mirror of
https://github.com/flash555588/ai-model-workbench.git
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24620 lines
3.9 MiB
24620 lines
3.9 MiB
"use strict";var y0=Object.defineProperty;var aee=Object.getOwnPropertyDescriptor;var oee=Object.getOwnPropertyNames;var lee=Object.prototype.hasOwnProperty;var I=(n,e,t)=>()=>{if(t)throw t[0];try{return n&&(e=n(n=0)),e}catch(i){throw t=[i],i}};var Fe=(n,e)=>{for(var t in e)y0(n,t,{get:e[t],enumerable:!0})},cee=(n,e,t,i)=>{if(e&&typeof e=="object"||typeof e=="function")for(let r of oee(e))!lee.call(n,r)&&r!==t&&y0(n,r,{get:()=>e[r],enumerable:!(i=aee(e,r))||i.enumerable});return n};var fee=n=>cee(y0({},"__esModule",{value:!0}),n);function Rd(n,e,t){return`${n}::${e}::${t}`}function R1(n,e){return!!(n.cacheVersion===2&&n.converterId&&n.converterCacheKey&&n.sourcePath&&n.sourceExt&&n.targetExt==="glb"&&n.outputPath&&n.outputExt==="glb"&&Number.isFinite(n.createdAt)&&e-n.createdAt<=2592e6)}function x1(n,e=Date.now()){let t=new Map;for(let i of n){if(!R1(i,e))continue;let r=Rd(i.sourcePath,i.sourceExt,i.targetExt),s=t.get(r);(!s||i.createdAt>s.createdAt)&&t.set(r,i)}return[...t.values()].sort((i,r)=>r.createdAt-i.createdAt).slice(0,200)}function dee(n,e){if(n.length>200)return null;let t=new Set,i=Number.POSITIVE_INFINITY;for(let r of n){if(!R1(r,e))return null;let s=Rd(r.sourcePath,r.sourceExt,r.targetExt);if(t.has(s)||r.createdAt>i)return null;t.add(s),i=r.createdAt}return n}function hee(n,e){return!!n&&!!e&&n.cacheVersion===e.cacheVersion&&n.converterId===e.converterId&&n.converterCacheKey===e.converterCacheKey&&n.sourcePath===e.sourcePath&&n.sourceExt===e.sourceExt&&n.targetExt===e.targetExt&&n.outputPath===e.outputPath&&n.outputExt===e.outputExt&&n.createdAt===e.createdAt&&n.warnings.join(`
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workbench","settings.folders":"Folders","settings.behavior":"Behavior","settings.converters":"Converters","settings.converterMenu":"Model converters","settings.converterMenu.desc":"Closed by default. Open this section only when you want to manually enable an optional local conversion route.","settings.environmentInspector":"Environment inspector","settings.environmentInspector.desc":"Closed by default. Open this section when you need to configure command paths or run environment checks.","settings.paths":"Converter paths","settings.diagnostics":"Converter command diagnostics","settings.performance":"Performance & display","settings.mobileSupport":"Mobile support","settings.knowledgeGeneration":"Knowledge generation","settings.sourceModelFolder":"Source model folder","settings.sourceModelFolder.desc":"Vault folder where source model files are stored.","settings.auxiliaryFileFolder":"Auxiliary file folder","settings.auxiliaryFileFolder.desc":"Vault folder for generated side files such as converted GLB assets. Leave empty to keep them under the Obsidian config folder.","settings.auxiliaryFileFolder.placeholder":"Leave empty for the hidden config folder","settings.reportFolder":"Report folder","settings.reportFolder.desc":"Vault folder where generated knowledge notes are saved.","settings.partFolder":"Part notes folder","settings.partFolder.desc":"Vault folder where generated part note drafts are saved.","settings.snapshotFolder":"Snapshot folder","settings.snapshotFolder.desc":"Vault folder where exported snapshots are saved.","settings.autoGenerateKnowledgeNotes":"Auto-generate knowledge notes","settings.autoGenerateKnowledgeNotes.desc":"Reserved for a future automation flow. For now, generate notes manually from the command palette.","settings.annotationPreviewMode":"Annotation preview mode","settings.annotationPreviewMode.desc":"Choose how bound note previews render in annotation popovers and the editor.","settings.annotationPreviewMode.plainText":"Plain text","settings.annotationPreviewMode.markdown":"Markdown","settings.annotationDisplayMode":"Annotation display mode","settings.annotationDisplayMode.desc":"Choose how bookmark pins appear over the model.","settings.annotationDisplayMode.snippet":"Full snippet","settings.annotationDisplayMode.surface":"Single surface","settings.annotationDisplayMode.dot":"Single dot","settings.previewRendererRollout":"Preview compatibility mode","settings.previewRendererRollout.desc":"Controls how widely the Three.js preview path is used for single-model previews (GLB, GLTF, STL, PLY, OBJ). 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Raw model upload is blocked by the current client.","settings.analysisMode.local":"Local evidence only","settings.analysisMode.hybrid":"Local evidence + remote draft","settings.analysisMode.remote":"Remote draft from evidence","settings.serviceBaseUrl":"Draft service URL","settings.serviceBaseUrl.desc":"Optional base URL for a service that accepts POST /draft-note. Leave empty to keep all drafting local.","settings.sendGeometrySummaryToRemote":"Send geometry summary","settings.sendGeometrySummaryToRemote.desc":"Allow sanitized mesh counts, bounds, part candidates, annotation coordinates, and nearest-part links to be included in remote draft input.","settings.sendPreviewImagesToRemote":"Send preview image references","settings.sendPreviewImagesToRemote.desc":"Allow generated preview image paths to be listed in the remote draft input. 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Turn this on only when you want normalized output files or direct obj loading is not good enough.","settings.enableFbx2gltf":"Enable FBX2glTF converter","settings.enableFbx2gltf.desc":"Enable conversion for fbx files via FBX2glTF. Requires the FBX2glTF binary installed locally.","settings.enableMesh":"Enable mesh conversion for 3mf and dae files","settings.enableMesh.desc":"Enable conversion for 3mf and dae formats via python trimesh. Requires trimesh, numpy, networkx, and pycollada in your python environment.","settings.enableSldprt":"Enable sldprt conversion for SolidWorks files","settings.enableSldprt.desc":"Enable conversion for SolidWorks sldprt files via FreeCAD. Requires FreeCAD installed locally.","settings.mobileSupport.desc":"On iOS, iPadOS, and Android, direct formats like GLB, GLTF, STL, OBJ, and PLY are supported. Local converter settings and diagnostics remain desktop-only.","settings.pythonCmd":"Path to the python command for cad conversion","settings.pythonCmd.desc":"Optional path to the python command used for cad conversion. Windows usually uses py. macOS and Linux usually use python3. Overrides auto-discovery when set.","settings.freecadCmd":"Path to the FreeCAD command for sldprt conversion","settings.freecadCmd.desc":"Optional path to the FreeCAD command used for SolidWorks file conversion. Windows usually uses FreeCADCmd.exe, macOS usually uses FreeCADCmd, and Linux usually uses freecadcmd. Overrides auto-discovery when set.","settings.obj2gltfCmd":"Path to the obj2gltf command","settings.obj2gltfCmd.desc":"Optional path to the obj2gltf command. Windows usually uses obj2gltf.cmd, and macOS and Linux usually use obj2gltf. Overrides auto-discovery when set.","settings.fbx2gltfCmd":"FBX2glTF command path","settings.fbx2gltfCmd.desc":"Optional path to the FBX2glTF command. Windows usually uses FBX2glTF.exe, and macOS and Linux usually use FBX2glTF. Overrides auto-discovery when set.","settings.assimpCmd":"Path to the python command for 3mf and dae conversion","settings.assimpCmd.desc":"Optional path to the python command used for 3mf and dae conversion. Windows usually uses py. macOS and Linux usually use python3. Overrides auto-discovery when set.","settings.diagnostics.desc":"Shows the exact executable path the plugin would use right now and runs lightweight self-checks for Python environments and converter CLIs.","settings.diagnostics.idle":"Diagnostics are off by default. 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Shortcuts: {shortcuts}","previewCanvas.gridLabel":"3D model grid preview. Shortcuts: {shortcuts}","previewCanvas.liveLabel":"Embedded 3D model preview: {model}. Shortcuts: {shortcuts}","previewCanvas.directLabel":"3D file preview: {model}. 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Generate a knowledge note first.","workbench.noModelLoaded":"No model loaded","workbench.disassemblyTitle":"Disassembly","workbench.explodeLabel":"Explode","workbench.summaryTitle":"Summary","workbench.meshesLabel":"Meshes","workbench.splatsLabel":"Splats","workbench.trianglesLabel":"Triangles","workbench.verticesLabel":"Vertices","workbench.materialsLabel":"Materials","workbench.boundingSizeLabel":"Bounds","workbench.centerLabel":"Center","workbench.selectedPartTitle":"Selected Part","workbench.partMeshLabel":"Mesh","workbench.noSelectedPart":"Click a model part to inspect it here.","workbench.tagsTitle":"Tags","workbench.noTagsYet":"No tags yet","workbench.addTagPlaceholder":"Add tag...","workbench.addTagAction":"Add","workbench.annotationsTitle":"Annotations","workbench.exitAnnotate":"Exit annotate","workbench.annotate":"Annotate","workbench.annotateHintActive":"Click the model to add a label \xB7 press Esc to exit","workbench.annotateHintActiveMobile":"Tap the model to add a label. 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t=e.elements,i=t[0],r=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],f=t[6],d=t[10],h=i+o+d;if(h>0){let u=.5/Math.sqrt(h+1);this._w=.25/u,this._x=(f-l)*u,this._y=(s-c)*u,this._z=(a-r)*u}else if(i>o&&i>d){let u=2*Math.sqrt(1+i-o-d);this._w=(f-l)/u,this._x=.25*u,this._y=(r+a)/u,this._z=(s+c)/u}else if(o>d){let u=2*Math.sqrt(1+o-i-d);this._w=(s-c)/u,this._x=(r+a)/u,this._y=.25*u,this._z=(l+f)/u}else{let u=2*Math.sqrt(1+d-i-o);this._w=(a-r)/u,this._x=(s+c)/u,this._y=(l+f)/u,this._z=.25*u}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(_i(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let r=Math.min(1,t/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,r=e._y,s=e._z,a=e._w,o=t._x,l=t._y,c=t._z,f=t._w;return this._x=i*f+a*o+r*c-s*l,this._y=r*f+a*l+s*o-i*c,this._z=s*f+a*c+i*l-r*o,this._w=a*f-i*o-r*l-s*c,this._onChangeCallback(),this}slerp(e,t){let i=e._x,r=e._y,s=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,r=-r,s=-s,a=-a,o=-o);let l=1-t;if(o<.9995){let c=Math.acos(o),f=Math.sin(c);l=Math.sin(l*c)/f,t=Math.sin(t*c)/f,this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),r=Math.sqrt(1-i),s=Math.sqrt(i);return this.set(r*Math.sin(e),r*Math.cos(e),s*Math.sin(t),s*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},qI=class qI{constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion($1.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion($1.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[3]*i+s[6]*r,this.y=s[1]*t+s[4]*i+s[7]*r,this.z=s[2]*t+s[5]*i+s[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,r=this.z,s=e.elements,a=1/(s[3]*t+s[7]*i+s[11]*r+s[15]);return this.x=(s[0]*t+s[4]*i+s[8]*r+s[12])*a,this.y=(s[1]*t+s[5]*i+s[9]*r+s[13])*a,this.z=(s[2]*t+s[6]*i+s[10]*r+s[14])*a,this}applyQuaternion(e){let t=this.x,i=this.y,r=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*r-o*i),f=2*(o*t-s*r),d=2*(s*i-a*t);return this.x=t+l*c+a*d-o*f,this.y=i+l*f+o*c-s*d,this.z=r+l*d+s*f-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[4]*i+s[8]*r,this.y=s[1]*t+s[5]*i+s[9]*r,this.z=s[2]*t+s[6]*i+s[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=_i(this.x,e.x,t.x),this.y=_i(this.y,e.y,t.y),this.z=_i(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=_i(this.x,e,t),this.y=_i(this.y,e,t),this.z=_i(this.z,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(_i(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,r=e.y,s=e.z,a=t.x,o=t.y,l=t.z;return this.x=r*l-s*o,this.y=s*a-i*l,this.z=i*o-r*a,this}projectOnVector(e){let t=e.lengthSq();if(t===0)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return G0.copy(this).projectOnVector(e),this.sub(G0)}reflect(e){return this.sub(G0.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;let i=this.dot(e)/t;return Math.acos(_i(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return t*t+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let r=Math.sin(t)*e;return this.x=r*Math.sin(i),this.y=Math.cos(t)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};qI.prototype.isVector3=!0;re=qI,G0=new re,$1=new nn,QI=class QI{constructor(e,t,i,r,s,a,o,l,c){this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,r,s,a,o,l,c)}set(e,t,i,r,s,a,o,l,c){let f=this.elements;return f[0]=e,f[1]=r,f[2]=o,f[3]=t,f[4]=s,f[5]=l,f[6]=i,f[7]=a,f[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],f=i[4],d=i[7],h=i[2],u=i[5],m=i[8],_=r[0],p=r[3],g=r[6],v=r[1],T=r[4],S=r[7],E=r[2],A=r[5],R=r[8];return s[0]=a*_+o*v+l*E,s[3]=a*p+o*T+l*A,s[6]=a*g+o*S+l*R,s[1]=c*_+f*v+d*E,s[4]=c*p+f*T+d*A,s[7]=c*g+f*S+d*R,s[2]=h*_+u*v+m*E,s[5]=h*p+u*T+m*A,s[8]=h*g+u*S+m*R,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8];return t*a*f-t*o*c-i*s*f+i*o*l+r*s*c-r*a*l}invert(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8],d=f*a-o*c,h=o*l-f*s,u=c*s-a*l,m=t*d+i*h+r*u;if(m===0)return this.set(0,0,0,0,0,0,0,0,0);let _=1/m;return e[0]=d*_,e[1]=(r*c-f*i)*_,e[2]=(o*i-r*a)*_,e[3]=h*_,e[4]=(f*t-r*l)*_,e[5]=(r*s-o*t)*_,e[6]=u*_,e[7]=(i*l-c*t)*_,e[8]=(a*t-i*s)*_,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,r,s,a,o){let l=Math.cos(s),c=Math.sin(s);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-r*c,r*l,-r*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(k0.makeScale(e,t)),this}rotate(e){return this.premultiply(k0.makeRotation(-e)),this}translate(e,t){return this.premultiply(k0.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){let t=this.elements,i=e.elements;for(let r=0;r<9;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};QI.prototype.isMatrix3=!0;ri=QI,k0=new ri,J1=new ri().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),e3=new ri().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);oi=Zee();_S=class{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{du===void 0&&(du=Lu("canvas")),du.width=e.width,du.height=e.height;let r=du.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),i=du}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){let t=Lu("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let r=i.getImageData(0,0,e.width,e.height),s=r.data;for(let a=0;a<s.length;a++)s[a]=Xl(s[a]/255)*255;return i.putImageData(r,0,0),t}else if(e.data){let t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(Xl(t[i]/255)*255):t[i]=Xl(t[i]);return{data:t,width:e.width,height:e.height}}else return Ct("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}},qee=0,Nu=class{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:qee++}),this.uuid=oo(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){let t=this.data;return typeof HTMLVideoElement!="undefined"&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):typeof VideoFrame!="undefined"&&t instanceof VideoFrame?e.set(t.displayWidth,t.displayHeight,0):t!==null?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];let i={uuid:this.uuid,url:""},r=this.data;if(r!==null){let s;if(Array.isArray(r)){s=[];for(let a=0,o=r.length;a<o;a++)r[a].isDataTexture?s.push(W0(r[a].image)):s.push(W0(r[a]))}else s=W0(r);i.url=s}return t||(e.images[this.uuid]=i),i}};Qee=0,H0=new re,Pr=class n extends ya{constructor(e=n.DEFAULT_IMAGE,t=n.DEFAULT_MAPPING,i=Ia,r=Ia,s=Gr,a=uo,o=fa,l=ws,c=n.DEFAULT_ANISOTROPY,f=Ql){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Qee++}),this.uuid=oo(),this.name="",this.source=new Nu(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=s,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new It(0,0),this.repeat=new It(1,1),this.center=new It(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ri,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=f,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(H0).x}get height(){return this.source.getSize(H0).y}get depth(){return this.source.getSize(H0).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(let t in e){let i=e[t];if(i===void 0){Ct(`Texture.setValues(): parameter '${t}' has value of 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i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==wI)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Zo:e.x=e.x-Math.floor(e.x);break;case Ia:e.x=e.x<0?0:1;break;case Pu:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Zo:e.y=e.y-Math.floor(e.y);break;case Ia:e.y=e.y<0?0:1;break;case Pu:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}};Pr.DEFAULT_IMAGE=null;Pr.DEFAULT_MAPPING=wI;Pr.DEFAULT_ANISOTROPY=1;$I=class $I{constructor(e=0,t=0,i=0,r=1){this.x=e,this.y=t,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 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this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,r=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*r+a[12]*s,this.y=a[1]*t+a[5]*i+a[9]*r+a[13]*s,this.z=a[2]*t+a[6]*i+a[10]*r+a[14]*s,this.w=a[3]*t+a[7]*i+a[11]*r+a[15]*s,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,r,s,l=e.elements,c=l[0],f=l[4],d=l[8],h=l[1],u=l[5],m=l[9],_=l[2],p=l[6],g=l[10];if(Math.abs(f-h)<.01&&Math.abs(d-_)<.01&&Math.abs(m-p)<.01){if(Math.abs(f+h)<.1&&Math.abs(d+_)<.1&&Math.abs(m+p)<.1&&Math.abs(c+u+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;let T=(c+1)/2,S=(u+1)/2,E=(g+1)/2,A=(f+h)/4,R=(d+_)/4,M=(m+p)/4;return T>S&&T>E?T<.01?(i=0,r=.707106781,s=.707106781):(i=Math.sqrt(T),r=A/i,s=R/i):S>E?S<.01?(i=.707106781,r=0,s=.707106781):(r=Math.sqrt(S),i=A/r,s=M/r):E<.01?(i=.707106781,r=.707106781,s=0):(s=Math.sqrt(E),i=R/s,r=M/s),this.set(i,r,s,t),this}let v=Math.sqrt((p-m)*(p-m)+(d-_)*(d-_)+(h-f)*(h-f));return Math.abs(v)<.001&&(v=1),this.x=(p-m)/v,this.y=(d-_)/v,this.z=(h-f)/v,this.w=Math.acos((c+u+g-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=_i(this.x,e.x,t.x),this.y=_i(this.y,e.y,t.y),this.z=_i(this.z,e.z,t.z),this.w=_i(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=_i(this.x,e,t),this.y=_i(this.y,e,t),this.z=_i(this.z,e,t),this.w=_i(this.w,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(_i(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};$I.prototype.isVector4=!0;or=$I,gS=class extends ya{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Gr,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new or(0,0,e,t),this.scissorTest=!1,this.viewport=new or(0,0,e,t),this.textures=[];let r={width:e,height:t,depth:i.depth},s=new Pr(r),a=i.count;for(let o=0;o<a;o++)this.textures[o]=s.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this._setTextureOptions(i),this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview}_setTextureOptions(e={}){let t={minFilter:Gr,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(t.mapping=e.mapping),e.wrapS!==void 0&&(t.wrapS=e.wrapS),e.wrapT!==void 0&&(t.wrapT=e.wrapT),e.wrapR!==void 0&&(t.wrapR=e.wrapR),e.magFilter!==void 0&&(t.magFilter=e.magFilter),e.minFilter!==void 0&&(t.minFilter=e.minFilter),e.format!==void 0&&(t.format=e.format),e.type!==void 0&&(t.type=e.type),e.anisotropy!==void 0&&(t.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(t.colorSpace=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let i=0;i<this.textures.length;i++)this.textures[i].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let r=0,s=this.textures.length;r<s;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=i,this.textures[r].isData3DTexture!==!0&&(this.textures[r].isArrayTexture=this.textures[r].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let r=Object.assign({},e.textures[t].image);this.textures[t].source=new Nu(r)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this.multiview=e.multiview,this}dispose(){this.dispatchEvent({type:"dispose"})}},oa=class extends gS{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}},F_=class extends Pr{constructor(e=null,t=1,i=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=Vr,this.minFilter=Vr,this.wrapR=Ia,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},vS=class extends Pr{constructor(e=null,t=1,i=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=Vr,this.minFilter=Vr,this.wrapR=Ia,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},NS=class NS{constructor(e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p)}set(e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=r,g[1]=s,g[5]=a,g[9]=o,g[13]=l,g[2]=c,g[6]=f,g[10]=d,g[14]=h,g[3]=u,g[7]=m,g[11]=_,g[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new NS().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return this.determinant()===0?(e.set(1,0,0),t.set(0,1,0),i.set(0,0,1),this):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this)}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){if(e.determinant()===0)return this.identity();let t=this.elements,i=e.elements,r=1/hu.setFromMatrixColumn(e,0).length(),s=1/hu.setFromMatrixColumn(e,1).length(),a=1/hu.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*s,t[5]=i[5]*s,t[6]=i[6]*s,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,r=e.y,s=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(r),c=Math.sin(r),f=Math.cos(s),d=Math.sin(s);if(e.order==="XYZ"){let h=a*f,u=a*d,m=o*f,_=o*d;t[0]=l*f,t[4]=-l*d,t[8]=c,t[1]=u+m*c,t[5]=h-_*c,t[9]=-o*l,t[2]=_-h*c,t[6]=m+u*c,t[10]=a*l}else if(e.order==="YXZ"){let h=l*f,u=l*d,m=c*f,_=c*d;t[0]=h+_*o,t[4]=m*o-u,t[8]=a*c,t[1]=a*d,t[5]=a*f,t[9]=-o,t[2]=u*o-m,t[6]=_+h*o,t[10]=a*l}else if(e.order==="ZXY"){let h=l*f,u=l*d,m=c*f,_=c*d;t[0]=h-_*o,t[4]=-a*d,t[8]=m+u*o,t[1]=u+m*o,t[5]=a*f,t[9]=_-h*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){let h=a*f,u=a*d,m=o*f,_=o*d;t[0]=l*f,t[4]=m*c-u,t[8]=h*c+_,t[1]=l*d,t[5]=_*c+h,t[9]=u*c-m,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){let h=a*l,u=a*c,m=o*l,_=o*c;t[0]=l*f,t[4]=_-h*d,t[8]=m*d+u,t[1]=d,t[5]=a*f,t[9]=-o*f,t[2]=-c*f,t[6]=u*d+m,t[10]=h-_*d}else if(e.order==="XZY"){let h=a*l,u=a*c,m=o*l,_=o*c;t[0]=l*f,t[4]=-d,t[8]=c*f,t[1]=h*d+_,t[5]=a*f,t[9]=u*d-m,t[2]=m*d-u,t[6]=o*f,t[10]=_*d+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose($ee,e,Jee)}lookAt(e,t,i){let r=this.elements;return ra.subVectors(e,t),ra.lengthSq()===0&&(ra.z=1),ra.normalize(),Jc.crossVectors(i,ra),Jc.lengthSq()===0&&(Math.abs(i.z)===1?ra.x+=1e-4:ra.z+=1e-4,ra.normalize(),Jc.crossVectors(i,ra)),Jc.normalize(),yE.crossVectors(ra,Jc),r[0]=Jc.x,r[4]=yE.x,r[8]=ra.x,r[1]=Jc.y,r[5]=yE.y,r[9]=ra.y,r[2]=Jc.z,r[6]=yE.z,r[10]=ra.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[4],l=i[8],c=i[12],f=i[1],d=i[5],h=i[9],u=i[13],m=i[2],_=i[6],p=i[10],g=i[14],v=i[3],T=i[7],S=i[11],E=i[15],A=r[0],R=r[4],M=r[8],y=r[12],C=r[1],D=r[5],w=r[9],G=r[13],O=r[2],N=r[6],B=r[10],V=r[14],Q=r[3],K=r[7],J=r[11],z=r[15];return s[0]=a*A+o*C+l*O+c*Q,s[4]=a*R+o*D+l*N+c*K,s[8]=a*M+o*w+l*B+c*J,s[12]=a*y+o*G+l*V+c*z,s[1]=f*A+d*C+h*O+u*Q,s[5]=f*R+d*D+h*N+u*K,s[9]=f*M+d*w+h*B+u*J,s[13]=f*y+d*G+h*V+u*z,s[2]=m*A+_*C+p*O+g*Q,s[6]=m*R+_*D+p*N+g*K,s[10]=m*M+_*w+p*B+g*J,s[14]=m*y+_*G+p*V+g*z,s[3]=v*A+T*C+S*O+E*Q,s[7]=v*R+T*D+S*N+E*K,s[11]=v*M+T*w+S*B+E*J,s[15]=v*y+T*G+S*V+E*z,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],r=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],f=e[2],d=e[6],h=e[10],u=e[14],m=e[3],_=e[7],p=e[11],g=e[15],v=l*u-c*h,T=o*u-c*d,S=o*h-l*d,E=a*u-c*f,A=a*h-l*f,R=a*d-o*f;return t*(_*v-p*T+g*S)-i*(m*v-p*E+g*A)+r*(m*T-_*E+g*R)-s*(m*S-_*A+p*R)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8],d=e[9],h=e[10],u=e[11],m=e[12],_=e[13],p=e[14],g=e[15],v=t*o-i*a,T=t*l-r*a,S=t*c-s*a,E=i*l-r*o,A=i*c-s*o,R=r*c-s*l,M=f*_-d*m,y=f*p-h*m,C=f*g-u*m,D=d*p-h*_,w=d*g-u*_,G=h*g-u*p,O=v*G-T*w+S*D+E*C-A*y+R*M;if(O===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let N=1/O;return e[0]=(o*G-l*w+c*D)*N,e[1]=(r*w-i*G-s*D)*N,e[2]=(_*R-p*A+g*E)*N,e[3]=(h*A-d*R-u*E)*N,e[4]=(l*C-a*G-c*y)*N,e[5]=(t*G-r*C+s*y)*N,e[6]=(p*S-m*R-g*T)*N,e[7]=(f*R-h*S+u*T)*N,e[8]=(a*w-o*C+c*M)*N,e[9]=(i*C-t*w-s*M)*N,e[10]=(m*A-_*S+g*v)*N,e[11]=(d*S-f*A-u*v)*N,e[12]=(o*y-a*D-l*M)*N,e[13]=(t*D-i*y+r*M)*N,e[14]=(_*T-m*E-p*v)*N,e[15]=(f*E-d*T+h*v)*N,this}scale(e){let t=this.elements,i=e.x,r=e.y,s=e.z;return t[0]*=i,t[4]*=r,t[8]*=s,t[1]*=i,t[5]*=r,t[9]*=s,t[2]*=i,t[6]*=r,t[10]*=s,t[3]*=i,t[7]*=r,t[11]*=s,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,r))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),r=Math.sin(t),s=1-i,a=e.x,o=e.y,l=e.z,c=s*a,f=s*o;return this.set(c*a+i,c*o-r*l,c*l+r*o,0,c*o+r*l,f*o+i,f*l-r*a,0,c*l-r*o,f*l+r*a,s*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,s,a){return this.set(1,i,s,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){let r=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,f=a+a,d=o+o,h=s*c,u=s*f,m=s*d,_=a*f,p=a*d,g=o*d,v=l*c,T=l*f,S=l*d,E=i.x,A=i.y,R=i.z;return r[0]=(1-(_+g))*E,r[1]=(u+S)*E,r[2]=(m-T)*E,r[3]=0,r[4]=(u-S)*A,r[5]=(1-(h+g))*A,r[6]=(p+v)*A,r[7]=0,r[8]=(m+T)*R,r[9]=(p-v)*R,r[10]=(1-(h+_))*R,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,i){let r=this.elements;e.x=r[12],e.y=r[13],e.z=r[14];let s=this.determinant();if(s===0)return i.set(1,1,1),t.identity(),this;let a=hu.set(r[0],r[1],r[2]).length(),o=hu.set(r[4],r[5],r[6]).length(),l=hu.set(r[8],r[9],r[10]).length();s<0&&(a=-a),io.copy(this);let c=1/a,f=1/o,d=1/l;return io.elements[0]*=c,io.elements[1]*=c,io.elements[2]*=c,io.elements[4]*=f,io.elements[5]*=f,io.elements[6]*=f,io.elements[8]*=d,io.elements[9]*=d,io.elements[10]*=d,t.setFromRotationMatrix(io),i.x=a,i.y=o,i.z=l,this}makePerspective(e,t,i,r,s,a,o=ao,l=!1){let c=this.elements,f=2*s/(t-e),d=2*s/(i-r),h=(t+e)/(t-e),u=(i+r)/(i-r),m,_;if(l)m=s/(a-s),_=a*s/(a-s);else if(o===ao)m=-(a+s)/(a-s),_=-2*a*s/(a-s);else if(o===Du)m=-a/(a-s),_=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=f,c[4]=0,c[8]=h,c[12]=0,c[1]=0,c[5]=d,c[9]=u,c[13]=0,c[2]=0,c[6]=0,c[10]=m,c[14]=_,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,r,s,a,o=ao,l=!1){let c=this.elements,f=2/(t-e),d=2/(i-r),h=-(t+e)/(t-e),u=-(i+r)/(i-r),m,_;if(l)m=1/(a-s),_=a/(a-s);else if(o===ao)m=-2/(a-s),_=-(a+s)/(a-s);else if(o===Du)m=-1/(a-s),_=-s/(a-s);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=f,c[4]=0,c[8]=0,c[12]=h,c[1]=0,c[5]=d,c[9]=0,c[13]=u,c[2]=0,c[6]=0,c[10]=m,c[14]=_,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let r=0;r<16;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}};NS.prototype.isMatrix4=!0;li=NS,hu=new re,io=new li,$ee=new re(0,0,0),Jee=new re(1,1,1),Jc=new re,yE=new re,ra=new re,t3=new li,i3=new nn,lo=class n{constructor(e=0,t=0,i=0,r=n.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,r=this._order){return this._x=e,this._y=t,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let r=e.elements,s=r[0],a=r[4],o=r[8],l=r[1],c=r[5],f=r[9],d=r[2],h=r[6],u=r[10];switch(t){case"XYZ":this._y=Math.asin(_i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-f,u),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(h,c),this._z=0);break;case"YXZ":this._x=Math.asin(-_i(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(o,u),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-d,s),this._z=0);break;case"ZXY":this._x=Math.asin(_i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-d,u),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-_i(d,-1,1)),Math.abs(d)<.9999999?(this._x=Math.atan2(h,u),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(_i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-f,c),this._y=Math.atan2(-d,s)):(this._x=0,this._y=Math.atan2(o,u));break;case"XZY":this._z=Math.asin(-_i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(h,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-f,u),this._y=0);break;default:Ct("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return t3.makeRotationFromQuaternion(e),this.setFromRotationMatrix(t3,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return i3.setFromEuler(this),this.setFromQuaternion(i3,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};lo.DEFAULT_ORDER="XYZ";wu=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}},ete=0,r3=new re,uu=new nn,Ul=new li,CE=new re,S_=new re,tte=new re,ite=new nn,n3=new re(1,0,0),s3=new re(0,1,0),a3=new re(0,0,1),o3={type:"added"},rte={type:"removed"},mu={type:"childadded",child:null},z0={type:"childremoved",child:null},er=class n extends ya{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ete++}),this.uuid=oo(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=n.DEFAULT_UP.clone();let e=new re,t=new lo,i=new nn,r=new re(1,1,1);function s(){i.setFromEuler(t,!1)}function a(){t.setFromQuaternion(i,void 0,!1)}t._onChange(s),i._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new li},normalMatrix:{value:new ri}}),this.matrix=new li,this.matrixWorld=new li,this.matrixAutoUpdate=n.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=n.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new wu,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return uu.setFromAxisAngle(e,t),this.quaternion.multiply(uu),this}rotateOnWorldAxis(e,t){return uu.setFromAxisAngle(e,t),this.quaternion.premultiply(uu),this}rotateX(e){return this.rotateOnAxis(n3,e)}rotateY(e){return this.rotateOnAxis(s3,e)}rotateZ(e){return this.rotateOnAxis(a3,e)}translateOnAxis(e,t){return 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i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){let r=this.children;for(let s=0,a=r.length;s<a;s++)r[s].updateWorldMatrix(!1,!0)}}toJSON(e){let t=e===void 0||typeof e=="string",i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});let 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r.material=s(e.materials,this.material);if(this.children.length>0){r.children=[];for(let o=0;o<this.children.length;o++)r.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let o=0;o<this.animations.length;o++){let l=this.animations[o];r.animations.push(s(e.animations,l))}}if(t){let o=a(e.geometries),l=a(e.materials),c=a(e.textures),f=a(e.images),d=a(e.shapes),h=a(e.skeletons),u=a(e.animations),m=a(e.nodes);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),f.length>0&&(i.images=f),d.length>0&&(i.shapes=d),h.length>0&&(i.skeletons=h),u.length>0&&(i.animations=u),m.length>0&&(i.nodes=m)}return i.object=r,i;function a(o){let l=[];for(let c in o){let f=o[c];delete f.metadata,l.push(f)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot!==null?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){let r=e.children[i];this.add(r.clone())}return this}};er.DEFAULT_UP=new re(0,1,0);er.DEFAULT_MATRIX_AUTO_UPDATE=!0;er.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;sa=class extends er{constructor(){super(),this.isGroup=!0,this.type="Group"}},nte={type:"move"},Fu=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new sa,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new sa,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new re,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new re),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new sa,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new re,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new re,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let r=null,s=null,a=null,o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(let _ of e.hand.values()){let p=t.getJointPose(_,i),g=this._getHandJoint(c,_);p!==null&&(g.matrix.fromArray(p.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.matrixWorldNeedsUpdate=!0,g.jointRadius=p.radius),g.visible=p!==null}let f=c.joints["index-finger-tip"],d=c.joints["thumb-tip"],h=f.position.distanceTo(d.position),u=.02,m=.005;c.inputState.pinching&&h>u+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&h<=u-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,i),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1,l.eventsEnabled&&l.dispatchEvent({type:"gripUpdated",data:e,target:this})));o!==null&&(r=t.getPose(e.targetRaySpace,i),r===null&&s!==null&&(r=s),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(nte)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let i=new sa;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}},TB={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ef={h:0,s:0,l:0},PE={h:0,s:0,l:0};ht=class{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){let r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Oi){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,oi.colorSpaceToWorking(this,t),this}setRGB(e,t,i,r=oi.workingColorSpace){return this.r=e,this.g=t,this.b=i,oi.colorSpaceToWorking(this,r),this}setHSL(e,t,i,r=oi.workingColorSpace){if(e=zI(e,1),t=_i(t,0,1),i=_i(i,0,1),t===0)this.r=this.g=this.b=i;else{let s=i<=.5?i*(1+t):i+t-i*t,a=2*i-s;this.r=X0(a,s,e+1/3),this.g=X0(a,s,e),this.b=X0(a,s,e-1/3)}return oi.colorSpaceToWorking(this,r),this}setStyle(e,t=Oi){function i(s){s!==void 0&&parseFloat(s)<1&&Ct("Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let s,a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:Ct("Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){let s=r[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(s,16),t);Ct("Color: Invalid hex color 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er{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new lo,this.environmentIntensity=1,this.environmentRotation=new lo,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}},ro=new re,Vl=new re,Y0=new re,Gl=new re,pu=new re,_u=new re,l3=new re,K0=new re,j0=new re,Z0=new re,q0=new or,Q0=new or,$0=new or,zl=class n{constructor(e=new re,t=new re,i=new re){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,r){r.subVectors(i,t),ro.subVectors(e,t),r.cross(ro);let s=r.lengthSq();return s>0?r.multiplyScalar(1/Math.sqrt(s)):r.set(0,0,0)}static getBarycoord(e,t,i,r,s){ro.subVectors(r,t),Vl.subVectors(i,t),Y0.subVectors(e,t);let a=ro.dot(ro),o=ro.dot(Vl),l=ro.dot(Y0),c=Vl.dot(Vl),f=Vl.dot(Y0),d=a*c-o*o;if(d===0)return s.set(0,0,0),null;let h=1/d,u=(c*l-o*f)*h,m=(a*f-o*l)*h;return s.set(1-u-m,m,u)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,Gl)===null?!1:Gl.x>=0&&Gl.y>=0&&Gl.x+Gl.y<=1}static getInterpolation(e,t,i,r,s,a,o,l){return this.getBarycoord(e,t,i,r,Gl)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Gl.x),l.addScaledVector(a,Gl.y),l.addScaledVector(o,Gl.z),l)}static getInterpolatedAttribute(e,t,i,r,s,a){return q0.setScalar(0),Q0.setScalar(0),$0.setScalar(0),q0.fromBufferAttribute(e,t),Q0.fromBufferAttribute(e,i),$0.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector(q0,s.x),a.addScaledVector(Q0,s.y),a.addScaledVector($0,s.z),a}static isFrontFacing(e,t,i,r){return ro.subVectors(i,t),Vl.subVectors(e,t),ro.cross(Vl).dot(r)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return 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i=this.a,r=this.b,s=this.c,a,o;pu.subVectors(r,i),_u.subVectors(s,i),K0.subVectors(e,i);let l=pu.dot(K0),c=_u.dot(K0);if(l<=0&&c<=0)return t.copy(i);j0.subVectors(e,r);let f=pu.dot(j0),d=_u.dot(j0);if(f>=0&&d<=f)return t.copy(r);let h=l*d-f*c;if(h<=0&&l>=0&&f<=0)return a=l/(l-f),t.copy(i).addScaledVector(pu,a);Z0.subVectors(e,s);let u=pu.dot(Z0),m=_u.dot(Z0);if(m>=0&&u<=m)return t.copy(s);let _=u*c-l*m;if(_<=0&&c>=0&&m<=0)return o=c/(c-m),t.copy(i).addScaledVector(_u,o);let p=f*m-u*d;if(p<=0&&d-f>=0&&u-m>=0)return l3.subVectors(s,r),o=(d-f)/(d-f+(u-m)),t.copy(r).addScaledVector(l3,o);let g=1/(p+_+h);return a=_*g,o=h*g,t.copy(i).addScaledVector(pu,a).addScaledVector(_u,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}},kr=class{constructor(e=new re(1/0,1/0,1/0),t=new re(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let 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this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(i!==void 0){let s=i.getAttribute("position");if(t===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=s.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,no):no.fromBufferAttribute(s,a),no.applyMatrix4(e.matrixWorld),this.expandByPoint(no);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),DE.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),DE.copy(i.boundingBox)),DE.applyMatrix4(e.matrixWorld),this.union(DE)}let r=e.children;for(let s=0,a=r.length;s<a;s++)this.expandByObject(r[s],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,no),no.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(T_),LE.subVectors(this.max,T_),gu.subVectors(e.a,T_),vu.subVectors(e.b,T_),Eu.subVectors(e.c,T_),tf.subVectors(vu,gu),rf.subVectors(Eu,vu),Id.subVectors(gu,Eu);let t=[0,-tf.z,tf.y,0,-rf.z,rf.y,0,-Id.z,Id.y,tf.z,0,-tf.x,rf.z,0,-rf.x,Id.z,0,-Id.x,-tf.y,tf.x,0,-rf.y,rf.x,0,-Id.y,Id.x,0];return!J0(t,gu,vu,Eu,LE)||(t=[1,0,0,0,1,0,0,0,1],!J0(t,gu,vu,Eu,LE))?!1:(OE.crossVectors(tf,rf),t=[OE.x,OE.y,OE.z],J0(t,gu,vu,Eu,LE))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,no).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(no).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(kl[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),kl[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),kl[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),kl[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),kl[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),kl[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),kl[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),kl[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(kl),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}},kl=[new re,new re,new re,new re,new re,new re,new re,new re],no=new re,DE=new kr,gu=new re,vu=new re,Eu=new re,tf=new re,rf=new re,Id=new re,T_=new re,LE=new re,OE=new re,yd=new re;qr=new re,NE=new It,ste=0,vr=class extends ya{constructor(e,t,i=!1){if(super(),Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:ste++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=mS,this.updateRanges=[],this.gpuType=ca,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let r=0,s=this.itemSize;r<s;r++)this.array[e+r]=t.array[i+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,i=this.count;t<i;t++)NE.fromBufferAttribute(this,t),NE.applyMatrix3(e),this.setXY(t,NE.x,NE.y);else if(this.itemSize===3)for(let t=0,i=this.count;t<i;t++)qr.fromBufferAttribute(this,t),qr.applyMatrix3(e),this.setXYZ(t,qr.x,qr.y,qr.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)qr.fromBufferAttribute(this,t),qr.applyMatrix4(e),this.setXYZ(t,qr.x,qr.y,qr.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)qr.fromBufferAttribute(this,t),qr.applyNormalMatrix(e),this.setXYZ(t,qr.x,qr.y,qr.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)qr.fromBufferAttribute(this,t),qr.transformDirection(e),this.setXYZ(t,qr.x,qr.y,qr.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=so(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=ir(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=so(t,this.array)),t}setX(e,t){return this.normalized&&(t=ir(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=so(t,this.array)),t}setY(e,t){return this.normalized&&(t=ir(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=so(t,this.array)),t}setZ(e,t){return this.normalized&&(t=ir(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=so(t,this.array)),t}setW(e,t){return this.normalized&&(t=ir(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=ir(t,this.array),i=ir(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,r){return e*=this.itemSize,this.normalized&&(t=ir(t,this.array),i=ir(i,this.array),r=ir(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,t,i,r,s){return e*=this.itemSize,this.normalized&&(t=ir(t,this.array),i=ir(i,this.array),r=ir(r,this.array),s=ir(s,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==mS&&(e.usage=this.usage),e}dispose(){this.dispatchEvent({type:"dispose"})}},B_=class extends vr{constructor(e,t,i){super(new Uint16Array(e),t,i)}},U_=class extends vr{constructor(e,t,i){super(new Uint32Array(e),t,i)}},hi=class extends vr{constructor(e,t,i){super(new Float32Array(e),t,i)}},ate=new kr,A_=new re,eI=new re,ys=class{constructor(e=new re,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):ate.setFromPoints(e).getCenter(i);let r=0;for(let s=0,a=e.length;s<a;s++)r=Math.max(r,i.distanceToSquared(e[s]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;A_.subVectors(e,this.center);let t=A_.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),r=(i-this.radius)*.5;this.center.addScaledVector(A_,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(eI.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(A_.copy(e.center).add(eI)),this.expandByPoint(A_.copy(e.center).sub(eI))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}},ote=0,ba=new li,tI=new er,Su=new re,na=new kr,x_=new kr,gn=new re,Qi=class n extends ya{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ote++}),this.uuid=oo(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Dee(e)?U_:B_)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(i!==void 0){let s=new ri().getNormalMatrix(e);i.applyNormalMatrix(s),i.needsUpdate=!0}let r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return ba.makeRotationFromQuaternion(e),this.applyMatrix4(ba),this}rotateX(e){return ba.makeRotationX(e),this.applyMatrix4(ba),this}rotateY(e){return ba.makeRotationY(e),this.applyMatrix4(ba),this}rotateZ(e){return ba.makeRotationZ(e),this.applyMatrix4(ba),this}translate(e,t,i){return ba.makeTranslation(e,t,i),this.applyMatrix4(ba),this}scale(e,t,i){return ba.makeScale(e,t,i),this.applyMatrix4(ba),this}lookAt(e){return tI.lookAt(e),tI.updateMatrix(),this.applyMatrix4(tI.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Su).negate(),this.translate(Su.x,Su.y,Su.z),this}setFromPoints(e){let t=this.getAttribute("position");if(t===void 0){let i=[];for(let r=0,s=e.length;r<s;r++){let a=e[r];i.push(a.x,a.y,a.z||0)}this.setAttribute("position",new hi(i,3))}else{let i=Math.min(e.length,t.count);for(let r=0;r<i;r++){let s=e[r];t.setXYZ(r,s.x,s.y,s.z||0)}e.length>t.count&&Ct("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new kr);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Vt("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new re(-1/0,-1/0,-1/0),new re(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,r=t.length;i<r;i++){let s=t[i];na.setFromBufferAttribute(s),this.morphTargetsRelative?(gn.addVectors(this.boundingBox.min,na.min),this.boundingBox.expandByPoint(gn),gn.addVectors(this.boundingBox.max,na.max),this.boundingBox.expandByPoint(gn)):(this.boundingBox.expandByPoint(na.min),this.boundingBox.expandByPoint(na.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Vt('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new ys);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Vt("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new re,1/0);return}if(e){let i=this.boundingSphere.center;if(na.setFromBufferAttribute(e),t)for(let s=0,a=t.length;s<a;s++){let o=t[s];x_.setFromBufferAttribute(o),this.morphTargetsRelative?(gn.addVectors(na.min,x_.min),na.expandByPoint(gn),gn.addVectors(na.max,x_.max),na.expandByPoint(gn)):(na.expandByPoint(x_.min),na.expandByPoint(x_.max))}na.getCenter(i);let r=0;for(let s=0,a=e.count;s<a;s++)gn.fromBufferAttribute(e,s),r=Math.max(r,i.distanceToSquared(gn));if(t)for(let s=0,a=t.length;s<a;s++){let o=t[s],l=this.morphTargetsRelative;for(let c=0,f=o.count;c<f;c++)gn.fromBufferAttribute(o,c),l&&(Su.fromBufferAttribute(e,c),gn.add(Su)),r=Math.max(r,i.distanceToSquared(gn))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&Vt('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){Vt("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=t.position,r=t.normal,s=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new vr(new Float32Array(4*i.count),4));let a=this.getAttribute("tangent"),o=[],l=[];for(let M=0;M<i.count;M++)o[M]=new re,l[M]=new re;let c=new re,f=new re,d=new re,h=new It,u=new It,m=new It,_=new re,p=new re;function g(M,y,C){c.fromBufferAttribute(i,M),f.fromBufferAttribute(i,y),d.fromBufferAttribute(i,C),h.fromBufferAttribute(s,M),u.fromBufferAttribute(s,y),m.fromBufferAttribute(s,C),f.sub(c),d.sub(c),u.sub(h),m.sub(h);let D=1/(u.x*m.y-m.x*u.y);isFinite(D)&&(_.copy(f).multiplyScalar(m.y).addScaledVector(d,-u.y).multiplyScalar(D),p.copy(d).multiplyScalar(u.x).addScaledVector(f,-m.x).multiplyScalar(D),o[M].add(_),o[y].add(_),o[C].add(_),l[M].add(p),l[y].add(p),l[C].add(p))}let v=this.groups;v.length===0&&(v=[{start:0,count:e.count}]);for(let M=0,y=v.length;M<y;++M){let C=v[M],D=C.start,w=C.count;for(let G=D,O=D+w;G<O;G+=3)g(e.getX(G+0),e.getX(G+1),e.getX(G+2))}let T=new re,S=new re,E=new re,A=new re;function R(M){E.fromBufferAttribute(r,M),A.copy(E);let y=o[M];T.copy(y),T.sub(E.multiplyScalar(E.dot(y))).normalize(),S.crossVectors(A,y);let D=S.dot(l[M])<0?-1:1;a.setXYZW(M,T.x,T.y,T.z,D)}for(let M=0,y=v.length;M<y;++M){let C=v[M],D=C.start,w=C.count;for(let G=D,O=D+w;G<O;G+=3)R(e.getX(G+0)),R(e.getX(G+1)),R(e.getX(G+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new vr(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let h=0,u=i.count;h<u;h++)i.setXYZ(h,0,0,0);let r=new re,s=new re,a=new re,o=new re,l=new re,c=new re,f=new re,d=new re;if(e)for(let h=0,u=e.count;h<u;h+=3){let m=e.getX(h+0),_=e.getX(h+1),p=e.getX(h+2);r.fromBufferAttribute(t,m),s.fromBufferAttribute(t,_),a.fromBufferAttribute(t,p),f.subVectors(a,s),d.subVectors(r,s),f.cross(d),o.fromBufferAttribute(i,m),l.fromBufferAttribute(i,_),c.fromBufferAttribute(i,p),o.add(f),l.add(f),c.add(f),i.setXYZ(m,o.x,o.y,o.z),i.setXYZ(_,l.x,l.y,l.z),i.setXYZ(p,c.x,c.y,c.z)}else for(let h=0,u=t.count;h<u;h+=3)r.fromBufferAttribute(t,h+0),s.fromBufferAttribute(t,h+1),a.fromBufferAttribute(t,h+2),f.subVectors(a,s),d.subVectors(r,s),f.cross(d),i.setXYZ(h+0,f.x,f.y,f.z),i.setXYZ(h+1,f.x,f.y,f.z),i.setXYZ(h+2,f.x,f.y,f.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)gn.fromBufferAttribute(e,t),gn.normalize(),e.setXYZ(t,gn.x,gn.y,gn.z)}toNonIndexed(){function e(o,l){let c=o.array,f=o.itemSize,d=o.normalized,h=new c.constructor(l.length*f),u=0,m=0;for(let _=0,p=l.length;_<p;_++){o.isInterleavedBufferAttribute?u=l[_]*o.data.stride+o.offset:u=l[_]*f;for(let g=0;g<f;g++)h[m++]=c[u++]}return new vr(h,f,d)}if(this.index===null)return Ct("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new n,i=this.index.array,r=this.attributes;for(let o in r){let l=r[o],c=e(l,i);t.setAttribute(o,c)}let s=this.morphAttributes;for(let o in s){let l=[],c=s[o];for(let f=0,d=c.length;f<d;f++){let h=c[f],u=e(h,i);l.push(u)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let o=0,l=a.length;o<l;o++){let c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let c=i[l];e.data.attributes[l]=c.toJSON(e.data)}let r={},s=!1;for(let l in this.morphAttributes){let c=this.morphAttributes[l],f=[];for(let d=0,h=c.length;d<h;d++){let u=c[d];f.push(u.toJSON(e.data))}f.length>0&&(r[l]=f,s=!0)}s&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone());let r=e.attributes;for(let c in r){let f=r[c];this.setAttribute(c,f.clone(t))}let s=e.morphAttributes;for(let c in s){let f=[],d=s[c];for(let h=0,u=d.length;h<u;h++)f.push(d[h].clone(t));this.morphAttributes[c]=f}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let c=0,f=a.length;c<f;c++){let d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}let o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());let l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}},Gd=class{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=mS,this.updateRanges=[],this.version=0,this.uuid=oo()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,s=this.stride;r<s;r++)this.array[e+r]=t.array[i+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=oo()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=oo()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},cs=new re,of=class n{constructor(e,t,i,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)cs.fromBufferAttribute(this,t),cs.applyMatrix4(e),this.setXYZ(t,cs.x,cs.y,cs.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)cs.fromBufferAttribute(this,t),cs.applyNormalMatrix(e),this.setXYZ(t,cs.x,cs.y,cs.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)cs.fromBufferAttribute(this,t),cs.transformDirection(e),this.setXYZ(t,cs.x,cs.y,cs.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=so(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=ir(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=ir(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=ir(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=ir(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=ir(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=so(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=so(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=so(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=so(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=ir(t,this.array),i=ir(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=ir(t,this.array),i=ir(i,this.array),r=ir(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this}setXYZW(e,t,i,r,s){return e=e*this.data.stride+this.offset,this.normalized&&(t=ir(t,this.array),i=ir(i,this.array),r=ir(r,this.array),s=ir(s,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this.data.array[e+3]=s,this}clone(e){if(e===void 0){w_("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let r=i*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[r+s])}return new vr(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new n(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){w_("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let r=i*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[r+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},lte=0,Wr=class extends ya{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:lte++}),this.uuid=oo(),this.name="",this.type="Material",this.blending=Nd,this.side=aa,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=sS,this.blendDst=aS,this.blendEquation=af,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new ht(0,0,0),this.blendAlpha=0,this.depthFunc=wd,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=pI,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Dd,this.stencilZFail=Dd,this.stencilZPass=Dd,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){Ct(`Material: parameter '${t}' has value of undefined.`);continue}let r=this[t];if(r===void 0){Ct(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Nd&&(i.blending=this.blending),this.side!==aa&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==sS&&(i.blendSrc=this.blendSrc),this.blendDst!==aS&&(i.blendDst=this.blendDst),this.blendEquation!==af&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==wd&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==pI&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Dd&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Dd&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Dd&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.allowOverride===!1&&(i.allowOverride=!1),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(s){let a=[];for(let o in s){let l=s[o];delete l.metadata,a.push(l)}return a}if(t){let s=r(e.textures),a=r(e.images);s.length>0&&(i.textures=s),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let r=t.length;i=new Array(r);for(let s=0;s!==r;++s)i[s]=t[s].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}},Bu=class extends Wr{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new ht(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},R_=new re,Au=new re,xu=new re,Ru=new It,b_=new It,AB=new li,wE=new re,M_=new re,FE=new re,c3=new It,iI=new It,f3=new It,V_=class extends er{constructor(e=new Bu){if(super(),this.isSprite=!0,this.type="Sprite",Tu===void 0){Tu=new Qi;let t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),i=new Gd(t,5);Tu.setIndex([0,1,2,0,2,3]),Tu.setAttribute("position",new of(i,3,0,!1)),Tu.setAttribute("uv",new of(i,2,3,!1))}this.geometry=Tu,this.material=e,this.center=new It(.5,.5),this.count=1}raycast(e,t){e.camera===null&&Vt('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Au.setFromMatrixScale(this.matrixWorld),AB.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),xu.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Au.multiplyScalar(-xu.z);let i=this.material.rotation,r,s;i!==0&&(s=Math.cos(i),r=Math.sin(i));let a=this.center;BE(wE.set(-.5,-.5,0),xu,a,Au,r,s),BE(M_.set(.5,-.5,0),xu,a,Au,r,s),BE(FE.set(.5,.5,0),xu,a,Au,r,s),c3.set(0,0),iI.set(1,0),f3.set(1,1);let o=e.ray.intersectTriangle(wE,M_,FE,!1,R_);if(o===null&&(BE(M_.set(-.5,.5,0),xu,a,Au,r,s),iI.set(0,1),o=e.ray.intersectTriangle(wE,FE,M_,!1,R_),o===null))return;let l=e.ray.origin.distanceTo(R_);l<e.near||l>e.far||t.push({distance:l,point:R_.clone(),uv:zl.getInterpolation(R_,wE,M_,FE,c3,iI,f3,new It),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}};Wl=new re,rI=new re,UE=new re,nf=new re,nI=new re,VE=new re,sI=new re,Qo=class{constructor(e=new re,t=new re(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Wl)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=Wl.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Wl.copy(this.origin).addScaledVector(this.direction,t),Wl.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){rI.copy(e).add(t).multiplyScalar(.5),UE.copy(t).sub(e).normalize(),nf.copy(this.origin).sub(rI);let s=e.distanceTo(t)*.5,a=-this.direction.dot(UE),o=nf.dot(this.direction),l=-nf.dot(UE),c=nf.lengthSq(),f=Math.abs(1-a*a),d,h,u,m;if(f>0)if(d=a*l-o,h=a*o-l,m=s*f,d>=0)if(h>=-m)if(h<=m){let _=1/f;d*=_,h*=_,u=d*(d+a*h+2*o)+h*(a*d+h+2*l)+c}else h=s,d=Math.max(0,-(a*h+o)),u=-d*d+h*(h+2*l)+c;else h=-s,d=Math.max(0,-(a*h+o)),u=-d*d+h*(h+2*l)+c;else h<=-m?(d=Math.max(0,-(-a*s+o)),h=d>0?-s:Math.min(Math.max(-s,-l),s),u=-d*d+h*(h+2*l)+c):h<=m?(d=0,h=Math.min(Math.max(-s,-l),s),u=h*(h+2*l)+c):(d=Math.max(0,-(a*s+o)),h=d>0?s:Math.min(Math.max(-s,-l),s),u=-d*d+h*(h+2*l)+c);else h=a>0?-s:s,d=Math.max(0,-(a*h+o)),u=-d*d+h*(h+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,d),r&&r.copy(rI).addScaledVector(UE,h),u}intersectSphere(e,t){Wl.subVectors(e.center,this.origin);let i=Wl.dot(this.direction),r=Wl.dot(Wl)-i*i,s=e.radius*e.radius;if(r>s)return null;let a=Math.sqrt(s-r),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,s,a,o,l,c=1/this.direction.x,f=1/this.direction.y,d=1/this.direction.z,h=this.origin;return c>=0?(i=(e.min.x-h.x)*c,r=(e.max.x-h.x)*c):(i=(e.max.x-h.x)*c,r=(e.min.x-h.x)*c),f>=0?(s=(e.min.y-h.y)*f,a=(e.max.y-h.y)*f):(s=(e.max.y-h.y)*f,a=(e.min.y-h.y)*f),i>a||s>r||((s>i||isNaN(i))&&(i=s),(a<r||isNaN(r))&&(r=a),d>=0?(o=(e.min.z-h.z)*d,l=(e.max.z-h.z)*d):(o=(e.max.z-h.z)*d,l=(e.min.z-h.z)*d),i>l||o>r)||((o>i||i!==i)&&(i=o),(l<r||r!==r)&&(r=l),r<0)?null:this.at(i>=0?i:r,t)}intersectsBox(e){return this.intersectBox(e,Wl)!==null}intersectTriangle(e,t,i,r,s){nI.subVectors(t,e),VE.subVectors(i,e),sI.crossVectors(nI,VE);let a=this.direction.dot(sI),o;if(a>0){if(r)return null;o=1}else if(a<0)o=-1,a=-a;else return null;nf.subVectors(this.origin,e);let l=o*this.direction.dot(VE.crossVectors(nf,VE));if(l<0)return null;let c=o*this.direction.dot(nI.cross(nf));if(c<0||l+c>a)return null;let f=-o*nf.dot(sI);return f<0?null:this.at(f/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},ds=class extends Wr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ht(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new lo,this.combine=rg,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},d3=new li,Cd=new Qo,GE=new ys,h3=new re,kE=new re,WE=new re,HE=new re,aI=new re,zE=new re,u3=new re,XE=new re,ci=class extends er{constructor(e=new Qi,t=new ds){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){let o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}getVertexPosition(e,t){let i=this.geometry,r=i.attributes.position,s=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(r,e);let o=this.morphTargetInfluences;if(s&&o){zE.set(0,0,0);for(let l=0,c=s.length;l<c;l++){let f=o[l],d=s[l];f!==0&&(aI.fromBufferAttribute(d,e),a?zE.addScaledVector(aI,f):zE.addScaledVector(aI.sub(t),f))}t.add(zE)}return t}raycast(e,t){let i=this.geometry,r=this.material,s=this.matrixWorld;r!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),GE.copy(i.boundingSphere),GE.applyMatrix4(s),Cd.copy(e.ray).recast(e.near),!(GE.containsPoint(Cd.origin)===!1&&(Cd.intersectSphere(GE,h3)===null||Cd.origin.distanceToSquared(h3)>(e.far-e.near)**2))&&(d3.copy(s).invert(),Cd.copy(e.ray).applyMatrix4(d3),!(i.boundingBox!==null&&Cd.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,Cd)))}_computeIntersections(e,t,i){let r,s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,f=s.attributes.uv1,d=s.attributes.normal,h=s.groups,u=s.drawRange;if(o!==null)if(Array.isArray(a))for(let m=0,_=h.length;m<_;m++){let p=h[m],g=a[p.materialIndex],v=Math.max(p.start,u.start),T=Math.min(o.count,Math.min(p.start+p.count,u.start+u.count));for(let S=v,E=T;S<E;S+=3){let A=o.getX(S),R=o.getX(S+1),M=o.getX(S+2);r=YE(this,g,e,i,c,f,d,A,R,M),r&&(r.faceIndex=Math.floor(S/3),r.face.materialIndex=p.materialIndex,t.push(r))}}else{let m=Math.max(0,u.start),_=Math.min(o.count,u.start+u.count);for(let p=m,g=_;p<g;p+=3){let v=o.getX(p),T=o.getX(p+1),S=o.getX(p+2);r=YE(this,a,e,i,c,f,d,v,T,S),r&&(r.faceIndex=Math.floor(p/3),t.push(r))}}else if(l!==void 0)if(Array.isArray(a))for(let m=0,_=h.length;m<_;m++){let p=h[m],g=a[p.materialIndex],v=Math.max(p.start,u.start),T=Math.min(l.count,Math.min(p.start+p.count,u.start+u.count));for(let S=v,E=T;S<E;S+=3){let A=S,R=S+1,M=S+2;r=YE(this,g,e,i,c,f,d,A,R,M),r&&(r.faceIndex=Math.floor(S/3),r.face.materialIndex=p.materialIndex,t.push(r))}}else{let m=Math.max(0,u.start),_=Math.min(l.count,u.start+u.count);for(let p=m,g=_;p<g;p+=3){let v=p,T=p+1,S=p+2;r=YE(this,a,e,i,c,f,d,v,T,S),r&&(r.faceIndex=Math.floor(p/3),t.push(r))}}}};I_=new or,m3=new or,p3=new or,fte=new or,_3=new li,KE=new re,oI=new ys,g3=new li,lI=new Qo,G_=class extends ci{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=uI,this.bindMatrix=new li,this.bindMatrixInverse=new li,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;this.boundingBox===null&&(this.boundingBox=new kr),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,KE),this.boundingBox.expandByPoint(KE)}computeBoundingSphere(){let e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new ys),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,KE),this.boundingSphere.expandByPoint(KE)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,r=this.matrixWorld;i!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),oI.copy(this.boundingSphere),oI.applyMatrix4(r),e.ray.intersectsSphere(oI)!==!1&&(g3.copy(r).invert(),lI.copy(e.ray).applyMatrix4(g3),!(this.boundingBox!==null&&lI.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,lI)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new or,t=this.geometry.attributes.skinWeight;for(let i=0,r=t.count;i<r;i++){e.fromBufferAttribute(t,i);let s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===uI?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===nB?this.bindMatrixInverse.copy(this.bindMatrix).invert():Ct("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,r=this.geometry;m3.fromBufferAttribute(r.attributes.skinIndex,e),p3.fromBufferAttribute(r.attributes.skinWeight,e),t.isVector4?(I_.copy(t),t.set(0,0,0,0)):(I_.set(...t,1),t.set(0,0,0)),I_.applyMatrix4(this.bindMatrix);for(let s=0;s<4;s++){let a=p3.getComponent(s);if(a!==0){let o=m3.getComponent(s);_3.multiplyMatrices(i.bones[o].matrixWorld,i.boneInverses[o]),t.addScaledVector(fte.copy(I_).applyMatrix4(_3),a)}}return t.isVector4&&(t.w=I_.w),t.applyMatrix4(this.bindMatrixInverse)}},Uu=class extends er{constructor(){super(),this.isBone=!0,this.type="Bone"}},Vu=class extends Pr{constructor(e=null,t=1,i=1,r,s,a,o,l,c=Vr,f=Vr,d,h){super(null,a,o,l,c,f,r,s,d,h),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},v3=new li,dte=new li,k_=class n{constructor(e=[],t=[]){this.uuid=oo(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){Ct("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,r=this.bones.length;i<r;i++)this.boneInverses.push(new li)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let i=new li;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&(i.parent&&i.parent.isBone?(i.matrix.copy(i.parent.matrixWorld).invert(),i.matrix.multiply(i.matrixWorld)):i.matrix.copy(i.matrixWorld),i.matrix.decompose(i.position,i.quaternion,i.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,r=this.boneTexture;for(let s=0,a=e.length;s<a;s++){let o=e[s]?e[s].matrixWorld:dte;v3.multiplyMatrices(o,t[s]),v3.toArray(i,s*16)}r!==null&&(r.needsUpdate=!0)}clone(){return new n(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let i=new Vu(t,e,e,fa,ca);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let r=this.bones[t];if(r.name===e)return r}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,r=e.bones.length;i<r;i++){let s=e.bones[i],a=t[s];a===void 0&&(Ct("Skeleton: No bone found with UUID:",s),a=new Uu),this.bones.push(a),this.boneInverses.push(new li().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let r=0,s=t.length;r<s;r++){let a=t[r];e.bones.push(a.uuid);let o=i[r];e.boneInverses.push(o.toArray())}return e}},lf=class extends vr{constructor(e,t,i,r=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}},bu=new li,E3=new li,jE=[],S3=new kr,hte=new li,y_=new ci,C_=new ys,kd=class extends ci{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new lf(new Float32Array(i*16),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let r=0;r<i;r++)this.setMatrixAt(r,hte)}computeBoundingBox(){let e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new kr),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,bu),S3.copy(e.boundingBox).applyMatrix4(bu),this.boundingBox.union(S3)}computeBoundingSphere(){let e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new ys),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,bu),C_.copy(e.boundingSphere).applyMatrix4(bu),this.boundingSphere.union(C_)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.previousInstanceMatrix!==null&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){return this.instanceColor===null?t.setRGB(1,1,1):t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){return t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){let i=t.morphTargetInfluences,r=this.morphTexture.source.data.data,s=i.length+1,a=e*s+1;for(let o=0;o<i.length;o++)i[o]=r[a+o]}raycast(e,t){let i=this.matrixWorld,r=this.count;if(y_.geometry=this.geometry,y_.material=this.material,y_.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),C_.copy(this.boundingSphere),C_.applyMatrix4(i),e.ray.intersectsSphere(C_)!==!1))for(let s=0;s<r;s++){this.getMatrixAt(s,bu),E3.multiplyMatrices(i,bu),y_.matrixWorld=E3,y_.raycast(e,jE);for(let a=0,o=jE.length;a<o;a++){let l=jE[a];l.instanceId=s,l.object=this,t.push(l)}jE.length=0}}setColorAt(e,t){return this.instanceColor===null&&(this.instanceColor=new lf(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3),this}setMatrixAt(e,t){return t.toArray(this.instanceMatrix.array,e*16),this}setMorphAt(e,t){let i=t.morphTargetInfluences,r=i.length+1;this.morphTexture===null&&(this.morphTexture=new Vu(new Float32Array(r*this.count),r,this.count,WS,ca));let s=this.morphTexture.source.data.data,a=0;for(let c=0;c<i.length;c++)a+=i[c];let o=this.geometry.morphTargetsRelative?1:1-a,l=r*e;return s[l]=o,s.set(i,l+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}},cI=new re,ute=new re,mte=new ri,Ma=class{constructor(e=new re(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,r){return this.normal.set(e,t,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let r=cI.subVectors(i,t).cross(ute.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,i=!0){let r=e.delta(cI),s=this.normal.dot(r);if(s===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/s;return i===!0&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(r,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||mte.getNormalMatrix(e),r=this.coplanarPoint(cI).applyMatrix4(e),s=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},Pd=new ys,pte=new It(.5,.5),ZE=new re,Gu=class{constructor(e=new Ma,t=new Ma,i=new Ma,r=new Ma,s=new Ma,a=new Ma){this.planes=[e,t,i,r,s,a]}set(e,t,i,r,s,a){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(r),o[4].copy(s),o[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=ao,i=!1){let r=this.planes,s=e.elements,a=s[0],o=s[1],l=s[2],c=s[3],f=s[4],d=s[5],h=s[6],u=s[7],m=s[8],_=s[9],p=s[10],g=s[11],v=s[12],T=s[13],S=s[14],E=s[15];if(r[0].setComponents(c-a,u-f,g-m,E-v).normalize(),r[1].setComponents(c+a,u+f,g+m,E+v).normalize(),r[2].setComponents(c+o,u+d,g+_,E+T).normalize(),r[3].setComponents(c-o,u-d,g-_,E-T).normalize(),i)r[4].setComponents(l,h,p,S).normalize(),r[5].setComponents(c-l,u-h,g-p,E-S).normalize();else if(r[4].setComponents(c-l,u-h,g-p,E-S).normalize(),t===ao)r[5].setComponents(c+l,u+h,g+p,E+S).normalize();else if(t===Du)r[5].setComponents(l,h,p,S).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Pd.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Pd.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Pd)}intersectsSprite(e){Pd.center.set(0,0,0);let t=pte.distanceTo(e.center);return Pd.radius=.7071067811865476+t,Pd.applyMatrix4(e.matrixWorld),this.intersectsSphere(Pd)}intersectsSphere(e){let t=this.planes,i=e.center,r=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let r=t[i];if(ZE.x=r.normal.x>0?e.max.x:e.min.x,ZE.y=r.normal.y>0?e.max.y:e.min.y,ZE.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(ZE)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}},Vn=class extends Wr{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new ht(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},ES=new re,SS=new re,T3=new li,P_=new Qo,qE=new ys,fI=new re,A3=new re,$o=class extends er{constructor(e=new Qi,t=new Vn){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[0];for(let r=1,s=t.count;r<s;r++)ES.fromBufferAttribute(t,r-1),SS.fromBufferAttribute(t,r),i[r]=i[r-1],i[r]+=ES.distanceTo(SS);e.setAttribute("lineDistance",new hi(i,1))}else Ct("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,s=e.params.Line.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),qE.copy(i.boundingSphere),qE.applyMatrix4(r),qE.radius+=s,e.ray.intersectsSphere(qE)===!1)return;T3.copy(r).invert(),P_.copy(e.ray).applyMatrix4(T3);let o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,f=i.index,h=i.attributes.position;if(f!==null){let u=Math.max(0,a.start),m=Math.min(f.count,a.start+a.count);for(let _=u,p=m-1;_<p;_+=c){let g=f.getX(_),v=f.getX(_+1),T=QE(this,e,P_,l,g,v,_);T&&t.push(T)}if(this.isLineLoop){let _=f.getX(m-1),p=f.getX(u),g=QE(this,e,P_,l,_,p,m-1);g&&t.push(g)}}else{let u=Math.max(0,a.start),m=Math.min(h.count,a.start+a.count);for(let _=u,p=m-1;_<p;_+=c){let g=QE(this,e,P_,l,_,_+1,_);g&&t.push(g)}if(this.isLineLoop){let _=QE(this,e,P_,l,m-1,u,m-1);_&&t.push(_)}}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){let o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}};x3=new re,R3=new re,co=class extends $o{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[];for(let r=0,s=t.count;r<s;r+=2)x3.fromBufferAttribute(t,r),R3.fromBufferAttribute(t,r+1),i[r]=r===0?0:i[r-1],i[r+1]=i[r]+x3.distanceTo(R3);e.setAttribute("lineDistance",new hi(i,1))}else Ct("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},W_=class extends $o{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}},Cs=class extends Wr{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new ht(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},b3=new li,_I=new Qo,$E=new ys,JE=new re,Ps=class extends er{constructor(e=new Qi,t=new Cs){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,s=e.params.Points.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),$E.copy(i.boundingSphere),$E.applyMatrix4(r),$E.radius+=s,e.ray.intersectsSphere($E)===!1)return;b3.copy(r).invert(),_I.copy(e.ray).applyMatrix4(b3);let o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=i.index,d=i.attributes.position;if(c!==null){let h=Math.max(0,a.start),u=Math.min(c.count,a.start+a.count);for(let m=h,_=u;m<_;m++){let p=c.getX(m);JE.fromBufferAttribute(d,p),M3(JE,p,l,r,e,t,this)}}else{let h=Math.max(0,a.start),u=Math.min(d.count,a.start+a.count);for(let m=h,_=u;m<_;m++)JE.fromBufferAttribute(d,m),M3(JE,m,l,r,e,t,this)}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){let o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}};H_=class extends Pr{constructor(e=[],t=mf,i,r,s,a,o,l,c,f){super(e,t,i,r,s,a,o,l,c,f),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},z_=class extends Pr{constructor(e,t,i,r,s,a,o,l,c){super(e,t,i,r,s,a,o,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}},Yl=class extends Pr{constructor(e,t,i=mo,r,s,a,o=Vr,l=Vr,c,f=qo,d=1){if(f!==qo&&f!==pf)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");let h={width:e,height:t,depth:d};super(h,r,s,a,o,l,f,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new Nu(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}},TS=class extends Yl{constructor(e,t=mo,i=mf,r,s,a=Vr,o=Vr,l,c=qo){let f={width:e,height:e,depth:1},d=[f,f,f,f,f,f];super(e,e,t,i,r,s,a,o,l,c),this.image=d,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}},X_=class extends Pr{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}},cf=class n extends Qi{constructor(e=1,t=1,i=1,r=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:s,depthSegments:a};let o=this;r=Math.floor(r),s=Math.floor(s),a=Math.floor(a);let l=[],c=[],f=[],d=[],h=0,u=0;m("z","y","x",-1,-1,i,t,e,a,s,0),m("z","y","x",1,-1,i,t,-e,a,s,1),m("x","z","y",1,1,e,i,t,r,a,2),m("x","z","y",1,-1,e,i,-t,r,a,3),m("x","y","z",1,-1,e,t,i,r,s,4),m("x","y","z",-1,-1,e,t,-i,r,s,5),this.setIndex(l),this.setAttribute("position",new hi(c,3)),this.setAttribute("normal",new hi(f,3)),this.setAttribute("uv",new hi(d,2));function m(_,p,g,v,T,S,E,A,R,M,y){let C=S/R,D=E/M,w=S/2,G=E/2,O=A/2,N=R+1,B=M+1,V=0,Q=0,K=new re;for(let J=0;J<B;J++){let z=J*D-G;for(let Y=0;Y<N;Y++){let de=Y*C-w;K[_]=de*v,K[p]=z*T,K[g]=O,c.push(K.x,K.y,K.z),K[_]=0,K[p]=0,K[g]=A>0?1:-1,f.push(K.x,K.y,K.z),d.push(Y/R),d.push(1-J/M),V+=1}}for(let J=0;J<M;J++)for(let z=0;z<R;z++){let Y=h+z+N*J,de=h+z+N*(J+1),ge=h+(z+1)+N*(J+1),Ue=h+(z+1)+N*J;l.push(Y,de,Ue),l.push(de,ge,Ue),Q+=6}o.addGroup(u,Q,y),u+=Q,h+=V}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}},Wd=class n extends Qi{constructor(e=1,t=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:r};let s=e/2,a=t/2,o=Math.floor(i),l=Math.floor(r),c=o+1,f=l+1,d=e/o,h=t/l,u=[],m=[],_=[],p=[];for(let g=0;g<f;g++){let v=g*h-a;for(let T=0;T<c;T++){let S=T*d-s;m.push(S,-v,0),_.push(0,0,1),p.push(T/o),p.push(1-g/l)}}for(let g=0;g<l;g++)for(let v=0;v<o;v++){let T=v+c*g,S=v+c*(g+1),E=v+1+c*(g+1),A=v+1+c*g;u.push(T,S,A),u.push(S,E,A)}this.setIndex(u),this.setAttribute("position",new hi(m,3)),this.setAttribute("normal",new hi(_,3)),this.setAttribute("uv",new hi(p,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.width,e.height,e.widthSegments,e.heightSegments)}},ku=class n extends Qi{constructor(e=1,t=32,i=16,r=0,s=Math.PI*2,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:r,phiLength:s,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));let l=Math.min(a+o,Math.PI),c=0,f=[],d=new re,h=new re,u=[],m=[],_=[],p=[];for(let g=0;g<=i;g++){let v=[],T=g/i,S=0;g===0&&a===0?S=.5/t:g===i&&l===Math.PI&&(S=-.5/t);for(let E=0;E<=t;E++){let A=E/t;d.x=-e*Math.cos(r+A*s)*Math.sin(a+T*o),d.y=e*Math.cos(a+T*o),d.z=e*Math.sin(r+A*s)*Math.sin(a+T*o),m.push(d.x,d.y,d.z),h.copy(d).normalize(),_.push(h.x,h.y,h.z),p.push(A+S,1-T),v.push(c++)}f.push(v)}for(let g=0;g<i;g++)for(let v=0;v<t;v++){let T=f[g][v+1],S=f[g][v],E=f[g+1][v],A=f[g+1][v+1];(g!==0||a>0)&&u.push(T,S,A),(g!==i-1||l<Math.PI)&&u.push(S,E,A)}this.setIndex(u),this.setAttribute("position",new hi(m,3)),this.setAttribute("normal",new hi(_,3)),this.setAttribute("uv",new hi(p,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}},Y_=class extends Wr{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new ht(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}};xB={clone:jd,merge:Gn},gte=`void main() {
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
}`,vte=`void main() {
|
|
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
}`,la=class extends Wr{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=gte,this.fragmentShader=vte,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=jd(e.uniforms),this.uniformsGroups=_te(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let r in this.uniforms){let a=this.uniforms[r].value;a&&a.isTexture?t.uniforms[r]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[r]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[r]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[r]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[r]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[r]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[r]={type:"m4",value:a.toArray()}:t.uniforms[r]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}},AS=class extends la{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}},bn=class extends Wr{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new ht(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ht(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$u,this.normalScale=new It(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new lo,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},Ds=class extends bn{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new It(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return _i(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new ht(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new ht(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ht(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}},Hd=class extends Wr{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ht(16777215),this.specular=new ht(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ht(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$u,this.normalScale=new It(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new lo,this.combine=rg,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},K_=class extends Wr{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ht(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ht(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=$u,this.normalScale=new It(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new lo,this.combine=rg,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},xS=class extends Wr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=cB,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},RS=class extends Wr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}};Jo=class{constructor(e,t,i,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r!==void 0?r:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,r=t[i],s=t[i-1];e:{t:{let a;i:{r:if(!(e<r)){for(let o=i+2;;){if(r===void 0){if(e<s)break r;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===o)break;if(s=r,r=t[++i],e<r)break t}a=t.length;break i}if(!(e>=s)){let o=t[1];e<o&&(i=2,s=o);for(let l=i-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===l)break;if(r=s,s=t[--i-1],e>=s)break t}a=i,i=0;break i}break e}for(;i<a;){let o=i+a>>>1;e<t[o]?a=o:i=o+1}if(r=t[i],s=t[i-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(r===void 0)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,s,r)}return this.interpolate_(i,s,e,r)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,r=this.valueSize,s=e*r;for(let a=0;a!==r;++a)t[a]=i[s+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}},bS=class extends Jo{constructor(e,t,i,r){super(e,t,i,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Ld,endingEnd:Ld}}intervalChanged_(e,t,i){let r=this.parameterPositions,s=e-2,a=e+1,o=r[s],l=r[a];if(o===void 0)switch(this.getSettings_().endingStart){case Od:s=e,o=2*t-i;break;case O_:s=r.length-2,o=t+r[s]-r[s+1];break;default:s=e,o=i}if(l===void 0)switch(this.getSettings_().endingEnd){case Od:a=e,l=2*i-t;break;case O_:a=1,l=i+r[1]-r[0];break;default:a=e-1,l=t}let c=(i-t)*.5,f=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-i),this._offsetPrev=s*f,this._offsetNext=a*f}interpolate_(e,t,i,r){let s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,f=this._offsetPrev,d=this._offsetNext,h=this._weightPrev,u=this._weightNext,m=(i-t)/(r-t),_=m*m,p=_*m,g=-h*p+2*h*_-h*m,v=(1+h)*p+(-1.5-2*h)*_+(-.5+h)*m+1,T=(-1-u)*p+(1.5+u)*_+.5*m,S=u*p-u*_;for(let E=0;E!==o;++E)s[E]=g*a[f+E]+v*a[c+E]+T*a[l+E]+S*a[d+E];return s}},j_=class extends Jo{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){let s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,f=(i-t)/(r-t),d=1-f;for(let h=0;h!==o;++h)s[h]=a[c+h]*d+a[l+h]*f;return s}},MS=class extends Jo{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e){return this.copySampleValue_(e-1)}},IS=class extends Jo{interpolate_(e,t,i,r){let s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,f=this.settings||this.DefaultSettings_,d=f.inTangents,h=f.outTangents;if(!d||!h){let _=(i-t)/(r-t),p=1-_;for(let g=0;g!==o;++g)s[g]=a[c+g]*p+a[l+g]*_;return s}let u=o*2,m=e-1;for(let _=0;_!==o;++_){let p=a[c+_],g=a[l+_],v=m*u+_*2,T=h[v],S=h[v+1],E=e*u+_*2,A=d[E],R=d[E+1],M=(i-t)/(r-t),y,C,D,w,G;for(let O=0;O<8;O++){y=M*M,C=y*M,D=1-M,w=D*D,G=w*D;let B=G*t+3*w*M*T+3*D*y*A+C*r-i;if(Math.abs(B)<1e-10)break;let V=3*w*(T-t)+6*D*M*(A-T)+3*y*(r-A);if(Math.abs(V)<1e-10)break;M=M-B/V,M=Math.max(0,Math.min(1,M))}s[_]=G*p+3*w*M*S+3*D*y*R+C*g}return s}},Ls=class{constructor(e,t,i,r){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=eS(t,this.TimeBufferType),this.values=eS(i,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}static toJSON(e){let t=e.constructor,i;if(t.toJSON!==this.toJSON)i=t.toJSON(e);else{i={name:e.name,times:eS(e.times,Array),values:eS(e.values,Array)};let r=e.getInterpolation();r!==e.DefaultInterpolation&&(i.interpolation=r)}return i.type=e.ValueTypeName,i}InterpolantFactoryMethodDiscrete(e){return new MS(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new j_(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new bS(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodBezier(e){let t=new IS(this.times,this.values,this.getValueSize(),e);return this.settings&&(t.settings=this.settings),t}setInterpolation(e){let t;switch(e){case Fd:t=this.InterpolantFactoryMethodDiscrete;break;case Bd:t=this.InterpolantFactoryMethodLinear;break;case nS:t=this.InterpolantFactoryMethodSmooth;break;case mI:t=this.InterpolantFactoryMethodBezier;break}if(t===void 0){let i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(i);return Ct("KeyframeTrack:",i),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Fd;case this.InterpolantFactoryMethodLinear:return Bd;case this.InterpolantFactoryMethodSmooth:return nS;case this.InterpolantFactoryMethodBezier:return mI}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){let t=this.times;for(let i=0,r=t.length;i!==r;++i)t[i]+=e}return this}scale(e){if(e!==1){let t=this.times;for(let i=0,r=t.length;i!==r;++i)t[i]*=e}return this}trim(e,t){let i=this.times,r=i.length,s=0,a=r-1;for(;s!==r&&i[s]<e;)++s;for(;a!==-1&&i[a]>t;)--a;if(++a,s!==0||a!==r){s>=a&&(a=Math.max(a,1),s=a-1);let o=this.getValueSize();this.times=i.slice(s,a),this.values=this.values.slice(s*o,a*o)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!==0&&(Vt("KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,r=this.values,s=i.length;s===0&&(Vt("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==s;o++){let l=i[o];if(typeof l=="number"&&isNaN(l)){Vt("KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){Vt("KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(r!==void 0&&Lee(r))for(let o=0,l=r.length;o!==l;++o){let c=r[o];if(isNaN(c)){Vt("KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),r=this.getInterpolation()===nS,s=e.length-1,a=1;for(let o=1;o<s;++o){let l=!1,c=e[o],f=e[o+1];if(c!==f&&(o!==1||c!==e[0]))if(r)l=!0;else{let d=o*i,h=d-i,u=d+i;for(let m=0;m!==i;++m){let _=t[d+m];if(_!==t[h+m]||_!==t[u+m]){l=!0;break}}}if(l){if(o!==a){e[a]=e[o];let d=o*i,h=a*i;for(let u=0;u!==i;++u)t[h+u]=t[d+u]}++a}}if(s>0){e[a]=e[s];for(let o=s*i,l=a*i,c=0;c!==i;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),i=this.constructor,r=new i(this.name,e,t);return r.createInterpolant=this.createInterpolant,r}};Ls.prototype.ValueTypeName="";Ls.prototype.TimeBufferType=Float32Array;Ls.prototype.ValueBufferType=Float32Array;Ls.prototype.DefaultInterpolation=Bd;Kl=class extends Ls{constructor(e,t,i){super(e,t,i)}};Kl.prototype.ValueTypeName="bool";Kl.prototype.ValueBufferType=Array;Kl.prototype.DefaultInterpolation=Fd;Kl.prototype.InterpolantFactoryMethodLinear=void 0;Kl.prototype.InterpolantFactoryMethodSmooth=void 0;Z_=class extends Ls{constructor(e,t,i,r){super(e,t,i,r)}};Z_.prototype.ValueTypeName="color";el=class extends Ls{constructor(e,t,i,r){super(e,t,i,r)}};el.prototype.ValueTypeName="number";yS=class extends Jo{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){let s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(i-t)/(r-t),c=e*o;for(let f=c+o;c!==f;c+=4)nn.slerpFlat(s,0,a,c-o,a,c,l);return s}},tl=class extends Ls{constructor(e,t,i,r){super(e,t,i,r)}InterpolantFactoryMethodLinear(e){return new yS(this.times,this.values,this.getValueSize(),e)}};tl.prototype.ValueTypeName="quaternion";tl.prototype.InterpolantFactoryMethodSmooth=void 0;jl=class extends Ls{constructor(e,t,i){super(e,t,i)}};jl.prototype.ValueTypeName="string";jl.prototype.ValueBufferType=Array;jl.prototype.DefaultInterpolation=Fd;jl.prototype.InterpolantFactoryMethodLinear=void 0;jl.prototype.InterpolantFactoryMethodSmooth=void 0;il=class extends Ls{constructor(e,t,i,r){super(e,t,i,r)}};il.prototype.ValueTypeName="vector";zd=class{constructor(e="",t=-1,i=[],r=AT){this.name=e,this.tracks=i,this.duration=t,this.blendMode=r,this.uuid=oo(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){let t=[],i=e.tracks,r=1/(e.fps||1);for(let a=0,o=i.length;a!==o;++a)t.push(Tte(i[a]).scale(r));let s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s.userData=JSON.parse(e.userData||"{}"),s}static toJSON(e){let t=[],i=e.tracks,r={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let s=0,a=i.length;s!==a;++s)t.push(Ls.toJSON(i[s]));return r}static CreateFromMorphTargetSequence(e,t,i,r){let s=t.length,a=[];for(let o=0;o<s;o++){let l=[],c=[];l.push((o+s-1)%s,o,(o+1)%s),c.push(0,1,0);let f=Ete(l);l=y3(l,1,f),c=y3(c,1,f),!r&&l[0]===0&&(l.push(s),c.push(c[0])),a.push(new el(".morphTargetInfluences["+t[o].name+"]",l,c).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;if(!Array.isArray(e)){let r=e;i=r.geometry&&r.geometry.animations||r.animations}for(let r=0;r<i.length;r++)if(i[r].name===t)return i[r];return null}static CreateClipsFromMorphTargetSequences(e,t,i){let r={},s=/^([\w-]*?)([\d]+)$/;for(let o=0,l=e.length;o<l;o++){let c=e[o],f=c.name.match(s);if(f&&f.length>1){let d=f[1],h=r[d];h||(r[d]=h=[]),h.push(c)}}let a=[];for(let o in r)a.push(this.CreateFromMorphTargetSequence(o,r[o],t,i));return a}static parseAnimation(e,t){if(Ct("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return Vt("AnimationClip: No animation in JSONLoader data."),null;let i=function(d,h,u,m,_){if(u.length!==0){let p=[],g=[];RB(u,p,g,m),p.length!==0&&_.push(new d(h,p,g))}},r=[],s=e.name||"default",a=e.fps||30,o=e.blendMode,l=e.length||-1,c=e.hierarchy||[];for(let d=0;d<c.length;d++){let h=c[d].keys;if(!(!h||h.length===0))if(h[0].morphTargets){let u={},m;for(m=0;m<h.length;m++)if(h[m].morphTargets)for(let _=0;_<h[m].morphTargets.length;_++)u[h[m].morphTargets[_]]=-1;for(let _ in u){let p=[],g=[];for(let v=0;v!==h[m].morphTargets.length;++v){let T=h[m];p.push(T.time),g.push(T.morphTarget===_?1:0)}r.push(new 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this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;P3.setFromMatrixPosition(e.matrixWorld),t.position.copy(P3),D3.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(D3),t.updateMatrixWorld(),dI.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(dI,t.coordinateSystem,t.reversedDepth),t.coordinateSystem===Du||t.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(dI)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}},tS=new re,iS=new nn,Ko=new re,Q_=class extends er{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new li,this.projectionMatrix=new li,this.projectionMatrixInverse=new li,this.coordinateSystem=ao,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(tS,iS,Ko),Ko.x===1&&Ko.y===1&&Ko.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(tS,iS,Ko.set(1,1,1)).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorld.decompose(tS,iS,Ko),Ko.x===1&&Ko.y===1&&Ko.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(tS,iS,Ko.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}},sf=new re,L3=new It,O3=new It,gr=class extends Q_{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=Ud*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(D_*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ud*2*Math.atan(Math.tan(D_*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){sf.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(sf.x,sf.y).multiplyScalar(-e/sf.z),sf.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(sf.x,sf.y).multiplyScalar(-e/sf.z)}getViewSize(e,t){return this.getViewBounds(e,L3,O3),t.subVectors(O3,L3)}setViewOffset(e,t,i,r,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(D_*.5*this.fov)/this.zoom,i=2*t,r=this.aspect*i,s=-.5*r,a=this.view;if(this.view!==null&&this.view.enabled){let l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*r/l,t-=a.offsetY*i/c,r*=a.width/l,i*=a.height/c}let o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+r,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},vI=class extends q_{constructor(){super(new gr(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,i=Ud*2*e.angle*this.focus,r=this.mapSize.width/this.mapSize.height*this.aspect,s=e.distance||t.far;(i!==t.fov||r!==t.aspect||s!==t.far)&&(t.fov=i,t.aspect=r,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}},Zl=class extends ff{constructor(e,t,i=0,r=Math.PI/3,s=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(er.DEFAULT_UP),this.updateMatrix(),this.target=new er,this.distance=i,this.angle=r,this.penumbra=s,this.decay=a,this.map=null,this.shadow=new vI}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}},EI=class extends q_{constructor(){super(new gr(90,1,.5,500)),this.isPointLightShadow=!0}},fo=class extends ff{constructor(e,t,i=0,r=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=r,this.shadow=new EI}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}},hs=class extends Q_{constructor(e=-1,t=1,i=1,r=-1,s=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=r,this.near=s,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,r,s,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,r=(this.top+this.bottom)/2,s=i-e,a=i+e,o=r+t,l=r-t;if(this.view!==null&&this.view.enabled){let c=(this.right-this.left)/this.view.fullWidth/this.zoom,f=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,a=s+c*this.view.width,o-=f*this.view.offsetY,l=o-f*this.view.height}this.projectionMatrix.makeOrthographic(s,a,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}},SI=class extends q_{constructor(){super(new hs(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},rl=class extends ff{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(er.DEFAULT_UP),this.updateMatrix(),this.target=new er,this.shadow=new SI}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}},zu=class extends ff{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}},ho=class{static extractUrlBase(e){let t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}},hI=new WeakMap,$_=class extends vn{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap=="undefined"&&Ct("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&Ct("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);let s=this,a=jo.get(`image-bitmap:${e}`);if(a!==void 0){if(s.manager.itemStart(e),a.then){a.then(c=>{hI.has(a)===!0?(r&&r(hI.get(a)),s.manager.itemError(e),s.manager.itemEnd(e)):(t&&t(c),s.manager.itemEnd(e))});return}setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0);return}let o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){jo.add(`image-bitmap:${e}`,c),t&&t(c),s.manager.itemEnd(e)}).catch(function(c){r&&r(c),hI.set(l,c),jo.remove(`image-bitmap:${e}`),s.manager.itemError(e),s.manager.itemEnd(e)});jo.add(`image-bitmap:${e}`,l),s.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},Iu=-90,yu=1,PS=class extends er{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let r=new gr(Iu,yu,e,t);r.layers=this.layers,this.add(r);let s=new gr(Iu,yu,e,t);s.layers=this.layers,this.add(s);let a=new gr(Iu,yu,e,t);a.layers=this.layers,this.add(a);let o=new gr(Iu,yu,e,t);o.layers=this.layers,this.add(o);let l=new gr(Iu,yu,e,t);l.layers=this.layers,this.add(l);let c=new gr(Iu,yu,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,r,s,a,o,l]=t;for(let c of t)this.remove(c);if(e===ao)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Du)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[s,a,o,l,c,f]=this.children,d=e.getRenderTarget(),h=e.getActiveCubeFace(),u=e.getActiveMipmapLevel(),m=e.xr.enabled;e.xr.enabled=!1;let _=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let p=!1;e.isWebGLRenderer===!0?p=e.state.buffers.depth.getReversed():p=e.reversedDepthBuffer,e.setRenderTarget(i,0,r),p&&e.autoClear===!1&&e.clearDepth(),e.render(t,s),e.setRenderTarget(i,1,r),p&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,2,r),p&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,3,r),p&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(i,4,r),p&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),i.texture.generateMipmaps=_,e.setRenderTarget(i,5,r),p&&e.autoClear===!1&&e.clearDepth(),e.render(t,f),e.setRenderTarget(d,h,u),e.xr.enabled=m,i.texture.needsPMREMUpdate=!0}},DS=class extends gr{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}},LS=class{constructor(e,t,i){this.binding=e,this.valueSize=i;let r,s,a;switch(t){case"quaternion":r=this._slerp,s=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new 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t=this.valueSize,i=this.buffer,r=e*t+t,s=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){let l=t*this._origIndex;this._mixBufferRegion(i,r,l,1-s,t)}a>0&&this._mixBufferRegionAdditive(i,r,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(i[l]!==i[l+t]){o.setValue(i,r);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,r=i*this._origIndex;e.getValue(t,r);for(let s=i,a=r;s!==a;++s)t[s]=t[r+s%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,r,s){if(r>=.5)for(let a=0;a!==s;++a)e[t+a]=e[i+a]}_slerp(e,t,i,r){nn.slerpFlat(e,t,e,t,e,i,r)}_slerpAdditive(e,t,i,r,s){let a=this._workIndex*s;nn.multiplyQuaternionsFlat(e,a,e,t,e,i),nn.slerpFlat(e,t,e,t,e,a,r)}_lerp(e,t,i,r,s){let a=1-r;for(let o=0;o!==s;++o){let l=t+o;e[l]=e[l]*a+e[i+o]*r}}_lerpAdditive(e,t,i,r,s){for(let a=0;a!==s;++a){let o=t+a;e[o]=e[o]+e[i+a]*r}}},YI="\\[\\]\\.:\\/",Ate=new RegExp("["+YI+"]","g"),KI="[^"+YI+"]",xte="[^"+YI.replace("\\.","")+"]",Rte=/((?:WC+[\/:])*)/.source.replace("WC",KI),bte=/(WCOD+)?/.source.replace("WCOD",xte),Mte=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",KI),Ite=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",KI),yte=new RegExp("^"+Rte+bte+Mte+Ite+"$"),Cte=["material","materials","bones","map"],TI=class{constructor(e,t,i){let r=i||ar.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,r=this._bindings[i];r!==void 0&&r.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let r=this._targetGroup.nCachedObjects_,s=i.length;r!==s;++r)i[r].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},ar=class n{constructor(e,t,i){this.path=t,this.parsedPath=i||n.parseTrackName(t),this.node=n.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new n.Composite(e,t,i):new n(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Ate,"")}static parseTrackName(e){let t=yte.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=i.nodeName&&i.nodeName.lastIndexOf(".");if(r!==void 0&&r!==-1){let s=i.nodeName.substring(r+1);Cte.indexOf(s)!==-1&&(i.nodeName=i.nodeName.substring(0,r),i.objectName=s)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){let i=function(s){for(let a=0;a<s.length;a++){let o=s[a];if(o.name===t||o.uuid===t)return o;let l=i(o.children);if(l)return l}return null},r=i(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)e[t++]=i[r]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)i[r]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)i[r]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let r=0,s=i.length;r!==s;++r)i[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,r=t.propertyName,s=t.propertyIndex;if(e||(e=n.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){Ct("PropertyBinding: No target node found for track: "+this.path+".");return}if(i){let c=t.objectIndex;switch(i){case"materials":if(!e.material){Vt("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){Vt("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){Vt("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let f=0;f<e.length;f++)if(e[f].name===c){c=f;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){Vt("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){Vt("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[i]===void 0){Vt("PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(c!==void 0){if(e[c]===void 0){Vt("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}let a=e[r];if(a===void 0){let c=t.nodeName;Vt("PropertyBinding: Trying to update property for track: "+c+"."+r+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?o=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(r==="morphTargetInfluences"){if(!e.geometry){Vt("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){Vt("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=s}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};ar.Composite=TI;ar.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};ar.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};ar.prototype.GetterByBindingType=[ar.prototype._getValue_direct,ar.prototype._getValue_array,ar.prototype._getValue_arrayElement,ar.prototype._getValue_toArray];ar.prototype.SetterByBindingTypeAndVersioning=[[ar.prototype._setValue_direct,ar.prototype._setValue_direct_setNeedsUpdate,ar.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[ar.prototype._setValue_array,ar.prototype._setValue_array_setNeedsUpdate,ar.prototype._setValue_array_setMatrixWorldNeedsUpdate],[ar.prototype._setValue_arrayElement,ar.prototype._setValue_arrayElement_setNeedsUpdate,ar.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[ar.prototype._setValue_fromArray,ar.prototype._setValue_fromArray_setNeedsUpdate,ar.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];OS=class{constructor(e,t,i=null,r=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=r;let s=t.tracks,a=s.length,o=new Array(a),l={endingStart:Ld,endingEnd:Ld};for(let c=0;c!==a;++c){let f=s[c].createInterpolant(null);o[c]=f,f.settings&&Object.assign(l,f.settings),f.settings=l}this._interpolantSettings=l,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=aB,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i=!1){if(e.fadeOut(t),this.fadeIn(t),i===!0){let r=this._clip.duration,s=e._clip.duration,a=s/r,o=r/s;e.warp(1,a,t),this.warp(o,1,t)}return this}crossFadeTo(e,t,i=!1){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return 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l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case lB:for(let f=0,d=l.length;f!==d;++f)l[f].evaluate(a),c[f].accumulateAdditive(o);break;case AT:default:for(let f=0,d=l.length;f!==d;++f)l[f].evaluate(a),c[f].accumulate(r,o)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(i!==null){let r=i.evaluate(e)[0];t*=r,e>i.parameterPositions[1]&&(this.stopFading(),r===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;if(i!==null){let r=i.evaluate(e)[0];t*=r,e>i.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,r=this.time+e,s=this._loopCount,a=i===oB;if(e===0)return s===-1?r:a&&(s&1)===1?t-r:r;if(i===sB){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(r>=t)r=t;else if(r<0)r=0;else{this.time=r;break 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la({name:"BackgroundCubeMaterial",uniforms:jd(ol.backgroundCube.uniforms),vertexShader:ol.backgroundCube.vertexShader,fragmentShader:ol.backgroundCube.fragmentShader,side:Mn,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(E,A,R){this.matrixWorld.copyPosition(R.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(c)),c.material.uniforms.envMap.value=S,c.material.uniforms.backgroundBlurriness.value=T.backgroundBlurriness,c.material.uniforms.backgroundIntensity.value=T.backgroundIntensity,c.material.uniforms.backgroundRotation.value.setFromMatrix4(mne.makeRotationFromEuler(T.backgroundRotation)).transpose(),S.isCubeTexture&&S.isRenderTargetTexture===!1&&c.material.uniforms.backgroundRotation.value.premultiply(jB),c.material.toneMapped=oi.getTransfer(S.colorSpace)!==Ji,(f!==S||d!==S.version||h!==n.toneMapping)&&(c.material.needsUpdate=!0,f=S,d=S.version,h=n.toneMapping),c.layers.enableAll(),v.unshift(c,c.geometry,c.material,0,0,null)):S&&S.isTexture&&(l===void 0&&(l=new ci(new Wd(2,2),new la({name:"BackgroundMaterial",uniforms:jd(ol.background.uniforms),vertexShader:ol.background.vertexShader,fragmentShader:ol.background.fragmentShader,side:aa,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),l.geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(l)),l.material.uniforms.t2D.value=S,l.material.uniforms.backgroundIntensity.value=T.backgroundIntensity,l.material.toneMapped=oi.getTransfer(S.colorSpace)!==Ji,S.matrixAutoUpdate===!0&&S.updateMatrix(),l.material.uniforms.uvTransform.value.copy(S.matrix),(f!==S||d!==S.version||h!==n.toneMapping)&&(l.material.needsUpdate=!0,f=S,d=S.version,h=n.toneMapping),l.layers.enableAll(),v.unshift(l,l.geometry,l.material,0,0,null))}function p(v,T){v.getRGB(MT,XI(n)),t.buffers.color.setClear(MT.r,MT.g,MT.b,T,s)}function g(){c!==void 0&&(c.geometry.dispose(),c.material.dispose(),c=void 0),l!==void 0&&(l.geometry.dispose(),l.material.dispose(),l=void 0)}return{getClearColor:function(){return a},setClearColor:function(v,T=1){a.set(v),o=T,p(a,o)},getClearAlpha:function(){return o},setClearAlpha:function(v){o=v,p(a,o)},render:m,addToRenderList:_,dispose:g}}function _ne(n,e){let t=n.getParameter(n.MAX_VERTEX_ATTRIBS),i={},r=h(null),s=r,a=!1;function o(D,w,G,O,N){let B=!1,V=d(D,O,G,w);s!==V&&(s=V,c(s.object)),B=u(D,O,G,N),B&&m(D,O,G,N),N!==null&&e.update(N,n.ELEMENT_ARRAY_BUFFER),(B||a)&&(a=!1,S(D,w,G,O),N!==null&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,e.get(N).buffer))}function l(){return n.createVertexArray()}function c(D){return n.bindVertexArray(D)}function f(D){return n.deleteVertexArray(D)}function d(D,w,G,O){let N=O.wireframe===!0,B=i[w.id];B===void 0&&(B={},i[w.id]=B);let V=D.isInstancedMesh===!0?D.id:0,Q=B[V];Q===void 0&&(Q={},B[V]=Q);let K=Q[G.id];K===void 0&&(K={},Q[G.id]=K);let J=K[N];return J===void 0&&(J=h(l()),K[N]=J),J}function h(D){let w=[],G=[],O=[];for(let N=0;N<t;N++)w[N]=0,G[N]=0,O[N]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:w,enabledAttributes:G,attributeDivisors:O,object:D,attributes:{},index:null}}function u(D,w,G,O){let N=s.attributes,B=w.attributes,V=0,Q=G.getAttributes();for(let K in Q)if(Q[K].location>=0){let z=N[K],Y=B[K];if(Y===void 0&&(K==="instanceMatrix"&&D.instanceMatrix&&(Y=D.instanceMatrix),K==="instanceColor"&&D.instanceColor&&(Y=D.instanceColor)),z===void 0||z.attribute!==Y||Y&&z.data!==Y.data)return!0;V++}return s.attributesNum!==V||s.index!==O}function m(D,w,G,O){let N={},B=w.attributes,V=0,Q=G.getAttributes();for(let K in Q)if(Q[K].location>=0){let z=B[K];z===void 0&&(K==="instanceMatrix"&&D.instanceMatrix&&(z=D.instanceMatrix),K==="instanceColor"&&D.instanceColor&&(z=D.instanceColor));let Y={};Y.attribute=z,z&&z.data&&(Y.data=z.data),N[K]=Y,V++}s.attributes=N,s.attributesNum=V,s.index=O}function _(){let D=s.newAttributes;for(let w=0,G=D.length;w<G;w++)D[w]=0}function p(D){g(D,0)}function g(D,w){let G=s.newAttributes,O=s.enabledAttributes,N=s.attributeDivisors;G[D]=1,O[D]===0&&(n.enableVertexAttribArray(D),O[D]=1),N[D]!==w&&(n.vertexAttribDivisor(D,w),N[D]=w)}function v(){let D=s.newAttributes,w=s.enabledAttributes;for(let G=0,O=w.length;G<O;G++)w[G]!==D[G]&&(n.disableVertexAttribArray(G),w[G]=0)}function T(D,w,G,O,N,B,V){V===!0?n.vertexAttribIPointer(D,w,G,N,B):n.vertexAttribPointer(D,w,G,O,N,B)}function S(D,w,G,O){_();let N=O.attributes,B=G.getAttributes(),V=w.defaultAttributeValues;for(let Q in B){let K=B[Q];if(K.location>=0){let J=N[Q];if(J===void 0&&(Q==="instanceMatrix"&&D.instanceMatrix&&(J=D.instanceMatrix),Q==="instanceColor"&&D.instanceColor&&(J=D.instanceColor)),J!==void 0){let z=J.normalized,Y=J.itemSize,de=e.get(J);if(de===void 0)continue;let ge=de.buffer,Ue=de.type,oe=de.bytesPerElement,ve=Ue===n.INT||Ue===n.UNSIGNED_INT||J.gpuType===VS;if(J.isInterleavedBufferAttribute){let ie=J.data,ue=ie.stride,Pe=J.offset;if(ie.isInstancedInterleavedBuffer){for(let me=0;me<K.locationSize;me++)g(K.location+me,ie.meshPerAttribute);D.isInstancedMesh!==!0&&O._maxInstanceCount===void 0&&(O._maxInstanceCount=ie.meshPerAttribute*ie.count)}else for(let me=0;me<K.locationSize;me++)p(K.location+me);n.bindBuffer(n.ARRAY_BUFFER,ge);for(let me=0;me<K.locationSize;me++)T(K.location+me,Y/K.locationSize,Ue,z,ue*oe,(Pe+Y/K.locationSize*me)*oe,ve)}else{if(J.isInstancedBufferAttribute){for(let ie=0;ie<K.locationSize;ie++)g(K.location+ie,J.meshPerAttribute);D.isInstancedMesh!==!0&&O._maxInstanceCount===void 0&&(O._maxInstanceCount=J.meshPerAttribute*J.count)}else for(let ie=0;ie<K.locationSize;ie++)p(K.location+ie);n.bindBuffer(n.ARRAY_BUFFER,ge);for(let ie=0;ie<K.locationSize;ie++)T(K.location+ie,Y/K.locationSize,Ue,z,Y*oe,Y/K.locationSize*ie*oe,ve)}}else if(V!==void 0){let z=V[Q];if(z!==void 0)switch(z.length){case 2:n.vertexAttrib2fv(K.location,z);break;case 3:n.vertexAttrib3fv(K.location,z);break;case 4:n.vertexAttrib4fv(K.location,z);break;default:n.vertexAttrib1fv(K.location,z)}}}}v()}function E(){y();for(let D in i){let w=i[D];for(let G in w){let O=w[G];for(let N in O){let B=O[N];for(let V in B)f(B[V].object),delete B[V];delete O[N]}}delete i[D]}}function A(D){if(i[D.id]===void 0)return;let w=i[D.id];for(let G in w){let O=w[G];for(let N in O){let B=O[N];for(let V in B)f(B[V].object),delete B[V];delete O[N]}}delete i[D.id]}function R(D){for(let w in i){let G=i[w];for(let O in G){let N=G[O];if(N[D.id]===void 0)continue;let B=N[D.id];for(let V in B)f(B[V].object),delete B[V];delete N[D.id]}}}function M(D){for(let w in i){let G=i[w],O=D.isInstancedMesh===!0?D.id:0,N=G[O];if(N!==void 0){for(let B in N){let V=N[B];for(let Q in V)f(V[Q].object),delete V[Q];delete N[B]}delete G[O],Object.keys(G).length===0&&delete i[w]}}}function y(){C(),a=!0,s!==r&&(s=r,c(s.object))}function C(){r.geometry=null,r.program=null,r.wireframe=!1}return{setup:o,reset:y,resetDefaultState:C,dispose:E,releaseStatesOfGeometry:A,releaseStatesOfObject:M,releaseStatesOfProgram:R,initAttributes:_,enableAttribute:p,disableUnusedAttributes:v}}function gne(n,e,t){let i;function r(l){i=l}function s(l,c){n.drawArrays(i,l,c),t.update(c,i,1)}function a(l,c,f){f!==0&&(n.drawArraysInstanced(i,l,c,f),t.update(c,i,f))}function o(l,c,f){if(f===0)return;e.get("WEBGL_multi_draw").multiDrawArraysWEBGL(i,l,0,c,0,f);let h=0;for(let u=0;u<f;u++)h+=c[u];t.update(h,i,1)}this.setMode=r,this.render=s,this.renderInstances=a,this.renderMultiDraw=o}function vne(n,e,t,i){let r;function s(){if(r!==void 0)return r;if(e.has("EXT_texture_filter_anisotropic")===!0){let R=e.get("EXT_texture_filter_anisotropic");r=n.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r}function a(R){return!(R!==fa&&i.convert(R)!==n.getParameter(n.IMPLEMENTATION_COLOR_READ_FORMAT))}function o(R){let M=R===sl&&(e.has("EXT_color_buffer_half_float")||e.has("EXT_color_buffer_float"));return!(R!==ws&&i.convert(R)!==n.getParameter(n.IMPLEMENTATION_COLOR_READ_TYPE)&&R!==ca&&!M)}function l(R){if(R==="highp"){if(n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.HIGH_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.MEDIUM_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=t.precision!==void 0?t.precision:"highp",f=l(c);f!==c&&(Ct("WebGLRenderer:",c,"not supported, using",f,"instead."),c=f);let d=t.logarithmicDepthBuffer===!0,h=t.reversedDepthBuffer===!0&&e.has("EXT_clip_control");t.reversedDepthBuffer===!0&&h===!1&&Ct("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");let u=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),m=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),_=n.getParameter(n.MAX_TEXTURE_SIZE),p=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),g=n.getParameter(n.MAX_VERTEX_ATTRIBS),v=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),T=n.getParameter(n.MAX_VARYING_VECTORS),S=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),E=n.getParameter(n.MAX_SAMPLES),A=n.getParameter(n.SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:d,reversedDepthBuffer:h,maxTextures:u,maxVertexTextures:m,maxTextureSize:_,maxCubemapSize:p,maxAttributes:g,maxVertexUniforms:v,maxVaryings:T,maxFragmentUniforms:S,maxSamples:E,samples:A}}function Ene(n){let e=this,t=null,i=0,r=!1,s=!1,a=new Ma,o=new ri,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(d,h){let u=d.length!==0||h||i!==0||r;return r=h,i=d.length,u},this.beginShadows=function(){s=!0,f(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(d,h){t=f(d,h,0)},this.setState=function(d,h,u){let m=d.clippingPlanes,_=d.clipIntersection,p=d.clipShadows,g=n.get(d);if(!r||m===null||m.length===0||s&&!p)s?f(null):c();else{let v=s?0:i,T=v*4,S=g.clippingState||null;l.value=S,S=f(m,h,T,u);for(let E=0;E!==T;++E)S[E]=t[E];g.clippingState=S,this.numIntersection=_?this.numPlanes:0,this.numPlanes+=v}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function f(d,h,u,m){let _=d!==null?d.length:0,p=null;if(_!==0){if(p=l.value,m!==!0||p===null){let g=u+_*4,v=h.matrixWorldInverse;o.getNormalMatrix(v),(p===null||p.length<g)&&(p=new Float32Array(g));for(let T=0,S=u;T!==_;++T,S+=4)a.copy(d[T]).applyMatrix4(v,o),a.normal.toArray(p,S),p[S+3]=a.constant}l.value=p,l.needsUpdate=!0}return e.numPlanes=_,e.numIntersection=0,p}}function Ane(n){let e=[],t=[],i=[],r=n,s=n-gf+1+bB.length;for(let a=0;a<s;a++){let o=Math.pow(2,r);e.push(o);let l=1/o;a>n-gf?l=bB[a-n+gf-1]:a===0&&(l=0),t.push(l);let c=1/(o-2),f=-c,d=1+c,h=[f,f,d,f,d,d,f,f,d,d,f,d],u=6,m=6,_=3,p=2,g=1,v=new Float32Array(_*m*u),T=new Float32Array(p*m*u),S=new Float32Array(g*m*u);for(let A=0;A<u;A++){let R=A%3*2/3-1,M=A>2?0:-1,y=[R,M,0,R+2/3,M,0,R+2/3,M+1,0,R,M,0,R+2/3,M+1,0,R,M+1,0];v.set(y,_*m*A),T.set(h,p*m*A);let C=[A,A,A,A,A,A];S.set(C,g*m*A)}let E=new Qi;E.setAttribute("position",new vr(v,_)),E.setAttribute("uv",new vr(T,p)),E.setAttribute("faceIndex",new vr(S,g)),i.push(new ci(E,null)),r>gf&&r--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function IB(n,e,t){let i=new oa(n,e,t);return i.texture.mapping=ng,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Ju(n,e,t,i,r){n.viewport.set(e,t,i,r),n.scissor.set(e,t,i,r)}function xne(n,e,t){return new la({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:Sne,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:PT(),fragmentShader:`
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precision highp float;
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precision highp int;
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varying vec3 vOutputDirection;
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uniform sampler2D envMap;
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uniform float roughness;
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uniform float mipInt;
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#define ENVMAP_TYPE_CUBE_UV
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#include <cube_uv_reflection_fragment>
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#define PI 3.14159265359
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// Van der Corput radical inverse
|
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float radicalInverse_VdC(uint bits) {
|
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bits = (bits << 16u) | (bits >> 16u);
|
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bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
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bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
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bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
|
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bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
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return float(bits) * 2.3283064365386963e-10; // / 0x100000000
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}
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// Hammersley sequence
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vec2 hammersley(uint i, uint N) {
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return vec2(float(i) / float(N), radicalInverse_VdC(i));
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}
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// GGX VNDF importance sampling (Eric Heitz 2018)
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// "Sampling the GGX Distribution of Visible Normals"
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// https://jcgt.org/published/0007/04/01/
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vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
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float alpha = roughness * roughness;
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// Section 4.1: Orthonormal basis
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vec3 T1 = vec3(1.0, 0.0, 0.0);
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vec3 T2 = cross(V, T1);
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// Section 4.2: Parameterization of projected area
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float r = sqrt(Xi.x);
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float phi = 2.0 * PI * Xi.y;
|
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float t1 = r * cos(phi);
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float t2 = r * sin(phi);
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float s = 0.5 * (1.0 + V.z);
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t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
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// Section 4.3: Reprojection onto hemisphere
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vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
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// Section 3.4: Transform back to ellipsoid configuration
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return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
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}
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void main() {
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vec3 N = normalize(vOutputDirection);
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vec3 V = N; // Assume view direction equals normal for pre-filtering
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vec3 prefilteredColor = vec3(0.0);
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float totalWeight = 0.0;
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// For very low roughness, just sample the environment directly
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if (roughness < 0.001) {
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gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
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return;
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}
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// Tangent space basis for VNDF sampling
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vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
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vec3 tangent = normalize(cross(up, N));
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vec3 bitangent = cross(N, tangent);
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for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
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vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
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// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
|
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vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
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// Transform H back to world space
|
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vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
|
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vec3 L = normalize(2.0 * dot(V, H) * H - V);
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float NdotL = max(dot(N, L), 0.0);
|
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|
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if(NdotL > 0.0) {
|
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// Sample environment at fixed mip level
|
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// VNDF importance sampling handles the distribution filtering
|
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vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
|
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|
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// Weight by NdotL for the split-sum approximation
|
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// VNDF PDF naturally accounts for the visible microfacet distribution
|
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prefilteredColor += sampleColor * NdotL;
|
|
totalWeight += NdotL;
|
|
}
|
|
}
|
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|
|
if (totalWeight > 0.0) {
|
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prefilteredColor = prefilteredColor / totalWeight;
|
|
}
|
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|
|
gl_FragColor = vec4(prefilteredColor, 1.0);
|
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}
|
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`,blending:nl,depthTest:!1,depthWrite:!1})}function Rne(n,e,t){let i=new Float32Array(Zd),r=new re(0,1,0);return new la({name:"SphericalGaussianBlur",defines:{n:Zd,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:PT(),fragmentShader:`
|
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|
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precision mediump float;
|
|
precision mediump int;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform sampler2D envMap;
|
|
uniform int samples;
|
|
uniform float weights[ n ];
|
|
uniform bool latitudinal;
|
|
uniform float dTheta;
|
|
uniform float mipInt;
|
|
uniform vec3 poleAxis;
|
|
|
|
#define ENVMAP_TYPE_CUBE_UV
|
|
#include <cube_uv_reflection_fragment>
|
|
|
|
vec3 getSample( float theta, vec3 axis ) {
|
|
|
|
float cosTheta = cos( theta );
|
|
// Rodrigues' axis-angle rotation
|
|
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
|
|
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
|
|
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
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|
|
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
|
|
}
|
|
|
|
axis = normalize( axis );
|
|
|
|
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
|
|
for ( int i = 1; i < n; i++ ) {
|
|
|
|
if ( i >= samples ) {
|
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|
|
break;
|
|
|
|
}
|
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|
|
float theta = dTheta * float( i );
|
|
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
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|
}
|
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|
}
|
|
`,blending:nl,depthTest:!1,depthWrite:!1})}function yB(){return new la({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:PT(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform sampler2D envMap;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vec3 outputDirection = normalize( vOutputDirection );
|
|
vec2 uv = equirectUv( outputDirection );
|
|
|
|
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
|
|
|
|
}
|
|
`,blending:nl,depthTest:!1,depthWrite:!1})}function CB(){return new la({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:PT(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
uniform float flipEnvMap;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform samplerCube envMap;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
|
|
|
|
}
|
|
`,blending:nl,depthTest:!1,depthWrite:!1})}function PT(){return`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
attribute float faceIndex;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
// RH coordinate system; PMREM face-indexing convention
|
|
vec3 getDirection( vec2 uv, float face ) {
|
|
|
|
uv = 2.0 * uv - 1.0;
|
|
|
|
vec3 direction = vec3( uv, 1.0 );
|
|
|
|
if ( face == 0.0 ) {
|
|
|
|
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
|
|
} else if ( face == 1.0 ) {
|
|
|
|
direction = direction.xzy;
|
|
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
|
|
} else if ( face == 2.0 ) {
|
|
|
|
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
|
|
} else if ( face == 3.0 ) {
|
|
|
|
direction = direction.zyx;
|
|
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
|
|
} else if ( face == 4.0 ) {
|
|
|
|
direction = direction.xzy;
|
|
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
|
|
} else if ( face == 5.0 ) {
|
|
|
|
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
|
|
}
|
|
|
|
return direction;
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vOutputDirection = getDirection( uv, faceIndex );
|
|
gl_Position = vec4( position, 1.0 );
|
|
|
|
}
|
|
`}function bne(n){let e=new WeakMap,t=new WeakMap,i=null;function r(h,u=!1){return h==null?null:u?a(h):s(h)}function s(h){if(h&&h.isTexture){let u=h.mapping;if(u===FS||u===BS)if(e.has(h)){let m=e.get(h).texture;return o(m,h.mapping)}else{let m=h.image;if(m&&m.height>0){let _=new yT(m.height);return _.fromEquirectangularTexture(n,h),e.set(h,_),h.addEventListener("dispose",c),o(_.texture,h.mapping)}else return null}}return h}function a(h){if(h&&h.isTexture){let u=h.mapping,m=u===FS||u===BS,_=u===mf||u===Yd;if(m||_){let p=t.get(h),g=p!==void 0?p.texture.pmremVersion:0;if(h.isRenderTargetTexture&&h.pmremVersion!==g)return i===null&&(i=new tm(n)),p=m?i.fromEquirectangular(h,p):i.fromCubemap(h,p),p.texture.pmremVersion=h.pmremVersion,t.set(h,p),p.texture;if(p!==void 0)return p.texture;{let v=h.image;return m&&v&&v.height>0||_&&v&&l(v)?(i===null&&(i=new tm(n)),p=m?i.fromEquirectangular(h):i.fromCubemap(h),p.texture.pmremVersion=h.pmremVersion,t.set(h,p),h.addEventListener("dispose",f),p.texture):null}}}return h}function o(h,u){return u===FS?h.mapping=mf:u===BS&&(h.mapping=Yd),h}function l(h){let u=0,m=6;for(let _=0;_<m;_++)h[_]!==void 0&&u++;return u===m}function c(h){let u=h.target;u.removeEventListener("dispose",c);let m=e.get(u);m!==void 0&&(e.delete(u),m.dispose())}function f(h){let u=h.target;u.removeEventListener("dispose",f);let m=t.get(u);m!==void 0&&(t.delete(u),m.dispose())}function d(){e=new WeakMap,t=new WeakMap,i!==null&&(i.dispose(),i=null)}return{get:r,dispose:d}}function Mne(n){let e={};function t(i){if(e[i]!==void 0)return e[i];let r=n.getExtension(i);return e[i]=r,r}return{has:function(i){return t(i)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(i){let r=t(i);return r===null&&pS("WebGLRenderer: "+i+" extension not supported."),r}}}function Ine(n,e,t,i){let r={},s=new WeakMap;function a(d){let h=d.target;h.index!==null&&e.remove(h.index);for(let m in h.attributes)e.remove(h.attributes[m]);h.removeEventListener("dispose",a),delete r[h.id];let u=s.get(h);u&&(e.remove(u),s.delete(h)),i.releaseStatesOfGeometry(h),h.isInstancedBufferGeometry===!0&&delete h._maxInstanceCount,t.memory.geometries--}function o(d,h){return r[h.id]===!0||(h.addEventListener("dispose",a),r[h.id]=!0,t.memory.geometries++),h}function l(d){let h=d.attributes;for(let u in h)e.update(h[u],n.ARRAY_BUFFER)}function c(d){let h=[],u=d.index,m=d.attributes.position,_=0;if(m===void 0)return;if(u!==null){let v=u.array;_=u.version;for(let T=0,S=v.length;T<S;T+=3){let E=v[T+0],A=v[T+1],R=v[T+2];h.push(E,A,A,R,R,E)}}else{let v=m.array;_=m.version;for(let T=0,S=v.length/3-1;T<S;T+=3){let E=T+0,A=T+1,R=T+2;h.push(E,A,A,R,R,E)}}let p=new(m.count>=65535?U_:B_)(h,1);p.version=_;let g=s.get(d);g&&e.remove(g),s.set(d,p)}function f(d){let h=s.get(d);if(h){let u=d.index;u!==null&&h.version<u.version&&c(d)}else c(d);return s.get(d)}return{get:o,update:l,getWireframeAttribute:f}}function yne(n,e,t){let i;function r(d){i=d}let s,a;function o(d){s=d.type,a=d.bytesPerElement}function l(d,h){n.drawElements(i,h,s,d*a),t.update(h,i,1)}function c(d,h,u){u!==0&&(n.drawElementsInstanced(i,h,s,d*a,u),t.update(h,i,u))}function f(d,h,u){if(u===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,h,0,s,d,0,u);let _=0;for(let p=0;p<u;p++)_+=h[p];t.update(_,i,1)}this.setMode=r,this.setIndex=o,this.render=l,this.renderInstances=c,this.renderMultiDraw=f}function Cne(n){let e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(s,a,o){switch(t.calls++,a){case n.TRIANGLES:t.triangles+=o*(s/3);break;case n.LINES:t.lines+=o*(s/2);break;case n.LINE_STRIP:t.lines+=o*(s-1);break;case n.LINE_LOOP:t.lines+=o*s;break;case n.POINTS:t.points+=o*s;break;default:Vt("WebGLInfo: Unknown draw mode:",a);break}}function r(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:r,update:i}}function Pne(n,e,t){let i=new WeakMap,r=new or;function s(a,o,l){let c=a.morphTargetInfluences,f=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,d=f!==void 0?f.length:0,h=i.get(o);if(h===void 0||h.count!==d){let y=function(){R.dispose(),i.delete(o),o.removeEventListener("dispose",y)};h!==void 0&&h.texture.dispose();let u=o.morphAttributes.position!==void 0,m=o.morphAttributes.normal!==void 0,_=o.morphAttributes.color!==void 0,p=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[],T=0;u===!0&&(T=1),m===!0&&(T=2),_===!0&&(T=3);let S=o.attributes.position.count*T,E=1;S>e.maxTextureSize&&(E=Math.ceil(S/e.maxTextureSize),S=e.maxTextureSize);let A=new Float32Array(S*E*4*d),R=new F_(A,S,E,d);R.type=ca,R.needsUpdate=!0;let M=T*4;for(let C=0;C<d;C++){let D=p[C],w=g[C],G=v[C],O=S*E*4*C;for(let N=0;N<D.count;N++){let B=N*M;u===!0&&(r.fromBufferAttribute(D,N),A[O+B+0]=r.x,A[O+B+1]=r.y,A[O+B+2]=r.z,A[O+B+3]=0),m===!0&&(r.fromBufferAttribute(w,N),A[O+B+4]=r.x,A[O+B+5]=r.y,A[O+B+6]=r.z,A[O+B+7]=0),_===!0&&(r.fromBufferAttribute(G,N),A[O+B+8]=r.x,A[O+B+9]=r.y,A[O+B+10]=r.z,A[O+B+11]=G.itemSize===4?r.w:1)}}h={count:d,texture:R,size:new It(S,E)},i.set(o,h),o.addEventListener("dispose",y)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)l.getUniforms().setValue(n,"morphTexture",a.morphTexture,t);else{let u=0;for(let _=0;_<c.length;_++)u+=c[_];let m=o.morphTargetsRelative?1:1-u;l.getUniforms().setValue(n,"morphTargetBaseInfluence",m),l.getUniforms().setValue(n,"morphTargetInfluences",c)}l.getUniforms().setValue(n,"morphTargetsTexture",h.texture,t),l.getUniforms().setValue(n,"morphTargetsTextureSize",h.size)}return{update:s}}function Dne(n,e,t,i,r){let s=new WeakMap;function a(c){let f=r.render.frame,d=c.geometry,h=e.get(c,d);if(s.get(h)!==f&&(e.update(h),s.set(h,f)),c.isInstancedMesh&&(c.hasEventListener("dispose",l)===!1&&c.addEventListener("dispose",l),s.get(c)!==f&&(t.update(c.instanceMatrix,n.ARRAY_BUFFER),c.instanceColor!==null&&t.update(c.instanceColor,n.ARRAY_BUFFER),s.set(c,f))),c.isSkinnedMesh){let u=c.skeleton;s.get(u)!==f&&(u.update(),s.set(u,f))}return h}function o(){s=new WeakMap}function l(c){let f=c.target;f.removeEventListener("dispose",l),i.releaseStatesOfObject(f),t.remove(f.instanceMatrix),f.instanceColor!==null&&t.remove(f.instanceColor)}return{update:a,dispose:o}}function One(n,e,t,i,r){let s=new oa(e,t,{type:n,depthBuffer:i,stencilBuffer:r,depthTexture:i?new Yl(e,t):void 0}),a=new oa(e,t,{type:sl,depthBuffer:!1,stencilBuffer:!1}),o=new Qi;o.setAttribute("position",new hi([-1,3,0,-1,-1,0,3,-1,0],3)),o.setAttribute("uv",new hi([0,2,0,0,2,0],2));let l=new AS({uniforms:{tDiffuse:{value:null}},vertexShader:`
|
|
precision highp float;
|
|
|
|
uniform mat4 modelViewMatrix;
|
|
uniform mat4 projectionMatrix;
|
|
|
|
attribute vec3 position;
|
|
attribute vec2 uv;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
vUv = uv;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
}`,fragmentShader:`
|
|
precision highp float;
|
|
|
|
uniform sampler2D tDiffuse;
|
|
|
|
varying vec2 vUv;
|
|
|
|
#include <tonemapping_pars_fragment>
|
|
#include <colorspace_pars_fragment>
|
|
|
|
void main() {
|
|
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
|
|
#ifdef LINEAR_TONE_MAPPING
|
|
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
#elif defined( REINHARD_TONE_MAPPING )
|
|
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
#elif defined( CINEON_TONE_MAPPING )
|
|
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
|
|
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
#elif defined( AGX_TONE_MAPPING )
|
|
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
|
|
#elif defined( NEUTRAL_TONE_MAPPING )
|
|
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
|
|
#elif defined( CUSTOM_TONE_MAPPING )
|
|
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
|
|
#endif
|
|
|
|
#ifdef SRGB_TRANSFER
|
|
gl_FragColor = sRGBTransferOETF( gl_FragColor );
|
|
#endif
|
|
}`,depthTest:!1,depthWrite:!1}),c=new ci(o,l),f=new hs(-1,1,1,-1,0,1),d=null,h=null,u=!1,m,_=null,p=[],g=!1;this.setSize=function(v,T){s.setSize(v,T),a.setSize(v,T);for(let S=0;S<p.length;S++){let E=p[S];E.setSize&&E.setSize(v,T)}},this.setEffects=function(v){p=v,g=p.length>0&&p[0].isRenderPass===!0;let T=s.width,S=s.height;for(let E=0;E<p.length;E++){let A=p[E];A.setSize&&A.setSize(T,S)}},this.begin=function(v,T){if(u||v.toneMapping===Ns&&p.length===0)return!1;if(_=T,T!==null){let S=T.width,E=T.height;(s.width!==S||s.height!==E)&&this.setSize(S,E)}return g===!1&&v.setRenderTarget(s),m=v.toneMapping,v.toneMapping=Ns,!0},this.hasRenderPass=function(){return g},this.end=function(v,T){v.toneMapping=m,u=!0;let S=s,E=a;for(let A=0;A<p.length;A++){let R=p[A];if(R.enabled!==!1&&(R.render(v,E,S,T),R.needsSwap!==!1)){let M=S;S=E,E=M}}if(d!==v.outputColorSpace||h!==v.toneMapping){d=v.outputColorSpace,h=v.toneMapping,l.defines={},oi.getTransfer(d)===Ji&&(l.defines.SRGB_TRANSFER="");let A=Lne[h];A&&(l.defines[A]=""),l.needsUpdate=!0}l.uniforms.tDiffuse.value=S.texture,v.setRenderTarget(_),v.render(c,f),_=null,u=!1},this.isCompositing=function(){return u},this.dispose=function(){s.depthTexture&&s.depthTexture.dispose(),s.dispose(),a.dispose(),o.dispose(),l.dispose()}}function im(n,e,t){let i=n[0];if(i<=0||i>0)return n;let r=e*t,s=PB[r];if(s===void 0&&(s=new Float32Array(r),PB[r]=s),e!==0){i.toArray(s,0);for(let a=1,o=0;a!==e;++a)o+=t,n[a].toArray(s,o)}return s}function sn(n,e){if(n.length!==e.length)return!1;for(let t=0,i=n.length;t<i;t++)if(n[t]!==e[t])return!1;return!0}function an(n,e){for(let t=0,i=e.length;t<i;t++)n[t]=e[t]}function DT(n,e){let t=DB[e];t===void 0&&(t=new Int32Array(e),DB[e]=t);for(let i=0;i!==e;++i)t[i]=n.allocateTextureUnit();return t}function Nne(n,e){let t=this.cache;t[0]!==e&&(n.uniform1f(this.addr,e),t[0]=e)}function wne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(sn(t,e))return;n.uniform2fv(this.addr,e),an(t,e)}}function Fne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(n.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(sn(t,e))return;n.uniform3fv(this.addr,e),an(t,e)}}function Bne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(sn(t,e))return;n.uniform4fv(this.addr,e),an(t,e)}}function Une(n,e){let t=this.cache,i=e.elements;if(i===void 0){if(sn(t,e))return;n.uniformMatrix2fv(this.addr,!1,e),an(t,e)}else{if(sn(t,i))return;NB.set(i),n.uniformMatrix2fv(this.addr,!1,NB),an(t,i)}}function Vne(n,e){let t=this.cache,i=e.elements;if(i===void 0){if(sn(t,e))return;n.uniformMatrix3fv(this.addr,!1,e),an(t,e)}else{if(sn(t,i))return;OB.set(i),n.uniformMatrix3fv(this.addr,!1,OB),an(t,i)}}function Gne(n,e){let t=this.cache,i=e.elements;if(i===void 0){if(sn(t,e))return;n.uniformMatrix4fv(this.addr,!1,e),an(t,e)}else{if(sn(t,i))return;LB.set(i),n.uniformMatrix4fv(this.addr,!1,LB),an(t,i)}}function kne(n,e){let t=this.cache;t[0]!==e&&(n.uniform1i(this.addr,e),t[0]=e)}function Wne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(sn(t,e))return;n.uniform2iv(this.addr,e),an(t,e)}}function Hne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(sn(t,e))return;n.uniform3iv(this.addr,e),an(t,e)}}function zne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(sn(t,e))return;n.uniform4iv(this.addr,e),an(t,e)}}function Xne(n,e){let t=this.cache;t[0]!==e&&(n.uniform1ui(this.addr,e),t[0]=e)}function Yne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(sn(t,e))return;n.uniform2uiv(this.addr,e),an(t,e)}}function Kne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(sn(t,e))return;n.uniform3uiv(this.addr,e),an(t,e)}}function jne(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(sn(t,e))return;n.uniform4uiv(this.addr,e),an(t,e)}}function Zne(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r);let s;this.type===n.SAMPLER_2D_SHADOW?(oy.compareFunction=t.isReversedDepthBuffer()?RT:xT,s=oy):s=ZB,t.setTexture2D(e||s,r)}function qne(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture3D(e||QB,r)}function Qne(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTextureCube(e||$B,r)}function $ne(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture2DArray(e||qB,r)}function Jne(n){switch(n){case 5126:return Nne;case 35664:return wne;case 35665:return Fne;case 35666:return Bne;case 35674:return Une;case 35675:return Vne;case 35676:return Gne;case 5124:case 35670:return kne;case 35667:case 35671:return Wne;case 35668:case 35672:return Hne;case 35669:case 35673:return zne;case 5125:return Xne;case 36294:return Yne;case 36295:return Kne;case 36296:return jne;case 35678:case 36198:case 36298:case 36306:case 35682:return Zne;case 35679:case 36299:case 36307:return qne;case 35680:case 36300:case 36308:case 36293:return Qne;case 36289:case 36303:case 36311:case 36292:return $ne}}function ese(n,e){n.uniform1fv(this.addr,e)}function tse(n,e){let t=im(e,this.size,2);n.uniform2fv(this.addr,t)}function ise(n,e){let t=im(e,this.size,3);n.uniform3fv(this.addr,t)}function rse(n,e){let t=im(e,this.size,4);n.uniform4fv(this.addr,t)}function nse(n,e){let t=im(e,this.size,4);n.uniformMatrix2fv(this.addr,!1,t)}function sse(n,e){let t=im(e,this.size,9);n.uniformMatrix3fv(this.addr,!1,t)}function ase(n,e){let t=im(e,this.size,16);n.uniformMatrix4fv(this.addr,!1,t)}function ose(n,e){n.uniform1iv(this.addr,e)}function lse(n,e){n.uniform2iv(this.addr,e)}function cse(n,e){n.uniform3iv(this.addr,e)}function fse(n,e){n.uniform4iv(this.addr,e)}function dse(n,e){n.uniform1uiv(this.addr,e)}function hse(n,e){n.uniform2uiv(this.addr,e)}function use(n,e){n.uniform3uiv(this.addr,e)}function mse(n,e){n.uniform4uiv(this.addr,e)}function pse(n,e,t){let i=this.cache,r=e.length,s=DT(t,r);sn(i,s)||(n.uniform1iv(this.addr,s),an(i,s));let a;this.type===n.SAMPLER_2D_SHADOW?a=oy:a=ZB;for(let o=0;o!==r;++o)t.setTexture2D(e[o]||a,s[o])}function _se(n,e,t){let i=this.cache,r=e.length,s=DT(t,r);sn(i,s)||(n.uniform1iv(this.addr,s),an(i,s));for(let a=0;a!==r;++a)t.setTexture3D(e[a]||QB,s[a])}function gse(n,e,t){let i=this.cache,r=e.length,s=DT(t,r);sn(i,s)||(n.uniform1iv(this.addr,s),an(i,s));for(let a=0;a!==r;++a)t.setTextureCube(e[a]||$B,s[a])}function vse(n,e,t){let i=this.cache,r=e.length,s=DT(t,r);sn(i,s)||(n.uniform1iv(this.addr,s),an(i,s));for(let a=0;a!==r;++a)t.setTexture2DArray(e[a]||qB,s[a])}function Ese(n){switch(n){case 5126:return ese;case 35664:return tse;case 35665:return ise;case 35666:return rse;case 35674:return nse;case 35675:return sse;case 35676:return ase;case 5124:case 35670:return ose;case 35667:case 35671:return lse;case 35668:case 35672:return cse;case 35669:case 35673:return fse;case 5125:return dse;case 36294:return hse;case 36295:return use;case 36296:return mse;case 35678:case 36198:case 36298:case 36306:case 35682:return pse;case 35679:case 36299:case 36307:return _se;case 35680:case 36300:case 36308:case 36293:return gse;case 36289:case 36303:case 36311:case 36292:return vse}}function wB(n,e){n.seq.push(e),n.map[e.id]=e}function Sse(n,e,t){let i=n.name,r=i.length;for(sy.lastIndex=0;;){let s=sy.exec(i),a=sy.lastIndex,o=s[1],l=s[2]==="]",c=s[3];if(l&&(o=o|0),c===void 0||c==="["&&a+2===r){wB(t,c===void 0?new ly(o,n,e):new cy(o,n,e));break}else{let d=t.map[o];d===void 0&&(d=new fy(o),wB(t,d)),t=d}}}function FB(n,e,t){let i=n.createShader(e);return n.shaderSource(i,t),n.compileShader(i),i}function xse(n,e){let t=n.split(`
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|
`),i=[],r=Math.max(e-6,0),s=Math.min(e+6,t.length);for(let a=r;a<s;a++){let o=a+1;i.push(`${o===e?">":" "} ${o}: ${t[a]}`)}return i.join(`
|
|
`)}function Rse(n){oi._getMatrix(BB,oi.workingColorSpace,n);let e=`mat3( ${BB.elements.map(t=>t.toFixed(4))} )`;switch(oi.getTransfer(n)){case N_:return[e,"LinearTransferOETF"];case Ji:return[e,"sRGBTransferOETF"];default:return Ct("WebGLProgram: Unsupported color space: ",n),[e,"LinearTransferOETF"]}}function UB(n,e,t){let i=n.getShaderParameter(e,n.COMPILE_STATUS),s=(n.getShaderInfoLog(e)||"").trim();if(i&&s==="")return"";let a=/ERROR: 0:(\d+)/.exec(s);if(a){let o=parseInt(a[1]);return t.toUpperCase()+`
|
|
|
|
`+s+`
|
|
|
|
`+xse(n.getShaderSource(e),o)}else return s}function bse(n,e){let t=Rse(e);return[`vec4 ${n}( vec4 value ) {`,` return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,"}"].join(`
|
|
`)}function Ise(n,e){let t=Mse[e];return t===void 0?(Ct("WebGLProgram: Unsupported toneMapping:",e),"vec3 "+n+"( vec3 color ) { return LinearToneMapping( color ); }"):"vec3 "+n+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function yse(){oi.getLuminanceCoefficients(IT);let n=IT.x.toFixed(4),e=IT.y.toFixed(4),t=IT.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${n}, ${e}, ${t} );`," return dot( weights, rgb );","}"].join(`
|
|
`)}function Cse(n){return[n.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",n.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(pg).join(`
|
|
`)}function Pse(n){let e=[];for(let t in n){let i=n[t];i!==!1&&e.push("#define "+t+" "+i)}return e.join(`
|
|
`)}function Dse(n,e){let t={},i=n.getProgramParameter(e,n.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){let s=n.getActiveAttrib(e,r),a=s.name,o=1;s.type===n.FLOAT_MAT2&&(o=2),s.type===n.FLOAT_MAT3&&(o=3),s.type===n.FLOAT_MAT4&&(o=4),t[a]={type:s.type,location:n.getAttribLocation(e,a),locationSize:o}}return t}function pg(n){return n!==""}function VB(n,e){let t=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return n.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,t).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function GB(n,e){return n.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}function dy(n){return n.replace(Lse,Nse)}function Nse(n,e){let t=ui[e];if(t===void 0){let i=Ose.get(e);if(i!==void 0)t=ui[i],Ct('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,i);else throw new Error("Can not resolve #include <"+e+">")}return dy(t)}function kB(n){return n.replace(wse,Fse)}function Fse(n,e,t,i){let r="";for(let s=parseInt(e);s<parseInt(t);s++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+s+" ]").replace(/UNROLLED_LOOP_INDEX/g,s);return r}function WB(n){let e=`precision ${n.precision} float;
|
|
precision ${n.precision} int;
|
|
precision ${n.precision} sampler2D;
|
|
precision ${n.precision} samplerCube;
|
|
precision ${n.precision} sampler3D;
|
|
precision ${n.precision} sampler2DArray;
|
|
precision ${n.precision} sampler2DShadow;
|
|
precision ${n.precision} samplerCubeShadow;
|
|
precision ${n.precision} sampler2DArrayShadow;
|
|
precision ${n.precision} isampler2D;
|
|
precision ${n.precision} isampler3D;
|
|
precision ${n.precision} isamplerCube;
|
|
precision ${n.precision} isampler2DArray;
|
|
precision ${n.precision} usampler2D;
|
|
precision ${n.precision} usampler3D;
|
|
precision ${n.precision} usamplerCube;
|
|
precision ${n.precision} usampler2DArray;
|
|
`;return n.precision==="highp"?e+=`
|
|
#define HIGH_PRECISION`:n.precision==="mediump"?e+=`
|
|
#define MEDIUM_PRECISION`:n.precision==="lowp"&&(e+=`
|
|
#define LOW_PRECISION`),e}function Use(n){return Bse[n.shadowMapType]||"SHADOWMAP_TYPE_BASIC"}function Gse(n){return n.envMap===!1?"ENVMAP_TYPE_CUBE":Vse[n.envMapMode]||"ENVMAP_TYPE_CUBE"}function Wse(n){return n.envMap===!1?"ENVMAP_MODE_REFLECTION":kse[n.envMapMode]||"ENVMAP_MODE_REFLECTION"}function zse(n){return n.envMap===!1?"ENVMAP_BLENDING_NONE":Hse[n.combine]||"ENVMAP_BLENDING_NONE"}function Xse(n){let e=n.envMapCubeUVHeight;if(e===null)return null;let t=Math.log2(e)-2,i=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:i,maxMip:t}}function Yse(n,e,t,i){let r=n.getContext(),s=t.defines,a=t.vertexShader,o=t.fragmentShader,l=Use(t),c=Gse(t),f=Wse(t),d=zse(t),h=Xse(t),u=Cse(t),m=Pse(s),_=r.createProgram(),p,g,v=t.glslVersion?"#version "+t.glslVersion+`
|
|
`:"";t.isRawShaderMaterial?(p=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m].filter(pg).join(`
|
|
`),p.length>0&&(p+=`
|
|
`),g=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m].filter(pg).join(`
|
|
`),g.length>0&&(g+=`
|
|
`)):(p=[WB(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.batchingColor?"#define USE_BATCHING_COLOR":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+f:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexNormals?"#define HAS_NORMAL":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
|
|
`].filter(pg).join(`
|
|
`),g=[WB(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+f:"",t.envMap?"#define "+d:"",h?"#define CUBEUV_TEXEL_WIDTH "+h.texelWidth:"",h?"#define CUBEUV_TEXEL_HEIGHT "+h.texelHeight:"",h?"#define CUBEUV_MAX_MIP "+h.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.packedNormalMap?"#define USE_PACKED_NORMALMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas||t.batchingColor?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.numLightProbeGrids>0?"#define USE_LIGHT_PROBES_GRID":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Ns?"#define TONE_MAPPING":"",t.toneMapping!==Ns?ui.tonemapping_pars_fragment:"",t.toneMapping!==Ns?Ise("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",ui.colorspace_pars_fragment,bse("linearToOutputTexel",t.outputColorSpace),yse(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|
`].filter(pg).join(`
|
|
`)),a=dy(a),a=VB(a,t),a=GB(a,t),o=dy(o),o=VB(o,t),o=GB(o,t),a=kB(a),o=kB(o),t.isRawShaderMaterial!==!0&&(v=`#version 300 es
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|
`,p=[u,"#define attribute in","#define varying out","#define texture2D texture"].join(`
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|
`)+`
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|
`+p,g=["#define varying in",t.glslVersion===HI?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===HI?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|
`)+`
|
|
`+g);let T=v+p+a,S=v+g+o,E=FB(r,r.VERTEX_SHADER,T),A=FB(r,r.FRAGMENT_SHADER,S);r.attachShader(_,E),r.attachShader(_,A),t.index0AttributeName!==void 0?r.bindAttribLocation(_,0,t.index0AttributeName):t.morphTargets===!0&&r.bindAttribLocation(_,0,"position"),r.linkProgram(_);function R(D){if(n.debug.checkShaderErrors){let w=r.getProgramInfoLog(_)||"",G=r.getShaderInfoLog(E)||"",O=r.getShaderInfoLog(A)||"",N=w.trim(),B=G.trim(),V=O.trim(),Q=!0,K=!0;if(r.getProgramParameter(_,r.LINK_STATUS)===!1)if(Q=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(r,_,E,A);else{let J=UB(r,E,"vertex"),z=UB(r,A,"fragment");Vt("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(_,r.VALIDATE_STATUS)+`
|
|
|
|
Material Name: `+D.name+`
|
|
Material Type: `+D.type+`
|
|
|
|
Program Info Log: `+N+`
|
|
`+J+`
|
|
