqueId,r.visibility);let s=r===t;r.visibility=s?1:nue,r.renderOutline=s,r.outlineColor=new ve(.18,.76,1),r.outlineWidth=s?.045:0}this.focusedMesh=t}clearFocusedMesh(){if(!this.rootMesh){this.focusedMesh=null;return}for(let e of this.getRenderableMeshes(this.rootMesh)){let t=this.originalMeshVisibility.get(e.uniqueId);t!==void 0&&(e.visibility=t),e.renderOutline=!1,e.outlineWidth=0}this.originalMeshVisibility.clear(),this.focusedMesh=null}findRenderableMesh(e){if(!this.rootMesh)return null;let t=this.getRenderableMeshes(this.rootMesh);if(t.includes(e))return e;let i=e.parent;for(;i&&"uniqueId"in i;){let r=i;if(t.includes(r))return r;i=i.parent}return null}computePartSummary(e){var s;let t=e.name||`mesh-${e.uniqueId}`,i=FK(e.metadata,(s=this.gltfComponentMetadata.get(`node:${t}`))!=null?s:this.gltfComponentMetadata.get(`mesh:${t}`)),r=rf(i,{name:t,path:NK(e)});return{...B9(e),name:wK(r,t),source:r.hasExplicitIdentity?"component":"mesh",meshNames:[t],childCount:1,componentId:r.componentId,occurrenceId:r.occurrenceId,partNumber:r.partNumber,componentPath:r.componentPath}}computeComponentPartSummaries(e){let t=new Set(e),i=[],r=new Set,s=[];for(let a of this.loadedTransformNodes){let o=a.getChildMeshes(!1).filter(h=>t.has(h)),l=jR(a,`component-${a.uniqueId}`),c=FK(a.metadata,this.gltfComponentMetadata.get(`node:${l}`)),f=rf(c,{name:jR(a,`component-${a.uniqueId}`),path:NK(a)});o.length<1||o.length===e.length||!f.hasExplicitIdentity&&(!a.name.trim()||o.length<2)||s.push({node:a,childMeshes:o,identity:f})}return s.sort((a,o)=>a.childMeshes.length-o.childMeshes.length).forEach(({node:a,childMeshes:o,identity:l})=>{var m;let c=o.filter(p=>!r.has(p));if(c.length<1||!l.hasExplicitIdentity&&c.length<2)return;for(let p of c)r.add(p);let f=cp(c);if(!f)return;let h=new Set,d=0,u=0;for(let p of c)d+=Zg(p),u+=md(p),(m=p.material)!=null&&m.name&&h.add(p.material.name);i.push(Ih({name:wK(l,jR(a,`component-${a.uniqueId}`)),triangleCount:d,vertexCount:u,materialName:h.size===0?null:h.size===1?Array.from(h)[0]:`${h.size} materials`,boundingSize:Wr(f),center:fn(f),source:l.hasExplicitIdentity?"component":"group",meshNames:c.map(p=>p.name||`mesh-${p.uniqueId}`),childCount:c.length,componentId:l.componentId,occurrenceId:l.occurrenceId,partNumber:l.partNumber,componentPath:l.componentPath}))}),{parts:i,groupedMeshes:r}}getMeasurementMarkerSize(){if(!this.rootMesh)return .02;let e=this.getRenderableBounds(this.rootMesh);return e?Math.max(e.max.x-e.min.x,e.max.y-e.min.y,e.max.z-e.min.z,.001)*.015:.02}findNearestMarkerIndex(e){let t=this.getMeasurementMarkerSize()*2.5;for(let i=0;i<this.measurementMarkers.length;i++)if(b.Distance(this.measurementMarkers[i].position,e)<t)return i;return-1}addMeasurementPoint(e){let t=this.findNearestMarkerIndex(e),i=t>=0?this.measurementMarkers[t].position.clone():e;if(this.pendingPoint){if(b.Distance(i,this.pendingPoint)<1e-4)return;if(t<0){let r=this.getMeasurementMarkerSize(),s=ts.CreateSphere("measure-marker",{diameter:r},this.scene);s.position=i,s.isPickable=!1;let a=new ke("measure-marker-mat",this.scene);a.diffuseColor=new ve(1,.42,.42),a.emissiveColor=new ve(1,.42,.42),s.material=a,s.renderingGroupId=2,this.measurementMarkers.push(s)}this.createMeasurementSegment(this.pendingPoint,i),this.pendingMarker&&(this.pendingMarker.scaling.setAll(1),this.pendingMarker.material.diffuseColor=new ve(1,.42,.42),this.pendingMarker.material.emissiveColor=new ve(1,.42,.42)),this.pendingPoint=null,this.pendingMarker=null,this.removePreviewLine()}else{if(t<0){let r=this.getMeasurementMarkerSize(),s=ts.CreateSphere("measure-marker",{diameter:r},this.scene);s.position=i,s.isPickable=!1;let a=new ke("measure-marker-mat",this.scene);a.diffuseColor=new ve(1,.42,.42),a.emissiveColor=new ve(1,.42,.42),s.material=a,s.renderingGroupId=2,this.measurementMarkers.push(s),this.pendingMarker=s}else this.pendingMarker=this.measurementMarkers[t];this.pendingMarker.scaling.setAll(1.6),this.pendingMarker.material.diffuseColor=new ve(.32,.81,.4),this.pendingMarker.material.emissiveColor=new ve(.32,.81,.4),this.pendingPoint=i,this.ensurePreviewLine()}}createMeasurementSegment(e,t){let i=ts.CreateLines("measure-line",{points:[e,t]},this.scene);i.color=new ve(1,.42,.42),i.isPickable=!1,i.renderingGroupId=2;let r=this.getRealDistance(e,t),s=this.formatMeasurementDistance(r),a=b.Center(e,t),o=this.createMeasurementLabelMesh(s,a,this.getMeasurementMarkerSize()*4);this.measurementSegments.push({start:e,end:t,line:i,label:o})}createMeasurementLabelMesh(e,t,i){let r=ts.CreatePlane("measure-label",{width:i*4,height:i},this.scene);r.position=t,r.billboardMode=q.BILLBOARDMODE_ALL,r.isPickable=!1,r.renderingGroupId=2;let s=new Zx("measure-label-tex",{width:512,height:128},this.scene),a=s.getContext();a.fillStyle="rgba(32, 36, 46, 0.9)",a.fillRect(0,0,512,128),a.strokeStyle="#ff6b6b",a.lineWidth=4,a.strokeRect(0,0,512,128),a.fillStyle="#ffffff",a.font="bold 48px sans-serif",a.textAlign="center",a.textBaseline="middle",a.fillText(e,256,64),s.update();let o=new ke("measure-label-mat",this.scene);return o.diffuseTexture=s,o.emissiveColor=new ve(1,1,1),o.disableLighting=!0,o.opacityTexture=s,r.material=o,r}ensurePreviewLine(){this.previewLine||(this.previewLine=ts.CreateLines("measure-preview",{points:[b.Zero(),b.Zero()]},this.scene),this.previewLine.color=new ve(1,1,1),this.previewLine.alpha=.5,this.previewLine.isPickable=!1,this.previewLine.renderingGroupId=2)}updatePreviewLine(){if(!this.pendingPoint||!this.previewLine||!this.rootMesh)return;let e=this.engine.getRenderingCanvas();if(!e)return;let t=e.getBoundingClientRect(),i=this.lastPointerClient.x-t.left,r=this.lastPointerClient.y-t.top,s=this.scene.pick(i,r,o=>o!==this.previewLine&&!this.measurementMarkers.includes(o)),a;if(s.hit&&s.pickedPoint)a=s.pickedPoint;else{let o=this.scene.createPickingRay(i,r,K.Identity(),this.camera);a=this.pendingPoint.add(o.direction.scale(5))}this.previewLine.dispose(),this.previewLine=ts.CreateLines("measure-preview",{points:[this.pendingPoint,a]},this.scene),this.previewLine.color=new ve(1,1,1),this.previewLine.alpha=.5,this.previewLine.isPickable=!1,this.previewLine.renderingGroupId=2}removePreviewLine(){this.previewLine&&(this.previewLine.dispose(),this.previewLine=null)}computeSummary(e){let t=this.getRenderableMeshes(e),i=XO(e),r=t.reduce((s,a)=>s+md(a),0);return wR(e.name,this.getRenderableBounds(e),t,{splatCount:i?r:void 0,resourceWarnings:this.resourceWarnings})}};ss.annotationIdentity=K.Identity(),ss.annotationWorldPoint=b.Zero(),ss.annotationProjection=b.Zero(),ss.annotationDirection=b.Zero(),ss.annotationRay=new Yr(b.Zero(),b.Zero(),1);qR=ss});async function VK(n,e){if(kd(e).backend==="three"){let{createThreeModelPreview:r}=await Promise.resolve().then(()=>(p3(),m3));return r(n)}let{createBabylonModelPreview:i}=await Promise.resolve().then(()=>(UK(),BK));return i(n)}var GK=C(()=>{"use strict";Sv()});var kK={};tt(kK,{createBabylonGridRenderer:()=>_ue});function pue(n){return n.replace(/\|/g,"\\|").replace(/\r?\n/g," ")}function YO(n){return new b(n.x,n.y,n.z)}function _ue(n){return new KO(n)}var fp,KO,WK=C(()=>{"use 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b(0,1,.5),this.scene),this.resizeObs=new ResizeObserver(()=>{this.engine.resize(),this.markDirty()}),this.resizeObs.observe(e),window.requestAnimationFrame(()=>this.engine.resize())}canRender(){let e=this.engine.getRenderingCanvas();return!!(e!=null&&e.isConnected)&&e.clientWidth>0&&e.clientHeight>0}markDirty(){this.dirty=!0}getCellBounds(e){let t=cp(e);if(!t)throw new Error("Grid cell has no renderable meshes");return t}async loadModels(e,t,i){var h,d,u;await jg();let r=e.length>fp?(console.warn(`[AI3D Grid] Capping ${e.length} models to ${fp} (layerMask limit)`),e.slice(0,fp)):e,s=(h=t.columns)!=null?h:Math.min(r.length,3),a=(d=t.gapX)!=null?d:.02,o=(u=t.gapY)!=null?u:.02,l=Math.ceil(r.length/s),c=(1-a*(s+1))/s,f=(1-o*(l+1))/l;for(let m=0;m<r.length;m++){let p=r[m],_=m%s,g=Math.floor(m/s),v=a+_*(c+a),x=o+(l-1-g)*(f+o);try{await this.loadOne(p,i,v,x,c,f,m)}catch(A){console.error(`[AI3D Grid] Failed to load ${p.path}:`,A)}}this.startRenderLoop(),this.markDirty(),this.engine.resize()}async loadWithPreset(e,t){await jg();let i=e.placements.length>fp?(console.warn(`[AI3D Preset] Capping ${e.placements.length} placements to ${fp} (layerMask limit)`),e.placements.slice(0,fp)):e.placements,r=[];for(let f=0;f<i.length;f++){let h=i[f];try{let d=await this.loadPlacementMesh(h,t,f);r.push(d)}catch(d){console.error(`[AI3D Preset] Failed to load ${h.path}:`,d),r.push([])}}let s=r.flat(),a=b.Zero(),o=1,l=cp(s);l&&(a=YO(fn(l)),o=M_(l));let c=e.cells.length===1;for(let f of e.cells){let h=r[f.modelIndex];if(!h||h.length===0)continue;let d,u;if(c){d=[],u=0;for(let p=0;p<r.length;p++)r[p].length>0&&(d.push(...r[p]),u|=1<<p)}else d=h?[...h]:[],u=1<<f.modelIndex;for(let p of d)p.layerMask=u;let m=this.createCameraFromDef(f,h,this.cells.length,c?a:void 0,c?o:void 0);m.layerMask=u,this.cells.push({meshes:d,camera:m})}this.startRenderLoop(),this.engine.resize()}async importMesh(e,t,i){var u,m,p;let r=(m=(u=e.split(".").pop())==null?void 0:u.replace(".","").toLowerCase())!=null?m:"glb",s=`data:application/octet-stream;base64,${Ol(t)}`,o=(p={glb:".glb",gltf:".gltf",stl:".stl",obj:".obj",splat:".splat",ply:".ply"}[r])!=null?p:`.${r}`,l=await Bg(s,this.scene,{meshNames:"",pluginExtension:o});if(l.meshes.length===0)throw new Error(`No mesh in ${e}`);let c=l.meshes[0],f=pd(c,l.meshes),h=F9(l.meshes),d=1<<i;for(let _ of f)_.layerMask=d;return"layerMask"in c&&(c.layerMask=d),{root:c,renderableMeshes:f,topLevelMeshes:h}}async loadPlacementMesh(e,t,i){let r=await t(e.path),{renderableMeshes:s,topLevelMeshes:a}=await this.importMesh(e.path,r,i),o=new ei(`placement-root-${i}`,this.scene);for(let l of a)l.parent=o;return e.position&&(o.position=new b(...e.position)),e.rotation&&(o.rotation=new b(...e.rotation)),e.scale!==void 0&&(o.scaling=new b(e.scale,e.scale,e.scale)),s}createCameraFromDef(e,t,i,r,s){var d,u;let a=this.getCellBounds(t),o=e.camera,l=o.target?{x:o.target[0],y:o.target[1],z:o.target[2]}:r?{x:r.x,y:r.y,z:r.z}:fn(a),c=JI(l,s!=null?s:M_(a),{radiusMultiplier:(d=o.radiusMultiplier)!=null?d:2.5}),f=new gi(`cell-cam-${i}`,o.alpha,o.beta,c.radius,YO(c.target),this.scene);f.fov=((u=o.fov)!=null?u:45)*Math.PI/180,f.minZ=c.near,f.maxZ=c.far,f.lowerRadiusLimit=c.lowerRadiusLimit,f.upperRadiusLimit=c.upperRadiusLimit,f.wheelPrecision=30,f.viewport=new io(e.viewport.x,e.viewport.y,e.viewport.w,e.viewport.h),f.layerMask=1<<i;let h=this.engine.getRenderingCanvas();return h&&(f.attachControl(h,!0),f.onViewMatrixChangedObservable.add(()=>this.markDirty())),this.initialCameras.push({alpha:f.alpha,beta:f.beta,radius:f.radius,target:f.target.clone()}),f}async loadOne(e,t,i,r,s,a,o){var d,u;let l=await t(e.path),c=(u=(d=e.path.split(".").pop())==null?void 0:d.replace(".","").toLowerCase())!=null?u:"glb",{renderableMeshes:f}=await this.importMesh(e.path,l,o);if(c==="stl"&&e.color){let m=ve.FromHexString(e.color);for(let p of f)p.material instanceof ke&&p.material.name==="stl-mat"&&(p.material.diffuseColor=m)}if(c==="stl"&&e.wireframe!==void 0)for(let m of f)m.material instanceof ke&&(m.material.wireframe=e.wireframe);let h=this.createCellCamera(f,o,i,r,s,a);this.cells.push({meshes:f,camera:h})}createCellCamera(e,t,i,r,s,a){let o=US(this.getCellBounds(e)),l=new gi(`cell-cam-${t}`,Math.PI/4,Math.PI/3,o.radius,YO(o.target),this.scene);l.fov=45*Math.PI/180,l.minZ=o.near,l.maxZ=o.far,l.lowerRadiusLimit=o.lowerRadiusLimit,l.upperRadiusLimit=o.upperRadiusLimit,l.wheelPrecision=30,l.viewport=new io(i,r,s,a),l.layerMask=1<<t;let c=this.engine.getRenderingCanvas();return c&&(l.attachControl(c,!0),l.onViewMatrixChangedObservable.add(()=>this.markDirty())),this.initialCameras.push({alpha:l.alpha,beta:l.beta,radius:l.radius,target:l.target.clone()}),l}renderFrame(){if(!this.canRender()||!this.dirty||this.contextLost)return;this.dirty=!1;let e=this.engine,t=this.scene;e.clear(t.clearColor,!0,!0);for(let i of this.cells){e.setViewport(i.camera.viewport);let r=i.camera.viewport,s=e.getRenderWidth(),a=e.getRenderHeight();e.enableScissor(r.x*s,r.y*a,r.width*s,r.height*a),t.activeCamera=i.camera,t.render(),e.disableScissor()}}startRenderLoop(){this.rendering||(this.rendering=!0,this.engine.runRenderLoop(()=>this.renderFrame()))}captureSnapshot(){let e=this.engine.getRenderingCanvas();return e?(this.renderFrame(),e.toDataURL("image/png")):null}getEngine(){return this.engine}getScene(){return this.scene}getCellCount(){return this.cells.length}getCanvas(){return this.engine.getRenderingCanvas()}getPrimaryCamera(){var e,t;return(t=(e=this.cells[0])==null?void 0:e.camera)!=null?t:null}setRenderScale(e){let t=Math.max(.25,Math.min(e,2)),i=mr()?1.5:1;return this.engine.setHardwareScalingLevel(i/t),t}resetView(){for(let e=0;e<this.cells.length;e++){let 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0:We.platform)==="win32"?["FreeCADCmd.exe"]:["freecadcmd","FreeCADCmd"],knownCandidates:xue()}];Iue=/[;|&<>$`\r\n\t{}()[\]\\]/});function bc(n){if(n.includes('"'))throw new Error(`File path contains double-quote character, not supported for Python conversion: ${n}`);return n.replace(/\\/g,"/")}var lb=C(()=>{"use strict"});async function Vue(n){try{return await ls(n,cs),!0}catch(e){return!1}}function Gue(n,e,t){return new Promise((i,r)=>{sa(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`CAD conversion failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}function kue(n,e,t){let i=bc(n),r=bc(e),s=t.toLowerCase().replace(/^\./,""),a=s==="step"||s==="stp",o=s==="iges"||s==="igs",l=["import cadquery as cq","import trimesh","import trimesh.visual","import numpy as np","import sys","import os","import re","import shutil","import tempfile","",`src = r"${i}"`,`out = r"${r}"`,`source_ext = "${s}"`,"src_occt = src","try:"," src.encode('ascii')","except UnicodeEncodeError:"," safe_src = os.path.join(tempfile.gettempdir(), f'ai3d-occt-source-{os.getpid()}.