`+z)}else N!==""?Ct("WebGLProgram: Program Info Log:",N):(B===""||V==="")&&(K=!1);K&&(D.diagnostics={runnable:Q,programLog:N,vertexShader:{log:B,prefix:p},fragmentShader:{log:V,prefix:g}})}r.deleteShader(E),r.deleteShader(A),M=new em(r,_),y=Dse(r,_)}let M;this.getUniforms=function(){return M===void 0&&R(this),M};let y;this.getAttributes=function(){return y===void 0&&R(this),y};let C=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return C===!1&&(C=r.getProgramParameter(_,Tse)),C},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(_),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=Ase++,this.cacheKey=e,this.usedTimes=1,this.program=_,this.vertexShader=E,this.fragmentShader=A,this}function jse(n){return n===_f||n===cg||n===fg}function Zse(n,e,t,i,r,s){let a=new wu,o=new hy,l=new Set,c=[],f=new 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Mt={shaderID:J,shaderType:M.type,shaderName:M.name,vertexShader:ge,fragmentShader:Ue,defines:M.defines,customVertexShaderID:oe,customFragmentShaderID:ve,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:h,batching:me,batchingColor:me&&w._colorsTexture!==null,instancing:Pe,instancingColor:Pe&&w.instanceColor!==null,instancingMorph:Pe&&w.morphTexture!==null,outputColorSpace:ie===null?n.outputColorSpace:ie.isXRRenderTarget===!0?ie.texture.colorSpace:oi.workingColorSpace,alphaToCoverage:!!M.alphaToCoverage,map:be,matcap:De,envMap:ut,envMapMode:ut&&Q.mapping,envMapCubeUVHeight:K,aoMap:Ye,lightMap:je,bumpMap:Qt,normalMap:Pt,displacementMap:Ti,emissiveMap:se,normalMapObjectSpace:Pt&&M.normalMapType===fB,normalMapTangentSpace:Pt&&M.normalMapType===$u,packedNormalMap:Pt&&M.normalMapType===$u&&jse(M.normalMap.format),metalnessMap:Di,roughnessMap:ii,anisotropy:yi,anisotropyMap:ye,clearcoat:ct,clearcoatMap:Be,clearcoatNormalMap:Je,clearcoatRoughnessMap:st,dispersion:Yi,iridescence:X,iridescenceMap:Ie,iridescenceThicknessMap:Le,sheen:U,sheenColorMap:lt,sheenRoughnessMap:dt,specularMap:qe,specularColorMap:et,specularIntensityMap:wt,transmission:he,transmissionMap:$t,thicknessMap:bi,gradientMap:ae,opaque:M.transparent===!1&&M.blending===Nd&&M.alphaToCoverage===!1,alphaMap:tt,alphaTest:Ce,alphaHash:Ze,combine:M.combine,mapUv:be&&m(M.map.channel),aoMapUv:Ye&&m(M.aoMap.channel),lightMapUv:je&&m(M.lightMap.channel),bumpMapUv:Qt&&m(M.bumpMap.channel),normalMapUv:Pt&&m(M.normalMap.channel),displacementMapUv:Ti&&m(M.displacementMap.channel),emissiveMapUv:se&&m(M.emissiveMap.channel),metalnessMapUv:Di&&m(M.metalnessMap.channel),roughnessMapUv:ii&&m(M.roughnessMap.channel),anisotropyMapUv:ye&&m(M.anisotropyMap.channel),clearcoatMapUv:Be&&m(M.clearcoatMap.channel),clearcoatNormalMapUv:Je&&m(M.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:st&&m(M.clearcoatRoughnessMap.channel),iridescenceMapUv:Ie&&m(M.iridescenceMap.channel),iridescenceThicknessMapUv:Le&&m(M.iridescenceThicknessMap.channel),sheenColorMapUv:lt&&m(M.sheenColorMap.channel),sheenRoughnessMapUv:dt&&m(M.sheenRoughnessMap.channel),specularMapUv:qe&&m(M.specularMap.channel),specularColorMapUv:et&&m(M.specularColorMap.channel),specularIntensityMapUv:wt&&m(M.specularIntensityMap.channel),transmissionMapUv:$t&&m(M.transmissionMap.channel),thicknessMapUv:bi&&m(M.thicknessMap.channel),alphaMapUv:tt&&m(M.alphaMap.channel),vertexTangents:!!N.attributes.tangent&&(Pt||yi),vertexNormals:!!N.attributes.normal,vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!N.attributes.color&&N.attributes.color.itemSize===4,pointsUvs:w.isPoints===!0&&!!N.attributes.uv&&(be||tt),fog:!!O,useFog:M.fog===!0,fogExp2:!!O&&O.isFogExp2,flatShading:M.wireframe===!1&&(M.flatShading===!0||N.attributes.normal===void 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g(M,y){M.push(y.precision),M.push(y.outputColorSpace),M.push(y.envMapMode),M.push(y.envMapCubeUVHeight),M.push(y.mapUv),M.push(y.alphaMapUv),M.push(y.lightMapUv),M.push(y.aoMapUv),M.push(y.bumpMapUv),M.push(y.normalMapUv),M.push(y.displacementMapUv),M.push(y.emissiveMapUv),M.push(y.metalnessMapUv),M.push(y.roughnessMapUv),M.push(y.anisotropyMapUv),M.push(y.clearcoatMapUv),M.push(y.clearcoatNormalMapUv),M.push(y.clearcoatRoughnessMapUv),M.push(y.iridescenceMapUv),M.push(y.iridescenceThicknessMapUv),M.push(y.sheenColorMapUv),M.push(y.sheenRoughnessMapUv),M.push(y.specularMapUv),M.push(y.specularColorMapUv),M.push(y.specularIntensityMapUv),M.push(y.transmissionMapUv),M.push(y.thicknessMapUv),M.push(y.combine),M.push(y.fogExp2),M.push(y.sizeAttenuation),M.push(y.morphTargetsCount),M.push(y.morphAttributeCount),M.push(y.numDirLights),M.push(y.numPointLights),M.push(y.numSpotLights),M.push(y.numSpotLightMaps),M.push(y.numHemiLights),M.push(y.numRectAreaLights),M.push(y.numDirLightShadows),M.push(y.numPointLightShadows),M.push(y.numSpotLightShadows),M.push(y.numSpotLightShadowsWithMaps),M.push(y.numLightProbes),M.push(y.shadowMapType),M.push(y.toneMapping),M.push(y.numClippingPlanes),M.push(y.numClipIntersection),M.push(y.depthPacking)}function 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Jse,t=eae(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new re);let r=new re,s=new li,a=new li;function o(c){let f=0,d=0,h=0;for(let y=0;y<9;y++)i.probe[y].set(0,0,0);let u=0,m=0,_=0,p=0,g=0,v=0,T=0,S=0,E=0,A=0,R=0;c.sort(iae);for(let y=0,C=c.length;y<C;y++){let D=c[y],w=D.color,G=D.intensity,O=D.distance,N=null;if(D.shadow&&D.shadow.map&&(D.shadow.map.texture.format===_f?N=D.shadow.map.texture:N=D.shadow.map.depthTexture||D.shadow.map.texture),D.isAmbientLight)f+=w.r*G,d+=w.g*G,h+=w.b*G;else if(D.isLightProbe){for(let B=0;B<9;B++)i.probe[B].addScaledVector(D.sh.coefficients[B],G);R++}else if(D.isDirectionalLight){let B=e.get(D);if(B.color.copy(D.color).multiplyScalar(D.intensity),D.castShadow){let V=D.shadow,Q=t.get(D);Q.shadowIntensity=V.intensity,Q.shadowBias=V.bias,Q.shadowNormalBias=V.normalBias,Q.shadowRadius=V.radius,Q.shadowMapSize=V.mapSize,i.directionalShadow[u]=Q,i.directionalShadowMap[u]=N,i.directionalShadowMatrix[u]=D.shadow.matrix,v++}i.directional[u]=B,u++}else if(D.isSpotLight){let B=e.get(D);B.position.setFromMatrixPosition(D.matrixWorld),B.color.copy(w).multiplyScalar(G),B.distance=O,B.coneCos=Math.cos(D.angle),B.penumbraCos=Math.cos(D.angle*(1-D.penumbra)),B.decay=D.decay,i.spot[_]=B;let 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r(p,g,v,T,S){g.isNodeMaterial?g.uniformsNeedUpdate=!1:g.isMeshBasicMaterial?s(p,g):g.isMeshLambertMaterial?(s(p,g),g.envMap&&(p.envMapIntensity.value=g.envMapIntensity)):g.isMeshToonMaterial?(s(p,g),d(p,g)):g.isMeshPhongMaterial?(s(p,g),f(p,g),g.envMap&&(p.envMapIntensity.value=g.envMapIntensity)):g.isMeshStandardMaterial?(s(p,g),h(p,g),g.isMeshPhysicalMaterial&&u(p,g,S)):g.isMeshMatcapMaterial?(s(p,g),m(p,g)):g.isMeshDepthMaterial?s(p,g):g.isMeshDistanceMaterial?(s(p,g),_(p,g)):g.isMeshNormalMaterial?s(p,g):g.isLineBasicMaterial?(a(p,g),g.isLineDashedMaterial&&o(p,g)):g.isPointsMaterial?l(p,g,v,T):g.isSpriteMaterial?c(p,g):g.isShadowMaterial?(p.color.value.copy(g.color),p.opacity.value=g.opacity):g.isShaderMaterial&&(g.uniformsNeedUpdate=!1)}function s(p,g){p.opacity.value=g.opacity,g.color&&p.diffuse.value.copy(g.color),g.emissive&&p.emissive.value.copy(g.emissive).multiplyScalar(g.emissiveIntensity),g.map&&(p.map.value=g.map,t(g.map,p.mapTransform)),g.alphaMap&&(p.alphaMap.value=g.alphaMap,t(g.alphaMap,p.alphaMapTransform)),g.bumpMap&&(p.bumpMap.value=g.bumpMap,t(g.bumpMap,p.bumpMapTransform),p.bumpScale.value=g.bumpScale,g.side===Mn&&(p.bumpScale.value*=-1)),g.normalMap&&(p.normalMap.value=g.normalMap,t(g.normalMap,p.normalMapTransform),p.normalScale.value.copy(g.normalScale),g.side===Mn&&p.normalScale.value.negate()),g.displacementMap&&(p.displacementMap.value=g.displacementMap,t(g.displacementMap,p.displacementMapTransform),p.displacementScale.value=g.displacementScale,p.displacementBias.value=g.displacementBias),g.emissiveMap&&(p.emissiveMap.value=g.emissiveMap,t(g.emissiveMap,p.emissiveMapTransform)),g.specularMap&&(p.specularMap.value=g.specularMap,t(g.specularMap,p.specularMapTransform)),g.alphaTest>0&&(p.alphaTest.value=g.alphaTest);let v=e.get(g),T=v.envMap,S=v.envMapRotation;T&&(p.envMap.value=T,p.envMapRotation.value.setFromMatrix4(pae.makeRotationFromEuler(S)).transpose(),T.isCubeTexture&&T.isRenderTargetTexture===!1&&p.envMapRotation.value.premultiply(JB),p.reflectivity.value=g.reflectivity,p.ior.value=g.ior,p.refractionRatio.value=g.refractionRatio),g.lightMap&&(p.lightMap.value=g.lightMap,p.lightMapIntensity.value=g.lightMapIntensity,t(g.lightMap,p.lightMapTransform)),g.aoMap&&(p.aoMap.value=g.aoMap,p.aoMapIntensity.value=g.aoMapIntensity,t(g.aoMap,p.aoMapTransform))}function a(p,g){p.diffuse.value.copy(g.color),p.opacity.value=g.opacity,g.map&&(p.map.value=g.map,t(g.map,p.mapTransform))}function o(p,g){p.dashSize.value=g.dashSize,p.totalSize.value=g.dashSize+g.gapSize,p.scale.value=g.scale}function l(p,g,v,T){p.diffuse.value.copy(g.color),p.opacity.value=g.opacity,p.size.value=g.size*v,p.scale.value=T*.5,g.map&&(p.map.value=g.map,t(g.map,p.uvTransform)),g.alphaMap&&(p.alphaMap.value=g.alphaMap,t(g.alphaMap,p.alphaMapTransform)),g.alphaTest>0&&(p.alphaTest.value=g.alphaTest)}function c(p,g){p.diffuse.value.copy(g.color),p.opacity.value=g.opacity,p.rotation.value=g.rotation,g.map&&(p.map.value=g.map,t(g.map,p.mapTransform)),g.alphaMap&&(p.alphaMap.value=g.alphaMap,t(g.alphaMap,p.alphaMapTransform)),g.alphaTest>0&&(p.alphaTest.value=g.alphaTest)}function f(p,g){p.specular.value.copy(g.specular),p.shininess.value=Math.max(g.shininess,1e-4)}function d(p,g){g.gradientMap&&(p.gradientMap.value=g.gradientMap)}function h(p,g){p.metalness.value=g.metalness,g.metalnessMap&&(p.metalnessMap.value=g.metalnessMap,t(g.metalnessMap,p.metalnessMapTransform)),p.roughness.value=g.roughness,g.roughnessMap&&(p.roughnessMap.value=g.roughnessMap,t(g.roughnessMap,p.roughnessMapTransform)),g.envMap&&(p.envMapIntensity.value=g.envMapIntensity)}function u(p,g,v){p.ior.value=g.ior,g.sheen>0&&(p.sheenColor.value.copy(g.sheenColor).multiplyScalar(g.sheen),p.sheenRoughness.value=g.sheenRoughness,g.sheenColorMap&&(p.sheenColorMap.value=g.sheenColorMap,t(g.sheenColorMap,p.sheenColorMapTransform)),g.sheenRoughnessMap&&(p.sheenRoughnessMap.value=g.sheenRoughnessMap,t(g.sheenRoughnessMap,p.sheenRoughnessMapTransform))),g.clearcoat>0&&(p.clearcoat.value=g.clearcoat,p.clearcoatRoughness.value=g.clearcoatRoughness,g.clearcoatMap&&(p.clearcoatMap.value=g.clearcoatMap,t(g.clearcoatMap,p.clearcoatMapTransform)),g.clearcoatRoughnessMap&&(p.clearcoatRoughnessMap.value=g.clearcoatRoughnessMap,t(g.clearcoatRoughnessMap,p.clearcoatRoughnessMapTransform)),g.clearcoatNormalMap&&(p.clearcoatNormalMap.value=g.clearcoatNormalMap,t(g.clearcoatNormalMap,p.clearcoatNormalMapTransform),p.clearcoatNormalScale.value.copy(g.clearcoatNormalScale),g.side===Mn&&p.clearcoatNormalScale.value.negate())),g.dispersion>0&&(p.dispersion.value=g.dispersion),g.iridescence>0&&(p.iridescence.value=g.iridescence,p.iridescenceIOR.value=g.iridescenceIOR,p.iridescenceThicknessMinimum.value=g.iridescenceThicknessRange[0],p.iridescenceThicknessMaximum.value=g.iridescenceThicknessRange[1],g.iridescenceMap&&(p.iridescenceMap.value=g.iridescenceMap,t(g.iridescenceMap,p.iridescenceMapTransform)),g.iridescenceThicknessMap&&(p.iridescenceThicknessMap.value=g.iridescenceThicknessMap,t(g.iridescenceThicknessMap,p.iridescenceThicknessMapTransform))),g.transmission>0&&(p.transmission.value=g.transmission,p.transmissionSamplerMap.value=v.texture,p.transmissionSamplerSize.value.set(v.width,v.height),g.transmissionMap&&(p.transmissionMap.value=g.transmissionMap,t(g.transmissionMap,p.transmissionMapTransform)),p.thickness.value=g.thickness,g.thicknessMap&&(p.thicknessMap.value=g.thicknessMap,t(g.thicknessMap,p.thicknessMapTransform)),p.attenuationDistance.value=g.attenuationDistance,p.attenuationColor.value.copy(g.attenuationColor)),g.anisotropy>0&&(p.anisotropyVector.value.set(g.anisotropy*Math.cos(g.anisotropyRotation),g.anisotropy*Math.sin(g.anisotropyRotation)),g.anisotropyMap&&(p.anisotropyMap.value=g.anisotropyMap,t(g.anisotropyMap,p.anisotropyMapTransform))),p.specularIntensity.value=g.specularIntensity,p.specularColor.value.copy(g.specularColor),g.specularColorMap&&(p.specularColorMap.value=g.specularColorMap,t(g.specularColorMap,p.specularColorMapTransform)),g.specularIntensityMap&&(p.specularIntensityMap.value=g.specularIntensityMap,t(g.specularIntensityMap,p.specularIntensityMapTransform))}function m(p,g){g.matcap&&(p.matcap.value=g.matcap)}function _(p,g){let v=e.get(g).light;p.referencePosition.value.setFromMatrixPosition(v.matrixWorld),p.nearDistance.value=v.shadow.camera.near,p.farDistance.value=v.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:r}}function gae(n,e,t,i){let r={},s={},a=[],o=n.getParameter(n.MAX_UNIFORM_BUFFER_BINDINGS);function l(v,T){let S=T.program;i.uniformBlockBinding(v,S)}function c(v,T){let S=r[v.id];S===void 0&&(m(v),S=f(v),r[v.id]=S,v.addEventListener("dispose",p));let E=T.program;i.updateUBOMapping(v,E);let A=e.render.frame;s[v.id]!==A&&(h(v),s[v.id]=A)}function f(v){let T=d();v.__bindingPointIndex=T;let S=n.createBuffer(),E=v.__size,A=v.usage;return n.bindBuffer(n.UNIFORM_BUFFER,S),n.bufferData(n.UNIFORM_BUFFER,E,A),n.bindBuffer(n.UNIFORM_BUFFER,null),n.bindBufferBase(n.UNIFORM_BUFFER,T,S),S}function d(){for(let v=0;v<o;v++)if(a.indexOf(v)===-1)return a.push(v),v;return Vt("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}function h(v){let T=r[v.id],S=v.uniforms,E=v.__cache;n.bindBuffer(n.UNIFORM_BUFFER,T);for(let A=0,R=S.length;A<R;A++){let M=Array.isArray(S[A])?S[A]:[S[A]];for(let y=0,C=M.length;y<C;y++){let D=M[y];if(u(D,A,y,E)===!0){let w=D.__offset,G=Array.isArray(D.value)?D.value:[D.value],O=0;for(let N=0;N<G.length;N++){let B=G[N],V=_(B);typeof B=="number"||typeof B=="boolean"?(D.__data[0]=B,n.bufferSubData(n.UNIFORM_BUFFER,w+O,D.__data)):B.isMatrix3?(D.__data[0]=B.elements[0],D.__data[1]=B.elements[1],D.__data[2]=B.elements[2],D.__data[3]=0,D.__data[4]=B.elements[3],D.__data[5]=B.elements[4],D.__data[6]=B.elements[5],D.__data[7]=0,D.__data[8]=B.elements[6],D.__data[9]=B.elements[7],D.__data[10]=B.elements[8],D.__data[11]=0):ArrayBuffer.isView(B)?D.__data.set(new B.constructor(B.buffer,B.byteOffset,D.__data.length)):(B.toArray(D.__data,O),O+=V.storage/Float32Array.BYTES_PER_ELEMENT)}n.bufferSubData(n.UNIFORM_BUFFER,w,D.__data)}}}n.bindBuffer(n.UNIFORM_BUFFER,null)}function u(v,T,S,E){let A=v.value,R=T+"_"+S;if(E[R]===void 0)return typeof A=="number"||typeof A=="boolean"?E[R]=A:ArrayBuffer.isView(A)?E[R]=A.slice():E[R]=A.clone(),!0;{let M=E[R];if(typeof A=="number"||typeof A=="boolean"){if(M!==A)return E[R]=A,!0}else{if(ArrayBuffer.isView(A))return!0;if(M.equals(A)===!1)return M.copy(A),!0}}return!1}function m(v){let T=v.uniforms,S=0,E=16;for(let R=0,M=T.length;R<M;R++){let y=Array.isArray(T[R])?T[R]:[T[R]];for(let C=0,D=y.length;C<D;C++){let w=y[C],G=Array.isArray(w.value)?w.value:[w.value];for(let O=0,N=G.length;O<N;O++){let B=G[O],V=_(B),Q=S%E,K=Q%V.boundary,J=Q+K;S+=K,J!==0&&E-J<V.storage&&(S+=E-J),w.__data=new Float32Array(V.storage/Float32Array.BYTES_PER_ELEMENT),w.__offset=S,S+=V.storage}}}let A=S%E;return A>0&&(S+=E-A),v.__size=S,v.__cache={},this}function _(v){let T={boundary:0,storage:0};return typeof v=="number"||typeof v=="boolean"?(T.boundary=4,T.storage=4):v.isVector2?(T.boundary=8,T.storage=8):v.isVector3||v.isColor?(T.boundary=16,T.storage=12):v.isVector4?(T.boundary=16,T.storage=16):v.isMatrix3?(T.boundary=48,T.storage=48):v.isMatrix4?(T.boundary=64,T.storage=64):v.isTexture?Ct("WebGLRenderer: Texture samplers can not be part of an uniforms group."):ArrayBuffer.isView(v)?(T.boundary=16,T.storage=v.byteLength):Ct("WebGLRenderer: Unsupported uniform value type.",v),T}function p(v){let T=v.target;T.removeEventListener("dispose",p);let S=a.indexOf(T.__bindingPointIndex);a.splice(S,1),n.deleteBuffer(r[T.id]),delete r[T.id],delete s[T.id]}function g(){for(let v in r)n.deleteBuffer(r[v]);a=[],r={},s={}}return{bind:l,update:c,dispose:g}}function Eae(){return al===null&&(al=new Vu(vae,16,16,_f,sl),al.name="DFG_LUT",al.minFilter=Gr,al.magFilter=Gr,al.wrapS=Ia,al.wrapT=Ia,al.generateMipmaps=!1,al.needsUpdate=!0),al}var Nte,wte,Fte,Bte,Ute,Vte,Gte,kte,Wte,Hte,zte,Xte,Yte,Kte,jte,Zte,qte,Qte,$te,Jte,eie,tie,iie,rie,nie,sie,aie,oie,lie,cie,fie,die,hie,uie,mie,pie,_ie,gie,vie,Eie,Sie,Tie,Aie,xie,Rie,bie,Mie,Iie,yie,Cie,Pie,Die,Lie,Oie,Nie,wie,Fie,Bie,Uie,Vie,Gie,kie,Wie,Hie,zie,Xie,Yie,Kie,jie,Zie,qie,Qie,$ie,Jie,ere,tre,ire,rre,nre,sre,are,ore,lre,cre,fre,dre,hre,ure,mre,pre,_re,gre,vre,Ere,Sre,Tre,Are,xre,Rre,bre,Mre,Ire,yre,Cre,Pre,Dre,Lre,Ore,Nre,wre,Fre,Bre,Ure,Vre,Gre,kre,Wre,Hre,zre,Xre,Yre,Kre,jre,Zre,qre,Qre,$re,Jre,ene,tne,ine,rne,nne,sne,ane,one,lne,cne,fne,dne,hne,une,ui,vt,ol,MT,mne,jB,gf,bB,Zd,Sne,ug,MB,ty,iy,ry,ny,Tne,tm,yT,Lne,ZB,oy,qB,QB,$B,PB,DB,LB,OB,NB,ly,cy,fy,sy,em,Tse,Ase,BB,Mse,IT,Lse,Ose,wse,Bse,Vse,kse,Hse,Kse,hy,uy,tae,sae,aae,oae,lae,YB,mg,ay,uae,mae,my,py,pae,JB,vae,al,CT,us=I(()=>{ey();ey();Nte=`#ifdef USE_ALPHAHASH
|
|
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
|
|
#endif`,wte=`#ifdef USE_ALPHAHASH
|
|
const float ALPHA_HASH_SCALE = 0.05;
|
|
float hash2D( vec2 value ) {
|
|
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
|
|
}
|
|
float hash3D( vec3 value ) {
|
|
return hash2D( vec2( hash2D( value.xy ), value.z ) );
|
|
}
|
|
float getAlphaHashThreshold( vec3 position ) {
|
|
float maxDeriv = max(
|
|
length( dFdx( position.xyz ) ),
|
|
length( dFdy( position.xyz ) )
|
|
);
|
|
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
|
|
vec2 pixScales = vec2(
|
|
exp2( floor( log2( pixScale ) ) ),
|
|
exp2( ceil( log2( pixScale ) ) )
|
|
);
|
|
vec2 alpha = vec2(
|
|
hash3D( floor( pixScales.x * position.xyz ) ),
|
|
hash3D( floor( pixScales.y * position.xyz ) )
|
|
);
|
|
float lerpFactor = fract( log2( pixScale ) );
|
|
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
|
|
float a = min( lerpFactor, 1.0 - lerpFactor );
|
|
vec3 cases = vec3(
|
|
x * x / ( 2.0 * a * ( 1.0 - a ) ),
|
|
( x - 0.5 * a ) / ( 1.0 - a ),
|
|
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
|
|
);
|
|
float threshold = ( x < ( 1.0 - a ) )
|
|
? ( ( x < a ) ? cases.x : cases.y )
|
|
: cases.z;
|
|
return clamp( threshold , 1.0e-6, 1.0 );
|
|
}
|
|
#endif`,Fte=`#ifdef USE_ALPHAMAP
|
|
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
|
|
#endif`,Bte=`#ifdef USE_ALPHAMAP
|
|
uniform sampler2D alphaMap;
|
|
#endif`,Ute=`#ifdef USE_ALPHATEST
|
|
#ifdef ALPHA_TO_COVERAGE
|
|
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
|
|
if ( diffuseColor.a == 0.0 ) discard;
|
|
#else
|
|
if ( diffuseColor.a < alphaTest ) discard;
|
|
#endif
|
|
#endif`,Vte=`#ifdef USE_ALPHATEST
|
|
uniform float alphaTest;
|
|
#endif`,Gte=`#ifdef USE_AOMAP
|
|
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
#if defined( USE_CLEARCOAT )
|
|
clearcoatSpecularIndirect *= ambientOcclusion;
|
|
#endif
|
|
#if defined( USE_SHEEN )
|
|
sheenSpecularIndirect *= ambientOcclusion;
|
|
#endif
|
|
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
#endif
|
|
#endif`,kte=`#ifdef USE_AOMAP
|
|
uniform sampler2D aoMap;
|
|
uniform float aoMapIntensity;
|
|
#endif`,Wte=`#ifdef USE_BATCHING
|
|
#if ! defined( GL_ANGLE_multi_draw )
|
|
#define gl_DrawID _gl_DrawID
|
|
uniform int _gl_DrawID;
|
|
#endif
|
|
uniform highp sampler2D batchingTexture;
|
|
uniform highp usampler2D batchingIdTexture;
|
|
mat4 getBatchingMatrix( const in float i ) {
|
|
int size = textureSize( batchingTexture, 0 ).x;
|
|
int j = int( i ) * 4;
|
|
int x = j % size;
|
|
int y = j / size;
|
|
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
|
|
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
|
|
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
|
|
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
|
|
return mat4( v1, v2, v3, v4 );
|
|
}
|
|
float getIndirectIndex( const in int i ) {
|
|
int size = textureSize( batchingIdTexture, 0 ).x;
|
|
int x = i % size;
|
|
int y = i / size;
|
|
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
|
|
}
|
|
#endif
|
|
#ifdef USE_BATCHING_COLOR
|
|
uniform sampler2D batchingColorTexture;
|
|
vec4 getBatchingColor( const in float i ) {
|
|
int size = textureSize( batchingColorTexture, 0 ).x;
|
|
int j = int( i );
|
|
int x = j % size;
|
|
int y = j / size;
|
|
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );
|
|
}
|
|
#endif`,Hte=`#ifdef USE_BATCHING
|
|
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
|
|
#endif`,zte=`vec3 transformed = vec3( position );
|
|
#ifdef USE_ALPHAHASH
|
|
vPosition = vec3( position );
|
|
#endif`,Xte=`vec3 objectNormal = vec3( normal );
|
|
#ifdef USE_TANGENT
|
|
vec3 objectTangent = vec3( tangent.xyz );
|
|
#endif`,Yte=`float G_BlinnPhong_Implicit( ) {
|
|
return 0.25;
|
|
}
|
|
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
}
|
|
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
float G = G_BlinnPhong_Implicit( );
|
|
float D = D_BlinnPhong( shininess, dotNH );
|
|
return F * ( G * D );
|
|
} // validated`,Kte=`#ifdef USE_IRIDESCENCE
|
|
const mat3 XYZ_TO_REC709 = mat3(
|
|
3.2404542, -0.9692660, 0.0556434,
|
|
-1.5371385, 1.8760108, -0.2040259,
|
|
-0.4985314, 0.0415560, 1.0572252
|
|
);
|
|
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
|
|
vec3 sqrtF0 = sqrt( fresnel0 );
|
|
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
|
|
}
|
|
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
|
|
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
|
|
}
|
|
float IorToFresnel0( float transmittedIor, float incidentIor ) {
|
|
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
|
|
}
|
|
vec3 evalSensitivity( float OPD, vec3 shift ) {
|
|
float phase = 2.0 * PI * OPD * 1.0e-9;
|
|
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
|
|
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
|
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
|
|
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
|
|
xyz /= 1.0685e-7;
|
|
vec3 rgb = XYZ_TO_REC709 * xyz;
|
|
return rgb;
|
|
}
|
|
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
|
|
vec3 I;
|
|
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
|
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
|
|
float cosTheta2Sq = 1.0 - sinTheta2Sq;
|
|
if ( cosTheta2Sq < 0.0 ) {
|
|
return vec3( 1.0 );
|
|
}
|
|
float cosTheta2 = sqrt( cosTheta2Sq );
|
|
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
|
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
|
|
float T121 = 1.0 - R12;
|
|
float phi12 = 0.0;
|
|
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
|
|
float phi21 = PI - phi12;
|
|
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
|
|
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
|
|
vec3 phi23 = vec3( 0.0 );
|
|
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
|
|
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
|
|
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
|
|
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
|
|
vec3 phi = vec3( phi21 ) + phi23;
|
|
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
|
|
vec3 r123 = sqrt( R123 );
|
|
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
|
|
vec3 C0 = R12 + Rs;
|
|
I = C0;
|
|
vec3 Cm = Rs - T121;
|
|
for ( int m = 1; m <= 2; ++ m ) {
|
|
Cm *= r123;
|
|
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
|
|
I += Cm * Sm;
|
|
}
|
|
return max( I, vec3( 0.0 ) );
|
|
}
|
|
#endif`,jte=`#ifdef USE_BUMPMAP
|
|
uniform sampler2D bumpMap;
|
|
uniform float bumpScale;
|
|
vec2 dHdxy_fwd() {
|
|
vec2 dSTdx = dFdx( vBumpMapUv );
|
|
vec2 dSTdy = dFdy( vBumpMapUv );
|
|
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
|
|
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
|
|
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
|
|
return vec2( dBx, dBy );
|
|
}
|
|
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
|
|
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
|
|
vec3 vN = surf_norm;
|
|
vec3 R1 = cross( vSigmaY, vN );
|
|
vec3 R2 = cross( vN, vSigmaX );
|
|
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
}
|
|
#endif`,Zte=`#if NUM_CLIPPING_PLANES > 0
|
|
vec4 plane;
|
|
#ifdef ALPHA_TO_COVERAGE
|
|
float distanceToPlane, distanceGradient;
|
|
float clipOpacity = 1.0;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
|
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
|
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
|
if ( clipOpacity == 0.0 ) discard;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
float unionClipOpacity = 1.0;
|
|
#pragma unroll_loop_start
|
|
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
|
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
|
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
|
}
|
|
#pragma unroll_loop_end
|
|
clipOpacity *= 1.0 - unionClipOpacity;
|
|
#endif
|
|
diffuseColor.a *= clipOpacity;
|
|
if ( diffuseColor.a == 0.0 ) discard;
|
|
#else
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
bool clipped = true;
|
|
#pragma unroll_loop_start
|
|
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
}
|
|
#pragma unroll_loop_end
|
|
if ( clipped ) discard;
|
|
#endif
|
|
#endif
|
|
#endif`,qte=`#if NUM_CLIPPING_PLANES > 0
|
|
varying vec3 vClipPosition;
|
|
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
#endif`,Qte=`#if NUM_CLIPPING_PLANES > 0
|
|
varying vec3 vClipPosition;
|
|
#endif`,$te=`#if NUM_CLIPPING_PLANES > 0
|
|
vClipPosition = - mvPosition.xyz;
|
|
#endif`,Jte=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
|
|
diffuseColor *= vColor;
|
|
#endif`,eie=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
|
|
varying vec4 vColor;
|
|
#endif`,tie=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
|
varying vec4 vColor;
|
|
#endif`,iie=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
|
vColor = vec4( 1.0 );
|
|
#endif
|
|
#ifdef USE_COLOR_ALPHA
|
|
vColor *= color;
|
|
#elif defined( USE_COLOR )
|
|
vColor.rgb *= color;
|
|
#endif
|
|
#ifdef USE_INSTANCING_COLOR
|
|
vColor.rgb *= instanceColor.rgb;
|
|
#endif
|
|
#ifdef USE_BATCHING_COLOR
|
|
vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );
|
|
#endif`,rie=`#define PI 3.141592653589793
|
|
#define PI2 6.283185307179586
|
|
#define PI_HALF 1.5707963267948966
|
|
#define RECIPROCAL_PI 0.3183098861837907
|
|
#define RECIPROCAL_PI2 0.15915494309189535
|
|
#define EPSILON 1e-6
|
|
#ifndef saturate
|
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
#endif
|
|
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
float pow2( const in float x ) { return x*x; }
|
|
vec3 pow2( const in vec3 x ) { return x*x; }
|
|
float pow3( const in float x ) { return x*x*x; }
|
|
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
|
|
highp float rand( const in vec2 uv ) {
|
|
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
return fract( sin( sn ) * c );
|
|
}
|
|
#ifdef HIGH_PRECISION
|
|
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
#else
|
|
float precisionSafeLength( vec3 v ) {
|
|
float maxComponent = max3( abs( v ) );
|
|
return length( v / maxComponent ) * maxComponent;
|
|
}
|
|
#endif
|
|
struct IncidentLight {
|
|
vec3 color;
|
|
vec3 direction;
|
|
bool visible;
|
|
};
|
|
struct ReflectedLight {
|
|
vec3 directDiffuse;
|
|
vec3 directSpecular;
|
|
vec3 indirectDiffuse;
|
|
vec3 indirectSpecular;
|
|
};
|
|
#ifdef USE_ALPHAHASH
|
|
varying vec3 vPosition;
|
|
#endif
|
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
}
|
|
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
}
|
|
bool isPerspectiveMatrix( mat4 m ) {
|
|
return m[ 2 ][ 3 ] == - 1.0;
|
|
}
|
|
vec2 equirectUv( in vec3 dir ) {
|
|
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
return vec2( u, v );
|
|
}
|
|
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|
return RECIPROCAL_PI * diffuseColor;
|
|
}
|
|
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
}
|
|
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
|
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
} // validated`,nie=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
#define cubeUV_minMipLevel 4.0
|
|
#define cubeUV_minTileSize 16.0
|
|
float getFace( vec3 direction ) {
|
|
vec3 absDirection = abs( direction );
|
|
float face = - 1.0;
|
|
if ( absDirection.x > absDirection.z ) {
|
|
if ( absDirection.x > absDirection.y )
|
|
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
else
|
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
} else {
|
|
if ( absDirection.z > absDirection.y )
|
|
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
else
|
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
}
|
|
return face;
|
|
}
|
|
vec2 getUV( vec3 direction, float face ) {
|
|
vec2 uv;
|
|
if ( face == 0.0 ) {
|
|
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
} else if ( face == 1.0 ) {
|
|
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
} else if ( face == 2.0 ) {
|
|
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
} else if ( face == 3.0 ) {
|
|
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
} else if ( face == 4.0 ) {
|
|
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
} else {
|
|
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
}
|
|
return 0.5 * ( uv + 1.0 );
|
|
}
|
|
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
float face = getFace( direction );
|
|
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
float faceSize = exp2( mipInt );
|
|
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
|
|
if ( face > 2.0 ) {
|
|
uv.y += faceSize;
|
|
face -= 3.0;
|
|
}
|
|
uv.x += face * faceSize;
|
|
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
|
|
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
|
|
uv.x *= CUBEUV_TEXEL_WIDTH;
|
|
uv.y *= CUBEUV_TEXEL_HEIGHT;
|
|
#ifdef texture2DGradEXT
|
|
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
|
|
#else
|
|
return texture2D( envMap, uv ).rgb;
|
|
#endif
|
|
}
|
|
#define cubeUV_r0 1.0
|
|
#define cubeUV_m0 - 2.0
|
|
#define cubeUV_r1 0.8
|
|
#define cubeUV_m1 - 1.0
|
|
#define cubeUV_r4 0.4
|
|
#define cubeUV_m4 2.0
|
|
#define cubeUV_r5 0.305
|
|
#define cubeUV_m5 3.0
|
|
#define cubeUV_r6 0.21
|
|
#define cubeUV_m6 4.0
|
|
float roughnessToMip( float roughness ) {
|
|
float mip = 0.0;
|
|
if ( roughness >= cubeUV_r1 ) {
|
|
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
|
|
} else if ( roughness >= cubeUV_r4 ) {
|
|
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
|
|
} else if ( roughness >= cubeUV_r5 ) {
|
|
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
|
|
} else if ( roughness >= cubeUV_r6 ) {
|
|
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
|
|
} else {
|
|
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
return mip;
|
|
}
|
|
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
|
|
float mipF = fract( mip );
|
|
float mipInt = floor( mip );
|
|
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
if ( mipF == 0.0 ) {
|
|
return vec4( color0, 1.0 );
|
|
} else {
|
|
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
}
|
|
}
|
|
#endif`,sie=`vec3 transformedNormal = objectNormal;
|
|
#ifdef USE_TANGENT
|
|
vec3 transformedTangent = objectTangent;
|
|
#endif
|
|
#ifdef USE_BATCHING
|
|
mat3 bm = mat3( batchingMatrix );
|
|
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
|
|
transformedNormal = bm * transformedNormal;
|
|
#ifdef USE_TANGENT
|
|
transformedTangent = bm * transformedTangent;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_INSTANCING
|
|
mat3 im = mat3( instanceMatrix );
|
|
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
|
|
transformedNormal = im * transformedNormal;
|
|
#ifdef USE_TANGENT
|
|
transformedTangent = im * transformedTangent;
|
|
#endif
|
|
#endif
|
|
transformedNormal = normalMatrix * transformedNormal;
|
|
#ifdef FLIP_SIDED
|
|
transformedNormal = - transformedNormal;
|
|
#endif
|
|
#ifdef USE_TANGENT
|
|
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
|
|
#ifdef FLIP_SIDED
|
|
transformedTangent = - transformedTangent;
|
|
#endif
|
|
#endif`,aie=`#ifdef USE_DISPLACEMENTMAP
|
|
uniform sampler2D displacementMap;
|
|
uniform float displacementScale;
|
|
uniform float displacementBias;
|
|
#endif`,oie=`#ifdef USE_DISPLACEMENTMAP
|
|
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
|
|
#endif`,lie=`#ifdef USE_EMISSIVEMAP
|
|
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
|
|
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
|
|
emissiveColor = sRGBTransferEOTF( emissiveColor );
|
|
#endif
|
|
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
#endif`,cie=`#ifdef USE_EMISSIVEMAP
|
|
uniform sampler2D emissiveMap;
|
|
#endif`,fie="gl_FragColor = linearToOutputTexel( gl_FragColor );",die=`vec4 LinearTransferOETF( in vec4 value ) {
|
|
return value;
|
|
}
|
|
vec4 sRGBTransferEOTF( in vec4 value ) {
|
|
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
}
|
|
vec4 sRGBTransferOETF( in vec4 value ) {
|
|
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
}`,hie=`#ifdef USE_ENVMAP
|
|
#ifdef ENV_WORLDPOS
|
|
vec3 cameraToFrag;
|
|
if ( isOrthographic ) {
|
|
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
} else {
|
|
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
}
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
#else
|
|
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
#endif
|
|
#else
|
|
vec3 reflectVec = vReflect;
|
|
#endif
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );
|
|
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
#elif defined( ENVMAP_BLENDING_MIX )
|
|
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
#elif defined( ENVMAP_BLENDING_ADD )
|
|
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
#endif
|
|
#endif
|
|
#endif`,uie=`#ifdef USE_ENVMAP
|
|
uniform float envMapIntensity;
|
|
uniform mat3 envMapRotation;
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
uniform samplerCube envMap;
|
|
#else
|
|
uniform sampler2D envMap;
|
|
#endif
|
|
#endif`,mie=`#ifdef USE_ENVMAP
|
|
uniform float reflectivity;
|
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|
#define ENV_WORLDPOS
|
|
#endif
|
|
#ifdef ENV_WORLDPOS
|
|
varying vec3 vWorldPosition;
|
|
uniform float refractionRatio;
|
|
#else
|
|
varying vec3 vReflect;
|
|
#endif
|
|
#endif`,pie=`#ifdef USE_ENVMAP
|
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|
#define ENV_WORLDPOS
|
|
#endif
|
|
#ifdef ENV_WORLDPOS
|
|
|
|
varying vec3 vWorldPosition;
|
|
#else
|
|
varying vec3 vReflect;
|
|
uniform float refractionRatio;
|
|
#endif
|
|
#endif`,_ie=`#ifdef USE_ENVMAP
|
|
#ifdef ENV_WORLDPOS
|
|
vWorldPosition = worldPosition.xyz;
|
|
#else
|
|
vec3 cameraToVertex;
|
|
if ( isOrthographic ) {
|
|
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
} else {
|
|
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
}
|
|
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
vReflect = reflect( cameraToVertex, worldNormal );
|
|
#else
|
|
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
#endif
|
|
#endif
|
|
#endif`,gie=`#ifdef USE_FOG
|
|
vFogDepth = - mvPosition.z;
|
|
#endif`,vie=`#ifdef USE_FOG
|
|
varying float vFogDepth;
|
|
#endif`,Eie=`#ifdef USE_FOG
|
|
#ifdef FOG_EXP2
|
|
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
#else
|
|
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
#endif
|
|
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
#endif`,Sie=`#ifdef USE_FOG
|
|
uniform vec3 fogColor;
|
|
varying float vFogDepth;
|
|
#ifdef FOG_EXP2
|
|
uniform float fogDensity;
|
|
#else
|
|
uniform float fogNear;
|
|
uniform float fogFar;
|
|
#endif
|
|
#endif`,Tie=`#ifdef USE_GRADIENTMAP
|
|
uniform sampler2D gradientMap;
|
|
#endif
|
|
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
float dotNL = dot( normal, lightDirection );
|
|
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
#ifdef USE_GRADIENTMAP
|
|
return vec3( texture2D( gradientMap, coord ).r );
|
|
#else
|
|
vec2 fw = fwidth( coord ) * 0.5;
|
|
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
|
|
#endif
|
|
}`,Aie=`#ifdef USE_LIGHTMAP
|
|
uniform sampler2D lightMap;
|
|
uniform float lightMapIntensity;
|
|
#endif`,xie=`LambertMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.specularStrength = specularStrength;`,Rie=`varying vec3 vViewPosition;
|
|
struct LambertMaterial {
|
|
vec3 diffuseColor;
|
|
float specularStrength;
|
|
};
|
|
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
#define RE_Direct RE_Direct_Lambert
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,bie=`uniform bool receiveShadow;
|
|
uniform vec3 ambientLightColor;
|
|
#if defined( USE_LIGHT_PROBES )
|
|
uniform vec3 lightProbe[ 9 ];
|
|
#endif
|
|
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
float x = normal.x, y = normal.y, z = normal.z;
|
|
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
return result;
|
|
}
|
|
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
return irradiance;
|
|
}
|
|
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
vec3 irradiance = ambientLightColor;
|
|
return irradiance;
|
|
}
|
|
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
if ( cutoffDistance > 0.0 ) {
|
|
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
}
|
|
return distanceFalloff;
|
|
}
|
|
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
}
|
|
#if NUM_DIR_LIGHTS > 0
|
|
struct DirectionalLight {
|
|
vec3 direction;
|
|
vec3 color;
|
|
};
|
|
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
|
|
light.color = directionalLight.color;
|
|
light.direction = directionalLight.direction;
|
|
light.visible = true;
|
|
}
|
|
#endif
|
|
#if NUM_POINT_LIGHTS > 0
|
|
struct PointLight {
|
|
vec3 position;
|
|
vec3 color;
|
|
float distance;
|
|
float decay;
|
|
};
|
|
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
|
vec3 lVector = pointLight.position - geometryPosition;
|
|
light.direction = normalize( lVector );
|
|
float lightDistance = length( lVector );
|
|
light.color = pointLight.color;
|
|
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|
}
|
|
#endif
|
|
#if NUM_SPOT_LIGHTS > 0
|
|
struct SpotLight {
|
|
vec3 position;
|
|
vec3 direction;
|
|
vec3 color;
|
|
float distance;
|
|
float decay;
|
|
float coneCos;
|
|
float penumbraCos;
|
|
};
|
|
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
|
vec3 lVector = spotLight.position - geometryPosition;
|
|
light.direction = normalize( lVector );
|
|
float angleCos = dot( light.direction, spotLight.direction );
|
|
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
if ( spotAttenuation > 0.0 ) {
|
|
float lightDistance = length( lVector );
|
|
light.color = spotLight.color * spotAttenuation;
|
|
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|
} else {
|
|
light.color = vec3( 0.0 );
|
|
light.visible = false;
|
|
}
|
|
}
|
|
#endif
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
struct RectAreaLight {
|
|
vec3 color;
|
|
vec3 position;
|
|
vec3 halfWidth;
|
|
vec3 halfHeight;
|
|
};
|
|
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
#endif
|
|
#if NUM_HEMI_LIGHTS > 0
|
|
struct HemisphereLight {
|
|
vec3 direction;
|
|
vec3 skyColor;
|
|
vec3 groundColor;
|
|
};
|
|
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
float dotNL = dot( normal, hemiLight.direction );
|
|
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
return irradiance;
|
|
}
|
|
#endif
|
|
#include <lightprobes_pars_fragment>`,Mie=`#ifdef USE_ENVMAP
|
|
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
|
|
return PI * envMapColor.rgb * envMapIntensity;
|
|
#else
|
|
return vec3( 0.0 );
|
|
#endif
|
|
}
|
|
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
vec3 reflectVec = reflect( - viewDir, normal );
|
|
reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
|
|
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
|
|
return envMapColor.rgb * envMapIntensity;
|
|
#else
|
|
return vec3( 0.0 );
|
|
#endif
|
|
}
|
|
#ifdef USE_ANISOTROPY
|
|
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
vec3 bentNormal = cross( bitangent, viewDir );
|
|
bentNormal = normalize( cross( bentNormal, bitangent ) );
|
|
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
|
|
return getIBLRadiance( viewDir, bentNormal, roughness );
|
|
#else
|
|
return vec3( 0.0 );
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif`,Iie=`ToonMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;`,yie=`varying vec3 vViewPosition;
|
|
struct ToonMaterial {
|
|
vec3 diffuseColor;
|
|
};
|
|
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
#define RE_Direct RE_Direct_Toon
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,Cie=`BlinnPhongMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.specularColor = specular;
|
|
material.specularShininess = shininess;
|
|
material.specularStrength = specularStrength;`,Pie=`varying vec3 vViewPosition;
|
|
struct BlinnPhongMaterial {
|
|
vec3 diffuseColor;
|
|
vec3 specularColor;
|
|
float specularShininess;
|
|
float specularStrength;
|
|
};
|
|
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
}
|
|
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
#define RE_Direct RE_Direct_BlinnPhong
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,Die=`PhysicalMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
material.metalness = metalnessFactor;
|
|
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
|
|
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
material.roughness = min( material.roughness, 1.0 );
|
|
#ifdef IOR
|
|
material.ior = ior;
|
|
#ifdef USE_SPECULAR
|
|
float specularIntensityFactor = specularIntensity;
|
|
vec3 specularColorFactor = specularColor;
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
|
|
#endif
|
|
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
#else
|
|
float specularIntensityFactor = 1.0;
|
|
vec3 specularColorFactor = vec3( 1.0 );
|
|
material.specularF90 = 1.0;
|
|
#endif
|
|
material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;
|
|
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
|
|
#else
|
|
material.specularColor = vec3( 0.04 );
|
|
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
|
|
material.specularF90 = 1.0;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
material.clearcoat = clearcoat;
|
|
material.clearcoatRoughness = clearcoatRoughness;
|
|
material.clearcoatF0 = vec3( 0.04 );
|
|
material.clearcoatF90 = 1.0;
|
|
#ifdef USE_CLEARCOATMAP
|
|
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
|
|
#endif
|
|
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
material.clearcoatRoughness += geometryRoughness;
|
|
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
#endif
|
|
#ifdef USE_DISPERSION
|
|
material.dispersion = dispersion;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
material.iridescence = iridescence;
|
|
material.iridescenceIOR = iridescenceIOR;
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
|
|
#else
|
|
material.iridescenceThickness = iridescenceThicknessMaximum;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
material.sheenColor = sheenColor;
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
|
|
#endif
|
|
material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
#ifdef USE_ANISOTROPYMAP
|
|
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
|
|
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
|
|
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
|
|
#else
|
|
vec2 anisotropyV = anisotropyVector;
|
|
#endif
|
|
material.anisotropy = length( anisotropyV );
|
|
if( material.anisotropy == 0.0 ) {
|
|
anisotropyV = vec2( 1.0, 0.0 );
|
|
} else {
|
|
anisotropyV /= material.anisotropy;
|
|
material.anisotropy = saturate( material.anisotropy );
|
|
}
|
|
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
|
|
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
|
|
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
|
|
#endif`,Lie=`uniform sampler2D dfgLUT;
|
|
struct PhysicalMaterial {
|
|
vec3 diffuseColor;
|
|
vec3 diffuseContribution;
|
|
vec3 specularColor;
|
|
vec3 specularColorBlended;
|
|
float roughness;
|
|
float metalness;
|
|
float specularF90;
|
|
float dispersion;
|
|
#ifdef USE_CLEARCOAT
|
|
float clearcoat;
|
|
float clearcoatRoughness;
|
|
vec3 clearcoatF0;
|
|
float clearcoatF90;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
float iridescence;
|
|
float iridescenceIOR;
|
|
float iridescenceThickness;
|
|
vec3 iridescenceFresnel;
|
|
vec3 iridescenceF0;
|
|
vec3 iridescenceFresnelDielectric;
|
|
vec3 iridescenceFresnelMetallic;
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
vec3 sheenColor;
|
|
float sheenRoughness;
|
|
#endif
|
|
#ifdef IOR
|
|
float ior;
|
|
#endif
|
|
#ifdef USE_TRANSMISSION
|
|
float transmission;
|
|
float transmissionAlpha;
|
|
float thickness;
|
|
float attenuationDistance;
|
|
vec3 attenuationColor;
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
float anisotropy;
|
|
float alphaT;
|
|
vec3 anisotropyT;
|
|
vec3 anisotropyB;
|
|
#endif
|
|
};
|
|
vec3 clearcoatSpecularDirect = vec3( 0.0 );
|
|
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
|
|
vec3 sheenSpecularDirect = vec3( 0.0 );
|
|
vec3 sheenSpecularIndirect = vec3(0.0 );
|
|
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
|
|
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
|
|
float x2 = x * x;
|
|
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
|
|
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
|
|
}
|
|
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
|
float a2 = pow2( alpha );
|
|
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
|
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
|
return 0.5 / max( gv + gl, EPSILON );
|
|
}
|
|
float D_GGX( const in float alpha, const in float dotNH ) {
|
|
float a2 = pow2( alpha );
|
|
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
}
|
|
#ifdef USE_ANISOTROPY
|
|
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
|
|
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
|
|
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
|
|
return 0.5 / max( gv + gl, EPSILON );
|
|
}
|
|
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
|
|
float a2 = alphaT * alphaB;
|
|
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
|
|
highp float v2 = dot( v, v );
|
|
float w2 = a2 / v2;
|
|
return RECIPROCAL_PI * a2 * pow2 ( w2 );
|
|
}
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
|
|
vec3 f0 = material.clearcoatF0;
|
|
float f90 = material.clearcoatF90;
|
|
float roughness = material.clearcoatRoughness;
|
|
float alpha = pow2( roughness );
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
float D = D_GGX( alpha, dotNH );
|
|
return F * ( V * D );
|
|
}
|
|
#endif
|
|
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
|
vec3 f0 = material.specularColorBlended;
|
|
float f90 = material.specularF90;
|
|
float roughness = material.roughness;
|
|
float alpha = pow2( roughness );
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
#ifdef USE_IRIDESCENCE
|
|
F = mix( F, material.iridescenceFresnel, material.iridescence );
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
float dotTL = dot( material.anisotropyT, lightDir );
|
|
float dotTV = dot( material.anisotropyT, viewDir );
|
|
float dotTH = dot( material.anisotropyT, halfDir );
|
|
float dotBL = dot( material.anisotropyB, lightDir );
|
|
float dotBV = dot( material.anisotropyB, viewDir );
|
|
float dotBH = dot( material.anisotropyB, halfDir );
|
|
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
|
|
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
|
|
#else
|
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
float D = D_GGX( alpha, dotNH );
|
|
#endif
|
|
return F * ( V * D );
|
|
}
|
|
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
const float LUT_SIZE = 64.0;
|
|
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
float dotNV = saturate( dot( N, V ) );
|
|
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
return uv;
|
|
}
|
|
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
float l = length( f );
|
|
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
}
|
|
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
float x = dot( v1, v2 );
|
|
float y = abs( x );
|
|
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
float v = a / b;
|
|
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
return cross( v1, v2 ) * theta_sintheta;
|
|
}
|
|
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
vec3 lightNormal = cross( v1, v2 );
|
|
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
vec3 T1, T2;
|
|
T1 = normalize( V - N * dot( V, N ) );
|
|
T2 = - cross( N, T1 );
|
|
mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
|
|
vec3 coords[ 4 ];
|
|
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
vec3 vectorFormFactor = vec3( 0.0 );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
return vec3( result );
|
|
}
|
|
#if defined( USE_SHEEN )
|
|
float D_Charlie( float roughness, float dotNH ) {
|
|
float alpha = pow2( roughness );
|
|
float invAlpha = 1.0 / alpha;
|
|
float cos2h = dotNH * dotNH;
|
|
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
}
|
|
float V_Neubelt( float dotNV, float dotNL ) {
|
|
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
}
|
|
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float D = D_Charlie( sheenRoughness, dotNH );
|
|
float V = V_Neubelt( dotNV, dotNL );
|
|
return sheenColor * ( D * V );
|
|
}
|
|
#endif
|
|
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float r2 = roughness * roughness;
|
|
float rInv = 1.0 / ( roughness + 0.1 );
|
|
float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
|
|
float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
|
|
float DG = exp( a * dotNV + b );
|
|
return saturate( DG );
|
|
}
|
|
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
|
|
return specularColor * fab.x + specularF90 * fab.y;
|
|
}
|
|
#ifdef USE_IRIDESCENCE
|
|
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
#else
|
|
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
#endif
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
|
|
#ifdef USE_IRIDESCENCE
|
|
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
|
|
#else
|
|
vec3 Fr = specularColor;
|
|
#endif
|
|
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
|
|
float Ess = fab.x + fab.y;
|
|
float Ems = 1.0 - Ess;
|
|
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
singleScatter += FssEss;
|
|
multiScatter += Fms * Ems;
|
|
}
|
|
vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
|
vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
|
|
vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
|
|
vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
|
|
vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
|
|
float Ess_V = dfgV.x + dfgV.y;
|
|
float Ess_L = dfgL.x + dfgL.y;
|
|
float Ems_V = 1.0 - Ess_V;
|
|
float Ems_L = 1.0 - Ess_L;
|
|
vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;
|
|
vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
|
|
float compensationFactor = Ems_V * Ems_L;
|
|
vec3 multiScatter = Fms * compensationFactor;
|
|
return singleScatter + multiScatter;
|
|
}
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
vec3 normal = geometryNormal;
|
|
vec3 viewDir = geometryViewDir;
|
|
vec3 position = geometryPosition;
|
|
vec3 lightPos = rectAreaLight.position;
|
|
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
vec3 lightColor = rectAreaLight.color;
|
|
float roughness = material.roughness;
|
|
vec3 rectCoords[ 4 ];
|
|
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
vec4 t1 = texture2D( ltc_1, uv );
|
|
vec4 t2 = texture2D( ltc_2, uv );
|
|
mat3 mInv = mat3(
|
|
vec3( t1.x, 0, t1.y ),
|
|
vec3( 0, 1, 0 ),
|
|
vec3( t1.z, 0, t1.w )
|
|
);
|
|
vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );
|
|
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
#ifdef USE_CLEARCOAT
|
|
vec3 Ncc = geometryClearcoatNormal;
|
|
vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );
|
|
vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );
|
|
vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );
|
|
mat3 mInvClearcoat = mat3(
|
|
vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
|
|
vec3( 0, 1, 0 ),
|
|
vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
|
|
);
|
|
vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;
|
|
clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );
|
|
#endif
|
|
}
|
|
#endif
|
|
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
#ifdef USE_CLEARCOAT
|
|
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
|
|
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
|
|
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
|
|
|
|
float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|
float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
|
|
|
|
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
|
|
|
|
irradiance *= sheenEnergyComp;
|
|
|
|
#endif
|
|
reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
|
|
}
|
|
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
|
|
#ifdef USE_SHEEN
|
|
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
|
|
diffuse *= sheenEnergyComp;
|
|
#endif
|
|
reflectedLight.indirectDiffuse += diffuse;
|
|
}
|
|
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
#ifdef USE_CLEARCOAT
|
|
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
|
|
#endif
|
|
vec3 singleScatteringDielectric = vec3( 0.0 );
|
|
vec3 multiScatteringDielectric = vec3( 0.0 );
|
|
vec3 singleScatteringMetallic = vec3( 0.0 );
|
|
vec3 multiScatteringMetallic = vec3( 0.0 );
|
|
#ifdef USE_IRIDESCENCE
|
|
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
|
|
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
|
|
#else
|
|
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
|
|
computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
|
|
#endif
|
|
vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
|
|
vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
|
|
vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
|
|
vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
|
|
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
vec3 indirectSpecular = radiance * singleScattering;
|
|
indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
|
|
#ifdef USE_SHEEN
|
|
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
|
|
indirectSpecular *= sheenEnergyComp;
|
|
indirectDiffuse *= sheenEnergyComp;
|
|
#endif
|
|
reflectedLight.indirectSpecular += indirectSpecular;
|
|
reflectedLight.indirectDiffuse += indirectDiffuse;
|
|
}
|
|
#define RE_Direct RE_Direct_Physical
|
|
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
}`,Oie=`
|
|
vec3 geometryPosition = - vViewPosition;
|
|
vec3 geometryNormal = normal;
|
|
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
vec3 geometryClearcoatNormal = vec3( 0.0 );
|
|
#ifdef USE_CLEARCOAT
|
|
geometryClearcoatNormal = clearcoatNormal;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
float dotNVi = saturate( dot( normal, geometryViewDir ) );
|
|
if ( material.iridescenceThickness == 0.0 ) {
|
|
material.iridescence = 0.0;
|
|
} else {
|
|
material.iridescence = saturate( material.iridescence );
|
|
}
|
|
if ( material.iridescence > 0.0 ) {
|
|
material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
|
|
material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );
|
|
material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );
|
|
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
|
|
}
|
|
#endif
|
|
IncidentLight directLight;
|
|
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
PointLight pointLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
PointLightShadow pointLightShadow;
|
|
#endif
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
pointLight = pointLights[ i ];
|
|
getPointLightInfo( pointLight, geometryPosition, directLight );
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
|
|
pointLightShadow = pointLightShadows[ i ];
|
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
#endif
|
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
SpotLight spotLight;
|
|
vec4 spotColor;
|
|
vec3 spotLightCoord;
|
|
bool inSpotLightMap;
|
|
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
SpotLightShadow spotLightShadow;
|
|
#endif
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
spotLight = spotLights[ i ];
|
|
getSpotLightInfo( spotLight, geometryPosition, directLight );
|
|
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
|
|
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
|
|
#else
|
|
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|
#endif
|
|
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
|
|
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
|
|
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
|
|
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
|
|
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
|
|
#endif
|
|
#undef SPOT_LIGHT_MAP_INDEX
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
spotLightShadow = spotLightShadows[ i ];
|
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|
#endif
|
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
DirectionalLight directionalLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
DirectionalLightShadow directionalLightShadow;
|
|
#endif
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
directionalLight = directionalLights[ i ];
|
|
getDirectionalLightInfo( directionalLight, directLight );
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
directionalLightShadow = directionalLightShadows[ i ];
|
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
#endif
|
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
RectAreaLight rectAreaLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
rectAreaLight = rectAreaLights[ i ];
|
|
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if defined( RE_IndirectDiffuse )
|
|
vec3 iblIrradiance = vec3( 0.0 );
|
|
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
#if defined( USE_LIGHT_PROBES )
|
|
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
|
|
#endif
|
|
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#ifdef USE_LIGHT_PROBES_GRID
|
|
vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;
|
|
vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );
|
|
irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );
|
|
#endif
|
|
#endif
|
|
#if defined( RE_IndirectSpecular )
|
|
vec3 radiance = vec3( 0.0 );
|
|
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
#endif`,Nie=`#if defined( RE_IndirectDiffuse )
|
|
#ifdef USE_LIGHTMAP
|
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|
irradiance += lightMapIrradiance;
|
|
#endif
|
|
#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )
|
|
iblIrradiance += getIBLIrradiance( geometryNormal );
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
#ifdef USE_ANISOTROPY
|
|
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
|
|
#else
|
|
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
|
|
#endif
|
|
#endif`,wie=`#if defined( RE_IndirectDiffuse )
|
|
#if defined( LAMBERT ) || defined( PHONG )
|
|
irradiance += iblIrradiance;
|
|
#endif
|
|
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
#endif
|
|
#if defined( RE_IndirectSpecular )
|
|
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
#endif`,Fie=`#ifdef USE_LIGHT_PROBES_GRID
|
|
uniform highp sampler3D probesSH;
|
|
uniform vec3 probesMin;
|
|
uniform vec3 probesMax;
|
|
uniform vec3 probesResolution;
|
|
vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {
|
|
vec3 res = probesResolution;
|
|
vec3 gridRange = probesMax - probesMin;
|
|
vec3 resMinusOne = res - 1.0;
|
|
vec3 probeSpacing = gridRange / resMinusOne;
|
|
vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;
|
|
vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );
|
|
uvw = uvw * resMinusOne / res + 0.5 / res;
|
|
float nz = res.z;
|
|
float paddedSlices = nz + 2.0;
|
|
float atlasDepth = 7.0 * paddedSlices;
|
|
float uvZBase = uvw.z * nz + 1.0;
|
|
vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );
|
|
vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );
|
|
vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );
|
|
vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );
|
|
vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );
|
|
vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );
|
|
vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );
|
|
vec3 c0 = s0.xyz;
|
|
vec3 c1 = vec3( s0.w, s1.xy );
|
|
vec3 c2 = vec3( s1.zw, s2.x );
|
|
vec3 c3 = s2.yzw;
|
|
vec3 c4 = s3.xyz;
|
|
vec3 c5 = vec3( s3.w, s4.xy );
|
|
vec3 c6 = vec3( s4.zw, s5.x );
|
|
vec3 c7 = s5.yzw;
|
|
vec3 c8 = s6.xyz;
|
|
float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;
|
|
vec3 result = c0 * 0.886227;
|
|
result += c1 * 2.0 * 0.511664 * y;
|
|
result += c2 * 2.0 * 0.511664 * z;
|
|
result += c3 * 2.0 * 0.511664 * x;
|
|
result += c4 * 2.0 * 0.429043 * x * y;
|
|
result += c5 * 2.0 * 0.429043 * y * z;
|
|
result += c6 * ( 0.743125 * z * z - 0.247708 );
|
|
result += c7 * 2.0 * 0.429043 * x * z;
|
|
result += c8 * 0.429043 * ( x * x - y * y );
|
|
return max( result, vec3( 0.0 ) );
|
|
}
|
|
#endif`,Bie=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
|
|
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
#endif`,Uie=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
|
|
uniform float logDepthBufFC;
|
|
varying float vFragDepth;
|
|
varying float vIsPerspective;
|
|
#endif`,Vie=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
|
|
varying float vFragDepth;
|
|
varying float vIsPerspective;
|
|
#endif`,Gie=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
|
|
vFragDepth = 1.0 + gl_Position.w;
|
|
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
#endif`,kie=`#ifdef USE_MAP
|
|
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
|
|
#ifdef DECODE_VIDEO_TEXTURE
|
|
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
|
|
#endif
|
|
diffuseColor *= sampledDiffuseColor;
|
|
#endif`,Wie=`#ifdef USE_MAP
|
|
uniform sampler2D map;
|
|
#endif`,Hie=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
#if defined( USE_POINTS_UV )
|
|
vec2 uv = vUv;
|
|
#else
|
|
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_MAP
|
|
diffuseColor *= texture2D( map, uv );
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
#endif`,zie=`#if defined( USE_POINTS_UV )
|
|
varying vec2 vUv;
|
|
#else
|
|
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
uniform mat3 uvTransform;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_MAP
|
|
uniform sampler2D map;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
uniform sampler2D alphaMap;
|
|
#endif`,Xie=`float metalnessFactor = metalness;
|
|
#ifdef USE_METALNESSMAP
|
|
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
|
|
metalnessFactor *= texelMetalness.b;
|
|
#endif`,Yie=`#ifdef USE_METALNESSMAP
|
|
uniform sampler2D metalnessMap;
|
|
#endif`,Kie=`#ifdef USE_INSTANCING_MORPH
|
|
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
|
|
}
|
|
#endif`,jie=`#if defined( USE_MORPHCOLORS )
|
|
vColor *= morphTargetBaseInfluence;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
#if defined( USE_COLOR_ALPHA )
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
|
|
#elif defined( USE_COLOR )
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
|
|
#endif
|
|
}
|
|
#endif`,Zie=`#ifdef USE_MORPHNORMALS
|
|
objectNormal *= morphTargetBaseInfluence;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
|
|
}
|
|
#endif`,qie=`#ifdef USE_MORPHTARGETS
|
|
#ifndef USE_INSTANCING_MORPH
|
|
uniform float morphTargetBaseInfluence;
|
|
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
#endif
|
|
uniform sampler2DArray morphTargetsTexture;
|
|
uniform ivec2 morphTargetsTextureSize;
|
|
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
|
|
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
|
|
int y = texelIndex / morphTargetsTextureSize.x;
|
|
int x = texelIndex - y * morphTargetsTextureSize.x;
|
|
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
|
|
return texelFetch( morphTargetsTexture, morphUV, 0 );
|
|
}
|
|
#endif`,Qie=`#ifdef USE_MORPHTARGETS
|
|
transformed *= morphTargetBaseInfluence;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
|
|
}
|
|
#endif`,$ie=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
#ifdef FLAT_SHADED
|
|
vec3 fdx = dFdx( vViewPosition );
|
|
vec3 fdy = dFdy( vViewPosition );
|
|
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
#else
|
|
vec3 normal = normalize( vNormal );
|
|
#ifdef DOUBLE_SIDED
|
|
normal *= faceDirection;
|
|
#endif
|
|
#endif
|
|
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
|
|
#ifdef USE_TANGENT
|
|
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|
#else
|
|
mat3 tbn = getTangentFrame( - vViewPosition, normal,
|
|
#if defined( USE_NORMALMAP )
|
|
vNormalMapUv
|
|
#elif defined( USE_CLEARCOAT_NORMALMAP )
|
|
vClearcoatNormalMapUv
|
|
#else
|
|
vUv
|
|
#endif
|
|
);
|
|
#endif
|
|
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|
tbn[0] *= faceDirection;
|
|
tbn[1] *= faceDirection;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
#ifdef USE_TANGENT
|
|
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|
#else
|
|
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
|
|
#endif
|
|
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|
tbn2[0] *= faceDirection;
|
|
tbn2[1] *= faceDirection;
|
|
#endif
|
|
#endif
|
|
vec3 nonPerturbedNormal = normal;`,Jie=`#ifdef USE_NORMALMAP_OBJECTSPACE
|
|
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
#ifdef FLIP_SIDED
|
|
normal = - normal;
|
|
#endif
|
|
#ifdef DOUBLE_SIDED
|
|
normal = normal * faceDirection;
|
|
#endif
|
|
normal = normalize( normalMatrix * normal );
|
|
#elif defined( USE_NORMALMAP_TANGENTSPACE )
|
|
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
#if defined( USE_PACKED_NORMALMAP )
|
|
mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );
|
|
#endif
|
|
mapN.xy *= normalScale;
|
|
normal = normalize( tbn * mapN );
|
|
#elif defined( USE_BUMPMAP )
|
|
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
#endif`,ere=`#ifndef FLAT_SHADED
|
|
varying vec3 vNormal;
|
|
#ifdef USE_TANGENT
|
|
varying vec3 vTangent;
|
|
varying vec3 vBitangent;
|
|
#endif
|
|
#endif`,tre=`#ifndef FLAT_SHADED
|
|
varying vec3 vNormal;
|
|
#ifdef USE_TANGENT
|
|
varying vec3 vTangent;
|
|
varying vec3 vBitangent;
|
|
#endif
|
|
#endif`,ire=`#ifndef FLAT_SHADED
|
|
vNormal = normalize( transformedNormal );
|
|
#ifdef USE_TANGENT
|
|
vTangent = normalize( transformedTangent );
|
|
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
#endif
|
|
#endif`,rre=`#ifdef USE_NORMALMAP
|
|
uniform sampler2D normalMap;
|
|
uniform vec2 normalScale;
|
|
#endif
|
|
#ifdef USE_NORMALMAP_OBJECTSPACE
|
|
uniform mat3 normalMatrix;
|
|
#endif
|
|
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
|
|
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
|
|
vec3 q0 = dFdx( eye_pos.xyz );
|
|
vec3 q1 = dFdy( eye_pos.xyz );
|
|
vec2 st0 = dFdx( uv.st );
|
|
vec2 st1 = dFdy( uv.st );
|
|
vec3 N = surf_norm;
|
|
vec3 q1perp = cross( q1, N );
|
|
vec3 q0perp = cross( N, q0 );
|
|
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
float det = max( dot( T, T ), dot( B, B ) );
|
|
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
|
|
return mat3( T * scale, B * scale, N );
|
|
}
|
|
#endif`,nre=`#ifdef USE_CLEARCOAT
|
|
vec3 clearcoatNormal = nonPerturbedNormal;
|
|
#endif`,sre=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
|
|
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
|
|
#endif`,are=`#ifdef USE_CLEARCOATMAP
|
|
uniform sampler2D clearcoatMap;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
uniform sampler2D clearcoatNormalMap;
|
|
uniform vec2 clearcoatNormalScale;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
uniform sampler2D clearcoatRoughnessMap;
|
|
#endif`,ore=`#ifdef USE_IRIDESCENCEMAP
|
|
uniform sampler2D iridescenceMap;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
uniform sampler2D iridescenceThicknessMap;
|
|
#endif`,lre=`#ifdef OPAQUE
|
|
diffuseColor.a = 1.0;
|
|
#endif
|
|
#ifdef USE_TRANSMISSION
|
|
diffuseColor.a *= material.transmissionAlpha;
|
|
#endif
|
|
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,cre=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
return normalize( normal ) * 0.5 + 0.5;
|
|
}
|
|
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
return 2.0 * rgb.xyz - 1.0;
|
|
}
|
|
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
|
|
const float Inv255 = 1. / 255.;
|
|
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
|
|
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
|
|
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
|
|
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
|
|
vec4 packDepthToRGBA( const in float v ) {
|
|
if( v <= 0.0 )
|
|
return vec4( 0., 0., 0., 0. );
|
|
if( v >= 1.0 )
|
|
return vec4( 1., 1., 1., 1. );
|
|
float vuf;
|
|
float af = modf( v * PackFactors.a, vuf );
|
|
float bf = modf( vuf * ShiftRight8, vuf );
|
|
float gf = modf( vuf * ShiftRight8, vuf );
|
|
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
|
|
}
|
|
vec3 packDepthToRGB( const in float v ) {
|
|
if( v <= 0.0 )
|
|
return vec3( 0., 0., 0. );
|
|
if( v >= 1.0 )
|
|
return vec3( 1., 1., 1. );
|
|
float vuf;
|
|
float bf = modf( v * PackFactors.b, vuf );
|
|
float gf = modf( vuf * ShiftRight8, vuf );
|
|
return vec3( vuf * Inv255, gf * PackUpscale, bf );
|
|
}
|
|
vec2 packDepthToRG( const in float v ) {
|
|
if( v <= 0.0 )
|
|
return vec2( 0., 0. );
|
|
if( v >= 1.0 )
|
|
return vec2( 1., 1. );
|
|
float vuf;
|
|
float gf = modf( v * 256., vuf );
|
|
return vec2( vuf * Inv255, gf );
|
|
}
|
|
float unpackRGBAToDepth( const in vec4 v ) {
|
|
return dot( v, UnpackFactors4 );
|
|
}
|
|
float unpackRGBToDepth( const in vec3 v ) {
|
|
return dot( v, UnpackFactors3 );
|
|
}
|
|
float unpackRGToDepth( const in vec2 v ) {
|
|
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
|
|
}
|
|
vec4 pack2HalfToRGBA( const in vec2 v ) {
|
|
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
}
|
|
vec2 unpackRGBATo2Half( const in vec4 v ) {
|
|
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
}
|
|
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
return ( viewZ + near ) / ( near - far );
|
|
}
|
|
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
|
|
return depth * ( far - near ) - far;
|
|
#else
|
|
return depth * ( near - far ) - near;
|
|
#endif
|
|
}
|
|
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
}
|
|
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
|
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
return ( near * far ) / ( ( near - far ) * depth - near );
|
|
#else
|
|
return ( near * far ) / ( ( far - near ) * depth - far );
|
|
#endif
|
|
}`,fre=`#ifdef PREMULTIPLIED_ALPHA
|
|
gl_FragColor.rgb *= gl_FragColor.a;
|
|
#endif`,dre=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
#ifdef USE_BATCHING
|
|
mvPosition = batchingMatrix * mvPosition;
|
|
#endif
|
|
#ifdef USE_INSTANCING
|
|
mvPosition = instanceMatrix * mvPosition;
|
|
#endif
|
|
mvPosition = modelViewMatrix * mvPosition;
|
|
gl_Position = projectionMatrix * mvPosition;`,hre=`#ifdef DITHERING
|
|
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
#endif`,ure=`#ifdef DITHERING
|
|
vec3 dithering( vec3 color ) {
|
|
float grid_position = rand( gl_FragCoord.xy );
|
|
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
return color + dither_shift_RGB;
|
|
}
|
|
#endif`,mre=`float roughnessFactor = roughness;
|
|
#ifdef USE_ROUGHNESSMAP
|
|
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
|
|
roughnessFactor *= texelRoughness.g;
|
|
#endif`,pre=`#ifdef USE_ROUGHNESSMAP
|
|
uniform sampler2D roughnessMap;
|
|
#endif`,_re=`#if NUM_SPOT_LIGHT_COORDS > 0
|
|
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_MAPS > 0
|
|
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
|
|
#endif
|
|
#ifdef USE_SHADOWMAP
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#else
|
|
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#endif
|
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
struct DirectionalLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#else
|
|
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#endif
|
|
struct SpotLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#elif defined( SHADOWMAP_TYPE_BASIC )
|
|
uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#endif
|
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
struct PointLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
float shadowCameraNear;
|
|
float shadowCameraFar;
|
|
};
|
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
float interleavedGradientNoise( vec2 position ) {
|
|
return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );
|
|
}
|
|
vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {
|
|
const float goldenAngle = 2.399963229728653;
|
|
float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );
|
|
float theta = float( sampleIndex ) * goldenAngle + phi;
|
|
return vec2( cos( theta ), sin( theta ) ) * r;
|
|
}
|
|
#endif
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
float shadow = 1.0;
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
shadowCoord.z += shadowBias;
|
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
if ( frustumTest ) {
|
|
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
float radius = shadowRadius * texelSize.x;
|
|
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
|
|
shadow = (
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
|
|
) * 0.2;
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
float shadow = 1.0;
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
shadowCoord.z -= shadowBias;
|
|
#else
|
|
shadowCoord.z += shadowBias;
|
|
#endif
|
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
if ( frustumTest ) {
|
|
vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
|
|
float mean = distribution.x;
|
|
float variance = distribution.y * distribution.y;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
float hard_shadow = step( mean, shadowCoord.z );
|
|
#else
|
|
float hard_shadow = step( shadowCoord.z, mean );
|
|
#endif
|
|
|
|
if ( hard_shadow == 1.0 ) {
|
|
shadow = 1.0;
|
|
} else {
|
|
variance = max( variance, 0.0000001 );
|
|
float d = shadowCoord.z - mean;
|
|
float p_max = variance / ( variance + d * d );
|
|
p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
|
|
shadow = max( hard_shadow, p_max );
|
|
}
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#else
|
|
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
float shadow = 1.0;
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
shadowCoord.z -= shadowBias;
|
|
#else
|
|
shadowCoord.z += shadowBias;
|
|
#endif
|
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
if ( frustumTest ) {
|
|
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
shadow = step( depth, shadowCoord.z );
|
|
#else
|
|
shadow = step( shadowCoord.z, depth );
|
|
#endif
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
float shadow = 1.0;
|
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
vec3 bd3D = normalize( lightToPosition );
|
|
vec3 absVec = abs( lightToPosition );
|
|
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
dp -= shadowBias;
|
|
#else
|
|
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
dp += shadowBias;
|
|
#endif
|
|
float texelSize = shadowRadius / shadowMapSize.x;
|
|
vec3 absDir = abs( bd3D );
|
|
vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
|
|
tangent = normalize( cross( bd3D, tangent ) );
|
|
vec3 bitangent = cross( bd3D, tangent );
|
|
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
|
|
vec2 sample0 = vogelDiskSample( 0, 5, phi );
|
|
vec2 sample1 = vogelDiskSample( 1, 5, phi );
|
|
vec2 sample2 = vogelDiskSample( 2, 5, phi );
|
|
vec2 sample3 = vogelDiskSample( 3, 5, phi );
|
|
vec2 sample4 = vogelDiskSample( 4, 5, phi );
|
|
shadow = (
|
|
texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
|
|
) * 0.2;
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#elif defined( SHADOWMAP_TYPE_BASIC )
|
|
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
float shadow = 1.0;
|
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
vec3 absVec = abs( lightToPosition );
|
|
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
dp += shadowBias;
|
|
vec3 bd3D = normalize( lightToPosition );
|
|
float depth = textureCube( shadowMap, bd3D ).r;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
depth = 1.0 - depth;
|
|
#endif
|
|
shadow = step( dp, depth );
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif`,gre=`#if NUM_SPOT_LIGHT_COORDS > 0
|
|
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
|
|
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|
#endif
|
|
#ifdef USE_SHADOWMAP
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
struct DirectionalLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
struct SpotLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
struct PointLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
float shadowCameraNear;
|
|
float shadowCameraFar;
|
|
};
|
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#endif`,vre=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
|
|
#ifdef HAS_NORMAL
|
|
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
#else
|
|
vec3 shadowWorldNormal = vec3( 0.0 );
|
|
#endif
|
|
vec4 shadowWorldPosition;
|
|
#endif
|
|
#if defined( USE_SHADOWMAP )
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_COORDS > 0
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
|
|
shadowWorldPosition = worldPosition;
|
|
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
|
|
#endif
|
|
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif`,Ere=`float getShadowMask() {
|
|
float shadow = 1.0;
|
|
#ifdef USE_SHADOWMAP
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
DirectionalLightShadow directionalLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
directionalLight = directionalLightShadows[ i ];
|
|
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
SpotLightShadow spotLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
spotLight = spotLightShadows[ i ];
|
|
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
|
|
PointLightShadow pointLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
pointLight = pointLightShadows[ i ];
|
|
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#endif
|
|
return shadow;
|
|
}`,Sre=`#ifdef USE_SKINNING
|
|
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
#endif`,Tre=`#ifdef USE_SKINNING
|
|
uniform mat4 bindMatrix;
|
|
uniform mat4 bindMatrixInverse;
|
|
uniform highp sampler2D boneTexture;
|
|
mat4 getBoneMatrix( const in float i ) {
|
|
int size = textureSize( boneTexture, 0 ).x;
|
|
int j = int( i ) * 4;
|
|
int x = j % size;
|
|
int y = j / size;
|
|
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
|
|
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
|
|
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
|
|
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
|
|
return mat4( v1, v2, v3, v4 );
|
|
}
|
|
#endif`,Are=`#ifdef USE_SKINNING
|
|
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
vec4 skinned = vec4( 0.0 );
|
|
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
#endif`,xre=`#ifdef USE_SKINNING
|
|
mat4 skinMatrix = mat4( 0.0 );
|
|
skinMatrix += skinWeight.x * boneMatX;
|
|
skinMatrix += skinWeight.y * boneMatY;
|
|
skinMatrix += skinWeight.z * boneMatZ;
|
|
skinMatrix += skinWeight.w * boneMatW;
|
|
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
#ifdef USE_TANGENT
|
|
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
#endif
|
|
#endif`,Rre=`float specularStrength;
|
|
#ifdef USE_SPECULARMAP
|
|
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
|
|
specularStrength = texelSpecular.r;
|
|
#else
|
|
specularStrength = 1.0;
|
|
#endif`,bre=`#ifdef USE_SPECULARMAP
|
|
uniform sampler2D specularMap;
|
|
#endif`,Mre=`#if defined( TONE_MAPPING )
|
|
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
#endif`,Ire=`#ifndef saturate
|
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
#endif
|
|
uniform float toneMappingExposure;
|
|
vec3 LinearToneMapping( vec3 color ) {
|
|
return saturate( toneMappingExposure * color );
|
|
}
|
|
vec3 ReinhardToneMapping( vec3 color ) {
|
|
color *= toneMappingExposure;
|
|
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
}
|
|
vec3 CineonToneMapping( vec3 color ) {
|
|
color *= toneMappingExposure;
|
|
color = max( vec3( 0.0 ), color - 0.004 );
|
|
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
}
|
|
vec3 RRTAndODTFit( vec3 v ) {
|
|
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
return a / b;
|
|
}
|
|
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
const mat3 ACESInputMat = mat3(
|
|
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
vec3( 0.04823, 0.01566, 0.83777 )
|
|
);
|
|
const mat3 ACESOutputMat = mat3(
|
|
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
vec3( -0.07367, -0.00605, 1.07602 )
|
|
);
|
|
color *= toneMappingExposure / 0.6;
|
|
color = ACESInputMat * color;
|
|
color = RRTAndODTFit( color );
|
|
color = ACESOutputMat * color;
|
|
return saturate( color );
|
|
}
|
|
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
|
|
vec3( 1.6605, - 0.1246, - 0.0182 ),
|
|
vec3( - 0.5876, 1.1329, - 0.1006 ),
|
|
vec3( - 0.0728, - 0.0083, 1.1187 )
|
|
);
|
|
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
|
|
vec3( 0.6274, 0.0691, 0.0164 ),
|
|
vec3( 0.3293, 0.9195, 0.0880 ),
|
|
vec3( 0.0433, 0.0113, 0.8956 )
|
|
);
|
|
vec3 agxDefaultContrastApprox( vec3 x ) {
|
|
vec3 x2 = x * x;
|
|
vec3 x4 = x2 * x2;
|
|
return + 15.5 * x4 * x2
|
|
- 40.14 * x4 * x
|
|
+ 31.96 * x4
|
|
- 6.868 * x2 * x
|
|
+ 0.4298 * x2
|
|
+ 0.1191 * x
|
|
- 0.00232;
|
|
}
|
|
vec3 AgXToneMapping( vec3 color ) {
|
|
const mat3 AgXInsetMatrix = mat3(
|
|
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
|
|
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
|
|
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
|
|
);
|
|
const mat3 AgXOutsetMatrix = mat3(
|
|
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
|
|
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
|
|
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
|
|
);
|
|
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
|
|
color *= toneMappingExposure;
|
|
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
|
|
color = AgXInsetMatrix * color;
|
|
color = max( color, 1e-10 ); color = log2( color );
|
|
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
|
|
color = clamp( color, 0.0, 1.0 );
|
|
color = agxDefaultContrastApprox( color );
|
|
color = AgXOutsetMatrix * color;
|
|
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
|
|
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
|
|
color = clamp( color, 0.0, 1.0 );
|
|
return color;
|
|
}
|
|
vec3 NeutralToneMapping( vec3 color ) {
|
|
const float StartCompression = 0.8 - 0.04;
|
|
const float Desaturation = 0.15;
|
|
color *= toneMappingExposure;
|
|
float x = min( color.r, min( color.g, color.b ) );
|
|
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
|
|
color -= offset;
|
|
float peak = max( color.r, max( color.g, color.b ) );
|
|
if ( peak < StartCompression ) return color;
|
|
float d = 1. - StartCompression;
|
|
float newPeak = 1. - d * d / ( peak + d - StartCompression );
|
|
color *= newPeak / peak;
|
|
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
|
|
return mix( color, vec3( newPeak ), g );
|
|
}
|
|
vec3 CustomToneMapping( vec3 color ) { return color; }`,yre=`#ifdef USE_TRANSMISSION
|
|
material.transmission = transmission;
|
|
material.transmissionAlpha = 1.0;
|
|
material.thickness = thickness;
|
|
material.attenuationDistance = attenuationDistance;
|
|
material.attenuationColor = attenuationColor;
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
|
|
#endif
|
|
vec3 pos = vWorldPosition;
|
|
vec3 v = normalize( cameraPosition - pos );
|
|
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
vec4 transmitted = getIBLVolumeRefraction(
|
|
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
|
|
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
|
|
material.attenuationColor, material.attenuationDistance );
|
|
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
|
|
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
|
|
#endif`,Cre=`#ifdef USE_TRANSMISSION
|
|
uniform float transmission;
|
|
uniform float thickness;
|
|
uniform float attenuationDistance;
|
|
uniform vec3 attenuationColor;
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
uniform sampler2D transmissionMap;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
uniform sampler2D thicknessMap;
|
|
#endif
|
|
uniform vec2 transmissionSamplerSize;
|
|
uniform sampler2D transmissionSamplerMap;
|
|
uniform mat4 modelMatrix;
|
|
uniform mat4 projectionMatrix;
|
|
varying vec3 vWorldPosition;
|
|
float w0( float a ) {
|
|
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
|
|
}
|
|
float w1( float a ) {
|
|
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
|
|
}
|
|
float w2( float a ){
|
|
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
|
|
}
|
|
float w3( float a ) {
|
|
return ( 1.0 / 6.0 ) * ( a * a * a );
|
|
}
|
|
float g0( float a ) {
|
|
return w0( a ) + w1( a );
|
|
}
|
|
float g1( float a ) {
|
|
return w2( a ) + w3( a );
|
|
}
|
|
float h0( float a ) {
|
|
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
|
|
}
|
|
float h1( float a ) {
|
|
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
|
|
}
|
|
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
|
|
uv = uv * texelSize.zw + 0.5;
|
|
vec2 iuv = floor( uv );
|
|
vec2 fuv = fract( uv );
|
|
float g0x = g0( fuv.x );
|
|
float g1x = g1( fuv.x );
|
|
float h0x = h0( fuv.x );
|
|
float h1x = h1( fuv.x );
|
|
float h0y = h0( fuv.y );
|
|
float h1y = h1( fuv.y );
|
|
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
|
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
|
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
|
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
|
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
|
|
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
|
|
}
|
|
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
|
|
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
|
|
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
|
|
vec2 fLodSizeInv = 1.0 / fLodSize;
|
|
vec2 cLodSizeInv = 1.0 / cLodSize;
|
|
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
|
|
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
|
|
return mix( fSample, cSample, fract( lod ) );
|
|
}
|
|
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
|
|
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
vec3 modelScale;
|
|
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
return normalize( refractionVector ) * thickness * modelScale;
|
|
}
|
|
float applyIorToRoughness( const in float roughness, const in float ior ) {
|
|
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
}
|
|
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
|
|
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
|
|
}
|
|
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
if ( isinf( attenuationDistance ) ) {
|
|
return vec3( 1.0 );
|
|
} else {
|
|
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
|
|
}
|
|
}
|
|
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
|
|
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
|
|
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
|
|
const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
vec4 transmittedLight;
|
|
vec3 transmittance;
|
|
#ifdef USE_DISPERSION
|
|
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
|
|
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
|
|
for ( int i = 0; i < 3; i ++ ) {
|
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
|
|
vec3 refractedRayExit = position + transmissionRay;
|
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
refractionCoords += 1.0;
|
|
refractionCoords /= 2.0;
|
|
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
|
|
transmittedLight[ i ] = transmissionSample[ i ];
|
|
transmittedLight.a += transmissionSample.a;
|
|
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
|
|
}
|
|
transmittedLight.a /= 3.0;
|
|
#else
|
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
vec3 refractedRayExit = position + transmissionRay;
|
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
refractionCoords += 1.0;
|
|
refractionCoords /= 2.0;
|
|
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
#endif
|
|
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
|
|
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
|
|
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
|
|
}
|
|
#endif`,Pre=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
varying vec2 vUv;
|
|
#endif
|
|
#ifdef USE_MAP
|
|
varying vec2 vMapUv;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
varying vec2 vAlphaMapUv;
|
|
#endif
|
|
#ifdef USE_LIGHTMAP
|
|
varying vec2 vLightMapUv;
|
|
#endif
|
|
#ifdef USE_AOMAP
|
|
varying vec2 vAoMapUv;
|
|
#endif
|
|
#ifdef USE_BUMPMAP
|
|
varying vec2 vBumpMapUv;
|
|
#endif
|
|
#ifdef USE_NORMALMAP
|
|
varying vec2 vNormalMapUv;
|
|
#endif
|
|
#ifdef USE_EMISSIVEMAP
|
|
varying vec2 vEmissiveMapUv;
|
|
#endif
|
|
#ifdef USE_METALNESSMAP
|
|
varying vec2 vMetalnessMapUv;
|
|
#endif
|
|
#ifdef USE_ROUGHNESSMAP
|
|
varying vec2 vRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_ANISOTROPYMAP
|
|
varying vec2 vAnisotropyMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOATMAP
|
|
varying vec2 vClearcoatMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
varying vec2 vClearcoatNormalMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
varying vec2 vClearcoatRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
varying vec2 vIridescenceMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
varying vec2 vIridescenceThicknessMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
varying vec2 vSheenColorMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
varying vec2 vSheenRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULARMAP
|
|
varying vec2 vSpecularMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
varying vec2 vSpecularColorMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
varying vec2 vSpecularIntensityMapUv;
|
|
#endif
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
uniform mat3 transmissionMapTransform;
|
|
varying vec2 vTransmissionMapUv;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
uniform mat3 thicknessMapTransform;
|
|
varying vec2 vThicknessMapUv;
|
|
#endif`,Dre=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
varying vec2 vUv;
|
|
#endif
|
|
#ifdef USE_MAP
|
|
uniform mat3 mapTransform;
|
|
varying vec2 vMapUv;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
uniform mat3 alphaMapTransform;
|
|
varying vec2 vAlphaMapUv;
|
|
#endif
|
|
#ifdef USE_LIGHTMAP
|
|
uniform mat3 lightMapTransform;
|
|
varying vec2 vLightMapUv;
|
|
#endif
|
|
#ifdef USE_AOMAP
|
|
uniform mat3 aoMapTransform;
|
|
varying vec2 vAoMapUv;
|
|
#endif
|
|
#ifdef USE_BUMPMAP
|
|
uniform mat3 bumpMapTransform;
|
|
varying vec2 vBumpMapUv;
|
|
#endif
|
|
#ifdef USE_NORMALMAP
|
|
uniform mat3 normalMapTransform;
|
|
varying vec2 vNormalMapUv;
|
|
#endif
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
uniform mat3 displacementMapTransform;
|
|
varying vec2 vDisplacementMapUv;
|
|
#endif
|
|
#ifdef USE_EMISSIVEMAP
|
|
uniform mat3 emissiveMapTransform;
|
|
varying vec2 vEmissiveMapUv;
|
|
#endif
|
|
#ifdef USE_METALNESSMAP
|
|
uniform mat3 metalnessMapTransform;
|
|
varying vec2 vMetalnessMapUv;
|
|
#endif
|
|
#ifdef USE_ROUGHNESSMAP
|
|
uniform mat3 roughnessMapTransform;
|
|
varying vec2 vRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_ANISOTROPYMAP
|
|
uniform mat3 anisotropyMapTransform;
|
|
varying vec2 vAnisotropyMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOATMAP
|
|
uniform mat3 clearcoatMapTransform;
|
|
varying vec2 vClearcoatMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
uniform mat3 clearcoatNormalMapTransform;
|
|
varying vec2 vClearcoatNormalMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
uniform mat3 clearcoatRoughnessMapTransform;
|
|
varying vec2 vClearcoatRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
uniform mat3 sheenColorMapTransform;
|
|
varying vec2 vSheenColorMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
uniform mat3 sheenRoughnessMapTransform;
|
|
varying vec2 vSheenRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
uniform mat3 iridescenceMapTransform;
|
|
varying vec2 vIridescenceMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
uniform mat3 iridescenceThicknessMapTransform;
|
|
varying vec2 vIridescenceThicknessMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULARMAP
|
|
uniform mat3 specularMapTransform;
|
|
varying vec2 vSpecularMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
uniform mat3 specularColorMapTransform;
|
|
varying vec2 vSpecularColorMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
uniform mat3 specularIntensityMapTransform;
|
|
varying vec2 vSpecularIntensityMapUv;
|
|
#endif
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
uniform mat3 transmissionMapTransform;
|
|
varying vec2 vTransmissionMapUv;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
uniform mat3 thicknessMapTransform;
|
|
varying vec2 vThicknessMapUv;
|
|
#endif`,Lre=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
vUv = vec3( uv, 1 ).xy;
|
|
#endif
|
|
#ifdef USE_MAP
|
|
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_LIGHTMAP
|
|
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_AOMAP
|
|
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_BUMPMAP
|
|
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_NORMALMAP
|
|
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_EMISSIVEMAP
|
|
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_METALNESSMAP
|
|
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_ROUGHNESSMAP
|
|
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_ANISOTROPYMAP
|
|
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_CLEARCOATMAP
|
|
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SPECULARMAP
|
|
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
|
|
#endif`,Ore=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
|
|
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
#ifdef USE_BATCHING
|
|
worldPosition = batchingMatrix * worldPosition;
|
|
#endif
|
|
#ifdef USE_INSTANCING
|
|
worldPosition = instanceMatrix * worldPosition;
|
|
#endif
|
|
worldPosition = modelMatrix * worldPosition;
|
|
#endif`,Nre=`varying vec2 vUv;
|
|
uniform mat3 uvTransform;
|
|
void main() {
|
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
}`,wre=`uniform sampler2D t2D;
|
|
uniform float backgroundIntensity;
|
|
varying vec2 vUv;
|
|
void main() {
|
|
vec4 texColor = texture2D( t2D, vUv );
|
|
#ifdef DECODE_VIDEO_TEXTURE
|
|
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
|
|
#endif
|
|
texColor.rgb *= backgroundIntensity;
|
|
gl_FragColor = texColor;
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,Fre=`varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
gl_Position.z = gl_Position.w;
|
|
}`,Bre=`#ifdef ENVMAP_TYPE_CUBE
|
|
uniform samplerCube envMap;
|
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
uniform sampler2D envMap;
|
|
#endif
|
|
uniform float backgroundBlurriness;
|
|
uniform float backgroundIntensity;
|
|
uniform mat3 backgroundRotation;
|
|
varying vec3 vWorldDirection;
|
|
#include <cube_uv_reflection_fragment>
|
|
void main() {
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );
|
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
|
|
#else
|
|
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
#endif
|
|
texColor.rgb *= backgroundIntensity;
|
|
gl_FragColor = texColor;
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,Ure=`varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
gl_Position.z = gl_Position.w;
|
|
}`,Vre=`uniform samplerCube tCube;
|
|
uniform float tFlip;
|
|
uniform float opacity;
|
|
varying vec3 vWorldDirection;
|
|
void main() {
|
|
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
|
|
gl_FragColor = texColor;
|
|
gl_FragColor.a *= opacity;
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,Gre=`#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
varying vec2 vHighPrecisionZW;
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <batching_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <morphinstance_vertex>
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinnormal_vertex>
|
|
#endif
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vHighPrecisionZW = gl_Position.zw;
|
|
}`,kre=`#if DEPTH_PACKING == 3200
|
|
uniform float opacity;
|
|
#endif
|
|
#include <common>
|
|
#include <packing>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
varying vec2 vHighPrecisionZW;
|
|
void main() {
|
|
vec4 diffuseColor = vec4( 1.0 );
|
|
#include <clipping_planes_fragment>
|
|
#if DEPTH_PACKING == 3200
|
|
diffuseColor.a = opacity;
|
|
#endif
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
|
|
#else
|
|
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
|
|
#endif
|
|
#if DEPTH_PACKING == 3200
|
|
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
#elif DEPTH_PACKING == 3201
|
|
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
#elif DEPTH_PACKING == 3202
|
|
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
|
|
#elif DEPTH_PACKING == 3203
|
|
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
|
|
#endif
|
|
}`,Wre=`#define DISTANCE
|
|
varying vec3 vWorldPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <batching_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <morphinstance_vertex>
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinnormal_vertex>
|
|
#endif
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vWorldPosition = worldPosition.xyz;
|
|
}`,Hre=`#define DISTANCE
|
|
uniform vec3 referencePosition;
|
|
uniform float nearDistance;
|
|
uniform float farDistance;
|
|
varying vec3 vWorldPosition;
|
|
#include <common>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main () {
|
|
vec4 diffuseColor = vec4( 1.0 );
|
|
#include <clipping_planes_fragment>
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
float dist = length( vWorldPosition - referencePosition );
|
|
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
dist = saturate( dist );
|
|
gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
|
|
}`,zre=`varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
}`,Xre=`uniform sampler2D tEquirect;
|
|
varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vec3 direction = normalize( vWorldDirection );
|
|
vec2 sampleUV = equirectUv( direction );
|
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,Yre=`uniform float scale;
|
|
attribute float lineDistance;
|
|
varying float vLineDistance;
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
vLineDistance = scale * lineDistance;
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
}`,Kre=`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
uniform float dashSize;
|
|
uniform float totalSize;
|
|
varying float vLineDistance;
|
|
#include <common>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
discard;
|
|
}
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
outgoingLight = diffuseColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
}`,jre=`#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#endif
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,Zre=`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
#ifndef FLAT_SHADED
|
|
varying vec3 vNormal;
|
|
#endif
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <specularmap_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
#ifdef USE_LIGHTMAP
|
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
|
|
#else
|
|
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
#endif
|
|
#include <aomap_fragment>
|
|
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
#include <envmap_fragment>
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,qre=`#define LAMBERT
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,Qre=`#define LAMBERT
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <envmap_physical_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_lambert_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <specularmap_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
#include <lights_lambert_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
#include <aomap_fragment>
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
#include <envmap_fragment>
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,$re=`#define MATCAP
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
}`,Jre=`#define MATCAP
|
|
uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
uniform sampler2D matcap;
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <normal_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
vec3 viewDir = normalize( vViewPosition );
|
|
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
vec3 y = cross( viewDir, x );
|
|
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
#ifdef USE_MATCAP
|
|
vec4 matcapColor = texture2D( matcap, uv );
|
|
#else
|
|
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
|
|
#endif
|
|
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,ene=`#define NORMAL
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
varying vec3 vViewPosition;
|
|
#endif
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
vViewPosition = - mvPosition.xyz;
|
|
#endif
|
|
}`,tne=`#define NORMAL
|
|
uniform float opacity;
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
varying vec3 vViewPosition;
|
|
#endif
|
|
#include <uv_pars_fragment>
|
|
#include <normal_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );
|
|
#ifdef OPAQUE
|
|
gl_FragColor.a = 1.0;
|
|
#endif
|
|
}`,ine=`#define PHONG
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,rne=`#define PHONG
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform vec3 specular;
|
|
uniform float shininess;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <envmap_physical_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_phong_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <specularmap_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
#include <lights_phong_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
#include <aomap_fragment>
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
#include <envmap_fragment>
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,nne=`#define STANDARD
|
|
varying vec3 vViewPosition;
|
|
#ifdef USE_TRANSMISSION
|
|
varying vec3 vWorldPosition;
|
|
#endif
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
#ifdef USE_TRANSMISSION
|
|
vWorldPosition = worldPosition.xyz;
|
|
#endif
|
|
}`,sne=`#define STANDARD
|
|
#ifdef PHYSICAL
|
|
#define IOR
|
|
#define USE_SPECULAR
|
|
#endif
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float roughness;
|
|
uniform float metalness;
|
|
uniform float opacity;
|
|
#ifdef IOR
|
|
uniform float ior;
|
|
#endif
|
|
#ifdef USE_SPECULAR
|
|
uniform float specularIntensity;
|
|
uniform vec3 specularColor;
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
uniform sampler2D specularColorMap;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
uniform sampler2D specularIntensityMap;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
uniform float clearcoat;
|
|
uniform float clearcoatRoughness;
|
|
#endif
|
|
#ifdef USE_DISPERSION
|
|
uniform float dispersion;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
uniform float iridescence;
|
|
uniform float iridescenceIOR;
|
|
uniform float iridescenceThicknessMinimum;
|
|
uniform float iridescenceThicknessMaximum;
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
uniform vec3 sheenColor;
|
|
uniform float sheenRoughness;
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
uniform sampler2D sheenColorMap;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
uniform sampler2D sheenRoughnessMap;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
uniform vec2 anisotropyVector;
|
|
#ifdef USE_ANISOTROPYMAP
|
|
uniform sampler2D anisotropyMap;
|
|
#endif
|
|
#endif
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
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#include <alphamap_pars_fragment>
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#include <alphatest_pars_fragment>
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#include <alphahash_pars_fragment>
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#include <aomap_pars_fragment>
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#include <lightmap_pars_fragment>
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#include <emissivemap_pars_fragment>
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#include <iridescence_fragment>
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#include <cube_uv_reflection_fragment>
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#include <envmap_common_pars_fragment>
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#include <envmap_physical_pars_fragment>
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#include <fog_pars_fragment>
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#include <lights_pars_begin>
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#include <normal_pars_fragment>
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#include <lights_physical_pars_fragment>
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#include <transmission_pars_fragment>
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#include <shadowmap_pars_fragment>
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#include <bumpmap_pars_fragment>
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#include <normalmap_pars_fragment>
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#include <clearcoat_pars_fragment>
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#include <iridescence_pars_fragment>
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#include <roughnessmap_pars_fragment>
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#include <metalnessmap_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <clipping_planes_fragment>
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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#include <logdepthbuf_fragment>
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#include <map_fragment>
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <alphahash_fragment>
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#include <roughnessmap_fragment>
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#include <metalnessmap_fragment>
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#include <normal_fragment_begin>
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#include <normal_fragment_maps>
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#include <clearcoat_normal_fragment_begin>
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#include <clearcoat_normal_fragment_maps>
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#include <emissivemap_fragment>
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#include <lights_physical_fragment>
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#include <lights_fragment_begin>
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#include <lights_fragment_maps>
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#include <lights_fragment_end>
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#include <aomap_fragment>
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vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
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vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
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#include <transmission_fragment>
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vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
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#ifdef USE_SHEEN
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outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
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#endif
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#ifdef USE_CLEARCOAT
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float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
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vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
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outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
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#endif
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#include <opaque_fragment>
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#include <tonemapping_fragment>
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#include <colorspace_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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#include <dithering_fragment>
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}`,ane=`#define TOON
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varying vec3 vViewPosition;
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#include <common>
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#include <batching_pars_vertex>
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#include <uv_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <normal_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <color_vertex>
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#include <morphinstance_vertex>
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#include <morphcolor_vertex>
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#include <batching_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#include <normal_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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vViewPosition = - mvPosition.xyz;
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#include <worldpos_vertex>
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#include <shadowmap_vertex>
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#include <fog_vertex>
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}`,one=`#define TOON
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uniform vec3 diffuse;
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uniform vec3 emissive;
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uniform float opacity;
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#include <common>
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#include <dithering_pars_fragment>
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#include <color_pars_fragment>
|
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#include <uv_pars_fragment>
|
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#include <map_pars_fragment>
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#include <alphamap_pars_fragment>
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#include <alphatest_pars_fragment>
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#include <alphahash_pars_fragment>
|
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#include <aomap_pars_fragment>
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#include <lightmap_pars_fragment>
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#include <emissivemap_pars_fragment>
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#include <gradientmap_pars_fragment>
|
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#include <fog_pars_fragment>
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#include <bsdfs>
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#include <lights_pars_begin>
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#include <normal_pars_fragment>
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#include <lights_toon_pars_fragment>
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#include <shadowmap_pars_fragment>
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#include <bumpmap_pars_fragment>
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#include <normalmap_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <clipping_planes_fragment>
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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#include <logdepthbuf_fragment>
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#include <map_fragment>
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <alphahash_fragment>
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#include <normal_fragment_begin>
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#include <normal_fragment_maps>
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#include <emissivemap_fragment>
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#include <lights_toon_fragment>
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#include <lights_fragment_begin>
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#include <lights_fragment_maps>
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#include <lights_fragment_end>
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#include <aomap_fragment>
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
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#include <opaque_fragment>
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#include <tonemapping_fragment>
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#include <colorspace_fragment>
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#include <fog_fragment>
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|
#include <premultiplied_alpha_fragment>
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#include <dithering_fragment>
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}`,lne=`uniform float size;
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uniform float scale;
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#include <common>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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#ifdef USE_POINTS_UV
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varying vec2 vUv;
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uniform mat3 uvTransform;
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#endif
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void main() {
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#ifdef USE_POINTS_UV
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vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
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#endif
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#include <color_vertex>
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#include <morphinstance_vertex>
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|
#include <morphcolor_vertex>
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|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
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#include <project_vertex>
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|
gl_PointSize = size;
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#ifdef USE_SIZEATTENUATION
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bool isPerspective = isPerspectiveMatrix( projectionMatrix );
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if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
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#endif
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#include <logdepthbuf_vertex>
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|
#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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#include <fog_vertex>
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}`,cne=`uniform vec3 diffuse;
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uniform float opacity;
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#include <common>
|
|
#include <color_pars_fragment>
|
|
#include <map_particle_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
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|
void main() {
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <clipping_planes_fragment>
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|
vec3 outgoingLight = vec3( 0.0 );
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#include <logdepthbuf_fragment>
|
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#include <map_particle_fragment>
|
|
#include <color_fragment>
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|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
outgoingLight = diffuseColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
}`,fne=`#include <common>
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#include <batching_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
void main() {
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,dne=`uniform vec3 color;
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|
uniform float opacity;
|
|
#include <common>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <shadowmask_pars_fragment>
|
|
void main() {
|
|
#include <logdepthbuf_fragment>
|
|
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
}`,hne=`uniform float rotation;
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|
uniform vec2 center;
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
vec4 mvPosition = modelViewMatrix[ 3 ];
|
|
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
|
|
#ifndef USE_SIZEATTENUATION
|
|
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
if ( isPerspective ) scale *= - mvPosition.z;
|
|
#endif
|
|
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
vec2 rotatedPosition;
|
|
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
mvPosition.xy += rotatedPosition;
|
|
gl_Position = projectionMatrix * mvPosition;
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
}`,une=`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
outgoingLight = diffuseColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
}`,ui={alphahash_fragment:Nte,alphahash_pars_fragment:wte,alphamap_fragment:Fte,alphamap_pars_fragment:Bte,alphatest_fragment:Ute,alphatest_pars_fragment:Vte,aomap_fragment:Gte,aomap_pars_fragment:kte,batching_pars_vertex:Wte,batching_vertex:Hte,begin_vertex:zte,beginnormal_vertex:Xte,bsdfs:Yte,iridescence_fragment:Kte,bumpmap_pars_fragment:jte,clipping_planes_fragment:Zte,clipping_planes_pars_fragment:qte,clipping_planes_pars_vertex:Qte,clipping_planes_vertex:$te,color_fragment:Jte,color_pars_fragment:eie,color_pars_vertex:tie,color_vertex:iie,common:rie,cube_uv_reflection_fragment:nie,defaultnormal_vertex:sie,displacementmap_pars_vertex:aie,displacementmap_vertex:oie,emissivemap_fragment:lie,emissivemap_pars_fragment:cie,colorspace_fragment:fie,colorspace_pars_fragment:die,envmap_fragment:hie,envmap_common_pars_fragment:uie,envmap_pars_fragment:mie,envmap_pars_vertex:pie,envmap_physical_pars_fragment:Mie,envmap_vertex:_ie,fog_vertex:gie,fog_pars_vertex:vie,fog_fragment:Eie,fog_pars_fragment:Sie,gradientmap_pars_fragment:Tie,lightmap_pars_fragment:Aie,lights_lambert_fragment:xie,lights_lambert_pars_fragment:Rie,lights_pars_begin:bie,lights_toon_fragment:Iie,lights_toon_pars_fragment:yie,lights_phong_fragment:Cie,lights_phong_pars_fragment:Pie,lights_physical_fragment:Die,lights_physical_pars_fragment:Lie,lights_fragment_begin:Oie,lights_fragment_maps:Nie,lights_fragment_end:wie,lightprobes_pars_fragment:Fie,logdepthbuf_fragment:Bie,logdepthbuf_pars_fragment:Uie,logdepthbuf_pars_vertex:Vie,logdepthbuf_vertex:Gie,map_fragment:kie,map_pars_fragment:Wie,map_particle_fragment:Hie,map_particle_pars_fragment:zie,metalnessmap_fragment:Xie,metalnessmap_pars_fragment:Yie,morphinstance_vertex:Kie,morphcolor_vertex:jie,morphnormal_vertex:Zie,morphtarget_pars_vertex:qie,morphtarget_vertex:Qie,normal_fragment_begin:$ie,normal_fragment_maps:Jie,normal_pars_fragment:ere,normal_pars_vertex:tre,normal_vertex:ire,normalmap_pars_fragment:rre,clearcoat_normal_fragment_begin:nre,clearcoat_normal_fragment_maps:sre,clearcoat_pars_fragment:are,iridescence_pars_fragment:ore,opaque_fragment:lre,packing:cre,premultiplied_alpha_fragment:fre,project_vertex:dre,dithering_fragment:hre,dithering_pars_fragment:ure,roughnessmap_fragment:mre,roughnessmap_pars_fragment:pre,shadowmap_pars_fragment:_re,shadowmap_pars_vertex:gre,shadowmap_vertex:vre,shadowmask_pars_fragment:Ere,skinbase_vertex:Sre,skinning_pars_vertex:Tre,skinning_vertex:Are,skinnormal_vertex:xre,specularmap_fragment:Rre,specularmap_pars_fragment:bre,tonemapping_fragment:Mre,tonemapping_pars_fragment:Ire,transmission_fragment:yre,transmission_pars_fragment:Cre,uv_pars_fragment:Pre,uv_pars_vertex:Dre,uv_vertex:Lre,worldpos_vertex:Ore,background_vert:Nre,background_frag:wre,backgroundCube_vert:Fre,backgroundCube_frag:Bre,cube_vert:Ure,cube_frag:Vre,depth_vert:Gre,depth_frag:kre,distance_vert:Wre,distance_frag:Hre,equirect_vert:zre,equirect_frag:Xre,linedashed_vert:Yre,linedashed_frag:Kre,meshbasic_vert:jre,meshbasic_frag:Zre,meshlambert_vert:qre,meshlambert_frag:Qre,meshmatcap_vert:$re,meshmatcap_frag:Jre,meshnormal_vert:ene,meshnormal_frag:tne,meshphong_vert:ine,meshphong_frag:rne,meshphysical_vert:nne,meshphysical_frag:sne,meshtoon_vert:ane,meshtoon_frag:one,points_vert:lne,points_frag:cne,shadow_vert:fne,shadow_frag:dne,sprite_vert:hne,sprite_frag:une},vt={common:{diffuse:{value:new ht(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new ri},alphaMap:{value:null},alphaMapTransform:{value:new ri},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new ri}},envmap:{envMap:{value:null},envMapRotation:{value:new ri},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new ri}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new ri}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new ri},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new ri},normalScale:{value:new It(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new ri},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new ri}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new ri}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new ri}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ht(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null},probesSH:{value:null},probesMin:{value:new re},probesMax:{value:new re},probesResolution:{value:new re}},points:{diffuse:{value:new ht(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new ri},alphaTest:{value:0},uvTransform:{value:new ri}},sprite:{diffuse:{value:new ht(16777215)},opacity:{value:1},center:{value:new It(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new ri},alphaMap:{value:null},alphaMapTransform:{value:new ri},alphaTest:{value:0}}},ol={basic:{uniforms:Gn([vt.common,vt.specularmap,vt.envmap,vt.aomap,vt.lightmap,vt.fog]),vertexShader:ui.meshbasic_vert,fragmentShader:ui.meshbasic_frag},lambert:{uniforms:Gn([vt.common,vt.specularmap,vt.envmap,vt.aomap,vt.lightmap,vt.emissivemap,vt.bumpmap,vt.normalmap,vt.displacementmap,vt.fog,vt.lights,{emissive:{value:new ht(0)},envMapIntensity:{value:1}}]),vertexShader:ui.meshlambert_vert,fragmentShader:ui.meshlambert_frag},phong:{uniforms:Gn([vt.common,vt.specularmap,vt.envmap,vt.aomap,vt.lightmap,vt.emissivemap,vt.bumpmap,vt.normalmap,vt.displacementmap,vt.fog,vt.lights,{emissive:{value:new ht(0)},specular:{value:new ht(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:ui.meshphong_vert,fragmentShader:ui.meshphong_frag},standard:{uniforms:Gn([vt.common,vt.envmap,vt.aomap,vt.lightmap,vt.emissivemap,vt.bumpmap,vt.normalmap,vt.displacementmap,vt.roughnessmap,vt.metalnessmap,vt.fog,vt.lights,{emissive:{value:new ht(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ui.meshphysical_vert,fragmentShader:ui.meshphysical_frag},toon:{uniforms:Gn([vt.common,vt.aomap,vt.lightmap,vt.emissivemap,vt.bumpmap,vt.normalmap,vt.displacementmap,vt.gradientmap,vt.fog,vt.lights,{emissive:{value:new ht(0)}}]),vertexShader:ui.meshtoon_vert,fragmentShader:ui.meshtoon_frag},matcap:{uniforms:Gn([vt.common,vt.bumpmap,vt.normalmap,vt.displacementmap,vt.fog,{matcap:{value:null}}]),vertexShader:ui.meshmatcap_vert,fragmentShader:ui.meshmatcap_frag},points:{uniforms:Gn([vt.points,vt.fog]),vertexShader:ui.points_vert,fragmentShader:ui.points_frag},dashed:{uniforms:Gn([vt.common,vt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ui.linedashed_vert,fragmentShader:ui.linedashed_frag},depth:{uniforms:Gn([vt.common,vt.displacementmap]),vertexShader:ui.depth_vert,fragmentShader:ui.depth_frag},normal:{uniforms:Gn([vt.common,vt.bumpmap,vt.normalmap,vt.displacementmap,{opacity:{value:1}}]),vertexShader:ui.meshnormal_vert,fragmentShader:ui.meshnormal_frag},sprite:{uniforms:Gn([vt.sprite,vt.fog]),vertexShader:ui.sprite_vert,fragmentShader:ui.sprite_frag},background:{uniforms:{uvTransform:{value:new ri},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:ui.background_vert,fragmentShader:ui.background_frag},backgroundCube:{uniforms:{envMap:{value:null},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new ri}},vertexShader:ui.backgroundCube_vert,fragmentShader:ui.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ui.cube_vert,fragmentShader:ui.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ui.equirect_vert,fragmentShader:ui.equirect_frag},distance:{uniforms:Gn([vt.common,vt.displacementmap,{referencePosition:{value:new re},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ui.distance_vert,fragmentShader:ui.distance_frag},shadow:{uniforms:Gn([vt.lights,vt.fog,{color:{value:new ht(0)},opacity:{value:1}}]),vertexShader:ui.shadow_vert,fragmentShader:ui.shadow_frag}};ol.physical={uniforms:Gn([ol.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new ri},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new ri},clearcoatNormalScale:{value:new It(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new ri},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new ri},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new ri},sheen:{value:0},sheenColor:{value:new ht(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new ri},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new ri},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new ri},transmissionSamplerSize:{value:new It},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new ri},attenuationDistance:{value:0},attenuationColor:{value:new ht(0)},specularColor:{value:new ht(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new ri},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new ri},anisotropyVector:{value:new It},anisotropyMap:{value:null},anisotropyMapTransform:{value:new ri}}]),vertexShader:ui.meshphysical_vert,fragmentShader:ui.meshphysical_frag};MT={r:0,b:0,g:0},mne=new li,jB=new ri;jB.set(-1,0,0,0,1,0,0,0,1);gf=4,bB=[.125,.215,.35,.446,.526,.582],Zd=20,Sne=256,ug=new hs,MB=new ht,ty=null,iy=0,ry=0,ny=!1,Tne=new re,tm=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,r=100,s={}){let{size:a=256,position:o=Tne}=s;ty=this._renderer.getRenderTarget(),iy=this._renderer.getActiveCubeFace(),ry=this._renderer.getActiveMipmapLevel(),ny=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,r,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=CB(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=yB(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(ty,iy,ry),this._renderer.xr.enabled=ny,e.scissorTest=!1,Ju(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===mf||e.mapping===Yd?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),ty=this._renderer.getRenderTarget(),iy=this._renderer.getActiveCubeFace(),ry=this._renderer.getActiveMipmapLevel(),ny=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:Gr,minFilter:Gr,generateMipmaps:!1,type:sl,format:fa,colorSpace:fs,depthBuffer:!1},r=IB(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=IB(e,t,i);let{_lodMax:s}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=Ane(s)),this._blurMaterial=Rne(s,e,t),this._ggxMaterial=xne(s,e,t)}return r}_compileMaterial(e){let t=new ci(new Qi,e);this._renderer.compile(t,ug)}_sceneToCubeUV(e,t,i,r,s){let l=new gr(90,1,t,i),c=[1,-1,1,1,1,1],f=[1,1,1,-1,-1,-1],d=this._renderer,h=d.autoClear,u=d.toneMapping;d.getClearColor(MB),d.toneMapping=Ns,d.autoClear=!1,d.state.buffers.depth.getReversed()&&(d.setRenderTarget(r),d.clearDepth(),d.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new ci(new cf,new ds({name:"PMREM.Background",side:Mn,depthWrite:!1,depthTest:!1})));let _=this._backgroundBox,p=_.material,g=!1,v=e.background;v?v.isColor&&(p.color.copy(v),e.background=null,g=!0):(p.color.copy(MB),g=!0);for(let T=0;T<6;T++){let S=T%3;S===0?(l.up.set(0,c[T],0),l.position.set(s.x,s.y,s.z),l.lookAt(s.x+f[T],s.y,s.z)):S===1?(l.up.set(0,0,c[T]),l.position.set(s.x,s.y,s.z),l.lookAt(s.x,s.y+f[T],s.z)):(l.up.set(0,c[T],0),l.position.set(s.x,s.y,s.z),l.lookAt(s.x,s.y,s.z+f[T]));let E=this._cubeSize;Ju(r,S*E,T>2?E:0,E,E),d.setRenderTarget(r),g&&d.render(_,l),d.render(e,l)}d.toneMapping=u,d.autoClear=h,e.background=v}_textureToCubeUV(e,t){let i=this._renderer,r=e.mapping===mf||e.mapping===Yd;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=CB()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=yB());let s=r?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=s;let o=s.uniforms;o.envMap.value=e;let l=this._cubeSize;Ju(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,ug)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;let r=this._lodMeshes.length;for(let s=1;s<r;s++)this._applyGGXFilter(e,s-1,s);t.autoClear=i}_applyGGXFilter(e,t,i){let r=this._renderer,s=this._pingPongRenderTarget,a=this._ggxMaterial,o=this._lodMeshes[i];o.material=a;let l=a.uniforms,c=i/(this._lodMeshes.length-1),f=t/(this._lodMeshes.length-1),d=Math.sqrt(c*c-f*f),h=0+c*1.25,u=d*h,{_lodMax:m}=this,_=this._sizeLods[i],p=3*_*(i>m-gf?i-m+gf:0),g=4*(this._cubeSize-_);l.envMap.value=e.texture,l.roughness.value=u,l.mipInt.value=m-t,Ju(s,p,g,3*_,2*_),r.setRenderTarget(s),r.render(o,ug),l.envMap.value=s.texture,l.roughness.value=0,l.mipInt.value=m-i,Ju(e,p,g,3*_,2*_),r.setRenderTarget(e),r.render(o,ug)}_blur(e,t,i,r,s){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,r,"latitudinal",s),this._halfBlur(a,e,i,i,r,"longitudinal",s)}_halfBlur(e,t,i,r,s,a,o){let l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&Vt("blur direction must be either latitudinal or longitudinal!");let f=3,d=this._lodMeshes[r];d.material=c;let h=c.uniforms,u=this._sizeLods[i]-1,m=isFinite(s)?Math.PI/(2*u):2*Math.PI/(2*Zd-1),_=s/m,p=isFinite(s)?1+Math.floor(f*_):Zd;p>Zd&&Ct(`sigmaRadians, ${s}, is too large and will clip, as it requested ${p} samples when the maximum is set to ${Zd}`);let g=[],v=0;for(let R=0;R<Zd;++R){let M=R/_,y=Math.exp(-M*M/2);g.push(y),R===0?v+=y:R<p&&(v+=2*y)}for(let R=0;R<g.length;R++)g[R]=g[R]/v;h.envMap.value=e.texture,h.samples.value=p,h.weights.value=g,h.latitudinal.value=a==="latitudinal",o&&(h.poleAxis.value=o);let{_lodMax:T}=this;h.dTheta.value=m,h.mipInt.value=T-i;let S=this._sizeLods[r],E=3*S*(r>T-gf?r-T+gf:0),A=4*(this._cubeSize-S);Ju(t,E,A,3*S,2*S),l.setRenderTarget(t),l.render(d,ug)}};yT=class extends oa{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];this.texture=new H_(r),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
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|
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varying vec3 vWorldDirection;
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|
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|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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|
#include <project_vertex>
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|
}
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|
`,fragmentShader:`
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uniform sampler2D tEquirect;
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|
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varying vec3 vWorldDirection;
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|
|
#include <common>
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|
void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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|
`},r=new cf(5,5,5),s=new la({name:"CubemapFromEquirect",uniforms:jd(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Mn,blending:nl});s.uniforms.tEquirect.value=t;let a=new ci(r,s),o=t.minFilter;return t.minFilter===uo&&(t.minFilter=Gr),new PS(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,r=!0){let s=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,r);e.setRenderTarget(s)}};Lne={[yI]:"LINEAR_TONE_MAPPING",[CI]:"REINHARD_TONE_MAPPING",[PI]:"CINEON_TONE_MAPPING",[DI]:"ACES_FILMIC_TONE_MAPPING",[OI]:"AGX_TONE_MAPPING",[NI]:"NEUTRAL_TONE_MAPPING",[LI]:"CUSTOM_TONE_MAPPING"};ZB=new Pr,oy=new Yl(1,1),qB=new F_,QB=new vS,$B=new H_,PB=[],DB=[],LB=new Float32Array(16),OB=new Float32Array(9),NB=new Float32Array(4);ly=class{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.setValue=Jne(t.type)}},cy=class{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=Ese(t.type)}},fy=class{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,i){let r=this.seq;for(let s=0,a=r.length;s!==a;++s){let o=r[s];o.setValue(e,t[o.id],i)}}},sy=/(\w+)(\])?(\[|\.)?/g;em=class{constructor(e,t){this.seq=[],this.map={};let i=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let a=0;a<i;++a){let o=e.getActiveUniform(t,a),l=e.getUniformLocation(t,o.name);Sse(o,l,this)}let r=[],s=[];for(let a of this.seq)a.type===e.SAMPLER_2D_SHADOW||a.type===e.SAMPLER_CUBE_SHADOW||a.type===e.SAMPLER_2D_ARRAY_SHADOW?r.push(a):s.push(a);r.length>0&&(this.seq=r.concat(s))}setValue(e,t,i,r){let s=this.map[t];s!==void 0&&s.setValue(e,i,r)}setOptional(e,t,i){let r=t[i];r!==void 0&&this.setValue(e,i,r)}static upload(e,t,i,r){for(let s=0,a=t.length;s!==a;++s){let o=t[s],l=i[o.id];l.needsUpdate!==!1&&o.setValue(e,l.value,r)}}static seqWithValue(e,t){let i=[];for(let r=0,s=e.length;r!==s;++r){let a=e[r];a.id in t&&i.push(a)}return i}};Tse=37297,Ase=0;BB=new ri;Mse={[yI]:"Linear",[CI]:"Reinhard",[PI]:"Cineon",[DI]:"ACESFilmic",[OI]:"AgX",[NI]:"Neutral",[LI]:"Custom"};IT=new re;Lse=/^[ \t]*#include +<([\w\d./]+)>/gm;Ose=new Map;wse=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;Bse={[ig]:"SHADOWMAP_TYPE_PCF",[Ku]:"SHADOWMAP_TYPE_VSM"};Vse={[mf]:"ENVMAP_TYPE_CUBE",[Yd]:"ENVMAP_TYPE_CUBE",[ng]:"ENVMAP_TYPE_CUBE_UV"};kse={[Yd]:"ENVMAP_MODE_REFRACTION"};Hse={[rg]:"ENVMAP_BLENDING_MULTIPLY",[iB]:"ENVMAP_BLENDING_MIX",[rB]:"ENVMAP_BLENDING_ADD"};Kse=0,hy=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(t),s=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return a.has(r)===!1&&(a.add(r),r.usedTimes++),a.has(s)===!1&&(a.add(s),s.usedTimes++),this}remove(e){let t=this.materialCache.get(e);for(let i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return i===void 0&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return i===void 0&&(i=new uy(e),t.set(e,i)),i}},uy=class{constructor(e){this.id=Kse++,this.code=e,this.usedTimes=0}};tae=0;sae=`void main() {
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gl_Position = vec4( position, 1.0 );
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}`,aae=`uniform sampler2D shadow_pass;
|
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uniform vec2 resolution;
|
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uniform float radius;
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void main() {
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const float samples = float( VSM_SAMPLES );
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float mean = 0.0;
|
|
float squared_mean = 0.0;
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float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
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float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
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for ( float i = 0.0; i < samples; i ++ ) {
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float uvOffset = uvStart + i * uvStride;
|
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#ifdef HORIZONTAL_PASS
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vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;
|
|
mean += distribution.x;
|
|
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
#else
|
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float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;
|
|
mean += depth;
|
|
squared_mean += depth * depth;
|
|
#endif
|
|
}
|
|
mean = mean / samples;
|
|
squared_mean = squared_mean / samples;
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|
float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );
|
|
gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );
|
|
}`,oae=[new re(1,0,0),new re(-1,0,0),new re(0,1,0),new re(0,-1,0),new re(0,0,1),new re(0,0,-1)],lae=[new re(0,-1,0),new re(0,-1,0),new re(0,0,1),new re(0,0,-1),new re(0,-1,0),new re(0,-1,0)],YB=new li,mg=new re,ay=new re;uae=`
|
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void main() {
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gl_Position = vec4( position, 1.0 );
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}`,mae=`
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uniform sampler2DArray depthColor;
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uniform float depthWidth;
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uniform float depthHeight;
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void main() {
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vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
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if ( coord.x >= 1.0 ) {
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gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
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} else {
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gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
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}
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|
|
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Reason: ",H.statusMessage)}function pr(H){let fe=H.target;fe.removeEventListener("dispose",pr),Ai(fe)}function Ai(H){Rn(H),X.remove(H)}function Rn(H){let fe=X.get(H).programs;fe!==void 0&&(fe.forEach(function(xe){st.releaseProgram(xe)}),H.isShaderMaterial&&st.releaseShaderCache(H))}this.renderBufferDirect=function(H,fe,xe,Te,Ae,At){fe===null&&(fe=Qt);let Rt=Ae.isMesh&&Ae.matrixWorld.determinant()<0,Et=h_(H,fe,xe,Te,Ae);ct.setMaterial(Te,Rt);let Dt=xe.index,Ot=1;if(Te.wireframe===!0){if(Dt=Be.getWireframeAttribute(xe),Dt===void 0)return;Ot=2}let fi=xe.drawRange,pi=xe.attributes.position,Nt=fi.start*Ot,sr=(fi.start+fi.count)*Ot;At!==null&&(Nt=Math.max(Nt,At.start*Ot),sr=Math.min(sr,(At.start+At.count)*Ot)),Dt!==null?(Nt=Math.max(Nt,0),sr=Math.min(sr,Dt.count)):pi!=null&&(Nt=Math.max(Nt,0),sr=Math.min(sr,pi.count));let Br=sr-Nt;if(Br<0||Br===1/0)return;tt.setup(Ae,Te,Et,xe,Dt);let Nr,fr=$t;if(Dt!==null&&(Nr=ye.get(Dt),fr=bi,fr.setIndex(Nr)),Ae.isMesh)Te.wireframe===!0?(ct.setLineWidth(Te.wireframeLinewidth*Ti()),fr.setMode(se.LINES)):fr.setMode(se.TRIANGLES);else if(Ae.isLine){let Fn=Te.linewidth;Fn===void 0&&(Fn=1),ct.setLineWidth(Fn*Ti()),Ae.isLineSegments?fr.setMode(se.LINES):Ae.isLineLoop?fr.setMode(se.LINE_LOOP):fr.setMode(se.LINE_STRIP)}else Ae.isPoints?fr.setMode(se.POINTS):Ae.isSprite&&fr.setMode(se.TRIANGLES);if(Ae.isBatchedMesh)if(ii.get("WEBGL_multi_draw"))fr.renderMultiDraw(Ae._multiDrawStarts,Ae._multiDrawCounts,Ae._multiDrawCount);else{let Fn=Ae._multiDrawStarts,xt=Ae._multiDrawCounts,ia=Ae._multiDrawCount,Hi=Dt?ye.get(Dt).bytesPerElement:1,Ra=X.get(Te).currentProgram.getUniforms();for(let Yo=0;Yo<ia;Yo++)Ra.setValue(se,"_gl_DrawID",Yo),fr.render(Fn[Yo]/Hi,xt[Yo])}else if(Ae.isInstancedMesh)fr.renderInstances(Nt,Br,Ae.count);else if(xe.isInstancedBufferGeometry){let Fn=xe._maxInstanceCount!==void 0?xe._maxInstanceCount:1/0,xt=Math.min(xe.instanceCount,Fn);fr.renderInstances(Nt,Br,xt)}else fr.render(Nt,Br)};function Ar(H,fe,xe){H.transparent===!0&&H.side===Ca&&H.forceSinglePass===!1?(H.side=Mn,H.needsUpdate=!0,su(H,fe,xe),H.side=aa,H.needsUpdate=!0,su(H,fe,xe),H.side=Ca):su(H,fe,xe)}this.compile=function(H,fe,xe=null){xe===null&&(xe=H),A=lt.get(xe),A.init(fe),M.push(A),xe.traverseVisible(function(Ae){Ae.isLight&&Ae.layers.test(fe.layers)&&(A.pushLight(Ae),Ae.castShadow&&A.pushShadow(Ae))}),H!==xe&&H.traverseVisible(function(Ae){Ae.isLight&&Ae.layers.test(fe.layers)&&(A.pushLight(Ae),Ae.castShadow&&A.pushShadow(Ae))}),A.setupLights();let Te=new Set;return H.traverse(function(Ae){if(!(Ae.isMesh||Ae.isPoints||Ae.isLine||Ae.isSprite))return;let At=Ae.material;if(At)if(Array.isArray(At))for(let Rt=0;Rt<At.length;Rt++){let Et=At[Rt];Ar(Et,xe,Ae),Te.add(Et)}else Ar(At,xe,Ae),Te.add(At)}),A=M.pop(),Te},this.compileAsync=function(H,fe,xe=null){let Te=this.compile(H,fe,xe);return new Promise(Ae=>{function At(){if(Te.forEach(function(Rt){X.get(Rt).currentProgram.isReady()&&Te.delete(Rt)}),Te.size===0){Ae(H);return}setTimeout(At,10)}ii.get("KHR_parallel_shader_compile")!==null?At():setTimeout(At,10)})};let ne=null;function ze(H){ne&&ne(H)}function di(){Li.stop()}function Wi(){Li.start()}let Li=new KB;Li.setAnimationLoop(ze),typeof self!="undefined"&&Li.setContext(self),this.setAnimationLoop=function(H){ne=H,rt.setAnimationLoop(H),H===null?Li.stop():Li.start()},rt.addEventListener("sessionstart",di),rt.addEventListener("sessionend",Wi),this.render=function(H,fe){if(fe!==void 0&&fe.isCamera!==!0){Vt("WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(D===!0)return;w!==null&&w.renderStart(H,fe);let xe=rt.enabled===!0&&rt.isPresenting===!0,Te=y!==null&&(N===null||xe)&&y.begin(C,N);if(H.matrixWorldAutoUpdate===!0&&H.updateMatrixWorld(),fe.parent===null&&fe.matrixWorldAutoUpdate===!0&&fe.updateMatrixWorld(),rt.enabled===!0&&rt.isPresenting===!0&&(y===null||y.isCompositing()===!1)&&(rt.cameraAutoUpdate===!0&&rt.updateCamera(fe),fe=rt.getCamera()),H.isScene===!0&&H.onBeforeRender(C,H,fe,N),A=lt.get(H,M.length),A.init(fe),A.state.textureUnits=U.getTextureUnits(),M.push(A),ut.multiplyMatrices(fe.projectionMatrix,fe.matrixWorldInverse),me.setFromProjectionMatrix(ut,ao,fe.reversedDepth),De=this.localClippingEnabled,be=dt.init(this.clippingPlanes,De),E=Le.get(H,R.length),E.init(),R.push(E),rt.enabled===!0&&rt.isPresenting===!0){let Rt=C.xr.getDepthSensingMesh();Rt!==null&&wn(Rt,fe,-1/0,C.sortObjects)}wn(H,fe,0,C.sortObjects),E.finish(),C.sortObjects===!0&&E.sort(oe,ve),Pt=rt.enabled===!1||rt.isPresenting===!1||rt.hasDepthSensing()===!1,Pt&&et.addToRenderList(E,H),this.info.render.frame++,be===!0&&dt.beginShadows();let Ae=A.state.shadowsArray;if(qe.render(Ae,H,fe),be===!0&&dt.endShadows(),this.info.autoReset===!0&&this.info.reset(),(Te&&y.hasRenderPass())===!1){let Rt=E.opaque,Et=E.transmissive;if(A.setupLights(),fe.isArrayCamera){let Dt=fe.cameras;if(Et.length>0)for(let Ot=0,fi=Dt.length;Ot<fi;Ot++){let pi=Dt[Ot];Xo(Rt,Et,H,pi)}Pt&&et.render(H);for(let Ot=0,fi=Dt.length;Ot<fi;Ot++){let pi=Dt[Ot];ls(E,H,pi,pi.viewport)}}else Et.length>0&&Xo(Rt,Et,H,fe),Pt&&et.render(H),ls(E,H,fe)}N!==null&&O===0&&(U.updateMultisampleRenderTarget(N),U.updateRenderTargetMipmap(N)),Te&&y.end(C),H.isScene===!0&&H.onAfterRender(C,H,fe),tt.resetDefaultState(),B=-1,V=null,M.pop(),M.length>0?(A=M[M.length-1],U.setTextureUnits(A.state.textureUnits),be===!0&&dt.setGlobalState(C.clippingPlanes,A.state.camera)):A=null,R.pop(),R.length>0?E=R[R.length-1]:E=null,w!==null&&w.renderEnd()};function wn(H,fe,xe,Te){if(H.visible===!1)return;if(H.layers.test(fe.layers)){if(H.isGroup)xe=H.renderOrder;else if(H.isLOD)H.autoUpdate===!0&&H.update(fe);else if(H.isLightProbeGrid)A.pushLightProbeGrid(H);else if(H.isLight)A.pushLight(H),H.castShadow&&A.pushShadow(H);else if(H.isSprite){if(!H.frustumCulled||me.intersectsSprite(H)){Te&&je.setFromMatrixPosition(H.matrixWorld).applyMatrix4(ut);let Rt=Je.update(H),Et=H.material;Et.visible&&E.push(H,Rt,Et,xe,je.z,null)}}else if((H.isMesh||H.isLine||H.isPoints)&&(!H.frustumCulled||me.intersectsObject(H))){let Rt=Je.update(H),Et=H.material;if(Te&&(H.boundingSphere!==void 0?(H.boundingSphere===null&&H.computeBoundingSphere(),je.copy(H.boundingSphere.center)):(Rt.boundingSphere===null&&Rt.computeBoundingSphere(),je.copy(Rt.boundingSphere.center)),je.applyMatrix4(H.matrixWorld).applyMatrix4(ut)),Array.isArray(Et)){let Dt=Rt.groups;for(let Ot=0,fi=Dt.length;Ot<fi;Ot++){let pi=Dt[Ot],Nt=Et[pi.materialIndex];Nt&&Nt.visible&&E.push(H,Rt,Nt,xe,je.z,pi)}}else Et.visible&&E.push(H,Rt,Et,xe,je.z,null)}}let At=H.children;for(let Rt=0,Et=At.length;Rt<Et;Rt++)wn(At[Rt],fe,xe,Te)}function ls(H,fe,xe,Te){let{opaque:Ae,transmissive:At,transparent:Rt}=H;A.setupLightsView(xe),be===!0&&dt.setGlobalState(C.clippingPlanes,xe),Te&&ct.viewport(Q.copy(Te)),Ae.length>0&&nu(Ae,fe,xe),At.length>0&&nu(At,fe,xe),Rt.length>0&&nu(Rt,fe,xe),ct.buffers.depth.setTest(!0),ct.buffers.depth.setMask(!0),ct.buffers.color.setMask(!0),ct.setPolygonOffset(!1)}function Xo(H,fe,xe,Te){if((xe.isScene===!0?xe.overrideMaterial:null)!==null)return;if(A.state.transmissionRenderTarget[Te.id]===void 0){let Nt=ii.has("EXT_color_buffer_half_float")||ii.has("EXT_color_buffer_float");A.state.transmissionRenderTarget[Te.id]=new oa(1,1,{generateMipmaps:!0,type:Nt?sl:ws,minFilter:uo,samples:Math.max(4,yi.samples),stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:oi.workingColorSpace})}let At=A.state.transmissionRenderTarget[Te.id],Rt=Te.viewport||Q;At.setSize(Rt.z*C.transmissionResolutionScale,Rt.w*C.transmissionResolutionScale);let Et=C.getRenderTarget(),Dt=C.getActiveCubeFace(),Ot=C.getActiveMipmapLevel();C.setRenderTarget(At),C.getClearColor(z),Y=C.getClearAlpha(),Y<1&&C.setClearColor(16777215,.5),C.clear(),Pt&&et.render(xe);let fi=C.toneMapping;C.toneMapping=Ns;let pi=Te.viewport;if(Te.viewport!==void 0&&(Te.viewport=void 0),A.setupLightsView(Te),be===!0&&dt.setGlobalState(C.clippingPlanes,Te),nu(H,xe,Te),U.updateMultisampleRenderTarget(At),U.updateRenderTargetMipmap(At),ii.has("WEBGL_multisampled_render_to_texture")===!1){let Nt=!1;for(let sr=0,Br=fe.length;sr<Br;sr++){let Nr=fe[sr],{object:fr,geometry:Fn,material:xt,group:ia}=Nr;if(xt.side===Ca&&fr.layers.test(Te.layers)){let Hi=xt.side;xt.side=Mn,xt.needsUpdate=!0,d_(fr,xe,Te,Fn,xt,ia),xt.side=Hi,xt.needsUpdate=!0,Nt=!0}}Nt===!0&&(U.updateMultisampleRenderTarget(At),U.updateRenderTargetMipmap(At))}C.setRenderTarget(Et,Dt,Ot),C.setClearColor(z,Y),pi!==void 0&&(Te.viewport=pi),C.toneMapping=fi}function nu(H,fe,xe){let Te=fe.isScene===!0?fe.overrideMaterial:null;for(let Ae=0,At=H.length;Ae<At;Ae++){let Rt=H[Ae],{object:Et,geometry:Dt,group:Ot}=Rt,fi=Rt.material;fi.allowOverride===!0&&Te!==null&&(fi=Te),Et.layers.test(xe.layers)&&d_(Et,fe,xe,Dt,fi,Ot)}}function d_(H,fe,xe,Te,Ae,At){H.onBeforeRender(C,fe,xe,Te,Ae,At),H.modelViewMatrix.multiplyMatrices(xe.matrixWorldInverse,H.matrixWorld),H.normalMatrix.getNormalMatrix(H.modelViewMatrix),Ae.onBeforeRender(C,fe,xe,Te,H,At),Ae.transparent===!0&&Ae.side===Ca&&Ae.forceSinglePass===!1?(Ae.side=Mn,Ae.needsUpdate=!0,C.renderBufferDirect(xe,fe,Te,Ae,H,At),Ae.side=aa,Ae.needsUpdate=!0,C.renderBufferDirect(xe,fe,Te,Ae,H,At),Ae.side=Ca):C.renderBufferDirect(xe,fe,Te,Ae,H,At),H.onAfterRender(C,fe,xe,Te,Ae,At)}function su(H,fe,xe){fe.isScene!==!0&&(fe=Qt);let Te=X.get(H),Ae=A.state.lights,At=A.state.shadowsArray,Rt=Ae.state.version,Et=st.getParameters(H,Ae.state,At,fe,xe,A.state.lightProbeGridArray),Dt=st.getProgramCacheKey(Et),Ot=Te.programs;Te.environment=H.isMeshStandardMaterial||H.isMeshLambertMaterial||H.isMeshPhongMaterial?fe.environment:null,Te.fog=fe.fog;let fi=H.isMeshStandardMaterial||H.isMeshLambertMaterial&&!H.envMap||H.isMeshPhongMaterial&&!H.envMap;Te.envMap=he.get(H.envMap||Te.environment,fi),Te.envMapRotation=Te.environment!==null&&H.envMap===null?fe.environmentRotation:H.envMapRotation,Ot===void 0&&(H.addEventListener("dispose",pr),Ot=new Map,Te.programs=Ot);let pi=Ot.get(Dt);if(pi!==void 0){if(Te.currentProgram===pi&&Te.lightsStateVersion===Rt)return jc(H,Et),pi}else Et.uniforms=st.getUniforms(H),w!==null&&H.isNodeMaterial&&w.build(H,xe,Et),H.onBeforeCompile(Et,C),pi=st.acquireProgram(Et,Dt),Ot.set(Dt,pi),Te.uniforms=Et.uniforms;let Nt=Te.uniforms;return(!H.isShaderMaterial&&!H.isRawShaderMaterial||H.clipping===!0)&&(Nt.clippingPlanes=dt.uniform),jc(H,Et),Te.needsLights=I0(H),Te.lightsStateVersion=Rt,Te.needsLights&&(Nt.ambientLightColor.value=Ae.state.ambient,Nt.lightProbe.value=Ae.state.probe,Nt.directionalLights.value=Ae.state.directional,Nt.directionalLightShadows.value=Ae.state.directionalShadow,Nt.spotLights.value=Ae.state.spot,Nt.spotLightShadows.value=Ae.state.spotShadow,Nt.rectAreaLights.value=Ae.state.rectArea,Nt.ltc_1.value=Ae.state.rectAreaLTC1,Nt.ltc_2.value=Ae.state.rectAreaLTC2,Nt.pointLights.value=Ae.state.point,Nt.pointLightShadows.value=Ae.state.pointShadow,Nt.hemisphereLights.value=Ae.state.hemi,Nt.directionalShadowMatrix.value=Ae.state.directionalShadowMatrix,Nt.spotLightMatrix.value=Ae.state.spotLightMatrix,Nt.spotLightMap.value=Ae.state.spotLightMap,Nt.pointShadowMatrix.value=Ae.state.pointShadowMatrix),Te.lightProbeGrid=A.state.lightProbeGridArray.length>0,Te.currentProgram=pi,Te.uniformsList=null,pi}function EE(H){if(H.uniformsList===null){let fe=H.currentProgram.getUniforms();H.uniformsList=em.seqWithValue(fe.seq,H.uniforms)}return H.uniformsList}function jc(H,fe){let xe=X.get(H);xe.outputColorSpace=fe.outputColorSpace,xe.batching=fe.batching,xe.batchingColor=fe.batchingColor,xe.instancing=fe.instancing,xe.instancingColor=fe.instancingColor,xe.instancingMorph=fe.instancingMorph,xe.skinning=fe.skinning,xe.morphTargets=fe.morphTargets,xe.morphNormals=fe.morphNormals,xe.morphColors=fe.morphColors,xe.morphTargetsCount=fe.morphTargetsCount,xe.numClippingPlanes=fe.numClippingPlanes,xe.numIntersection=fe.numClipIntersection,xe.vertexAlphas=fe.vertexAlphas,xe.vertexTangents=fe.vertexTangents,xe.toneMapping=fe.toneMapping}function M0(H,fe){if(H.length===0)return null;if(H.length===1)return H[0].texture!==null?H[0]:null;S.setFromMatrixPosition(fe.matrixWorld);for(let xe=0,Te=H.length;xe<Te;xe++){let Ae=H[xe];if(Ae.texture!==null&&Ae.boundingBox.containsPoint(S))return Ae}return null}function h_(H,fe,xe,Te,Ae){fe.isScene!==!0&&(fe=Qt),U.resetTextureUnits();let At=fe.fog,Rt=Te.isMeshStandardMaterial||Te.isMeshLambertMaterial||Te.isMeshPhongMaterial?fe.environment:null,Et=N===null?C.outputColorSpace:N.isXRRenderTarget===!0?N.texture.colorSpace:oi.workingColorSpace,Dt=Te.isMeshStandardMaterial||Te.isMeshLambertMaterial&&!Te.envMap||Te.isMeshPhongMaterial&&!Te.envMap,Ot=he.get(Te.envMap||Rt,Dt),fi=Te.vertexColors===!0&&!!xe.attributes.color&&xe.attributes.color.itemSize===4,pi=!!xe.attributes.tangent&&(!!Te.normalMap||Te.anisotropy>0),Nt=!!xe.morphAttributes.position,sr=!!xe.morphAttributes.normal,Br=!!xe.morphAttributes.color,Nr=Ns;Te.toneMapped&&(N===null||N.isXRRenderTarget===!0)&&(Nr=C.toneMapping);let fr=xe.morphAttributes.position||xe.morphAttributes.normal||xe.morphAttributes.color,Fn=fr!==void 0?fr.length:0,xt=X.get(Te),ia=A.state.lights;if(be===!0&&(De===!0||H!==V)){let _r=H===V&&Te.id===B;dt.setState(Te,H,_r)}let Hi=!1;Te.version===xt.__version?(xt.needsLights&&xt.lightsStateVersion!==ia.state.version||xt.outputColorSpace!==Et||Ae.isBatchedMesh&&xt.batching===!1||!Ae.isBatchedMesh&&xt.batching===!0||Ae.isBatchedMesh&&xt.batchingColor===!0&&Ae.colorTexture===null||Ae.isBatchedMesh&&xt.batchingColor===!1&&Ae.colorTexture!==null||Ae.isInstancedMesh&&xt.instancing===!1||!Ae.isInstancedMesh&&xt.instancing===!0||Ae.isSkinnedMesh&&xt.skinning===!1||!Ae.isSkinnedMesh&&xt.skinning===!0||Ae.isInstancedMesh&&xt.instancingColor===!0&&Ae.instanceColor===null||Ae.isInstancedMesh&&xt.instancingColor===!1&&Ae.instanceColor!==null||Ae.isInstancedMesh&&xt.instancingMorph===!0&&Ae.morphTexture===null||Ae.isInstancedMesh&&xt.instancingMorph===!1&&Ae.morphTexture!==null||xt.envMap!==Ot||Te.fog===!0&&xt.fog!==At||xt.numClippingPlanes!==void 0&&(xt.numClippingPlanes!==dt.numPlanes||xt.numIntersection!==dt.numIntersection)||xt.vertexAlphas!==fi||xt.vertexTangents!==pi||xt.morphTargets!==Nt||xt.morphNormals!==sr||xt.morphColors!==Br||xt.toneMapping!==Nr||xt.morphTargetsCount!==Fn||!!xt.lightProbeGrid!=A.state.lightProbeGridArray.length>0)&&(Hi=!0):(Hi=!0,xt.__version=Te.version);let Ra=xt.currentProgram;Hi===!0&&(Ra=su(Te,fe,Ae),w&&Te.isNodeMaterial&&w.onUpdateProgram(Te,Ra,xt));let Yo=!1,Zc=!1,au=!1,dr=Ra.getUniforms(),Ur=xt.uniforms;if(ct.useProgram(Ra.program)&&(Yo=!0,Zc=!0,au=!0),Te.id!==B&&(B=Te.id,Zc=!0),xt.needsLights){let _r=M0(A.state.lightProbeGridArray,Ae);xt.lightProbeGrid!==_r&&(xt.lightProbeGrid=_r,Zc=!0)}if(Yo||V!==H){ct.buffers.depth.getReversed()&&H.reversedDepth!==!0&&(H._reversedDepth=!0,H.updateProjectionMatrix()),dr.setValue(se,"projectionMatrix",H.projectionMatrix),dr.setValue(se,"viewMatrix",H.matrixWorldInverse);let Qc=dr.map.cameraPosition;Qc!==void 0&&Qc.setValue(se,Ye.setFromMatrixPosition(H.matrixWorld)),yi.logarithmicDepthBuffer&&dr.setValue(se,"logDepthBufFC",2/(Math.log(H.far+1)/Math.LN2)),(Te.isMeshPhongMaterial||Te.isMeshToonMaterial||Te.isMeshLambertMaterial||Te.isMeshBasicMaterial||Te.isMeshStandardMaterial||Te.isShaderMaterial)&&dr.setValue(se,"isOrthographic",H.isOrthographicCamera===!0),V!==H&&(V=H,Zc=!0,au=!0)}if(xt.needsLights&&(ia.state.directionalShadowMap.length>0&&dr.setValue(se,"directionalShadowMap",ia.state.directionalShadowMap,U),ia.state.spotShadowMap.length>0&&dr.setValue(se,"spotShadowMap",ia.state.spotShadowMap,U),ia.state.pointShadowMap.length>0&&dr.setValue(se,"pointShadowMap",ia.state.pointShadowMap,U)),Ae.isSkinnedMesh){dr.setOptional(se,Ae,"bindMatrix"),dr.setOptional(se,Ae,"bindMatrixInverse");let _r=Ae.skeleton;_r&&(_r.boneTexture===null&&_r.computeBoneTexture(),dr.setValue(se,"boneTexture",_r.boneTexture,U))}Ae.isBatchedMesh&&(dr.setOptional(se,Ae,"batchingTexture"),dr.setValue(se,"batchingTexture",Ae._matricesTexture,U),dr.setOptional(se,Ae,"batchingIdTexture"),dr.setValue(se,"batchingIdTexture",Ae._indirectTexture,U),dr.setOptional(se,Ae,"batchingColorTexture"),Ae._colorsTexture!==null&&dr.setValue(se,"batchingColorTexture",Ae._colorsTexture,U));let qc=xe.morphAttributes;if((qc.position!==void 0||qc.normal!==void 0||qc.color!==void 0)&&wt.update(Ae,xe,Ra),(Zc||xt.receiveShadow!==Ae.receiveShadow)&&(xt.receiveShadow=Ae.receiveShadow,dr.setValue(se,"receiveShadow",Ae.receiveShadow)),(Te.isMeshStandardMaterial||Te.isMeshLambertMaterial||Te.isMeshPhongMaterial)&&Te.envMap===null&&fe.environment!==null&&(Ur.envMapIntensity.value=fe.environmentIntensity),Ur.dfgLUT!==void 0&&(Ur.dfgLUT.value=Eae()),Zc){if(dr.setValue(se,"toneMappingExposure",C.toneMappingExposure),xt.needsLights&&T1(Ur,au),At&&Te.fog===!0&&Ie.refreshFogUniforms(Ur,At),Ie.refreshMaterialUniforms(Ur,Te,Ue,ge,A.state.transmissionRenderTarget[H.id]),xt.needsLights&&xt.lightProbeGrid){let _r=xt.lightProbeGrid;Ur.probesSH.value=_r.texture,Ur.probesMin.value.copy(_r.boundingBox.min),Ur.probesMax.value.copy(_r.boundingBox.max),Ur.probesResolution.value.copy(_r.resolution)}em.upload(se,EE(xt),Ur,U)}if(Te.isShaderMaterial&&Te.uniformsNeedUpdate===!0&&(em.upload(se,EE(xt),Ur,U),Te.uniformsNeedUpdate=!1),Te.isSpriteMaterial&&dr.setValue(se,"center",Ae.center),dr.setValue(se,"modelViewMatrix",Ae.modelViewMatrix),dr.setValue(se,"normalMatrix",Ae.normalMatrix),dr.setValue(se,"modelMatrix",Ae.matrixWorld),Te.uniformsGroups!==void 0){let _r=Te.uniformsGroups;for(let Qc=0,ou=_r.length;Qc<ou;Qc++){let A1=_r[Qc];Ce.update(A1,Ra),Ce.bind(A1,Ra)}}return Ra}function T1(H,fe){H.ambientLightColor.needsUpdate=fe,H.lightProbe.needsUpdate=fe,H.directionalLights.needsUpdate=fe,H.directionalLightShadows.needsUpdate=fe,H.pointLights.needsUpdate=fe,H.pointLightShadows.needsUpdate=fe,H.spotLights.needsUpdate=fe,H.spotLightShadows.needsUpdate=fe,H.rectAreaLights.needsUpdate=fe,H.hemisphereLights.needsUpdate=fe}function I0(H){return H.isMeshLambertMaterial||H.isMeshToonMaterial||H.isMeshPhongMaterial||H.isMeshStandardMaterial||H.isShadowMaterial||H.isShaderMaterial&&H.lights===!0}this.getActiveCubeFace=function(){return G},this.getActiveMipmapLevel=function(){return O},this.getRenderTarget=function(){return N},this.setRenderTargetTextures=function(H,fe,xe){let Te=X.get(H);Te.__autoAllocateDepthBuffer=H.resolveDepthBuffer===!1,Te.__autoAllocateDepthBuffer===!1&&(Te.__useRenderToTexture=!1),X.get(H.texture).__webglTexture=fe,X.get(H.depthTexture).__webglTexture=Te.__autoAllocateDepthBuffer?void 0:xe,Te.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(H,fe){let xe=X.get(H);xe.__webglFramebuffer=fe,xe.__useDefaultFramebuffer=fe===void 0};let ree=se.createFramebuffer();this.setRenderTarget=function(H,fe=0,xe=0){N=H,G=fe,O=xe;let Te=null,Ae=!1,At=!1;if(H){let Et=X.get(H);if(Et.__useDefaultFramebuffer!==void 0){ct.bindFramebuffer(se.FRAMEBUFFER,Et.__webglFramebuffer),Q.copy(H.viewport),K.copy(H.scissor),J=H.scissorTest,ct.viewport(Q),ct.scissor(K),ct.setScissorTest(J),B=-1;return}else if(Et.__webglFramebuffer===void 0)U.setupRenderTarget(H);else if(Et.__hasExternalTextures)U.rebindTextures(H,X.get(H.texture).__webglTexture,X.get(H.depthTexture).__webglTexture);else if(H.depthBuffer){let fi=H.depthTexture;if(Et.__boundDepthTexture!==fi){if(fi!==null&&X.has(fi)&&(H.width!==fi.image.width||H.height!==fi.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");U.setupDepthRenderbuffer(H)}}let Dt=H.texture;(Dt.isData3DTexture||Dt.isDataArrayTexture||Dt.isCompressedArrayTexture)&&(At=!0);let Ot=X.get(H).__webglFramebuffer;H.isWebGLCubeRenderTarget?(Array.isArray(Ot[fe])?Te=Ot[fe][xe]:Te=Ot[fe],Ae=!0):H.samples>0&&U.useMultisampledRTT(H)===!1?Te=X.get(H).__webglMultisampledFramebuffer:Array.isArray(Ot)?Te=Ot[xe]:Te=Ot,Q.copy(H.viewport),K.copy(H.scissor),J=H.scissorTest}else Q.copy(ie).multiplyScalar(Ue).floor(),K.copy(ue).multiplyScalar(Ue).floor(),J=Pe;if(xe!==0&&(Te=ree),ct.bindFramebuffer(se.FRAMEBUFFER,Te)&&ct.drawBuffers(H,Te),ct.viewport(Q),ct.scissor(K),ct.setScissorTest(J),Ae){let Et=X.get(H.texture);se.framebufferTexture2D(se.FRAMEBUFFER,se.COLOR_ATTACHMENT0,se.TEXTURE_CUBE_MAP_POSITIVE_X+fe,Et.__webglTexture,xe)}else if(At){let Et=fe;for(let Dt=0;Dt<H.textures.length;Dt++){let Ot=X.get(H.textures[Dt]);se.framebufferTextureLayer(se.FRAMEBUFFER,se.COLOR_ATTACHMENT0+Dt,Ot.__webglTexture,xe,Et)}}else if(H!==null&&xe!==0){let Et=X.get(H.texture);se.framebufferTexture2D(se.FRAMEBUFFER,se.COLOR_ATTACHMENT0,se.TEXTURE_2D,Et.__webglTexture,xe)}B=-1},this.readRenderTargetPixels=function(H,fe,xe,Te,Ae,At,Rt,Et=0){if(!(H&&H.isWebGLRenderTarget)){Vt("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Dt=X.get(H).__webglFramebuffer;if(H.isWebGLCubeRenderTarget&&Rt!==void 0&&(Dt=Dt[Rt]),Dt){ct.bindFramebuffer(se.FRAMEBUFFER,Dt);try{let Ot=H.textures[Et],fi=Ot.format,pi=Ot.type;if(H.textures.length>1&&se.readBuffer(se.COLOR_ATTACHMENT0+Et),!yi.textureFormatReadable(fi)){Vt("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!yi.textureTypeReadable(pi)){Vt("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}fe>=0&&fe<=H.width-Te&&xe>=0&&xe<=H.height-Ae&&se.readPixels(fe,xe,Te,Ae,ae.convert(fi),ae.convert(pi),At)}finally{let Ot=N!==null?X.get(N).__webglFramebuffer:null;ct.bindFramebuffer(se.FRAMEBUFFER,Ot)}}},this.readRenderTargetPixelsAsync=async function(H,fe,xe,Te,Ae,At,Rt,Et=0){if(!(H&&H.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let Dt=X.get(H).__webglFramebuffer;if(H.isWebGLCubeRenderTarget&&Rt!==void 0&&(Dt=Dt[Rt]),Dt)if(fe>=0&&fe<=H.width-Te&&xe>=0&&xe<=H.height-Ae){ct.bindFramebuffer(se.FRAMEBUFFER,Dt);let Ot=H.textures[Et],fi=Ot.format,pi=Ot.type;if(H.textures.length>1&&se.readBuffer(se.COLOR_ATTACHMENT0+Et),!yi.textureFormatReadable(fi))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!yi.textureTypeReadable(pi))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let Nt=se.createBuffer();se.bindBuffer(se.PIXEL_PACK_BUFFER,Nt),se.bufferData(se.PIXEL_PACK_BUFFER,At.byteLength,se.STREAM_READ),se.readPixels(fe,xe,Te,Ae,ae.convert(fi),ae.convert(pi),0);let sr=N!==null?X.get(N).__webglFramebuffer:null;ct.bindFramebuffer(se.FRAMEBUFFER,sr);let Br=se.fenceSync(se.SYNC_GPU_COMMANDS_COMPLETE,0);return se.flush(),await EB(se,Br,4),se.bindBuffer(se.PIXEL_PACK_BUFFER,Nt),se.getBufferSubData(se.PIXEL_PACK_BUFFER,0,At),se.deleteBuffer(Nt),se.deleteSync(Br),At}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(H,fe=null,xe=0){let Te=Math.pow(2,-xe),Ae=Math.floor(H.image.width*Te),At=Math.floor(H.image.height*Te),Rt=fe!==null?fe.x:0,Et=fe!==null?fe.y:0;U.setTexture2D(H,0),se.copyTexSubImage2D(se.TEXTURE_2D,xe,0,0,Rt,Et,Ae,At),ct.unbindTexture()};let nee=se.createFramebuffer(),see=se.createFramebuffer();this.copyTextureToTexture=function(H,fe,xe=null,Te=null,Ae=0,At=0){let Rt,Et,Dt,Ot,fi,pi,Nt,sr,Br,Nr=H.isCompressedTexture?H.mipmaps[At]:H.image;if(xe!==null)Rt=xe.max.x-xe.min.x,Et=xe.max.y-xe.min.y,Dt=xe.isBox3?xe.max.z-xe.min.z:1,Ot=xe.min.x,fi=xe.min.y,pi=xe.isBox3?xe.min.z:0;else{let Ur=Math.pow(2,-Ae);Rt=Math.floor(Nr.width*Ur),Et=Math.floor(Nr.height*Ur),H.isDataArrayTexture?Dt=Nr.depth:H.isData3DTexture?Dt=Math.floor(Nr.depth*Ur):Dt=1,Ot=0,fi=0,pi=0}Te!==null?(Nt=Te.x,sr=Te.y,Br=Te.z):(Nt=0,sr=0,Br=0);let fr=ae.convert(fe.format),Fn=ae.convert(fe.type),xt;fe.isData3DTexture?(U.setTexture3D(fe,0),xt=se.TEXTURE_3D):fe.isDataArrayTexture||fe.isCompressedArrayTexture?(U.setTexture2DArray(fe,0),xt=se.TEXTURE_2D_ARRAY):(U.setTexture2D(fe,0),xt=se.TEXTURE_2D),ct.activeTexture(se.TEXTURE0),ct.pixelStorei(se.UNPACK_FLIP_Y_WEBGL,fe.flipY),ct.pixelStorei(se.UNPACK_PREMULTIPLY_ALPHA_WEBGL,fe.premultiplyAlpha),ct.pixelStorei(se.UNPACK_ALIGNMENT,fe.unpackAlignment);let ia=ct.getParameter(se.UNPACK_ROW_LENGTH),Hi=ct.getParameter(se.UNPACK_IMAGE_HEIGHT),Ra=ct.getParameter(se.UNPACK_SKIP_PIXELS),Yo=ct.getParameter(se.UNPACK_SKIP_ROWS),Zc=ct.getParameter(se.UNPACK_SKIP_IMAGES);ct.pixelStorei(se.UNPACK_ROW_LENGTH,Nr.width),ct.pixelStorei(se.UNPACK_IMAGE_HEIGHT,Nr.height),ct.pixelStorei(se.UNPACK_SKIP_PIXELS,Ot),ct.pixelStorei(se.UNPACK_SKIP_ROWS,fi),ct.pixelStorei(se.UNPACK_SKIP_IMAGES,pi);let au=H.isDataArrayTexture||H.isData3DTexture,dr=fe.isDataArrayTexture||fe.isData3DTexture;if(H.isDepthTexture){let Ur=X.get(H),qc=X.get(fe),_r=X.get(Ur.__renderTarget),Qc=X.get(qc.__renderTarget);ct.bindFramebuffer(se.READ_FRAMEBUFFER,_r.__webglFramebuffer),ct.bindFramebuffer(se.DRAW_FRAMEBUFFER,Qc.__webglFramebuffer);for(let ou=0;ou<Dt;ou++)au&&(se.framebufferTextureLayer(se.READ_FRAMEBUFFER,se.COLOR_ATTACHMENT0,X.get(H).__webglTexture,Ae,pi+ou),se.framebufferTextureLayer(se.DRAW_FRAMEBUFFER,se.COLOR_ATTACHMENT0,X.get(fe).__webglTexture,At,Br+ou)),se.blitFramebuffer(Ot,fi,Rt,Et,Nt,sr,Rt,Et,se.DEPTH_BUFFER_BIT,se.NEAREST);ct.bindFramebuffer(se.READ_FRAMEBUFFER,null),ct.bindFramebuffer(se.DRAW_FRAMEBUFFER,null)}else if(Ae!==0||H.isRenderTargetTexture||X.has(H)){let Ur=X.get(H),qc=X.get(fe);ct.bindFramebuffer(se.READ_FRAMEBUFFER,nee),ct.bindFramebuffer(se.DRAW_FRAMEBUFFER,see);for(let _r=0;_r<Dt;_r++)au?se.framebufferTextureLayer(se.READ_FRAMEBUFFER,se.COLOR_ATTACHMENT0,Ur.__webglTexture,Ae,pi+_r):se.framebufferTexture2D(se.READ_FRAMEBUFFER,se.COLOR_ATTACHMENT0,se.TEXTURE_2D,Ur.__webglTexture,Ae),dr?se.framebufferTextureLayer(se.DRAW_FRAMEBUFFER,se.COLOR_ATTACHMENT0,qc.__webglTexture,At,Br+_r):se.framebufferTexture2D(se.DRAW_FRAMEBUFFER,se.COLOR_ATTACHMENT0,se.TEXTURE_2D,qc.__webglTexture,At),Ae!==0?se.blitFramebuffer(Ot,fi,Rt,Et,Nt,sr,Rt,Et,se.COLOR_BUFFER_BIT,se.NEAREST):dr?se.copyTexSubImage3D(xt,At,Nt,sr,Br+_r,Ot,fi,Rt,Et):se.copyTexSubImage2D(xt,At,Nt,sr,Ot,fi,Rt,Et);ct.bindFramebuffer(se.READ_FRAMEBUFFER,null),ct.bindFramebuffer(se.DRAW_FRAMEBUFFER,null)}else dr?H.isDataTexture||H.isData3DTexture?se.texSubImage3D(xt,At,Nt,sr,Br,Rt,Et,Dt,fr,Fn,Nr.data):fe.isCompressedArrayTexture?se.compressedTexSubImage3D(xt,At,Nt,sr,Br,Rt,Et,Dt,fr,Nr.data):se.texSubImage3D(xt,At,Nt,sr,Br,Rt,Et,Dt,fr,Fn,Nr):H.isDataTexture?se.texSubImage2D(se.TEXTURE_2D,At,Nt,sr,Rt,Et,fr,Fn,Nr.data):H.isCompressedTexture?se.compressedTexSubImage2D(se.TEXTURE_2D,At,Nt,sr,Nr.width,Nr.height,fr,Nr.data):se.texSubImage2D(se.TEXTURE_2D,At,Nt,sr,Rt,Et,fr,Fn,Nr);ct.pixelStorei(se.UNPACK_ROW_LENGTH,ia),ct.pixelStorei(se.UNPACK_IMAGE_HEIGHT,Hi),ct.pixelStorei(se.UNPACK_SKIP_PIXELS,Ra),ct.pixelStorei(se.UNPACK_SKIP_ROWS,Yo),ct.pixelStorei(se.UNPACK_SKIP_IMAGES,Zc),At===0&&fe.generateMipmaps&&se.generateMipmap(xt),ct.unbindTexture()},this.initRenderTarget=function(H){X.get(H).__webglFramebuffer===void 0&&U.setupRenderTarget(H)},this.initTexture=function(H){H.isCubeTexture?U.setTextureCube(H,0):H.isData3DTexture?U.setTexture3D(H,0):H.isDataArrayTexture||H.isCompressedArrayTexture?U.setTexture2DArray(H,0):U.setTexture2D(H,0),ct.unbindTexture()},this.resetState=function(){G=0,O=0,N=null,ct.reset(),tt.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return ao}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=oi._getDrawingBufferColorSpace(e),t.unpackColorSpace=oi._getUnpackColorSpace()}}});function Tae(n){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(n.pointerId),this.domElement.ownerDocument.addEventListener("pointermove",this._onPointerMove),this.domElement.ownerDocument.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(n)&&(this._addPointer(n),n.pointerType==="touch"?this._onTouchStart(n):this._onMouseDown(n),this._cursorStyle==="grab"&&(this.domElement.style.cursor="grabbing")))}function Aae(n){this.enabled!==!1&&(n.pointerType==="touch"?this._onTouchMove(n):this._onMouseMove(n))}function xae(n){switch(this._removePointer(n),this._pointers.length){case 0:this.domElement.releasePointerCapture(n.pointerId),this.domElement.ownerDocument.removeEventListener("pointermove",this._onPointerMove),this.domElement.ownerDocument.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(i2),this.state=lr.NONE,this._cursorStyle==="grab"&&(this.domElement.style.cursor="grab");break;case 1:let e=this._pointers[0],t=this._pointerPositions[e];this._onTouchStart({pointerId:e,pageX:t.x,pageY:t.y});break}}function Rae(n){let e;switch(n.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=-1}switch(e){case hf.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(n),this.state=lr.DOLLY;break;case hf.ROTATE:if(n.ctrlKey||n.metaKey||n.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(n),this.state=lr.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(n),this.state=lr.ROTATE}break;case hf.PAN:if(n.ctrlKey||n.metaKey||n.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(n),this.state=lr.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(n),this.state=lr.PAN}break;default:this.state=lr.NONE}this.state!==lr.NONE&&this.dispatchEvent(gy)}function bae(n){switch(this.state){case lr.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(n);break;case lr.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(n);break;case lr.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(n);break}}function Mae(n){this.enabled===!1||this.enableZoom===!1||this.state!==lr.NONE||(n.preventDefault(),this.dispatchEvent(gy),this._handleMouseWheel(this._customWheelEvent(n)),this.dispatchEvent(i2))}function Iae(n){this.enabled!==!1&&this._handleKeyDown(n)}function yae(n){switch(this._trackPointer(n),this._pointers.length){case 1:switch(this.touches.ONE){case uf.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(n),this.state=lr.TOUCH_ROTATE;break;case uf.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(n),this.state=lr.TOUCH_PAN;break;default:this.state=lr.NONE}break;case 2:switch(this.touches.TWO){case uf.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(n),this.state=lr.TOUCH_DOLLY_PAN;break;case uf.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(n),this.state=lr.TOUCH_DOLLY_ROTATE;break;default:this.state=lr.NONE}break;default:this.state=lr.NONE}this.state!==lr.NONE&&this.dispatchEvent(gy)}function Cae(n){switch(this._trackPointer(n),this.state){case lr.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(n),this.update();break;case lr.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(n),this.update();break;case lr.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(n),this.update();break;case lr.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(n),this.update();break;default:this.state=lr.NONE}}function Pae(n){this.enabled!==!1&&n.preventDefault()}function Dae(n){n.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function Lae(n){n.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}var e2,gy,i2,LT,t2,Sae,on,Fs,lr,_y,OT,r2=I(()=>{us();e2={type:"change"},gy={type:"start"},i2={type:"end"},LT=new Qo,t2=new Ma,Sae=Math.cos(70*hg.DEG2RAD),on=new re,Fs=2*Math.PI,lr={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},_y=1e-6,OT=class extends tg{constructor(e,t=null){super(e,t),this.state=lr.NONE,this.target=new re,this.cursor=new re,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:hf.ROTATE,MIDDLE:hf.DOLLY,RIGHT:hf.PAN},this.touches={ONE:uf.ROTATE,TWO:uf.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._cursorStyle="auto",this._domElementKeyEvents=null,this._lastPosition=new re,this._lastQuaternion=new nn,this._lastTargetPosition=new re,this._quat=new nn().setFromUnitVectors(e.up,new re(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Xu,this._sphericalDelta=new Xu,this._scale=1,this._panOffset=new re,this._rotateStart=new It,this._rotateEnd=new It,this._rotateDelta=new It,this._panStart=new It,this._panEnd=new It,this._panDelta=new It,this._dollyStart=new It,this._dollyEnd=new It,this._dollyDelta=new It,this._dollyDirection=new re,this._mouse=new It,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=Aae.bind(this),this._onPointerDown=Tae.bind(this),this._onPointerUp=xae.bind(this),this._onContextMenu=Pae.bind(this),this._onMouseWheel=Mae.bind(this),this._onKeyDown=Iae.bind(this),this._onTouchStart=yae.bind(this),this._onTouchMove=Cae.bind(this),this._onMouseDown=Rae.bind(this),this._onMouseMove=bae.bind(this),this._interceptControlDown=Dae.bind(this),this._interceptControlUp=Lae.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}set cursorStyle(e){this._cursorStyle=e,e==="grab"?this.domElement.style.cursor="grab":this.domElement.style.cursor="auto"}get cursorStyle(){return this._cursorStyle}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.ownerDocument.removeEventListener("pointermove",this._onPointerMove),this.domElement.ownerDocument.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction=""}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(e2),this.update(),this.state=lr.NONE}pan(e,t){this._pan(e,t),this.update()}dollyIn(e){this._dollyIn(e),this.update()}dollyOut(e){this._dollyOut(e),this.update()}rotateLeft(e){this._rotateLeft(e),this.update()}rotateUp(e){this._rotateUp(e),this.update()}update(e=null){let t=this.object.position;on.copy(t).sub(this.target),on.applyQuaternion(this._quat),this._spherical.setFromVector3(on),this.autoRotate&&this.state===lr.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,r=this.maxAzimuthAngle;isFinite(i)&&isFinite(r)&&(i<-Math.PI?i+=Fs:i>Math.PI&&(i-=Fs),r<-Math.PI?r+=Fs:r>Math.PI&&(r-=Fs),i<=r?this._spherical.theta=Math.max(i,Math.min(r,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+r)/2?Math.max(i,this._spherical.theta):Math.min(r,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let s=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{let a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),s=a!=this._spherical.radius}if(on.setFromSpherical(this._spherical),on.applyQuaternion(this._quatInverse),t.copy(this.target).add(on),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){let o=on.length();a=this._clampDistance(o*this._scale);let l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),s=!!l}else if(this.object.isOrthographicCamera){let o=new re(this._mouse.x,this._mouse.y,0);o.unproject(this.object);let l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),s=l!==this.object.zoom;let c=new re(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=on.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(LT.origin.copy(this.object.position),LT.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(LT.direction))<Sae?this.object.lookAt(this.target):(t2.setFromNormalAndCoplanarPoint(this.object.up,this.target),LT.intersectPlane(t2,this.target))))}else if(this.object.isOrthographicCamera){let a=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),a!==this.object.zoom&&(this.object.updateProjectionMatrix(),s=!0)}return this._scale=1,this._performCursorZoom=!1,s||this._lastPosition.distanceToSquared(this.object.position)>_y||8*(1-this._lastQuaternion.dot(this.object.quaternion))>_y||this._lastTargetPosition.distanceToSquared(this.target)>_y?(this.dispatchEvent(e2),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?Fs/60*this.autoRotateSpeed*e:Fs/60/60*this.autoRotateSpeed}_getZoomScale(e){let t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){on.setFromMatrixColumn(t,0),on.multiplyScalar(-e),this._panOffset.add(on)}_panUp(e,t){this.screenSpacePanning===!0?on.setFromMatrixColumn(t,1):(on.setFromMatrixColumn(t,0),on.crossVectors(this.object.up,on)),on.multiplyScalar(e),this._panOffset.add(on)}_pan(e,t){let i=this.domElement;if(this.object.isPerspectiveCamera){let r=this.object.position;on.copy(r).sub(this.target);let s=on.length();s*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*s/i.clientHeight,this.object.matrix),this._panUp(2*t*s/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;let i=this.domElement.getBoundingClientRect(),r=e-i.left,s=t-i.top,a=i.width,o=i.height;this._mouse.x=r/a*2-1,this._mouse.y=-(s/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);let t=this.domElement;this._rotateLeft(Fs*this._rotateDelta.x/t.clientHeight),this._rotateUp(Fs*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(Fs*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-Fs*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(Fs*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-Fs*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{let t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._rotateStart.set(i,r)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{let t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panStart.set(i,r)}}_handleTouchStartDolly(e){let t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this._dollyStart.set(0,s)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{let i=this._getSecondPointerPosition(e),r=.5*(e.pageX+i.x),s=.5*(e.pageY+i.y);this._rotateEnd.set(r,s)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);let t=this.domElement;this._rotateLeft(Fs*this._rotateDelta.x/t.clientHeight),this._rotateUp(Fs*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{let t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panEnd.set(i,r)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){let t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this._dollyEnd.set(0,s),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);let a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId){this._pointers.splice(t,1);return}}_isTrackingPointer(e){for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId)return!0;return!1}_trackPointer(e){let t=this._pointerPositions[e.pointerId];t===void 0&&(t=new It,this._pointerPositions[e.pointerId]=t),t.set(e.pageX,e.pageY)}_getSecondPointerPosition(e){let t=e.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[t]}_customWheelEvent(e){let t=e.deltaMode,i={clientX:e.clientX,clientY:e.clientY,deltaY:e.deltaY};switch(t){case 1:i.deltaY*=16;break;case 2:i.deltaY*=100;break}return e.ctrlKey&&!this._controlActive&&(i.deltaY*=10),i}}});function rm(n){return new K_({color:0,emissive:16777215,emissiveIntensity:n})}var NT,n2=I(()=>{us();NT=class extends Vd{constructor(){super(),this.name="RoomEnvironment",this.position.y=-3.5;let e=new cf;e.deleteAttribute("uv");let t=new bn({side:Mn}),i=new bn,r=new fo(16777215,900,28,2);r.position.set(.418,16.199,.3),this.add(r);let s=new ci(e,t);s.position.set(-.757,13.219,.717),s.scale.set(31.713,28.305,28.591),this.add(s);let a=new kd(e,i,6),o=new er;o.position.set(-10.906,2.009,1.846),o.rotation.set(0,-.195,0),o.scale.set(2.328,7.905,4.651),o.updateMatrix(),a.setMatrixAt(0,o.matrix),o.position.set(-5.607,-.754,-.758),o.rotation.set(0,.994,0),o.scale.set(1.97,1.534,3.955),o.updateMatrix(),a.setMatrixAt(1,o.matrix),o.position.set(6.167,.857,7.803),o.rotation.set(0,.561,0),o.scale.set(3.927,6.285,3.687),o.updateMatrix(),a.setMatrixAt(2,o.matrix),o.position.set(-2.017,.018,6.124),o.rotation.set(0,.333,0),o.scale.set(2.002,4.566,2.064),o.updateMatrix(),a.setMatrixAt(3,o.matrix),o.position.set(2.291,-.756,-2.621),o.rotation.set(0,-.286,0),o.scale.set(1.546,1.552,1.496),o.updateMatrix(),a.setMatrixAt(4,o.matrix),o.position.set(-2.193,-.369,-5.547),o.rotation.set(0,.516,0),o.scale.set(3.875,3.487,2.986),o.updateMatrix(),a.setMatrixAt(5,o.matrix),this.add(a);let l=new ci(e,rm(50));l.position.set(-16.116,14.37,8.208),l.scale.set(.1,2.428,2.739),this.add(l);let c=new ci(e,rm(50));c.position.set(-16.109,18.021,-8.207),c.scale.set(.1,2.425,2.751),this.add(c);let f=new ci(e,rm(17));f.position.set(14.904,12.198,-1.832),f.scale.set(.15,4.265,6.331),this.add(f);let d=new ci(e,rm(43));d.position.set(-.462,8.89,14.52),d.scale.set(4.38,5.441,.088),this.add(d);let h=new ci(e,rm(20));h.position.set(3.235,11.486,-12.541),h.scale.set(2.5,2,.1),this.add(h);let u=new ci(e,rm(100));u.position.set(0,20,0),u.scale.set(1,.1,1),this.add(u)}dispose(){let e=new Set;this.traverse(t=>{t.isMesh&&(e.add(t.geometry),e.add(t.material))});for(let t of e)t.dispose()}}});var wT,vy,s2=I(()=>{us();wT=class extends vn{constructor(e){super(e)}load(e,t,i,r){let s=this,a=this.path===""?ho.extractUrlBase(e):this.path,o=new Os(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(l){try{t(s.parse(l,a))}catch(c){r?r(c):console.error(c),s.manager.itemError(e)}},i,r)}setMaterialOptions(e){return this.materialOptions=e,this}parse(e,t){let i=e.split(`
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r=this.vertices,s=this.object.geometry.vertices;s.push(r[e+0],r[e+1],r[e+2]),s.push(r[t+0],r[t+1],r[t+2]),s.push(r[i+0],r[i+1],r[i+2])},addVertexPoint:function(e){let t=this.vertices;this.object.geometry.vertices.push(t[e+0],t[e+1],t[e+2])},addVertexLine:function(e){let t=this.vertices;this.object.geometry.vertices.push(t[e+0],t[e+1],t[e+2])},addNormal:function(e,t,i){let r=this.normals,s=this.object.geometry.normals;s.push(r[e+0],r[e+1],r[e+2]),s.push(r[t+0],r[t+1],r[t+2]),s.push(r[i+0],r[i+1],r[i+2])},addFaceNormal:function(e,t,i){let r=this.vertices,s=this.object.geometry.normals;o2.fromArray(r,e),Ey.fromArray(r,t),l2.fromArray(r,i),Pa.subVectors(l2,Ey),c2.subVectors(o2,Ey),Pa.cross(c2),Pa.normalize(),s.push(Pa.x,Pa.y,Pa.z),s.push(Pa.x,Pa.y,Pa.z),s.push(Pa.x,Pa.y,Pa.z)},addColor:function(e,t,i){let r=this.colors,s=this.object.geometry.colors;r[e]!==void 0&&s.push(r[e+0],r[e+1],r[e+2]),r[t]!==void 0&&s.push(r[t+0],r[t+1],r[t+2]),r[i]!==void 0&&s.push(r[i+0],r[i+1],r[i+2])},addUV:function(e,t,i){let r=this.uvs,s=this.object.geometry.uvs;s.push(r[e+0],r[e+1]),s.push(r[t+0],r[t+1]),s.push(r[i+0],r[i+1])},addDefaultUV:function(){let e=this.object.geometry.uvs;e.push(0,0),e.push(0,0),e.push(0,0)},addUVLine:function(e){let t=this.uvs;this.object.geometry.uvs.push(t[e+0],t[e+1])},addFace:function(e,t,i,r,s,a,o,l,c){let f=this.vertices.length,d=this.parseVertexIndex(e,f),h=this.parseVertexIndex(t,f),u=this.parseVertexIndex(i,f);if(this.addVertex(d,h,u),this.addColor(d,h,u),o!==void 0&&o!==""){let m=this.normals.length;d=this.parseNormalIndex(o,m),h=this.parseNormalIndex(l,m),u=this.parseNormalIndex(c,m),this.addNormal(d,h,u)}else this.addFaceNormal(d,h,u);if(r!==void 0&&r!==""){let m=this.uvs.length;d=this.parseUVIndex(r,m),h=this.parseUVIndex(s,m),u=this.parseUVIndex(a,m),this.addUV(d,h,u),this.object.geometry.hasUVIndices=!0}else this.addDefaultUV()},addPointGeometry:function(e){this.object.geometry.type="Points";let t=this.vertices.length;for(let i=0,r=e.length;i<r;i++){let s=this.parseVertexIndex(e[i],t);this.addVertexPoint(s),this.addColor(s)}},addLineGeometry:function(e,t){this.object.geometry.type="Line";let i=this.vertices.length,r=this.uvs.length;for(let s=0,a=e.length;s<a;s++)this.addVertexLine(this.parseVertexIndex(e[s],i));for(let s=0,a=t.length;s<a;s++)this.addUVLine(this.parseUVIndex(t[s],r))}};return n.startObject("",!1),n}var Oae,Nae,wae,Fae,a2,o2,Ey,l2,c2,Pa,FT,BT,f2=I(()=>{us();Oae=/^[og]\s*(.+)?/,Nae=/^mtllib /,wae=/^usemtl /,Fae=/^usemap /,a2=/\s+/,o2=new re,Ey=new re,l2=new re,c2=new re,Pa=new re,FT=new ht;BT=class extends vn{constructor(e){super(e),this.materials=null}load(e,t,i,r){let s=this,a=new Os(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(o){try{t(s.parse(o))}catch(l){r?r(l):console.error(l),s.manager.itemError(e)}},i,r)}setMaterials(e){return this.materials=e,this}parse(e){let t=new Bae;e.indexOf(`\r
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`),r=[];for(let o=0,l=i.length;o<l;o++){let c=i[o].trimStart();if(c.length===0)continue;let f=c.charAt(0);if(f!=="#")if(f==="v"){let d=c.split(a2);switch(d[0]){case"v":t.vertices.push(parseFloat(d[1]),parseFloat(d[2]),parseFloat(d[3])),d.length>=7?(FT.setRGB(parseFloat(d[4]),parseFloat(d[5]),parseFloat(d[6]),Oi),t.colors.push(FT.r,FT.g,FT.b)):t.colors.push(void 0,void 0,void 0);break;case"vn":t.normals.push(parseFloat(d[1]),parseFloat(d[2]),parseFloat(d[3]));break;case"vt":t.uvs.push(parseFloat(d[1]),parseFloat(d[2]));break}}else if(f==="f"){let h=c.slice(1).trim().split(a2),u=[];for(let _=0,p=h.length;_<p;_++){let g=h[_];if(g.length>0){let v=g.split("/");u.push(v)}}let m=u[0];for(let _=1,p=u.length-1;_<p;_++){let g=u[_],v=u[_+1];t.addFace(m[0],g[0],v[0],m[1],g[1],v[1],m[2],g[2],v[2])}}else if(f==="l"){let d=c.substring(1).trim().split(" "),h=[],u=[];if(c.indexOf("/")===-1)h=d;else for(let m=0,_=d.length;m<_;m++){let p=d[m].split("/");p[0]!==""&&h.push(p[0]),p[1]!==""&&u.push(p[1])}t.addLineGeometry(h,u)}else if(f==="p"){let h=c.slice(1).trim().split(" ");t.addPointGeometry(h)}else if((r=Oae.exec(c))!==null){let d=(" "+r[0].slice(1).trim()).slice(1);t.startObject(d)}else if(wae.test(c))t.object.startMaterial(c.substring(7).trim(),t.materialLibraries);else if(Nae.test(c))t.materialLibraries.push(c.substring(7).trim());else if(Fae.test(c))console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. 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li,Zy=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new Uae,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let i=!1,r=-1,s=!1,a=-1;if(typeof navigator!="undefined"&&typeof navigator.userAgent!="undefined"){let o=navigator.userAgent;i=/^((?!chrome|android).)*safari/i.test(o)===!0;let l=o.match(/Version\/(\d+)/);r=i&&l?parseInt(l[1],10):-1,s=o.indexOf("Firefox")>-1,a=s?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap=="undefined"||i&&r<17||s&&a<98?this.textureLoader=new Xd(this.options.manager):this.textureLoader=new $_(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new 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c===!0&&o.revokeObjectURL(l),ll(d,a),d.userData.mimeType=a.mimeType||Xae(a.uri),d}).catch(function(d){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),d});return this.sourceCache[e]=f,f}assignTexture(e,t,i,r){let s=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),s.extensions[xi.KHR_TEXTURE_TRANSFORM]){let o=i.extensions!==void 0?i.extensions[xi.KHR_TEXTURE_TRANSFORM]:void 0;if(o){let l=s.associations.get(a);a=s.extensions[xi.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),s.associations.set(a,l)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,i=e.material,r=t.attributes.tangent===void 0,s=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let o="PointsMaterial:"+i.uuid,l=this.cache.get(o);l||(l=new 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ht(1,1,1),o.opacity=1,Array.isArray(d.baseColorFactor)){let h=d.baseColorFactor;o.color.setRGB(h[0],h[1],h[2],fs),o.opacity=h[3]}d.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",d.baseColorTexture,Oi)),o.metalness=d.metallicFactor!==void 0?d.metallicFactor:1,o.roughness=d.roughnessFactor!==void 0?d.roughnessFactor:1,d.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",d.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",d.metallicRoughnessTexture))),a=this._invokeOne(function(h){return h.getMaterialType&&h.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(h){return h.extendMaterialParams&&h.extendMaterialParams(e,o)})))}s.doubleSided===!0&&(o.side=Ca);let f=s.alphaMode||xy.OPAQUE;if(f===xy.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,f===xy.MASK&&(o.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&a!==ds&&(c.push(t.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new It(1,1),s.normalTexture.scale!==void 0)){let d=s.normalTexture.scale;o.normalScale.set(d,d)}if(s.occlusionTexture!==void 0&&a!==ds&&(c.push(t.assignTexture(o,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&a!==ds){let d=s.emissiveFactor;o.emissive=new ht().setRGB(d[0],d[1],d[2],fs)}return s.emissiveTexture!==void 0&&a!==ds&&c.push(t.assignTexture(o,"emissiveMap",s.emissiveTexture,Oi)),Promise.all(c).then(function(){let d=new a(o);return s.name&&(d.name=s.name),ll(d,s),t.associations.set(d,{materials:e}),s.extensions&&qd(r,d,s),d})}createUniqueName(e){let t=ar.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,i=this.extensions,r=this.primitiveCache;function s(o){return i[xi.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return S2(l,o,t)})}let a=[];for(let o=0,l=e.length;o<l;o++){let c=e[o],f=zae(c),d=r[f];if(d)a.push(d.promise);else{let h;c.extensions&&c.extensions[xi.KHR_DRACO_MESH_COMPRESSION]?h=s(c):h=S2(new Qi,c,t),r[f]={primitive:c,promise:h},a.push(h)}}return Promise.all(a)}loadMesh(e){let t=this,i=this.json,r=this.extensions,s=i.meshes[e],a=s.primitives,o=[];for(let l=0,c=a.length;l<c;l++){let f=a[l].material===void 0?kae(this.cache):this.getDependency("material",a[l].material);o.push(f)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(l){let c=l.slice(0,l.length-1),f=l[l.length-1],d=[];for(let u=0,m=f.length;u<m;u++){let _=f[u],p=a[u],g,v=c[u];if(p.mode===Da.TRIANGLES||p.mode===Da.TRIANGLE_STRIP||p.mode===Da.TRIANGLE_FAN||p.mode===void 0)g=s.isSkinnedMesh===!0?new G_(_,v):new ci(_,v),g.isSkinnedMesh===!0&&g.normalizeSkinWeights(),p.mode===Da.TRIANGLE_STRIP?g.geometry=Ty(g.geometry,dg):p.mode===Da.TRIANGLE_FAN&&(g.geometry=Ty(g.geometry,Qu));else if(p.mode===Da.LINES)g=new co(_,v);else if(p.mode===Da.LINE_STRIP)g=new $o(_,v);else if(p.mode===Da.LINE_LOOP)g=new W_(_,v);else if(p.mode===Da.POINTS)g=new Ps(_,v);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+p.mode);Object.keys(g.geometry.morphAttributes).length>0&&Hae(g,s),g.name=t.createUniqueName(s.name||"mesh_"+e),ll(g,s),p.extensions&&qd(r,g,p),t.assignFinalMaterial(g),d.push(g)}for(let u=0,m=d.length;u<m;u++)t.associations.set(d[u],{meshes:e,primitives:u});if(d.length===1)return s.extensions&&qd(r,d[0],s),d[0];let h=new sa;s.extensions&&qd(r,h,s),t.associations.set(h,{meshes:e});for(let u=0,m=d.length;u<m;u++)h.add(d[u]);return h})}loadCamera(e){let t,i=this.json.cameras[e],r=i[i.type];if(!r){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return i.type==="perspective"?t=new gr(hg.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):i.type==="orthographic"&&(t=new hs(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),i.name&&(t.name=this.createUniqueName(i.name)),ll(t,i),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],i=[];for(let r=0,s=t.joints.length;r<s;r++)i.push(this._loadNodeShallow(t.joints[r]));return t.inverseBindMatrices!==void 0?i.push(this.getDependency("accessor",t.inverseBindMatrices)):i.push(null),Promise.all(i).then(function(r){let s=r.pop(),a=r,o=[],l=[];for(let c=0,f=a.length;c<f;c++){let d=a[c];if(d){o.push(d);let h=new li;s!==null&&h.fromArray(s.array,c*16),l.push(h)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[c])}return new k_(o,l)})}loadAnimation(e){let t=this.json,i=this,r=t.animations[e],s=r.name?r.name:"animation_"+e,a=[],o=[],l=[],c=[],f=[];for(let d=0,h=r.channels.length;d<h;d++){let u=r.channels[d],m=r.samplers[u.sampler],_=u.target,p=_.node,g=r.parameters!==void 0?r.parameters[m.input]:m.input,v=r.parameters!==void 0?r.parameters[m.output]:m.output;_.node!==void 0&&(a.push(this.getDependency("node",p)),o.push(this.getDependency("accessor",g)),l.push(this.getDependency("accessor",v)),c.push(m),f.push(_))}return 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`)}function oA(n,e={}){var o;let t=Ui(hm((o=e.title)!=null?o:n.name,"Selected Part")),i=[];i.push(`## ${t} - Part Info`),i.push(""),i.push("| Property | Value |"),i.push("|----------|-------|"),i.push(`| Mesh | ${_o(hm(n.name))} |`);let r=Aoe(n.source);r&&i.push(`| Source | ${_o(r)} |`),n.childCount!==void 0&&n.childCount>1&&i.push(`| Child Meshes | ${n.childCount.toLocaleString()} |`),n.componentId&&i.push(`| Component ID | ${_o(n.componentId)} |`),n.occurrenceId&&i.push(`| Occurrence ID | ${_o(n.occurrenceId)} |`),n.partNumber&&i.push(`| Part Number | ${_o(n.partNumber)} |`),n.componentPath&&i.push(`| Component Path | ${_o(n.componentPath)} |`);let s=xoe(n);s&&i.push(`| Format Lineage | ${_o(s)} |`),i.push(`| Triangles | ${n.triangleCount.toLocaleString()} |`),i.push(`| Vertices | ${n.vertexCount.toLocaleString()} |`),i.push(`| Material | ${_o(hm(n.materialName))} |`),i.push(`| Bounding Size | ${cC(n.boundingSize)} |`),i.push(`| Center | ${cC(n.center,{separator:", "})} |`);let a=Roe(n.meshNames);return a&&n.childCount!==1&&i.push(`| Mesh Refs | ${_o(a)} |`),i.push(""),i.join(`
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`)}var lA=I(()=>{"use strict";rA();sA()});function cA(n){return{canvas:n.canvas,observeRender:n.observeRender,getCameraStateKey:n.getCameraStateKey,projectWorldPoint:n.projectWorldPoint,isWorldPointOccluded:n.isWorldPointOccluded}}function fA(n){return n.map(e=>e.value.toFixed(e.digits)).join("_")}function j2(n){return Number.isFinite(n.x)&&Number.isFinite(n.y)&&Number.isFinite(n.z)}function Z2(n,e,t){return!j2(n)||e.clientWidth===0||e.clientHeight===0?!1:(t.screenX=(n.x+1)/2*e.clientWidth,t.screenY=(1-n.y)/2*e.clientHeight,t.depth=(n.z+1)/2,!0)}function q2(n,e,t,i,r){return!j2(n)||e===0||t===0||i.clientWidth===0||i.clientHeight===0?!1:(r.screenX=n.x*(i.clientWidth/e),r.screenY=n.y*(i.clientHeight/t),r.depth=n.z,!0)}var fC=I(()=>{"use strict"});function sh(n){var e;return n.size===0?null:n.size===1?(e=Array.from(n)[0])!=null?e:null:`${n.size} materials`}function Moe(n){return Math.max(n.boundingSize.x,n.boundingSize.y,n.boundingSize.z)}function Ioe(n){return Math.max(n.boundingSize.x,n.boundingSize.y,n.boundingSize.z)}function yoe(n){let e=n.trim().toLowerCase();return/^(mesh|node|object|primitive|points|pointcloud|geometry)[-_\s.]?\d+$/i.test(e)||/^(mesh|node|object|primitive|points|pointcloud|geometry)$/i.test(e)}function Coe(n){let e={x:n.boundingSize.x/2,y:n.boundingSize.y/2,z:n.boundingSize.z/2};return{min:{x:n.center.x-e.x,y:n.center.y-e.y,z:n.center.z-e.z},max:{x:n.center.x+e.x,y:n.center.y+e.y,z:n.center.z+e.z}}}function Poe(n,e){if(n.source&&n.source!=="mesh"||!Number.isFinite(e)||e<=0||!yoe(n.name))return!1;let t=Moe(n);return Number.isFinite(t)&&t>0&&t<=e*.04}function Doe(n){var o;let e=null,t=0,i=0,r=new Set,s=[];for(let l of n)e=nh(e,Coe(l)),t+=l.triangleCount,i+=l.vertexCount,l.materialName&&r.add(l.materialName),s.push(...(o=l.meshNames)!=null&&o.length?l.meshNames:[l.name]);let a=e!=null?e:{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}};return{name:"Small detail cluster",triangleCount:t,vertexCount:i,materialName:sh(r),boundingSize:tr(a),center:Rr(a),source:"detail-cluster",meshNames:s,childCount:n.length}}function Loe(n,e,t){let i=Ioe(n),r=t.filter(o=>Poe(o,i));if(r.length<2)return e.length>0?[...e,...t]:[...t];let s=new Set(r),a=t.filter(o=>!s.has(o));return[...e,Doe(r),...a]}function dA(n){var e;return{summary:n.summary,parts:Ooe(n),materialNames:Noe(n.renderableMeshes,n.getMeshMaterialNames),resourceWarnings:n.resourceWarnings?[...n.resourceWarnings]:[],capturedAt:(e=n.capturedAt)!=null?e:new Date().toISOString()}}function Ooe(n){let e=n.renderableMeshes.filter(t=>!n.groupedPartCandidates.groupedMeshes.has(t)).map(t=>n.createMeshPart(t));return Loe(n.summary,n.groupedPartCandidates.parts,e)}function Noe(n,e){let t=new Set;for(let i of n)for(let r of e(i))r&&t.add(r);return Array.from(t).sort((i,r)=>i.localeCompare(r))}var Ag=I(()=>{"use strict";fl()});function hA(n){switch(n){case"\xB5m":case"\u03BCm":return"um";case"um":case"mm":case"cm":case"m":return n;default:return"mm"}}function Rg(n){return{x:Number.isFinite(n.x)&&n.x>0?n.x:1,y:Number.isFinite(n.y)&&n.y>0?n.y:1,z:Number.isFinite(n.z)&&n.z>0?n.z:1}}function uA(n,e,t,i){let r=Rg(t),s={x:(e.x-n.x)*r.x,y:(e.y-n.y)*r.y,z:(e.z-n.z)*r.z},a={x:Math.abs(s.x),y:Math.abs(s.y),z:Math.abs(s.z)};return{distance:Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z),delta:s,absDelta:a,unit:i}}function xg(n,e){return n.toFixed(e).replace(/\.?0+$/,"")}function Foe(n,e){if(n===0)return e;let t=Math.abs(n)*uC[e];return t<.001?"um":t<.1?"mm":t<1?"cm":"m"}function $2(n){return n==="um"?"um":woe[n]}function ah(n,e,t=!0){let i=t?Foe(n,e):e,r=n*uC[e]/uC[i],s=Math.abs(r),a=s>=100?1:s>=10?2:3;return`${xg(r,a)} ${$2(i)}`}function hC(n){let e=Math.abs(n),t=e>=100?1:e>=10?2:3;return xg(e,t)}function um(n){return{primary:ah(n.distance,n.unit),secondary:[`X ${hC(n.absDelta.x)}`,`Y ${hC(n.absDelta.y)}`,`Z ${hC(n.absDelta.z)}`,$2(n.unit)].join(" ")}}function mA(n,e,t=640,i=160){n.clearRect(0,0,t,i);let r=t/2,s=i/2-10,a=i/2+20;n.textAlign="center",n.textBaseline="middle",n.lineJoin="round",n.lineWidth=4,n.strokeStyle=dC.labelOutline,n.fillStyle=dC.labelText,n.font="650 28px system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif",n.strokeText(e.primary,r,s,t-120),n.fillText(e.primary,r,s,t-120),n.lineWidth=3,n.fillStyle=dC.labelSecondary,n.font="500 14px system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif",n.strokeText(e.secondary,r,a,t-160),n.fillText(e.secondary,r,a,t-160)}function pA(n){if(n.length===0)return"";let e=["## Measurements","","| # | Distance | Delta X | Delta Y | Delta Z | Start | End |","|---|----------|---------|---------|---------|-------|-----|"];for(let t of n){let i=t.reading.unit,r=Q2(t.start),s=Q2(t.end);e.push([t.index,ah(t.reading.distance,i),ah(t.reading.absDelta.x,i,!1),ah(t.reading.absDelta.y,i,!1),ah(t.reading.absDelta.z,i,!1),r,s].join(" | ").replace(/^/,"| ").replace(/$/," |"))}return e.join(`
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_=d!=null?d:xf({x:0,y:0,z:0},{x:0,y:0,z:0});r.push(Jl({name:AA(c,go(o,`group-${o.id}`)),triangleCount:u,vertexCount:m,materialName:sh(h),boundingSize:tr(_),center:Rr(_),source:c.hasExplicitIdentity?"component":"group",meshNames:f.map(g=>go(g,`mesh-${g.id}`)),childCount:f.length,componentId:c.componentId,occurrenceId:c.occurrenceId,partNumber:c.partNumber,componentPath:c.componentPath}))}),{parts:r,groupedMeshes:s}}function TA(n,e,t=[],i){return nA({rootName:n.name||"__root__",boundingSize:tr(i!=null?i:En(n)),meshes:e.map(r=>({triangleCount:Ig(r),vertexCount:_m(r),materialKeys:ks(r.material).map(s=>s.uuid)})),resourceWarnings:t})}function aU(n,e,t,i){var f;if(!n)return{meshCount:0,pointCloudCount:0,smallPartCount:0,smallestPartSpan:null,modelSpan:null};let r=tr(t!=null?t:En(n)),s=Math.max(r.x,r.y,r.z),a=Math.max(s*.04,Number.EPSILON),o=0,l=0,c=Number.POSITIVE_INFINITY;for(let d of e){Mg(d)&&o++;let h=tr((f=i==null?void 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strict";us();Gs();pC();vC();oU=new ht(4890367),ele=new ht(1722990),EC=class{constructor(e,t,i,r,s,a,o,l=vm(r,s)){this.meshToPart=new Map;this.raycaster=new df;this.pointer=new It;this.tempBox=new kr;this.tempCenter=new re;this.tempDirection=new re;this.tempCameraForward=new re;this.tempCameraRight=new re;this.tempCameraUp=new re;this.tempDragOffset=new re;this.tempNextPosition=new re;this.tempHelperDelta=new re;this.partCenterCache=new Map;this.selectionHelper=null;this.lastOccluded=!1;this.selected=null;this.lastPointerDown=null;this.partPointerActive=!1;this.activePointerId=null;this.scene=e,this.camera=t,this.canvas=i,this.meshes=s,this.parts=$oe(r,s,l);for(let c of this.parts)for(let f of c.meshes)this.meshToPart.set(f.id,c);this.controls=a,this.invalidate=o}requestRender(){this.invalidate()}getParts(){return this.parts}getPartId(e){return e.id}isDisposed(e){return!e.object.parent&&!this.scene.children.includes(e.object)}captureTransform(e){return{parent:e.object.parent,position:e.object.position.clone(),quaternion:e.object.quaternion.clone(),scale:e.object.scale.clone()}}restoreTransform(e,t){t.parent?t.parent.add(e.object):this.scene.add(e.object),e.object.position.copy(t.position),e.object.quaternion.copy(t.quaternion),e.object.scale.copy(t.scale),e.object.updateMatrixWorld(!0),this.invalidatePartCenter(e),this.requestRender()}subscribe(e){this.canvas.classList.add("ai3d-disassembly-active");let t=s=>{var o,l;if(s.button!==0||s.isPrimary===!1)return;this.lastPointerDown={x:s.clientX,y:s.clientY};let a=this.resolvePickTarget(s);if(this.partPointerActive=!!a,this.partPointerActive){s.preventDefault(),s.stopPropagation(),this.controls.enabled=!1,this.activePointerId=s.pointerId;try{(l=(o=this.canvas).setPointerCapture)==null||l.call(o,s.pointerId)}catch(c){}}e.onPointerDown(a,s)},i=s=>{this.activePointerId!==null&&s.pointerId!==this.activePointerId||(this.partPointerActive&&(s.preventDefault(),s.stopPropagation()),e.onPointerMove(s))},r=s=>{var a,o;if(!(this.activePointerId!==null&&s.pointerId!==this.activePointerId)){if(this.partPointerActive&&(s.preventDefault(),s.stopPropagation()),this.lastPointerDown=null,e.onPointerUp(s),this.partPointerActive=!1,this.activePointerId!==null&&((o=(a=this.canvas).hasPointerCapture)!=null&&o.call(a,this.activePointerId)))try{this.canvas.releasePointerCapture(this.activePointerId)}catch(l){}this.activePointerId=null,this.controls.enabled=!0}};return this.canvas.addEventListener("pointerdown",t),window.addEventListener("pointermove",i),window.addEventListener("pointerup",r),()=>{var s,a;if(this.canvas.removeEventListener("pointerdown",t),window.removeEventListener("pointermove",i),window.removeEventListener("pointerup",r),this.canvas.classList.remove("ai3d-disassembly-active","ai3d-disassembly-dragging"),this.partPointerActive=!1,this.activePointerId!==null&&((a=(s=this.canvas).hasPointerCapture)!=null&&a.call(s,this.activePointerId)))try{this.canvas.releasePointerCapture(this.activePointerId)}catch(o){}this.activePointerId=null,this.controls.enabled=!0}}resolvePart(e){var t;return Qoe(e)?this.parts.includes(e)?e:null:e&&(t=this.meshToPart.get(e.id))!=null?t:null}setSelected(e){var t;(t=this.selectionHelper)==null||t.removeFromParent(),this.selectionHelper=null,this.selected=e,this.lastOccluded=!1,e&&!this.isDisposed(e)&&(this.selectionHelper=new ql(e.object,oU),this.scene.add(this.selectionHelper)),this.requestRender()}beginDrag(e,t){let i=this.getPartWorldCenter(e,this.tempCenter).clone(),r=this.getPointOnDragPlane(i,t);if(!r)return null;t.preventDefault(),t.stopPropagation(),Joe(this.scene,e.object),this.canvas.classList.add("ai3d-disassembly-dragging");let s="move";t.shiftKey&&(s="rotate");let a=this.tempCameraForward;this.camera.getWorldDirection(a);let o=dm(Jt(r),Jt(a));return o?(this.controls.enabled=!1,this.requestRender(),{part:e,mode:s,plane:o,startPoint:r.clone(),startPosition:e.object.position.clone(),startQuaternion:e.object.quaternion.clone(),pivot:i,pointerX:t.clientX,pointerY:t.clientY}):null}updateDrag(e,t){if(t.preventDefault(),t.stopPropagation(),e.mode==="rotate"){this.updateRotation(e,t);return}let i=this.getRayPlanePoint(t,e.plane);if(!i)return;let r=this.tempDragOffset.copy(i).sub(e.startPoint),s=this.tempNextPosition.copy(e.startPosition).add(r),a=this.tempHelperDelta.copy(s).sub(e.part.object.position);e.part.object.position.copy(s),e.part.object.updateMatrixWorld(!0),this.invalidatePartCenter(e.part),this.translateSelectionHelper(a),this.requestRender()}endDrag(e){var t;this.controls.enabled=!0,this.canvas.classList.remove("ai3d-disassembly-dragging"),(t=this.selectionHelper)==null||t.update(),this.requestRender()}updateSelectionOcclusion(e){let t=this.getPartWorldCenter(e,this.tempCenter),i=this.camera.position,r=Af(Jt(i),Jt(t));if(!r)return;let s=this.tempDirection.set(r.direction.x,r.direction.y,r.direction.z);this.raycaster.set(i,s),this.raycaster.far=r.distance;let a=this.raycaster.intersectObjects(this.meshes,!1)[0],o=!!a&&Tf(a.distance,r.distance,r.epsilon);o!==this.lastOccluded&&(this.lastOccluded=o,this.selectionHelper&&(this.selectionHelper.material.color.set(o?ele:oU),this.requestRender()))}updateRotation(e,t){var c;let i=t.clientX-e.pointerX,r=t.clientY-e.pointerY,s=this.tempCameraForward;this.camera.getWorldDirection(s);let a=this.tempCameraUp.copy(this.camera.up).normalize(),o=this.tempCameraRight.crossVectors(a,s).normalize(),l=eA({startPosition:Jt(e.startPosition),pivot:Jt(e.pivot),startRotationQuaternion:JT(e.startQuaternion),yawAxis:Jt(a),pitchAxis:Jt(o),deltaX:i,deltaY:r,sensitivity:.01});l&&(e.part.object.position.set(l.position.x,l.position.y,l.position.z),e.part.object.quaternion.set(l.rotationQuaternion.x,l.rotationQuaternion.y,l.rotationQuaternion.z,l.rotationQuaternion.w),e.part.object.updateMatrixWorld(!0),this.invalidatePartCenter(e.part),(c=this.selectionHelper)==null||c.update(),this.requestRender())}resolvePickTarget(e){let t=this.canvas.getBoundingClientRect();this.pointer.x=(e.clientX-t.left)/t.width*2-1,this.pointer.y=-((e.clientY-t.top)/t.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let i=this.raycaster.intersectObjects(this.meshes,!1)[0];return(i==null?void 0:i.object)instanceof ci?i.object:null}getPointOnDragPlane(e,t){var s;let i=this.tempCameraForward;this.camera.getWorldDirection(i);let r=dm(Jt(e),Jt(i));return r&&(s=this.getRayPlanePoint(t,r))!=null?s:e}getRayPlanePoint(e,t){let i=this.canvas.getBoundingClientRect(),r=e.clientX-i.left,s=e.clientY-i.top;this.pointer.set(r/i.width*2-1,-(s/i.height)*2+1),this.raycaster.setFromCamera(this.pointer,this.camera);let a=$T({origin:Jt(this.raycaster.ray.origin),direction:Jt(this.raycaster.ray.direction)},t);return a?new re(a.x,a.y,a.z):null}getPartWorldCenter(e,t){let i=this.partCenterCache.get(e.id);return i?t.copy(i):(this.tempBox.setFromObject(e.object).getCenter(t),this.partCenterCache.set(e.id,t.clone()),t)}invalidatePartCenter(e){this.partCenterCache.delete(e.id)}translateSelectionHelper(e){if(!this.selectionHelper||e.lengthSq()<=Number.EPSILON)return;let t=this.selectionHelper.geometry.getAttribute("position");for(let i=0;i<t.count;i++)t.setXYZ(i,t.getX(i)+e.x,t.getY(i)+e.y,t.getZ(i)+e.z);t.needsUpdate=!0,this.selectionHelper.geometry.computeBoundingSphere()}}});function fU(n){let e=n.clone();return e.transparent=!0,e.opacity=Math.max(0,Math.min(1,n.opacity))*tle,e.depthWrite=!1,e.needsUpdate=!0,e}function ile(n){return Array.isArray(n)?n.map(fU):fU(n)}function rle(n){return Array.isArray(n)?n.map(e=>e.uuid).join("|"):n.uuid}function nle(n){if(n)for(let e of Array.isArray(n)?n:[n])e.dispose()}var tle,xA,dU=I(()=>{"use strict";tle=.242;xA=class{constructor(){this.materials=new Map}get(e){let t=rle(e),i=this.materials.get(t);if(i)return i;let r=ile(e);return this.materials.set(t,r),r}clear(){for(let e of this.materials.values())nle(e);this.materials.clear()}get size(){return this.materials.size}}});function hU(n){return cn(n)}function sle(n,e){return{originalPosition:hU(n),originalCenter:hU(e)}}function RA(n,e,t){let i=n.getRootCenter();for(let r of n.getParts()){let s=n.getPartState(r);s||(s=sle(n.getPartPosition(r),n.getPartCenter(r)),n.setPartState(r,s));let a=(s.originalCenter[t]-i[t])*e;n.setPartPosition(r,V2(s.originalPosition,t,a))}}function bA(n){for(let e of n.getParts()){let t=n.getPartState(e);t&&n.setPartPosition(e,t.originalPosition)}}var SC=I(()=>{"use strict";Gs()});function MA(n){return cn(n)}function ale(n){return n instanceof ci}function ole(n){let e=[];return n.traverse(t=>{ale(t)&&t.geometry&&e.push(t)}),e}function uU(n,e,t){RA(new IA(n),e,t)}function TC(n){bA(new IA(n))}var IA,mU=I(()=>{"use strict";us();Gs();fl();SC();IA=class{constructor(e){this.root=e}getParts(){return ole(this.root)}getRootCenter(){let e=new kr().setFromObject(this.root);return Rr({min:Jt(e.min),max:Jt(e.max)})}getPartPosition(e){return Jt(e.position)}getPartCenter(e){let i=new kr().setFromObject(e).getCenter(new re);return Jt(i)}setPartPosition(e,t){e.position.set(t.x,t.y,t.z)}getPartState(e){var i;let t=(i=e.userData)!=null?i:{};return t._previewExplodeState?{originalPosition:MA(t._previewExplodeState.originalPosition),originalCenter:MA(t._previewExplodeState.originalCenter)}:null}setPartState(e,t){e.userData._previewExplodeState={originalPosition:MA(t.originalPosition),originalCenter:MA(t.originalCenter)}}}});function pU(n){return n.cameraMoved||n.animating||n.renderDirty||n.renderObserverCount>0&&n.renderObserverSettleFrames>0}var yA,_U=I(()=>{"use strict";yA=class{constructor(e=120){this.maxSamples=e;this.samples=[];this.renderedFrameCount=0;this.idleFrameSkipCount=0;this.slowFrameCount=0;this.maxRenderMs=0;this.adaptiveScaleChangeCount=0}recordRenderedFrame(e,t){!Number.isFinite(e)||e<0||(this.renderedFrameCount++,e>=t&&this.slowFrameCount++,this.maxRenderMs=Math.max(this.maxRenderMs,e),this.samples.push(e),this.samples.length>this.maxSamples&&this.samples.shift())}recordIdleFrameSkip(){this.idleFrameSkipCount++}recordAdaptiveScaleChange(){this.adaptiveScaleChangeCount++}snapshot(){let e=[...this.samples].sort((r,s)=>r-s),t=this.samples.reduce((r,s)=>r+s,0),i=e.length===0?-1:Math.min(e.length-1,Math.ceil(e.length*.95)-1);return{renderedFrameCount:this.renderedFrameCount,idleFrameSkipCount:this.idleFrameSkipCount,slowFrameCount:this.slowFrameCount,averageRenderMs:e.length?Number((t/e.length).toFixed(2)):0,p95RenderMs:i>=0?Number(e[i].toFixed(2)):0,maxRenderMs:Number(this.maxRenderMs.toFixed(2)),adaptiveScaleChangeCount:this.adaptiveScaleChangeCount}}}});var AU={};Fe(AU,{ThreeModelPreview:()=>PA,createThreeModelPreview:()=>yle});function EU(){return{textureCount:0,colorTextureCount:0,srgbColorTextureCount:0}}function Ile(n,e){n.textureCount+=e.textureCount,n.colorTextureCount+=e.colorTextureCount,n.srgbColorTextureCount+=e.srgbColorTextureCount}function AC(n){return n instanceof rl||n instanceof fo||n instanceof Zl}function SU(n){return n instanceof er}function TU(n){return Number.isFinite(n)?Math.max(0,Math.min(n,1)):0}function yle(n){return new PA(n)}var CA,lle,cle,fle,dle,hle,gU,ule,vU,mle,ple,_le,gle,vle,Ele,Sle,Tle,Ale,xle,yg,Rle,ble,Mle,PA,xU=I(()=>{"use strict";us();r2();n2();N2();ua();cm();fl();iA();lA();Eg();fC();Gs();Ag();_A();cU();dU();mU();_s();nC();_U();vC();CA=new ht("#20242e"),lle=.28,cle=2.5,fle=1.5,dle=1.15,hle=260,gU=30,ule=8,vU=28,mle=18,ple=2,_le=28,gle=.86,vle=1.08,Ele=.62,Sle=.86,Tle=4,Ale=120,xle=9090296,yg=14870768,Rle=16096779,ble=16317180,Mle=13358561;PA=class{constructor(e){this.raycaster=new df;this.occlusionRaycaster=new df;this.renderObservers=new Set;this.cameraZoomObservers=new Set;this.pointer=new It;this.annotationProjection=new re;this.annotationDirection=new re;this.clock={last:performance.now()};this.defaultLights=[];this.configLights=[];this.environmentTarget=null;this.environmentInstallHandle=0;this.rootObject=null;this.loadedExt="";this.resourceWarnings=[];this.textureAudit=EU();this.renderHandle=0;this.contextLost=!1;this.quality="high";this.renderScale=1;this.interactivePixelRatioActive=!1;this.interactionPixelRatioDeadline=0;this.renderObserverSettleFrames=0;this.frameBudgetPixelRatioScale=1;this.frameBudgetSlowStreak=0;this.frameBudgetFastStreak=0;this.frameBudgetObserverStride=1;this.frameBudgetObserverCursor=0;this.frameBudgetShadowDeferred=!1;this.lastFrameDurationMs=0;this.smoothness=new yA;this.viewportVisible=!0;this.viewportObserver=null;this.lastDisposalAudit={reason:"initial",meshCount:0,geometryCount:0,materialCount:0,textureCount:0,objectCount:0,timestamp:performance.now()};this.axesHelper=null;this.bboxHelper=null;this.groundShadowMesh=null;this.meshShadowFlagsPrepared=!1;this.gridHelper=null;this.bboxEnabled=!1;this.wireframeEnabled=!1;this.wireframeOriginalMaterials=new Map;this.sceneConfig={};this.focusSelectionEnabled=!1;this.explodeStateActive=!1;this.focusedObject=null;this.highlightedObject=null;this.selectionHelper=null;this.focusHelper=null;this.mixer=null;this.animationPlaying=!1;this.initialTarget=new re;this.initialPosition=new re(3,2,3);this.initialFov=45;this.initialZoom=1;this.initialCameraMode="perspective";this.cameraMode="perspective";this.lastPointerDown=null;this.measurementActive=!1;this.measurementScale={x:1,y:1,z:1};this.measurementUnit="mm";this.measurementSegments=[];this.measurementMarkers=[];this.measurementObservers=new Set;this.pendingPoint=null;this.pendingMarker=null;this.hoveredMarkerIndex=-1;this.lastPointerClient={x:0,y:0};this.previewLine=null;this.previewLineUpdateHandle=0;this.originalMaterials=new Map;this.focusedSelectedMeshes=new Map;this.focusDimMaterialCache=new xA;this._lastPickResult={mesh:null,pickedPoint:null,screenX:0,screenY:0};this._onPickCallbacks=[];this.disassembly=null;this.disassemblySetup=!1;this.renderDirty=!0;this.stlMaterial=null;this.cachedMeshes=null;this.cachedMeshRoot=null;this.cachedRenderables=null;this.cachedRenderableRoot=null;this.cachedRenderableObjectCount=null;this.cachedChildMeshMap=null;this.cachedChildMeshMapRoot=null;this.cachedRenderableBoundsMap=null;this.cachedRenderableBoundsMapRoot=null;this.cachedRootPreviewBounds=null;this.cachedRootPreviewBoundsObject=null;this.cachedGeometryQualityStats=null;this.cameraAnimHandle=0;this.preventCanvasWheelScroll=e=>{this.prepareInteractiveFrameBudget(),e.preventDefault(),e.stopPropagation(),this.markDirty()};this.handleControlsChange=()=>{this.prepareInteractiveFrameBudget(),this.markDirty(),this.notifyCameraZoomChanged()};this.handleViewportIntersection=e=>{let t=e[e.length-1];if(!t)return;let i=t.isIntersecting&&t.intersectionRatio>0;i!==this.viewportVisible&&(this.viewportVisible=i,i?(this.clock.last=performance.now(),this.markDirty(),this.markShadowDirty(),this.startRenderLoop()):(cancelAnimationFrame(this.renderHandle),this.renderHandle=0))};this.handlePointerDown=e=>{e.button!==0||e.isPrimary===!1||(this.lastPointerDown={x:e.clientX,y:e.clientY},this.prepareInteractiveFrameBudget())};this.handlePointerUp=e=>{var i;if(e.button!==0||e.isPrimary===!1)return;let t=this.lastPointerDown;this.lastPointerDown=null,t&&(Math.hypot(e.clientX-t.x,e.clientY-t.y)>4||(i=this.disassembly)!=null&&i.isEnabled()||this.dispatchPick(e))};this.handlePointerMove=e=>{if(this.lastPointerClient={x:e.clientX,y:e.clientY},e.buttons&1&&this.prepareInteractiveFrameBudget(),!this.measurementActive||(this.pendingPoint&&this.schedulePreviewLineUpdate(),this.measurementMarkers.length===0))return;let t=this.renderer.domElement.getBoundingClientRect();this.pointer.x=(e.clientX-t.left)/t.width*2-1,this.pointer.y=-((e.clientY-t.top)/t.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let i=this.raycaster.intersectObjects(this.measurementMarkers,!1),r=i.length>0?this.measurementMarkers.indexOf(i[0].object):-1;if(r!==this.hoveredMarkerIndex){if(this.hoveredMarkerIndex>=0&&this.hoveredMarkerIndex<this.measurementMarkers.length){let s=this.measurementMarkers[this.hoveredMarkerIndex];s!==this.pendingMarker&&(s.scale.setScalar(1),s.material.color.setHex(yg))}if(r>=0&&r<this.measurementMarkers.length){let s=this.measurementMarkers[r];s.scale.setScalar(1.6),s.material.color.setHex(ble)}this.hoveredMarkerIndex=r,this.markDirty()}};this.handleContextLost=e=>{e.preventDefault(),this.contextLost=!0,this.renderHandle&&(cancelAnimationFrame(this.renderHandle),this.renderHandle=0)};this.handleContextRestored=()=>{this.contextLost=!1,this.markDirty(),this.startRenderLoop()};this.renderer=new CT({canvas:e,antialias:!0,alpha:!0,preserveDrawingBuffer:!0,powerPreference:"high-performance"}),this.renderer.outputColorSpace=Oi,this.renderer.toneMapping=Ns,this.renderer.toneMappingExposure=1,this.renderer.shadowMap.enabled=!1,this.renderer.shadowMap.type=wS,this.renderer.shadowMap.autoUpdate=!1,this.renderer.shadowMap.needsUpdate=!1,this.renderer.setClearColor(CA,1),this.scene=new Vd,this.camera=new gr(this.initialFov,1,.01,2e3),this.camera.position.copy(this.initialPosition),this.camera.lookAt(this.initialTarget),this.scene.add(this.camera),this.controls=new OT(this.camera,e),this.controls.enableDamping=!0,this.controls.dampingFactor=.08,this.controls.zoomSpeed=.65,this.controls.screenSpacePanning=!0,this.controls.target.copy(this.initialTarget),this.controls.addEventListener("change",this.handleControlsChange),this.installDefaultLighting(),this.resizeObs=new ResizeObserver(()=>this.resizeRenderer()),this.resizeObs.observe(e),typeof IntersectionObserver!="undefined"&&(this.viewportObserver=new IntersectionObserver(this.handleViewportIntersection,{root:null,threshold:[0,.01]}),this.viewportObserver.observe(e)),e.addEventListener("wheel",this.preventCanvasWheelScroll,{passive:!1}),e.addEventListener("pointerdown",this.handlePointerDown),e.addEventListener("pointerup",this.handlePointerUp),e.addEventListener("pointermove",this.handlePointerMove),e.addEventListener("webglcontextlost",this.handleContextLost),e.addEventListener("webglcontextrestored",this.handleContextRestored),this.resizeRenderer(),this.startRenderLoop()}async loadModel(e,t,i,r,s){var l;gi(s),this.clearLoadedModel("model-switch"),gi(s),this.loadedExt=t.toLowerCase(),this.resourceWarnings=[],this.textureAudit=EU();let a=null,o=[];try{if(this.loadedExt==="glb"||this.loadedExt==="gltf"){let h=await P2(e,this.loadedExt,i,r,s);a=h.scene,o=h.animations,this.resourceWarnings=h.warnings}else if(this.loadedExt==="stl")a=await D2(e),this.stlMaterial=La(a)?a.material:null;else if(this.loadedExt==="ply")a=await L2(e);else if(this.loadedExt==="obj"){let h=await O2(e,i,r);a=h.object,this.resourceWarnings=h.warnings}else throw new Error(`Three preview does not support .${this.loadedExt} format`);gi(s),this.rootObject=a,this.scene.add(a),this.invalidateMeshCache();let c=this.getRenderableObjects(a);this.prepareModelForQuality(c),gi(s),this.syncShadowFeatures();let f=this.getRootPreviewBounds(a);if(this.updateShadowFraming(f),this.syncSceneHelpers(),this.markDirty(),o.length>0){this.mixer=new J_(a);for(let h of o)this.mixer.clipAction(h).play();this.animationPlaying=!0}let d=TA(a,c,this.resourceWarnings,f!=null?f:void 0);return this.cachedGeometryQualityStats=null,this.fitCameraToObject(a,f!=null?f:void 0),this.bboxEnabled&&this.ensureBoundingBoxHelper(),this.scheduleGlobalEnvironmentInstall(),this.disassemblySetup=!1,(l=this.disassembly)==null||l.dispose(),this.disassembly=null,d}catch(c){throw a&&(a.removeFromParent(),this.rootObject===a&&(this.rootObject=null),this.lastDisposalAudit=this.disposeObjectGraph(a,"model-switch"),this.invalidateMeshCache()),c}}applyConfig(e){e.camera&&this.applyCameraConfig(e.camera),e.lights&&this.applyLightConfig(e.lights),e.scene&&this.applySceneConfig(e.scene),e.stl&&this.applySTLConfig(e.stl)}applySTLConfig(e){let t=this.stlMaterial;t&&(e.color!==void 0&&t.color.set(e.color),e.wireframe!==void 0&&(t.wireframe=e.wireframe,t.needsUpdate=!0),this.markDirty())}destroy(){var t,i;cancelAnimationFrame(this.renderHandle),cancelAnimationFrame(this.cameraAnimHandle),this._onPickCallbacks=[],this.renderObservers.clear(),this.cameraZoomObservers.clear(),this.measurementObservers.clear(),(t=this.disassembly)==null||t.dispose(),this.disassembly=null,this.disassemblySetup=!1,this.clearFocusedMesh(),this.clearSelectionHighlight(),this.clearLoadedModel("destroy");for(let r of this.configLights)this.disposeConfiguredLight(r);this.configLights.length=0;for(let r of this.defaultLights)this.disposeConfiguredLight(r);this.defaultLights.length=0,this.disposeGlobalEnvironment(),this.controls.removeEventListener("change",this.handleControlsChange),this.controls.dispose();let e=this.renderer.domElement;e.removeEventListener("wheel",this.preventCanvasWheelScroll),e.removeEventListener("pointerdown",this.handlePointerDown),e.removeEventListener("pointerup",this.handlePointerUp),e.removeEventListener("pointermove",this.handlePointerMove),e.removeEventListener("webglcontextlost",this.handleContextLost),e.removeEventListener("webglcontextrestored",this.handleContextRestored),this.resizeObs.disconnect(),(i=this.viewportObserver)==null||i.disconnect(),this.viewportObserver=null,this.renderer.dispose()}getCanvas(){return this.renderer.domElement}captureSnapshot(){return this.renderNow(0),this.renderer.domElement.toDataURL("image/png")}getAnnotationProvider(){let e=this.renderer.domElement;return cA({canvas:e,observeRender:t=>(this.renderObservers.add(t),this.setRenderObserverSettleFrames(),this.markDirty(),{remove:()=>{this.renderObservers.delete(t),this.renderObservers.size===0&&this.setRenderObserverSettleFrames(0)}}),getCameraStateKey:()=>this.getAnnotationCameraStateKey(),projectWorldPoint:(t,i)=>this.projectAnnotationWorldPoint(t,i),isWorldPointOccluded:t=>this.isAnnotationWorldPointOccluded(t)})}exportModelInfo(e){var s;if(!this.rootObject)return"";let t=this.getRenderableObjects(this.rootObject),i=TA(this.rootObject,t,this.resourceWarnings,(s=this.getRootPreviewBounds())!=null?s:void 0),r=e&&Vs(e)||i.rootName;return aA({title:r,format:this.loadedExt.toUpperCase(),summary:i,meshBreakdown:t.map(iU)})}getModelEvidence(){var o;if(!this.rootObject)return null;let e=this.getRenderableObjects(this.rootObject),t=this.getRenderableMeshes(this.rootObject),i=this.getChildRenderableMeshMap(this.rootObject),r=this.getRenderableBoundsMap(this.rootObject),s=sU(this.rootObject,t,i,r),a={parts:s.parts,groupedMeshes:new Set(s.groupedMeshes)};return dA({summary:TA(this.rootObject,e,this.resourceWarnings,(o=this.getRootPreviewBounds())!=null?o:void 0),renderableMeshes:e,groupedPartCandidates:a,createMeshPart:l=>gC(l,this.rootObject,r),getMeshMaterialNames:tU,resourceWarnings:this.resourceWarnings})}getSelectedPartInfo(){var r;let e=(r=this.focusedObject)!=null?r:SU(this._lastPickResult.mesh)?this._lastPickResult.mesh:null;if(!e)return null;let t=this.rootObject?this.getRenderableMeshes(this.rootObject):[],i=this.rootObject?this.getChildRenderableMeshMap(this.rootObject):void 0;return nU(e,this.rootObject,t,i)}exportSelectedPartInfo(){let e=this.getSelectedPartInfo();return e?oA(e):""}getPickWorldPoint(e){return e.pickedPoint&&typeof e.pickedPoint=="object"?Jt(e.pickedPoint):SU(e.mesh)?Rr(En(e.mesh)):null}onPick(e){return this._onPickCallbacks.push(e),()=>{this._onPickCallbacks=this._onPickCallbacks.filter(t=>t!==e)}}resetView(){this.rootObject&&this.explodeStateActive&&(TC(this.rootObject),this.explodeStateActive=!1,this.invalidateRootBoundsCache(),this.markShadowDirty()),this.resetDisassembly(),this.clearFocusedMesh(),this.clearSelectionHighlight(),this.switchCameraMode(this.initialCameraMode),this.camera.position.copy(this.initialPosition),this.controls.target.copy(this.initialTarget),this.camera.lookAt(this.controls.target),this.camera instanceof gr&&(this.camera.fov=this.initialFov),this.camera.zoom=this.initialZoom,this.camera.updateProjectionMatrix(),this.controls.update(),this.markDirty(),this.renderNow(performance.now()),this.notifyCameraZoomChanged()}toggleFocusSelection(){var t;let e=!this.focusSelectionEnabled;return e&&((t=this.disassembly)!=null&&t.isEnabled())&&this.disassembly.setEnabled(!1),this.focusSelectionEnabled=e,this.focusSelectionEnabled?(this.clearSelectionHighlight(),this._lastPickResult.mesh instanceof er&&this.setFocusedObject(this._lastPickResult.mesh)):this.clearFocusedMesh(),this.markDirty(),this.focusSelectionEnabled}isFocusSelectionEnabled(){return this.focusSelectionEnabled}setWireframe(e){e!==this.wireframeEnabled&&(this.wireframeEnabled=e,this.applyWireframe(e),this.markDirty())}toggleWireframe(){return this.setWireframe(!this.wireframeEnabled),this.wireframeEnabled}applyWireframe(e){if(this.rootObject)for(let t of this.getRenderableMeshes(this.rootObject))if(e){this.wireframeOriginalMaterials.set(t.id,t.material);let r=ks(t.material).map(s=>{if(s instanceof bn){let a=new ds({color:s.color,transparent:s.transparent,opacity:s.opacity,side:s.side,visible:s.visible});return a.wireframe=!0,a}if("wireframe"in s){let a=s.clone();return a.wireframe=!0,a}return s});t.material=Array.isArray(t.material)?r:r[0]}else{let i=this.wireframeOriginalMaterials.get(t.id);i&&(t.material=i),this.wireframeOriginalMaterials.delete(t.id)}}toggleOrientationGizmo(){if(!this.axesHelper){this.axesHelper=new Yu(1.2),this.axesHelper.visible=!1;let e=this.axesHelper.material;e.depthTest=!1,e.depthWrite=!1,this.axesHelper.renderOrder=999,this.scene.add(this.axesHelper)}return this.axesHelper.visible=!this.axesHelper.visible,this.axesHelper.position.copy(this.controls.target),this.markDirty(),this.axesHelper.visible}isOrientationGizmoEnabled(){var e;return!!((e=this.axesHelper)!=null&&e.visible)}toggleBoundingBox(){var e;return this.bboxEnabled=!this.bboxEnabled,this.bboxEnabled?(this.ensureBoundingBoxHelper(),this.markDirty(),!!this.bboxHelper):((e=this.bboxHelper)==null||e.removeFromParent(),this.bboxHelper=null,this.markDirty(),!1)}hasAnimations(){return this.mixer!==null}toggleAnimation(){return this.mixer?(this.animationPlaying=!this.animationPlaying,this.mixer.timeScale=this.animationPlaying?1:0,this.markDirty(),this.animationPlaying):!1}toggleMeasurement(){return this.measurementActive=!this.measurementActive,this.renderer.domElement.classList.toggle("ai3d-measurement-active",this.measurementActive),this.measurementActive||this.cancelPendingMeasurement(),this.notifyMeasurementsChanged(),this.measurementActive}isMeasurementActive(){return this.measurementActive}clearMeasurements(){this.disposeMeasurementOverlays(!1)}disposeMeasurementOverlays(e){var t;e&&(this.measurementActive=!1,this.renderer.domElement.classList.remove("ai3d-measurement-active")),this.cancelPendingMeasurement(!1);for(let i of this.measurementSegments){i.line.removeFromParent(),i.line.geometry.dispose(),i.line.material.dispose(),i.label.removeFromParent();let r=i.label.material;(t=r.map)==null||t.dispose(),r.dispose()}this.measurementSegments=[];for(let i of this.measurementMarkers){i.removeFromParent(),i.geometry.dispose();let r=i.material;if(Array.isArray(r))for(let s of r)s.dispose();else r.dispose()}this.measurementMarkers=[],this.markDirty(),this.notifyMeasurementsChanged()}setMeasurementScale(e){this.measurementScale=Rg(e),this.updateMeasurementLabels(),this.notifyMeasurementsChanged()}getMeasurementScale(){return{...this.measurementScale}}setMeasurementUnit(e){this.measurementUnit=hA(e),this.updateMeasurementLabels(),this.notifyMeasurementsChanged()}getMeasurementUnit(){return this.measurementUnit}getMeasurementBounds(){if(!this.rootObject)return null;let e=En(this.rootObject);return tr(e)}getMeasurementRecords(){return this.createMeasurementRecords()}exportMeasurements(){return pA(this.createMeasurementRecords())}observeMeasurements(e){return this.measurementObservers.add(e),e(),()=>{this.measurementObservers.delete(e)}}updateMeasurementLabels(){var t;if(this.measurementSegments.length===0)return;let e=this.getMeasurementMarkerSize()*4;for(let i of this.measurementSegments){let r=um(this.createMeasurementReading(i.start,i.end));i.label.removeFromParent();let s=i.label.material;(t=s.map)==null||t.dispose(),s.dispose();let a=new re().addVectors(i.start,i.end).multiplyScalar(.5);i.label=this.createMeasurementLabelSprite(r,a,e),this.scene.add(i.label)}this.markDirty()}setRenderQuality(e,t=this.renderScale){this.quality=e,this.renderScale=t,this.syncGlobalEnvironmentForQuality(),this.applyShadowQuality(),this.resizeRenderer()}setRenderScale(e){return this.renderScale=Math.min(2,Math.max(.25,e)),this.resizeRenderer(),Number(this.renderScale.toFixed(2))}getCameraZoomState(){let e=this.getCameraZoomRange();if(!e)return null;let t=e.mode==="distance"?(e.max-e.current)/(e.max-e.min):(e.current-e.min)/(e.max-e.min),i=TU(t);return{value:i,percentage:Math.round(i*100)}}setCameraZoom(e){let t=this.getCameraZoomRange();if(!t)return null;let i=TU(e);if(t.mode==="distance"){let r=t.max-i*(t.max-t.min),s=this.camera.position.clone().sub(this.controls.target);s.lengthSq()<Number.EPSILON&&s.copy(this.initialPosition).sub(this.initialTarget),s.normalize(),this.camera.position.copy(this.controls.target).addScaledVector(s,r),this.camera.lookAt(this.controls.target)}else this.camera.zoom=t.min+i*(t.max-t.min),this.camera.updateProjectionMatrix();return this.controls.update(),this.prepareInteractiveFrameBudget(),this.markDirty(),this.notifyCameraZoomChanged(),this.getCameraZoomState()}observeCameraZoom(e){return this.cameraZoomObservers.add(e),e(this.getCameraZoomState()),()=>{this.cameraZoomObservers.delete(e)}}getPerformanceSnapshot(){let e=this.smoothness.snapshot(),t=this.getQualitySnapshot();return{backend:"three",renderScale:Number(this.renderScale.toFixed(2)),quality:this.quality,pixelRatio:Number(this.renderer.getPixelRatio().toFixed(2)),interactivePixelRatioActive:this.interactivePixelRatioActive,renderDirty:this.renderDirty,renderObserverCount:this.renderObservers.size,renderObserverSettleFrames:this.renderObserverSettleFrames,frameBudgetPixelRatioScale:Number(this.frameBudgetPixelRatioScale.toFixed(2)),frameBudgetObserverStride:this.frameBudgetObserverStride,frameBudgetShadowDeferred:this.frameBudgetShadowDeferred,lastFrameDurationMs:Number(this.lastFrameDurationMs.toFixed(2)),averageRenderMs:e.averageRenderMs,p95RenderMs:e.p95RenderMs,maxRenderMs:e.maxRenderMs,renderedFrameCount:e.renderedFrameCount,slowFrameCount:e.slowFrameCount,idleFrameSkipCount:e.idleFrameSkipCount,adaptiveScaleChangeCount:e.adaptiveScaleChangeCount,viewportVisible:this.viewportVisible,disposalAudit:{...this.lastDisposalAudit},meshCount:t.geometry.meshCount,qualitySnapshot:t}}getQualitySnapshot(){let e=this.getGeometryQualityStats(),t=this.smoothness.snapshot();return{backend:"three",supportedFormats:["glb","gltf","stl","ply","obj"],colorPipeline:{outputColorSpace:String(this.renderer.outputColorSpace),toneMapping:this.renderer.toneMapping===Ns?"NoToneMapping":String(this.renderer.toneMapping),textureCount:this.textureAudit.textureCount,colorTextureCount:this.textureAudit.colorTextureCount,srgbColorTextureCount:this.textureAudit.srgbColorTextureCount},geometry:e,camera:{near:Number(this.camera.near.toPrecision(6)),far:Number(this.camera.far.toPrecision(6)),nearFarRatio:Number((this.camera.far/Math.max(this.camera.near,Number.EPSILON)).toPrecision(6))},performance:{renderScale:Number(this.renderScale.toFixed(2)),pixelRatio:Number(this.renderer.getPixelRatio().toFixed(2)),frameBudgetPixelRatioScale:Number(this.frameBudgetPixelRatioScale.toFixed(2)),frameBudgetObserverStride:this.frameBudgetObserverStride,viewportVisible:this.viewportVisible,renderedFrameCount:t.renderedFrameCount,idleFrameSkipCount:t.idleFrameSkipCount,slowFrameCount:t.slowFrameCount,averageRenderMs:t.averageRenderMs,p95RenderMs:t.p95RenderMs,maxRenderMs:t.maxRenderMs,adaptiveScaleChangeCount:t.adaptiveScaleChangeCount}}}setExplode(e,t){if(!this.rootObject)return;let i=Math.abs(e)>Number.EPSILON;!i&&!this.explodeStateActive||(uU(this.rootObject,e,t),this.explodeStateActive=i,this.invalidateRootBoundsCache(),this.markShadowDirty(),this.markDirty())}resetExplode(){this.rootObject&&this.explodeStateActive&&(TC(this.rootObject),this.explodeStateActive=!1,this.invalidateRootBoundsCache(),this.markShadowDirty(),this.markDirty())}focusWorldPoint(e){let t=new re(e.x,e.y,e.z),i=this.camera.position.distanceTo(this.controls.target),r=t.clone().sub(this.camera.position).normalize(),s=t.clone().sub(r.multiplyScalar(i));this.animateCamera(s,t)}toggleDisassembly(){if(this.ensureDisassembly(),!this.disassembly)return!1;let e=!this.disassembly.isEnabled();e&&(this.focusSelectionEnabled=!1,this.clearFocusedMesh(),this.clearSelectionHighlight());let t=this.disassembly.setEnabled(e);return t||this.disassembly.reset(),t}resetDisassembly(){this.disassembly&&(this.disassembly.reset(),this.invalidateRootBoundsCache())}isDisassemblyEnabled(){var e,t;return(t=(e=this.disassembly)==null?void 0:e.isEnabled())!=null?t:!1}ensureDisassembly(){if(this.disassemblySetup||(this.disassemblySetup=!0,!this.rootObject))return;let e=this.getRenderableMeshes(this.rootObject);e.length!==0&&(this.disassembly=lU(this.scene,this.camera,this.renderer.domElement,this.rootObject,e,this.controls,()=>{this.invalidateRootBoundsCache(),this.markShadowDirty(),this.markDirty()},this.getChildRenderableMeshMap(this.rootObject)))}animateCamera(e,t){cancelAnimationFrame(this.cameraAnimHandle);let i=this.camera.position.clone(),r=this.controls.target.clone(),s=500,a=performance.now(),o=()=>{let l=performance.now()-a,c=Math.min(1,l/s),f=c<.5?4*c*c*c:1-Math.pow(-2*c+2,3)/2;this.camera.position.lerpVectors(i,e,f),this.controls.target.lerpVectors(r,t,f),this.controls.update(),this.markDirty(),c<1&&(this.cameraAnimHandle=window.requestAnimationFrame(o))};this.cameraAnimHandle=window.requestAnimationFrame(o)}startRenderLoop(){if(this.renderHandle||!this.viewportVisible||this.contextLost)return;let e=()=>{if(!this.viewportVisible||this.contextLost){this.renderHandle=0;return}let t=this.renderNow(performance.now());this.renderHandle=t?window.requestAnimationFrame(e):0};this.renderHandle=window.requestAnimationFrame(e)}renderNow(e){var l,c,f;let t=this.renderer.domElement;if(!this.viewportVisible||!t.isConnected||t.clientWidth<=0||t.clientHeight<=0)return!1;let i=Math.max(0,(e-this.clock.last)/1e3);this.clock.last=e;let r=this.controls.update(),s=!!this.mixer&&this.animationPlaying;if(s&&this.mixer&&(this.mixer.update(i),this.markShadowDirty()),this.restoreInteractivePixelRatioIfIdle(e,r),!r&&!s&&!this.renderDirty)return this.smoothness.recordIdleFrameSkip(),this.renderObserverSettleFrames>0&&(this.renderObserverSettleFrames--,this.notifyRenderObservers()),this.shouldContinueRenderLoop(r,s);this.renderDirty=!1,this.setRenderObserverSettleFrames(),(l=this.bboxHelper)==null||l.update(),(c=this.selectionHelper)==null||c.update(),(f=this.focusHelper)==null||f.update(),this.axesHelper&&this.axesHelper.visible&&this.axesHelper.position.copy(this.controls.target);let a=performance.now();this.renderer.render(this.scene,this.camera);let o=performance.now()-a;return this.smoothness.recordRenderedFrame(o,vU),this.updateFrameBudget(o),this.notifyRenderObservers(),this.shouldContinueRenderLoop(r,s)}shouldContinueRenderLoop(e,t){return pU({cameraMoved:e,animating:t,renderDirty:this.renderDirty,renderObserverCount:this.renderObservers.size,renderObserverSettleFrames:this.renderObserverSettleFrames})}notifyRenderObservers(){if(!(this.frameBudgetObserverStride>1&&(this.frameBudgetObserverCursor=(this.frameBudgetObserverCursor+1)%this.frameBudgetObserverStride,this.frameBudgetObserverCursor!==0)))for(let e of this.renderObservers)e()}markDirty(){this.renderDirty=!0,this.startRenderLoop()}markShadowDirty(){if(!this.renderer.shadowMap.enabled){this.frameBudgetShadowDeferred=!1,this.renderer.shadowMap.needsUpdate=!1;return}if(this.shouldDeferShadowRefresh()){this.frameBudgetShadowDeferred=!0;return}this.frameBudgetShadowDeferred=!1,this.renderer.shadowMap.needsUpdate=!0}prepareInteractiveFrameBudget(){let e=performance.now();this.interactionPixelRatioDeadline=e+hle,this.activateInteractivePixelRatio()&&this.resizeRenderer()}activateInteractivePixelRatio(){if(this.interactivePixelRatioActive)return!1;let e=this.computePixelRatio(!1);return this.computePixelRatio(!0)>=e?!1:(this.interactivePixelRatioActive=!0,!0)}restoreInteractivePixelRatioIfIdle(e,t){!this.interactivePixelRatioActive||t||e<this.interactionPixelRatioDeadline||(this.interactivePixelRatioActive=!1,this.resetFrameBudget(),this.renderer.shadowMap.enabled&&this.frameBudgetShadowDeferred&&(this.frameBudgetShadowDeferred=!1,this.renderer.shadowMap.needsUpdate=!0),this.resizeRenderer())}computePixelRatio(e=this.interactivePixelRatioActive){let t=this.quality==="low"?.5:this.quality==="medium"?.75:1,i=xr(),r=i?.85:1,s=Math.min(cle,window.devicePixelRatio*t*r*this.renderScale);return e?Math.min(s,i?dle:fle)*this.frameBudgetPixelRatioScale:s}updateFrameBudget(e){if(this.lastFrameDurationMs=e,!!this.interactivePixelRatioActive){if(e>=vU?(this.frameBudgetSlowStreak++,this.frameBudgetFastStreak=0):e<=mle?(this.frameBudgetFastStreak++,this.frameBudgetSlowStreak=0):(this.frameBudgetSlowStreak=0,this.frameBudgetFastStreak=0),this.frameBudgetSlowStreak>=ple){this.frameBudgetSlowStreak=0;let t=Math.max(Ele,this.frameBudgetPixelRatioScale*gle);t<this.frameBudgetPixelRatioScale-.01&&(this.frameBudgetPixelRatioScale=t,this.frameBudgetObserverStride=Math.min(Tle,this.frameBudgetObserverStride+1),this.setRenderObserverSettleFrames(Math.max(ule,Math.floor(gU/this.frameBudgetObserverStride))),this.smoothness.recordAdaptiveScaleChange(),this.resizeRenderer());return}this.frameBudgetFastStreak>=_le&&this.frameBudgetPixelRatioScale<1&&(this.frameBudgetFastStreak=0,this.frameBudgetPixelRatioScale=Math.min(1,this.frameBudgetPixelRatioScale*vle),this.frameBudgetObserverStride=Math.max(1,this.frameBudgetObserverStride-1),this.setRenderObserverSettleFrames(),this.smoothness.recordAdaptiveScaleChange(),this.resizeRenderer())}}resetFrameBudget(){let e=this.frameBudgetPixelRatioScale!==1||this.frameBudgetObserverStride!==1;this.frameBudgetPixelRatioScale=1,this.frameBudgetSlowStreak=0,this.frameBudgetFastStreak=0,this.frameBudgetObserverStride=1,this.frameBudgetObserverCursor=0,this.setRenderObserverSettleFrames(),e&&this.markDirty()}setRenderObserverSettleFrames(e=gU){this.renderObserverSettleFrames=this.renderObservers.size>0?e:0}shouldDeferShadowRefresh(){return this.interactivePixelRatioActive&&this.frameBudgetPixelRatioScale<=Sle}resizeRenderer(){let e=this.renderer.domElement,t=Math.max(1,Math.round(e.clientWidth||e.width||1)),i=Math.max(1,Math.round(e.clientHeight||e.height||1));this.renderer.setPixelRatio(this.computePixelRatio()),this.renderer.setSize(t,i,!1),this.camera instanceof hs?this.updateOrthographicFrustum(t/i):this.camera.aspect=t/i,this.camera.updateProjectionMatrix(),this.markDirty()}getCameraZoomRange(){if(!this.rootObject)return null;if(this.camera instanceof hs){let s=Math.max(this.initialZoom*.25,.05),a=Math.max(this.initialZoom*6,s*2),o=Number.isFinite(this.controls.minZoom)&&this.controls.minZoom>0?this.controls.minZoom:s,l=Number.isFinite(this.controls.maxZoom)&&this.controls.maxZoom>o?this.controls.maxZoom:a;return{mode:"zoom",current:Math.max(o,Math.min(this.camera.zoom,l)),min:o,max:l}}let e=this.camera.position.distanceTo(this.controls.target),t=Math.max(e*.08,1e-5),i=Number.isFinite(this.controls.minDistance)&&this.controls.minDistance>0?this.controls.minDistance:t,r=Number.isFinite(this.controls.maxDistance)&&this.controls.maxDistance>i?this.controls.maxDistance:Math.max(e*8,i*10);return{mode:"distance",current:Math.max(i,Math.min(e,r)),min:i,max:r}}notifyCameraZoomChanged(){if(this.cameraZoomObservers.size===0)return;let e=this.getCameraZoomState();for(let t of this.cameraZoomObservers)t(e)}computeOrthographicViewSpan(){var i;if(!this.rootObject)return 2;let e=(i=this.getRootPreviewBounds())!=null?i:En(this.rootObject),t=tr(e);return Math.max(Math.max(t.x,t.y,t.z,Number.EPSILON)*1.2,.001)}updateOrthographicFrustum(e){if(!(this.camera instanceof hs))return;let i=this.computeOrthographicViewSpan()/2,r=i*e;this.camera.left=-r,this.camera.right=r,this.camera.top=i,this.camera.bottom=-i}updateOrthographicFrustumForCamera(e,t){let r=this.computeOrthographicViewSpan()/2,s=r*t;e.left=-s,e.right=s,e.top=r,e.bottom=-r,e.updateProjectionMatrix()}switchCameraMode(e){if(this.cameraMode===e&&(e==="perspective"&&this.camera instanceof gr||e==="orthographic"&&this.camera instanceof hs))return;let t=this.renderer.domElement,i=Math.max(1,Math.round(t.clientWidth||t.width||1)),r=Math.max(1,Math.round(t.clientHeight||t.height||1)),s=i/r,a=this.camera,o=a.position.clone(),l=this.controls.target.clone(),c=a.zoom||1,f=a.near,d=a.far;if(this.scene.remove(a),e==="orthographic"){let h=new hs(-1,1,1,-1,f,d);h.position.copy(o),h.zoom=c,h.lookAt(l),this.updateOrthographicFrustumForCamera(h,s),this.camera=h}else{let h=new gr(this.initialFov,s,f,d);h.position.copy(o),h.zoom=c,h.lookAt(l),this.camera=h}this.scene.add(this.camera),this.controls.object=this.camera,this.controls.target.copy(l),this.controls.update(),this.cameraMode=e}applyCameraConfig(e){var i;let t=(i=e.mode)!=null?i:this.cameraMode;e.mode&&(this.initialCameraMode=e.mode),this.switchCameraMode(t),this.camera instanceof gr&&typeof e.fov=="number"&&Number.isFinite(e.fov)&&(this.camera.fov=e.fov,this.initialFov=e.fov),e.position&&(this.camera.position.set(...e.position),this.initialPosition.set(...e.position)),e.lookAt&&(this.controls.target.set(...e.lookAt),this.camera.lookAt(this.controls.target),this.initialTarget.set(...e.lookAt)),typeof e.near=="number"&&Number.isFinite(e.near)&&(this.camera.near=e.near),typeof e.far=="number"&&Number.isFinite(e.far)&&(this.camera.far=e.far),typeof e.zoom=="number"&&Number.isFinite(e.zoom)&&(this.camera.zoom=e.zoom,this.initialZoom=e.zoom),this.camera.updateProjectionMatrix(),this.controls.update(),this.markDirty(),this.notifyCameraZoomChanged()}applyLightConfig(e){for(let i of this.configLights)this.disposeConfiguredLight(i);this.configLights.length=0;let t=e.length>0;for(let i of this.defaultLights)i.visible=!t;for(let i of e){let r=this.createConfiguredLight(i);r&&(this.configLights.push(r),r.parent!==this.camera&&this.scene.add(r))}this.syncShadowFeatures(),this.updateShadowFraming(),this.markShadowDirty(),this.markDirty()}applySceneConfig(e){if(this.sceneConfig={...this.sceneConfig,...e},e.transparent!==void 0||e.background!==void 0)if(this.sceneConfig.transparent)this.scene.background=null,this.renderer.setClearColor(CA,0);else if(this.sceneConfig.background){let t=new ht(this.sceneConfig.background);this.scene.background=t,this.renderer.setClearColor(t,1)}else this.scene.background=CA,this.renderer.setClearColor(CA,1);typeof e.autoRotate=="boolean"&&(this.controls.autoRotate=e.autoRotate),typeof e.autoRotateSpeed=="number"&&(this.controls.autoRotateSpeed=e.autoRotateSpeed),typeof e.axis=="boolean"&&this.syncAxisHelper(e.axis),this.syncSceneHelpers(),this.syncShadowFeatures(),this.markDirty()}installDefaultLighting(){let e=new zu(16777215,.96);e.name="default-global-ambient";let t=new Hu(16777215,7172736,.34);t.name="default-hemi",this.defaultLights.push(e,t);for(let i of this.defaultLights)this.scene.add(i)}installGlobalEnvironment(){this.disposeGlobalEnvironment();let e=new tm(this.renderer),t=new NT;this.environmentTarget=e.fromScene(t,.04),this.scene.environment=this.environmentTarget.texture,this.scene.environmentIntensity=.48,t.dispose(),e.dispose()}syncGlobalEnvironmentForQuality(){if(this.quality==="low"){this.cancelGlobalEnvironmentInstall(),this.disposeGlobalEnvironment(),this.markDirty();return}this.rootObject&&!this.environmentTarget&&this.scheduleGlobalEnvironmentInstall()}scheduleGlobalEnvironmentInstall(){this.quality==="low"||this.environmentTarget||this.environmentInstallHandle||(this.environmentInstallHandle=window.setTimeout(()=>{this.environmentInstallHandle=0,!(this.quality==="low"||this.contextLost||!this.rootObject)&&(this.installGlobalEnvironment(),this.markDirty())},Ale))}cancelGlobalEnvironmentInstall(){this.environmentInstallHandle&&(window.clearTimeout(this.environmentInstallHandle),this.environmentInstallHandle=0)}disposeGlobalEnvironment(){var e;this.cancelGlobalEnvironmentInstall(),this.scene.environment=null,(e=this.environmentTarget)==null||e.dispose(),this.environmentTarget=null}createConfiguredLight(e){var r,s,a,o,l,c,f;let t=e.color?new ht(e.color):new ht(16777215),i=(r=e.intensity)!=null?r:1;switch(e.type){case"ambient":return new zu(t,i);case"hemisphere":{let d=e.groundColor?new ht(e.groundColor):new ht(4473924);return new Hu(t,d,i)}case"directional":{let d=new rl(t,i),h=(s=e.position)!=null?s:[-1,2,1],u=(a=e.target)!=null?a:[0,0,0];return d.position.set(...h),d.target.position.set(...u),this.scene.add(d.target),d.castShadow=!!e.castShadow,d}case"point":{let d=new fo(t,i),h=(o=e.position)!=null?o:[0,5,0];return d.position.set(...h),d.castShadow=!!e.castShadow,typeof e.decay=="number"&&(d.decay=e.decay),d}case"spot":{let d=new Zl(t,i),h=(l=e.position)!=null?l:[0,5,0],u=(c=e.target)!=null?c:[0,0,0];return d.position.set(...h),d.target.position.set(...u),this.scene.add(d.target),d.angle=e.angle?e.angle*Math.PI/180:Math.PI/4,d.penumbra=(f=e.penumbra)!=null?f:.5,typeof e.decay=="number"&&(d.decay=e.decay),d.castShadow=!!e.castShadow,d}case"attachToCam":{let d=new fo(t,i);return this.camera.add(d),d}default:return null}}disposeConfiguredLight(e){(e instanceof rl||e instanceof Zl)&&e.target.removeFromParent(),e.removeFromParent(),e.dispose()}prepareModelForQuality(e){let t=I2(this.renderer.capabilities.getMaxAnisotropy(),this.quality),i=new Set;for(let r of e)for(let s of ks(r.material))i.has(s.uuid)||(i.add(s.uuid),this.prepareMaterialForQuality(s,t))}prepareMaterialForQuality(e,t){Ile(this.textureAudit,jT(e,t))}applyShadowQuality(){let e=this.shadowMapSize(),t=!1;for(let i of this.allLights())!AC(i)||!i.castShadow||(i.shadow.mapSize.set(e,e),i.shadow.bias=-12e-5,i.shadow.normalBias=.018,i.shadow.needsUpdate=!0,t=!0);t&&(this.syncShadowFeatures(),this.markShadowDirty(),this.markDirty())}updateShadowFraming(e=this.getRootPreviewBounds()){if(!this.rootObject||!e)return;let t=Rr(e),i=tr(e),r=Math.max(i.x,i.y,i.z,Number.EPSILON),s=Math.max(r*1.8,.001),a=new re(t.x,t.y,t.z),o=!1;for(let l of this.allLights())if(!(!AC(l)||!l.castShadow)){if(this.ensureMeshShadowFlags(),l.shadow.mapSize.set(this.shadowMapSize(),this.shadowMapSize()),l.shadow.bias=-12e-5,l.shadow.normalBias=.018,l instanceof rl){let c=l.position.clone().sub(l.target.position);if(c.lengthSq()<.001&&c.set(4,7,5),l.target.position.copy(a),l.target.parent||this.scene.add(l.target),l.position.copy(a).add(c.normalize().multiplyScalar(s*2.4)),l.shadow.camera instanceof hs){let f=l.shadow.camera;f.left=-s,f.right=s,f.top=s,f.bottom=-s,f.near=.1,f.far=s*5,f.updateProjectionMatrix()}}l.shadow.needsUpdate=!0,o=!0}o&&this.markShadowDirty()}shadowMapSize(){return this.quality==="low"?512:this.quality==="medium"?1024:2048}allLights(){return[...this.defaultLights,...this.configLights]}hasActiveShadowFeatures(){return!!this.sceneConfig.groundShadow||this.allLights().some(e=>AC(e)&&e.castShadow)}syncShadowFeatures(){let e=this.hasActiveShadowFeatures();if(this.renderer.shadowMap.enabled!==e&&(this.renderer.shadowMap.enabled=e),!e){this.frameBudgetShadowDeferred=!1,this.renderer.shadowMap.needsUpdate=!1;return}this.ensureMeshShadowFlags(),this.renderer.shadowMap.needsUpdate=!0}ensureMeshShadowFlags(){if(!(!this.rootObject||this.meshShadowFlagsPrepared)){for(let e of this.getRenderableObjects(this.rootObject))La(e)&&(e.castShadow=!0,e.receiveShadow=!0);this.meshShadowFlagsPrepared=!0}}syncSceneHelpers(){this.sceneConfig.groundShadow?this.createGroundShadow():this.removeGroundShadow(),this.sceneConfig.grid?this.createGrid():this.removeGrid(),typeof this.sceneConfig.axis=="boolean"&&this.syncAxisHelper(this.sceneConfig.axis)}syncAxisHelper(e){if(!this.axesHelper){this.axesHelper=new Yu(1.2);let t=this.axesHelper.material;t.depthTest=!1,t.depthWrite=!1,this.axesHelper.renderOrder=999,this.scene.add(this.axesHelper)}this.axesHelper.visible=e,this.axesHelper.position.copy(this.controls.target)}createGroundShadow(){var l;if(!this.rootObject||this.groundShadowMesh)return;this.ensureMeshShadowFlags();let e=(l=this.getRootPreviewBounds())!=null?l:En(this.rootObject),t=Rr(e),i=tr(e),r=Math.max(i.x,i.z,Number.EPSILON),s=Math.max(r*3,.001),a=e.min.y-Math.max(s*.002,1e-5),o=new ci(new Wd(s,s),new Y_({color:0,opacity:lle,transparent:!0}));o.name="ai3d-ground-shadow",o.rotation.x=-Math.PI/2,o.position.set(t.x,a,t.z),o.receiveShadow=!0,o.renderOrder=-1,this.scene.add(o),this.groundShadowMesh=o}removeGroundShadow(){if(this.groundShadowMesh){this.groundShadowMesh.removeFromParent(),this.groundShadowMesh.geometry.dispose();for(let e of ks(this.groundShadowMesh.material))e.dispose();this.groundShadowMesh=null}}createGrid(){var o;if(!this.rootObject||this.gridHelper)return;let e=(o=this.getRootPreviewBounds())!=null?o:En(this.rootObject),t=Rr(e),i=tr(e),r=Math.max(i.x,i.z,Number.EPSILON),s=Math.max(r*2,.001),a=new eg(s,20,7305093,3423046);a.name="ai3d-grid",a.position.set(t.x,e.min.y-Math.max(s*.003,1e-5),t.z);for(let l of ks(a.material))l.transparent=!0,l.opacity=.42;this.scene.add(a),this.gridHelper=a}removeGrid(){if(this.gridHelper){this.gridHelper.removeFromParent(),this.gridHelper.geometry.dispose();for(let e of ks(this.gridHelper.material))e.dispose();this.gridHelper=null}}dispatchPick(e){var c,f,d;if(!this.rootObject||(c=this.disassembly)!=null&&c.isEnabled())return;let t=this.renderer.domElement.getBoundingClientRect();this.pointer.x=(e.clientX-t.left)/t.width*2-1,this.pointer.y=-((e.clientY-t.top)/t.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let i=this.raycaster.intersectObjects(this.getRenderableObjects(this.rootObject),!1)[0],r=pm(i==null?void 0:i.object)?i.object:null,s=this.getRenderableMeshes(this.rootObject),a=this.getChildRenderableMeshMap(this.rootObject),o=r?SA(this.rootObject,r,s,a):null,l={mesh:o,pickedPoint:(d=(f=i==null?void 0:i.point)==null?void 0:f.clone())!=null?d:null,screenX:e.clientX,screenY:e.clientY};if(this._lastPickResult=l,this.measurementActive&&(i!=null&&i.point)){this.addMeasurementPoint(i.point.clone());return}this.focusSelectionEnabled&&o?(this.clearSelectionHighlight(),this.focusedObject!==o&&this.setFocusedObject(o)):this.focusSelectionEnabled?this.clearSelectionHighlight():this.updateSelectionHighlight(o),this._onPickCallbacks.forEach(h=>h(l))}clearLoadedModel(e="model-switch"){var t,i;if(this.cancelGlobalEnvironmentInstall(),(t=this.disassembly)==null||t.dispose(),this.disassembly=null,this.disassemblySetup=!1,this.explodeStateActive=!1,this.meshShadowFlagsPrepared=!1,this.invalidateMeshCache(),this.markDirty(),this.clearFocusedMesh(),this.clearSelectionHighlight(),this.disposeMeasurementOverlays(!0),this.wireframeEnabled=!1,this.wireframeOriginalMaterials.clear(),this.stlMaterial=null,this.notifyCameraZoomChanged(),(i=this.bboxHelper)==null||i.removeFromParent(),this.bboxHelper=null,this.bboxEnabled=!1,this.removeGroundShadow(),this.removeGrid(),this.mixer=null,this.animationPlaying=!1,!this.rootObject){this.lastDisposalAudit={reason:e,meshCount:0,geometryCount:0,materialCount:0,textureCount:0,objectCount:0,timestamp:performance.now()};return}this.scene.remove(this.rootObject),this.lastDisposalAudit=this.disposeObjectGraph(this.rootObject,e),this.rootObject=null,this.invalidateMeshCache(),this.markShadowDirty()}disposeObjectGraph(e,t){var c;let i=new Set,r=new Set,s=new Set,a=0,o=0,l=f=>{La(f)&&a++;let d=f.geometry;d&&!i.has(d.uuid)&&(d.dispose(),i.add(d.uuid));for(let h of ks(f.material))this.disposeMaterialWithTextures(h,r,s)};if(this.cachedRenderables&&this.cachedRenderableRoot===e){o=(c=this.cachedRenderableObjectCount)!=null?c:this.cachedRenderables.length;for(let f of this.cachedRenderables)l(f)}else e.traverse(f=>{o++,pm(f)&&l(f)});return{reason:t,meshCount:a,geometryCount:i.size,materialCount:r.size,textureCount:s.size,objectCount:o,timestamp:performance.now()}}disposeMaterialWithTextures(e,t,i){if(t.has(e.uuid))return;let r=e;for(let s of Object.values(r))if(s instanceof Pr&&!i.has(s.uuid))s.dispose(),i.add(s.uuid);else if(Array.isArray(s))for(let a of s)a instanceof Pr&&!i.has(a.uuid)&&(a.dispose(),i.add(a.uuid));e.dispose(),t.add(e.uuid)}fitCameraToObject(e,t){var l;let i=(l=t!=null?t:this.getRootPreviewBounds(e))!=null?l:En(e),r=H2(i);this.initialTarget.set(r.target.x,r.target.y,r.target.z),this.initialPosition.set(r.position.x,r.position.y,r.position.z),this.initialFov=45;let s=tr(i),a=Math.max(s.x,s.y,s.z,Number.EPSILON),o=this.initialPosition.distanceTo(this.initialTarget);this.controls.minDistance=Math.max(r.near*4,a*.02,1e-5),this.controls.maxDistance=Math.max(o*8,this.controls.minDistance*10),this.controls.minZoom=.25,this.controls.maxZoom=8,this.raycaster.params.Points={threshold:Math.max(a*.01,1e-5)},this.raycaster.params.Line={threshold:Math.max(a*.002,1e-5)},this.occlusionRaycaster.params.Points={threshold:Math.max(a*.006,1e-5)},this.occlusionRaycaster.params.Line={threshold:Math.max(a*.001,1e-5)},this.resetView(),this.axesHelper&&(this.axesHelper.position.copy(this.controls.target),this.axesHelper.scale.setScalar(Math.max(a*.25,5e-4))),this.camera.near=r.near,this.camera.far=r.far,this.camera.updateProjectionMatrix(),this.markDirty(),this.notifyCameraZoomChanged()}getAnnotationCameraStateKey(){return fA([{value:this.camera.position.x,digits:3},{value:this.camera.position.y,digits:3},{value:this.camera.position.z,digits:3},{value:this.controls.target.x,digits:2},{value:this.controls.target.y,digits:2},{value:this.controls.target.z,digits:2},{value:this.camera instanceof gr?this.camera.fov:this.camera.zoom,digits:this.camera instanceof gr?2:3}])}projectAnnotationWorldPoint(e,t){let i=this.renderer.domElement;return!i.isConnected||i.clientWidth===0||i.clientHeight===0?!1:(this.scene.updateMatrixWorld(),this.camera.updateMatrixWorld(),this.annotationProjection.set(e.x,e.y,e.z).project(this.camera),Z2(this.annotationProjection,i,t))}isAnnotationWorldPointOccluded(e){if(!this.rootObject)return!1;let t=Af(Jt(this.camera.position),e);if(!t)return!1;this.rootObject.updateWorldMatrix(!0,!0),this.annotationDirection.set(t.direction.x,t.direction.y,t.direction.z),this.occlusionRaycaster.set(this.camera.position,this.annotationDirection),this.occlusionRaycaster.far=t.distance;let i=this.occlusionRaycaster.intersectObjects(this.getRenderableObjects(this.rootObject),!1)[0];return!!i&&Tf(i.distance,t.distance,t.epsilon)}getRenderableMeshes(e){if(this.cachedMeshes&&this.cachedMeshRoot===e)return this.cachedMeshes;let t=[];return e.traverse(i=>{La(i)&&i.geometry&&t.push(i)}),this.cachedMeshes=t,this.cachedMeshRoot=e,t}getRenderableObjects(e){if(this.cachedRenderables&&this.cachedRenderableRoot===e)return this.cachedRenderables;let t=[],i=0;return e.traverse(r=>{i++,pm(r)&&r.geometry&&t.push(r)}),this.cachedRenderables=t,this.cachedRenderableRoot=e,this.cachedRenderableObjectCount=i,t}getChildRenderableMeshMap(e){return this.cachedChildMeshMap&&this.cachedChildMeshMapRoot===e?this.cachedChildMeshMap:(this.cachedChildMeshMap=vm(e,this.getRenderableMeshes(e)),this.cachedChildMeshMapRoot=e,this.cachedChildMeshMap)}getRenderableBoundsMap(e){return this.cachedRenderableBoundsMap&&this.cachedRenderableBoundsMapRoot===e?this.cachedRenderableBoundsMap:(this.cachedRenderableBoundsMap=eU(this.getRenderableObjects(e)),this.cachedRenderableBoundsMapRoot=e,this.cachedRenderableBoundsMap)}getGeometryQualityStats(){var e;return this.rootObject?(this.cachedGeometryQualityStats||(this.cachedGeometryQualityStats=aU(this.rootObject,this.getRenderableObjects(this.rootObject),(e=this.getRootPreviewBounds())!=null?e:void 0,this.getRenderableBoundsMap(this.rootObject))),this.cachedGeometryQualityStats):{meshCount:0,pointCloudCount:0,smallPartCount:0,smallestPartSpan:null,modelSpan:null}}invalidateMeshCache(){this.cachedMeshes=null,this.cachedMeshRoot=null,this.cachedRenderables=null,this.cachedRenderableRoot=null,this.cachedRenderableObjectCount=null,this.cachedChildMeshMap=null,this.cachedChildMeshMapRoot=null,this.cachedRenderableBoundsMap=null,this.cachedRenderableBoundsMapRoot=null,this.invalidateRootBoundsCache()}invalidateRootBoundsCache(){this.cachedRootPreviewBounds=null,this.cachedRootPreviewBoundsObject=null,this.cachedRenderableBoundsMap=null,this.cachedRenderableBoundsMapRoot=null,this.cachedGeometryQualityStats=null}getRootPreviewBounds(e=this.rootObject){return e?this.cachedRootPreviewBounds&&this.cachedRootPreviewBoundsObject===e?this.cachedRootPreviewBounds:(this.cachedRootPreviewBounds=En(e),this.cachedRootPreviewBoundsObject=e,this.cachedRootPreviewBounds):null}ensureBoundingBoxHelper(){var e;this.rootObject&&((e=this.bboxHelper)==null||e.removeFromParent(),this.bboxHelper=new ql(this.rootObject,16436245),this.scene.add(this.bboxHelper))}updateSelectionHighlight(e){var t;if(!this.rootObject||!e){this.clearSelectionHighlight();return}this.highlightedObject===e&&this.selectionHelper||((t=this.selectionHelper)==null||t.removeFromParent(),this.selectionHelper=new ql(e,4890367),this.scene.add(this.selectionHelper),this.highlightedObject=e,this.markDirty())}setFocusedObject(e){var r,s;if(!this.rootObject||!e){this.clearFocusedMesh();return}if(this.focusedObject===e)return;let t=this.getRenderableMeshes(this.rootObject),i=La(e)?[e]:(r=this.getChildRenderableMeshMap(this.rootObject).get(e))!=null?r:[];if(i.length===0&&!pm(e)){this.clearFocusedMesh();return}this.originalMaterials.size===0?this.applyInitialFocusMaterials(t,i):this.applyFocusSelectionDelta(i),(s=this.focusHelper)==null||s.removeFromParent(),this.focusHelper=new ql(e,3065087),this.scene.add(this.focusHelper),this.focusedObject=e,this.focusedSelectedMeshes.clear();for(let a of i)this.focusedSelectedMeshes.set(a.id,a);this.markDirty()}clearFocusedMesh(){var e;this.restoreFocusedMaterials(),this.disposeFocusDimMaterials(),this.originalMaterials.clear(),this.focusedSelectedMeshes.clear(),(e=this.focusHelper)==null||e.removeFromParent(),this.focusHelper=null,this.focusedObject=null,this.markDirty()}restoreFocusedMaterials(){if(this.rootObject)for(let e of this.getRenderableMeshes(this.rootObject)){let t=this.originalMaterials.get(e.id);t&&(e.material=t)}}applyInitialFocusMaterials(e,t){let i=new Set(t.map(r=>r.id));for(let r of e)this.originalMaterials.set(r.id,r.material),!i.has(r.id)&&(r.material=this.focusDimMaterialCache.get(r.material))}applyFocusSelectionDelta(e){var i,r;let t=new Set(e.map(s=>s.id));for(let[s,a]of this.focusedSelectedMeshes){if(t.has(s))continue;let o=(i=this.originalMaterials.get(s))!=null?i:a.material;this.originalMaterials.has(s)||this.originalMaterials.set(s,o),a.material=this.focusDimMaterialCache.get(o)}for(let s of e){let a=(r=this.originalMaterials.get(s.id))!=null?r:s.material;this.originalMaterials.has(s.id)||this.originalMaterials.set(s.id,a),s.material=a}}disposeFocusDimMaterials(){this.focusDimMaterialCache.clear()}clearSelectionHighlight(){var e;(e=this.selectionHelper)==null||e.removeFromParent(),this.selectionHelper=null,this.highlightedObject=null,this.markDirty()}getMeasurementMarkerSize(){var r;if(!this.rootObject)return .02;let e=(r=this.getRootPreviewBounds())!=null?r:En(this.rootObject),t=tr(e);return Math.max(t.x,t.y,t.z,.001)*.015}cancelPendingMeasurement(e=!0){var r,s;let t=this.pendingMarker,i=(s=(r=this.pendingPoint)==null?void 0:r.clone())!=null?s:null;if(this.pendingPoint=null,this.pendingMarker=null,this.hoveredMarkerIndex=-1,this.removePreviewLine(),t&&i&&!this.isMeasurementPointUsed(i)){let a=this.measurementMarkers.indexOf(t);a>=0&&this.measurementMarkers.splice(a,1),this.disposeMeasurementMarker(t)}else t&&(t.scale.setScalar(1),t.material.color.setHex(yg));e&&this.markDirty()}isMeasurementPointUsed(e){return this.measurementSegments.some(t=>t.start.distanceTo(e)<1e-4||t.end.distanceTo(e)<1e-4)}disposeMeasurementMarker(e){e.removeFromParent(),e.geometry.dispose();let t=e.material;if(Array.isArray(t))for(let i of t)i.dispose();else t.dispose()}findNearestMarkerIndex(e){let t=this.getMeasurementMarkerSize()*2.5;for(let i=0;i<this.measurementMarkers.length;i++)if(this.measurementMarkers[i].position.distanceTo(e)<t)return i;return-1}addMeasurementPoint(e){let t=this.findNearestMarkerIndex(e),i=t>=0?this.measurementMarkers[t].position.clone():e;if(this.pendingPoint){if(i.distanceTo(this.pendingPoint)<1e-4)return;if(t<0){let r=this.getMeasurementMarkerSize(),s=new ku(r,16,16),a=new ds({color:yg,depthTest:!1,transparent:!0,opacity:.96}),o=new ci(s,a);o.position.copy(i),o.renderOrder=999,this.scene.add(o),this.measurementMarkers.push(o)}this.createMeasurementSegment(this.pendingPoint,i),this.pendingMarker&&(this.pendingMarker.scale.setScalar(1),this.pendingMarker.material.color.setHex(yg)),this.pendingPoint=null,this.pendingMarker=null,this.removePreviewLine()}else{if(t<0){let r=this.getMeasurementMarkerSize(),s=new ku(r,16,16),a=new ds({color:yg,depthTest:!1,transparent:!0,opacity:.96}),o=new ci(s,a);o.position.copy(i),o.renderOrder=999,this.scene.add(o),this.measurementMarkers.push(o),this.pendingMarker=o}else 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re,new re]);this.previewLine=new $o(e,new Vn({color:Mle,transparent:!0,opacity:.68,depthTest:!1})),this.previewLine.renderOrder=997,this.scene.add(this.previewLine)}updatePreviewLine(){if(this.previewLineUpdateHandle=0,!this.pendingPoint||!this.previewLine||!this.rootObject)return;let e=this.renderer.domElement.getBoundingClientRect();this.pointer.x=(this.lastPointerClient.x-e.left)/e.width*2-1,this.pointer.y=-((this.lastPointerClient.y-e.top)/e.height)*2+1,this.raycaster.setFromCamera(this.pointer,this.camera);let t=this.raycaster.intersectObjects(this.getRenderableObjects(this.rootObject),!1)[0],i;t!=null&&t.point?i=t.point.clone():i=this.pendingPoint.clone().add(this.raycaster.ray.direction.clone().multiplyScalar(5));let r=this.previewLine.geometry.getAttribute("position");r.setXYZ(0,this.pendingPoint.x,this.pendingPoint.y,this.pendingPoint.z),r.setXYZ(1,i.x,i.y,i.z),r.needsUpdate=!0,this.previewLine.geometry.computeBoundingSphere(),this.markDirty()}schedulePreviewLineUpdate(){this.previewLineUpdateHandle||(this.previewLineUpdateHandle=window.requestAnimationFrame(()=>this.updatePreviewLine()))}cancelPreviewLineUpdate(){this.previewLineUpdateHandle&&(window.cancelAnimationFrame(this.previewLineUpdateHandle),this.previewLineUpdateHandle=0)}removePreviewLine(){this.cancelPreviewLineUpdate(),this.previewLine&&(this.previewLine.removeFromParent(),this.previewLine.geometry.dispose(),this.previewLine.material.dispose(),this.previewLine=null)}createMeasurementReading(e,t){return uA(this.toMeasurementPoint(e),this.toMeasurementPoint(t),this.measurementScale,this.measurementUnit)}createMeasurementRecords(){return 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t,i;if(this.isReady=!1,this._cachedCoordinatesMode=null,this._cachedWrapU=null,this._cachedWrapV=null,this._cachedWrapR=null,this._cachedAnisotropicFilteringLevel=null,this.onRebuildCallback){let r=this.onRebuildCallback(this),s=a=>{a._swapAndDie(this,!1),this.isReady=r.isReady};r.isAsync?r.proxy.then(s):s(r.proxy);return}let e;switch(this.source){case 2:break;case 1:e=this._engine.createTexture((t=this._originalUrl)!=null?t:this.url,!this.generateMipMaps,this.invertY,null,this.samplingMode,r=>{r._swapAndDie(this,!1),this.isReady=!0},null,this._buffer,void 0,this.format,this._extension,void 0,void 0,void 0,this._useSRGBBuffer);return;case 3:if(e=this._engine.createRawTexture(this._bufferView,this.baseWidth,this.baseHeight,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type,this._creationFlags,this._useSRGBBuffer,this.mipLevelCount),e._swapAndDie(this,!1),this._bufferViewArray)for(let r=0;r<this._bufferViewArray.length;r++){let 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fallback."),this.defines=r.reduce(this.defines,this),this._prepareEffect()):(this._allFallbacksProcessed=!0,s(),this.onErrorObservable.clear(),this._fallbacks&&this._fallbacks.unBindMesh())):(this._allFallbacksProcessed=!0,t||s())}get isSupported(){return this._compilationError===""}_bindTexture(e,t){this._engine._bindTexture(this._samplers[e],t,e)}setTexture(e,t){this._engine.setTexture(this._samplers[e],this._uniforms[e],t,e)}setTextureArray(e,t){let i=e+"Ex";if(this._samplerList.indexOf(i+"0")===-1){let r=this._samplerList.indexOf(e);for(let a=1;a<t.length;a++){let o=i+(a-1).toString();this._samplerList.splice(r+a,0,o)}let s=0;for(let a of this._samplerList)this._samplers[a]=s,s+=1}this._engine.setTextureArray(this._samplers[e],this._uniforms[e],t,e)}bindUniformBuffer(e,t){let i=this._uniformBuffersNames[t];i===void 0||n._BaseCache[i]===e&&this._engine._features.useUBOBindingCache||(n._BaseCache[i]=e,this._engine.bindUniformBufferBase(e,i,t))}bindUniformBlock(e,t){this._engine.bindUniformBlock(this._pipelineContext,e,t)}setInt(e,t){return this._pipelineContext.setInt(e,t),this}setInt2(e,t,i){return this._pipelineContext.setInt2(e,t,i),this}setInt3(e,t,i,r){return this._pipelineContext.setInt3(e,t,i,r),this}setInt4(e,t,i,r,s){return this._pipelineContext.setInt4(e,t,i,r,s),this}setIntArray(e,t){return this._pipelineContext.setIntArray(e,t),this}setIntArray2(e,t){return this._pipelineContext.setIntArray2(e,t),this}setIntArray3(e,t){return this._pipelineContext.setIntArray3(e,t),this}setIntArray4(e,t){return this._pipelineContext.setIntArray4(e,t),this}setUInt(e,t){return this._pipelineContext.setUInt(e,t),this}setUInt2(e,t,i){return this._pipelineContext.setUInt2(e,t,i),this}setUInt3(e,t,i,r){return this._pipelineContext.setUInt3(e,t,i,r),this}setUInt4(e,t,i,r,s){return this._pipelineContext.setUInt4(e,t,i,r,s),this}setUIntArray(e,t){return this._pipelineContext.setUIntArray(e,t),this}setUIntArray2(e,t){return this._pipelineContext.setUIntArray2(e,t),this}setUIntArray3(e,t){return this._pipelineContext.setUIntArray3(e,t),this}setUIntArray4(e,t){return this._pipelineContext.setUIntArray4(e,t),this}setFloatArray(e,t){return this._pipelineContext.setArray(e,t),this}setFloatArray2(e,t){return this._pipelineContext.setArray2(e,t),this}setFloatArray3(e,t){return this._pipelineContext.setArray3(e,t),this}setFloatArray4(e,t){return this._pipelineContext.setArray4(e,t),this}setArray(e,t){return this._pipelineContext.setArray(e,t),this}setArray2(e,t){return this._pipelineContext.setArray2(e,t),this}setArray3(e,t){return this._pipelineContext.setArray3(e,t),this}setArray4(e,t){return this._pipelineContext.setArray4(e,t),this}setMatrices(e,t){return this._pipelineContext.setMatrices(e,t),this}setMatrix(e,t){return this._pipelineContext.setMatrix(e,t),this}setMatrix3x3(e,t){return this._pipelineContext.setMatrix3x3(e,t),this}setMatrix2x2(e,t){return this._pipelineContext.setMatrix2x2(e,t),this}setFloat(e,t){return this._pipelineContext.setFloat(e,t),this}setBool(e,t){return this._pipelineContext.setInt(e,t?1:0),this}setVector2(e,t){return this._pipelineContext.setVector2(e,t),this}setFloat2(e,t,i){return this._pipelineContext.setFloat2(e,t,i),this}setVector3(e,t){return this._pipelineContext.setVector3(e,t),this}setFloat3(e,t,i,r){return this._pipelineContext.setFloat3(e,t,i,r),this}setVector4(e,t){return this._pipelineContext.setVector4(e,t),this}setQuaternion(e,t){return this._pipelineContext.setQuaternion(e,t),this}setFloat4(e,t,i,r,s){return this._pipelineContext.setFloat4(e,t,i,r,s),this}setColor3(e,t){return this._pipelineContext.setColor3(e,t),this}setColor4(e,t,i){return this._pipelineContext.setColor4(e,t,i),this}setDirectColor4(e,t){return this._pipelineContext.setDirectColor4(e,t),this}clearCodeCache(){this._vertexSourceCode="",this._fragmentSourceCode="",this._fragmentSourceCodeBeforeMigration="",this._vertexSourceCodeBeforeMigration=""}dispose(e=!1){if(e)this._refCount=0;else{if(n.PersistentMode)return;this._refCount--}this._refCount>0||this._isDisposed||(this._onReleaseEffectsObserver&&(this._engine.onReleaseEffectsObservable.remove(this._onReleaseEffectsObserver),this._onReleaseEffectsObserver=null),this._pipelineContext&&ZA(this._pipelineContext),this._engine._releaseEffect(this),this.clearCodeCache(),this._isDisposed=!0)}static RegisterShader(e,t,i,r=0){t&&(x.GetShadersStore(r)[`${e}PixelShader`]=t),i&&(x.GetShadersStore(r)[`${e}VertexShader`]=i)}static ResetCache(){n._BaseCache={}}};hr.LogShaderCodeOnCompilationError=!0;hr.PersistentMode=!1;hr.AutomaticallyClearCodeCache=!1;hr._UniqueIdSeed=0;hr._BaseCache={};hr.ShadersStore=x.ShadersStore;hr.IncludesShadersStore=x.IncludesShadersStore});var gs,BC=I(()=>{gs=class n{static SetMatrixPrecision(e){if(n.MatrixTrackPrecisionChange=!1,e&&!n.MatrixUse64Bits&&n.MatrixTrackedMatrices)for(let t=0;t<n.MatrixTrackedMatrices.length;++t){let i=n.MatrixTrackedMatrices[t],r=i._m;i._m=new Array(16);for(let s=0;s<16;++s)i._m[s]=r[s]}n.MatrixUse64Bits=e,n.MatrixCurrentType=n.MatrixUse64Bits?Array:Float32Array,n.MatrixTrackedMatrices=null}};gs.MatrixUse64Bits=!1;gs.MatrixTrackPrecisionChange=!0;gs.MatrixCurrentType=Float32Array;gs.MatrixTrackedMatrices=[]});var br,tc=I(()=>{Oa();br=class{static get Now(){return Er()&&window.performance&&window.performance.now?window.performance.now():Date.now()}}});var QA,QU=I(()=>{QA=class{constructor(e=!0){this._isDepthTestDirty=!1,this._isDepthMaskDirty=!1,this._isDepthFuncDirty=!1,this._isCullFaceDirty=!1,this._isCullDirty=!1,this._isZOffsetDirty=!1,this._isFrontFaceDirty=!1,e&&this.reset()}get isDirty(){return this._isDepthFuncDirty||this._isDepthTestDirty||this._isDepthMaskDirty||this._isCullFaceDirty||this._isCullDirty||this._isZOffsetDirty||this._isFrontFaceDirty}get zOffset(){return this._zOffset}set zOffset(e){this._zOffset!==e&&(this._zOffset=e,this._isZOffsetDirty=!0)}get zOffsetUnits(){return this._zOffsetUnits}set zOffsetUnits(e){this._zOffsetUnits!==e&&(this._zOffsetUnits=e,this._isZOffsetDirty=!0)}get cullFace(){return this._cullFace}set cullFace(e){this._cullFace!==e&&(this._cullFace=e,this._isCullFaceDirty=!0)}get cull(){return this._cull}set cull(e){this._cull!==e&&(this._cull=e,this._isCullDirty=!0)}get depthFunc(){return this._depthFunc}set depthFunc(e){this._depthFunc!==e&&(this._depthFunc=e,this._isDepthFuncDirty=!0)}get depthMask(){return this._depthMask}set depthMask(e){this._depthMask!==e&&(this._depthMask=e,this._isDepthMaskDirty=!0)}get depthTest(){return this._depthTest}set depthTest(e){this._depthTest!==e&&(this._depthTest=e,this._isDepthTestDirty=!0)}get frontFace(){return this._frontFace}set frontFace(e){this._frontFace!==e&&(this._frontFace=e,this._isFrontFaceDirty=!0)}reset(){this._depthMask=!0,this._depthTest=!0,this._depthFunc=null,this._cullFace=null,this._cull=null,this._zOffset=0,this._zOffsetUnits=0,this._frontFace=null,this._isDepthTestDirty=!0,this._isDepthMaskDirty=!0,this._isDepthFuncDirty=!1,this._isCullFaceDirty=!1,this._isCullDirty=!1,this._isZOffsetDirty=!0,this._isFrontFaceDirty=!1}apply(e){this.isDirty&&(this._isCullDirty&&(this.cull?e.enable(e.CULL_FACE):e.disable(e.CULL_FACE),this._isCullDirty=!1),this._isCullFaceDirty&&(e.cullFace(this.cullFace),this._isCullFaceDirty=!1),this._isDepthMaskDirty&&(e.depthMask(this.depthMask),this._isDepthMaskDirty=!1),this._isDepthTestDirty&&(this.depthTest?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),this._isDepthTestDirty=!1),this._isDepthFuncDirty&&(e.depthFunc(this.depthFunc),this._isDepthFuncDirty=!1),this._isZOffsetDirty&&(this.zOffset||this.zOffsetUnits?(e.enable(e.POLYGON_OFFSET_FILL),e.polygonOffset(this.zOffset,this.zOffsetUnits)):e.disable(e.POLYGON_OFFSET_FILL),this._isZOffsetDirty=!1),this._isFrontFaceDirty&&(e.frontFace(this.frontFace),this._isFrontFaceDirty=!1))}}});var $A,$U=I(()=>{$A=class{get isDirty(){return this._isStencilTestDirty||this._isStencilMaskDirty||this._isStencilFuncDirty||this._isStencilOpDirty}get func(){return this._func}set func(e){this._func!==e&&(this._func=e,this._isStencilFuncDirty=!0)}get backFunc(){return this._func}set backFunc(e){this._backFunc!==e&&(this._backFunc=e,this._isStencilFuncDirty=!0)}get funcRef(){return this._funcRef}set funcRef(e){this._funcRef!==e&&(this._funcRef=e,this._isStencilFuncDirty=!0)}get funcMask(){return this._funcMask}set funcMask(e){this._funcMask!==e&&(this._funcMask=e,this._isStencilFuncDirty=!0)}get opStencilFail(){return this._opStencilFail}set opStencilFail(e){this._opStencilFail!==e&&(this._opStencilFail=e,this._isStencilOpDirty=!0)}get opDepthFail(){return this._opDepthFail}set opDepthFail(e){this._opDepthFail!==e&&(this._opDepthFail=e,this._isStencilOpDirty=!0)}get opStencilDepthPass(){return this._opStencilDepthPass}set opStencilDepthPass(e){this._opStencilDepthPass!==e&&(this._opStencilDepthPass=e,this._isStencilOpDirty=!0)}get backOpStencilFail(){return this._backOpStencilFail}set backOpStencilFail(e){this._backOpStencilFail!==e&&(this._backOpStencilFail=e,this._isStencilOpDirty=!0)}get backOpDepthFail(){return this._backOpDepthFail}set backOpDepthFail(e){this._backOpDepthFail!==e&&(this._backOpDepthFail=e,this._isStencilOpDirty=!0)}get backOpStencilDepthPass(){return this._backOpStencilDepthPass}set backOpStencilDepthPass(e){this._backOpStencilDepthPass!==e&&(this._backOpStencilDepthPass=e,this._isStencilOpDirty=!0)}get mask(){return this._mask}set mask(e){this._mask!==e&&(this._mask=e,this._isStencilMaskDirty=!0)}get enabled(){return this._enabled}set enabled(e){this._enabled!==e&&(this._enabled=e,this._isStencilTestDirty=!0)}constructor(e=!0){this._isStencilTestDirty=!1,this._isStencilMaskDirty=!1,this._isStencilFuncDirty=!1,this._isStencilOpDirty=!1,this.useStencilGlobalOnly=!1,e&&this.reset()}reset(){var e;this.stencilMaterial=void 0,(e=this.stencilGlobal)==null||e.reset(),this._isStencilTestDirty=!0,this._isStencilMaskDirty=!0,this._isStencilFuncDirty=!0,this._isStencilOpDirty=!0}apply(e){var i;if(!e)return;let t=!this.useStencilGlobalOnly&&!!((i=this.stencilMaterial)!=null&&i.enabled);this.enabled=t?this.stencilMaterial.enabled:this.stencilGlobal.enabled,this.func=t?this.stencilMaterial.func:this.stencilGlobal.func,this.backFunc=t?this.stencilMaterial.backFunc:this.stencilGlobal.backFunc,this.funcRef=t?this.stencilMaterial.funcRef:this.stencilGlobal.funcRef,this.funcMask=t?this.stencilMaterial.funcMask:this.stencilGlobal.funcMask,this.opStencilFail=t?this.stencilMaterial.opStencilFail:this.stencilGlobal.opStencilFail,this.opDepthFail=t?this.stencilMaterial.opDepthFail:this.stencilGlobal.opDepthFail,this.opStencilDepthPass=t?this.stencilMaterial.opStencilDepthPass:this.stencilGlobal.opStencilDepthPass,this.backOpStencilFail=t?this.stencilMaterial.backOpStencilFail:this.stencilGlobal.backOpStencilFail,this.backOpDepthFail=t?this.stencilMaterial.backOpDepthFail:this.stencilGlobal.backOpDepthFail,this.backOpStencilDepthPass=t?this.stencilMaterial.backOpStencilDepthPass:this.stencilGlobal.backOpStencilDepthPass,this.mask=t?this.stencilMaterial.mask:this.stencilGlobal.mask,this.isDirty&&(this._isStencilTestDirty&&(this.enabled?e.enable(e.STENCIL_TEST):e.disable(e.STENCIL_TEST),this._isStencilTestDirty=!1),this._isStencilMaskDirty&&(e.stencilMask(this.mask),this._isStencilMaskDirty=!1),this._isStencilFuncDirty&&(e.stencilFuncSeparate(e.FRONT,this.func,this.funcRef,this.funcMask),e.stencilFuncSeparate(e.BACK,this.backFunc,this.funcRef,this.funcMask),this._isStencilFuncDirty=!1),this._isStencilOpDirty&&(e.stencilOpSeparate(e.FRONT,this.opStencilFail,this.opDepthFail,this.opStencilDepthPass),e.stencilOpSeparate(e.BACK,this.backOpStencilFail,this.backOpDepthFail,this.backOpStencilDepthPass),this._isStencilOpDirty=!1))}}});var ch,JU=I(()=>{ch=class n{constructor(){this.reset()}reset(){this.enabled=!1,this.mask=255,this.funcRef=1,this.funcMask=255,this.func=n.ALWAYS,this.opStencilFail=n.KEEP,this.opDepthFail=n.KEEP,this.opStencilDepthPass=n.REPLACE,this.backFunc=n.ALWAYS,this.backOpStencilFail=n.KEEP,this.backOpDepthFail=n.KEEP,this.backOpStencilDepthPass=n.REPLACE}get stencilFunc(){return this.func}set stencilFunc(e){this.func=e}get stencilBackFunc(){return this.backFunc}set stencilBackFunc(e){this.backFunc=e}get stencilFuncRef(){return this.funcRef}set stencilFuncRef(e){this.funcRef=e}get stencilFuncMask(){return this.funcMask}set stencilFuncMask(e){this.funcMask=e}get stencilOpStencilFail(){return this.opStencilFail}set stencilOpStencilFail(e){this.opStencilFail=e}get stencilOpDepthFail(){return this.opDepthFail}set stencilOpDepthFail(e){this.opDepthFail=e}get stencilOpStencilDepthPass(){return this.opStencilDepthPass}set stencilOpStencilDepthPass(e){this.opStencilDepthPass=e}get stencilBackOpStencilFail(){return this.backOpStencilFail}set stencilBackOpStencilFail(e){this.backOpStencilFail=e}get stencilBackOpDepthFail(){return this.backOpDepthFail}set stencilBackOpDepthFail(e){this.backOpDepthFail=e}get stencilBackOpStencilDepthPass(){return this.backOpStencilDepthPass}set stencilBackOpStencilDepthPass(e){this.backOpStencilDepthPass=e}get stencilMask(){return this.mask}set stencilMask(e){this.mask=e}get stencilTest(){return this.enabled}set stencilTest(e){this.enabled=e}};ch.ALWAYS=519;ch.KEEP=7680;ch.REPLACE=7681});var Am,UC=I(()=>{Am=class{constructor(e){this._supportBlendParametersPerTarget=e,this._blendFunctionParameters=new Array(32),this._blendEquationParameters=new Array(16),this._blendConstants=new Array(4),this._isBlendConstantsDirty=!1,this._alphaBlend=Array(8).fill(!1),this._numTargetEnabled=0,this._isAlphaBlendDirty=!1,this._isBlendFunctionParametersDirty=!1,this._isBlendEquationParametersDirty=!1,this.reset()}get isDirty(){return this._isAlphaBlendDirty||this._isBlendFunctionParametersDirty||this._isBlendEquationParametersDirty}get alphaBlend(){return this._numTargetEnabled>0}set alphaBlend(e){this.setAlphaBlend(e)}setAlphaBlend(e,t=0){this._alphaBlend[t]!==e&&(e?this._numTargetEnabled++:this._numTargetEnabled--,this._alphaBlend[t]=e,this._isAlphaBlendDirty=!0)}setAlphaBlendConstants(e,t,i,r){this._blendConstants[0]===e&&this._blendConstants[1]===t&&this._blendConstants[2]===i&&this._blendConstants[3]===r||(this._blendConstants[0]=e,this._blendConstants[1]=t,this._blendConstants[2]=i,this._blendConstants[3]=r,this._isBlendConstantsDirty=!0)}setAlphaBlendFunctionParameters(e,t,i,r,s=0){let a=s*4;this._blendFunctionParameters[a+0]===e&&this._blendFunctionParameters[a+1]===t&&this._blendFunctionParameters[a+2]===i&&this._blendFunctionParameters[a+3]===r||(this._blendFunctionParameters[a+0]=e,this._blendFunctionParameters[a+1]=t,this._blendFunctionParameters[a+2]=i,this._blendFunctionParameters[a+3]=r,this._isBlendFunctionParametersDirty=!0)}setAlphaEquationParameters(e,t,i=0){let r=i*2;this._blendEquationParameters[r+0]===e&&this._blendEquationParameters[r+1]===t||(this._blendEquationParameters[r+0]=e,this._blendEquationParameters[r+1]=t,this._isBlendEquationParametersDirty=!0)}reset(){this._alphaBlend.fill(!1),this._numTargetEnabled=0,this._blendFunctionParameters.fill(null),this._blendEquationParameters.fill(null),this._blendConstants[0]=null,this._blendConstants[1]=null,this._blendConstants[2]=null,this._blendConstants[3]=null,this._isAlphaBlendDirty=!0,this._isBlendFunctionParametersDirty=!1,this._isBlendEquationParametersDirty=!1,this._isBlendConstantsDirty=!1}apply(e,t=1){if(!this.isDirty)return;if(this._isBlendConstantsDirty&&(e.blendColor(this._blendConstants[0],this._blendConstants[1],this._blendConstants[2],this._blendConstants[3]),this._isBlendConstantsDirty=!1),t===1||!this._supportBlendParametersPerTarget){this._isAlphaBlendDirty&&(this._alphaBlend[0]?e.enable(e.BLEND):e.disable(e.BLEND),this._isAlphaBlendDirty=!1),this._isBlendFunctionParametersDirty&&(e.blendFuncSeparate(this._blendFunctionParameters[0],this._blendFunctionParameters[1],this._blendFunctionParameters[2],this._blendFunctionParameters[3]),this._isBlendFunctionParametersDirty=!1),this._isBlendEquationParametersDirty&&(e.blendEquationSeparate(this._blendEquationParameters[0],this._blendEquationParameters[1]),this._isBlendEquationParametersDirty=!1);return}let i=e;if(this._isAlphaBlendDirty){for(let r=0;r<t;r++){let s=r<this._numTargetEnabled?r:0;this._alphaBlend[s]?i.enableIndexed(e.BLEND,r):i.disableIndexed(e.BLEND,r)}this._isAlphaBlendDirty=!1}if(this._isBlendFunctionParametersDirty){for(let r=0;r<t;r++){let s=r<this._numTargetEnabled?r*4:0;i.blendFuncSeparateIndexed(r,this._blendFunctionParameters[s+0],this._blendFunctionParameters[s+1],this._blendFunctionParameters[s+2],this._blendFunctionParameters[s+3])}this._isBlendFunctionParametersDirty=!1}if(this._isBlendEquationParametersDirty){for(let r=0;r<t;r++){let s=r<this._numTargetEnabled?r*2:0;i.blendEquationSeparateIndexed(r,this._blendEquationParameters[s+0],this._blendEquationParameters[s+1])}this._isBlendEquationParametersDirty=!1}}setAlphaMode(e,t){let i=32774;switch(e){case 0:break;case 7:this.setAlphaBlendFunctionParameters(1,771,1,1,t);break;case 8:this.setAlphaBlendFunctionParameters(1,771,1,771,t);break;case 2:this.setAlphaBlendFunctionParameters(770,771,1,1,t);break;case 6:this.setAlphaBlendFunctionParameters(1,1,0,1,t);break;case 1:this.setAlphaBlendFunctionParameters(770,1,0,1,t);break;case 3:this.setAlphaBlendFunctionParameters(0,769,1,1,t);break;case 4:this.setAlphaBlendFunctionParameters(774,0,1,1,t);break;case 5:this.setAlphaBlendFunctionParameters(770,769,1,1,t);break;case 9:this.setAlphaBlendFunctionParameters(32769,32770,32771,32772,t);break;case 10:this.setAlphaBlendFunctionParameters(1,769,1,771,t);break;case 11:this.setAlphaBlendFunctionParameters(1,1,1,1,t);break;case 12:this.setAlphaBlendFunctionParameters(772,1,0,0,t);break;case 13:this.setAlphaBlendFunctionParameters(775,769,773,771,t);break;case 14:this.setAlphaBlendFunctionParameters(1,771,1,771,t);break;case 15:this.setAlphaBlendFunctionParameters(1,1,1,0,t);break;case 16:this.setAlphaBlendFunctionParameters(775,769,0,1,t);break;case 17:this.setAlphaBlendFunctionParameters(770,771,1,771,t);break;case 18:this.setAlphaBlendFunctionParameters(1,1,1,1,t),i=32775;break;case 19:this.setAlphaBlendFunctionParameters(1,1,1,1,t),i=32776;break;case 20:this.setAlphaBlendFunctionParameters(1,35065,0,1,t);break}this.setAlphaEquationParameters(i,i,t)}}});function eV(n,e){if(Er()){let{requestAnimationFrame:t}=e||window;if(typeof t=="function")return t(n)}else if(typeof requestAnimationFrame=="function")return requestAnimationFrame(n);return setTimeout(n,16)}var Re,zr=I(()=>{mi();lh();Gi();Lt();BC();tc();QU();$U();JU();UC();Sn();Ws();Oa();bf();Re=class n{get frameId(){return this._frameId}get isWebGPU(){return this._isWebGPU}_getShaderProcessor(e){return this._shaderProcessor}_resetAlphaMode(){this._alphaMode.fill(-1),this._alphaEquation.fill(-1)}get shaderPlatformName(){return this._shaderPlatformName}_clearEmptyResources(){this._emptyTexture=null,this._emptyCubeTexture=null,this._emptyTexture3D=null,this._emptyTexture2DArray=null}get useReverseDepthBuffer(){return this._useReverseDepthBuffer}set useReverseDepthBuffer(e){e!==this._useReverseDepthBuffer&&(this._useReverseDepthBuffer=e,e?this._depthCullingState.depthFunc=518:this._depthCullingState.depthFunc=515)}setColorWrite(e){e!==this._colorWrite&&(this._colorWriteChanged=!0,this._colorWrite=e)}getColorWrite(){return this._colorWrite}get depthCullingState(){return this._depthCullingState}get alphaState(){return this._alphaState}get stencilState(){return this._stencilState}get stencilStateComposer(){return this._stencilStateComposer}_getGlobalDefines(e){if(e){this.isNDCHalfZRange?e.IS_NDC_HALF_ZRANGE="":delete e.IS_NDC_HALF_ZRANGE,this.useReverseDepthBuffer?e.USE_REVERSE_DEPTHBUFFER="":delete e.USE_REVERSE_DEPTHBUFFER,this.useExactSrgbConversions?e.USE_EXACT_SRGB_CONVERSIONS="":delete e.USE_EXACT_SRGB_CONVERSIONS;return}else{let t="";return this.isNDCHalfZRange&&(t+="#define IS_NDC_HALF_ZRANGE"),this.useReverseDepthBuffer&&(t&&(t+=`
|
|
`),t+="#define USE_REVERSE_DEPTHBUFFER"),this.useExactSrgbConversions&&(t&&(t+=`
|
|