{source_ext}')"," shutil.copyfile(src, safe_src)"," src_occt = safe_src",""];return a?l.push("from OCP.STEPCAFControl import STEPCAFControl_Reader","from OCP.STEPControl import STEPControl_Reader","from OCP.XCAFDoc import XCAFDoc_DocumentTool, XCAFDoc_ColorType, XCAFDoc_ShapeTool","from OCP.TDocStd import TDocStd_Document","from OCP.TCollection import TCollection_ExtendedString","from OCP.Quantity import Quantity_Color","from OCP.TDF import TDF_ChildIterator, TDF_LabelSequence","from OCP.TDataStd import TDataStd_Name"):o&&l.push("from OCP.IGESControl import IGESControl_Reader"),l.push("from OCP.TopoDS import TopoDS","from OCP.TopAbs import TopAbs_FACE","from OCP.TopExp import TopExp_Explorer","from OCP.BRep import BRep_Tool","from OCP.BRepMesh import BRepMesh_IncrementalMesh","from OCP.TopLoc import TopLoc_Location","from OCP.IFSelect import IFSelect_RetDone"),a||l.push("from OCP.BRepTools import BRepTools"),l.push("","DEFAULT_COLOR = [180, 180, 180, 255]","","def triangulate_face(face, linear=0.1, angular=0.5):"," BRepMesh_IncrementalMesh(face, linear, False, angular, True)"," loc = TopLoc_Location()"," tri = BRep_Tool.Triangulation_s(face, loc)"," if tri is None:"," return None, None"," n = tri.NbNodes()"," verts = []"," for i in range(1, n + 1):"," p = tri.Node(i)"," if not loc.IsIdentity():"," p = p.Transformed(loc.Transformation())"," verts.append([p.X(), p.Y(), p.Z()])"," ntri = tri.NbTriangles()"," faces = []"," for i in range(1, ntri + 1):"," t = tri.Triangle(i)"," n1, n2, n3 = t.Get()"," faces.append([n1 - 1, n2 - 1, n3 - 1])"," return verts, faces"),a&&l.push("","def build_xde_color_lookup(step_path):",' """Load XDE with STEPCAFControl, extract per-face colors via surface signature."""'," from OCP.BRepAdaptor import BRepAdaptor_Surface"," lookup = {}"," try:"," reader = STEPCAFControl_Reader()"," reader.SetColorMode(True)"," reader.SetNameMode(True)"," status = reader.ReadFile(step_path)"," if status != IFSelect_RetDone:"," return lookup"," doc = TDocStd_Document(TCollection_ExtendedString('XmlOcaf'))"," reader.Transfer(doc)"," shape_tool = XCAFDoc_DocumentTool.ShapeTool_s(doc.Main())"," color_tool = XCAFDoc_DocumentTool.ColorTool_s(doc.Main())",""," def walk(label):"," if XCAFDoc_ShapeTool.IsShape_s(label):"," s = XCAFDoc_ShapeTool.GetShape_s(label)"," if s is not None and s.ShapeType() == TopAbs_FACE:"," c = Quantity_Color()"," if color_tool.GetColor(s, XCAFDoc_ColorType.XCAFDoc_ColorSurf, c):"," face = TopoDS.Face_s(s)"," try:"," adaptor = BRepAdaptor_Surface(face)"," u_r = (adaptor.FirstUParameter(), adaptor.LastUParameter())"," v_r = (adaptor.FirstVParameter(), adaptor.LastVParameter())"," key = (adaptor.GetType(), tuple(round(x, 4) for x in u_r), tuple(round(x, 4) for x in v_r))"," color = (c.Red(), c.Green(), c.Blue())"," if key not in lookup:"," lookup[key] = color"," except Exception:"," pass"," children = TDF_ChildIterator(label)"," while children.More():"," walk(children.Value())"," children.Next()",""," walk(doc.Main())"," except Exception as e:",' print(f"XDE color extraction failed: {e}", file=sys.stderr)'," return lookup","","def get_face_color(face, color_lookup):",' """Match a geometry face to an XDE face via surface signature, return color."""'," from OCP.BRepAdaptor import BRepAdaptor_Surface"," try:"," adaptor = BRepAdaptor_Surface(face)"," u_r = (adaptor.FirstUParameter(), adaptor.LastUParameter())"," v_r = (adaptor.FirstVParameter(), adaptor.LastVParameter())"," key = (adaptor.GetType(), tuple(round(x, 4) for x in u_r), tuple(round(x, 4) for x in v_r))"," return color_lookup.get(key)"," except Exception:"," return None","","def label_name(label):"," name_attr = TDataStd_Name()"," try:"," if label.FindAttribute(TDataStd_Name.GetID_s(), name_attr):"," return name_attr.Get().ToExtString()"," except Exception:"," pass"," return ''","","def clean_component_name(value, fallback):"," text = re.sub(r'\\s+', ' ', str(value or '')).strip()"," if not text or text.startswith('=>'):"," text = fallback"," return text[:96]","","def count_shape_faces(shape):"," count = 0"," exp = TopExp_Explorer(shape, TopAbs_FACE)"," while exp.More():"," count += 1"," exp.Next()"," return count","","def unique_component_name(name, used):"," base = clean_component_name(name, f'component-{len(used) + 1:03d}')"," candidate = base"," suffix = 2"," while candidate in used:"," candidate = f'{base}-{suffix}'"," suffix += 1"," used.add(candidate)"," return candidate","","def collect_xde_components(step_path):"," components = []"," try:"," reader = STEPCAFControl_Reader()"," reader.SetColorMode(True)"," reader.SetNameMode(True)"," status = reader.ReadFile(step_path)"," if status != IFSelect_RetDone:"," return components"," doc = TDocStd_Document(TCollection_ExtendedString('XmlOcaf'))"," if not reader.Transfer(doc):"," return components"," shape_tool = XCAFDoc_DocumentTool.ShapeTool_s(doc.Main())"," free = TDF_LabelSequence()"," shape_tool.GetFreeShapes(free)"," used_names = set()",""," def walk(label, path_parts):"," if not XCAFDoc_ShapeTool.IsShape_s(label):"," child = TDF_ChildIterator(label)"," while child.More():"," walk(child.Value(), path_parts)"," child.Next()"," return"," raw_name = label_name(label)"," next_path = path_parts + ([raw_name] if raw_name and not raw_name.startswith('=>') else [])"," shape = XCAFDoc_ShapeTool.GetShape_s(label)"," face_count = 0 if shape is None or shape.IsNull() else count_shape_faces(shape)"," try:"," is_assembly = XCAFDoc_ShapeTool.IsAssembly_s(label)"," except Exception:"," is_assembly = False"," try:"," is_component = XCAFDoc_ShapeTool.IsComponent_s(label)"," except Exception:"," is_component = False"," if face_count > 0 and not is_assembly:"," name = unique_component_name(raw_name, used_names)"," component_path = '/'.join([part for part in next_path if part]) or name"," components.append({"," 'name': name,"," 'path': component_path,"," 'shape': shape,"," 'face_count': face_count,"," 'is_component': is_component,"," })"," return"," child = TDF_ChildIterator(label)"," while child.More():"," walk(child.Value(), next_path)"," child.Next()",""," for index in range(1, free.Length() + 1):"," walk(free.Value(index), [])"," except Exception as e:"," print(f'XDE component extraction failed: {e}', file=sys.stderr)"," return components","","def mesh_from_shape(shape, color_lookup, name, component_path):"," try:"," BRepMesh_IncrementalMesh(shape, 0.1, False, 0.5, True)"," except Exception:"," pass"," verts_acc = []"," faces_acc = []"," colors_acc = []"," matched = 0"," total = 0"," exp = TopExp_Explorer(shape, TopAbs_FACE)"," while exp.More():"," face = TopoDS.Face_s(exp.Current())"," total += 1"," verts, faces = triangulate_face(face)"," if verts and faces:"," offset = len(verts_acc)"," verts_acc.extend(verts)"," for tri in faces:"," faces_acc.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])"," color = get_face_color(face, color_lookup)"," if color:"," matched += 1"," r, g, b = color"," rgba = [int(r * 255), int(g * 255), int(b * 255), 255]"," else:"," rgba = DEFAULT_COLOR"," colors_acc.extend([rgba] * len(verts))"," exp.Next()"," if not verts_acc or not faces_acc:"," return None, total, matched"," mesh = trimesh.Trimesh("," vertices=np.array(verts_acc, dtype=float),"," faces=np.array(faces_acc, dtype=int),"," visual=trimesh.visual.ColorVisuals(vertex_colors=np.array(colors_acc, dtype=np.uint8)),"," process=True,"," )"," mesh.fix_normals()"," mesh.metadata.update({"," 'name': name,"," 'ai3d': {"," 'partId': name,"," 'componentId': name,"," 'occurrenceId': component_path,"," 'componentPath': component_path,"," 'displayName': name,"," },"," })"," return mesh, total, matched"),l.push(""),a?l.push("# STEP: build XDE color lookup + load geometry","color_lookup = build_xde_color_lookup(src_occt)",'print(f"XDE color lookup: {len(color_lookup)} surface signatures")',"xde_components = collect_xde_components(src_occt)","component_meshes = []","component_faces = 0","component_matched = 0","for component in xde_components:"," mesh_result, total, matched = mesh_from_shape(component['shape'], color_lookup, component['name'], component['path'])"," component_faces += total"," component_matched += matched"," if mesh_result is not None:"," component_meshes.append((component, mesh_result))","if len(component_meshes) > 1:"," scene = trimesh.Scene()"," for component, mesh_result in component_meshes:"," scene.add_geometry(mesh_result, node_name=component['name'], geom_name=component['name'])"," result = scene.export(file_type='glb')"," if isinstance(result, bytes):"," data = result"," elif isinstance(result, str):"," with open(result, 'rb') as f:"," data = f.read()"," else:"," data = bytes(result)"," with open(out, 'wb') as f:"," f.write(data)"," print(f'Converted {src} -> {out} ({len(data)} bytes, {len(component_meshes)} XDE components, {component_matched}/{component_faces} colored faces)')"," sys.exit(0)",'print(f"XDE component export unavailable: {len(component_meshes)} usable components from {len(xde_components)} labels; falling back to whole-shape mesh")',"","sr = STEPControl_Reader()","status = sr.ReadFile(src_occt)","if status != IFSelect_RetDone:",' print(f"Failed to read STEP file: {src}", file=sys.stderr)'," sys.exit(1)","sr.TransferRoots()","shape = sr.OneShape()"):o?l.push("# IGES: load geometry (no XDE color support for IGES)","ir = IGESControl_Reader()","status = ir.ReadFile(src_occt)","if status != IFSelect_RetDone:",' print(f"Failed to read IGES file: {src}", file=sys.stderr)'," sys.exit(1)","ir.TransferRoots()","shape = ir.OneShape()"):l.push("# BREP: load geometry from native OpenCascade format","from OCP.TopoDS import TopoDS_Shape","from OCP.BRep import BRep_Builder","shape = TopoDS_Shape()","builder = BRep_Builder()","success = BRepTools.Read_s(shape, src_occt, builder)","if not success:",' print(f"Failed to read BREP file: {src}", file=sys.stderr)'," sys.exit(1)"),l.push("","all_verts = []","all_faces = []","all_colors = []","matched_count = 0","total_faces = 0","","exp = TopExp_Explorer(shape, TopAbs_FACE)","while exp.More():"," face = TopoDS.Face_s(exp.Current())"," total_faces += 1"," verts, faces = triangulate_face(face)"," if verts and faces:"," offset = len(all_verts)"," all_verts.extend(verts)"," for tri in faces:"," all_faces.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])"),a?l.push(" color = get_face_color(face, color_lookup)"," if color:"," matched_count += 1"," r, g, b = color"," rgba = [int(r * 255), int(g * 255), int(b * 255), 255]"," else:"," rgba = DEFAULT_COLOR"):l.push(" rgba = DEFAULT_COLOR"),l.push(" n = len(verts)"," all_colors.extend([rgba] * n)"," exp.Next()","",'print(f"Triangulated: {total_faces} faces, {len(all_verts)} verts, {matched_count} colored ({matched_count*100//max(total_faces,1)}%)")',"","if not all_verts or not all_faces:"," # Fallback: use CadQuery import (works for STEP/IGES, not BREP)"),a?l.push(" cq_shape = cq.importers.importStep(src_occt)"):o?l.push(" cq_shape = cq.importers.importStep(src_occt) # CadQuery reads IGES via importStep"):l.push(" cq_shape = cq.importers.importStep(src_occt) # CadQuery BREP import"),l.push(" cq.exporters.export(cq_shape, out, exportType='STL')"," mesh = trimesh.load(out)"," data = mesh.export(file_type='glb')"," if isinstance(data, str):"," with open(data, 'rb') as f:"," data = f.read()"," with open(out, 'wb') as f:"," f.write(data)",' print(f"Fallback CadQuery STL->GLB: {out} ({len(data)} bytes)")'," sys.exit(0)","","verts_arr = np.array(all_verts, dtype=float)","faces_arr = np.array(all_faces, dtype=int)","colors_arr = np.array(all_colors, dtype=np.uint8)","","mesh = trimesh.Trimesh("," vertices=verts_arr,"," faces=faces_arr,"," visual=trimesh.visual.ColorVisuals(vertex_colors=colors_arr),"," process=True,",")","mesh.fix_normals()","scene = trimesh.Scene([mesh])","","result = scene.export(file_type='glb')","if isinstance(result, bytes):"," data = result","elif isinstance(result, str):"," with open(result, 'rb') as f:"," data = f.read()","else:"," data = bytes(result)","","with open(out, 'wb') as f:"," f.write(data)","","print(f'Converted {src} -> {out} ({len(data)} bytes, {matched_count}/{total_faces} colored faces)')"),l.join(`
`)}var Bue,Uue,cb,sj=C(()=>{"use strict";or();or();or();or();Tn();$f();lb();Bue=Wi("freecad-converter"),Uue=300*1e3;cb=class{constructor(e){this.configuredCommand=e;this.id="freecad";this.sourceExts=["step","stp","iges","igs","brep"];this.targetExt="glb"}async getCacheKey(){let e=await as(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking CAD conversion.`);let t=await as(this.id,this.configuredCommand),i=Mo(e.sourcePath),r=Co(e.sourcePath,na(e.sourcePath)),s=zi(i,`${r}.ai3d-converted.glb`),a=zi(Nd(),"ai3d-freecad"),o=zi(a,`${r}-${Date.now()}.py`);await Ld(a,{recursive:!0}),await Dd(o,kue(e.sourcePath,s,e.sourceExt),"utf8"),Bue.info("run CAD conversion (CadQuery/OCCT)",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await Gue(t.command,[...t.args,o],Uue)}catch(c){throw new Error(`CAD conversion failed for '${e.sourcePath}'. Ensure Python with cadquery is installed: pip install cadquery trimesh. Set Python command path in plugin settings or AI3D_FREECAD_CMD if Python is not discoverable. ${c instanceof Error?c.message:String(c)}`)}finally{Od(o,{force:!0})}if(!await Vue(s))throw new Error(`CAD conversion finished but output was not found: '${s}'. Check that CadQuery supports this CAD format.`);if((await ra(s)).byteLength===0)throw new Error(`CAD conversion output is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local Python/CadQuery(OCCT) bridge."]}}}});async function zue(n){try{return await ls(n,cs),!0}catch(e){return!1}}function Xue(n,e,t){return new Promise((i,r)=>{sa(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`obj2gltf command failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}var Wue,Hue,fb,aj=C(()=>{"use strict";or();or();or();Tn();$f();Wue=Wi("obj2gltf-converter"),Hue=180*1e3;fb=class{constructor(e){this.configuredCommand=e;this.id="obj2gltf";this.sourceExts=["obj"];this.targetExt="glb"}async getCacheKey(){let e=await as(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking obj2gltf.`);let t=await as(this.id,this.configuredCommand),i=Mo(e.sourcePath),r=Co(e.sourcePath,na(e.sourcePath)),s=zi(i,`${r}.ai3d-converted.glb`);Wue.info("run obj2gltf conversion",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await Xue(t.command,[...t.args,"-i",e.sourcePath,"-o",s,"-b"],Hue)}catch(o){throw new Error(`obj2gltf conversion failed for '${e.sourcePath}'. Set obj2gltf command path in plugin settings or AI3D_OBJ2GLTF_CMD if obj2gltf is not discoverable. ${o instanceof Error?o.message:String(o)}`)}if(!await zue(s))throw new Error(`obj2gltf conversion finished but output was not found: '${s}'.`);if((await ra(s)).byteLength===0)throw new Error(`obj2gltf output file is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local obj2gltf CLI bridge."]}}}});async function jue(n){try{return await ls(n,cs),!0}catch(e){return!1}}function que(n,e,t){return new Promise((i,r)=>{sa(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`FBX2glTF command failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}var Yue,Kue,hb,oj=C(()=>{"use strict";or();or();or();Tn();$f();Yue=Wi("fbx2gltf-converter"),Kue=180*1e3;hb=class{constructor(e){this.configuredCommand=e;this.id="fbx2gltf";this.sourceExts=["fbx"];this.targetExt="glb"}async getCacheKey(){let e=await as(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking FBX2glTF.`);let t=await as(this.id,this.configuredCommand),i=Mo(e.sourcePath),r=Co(e.sourcePath,na(e.sourcePath)),s=zi(i,`${r}.ai3d-converted.glb`);Yue.info("run FBX2glTF conversion",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await que(t.command,[...t.args,"-i",e.sourcePath,"-o",s,"-b"],Kue)}catch(o){throw new Error(`FBX2glTF conversion failed for '${e.sourcePath}'. Set FBX2glTF command path in plugin settings or AI3D_FBX2GLTF_CMD if FBX2glTF is not discoverable. ${o instanceof Error?o.message:String(o)}`)}if(!await jue(s))throw new Error(`FBX2glTF conversion finished but output was not found: '${s}'.`);if((await ra(s)).byteLength===0)throw new Error(`FBX2glTF output file is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local FBX2glTF CLI bridge."]}}}});async function $ue(n){try{return await ls(n,cs),!0}catch(e){return!1}}function Jue(n,e,t){return new Promise((i,r)=>{sa(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`mesh conversion failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}function eme(n,e){let t=bc(n),i=bc(e);return["import trimesh","import sys","",`src = r"${t}"`,`out = r"${i}"`,"","try:"," loaded = trimesh.load(src, force=None)","except Exception as e:",' print(f"Failed to load {src}: {e}", file=sys.stderr)'," sys.exit(1)","","if isinstance(loaded, trimesh.Scene):"," scene = loaded","elif isinstance(loaded, trimesh.Trimesh):"," scene = trimesh.Scene([loaded])","else:",' print(f"Unsupported type: {type(loaded)}", file=sys.stderr)'," sys.exit(1)","","try:"," data = scene.export(file_type='glb')","except Exception as e:",' print(f"Failed to export GLB: {e}", file=sys.stderr)'," sys.exit(1)","","with open(out, 'wb') as f:"," f.write(data)","","print(f'Converted {src} -> {out} ({len(data)} bytes)')"].join(`
`)}var Zue,Que,db,lj=C(()=>{"use strict";or();or();or();or();Tn();$f();lb();Zue=Wi("assimp-converter"),Que=300*1e3;db=class{constructor(e){this.configuredCommand=e;this.id="assimp";this.sourceExts=["3mf","dae"];this.targetExt="glb"}async getCacheKey(){let e=await as(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking mesh conversion.`);let t=await as(this.id,this.configuredCommand),i=Mo(e.sourcePath),r=Co(e.sourcePath,na(e.sourcePath)),s=zi(i,`${r}.ai3d-converted.glb`),a=zi(Nd(),"ai3d-mesh-convert"),o=zi(a,`${r}-${Date.now()}.py`);await Ld(a,{recursive:!0}),await Dd(o,eme(e.sourcePath,s),"utf8"),Zue.info("run mesh conversion (trimesh)",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await Jue(t.command,[...t.args,o],Que)}catch(c){throw new Error(`Mesh conversion failed for '${e.sourcePath}'. Ensure Python with trimesh is installed: pip install trimesh numpy networkx pycollada. Set Python command path in plugin settings or AI3D_ASSIMP_CMD if Python is not discoverable. ${c instanceof Error?c.message:String(c)}`)}finally{Od(o,{force:!0})}if(!await $ue(s))throw new Error(`Mesh conversion finished but output was not found: '${s}'. Check that trimesh supports this format.`);if((await ra(s)).byteLength===0)throw new Error(`Mesh conversion output is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local Python/trimesh bridge."]}}}});async function ime(n){try{return await ls(n,cs),!0}catch(e){return!1}}function rme(n,e,t){return new Promise((i,r)=>{sa(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i({stdout:a!=null?a:"",stderr:o!=null?o:""});return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`SLDPRT conversion failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}function nme(n,e){let t=bc(n),i=bc(e),r=i.replace(/\.glb$/i,".intermediate.step");return["import sys","import os","",`src = r"${t}"`,`out = r"${i}"`,`step_out = r"${r}"`,"","# Step 1: Import SLDPRT via FreeCAD","try:"," import FreeCAD"," import ImportGui"," import Mesh","except ImportError as e:",' print(f"FreeCAD modules not available: {e}", file=sys.stderr)',' print("Ensure this script runs under FreeCADCmd (not system Python).", file=sys.stderr)'," sys.exit(1)","","print(f'Opening SLDPRT: {src}')","try:"," doc = FreeCAD.newDocument('Convert')"," ImportGui.open(src, doc.Name)","except Exception as e:",' print(f"Failed to open SLDPRT file: {e}", file=sys.stderr)'," sys.exit(1)","","if not doc.Objects:",' print("SLDPRT file imported but contains no objects", file=sys.stderr)'," sys.exit(1)","",'print(f"Imported {len(doc.Objects)} object(s) from SLDPRT")',"","# Step 2: Export to STEP (intermediate)","try:"," import Import"," objs = [o for o in doc.Objects if hasattr(o, 'Shape')]"," if not objs:",' print("No shape objects found after import", file=sys.stderr)'," sys.exit(1)"," Import.export(objs, step_out)",' print(f"Exported intermediate STEP: {step_out}")',"except Exception as e:",' print(f"Failed to export STEP: {e}", file=sys.stderr)'," sys.exit(1)","","FreeCAD.closeDocument(doc.Name)","","# Step 3: Convert STEP to GLB using OCP (same pipeline as FreecadConverter)","import trimesh","import trimesh.visual","import numpy as np","","from OCP.STEPControl import STEPControl_Reader","from OCP.TopoDS import TopoDS","from OCP.TopAbs import TopAbs_FACE","from OCP.TopExp import TopExp_Explorer","from OCP.BRep import BRep_Tool","from OCP.BRepMesh import BRepMesh_IncrementalMesh","from OCP.TopLoc import TopLoc_Location","from OCP.IFSelect import IFSelect_RetDone","","DEFAULT_COLOR = [180, 180, 180, 255]","","def triangulate_face(face, linear=0.1, angular=0.5):"," BRepMesh_IncrementalMesh(face, linear, False, angular, True)"," loc = TopLoc_Location()"," tri = BRep_Tool.Triangulation_s(face, loc)"," if tri is None:"," return None, None"," n = tri.NbNodes()"," verts = []"," for i in range(1, n + 1):"," p = tri.Node(i)"," if not loc.IsIdentity():"," p = p.Transformed(loc.Transformation())"," verts.append([p.X(), p.Y(), p.Z()])"," ntri = tri.NbTriangles()"," faces = []"," for i in range(1, ntri + 1):"," t = tri.Triangle(i)"," n1, n2, n3 = t.Get()"," faces.append([n1 - 1, n2 - 1, n3 - 1])"," return verts, faces","","sr = STEPControl_Reader()","status = sr.ReadFile(step_out)","if status != IFSelect_RetDone:",' print(f"Failed to read intermediate STEP: {step_out}", file=sys.stderr)'," sys.exit(1)","sr.TransferRoots()","shape = sr.OneShape()","","all_verts = []","all_faces = []","all_colors = []","total_faces = 0","","exp = TopExp_Explorer(shape, TopAbs_FACE)","while exp.More():"," face = TopoDS.Face_s(exp.Current())"," total_faces += 1"," verts, faces = triangulate_face(face)"," if verts and faces:"," offset = len(all_verts)"," all_verts.extend(verts)"," for tri in faces:"," all_faces.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])"," all_colors.extend([DEFAULT_COLOR] * len(verts))"," exp.Next()","","if not all_verts or not all_faces:",' print(f"No geometry extracted from STEP ({total_faces} faces scanned)", file=sys.stderr)'," sys.exit(1)","",'print(f"Triangulated: {total_faces} faces, {len(all_verts)} verts")',"","verts_arr = np.array(all_verts, dtype=float)","faces_arr = np.array(all_faces, dtype=int)","colors_arr = np.array(all_colors, dtype=np.uint8)","","mesh = trimesh.Trimesh("," vertices=verts_arr,"," faces=faces_arr,"," visual=trimesh.visual.ColorVisuals(vertex_colors=colors_arr),"," process=True,",")","mesh.fix_normals()","scene = trimesh.Scene([mesh])","","result = scene.export(file_type='glb')","if isinstance(result, bytes):"," data = result","elif isinstance(result, str):"," with open(result, 'rb') as f:"," data = f.read()","else:"," data = bytes(result)","","with open(out, 'wb') as f:"," f.write(data)","","# Cleanup intermediate STEP","try:"," os.remove(step_out)","except OSError:"," pass","","print(f'Converted {src} -> {out} ({len(data)} bytes, {total_faces} faces)')"].join(`
`)}var sN,tme,ub,cj=C(()=>{"use strict";or();or();or();or();Tn();$f();lb();sN=Wi("sldprt-converter"),tme=600*1e3;ub=class{constructor(e){this.configuredCommand=e;this.id="sldprt";this.sourceExts=["sldprt"];this.targetExt="glb"}async getCacheKey(){let e=await as("freecadcmd",this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking SLDPRT conversion.`);let t=await as("freecadcmd",this.configuredCommand),i=Mo(e.sourcePath),r=Co(e.sourcePath,na(e.sourcePath)),s=zi(i,`${r}.ai3d-converted.glb`),a=zi(Nd(),"ai3d-sldprt"),o=zi(a,`${r}-${Date.now()}.py`);await Ld(a,{recursive:!0}),await Dd(o,nme(e.sourcePath,s),"utf8"),sN.info("run SLDPRT conversion (FreeCAD + OCP)",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{let{stdout:c,stderr:f}=await rme(t.command,[...t.args,o],tme);c&&sN.info("FreeCAD stdout",{stdout:c.trim().slice(0,500)}),f&&sN.warn("FreeCAD stderr",{stderr:f.trim().slice(0,500)})}catch(c){throw new Error(`SLDPRT conversion failed for '${e.sourcePath}'. Ensure FreeCAD is installed (https://www.freecad.org/downloads.php). Set FreeCADCmd path in plugin settings or AI3D_FREECADCMD env var. ${c instanceof Error?c.message:String(c)}`)}finally{Od(o,{force:!0})}if(!await ime(s))throw new Error(`SLDPRT conversion finished but output was not found: '${s}'. 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Array.from(new Set([...(t=n==null?void 0:n.resourceWarnings)!=null?t:[],...(i=e==null?void 0:e.resourceWarnings)!=null?i:[]]))}function Tb(n){var f,h,d,u,m,p,_,g,v,x;let e=(f=n.startedAt)!=null?f:vj(),t=(d=(h=n.evidence)==null?void 0:h.summary)!=null?d:n.preview,i=Ame(hN(n.modelPath,(m=(u=n.evidence)==null?void 0:u.parts)!=null?m:[]),(p=n.registeredParts)!=null?p:[]),r=new Date().toISOString(),s=Cme(n.preview,n.evidence),a=Ime(n.profile,i),o=bme(n.modelPath,n.profile,n.evidence,i,a),l=(_=n.previewImages)!=null?_:[],c=Mme({modelPath:n.modelPath,profile:n.profile,preview:t,parts:i,knowledgeNodes:o,annotationLinks:a,previewImages:l,warnings:s});return{asset:{assetId:n.modelPath,title:jr(n.modelPath)||n.modelPath,sourcePath:n.modelPath,format:Ej(n.modelPath),importedAt:r,updatedAt:r,status:t?"ready":"processing",vertexCount:t==null?void 0:t.vertexCount,triangleCount:t==null?void 0:t.triangleCount,materialCount:t==null?void 0:t.materialCount,boundingBox:t?fN(t.boundingSize):void 0,analysisVersion:vp},parts:i,knowledgeNodes:o,previewImages:l,annotationLinks:a,draftingInput:c,evidence:(g=n.evidence)!=null?g:void 0,warnings:s,pipeline:[{stage:"stats",durationMs:0,status:t?"success":"skipped"},{stage:"split",durationMs:0,status:(x=(v=n.evidence)==null?void 0:v.parts)!=null&&x.length?"success":"skipped"},{stage:"map",durationMs:0,status:a.length>0?"success":"skipped"},_me(e)]}}var vp,ume,mme,pme,dN=C(()=>{"use strict";oa();vp="local-evidence-v1",ume=3,mme=.58,pme=new Set(["glb","gltf","stl","obj","splat","ply","fbx","step","stp","iges","igs","brep","sldprt","3mf","dae"])});function xd(n){let e=n.trim();return e.length>Tj?cr(e.slice(0,Tj))+"\u2026":cr(e)}function Aj(n){if(!n||typeof n!="object")return null;let e=n,t=typeof e.summary=="string"?e.summary.trim():"",i=xd(t);if(!i)return null;let r=Array.isArray(e.sections)?e.sections.flatMap(o=>{if(!o||typeof o!="object")return[];let l=o,c=typeof l.heading=="string"?l.heading.trim():"",f=typeof l.body=="string"?l.body.trim():"",h=xd(c),d=xd(f);return h&&d?[{heading:h,body:d}]:[]}):void 0,s=Array.isArray(e.suggestedTags)?e.suggestedTags.filter(o=>typeof o=="string"&&o.trim().length>0).map(o=>xd(o)):void 0,a=Array.isArray(e.warnings)?e.warnings.filter(o=>typeof o=="string"&&o.trim().length>0).map(o=>xd(o)):void 0;return{title:typeof e.title=="string"?xd(e.title):void 0,summary:i,sections:r,suggestedTags:s,warnings:a,model:typeof e.model=="string"?xd(e.model):void 0}}var Tj,xj=C(()=>{"use strict";GS();Tj=8e3});function Pme(n){let e=n.trim().replace(/\/+$/,"");if(!e)return"";let t=/^[a-z][a-z\d+\-.]*:\/\//i.test(e)?e:`http://${e}`;try{let i=new URL(t);return i.protocol!=="http:"&&i.protocol!=="https:"||i.search||i.hash?null:i.toString().replace(/\/+$/,"")}catch(i){return null}}function Dme(n){return{...n,evidence:{...n.evidence,previewImages:[]}}}function Lme(n){return{...n,model:{...n.model,summary:void 0},partCandidates:[],annotationLinks:n.annotationLinks.map(e=>({...e,notePath:void 0,position:[0,0,0],nearestPartId:void 0,nearestPartName:void 0,distance:void 0,confidence:Math.min(e.confidence,.25)})),knowledgeNodes:n.knowledgeNodes.map(e=>({...e,summary:"Geometry details were withheld by privacy settings.",relatedPartIds:[]}))}}function Ome(n,e){let t=e;return n.sendPreviewImagesToRemote||(t=Dme(t)),n.sendGeometrySummaryToRemote||(t=Lme(t)),{...t,evidence:{...t.evidence,rawModelIncluded:!1}}}function bj(n,e,t){if(n.analysisMode==="local")return{enabled:!1,reason:"analysisMode=local"};let i=Pme(n.serviceBaseUrl);return i===""?{enabled:!1,reason:"serviceBaseUrl is empty"}:i===null?{enabled:!1,reason:"serviceBaseUrl must be a valid http(s) URL"}:n.sendRawModelToRemote?{enabled:!1,reason:"raw model upload is not supported by this draft client"}:e?{enabled:!0,endpoint:`${i}/draft-note`,request:{analysisVersion:t,draftingInput:Ome(n,e)}}:{enabled:!1,reason:"drafting input is unavailable"}}async function Ij(n){if(!n.enabled||!n.endpoint||!n.request)return null;let e=await(0,Rj.requestUrl)({url:n.endpoint,method:"POST",headers:{"content-type":"application/json"},body:JSON.stringify(n.request)});if(e.status<200||e.status>=300)throw new Error(`Remote draft request failed: HTTP ${e.status}`);return Aj(e.json)}var Rj,Mj=C(()=>{"use strict";Rj=require("obsidian");xj()});var Ab={};tt(Ab,{buildKnowledgeIndexContent:()=>Xj,buildKnowledgeIndexManagedSection:()=>TN,buildKnowledgeNoteContent:()=>Vj,collectRegisteredPartsFromProfiles:()=>Hj,generateKnowledgeNote:()=>cpe,replaceManagedSection:()=>zj});function Oj(n){var t;let e=(t=n.split(".").pop())==null?void 0:t.trim().toLowerCase();return e&&e.length>0?e:"unknown"}function _N(n){return n.filter(e=>e.length>0).join(", ")}function uN(n){return Array.from(new Set(n.map(e=>e.trim()).filter(Boolean)))}function EN(n){return n.replace(/\\/g,"/").replace(/^\/+|\/+$/g,"").trim()}function gN(n,e){return n.replace(/[\\/:*?"<>|#[\]^]/g," ").replace(/\s+/g," ").trim().slice(0,80)||e}function vN(n){var e;return(e=n==null?void 0:n.map(t=>t.toFixed(2)).join(", "))!=null?e:"-"}function wme(n,e=12){if(n.length===0)return"-";let t=n.slice(0,e).join(", "),i=n.length-e;return i>0?`${t}, +${i.toLocaleString()} more`:t}function Nj(n){var e;return n.source==="component"?n.childCount&&n.childCount>1?`component (${n.childCount})`:"component":n.source==="group"?`group (${(e=n.childCount)!=null?e:n.meshRefs.length})`:"mesh"}function Fme(n){let e=n.sourceNotePath?`[[${n.sourceNotePath}|${n.sourcePartName}]]`:n.sourcePartName,t=n.reasons.length>0?` - ${n.reasons.join(", ")}`:"";return`${e} (${Math.round(n.confidence*100)}%${t})`}function wj(n){var t;let e=[];if(n.headingRef&&e.push(`heading: ${cr(n.headingRef)}`),n.notePath){let i=(t=aa(n.notePath))!=null?t:n.notePath;e.push(`note: [[${n.notePath}|${i}]]`)}return e}function Bme(n){return[{axis:"x",value:Math.max(0,n.boundingSize.x)},{axis:"y",value:Math.max(0,n.boundingSize.y)},{axis:"z",value:Math.max(0,n.boundingSize.z)}].sort((e,t)=>t.value-e.value)}function Fj(n){let[e,t,i]=Bme(n);if(!e||e.value<=0)return"Bounding information is incomplete, so scale and orientation still need manual review.";let r=i.value>0?e.value/i.value:Number.POSITIVE_INFINITY,s=e.value>0?t.value/e.value:0;return(e.value>0?i.value/e.value:0)<=.18&&s>=.45?`The bounding box is strongly planar, with a thin ${i.axis.toUpperCase()} dimension compared with ${e.axis.toUpperCase()}.`:r>=3&&s<=.55?`The model is strongly elongated along ${e.axis.toUpperCase()}, which suggests a directional or axial structure.