`),t+="#define USE_EXACT_SRGB_CONVERSIONS"),t}}_rebuildInternalTextures(){let e=this._internalTexturesCache.slice();for(let t of e)t._rebuild()}_rebuildRenderTargetWrappers(){let e=this._renderTargetWrapperCache.slice();for(let t of e)t._rebuild()}_rebuildEffects(){for(let e in this._compiledEffects){let t=this._compiledEffects[e];t._pipelineContext=null,t._prepareEffect()}hr.ResetCache()}_rebuildGraphicsResources(){var e;this.wipeCaches(!0),this._rebuildEffects(),(e=this._rebuildComputeEffects)==null||e.call(this),this._rebuildBuffers(),this._rebuildInternalTextures(),this._rebuildTextures(),this._rebuildRenderTargetWrappers(),this.wipeCaches(!0)}_flagContextRestored(){ee.Warn(this.name+" context successfully restored."),this.onContextRestoredObservable.notifyObservers(this),this._contextWasLost=!1}_restoreEngineAfterContextLost(e){setTimeout(()=>{this._clearEmptyResources();let t=this._depthCullingState.depthTest,i=this._depthCullingState.depthFunc,r=this._depthCullingState.depthMask,s=this._stencilState.stencilTest;e(),this._rebuildGraphicsResources(),this._depthCullingState.depthTest=t,this._depthCullingState.depthFunc=i,this._depthCullingState.depthMask=r,this._stencilState.stencilTest=s,this._flagContextRestored()},0)}get isDisposed(){return this._isDisposed}get snapshotRendering(){return!1}set snapshotRendering(e){}get snapshotRenderingMode(){return 0}set snapshotRenderingMode(e){}getClassName(){return"AbstractEngine"}get emptyTexture(){return this._emptyTexture||(this._emptyTexture=this.createRawTexture(new Uint8Array(4),1,1,5,!1,!1,1)),this._emptyTexture}get emptyTexture3D(){return this._emptyTexture3D||(this._emptyTexture3D=this.createRawTexture3D(new Uint8Array(4),1,1,1,5,!1,!1,1)),this._emptyTexture3D}get emptyTexture2DArray(){return this._emptyTexture2DArray||(this._emptyTexture2DArray=this.createRawTexture2DArray(new Uint8Array(4),1,1,1,5,!1,!1,1)),this._emptyTexture2DArray}get emptyCubeTexture(){if(!this._emptyCubeTexture){let e=new Uint8Array(4),t=[e,e,e,e,e,e];this._emptyCubeTexture=this.createRawCubeTexture(t,1,5,0,!1,!1,1)}return this._emptyCubeTexture}get activeRenderLoops(){return this._activeRenderLoops}stopRenderLoop(e){if(!e){this._activeRenderLoops.length=0,this._cancelFrame();return}let t=this._activeRenderLoops.indexOf(e);t>=0&&(this._activeRenderLoops.splice(t,1),this._activeRenderLoops.length==0&&this._cancelFrame())}_cancelFrame(){if(this._frameHandler!==0){let e=this._frameHandler;if(this._frameHandler=0,Er()){let{cancelAnimationFrame:t}=this.getHostWindow()||window;if(typeof t=="function")return t(e)}else if(typeof cancelAnimationFrame=="function")return cancelAnimationFrame(e);return clearTimeout(e)}}beginFrame(){this.onBeginFrameObservable.notifyObservers(this)}endFrame(){this._frameId++,this.onEndFrameObservable.notifyObservers(this)}get maxFPS(){return this._maxFPS}set 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t=this._activeRenderLoops[e];t()}}_renderViews(){return!1}_queueNewFrame(e,t){return eV(e,t)}runRenderLoop(e){this._activeRenderLoops.indexOf(e)===-1&&(this._activeRenderLoops.push(e),this._activeRenderLoops.length===1&&this._frameHandler===0&&(this._frameHandler=this._queueNewFrame(this._boundRenderFunction,this.getHostWindow())))}getDepthBuffer(){return this._depthCullingState.depthTest}setDepthBuffer(e){this._depthCullingState.depthTest=e}setZOffset(e){this._depthCullingState.zOffset=this.useReverseDepthBuffer?-e:e}getZOffset(){let e=this._depthCullingState.zOffset;return this.useReverseDepthBuffer?-e:e}setZOffsetUnits(e){this._depthCullingState.zOffsetUnits=this.useReverseDepthBuffer?-e:e}getZOffsetUnits(){let e=this._depthCullingState.zOffsetUnits;return this.useReverseDepthBuffer?-e:e}getHostWindow(){return Er()?this._renderingCanvas&&this._renderingCanvas.ownerDocument&&this._renderingCanvas.ownerDocument.defaultView?this._renderingCanvas.ownerDocument.defaultView:window:null}get compatibilityMode(){return this._compatibilityMode}set compatibilityMode(e){this._compatibilityMode=!0}_rebuildTextures(){for(let e of this.scenes)e._rebuildTextures();for(let e of this._virtualScenes)e._rebuildTextures()}_releaseRenderTargetWrapper(e){let t=this._renderTargetWrapperCache.indexOf(e);t!==-1&&this._renderTargetWrapperCache.splice(t,1)}get currentViewport(){return this._cachedViewport}setViewport(e,t,i){let r=t||this.getRenderWidth(),s=i||this.getRenderHeight(),a=e.x||0,o=e.y||0;this._cachedViewport=e,this._viewport(a*r,o*s,r*e.width,s*e.height)}createCanvasImage(){return document.createElement("img")}createCanvasPath2D(e){return new Path2D(e)}get description(){let e=this.name+this.version;return this._caps.parallelShaderCompile&&(e+=" - Parallel shader compilation"),e}_createTextureBase(e,t,i,r,s=3,a=null,o=null,l,c,f=null,d=null,h=null,u=null,m,_,p){e=e||"";let g=e.substring(0,5)==="data:",v=e.substring(0,5)==="blob:",T=g&&e.indexOf(";base64,")!==-1,S=d||new Vi(this,1);S!==d&&(S.label=e.substring(0,60));let E=e;this._transformTextureUrl&&!T&&!d&&!f&&(e=this._transformTextureUrl(e)),E!==e&&(S._originalUrl=E);let A=e.lastIndexOf("."),R=u||(A>-1?e.substring(A).toLowerCase():"");R.indexOf("?")>-1&&(R=R.split("?")[0]);let y=n.GetCompatibleTextureLoader(R,m);r&&r.addPendingData(S),S.url=e,S.generateMipMaps=!t,S.samplingMode=s,S.invertY=i,S._useSRGBBuffer=this._getUseSRGBBuffer(!!p,t),this._doNotHandleContextLost||(S._buffer=f);let C=null;a&&!d&&(C=S.onLoadedObservable.add(a)),d||this._internalTexturesCache.push(S);let D=(w,G)=>{r&&r.removePendingData(S),e===E?(C&&S.onLoadedObservable.remove(C),Oe.UseFallbackTexture&&e!==Oe.FallbackTexture&&this._createTextureBase(Oe.FallbackTexture,t,S.invertY,r,s,null,o,l,c,f,S),w=(w||"Unknown 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te,this.disablePerformanceMonitorInBackground=!1,this.disableVertexArrayObjects=!1,this._frameId=0,this.hostInformation={isMobile:!1},this.isFullscreen=!1,this.enableOfflineSupport=!1,this.disableManifestCheck=!1,this.disableContextMenu=!0,this.currentRenderPassId=0,this.isPointerLock=!1,this.postProcesses=[],this.canvasTabIndex=1,this._contextWasLost=!1,this._useReverseDepthBuffer=!1,this.isNDCHalfZRange=!1,this.hasOriginBottomLeft=!0,this._renderTargetWrapperCache=new Array,this._compiledEffects={},this._isDisposed=!1,this.scenes=[],this._virtualScenes=new Array,this.onBeforeTextureInitObservable=new te,this.renderEvenInBackground=!0,this.preventCacheWipeBetweenFrames=!1,this._frameHandler=0,this._activeRenderLoops=new Array,this._windowIsBackground=!1,this._boundRenderFunction=p=>this._renderLoop(p),this._lastFrameTime=0,this._renderAccumulator=0,this.skipFrameRender=!1,this.onBeforeShaderCompilationObservable=new te,this.onAfterShaderCompilationObservable=new te,this.onBeginFrameObservable=new te,this.onEndFrameObservable=new te,this._transformTextureUrl=null,this._uniformBuffers=new Array,this._storageBuffers=new Array,this._highPrecisionShadersAllowed=!0,this.onContextLostObservable=new te,this.onContextRestoredObservable=new te,this._name="",this.premultipliedAlpha=!0,this.adaptToDeviceRatio=!1,this._lastDevicePixelRatio=1,this._doNotHandleContextLost=!1,this.cullBackFaces=null,this._renderPassNames=["main"],this._fps=60,this._deltaTime=0,this._deterministicLockstep=!1,this._lockstepMaxSteps=4,this._timeStep=1/60,this.onDisposeObservable=new te,this.onReleaseEffectsObservable=new 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Error("resizeImageBitmap is not implemented")}getFontOffset(e){throw new Error("getFontOffset is not implemented")}static _CreateCanvas(e,t){if(typeof document=="undefined")return new OffscreenCanvas(e,t);let i=document.createElement("canvas");return i.width=e,i.height=t,i}createCanvas(e,t){return n._CreateCanvas(e,t)}static _FileToolsLoadImage(e,t,i,r,s,a,o){throw Qe("FileTools")}_loadFile(e,t,i,r,s,a){let o=wA(e,t,i,r,s,a);return this._activeRequests.push(o),o.onCompleteObservable.add(()=>{let l=this._activeRequests.indexOf(o);l!==-1&&this._activeRequests.splice(l,1)}),o}static _FileToolsLoadFile(e,t,i,r,s,a){if(Em.loadFile)return Em.loadFile(e,t,i,r,s,a);throw Qe("FileTools")}dispose(){var t;for(this.releaseEffects(),this._isDisposed=!0,this.stopRenderLoop(),this._emptyTexture&&(this._releaseTexture(this._emptyTexture),this._emptyTexture=null),this._emptyCubeTexture&&(this._releaseTexture(this._emptyCubeTexture),this._emptyCubeTexture=null),this._renderingCanvas=null,this.onBeforeTextureInitObservable&&this.onBeforeTextureInitObservable.clear();this.postProcesses.length;)this.postProcesses[0].dispose();for(;this.scenes.length;)this.scenes[0].dispose();for(;this._virtualScenes.length;)this._virtualScenes[0].dispose();(t=this.releaseComputeEffects)==null||t.call(this),hr.ResetCache();for(let i of this._activeRequests)i.abort();this._boundRenderFunction=null,this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onResizeObservable.clear(),this.onCanvasBlurObservable.clear(),this.onCanvasFocusObservable.clear(),this.onCanvasPointerOutObservable.clear(),this.onNewSceneAddedObservable.clear(),this.onEffectErrorObservable.clear(),Er()&&window.removeEventListener("resize",this._checkForMobile);let e=Oe.Instances.indexOf(this);e>=0&&Oe.Instances.splice(e,1),Oe.Instances.length||(Oe.OnEnginesDisposedObservable.notifyObservers(this),Oe.OnEnginesDisposedObservable.clear()),this.onBeginFrameObservable.clear(),this.onEndFrameObservable.clear()}static DefaultLoadingScreenFactory(e){throw Qe("LoadingScreen")}static MarkAllMaterialsAsDirty(e,t){for(let i=0;i<Oe.Instances.length;i++){let r=Oe.Instances[i];for(let s=0;s<r.scenes.length;s++)r.scenes[s].markAllMaterialsAsDirty(e,t)}}static GetCompatibleTextureLoader(e,t){return 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`+e;return e}}});var fh,GC=I(()=>{fh=class n{get underlyingResource(){return null}constructor(){this.references=0,this.capacity=0,this.is32Bits=!1,this.uniqueId=n._Counter++}};fh._Counter=0});var ml,ix=I(()=>{GC();ml=class extends fh{constructor(e){super(),this._buffer=e}get underlyingResource(){return this._buffer}}});function dh(n){let e=1;do e*=2;while(e<n);return e===n}function Pg(n,e,t){return n*(1-t)+e*t}function kC(n){let e=rV(n),t=rx(n);return e-n>n-t?t:e}function rV(n){return n--,n|=n>>1,n|=n>>2,n|=n>>4,n|=n>>8,n|=n>>16,n++,n}function rx(n){return n=n|n>>1,n=n|n>>2,n=n|n>>4,n=n|n>>8,n=n|n>>16,n-(n>>1)}function Cn(n,e,t=2){let i;switch(t){case 1:i=rx(n);break;case 2:i=kC(n);break;default:i=rV(n);break}return Math.min(i,e)}var Eo=I(()=>{});var xm,WC=I(()=>{xm=class{get underlyingResource(){return this._webGLTexture}constructor(e=null,t){if(this._MSAARenderBuffers=null,this._context=t,!e&&(e=t.createTexture(),!e))throw new Error("Unable to create webGL texture");this.set(e)}setUsage(){}set(e){this._webGLTexture=e}reset(){this._webGLTexture=null,this._MSAARenderBuffers=null}addMSAARenderBuffer(e){this._MSAARenderBuffers||(this._MSAARenderBuffers=[]),this._MSAARenderBuffers.push(e)}releaseMSAARenderBuffers(){if(this._MSAARenderBuffers){for(let e of this._MSAARenderBuffers)this._context.deleteRenderbuffer(e);this._MSAARenderBuffers=null}}getMSAARenderBuffer(e=0){var t,i;return(i=(t=this._MSAARenderBuffers)==null?void 0:t[e])!=null?i:null}release(){this.releaseMSAARenderBuffers(),this._webGLTexture&&this._context.deleteTexture(this._webGLTexture),this.reset()}}});function HC(n){return n===13||n===14||n===15||n===16||n===17||n===18||n===19}function ic(n){return n===13||n===17||n===18||n===19}var Dg=I(()=>{});var nV={};Fe(nV,{ThinEngine:()=>bt});var zC,bt,vs=I(()=>{lh();CC();zr();VC();Lt();Oa();tV();iV();ix();Eo();WC();Ws();bf();FC();Dg();UC();zC=class{},bt=class n extends Re{get name(){return this._name}set name(e){this._name=e}get version(){return this._webGLVersion}static get ShadersRepository(){return hr.ShadersRepository}static set ShadersRepository(e){hr.ShadersRepository=e}get supportsUniformBuffers(){return this.webGLVersion>1&&!this.disableUniformBuffers}get needPOTTextures(){return this._webGLVersion<2||this.forcePOTTextures}get _supportsHardwareTextureRescaling(){return!1}set framebufferDimensionsObject(e){this._framebufferDimensionsObject=e}snapshotRenderingReset(){this.snapshotRendering=!1}constructor(e,t,i,r){if(i=i||{},super(t!=null?t:i.antialias,i,r),this._name="WebGL",this.forcePOTTextures=!1,this.validateShaderPrograms=!1,this.disableUniformBuffers=!1,this._webGLVersion=1,this._vertexAttribArraysEnabled=[],this._uintIndicesCurrentlySet=!1,this._currentBoundBuffer=new Array,this._currentFramebuffer=null,this._dummyFramebuffer=null,this._currentBufferPointers=new Array,this._currentInstanceLocations=new Array,this._currentInstanceBuffers=new Array,this._vaoRecordInProgress=!1,this._mustWipeVertexAttributes=!1,this._nextFreeTextureSlots=new Array,this._maxSimultaneousTextures=0,this._maxMSAASamplesOverride=null,this._unpackFlipYCached=null,this.enableUnpackFlipYCached=!0,this._boundUniforms={},!e)return;let s;if(e.getContext){if(s=e,i.preserveDrawingBuffer===void 0&&(i.preserveDrawingBuffer=!1),i.xrCompatible===void 0&&(i.xrCompatible=!1),navigator&&navigator.userAgent){this._setupMobileChecks();let l=navigator.userAgent;for(let c of n.ExceptionList){let f=c.key,d=c.targets;if(new RegExp(f).test(l)){if(c.capture&&c.captureConstraint){let u=c.capture,m=c.captureConstraint,p=new RegExp(u).exec(l);if(p&&p.length>0&&parseInt(p[p.length-1])>=m)continue}for(let u of d)switch(u){case"uniformBuffer":this.disableUniformBuffers=!0;break;case"vao":this.disableVertexArrayObjects=!0;break;case"antialias":i.antialias=!1;break;case"maxMSAASamples":this._maxMSAASamplesOverride=1;break}}}}if(this._doNotHandleContextLost?this._onContextLost=()=>{BA(this._gl)}:(this._onContextLost=l=>{l.preventDefault(),this._contextWasLost=!0,BA(this._gl),ee.Warn("WebGL context lost."),this.onContextLostObservable.notifyObservers(this)},this._onContextRestored=()=>{this._restoreEngineAfterContextLost(()=>this._initGLContext())},s.addEventListener("webglcontextrestored",this._onContextRestored,!1),i.powerPreference=i.powerPreference||"high-performance"),s.addEventListener("webglcontextlost",this._onContextLost,!1),this._badDesktopOS&&(i.xrCompatible=!1),!i.disableWebGL2Support)try{this._gl=s.getContext("webgl2",i)||s.getContext("experimental-webgl2",i),this._gl&&(this._webGLVersion=2,this._shaderPlatformName="WEBGL2",this._gl.deleteQuery||(this._webGLVersion=1,this._shaderPlatformName="WEBGL1"))}catch(l){}if(!this._gl){if(!s)throw new Error("The provided canvas is null or undefined.");try{this._gl=s.getContext("webgl",i)||s.getContext("experimental-webgl",i)}catch(l){throw new Error("WebGL not supported",{cause:l})}}if(!this._gl)throw new Error("WebGL not supported")}else{this._gl=e,s=this._gl.canvas,this._gl.renderbufferStorageMultisample?(this._webGLVersion=2,this._shaderPlatformName="WEBGL2"):this._shaderPlatformName="WEBGL1";let l=this._gl.getContextAttributes();l&&(i.stencil=l.stencil)}this._sharedInit(s),this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,this._gl.NONE),i.useHighPrecisionFloats!==void 0&&(this._highPrecisionShadersAllowed=i.useHighPrecisionFloats),this.resize(),this._initGLContext(),this._initFeatures();for(let l=0;l<this._caps.maxVertexAttribs;l++)this._currentBufferPointers[l]=new zC;this._shaderProcessor=this.webGLVersion>1?new tx:new ex;let a=`Babylon.js v${n.Version}`;ee.Log(a+` - ${this.description}`),this._renderingCanvas&&this._renderingCanvas.setAttribute&&this._renderingCanvas.setAttribute("data-engine",a);let o=Yn(this._gl);o.validateShaderPrograms=this.validateShaderPrograms,o.parallelShaderCompile=this._caps.parallelShaderCompile}_clearEmptyResources(){this._dummyFramebuffer=null,super._clearEmptyResources()}_getShaderProcessingContext(e){return null}areAllEffectsReady(){for(let e in this._compiledEffects)if(!this._compiledEffects[e].isReady())return!1;return!0}_initGLContext(){var i;this._caps={maxTexturesImageUnits:this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),maxCombinedTexturesImageUnits:this._gl.getParameter(this._gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS),maxVertexTextureImageUnits:this._gl.getParameter(this._gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),maxSamples:this._webGLVersion>1?this._gl.getParameter(this._gl.MAX_SAMPLES):1,maxCubemapTextureSize:this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),maxRenderTextureSize:this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),maxVertexAttribs:this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS),maxVaryingVectors:this._gl.getParameter(this._gl.MAX_VARYING_VECTORS),maxFragmentUniformVectors:this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS),maxVertexUniformVectors:this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS),shaderFloatPrecision:0,parallelShaderCompile:this._gl.getExtension("KHR_parallel_shader_compile")||void 0,standardDerivatives:this._webGLVersion>1||this._gl.getExtension("OES_standard_derivatives")!==null,maxAnisotropy:1,astc:this._gl.getExtension("WEBGL_compressed_texture_astc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),bptc:this._gl.getExtension("EXT_texture_compression_bptc")||this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"),s3tc:this._gl.getExtension("WEBGL_compressed_texture_s3tc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"),s3tc_srgb:this._gl.getExtension("WEBGL_compressed_texture_s3tc_srgb")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc_srgb"),pvrtc:this._gl.getExtension("WEBGL_compressed_texture_pvrtc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),etc1:this._gl.getExtension("WEBGL_compressed_texture_etc1")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"),etc2:this._gl.getExtension("WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBGL_compressed_texture_es3_0"),textureAnisotropicFilterExtension:this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),uintIndices:this._webGLVersion>1||this._gl.getExtension("OES_element_index_uint")!==null,fragmentDepthSupported:this._webGLVersion>1||this._gl.getExtension("EXT_frag_depth")!==null,highPrecisionShaderSupported:!1,timerQuery:this._gl.getExtension("EXT_disjoint_timer_query_webgl2")||this._gl.getExtension("EXT_disjoint_timer_query"),supportOcclusionQuery:this._webGLVersion>1,canUseTimestampForTimerQuery:!1,drawBuffersExtension:!1,maxMSAASamples:1,colorBufferFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_float")),blendFloat:this._gl.getExtension("EXT_float_blend")!==null,supportFloatTexturesResolve:!1,rg11b10ufColorRenderable:!1,colorBufferHalfFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_half_float")),textureFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_float")),textureHalfFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_half_float")),textureHalfFloatRender:!1,textureFloatLinearFiltering:!1,textureFloatRender:!1,textureHalfFloatLinearFiltering:!1,vertexArrayObject:!1,instancedArrays:!1,textureLOD:!!(this._webGLVersion>1||this._gl.getExtension("EXT_shader_texture_lod")),texelFetch:this._webGLVersion!==1,blendMinMax:!1,multiview:this._gl.getExtension("OVR_multiview2"),oculusMultiview:this._gl.getExtension("OCULUS_multiview"),depthTextureExtension:!1,canUseGLInstanceID:this._webGLVersion>1,canUseGLVertexID:this._webGLVersion>1,supportComputeShaders:!1,supportSRGBBuffers:!1,supportTransformFeedbacks:this._webGLVersion>1,textureMaxLevel:this._webGLVersion>1,texture2DArrayMaxLayerCount:this._webGLVersion>1?this._gl.getParameter(this._gl.MAX_ARRAY_TEXTURE_LAYERS):128,disableMorphTargetTexture:!1,textureNorm16:!!this._gl.getExtension("EXT_texture_norm16"),blendParametersPerTarget:!1,dualSourceBlending:!1,supportReadWriteStorageTextures:!1},this._caps.supportFloatTexturesResolve=this._caps.colorBufferFloat,this._caps.rg11b10ufColorRenderable=this._caps.colorBufferFloat,this._glVersion=this._gl.getParameter(this._gl.VERSION);let e=this._gl.getExtension("WEBGL_debug_renderer_info");e!=null&&(this._glRenderer=this._gl.getParameter(e.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(e.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor=this._gl.getParameter(this._gl.VENDOR)||"Unknown vendor"),this._glRenderer||(this._glRenderer=this._gl.getParameter(this._gl.RENDERER)||"Unknown renderer"),this._gl.HALF_FLOAT_OES!==36193&&(this._gl.HALF_FLOAT_OES=36193),this._gl.RGBA16F!==34842&&(this._gl.RGBA16F=34842),this._gl.RGBA32F!==34836&&(this._gl.RGBA32F=34836),this._gl.DEPTH24_STENCIL8!==35056&&(this._gl.DEPTH24_STENCIL8=35056),this._caps.timerQuery&&(this._webGLVersion===1&&(this._gl.getQuery=this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)),this._caps.canUseTimestampForTimerQuery=((i=this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT,this._caps.timerQuery.QUERY_COUNTER_BITS_EXT))!=null?i:0)>0),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.textureFloatLinearFiltering=!!(this._caps.textureFloat&&this._gl.getExtension("OES_texture_float_linear")),this._caps.textureFloatRender=!!(this._caps.textureFloat&&this._canRenderToFloatFramebuffer()),this._caps.textureHalfFloatLinearFiltering=!!(this._webGLVersion>1||this._caps.textureHalfFloat&&this._gl.getExtension("OES_texture_half_float_linear")),this._caps.textureNorm16&&(this._gl.R16_EXT=33322,this._gl.RG16_EXT=33324,this._gl.RGB16_EXT=32852,this._gl.RGBA16_EXT=32859,this._gl.R16_SNORM_EXT=36760,this._gl.RG16_SNORM_EXT=36761,this._gl.RGB16_SNORM_EXT=36762,this._gl.RGBA16_SNORM_EXT=36763);let t=this._gl.getExtension("OES_draw_buffers_indexed");if(this._caps.blendParametersPerTarget=!!t,this._alphaState=new Am(this._caps.blendParametersPerTarget),t&&(this._gl.blendEquationSeparateIndexed=t.blendEquationSeparateiOES.bind(t),this._gl.blendEquationIndexed=t.blendEquationiOES.bind(t),this._gl.blendFuncSeparateIndexed=t.blendFuncSeparateiOES.bind(t),this._gl.blendFuncIndexed=t.blendFunciOES.bind(t),this._gl.colorMaskIndexed=t.colorMaskiOES.bind(t),this._gl.disableIndexed=t.disableiOES.bind(t),this._gl.enableIndexed=t.enableiOES.bind(t)),this._caps.dualSourceBlending=!!this._gl.getExtension("WEBGL_blend_func_extended"),this._caps.astc&&(this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR),this._caps.bptc&&(this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT=this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT),this._caps.s3tc_srgb&&(this._gl.COMPRESSED_SRGB_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),this._caps.etc2&&(this._gl.COMPRESSED_SRGB8_ETC2=this._caps.etc2.COMPRESSED_SRGB8_ETC2,this._gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=this._caps.etc2.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC),this._webGLVersion>1&&this._gl.HALF_FLOAT_OES!==5131&&(this._gl.HALF_FLOAT_OES=5131),this._caps.textureHalfFloatRender=this._caps.textureHalfFloat&&this._canRenderToHalfFloatFramebuffer(),this._webGLVersion>1)this._caps.drawBuffersExtension=!0,this._caps.maxMSAASamples=this._maxMSAASamplesOverride!==null?this._maxMSAASamplesOverride:this._gl.getParameter(this._gl.MAX_SAMPLES),this._caps.maxDrawBuffers=this._gl.getParameter(this._gl.MAX_DRAW_BUFFERS);else{let r=this._gl.getExtension("WEBGL_draw_buffers");if(r!==null){this._caps.drawBuffersExtension=!0,this._gl.drawBuffers=r.drawBuffersWEBGL.bind(r),this._caps.maxDrawBuffers=this._gl.getParameter(r.MAX_DRAW_BUFFERS_WEBGL),this._gl.DRAW_FRAMEBUFFER=this._gl.FRAMEBUFFER;for(let s=0;s<16;s++)this._gl["COLOR_ATTACHMENT"+s+"_WEBGL"]=r["COLOR_ATTACHMENT"+s+"_WEBGL"]}}if(this._webGLVersion>1)this._caps.depthTextureExtension=!0;else{let r=this._gl.getExtension("WEBGL_depth_texture");r!=null&&(this._caps.depthTextureExtension=!0,this._gl.UNSIGNED_INT_24_8=r.UNSIGNED_INT_24_8_WEBGL)}if(this.disableVertexArrayObjects)this._caps.vertexArrayObject=!1;else if(this._webGLVersion>1)this._caps.vertexArrayObject=!0;else{let r=this._gl.getExtension("OES_vertex_array_object");r!=null&&(this._caps.vertexArrayObject=!0,this._gl.createVertexArray=r.createVertexArrayOES.bind(r),this._gl.bindVertexArray=r.bindVertexArrayOES.bind(r),this._gl.deleteVertexArray=r.deleteVertexArrayOES.bind(r))}if(this._webGLVersion>1)this._caps.instancedArrays=!0;else{let r=this._gl.getExtension("ANGLE_instanced_arrays");r!=null?(this._caps.instancedArrays=!0,this._gl.drawArraysInstanced=r.drawArraysInstancedANGLE.bind(r),this._gl.drawElementsInstanced=r.drawElementsInstancedANGLE.bind(r),this._gl.vertexAttribDivisor=r.vertexAttribDivisorANGLE.bind(r)):this._caps.instancedArrays=!1}if(this._gl.getShaderPrecisionFormat){let r=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.HIGH_FLOAT),s=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);if(r&&s&&(this._caps.highPrecisionShaderSupported=r.precision!==0&&s.precision!==0,this._caps.shaderFloatPrecision=Math.min(r.precision,s.precision)),!this._shouldUseHighPrecisionShader){let a=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.MEDIUM_FLOAT),o=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.MEDIUM_FLOAT);a&&o&&(this._caps.shaderFloatPrecision=Math.min(a.precision,o.precision))}this._caps.shaderFloatPrecision<10&&(this._caps.shaderFloatPrecision=10)}if(this._webGLVersion>1)this._caps.blendMinMax=!0;else{let r=this._gl.getExtension("EXT_blend_minmax");r!=null&&(this._caps.blendMinMax=!0,this._gl.MAX=r.MAX_EXT,this._gl.MIN=r.MIN_EXT)}if(!this._caps.supportSRGBBuffers){if(this._webGLVersion>1)this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:WebGL2RenderingContext.SRGB,SRGB8:WebGL2RenderingContext.SRGB8,SRGB8_ALPHA8:WebGL2RenderingContext.SRGB8_ALPHA8};else{let r=this._gl.getExtension("EXT_sRGB");r!=null&&(this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:r.SRGB_EXT,SRGB8:r.SRGB_ALPHA_EXT,SRGB8_ALPHA8:r.SRGB_ALPHA_EXT})}if(this._creationOptions){let r=this._creationOptions.forceSRGBBufferSupportState;r!==void 0&&(this._caps.supportSRGBBuffers=this._caps.supportSRGBBuffers&&r)}}this._depthCullingState.depthTest=!0,this._depthCullingState.depthFunc=this._gl.LEQUAL,this._depthCullingState.depthMask=!0,this._maxSimultaneousTextures=this._caps.maxCombinedTexturesImageUnits;for(let r=0;r<this._maxSimultaneousTextures;r++)this._nextFreeTextureSlots.push(r);this._glRenderer==="Mali-G72"&&(this._caps.disableMorphTargetTexture=!0)}_initFeatures(){this._features={forceBitmapOverHTMLImageElement:typeof HTMLImageElement=="undefined",supportRenderAndCopyToLodForFloatTextures:this._webGLVersion!==1,supportDepthStencilTexture:this._webGLVersion!==1,supportShadowSamplers:this._webGLVersion!==1,uniformBufferHardCheckMatrix:!1,allowTexturePrefiltering:this._webGLVersion!==1,trackUbosInFrame:!1,checkUbosContentBeforeUpload:!1,supportCSM:this._webGLVersion!==1,basisNeedsPOT:this._webGLVersion===1,support3DTextures:this._webGLVersion!==1,needTypeSuffixInShaderConstants:this._webGLVersion!==1,supportMSAA:this._webGLVersion!==1,supportSSAO2:this._webGLVersion!==1,supportIBLShadows:this._webGLVersion!==1,supportExtendedTextureFormats:this._webGLVersion!==1,supportSwitchCaseInShader:this._webGLVersion!==1,supportSyncTextureRead:!0,needsInvertingBitmap:!0,useUBOBindingCache:!0,needShaderCodeInlining:!1,needToAlwaysBindUniformBuffers:!1,supportRenderPasses:!1,supportSpriteInstancing:!0,forceVertexBufferStrideAndOffsetMultiple4Bytes:!1,_checkNonFloatVertexBuffersDontRecreatePipelineContext:!1}}get webGLVersion(){return this._webGLVersion}getClassName(){return"ThinEngine"}_prepareWorkingCanvas(){if(this._workingCanvas)return;this._workingCanvas=this.createCanvas(1,1);let e=this._workingCanvas.getContext("2d");e&&(this._workingContext=e)}getInfo(){return this.getGlInfo()}getGlInfo(){return{vendor:this._glVendor,renderer:this._glRenderer,version:this._glVersion}}extractDriverInfo(){let e=this.getGlInfo();return e&&e.renderer?e.renderer:""}getRenderWidth(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.width:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferWidth:this._gl.drawingBufferWidth}getRenderHeight(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.height:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferHeight:this._gl.drawingBufferHeight}clear(e,t,i,r=!1,s=0){var l,c;let a=this.stencilStateComposer.useStencilGlobalOnly;this.stencilStateComposer.useStencilGlobalOnly=!0,this.applyStates(),this.stencilStateComposer.useStencilGlobalOnly=a;let o=0;if(t&&e){let f=!0;if(this._currentRenderTarget){let d=(l=this._currentRenderTarget.texture)==null?void 0:l.format;if(d===8||d===9||d===10||d===11){let h=(c=this._currentRenderTarget.texture)==null?void 0:c.type;h===7||h===5?(n._TempClearColorUint32[0]=e.r*255,n._TempClearColorUint32[1]=e.g*255,n._TempClearColorUint32[2]=e.b*255,n._TempClearColorUint32[3]=e.a*255,this._gl.clearBufferuiv(this._gl.COLOR,0,n._TempClearColorUint32),f=!1):(n._TempClearColorInt32[0]=e.r*255,n._TempClearColorInt32[1]=e.g*255,n._TempClearColorInt32[2]=e.b*255,n._TempClearColorInt32[3]=e.a*255,this._gl.clearBufferiv(this._gl.COLOR,0,n._TempClearColorInt32),f=!1)}}f&&(this._gl.clearColor(e.r,e.g,e.b,e.a!==void 0?e.a:1),o|=this._gl.COLOR_BUFFER_BIT)}i&&(this.useReverseDepthBuffer?(this._depthCullingState.depthFunc=this._gl.GEQUAL,this._gl.clearDepth(0)):this._gl.clearDepth(1),o|=this._gl.DEPTH_BUFFER_BIT),r&&(this._gl.clearStencil(s),o|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(o)}_viewport(e,t,i,r){(e!==this._viewportCached.x||t!==this._viewportCached.y||i!==this._viewportCached.z||r!==this._viewportCached.w)&&(this._viewportCached.x=e,this._viewportCached.y=t,this._viewportCached.z=i,this._viewportCached.w=r,this._gl.viewport(e,t,i,r))}endFrame(){super.endFrame(),this._badOS&&this.flushFramebuffer()}get performanceMonitor(){throw new Error("Not Supported by ThinEngine")}bindFramebuffer(e,t=0,i,r,s,a=0,o=0){var d,h,u,m,_,p;let l=e;this._currentRenderTarget&&this._resolveAndGenerateMipMapsFramebuffer(this._currentRenderTarget),this._currentRenderTarget=e,this._bindUnboundFramebuffer(l._framebuffer);let c=this._gl;e.isMulti||(e.is2DArray||e.is3D?(c.framebufferTextureLayer(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,(d=e.texture._hardwareTexture)==null?void 0:d.underlyingResource,a,o),l._currentLOD=a):e.isCube?c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_CUBE_MAP_POSITIVE_X+t,(h=e.texture._hardwareTexture)==null?void 0:h.underlyingResource,a):l._currentLOD!==a&&(c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,(u=e.texture._hardwareTexture)==null?void 0:u.underlyingResource,a),l._currentLOD=a));let f=e._depthStencilTexture;if(f){e.is3D&&(e.texture.width!==f.width||e.texture.height!==f.height||e.texture.depth!==f.depth)&&ee.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");let g=e._depthStencilTextureWithStencil?c.DEPTH_STENCIL_ATTACHMENT:c.DEPTH_ATTACHMENT;e.is2DArray||e.is3D?c.framebufferTextureLayer(c.FRAMEBUFFER,g,(m=f._hardwareTexture)==null?void 0:m.underlyingResource,a,o):e.isCube?c.framebufferTexture2D(c.FRAMEBUFFER,g,c.TEXTURE_CUBE_MAP_POSITIVE_X+t,(_=f._hardwareTexture)==null?void 0:_.underlyingResource,a):c.framebufferTexture2D(c.FRAMEBUFFER,g,c.TEXTURE_2D,(p=f._hardwareTexture)==null?void 0:p.underlyingResource,a)}l._MSAAFramebuffer&&this._bindUnboundFramebuffer(l._MSAAFramebuffer),this._cachedViewport&&!s?this.setViewport(this._cachedViewport,i,r):(i||(i=e.width,a&&(i=i/Math.pow(2,a))),r||(r=e.height,a&&(r=r/Math.pow(2,a))),this._viewport(0,0,i,r)),this.wipeCaches()}setStateCullFaceType(e,t){var r,s;let i=(s=(r=this.cullBackFaces)!=null?r:e)==null||s?this._gl.BACK:this._gl.FRONT;(this._depthCullingState.cullFace!==i||t)&&(this._depthCullingState.cullFace=i)}setState(e,t=0,i,r=!1,s,a,o=0){(this._depthCullingState.cull!==e||i)&&(this._depthCullingState.cull=e),this.setStateCullFaceType(s,i),this.setZOffset(t),this.setZOffsetUnits(o);let l=r?this._gl.CW:this._gl.CCW;(this._depthCullingState.frontFace!==l||i)&&(this._depthCullingState.frontFace=l),this._stencilStateComposer.stencilMaterial=a}_resolveAndGenerateMipMapsFramebuffer(e,t=!1){e.disableAutomaticMSAAResolve||(e.isMulti?this.resolveMultiFramebuffer(e):this.resolveFramebuffer(e)),t||(e.isMulti?this.generateMipMapsMultiFramebuffer(e):this.generateMipMapsFramebuffer(e))}_bindUnboundFramebuffer(e){this._currentFramebuffer!==e&&(this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,e),this._currentFramebuffer=e)}_currentFrameBufferIsDefaultFrameBuffer(){return this._currentFramebuffer===null}generateMipmaps(e){let t=this._getTextureTarget(e);this._bindTextureDirectly(t,e,!0),this._gl.generateMipmap(t),this._bindTextureDirectly(t,null)}unBindFramebuffer(e,t,i){let r=e;this._currentRenderTarget=null,this._resolveAndGenerateMipMapsFramebuffer(e,t),i&&(r._MSAAFramebuffer&&this._bindUnboundFramebuffer(r._framebuffer),i()),this._bindUnboundFramebuffer(null)}generateMipMapsFramebuffer(e){var t;!e.isMulti&&((t=e.texture)!=null&&t.generateMipMaps)&&!e.isCube&&this.generateMipmaps(e.texture)}resolveFramebuffer(e){let t=e,i=this._gl;if(!t._MSAAFramebuffer||t.isMulti)return;let r=t.resolveMSAAColors?i.COLOR_BUFFER_BIT:0;r|=t._generateDepthBuffer&&t.resolveMSAADepth?i.DEPTH_BUFFER_BIT:0,r|=t._generateStencilBuffer&&t.resolveMSAAStencil?i.STENCIL_BUFFER_BIT:0,i.bindFramebuffer(i.READ_FRAMEBUFFER,t._MSAAFramebuffer),i.bindFramebuffer(i.DRAW_FRAMEBUFFER,t._framebuffer),i.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,r,i.NEAREST)}flushFramebuffer(){this._gl.flush()}restoreDefaultFramebuffer(){this._currentRenderTarget?this.unBindFramebuffer(this._currentRenderTarget):this._bindUnboundFramebuffer(null),this._cachedViewport&&this.setViewport(this._cachedViewport),this.wipeCaches()}_resetVertexBufferBinding(){this.bindArrayBuffer(null),this._cachedVertexBuffers=null}createVertexBuffer(e,t,i){return this._createVertexBuffer(e,this._gl.STATIC_DRAW)}_createVertexBuffer(e,t){let i=this._gl.createBuffer();if(!i)throw new Error("Unable to create vertex buffer");let r=new ml(i);return this.bindArrayBuffer(r),typeof e!="number"?e instanceof Array?(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),t),r.capacity=e.length*4):(this._gl.bufferData(this._gl.ARRAY_BUFFER,e,t),r.capacity=e.byteLength):(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Uint8Array(e),t),r.capacity=e),this._resetVertexBufferBinding(),r.references=1,r}createDynamicVertexBuffer(e,t){return this._createVertexBuffer(e,this._gl.DYNAMIC_DRAW)}_resetIndexBufferBinding(){this.bindIndexBuffer(null),this._cachedIndexBuffer=null}createIndexBuffer(e,t,i){let r=this._gl.createBuffer(),s=new ml(r);if(!r)throw new Error("Unable to create index buffer");this.bindIndexBuffer(s);let a=this._normalizeIndexData(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,a,t?this._gl.DYNAMIC_DRAW:this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),s.references=1,s.is32Bits=a.BYTES_PER_ELEMENT===4,s}_normalizeIndexData(e){if(e.BYTES_PER_ELEMENT===2)return e;if(this._caps.uintIndices){if(e instanceof Uint32Array)return e;for(let i=0;i<e.length;i++)if(e[i]>=65535)return new Uint32Array(e);return new Uint16Array(e)}return new Uint16Array(e)}bindArrayBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ARRAY_BUFFER)}bindUniformBlock(e,t,i){let r=e.program,s=this._gl.getUniformBlockIndex(r,t);this._gl.uniformBlockBinding(r,s,i)}bindIndexBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ELEMENT_ARRAY_BUFFER)}_bindBuffer(e,t){(this._vaoRecordInProgress||this._currentBoundBuffer[t]!==e)&&(this._gl.bindBuffer(t,e?e.underlyingResource:null),this._currentBoundBuffer[t]=e)}updateArrayBuffer(e){this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,e)}_vertexAttribPointer(e,t,i,r,s,a,o){let l=this._currentBufferPointers[t];if(!l)return;let c=!1;l.active?(l.buffer!==e&&(l.buffer=e,c=!0),l.size!==i&&(l.size=i,c=!0),l.type!==r&&(l.type=r,c=!0),l.normalized!==s&&(l.normalized=s,c=!0),l.stride!==a&&(l.stride=a,c=!0),l.offset!==o&&(l.offset=o,c=!0)):(c=!0,l.active=!0,l.index=t,l.size=i,l.type=r,l.normalized=s,l.stride=a,l.offset=o,l.buffer=e),(c||this._vaoRecordInProgress)&&(this.bindArrayBuffer(e),r===this._gl.UNSIGNED_INT||r===this._gl.INT?this._gl.vertexAttribIPointer(t,i,r,a,o):this._gl.vertexAttribPointer(t,i,r,s,a,o))}_bindIndexBufferWithCache(e){e!=null&&this._cachedIndexBuffer!==e&&(this._cachedIndexBuffer=e,this.bindIndexBuffer(e),this._uintIndicesCurrentlySet=e.is32Bits)}_bindVertexBuffersAttributes(e,t,i){let r=t.getAttributesNames();this._vaoRecordInProgress||this._unbindVertexArrayObject(),this.unbindAllAttributes();for(let s=0;s<r.length;s++){let a=t.getAttributeLocation(s);if(a>=0){let o=r[s],l=null;if(i&&(l=i[o]),l||(l=e[o]),!l)continue;this._gl.enableVertexAttribArray(a),this._vaoRecordInProgress||(this._vertexAttribArraysEnabled[a]=!0);let c=l.getBuffer();c&&(this._vertexAttribPointer(c,a,l.getSize(),l.type,l.normalized,l.byteStride,l.byteOffset),l.getIsInstanced()&&(this._gl.vertexAttribDivisor(a,l.getInstanceDivisor()),this._vaoRecordInProgress||(this._currentInstanceLocations.push(a),this._currentInstanceBuffers.push(c))))}}}recordVertexArrayObject(e,t,i,r){let s=this._gl.createVertexArray();if(!s)throw new Error("Unable to create VAO");return this._vaoRecordInProgress=!0,this._gl.bindVertexArray(s),this._mustWipeVertexAttributes=!0,this._bindVertexBuffersAttributes(e,i,r),this.bindIndexBuffer(t),this._vaoRecordInProgress=!1,this._gl.bindVertexArray(null),s}bindVertexArrayObject(e,t){this._cachedVertexArrayObject!==e&&(this._cachedVertexArrayObject=e,this._gl.bindVertexArray(e),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._uintIndicesCurrentlySet=t!=null&&t.is32Bits,this._mustWipeVertexAttributes=!0)}bindBuffersDirectly(e,t,i,r,s){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==s){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=s;let a=s.getAttributesCount();this._unbindVertexArrayObject(),this.unbindAllAttributes();let o=0;for(let l=0;l<a;l++)if(l<i.length){let c=s.getAttributeLocation(l);c>=0&&(this._gl.enableVertexAttribArray(c),this._vertexAttribArraysEnabled[c]=!0,this._vertexAttribPointer(e,c,i[l],this._gl.FLOAT,!1,r,o)),o+=i[l]*4}}this._bindIndexBufferWithCache(t)}_unbindVertexArrayObject(){this._cachedVertexArrayObject&&(this._cachedVertexArrayObject=null,this._gl.bindVertexArray(null))}bindBuffers(e,t,i,r){(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i)&&(this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i,this._bindVertexBuffersAttributes(e,i,r)),this._bindIndexBufferWithCache(t)}unbindInstanceAttributes(){let e;for(let t=0,i=this._currentInstanceLocations.length;t<i;t++){let r=this._currentInstanceBuffers[t];e!=r&&r.references&&(e=r,this.bindArrayBuffer(r));let s=this._currentInstanceLocations[t];this._gl.vertexAttribDivisor(s,0)}this._currentInstanceBuffers.length=0,this._currentInstanceLocations.length=0}releaseVertexArrayObject(e){this._gl.deleteVertexArray(e)}_releaseBuffer(e){return e.references--,e.references===0?(this._deleteBuffer(e),!0):!1}_deleteBuffer(e){this._gl.deleteBuffer(e.underlyingResource)}updateAndBindInstancesBuffer(e,t,i){if(this.bindArrayBuffer(e),t&&this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t),i[0].index!==void 0)this.bindInstancesBuffer(e,i,!0);else for(let r=0;r<4;r++){let s=i[r];this._vertexAttribArraysEnabled[s]||(this._gl.enableVertexAttribArray(s),this._vertexAttribArraysEnabled[s]=!0),this._vertexAttribPointer(e,s,4,this._gl.FLOAT,!1,64,r*16),this._gl.vertexAttribDivisor(s,1),this._currentInstanceLocations.push(s),this._currentInstanceBuffers.push(e)}}bindInstancesBuffer(e,t,i=!0){this.bindArrayBuffer(e);let r=0;if(i)for(let s=0;s<t.length;s++){let a=t[s];r+=a.attributeSize*4}for(let s=0;s<t.length;s++){let a=t[s];a.index===void 0&&(a.index=this._currentEffect.getAttributeLocationByName(a.attributeName)),!(a.index<0)&&(this._vertexAttribArraysEnabled[a.index]||(this._gl.enableVertexAttribArray(a.index),this._vertexAttribArraysEnabled[a.index]=!0),this._vertexAttribPointer(e,a.index,a.attributeSize,a.attributeType||this._gl.FLOAT,a.normalized||!1,r,a.offset),this._gl.vertexAttribDivisor(a.index,a.divisor===void 0?1:a.divisor),this._currentInstanceLocations.push(a.index),this._currentInstanceBuffers.push(e))}}disableInstanceAttributeByName(e){if(!this._currentEffect)return;let t=this._currentEffect.getAttributeLocationByName(e);this.disableInstanceAttribute(t)}disableInstanceAttribute(e){let t=!1,i;for(;(i=this._currentInstanceLocations.indexOf(e))!==-1;)this._currentInstanceLocations.splice(i,1),this._currentInstanceBuffers.splice(i,1),t=!0;t&&(this._gl.vertexAttribDivisor(e,0),this.disableAttributeByIndex(e))}disableAttributeByIndex(e){this._gl.disableVertexAttribArray(e),this._vertexAttribArraysEnabled[e]=!1,this._currentBufferPointers[e].active=!1}draw(e,t,i,r){this.drawElementsType(e?0:1,t,i,r)}drawPointClouds(e,t,i){this.drawArraysType(2,e,t,i)}drawUnIndexed(e,t,i,r){this.drawArraysType(e?0:1,t,i,r)}drawElementsType(e,t,i,r){this.applyStates(),this._reportDrawCall();let s=this._drawMode(e),a=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,o=this._uintIndicesCurrentlySet?4:2;r?this._gl.drawElementsInstanced(s,i,a,t*o,r):this._gl.drawElements(s,i,a,t*o)}drawArraysType(e,t,i,r){this.applyStates(),this._reportDrawCall();let s=this._drawMode(e);r?this._gl.drawArraysInstanced(s,t,i,r):this._gl.drawArrays(s,t,i)}_drawMode(e){switch(e){case 0:return this._gl.TRIANGLES;case 2:return this._gl.POINTS;case 1:return this._gl.LINES;case 3:return this._gl.POINTS;case 4:return this._gl.LINES;case 5:return this._gl.LINE_LOOP;case 6:return this._gl.LINE_STRIP;case 7:return this._gl.TRIANGLE_STRIP;case 8:return this._gl.TRIANGLE_FAN;default:return this._gl.TRIANGLES}}_releaseEffect(e){this._compiledEffects[e._key]&&delete this._compiledEffects[e._key];let t=e.getPipelineContext();t&&this._deletePipelineContext(t)}_deletePipelineContext(e){let t=e;t&&t.program&&(t.program.__SPECTOR_rebuildProgram=null,ZA(t),this._gl&&(this._currentProgram===t.program&&this._setProgram(null),this._gl.deleteProgram(t.program)))}_getGlobalDefines(e){return FA(e,this.isNDCHalfZRange,this.useReverseDepthBuffer,this.useExactSrgbConversions)}createEffect(e,t,i,r,s,a,o,l,c,f=0,d){var T,S,E;let h=typeof e=="string"?e:e.vertexToken||e.vertexSource||e.vertexElement||e.vertex,u=typeof e=="string"?e:e.fragmentToken||e.fragmentSource||e.fragmentElement||e.fragment,m=this._getGlobalDefines(),_=t.attributes!==void 0,p=(T=s!=null?s:t.defines)!=null?T:"";m&&(p+=m);let g=h+"+"+u+"@"+p;if(this._compiledEffects[g]){let A=this._compiledEffects[g];return o&&A.isReady()&&o(A),A._refCount++,A}this._gl&&Yn(this._gl);let v=new hr(e,t,_?this:i,r,this,s,a,o,l,c,g,(S=t.shaderLanguage)!=null?S:f,(E=t.extraInitializationsAsync)!=null?E:d);return this._compiledEffects[g]=v,v}_getShaderSource(e){return this._gl.getShaderSource(e)}createRawShaderProgram(e,t,i,r,s=null){let a=Yn(this._gl);return a._contextWasLost=this._contextWasLost,a.validateShaderPrograms=this.validateShaderPrograms,IC(e,t,i,r||this._gl,s)}createShaderProgram(e,t,i,r,s,a=null){let o=Yn(this._gl);return o._contextWasLost=this._contextWasLost,o.validateShaderPrograms=this.validateShaderPrograms,yC(e,t,i,r,s||this._gl,a)}inlineShaderCode(e){return e}createPipelineContext(e){if(this._gl){let i=Yn(this._gl);i.parallelShaderCompile=this._caps.parallelShaderCompile}let t=PU(this._gl,e);return t.engine=this,t}createMaterialContext(){}createDrawContext(){}_finalizePipelineContext(e){return VA(e,this._gl,this.validateShaderPrograms)}_preparePipelineContextAsync(e,t,i,r,s,a,o,l,c,f,d){let h=Yn(this._gl);return h._contextWasLost=this._contextWasLost,h.validateShaderPrograms=this.validateShaderPrograms,h._createShaderProgramInjection=this._createShaderProgram.bind(this),h.createRawShaderProgramInjection=this.createRawShaderProgram.bind(this),h.createShaderProgramInjection=this.createShaderProgram.bind(this),h.loadFileInjection=this._loadFile.bind(this),LU(e,t,i,r,s,a,o,l,c,f,d)}_createShaderProgram(e,t,i,r,s=null){return UA(e,t,i,r,s)}_isRenderingStateCompiled(e){return this._isDisposed?!1:DU(e,this._gl,this.validateShaderPrograms)}_executeWhenRenderingStateIsCompiled(e,t){NU(e,t)}getUniforms(e,t){let i=new Array,r=e;for(let s=0;s<t.length;s++)i.push(this._gl.getUniformLocation(r.program,t[s]));return i}getAttributes(e,t){let i=[],r=e;for(let s=0;s<t.length;s++)try{i.push(this._gl.getAttribLocation(r.program,t[s]))}catch(a){i.push(-1)}return i}enableEffect(e){e=e!==null&&JA(e)?e.effect:e,!(!e||e===this._currentEffect)&&(this._stencilStateComposer.stencilMaterial=void 0,this.bindSamplers(e),this._currentEffect=e,e.onBind&&e.onBind(e),e._onBindObservable&&e._onBindObservable.notifyObservers(e))}setInt(e,t){return e?(this._gl.uniform1i(e,t),!0):!1}setInt2(e,t,i){return e?(this._gl.uniform2i(e,t,i),!0):!1}setInt3(e,t,i,r){return e?(this._gl.uniform3i(e,t,i,r),!0):!1}setInt4(e,t,i,r,s){return e?(this._gl.uniform4i(e,t,i,r,s),!0):!1}setIntArray(e,t){return e?(this._gl.uniform1iv(e,t),!0):!1}setIntArray2(e,t){return!e||t.length%2!==0?!1:(this._gl.uniform2iv(e,t),!0)}setIntArray3(e,t){return!e||t.length%3!==0?!1:(this._gl.uniform3iv(e,t),!0)}setIntArray4(e,t){return!e||t.length%4!==0?!1:(this._gl.uniform4iv(e,t),!0)}setUInt(e,t){return e?(this._gl.uniform1ui(e,t),!0):!1}setUInt2(e,t,i){return e?(this._gl.uniform2ui(e,t,i),!0):!1}setUInt3(e,t,i,r){return e?(this._gl.uniform3ui(e,t,i,r),!0):!1}setUInt4(e,t,i,r,s){return e?(this._gl.uniform4ui(e,t,i,r,s),!0):!1}setUIntArray(e,t){return e?(this._gl.uniform1uiv(e,t),!0):!1}setUIntArray2(e,t){return!e||t.length%2!==0?!1:(this._gl.uniform2uiv(e,t),!0)}setUIntArray3(e,t){return!e||t.length%3!==0?!1:(this._gl.uniform3uiv(e,t),!0)}setUIntArray4(e,t){return!e||t.length%4!==0?!1:(this._gl.uniform4uiv(e,t),!0)}setArray(e,t){return!e||t.length<1?!1:(this._gl.uniform1fv(e,t),!0)}setArray2(e,t){return!e||t.length%2!==0?!1:(this._gl.uniform2fv(e,t),!0)}setArray3(e,t){return!e||t.length%3!==0?!1:(this._gl.uniform3fv(e,t),!0)}setArray4(e,t){return!e||t.length%4!==0?!1:(this._gl.uniform4fv(e,t),!0)}setMatrices(e,t){return e?(this._gl.uniformMatrix4fv(e,!1,t),!0):!1}setMatrix3x3(e,t){return e?(this._gl.uniformMatrix3fv(e,!1,t),!0):!1}setMatrix2x2(e,t){return e?(this._gl.uniformMatrix2fv(e,!1,t),!0):!1}setFloat(e,t){return e?(this._gl.uniform1f(e,t),!0):!1}setFloat2(e,t,i){return e?(this._gl.uniform2f(e,t,i),!0):!1}setFloat3(e,t,i,r){return e?(this._gl.uniform3f(e,t,i,r),!0):!1}setFloat4(e,t,i,r,s){return e?(this._gl.uniform4f(e,t,i,r,s),!0):!1}applyStates(){if(this._depthCullingState.apply(this._gl),this._stencilStateComposer.apply(this._gl),this._alphaState.apply(this._gl,this._currentRenderTarget&&this._currentRenderTarget.textures?this._currentRenderTarget.textures.length:1),this._colorWriteChanged){this._colorWriteChanged=!1;let e=this._colorWrite;this._gl.colorMask(e,e,e,e)}}wipeCaches(e){this.preventCacheWipeBetweenFrames&&!e||(this._currentEffect=null,this._viewportCached.x=0,this._viewportCached.y=0,this._viewportCached.z=0,this._viewportCached.w=0,this._unbindVertexArrayObject(),e&&(this._currentProgram=null,this.resetTextureCache(),this._stencilStateComposer.reset(),this._depthCullingState.reset(),this._depthCullingState.depthFunc=this._gl.LEQUAL,this._alphaState.reset(),this._resetAlphaMode(),this._colorWrite=!0,this._colorWriteChanged=!0,this._unpackFlipYCached=null,this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,this._gl.NONE),this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),this._mustWipeVertexAttributes=!0,this.unbindAllAttributes()),this._resetVertexBufferBinding(),this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null,this.bindIndexBuffer(null))}_getSamplingParameters(e,t){let i=this._gl,r=i.NEAREST,s=i.NEAREST,a=!1;switch(e){case 11:r=i.LINEAR,t?s=i.LINEAR_MIPMAP_NEAREST:s=i.LINEAR;break;case 3:r=i.LINEAR,a=!0,t?s=i.LINEAR_MIPMAP_LINEAR:s=i.LINEAR;break;case 8:a=!0,r=i.NEAREST,t?s=i.NEAREST_MIPMAP_LINEAR:s=i.NEAREST;break;case 4:r=i.NEAREST,t?s=i.NEAREST_MIPMAP_NEAREST:s=i.NEAREST;break;case 5:r=i.NEAREST,t?s=i.LINEAR_MIPMAP_NEAREST:s=i.LINEAR;break;case 6:a=!0,r=i.NEAREST,t?s=i.LINEAR_MIPMAP_LINEAR:s=i.LINEAR;break;case 7:r=i.NEAREST,s=i.LINEAR;break;case 1:r=i.NEAREST,s=i.NEAREST;break;case 9:r=i.LINEAR,t?s=i.NEAREST_MIPMAP_NEAREST:s=i.NEAREST;break;case 10:a=!0,r=i.LINEAR,t?s=i.NEAREST_MIPMAP_LINEAR:s=i.NEAREST;break;case 2:r=i.LINEAR,s=i.LINEAR;break;case 12:r=i.LINEAR,s=i.NEAREST;break}return{min:s,mag:r,hasMipMaps:a}}_createTexture(){let e=this._gl.createTexture();if(!e)throw new Error("Unable to create texture");return e}_createHardwareTexture(){return new xm(this._createTexture(),this._gl)}_createInternalTexture(e,t,i=!0,r=0){var G;let s,a=!1,o=0,l=3,c=5,f=!1,d=1,h,u=!1,m=0,_=!1;t!==void 0&&typeof t=="object"?(s=!!t.generateMipMaps,a=!!t.createMipMaps,o=t.type===void 0?0:t.type,l=t.samplingMode===void 0?3:t.samplingMode,c=t.format===void 0?5:t.format,f=t.useSRGBBuffer===void 0?!1:t.useSRGBBuffer,d=(G=t.samples)!=null?G:1,h=t.label,u=!!t.createMSAATexture,m=t.comparisonFunction||0,_=!!t.isCube):s=!!t,f&&(f=this._caps.supportSRGBBuffers&&(this.webGLVersion>1||this.isWebGPU)),(o===1&&!this._caps.textureFloatLinearFiltering||o===2&&!this._caps.textureHalfFloatLinearFiltering)&&(l=1),o===1&&!this._caps.textureFloat&&(o=0,ee.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE"));let p=HC(c),g=ic(c),v=this._gl,T=new Vi(this,r),S=e.width||e,E=e.height||e,A=e.depth||0,R=e.layers||0,M=this._getSamplingParameters(l,(s||a)&&!p),y=R!==0?v.TEXTURE_2D_ARRAY:A!==0?v.TEXTURE_3D:_?v.TEXTURE_CUBE_MAP:v.TEXTURE_2D,C=p?this._getInternalFormatFromDepthTextureFormat(c,!0,g):this._getRGBABufferInternalSizedFormat(o,c,f),D=p?g?v.DEPTH_STENCIL:v.DEPTH_COMPONENT:this._getInternalFormat(c),w=p?this._getWebGLTextureTypeFromDepthTextureFormat(c):this._getWebGLTextureType(o);if(this._bindTextureDirectly(y,T),R!==0)T.is2DArray=!0,v.texImage3D(y,0,C,S,E,R,0,D,w,null);else if(A!==0)T.is3D=!0,v.texImage3D(y,0,C,S,E,A,0,D,w,null);else if(_){T.isCube=!0;for(let O=0;O<6;O++)v.texImage2D(v.TEXTURE_CUBE_MAP_POSITIVE_X+O,0,C,S,E,0,D,w,null)}else v.texImage2D(y,0,C,S,E,0,D,w,null);if(v.texParameteri(y,v.TEXTURE_MAG_FILTER,M.mag),v.texParameteri(y,v.TEXTURE_MIN_FILTER,M.min),v.texParameteri(y,v.TEXTURE_WRAP_S,v.CLAMP_TO_EDGE),v.texParameteri(y,v.TEXTURE_WRAP_T,v.CLAMP_TO_EDGE),p&&this.webGLVersion>1&&(m===0?(v.texParameteri(y,v.TEXTURE_COMPARE_FUNC,515),v.texParameteri(y,v.TEXTURE_COMPARE_MODE,v.NONE)):(v.texParameteri(y,v.TEXTURE_COMPARE_FUNC,m),v.texParameteri(y,v.TEXTURE_COMPARE_MODE,v.COMPARE_REF_TO_TEXTURE))),(s||a)&&this._gl.generateMipmap(y),this._bindTextureDirectly(y,null),T._useSRGBBuffer=f,T.baseWidth=S,T.baseHeight=E,T.width=S,T.height=E,T.depth=R||A,T.isReady=!0,T.samples=d,T.generateMipMaps=s,T.samplingMode=l,T.type=o,T.format=c,T.label=h,T.comparisonFunction=m,this._internalTexturesCache.push(T),u){let O;if(HC(T.format)?O=this._setupFramebufferDepthAttachments(ic(T.format),T.format!==19,T.width,T.height,d,T.format,!0):O=this._createRenderBuffer(T.width,T.height,d,-1,this._getRGBABufferInternalSizedFormat(T.type,T.format,T._useSRGBBuffer),-1),!O)throw new Error("Unable to create render buffer");T._autoMSAAManagement=!0;let N=T._hardwareTexture;N||(N=T._hardwareTexture=this._createHardwareTexture()),N.addMSAARenderBuffer(O)}return T}_getUseSRGBBuffer(e,t){return e&&this._caps.supportSRGBBuffers&&(this.webGLVersion>1||t)}createTexture(e,t,i,r,s=3,a=null,o=null,l=null,c=null,f=null,d=null,h,u,m,_){return this._createTextureBase(e,t,i,r,s,a,o,(...p)=>this._prepareWebGLTexture(...p,f),(p,g,v,T,S,E)=>{let A=this._gl,R=v.width===p&&v.height===g;S._creationFlags=m!=null?m:0;let M=this._getTexImageParametersForCreateTexture(S.format,S._useSRGBBuffer);if(R)return A.texImage2D(A.TEXTURE_2D,0,M.internalFormat,M.format,M.type,v),!1;let y=this._caps.maxTextureSize;if(v.width>y||v.height>y||!this._supportsHardwareTextureRescaling)return this._prepareWorkingCanvas(),!this._workingCanvas||!this._workingContext||(this._workingCanvas.width=p,this._workingCanvas.height=g,this._workingContext.drawImage(v,0,0,v.width,v.height,0,0,p,g),A.texImage2D(A.TEXTURE_2D,0,M.internalFormat,M.format,M.type,this._workingCanvas),S.width=p,S.height=g),!1;{let C=new Vi(this,2);this._bindTextureDirectly(A.TEXTURE_2D,C,!0),A.texImage2D(A.TEXTURE_2D,0,M.internalFormat,M.format,M.type,v),this._rescaleTexture(C,S,r,M.format,()=>{this._releaseTexture(C),this._bindTextureDirectly(A.TEXTURE_2D,S,!0),E()})}return!0},l,c,f,d,h,u,_)}_getTexImageParametersForCreateTexture(e,t){let i,r;return this.webGLVersion===1?(i=this._getInternalFormat(e,t),r=i):(i=this._getInternalFormat(e,!1),r=this._getRGBABufferInternalSizedFormat(0,e,t)),{internalFormat:r,format:i,type:this._gl.UNSIGNED_BYTE}}_rescaleTexture(e,t,i,r,s){}_unpackFlipY(e){this._unpackFlipYCached!==e&&(this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,e?1:0),this.enableUnpackFlipYCached&&(this._unpackFlipYCached=e))}_getUnpackAlignement(){return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT)}_getTextureTarget(e){return e.isCube?this._gl.TEXTURE_CUBE_MAP:e.is3D?this._gl.TEXTURE_3D:e.is2DArray||e.isMultiview?this._gl.TEXTURE_2D_ARRAY:this._gl.TEXTURE_2D}updateTextureSamplingMode(e,t,i=!1){let r=this._getTextureTarget(t),s=this._getSamplingParameters(e,t.useMipMaps||i);this._setTextureParameterInteger(r,this._gl.TEXTURE_MAG_FILTER,s.mag,t),this._setTextureParameterInteger(r,this._gl.TEXTURE_MIN_FILTER,s.min),i&&s.hasMipMaps&&(t.generateMipMaps=!0,this._gl.generateMipmap(r)),this._bindTextureDirectly(r,null),t.samplingMode=e}updateTextureDimensions(e,t,i,r=1){}updateTextureWrappingMode(e,t,i=null,r=null){let s=this._getTextureTarget(e);t!==null&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t),e),e._cachedWrapU=t),i!==null&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(i),e),e._cachedWrapV=i),(e.is2DArray||e.is3D)&&r!==null&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(r),e),e._cachedWrapR=r),this._bindTextureDirectly(s,null)}_uploadCompressedDataToTextureDirectly(e,t,i,r,s,a=0,o=0){let l=this._gl,c=l.TEXTURE_2D;if(e.isCube&&(c=l.TEXTURE_CUBE_MAP_POSITIVE_X+a),e._useSRGBBuffer)switch(t){case 37492:case 36196:this._caps.etc2?t=l.COMPRESSED_SRGB8_ETC2:e._useSRGBBuffer=!1;break;case 37496:this._caps.etc2?t=l.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:e._useSRGBBuffer=!1;break;case 36492:t=l.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT;break;case 37808:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;break;case 37809:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;break;case 37810:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;break;case 37811:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;break;case 37812:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;break;case 37813:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;break;case 37814:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;break;case 37815:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;break;case 37816:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;break;case 37817:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;break;case 37818:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;break;case 37819:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;break;case 37820:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;break;case 37821:t=l.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;break;case 33776:this._caps.s3tc_srgb?t=l.COMPRESSED_SRGB_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33777:this._caps.s3tc_srgb?t=l.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33779:this._caps.s3tc_srgb?t=l.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:e._useSRGBBuffer=!1;break;default:e._useSRGBBuffer=!1;break}if(e.generateMipMaps){let f=e._hardwareTexture;f.memoryAllocated||(l.texStorage2D(e.isCube?l.TEXTURE_CUBE_MAP:l.TEXTURE_2D,Math.floor(Math.log2(Math.max(i,r)))+1,t,e.width,e.height),f.memoryAllocated=!0),this._gl.compressedTexSubImage2D(c,o,0,0,i,r,t,s)}else this._gl.compressedTexImage2D(c,o,t,i,r,0,s)}_uploadDataToTextureDirectly(e,t,i=0,r=0,s,a=!1){let o=this._gl,l=this._getWebGLTextureType(e.type),c=this._getInternalFormat(e.format),f=s===void 0?this._getRGBABufferInternalSizedFormat(e.type,e.format,e._useSRGBBuffer):this._getInternalFormat(s,e._useSRGBBuffer);this._unpackFlipY(e.invertY);let d=o.TEXTURE_2D;e.isCube&&(d=o.TEXTURE_CUBE_MAP_POSITIVE_X+i);let h=Math.round(Math.log(e.width)*Math.LOG2E),u=Math.round(Math.log(e.height)*Math.LOG2E),m=a?e.width:Math.pow(2,Math.max(h-r,0)),_=a?e.height:Math.pow(2,Math.max(u-r,0));o.texImage2D(d,r,f,m,_,0,c,l,t)}updateTextureData(e,t,i,r,s,a,o=0,l=0,c=!1){let f=this._gl,d=this._getWebGLTextureType(e.type),h=this._getInternalFormat(e.format);this._unpackFlipY(e.invertY);let u=f.TEXTURE_2D,m=f.TEXTURE_2D;e.isCube&&(m=f.TEXTURE_CUBE_MAP_POSITIVE_X+o,u=f.TEXTURE_CUBE_MAP),this._bindTextureDirectly(u,e,!0),f.texSubImage2D(m,l,i,r,s,a,h,d,t),c&&this._gl.generateMipmap(m),this._bindTextureDirectly(u,null)}_uploadArrayBufferViewToTexture(e,t,i=0,r=0){let s=this._gl,a=e.isCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D;this._bindTextureDirectly(a,e,!0),this._uploadDataToTextureDirectly(e,t,i,r),this._bindTextureDirectly(a,null,!0)}_prepareWebGLTextureContinuation(e,t,i,r,s){let a=this._gl;if(!a)return;let o=this._getSamplingParameters(s,!i);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,o.mag),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,o.min),!i&&!r&&a.generateMipmap(a.TEXTURE_2D),this._bindTextureDirectly(a.TEXTURE_2D,null),t&&t.removePendingData(e),e.onLoadedObservable.notifyObservers(e),e.onLoadedObservable.clear()}_prepareWebGLTexture(e,t,i,r,s,a,o,l,c,f){let d=this.getCaps().maxTextureSize,h=Math.min(d,this.needPOTTextures?Cn(r.width,d):r.width),u=Math.min(d,this.needPOTTextures?Cn(r.height,d):r.height),m=this._gl;if(m){if(!e._hardwareTexture){i&&i.removePendingData(e);return}this._bindTextureDirectly(m.TEXTURE_2D,e,!0),this._unpackFlipY(s===void 0?!0:!!s),e.baseWidth=r.width,e.baseHeight=r.height,e.width=h,e.height=u,e.isReady=!0,e.type=e.type!==-1?e.type:0,e.format=e.format!==-1?e.format:f!=null?f:t===".jpg"&&!e._useSRGBBuffer?4:5,!l(h,u,r,t,e,()=>{this._prepareWebGLTextureContinuation(e,i,a,o,c)})&&this._prepareWebGLTextureContinuation(e,i,a,o,c)}}_getInternalFormatFromDepthTextureFormat(e,t,i){let r=this._gl;if(!t)return r.STENCIL_INDEX8;let a=i?r.DEPTH_STENCIL:r.DEPTH_COMPONENT;return this.webGLVersion>1?e===15?a=r.DEPTH_COMPONENT16:e===16?a=r.DEPTH_COMPONENT24:e===17||e===13?a=i?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24:e===14?a=r.DEPTH_COMPONENT32F:e===18&&(a=i?r.DEPTH32F_STENCIL8:r.DEPTH_COMPONENT32F):a=r.DEPTH_COMPONENT16,a}_getWebGLTextureTypeFromDepthTextureFormat(e){let t=this._gl,i=t.UNSIGNED_INT;return e===15?i=t.UNSIGNED_SHORT:e===17||e===13?i=t.UNSIGNED_INT_24_8:e===14?i=t.FLOAT:e===18?i=t.FLOAT_32_UNSIGNED_INT_24_8_REV:e===19&&(i=t.UNSIGNED_BYTE),i}_setupFramebufferDepthAttachments(e,t,i,r,s=1,a,o=!1){let l=this._gl;a=a!=null?a:e?13:14;let c=this._getInternalFormatFromDepthTextureFormat(a,t,e);return e&&t?this._createRenderBuffer(i,r,s,l.DEPTH_STENCIL,c,o?-1:l.DEPTH_STENCIL_ATTACHMENT):t?this._createRenderBuffer(i,r,s,c,c,o?-1:l.DEPTH_ATTACHMENT):e?this._createRenderBuffer(i,r,s,c,c,o?-1:l.STENCIL_ATTACHMENT):null}_createRenderBuffer(e,t,i,r,s,a,o=!0){let c=this._gl.createRenderbuffer();return this._updateRenderBuffer(c,e,t,i,r,s,a,o)}_updateRenderBuffer(e,t,i,r,s,a,o,l=!0){let c=this._gl;return c.bindRenderbuffer(c.RENDERBUFFER,e),r>1&&c.renderbufferStorageMultisample?c.renderbufferStorageMultisample(c.RENDERBUFFER,r,a,t,i):c.renderbufferStorage(c.RENDERBUFFER,s,t,i),o!==-1&&c.framebufferRenderbuffer(c.FRAMEBUFFER,o,c.RENDERBUFFER,e),l&&c.bindRenderbuffer(c.RENDERBUFFER,null),e}_releaseTexture(e){this._deleteTexture(e._hardwareTexture),this.unbindAllTextures();let t=this._internalTexturesCache.indexOf(e);t!==-1&&this._internalTexturesCache.splice(t,1),e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureLow&&e._lodTextureLow.dispose(),e._irradianceTexture&&e._irradianceTexture.dispose()}_deleteTexture(e){e==null||e.release()}_setProgram(e){this._currentProgram!==e&&(OU(e,this._gl),this._currentProgram=e)}bindSamplers(e){let t=e.getPipelineContext();this._setProgram(t.program);let i=e.getSamplers();for(let r=0;r<i.length;r++){let s=e.getUniform(i[r]);s&&(this._boundUniforms[r]=s)}this._currentEffect=null}_activateCurrentTexture(){this._currentTextureChannel!==this._activeChannel&&(this._gl.activeTexture(this._gl.TEXTURE0+this._activeChannel),this._currentTextureChannel=this._activeChannel)}_bindTextureDirectly(e,t,i=!1,r=!1){var l,c;let s=!1,a=t&&t._associatedChannel>-1;if(i&&a&&(this._activeChannel=t._associatedChannel),this._boundTexturesCache[this._activeChannel]!==t||r){if(this._activateCurrentTexture(),t&&t.isMultiview)throw ee.Error(["_bindTextureDirectly called with a multiview texture!",e,t]),"_bindTextureDirectly called with a multiview texture!";this._gl.bindTexture(e,(c=(l=t==null?void 0:t._hardwareTexture)==null?void 0:l.underlyingResource)!=null?c:null),this._boundTexturesCache[this._activeChannel]=t,t&&(t._associatedChannel=this._activeChannel)}else i&&(s=!0,this._activateCurrentTexture());return a&&!i&&this._bindSamplerUniformToChannel(t._associatedChannel,this._activeChannel),s}_bindTexture(e,t,i){if(e===void 0)return;t&&(t._associatedChannel=e),this._activeChannel=e;let r=t?this._getTextureTarget(t):this._gl.TEXTURE_2D;this._bindTextureDirectly(r,t)}unbindAllTextures(){for(let e=0;e<this._maxSimultaneousTextures;e++)this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))}setTexture(e,t,i,r){e!==void 0&&(t&&(this._boundUniforms[e]=t),this._setTexture(e,i))}_bindSamplerUniformToChannel(e,t){let i=this._boundUniforms[e];!i||i._currentState===t||(this._gl.uniform1i(i,t),i._currentState=t)}_getTextureWrapMode(e){switch(e){case 1:return this._gl.REPEAT;case 0:return this._gl.CLAMP_TO_EDGE;case 2:return this._gl.MIRRORED_REPEAT}return this._gl.REPEAT}_setTexture(e,t,i=!1,r=!1,s=""){if(!t)return this._boundTexturesCache[e]!=null&&(this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))),!1;if(t.video){this._activeChannel=e;let c=t.getInternalTexture();c&&(c._associatedChannel=e),t.update()}else if(t.delayLoadState===4)return t.delayLoad(),!1;let a;r?a=t.depthStencilTexture:t.isReady()?a=t.getInternalTexture():t.isCube?a=this.emptyCubeTexture:t.is3D?a=this.emptyTexture3D:t.is2DArray?a=this.emptyTexture2DArray:a=this.emptyTexture,!i&&a&&(a._associatedChannel=e);let o=!0;this._boundTexturesCache[e]===a&&(i||this._bindSamplerUniformToChannel(a._associatedChannel,e),o=!1),this._activeChannel=e;let l=this._getTextureTarget(a);if(o&&this._bindTextureDirectly(l,a,i),a&&!a.isMultiview){if(a.isCube&&a._cachedCoordinatesMode!==t.coordinatesMode){a._cachedCoordinatesMode=t.coordinatesMode;let c=t.coordinatesMode!==3&&t.coordinatesMode!==5?1:0;t.wrapU=c,t.wrapV=c}a._cachedWrapU!==t.wrapU&&(a._cachedWrapU=t.wrapU,this._setTextureParameterInteger(l,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t.wrapU),a)),a._cachedWrapV!==t.wrapV&&(a._cachedWrapV=t.wrapV,this._setTextureParameterInteger(l,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(t.wrapV),a)),a.is3D&&a._cachedWrapR!==t.wrapR&&(a._cachedWrapR=t.wrapR,this._setTextureParameterInteger(l,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(t.wrapR),a)),this._setAnisotropicLevel(l,a,t.anisotropicFilteringLevel)}return!0}setTextureArray(e,t,i,r){if(!(e===void 0||!t)){(!this._textureUnits||this._textureUnits.length!==i.length)&&(this._textureUnits=new Int32Array(i.length));for(let s=0;s<i.length;s++){let a=i[s].getInternalTexture();a?(this._textureUnits[s]=e+s,a._associatedChannel=e+s):this._textureUnits[s]=-1}this._gl.uniform1iv(t,this._textureUnits);for(let s=0;s<i.length;s++)this._setTexture(this._textureUnits[s],i[s],!0)}}_setAnisotropicLevel(e,t,i){let r=this._caps.textureAnisotropicFilterExtension;t.samplingMode!==11&&t.samplingMode!==3&&t.samplingMode!==2&&(i=1),r&&t._cachedAnisotropicFilteringLevel!==i&&(this._setTextureParameterFloat(e,r.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(i,this._caps.maxAnisotropy),t),t._cachedAnisotropicFilteringLevel=i)}_setTextureParameterFloat(e,t,i,r){this._bindTextureDirectly(e,r,!0,!0),this._gl.texParameterf(e,t,i)}_setTextureParameterInteger(e,t,i,r){r&&this._bindTextureDirectly(e,r,!0,!0),this._gl.texParameteri(e,t,i)}unbindAllAttributes(){if(this._mustWipeVertexAttributes){this._mustWipeVertexAttributes=!1;for(let e=0;e<this._caps.maxVertexAttribs;e++)this.disableAttributeByIndex(e);return}for(let e=0,t=this._vertexAttribArraysEnabled.length;e<t;e++)e>=this._caps.maxVertexAttribs||!this._vertexAttribArraysEnabled[e]||this.disableAttributeByIndex(e)}releaseEffects(){this._compiledEffects={},this.onReleaseEffectsObservable.notifyObservers(this)}dispose(){var e;Er()&&this._renderingCanvas&&(this._renderingCanvas.removeEventListener("webglcontextlost",this._onContextLost),this._onContextRestored&&this._renderingCanvas.removeEventListener("webglcontextrestored",this._onContextRestored)),super.dispose(),this._dummyFramebuffer&&this._gl.deleteFramebuffer(this._dummyFramebuffer),this.unbindAllAttributes(),this._boundUniforms={},this._workingCanvas=null,this._workingContext=null,this._currentBufferPointers.length=0,this._currentProgram=null,this._creationOptions.loseContextOnDispose&&((e=this._gl.getExtension("WEBGL_lose_context"))==null||e.loseContext()),BA(this._gl)}attachContextLostEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextlost",e,!1)}attachContextRestoredEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)}getError(){return this._gl.getError()}_canRenderToFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(1)}_canRenderToHalfFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(2)}_canRenderToFramebuffer(e){let t=this._gl;for(;t.getError()!==t.NO_ERROR;);let i=!0,r=t.createTexture();t.bindTexture(t.TEXTURE_2D,r),t.texImage2D(t.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(e),1,1,0,t.RGBA,this._getWebGLTextureType(e),null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST);let s=t.createFramebuffer();t.bindFramebuffer(t.FRAMEBUFFER,s),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,r,0);let a=t.checkFramebufferStatus(t.FRAMEBUFFER);if(i=i&&a===t.FRAMEBUFFER_COMPLETE,i=i&&t.getError()===t.NO_ERROR,i&&(t.clear(t.COLOR_BUFFER_BIT),i=i&&t.getError()===t.NO_ERROR),i){t.bindFramebuffer(t.FRAMEBUFFER,null);let o=t.RGBA,l=t.UNSIGNED_BYTE,c=new Uint8Array(4);t.readPixels(0,0,1,1,o,l,c),i=i&&t.getError()===t.NO_ERROR}for(t.deleteTexture(r),t.deleteFramebuffer(s),t.bindFramebuffer(t.FRAMEBUFFER,null);!i&&t.getError()!==t.NO_ERROR;);return i}_getWebGLTextureType(e){if(this._webGLVersion===1){switch(e){case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT_OES;case 0:return this._gl.UNSIGNED_BYTE;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5}return this._gl.UNSIGNED_BYTE}switch(e){case 3:return this._gl.BYTE;case 0:return this._gl.UNSIGNED_BYTE;case 4:return this._gl.SHORT;case 5:return this._gl.UNSIGNED_SHORT;case 6:return this._gl.INT;case 7:return this._gl.UNSIGNED_INT;case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5;case 11:return this._gl.UNSIGNED_INT_2_10_10_10_REV;case 12:return this._gl.UNSIGNED_INT_24_8;case 13:return this._gl.UNSIGNED_INT_10F_11F_11F_REV;case 14:return this._gl.UNSIGNED_INT_5_9_9_9_REV;case 15:return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV}return this._gl.UNSIGNED_BYTE}_getInternalFormat(e,t=!1){let i=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;switch(e){case 0:i=this._gl.ALPHA;break;case 1:i=this._gl.LUMINANCE;break;case 2:i=this._gl.LUMINANCE_ALPHA;break;case 6:case 33322:case 36760:i=this._gl.RED;break;case 7:case 33324:case 36761:i=this._gl.RG;break;case 4:case 32852:case 36762:i=t?this._glSRGBExtensionValues.SRGB:this._gl.RGB;break;case 5:case 32859:case 36763:i=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;break}if(this._webGLVersion>1)switch(e){case 8:i=this._gl.RED_INTEGER;break;case 9:i=this._gl.RG_INTEGER;break;case 10:i=this._gl.RGB_INTEGER;break;case 11:i=this._gl.RGBA_INTEGER;break}return i}_getRGBABufferInternalSizedFormat(e,t,i=!1){if(this._webGLVersion===1){if(t!==void 0)switch(t){case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;case 4:return i?this._glSRGBExtensionValues.SRGB:this._gl.RGB}return this._gl.RGBA}switch(e){case 3:switch(t){case 6:return this._gl.R8_SNORM;case 7:return this._gl.RG8_SNORM;case 4:return this._gl.RGB8_SNORM;case 8:return this._gl.R8I;case 9:return this._gl.RG8I;case 10:return this._gl.RGB8I;case 11:return this._gl.RGBA8I;default:return this._gl.RGBA8_SNORM}case 0:switch(t){case 6:return this._gl.R8;case 7:return this._gl.RG8;case 4:return i?this._glSRGBExtensionValues.SRGB8:this._gl.RGB8;case 5:return i?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8;case 8:return this._gl.R8UI;case 9:return this._gl.RG8UI;case 10:return this._gl.RGB8UI;case 11:return this._gl.RGBA8UI;case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;default:return this._gl.RGBA8}case 4:switch(t){case 8:return this._gl.R16I;case 36760:return this._gl.R16_SNORM_EXT;case 36761:return this._gl.RG16_SNORM_EXT;case 36762:return this._gl.RGB16_SNORM_EXT;case 36763:return this._gl.RGBA16_SNORM_EXT;case 9:return this._gl.RG16I;case 10:return this._gl.RGB16I;case 11:return this._gl.RGBA16I;default:return this._gl.RGBA16I}case 5:switch(t){case 8:return this._gl.R16UI;case 33322:return this._gl.R16_EXT;case 33324:return this._gl.RG16_EXT;case 32852:return this._gl.RGB16_EXT;case 32859:return this._gl.RGBA16_EXT;case 9:return this._gl.RG16UI;case 10:return this._gl.RGB16UI;case 11:return this._gl.RGBA16UI;default:return this._gl.RGBA16UI}case 6:switch(t){case 8:return this._gl.R32I;case 9:return this._gl.RG32I;case 10:return this._gl.RGB32I;case 11:return this._gl.RGBA32I;default:return this._gl.RGBA32I}case 7:switch(t){case 8:return this._gl.R32UI;case 9:return this._gl.RG32UI;case 10:return this._gl.RGB32UI;case 11:return this._gl.RGBA32UI;default:return this._gl.RGBA32UI}case 1:switch(t){case 6:return this._gl.R32F;case 7:return this._gl.RG32F;case 4:return this._gl.RGB32F;case 5:return this._gl.RGBA32F;default:return this._gl.RGBA32F}case 2:switch(t){case 6:return this._gl.R16F;case 7:return this._gl.RG16F;case 4:return this._gl.RGB16F;case 5:return this._gl.RGBA16F;default:return this._gl.RGBA16F}case 10:return this._gl.RGB565;case 13:return this._gl.R11F_G11F_B10F;case 14:return this._gl.RGB9_E5;case 8:return this._gl.RGBA4;case 9:return this._gl.RGB5_A1;case 11:switch(t){case 5:return this._gl.RGB10_A2;case 11:return this._gl.RGB10_A2UI;default:return this._gl.RGB10_A2}}return i?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8}readPixels(e,t,i,r,s=!0,a=!0,o=null){let l=s?4:3,c=s?this._gl.RGBA:this._gl.RGB,f=i*r*l;if(!o)o=new Uint8Array(f);else if(o.length<f)return ee.Error(`Data buffer is too small to store the read pixels (${o.length} should be more than ${f})`),Promise.resolve(o);return a&&this.flushFramebuffer(),this._gl.readPixels(e,t,i,r,c,this._gl.UNSIGNED_BYTE,o),Promise.resolve(o)}static get IsSupportedAsync(){return Promise.resolve(this.isSupported())}static get IsSupported(){return this.isSupported()}static isSupported(){if(this._HasMajorPerformanceCaveat!==null)return!this._HasMajorPerformanceCaveat;if(this._IsSupported===null)try{let e=Re._CreateCanvas(1,1),t=e.getContext("webgl")||e.getContext("experimental-webgl");this._IsSupported=t!=null&&!!globalThis.WebGLRenderingContext}catch(e){this._IsSupported=!1}return this._IsSupported}static get HasMajorPerformanceCaveat(){if(this._HasMajorPerformanceCaveat===null)try{let e=Re._CreateCanvas(1,1),t=e.getContext("webgl",{failIfMajorPerformanceCaveat:!0})||e.getContext("experimental-webgl",{failIfMajorPerformanceCaveat:!0});this._HasMajorPerformanceCaveat=!t}catch(e){this._HasMajorPerformanceCaveat=!1}return this._HasMajorPerformanceCaveat}};bt._TempClearColorUint32=new Uint32Array(4);bt._TempClearColorInt32=new Int32Array(4);bt.ExceptionList=[{key:"Chrome/63.0",capture:"63\\.0\\.3239\\.(\\d+)",captureConstraint:108,targets:["uniformBuffer"]},{key:"Firefox/58",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Firefox/59",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/72.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/73.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/74.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/71",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/72",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/12\\d\\..+?Mobile",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:".*AppleWebKit.*(15.4).*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]},{key:".*(15.4).*AppleWebKit.*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]}];bt._ConcatenateShader=NA;bt._IsSupported=null;bt._HasMajorPerformanceCaveat=null});var nx,XC,sV=I(()=>{tc();nx=class{constructor(e=30){this._enabled=!0,this._rollingFrameTime=new XC(e)}sampleFrame(e=br.Now){if(this._enabled){if(this._lastFrameTimeMs!=null){let t=e-this._lastFrameTimeMs;this._rollingFrameTime.add(t)}this._lastFrameTimeMs=e}}get averageFrameTime(){return this._rollingFrameTime.average}get averageFrameTimeVariance(){return this._rollingFrameTime.variance}get instantaneousFrameTime(){return this._rollingFrameTime.history(0)}get averageFPS(){return 1e3/this._rollingFrameTime.average}get instantaneousFPS(){let e=this._rollingFrameTime.history(0);return e===0?0:1e3/e}get isSaturated(){return this._rollingFrameTime.isSaturated()}enable(){this._enabled=!0}disable(){this._enabled=!1,this._lastFrameTimeMs=null}get isEnabled(){return this._enabled}reset(){this._lastFrameTimeMs=null,this._rollingFrameTime.reset()}},XC=class{constructor(e){this._samples=new Array(e),this.reset()}add(e){let t;if(this.isSaturated()){let i=this._samples[this._pos];t=i-this.average,this.average-=t/(this._sampleCount-1),this._m2-=t*(i-this.average)}else this._sampleCount++;t=e-this.average,this.average+=t/this._sampleCount,this._m2+=t*(e-this.average),this.variance=this._m2/(this._sampleCount-1),this._samples[this._pos]=e,this._pos++,this._pos%=this._samples.length}history(e){if(e>=this._sampleCount||e>=this._samples.length)return 0;let t=this._wrapPosition(this._pos-1);return this._samples[this._wrapPosition(t-e)]}isSaturated(){return this._sampleCount>=this._samples.length}reset(){this.average=0,this.variance=0,this._sampleCount=0,this._pos=0,this._m2=0}_wrapPosition(e){let t=this._samples.length;return(e%t+t)%t}}});var aV=I(()=>{vs();bt.prototype.setAlphaMode=function(n,e=!1,t=0){if(this._alphaMode[t]===n){if(!e){let r=n===0;this.depthCullingState.depthMask!==r&&(this.depthCullingState.depthMask=r)}return}let i=n===0;this._alphaState.setAlphaBlend(!i,t),this._alphaState.setAlphaMode(n,t),e||(this.depthCullingState.depthMask=i),this._alphaMode[t]=n}});function oV(n,e,t,i){let r,s=1;i===1?r=new Float32Array(e*t*4):i===2?(r=new Uint16Array(e*t*4),s=15360):i===7?r=new Uint32Array(e*t*4):r=new Uint8Array(e*t*4);for(let a=0;a<e;a++)for(let o=0;o<t;o++){let l=(o*e+a)*3,c=(o*e+a)*4;r[c+0]=n[l+0],r[c+1]=n[l+1],r[c+2]=n[l+2],r[c+3]=s}return r}function lV(n){return function(e,t,i,r,s,a,o,l,c=null,f=0){let d=n?this._gl.TEXTURE_3D:this._gl.TEXTURE_2D_ARRAY,h=n?10:11,u=new Vi(this,h);u.baseWidth=t,u.baseHeight=i,u.baseDepth=r,u.width=t,u.height=i,u.depth=r,u.format=s,u.type=f,u.generateMipMaps=a,u.samplingMode=l,n?u.is3D=!0:u.is2DArray=!0,this._doNotHandleContextLost||(u._bufferView=e),n?this.updateRawTexture3D(u,e,s,o,c,f):this.updateRawTexture2DArray(u,e,s,o,c,f),this._bindTextureDirectly(d,u,!0);let m=this._getSamplingParameters(l,a);return this._gl.texParameteri(d,this._gl.TEXTURE_MAG_FILTER,m.mag),this._gl.texParameteri(d,this._gl.TEXTURE_MIN_FILTER,m.min),a&&this._gl.generateMipmap(d),this._bindTextureDirectly(d,null),this._internalTexturesCache.push(u),u}}function cV(n){return function(e,t,i,r,s=null,a=0){let o=n?this._gl.TEXTURE_3D:this._gl.TEXTURE_2D_ARRAY,l=this._getWebGLTextureType(a),c=this._getInternalFormat(i),f=this._getRGBABufferInternalSizedFormat(a,i);this._bindTextureDirectly(o,e,!0),this._unpackFlipY(r===void 0?!0:!!r),this._doNotHandleContextLost||(e._bufferView=t,e.format=i,e.invertY=r,e._compression=s),e.width%4!==0&&this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT,1),s&&t?this._gl.compressedTexImage3D(o,0,this.getCaps().s3tc[s],e.width,e.height,e.depth,0,t):this._gl.texImage3D(o,0,f,e.width,e.height,e.depth,0,c,l,t),e.generateMipMaps&&this._gl.generateMipmap(o),this._bindTextureDirectly(o,null),e.isReady=!0}}var fV=I(()=>{Ws();Lt();vs();Eo();bt.prototype.updateRawTexture=function(n,e,t,i,r=null,s=0,a=!1){if(!n)return;let o=this._getRGBABufferInternalSizedFormat(s,t,a),l=this._getInternalFormat(t),c=this._getWebGLTextureType(s);this._bindTextureDirectly(this._gl.TEXTURE_2D,n,!0),this._unpackFlipY(i===void 0?!0:!!i),this._doNotHandleContextLost||(n._bufferView=e,n.format=t,n.type=s,n.invertY=i,n._compression=r),n.width%4!==0&&this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT,1),r&&e?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[r],n.width,n.height,0,e):this._gl.texImage2D(this._gl.TEXTURE_2D,0,o,n.width,n.height,0,l,c,e),n.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),n.isReady=!0};bt.prototype.createRawTexture=function(n,e,t,i,r,s,a,o=null,l=0,c=0,f=!1){let d=new Vi(this,3);d.baseWidth=e,d.baseHeight=t,d.width=e,d.height=t,d.format=i,d.generateMipMaps=r,d.samplingMode=a,d.invertY=s,d._compression=o,d.type=l,d._useSRGBBuffer=this._getUseSRGBBuffer(f,!r),this._doNotHandleContextLost||(d._bufferView=n),this.updateRawTexture(d,n,i,s,o,l,d._useSRGBBuffer),this._bindTextureDirectly(this._gl.TEXTURE_2D,d,!0);let h=this._getSamplingParameters(a,r);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,h.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,h.min),r&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._internalTexturesCache.push(d),d};bt.prototype.createRawCubeTexture=function(n,e,t,i,r,s,a,o=null){let l=this._gl,c=new Vi(this,8);c.isCube=!0,c.format=t,c.type=i,this._doNotHandleContextLost||(c._bufferViewArray=n);let f=this._getWebGLTextureType(i),d=this._getInternalFormat(t);d===l.RGB&&(d=l.RGBA),f===l.FLOAT&&!this._caps.textureFloatLinearFiltering?(r=!1,a=1,ee.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")):f===this._gl.HALF_FLOAT_OES&&!this._caps.textureHalfFloatLinearFiltering?(r=!1,a=1,ee.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")):f===l.FLOAT&&!this._caps.textureFloatRender?(r=!1,ee.Warn("Render to float textures is not supported. Mipmap generation forced to false.")):f===l.HALF_FLOAT&&!this._caps.colorBufferFloat&&(r=!1,ee.Warn("Render to half float textures is not supported. Mipmap generation forced to false."));let h=e,u=h;if(c.width=h,c.height=u,c.invertY=s,c._compression=o,!this.needPOTTextures||dh(c.width)&&dh(c.height)||(r=!1),n)this.updateRawCubeTexture(c,n,t,i,s,o);else{let p=this._getRGBABufferInternalSizedFormat(i),g=0;this._bindTextureDirectly(l.TEXTURE_CUBE_MAP,c,!0);for(let v=0;v<6;v++)o?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+v,g,this.getCaps().s3tc[o],c.width,c.height,0,void 0):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+v,g,p,c.width,c.height,0,d,f,null);this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null)}this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,c,!0),n&&r&&this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);let _=this._getSamplingParameters(a,r);return l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MAG_FILTER,_.mag),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MIN_FILTER,_.min),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),this._bindTextureDirectly(l.TEXTURE_CUBE_MAP,null),c.generateMipMaps=r,c.samplingMode=a,c.isReady=!0,c};bt.prototype.updateRawCubeTexture=function(n,e,t,i,r,s=null,a=0){n._bufferViewArray=e,n.format=t,n.type=i,n.invertY=r,n._compression=s;let o=this._gl,l=this._getWebGLTextureType(i),c=this._getInternalFormat(t),f=this._getRGBABufferInternalSizedFormat(i),d=!1;c===o.RGB&&(c=o.RGBA,d=!0),this._bindTextureDirectly(o.TEXTURE_CUBE_MAP,n,!0),this._unpackFlipY(r===void 0?!0:!!r),n.width%4!==0&&o.pixelStorei(o.UNPACK_ALIGNMENT,1);for(let u=0;u<6;u++){let m=e[u];s?o.compressedTexImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+u,a,this.getCaps().s3tc[s],n.width,n.height,0,m):(d&&(m=oV(m,n.width,n.height,i)),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+u,a,f,n.width,n.height,0,c,l,m))}(!this.needPOTTextures||dh(n.width)&&dh(n.height))&&n.generateMipMaps&&a===0&&this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),n.isReady=!0};bt.prototype.createRawCubeTextureFromUrl=function(n,e,t,i,r,s,a,o,l=null,c=null,f=3,d=!1){let h=this._gl,u=this.createRawCubeTexture(null,t,i,r,!s,d,f,null);e==null||e.addPendingData(u),u.url=n,u.isReady=!1,this._internalTexturesCache.push(u);let m=(p,g)=>{e==null||e.removePendingData(u),c&&c(p?p.status+" "+p.statusText:"Failed to parse texture data",g)},_=async p=>{if(!u._hardwareTexture)return;let g=a(p);if(!g)return;let v=g instanceof Promise?await g:g,T=u.width;if(o){let S=this._getWebGLTextureType(r),E=this._getInternalFormat(i),A=this._getRGBABufferInternalSizedFormat(r),R=!1;E===h.RGB&&(E=h.RGBA,R=!0),this._bindTextureDirectly(h.TEXTURE_CUBE_MAP,u,!0),this._unpackFlipY(!1);let M=o(v);for(let y=0;y<M.length;y++){let C=T>>y;for(let D=0;D<6;D++){let w=M[y][D];R&&(w=oV(w,C,C,r)),h.texImage2D(D,y,A,C,C,0,E,S,w)}}this._bindTextureDirectly(h.TEXTURE_CUBE_MAP,null)}else this.updateRawCubeTexture(u,v,i,r,d);u.isReady=!0,e==null||e.removePendingData(u),u.onLoadedObservable.notifyObservers(u),u.onLoadedObservable.clear(),l&&l()};return this._loadFile(n,p=>{_(p).catch(g=>{m(void 0,g)})},void 0,e==null?void 0:e.offlineProvider,!0,m),u};bt.prototype.createRawTexture2DArray=lV(!1);bt.prototype.createRawTexture3D=lV(!0);bt.prototype.updateRawTexture2DArray=cV(!1);bt.prototype.updateRawTexture3D=cV(!0)});var dV=I(()=>{vs();bf();bt.prototype._readTexturePixelsSync=function(n,e,t,i=-1,r=0,s=null,a=!0,o=!1,l=0,c=0){var h,u,m;let f=this._gl;if(!f)throw new Error("Engine does not have gl rendering context.");if(!this._dummyFramebuffer){let _=f.createFramebuffer();if(!_)throw new Error("Unable to create dummy framebuffer");this._dummyFramebuffer=_}f.bindFramebuffer(f.FRAMEBUFFER,this._dummyFramebuffer),i>-1&&(n.is2DArray||n.is3D)?f.framebufferTextureLayer(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,(h=n._hardwareTexture)==null?void 0:h.underlyingResource,r,i):i>-1?f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+i,(u=n._hardwareTexture)==null?void 0:u.underlyingResource,r):f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,(m=n._hardwareTexture)==null?void 0:m.underlyingResource,r);let d=n.type!==void 0?this._getWebGLTextureType(n.type):f.UNSIGNED_BYTE;return o?s||(s=yU(n.type,4*e*t)):d===f.UNSIGNED_BYTE?(s||(s=new Uint8Array(4*e*t)),d=f.UNSIGNED_BYTE):(s||(s=new Float32Array(4*e*t)),d=f.FLOAT),a&&this.flushFramebuffer(),f.readPixels(l,c,e,t,f.RGBA,d,s),f.bindFramebuffer(f.FRAMEBUFFER,this._currentFramebuffer),s};bt.prototype._readTexturePixels=function(n,e,t,i=-1,r=0,s=null,a=!0,o=!1,l=0,c=0){return Promise.resolve(this._readTexturePixelsSync(n,e,t,i,r,s,a,o,l,c))}});var hV=I(()=>{vs();bt.prototype.updateDynamicIndexBuffer=function(n,e,t=0){this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER]=null,this.bindIndexBuffer(n);let i;n.is32Bits?i=e instanceof Uint32Array?e:new Uint32Array(e):i=e instanceof Uint16Array?e:new Uint16Array(e),this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.DYNAMIC_DRAW),this._resetIndexBufferBinding()};bt.prototype.updateDynamicVertexBuffer=function(n,e,t,i){this.bindArrayBuffer(n),t===void 0&&(t=0);let r=e.byteLength||e.length;i===void 0||i>=r&&t===0?e instanceof Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,new Float32Array(e)):this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,e):e instanceof Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,new Float32Array(e).subarray(0,i/4)):(ArrayBuffer.isView(e)?e=new Uint8Array(e.buffer,e.byteOffset,i):e=new Uint8Array(e,0,i),this._gl.bufferSubData(this._gl.ARRAY_BUFFER,t,e)),this._resetVertexBufferBinding()}});var uV=I(()=>{vs();Ws();Lt();Eo();bt.prototype._createDepthStencilCubeTexture=function(n,e){let t=new Vi(this,12);if(t.isCube=!0,this.webGLVersion===1)return ee.Error("Depth cube texture is not supported by WebGL 1."),t;let i={bilinearFiltering:!1,comparisonFunction:0,generateStencil:!1,...e},r=this._gl;this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,t,!0),this._setupDepthStencilTexture(t,n,i.bilinearFiltering,i.comparisonFunction);for(let s=0;s<6;s++)i.generateStencil?r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,r.DEPTH24_STENCIL8,n,n,0,r.DEPTH_STENCIL,r.UNSIGNED_INT_24_8,null):r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,r.DEPTH_COMPONENT24,n,n,0,r.DEPTH_COMPONENT,r.UNSIGNED_INT,null);return this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,null),this._internalTexturesCache.push(t),t};bt.prototype._setCubeMapTextureParams=function(n,e,t){let i=this._gl;i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_MAG_FILTER,i.LINEAR),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_MIN_FILTER,e?i.LINEAR_MIPMAP_LINEAR:i.LINEAR),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE),i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE),n.samplingMode=e?3:2,e&&this.getCaps().textureMaxLevel&&t!==void 0&&t>0&&(i.texParameteri(i.TEXTURE_CUBE_MAP,i.TEXTURE_MAX_LEVEL,t),n._maxLodLevel=t),this._bindTextureDirectly(i.TEXTURE_CUBE_MAP,null)};bt.prototype.createCubeTexture=function(n,e,t,i,r=null,s=null,a,o=null,l=!1,c=0,f=0,d=null,h,u=!1,m=null){let _=this._gl;return this.createCubeTextureBase(n,e,t,!!i,r,s,a,o,l,c,f,d,p=>this._bindTextureDirectly(_.TEXTURE_CUBE_MAP,p,!0),(p,g)=>{let v=this.needPOTTextures?Cn(g[0].width,this._caps.maxCubemapTextureSize):g[0].width,T=v,S=[_.TEXTURE_CUBE_MAP_POSITIVE_X,_.TEXTURE_CUBE_MAP_POSITIVE_Y,_.TEXTURE_CUBE_MAP_POSITIVE_Z,_.TEXTURE_CUBE_MAP_NEGATIVE_X,_.TEXTURE_CUBE_MAP_NEGATIVE_Y,_.TEXTURE_CUBE_MAP_NEGATIVE_Z];this._bindTextureDirectly(_.TEXTURE_CUBE_MAP,p,!0),this._unpackFlipY(!1);let E=a?this._getInternalFormat(a,p._useSRGBBuffer):p._useSRGBBuffer?this._glSRGBExtensionValues.SRGB8_ALPHA8:_.RGBA,A=a?this._getInternalFormat(a):_.RGBA;p._useSRGBBuffer&&this.webGLVersion===1&&(A=E);for(let R=0;R<S.length;R++)if(g[R].width!==v||g[R].height!==T){if(this._prepareWorkingCanvas(),!this._workingCanvas||!this._workingContext){ee.Warn("Cannot create canvas to resize texture.");return}this._workingCanvas.width=v,this._workingCanvas.height=T,this._workingContext.drawImage(g[R],0,0,g[R].width,g[R].height,0,0,v,T),_.texImage2D(S[R],0,E,A,_.UNSIGNED_BYTE,this._workingCanvas)}else _.texImage2D(S[R],0,E,A,_.UNSIGNED_BYTE,g[R]);i||_.generateMipmap(_.TEXTURE_CUBE_MAP),this._setCubeMapTextureParams(p,!i),p.width=v,p.height=T,p.isReady=!0,a&&(p.format=a),p.onLoadedObservable.notifyObservers(p),p.onLoadedObservable.clear(),r&&r()},!!u,m)};bt.prototype.generateMipMapsForCubemap=function(n,e=!0){if(n.generateMipMaps){let t=this._gl;this._bindTextureDirectly(t.TEXTURE_CUBE_MAP,n,!0),t.generateMipmap(t.TEXTURE_CUBE_MAP),e&&this._bindTextureDirectly(t.TEXTURE_CUBE_MAP,null)}}});var sx,mV=I(()=>{Dg();sx=class{get depthStencilTexture(){return this._depthStencilTexture}setDepthStencilTexture(e,t=!0){t&&this._depthStencilTexture&&this._depthStencilTexture.dispose(),this._depthStencilTexture=e,this._generateDepthBuffer=this._generateStencilBuffer=this._depthStencilTextureWithStencil=!1,e&&(this._generateDepthBuffer=!0,this._generateStencilBuffer=this._depthStencilTextureWithStencil=ic(e.format))}get depthStencilTextureWithStencil(){return this._depthStencilTextureWithStencil}get isCube(){return this._isCube}get isMulti(){return this._isMulti}get is2DArray(){return this.layers>0}get is3D(){return this.depth>0}get size(){return this.width}get width(){var e;return(e=this._size.width)!=null?e:this._size}get height(){var e;return(e=this._size.height)!=null?e:this._size}get layers(){return this._size.layers||0}get depth(){return this._size.depth||0}get texture(){var e,t;return(t=(e=this._textures)==null?void 0:e[0])!=null?t:null}get textures(){return this._textures}get faceIndices(){return this._faceIndices}get layerIndices(){return this._layerIndices}getBaseArrayLayer(e){var s,a,o,l;if(!this._textures)return-1;let t=this._textures[e],i=(a=(s=this._layerIndices)==null?void 0:s[e])!=null?a:0,r=(l=(o=this._faceIndices)==null?void 0:o[e])!=null?l:0;return t.isCube?i*6+r:t.is3D?0:i}get samples(){return this._samples}setSamples(e,t=!0,i=!1){if(this.samples===e&&!i)return e;let r=this._isMulti?this._engine.updateMultipleRenderTargetTextureSampleCount(this,e,t):this._engine.updateRenderTargetTextureSampleCount(this,e);return this._samples=e,r}resolveMSAATextures(){this.isMulti?this._engine.resolveMultiFramebuffer(this):this._engine.resolveFramebuffer(this)}generateMipMaps(){this._engine._currentRenderTarget===this&&(this.isMulti?this._engine.unBindMultiColorAttachmentFramebuffer(this,!0):this._engine.unBindFramebuffer(this,!0)),this.isMulti?this._engine.generateMipMapsMultiFramebuffer(this):this._engine.generateMipMapsFramebuffer(this)}constructor(e,t,i,r,s){this._textures=null,this._faceIndices=null,this._layerIndices=null,this._samples=1,this._attachments=null,this._generateStencilBuffer=!1,this._generateDepthBuffer=!1,this._depthStencilTextureWithStencil=!1,this.disableAutomaticMSAAResolve=!1,this.resolveMSAAColors=!0,this.resolveMSAADepth=!1,this.resolveMSAAStencil=!1,this.depthReadOnly=!1,this.stencilReadOnly=!1,this._isMulti=e,this._isCube=t,this._size=i,this._engine=r,this._depthStencilTexture=null,this.label=s}setTextures(e){Array.isArray(e)?this._textures=e:e?this._textures=[e]:this._textures=null}setTexture(e,t=0,i=!0){this._textures||(this._textures=[]),this._textures[t]!==e&&(this._textures[t]&&i&&this._textures[t].dispose(),this._textures[t]=e)}setLayerAndFaceIndices(e,t){this._layerIndices=e,this._faceIndices=t}setLayerAndFaceIndex(e=0,t,i){this._layerIndices||(this._layerIndices=[]),this._faceIndices||(this._faceIndices=[]),t!==void 0&&t>=0&&(this._layerIndices[e]=t),i!==void 0&&i>=0&&(this._faceIndices[e]=i)}createDepthStencilTexture(e=0,t=!0,i=!1,r=1,s=14,a){var o;return(o=this._depthStencilTexture)==null||o.dispose(),this._depthStencilTextureWithStencil=i,this._depthStencilTextureLabel=a,this._depthStencilTexture=this._engine.createDepthStencilTexture(this._size,{bilinearFiltering:t,comparisonFunction:e,generateStencil:i,isCube:this._isCube,samples:r,depthTextureFormat:s,label:a},this),this._depthStencilTexture}_shareDepth(e){this.shareDepth(e)}shareDepth(e){this._depthStencilTexture&&(e._depthStencilTexture&&e._depthStencilTexture.dispose(),e._depthStencilTexture=this._depthStencilTexture,e._depthStencilTextureWithStencil=this._depthStencilTextureWithStencil,this._depthStencilTexture.incrementReferences())}_swapAndDie(e){this.texture&&this.texture._swapAndDie(e),this._textures=null,this.dispose(!0)}_cloneRenderTargetWrapper(){var t,i,r,s,a,o,l,c;let e=null;if(this._isMulti){let f=this.textures;if(f&&f.length>0){let d=!1,h=f.length,u=-1,m=f[f.length-1]._source;(m===14||m===12)&&(d=!0,u=f[f.length-1].format,h--);let _=[],p=[],g=[],v=[],T=[],S=[],E=[],A={};for(let y=0;y<h;++y){let C=f[y];_.push(C.samplingMode),p.push(C.type),g.push(C.format),A[C.uniqueId]!==void 0?(v.push(-1),E.push(0)):(A[C.uniqueId]=y,C.is2DArray?(v.push(35866),E.push(C.depth)):C.isCube?(v.push(34067),E.push(0)):C.is3D?(v.push(32879),E.push(C.depth)):(v.push(3553),E.push(0))),this._faceIndices&&T.push((t=this._faceIndices[y])!=null?t:0),this._layerIndices&&S.push((i=this._layerIndices[y])!=null?i:0)}let R={samplingModes:_,generateMipMaps:f[0].generateMipMaps,generateDepthBuffer:this._generateDepthBuffer,generateStencilBuffer:this._generateStencilBuffer,generateDepthTexture:d,depthTextureFormat:u,types:p,formats:g,textureCount:h,targetTypes:v,faceIndex:T,layerIndex:S,layerCounts:E,label:this.label},M={width:this.width,height:this.height,depth:this.depth};e=this._engine.createMultipleRenderTarget(M,R);for(let y=0;y<h;++y){if(v[y]!==-1)continue;let C=A[f[y].uniqueId];e.setTexture(e.textures[C],y)}}}else{let f={};if(f.generateDepthBuffer=this._generateDepthBuffer,f.generateMipMaps=(s=(r=this.texture)==null?void 0:r.generateMipMaps)!=null?s:!1,f.generateStencilBuffer=this._generateStencilBuffer,f.samplingMode=(a=this.texture)==null?void 0:a.samplingMode,f.type=(o=this.texture)==null?void 0:o.type,f.format=(l=this.texture)==null?void 0:l.format,f.noColorAttachment=!this._textures,f.label=this.label,this.isCube)e=this._engine.createRenderTargetCubeTexture(this.width,f);else{let d={width:this.width,height:this.height,layers:this.is2DArray||this.is3D?(c=this.texture)==null?void 0:c.depth:void 0};e=this._engine.createRenderTargetTexture(d,f)}e.texture&&(e.texture.isReady=!0)}return e}_swapRenderTargetWrapper(e){if(this._textures&&e._textures)for(let t=0;t<this._textures.length;++t)this._textures[t]._swapAndDie(e._textures[t],!1),e._textures[t].isReady=!0;this._depthStencilTexture&&e._depthStencilTexture&&(this._depthStencilTexture._swapAndDie(e._depthStencilTexture),e._depthStencilTexture.isReady=!0),this._textures=null,this._depthStencilTexture=null}_rebuild(){let e=this._cloneRenderTargetWrapper();if(e){if(this._depthStencilTexture){let t=this._depthStencilTexture.samplingMode,i=this._depthStencilTexture.format,r=t===2||t===3||t===11;e.createDepthStencilTexture(this._depthStencilTexture._comparisonFunction,r,this._depthStencilTextureWithStencil,this._depthStencilTexture.samples,i,this._depthStencilTextureLabel)}this.samples>1&&e.setSamples(this.samples),e._swapRenderTargetWrapper(this),e.dispose()}}releaseTextures(){if(this._textures)for(let e=0;e<this._textures.length;++e)this._textures[e].dispose();this._textures=null}dispose(e=!1){var t;e||((t=this._depthStencilTexture)==null||t.dispose(),this._depthStencilTexture=null,this.releaseTextures()),this._engine._releaseRenderTargetWrapper(this)}}});var ax,pV=I(()=>{mV();Dg();ax=class extends sx{setDepthStencilTexture(e,t=!0){if(super.setDepthStencilTexture(e,t),!e)return;let i=this._engine,r=this._context,s=e._hardwareTexture;if(s&&e._autoMSAAManagement&&this._MSAAFramebuffer){let a=i._currentFramebuffer;i._bindUnboundFramebuffer(this._MSAAFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,ic(e.format)?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,r.RENDERBUFFER,s.getMSAARenderBuffer()),i._bindUnboundFramebuffer(a)}}constructor(e,t,i,r,s){super(e,t,i,r),this._framebuffer=null,this._depthStencilBuffer=null,this._MSAAFramebuffer=null,this._colorTextureArray=null,this._depthStencilTextureArray=null,this._disposeOnlyFramebuffers=!1,this._currentLOD=0,this._context=s}_cloneRenderTargetWrapper(){let e;return this._colorTextureArray&&this._depthStencilTextureArray?(e=this._engine.createMultiviewRenderTargetTexture(this.width,this.height),e.texture.isReady=!0):e=super._cloneRenderTargetWrapper(),e}_swapRenderTargetWrapper(e){super._swapRenderTargetWrapper(e),e._framebuffer=this._framebuffer,e._depthStencilBuffer=this._depthStencilBuffer,e._MSAAFramebuffer=this._MSAAFramebuffer,e._colorTextureArray=this._colorTextureArray,e._depthStencilTextureArray=this._depthStencilTextureArray,this._framebuffer=this._depthStencilBuffer=this._MSAAFramebuffer=this._colorTextureArray=this._depthStencilTextureArray=null}createDepthStencilTexture(e=0,t=!0,i=!1,r=1,s=14,a){if(this._depthStencilBuffer){let o=this._engine,l=o._currentFramebuffer,c=this._context;o._bindUnboundFramebuffer(this._framebuffer),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,null),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,null),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.STENCIL_ATTACHMENT,c.RENDERBUFFER,null),o._bindUnboundFramebuffer(l),c.deleteRenderbuffer(this._depthStencilBuffer),this._depthStencilBuffer=null}return super.createDepthStencilTexture(e,t,i,r,s,a)}shareDepth(e){super.shareDepth(e);let t=this._context,i=this._depthStencilBuffer,r=e._MSAAFramebuffer||e._framebuffer,s=this._engine;e._depthStencilBuffer&&e._depthStencilBuffer!==i&&t.deleteRenderbuffer(e._depthStencilBuffer),e._depthStencilBuffer=i;let a=e._generateStencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;s._bindUnboundFramebuffer(r),t.framebufferRenderbuffer(t.FRAMEBUFFER,a,t.RENDERBUFFER,i),s._bindUnboundFramebuffer(null)}_bindTextureRenderTarget(e,t=0,i,r=0){var f,d,h,u;let s=e._hardwareTexture;if(!s)return;let a=this._framebuffer,o=this._engine,l=o._currentFramebuffer;o._bindUnboundFramebuffer(a);let c;if(o.webGLVersion>1){let m=this._context;c=m["COLOR_ATTACHMENT"+t],e.is2DArray||e.is3D?(i=(d=i!=null?i:(f=this.layerIndices)==null?void 0:f[t])!=null?d:0,m.framebufferTextureLayer(m.FRAMEBUFFER,c,s.underlyingResource,r,i)):e.isCube?(i=(u=i!=null?i:(h=this.faceIndices)==null?void 0:h[t])!=null?u:0,m.framebufferTexture2D(m.FRAMEBUFFER,c,m.TEXTURE_CUBE_MAP_POSITIVE_X+i,s.underlyingResource,r)):m.framebufferTexture2D(m.FRAMEBUFFER,c,m.TEXTURE_2D,s.underlyingResource,r)}else{let m=this._context;c=m["COLOR_ATTACHMENT"+t+"_WEBGL"];let _=i!==void 0?m.TEXTURE_CUBE_MAP_POSITIVE_X+i:m.TEXTURE_2D;m.framebufferTexture2D(m.FRAMEBUFFER,c,_,s.underlyingResource,r)}if(e._autoMSAAManagement&&this._MSAAFramebuffer){let m=this._context;o._bindUnboundFramebuffer(this._MSAAFramebuffer),m.framebufferRenderbuffer(m.FRAMEBUFFER,c,m.RENDERBUFFER,s.getMSAARenderBuffer())}o._bindUnboundFramebuffer(l)}setTexture(e,t=0,i=!0){super.setTexture(e,t,i),this._bindTextureRenderTarget(e,t)}setLayerAndFaceIndices(e,t){var r,s;if(super.setLayerAndFaceIndices(e,t),!this.textures||!this.layerIndices||!this.faceIndices)return;let i=(s=(r=this._attachments)==null?void 0:r.length)!=null?s:this.textures.length;for(let a=0;a<i;a++){let o=this.textures[a];o&&(o.is2DArray||o.is3D?this._bindTextureRenderTarget(o,a,this.layerIndices[a]):o.isCube?this._bindTextureRenderTarget(o,a,this.faceIndices[a]):this._bindTextureRenderTarget(o,a))}}setLayerAndFaceIndex(e=0,t,i){if(super.setLayerAndFaceIndex(e,t,i),!this.textures||!this.layerIndices||!this.faceIndices)return;let r=this.textures[e];r.is2DArray||r.is3D?this._bindTextureRenderTarget(this.textures[e],e,this.layerIndices[e]):r.isCube&&this._bindTextureRenderTarget(this.textures[e],e,this.faceIndices[e])}resolveMSAATextures(){let e=this._engine,t=e._currentFramebuffer;e._bindUnboundFramebuffer(this._MSAAFramebuffer),super.resolveMSAATextures(),e._bindUnboundFramebuffer(t)}dispose(e=this._disposeOnlyFramebuffers){let t=this._context;e||(this._colorTextureArray&&(this._context.deleteTexture(this._colorTextureArray),this._colorTextureArray=null),this._depthStencilTextureArray&&(this._context.deleteTexture(this._depthStencilTextureArray),this._depthStencilTextureArray=null)),this._framebuffer&&(t.deleteFramebuffer(this._framebuffer),this._framebuffer=null),this._depthStencilBuffer&&(t.deleteRenderbuffer(this._depthStencilBuffer),this._depthStencilBuffer=null),this._MSAAFramebuffer&&(t.deleteFramebuffer(this._MSAAFramebuffer),this._MSAAFramebuffer=null),super.dispose(e)}}});var YC=I(()=>{zr();Re.prototype.createDepthStencilTexture=function(n,e,t){if(e.isCube){let i=n.width||n;return this._createDepthStencilCubeTexture(i,e)}else return this._createDepthStencilTexture(n,e,t)}});var _V=I(()=>{Ws();Lt();vs();pV();Dg();YC();bt.prototype._createHardwareRenderTargetWrapper=function(n,e,t){let i=new ax(n,e,t,this,this._gl);return this._renderTargetWrapperCache.push(i),i};bt.prototype.createRenderTargetTexture=function(n,e){var _,p;let t=this._createHardwareRenderTargetWrapper(!1,!1,n),i=!0,r=!1,s=!1,a,o=1,l;e!==void 0&&typeof e=="object"&&(i=(_=e.generateDepthBuffer)!=null?_:!0,r=!!e.generateStencilBuffer,s=!!e.noColorAttachment,a=e.colorAttachment,o=(p=e.samples)!=null?p:1,l=e.label);let 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this.rotateToRef(e,new n)}rotateToRef(e,t){let i=Math.cos(e),r=Math.sin(e);return t.x=i*this.x-r*this.y,t.y=r*this.x+i*this.y,t}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}lengthSquared(){return this.x*this.x+this.y*this.y}normalize(){return this.normalizeFromLength(this.length())}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){let e=new n;return this.normalizeToRef(e),e}normalizeToRef(e){let t=this.length();return t===0&&(e.x=this.x,e.y=this.y),this.scaleToRef(1/t,e)}clone(){return new n(this.x,this.y)}dot(e){return this.x*e.x+this.y*e.y}static Zero(){return new n(0,0)}static One(){return new n(1,1)}static Random(e=0,t=1){return new n(ur(e,t),ur(e,t))}static RandomToRef(e=0,t=1,i){return i.copyFromFloats(ur(e,t),ur(e,t))}static get ZeroReadOnly(){return n._ZeroReadOnly}static FromArray(e,t=0){return new n(e[t],e[t+1])}static FromArrayToRef(e,t,i){return i.x=e[t],i.y=e[t+1],i}static FromFloatsToRef(e,t,i){return i.copyFromFloats(e,t),i}static CatmullRom(e,t,i,r,s){let a=s*s,o=s*a,l=.5*(2*t.x+(-e.x+i.x)*s+(2*e.x-5*t.x+4*i.x-r.x)*a+(-e.x+3*t.x-3*i.x+r.x)*o),c=.5*(2*t.y+(-e.y+i.y)*s+(2*e.y-5*t.y+4*i.y-r.y)*a+(-e.y+3*t.y-3*i.y+r.y)*o);return new n(l,c)}static ClampToRef(e,t,i,r){return r.x=Bt(e.x,t.x,i.x),r.y=Bt(e.y,t.y,i.y),r}static Clamp(e,t,i){let r=Bt(e.x,t.x,i.x),s=Bt(e.y,t.y,i.y);return new n(r,s)}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,d=o-a,h=e.x*l+i.x*c+t.x*f+r.x*d,u=e.y*l+i.y*c+t.y*f+r.y*d;return new n(h,u)}static Hermite1stDerivative(e,t,i,r,s){return this.Hermite1stDerivativeToRef(e,t,i,r,s,new n)}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;return a.x=(o-s)*6*e.x+(3*o-4*s+1)*t.x+(-o+s)*6*i.x+(3*o-2*s)*r.x,a.y=(o-s)*6*e.y+(3*o-4*s+1)*t.y+(-o+s)*6*i.y+(3*o-2*s)*r.y,a}static Lerp(e,t,i){return n.LerpToRef(e,t,i,new n)}static LerpToRef(e,t,i,r){return r.x=e.x+(t.x-e.x)*i,r.y=e.y+(t.y-e.y)*i,r}static Dot(e,t){return e.x*t.x+e.y*t.y}static Normalize(e){return n.NormalizeToRef(e,new n)}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Minimize(e,t){let i=e.x<t.x?e.x:t.x,r=e.y<t.y?e.y:t.y;return new n(i,r)}static Maximize(e,t){let i=e.x>t.x?e.x:t.x,r=e.y>t.y?e.y:t.y;return new n(i,r)}static Transform(e,t){return n.TransformToRef(e,t,new n)}static TransformToRef(e,t,i){let r=t.m,s=e.x*r[0]+e.y*r[4]+r[12],a=e.x*r[1]+e.y*r[5]+r[13];return i.x=s,i.y=a,i}static PointInTriangle(e,t,i,r){let s=.5*(-i.y*r.x+t.y*(-i.x+r.x)+t.x*(i.y-r.y)+i.x*r.y),a=s<0?-1:1,o=(t.y*r.x-t.x*r.y+(r.y-t.y)*e.x+(t.x-r.x)*e.y)*a,l=(t.x*i.y-t.y*i.x+(t.y-i.y)*e.x+(i.x-t.x)*e.y)*a;return o>0&&l>0&&o+l<2*s*a}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e.x-t.x,r=e.y-t.y;return i*i+r*r}static Center(e,t){return n.CenterToRef(e,t,new n)}static CenterToRef(e,t,i){return i.copyFromFloats((e.x+t.x)/2,(e.y+t.y)/2)}static DistanceOfPointFromSegment(e,t,i){let r=n.DistanceSquared(t,i);if(r===0)return n.Distance(e,t);let s=i.subtract(t),a=Math.max(0,Math.min(1,n.Dot(e.subtract(t),s)/r)),o=t.add(s.multiplyByFloats(a,a));return n.Distance(e,o)}};we._V8PerformanceHack=new we(.5,.5);we._ZeroReadOnly=we.Zero();Object.defineProperties(we.prototype,{dimension:{value:[2]},rank:{value:1}});b=class n{get x(){return this._x}set x(e){this._x=e,this._isDirty=!0}get y(){return this._y}set y(e){this._y=e,this._isDirty=!0}get z(){return this._z}set z(e){this._z=e,this._isDirty=!0}constructor(e=0,t=0,i=0){this._isDirty=!0,this._x=e,this._y=t,this._z=i}toString(){return`{X: ${this._x} Y: ${this._y} Z: ${this._z}}`}getClassName(){return"Vector3"}getHashCode(){let e=Es(this._x),t=Es(this._y),i=Es(this._z),r=e;return r=r*397^t,r=r*397^i,r}asArray(){return[this._x,this._y,this._z]}toArray(e,t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this),this}toQuaternion(){return Ke.RotationYawPitchRoll(this._y,this._x,this._z)}addInPlace(e){return this._x+=e._x,this._y+=e._y,this._z+=e._z,this._isDirty=!0,this}addInPlaceFromFloats(e,t,i){return this._x+=e,this._y+=t,this._z+=i,this._isDirty=!0,this}add(e){return new n(this._x+e._x,this._y+e._y,this._z+e._z)}addToRef(e,t){return t._x=this._x+e._x,t._y=this._y+e._y,t._z=this._z+e._z,t._isDirty=!0,t}subtractInPlace(e){return this._x-=e._x,this._y-=e._y,this._z-=e._z,this._isDirty=!0,this}subtract(e){return new n(this._x-e._x,this._y-e._y,this._z-e._z)}subtractToRef(e,t){return this.subtractFromFloatsToRef(e._x,e._y,e._z,t)}subtractFromFloats(e,t,i){return new n(this._x-e,this._y-t,this._z-i)}subtractFromFloatsToRef(e,t,i,r){return r._x=this._x-e,r._y=this._y-t,r._z=this._z-i,r._isDirty=!0,r}negate(){return new n(-this._x,-this._y,-this._z)}negateInPlace(){return this._x*=-1,this._y*=-1,this._z*=-1,this._isDirty=!0,this}negateToRef(e){return e._x=this._x*-1,e._y=this._y*-1,e._z=this._z*-1,e._isDirty=!0,e}scaleInPlace(e){return this._x*=e,this._y*=e,this._z*=e,this._isDirty=!0,this}scale(e){return new n(this._x*e,this._y*e,this._z*e)}scaleToRef(e,t){return t._x=this._x*e,t._y=this._y*e,t._z=this._z*e,t._isDirty=!0,t}getNormalToRef(e){let t=this.length(),i=Math.acos(this._y/t),r=Math.atan2(this._z,this._x);i>Math.PI/2?i-=Math.PI/2:i+=Math.PI/2;let s=t*Math.sin(i)*Math.cos(r),a=t*Math.cos(i),o=t*Math.sin(i)*Math.sin(r);return e.set(s,a,o),e}applyRotationQuaternionToRef(e,t){let i=this._x,r=this._y,s=this._z,a=e._x,o=e._y,l=e._z,c=e._w,f=2*(o*s-l*r),d=2*(l*i-a*s),h=2*(a*r-o*i);return t._x=i+c*f+o*h-l*d,t._y=r+c*d+l*f-a*h,t._z=s+c*h+a*d-o*f,t._isDirty=!0,t}applyRotationQuaternionInPlace(e){return this.applyRotationQuaternionToRef(e,this)}applyRotationQuaternion(e){return this.applyRotationQuaternionToRef(e,new n)}scaleAndAddToRef(e,t){return t._x+=this._x*e,t._y+=this._y*e,t._z+=this._z*e,t._isDirty=!0,t}projectOnPlane(e,t){return this.projectOnPlaneToRef(e,t,new n)}projectOnPlaneToRef(e,t,i){let r=e.normal,s=e.d,a=Xe.Vector3[0];this.subtractToRef(t,a),a.normalize();let o=n.Dot(a,r);if(Math.abs(o)<1e-10)i.setAll(1/0);else{let l=-(n.Dot(t,r)+s)/o,c=a.scaleInPlace(l);t.addToRef(c,i)}return i}equals(e){return e&&this._x===e._x&&this._y===e._y&&this._z===e._z}equalsWithEpsilon(e,t=Ft){return e&&Ri(this._x,e._x,t)&&Ri(this._y,e._y,t)&&Ri(this._z,e._z,t)}equalsToFloats(e,t,i){return this._x===e&&this._y===t&&this._z===i}multiplyInPlace(e){return this._x*=e._x,this._y*=e._y,this._z*=e._z,this._isDirty=!0,this}multiply(e){return this.multiplyByFloats(e._x,e._y,e._z)}multiplyToRef(e,t){return t._x=this._x*e._x,t._y=this._y*e._y,t._z=this._z*e._z,t._isDirty=!0,t}multiplyByFloats(e,t,i){return new n(this._x*e,this._y*t,this._z*i)}divide(e){return new n(this._x/e._x,this._y/e._y,this._z/e._z)}divideToRef(e,t){return t._x=this._x/e._x,t._y=this._y/e._y,t._z=this._z/e._z,t._isDirty=!0,t}divideInPlace(e){return this._x=this._x/e._x,this._y=this._y/e._y,this._z=this._z/e._z,this._isDirty=!0,this}minimizeInPlace(e){return this.minimizeInPlaceFromFloats(e._x,e._y,e._z)}maximizeInPlace(e){return this.maximizeInPlaceFromFloats(e._x,e._y,e._z)}minimizeInPlaceFromFloats(e,t,i){return e<this._x&&(this.x=e),t<this._y&&(this.y=t),i<this._z&&(this.z=i),this}maximizeInPlaceFromFloats(e,t,i){return e>this._x&&(this.x=e),t>this._y&&(this.y=t),i>this._z&&(this.z=i),this}isNonUniformWithinEpsilon(e){let t=Math.abs(this._x),i=Math.abs(this._y);if(!Ri(t,i,e))return!0;let r=Math.abs(this._z);return!Ri(t,r,e)||!Ri(i,r,e)}get isNonUniform(){let e=Math.abs(this._x),t=Math.abs(this._y);if(e!==t)return!0;let i=Math.abs(this._z);return e!==i}floorToRef(e){return e._x=Math.floor(this._x),e._y=Math.floor(this._y),e._z=Math.floor(this._z),e._isDirty=!0,e}floor(){return new n(Math.floor(this._x),Math.floor(this._y),Math.floor(this._z))}fractToRef(e){return e._x=this._x-Math.floor(this._x),e._y=this._y-Math.floor(this._y),e._z=this._z-Math.floor(this._z),e._isDirty=!0,e}fract(){return new n(this._x-Math.floor(this._x),this._y-Math.floor(this._y),this._z-Math.floor(this._z))}length(){return Math.sqrt(this.lengthSquared())}lengthSquared(){return this._x*this._x+this._y*this._y+this._z*this._z}get hasAZeroComponent(){return this._x*this._y*this._z===0}normalize(){return this.normalizeFromLength(this.length())}reorderInPlace(e){if(e=e.toLowerCase(),e==="xyz")return this;let t=Xe.Vector3[0].copyFrom(this);return this.x=t[e[0]],this.y=t[e[1]],this.z=t[e[2]],this}rotateByQuaternionToRef(e,t){return e.toRotationMatrix(Xe.Matrix[0]),n.TransformCoordinatesToRef(this,Xe.Matrix[0],t),t}rotateByQuaternionAroundPointToRef(e,t,i){return this.subtractToRef(t,Xe.Vector3[0]),Xe.Vector3[0].rotateByQuaternionToRef(e,Xe.Vector3[0]),t.addToRef(Xe.Vector3[0],i),i}cross(e){return n.CrossToRef(this,e,new n)}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){return this.normalizeToRef(new n)}normalizeToRef(e){let t=this.length();return t===0||t===1?(e._x=this._x,e._y=this._y,e._z=this._z,e._isDirty=!0,e):this.scaleToRef(1/t,e)}clone(){return new n(this._x,this._y,this._z)}copyFrom(e){return this.copyFromFloats(e._x,e._y,e._z)}copyFromFloats(e,t,i){return this._x=e,this._y=t,this._z=i,this._isDirty=!0,this}set(e,t,i){return this.copyFromFloats(e,t,i)}setAll(e){return this._x=this._y=this._z=e,this._isDirty=!0,this}static GetClipFactor(e,t,i,r){let s=n.Dot(e,i),a=n.Dot(t,i);return(s-r)/(s-a)}static GetAngleBetweenVectors(e,t,i){let r=e.normalizeToRef(Xe.Vector3[1]),s=t.normalizeToRef(Xe.Vector3[2]),a=n.Dot(r,s);a=Bt(a,-1,1);let o=Math.acos(a),l=Xe.Vector3[3];return n.CrossToRef(r,s,l),n.Dot(l,i)>0?isNaN(o)?0:o:isNaN(o)?-Math.PI:-Math.acos(a)}static GetAngleBetweenVectorsOnPlane(e,t,i){Xe.Vector3[0].copyFrom(e);let r=Xe.Vector3[0];Xe.Vector3[1].copyFrom(t);let s=Xe.Vector3[1];Xe.Vector3[2].copyFrom(i);let a=Xe.Vector3[2],o=Xe.Vector3[3],l=Xe.Vector3[4];r.normalize(),s.normalize(),a.normalize(),n.CrossToRef(a,r,o),n.CrossToRef(o,a,l);let c=Math.atan2(n.Dot(s,o),n.Dot(s,l));return AV(c)}static PitchYawRollToMoveBetweenPointsToRef(e,t,i){let r=$.Vector3[0];return t.subtractToRef(e,r),i._y=Math.atan2(r.x,r.z)||0,i._x=Math.atan2(Math.sqrt(r.x**2+r.z**2),r.y)||0,i._z=0,i._isDirty=!0,i}static PitchYawRollToMoveBetweenPoints(e,t){let i=n.Zero();return n.PitchYawRollToMoveBetweenPointsToRef(e,t,i)}static SlerpToRef(e,t,i,r){i=Bt(i,0,1);let s=Xe.Vector3[0],a=Xe.Vector3[1];s.copyFrom(e);let o=s.length();s.normalizeFromLength(o),a.copyFrom(t);let l=a.length();a.normalizeFromLength(l);let c=n.Dot(s,a),f,d;if(c<1-Ft){let h=Math.acos(c),u=1/Math.sin(h);f=Math.sin((1-i)*h)*u,d=Math.sin(i*h)*u}else f=1-i,d=i;return s.scaleInPlace(f),a.scaleInPlace(d),r.copyFrom(s).addInPlace(a),r.scaleInPlace(So(o,l,i)),r}static SmoothToRef(e,t,i,r,s){return n.SlerpToRef(e,t,r===0?1:i/r,s),s}static FromArray(e,t=0){return new n(e[t],e[t+1],e[t+2])}static FromFloatArray(e,t){return n.FromArray(e,t)}static FromArrayToRef(e,t,i){return i._x=e[t],i._y=e[t+1],i._z=e[t+2],i._isDirty=!0,i}static FromFloatArrayToRef(e,t,i){return n.FromArrayToRef(e,t,i)}static FromFloatsToRef(e,t,i,r){return r.copyFromFloats(e,t,i),r}static Zero(){return new n(0,0,0)}static One(){return new n(1,1,1)}static Up(){return new n(0,1,0)}static get UpReadOnly(){return n._UpReadOnly}static get DownReadOnly(){return n._DownReadOnly}static get RightReadOnly(){return n._RightReadOnly}static get LeftReadOnly(){return n._LeftReadOnly}static get LeftHandedForwardReadOnly(){return n._LeftHandedForwardReadOnly}static get RightHandedForwardReadOnly(){return n._RightHandedForwardReadOnly}static get LeftHandedBackwardReadOnly(){return n._LeftHandedBackwardReadOnly}static get RightHandedBackwardReadOnly(){return n._RightHandedBackwardReadOnly}static get ZeroReadOnly(){return n._ZeroReadOnly}static get OneReadOnly(){return n._OneReadOnly}static Down(){return new n(0,-1,0)}static Forward(e=!1){return new n(0,0,e?-1:1)}static Backward(e=!1){return new n(0,0,e?1:-1)}static Right(){return new n(1,0,0)}static Left(){return new n(-1,0,0)}static Random(e=0,t=1){return new n(ur(e,t),ur(e,t),ur(e,t))}static RandomToRef(e=0,t=1,i){return i.copyFromFloats(ur(e,t),ur(e,t),ur(e,t))}static TransformCoordinates(e,t){let i=n.Zero();return n.TransformCoordinatesToRef(e,t,i),i}static TransformCoordinatesToRef(e,t,i){return n.TransformCoordinatesFromFloatsToRef(e._x,e._y,e._z,t,i),i}static TransformCoordinatesFromFloatsToRef(e,t,i,r,s){let a=r.m,o=e*a[0]+t*a[4]+i*a[8]+a[12],l=e*a[1]+t*a[5]+i*a[9]+a[13],c=e*a[2]+t*a[6]+i*a[10]+a[14],f=1/(e*a[3]+t*a[7]+i*a[11]+a[15]);return s._x=o*f,s._y=l*f,s._z=c*f,s._isDirty=!0,s}static TransformNormal(e,t){let i=n.Zero();return n.TransformNormalToRef(e,t,i),i}static TransformNormalToRef(e,t,i){return this.TransformNormalFromFloatsToRef(e._x,e._y,e._z,t,i),i}static TransformNormalFromFloatsToRef(e,t,i,r,s){let a=r.m;return s._x=e*a[0]+t*a[4]+i*a[8],s._y=e*a[1]+t*a[5]+i*a[9],s._z=e*a[2]+t*a[6]+i*a[10],s._isDirty=!0,s}static CatmullRom(e,t,i,r,s){let a=s*s,o=s*a,l=.5*(2*t._x+(-e._x+i._x)*s+(2*e._x-5*t._x+4*i._x-r._x)*a+(-e._x+3*t._x-3*i._x+r._x)*o),c=.5*(2*t._y+(-e._y+i._y)*s+(2*e._y-5*t._y+4*i._y-r._y)*a+(-e._y+3*t._y-3*i._y+r._y)*o),f=.5*(2*t._z+(-e._z+i._z)*s+(2*e._z-5*t._z+4*i._z-r._z)*a+(-e._z+3*t._z-3*i._z+r._z)*o);return new n(l,c,f)}static Clamp(e,t,i){let r=new n;return n.ClampToRef(e,t,i,r),r}static ClampToRef(e,t,i,r){let s=e._x;s=s>i._x?i._x:s,s=s<t._x?t._x:s;let a=e._y;a=a>i._y?i._y:a,a=a<t._y?t._y:a;let o=e._z;return o=o>i._z?i._z:o,o=o<t._z?t._z:o,r.copyFromFloats(s,a,o),r}static CheckExtends(e,t,i){t.minimizeInPlace(e),i.maximizeInPlace(e)}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,d=o-a,h=e._x*l+i._x*c+t._x*f+r._x*d,u=e._y*l+i._y*c+t._y*f+r._y*d,m=e._z*l+i._z*c+t._z*f+r._z*d;return new n(h,u,m)}static Hermite1stDerivative(e,t,i,r,s){let a=new n;return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;return a._x=(o-s)*6*e._x+(3*o-4*s+1)*t._x+(-o+s)*6*i._x+(3*o-2*s)*r._x,a._y=(o-s)*6*e._y+(3*o-4*s+1)*t._y+(-o+s)*6*i._y+(3*o-2*s)*r._y,a._z=(o-s)*6*e._z+(3*o-4*s+1)*t._z+(-o+s)*6*i._z+(3*o-2*s)*r._z,a._isDirty=!0,a}static Lerp(e,t,i){let r=new n(0,0,0);return n.LerpToRef(e,t,i,r),r}static LerpToRef(e,t,i,r){return r._x=e._x+(t._x-e._x)*i,r._y=e._y+(t._y-e._y)*i,r._z=e._z+(t._z-e._z)*i,r._isDirty=!0,r}static Dot(e,t){return e._x*t._x+e._y*t._y+e._z*t._z}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z}static Cross(e,t){let i=new n;return n.CrossToRef(e,t,i),i}static CrossToRef(e,t,i){let r=e._y*t._z-e._z*t._y,s=e._z*t._x-e._x*t._z,a=e._x*t._y-e._y*t._x;return i.copyFromFloats(r,s,a),i}static Normalize(e){let t=n.Zero();return n.NormalizeToRef(e,t),t}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Project(e,t,i,r){let s=new n;return n.ProjectToRef(e,t,i,r,s),s}static ProjectToRef(e,t,i,r,s){var _;let a=r.width,o=r.height,l=r.x,c=r.y,f=Xe.Matrix[1],d=(_=Oe.LastCreatedEngine)==null?void 0:_.isNDCHalfZRange,h=d?1:.5,u=d?0:.5;Z.FromValuesToRef(a/2,0,0,0,0,-o/2,0,0,0,0,h,0,l+a/2,o/2+c,u,1,f);let m=Xe.Matrix[0];return t.multiplyToRef(i,m),m.multiplyToRef(f,m),n.TransformCoordinatesToRef(e,m,s),s}static Reflect(e,t){return this.ReflectToRef(e,t,new n)}static ReflectToRef(e,t,i){let r=$.Vector3[0];return r.copyFrom(t).scaleInPlace(2*n.Dot(e,t)),i.copyFrom(e).subtractInPlace(r)}static UnprojectFromTransform(e,t,i,r,s){return this.Unproject(e,t,i,r,s,Z.IdentityReadOnly)}static Unproject(e,t,i,r,s,a){let o=new n;return n.UnprojectToRef(e,t,i,r,s,a,o),o}static UnprojectToRef(e,t,i,r,s,a,o){return n.UnprojectFloatsToRef(e._x,e._y,e._z,t,i,r,s,a,o),o}static UnprojectFloatsToRef(e,t,i,r,s,a,o,l,c){var h;let f=Xe.Matrix[0];a.multiplyToRef(o,f),f.multiplyToRef(l,f),f.invert();let d=Xe.Vector3[0];return d.x=e/r*2-1,d.y=-(t/s*2-1),(h=Oe.LastCreatedEngine)!=null&&h.isNDCHalfZRange?d.z=i:d.z=2*i-1,n.TransformCoordinatesToRef(d,f,c),c}static Minimize(e,t){let i=new n;return i.copyFrom(e),i.minimizeInPlace(t),i}static Maximize(e,t){let i=new n;return i.copyFrom(e),i.maximizeInPlace(t),i}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e._x-t._x,r=e._y-t._y,s=e._z-t._z;return i*i+r*r+s*s}static ProjectOnTriangleToRef(e,t,i,r,s){let a=Xe.Vector3[0],o=Xe.Vector3[1],l=Xe.Vector3[2],c=Xe.Vector3[3],f=Xe.Vector3[4];i.subtractToRef(t,a),r.subtractToRef(t,o),r.subtractToRef(i,l);let d=a.length(),h=o.length(),u=l.length();if(d<Ft||h<Ft||u<Ft)return s.copyFrom(t),n.Distance(e,t);e.subtractToRef(t,f),n.CrossToRef(a,o,c);let m=c.length();if(m<Ft)return s.copyFrom(t),n.Distance(e,t);c.normalizeFromLength(m);let _=f.length();if(_<Ft)return s.copyFrom(t),0;f.normalizeFromLength(_);let p=n.Dot(c,f),g=Xe.Vector3[5],v=Xe.Vector3[6];g.copyFrom(c).scaleInPlace(-_*p),v.copyFrom(e).addInPlace(g);let T=Xe.Vector3[4],S=Xe.Vector3[5],E=Xe.Vector3[7],A=Xe.Vector3[8];T.copyFrom(a).scaleInPlace(1/d),A.copyFrom(o).scaleInPlace(1/h),T.addInPlace(A).scaleInPlace(-1),S.copyFrom(a).scaleInPlace(-1/d),A.copyFrom(l).scaleInPlace(1/u),S.addInPlace(A).scaleInPlace(-1),E.copyFrom(l).scaleInPlace(-1/u),A.copyFrom(o).scaleInPlace(-1/h),E.addInPlace(A).scaleInPlace(-1);let R=Xe.Vector3[9],M;R.copyFrom(v).subtractInPlace(t),n.CrossToRef(T,R,A),M=n.Dot(A,c);let y=M;R.copyFrom(v).subtractInPlace(i),n.CrossToRef(S,R,A),M=n.Dot(A,c);let C=M;R.copyFrom(v).subtractInPlace(r),n.CrossToRef(E,R,A),M=n.Dot(A,c);let D=M,w=Xe.Vector3[10],G,O;y>0&&C<0?(w.copyFrom(a),G=t,O=i):C>0&&D<0?(w.copyFrom(l),G=i,O=r):(w.copyFrom(o).scaleInPlace(-1),G=r,O=t);let N=Xe.Vector3[9],B=Xe.Vector3[4];if(G.subtractToRef(v,A),O.subtractToRef(v,N),n.CrossToRef(A,N,B),!(n.Dot(B,c)<0))return s.copyFrom(v),Math.abs(_*p);let Q=Xe.Vector3[5];n.CrossToRef(w,B,Q),Q.normalize();let K=Xe.Vector3[9];K.copyFrom(G).subtractInPlace(v);let J=K.length();if(J<Ft)return s.copyFrom(G),n.Distance(e,G);K.normalizeFromLength(J);let z=n.Dot(Q,K),Y=Xe.Vector3[7];Y.copyFrom(v).addInPlace(Q.scaleInPlace(J*z)),A.copyFrom(Y).subtractInPlace(G),_=w.length(),w.normalizeFromLength(_);let de=n.Dot(A,w)/Math.max(_,Ft);return de=Bt(de,0,1),Y.copyFrom(G).addInPlace(w.scaleInPlace(de*_)),s.copyFrom(Y),n.Distance(e,Y)}static Center(e,t){return n.CenterToRef(e,t,n.Zero())}static CenterToRef(e,t,i){return i.copyFromFloats((e._x+t._x)/2,(e._y+t._y)/2,(e._z+t._z)/2)}static RotationFromAxis(e,t,i){let r=new n;return n.RotationFromAxisToRef(e,t,i,r),r}static RotationFromAxisToRef(e,t,i,r){let s=Xe.Quaternion[0];return Ke.RotationQuaternionFromAxisToRef(e,t,i,s),s.toEulerAnglesToRef(r),r}};b._V8PerformanceHack=new b(.5,.5,.5);b._UpReadOnly=b.Up();b._DownReadOnly=b.Down();b._LeftHandedForwardReadOnly=b.Forward(!1);b._RightHandedForwardReadOnly=b.Forward(!0);b._LeftHandedBackwardReadOnly=b.Backward(!1);b._RightHandedBackwardReadOnly=b.Backward(!0);b._RightReadOnly=b.Right();b._LeftReadOnly=b.Left();b._ZeroReadOnly=b.Zero();b._OneReadOnly=b.One();Object.defineProperties(b.prototype,{dimension:{value:[3]},rank:{value:1}});Ni=class n{get x(){return this._x}set x(e){this._x=e,this._isDirty=!0}get y(){return this._y}set y(e){this._y=e,this._isDirty=!0}get z(){return this._z}set z(e){this._z=e,this._isDirty=!0}get w(){return this._w}set w(e){this._w=e,this._isDirty=!0}constructor(e=0,t=0,i=0,r=0){this._isDirty=!0,this._x=e,this._y=t,this._z=i,this._w=r}toString(){return`{X: ${this._x} Y: ${this._y} Z: ${this._z} W: ${this._w}}`}getClassName(){return"Vector4"}getHashCode(){let e=Es(this._x),t=Es(this._y),i=Es(this._z),r=Es(this._w),s=e;return s=s*397^t,s=s*397^i,s=s*397^r,s}asArray(){return[this._x,this._y,this._z,this._w]}toArray(e,t){return t===void 0&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this),this}addInPlace(e){return this.x+=e._x,this.y+=e._y,this.z+=e._z,this.w+=e._w,this}addInPlaceFromFloats(e,t,i,r){return this.x+=e,this.y+=t,this.z+=i,this.w+=r,this}add(e){return new n(this._x+e.x,this._y+e.y,this._z+e.z,this._w+e.w)}addToRef(e,t){return t.x=this._x+e.x,t.y=this._y+e.y,t.z=this._z+e.z,t.w=this._w+e.w,t}subtractInPlace(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subtract(e){return new n(this._x-e.x,this._y-e.y,this._z-e.z,this._w-e.w)}subtractToRef(e,t){return t.x=this._x-e.x,t.y=this._y-e.y,t.z=this._z-e.z,t.w=this._w-e.w,t}subtractFromFloats(e,t,i,r){return new n(this._x-e,this._y-t,this._z-i,this._w-r)}subtractFromFloatsToRef(e,t,i,r,s){return s.x=this._x-e,s.y=this._y-t,s.z=this._z-i,s.w=this._w-r,s}negate(){return new n(-this._x,-this._y,-this._z,-this._w)}negateInPlace(){return this.x*=-1,this.y*=-1,this.z*=-1,this.w*=-1,this}negateToRef(e){return e.x=-this._x,e.y=-this._y,e.z=-this._z,e.w=-this._w,e}scaleInPlace(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}scale(e){return new n(this._x*e,this._y*e,this._z*e,this._w*e)}scaleToRef(e,t){return t.x=this._x*e,t.y=this._y*e,t.z=this._z*e,t.w=this._w*e,t}scaleAndAddToRef(e,t){return t.x+=this._x*e,t.y+=this._y*e,t.z+=this._z*e,t.w+=this._w*e,t}equals(e){return e&&this._x===e.x&&this._y===e.y&&this._z===e.z&&this._w===e.w}equalsWithEpsilon(e,t=Ft){return e&&Ri(this._x,e.x,t)&&Ri(this._y,e.y,t)&&Ri(this._z,e.z,t)&&Ri(this._w,e.w,t)}equalsToFloats(e,t,i,r){return this._x===e&&this._y===t&&this._z===i&&this._w===r}multiplyInPlace(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiply(e){return new n(this._x*e.x,this._y*e.y,this._z*e.z,this._w*e.w)}multiplyToRef(e,t){return t.x=this._x*e.x,t.y=this._y*e.y,t.z=this._z*e.z,t.w=this._w*e.w,t}multiplyByFloats(e,t,i,r){return new n(this._x*e,this._y*t,this._z*i,this._w*r)}divide(e){return new n(this._x/e.x,this._y/e.y,this._z/e.z,this._w/e.w)}divideToRef(e,t){return t.x=this._x/e.x,t.y=this._y/e.y,t.z=this._z/e.z,t.w=this._w/e.w,t}divideInPlace(e){return this.divideToRef(e,this)}minimizeInPlace(e){return e.x<this._x&&(this.x=e.x),e.y<this._y&&(this.y=e.y),e.z<this._z&&(this.z=e.z),e.w<this._w&&(this.w=e.w),this}maximizeInPlace(e){return e.x>this._x&&(this.x=e.x),e.y>this._y&&(this.y=e.y),e.z>this._z&&(this.z=e.z),e.w>this._w&&(this.w=e.w),this}minimizeInPlaceFromFloats(e,t,i,r){return this.x=Math.min(e,this._x),this.y=Math.min(t,this._y),this.z=Math.min(i,this._z),this.w=Math.min(r,this._w),this}maximizeInPlaceFromFloats(e,t,i,r){return this.x=Math.max(e,this._x),this.y=Math.max(t,this._y),this.z=Math.max(i,this._z),this.w=Math.max(r,this._w),this}floorToRef(e){return e.x=Math.floor(this._x),e.y=Math.floor(this._y),e.z=Math.floor(this._z),e.w=Math.floor(this._w),e}floor(){return new n(Math.floor(this._x),Math.floor(this._y),Math.floor(this._z),Math.floor(this._w))}fractToRef(e){return e.x=this._x-Math.floor(this._x),e.y=this._y-Math.floor(this._y),e.z=this._z-Math.floor(this._z),e.w=this._w-Math.floor(this._w),e}fract(){return new n(this._x-Math.floor(this._x),this._y-Math.floor(this._y),this._z-Math.floor(this._z),this._w-Math.floor(this._w))}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}lengthSquared(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}normalize(){return this.normalizeFromLength(this.length())}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){return this.normalizeToRef(new n)}normalizeToRef(e){let t=this.length();return t===0||t===1?(e.x=this._x,e.y=this._y,e.z=this._z,e.w=this._w,e):this.scaleToRef(1/t,e)}toVector3(){return new b(this._x,this._y,this._z)}clone(){return new n(this._x,this._y,this._z,this._w)}copyFrom(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this}copyFromFloats(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}set(e,t,i,r){return this.copyFromFloats(e,t,i,r)}setAll(e){return this.x=this.y=this.z=this.w=e,this}dot(e){return this._x*e.x+this._y*e.y+this._z*e.z+this._w*e.w}static FromArray(e,t){return t||(t=0),new n(e[t],e[t+1],e[t+2],e[t+3])}static FromArrayToRef(e,t,i){return i.x=e[t],i.y=e[t+1],i.z=e[t+2],i.w=e[t+3],i}static FromFloatArrayToRef(e,t,i){return n.FromArrayToRef(e,t,i),i}static FromFloatsToRef(e,t,i,r,s){return s.x=e,s.y=t,s.z=i,s.w=r,s}static Zero(){return new n(0,0,0,0)}static One(){return new n(1,1,1,1)}static Random(e=0,t=1){return new n(ur(e,t),ur(e,t),ur(e,t),ur(e,t))}static RandomToRef(e=0,t=1,i){return i.x=ur(e,t),i.y=ur(e,t),i.z=ur(e,t),i.w=ur(e,t),i}static Clamp(e,t,i){return n.ClampToRef(e,t,i,new n)}static ClampToRef(e,t,i,r){return r.x=Bt(e.x,t.x,i.x),r.y=Bt(e.y,t.y,i.y),r.z=Bt(e.z,t.z,i.z),r.w=Bt(e.w,t.w,i.w),r}static CheckExtends(e,t,i){t.minimizeInPlace(e),i.maximizeInPlace(e)}static get ZeroReadOnly(){return n._ZeroReadOnly}static Normalize(e){return n.NormalizeToRef(e,new n)}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Minimize(e,t){let i=new n;return i.copyFrom(e),i.minimizeInPlace(t),i}static Maximize(e,t){let i=new n;return i.copyFrom(e),i.maximizeInPlace(t),i}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e.x-t.x,r=e.y-t.y,s=e.z-t.z,a=e.w-t.w;return i*i+r*r+s*s+a*a}static Center(e,t){return n.CenterToRef(e,t,new n)}static CenterToRef(e,t,i){return i.x=(e.x+t.x)/2,i.y=(e.y+t.y)/2,i.z=(e.z+t.z)/2,i.w=(e.w+t.w)/2,i}static TransformCoordinates(e,t){return n.TransformCoordinatesToRef(e,t,new n)}static TransformCoordinatesToRef(e,t,i){return n.TransformCoordinatesFromFloatsToRef(e._x,e._y,e._z,t,i),i}static TransformCoordinatesFromFloatsToRef(e,t,i,r,s){let a=r.m,o=e*a[0]+t*a[4]+i*a[8]+a[12],l=e*a[1]+t*a[5]+i*a[9]+a[13],c=e*a[2]+t*a[6]+i*a[10]+a[14],f=e*a[3]+t*a[7]+i*a[11]+a[15];return s.x=o,s.y=l,s.z=c,s.w=f,s}static TransformNormal(e,t){return n.TransformNormalToRef(e,t,new n)}static TransformNormalToRef(e,t,i){let r=t.m,s=e.x*r[0]+e.y*r[4]+e.z*r[8],a=e.x*r[1]+e.y*r[5]+e.z*r[9],o=e.x*r[2]+e.y*r[6]+e.z*r[10];return i.x=s,i.y=a,i.z=o,i.w=e.w,i}static TransformNormalFromFloatsToRef(e,t,i,r,s,a){let o=s.m;return a.x=e*o[0]+t*o[4]+i*o[8],a.y=e*o[1]+t*o[5]+i*o[9],a.z=e*o[2]+t*o[6]+i*o[10],a.w=r,a}static FromVector3(e,t=0){return new n(e._x,e._y,e._z,t)}static Dot(e,t){return e.x*t.x+e.y*t.y+e.z*t.z+e.w*t.w}};Ni._V8PerformanceHack=new Ni(.5,.5,.5,.5);Ni._ZeroReadOnly=Ni.Zero();Object.defineProperties(Ni.prototype,{dimension:{value:[4]},rank:{value:1}});Ke=class n{get x(){return this._x}set x(e){this._x=e,this._isDirty=!0}get y(){return this._y}set y(e){this._y=e,this._isDirty=!0}get z(){return this._z}set z(e){this._z=e,this._isDirty=!0}get w(){return this._w}set w(e){this._w=e,this._isDirty=!0}constructor(e=0,t=0,i=0,r=1){this._isDirty=!0,this._x=e,this._y=t,this._z=i,this._w=r}toString(){return`{X: ${this._x} Y: ${this._y} Z: ${this._z} W: ${this._w}}`}getClassName(){return"Quaternion"}getHashCode(){let e=Es(this._x),t=Es(this._y),i=Es(this._z),r=Es(this._w),s=e;return s=s*397^t,s=s*397^i,s=s*397^r,s}asArray(){return[this._x,this._y,this._z,this._w]}toArray(e,t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this)}equals(e){return e&&this._x===e._x&&this._y===e._y&&this._z===e._z&&this._w===e._w}equalsWithEpsilon(e,t=Ft){return e&&Ri(this._x,e._x,t)&&Ri(this._y,e._y,t)&&Ri(this._z,e._z,t)&&Ri(this._w,e._w,t)}isApprox(e,t=Ft){return e&&(Ri(this._x,e._x,t)&&Ri(this._y,e._y,t)&&Ri(this._z,e._z,t)&&Ri(this._w,e._w,t)||Ri(this._x,-e._x,t)&&Ri(this._y,-e._y,t)&&Ri(this._z,-e._z,t)&&Ri(this._w,-e._w,t))}clone(){return new n(this._x,this._y,this._z,this._w)}copyFrom(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._w=e._w,this._isDirty=!0,this}copyFromFloats(e,t,i,r){return this._x=e,this._y=t,this._z=i,this._w=r,this._isDirty=!0,this}set(e,t,i,r){return this.copyFromFloats(e,t,i,r)}setAll(e){return this.copyFromFloats(e,e,e,e)}add(e){return new n(this._x+e._x,this._y+e._y,this._z+e._z,this._w+e._w)}addInPlace(e){return this._x+=e._x,this._y+=e._y,this._z+=e._z,this._w+=e._w,this._isDirty=!0,this}addToRef(e,t){return t._x=this._x+e._x,t._y=this._y+e._y,t._z=this._z+e._z,t._w=this._w+e._w,t._isDirty=!0,t}addInPlaceFromFloats(e,t,i,r){return this._x+=e,this._y+=t,this._z+=i,this._w+=r,this._isDirty=!0,this}subtractToRef(e,t){return t._x=this._x-e._x,t._y=this._y-e._y,t._z=this._z-e._z,t._w=this._w-e._w,t._isDirty=!0,t}subtractFromFloats(e,t,i,r){return this.subtractFromFloatsToRef(e,t,i,r,new n)}subtractFromFloatsToRef(e,t,i,r,s){return s._x=this._x-e,s._y=this._y-t,s._z=this._z-i,s._w=this._w-r,s._isDirty=!0,s}subtract(e){return new n(this._x-e._x,this._y-e._y,this._z-e._z,this._w-e._w)}subtractInPlace(e){return this._x-=e._x,this._y-=e._y,this._z-=e._z,this._w-=e._w,this._isDirty=!0,this}scale(e){return new n(this._x*e,this._y*e,this._z*e,this._w*e)}scaleToRef(e,t){return t._x=this._x*e,t._y=this._y*e,t._z=this._z*e,t._w=this._w*e,t._isDirty=!0,t}scaleInPlace(e){return this._x*=e,this._y*=e,this._z*=e,this._w*=e,this._isDirty=!0,this}scaleAndAddToRef(e,t){return t._x+=this._x*e,t._y+=this._y*e,t._z+=this._z*e,t._w+=this._w*e,t._isDirty=!0,t}multiply(e){let t=new n(0,0,0,1);return this.multiplyToRef(e,t),t}multiplyToRef(e,t){let i=this._x*e._w+this._y*e._z-this._z*e._y+this._w*e._x,r=-this._x*e._z+this._y*e._w+this._z*e._x+this._w*e._y,s=this._x*e._y-this._y*e._x+this._z*e._w+this._w*e._z,a=-this._x*e._x-this._y*e._y-this._z*e._z+this._w*e._w;return t.copyFromFloats(i,r,s,a),t}multiplyInPlace(e){return this.multiplyToRef(e,this)}multiplyByFloats(e,t,i,r){return this._x*=e,this._y*=t,this._z*=i,this._w*=r,this._isDirty=!0,this}divide(e){throw new ReferenceError("Can not divide a quaternion")}divideToRef(e,t){throw new ReferenceError("Can not divide a quaternion")}divideInPlace(e){throw new ReferenceError("Can not divide a quaternion")}minimizeInPlace(){throw new ReferenceError("Can not minimize a quaternion")}minimizeInPlaceFromFloats(){throw new ReferenceError("Can not minimize a quaternion")}maximizeInPlace(){throw new ReferenceError("Can not maximize a quaternion")}maximizeInPlaceFromFloats(){throw new ReferenceError("Can not maximize a quaternion")}negate(){return this.negateToRef(new n)}negateInPlace(){return this._x=-this._x,this._y=-this._y,this._z=-this._z,this._w=-this._w,this._isDirty=!0,this}negateToRef(e){return e._x=-this._x,e._y=-this._y,e._z=-this._z,e._w=-this._w,e._isDirty=!0,e}equalsToFloats(e,t,i,r){return this._x===e&&this._y===t&&this._z===i&&this._w===r}floorToRef(e){throw new ReferenceError("Can not floor a quaternion")}floor(){throw new ReferenceError("Can not floor a quaternion")}fractToRef(e){throw new ReferenceError("Can not fract a quaternion")}fract(){throw new ReferenceError("Can not fract a quaternion")}conjugateToRef(e){return e.copyFromFloats(-this._x,-this._y,-this._z,this._w),e}conjugateInPlace(){return this._x*=-1,this._y*=-1,this._z*=-1,this._isDirty=!0,this}conjugate(){return new n(-this._x,-this._y,-this._z,this._w)}invert(){let e=this.conjugate(),t=this.lengthSquared();return t==0||t==1||e.scaleInPlace(1/t),e}invertInPlace(){this.conjugateInPlace();let e=this.lengthSquared();return e==0||e==1?this:(this.scaleInPlace(1/e),this)}lengthSquared(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this.lengthSquared())}normalize(){return this.normalizeFromLength(this.length())}normalizeFromLength(e){return e===0||e===1?this:this.scaleInPlace(1/e)}normalizeToNew(){let e=new n(0,0,0,1);return this.normalizeToRef(e),e}normalizeToRef(e){let t=this.length();return t===0||t===1?e.copyFromFloats(this._x,this._y,this._z,this._w):this.scaleToRef(1/t,e)}toEulerAngles(){let e=b.Zero();return this.toEulerAnglesToRef(e),e}toEulerAnglesToRef(e){let t=this._z,i=this._x,r=this._y,s=this._w,a=r*t-i*s,o=.4999999;if(a<-o)e._y=2*Math.atan2(r,s),e._x=Math.PI/2,e._z=0,e._isDirty=!0;else if(a>o)e._y=2*Math.atan2(r,s),e._x=-Math.PI/2,e._z=0,e._isDirty=!0;else{let l=s*s,c=t*t,f=i*i,d=r*r;e._z=Math.atan2(2*(i*r+t*s),-c-f+d+l),e._x=Math.asin(-2*a),e._y=Math.atan2(2*(t*i+r*s),c-f-d+l),e._isDirty=!0}return e}toAlphaBetaGammaToRef(e){let t=this._z,i=this._x,r=this._y,s=this._w,a=Math.sqrt(i*i+r*r),o=Math.sqrt(t*t+s*s),l=2*Math.atan2(a,o),c=2*Math.atan2(t,s),f=2*Math.atan2(r,i),d=(c+f)/2,h=(c-f)/2;return e.set(h,l,d),e}toRotationMatrix(e){return Z.FromQuaternionToRef(this,e),e}fromRotationMatrix(e){return n.FromRotationMatrixToRef(e,this),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}toAxisAngle(){let e=b.Zero(),t=this.toAxisAngleToRef(e);return{axis:e,angle:t}}toAxisAngleToRef(e){let t,i=Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z),r=this._w;return i>0?(t=2*Math.atan2(i,r),e.set(this._x/i,this._y/i,this._z/i)):(t=0,e.set(1,0,0)),t}static FromRotationMatrix(e){let t=new n;return n.FromRotationMatrixToRef(e,t),t}static FromRotationMatrixToRef(e,t){let i=e.m,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],f=i[2],d=i[6],h=i[10],u=r+l+h,m;return u>0?(m=.5/Math.sqrt(u+1),t._w=.25/m,t._x=(d-c)*m,t._y=(a-f)*m,t._z=(o-s)*m,t._isDirty=!0):r>l&&r>h?(m=2*Math.sqrt(1+r-l-h),t._w=(d-c)/m,t._x=.25*m,t._y=(s+o)/m,t._z=(a+f)/m,t._isDirty=!0):l>h?(m=2*Math.sqrt(1+l-r-h),t._w=(a-f)/m,t._x=(s+o)/m,t._y=.25*m,t._z=(c+d)/m,t._isDirty=!0):(m=2*Math.sqrt(1+h-r-l),t._w=(o-s)/m,t._x=(a+f)/m,t._y=(c+d)/m,t._z=.25*m,t._isDirty=!0),t}static Dot(e,t){return e._x*t._x+e._y*t._y+e._z*t._z+e._w*t._w}static AreClose(e,t,i=.1){let r=n.Dot(e,t);return 1-r*r<=i}static SmoothToRef(e,t,i,r,s){let a=r===0?1:i/r;return a=Bt(a,0,1),n.SlerpToRef(e,t,a,s),s}static Zero(){return new n(0,0,0,0)}static Inverse(e){return new n(-e._x,-e._y,-e._z,e._w)}static InverseToRef(e,t){return t.set(-e._x,-e._y,-e._z,e._w),t}static Identity(){return new n(0,0,0,1)}static IsIdentity(e){return e&&e._x===0&&e._y===0&&e._z===0&&e._w===1}static RotationAxis(e,t){return n.RotationAxisToRef(e,t,new n)}static RotationAxisToRef(e,t,i){i._w=Math.cos(t/2);let r=Math.sin(t/2)/e.length();return i._x=e._x*r,i._y=e._y*r,i._z=e._z*r,i._isDirty=!0,i}static FromArray(e,t){return t||(t=0),new n(e[t],e[t+1],e[t+2],e[t+3])}static FromArrayToRef(e,t,i){return i._x=e[t],i._y=e[t+1],i._z=e[t+2],i._w=e[t+3],i._isDirty=!0,i}static FromFloatsToRef(e,t,i,r,s){return s.copyFromFloats(e,t,i,r),s}static FromEulerAngles(e,t,i){let r=new n;return n.RotationYawPitchRollToRef(t,e,i,r),r}static FromEulerAnglesToRef(e,t,i,r){return n.RotationYawPitchRollToRef(t,e,i,r),r}static FromEulerVector(e){let t=new n;return n.RotationYawPitchRollToRef(e._y,e._x,e._z,t),t}static FromEulerVectorToRef(e,t){return n.RotationYawPitchRollToRef(e._y,e._x,e._z,t),t}static FromUnitVectorsToRef(e,t,i,r=Ft){let s=b.Dot(e,t)+1;return s<r?Math.abs(e.x)>Math.abs(e.z)?i.set(-e.y,e.x,0,0):i.set(0,-e.z,e.y,0):(b.CrossToRef(e,t,$.Vector3[0]),i.set($.Vector3[0].x,$.Vector3[0].y,$.Vector3[0].z,s)),i.normalize()}static RotationYawPitchRoll(e,t,i){let r=new n;return n.RotationYawPitchRollToRef(e,t,i,r),r}static RotationYawPitchRollToRef(e,t,i,r){let s=i*.5,a=t*.5,o=e*.5,l=Math.sin(s),c=Math.cos(s),f=Math.sin(a),d=Math.cos(a),h=Math.sin(o),u=Math.cos(o);return r._x=u*f*c+h*d*l,r._y=h*d*c-u*f*l,r._z=u*d*l-h*f*c,r._w=u*d*c+h*f*l,r._isDirty=!0,r}static RotationAlphaBetaGamma(e,t,i){let r=new n;return n.RotationAlphaBetaGammaToRef(e,t,i,r),r}static RotationAlphaBetaGammaToRef(e,t,i,r){let s=(i+e)*.5,a=(i-e)*.5,o=t*.5;return r._x=Math.cos(a)*Math.sin(o),r._y=Math.sin(a)*Math.sin(o),r._z=Math.sin(s)*Math.cos(o),r._w=Math.cos(s)*Math.cos(o),r._isDirty=!0,r}static RotationQuaternionFromAxis(e,t,i){let r=new n(0,0,0,0);return n.RotationQuaternionFromAxisToRef(e,t,i,r),r}static RotationQuaternionFromAxisToRef(e,t,i,r){let s=Xe.Matrix[0];return e=e.normalizeToRef(Xe.Vector3[0]),t=t.normalizeToRef(Xe.Vector3[1]),i=i.normalizeToRef(Xe.Vector3[2]),Z.FromXYZAxesToRef(e,t,i,s),n.FromRotationMatrixToRef(s,r),r}static FromLookDirectionLH(e,t){let i=new n;return n.FromLookDirectionLHToRef(e,t,i),i}static FromLookDirectionLHToRef(e,t,i){let r=Xe.Matrix[0];return Z.LookDirectionLHToRef(e,t,r),n.FromRotationMatrixToRef(r,i),i}static FromLookDirectionRH(e,t){let i=new n;return n.FromLookDirectionRHToRef(e,t,i),i}static FromLookDirectionRHToRef(e,t,i){let r=Xe.Matrix[0];return Z.LookDirectionRHToRef(e,t,r),n.FromRotationMatrixToRef(r,i)}static Slerp(e,t,i){let r=n.Identity();return n.SlerpToRef(e,t,i,r),r}static SlerpToRef(e,t,i,r){let s,a,o=e._x*t._x+e._y*t._y+e._z*t._z+e._w*t._w,l=!1;if(o<0&&(l=!0,o=-o),o>.999999)a=1-i,s=l?-i:i;else{let c=Math.acos(o),f=1/Math.sin(c);a=Math.sin((1-i)*c)*f,s=l?-Math.sin(i*c)*f:Math.sin(i*c)*f}return r._x=a*e._x+s*t._x,r._y=a*e._y+s*t._y,r._z=a*e._z+s*t._z,r._w=a*e._w+s*t._w,r._isDirty=!0,r}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,d=o-a,h=e._x*l+i._x*c+t._x*f+r._x*d,u=e._y*l+i._y*c+t._y*f+r._y*d,m=e._z*l+i._z*c+t._z*f+r._z*d,_=e._w*l+i._w*c+t._w*f+r._w*d;return new n(h,u,m,_)}static Hermite1stDerivative(e,t,i,r,s){let a=new n;return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;return a._x=(o-s)*6*e._x+(3*o-4*s+1)*t._x+(-o+s)*6*i._x+(3*o-2*s)*r._x,a._y=(o-s)*6*e._y+(3*o-4*s+1)*t._y+(-o+s)*6*i._y+(3*o-2*s)*r._y,a._z=(o-s)*6*e._z+(3*o-4*s+1)*t._z+(-o+s)*6*i._z+(3*o-2*s)*r._z,a._w=(o-s)*6*e._w+(3*o-4*s+1)*t._w+(-o+s)*6*i._w+(3*o-2*s)*r._w,a._isDirty=!0,a}static Normalize(e){let t=n.Zero();return n.NormalizeToRef(e,t),t}static NormalizeToRef(e,t){return e.normalizeToRef(t),t}static Clamp(e,t,i){let r=new n;return n.ClampToRef(e,t,i,r),r}static ClampToRef(e,t,i,r){return r.copyFromFloats(Bt(e.x,t.x,i.x),Bt(e.y,t.y,i.y),Bt(e.z,t.z,i.z),Bt(e.w,t.w,i.w))}static Random(e=0,t=1){return new n(ur(e,t),ur(e,t),ur(e,t),ur(e,t))}static RandomToRef(e=0,t=1,i){return i.copyFromFloats(ur(e,t),ur(e,t),ur(e,t),ur(e,t))}static Minimize(){throw new ReferenceError("Quaternion.Minimize does not make sense")}static Maximize(){throw new ReferenceError("Quaternion.Maximize does not make sense")}static Distance(e,t){return Math.sqrt(n.DistanceSquared(e,t))}static DistanceSquared(e,t){let i=e.x-t.x,r=e.y-t.y,s=e.z-t.z,a=e.w-t.w;return i*i+r*r+s*s+a*a}static Center(e,t){return n.CenterToRef(e,t,n.Zero())}static CenterToRef(e,t,i){return i.copyFromFloats((e.x+t.x)/2,(e.y+t.y)/2,(e.z+t.z)/2,(e.w+t.w)/2)}};Ke._V8PerformanceHack=new Ke(.5,.5,.5,.5);Object.defineProperties(Ke.prototype,{dimension:{value:[4]},rank:{value:1}});Z=class n{static get Use64Bits(){return gs.MatrixUse64Bits}get m(){return this._m}markAsUpdated(){this.updateFlag=bm._UpdateFlagSeed++,this._isIdentity=!1,this._isIdentity3x2=!1,this._isIdentityDirty=!0,this._isIdentity3x2Dirty=!0}_updateIdentityStatus(e,t=!1,i=!1,r=!0){this._isIdentity=e,this._isIdentity3x2=e||i,this._isIdentityDirty=this._isIdentity?!1:t,this._isIdentity3x2Dirty=this._isIdentity3x2?!1:r}constructor(){this._isIdentity=!1,this._isIdentityDirty=!0,this._isIdentity3x2=!0,this._isIdentity3x2Dirty=!0,this.updateFlag=-1,gs.MatrixTrackPrecisionChange&&gs.MatrixTrackedMatrices.push(this),this._m=new gs.MatrixCurrentType(16),this.markAsUpdated()}isIdentity(){if(this._isIdentityDirty){this._isIdentityDirty=!1;let e=this._m;this._isIdentity=e[0]===1&&e[1]===0&&e[2]===0&&e[3]===0&&e[4]===0&&e[5]===1&&e[6]===0&&e[7]===0&&e[8]===0&&e[9]===0&&e[10]===1&&e[11]===0&&e[12]===0&&e[13]===0&&e[14]===0&&e[15]===1}return this._isIdentity}isIdentityAs3x2(){return this._isIdentity3x2Dirty&&(this._isIdentity3x2Dirty=!1,this._m[0]!==1||this._m[5]!==1||this._m[15]!==1?this._isIdentity3x2=!1:this._m[1]!==0||this._m[2]!==0||this._m[3]!==0||this._m[4]!==0||this._m[6]!==0||this._m[7]!==0||this._m[8]!==0||this._m[9]!==0||this._m[10]!==0||this._m[11]!==0||this._m[12]!==0||this._m[13]!==0||this._m[14]!==0?this._isIdentity3x2=!1:this._isIdentity3x2=!0),this._isIdentity3x2}determinant(){if(this._isIdentity===!0)return 1;let e=this._m,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],f=e[8],d=e[9],h=e[10],u=e[11],m=e[12],_=e[13],p=e[14],g=e[15],v=h*g-p*u,T=d*g-_*u,S=d*p-_*h,E=f*g-m*u,A=f*p-h*m,R=f*_-m*d,M=+(o*v-l*T+c*S),y=-(a*v-l*E+c*A),C=+(a*T-o*E+c*R),D=-(a*S-o*A+l*R);return t*M+i*y+r*C+s*D}toString(){return`{${this.m[0]}, ${this.m[1]}, ${this.m[2]}, ${this.m[3]}
|
|
${this.m[4]}, ${this.m[5]}, ${this.m[6]}, ${this.m[7]}
|
|
${this.m[8]}, ${this.m[9]}, ${this.m[10]}, ${this.m[11]}
|
|