`:"The overall bounding volume is fairly balanced, so semantic grouping is more likely to come from mesh and material boundaries than from one dominant axis."}function Bj(n){if(n.splatCount!==void 0)return`This is a splat-based asset with ${n.splatCount.toLocaleString()} splats; review should focus on capture coverage, density, and viewpoint clarity instead of triangle topology.`;let e=0;return n.triangleCount>=5e5?e+=3:n.triangleCount>=1e5?e+=2:n.triangleCount>=2e4&&(e+=1),n.meshCount>=100?e+=2:n.meshCount>=25&&(e+=1),n.materialCount>=8&&(e+=1),e>=5?"The mesh and material counts point to a high-complexity asset; expect semantic cleanup, regrouping, or naming review before turning it into stable knowledge notes.":e>=3?"The asset sits in a medium-complexity range: it already contains useful structure, but some meshes or materials may still reflect export convenience rather than real-world parts.":"The asset is structurally compact, so a lightweight local pass can usually produce usable first-draft notes without a heavier analysis pipeline."}function Ume(n){var t;let e=(t=n==null?void 0:n.tags)!=null?t:[];return e.length===0?"No knowledge tags are stored yet, so the note should establish the first stable vocabulary for this model.":`Current tags already suggest a working taxonomy: ${_N(e)}.`}function Cj(n){var t;let e=(t=n==null?void 0:n.annotations)!=null?t:[];return e.length===0?"No annotation pins are stored yet, so the next useful pass is to mark semantically important regions before splitting the model into part notes.":e.length===1?"There is 1 saved annotation pin, which already gives this report a concrete user-selected focus area.":`There are ${e.length} saved annotation pins, which provide a useful first-pass map of user-relevant regions.`}function Vme(n,e){var r;if(!n)return["Preview statistics were not available when this note was generated, so the next step is to reload the model and regenerate the report.",Cj(e)];let t=[`${n.meshCount.toLocaleString()} mesh(es), ${((r=n.splatCount)!=null?r:n.triangleCount).toLocaleString()} ${n.splatCount!==void 0?"splats":"triangles"}, and ${n.materialCount.toLocaleString()} material slot(s) are currently visible in the preview pipeline.`,Bj(n),Fj(n),Cj(e)],i=Ume(e);return i&&t.push(i),t}function Gme(n){var i;let e=(i=n==null?void 0:n.annotations)!=null?i:[];if(e.length===0)return["## Focus Areas","","- No focus areas have been pinned yet.",""];let t=["## Focus Areas",""];for(let r of e){let s=wj(r),a=s.length>0?` (${s.join("; ")})`:"";t.push(`- **${r.label||"Untitled pin"}**${a}`)}return t.push(""),t}function kme(n){var i,r;let e=(i=n==null?void 0:n.annotationLinks)!=null?i:[];if(e.length===0)return["## Annotation Links","","- No annotation-to-part links were produced in this pass.",""];let t=["## Annotation Links","","| Annotation | Nearest Part | Linked Note | Distance | Confidence |","|------------|--------------|-------------|----------|------------|"];for(let s of e){let a=s.notePath?`[[${s.notePath}]]`:"-";t.push(`| ${ea(s.label)} | ${ea((r=s.nearestPartName)!=null?r:"-")} | ${ea(a)} | ${s.distance===void 0?"-":s.distance.toFixed(3)} | ${Math.round(s.confidence*100)}% |`)}return t.push(""),t}function Wme(n){var i,r,s,a;let e=((i=n==null?void 0:n.parts)!=null?i:[]).filter(o=>o.notePath);if(e.length===0)return["## Suggested Part Notes","","- No part note drafts were created in this pass.",""];let t=["## Suggested Part Notes",""];for(let o of e.slice(0,Dj)){let l=cr((s=aa((r=o.notePath)!=null?r:""))!=null?s:o.name),c=[(a=o.category)!=null?a:"unclassified",xo(o.triangleCount,"triangle"),o.materialName?`material ${cr(o.materialName)}`:""].filter(Boolean).join(", ");t.push(`- [[${o.notePath}|${l}]] - ${cr(o.name)} (${c})`)}return t.push(""),t}function xo(n,e){return`${(n!=null?n:0).toLocaleString()} ${e}${n===1?"":"s"}`}function Hme(n){return n.length===0?"No per-part evidence was captured yet, so the first useful editing pass is to reload the model and regenerate this note from the workbench.":n.slice(0,6).map((e,t)=>{var r;let i=e.materialName?`, material ${cr(e.materialName)}`:"";return`${t+1}. ${cr(e.name)} (${(r=e.category)!=null?r:"unclassified"}, ${xo(e.triangleCount,"triangle")}${i})`}).join(`
`)}function zme(n){let e=n.filter(t=>{var i;return(i=t.registeredMatches)==null?void 0:i.length});return e.length===0?"No previously registered parts were matched across other analyzed models in this pass.":e.slice(0,6).map(t=>{var r;let i=(r=t.registeredMatches)==null?void 0:r[0];return i?`- ${cr(t.name)}: possible reuse of ${cr(i.sourcePartName)} from ${cr(i.sourceAssetId)} (${Math.round(i.confidence*100)}% confidence).`:""}).filter(Boolean).join(`
`)}function Uj(n){var _,g,v,x,A,S,E,R,I;let e=Oj(n.sourcePath).toUpperCase(),t=n.preview,i=[...(g=(_=n.analysis)==null?void 0:_.parts)!=null?g:[]].sort((y,M)=>{var D,O;return((D=M.triangleCount)!=null?D:0)-((O=y.triangleCount)!=null?O:0)}),r=(x=(v=n.profile)==null?void 0:v.annotations)!=null?x:[],s=(S=(A=n.analysis)==null?void 0:A.annotationLinks)!=null?S:[],a=uN(i.map(y=>{var M;return(M=y.category)!=null?M:"unclassified"})).slice(0,6),o=uN(i.flatMap(y=>y.materialName?[cr(y.materialName)]:[])).slice(0,6),l=Hme(i),c=zme(i),f=t?Fj(t):"Geometry statistics are not available yet, so this draft should stay provisional.",h=t?Bj(t):"Reload the preview to capture mesh, triangle, vertex, and material evidence.",d=(E=n.profile)==null?void 0:E.notes.trim(),u=t?`${n.baseName} is a ${e} asset with ${xo(t.meshCount,"mesh")}, ${xo(t.triangleCount,"triangle")}, ${xo(t.vertexCount,"vertex")}, and ${xo(t.materialCount,"material slot")}.`:`${n.baseName} is a ${e} asset that still needs a refreshed preview pass before its geometry can be summarized confidently.`,m=r.length>0?r.map(y=>{let M=s.find(V=>V.annotationId===y.id),D=M!=null&&M.nearestPartName?` Nearest captured part: ${cr(M.nearestPartName)}.`:"",O=y.headingRef?` Linked heading: ${cr(y.headingRef)}.`:"";return`- ${cr(y.label||"Untitled pin")}.${D}${O}`}).join(`
`):"- No pins are saved yet. Add pins for the regions that should become standalone notes, questions, or review checkpoints.",p=[i.length>0?"Rename the strongest part candidates so their mesh names match real semantic parts.":"Regenerate after the model preview has captured per-part evidence.",r.length>0?"Turn each saved pin into a short linked note or heading-level review item.":"Place at least one pin on the most important region before treating this as a finished note.","Review scale, orientation, materials, and whether mesh boundaries represent real assembly boundaries."];return{title:`${n.baseName} local knowledge draft`,summary:[u,f,d?`User notes add this context: ${d}`:"No user notes are stored yet, so the draft stays grounded in renderer evidence and saved pins."].join(" "),sections:[{heading:"Evidence-backed description",body:[h,a.length>0?`Detected part categories: ${_N(a)}.`:"No part categories were inferred yet.",o.length>0?`Visible materials include ${_N(o)}.`:"No material names were captured from the renderer evidence."].join(" ")},{heading:"Candidate structure",body:l},{heading:"Registered part reuse",body:c},{heading:"Focus areas",body:m},{heading:"Suggested note shape",body:[`Start with a short purpose paragraph for ${n.baseName}.`,"Then split the note into geometry evidence, meaningful part candidates, saved focus areas, and unresolved review questions.","Only promote a mesh into a standalone part note after a human confirms its function or assembly role."].join(" ")}],suggestedTags:uN([...(I=(R=n.profile)==null?void 0:R.tags)!=null?I:[],`format/${e.toLowerCase()}`,...a.map(y=>`part/${y}`)]).slice(0,12),nextActions:p,generatedAt:new Date().toISOString()}}function Xme(n){var i,r;let e=(r=(i=n.analysis)==null?void 0:i.localDraft)!=null?r:Uj(n),t=["## Local Draft Metadata","",`- Generated at: ${e.generatedAt}`,`- Sections: ${e.sections.length.toLocaleString()}`];return e.suggestedTags.length>0&&t.push("Suggested tags:","",...e.suggestedTags.map(s=>`- ${s}`),""),e.nextActions.length>0&&t.push("Next actions:","",...e.nextActions.map(s=>`- ${s}`),""),t}function An(n){return JSON.stringify(n)}function Yme(n){return n!=null&&n.draftingInput?["## AI Drafting Input","","- Grounded drafting input is available in the sidecar JSON under `draftingInput`.",`- Part candidates included: ${n.draftingInput.partCandidates.length.toLocaleString()}`,`- Annotation links included: ${n.draftingInput.annotationLinks.length.toLocaleString()}`,"- Raw model included: false",""]:["## AI Drafting Input","","- No drafting input was prepared in this pass.",""]}function Kme(n){var i,r,s,a;let e=n==null?void 0:n.remoteDraft;if(!e)return["## Remote Draft","","- No remote draft was requested or returned for this pass.",""];let t=["## Remote Draft","",e.title?`### ${e.title}`:"### Draft Summary","",e.summary,""];for(let o of(i=e.sections)!=null?i:[])t.push(`### ${o.heading}`,"",o.body,"");(r=e.suggestedTags)!=null&&r.length&&t.push("Suggested tags:","",...e.suggestedTags.map(o=>`- ${o}`),"");for(let o of(s=e.warnings)!=null?s:[])t.push(`- Remote warning: ${o}`);return(a=e.warnings)!=null&&a.length&&t.push(""),t}function jme(n){var i,r;let e=(i=n==null?void 0:n.remoteDraft)!=null?i:n==null?void 0:n.localDraft;if(!e)return["## Editable Draft","","- No draft body was produced in this pass.",""];let t=["## Editable Draft","",n!=null&&n.remoteDraft?"- Source: optional remote draft, grounded by the local evidence sidecar.":"- Source: local evidence draft, generated without a remote service.","",e.summary,""];for(let s of(r=e.sections)!=null?r:[])t.push(`### ${s.heading}`,"",s.body,"");return t}function qme(n){var t;let e=(t=n==null?void 0:n.previewImages)!=null?t:[];return e.length===0?["## Evidence Snapshots","","- No preview snapshot was captured for this generation pass.",""]:["## Evidence Snapshots","",...e.map(i=>`![[${i}]]`),""]}function Zme(n){var i,r,s,a;let e=(i=n==null?void 0:n.parts)!=null?i:[];if(e.length===0)return["## Part Candidates","","- No per-mesh evidence was available. Reload the model in the workbench and regenerate the note to capture part candidates.",""];let t=["## Part Candidates","","| # | Part | Part Note | Source | Category | Triangles | Material | Center | Evidence |","|---|------|-----------|--------|----------|-----------|----------|--------|----------|"];for(let[o,l]of e.slice(0,32).entries()){let c=vN(l.center),f=l.observations.slice(0,2).join(" "),h=l.notePath?`[[${l.notePath}]]`:"-",d=Nj(l);t.push(`| ${o+1} | ${ea(l.name)} | ${ea(h)} | ${ea(d)} | ${ea((r=l.category)!=null?r:"unclassified")} | ${((s=l.triangleCount)!=null?s:0).toLocaleString()} | ${ea((a=l.materialName)!=null?a:"-")} | ${c} | ${ea(f)} |`)}return e.length>32&&t.push(`| ... | ${e.length-32} more candidate parts omitted from this note | - | - | - | - | - | - | See sidecar JSON |`),t.push(""),t}function Qme(n){var i,r;let e=((i=n==null?void 0:n.parts)!=null?i:[]).filter(s=>{var a;return(a=s.registeredMatches)==null?void 0:a.length});if(e.length===0)return["## Registered Part Matches","","- No previously registered parts were matched across other analyzed models in this pass.",""];let t=["## Registered Part Matches","","| Current Part | Best Existing Part | Source Model | Confidence | Reasons |","|--------------|--------------------|--------------|------------|---------|"];for(let s of e.slice(0,32)){let a=(r=s.registeredMatches)==null?void 0:r[0];if(!a)continue;let o=a.sourceNotePath?`[[${a.sourceNotePath}|${a.sourcePartName}]]`:a.sourcePartName;t.push(`| ${ea(s.name)} | ${ea(o)} | ${ea(a.sourceAssetId)} | ${Math.round(a.confidence*100)}% | ${ea(a.reasons.join(", "))} |`)}return e.length>32&&t.push(`| ... | ${e.length-32} more matched parts omitted | - | - | See sidecar JSON |`),t.push(""),t}function $me(n){var i;let e=(i=n==null?void 0:n.knowledgeNodes)!=null?i:[];if(e.length===0)return["## Knowledge Nodes","","- No knowledge nodes were produced in this pass.",""];let t=["## Knowledge Nodes",""];for(let r of e)t.push(`- **${r.title}** (${r.domain}, ${Math.round(r.confidence*100)}%, ${r.source}): ${r.summary}`);return t.push(""),t}function Jme(n,e){var i,r;let t=["## Evidence Health","",`- Analysis version: ${vp}`,e?`- Sidecar: [[${e}|Analysis JSON]]`:"- Sidecar: not written",n!=null&&n.knowledgeIndexPath?`- Knowledge index: [[${n.knowledgeIndexPath}|Model index]]`:"- Knowledge index: not written"];for(let s of(i=n==null?void 0:n.warnings)!=null?i:[])t.push(`- Warning: ${s}`);return((r=n==null?void 0:n.warnings)!=null?r:[]).length===0&&t.push("- Warnings: none"),t.push(""),t}function epe(n,e){var r;let t=(r=e==null?void 0:e.annotations)!=null?r:[],i=["## Draft Knowledge Points",""];if(n?(i.push(`- Geometry overview: explain how ${n.meshCount.toLocaleString()} mesh(es) and ${n.materialCount.toLocaleString()} material slot(s) map to real semantic parts instead of export-only fragments.`),n.splatCount!==void 0?i.push(`- Capture quality: review whether the ${n.splatCount.toLocaleString()} splats preserve enough silhouette and depth detail for note-taking from multiple angles.`):i.push(`- Structural density: verify whether ${(n.triangleCount/Math.max(n.meshCount,1)).toLocaleString(void 0,{maximumFractionDigits:0})} average triangles per mesh reflects deliberate detail or accidental over-segmentation.`)):i.push("- Geometry overview: reload the model and capture preview statistics before turning this into a stable knowledge note."),t.length>0)for(let s of t.slice(0,8)){let a=wj(s),o=a.length>0?` (${a.join("; ")})`:"";i.push(`- **${s.label||"Untitled pin"}**${o}: describe what this region does, why it matters, and whether it deserves its own linked part note.`)}else i.push("- Focus mapping: add pins for the regions that should become standalone part notes or review checkpoints.");return i.push("- Review pass: confirm scale, orientation, and whether material boundaries reflect actual function, assembly, or simply renderer setup."),i.push(""),i}function Vj(n){var c,f,h,d;let e=n.profile,t=n.preview,i=n.analysis,r=Oj(n.sourcePath),s=(c=e==null?void 0:e.tags)!=null?c:[],a=(f=e==null?void 0:e.annotations)!=null?f:[],o=(h=i==null?void 0:i.previewImages)!=null?h:[];return[["---",`source_model: ${An(n.sourcePath)}`,`format: ${r}`,"status: ready","analysis_mode: local",`analysis_version: ${vp}`,`report_note_path: ${An(n.notePath)}`,...n.analysisSidecarPath?[`analysis_sidecar_path: ${An(n.analysisSidecarPath)}`]:[],...n.knowledgeIndexPath?[`knowledge_index_path: ${An(n.knowledgeIndexPath)}`]:[],`annotation_count: ${a.length}`,`updated_at: ${new Date().toISOString()}`,...o.length>0?["preview_images:",...o.map(u=>` - ${An(u)}`)]:[],...s.length>0?["knowledge_tags:",...s.map(u=>` - ${An(u)}`)]:[],"---"].join(`