${this.m[12]}, ${this.m[13]}, ${this.m[14]}, ${this.m[15]}}`}toArray(e=null,t=0){if(!e)return this._m;let i=this._m;for(let r=0;r<16;r++)e[t+r]=i[r];return this}asArray(){return this._m}fromArray(e,t=0){return n.FromArrayToRef(e,t,this)}copyFromFloats(...e){return n.FromArrayToRef(e,0,this)}set(...e){let t=this._m;for(let i=0;i<16;i++)t[i]=e[i];return this.markAsUpdated(),this}setAll(e){let t=this._m;for(let i=0;i<16;i++)t[i]=e;return this.markAsUpdated(),this}invert(){return this.invertToRef(this),this}reset(){return n.FromValuesToRef(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,this),this._updateIdentityStatus(!1),this}add(e){let t=new n;return this.addToRef(e,t),t}addToRef(e,t){let i=this._m,r=t._m,s=e.m;for(let a=0;a<16;a++)r[a]=i[a]+s[a];return t.markAsUpdated(),t}addToSelf(e){let t=this._m,i=e.m;return t[0]+=i[0],t[1]+=i[1],t[2]+=i[2],t[3]+=i[3],t[4]+=i[4],t[5]+=i[5],t[6]+=i[6],t[7]+=i[7],t[8]+=i[8],t[9]+=i[9],t[10]+=i[10],t[11]+=i[11],t[12]+=i[12],t[13]+=i[13],t[14]+=i[14],t[15]+=i[15],this.markAsUpdated(),this}addInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]+=i[r];return this.markAsUpdated(),this}addInPlaceFromFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]+=e[i];return this.markAsUpdated(),this}subtract(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]-=i[r];return this.markAsUpdated(),this}subtractToRef(e,t){let i=this._m,r=e.m,s=t._m;for(let a=0;a<16;a++)s[a]=i[a]-r[a];return t.markAsUpdated(),t}subtractInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]-=i[r];return this.markAsUpdated(),this}subtractFromFloats(...e){return this.subtractFromFloatsToRef(...e,new n)}subtractFromFloatsToRef(...e){let t=e.pop(),i=this._m,r=t._m,s=e;for(let a=0;a<16;a++)r[a]=i[a]-s[a];return t.markAsUpdated(),t}invertToRef(e){return this._isIdentity===!0?(n.IdentityToRef(e),e):(jC(this,e.asArray())?e.markAsUpdated():e.copyFrom(this),e)}addAtIndex(e,t){return this._m[e]+=t,this.markAsUpdated(),this}multiplyAtIndex(e,t){return this._m[e]*=t,this.markAsUpdated(),this}setTranslationFromFloats(e,t,i){return this._m[12]=e,this._m[13]=t,this._m[14]=i,this.markAsUpdated(),this}addTranslationFromFloats(e,t,i){return this._m[12]+=e,this._m[13]+=t,this._m[14]+=i,this.markAsUpdated(),this}setTranslation(e){return this.setTranslationFromFloats(e._x,e._y,e._z)}getTranslation(){return new b(this._m[12],this._m[13],this._m[14])}getTranslationToRef(e){return e.x=this._m[12],e.y=this._m[13],e.z=this._m[14],e}removeRotationAndScaling(){let e=this.m;return n.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e[12],e[13],e[14],e[15],this),this._updateIdentityStatus(e[12]===0&&e[13]===0&&e[14]===0&&e[15]===1),this}copyFrom(e){e.copyToArray(this._m);let t=e;return this.updateFlag=t.updateFlag,this._updateIdentityStatus(t._isIdentity,t._isIdentityDirty,t._isIdentity3x2,t._isIdentity3x2Dirty),this}copyToArray(e,t=0){return bV(this,e,t),this}multiply(e){let t=new n;return this.multiplyToRef(e,t),t}multiplyInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]*=i[r];return this.markAsUpdated(),this}multiplyByFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]*=e[i];return this.markAsUpdated(),this}multiplyByFloatsToRef(...e){let t=e.pop(),i=this._m,r=t._m,s=e;for(let a=0;a<16;a++)r[a]=i[a]*s[a];return t.markAsUpdated(),t}multiplyToRef(e,t){return this._isIdentity?(t.copyFrom(e),t):e._isIdentity?(t.copyFrom(this),t):(this.multiplyToArray(e,t._m,0),t.markAsUpdated(),t)}multiplyToArray(e,t,i){return KC(this,e,t,i),this}divide(e){return this.divideToRef(e,new n)}divideToRef(e,t){let i=this._m,r=e.m,s=t._m;for(let a=0;a<16;a++)s[a]=i[a]/r[a];return t.markAsUpdated(),t}divideInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]/=i[r];return this.markAsUpdated(),this}minimizeInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]=Math.min(t[r],i[r]);return this.markAsUpdated(),this}minimizeInPlaceFromFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]=Math.min(t[i],e[i]);return this.markAsUpdated(),this}maximizeInPlace(e){let t=this._m,i=e.m;for(let r=0;r<16;r++)t[r]=Math.min(t[r],i[r]);return this.markAsUpdated(),this}maximizeInPlaceFromFloats(...e){let t=this._m;for(let i=0;i<16;i++)t[i]=Math.min(t[i],e[i]);return this.markAsUpdated(),this}negate(){return this.negateToRef(new n)}negateInPlace(){let e=this._m;for(let t=0;t<16;t++)e[t]=-e[t];return this.markAsUpdated(),this}negateToRef(e){let t=this._m,i=e._m;for(let r=0;r<16;r++)i[r]=-t[r];return e.markAsUpdated(),e}equals(e){let t=e;if(!t)return!1;if((this._isIdentity||t._isIdentity)&&!this._isIdentityDirty&&!t._isIdentityDirty)return this._isIdentity&&t._isIdentity;let i=this.m,r=t.m;return i[0]===r[0]&&i[1]===r[1]&&i[2]===r[2]&&i[3]===r[3]&&i[4]===r[4]&&i[5]===r[5]&&i[6]===r[6]&&i[7]===r[7]&&i[8]===r[8]&&i[9]===r[9]&&i[10]===r[10]&&i[11]===r[11]&&i[12]===r[12]&&i[13]===r[13]&&i[14]===r[14]&&i[15]===r[15]}equalsWithEpsilon(e,t=0){let i=this._m,r=e.m;for(let s=0;s<16;s++)if(!Ri(i[s],r[s],t))return!1;return!0}equalsToFloats(...e){let t=this._m;for(let i=0;i<16;i++)if(t[i]!=e[i])return!1;return!0}floor(){return this.floorToRef(new n)}floorToRef(e){let t=this._m,i=e._m;for(let r=0;r<16;r++)i[r]=Math.floor(t[r]);return e.markAsUpdated(),e}fract(){return this.fractToRef(new n)}fractToRef(e){let t=this._m,i=e._m;for(let r=0;r<16;r++)i[r]=t[r]-Math.floor(t[r]);return e.markAsUpdated(),e}clone(){let e=new n;return e.copyFrom(this),e}getClassName(){return"Matrix"}getHashCode(){let e=Es(this._m[0]);for(let t=1;t<16;t++)e=e*397^Es(this._m[t]);return e}decomposeToTransformNode(e){return e.rotationQuaternion=e.rotationQuaternion||new Ke,this.decompose(e.scaling,e.rotationQuaternion,e.position)}decompose(e,t,i,r,s=!0){if(this._isIdentity)return i&&i.setAll(0),e&&e.setAll(1),t&&t.copyFromFloats(0,0,0,1),!0;let a=this._m;if(i&&i.copyFromFloats(a[12],a[13],a[14]),e=e||Xe.Vector3[0],e.x=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]),e.y=Math.sqrt(a[4]*a[4]+a[5]*a[5]+a[6]*a[6]),e.z=Math.sqrt(a[8]*a[8]+a[9]*a[9]+a[10]*a[10]),r){let o=(s?r.absoluteScaling.x:r.scaling.x)<0?-1:1,l=(s?r.absoluteScaling.y:r.scaling.y)<0?-1:1,c=(s?r.absoluteScaling.z:r.scaling.z)<0?-1:1;e.x*=o,e.y*=l,e.z*=c}else this.determinant()<=0&&(e.y*=-1);if(e._x===0||e._y===0||e._z===0)return t&&t.copyFromFloats(0,0,0,1),!1;if(t){let o=1/e._x,l=1/e._y,c=1/e._z;n.FromValuesToRef(a[0]*o,a[1]*o,a[2]*o,0,a[4]*l,a[5]*l,a[6]*l,0,a[8]*c,a[9]*c,a[10]*c,0,0,0,0,1,Xe.Matrix[0]),Ke.FromRotationMatrixToRef(Xe.Matrix[0],t)}return!0}getRow(e){if(e<0||e>3)return null;let t=e*4;return new Ni(this._m[t+0],this._m[t+1],this._m[t+2],this._m[t+3])}getRowToRef(e,t){if(e>=0&&e<=3){let i=e*4;t.x=this._m[i+0],t.y=this._m[i+1],t.z=this._m[i+2],t.w=this._m[i+3]}return t}setRow(e,t){return this.setRowFromFloats(e,t.x,t.y,t.z,t.w)}transpose(){let e=new n;return n.TransposeToRef(this,e),e}transposeToRef(e){return n.TransposeToRef(this,e),e}setRowFromFloats(e,t,i,r,s){if(e<0||e>3)return this;let a=e*4;return this._m[a+0]=t,this._m[a+1]=i,this._m[a+2]=r,this._m[a+3]=s,this.markAsUpdated(),this}scale(e){let t=new n;return this.scaleToRef(e,t),t}scaleToRef(e,t){for(let i=0;i<16;i++)t._m[i]=this._m[i]*e;return t.markAsUpdated(),t}scaleAndAddToRef(e,t){for(let i=0;i<16;i++)t._m[i]+=this._m[i]*e;return t.markAsUpdated(),t}scaleInPlace(e){let t=this._m;for(let i=0;i<16;i++)t[i]*=e;return this.markAsUpdated(),this}toNormalMatrix(e){let t=Xe.Matrix[0];this.invertToRef(t),t.transposeToRef(e);let i=e._m;return n.FromValuesToRef(i[0],i[1],i[2],0,i[4],i[5],i[6],0,i[8],i[9],i[10],0,0,0,0,1,e),e}getRotationMatrix(){let e=new n;return this.getRotationMatrixToRef(e),e}getRotationMatrixToRef(e){let t=Xe.Vector3[0];if(!this.decompose(t))return n.IdentityToRef(e),e;let i=this._m,r=1/t._x,s=1/t._y,a=1/t._z;return n.FromValuesToRef(i[0]*r,i[1]*r,i[2]*r,0,i[4]*s,i[5]*s,i[6]*s,0,i[8]*a,i[9]*a,i[10]*a,0,0,0,0,1,e),e}toggleModelMatrixHandInPlace(){let e=this._m;return e[2]*=-1,e[6]*=-1,e[8]*=-1,e[9]*=-1,e[14]*=-1,this.markAsUpdated(),this}toggleProjectionMatrixHandInPlace(){let e=this._m;return e[8]*=-1,e[9]*=-1,e[10]*=-1,e[11]*=-1,this.markAsUpdated(),this}static FromArray(e,t=0){let i=new n;return n.FromArrayToRef(e,t,i),i}static FromArrayToRef(e,t,i){for(let r=0;r<16;r++)i._m[r]=e[r+t];return i.markAsUpdated(),i}static FromFloat32ArrayToRefScaled(e,t,i,r){return r._m[0]=e[0+t]*i,r._m[1]=e[1+t]*i,r._m[2]=e[2+t]*i,r._m[3]=e[3+t]*i,r._m[4]=e[4+t]*i,r._m[5]=e[5+t]*i,r._m[6]=e[6+t]*i,r._m[7]=e[7+t]*i,r._m[8]=e[8+t]*i,r._m[9]=e[9+t]*i,r._m[10]=e[10+t]*i,r._m[11]=e[11+t]*i,r._m[12]=e[12+t]*i,r._m[13]=e[13+t]*i,r._m[14]=e[14+t]*i,r._m[15]=e[15+t]*i,r.markAsUpdated(),r}static get IdentityReadOnly(){return n._IdentityReadOnly}static FromValuesToRef(e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p,g){let v=g._m;v[0]=e,v[1]=t,v[2]=i,v[3]=r,v[4]=s,v[5]=a,v[6]=o,v[7]=l,v[8]=c,v[9]=f,v[10]=d,v[11]=h,v[12]=u,v[13]=m,v[14]=_,v[15]=p,g.markAsUpdated()}static FromValues(e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p){let g=new n,v=g._m;return v[0]=e,v[1]=t,v[2]=i,v[3]=r,v[4]=s,v[5]=a,v[6]=o,v[7]=l,v[8]=c,v[9]=f,v[10]=d,v[11]=h,v[12]=u,v[13]=m,v[14]=_,v[15]=p,g.markAsUpdated(),g}static Compose(e,t,i){let r=new n;return n.ComposeToRef(e,t,i,r),r}static ComposeToRef(e,t,i,r){let s=r._m,a=t._x,o=t._y,l=t._z,c=t._w,f=a+a,d=o+o,h=l+l,u=a*f,m=a*d,_=a*h,p=o*d,g=o*h,v=l*h,T=c*f,S=c*d,E=c*h,A=e._x,R=e._y,M=e._z;return s[0]=(1-(p+v))*A,s[1]=(m+E)*A,s[2]=(_-S)*A,s[3]=0,s[4]=(m-E)*R,s[5]=(1-(u+v))*R,s[6]=(g+T)*R,s[7]=0,s[8]=(_+S)*M,s[9]=(g-T)*M,s[10]=(1-(u+p))*M,s[11]=0,s[12]=i._x,s[13]=i._y,s[14]=i._z,s[15]=1,r.markAsUpdated(),r}static Identity(){let e=n.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return e._updateIdentityStatus(!0),e}static IdentityToRef(e){return n.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,e),e._updateIdentityStatus(!0),e}static Zero(){let e=n.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);return e._updateIdentityStatus(!1),e}static RotationX(e){let t=new n;return n.RotationXToRef(e,t),t}static Invert(e){let t=new n;return e.invertToRef(t),t}static RotationXToRef(e,t){let i=Math.sin(e),r=Math.cos(e);return n.FromValuesToRef(1,0,0,0,0,r,i,0,0,-i,r,0,0,0,0,1,t),t._updateIdentityStatus(r===1&&i===0),t}static RotationY(e){let t=new n;return n.RotationYToRef(e,t),t}static RotationYToRef(e,t){let i=Math.sin(e),r=Math.cos(e);return n.FromValuesToRef(r,0,-i,0,0,1,0,0,i,0,r,0,0,0,0,1,t),t._updateIdentityStatus(r===1&&i===0),t}static RotationZ(e){let t=new n;return n.RotationZToRef(e,t),t}static RotationZToRef(e,t){let i=Math.sin(e),r=Math.cos(e);return n.FromValuesToRef(r,i,0,0,-i,r,0,0,0,0,1,0,0,0,0,1,t),t._updateIdentityStatus(r===1&&i===0),t}static RotationAxis(e,t){let i=new n;return n.RotationAxisToRef(e,t,i),i}static RotationAxisToRef(e,t,i){let r=Math.sin(-t),s=Math.cos(-t),a=1-s;e=e.normalizeToRef(Xe.Vector3[0]);let o=i._m;return o[0]=e._x*e._x*a+s,o[1]=e._x*e._y*a-e._z*r,o[2]=e._x*e._z*a+e._y*r,o[3]=0,o[4]=e._y*e._x*a+e._z*r,o[5]=e._y*e._y*a+s,o[6]=e._y*e._z*a-e._x*r,o[7]=0,o[8]=e._z*e._x*a-e._y*r,o[9]=e._z*e._y*a+e._x*r,o[10]=e._z*e._z*a+s,o[11]=0,o[12]=0,o[13]=0,o[14]=0,o[15]=1,i.markAsUpdated(),i}static RotationAlignToRef(e,t,i,r=!1){let s=b.Dot(t,e),a=i._m;if(s<-1+Ft)a[0]=-1,a[1]=0,a[2]=0,a[3]=0,a[4]=0,a[5]=r?1:-1,a[6]=0,a[7]=0,a[8]=0,a[9]=0,a[10]=r?-1:1,a[11]=0;else{let o=b.Cross(t,e),l=1/(1+s);a[0]=o._x*o._x*l+s,a[1]=o._y*o._x*l-o._z,a[2]=o._z*o._x*l+o._y,a[3]=0,a[4]=o._x*o._y*l+o._z,a[5]=o._y*o._y*l+s,a[6]=o._z*o._y*l-o._x,a[7]=0,a[8]=o._x*o._z*l-o._y,a[9]=o._y*o._z*l+o._x,a[10]=o._z*o._z*l+s,a[11]=0}return a[12]=0,a[13]=0,a[14]=0,a[15]=1,i.markAsUpdated(),i}static RotationYawPitchRoll(e,t,i){let r=new n;return n.RotationYawPitchRollToRef(e,t,i,r),r}static RotationYawPitchRollToRef(e,t,i,r){return Ke.RotationYawPitchRollToRef(e,t,i,Xe.Quaternion[0]),Xe.Quaternion[0].toRotationMatrix(r),r}static Scaling(e,t,i){let r=new n;return n.ScalingToRef(e,t,i,r),r}static ScalingToRef(e,t,i,r){return n.FromValuesToRef(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1,r),r._updateIdentityStatus(e===1&&t===1&&i===1),r}static Translation(e,t,i){let r=new n;return n.TranslationToRef(e,t,i,r),r}static TranslationToRef(e,t,i,r){return n.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e,t,i,1,r),r._updateIdentityStatus(e===0&&t===0&&i===0),r}static Lerp(e,t,i){let r=new n;return n.LerpToRef(e,t,i,r),r}static LerpToRef(e,t,i,r){let s=r._m,a=e.m,o=t.m;for(let l=0;l<16;l++)s[l]=a[l]*(1-i)+o[l]*i;return r.markAsUpdated(),r}static DecomposeLerp(e,t,i){let r=new n;return n.DecomposeLerpToRef(e,t,i,r),r}static DecomposeLerpToRef(e,t,i,r){let s=Xe.Vector3[0],a=Xe.Quaternion[0],o=Xe.Vector3[1];e.decompose(s,a,o);let l=Xe.Vector3[2],c=Xe.Quaternion[1],f=Xe.Vector3[3];t.decompose(l,c,f);let d=Xe.Vector3[4];b.LerpToRef(s,l,i,d);let h=Xe.Quaternion[2];Ke.SlerpToRef(a,c,i,h);let u=Xe.Vector3[5];return b.LerpToRef(o,f,i,u),n.ComposeToRef(d,h,u,r),r}static LookAtLH(e,t,i){let r=new n;return n.LookAtLHToRef(e,t,i,r),r}static LookAtLHToRef(e,t,i,r){let s=Xe.Vector3[0],a=Xe.Vector3[1],o=Xe.Vector3[2];t.subtractToRef(e,o),o.normalize(),b.CrossToRef(i,o,s);let l=s.lengthSquared();l===0?s.x=1:s.normalizeFromLength(Math.sqrt(l)),b.CrossToRef(o,s,a),a.normalize();let c=-b.Dot(s,e),f=-b.Dot(a,e),d=-b.Dot(o,e);return n.FromValuesToRef(s._x,a._x,o._x,0,s._y,a._y,o._y,0,s._z,a._z,o._z,0,c,f,d,1,r),r}static LookAtRH(e,t,i){let r=new n;return n.LookAtRHToRef(e,t,i,r),r}static LookAtRHToRef(e,t,i,r){let s=Xe.Vector3[0],a=Xe.Vector3[1],o=Xe.Vector3[2];e.subtractToRef(t,o),o.normalize(),b.CrossToRef(i,o,s);let l=s.lengthSquared();l===0?s.x=1:s.normalizeFromLength(Math.sqrt(l)),b.CrossToRef(o,s,a),a.normalize();let c=-b.Dot(s,e),f=-b.Dot(a,e),d=-b.Dot(o,e);return n.FromValuesToRef(s._x,a._x,o._x,0,s._y,a._y,o._y,0,s._z,a._z,o._z,0,c,f,d,1,r),r}static LookDirectionLH(e,t){let i=new n;return n.LookDirectionLHToRef(e,t,i),i}static LookDirectionLHToRef(e,t,i){let r=Xe.Vector3[0];r.copyFrom(e),r.scaleInPlace(-1);let s=Xe.Vector3[1];return b.CrossToRef(t,r,s),n.FromValuesToRef(s._x,s._y,s._z,0,t._x,t._y,t._z,0,r._x,r._y,r._z,0,0,0,0,1,i),i}static LookDirectionRH(e,t){let i=new n;return n.LookDirectionRHToRef(e,t,i),i}static LookDirectionRHToRef(e,t,i){let r=Xe.Vector3[2];return b.CrossToRef(t,e,r),n.FromValuesToRef(r._x,r._y,r._z,0,t._x,t._y,t._z,0,e._x,e._y,e._z,0,0,0,0,1,i),i}static OrthoLH(e,t,i,r,s){let a=new n;return n.OrthoLHToRef(e,t,i,r,a,s),a}static OrthoLHToRef(e,t,i,r,s,a){let o=i,l=r,c=2/e,f=2/t,d=2/(l-o),h=-(l+o)/(l-o);return n.FromValuesToRef(c,0,0,0,0,f,0,0,0,0,d,0,0,0,h,1,s),a&&s.multiplyToRef(uh,s),s._updateIdentityStatus(c===1&&f===1&&d===1&&h===0),s}static OrthoOffCenterLH(e,t,i,r,s,a,o){let l=new n;return n.OrthoOffCenterLHToRef(e,t,i,r,s,a,l,o),l}static OrthoOffCenterLHToRef(e,t,i,r,s,a,o,l){let c=s,f=a,d=2/(t-e),h=2/(r-i),u=2/(f-c),m=-(f+c)/(f-c),_=(e+t)/(e-t),p=(r+i)/(i-r);return n.FromValuesToRef(d,0,0,0,0,h,0,0,0,0,u,0,_,p,m,1,o),l&&o.multiplyToRef(uh,o),o.markAsUpdated(),o}static ObliqueOffCenterLHToRef(e,t,i,r,s,a,o,l,c,f,d){let h=-o*Math.cos(l),u=-o*Math.sin(l);return n.TranslationToRef(0,0,-c,Xe.Matrix[1]),n.FromValuesToRef(1,0,0,0,0,1,0,0,h,u,1,0,0,0,0,1,Xe.Matrix[0]),Xe.Matrix[1].multiplyToRef(Xe.Matrix[0],Xe.Matrix[0]),n.TranslationToRef(0,0,c,Xe.Matrix[1]),Xe.Matrix[0].multiplyToRef(Xe.Matrix[1],Xe.Matrix[0]),n.OrthoOffCenterLHToRef(e,t,i,r,s,a,f,d),Xe.Matrix[0].multiplyToRef(f,f),f}static OrthoOffCenterRH(e,t,i,r,s,a,o){let l=new n;return n.OrthoOffCenterRHToRef(e,t,i,r,s,a,l,o),l}static OrthoOffCenterRHToRef(e,t,i,r,s,a,o,l){return n.OrthoOffCenterLHToRef(e,t,i,r,s,a,o,l),o._m[10]*=-1,o}static ObliqueOffCenterRHToRef(e,t,i,r,s,a,o,l,c,f,d){let h=o*Math.cos(l),u=o*Math.sin(l);return n.TranslationToRef(0,0,c,Xe.Matrix[1]),n.FromValuesToRef(1,0,0,0,0,1,0,0,h,u,1,0,0,0,0,1,Xe.Matrix[0]),Xe.Matrix[1].multiplyToRef(Xe.Matrix[0],Xe.Matrix[0]),n.TranslationToRef(0,0,-c,Xe.Matrix[1]),Xe.Matrix[0].multiplyToRef(Xe.Matrix[1],Xe.Matrix[0]),n.OrthoOffCenterRHToRef(e,t,i,r,s,a,f,d),Xe.Matrix[0].multiplyToRef(f,f),f}static PerspectiveLH(e,t,i,r,s,a=0){let o=new n,l=i,c=r,f=2*l/e,d=2*l/t,h=(c+l)/(c-l),u=-2*c*l/(c-l),m=Math.tan(a);return n.FromValuesToRef(f,0,0,0,0,d,0,m,0,0,h,1,0,0,u,0,o),s&&o.multiplyToRef(uh,o),o._updateIdentityStatus(!1),o}static PerspectiveFovLH(e,t,i,r,s,a=0,o=!1){let l=new n;return n.PerspectiveFovLHToRef(e,t,i,r,l,!0,s,a,o),l}static PerspectiveFovLHToRef(e,t,i,r,s,a=!0,o,l=0,c=!1){let f=i,d=r,h=1/Math.tan(e*.5),u=a?h/t:h,m=a?h:h*t,_=c&&f===0?-1:d!==0?(d+f)/(d-f):1,p=c&&f===0?2*d:d!==0?-2*d*f/(d-f):-2*f,g=Math.tan(l);return n.FromValuesToRef(u,0,0,0,0,m,0,g,0,0,_,1,0,0,p,0,s),o&&s.multiplyToRef(uh,s),s._updateIdentityStatus(!1),s}static PerspectiveFovReverseLHToRef(e,t,i,r,s,a=!0,o,l=0){let c=1/Math.tan(e*.5),f=a?c/t:c,d=a?c:c*t,h=Math.tan(l);return n.FromValuesToRef(f,0,0,0,0,d,0,h,0,0,-i,1,0,0,1,0,s),o&&s.multiplyToRef(uh,s),s._updateIdentityStatus(!1),s}static PerspectiveFovRH(e,t,i,r,s,a=0,o=!1){let l=new n;return n.PerspectiveFovRHToRef(e,t,i,r,l,!0,s,a,o),l}static PerspectiveFovRHToRef(e,t,i,r,s,a=!0,o,l=0,c=!1){let f=i,d=r,h=1/Math.tan(e*.5),u=a?h/t:h,m=a?h:h*t,_=c&&f===0?1:d!==0?-(d+f)/(d-f):-1,p=c&&f===0?2*d:d!==0?-2*d*f/(d-f):-2*f,g=Math.tan(l);return n.FromValuesToRef(u,0,0,0,0,m,0,g,0,0,_,-1,0,0,p,0,s),o&&s.multiplyToRef(uh,s),s._updateIdentityStatus(!1),s}static PerspectiveFovReverseRHToRef(e,t,i,r,s,a=!0,o,l=0){let c=1/Math.tan(e*.5),f=a?c/t:c,d=a?c:c*t,h=Math.tan(l);return n.FromValuesToRef(f,0,0,0,0,d,0,h,0,0,-i,-1,0,0,-1,0,s),o&&s.multiplyToRef(uh,s),s._updateIdentityStatus(!1),s}static GetFinalMatrix(e,t,i,r,s,a){let o=e.width,l=e.height,c=e.x,f=e.y,d=n.FromValues(o/2,0,0,0,0,-l/2,0,0,0,0,a-s,0,c+o/2,l/2+f,s,1),h=new n;return t.multiplyToRef(i,h),h.multiplyToRef(r,h),h.multiplyToRef(d,h)}static GetAsMatrix2x2(e){let t=e.m,i=[t[0],t[1],t[4],t[5]];return gs.MatrixUse64Bits?i:new Float32Array(i)}static GetAsMatrix3x3(e){let t=e.m,i=[t[0],t[1],t[2],t[4],t[5],t[6],t[8],t[9],t[10]];return gs.MatrixUse64Bits?i:new Float32Array(i)}static Transpose(e){let t=new n;return n.TransposeToRef(e,t),t}static TransposeToRef(e,t){let i=e.m,r=i[0],s=i[4],a=i[8],o=i[12],l=i[1],c=i[5],f=i[9],d=i[13],h=i[2],u=i[6],m=i[10],_=i[14],p=i[3],g=i[7],v=i[11],T=i[15],S=t._m;return S[0]=r,S[1]=s,S[2]=a,S[3]=o,S[4]=l,S[5]=c,S[6]=f,S[7]=d,S[8]=h,S[9]=u,S[10]=m,S[11]=_,S[12]=p,S[13]=g,S[14]=v,S[15]=T,t.markAsUpdated(),t._updateIdentityStatus(e._isIdentity,e._isIdentityDirty),t}static Reflection(e){let t=new n;return n.ReflectionToRef(e,t),t}static ReflectionToRef(e,t){e.normalize();let i=e.normal.x,r=e.normal.y,s=e.normal.z,a=-2*i,o=-2*r,l=-2*s;return n.FromValuesToRef(a*i+1,o*i,l*i,0,a*r,o*r+1,l*r,0,a*s,o*s,l*s+1,0,a*e.d,o*e.d,l*e.d,1,t),t}static FromXYZAxesToRef(e,t,i,r){return n.FromValuesToRef(e._x,e._y,e._z,0,t._x,t._y,t._z,0,i._x,i._y,i._z,0,0,0,0,1,r),r}static FromQuaternionToRef(e,t){let i=e._x*e._x,r=e._y*e._y,s=e._z*e._z,a=e._x*e._y,o=e._z*e._w,l=e._z*e._x,c=e._y*e._w,f=e._y*e._z,d=e._x*e._w;return t._m[0]=1-2*(r+s),t._m[1]=2*(a+o),t._m[2]=2*(l-c),t._m[3]=0,t._m[4]=2*(a-o),t._m[5]=1-2*(s+i),t._m[6]=2*(f+d),t._m[7]=0,t._m[8]=2*(l+c),t._m[9]=2*(f-d),t._m[10]=1-2*(r+i),t._m[11]=0,t._m[12]=0,t._m[13]=0,t._m[14]=0,t._m[15]=1,t.markAsUpdated(),t}};Z._IdentityReadOnly=Z.Identity();Object.defineProperties(Z.prototype,{dimension:{value:[4,4]},rank:{value:2}});Xe=class{};Xe.Vector3=rc(11,b.Zero);Xe.Matrix=rc(2,Z.Identity);Xe.Quaternion=rc(3,Ke.Zero);$=class{};$.Vector2=rc(3,we.Zero);$.Vector3=rc(13,b.Zero);$.Vector4=rc(3,Ni.Zero);$.Quaternion=rc(3,Ke.Zero);$.Matrix=rc(8,Z.Identity);Ut("BABYLON.Vector2",we);Ut("BABYLON.Vector3",b);Ut("BABYLON.Vector4",Ni);Ut("BABYLON.Matrix",Z);uh=Z.FromValues(1,0,0,0,0,1,0,0,0,0,.5,0,0,0,.5,1)});var MV,Hs,IV,Mm=I(()=>{ke();(function(n){n[n.LOCAL=0]="LOCAL",n[n.WORLD=1]="WORLD",n[n.BONE=2]="BONE"})(MV||(MV={}));Hs=class{};Hs.X=new b(1,0,0);Hs.Y=new b(0,1,0);Hs.Z=new b(0,0,1);(function(n){n[n.X=0]="X",n[n.Y=1]="Y",n[n.Z=2]="Z"})(IV||(IV={}))});function Im(n){return Math.pow(n,Rm)}function ym(n){return n<=.04045?.0773993808*n:Math.pow(.947867299*(n+.055),2.4)}function Cm(n){return Math.pow(n,EV)}function Pm(n){return n<=.0031308?12.92*n:1.055*Math.pow(n,.41666)-.055}var Ee,ft,Dn,zt=I(()=>{pl();$i();Kn();jn();Ee=class n{constructor(e=0,t=0,i=0){this.r=e,this.g=t,this.b=i}toString(){return"{R: "+this.r+" G:"+this.g+" B:"+this.b+"}"}getClassName(){return"Color3"}getHashCode(){let e=this.r*255|0;return e=e*397^(this.g*255|0),e=e*397^(this.b*255|0),e}toArray(e,t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,this}fromArray(e,t=0){return n.FromArrayToRef(e,t,this),this}toColor4(e=1){return new ft(this.r,this.g,this.b,e)}asArray(){return[this.r,this.g,this.b]}toLuminance(){return this.r*.3+this.g*.59+this.b*.11}multiply(e){return new n(this.r*e.r,this.g*e.g,this.b*e.b)}multiplyToRef(e,t){return t.r=this.r*e.r,t.g=this.g*e.g,t.b=this.b*e.b,t}multiplyInPlace(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyByFloats(e,t,i){return new n(this.r*e,this.g*t,this.b*i)}divide(e){throw new ReferenceError("Can not divide a color")}divideToRef(e,t){throw new ReferenceError("Can not divide a color")}divideInPlace(e){throw new ReferenceError("Can not divide a color")}minimizeInPlace(e){return this.minimizeInPlaceFromFloats(e.r,e.g,e.b)}maximizeInPlace(e){return this.maximizeInPlaceFromFloats(e.r,e.g,e.b)}minimizeInPlaceFromFloats(e,t,i){return this.r=Math.min(e,this.r),this.g=Math.min(t,this.g),this.b=Math.min(i,this.b),this}maximizeInPlaceFromFloats(e,t,i){return this.r=Math.max(e,this.r),this.g=Math.max(t,this.g),this.b=Math.max(i,this.b),this}floorToRef(e){throw new ReferenceError("Can not floor a color")}floor(){throw new ReferenceError("Can not floor a color")}fractToRef(e){throw new ReferenceError("Can not fract a color")}fract(){throw new ReferenceError("Can not fract a color")}equals(e){return e&&this.r===e.r&&this.g===e.g&&this.b===e.b}equalsFloats(e,t,i){return this.equalsToFloats(e,t,i)}equalsToFloats(e,t,i){return this.r===e&&this.g===t&&this.b===i}equalsWithEpsilon(e,t=Ft){return Ri(this.r,e.r,t)&&Ri(this.g,e.g,t)&&Ri(this.b,e.b,t)}negate(){throw new ReferenceError("Can not negate a color")}negateInPlace(){throw new ReferenceError("Can not negate a color")}negateToRef(e){throw new ReferenceError("Can not negate a color")}scale(e){return new n(this.r*e,this.g*e,this.b*e)}scaleInPlace(e){return this.r*=e,this.g*=e,this.b*=e,this}scaleToRef(e,t){return t.r=this.r*e,t.g=this.g*e,t.b=this.b*e,t}scaleAndAddToRef(e,t){return t.r+=this.r*e,t.g+=this.g*e,t.b+=this.b*e,t}clampToRef(e=0,t=1,i){return i.r=Bt(this.r,e,t),i.g=Bt(this.g,e,t),i.b=Bt(this.b,e,t),i}add(e){return new n(this.r+e.r,this.g+e.g,this.b+e.b)}addInPlace(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addInPlaceFromFloats(e,t,i){return this.r+=e,this.g+=t,this.b+=i,this}addToRef(e,t){return t.r=this.r+e.r,t.g=this.g+e.g,t.b=this.b+e.b,t}subtract(e){return new n(this.r-e.r,this.g-e.g,this.b-e.b)}subtractToRef(e,t){return t.r=this.r-e.r,t.g=this.g-e.g,t.b=this.b-e.b,t}subtractInPlace(e){return this.r-=e.r,this.g-=e.g,this.b-=e.b,this}subtractFromFloats(e,t,i){return new n(this.r-e,this.g-t,this.b-i)}subtractFromFloatsToRef(e,t,i,r){return r.r=this.r-e,r.g=this.g-t,r.b=this.b-i,r}clone(){return new n(this.r,this.g,this.b)}copyFrom(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copyFromFloats(e,t,i){return this.r=e,this.g=t,this.b=i,this}set(e,t,i){return this.copyFromFloats(e,t,i)}setAll(e){return this.r=this.g=this.b=e,this}toHexString(){let e=Math.round(this.r*255),t=Math.round(this.g*255),i=Math.round(this.b*255);return"#"+To(e)+To(t)+To(i)}fromHexString(e){return e.substring(0,1)!=="#"||e.length!==7?this:(this.r=parseInt(e.substring(1,3),16)/255,this.g=parseInt(e.substring(3,5),16)/255,this.b=parseInt(e.substring(5,7),16)/255,this)}toHSV(){return this.toHSVToRef(new n)}toHSVToRef(e){let t=this.r,i=this.g,r=this.b,s=Math.max(t,i,r),a=Math.min(t,i,r),o=0,l=0,c=s,f=s-a;return s!==0&&(l=f/s),s!=a&&(s==t?(o=(i-r)/f,i<r&&(o+=6)):s==i?o=(r-t)/f+2:s==r&&(o=(t-i)/f+4),o*=60),e.r=o,e.g=l,e.b=c,e}toLinearSpace(e=!1){let t=new n;return this.toLinearSpaceToRef(t,e),t}toLinearSpaceToRef(e,t=!1){return t?(e.r=ym(this.r),e.g=ym(this.g),e.b=ym(this.b)):(e.r=Im(this.r),e.g=Im(this.g),e.b=Im(this.b)),this}toGammaSpace(e=!1){let t=new n;return this.toGammaSpaceToRef(t,e),t}toGammaSpaceToRef(e,t=!1){return t?(e.r=Pm(this.r),e.g=Pm(this.g),e.b=Pm(this.b)):(e.r=Cm(this.r),e.g=Cm(this.g),e.b=Cm(this.b)),this}static HSVtoRGBToRef(e,t,i,r){let s=i*t,a=e/60,o=s*(1-Math.abs(a%2-1)),l=0,c=0,f=0;a>=0&&a<=1?(l=s,c=o):a>=1&&a<=2?(l=o,c=s):a>=2&&a<=3?(c=s,f=o):a>=3&&a<=4?(c=o,f=s):a>=4&&a<=5?(l=o,f=s):a>=5&&a<=6&&(l=s,f=o);let d=i-s;return r.r=l+d,r.g=c+d,r.b=f+d,r}static FromHSV(e,t,i){let r=new n(0,0,0);return n.HSVtoRGBToRef(e,t,i,r),r}static FromHexString(e){return new n(0,0,0).fromHexString(e)}static FromArray(e,t=0){return new n(e[t],e[t+1],e[t+2])}static FromArrayToRef(e,t=0,i){i.r=e[t],i.g=e[t+1],i.b=e[t+2]}static FromInts(e,t,i){return new n(e/255,t/255,i/255)}static Lerp(e,t,i){let r=new n(0,0,0);return n.LerpToRef(e,t,i,r),r}static LerpToRef(e,t,i,r){r.r=e.r+(t.r-e.r)*i,r.g=e.g+(t.g-e.g)*i,r.b=e.b+(t.b-e.b)*i}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,d=o-a,h=e.r*l+i.r*c+t.r*f+r.r*d,u=e.g*l+i.g*c+t.g*f+r.g*d,m=e.b*l+i.b*c+t.b*f+r.b*d;return new n(h,u,m)}static Hermite1stDerivative(e,t,i,r,s){let a=n.Black();return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;a.r=(o-s)*6*e.r+(3*o-4*s+1)*t.r+(-o+s)*6*i.r+(3*o-2*s)*r.r,a.g=(o-s)*6*e.g+(3*o-4*s+1)*t.g+(-o+s)*6*i.g+(3*o-2*s)*r.g,a.b=(o-s)*6*e.b+(3*o-4*s+1)*t.b+(-o+s)*6*i.b+(3*o-2*s)*r.b}static Red(){return new n(1,0,0)}static Green(){return new n(0,1,0)}static Blue(){return new n(0,0,1)}static Black(){return new n(0,0,0)}static get BlackReadOnly(){return n._BlackReadOnly}static White(){return new n(1,1,1)}static Purple(){return new n(.5,0,.5)}static Magenta(){return new n(1,0,1)}static Yellow(){return new n(1,1,0)}static Gray(){return new n(.5,.5,.5)}static Teal(){return new n(0,1,1)}static Random(){return new n(Math.random(),Math.random(),Math.random())}};Ee._V8PerformanceHack=new Ee(.5,.5,.5);Ee._BlackReadOnly=Ee.Black();Object.defineProperties(Ee.prototype,{dimension:{value:[3]},rank:{value:1}});ft=class n{constructor(e=0,t=0,i=0,r=1){this.r=e,this.g=t,this.b=i,this.a=r}asArray(){return[this.r,this.g,this.b,this.a]}toArray(e,t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e[t+3]=this.a,this}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this.a=e[t+3],this}equals(e){return e&&this.r===e.r&&this.g===e.g&&this.b===e.b&&this.a===e.a}add(e){return new n(this.r+e.r,this.g+e.g,this.b+e.b,this.a+e.a)}addToRef(e,t){return t.r=this.r+e.r,t.g=this.g+e.g,t.b=this.b+e.b,t.a=this.a+e.a,t}addInPlace(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this.a+=e.a,this}addInPlaceFromFloats(e,t,i,r){return this.r+=e,this.g+=t,this.b+=i,this.a+=r,this}subtract(e){return new n(this.r-e.r,this.g-e.g,this.b-e.b,this.a-e.a)}subtractToRef(e,t){return t.r=this.r-e.r,t.g=this.g-e.g,t.b=this.b-e.b,t.a=this.a-e.a,t}subtractInPlace(e){return this.r-=e.r,this.g-=e.g,this.b-=e.b,this.a-=e.a,this}subtractFromFloats(e,t,i,r){return new n(this.r-e,this.g-t,this.b-i,this.a-r)}subtractFromFloatsToRef(e,t,i,r,s){return s.r=this.r-e,s.g=this.g-t,s.b=this.b-i,s.a=this.a-r,s}scale(e){return new n(this.r*e,this.g*e,this.b*e,this.a*e)}scaleInPlace(e){return this.r*=e,this.g*=e,this.b*=e,this.a*=e,this}scaleToRef(e,t){return t.r=this.r*e,t.g=this.g*e,t.b=this.b*e,t.a=this.a*e,t}scaleAndAddToRef(e,t){return t.r+=this.r*e,t.g+=this.g*e,t.b+=this.b*e,t.a+=this.a*e,t}clampToRef(e=0,t=1,i){return i.r=Bt(this.r,e,t),i.g=Bt(this.g,e,t),i.b=Bt(this.b,e,t),i.a=Bt(this.a,e,t),i}multiply(e){return new n(this.r*e.r,this.g*e.g,this.b*e.b,this.a*e.a)}multiplyToRef(e,t){return t.r=this.r*e.r,t.g=this.g*e.g,t.b=this.b*e.b,t.a=this.a*e.a,t}multiplyInPlace(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this.a*=e.a,this}multiplyByFloats(e,t,i,r){return new n(this.r*e,this.g*t,this.b*i,this.a*r)}divide(e){throw new ReferenceError("Can not divide a color")}divideToRef(e,t){throw new ReferenceError("Can not divide a color")}divideInPlace(e){throw new ReferenceError("Can not divide a color")}minimizeInPlace(e){return this.r=Math.min(this.r,e.r),this.g=Math.min(this.g,e.g),this.b=Math.min(this.b,e.b),this.a=Math.min(this.a,e.a),this}maximizeInPlace(e){return this.r=Math.max(this.r,e.r),this.g=Math.max(this.g,e.g),this.b=Math.max(this.b,e.b),this.a=Math.max(this.a,e.a),this}minimizeInPlaceFromFloats(e,t,i,r){return this.r=Math.min(e,this.r),this.g=Math.min(t,this.g),this.b=Math.min(i,this.b),this.a=Math.min(r,this.a),this}maximizeInPlaceFromFloats(e,t,i,r){return this.r=Math.max(e,this.r),this.g=Math.max(t,this.g),this.b=Math.max(i,this.b),this.a=Math.max(r,this.a),this}floorToRef(e){throw new ReferenceError("Can not floor a color")}floor(){throw new ReferenceError("Can not floor a color")}fractToRef(e){throw new ReferenceError("Can not fract a color")}fract(){throw new ReferenceError("Can not fract a color")}negate(){throw new ReferenceError("Can not negate a color")}negateInPlace(){throw new ReferenceError("Can not negate a color")}negateToRef(e){throw new ReferenceError("Can not negate a color")}equalsWithEpsilon(e,t=Ft){return Ri(this.r,e.r,t)&&Ri(this.g,e.g,t)&&Ri(this.b,e.b,t)&&Ri(this.a,e.a,t)}equalsToFloats(e,t,i,r){return this.r===e&&this.g===t&&this.b===i&&this.a===r}toString(){return"{R: "+this.r+" G:"+this.g+" B:"+this.b+" A:"+this.a+"}"}getClassName(){return"Color4"}getHashCode(){let e=this.r*255|0;return e=e*397^(this.g*255|0),e=e*397^(this.b*255|0),e=e*397^(this.a*255|0),e}clone(){return new n().copyFrom(this)}copyFrom(e){return this.r=e.r,this.g=e.g,this.b=e.b,this.a=e.a,this}copyFromFloats(e,t,i,r){return this.r=e,this.g=t,this.b=i,this.a=r,this}set(e,t,i,r){return this.copyFromFloats(e,t,i,r)}setAll(e){return this.r=this.g=this.b=this.a=e,this}toHexString(e=!1){let t=Math.round(this.r*255),i=Math.round(this.g*255),r=Math.round(this.b*255);if(e)return"#"+To(t)+To(i)+To(r);let s=Math.round(this.a*255);return"#"+To(t)+To(i)+To(r)+To(s)}fromHexString(e){return e.substring(0,1)!=="#"||e.length!==9&&e.length!==7?this:(this.r=parseInt(e.substring(1,3),16)/255,this.g=parseInt(e.substring(3,5),16)/255,this.b=parseInt(e.substring(5,7),16)/255,e.length===9&&(this.a=parseInt(e.substring(7,9),16)/255),this)}toLinearSpace(e=!1){let t=new n;return this.toLinearSpaceToRef(t,e),t}toLinearSpaceToRef(e,t=!1){return t?(e.r=ym(this.r),e.g=ym(this.g),e.b=ym(this.b)):(e.r=Im(this.r),e.g=Im(this.g),e.b=Im(this.b)),e.a=this.a,this}toGammaSpace(e=!1){let t=new n;return this.toGammaSpaceToRef(t,e),t}toGammaSpaceToRef(e,t=!1){return t?(e.r=Pm(this.r),e.g=Pm(this.g),e.b=Pm(this.b)):(e.r=Cm(this.r),e.g=Cm(this.g),e.b=Cm(this.b)),e.a=this.a,this}static FromHexString(e){return e.substring(0,1)!=="#"||e.length!==9&&e.length!==7?new n(0,0,0,0):new n(0,0,0,1).fromHexString(e)}static Lerp(e,t,i){return n.LerpToRef(e,t,i,new n)}static LerpToRef(e,t,i,r){return r.r=e.r+(t.r-e.r)*i,r.g=e.g+(t.g-e.g)*i,r.b=e.b+(t.b-e.b)*i,r.a=e.a+(t.a-e.a)*i,r}static Hermite(e,t,i,r,s){let a=s*s,o=s*a,l=2*o-3*a+1,c=-2*o+3*a,f=o-2*a+s,d=o-a,h=e.r*l+i.r*c+t.r*f+r.r*d,u=e.g*l+i.g*c+t.g*f+r.g*d,m=e.b*l+i.b*c+t.b*f+r.b*d,_=e.a*l+i.a*c+t.a*f+r.a*d;return new n(h,u,m,_)}static Hermite1stDerivative(e,t,i,r,s){let a=new n;return this.Hermite1stDerivativeToRef(e,t,i,r,s,a),a}static Hermite1stDerivativeToRef(e,t,i,r,s,a){let o=s*s;a.r=(o-s)*6*e.r+(3*o-4*s+1)*t.r+(-o+s)*6*i.r+(3*o-2*s)*r.r,a.g=(o-s)*6*e.g+(3*o-4*s+1)*t.g+(-o+s)*6*i.g+(3*o-2*s)*r.g,a.b=(o-s)*6*e.b+(3*o-4*s+1)*t.b+(-o+s)*6*i.b+(3*o-2*s)*r.b,a.a=(o-s)*6*e.a+(3*o-4*s+1)*t.a+(-o+s)*6*i.a+(3*o-2*s)*r.a}static FromColor3(e,t=1){return new n(e.r,e.g,e.b,t)}static FromArray(e,t=0){return new n(e[t],e[t+1],e[t+2],e[t+3])}static FromArrayToRef(e,t=0,i){i.r=e[t],i.g=e[t+1],i.b=e[t+2],i.a=e[t+3]}static FromInts(e,t,i,r){return new n(e/255,t/255,i/255,r/255)}static CheckColors4(e,t){if(e.length===t*3){let i=[];for(let r=0;r<e.length;r+=3){let s=r/3*4;i[s]=e[r],i[s+1]=e[r+1],i[s+2]=e[r+2],i[s+3]=1}return i}return e}};ft._V8PerformanceHack=new ft(.5,.5,.5,.5);Object.defineProperties(ft.prototype,{dimension:{value:[4]},rank:{value:1}});Dn=class{};Dn.Color3=Tn(3,Ee.Black);Dn.Color4=Tn(3,()=>new ft(0,0,0,0));Ut("BABYLON.Color3",Ee);Ut("BABYLON.Color4",ft)});var Ao,Dm=I(()=>{ke();Ao=class n{constructor(e,t,i,r){this.normal=new b(e,t,i),this.d=r}asArray(){return[this.normal.x,this.normal.y,this.normal.z,this.d]}clone(){return new n(this.normal.x,this.normal.y,this.normal.z,this.d)}getClassName(){return"Plane"}getHashCode(){let e=this.normal.getHashCode();return e=e*397^(this.d|0),e}normalize(){let e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return e!==0&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this}transform(e){let t=n._TmpMatrix;e.invertToRef(t);let i=t.m,r=this.normal.x,s=this.normal.y,a=this.normal.z,o=this.d,l=r*i[0]+s*i[1]+a*i[2]+o*i[3],c=r*i[4]+s*i[5]+a*i[6]+o*i[7],f=r*i[8]+s*i[9]+a*i[10]+o*i[11],d=r*i[12]+s*i[13]+a*i[14]+o*i[15];return new n(l,c,f,d)}dotCoordinate(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d}copyFromPoints(e,t,i){let r=t.x-e.x,s=t.y-e.y,a=t.z-e.z,o=i.x-e.x,l=i.y-e.y,c=i.z-e.z,f=s*c-a*l,d=a*o-r*c,h=r*l-s*o,u=Math.sqrt(f*f+d*d+h*h),m;return u!==0?m=1/u:m=0,this.normal.x=f*m,this.normal.y=d*m,this.normal.z=h*m,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this}isFrontFacingTo(e,t){return b.Dot(this.normal,e)<=t}signedDistanceTo(e){return b.Dot(e,this.normal)+this.d}static FromArray(e){return new n(e[0],e[1],e[2],e[3])}static FromPoints(e,t,i){let r=new n(0,0,0,0);return r.copyFromPoints(e,t,i),r}static FromPositionAndNormal(e,t){let i=new n(0,0,0,0);return this.FromPositionAndNormalToRef(e,t,i)}static FromPositionAndNormalToRef(e,t,i){return i.normal.copyFrom(t),i.normal.normalize(),i.d=-e.dot(i.normal),i}static SignedDistanceToPlaneFromPositionAndNormal(e,t,i){let r=-(t.x*e.x+t.y*e.y+t.z*e.z);return b.Dot(i,t)+r}};Ao._TmpMatrix=Z.Identity()});var Mf,cx=I(()=>{Dm();Mf=class n{static GetPlanes(e){let t=[];for(let i=0;i<6;i++)t.push(new Ao(0,0,0,0));return n.GetPlanesToRef(e,t),t}static GetNearPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]+i[2],t.normal.y=i[7]+i[6],t.normal.z=i[11]+i[10],t.d=i[15]+i[14],t.normalize()}static GetFarPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]-i[2],t.normal.y=i[7]-i[6],t.normal.z=i[11]-i[10],t.d=i[15]-i[14],t.normalize()}static GetLeftPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]+i[0],t.normal.y=i[7]+i[4],t.normal.z=i[11]+i[8],t.d=i[15]+i[12],t.normalize()}static GetRightPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]-i[0],t.normal.y=i[7]-i[4],t.normal.z=i[11]-i[8],t.d=i[15]-i[12],t.normalize()}static GetTopPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]-i[1],t.normal.y=i[7]-i[5],t.normal.z=i[11]-i[9],t.d=i[15]-i[13],t.normalize()}static GetBottomPlaneToRef(e,t){let i=e.m;t.normal.x=i[3]+i[1],t.normal.y=i[7]+i[5],t.normal.z=i[11]+i[9],t.d=i[15]+i[13],t.normalize()}static GetPlanesToRef(e,t){n.GetNearPlaneToRef(e,t[0]),n.GetFarPlaneToRef(e,t[1]),n.GetLeftPlaneToRef(e,t[2]),n.GetRightPlaneToRef(e,t[3]),n.GetTopPlaneToRef(e,t[4]),n.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let i=0;i<6;i++)if(t[i].dotCoordinate(e)<0)return!1;return!0}}});var yV,Lm,qC,Om,mh,ph=I(()=>{jn();ke();Kn();(function(n){n[n.CW=0]="CW",n[n.CCW=1]="CCW"})(yV||(yV={}));Lm=class n{constructor(e){this._radians=e,this._radians<0&&(this._radians+=2*Math.PI)}degrees(){return this._radians*180/Math.PI}radians(){return this._radians}static BetweenTwoPoints(e,t){let i=t.subtract(e),r=Math.atan2(i.y,i.x);return new n(r)}static BetweenTwoVectors(e,t){let i=e.lengthSquared()*t.lengthSquared();if(i===0)return new n(Math.PI/2);i=Math.sqrt(i);let r=e.dot(t)/i;r=Bt(r,-1,1);let s=Math.acos(r);return new n(s)}static FromRadians(e){return new n(e)}static FromDegrees(e){return new n(e*Math.PI/180)}},qC=class{constructor(e,t,i){this.startPoint=e,this.midPoint=t,this.endPoint=i;let r=Math.pow(t.x,2)+Math.pow(t.y,2),s=(Math.pow(e.x,2)+Math.pow(e.y,2)-r)/2,a=(r-Math.pow(i.x,2)-Math.pow(i.y,2))/2,o=(e.x-t.x)*(t.y-i.y)-(t.x-i.x)*(e.y-t.y);this.centerPoint=new we((s*(t.y-i.y)-a*(e.y-t.y))/o,((e.x-t.x)*a-(t.x-i.x)*s)/o),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=Lm.BetweenTwoPoints(this.centerPoint,this.startPoint);let l=this.startAngle.degrees(),c=Lm.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),f=Lm.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();c-l>180&&(c-=360),c-l<-180&&(c+=360),f-c>180&&(f-=360),f-c<-180&&(f+=360),this.orientation=c-l<0?0:1,this.angle=Lm.FromDegrees(this.orientation===0?l-f:f-l)}},Om=class n{constructor(e,t){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new we(e,t))}addLineTo(e,t){if(this.closed)return this;let i=new we(e,t),r=this._points[this._points.length-1];return this._points.push(i),this._length+=i.subtract(r).length(),this}addArcTo(e,t,i,r,s=36){if(this.closed)return this;let a=this._points[this._points.length-1],o=new we(e,t),l=new we(i,r),c=new qC(a,o,l),f=c.angle.radians()/s;c.orientation===0&&(f*=-1);let d=c.startAngle.radians()+f;for(let h=0;h<s;h++){let u=Math.cos(d)*c.radius+c.centerPoint.x,m=Math.sin(d)*c.radius+c.centerPoint.y;this.addLineTo(u,m),d+=f}return this}addQuadraticCurveTo(e,t,i,r,s=36){if(this.closed)return this;let a=(l,c,f,d)=>(1-l)*(1-l)*c+2*l*(1-l)*f+l*l*d,o=this._points[this._points.length-1];for(let l=0;l<=s;l++){let c=l/s,f=a(c,o.x,e,i),d=a(c,o.y,t,r);this.addLineTo(f,d)}return this}addBezierCurveTo(e,t,i,r,s,a,o=36){if(this.closed)return this;let l=(f,d,h,u,m)=>(1-f)*(1-f)*(1-f)*d+3*f*(1-f)*(1-f)*h+3*f*f*(1-f)*u+f*f*f*m,c=this._points[this._points.length-1];for(let f=0;f<=o;f++){let d=f/o,h=l(d,c.x,e,i,s),u=l(d,c.y,t,r,a);this.addLineTo(h,u)}return this}isPointInside(e){let t=!1,i=this._points.length;for(let r=i-1,s=0;s<i;r=s++){let a=this._points[r],o=this._points[s],l=o.x-a.x,c=o.y-a.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(a=this._points[s],l=-l,o=this._points[r],c=-c),e.y<a.y||e.y>o.y)continue;if(e.y===a.y&&e.x===a.x)return!0;{let 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this._texture?this._texture.is2DArray:!1}set is2DArray(e){this._texture&&(this._texture.is2DArray=e)}get gammaSpace(){if(this._texture)this._texture._gammaSpace===null&&(this._texture._gammaSpace=this._gammaSpace);else return this._gammaSpace;return this._texture._gammaSpace&&!this._texture._useSRGBBuffer}set gammaSpace(e){var t;if(this._texture){if(this._texture._gammaSpace===e)return;this._texture._gammaSpace=e}else{if(this._gammaSpace===e)return;this._gammaSpace=e}(t=this.getScene())==null||t.markAllMaterialsAsDirty(1,i=>i.hasTexture(this))}get isRGBD(){return this._texture!=null&&this._texture._isRGBD}set isRGBD(e){var t;e!==this.isRGBD&&(this._texture&&(this._texture._isRGBD=e),(t=this.getScene())==null||t.markAllMaterialsAsDirty(1,i=>i.hasTexture(this)))}get noMipmap(){return!1}get lodGenerationOffset(){return this._texture?this._texture._lodGenerationOffset:0}set lodGenerationOffset(e){this._texture&&(this._texture._lodGenerationOffset=e)}get lodGenerationScale(){return 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this._errorObject}constructor(e,t=null){super(null),this.metadata=null,this.reservedDataStore=null,this._hasAlpha=!1,this._getAlphaFromRGB=!1,this.level=1,this._coordinatesIndex=0,this.optimizeUVAllocation=!0,this._coordinatesMode=0,this.wrapR=1,this.anisotropicFilteringLevel=n.DEFAULT_ANISOTROPIC_FILTERING_LEVEL,this._isCube=!1,this._gammaSpace=!0,this.invertZ=!1,this.lodLevelInAlpha=!1,this._dominantDirection=null,this.isRenderTarget=!1,this._prefiltered=!1,this._forceSerialize=!1,this.animations=[],this.onDisposeObservable=new te,this._onDisposeObserver=null,this._scene=null,this._uid=null,this._parentContainer=null,this._loadingError=!1,e?n._IsScene(e)?this._scene=e:this._engine=e:this._scene=Oe.LastCreatedScene,this._scene&&(this.uniqueId=this._scene.getUniqueId(),this._scene.addTexture(this),this._engine=this._scene.getEngine()),this._texture=t,this._uid=null}getScene(){return this._scene}_getEngine(){return this._engine}getTextureMatrix(){return Z.IdentityReadOnly}getReflectionTextureMatrix(){return Z.IdentityReadOnly}getRefractionTextureMatrix(){return this.getReflectionTextureMatrix()}isReadyOrNotBlocking(){return!this.isBlocking||this.isReady()||this.loadingError}scale(e){}get canRescale(){return!1}_getFromCache(e,t,i,r,s,a){let o=this._getEngine();if(!o)return null;let l=o._getUseSRGBBuffer(!!s,t),c=o.getLoadedTexturesCache();for(let f=0;f<c.length;f++){let d=c[f];if((s===void 0||l===d._useSRGBBuffer)&&(r===void 0||r===d.invertY)&&d.url===e&&d.generateMipMaps===!t&&(!i||i===d.samplingMode)&&(a===void 0||a===d.isCube))return d.incrementReferences(),d}return null}_rebuild(e=!1){}clone(){return null}get textureType(){return this._texture&&this._texture.type!==void 0?this._texture.type:0}get textureFormat(){return this._texture&&this._texture.format!==void 0?this._texture.format:5}_markAllSubMeshesAsTexturesDirty(){let e=this.getScene();e&&e.markAllMaterialsAsDirty(1)}readPixels(e=0,t=0,i=null,r=!0,s=!1,a=0,o=0,l=Number.MAX_VALUE,c=Number.MAX_VALUE){if(!this._texture)return null;let f=this._getEngine();if(!f)return null;let d=this.getSize(),h=d.width,u=d.height;t!==0&&(h=h/Math.pow(2,t),u=u/Math.pow(2,t),h=Math.round(h),u=Math.round(u)),l=Math.min(h,l),c=Math.min(u,c);try{return this._texture.isCube||this._texture.is2DArray?f._readTexturePixels(this._texture,l,c,e,t,i,r,s,a,o):f._readTexturePixels(this._texture,l,c,-1,t,i,r,s,a,o)}catch(m){return null}}_readPixelsSync(e=0,t=0,i=null,r=!0,s=!1){if(!this._texture)return null;let a=this.getSize(),o=a.width,l=a.height,c=this._getEngine();if(!c)return null;t!=0&&(o=o/Math.pow(2,t),l=l/Math.pow(2,t),o=Math.round(o),l=Math.round(l));try{return this._texture.isCube?c._readTexturePixelsSync(this._texture,o,l,e,t,i,r,s):c._readTexturePixelsSync(this._texture,o,l,-1,t,i,r,s)}catch(f){return null}}get _lodTextureHigh(){return this._texture?this._texture._lodTextureHigh:null}get _lodTextureMid(){return this._texture?this._texture._lodTextureMid:null}get _lodTextureLow(){return this._texture?this._texture._lodTextureLow:null}dispose(){if(this._scene){this._scene.stopAnimation&&this._scene.stopAnimation(this),this._scene.removePendingData(this);let e=this._scene.textures.indexOf(this);if(e>=0&&this._scene.textures.splice(e,1),this._scene.onTextureRemovedObservable.notifyObservers(this),this._scene=null,this._parentContainer){let t=this._parentContainer.textures.indexOf(this);t>-1&&this._parentContainer.textures.splice(t,1),this._parentContainer=null}}this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.metadata=null,super.dispose()}serialize(e=!1){if(!this.name&&!e)return null;let t=nt.Serialize(this);return nt.AppendSerializedAnimations(this,t),t}static WhenAllReady(e,t){let i=e.length;if(i===0){t();return}for(let r=0;r<e.length;r++){let s=e[r];if(s.isReady())--i===0&&t();else{let a=s.onLoadObservable;a?a.addOnce(()=>{--i===0&&t()}):--i===0&&t()}}}static _IsScene(e){return e.getClassName()==="Scene"}};vi.DEFAULT_ANISOTROPIC_FILTERING_LEVEL=4;P([F()],vi.prototype,"uniqueId",void 0);P([F()],vi.prototype,"name",void 0);P([F()],vi.prototype,"displayName",void 0);P([F()],vi.prototype,"metadata",void 0);P([F("hasAlpha")],vi.prototype,"_hasAlpha",void 0);P([F("getAlphaFromRGB")],vi.prototype,"_getAlphaFromRGB",void 0);P([F()],vi.prototype,"level",void 0);P([F("coordinatesIndex")],vi.prototype,"_coordinatesIndex",void 0);P([F()],vi.prototype,"optimizeUVAllocation",void 0);P([F("coordinatesMode")],vi.prototype,"_coordinatesMode",void 0);P([F()],vi.prototype,"wrapU",null);P([F()],vi.prototype,"wrapV",null);P([F()],vi.prototype,"wrapR",void 0);P([F()],vi.prototype,"anisotropicFilteringLevel",void 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Float32Array?e:Float32Array.from(e),a=i*i*r,o=new Float32Array(a),l=t/i,c=1/(l*l);for(let h=0;h<i;h++){let u=Math.floor(h*l),m=Math.floor((h+1)*l);for(let _=0;_<i;_++){let p=Math.floor(_*l),g=Math.floor((_+1)*l),v=(h*i+_)*r;for(let T=0;T<r;T++){let S=0;for(let E=u;E<m;E++)for(let A=p;A<g;A++)S+=s[(E*t+A)*r+T];o[v+T]=S*c}}}if(e instanceof Float32Array)return o;let f=e.constructor,d=new f(a);for(let h=0;h<a;h++)d[h]=o[h]+.5|0;return d}static ConvertCubeMapToSphericalPolynomial(e,t=0){let i=t>0?this._NearestPow2Floor(t):0;if(i>0&&e.size>i){let m=e.format===5?4:3,_=["right","left","up","down","front","back"],p={};for(let g of _)p[g]=this._DownsampleFace(e[g],e.size,i,m);e={...e,...p,size:i}}let r=new Og,s=0,a=2/e.size,o=a,l=.5*a,c=l-1;for(let m=0;m<6;m++){let _=this._FileFaces[m],p=e[_.name],g=c,v=e.format===5?4:3;for(let T=0;T<e.size;T++){let S=c;for(let E=0;E<e.size;E++){let A=_.worldAxisForFileX.scale(S).add(_.worldAxisForFileY.scale(g)).add(_.worldAxisForNormal);A.normalize();let 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t=this.getScene();if(!t)return this._cachedTextureMatrix;let i=this._cachedIdentity3x2;return this._cachedIdentity3x2=this._cachedTextureMatrix.isIdentityAs3x2(),this.optimizeUVAllocation&&i!==this._cachedIdentity3x2&&t.markAllMaterialsAsDirty(1,r=>r.hasTexture(this)),this._cachedTextureMatrix}getReflectionTextureMatrix(){let e=this.getScene();if(!e)return this._cachedReflectionTextureMatrix;if(this.uOffset===this._cachedReflectionUOffset&&this.vOffset===this._cachedReflectionVOffset&&this.uScale===this._cachedReflectionUScale&&this.vScale===this._cachedReflectionVScale&&this.coordinatesMode===this._cachedReflectionCoordinatesMode)if(this.coordinatesMode===n.PROJECTION_MODE){if(this._cachedReflectionProjectionMatrixId===e.getProjectionMatrix().updateFlag)return this._cachedReflectionTextureMatrix}else return 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t=super.serialize(n._SerializeInternalTextureUniqueId);if(!t)return null;if(n.SerializeBuffers||n.ForceSerializeBuffers)if(typeof this._buffer=="string"&&this._buffer.startsWith("data:"))t.base64String=this._buffer,t.name=t.name.replace("data:","");else if(this.url&&this.url.startsWith("data:")&&this._buffer instanceof Uint8Array){let s=this.mimeType||"image/png";t.base64String=`data:${s};base64,${Um(this._buffer)}`}else(n.ForceSerializeBuffers||this.url&&this.url.startsWith("blob:")||this._forceSerialize)&&(t.base64String=!this._engine||this._engine._features.supportSyncTextureRead?$V(this):JV(this));return t.invertY=this._invertY,t.samplingMode=this.samplingMode,t._creationFlags=this._creationFlags,t._useSRGBBuffer=this._useSRGBBuffer,n._SerializeInternalTextureUniqueId&&(t.internalTextureUniqueId=(i=this._texture)==null?void 0:i.uniqueId),t.internalTextureLabel=(r=this._texture)==null?void 0:r.label,t.noMipmap=this._noMipmap,this.name=e,t}getClassName(){return"Texture"}dispose(){super.dispose(),this.onLoadObservable.clear(),this._delayedOnLoad=null,this._delayedOnError=null,this._buffer=null}static Parse(e,t,i){if(e.customType){let c=fc.Instantiate(e.customType).Parse(e,t,i);return e.samplingMode&&c.updateSamplingMode&&c._samplingMode&&c._samplingMode!==e.samplingMode&&c.updateSamplingMode(e.samplingMode),c}if(e.isCube&&!e.isRenderTarget)return n._CubeTextureParser(e,t,i);let r=e.internalTextureUniqueId!==void 0;if(!e.name&&!e.isRenderTarget&&!r)return null;let s;if(r){let l=t.getEngine().getLoadedTexturesCache();for(let c of l)if(c.uniqueId===e.internalTextureUniqueId){s=c;break}}let a=l=>{if(l&&l._texture&&(l._texture._cachedWrapU=null,l._texture._cachedWrapV=null,l._texture._cachedWrapR=null),e.samplingMode){let c=e.samplingMode;l&&l.samplingMode!==c&&l.updateSamplingMode(c)}if(l&&e.animations)for(let c=0;c<e.animations.length;c++){let f=e.animations[c],d=Pn("BABYLON.Animation");d&&l.animations.push(d.Parse(f))}l&&l._texture&&(r&&!s&&l._texture._setUniqueId(e.internalTextureUniqueId),l._texture.label=e.internalTextureLabel)};return nt.Parse(()=>{var c,f,d,h,u;let l=!0;if(e.noMipmap&&(l=!1),e.mirrorPlane){let m=n._CreateMirror(e.name,e.renderTargetSize,t,l);return m._waitingRenderList=e.renderList,m.mirrorPlane=Ao.FromArray(e.mirrorPlane),a(m),m}else if(e.isRenderTarget&&!e.base64String){let m=null;if(e.isCube){if(t.reflectionProbes)for(let _=0;_<t.reflectionProbes.length;_++){let p=t.reflectionProbes[_];if(p.name===e.name)return p.cubeTexture}}else m=n._CreateRenderTargetTexture(e.name,e.renderTargetSize,t,l,(c=e._creationFlags)!=null?c:0),m._waitingRenderList=e.renderList;return a(m),m}else if(e.isVideo){let m=n._CreateVideoTexture(i+(e.url||e.name),i+(e.src||e.url),t,l,e.invertY,e.samplingMode,e.settings||{});return a(m),m}else{let m;if(typeof e.base64String=="string"&&e.base64String&&!s){let _={buffer:e.base64String,noMipmap:!l,invertY:e.invertY,samplingMode:e.samplingMode,useSRGBBuffer:(f=e._useSRGBBuffer)!=null?f:!1,creationFlags:(d=e._creationFlags)!=null?d:0,onLoad:()=>{a(m)}},p=e.base64String,g=p.startsWith("data:")?p.substring(5):p;m=n.CreateFromBase64String("",g,t,_),m.name=e.name}else{let _;e.name&&(e.name.indexOf("://")>0||e.name.startsWith("data:"))?_=e.name:_=i+e.name,e.url&&(e.url.startsWith("data:")||n.UseSerializedUrlIfAny)&&(_=e.url);let p={noMipmap:!l,invertY:e.invertY,samplingMode:e.samplingMode,useSRGBBuffer:(h=e._useSRGBBuffer)!=null?h:!1,creationFlags:(u=e._creationFlags)!=null?u:0,onLoad:()=>{a(m)},internalTexture:s};m=new n(_,t,p)}return m}},e,t)}static CreateFromBase64String(e,t,i,r,s,a=n.TRILINEAR_SAMPLINGMODE,o=null,l=null,c=5,f,d){return new n("data:"+t,i,r,s,a,o,l,e,!1,c,void 0,void 0,f,d)}static LoadFromDataString(e,t,i,r=!1,s,a=!0,o=n.TRILINEAR_SAMPLINGMODE,l=null,c=null,f=5,d,h){return e.substring(0,5)!=="data:"&&(e="data:"+e),new n(e,i,s,a,o,l,c,t,r,f,void 0,void 0,d,h)}};_e.SerializeBuffers=!0;_e.ForceSerializeBuffers=!1;_e.OnTextureLoadErrorObservable=new te;_e._SerializeInternalTextureUniqueId=!1;_e._CubeTextureParser=(n,e,t)=>{throw Qe("CubeTexture")};_e._CreateMirror=(n,e,t,i)=>{throw Qe("MirrorTexture")};_e._CreateRenderTargetTexture=(n,e,t,i,r)=>{throw 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g,v,T,S,E;this._isDisposed=!1;let _;if(this.engine=e,typeof r=="object"&&r!==null?(_=(g=r.updatable)!=null?g:!1,s=r.postponeInternalCreation,a=r.stride,o=r.instanced,l=r.offset,c=r.size,f=r.type,d=(v=r.normalized)!=null?v:!1,h=(T=r.useBytes)!=null?T:!1,u=(S=r.divisor)!=null?S:1,m=(E=r.takeBufferOwnership)!=null?E:!1,this._label=r.label):_=!!r,t instanceof Ro?(this._buffer=t,this._ownsBuffer=m):(this._buffer=new Ro(e,t,_,a,s,o,h,u,this._label),this._ownsBuffer=!0),this.uniqueId=n._Counter++,this._kind=i,f===void 0){let A=this.getData();this.type=A?n.GetDataType(A):n.FLOAT}else this.type=f;let p=vl(this.type);h?(this._size=c||(a?a/p:n.DeduceStride(i)),this.byteStride=a||this._buffer.byteStride||this._size*p,this.byteOffset=l||0):(this._size=c||a||n.DeduceStride(i),this.byteStride=a?a*p:this._buffer.byteStride||this._size*p,this.byteOffset=(l||0)*p),this.normalized=d,this._instanced=o!==void 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dc,Ax=I(()=>{Zi();mi();dc=class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new te,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[L.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[L.PositionKind]=new L(this._scene.getEngine(),e,L.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let i=0;i<e.length;i++){let r=e[i];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[L.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let 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useUbo(){return!this._noUBO}get isSync(){return!this._needSync}isDynamic(){return this._dynamic}getData(){return this._bufferData}getBuffer(){return this._buffer}getUniformNames(){return this._uniformNames}_fillAlignment(e){let t;if(e<=2?t=e:t=4,this._uniformLocationPointer%t!==0){let i=this._uniformLocationPointer;this._uniformLocationPointer+=t-this._uniformLocationPointer%t;let r=this._uniformLocationPointer-i;for(let s=0;s<r;s++)this._data.push(0)}}addUniform(e,t,i=0){if(i>0&&typeof t=="number"&&(this._uniformArraySizes[e]={strideSize:t,arraySize:i}),this._uniformLocations[e]!==void 0||(this._uniformNames.push(e),this._noUBO))return;let r;if(i>0){if(t instanceof Array)throw"addUniform should not be use with Array in UBO: "+e;if(this._fillAlignment(4),t==16)t=t*i;else{let a=(4-t)*i;t=t*i+a}r=[];for(let s=0;s<t;s++)r.push(0)}else{if(t instanceof Array)r=t,t=r.length;else{r=[];for(let s=0;s<t;s++)r.push(0)}this._fillAlignment(t)}this._uniformSizes[e]=t,this._uniformLocations[e]=this._uniformLocationPointer,this._uniformLocationPointer+=t;for(let s=0;s<t;s++)this._data.push(r[s]);this._needSync=!0}addMatrix(e,t){this.addUniform(e,Array.prototype.slice.call(t.asArray()))}addFloat2(e,t,i){let r=[t,i];this.addUniform(e,r)}addFloat3(e,t,i,r){let s=[t,i,r];this.addUniform(e,s)}addColor3(e,t){let i=[t.r,t.g,t.b];this.addUniform(e,i)}addColor4(e,t,i){let r=[t.r,t.g,t.b,i];this.addUniform(e,r)}addVector3(e,t){let i=[t.x,t.y,t.z];this.addUniform(e,i)}addMatrix3x3(e){this.addUniform(e,12)}addMatrix2x2(e){this.addUniform(e,8)}create(){this._noUBO||this._buffer||(this._fillAlignment(4),this._bufferData=new Float32Array(this._data),this._rebuild(),this._needSync=!0)}_getNamesDebug(){let e=[],t=0;for(let i in this._uniformLocations)if(e.push(i),++t===10)break;return e.join(",")}_rebuild(){this._noUBO||!this._bufferData||(this._dynamic?this._buffer=this._engine.createDynamicUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()):this._buffer=this._engine.createUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()),this._trackUBOsInFrame&&(this._buffers.push([this._buffer,this._engine._features.checkUbosContentBeforeUpload?this._bufferData.slice():void 0]),this._bufferIndex=this._buffers.length-1,this._createBufferOnWrite=!1))}_rebuildAfterContextLost(){this._trackUBOsInFrame&&(this._buffers=[],this._currentFrameId=0),this._rebuild()}get _numBuffers(){return this._buffers.length}get _indexBuffer(){return this._bufferIndex}get name(){return this._name}set name(e){this._name=e}get currentEffect(){return this._currentEffect}_buffersEqual(e,t){for(let i=0;i<e.length;++i)if(e[i]!==t[i])return!1;return!0}_copyBuffer(e,t){for(let i=0;i<e.length;++i)t[i]=e[i]}update(){if(!this._noUBO){if(this.bindUniformBuffer(),!this._buffer){this.create();return}if(!this._dynamic&&!this._needSync){this._createBufferOnWrite=this._trackUBOsInFrame;return}if(this._buffers&&this._buffers.length>1&&this._buffers[this._bufferIndex][1])if(this._buffersEqual(this._bufferData,this._buffers[this._bufferIndex][1])){this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame;return}else this._copyBuffer(this._bufferData,this._buffers[this._bufferIndex][1]);this._bufferUpdatedLastFrame=!0,this._engine.updateUniformBuffer(this._buffer,this._bufferData),this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame}}_createNewBuffer(){this._bufferIndex+1<this._buffers.length?(this._bufferIndex++,this._buffer=this._buffers[this._bufferIndex][0],this._createBufferOnWrite=!1,this._needSync=!0):this._rebuild()}_checkNewFrame(){this._trackUBOsInFrame&&this._currentFrameId!==this._engine.frameId&&(this._currentFrameId=this._engine.frameId,this._createBufferOnWrite=!1,this._buffers&&this._buffers.length>0?(this._buffers.length===1?this._needSync=!this._bufferUpdatedLastFrame:this._needSync=this._bufferIndex!==0,this._bufferIndex=0,this._buffer=this._buffers[this._bufferIndex][0]):this._bufferIndex=-1)}updateUniform(e,t,i){this._checkNewFrame();let r=this._uniformLocations[e];if(r===void 0){if(this._buffer){ee.Error("Cannot add an uniform after UBO has been created. uniformName="+e);return}this.addUniform(e,i),r=this._uniformLocations[e]}if(this._buffer||this.create(),this._dynamic)for(let s=0;s<i;s++)this._bufferData[r+s]=t[s];else{let s=!1;for(let a=0;a<i;a++)(i===16&&!this._engine._features.uniformBufferHardCheckMatrix||this._bufferData[r+a]!==Math.fround(t[a]))&&(s=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[r+a]=t[a]);this._needSync=this._needSync||s}}updateUniformArray(e,t,i){this._checkNewFrame();let r=this._uniformLocations[e];if(r===void 0){ee.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform and make sure that uniform buffers are supported by the current engine.");return}this._buffer||this.create();let s=this._uniformArraySizes[e];if(this._dynamic)for(let a=0;a<i;a++)this._bufferData[r+a]=t[a];else{let a=!1,o=0,l=0;for(let c=0;c<i;c++)if(this._bufferData[r+l*4+o]!==pe.FloatRound(t[c])&&(a=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[r+l*4+o]=t[c]),o++,o===s.strideSize){for(;o<4;o++)this._bufferData[r+l*4+o]=0;o=0,l++}this._needSync=this._needSync||a}}_cacheMatrix(e,t){this._checkNewFrame();let i=this._valueCache[e],r=t.updateFlag;return i!==void 0&&i===r?!1:(this._valueCache[e]=r,!0)}_updateMatrix3x3ForUniform(e,t){for(let i=0;i<3;i++)n._TempBuffer[i*4]=t[i*3],n._TempBuffer[i*4+1]=t[i*3+1],n._TempBuffer[i*4+2]=t[i*3+2],n._TempBuffer[i*4+3]=0;this.updateUniform(e,n._TempBuffer,12)}_updateMatrix3x3ForEffect(e,t){this._currentEffect.setMatrix3x3(e,t)}_updateMatrix2x2ForEffect(e,t){this._currentEffect.setMatrix2x2(e,t)}_updateMatrix2x2ForUniform(e,t){for(let i=0;i<2;i++)n._TempBuffer[i*4]=t[i*2],n._TempBuffer[i*4+1]=t[i*2+1],n._TempBuffer[i*4+2]=0,n._TempBuffer[i*4+3]=0;this.updateUniform(e,n._TempBuffer,8)}_updateFloatForEffect(e,t,i=""){this._currentEffect.setFloat(e+i,t)}_updateFloatForUniform(e,t){n._TempBuffer[0]=t,this.updateUniform(e,n._TempBuffer,1)}_updateFloat2ForEffect(e,t,i,r=""){this._currentEffect.setFloat2(e+r,t,i)}_updateFloat2ForUniform(e,t,i){n._TempBuffer[0]=t,n._TempBuffer[1]=i,this.updateUniform(e,n._TempBuffer,2)}_updateFloat3ForEffect(e,t,i,r,s=""){this._currentEffect.setFloat3(e+s,t,i,r)}_updateFloat3ForUniform(e,t,i,r){n._TempBuffer[0]=t,n._TempBuffer[1]=i,n._TempBuffer[2]=r,this.updateUniform(e,n._TempBuffer,3)}_updateFloat4ForEffect(e,t,i,r,s,a=""){this._currentEffect.setFloat4(e+a,t,i,r,s)}_updateFloat4ForUniform(e,t,i,r,s){n._TempBuffer[0]=t,n._TempBuffer[1]=i,n._TempBuffer[2]=r,n._TempBuffer[3]=s,this.updateUniform(e,n._TempBuffer,4)}_updateFloatArrayForEffect(e,t,i=""){var r;switch((r=this._uniformArraySizes[e])==null?void 0:r.strideSize){case 2:this._currentEffect.setFloatArray2(e+i,t);break;case 3:this._currentEffect.setFloatArray3(e+i,t);break;case 4:this._currentEffect.setFloatArray4(e+i,t);break;default:this._currentEffect.setFloatArray(e+i,t);break}}_updateFloatArrayForUniform(e,t){this.updateUniformArray(e,t,t.length)}_updateArrayForEffect(e,t){this._currentEffect.setArray(e,t)}_updateArrayForUniform(e,t){this.updateUniformArray(e,t,t.length)}_updateIntArrayForEffect(e,t){this._currentEffect.setIntArray(e,t)}_updateIntArrayForUniform(e,t){n._TempBufferInt32View.set(t),this.updateUniformArray(e,n._TempBuffer,t.length)}_updateUIntArrayForEffect(e,t){this._currentEffect.setUIntArray(e,t)}_updateUIntArrayForUniform(e,t){n._TempBufferUInt32View.set(t),this.updateUniformArray(e,n._TempBuffer,t.length)}_updateMatrixForEffect(e,t){this._currentEffect.setMatrix(e,t)}_updateMatrixForUniform(e,t){this._cacheMatrix(e,t)&&this.updateUniform(e,t.asArray(),16)}_updateMatricesForEffect(e,t){this._currentEffect.setMatrices(e,t)}_updateMatricesForUniform(e,t){this.updateUniform(e,t,t.length)}_updateVector3ForEffect(e,t){this._currentEffect.setVector3(e,t)}_updateVector3ForUniform(e,t){n._TempBuffer[0]=t.x,n._TempBuffer[1]=t.y,n._TempBuffer[2]=t.z,this.updateUniform(e,n._TempBuffer,3)}_updateVector4ForEffect(e,t){this._currentEffect.setVector4(e,t)}_updateVector4ForUniform(e,t){n._TempBuffer[0]=t.x,n._TempBuffer[1]=t.y,n._TempBuffer[2]=t.z,n._TempBuffer[3]=t.w,this.updateUniform(e,n._TempBuffer,4)}_updateColor3ForEffect(e,t,i=""){this._currentEffect.setColor3(e+i,t)}_updateColor3ForUniform(e,t){n._TempBuffer[0]=t.r,n._TempBuffer[1]=t.g,n._TempBuffer[2]=t.b,this.updateUniform(e,n._TempBuffer,3)}_updateColor4ForEffect(e,t,i,r=""){this._currentEffect.setColor4(e+r,t,i)}_updateDirectColor4ForEffect(e,t,i=""){this._currentEffect.setDirectColor4(e+i,t)}_updateColor4ForUniform(e,t,i){n._TempBuffer[0]=t.r,n._TempBuffer[1]=t.g,n._TempBuffer[2]=t.b,n._TempBuffer[3]=i,this.updateUniform(e,n._TempBuffer,4)}_updateDirectColor4ForUniform(e,t){n._TempBuffer[0]=t.r,n._TempBuffer[1]=t.g,n._TempBuffer[2]=t.b,n._TempBuffer[3]=t.a,this.updateUniform(e,n._TempBuffer,4)}_updateIntForEffect(e,t,i=""){this._currentEffect.setInt(e+i,t)}_updateIntForUniform(e,t){n._TempBufferInt32View[0]=t,this.updateUniform(e,n._TempBuffer,1)}_updateInt2ForEffect(e,t,i,r=""){this._currentEffect.setInt2(e+r,t,i)}_updateInt2ForUniform(e,t,i){n._TempBufferInt32View[0]=t,n._TempBufferInt32View[1]=i,this.updateUniform(e,n._TempBuffer,2)}_updateInt3ForEffect(e,t,i,r,s=""){this._currentEffect.setInt3(e+s,t,i,r)}_updateInt3ForUniform(e,t,i,r){n._TempBufferInt32View[0]=t,n._TempBufferInt32View[1]=i,n._TempBufferInt32View[2]=r,this.updateUniform(e,n._TempBuffer,3)}_updateInt4ForEffect(e,t,i,r,s,a=""){this._currentEffect.setInt4(e+a,t,i,r,s)}_updateInt4ForUniform(e,t,i,r,s){n._TempBufferInt32View[0]=t,n._TempBufferInt32View[1]=i,n._TempBufferInt32View[2]=r,n._TempBufferInt32View[3]=s,this.updateUniform(e,n._TempBuffer,4)}_updateUIntForEffect(e,t,i=""){this._currentEffect.setUInt(e+i,t)}_updateUIntForUniform(e,t){n._TempBufferUInt32View[0]=t,this.updateUniform(e,n._TempBuffer,1)}_updateUInt2ForEffect(e,t,i,r=""){this._currentEffect.setUInt2(e+r,t,i)}_updateUInt2ForUniform(e,t,i){n._TempBufferUInt32View[0]=t,n._TempBufferUInt32View[1]=i,this.updateUniform(e,n._TempBuffer,2)}_updateUInt3ForEffect(e,t,i,r,s=""){this._currentEffect.setUInt3(e+s,t,i,r)}_updateUInt3ForUniform(e,t,i,r){n._TempBufferUInt32View[0]=t,n._TempBufferUInt32View[1]=i,n._TempBufferUInt32View[2]=r,this.updateUniform(e,n._TempBuffer,3)}_updateUInt4ForEffect(e,t,i,r,s,a=""){this._currentEffect.setUInt4(e+a,t,i,r,s)}_updateUInt4ForUniform(e,t,i,r,s){n._TempBufferUInt32View[0]=t,n._TempBufferUInt32View[1]=i,n._TempBufferUInt32View[2]=r,n._TempBufferUInt32View[3]=s,this.updateUniform(e,n._TempBuffer,4)}setTexture(e,t){this._currentEffect.setTexture(e,t)}setTextureArray(e,t){this._currentEffect.setTextureArray(e,t)}bindTexture(e,t){this._currentEffect._bindTexture(e,t)}updateUniformDirectly(e,t){this.updateUniform(e,t,t.length),this.update()}bindToEffect(e,t){this._currentEffect=e,this._currentEffectName=t}bindUniformBuffer(){!this._noUBO&&this._buffer&&this._currentEffect&&this._currentEffect.bindUniformBuffer(this._buffer,this._currentEffectName)}unbindEffect(){this._currentEffect=void 0,this._currentEffectName=void 0}setDataBuffer(e){if(!this._buffers)return this._buffer===e;for(let t=0;t<this._buffers.length;++t)if(this._buffers[t][0]===e)return this._bufferIndex=t,this._buffer=e,this._createBufferOnWrite=!1,this._currentEffect=void 0,this._buffers.length>1&&this._buffers[t][1]&&this._bufferData.set(this._buffers[t][1]),this._valueCache={},this._currentFrameId=this._engine.frameId,!0;return!1}has(e){return this._uniformLocations[e]!==void 0}dispose(){if(this._noUBO)return;let e=this._engine._uniformBuffers,t=e.indexOf(this);if(t!==-1&&(e[t]=e[e.length-1],e.pop()),this._trackUBOsInFrame&&this._buffers)for(let i=0;i<this._buffers.length;++i){let r=this._buffers[i][0];this._engine._releaseBuffer(r)}else this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._buffer=null)}};Sr._MAX_UNIFORM_SIZE=256;Sr._TempBuffer=new Float32Array(Sr._MAX_UNIFORM_SIZE);Sr._TempBufferInt32View=new Int32Array(Sr._TempBuffer.buffer);Sr._TempBufferUInt32View=new Uint32Array(Sr._TempBuffer.buffer)});var Xi,bo,Mo=I(()=>{Xi=class n{constructor(e){this.length=0,this.data=new Array(e),this._id=n._GlobalId++}push(e){this.data[this.length++]=e,this.length>this.data.length&&(this.data.length*=2)}forEach(e){for(let t=0;t<this.length;t++)e(this.data[t])}sort(e){this.data.sort(e)}reset(){this.length=0}dispose(){this.reset(),this.data&&(this.data.length=0)}concat(e){if(e.length!==0){this.length+e.length>this.data.length&&(this.data.length=(this.length+e.length)*2);for(let t=0;t<e.length;t++)this.data[this.length++]=(e.data||e)[t]}}indexOf(e){let t=this.data.indexOf(e);return t>=this.length?-1:t}contains(e){return this.indexOf(e)!==-1}};Xi._GlobalId=0;bo=class extends Xi{constructor(){super(...arguments),this._duplicateId=0}push(e){super.push(e),e.__smartArrayFlags||(e.__smartArrayFlags={}),e.__smartArrayFlags[this._id]=this._duplicateId}pushNoDuplicate(e){return e.__smartArrayFlags&&e.__smartArrayFlags[this._id]===this._duplicateId?!1:(this.push(e),!0)}reset(){super.reset(),this._duplicateId++}concatWithNoDuplicate(e){if(e.length!==0){this.length+e.length>this.data.length&&(this.data.length=(this.length+e.length)*2);for(let t=0;t<e.length;t++){let i=(e.data||e)[t];this.pushNoDuplicate(i)}}}}});var kg,iG=I(()=>{Mo();ke();kg=class n{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=n.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=n.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=n.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,i=null,r=null,s=null){this.index=e,this._opaqueSubMeshes=new Xi(256),this._transparentSubMeshes=new Xi(256),this._alphaTestSubMeshes=new Xi(256),this._depthOnlySubMeshes=new Xi(256),this._particleSystems=new Xi(256),this._spriteManagers=new Xi(256),this._empty=!0,this._edgesRenderers=new bo(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=i,this.alphaTestSortCompareFn=r,this.transparentSortCompareFn=s}render(e,t,i,r,s=!0,a=!0,o=!0,l=!0,c){if(e){e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);return}let f=this._scene.getEngine();s&&this._depthOnlySubMeshes.length!==0&&(f.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),f.setColorWrite(!0)),a&&this._opaqueSubMeshes.length!==0&&this._renderOpaque(this._opaqueSubMeshes),o&&this._alphaTestSubMeshes.length!==0&&this._renderAlphaTest(this._alphaTestSubMeshes);let d=f.getStencilBuffer();if(f.setStencilBuffer(!1),t&&this._renderSprites(),i&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),l&&(c||this._transparentSubMeshes.length!==0||this._scene.useOrderIndependentTransparency)){if(f.setStencilBuffer(d),c)c(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let h=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);h.length&&this._renderTransparent(h)}else this._renderTransparent(this._transparentSubMeshes);f.setAlphaMode(0)}if(f.setStencilBuffer(!1),a&&this._edgesRenderers.length){for(let h=0;h<this._edgesRenderers.length;h++)this._edgesRenderers.data[h].render();f.setAlphaMode(0)}f.setStencilBuffer(d)}_renderOpaqueSorted(e){n._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){n._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){n._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,i,r,s){let a=0,o,l=i?i.globalPosition:n._ZeroVector;if(r)for(;a<e.length;a++)o=e.data[a],o._alphaIndex=o.getMesh().alphaIndex,o._distanceToCamera=b.Distance(o.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let f=c[0].getMesh().getScene();for(a=0;a<c.length;a++)if(o=c[a],!(f._activeMeshesFrozenButKeepClipping&&!o.isInFrustum(f._frustumPlanes))){if(r){let d=o.getMaterial();if(d&&d.needDepthPrePass&&!s){let h=d.getScene().getEngine();h.setColorWrite(!1),h.setAlphaMode(0),o.render(!1),h.setColorWrite(!0)}}o.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:n.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:e._distanceToCamera>t._distanceToCamera?1:0}static PainterSortCompare(e,t){let i=e.getMesh(),r=t.getMesh();return i.material&&r.material?i.material.uniqueId-r.material.uniqueId:i.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,i){t===void 0&&(t=e.getMesh()),i===void 0&&(i=e.getMaterial()),i!=null&&(i.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):i.needAlphaTestingForMesh(t)?(i.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(i.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(this._particleSystems.length===0)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let i=0;i<this._particleSystems.length;i++){let r=this._particleSystems.data[i];if((t&&t.layerMask&r.layerMask)===0)continue;let s=r.emitter;(!s.position||!e||e.indexOf(s)!==-1)&&this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||this._spriteManagers.length===0)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let i=this._spriteManagers.data[t];(e&&e.layerMask&i.layerMask)!==0&&i.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}};kg._ZeroVector=b.Zero()});var nP,Fa,Rx=I(()=>{iG();nP=class{},Fa=class n{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){this._disableDepthPrePass=e;for(let t of this._renderingGroups)t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=new Array,this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new nP,this._maintainStateBetweenFrames=!1,this._scene=e;for(let t=n.MIN_RENDERINGGROUPS;t<n.MAX_RENDERINGGROUPS;t++)this._autoClearDepthStencil[t]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,i,r,s=!0,a=!0,o=!0,l=!0,c){let f=this._renderingGroupInfo;if(f.scene=this._scene,f.camera=this._scene.activeCamera,f.renderingManager=this,this._scene.spriteManagers&&r)for(let d=0;d<this._scene.spriteManagers.length;d++){let h=this._scene.spriteManagers[d];this.dispatchSprites(h)}for(let d=n.MIN_RENDERINGGROUPS;d<n.MAX_RENDERINGGROUPS;d++){this._depthStencilBufferAlreadyCleaned=d===n.MIN_RENDERINGGROUPS;let h=this._renderingGroups[d];if(!h||h._empty)continue;let u=1<<d;if(f.renderingGroupId=d,this._scene.onBeforeRenderingGroupObservable.notifyObservers(f,u),n.AUTOCLEAR){let m=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(d):this._autoClearDepthStencil[d];m&&m.autoClear&&this._clearDepthStencilBuffer(m.depth,m.stencil)}for(let m of this._scene._beforeRenderingGroupDrawStage)m.action(d);h.render(e,r,i,t,s,a,o,l,c);for(let m of this._scene._afterRenderingGroupDrawStage)m.action(d);this._scene.onAfterRenderingGroupObservable.notifyObservers(f,u)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=n.MIN_RENDERINGGROUPS;e<n.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=n.MIN_RENDERINGGROUPS;e<n.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=n.MIN_RENDERINGGROUPS;e<n.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){this._renderingGroups[e]===void 0&&(this._renderingGroups[e]=new kg(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,i){t===void 0&&(t=e.getMesh()),!(this.maintainStateBetweenFrames&&e._wasDispatched)&&(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,i))}setRenderingOrder(e,t=null,i=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=i,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let s=this._renderingGroups[e];s.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],s.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],s.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,i=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:i,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}};Fa.MAX_RENDERINGGROUPS=4;Fa.MIN_RENDERINGGROUPS=0;Fa.AUTOCLEAR=!0});var jt,Wg=I(()=>{jt=class{static CompareLightsPriority(e,t){return e.shadowEnabled!==t.shadowEnabled?(t.shadowEnabled?1:0)-(e.shadowEnabled?1:0):t.renderPriority-e.renderPriority}};jt.FALLOFF_DEFAULT=0;jt.FALLOFF_PHYSICAL=1;jt.FALLOFF_GLTF=2;jt.FALLOFF_STANDARD=3;jt.LIGHTMAP_DEFAULT=0;jt.LIGHTMAP_SPECULAR=1;jt.LIGHTMAP_SHADOWSONLY=2;jt.INTENSITYMODE_AUTOMATIC=0;jt.INTENSITYMODE_LUMINOUSPOWER=1;jt.INTENSITYMODE_LUMINOUSINTENSITY=2;jt.INTENSITYMODE_ILLUMINANCE=3;jt.INTENSITYMODE_LUMINANCE=4;jt.LIGHTTYPEID_POINTLIGHT=0;jt.LIGHTTYPEID_DIRECTIONALLIGHT=1;jt.LIGHTTYPEID_SPOTLIGHT=2;jt.LIGHTTYPEID_HEMISPHERICLIGHT=3;jt.LIGHTTYPEID_RECT_AREALIGHT=4;jt.LIGHTTYPEID_CLUSTERED_CONTAINER=5});var Ba,sP=I(()=>{Of();mi();Rx();pl();ul();Lt();Mo();Wg();Ba=class n{get renderList(){return this._renderList}set renderList(e){this._renderList!==e&&(this._unObserveRenderList&&(this._unObserveRenderList(),this._unObserveRenderList=null),e&&(this._unObserveRenderList=ox(e,this._renderListHasChanged)),this._renderList=e)}get disableImageProcessing(){return this._disableImageProcessing}set disableImageProcessing(e){e!==this._disableImageProcessing&&(this._disableImageProcessing=e,this._scene.markAllMaterialsAsDirty(64))}get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){this._disableDepthPrePass=e,this._renderingManager.disableDepthPrePass=e}get name(){return this._name}set name(e){if(this._name!==e){if(this._name=e,this._sceneUBOs)for(let t=0;t<this._sceneUBOs.length;++t)this._sceneUBOs[t].name=`Scene ubo #${t} for ${this.name}`;if(this._scene)for(let t=0;t<this._renderPassIds.length;++t){let i=this._renderPassIds[t];this._engine._renderPassNames[i]=`${this._name}#${t}`}}}get renderPassIds(){return this._renderPassIds}get currentRefreshId(){return this._currentRefreshId}getActiveMeshes(){return this._activeMeshes}setMaterialForRendering(e,t){let i;Array.isArray(e)?i=e:i=[e];for(let r=0;r<i.length;++r)for(let s=0;s<this.options.numPasses;++s){let a=i[r];i[r].isAnInstance&&(a=i[r].sourceMesh),a.setMaterialForRenderPass(this._renderPassIds[s],t!==void 0?Array.isArray(t)?t[s]:t:void 0)}}_freezeActiveMeshes(e){this._freezeActiveMeshesCancel=hl(()=>this._checkReadiness(),()=>{if(this._freezeActiveMeshesCancel=null,e)for(let t=0;t<this._activeMeshes.length;t++)this._activeMeshes.data[t]._freeze();this._prepareRenderingManager(0,!0),this._isFrozen=!0},(t,i)=>{this._freezeActiveMeshesCancel=null,i?(ee.Error("ObjectRenderer: Timeout while waiting for the renderer to be ready."),t&&ee.Error(t)):(ee.Error("ObjectRenderer: An unexpected error occurred while waiting for the renderer to be ready."),t&&(ee.Error(t),t.stack&&ee.Error(t.stack)))})}_unfreezeActiveMeshes(){var e;(e=this._freezeActiveMeshesCancel)==null||e.call(this),this._freezeActiveMeshesCancel=null;for(let t=0;t<this._activeMeshes.length;t++)this._activeMeshes.data[t]._unFreeze();this._isFrozen=!1}constructor(e,t,i){this._unObserveRenderList=null,this._renderListHasChanged=(r,s)=>{let a=this._renderList?this._renderList.length:0;if(s===0&&a>0||a===0)for(let o of this._scene.meshes)o._markSubMeshesAsLightDirty()},this.particleSystemList=null,this.getCustomRenderList=null,this.renderMeshes=!0,this.renderDepthOnlyMeshes=!0,this.renderOpaqueMeshes=!0,this.renderAlphaTestMeshes=!0,this.renderTransparentMeshes=!0,this.renderParticles=!0,this.renderSprites=!1,this.forceLayerMaskCheck=!1,this.enableBoundingBoxRendering=!1,this.enableOutlineRendering=!0,this._disableImageProcessing=!1,this.dontSetTransformationMatrix=!1,this._disableDepthPrePass=!1,this.onBeforeRenderObservable=new te,this.onAfterRenderObservable=new te,this.onBeforeRenderingManagerRenderObservable=new te,this.onAfterRenderingManagerRenderObservable=new te,this.onInitRenderingObservable=new te,this.onFinishRenderingObservable=new te,this.onFastPathRenderObservable=new te,this._currentRefreshId=-1,this._refreshRate=1,this._currentApplyByPostProcessSetting=!1,this._activeMeshes=new Xi(256),this._activeBoundingBoxes=new Xi(32),this._currentFrameId=-1,this._currentSceneUBOIndex=0,this._isFrozen=!1,this._freezeActiveMeshesCancel=null,this._currentSceneCamera=null,this.name=e,this._scene=t,this._engine=this._scene.getEngine(),this._useUBO=this._engine.supportsUniformBuffers,this.renderList=[],this._renderPassIds=[],this.options={numPasses:1,doNotChangeAspectRatio:!0,enableClusteredLights:!1,...i},this._createRenderPassId(),this.renderPassId=this._renderPassIds[0],this._renderingManager=new Fa(t),this._renderingManager._useSceneAutoClearSetup=!0,this.options.enableClusteredLights&&this.onInitRenderingObservable.add(()=>{for(let r of this._scene.lights)r.getTypeID()===jt.LIGHTTYPEID_CLUSTERED_CONTAINER&&r.isSupported&&r._updateBatches(this.activeCamera).render()}),this._scene.addObjectRenderer(this)}_releaseRenderPassId(){for(let e=0;e<this.options.numPasses;++e)this._engine.releaseRenderPassId(this._renderPassIds[e]);this._renderPassIds.length=0}_createRenderPassId(){this._releaseRenderPassId();for(let e=0;e<this.options.numPasses;++e)this._renderPassIds[e]=this._engine.createRenderPassId(`${this.name}#${e}`)}_createSceneUBO(e,t){let i=this._scene.getEngine(),r=new Sr(i,void 0,t,e,void 0,!1);return r.addUniform("viewProjection",16),t&&r.addUniform("viewProjectionR",16),r.addUniform("view",16),r.addUniform("projection",16),r.addUniform("vEyePosition",4),r.addUniform("inverseProjection",16),r}_getSceneUBO(){var r;this._currentFrameId!==this._engine.frameId&&(this._currentSceneUBOIndex=0,this._currentFrameId=this._engine.frameId),this._sceneUBOs||(this._sceneUBOs=[],this._sceneUBOIsMultiview=[]);let e=this._engine._currentRenderTarget,t=!!(e&&((r=e.texture)!=null&&r.isMultiview))||!!this._scene._multiviewSceneUboIsActive;if(this._currentSceneUBOIndex>=this._sceneUBOs.length){let s=this._sceneUBOs.length;this._sceneUBOs.push(this._createSceneUBO(`Scene ubo #${s} for ${this.name}`,t)),this._sceneUBOIsMultiview.push(t)}else this._sceneUBOIsMultiview[this._currentSceneUBOIndex]!==t&&(this._sceneUBOs[this._currentSceneUBOIndex].dispose(),this._sceneUBOs[this._currentSceneUBOIndex]=this._createSceneUBO(`Scene ubo #${this._currentSceneUBOIndex} for ${this.name}`,t),this._sceneUBOIsMultiview[this._currentSceneUBOIndex]=t);let i=this._sceneUBOs[this._currentSceneUBOIndex++];return i.unbindEffect(),i}resetRefreshCounter(){this._currentRefreshId=-1}get refreshRate(){return this._refreshRate}set refreshRate(e){this._refreshRate=e,this.resetRefreshCounter()}shouldRender(){return this._engine.snapshotRendering?!0:this._currentRefreshId===-1?(this._currentRefreshId=1,!0):this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1)}isReadyForRendering(e,t){this.prepareRenderList(),this.initRender(e,t);let i=this._checkReadiness();return this.finishRender(),i}prepareRenderList(){let e=this._scene;if(this._waitingRenderList){if(!this.renderListPredicate){this.renderList=[];for(let t=0;t<this._waitingRenderList.length;t++){let i=this._waitingRenderList[t],r=e.getMeshById(i);r&&this.renderList.push(r)}}this._waitingRenderList=void 0}if(this.renderListPredicate){this.renderList?this.renderList.length=0:this.renderList=[];let t=this._scene.meshes;for(let i=0;i<t.length;i++){let r=t[i];this.renderListPredicate(r)&&this.renderList.push(r)}}this._currentApplyByPostProcessSetting=this._scene.imageProcessingConfiguration.applyByPostProcess,this._disableImageProcessing&&(this._scene.imageProcessingConfiguration._applyByPostProcess=this._disableImageProcessing)}initRender(e,t){var r;let i=(r=this.activeCamera)!=null?r:this._scene.activeCamera;this._currentSceneCamera=this._scene.activeCamera,this._useUBO&&(this._currentSceneUBO=this._scene.getSceneUniformBuffer(),this._currentSceneUBO.unbindEffect(),this._scene.setSceneUniformBuffer(this._getSceneUBO())),this.onInitRenderingObservable.notifyObservers(this),i&&(this.dontSetTransformationMatrix||this._scene.setTransformMatrix(i.getViewMatrix(),i.getProjectionMatrix(!0)),this._scene.activeCamera=i,this._engine.setViewport(i.rigParent?i.rigParent.viewport:i.viewport,e,t)),this._useUBO&&this._scene.finalizeSceneUbo(),this._defaultRenderListPrepared=!1}finishRender(){let e=this._scene;this._useUBO&&this._scene.setSceneUniformBuffer(this._currentSceneUBO),this._disableImageProcessing&&(e.imageProcessingConfiguration._applyByPostProcess=this._currentApplyByPostProcessSetting),e.activeCamera=this._currentSceneCamera,this._currentSceneCamera&&(this.activeCamera&&this.activeCamera!==e.activeCamera&&e.setTransformMatrix(this._currentSceneCamera.getViewMatrix(),this._currentSceneCamera.getProjectionMatrix(!0)),this._engine.setViewport(this._currentSceneCamera.viewport)),e.resetCachedMaterial(),this.onFinishRenderingObservable.notifyObservers(this)}render(e=0,t=!1){var s,a;let i=this._engine.currentRenderPassId;if(this._engine.currentRenderPassId=this._renderPassIds[e],this.onBeforeRenderObservable.notifyObservers(e),this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1)this.onFastPathRenderObservable.notifyObservers(e);else{let o=this._prepareRenderingManager(e),l=(a=(s=this._scene).getOutlineRenderer)==null?void 0:a.call(s),c=l==null?void 0:l.enabled;l&&(l.enabled=this.enableOutlineRendering),this.onBeforeRenderingManagerRenderObservable.notifyObservers(e),this._renderingManager.render(this.customRenderFunction,o,this.renderParticles,this.renderSprites,this.renderDepthOnlyMeshes,this.renderOpaqueMeshes,this.renderAlphaTestMeshes,this.renderTransparentMeshes,this.customRenderTransparentSubMeshes),this.onAfterRenderingManagerRenderObservable.notifyObservers(e),l&&(l.enabled=c)}t||this.onAfterRenderObservable.notifyObservers(e),this._engine.currentRenderPassId=i}_checkReadiness(){let e=this._scene,t=this._engine.currentRenderPassId,i=!0;e.getViewMatrix()||e.updateTransformMatrix();let r=this.options.numPasses;for(let a=0;a<r&&i;a++){let o=this.renderList?this.renderList:e.frameGraph?e.meshes:e.getActiveMeshes().data,l=this.renderList||e.frameGraph?o.length:e.getActiveMeshes().length;this._engine.currentRenderPassId=this._renderPassIds[a],this.onBeforeRenderObservable.notifyObservers(a);let c=null,f=l;this.getCustomRenderList&&(c=this.getCustomRenderList(a,o,l),c&&(f=c.length)),c||(c=o),this.options.doNotChangeAspectRatio||e.updateTransformMatrix(!0);for(let d=0;d<f&&i;++d){let h=c[d];if(!(!h.isEnabled()||h.isBlocked||!h.isVisible||!h.subMeshes)){if(this.customIsReadyFunction){if(!this.customIsReadyFunction(h,this.refreshRate,!0)){i=!1;continue}}else if(!h.isReady(!0)){i=!1;continue}}}this.onAfterRenderObservable.notifyObservers(a),r>1&&(e.incrementRenderId(),e.resetCachedMaterial())}let s=this.particleSystemList||e.particleSystems;for(let a of s)a.isReady()||(i=!1);return this._engine.currentRenderPassId=t,i}_prepareRenderingManager(e=0,t=!1){var h,u;let i=this._scene,r=null,s,a,o=this.renderList?this.renderList:i.frameGraph?i.meshes:i.getActiveMeshes().data,l=this.renderList||i.frameGraph?o.length:i.getActiveMeshes().length;if(this.getCustomRenderList&&(r=this.getCustomRenderList(e,o,l)),r)s=r.length,a=this.forceLayerMaskCheck;else{if(this._defaultRenderListPrepared&&!t&&!this._engine.isWebGPU)return o;this._defaultRenderListPrepared=!0,r=o,s=l,a=!this.renderList||this.forceLayerMaskCheck}let c=i.activeCamera,f=(h=this.cameraForLOD)!=null?h:c,d=(u=i.getBoundingBoxRenderer)==null?void 0:u.call(i);if(i._activeMeshesFrozen&&this._isFrozen){if(this._renderingManager.resetSprites(),this.enableBoundingBoxRendering&&d){d.reset();for(let m=0;m<this._activeBoundingBoxes.length;m++){let _=this._activeBoundingBoxes.data[m];d.renderList.push(_)}}return r}if(this._renderingManager.reset(),this._activeMeshes.reset(),this._activeBoundingBoxes.reset(),d&&d.reset(),this.renderMeshes){let m=i.getRenderId(),_=i.getFrameId();for(let p=0;p<s;p++){let g=r[p];if(g&&!g.isBlocked){if(this.customIsReadyFunction){if(!this.customIsReadyFunction(g,this.refreshRate,!1)){this.resetRefreshCounter();continue}}else if(!g.isReady(this.refreshRate===0)){this.resetRefreshCounter();continue}let v;if(f){let S=g._internalAbstractMeshDataInfo._currentLOD.get(f);!S||S[1]!==_?(v=i.customLODSelector?i.customLODSelector(g,f):g.getLOD(f),S?(S[0]=v,S[1]=_):g._internalAbstractMeshDataInfo._currentLOD.set(f,[v,_])):v=S[0]}else v=g;if(!v)continue;v!==g&&v.billboardMode!==0&&v.computeWorldMatrix(),v._preActivateForIntermediateRendering(m);let T;if(a&&c?T=(g.layerMask&c.layerMask)===0:T=!1,g.isEnabled()&&g.isVisible&&g.subMeshes&&!T){if(this._activeMeshes.push(g),v._internalAbstractMeshDataInfo._wasActiveLastFrame=!0,v!==g&&v._activate(m,!0),this.enableBoundingBoxRendering&&d&&d._preActiveMesh(g),g._activate(m,!0)&&g.subMeshes.length){g.isAnInstance?g._internalAbstractMeshDataInfo._actAsRegularMesh&&(v=g):v._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!1,v._internalAbstractMeshDataInfo._isActiveIntermediate=!0,i._prepareSkeleton(v);for(let S=0;S<v.subMeshes.length;S++){let E=v.subMeshes[S];this.enableBoundingBoxRendering&&d&&d._evaluateSubMesh(g,E),this._renderingManager.dispatch(E,v)}}g._postActivate()}}}}if(this.enableBoundingBoxRendering&&d&&t)for(let m=0;m<d.renderList.length;m++){let _=d.renderList.data[m];this._activeBoundingBoxes.push(_)}if(this._scene.particlesEnabled&&this.renderParticles){this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);let m=this.particleSystemList||i.particleSystems;for(let _=0;_<m.length;_++){let p=m[_],g=p.emitter;!p.isStarted()||!g||g.position&&!g.isEnabled()||this._renderingManager.dispatchParticles(p)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}return r}get renderingManager(){return this._renderingManager}setRenderingOrder(e,t=null,i=null,r=null){this._renderingManager.setRenderingOrder(e,t,i,r)}setRenderingAutoClearDepthStencil(e,t,i=!0,r=!0){this._renderingManager.setRenderingAutoClearDepthStencil(e,t,i,r),this._renderingManager._useSceneAutoClearSetup=!1}clone(){let e=new n(this.name,this._scene,this.options);return this.renderList&&(e.renderList=this.renderList.slice(0)),e}dispose(){let e=this.renderList?this.renderList:this._scene.getActiveMeshes().data,t=this.renderList?this.renderList.length:this._scene.getActiveMeshes().length;for(let i=0;i<t;i++){let r=e[i];r&&r.getMaterialForRenderPass(this.renderPassId)!==void 0&&r.setMaterialForRenderPass(this.renderPassId,void 0)}if(this.onInitRenderingObservable.clear(),this.onFinishRenderingObservable.clear(),this.onBeforeRenderObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderingManagerRenderObservable.clear(),this.onAfterRenderingManagerRenderObservable.clear(),this.onFastPathRenderObservable.clear(),this._releaseRenderPassId(),this.renderList=null,this._sceneUBOs)for(let i of this._sceneUBOs)i.dispose();this._sceneUBOs=void 0,this._scene.removeObjectRenderer(this)}_rebuild(){this.refreshRate===n.REFRESHRATE_RENDER_ONCE&&(this.refreshRate=n.REFRESHRATE_RENDER_ONCE)}freeRenderingGroups(){this._renderingManager&&this._renderingManager.freeRenderingGroups()}};Ba.REFRESHRATE_RENDER_ONCE=0;Ba.REFRESHRATE_RENDER_ONEVERYFRAME=1;Ba.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=2});var Ss,Eh=I(()=>{ul();Ss=class{static GetEffect(e){return e.getPipelineContext===void 0?e.effect:e}constructor(e,t=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=e.createDrawContext(),t&&(this.materialContext=e.createMaterialContext())}setEffect(e,t,i=!0){var r;this.effect=e,t!==void 0&&(this.defines=t),i&&((r=this.drawContext)==null||r.reset())}dispose(e=!1){var t;if(this.effect){let i=this.effect;e?i.dispose():vo.SetImmediate(()=>{i.getEngine().onEndFrameObservable.addOnce(()=>{i.dispose()})}),this.effect=null}(t=this.drawContext)==null||t.dispose()}}});var nG={};Fe(nG,{postprocessVertexShader:()=>rce});var aP,rG,rce,oP=I(()=>{k();aP="postprocessVertexShader",rG=`attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStore[aP]||(x.ShadersStore[aP]=rG);rce={name:aP,shader:rG}});var aG={};Fe(aG,{postprocessVertexShaderWGSL:()=>nce});var lP,sG,nce,cP=I(()=>{k();lP="postprocessVertexShader",sG=`attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0);
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[lP]||(x.ShadersStoreWGSL[lP]=sG);nce={name:lP,shader:sG}});var fP,bx,$r,Sh=I(()=>{Zi();Nm();mi();lh();Eh();oP();cP();fP={positions:[1,1,-1,1,-1,-1,1,-1],indices:[0,1,2,0,2,3]},bx=class{constructor(e,t=fP){var s,a;this._fullscreenViewport=new xo(0,0,1,1);let i=(s=t.positions)!=null?s:fP.positions,r=(a=t.indices)!=null?a:fP.indices;this.engine=e,this._vertexBuffers={[L.PositionKind]:new L(e,i,L.PositionKind,!1,!1,2)},this._indexBuffer=e.createIndexBuffer(r),this._indexBufferLength=r.length,this._onContextRestoredObserver=e.onContextRestoredObservable.add(()=>{this._indexBuffer=e.createIndexBuffer(r);for(let o in this._vertexBuffers)this._vertexBuffers[o]._rebuild()})}setViewport(e=this._fullscreenViewport){this.engine.setViewport(e)}bindBuffers(e){this.engine.bindBuffers(this._vertexBuffers,this._indexBuffer,e)}applyEffectWrapper(e,t=!1,i=!1){this.engine.setState(!0),this.engine.depthCullingState.depthTest=t,this.engine.stencilState.stencilTest=i,this.engine.enableEffect(e.drawWrapper),this.bindBuffers(e.effect),e.onApplyObservable.notifyObservers({})}saveStates(){this._savedStateDepthTest=this.engine.depthCullingState.depthTest,this._savedStateStencilTest=this.engine.stencilState.stencilTest}restoreStates(){this.engine.depthCullingState.depthTest=this._savedStateDepthTest,this.engine.stencilState.stencilTest=this._savedStateStencilTest}draw(){this.engine.drawElementsType(0,0,this._indexBufferLength)}_isRenderTargetTexture(e){return e.renderTarget!==void 0}render(e,t=null){if(!e.effect.isReady())return;this.saveStates(),this.setViewport();let i=t===null?null:this._isRenderTargetTexture(t)?t.renderTarget:t;i&&this.engine.bindFramebuffer(i),this.applyEffectWrapper(e),this.draw(),i&&this.engine.unBindFramebuffer(i),this.restoreStates()}dispose(){let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),delete this._vertexBuffers[L.PositionKind]),this._indexBuffer&&this.engine._releaseBuffer(this._indexBuffer),this._onContextRestoredObserver&&(this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}},$r=class n{static RegisterShaderCodeProcessing(e,t){if(!t){delete n._CustomShaderCodeProcessing[e!=null?e:""];return}n._CustomShaderCodeProcessing[e!=null?e:""]=t}static _GetShaderCodeProcessing(e){var t;return(t=n._CustomShaderCodeProcessing[e])!=null?t:n._CustomShaderCodeProcessing[""]}get name(){return this.options.name}set name(e){this.options.name=e}isReady(){var e,t;return(t=(e=this._drawWrapper.effect)==null?void 0:e.isReady())!=null?t:!1}get drawWrapper(){return this._drawWrapper}get effect(){return this._drawWrapper.effect}set effect(e){this._drawWrapper.effect=e}constructor(e){var i,r;this.alphaMode=0,this.onEffectCreatedObservable=new te(void 0,!0),this.onApplyObservable=new te,this._shadersLoaded=!1,this._webGPUReady=!1,this._importPromises=[],this.options={...e,name:e.name||"effectWrapper",engine:e.engine,uniforms:e.uniforms||e.uniformNames||[],uniformNames:void 0,samplers:e.samplers||e.samplerNames||[],samplerNames:void 0,attributeNames:e.attributeNames||["position"],uniformBuffers:e.uniformBuffers||[],defines:e.defines||"",useShaderStore:e.useShaderStore||!1,vertexUrl:e.vertexUrl||e.vertexShader||"postprocess",vertexShader:void 0,fragmentShader:e.fragmentShader||"pass",indexParameters:e.indexParameters,blockCompilation:e.blockCompilation||!1,shaderLanguage:e.shaderLanguage||0,onCompiled:e.onCompiled||void 0,extraInitializations:e.extraInitializations||void 0,extraInitializationsAsync:e.extraInitializationsAsync||void 0,useAsPostProcess:(i=e.useAsPostProcess)!=null?i:!1,allowEmptySourceTexture:(r=e.allowEmptySourceTexture)!=null?r:!1},this.options.uniformNames=this.options.uniforms,this.options.samplerNames=this.options.samplers,this.options.vertexShader=this.options.vertexUrl,this.options.useAsPostProcess&&(!this.options.allowEmptySourceTexture&&this.options.samplers.indexOf("textureSampler")===-1&&this.options.samplers.push("textureSampler"),this.options.uniforms.indexOf("scale")===-1&&this.options.uniforms.push("scale")),e.vertexUrl||e.vertexShader?this._shaderPath={vertexSource:this.options.vertexShader}:(this.options.useAsPostProcess||(this.options.uniforms.push("scale"),this.onApplyObservable.add(()=>{this.effect.setFloat2("scale",1,1)})),this._shaderPath={vertex:this.options.vertexShader}),this._shaderPath.fragmentSource=this.options.fragmentShader,this._shaderPath.spectorName=this.options.name,this.options.useShaderStore&&(this._shaderPath.fragment=this._shaderPath.fragmentSource,this._shaderPath.vertex||(this._shaderPath.vertex=this._shaderPath.vertexSource),delete this._shaderPath.fragmentSource,delete this._shaderPath.vertexSource),this.onApplyObservable.add(()=>{this.bind()}),this.options.useShaderStore||(this._onContextRestoredObserver=this.options.engine.onContextRestoredObservable.add(()=>{this.effect._pipelineContext=null,this.effect._prepareEffect()})),this._drawWrapper=new Ss(this.options.engine),this._webGPUReady=this.options.shaderLanguage===1;let t=Array.isArray(this.options.defines)?this.options.defines.join(`
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|
`):this.options.defines;this._postConstructor(this.options.blockCompilation,t,this.options.extraInitializations)}_gatherImports(e=!1,t){}_postConstructor(e,t=null,i,r){this._importPromises.length=0,r&&this._importPromises.push(...r);let s=this.options.engine.isWebGPU&&!n.ForceGLSL;this._gatherImports(s,this._importPromises),i!==void 0&&i(s,this._importPromises),s&&this._webGPUReady&&(this.options.shaderLanguage=1),e||this.updateEffect(t)}updateEffect(e=null,t=null,i=null,r,s,a,o,l){var h,u;let c=n._GetShaderCodeProcessing(this.name);if(c!=null&&c.defineCustomBindings){let m=(h=t==null?void 0:t.slice())!=null?h:[];m.push(...this.options.uniforms);let _=(u=i==null?void 0:i.slice())!=null?u:[];_.push(...this.options.samplers),e=c.defineCustomBindings(this.name,e,m,_),t=m,i=_}this.options.defines=e||"";let f=this._shadersLoaded||this._importPromises.length===0?void 0:async()=>{await Promise.all(this._importPromises),this._shadersLoaded=!0},d;this.options.extraInitializationsAsync?d=async()=>{f==null||f(),await this.options.extraInitializationsAsync()}:d=f,this.options.useShaderStore?this._drawWrapper.effect=this.options.engine.createEffect({vertex:o!=null?o:this._shaderPath.vertex,fragment:l!=null?l:this._shaderPath.fragment},{attributes:this.options.attributeNames,uniformsNames:t||this.options.uniforms,uniformBuffersNames:this.options.uniformBuffers,samplers:i||this.options.samplers,defines:e!==null?e:"",fallbacks:null,onCompiled:s!=null?s:this.options.onCompiled,onError:a!=null?a:null,indexParameters:r||this.options.indexParameters,processCodeAfterIncludes:c!=null&&c.processCodeAfterIncludes?(m,_)=>c.processCodeAfterIncludes(this.name,m,_):null,processFinalCode:c!=null&&c.processFinalCode?(m,_)=>c.processFinalCode(this.name,m,_):null,shaderLanguage:this.options.shaderLanguage,extraInitializationsAsync:d},this.options.engine):this._drawWrapper.effect=new hr(this._shaderPath,this.options.attributeNames,t||this.options.uniforms,i||this.options.samplerNames,this.options.engine,e,void 0,s||this.options.onCompiled,void 0,void 0,void 0,this.options.shaderLanguage,d),this.onEffectCreatedObservable.notifyObservers(this._drawWrapper.effect)}bind(e=!1){var t,i;this.options.useAsPostProcess&&!e&&(this.options.engine.setAlphaMode(this.alphaMode),this.drawWrapper.effect.setFloat2("scale",1,1)),(i=(t=n._GetShaderCodeProcessing(this.name))==null?void 0:t.bindCustomBindings)==null||i.call(t,this.name,this._drawWrapper.effect)}dispose(e=!1){this._onContextRestoredObserver&&(this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null),this.onEffectCreatedObservable.clear(),this._drawWrapper.dispose(!0)}};$r.ForceGLSL=!1;$r._CustomShaderCodeProcessing={}});var hP={};Fe(hP,{passPixelShader:()=>sce});var dP,oG,sce,uP=I(()=>{k();dP="passPixelShader",oG=`varying vec2 vUV;uniform sampler2D textureSampler;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
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|
{gl_FragColor=texture2D(textureSampler,vUV);}`;x.ShadersStore[dP]||(x.ShadersStore[dP]=oG);sce={name:dP,shader:oG}});var lG={};Fe(lG,{Dispose:()=>pP,DumpData:()=>Mx,DumpDataAsync:()=>zg,DumpFramebuffer:()=>mP,DumpTools:()=>cce,EncodeImageAsync:()=>lce});async function ace(){var o,l;let n=(l=(o=Oe.LastCreatedEngine)==null?void 0:o.createCanvas(100,100))!=null?l:new OffscreenCanvas(100,100);n instanceof OffscreenCanvas&&ee.Warn("DumpData: OffscreenCanvas will be used for dumping data. This may result in lossy alpha values.");let{ThinEngine:e}=await Promise.resolve().then(()=>(vs(),nV));if(!e.IsSupported)throw new Error("DumpData: No WebGL context available. Cannot dump data.");let t={preserveDrawingBuffer:!0,depth:!1,stencil:!1,alpha:!0,premultipliedAlpha:!1,antialias:!1,failIfMajorPerformanceCaveat:!1},i=new e(n,!1,t);Oe.Instances.pop(),Oe.OnEnginesDisposedObservable.add(c=>{i&&c!==i&&!i.isDisposed&&Oe.Instances.length===0&&pP()}),i.getCaps().parallelShaderCompile=void 0;let r=new bx(i),{passPixelShader:s}=await Promise.resolve().then(()=>(uP(),hP)),a=new $r({engine:i,name:s.name,fragmentShader:s.shader,samplerNames:["textureSampler"]});return{canvas:n,dumpEngine:{engine:i,renderer:r,wrapper:a}}}async function oce(){return Nf||(Nf=ace()),await Nf}async function mP(n,e,t,i,r="image/png",s,a){let o=await t.readPixels(0,0,n,e),l=new Uint8Array(o.buffer);Mx(n,e,l,i,r,s,!0,void 0,a)}async function zg(n,e,t,i="image/png",r,s=!1,a=!1,o){if(t instanceof Float32Array){let f=new Uint8Array(t.length),d=t.length;for(;d--;){let h=t[d];f[d]=Math.round(Bt(h)*255)}t=f}let l=await Hg.EncodeImageAsync(t,n,e,i,s,o);r!==void 0&&pe.DownloadBlob(l,r),l.type!==i&&ee.Warn(`DumpData: The requested mimeType '${i}' is not supported. The result has mimeType '${l.type}' instead.`);let c=await l.arrayBuffer();return a?c:`data:${i};base64,${Um(c)}`}function Mx(n,e,t,i,r="image/png",s,a=!1,o=!1,l){s===void 0&&!i&&(s=""),zg(n,e,t,r,s,a,o,l).then(c=>{i&&i(c)})}function pP(){Nf&&(Nf==null||Nf.then(n=>{n.canvas instanceof HTMLCanvasElement&&n.canvas.remove(),n.dumpEngine&&(n.dumpEngine.engine.dispose(),n.dumpEngine.renderer.dispose(),n.dumpEngine.wrapper.dispose())}),Nf=null)}var Nf,Hg,lce,cce,fce,_P=I(()=>{Wt();Sh();wi();jn();Gi();Lt();Bg();kt();Nf=null;Hg=class{static async EncodeImageAsync(e,t,i,r,s,a){let o=await oce(),l=o.dumpEngine;l.engine.setSize(t,i,!0);let c=l.engine.createRawTexture(e,t,i,5,!1,!s,1);return l.renderer.setViewport(),l.renderer.applyEffectWrapper(l.wrapper),l.wrapper.effect._bindTexture("textureSampler",c),l.renderer.draw(),c.dispose(),await new Promise((f,d)=>{pe.ToBlob(o.canvas,h=>{h?f(h):d(new Error("EncodeImageAsync: Failed to convert canvas to blob."))},r,a)})}};P([zs],Hg,"EncodeImageAsync",null);lce=Hg.EncodeImageAsync;cce={DumpData:Mx,DumpDataAsync:zg,DumpFramebuffer:mP,Dispose:pP},fce=()=>{pe.DumpData=Mx,pe.DumpDataAsync=zg,pe.DumpFramebuffer=mP};fce()});var Yr,wf=I(()=>{mi();ke();Xr();Ax();Eo();lh();Lt();sP();hr.prototype.setDepthStencilTexture=function(n,e){this._engine.setDepthStencilTexture(this._samplers[n],this._uniforms[n],e,n)};Yr=class n extends _e{get renderListPredicate(){return this._objectRenderer.renderListPredicate}set renderListPredicate(e){this._objectRenderer.renderListPredicate=e}get renderList(){return this._objectRenderer.renderList}set renderList(e){this._objectRenderer.renderList=e}get particleSystemList(){return this._objectRenderer.particleSystemList}set particleSystemList(e){this._objectRenderer.particleSystemList=e}get getCustomRenderList(){return this._objectRenderer.getCustomRenderList}set getCustomRenderList(e){this._objectRenderer.getCustomRenderList=e}get renderParticles(){return this._objectRenderer.renderParticles}set renderParticles(e){this._objectRenderer.renderParticles=e}get renderSprites(){return this._objectRenderer.renderSprites}set renderSprites(e){this._objectRenderer.renderSprites=e}get enableBoundingBoxRendering(){return this._objectRenderer.enableBoundingBoxRendering}set enableBoundingBoxRendering(e){this._objectRenderer.enableBoundingBoxRendering=e}get enableOutlineRendering(){return this._objectRenderer.enableOutlineRendering}set enableOutlineRendering(e){this._objectRenderer.enableOutlineRendering=e}get forceLayerMaskCheck(){return this._objectRenderer.forceLayerMaskCheck}set forceLayerMaskCheck(e){this._objectRenderer.forceLayerMaskCheck=e}get activeCamera(){return this._objectRenderer.activeCamera}set activeCamera(e){this._objectRenderer.activeCamera=e}get cameraForLOD(){return this._objectRenderer.cameraForLOD}set cameraForLOD(e){this._objectRenderer.cameraForLOD=e}get disableImageProcessing(){return this._objectRenderer.disableImageProcessing}set disableImageProcessing(e){this._objectRenderer.disableImageProcessing=e}get customIsReadyFunction(){return this._objectRenderer.customIsReadyFunction}set customIsReadyFunction(e){this._objectRenderer.customIsReadyFunction=e}get customRenderFunction(){return this._objectRenderer.customRenderFunction}set customRenderFunction(e){this._objectRenderer.customRenderFunction=e}get postProcesses(){return this._postProcesses}get _prePassEnabled(){return!!this._prePassRenderTarget&&this._prePassRenderTarget.enabled}set onAfterUnbind(e){this._onAfterUnbindObserver&&this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver),this._onAfterUnbindObserver=this.onAfterUnbindObservable.add(e)}get onBeforeRenderObservable(){return this._objectRenderer.onBeforeRenderObservable}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}get onAfterRenderObservable(){return this._objectRenderer.onAfterRenderObservable}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}set onClear(e){this._onClearObserver&&this.onClearObservable.remove(this._onClearObserver),this._onClearObserver=this.onClearObservable.add(e)}get _waitingRenderList(){return this._objectRenderer._waitingRenderList}set _waitingRenderList(e){this._objectRenderer._waitingRenderList=e}get renderPassId(){return this._objectRenderer.renderPassId}get renderPassIds(){return this._objectRenderer.renderPassIds}get currentRefreshId(){return this._objectRenderer.currentRefreshId}setMaterialForRendering(e,t){this._objectRenderer.setMaterialForRendering(e,t)}get isMulti(){var e,t;return(t=(e=this._renderTarget)==null?void 0:e.isMulti)!=null?t:!1}get renderTargetOptions(){return this._renderTargetOptions}get renderTarget(){return this._renderTarget}_onRatioRescale(){this._sizeRatio&&this.resize(this._initialSizeParameter)}set boundingBoxSize(e){if(this._boundingBoxSize&&this._boundingBoxSize.equals(e))return;this._boundingBoxSize=e;let t=this.getScene();t&&t.markAllMaterialsAsDirty(1)}get boundingBoxSize(){return this._boundingBoxSize}get depthStencilTexture(){var e,t;return(t=(e=this._renderTarget)==null?void 0:e._depthStencilTexture)!=null?t:null}constructor(e,t,i,r=!1,s=!0,a=0,o=!1,l=_e.TRILINEAR_SAMPLINGMODE,c=!0,f=!1,d=!1,h=5,u=!1,m,_,p=!1,g=!1){var R,M,y,C,D,w,G;let v,T=!0,S,E=!1;if(typeof r=="object"){let O=r;r=!!O.generateMipMaps,s=(R=O.doNotChangeAspectRatio)!=null?R:!0,a=(M=O.type)!=null?M:0,o=!!O.isCube,l=(y=O.samplingMode)!=null?y:_e.TRILINEAR_SAMPLINGMODE,c=(C=O.generateDepthBuffer)!=null?C:!0,f=!!O.generateStencilBuffer,d=!!O.isMulti,h=(D=O.format)!=null?D:5,u=!!O.delayAllocation,m=O.samples,_=O.creationFlags,p=!!O.noColorAttachment,g=!!O.useSRGBBuffer,v=O.colorAttachment,T=(w=O.gammaSpace)!=null?w:T,S=O.existingObjectRenderer,E=!!O.enableClusteredLights}if(super(null,i,!r,void 0,l,void 0,void 0,void 0,void 0,h),this.ignoreCameraViewport=!1,this.onBeforeBindObservable=new te,this.onAfterUnbindObservable=new te,this.onClearObservable=new te,this.onResizeObservable=new te,this._cleared=!1,this.skipInitialClear=!1,this._samples=1,this._canRescale=!0,this._renderTarget=null,this._dontDisposeObjectRenderer=!1,this.boundingBoxPosition=b.Zero(),this._disableEngineStages=!1,this._dumpToolsLoading=!1,i=this.getScene(),!i)return;let A=this.getScene().getEngine();this._gammaSpace=T,this._coordinatesMode=_e.PROJECTION_MODE,this.name=e,this.isRenderTarget=!0,this._initialSizeParameter=t,this._dontDisposeObjectRenderer=!!S,this._processSizeParameter(t),this._objectRenderer=S!=null?S:new Ba(e,i,{numPasses:o?6:this.getRenderLayers()||1,doNotChangeAspectRatio:s,enableClusteredLights:E}),this._onBeforeRenderingManagerRenderObserver=this._objectRenderer.onBeforeRenderingManagerRenderObservable.add(()=>{var N;let O=this._scene;if(!this._disableEngineStages)for(let B of O._beforeRenderTargetClearStage)B.action(this,this._currentFaceIndex,this._currentLayer);if(this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(A):this.skipInitialClear||A.clear((N=this.clearColor)!=null?N:O.clearColor,!0,!0,!0),this._doNotChangeAspectRatio||O.updateTransformMatrix(!0),!this._disableEngineStages)for(let B of O._beforeRenderTargetDrawStage)B.action(this,this._currentFaceIndex,this._currentLayer);A._debugPushGroup&&A._debugPushGroup(`Render to ${this.name} (face #${this._currentFaceIndex} layer #${this._currentLayer})`)}),this._onAfterRenderingManagerRenderObserver=this._objectRenderer.onAfterRenderingManagerRenderObservable.add(()=>{var N,B,V,Q;if(A._debugPopGroup&&A._debugPopGroup(),!this._disableEngineStages)for(let K of this._scene._afterRenderTargetDrawStage)K.action(this,this._currentFaceIndex,this._currentLayer);let O=(B=(N=this._texture)==null?void 0:N.generateMipMaps)!=null?B:!1;if(this._texture&&(this._texture.generateMipMaps=!1),this._postProcessManager?this._postProcessManager._finalizeFrame(!1,(V=this._renderTarget)!=null?V:void 0,this._currentFaceIndex,this._postProcesses,this.ignoreCameraViewport):this._currentUseCameraPostProcess&&this._scene.postProcessManager._finalizeFrame(!1,(Q=this._renderTarget)!=null?Q:void 0,this._currentFaceIndex),!this._disableEngineStages)for(let K of this._scene._afterRenderTargetPostProcessStage)K.action(this,this._currentFaceIndex,this._currentLayer);this._texture&&(this._texture.generateMipMaps=O),this._doNotChangeAspectRatio||this._scene.updateTransformMatrix(!0),this._currentDumpForDebug&&(this._dumpTools?this._dumpTools.DumpFramebuffer(this.getRenderWidth(),this.getRenderHeight(),A):ee.Error("dumpTools module is still being loaded. To speed up the process import dump tools directly in your project"))}),this._onFastPathRenderObserver=this._objectRenderer.onFastPathRenderObservable.add(()=>{this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(A):this.skipInitialClear||A.clear(this.clearColor||this._scene.clearColor,!0,!0,!0)}),this._resizeObserver=A.onResizeObservable.add(()=>{}),this._generateMipMaps=!!r,this._doNotChangeAspectRatio=s,!d&&(this._renderTargetOptions={generateMipMaps:r,type:a,format:(G=this._format)!=null?G:void 0,samplingMode:this.samplingMode,generateDepthBuffer:c,generateStencilBuffer:f,samples:m,creationFlags:_,noColorAttachment:p,useSRGBBuffer:g,colorAttachment:v,label:this.name},this.samplingMode===_e.NEAREST_SAMPLINGMODE&&(this.wrapU=_e.CLAMP_ADDRESSMODE,this.wrapV=_e.CLAMP_ADDRESSMODE),u||(o?(this._renderTarget=i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions),this.coordinatesMode=_e.INVCUBIC_MODE,this._textureMatrix=Z.Identity()):this._renderTarget=i.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,m!==void 0&&(this.samples=m)))}createDepthStencilTexture(e=0,t=!0,i=!1,r=1,s=14,a){var o;(o=this._renderTarget)==null||o.createDepthStencilTexture(e,t,i,r,s,a)}_processSizeParameter(e){if(e.ratio){this._sizeRatio=e.ratio;let t=this._getEngine();this._size={width:this._bestReflectionRenderTargetDimension(t.getRenderWidth(),this._sizeRatio),height:this._bestReflectionRenderTargetDimension(t.getRenderHeight(),this._sizeRatio)}}else this._size=e}get samples(){var e,t;return(t=(e=this._renderTarget)==null?void 0:e.samples)!=null?t:this._samples}set samples(e){this._renderTarget&&(this._samples=this._renderTarget.setSamples(e))}addPostProcess(e){if(!this._postProcessManager){let t=this.getScene();if(!t)return;this._postProcessManager=new dc(t),this._postProcesses=new Array}this._postProcesses.push(e),this._postProcesses[0].autoClear=!1}clearPostProcesses(e=!1){if(this._postProcesses){if(e)for(let t of this._postProcesses)t.dispose();this._postProcesses=[]}}removePostProcess(e){if(!this._postProcesses)return;let t=this._postProcesses.indexOf(e);t!==-1&&(this._postProcesses.splice(t,1),this._postProcesses.length>0&&(this._postProcesses[0].autoClear=!1))}resetRefreshCounter(){this._objectRenderer.resetRefreshCounter()}get refreshRate(){return this._objectRenderer.refreshRate}set refreshRate(e){this._objectRenderer.refreshRate=e}_shouldRender(){return this._objectRenderer.shouldRender()}getRenderSize(){return this.getRenderWidth()}getRenderWidth(){return this._size.width?this._size.width:this._size}getRenderHeight(){return this._size.width?this._size.height:this._size}getRenderLayers(){let e=this._size.layers;if(e)return e;let t=this._size.depth;return t||0}disableRescaling(){this._canRescale=!1}get canRescale(){return this._canRescale}scale(e){let t=Math.max(1,this.getRenderSize()*e);this.resize(t)}getReflectionTextureMatrix(){return this.isCube?this._textureMatrix:super.getReflectionTextureMatrix()}resize(e){var r;let t=this.isCube;(r=this._renderTarget)==null||r.dispose(),this._renderTarget=null;let i=this.getScene();i&&(this._processSizeParameter(e),t?this._renderTarget=i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions):this._renderTarget=i.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,this._renderTargetOptions.samples!==void 0&&(this.samples=this._renderTargetOptions.samples),this.onResizeObservable.hasObservers()&&this.onResizeObservable.notifyObservers(this))}render(e=!1,t=!1){this._render(e,t)}isReadyForRendering(){this._dumpToolsLoading||(this._dumpToolsLoading=!0,Promise.resolve().then(()=>(_P(),lG)).then(t=>this._dumpTools=t)),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight());let e=this._objectRenderer._checkReadiness();return this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),e}_render(e=!1,t=!1){let i=this.getScene();if(!i)return;this.useCameraPostProcesses!==void 0&&(e=this.useCameraPostProcesses);let r=i.getEngine();if(r._debugPushGroup&&r._debugPushGroup(`Render to ${this.name}`),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight()),(this.is2DArray||this.is3D)&&!this.isMulti)for(let s=0;s<this.getRenderLayers();s++)this._renderToTarget(0,e,t,s),i.incrementRenderId(),i.resetCachedMaterial();else if(this.isCube&&!this.isMulti)for(let s=0;s<6;s++)this._renderToTarget(s,e,t),i.incrementRenderId(),i.resetCachedMaterial();else this._renderToTarget(0,e,t);this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),r._debugPopGroup&&r._debugPopGroup()}_bestReflectionRenderTargetDimension(e,t){let r=e*t,s=kC(r+16384/(128+r));return Math.min(rx(e),s)}_bindFrameBuffer(e=0,t=0){let i=this.getScene();if(!i)return;let r=i.getEngine();this._renderTarget&&r.bindFramebuffer(this._renderTarget,this.isCube?e:void 0,void 0,void 0,this.ignoreCameraViewport,0,t)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}_prepareFrame(e,t,i,r){this._postProcessManager?this._prePassEnabled||this._postProcessManager._prepareFrame(this._texture,this._postProcesses)||this._bindFrameBuffer(t,i):(!r||!e.postProcessManager._prepareFrame(this._texture))&&this._bindFrameBuffer(t,i)}_renderToTarget(e,t,i,r=0){let s=this.getScene();if(!s)return;let a=s.getEngine();this._currentFaceIndex=e,this._currentLayer=r,this._currentUseCameraPostProcess=t,this._currentDumpForDebug=i,this._prepareFrame(s,e,r,t),this._objectRenderer.render(e+r,!0),this._unbindFrameBuffer(a,e),this._texture&&this.isCube&&e===5&&a.generateMipMapsForCubemap(this._texture,!0)}setRenderingOrder(e,t=null,i=null,r=null){this._objectRenderer.setRenderingOrder(e,t,i,r)}setRenderingAutoClearDepthStencil(e,t){this._objectRenderer.setRenderingAutoClearDepthStencil(e,t)}clone(){let e=this.getSize(),t=new n(this.name,e,this.getScene(),this._renderTargetOptions.generateMipMaps,this._doNotChangeAspectRatio,this._renderTargetOptions.type,this.isCube,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer,this._renderTargetOptions.generateStencilBuffer,void 0,this._renderTargetOptions.format,void 0,this._renderTargetOptions.samples);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,this.renderList&&(t.renderList=this.renderList.slice(0)),t}serialize(){if(!this.name)return null;let e=super.serialize();if(e.renderTargetSize=this.getRenderSize(),e.renderList=[],this.renderList)for(let t=0;t<this.renderList.length;t++)e.renderList.push(this.renderList[t].id);return e}disposeFramebufferObjects(){var e;(e=this._renderTarget)==null||e.dispose(!0)}releaseInternalTexture(){var e;(e=this._renderTarget)==null||e.releaseTextures(),this._texture=null}dispose(){var i;this.onResizeObservable.clear(),this.onClearObservable.clear(),this.onAfterUnbindObservable.clear(),this.onBeforeBindObservable.clear(),this._postProcessManager&&(this._postProcessManager.dispose(),this._postProcessManager=null),this._prePassRenderTarget&&this._prePassRenderTarget.dispose(),this._objectRenderer.onBeforeRenderingManagerRenderObservable.remove(this._onBeforeRenderingManagerRenderObserver),this._objectRenderer.onAfterRenderingManagerRenderObservable.remove(this._onAfterRenderingManagerRenderObserver),this._objectRenderer.onFastPathRenderObservable.remove(this._onFastPathRenderObserver),this._dontDisposeObjectRenderer||this._objectRenderer.dispose(),this.clearPostProcesses(!0),this._resizeObserver&&(this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null);let e=this.getScene();if(!e)return;let t=e.customRenderTargets.indexOf(this);t>=0&&e.customRenderTargets.splice(t,1);for(let r of e.cameras)t=r.customRenderTargets.indexOf(this),t>=0&&r.customRenderTargets.splice(t,1);(i=this._renderTarget)==null||i.dispose(),this._renderTarget=null,this._texture=null,super.dispose()}_rebuild(){this._objectRenderer._rebuild(),this._postProcessManager&&this._postProcessManager._rebuild()}freeRenderingGroups(){this._objectRenderer.freeRenderingGroups()}getViewCount(){return 1}};Yr.REFRESHRATE_RENDER_ONCE=Ba.REFRESHRATE_RENDER_ONCE;Yr.REFRESHRATE_RENDER_ONEVERYFRAME=Ba.REFRESHRATE_RENDER_ONEVERYFRAME;Yr.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=Ba.REFRESHRATE_RENDER_ONEVERYTWOFRAMES;_e._CreateRenderTargetTexture=(n,e,t,i,r)=>new Yr(n,e,t,i)});var Ci,hc=I(()=>{Wt();Mo();mi();ke();lh();kt();Dr();$i();zr();Eo();Sh();Re.prototype.setTextureFromPostProcess=function(n,e,t){var r;let i=null;e&&(e._forcedOutputTexture?i=e._forcedOutputTexture:e._textures.data[e._currentRenderTextureInd]&&(i=e._textures.data[e._currentRenderTextureInd])),this._bindTexture(n,(r=i==null?void 0:i.texture)!=null?r:null,t)};Re.prototype.setTextureFromPostProcessOutput=function(n,e,t){var i,r;this._bindTexture(n,(r=(i=e==null?void 0:e._outputTexture)==null?void 0:i.texture)!=null?r:null,t)};hr.prototype.setTextureFromPostProcess=function(n,e){this._engine.setTextureFromPostProcess(this._samplers[n],e,n)};hr.prototype.setTextureFromPostProcessOutput=function(n,e){this._engine.setTextureFromPostProcessOutput(this._samplers[n],e,n)};Ci=class n{static get ForceGLSL(){return $r.ForceGLSL}static set ForceGLSL(e){$r.ForceGLSL=e}static RegisterShaderCodeProcessing(e,t){$r.RegisterShaderCodeProcessing(e,t)}get name(){return this._effectWrapper.name}set name(e){this._effectWrapper.name=e}get alphaMode(){return this._effectWrapper.alphaMode}set alphaMode(e){this._effectWrapper.alphaMode=e}get samples(){return this._samples}set samples(e){this._samples=Math.min(e,this._engine.getCaps().maxMSAASamples),this._textures.forEach(t=>{t.setSamples(this._samples)})}get shaderLanguage(){return this._shaderLanguage}getEffectName(){return this._fragmentUrl}set onActivate(e){this._onActivateObserver&&this.onActivateObservable.remove(this._onActivateObserver),e&&(this._onActivateObserver=this.onActivateObservable.add(e))}set onSizeChanged(e){this._onSizeChangedObserver&&this.onSizeChangedObservable.remove(this._onSizeChangedObserver),this._onSizeChangedObserver=this.onSizeChangedObservable.add(e)}set onApply(e){this._onApplyObserver&&this.onApplyObservable.remove(this._onApplyObserver),this._onApplyObserver=this.onApplyObservable.add(e)}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}get inputTexture(){return this._textures.data[this._currentRenderTextureInd]}set inputTexture(e){this._forcedOutputTexture=e}restoreDefaultInputTexture(){this._forcedOutputTexture&&(this._forcedOutputTexture=null,this.markTextureDirty())}getCamera(){return this._camera}get texelSize(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.texelSize:(this._forcedOutputTexture&&this._texelSize.copyFromFloats(1/this._forcedOutputTexture.width,1/this._forcedOutputTexture.height),this._texelSize)}constructor(e,t,i,r,s,a,o=1,l,c,f=null,d=0,h="postprocess",u,m=!1,_=5,p,g){var E,A,R,M,y,C,D,w,G,O,N,B;this._parentContainer=null,this.width=-1,this.height=-1,this.nodeMaterialSource=null,this._outputTexture=null,this.autoClear=!0,this.forceAutoClearInAlphaMode=!1,this.animations=[],this.enablePixelPerfectMode=!1,this.forceFullscreenViewport=!0,this.scaleMode=1,this.alwaysForcePOT=!1,this._samples=1,this.adaptScaleToCurrentViewport=!1,this.doNotSerialize=!1,this._webGPUReady=!1,this._reusable=!1,this._renderId=0,this.externalTextureSamplerBinding=!1,this._textures=new Xi(2),this._textureCache=[],this._currentRenderTextureInd=0,this._scaleRatio=new we(1,1),this._texelSize=we.Zero(),this.onActivateObservable=new te,this.onSizeChangedObservable=new te,this.onApplyObservable=new te,this.onBeforeRenderObservable=new te,this.onAfterRenderObservable=new te,this.onDisposeObservable=new te;let v=1,T=null,S;if(i&&!Array.isArray(i)){let V=i;i=(E=V.uniforms)!=null?E:null,r=(A=V.samplers)!=null?A:null,v=(R=V.size)!=null?R:1,a=(M=V.camera)!=null?M:null,o=(y=V.samplingMode)!=null?y:1,l=V.engine,c=V.reusable,f=Array.isArray(V.defines)?V.defines.join(`
|
|
`):(C=V.defines)!=null?C:null,d=(D=V.textureType)!=null?D:0,h=(w=V.vertexUrl)!=null?w:"postprocess",u=V.indexParameters,m=(G=V.blockCompilation)!=null?G:!1,_=(O=V.textureFormat)!=null?O:5,p=(N=V.shaderLanguage)!=null?N:0,T=(B=V.uniformBuffers)!=null?B:null,g=V.extraInitializations,S=V.effectWrapper}else s&&(typeof s=="number"?v=s:v={width:s.width,height:s.height});if(this._useExistingThinPostProcess=!!S,this._effectWrapper=S!=null?S:new $r({name:e,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:t,engine:l||(a==null?void 0:a.getScene().getEngine()),uniforms:i,samplers:r,uniformBuffers:T,defines:f,vertexUrl:h,indexParameters:u,blockCompilation:!0,shaderLanguage:p,extraInitializations:void 0}),this.name=e,this.onEffectCreatedObservable=this._effectWrapper.onEffectCreatedObservable,a!=null?(this._camera=a,this._scene=a.getScene(),a.attachPostProcess(this),this._engine=this._scene.getEngine(),this._scene.addPostProcess(this),this.uniqueId=this._scene.getUniqueId()):l&&(this._engine=l,this._engine.postProcesses.push(this)),this._options=v,this.renderTargetSamplingMode=o||1,this._reusable=c||!1,this._textureType=d,this._textureFormat=_,this._shaderLanguage=p||0,this._samplers=r||[],this._samplers.indexOf("textureSampler")===-1&&this._samplers.push("textureSampler"),this._fragmentUrl=t,this._vertexUrl=h,this._parameters=i||[],this._parameters.indexOf("scale")===-1&&this._parameters.push("scale"),this._uniformBuffers=T||[],this._indexParameters=u,!this._useExistingThinPostProcess){this._webGPUReady=this._shaderLanguage===1;let V=[];this._gatherImports(this._engine.isWebGPU&&!n.ForceGLSL,V),this._effectWrapper._webGPUReady=this._webGPUReady,this._effectWrapper._postConstructor(m,f,g,V)}}_gatherImports(e=!1,t){e&&this._webGPUReady?t.push(Promise.all([Promise.resolve().then(()=>(cP(),aG))])):t.push(Promise.all([Promise.resolve().then(()=>(oP(),nG))]))}getClassName(){return"PostProcess"}getEngine(){return this._engine}getEffect(){return this._effectWrapper.drawWrapper.effect}shareOutputWith(e){return this._disposeTextures(),this._shareOutputWithPostProcess=e,this}useOwnOutput(){this._textures.length==0&&(this._textures=new Xi(2)),this._shareOutputWithPostProcess=null}updateEffect(e=null,t=null,i=null,r,s,a,o,l){this._effectWrapper.updateEffect(e,t,i,r,s,a,o,l),this._postProcessDefines=Array.isArray(this._effectWrapper.options.defines)?this._effectWrapper.options.defines.join(`
|
|
`):this._effectWrapper.options.defines}isReusable(){return this._reusable}markTextureDirty(){this.width=-1}_createRenderTargetTexture(e,t,i=0){for(let s=0;s<this._textureCache.length;s++)if(this._textureCache[s].texture.width===e.width&&this._textureCache[s].texture.height===e.height&&this._textureCache[s].postProcessChannel===i&&this._textureCache[s].texture._generateDepthBuffer===t.generateDepthBuffer&&this._textureCache[s].texture.samples===t.samples)return this._textureCache[s].texture;let r=this._engine.createRenderTargetTexture(e,t);return this._textureCache.push({texture:r,postProcessChannel:i,lastUsedRenderId:-1}),r}_flushTextureCache(){let e=this._renderId;for(let t=this._textureCache.length-1;t>=0;t--)if(e-this._textureCache[t].lastUsedRenderId>100){let i=!1;for(let r=0;r<this._textures.length;r++)if(this._textures.data[r]===this._textureCache[t].texture){i=!0;break}i||(this._textureCache[t].texture.dispose(),this._textureCache.splice(t,1))}}resize(e,t,i=null,r=!1,s=!1){this._textures.length>0&&this._textures.reset(),this.width=e,this.height=t;let a=null;if(i){for(let c=0;c<i._postProcesses.length;c++)if(i._postProcesses[c]!==null){a=i._postProcesses[c];break}}let o={width:this.width,height:this.height},l={generateMipMaps:r,generateDepthBuffer:s||a===this,generateStencilBuffer:(s||a===this)&&this._engine.isStencilEnable,samplingMode:this.renderTargetSamplingMode,type:this._textureType,format:this._textureFormat,samples:this._samples,label:"PostProcessRTT-"+this.name};this._textures.push(this._createRenderTargetTexture(o,l,0)),this._reusable&&this._textures.push(this._createRenderTargetTexture(o,l,1)),this._texelSize.copyFromFloats(1/this.width,1/this.height),this.onSizeChangedObservable.notifyObservers(this)}_getTarget(){let e;if(this._shareOutputWithPostProcess)e=this._shareOutputWithPostProcess.inputTexture;else if(this._forcedOutputTexture)e=this._forcedOutputTexture,this.width=this._forcedOutputTexture.width,this.height=this._forcedOutputTexture.height;else{e=this.inputTexture;let t;for(let i=0;i<this._textureCache.length;i++)if(this._textureCache[i].texture===e){t=this._textureCache[i];break}t&&(t.lastUsedRenderId=this._renderId)}return e}activate(e,t=null,i){var m,_,p;let r=e===null||e.cameraRigMode!==void 0?e||this._camera:null,s=(m=r==null?void 0:r.getScene())!=null?m:e,a=s.getEngine(),o=a.getCaps().maxTextureSize,l=(t?t.width:this._engine.getRenderWidth(!0))*this._options|0,c=(t?t.height:this._engine.getRenderHeight(!0))*this._options|0,f=this._options.width||l,d=this._options.height||c,h=this.renderTargetSamplingMode!==7&&this.renderTargetSamplingMode!==1&&this.renderTargetSamplingMode!==2,u=null;if(!this._shareOutputWithPostProcess&&!this._forcedOutputTexture){if(this.adaptScaleToCurrentViewport){let g=a.currentViewport;g&&(f*=g.width,d*=g.height)}(h||this.alwaysForcePOT)&&(this._options.width||(f=a.needPOTTextures?Cn(f,o,this.scaleMode):f),this._options.height||(d=a.needPOTTextures?Cn(d,o,this.scaleMode):d)),(this.width!==f||this.height!==d||!(u=this._getTarget()))&&this.resize(f,d,r,h,i),this._textures.forEach(g=>{g.samples!==this.samples&&this._engine.updateRenderTargetTextureSampleCount(g,this.samples)}),this._flushTextureCache(),this._renderId++}return u||(u=this._getTarget()),this.enablePixelPerfectMode?(this._scaleRatio.copyFromFloats(l/f,c/d),this._engine.bindFramebuffer(u,0,l,c,this.forceFullscreenViewport)):(this._scaleRatio.copyFromFloats(1,1),this._engine.bindFramebuffer(u,0,void 0,void 0,this.forceFullscreenViewport)),(p=(_=this._engine)._debugInsertMarker)==null||p.call(_,`post process ${this.name} input`),this.onActivateObservable.notifyObservers(r),this.autoClear&&(this.alphaMode===0||this.forceAutoClearInAlphaMode)&&this._engine.clear(this.clearColor?this.clearColor:s.clearColor,s._allowPostProcessClearColor,!0,!0),this._reusable&&(this._currentRenderTextureInd=(this._currentRenderTextureInd+1)%2),u}get isSupported(){return this._effectWrapper.drawWrapper.effect.isSupported}get aspectRatio(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.aspectRatio:this._forcedOutputTexture?this._forcedOutputTexture.width/this._forcedOutputTexture.height:this.width/this.height}isReady(){return this._effectWrapper.isReady()}apply(){if(!this._effectWrapper.isReady())return null;this._engine.enableEffect(this._effectWrapper.drawWrapper),this._engine.setState(!1),this._engine.setDepthBuffer(!1),this._engine.setDepthWrite(!1),this.alphaConstants&&this.getEngine().setAlphaConstants(this.alphaConstants.r,this.alphaConstants.g,this.alphaConstants.b,this.alphaConstants.a),this._engine.setAlphaMode(this.alphaMode);let e;return this._shareOutputWithPostProcess?e=this._shareOutputWithPostProcess.inputTexture:this._forcedOutputTexture?e=this._forcedOutputTexture:e=this.inputTexture,this.externalTextureSamplerBinding||this._effectWrapper.drawWrapper.effect._bindTexture("textureSampler",e==null?void 0:e.texture),this._effectWrapper.drawWrapper.effect.setVector2("scale",this._scaleRatio),this.onApplyObservable.notifyObservers(this._effectWrapper.drawWrapper.effect),this._effectWrapper.bind(!0),this._effectWrapper.drawWrapper.effect}_disposeTextures(){if(this._shareOutputWithPostProcess||this._forcedOutputTexture){this._disposeTextureCache();return}this._disposeTextureCache(),this._textures.dispose()}_disposeTextureCache(){for(let e=this._textureCache.length-1;e>=0;e--)this._textureCache[e].texture.dispose();this._textureCache.length=0}setPrePassRenderer(e){return this._prePassEffectConfiguration?(this._prePassEffectConfiguration=e.addEffectConfiguration(this._prePassEffectConfiguration),this._prePassEffectConfiguration.enabled=!0,!0):!1}dispose(e){e=e||this._camera,this._useExistingThinPostProcess||this._effectWrapper.dispose(),this._disposeTextures(),this._scene&&this._scene.removePostProcess(this);let t;if(this._parentContainer&&(t=this._parentContainer.postProcesses.indexOf(this),t>-1&&this._parentContainer.postProcesses.splice(t,1),this._parentContainer=null),t=this._engine.postProcesses.indexOf(this),t!==-1&&this._engine.postProcesses.splice(t,1),this.onDisposeObservable.notifyObservers(),!!e){if(e.detachPostProcess(this),t=e._postProcesses.indexOf(this),t===0&&e._postProcesses.length>0){let i=this._camera._getFirstPostProcess();i&&i.markTextureDirty()}this.onActivateObservable.clear(),this.onAfterRenderObservable.clear(),this.onApplyObservable.clear(),this.onBeforeRenderObservable.clear(),this.onSizeChangedObservable.clear(),this.onEffectCreatedObservable.clear()}}serialize(){let e=nt.Serialize(this),t=this.getCamera()||this._scene&&this._scene.activeCamera;return e.customType="BABYLON."+this.getClassName(),e.cameraId=t?t.id:null,e.reusable=this._reusable,e.textureType=this._textureType,e.fragmentUrl=this._fragmentUrl,e.parameters=this._parameters,e.samplers=this._samplers,e.uniformBuffers=this._uniformBuffers,e.options=this._options,e.defines=this._postProcessDefines,e.textureFormat=this._textureFormat,e.vertexUrl=this._vertexUrl,e.indexParameters=this._indexParameters,e}clone(){let e=this.serialize();e._engine=this._engine,e.cameraId=null;let t=n.Parse(e,this._scene,"");return t?(t.onActivateObservable=this.onActivateObservable.clone(),t.onSizeChangedObservable=this.onSizeChangedObservable.clone(),t.onApplyObservable=this.onApplyObservable.clone(),t.onBeforeRenderObservable=this.onBeforeRenderObservable.clone(),t.onAfterRenderObservable=this.onAfterRenderObservable.clone(),t._prePassEffectConfiguration=this._prePassEffectConfiguration,t):null}static Parse(e,t,i){let r=Pn(e.customType);if(!r||!r._Parse)return null;let s=t?t.getCameraById(e.cameraId):null;return r._Parse(e,s,t,i)}static _Parse(e,t,i,r){return nt.Parse(()=>new n(e.name,e.fragmentUrl,e.parameters,e.samplers,e.options,t,e.renderTargetSamplingMode,e._engine,e.reusable,e.defines,e.textureType,e.vertexUrl,e.indexParameters,!1,e.textureFormat),e,i,r)}};P([F()],Ci.prototype,"uniqueId",void 0);P([F()],Ci.prototype,"name",null);P([F()],Ci.prototype,"width",void 0);P([F()],Ci.prototype,"height",void 0);P([F()],Ci.prototype,"renderTargetSamplingMode",void 0);P([Bm()],Ci.prototype,"clearColor",void 0);P([F()],Ci.prototype,"autoClear",void 0);P([F()],Ci.prototype,"forceAutoClearInAlphaMode",void 0);P([F()],Ci.prototype,"alphaMode",null);P([F()],Ci.prototype,"alphaConstants",void 0);P([F()],Ci.prototype,"enablePixelPerfectMode",void 0);P([F()],Ci.prototype,"forceFullscreenViewport",void 0);P([F()],Ci.prototype,"scaleMode",void 0);P([F()],Ci.prototype,"alwaysForcePOT",void 0);P([F("samples")],Ci.prototype,"_samples",void 0);P([F()],Ci.prototype,"adaptScaleToCurrentViewport",void 0);Ut("BABYLON.PostProcess",Ci)});var fG={};Fe(fG,{passPixelShaderWGSL:()=>dce});var gP,cG,dce,dG=I(()=>{k();gP="passPixelShader",cG=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;x.ShadersStoreWGSL[gP]||(x.ShadersStoreWGSL[gP]=cG);dce={name:gP,shader:cG}});var uG={};Fe(uG,{passCubePixelShaderWGSL:()=>hce});var vP,hG,hce,mG=I(()=>{k();vP="passCubePixelShader",hG=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_cube<f32>;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f=input.vUV*2.0-1.0;
|
|
#ifdef POSITIVEX
|
|
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(1.001,uv.y,uv.x));
|
|
#endif
|
|
#ifdef NEGATIVEX
|
|
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(-1.001,uv.y,uv.x));
|
|
#endif
|
|
#ifdef POSITIVEY
|
|
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,1.001,uv.x));
|
|
#endif
|
|
#ifdef NEGATIVEY
|
|
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,-1.001,uv.x));
|
|
#endif
|
|
#ifdef POSITIVEZ
|
|
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,1.001));
|
|
#endif
|
|
#ifdef NEGATIVEZ
|
|
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,-1.001));
|
|
#endif
|
|
}`;x.ShadersStoreWGSL[vP]||(x.ShadersStoreWGSL[vP]=hG);hce={name:vP,shader:hG}});var _G={};Fe(_G,{passCubePixelShader:()=>uce});var EP,pG,uce,gG=I(()=>{k();EP="passCubePixelShader",pG=`varying vec2 vUV;uniform samplerCube textureSampler;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{vec2 uv=vUV*2.0-1.0;
|
|
#ifdef POSITIVEX
|
|
gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));
|
|
#endif
|
|
#ifdef NEGATIVEX
|
|
gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));
|
|
#endif
|
|
#ifdef POSITIVEY
|
|
gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));
|
|
#endif
|
|
#ifdef NEGATIVEY
|
|
gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));
|
|
#endif
|
|
#ifdef POSITIVEZ
|
|
gl_FragColor=textureCube(textureSampler,vec3(uv,1.001));
|
|
#endif
|
|
#ifdef NEGATIVEZ
|
|
gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));
|
|
#endif
|
|
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ft(0,0,0,0),this._globalCurve=new ft(0,0,0,0),this._highlightsCurve=new ft(0,0,0,0),this._midtonesCurve=new ft(0,0,0,0),this._shadowsCurve=new ft(0,0,0,0),this._positiveCurve=new ft(0,0,0,0),this._negativeCurve=new ft(0,0,0,0),this._globalHue=30,this._globalDensity=0,this._globalSaturation=0,this._globalExposure=0,this._highlightsHue=30,this._highlightsDensity=0,this._highlightsSaturation=0,this._highlightsExposure=0,this._midtonesHue=30,this._midtonesDensity=0,this._midtonesSaturation=0,this._midtonesExposure=0,this._shadowsHue=30,this._shadowsDensity=0,this._shadowsSaturation=0,this._shadowsExposure=0}get globalHue(){return this._globalHue}set globalHue(e){this._globalHue=e,this._dirty=!0}get globalDensity(){return this._globalDensity}set globalDensity(e){this._globalDensity=e,this._dirty=!0}get globalSaturation(){return this._globalSaturation}set globalSaturation(e){this._globalSaturation=e,this._dirty=!0}get globalExposure(){return this._globalExposure}set globalExposure(e){this._globalExposure=e,this._dirty=!0}get highlightsHue(){return this._highlightsHue}set highlightsHue(e){this._highlightsHue=e,this._dirty=!0}get highlightsDensity(){return this._highlightsDensity}set highlightsDensity(e){this._highlightsDensity=e,this._dirty=!0}get highlightsSaturation(){return this._highlightsSaturation}set highlightsSaturation(e){this._highlightsSaturation=e,this._dirty=!0}get highlightsExposure(){return this._highlightsExposure}set highlightsExposure(e){this._highlightsExposure=e,this._dirty=!0}get midtonesHue(){return this._midtonesHue}set midtonesHue(e){this._midtonesHue=e,this._dirty=!0}get midtonesDensity(){return this._midtonesDensity}set midtonesDensity(e){this._midtonesDensity=e,this._dirty=!0}get midtonesSaturation(){return this._midtonesSaturation}set midtonesSaturation(e){this._midtonesSaturation=e,this._dirty=!0}get midtonesExposure(){return this._midtonesExposure}set midtonesExposure(e){this._midtonesExposure=e,this._dirty=!0}get shadowsHue(){return this._shadowsHue}set shadowsHue(e){this._shadowsHue=e,this._dirty=!0}get shadowsDensity(){return this._shadowsDensity}set shadowsDensity(e){this._shadowsDensity=e,this._dirty=!0}get shadowsSaturation(){return this._shadowsSaturation}set shadowsSaturation(e){this._shadowsSaturation=e,this._dirty=!0}get shadowsExposure(){return this._shadowsExposure}set shadowsExposure(e){this._shadowsExposure=e,this._dirty=!0}getClassName(){return"ColorCurves"}static Bind(e,t,i="vCameraColorCurvePositive",r="vCameraColorCurveNeutral",s="vCameraColorCurveNegative"){e._dirty&&(e._dirty=!1,e._getColorGradingDataToRef(e._globalHue,e._globalDensity,e._globalSaturation,e._globalExposure,e._globalCurve),e._getColorGradingDataToRef(e._highlightsHue,e._highlightsDensity,e._highlightsSaturation,e._highlightsExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._highlightsCurve),e._getColorGradingDataToRef(e._midtonesHue,e._midtonesDensity,e._midtonesSaturation,e._midtonesExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._midtonesCurve),e._getColorGradingDataToRef(e._shadowsHue,e._shadowsDensity,e._shadowsSaturation,e._shadowsExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._shadowsCurve),e._highlightsCurve.subtractToRef(e._midtonesCurve,e._positiveCurve),e._midtonesCurve.subtractToRef(e._shadowsCurve,e._negativeCurve)),t&&(t.setFloat4(i,e._positiveCurve.r,e._positiveCurve.g,e._positiveCurve.b,e._positiveCurve.a),t.setFloat4(r,e._midtonesCurve.r,e._midtonesCurve.g,e._midtonesCurve.b,e._midtonesCurve.a),t.setFloat4(s,e._negativeCurve.r,e._negativeCurve.g,e._negativeCurve.b,e._negativeCurve.a))}_getColorGradingDataToRef(e,t,i,r,s){e!=null&&(e=n._Clamp(e,0,360),t=n._Clamp(t,-100,100),i=n._Clamp(i,-100,100),r=n._Clamp(r,-100,100),t=n._ApplyColorGradingSliderNonlinear(t),t*=.5,r=n._ApplyColorGradingSliderNonlinear(r),t<0&&(t*=-1,e=(e+180)%360),n._FromHSBToRef(e,t,50+.25*r,s),s.scaleToRef(2,s),s.a=1+.01*i)}static _ApplyColorGradingSliderNonlinear(e){e/=100;let t=Math.abs(e);return t=Math.pow(t,2),e<0&&(t*=-1),t*=100,t}static _FromHSBToRef(e,t,i,r){let s=n._Clamp(e,0,360),a=n._Clamp(t/100,0,1),o=n._Clamp(i/100,0,1);if(a===0)r.r=o,r.g=o,r.b=o;else{s/=60;let l=Math.floor(s),c=s-l,f=o*(1-a),d=o*(1-a*c),h=o*(1-a*(1-c));switch(l){case 0:r.r=o,r.g=h,r.b=f;break;case 1:r.r=d,r.g=o,r.b=f;break;case 2:r.r=f,r.g=o,r.b=h;break;case 3:r.r=f,r.g=d,r.b=o;break;case 4:r.r=h,r.g=f,r.b=o;break;default:r.r=o,r.g=f,r.b=d;break}}r.a=1}static _Clamp(e,t,i){return Math.min(Math.max(e,t),i)}clone(){return nt.Clone(()=>new n,this)}serialize(){return nt.Serialize(this)}static Parse(e){return nt.Parse(()=>new n,e,null,null)}};dn.PrepareUniforms=Dx;P([F()],dn.prototype,"_globalHue",void 0);P([F()],dn.prototype,"_globalDensity",void 0);P([F()],dn.prototype,"_globalSaturation",void 0);P([F()],dn.prototype,"_globalExposure",void 0);P([F()],dn.prototype,"_highlightsHue",void 0);P([F()],dn.prototype,"_highlightsDensity",void 0);P([F()],dn.prototype,"_highlightsSaturation",void 0);P([F()],dn.prototype,"_highlightsExposure",void 0);P([F()],dn.prototype,"_midtonesHue",void 0);P([F()],dn.prototype,"_midtonesDensity",void 0);P([F()],dn.prototype,"_midtonesSaturation",void 0);P([F()],dn.prototype,"_midtonesExposure",void 0);nt._ColorCurvesParser=dn.Parse});function NG(n,e){e.EXPOSURE&&n.push("exposureLinear"),e.CONTRAST&&n.push("contrast"),e.COLORGRADING&&n.push("colorTransformSettings"),(e.VIGNETTE||e.DITHER)&&n.push("vInverseScreenSize"),e.VIGNETTE&&(n.push("vignetteSettings1"),n.push("vignetteSettings2")),e.COLORCURVES&&Dx(n),e.DITHER&&n.push("ditherIntensity")}function wG(n,e){e.COLORGRADING&&n.push("txColorTransform")}var FG=I(()=>{LP()});var Ht,Kg=I(()=>{Wt();kt();mi();zt();OG();Eo();Dr();FG();$i();Ht=class n{constructor(){this.colorCurves=new dn,this._colorCurvesEnabled=!1,this._colorGradingEnabled=!1,this._colorGradingWithGreenDepth=!0,this._colorGradingBGR=!0,this._exposure=1,this._toneMappingEnabled=!1,this._toneMappingType=n.TONEMAPPING_STANDARD,this._contrast=1,this.vignetteStretch=0,this.vignetteCenterX=0,this.vignetteCenterY=0,this.vignetteWeight=1.5,this.vignetteColor=new ft(0,0,0,0),this.vignetteCameraFov=.5,this._vignetteBlendMode=n.VIGNETTEMODE_MULTIPLY,this._vignetteEnabled=!1,this._ditheringEnabled=!1,this._ditheringIntensity=1/255,this._skipFinalColorClamp=!1,this._applyByPostProcess=!1,this._isEnabled=!0,this.outputTextureWidth=0,this.outputTextureHeight=0,this.onUpdateParameters=new te}get colorCurvesEnabled(){return this._colorCurvesEnabled}set colorCurvesEnabled(e){this._colorCurvesEnabled!==e&&(this._colorCurvesEnabled=e,this._updateParameters())}get colorGradingTexture(){return this._colorGradingTexture}set colorGradingTexture(e){this._colorGradingTexture!==e&&(this._colorGradingTexture=e,this._updateParameters())}get colorGradingEnabled(){return this._colorGradingEnabled}set colorGradingEnabled(e){this._colorGradingEnabled!==e&&(this._colorGradingEnabled=e,this._updateParameters())}get colorGradingWithGreenDepth(){return this._colorGradingWithGreenDepth}set colorGradingWithGreenDepth(e){this._colorGradingWithGreenDepth!==e&&(this._colorGradingWithGreenDepth=e,this._updateParameters())}get colorGradingBGR(){return this._colorGradingBGR}set colorGradingBGR(e){this._colorGradingBGR!==e&&(this._colorGradingBGR=e,this._updateParameters())}get exposure(){return this._exposure}set exposure(e){this._exposure!==e&&(this._exposure=e,this._updateParameters())}get toneMappingEnabled(){return this._toneMappingEnabled}set toneMappingEnabled(e){this._toneMappingEnabled!==e&&(this._toneMappingEnabled=e,this._updateParameters())}get toneMappingType(){return this._toneMappingType}set toneMappingType(e){this._toneMappingType!==e&&(this._toneMappingType=e,this._updateParameters())}get contrast(){return this._contrast}set contrast(e){this._contrast!==e&&(this._contrast=e,this._updateParameters())}get vignetteCentreY(){return this.vignetteCenterY}set vignetteCentreY(e){this.vignetteCenterY=e}get vignetteCentreX(){return this.vignetteCenterX}set vignetteCentreX(e){this.vignetteCenterX=e}get vignetteBlendMode(){return this._vignetteBlendMode}set vignetteBlendMode(e){this._vignetteBlendMode!==e&&(this._vignetteBlendMode=e,this._updateParameters())}get vignetteEnabled(){return this._vignetteEnabled}set vignetteEnabled(e){this._vignetteEnabled!==e&&(this._vignetteEnabled=e,this._updateParameters())}get ditheringEnabled(){return this._ditheringEnabled}set ditheringEnabled(e){this._ditheringEnabled!==e&&(this._ditheringEnabled=e,this._updateParameters())}get ditheringIntensity(){return this._ditheringIntensity}set ditheringIntensity(e){this._ditheringIntensity!==e&&(this._ditheringIntensity=e,this._updateParameters())}get skipFinalColorClamp(){return this._skipFinalColorClamp}set skipFinalColorClamp(e){this._skipFinalColorClamp!==e&&(this._skipFinalColorClamp=e,this._updateParameters())}get applyByPostProcess(){return this._applyByPostProcess}set applyByPostProcess(e){this._applyByPostProcess!==e&&(this._applyByPostProcess=e,this._updateParameters())}get isEnabled(){return this._isEnabled}set isEnabled(e){this._isEnabled!==e&&(this._isEnabled=e,this._updateParameters())}_updateParameters(){this.onUpdateParameters.notifyObservers(this)}getClassName(){return"ImageProcessingConfiguration"}prepareDefines(e,t=!1){if(t!==this.applyByPostProcess||!this._isEnabled){e.VIGNETTE=!1,e.TONEMAPPING=0,e.CONTRAST=!1,e.EXPOSURE=!1,e.COLORCURVES=!1,e.COLORGRADING=!1,e.COLORGRADING3D=!1,e.DITHER=!1,e.IMAGEPROCESSING=!1,e.SKIPFINALCOLORCLAMP=this.skipFinalColorClamp,e.IMAGEPROCESSINGPOSTPROCESS=this.applyByPostProcess&&this._isEnabled;return}if(e.VIGNETTE=this.vignetteEnabled,e.VIGNETTEBLENDMODEMULTIPLY=this.vignetteBlendMode===n._VIGNETTEMODE_MULTIPLY,e.VIGNETTEBLENDMODEOPAQUE=!e.VIGNETTEBLENDMODEMULTIPLY,!this._toneMappingEnabled)e.TONEMAPPING=0;else switch(this._toneMappingType){case n.TONEMAPPING_KHR_PBR_NEUTRAL:e.TONEMAPPING=3;break;case n.TONEMAPPING_ACES:e.TONEMAPPING=2;break;default:e.TONEMAPPING=1;break}e.CONTRAST=this.contrast!==1,e.EXPOSURE=this.exposure!==1,e.COLORCURVES=this.colorCurvesEnabled&&!!this.colorCurves,e.COLORGRADING=this.colorGradingEnabled&&!!this.colorGradingTexture,e.COLORGRADING?e.COLORGRADING3D=this.colorGradingTexture.is3D:e.COLORGRADING3D=!1,e.SAMPLER3DGREENDEPTH=this.colorGradingWithGreenDepth,e.SAMPLER3DBGRMAP=this.colorGradingBGR,e.DITHER=this._ditheringEnabled,e.IMAGEPROCESSINGPOSTPROCESS=this.applyByPostProcess,e.SKIPFINALCOLORCLAMP=this.skipFinalColorClamp,e.IMAGEPROCESSING=e.VIGNETTE||!!e.TONEMAPPING||e.CONTRAST||e.EXPOSURE||e.COLORCURVES||e.COLORGRADING||e.DITHER}isReady(){return!this.colorGradingEnabled||!this.colorGradingTexture||this.colorGradingTexture.isReady()}bind(e,t){if(this._colorCurvesEnabled&&this.colorCurves&&dn.Bind(this.colorCurves,e),this._vignetteEnabled||this._ditheringEnabled){let i=1/(this.outputTextureWidth||e.getEngine().getRenderWidth()),r=1/(this.outputTextureHeight||e.getEngine().getRenderHeight());if(e.setFloat2("vInverseScreenSize",i,r),this._ditheringEnabled&&e.setFloat("ditherIntensity",.5*this._ditheringIntensity),this._vignetteEnabled){let s=t!=null?t:r/i,a=Math.tan(this.vignetteCameraFov*.5),o=a*s,l=Math.sqrt(o*a);o=Pg(o,l,this.vignetteStretch),a=Pg(a,l,this.vignetteStretch),e.setFloat4("vignetteSettings1",o,a,-o*this.vignetteCenterX,-a*this.vignetteCenterY);let c=-2*this.vignetteWeight;e.setFloat4("vignetteSettings2",this.vignetteColor.r,this.vignetteColor.g,this.vignetteColor.b,c)}}if(e.setFloat("exposureLinear",this.exposure),e.setFloat("contrast",this.contrast),this.colorGradingTexture){e.setTexture("txColorTransform",this.colorGradingTexture);let i=this.colorGradingTexture.getSize().height;e.setFloat4("colorTransformSettings",(i-1)/i,.5/i,i,this.colorGradingTexture.level)}}clone(){return nt.Clone(()=>new n,this)}serialize(){return nt.Serialize(this)}static Parse(e){let t=nt.Parse(()=>new n,e,null,null);return e.vignetteCentreX!==void 0&&(t.vignetteCenterX=e.vignetteCentreX),e.vignetteCentreY!==void 0&&(t.vignetteCenterY=e.vignetteCentreY),t}static get VIGNETTEMODE_MULTIPLY(){return this._VIGNETTEMODE_MULTIPLY}static get VIGNETTEMODE_OPAQUE(){return this._VIGNETTEMODE_OPAQUE}};Ht.TONEMAPPING_STANDARD=0;Ht.TONEMAPPING_ACES=1;Ht.TONEMAPPING_KHR_PBR_NEUTRAL=2;Ht.PrepareUniforms=NG;Ht.PrepareSamplers=wG;Ht._VIGNETTEMODE_MULTIPLY=0;Ht._VIGNETTEMODE_OPAQUE=1;P([LV()],Ht.prototype,"colorCurves",void 0);P([F()],Ht.prototype,"_colorCurvesEnabled",void 0);P([Gt("colorGradingTexture")],Ht.prototype,"_colorGradingTexture",void 0);P([F()],Ht.prototype,"_colorGradingEnabled",void 0);P([F()],Ht.prototype,"_colorGradingWithGreenDepth",void 0);P([F()],Ht.prototype,"_colorGradingBGR",void 0);P([F()],Ht.prototype,"_exposure",void 0);P([F()],Ht.prototype,"_toneMappingEnabled",void 0);P([F()],Ht.prototype,"_toneMappingType",void 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Ts,jg=I(()=>{ke();Zi();Ts=class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,t=!0){if(!this.pickedMesh||t&&!this.pickedMesh.isVerticesDataPresent(L.NormalKind))return null;let i=this.pickedMesh.getIndices();(i==null?void 0:i.length)===0&&(i=null);let r,s=$.Vector3[0],a=$.Vector3[1],o=$.Vector3[2];if(t){let 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it,mr,Wm=I(()=>{it=class{};it.NAME_EFFECTLAYER="EffectLayer";it.NAME_LAYER="Layer";it.NAME_LENSFLARESYSTEM="LensFlareSystem";it.NAME_BOUNDINGBOXRENDERER="BoundingBoxRenderer";it.NAME_PARTICLESYSTEM="ParticleSystem";it.NAME_GAMEPAD="Gamepad";it.NAME_SIMPLIFICATIONQUEUE="SimplificationQueue";it.NAME_GEOMETRYBUFFERRENDERER="GeometryBufferRenderer";it.NAME_PREPASSRENDERER="PrePassRenderer";it.NAME_DEPTHRENDERER="DepthRenderer";it.NAME_DEPTHPEELINGRENDERER="DepthPeelingRenderer";it.NAME_POSTPROCESSRENDERPIPELINEMANAGER="PostProcessRenderPipelineManager";it.NAME_SPRITE="Sprite";it.NAME_SUBSURFACE="SubSurface";it.NAME_OUTLINERENDERER="Outline";it.NAME_PROCEDURALTEXTURE="ProceduralTexture";it.NAME_SHADOWGENERATOR="ShadowGenerator";it.NAME_OCTREE="Octree";it.NAME_PHYSICSENGINE="PhysicsEngine";it.NAME_AUDIO="Audio";it.NAME_FLUIDRENDERER="FluidRenderer";it.NAME_IBLCDFGENERATOR="iblCDFGenerator";it.NAME_CLUSTEREDLIGHTING="ClusteredLighting";it.STEP_ISREADYFORMESH_EFFECTLAYER=0;it.STEP_ISREADYFORMESH_DEPTHRENDERER=1;it.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER=0;it.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER=0;it.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER=0;it.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER=1;it.STEP_BEFORECAMERADRAW_PREPASS=0;it.STEP_BEFORECAMERADRAW_EFFECTLAYER=1;it.STEP_BEFORECAMERADRAW_LAYER=2;it.STEP_BEFORERENDERTARGETDRAW_PREPASS=0;it.STEP_BEFORERENDERTARGETDRAW_LAYER=1;it.STEP_BEFORERENDERINGMESH_PREPASS=0;it.STEP_BEFORERENDERINGMESH_OUTLINE=1;it.STEP_AFTERRENDERINGMESH_PREPASS=0;it.STEP_AFTERRENDERINGMESH_OUTLINE=1;it.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW=0;it.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER=1;it.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE=0;it.STEP_BEFORECLEAR_PROCEDURALTEXTURE=0;it.STEP_BEFORECLEAR_PREPASS=1;it.STEP_BEFORERENDERTARGETCLEAR_PREPASS=0;it.STEP_AFTERRENDERTARGETDRAW_PREPASS=0;it.STEP_AFTERRENDERTARGETDRAW_LAYER=1;it.STEP_AFTERCAMERADRAW_PREPASS=0;it.STEP_AFTERCAMERADRAW_EFFECTLAYER=1;it.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM=2;it.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW=3;it.STEP_AFTERCAMERADRAW_LAYER=4;it.STEP_AFTERCAMERADRAW_FLUIDRENDERER=5;it.STEP_AFTERCAMERAPOSTPROCESS_LAYER=0;it.STEP_AFTERRENDERTARGETPOSTPROCESS_LAYER=0;it.STEP_AFTERRENDER_AUDIO=0;it.STEP_GATHERRENDERTARGETS_DEPTHRENDERER=0;it.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER=1;it.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR=2;it.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER=3;it.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER=0;it.STEP_GATHERACTIVECAMERARENDERTARGETS_FLUIDRENDERER=1;it.STEP_GATHERACTIVECAMERARENDERTARGETS_CLUSTEREDLIGHTING=2;it.STEP_POINTERMOVE_SPRITE=0;it.STEP_POINTERDOWN_SPRITE=0;it.STEP_POINTERUP_SPRITE=0;mr=class n extends Array{constructor(e){super(...e)}static Create(){return Object.create(n.prototype)}registerStep(e,t,i){let r=0,s;for(;r<this.length&&(s=this[r].index,!(e<s));r++);this.splice(r,0,{index:e,component:t,action:i.bind(t)})}clear(){this.length=0}}});var at,Ox,Nx,Wa,yo=I(()=>{ke();at=class{};at.POINTERDOWN=1;at.POINTERUP=2;at.POINTERMOVE=4;at.POINTERWHEEL=8;at.POINTERPICK=16;at.POINTERTAP=32;at.POINTERDOUBLETAP=64;Ox=class{constructor(e,t){this.type=e,this.event=t}},Nx=class extends Ox{constructor(e,t,i,r){super(e,t),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new we(i,r)}},Wa=class extends Ox{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,i,r=null){super(e,t),this._pickInfo=i,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}}});var _c,YG=I(()=>{_c=class n{constructor(){this.hoverCursor="",this.actions=[],this.isRecursive=!1,this.disposeWhenUnowned=!0}static get HasTriggers(){for(let e in n.Triggers)if(Object.prototype.hasOwnProperty.call(n.Triggers,e))return!0;return!1}static get HasPickTriggers(){for(let e in n.Triggers)if(Object.prototype.hasOwnProperty.call(n.Triggers,e)){let t=parseInt(e);if(t>=1&&t<=7)return!0}return!1}static HasSpecificTrigger(e){for(let t in n.Triggers)if(Object.prototype.hasOwnProperty.call(n.Triggers,t)&&parseInt(t)===e)return!0;return!1}};_c.Triggers={}});var Co,Hm,$g,wx=I(()=>{Co=class{};Co.KEYDOWN=1;Co.KEYUP=2;Hm=class{constructor(e,t){this.type=e,this.event=t}},$g=class extends Hm{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}});var $e,Tt,KG,jG,ZG,qG,QG,Rh=I(()=>{(function(n){n[n.Generic=0]="Generic",n[n.Keyboard=1]="Keyboard",n[n.Mouse=2]="Mouse",n[n.Touch=3]="Touch",n[n.DualShock=4]="DualShock",n[n.Xbox=5]="Xbox",n[n.Switch=6]="Switch",n[n.DualSense=7]="DualSense"})($e||($e={}));(function(n){n[n.Horizontal=0]="Horizontal",n[n.Vertical=1]="Vertical",n[n.LeftClick=2]="LeftClick",n[n.MiddleClick=3]="MiddleClick",n[n.RightClick=4]="RightClick",n[n.BrowserBack=5]="BrowserBack",n[n.BrowserForward=6]="BrowserForward",n[n.MouseWheelX=7]="MouseWheelX",n[n.MouseWheelY=8]="MouseWheelY",n[n.MouseWheelZ=9]="MouseWheelZ",n[n.Move=12]="Move"})(Tt||(Tt={}));(function(n){n[n.Horizontal=0]="Horizontal",n[n.Vertical=1]="Vertical",n[n.LeftClick=2]="LeftClick",n[n.MiddleClick=3]="MiddleClick",n[n.RightClick=4]="RightClick",n[n.BrowserBack=5]="BrowserBack",n[n.BrowserForward=6]="BrowserForward",n[n.MouseWheelX=7]="MouseWheelX",n[n.MouseWheelY=8]="MouseWheelY",n[n.MouseWheelZ=9]="MouseWheelZ",n[n.DeltaHorizontal=10]="DeltaHorizontal",n[n.DeltaVertical=11]="DeltaVertical"})(KG||(KG={}));(function(n){n[n.Cross=0]="Cross",n[n.Circle=1]="Circle",n[n.Square=2]="Square",n[n.Triangle=3]="Triangle",n[n.L1=4]="L1",n[n.R1=5]="R1",n[n.L2=6]="L2",n[n.R2=7]="R2",n[n.Share=8]="Share",n[n.Options=9]="Options",n[n.L3=10]="L3",n[n.R3=11]="R3",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.TouchPad=17]="TouchPad",n[n.LStickXAxis=18]="LStickXAxis",n[n.LStickYAxis=19]="LStickYAxis",n[n.RStickXAxis=20]="RStickXAxis",n[n.RStickYAxis=21]="RStickYAxis"})(jG||(jG={}));(function(n){n[n.Cross=0]="Cross",n[n.Circle=1]="Circle",n[n.Square=2]="Square",n[n.Triangle=3]="Triangle",n[n.L1=4]="L1",n[n.R1=5]="R1",n[n.L2=6]="L2",n[n.R2=7]="R2",n[n.Create=8]="Create",n[n.Options=9]="Options",n[n.L3=10]="L3",n[n.R3=11]="R3",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.TouchPad=17]="TouchPad",n[n.LStickXAxis=18]="LStickXAxis",n[n.LStickYAxis=19]="LStickYAxis",n[n.RStickXAxis=20]="RStickXAxis",n[n.RStickYAxis=21]="RStickYAxis"})(ZG||(ZG={}));(function(n){n[n.A=0]="A",n[n.B=1]="B",n[n.X=2]="X",n[n.Y=3]="Y",n[n.LB=4]="LB",n[n.RB=5]="RB",n[n.LT=6]="LT",n[n.RT=7]="RT",n[n.Back=8]="Back",n[n.Start=9]="Start",n[n.LS=10]="LS",n[n.RS=11]="RS",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.LStickXAxis=17]="LStickXAxis",n[n.LStickYAxis=18]="LStickYAxis",n[n.RStickXAxis=19]="RStickXAxis",n[n.RStickYAxis=20]="RStickYAxis"})(qG||(qG={}));(function(n){n[n.B=0]="B",n[n.A=1]="A",n[n.Y=2]="Y",n[n.X=3]="X",n[n.L=4]="L",n[n.R=5]="R",n[n.ZL=6]="ZL",n[n.ZR=7]="ZR",n[n.Minus=8]="Minus",n[n.Plus=9]="Plus",n[n.LS=10]="LS",n[n.RS=11]="RS",n[n.DPadUp=12]="DPadUp",n[n.DPadDown=13]="DPadDown",n[n.DPadLeft=14]="DPadLeft",n[n.DPadRight=15]="DPadRight",n[n.Home=16]="Home",n[n.Capture=17]="Capture",n[n.LStickXAxis=18]="LStickXAxis",n[n.LStickYAxis=19]="LStickYAxis",n[n.RStickXAxis=20]="RStickXAxis",n[n.RStickYAxis=21]="RStickYAxis"})(QG||(QG={}))});var $G,Po,Fx=I(()=>{(function(n){n[n.PointerMove=0]="PointerMove",n[n.PointerDown=1]="PointerDown",n[n.PointerUp=2]="PointerUp"})($G||($G={}));Po=class{};Po.DOM_DELTA_PIXEL=0;Po.DOM_DELTA_LINE=1;Po.DOM_DELTA_PAGE=2});var Do,BP=I(()=>{Fx();Rh();Do=class{static CreateDeviceEvent(e,t,i,r,s,a,o){switch(e){case $e.Keyboard:return this._CreateKeyboardEvent(i,r,s,a);case $e.Mouse:if(i===Tt.MouseWheelX||i===Tt.MouseWheelY||i===Tt.MouseWheelZ)return this._CreateWheelEvent(e,t,i,r,s,a);case $e.Touch:return this._CreatePointerEvent(e,t,i,r,s,a,o);default:throw`Unable to generate event for device ${$e[e]}`}}static _CreatePointerEvent(e,t,i,r,s,a,o){let l=this._CreateMouseEvent(e,t,i,r,s,a);e===$e.Mouse?(l.deviceType=$e.Mouse,l.pointerId=1,l.pointerType="mouse"):(l.deviceType=$e.Touch,l.pointerId=o!=null?o:t,l.pointerType="touch");let c=0;return c+=s.pollInput(e,t,Tt.LeftClick),c+=s.pollInput(e,t,Tt.RightClick)*2,c+=s.pollInput(e,t,Tt.MiddleClick)*4,l.buttons=c,i===Tt.Move?l.type="pointermove":i>=Tt.LeftClick&&i<=Tt.RightClick&&(l.type=r===1?"pointerdown":"pointerup",l.button=i-2),l}static _CreateWheelEvent(e,t,i,r,s,a){let o=this._CreateMouseEvent(e,t,i,r,s,a);switch(o.pointerId=1,o.type="wheel",o.deltaMode=Po.DOM_DELTA_PIXEL,o.deltaX=0,o.deltaY=0,o.deltaZ=0,i){case Tt.MouseWheelX:o.deltaX=r;break;case Tt.MouseWheelY:o.deltaY=r;break;case Tt.MouseWheelZ:o.deltaZ=r;break}return o}static _CreateMouseEvent(e,t,i,r,s,a){let o=this._CreateEvent(a),l=s.pollInput(e,t,Tt.Horizontal),c=s.pollInput(e,t,Tt.Vertical);return a?(o.movementX=0,o.movementY=0,o.offsetX=o.movementX-a.getBoundingClientRect().x,o.offsetY=o.movementY-a.getBoundingClientRect().y):(o.movementX=s.pollInput(e,t,10),o.movementY=s.pollInput(e,t,11),o.offsetX=0,o.offsetY=0),this._CheckNonCharacterKeys(o,s),o.clientX=l,o.clientY=c,o.x=l,o.y=c,o.deviceType=e,o.deviceSlot=t,o.inputIndex=i,o}static _CreateKeyboardEvent(e,t,i,r){let s=this._CreateEvent(r);return this._CheckNonCharacterKeys(s,i),s.deviceType=$e.Keyboard,s.deviceSlot=0,s.inputIndex=e,s.type=t===1?"keydown":"keyup",s.key=String.fromCharCode(e),s.keyCode=e,s}static _CheckNonCharacterKeys(e,t){let i=t.isDeviceAvailable($e.Keyboard),r=i&&t.pollInput($e.Keyboard,0,18)===1,s=i&&t.pollInput($e.Keyboard,0,17)===1,a=i&&(t.pollInput($e.Keyboard,0,91)===1||t.pollInput($e.Keyboard,0,92)===1||t.pollInput($e.Keyboard,0,93)===1),o=i&&t.pollInput($e.Keyboard,0,16)===1;e.altKey=r,e.ctrlKey=s,e.metaKey=a,e.shiftKey=o}static _CreateEvent(e){let t={};return t.preventDefault=()=>{},t.target=e,t}}});var Bx,JG=I(()=>{BP();Rh();Bx=class{constructor(e,t,i){this._nativeInput=_native.DeviceInputSystem?new _native.DeviceInputSystem(e,t,(r,s,a,o)=>{let l=Do.CreateDeviceEvent(r,s,a,o,this);i(r,s,l)}):this._createDummyNativeInput()}pollInput(e,t,i){return this._nativeInput.pollInput(e,t,i)}isDeviceAvailable(e){return e===$e.Mouse||e===$e.Touch}dispose(){this._nativeInput.dispose()}_createDummyNativeInput(){return{pollInput:()=>0,isDeviceAvailable:()=>!1,dispose:()=>{}}}}});var ek,tk,Ux,ik=I(()=>{Oa();wi();BP();Rh();ek=255,tk=Object.keys(Tt).length/2,Ux=class{constructor(e,t,i,r){this._inputs=[],this._keyboardActive=!1,this._pointerActive=!1,this._usingSafari=pe.IsSafari(),this._usingMacOs=ec()&&/(Mac|iPhone|iPod|iPad)/i.test(navigator.platform),this._keyboardDownEvent=s=>{},this._keyboardUpEvent=s=>{},this._keyboardBlurEvent=s=>{},this._pointerMoveEvent=s=>{},this._pointerDownEvent=s=>{},this._pointerUpEvent=s=>{},this._pointerCancelEvent=s=>{},this._pointerCancelTouch=s=>{},this._pointerLeaveEvent=s=>{},this._pointerWheelEvent=s=>{},this._pointerBlurEvent=s=>{},this._pointerMacOsChromeOutEvent=s=>{},this._eventsAttached=!1,this._mouseId=-1,this._isUsingFirefox=ec()&&navigator.userAgent&&navigator.userAgent.indexOf("Firefox")!==-1,this._isUsingChromium=ec()&&navigator.userAgent&&navigator.userAgent.indexOf("Chrome")!==-1,this._maxTouchPoints=0,this._pointerInputClearObserver=null,this._gamepadConnectedEvent=s=>{},this._gamepadDisconnectedEvent=s=>{},this._eventPrefix=pe.GetPointerPrefix(e),this._engine=e,this._onDeviceConnected=t,this._onDeviceDisconnected=i,this._onInputChanged=r,this._mouseId=this._isUsingFirefox?0:1,this._enableEvents(),this._usingMacOs&&(this._metaKeys=[]),this._engine._onEngineViewChanged||(this._engine._onEngineViewChanged=()=>{this._enableEvents()})}pollInput(e,t,i){let r=this._inputs[e][t];if(!r)throw`Unable to find device ${$e[e]}`;e>=$e.DualShock&&e<=$e.DualSense&&this._updateDevice(e,t,i);let s=r[i];if(s===void 0)throw`Unable to find input ${i} for device ${$e[e]} in slot ${t}`;return i===Tt.Move&&pe.Warn("Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data."),s}isDeviceAvailable(e){return this._inputs[e]!==void 0}dispose(){this._onDeviceConnected=()=>{},this._onDeviceDisconnected=()=>{},this._onInputChanged=()=>{},delete this._engine._onEngineViewChanged,this._elementToAttachTo&&this._disableEvents()}_enableEvents(){let e=this==null?void 0:this._engine.getInputElement();if(e&&(!this._eventsAttached||this._elementToAttachTo!==e)){if(this._disableEvents(),this._inputs){for(let t of this._inputs)if(t)for(let i in t){let r=+i,s=t[r];if(s)for(let a=0;a<s.length;a++)s[a]=0}}this._elementToAttachTo=e,this._elementToAttachTo.tabIndex=this._elementToAttachTo.tabIndex!==-1?this._elementToAttachTo.tabIndex:this._engine.canvasTabIndex,this._handleKeyActions(),this._handlePointerActions(),this._handleGamepadActions(),this._eventsAttached=!0,this._checkForConnectedDevices()}}_disableEvents(){this._elementToAttachTo&&(this._elementToAttachTo.removeEventListener("blur",this._keyboardBlurEvent),this._elementToAttachTo.removeEventListener("blur",this._pointerBlurEvent),this._elementToAttachTo.removeEventListener("keydown",this._keyboardDownEvent),this._elementToAttachTo.removeEventListener("keyup",this._keyboardUpEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"move",this._pointerMoveEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"down",this._pointerDownEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"up",this._pointerUpEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"cancel",this._pointerCancelEvent),this._elementToAttachTo.removeEventListener(this._eventPrefix+"leave",this._pointerLeaveEvent),this._elementToAttachTo.removeEventListener(this._wheelEventName,this._pointerWheelEvent),this._usingMacOs&&this._isUsingChromium&&this._elementToAttachTo.removeEventListener("lostpointercapture",this._pointerMacOsChromeOutEvent),window.removeEventListener("gamepadconnected",this._gamepadConnectedEvent),window.removeEventListener("gamepaddisconnected",this._gamepadDisconnectedEvent)),this._pointerInputClearObserver&&this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver),this._eventsAttached=!1}_checkForConnectedDevices(){if(navigator.getGamepads){let e=navigator.getGamepads();for(let t of e)t&&this._addGamePad(t)}typeof matchMedia=="function"&&matchMedia("(pointer:fine)").matches&&this._addPointerDevice($e.Mouse,0,0,0)}_addGamePad(e){let t=this._getGamepadDeviceType(e.id),i=e.index;this._gamepads=this._gamepads||new Array(e.index+1),this._registerDevice(t,i,e.buttons.length+e.axes.length),this._gamepads[i]=t}_addPointerDevice(e,t,i,r){this._pointerActive||(this._pointerActive=!0),this._registerDevice(e,t,tk);let s=this._inputs[e][t];s[0]=i,s[1]=r}_registerDevice(e,t,i){if(t===void 0)throw`Unable to register device ${$e[e]} to undefined slot.`;if(this._inputs[e]||(this._inputs[e]={}),!this._inputs[e][t]){let r=new Array(i);r.fill(0),this._inputs[e][t]=r,this._onDeviceConnected(e,t)}}_unregisterDevice(e,t){this._inputs[e][t]&&(delete this._inputs[e][t],this._onDeviceDisconnected(e,t))}_handleKeyActions(){this._keyboardDownEvent=e=>{this._keyboardActive||(this._keyboardActive=!0,this._registerDevice($e.Keyboard,0,ek));let t=this._inputs[$e.Keyboard][0];if(t){t[e.keyCode]=1;let i=e;i.inputIndex=e.keyCode,this._usingMacOs&&e.metaKey&&e.key!=="Meta"&&(this._metaKeys.includes(e.keyCode)||this._metaKeys.push(e.keyCode)),this._onInputChanged($e.Keyboard,0,i)}},this._keyboardUpEvent=e=>{this._keyboardActive||(this._keyboardActive=!0,this._registerDevice($e.Keyboard,0,ek));let t=this._inputs[$e.Keyboard][0];if(t){t[e.keyCode]=0;let i=e;if(i.inputIndex=e.keyCode,this._usingMacOs&&e.key==="Meta"&&this._metaKeys.length>0){for(let r of this._metaKeys){let s=Do.CreateDeviceEvent($e.Keyboard,0,r,0,this,this._elementToAttachTo);t[r]=0,this._onInputChanged($e.Keyboard,0,s)}this._metaKeys.splice(0,this._metaKeys.length)}this._onInputChanged($e.Keyboard,0,i)}},this._keyboardBlurEvent=()=>{if(this._keyboardActive){let e=this._inputs[$e.Keyboard][0];for(let t=0;t<e.length;t++)if(e[t]!==0){e[t]=0;let i=Do.CreateDeviceEvent($e.Keyboard,0,t,0,this,this._elementToAttachTo);this._onInputChanged($e.Keyboard,0,i)}this._usingMacOs&&this._metaKeys.splice(0,this._metaKeys.length)}},this._elementToAttachTo.addEventListener("keydown",this._keyboardDownEvent),this._elementToAttachTo.addEventListener("keyup",this._keyboardUpEvent),this._elementToAttachTo.addEventListener("blur",this._keyboardBlurEvent)}_handlePointerActions(){this._maxTouchPoints=ec()&&navigator.maxTouchPoints||2,this._activeTouchIds||(this._activeTouchIds=new Array(this._maxTouchPoints));for(let i=0;i<this._maxTouchPoints;i++)this._activeTouchIds[i]=-1;this._pointerMoveEvent=i=>{let r=this._getPointerType(i),s=r===$e.Mouse?0:this._activeTouchIds.indexOf(i.pointerId);if(r===$e.Touch&&s===-1){let o=this._activeTouchIds.indexOf(-1);if(o>=0)s=o,this._activeTouchIds[o]=i.pointerId,this._onDeviceConnected(r,s);else{pe.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);return}}this._inputs[r]||(this._inputs[r]={}),this._inputs[r][s]||this._addPointerDevice(r,s,i.clientX,i.clientY);let a=this._inputs[r][s];if(a){let o=i;o.inputIndex=Tt.Move,a[Tt.Horizontal]=i.clientX,a[Tt.Vertical]=i.clientY,r===$e.Touch&&a[Tt.LeftClick]===0&&(a[Tt.LeftClick]=1),i.pointerId===void 0&&(i.pointerId=this._mouseId),this._onInputChanged(r,s,o),!this._usingSafari&&i.button!==-1&&(o.inputIndex=i.button+2,a[i.button+2]=a[i.button+2]?0:1,this._onInputChanged(r,s,o))}},this._pointerDownEvent=i=>{let r=this._getPointerType(i),s=r===$e.Mouse?0:i.pointerId;if(r===$e.Touch){let o=this._activeTouchIds.indexOf(i.pointerId);if(o===-1&&(o=this._activeTouchIds.indexOf(-1)),o>=0)s=o,this._activeTouchIds[o]=i.pointerId;else{pe.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);return}}this._inputs[r]||(this._inputs[r]={}),this._inputs[r][s]?r===$e.Touch&&this._onDeviceConnected(r,s):this._addPointerDevice(r,s,i.clientX,i.clientY);let a=this._inputs[r][s];if(a){let o=a[Tt.Horizontal],l=a[Tt.Vertical];if(r===$e.Mouse){if(i.pointerId===void 0&&(i.pointerId=this._mouseId),!document.pointerLockElement)try{this._elementToAttachTo.setPointerCapture(this._mouseId)}catch(f){}}else if(i.pointerId&&!document.pointerLockElement)try{this._elementToAttachTo.setPointerCapture(i.pointerId)}catch(f){}a[Tt.Horizontal]=i.clientX,a[Tt.Vertical]=i.clientY,a[i.button+2]=1;let c=i;c.inputIndex=i.button+2,this._onInputChanged(r,s,c),(o!==i.clientX||l!==i.clientY)&&(c.inputIndex=Tt.Move,this._onInputChanged(r,s,c))}},this._pointerUpEvent=i=>{var c,f,d,h,u;let r=this._getPointerType(i),s=r===$e.Mouse?0:this._activeTouchIds.indexOf(i.pointerId);if(r===$e.Touch){if(s===-1)return;this._activeTouchIds[s]=-1}let a=(c=this._inputs[r])==null?void 0:c[s],o=i.button,l=a&&a[o+2]!==0;if(!l&&this._isUsingFirefox&&this._usingMacOs&&a&&(o=o===2?0:2,l=a[o+2]!==0),l){let m=a[Tt.Horizontal],_=a[Tt.Vertical];a[Tt.Horizontal]=i.clientX,a[Tt.Vertical]=i.clientY,a[o+2]=0;let p=i;i.pointerId===void 0&&(i.pointerId=this._mouseId),(m!==i.clientX||_!==i.clientY)&&(p.inputIndex=Tt.Move,this._onInputChanged(r,s,p)),p.inputIndex=o+2,r===$e.Mouse&&this._mouseId>=0&&((d=(f=this._elementToAttachTo).hasPointerCapture)!=null&&d.call(f,this._mouseId))?this._elementToAttachTo.releasePointerCapture(this._mouseId):i.pointerId&&((u=(h=this._elementToAttachTo).hasPointerCapture)!=null&&u.call(h,i.pointerId))&&this._elementToAttachTo.releasePointerCapture(i.pointerId),this._onInputChanged(r,s,p),r===$e.Touch&&this._onDeviceDisconnected(r,s)}},this._pointerCancelTouch=i=>{var a,o;let r=this._activeTouchIds.indexOf(i);if(r===-1)return;(o=(a=this._elementToAttachTo).hasPointerCapture)!=null&&o.call(a,i)&&this._elementToAttachTo.releasePointerCapture(i),this._inputs[$e.Touch][r][Tt.LeftClick]=0;let s=Do.CreateDeviceEvent($e.Touch,r,Tt.LeftClick,0,this,this._elementToAttachTo,i);this._onInputChanged($e.Touch,r,s),this._activeTouchIds[r]=-1,this._onDeviceDisconnected($e.Touch,r)},this._pointerCancelEvent=i=>{var r,s;if(i.pointerType==="mouse"){let a=this._inputs[$e.Mouse][0];this._mouseId>=0&&((s=(r=this._elementToAttachTo).hasPointerCapture)!=null&&s.call(r,this._mouseId))&&this._elementToAttachTo.releasePointerCapture(this._mouseId);for(let o=Tt.LeftClick;o<=Tt.BrowserForward;o++)if(a[o]===1){a[o]=0;let l=Do.CreateDeviceEvent($e.Mouse,0,o,0,this,this._elementToAttachTo);this._onInputChanged($e.Mouse,0,l)}}else this._pointerCancelTouch(i.pointerId)},this._pointerLeaveEvent=i=>{i.pointerType==="pen"&&this._pointerCancelTouch(i.pointerId)},this._wheelEventName="onwheel"in document.createElement("div")?"wheel":document.onmousewheel!==void 0?"mousewheel":"DOMMouseScroll";let e=!1,t=function(){};try{let i=Object.defineProperty({},"passive",{get:function(){e=!0}});this._elementToAttachTo.addEventListener("test",t,i),this._elementToAttachTo.removeEventListener("test",t,i)}catch(i){}this._pointerBlurEvent=()=>{var i,r,s,a,o;if(this.isDeviceAvailable($e.Mouse)){let l=this._inputs[$e.Mouse][0];this._mouseId>=0&&((r=(i=this._elementToAttachTo).hasPointerCapture)!=null&&r.call(i,this._mouseId))&&this._elementToAttachTo.releasePointerCapture(this._mouseId);for(let c=Tt.LeftClick;c<=Tt.BrowserForward;c++)if(l[c]===1){l[c]=0;let f=Do.CreateDeviceEvent($e.Mouse,0,c,0,this,this._elementToAttachTo);this._onInputChanged($e.Mouse,0,f)}}if(this.isDeviceAvailable($e.Touch)){let l=this._inputs[$e.Touch];for(let c=0;c<this._activeTouchIds.length;c++){let f=this._activeTouchIds[c];if((a=(s=this._elementToAttachTo).hasPointerCapture)!=null&&a.call(s,f)&&this._elementToAttachTo.releasePointerCapture(f),f!==-1&&((o=l[c])==null?void 0:o[Tt.LeftClick])===1){l[c][Tt.LeftClick]=0;let d=Do.CreateDeviceEvent($e.Touch,c,Tt.LeftClick,0,this,this._elementToAttachTo,f);this._onInputChanged($e.Touch,c,d),this._activeTouchIds[c]=-1,this._onDeviceDisconnected($e.Touch,c)}}}},this._pointerWheelEvent=i=>{let r=$e.Mouse,s=0;this._inputs[r]||(this._inputs[r]=[]),this._inputs[r][s]||(this._pointerActive=!0,this._registerDevice(r,s,tk));let a=this._inputs[r][s];if(a){a[Tt.MouseWheelX]=i.deltaX||0,a[Tt.MouseWheelY]=i.deltaY||i.wheelDelta||0,a[Tt.MouseWheelZ]=i.deltaZ||0;let o=i;i.pointerId===void 0&&(i.pointerId=this._mouseId),a[Tt.MouseWheelX]!==0&&(o.inputIndex=Tt.MouseWheelX,this._onInputChanged(r,s,o)),a[Tt.MouseWheelY]!==0&&(o.inputIndex=Tt.MouseWheelY,this._onInputChanged(r,s,o)),a[Tt.MouseWheelZ]!==0&&(o.inputIndex=Tt.MouseWheelZ,this._onInputChanged(r,s,o))}},this._usingMacOs&&this._isUsingChromium&&(this._pointerMacOsChromeOutEvent=i=>{i.buttons>1&&this._pointerCancelEvent(i)},this._elementToAttachTo.addEventListener("lostpointercapture",this._pointerMacOsChromeOutEvent)),this._elementToAttachTo.addEventListener(this._eventPrefix+"move",this._pointerMoveEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"down",this._pointerDownEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"up",this._pointerUpEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"cancel",this._pointerCancelEvent),this._elementToAttachTo.addEventListener(this._eventPrefix+"leave",this._pointerLeaveEvent),this._elementToAttachTo.addEventListener("blur",this._pointerBlurEvent),this._elementToAttachTo.addEventListener(this._wheelEventName,this._pointerWheelEvent,e?{passive:!1}:!1),this._pointerInputClearObserver=this._engine.onEndFrameObservable.add(()=>{if(this.isDeviceAvailable($e.Mouse)){let i=this._inputs[$e.Mouse][0];i[Tt.MouseWheelX]=0,i[Tt.MouseWheelY]=0,i[Tt.MouseWheelZ]=0}})}_handleGamepadActions(){this._gamepadConnectedEvent=e=>{this._addGamePad(e.gamepad)},this._gamepadDisconnectedEvent=e=>{if(this._gamepads){let t=this._getGamepadDeviceType(e.gamepad.id),i=e.gamepad.index;this._unregisterDevice(t,i),delete this._gamepads[i]}},window.addEventListener("gamepadconnected",this._gamepadConnectedEvent),window.addEventListener("gamepaddisconnected",this._gamepadDisconnectedEvent)}_updateDevice(e,t,i){let r=navigator.getGamepads()[t];if(r&&e===this._gamepads[t]){let s=this._inputs[e][t];i>=r.buttons.length?s[i]=r.axes[i-r.buttons.length].valueOf():s[i]=r.buttons[i].value}}_getGamepadDeviceType(e){return e.indexOf("054c")!==-1?e.indexOf("0ce6")!==-1?$e.DualSense:$e.DualShock:e.indexOf("Xbox One")!==-1||e.search("Xbox 360")!==-1||e.search("xinput")!==-1?$e.Xbox:e.indexOf("057e")!==-1?$e.Switch:$e.Generic}_getPointerType(e){let t=$e.Mouse;return(e.pointerType==="touch"||e.pointerType==="pen"||e.touches)&&(t=$e.Touch),t}}});var Jg,rk=I(()=>{mi();Jg=class{constructor(e,t,i=0){this.deviceType=t,this.deviceSlot=i,this.onInputChangedObservable=new te,this._deviceInputSystem=e}getInput(e){return this._deviceInputSystem.pollInput(this.deviceType,this.deviceSlot,e)}}});var Vx,nk=I(()=>{Rh();JG();ik();rk();Vx=class{constructor(e){this._registeredManagers=new Array,this._refCount=0,this.registerManager=a=>{for(let o=0;o<this._devices.length;o++){let l=this._devices[o];for(let c in l){let f=+c;a._addDevice(new Jg(this._deviceInputSystem,o,f))}}this._registeredManagers.push(a)},this.unregisterManager=a=>{let o=this._registeredManagers.indexOf(a);o>-1&&this._registeredManagers.splice(o,1)};let t=Object.keys($e).length/2;this._devices=new Array(t);let i=(a,o)=>{this._devices[a]||(this._devices[a]=new Array),this._devices[a][o]||(this._devices[a][o]=o);for(let l of this._registeredManagers){let c=new Jg(this._deviceInputSystem,a,o);l._addDevice(c)}},r=(a,o)=>{var l;(l=this._devices[a])!=null&&l[o]&&delete this._devices[a][o];for(let c of this._registeredManagers)c._removeDevice(a,o)},s=(a,o,l)=>{if(l)for(let c of this._registeredManagers)c._onInputChanged(a,o,l)};typeof _native!="undefined"?this._deviceInputSystem=new Bx(i,r,s):this._deviceInputSystem=new Ux(e,i,r,s)}dispose(){this._deviceInputSystem.dispose()}}});var Gx,sk=I(()=>{Rh();mi();nk();Gx=class{getDeviceSource(e,t){if(t===void 0){if(this._firstDevice[e]===void 0)return null;t=this._firstDevice[e]}return!this._devices[e]||this._devices[e][t]===void 0?null:this._devices[e][t]}getDeviceSources(e){return this._devices[e]?this._devices[e].filter(t=>!!t):[]}constructor(e){let t=Object.keys($e).length/2;this._devices=new Array(t),this._firstDevice=new Array(t),this._engine=e,this._engine._deviceSourceManager||(this._engine._deviceSourceManager=new Vx(e)),this._engine._deviceSourceManager._refCount++,this.onDeviceConnectedObservable=new te(i=>{for(let r of this._devices)if(r)for(let s of r)s&&this.onDeviceConnectedObservable.notifyObserver(i,s)}),this.onDeviceDisconnectedObservable=new te,this._engine._deviceSourceManager.registerManager(this),this._onDisposeObserver=e.onDisposeObservable.add(()=>{this.dispose()})}dispose(){this.onDeviceConnectedObservable.clear(),this.onDeviceDisconnectedObservable.clear(),this._engine._deviceSourceManager&&(this._engine._deviceSourceManager.unregisterManager(this),--this._engine._deviceSourceManager._refCount<1&&(this._engine._deviceSourceManager.dispose(),delete this._engine._deviceSourceManager)),this._engine.onDisposeObservable.remove(this._onDisposeObserver)}_addDevice(e){this._devices[e.deviceType]||(this._devices[e.deviceType]=[]),this._devices[e.deviceType][e.deviceSlot]||(this._devices[e.deviceType][e.deviceSlot]=e,this._updateFirstDevices(e.deviceType)),this.onDeviceConnectedObservable.notifyObservers(e)}_removeDevice(e,t){var r,s;let i=(r=this._devices[e])==null?void 0:r[t];this.onDeviceDisconnectedObservable.notifyObservers(i),(s=this._devices[e])!=null&&s[t]&&delete this._devices[e][t],this._updateFirstDevices(e)}_onInputChanged(e,t,i){var r,s;(s=(r=this._devices[e])==null?void 0:r[t])==null||s.onInputChangedObservable.notifyObservers(i)}_updateFirstDevices(e){switch(e){case $e.Keyboard:case $e.Mouse:this._firstDevice[e]=0;break;case $e.Touch:case $e.DualSense:case $e.DualShock:case $e.Xbox:case $e.Switch:case $e.Generic:{delete this._firstDevice[e];let t=this._devices[e];if(t){for(let i=0;i<t.length;i++)if(t[i]){this._firstDevice[e]=i;break}}break}}}}});var bh,UP=I(()=>{bh=class{};bh._IsPickingAvailable=!1});var kx,Zn,ak=I(()=>{yo();YG();jg();ke();OP();wx();Rh();sk();Gi();UP();kx=class{constructor(){this._singleClick=!1,this._doubleClick=!1,this._hasSwiped=!1,this._ignore=!1}get singleClick(){return this._singleClick}get doubleClick(){return this._doubleClick}get hasSwiped(){return this._hasSwiped}get ignore(){return this._ignore}set singleClick(e){this._singleClick=e}set doubleClick(e){this._doubleClick=e}set hasSwiped(e){this._hasSwiped=e}set ignore(e){this._ignore=e}},Zn=class n{constructor(e){this._alreadyAttached=!1,this._meshPickProceed=!1,this._currentPickResult=null,this._previousPickResult=null,this._activePointerIds=new Array,this._activePointerIdsCount=0,this._doubleClickOccured=!1,this._isSwiping=!1,this._swipeButtonPressed=-1,this._skipPointerTap=!1,this._isMultiTouchGesture=!1,this._pointerX=0,this._pointerY=0,this._startingPointerPosition=new we(0,0),this._previousStartingPointerPosition=new we(0,0),this._startingPointerTime=0,this._previousStartingPointerTime=0,this._pointerCaptures={},this._meshUnderPointerId={},this._movePointerInfo=null,this._cameraObserverCount=0,this._delayedClicks=[null,null,null,null,null],this._deviceSourceManager=null,this._scene=e||Oe.LastCreatedScene,this._scene}get meshUnderPointer(){return this._movePointerInfo&&(this._movePointerInfo._generatePickInfo(),this._movePointerInfo=null),this._pointerOverMesh}getMeshUnderPointerByPointerId(e){return this._meshUnderPointerId[e]||null}get unTranslatedPointer(){return new we(this._unTranslatedPointerX,this._unTranslatedPointerY)}get pointerX(){return this._pointerX}set pointerX(e){this._pointerX=e}get pointerY(){return this._pointerY}set pointerY(e){this._pointerY=e}_updatePointerPosition(e){let t=this._scene.getEngine().getInputElementClientRect();t&&(this._pointerX=e.clientX-t.left,this._pointerY=e.clientY-t.top,this._unTranslatedPointerX=this._pointerX,this._unTranslatedPointerY=this._pointerY)}_processPointerMove(e,t){let i=this._scene,r=i.getEngine(),s=r.getInputElement();s&&(s.tabIndex=r.canvasTabIndex,i.doNotHandleCursors||(s.style.cursor=i.defaultCursor)),this._setCursorAndPointerOverMesh(e,t,i);for(let l of i._pointerMoveStage){e=e||this._pickMove(t);let c=!!(e!=null&&e.pickedMesh);e=l.action(this._unTranslatedPointerX,this._unTranslatedPointerY,e,c,s)}let a=t.inputIndex>=Tt.MouseWheelX&&t.inputIndex<=Tt.MouseWheelZ?at.POINTERWHEEL:at.POINTERMOVE;i.onPointerMove&&(e=e||this._pickMove(t),i.onPointerMove(t,e,a));let o;e?(o=new Wa(a,t,e),this._setRayOnPointerInfo(e,t)):(o=new Wa(a,t,null,this),this._movePointerInfo=o),i.onPointerObservable.hasObservers()&&i.onPointerObservable.notifyObservers(o,a)}_setRayOnPointerInfo(e,t){let i=this._scene;e&&bh._IsPickingAvailable&&(e.ray||(e.ray=i.createPickingRay(t.offsetX,t.offsetY,Z.Identity(),i.activeCamera)))}_addCameraPointerObserver(e,t){return this._cameraObserverCount++,this._scene.onPointerObservable.add(e,t)}_removeCameraPointerObserver(e){return this._cameraObserverCount--,this._scene.onPointerObservable.remove(e)}_checkForPicking(){return!!(this._scene.onPointerObservable.observers.length>this._cameraObserverCount||this._scene.onPointerPick)}_checkPrePointerObservable(e,t,i){let r=this._scene,s=new Nx(i,t,this._unTranslatedPointerX,this._unTranslatedPointerY);return e&&(s.originalPickingInfo=e,s.ray=e.ray,t.pointerType==="xr-near"&&e.originMesh&&(s.nearInteractionPickingInfo=e)),r.onPrePointerObservable.notifyObservers(s,i),!!s.skipOnPointerObservable}_pickMove(e){let t=this._scene,i=t.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,t.pointerMovePredicate,t.pointerMoveFastCheck,t.cameraToUseForPointers,t.pointerMoveTrianglePredicate);return this._setCursorAndPointerOverMesh(i,e,t),i}_setCursorAndPointerOverMesh(e,t,i){let s=i.getEngine().getInputElement();if(e!=null&&e.pickedMesh){if(this.setPointerOverMesh(e.pickedMesh,t.pointerId,e,t),!i.doNotHandleCursors&&s&&this._pointerOverMesh){let a=this._pointerOverMesh._getActionManagerForTrigger();a&&a.hasPointerTriggers&&(s.style.cursor=a.hoverCursor||i.hoverCursor)}}else this.setPointerOverMesh(null,t.pointerId,e,t)}simulatePointerMove(e,t){let i=new PointerEvent("pointermove",t);i.inputIndex=Tt.Move,!this._checkPrePointerObservable(e,i,at.POINTERMOVE)&&this._processPointerMove(e,i)}simulatePointerDown(e,t){let i=new PointerEvent("pointerdown",t);i.inputIndex=i.button+2,!this._checkPrePointerObservable(e,i,at.POINTERDOWN)&&this._processPointerDown(e,i)}_processPointerDown(e,t){let i=this._scene;if(e!=null&&e.pickedMesh){this._pickedDownMesh=e.pickedMesh;let a=e.pickedMesh._getActionManagerForTrigger();if(a){if(a.hasPickTriggers)switch(a.processTrigger(5,new hn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e)),t.button){case 0:a.processTrigger(2,new hn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e));break;case 1:a.processTrigger(4,new hn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e));break;case 2:a.processTrigger(3,new hn(e.pickedMesh,i.pointerX,i.pointerY,e.pickedMesh,t,e));break}a.hasSpecificTrigger(8)&&window.setTimeout(()=>{let o=i.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,l=>l.isPickable&&l.isVisible&&l.isReady()&&l.actionManager&&l.actionManager.hasSpecificTrigger(8)&&l===this._pickedDownMesh,!1,i.cameraToUseForPointers);o!=null&&o.pickedMesh&&a&&this._activePointerIdsCount!==0&&Date.now()-this._startingPointerTime>n.LongPressDelay&&!this._isPointerSwiping()&&(this._startingPointerTime=0,a.processTrigger(8,hn.CreateNew(o.pickedMesh,t)))},n.LongPressDelay)}}else for(let a of i._pointerDownStage)e=a.action(this._unTranslatedPointerX,this._unTranslatedPointerY,e,t,!1);let r,s=at.POINTERDOWN;e?(i.onPointerDown&&i.onPointerDown(t,e,s),r=new Wa(s,t,e),this._setRayOnPointerInfo(e,t)):r=new Wa(s,t,null,this),i.onPointerObservable.hasObservers()&&i.onPointerObservable.notifyObservers(r,s)}_isPointerSwiping(){return this._isSwiping}simulatePointerUp(e,t,i){let r=new PointerEvent("pointerup",t);r.inputIndex=Tt.Move;let s=new kx;i?s.doubleClick=!0:s.singleClick=!0,!this._checkPrePointerObservable(e,r,at.POINTERUP)&&this._processPointerUp(e,r,s)}_processPointerUp(e,t,i){let r=this._scene;if(e!=null&&e.pickedMesh){if(this._pickedUpMesh=e.pickedMesh,this._pickedDownMesh===this._pickedUpMesh&&(r.onPointerPick&&r.onPointerPick(t,e),i.singleClick&&!i.ignore&&r.onPointerObservable.observers.length>this._cameraObserverCount)){let a=at.POINTERPICK,o=new Wa(a,t,e);this._setRayOnPointerInfo(e,t),r.onPointerObservable.notifyObservers(o,a)}let s=e.pickedMesh._getActionManagerForTrigger();if(s&&!i.ignore){s.processTrigger(7,hn.CreateNew(e.pickedMesh,t,e)),!i.hasSwiped&&i.singleClick&&s.processTrigger(1,hn.CreateNew(e.pickedMesh,t,e));let a=e.pickedMesh._getActionManagerForTrigger(6);i.doubleClick&&a&&a.processTrigger(6,hn.CreateNew(e.pickedMesh,t,e))}}else if(!i.ignore)for(let s of r._pointerUpStage)e=s.action(this._unTranslatedPointerX,this._unTranslatedPointerY,e,t,i.doubleClick);if(this._pickedDownMesh&&this._pickedDownMesh!==this._pickedUpMesh){let s=this._pickedDownMesh._getActionManagerForTrigger(16);s&&s.processTrigger(16,hn.CreateNew(this._pickedDownMesh,t))}if(!i.ignore){let s=new Wa(at.POINTERUP,t,e);if(this._setRayOnPointerInfo(e,t),r.onPointerObservable.notifyObservers(s,at.POINTERUP),r.onPointerUp&&r.onPointerUp(t,e,at.POINTERUP),!i.hasSwiped&&!this._skipPointerTap&&!this._isMultiTouchGesture){let a=0;if(i.singleClick?a=at.POINTERTAP:i.doubleClick&&(a=at.POINTERDOUBLETAP),a){let o=new Wa(a,t,e);r.onPointerObservable.hasObservers()&&r.onPointerObservable.hasSpecificMask(a)&&r.onPointerObservable.notifyObservers(o,a)}}}}isPointerCaptured(e=0){return this._pointerCaptures[e]}attachControl(e=!0,t=!0,i=!0,r=null){let s=this._scene,a=s.getEngine();r||(r=a.getInputElement()),this._alreadyAttached&&this.detachControl(),r&&(this._alreadyAttachedTo=r),this._deviceSourceManager=new Gx(a),this._initActionManager=o=>{if(!this._meshPickProceed){let l=s.skipPointerUpPicking||s._registeredActions===0&&!this._checkForPicking()&&!s.onPointerUp?null:s.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,s.pointerUpPredicate,s.pointerUpFastCheck,s.cameraToUseForPointers,s.pointerUpTrianglePredicate);this._currentPickResult=l,l&&(o=l.hit&&l.pickedMesh?l.pickedMesh._getActionManagerForTrigger():null),this._meshPickProceed=!0}return o},this._delayedSimpleClick=(o,l,c)=>{if((Date.now()-this._previousStartingPointerTime>n.DoubleClickDelay&&!this._doubleClickOccured||o!==this._previousButtonPressed)&&(this._doubleClickOccured=!1,l.singleClick=!0,l.ignore=!1,this._delayedClicks[o])){let f=this._delayedClicks[o].evt,d=at.POINTERTAP,h=new Wa(d,f,this._currentPickResult);s.onPointerObservable.hasObservers()&&s.onPointerObservable.hasSpecificMask(d)&&s.onPointerObservable.notifyObservers(h,d),this._delayedClicks[o]=null}},this._initClickEvent=(o,l,c,f)=>{var _,p;let d=new kx;this._currentPickResult=null;let h=null,u=o.hasSpecificMask(at.POINTERPICK)||l.hasSpecificMask(at.POINTERPICK)||o.hasSpecificMask(at.POINTERTAP)||l.hasSpecificMask(at.POINTERTAP)||o.hasSpecificMask(at.POINTERDOUBLETAP)||l.hasSpecificMask(at.POINTERDOUBLETAP);!u&&_c&&(h=this._initActionManager(h,d),h&&(u=h.hasPickTriggers));let m=!1;if(u=u&&!this._isMultiTouchGesture,u){let g=c.button;if(d.hasSwiped=this._isPointerSwiping(),!d.hasSwiped){let v=!n.ExclusiveDoubleClickMode;if(v||(v=!o.hasSpecificMask(at.POINTERDOUBLETAP)&&!l.hasSpecificMask(at.POINTERDOUBLETAP),v&&!_c.HasSpecificTrigger(6)&&(h=this._initActionManager(h,d),h&&(v=!h.hasSpecificTrigger(6)))),v)(Date.now()-this._previousStartingPointerTime>n.DoubleClickDelay||g!==this._previousButtonPressed)&&(d.singleClick=!0,f(d,this._currentPickResult),m=!0);else{let S={evt:c,clickInfo:d,timeoutId:window.setTimeout(this._delayedSimpleClick.bind(this,g,d,f),n.DoubleClickDelay)};this._delayedClicks[g]=S}let T=o.hasSpecificMask(at.POINTERDOUBLETAP)||l.hasSpecificMask(at.POINTERDOUBLETAP);!T&&_c.HasSpecificTrigger(6)&&(h=this._initActionManager(h,d),h&&(T=h.hasSpecificTrigger(6))),T&&(g===this._previousButtonPressed&&Date.now()-this._previousStartingPointerTime<n.DoubleClickDelay&&!this._doubleClickOccured?(!d.hasSwiped&&!this._isPointerSwiping()?(this._previousStartingPointerTime=0,this._doubleClickOccured=!0,d.doubleClick=!0,d.ignore=!1,n.ExclusiveDoubleClickMode&&this._delayedClicks[g]&&(clearTimeout((_=this._delayedClicks[g])==null?void 0:_.timeoutId),this._delayedClicks[g]=null),f(d,this._currentPickResult)):(this._doubleClickOccured=!1,this._previousStartingPointerTime=this._startingPointerTime,this._previousStartingPointerPosition.x=this._startingPointerPosition.x,this._previousStartingPointerPosition.y=this._startingPointerPosition.y,this._previousButtonPressed=g,n.ExclusiveDoubleClickMode?(this._delayedClicks[g]&&(clearTimeout((p=this._delayedClicks[g])==null?void 0:p.timeoutId),this._delayedClicks[g]=null),f(d,this._previousPickResult)):f(d,this._currentPickResult)),m=!0):(this._doubleClickOccured=!1,this._previousStartingPointerTime=this._startingPointerTime,this._previousStartingPointerPosition.x=this._startingPointerPosition.x,this._previousStartingPointerPosition.y=this._startingPointerPosition.y,this._previousButtonPressed=g))}}m||f(d,this._currentPickResult)},this._onPointerMove=o=>{if(this._updatePointerPosition(o),!this._isSwiping&&this._swipeButtonPressed!==-1&&(this._isSwiping=Math.abs(this._startingPointerPosition.x-this._pointerX)>n.DragMovementThreshold||Math.abs(this._startingPointerPosition.y-this._pointerY)>n.DragMovementThreshold),a.isPointerLock&&a._verifyPointerLock(),this._checkPrePointerObservable(null,o,o.inputIndex>=Tt.MouseWheelX&&o.inputIndex<=Tt.MouseWheelZ?at.POINTERWHEEL:at.POINTERMOVE)||!s.cameraToUseForPointers&&!s.activeCamera)return;if(s.skipPointerMovePicking){this._processPointerMove(new Ts,o);return}s.pointerMovePredicate||(s.pointerMovePredicate=c=>c.isPickable&&c.isVisible&&c.isReady()&&c.isEnabled()&&(c.enablePointerMoveEvents||s.constantlyUpdateMeshUnderPointer||c._getActionManagerForTrigger()!==null)&&(!s.cameraToUseForPointers||(s.cameraToUseForPointers.layerMask&c.layerMask)!==0));let l=s._registeredActions>0||s.constantlyUpdateMeshUnderPointer?this._pickMove(o):null;this._processPointerMove(l,o)},this._onPointerDown=o=>{var f;let l=this._activePointerIds.indexOf(-1);if(l===-1?this._activePointerIds.push(o.pointerId):this._activePointerIds[l]=o.pointerId,this._activePointerIdsCount++,this._pickedDownMesh=null,this._meshPickProceed=!1,n.ExclusiveDoubleClickMode){for(let d=0;d<this._delayedClicks.length;d++)if(this._delayedClicks[d])if(o.button===d)clearTimeout((f=this._delayedClicks[d])==null?void 0:f.timeoutId);else{let h=this._delayedClicks[d].clickInfo;this._doubleClickOccured=!1,h.singleClick=!0,h.ignore=!1;let u=this._delayedClicks[d].evt,m=at.POINTERTAP,_=new Wa(m,u,this._currentPickResult);s.onPointerObservable.hasObservers()&&s.onPointerObservable.hasSpecificMask(m)&&s.onPointerObservable.notifyObservers(_,m),this._delayedClicks[d]=null}}if(this._updatePointerPosition(o),this._swipeButtonPressed===-1&&(this._swipeButtonPressed=o.button),s.preventDefaultOnPointerDown&&r&&(o.preventDefault(),r.focus()),this._startingPointerPosition.x=this._pointerX,this._startingPointerPosition.y=this._pointerY,this._startingPointerTime=Date.now(),this._checkPrePointerObservable(null,o,at.POINTERDOWN)||!s.cameraToUseForPointers&&!s.activeCamera)return;this._pointerCaptures[o.pointerId]=!0,s.pointerDownPredicate||(s.pointerDownPredicate=d=>d.isPickable&&d.isVisible&&d.isReady()&&d.isEnabled()&&(!s.cameraToUseForPointers||(s.cameraToUseForPointers.layerMask&d.layerMask)!==0)),this._pickedDownMesh=null;let c;s.skipPointerDownPicking||s._registeredActions===0&&!this._checkForPicking()&&!s.onPointerDown?c=new Ts:c=s.pick(this._unTranslatedPointerX,this._unTranslatedPointerY,s.pointerDownPredicate,s.pointerDownFastCheck,s.cameraToUseForPointers,s.pointerDownTrianglePredicate),this._processPointerDown(c,o)},this._onPointerUp=o=>{let l=this._activePointerIds.indexOf(o.pointerId);l!==-1&&(this._activePointerIds[l]=-1,this._activePointerIdsCount--,this._pickedUpMesh=null,this._meshPickProceed=!1,this._updatePointerPosition(o),s.preventDefaultOnPointerUp&&r&&(o.preventDefault(),r.focus()),this._initClickEvent(s.onPrePointerObservable,s.onPointerObservable,o,(c,f)=>{if(s.onPrePointerObservable.hasObservers()&&(this._skipPointerTap=!1,!c.ignore)){if(this._checkPrePointerObservable(null,o,at.POINTERUP)){this._swipeButtonPressed===o.button&&(this._isSwiping=!1,this._swipeButtonPressed=-1),o.buttons===0&&(this._pointerCaptures[o.pointerId]=!1);return}c.hasSwiped||(c.singleClick&&s.onPrePointerObservable.hasSpecificMask(at.POINTERTAP)&&this._checkPrePointerObservable(null,o,at.POINTERTAP)&&(this._skipPointerTap=!0),c.doubleClick&&s.onPrePointerObservable.hasSpecificMask(at.POINTERDOUBLETAP)&&this._checkPrePointerObservable(null,o,at.POINTERDOUBLETAP)&&(this._skipPointerTap=!0))}if(!this._pointerCaptures[o.pointerId]){this._swipeButtonPressed===o.button&&(this._isSwiping=!1,this._swipeButtonPressed=-1);return}o.buttons===0&&(this._pointerCaptures[o.pointerId]=!1),!(!s.cameraToUseForPointers&&!s.activeCamera)&&(s.pointerUpPredicate||(s.pointerUpPredicate=d=>d.isPickable&&d.isVisible&&d.isReady()&&d.isEnabled()&&(!s.cameraToUseForPointers||(s.cameraToUseForPointers.layerMask&d.layerMask)!==0)),!this._meshPickProceed&&(_c&&_c.HasTriggers||this._checkForPicking()||s.onPointerUp)&&this._initActionManager(null,c),f||(f=this._currentPickResult),this._processPointerUp(f,o,c),this._previousPickResult=this._currentPickResult,this._swipeButtonPressed===o.button&&(this._isSwiping=!1,this._swipeButtonPressed=-1))}))},this._onKeyDown=o=>{let l=Co.KEYDOWN;if(s.onPreKeyboardObservable.hasObservers()){let c=new $g(l,o);if(s.onPreKeyboardObservable.notifyObservers(c,l),c.skipOnKeyboardObservable)return}if(s.onKeyboardObservable.hasObservers()){let c=new Hm(l,o);s.onKeyboardObservable.notifyObservers(c,l)}s.actionManager&&s.actionManager.processTrigger(14,hn.CreateNewFromScene(s,o))},this._onKeyUp=o=>{let l=Co.KEYUP;if(s.onPreKeyboardObservable.hasObservers()){let c=new $g(l,o);if(s.onPreKeyboardObservable.notifyObservers(c,l),c.skipOnKeyboardObservable)return}if(s.onKeyboardObservable.hasObservers()){let c=new Hm(l,o);s.onKeyboardObservable.notifyObservers(c,l)}s.actionManager&&s.actionManager.processTrigger(15,hn.CreateNewFromScene(s,o))},this._deviceSourceManager.onDeviceConnectedObservable.add(o=>{o.deviceType===$e.Mouse?o.onInputChangedObservable.add(l=>{this._originMouseEvent=l,l.inputIndex===Tt.LeftClick||l.inputIndex===Tt.MiddleClick||l.inputIndex===Tt.RightClick||l.inputIndex===Tt.BrowserBack||l.inputIndex===Tt.BrowserForward?t&&o.getInput(l.inputIndex)===1?this._onPointerDown(l):e&&o.getInput(l.inputIndex)===0&&this._onPointerUp(l):i&&(l.inputIndex===Tt.Move?this._onPointerMove(l):(l.inputIndex===Tt.MouseWheelX||l.inputIndex===Tt.MouseWheelY||l.inputIndex===Tt.MouseWheelZ)&&this._onPointerMove(l))}):o.deviceType===$e.Touch?o.onInputChangedObservable.add(l=>{l.inputIndex===Tt.LeftClick&&(t&&o.getInput(l.inputIndex)===1?(this._onPointerDown(l),this._activePointerIdsCount>1&&(this._isMultiTouchGesture=!0)):e&&o.getInput(l.inputIndex)===0&&(this._onPointerUp(l),this._activePointerIdsCount===0&&(this._isMultiTouchGesture=!1))),i&&l.inputIndex===Tt.Move&&this._onPointerMove(l)}):o.deviceType===$e.Keyboard&&o.onInputChangedObservable.add(l=>{l.type==="keydown"?this._onKeyDown(l):l.type==="keyup"&&this._onKeyUp(l)})}),this._alreadyAttached=!0}detachControl(){this._alreadyAttached&&(this._deviceSourceManager.dispose(),this._deviceSourceManager=null,this._alreadyAttachedTo&&!this._scene.doNotHandleCursors&&(this._alreadyAttachedTo.style.cursor=this._scene.defaultCursor),this._alreadyAttached=!1,this._alreadyAttachedTo=null)}setPointerOverMesh(e,t=0,i,r){if(this._meshUnderPointerId[t]===e&&(!e||!e._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting))return;let s=this._meshUnderPointerId[t],a;s&&(a=s._getActionManagerForTrigger(10),a&&a.processTrigger(10,new hn(s,this._pointerX,this._pointerY,e,r,{pointerId:t}))),e?(this._meshUnderPointerId[t]=e,this._pointerOverMesh=e,a=e._getActionManagerForTrigger(9),a&&a.processTrigger(9,new hn(e,this._pointerX,this._pointerY,e,r,{pointerId:t,pickResult:i}))):(delete this._meshUnderPointerId[t],this._pointerOverMesh=null),this._scene.onMeshUnderPointerUpdatedObservable.hasObservers()&&this._scene.onMeshUnderPointerUpdatedObservable.notifyObservers({mesh:e,pointerId:t})}getPointerOverMesh(){return this.meshUnderPointer}_invalidateMesh(e){this._pointerOverMesh===e&&(this._pointerOverMesh=null),this._pickedDownMesh===e&&(this._pickedDownMesh=null),this._pickedUpMesh===e&&(this._pickedUpMesh=null);for(let t in this._meshUnderPointerId)this._meshUnderPointerId[t]===e&&delete this._meshUnderPointerId[t]}};Zn.DragMovementThreshold=10;Zn.LongPressDelay=500;Zn.DoubleClickDelay=300;Zn.ExclusiveDoubleClickMode=!1});var Tl,VP=I(()=>{tc();Tl=class n{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._lastSecValueCount++}addCount(e,t){n.Enabled&&(this._current+=e,t&&this._fetchResult())}beginMonitoring(){n.Enabled&&(this._startMonitoringTime=br.Now)}endMonitoring(e=!0){if(!n.Enabled)return;e&&this.fetchNewFrame();let t=br.Now;this._current=t-this._startMonitoringTime,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current),this._average=this._totalAccumulated/this._totalValueCount;let e=br.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}};Tl.Enabled=!0});var gc,Wx=I(()=>{gc=class{static get UniqueId(){let e=this._UniqueIdCounter;return this._UniqueIdCounter++,e}};gc._UniqueIdCounter=1});var Hx,ok=I(()=>{Hx=class{constructor(){this.pointerDownFastCheck=!1,this.pointerUpFastCheck=!1,this.pointerMoveFastCheck=!1,this.skipPointerMovePicking=!1,this.skipPointerDownPicking=!1,this.skipPointerUpPicking=!1}}});var Ece,Sce,lk,ti,Ys=I(()=>{wi();tc();mi();Mo();LG();Df();ke();Kg();Of();jg();OP();Ax();Qg();Rx();Wm();Oa();Gi();Sn();ak();VP();zt();cx();Wx();lc();Wg();pl();ok();Lt();$i();ul();Ece=new Ni,Sce=new Ni;(function(n){n[n.BackwardCompatible=0]="BackwardCompatible",n[n.Intermediate=1]="Intermediate",n[n.Aggressive=2]="Aggressive"})(lk||(lk={}));ti=class n{static DefaultMaterialFactory(e){throw Qe("StandardMaterial")}static CollisionCoordinatorFactory(){throw Qe("DefaultCollisionCoordinator")}get clearColor(){return this._clearColor}set clearColor(e){e!==this._clearColor&&(this._clearColor=e,this.onClearColorChangedObservable.notifyObservers(this._clearColor))}get imageProcessingConfiguration(){return this._imageProcessingConfiguration}get performancePriority(){return this._performancePriority}set performancePriority(e){if(e!==this._performancePriority){switch(this._performancePriority=e,e){case 0:this.skipFrustumClipping=!1,this._renderingManager.maintainStateBetweenFrames=!1,this.skipPointerMovePicking=!1,this.autoClear=!0;break;case 1:this.skipFrustumClipping=!1,this._renderingManager.maintainStateBetweenFrames=!1,this.skipPointerMovePicking=!0,this.autoClear=!1;break;case 2:this.skipFrustumClipping=!0,this._renderingManager.maintainStateBetweenFrames=!0,this.skipPointerMovePicking=!0,this.autoClear=!1;break}this.onScenePerformancePriorityChangedObservable.notifyObservers(e)}}set forceWireframe(e){this._forceWireframe!==e&&(this._forceWireframe=e,this.markAllMaterialsAsDirty(16))}get forceWireframe(){return this._forceWireframe}set skipFrustumClipping(e){this._skipFrustumClipping!==e&&(this._skipFrustumClipping=e)}get skipFrustumClipping(){return this._skipFrustumClipping}set forcePointsCloud(e){this._forcePointsCloud!==e&&(this._forcePointsCloud=e,this.markAllMaterialsAsDirty(16))}get forcePointsCloud(){return this._forcePointsCloud}get environmentTexture(){return this._environmentTexture}set environmentTexture(e){this._environmentTexture!==e&&(this._environmentTexture=e,this.onEnvironmentTextureChangedObservable.notifyObservers(e),this.markAllMaterialsAsDirty(1))}getNodes(){let e=[];e=e.concat(this.meshes),e=e.concat(this.lights),e=e.concat(this.cameras),e=e.concat(this.transformNodes);for(let t of this.skeletons)e=e.concat(t.bones);return e}get animationPropertiesOverride(){return this._animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}set beforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),e&&(this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e))}set afterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),e&&(this._onAfterRenderObserver=this.onAfterRenderObservable.add(e))}set beforeCameraRender(e){this._onBeforeCameraRenderObserver&&this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver),this._onBeforeCameraRenderObserver=this.onBeforeCameraRenderObservable.add(e)}set afterCameraRender(e){this._onAfterCameraRenderObserver&&this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver),this._onAfterCameraRenderObserver=this.onAfterCameraRenderObservable.add(e)}get pointerDownPredicate(){return this._pointerPickingConfiguration.pointerDownPredicate}set pointerDownPredicate(e){this._pointerPickingConfiguration.pointerDownPredicate=e}get pointerUpPredicate(){return this._pointerPickingConfiguration.pointerUpPredicate}set pointerUpPredicate(e){this._pointerPickingConfiguration.pointerUpPredicate=e}get pointerMovePredicate(){return this._pointerPickingConfiguration.pointerMovePredicate}set pointerMovePredicate(e){this._pointerPickingConfiguration.pointerMovePredicate=e}get pointerDownFastCheck(){return this._pointerPickingConfiguration.pointerDownFastCheck}set pointerDownFastCheck(e){this._pointerPickingConfiguration.pointerDownFastCheck=e}get pointerUpFastCheck(){return this._pointerPickingConfiguration.pointerUpFastCheck}set pointerUpFastCheck(e){this._pointerPickingConfiguration.pointerUpFastCheck=e}get pointerMoveFastCheck(){return this._pointerPickingConfiguration.pointerMoveFastCheck}set pointerMoveFastCheck(e){this._pointerPickingConfiguration.pointerMoveFastCheck=e}get skipPointerMovePicking(){return this._pointerPickingConfiguration.skipPointerMovePicking}set skipPointerMovePicking(e){this._pointerPickingConfiguration.skipPointerMovePicking=e}get skipPointerDownPicking(){return this._pointerPickingConfiguration.skipPointerDownPicking}set skipPointerDownPicking(e){this._pointerPickingConfiguration.skipPointerDownPicking=e}get skipPointerUpPicking(){return this._pointerPickingConfiguration.skipPointerUpPicking}set skipPointerUpPicking(e){this._pointerPickingConfiguration.skipPointerUpPicking=e}get unTranslatedPointer(){return this._inputManager.unTranslatedPointer}static get DragMovementThreshold(){return Zn.DragMovementThreshold}static set DragMovementThreshold(e){Zn.DragMovementThreshold=e}static get LongPressDelay(){return Zn.LongPressDelay}static set LongPressDelay(e){Zn.LongPressDelay=e}static get DoubleClickDelay(){return Zn.DoubleClickDelay}static set DoubleClickDelay(e){Zn.DoubleClickDelay=e}static get ExclusiveDoubleClickMode(){return Zn.ExclusiveDoubleClickMode}static set ExclusiveDoubleClickMode(e){Zn.ExclusiveDoubleClickMode=e}get _eyePosition(){var e,t,i;return(i=(t=this._forcedViewPosition)!=null?t:(e=this.activeCamera)==null?void 0:e.globalPosition)!=null?i:b.ZeroReadOnly}bindEyePosition(e,t="vEyePosition",i=!1){let r=this._eyePosition,s=this.useRightHandedSystem===(this._mirroredCameraPosition!=null),a=this.floatingOriginOffset,o=Ece.set(r.x,r.y,r.z,s?-1:1),l=o.subtractFromFloatsToRef(a.x,a.y,a.z,0,Sce);return e&&(i?e.setFloat3(t,l.x,l.y,l.z):e.setVector4(t,l)),o}finalizeSceneUbo(){let e=this.getSceneUniformBuffer(),t=this.bindEyePosition(null),i=this.floatingOriginOffset;return e.updateFloat4("vEyePosition",t.x-i.x,t.y-i.y,t.z-i.z,t.w),e.update(),e}set useRightHandedSystem(e){this._useRightHandedSystem!==e&&(this._useRightHandedSystem=e,this.markAllMaterialsAsDirty(16))}get useRightHandedSystem(){return this._useRightHandedSystem}setStepId(e){this._currentStepId=e}getStepId(){return this._currentStepId}getInternalStep(){return this._currentInternalStep}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAllMaterialsAsDirty(16))}get fogEnabled(){return this._fogEnabled}set fogMode(e){this._fogMode!==e&&(this._fogMode=e,this.markAllMaterialsAsDirty(16))}get fogMode(){return this._fogMode}get prePass(){return!!this.prePassRenderer&&this.prePassRenderer.defaultRT.enabled}set shadowsEnabled(e){this._shadowsEnabled!==e&&(this._shadowsEnabled=e,this.markAllMaterialsAsDirty(2))}get shadowsEnabled(){return this._shadowsEnabled}set lightsEnabled(e){this._lightsEnabled!==e&&(this._lightsEnabled=e,this.markAllMaterialsAsDirty(2))}get lightsEnabled(){return this._lightsEnabled}get activeCameras(){return this._activeCameras}set activeCameras(e){this._unObserveActiveCameras&&(this._unObserveActiveCameras(),this._unObserveActiveCameras=null),e&&(this._unObserveActiveCameras=ox(e,()=>{this.onActiveCamerasChanged.notifyObservers(this)})),this._activeCameras=e}get activeCamera(){return this._activeCamera}set activeCamera(e){e!==this._activeCamera&&(this._activeCamera=e,this.onActiveCameraChanged.notifyObservers(this))}get _hasDefaultMaterial(){return n.DefaultMaterialFactory!==n._OriginalDefaultMaterialFactory}get defaultMaterial(){return this._defaultMaterial||(this._defaultMaterial=n.DefaultMaterialFactory(this)),this._defaultMaterial}set defaultMaterial(e){this._defaultMaterial=e}set texturesEnabled(e){this._texturesEnabled!==e&&(this._texturesEnabled=e,this.markAllMaterialsAsDirty(1))}get texturesEnabled(){return this._texturesEnabled}get frameGraph(){return this._frameGraph}set frameGraph(e){if(this._frameGraph){this._frameGraph=e,e||(this.customRenderFunction=this._currentCustomRenderFunction);return}this._frameGraph=e,e&&(this._currentCustomRenderFunction=this.customRenderFunction,this.customRenderFunction=this._renderWithFrameGraph,this.activeCamera=null)}set skeletonsEnabled(e){this._skeletonsEnabled!==e&&(this._skeletonsEnabled=e,this.markAllMaterialsAsDirty(8))}get skeletonsEnabled(){return this._skeletonsEnabled}get collisionCoordinator(){return this._collisionCoordinator||(this._collisionCoordinator=n.CollisionCoordinatorFactory(),this._collisionCoordinator.init(this)),this._collisionCoordinator}get renderingManager(){return this._renderingManager}get frustumPlanes(){return this._frustumPlanes}_registerTransientComponents(){if(this._transientComponents.length>0){for(let e of this._transientComponents)e.register();this._transientComponents.length=0}}_addComponent(e){this._components.push(e),this._transientComponents.push(e);let t=e;t.addFromContainer&&t.serialize&&this._serializableComponents.push(t)}_getComponent(e){for(let t of this._components)if(t.name===e)return t;return null}get uniqueId(){return this._uniqueId}constructor(e,t){this._inputManager=new Zn(this),this.cameraToUseForPointers=null,this._isScene=!0,this._blockEntityCollection=!1,this.autoClear=!0,this.autoClearDepthAndStencil=!0,this._clearColor=new ft(.2,.2,.3,1),this.onClearColorChangedObservable=new te,this.ambientColor=new Ee(0,0,0),this.environmentIntensity=1,this.iblIntensity=1,this._performancePriority=0,this.onScenePerformancePriorityChangedObservable=new te,this._forceWireframe=!1,this._skipFrustumClipping=!1,this._forcePointsCloud=!1,this.rootNodes=[],this.cameras=[],this.lights=[],this.meshes=[],this.skeletons=[],this.particleSystems=[],this.animations=[],this.animationGroups=[],this.multiMaterials=[],this.materials=[],this.morphTargetManagers=[],this.geometries=[],this.transformNodes=[],this.actionManagers=[],this.objectRenderers=[],this.textures=[],this._environmentTexture=null,this.postProcesses=[],this.effectLayers=[],this.sounds=null,this.layers=[],this.lensFlareSystems=[],this.proceduralTextures=[],this.animationsEnabled=!0,this._animationPropertiesOverride=null,this.useConstantAnimationDeltaTime=!1,this.constantlyUpdateMeshUnderPointer=!1,this.hoverCursor="pointer",this.defaultCursor="",this.doNotHandleCursors=!1,this.preventDefaultOnPointerDown=!0,this.preventDefaultOnPointerUp=!0,this.metadata=null,this.reservedDataStore=null,this.disableOfflineSupportExceptionRules=[],this.onDisposeObservable=new te,this._onDisposeObserver=null,this.onBeforeRenderObservable=new te,this._onBeforeRenderObserver=null,this.onAfterRenderObservable=new te,this.onAfterRenderCameraObservable=new te,this._onAfterRenderObserver=null,this.onBeforeAnimationsObservable=new te,this.onAfterAnimationsObservable=new te,this.onBeforeDrawPhaseObservable=new te,this.onAfterDrawPhaseObservable=new te,this.onReadyObservable=new te,this.onBeforeCameraRenderObservable=new te,this._onBeforeCameraRenderObserver=null,this.onAfterCameraRenderObservable=new te,this._onAfterCameraRenderObserver=null,this.onBeforeActiveMeshesEvaluationObservable=new te,this.onAfterActiveMeshesEvaluationObservable=new te,this.onBeforeParticlesRenderingObservable=new te,this.onAfterParticlesRenderingObservable=new te,this.onDataLoadedObservable=new te,this.onNewCameraAddedObservable=new te,this.onCameraRemovedObservable=new te,this.onNewLightAddedObservable=new te,this.onLightRemovedObservable=new te,this.onNewGeometryAddedObservable=new te,this.onGeometryRemovedObservable=new te,this.onNewTransformNodeAddedObservable=new te,this.onTransformNodeRemovedObservable=new te,this.onNewMeshAddedObservable=new te,this.onMeshRemovedObservable=new te,this.onNewSkeletonAddedObservable=new te,this.onSkeletonRemovedObservable=new te,this.onNewParticleSystemAddedObservable=new te,this.onParticleSystemRemovedObservable=new te,this.onNewAnimationGroupAddedObservable=new te,this.onAnimationGroupRemovedObservable=new te,this.onNewMaterialAddedObservable=new te,this.onNewMultiMaterialAddedObservable=new te,this.onMaterialRemovedObservable=new te,this.onMultiMaterialRemovedObservable=new te,this.onNewTextureAddedObservable=new te,this.onTextureRemovedObservable=new te,this.onNewFrameGraphAddedObservable=new te,this.onFrameGraphRemovedObservable=new te,this.onNewObjectRendererAddedObservable=new te,this.onObjectRendererRemovedObservable=new te,this.onNewPostProcessAddedObservable=new te,this.onPostProcessRemovedObservable=new te,this.onNewEffectLayerAddedObservable=new te,this.onEffectLayerRemovedObservable=new te,this.onBeforeRenderTargetsRenderObservable=new te,this.onAfterRenderTargetsRenderObservable=new te,this.onBeforeStepObservable=new te,this.onAfterStepObservable=new te,this.onActiveCameraChanged=new te,this.onActiveCamerasChanged=new te,this.onBeforeRenderingGroupObservable=new te,this.onAfterRenderingGroupObservable=new te,this.onMeshImportedObservable=new te,this.onAnimationFileImportedObservable=new te,this.onEnvironmentTextureChangedObservable=new te,this.onMeshUnderPointerUpdatedObservable=new te,this._registeredForLateAnimationBindings=new bo(256),this._pointerPickingConfiguration=new Hx,this.onPrePointerObservable=new te,this.onPointerObservable=new te,this.onPreKeyboardObservable=new te,this.onKeyboardObservable=new te,this._useRightHandedSystem=!1,this._timeAccumulator=0,this._currentStepId=0,this._currentInternalStep=0,this._fogEnabled=!0,this._fogMode=n.FOGMODE_NONE,this.fogColor=new Ee(.2,.2,.3),this.fogDensity=.1,this.fogStart=0,this.fogEnd=1e3,this.needsPreviousWorldMatrices=!1,this._shadowsEnabled=!0,this._lightsEnabled=!0,this._unObserveActiveCameras=null,this._texturesEnabled=!0,this._frameGraph=null,this.frameGraphs=[],this.physicsEnabled=!0,this.particlesEnabled=!0,this.spritesEnabled=!0,this._skeletonsEnabled=!0,this.lensFlaresEnabled=!0,this.collisionsEnabled=!0,this.gravity=new b(0,-9.807,0),this.postProcessesEnabled=!0,this.renderTargetsEnabled=!0,this.dumpNextRenderTargets=!1,this.customRenderTargets=[],this.importedMeshesFiles=[],this.probesEnabled=!0,this._meshesForIntersections=new bo(256),this.proceduralTexturesEnabled=!0,this._totalVertices=new Tl,this._activeIndices=new Tl,this._activeParticles=new Tl,this._activeBones=new Tl,this._animationTime=0,this.animationTimeScale=1,this._renderId=0,this._frameId=0,this._executeWhenReadyTimeoutId=null,this._intermediateRendering=!1,this._defaultFrameBufferCleared=!1,this._viewUpdateFlag=-1,this._projectionUpdateFlag=-1,this._toBeDisposed=new Array(256),this._activeRequests=new Array,this._pendingData=[],this._isDisposed=!1,this._isReadyChecks=[],this.dispatchAllSubMeshesOfActiveMeshes=!1,this._activeMeshes=new Xi(256),this._processedMaterials=new Xi(256),this._renderTargets=new bo(256),this._materialsRenderTargets=new bo(256),this._activeParticleSystems=new Xi(256),this._activeSkeletons=new bo(32),this._softwareSkinnedMeshes=new bo(32),this._activeAnimatables=new Array,this._transformMatrix=Z.Zero(),this.requireLightSorting=!1,this._components=[],this._serializableComponents=[],this._transientComponents=[],this._beforeCameraUpdateStage=mr.Create(),this._beforeClearStage=mr.Create(),this._beforeRenderTargetClearStage=mr.Create(),this._gatherRenderTargetsStage=mr.Create(),this._gatherActiveCameraRenderTargetsStage=mr.Create(),this._isReadyForMeshStage=mr.Create(),this._beforeEvaluateActiveMeshStage=mr.Create(),this._evaluateSubMeshStage=mr.Create(),this._preActiveMeshStage=mr.Create(),this._cameraDrawRenderTargetStage=mr.Create(),this._beforeCameraDrawStage=mr.Create(),this._beforeRenderTargetDrawStage=mr.Create(),this._beforeRenderingGroupDrawStage=mr.Create(),this._beforeRenderingMeshStage=mr.Create(),this._afterRenderingMeshStage=mr.Create(),this._afterRenderingGroupDrawStage=mr.Create(),this._afterCameraDrawStage=mr.Create(),this._afterCameraPostProcessStage=mr.Create(),this._afterRenderTargetDrawStage=mr.Create(),this._afterRenderTargetPostProcessStage=mr.Create(),this._afterRenderStage=mr.Create(),this._pointerMoveStage=mr.Create(),this._pointerDownStage=mr.Create(),this._pointerUpStage=mr.Create(),this._geometriesByUniqueId=null,this._uniqueId=0,this._defaultMeshCandidates={data:[],length:0},this._defaultSubMeshCandidates={data:[],length:0},this.onReadyTimeoutObservable=new te,this.onReadyTimeoutDuration=120*1e3,this._timeoutChecksStartTime=0,this._floatingOriginScene=void 0,this._preventFreeActiveMeshesAndRenderingGroups=!1,this._activeMeshesFrozen=!1,this._activeMeshesFrozenButKeepClipping=!1,this._skipEvaluateActiveMeshesCompletely=!1,this._freezeActiveMeshesCancel=null,this._useCurrentFrameBuffer=!1,this._allowPostProcessClearColor=!0,this.getDeterministicFrameTime=()=>this._engine.getTimeStep(),this._getFloatingOriginScene=()=>this._floatingOriginScene,this._registeredActions=0,this._blockMaterialDirtyMechanism=!1,this._perfCollector=null,this.activeCameras=[],this._uniqueId=this.getUniqueId();let i={useGeometryUniqueIdsMap:!0,useMaterialMeshMap:!0,useClonedMeshMap:!0,virtual:!1,defaultCameraLayerMask:268435455,defaultRenderableLayerMask:268435455,...t};this.defaultCameraLayerMask=i.defaultCameraLayerMask,this.defaultRenderableLayerMask=i.defaultRenderableLayerMask,e=this._engine=e||Oe.LastCreatedEngine,i.virtual?e._virtualScenes.push(this):(Oe._LastCreatedScene=this,e.scenes.push(this)),(e.getCreationOptions().useLargeWorldRendering||t!=null&&t.useFloatingOrigin)&&(XG(),this._floatingOriginScene=this,ka.getScene=this._getFloatingOriginScene),this._uid=null,this._renderingManager=new Fa(this),dc&&(this.postProcessManager=new dc(this)),Er()&&this.attachControl(),this._createUbo(),Ht&&(this._imageProcessingConfiguration=new Ht),this.setDefaultCandidateProviders(),i.useGeometryUniqueIdsMap&&(this._geometriesByUniqueId={}),this.useMaterialMeshMap=i.useMaterialMeshMap,this.useClonedMeshMap=i.useClonedMeshMap,(!t||!t.virtual)&&e.onNewSceneAddedObservable.notifyObservers(this)}getClassName(){return"Scene"}_getDefaultMeshCandidates(){return this._defaultMeshCandidates.data=this.meshes,this._defaultMeshCandidates.length=this.meshes.length,this._defaultMeshCandidates}_getDefaultSubMeshCandidates(e){return this._defaultSubMeshCandidates.data=e.subMeshes,this._defaultSubMeshCandidates.length=e.subMeshes.length,this._defaultSubMeshCandidates}setDefaultCandidateProviders(){this.getActiveMeshCandidates=()=>this._getDefaultMeshCandidates(),this.getActiveSubMeshCandidates=e=>this._getDefaultSubMeshCandidates(e),this.getIntersectingSubMeshCandidates=(e,t)=>this._getDefaultSubMeshCandidates(e),this.getCollidingSubMeshCandidates=(e,t)=>this._getDefaultSubMeshCandidates(e)}get meshUnderPointer(){return this._inputManager.meshUnderPointer}get pointerX(){return this._inputManager.pointerX}set pointerX(e){this._inputManager.pointerX=e}get pointerY(){return this._inputManager.pointerY}set pointerY(e){this._inputManager.pointerY=e}getCachedMaterial(){return this._cachedMaterial}getCachedEffect(){return this._cachedEffect}getCachedVisibility(){return this._cachedVisibility}isCachedMaterialInvalid(e,t,i=1){return this._cachedEffect!==t||this._cachedMaterial!==e||this._cachedVisibility!==i}getEngine(){return this._engine}getTotalVertices(){return this._totalVertices.current}get totalVerticesPerfCounter(){return this._totalVertices}getActiveIndices(){return this._activeIndices.current}get totalActiveIndicesPerfCounter(){return this._activeIndices}getActiveParticles(){return this._activeParticles.current}get activeParticlesPerfCounter(){return this._activeParticles}getActiveBones(){return this._activeBones.current}get activeBonesPerfCounter(){return this._activeBones}getActiveMeshes(){return this._activeMeshes}getAnimationRatio(){return this._animationRatio!==void 0?this._animationRatio:1}getRenderId(){return this._renderId}getFrameId(){return this._frameId}incrementRenderId(){this._renderId++}_createUbo(){this.setSceneUniformBuffer(this.createSceneUniformBuffer())}simulatePointerMove(e,t){return this._inputManager.simulatePointerMove(e,t),this}simulatePointerDown(e,t){return this._inputManager.simulatePointerDown(e,t),this}simulatePointerUp(e,t,i){return this._inputManager.simulatePointerUp(e,t,i),this}isPointerCaptured(e=0){return this._inputManager.isPointerCaptured(e)}attachControl(e=!0,t=!0,i=!0){this._inputManager.attachControl(e,t,i)}detachControl(){this._inputManager.detachControl()}isReady(e=!0){var a,o,l;if(this._isDisposed)return!1;let t,i=this.getEngine(),r=i.currentRenderPassId;i.currentRenderPassId=(o=(a=this.activeCamera)==null?void 0:a.renderPassId)!=null?o:r;let s=!0;for(this._pendingData.length>0&&(s=!1),(l=this.prePassRenderer)==null||l.update(),this.useOrderIndependentTransparency&&this.depthPeelingRenderer&&s&&(s=this.depthPeelingRenderer.isReady()),e&&(this._processedMaterials.reset(),this._materialsRenderTargets.reset()),t=0;t<this.meshes.length;t++){let c=this.meshes[t];if(!c.subMeshes||c.subMeshes.length===0)continue;if(!c.isReady(!0)){s=!1;continue}let f=c.hasThinInstances||c.getClassName()==="InstancedMesh"||c.getClassName()==="InstancedLinesMesh"||i.getCaps().instancedArrays&&c.instances.length>0;for(let h of this._isReadyForMeshStage)h.action(c,f)||(s=!1);if(!e)continue;let d=c.material||this.defaultMaterial;if(d)if(d._storeEffectOnSubMeshes)for(let h of c.subMeshes){let u=h.getMaterial();u&&u.hasRenderTargetTextures&&u.getRenderTargetTextures!=null&&this._processedMaterials.indexOf(u)===-1&&(this._processedMaterials.push(u),this._materialsRenderTargets.concatWithNoDuplicate(u.getRenderTargetTextures()))}else d.hasRenderTargetTextures&&d.getRenderTargetTextures!=null&&this._processedMaterials.indexOf(d)===-1&&(this._processedMaterials.push(d),this._materialsRenderTargets.concatWithNoDuplicate(d.getRenderTargetTextures()))}if(e){for(t=0;t<this._materialsRenderTargets.length;++t)this._materialsRenderTargets.data[t].isReadyForRendering()||(s=!1);for(t=0;t<this.customRenderTargets.length;++t)this.customRenderTargets[t].isReadyForRendering()||(s=!1)}for(t=0;t<this.geometries.length;t++)this.geometries[t].delayLoadState===2&&(s=!1);if(this.activeCameras&&this.activeCameras.length>0)for(let c of this.activeCameras)c.isReady(!0)||(s=!1);else this.activeCamera&&(this.activeCamera.isReady(!0)||(s=!1));for(let c of this.particleSystems)c.isReady()||(s=!1);if(this.proceduralTexturesEnabled)for(let c of this.proceduralTextures)c.isReady()||(s=!1);if(this.layers)for(let c of this.layers)c.isReady()||(s=!1);if(this.effectLayers)for(let c of this.effectLayers)c.isLayerReady()||(s=!1);for(let c of this._isReadyChecks)c.isReady()||(s=!1);return i.areAllEffectsReady()||(s=!1),i.currentRenderPassId=r,s}resetCachedMaterial(){this._cachedMaterial=null,this._cachedEffect=null,this._cachedVisibility=null}registerBeforeRender(e){this.onBeforeRenderObservable.add(e)}unregisterBeforeRender(e){this.onBeforeRenderObservable.removeCallback(e)}registerAfterRender(e){this.onAfterRenderObservable.add(e)}unregisterAfterRender(e){this.onAfterRenderObservable.removeCallback(e)}_executeOnceBeforeRender(e){let t=()=>{e(),setTimeout(()=>{this.unregisterBeforeRender(t)})};this.registerBeforeRender(t)}executeOnceBeforeRender(e,t){t!==void 0?setTimeout(()=>{this._executeOnceBeforeRender(e)},t):this._executeOnceBeforeRender(e)}addPendingData(e){this._pendingData.push(e)}removePendingData(e){let t=this.isLoading,i=this._pendingData.indexOf(e);i!==-1&&this._pendingData.splice(i,1),t&&!this.isLoading&&this.onDataLoadedObservable.notifyObservers(this)}getWaitingItemsCount(){return this._pendingData.length}get isLoading(){return this._pendingData.length>0}addIsReadyCheck(e){this._isReadyChecks.indexOf(e)===-1&&this._isReadyChecks.push(e)}removeIsReadyCheck(e){let t=this._isReadyChecks.indexOf(e);t!==-1&&this._isReadyChecks.splice(t,1)}executeWhenReady(e,t=!1){this.onReadyObservable.addOnce(e),this._executeWhenReadyTimeoutId===null&&this._checkIsReady(t)}async whenReadyAsync(e=!1){return await new Promise(t=>{this.executeWhenReady(()=>{t()},e)})}_clearReadynessChecksData(){this._timeoutChecksStartTime=0,this.onReadyTimeoutObservable.clear(),this.onReadyObservable.clear(),this._executeWhenReadyTimeoutId=null}_checkIsReady(e=!1){if(this._registerTransientComponents(),this._timeoutChecksStartTime===0)this._timeoutChecksStartTime=br.Now;else if(this.onReadyTimeoutDuration>0&&br.Now-this._timeoutChecksStartTime>this.onReadyTimeoutDuration){this.onReadyTimeoutObservable.notifyObservers(this),this._clearReadynessChecksData();return}if(this.isReady(e)){this.onReadyObservable.notifyObservers(this),this._clearReadynessChecksData();return}if(this._isDisposed){this._clearReadynessChecksData();return}this._executeWhenReadyTimeoutId=setTimeout(()=>{this.incrementRenderId(),this._checkIsReady(e)},100)}get animatables(){return this._activeAnimatables}resetLastAnimationTimeFrame(){this._animationTimeLast=br.Now}getViewMatrix(){return this._viewMatrix}getProjectionMatrix(){return this._projectionMatrix}getInverseProjectionMatrix(){return this._inverseProjectionMatrix}getTransformMatrix(){return this._transformMatrix}setTransformMatrix(e,t,i,r){this._multiviewSceneUboIsActive=!!(i&&r&&this._multiviewSceneUbo),!(this._viewUpdateFlag===e.updateFlag&&this._projectionUpdateFlag===t.updateFlag)&&(this._viewUpdateFlag=e.updateFlag,this._projectionUpdateFlag=t.updateFlag,this._viewMatrix=e,this._projectionMatrix=t,this._inverseProjectionMatrix||(this._inverseProjectionMatrix=new Z),this._projectionMatrix.invertToRef(this._inverseProjectionMatrix),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix),this._frustumPlanes?Mf.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=Mf.GetPlanes(this._transformMatrix),this._multiviewSceneUboIsActive&&this._multiviewSceneUbo.useUbo?this._updateMultiviewUbo(i,r):this._sceneUbo.useUbo&&(this._sceneUbo.updateMatrix("viewProjection",this._transformMatrix),this._sceneUbo.updateMatrix("view",this._viewMatrix),this._sceneUbo.updateMatrix("projection",this._projectionMatrix),this._sceneUbo.updateMatrix("inverseProjection",this._inverseProjectionMatrix)))}getSceneUniformBuffer(){return this._multiviewSceneUboIsActive&&this._multiviewSceneUbo?this._multiviewSceneUbo:this._sceneUbo}createSceneUniformBuffer(e,t){let i=typeof t=="boolean"?t:t==null?void 0:t.trackUBOsInFrame,r=new Sr(this._engine,void 0,!1,e!=null?e:"scene",void 0,i);return r.addUniform("viewProjection",16),r.addUniform("view",16),r.addUniform("projection",16),r.addUniform("vEyePosition",4),r.addUniform("inverseProjection",16),r}setSceneUniformBuffer(e){this._sceneUbo=e,this._viewUpdateFlag=-1,this._projectionUpdateFlag=-1}get floatingOriginMode(){return this._floatingOriginScene!==void 0}get floatingOriginOffset(){return this.floatingOriginMode?this._eyePosition:b.ZeroReadOnly}getUniqueId(){return gc.UniqueId}addMesh(e,t=!1){if(!this._blockEntityCollection&&(this.meshes.push(e),e._resyncLightSources(),e.parent||e._addToSceneRootNodes(),pe.SetImmediate(()=>{this.onNewMeshAddedObservable.notifyObservers(e)}),t)){let i=e.getChildMeshes();for(let r of i)this.addMesh(r)}}removeMesh(e,t=!1){let i=this.meshes.indexOf(e);if(i!==-1&&(this.meshes.splice(i,1),e.parent||e._removeFromSceneRootNodes()),this._inputManager._invalidateMesh(e),this.onMeshRemovedObservable.notifyObservers(e),t){let r=e.getChildMeshes();for(let s of r)this.removeMesh(s)}return i}addTransformNode(e){this._blockEntityCollection||e.getScene()===this&&e._indexInSceneTransformNodesArray!==-1||(e._indexInSceneTransformNodesArray=this.transformNodes.length,this.transformNodes.push(e),e.parent||e._addToSceneRootNodes(),this.onNewTransformNodeAddedObservable.notifyObservers(e))}removeTransformNode(e){let t=e._indexInSceneTransformNodesArray;if(t!==-1){if(t!==this.transformNodes.length-1){let i=this.transformNodes[this.transformNodes.length-1];this.transformNodes[t]=i,i._indexInSceneTransformNodesArray=t}e._indexInSceneTransformNodesArray=-1,this.transformNodes.pop(),e.parent||e._removeFromSceneRootNodes()}return this.onTransformNodeRemovedObservable.notifyObservers(e),t}removeSkeleton(e){let t=this.skeletons.indexOf(e);return t!==-1&&(this.skeletons.splice(t,1),this.onSkeletonRemovedObservable.notifyObservers(e),this._executeActiveContainerCleanup(this._activeSkeletons)),t}removeMorphTargetManager(e){let t=this.morphTargetManagers.indexOf(e);return t!==-1&&this.morphTargetManagers.splice(t,1),t}removeLight(e){let t=this.lights.indexOf(e);if(t!==-1){for(let i of this.meshes)i._removeLightSource(e,!1);this.lights.splice(t,1),this.sortLightsByPriority(),e.parent||e._removeFromSceneRootNodes(),this.onLightRemovedObservable.notifyObservers(e)}return t}removeCamera(e){let t=this.cameras.indexOf(e);if(t!==-1&&(this.cameras.splice(t,1),e.parent||e._removeFromSceneRootNodes()),this.activeCameras){let i=this.activeCameras.indexOf(e);i!==-1&&this.activeCameras.splice(i,1)}return this.activeCamera===e&&(this.cameras.length>0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemovedObservable.notifyObservers(e),t}removeParticleSystem(e){let t=this.particleSystems.indexOf(e);return t!==-1&&(this.particleSystems.splice(t,1),this._executeActiveContainerCleanup(this._activeParticleSystems)),this.onParticleSystemRemovedObservable.notifyObservers(e),t}removeAnimation(e){let t=this.animations.indexOf(e);return t!==-1&&this.animations.splice(t,1),t}stopAnimation(e,t,i){}removeAnimationGroup(e){let t=this.animationGroups.indexOf(e);return t!==-1&&this.animationGroups.splice(t,1),this.onAnimationGroupRemovedObservable.notifyObservers(e),t}removeMultiMaterial(e){let t=this.multiMaterials.indexOf(e);return t!==-1&&this.multiMaterials.splice(t,1),this.onMultiMaterialRemovedObservable.notifyObservers(e),t}removeMaterial(e){let t=e._indexInSceneMaterialArray;if(t!==-1&&t<this.materials.length){if(t!==this.materials.length-1){let i=this.materials[this.materials.length-1];this.materials[t]=i,i._indexInSceneMaterialArray=t}e._indexInSceneMaterialArray=-1,this.materials.pop()}return this.onMaterialRemovedObservable.notifyObservers(e),t}removeActionManager(e){let t=this.actionManagers.indexOf(e);return t!==-1&&this.actionManagers.splice(t,1),t}removeTexture(e){let t=this.textures.indexOf(e);return t!==-1&&this.textures.splice(t,1),this.onTextureRemovedObservable.notifyObservers(e),t}removeFrameGraph(e){let t=this.frameGraphs.indexOf(e);return t!==-1&&this.frameGraphs.splice(t,1),this.onFrameGraphRemovedObservable.notifyObservers(e),t}removeObjectRenderer(e){let t=this.objectRenderers.indexOf(e);return t!==-1&&this.objectRenderers.splice(t,1),this.onObjectRendererRemovedObservable.notifyObservers(e),t}removePostProcess(e){let t=this.postProcesses.indexOf(e);return t!==-1&&this.postProcesses.splice(t,1),this.onPostProcessRemovedObservable.notifyObservers(e),t}removeEffectLayer(e){let t=this.effectLayers.indexOf(e);return t!==-1&&this.effectLayers.splice(t,1),this.onEffectLayerRemovedObservable.notifyObservers(e),t}addLight(e){if(!this._blockEntityCollection){this.lights.push(e),this.sortLightsByPriority(),e.parent||e._addToSceneRootNodes();for(let t of this.meshes)t.lightSources.indexOf(e)===-1&&(t.lightSources.push(e),t._resyncLightSources());pe.SetImmediate(()=>{this.onNewLightAddedObservable.notifyObservers(e)})}}sortLightsByPriority(){this.requireLightSorting&&this.lights.sort(jt.CompareLightsPriority)}addCamera(e){this._blockEntityCollection||(this.cameras.push(e),pe.SetImmediate(()=>{this.onNewCameraAddedObservable.notifyObservers(e)}),e.parent||e._addToSceneRootNodes())}addSkeleton(e){this._blockEntityCollection||(this.skeletons.push(e),pe.SetImmediate(()=>{this.onNewSkeletonAddedObservable.notifyObservers(e)}))}addParticleSystem(e){this._blockEntityCollection||(this.particleSystems.push(e),pe.SetImmediate(()=>{this.onNewParticleSystemAddedObservable.notifyObservers(e)}))}addAnimation(e){this._blockEntityCollection||this.animations.push(e)}addAnimationGroup(e){this._blockEntityCollection||(this.animationGroups.push(e),pe.SetImmediate(()=>{this.onNewAnimationGroupAddedObservable.notifyObservers(e)}))}addMultiMaterial(e){this._blockEntityCollection||(this.multiMaterials.push(e),pe.SetImmediate(()=>{this.onNewMultiMaterialAddedObservable.notifyObservers(e)}))}addMaterial(e){this._blockEntityCollection||e.getScene()===this&&e._indexInSceneMaterialArray!==-1||(e._indexInSceneMaterialArray=this.materials.length,this.materials.push(e),pe.SetImmediate(()=>{this.onNewMaterialAddedObservable.notifyObservers(e)}))}addMorphTargetManager(e){this._blockEntityCollection||this.morphTargetManagers.push(e)}addGeometry(e){this._blockEntityCollection||(this._geometriesByUniqueId&&(this._geometriesByUniqueId[e.uniqueId]=this.geometries.length),this.geometries.push(e))}addActionManager(e){this.actionManagers.push(e)}addTexture(e){this._blockEntityCollection||(this.textures.push(e),this.onNewTextureAddedObservable.notifyObservers(e))}addFrameGraph(e){this.frameGraphs.push(e),pe.SetImmediate(()=>{this.onNewFrameGraphAddedObservable.notifyObservers(e)})}addObjectRenderer(e){this.objectRenderers.push(e),pe.SetImmediate(()=>{this.onNewObjectRendererAddedObservable.notifyObservers(e)})}addPostProcess(e){this._blockEntityCollection||(this.postProcesses.push(e),pe.SetImmediate(()=>{this.onNewPostProcessAddedObservable.notifyObservers(e)}))}addEffectLayer(e){this._blockEntityCollection||(this.effectLayers.push(e),pe.SetImmediate(()=>{this.onNewEffectLayerAddedObservable.notifyObservers(e)}))}switchActiveCamera(e,t=!0){this._engine.getInputElement()&&(this.activeCamera&&this.activeCamera.detachControl(),this.activeCamera=e,t&&e.attachControl())}setActiveCameraById(e){let t=this.getCameraById(e);return t?(this.activeCamera=t,t):null}setActiveCameraByName(e){let t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null}getAnimationGroupByName(e){for(let t=0;t<this.animationGroups.length;t++)if(this.animationGroups[t].name===e)return this.animationGroups[t];return null}_getMaterial(e,t){for(let i=0;i<this.materials.length;i++){let r=this.materials[i];if(t(r))return r}if(e)for(let i=0;i<this.multiMaterials.length;i++){let r=this.multiMaterials[i];if(t(r))return r}return null}getMaterialByUniqueID(e,t=!1){return this.getMaterialByUniqueId(e,t)}getMaterialByUniqueId(e,t=!1){return this._getMaterial(t,i=>i.uniqueId===e)}getMaterialById(e,t=!1){return this._getMaterial(t,i=>i.id===e)}getMaterialByName(e,t=!1){return this._getMaterial(t,i=>i.name===e)}getLastMaterialById(e,t=!1){for(let i=this.materials.length-1;i>=0;i--)if(this.materials[i].id===e)return this.materials[i];if(t){for(let i=this.multiMaterials.length-1;i>=0;i--)if(this.multiMaterials[i].id===e)return this.multiMaterials[i]}return null}getTextureByUniqueId(e){for(let t=0;t<this.textures.length;t++)if(this.textures[t].uniqueId===e)return this.textures[t];return null}getTextureByName(e){for(let t=0;t<this.textures.length;t++)if(this.textures[t].name===e)return this.textures[t];return null}getCameraById(e){for(let t=0;t<this.cameras.length;t++)if(this.cameras[t].id===e)return this.cameras[t];return null}getCameraByUniqueId(e){for(let t=0;t<this.cameras.length;t++)if(this.cameras[t].uniqueId===e)return this.cameras[t];return null}getCameraByName(e){for(let t=0;t<this.cameras.length;t++)if(this.cameras[t].name===e)return this.cameras[t];return null}getBoneById(e){for(let t=0;t<this.skeletons.length;t++){let i=this.skeletons[t];for(let r=0;r<i.bones.length;r++)if(i.bones[r].id===e)return i.bones[r]}return null}getBoneByName(e){for(let t=0;t<this.skeletons.length;t++){let i=this.skeletons[t];for(let r=0;r<i.bones.length;r++)if(i.bones[r].name===e)return i.bones[r]}return null}getLightByName(e){for(let t=0;t<this.lights.length;t++)if(this.lights[t].name===e)return this.lights[t];return null}getLightById(e){for(let t=0;t<this.lights.length;t++)if(this.lights[t].id===e)return this.lights[t];return null}getLightByUniqueId(e){for(let t=0;t<this.lights.length;t++)if(this.lights[t].uniqueId===e)return this.lights[t];return null}getParticleSystemById(e){for(let t=0;t<this.particleSystems.length;t++)if(this.particleSystems[t].id===e)return this.particleSystems[t];return null}getGeometryById(e){for(let t=0;t<this.geometries.length;t++)if(this.geometries[t].id===e)return this.geometries[t];return null}_getGeometryByUniqueId(e){if(this._geometriesByUniqueId){let t=this._geometriesByUniqueId[e];if(t!==void 0)return this.geometries[t]}else for(let t=0;t<this.geometries.length;t++)if(this.geometries[t].uniqueId===e)return this.geometries[t];return null}getFrameGraphByName(e){for(let t=0;t<this.frameGraphs.length;t++)if(this.frameGraphs[t].name===e)return this.frameGraphs[t];return null}pushGeometry(e,t){return!t&&this._getGeometryByUniqueId(e.uniqueId)?!1:(this.addGeometry(e),pe.SetImmediate(()=>{this.onNewGeometryAddedObservable.notifyObservers(e)}),!0)}removeGeometry(e){let t;if(this._geometriesByUniqueId){if(t=this._geometriesByUniqueId[e.uniqueId],t===void 0)return!1}else if(t=this.geometries.indexOf(e),t<0)return!1;if(t!==this.geometries.length-1){let i=this.geometries[this.geometries.length-1];i&&(this.geometries[t]=i,this._geometriesByUniqueId&&(this._geometriesByUniqueId[i.uniqueId]=t))}return this._geometriesByUniqueId&&(this._geometriesByUniqueId[e.uniqueId]=void 0),this.geometries.pop(),this.onGeometryRemovedObservable.notifyObservers(e),!0}getGeometries(){return this.geometries}getMeshById(e){for(let t=0;t<this.meshes.length;t++)if(this.meshes[t].id===e)return this.meshes[t];return null}getMeshesById(e){return this.meshes.filter(function(t){return t.id===e})}getTransformNodeById(e){for(let t=0;t<this.transformNodes.length;t++)if(this.transformNodes[t].id===e)return this.transformNodes[t];return null}getTransformNodeByUniqueId(e){for(let t=0;t<this.transformNodes.length;t++)if(this.transformNodes[t].uniqueId===e)return this.transformNodes[t];return null}getTransformNodesById(e){return this.transformNodes.filter(function(t){return t.id===e})}getMeshByUniqueId(e){for(let t=0;t<this.meshes.length;t++)if(this.meshes[t].uniqueId===e)return this.meshes[t];return null}getLastMeshById(e){for(let t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null}getLastTransformNodeById(e){for(let t=this.transformNodes.length-1;t>=0;t--)if(this.transformNodes[t].id===e)return this.transformNodes[t];return null}getLastEntryById(e){let t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.transformNodes.length-1;t>=0;t--)if(this.transformNodes[t].id===e)return this.transformNodes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];for(t=this.skeletons.length-1;t>=0;t--){let i=this.skeletons[t];for(let r=i.bones.length-1;r>=0;r--)if(i.bones[r].id===e)return i.bones[r]}return null}getNodeById(e){let t=this.getMeshById(e);if(t)return t;let i=this.getTransformNodeById(e);if(i)return i;let r=this.getLightById(e);if(r)return r;let s=this.getCameraById(e);if(s)return s;let a=this.getBoneById(e);return a||null}getNodeByName(e){let t=this.getMeshByName(e);if(t)return t;let i=this.getTransformNodeByName(e);if(i)return i;let r=this.getLightByName(e);if(r)return r;let s=this.getCameraByName(e);if(s)return s;let a=this.getBoneByName(e);return a||null}getMeshByName(e){for(let t=0;t<this.meshes.length;t++)if(this.meshes[t].name===e)return this.meshes[t];return null}getTransformNodeByName(e){for(let t=0;t<this.transformNodes.length;t++)if(this.transformNodes[t].name===e)return this.transformNodes[t];return null}getLastSkeletonById(e){for(let t=this.skeletons.length-1;t>=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null}getSkeletonByUniqueId(e){for(let t=0;t<this.skeletons.length;t++)if(this.skeletons[t].uniqueId===e)return this.skeletons[t];return null}getSkeletonById(e){for(let t=0;t<this.skeletons.length;t++)if(this.skeletons[t].id===e)return this.skeletons[t];return null}getSkeletonByName(e){for(let t=0;t<this.skeletons.length;t++)if(this.skeletons[t].name===e)return this.skeletons[t];return null}getMorphTargetManagerById(e){for(let t=0;t<this.morphTargetManagers.length;t++)if(this.morphTargetManagers[t].uniqueId===e)return this.morphTargetManagers[t];return null}getMorphTargetById(e){for(let t=0;t<this.morphTargetManagers.length;++t){let i=this.morphTargetManagers[t];for(let r=0;r<i.numTargets;++r){let s=i.getTarget(r);if(s.id===e)return s}}return null}getMorphTargetByName(e){for(let t=0;t<this.morphTargetManagers.length;++t){let i=this.morphTargetManagers[t];for(let r=0;r<i.numTargets;++r){let s=i.getTarget(r);if(s.name===e)return s}}return null}getPostProcessByName(e){for(let t=0;t<this.postProcesses.length;++t){let i=this.postProcesses[t];if(i.name===e)return i}return null}isActiveMesh(e){return this._activeMeshes.indexOf(e)!==-1}get uid(){return this._uid||(this._uid=pe.RandomId()),this._uid}addExternalData(e,t){return this._externalData||(this._externalData=new Yg),this._externalData.add(e,t)}getExternalData(e){return this._externalData?this._externalData.get(e):null}getOrAddExternalDataWithFactory(e,t){return this._externalData||(this._externalData=new Yg),this._externalData.getOrAddWithFactory(e,t)}removeExternalData(e){return this._externalData.remove(e)}_evaluateSubMesh(e,t,i,r){if(r||e.isInFrustum(this._frustumPlanes)){for(let a of this._evaluateSubMeshStage)a.action(t,e);let s=e.getMaterial();s!=null&&(s.hasRenderTargetTextures&&s.getRenderTargetTextures!=null&&this._processedMaterials.indexOf(s)===-1&&(this._processedMaterials.push(s),this._materialsRenderTargets.concatWithNoDuplicate(s.getRenderTargetTextures())),this._renderingManager.dispatch(e,t,s))}}freeProcessedMaterials(){this._processedMaterials.dispose()}get blockfreeActiveMeshesAndRenderingGroups(){return this._preventFreeActiveMeshesAndRenderingGroups}set blockfreeActiveMeshesAndRenderingGroups(e){this._preventFreeActiveMeshesAndRenderingGroups!==e&&(e&&(this.freeActiveMeshes(),this.freeRenderingGroups()),this._preventFreeActiveMeshesAndRenderingGroups=e)}freeActiveMeshes(){if(!this.blockfreeActiveMeshesAndRenderingGroups&&(this._activeMeshes.dispose(),this.activeCamera&&this.activeCamera._activeMeshes&&this.activeCamera._activeMeshes.dispose(),this.activeCameras))for(let e=0;e<this.activeCameras.length;e++){let t=this.activeCameras[e];t&&t._activeMeshes&&t._activeMeshes.dispose()}}freeRenderingGroups(){if(!this.blockfreeActiveMeshesAndRenderingGroups&&(this._renderingManager&&this._renderingManager.freeRenderingGroups(),this.textures))for(let e=0;e<this.textures.length;e++){let t=this.textures[e];t&&t.renderList&&t.freeRenderingGroups()}}_isInIntermediateRendering(){return this._intermediateRendering}freezeActiveMeshes(e=!1,t,i,r=!0,s=!1){if(this.frameGraph){this._renderWithFrameGraph(!0,!1,!0);let a=this.frameGraph.getTasksByClassName(["FrameGraphObjectRendererTask","FrameGraphGeometryRendererTask"]);for(let o of a)o.objectRenderer._freezeActiveMeshes(r);return this._freezeActiveMeshesCancel=hl(()=>{let o=!0,l=!0;for(let c of a)o&&(o=c.objectRenderer._isFrozen),l&&(l=c.objectRenderer._freezeActiveMeshesCancel!==null);if(o)return!0;if(!l)throw new Error("Freezing active meshes was cancelled");return!1},()=>{this._freezeActiveMeshesCancel=null,this._activeMeshesFrozen=!0,this._activeMeshesFrozenButKeepClipping=s,this._skipEvaluateActiveMeshesCompletely=e,t==null||t()},(o,l)=>{if(this._freezeActiveMeshesCancel=null,this.unfreezeActiveMeshes(),l){let c="Scene: Timeout while waiting for meshes to be frozen.";i?i(c):(ee.Error(c),o&&ee.Error(o))}else{let c="Scene: An unexpected error occurred while trying to freeze active meshes.";i?i(c):(ee.Error(c),o&&(ee.Error(o),o.stack&&ee.Error(o.stack)))}}),this}return this.executeWhenReady(()=>{if(!this.activeCamera){i&&i("No active camera found");return}if(this._frustumPlanes||this.updateTransformMatrix(),this._evaluateActiveMeshes(),this._activeMeshesFrozen=!0,this._activeMeshesFrozenButKeepClipping=s,this._skipEvaluateActiveMeshesCompletely=e,r)for(let a=0;a<this._activeMeshes.length;a++)this._activeMeshes.data[a]._freeze();t&&t()}),this}unfreezeActiveMeshes(){var e;for(let t=0;t<this.meshes.length;t++){let i=this.meshes[t];i._internalAbstractMeshDataInfo&&(i._internalAbstractMeshDataInfo._isActive=!1)}if((e=this._freezeActiveMeshesCancel)==null||e.call(this),this._freezeActiveMeshesCancel=null,this.frameGraph){let t=this.frameGraph.getTasksByClassName(["FrameGraphObjectRendererTask","FrameGraphGeometryRendererTask"]);for(let i of t)i.objectRenderer._unfreezeActiveMeshes()}else for(let t=0;t<this._activeMeshes.length;t++)this._activeMeshes.data[t]._unFreeze();return this._activeMeshesFrozen=!1,this}_executeActiveContainerCleanup(e){!(this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1)&&this._activeMeshesFrozen&&this._activeMeshes.length||this.onBeforeRenderObservable.addOnce(()=>e.dispose())}_evaluateActiveMeshes(){var i;if(this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1){this._activeMeshes.length>0&&((i=this.activeCamera)==null||i._activeMeshes.reset(),this._activeMeshes.reset(),this._renderingManager.reset(),this._processedMaterials.reset(),this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset());return}if(this._activeMeshesFrozen&&this._activeMeshes.length){if(!this._skipEvaluateActiveMeshesCompletely){let r=this._activeMeshes.length;for(let s=0;s<r;s++)this._activeMeshes.data[s].computeWorldMatrix()}if(this._activeParticleSystems){let r=this._activeParticleSystems.length;for(let s=0;s<r;s++)this._activeParticleSystems.data[s].animate()}this._renderingManager.resetSprites();return}if(!this.activeCamera)return;this.onBeforeActiveMeshesEvaluationObservable.notifyObservers(this),this.activeCamera._activeMeshes.reset(),this._activeMeshes.reset(),this._renderingManager.reset(),this._processedMaterials.reset(),this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset(),this._materialsRenderTargets.reset();for(let r of this._beforeEvaluateActiveMeshStage)r.action();let e=this.getActiveMeshCandidates(),t=e.length;for(let r=0;r<t;r++){let s=e.data[r],a=s._internalAbstractMeshDataInfo._currentLOD.get(this.activeCamera);if(a?a[1]=-1:(a=[s,-1],s._internalAbstractMeshDataInfo._currentLOD.set(this.activeCamera,a)),s.isBlocked||(this._totalVertices.addCount(s.getTotalVertices(),!1),!s.isReady()||!s.isEnabled()||s.scaling.hasAZeroComponent))continue;s.computeWorldMatrix(),s.actionManager&&s.actionManager.hasSpecificTriggers2(12,13)&&this._meshesForIntersections.pushNoDuplicate(s);let o=this.customLODSelector?this.customLODSelector(s,this.activeCamera):s.getLOD(this.activeCamera);if(a[0]=o,a[1]=this._frameId,o!=null&&(o!==s&&o.billboardMode!==0&&o.computeWorldMatrix(),s._preActivate(),s.isVisible&&s.visibility>0&&(s.layerMask&this.activeCamera.layerMask)!==0&&(this._skipFrustumClipping||s.alwaysSelectAsActiveMesh||s.isInFrustum(this._frustumPlanes)))){this._activeMeshes.push(s),this.activeCamera._activeMeshes.push(s),o!==s&&o._activate(this._renderId,!1);for(let l of this._preActiveMeshStage)l.action(s);s._activate(this._renderId,!1)&&(s.isAnInstance?s._internalAbstractMeshDataInfo._actAsRegularMesh&&(o=s):o._internalAbstractMeshDataInfo._onlyForInstances=!1,o._internalAbstractMeshDataInfo._isActive=!0,this._activeMesh(s,o)),s._postActivate()}}if(this.onAfterActiveMeshesEvaluationObservable.notifyObservers(this),this.particlesEnabled){this.onBeforeParticlesRenderingObservable.notifyObservers(this);for(let r=0;r<this.particleSystems.length;r++){let s=this.particleSystems[r];if(!s.isStarted()||!s.emitter)continue;let a=s.emitter;(!a.position||a.isEnabled())&&(this._activeParticleSystems.push(s),s.animate(),this._renderingManager.dispatchParticles(s))}this.onAfterParticlesRenderingObservable.notifyObservers(this)}}_prepareSkeleton(e){!this._skeletonsEnabled||!e.skeleton||(this._activeSkeletons.pushNoDuplicate(e.skeleton)&&(e.skeleton.prepare(),this._activeBones.addCount(e.skeleton.bones.length,!1)),e.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(e)&&this.frameGraph&&e.applySkeleton(e.skeleton))}_activeMesh(e,t){this._prepareSkeleton(t);let i=e.hasInstances||e.isAnInstance||this.dispatchAllSubMeshesOfActiveMeshes||this._skipFrustumClipping||t.alwaysSelectAsActiveMesh;if(t&&t.subMeshes&&t.subMeshes.length>0){let r=this.getActiveSubMeshCandidates(t),s=r.length;i=i||s===1;for(let a=0;a<s;a++){let o=r.data[a];this._evaluateSubMesh(o,t,e,i)}}}updateTransformMatrix(e){let t=this.activeCamera;if(t)if(t._renderingMultiview){let i=t._rigCameras[0],r=t._rigCameras[1];this.setTransformMatrix(i.getViewMatrix(),i.getProjectionMatrix(e),r.getViewMatrix(),r.getProjectionMatrix(e))}else this.setTransformMatrix(t.getViewMatrix(),t.getProjectionMatrix(e))}_bindFrameBuffer(e,t=!0){this._useCurrentFrameBuffer||(e&&e._multiviewTexture?e._multiviewTexture._bindFrameBuffer():e&&e.outputRenderTarget?e.outputRenderTarget._bindFrameBuffer():this._engine._currentFrameBufferIsDefaultFrameBuffer()||this._engine.restoreDefaultFramebuffer()),t&&this._clearFrameBuffer(e)}_clearFrameBuffer(e){if(!(e&&e._multiviewTexture))if(e&&e.outputRenderTarget&&!e._renderingMultiview){let t=e.outputRenderTarget;t.onClearObservable.hasObservers()?t.onClearObservable.notifyObservers(this._engine):!t.skipInitialClear&&!e.isRightCamera&&(this.autoClear&&this._engine.clear(t.clearColor||this._clearColor,!t._cleared,!0,!0),t._cleared=!0)}else this._defaultFrameBufferCleared?this._engine.clear(null,!1,!0,!0):(this._defaultFrameBufferCleared=!0,this._clear())}_renderForCamera(e,t,i=!0){var o,l,c,f,d;if(e&&e._skipRendering)return;let r=this._engine;if(this._activeCamera=e,!this.activeCamera)throw new Error("Active camera not set");if(r.setViewport(this.activeCamera.viewport),this.resetCachedMaterial(),this._renderId++,!this.prePass&&i){let h=!0;e._renderingMultiview&&e.outputRenderTarget&&(h=e.outputRenderTarget.skipInitialClear,this.autoClear&&(this._defaultFrameBufferCleared=!1,e.outputRenderTarget.skipInitialClear=!1)),this._bindFrameBuffer(this._activeCamera),e._renderingMultiview&&e.outputRenderTarget&&(e.outputRenderTarget.skipInitialClear=h)}this.updateTransformMatrix(),this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera),this._engine.currentRenderPassId=(c=(l=(o=e.outputRenderTarget)==null?void 0:o.renderPassId)!=null?l:e.renderPassId)!=null?c:0,this._evaluateActiveMeshes();for(let h=0;h<this._softwareSkinnedMeshes.length;h++){let u=this._softwareSkinnedMeshes.data[h];u.applySkeleton(u.skeleton)}this.onBeforeRenderTargetsRenderObservable.notifyObservers(this),this._renderTargets.concatWithNoDuplicate(this._materialsRenderTargets),e.customRenderTargets&&e.customRenderTargets.length>0&&this._renderTargets.concatWithNoDuplicate(e.customRenderTargets),t&&t.customRenderTargets&&t.customRenderTargets.length>0&&this._renderTargets.concatWithNoDuplicate(t.customRenderTargets),this.environmentTexture&&this.environmentTexture.isRenderTarget&&this._renderTargets.pushNoDuplicate(this.environmentTexture);for(let h of this._gatherActiveCameraRenderTargetsStage)h.action(this._renderTargets);let s=!1;if(this.renderTargetsEnabled){this._intermediateRendering=!0;let h;if(this._renderTargets.length>0){pe.StartPerformanceCounter("Render targets",this._renderTargets.length>0);let u=(f=this.getBoundingBoxRenderer)==null?void 0:f.call(this);for(let m=0;m<this._renderTargets.length;m++){let _=this._renderTargets.data[m];if(_._shouldRender()){this._renderId++;let p=_.activeCamera&&_.activeCamera!==this.activeCamera;u&&!h&&(h=u.renderList.length>0?u.renderList.data.slice():[],h.length=u.renderList.length),_.render(p,this.dumpNextRenderTargets),s=!0}}u&&h&&(u.renderList.data=h,u.renderList.length=h.length),pe.EndPerformanceCounter("Render targets",this._renderTargets.length>0),this._renderId++}if(this._cameraDrawRenderTargetStage.length>0){let u=(d=this.getBoundingBoxRenderer)==null?void 0:d.call(this);u&&!h&&(h=u.renderList.length>0?u.renderList.data.slice():[],h.length=u.renderList.length);for(let m of this._cameraDrawRenderTargetStage)s=m.action(this.activeCamera)||s;u&&h&&(u.renderList.data=h,u.renderList.length=h.length)}this._intermediateRendering=!1}s&&!this.prePass&&(this._bindFrameBuffer(this._activeCamera,!1),this.updateTransformMatrix()),this.onAfterRenderTargetsRenderObservable.notifyObservers(this),this.postProcessManager&&!e._multiviewTexture&&!this.prePass&&this.postProcessManager._prepareFrame();for(let h of this._beforeCameraDrawStage)h.action(this.activeCamera);this.onBeforeDrawPhaseObservable.notifyObservers(this);let a=r.snapshotRendering&&r.snapshotRenderingMode===1;a&&this.finalizeSceneUbo(),this._renderingManager.render(null,null,!0,!a),this.onAfterDrawPhaseObservable.notifyObservers(this);for(let h of this._afterCameraDrawStage)h.action(this.activeCamera);if(this.postProcessManager&&!e._multiviewTexture){let h=e.outputRenderTarget?e.outputRenderTarget.renderTarget:void 0;this.postProcessManager._finalizeFrame(e.isIntermediate,h)}for(let h of this._afterCameraPostProcessStage)h.action(this.activeCamera);this._renderTargets.reset(),this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera)}_processSubCameras(e,t=!0){if(e.cameraRigMode===0||e._renderingMultiview){e._renderingMultiview&&!this._multiviewSceneUbo&&this._createMultiviewUbo(),this._renderForCamera(e,void 0,t),this.onAfterRenderCameraObservable.notifyObservers(e);return}if(e._useMultiviewToSingleView)this._renderMultiviewToSingleView(e);else{this.onBeforeCameraRenderObservable.notifyObservers(e);for(let i=0;i<e._rigCameras.length;i++)this._renderForCamera(e._rigCameras[i],e)}this._activeCamera=e,this.updateTransformMatrix(),this.onAfterRenderCameraObservable.notifyObservers(e)}_checkIntersections(){for(let e=0;e<this._meshesForIntersections.length;e++){let t=this._meshesForIntersections.data[e];if(t.actionManager)for(let i=0;t.actionManager&&i<t.actionManager.actions.length;i++){let r=t.actionManager.actions[i];if(r.trigger===12||r.trigger===13){let s=r.getTriggerParameter(),a=s.mesh?s.mesh:s,o=a.intersectsMesh(t,s.usePreciseIntersection),l=t._intersectionsInProgress.indexOf(a);o&&l===-1?r.trigger===12?(r._executeCurrent(hn.CreateNew(t,void 0,a)),t._intersectionsInProgress.push(a)):r.trigger===13&&t._intersectionsInProgress.push(a):!o&&l>-1&&(r.trigger===13&&r._executeCurrent(hn.CreateNew(t,void 0,a)),(!t.actionManager.hasSpecificTrigger(13,c=>{let f=c.mesh?c.mesh:c;return a===f})||r.trigger===13)&&t._intersectionsInProgress.splice(l,1))}}}}_advancePhysicsEngineStep(e){}_animate(e){}animate(){if(this._engine.isDeterministicLockStep()){let e=Math.max(n.MinDeltaTime,Math.min(this._engine.getDeltaTime(),n.MaxDeltaTime))+this._timeAccumulator,t=this._engine.getTimeStep(),i=1e3/t/1e3,r=0,s=this._engine.getLockstepMaxSteps(),a=Math.floor(e/t);for(a=Math.min(a,s);e>0&&r<a;)this.onBeforeStepObservable.notifyObservers(this),this._animationRatio=t*i,this._animate(t),this.onAfterAnimationsObservable.notifyObservers(this),this.physicsEnabled&&this._advancePhysicsEngineStep(t),this.onAfterStepObservable.notifyObservers(this),this._currentStepId++,r++,e-=t;this._timeAccumulator=e<0?0:e}else{let e=this.useConstantAnimationDeltaTime?16:Math.max(n.MinDeltaTime,Math.min(this._engine.getDeltaTime(),n.MaxDeltaTime));this._animationRatio=e*(60/1e3),this._animate(),this.onAfterAnimationsObservable.notifyObservers(this),this.physicsEnabled&&this._advancePhysicsEngineStep(e)}}_clear(){(this.autoClearDepthAndStencil||this.autoClear)&&this._engine.clear(this._clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,this.autoClearDepthAndStencil,this.autoClearDepthAndStencil)}_checkCameraRenderTarget(e){var t;if(e!=null&&e.outputRenderTarget&&!(e!=null&&e.isRigCamera)&&(e.outputRenderTarget._cleared=!1),(t=e==null?void 0:e.rigCameras)!=null&&t.length)for(let i=0;i<e.rigCameras.length;++i){let r=e.rigCameras[i].outputRenderTarget;r&&(r._cleared=!1)}}resetDrawCache(e){if(this.meshes)for(let t of this.meshes)t.resetDrawCache(e)}_renderWithFrameGraph(e=!0,t=!1,i=!1){var s,a,o;if(this.activeCamera=null,this.activeCameras=null,e){for(let l of this.cameras)if(l.update(),l.cameraRigMode!==0)for(let c=0;c<l._rigCameras.length;c++)l._rigCameras[c].update()}this.onBeforeRenderObservable.notifyObservers(this),this.onBeforeRenderTargetsRenderObservable.notifyObservers(this),this._renderTargets.reset();let r=(a=(s=this._frameGraph)==null?void 0:s.findMainCamera())!=null?a:null;if(this.renderTargetsEnabled){this.environmentTexture&&this.environmentTexture.isRenderTarget&&this._renderTargets.pushNoDuplicate(this.environmentTexture),this._renderTargets.concatWithNoDuplicate(this.customRenderTargets),pe.StartPerformanceCounter("Custom render targets",this._renderTargets.length>0);for(let l=0;l<this._renderTargets.length;l++){let c=this._renderTargets.data[l],f=c.activeCamera||r;this._renderRenderTarget(c,f,!0,this.dumpNextRenderTargets)}pe.EndPerformanceCounter("Custom render targets",this._renderTargets.length>0),this._renderId++}this.onAfterRenderTargetsRenderObservable.notifyObservers(this);for(let l of this._beforeClearStage)l.action();if(this._engine.snapshotRendering&&this._engine.snapshotRenderingMode===1)this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset();else{let l=this.getActiveMeshCandidates(),c=l.length;if(this._activeMeshesFrozen){if(!this._skipEvaluateActiveMeshesCompletely)for(let f=0;f<c;f++){let d=l.data[f];d._internalAbstractMeshDataInfo._wasActiveLastFrame&&d.computeWorldMatrix()}if(this.particlesEnabled){let f=this._activeParticleSystems.length;for(let d=0;d<f;d++)this._activeParticleSystems.data[d].animate()}}else{this._activeParticleSystems.reset(),this._activeSkeletons.reset(),this._softwareSkinnedMeshes.reset();for(let f=0;f<c;f++){let d=l.data[f];d._internalAbstractMeshDataInfo._wasActiveLastFrame=!1,!d.isBlocked&&(this._totalVertices.addCount(d.getTotalVertices(),!1),!(!d.isReady()||!d.isEnabled()||d.scaling.hasAZeroComponent)&&(d.computeWorldMatrix(i),d.actionManager&&d.actionManager.hasSpecificTriggers2(12,13)&&this._meshesForIntersections.pushNoDuplicate(d)))}if(this.particlesEnabled)for(let f=0;f<this.particleSystems.length;f++){let d=this.particleSystems[f];if(!d.isStarted()||!d.emitter)continue;let h=d.emitter;(!h.position||h.isEnabled())&&(this._activeParticleSystems.push(d),d.animate())}}}(o=this.frameGraph)==null||o.execute()}_renderRenderTarget(e,t,i=!1,r=!1){if(this._intermediateRendering=!0,e._shouldRender()){if(this._renderId++,this.activeCamera=t,!this.activeCamera)throw new Error("Active camera not set");this._engine.setViewport(this.activeCamera.viewport),this.updateTransformMatrix(),e.render(i,r)}this._intermediateRendering=!1}render(e=!0,t=!1){var i,r,s;if(!this.isDisposed){if(this.onReadyObservable.hasObservers()&&this._executeWhenReadyTimeoutId===null&&this._checkIsReady(),ka.getScene=this._getFloatingOriginScene,this._frameId++,this._defaultFrameBufferCleared=!1,this._checkCameraRenderTarget(this.activeCamera),(i=this.activeCameras)!=null&&i.length)for(let a of this.activeCameras)this._checkCameraRenderTarget(a);this._registerTransientComponents(),this._activeParticles.fetchNewFrame(),this._totalVertices.fetchNewFrame(),this._activeIndices.fetchNewFrame(),this._activeBones.fetchNewFrame(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),this.onBeforeAnimationsObservable.notifyObservers(this),this.actionManager&&this.actionManager.processTrigger(11),t||this.animate();for(let a of this._beforeCameraUpdateStage)a.action();if(e){if(this.activeCameras&&this.activeCameras.length>0)for(let a=0;a<this.activeCameras.length;a++){let o=this.activeCameras[a];if(o.update(),o.cameraRigMode!==0)for(let l=0;l<o._rigCameras.length;l++)o._rigCameras[l].update()}else if(this.activeCamera&&(this.activeCamera.update(),this.activeCamera.cameraRigMode!==0))for(let a=0;a<this.activeCamera._rigCameras.length;a++)this.activeCamera._rigCameras[a].update()}if(this.customRenderFunction)this._renderId++,this._engine.currentRenderPassId=0,this.customRenderFunction(e,t);else{this.onBeforeRenderObservable.notifyObservers(this),this.onBeforeRenderTargetsRenderObservable.notifyObservers(this);let a=(r=this.activeCameras)!=null&&r.length?this.activeCameras[0]:this.activeCamera;if(this.renderTargetsEnabled){pe.StartPerformanceCounter("Custom render targets",this.customRenderTargets.length>0);for(let o=0;o<this.customRenderTargets.length;o++){let l=this.customRenderTargets[o],c=l.activeCamera||this.activeCamera;this._renderRenderTarget(l,c,a!==c,this.dumpNextRenderTargets)}pe.EndPerformanceCounter("Custom render targets",this.customRenderTargets.length>0),this._renderId++}this._engine.currentRenderPassId=(s=a==null?void 0:a.renderPassId)!=null?s:0,this.activeCamera=a,this._activeCamera&&this._activeCamera.cameraRigMode!==22&&!this.prePass&&this._bindFrameBuffer(this._activeCamera,!1),this.onAfterRenderTargetsRenderObservable.notifyObservers(this);for(let o of this._beforeClearStage)o.action();this._clearFrameBuffer(this.activeCamera);for(let o of this._gatherRenderTargetsStage)o.action(this._renderTargets);if(this.activeCameras&&this.activeCameras.length>0)for(let o=0;o<this.activeCameras.length;o++)this._processSubCameras(this.activeCameras[o],o>0);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera,!!this.activeCamera.outputRenderTarget)}}this._checkIntersections();for(let a of this._afterRenderStage)a.action();if(this.afterRender&&this.afterRender(),this.onAfterRenderObservable.notifyObservers(this),this._toBeDisposed.length){for(let a=0;a<this._toBeDisposed.length;a++){let o=this._toBeDisposed[a];o&&o.dispose()}this._toBeDisposed.length=0}this.dumpNextRenderTargets&&(this.dumpNextRenderTargets=!1),this._activeBones.addCount(0,!0),this._activeIndices.addCount(0,!0),this._activeParticles.addCount(0,!0),this._engine.restoreDefaultFramebuffer()}}freezeMaterials(){for(let e=0;e<this.materials.length;e++)this.materials[e].freeze()}unfreezeMaterials(){for(let e=0;e<this.materials.length;e++)this.materials[e].unfreeze()}dispose(){if(this.isDisposed)return;if(this.beforeRender=null,this.afterRender=null,this.metadata=null,this.skeletons.length=0,this.morphTargetManagers.length=0,this._transientComponents.length=0,this._isReadyForMeshStage.clear(),this._beforeEvaluateActiveMeshStage.clear(),this._evaluateSubMeshStage.clear(),this._preActiveMeshStage.clear(),this._cameraDrawRenderTargetStage.clear(),this._beforeCameraDrawStage.clear(),this._beforeRenderTargetDrawStage.clear(),this._beforeRenderingGroupDrawStage.clear(),this._beforeRenderingMeshStage.clear(),this._afterRenderingMeshStage.clear(),this._afterRenderingGroupDrawStage.clear(),this._afterCameraDrawStage.clear(),this._afterRenderTargetDrawStage.clear(),this._afterRenderStage.clear(),this._beforeCameraUpdateStage.clear(),this._beforeClearStage.clear(),this._gatherRenderTargetsStage.clear(),this._gatherActiveCameraRenderTargetsStage.clear(),this._pointerMoveStage.clear(),this._pointerDownStage.clear(),this._pointerUpStage.clear(),this._isReadyChecks.length=0,this.importedMeshesFiles=[],this._activeAnimatables&&this.stopAllAnimations){for(let s of this._activeAnimatables)s.onAnimationEndObservable.clear(),s.onAnimationEnd=null;this.stopAllAnimations()}this.resetCachedMaterial(),this.activeCamera&&(this.activeCamera._activeMeshes.dispose(),this.activeCamera=null),this.activeCameras=null,this._activeMeshes.dispose(),this._renderingManager.dispose(),this._processedMaterials.dispose(),this._activeParticleSystems.dispose(),this._activeSkeletons.dispose(),this._softwareSkinnedMeshes.dispose(),this._renderTargets.dispose(),this._materialsRenderTargets.dispose(),this._registeredForLateAnimationBindings.dispose(),this._meshesForIntersections.dispose(),this._toBeDisposed.length=0;let e=this._activeRequests.slice();for(let s of e)s.abort();this._activeRequests.length=0;try{this.onDisposeObservable.notifyObservers(this)}catch(s){ee.Error("An error occurred while calling onDisposeObservable!",s)}if(this.detachControl(),this._engine.getInputElement())for(let s=0;s<this.cameras.length;s++)this.cameras[s].detachControl();this._disposeList(this.animationGroups),this._disposeList(this.lights),this._defaultMaterial&&this._defaultMaterial.dispose(),this._disposeList(this.multiMaterials),this._disposeList(this.materials),this._disposeList(this.meshes,s=>s.dispose(!0)),this._disposeList(this.transformNodes,s=>s.dispose(!0));let i=this.cameras;this._disposeList(i),this._disposeList(this.particleSystems),this._disposeList(this.postProcesses),this._disposeList(this.textures),this._disposeList(this.morphTargetManagers),this._disposeList(this.frameGraphs),this._sceneUbo.dispose(),this._multiviewSceneUbo&&this._multiviewSceneUbo.dispose(),this.postProcessManager.dispose(),this._disposeList(this._components);let r=this._engine.scenes.indexOf(this);if(r>-1&&this._engine.scenes.splice(r,1),this._floatingOriginScene=void 0,this._engine.scenes.length===0&&zG(),Oe._LastCreatedScene===this){Oe._LastCreatedScene=null;let s=Oe.Instances.length-1;for(;s>=0;){let a=Oe.Instances[s];if(a.scenes.length>0){Oe._LastCreatedScene=a.scenes[this._engine.scenes.length-1];break}s--}}r=this._engine._virtualScenes.indexOf(this),r>-1&&this._engine._virtualScenes.splice(r,1),this._engine.wipeCaches(!0),this.onDisposeObservable.clear(),this.onBeforeRenderObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderTargetsRenderObservable.clear(),this.onAfterRenderTargetsRenderObservable.clear(),this.onAfterStepObservable.clear(),this.onBeforeStepObservable.clear(),this.onBeforeActiveMeshesEvaluationObservable.clear(),this.onAfterActiveMeshesEvaluationObservable.clear(),this.onBeforeParticlesRenderingObservable.clear(),this.onAfterParticlesRenderingObservable.clear(),this.onBeforeDrawPhaseObservable.clear(),this.onAfterDrawPhaseObservable.clear(),this.onBeforeAnimationsObservable.clear(),this.onAfterAnimationsObservable.clear(),this.onDataLoadedObservable.clear(),this.onBeforeRenderingGroupObservable.clear(),this.onAfterRenderingGroupObservable.clear(),this.onMeshImportedObservable.clear(),this.onBeforeCameraRenderObservable.clear(),this.onAfterCameraRenderObservable.clear(),this.onAfterRenderCameraObservable.clear(),this.onReadyObservable.clear(),this.onNewCameraAddedObservable.clear(),this.onCameraRemovedObservable.clear(),this.onNewLightAddedObservable.clear(),this.onLightRemovedObservable.clear(),this.onNewGeometryAddedObservable.clear(),this.onGeometryRemovedObservable.clear(),this.onNewTransformNodeAddedObservable.clear(),this.onTransformNodeRemovedObservable.clear(),this.onNewMeshAddedObservable.clear(),this.onMeshRemovedObservable.clear(),this.onNewSkeletonAddedObservable.clear(),this.onSkeletonRemovedObservable.clear(),this.onNewMaterialAddedObservable.clear(),this.onNewMultiMaterialAddedObservable.clear(),this.onMaterialRemovedObservable.clear(),this.onMultiMaterialRemovedObservable.clear(),this.onNewTextureAddedObservable.clear(),this.onTextureRemovedObservable.clear(),this.onNewFrameGraphAddedObservable.clear(),this.onFrameGraphRemovedObservable.clear(),this.onNewObjectRendererAddedObservable.clear(),this.onObjectRendererRemovedObservable.clear(),this.onPrePointerObservable.clear(),this.onPointerObservable.clear(),this.onPreKeyboardObservable.clear(),this.onKeyboardObservable.clear(),this.onActiveCameraChanged.clear(),this.onScenePerformancePriorityChangedObservable.clear(),this.onClearColorChangedObservable.clear(),this.onEnvironmentTextureChangedObservable.clear(),this.onMeshUnderPointerUpdatedObservable.clear(),this._isDisposed=!0}_disposeList(e,t){let i=e.slice(0);t=t!=null?t:(r=>r.dispose());for(let r of i)t(r);e.length=0}get isDisposed(){return this._isDisposed}clearCachedVertexData(){for(let e=0;e<this.meshes.length;e++){let i=this.meshes[e].geometry;i&&i.clearCachedData()}}cleanCachedTextureBuffer(){for(let e of this.textures)e._buffer&&(e._buffer=null)}getWorldExtends(e){let t=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),i=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);e=e||(()=>!0);let r=this.meshes.filter(e);for(let s of r){if(s.computeWorldMatrix(!0),!s.subMeshes||s.subMeshes.length===0||s.infiniteDistance)continue;let a=s.getBoundingInfo(),o=a.boundingBox.minimumWorld,l=a.boundingBox.maximumWorld;b.CheckExtends(o,t,i),b.CheckExtends(l,t,i)}return t.x===Number.MAX_VALUE?{min:b.Zero(),max:b.Zero()}:{min:t,max:i}}createPickingRay(e,t,i,r,s=!1){throw Qe("Ray")}createPickingRayToRef(e,t,i,r,s,a=!1,o=!1){throw Qe("Ray")}createPickingRayInCameraSpace(e,t,i){throw Qe("Ray")}createPickingRayInCameraSpaceToRef(e,t,i,r){throw Qe("Ray")}pick(e,t,i,r,s,a){let o=Qe("Ray",!0);return o&&ee.Warn(o),new Ts}pickWithBoundingInfo(e,t,i,r,s){let a=Qe("Ray",!0);return a&&ee.Warn(a),new Ts}pickWithRay(e,t,i,r){throw Qe("Ray")}multiPick(e,t,i,r,s){throw Qe("Ray")}multiPickWithRay(e,t,i){throw Qe("Ray")}setPointerOverMesh(e,t,i){this._inputManager.setPointerOverMesh(e,t,i)}getPointerOverMesh(){return this._inputManager.getPointerOverMesh()}_rebuildGeometries(){for(let e of this.geometries)e._rebuild();for(let e of this.meshes)e._rebuild();this.postProcessManager&&this.postProcessManager._rebuild();for(let e of this._components)e.rebuild();for(let e of this.particleSystems)e.rebuild();if(this.spriteManagers)for(let e of this.spriteManagers)e.rebuild()}_rebuildTextures(){for(let e of this.textures)e._rebuild(!0);this.markAllMaterialsAsDirty(1)}_getByTags(e,t,i){if(t===void 0)return e;let r=[];for(let s in e){let a=e[s];ei&&ei.MatchesQuery(a,t)&&(!i||i(a))&&r.push(a)}return r}getMeshesByTags(e,t){return this._getByTags(this.meshes,e,t)}getCamerasByTags(e,t){return this._getByTags(this.cameras,e,t)}getLightsByTags(e,t){return this._getByTags(this.lights,e,t)}getMaterialByTags(e,t){return this._getByTags(this.materials,e,t).concat(this._getByTags(this.multiMaterials,e,t))}getTransformNodesByTags(e,t){return this._getByTags(this.transformNodes,e,t)}setRenderingOrder(e,t=null,i=null,r=null){this._renderingManager.setRenderingOrder(e,t,i,r)}setRenderingAutoClearDepthStencil(e,t,i=!0,r=!0){this._renderingManager.setRenderingAutoClearDepthStencil(e,t,i,r)}getAutoClearDepthStencilSetup(e){return this._renderingManager.getAutoClearDepthStencilSetup(e)}_forceBlockMaterialDirtyMechanism(e){this._blockMaterialDirtyMechanism=e}get blockMaterialDirtyMechanism(){return this._blockMaterialDirtyMechanism}set blockMaterialDirtyMechanism(e){this._blockMaterialDirtyMechanism!==e&&(this._blockMaterialDirtyMechanism=e,e||this.markAllMaterialsAsDirty(127))}markAllMaterialsAsDirty(e,t){if(!this._blockMaterialDirtyMechanism)for(let i of this.materials)t&&!t(i)||i.markAsDirty(e)}_loadFile(e,t,i,r,s,a,o){let l=El(e,t,i,r?this.offlineProvider:void 0,s,a,o);return this._activeRequests.push(l),l.onCompleteObservable.add(c=>{this._activeRequests.splice(this._activeRequests.indexOf(c),1)}),l}async _loadFileAsync(e,t,i,r,s){return await new Promise((a,o)=>{this._loadFile(e,l=>{a(l)},t,i,r,(l,c)=>{o(c)},s)})}_requestFile(e,t,i,r,s,a,o){let l=Ex(e,t,i,r?this.offlineProvider:void 0,s,a,o);return this._activeRequests.push(l),l.onCompleteObservable.add(c=>{this._activeRequests.splice(this._activeRequests.indexOf(c),1)}),l}async _requestFileAsync(e,t,i,r,s){return await new Promise((a,o)=>{this._requestFile(e,l=>{a(l)},t,i,r,l=>{o(l)},s)})}_readFile(e,t,i,r,s){let a=vh(e,t,i,r,s);return this._activeRequests.push(a),a.onCompleteObservable.add(o=>{this._activeRequests.splice(this._activeRequests.indexOf(o),1)}),a}async _readFileAsync(e,t,i){return await new Promise((r,s)=>{this._readFile(e,a=>{r(a)},t,i,a=>{s(a)})})}getPerfCollector(){throw Qe("performanceViewerSceneExtension")}setActiveCameraByID(e){return this.setActiveCameraById(e)}getMaterialByID(e){return this.getMaterialById(e)}getLastMaterialByID(e){return this.getLastMaterialById(e)}getTextureByUniqueID(e){return this.getTextureByUniqueId(e)}getCameraByID(e){return this.getCameraById(e)}getCameraByUniqueID(e){return this.getCameraByUniqueId(e)}getBoneByID(e){return this.getBoneById(e)}getLightByID(e){return this.getLightById(e)}getLightByUniqueID(e){return this.getLightByUniqueId(e)}getParticleSystemByID(e){return this.getParticleSystemById(e)}getGeometryByID(e){return this.getGeometryById(e)}getMeshByID(e){return this.getMeshById(e)}getMeshByUniqueID(e){return this.getMeshByUniqueId(e)}getLastMeshByID(e){return this.getLastMeshById(e)}getMeshesByID(e){return this.getMeshesById(e)}getTransformNodeByID(e){return this.getTransformNodeById(e)}getTransformNodeByUniqueID(e){return this.getTransformNodeByUniqueId(e)}getTransformNodesByID(e){return this.getTransformNodesById(e)}getNodeByID(e){return this.getNodeById(e)}getLastEntryByID(e){return this.getLastEntryById(e)}getLastSkeletonByID(e){return this.getLastSkeletonById(e)}};ti.FOGMODE_NONE=0;ti.FOGMODE_EXP=1;ti.FOGMODE_EXP2=2;ti.FOGMODE_LINEAR=3;ti.MinDeltaTime=1;ti.MaxDeltaTime=1e3;ti._OriginalDefaultMaterialFactory=ti.DefaultMaterialFactory;Ut("BABYLON.Scene",ti)});var ck,Tce,Ha=I(()=>{k();ck="helperFunctions",Tce=`const PI: f32=3.141592653589793;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
|
|
const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
|
|
fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
|
|
fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
|
|
fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
|
|
fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
|
|
fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
|
|
fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
|
|
fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
|
|
vec3(i0.x,i1.x,i2.x),
|
|
vec3(i0.y,i1.y,i2.y),
|
|
vec3(i0.z,i1.z,i2.z)
|
|
);return outMatrix;}
|
|
fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
|
|
b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
|
|
b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
fn toLinearSpaceExact(color: vec3f)->vec3f
|
|
{let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.04045)));}
|
|
fn toGammaSpaceExact(color: vec3f)->vec3f
|
|
{let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.0031308)));}
|
|
#endif
|
|
fn toLinearSpace(color: f32)->f32
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
|
|
#else
|
|
return pow(color,LinearEncodePowerApprox);
|
|
#endif
|
|
}
|
|
fn toLinearSpaceVec3(color: vec3f)->vec3f
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return toLinearSpaceExact(color);
|
|
#else
|
|
return pow(color,vec3f(LinearEncodePowerApprox));
|
|
#endif
|
|
}
|
|
fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return vec4f(toLinearSpaceExact(color.rgb),color.a);
|
|
#else
|
|
return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
|
|
#endif
|
|
}
|
|
fn toGammaSpace(color: vec4<f32>)->vec4<f32>
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
|
|
#else
|
|
return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
|
|
#endif
|
|
}
|
|
fn toGammaSpaceVec3(color: vec3f)->vec3f
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return toGammaSpaceExact(color);
|
|
#else
|
|
return pow(color,vec3f(GammaEncodePowerApprox));
|
|
#endif
|
|
}
|
|
fn squareVec3(value: vec3f)->vec3f
|
|
{return value*value;}
|
|
fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
|
|
fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
|
|
fn getLuminanceUnclamped(color: vec3f)->f32
|
|
{return dot(color,LuminanceEncodeApprox);}
|
|
fn getLuminance(color: vec3f)->f32
|
|
{return saturate(getLuminanceUnclamped(color));}
|
|
fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
|
|
fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
|
|
const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
|
|
fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
|
|
fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
|
|
fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
|
|
fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
|
|
fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
|
|
fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
|
|
fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
|
|
fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
|
|
fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
|
|
fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
|
|
fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
|
|
fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
|
|
uint2float(rstate*2447445414u));}
|
|
`;x.IncludesShadersStoreWGSL[ck]||(x.IncludesShadersStoreWGSL[ck]=Tce)});var kP={};Fe(kP,{rgbdDecodePixelShaderWGSL:()=>Ace});var GP,fk,Ace,WP=I(()=>{k();Ha();GP="rgbdDecodePixelShader",fk=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
|
|
#include<helperFunctions>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}`;x.ShadersStoreWGSL[GP]||(x.ShadersStoreWGSL[GP]=fk);Ace={name:GP,shader:fk}});var dk,xce,za=I(()=>{k();dk="helperFunctions",xce=`const float PI=3.141592653589793;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
|
|
const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
|
|
#define saturate(x) clamp(x,0.0,1.0)
|
|
#define absEps(x) abs(x)+Epsilon
|
|
#define maxEps(x) max(x,Epsilon)
|
|
#define saturateEps(x) clamp(x,Epsilon,1.0)
|
|
mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
|
|
vec3(i0.x,i1.x,i2.x),
|
|
vec3(i0.y,i1.y,i2.y),
|
|
vec3(i0.z,i1.z,i2.z)
|
|
);return outMatrix;}
|
|
mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
|
|
b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
|
|
b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
vec3 toLinearSpaceExact(vec3 color)
|
|
{vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
|
|
#else
|
|
return
|
|
vec3(
|
|
color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
|
|
color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
|
|
color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
|
|
#endif
|
|
}
|
|
vec3 toGammaSpaceExact(vec3 color)
|
|
{vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
|
|
#else
|
|
return
|
|
vec3(
|
|
color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
|
|
color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
|
|
color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
|
|
#endif
|
|
}
|
|
#endif
|
|
float toLinearSpace(float color)
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
|
|
#else
|
|
return pow(color,LinearEncodePowerApprox);
|
|
#endif
|
|
}
|
|
vec3 toLinearSpace(vec3 color)
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return toLinearSpaceExact(color);
|
|
#else
|
|
return pow(color,vec3(LinearEncodePowerApprox));
|
|
#endif
|
|
}
|
|
vec4 toLinearSpace(vec4 color)
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return vec4(toLinearSpaceExact(color.rgb),color.a);
|
|
#else
|
|
return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
|
|
#endif
|
|
}
|
|
float toGammaSpace(float color)
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
|
|
#else
|
|
return pow(color,GammaEncodePowerApprox);
|
|
#endif
|
|
}
|
|
vec3 toGammaSpace(vec3 color)
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return toGammaSpaceExact(color);
|
|
#else
|
|
return pow(color,vec3(GammaEncodePowerApprox));
|
|
#endif
|
|
}
|
|
vec4 toGammaSpace(vec4 color)
|
|
{
|
|
#if USE_EXACT_SRGB_CONVERSIONS
|
|
return vec4(toGammaSpaceExact(color.rgb),color.a);
|
|
#else
|
|
return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
|
|
#endif
|
|
}
|
|
float square(float value)
|
|
{return value*value;}
|
|
vec3 square(vec3 value)
|
|
{return value*value;}
|
|
float pow5(float value) {float sq=value*value;return sq*sq*value;}
|
|
vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
|
|
float getLuminanceUnclamped(vec3 color)
|
|
{return dot(color,LuminanceEncodeApprox);}
|
|
float getLuminance(vec3 color)
|
|
{return saturate(getLuminanceUnclamped(color));}
|
|
float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
|
|
float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
|
|
const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
|
|
vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
|
|
vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
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vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
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float sqrtClamped(float value) {return sqrt(max(value,0.));}
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float avg(vec3 value) {return dot(value,vec3(0.333333333));}
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#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
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int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
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vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
|
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vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
|
|
vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
|
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float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
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|
float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
|
|
float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
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|
vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
|
|
uint2float(rstate*2447445414u));}
|
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#endif
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|
`;x.IncludesShadersStore[dk]||(x.IncludesShadersStore[dk]=xce)});var zP={};Fe(zP,{rgbdDecodePixelShader:()=>Rce});var HP,hk,Rce,XP=I(()=>{k();za();HP="rgbdDecodePixelShader",hk=`varying vec2 vUV;uniform sampler2D textureSampler;
|
|
#include<helperFunctions>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;x.ShadersStore[HP]||(x.ShadersStore[HP]=hk);Rce={name:HP,shader:hk}});var mk={};Fe(mk,{rgbdEncodePixelShader:()=>bce});var YP,uk,bce,pk=I(()=>{k();za();YP="rgbdEncodePixelShader",uk=`varying vec2 vUV;uniform sampler2D textureSampler;
|
|
#include<helperFunctions>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;x.ShadersStore[YP]||(x.ShadersStore[YP]=uk);bce={name:YP,shader:uk}});var gk={};Fe(gk,{rgbdEncodePixelShaderWGSL:()=>Mce});var KP,_k,Mce,vk=I(()=>{k();Ha();KP="rgbdEncodePixelShader",_k=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
|
|
#include<helperFunctions>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=toRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb);}`;x.ShadersStoreWGSL[KP]||(x.ShadersStoreWGSL[KP]=_k);Mce={name:KP,shader:_k}});var zm,jP=I(()=>{hc();xP();zm=class{static ExpandRGBDTexture(e){let t=e._texture;if(!t||!e.isRGBD)return;let i=t.getEngine(),r=i.getCaps(),s=t.isReady,a=!1;r.textureHalfFloatRender&&r.textureHalfFloatLinearFiltering?(a=!0,t.type=2):r.textureFloatRender&&r.textureFloatLinearFiltering&&(a=!0,t.type=1),a&&(t.isReady=!1,t._isRGBD=!1,t.invertY=!1);let o=async()=>{let l=i.isWebGPU,c=l?1:0;t.isReady=!1,l?await Promise.resolve().then(()=>(WP(),kP)):await Promise.resolve().then(()=>(XP(),zP));let f=new Ci("rgbdDecode","rgbdDecode",null,null,1,null,3,i,!1,void 0,t.type,void 0,null,!1,void 0,c);f.externalTextureSamplerBinding=!0;let d=i.createRenderTargetTexture(t.width,{generateDepthBuffer:!1,generateMipMaps:!1,generateStencilBuffer:!1,samplingMode:t.samplingMode,type:t.type,format:5});f.onEffectCreatedObservable.addOnce(h=>{h.executeWhenCompiled(()=>{f.onApply=u=>{u._bindTexture("textureSampler",t),u.setFloat2("scale",1,1)},e.getScene().postProcessManager.directRender([f],d,!0),i.restoreDefaultFramebuffer(),i._releaseTexture(t),f&&f.dispose(),d._swapAndDie(t),t.isReady=!0})})};a&&(s?o():e.onLoadObservable.addOnce(o))}static async EncodeTextureToRGBD(e,t,i=0){return t.getEngine().isWebGPU?await Promise.resolve().then(()=>(vk(),gk)):await Promise.resolve().then(()=>(pk(),mk)),await EG("rgbdEncode",e,t,i,1,5)}}});var ZP=I(()=>{iP();Vg();vi.prototype._sphericalPolynomialTargetSize=0;vi.prototype.forceSphericalPolynomialsRecompute=function(){this._texture&&(this._texture._sphericalPolynomial=null,this._texture._sphericalPolynomialPromise=null,this._texture._sphericalPolynomialComputed=!1)};Object.defineProperty(vi.prototype,"sphericalPolynomial",{get:function(){if(this._texture){if(this._texture._sphericalPolynomial||this._texture._sphericalPolynomialComputed)return this._texture._sphericalPolynomial;if(this._texture.isReady)return this._texture._sphericalPolynomialPromise||(this._texture._sphericalPolynomialPromise=cc.ConvertCubeMapTextureToSphericalPolynomial(this),this._texture._sphericalPolynomialPromise===null?this._texture._sphericalPolynomialComputed=!0:this._texture._sphericalPolynomialPromise.then(n=>{this._texture._sphericalPolynomial=n,this._texture._sphericalPolynomialComputed=!0})),null}return null},set:function(n){this._texture&&(this._texture._sphericalPolynomial=n)},enumerable:!0,configurable:!0})});function Ak(n){let e=new DataView(n.buffer,n.byteOffset,n.byteLength),t=0;for(let a=0;a<Sk.length;a++)if(e.getUint8(t++)!==Sk[a])return ee.Error("Not a babylon environment map"),null;let i="",r;for(;r=e.getUint8(t++);)i+=String.fromCharCode(r);let s=JSON.parse(i);return s=ev(s),s.binaryDataPosition=t,s.specular&&(s.specular.lodGenerationScale=s.specular.lodGenerationScale||.8),s}function ev(n){if(n.version>Ek)throw new Error(`Unsupported babylon environment map version "${n.version}". Latest supported version is "${Ek}".`);return n.version===2||(n={...n,version:2,imageType:zx}),n}function Ice(n,e){e=ev(e);let t=e.specular,i=Math.log2(e.width);if(i=Math.round(i)+1,t.mipmaps.length!==6*i)throw new Error(`Unsupported specular mipmaps number "${t.mipmaps.length}"`);let r=new Array(i);for(let s=0;s<i;s++){r[s]=new Array(6);for(let a=0;a<6;a++){let o=t.mipmaps[s*6+a];r[s][a]=new Uint8Array(n.buffer,n.byteOffset+e.binaryDataPosition+o.position,o.length)}}return r}function yce(n,e){var r;e=ev(e);let t=new Array(6),i=(r=e.irradiance)==null?void 0:r.irradianceTexture;if(i){if(i.faces.length!==6)throw new Error(`Incorrect irradiance texture faces number "${i.faces.length}"`);for(let s=0;s<6;s++){let a=i.faces[s];t[s]=new Uint8Array(n.buffer,n.byteOffset+e.binaryDataPosition+a.position,a.length)}}return t}function xk(n,e,t){var o,l,c;t=ev(t);let i=t.specular;if(!i)return Promise.resolve([]);n._lodGenerationScale=i.lodGenerationScale;let r=[],s=Ice(e,t);r.push(Cce(n,s,t.imageType));let a=(o=t.irradiance)==null?void 0:o.irradianceTexture;if(a){let f=yce(e,t),d=null;(c=(l=t.irradiance)==null?void 0:l.irradianceTexture)!=null&&c.dominantDirection&&(d=b.FromArray(t.irradiance.irradianceTexture.dominantDirection)),r.push(Pce(n,f,a.size,t.imageType,d))}return Promise.all(r)}async function Tk(n,e,t,i,r,s,a,o,l,c,f){return await new Promise((d,h)=>{if(t){let u=e.createTexture(null,!0,!0,null,1,null,m=>{h(m)},n);i==null||i.onEffectCreatedObservable.addOnce(m=>{m.executeWhenCompiled(()=>{i.externalTextureSamplerBinding=!0,i.onApply=_=>{_._bindTexture("textureSampler",u),_.setFloat2("scale",1,e._features.needsInvertingBitmap&&n instanceof ImageBitmap?-1:1)},e.scenes.length&&(e.scenes[0].postProcessManager.directRender([i],c,!0,s,a),e.restoreDefaultFramebuffer(),u.dispose(),URL.revokeObjectURL(r),d())})})}else{if(e._uploadImageToTexture(f,n,s,a),o){let u=l[a];u&&e._uploadImageToTexture(u._texture,n,s,0)}d()}})}async function Cce(n,e,t=zx){let i=n.getEngine();n.format=5,n.type=0,n.generateMipMaps=!0,n._cachedAnisotropicFilteringLevel=null,i.updateTextureSamplingMode(3,n),await Rk(n,e,!0,t),n.isReady=!0}async function Pce(n,e,t,i=zx,r=null){let s=n.getEngine(),a=new Vi(s,5),o=new vi(s,a);n._irradianceTexture=o,o._dominantDirection=r,a.isCube=!0,a.format=5,a.type=0,a.generateMipMaps=!0,a._cachedAnisotropicFilteringLevel=null,a.generateMipMaps=!0,a.width=t,a.height=t,s.updateTextureSamplingMode(3,a),await Rk(a,[e],!1,i),s.generateMipMapsForCubemap(a),a.isReady=!0}async function Rk(n,e,t,i=zx){if(!pe.IsExponentOfTwo(n.width))throw new Error("Texture size must be a power of two");let r=xV(n.width)+1,s=n.getEngine(),a=!1,o=!1,l=null,c=null,f=null,d=s.getCaps();d.textureLOD?s._features.supportRenderAndCopyToLodForFloatTextures?d.textureHalfFloatRender&&d.textureHalfFloatLinearFiltering?(a=!0,n.type=2):d.textureFloatRender&&d.textureFloatLinearFiltering&&(a=!0,n.type=1):a=!1:(a=!1,o=t);let h=0;if(a)s.isWebGPU?(h=1,await Promise.resolve().then(()=>(WP(),kP))):await Promise.resolve().then(()=>(XP(),zP)),l=new Ci("rgbdDecode","rgbdDecode",null,null,1,null,3,s,!1,void 0,n.type,void 0,null,!1,void 0,h),n._isRGBD=!1,n.invertY=!1,c=s.createRenderTargetCubeTexture(n.width,{generateDepthBuffer:!1,generateMipMaps:!0,generateStencilBuffer:!1,samplingMode:3,type:n.type,format:5});else if(n._isRGBD=!0,n.invertY=!0,o){f={};let _=n._lodGenerationScale,p=n._lodGenerationOffset;for(let g=0;g<3;g++){let T=1-g/2,S=p,E=(r-1)*_+p,A=S+(E-S)*T,R=Math.round(Math.min(Math.max(A,0),E)),M=new Vi(s,2);M.isCube=!0,M.invertY=!0,M.generateMipMaps=!1,s.updateTextureSamplingMode(2,M);let y=new vi(null);switch(y._isCube=!0,y._texture=M,f[R]=y,g){case 0:n._lodTextureLow=y;break;case 1:n._lodTextureMid=y;break;case 2:n._lodTextureHigh=y;break}}}let u=[];for(let m=0;m<e.length;m++)for(let _=0;_<6;_++){let p=e[m][_],g=_x(p),v=new Blob([g],{type:i}),T=URL.createObjectURL(v),S;if(s._features.forceBitmapOverHTMLImageElement)S=s.createImageBitmap(v,{premultiplyAlpha:"none",colorSpaceConversion:"none"}).then(async E=>await Tk(E,s,a,l,T,_,m,o,f,c,n));else{let E=new Image;E.src=T,S=new Promise((A,R)=>{E.onload=()=>{Tk(E,s,a,l,T,_,m,o,f,c,n).then(()=>A()).catch(M=>{R(M)})},E.onerror=M=>{R(M)}})}u.push(S)}if(await Promise.all(u),e.length<r){let m,_=Math.pow(2,r-1-e.length),p=_*_*4;switch(n.type){case 0:{m=new Uint8Array(p);break}case 2:{m=new Uint16Array(p);break}case 1:{m=new Float32Array(p);break}}for(let g=e.length;g<r;g++)for(let v=0;v<6;v++)s._uploadArrayBufferViewToTexture((c==null?void 0:c.texture)||n,m,v,g)}if(c){let m=n._irradianceTexture;n._irradianceTexture=null,s._releaseTexture(n),c._swapAndDie(n),n._irradianceTexture=m}l&&l.dispose(),o&&(n._lodTextureHigh&&n._lodTextureHigh._texture&&(n._lodTextureHigh._texture.isReady=!0),n._lodTextureMid&&n._lodTextureMid._texture&&(n._lodTextureMid._texture.isReady=!0),n._lodTextureLow&&n._lodTextureLow._texture&&(n._lodTextureLow._texture.isReady=!0))}function bk(n,e){e=ev(e);let t=e.irradiance;if(!t)return;let i=new gl;b.FromArrayToRef(t.x,0,i.x),b.FromArrayToRef(t.y,0,i.y),b.FromArrayToRef(t.z,0,i.z),b.FromArrayToRef(t.xx,0,i.xx),b.FromArrayToRef(t.yy,0,i.yy),b.FromArrayToRef(t.zz,0,i.zz),b.FromArrayToRef(t.yz,0,i.yz),b.FromArrayToRef(t.zx,0,i.zx),b.FromArrayToRef(t.xy,0,i.xy),n._sphericalPolynomial=i}var zx,Ek,Sk,Mk=I(()=>{wi();ke();jn();Ng();Ws();Vg();Ys();hc();Lt();jP();_P();ZP();Vm();zx="image/png",Ek=2,Sk=[134,22,135,150,246,214,150,54]});var Ik={};Fe(Ik,{_ENVTextureLoader:()=>qP});var qP,yk=I(()=>{Mk();qP=class{constructor(){this.supportCascades=!1}loadCubeData(e,t,i,r,s){if(Array.isArray(e))return;let a=Ak(e);if(a){t.width=a.width,t.height=a.width;try{bk(t,a),xk(t,e,a).then(()=>{t.isReady=!0,t.onLoadedObservable.notifyObservers(t),t.onLoadedObservable.clear(),r&&r()},o=>{s==null||s("Can not upload environment levels",o)})}catch(o){s==null||s("Can not upload environment file",o)}}else s&&s("Can not parse the environment file",null)}loadData(){throw".env not supported in 2d."}}});var vc,Ck=I(()=>{ke();vc=class{static ConvertPanoramaToCubemap(e,t,i,r,s=!1,a=!0){if(!e)throw"ConvertPanoramaToCubemap: input cannot be null";let o;if(e.length!=t*i*3){if(e.length!=t*i*4)throw"ConvertPanoramaToCubemap: input size is wrong";o=4}else o=3;let l=this.CreateCubemapTexture(r,this.FACE_FRONT,e,t,i,s,a,o),c=this.CreateCubemapTexture(r,this.FACE_BACK,e,t,i,s,a,o),f=this.CreateCubemapTexture(r,this.FACE_LEFT,e,t,i,s,a,o),d=this.CreateCubemapTexture(r,this.FACE_RIGHT,e,t,i,s,a,o),h=this.CreateCubemapTexture(r,this.FACE_UP,e,t,i,s,a,o),u=this.CreateCubemapTexture(r,this.FACE_DOWN,e,t,i,s,a,o);return{front:l,back:c,left:f,right:d,up:h,down:u,size:r,type:1,format:4,gammaSpace:!1}}static CreateCubemapTexture(e,t,i,r,s,a,o,l){let c=new ArrayBuffer(e*e*4*3),f=new Float32Array(c),d=a?Math.max(1,Math.round(r/4/e)):1,h=1/d,u=h*h,m=t[1].subtract(t[0]).scale(h/e),_=t[3].subtract(t[2]).scale(h/e),p=1/e,g=0;for(let v=0;v<e;v++)for(let T=0;T<d;T++){let S=t[0],E=t[2];for(let A=0;A<e;A++)for(let R=0;R<d;R++){let M=E.subtract(S).scale(g).add(S);M.normalize();let y=this.CalcProjectionSpherical(M,i,r,s,l,o);f[v*e*3+A*3+0]+=y.r*u,f[v*e*3+A*3+1]+=y.g*u,f[v*e*3+A*3+2]+=y.b*u,S=S.add(m),E=E.add(_)}g+=p*h}return f}static CalcProjectionSpherical(e,t,i,r,s,a){let o=Math.atan2(e.z,e.x),l=Math.acos(e.y);for(;o<-Math.PI;)o+=2*Math.PI;for(;o>Math.PI;)o-=2*Math.PI;let c=o/Math.PI,f=l/Math.PI;c=c*.5+.5;let d=Math.round(c*i);d<0?d=0:d>=i&&(d=i-1);let h=Math.round(f*r);h<0?h=0:h>=r&&(h=r-1);let u=a?r-h-1:h,m=t[u*i*s+d*s+0],_=t[u*i*s+d*s+1],p=t[u*i*s+d*s+2];return{r:m,g:_,b:p}}};vc.FACE_LEFT=[new b(-1,-1,-1),new b(1,-1,-1),new b(-1,1,-1),new b(1,1,-1)];vc.FACE_RIGHT=[new b(1,-1,1),new b(-1,-1,1),new b(1,1,1),new b(-1,1,1)];vc.FACE_FRONT=[new b(1,-1,-1),new b(1,-1,1),new b(1,1,-1),new b(1,1,1)];vc.FACE_BACK=[new b(-1,-1,1),new b(-1,-1,-1),new b(-1,1,1),new b(-1,1,-1)];vc.FACE_DOWN=[new b(1,1,-1),new b(1,1,1),new b(-1,1,-1),new b(-1,1,1)];vc.FACE_UP=[new b(-1,-1,-1),new b(-1,-1,1),new b(1,-1,-1),new b(1,-1,1)]});function Dce(n,e){return e>1023?n*Math.pow(2,1023)*Math.pow(2,e-1023):e<-1074?n*Math.pow(2,-1074)*Math.pow(2,e+1074):n*Math.pow(2,e)}function Pk(n,e,t,i,r,s){r>0?(r=Dce(1,r-136),n[s+0]=e*r,n[s+1]=t*r,n[s+2]=i*r):(n[s+0]=0,n[s+1]=0,n[s+2]=0)}function QP(n,e){let t="",i;for(let r=e;r<n.length-e&&(i=String.fromCharCode(n[r]),i!=`
|
|