`),"",`# ${n.baseName}`,"","## Summary","",...t?[...r3(t,{decimals:2}),""]:["(No preview data available)",""],...jme(i),...Xme(n),...n.knowledgeIndexPath?["## Knowledge Index","",`- [[${n.knowledgeIndexPath}|Open model knowledge index]]`,""]:[],"## Local Observations","",...Vme(t,e).map(u=>`- ${u}`),"",...Jme(i,n.analysisSidecarPath),...qme(i),...Gme(e),...kme(i),...Wme(i),...Zme(i),...Qme(i),...$me(i),...Yme(i),...Kme(i),...epe(t,e),"## Review Notes","",(d=e==null?void 0:e.notes)!=null&&d.trim()?e.notes.trim():"-",""].join(`
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0:n.updatedAt)=="string"?n.updatedAt:t}}function ea(n){return cr(n).replace(/\|/g,"\\|").replace(/\r?\n/g," ")}function ipe(n){let[,e=""]=n.split(",",2),t=atob(e),i=new Uint8Array(t.length);for(let r=0;r<t.length;r++)i[r]=t.charCodeAt(r);return i.buffer}async function SN(n,e){let t=EN(e);if(!t)return;let i="";for(let r of t.split("/"))i=i?`${i}/${r}`:r,n.vault.getAbstractFileByPath(i)||await n.vault.createFolder(i).catch(s=>{Nme.warn("Failed to create vault folder",{path:i,error:String(s)})})}async function Gj(n,e,t){let i=n.vault.getAbstractFileByPath(e);if(i instanceof Mc.TFile)return i;try{return await n.vault.create(e,t)}catch(r){let s=n.vault.getAbstractFileByPath(e);return s instanceof Mc.TFile?s:null}}async function yj(n,e,t){let i=n.vault.getAbstractFileByPath(e);if(i instanceof Mc.TFile)return await n.vault.modify(i,t),i;try{return await n.vault.create(e,t)}catch(r){let s=n.vault.getAbstractFileByPath(e);if(s instanceof Mc.TFile)return await n.vault.modify(s,t),s}return null}async function rpe(n,e,t,i){var s;let r=(s=e==null?void 0:e.captureSnapshot)==null?void 0:s.call(e);if(!(r!=null&&r.startsWith("data:image/png;base64,")))return{paths:[]};try{await SN(n,t);let a=`${t}/${i}_evidence_${Date.now()}.png`;return await n.vault.createBinary(a,ipe(r)),{paths:[a]}}catch(a){let o=a instanceof Error?a.message:String(a);return{paths:[],warning:`Evidence snapshot failed: ${o}`}}}function kj(n){return!!n&&typeof n=="object"}function sv(n){return Array.isArray(n)?n.filter(e=>typeof e=="string"):[]}function Pj(n){if(!Array.isArray(n)||n.length<3)return;let e=n.slice(0,3).map(t=>Number(t));return e.every(Number.isFinite)?[e[0],e[1],e[2]]:void 0}function Wj(n,e){if(!kj(n))return null;let t=typeof n.partId=="string"?n.partId:"",i=typeof n.name=="string"?n.name:"";if(!t||!i)return null;let r=typeof n.assetId=="string"&&n.assetId?n.assetId:e;return{partId:t,assetId:r,parentPartId:typeof n.parentPartId=="string"?n.parentPartId:void 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n.notePath=="string"?n.notePath:void 0,reviewed:n.reviewed===!0}}async function Hj(n,e,t){var a;let i=[],r=new Set,s=(o,l)=>{let c=Wj(o,l);if(!c)return;let f=`${c.assetId}:${c.partId}`;r.has(f)||(r.add(f),i.push(c))};for(let[o,l]of Object.entries(e))if(o!==t){if(l.analysisSidecarPath){let c=n.vault.getAbstractFileByPath(l.analysisSidecarPath);if(c instanceof Mc.TFile)try{let f=await n.vault.read(c),h=JSON.parse(f);if(kj(h)&&Array.isArray(h.parts))for(let d of h.parts)s(d,o)}catch(f){console.warn("[AI3D] Failed to read registered part sidecar:",l.analysisSidecarPath,f)}}for(let c of(a=l.registeredParts)!=null?a:[])s(c,o)}return i}function npe(n){var t;let e=new Set(((t=n.annotationLinks)!=null?t:[]).flatMap(i=>i.nearestPartId?[i.nearestPartId]:[]));return new Set([...n.parts].sort((i,r)=>{var c,f,h,d;let s=e.has(i.partId)?1:0,a=e.has(r.partId)?1:0;if(s!==a)return a-s;let o=(c=i.registeredMatches)!=null&&c.length?1:0,l=(f=r.registeredMatches)!=null&&f.length?1:0;return o!==l?l-o:((h=r.triangleCount)!=null?h:0)-((d=i.triangleCount)!=null?d:0)}).slice(0,Dj).map(i=>i.partId))}function spe(n,e,t,i){let r=EN(n)||"Parts/3D Components",s=gN(e,"model"),a=gN(t.name,`Part ${i+1}`);return`${r}/${s}/${String(i+1).padStart(2,"0")} ${a}.md`}function ape(n){var i,r,s,a,o,l;let e=((i=n.analysis.annotationLinks)!=null?i:[]).filter(c=>c.nearestPartId===n.part.partId);return[["---",`source_model: ${An(n.sourcePath)}`,`parent_report: ${An(n.notePath)}`,`part_id: ${An(n.part.partId)}`,`asset_id: ${An(n.part.assetId)}`,...n.part.componentId?[`component_id: ${An(n.part.componentId)}`]:[],...n.part.occurrenceId?[`occurrence_id: ${An(n.part.occurrenceId)}`]:[],...n.part.partNumber?[`part_number: ${An(n.part.partNumber)}`]:[],`category: ${An((r=n.part.category)!=null?r:"unclassified")}`,"status: draft","generated_by: ai-model-workbench",`updated_at: ${new Date().toISOString()}`,"---"].join(`
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`)}async function ope(n){var a;let e=npe(n.analysis);if(e.size===0)return n.analysis.pipeline.push({stage:"partNotes",durationMs:0,status:"skipped"}),[];let t=[],i=typeof performance!="undefined"?performance.now():Date.now(),s=`${EN(n.partFolder)||"Parts/3D Components"}/${gN(n.baseName,"model")}`;await SN(n.app,s);for(let[o,l]of n.analysis.parts.entries()){if(!e.has(l.partId))continue;let c=spe(n.partFolder,n.baseName,l,o),f={...l,notePath:c},h=ape({baseName:n.baseName,notePath:n.notePath,sourcePath:n.sourcePath,part:f,analysis:n.analysis}),d=await Gj(n.app,c,h);d&&(l.notePath=d.path,t.push(d.path))}n.analysis.partNotePaths=t;for(let o of(a=n.analysis.annotationLinks)!=null?a:[]){let l=n.analysis.parts.find(c=>c.partId===o.nearestPartId);l!=null&&l.notePath&&!o.notePath&&(o.notePath=l.notePath)}return n.analysis.pipeline.push({stage:"partNotes",durationMs:Math.max(0,Math.round((typeof performance!="undefined"?performance.now():Date.now())-i)),status:t.length>0?"success":"skipped"}),t}function TN(n){var r,s,a,o,l,c;let e=((r=n.analysis.parts)!=null?r:[]).filter(f=>f.notePath),t=(a=(s=n.profile)==null?void 0:s.annotations)!=null?a:[],i=(l=(o=n.analysis.localDraft)==null?void 0:o.nextActions)!=null?l:[];return[Lj,"","## Entry Points","",`- Model report: [[${n.notePath}|${n.baseName} Report]]`,`- Analysis sidecar: [[${n.analysisSidecarPath}|Analysis JSON]]`,`- Source model: [[${n.sourcePath}|${n.baseName}]]`,"","## Model Snapshot","",n.preview?`- ${xo(n.preview.meshCount,"mesh")}, ${xo(n.preview.triangleCount,"triangle")}, ${xo(n.preview.vertexCount,"vertex")}, ${xo(n.preview.materialCount,"material slot")}.`:"- No preview statistics were available for this index.",`- Evidence images: ${((c=n.analysis.previewImages)!=null?c:[]).length.toLocaleString()}`,`- Part drafts: ${e.length.toLocaleString()}`,`- Saved annotations: ${t.length.toLocaleString()}`,"","## Part Notes","",...e.length>0?e.map(f=>{var u,m;let h=(u=f.registeredMatches)==null?void 0:u[0],d=h?`, matches ${cr(h.sourcePartName)} (${Math.round(h.confidence*100)}%)`:"";return`- [[${f.notePath}|${cr(f.name)}]] - ${(m=f.category)!=null?m:"unclassified"}, ${xo(f.triangleCount,"triangle")}${d}`}):["- No part note drafts were created in this pass."],"","## Evidence Images","",...n.analysis.previewImages.length>0?n.analysis.previewImages.map(f=>`- ![[${f}]]`):["- No evidence image was captured in this pass."],"","## Focus Areas","",...t.length>0?t.map(f=>{var u;let h=(u=n.analysis.annotationLinks)==null?void 0:u.find(m=>m.annotationId===f.id),d=h!=null&&h.notePath?` -> [[${h.notePath}|part note]]`:"";return`- ${f.label||"Untitled pin"}${d}`}):["- No saved annotation pins yet."],"","## Next Actions","",...i.length?i.map(f=>`- ${f}`):["- Review generated part drafts and promote confirmed components into stable notes."],"",pN,""].join(`
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a=Td(i),o=ov("ai3d-embed-error is-hidden");if(i.appendChild(o),t){let h=!1,d=ov("ai3d-mobile-mode-bar"),u=ov("ai3d-mobile-mode-hint");u.textContent=J("livePreview.mobileHint");let m=PN("button","ai3d-mobile-mode-btn");m.type="button";let p=()=>{i.classList.toggle("is-mobile-interactive",h),i.classList.toggle("is-mobile-scroll-mode",!h),m.textContent=h?J("helper.scrollAction"):J("helper.interactAction"),m.classList.toggle("ai3d-btn-active",h),m.setAttribute("aria-label",h?J("helper.disableInteractionLabel"):J("helper.enableInteractionLabel"))};m.addEventListener("click",()=>{h=!h,p()}),p(),d.append(u,m),i.appendChild(d)}let l=()=>{this.destroyed||this.initStarted||!i.isConnected||r.clientWidth<=0||r.clientHeight<=0||(this.initStarted=!0,this.stopReadyWatch(),this.initPreview(i,r,a,o,++this.initGeneration))};this.readyObs=new ResizeObserver(()=>l()),this.readyObs.observe(i),this.readyObs.observe(r);let c=0,f=()=>{this.destroyed||this.initStarted||(l(),!this.initStarted&&(++c>240||(this.pollId=window.requestAnimationFrame(f))))};return this.pollId=window.requestAnimationFrame(f),i}async initPreview(t,i,r,s,a){var o,l,c,f,h,d;try{let u=(o=eh(this.app,this.modelPath))!=null?o:void 0,m=gd({enabledConverterIds:this.enabledConverterIds,freecadCommand:this.freecadCommand,obj2gltfCommand:this.obj2gltfCommand,fbx2gltfCommand:this.fbx2gltfCommand,freecadcmdCommand:this.freecadcmdCommand});r.setPhaseKey("loading.preparingModel");let p=await Ed({path:this.modelPath,absolutePath:u,preferConversionExts:Sd({preferObj2gltfForObj:this.preferObj2gltfForObj,preferFbx2gltfForFbx:this.preferFbx2gltfForFbx}),conversionManager:m,convertedAssetCache:this.convertedAssetCache}),_=(c=(l=this.getAnnotations)==null?void 0:l.call(this,this.modelPath))!=null?c:[],g={ext:p.effectiveExt,annotationMode:_.length>0?"readonly":"none",rendererRollout:this.previewRendererRollout,useThreeRenderer:this.useThreeRenderer},{preview:v}=await _d(Tpe,{surface:"live-preview",modelPath:this.modelPath},i,g);if(this.destroyed||a!==this.initGeneration){v.destroy();return}this.preview=v,r.setPhaseKey("loading.loadingModel");let x=await Ua(this.app,p.effectivePath);if(this.destroyed||a!==this.initGeneration){(f=this.preview)==null||f.destroy(),this.preview=null;return}let A=await this.preview.loadModel(x,p.effectiveExt,S=>Ua(this.app,S),p.effectivePath);if(this.destroyed||a!==this.initGeneration){(h=this.preview)==null||h.destroy(),this.preview=null;return}if(gp(t,A),this.autoRotate&&this.preview.applyConfig({models:[],scene:{autoRotate:!0,autoRotateSpeed:.5}}),_.length>0&&eb(this.preview)){let S=this.preview.getAnnotationProvider();S.canvas&&(this.annotationMgr=new wc(S,t,"readonly",_,void 0,pp(this.app),void 0,{app:this.app,previewMode:this.annotationPreviewMode,displayMode:this.annotationDisplayMode}))}r.setProgress(100),r.hide()}catch(u){if(this.destroyed||a!==this.initGeneration)return;(d=this.preview)==null||d.destroy(),this.preview=null,r.hide(),s.remove(),t.replaceChildren();let m=up(u);dp(u)?console.warn("[AI3D] Live Preview blocked by converter settings:",m.message):console.error("[AI3D] Live Preview failed:",u),_p(t,m)}}destroy(){var t;this.destroyed=!0,window.cancelAnimationFrame(this.pollId),this.pollId=0,this.stopReadyWatch(),(t=this.annotationMgr)==null||t.destroy(),this.annotationMgr=null,this.preview&&(this.preview.destroy(),this.preview=null),this.initStarted=!1}stopReadyWatch(){var t;(t=this.readyObs)==null||t.disconnect(),this.readyObs=null}ignoreEvent(){return!0}}});var Sq={};tt(Sq,{buildDiagnosticsReport:()=>bpe});function yb(n){return typeof n=="boolean"?n?"on":"off":typeof n=="number"?Number.isFinite(n)?String(n):"unknown":typeof n=="string"?n.length>0?n:"empty":"unknown"}function lv(n){return n?`set (${n})`:"not set"}function xpe(n){let e=n.settings;return e.analysisMode==="local"?"local only":[e.analysisMode,e.serviceBaseUrl.trim()?"service configured":"service missing",`geometry ${yb(e.sendGeometrySummaryToRemote)}`,`preview refs ${yb(e.sendPreviewImagesToRemote)}`,`raw model ${e.sendRawModelToRemote?"blocked if requested":"off"}`].join(", ")}function Rpe(n){let e=n.currentModelPath;return e?n.modelAssetProfiles[e]:void 0}function bpe(n){var o,l,c,f,h,d,u,m,p,_;let{manifest:e,state:t}=n,i=t.settings,r=Rpe(t),s=t.currentModelPath?kd({ext:(o=t.currentModelPath.split(".").pop())!=null?o:"",annotationMode:r!=null&&r.annotations.length?"readonly":"none",allowEditModeOnThree:!0,allowWorkbenchFeaturesOnThree:i.experimentalThreeWorkbench,rendererRollout:i.previewRendererRollout,useThreeRenderer:i.useThreeRenderer}):null,a=t.lastKnowledgeGeneration;return["# AI Model Workbench Diagnostics","",`Generated: ${(l=n.generatedAt)!=null?l:new Date().toISOString()}`,"","## Runtime","",`- Plugin version: ${e.version}`,`- Minimum Obsidian version: ${e.minAppVersion}`,`- Obsidian API version: ${Eq.apiVersion}`,`- Platform: ${mr()?"mobile":"desktop"}`,`- Locale: ${i.locale}`,"","## Renderer","",`- Use Three renderer: ${yb(i.useThreeRenderer)}`,`- Preview rollout: ${i.previewRendererRollout}`,`- Experimental Three workbench: ${yb(i.experimentalThreeWorkbench)}`,`- Current route: ${s?`${s.backend} (${s.reason})`:"no current model"}`,`- Render quality: ${i.renderQuality}`,`- Render scale: ${i.renderScale}`,"","## Current Model","",`- Path: ${(c=t.currentModelPath)!=null?c:"none"}`,`- Preview summary: ${t.modelPreview?`${t.modelPreview.meshCount} mesh(es), ${t.modelPreview.triangleCount.toLocaleString()} triangle(s), ${t.modelPreview.materialCount} material(s)`:"not captured"}`,`- Annotation count: ${(f=r==null?void 0:r.annotations.length)!=null?f:0}`,`- Registered part candidates: ${(d=(h=r==null?void 0:r.registeredParts)==null?void 0:h.length)!=null?d:0}`,`- Report note: ${lv(r==null?void 0:r.reportNotePath)}`,`- Analysis sidecar: ${lv(r==null?void 0:r.analysisSidecarPath)}`,`- Knowledge index: ${lv(r==null?void 0:r.knowledgeIndexPath)}`,"","## Knowledge Generation","",`- Mode: ${xpe(t)}`,`- Report folder: ${i.reportFolder}`,`- Part notes folder: ${i.partFolder}`,`- Snapshot folder: ${i.previewFolder}`,`- Last generation: ${a?`${a.status} at ${a.generatedAt}`:"none"}`,`- Last generated model: ${(u=a==null?void 0:a.modelPath)!=null?u:"none"}`,`- Last report: ${lv(a==null?void 0:a.reportNotePath)}`,`- Last index: ${lv(a==null?void 0:a.knowledgeIndexPath)}`,`- Last part notes: ${(m=a==null?void 0:a.partNoteCount)!=null?m:0}`,`- Last preview images: ${(p=a==null?void 0:a.previewImageCount)!=null?p:0}`,`- Last warning count: ${(_=a==null?void 0:a.warningCount)!=null?_:0}`,"","## Conversion","",`- Enabled converters: ${i.enabledConverterIds.length?i.enabledConverterIds.join(", "):"none"}`,`- Cached conversions: ${t.convertedAssetRecords.length}`,`- Supported direct/model extensions: ${gl().join(", ")}`,"","## Notes","","- Draft service URL and command paths are intentionally omitted from this report.","- Attach this report with the model format, console error, and reproduction steps when filing a bug.",""].join(`