`);r++)t+=i;return t}function Dk(n){let e=QP(n,0);if(e[0]!="#"||e[1]!="?")throw"Bad HDR Format.";let t=!1,i=!1,r=0;do r+=e.length+1,e=QP(n,r),e=="FORMAT=32-bit_rle_rgbe"?i=!0:e.length==0&&(t=!0);while(!t);if(!i)throw"HDR Bad header format, unsupported FORMAT";r+=e.length+1,e=QP(n,r);let a=/^-Y (.*) \+X (.*)$/g.exec(e);if(!a||a.length<3)throw"HDR Bad header format, no size";let o=parseInt(a[2]),l=parseInt(a[1]);if(o<8||o>32767)throw"HDR Bad header format, unsupported size";return r+=e.length+1,{height:l,width:o,dataPosition:r}}function Lk(n,e){return Lce(n,e)}function Lce(n,e){let t=e.height,i=e.width,r,s,a,o,l,c=e.dataPosition,f,d,h,u=new ArrayBuffer(i*4),m=new Uint8Array(u),_=new ArrayBuffer(e.width*e.height*4*3),p=new Float32Array(_);for(;t>0;){if(r=n[c++],s=n[c++],a=n[c++],o=n[c++],r!=2||s!=2||a&128||e.width<8||e.width>32767)return Oce(n,e);if((a<<8|o)!=i)throw"HDR Bad header format, wrong scan line width";for(f=0,h=0;h<4;h++)for(d=(h+1)*i;f<d;)if(r=n[c++],s=n[c++],r>128){if(l=r-128,l==0||l>d-f)throw"HDR Bad Format, bad scanline data (run)";for(;l-- >0;)m[f++]=s}else{if(l=r,l==0||l>d-f)throw"HDR Bad Format, bad scanline data (non-run)";if(m[f++]=s,--l>0)for(let g=0;g<l;g++)m[f++]=n[c++]}for(h=0;h<i;h++)r=m[h],s=m[h+i],a=m[h+2*i],o=m[h+3*i],Pk(p,r,s,a,o,(e.height-t)*i*3+h*3);t--}return p}function Oce(n,e){let t=e.height,i=e.width,r,s,a,o,l,c=e.dataPosition,f=new ArrayBuffer(e.width*e.height*4*3),d=new Float32Array(f);for(;t>0;){for(l=0;l<e.width;l++)r=n[c++],s=n[c++],a=n[c++],o=n[c++],Pk(d,r,s,a,o,(e.height-t)*i*3+l*3);t--}return d}var Ok=I(()=>{Ck()});var Nk={};Fe(Nk,{_HDRTextureLoader:()=>$P});var $P,wk=I(()=>{Ok();$P=class{constructor(){this.supportCascades=!1}loadCubeData(){throw".hdr not supported in Cube."}loadData(e,t,i){let r=new Uint8Array(e.buffer,e.byteOffset,e.byteLength),s=Dk(r),a=Lk(r,s),o=s.width*s.height,l=new Float32Array(o*4);for(let c=0;c<o;c+=1)l[c*4]=a[c*3],l[c*4+1]=a[c*3+1],l[c*4+2]=a[c*3+2],l[c*4+3]=1;i(s.width,s.height,t.generateMipMaps,!1,()=>{let c=t.getEngine();t.type=1,t.format=5,t._gammaSpace=!1,c._uploadDataToTextureDirectly(t,l)})}}});var Lo,Fk=I(()=>{Lt();Lo=class n{constructor(e,t){if(this.data=e,this.isInvalid=!1,!n.IsValid(e)){this.isInvalid=!0,ee.Error("texture missing KTX identifier");return}let i=Uint32Array.BYTES_PER_ELEMENT,r=new DataView(this.data.buffer,this.data.byteOffset+12,13*i),a=r.getUint32(0,!0)===67305985;if(this.glType=r.getUint32(1*i,a),this.glTypeSize=r.getUint32(2*i,a),this.glFormat=r.getUint32(3*i,a),this.glInternalFormat=r.getUint32(4*i,a),this.glBaseInternalFormat=r.getUint32(5*i,a),this.pixelWidth=r.getUint32(6*i,a),this.pixelHeight=r.getUint32(7*i,a),this.pixelDepth=r.getUint32(8*i,a),this.numberOfArrayElements=r.getUint32(9*i,a),this.numberOfFaces=r.getUint32(10*i,a),this.numberOfMipmapLevels=r.getUint32(11*i,a),this.bytesOfKeyValueData=r.getUint32(12*i,a),this.glType!==0){ee.Error("only compressed formats currently supported"),this.isInvalid=!0;return}else this.numberOfMipmapLevels=Math.max(1,this.numberOfMipmapLevels);if(this.pixelHeight===0||this.pixelDepth!==0){ee.Error("only 2D textures currently supported"),this.isInvalid=!0;return}if(this.numberOfArrayElements!==0){ee.Error("texture arrays not currently supported"),this.isInvalid=!0;return}if(this.numberOfFaces!==t){ee.Error("number of faces expected"+t+", but found "+this.numberOfFaces),this.isInvalid=!0;return}this.loadType=n.COMPRESSED_2D}uploadLevels(e,t){switch(this.loadType){case n.COMPRESSED_2D:this._upload2DCompressedLevels(e,t);break;case n.TEX_2D:case n.COMPRESSED_3D:case n.TEX_3D:}}_upload2DCompressedLevels(e,t){let i=n.HEADER_LEN+this.bytesOfKeyValueData,r=this.pixelWidth,s=this.pixelHeight,a=t?this.numberOfMipmapLevels:1;for(let o=0;o<a;o++){let l=new Int32Array(this.data.buffer,this.data.byteOffset+i,1)[0];i+=4;for(let c=0;c<this.numberOfFaces;c++){let f=new Uint8Array(this.data.buffer,this.data.byteOffset+i,l);e.getEngine()._uploadCompressedDataToTextureDirectly(e,e.format,r,s,f,c,o),i+=l,i+=3-(l+3)%4}r=Math.max(1,r*.5),s=Math.max(1,s*.5)}}static IsValid(e){if(e.byteLength>=12){let t=new Uint8Array(e.buffer,e.byteOffset,12);if(t[0]===171&&t[1]===75&&t[2]===84&&t[3]===88&&t[4]===32&&t[5]===49&&t[6]===49&&t[7]===187&&t[8]===13&&t[9]===10&&t[10]===26&&t[11]===10)return!0}return!1}};Lo.HEADER_LEN=64;Lo.COMPRESSED_2D=0;Lo.COMPRESSED_3D=1;Lo.TEX_2D=2;Lo.TEX_3D=3});var JP,tv,Bk=I(()=>{JP=class{constructor(e){this._pendingActions=new Array,this._workerInfos=e.map(t=>({workerPromise:Promise.resolve(t),idle:!0}))}dispose(){for(let e of this._workerInfos)e.workerPromise.then(t=>{t.terminate()});this._workerInfos.length=0,this._pendingActions.length=0}push(e){this._executeOnIdleWorker(e)||this._pendingActions.push(e)}_executeOnIdleWorker(e){for(let t of this._workerInfos)if(t.idle)return this._execute(t,e),!0;return!1}_execute(e,t){e.idle=!1,e.workerPromise.then(i=>{t(i,()=>{let r=this._pendingActions.shift();r?this._execute(e,r):e.idle=!0})})}},tv=class n extends JP{constructor(e,t,i=n.DefaultOptions){super([]),this._maxWorkers=e,this._createWorkerAsync=t,this._options=i}push(e){if(!this._executeOnIdleWorker(e))if(this._workerInfos.length<this._maxWorkers){let t={workerPromise:this._createWorkerAsync(),idle:!1};this._workerInfos.push(t),this._execute(t,e)}else this._pendingActions.push(e)}_execute(e,t){e.timeoutId&&(clearTimeout(e.timeoutId),delete e.timeoutId),super._execute(e,(i,r)=>{t(i,()=>{r(),e.idle&&(e.timeoutId=setTimeout(()=>{e.workerPromise.then(a=>{a.terminate()});let s=this._workerInfos.indexOf(e);s!==-1&&this._workerInfos.splice(s,1)},this._options.idleTimeElapsedBeforeRelease))})})}};tv.DefaultOptions={idleTimeElapsedBeforeRelease:1e3}});var Uk,Xm,Vk,Gk=I(()=>{(function(n){n[n.ETC1S=0]="ETC1S",n[n.UASTC4x4=1]="UASTC4x4"})(Uk||(Uk={}));(function(n){n[n.ASTC_4X4_RGBA=0]="ASTC_4X4_RGBA",n[n.ASTC_4x4_RGBA=0]="ASTC_4x4_RGBA",n[n.BC7_RGBA=1]="BC7_RGBA",n[n.BC3_RGBA=2]="BC3_RGBA",n[n.BC1_RGB=3]="BC1_RGB",n[n.PVRTC1_4_RGBA=4]="PVRTC1_4_RGBA",n[n.PVRTC1_4_RGB=5]="PVRTC1_4_RGB",n[n.ETC2_RGBA=6]="ETC2_RGBA",n[n.ETC1_RGB=7]="ETC1_RGB",n[n.RGBA32=8]="RGBA32",n[n.R8=9]="R8",n[n.RG8=10]="RG8"})(Xm||(Xm={}));(function(n){n[n.COMPRESSED_RGBA_BPTC_UNORM_EXT=36492]="COMPRESSED_RGBA_BPTC_UNORM_EXT",n[n.COMPRESSED_RGBA_ASTC_4X4_KHR=37808]="COMPRESSED_RGBA_ASTC_4X4_KHR",n[n.COMPRESSED_RGB_S3TC_DXT1_EXT=33776]="COMPRESSED_RGB_S3TC_DXT1_EXT",n[n.COMPRESSED_RGBA_S3TC_DXT5_EXT=33779]="COMPRESSED_RGBA_S3TC_DXT5_EXT",n[n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG=35842]="COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",n[n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG=35840]="COMPRESSED_RGB_PVRTC_4BPPV1_IMG",n[n.COMPRESSED_RGBA8_ETC2_EAC=37496]="COMPRESSED_RGBA8_ETC2_EAC",n[n.COMPRESSED_RGB8_ETC2=37492]="COMPRESSED_RGB8_ETC2",n[n.COMPRESSED_RGB_ETC1_WEBGL=36196]="COMPRESSED_RGB_ETC1_WEBGL",n[n.RGBA8Format=32856]="RGBA8Format",n[n.R8Format=33321]="R8Format",n[n.RG8Format=33323]="RG8Format"})(Vk||(Vk={}))});function iv(n,e){let t=(e==null?void 0:e.jsDecoderModule)||KTX2DECODER;n&&(n.wasmBaseUrl&&(t.Transcoder.WasmBaseUrl=n.wasmBaseUrl),n.wasmUASTCToASTC&&(t.LiteTranscoder_UASTC_ASTC.WasmModuleURL=n.wasmUASTCToASTC),n.wasmUASTCToBC7&&(t.LiteTranscoder_UASTC_BC7.WasmModuleURL=n.wasmUASTCToBC7),n.wasmUASTCToRGBA_UNORM&&(t.LiteTranscoder_UASTC_RGBA_UNORM.WasmModuleURL=n.wasmUASTCToRGBA_UNORM),n.wasmUASTCToRGBA_SRGB&&(t.LiteTranscoder_UASTC_RGBA_SRGB.WasmModuleURL=n.wasmUASTCToRGBA_SRGB),n.wasmUASTCToR8_UNORM&&(t.LiteTranscoder_UASTC_R8_UNORM.WasmModuleURL=n.wasmUASTCToR8_UNORM),n.wasmUASTCToRG8_UNORM&&(t.LiteTranscoder_UASTC_RG8_UNORM.WasmModuleURL=n.wasmUASTCToRG8_UNORM),n.jsMSCTranscoder&&(t.MSCTranscoder.JSModuleURL=n.jsMSCTranscoder),n.wasmMSCTranscoder&&(t.MSCTranscoder.WasmModuleURL=n.wasmMSCTranscoder),n.wasmZSTDDecoder&&(t.ZSTDDecoder.WasmModuleURL=n.wasmZSTDDecoder)),e&&(e.wasmUASTCToASTC&&(t.LiteTranscoder_UASTC_ASTC.WasmBinary=e.wasmUASTCToASTC),e.wasmUASTCToBC7&&(t.LiteTranscoder_UASTC_BC7.WasmBinary=e.wasmUASTCToBC7),e.wasmUASTCToRGBA_UNORM&&(t.LiteTranscoder_UASTC_RGBA_UNORM.WasmBinary=e.wasmUASTCToRGBA_UNORM),e.wasmUASTCToRGBA_SRGB&&(t.LiteTranscoder_UASTC_RGBA_SRGB.WasmBinary=e.wasmUASTCToRGBA_SRGB),e.wasmUASTCToR8_UNORM&&(t.LiteTranscoder_UASTC_R8_UNORM.WasmBinary=e.wasmUASTCToR8_UNORM),e.wasmUASTCToRG8_UNORM&&(t.LiteTranscoder_UASTC_RG8_UNORM.WasmBinary=e.wasmUASTCToRG8_UNORM),e.jsMSCTranscoder&&(t.MSCTranscoder.JSModule=e.jsMSCTranscoder),e.wasmMSCTranscoder&&(t.MSCTranscoder.WasmBinary=e.wasmMSCTranscoder),e.wasmZSTDDecoder&&(t.ZSTDDecoder.WasmBinary=e.wasmZSTDDecoder))}function kk(n){typeof n=="undefined"&&typeof KTX2DECODER!="undefined"&&(n=KTX2DECODER);let e;onmessage=t=>{if(t.data)switch(t.data.action){case"init":{let i=t.data.urls;i&&(i.jsDecoderModule&&typeof n=="undefined"&&(importScripts(i.jsDecoderModule),n=KTX2DECODER),iv(i)),t.data.wasmBinaries&&iv(void 0,{...t.data.wasmBinaries,jsDecoderModule:n}),e=new n.KTX2Decoder,postMessage({action:"init"});break}case"setDefaultDecoderOptions":{n.KTX2Decoder.DefaultDecoderOptions=t.data.options;break}case"decode":e.decode(t.data.data,t.data.caps,t.data.options).then(i=>{let r=[];for(let s=0;s<i.mipmaps.length;++s){let a=i.mipmaps[s];a&&a.data&&r.push(a.data.buffer)}postMessage({action:"decoded",success:!0,decodedData:i},r)}).catch(i=>{postMessage({action:"decoded",success:!1,msg:i})});break}}}async function Wk(n,e,t){return await new Promise((i,r)=>{let s=o=>{n.removeEventListener("error",s),n.removeEventListener("message",a),r(o)},a=o=>{o.data.action==="init"&&(n.removeEventListener("error",s),n.removeEventListener("message",a),i(n))};n.addEventListener("error",s),n.addEventListener("message",a),n.postMessage({action:"init",urls:t,wasmBinaries:e})})}var Hk=I(()=>{});var eD,Ec,zk=I(()=>{Bk();wi();Gk();Hk();eD=class{constructor(){this._isDirty=!0,this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC=!0,this._ktx2DecoderOptions={}}get isDirty(){return this._isDirty}get useRGBAIfASTCBC7NotAvailableWhenUASTC(){return this._useRGBAIfASTCBC7NotAvailableWhenUASTC}set useRGBAIfASTCBC7NotAvailableWhenUASTC(e){this._useRGBAIfASTCBC7NotAvailableWhenUASTC!==e&&(this._useRGBAIfASTCBC7NotAvailableWhenUASTC=e,this._isDirty=!0)}get useRGBAIfOnlyBC1BC3AvailableWhenUASTC(){return this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC}set useRGBAIfOnlyBC1BC3AvailableWhenUASTC(e){this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC!==e&&(this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC=e,this._isDirty=!0)}get forceRGBA(){return this._forceRGBA}set forceRGBA(e){this._forceRGBA!==e&&(this._forceRGBA=e,this._isDirty=!0)}get forceR8(){return this._forceR8}set forceR8(e){this._forceR8!==e&&(this._forceR8=e,this._isDirty=!0)}get forceRG8(){return this._forceRG8}set forceRG8(e){this._forceRG8!==e&&(this._forceRG8=e,this._isDirty=!0)}get bypassTranscoders(){return this._bypassTranscoders}set bypassTranscoders(e){this._bypassTranscoders!==e&&(this._bypassTranscoders=e,this._isDirty=!0)}_getKTX2DecoderOptions(){if(!this._isDirty)return this._ktx2DecoderOptions;this._isDirty=!1;let e={};return this._useRGBAIfASTCBC7NotAvailableWhenUASTC!==void 0&&(e.useRGBAIfASTCBC7NotAvailableWhenUASTC=this._useRGBAIfASTCBC7NotAvailableWhenUASTC),this._forceRGBA!==void 0&&(e.forceRGBA=this._forceRGBA),this._forceR8!==void 0&&(e.forceR8=this._forceR8),this._forceRG8!==void 0&&(e.forceRG8=this._forceRG8),this._bypassTranscoders!==void 0&&(e.bypassTranscoders=this._bypassTranscoders),this.useRGBAIfOnlyBC1BC3AvailableWhenUASTC&&(e.transcodeFormatDecisionTree={UASTC:{transcodeFormat:[Xm.BC1_RGB,Xm.BC3_RGBA],yes:{transcodeFormat:Xm.RGBA32,engineFormat:32856,roundToMultiple4:!1}}}),this._ktx2DecoderOptions=e,e}},Ec=class n{static GetDefaultNumWorkers(){return typeof navigator!="object"||!navigator.hardwareConcurrency?1:Math.min(Math.floor(navigator.hardwareConcurrency*.5),4)}static _Initialize(e){if(n._WorkerPoolPromise||n._DecoderModulePromise)return;let t={wasmBaseUrl:pe.ScriptBaseUrl,jsDecoderModule:pe.GetBabylonScriptURL(this.URLConfig.jsDecoderModule,!0),wasmUASTCToASTC:pe.GetBabylonScriptURL(this.URLConfig.wasmUASTCToASTC,!0),wasmUASTCToBC7:pe.GetBabylonScriptURL(this.URLConfig.wasmUASTCToBC7,!0),wasmUASTCToRGBA_UNORM:pe.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_UNORM,!0),wasmUASTCToRGBA_SRGB:pe.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_SRGB,!0),wasmUASTCToR8_UNORM:pe.GetBabylonScriptURL(this.URLConfig.wasmUASTCToR8_UNORM,!0),wasmUASTCToRG8_UNORM:pe.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRG8_UNORM,!0),jsMSCTranscoder:pe.GetBabylonScriptURL(this.URLConfig.jsMSCTranscoder,!0),wasmMSCTranscoder:pe.GetBabylonScriptURL(this.URLConfig.wasmMSCTranscoder,!0),wasmZSTDDecoder:pe.GetBabylonScriptURL(this.URLConfig.wasmZSTDDecoder,!0)};e&&typeof Worker=="function"&&typeof URL!="undefined"?n._WorkerPoolPromise=new Promise(i=>{let r=`${iv}(${kk})()`,s=URL.createObjectURL(new Blob([r],{type:"application/javascript"}));i(new tv(e,async()=>await Wk(new Worker(s),void 0,t)))}):typeof n._KTX2DecoderModule=="undefined"?n._DecoderModulePromise=pe.LoadBabylonScriptAsync(t.jsDecoderModule).then(()=>(n._KTX2DecoderModule=KTX2DECODER,n._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread=!1,n._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread=!0,iv(t,n._KTX2DecoderModule),new n._KTX2DecoderModule.KTX2Decoder)):(n._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread=!1,n._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread=!0,n._DecoderModulePromise=Promise.resolve(new n._KTX2DecoderModule.KTX2Decoder))}constructor(e,t=n.DefaultNumWorkers){var r,s;this._engine=e;let i=typeof t=="object"&&t.workerPool||n.WorkerPool;if(i)n._WorkerPoolPromise=Promise.resolve(i);else{typeof t=="object"?n._KTX2DecoderModule=(r=t==null?void 0:t.binariesAndModulesContainer)==null?void 0:r.jsDecoderModule:typeof KTX2DECODER!="undefined"&&(n._KTX2DecoderModule=KTX2DECODER);let a=typeof t=="number"?t:(s=t.numWorkers)!=null?s:n.DefaultNumWorkers;n._Initialize(a)}}async _uploadAsync(e,t,i){let r=this._engine.getCaps(),s={astc:!!r.astc,bptc:!!r.bptc,s3tc:!!r.s3tc,pvrtc:!!r.pvrtc,etc2:!!r.etc2,etc1:!!r.etc1};if(n._WorkerPoolPromise){let a=await n._WorkerPoolPromise;return await new Promise((o,l)=>{a.push((c,f)=>{let d=m=>{c.removeEventListener("error",d),c.removeEventListener("message",h),l(m),f()},h=m=>{if(m.data.action==="decoded"){if(c.removeEventListener("error",d),c.removeEventListener("message",h),!m.data.success)l({message:m.data.msg});else try{this._createTexture(m.data.decodedData,t,i),o()}catch(_){l({message:_})}f()}};c.addEventListener("error",d),c.addEventListener("message",h),c.postMessage({action:"setDefaultDecoderOptions",options:n.DefaultDecoderOptions._getKTX2DecoderOptions()});let u=new Uint8Array(e.byteLength);u.set(new Uint8Array(e.buffer,e.byteOffset,e.byteLength)),c.postMessage({action:"decode",data:u,caps:s,options:i},[u.buffer])})})}else if(n._DecoderModulePromise){let a=await n._DecoderModulePromise;return n.DefaultDecoderOptions.isDirty&&(n._KTX2DecoderModule.KTX2Decoder.DefaultDecoderOptions=n.DefaultDecoderOptions._getKTX2DecoderOptions()),await new Promise((o,l)=>{a.decode(e,r).then(c=>{this._createTexture(c,t),o()}).catch(c=>{l({message:c})})})}throw new Error("KTX2 decoder module is not available")}_createTexture(e,t,i){this._engine._bindTextureDirectly(3553,t),i&&(i.transcodedFormat=e.transcodedFormat,i.isInGammaSpace=e.isInGammaSpace,i.hasAlpha=e.hasAlpha,i.transcoderName=e.transcoderName);let s=!0;switch(e.transcodedFormat){case 32856:t.type=0,t.format=5;break;case 33321:t.type=0,t.format=6;break;case 33323:t.type=0,t.format=7;break;default:t.format=e.transcodedFormat,s=!1;break}if(t._gammaSpace=e.isInGammaSpace,t.generateMipMaps=e.mipmaps.length>1,t.width=e.mipmaps[0].width,t.height=e.mipmaps[0].height,e.errors)throw new Error("KTX2 container - could not transcode the data. "+e.errors);for(let a=0;a<e.mipmaps.length;++a){let o=e.mipmaps[a];if(!o||!o.data)throw new Error("KTX2 container - could not transcode one of the image");s?(t.width=o.width,t.height=o.height,this._engine._uploadDataToTextureDirectly(t,o.data,0,a,void 0,!0)):this._engine._uploadCompressedDataToTextureDirectly(t,e.transcodedFormat,o.width,o.height,o.data,0,a)}t._extension=".ktx2",t.isReady=!0,this._engine._bindTextureDirectly(3553,null)}static IsValid(e){if(e.byteLength>=12){let t=new Uint8Array(e.buffer,e.byteOffset,12);if(t[0]===171&&t[1]===75&&t[2]===84&&t[3]===88&&t[4]===32&&t[5]===50&&t[6]===48&&t[7]===187&&t[8]===13&&t[9]===10&&t[10]===26&&t[11]===10)return!0}return!1}};Ec.URLConfig={jsDecoderModule:"https://cdn.babylonjs.com/babylon.ktx2Decoder.js",wasmUASTCToASTC:null,wasmUASTCToBC7:null,wasmUASTCToRGBA_UNORM:null,wasmUASTCToRGBA_SRGB:null,wasmUASTCToR8_UNORM:null,wasmUASTCToRG8_UNORM:null,jsMSCTranscoder:null,wasmMSCTranscoder:null,wasmZSTDDecoder:null};Ec.DefaultNumWorkers=Ec.GetDefaultNumWorkers();Ec.DefaultDecoderOptions=new eD});var iD={};Fe(iD,{_KTXTextureLoader:()=>tD});function Nce(n){switch(n){case 35916:return 33776;case 35918:return 33778;case 35919:return 33779;case 37493:return 37492;case 37497:return 37496;case 37495:return 37494;case 37840:return 37808;case 37841:return 37809;case 37842:return 37810;case 37843:return 37811;case 37844:return 37812;case 37845:return 37813;case 37846:return 37814;case 37847:return 37815;case 37848:return 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bfe,yW,CW,PW,DW,LW,OW,NW,wW,TD,FW,BW,UW,VW,Ife,AD,yfe,Cfe,GW,kW,xD,WW,RD,HW,Pfe,Dfe,Lfe,Ofe,Nfe,wfe,Ffe,Io,yP=I(()=>{jn();Lt();iP();xP();IW();bfe=542327876,yW=131072,CW=512,PW=4,DW=64,LW=131072;OW=$x("DXT1"),NW=$x("DXT3"),wW=$x("DXT5"),TD=$x("DX10"),FW=113,BW=116,UW=2,VW=10,Ife=88,AD=31,yfe=0,Cfe=1,GW=2,kW=3,xD=4,WW=7,RD=20,HW=21,Pfe=22,Dfe=23,Lfe=24,Ofe=25,Nfe=26,wfe=28,Ffe=32,Io=class n{static GetDDSInfo(e){let t=new Int32Array(e.buffer,e.byteOffset,AD),i=new Int32Array(e.buffer,e.byteOffset,AD+4),r=1;t[GW]&yW&&(r=Math.max(1,t[WW]));let s=t[HW],a=s===TD?i[Ffe]:0,o=0;switch(s){case FW:o=2;break;case BW:o=1;break;case TD:if(a===VW){o=2;break}if(a===UW){o=1;break}}return{width:t[xD],height:t[kW],mipmapCount:r,isFourCC:(t[RD]&PW)===PW,isRGB:(t[RD]&DW)===DW,isLuminance:(t[RD]&LW)===LW,isCube:(t[wfe]&CW)===CW,isCompressed:s===OW||s===NW||s===wW,dxgiFormat:a,textureType:o}}static _GetHalfFloatAsFloatRGBAArrayBuffer(e,t,i,r,s,a){let o=new Float32Array(r),l=new Uint16Array(s,i),c=0;for(let f=0;f<t;f++)for(let d=0;d<e;d++){let h=(d+f*e)*4;o[c]=mc(l[h]),o[c+1]=mc(l[h+1]),o[c+2]=mc(l[h+2]),n.StoreLODInAlphaChannel?o[c+3]=a:o[c+3]=mc(l[h+3]),c+=4}return o}static _GetHalfFloatRGBAArrayBuffer(e,t,i,r,s,a){if(n.StoreLODInAlphaChannel){let o=new Uint16Array(r),l=new Uint16Array(s,i),c=0;for(let f=0;f<t;f++)for(let d=0;d<e;d++){let h=(d+f*e)*4;o[c]=l[h],o[c+1]=l[h+1],o[c+2]=l[h+2],o[c+3]=Ah(a),c+=4}return o}return new Uint16Array(s,i,r)}static _GetFloatRGBAArrayBuffer(e,t,i,r,s,a){if(n.StoreLODInAlphaChannel){let o=new Float32Array(r),l=new Float32Array(s,i),c=0;for(let f=0;f<t;f++)for(let d=0;d<e;d++){let h=(d+f*e)*4;o[c]=l[h],o[c+1]=l[h+1],o[c+2]=l[h+2],o[c+3]=a,c+=4}return o}return new Float32Array(s,i,r)}static _GetFloatAsHalfFloatRGBAArrayBuffer(e,t,i,r,s,a){let o=new Uint16Array(r),l=new Float32Array(s,i),c=0;for(let f=0;f<t;f++)for(let d=0;d<e;d++)o[c]=Ah(l[c]),o[c+1]=Ah(l[c+1]),o[c+2]=Ah(l[c+2]),n.StoreLODInAlphaChannel?o[c+3]=Ah(a):o[c+3]=Ah(l[c+3]),c+=4;return o}static _GetFloatAsUIntRGBAArrayBuffer(e,t,i,r,s,a){let o=new Uint8Array(r),l=new Float32Array(s,i),c=0;for(let f=0;f<t;f++)for(let d=0;d<e;d++){let h=(d+f*e)*4;o[c]=Bt(l[h])*255,o[c+1]=Bt(l[h+1])*255,o[c+2]=Bt(l[h+2])*255,n.StoreLODInAlphaChannel?o[c+3]=a:o[c+3]=Bt(l[h+3])*255,c+=4}return o}static _GetHalfFloatAsUIntRGBAArrayBuffer(e,t,i,r,s,a){let o=new Uint8Array(r),l=new Uint16Array(s,i),c=0;for(let f=0;f<t;f++)for(let d=0;d<e;d++){let h=(d+f*e)*4;o[c]=Bt(mc(l[h]))*255,o[c+1]=Bt(mc(l[h+1]))*255,o[c+2]=Bt(mc(l[h+2]))*255,n.StoreLODInAlphaChannel?o[c+3]=a:o[c+3]=Bt(mc(l[h+3]))*255,c+=4}return o}static _GetRGBAArrayBuffer(e,t,i,r,s,a,o,l,c){let f=new Uint8Array(r),d=new Uint8Array(s,i),h=0;for(let u=0;u<t;u++)for(let m=0;m<e;m++){let _=(m+u*e)*4;f[h]=d[_+a],f[h+1]=d[_+o],f[h+2]=d[_+l],f[h+3]=d[_+c],h+=4}return f}static _ExtractLongWordOrder(e){return e===0||e===255||e===-16777216?0:1+n._ExtractLongWordOrder(e>>8)}static _GetRGBArrayBuffer(e,t,i,r,s,a,o,l){let c=new Uint8Array(r),f=new Uint8Array(s,i),d=0;for(let h=0;h<t;h++)for(let u=0;u<e;u++){let m=(u+h*e)*3;c[d]=f[m+a],c[d+1]=f[m+o],c[d+2]=f[m+l],d+=3}return c}static _GetLuminanceArrayBuffer(e,t,i,r,s){let a=new Uint8Array(r),o=new Uint8Array(s,i),l=0;for(let c=0;c<t;c++)for(let f=0;f<e;f++){let d=f+c*e;a[l]=o[d],l++}return a}static UploadDDSLevels(e,t,i,r,s,a,o=-1,l,c=!0){let f=null;r.sphericalPolynomial&&(f=[]);let d=!!e.getCaps().s3tc;t.generateMipMaps=s;let h=new Int32Array(i.buffer,i.byteOffset,AD),u,m,_,p=0,g,v,T,S,E=0,A=1;if(h[yfe]!==bfe){ee.Error("Invalid magic number in DDS header");return}if(!r.isFourCC&&!r.isRGB&&!r.isLuminance){ee.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");return}if(r.isCompressed&&!d){ee.Error("Compressed textures are not supported on this platform.");return}let R=h[Pfe];g=h[Cfe]+4;let M=!1;if(r.isFourCC)switch(u=h[HW],u){case OW:A=8,E=33777;break;case NW:A=16,E=33778;break;case wW:A=16,E=33779;break;case FW:M=!0,R=64;break;case BW:M=!0,R=128;break;case TD:{g+=20;let N=!1;switch(r.dxgiFormat){case VW:M=!0,R=64,N=!0;break;case UW:M=!0,R=128,N=!0;break;case Ife:r.isRGB=!0,r.isFourCC=!1,R=32,N=!0;break}if(N)break}default:ee.Error(["Unsupported FourCC code:",Mfe(u)]);return}let y=n._ExtractLongWordOrder(h[Dfe]),C=n._ExtractLongWordOrder(h[Lfe]),D=n._ExtractLongWordOrder(h[Ofe]),w=n._ExtractLongWordOrder(h[Nfe]);M&&(E=e._getRGBABufferInternalSizedFormat(r.textureType)),T=1,h[GW]&yW&&s!==!1&&(T=Math.max(1,h[WW]));let G=l||0,O=e.getCaps();for(let N=G;N<a;N++){for(m=h[xD],_=h[kW],S=0;S<T;++S){if(o===-1||o===S){let B=o===-1?S:0;if(!r.isCompressed&&r.isFourCC){t.format=5,p=m*_*4;let V=null;if(e._badOS||e._badDesktopOS||!O.textureHalfFloat&&!O.textureFloat)R===128?(V=n._GetFloatAsUIntRGBAArrayBuffer(m,_,i.byteOffset+g,p,i.buffer,B),f&&B==0&&f.push(n._GetFloatRGBAArrayBuffer(m,_,i.byteOffset+g,p,i.buffer,B))):R===64&&(V=n._GetHalfFloatAsUIntRGBAArrayBuffer(m,_,i.byteOffset+g,p,i.buffer,B),f&&B==0&&f.push(n._GetHalfFloatAsFloatRGBAArrayBuffer(m,_,i.byteOffset+g,p,i.buffer,B))),t.type=0;else{let Q=O.textureFloat&&(c&&O.textureFloatLinearFiltering||!c),K=O.textureHalfFloat&&(c&&O.textureHalfFloatLinearFiltering||!c),J=(R===128||R===64&&!K)&&Q?1:(R===64||R===128&&!Q)&&K?2:0,z,Y=null;switch(R){case 128:{switch(J){case 1:z=n._GetFloatRGBAArrayBuffer,Y=null;break;case 2:z=n._GetFloatAsHalfFloatRGBAArrayBuffer,Y=n._GetFloatRGBAArrayBuffer;break;case 0:z=n._GetFloatAsUIntRGBAArrayBuffer,Y=n._GetFloatRGBAArrayBuffer;break}break}default:{switch(J){case 1:z=n._GetHalfFloatAsFloatRGBAArrayBuffer,Y=null;break;case 2:z=n._GetHalfFloatRGBAArrayBuffer,Y=n._GetHalfFloatAsFloatRGBAArrayBuffer;break;case 0:z=n._GetHalfFloatAsUIntRGBAArrayBuffer,Y=n._GetHalfFloatAsFloatRGBAArrayBuffer;break}break}}t.type=J,V=z(m,_,i.byteOffset+g,p,i.buffer,B),f&&B==0&&f.push(Y?Y(m,_,i.byteOffset+g,p,i.buffer,B):V)}V&&e._uploadDataToTextureDirectly(t,V,N,B)}else if(r.isRGB)t.type=0,R===24?(t.format=4,p=m*_*3,v=n._GetRGBArrayBuffer(m,_,i.byteOffset+g,p,i.buffer,y,C,D),e._uploadDataToTextureDirectly(t,v,N,B)):(t.format=5,p=m*_*4,v=n._GetRGBAArrayBuffer(m,_,i.byteOffset+g,p,i.buffer,y,C,D,w),e._uploadDataToTextureDirectly(t,v,N,B));else if(r.isLuminance){let V=e._getUnpackAlignement(),Q=m;p=Math.floor((m+V-1)/V)*V*(_-1)+Q,v=n._GetLuminanceArrayBuffer(m,_,i.byteOffset+g,p,i.buffer),t.format=1,t.type=0,e._uploadDataToTextureDirectly(t,v,N,B)}else p=Math.max(4,m)/4*Math.max(4,_)/4*A,v=new 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S=1-v/(h-1),E=i,A=Math.log2(m)*t+i,R=E+(A-E)*S,M=Math.round(Math.min(Math.max(R,0),A)),y=new Vi(this,2);if(y.type=d.type,y.format=d.format,y.width=Math.pow(2,Math.max(Math.log2(m)-M,0)),y.height=y.width,y.isCube=!0,y._cachedWrapU=0,y._cachedWrapV=0,this._bindTextureDirectly(u.TEXTURE_CUBE_MAP,y,!0),y.samplingMode=2,u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_MAG_FILTER,u.LINEAR),u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_MIN_FILTER,u.LINEAR),u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_WRAP_S,u.CLAMP_TO_EDGE),u.texParameteri(u.TEXTURE_CUBE_MAP,u.TEXTURE_WRAP_T,u.CLAMP_TO_EDGE),f.isDDS){let D=f.info,w=f.data;this._unpackFlipY(D.isCompressed),_.UploadDDSLevels(this,y,w,D,!0,6,M)}else ee.Warn("DDS is the only prefiltered cube map supported so far.");this._bindTextureDirectly(u.TEXTURE_CUBE_MAP,null);let C=new vi(e);C._isCube=!0,C._texture=y,y.isReady=!0,p.push(C)}d._lodTextureHigh=p[2],d._lodTextureMid=p[1],d._lodTextureLow=p[0],r&&r(d)};return 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t?this._gl.getShaderSource(t[1]):null}set framebufferDimensionsObject(e){this._framebufferDimensionsObject=e,this._framebufferDimensionsObject&&this.onResizeObservable.notifyObservers(this)}_rebuildBuffers(){for(let e of this.scenes)e.resetCachedMaterial(),e._rebuildGeometries();for(let e of this._virtualScenes)e.resetCachedMaterial(),e._rebuildGeometries();super._rebuildBuffers()}getFontOffset(e){return iH(e)}_cancelFrame(){if(this.customAnimationFrameRequester){if(this._frameHandler!==0){this._frameHandler=0;let{cancelAnimationFrame:e}=this.customAnimationFrameRequester;e&&e(this.customAnimationFrameRequester.requestID)}}else 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yD,Ei,_a=I(()=>{Wt();ke();kt();mi();Gi();Sn();Dr();yD=class{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new te,this._onClonedObservable=new te,this._inheritVisibility=!1,this._isVisible=!0}},Ei=class n{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,r){let s=this._NodeConstructors[e];return s?s(t,i,r):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return this._nodeDataStorage._doNotSerialize?!0:this._parentNode?this._parentNode.doNotSerialize:!1}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&this._parentNode._children!==void 0&&this._parentNode._children!==null){let i=this._parentNode._children.indexOf(this);i!==-1&&this._parentNode._children.splice(i,1),!e&&!this._nodeDataStorage._isDisposed&&this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((this._parentNode._children===void 0||this._parentNode._children===null)&&(this._parentNode._children=new Array),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return this.inheritVisibility&&this._parentNode&&!this._parentNode.isVisible?!1:this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){this._nodeDataStorage._sceneRootNodesIndex===-1&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(this._nodeDataStorage._sceneRootNodesIndex!==-1){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,i=!0){this._isDirty=!1,this._nodeDataStorage=new yD,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new te,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=Z.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new te,this._onDisposeObserver=null,this._behaviors=new Array,this.name=e,this.id=e,this._scene=t||Oe.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),i&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return this._behaviors.indexOf(e)!==-1?this:(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e),this)}removeBehavior(e){let t=this._behaviors.indexOf(e);return t===-1?this:(this._behaviors[t].detach(),this._behaviors.splice(t,1),this)}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return this._parentNode?this._parentNode._isDirty||this._parentUpdateId!==this._parentNode._childUpdateId?!1:this._parentNode.isSynchronized():!0}isSynchronized(){return this._parentNode&&!this.isSynchronizedWithParent()?!1:this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return e===!1?this._nodeDataStorage._isEnabled:this._nodeDataStorage._isEnabled?this._nodeDataStorage._isParentEnabled:!1}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=this._parentNode?this._parentNode.isEnabled():!0,this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return this.parent?this.parent===e?!0:this.parent.isDescendantOf(e):!1}_getDescendants(e,t=!1,i){if(this._children)for(let r=0;r<this._children.length;r++){let s=this._children[r];(!i||i(s))&&e.push(s),t||s._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,r=>(!t||t(r))&&r.cullingStrategy!==void 0),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=n._AnimationRangeFactory(e,t,i);for(let r=0,s=this.animations.length;r<s;r++)this.animations[r]&&this.animations[r].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,r=this.animations.length;i<r;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let r=nt.Clone(()=>new n(e,this.getScene()),this);if(t&&(r.parent=t),!i){let s=this.getDescendants(!0);for(let a=0;a<s.length;a++){let o=s[a];o.clone(e+"."+o.name,r)}}return r}getAnimationRanges(){let e=[],t;for(t in this._ranges)e.push(this._ranges[t]);return e}beginAnimation(e,t,i,r){let s=this.getAnimationRange(e);return s?this._scene.beginAnimation(this,s.from,s.to,t,i,r):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let r={};r.name=t,r.from=i.from,r.to=i.to,e.push(r)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=Z.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e){let i=this.getDescendants(!0);for(let r of i)r.dispose(e,t)}this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear();for(let i of this._behaviors)i.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let r=0;r<t.ranges.length;r++){let s=t.ranges[r];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){this.getScene().incrementRenderId(),this.computeWorldMatrix(!0);let i,r,s=this;if(s.getBoundingInfo&&s.subMeshes){let a=s.getBoundingInfo();i=a.boundingBox.minimumWorld.clone(),r=a.boundingBox.maximumWorld.clone()}else i=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e){let a=this.getDescendants(!1);for(let o of a){let l=o;if(l.computeWorldMatrix(!0),t&&!t(l)||!l.getBoundingInfo||l.getTotalVertices()===0)continue;let f=l.getBoundingInfo().boundingBox,d=f.minimumWorld,h=f.maximumWorld;b.CheckExtends(d,i,r),b.CheckExtends(h,i,r)}}return{min:i,max:r}}};Ei._AnimationRangeFactory=(n,e,t)=>{throw Qe("AnimationRange")};Ei._NodeConstructors={};P([F()],Ei.prototype,"name",void 0);P([F()],Ei.prototype,"id",void 0);P([F()],Ei.prototype,"uniqueId",void 0);P([F()],Ei.prototype,"state",void 0);P([F()],Ei.prototype,"metadata",void 0)});function CD(n,e,t){try{let i=n.next();i.done?e(i):i.value?i.value.then(()=>{i.value=void 0,e(i)},t):e(i)}catch(i){t(i)}}function cH(n=25){let e;return(t,i,r)=>{let s=performance.now();e===void 0||s-e>n?(e=s,setTimeout(()=>{CD(t,i,r)},0)):CD(t,i,r)}}function fH(n,e,t,i,r){let s=()=>{let a,o=l=>{l.done?t(l.value):a===void 0?a=!0:s()};do a=void 0,!r||!r.aborted?e(n,o,i):i(new Error("Aborted")),a===void 0&&(a=!1);while(a)};s()}function lv(n,e){let t;return fH(n,CD,i=>t=i,i=>{throw i},e),t}async function dH(n,e,t){return await new Promise((i,r)=>{fH(n,e,i,r,t)})}function hH(n,e){return(...t)=>lv(n(...t),e)}var PD=I(()=>{});var gt,Rl=I(()=>{Wt();kt();Mo();wi();mi();ke();_a();Lt();$i();Sn();Nm();cx();Dr();gt=class n extends Ei{get position(){return this._position}set position(e){this._position=e}set upVector(e){this._upVector=e}get upVector(){return this._upVector}get screenArea(){var i,r,s,a;let e,t;if(this.mode===n.PERSPECTIVE_CAMERA)this.fovMode===n.FOVMODE_VERTICAL_FIXED?(t=this.minZ*2*Math.tan(this.fov/2),e=this.getEngine().getAspectRatio(this)*t):(e=this.minZ*2*Math.tan(this.fov/2),t=e/this.getEngine().getAspectRatio(this));else{let o=this.getEngine().getRenderWidth()/2,l=this.getEngine().getRenderHeight()/2;e=((i=this.orthoRight)!=null?i:o)-((r=this.orthoLeft)!=null?r:-o),t=((s=this.orthoTop)!=null?s:l)-((a=this.orthoBottom)!=null?a:-l)}return e*t}set orthoLeft(e){this._orthoLeft=e;for(let t of this._rigCameras)t.orthoLeft=e}get orthoLeft(){return this._orthoLeft}set orthoRight(e){this._orthoRight=e;for(let t of this._rigCameras)t.orthoRight=e}get orthoRight(){return this._orthoRight}set orthoBottom(e){this._orthoBottom=e;for(let t of this._rigCameras)t.orthoBottom=e}get orthoBottom(){return this._orthoBottom}set orthoTop(e){this._orthoTop=e;for(let t of this._rigCameras)t.orthoTop=e}get orthoTop(){return this._orthoTop}setFocalLength(e,t=36){this.fov=2*Math.atan(t/(2*e))}set mode(e){this._mode=e;for(let t of this._rigCameras)t.mode=e}get mode(){return this._mode}get hasMoved(){return this._hasMoved}constructor(e,t,i,r=!0){super(e,i,!1),this._position=b.Zero(),this._upVector=b.Up(),this.oblique=null,this._orthoLeft=null,this._orthoRight=null,this._orthoBottom=null,this._orthoTop=null,this.fov=.8,this.projectionPlaneTilt=0,this.minZ=1,this.maxZ=1e4,this.inertia=.9,this._mode=n.PERSPECTIVE_CAMERA,this.isIntermediate=!1,this.viewport=new xo(0,0,1,1),this.layerMask=268435455,this.fovMode=n.FOVMODE_VERTICAL_FIXED,this.cameraRigMode=n.RIG_MODE_NONE,this.ignoreCameraMaxZ=!1,this.customRenderTargets=[],this.outputRenderTarget=null,this.onViewMatrixChangedObservable=new te,this.onProjectionMatrixChangedObservable=new te,this.onAfterCheckInputsObservable=new te,this.onRestoreStateObservable=new te,this.isRigCamera=!1,this._hasMoved=!1,this._rigCameras=new Array,this._skipRendering=!1,this._projectionMatrix=new Z,this._postProcesses=new Array,this._activeMeshes=new Xi(256),this._globalPosition=b.Zero(),this._computedViewMatrix=Z.Identity(),this._doNotComputeProjectionMatrix=!1,this._transformMatrix=Z.Zero(),this._refreshFrustumPlanes=!0,this._absoluteRotation=Ke.Identity(),this._isCamera=!0,this._isLeftCamera=!1,this._isRightCamera=!1,this.layerMask=this.getScene().defaultCameraLayerMask,this.getScene().addCamera(this),r&&!this.getScene().activeCamera&&(this.getScene().activeCamera=this),this.position=t,this.renderPassId=this.getScene().getEngine().createRenderPassId(`Camera ${e}`)}storeState(){return this._stateStored=!0,this._storedFov=this.fov,this}hasStateStored(){return!!this._stateStored}_restoreStateValues(){return this._stateStored?(this.fov=this._storedFov,!0):!1}restoreState(){return this._restoreStateValues()?(this.onRestoreStateObservable.notifyObservers(this),!0):!1}getClassName(){return"Camera"}toString(e){let t="Name: "+this.name;if(t+=", type: "+this.getClassName(),this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}applyVerticalCorrection(){let e=this.absoluteRotation.toEulerAngles();this.projectionPlaneTilt=this._scene.useRightHandedSystem?-e.x:e.x}get globalPosition(){return this._globalPosition}getActiveMeshes(){return this._activeMeshes}isActiveMesh(e){return this._activeMeshes.indexOf(e)!==-1}isReady(e=!1){if(e){for(let t of this._postProcesses)if(t&&!t.isReady())return!1}return super.isReady(e)}_initCache(){super._initCache(),this._cache.position=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.upVector=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.mode=void 0,this._cache.minZ=void 0,this._cache.maxZ=void 0,this._cache.fov=void 0,this._cache.fovMode=void 0,this._cache.aspectRatio=void 0,this._cache.orthoLeft=void 0,this._cache.orthoRight=void 0,this._cache.orthoBottom=void 0,this._cache.orthoTop=void 0,this._cache.obliqueAngle=void 0,this._cache.obliqueLength=void 0,this._cache.obliqueOffset=void 0,this._cache.renderWidth=void 0,this._cache.renderHeight=void 0}_updateCache(e){e||super._updateCache(),this._cache.position.copyFrom(this.position),this._cache.upVector.copyFrom(this.upVector)}_isSynchronized(){return this._isSynchronizedViewMatrix()&&this._isSynchronizedProjectionMatrix()}_isSynchronizedViewMatrix(){return super._isSynchronized()?this._cache.position.equals(this.position)&&this._cache.upVector.equals(this.upVector)&&this.isSynchronizedWithParent():!1}_isSynchronizedProjectionMatrix(){let e=this.ignoreCameraMaxZ?0:this.maxZ,t=this._cache.mode===this.mode&&this._cache.minZ===this.minZ&&this._cache.maxZ===e;if(!t)return!1;let i=this.getEngine();return this.mode===n.PERSPECTIVE_CAMERA?t=this._cache.fov===this.fov&&this._cache.fovMode===this.fovMode&&this._cache.aspectRatio===i.getAspectRatio(this)&&this._cache.projectionPlaneTilt===this.projectionPlaneTilt:(t=this._cache.orthoLeft===this.orthoLeft&&this._cache.orthoRight===this.orthoRight&&this._cache.orthoBottom===this.orthoBottom&&this._cache.orthoTop===this.orthoTop&&this._cache.renderWidth===i.getRenderWidth()&&this._cache.renderHeight===i.getRenderHeight(),this.oblique&&(t=t&&this._cache.obliqueAngle===this.oblique.angle&&this._cache.obliqueLength===this.oblique.length&&this._cache.obliqueOffset===this.oblique.offset)),t}attachControl(e,t){}detachControl(e){}update(){this._hasMoved=!1,this._checkInputs(),this.cameraRigMode!==n.RIG_MODE_NONE&&this._updateRigCameras(),this.getViewMatrix(),this.getProjectionMatrix()}_checkInputs(){this.onAfterCheckInputsObservable.notifyObservers(this)}get rigCameras(){return this._rigCameras}get rigPostProcess(){return this._rigPostProcess}_getFirstPostProcess(){for(let e=0;e<this._postProcesses.length;e++)if(this._postProcesses[e]!==null)return this._postProcesses[e];return null}_cascadePostProcessesToRigCams(){let e=this._getFirstPostProcess();e&&e.markTextureDirty();for(let t=0,i=this._rigCameras.length;t<i;t++){let r=this._rigCameras[t],s=r._rigPostProcess;s?(s.getEffectName()==="pass"&&(r.isIntermediate=this._postProcesses.length===0),r._postProcesses=this._postProcesses.slice(0).concat(s),s.markTextureDirty()):r._postProcesses=this._postProcesses.slice(0)}}attachPostProcess(e,t=null){return!e.isReusable()&&this._postProcesses.indexOf(e)>-1?(ee.Error("You're trying to reuse a post process not defined as reusable."),0):(t==null||t<0?this._postProcesses.push(e):this._postProcesses[t]===null?this._postProcesses[t]=e:this._postProcesses.splice(t,0,e),this._cascadePostProcessesToRigCams(),this._scene.prePassRenderer&&this._scene.prePassRenderer.markAsDirty(),this._postProcesses.indexOf(e))}detachPostProcess(e){let t=this._postProcesses.indexOf(e);t!==-1&&(this._postProcesses[t]=null),this._scene.prePassRenderer&&this._scene.prePassRenderer.markAsDirty(),this._cascadePostProcessesToRigCams()}getWorldMatrix(){return this._isSynchronizedViewMatrix()?this._worldMatrix:(this.getViewMatrix(),this._worldMatrix)}_getViewMatrix(){return Z.Identity()}getViewMatrix(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._hasMoved=!0,this.updateCache(),this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._childUpdateId++,this._refreshFrustumPlanes=!0,this._cameraRigParams&&this._cameraRigParams.vrPreViewMatrix&&this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix,this._computedViewMatrix),this.parent&&this.parent.onViewMatrixChangedObservable&&this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent),this.onViewMatrixChangedObservable.notifyObservers(this),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.getTranslationToRef(this._globalPosition),this._computedViewMatrix)}freezeProjectionMatrix(e){this._doNotComputeProjectionMatrix=!0,e!==void 0&&(this._projectionMatrix=e)}unfreezeProjectionMatrix(){this._doNotComputeProjectionMatrix=!1}getProjectionMatrix(e){var a,o,l,c,f,d,h,u,m,_,p,g,v,T,S,E,A,R,M;if(this._doNotComputeProjectionMatrix||!e&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;let t=this.ignoreCameraMaxZ?0:this.maxZ;this._cache.mode=this.mode,this._cache.minZ=this.minZ,this._cache.maxZ=t,this._refreshFrustumPlanes=!0;let i=this.getEngine(),r=this.getScene(),s=i.useReverseDepthBuffer;if(this.mode===n.PERSPECTIVE_CAMERA){this._cache.fov=this.fov,this._cache.fovMode=this.fovMode,this._cache.aspectRatio=i.getAspectRatio(this),this._cache.projectionPlaneTilt=this.projectionPlaneTilt,this.minZ<=0&&(this.minZ=.1);let y;r.useRightHandedSystem?y=Z.PerspectiveFovRHToRef:y=Z.PerspectiveFovLHToRef,y(this.fov,i.getAspectRatio(this),s?t:this.minZ,s?this.minZ:t,this._projectionMatrix,this.fovMode===n.FOVMODE_VERTICAL_FIXED,i.isNDCHalfZRange,this.projectionPlaneTilt,s)}else{let y=i.getRenderWidth()/2,C=i.getRenderHeight()/2;r.useRightHandedSystem?this.oblique?Z.ObliqueOffCenterRHToRef((a=this.orthoLeft)!=null?a:-y,(o=this.orthoRight)!=null?o:y,(l=this.orthoBottom)!=null?l:-C,(c=this.orthoTop)!=null?c:C,s?t:this.minZ,s?this.minZ:t,this.oblique.length,this.oblique.angle,this._computeObliqueDistance(this.oblique.offset),this._projectionMatrix,i.isNDCHalfZRange):Z.OrthoOffCenterRHToRef((f=this.orthoLeft)!=null?f:-y,(d=this.orthoRight)!=null?d:y,(h=this.orthoBottom)!=null?h:-C,(u=this.orthoTop)!=null?u:C,s?t:this.minZ,s?this.minZ:t,this._projectionMatrix,i.isNDCHalfZRange):this.oblique?Z.ObliqueOffCenterLHToRef((m=this.orthoLeft)!=null?m:-y,(_=this.orthoRight)!=null?_:y,(p=this.orthoBottom)!=null?p:-C,(g=this.orthoTop)!=null?g:C,s?t:this.minZ,s?this.minZ:t,this.oblique.length,this.oblique.angle,this._computeObliqueDistance(this.oblique.offset),this._projectionMatrix,i.isNDCHalfZRange):Z.OrthoOffCenterLHToRef((v=this.orthoLeft)!=null?v:-y,(T=this.orthoRight)!=null?T:y,(S=this.orthoBottom)!=null?S:-C,(E=this.orthoTop)!=null?E:C,s?t:this.minZ,s?this.minZ:t,this._projectionMatrix,i.isNDCHalfZRange),this._cache.orthoLeft=this.orthoLeft,this._cache.orthoRight=this.orthoRight,this._cache.orthoBottom=this.orthoBottom,this._cache.orthoTop=this.orthoTop,this._cache.obliqueAngle=(A=this.oblique)==null?void 0:A.angle,this._cache.obliqueLength=(R=this.oblique)==null?void 0:R.length,this._cache.obliqueOffset=(M=this.oblique)==null?void 0:M.offset,this._cache.renderWidth=i.getRenderWidth(),this._cache.renderHeight=i.getRenderHeight()}return this.onProjectionMatrixChangedObservable.notifyObservers(this),this._projectionMatrix}getTransformationMatrix(){return this._computedViewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix),this._transformMatrix}_computeObliqueDistance(e){let t=this,i=this;return(t.radius||(i.target?b.Distance(this.position,i.target):this.position.length()))+e}_updateFrustumPlanes(){this._refreshFrustumPlanes&&(this.getTransformationMatrix(),this._frustumPlanes?Mf.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=Mf.GetPlanes(this._transformMatrix),this._refreshFrustumPlanes=!1)}isInFrustum(e,t=!1){if(this._updateFrustumPlanes(),t&&this.rigCameras.length>0){let i=!1;for(let r of this.rigCameras)r._updateFrustumPlanes(),i=i||e.isInFrustum(r._frustumPlanes);return i}else return e.isInFrustum(this._frustumPlanes)}isCompletelyInFrustum(e){return this._updateFrustumPlanes(),e.isCompletelyInFrustum(this._frustumPlanes)}getForwardRay(e=100,t,i){throw Qe("Ray")}getForwardRayToRef(e,t=100,i,r){throw Qe("Ray")}dispose(e,t=!1){for(this.onViewMatrixChangedObservable.clear(),this.onProjectionMatrixChangedObservable.clear(),this.onAfterCheckInputsObservable.clear(),this.onRestoreStateObservable.clear(),this.inputs&&this.inputs.clear(),this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;){let r=this._rigCameras.pop();r&&r.dispose()}if(this._parentContainer){let r=this._parentContainer.cameras.indexOf(this);r>-1&&this._parentContainer.cameras.splice(r,1),this._parentContainer=null}if(this._rigPostProcess)this._rigPostProcess.dispose(this),this._rigPostProcess=null,this._postProcesses.length=0;else if(this.cameraRigMode!==n.RIG_MODE_NONE)this._rigPostProcess=null,this._postProcesses.length=0;else{let r=this._postProcesses.length;for(;--r>=0;){let s=this._postProcesses[r];s&&s.dispose(this)}}let i=this.customRenderTargets.length;for(;--i>=0;)this.customRenderTargets[i].dispose();this.customRenderTargets.length=0,this._activeMeshes.dispose(),this.getScene().getEngine().releaseRenderPassId(this.renderPassId),super.dispose(e,t)}get isLeftCamera(){return this._isLeftCamera}get isRightCamera(){return this._isRightCamera}get leftCamera(){return this._rigCameras.length<1?null:this._rigCameras[0]}get rightCamera(){return this._rigCameras.length<2?null:this._rigCameras[1]}getLeftTarget(){return this._rigCameras.length<1?null:this._rigCameras[0].getTarget()}getRightTarget(){return this._rigCameras.length<2?null:this._rigCameras[1].getTarget()}setCameraRigMode(e,t){if(this.cameraRigMode!==e){for(;this._rigCameras.length>0;){let i=this._rigCameras.pop();i&&i.dispose()}if(this.cameraRigMode=e,this._cameraRigParams={},this._cameraRigParams.interaxialDistance=t.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=pe.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this.cameraRigMode!==n.RIG_MODE_NONE){let i=this.createRigCamera(this.name+"_L",0);i&&(i._isLeftCamera=!0);let r=this.createRigCamera(this.name+"_R",1);r&&(r._isRightCamera=!0),i&&r&&(this._rigCameras.push(i),this._rigCameras.push(r))}this._setRigMode(t),this._cascadePostProcessesToRigCams(),this.update()}}_setRigMode(e){}_getVRProjectionMatrix(){return Z.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.ignoreCameraMaxZ?0:this.maxZ,this._cameraRigParams.vrWorkMatrix,!0,this.getEngine().isNDCHalfZRange),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix}setCameraRigParameter(e,t){this._cameraRigParams||(this._cameraRigParams={}),this._cameraRigParams[e]=t,e==="interaxialDistance"&&(this._cameraRigParams.stereoHalfAngle=pe.ToRadians(t/.0637))}createRigCamera(e,t){return null}_updateRigCameras(){for(let e=0;e<this._rigCameras.length;e++)this._rigCameras[e].minZ=this.minZ,this._rigCameras[e].maxZ=this.ignoreCameraMaxZ?0:this.maxZ,this._rigCameras[e].fov=this.fov,this._rigCameras[e].upVector.copyFrom(this.upVector);this.cameraRigMode===n.RIG_MODE_STEREOSCOPIC_ANAGLYPH&&(this._rigCameras[0].viewport=this._rigCameras[1].viewport=this.viewport)}_setupInputs(){}serialize(){let e=nt.Serialize(this);return e.uniqueId=this.uniqueId,e.type=this.getClassName(),this.parent&&this.parent._serializeAsParent(e),this.inputs&&this.inputs.serialize(e),nt.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}clone(e,t=null){let i=nt.Clone(n.GetConstructorFromName(this.getClassName(),e,this.getScene(),this.interaxialDistance,this.isStereoscopicSideBySide),this);return i.name=e,i.parent=t,this.onClonedObservable.notifyObservers(i),i}getDirection(e){let t=b.Zero();return this.getDirectionToRef(e,t),t}get absoluteRotation(){return this.getWorldMatrix().decompose(void 0,this._absoluteRotation),this._absoluteRotation}getDirectionToRef(e,t){b.TransformNormalToRef(e,this.getWorldMatrix(),t)}static GetConstructorFromName(e,t,i,r=0,s=!0){let a=Ei.Construct(e,t,i,{interaxial_distance:r,isStereoscopicSideBySide:s});return a||(()=>n._CreateDefaultParsedCamera(t,i))}computeWorldMatrix(){return this.getWorldMatrix()}static Parse(e,t){let i=e.type,r=n.GetConstructorFromName(i,e.name,t,e.interaxial_distance,e.isStereoscopicSideBySide),s=nt.Parse(r,e,t);if(e.parentId!==void 0&&(s._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(s._waitingParentInstanceIndex=e.parentInstanceIndex),s.inputs&&(s.inputs.parse(e),s._setupInputs()),e.upVector&&(s.upVector=b.FromArray(e.upVector)),s.setPosition&&(s.position.copyFromFloats(0,0,0),s.setPosition(b.FromArray(e.position))),e.target&&s.setTarget&&s.setTarget(b.FromArray(e.target)),e.cameraRigMode){let a=e.interaxial_distance?{interaxialDistance:e.interaxial_distance}:{};s.setCameraRigMode(e.cameraRigMode,a)}if(e.animations){for(let a=0;a<e.animations.length;a++){let o=e.animations[a],l=Pn("BABYLON.Animation");l&&s.animations.push(l.Parse(o))}Ei.ParseAnimationRanges(s,e,t)}return e.autoAnimate&&t.beginAnimation(s,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),e.isEnabled!==void 0&&s.setEnabled(e.isEnabled),s}_calculateHandednessMultiplier(){let e=this.getScene().useRightHandedSystem?-1:1;return this.parent&&this.parent._getWorldMatrixDeterminant()<0&&(e*=-1),e}};gt._CreateDefaultParsedCamera=(n,e)=>{throw Qe("UniversalCamera")};gt.PERSPECTIVE_CAMERA=0;gt.ORTHOGRAPHIC_CAMERA=1;gt.FOVMODE_VERTICAL_FIXED=0;gt.FOVMODE_HORIZONTAL_FIXED=1;gt.RIG_MODE_NONE=0;gt.RIG_MODE_STEREOSCOPIC_ANAGLYPH=10;gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL=11;gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED=12;gt.RIG_MODE_STEREOSCOPIC_OVERUNDER=13;gt.RIG_MODE_STEREOSCOPIC_INTERLACED=14;gt.RIG_MODE_VR=20;gt.RIG_MODE_CUSTOM=22;gt.ForceAttachControlToAlwaysPreventDefault=!1;P([Qr("position")],gt.prototype,"_position",void 0);P([Qr("upVector")],gt.prototype,"_upVector",void 0);P([F()],gt.prototype,"orthoLeft",null);P([F()],gt.prototype,"orthoRight",null);P([F()],gt.prototype,"orthoBottom",null);P([F()],gt.prototype,"orthoTop",null);P([F()],gt.prototype,"fov",void 0);P([F()],gt.prototype,"projectionPlaneTilt",void 0);P([F()],gt.prototype,"minZ",void 0);P([F()],gt.prototype,"maxZ",void 0);P([F()],gt.prototype,"inertia",void 0);P([F()],gt.prototype,"mode",null);P([F()],gt.prototype,"layerMask",void 0);P([F()],gt.prototype,"fovMode",void 0);P([F()],gt.prototype,"cameraRigMode",void 0);P([F()],gt.prototype,"interaxialDistance",void 0);P([F()],gt.prototype,"isStereoscopicSideBySide",void 0);P([F()],gt.prototype,"ignoreCameraMaxZ",void 0)});var Ih,DD=I(()=>{Ih=class{constructor(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}});var Uf,LD=I(()=>{pl();ke();Kn();Uf=class n{constructor(e,t,i){this.vectors=Tn(8,b.Zero),this.center=b.Zero(),this.centerWorld=b.Zero(),this.extendSize=b.Zero(),this.extendSizeWorld=b.Zero(),this.directions=Tn(3,b.Zero),this.vectorsWorld=Tn(8,b.Zero),this.minimumWorld=b.Zero(),this.maximumWorld=b.Zero(),this.minimum=b.Zero(),this.maximum=b.Zero(),this._drawWrapperFront=null,this._drawWrapperBack=null,this.reConstruct(e,t,i)}reConstruct(e,t,i){let r=e.x,s=e.y,a=e.z,o=t.x,l=t.y,c=t.z,f=this.vectors;this.minimum.copyFromFloats(r,s,a),this.maximum.copyFromFloats(o,l,c),f[0].copyFromFloats(r,s,a),f[1].copyFromFloats(o,l,c),f[2].copyFromFloats(o,s,a),f[3].copyFromFloats(r,l,a),f[4].copyFromFloats(r,s,c),f[5].copyFromFloats(o,l,a),f[6].copyFromFloats(r,l,c),f[7].copyFromFloats(o,s,c),t.addToRef(e,this.center).scaleInPlace(.5),t.subtractToRef(e,this.extendSize).scaleInPlace(.5),this._worldMatrix=i||Z.IdentityReadOnly,this._update(this._worldMatrix)}scale(e){let t=n._TmpVector3,i=this.maximum.subtractToRef(this.minimum,t[0]),r=i.length();i.normalizeFromLength(r);let s=r*e,a=i.scaleInPlace(s*.5),o=this.center.subtractToRef(a,t[1]),l=this.center.addToRef(a,t[2]);return this.reConstruct(o,l,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){let t=this.minimumWorld,i=this.maximumWorld,r=this.directions,s=this.vectorsWorld,a=this.vectors;if(e.isIdentity()){t.copyFrom(this.minimum),i.copyFrom(this.maximum);for(let o=0;o<8;++o)s[o].copyFrom(a[o]);this.extendSizeWorld.copyFrom(this.extendSize),this.centerWorld.copyFrom(this.center)}else{t.setAll(Number.MAX_VALUE),i.setAll(-Number.MAX_VALUE);for(let o=0;o<8;++o){let l=s[o];b.TransformCoordinatesToRef(a[o],e,l),t.minimizeInPlace(l),i.maximizeInPlace(l)}i.subtractToRef(t,this.extendSizeWorld).scaleInPlace(.5),i.addToRef(t,this.centerWorld).scaleInPlace(.5)}b.FromArrayToRef(e.m,0,r[0]),b.FromArrayToRef(e.m,4,r[1]),b.FromArrayToRef(e.m,8,r[2]),this._worldMatrix=e}isInFrustum(e){return n.IsInFrustum(this.vectorsWorld,e)}isCompletelyInFrustum(e){return n.IsCompletelyInFrustum(this.vectorsWorld,e)}intersectsPoint(e){let t=this.minimumWorld,i=this.maximumWorld,r=t.x,s=t.y,a=t.z,o=i.x,l=i.y,c=i.z,f=e.x,d=e.y,h=e.z,u=-Ft;return!(o-f<u||u>f-r||l-d<u||u>d-s||c-h<u||u>h-a)}intersectsSphere(e){return n.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)}intersectsMinMax(e,t){let i=this.minimumWorld,r=this.maximumWorld,s=i.x,a=i.y,o=i.z,l=r.x,c=r.y,f=r.z,d=e.x,h=e.y,u=e.z,m=t.x,_=t.y,p=t.z;return!(l<d||s>m||c<h||a>_||f<u||o>p)}dispose(){var e,t;(e=this._drawWrapperFront)==null||e.dispose(),(t=this._drawWrapperBack)==null||t.dispose()}static Intersects(e,t){return e.intersectsMinMax(t.minimumWorld,t.maximumWorld)}static IntersectsSphere(e,t,i,r){let s=n._TmpVector3[0];return b.ClampToRef(i,e,t,s),b.DistanceSquared(i,s)<=r*r}static IsCompletelyInFrustum(e,t){for(let i=0;i<6;++i){let r=t[i];for(let s=0;s<8;++s)if(r.dotCoordinate(e[s])<0)return!1}return!0}static IsInFrustum(e,t){for(let i=0;i<6;++i){let r=!0,s=t[i];for(let a=0;a<8;++a)if(s.dotCoordinate(e[a])>=0){r=!1;break}if(r)return!1}return!0}};Uf._TmpVector3=Tn(3,b.Zero)});var Zm,uH=I(()=>{pl();ke();Zm=class n{constructor(e,t,i){this.center=b.Zero(),this.centerWorld=b.Zero(),this.minimum=b.Zero(),this.maximum=b.Zero(),this.reConstruct(e,t,i)}reConstruct(e,t,i){this.minimum.copyFrom(e),this.maximum.copyFrom(t);let r=b.Distance(e,t);t.addToRef(e,this.center).scaleInPlace(.5),this.radius=r*.5,this._update(i||Z.IdentityReadOnly)}scale(e){let t=this.radius*e,i=n._TmpVector3,r=i[0].setAll(t),s=this.center.subtractToRef(r,i[1]),a=this.center.addToRef(r,i[2]);return this.reConstruct(s,a,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){if(e.isIdentity())this.centerWorld.copyFrom(this.center),this.radiusWorld=this.radius;else{b.TransformCoordinatesToRef(this.center,e,this.centerWorld);let t=n._TmpVector3[0];b.TransformNormalFromFloatsToRef(1,1,1,e,t),this.radiusWorld=Math.max(Math.abs(t.x),Math.abs(t.y),Math.abs(t.z))*this.radius}}isInFrustum(e){let t=this.centerWorld,i=this.radiusWorld;for(let r=0;r<6;r++)if(e[r].dotCoordinate(t)<=-i)return!1;return!0}isCenterInFrustum(e){let t=this.centerWorld;for(let i=0;i<6;i++)if(e[i].dotCoordinate(t)<0)return!1;return!0}intersectsPoint(e){let t=b.DistanceSquared(this.centerWorld,e);return!(this.radiusWorld*this.radiusWorld<t)}static Intersects(e,t){let i=b.DistanceSquared(e.centerWorld,t.centerWorld),r=e.radiusWorld+t.radiusWorld;return!(r*r<i)}static CreateFromCenterAndRadius(e,t,i){this._TmpVector3[0].copyFrom(e),this._TmpVector3[1].copyFromFloats(0,0,t),this._TmpVector3[2].copyFrom(e),this._TmpVector3[0].addInPlace(this._TmpVector3[1]),this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);let r=new n(this._TmpVector3[0],this._TmpVector3[2]);return i?r._worldMatrix=i:r._worldMatrix=Z.Identity(),r}};Zm._TmpVector3=Tn(3,b.Zero)});var OD,ND,mH,As,An,qm=I(()=>{pl();ke();LD();uH();OD={min:0,max:0},ND={min:0,max:0},mH=(n,e,t)=>{let i=b.Dot(e.centerWorld,n),r=Math.abs(b.Dot(e.directions[0],n))*e.extendSize.x,s=Math.abs(b.Dot(e.directions[1],n))*e.extendSize.y,a=Math.abs(b.Dot(e.directions[2],n))*e.extendSize.z,o=r+s+a;t.min=i-o,t.max=i+o},As=(n,e,t)=>(mH(n,e,OD),mH(n,t,ND),!(OD.min>ND.max||ND.min>OD.max)),An=class n{constructor(e,t,i){this._isLocked=!1,this.boundingBox=new Uf(e,t,i),this.boundingSphere=new Zm(e,t,i)}reConstruct(e,t,i){this.boundingBox.reConstruct(e,t,i),this.boundingSphere.reConstruct(e,t,i)}get minimum(){return this.boundingBox.minimum}get maximum(){return this.boundingBox.maximum}get isLocked(){return this._isLocked}set isLocked(e){this._isLocked=e}update(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))}centerOn(e,t){let i=n._TmpVector3[0].copyFrom(e).subtractInPlace(t),r=n._TmpVector3[1].copyFrom(e).addInPlace(t);return this.boundingBox.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this.boundingSphere.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this}encapsulate(e){let t=b.Minimize(this.minimum,e),i=b.Maximize(this.maximum,e);return this.reConstruct(t,i,this.boundingBox.getWorldMatrix()),this}encapsulateBoundingInfo(e){let t=$.Matrix[0];this.boundingBox.getWorldMatrix().invertToRef(t);let i=$.Vector3[0];return b.TransformCoordinatesToRef(e.boundingBox.minimumWorld,t,i),this.encapsulate(i),b.TransformCoordinatesToRef(e.boundingBox.maximumWorld,t,i),this.encapsulate(i),this}scale(e){return this.boundingBox.scale(e),this.boundingSphere.scale(e),this}isInFrustum(e,t=0){return(t===2||t===3)&&this.boundingSphere.isCenterInFrustum(e)?!0:this.boundingSphere.isInFrustum(e)?t===1||t===3?!0:this.boundingBox.isInFrustum(e):!1}get diagonalLength(){let e=this.boundingBox;return e.maximumWorld.subtractToRef(e.minimumWorld,n._TmpVector3[0]).length()}isCompletelyInFrustum(e){return this.boundingBox.isCompletelyInFrustum(e)}_checkCollision(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)}intersectsPoint(e){return!(!this.boundingSphere.centerWorld||!this.boundingSphere.intersectsPoint(e)||!this.boundingBox.intersectsPoint(e))}intersects(e,t){if(!Zm.Intersects(this.boundingSphere,e.boundingSphere)||!Uf.Intersects(this.boundingBox,e.boundingBox))return!1;if(!t)return!0;let i=this.boundingBox,r=e.boundingBox;return!(!As(i.directions[0],i,r)||!As(i.directions[1],i,r)||!As(i.directions[2],i,r)||!As(r.directions[0],i,r)||!As(r.directions[1],i,r)||!As(r.directions[2],i,r)||!As(b.Cross(i.directions[0],r.directions[0]),i,r)||!As(b.Cross(i.directions[0],r.directions[1]),i,r)||!As(b.Cross(i.directions[0],r.directions[2]),i,r)||!As(b.Cross(i.directions[1],r.directions[0]),i,r)||!As(b.Cross(i.directions[1],r.directions[1]),i,r)||!As(b.Cross(i.directions[1],r.directions[2]),i,r)||!As(b.Cross(i.directions[2],r.directions[0]),i,r)||!As(b.Cross(i.directions[2],r.directions[1]),i,r)||!As(b.Cross(i.directions[2],r.directions[2]),i,r))}};An._TmpVector3=Tn(2,b.Zero)});function pH(n,e,t,i,r=null){let s=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return Qm.extractMinAndMaxIndexed(n,e,t,i,s,a),r&&(s.x-=s.x*r.x+r.y,s.y-=s.y*r.x+r.y,s.z-=s.z*r.x+r.y,a.x+=a.x*r.x+r.y,a.y+=a.y*r.x+r.y,a.z+=a.z*r.x+r.y),{minimum:s,maximum:a}}function Jx(n,e,t,i=null,r){let s=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return r||(r=3),Qm.extractMinAndMax(n,e,t,r,s,a),i&&(s.x-=s.x*i.x+i.y,s.y-=s.y*i.x+i.y,s.z-=s.z*i.x+i.y,a.x+=a.x*i.x+i.y,a.y+=a.y*i.x+i.y,a.z+=a.z*i.x+i.y),{minimum:s,maximum:a}}var Qm,eR=I(()=>{Wt();ke();kt();Qm=class{static extractMinAndMaxIndexed(e,t,i,r,s,a){for(let o=i;o<i+r;o++){let l=t[o]*3,c=e[l],f=e[l+1],d=e[l+2];s.minimizeInPlaceFromFloats(c,f,d),a.maximizeInPlaceFromFloats(c,f,d)}}static extractMinAndMax(e,t,i,r,s,a){for(let o=t,l=t*r;o<t+i;o++,l+=r){let c=e[l],f=e[l+1],d=e[l+2];s.minimizeInPlaceFromFloats(c,f,d),a.maximizeInPlaceFromFloats(c,f,d)}}};P([zs.filter((...n)=>!Array.isArray(n[0])&&!Array.isArray(n[1]))],Qm,"extractMinAndMaxIndexed",null);P([zs.filter((...n)=>!Array.isArray(n[0]))],Qm,"extractMinAndMax",null)});var Ks,cv=I(()=>{Zi();DD();qm();eR();Eh();Ks=class n{get materialDefines(){var t;let e=this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.defines:(t=this._getDrawWrapper())==null?void 0:t.defines;return typeof e=="string"?null:e}set materialDefines(e){var i;let t=(i=this._mainDrawWrapperOverride)!=null?i:this._getDrawWrapper(void 0,!0);t.defines=e}_getDrawWrapper(e,t=!1){e=e!=null?e:this._engine.currentRenderPassId;let i=this._drawWrappers[e];return!i&&t&&(this._drawWrappers[e]=i=new Ss(this._mesh.getScene().getEngine())),i}_removeDrawWrapper(e,t=!0,i=!1){var r;t&&((r=this._drawWrappers[e])==null||r.dispose(i)),this._drawWrappers[e]=void 0}get effect(){var e,t;return this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.effect:(t=(e=this._getDrawWrapper())==null?void 0:e.effect)!=null?t:null}get _drawWrapper(){var e;return(e=this._mainDrawWrapperOverride)!=null?e:this._getDrawWrapper(void 0,!0)}get _drawWrapperOverride(){return this._mainDrawWrapperOverride}_setMainDrawWrapperOverride(e){this._mainDrawWrapperOverride=e}setEffect(e,t=null,i,r=!0){let s=this._drawWrapper;s.setEffect(e,t,r),i!==void 0&&(s.materialContext=i),e||(s.defines=null,s.materialContext=void 0)}resetDrawCache(e,t=!1){if(this._drawWrappers)if(e!==void 0){this._removeDrawWrapper(e,!0,t);return}else for(let i of this._drawWrappers)i==null||i.dispose(t);this._drawWrappers=[]}static AddToMesh(e,t,i,r,s,a,o,l=!0){return new n(e,t,i,r,s,a,o,l)}constructor(e,t,i,r,s,a,o,l=!0,c=!0){this.materialIndex=e,this.verticesStart=t,this.verticesCount=i,this.indexStart=r,this.indexCount=s,this._mainDrawWrapperOverride=null,this._linesIndexCount=0,this._linesIndexBuffer=null,this._lastColliderWorldVertices=null,this._lastColliderTransformMatrix=null,this._wasDispatched=!1,this._renderId=0,this._alphaIndex=0,this._distanceToCamera=0,this._currentMaterial=null,this._mesh=a,this._renderingMesh=o||a,c&&a.subMeshes.push(this),this._engine=this._mesh.getScene().getEngine(),this.resetDrawCache(),this._trianglePlanes=[],this._id=a.subMeshes.length-1,l&&(this.refreshBoundingInfo(),a.computeWorldMatrix(!0))}get IsGlobal(){return this.verticesStart===0&&this.verticesCount===this._mesh.getTotalVertices()&&this.indexStart===0&&this.indexCount===this._mesh.getTotalIndices()}getBoundingInfo(){return this.IsGlobal||this._mesh.hasThinInstances?this._mesh.getBoundingInfo():this._boundingInfo}setBoundingInfo(e){return this._boundingInfo=e,this}getMesh(){return this._mesh}getRenderingMesh(){return this._renderingMesh}getReplacementMesh(){return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null}getEffectiveMesh(){let e=this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null;return e||this._renderingMesh}getMaterial(e=!0){var i;let t=(i=this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId))!=null?i:this._renderingMesh.material;if(t){if(this._isMultiMaterial(t)){let r=t.getSubMaterial(this.materialIndex);return this._currentMaterial!==r&&(this._currentMaterial=r,this.resetDrawCache()),r}}else return e&&this._mesh.getScene()._hasDefaultMaterial?this._mesh.getScene().defaultMaterial:null;return t}_isMultiMaterial(e){return e.getSubMaterial!==void 0}refreshBoundingInfo(e=null){if(this._lastColliderWorldVertices=null,this.IsGlobal||!this._renderingMesh||!this._renderingMesh.geometry)return this;if(e||(e=this._renderingMesh.getVerticesData(L.PositionKind)),!e)return this._boundingInfo=this._mesh.getBoundingInfo(),this;let t=this._renderingMesh.getIndices(),i;if(this.indexStart===0&&this.indexCount===t.length){let r=this._renderingMesh.getBoundingInfo();i={minimum:r.minimum.clone(),maximum:r.maximum.clone()}}else i=pH(e,t,this.indexStart,this.indexCount,this._renderingMesh.geometry.boundingBias);return this._boundingInfo?this._boundingInfo.reConstruct(i.minimum,i.maximum):this._boundingInfo=new An(i.minimum,i.maximum),this}_checkCollision(e){return this.getBoundingInfo()._checkCollision(e)}updateBoundingInfo(e){let t=this.getBoundingInfo();return t||(this.refreshBoundingInfo(),t=this.getBoundingInfo()),t&&t.update(e),this}isInFrustum(e){let t=this.getBoundingInfo();return t?t.isInFrustum(e,this._mesh.cullingStrategy):!1}isCompletelyInFrustum(e){let t=this.getBoundingInfo();return t?t.isCompletelyInFrustum(e):!1}render(e){return this._renderingMesh.render(this,e,this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:void 0),this}_getLinesIndexBuffer(e,t){if(!this._linesIndexBuffer){let i=Math.floor(this.indexCount/3)*6,s=this.verticesStart+this.verticesCount>65535?new Uint32Array(i):new Uint16Array(i),a=0;if(e.length===0)for(let o=this.indexStart;o<this.indexStart+this.indexCount;o+=3)s[a++]=o,s[a++]=o+1,s[a++]=o+1,s[a++]=o+2,s[a++]=o+2,s[a++]=o;else for(let o=this.indexStart;o<this.indexStart+this.indexCount;o+=3)s[a++]=e[o],s[a++]=e[o+1],s[a++]=e[o+1],s[a++]=e[o+2],s[a++]=e[o+2],s[a++]=e[o];this._linesIndexBuffer=t.createIndexBuffer(s),this._linesIndexCount=s.length}return this._linesIndexBuffer}canIntersects(e){let t=this.getBoundingInfo();return t?e.intersectsBox(t.boundingBox):!1}intersects(e,t,i,r,s){let a=this.getMaterial();if(!a)return null;let o=3,l=!1;switch(a.fillMode){case 3:case 5:case 6:case 8:return null;case 7:o=1,l=!0;break;default:break}return a.fillMode===4?i.length?this._intersectLines(e,t,i,this._mesh.intersectionThreshold,r):this._intersectUnIndexedLines(e,t,i,this._mesh.intersectionThreshold,r):!i.length&&this._mesh._unIndexed?this._intersectUnIndexedTriangles(e,t,i,r,s):this._intersectTriangles(e,t,i,o,l,r,s)}_intersectLines(e,t,i,r,s){let a=null;for(let o=this.indexStart;o<this.indexStart+this.indexCount;o+=2){let l=t[i[o]],c=t[i[o+1]],f=e.intersectionSegment(l,c,r);if(!(f<0)&&(s||!a||f<a.distance)&&(a=new Ih(null,null,f),a.faceId=o/2,s))break}return a}_intersectUnIndexedLines(e,t,i,r,s){let a=null;for(let o=this.verticesStart;o<this.verticesStart+this.verticesCount;o+=2){let l=t[o],c=t[o+1],f=e.intersectionSegment(l,c,r);if(!(f<0)&&(s||!a||f<a.distance)&&(a=new Ih(null,null,f),a.faceId=o/2,s))break}return a}_intersectTriangles(e,t,i,r,s,a,o){let l=null,c=-1;for(let f=this.indexStart;f<this.indexStart+this.indexCount-(3-r);f+=r){c++;let d=i[f],h=i[f+1],u=i[f+2];if(s&&u===4294967295){f+=2;continue}let m=t[d],_=t[h],p=t[u];if(!m||!_||!p||o&&!o(m,_,p,e,d,h,u))continue;let g=e.intersectsTriangle(m,_,p);if(g){if(g.distance<0)continue;if((a||!l||g.distance<l.distance)&&(l=g,l.faceId=c,a))break}}return l}_intersectUnIndexedTriangles(e,t,i,r,s){let a=null;for(let o=this.verticesStart;o<this.verticesStart+this.verticesCount;o+=3){let l=t[o],c=t[o+1],f=t[o+2];if(s&&!s(l,c,f,e,-1,-1,-1))continue;let d=e.intersectsTriangle(l,c,f);if(d){if(d.distance<0)continue;if((r||!a||d.distance<a.distance)&&(a=d,a.faceId=o/3,r))break}}return a}_rebuild(){this._linesIndexBuffer&&(this._linesIndexBuffer=null)}clone(e,t){let i=new n(this.materialIndex,this.verticesStart,this.verticesCount,this.indexStart,this.indexCount,e,t,!1);if(!this.IsGlobal){let r=this.getBoundingInfo();if(!r)return i;i._boundingInfo=new An(r.minimum,r.maximum)}return i}dispose(e=!1){this._linesIndexBuffer&&(this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer),this._linesIndexBuffer=null);let t=this._mesh.subMeshes.indexOf(this);this._mesh.subMeshes.splice(t,1),this.resetDrawCache(void 0,e)}getClassName(){return"SubMesh"}static CreateFromIndices(e,t,i,r,s,a=!0){let o=Number.MAX_VALUE,l=-Number.MAX_VALUE,f=(s||r).getIndices();for(let d=t;d<t+i;d++){let h=f[d];h<o&&(o=h),h>l&&(l=h)}return new n(e,o,l-o+1,t,i,r,s,a)}}});var fv,Me,Tr=I(()=>{Wt();ke();Zi();Sn();zt();Lt();kt();PD();Fg();cv();fv=class{},Me=class n{constructor(){this.uniqueId=0,this.metadata={},this._applyTo=hH(this._applyToCoroutine.bind(this)),this.uniqueId=n._UniqueIdGenerator,n._UniqueIdGenerator++}set(e,t){switch(e.length||ee.Warn(`Setting vertex data kind '${t}' with an empty array`),t){case L.PositionKind:this.positions=e;break;case L.NormalKind:this.normals=e;break;case L.TangentKind:this.tangents=e;break;case L.UVKind:this.uvs=e;break;case L.UV2Kind:this.uvs2=e;break;case L.UV3Kind:this.uvs3=e;break;case L.UV4Kind:this.uvs4=e;break;case L.UV5Kind:this.uvs5=e;break;case L.UV6Kind:this.uvs6=e;break;case L.ColorKind:this.colors=e;break;case L.MatricesIndicesKind:this.matricesIndices=e;break;case L.MatricesWeightsKind:this.matricesWeights=e;break;case L.MatricesIndicesExtraKind:this.matricesIndicesExtra=e;break;case L.MatricesWeightsExtraKind:this.matricesWeightsExtra=e;break}}applyToMesh(e,t){return this._applyTo(e,t,!1),this}applyToGeometry(e,t){return this._applyTo(e,t,!1),this}updateMesh(e){return this._update(e),this}updateGeometry(e){return this._update(e),this}*_applyToCoroutine(e,t=!1,i){if(this.positions&&(e.setVerticesData(L.PositionKind,this.positions,t),i&&(yield)),this.normals&&(e.setVerticesData(L.NormalKind,this.normals,t),i&&(yield)),this.tangents&&(e.setVerticesData(L.TangentKind,this.tangents,t),i&&(yield)),this.uvs&&(e.setVerticesData(L.UVKind,this.uvs,t),i&&(yield)),this.uvs2&&(e.setVerticesData(L.UV2Kind,this.uvs2,t),i&&(yield)),this.uvs3&&(e.setVerticesData(L.UV3Kind,this.uvs3,t),i&&(yield)),this.uvs4&&(e.setVerticesData(L.UV4Kind,this.uvs4,t),i&&(yield)),this.uvs5&&(e.setVerticesData(L.UV5Kind,this.uvs5,t),i&&(yield)),this.uvs6&&(e.setVerticesData(L.UV6Kind,this.uvs6,t),i&&(yield)),this.colors){let r=this.positions&&this.colors.length===this.positions.length?3:4;e.setVerticesData(L.ColorKind,this.colors,t,r),this.hasVertexAlpha&&e.hasVertexAlpha!==void 0&&(e.hasVertexAlpha=!0),i&&(yield)}if(this.matricesIndices&&(e.setVerticesData(L.MatricesIndicesKind,this.matricesIndices,t),i&&(yield)),this.matricesWeights&&(e.setVerticesData(L.MatricesWeightsKind,this.matricesWeights,t),i&&(yield)),this.matricesIndicesExtra&&(e.setVerticesData(L.MatricesIndicesExtraKind,this.matricesIndicesExtra,t),i&&(yield)),this.matricesWeightsExtra&&(e.setVerticesData(L.MatricesWeightsExtraKind,this.matricesWeightsExtra,t),i&&(yield)),this.indices?(e.setIndices(this.indices,null,t),i&&(yield)):e.setIndices([],null),e.subMeshes&&this.materialInfos&&this.materialInfos.length>1){let r=e;r.subMeshes=[];for(let s of this.materialInfos)new Ks(s.materialIndex,s.verticesStart,s.verticesCount,s.indexStart,s.indexCount,r)}return this}_update(e,t,i){return this.positions&&e.updateVerticesData(L.PositionKind,this.positions,t,i),this.normals&&e.updateVerticesData(L.NormalKind,this.normals,t,i),this.tangents&&e.updateVerticesData(L.TangentKind,this.tangents,t,i),this.uvs&&e.updateVerticesData(L.UVKind,this.uvs,t,i),this.uvs2&&e.updateVerticesData(L.UV2Kind,this.uvs2,t,i),this.uvs3&&e.updateVerticesData(L.UV3Kind,this.uvs3,t,i),this.uvs4&&e.updateVerticesData(L.UV4Kind,this.uvs4,t,i),this.uvs5&&e.updateVerticesData(L.UV5Kind,this.uvs5,t,i),this.uvs6&&e.updateVerticesData(L.UV6Kind,this.uvs6,t,i),this.colors&&e.updateVerticesData(L.ColorKind,this.colors,t,i),this.matricesIndices&&e.updateVerticesData(L.MatricesIndicesKind,this.matricesIndices,t,i),this.matricesWeights&&e.updateVerticesData(L.MatricesWeightsKind,this.matricesWeights,t,i),this.matricesIndicesExtra&&e.updateVerticesData(L.MatricesIndicesExtraKind,this.matricesIndicesExtra,t,i),this.matricesWeightsExtra&&e.updateVerticesData(L.MatricesWeightsExtraKind,this.matricesWeightsExtra,t,i),this.indices&&e.setIndices(this.indices,null),this}static _TransformVector3Coordinates(e,t,i=0,r=e.length){let s=$.Vector3[0],a=$.Vector3[1];for(let o=i;o<i+r;o+=3)b.FromArrayToRef(e,o,s),b.TransformCoordinatesToRef(s,t,a),e[o]=a.x,e[o+1]=a.y,e[o+2]=a.z}static _TransformVector3Normals(e,t,i=0,r=e.length){let s=$.Vector3[0],a=$.Vector3[1];for(let o=i;o<i+r;o+=3)b.FromArrayToRef(e,o,s),b.TransformNormalToRef(s,t,a),e[o]=a.x,e[o+1]=a.y,e[o+2]=a.z}static _TransformVector4Normals(e,t,i=0,r=e.length){let s=$.Vector4[0],a=$.Vector4[1];for(let o=i;o<i+r;o+=4)Ni.FromArrayToRef(e,o,s),Ni.TransformNormalToRef(s,t,a),e[o]=a.x,e[o+1]=a.y,e[o+2]=a.z,e[o+3]=a.w}static _FlipFaces(e,t=0,i=e.length){for(let r=t;r<t+i;r+=3){let s=e[r+1];e[r+1]=e[r+2],e[r+2]=s}}transform(e){let t=e.determinant()<0;return this.positions&&n._TransformVector3Coordinates(this.positions,e),this.normals&&n._TransformVector3Normals(this.normals,e),this.tangents&&n._TransformVector4Normals(this.tangents,e),t&&this.indices&&n._FlipFaces(this.indices),this}splitBasedOnMaterialID(){if(!this.materialInfos||this.materialInfos.length<2)return[this];let e=[];for(let t of this.materialInfos){let i=new n;if(this.positions&&(i.positions=this.positions.slice(t.verticesStart*3,(t.verticesCount+t.verticesStart)*3)),this.normals&&(i.normals=this.normals.slice(t.verticesStart*3,(t.verticesCount+t.verticesStart)*3)),this.tangents&&(i.tangents=this.tangents.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.colors&&(i.colors=this.colors.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.uvs&&(i.uvs=this.uvs.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs2&&(i.uvs2=this.uvs2.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs3&&(i.uvs3=this.uvs3.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs4&&(i.uvs4=this.uvs4.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs5&&(i.uvs5=this.uvs5.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.uvs6&&(i.uvs6=this.uvs6.slice(t.verticesStart*2,(t.verticesCount+t.verticesStart)*2)),this.matricesIndices&&(i.matricesIndices=this.matricesIndices.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.matricesIndicesExtra&&(i.matricesIndicesExtra=this.matricesIndicesExtra.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.matricesWeights&&(i.matricesWeights=this.matricesWeights.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.matricesWeightsExtra&&(i.matricesWeightsExtra=this.matricesWeightsExtra.slice(t.verticesStart*4,(t.verticesCount+t.verticesStart)*4)),this.indices){i.indices=[];for(let s=t.indexStart;s<t.indexStart+t.indexCount;s++)i.indices.push(this.indices[s]-t.verticesStart)}let r=new fv;r.indexStart=0,r.indexCount=i.indices?i.indices.length:0,r.materialIndex=t.materialIndex,r.verticesStart=0,r.verticesCount=(i.positions?i.positions.length:0)/3,i.materialInfos=[r],e.push(i)}return e}merge(e,t=!1,i=!1,r=!1,s=!1){let a=Array.isArray(e)?e.map(o=>({vertexData:o})):[{vertexData:e}];return lv(this._mergeCoroutine(void 0,a,t,!1,i,r,s))}*_mergeCoroutine(e,t,i=!1,r,s,a=!1,o=!1){var u,m,_,p;this._validate();let l=t.map(g=>g.vertexData),c=this;if(o)for(let g of l)g&&(g._validate(),!this.normals&&g.normals&&(this.normals=new Float32Array(this.positions.length)),!this.tangents&&g.tangents&&(this.tangents=new Float32Array(this.positions.length/3*4)),!this.uvs&&g.uvs&&(this.uvs=new Float32Array(this.positions.length/3*2)),!this.uvs2&&g.uvs2&&(this.uvs2=new Float32Array(this.positions.length/3*2)),!this.uvs3&&g.uvs3&&(this.uvs3=new Float32Array(this.positions.length/3*2)),!this.uvs4&&g.uvs4&&(this.uvs4=new Float32Array(this.positions.length/3*2)),!this.uvs5&&g.uvs5&&(this.uvs5=new Float32Array(this.positions.length/3*2)),!this.uvs6&&g.uvs6&&(this.uvs6=new Float32Array(this.positions.length/3*2)),!this.colors&&g.colors&&(this.colors=new Float32Array(this.positions.length/3*4),this.colors.fill(1)),!this.matricesIndices&&g.matricesIndices&&(this.matricesIndices=new Float32Array(this.positions.length/3*4)),!this.matricesWeights&&g.matricesWeights&&(this.matricesWeights=new Float32Array(this.positions.length/3*4)),!this.matricesIndicesExtra&&g.matricesIndicesExtra&&(this.matricesIndicesExtra=new Float32Array(this.positions.length/3*4)),!this.matricesWeightsExtra&&g.matricesWeightsExtra&&(this.matricesWeightsExtra=new Float32Array(this.positions.length/3*4)));for(let g of l)if(g){if(o)this.normals&&!g.normals&&(g.normals=new Float32Array(g.positions.length)),this.tangents&&!g.tangents&&(g.tangents=new Float32Array(g.positions.length/3*4)),this.uvs&&!g.uvs&&(g.uvs=new Float32Array(g.positions.length/3*2)),this.uvs2&&!g.uvs2&&(g.uvs2=new Float32Array(g.positions.length/3*2)),this.uvs3&&!g.uvs3&&(g.uvs3=new Float32Array(g.positions.length/3*2)),this.uvs4&&!g.uvs4&&(g.uvs4=new Float32Array(g.positions.length/3*2)),this.uvs5&&!g.uvs5&&(g.uvs5=new Float32Array(g.positions.length/3*2)),this.uvs6&&!g.uvs6&&(g.uvs6=new Float32Array(g.positions.length/3*2)),this.colors&&!g.colors&&(g.colors=new Float32Array(g.positions.length/3*4),g.colors.fill(1)),this.matricesIndices&&!g.matricesIndices&&(g.matricesIndices=new Float32Array(g.positions.length/3*4)),this.matricesWeights&&!g.matricesWeights&&(g.matricesWeights=new Float32Array(g.positions.length/3*4)),this.matricesIndicesExtra&&!g.matricesIndicesExtra&&(g.matricesIndicesExtra=new Float32Array(g.positions.length/3*4)),this.matricesWeightsExtra&&!g.matricesWeightsExtra&&(g.matricesWeightsExtra=new Float32Array(g.positions.length/3*4));else if(g._validate(),!this.normals!=!g.normals||!this.tangents!=!g.tangents||!this.uvs!=!g.uvs||!this.uvs2!=!g.uvs2||!this.uvs3!=!g.uvs3||!this.uvs4!=!g.uvs4||!this.uvs5!=!g.uvs5||!this.uvs6!=!g.uvs6||!this.colors!=!g.colors||!this.matricesIndices!=!g.matricesIndices||!this.matricesWeights!=!g.matricesWeights||!this.matricesIndicesExtra!=!g.matricesIndicesExtra||!this.matricesWeightsExtra!=!g.matricesWeightsExtra)throw new Error("Cannot merge vertex data that do not have the same set of attributes")}if(a){let g,v=0,T=0,S=[],E=null,A=[];for(let M of this.splitBasedOnMaterialID())A.push({vertexData:M,transform:e});for(let M of t)if(M.vertexData)for(let y of M.vertexData.splitBasedOnMaterialID())A.push({vertexData:y,transform:M.transform});A.sort((M,y)=>{let C=M.vertexData.materialInfos?M.vertexData.materialInfos[0].materialIndex:0,D=y.vertexData.materialInfos?y.vertexData.materialInfos[0].materialIndex:0;return C>D?1:C===D?0:-1});for(let M of A){let y=M.vertexData;if(y.materialInfos?g=y.materialInfos[0].materialIndex:g=0,E&&E.materialIndex===g)E.indexCount+=y.indices.length,E.verticesCount+=y.positions.length/3;else{let C=new fv;C.materialIndex=g,C.indexStart=v,C.indexCount=y.indices.length,C.verticesStart=T,C.verticesCount=y.positions.length/3,S.push(C),E=C}v+=y.indices.length,T+=y.positions.length/3}let R=A.splice(0,1)[0];c=R.vertexData,e=R.transform,l=A.map(M=>M.vertexData),t=A,this.materialInfos=S}let f=l.reduce((g,v)=>{var T,S;return g+((S=(T=v.indices)==null?void 0:T.length)!=null?S:0)},(m=(u=c.indices)==null?void 0:u.length)!=null?m:0),h=s||l.some(g=>g.indices===c.indices)?(_=c.indices)==null?void 0:_.slice():c.indices;if(f>0){let g=(p=h==null?void 0:h.length)!=null?p:0;if(h||(h=new Array(f)),h.length!==f){if(Array.isArray(h))h.length=f;else{let T=i||h instanceof Uint32Array?new Uint32Array(f):new Uint16Array(f);T.set(h),h=T}e&&e.determinant()<0&&n._FlipFaces(h,0,g)}let v=c.positions?c.positions.length/3:0;for(let{vertexData:T,transform:S}of t)if(T.indices){for(let E=0;E<T.indices.length;E++)h[g+E]=T.indices[E]+v;S&&S.determinant()<0&&n._FlipFaces(h,g,T.indices.length),v+=T.positions.length/3,g+=T.indices.length,r&&(yield)}}return this.indices=h,this.positions=n._MergeElement(L.PositionKind,c.positions,e,t.map(g=>[g.vertexData.positions,g.transform])),r&&(yield),c.normals&&(this.normals=n._MergeElement(L.NormalKind,c.normals,e,t.map(g=>[g.vertexData.normals,g.transform])),r&&(yield)),c.tangents&&(this.tangents=n._MergeElement(L.TangentKind,c.tangents,e,t.map(g=>[g.vertexData.tangents,g.transform])),r&&(yield)),c.uvs&&(this.uvs=n._MergeElement(L.UVKind,c.uvs,e,t.map(g=>[g.vertexData.uvs,g.transform])),r&&(yield)),c.uvs2&&(this.uvs2=n._MergeElement(L.UV2Kind,c.uvs2,e,t.map(g=>[g.vertexData.uvs2,g.transform])),r&&(yield)),c.uvs3&&(this.uvs3=n._MergeElement(L.UV3Kind,c.uvs3,e,t.map(g=>[g.vertexData.uvs3,g.transform])),r&&(yield)),c.uvs4&&(this.uvs4=n._MergeElement(L.UV4Kind,c.uvs4,e,t.map(g=>[g.vertexData.uvs4,g.transform])),r&&(yield)),c.uvs5&&(this.uvs5=n._MergeElement(L.UV5Kind,c.uvs5,e,t.map(g=>[g.vertexData.uvs5,g.transform])),r&&(yield)),c.uvs6&&(this.uvs6=n._MergeElement(L.UV6Kind,c.uvs6,e,t.map(g=>[g.vertexData.uvs6,g.transform])),r&&(yield)),c.colors&&(this.colors=n._MergeElement(L.ColorKind,c.colors,e,t.map(g=>[g.vertexData.colors,g.transform])),(c.hasVertexAlpha!==void 0||t.some(g=>g.vertexData.hasVertexAlpha!==void 0))&&(this.hasVertexAlpha=c.hasVertexAlpha||t.some(g=>g.vertexData.hasVertexAlpha)),r&&(yield)),c.matricesIndices&&(this.matricesIndices=n._MergeElement(L.MatricesIndicesKind,c.matricesIndices,e,t.map(g=>[g.vertexData.matricesIndices,g.transform])),r&&(yield)),c.matricesWeights&&(this.matricesWeights=n._MergeElement(L.MatricesWeightsKind,c.matricesWeights,e,t.map(g=>[g.vertexData.matricesWeights,g.transform])),r&&(yield)),c.matricesIndicesExtra&&(this.matricesIndicesExtra=n._MergeElement(L.MatricesIndicesExtraKind,c.matricesIndicesExtra,e,t.map(g=>[g.vertexData.matricesIndicesExtra,g.transform])),r&&(yield)),c.matricesWeightsExtra&&(this.matricesWeightsExtra=n._MergeElement(L.MatricesWeightsExtraKind,c.matricesWeightsExtra,e,t.map(g=>[g.vertexData.matricesWeightsExtra,g.transform]))),this}static _MergeElement(e,t,i,r){let s=r.filter(l=>l[0]!==null&&l[0]!==void 0);if(!t&&s.length==0)return t;if(!t)return this._MergeElement(e,s[0][0],s[0][1],s.slice(1));let a=s.reduce((l,c)=>l+c[0].length,t.length),o=e===L.PositionKind?n._TransformVector3Coordinates:e===L.NormalKind?n._TransformVector3Normals:e===L.TangentKind?n._TransformVector4Normals:()=>{};if(t instanceof Float32Array){let l=new Float32Array(a);l.set(t),i&&o(l,i,0,t.length);let c=t.length;for(let[f,d]of s)l.set(f,c),d&&o(l,d,c,f.length),c+=f.length;return l}else{let l=new Array(a);for(let f=0;f<t.length;f++)l[f]=t[f];i&&o(l,i,0,t.length);let c=t.length;for(let[f,d]of s){for(let h=0;h<f.length;h++)l[c+h]=f[h];d&&o(l,d,c,f.length),c+=f.length}return l}}_validate(){if(!this.positions)throw new Xs("Positions are required",wa.MeshInvalidPositionsError);let e=(r,s)=>{let a=L.DeduceStride(r);if(s.length%a!==0)throw new Error("The "+r+"s array count must be a multiple of "+a);return s.length/a},t=e(L.PositionKind,this.positions),i=(r,s)=>{let a=e(r,s);if(a!==t)throw new Error("The "+r+"s element count ("+a+") does not match the positions count ("+t+")")};this.normals&&i(L.NormalKind,this.normals),this.tangents&&i(L.TangentKind,this.tangents),this.uvs&&i(L.UVKind,this.uvs),this.uvs2&&i(L.UV2Kind,this.uvs2),this.uvs3&&i(L.UV3Kind,this.uvs3),this.uvs4&&i(L.UV4Kind,this.uvs4),this.uvs5&&i(L.UV5Kind,this.uvs5),this.uvs6&&i(L.UV6Kind,this.uvs6),this.colors&&i(L.ColorKind,this.colors),this.matricesIndices&&i(L.MatricesIndicesKind,this.matricesIndices),this.matricesWeights&&i(L.MatricesWeightsKind,this.matricesWeights),this.matricesIndicesExtra&&i(L.MatricesIndicesExtraKind,this.matricesIndicesExtra),this.matricesWeightsExtra&&i(L.MatricesWeightsExtraKind,this.matricesWeightsExtra)}clone(){let e=this.serialize();return n.Parse(e)}serialize(){let e={};if(this.positions&&(e.positions=Array.from(this.positions)),this.normals&&(e.normals=Array.from(this.normals)),this.tangents&&(e.tangents=Array.from(this.tangents)),this.uvs&&(e.uvs=Array.from(this.uvs)),this.uvs2&&(e.uvs2=Array.from(this.uvs2)),this.uvs3&&(e.uvs3=Array.from(this.uvs3)),this.uvs4&&(e.uvs4=Array.from(this.uvs4)),this.uvs5&&(e.uvs5=Array.from(this.uvs5)),this.uvs6&&(e.uvs6=Array.from(this.uvs6)),this.colors&&(e.colors=Array.from(this.colors),e.hasVertexAlpha=this.hasVertexAlpha),this.matricesIndices&&(e.matricesIndices=Array.from(this.matricesIndices),e.matricesIndicesExpanded=!0),this.matricesWeights&&(e.matricesWeights=Array.from(this.matricesWeights)),this.matricesIndicesExtra&&(e.matricesIndicesExtra=Array.from(this.matricesIndicesExtra),e.matricesIndicesExtraExpanded=!0),this.matricesWeightsExtra&&(e.matricesWeightsExtra=Array.from(this.matricesWeightsExtra)),e.indices=this.indices?Array.from(this.indices):[],this.materialInfos){e.materialInfos=[];for(let t of this.materialInfos){let i={indexStart:t.indexStart,indexCount:t.indexCount,materialIndex:t.materialIndex,verticesStart:t.verticesStart,verticesCount:t.verticesCount};e.materialInfos.push(i)}}return e}static ExtractFromMesh(e,t,i){return n._ExtractFrom(e,t,i)}static ExtractFromGeometry(e,t,i){return n._ExtractFrom(e,t,i)}static _ExtractFrom(e,t,i){let r=new n;if(e.isVerticesDataPresent(L.PositionKind)&&(r.positions=e.getVerticesData(L.PositionKind,t,i)),e.isVerticesDataPresent(L.NormalKind)&&(r.normals=e.getVerticesData(L.NormalKind,t,i)),e.isVerticesDataPresent(L.TangentKind)&&(r.tangents=e.getVerticesData(L.TangentKind,t,i)),e.isVerticesDataPresent(L.UVKind)&&(r.uvs=e.getVerticesData(L.UVKind,t,i)),e.isVerticesDataPresent(L.UV2Kind)&&(r.uvs2=e.getVerticesData(L.UV2Kind,t,i)),e.isVerticesDataPresent(L.UV3Kind)&&(r.uvs3=e.getVerticesData(L.UV3Kind,t,i)),e.isVerticesDataPresent(L.UV4Kind)&&(r.uvs4=e.getVerticesData(L.UV4Kind,t,i)),e.isVerticesDataPresent(L.UV5Kind)&&(r.uvs5=e.getVerticesData(L.UV5Kind,t,i)),e.isVerticesDataPresent(L.UV6Kind)&&(r.uvs6=e.getVerticesData(L.UV6Kind,t,i)),e.isVerticesDataPresent(L.ColorKind)){let s=e.geometry||e,a=s.getVertexBuffer(L.ColorKind),o=s.getVerticesData(L.ColorKind,t,i);if(a.getSize()===3){let l=new Float32Array(o.length*4/3);for(let c=0,f=0;c<o.length;c+=3,f+=4)l[f]=o[c],l[f+1]=o[c+1],l[f+2]=o[c+2],l[f+3]=1;r.colors=l}else if(a.getSize()===4)r.colors=o;else throw new Error(`Unexpected number of color components: ${a.getSize()}`)}return e.isVerticesDataPresent(L.MatricesIndicesKind)&&(r.matricesIndices=e.getVerticesData(L.MatricesIndicesKind,t,i)),e.isVerticesDataPresent(L.MatricesWeightsKind)&&(r.matricesWeights=e.getVerticesData(L.MatricesWeightsKind,t,i)),e.isVerticesDataPresent(L.MatricesIndicesExtraKind)&&(r.matricesIndicesExtra=e.getVerticesData(L.MatricesIndicesExtraKind,t,i)),e.isVerticesDataPresent(L.MatricesWeightsExtraKind)&&(r.matricesWeightsExtra=e.getVerticesData(L.MatricesWeightsExtraKind,t,i)),r.indices=e.getIndices(t,i),r}static CreateRibbon(e){throw Qe("ribbonBuilder")}static CreateBox(e){throw Qe("boxBuilder")}static CreateTiledBox(e){throw Qe("tiledBoxBuilder")}static CreateTiledPlane(e){throw Qe("tiledPlaneBuilder")}static CreateSphere(e){throw Qe("sphereBuilder")}static CreateCylinder(e){throw Qe("cylinderBuilder")}static CreateTorus(e){throw Qe("torusBuilder")}static CreateLineSystem(e){throw Qe("linesBuilder")}static CreateDashedLines(e){throw Qe("linesBuilder")}static CreateGround(e){throw Qe("groundBuilder")}static CreateTiledGround(e){throw Qe("groundBuilder")}static CreateGroundFromHeightMap(e){throw Qe("groundBuilder")}static CreatePlane(e){throw Qe("planeBuilder")}static CreateDisc(e){throw Qe("discBuilder")}static CreatePolygon(e,t,i,r,s,a,o){throw Qe("polygonBuilder")}static CreateIcoSphere(e){throw Qe("icoSphereBuilder")}static CreatePolyhedron(e){throw Qe("polyhedronBuilder")}static CreateCapsule(e={orientation:b.Up(),subdivisions:2,tessellation:16,height:1,radius:.25,capSubdivisions:6}){throw Qe("capsuleBuilder")}static CreateTorusKnot(e){throw Qe("torusKnotBuilder")}static ComputeNormals(e,t,i,r){let s,a,o,l,c,f,d,h,u,m,_,p,g,v,T,S,E,A,R,M,y=!1,C=!1,D=!1,w=!1,G=1,O=0,N=null;r&&(y=!!r.facetNormals,C=!!r.facetPositions,D=!!r.facetPartitioning,G=r.useRightHandedSystem===!0?-1:1,O=r.ratio||0,w=!!r.depthSort,N=r.distanceTo,w&&N===void 0&&(N=b.Zero()));let B=0,V=0,Q=0,K=0;for(D&&r&&r.bbSize&&(B=r.subDiv.X*O/r.bbSize.x,V=r.subDiv.Y*O/r.bbSize.y,Q=r.subDiv.Z*O/r.bbSize.z,K=r.subDiv.max*r.subDiv.max,r.facetPartitioning.length=0),s=0;s<e.length;s++)i[s]=0;let J=t.length/3|0;for(s=0;s<J;s++){if(p=t[s*3]*3,g=p+1,v=p+2,T=t[s*3+1]*3,S=T+1,E=T+2,A=t[s*3+2]*3,R=A+1,M=A+2,a=e[p]-e[T],o=e[g]-e[S],l=e[v]-e[E],c=e[A]-e[T],f=e[R]-e[S],d=e[M]-e[E],h=G*(o*d-l*f),u=G*(l*c-a*d),m=G*(a*f-o*c),_=Math.sqrt(h*h+u*u+m*m),_=_===0?1:_,h/=_,u/=_,m/=_,y&&r&&(r.facetNormals[s].x=h,r.facetNormals[s].y=u,r.facetNormals[s].z=m),C&&r&&(r.facetPositions[s].x=(e[p]+e[T]+e[A])/3,r.facetPositions[s].y=(e[g]+e[S]+e[R])/3,r.facetPositions[s].z=(e[v]+e[E]+e[M])/3),D&&r){let z=Math.floor((r.facetPositions[s].x-r.bInfo.minimum.x*O)*B),Y=Math.floor((r.facetPositions[s].y-r.bInfo.minimum.y*O)*V),de=Math.floor((r.facetPositions[s].z-r.bInfo.minimum.z*O)*Q),ge=Math.floor((e[p]-r.bInfo.minimum.x*O)*B),Ue=Math.floor((e[g]-r.bInfo.minimum.y*O)*V),oe=Math.floor((e[v]-r.bInfo.minimum.z*O)*Q),ve=Math.floor((e[T]-r.bInfo.minimum.x*O)*B),ie=Math.floor((e[S]-r.bInfo.minimum.y*O)*V),ue=Math.floor((e[E]-r.bInfo.minimum.z*O)*Q),Pe=Math.floor((e[A]-r.bInfo.minimum.x*O)*B),me=Math.floor((e[R]-r.bInfo.minimum.y*O)*V),be=Math.floor((e[M]-r.bInfo.minimum.z*O)*Q),De=ge+r.subDiv.max*Ue+K*oe,ut=ve+r.subDiv.max*ie+K*ue,Ye=Pe+r.subDiv.max*me+K*be,je=z+r.subDiv.max*Y+K*de;r.facetPartitioning[je]=r.facetPartitioning[je]?r.facetPartitioning[je]:[],r.facetPartitioning[De]=r.facetPartitioning[De]?r.facetPartitioning[De]:[],r.facetPartitioning[ut]=r.facetPartitioning[ut]?r.facetPartitioning[ut]:[],r.facetPartitioning[Ye]=r.facetPartitioning[Ye]?r.facetPartitioning[Ye]:[],r.facetPartitioning[De].push(s),ut!=De&&r.facetPartitioning[ut].push(s),Ye==ut||Ye==De||r.facetPartitioning[Ye].push(s),je==De||je==ut||je==Ye||r.facetPartitioning[je].push(s)}if(w&&r&&r.facetPositions){let z=r.depthSortedFacets[s];z.ind=s*3,z.sqDistance=b.DistanceSquared(r.facetPositions[s],N)}i[p]+=h,i[g]+=u,i[v]+=m,i[T]+=h,i[S]+=u,i[E]+=m,i[A]+=h,i[R]+=u,i[M]+=m}for(s=0;s<i.length/3;s++)h=i[s*3],u=i[s*3+1],m=i[s*3+2],_=Math.sqrt(h*h+u*u+m*m),_=_===0?1:_,h/=_,u/=_,m/=_,i[s*3]=h,i[s*3+1]=u,i[s*3+2]=m}static _ComputeSides(e,t,i,r,s,a,o){let l=i.length,c=r.length,f,d;switch(e=e||n.DEFAULTSIDE,e){case n.FRONTSIDE:break;case n.BACKSIDE:for(f=0;f<l;f+=3){let h=i[f];i[f]=i[f+2],i[f+2]=h}for(d=0;d<c;d++)r[d]=-r[d];break;case n.DOUBLESIDE:{let h=t.length,u=h/3;for(let p=0;p<h;p++)t[h+p]=t[p];for(f=0;f<l;f+=3)i[f+l]=i[f+2]+u,i[f+1+l]=i[f+1]+u,i[f+2+l]=i[f]+u;for(d=0;d<c;d++)r[c+d]=-r[d];let m=s.length,_;for(_=0;_<m;_++)s[_+m]=s[_];for(a=a||new Ni(0,0,1,1),o=o||new Ni(0,0,1,1),_=0,f=0;f<m/2;f++)s[_]=a.x+(a.z-a.x)*s[_],s[_+1]=a.y+(a.w-a.y)*s[_+1],s[_+m]=o.x+(o.z-o.x)*s[_+m],s[_+m+1]=o.y+(o.w-o.y)*s[_+m+1],_+=2;break}}}static Parse(e){let t=new n,i=e.positions;i&&t.set(i,L.PositionKind);let r=e.normals;r&&t.set(r,L.NormalKind);let s=e.tangents;s&&t.set(s,L.TangentKind);let a=e.uvs;a&&t.set(a,L.UVKind);let o=e.uvs2;o&&t.set(o,L.UV2Kind);let l=e.uvs3;l&&t.set(l,L.UV3Kind);let c=e.uvs4;c&&t.set(c,L.UV4Kind);let f=e.uvs5;f&&t.set(f,L.UV5Kind);let d=e.uvs6;d&&t.set(d,L.UV6Kind);let h=e.colors;h&&(t.set(ft.CheckColors4(h,i.length/3),L.ColorKind),e.hasVertexAlpha!==void 0&&(t.hasVertexAlpha=e.hasVertexAlpha));let u=e.matricesIndices;u&&t.set(u,L.MatricesIndicesKind);let m=e.matricesWeights;m&&t.set(m,L.MatricesWeightsKind);let _=e.indices;_&&(t.indices=_);let p=e.materialInfos;if(p){t.materialInfos=[];for(let g of p){let v=new fv;v.indexCount=g.indexCount,v.indexStart=g.indexStart,v.verticesCount=g.verticesCount,v.verticesStart=g.verticesStart,v.materialIndex=g.materialIndex,t.materialInfos.push(v)}}return t}static ImportVertexData(e,t){let i=n.Parse(e);t.setAllVerticesData(i,e.updatable)}};Me.FRONTSIDE=0;Me.BACKSIDE=1;Me.DOUBLESIDE=2;Me.DEFAULTSIDE=0;Me._UniqueIdGenerator=0;P([zs.filter((...n)=>!Array.isArray(n[0]))],Me,"_TransformVector3Coordinates",null);P([zs.filter((...n)=>!Array.isArray(n[0]))],Me,"_TransformVector3Normals",null);P([zs.filter((...n)=>!Array.isArray(n[0]))],Me,"_TransformVector4Normals",null);P([zs.filter((...n)=>!Array.isArray(n[0]))],Me,"_FlipFaces",null)});var Jr,tR=I(()=>{Jr=class n{static get ForceFullSceneLoadingForIncremental(){return n._ForceFullSceneLoadingForIncremental}static set ForceFullSceneLoadingForIncremental(e){n._ForceFullSceneLoadingForIncremental=e}static get ShowLoadingScreen(){return n._ShowLoadingScreen}static set ShowLoadingScreen(e){n._ShowLoadingScreen=e}static get loggingLevel(){return n._LoggingLevel}static set loggingLevel(e){n._LoggingLevel=e}static get CleanBoneMatrixWeights(){return n._CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(e){n._CleanBoneMatrixWeights=e}};Jr._ForceFullSceneLoadingForIncremental=!1;Jr._ShowLoadingScreen=!0;Jr._CleanBoneMatrixWeights=!1;Jr._LoggingLevel=0});var xn,iR=I(()=>{ke();zt();Tr();Zi();cv();tR();qm();wi();Df();eR();Gi();fn();Vm();xn=class n{get boundingBias(){return this._boundingBias}set boundingBias(e){this._boundingBias?this._boundingBias.copyFrom(e):this._boundingBias=e.clone(),this._updateBoundingInfo(!0,null)}static CreateGeometryForMesh(e){let t=new n(n.RandomId(),e.getScene());return t.applyToMesh(e),t}get meshes(){return this._meshes}constructor(e,t,i,r=!1,s=null,a=null){this.delayLoadState=0,this._totalVertices=0,this._isDisposed=!1,this._extend={minimum:new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),maximum:new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},this._indexBufferIsUpdatable=!1,this._positionsCache=[],this._parentContainer=null,this.useBoundingInfoFromGeometry=!1,this._scene=t||Oe.LastCreatedScene,this._scene&&(this.id=e,this.uniqueId=this._scene.getUniqueId(),this._engine=this._scene.getEngine(),this._meshes=[],this._vertexBuffers={},this._indices=[],this._updatable=r,a!==null&&(this._totalVertices=a),i?this.setAllVerticesData(i,r):a===null&&(this._totalVertices=0),this._engine.getCaps().vertexArrayObject&&(this._vertexArrayObjects={}),s&&(this.applyToMesh(s),s.computeWorldMatrix(!0)))}get extend(){return this._extend}getScene(){return this._scene}getEngine(){return this._engine}isReady(){return this.delayLoadState===1||this.delayLoadState===0}get doNotSerialize(){for(let e=0;e<this._meshes.length;e++)if(!this._meshes[e].doNotSerialize)return!1;return!0}_rebuild(){this._vertexArrayObjects&&(this._vertexArrayObjects={}),this._meshes.length!==0&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices,this._updatable,"Geometry_"+this.id+"_IndexBuffer"));let e=new Set;for(let t in this._vertexBuffers)e.add(this._vertexBuffers[t].getWrapperBuffer());e.forEach(t=>{t._rebuild()})}setAllVerticesData(e,t){e.applyToGeometry(this,t),this._notifyUpdate()}setVerticesData(e,t,i=!1,r){i&&Array.isArray(t)&&(t=new Float32Array(t));let s=new L(this._engine,t,e,{updatable:i,postponeInternalCreation:this._meshes.length===0,stride:r,label:"Geometry_"+this.id+"_"+e});this.setVerticesBuffer(s)}removeVerticesData(e){this._vertexBuffers[e]&&(this._vertexBuffers[e].dispose(),delete this._vertexBuffers[e]),this._vertexArrayObjects&&this._disposeVertexArrayObjects()}setVerticesBuffer(e,t=null,i=!0){let r=e.getKind();this._vertexBuffers[r]&&i&&this._vertexBuffers[r].dispose(),e._buffer&&e._ownsBuffer&&e._buffer._increaseReferences(),this._vertexBuffers[r]=e;let s=this._meshes,a=s.length;if(r===L.PositionKind){this._totalVertices=t!=null?t:e._maxVerticesCount,this._updateExtend(this.useBoundingInfoFromGeometry&&this._boundingInfo?null:e.getFloatData(this._totalVertices)),this._resetPointsArrayCache();let o=this._extend&&this._extend.minimum||new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),l=this._extend&&this._extend.maximum||new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE);for(let c=0;c<a;c++){let f=s[c];f.buildBoundingInfo(o,l),f._createGlobalSubMesh(f.isUnIndexed),f.computeWorldMatrix(!0),f.synchronizeInstances()}}this._notifyUpdate(r)}updateVerticesDataDirectly(e,t,i,r=!1){let s=this.getVertexBuffer(e);s&&(s.updateDirectly(t,i,r),this._notifyUpdate(e))}updateVerticesData(e,t,i=!1){let r=this.getVertexBuffer(e);r&&(r.update(t),e===L.PositionKind&&this._updateBoundingInfo(i,t),this._notifyUpdate(e))}_updateBoundingInfo(e,t){if(e&&this._updateExtend(t),this._resetPointsArrayCache(),e){let i=this._meshes;for(let r of i){r.hasBoundingInfo?r.getBoundingInfo().reConstruct(this._extend.minimum,this._extend.maximum):r.buildBoundingInfo(this._extend.minimum,this._extend.maximum);let s=r.subMeshes;for(let a of s)a.refreshBoundingInfo()}}}_bind(e,t,i,r){if(!e)return;t===void 0&&(t=this._indexBuffer);let s=this.getVertexBuffers();if(!s)return;if(t!=this._indexBuffer||!this._vertexArrayObjects&&!r){this._engine.bindBuffers(s,t,e,i);return}let a=r||this._vertexArrayObjects,o=this._engine;a[e.key]||(a[e.key]=o.recordVertexArrayObject(s,t,e,i)),o.bindVertexArrayObject(a[e.key],t)}getTotalVertices(){return this.isReady()?this._totalVertices:0}getVerticesData(e,t,i){let r=this.getVertexBuffer(e);return r?r.getFloatData(this._totalVertices,i||t&&this._meshes.length!==1):null}copyVerticesData(e,t){let i=this.getVertexBuffer(e);if(!i)return;t[e]||(t[e]=new Float32Array(this._totalVertices*i.getSize()));let r=i.getData();r&&kV(r,i.getSize(),i.type,i.byteOffset,i.byteStride,i.normalized,this._totalVertices,t[e])}isVertexBufferUpdatable(e){let t=this._vertexBuffers[e];return t?t.isUpdatable():!1}getVertexBuffer(e){return this.isReady()?this._vertexBuffers[e]:null}getVertexBuffers(){return this.isReady()?this._vertexBuffers:null}isVerticesDataPresent(e){return this._vertexBuffers?this._vertexBuffers[e]!==void 0:this._delayInfo?this._delayInfo.indexOf(e)!==-1:!1}getVerticesDataKinds(){let e=[],t;if(!this._vertexBuffers&&this._delayInfo)for(t in this._delayInfo)e.push(t);else for(t in this._vertexBuffers)e.push(t);return e}updateIndices(e,t,i=!1){if(this._indexBuffer)if(!this._indexBufferIsUpdatable)this.setIndices(e,null,!0);else{let r=e.length!==this._indices.length;if(i||(this._indices=e.slice()),this._engine.updateDynamicIndexBuffer(this._indexBuffer,e,t),r)for(let s of this._meshes)s._createGlobalSubMesh(!0)}}setIndexBuffer(e,t,i,r=null){this._indices=[],this._indexBufferIsUpdatable=!1,this._indexBuffer=e,this._totalVertices=t,this._totalIndices=i,r===null?e.is32Bits=t>65535:e.is32Bits=r;for(let s of this._meshes)s._createGlobalSubMesh(!0),s.synchronizeInstances();this._notifyUpdate()}setIndices(e,t=null,i=!1,r=!1){this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indices=e,this._indexBufferIsUpdatable=i,this._meshes.length!==0&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices,i,"Geometry_"+this.id+"_IndexBuffer")),t!=null&&(this._totalVertices=t);for(let s of this._meshes)s._createGlobalSubMesh(!r),s.synchronizeInstances();this._notifyUpdate()}getTotalIndices(){return this.isReady()?this._totalIndices!==void 0?this._totalIndices:this._indices.length:0}getIndices(e,t){if(!this.isReady())return null;let i=this._indices;return!t&&(!e||this._meshes.length===1)?i:i.slice()}getIndexBuffer(){return this.isReady()?this._indexBuffer:null}_releaseVertexArrayObject(e=null){!e||!this._vertexArrayObjects||this._vertexArrayObjects[e.key]&&(this._engine.releaseVertexArrayObject(this._vertexArrayObjects[e.key]),delete this._vertexArrayObjects[e.key])}releaseForMesh(e,t){let i=this._meshes,r=i.indexOf(e);r!==-1&&(i.splice(r,1),this._vertexArrayObjects&&e._invalidateInstanceVertexArrayObject(),e._geometry=null,i.length===0&&t&&this.dispose())}applyToMesh(e){if(e._geometry===this)return;let t=e._geometry;t&&t.releaseForMesh(e),this._vertexArrayObjects&&e._invalidateInstanceVertexArrayObject();let i=this._meshes;e._geometry=this,e._internalAbstractMeshDataInfo._positions=null,this._scene.pushGeometry(this),i.push(e),this.isReady()?this._applyToMesh(e):this._boundingInfo&&e.setBoundingInfo(this._boundingInfo)}_updateExtend(e=null){if(this.useBoundingInfoFromGeometry&&this._boundingInfo)this._extend={minimum:this._boundingInfo.minimum.clone(),maximum:this._boundingInfo.maximum.clone()};else{if(!e&&(e=this.getVerticesData(L.PositionKind),!e))return;this._extend=Jx(e,0,this._totalVertices,this.boundingBias,3)}}_applyToMesh(e){for(let t in this._vertexBuffers){let i=this._vertexBuffers[t];i._buffer.getBuffer()||i.create(),t===L.PositionKind&&(this._extend||this._updateExtend(),e.buildBoundingInfo(this._extend.minimum,this._extend.maximum),e._createGlobalSubMesh(e.isUnIndexed),e._updateBoundingInfo())}!this._indexBuffer&&this._indices&&this._indices.length>0&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices,this._updatable,"Geometry_"+this.id+"_IndexBuffer")),e._syncGeometryWithMorphTargetManager(),e.synchronizeInstances()}_notifyUpdate(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e),this._vertexArrayObjects&&this._disposeVertexArrayObjects();for(let t of this._meshes)t._markSubMeshesAsAttributesDirty()}load(e,t){if(this.delayLoadState!==2){if(this.isReady()){t&&t();return}this.delayLoadState=2,this._queueLoad(e,t)}}_queueLoad(e,t){this.delayLoadingFile&&(e.addPendingData(this),e._loadFile(this.delayLoadingFile,i=>{if(!this._delayLoadingFunction)return;this._delayLoadingFunction(JSON.parse(i),this),this.delayLoadState=1,this._delayInfo=[],e.removePendingData(this);let r=this._meshes,s=r.length;for(let a=0;a<s;a++)this._applyToMesh(r[a]);t&&t()},void 0,!0))}toLeftHanded(){let e=this.getIndices(!1);if(e!=null&&e.length>0){for(let r=0;r<e.length;r+=3){let s=e[r+0];e[r+0]=e[r+2],e[r+2]=s}this.setIndices(e)}let t=this.getVerticesData(L.PositionKind,!1);if(t!=null&&t.length>0){for(let r=0;r<t.length;r+=3)t[r+2]=-t[r+2];this.setVerticesData(L.PositionKind,t,!1)}let i=this.getVerticesData(L.NormalKind,!1);if(i!=null&&i.length>0){for(let r=0;r<i.length;r+=3)i[r+2]=-i[r+2];this.setVerticesData(L.NormalKind,i,!1)}}_resetPointsArrayCache(){this._positions=null}_generatePointsArray(){if(this._positions)return!0;let e=this.getVerticesData(L.PositionKind);if(!e||e.length===0)return!1;for(let t=this._positionsCache.length*3,i=this._positionsCache.length;t<e.length;t+=3,++i)this._positionsCache[i]=b.FromArray(e,t);for(let t=0,i=0;t<e.length;t+=3,++i)this._positionsCache[i].set(e[0+t],e[1+t],e[2+t]);return this._positionsCache.length=e.length/3,this._positions=this._positionsCache,!0}isDisposed(){return this._isDisposed}_disposeVertexArrayObjects(){if(this._vertexArrayObjects){for(let i in this._vertexArrayObjects)this._engine.releaseVertexArrayObject(this._vertexArrayObjects[i]);this._vertexArrayObjects={};let e=this._meshes,t=e.length;for(let i=0;i<t;i++)e[i]._invalidateInstanceVertexArrayObject()}}dispose(){let e=this._meshes,t=e.length,i;for(i=0;i<t;i++)this.releaseForMesh(e[i]);this._meshes.length=0,this._disposeVertexArrayObjects();for(let r in this._vertexBuffers)this._vertexBuffers[r].dispose();if(this._vertexBuffers={},this._totalVertices=0,this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indexBuffer=null,this._indices=[],this.delayLoadState=0,this.delayLoadingFile=null,this._delayLoadingFunction=null,this._delayInfo=[],this._boundingInfo=null,this._scene.removeGeometry(this),this._parentContainer){let r=this._parentContainer.geometries.indexOf(this);r>-1&&this._parentContainer.geometries.splice(r,1),this._parentContainer=null}this._isDisposed=!0}copy(e){let t=new n(e,this._scene),i=this.getIndices(void 0,!0);i&&t.setIndices(i);let r=!1,s;for(s in this._vertexBuffers){let a=this.getVertexBuffer(s),o=a.getData();if(!o)continue;let l=a.isUpdatable(),c=a.getSize(),{type:f,byteOffset:d,byteStride:h,normalized:u}=a;r=r||l;let m=this._totalVertices;if(a.getIsInstanced()){let g;o instanceof Array?g=o.length*4:g=o.byteLength,m=g/h}let _=GV(o,c,f,d,h,m,!0),p=new L(this._engine,_,s,{updatable:l,useBytes:!1,stride:c,size:c,offset:0,type:f,normalized:u,takeBufferOwnership:!0,instanced:a.getIsInstanced()});t.setVerticesBuffer(p,m)}t._updatable=r,t.delayLoadState=this.delayLoadState,t.delayLoadingFile=this.delayLoadingFile,t._delayLoadingFunction=this._delayLoadingFunction;for(s in this._delayInfo)t._delayInfo=t._delayInfo||[],t._delayInfo.push(s);return t._boundingInfo=new An(this._extend.minimum,this._extend.maximum),t}serialize(){let e={};return e.id=this.id,e.uniqueId=this.uniqueId,e.updatable=this._updatable,ei&&ei.HasTags(this)&&(e.tags=ei.GetTags(this)),e}_toNumberArray(e){return Array.isArray(e)?e:Array.prototype.slice.call(e)}clearCachedData(){this._totalIndices=this._indices.length,this._indices=[],this._resetPointsArrayCache();for(let e in this._vertexBuffers)Object.prototype.hasOwnProperty.call(this._vertexBuffers,e)&&(this._vertexBuffers[e]._buffer._data=null)}serializeVerticeData(){let e=this.serialize();return this.isVerticesDataPresent(L.PositionKind)&&(e.positions=this._toNumberArray(this.getVerticesData(L.PositionKind)),this.isVertexBufferUpdatable(L.PositionKind)&&(e.positionsUpdatable=!0)),this.isVerticesDataPresent(L.NormalKind)&&(e.normals=this._toNumberArray(this.getVerticesData(L.NormalKind)),this.isVertexBufferUpdatable(L.NormalKind)&&(e.normalsUpdatable=!0)),this.isVerticesDataPresent(L.TangentKind)&&(e.tangents=this._toNumberArray(this.getVerticesData(L.TangentKind)),this.isVertexBufferUpdatable(L.TangentKind)&&(e.tangentsUpdatable=!0)),this.isVerticesDataPresent(L.UVKind)&&(e.uvs=this._toNumberArray(this.getVerticesData(L.UVKind)),this.isVertexBufferUpdatable(L.UVKind)&&(e.uvsUpdatable=!0)),this.isVerticesDataPresent(L.UV2Kind)&&(e.uvs2=this._toNumberArray(this.getVerticesData(L.UV2Kind)),this.isVertexBufferUpdatable(L.UV2Kind)&&(e.uvs2Updatable=!0)),this.isVerticesDataPresent(L.UV3Kind)&&(e.uvs3=this._toNumberArray(this.getVerticesData(L.UV3Kind)),this.isVertexBufferUpdatable(L.UV3Kind)&&(e.uvs3Updatable=!0)),this.isVerticesDataPresent(L.UV4Kind)&&(e.uvs4=this._toNumberArray(this.getVerticesData(L.UV4Kind)),this.isVertexBufferUpdatable(L.UV4Kind)&&(e.uvs4Updatable=!0)),this.isVerticesDataPresent(L.UV5Kind)&&(e.uvs5=this._toNumberArray(this.getVerticesData(L.UV5Kind)),this.isVertexBufferUpdatable(L.UV5Kind)&&(e.uvs5Updatable=!0)),this.isVerticesDataPresent(L.UV6Kind)&&(e.uvs6=this._toNumberArray(this.getVerticesData(L.UV6Kind)),this.isVertexBufferUpdatable(L.UV6Kind)&&(e.uvs6Updatable=!0)),this.isVerticesDataPresent(L.ColorKind)&&(e.colors=this._toNumberArray(this.getVerticesData(L.ColorKind)),this.isVertexBufferUpdatable(L.ColorKind)&&(e.colorsUpdatable=!0)),this.isVerticesDataPresent(L.MatricesIndicesKind)&&(e.matricesIndices=this._toNumberArray(this.getVerticesData(L.MatricesIndicesKind)),e.matricesIndicesExpanded=!0,this.isVertexBufferUpdatable(L.MatricesIndicesKind)&&(e.matricesIndicesUpdatable=!0)),this.isVerticesDataPresent(L.MatricesWeightsKind)&&(e.matricesWeights=this._toNumberArray(this.getVerticesData(L.MatricesWeightsKind)),this.isVertexBufferUpdatable(L.MatricesWeightsKind)&&(e.matricesWeightsUpdatable=!0)),e.indices=this._toNumberArray(this.getIndices()),e}static ExtractFromMesh(e,t){let i=e._geometry;return i?i.copy(t):null}static RandomId(){return pe.RandomId()}static _GetGeometryByLoadedUniqueId(e,t){for(let i=0;i<t.geometries.length;i++)if(t.geometries[i]._loadedUniqueId===e)return t.geometries[i];return null}static _ImportGeometry(e,t){let i=t.getScene(),r=e.geometryUniqueId,s=e.geometryId;if(r||s){let a=r?this._GetGeometryByLoadedUniqueId(r,i):i.getGeometryById(s);a&&a.applyToMesh(t)}else if(e instanceof ArrayBuffer){let a=t._binaryInfo;if(a.positionsAttrDesc&&a.positionsAttrDesc.count>0){let o=new Float32Array(e,a.positionsAttrDesc.offset,a.positionsAttrDesc.count);t.setVerticesData(L.PositionKind,o,!1)}if(a.normalsAttrDesc&&a.normalsAttrDesc.count>0){let o=new Float32Array(e,a.normalsAttrDesc.offset,a.normalsAttrDesc.count);t.setVerticesData(L.NormalKind,o,!1)}if(a.tangetsAttrDesc&&a.tangetsAttrDesc.count>0){let o=new Float32Array(e,a.tangetsAttrDesc.offset,a.tangetsAttrDesc.count);t.setVerticesData(L.TangentKind,o,!1)}if(a.uvsAttrDesc&&a.uvsAttrDesc.count>0){let o=new Float32Array(e,a.uvsAttrDesc.offset,a.uvsAttrDesc.count);if(yt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UVKind,o,!1)}if(a.uvs2AttrDesc&&a.uvs2AttrDesc.count>0){let o=new Float32Array(e,a.uvs2AttrDesc.offset,a.uvs2AttrDesc.count);if(yt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV2Kind,o,!1)}if(a.uvs3AttrDesc&&a.uvs3AttrDesc.count>0){let o=new Float32Array(e,a.uvs3AttrDesc.offset,a.uvs3AttrDesc.count);if(yt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV3Kind,o,!1)}if(a.uvs4AttrDesc&&a.uvs4AttrDesc.count>0){let o=new Float32Array(e,a.uvs4AttrDesc.offset,a.uvs4AttrDesc.count);if(yt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV4Kind,o,!1)}if(a.uvs5AttrDesc&&a.uvs5AttrDesc.count>0){let o=new Float32Array(e,a.uvs5AttrDesc.offset,a.uvs5AttrDesc.count);if(yt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV5Kind,o,!1)}if(a.uvs6AttrDesc&&a.uvs6AttrDesc.count>0){let o=new Float32Array(e,a.uvs6AttrDesc.offset,a.uvs6AttrDesc.count);if(yt)for(let l=1;l<o.length;l+=2)o[l]=1-o[l];t.setVerticesData(L.UV6Kind,o,!1)}if(a.colorsAttrDesc&&a.colorsAttrDesc.count>0){let o=new Float32Array(e,a.colorsAttrDesc.offset,a.colorsAttrDesc.count);t.setVerticesData(L.ColorKind,o,!1,a.colorsAttrDesc.stride)}if(a.matricesIndicesAttrDesc&&a.matricesIndicesAttrDesc.count>0){let o=new Int32Array(e,a.matricesIndicesAttrDesc.offset,a.matricesIndicesAttrDesc.count),l=[];for(let c=0;c<o.length;c++){let f=o[c];l.push(f&255),l.push((f&65280)>>8),l.push((f&16711680)>>16),l.push(f>>24&255)}t.setVerticesData(L.MatricesIndicesKind,l,!1)}if(a.matricesIndicesExtraAttrDesc&&a.matricesIndicesExtraAttrDesc.count>0){let o=new Int32Array(e,a.matricesIndicesExtraAttrDesc.offset,a.matricesIndicesExtraAttrDesc.count),l=[];for(let c=0;c<o.length;c++){let f=o[c];l.push(f&255),l.push((f&65280)>>8),l.push((f&16711680)>>16),l.push(f>>24&255)}t.setVerticesData(L.MatricesIndicesExtraKind,l,!1)}if(a.matricesWeightsAttrDesc&&a.matricesWeightsAttrDesc.count>0){let o=new Float32Array(e,a.matricesWeightsAttrDesc.offset,a.matricesWeightsAttrDesc.count);t.setVerticesData(L.MatricesWeightsKind,o,!1)}if(a.indicesAttrDesc&&a.indicesAttrDesc.count>0){let o=new Int32Array(e,a.indicesAttrDesc.offset,a.indicesAttrDesc.count);t.setIndices(o,null)}if(a.subMeshesAttrDesc&&a.subMeshesAttrDesc.count>0){let o=new Int32Array(e,a.subMeshesAttrDesc.offset,a.subMeshesAttrDesc.count*5);t.subMeshes=[];for(let l=0;l<a.subMeshesAttrDesc.count;l++){let c=o[l*5+0],f=o[l*5+1],d=o[l*5+2],h=o[l*5+3],u=o[l*5+4];Ks.AddToMesh(c,f,d,h,u,t)}}}else if(e.positions&&e.normals&&e.indices){if(t.setVerticesData(L.PositionKind,e.positions,e.positions._updatable||e.positionsUpdatable),t.setVerticesData(L.NormalKind,e.normals,e.normals._updatable||e.normalsUpdatable),e.tangents&&t.setVerticesData(L.TangentKind,e.tangents,e.tangents._updatable||e.tangentsUpdatable),e.uvs&&t.setVerticesData(L.UVKind,e.uvs,e.uvs._updatable||e.uvsUpdatable),e.uvs2&&t.setVerticesData(L.UV2Kind,e.uvs2,e.uvs2._updatable||e.uvs2Updatable),e.uvs3&&t.setVerticesData(L.UV3Kind,e.uvs3,e.uvs3._updatable||e.uvs3Updatable),e.uvs4&&t.setVerticesData(L.UV4Kind,e.uvs4,e.uvs4._updatable||e.uvs4Updatable),e.uvs5&&t.setVerticesData(L.UV5Kind,e.uvs5,e.uvs5._updatable||e.uvs5Updatable),e.uvs6&&t.setVerticesData(L.UV6Kind,e.uvs6,e.uvs6._updatable||e.uvs6Updatable),e.colors&&t.setVerticesData(L.ColorKind,ft.CheckColors4(e.colors,e.positions.length/3),e.colors._updatable),e.matricesIndices)if(!e.matricesIndices._isExpanded&&!e.matricesIndicesExpanded){let a=[];for(let o=0;o<e.matricesIndices.length;o++){let l=e.matricesIndices[o];a.push(l&255),a.push((l&65280)>>8),a.push((l&16711680)>>16),a.push(l>>24&255)}t.setVerticesData(L.MatricesIndicesKind,a,e.matricesIndices._updatable||e.matricesIndicesUpdatable)}else delete e.matricesIndices._isExpanded,delete e.matricesIndicesExpanded,t.setVerticesData(L.MatricesIndicesKind,e.matricesIndices,e.matricesIndices._updatable||e.matricesIndicesUpdatable);if(e.matricesIndicesExtra)if(e.matricesIndicesExtraExpanded||e.matricesIndicesExtra._isExpanded)delete e.matricesIndices._isExpanded,delete e.matricesIndicesExtraExpanded,t.setVerticesData(L.MatricesIndicesExtraKind,e.matricesIndicesExtra,e.matricesIndicesExtra._updatable||e.matricesIndicesExtraUpdatable);else{let a=[];for(let o=0;o<e.matricesIndicesExtra.length;o++){let l=e.matricesIndicesExtra[o];a.push(l&255),a.push((l&65280)>>8),a.push((l&16711680)>>16),a.push(l>>24&255)}t.setVerticesData(L.MatricesIndicesExtraKind,a,e.matricesIndicesExtra._updatable||e.matricesIndicesExtraUpdatable)}e.matricesWeights&&(n._CleanMatricesWeights(e,t),t.setVerticesData(L.MatricesWeightsKind,e.matricesWeights,e.matricesWeights._updatable)),e.matricesWeightsExtra&&t.setVerticesData(L.MatricesWeightsExtraKind,e.matricesWeightsExtra,e.matricesWeights._updatable),t.setIndices(e.indices,null)}if(e.subMeshes){t.subMeshes=[];for(let a=0;a<e.subMeshes.length;a++){let o=e.subMeshes[a];Ks.AddToMesh(o.materialIndex,o.verticesStart,o.verticesCount,o.indexStart,o.indexCount,t)}}t._shouldGenerateFlatShading&&(t.convertToFlatShadedMesh(),t._shouldGenerateFlatShading=!1),t.computeWorldMatrix(!0),i.onMeshImportedObservable.notifyObservers(t)}static _CleanMatricesWeights(e,t){if(!Jr.CleanBoneMatrixWeights)return;let r;if(e.skeletonId>-1){let d=t.getScene().getLastSkeletonById(e.skeletonId);if(!d)return;r=d.bones.length}else return;let s=t.getVerticesData(L.MatricesIndicesKind),a=t.getVerticesData(L.MatricesIndicesExtraKind),o=e.matricesWeights,l=e.matricesWeightsExtra,c=e.numBoneInfluencer,f=o.length;for(let d=0;d<f;d+=4){let h=0,u=-1;for(let m=0;m<4;m++){let _=o[d+m];h+=_,_<.001&&u<0&&(u=m)}if(l)for(let m=0;m<4;m++){let _=l[d+m];h+=_,_<.001&&u<0&&(u=m+4)}if((u<0||u>c-1)&&(u=c-1),h>.001){let m=1/h;for(let _=0;_<4;_++)o[d+_]*=m;if(l)for(let _=0;_<4;_++)l[d+_]*=m}else u>=4?(l[d+u-4]=1-h,a[d+u-4]=r):(o[d+u]=1-h,s[d+u]=r)}t.setVerticesData(L.MatricesIndicesKind,s),e.matricesWeightsExtra&&t.setVerticesData(L.MatricesIndicesExtraKind,a)}static Parse(e,t,i){let r=new n(e.id,t,void 0,e.updatable);return r._loadedUniqueId=e.uniqueId,ei&&ei.AddTagsTo(r,e.tags),e.delayLoadingFile?(r.delayLoadState=4,r.delayLoadingFile=i+e.delayLoadingFile,r._boundingInfo=new An(b.FromArray(e.boundingBoxMinimum),b.FromArray(e.boundingBoxMaximum)),r._delayInfo=[],e.hasUVs&&r._delayInfo.push(L.UVKind),e.hasUVs2&&r._delayInfo.push(L.UV2Kind),e.hasUVs3&&r._delayInfo.push(L.UV3Kind),e.hasUVs4&&r._delayInfo.push(L.UV4Kind),e.hasUVs5&&r._delayInfo.push(L.UV5Kind),e.hasUVs6&&r._delayInfo.push(L.UV6Kind),e.hasColors&&r._delayInfo.push(L.ColorKind),e.hasMatricesIndices&&r._delayInfo.push(L.MatricesIndicesKind),e.hasMatricesWeights&&r._delayInfo.push(L.MatricesWeightsKind),r._delayLoadingFunction=Me.ImportVertexData):Me.ImportVertexData(e,r),t.pushGeometry(r,!0),r}}});var Zt,Vf=I(()=>{Wt();kt();Dr();mi();ke();_a();$i();Zt=class n extends Ei{get billboardMode(){return this._billboardMode}set billboardMode(e){this._billboardMode!==e&&(this._billboardMode=e,this._cache.useBillboardPosition=(this._billboardMode&n.BILLBOARDMODE_USE_POSITION)!==0)}get infiniteDistance(){return this._infiniteDistance}set infiniteDistance(e){this._infiniteDistance!==e&&(this._infiniteDistance=e)}constructor(e,t=null,i=!0){super(e,t,!1),this._forward=new b(0,0,1),this._up=new b(0,1,0),this._right=new b(1,0,0),this._position=b.Zero(),this._rotation=b.Zero(),this._rotationQuaternion=null,this._scaling=b.One(),this._transformToBoneReferal=null,this._isAbsoluteSynced=!1,this._billboardMode=n.BILLBOARDMODE_NONE,this.scalingDeterminant=1,this._infiniteDistance=!1,this.ignoreNonUniformScaling=!1,this.reIntegrateRotationIntoRotationQuaternion=!1,this._poseMatrix=null,this._localMatrix=Z.Zero(),this._usePivotMatrix=!1,this._absolutePosition=b.Zero(),this._absoluteScaling=b.Zero(),this._absoluteRotationQuaternion=Ke.Identity(),this._pivotMatrix=Z.Identity(),this._postMultiplyPivotMatrix=!1,this._isWorldMatrixFrozen=!1,this._indexInSceneTransformNodesArray=-1,this.onAfterWorldMatrixUpdateObservable=new te,this._nonUniformScaling=!1,i&&this.getScene().addTransformNode(this)}getClassName(){return"TransformNode"}get position(){return this._position}set position(e){this._position=e,this._markAsDirtyInternal()}isUsingPivotMatrix(){return this._usePivotMatrix}isUsingPostMultiplyPivotMatrix(){return this._postMultiplyPivotMatrix}get rotation(){return this._rotation}set rotation(e){this._rotation=e,this._rotationQuaternion=null,this._markAsDirtyInternal()}get scaling(){return this._scaling}set scaling(e){this._scaling=e,this._markAsDirtyInternal()}get rotationQuaternion(){return this._rotationQuaternion}set rotationQuaternion(e){this._rotationQuaternion=e,e&&this._rotation.setAll(0),this._markAsDirtyInternal()}_markAsDirtyInternal(){this._isDirty||(this._isDirty=!0,this.customMarkAsDirty&&this.customMarkAsDirty())}get forward(){return b.TransformNormalFromFloatsToRef(0,0,this.getScene().useRightHandedSystem?-1:1,this.getWorldMatrix(),this._forward),this._forward.normalize()}get up(){return b.TransformNormalFromFloatsToRef(0,1,0,this.getWorldMatrix(),this._up),this._up.normalize()}get right(){return b.TransformNormalFromFloatsToRef(this.getScene().useRightHandedSystem?-1:1,0,0,this.getWorldMatrix(),this._right),this._right.normalize()}updatePoseMatrix(e){return this._poseMatrix?(this._poseMatrix.copyFrom(e),this):(this._poseMatrix=e.clone(),this)}getPoseMatrix(){return this._poseMatrix||(this._poseMatrix=Z.Identity()),this._poseMatrix}_isSynchronized(){let e=this._cache;return!(this._billboardMode!==e.billboardMode||this._billboardMode!==n.BILLBOARDMODE_NONE||e.pivotMatrixUpdated||this._infiniteDistance||this._position._isDirty||this._scaling._isDirty||this._rotationQuaternion&&this._rotationQuaternion._isDirty||this._rotation._isDirty)}_initCache(){super._initCache();let e=this._cache;e.localMatrixUpdated=!1,e.billboardMode=-1,e.infiniteDistance=!1,e.useBillboardPosition=!1}get absolutePosition(){return this.getAbsolutePosition()}get absoluteScaling(){return this._syncAbsoluteScalingAndRotation(),this._absoluteScaling}get absoluteRotationQuaternion(){return this._syncAbsoluteScalingAndRotation(),this._absoluteRotationQuaternion}setPreTransformMatrix(e){return this.setPivotMatrix(e,!1)}setPivotMatrix(e,t=!0){return this._pivotMatrix.copyFrom(e),this._usePivotMatrix=!this._pivotMatrix.isIdentity(),this._cache.pivotMatrixUpdated=!0,this._postMultiplyPivotMatrix=t,this._postMultiplyPivotMatrix&&(this._pivotMatrixInverse?this._pivotMatrix.invertToRef(this._pivotMatrixInverse):this._pivotMatrixInverse=Z.Invert(this._pivotMatrix)),this}getPivotMatrix(){return this._pivotMatrix}instantiateHierarchy(e=null,t,i){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0);r&&i&&i(this,r);for(let s of this.getChildTransformNodes(!0))s.instantiateHierarchy(r,t,i);return r}freezeWorldMatrix(e=null,t=!1){return e?t?(this._rotation.setAll(0),this._rotationQuaternion=this._rotationQuaternion||Ke.Identity(),e.decompose(this._scaling,this._rotationQuaternion,this._position),this.computeWorldMatrix(!0)):(this._worldMatrix=e,this._absolutePosition.copyFromFloats(this._worldMatrix.m[12],this._worldMatrix.m[13],this._worldMatrix.m[14]),this._afterComputeWorldMatrix()):(this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)),this._isDirty=!1,this._isWorldMatrixFrozen=!0,this}unfreezeWorldMatrix(){return this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this}get isWorldMatrixFrozen(){return this._isWorldMatrixFrozen}getAbsolutePosition(){return this.computeWorldMatrix(),this._absolutePosition}setAbsolutePosition(e){if(!e)return this;let t,i,r;if(e.x===void 0){if(arguments.length<3)return this;t=arguments[0],i=arguments[1],r=arguments[2]}else t=e.x,i=e.y,r=e.z;if(this.parent){let s=$.Matrix[0];this.parent.getWorldMatrix().invertToRef(s),b.TransformCoordinatesFromFloatsToRef(t,i,r,s,this.position)}else this.position.x=t,this.position.y=i,this.position.z=r;return this._absolutePosition.copyFrom(e),this}setPositionWithLocalVector(e){return this.computeWorldMatrix(),this.position=b.TransformNormal(e,this._localMatrix),this}getPositionExpressedInLocalSpace(){this.computeWorldMatrix();let e=$.Matrix[0];return this._localMatrix.invertToRef(e),b.TransformNormal(this.position,e)}locallyTranslate(e){return this.computeWorldMatrix(!0),this.position=b.TransformCoordinates(e,this._localMatrix),this}lookAt(e,t=0,i=0,r=0,s=0){let a=n._LookAtVectorCache,o=s===0?this.position:this.getAbsolutePosition();if(e.subtractToRef(o,a),this.setDirection(a,t,i,r),s===1&&this.parent)if(this.rotationQuaternion){let l=$.Matrix[0];this.rotationQuaternion.toRotationMatrix(l);let c=$.Matrix[1];this.parent.getWorldMatrix().getRotationMatrixToRef(c),c.invert(),l.multiplyToRef(c,l),this.rotationQuaternion.fromRotationMatrix(l)}else{let l=$.Quaternion[0];Ke.FromEulerVectorToRef(this.rotation,l);let c=$.Matrix[0];l.toRotationMatrix(c);let f=$.Matrix[1];this.parent.getWorldMatrix().getRotationMatrixToRef(f),f.invert(),c.multiplyToRef(f,c),l.fromRotationMatrix(c),l.toEulerAnglesToRef(this.rotation)}return this}getDirection(e){let t=b.Zero();return this.getDirectionToRef(e,t),t}getDirectionToRef(e,t){return b.TransformNormalToRef(e,this.getWorldMatrix(),t),this}setDirection(e,t=0,i=0,r=0){let s=-Math.atan2(e.z,e.x)+Math.PI/2,a=Math.sqrt(e.x*e.x+e.z*e.z),o=-Math.atan2(e.y,a);return this.rotationQuaternion?Ke.RotationYawPitchRollToRef(s+t,o+i,r,this.rotationQuaternion):(this.rotation.x=o+i,this.rotation.y=s+t,this.rotation.z=r),this}setPivotPoint(e,t=0){this.getScene().getRenderId()==0&&this.computeWorldMatrix(!0);let i=this.getWorldMatrix();if(t==1){let r=$.Matrix[0];i.invertToRef(r),e=b.TransformCoordinates(e,r)}return this.setPivotMatrix(Z.Translation(-e.x,-e.y,-e.z),!0)}getPivotPoint(){let e=b.Zero();return this.getPivotPointToRef(e),e}getPivotPointToRef(e){return e.x=-this._pivotMatrix.m[12],e.y=-this._pivotMatrix.m[13],e.z=-this._pivotMatrix.m[14],this}getAbsolutePivotPoint(){let e=b.Zero();return this.getAbsolutePivotPointToRef(e),e}getAbsolutePivotPointToRef(e){return this.getPivotPointToRef(e),b.TransformCoordinatesToRef(e,this.getWorldMatrix(),e),this}markAsDirty(e){if(this._isDirty)return this;if(this._children)for(let t of this._children)t.markAsDirty(e);return super.markAsDirty(e)}setParent(e,t=!1,i=!1){if(!e&&!this.parent)return this;let r=$.Quaternion[0],s=$.Vector3[0],a=$.Vector3[1],o=$.Matrix[1];Z.IdentityToRef(o);let l=$.Matrix[0];this.computeWorldMatrix(!0);let c=this.rotationQuaternion;return c||(c=n._TmpRotation,Ke.RotationYawPitchRollToRef(this._rotation.y,this._rotation.x,this._rotation.z,c)),Z.ComposeToRef(this.scaling,c,this.position,l),this.parent&&l.multiplyToRef(this.parent.computeWorldMatrix(!0),l),e&&(e.computeWorldMatrix(!0).invertToRef(o),l.multiplyToRef(o,l)),l.decompose(a,r,s,t?this:void 0),this.rotationQuaternion?this.rotationQuaternion.copyFrom(r):r.toEulerAnglesToRef(this.rotation),this.scaling.copyFrom(a),this.position.copyFrom(s),this.parent=e,i&&this.setPivotMatrix(Z.Identity()),this}addChild(e,t=!1){return e.setParent(this,t),this}removeChild(e,t=!1){return e.parent!==this?this:(e.setParent(null,t),this)}get nonUniformScaling(){return this._nonUniformScaling}_updateNonUniformScalingState(e){return this._nonUniformScaling===e?!1:(this._nonUniformScaling=e,!0)}attachToBone(e,t){return this._currentParentWhenAttachingToBone=this.parent,this._transformToBoneReferal=t,this.parent=e,e.getSkeleton().prepare(!0),e.getFinalMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this}detachFromBone(e=!1){return this.parent?(this.parent.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this._transformToBoneReferal=null,e?this.parent=this._currentParentWhenAttachingToBone:this.parent=null,this):(e&&(this.parent=this._currentParentWhenAttachingToBone),this)}rotate(e,t,i){e.normalize(),this.rotationQuaternion||(this.rotationQuaternion=this.rotation.toQuaternion(),this.rotation.setAll(0));let r;if(!i||i===0)r=Ke.RotationAxisToRef(e,t,n._RotationAxisCache),this.rotationQuaternion.multiplyToRef(r,this.rotationQuaternion);else{if(this.parent){let s=this.parent.getWorldMatrix(),a=$.Matrix[0];s.invertToRef(a),e=b.TransformNormal(e,a),s.determinant()<0&&(t*=-1)}r=Ke.RotationAxisToRef(e,t,n._RotationAxisCache),r.multiplyToRef(this.rotationQuaternion,this.rotationQuaternion)}return this}rotateAround(e,t,i){t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=Ke.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation.setAll(0));let r=$.Vector3[0],s=$.Vector3[1],a=$.Vector3[2],o=$.Quaternion[0],l=$.Matrix[0],c=$.Matrix[1],f=$.Matrix[2],d=$.Matrix[3];return e.subtractToRef(this.position,r),Z.TranslationToRef(r.x,r.y,r.z,l),Z.TranslationToRef(-r.x,-r.y,-r.z,c),Z.RotationAxisToRef(t,i,f),c.multiplyToRef(f,d),d.multiplyToRef(l,d),d.decompose(s,o,a),this.position.addInPlace(a),o.multiplyToRef(this.rotationQuaternion,this.rotationQuaternion),this}translate(e,t,i){let r=e.scale(t);if(!i||i===0){let s=this.getPositionExpressedInLocalSpace().add(r);this.setPositionWithLocalVector(s)}else this.setAbsolutePosition(this.getAbsolutePosition().add(r));return this}addRotation(e,t,i){let r;this.rotationQuaternion?r=this.rotationQuaternion:(r=$.Quaternion[1],Ke.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,r));let s=$.Quaternion[0];return Ke.RotationYawPitchRollToRef(t,e,i,s),r.multiplyInPlace(s),this.rotationQuaternion||r.toEulerAnglesToRef(this.rotation),this}_getEffectiveParent(){return this.parent}isWorldMatrixCameraDependent(){return this._infiniteDistance&&!this.parent||this._billboardMode!==n.BILLBOARDMODE_NONE}computeWorldMatrix(e=!1,t=null){if(this._isWorldMatrixFrozen&&!this._isDirty)return this._worldMatrix;let i=this.getScene().getRenderId();if(!this._isDirty&&!e&&(this._currentRenderId===i||this.isSynchronized()))return this._currentRenderId=i,this._worldMatrix;t=t||this.getScene().activeCamera,this._updateCache();let r=this._cache;r.pivotMatrixUpdated=!1,r.billboardMode=this.billboardMode,r.infiniteDistance=this.infiniteDistance,r.parent=this._parentNode,this._currentRenderId=i,this._childUpdateId+=1,this._isDirty=!1,this._position._isDirty=!1,this._rotation._isDirty=!1,this._scaling._isDirty=!1;let s=this._getEffectiveParent(),a=n._TmpScaling,o=this._position;if(this._infiniteDistance&&!this.parent&&t){let f=t.getWorldMatrix().m;o=n._TmpTranslation,o.copyFromFloats(this._position.x+f[12],this._position.y+f[13],this._position.z+f[14])}a.copyFromFloats(this._scaling.x*this.scalingDeterminant,this._scaling.y*this.scalingDeterminant,this._scaling.z*this.scalingDeterminant);let l;if(this._rotationQuaternion?(this._rotationQuaternion._isDirty=!1,l=this._rotationQuaternion,this.reIntegrateRotationIntoRotationQuaternion&&this.rotation.lengthSquared()&&(this._rotationQuaternion.multiplyInPlace(Ke.RotationYawPitchRoll(this._rotation.y,this._rotation.x,this._rotation.z)),this._rotation.copyFromFloats(0,0,0))):(l=n._TmpRotation,Ke.RotationYawPitchRollToRef(this._rotation.y,this._rotation.x,this._rotation.z,l)),this._usePivotMatrix){let c=$.Matrix[1];Z.ScalingToRef(a.x,a.y,a.z,c);let f=$.Matrix[0];l.toRotationMatrix(f),this._pivotMatrix.multiplyToRef(c,$.Matrix[4]),$.Matrix[4].multiplyToRef(f,this._localMatrix),this._postMultiplyPivotMatrix&&this._localMatrix.multiplyToRef(this._pivotMatrixInverse,this._localMatrix),this._localMatrix.addTranslationFromFloats(o.x,o.y,o.z)}else Z.ComposeToRef(a,l,o,this._localMatrix);if(s&&s.getWorldMatrix){if(e&&s.computeWorldMatrix(e),this.billboardMode){if(this._transformToBoneReferal){let h=this.parent;h.getSkeleton().prepare(),h.getFinalMatrix().multiplyToRef(this._transformToBoneReferal.getWorldMatrix(),$.Matrix[7])}else $.Matrix[7].copyFrom(s.getWorldMatrix());let c=$.Vector3[5],f=$.Vector3[6],d=$.Quaternion[0];$.Matrix[7].decompose(f,d,c),Z.ScalingToRef(f.x,f.y,f.z,$.Matrix[7]),$.Matrix[7].setTranslation(c),n.BillboardUseParentOrientation&&(this._position.applyRotationQuaternionToRef(d,c),this._localMatrix.setTranslation(c)),this._localMatrix.multiplyToRef($.Matrix[7],this._worldMatrix)}else if(this._transformToBoneReferal){let c=this.parent;c.getSkeleton().prepare(),this._localMatrix.multiplyToRef(c.getFinalMatrix(),$.Matrix[6]),$.Matrix[6].multiplyToRef(this._transformToBoneReferal.getWorldMatrix(),this._worldMatrix)}else this._localMatrix.multiplyToRef(s.getWorldMatrix(),this._worldMatrix);this._markSyncedWithParent()}else this._worldMatrix.copyFrom(this._localMatrix);if(t&&this.billboardMode)if(r.useBillboardPosition){let c=$.Vector3[0];this._worldMatrix.getTranslationToRef(c);let f=t.globalPosition;this._worldMatrix.invertToRef($.Matrix[1]);let d=$.Vector3[1];b.TransformCoordinatesToRef(f,$.Matrix[1],d),d.normalize();let h=-Math.atan2(d.z,d.x)+Math.PI/2,u=Math.sqrt(d.x*d.x+d.z*d.z),m=-Math.atan2(d.y,u);if(Ke.RotationYawPitchRollToRef(h,m,0,$.Quaternion[0]),(this.billboardMode&n.BILLBOARDMODE_ALL)!==n.BILLBOARDMODE_ALL){let _=$.Vector3[1];$.Quaternion[0].toEulerAnglesToRef(_),(this.billboardMode&n.BILLBOARDMODE_X)!==n.BILLBOARDMODE_X&&(_.x=0),(this.billboardMode&n.BILLBOARDMODE_Y)!==n.BILLBOARDMODE_Y&&(_.y=0),(this.billboardMode&n.BILLBOARDMODE_Z)!==n.BILLBOARDMODE_Z&&(_.z=0),Z.RotationYawPitchRollToRef(_.y,_.x,_.z,$.Matrix[0])}else Z.FromQuaternionToRef($.Quaternion[0],$.Matrix[0]);this._worldMatrix.setTranslationFromFloats(0,0,0),this._worldMatrix.multiplyToRef($.Matrix[0],this._worldMatrix),this._worldMatrix.setTranslation($.Vector3[0])}else{let c=$.Vector3[0];this._worldMatrix.getTranslationToRef(c),$.Matrix[1].copyFrom(t.getViewMatrix());let f=this.getScene().useRightHandedSystem;if(f&&$.Matrix[1].multiplyToRef(n._TmpRHRestore,$.Matrix[1]),$.Matrix[1].setTranslationFromFloats(0,0,0),$.Matrix[1].invertToRef($.Matrix[0]),(this.billboardMode&n.BILLBOARDMODE_ALL)!==n.BILLBOARDMODE_ALL){$.Matrix[0].decompose(void 0,$.Quaternion[0],void 0);let d=$.Vector3[1];$.Quaternion[0].toEulerAnglesToRef(d),(this.billboardMode&n.BILLBOARDMODE_X)!==n.BILLBOARDMODE_X&&(d.x=0),(this.billboardMode&n.BILLBOARDMODE_Y)!==n.BILLBOARDMODE_Y&&(d.y=0),(this.billboardMode&n.BILLBOARDMODE_Z)!==n.BILLBOARDMODE_Z&&(d.z=0),f&&(d.y+=Math.PI),Z.RotationYawPitchRollToRef(d.y,d.x,d.z,$.Matrix[0])}this._worldMatrix.setTranslationFromFloats(0,0,0),this._worldMatrix.multiplyToRef($.Matrix[0],this._worldMatrix),this._worldMatrix.setTranslation($.Vector3[0])}return this.ignoreNonUniformScaling?this._updateNonUniformScalingState(!1):this._scaling.isNonUniformWithinEpsilon(1e-6)?this._updateNonUniformScalingState(!0):s&&s._nonUniformScaling?this._updateNonUniformScalingState(s._nonUniformScaling):this._updateNonUniformScalingState(!1),this._afterComputeWorldMatrix(),this._absolutePosition.copyFromFloats(this._worldMatrix.m[12],this._worldMatrix.m[13],this._worldMatrix.m[14]),this._isAbsoluteSynced=!1,this.onAfterWorldMatrixUpdateObservable.notifyObservers(this),this._poseMatrix||(this._poseMatrix=Z.Invert(this._worldMatrix)),this._worldMatrixDeterminantIsDirty=!0,this._worldMatrix}resetLocalMatrix(e=!0){if(this.computeWorldMatrix(),e){let t=this.getChildren();for(let i=0;i<t.length;++i){let r=t[i];if(r){r.computeWorldMatrix();let s=$.Matrix[0];r._localMatrix.multiplyToRef(this._localMatrix,s);let a=$.Quaternion[0];s.decompose(r.scaling,a,r.position),r.rotationQuaternion?r.rotationQuaternion.copyFrom(a):a.toEulerAnglesToRef(r.rotation)}}}this.scaling.copyFromFloats(1,1,1),this.position.copyFromFloats(0,0,0),this.rotation.copyFromFloats(0,0,0),this.rotationQuaternion&&(this.rotationQuaternion=Ke.Identity()),this._worldMatrix=Z.Identity()}_afterComputeWorldMatrix(){}registerAfterWorldMatrixUpdate(e){return this.onAfterWorldMatrixUpdateObservable.add(e),this}unregisterAfterWorldMatrixUpdate(e){return this.onAfterWorldMatrixUpdateObservable.removeCallback(e),this}getPositionInCameraSpace(e=null){return e||(e=this.getScene().activeCamera),b.TransformCoordinates(this.getAbsolutePosition(),e.getViewMatrix())}getDistanceToCamera(e=null){return e||(e=this.getScene().activeCamera),this.getAbsolutePosition().subtract(e.globalPosition).length()}clone(e,t,i){let r=nt.Clone(()=>new n(e,this.getScene()),this);if(r.name=e,r.id=e,t&&(r.parent=t),!i){let s=this.getDescendants(!0);for(let a=0;a<s.length;a++){let o=s[a];o.clone&&o.clone(e+"."+o.name,r)}}return r}serialize(e){let t=nt.Serialize(this,e);return t.type=this.getClassName(),t.uniqueId=this.uniqueId,this.parent&&this.parent._serializeAsParent(t),t.localMatrix=this.getPivotMatrix().asArray(),t.isEnabled=this.isEnabled(),this._isWorldMatrixFrozen&&(t.freezeWorldMatrix=!0),nt.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t}static Parse(e,t,i){let r=nt.Parse(()=>new n(e.name,t),e,t,i);if(e.localMatrix?r.setPreTransformMatrix(Z.FromArray(e.localMatrix)):e.pivotMatrix&&r.setPivotMatrix(Z.FromArray(e.pivotMatrix)),r.setEnabled(e.isEnabled),r._waitingParsedUniqueId=e.uniqueId,e.parentId!==void 0&&(r._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),e.freezeWorldMatrix&&(r._waitingFreezeWorldMatrix=e.freezeWorldMatrix),e.animations){for(let s=0;s<e.animations.length;s++){let a=e.animations[s],o=Pn("BABYLON.Animation");o&&r.animations.push(o.Parse(a))}Ei.ParseAnimationRanges(r,e,t)}return e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),r}getChildTransformNodes(e,t){let i=[];return this._getDescendants(i,e,r=>(!t||t(r))&&r instanceof n),i}dispose(e,t=!1){if(this.getScene().stopAnimation(this),this.getScene().removeTransformNode(this),this._parentContainer){let i=this._parentContainer.transformNodes.indexOf(this);i>-1&&this._parentContainer.transformNodes.splice(i,1),this._parentContainer=null}if(this.onAfterWorldMatrixUpdateObservable.clear(),e){let i=this.getChildTransformNodes(!0);for(let r of i)r.parent=null,r.computeWorldMatrix(!0)}super.dispose(e,t)}normalizeToUnitCube(e=!0,t=!1,i){let r=null,s=null;t&&(this.rotationQuaternion?(s=this.rotationQuaternion.clone(),this.rotationQuaternion.copyFromFloats(0,0,0,1)):this.rotation&&(r=this.rotation.clone(),this.rotation.copyFromFloats(0,0,0)));let a=this.getHierarchyBoundingVectors(e,i),o=a.max.subtract(a.min),l=Math.max(o.x,o.y,o.z);if(l===0)return this;let c=1/l;return this.scaling.scaleInPlace(c),t&&(this.rotationQuaternion&&s?this.rotationQuaternion.copyFrom(s):this.rotation&&r&&this.rotation.copyFrom(r)),this}_syncAbsoluteScalingAndRotation(){this._isAbsoluteSynced||(this._worldMatrix.decompose(this._absoluteScaling,this._absoluteRotationQuaternion),this._isAbsoluteSynced=!0)}};Zt.BILLBOARDMODE_NONE=0;Zt.BILLBOARDMODE_X=1;Zt.BILLBOARDMODE_Y=2;Zt.BILLBOARDMODE_Z=4;Zt.BILLBOARDMODE_ALL=7;Zt.BILLBOARDMODE_USE_POSITION=128;Zt.BillboardUseParentOrientation=!1;Zt._TmpRotation=Ke.Zero();Zt._TmpScaling=b.Zero();Zt._TmpTranslation=b.Zero();Zt._TmpRHRestore=Z.Scaling(1,1,-1);Zt._LookAtVectorCache=new b(0,0,0);Zt._RotationAxisCache=new Ke;P([Qr("position")],Zt.prototype,"_position",void 0);P([Qr("rotation")],Zt.prototype,"_rotation",void 0);P([NV("rotationQuaternion")],Zt.prototype,"_rotationQuaternion",void 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a=0;a<t.numTargets;a++){let o=t.getTarget(a),l=o.influence;if(l!==0){let c=i(o);c&&(s+=(c[r]-n[r])*l)}}n[r]=s}}function Gfe(n,e,t,i,r,s,a){let o=$.Vector3[0],l=$.Matrix[0],c=$.Matrix[1],f=e===L.NormalKind?b.TransformNormalFromFloatsToRef:b.TransformCoordinatesFromFloatsToRef;for(let d=0,h=0;d<n.length;d+=3,h+=4){l.reset();let u,m;for(u=0;u<4;u++)m=r[h+u],m>0&&(Z.FromFloat32ArrayToRefScaled(t,Math.floor(i[h+u]*16),m,c),l.addToSelf(c));if(s&&a)for(u=0;u<4;u++)m=a[h+u],m>0&&(Z.FromFloat32ArrayToRefScaled(t,Math.floor(s[h+u]*16),m,c),l.addToSelf(c));f(n[d],n[d+1],n[d+2],l,o),o.toArray(n,d)}}var wD,FD,yr,$m=I(()=>{Wt();mi();ke();Zi();Tr();Vf();jg();qm();Of();_H();Sn();eR();zt();Kn();Mm();$i();kt();zr();wD=class{constructor(){this.facetNb=0,this.partitioningSubdivisions=10,this.partitioningBBoxRatio=1.01,this.facetDataEnabled=!1,this.facetParameters={},this.bbSize=b.Zero(),this.subDiv={max:1,X:1,Y:1,Z:1},this.facetDepthSort=!1,this.facetDepthSortEnabled=!1}},FD=class{constructor(){this._hasVertexAlpha=!1,this._useVertexColors=!0,this._numBoneInfluencers=4,this._applyFog=!0,this._receiveShadows=!1,this._facetData=new wD,this._visibility=1,this._skeleton=null,this._layerMask=268435455,this._computeBonesUsingShaders=!0,this._isActive=!1,this._onlyForInstances=!1,this._isActiveIntermediate=!1,this._onlyForInstancesIntermediate=!1,this._actAsRegularMesh=!1,this._currentLOD=new Map,this._collisionRetryCount=3,this._morphTargetManager=null,this._renderingGroupId=0,this._bakedVertexAnimationManager=null,this._material=null,this._positions=null,this._pointerOverDisableMeshTesting=!1,this._meshCollisionData=new rR,this._enableDistantPicking=!1,this._rawBoundingInfo=null,this._sideOrientationHint=!1,this._wasActiveLastFrame=!1}},yr=class n extends Zt{static get BILLBOARDMODE_NONE(){return Zt.BILLBOARDMODE_NONE}static get BILLBOARDMODE_X(){return Zt.BILLBOARDMODE_X}static get BILLBOARDMODE_Y(){return Zt.BILLBOARDMODE_Y}static get BILLBOARDMODE_Z(){return Zt.BILLBOARDMODE_Z}static get BILLBOARDMODE_ALL(){return Zt.BILLBOARDMODE_ALL}static get BILLBOARDMODE_USE_POSITION(){return Zt.BILLBOARDMODE_USE_POSITION}get facetNb(){return this._internalAbstractMeshDataInfo._facetData.facetNb}get partitioningSubdivisions(){return this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions}set partitioningSubdivisions(e){this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions=e}get partitioningBBoxRatio(){return this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio}set partitioningBBoxRatio(e){this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio=e}get mustDepthSortFacets(){return this._internalAbstractMeshDataInfo._facetData.facetDepthSort}set mustDepthSortFacets(e){this._internalAbstractMeshDataInfo._facetData.facetDepthSort=e}get facetDepthSortFrom(){return this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom}set facetDepthSortFrom(e){this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom=e}get collisionRetryCount(){return this._internalAbstractMeshDataInfo._collisionRetryCount}set collisionRetryCount(e){this._internalAbstractMeshDataInfo._collisionRetryCount=e}get isFacetDataEnabled(){return this._internalAbstractMeshDataInfo._facetData.facetDataEnabled}get morphTargetManager(){return this._internalAbstractMeshDataInfo._morphTargetManager}set morphTargetManager(e){this._internalAbstractMeshDataInfo._morphTargetManager!==e&&(this._internalAbstractMeshDataInfo._morphTargetManager=e,this._syncGeometryWithMorphTargetManager())}get bakedVertexAnimationManager(){return this._internalAbstractMeshDataInfo._bakedVertexAnimationManager}set bakedVertexAnimationManager(e){this._internalAbstractMeshDataInfo._bakedVertexAnimationManager!==e&&(this._internalAbstractMeshDataInfo._bakedVertexAnimationManager=e,this._markSubMeshesAsAttributesDirty())}_syncGeometryWithMorphTargetManager(){}_updateNonUniformScalingState(e){return super._updateNonUniformScalingState(e)?(this._markSubMeshesAsMiscDirty(),!0):!1}get rawBoundingInfo(){return this._internalAbstractMeshDataInfo._rawBoundingInfo}set rawBoundingInfo(e){this._internalAbstractMeshDataInfo._rawBoundingInfo=e}set onCollide(e){this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver&&this.onCollideObservable.remove(this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver),this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver=this.onCollideObservable.add(e)}set onCollisionPositionChange(e){this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver&&this.onCollisionPositionChangeObservable.remove(this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver),this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver=this.onCollisionPositionChangeObservable.add(e)}get visibility(){return this._internalAbstractMeshDataInfo._visibility}set visibility(e){if(this._internalAbstractMeshDataInfo._visibility===e)return;let t=this._internalAbstractMeshDataInfo._visibility;this._internalAbstractMeshDataInfo._visibility=e,(t===1&&e!==1||t!==1&&e===1)&&this._markSubMeshesAsDirty(i=>{i.markAsMiscDirty(),i.markAsPrePassDirty()})}get pointerOverDisableMeshTesting(){return this._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting}set pointerOverDisableMeshTesting(e){this._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting=e}get renderingGroupId(){return this._internalAbstractMeshDataInfo._renderingGroupId}set renderingGroupId(e){this._internalAbstractMeshDataInfo._renderingGroupId=e}get material(){return this._internalAbstractMeshDataInfo._material}set material(e){this._setMaterial(e)}_setMaterial(e){this._internalAbstractMeshDataInfo._material!==e&&(this._internalAbstractMeshDataInfo._material&&this._internalAbstractMeshDataInfo._material.meshMap&&(this._internalAbstractMeshDataInfo._material.meshMap[this.uniqueId]=void 0),this._internalAbstractMeshDataInfo._material=e,e&&e.meshMap&&(e.meshMap[this.uniqueId]=this),this.onMaterialChangedObservable.hasObservers()&&this.onMaterialChangedObservable.notifyObservers(this),this.subMeshes&&(this.resetDrawCache(void 0,e==null),this._unBindEffect()))}getMaterialForRenderPass(e){var t;return(t=this._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:t[e]}setMaterialForRenderPass(e,t){var r;this.resetDrawCache(e),this._internalAbstractMeshDataInfo._materialForRenderPass||(this._internalAbstractMeshDataInfo._materialForRenderPass=[]);let i=this._internalAbstractMeshDataInfo._materialForRenderPass[e];(r=i==null?void 0:i.meshMap)!=null&&r[this.uniqueId]&&(i.meshMap[this.uniqueId]=void 0),this._internalAbstractMeshDataInfo._materialForRenderPass[e]=t,t&&t.meshMap&&(t.meshMap[this.uniqueId]=this)}get receiveShadows(){return this._internalAbstractMeshDataInfo._receiveShadows}set receiveShadows(e){this._internalAbstractMeshDataInfo._receiveShadows!==e&&(this._internalAbstractMeshDataInfo._receiveShadows=e,this._markSubMeshesAsLightDirty())}get hasVertexAlpha(){return this._internalAbstractMeshDataInfo._hasVertexAlpha}set hasVertexAlpha(e){this._internalAbstractMeshDataInfo._hasVertexAlpha!==e&&(this._internalAbstractMeshDataInfo._hasVertexAlpha=e,this._markSubMeshesAsAttributesDirty(),this._markSubMeshesAsMiscDirty())}get useVertexColors(){return this._internalAbstractMeshDataInfo._useVertexColors}set useVertexColors(e){this._internalAbstractMeshDataInfo._useVertexColors!==e&&(this._internalAbstractMeshDataInfo._useVertexColors=e,this._markSubMeshesAsAttributesDirty())}get computeBonesUsingShaders(){return this._internalAbstractMeshDataInfo._computeBonesUsingShaders}set computeBonesUsingShaders(e){this._internalAbstractMeshDataInfo._computeBonesUsingShaders!==e&&(this._internalAbstractMeshDataInfo._computeBonesUsingShaders=e,this._markSubMeshesAsAttributesDirty())}get numBoneInfluencers(){return this._internalAbstractMeshDataInfo._numBoneInfluencers}set numBoneInfluencers(e){this._internalAbstractMeshDataInfo._numBoneInfluencers!==e&&(this._internalAbstractMeshDataInfo._numBoneInfluencers=e,this._markSubMeshesAsAttributesDirty())}get applyFog(){return this._internalAbstractMeshDataInfo._applyFog}set applyFog(e){this._internalAbstractMeshDataInfo._applyFog!==e&&(this._internalAbstractMeshDataInfo._applyFog=e,this._markSubMeshesAsMiscDirty())}get enableDistantPicking(){return this._internalAbstractMeshDataInfo._enableDistantPicking}set enableDistantPicking(e){this._internalAbstractMeshDataInfo._enableDistantPicking=e}get layerMask(){return this._internalAbstractMeshDataInfo._layerMask}set layerMask(e){e!==this._internalAbstractMeshDataInfo._layerMask&&(this._internalAbstractMeshDataInfo._layerMask=e,this._resyncLightSources())}get collisionMask(){return this._internalAbstractMeshDataInfo._meshCollisionData._collisionMask}set collisionMask(e){this._internalAbstractMeshDataInfo._meshCollisionData._collisionMask=isNaN(e)?-1:e}get collisionResponse(){return this._internalAbstractMeshDataInfo._meshCollisionData._collisionResponse}set collisionResponse(e){this._internalAbstractMeshDataInfo._meshCollisionData._collisionResponse=e}get collisionGroup(){return this._internalAbstractMeshDataInfo._meshCollisionData._collisionGroup}set collisionGroup(e){this._internalAbstractMeshDataInfo._meshCollisionData._collisionGroup=isNaN(e)?-1:e}get surroundingMeshes(){return this._internalAbstractMeshDataInfo._meshCollisionData._surroundingMeshes}set surroundingMeshes(e){this._internalAbstractMeshDataInfo._meshCollisionData._surroundingMeshes=e}get lightSources(){return this._lightSources}set skeleton(e){let t=this._internalAbstractMeshDataInfo._skeleton;t&&t.needInitialSkinMatrix&&t._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._internalAbstractMeshDataInfo._skeleton=e,this._internalAbstractMeshDataInfo._skeleton||(this._bonesTransformMatrices=null),this._markSubMeshesAsAttributesDirty()}get skeleton(){return this._internalAbstractMeshDataInfo._skeleton}constructor(e,t=null){switch(super(e,t,!1),this._internalAbstractMeshDataInfo=new FD,this._waitingMaterialId=null,this._waitingMorphTargetManagerId=null,this._waitingSkeletonId=null,this._waitingSkeletonUniqueId=null,this.cullingStrategy=n.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY,this.onCollideObservable=new te,this.onCollisionPositionChangeObservable=new te,this.onMaterialChangedObservable=new te,this.definedFacingForward=!0,this._occlusionQuery=null,this._renderingGroup=null,this.alphaIndex=Number.MAX_VALUE,this.isPickable=n.DefaultIsPickable,this.isNearPickable=!1,this.isNearGrabbable=!1,this.showSubMeshesBoundingBox=!1,this.isBlocker=!1,this.enablePointerMoveEvents=!1,this.outlineColor=Ee.Red(),this.outlineWidth=.02,this.overlayColor=Ee.Red(),this.overlayAlpha=.5,this.useOctreeForRenderingSelection=!0,this.useOctreeForPicking=!0,this.useOctreeForCollisions=!0,this.alwaysSelectAsActiveMesh=!1,this.doNotSyncBoundingInfo=!1,this.actionManager=null,this.ellipsoid=new b(.5,1,.5),this.ellipsoidOffset=new b(0,0,0),this.edgesWidth=1,this.edgesColor=new ft(1,0,0,1),this._edgesRenderer=null,this._masterMesh=null,this._boundingInfo=null,this._boundingInfoIsDirty=!0,this._renderId=0,this._intersectionsInProgress=new Array,this._unIndexed=!1,this._lightSources=new Array,this._waitingData={lods:null,actions:null,freezeWorldMatrix:null},this._bonesTransformMatrices=null,this._transformMatrixTexture=null,this.onRebuildObservable=new te,this._onCollisionPositionChange=(i,r,s=null)=>{r.subtractToRef(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions,this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions),this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions.length()>Re.CollisionsEpsilon&&this.position.addInPlace(this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions),s&&this.onCollideObservable.notifyObservers(s),this.onCollisionPositionChangeObservable.notifyObservers(this.position)},t=this.getScene(),this.layerMask=t.defaultRenderableLayerMask,t.addMesh(this),this._resyncLightSources(),this._uniformBuffer=new Sr(this.getScene().getEngine(),void 0,void 0,e,!this.getScene().getEngine().isWebGPU),this._buildUniformLayout(),t.performancePriority){case 2:this.doNotSyncBoundingInfo=!0;case 1:this.alwaysSelectAsActiveMesh=!0,this.isPickable=!1;break}}_buildUniformLayout(){this._uniformBuffer.addUniform("world",16),this._uniformBuffer.addUniform("visibility",1),this._uniformBuffer.create()}transferToEffect(e){let t=this._uniformBuffer;t.updateMatrix("world",e),t.updateFloat("visibility",this._internalAbstractMeshDataInfo._visibility),t.update()}getMeshUniformBuffer(){return this._uniformBuffer}getClassName(){return"AbstractMesh"}toString(e){let t="Name: "+this.name+", isInstance: "+(this.getClassName()==="InstancedMesh"?"YES":"NO");t+=", # of submeshes: "+(this.subMeshes?this.subMeshes.length:0);let i=this._internalAbstractMeshDataInfo._skeleton;return i&&(t+=", skeleton: "+i.name),e&&(t+=", billboard mode: "+["NONE","X","Y",null,"Z",null,null,"ALL"][this.billboardMode],t+=", freeze wrld mat: "+(this._isWorldMatrixFrozen||this._waitingData.freezeWorldMatrix?"YES":"NO")),t}_getEffectiveParent(){return this._masterMesh&&this.billboardMode!==Zt.BILLBOARDMODE_NONE?this._masterMesh:super._getEffectiveParent()}_getActionManagerForTrigger(e,t=!0){if(this.actionManager&&(t||this.actionManager.isRecursive))if(e){if(this.actionManager.hasSpecificTrigger(e))return this.actionManager}else return this.actionManager;return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_releaseRenderPassId(e){}_rebuild(e=!1){if(this.onRebuildObservable.notifyObservers(this),this._occlusionQuery!==null&&(this._occlusionQuery=null),!!this.subMeshes){for(let t of this.subMeshes)t._rebuild();this.resetDrawCache()}}_resyncLightSources(){this._lightSources.length=0;for(let e of this.getScene().lights)e.isEnabled()&&e.canAffectMesh(this)&&this._lightSources.push(e);this._markSubMeshesAsLightDirty()}_resyncLightSource(e){let t=e.isEnabled()&&e.canAffectMesh(this),i=this._lightSources.indexOf(e),r=!1;if(i===-1){if(!t)return;this._lightSources.push(e)}else{if(t)return;r=!0,this._lightSources.splice(i,1)}this._markSubMeshesAsLightDirty(r)}_unBindEffect(){for(let e of this.subMeshes)e.setEffect(null)}_removeLightSource(e,t){let i=this._lightSources.indexOf(e);i!==-1&&(this._lightSources.splice(i,1),this._markSubMeshesAsLightDirty(t))}_markSubMeshesAsDirty(e){if(this.subMeshes)for(let t of this.subMeshes)for(let i=0;i<t._drawWrappers.length;++i){let r=t._drawWrappers[i];!r||!r.defines||!r.defines.markAllAsDirty||e(r.defines)}}_markSubMeshesAsLightDirty(e=!1){this._markSubMeshesAsDirty(t=>t.markAsLightDirty(e))}_markSubMeshesAsAttributesDirty(){this._markSubMeshesAsDirty(e=>e.markAsAttributesDirty())}_markSubMeshesAsMiscDirty(){this._markSubMeshesAsDirty(e=>e.markAsMiscDirty())}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,super.markAsDirty(e),this._isDirty=!0,this}resetDrawCache(e,t=!1){if(this.subMeshes)for(let i of this.subMeshes)i.resetDrawCache(e,t)}get isBlocked(){return!1}getLOD(e){return this}getTotalVertices(){return 0}getTotalIndices(){return 0}getIndices(){return null}getVerticesData(e){return null}setVerticesData(e,t,i,r){return this}updateVerticesData(e,t,i,r){return this}setIndices(e,t){return this}isVerticesDataPresent(e){return!1}getBoundingInfo(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfoIsDirty&&(this._boundingInfoIsDirty=!1,this._updateBoundingInfo()),this._boundingInfo)}getRawBoundingInfo(){var e;return(e=this.rawBoundingInfo)!