`)}var Eq,Tq=C(()=>{"use strict";Eq=require("obsidian");Io();Sv();Ys()});var Ipe={};tt(Ipe,{default:()=>Pb});module.exports=Nq(Ipe);var Ls=require("obsidian");Nb();Io();Io();var Dpe=new Set(gl());var Lc={analysisMode:"local",serviceBaseUrl:"",copySourceModelToVault:!1,sourceModelFolder:"Assets/3D",reportFolder:"Analysis/3D Reports",partFolder:"Parts/3D Components",previewFolder:"Media/3D Previews",maxFileSizeMb:50,autoGenerateKnowledgeNotes:!0,annotationPreviewMode:"plain-text",annotationDisplayMode:"surface",previewRendererRollout:"three-direct-glb",useThreeRenderer:!0,experimentalThreeWorkbench:!1,sendRawModelToRemote:!1,sendPreviewImagesToRemote:!1,sendGeometrySummaryToRemote:!1,defaultKnowledgeTaxonomy:"default-v1",defaultCanvasHeight:400,autoRotateDefault:!1,autoRotateSpeed:.5,renderQuality:"high",renderScale:1,snapshotFolder:"Media/3D Previews",snapshotNaming:"model-name",enabledConverterIds:[],freecadCommand:"",obj2gltfCommand:"",fbx2gltfCommand:"",assimpCommand:"",freecadcmdCommand:"",preferObj2gltfForObj:!1,preferFbx2gltfForFbx:!1,logLevel:"warn",locale:"en"};function kN(n){let e={...n},t=new Set;return{getState:()=>e,setState(i){e={...e,...i};let r=[...t];for(let s of r)s()},subscribe(i){return t.add(i),()=>{t.delete(i)}}}}var Uq={settings:{...Lc},currentModelPath:null,convertedAssetRecords:[],modelAssetProfiles:{},agentDraft:"",agentPlan:null,modelPreview:null,selectedPart:null,lastKnowledgeGeneration:null};function HN(n){let e=kN(Uq),t=null;function i(){t&&window.clearTimeout(t),t=window.setTimeout(()=>{t=null,r().catch(a=>console.error("[AI3D] Auto-save failed:",a))},500)}async function r(){let a=e.getState(),o={settings:a.settings,convertedAssetRecords:a.convertedAssetRecords,modelAssetProfiles:a.modelAssetProfiles,agentDraft:a.agentDraft,agentPlan:a.agentPlan,lastKnowledgeGeneration:a.lastKnowledgeGeneration};await n.saveData(o)}e.subscribe(()=>i());let s=!1;return{store:e,get localeLoadedFromSaved(){return s},async load(){var o,l,c,f,h;let a=await n.loadData();a&&(s=!!((o=a.settings)!=null&&o.locale),e.setState({settings:{...Lc,...(l=a.settings)!=null?l:{}},convertedAssetRecords:(c=a.convertedAssetRecords)!=null?c:[],modelAssetProfiles:Vq(a.modelAssetProfiles),agentDraft:(f=a.agentDraft)!=null?f:"",agentPlan:(h=a.agentPlan)!=null?h:null,lastKnowledgeGeneration:kq(a.lastKnowledgeGeneration)}))},async save(){t&&(window.clearTimeout(t),t=null),await r()},dispose(){t&&(window.clearTimeout(t),t=null),r().catch(a=>console.error("[AI3D] Final save on dispose failed:",a))}}}function Vq(n){if(!n||typeof n!="object")return{};let e={};for(let[t,i]of Object.entries(n)){if(!i||typeof i!="object")continue;let r=new Date().toISOString();e[t]={tags:Array.isArray(i.tags)?i.tags:[],notes:typeof i.notes=="string"?i.notes:"",annotations:Array.isArray(i.annotations)?i.annotations:[],registeredParts:Gq(i.registeredParts,t),analysisVersion:typeof i.analysisVersion=="string"?i.analysisVersion:void 0,reportNotePath:typeof i.reportNotePath=="string"?i.reportNotePath:void 0,analysisSidecarPath:typeof i.analysisSidecarPath=="string"?i.analysisSidecarPath:void 0,previewImagePaths:Array.isArray(i.previewImagePaths)?i.previewImagePaths.filter(s=>typeof s=="string"):void 0,knowledgeIndexPath:typeof i.knowledgeIndexPath=="string"?i.knowledgeIndexPath:void 0,createdAt:typeof i.createdAt=="string"?i.createdAt:r,updatedAt:typeof i.updatedAt=="string"?i.updatedAt:r}}return e}function xp(n){return Array.isArray(n)?n.filter(e=>typeof e=="string"&&e.trim().length>0):[]}function WN(n){if(!Array.isArray(n)||n.length<3)return;let e=n.slice(0,3).map(t=>Number(t));return e.every(Number.isFinite)?[e[0],e[1],e[2]]:void 0}function Gq(n,e){if(!Array.isArray(n))return;let t=[],i=new Set;for(let r of n){if(!r||typeof r!="object")continue;let s=r,a=typeof s.partId=="string"?s.partId:"",o=typeof s.name=="string"?s.name:"";if(!a||!o)continue;let l=typeof s.assetId=="string"&&s.assetId?s.assetId:e,c=`${l}:${a}`;i.has(c)||(i.add(c),t.push({partId:a,assetId:l,parentPartId:typeof s.parentPartId=="string"?s.parentPartId:void 0,name:o,source:s.source==="group"||s.source==="mesh"||s.source==="component"?s.source:void 0,componentId:typeof s.componentId=="string"?s.componentId:void 0,occurrenceId:typeof s.occurrenceId=="string"?s.occurrenceId:void 0,partNumber:typeof s.partNumber=="string"?s.partNumber:void 0,componentPath:typeof s.componentPath=="string"?s.componentPath:void 0,category:typeof s.category=="string"?s.category:void 0,meshRefs:xp(s.meshRefs),childCount:Number.isFinite(s.childCount)?Math.max(0,Math.floor(Number(s.childCount))):void 0,materialRefs:xp(s.materialRefs),bbox:WN(s.bbox),center:WN(s.center),triangleCount:Number.isFinite(s.triangleCount)?Math.max(0,Math.floor(Number(s.triangleCount))):void 0,vertexCount:Number.isFinite(s.vertexCount)?Math.max(0,Math.floor(Number(s.vertexCount))):void 0,materialName:typeof s.materialName=="string"?s.materialName:null,confidence:Number.isFinite(s.confidence)?Math.max(0,Math.min(1,Number(s.confidence))):.5,observations:xp(s.observations),inferredFunctions:xp(s.inferredFunctions),knowledgeTags:xp(s.knowledgeTags),notePath:typeof s.notePath=="string"?s.notePath:void 0,registeredMatches:Array.isArray(s.registeredMatches)?s.registeredMatches:void 0,reviewed:s.reviewed===!0}))}return t.length>0?t:void 0}function kq(n){if(!n||typeof n!="object")return null;let e=typeof n.modelPath=="string"?n.modelPath:"";return e?{modelPath:e,reportNotePath:typeof n.reportNotePath=="string"?n.reportNotePath:void 0,analysisSidecarPath:typeof n.analysisSidecarPath=="string"?n.analysisSidecarPath:void 0,knowledgeIndexPath:typeof n.knowledgeIndexPath=="string"?n.knowledgeIndexPath:void 0,partNoteCount:Number.isFinite(n.partNoteCount)?Math.max(0,Math.floor(n.partNoteCount)):0,previewImageCount:Number.isFinite(n.previewImageCount)?Math.max(0,Math.floor(n.previewImageCount)):0,generatedAt:typeof n.generatedAt=="string"?n.generatedAt:new Date().toISOString(),status:n.status==="failed"?"failed":"success",warningCount:Number.isFinite(n.warningCount)?Math.max(0,Math.floor(n.warningCount)):0}:null}var Cc=require("obsidian");Ev();ZR();QO();mb();_b();lN();oa();gb();rv();vb();mp();ia();Eb();Ys();Tn();dN();ia();function yme(n){if(!n)return"";let e=n.split("/");return e[e.length-1]||n}function Sj(n,e,t){var o,l;let i=n.createDiv({cls:"ai3d-direct-workbench-match"}),r=i.createDiv({cls:"ai3d-direct-workbench-match-main"});r.createDiv({cls:"ai3d-direct-workbench-match-title",text:e}),r.createDiv({cls:"ai3d-direct-workbench-match-source",text:t.sourcePartName||t.sourcePartId}),t.sourceModelPath&&r.createDiv({cls:"ai3d-direct-workbench-match-model",text:ur("directWorkbench.registeredSourceModel",{model:yme(t.sourceModelPath)})}),r.createDiv({cls:"ai3d-direct-workbench-match-target",text:t.sourceNotePath?J("directWorkbench.registeredTargetPartNote"):t.sourceModelPath?J("directWorkbench.registeredTargetSourceModel"):J("directWorkbench.registeredTargetUnavailable")}),t.reasons.length>0&&r.createDiv({cls:"ai3d-direct-workbench-match-reasons",text:t.reasons.slice(0,2).join(" / ")});let s=i.createDiv({cls:"ai3d-direct-workbench-match-side"});s.createDiv({cls:"ai3d-direct-workbench-match-score",text:`${Math.round(t.matchScore*100)}%`});let a=s.createEl("button",{cls:"ai3d-direct-workbench-action ai3d-direct-workbench-match-open",text:t.sourceNotePath?J("directWorkbench.registeredOpenNote"):J("directWorkbench.registeredOpenModel"),attr:{type:"button","data-ai3d-action":"open-registered-part","data-ai3d-target-path":(l=(o=t.sourceNotePath)!=null?o:t.sourceModelPath)!=null?l:""}});return a.disabled=!t.sourceNotePath&&!t.sourceModelPath,i}var Ib="ai3d-direct-view",AN=Wi("direct-view"),Yj=new Set(["glb","gltf"]);function Kj(){return{tags:[],notes:"",annotations:[],createdAt:new Date().toISOString(),updatedAt:new Date().toISOString()}}function fpe(n,e){return n.experimentalThreeWorkbench&&n.useThreeRenderer&&e.strategy==="direct"&&Yj.has(e.ext)&&Yj.has(e.sourceExt)}function Rb(n){return Math.round(n!=null?n:0).toLocaleString()}function hpe(n){return[n.boundingSize.x,n.boundingSize.y,n.boundingSize.z].map(e=>e.toFixed(2)).join(" x ")}function dpe(n){return n==="three"?"Three.js":"Babylon.js"}function upe(n){return n instanceof Error&&n.message.includes("Missing external model 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t,i;return(i=(t=this.file)==null?void 0:t.name)!=null?i:J("workbench.modelTitle")}getIcon(){return"box"}async onOpen(){this.contentEl.empty(),this.contentEl.addClass("ai3d-direct-view"),this.file&&await this.loadModel(this.file)}async onLoadFile(t){this.contentEl.empty(),await this.loadModel(t)}onClose(){var t,i;return this.escHandler&&(activeDocument.removeEventListener("keydown",this.escHandler),this.escHandler=null),(t=this.annotationMgr)==null||t.destroy(),this.annotationMgr=null,(i=this.preview)==null||i.destroy(),this.preview=null,Promise.resolve()}async loadModel(t){var A,S,E,R,I,y,M,D,O;let i=++this.loadGeneration,r=mr();(A=this.annotationMgr)==null||A.destroy(),this.annotationMgr=null,this.workbenchPanel=null,this.workbenchSummary=null,this.workbenchRoute=null,this.workbenchModelPath=null,this.sidebarContent=null,(S=this.preview)==null||S.destroy(),this.preview=null,this.ps.store.setState({currentModelPath:t.path,modelPreview:null,selectedPart:null});let s=this.contentEl.createDiv({cls:"ai3d-workspace"}),a=s.createDiv({cls:"ai3d-workspace-track-top"}),o=a.createDiv({cls:"ai3d-workspace-main"}),l=a.createDiv({cls:"ai3d-resize-handle ai3d-resize-handle-h"}),c=a.createDiv({cls:"ai3d-workspace-sidebar"}),f=createDiv(),h=f.createDiv({cls:"ai3d-preview-host"}),d=f.createEl("canvas");d.className="ai3d-canvas-full",h.appendChild(d);let u=f.createDiv();u.className="ai3d-annot-mode-overlay is-hidden",h.appendChild(u),o.appendChild(h);let m=null,p=V=>{var N;this.annotationMode=V,r&&V&&(m==null||m.setMobileInteractionMode(!0)),(N=this.annotationMgr)==null||N.hideEditor(),u.classList.toggle("is-hidden",!V)};this.escHandler&&activeDocument.removeEventListener("keydown",this.escHandler),this.escHandler=V=>{V.key==="Escape"&&this.annotationMode&&p(!1)},activeDocument.addEventListener("keydown",this.escHandler),m=$g(o,h,this.app,()=>this.preview,()=>t.path,()=>{this.leaf.detach()},this.getSettings,()=>(p(!this.annotationMode),this.annotationMode),V=>{!V&&this.annotationMode&&p(!1)});let _=c.createDiv({cls:"ai3d-sidebar-content"});this.sidebarContent=_;let g=s.createDiv({cls:"ai3d-resize-handle ai3d-resize-handle-v"}),v=s.createDiv({cls:"ai3d-direct-workbench-panel is-hidden"});this.workbenchPanel=v,this.setupResizeHandles(l,g,a,s),r&&o.createDiv({cls:"ai3d-mobile-mode-hint ai3d-mobile-mode-hint--inline",text:J("directView.mobileHint")});let x=Td(h);try{let V=this.getSettings(),N=gd(V),F=(E=eh(this.app,t.path))!=null?E:void 0;x.setPhaseKey("loading.preparingModel");let U=await Ed({path:t.path,absolutePath:F,preferConversionExts:Sd(V),conversionManager:N,convertedAssetCache:this.convertedAssetCache});if(i!==this.loadGeneration){new Cc.Notice(J("directWorkbench.modelLoadInterrupted"));return}let G=tv(U),ee={ext:G.ext,annotationMode:"edit",allowEditModeOnThree:!0,allowWorkbenchFeaturesOnThree:fpe(V,G),requireWorkbenchFeatures:!0,rendererRollout:V.previewRendererRollout,useThreeRenderer:V.useThreeRenderer};m==null||m.syncCapabilities(),x.setPhaseKey("loading.loadingModel");let j=await Ua(this.app,G.path),Z=await this.createPreviewWithFallback(d,j,G,ee,t.path);if(i!==this.loadGeneration){Z.preview.destroy(),new Cc.Notice(J("directWorkbench.modelLoadInterrupted"));return}this.preview=Z.preview,h.dataset.ai3dBackend=Z.route.backend,h.dataset.ai3dRouteReason=Z.route.reason,m==null||m.syncCapabilities();let X=Z.summary,Y=(y=(I=(R=this.preview).getModelEvidence)==null?void 0:I.call(R))!=null?y:null;this.registerModelPartsFromEvidence(t.path,Y),gp(h,X),this.workbenchPanel=v,this.workbenchSummary=X,this.workbenchRoute=Z.route,this.workbenchModelPath=t.path,this.renderWorkbenchPanel(v,X,Z.route,t.path),this.renderSidebarContent(t.path,X),this.ps.store.setState({currentModelPath:t.path,modelPreview:X,selectedPart:null}),AN.info("direct view model loaded",{path:t.path,effectivePath:G.path,effectiveExt:G.ext,strategy:G.strategy,backend:Z.route.backend,routeReason:Z.route.reason,meshCount:X.meshCount,triangleCount:X.triangleCount}),x.setProgress(100);let ue=this.preview.getAnnotationProvider();if(ue.canvas){let Re=this.ps.store.getState().modelAssetProfiles[t.path],Be=(M=Re==null?void 0:Re.annotations)!=null?M:[],ae=pp(this.app),me=pj(this.app);this.annotationMgr=new wc(ue,h,"edit",Be,re=>{var he;let de=this.ps.store.getState().modelAssetProfiles,De=(he=de[t.path])!=null?he:Kj();this.ps.store.setState({modelAssetProfiles:{...de,[t.path]:{...De,annotations:re,updatedAt:new Date().toISOString()}}}),m.updateAnnotationBadge(re.length)},ae,me,{app:this.app,previewMode:this.getSettings().annotationPreviewMode,displayMode:this.getSettings().annotationDisplayMode}),m.showAnnotateButton(),m.updateAnnotationBadge(Be.length),this.preview.onPick(re=>{var Ie,ze;if(!this.annotationMode||!this.annotationMgr)return;let de=re.screenX,De=re.screenY,he=(ze=(Ie=this.preview)==null?void 0:Ie.getPickWorldPoint(re))!=null?ze:null;he&&this.annotationMgr.showEditor(de,De,he)})}x.hide()}catch(V){if(i!==this.loadGeneration)return;x.hide(),(D=this.preview)==null||D.destroy(),this.preview=null,h.replaceChildren(),(O=this.workbenchPanel)==null||O.addClass("is-hidden");let N=up(V);dp(V)?console.warn("[AI3D] Direct view blocked by converter settings:",N.message):console.error("[AI3D] Direct view failed:",V),this.ps.store.getState().currentModelPath===t.path&&this.ps.store.setState({modelPreview:null,selectedPart:null}),_p(h,N)}}registerModelPartsFromEvidence(t,i){var c,f;if(!(i!=null&&i.parts.length))return;let r=hN(t,i.parts);if(r.length===0)return;let s=this.ps.store.getState().modelAssetProfiles,a=(c=s[t])!=null?c:Kj(),o=new Map(((f=a.registeredParts)!=null?f:[]).map(h=>[jj(h),h])),l=r.map(h=>mpe(o.get(jj(h)),h));this.ps.store.setState({modelAssetProfiles:{...s,[t]:{...a,registeredParts:l,updatedAt:new Date().toISOString()}}})}renderWorkbenchPanel(t,i,r,s){var h,d,u,m;t.empty(),t.removeClass("is-hidden"),t.dataset.ai3dBackend=r.backend,t.dataset.ai3dRouteReason=r.reason;let a=t.createDiv({cls:"ai3d-direct-workbench-overview"}),o=a.createDiv({cls:"ai3d-direct-workbench-status"}),l=o.createDiv({cls:"ai3d-direct-workbench-line"});l.createSpan({cls:"ai3d-direct-workbench-label",text:J("directWorkbench.backendLabel")}),l.createSpan({cls:"ai3d-direct-workbench-value",text:dpe(r.backend)});let c=o.createDiv({cls:"ai3d-direct-workbench-line ai3d-direct-workbench-route"});c.createSpan({cls:"ai3d-direct-workbench-label",text:J("directWorkbench.routeLabel")}),c.createSpan({cls:"ai3d-direct-workbench-value",text:r.reason});let f=a.createDiv({cls:"ai3d-direct-workbench-metrics"});this.renderMetric(f,J("workbench.meshesLabel"),Rb(i.meshCount)),this.renderMetric(f,J("directWorkbench.partCandidatesLabel"),Rb((d=(h=this.ps.store.getState().modelAssetProfiles[s])==null?void 0:h.registeredParts)==null?void 0:d.length)),this.renderMetric(f,i.splatCount!==void 0?J("workbench.splatsLabel"):J("workbench.trianglesLabel"),Rb((u=i.splatCount)!=null?u:i.triangleCount)),this.renderMetric(f,J("workbench.materialsLabel"),Rb(i.materialCount)),this.renderMetric(f,J("workbench.boundingSizeLabel"),hpe(i)),this.renderMetric(f,J("directWorkbench.performanceLabel"),(m=i.performanceTier)!=null?m:"light")}renderSidebarContent(t,i){this.sidebarContent&&(this.sidebarContent.empty(),this.renderKnowledgeControls(this.sidebarContent,t),this.renderRegisteredPartMatches(this.sidebarContent,t,i))}refreshWorkbenchPanel(){!this.workbenchPanel||!this.workbenchSummary||!this.workbenchRoute||!this.workbenchModelPath||(this.renderWorkbenchPanel(this.workbenchPanel,this.workbenchSummary,this.workbenchRoute,this.workbenchModelPath),this.renderSidebarContent(this.workbenchModelPath,this.workbenchSummary))}setupResizeHandles(t,i,r,s){let a=(c,f,h)=>{let d=0,u=0,m=_=>{f(_.clientX-d,_.clientY-u),d=_.clientX,u=_.clientY},p=()=>{activeDocument.removeEventListener("mousemove",m),activeDocument.removeEventListener("mouseup",p),h()};c.addEventListener("mousedown",_=>{_.preventDefault(),d=_.clientX,u=_.clientY,activeDocument.addEventListener("mousemove",m),activeDocument.addEventListener("mouseup",p)})},o=200;a(t,c=>{o=Math.max(48,Math.min(400,o-c)),r.style.gridTemplateColumns=`1fr 4px ${o}px`},()=>{});let l=220;a(i,(c,f)=>{l=Math.max(120,Math.min(500,l-f)),s.style.gridTemplateRows=`1fr 4px ${l}px`},()=>{})}renderMetric(t,i,r){let s=t.createDiv({cls:"ai3d-direct-workbench-metric"});s.createSpan({cls:"ai3d-direct-workbench-label",text:i}),s.createSpan({cls:"ai3d-direct-workbench-value",text:r})}renderKnowledgeControls(t,i){let r=this.ps.store.getState().modelAssetProfiles[i],s=t.createDiv({cls:"ai3d-direct-workbench-control ai3d-direct-workbench-knowledge"});s.createDiv({cls:"ai3d-direct-workbench-label",text:J("directWorkbench.knowledgeTitle")}),s.createDiv({cls:"ai3d-direct-workbench-value",text:r!=null&&r.knowledgeIndexPath?J("workbench.indexReady"):r!=null&&r.reportNotePath?J("workbench.noteReady"):J("workbench.noReportYet")});let a=s.createDiv({cls:"ai3d-direct-workbench-actions"}),o=a.createEl("button",{cls:"ai3d-direct-workbench-action",text:J("workbench.generateNoteAction"),attr:{type:"button","data-ai3d-action":"generate-note"}});o.addEventListener("click",()=>{o.disabled=!0,Promise.resolve().then(()=>(xb(),Ab)).then(({generateKnowledgeNote:f})=>f(this.app,this.ps,{preview:this.preview})).catch(f=>{console.error("[AI3D] Generate knowledge note failed:",f)}).finally(()=>{o.disabled=!1,this.refreshWorkbenchPanel()})});let l=a.createEl("button",{cls:"ai3d-direct-workbench-action",text:J("workbench.openNoteAction"),attr:{type:"button","data-ai3d-action":"open-note"}});l.disabled=!(r!=null&&r.reportNotePath),l.addEventListener("click",()=>{var d;let f=(d=this.ps.store.getState().modelAssetProfiles[i])==null?void 0:d.reportNotePath;if(!f)return;let h=this.app.vault.getAbstractFileByPath(f);h instanceof Cc.TFile&&this.app.workspace.getLeaf(!0).openFile(h,{active:!0})});let c=a.createEl("button",{cls:"ai3d-direct-workbench-action",text:J("workbench.openIndexAction"),attr:{type:"button","data-ai3d-action":"open-index"}});c.disabled=!(r!=null&&r.knowledgeIndexPath),c.addEventListener("click",()=>{var d;let f=(d=this.ps.store.getState().modelAssetProfiles[i])==null?void 0:d.knowledgeIndexPath;if(!f)return;let h=this.app.vault.getAbstractFileByPath(f);h instanceof Cc.TFile&&this.app.workspace.getLeaf(!0).openFile(h,{active:!0})})}renderRegisteredPartMatches(t,i,r){var d,u,m;let s=this.loadGeneration,a=t.createDiv({cls:"ai3d-direct-workbench-control ai3d-direct-workbench-registered"}),o=a.createDiv({cls:"ai3d-direct-workbench-control-head"});o.createSpan({cls:"ai3d-direct-workbench-label",text:J("directWorkbench.registeredTitle")});let l=o.createSpan({cls:"ai3d-direct-workbench-value",text:J("directWorkbench.registeredLoading")}),c=a.createDiv({cls:"ai3d-direct-workbench-registered-body"}),f=p=>{l.setText(""),c.empty(),c.createDiv({cls:"ai3d-direct-workbench-empty",text:J(p)})},h=(m=(u=(d=this.preview)==null?void 0:d.getModelEvidence)==null?void 0:u.call(d))!=null?m:null;if(!(h!=null&&h.parts.length)){f("directWorkbench.registeredUnavailable");return}Promise.resolve().then(()=>(xb(),Ab)).then(async({collectRegisteredPartsFromProfiles:p})=>{var E;let _=this.ps.store.getState(),g=await p(this.app,_.modelAssetProfiles,i);if(s!==this.loadGeneration||this.workbenchModelPath!==i||!a.isConnected)return;if(g.length===0){f("directWorkbench.registeredEmpty");return}let v=this.ps.store.getState().modelAssetProfiles[i],A=Tb({modelPath:i,profile:v,preview:r,evidence:h,registeredParts:g}).parts.filter(R=>{var I;return(I=R.registeredMatches)==null?void 0:I.length}).sort((R,I)=>{var y,M,D,O,V,N;return((D=(M=(y=I.registeredMatches)==null?void 0:y[0])==null?void 0:M.matchScore)!=null?D:0)-((N=(V=(O=R.registeredMatches)==null?void 0:O[0])==null?void 0:V.matchScore)!=null?N:0)}).slice(0,5);if(A.length===0){f("directWorkbench.registeredEmpty");return}l.setText(ur("directWorkbench.registeredCount",{count:String(A.length)})),c.empty();let S=c.createDiv({cls:"ai3d-direct-workbench-match-list"});for(let R of A){let I=(E=R.registeredMatches)==null?void 0:E[0];if(!I)continue;let M=Sj(S,R.name,I).querySelector("[data-ai3d-action='open-registered-part']");M instanceof HTMLButtonElement&&M.addEventListener("click",()=>{let D=M.getAttribute("data-ai3d-target-path")||void 0;if(!D)return;let O=this.app.vault.getAbstractFileByPath(D);O instanceof Cc.TFile&&this.app.workspace.getLeaf(!0).openFile(O,{active:!0})})}}).catch(p=>{console.warn("[AI3D] Registered part match preview failed:",p),s===this.loadGeneration&&this.workbenchModelPath===i&&a.isConnected&&f("directWorkbench.registeredUnavailable")})}async createPreviewWithFallback(t,i,r,s,a){let o=await _d(AN,{surface:"direct-view",modelPath:a},t,s);try{let l=await o.preview.loadModel(i.slice(0),r.ext,c=>Ua(this.app,c),r.path);return{preview:o.preview,summary:l,route:o.route}}catch(l){if(o.preview.destroy(),o.route.backend!=="three"||!s.allowWorkbenchFeaturesOnThree)throw l;console.warn("[AI3D] Experimental Three workbench failed; falling back to Babylon:",l);let c={...s,allowWorkbenchFeaturesOnThree:!1},f=await _d(AN,{surface:"direct-view-fallback",modelPath:a},t,c);try{let h=await f.preview.loadModel(i.slice(0),r.ext,d=>Ua(this.app,d),r.path);return{preview:f.preview,summary:h,route:f.route}}catch(h){throw f.preview.destroy(),upe(l)?l:h}}}};var qj=require("obsidian");Io();ia();var Mb=class extends qj.FuzzySuggestModal{constructor(e,t){super(e),this.onChoose=t,this.setPlaceholder(J("modal.selectModel"))}getItems(){return this.app.vault.getFiles().filter(e=>{let t=e.extension.toLowerCase();return _l(t)})}getItemText(e){return e.path}onChooseItem(e){this.onChoose(e)}};var Qt=require("obsidian");$f();ia();Ys();or();var xN=uv();function ppe(){switch(xN==null?void 0:xN.platform){case"win32":return{python:"Path to python executable",freecad:"Path to FreeCADCmd.exe",obj2gltf:"Path to obj2gltf.cmd",fbx2gltf:"Path to FBX2glTF.exe"};case"darwin":return{python:"Path to python3",freecad:"Path to FreeCADCmd",obj2gltf:"Path to obj2gltf",fbx2gltf:"Path to FBX2glTF"};case"linux":return{python:"Path to python3",freecad:"Path to freecadcmd",obj2gltf:"Path to obj2gltf",fbx2gltf:"Path to FBX2glTF"};default:return{python:"Path to python executable",freecad:"Path to FreeCAD command",obj2gltf:"Path to obj2gltf",fbx2gltf:"Path to FBX2glTF"}}}var Cb=class extends Qt.PluginSettingTab{constructor(t,i){super(t,i);this.diagnosticsRunId=0;this.plugin=i}display(){let{containerEl:t}=this;t.empty(),Rp(this.plugin.getSettings().locale);let i=ppe(),r=mr(),s=null,a=(l,c,f)=>{let h=l.createEl("details",{cls:"ai3d-settings-secondary-menu"});h.createEl("summary",{cls:"ai3d-settings-secondary-menu-summary",text:c});let d=h.createDiv({cls:"ai3d-settings-secondary-menu-body"});return d.createEl("p",{cls:"setting-item-description",text:f}),d},o=()=>{s&&(this.diagnosticsRunId++,s.empty(),s.createEl("p",{text:J("settings.diagnostics.idle")}))};if(new Qt.Setting(t).setName(J("settings.title")).setHeading(),new Qt.Setting(t).setName(J("settings.language")).setDesc(J("settings.language.desc")).addDropdown(l=>l.addOption("en","English").addOption("zh-CN","\u7B80\u4F53\u4E2D\u6587").setValue(this.plugin.getSettings().locale).onChange(c=>{this.plugin.updateSettings({locale:c}),this.display()})),new Qt.Setting(t).setName(J("settings.folders")).setHeading(),new Qt.Setting(t).setName(J("settings.sourceModelFolder")).setDesc(J("settings.sourceModelFolder.desc")).addText(l=>l.setPlaceholder(Lc.sourceModelFolder).setValue(this.plugin.getSettings().sourceModelFolder).onChange(c=>{this.plugin.updateSettings({sourceModelFolder:c})})),new Qt.Setting(t).setName(J("settings.reportFolder")).setDesc(J("settings.reportFolder.desc")).addText(l=>l.setPlaceholder(Lc.reportFolder).setValue(this.plugin.getSettings().reportFolder).onChange(c=>{this.plugin.updateSettings({reportFolder:c})})),new Qt.Setting(t).setName(J("settings.partFolder")).setDesc(J("settings.partFolder.desc")).addText(l=>l.setPlaceholder(Lc.partFolder).setValue(this.plugin.getSettings().partFolder).onChange(c=>{this.plugin.updateSettings({partFolder:c})})),new Qt.Setting(t).setName(J("settings.snapshotFolder")).setDesc(J("settings.snapshotFolder.desc")).addText(l=>l.setPlaceholder(Lc.snapshotFolder).setValue(this.plugin.getSettings().snapshotFolder).onChange(c=>{this.plugin.updateSettings({snapshotFolder:c})})),new Qt.Setting(t).setName(J("settings.behavior")).setHeading(),new Qt.Setting(t).setName(J("settings.autoGenerateKnowledgeNotes")).setDesc(J("settings.autoGenerateKnowledgeNotes.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().autoGenerateKnowledgeNotes).onChange(c=>{this.plugin.updateSettings({autoGenerateKnowledgeNotes:c})})),new Qt.Setting(t).setName(J("settings.annotationPreviewMode")).setDesc(J("settings.annotationPreviewMode.desc")).addDropdown(l=>l.addOption("plain-text",J("settings.annotationPreviewMode.plainText")).addOption("markdown",J("settings.annotationPreviewMode.markdown")).setValue(this.plugin.getSettings().annotationPreviewMode).onChange(c=>{this.plugin.updateSettings({annotationPreviewMode:c})})),new Qt.Setting(t).setName(J("settings.annotationDisplayMode")).setDesc(J("settings.annotationDisplayMode.desc")).addDropdown(l=>l.addOption("snippet",J("settings.annotationDisplayMode.snippet")).addOption("surface",J("settings.annotationDisplayMode.surface")).addOption("dot",J("settings.annotationDisplayMode.dot")).setValue(this.plugin.getSettings().annotationDisplayMode).onChange(c=>{this.plugin.updateSettings({annotationDisplayMode:c})})),new Qt.Setting(t).setName(J("settings.previewRendererRollout")).setDesc(J("settings.previewRendererRollout.desc")).addDropdown(l=>l.addOption("babylon-safe",J("settings.previewRendererRollout.babylonSafe")).addOption("three-readonly-glb",J("settings.previewRendererRollout.readonly")).addOption("three-direct-glb",J("settings.previewRendererRollout.direct")).setValue(this.plugin.getSettings().previewRendererRollout).onChange(c=>{this.plugin.updateSettings({previewRendererRollout:c})})),new Qt.Setting(t).setName(J("settings.useThreeRenderer")).setDesc(J("settings.useThreeRenderer.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().useThreeRenderer).onChange(c=>{this.plugin.updateSettings({useThreeRenderer:c})})),new Qt.Setting(t).setName(J("settings.experimentalThreeWorkbench")).setDesc(J("settings.experimentalThreeWorkbench.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().experimentalThreeWorkbench).onChange(c=>{this.plugin.updateSettings({experimentalThreeWorkbench:c})})),new Qt.Setting(t).setName(J("settings.autoRotateDefault")).setDesc(J("settings.autoRotateDefault.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().autoRotateDefault).onChange(c=>{this.plugin.updateSettings({autoRotateDefault:c})})),new Qt.Setting(t).setName(J("settings.snapshotNaming")).setDesc(J("settings.snapshotNaming.desc")).addDropdown(l=>l.addOption("model-name",J("settings.snapshotNaming.modelName")).addOption("timestamp",J("settings.snapshotNaming.timestamp")).setValue(this.plugin.getSettings().snapshotNaming).onChange(c=>{this.plugin.updateSettings({snapshotNaming:c})})),new Qt.Setting(t).setName(J("settings.logLevel")).setDesc(J("settings.logLevel.desc")).addDropdown(l=>l.addOption("debug","Debug").addOption("info","Info").addOption("warn","Warn").addOption("error","Error").setValue(this.plugin.getSettings().logLevel).onChange(c=>{this.plugin.updateSettings({logLevel:c})})),new Qt.Setting(t).setName(J("settings.knowledgeGeneration")).setHeading(),new Qt.Setting(t).setName(J("settings.analysisMode")).setDesc(J("settings.analysisMode.desc")).addDropdown(l=>l.addOption("local",J("settings.analysisMode.local")).addOption("hybrid",J("settings.analysisMode.hybrid")).addOption("remote",J("settings.analysisMode.remote")).setValue(this.plugin.getSettings().analysisMode).onChange(c=>{this.plugin.updateSettings({analysisMode:c})})),new Qt.Setting(t).setName(J("settings.serviceBaseUrl")).setDesc(J("settings.serviceBaseUrl.desc")).addText(l=>l.setPlaceholder("Local draft service URL").setValue(this.plugin.getSettings().serviceBaseUrl).onChange(c=>{this.plugin.updateSettings({serviceBaseUrl:c.trim()})})),new Qt.Setting(t).setName(J("settings.sendGeometrySummaryToRemote")).setDesc(J("settings.sendGeometrySummaryToRemote.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().sendGeometrySummaryToRemote).onChange(c=>{this.plugin.updateSettings({sendGeometrySummaryToRemote:c})})),new Qt.Setting(t).setName(J("settings.sendPreviewImagesToRemote")).setDesc(J("settings.sendPreviewImagesToRemote.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().sendPreviewImagesToRemote).onChange(c=>{this.plugin.updateSettings({sendPreviewImagesToRemote:c})})),new Qt.Setting(t).setName(J("settings.sendRawModelToRemote")).setDesc(J("settings.sendRawModelToRemote.desc")).addToggle(l=>l.setValue(this.plugin.getSettings().sendRawModelToRemote).onChange(c=>{this.plugin.updateSettings({sendRawModelToRemote:c})})),new Qt.Setting(t).setName(J("settings.converters")).setHeading(),r)t.createEl("p",{cls:"setting-item-description",text:J("settings.mobileSupport.desc")});else{let l=a(t,J("settings.converterMenu"),J("settings.converterMenu.desc"));new Qt.Setting(l).setName(J("settings.enableCad")).setDesc(J("settings.enableCad.desc")).addToggle(h=>{let d=this.plugin.getSettings().enabledConverterIds.includes("freecad");return h.setValue(d).onChange(u=>{let m=this.plugin.getSettings().enabledConverterIds,p=u?Array.from(new Set([...m,"freecad"])):m.filter(_=>_!=="freecad");this.plugin.updateSettings({enabledConverterIds:p})})}),new Qt.Setting(l).setName(J("settings.enableObj2gltf")).setDesc(J("settings.enableObj2gltf.desc")).addToggle(h=>{let d=this.plugin.getSettings().enabledConverterIds.includes("obj2gltf");return h.setValue(d).onChange(u=>{let m=this.plugin.getSettings().enabledConverterIds,p=u?Array.from(new Set([...m,"obj2gltf"])):m.filter(_=>_!=="obj2gltf");this.plugin.updateSettings({enabledConverterIds:p})})}),new Qt.Setting(l).setName(J("settings.preferObj2gltf")).setDesc(J("settings.preferObj2gltf.desc")).addToggle(h=>h.setValue(this.plugin.getSettings().preferObj2gltfForObj).onChange(d=>{this.plugin.updateSettings({preferObj2gltfForObj:d})})),new Qt.Setting(l).setName(J("settings.enableFbx2gltf")).setDesc(J("settings.enableFbx2gltf.desc")).addToggle(h=>{let d=this.plugin.getSettings().enabledConverterIds.includes("fbx2gltf");return h.setValue(d).onChange(u=>{let m=this.plugin.getSettings().enabledConverterIds,p=u?Array.from(new Set([...m,"fbx2gltf"])):m.filter(_=>_!=="fbx2gltf");this.plugin.updateSettings({enabledConverterIds:p})})}),new Qt.Setting(l).setName(J("settings.enableMesh")).setDesc(J("settings.enableMesh.desc")).addToggle(h=>{let d=this.plugin.getSettings().enabledConverterIds.includes("assimp");return h.setValue(d).onChange(u=>{let m=this.plugin.getSettings().enabledConverterIds,p=u?Array.from(new Set([...m,"assimp"])):m.filter(_=>_!=="assimp");this.plugin.updateSettings({enabledConverterIds:p})})}),new Qt.Setting(l).setName(J("settings.enableSldprt")).setDesc(J("settings.enableSldprt.desc")).addToggle(h=>{let d=this.plugin.getSettings().enabledConverterIds.includes("sldprt");return h.setValue(d).onChange(u=>{let m=this.plugin.getSettings().enabledConverterIds,p=u?Array.from(new Set([...m,"sldprt"])):m.filter(_=>_!=="sldprt");this.plugin.updateSettings({enabledConverterIds:p})})});let c=a(t,J("settings.environmentInspector"),J("settings.environmentInspector.desc"));new Qt.Setting(c).setName(J("settings.paths")).setHeading(),new Qt.Setting(c).setName(J("settings.pythonCmd")).setDesc(J("settings.pythonCmd.desc")).addText(h=>h.setPlaceholder(i.python).setValue(this.plugin.getSettings().freecadCommand).onChange(d=>{this.plugin.updateSettings({freecadCommand:d.trim()}),o()})),new Qt.Setting(c).setName(J("settings.freecadCmd")).setDesc(J("settings.freecadCmd.desc")).addText(h=>h.setPlaceholder(i.freecad).setValue(this.plugin.getSettings().freecadcmdCommand).onChange(d=>{this.plugin.updateSettings({freecadcmdCommand:d.trim()}),o()})),new Qt.Setting(c).setName(J("settings.obj2gltfCmd")).setDesc(J("settings.obj2gltfCmd.desc")).addText(h=>h.setPlaceholder(i.obj2gltf).setValue(this.plugin.getSettings().obj2gltfCommand).onChange(d=>{this.plugin.updateSettings({obj2gltfCommand:d.trim()}),o()})),new Qt.Setting(c).setName(J("settings.fbx2gltfCmd")).setDesc(J("settings.fbx2gltfCmd.desc")).addText(h=>h.setPlaceholder(i.fbx2gltf).setValue(this.plugin.getSettings().fbx2gltfCommand).onChange(d=>{this.plugin.updateSettings({fbx2gltfCommand:d.trim()}),o()})),new Qt.Setting(c).setName(J("settings.assimpCmd")).setDesc(J("settings.assimpCmd.desc")).addText(h=>h.setPlaceholder(i.python).setValue(this.plugin.getSettings().assimpCommand).onChange(d=>{this.plugin.updateSettings({assimpCommand:d.trim()}),o()})),new Qt.Setting(c).setName(J("settings.diagnostics")).setDesc(J("settings.diagnostics.desc")).addButton(h=>h.setButtonText(J("settings.diagnostics.checkNow")).onClick(async()=>{h.setDisabled(!0),h.setButtonText(J("settings.diagnostics.checking")),s&&await this.renderCommandDiagnostics(s),h.setButtonText(J("settings.diagnostics.checkNow")),h.setDisabled(!1),new Qt.Notice(J("settings.diagnostics.refreshed"))})),s=c.createDiv({cls:"ai3d-settings-diagnostics"}),o()}new Qt.Setting(t).setName(J("settings.performance")).setHeading(),new Qt.Setting(t).setName(J("settings.canvasHeight")).setDesc(J("settings.canvasHeight.desc")).addSlider(l=>l.setLimits(200,800,25).setValue(this.plugin.getSettings().defaultCanvasHeight).setDynamicTooltip().onChange(c=>{this.plugin.updateSettings({defaultCanvasHeight:c})})),new Qt.Setting(t).setName(J("settings.autoRotateSpeed")).setDesc(J("settings.autoRotateSpeed.desc")).addSlider(l=>l.setLimits(.1,2,.1).setValue(this.plugin.getSettings().autoRotateSpeed).setDynamicTooltip().onChange(c=>{this.plugin.updateSettings({autoRotateSpeed:c})})),new Qt.Setting(t).setName(J("settings.renderQuality")).setDesc(J("settings.renderQuality.desc")).addDropdown(l=>l.addOption("low","Low").addOption("medium","Medium").addOption("high","High").setValue(this.plugin.getSettings().renderQuality).onChange(c=>{this.plugin.updateSettings({renderQuality:c})})),new Qt.Setting(t).setName(J("settings.renderScale")).setDesc(J("settings.renderScale.desc")).addSlider(l=>l.setLimits(.25,2,.25).setValue(this.plugin.getSettings().renderScale).setDynamicTooltip().onChange(c=>{this.plugin.updateSettings({renderScale:c})}))}async renderCommandDiagnostics(t){let i=++this.diagnosticsRunId;t.empty(),t.createEl("p",{text:J("settings.diagnostics.checkingAvailability")});let r=await ob(this.plugin.getSettings());if(i===this.diagnosticsRunId){t.empty();for(let s of r)this.renderCommandStatus(t,s)}}renderCommandStatus(t,i){var a;let r=t.createDiv({cls:"ai3d-settings-status-block"});r.createEl("strong",{text:`${i.label}: ${i.available?J("settings.diagnostics.available"):J("settings.diagnostics.notFound")}`});let s=[`${J("settings.diagnostics.sourceLabel")}: ${ab(i.source)}`,`${J("settings.diagnostics.commandLabel")}: ${i.command}`,i.resolvedPath&&i.resolvedPath!==i.command?`${J("settings.diagnostics.resolvedPathLabel")}: ${i.resolvedPath}`:"",i.detail].filter(Boolean);for(let o of s)r.createDiv({text:o});for(let o of(a=i.dependencyChecks)!=null?a:[])this.renderDependencyCheck(r,o)}renderDependencyCheck(t,i){let r=(()=>{switch(i.kind){case"cad-python":return J("settings.diagnostics.cadPythonCheck");case"mesh-python":return J("settings.diagnostics.meshPythonCheck");case"freecadcmd-cli":return J("settings.diagnostics.freecadCmdCheck");case"obj2gltf-cli":return J("settings.diagnostics.obj2gltfCheck");case"fbx2gltf-cli":return J("settings.diagnostics.fbx2gltfCheck")}})(),s=i.ok?J("settings.diagnostics.selfCheckOk"):J("settings.diagnostics.selfCheckFailed");t.createDiv({text:`${J("settings.diagnostics.selfCheckLabel")}: ${r} - ${s}`}),i.detail&&t.createDiv({text:i.detail})}};$f();Tn();ia();rv();Ys();oa();var Aq=Wi("main");function cv(n,e){return()=>{n().catch(t=>{Aq.error(`Command ${e} failed`,{error:String(t)}),new Ls.Notice(`AI3D: ${e} failed \u2014 ${String(t)}`,5e3)})}}var Pb=class extends Ls.Plugin{getSettings(){return this.ps.store.getState().settings}updateSettings(e){let i={...this.ps.store.getState().settings,...e};this.ps.store.setState({settings:i}),jO(i.logLevel),Rp(i.locale)}async onload(){var l;if(this.ps=HN(this),await this.ps.load(),this.convertedAssetCache=VN(this.ps.store.getState().convertedAssetRecords,c=>this.ps.store.setState({convertedAssetRecords:c})),jO(this.getSettings().logLevel),!this.ps.localeLoadedFromSaved){let f=((l=navigator.language)!=null?l:"en").startsWith("zh")?"zh-CN":"en";this.updateSettings({locale:f})}Rp(this.getSettings().locale),this.addRibbonIcon("box",J("main.commandImportModel"),()=>this.importModel()),this.addCommand({id:"import-model",name:J("main.commandImportModel"),callback:()=>this.importModel()}),this.addCommand({id:"generate-note",name:J("main.commandGenerateNote"),callback:cv(()=>this.generateNote(),"generate note")}),this.addCommand({id:"open-knowledge-index",name:J("main.commandOpenKnowledgeIndex"),callback:cv(()=>this.openKnowledgeIndex(),"open knowledge index")}),this.addCommand({id:"clear-conversion-cache",name:J("main.commandClearConversionCache"),callback:cv(()=>Promise.resolve(this.clearConversionCache()),"clear conversion cache")}),this.addCommand({id:"check-converters",name:J("main.commandCheckConverters"),callback:cv(()=>this.checkConverterCommands(),"check converters")}),this.addCommand({id:"copy-diagnostics-report",name:J("main.commandCopyDiagnostics"),callback:cv(()=>this.copyDiagnosticsReport(),"copy diagnostics")}),this.addSettingTab(new Cb(this.app,this)),this.registerView(Ib,c=>new bb(c,()=>this.getSettings(),this.convertedAssetCache,this.ps)),this.registerExtensions(gl(),Ib);let{registerCodeBlockProcessor:e,registerGridCodeBlockProcessor:t}=await Promise.resolve().then(()=>(uq(),dq)),i=c=>{var f,h;return(h=(f=this.ps.store.getState().modelAssetProfiles[c])==null?void 0:f.annotations)!=null?h:[]},r=e(this.app,()=>this.getSettings(),this.convertedAssetCache,i);this.registerMarkdownCodeBlockProcessor(r.id,r.handler);let s=t(this.app,()=>this.getSettings(),this.convertedAssetCache);this.registerMarkdownCodeBlockProcessor(s.id,s.handler);let{registerLivePreviewExtension:a}=await Promise.resolve().then(()=>(vq(),gq)),o=a(this.app,()=>this.getSettings(),this.convertedAssetCache,i);for(let c of o)this.registerEditorExtension(c);this.setupHeadingPinObserver()}onunload(){this.ps.save().catch(e=>console.error("[AI3D] unload save failed:",e))}setupHeadingPinObserver(){let e=".markdown-preview-view, .markdown-source-view",t=[".markdown-preview-view h1",".markdown-preview-view h2",".markdown-preview-view h3",".markdown-preview-view h4",".markdown-preview-view h5",".markdown-preview-view h6",".cm-heading-1",".cm-heading-2",".cm-heading-3",".cm-heading-4",".cm-heading-5",".cm-heading-6",".cm-header-1",".cm-header-2",".cm-header-3",".cm-header-4",".cm-header-5",".cm-header-6"].join(", "),i=new Map,r=M=>{if(M.length===0)return"var(--interactive-accent)";if(M.length===1)return M[0];let D=100/M.length;return`linear-gradient(135deg, ${M.map((O,V)=>{let N=Math.round(V*D),F=Math.round((V+1)*D);return`${O} ${N}% ${F}%`}).join(", ")})`},s=()=>{let M=new Map,D=this.ps.store.getState().modelAssetProfiles;for(let[O,V]of Object.entries(D))for(let N of V.annotations)if(N.headingRef&&N.id){let F=iv(N.headingRef);if(!F)continue;let U=M.get(F);U||(U=[],M.set(F,U)),U.push({pinId:N.id,modelPath:O,color:N.color})}return M},a=M=>M.map(D=>`${D.pinId}:${D.modelPath}:${D.color}`).sort().join("|"),o=M=>Array.from(M.entries()).map(([D,O])=>`${D}=>${a(O)}`).sort().join("||"),l=M=>iv(Array.from(M.childNodes).map(D=>{var O;return D.instanceOf(Element)&&D.classList.contains("ai3d-heading-pin-badge")?"":(O=D.textContent)!=null?O:""}).join(" ")),c=M=>{let D=i.get(M);D&&(M.removeEventListener("mouseover",D.handler),D.badge.remove(),delete M.dataset.pinBound,i.delete(M))},f=(M,D)=>{if(D.length===0){c(M);return}let O=a(D),V=i.get(M);if((V==null?void 0:V.signature)===O)return;V&&c(M),M.dataset.pinBound=O;let N=M.createSpan({cls:"ai3d-heading-pin-badge"}),F=[...new Set(D.map(Z=>Z.color).filter(Boolean))],U=N.createSpan({cls:"ai3d-heading-pin-badge-swatch"});if(U.style.background=r(F),U.title=D.length>1?J("headingPin.showMultiple"):J("headingPin.showSingle"),U.setAttribute("role","button"),U.setAttribute("tabindex","0"),D.length>1){let Z=N.createSpan({cls:"ai3d-heading-pin-badge-count"});Z.textContent=`\xD7${D.length}`}let G=[...new Set(D.map(Z=>jr(Z.modelPath)))];N.title=ur("headingPin.linkedTo",{models:G.join(", ")});let ee=Z=>{Z==null||Z.stopPropagation(),Z==null||Z.preventDefault();for(let X of D)activeDocument.dispatchEvent(new CustomEvent("ai3d-pin-highlight",{detail:{pinId:X.pinId}}))};U.addEventListener("click",Z=>{ee(Z)}),U.addEventListener("keydown",Z=>{Z.instanceOf(KeyboardEvent)&&(Z.key!=="Enter"&&Z.key!==" "||ee(Z))}),N.addEventListener("click",Z=>{Z.stopPropagation()}),M.appendChild(N);let j=()=>{for(let Z of D)activeDocument.dispatchEvent(new CustomEvent("ai3d-pin-highlight",{detail:{pinId:Z.pinId}}))};M.addEventListener("mouseover",j),i.set(M,{badge:N,handler:j,signature:O})},h=(M,D)=>{var V;let O=l(M);f(M,(V=D.get(O))!=null?V:[])},d=M=>{var D;for(let[O,V]of Array.from(i.entries())){if(!O.isConnected){c(O);continue}let N=(D=M.get(l(O)))!=null?D:[],F=a(N);(N.length===0||V.signature!==F)&&f(O,N)}},u=(M,D)=>{M.querySelectorAll(t).forEach(O=>h(O,D))},m=()=>{let M=s();d(M),activeDocument.querySelectorAll(e).forEach(O=>u(O,M))},p=o(s()),_=0,g=(M=0)=>{_&&window.clearTimeout(_),_=window.setTimeout(()=>{_=0,m()},M)},v=this.ps.store.subscribe(()=>{let M=s(),D=o(M);D!==p&&(p=D,g())});this.registerEvent(this.app.workspace.on("layout-change",()=>{g(200)}));let x=M=>M.matches(e)||M.matches(t)?!0:!!M.querySelector(e)||!!M.querySelector(t),A=M=>M.isConnected&&x(M),S=M=>x(M),E=new Set,R=0,I=()=>{var O,V,N,F,U,G;let M=Array.from(E);E.clear(),R=0;let D=s();d(D);for(let ee of M)ee.isConnected&&((O=ee.matches)!=null&&O.call(ee,t)&&h(ee,D),(N=(V=ee.querySelectorAll)==null?void 0:V.call(ee,t))==null||N.forEach(j=>h(j,D)),(F=ee.matches)!=null&&F.call(ee,e)&&u(ee,D),(G=(U=ee.querySelectorAll)==null?void 0:U.call(ee,e))==null||G.forEach(j=>u(j,D)));p=o(D)},y=new MutationObserver(M=>{let D=!1;for(let O of M){for(let V of Array.from(O.addedNodes))V.instanceOf(HTMLElement)&&A(V)&&(E.add(V),D=!0);for(let V of Array.from(O.removedNodes))V.instanceOf(HTMLElement)&&S(V)&&(D=!0)}D&&!R&&(R=window.setTimeout(I,100))});y.observe(activeDocument.body,{childList:!0,subtree:!0}),this.register(()=>{v(),y.disconnect(),R&&(window.clearTimeout(R),R=0),_&&(window.clearTimeout(_),_=0);for(let M of Array.from(i.keys()))c(M)}),g(500)}importModel(){new Mb(this.app,e=>{let t=e.extension.toLowerCase();_l(t)&&this.openModelFile(e)}).open()}async openModelFile(e){this.ps.store.setState({currentModelPath:e.path,modelPreview:null,selectedPart:null}),await this.app.workspace.getLeaf(!0).openFile(e,{active:!0})}async generateNote(){let{generateKnowledgeNote:e}=await Promise.resolve().then(()=>(xb(),Ab));await e(this.app,this.ps)}async openKnowledgeIndex(){let e=this.resolveKnowledgeIndexPath();if(!e){new Ls.Notice(J("workbench.noIndexYet"));return}let t=this.app.vault.getAbstractFileByPath(e);t instanceof Ls.TFile?await this.app.workspace.getLeaf(!0).openFile(t,{active:!0}):new Ls.Notice(ur("workbench.fileNotFound",{path:e}))}resolveKnowledgeIndexPath(){var s,a,o;let e=this.ps.store.getState(),t=e.currentModelPath,i=t?(s=e.modelAssetProfiles[t])==null?void 0:s.knowledgeIndexPath:void 0;return i||((a=e.lastKnowledgeGeneration)!=null&&a.knowledgeIndexPath?e.lastKnowledgeGeneration.knowledgeIndexPath:(o=Object.values(e.modelAssetProfiles).filter(l=>!!l.knowledgeIndexPath).sort((l,c)=>Date.parse(c.updatedAt)-Date.parse(l.updatedAt))[0])==null?void 0:o.knowledgeIndexPath)}clearConversionCache(){this.convertedAssetCache.clear(),new Ls.Notice("AI 3d conversion cache cleared.")}async checkConverterCommands(){if(mr()){new Ls.Notice(J("main.converterDiagnosticsMobileUnavailable"),8e3);return}let e=await ob(this.getSettings()),t=e.filter(r=>r.available).map(r=>r.label),i=e.filter(r=>!r.available).map(r=>r.label);if(i.length===0){new Ls.Notice(`AI 3D converter diagnostics: all commands available (${t.join(", ")}).`,8e3);return}new Ls.Notice(`AI 3D converter diagnostics: available ${t.join(", ")||"none"}; missing ${i.join(", ")}.`,1e4)}async copyDiagnosticsReport(){let{buildDiagnosticsReport:e}=await Promise.resolve().then(()=>(Tq(),Sq)),t=e({manifest:this.manifest,state:this.ps.store.getState()});try{await navigator.clipboard.writeText(t),new Ls.Notice(J("main.diagnosticsCopied"),8e3)}catch(i){let r=this.getSettings().reportFolder.replace(/\\/g,"/").replace(/^\/+|\/+$/g,"").trim()||"Analysis/3D Reports";await this.ensureVaultFolder(r);let s=`AI Model Workbench Diagnostics ${new Date().toISOString().replace(/[:.]/g,"-")}.md`,a=await this.app.vault.create(`${r}/${s}`,t);await this.app.workspace.getLeaf(!0).openFile(a,{active:!0}),new Ls.Notice(J("main.diagnosticsCopyFailed"),1e4)}}async ensureVaultFolder(e){let t="";for(let i of e.split("/").filter(Boolean))t=t?`${t}/${i}`:i,this.app.vault.getAbstractFileByPath(t)||await this.app.vault.createFolder(t).catch(r=>{Aq.warn("Failed to create vault folder",{path:t,error:String(r)})})}};