=null?e:this.getBoundingInfo()}setBoundingInfo(e){return this._boundingInfo=e,this}get hasBoundingInfo(){return this._boundingInfo!==null}buildBoundingInfo(e,t,i){return this._boundingInfo=new An(e,t,i),this._boundingInfo}normalizeToUnitCube(e=!0,t=!1,i){return super.normalizeToUnitCube(e,t,i)}get useBones(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(L.MatricesIndicesKind)&&this.isVerticesDataPresent(L.MatricesWeightsKind)}_preActivate(){}_preActivateForIntermediateRendering(e){}_activate(e,t){return this._renderId=e,!0}_postActivate(){}_freeze(){}_unFreeze(){}getWorldMatrix(){return this._masterMesh&&this.billboardMode===Zt.BILLBOARDMODE_NONE?this._masterMesh.getWorldMatrix():super.getWorldMatrix()}_getWorldMatrixDeterminant(){return this._masterMesh?this._masterMesh._getWorldMatrixDeterminant():super._getWorldMatrixDeterminant()}get isAnInstance(){return!1}get hasInstances(){return!1}get hasThinInstances(){return!1}movePOV(e,t,i){return this.position.addInPlace(this.calcMovePOV(e,t,i)),this}calcMovePOV(e,t,i){let r=new Z;(this.rotationQuaternion?this.rotationQuaternion:Ke.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z)).toRotationMatrix(r);let a=b.Zero(),o=this.definedFacingForward?-1:1;return b.TransformCoordinatesFromFloatsToRef(e*o,t,i*o,r,a),a}rotatePOV(e,t,i){return this.rotation.addInPlace(this.calcRotatePOV(e,t,i)),this}calcRotatePOV(e,t,i){let r=this.definedFacingForward?1:-1;return new b(e*r,t,i*r)}_refreshBoundingInfo(e,t){if(e){let i=Jx(e,0,this.getTotalVertices(),t);this._boundingInfo?this._boundingInfo.reConstruct(i.minimum,i.maximum):this._boundingInfo=new An(i.minimum,i.maximum)}if(this.subMeshes)for(let i=0;i<this.subMeshes.length;i++)this.subMeshes[i].refreshBoundingInfo(e);this._updateBoundingInfo()}_refreshBoundingInfoDirect(e){if(this._boundingInfo?this._boundingInfo.reConstruct(e.minimum,e.maximum):this._boundingInfo=new An(e.minimum,e.maximum),this.subMeshes)for(let t=0;t<this.subMeshes.length;t++)this.subMeshes[t].refreshBoundingInfo(null);this._updateBoundingInfo()}static _ApplySkeleton(e,t,i,r,s,a,o){Gfe(e,t,i,r,s,a,o)}_getData(e,t,i=L.PositionKind){let r=e.cache,s=a=>{if(r){let o=r._vertexData||(r._vertexData={});return o[a]||this.copyVerticesData(a,o),o[a]}return this.getVerticesData(a)};if(t||(t=s(i)),!t)return null;if(r?(r._outputData?r._outputData.set(t):r._outputData=new Float32Array(t),t=r._outputData):(e.applyMorph&&this.morphTargetManager||e.applySkeleton&&this.skeleton)&&(t=t.slice()),e.applyMorph&&this.morphTargetManager&&Vfe(t,i,this.morphTargetManager),e.applySkeleton&&this.skeleton){let a=s(L.MatricesIndicesKind),o=s(L.MatricesWeightsKind);if(o&&a){let l=this.numBoneInfluencers>4,c=l?s(L.MatricesIndicesExtraKind):null,f=l?s(L.MatricesWeightsExtraKind):null,d=this.skeleton.getTransformMatrices(this);n._ApplySkeleton(t,i,d,a,o,c,f)}}if(e.updatePositionsArray!==!1&&i===L.PositionKind){let a=this._internalAbstractMeshDataInfo._positions||[],o=a.length;if(a.length=t.length/3,o<a.length)for(let l=o;l<a.length;l++)a[l]=new b;for(let l=0,c=0;l<a.length;l++,c+=3)a[l].copyFromFloats(t[c],t[c+1],t[c+2]);this._internalAbstractMeshDataInfo._positions=a}return t}getNormalsData(e=!1,t=!1){return this._getData({applySkeleton:e,applyMorph:t,updatePositionsArray:!1},null,L.NormalKind)}getPositionData(e=!1,t=!1,i=null){return this._getData({applySkeleton:e,applyMorph:t,updatePositionsArray:!1},i,L.PositionKind)}_updateBoundingInfo(){return this._boundingInfo?this._boundingInfo.update(this.worldMatrixFromCache):this._boundingInfo=new An(b.Zero(),b.Zero(),this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}_updateSubMeshesBoundingInfo(e){if(!this.subMeshes)return this;let t=this.subMeshes.length;for(let i=0;i<t;i++){let r=this.subMeshes[i];(t>1||!r.IsGlobal)&&r.updateBoundingInfo(e)}return this}_afterComputeWorldMatrix(){this.doNotSyncBoundingInfo||(this._boundingInfoIsDirty=!0)}isInFrustum(e){return this.getBoundingInfo().isInFrustum(e,this.cullingStrategy)}isCompletelyInFrustum(e){return this.getBoundingInfo().isCompletelyInFrustum(e)}intersectsMesh(e,t=!1,i){let r=this.getBoundingInfo(),s=e.getBoundingInfo();if(r.intersects(s,t))return!0;if(i){for(let a of this.getChildMeshes())if(a.intersectsMesh(e,t,!0))return!0}return!1}intersectsPoint(e){return this.getBoundingInfo().intersectsPoint(e)}get checkCollisions(){return this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions}set checkCollisions(e){this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions=e}get collider(){return this._internalAbstractMeshDataInfo._meshCollisionData._collider}moveWithCollisions(e,t=!0){this.getAbsolutePosition().addToRef(this.ellipsoidOffset,this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions);let r=this.getScene().collisionCoordinator;return this._internalAbstractMeshDataInfo._meshCollisionData._collider||(this._internalAbstractMeshDataInfo._meshCollisionData._collider=r.createCollider()),this._internalAbstractMeshDataInfo._meshCollisionData._collider._radius=this.ellipsoid,r.getNewPosition(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions,e,this._internalAbstractMeshDataInfo._meshCollisionData._collider,this.collisionRetryCount,this,this._onCollisionPositionChange,this.uniqueId,t),this}_collideForSubMesh(e,t,i){var r;if(this._generatePointsArray(),!this._positions)return this;if(!e._lastColliderWorldVertices||!e._lastColliderTransformMatrix.equals(t)){e._lastColliderTransformMatrix=t.clone(),e._lastColliderWorldVertices=[],e._trianglePlanes=[];let s=e.verticesStart,a=e.verticesStart+e.verticesCount;for(let o=s;o<a;o++)e._lastColliderWorldVertices.push(b.TransformCoordinates(this._positions[o],t))}return i._collide(e._trianglePlanes,e._lastColliderWorldVertices,this.getIndices(),e.indexStart,e.indexStart+e.indexCount,e.verticesStart,!!e.getMaterial(),this,this._shouldConvertRHS(),((r=e.getMaterial())==null?void 0:r.fillMode)===7),this}_processCollisionsForSubMeshes(e,t){let i=this._scene.getCollidingSubMeshCandidates(this,e),r=i.length;for(let s=0;s<r;s++){let a=i.data[s];r>1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}return this}_shouldConvertRHS(){return!1}_checkCollision(e){if(!this.getBoundingInfo()._checkCollision(e))return this;let t=$.Matrix[0],i=$.Matrix[1];return Z.ScalingToRef(1/e._radius.x,1/e._radius.y,1/e._radius.z,t),this.worldMatrixFromCache.multiplyToRef(t,i),this._processCollisionsForSubMeshes(e,i),this}_generatePointsArray(){return!1}intersects(e,t,i,r=!1,s,a=!1){let o=new Ts,l=this.getClassName(),c=l==="InstancedLinesMesh"||l==="LinesMesh"||l==="GreasedLineMesh"?this.intersectionThreshold:0,f=this.getBoundingInfo();if(!this.subMeshes||!a&&(!e.intersectsSphere(f.boundingSphere,c)||!e.intersectsBox(f.boundingBox,c)))return o;if(r)return o.hit=!a,o.pickedMesh=a?null:this,o.distance=a?0:b.Distance(e.origin,f.boundingSphere.center),o.subMeshId=0,o;if(!this._generatePointsArray())return o;let d=null,h=this._scene.getIntersectingSubMeshCandidates(this,e),u=h.length,m=!1;for(let _=0;_<u;_++){let g=h.data[_].getMaterial();if(g&&(g.fillMode==7||g.fillMode==0||g.fillMode==1||g.fillMode==2||g.fillMode==4)){m=!0;break}}if(!m)return o.hit=!0,o.pickedMesh=this,o.distance=b.Distance(e.origin,f.boundingSphere.center),o.subMeshId=-1,o;for(let _=0;_<u;_++){let p=h.data[_];if(u>1&&!a&&!p.canIntersects(e))continue;let g=p.intersects(e,this._positions,this.getIndices(),t,i);if(g&&(t||!d||g.distance<d.distance)&&(d=g,d.subMeshId=p._id,d._internalSubMeshId=_,t))break}if(d){let 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l=e.depthSortedIndices.length/3|0;for(let c=0;c<l;c++){let f=e.depthSortedFacets[c].ind;e.depthSortedIndices[c*3]=i[f],e.depthSortedIndices[c*3+1]=i[f+1],e.depthSortedIndices[c*3+2]=i[f+2]}this.updateIndices(e.depthSortedIndices,void 0,!0)}return this}getFacetLocalNormals(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetNormals||this.updateFacetData(),e.facetNormals}getFacetLocalPositions(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetPositions||this.updateFacetData(),e.facetPositions}getFacetLocalPartitioning(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetPartitioning||this.updateFacetData(),e.facetPartitioning}getFacetPosition(e){let t=b.Zero();return this.getFacetPositionToRef(e,t),t}getFacetPositionToRef(e,t){let i=this.getFacetLocalPositions()[e],r=this.getWorldMatrix();return b.TransformCoordinatesToRef(i,r,t),this}getFacetNormal(e){let t=b.Zero();return this.getFacetNormalToRef(e,t),t}getFacetNormalToRef(e,t){let i=this.getFacetLocalNormals()[e];return b.TransformNormalToRef(i,this.getWorldMatrix(),t),this}getFacetsAtLocalCoordinates(e,t,i){let r=this.getBoundingInfo(),s=this._internalAbstractMeshDataInfo._facetData,a=Math.floor((e-r.minimum.x*s.partitioningBBoxRatio)*s.subDiv.X*s.partitioningBBoxRatio/s.bbSize.x),o=Math.floor((t-r.minimum.y*s.partitioningBBoxRatio)*s.subDiv.Y*s.partitioningBBoxRatio/s.bbSize.y),l=Math.floor((i-r.minimum.z*s.partitioningBBoxRatio)*s.subDiv.Z*s.partitioningBBoxRatio/s.bbSize.z);return a<0||a>s.subDiv.max||o<0||o>s.subDiv.max||l<0||l>s.subDiv.max?null:s.facetPartitioning[a+s.subDiv.max*o+s.subDiv.max*s.subDiv.max*l]}getClosestFacetAtCoordinates(e,t,i,r,s=!1,a=!0){let o=this.getWorldMatrix(),l=$.Matrix[5];o.invertToRef(l);let c=$.Vector3[8];b.TransformCoordinatesFromFloatsToRef(e,t,i,l,c);let f=this.getClosestFacetAtLocalCoordinates(c.x,c.y,c.z,r,s,a);return r&&b.TransformCoordinatesFromFloatsToRef(r.x,r.y,r.z,o,r),f}getClosestFacetAtLocalCoordinates(e,t,i,r,s=!1,a=!0){let o=null,l,c,f,d,h,u,m,_,p=this.getFacetLocalPositions(),g=this.getFacetLocalNormals(),v=this.getFacetsAtLocalCoordinates(e,t,i);if(!v)return null;let T=Number.MAX_VALUE,S,E,A,R;for(let M=0;M<v.length;M++)E=v[M],A=g[E],R=p[E],d=(e-R.x)*A.x+(t-R.y)*A.y+(i-R.z)*A.z,(!s||s&&a&&d>=0||s&&!a&&d<=0)&&(d=A.x*R.x+A.y*R.y+A.z*R.z,h=-(A.x*e+A.y*t+A.z*i-d)/(A.x*A.x+A.y*A.y+A.z*A.z),u=e+A.x*h,m=t+A.y*h,_=i+A.z*h,l=u-e,c=m-t,f=_-i,S=l*l+c*c+f*f,S<T&&(T=S,o=E,r&&(r.x=u,r.y=m,r.z=_)));return o}getFacetDataParameters(){return this._internalAbstractMeshDataInfo._facetData.facetParameters}disableFacetData(){let e=this._internalAbstractMeshDataInfo._facetData;return e.facetDataEnabled&&(e.facetDataEnabled=!1,e.facetPositions=[],e.facetNormals=[],e.facetPartitioning=new Array,e.facetParameters={},e.depthSortedIndices=new Uint32Array(0)),this}updateIndices(e,t,i=!1){return this}createNormals(e){let t=this.getVerticesData(L.PositionKind),i=this.getIndices(),r;return this.isVerticesDataPresent(L.NormalKind)?r=this.getVerticesData(L.NormalKind):r=[],Me.ComputeNormals(t,i,r,{useRightHandedSystem:this.getScene().useRightHandedSystem}),this.setVerticesData(L.NormalKind,r,e),this}async optimizeIndicesAsync(){let e=this.getIndices();if(!e)return this;let{OptimizeIndices:t}=await Promise.resolve().then(()=>(TH(),SH));return t(e),this.setIndices(e,this.getTotalVertices()),this}alignWithNormal(e,t){t||(t=Hs.Y);let i=$.Vector3[0],r=$.Vector3[1];return b.CrossToRef(t,e,r),b.CrossToRef(e,r,i),this.rotationQuaternion?Ke.RotationQuaternionFromAxisToRef(i,e,r,this.rotationQuaternion):b.RotationFromAxisToRef(i,e,r,this.rotation),this}_checkOcclusionQuery(e=!1){return!1}disableEdgesRendering(){throw Qe("EdgesRenderer")}enableEdgesRendering(e,t,i){throw Qe("EdgesRenderer")}getConnectedParticleSystems(){return this._scene.particleSystems.filter(e=>e.emitter===this)}};yr.OCCLUSION_TYPE_NONE=0;yr.OCCLUSION_TYPE_OPTIMISTIC=1;yr.OCCLUSION_TYPE_STRICT=2;yr.OCCLUSION_ALGORITHM_TYPE_ACCURATE=0;yr.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE=1;yr.CULLINGSTRATEGY_STANDARD=0;yr.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY=1;yr.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION=2;yr.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY=3;yr.DefaultIsPickable=!0;P([zs.filter((...n)=>!Array.isArray(n[0])&&!Array.isArray(n[3])&&!Array.isArray(n[4])&&!Array.isArray(n[5])&&!Array.isArray(n[6]))],yr,"_ApplySkeleton",null);Ut("BABYLON.AbstractMesh",yr)});var qn,AH=I(()=>{Wt();Dr();kt();qn=class{constructor(){this.reset()}reset(){this.enabled=!1,this.mask=255,this.funcRef=1,this.funcMask=255,this.func=519,this.opStencilFail=7680,this.opDepthFail=7680,this.opStencilDepthPass=7681,this.backFunc=519,this.backOpStencilFail=7680,this.backOpDepthFail=7680,this.backOpStencilDepthPass=7681}get func(){return this._func}set func(e){this._func=e}get backFunc(){return this._backFunc}set backFunc(e){this._backFunc=e}get funcRef(){return this._funcRef}set funcRef(e){this._funcRef=e}get funcMask(){return this._funcMask}set funcMask(e){this._funcMask=e}get opStencilFail(){return this._opStencilFail}set opStencilFail(e){this._opStencilFail=e}get opDepthFail(){return this._opDepthFail}set opDepthFail(e){this._opDepthFail=e}get opStencilDepthPass(){return this._opStencilDepthPass}set opStencilDepthPass(e){this._opStencilDepthPass=e}get backOpStencilFail(){return this._backOpStencilFail}set backOpStencilFail(e){this._backOpStencilFail=e}get backOpDepthFail(){return this._backOpDepthFail}set backOpDepthFail(e){this._backOpDepthFail=e}get backOpStencilDepthPass(){return this._backOpStencilDepthPass}set backOpStencilDepthPass(e){this._backOpStencilDepthPass=e}get mask(){return this._mask}set mask(e){this._mask=e}get enabled(){return this._enabled}set enabled(e){this._enabled=e}getClassName(){return"MaterialStencilState"}copyTo(e){nt.Clone(()=>e,this)}serialize(){return nt.Serialize(this)}parse(e,t,i){nt.Parse(()=>this,e,t,i)}};P([F()],qn.prototype,"func",null);P([F()],qn.prototype,"backFunc",null);P([F()],qn.prototype,"funcRef",null);P([F()],qn.prototype,"funcMask",null);P([F()],qn.prototype,"opStencilFail",null);P([F()],qn.prototype,"opDepthFail",null);P([F()],qn.prototype,"opStencilDepthPass",null);P([F()],qn.prototype,"backOpStencilFail",null);P([F()],qn.prototype,"backOpDepthFail",null);P([F()],qn.prototype,"backOpStencilDepthPass",null);P([F()],qn.prototype,"mask",null);P([F()],qn.prototype,"enabled",null)});function Qn(n){n.indexOf("vClipPlane")===-1&&n.push("vClipPlane"),n.indexOf("vClipPlane2")===-1&&n.push("vClipPlane2"),n.indexOf("vClipPlane3")===-1&&n.push("vClipPlane3"),n.indexOf("vClipPlane4")===-1&&n.push("vClipPlane4"),n.indexOf("vClipPlane5")===-1&&n.push("vClipPlane5"),n.indexOf("vClipPlane6")===-1&&n.push("vClipPlane6")}function bl(n,e,t){var c,f,d,h,u,m;let i=!!((c=n.clipPlane)!=null?c:e.clipPlane),r=!!((f=n.clipPlane2)!=null?f:e.clipPlane2),s=!!((d=n.clipPlane3)!=null?d:e.clipPlane3),a=!!((h=n.clipPlane4)!=null?h:e.clipPlane4),o=!!((u=n.clipPlane5)!=null?u:e.clipPlane5),l=!!((m=n.clipPlane6)!=null?m:e.clipPlane6);i&&t.push("#define CLIPPLANE"),r&&t.push("#define CLIPPLANE2"),s&&t.push("#define CLIPPLANE3"),a&&t.push("#define CLIPPLANE4"),o&&t.push("#define CLIPPLANE5"),l&&t.push("#define CLIPPLANE6")}function xH(n,e,t){var f,d,h,u,m,_;let i=!1,r=!!((f=n.clipPlane)!=null?f:e.clipPlane),s=!!((d=n.clipPlane2)!=null?d:e.clipPlane2),a=!!((h=n.clipPlane3)!=null?h:e.clipPlane3),o=!!((u=n.clipPlane4)!=null?u:e.clipPlane4),l=!!((m=n.clipPlane5)!=null?m:e.clipPlane5),c=!!((_=n.clipPlane6)!=null?_:e.clipPlane6);return t.CLIPPLANE!==r&&(t.CLIPPLANE=r,i=!0),t.CLIPPLANE2!==s&&(t.CLIPPLANE2=s,i=!0),t.CLIPPLANE3!==a&&(t.CLIPPLANE3=a,i=!0),t.CLIPPLANE4!==o&&(t.CLIPPLANE4=o,i=!0),t.CLIPPLANE5!==l&&(t.CLIPPLANE5=l,i=!0),t.CLIPPLANE6!==c&&(t.CLIPPLANE6=c,i=!0),i}function $n(n,e,t){var r,s,a,o,l,c;let i=(r=e.clipPlane)!=null?r:t.clipPlane;Jm(n,"vClipPlane",i),i=(s=e.clipPlane2)!=null?s:t.clipPlane2,Jm(n,"vClipPlane2",i),i=(a=e.clipPlane3)!=null?a:t.clipPlane3,Jm(n,"vClipPlane3",i),i=(o=e.clipPlane4)!=null?o:t.clipPlane4,Jm(n,"vClipPlane4",i),i=(l=e.clipPlane5)!=null?l:t.clipPlane5,Jm(n,"vClipPlane5",i),i=(c=e.clipPlane6)!=null?c:t.clipPlane6,Jm(n,"vClipPlane6",i)}function Jm(n,e,t){var i;if(t){let r=((i=ka.getScene())==null?void 0:i.floatingOriginOffset)||b.ZeroReadOnly;n.setFloat4(e,t.normal.x,t.normal.y,t.normal.z,t.d+b.Dot(t.normal,r))}}var Ml=I(()=>{Qg();ke()});var ce,Ya=I(()=>{zr();ce=class{static get DiffuseTextureEnabled(){return this._DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){this._DiffuseTextureEnabled!==e&&(this._DiffuseTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get BaseWeightTextureEnabled(){return this._BaseWeightTextureEnabled}static set BaseWeightTextureEnabled(e){this._BaseWeightTextureEnabled!==e&&(this._BaseWeightTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get BaseDiffuseRoughnessTextureEnabled(){return this._BaseDiffuseRoughnessTextureEnabled}static set BaseDiffuseRoughnessTextureEnabled(e){this._BaseDiffuseRoughnessTextureEnabled!==e&&(this._BaseDiffuseRoughnessTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get DetailTextureEnabled(){return this._DetailTextureEnabled}static set DetailTextureEnabled(e){this._DetailTextureEnabled!==e&&(this._DetailTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get DecalMapEnabled(){return this._DecalMapEnabled}static set DecalMapEnabled(e){this._DecalMapEnabled!==e&&(this._DecalMapEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get AmbientTextureEnabled(){return this._AmbientTextureEnabled}static set AmbientTextureEnabled(e){this._AmbientTextureEnabled!==e&&(this._AmbientTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get OpacityTextureEnabled(){return this._OpacityTextureEnabled}static set OpacityTextureEnabled(e){this._OpacityTextureEnabled!==e&&(this._OpacityTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get ReflectionTextureEnabled(){return this._ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){this._ReflectionTextureEnabled!==e&&(this._ReflectionTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get EmissiveTextureEnabled(){return this._EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){this._EmissiveTextureEnabled!==e&&(this._EmissiveTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get SpecularTextureEnabled(){return this._SpecularTextureEnabled}static set SpecularTextureEnabled(e){this._SpecularTextureEnabled!==e&&(this._SpecularTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get BumpTextureEnabled(){return this._BumpTextureEnabled}static set BumpTextureEnabled(e){this._BumpTextureEnabled!==e&&(this._BumpTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get LightmapTextureEnabled(){return this._LightmapTextureEnabled}static set LightmapTextureEnabled(e){this._LightmapTextureEnabled!==e&&(this._LightmapTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get RefractionTextureEnabled(){return this._RefractionTextureEnabled}static set RefractionTextureEnabled(e){this._RefractionTextureEnabled!==e&&(this._RefractionTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get ColorGradingTextureEnabled(){return this._ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){this._ColorGradingTextureEnabled!==e&&(this._ColorGradingTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get FresnelEnabled(){return this._FresnelEnabled}static set FresnelEnabled(e){this._FresnelEnabled!==e&&(this._FresnelEnabled=e,Re.MarkAllMaterialsAsDirty(4))}static get ClearCoatTextureEnabled(){return this._ClearCoatTextureEnabled}static set ClearCoatTextureEnabled(e){this._ClearCoatTextureEnabled!==e&&(this._ClearCoatTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get ClearCoatBumpTextureEnabled(){return this._ClearCoatBumpTextureEnabled}static set ClearCoatBumpTextureEnabled(e){this._ClearCoatBumpTextureEnabled!==e&&(this._ClearCoatBumpTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get ClearCoatTintTextureEnabled(){return this._ClearCoatTintTextureEnabled}static set ClearCoatTintTextureEnabled(e){this._ClearCoatTintTextureEnabled!==e&&(this._ClearCoatTintTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get SheenTextureEnabled(){return this._SheenTextureEnabled}static set SheenTextureEnabled(e){this._SheenTextureEnabled!==e&&(this._SheenTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get AnisotropicTextureEnabled(){return this._AnisotropicTextureEnabled}static set AnisotropicTextureEnabled(e){this._AnisotropicTextureEnabled!==e&&(this._AnisotropicTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get ThicknessTextureEnabled(){return this._ThicknessTextureEnabled}static set ThicknessTextureEnabled(e){this._ThicknessTextureEnabled!==e&&(this._ThicknessTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get RefractionIntensityTextureEnabled(){return this._ThicknessTextureEnabled}static set RefractionIntensityTextureEnabled(e){this._RefractionIntensityTextureEnabled!==e&&(this._RefractionIntensityTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get TranslucencyIntensityTextureEnabled(){return this._TranslucencyIntensityTextureEnabled}static set TranslucencyIntensityTextureEnabled(e){this._TranslucencyIntensityTextureEnabled!==e&&(this._TranslucencyIntensityTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get TranslucencyColorTextureEnabled(){return this._TranslucencyColorTextureEnabled}static set TranslucencyColorTextureEnabled(e){this._TranslucencyColorTextureEnabled!==e&&(this._TranslucencyColorTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}static get IridescenceTextureEnabled(){return this._IridescenceTextureEnabled}static set IridescenceTextureEnabled(e){this._IridescenceTextureEnabled!==e&&(this._IridescenceTextureEnabled=e,Re.MarkAllMaterialsAsDirty(1))}};ce._DiffuseTextureEnabled=!0;ce._BaseWeightTextureEnabled=!0;ce._BaseDiffuseRoughnessTextureEnabled=!0;ce._DetailTextureEnabled=!0;ce._DecalMapEnabled=!0;ce._AmbientTextureEnabled=!0;ce._OpacityTextureEnabled=!0;ce._ReflectionTextureEnabled=!0;ce._EmissiveTextureEnabled=!0;ce._SpecularTextureEnabled=!0;ce._BumpTextureEnabled=!0;ce._LightmapTextureEnabled=!0;ce._RefractionTextureEnabled=!0;ce._ColorGradingTextureEnabled=!0;ce._FresnelEnabled=!0;ce._ClearCoatTextureEnabled=!0;ce._ClearCoatBumpTextureEnabled=!0;ce._ClearCoatTintTextureEnabled=!0;ce._SheenTextureEnabled=!0;ce._AnisotropicTextureEnabled=!0;ce._ThicknessTextureEnabled=!0;ce._RefractionIntensityTextureEnabled=!0;ce._TranslucencyIntensityTextureEnabled=!0;ce._TranslucencyColorTextureEnabled=!0;ce._IridescenceTextureEnabled=!0});function Gf(n,e,t){if(!n||n.LOGARITHMICDEPTH||n.indexOf&&n.indexOf("LOGARITHMICDEPTH")>=0){let i=t.activeCamera;i.mode===1&&ee.Error("Logarithmic depth is not compatible with orthographic cameras!",20),e.setFloat("logarithmicDepthConstant",2/(Math.log(i.maxZ+1)/Math.LN2))}}var RH=I(()=>{Lt()});function kf(n,e,t,i=!1){t&&n.fogEnabled&&(!e||e.applyFog)&&n.fogMode!==0&&(t.setFloat4("vFogInfos",n.fogMode,n.fogStart,n.fogEnd,n.fogDensity),i?(n.fogColor.toLinearSpaceToRef(bH,n.getEngine().useExactSrgbConversions),t.setColor3("vFogColor",bH)):t.setColor3("vFogColor",n.fogColor))}function Il(n,e,t,i,r,s,a,o,l,c){let f=n.numMaxInfluencers||n.numInfluencers;return f<=0?0:(e.push("#define MORPHTARGETS"),n.hasPositions&&e.push("#define MORPHTARGETTEXTURE_HASPOSITIONS"),n.hasNormals&&e.push("#define MORPHTARGETTEXTURE_HASNORMALS"),n.hasTangents&&e.push("#define MORPHTARGETTEXTURE_HASTANGENTS"),n.hasUVs&&e.push("#define MORPHTARGETTEXTURE_HASUVS"),n.hasUV2s&&e.push("#define MORPHTARGETTEXTURE_HASUV2S"),n.hasColors&&e.push("#define MORPHTARGETTEXTURE_HASCOLORS"),n.supportsPositions&&r&&e.push("#define MORPHTARGETS_POSITION"),n.supportsNormals&&s&&e.push("#define MORPHTARGETS_NORMAL"),n.supportsTangents&&a&&e.push("#define MORPHTARGETS_TANGENT"),n.supportsUVs&&o&&e.push("#define MORPHTARGETS_UV"),n.supportsUV2s&&l&&e.push("#define MORPHTARGETS_UV2"),n.supportsColors&&c&&e.push("#define MORPHTARGETS_COLOR"),e.push("#define NUM_MORPH_INFLUENCERS "+f),n.isUsingTextureForTargets&&e.push("#define MORPHTARGETS_TEXTURE"),yh.NUM_MORPH_INFLUENCERS=f,yh.NORMAL=s,yh.TANGENT=a,yh.UV=o,yh.UV2=l,yh.COLOR=c,Ch(t,i,yh,r),f)}function Ch(n,e,t,i=!0){let r=t.NUM_MORPH_INFLUENCERS;if(r>0&&Oe.LastCreatedEngine){let s=Oe.LastCreatedEngine.getCaps().maxVertexAttribs,a=e.morphTargetManager;if(a!=null&&a.isUsingTextureForTargets)return;let o=a&&a.supportsPositions&&i,l=a&&a.supportsNormals&&t.NORMAL,c=a&&a.supportsTangents&&t.TANGENT,f=a&&a.supportsUVs&&t.UV1,d=a&&a.supportsUV2s&&t.UV2,h=a&&a.supportsColors&&t.VERTEXCOLOR;for(let u=0;u<r;u++)o&&n.push("position"+u),l&&n.push("normal"+u),c&&n.push("tangent"+u),f&&n.push("uv_"+u),d&&n.push("uv2_"+u),h&&n.push("color"+u),n.length>s&&ee.Error("Cannot add more vertex attributes for mesh "+e.name)}}function No(n,e=!1){n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"),e&&(n.push("previousWorld0"),n.push("previousWorld1"),n.push("previousWorld2"),n.push("previousWorld3"))}function Jn(n,e){let t=n.morphTargetManager;!n||!t||e.setFloatArray("morphTargetInfluences",t.influences)}function Wf(n,e){e.bindToEffect(n,"Scene")}function ep(n,e,t,i,r=null,s=!1,a=!1,o=!1,l=!1,c=!1,f=!1,d=0){if(n.texturesEnabled&&r&&ce.ReflectionTextureEnabled){if(t.updateMatrix("reflectionMatrix",r.getReflectionTextureMatrix()),t.updateFloat2("vReflectionInfos",r.level*n.iblIntensity,d),o&&r.boundingBoxSize){let h=r;t.updateVector3("vReflectionPosition",h.boundingBoxPosition),t.updateVector3("vReflectionSize",h.boundingBoxSize)}if(s){let h=r.getSize().width;t.updateFloat2("vReflectionFilteringInfo",h,Math.log2(h))}if(c&&!e.USEIRRADIANCEMAP){let h=r.sphericalPolynomial;if(e.USESPHERICALFROMREFLECTIONMAP&&h)if(e.SPHERICAL_HARMONICS){let u=h.preScaledHarmonics;t.updateVector3("vSphericalL00",u.l00),t.updateVector3("vSphericalL1_1",u.l1_1),t.updateVector3("vSphericalL10",u.l10),t.updateVector3("vSphericalL11",u.l11),t.updateVector3("vSphericalL2_2",u.l2_2),t.updateVector3("vSphericalL2_1",u.l2_1),t.updateVector3("vSphericalL20",u.l20),t.updateVector3("vSphericalL21",u.l21),t.updateVector3("vSphericalL22",u.l22)}else t.updateFloat3("vSphericalX",h.x.x,h.x.y,h.x.z),t.updateFloat3("vSphericalY",h.y.x,h.y.y,h.y.z),t.updateFloat3("vSphericalZ",h.z.x,h.z.y,h.z.z),t.updateFloat3("vSphericalXX_ZZ",h.xx.x-h.zz.x,h.xx.y-h.zz.y,h.xx.z-h.zz.z),t.updateFloat3("vSphericalYY_ZZ",h.yy.x-h.zz.x,h.yy.y-h.zz.y,h.yy.z-h.zz.z),t.updateFloat3("vSphericalZZ",h.zz.x,h.zz.y,h.zz.z),t.updateFloat3("vSphericalXY",h.xy.x,h.xy.y,h.xy.z),t.updateFloat3("vSphericalYZ",h.yz.x,h.yz.y,h.yz.z),t.updateFloat3("vSphericalZX",h.zx.x,h.zx.y,h.zx.z)}else l&&e.USEIRRADIANCEMAP&&e.USE_IRRADIANCE_DOMINANT_DIRECTION&&r.irradianceTexture&&t.updateVector3("vReflectionDominantDirection",r.irradianceTexture._dominantDirection);a&&t.updateFloat3("vReflectionMicrosurfaceInfos",r.getSize().width,r.lodGenerationScale,r.lodGenerationOffset)}f&&t.updateColor3("vReflectionColor",i)}function sR(n,e,t,i=null,r=!1){if(i&&ce.ReflectionTextureEnabled){e.LODBASEDMICROSFURACE?t.setTexture("reflectionSampler",i):(t.setTexture("reflectionSampler",i._lodTextureMid||i),t.setTexture("reflectionSamplerLow",i._lodTextureLow||i),t.setTexture("reflectionSamplerHigh",i._lodTextureHigh||i)),e.USEIRRADIANCEMAP&&t.setTexture("irradianceSampler",i.irradianceTexture);let s=n.iblCdfGenerator;r&&s&&t.setTexture("icdfSampler",s.getIcdfTexture())}}function ni(n,e,t){e._needUVs=!0,e[t]=!0,n.optimizeUVAllocation&&n.getTextureMatrix().isIdentityAs3x2()?(e[t+"DIRECTUV"]=n.coordinatesIndex+1,e["MAINUV"+(n.coordinatesIndex+1)]=!0):e[t+"DIRECTUV"]=0}function si(n,e,t){let i=n.getTextureMatrix();e.updateMatrix(t+"Matrix",i)}function tp(n,e,t){t.BAKED_VERTEX_ANIMATION_TEXTURE&&t.INSTANCES&&n.push("bakedVertexAnimationSettingsInstanced")}function kfe(n,e){return e.set(n),e}function js(n,e,t){if(!(!e||!n)&&(n.computeBonesUsingShaders&&e._bonesComputationForcedToCPU&&(n.computeBonesUsingShaders=!1),n.useBones&&n.computeBonesUsingShaders&&n.skeleton)){let i=n.skeleton;if(i.isUsingTextureForMatrices&&e.getUniformIndex("boneTextureInfo")>-1){let r=i.getTransformMatrixTexture(n);e.setTexture("boneSampler",r),e.setFloat2("boneTextureInfo",i._textureWidth,i._textureHeight)}else{let r=i.getTransformMatrices(n);r&&(e.setMatrices("mBones",r),t&&n.getScene().prePassRenderer&&n.getScene().prePassRenderer.getIndex(2)&&(t.previousBones[n.uniqueId]||(t.previousBones[n.uniqueId]=r.slice()),e.setMatrices("mPreviousBones",t.previousBones[n.uniqueId]),kfe(r,t.previousBones[n.uniqueId])))}}}function Wfe(n,e,t,i,r,s=!0){n._bindLight(e,t,i,r,s)}function ip(n,e,t,i,r=4){let s=Math.min(e.lightSources.length,r);for(let a=0;a<s;a++){let o=e.lightSources[a];Wfe(o,a,n,t,typeof i=="boolean"?i:i.SPECULARTERM,e.receiveShadows)}}function rp(n,e,t,i){t.NUM_BONE_INFLUENCERS>0&&(i.addCPUSkinningFallback(0,e),n.push("matricesIndices"),n.push("matricesWeights"),t.NUM_BONE_INFLUENCERS>4&&(n.push("matricesIndicesExtra"),n.push("matricesWeightsExtra")))}function np(n,e){(e.INSTANCES||e.THIN_INSTANCES)&&No(n,!!e.PREPASS_VELOCITY),e.INSTANCESCOLOR&&n.push("instanceColor")}function sp(n,e,t=4,i=0){let r=0;for(let s=0;s<t&&n["LIGHT"+s];s++)s>0&&(r=i+s,e.addFallback(r,"LIGHT"+s)),n.SHADOWS||(n["SHADOW"+s]&&e.addFallback(i,"SHADOW"+s),n["SHADOWPCF"+s]&&e.addFallback(i,"SHADOWPCF"+s),n["SHADOWPCSS"+s]&&e.addFallback(i,"SHADOWPCSS"+s),n["SHADOWPOISSON"+s]&&e.addFallback(i,"SHADOWPOISSON"+s),n["SHADOWESM"+s]&&e.addFallback(i,"SHADOWESM"+s),n["SHADOWCLOSEESM"+s]&&e.addFallback(i,"SHADOWCLOSEESM"+s));return r}function Hfe(n,e){return e.fogEnabled&&n.applyFog&&e.fogMode!==0}function ap(n,e,t,i,r,s,a,o=!1,l=!1,c,f){var d;if(a._areMiscDirty){a.LOGARITHMICDEPTH=t,a.POINTSIZE=i,a.FOG=r&&Hfe(n,e),a.NONUNIFORMSCALING=n.nonUniformScaling,a.ALPHATEST=s,a.DECAL_AFTER_DETAIL=o,a.USE_VERTEX_PULLING=l,a.RIGHT_HANDED=e.useRightHandedSystem;let h=(d=c==null?void 0:c.geometry)==null?void 0:d.getIndexBuffer(),u=c?c.isUnIndexed:!1;a.VERTEX_PULLING_USE_INDEX_BUFFER=!!h&&!u,a.VERTEX_PULLING_INDEX_BUFFER_32BITS=h&&!u?h.is32Bits:!1,a.VERTEXOUTPUT_INVARIANT=!!f}}function op(n,e,t,i=!1){if(!n.lightsEnabled||i)return!0;let r=e.lightSources,s=Math.min(r.length,t);for(let a=0;a<s;a++)if(!r[a].areLightTexturesReady())return!1;return!0}function lp(n,e,t,i,r=4,s=!1){if(!t._areLightsDirty)return t._needNormals;let a=0,o={needNormals:t._needNormals,needRebuild:!1,lightmapMode:!1,shadowEnabled:!1,specularEnabled:!1};if(n.lightsEnabled&&!s){for(let f of e.lightSources)if(zfe(n,e,f,a,t,i,o),a++,a===r)break}t.SPECULARTERM=o.specularEnabled,t.SHADOWS=o.shadowEnabled;let l=Math.max(r,t.MAXLIGHTCOUNT||0);for(let f=a;f<l;f++)t["LIGHT"+f]!==void 0&&(t["LIGHT"+f]=!1,t["HEMILIGHT"+f]=!1,t["POINTLIGHT"+f]=!1,t["DIRLIGHT"+f]=!1,t["SPOTLIGHT"+f]=!1,t["AREALIGHT"+f]=!1,t["CLUSTLIGHT"+f]=!1,t["SHADOW"+f]=!1,t["SHADOWCSM"+f]=!1,t["SHADOWCSMDEBUG"+f]=!1,t["SHADOWCSMNUM_CASCADES"+f]=!1,t["SHADOWCSMUSESHADOWMAXZ"+f]=!1,t["SHADOWCSMNOBLEND"+f]=!1,t["SHADOWCSM_RIGHTHANDED"+f]=!1,t["SHADOWPCF"+f]=!1,t["SHADOWPCSS"+f]=!1,t["SHADOWPOISSON"+f]=!1,t["SHADOWESM"+f]=!1,t["SHADOWCLOSEESM"+f]=!1,t["SHADOWCUBE"+f]=!1,t["SHADOWLOWQUALITY"+f]=!1,t["SHADOWMEDIUMQUALITY"+f]=!1);t.LIGHTCOUNT=a,t.MAXLIGHTCOUNT=r;let c=n.getEngine().getCaps();return t.SHADOWFLOAT===void 0&&(o.needRebuild=!0),t.SHADOWFLOAT=o.shadowEnabled&&(c.textureFloatRender&&c.textureFloatLinearFiltering||c.textureHalfFloatRender&&c.textureHalfFloatLinearFiltering),t.LIGHTMAPEXCLUDED=o.lightmapMode,o.needRebuild&&t.rebuild(),o.needNormals}function Hf(n,e,t,i=!1,r=8,s=!1){if(e&&ce.ReflectionTextureEnabled){if(!e.isReadyOrNotBlocking())return!1;t._needNormals=!0,t.REFLECTION=!0,t.GAMMAREFLECTION=e.gammaSpace,t.RGBDREFLECTION=e.isRGBD,t.LODINREFLECTIONALPHA=e.lodLevelInAlpha,t.LINEARSPECULARREFLECTION=e.linearSpecularLOD,t.USEIRRADIANCEMAP=!1,t.LODBASEDMICROSFURACE=n.getEngine().getCaps().textureLOD;let a=n.getEngine();switch(i&&r>0?(t.NUM_SAMPLES=""+r,a._features.needTypeSuffixInShaderConstants&&(t.NUM_SAMPLES=t.NUM_SAMPLES+"u"),t.REALTIME_FILTERING=!0,n.iblCdfGenerator&&(t.IBL_CDF_FILTERING=!0)):t.REALTIME_FILTERING=!1,t.INVERTCUBICMAP=e.coordinatesMode===_e.INVCUBIC_MODE,t.REFLECTIONMAP_3D=e.isCube,t.REFLECTIONMAP_OPPOSITEZ=t.REFLECTIONMAP_3D&&n.useRightHandedSystem?!e.invertZ:e.invertZ,t.REFLECTIONMAP_CUBIC=!1,t.REFLECTIONMAP_EXPLICIT=!1,t.REFLECTIONMAP_PLANAR=!1,t.REFLECTIONMAP_PROJECTION=!1,t.REFLECTIONMAP_SKYBOX=!1,t.REFLECTIONMAP_SPHERICAL=!1,t.REFLECTIONMAP_EQUIRECTANGULAR=!1,t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,e.coordinatesMode){case _e.EXPLICIT_MODE:t.REFLECTIONMAP_EXPLICIT=!0;break;case _e.PLANAR_MODE:t.REFLECTIONMAP_PLANAR=!0;break;case _e.PROJECTION_MODE:t.REFLECTIONMAP_PROJECTION=!0;break;case _e.SKYBOX_MODE:t.REFLECTIONMAP_SKYBOX=!0;break;case _e.SPHERICAL_MODE:t.REFLECTIONMAP_SPHERICAL=!0;break;case _e.EQUIRECTANGULAR_MODE:t.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case _e.FIXED_EQUIRECTANGULAR_MODE:t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0;break;case _e.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!0;break;case _e.CUBIC_MODE:case _e.INVCUBIC_MODE:default:t.REFLECTIONMAP_CUBIC=!0,t.USE_LOCAL_REFLECTIONMAP_CUBIC=!!e.boundingBoxSize;break}e.coordinatesMode!==_e.SKYBOX_MODE&&(e.irradianceTexture?(t.USEIRRADIANCEMAP=!0,t.USESPHERICALFROMREFLECTIONMAP=!1,t.USESPHERICALINVERTEX=!1,e.irradianceTexture._dominantDirection?t.USE_IRRADIANCE_DOMINANT_DIRECTION=!0:t.USE_IRRADIANCE_DOMINANT_DIRECTION=!1):e.isCube&&(t.USESPHERICALFROMREFLECTIONMAP=!0,t.USEIRRADIANCEMAP=!1,t.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,t.USESPHERICALINVERTEX=s))}else t.REFLECTION=!1,t.REFLECTIONMAP_3D=!1,t.REFLECTIONMAP_SPHERICAL=!1,t.REFLECTIONMAP_PLANAR=!1,t.REFLECTIONMAP_CUBIC=!1,t.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,t.REFLECTIONMAP_PROJECTION=!1,t.REFLECTIONMAP_SKYBOX=!1,t.REFLECTIONMAP_EXPLICIT=!1,t.REFLECTIONMAP_EQUIRECTANGULAR=!1,t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,t.INVERTCUBICMAP=!1,t.USESPHERICALFROMREFLECTIONMAP=!1,t.USEIRRADIANCEMAP=!1,t.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,t.USESPHERICALINVERTEX=!1,t.REFLECTIONMAP_OPPOSITEZ=!1,t.LODINREFLECTIONALPHA=!1,t.GAMMAREFLECTION=!1,t.RGBDREFLECTION=!1,t.LINEARSPECULARREFLECTION=!1;return!0}function zfe(n,e,t,i,r,s,a){var o;switch(a.needNormals=!0,r["LIGHT"+i]===void 0&&(a.needRebuild=!0),r["LIGHT"+i]=!0,r["SPOTLIGHT"+i]=!1,r["HEMILIGHT"+i]=!1,r["POINTLIGHT"+i]=!1,r["DIRLIGHT"+i]=!1,r["AREALIGHT"+i]=!1,r["CLUSTLIGHT"+i]=!1,t.prepareLightSpecificDefines(r,i),r["LIGHT_FALLOFF_PHYSICAL"+i]=!1,r["LIGHT_FALLOFF_GLTF"+i]=!1,r["LIGHT_FALLOFF_STANDARD"+i]=!1,t.falloffType){case jt.FALLOFF_GLTF:r["LIGHT_FALLOFF_GLTF"+i]=!0;break;case jt.FALLOFF_PHYSICAL:r["LIGHT_FALLOFF_PHYSICAL"+i]=!0;break;case jt.FALLOFF_STANDARD:r["LIGHT_FALLOFF_STANDARD"+i]=!0;break}if(s&&!t.specular.equalsFloats(0,0,0)&&(a.specularEnabled=!0),r["SHADOW"+i]=!1,r["SHADOWCSM"+i]=!1,r["SHADOWCSMDEBUG"+i]=!1,r["SHADOWCSMNUM_CASCADES"+i]=!1,r["SHADOWCSMUSESHADOWMAXZ"+i]=!1,r["SHADOWCSMNOBLEND"+i]=!1,r["SHADOWCSM_RIGHTHANDED"+i]=!1,r["SHADOWPCF"+i]=!1,r["SHADOWPCSS"+i]=!1,r["SHADOWPOISSON"+i]=!1,r["SHADOWESM"+i]=!1,r["SHADOWCLOSEESM"+i]=!1,r["SHADOWCUBE"+i]=!1,r["SHADOWLOWQUALITY"+i]=!1,r["SHADOWMEDIUMQUALITY"+i]=!1,e&&e.receiveShadows&&n.shadowsEnabled&&t.shadowEnabled){let l=(o=t.getShadowGenerator(n.activeCamera))!=null?o:t.getShadowGenerator();if(l){let c=l.getShadowMap();c&&c.renderList&&c.renderList.length>0&&(a.shadowEnabled=!0,l.prepareDefines(r,i))}}t.lightmapMode!=jt.LIGHTMAP_DEFAULT?(a.lightmapMode=!0,r["LIGHTMAPEXCLUDED"+i]=!0,r["LIGHTMAPNOSPECULAR"+i]=t.lightmapMode==jt.LIGHTMAP_SHADOWSONLY):(r["LIGHTMAPEXCLUDED"+i]=!1,r["LIGHTMAPNOSPECULAR"+i]=!1)}function cp(n,e,t,i,r,s=null,a=!1){let o=jfe(n,i);s!==!1&&(o=xH(t,n,i)),i.DEPTHPREPASS!==!e.getColorWrite()&&(i.DEPTHPREPASS=!i.DEPTHPREPASS,o=!0),i.INSTANCES!==r&&(i.INSTANCES=r,o=!0),i.THIN_INSTANCES!==a&&(i.THIN_INSTANCES=a,o=!0),o&&i.markAsUnprocessed()}function Xfe(n,e){if(n.useBones&&n.computeBonesUsingShaders&&n.skeleton){e.NUM_BONE_INFLUENCERS=n.numBoneInfluencers;let t=e.BONETEXTURE!==void 0;if(n.skeleton.isUsingTextureForMatrices&&t)e.BONETEXTURE=!0;else{e.BonesPerMesh=n.skeleton.bones.length+1,e.BONETEXTURE=t?!1:void 0;let i=n.getScene().prePassRenderer;if(i&&i.enabled){let r=i.excludedSkinnedMesh.indexOf(n)===-1;e.BONES_VELOCITY_ENABLED=r}}}else e.NUM_BONE_INFLUENCERS=0,e.BonesPerMesh=0,e.BONETEXTURE!==void 0&&(e.BONETEXTURE=!1)}function Yfe(n,e){let t=n.morphTargetManager;t?(e.MORPHTARGETS_UV=t.supportsUVs&&e.UV1,e.MORPHTARGETS_UV2=t.supportsUV2s&&e.UV2,e.MORPHTARGETS_TANGENT=t.supportsTangents&&e.TANGENT,e.MORPHTARGETS_NORMAL=t.supportsNormals&&e.NORMAL,e.MORPHTARGETS_POSITION=t.supportsPositions,e.MORPHTARGETS_COLOR=t.supportsColors,e.MORPHTARGETTEXTURE_HASUVS=t.hasUVs,e.MORPHTARGETTEXTURE_HASUV2S=t.hasUV2s,e.MORPHTARGETTEXTURE_HASTANGENTS=t.hasTangents,e.MORPHTARGETTEXTURE_HASNORMALS=t.hasNormals,e.MORPHTARGETTEXTURE_HASPOSITIONS=t.hasPositions,e.MORPHTARGETTEXTURE_HASCOLORS=t.hasColors,e.NUM_MORPH_INFLUENCERS=t.numMaxInfluencers||t.numInfluencers,e.MORPHTARGETS=e.NUM_MORPH_INFLUENCERS>0,e.MORPHTARGETS_TEXTURE=t.isUsingTextureForTargets):(e.MORPHTARGETS_UV=!1,e.MORPHTARGETS_UV2=!1,e.MORPHTARGETS_TANGENT=!1,e.MORPHTARGETS_NORMAL=!1,e.MORPHTARGETS_POSITION=!1,e.MORPHTARGETS_COLOR=!1,e.MORPHTARGETTEXTURE_HASUVS=!1,e.MORPHTARGETTEXTURE_HASUV2S=!1,e.MORPHTARGETTEXTURE_HASTANGENTS=!1,e.MORPHTARGETTEXTURE_HASNORMALS=!1,e.MORPHTARGETTEXTURE_HASPOSITIONS=!1,e.MORPHTARGETTEXTURE_HAS_COLORS=!1,e.MORPHTARGETS=!1,e.NUM_MORPH_INFLUENCERS=0)}function 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s=0;s<r.length;s++){let a=n.prePassRenderer.getIndex(r[s].type);a!==-1?(e[r[s].define]=!0,e[r[s].index]=a):e[r[s].define]=!1}}else{e.PREPASS=!1;for(let s=0;s<r.length;s++)e[r[s].define]=!1}e.PREPASS!=i&&(e.markAsUnprocessed(),e.markAsImageProcessingDirty())}function jfe(n,e){let t=!1;if(n.activeCamera){let i=e.CAMERA_ORTHOGRAPHIC?1:0,r=e.CAMERA_PERSPECTIVE?1:0,s=n.activeCamera.mode===1?1:0,a=n.activeCamera.mode===0?1:0;(i^s||r^a)&&(e.CAMERA_ORTHOGRAPHIC=s===1,e.CAMERA_PERSPECTIVE=a===1,t=!0)}return t}function Zfe(n,e,t,i,r=null,s=!1,a=!1,o=!1,l=!1,c=!1){r&&r.push("Light"+n),!s&&(e.push("vLightData"+n,"vLightDiffuse"+n,"vLightSpecular"+n,"vLightDirection"+n,"vLightWidth"+n,"vLightHeight"+n,"vLightFalloff"+n,"vLightGround"+n,"vSliceData"+n,"vSliceRanges"+n,"lightMatrix"+n,"shadowsInfo"+n,"depthValues"+n),t.push("shadowTexture"+n),t.push("depthTexture"+n),e.push("viewFrustumZ"+n,"cascadeBlendFactor"+n,"lightSizeUVCorrection"+n,"depthCorrection"+n,"penumbraDarkness"+n,"frustumLengths"+n),i&&(t.push("projectionLightTexture"+n),e.push("textureProjectionMatrix"+n)),a&&t.push("iesLightTexture"+n),l&&t.push("rectAreaLightEmissionTexture"+n),o&&(t.push("lightDataTexture"+n),c||t.push("tileMaskTexture"+n)))}function zf(n,e,t){let i=["vReflectionMicrosurfaceInfos","vReflectionDominantDirection","reflectionMatrix","vReflectionInfos","vReflectionPosition","vReflectionSize","vReflectionColor","vReflectionFilteringInfo"];t&&i.push("vSphericalX","vSphericalY","vSphericalZ","vSphericalXX_ZZ","vSphericalYY_ZZ","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vSphericalL00","vSphericalL1_1","vSphericalL10","vSphericalL11","vSphericalL2_2","vSphericalL2_1","vSphericalL20","vSphericalL21","vSphericalL22"),n.push(...i);let r=["reflectionSampler","reflectionSamplerLow","reflectionSamplerHigh","irradianceSampler","icdfSampler"];e.push(...r)}function mp(n,e,t,i=4){var o;let r,s,a=null;if(n.uniformsNames){let l=n;r=l.uniformsNames,s=l.uniformBuffersNames,e=l.samplers,t=l.defines,i=l.maxSimultaneousLights||0,a=(o=l.shaderLanguage)!=null?o:null}else r=n,e||(e=[]);for(let l=0;l<i&&t["LIGHT"+l];l++)Zfe(l,r,e,t["PROJECTEDLIGHTTEXTURE"+l],s,!1,t["IESLIGHTTEXTURE"+l],t["CLUSTLIGHT"+l],t["RECTAREALIGHTEMISSIONTEXTURE"+l],a===1);t.NUM_MORPH_INFLUENCERS&&(r.push("morphTargetInfluences"),r.push("morphTargetCount")),t.BAKED_VERTEX_ANIMATION_TEXTURE&&(r.push("bakedVertexAnimationSettings"),r.push("bakedVertexAnimationTextureSizeInverted"),r.push("bakedVertexAnimationTime"),e.push("bakedVertexAnimationTexture"))}function pp(n,e=!1,t=!1,i=!1,r=!1,s=!1){n.addUniform("vReflectionInfos",2),n.addUniform("reflectionMatrix",16),e&&n.addUniform("vReflectionMicrosurfaceInfos",3),t&&(n.addUniform("vReflectionPosition",3),n.addUniform("vReflectionSize",3)),i&&(n.addUniform("vReflectionFilteringInfo",2),n.addUniform("vReflectionDominantDirection",3)),s&&n.addUniform("vReflectionColor",3),r&&(n.addUniform("vSphericalL00",3),n.addUniform("vSphericalL1_1",3),n.addUniform("vSphericalL10",3),n.addUniform("vSphericalL11",3),n.addUniform("vSphericalL2_2",3),n.addUniform("vSphericalL2_1",3),n.addUniform("vSphericalL20",3),n.addUniform("vSphericalL21",3),n.addUniform("vSphericalL22",3),n.addUniform("vSphericalX",3),n.addUniform("vSphericalY",3),n.addUniform("vSphericalZ",3),n.addUniform("vSphericalXX_ZZ",3),n.addUniform("vSphericalYY_ZZ",3),n.addUniform("vSphericalZZ",3),n.addUniform("vSphericalXY",3),n.addUniform("vSphericalYZ",3),n.addUniform("vSphericalZX",3))}var bH,yh,es=I(()=>{Lt();Gi();Wg();Ml();Ya();Xr();RH();bH={r:0,g:0,b:0},yh={NUM_MORPH_INFLUENCERS:0,NORMAL:!1,TANGENT:!1,UV:!1,UV2:!1,COLOR:!1}});var Se,ts=I(()=>{Wt();kt();wi();mi();Gi();cv();Of();Lt();Dm();Eh();AH();es();Dr();VC();Se=class n{get useVertexPulling(){return this._useVertexPulling}set useVertexPulling(e){this._useVertexPulling!==e&&(this._useVertexPulling=e,this.markAsDirty(n.MiscDirtyFlag))}get _supportGlowLayer(){return!1}set _glowModeEnabled(e){}get shaderLanguage(){return this._shaderLanguage}get canRenderToMRT(){return!1}set alpha(e){if(this._alpha===e)return;let t=this._alpha;this._alpha=e,(t===1||e===1)&&this.markAsDirty(n.MiscDirtyFlag+n.PrePassDirtyFlag)}get alpha(){return this._alpha}set backFaceCulling(e){this._backFaceCulling!==e&&(this._backFaceCulling=e,this.markAsDirty(n.TextureDirtyFlag))}get backFaceCulling(){return this._backFaceCulling}set cullBackFaces(e){this._cullBackFaces!==e&&(this._cullBackFaces=e,this.markAsDirty(n.TextureDirtyFlag))}get cullBackFaces(){return this._cullBackFaces}get blockDirtyMechanism(){return this._blockDirtyMechanism}set blockDirtyMechanism(e){this._blockDirtyMechanism!==e&&(this._blockDirtyMechanism=e,e||this.markDirty())}atomicMaterialsUpdate(e){this.blockDirtyMechanism=!0;try{e(this)}finally{this.blockDirtyMechanism=!1}}get hasRenderTargetTextures(){return this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._eventInfo.hasRenderTargetTextures}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onBindObservable(){return this._onBindObservable||(this._onBindObservable=new te),this._onBindObservable}set onBind(e){this._onBindObserver&&this.onBindObservable.remove(this._onBindObserver),this._onBindObserver=this.onBindObservable.add(e)}get onUnBindObservable(){return this._onUnBindObservable||(this._onUnBindObservable=new te),this._onUnBindObservable}get onEffectCreatedObservable(){return this._onEffectCreatedObservable||(this._onEffectCreatedObservable=new te),this._onEffectCreatedObservable}set alphaMode(e){this._alphaMode[0]!==e&&(this._alphaMode[0]=e,this.markAsDirty(n.TextureDirtyFlag))}get alphaMode(){return this._alphaMode[0]}get alphaModes(){return this._alphaMode}setAlphaMode(e,t=0){this._alphaMode[t]!==e&&(this._alphaMode[t]=e,this.markAsDirty(n.TextureDirtyFlag))}set needDepthPrePass(e){this._needDepthPrePass!==e&&(this._needDepthPrePass=e,this._needDepthPrePass&&(this.checkReadyOnEveryCall=!0))}get needDepthPrePass(){return this._needDepthPrePass}get isPrePassCapable(){return!1}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAsDirty(n.MiscDirtyFlag))}get fogEnabled(){return this._fogEnabled}get wireframe(){switch(this._fillMode){case n.WireFrameFillMode:case n.LineListDrawMode:case n.LineLoopDrawMode:case n.LineStripDrawMode:return!0}return this._scene.forceWireframe}set wireframe(e){this.fillMode=e?n.WireFrameFillMode:n.TriangleFillMode}get pointsCloud(){switch(this._fillMode){case n.PointFillMode:case n.PointListDrawMode:return!0}return this._scene.forcePointsCloud}set pointsCloud(e){this.fillMode=e?n.PointFillMode:n.TriangleFillMode}get fillMode(){return this._fillMode}set fillMode(e){this._fillMode!==e&&(this._fillMode=e,this.markAsDirty(n.MiscDirtyFlag))}get useLogarithmicDepth(){return this._useLogarithmicDepth}set useLogarithmicDepth(e){let t=this.getScene().getEngine().getCaps().fragmentDepthSupported;e&&!t&&ee.Warn("Logarithmic depth has been requested for a material on a device that doesn't support it."),this._useLogarithmicDepth=e&&t,this._markAllSubMeshesAsMiscDirty()}get isVertexOutputInvariant(){return this._isVertexOutputInvariant}set isVertexOutputInvariant(e){this._isVertexOutputInvariant!==e&&(this._isVertexOutputInvariant=e,this._markAllSubMeshesAsMiscDirty())}_getDrawWrapper(){return this._drawWrapper}_setDrawWrapper(e){this._drawWrapper=e}constructor(e,t,i,r=!1){this.shadowDepthWrapper=null,this.allowShaderHotSwapping=!0,this._shaderLanguage=0,this._forceGLSL=!1,this._useVertexPulling=!1,this.metadata=null,this.reservedDataStore=null,this.checkReadyOnEveryCall=!1,this.checkReadyOnlyOnce=!1,this.state="",this._alpha=1,this._backFaceCulling=!0,this._cullBackFaces=!0,this._blockDirtyMechanism=!1,this.sideOrientation=null,this.onCompiled=null,this.onError=null,this.getRenderTargetTextures=null,this.doNotSerialize=!1,this._storeEffectOnSubMeshes=!1,this.animations=null,this.onDisposeObservable=new te,this._onDisposeObserver=null,this._onUnBindObservable=null,this._onBindObserver=null,this._alphaMode=[2],this._needDepthPrePass=!1,this.disableDepthWrite=!1,this.disableColorWrite=!1,this.forceDepthWrite=!1,this.depthFunction=0,this.separateCullingPass=!1,this._fogEnabled=!0,this.pointSize=1,this.zOffset=0,this.zOffsetUnits=0,this.stencil=new qn,this._isVertexOutputInvariant=n.ForceVertexOutputInvariant,this._useUBO=!1,this._fillMode=n.TriangleFillMode,this._cachedDepthWriteState=!1,this._cachedColorWriteState=!1,this._cachedDepthFunctionState=0,this._indexInSceneMaterialArray=-1,this.meshMap=null,this._parentContainer=null,this._uniformBufferLayoutBuilt=!1,this._eventInfo={},this._callbackPluginEventGeneric=()=>{},this._callbackPluginEventIsReadyForSubMesh=()=>{},this._callbackPluginEventPrepareDefines=()=>{},this._callbackPluginEventPrepareDefinesBeforeAttributes=()=>{},this._callbackPluginEventHardBindForSubMesh=()=>{},this._callbackPluginEventBindForSubMesh=()=>{},this._callbackPluginEventHasRenderTargetTextures=()=>{},this._callbackPluginEventFillRenderTargetTextures=()=>{},this._transparencyMode=null,this.name=e;let s=t||Oe.LastCreatedScene;s&&(this._scene=s,this._dirtyCallbacks={},this._forceGLSL=r,this._dirtyCallbacks[1]=this._markAllSubMeshesAsTexturesDirty.bind(this),this._dirtyCallbacks[2]=this._markAllSubMeshesAsLightsDirty.bind(this),this._dirtyCallbacks[4]=this._markAllSubMeshesAsFresnelDirty.bind(this),this._dirtyCallbacks[8]=this._markAllSubMeshesAsAttributesDirty.bind(this),this._dirtyCallbacks[16]=this._markAllSubMeshesAsMiscDirty.bind(this),this._dirtyCallbacks[32]=this._markAllSubMeshesAsPrePassDirty.bind(this),this._dirtyCallbacks[127]=this._markAllSubMeshesAsAllDirty.bind(this),this.id=e||pe.RandomId(),this.uniqueId=this._scene.getUniqueId(),this._materialContext=this._scene.getEngine().createMaterialContext(),this._drawWrapper=new Ss(this._scene.getEngine(),!1),this._drawWrapper.materialContext=this._materialContext,this._uniformBuffer=new Sr(this._scene.getEngine(),void 0,void 0,e),this._useUBO=this.getScene().getEngine().supportsUniformBuffers,this._createUniformBuffer(),i||this._scene.addMaterial(this),this._scene.useMaterialMeshMap&&(this.meshMap={}),n.OnEventObservable.notifyObservers(this,1))}_createUniformBuffer(){var t;let e=this.getScene().getEngine();(t=this._uniformBuffer)==null||t.dispose(),e.isWebGPU&&!this._forceGLSL?(this._uniformBuffer=new Sr(e,void 0,void 0,this.name,!0),this._shaderLanguage=1):this._uniformBuffer=new Sr(this._scene.getEngine(),void 0,void 0,this.name),this._uniformBufferLayoutBuilt=!1}toString(e){return"Name: "+this.name}getClassName(){return"Material"}get _isMaterial(){return!0}get isFrozen(){return this.checkReadyOnlyOnce}freeze(){this.markDirty(),this.checkReadyOnlyOnce=!0}unfreeze(){this.markDirty(),this.checkReadyOnlyOnce=!1}isReady(e,t){return!0}isReadyForSubMesh(e,t,i){let r=t.materialDefines;return r?(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=r,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),this._eventInfo.isReadyForSubMesh):!1}getEffect(){return this._drawWrapper.effect}getScene(){return this._scene}_getEffectiveOrientation(e){return this.sideOrientation!==null?this.sideOrientation:e.sideOrientation}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}get _hasTransparencyMode(){return this._transparencyMode!=null}get _transparencyModeIsBlend(){return this._transparencyMode===n.MATERIAL_ALPHABLEND||this._transparencyMode===n.MATERIAL_ALPHATESTANDBLEND}get _transparencyModeIsTest(){return this._transparencyMode===n.MATERIAL_ALPHATEST||this._transparencyMode===n.MATERIAL_ALPHATESTANDBLEND}get _disableAlphaBlending(){return this._transparencyMode===n.MATERIAL_OPAQUE||this._transparencyMode===n.MATERIAL_ALPHATEST}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:this._disableAlphaBlending?!1:this.alpha<1}needAlphaBlendingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsBlend:e.visibility<1?!0:this._disableAlphaBlending?!1:e.hasVertexAlpha||this.needAlphaBlending()}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:!1}needAlphaTestingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsTest:!this.needAlphaBlendingForMesh(e)&&this.needAlphaTesting()}getAlphaTestTexture(){return null}markDirty(e=!1){let t=this.getScene().meshes;for(let i of t)if(i.subMeshes){for(let r of i.subMeshes)if(r.getMaterial()===this)for(let s of r._drawWrappers)s&&this._materialContext===s.materialContext&&(s._wasPreviouslyReady=!1,s._wasPreviouslyUsingInstances=null,s._forceRebindOnNextCall=e)}e&&this.markAsDirty(n.AllDirtyFlag)}_preBind(e,t=null){let i=this._scene.getEngine(),s=(t==null?this.sideOrientation:t)===n.ClockWiseSideOrientation,a=e||this._getDrawWrapper();return JA(a)&&a.materialContext&&(a.materialContext.useVertexPulling=this.useVertexPulling),i.enableEffect(a),i.setState(this.backFaceCulling,this.zOffset,!1,s,this._scene._mirroredCameraPosition?!this.cullBackFaces:this.cullBackFaces,this.stencil,this.zOffsetUnits),s}bind(e,t){}buildUniformLayout(){let e=this._uniformBuffer;this._eventInfo.ubo=e,this._callbackPluginEventGeneric(8,this._eventInfo),e.create(),this._uniformBufferLayoutBuilt=!0}bindForSubMesh(e,t,i){let r=i._drawWrapper;this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),r._forceRebindOnNextCall=!1}bindOnlyWorldMatrix(e){}bindView(e){this._useUBO?this._needToBindSceneUbo=!0:e.setMatrix("view",this.getScene().getViewMatrix())}bindViewProjection(e){this._useUBO?this._needToBindSceneUbo=!0:(e.setMatrix("viewProjection",this.getScene().getTransformMatrix()),e.setMatrix("projection",this.getScene().getProjectionMatrix()),e.setMatrix("inverseProjection",this.getScene().getInverseProjectionMatrix()))}bindEyePosition(e,t){this._useUBO?this._needToBindSceneUbo=!0:this._scene.bindEyePosition(e,t)}_afterBind(e,t=null,i){if(this._scene._cachedMaterial=this,this._needToBindSceneUbo&&t&&(this._needToBindSceneUbo=!1,Wf(t,this.getScene().getSceneUniformBuffer()),this._scene.finalizeSceneUbo()),e?this._scene._cachedVisibility=e.visibility:this._scene._cachedVisibility=1,this._onBindObservable&&e&&this._onBindObservable.notifyObservers(e),this.disableDepthWrite){let r=this._scene.getEngine();this._cachedDepthWriteState=r.getDepthWrite(),r.setDepthWrite(!1)}if(this.disableColorWrite){let r=this._scene.getEngine();this._cachedColorWriteState=r.getColorWrite(),r.setColorWrite(!1)}if(this.depthFunction!==0){let r=this._scene.getEngine();this._cachedDepthFunctionState=r.getDepthFunction()||0,r.setDepthFunction(this.depthFunction)}}unbind(){this._scene.getSceneUniformBuffer().unbindEffect(),this._onUnBindObservable&&this._onUnBindObservable.notifyObservers(this),this.depthFunction!==0&&this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState),this.disableDepthWrite&&this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState),this.disableColorWrite&&this._scene.getEngine().setColorWrite(this._cachedColorWriteState)}getAnimatables(){return this._eventInfo.animatables=[],this._callbackPluginEventGeneric(256,this._eventInfo),this._eventInfo.animatables}getActiveTextures(){return this._eventInfo.activeTextures=[],this._callbackPluginEventGeneric(512,this._eventInfo),this._eventInfo.activeTextures}hasTexture(e){return this._eventInfo.hasTexture=!1,this._eventInfo.texture=e,this._callbackPluginEventGeneric(1024,this._eventInfo),this._eventInfo.hasTexture}clone(e){return null}_clonePlugins(e,t){let i={};if(this._serializePlugins(i),n._ParsePlugins(i,e,this._scene,t),this.pluginManager)for(let r of this.pluginManager._plugins){let s=e.pluginManager.getPlugin(r.name);s&&r.copyTo(s)}}getBindedMeshes(){if(this.meshMap){let e=[];for(let t in this.meshMap){let i=this.meshMap[t];i&&e.push(i)}return e}else return this._scene.meshes.filter(t=>t.material===this)}forceCompilation(e,t,i,r){let s={clipPlane:!1,useInstances:!1,...i},a=this.getScene(),o=this.allowShaderHotSwapping;this.allowShaderHotSwapping=!1;let l=()=>{if(!this._scene||!this._scene.getEngine())return;let c=a.clipPlane;if(s.clipPlane&&(a.clipPlane=new Ao(0,0,0,1)),this._storeEffectOnSubMeshes){let f=!0,d=null;if(e.subMeshes){let h=new Ks(0,0,0,0,0,e,void 0,!1,!1);h.materialDefines&&(h.materialDefines._renderId=-1),this.isReadyForSubMesh(e,h,s.useInstances)||(h.effect&&h.effect.getCompilationError()&&h.effect.allFallbacksProcessed()?d=h.effect.getCompilationError():(f=!1,setTimeout(l,16)))}f&&(this.allowShaderHotSwapping=o,d&&r&&r(d),t&&t(this))}else this.isReady()?(this.allowShaderHotSwapping=o,t&&t(this)):setTimeout(l,16);s.clipPlane&&(a.clipPlane=c)};l()}async forceCompilationAsync(e,t){return await new Promise((i,r)=>{this.forceCompilation(e,()=>{i()},t,s=>{r(s)})})}markAsDirty(e){this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism||(n._DirtyCallbackArray.length=0,e&n.ImageProcessingDirtyFlag&&n._DirtyCallbackArray.push(n._ImageProcessingDirtyCallBack),e&n.TextureDirtyFlag&&n._DirtyCallbackArray.push(n._TextureDirtyCallBack),e&n.LightDirtyFlag&&n._DirtyCallbackArray.push(n._LightsDirtyCallBack),e&n.FresnelDirtyFlag&&n._DirtyCallbackArray.push(n._FresnelDirtyCallBack),e&n.AttributesDirtyFlag&&n._DirtyCallbackArray.push(n._AttributeDirtyCallBack),e&n.MiscDirtyFlag&&n._DirtyCallbackArray.push(n._MiscDirtyCallBack),e&n.PrePassDirtyFlag&&n._DirtyCallbackArray.push(n._PrePassDirtyCallBack),n._DirtyCallbackArray.length&&this._markAllSubMeshesAsDirty(n._RunDirtyCallBacks),this.getScene().resetCachedMaterial())}resetDrawCache(){let e=this.getScene().meshes;for(let t of e)if(t.subMeshes)for(let i of t.subMeshes)i.getMaterial()===this&&i.resetDrawCache()}_markAllSubMeshesAsDirty(e){let t=this.getScene();if(t.blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let i=t.meshes;for(let r of i)if(r.subMeshes){for(let s of r.subMeshes)if((s.getMaterial()||(t._hasDefaultMaterial?t.defaultMaterial:null))===this)for(let o of s._drawWrappers)!o||!o.defines||!o.defines.markAllAsDirty||this._materialContext===o.materialContext&&e(o.defines)}}_markScenePrePassDirty(){if(this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let e=this.getScene().enablePrePassRenderer();e&&e.markAsDirty()}_markAllSubMeshesAsAllDirty(){this._markAllSubMeshesAsDirty(n._AllDirtyCallBack)}_markAllSubMeshesAsImageProcessingDirty(){this._markAllSubMeshesAsDirty(n._ImageProcessingDirtyCallBack)}_markAllSubMeshesAsTexturesDirty(){this._markAllSubMeshesAsDirty(n._TextureDirtyCallBack)}_markAllSubMeshesAsFresnelDirty(){this._markAllSubMeshesAsDirty(n._FresnelDirtyCallBack)}_markAllSubMeshesAsFresnelAndMiscDirty(){this._markAllSubMeshesAsDirty(n._FresnelAndMiscDirtyCallBack)}_markAllSubMeshesAsLightsDirty(){this._markAllSubMeshesAsDirty(n._LightsDirtyCallBack)}_markAllSubMeshesAsAttributesDirty(){this._markAllSubMeshesAsDirty(n._AttributeDirtyCallBack)}_markAllSubMeshesAsMiscDirty(){this._markAllSubMeshesAsDirty(n._MiscDirtyCallBack)}_markAllSubMeshesAsPrePassDirty(){this._markAllSubMeshesAsDirty(n._PrePassDirtyCallBack)}_markAllSubMeshesAsTexturesAndMiscDirty(){this._markAllSubMeshesAsDirty(n._TextureAndMiscDirtyCallBack)}_checkScenePerformancePriority(){if(this._scene.performancePriority!==0){this.checkReadyOnlyOnce=!0;let e=this._scene.onScenePerformancePriorityChangedObservable.addOnce(()=>{this.checkReadyOnlyOnce=!1});this.onDisposeObservable.add(()=>{this._scene.onScenePerformancePriorityChangedObservable.remove(e)})}}setPrePassRenderer(e){return!1}dispose(e,t,i){let r=this.getScene();if(r.stopAnimation(this),r.freeProcessedMaterials(),r.removeMaterial(this),this._eventInfo.forceDisposeTextures=t,this._callbackPluginEventGeneric(2,this._eventInfo),this._parentContainer){let s=this._parentContainer.materials.indexOf(this);s>-1&&this._parentContainer.materials.splice(s,1),this._parentContainer=null}if(i!==!0)if(this.meshMap)for(let s in this.meshMap){let a=this.meshMap[s];this._disposeMeshResources(a)}else{let s=r.meshes;for(let a of s)this._disposeMeshResources(a)}this._uniformBuffer.dispose(),this._drawWrapper.effect&&(this._storeEffectOnSubMeshes||this._drawWrapper.effect.dispose(),this._drawWrapper.effect=null),this.metadata=null,this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this._onBindObservable&&this._onBindObservable.clear(),this._onUnBindObservable&&this._onUnBindObservable.clear(),this._onEffectCreatedObservable&&this._onEffectCreatedObservable.clear(),this._eventInfo&&(this._eventInfo={})}_disposeMeshResources(e){var r;if(!e)return;let t=e.geometry,i=e._internalAbstractMeshDataInfo._materialForRenderPass;if(this._storeEffectOnSubMeshes){if(e.subMeshes&&i)for(let s of e.subMeshes){let a=s._drawWrappers;for(let o=0;o<a.length;o++){let l=(r=a[o])==null?void 0:r.effect;if(!l)continue;i[o]===this&&(t==null||t._releaseVertexArrayObject(l),s._removeDrawWrapper(o,!0,!0))}}}else t==null||t._releaseVertexArrayObject(this._drawWrapper.effect);e.material===this&&!e.sourceMesh&&(e.material=null)}serialize(){let e=nt.Serialize(this);return e.stencil=this.stencil.serialize(),e.uniqueId=this.uniqueId,this._serializePlugins(e),e}_serializePlugins(e){if(e.plugins={},this.pluginManager)for(let t of this.pluginManager._plugins)t.doNotSerialize||(e.plugins[t.getClassName()]=t.serialize())}static ParseAlphaMode(e,t){e._alphaMode!==void 0?t._alphaMode=Array.isArray(e._alphaMode)?e._alphaMode:[e._alphaMode]:e.alphaMode!==void 0?t._alphaMode=Array.isArray(e.alphaMode)?e.alphaMode:[e.alphaMode]:t._alphaMode=[2]}static Parse(e,t,i){if(!e.customType)e.customType="BABYLON.StandardMaterial";else if(e.customType==="BABYLON.PBRMaterial"&&e.overloadedAlbedo&&(e.customType="BABYLON.LegacyPBRMaterial",!BABYLON.LegacyPBRMaterial))return ee.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."),null;let s=pe.Instantiate(e.customType).Parse(e,t,i);return s._loadedUniqueId=e.uniqueId,n.ParseAlphaMode(e,s),s}static _ParsePlugins(e,t,i,r){var s;if(e.plugins)for(let a in e.plugins){let o=e.plugins[a],l=(s=t.pluginManager)==null?void 0:s.getPlugin(o.name);if(!l){let c=pe.Instantiate("BABYLON."+a);c&&(l=new c(t))}l==null||l.parse(o,i,r)}}};Se.TriangleFillMode=0;Se.WireFrameFillMode=1;Se.PointFillMode=2;Se.PointListDrawMode=3;Se.LineListDrawMode=4;Se.LineLoopDrawMode=5;Se.LineStripDrawMode=6;Se.TriangleStripDrawMode=7;Se.TriangleFanDrawMode=8;Se.ClockWiseSideOrientation=0;Se.CounterClockWiseSideOrientation=1;Se.ImageProcessingDirtyFlag=64;Se.TextureDirtyFlag=1;Se.LightDirtyFlag=2;Se.FresnelDirtyFlag=4;Se.AttributesDirtyFlag=8;Se.MiscDirtyFlag=16;Se.PrePassDirtyFlag=32;Se.AllDirtyFlag=127;Se.MATERIAL_OPAQUE=0;Se.MATERIAL_ALPHATEST=1;Se.MATERIAL_ALPHABLEND=2;Se.MATERIAL_ALPHATESTANDBLEND=3;Se.MATERIAL_NORMALBLENDMETHOD_WHITEOUT=0;Se.MATERIAL_NORMALBLENDMETHOD_RNM=1;Se.LIGHTFALLOFF_PHYSICAL=0;Se.LIGHTFALLOFF_GLTF=1;Se.LIGHTFALLOFF_STANDARD=2;Se.OnEventObservable=new te;Se.ForceVertexOutputInvariant=!1;Se._AllDirtyCallBack=n=>n.markAllAsDirty();Se._ImageProcessingDirtyCallBack=n=>n.markAsImageProcessingDirty();Se._TextureDirtyCallBack=n=>n.markAsTexturesDirty();Se._FresnelDirtyCallBack=n=>n.markAsFresnelDirty();Se._MiscDirtyCallBack=n=>n.markAsMiscDirty();Se._PrePassDirtyCallBack=n=>n.markAsPrePassDirty();Se._LightsDirtyCallBack=n=>n.markAsLightDirty();Se._AttributeDirtyCallBack=n=>n.markAsAttributesDirty();Se._FresnelAndMiscDirtyCallBack=n=>{Se._FresnelDirtyCallBack(n),Se._MiscDirtyCallBack(n)};Se._TextureAndMiscDirtyCallBack=n=>{Se._TextureDirtyCallBack(n),Se._MiscDirtyCallBack(n)};Se._DirtyCallbackArray=[];Se._RunDirtyCallBacks=n=>{for(let e of Se._DirtyCallbackArray)e(n)};P([F()],Se.prototype,"id",void 0);P([F()],Se.prototype,"uniqueId",void 0);P([F()],Se.prototype,"name",void 0);P([F()],Se.prototype,"metadata",void 0);P([F()],Se.prototype,"checkReadyOnEveryCall",void 0);P([F()],Se.prototype,"checkReadyOnlyOnce",void 0);P([F()],Se.prototype,"state",void 0);P([F("alpha")],Se.prototype,"_alpha",void 0);P([F("backFaceCulling")],Se.prototype,"_backFaceCulling",void 0);P([F("cullBackFaces")],Se.prototype,"_cullBackFaces",void 0);P([F()],Se.prototype,"sideOrientation",void 0);P([F()],Se.prototype,"_alphaMode",void 0);P([F()],Se.prototype,"_needDepthPrePass",void 0);P([F()],Se.prototype,"disableDepthWrite",void 0);P([F()],Se.prototype,"disableColorWrite",void 0);P([F()],Se.prototype,"forceDepthWrite",void 0);P([F()],Se.prototype,"depthFunction",void 0);P([F()],Se.prototype,"separateCullingPass",void 0);P([F("fogEnabled")],Se.prototype,"_fogEnabled",void 0);P([F()],Se.prototype,"pointSize",void 0);P([F()],Se.prototype,"zOffset",void 0);P([F()],Se.prototype,"zOffsetUnits",void 0);P([F()],Se.prototype,"pointsCloud",null);P([F()],Se.prototype,"fillMode",null);P([F()],Se.prototype,"useLogarithmicDepth",null);P([F()],Se.prototype,"_isVertexOutputInvariant",void 0);P([F()],Se.prototype,"transparencyMode",null)});var _p,MH=I(()=>{ts();Df();$i();_p=class n extends Se{get subMaterials(){return this._subMaterials}set subMaterials(e){this._subMaterials=e,this._hookArray(e)}getChildren(){return this.subMaterials}constructor(e,t){super(e,t,!0),this._waitingSubMaterialsUniqueIds=[],this.getScene().addMultiMaterial(this),this.subMaterials=[],this._storeEffectOnSubMeshes=!0}_hookArray(e){let t=e.push;e.push=(...r)=>{let s=t.apply(e,r);return this._markAllSubMeshesAsTexturesDirty(),s};let i=e.splice;e.splice=(r,s)=>{let a=i.call(e,r,s!=null?s:e.length);return this._markAllSubMeshesAsTexturesDirty(),a}}getSubMaterial(e){return e<0||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]}getActiveTextures(){return super.getActiveTextures().concat(...this.subMaterials.map(e=>e?e.getActiveTextures():[]))}hasTexture(e){var t;if(super.hasTexture(e))return!0;for(let i=0;i<this.subMaterials.length;i++)if((t=this.subMaterials[i])!=null&&t.hasTexture(e))return!0;return!1}getClassName(){return"MultiMaterial"}isReadyForSubMesh(e,t,i){for(let r=0;r<this.subMaterials.length;r++){let s=this.subMaterials[r];if(s){if(s._storeEffectOnSubMeshes){if(!s.isReadyForSubMesh(e,t,i))return!1;continue}if(!s.isReady(e))return!1}}return!0}clone(e,t){let i=new n(e,this.getScene());for(let r=0;r<this.subMaterials.length;r++){let s,a=this.subMaterials[r];t&&a?s=a.clone(e+"-"+a.name):s=this.subMaterials[r],i.subMaterials.push(s)}return i}serialize(){let e={};e.name=this.name,e.id=this.id,e.uniqueId=this.uniqueId,ei&&(e.tags=ei.GetTags(this)),e.materialsUniqueIds=[],e.materials=[];for(let t=0;t<this.subMaterials.length;t++){let i=this.subMaterials[t];i?(e.materialsUniqueIds.push(i.uniqueId),e.materials.push(i.id)):(e.materialsUniqueIds.push(null),e.materials.push(null))}return e}dispose(e,t,i){let r=this.getScene();if(!r)return;if(i)for(let a=0;a<this.subMaterials.length;a++){let o=this.subMaterials[a];o&&o.dispose(e,t)}let s=r.multiMaterials.indexOf(this);s>=0&&r.multiMaterials.splice(s,1),super.dispose(e,t)}static ParseMultiMaterial(e,t){let i=new n(e.name,t);if(i.id=e.id,i._loadedUniqueId=e.uniqueId,ei&&ei.AddTagsTo(i,e.tags),e.materialsUniqueIds)i._waitingSubMaterialsUniqueIds=e.materialsUniqueIds;else for(let r of e.materials)i.subMaterials.push(t.getLastMaterialById(r));return i}};Ut("BABYLON.MultiMaterial",_p)});var aR,IH=I(()=>{aR=class{constructor(e,t){this.distanceOrScreenCoverage=e,this.mesh=t}}});var gp,oR,BD,lR,UD,VD,yl,q,Fi=I(()=>{mi();wi();Gg();Df();PD();Rl();ke();zt();_a();Zi();Tr();iR();$m();cv();ts();MH();tR();Dr();Lt();$i();Sn();Wm();IH();gp=class{},oR=class{constructor(){this.batchCache=new lR(this),this.batchCacheReplacementModeInFrozenMode=new lR(this),this.instancesBufferSize=512*4}},BD=class{constructor(){this.renderPasses={}}},lR=class{constructor(e){this.parent=e,this.mustReturn=!1,this.visibleInstances=new Array,this.renderSelf=[],this.hardwareInstancedRendering=[]}},UD=class{constructor(){this.instancesCount=0,this.matrixBuffer=null,this.previousMatrixBuffer=null,this.matrixBufferSize=512,this.matrixData=null,this.boundingVectors=[],this.worldMatrices=null}},VD=class{constructor(){this._areNormalsFrozen=!1,this._source=null,this.meshMap=null,this._preActivateId=-1,this._LODLevels=new Array,this._useLODScreenCoverage=!1,this._effectiveMaterial=null,this._forcedInstanceCount=0,this._overrideRenderingFillMode=null}},yl={source:null,parent:null,doNotCloneChildren:!1,clonePhysicsImpostor:!0,cloneThinInstances:!1},q=class n extends yr{static _GetDefaultSideOrientation(e){return e||n.FRONTSIDE}get useLODScreenCoverage(){return this._internalMeshDataInfo._useLODScreenCoverage}set useLODScreenCoverage(e){this._internalMeshDataInfo._useLODScreenCoverage=e,this._sortLODLevels()}get computeBonesUsingShaders(){return this._internalAbstractMeshDataInfo._computeBonesUsingShaders}set computeBonesUsingShaders(e){this._internalAbstractMeshDataInfo._computeBonesUsingShaders!==e&&(e&&this._internalMeshDataInfo._sourcePositions&&(this.setVerticesData(L.PositionKind,this._internalMeshDataInfo._sourcePositions,!0),this._internalMeshDataInfo._sourceNormals&&this.setVerticesData(L.NormalKind,this._internalMeshDataInfo._sourceNormals,!0),this._internalMeshDataInfo._sourcePositions=null,this._internalMeshDataInfo._sourceNormals=null),this._internalAbstractMeshDataInfo._computeBonesUsingShaders=e,this._markSubMeshesAsAttributesDirty())}get onBeforeRenderObservable(){return this._internalMeshDataInfo._onBeforeRenderObservable||(this._internalMeshDataInfo._onBeforeRenderObservable=new te),this._internalMeshDataInfo._onBeforeRenderObservable}get onBeforeBindObservable(){return this._internalMeshDataInfo._onBeforeBindObservable||(this._internalMeshDataInfo._onBeforeBindObservable=new te),this._internalMeshDataInfo._onBeforeBindObservable}get onAfterRenderObservable(){return this._internalMeshDataInfo._onAfterRenderObservable||(this._internalMeshDataInfo._onAfterRenderObservable=new te),this._internalMeshDataInfo._onAfterRenderObservable}get onBetweenPassObservable(){return this._internalMeshDataInfo._onBetweenPassObservable||(this._internalMeshDataInfo._onBetweenPassObservable=new te),this._internalMeshDataInfo._onBetweenPassObservable}get onBeforeDrawObservable(){return this._internalMeshDataInfo._onBeforeDrawObservable||(this._internalMeshDataInfo._onBeforeDrawObservable=new te),this._internalMeshDataInfo._onBeforeDrawObservable}set onBeforeDraw(e){this._onBeforeDrawObserver&&this.onBeforeDrawObservable.remove(this._onBeforeDrawObserver),this._onBeforeDrawObserver=this.onBeforeDrawObservable.add(e)}get hasInstances(){return this.instances.length>0}get hasThinInstances(){return(this.forcedInstanceCount||this._thinInstanceDataStorage.instancesCount||0)>0}get forcedInstanceCount(){return this._internalMeshDataInfo._forcedInstanceCount}set forcedInstanceCount(e){this._internalMeshDataInfo._forcedInstanceCount=e}get sideOrientation(){return this._internalMeshDataInfo._sideOrientation}set sideOrientation(e){this._internalMeshDataInfo._sideOrientation=e,this._internalAbstractMeshDataInfo._sideOrientationHint=this._scene.useRightHandedSystem&&e===1||!this._scene.useRightHandedSystem&&e===0}get _effectiveSideOrientation(){return this._internalMeshDataInfo._effectiveSideOrientation}get overrideMaterialSideOrientation(){return this.sideOrientation}set overrideMaterialSideOrientation(e){this.sideOrientation=e,this.material&&(this.material.sideOrientation=null)}get overrideRenderingFillMode(){return this._internalMeshDataInfo._overrideRenderingFillMode}set overrideRenderingFillMode(e){this._internalMeshDataInfo._overrideRenderingFillMode=e}get material(){return this._internalAbstractMeshDataInfo._material}set material(e){e&&(this.material&&this.material.sideOrientation===null||this._internalAbstractMeshDataInfo._sideOrientationHint)&&(e.sideOrientation=null),this._setMaterial(e)}get source(){return this._internalMeshDataInfo._source}get cloneMeshMap(){return this._internalMeshDataInfo.meshMap}get isUnIndexed(){return this._unIndexed}set isUnIndexed(e){this._unIndexed!==e&&(this._unIndexed=e,this._markSubMeshesAsAttributesDirty())}get worldMatrixInstancedBuffer(){let e=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._instanceDataStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId];return e?e.instancesData:void 0}get previousWorldMatrixInstancedBuffer(){let e=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._instanceDataStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId];return e?e.instancesPreviousData:void 0}get manualUpdateOfWorldMatrixInstancedBuffer(){return this._instanceDataStorage.manualUpdate}set manualUpdateOfWorldMatrixInstancedBuffer(e){this._instanceDataStorage.manualUpdate=e}get manualUpdateOfPreviousWorldMatrixInstancedBuffer(){return this._instanceDataStorage.previousManualUpdate}set manualUpdateOfPreviousWorldMatrixInstancedBuffer(e){this._instanceDataStorage.previousManualUpdate=e}get forceWorldMatrixInstancedBufferUpdate(){return this._instanceDataStorage.forceMatrixUpdates}set forceWorldMatrixInstancedBufferUpdate(e){this._instanceDataStorage.forceMatrixUpdates=e}_copySource(e,t,i=!0,r=!1){var a,o;let s=this.getScene();if(e._geometry&&e._geometry.applyToMesh(this),Sl.DeepCopy(e,this,["name","material","skeleton","instances","parent","uniqueId","source","metadata","morphTargetManager","hasInstances","worldMatrixInstancedBuffer","previousWorldMatrixInstancedBuffer","hasLODLevels","geometry","isBlocked","areNormalsFrozen","facetNb","isFacetDataEnabled","lightSources","useBones","isAnInstance","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","cloneMeshMap","hasBoundingInfo","physicsBody","physicsImpostor"],["_poseMatrix"]),this._internalMeshDataInfo._source=e,s.useClonedMeshMap&&(e._internalMeshDataInfo.meshMap||(e._internalMeshDataInfo.meshMap={}),e._internalMeshDataInfo.meshMap[this.uniqueId]=this),this._originalBuilderSideOrientation=e._originalBuilderSideOrientation,this._creationDataStorage=e._creationDataStorage,e._ranges){let l=e._ranges;for(let c in l)Object.prototype.hasOwnProperty.call(l,c)&&l[c]&&this.createAnimationRange(c,l[c].from,l[c].to)}if(e.metadata&&e.metadata.clone?this.metadata=e.metadata.clone():this.metadata=e.metadata,this._internalMetadata=e._internalMetadata,ei&&ei.HasTags(e)&&ei.AddTagsTo(this,ei.GetTags(e,!0)),this.setEnabled(e.isEnabled(!1)),this.parent=e.parent,this.setPivotMatrix(e.getPivotMatrix(),this._postMultiplyPivotMatrix),this.id=this.name+"."+e.id,this.material=e.material,!t){let l=e.getDescendants(!0);for(let c=0;c<l.length;c++){let f=l[c];f._isMesh?(yl.parent=this,yl.doNotCloneChildren=t,yl.clonePhysicsImpostor=i,yl.cloneThinInstances=r,f.clone(this.name+"."+f.name,yl)):f.clone&&f.clone(this.name+"."+f.name,this)}}if(e.morphTargetManager&&(this.morphTargetManager=e.morphTargetManager),s.getPhysicsEngine){let l=s.getPhysicsEngine();if(i&&l)if(l.getPluginVersion()===1){let c=l.getImpostorForPhysicsObject(e);c&&(this.physicsImpostor=c.clone(this))}else l.getPluginVersion()===2&&e.physicsBody&&e.physicsBody.clone(this)}for(let l=0;l<s.particleSystems.length;l++){let c=s.particleSystems[l];c.emitter===e&&c.clone(c.name,this)}if(this.skeleton=e.skeleton,r&&(e._thinInstanceDataStorage.matrixData?(this.thinInstanceSetBuffer("matrix",new Float32Array(e._thinInstanceDataStorage.matrixData),16,!e._thinInstanceDataStorage.matrixBuffer.isUpdatable()),this._thinInstanceDataStorage.matrixBufferSize=e._thinInstanceDataStorage.matrixBufferSize,this._thinInstanceDataStorage.instancesCount=e._thinInstanceDataStorage.instancesCount):this._thinInstanceDataStorage.matrixBufferSize=e._thinInstanceDataStorage.matrixBufferSize,e._userThinInstanceBuffersStorage)){let l=e._userThinInstanceBuffersStorage;for(let c in l.data)this.thinInstanceSetBuffer(c,new Float32Array(l.data[c]),l.strides[c],!((o=(a=l.vertexBuffers)==null?void 0:a[c])!=null&&o.isUpdatable())),this._userThinInstanceBuffersStorage.sizes[c]=l.sizes[c]}this.refreshBoundingInfo(!0,!0),this.computeWorldMatrix(!0)}constructor(e,t=null,i=null,r=null,s,a=!0){var c,f,d,h,u;super(e,t),this._internalMeshDataInfo=new VD,this.delayLoadState=0,this.instances=[],this._creationDataStorage=null,this._geometry=null,this._thinInstanceDataStorage=new UD,this._shouldGenerateFlatShading=!1,this._originalBuilderSideOrientation=n.DEFAULTSIDE,this.ignoreCameraMaxZ=!1,t=this.getScene(),this._instanceDataStorage=new BD,this._instanceDataStorage.engine=t.getEngine(),this._instanceDataStorage.useMonoDataStorageRenderPass=!this._instanceDataStorage.engine.isWebGPU,this._instanceDataStorage.useMonoDataStorageRenderPass&&(this._instanceDataStorage.dataStorageRenderPass=new oR),this._scene.useRightHandedSystem?this.sideOrientation=0:this.sideOrientation=1,this._onBeforeDraw=(m,_,p)=>{m&&p&&(this._uniformBuffer?this.transferToEffect(_):p.bindOnlyWorldMatrix(_))};let o,l=!1;if(i&&i._addToSceneRootNodes===void 0){let m=i;o=(c=m.parent)!=null?c:null,r=(f=m.source)!=null?f:null,s=(d=m.doNotCloneChildren)!=null?d:!1,a=(h=m.clonePhysicsImpostor)!=null?h:!0,l=(u=m.cloneThinInstances)!=null?u:!1}else o=i;r&&this._copySource(r,s,a,l),o!==null&&(this.parent=o),this._instanceDataStorage.hardwareInstancedRendering=this.getEngine().getCaps().instancedArrays,this._internalMeshDataInfo._onMeshReadyObserverAdded=m=>{m.unregisterOnNextCall=!0,this.isReady(!0)?this.onMeshReadyObservable.notifyObservers(this):this._internalMeshDataInfo._checkReadinessObserver||(this._internalMeshDataInfo._checkReadinessObserver=this._scene.onBeforeRenderObservable.add(()=>{this.isReady(!0)&&(this._scene.onBeforeRenderObservable.remove(this._internalMeshDataInfo._checkReadinessObserver),this._internalMeshDataInfo._checkReadinessObserver=null,this.onMeshReadyObservable.notifyObservers(this))}))},this.onMeshReadyObservable=new te(this._internalMeshDataInfo._onMeshReadyObserverAdded),r&&r.onClonedObservable.notifyObservers(this)}instantiateHierarchy(e=null,t,i){let r=this.getTotalVertices()===0||t&&t.doNotInstantiate&&(t.doNotInstantiate===!0||t.doNotInstantiate(this))?this.clone("Clone of "+(this.name||this.id),e||this.parent,!0):this.createInstance("instance of "+(this.name||this.id));r.parent=e||this.parent,r.position=this.position.clone(),r.scaling=this.scaling.clone(),this.rotationQuaternion?r.rotationQuaternion=this.rotationQuaternion.clone():r.rotation=this.rotation.clone(),i&&i(this,r);for(let s of this.getChildTransformNodes(!0))s.getClassName()==="InstancedMesh"&&r.getClassName()==="Mesh"&&s.sourceMesh===this?s.instantiateHierarchy(r,{doNotInstantiate:t&&t.doNotInstantiate||!1,newSourcedMesh:r},i):s.instantiateHierarchy(r,t,i);return r}getClassName(){return"Mesh"}get _isMesh(){return!0}toString(e){let t=super.toString(e);if(t+=", n vertices: "+this.getTotalVertices(),t+=", parent: "+(this._waitingParentId?this._waitingParentId:this.parent?this.parent.name:"NONE"),this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);if(e)if(this._geometry){let i=this.getIndices(),r=this.getVerticesData(L.PositionKind);r&&i&&(t+=", flat shading: "+(r.length/3===i.length?"YES":"NO"))}else t+=", flat shading: UNKNOWN";return t}_unBindEffect(){super._unBindEffect();for(let e of this.instances)e._unBindEffect()}get hasLODLevels(){return this._internalMeshDataInfo._LODLevels.length>0}getLODLevels(){return this._internalMeshDataInfo._LODLevels}_sortLODLevels(){let e=this._internalMeshDataInfo._useLODScreenCoverage?-1:1;this._internalMeshDataInfo._LODLevels.sort((t,i)=>t.distanceOrScreenCoverage<i.distanceOrScreenCoverage?e:t.distanceOrScreenCoverage>i.distanceOrScreenCoverage?-e:0)}addLODLevel(e,t){if(t&&t._masterMesh)return ee.Warn("You cannot use a mesh as LOD level twice"),this;let i=new aR(e,t);return this._internalMeshDataInfo._LODLevels.push(i),t&&(t._masterMesh=this),this._sortLODLevels(),this}getLODLevelAtDistance(e){let t=this._internalMeshDataInfo;for(let i=0;i<t._LODLevels.length;i++){let r=t._LODLevels[i];if(r.distanceOrScreenCoverage===e)return r.mesh}return null}removeLODLevel(e){let t=this._internalMeshDataInfo;for(let i=0;i<t._LODLevels.length;i++)t._LODLevels[i].mesh===e&&(t._LODLevels.splice(i,1),e&&(e._masterMesh=null));return this._sortLODLevels(),this}getLOD(e,t){let i=this._internalMeshDataInfo;if(!i._LODLevels||i._LODLevels.length===0)return this;let r=t||this.getBoundingInfo().boundingSphere,s=e.mode===gt.ORTHOGRAPHIC_CAMERA?e.minZ:r.centerWorld.subtract(e.globalPosition).length(),a=s,o=1;if(i._useLODScreenCoverage){let l=e.screenArea,c=r.radiusWorld*e.minZ/s;c=c*c*Math.PI,a=c/l,o=-1}if(o*i._LODLevels[i._LODLevels.length-1].distanceOrScreenCoverage>o*a)return this.onLODLevelSelection&&this.onLODLevelSelection(a,this,this),this;for(let l=0;l<i._LODLevels.length;l++){let c=i._LODLevels[l];if(o*c.distanceOrScreenCoverage<o*a){if(c.mesh){if(c.mesh.delayLoadState===4)return c.mesh._checkDelayState(),this;if(c.mesh.delayLoadState===2)return this;c.mesh._preActivate(),c.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)}return this.onLODLevelSelection&&this.onLODLevelSelection(a,this,c.mesh),c.mesh}}return this.onLODLevelSelection&&this.onLODLevelSelection(a,this,this),this}get geometry(){return this._geometry}getTotalVertices(){return this._geometry===null||this._geometry===void 0?0:this._geometry.getTotalVertices()}getVerticesData(e,t,i,r){var a,o;if(!this._geometry)return null;let s=r||(o=(a=this._userInstancedBuffersStorage)==null?void 0:a.vertexBuffers[e])==null?void 0:o.getFloatData(this.instances.length+1,i||t&&this._geometry.meshes.length!==1);return s||(s=this._geometry.getVerticesData(e,t,i)),s}copyVerticesData(e,t){this._geometry&&this._geometry.copyVerticesData(e,t)}getVertexBuffer(e,t){var i,r;return this._geometry?(r=t||(i=this._userInstancedBuffersStorage)==null?void 0:i.vertexBuffers[e])!=null?r:this._geometry.getVertexBuffer(e):null}isVerticesDataPresent(e,t){var i;return this._geometry?!t&&((i=this._userInstancedBuffersStorage)==null?void 0:i.vertexBuffers[e])!==void 0||this._geometry.isVerticesDataPresent(e):this._delayInfo?this._delayInfo.indexOf(e)!==-1:!1}isVertexBufferUpdatable(e,t){var i;if(!this._geometry)return this._delayInfo?this._delayInfo.indexOf(e)!==-1:!1;if(!t){let r=(i=this._userInstancedBuffersStorage)==null?void 0:i.vertexBuffers[e];if(r)return r.isUpdatable()}return this._geometry.isVertexBufferUpdatable(e)}getVerticesDataKinds(e){if(!this._geometry){let i=[];if(this._delayInfo)for(let r of this._delayInfo)i.push(r);return i}let t=this._geometry.getVerticesDataKinds();if(!e&&this._userInstancedBuffersStorage)for(let i in this._userInstancedBuffersStorage.vertexBuffers)t.indexOf(i)===-1&&t.push(i);return t}getTotalIndices(){return this._geometry?this._geometry.getTotalIndices():0}getIndices(e,t){return this._geometry?this._geometry.getIndices(e,t):[]}get isBlocked(){return this._masterMesh!==null&&this._masterMesh!==void 0}isReady(e=!1,t=!1){var l,c,f,d,h,u,m;if(this.delayLoadState===2||!super.isReady(e))return!1;if(!this.subMeshes||this.subMeshes.length===0||!e)return!0;let i=this.getEngine(),r=this.getScene(),s=t||i.getCaps().instancedArrays&&(this.instances.length>0||this.hasThinInstances);this.computeWorldMatrix();let a=this.material||r.defaultMaterial;if(a){if(a._storeEffectOnSubMeshes)for(let _ of this.subMeshes){let p=_.getMaterial();if(p){if(p._storeEffectOnSubMeshes){if(!p.isReadyForSubMesh(this,_,s))return!1}else if(!p.isReady(this,s))return!1}}else if(!a.isReady(this,s))return!1}let o=i.currentRenderPassId;for(let _ of this.lightSources){let p=_.getShadowGenerators();if(!p)continue;let g=p.values();for(let v=g.next();v.done!==!0;v=g.next()){let T=v.value;if(T&&(!((l=T.getShadowMap())!=null&&l.renderList)||(c=T.getShadowMap())!=null&&c.renderList&&((d=(f=T.getShadowMap())==null?void 0:f.renderList)==null?void 0:d.indexOf(this))!==-1)){let E=(h=T.getShadowMap().renderPassIds)!=null?h:[i.currentRenderPassId];for(let A=0;A<E.length;++A){i.currentRenderPassId=E[A];for(let R of this.subMeshes)if(!T.isReady(R,s,(m=(u=R.getMaterial())==null?void 0:u.needAlphaBlendingForMesh(this))!=null?m:!1))return i.currentRenderPassId=o,!1}i.currentRenderPassId=o}}}for(let _ of this._internalMeshDataInfo._LODLevels)if(_.mesh&&!_.mesh.isReady(s))return!1;return!0}get areNormalsFrozen(){return this._internalMeshDataInfo._areNormalsFrozen}freezeNormals(){return this._internalMeshDataInfo._areNormalsFrozen=!0,this}unfreezeNormals(){return this._internalMeshDataInfo._areNormalsFrozen=!1,this}set overridenInstanceCount(e){this._instanceDataStorage.overridenInstanceCount=e}_getInstanceDataStorage(){if(this._instanceDataStorage.useMonoDataStorageRenderPass)return this._instanceDataStorage.dataStorageRenderPass;let e=this._instanceDataStorage.engine.currentRenderPassId,t=this._instanceDataStorage.renderPasses[e];return t||(t=new oR,this._instanceDataStorage.renderPasses[e]=t),t}_preActivate(){let e=this._internalMeshDataInfo,t=this.getScene().getRenderId();return e._preActivateId===t?this:(e._preActivateId=t,this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass.visibleInstances=null:this._getInstanceDataStorage().visibleInstances=null,this)}_preActivateForIntermediateRendering(e){let t=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._getInstanceDataStorage();return t.visibleInstances&&(t.visibleInstances.intermediateDefaultRenderId=e),this}_registerInstanceForRenderId(e,t){let i=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._getInstanceDataStorage();return i.visibleInstances||(i.visibleInstances={defaultRenderId:t,selfDefaultRenderId:this._renderId,intermediateDefaultRenderId:-1}),i.visibleInstances[t]||(i.previousRenderId!==void 0&&(!this._instanceDataStorage.useMonoDataStorageRenderPass||this._instanceDataStorage.isFrozen)&&delete i.visibleInstances[i.previousRenderId],i.previousRenderId=t,i.visibleInstances[t]=new Array),i.visibleInstances[t].push(e),this}_afterComputeWorldMatrix(){super._afterComputeWorldMatrix(),this.hasThinInstances&&(this.doNotSyncBoundingInfo||this.thinInstanceRefreshBoundingInfo(!1))}_postActivate(){this.edgesShareWithInstances&&this.edgesRenderer&&this.edgesRenderer.isEnabled&&this._renderingGroup&&(this._renderingGroup._edgesRenderers.pushNoDuplicate(this.edgesRenderer),this.edgesRenderer.customInstances.push(this.getWorldMatrix()))}refreshBoundingInfo(e=!1,t=!1){if(this.hasBoundingInfo&&this.getBoundingInfo().isLocked)return this;let i;typeof e=="object"?i=e:i={applySkeleton:e,applyMorph:t};let r=this.geometry?this.geometry.boundingBias:null;return this._refreshBoundingInfo(this._getData(i,null,L.PositionKind),r),this}_createGlobalSubMesh(e){let t=this.getTotalVertices();if(!t||!this.getIndices())return null;if(this.subMeshes&&this.subMeshes.length>0){let i=this.getIndices();if(!i)return null;let r=i.length,s=!1;if(e)s=!0;else for(let a of this.subMeshes){if(a.indexStart+a.indexCount>r){s=!0;break}if(a.verticesStart+a.verticesCount>t){s=!0;break}}if(!s)return this.subMeshes[0]}return this.releaseSubMeshes(),new Ks(0,0,t,0,this.getTotalIndices()||(this.isUnIndexed?t:0),this)}subdivide(e){if(e<1)return;let t=this.getTotalIndices(),i=t/e|0,r=0;for(;i%3!==0;)i++;this.releaseSubMeshes();for(let s=0;s<e&&!(r>=t);s++)Ks.CreateFromIndices(0,r,r+i>=t?t-r:i,this,void 0,!1),r+=i;this.refreshBoundingInfo(),this.synchronizeInstances()}setVerticesData(e,t,i=!1,r){if(this._geometry)this._geometry.setVerticesData(e,t,i,r);else{let s=new Me;s.set(t,e);let a=this.getScene();new xn(xn.RandomId(),a,s,i,this)}return this}removeVerticesData(e){this._geometry&&this._geometry.removeVerticesData(e)}markVerticesDataAsUpdatable(e,t=!0){let i=this.getVertexBuffer(e);!i||i.isUpdatable()===t||this.setVerticesData(e,this.getVerticesData(e),t)}setVerticesBuffer(e,t=!0,i=null){return this._geometry||(this._geometry=xn.CreateGeometryForMesh(this)),this._geometry.setVerticesBuffer(e,i,t),this}updateVerticesData(e,t,i,r){return this._geometry?(r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i),this):this}updateMeshPositions(e,t=!0){let i=this.getVerticesData(L.PositionKind);if(!i)return this;if(e(i),this.updateVerticesData(L.PositionKind,i,!1,!1),t){let r=this.getIndices(),s=this.getVerticesData(L.NormalKind);if(!s)return this;Me.ComputeNormals(i,r,s),this.updateVerticesData(L.NormalKind,s,!1,!1)}return this}makeGeometryUnique(){if(!this._geometry)return this;if(this._geometry.meshes.length===1)return this;let e=this._geometry,t=this._geometry.copy(xn.RandomId());return e.releaseForMesh(this,!0),t.applyToMesh(this),this}setIndexBuffer(e,t,i,r=null){let s=this._geometry;s||(s=new xn(xn.RandomId(),this.getScene(),void 0,void 0,this)),s.setIndexBuffer(e,t,i,r)}setIndices(e,t=null,i=!1,r=!1){if(this._geometry)this._geometry.setIndices(e,t,i,r);else{let s=new Me;s.indices=e;let a=this.getScene();new xn(xn.RandomId(),a,s,i,this,t)}return this}updateIndices(e,t,i=!1){return this._geometry?(this._geometry.updateIndices(e,t,i),this):this}toLeftHanded(){return this._geometry?(this._geometry.toLeftHanded(),this):this}_bind(e,t,i,r=!0){if(!this._geometry)return this;let s=this.getScene().getEngine(),a;if(this._unIndexed)this._getRenderingFillMode(i)===Se.WireFrameFillMode?a=e._getLinesIndexBuffer(this.getIndices(),s):a=null;else switch(this._getRenderingFillMode(i)){case Se.PointFillMode:a=null;break;case Se.WireFrameFillMode:a=e._getLinesIndexBuffer(this.getIndices(),s);break;default:case Se.TriangleFillMode:a=this._geometry.getIndexBuffer();break}return this._bindDirect(t,a,r)}_bindDirect(e,t,i=!0){if(!this._geometry)return this;if(this.morphTargetManager&&this.morphTargetManager.isUsingTextureForTargets&&this.morphTargetManager._bind(e),!i||!this._userInstancedBuffersStorage||this.hasThinInstances)this._geometry._bind(e,t);else{if(!this._instanceDataStorage.useMonoDataStorageRenderPass&&this._userInstancedBuffersStorage.renderPasses&&this._userInstancedBuffersStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId]){let r=this._userInstancedBuffersStorage.renderPasses[this._instanceDataStorage.engine.currentRenderPassId];for(let s in r)this._userInstancedBuffersStorage.vertexBuffers[s]=r[s]}this._geometry._bind(e,t,this._userInstancedBuffersStorage.vertexBuffers,this._userInstancedBuffersStorage.vertexArrayObjects)}return this}_draw(e,t,i){if(!this._geometry||!this._geometry.getVertexBuffers()||!this._unIndexed&&!this._geometry.getIndexBuffer())return this;this._internalMeshDataInfo._onBeforeDrawObservable&&this._internalMeshDataInfo._onBeforeDrawObservable.notifyObservers(this);let s=this.getScene().getEngine(),a=s._currentMaterialContext,o=a&&a.useVertexPulling;return this._unIndexed&&t!==Se.WireFrameFillMode||t==Se.PointFillMode?s.drawArraysType(t,e.verticesStart,e.verticesCount,this.forcedInstanceCount||i):t==Se.WireFrameFillMode?s.drawElementsType(t,0,e._linesIndexCount,this.forcedInstanceCount||i):o?s.drawArraysType(t,e.indexStart,e.indexCount,this.forcedInstanceCount||i):s.drawElementsType(t,e.indexStart,e.indexCount,this.forcedInstanceCount||i),this}registerBeforeRender(e){return this.onBeforeRenderObservable.add(e),this}unregisterBeforeRender(e){return this.onBeforeRenderObservable.removeCallback(e),this}registerAfterRender(e){return this.onAfterRenderObservable.add(e),this}unregisterAfterRender(e){return this.onAfterRenderObservable.removeCallback(e),this}_getInstancesRenderList(e,t=!1){let i=this._instanceDataStorage.useMonoDataStorageRenderPass?this._instanceDataStorage.dataStorageRenderPass:this._getInstanceDataStorage();if(this._instanceDataStorage.isFrozen){if(t)return i.batchCacheReplacementModeInFrozenMode.hardwareInstancedRendering[e]=!1,i.batchCacheReplacementModeInFrozenMode.renderSelf[e]=!0,i.batchCacheReplacementModeInFrozenMode;if(i.previousBatch)return i.previousBatch}let r=this.getScene(),s=r._isInIntermediateRendering(),a=s?this._internalAbstractMeshDataInfo._onlyForInstancesIntermediate:this._internalAbstractMeshDataInfo._onlyForInstances,o=i.batchCache;if(o.mustReturn=!1,o.renderSelf[e]=t||!a&&this.isEnabled()&&this.isVisible,o.visibleInstances[e]=null,i.visibleInstances&&!t){let l=i.visibleInstances,c=r.getRenderId(),f=s?l.intermediateDefaultRenderId:l.defaultRenderId;o.visibleInstances[e]=l[c],!o.visibleInstances[e]&&f&&(o.visibleInstances[e]=l[f])}return o.hardwareInstancedRendering[e]=!t&&this._instanceDataStorage.hardwareInstancedRendering&&o.visibleInstances[e]!==null&&o.visibleInstances[e]!==void 0,i.previousBatch=o,o}_updateInstancedBuffers(e,t,i,r,s,a){var v;let o=t.visibleInstances[e._id],l=o?o.length:0,c=t.parent,f=this._instanceDataStorage,d=c.instancesBuffer,h=c.instancesPreviousBuffer,u=0,m=0,_=t.renderSelf[e._id],p=this._scene.floatingOriginOffset,g=!d||i!==c.instancesBufferSize||this._scene.needsPreviousWorldMatrices&&!c.instancesPreviousBuffer;if(!this._instanceDataStorage.manualUpdate&&(!f.isFrozen||g)){let T=this.getWorldMatrix();if(_){this._scene.needsPreviousWorldMatrices&&(f.masterMeshPreviousWorldMatrix?(f.masterMeshPreviousWorldMatrix.copyToArray(c.instancesPreviousData,u),f.masterMeshPreviousWorldMatrix.copyFrom(T)):(f.masterMeshPreviousWorldMatrix=T.clone(),f.masterMeshPreviousWorldMatrix.copyToArray(c.instancesPreviousData,u))),T.copyToArray(c.instancesData,u);let S=T.asArray();c.instancesData[u+12]=S[12]-p.x,c.instancesData[u+13]=S[13]-p.y,c.instancesData[u+14]=S[14]-p.z,u+=16,m++}if(o){if(n.INSTANCEDMESH_SORT_TRANSPARENT&&this._scene.activeCamera&&((v=e.getMaterial())!=null&&v.needAlphaBlendingForMesh(e.getRenderingMesh()))){let S=this._scene.activeCamera.globalPosition;for(let E=0;E<o.length;E++){let A=o[E];A._distanceToCamera=b.Distance(A.getBoundingInfo().boundingSphere.centerWorld,S)}o.sort((E,A)=>E._distanceToCamera>A._distanceToCamera?-1:E._distanceToCamera<A._distanceToCamera?1:0)}for(let S=0;S<o.length;S++){let E=o[S],A=E.getWorldMatrix();A.copyToArray(c.instancesData,u),this._scene.needsPreviousWorldMatrices&&(E._previousWorldMatrix?(E._previousWorldMatrix.copyToArray(c.instancesPreviousData,u),E._previousWorldMatrix.copyFrom(A)):(E._previousWorldMatrix=A.clone(),E._previousWorldMatrix.copyToArray(c.instancesPreviousData,u)));let R=A.asArray();c.instancesData[u+12]=R[12]-p.x,c.instancesData[u+13]=R[13]-p.y,c.instancesData[u+14]=R[14]-p.z,u+=16,m++}}}else m=(_?1:0)+l;if(g){d&&d.dispose(),h&&h.dispose(),d=new Ro(r,c.instancesData,!0,16,!1,!0),c.instancesBuffer=d,this._userInstancedBuffersStorage||(this._userInstancedBuffersStorage={data:{},vertexBuffers:{},strides:{},sizes:{},vertexArrayObjects:this.getEngine().getCaps().vertexArrayObject?{}:void 0});let T;if(this._instanceDataStorage.useMonoDataStorageRenderPass)T=this._userInstancedBuffersStorage.vertexBuffers;else{this._userInstancedBuffersStorage.renderPasses||(this._userInstancedBuffersStorage.renderPasses={});let S=this._instanceDataStorage.engine.currentRenderPassId;T=this._userInstancedBuffersStorage.renderPasses[S],T||(this._userInstancedBuffersStorage.renderPasses[S]=T={})}T.world0=d.createVertexBuffer("world0",0,4),T.world1=d.createVertexBuffer("world1",4,4),T.world2=d.createVertexBuffer("world2",8,4),T.world3=d.createVertexBuffer("world3",12,4),this._scene.needsPreviousWorldMatrices&&(h=new Ro(r,c.instancesPreviousData,!0,16,!1,!0),c.instancesPreviousBuffer=h,T.previousWorld0=h.createVertexBuffer("previousWorld0",0,4),T.previousWorld1=h.createVertexBuffer("previousWorld1",4,4),T.previousWorld2=h.createVertexBuffer("previousWorld2",8,4),T.previousWorld3=h.createVertexBuffer("previousWorld3",12,4)),this._invalidateInstanceVertexArrayObject()}else(!this._instanceDataStorage.isFrozen||this._instanceDataStorage.forceMatrixUpdates)&&(d.updateDirectly(c.instancesData,0,m),this._scene.needsPreviousWorldMatrices&&(!this._instanceDataStorage.manualUpdate||this._instanceDataStorage.previousManualUpdate)&&h.updateDirectly(c.instancesPreviousData,0,m));this._processInstancedBuffers(o,_),a&&s!==void 0&&(this.getScene()._activeIndices.addCount(e.indexCount*m,!1),r._currentDrawContext&&(r._currentDrawContext.useInstancing=!0),this._bind(e,a,s),this._draw(e,s,m)),this._scene.needsPreviousWorldMatrices&&!g&&this._instanceDataStorage.manualUpdate&&(!this._instanceDataStorage.isFrozen||this._instanceDataStorage.forceMatrixUpdates)&&!this._instanceDataStorage.previousManualUpdate&&h.updateDirectly(c.instancesData,0,m)}_renderWithInstances(e,t,i,r,s){let a=i.visibleInstances[e._id],o=a?a.length:0,l=i.parent,c=l.instancesBufferSize,d=(o+1)*16*4;for(;l.instancesBufferSize<d;)l.instancesBufferSize*=2;return(!l.instancesData||c!=l.instancesBufferSize)&&(l.instancesData=new Float32Array(l.instancesBufferSize/4)),(this._scene.needsPreviousWorldMatrices&&!l.instancesPreviousData||c!=l.instancesBufferSize)&&(l.instancesPreviousData=new Float32Array(l.instancesBufferSize/4)),this._updateInstancedBuffers(e,i,c,s,t,r),s.unbindInstanceAttributes(),this}_renderWithThinInstances(e,t,i,r){var a,o;let s=(o=(a=this._thinInstanceDataStorage)==null?void 0:a.instancesCount)!=null?o:0;this.getScene()._activeIndices.addCount(e.indexCount*s,!1),r._currentDrawContext&&(r._currentDrawContext.useInstancing=!0),this._bind(e,i,t),this._draw(e,t,s),this._scene.needsPreviousWorldMatrices&&!this._thinInstanceDataStorage.previousMatrixData&&this._thinInstanceDataStorage.matrixData&&(this._thinInstanceDataStorage.previousMatrixBuffer?this._thinInstanceDataStorage.previousMatrixBuffer.updateDirectly(this._thinInstanceDataStorage.matrixData,0,s):this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",this._thinInstanceDataStorage.matrixData,!1)),r.unbindInstanceAttributes()}_processInstancedBuffers(e,t){}_processRendering(e,t,i,r,s,a,o,l){let c=this.getScene(),f=c.getEngine();if(r=this._getRenderingFillMode(r),a&&t.getRenderingMesh().hasThinInstances)return this._renderWithThinInstances(t,r,i,f),this;if(a)this._renderWithInstances(t,r,s,i,f);else{f._currentDrawContext&&(f._currentDrawContext.useInstancing=!1);let d=0;s.renderSelf[t._id]&&(o&&o(!1,e.getWorldMatrix(),l),d++,this._draw(t,r,this._instanceDataStorage.overridenInstanceCount));let h=s.visibleInstances[t._id];if(h){let u=h.length;d+=u;for(let m=0;m<u;m++){let p=h[m].getWorldMatrix();o&&o(!0,p,l),this._draw(t,r)}}c._activeIndices.addCount(t.indexCount*d,!1)}return this}_disposeInstanceDataStorageRenderPass(e,t=!1){e!=null&&e.instancesBuffer&&(t&&e.instancesBuffer.dispose(),e.instancesBuffer=null),e!=null&&e.instancesPreviousBuffer&&(t&&e.instancesPreviousBuffer.dispose(),e.instancesPreviousBuffer=null)}_rebuild(e=!1){for(let t in this._instanceDataStorage.renderPasses){let i=this._instanceDataStorage.renderPasses[t];this._disposeInstanceDataStorageRenderPass(i,e)}if(this._disposeInstanceDataStorageRenderPass(this._instanceDataStorage.dataStorageRenderPass,e),this._userInstancedBuffersStorage){for(let t in this._userInstancedBuffersStorage.vertexBuffers){let i=this._userInstancedBuffersStorage.vertexBuffers[t];i&&(e&&i.dispose(),this._userInstancedBuffersStorage.vertexBuffers[t]=null)}this._userInstancedBuffersStorage.vertexArrayObjects&&(this._userInstancedBuffersStorage.vertexArrayObjects={})}this._internalMeshDataInfo._effectiveMaterial=null,super._rebuild(e)}_releaseRenderPassId(e){var i,r;let t=this._instanceDataStorage.renderPasses[e];if(t&&(this._disposeInstanceDataStorageRenderPass(t,!0),delete this._instanceDataStorage.renderPasses[e]),(i=this._userInstancedBuffersStorage)!=null&&i.renderPasses){let s=this._userInstancedBuffersStorage.renderPasses[e];if(s)for(let a in s)(r=s[a])==null||r.dispose();delete this._userInstancedBuffersStorage.renderPasses[e]}}_freeze(){if(this.subMeshes){for(let e=0;e<this.subMeshes.length;e++)this._getInstancesRenderList(e);this._internalMeshDataInfo._effectiveMaterial=null,this._instanceDataStorage.isFrozen=!0}}_unFreeze(){this._instanceDataStorage.isFrozen=!1;for(let e in this._instanceDataStorage.renderPasses){let t=this._instanceDataStorage.renderPasses[e];t.previousBatch=null}this._instanceDataStorage.dataStorageRenderPass&&(this._instanceDataStorage.dataStorageRenderPass.previousBatch=null)}renderWithRenderPassId(e,t,i,r,s=!0){let a=this._scene.getEngine(),o=a.currentRenderPassId;if(e!==void 0&&(a.currentRenderPassId=e),r)(!s||s&&r.isInFrustum(this._scene._frustumPlanes))&&this.render(r,!!t,i);else for(let l=0;l<this.subMeshes.length;l++){let c=this.subMeshes[l];(!s||s&&c.isInFrustum(this._scene._frustumPlanes))&&this.render(c,!!t,i)}return e!==void 0&&(a.currentRenderPassId=o),this}directRender(){if(!this.subMeshes)return this;for(let e of this.subMeshes)this.render(e,!1);return this}render(e,t,i){var M,y,C,D;let r=this.getScene(),s=r.getEngine();this._internalAbstractMeshDataInfo._isActiveIntermediate?this._internalAbstractMeshDataInfo._isActiveIntermediate=!1:this._internalAbstractMeshDataInfo._isActive=!1;let a=(y=(M=r.activeCameras)==null?void 0:M.length)!=null?y:0,o=a>1&&r.activeCamera===r.activeCameras[0]||a<=1,l=this._occlusionDataStorage&&this._occlusionDataStorage.occlusionForRenderPassId!==-1&&this._occlusionDataStorage.occlusionForRenderPassId!==s.currentRenderPassId;if(o&&this._checkOcclusionQuery(l)&&!this._occlusionDataStorage.forceRenderingWhenOccluded)return this;let c=this._getInstancesRenderList(e._id,!!i);if(c.mustReturn)return this;if(!this._geometry||!this._geometry.getVertexBuffers()||!this._unIndexed&&!this._geometry.getIndexBuffer())return this;let f=0,d=null;this.ignoreCameraMaxZ&&r.activeCamera&&!r._isInIntermediateRendering()&&(f=r.activeCamera.maxZ,d=r.activeCamera,r.activeCamera.maxZ=0,r.updateTransformMatrix(!0)),this._internalMeshDataInfo._onBeforeRenderObservable&&this._internalMeshDataInfo._onBeforeRenderObservable.notifyObservers(this);let h=e.getRenderingMesh(),u=c.hardwareInstancedRendering[e._id]||h.hasThinInstances||!!this._userInstancedBuffersStorage&&!e.getMesh()._internalAbstractMeshDataInfo._actAsRegularMesh,m=this._instanceDataStorage,_=e.getMaterial();if(!_)return d&&(d.maxZ=f,r.updateTransformMatrix(!0)),this;if(!m.isFrozen||!this._internalMeshDataInfo._effectiveMaterial||this._internalMeshDataInfo._effectiveMaterial!==_){if(_._storeEffectOnSubMeshes){if(!_.isReadyForSubMesh(this,e,u))return d&&(d.maxZ=f,r.updateTransformMatrix(!0)),this}else if(!_.isReady(this,u))return d&&(d.maxZ=f,r.updateTransformMatrix(!0)),this;this._internalMeshDataInfo._effectiveMaterial=_}else if(_._storeEffectOnSubMeshes&&!((C=e._drawWrapper)!=null&&C._wasPreviouslyReady)||!_._storeEffectOnSubMeshes&&!_._getDrawWrapper()._wasPreviouslyReady)return d&&(d.maxZ=f,r.updateTransformMatrix(!0)),this;if(t){let w=this._internalMeshDataInfo._effectiveMaterial;if(w.alphaModes.length===1)s.setAlphaMode(w.alphaMode);else for(let G=0;G<w.alphaModes.length;G++){let O=w.alphaModes[G];s.setAlphaMode(O!==void 0?O:2,!1,G)}}let p;this._internalMeshDataInfo._effectiveMaterial._storeEffectOnSubMeshes?p=e._drawWrapper:p=this._internalMeshDataInfo._effectiveMaterial._getDrawWrapper();let g=(D=p==null?void 0:p.effect)!=null?D:null;for(let w of r._beforeRenderingMeshStage)w.action(this,e,c,g);if(!p||!g)return d&&(d.maxZ=f,r.updateTransformMatrix(!0)),this;let v=i||this,T;if(!m.isFrozen&&(this._internalMeshDataInfo._effectiveMaterial.backFaceCulling||this._internalMeshDataInfo._effectiveMaterial.sideOrientation!==null||this._internalMeshDataInfo._effectiveMaterial._twoSidedLighting)){let w=v._getWorldMatrixDeterminant();T=this._internalMeshDataInfo._effectiveMaterial._getEffectiveOrientation(this),w<0&&(T=T===Se.ClockWiseSideOrientation?Se.CounterClockWiseSideOrientation:Se.ClockWiseSideOrientation),this._internalMeshDataInfo._effectiveSideOrientation=T}let S=this._internalMeshDataInfo._effectiveMaterial._preBind(p,this._internalMeshDataInfo._effectiveSideOrientation);this._internalMeshDataInfo._effectiveMaterial.forceDepthWrite&&s.setDepthWrite(!0);let E=this._internalMeshDataInfo._effectiveMaterial,A=E.fillMode;this._internalMeshDataInfo._onBeforeBindObservable&&this._internalMeshDataInfo._onBeforeBindObservable.notifyObservers(this),u||this._bind(e,g,A,!1);let R=v.getWorldMatrix();E._storeEffectOnSubMeshes?E.bindForSubMesh(R,this,e):E.bind(R,this),!E.backFaceCulling&&E.separateCullingPass&&(s.setState(!0,E.zOffset,!1,!S,E.cullBackFaces,E.stencil,E.zOffsetUnits),this._processRendering(this,e,g,A,c,u,this._onBeforeDraw,this._internalMeshDataInfo._effectiveMaterial),s.setState(!0,E.zOffset,!1,S,E.cullBackFaces,E.stencil,E.zOffsetUnits),this._internalMeshDataInfo._onBetweenPassObservable&&this._internalMeshDataInfo._onBetweenPassObservable.notifyObservers(e)),this._processRendering(this,e,g,A,c,u,this._onBeforeDraw,this._internalMeshDataInfo._effectiveMaterial),this._internalMeshDataInfo._effectiveMaterial.unbind();for(let w of r._afterRenderingMeshStage)w.action(this,e,c,g);return this._internalMeshDataInfo._onAfterRenderObservable&&this._internalMeshDataInfo._onAfterRenderObservable.notifyObservers(this),d&&(d.maxZ=f,r.updateTransformMatrix(!0)),r.performancePriority===2&&!m.isFrozen&&this._freeze(),this}cleanMatrixWeights(){this.isVerticesDataPresent(L.MatricesWeightsKind)&&(this.isVerticesDataPresent(L.MatricesWeightsExtraKind)?this._normalizeSkinWeightsAndExtra():this._normalizeSkinFourWeights())}_normalizeSkinFourWeights(){let e=this.getVerticesData(L.MatricesWeightsKind),t=e.length;for(let i=0;i<t;i+=4){let r=e[i]+e[i+1]+e[i+2]+e[i+3];if(r===0)e[i]=1;else{let s=1/r;e[i]*=s,e[i+1]*=s,e[i+2]*=s,e[i+3]*=s}}this.setVerticesData(L.MatricesWeightsKind,e)}_normalizeSkinWeightsAndExtra(){let e=this.getVerticesData(L.MatricesWeightsExtraKind),t=this.getVerticesData(L.MatricesWeightsKind),i=t.length;for(let r=0;r<i;r+=4){let s=t[r]+t[r+1]+t[r+2]+t[r+3];if(s+=e[r]+e[r+1]+e[r+2]+e[r+3],s===0)t[r]=1;else{let a=1/s;t[r]*=a,t[r+1]*=a,t[r+2]*=a,t[r+3]*=a,e[r]*=a,e[r+1]*=a,e[r+2]*=a,e[r+3]*=a}}this.setVerticesData(L.MatricesWeightsKind,t),this.setVerticesData(L.MatricesWeightsKind,e)}validateSkinning(){let e=this.getVerticesData(L.MatricesWeightsExtraKind),t=this.getVerticesData(L.MatricesWeightsKind);if(t===null||this.skeleton==null)return{skinned:!1,valid:!0,report:"not skinned"};let i=t.length,r=0,s=0,a=0,o=0,l=e===null?4:8,c=[];for(let p=0;p<=l;p++)c[p]=0;let f=.001;for(let p=0;p<i;p+=4){let g=t[p],v=g,T=v===0?0:1;for(let S=1;S<l;S++){let E=S<4?t[p+S]:e[p+S-4];E>g&&r++,E!==0&&T++,v+=E,g=E}if(c[T]++,T>a&&(a=T),v===0)s++;else{let S=1/v,E=0;for(let A=0;A<l;A++)A<4?E+=Math.abs(t[p+A]-t[p+A]*S):E+=Math.abs(e[p+A-4]-e[p+A-4]*S);E>f&&o++}}let d=this.skeleton.bones.length,h=this.getVerticesData(L.MatricesIndicesKind),u=this.getVerticesData(L.MatricesIndicesExtraKind),m=0;for(let p=0;p<i;p+=4)for(let g=0;g<l;g++){let v=g<4?h[p+g]:u[p+g-4];(v>=d||v<0)&&m++}let _="Number of Weights = "+i/4+`
|
|
Maximum influences = `+a+`
|
|
Missing Weights = `+s+`
|
|
Not Sorted = `+r+`
|
|
Not Normalized = `+o+`
|
|
WeightCounts = [`+c+`]
|
|
Number of bones = `+d+`
|
|
Bad Bone Indices = `+m;return{skinned:!0,valid:s===0&&o===0&&m===0,report:_}}_checkDelayState(){let e=this.getScene();return this._geometry?this._geometry.load(e):this.delayLoadState===4&&(this.delayLoadState=2,this._queueLoad(e)),this}_queueLoad(e){e.addPendingData(this);let t=this.delayLoadingFile.indexOf(".babylonbinarymeshdata")!==-1;return pe.LoadFile(this.delayLoadingFile,i=>{i instanceof ArrayBuffer?this._delayLoadingFunction(i,this):this._delayLoadingFunction(JSON.parse(i),this);for(let r of this.instances)r.refreshBoundingInfo(),r._syncSubMeshes();this.delayLoadState=1,e.removePendingData(this)},()=>{},e.offlineProvider,t),this}isInFrustum(e){return this.delayLoadState===2||!super.isInFrustum(e)?!1:(this._checkDelayState(),!0)}setMaterialById(e){let t=this.getScene().materials,i;for(i=t.length-1;i>-1;i--)if(t[i].id===e)return this.material=t[i],this;let r=this.getScene().multiMaterials;for(i=r.length-1;i>-1;i--)if(r[i].id===e)return this.material=r[i],this;return this}getAnimatables(){let e=[];return this.material&&e.push(this.material),this.skeleton&&e.push(this.skeleton),e}bakeTransformIntoVertices(e){if(!this.isVerticesDataPresent(L.PositionKind))return this;let t=this.subMeshes.splice(0);this._resetPointsArrayCache();let i=this.getVerticesData(L.PositionKind),r=b.Zero(),s;for(s=0;s<i.length;s+=3)b.TransformCoordinatesFromFloatsToRef(i[s],i[s+1],i[s+2],e,r).toArray(i,s);if(this.setVerticesData(L.PositionKind,i,this.getVertexBuffer(L.PositionKind).isUpdatable()),this.isVerticesDataPresent(L.NormalKind)){for(i=this.getVerticesData(L.NormalKind),s=0;s<i.length;s+=3)b.TransformNormalFromFloatsToRef(i[s],i[s+1],i[s+2],e,r).normalize().toArray(i,s);this.setVerticesData(L.NormalKind,i,this.getVertexBuffer(L.NormalKind).isUpdatable())}if(this.isVerticesDataPresent(L.TangentKind)){for(i=this.getVerticesData(L.TangentKind),s=0;s<i.length;s+=4)b.TransformNormalFromFloatsToRef(i[s],i[s+1],i[s+2],e,r).normalize().toArray(i,s);this.setVerticesData(L.TangentKind,i,this.getVertexBuffer(L.TangentKind).isUpdatable())}return e.determinant()<0&&this.flipFaces(),this.releaseSubMeshes(),this.subMeshes=t,this}bakeCurrentTransformIntoVertices(e=!0,t=!1){return t&&this.makeGeometryUnique(),this.bakeTransformIntoVertices(this.computeWorldMatrix(!0)),this.resetLocalMatrix(e),this}get _positions(){return this._internalAbstractMeshDataInfo._positions||this._geometry&&this._geometry._positions||null}_resetPointsArrayCache(){return this._geometry&&this._geometry._resetPointsArrayCache(),this}_generatePointsArray(){return this._geometry?this._geometry._generatePointsArray():!1}clone(e="",t=null,i,r=!0){if(t&&t._addToSceneRootNodes===void 0){let s=t;return yl.source=this,yl.doNotCloneChildren=s.doNotCloneChildren,yl.clonePhysicsImpostor=s.clonePhysicsImpostor,yl.cloneThinInstances=s.cloneThinInstances,new n(e,this.getScene(),yl)}return new n(e,this.getScene(),t,this,i,r)}dispose(e,t=!1){this.morphTargetManager=null,this._geometry&&this._geometry.releaseForMesh(this,!0);let i=this._internalMeshDataInfo;if(i._onBeforeDrawObservable&&i._onBeforeDrawObservable.clear(),i._onBeforeBindObservable&&i._onBeforeBindObservable.clear(),i._onBeforeRenderObservable&&i._onBeforeRenderObservable.clear(),i._onAfterRenderObservable&&i._onAfterRenderObservable.clear(),i._onBetweenPassObservable&&i._onBetweenPassObservable.clear(),this._scene.useClonedMeshMap){if(i.meshMap)for(let r in i.meshMap){let s=i.meshMap[r];s&&(s._internalMeshDataInfo._source=null,i.meshMap[r]=void 0)}i._source&&i._source._internalMeshDataInfo.meshMap&&(i._source._internalMeshDataInfo.meshMap[this.uniqueId]=void 0)}else{let r=this.getScene().meshes;for(let s of r){let a=s;a._internalMeshDataInfo&&a._internalMeshDataInfo._source&&a._internalMeshDataInfo._source===this&&(a._internalMeshDataInfo._source=null)}}i._source=null,this._disposeInstanceSpecificData(),this._disposeThinInstanceSpecificData(),this._internalMeshDataInfo._checkReadinessObserver&&this._scene.onBeforeRenderObservable.remove(this._internalMeshDataInfo._checkReadinessObserver),super.dispose(e,t)}_disposeInstanceSpecificData(){}_disposeThinInstanceSpecificData(){}_invalidateInstanceVertexArrayObject(){}applyDisplacementMap(e,t,i,r,s,a,o=!1,l){let c=this.getScene(),f=d=>{let h=d.width,u=d.height,_=this.getEngine().createCanvas(h,u).getContext("2d");_.drawImage(d,0,0);let p=_.getImageData(0,0,h,u).data;this.applyDisplacementMapFromBuffer(p,h,u,t,i,s,a,o),r&&r(this)};return pe.LoadImage(e,f,l||(()=>{}),c.offlineProvider),this}applyDisplacementMapFromBuffer(e,t,i,r,s,a,o,l=!1){if(!this.isVerticesDataPresent(L.PositionKind)||!this.isVerticesDataPresent(L.NormalKind)||!this.isVerticesDataPresent(L.UVKind))return ee.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing"),this;let c=this.getVerticesData(L.PositionKind,!0,!0),f=this.getVerticesData(L.NormalKind),d=this.getVerticesData(L.UVKind),h=b.Zero(),u=b.Zero(),m=we.Zero();a=a||we.Zero(),o=o||new we(1,1);for(let _=0;_<c.length;_+=3){b.FromArrayToRef(c,_,h),b.FromArrayToRef(f,_,u),we.FromArrayToRef(d,_/3*2,m);let p=Math.abs(m.x*o.x+a.x%1)*(t-1)%t|0,g=Math.abs(m.y*o.y+a.y%1)*(i-1)%i|0,v=(p+g*t)*4,T=e[v]/255,S=e[v+1]/255,E=e[v+2]/255,A=T*.3+S*.59+E*.11;u.normalize(),u.scaleInPlace(r+(s-r)*A),h=h.add(u),h.toArray(c,_)}return Me.ComputeNormals(c,this.getIndices(),f),l?(this.setVerticesData(L.PositionKind,c),this.setVerticesData(L.NormalKind,f),this.setVerticesData(L.UVKind,d)):(this.updateVerticesData(L.PositionKind,c),this.updateVerticesData(L.NormalKind,f)),this}_getFlattenedNormals(e,t){let i=new Float32Array(e.length*3),r=0,s=this.sideOrientation===(this._scene.useRightHandedSystem?1:0);for(let a=0;a<e.length;a+=3){let o=b.FromArray(t,e[a]*3),l=b.FromArray(t,e[a+1]*3),c=b.FromArray(t,e[a+2]*3),f=o.subtract(l),d=c.subtract(l),h=b.Normalize(b.Cross(f,d));s&&h.scaleInPlace(-1);for(let u=0;u<3;u++)i[r++]=h.x,i[r++]=h.y,i[r++]=h.z}return i}_convertToUnIndexedMesh(e=!1){let t=this.getVerticesDataKinds().filter(l=>{var c;return!((c=this.getVertexBuffer(l))!=null&&c.getIsInstanced())}),i=this.getIndices(!1,!0),r={},s=(l,c)=>{let f=new Float32Array(i.length*c),d=0;for(let h=0;h<i.length;h++)for(let u=0;u<c;u++)f[d++]=l[i[h]*c+u];return f},a=this.getBoundingInfo(),o=this.geometry?this.subMeshes.slice(0):[];for(let l of t)r[l]=this.getVerticesData(l);for(let l of t){let c=this.getVertexBuffer(l),f=c.getSize();if(e&&l===L.NormalKind){let d=this._getFlattenedNormals(i,r[L.PositionKind]);this.setVerticesData(L.NormalKind,d,c.isUpdatable(),f)}else this.setVerticesData(l,s(r[l],f),c.isUpdatable(),f)}if(this.morphTargetManager){for(let l=0;l<this.morphTargetManager.numTargets;l++){let c=this.morphTargetManager.getTarget(l),f=c.getPositions();c.setPositions(s(f,3));let d=c.getNormals();d&&c.setNormals(e?this._getFlattenedNormals(i,f):s(d,3));let h=c.getTangents();h&&c.setTangents(s(h,3));let u=c.getUVs();u&&c.setUVs(s(u,2));let m=c.getColors();m&&c.setColors(s(m,4))}this.morphTargetManager.synchronize()}for(let l=0;l<i.length;l++)i[l]=l;this.setIndices(i),this._unIndexed=!0,this.releaseSubMeshes();for(let l of o){let c=l.getBoundingInfo();Ks.AddToMesh(l.materialIndex,l.indexStart,l.indexCount,l.indexStart,l.indexCount,this).setBoundingInfo(c)}return this.setBoundingInfo(a),this.synchronizeInstances(),this}convertToFlatShadedMesh(){return this._convertToUnIndexedMesh(!0)}convertToUnIndexedMesh(){return this._convertToUnIndexedMesh()}flipFaces(e=!1){let t=Me.ExtractFromMesh(this),i;if(e&&this.isVerticesDataPresent(L.NormalKind)&&t.normals){for(i=0;i<t.normals.length;i++)t.normals[i]*=-1;this.setVerticesData(L.NormalKind,t.normals,this.isVertexBufferUpdatable(L.NormalKind))}if(t.indices){let r;for(i=0;i<t.indices.length;i+=3)r=t.indices[i+1],t.indices[i+1]=t.indices[i+2],t.indices[i+2]=r;this.setIndices(t.indices,null,this.isVertexBufferUpdatable(L.PositionKind),!0)}return this}increaseVertices(e=1){let t=Me.ExtractFromMesh(this),i=t.indices&&!Array.isArray(t.indices)&&Array.from?Array.from(t.indices):t.indices,r=t.positions&&!Array.isArray(t.positions)&&Array.from?Array.from(t.positions):t.positions,s=t.uvs&&!Array.isArray(t.uvs)&&Array.from?Array.from(t.uvs):t.uvs,a=t.normals&&!Array.isArray(t.normals)&&Array.from?Array.from(t.normals):t.normals;if(!i||!r)ee.Warn("Couldn't increase number of vertices : VertexData must contain at least indices and positions");else{t.indices=i,t.positions=r,s&&(t.uvs=s),a&&(t.normals=a);let o=e+1,l=[];for(let E=0;E<o+1;E++)l[E]=[];let c,f,d=new b(0,0,0),h=new b(0,0,0),u=new we(0,0),m=[],_=[],p=[],g,v=r.length,T;s&&(T=s.length);let S;a&&(S=a.length);for(let E=0;E<i.length;E+=3){_[0]=i[E],_[1]=i[E+1],_[2]=i[E+2];for(let A=0;A<3;A++)if(c=_[A],f=_[(A+1)%3],p[c]===void 0&&p[f]===void 0?(p[c]=[],p[f]=[]):(p[c]===void 0&&(p[c]=[]),p[f]===void 0&&(p[f]=[])),p[c][f]===void 0&&p[f][c]===void 0){p[c][f]=[],d.x=(r[3*f]-r[3*c])/o,d.y=(r[3*f+1]-r[3*c+1])/o,d.z=(r[3*f+2]-r[3*c+2])/o,a&&(h.x=(a[3*f]-a[3*c])/o,h.y=(a[3*f+1]-a[3*c+1])/o,h.z=(a[3*f+2]-a[3*c+2])/o),s&&(u.x=(s[2*f]-s[2*c])/o,u.y=(s[2*f+1]-s[2*c+1])/o),p[c][f].push(c);for(let R=1;R<o;R++)p[c][f].push(r.length/3),r[v++]=r[3*c]+R*d.x,r[v++]=r[3*c+1]+R*d.y,r[v++]=r[3*c+2]+R*d.z,a&&(a[S++]=a[3*c]+R*h.x,a[S++]=a[3*c+1]+R*h.y,a[S++]=a[3*c+2]+R*h.z),s&&(s[T++]=s[2*c]+R*u.x,s[T++]=s[2*c+1]+R*u.y);p[c][f].push(f),p[f][c]=[],g=p[c][f].length;for(let R=0;R<g;R++)p[f][c][R]=p[c][f][g-1-R]}l[0][0]=i[E],l[1][0]=p[i[E]][i[E+1]][1],l[1][1]=p[i[E]][i[E+2]][1];for(let A=2;A<o;A++){l[A][0]=p[i[E]][i[E+1]][A],l[A][A]=p[i[E]][i[E+2]][A],d.x=(r[3*l[A][A]]-r[3*l[A][0]])/A,d.y=(r[3*l[A][A]+1]-r[3*l[A][0]+1])/A,d.z=(r[3*l[A][A]+2]-r[3*l[A][0]+2])/A,a&&(h.x=(a[3*l[A][A]]-a[3*l[A][0]])/A,h.y=(a[3*l[A][A]+1]-a[3*l[A][0]+1])/A,h.z=(a[3*l[A][A]+2]-a[3*l[A][0]+2])/A),s&&(u.x=(s[2*l[A][A]]-s[2*l[A][0]])/A,u.y=(s[2*l[A][A]+1]-s[2*l[A][0]+1])/A);for(let R=1;R<A;R++)l[A][R]=r.length/3,r[v++]=r[3*l[A][0]]+R*d.x,r[v++]=r[3*l[A][0]+1]+R*d.y,r[v++]=r[3*l[A][0]+2]+R*d.z,a&&(a[S++]=a[3*l[A][0]]+R*h.x,a[S++]=a[3*l[A][0]+1]+R*h.y,a[S++]=a[3*l[A][0]+2]+R*h.z),s&&(s[T++]=s[2*l[A][0]]+R*u.x,s[T++]=s[2*l[A][0]+1]+R*u.y)}l[o]=p[i[E+1]][i[E+2]],m.push(l[0][0],l[1][0],l[1][1]);for(let A=1;A<o;A++){let R;for(R=0;R<A;R++)m.push(l[A][R],l[A+1][R],l[A+1][R+1]),m.push(l[A][R],l[A+1][R+1],l[A][R+1]);m.push(l[A][R],l[A+1][R],l[A+1][R+1])}}t.indices=m,t.applyToMesh(this,this.isVertexBufferUpdatable(L.PositionKind))}}forceSharedVertices(){let e=Me.ExtractFromMesh(this),t=e.uvs,i=e.indices,r=e.positions,s=e.colors,a=e.matricesIndices,o=e.matricesWeights,l=e.matricesIndicesExtra,c=e.matricesWeightsExtra;if(i===void 0||r===void 0||i===null||r===null)ee.Warn("VertexData contains empty entries");else{let f=[],d=[],h=[],u=[],m=[],_=[],p=[],g=[],v,T=0,S={},E,A;for(let M=0;M<i.length;M+=3){A=[i[M],i[M+1],i[M+2]],v=[];for(let y=0;y<3;y++){v[y]="";for(let C=0;C<3;C++)Math.abs(r[3*A[y]+C])<1e-8&&(r[3*A[y]+C]=0),v[y]+=r[3*A[y]+C]+"|"}if(!(v[0]==v[1]||v[0]==v[2]||v[1]==v[2]))for(let y=0;y<3;y++){if(E=S[v[y]],E===void 0){S[v[y]]=T,E=T++;for(let C=0;C<3;C++)f.push(r[3*A[y]+C]);if(s!=null)for(let C=0;C<4;C++)u.push(s[4*A[y]+C]);if(t!=null)for(let C=0;C<2;C++)h.push(t[2*A[y]+C]);if(a!=null)for(let C=0;C<4;C++)m.push(a[4*A[y]+C]);if(o!=null)for(let C=0;C<4;C++)_.push(o[4*A[y]+C]);if(l!=null)for(let C=0;C<4;C++)p.push(l[4*A[y]+C]);if(c!=null)for(let C=0;C<4;C++)g.push(c[4*A[y]+C])}d.push(E)}}let R=[];Me.ComputeNormals(f,d,R),e.positions=f,e.indices=d,e.normals=R,t!=null&&(e.uvs=h),s!=null&&(e.colors=u),a!=null&&(e.matricesIndices=m),o!=null&&(e.matricesWeights=_),l!=null&&(e.matricesIndicesExtra=p),o!=null&&(e.matricesWeightsExtra=g),e.applyToMesh(this,this.isVertexBufferUpdatable(L.PositionKind))}}static _instancedMeshFactory(e,t){throw Qe("InstancedMesh")}static _PhysicsImpostorParser(e,t,i){throw Qe("PhysicsImpostor")}createInstance(e){let t=n._instancedMeshFactory(e,this);return t.parent=this.parent,t}synchronizeInstances(){for(let e=0;e<this.instances.length;e++)this.instances[e]._syncSubMeshes();return this}optimizeIndices(e){let t=this.getIndices(),i=this.getVerticesData(L.PositionKind);if(!i||!t)return this;let r=[];for(let a=0;a<i.length;a=a+3)r.push(b.FromArray(i,a));let s=[];return xx.SyncAsyncForLoop(r.length,40,a=>{let o=r.length-1-a,l=r[o];for(let c=0;c<o;++c){let f=r[c];if(l.equals(f)){s[o]=c;break}}},()=>{for(let o=0;o<t.length;++o)t[o]=s[t[o]]||t[o];let a=this.subMeshes.slice(0);this.setIndices(t),this.subMeshes=a,e&&e(this)}),this}serialize(e={}){var i,r;e.name=this.name,e.id=this.id,e.uniqueId=this.uniqueId,e.type=this.getClassName(),ei&&ei.HasTags(this)&&(e.tags=ei.GetTags(this)),e.position=this.position.asArray(),this.rotationQuaternion?e.rotationQuaternion=this.rotationQuaternion.asArray():this.rotation&&(e.rotation=this.rotation.asArray()),e.scaling=this.scaling.asArray(),this._postMultiplyPivotMatrix?e.pivotMatrix=this.getPivotMatrix().asArray():e.localMatrix=this.getPivotMatrix().asArray(),e.isEnabled=this.isEnabled(!1),e.isVisible=this.isVisible,e.infiniteDistance=this.infiniteDistance,e.pickable=this.isPickable,e.receiveShadows=this.receiveShadows,e.billboardMode=this.billboardMode,e.visibility=this.visibility,e.alwaysSelectAsActiveMesh=this.alwaysSelectAsActiveMesh,e.checkCollisions=this.checkCollisions,e.ellipsoid=this.ellipsoid.asArray(),e.ellipsoidOffset=this.ellipsoidOffset.asArray(),e.doNotSyncBoundingInfo=this.doNotSyncBoundingInfo,e.isBlocker=this.isBlocker,e.sideOrientation=this.sideOrientation,this._isWorldMatrixFrozen&&(e.freezeWorldMatrix=!0),this.parent&&this.parent._serializeAsParent(e),e.isUnIndexed=this.isUnIndexed;let t=this._geometry;if(t&&this.subMeshes){e.geometryUniqueId=t.uniqueId,e.geometryId=t.id,e.subMeshes=[];for(let s=0;s<this.subMeshes.length;s++){let a=this.subMeshes[s];e.subMeshes.push({materialIndex:a.materialIndex,verticesStart:a.verticesStart,verticesCount:a.verticesCount,indexStart:a.indexStart,indexCount:a.indexCount})}}if(this.material?this.material.doNotSerialize||(e.materialUniqueId=this.material.uniqueId,e.materialId=this.material.id):(this.material=null,e.materialUniqueId=this._scene.defaultMaterial.uniqueId,e.materialId=this._scene.defaultMaterial.id),this.morphTargetManager&&(e.morphTargetManagerId=this.morphTargetManager.uniqueId),this.skeleton&&(e.skeletonId=this.skeleton.id,e.skeletonUniqueId=this.skeleton.uniqueId,e.numBoneInfluencers=this.numBoneInfluencers),this.getScene()._getComponent(it.NAME_PHYSICSENGINE)){let s=(i=this.getPhysicsImpostor)==null?void 0:i.call(this);s&&(e.physicsMass=s.getParam("mass"),e.physicsFriction=s.getParam("friction"),e.physicsRestitution=s.getParam("mass"),e.physicsImpostor=s.type)}this.metadata&&(e.metadata=this.metadata),e.instances=[];for(let s=0;s<this.instances.length;s++){let a=this.instances[s];if(a.doNotSerialize)continue;let o={name:a.name,id:a.id,isEnabled:a.isEnabled(!1),isVisible:a.isVisible,isPickable:a.isPickable,checkCollisions:a.checkCollisions,position:a.position.asArray(),scaling:a.scaling.asArray()};if(a.parent&&a.parent._serializeAsParent(o),a.rotationQuaternion?o.rotationQuaternion=a.rotationQuaternion.asArray():a.rotation&&(o.rotation=a.rotation.asArray()),this.getScene()._getComponent(it.NAME_PHYSICSENGINE)){let l=(r=a.getPhysicsImpostor)==null?void 0:r.call(a);l&&(o.physicsMass=l.getParam("mass"),o.physicsFriction=l.getParam("friction"),o.physicsRestitution=l.getParam("mass"),o.physicsImpostor=l.type)}a.metadata&&(o.metadata=a.metadata),a.actionManager&&(o.actions=a.actionManager.serialize(a.name)),e.instances.push(o),nt.AppendSerializedAnimations(a,o),o.ranges=a.serializeAnimationRanges()}if(this._thinInstanceDataStorage.instancesCount&&this._thinInstanceDataStorage.matrixData&&(e.thinInstances={instancesCount:this._thinInstanceDataStorage.instancesCount,matrixData:Array.from(this._thinInstanceDataStorage.matrixData),matrixBufferSize:this._thinInstanceDataStorage.matrixBufferSize,enablePicking:this.thinInstanceEnablePicking},this._userThinInstanceBuffersStorage)){let s={data:{},sizes:{},strides:{}};for(let a in this._userThinInstanceBuffersStorage.data)s.data[a]=Array.from(this._userThinInstanceBuffersStorage.data[a]),s.sizes[a]=this._userThinInstanceBuffersStorage.sizes[a],s.strides[a]=this._userThinInstanceBuffersStorage.strides[a];e.thinInstances.userThinInstance=s}return nt.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.layerMask=this.layerMask,e.alphaIndex=this.alphaIndex,e.hasVertexAlpha=this.hasVertexAlpha,e.overlayAlpha=this.overlayAlpha,e.overlayColor=this.overlayColor.asArray(),e.renderOverlay=this.renderOverlay,e.applyFog=this.applyFog,this.actionManager&&(e.actions=this.actionManager.serialize(this.name)),e}_syncGeometryWithMorphTargetManager(){if(!this.geometry)return;this._markSubMeshesAsAttributesDirty();let e=this._internalAbstractMeshDataInfo._morphTargetManager;if(e&&e.vertexCount){if(e.vertexCount!==this.getTotalVertices()){ee.Error("Mesh is incompatible with morph targets. Targets and mesh must all have the same vertices count."),this.morphTargetManager=null;return}if(e.isUsingTextureForTargets)return;for(let t=0;t<e.numInfluencers;t++){let i=e.getActiveTarget(t),r=i.getPositions();if(!r){ee.Error("Invalid morph target. Target must have positions.");return}this.geometry.setVerticesData(L.PositionKind+t,r,!1,3);let s=i.getNormals();s&&this.geometry.setVerticesData(L.NormalKind+t,s,!1,3);let a=i.getTangents();a&&this.geometry.setVerticesData(L.TangentKind+t,a,!1,3);let o=i.getUVs();o&&this.geometry.setVerticesData(L.UVKind+"_"+t,o,!1,2);let l=i.getUV2s();l&&this.geometry.setVerticesData(L.UV2Kind+"_"+t,l,!1,2);let c=i.getColors();c&&this.geometry.setVerticesData(L.ColorKind+t,c,!1,4)}}else{let t=0;for(;this.geometry.isVerticesDataPresent(L.PositionKind+t);)this.geometry.removeVerticesData(L.PositionKind+t),this.geometry.isVerticesDataPresent(L.NormalKind+t)&&this.geometry.removeVerticesData(L.NormalKind+t),this.geometry.isVerticesDataPresent(L.TangentKind+t)&&this.geometry.removeVerticesData(L.TangentKind+t),this.geometry.isVerticesDataPresent(L.UVKind+t)&&this.geometry.removeVerticesData(L.UVKind+"_"+t),this.geometry.isVerticesDataPresent(L.UV2Kind+t)&&this.geometry.removeVerticesData(L.UV2Kind+"_"+t),this.geometry.isVerticesDataPresent(L.ColorKind+t)&&this.geometry.removeVerticesData(L.ColorKind+t),t++}}static Parse(e,t,i){let r,s=!1;if(e.type&&e.type==="LinesMesh"?r=n._LinesMeshParser(e,t):e.type&&e.type==="GroundMesh"?r=n._GroundMeshParser(e,t):e.type&&e.type==="GoldbergMesh"?r=n._GoldbergMeshParser(e,t):e.type&&e.type==="GreasedLineMesh"?r=n._GreasedLineMeshParser(e,t):e.type&&e.type==="TrailMesh"?r=n._TrailMeshParser(e,t):e.type&&e.type==="GaussianSplattingMesh"?(e._isCompound?r=n._GaussianSplattingCompoundMeshParser(e,t):r=n._GaussianSplattingMeshParser(e,t),s=!0):e.type&&e.type==="GaussianSplattingPartProxyMesh"?(r=n._GaussianSplattingPartProxyMeshParser(e,t),s=!0):r=new n(e.name,t),r.id=e.id,r._waitingParsedUniqueId=e.uniqueId,ei&&ei.AddTagsTo(r,e.tags),r.position=b.FromArray(e.position),e.metadata!==void 0&&(r.metadata=e.metadata),e.rotationQuaternion?r.rotationQuaternion=Ke.FromArray(e.rotationQuaternion):e.rotation&&(r.rotation=b.FromArray(e.rotation)),r.scaling=b.FromArray(e.scaling),e.localMatrix?r.setPreTransformMatrix(Z.FromArray(e.localMatrix)):e.pivotMatrix&&r.setPivotMatrix(Z.FromArray(e.pivotMatrix)),r.setEnabled(e.isEnabled),r.isVisible=e.isVisible,r.infiniteDistance=e.infiniteDistance,r.alwaysSelectAsActiveMesh=!!e.alwaysSelectAsActiveMesh,r.showBoundingBox=e.showBoundingBox,r.showSubMeshesBoundingBox=e.showSubMeshesBoundingBox,e.applyFog!==void 0&&(r.applyFog=e.applyFog),e.pickable!==void 0&&(r.isPickable=e.pickable),e.alphaIndex!==void 0&&(r.alphaIndex=e.alphaIndex),r.receiveShadows=e.receiveShadows,e.billboardMode!==void 0&&(r.billboardMode=e.billboardMode),e.visibility!==void 0&&(r.visibility=e.visibility),r.checkCollisions=e.checkCollisions,r.doNotSyncBoundingInfo=!!e.doNotSyncBoundingInfo,e.ellipsoid&&(r.ellipsoid=b.FromArray(e.ellipsoid)),e.ellipsoidOffset&&(r.ellipsoidOffset=b.FromArray(e.ellipsoidOffset)),e.overrideMaterialSideOrientation!=null&&(r.sideOrientation=e.overrideMaterialSideOrientation),e.sideOrientation!==void 0&&(r.sideOrientation=e.sideOrientation),e.isBlocker!==void 0&&(r.isBlocker=e.isBlocker),r._shouldGenerateFlatShading=e.useFlatShading,e.freezeWorldMatrix&&(r._waitingData.freezeWorldMatrix=e.freezeWorldMatrix),e.parentId!==void 0&&(r._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),e.actions!==void 0&&(r._waitingData.actions=e.actions),e.overlayAlpha!==void 0&&(r.overlayAlpha=e.overlayAlpha),e.overlayColor!==void 0&&(r.overlayColor=Ee.FromArray(e.overlayColor)),e.renderOverlay!==void 0&&(r.renderOverlay=e.renderOverlay),r.isUnIndexed=!!e.isUnIndexed,r.hasVertexAlpha=e.hasVertexAlpha,e.delayLoadingFile?(r.delayLoadState=4,r.delayLoadingFile=i+e.delayLoadingFile,r.buildBoundingInfo(b.FromArray(e.boundingBoxMinimum),b.FromArray(e.boundingBoxMaximum)),e._binaryInfo&&(r._binaryInfo=e._binaryInfo),r._delayInfo=[],e.hasUVs&&r._delayInfo.push(L.UVKind),e.hasUVs2&&r._delayInfo.push(L.UV2Kind),e.hasUVs3&&r._delayInfo.push(L.UV3Kind),e.hasUVs4&&r._delayInfo.push(L.UV4Kind),e.hasUVs5&&r._delayInfo.push(L.UV5Kind),e.hasUVs6&&r._delayInfo.push(L.UV6Kind),e.hasColors&&r._delayInfo.push(L.ColorKind),e.hasMatricesIndices&&r._delayInfo.push(L.MatricesIndicesKind),e.hasMatricesWeights&&r._delayInfo.push(L.MatricesWeightsKind),r._delayLoadingFunction=xn._ImportGeometry,Jr.ForceFullSceneLoadingForIncremental&&r._checkDelayState()):s||xn._ImportGeometry(e,r),e.materialUniqueId?r._waitingMaterialId=e.materialUniqueId:e.materialId&&(r._waitingMaterialId=e.materialId),e.morphTargetManagerId>-1&&(r._waitingMorphTargetManagerId=e.morphTargetManagerId),e.skeletonId!==void 0&&e.skeletonId!==null&&(r.skeleton=t.getLastSkeletonById(e.skeletonId),r._waitingSkeletonId=e.skeletonId,e.numBoneInfluencers&&(r.numBoneInfluencers=e.numBoneInfluencers)),e.skeletonUniqueId!==void 0&&e.skeletonUniqueId!==null&&(r._waitingSkeletonUniqueId=e.skeletonUniqueId),e.animations){for(let a=0;a<e.animations.length;a++){let o=e.animations[a],l=Pn("BABYLON.Animation");l&&r.animations.push(l.Parse(o))}Ei.ParseAnimationRanges(r,e,t)}if(e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),e.layerMask&&!isNaN(e.layerMask)?r.layerMask=Math.abs(parseInt(e.layerMask)):r.layerMask=268435455,e.physicsImpostor&&(r.physicsImpostor=n._PhysicsImpostorParser(t,r,e)),e.lodMeshIds&&(r._waitingData.lods={ids:e.lodMeshIds,distances:e.lodDistances?e.lodDistances:null,coverages:e.lodCoverages?e.lodCoverages:null}),e.instances)for(let a=0;a<e.instances.length;a++){let o=e.instances[a],l=r.createInstance(o.name);if(o.id&&(l.id=o.id),ei&&(o.tags?ei.AddTagsTo(l,o.tags):ei.AddTagsTo(l,e.tags)),l.position=b.FromArray(o.position),o.metadata!==void 0&&(l.metadata=o.metadata),o.parentId!==void 0&&(l._waitingParentId=o.parentId),o.parentInstanceIndex!==void 0&&(l._waitingParentInstanceIndex=o.parentInstanceIndex),o.isEnabled!==void 0&&o.isEnabled!==null&&l.setEnabled(o.isEnabled),o.isVisible!==void 0&&o.isVisible!==null&&(l.isVisible=o.isVisible),o.isPickable!==void 0&&o.isPickable!==null&&(l.isPickable=o.isPickable),o.rotationQuaternion?l.rotationQuaternion=Ke.FromArray(o.rotationQuaternion):o.rotation&&(l.rotation=b.FromArray(o.rotation)),l.scaling=b.FromArray(o.scaling),o.checkCollisions!=null&&o.checkCollisions!=null&&(l.checkCollisions=o.checkCollisions),o.pickable!=null&&o.pickable!=null&&(l.isPickable=o.pickable),o.showBoundingBox!=null&&o.showBoundingBox!=null&&(l.showBoundingBox=o.showBoundingBox),o.showSubMeshesBoundingBox!=null&&o.showSubMeshesBoundingBox!=null&&(l.showSubMeshesBoundingBox=o.showSubMeshesBoundingBox),o.alphaIndex!=null&&o.showSubMeshesBoundingBox!=null&&(l.alphaIndex=o.alphaIndex),o.physicsImpostor&&(l.physicsImpostor=n._PhysicsImpostorParser(t,l,o)),o.actions!==void 0&&(l._waitingData.actions=o.actions),o.animations){for(let c=0;c<o.animations.length;c++){let f=o.animations[c],d=Pn("BABYLON.Animation");d&&l.animations.push(d.Parse(f))}Ei.ParseAnimationRanges(l,o,t),o.autoAnimate&&t.beginAnimation(l,o.autoAnimateFrom,o.autoAnimateTo,o.autoAnimateLoop,o.autoAnimateSpeed||1)}}if(e.thinInstances){let a=e.thinInstances;if(r.thinInstanceEnablePicking=!!a.enablePicking,a.matrixData?(r.thinInstanceSetBuffer("matrix",new Float32Array(a.matrixData),16,!1),r._thinInstanceDataStorage.matrixBufferSize=a.matrixBufferSize,r._thinInstanceDataStorage.instancesCount=a.instancesCount):r._thinInstanceDataStorage.matrixBufferSize=a.matrixBufferSize,e.thinInstances.userThinInstance){let o=e.thinInstances.userThinInstance;for(let l in o.data)r.thinInstanceSetBuffer(l,new Float32Array(o.data[l]),o.strides[l],!1),r._userThinInstanceBuffersStorage.sizes[l]=o.sizes[l]}}return r}setPositionsForCPUSkinning(){let e=this._internalMeshDataInfo;if(!e._sourcePositions){let t=this.getVerticesData(L.PositionKind);if(!t)return e._sourcePositions;e._sourcePositions=new Float32Array(t),this.isVertexBufferUpdatable(L.PositionKind)||this.setVerticesData(L.PositionKind,t,!0)}return e._sourcePositions}setNormalsForCPUSkinning(){let e=this._internalMeshDataInfo;if(!e._sourceNormals){let t=this.getVerticesData(L.NormalKind);if(!t)return e._sourceNormals;e._sourceNormals=new Float32Array(t),this.isVertexBufferUpdatable(L.NormalKind)||this.setVerticesData(L.NormalKind,t,!0)}return e._sourceNormals}applySkeleton(e){if(!this.geometry)return this;if(this.geometry._softwareSkinningFrameId==this.getScene().getFrameId())return this;if(this.geometry._softwareSkinningFrameId=this.getScene().getFrameId(),!this.isVerticesDataPresent(L.PositionKind))return this;if(!this.isVerticesDataPresent(L.MatricesIndicesKind))return this;if(!this.isVerticesDataPresent(L.MatricesWeightsKind))return this;let t=this.isVerticesDataPresent(L.NormalKind),i=this._internalMeshDataInfo;if(!i._sourcePositions){let g=this.subMeshes.slice();this.setPositionsForCPUSkinning(),this.subMeshes=g}t&&!i._sourceNormals&&this.setNormalsForCPUSkinning();let r=this.getVerticesData(L.PositionKind);if(!r)return this;r instanceof Float32Array||(r=new Float32Array(r));let s=this.getVerticesData(L.NormalKind);if(t){if(!s)return this;s instanceof Float32Array||(s=new Float32Array(s))}let a=this.getVerticesData(L.MatricesIndicesKind),o=this.getVerticesData(L.MatricesWeightsKind);if(!o||!a)return this;let l=this.numBoneInfluencers>4,c=l?this.getVerticesData(L.MatricesIndicesExtraKind):null,f=l?this.getVerticesData(L.MatricesWeightsExtraKind):null,d=e.getTransformMatrices(this),h=b.Zero(),u=new Z,m=new Z,_=0,p;for(let g=0;g<r.length;g+=3,_+=4){let v;for(p=0;p<4;p++)v=o[_+p],v>0&&(Z.FromFloat32ArrayToRefScaled(d,Math.floor(a[_+p]*16),v,m),u.addToSelf(m));if(l)for(p=0;p<4;p++)v=f[_+p],v>0&&(Z.FromFloat32ArrayToRefScaled(d,Math.floor(c[_+p]*16),v,m),u.addToSelf(m));b.TransformCoordinatesFromFloatsToRef(i._sourcePositions[g],i._sourcePositions[g+1],i._sourcePositions[g+2],u,h),h.toArray(r,g),t&&(b.TransformNormalFromFloatsToRef(i._sourceNormals[g],i._sourceNormals[g+1],i._sourceNormals[g+2],u,h),h.toArray(s,g)),u.reset()}return this.updateVerticesData(L.PositionKind,r),t&&this.updateVerticesData(L.NormalKind,s),this}static MinMax(e){let t=null,i=null;for(let r of e){let a=r.getBoundingInfo().boundingBox;!t||!i?(t=a.minimumWorld.clone(),i=a.maximumWorld.clone()):(t.minimizeInPlace(a.minimumWorld),i.maximizeInPlace(a.maximumWorld))}return!t||!i?{min:b.Zero(),max:b.Zero()}:{min:t,max:i}}static Center(e){let t=e instanceof Array?n.MinMax(e):e;return b.Center(t.min,t.max)}static MergeMeshes(e,t=!0,i,r,s,a){return lv(n._MergeMeshesCoroutine(e,t,i,r,s,a,!1))}static async MergeMeshesAsync(e,t=!0,i,r,s,a){return await dH(n._MergeMeshesCoroutine(e,t,i,r,s,a,!0),cH())}static*_MergeMeshesCoroutine(e,t=!0,i,r,s,a,o){if(e=e.filter(Boolean),e.length===0)return null;let l;if(!i){let R=0;for(l=0;l<e.length;l++)if(R+=e[l].getTotalVertices(),R>=65536)return ee.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}let c=e[0];a&&(s=!1,e.sort((R,M)=>{var y,C,D,w;return((C=(y=R.material)==null?void 0:y.uniqueId)!=null?C:-1)-((w=(D=M.material)==null?void 0:D.uniqueId)!=null?w:-1)}));let f=new Array,d=new Array,h=new Array,u=e[0].sideOrientation;for(l=0;l<e.length;l++){let R=e[l];if(R.isAnInstance)return ee.Warn("Cannot merge instance meshes."),null;if(u!==R.sideOrientation)return ee.Warn("Cannot merge meshes with different sideOrientation values."),null;if(s||a){let M=h.reduce((y,C)=>Math.max(y,C.start+C.count),0);if(a)if(R.material){let y=R.material;if(y instanceof _p){for(let C=0;C<y.subMaterials.length;C++)f.indexOf(y.subMaterials[C])<0&&f.push(y.subMaterials[C]);for(let C=0;C<R.subMeshes.length;C++)d.push(f.indexOf(y.subMaterials[R.subMeshes[C].materialIndex])),h.push({start:M+R.subMeshes[C].indexStart,count:R.subMeshes[C].indexCount})}else{f.indexOf(y)<0&&f.push(y);for(let C=0;C<R.subMeshes.length;C++)d.push(f.indexOf(y)),h.push({start:M+R.subMeshes[C].indexStart,count:R.subMeshes[C].indexCount})}}else for(let y=0;y<R.subMeshes.length;y++)d.push(0),h.push({start:M+R.subMeshes[y].indexStart,count:R.subMeshes[y].indexCount});else h.push({start:M,count:R.getTotalIndices()})}}if(a&&h.length>1){let R=0;for(let M=1;M<h.length;M++){let y=h[R],C=h[M];d[M]===d[R]&&y.start+y.count===C.start?y.count+=C.count:(R++,h[R]=C,d[R]=d[M])}h.length=R+1,d.length=R+1}let m=R=>{let M=R.computeWorldMatrix(!0);return{vertexData:Me.ExtractFromMesh(R,!1,!1),transform:M}},{vertexData:_,transform:p}=m(e[0]);o&&(yield);let g=new Array(e.length-1);for(let R=1;R<e.length;R++)g[R-1]=m(e[R]),o&&(yield);let v=_._mergeCoroutine(p,g,i,o,!t),T=v.next();for(;!T.done;)o&&(yield),T=v.next();let S=T.value;r||(r=new n(c.name+"_merged",c.getScene()));let E=S._applyToCoroutine(r,void 0,o),A=E.next();for(;!A.done;)o&&(yield),A=E.next();if(r.checkCollisions=c.checkCollisions,r.sideOrientation=c.sideOrientation,t)for(l=0;l<e.length;l++)e[l].dispose();if(s||a){for(r.releaseSubMeshes(),l=0;l<h.length;)Ks.CreateFromIndices(0,h[l].start,h[l].count,r,void 0,!1),l++;for(let R of r.subMeshes)R.refreshBoundingInfo();r.computeWorldMatrix(!0)}if(a){let R=new _p(c.name+"_merged",c.getScene());R.subMaterials=f;for(let M=0;M<r.subMeshes.length;M++)r.subMeshes[M].materialIndex=d[M];r.material=R}else r.material=c.material;return r}addInstance(e){e._indexInSourceMeshInstanceArray=this.instances.length,this.instances.push(e)}removeInstance(e){let t=e._indexInSourceMeshInstanceArray;if(t!=-1){if(t!==this.instances.length-1){let i=this.instances[this.instances.length-1];this.instances[t]=i,i._indexInSourceMeshInstanceArray=t}e._indexInSourceMeshInstanceArray=-1,this.instances.pop()}}_shouldConvertRHS(){return this._scene.useRightHandedSystem&&this.sideOrientation===Se.CounterClockWiseSideOrientation}_getRenderingFillMode(e){var i;let t=this.getScene();return t.forcePointsCloud?Se.PointFillMode:t.forceWireframe?Se.WireFrameFillMode:(i=this.overrideRenderingFillMode)!=null?i:e}setMaterialByID(e){return this.setMaterialById(e)}static CreateRibbon(e,t,i,r,s,a,o,l,c){throw new Error("Import MeshBuilder to populate this function")}static CreateDisc(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateBox(e,t,i,r,s){throw new Error("Import MeshBuilder to populate this function")}static CreateSphere(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateHemisphere(e,t,i,r){throw new Error("Import MeshBuilder to populate this function")}static CreateCylinder(e,t,i,r,s,a,o,l,c){throw new Error("Import MeshBuilder to populate this function")}static CreateTorus(e,t,i,r,s,a,o){throw new Error("Import MeshBuilder to populate this function")}static CreateTorusKnot(e,t,i,r,s,a,o,l,c,f){throw new Error("Import MeshBuilder to populate this function")}static CreateLines(e,t,i,r,s){throw new Error("Import MeshBuilder to populate this function")}static CreateDashedLines(e,t,i,r,s,a,o,l){throw new Error("Import MeshBuilder to populate this function")}static CreatePolygon(e,t,i,r,s,a,o){throw new Error("Import MeshBuilder to populate this function")}static ExtrudePolygon(e,t,i,r,s,a,o,l){throw new Error("Import MeshBuilder to populate this function")}static ExtrudeShape(e,t,i,r,s,a,o,l,c,f){throw new Error("Import MeshBuilder to populate this function")}static ExtrudeShapeCustom(e,t,i,r,s,a,o,l,c,f,d,h){throw new Error("Import MeshBuilder to populate this function")}static CreateLathe(e,t,i,r,s,a,o){throw new Error("Import MeshBuilder to populate this function")}static CreatePlane(e,t,i,r,s){throw new Error("Import MeshBuilder to populate this function")}static CreateGround(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateTiledGround(e,t,i,r,s,a,o,l,c){throw new Error("Import MeshBuilder to populate this function")}static CreateGroundFromHeightMap(e,t,i,r,s,a,o,l,c,f,d){throw new Error("Import MeshBuilder to populate this function")}static CreateTube(e,t,i,r,s,a,o,l,c,f){throw new Error("Import MeshBuilder to populate this function")}static CreatePolyhedron(e,t,i){throw new Error("Import MeshBuilder to populate this function")}static CreateIcoSphere(e,t,i){throw new Error("Import MeshBuilder to populate this function")}static CreateDecal(e,t,i,r,s,a){throw new Error("Import MeshBuilder to populate this function")}static CreateCapsule(e,t,i){throw new Error("Import MeshBuilder to populate this function")}static ExtendToGoldberg(e){throw new Error("Import MeshBuilder to populate this function")}};q.FRONTSIDE=Me.FRONTSIDE;q.BACKSIDE=Me.BACKSIDE;q.DOUBLESIDE=Me.DOUBLESIDE;q.DEFAULTSIDE=Me.DEFAULTSIDE;q.NO_CAP=0;q.CAP_START=1;q.CAP_END=2;q.CAP_ALL=3;q.NO_FLIP=0;q.FLIP_TILE=1;q.ROTATE_TILE=2;q.FLIP_ROW=3;q.ROTATE_ROW=4;q.FLIP_N_ROTATE_TILE=5;q.FLIP_N_ROTATE_ROW=6;q.CENTER=0;q.LEFT=1;q.RIGHT=2;q.TOP=3;q.BOTTOM=4;q.INSTANCEDMESH_SORT_TRANSPARENT=!1;q._GroundMeshParser=(n,e)=>{throw Qe("GroundMesh")};q._GoldbergMeshParser=(n,e)=>{throw Qe("GoldbergMesh")};q._LinesMeshParser=(n,e)=>{throw Qe("LinesMesh")};q._GreasedLineMeshParser=(n,e)=>{throw Qe("GreasedLineMesh")};q._GreasedLineRibbonMeshParser=(n,e)=>{throw Qe("GreasedLineRibbonMesh")};q._TrailMeshParser=(n,e)=>{throw Qe("TrailMesh")};q._GaussianSplattingMeshParser=(n,e)=>{throw Qe("GaussianSplattingMesh")};q._GaussianSplattingPartProxyMeshParser=(n,e)=>{throw Qe("GaussianSplattingPartProxyMesh")};q._GaussianSplattingCompoundMeshParser=(n,e)=>{throw Qe("GaussianSplattingCompoundMesh")};Ut("BABYLON.Mesh",q)});var vp,GD=I(()=>{yo();tc();Kn();vp=class{constructor(){this._zoomStopsAnimation=!1,this._idleRotationSpeed=.05,this._idleRotationWaitTime=2e3,this._idleRotationSpinupTime=2e3,this.targetAlpha=null,this._attachedCamera=null,this._isPointerDown=!1,this._lastFrameTime=null,this._lastInteractionTime=-1/0,this._cameraRotationSpeed=0,this._lastFrameRadius=0}get name(){return"AutoRotation"}set zoomStopsAnimation(e){this._zoomStopsAnimation=e}get zoomStopsAnimation(){return this._zoomStopsAnimation}set idleRotationSpeed(e){this._idleRotationSpeed=e}get idleRotationSpeed(){return this._idleRotationSpeed}set idleRotationWaitTime(e){this._idleRotationWaitTime=e}get idleRotationWaitTime(){return this._idleRotationWaitTime}set idleRotationSpinupTime(e){this._idleRotationSpinupTime=e}get idleRotationSpinupTime(){return this._idleRotationSpinupTime}get rotationInProgress(){return Math.abs(this._cameraRotationSpeed)>0}get attachedNode(){return this._attachedCamera}init(){}attach(e){this._attachedCamera=e;let t=this._attachedCamera.getScene();this._onPrePointerObservableObserver=t.onPrePointerObservable.add(i=>{if(i.type===at.POINTERDOWN){this._isPointerDown=!0;return}i.type===at.POINTERUP&&(this._isPointerDown=!1)}),this._onAfterCheckInputsObserver=e.onAfterCheckInputsObservable.add(()=>{if(this._reachTargetAlpha())return;let i=br.Now,r=0;this._lastFrameTime!=null&&(r=i-this._lastFrameTime),this._lastFrameTime=i,this._applyUserInteraction();let s=i-this._lastInteractionTime-this._idleRotationWaitTime,a=Math.max(Math.min(s/this._idleRotationSpinupTime,1),0);this._cameraRotationSpeed=this._idleRotationSpeed*a,this._attachedCamera&&(this._attachedCamera.alpha-=this._cameraRotationSpeed*(r/1e3))})}detach(){if(!this._attachedCamera)return;let e=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&e.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._attachedCamera=null,this._lastFrameTime=null}resetLastInteractionTime(e){this._lastInteractionTime=e!=null?e:br.Now}_reachTargetAlpha(){return this._attachedCamera&&this.targetAlpha?Math.abs(this._attachedCamera.alpha-this.targetAlpha)<Ft:!1}_userIsZooming(){return this._attachedCamera?this._attachedCamera.inertialRadiusOffset!==0:!1}_shouldAnimationStopForInteraction(){if(!this._attachedCamera)return!1;let e=!1;return this._lastFrameRadius===this._attachedCamera.radius&&this._attachedCamera.inertialRadiusOffset!==0&&(e=!0),this._lastFrameRadius=this._attachedCamera.radius,this._zoomStopsAnimation?e:this._userIsZooming()}_applyUserInteraction(){this._userIsMoving()&&!this._shouldAnimationStopForInteraction()&&(this._lastInteractionTime=br.Now)}_userIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}}});var wo,cR,fR,kD=I(()=>{ph();wo=class n{constructor(){this._easingMode=n.EASINGMODE_EASEIN}setEasingMode(e){let t=Math.min(Math.max(e,0),2);this._easingMode=t}getEasingMode(){return this._easingMode}easeInCore(e){throw new Error("You must implement this method")}ease(e){switch(this._easingMode){case n.EASINGMODE_EASEIN:return this.easeInCore(e);case n.EASINGMODE_EASEOUT:return 1-this.easeInCore(1-e)}return e>=.5?(1-this.easeInCore((1-e)*2))*.5+.5:this.easeInCore(e*2)*.5}};wo.EASINGMODE_EASEIN=0;wo.EASINGMODE_EASEOUT=1;wo.EASINGMODE_EASEINOUT=2;cR=class extends wo{constructor(e=1){super(),this.amplitude=e}easeInCore(e){let t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)}},fR=class extends wo{constructor(e=2){super(),this.exponent=e}easeInCore(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)}}});var Xf,WD=I(()=>{Xf=class n{constructor(e,t,i){this.name=e,this.from=t,this.to=i}clone(){return new n(this.name,this.from,this.to)}}});var HD,zD,XD,YD,KD,jD,Fo,mt,Yf=I(()=>{ke();zt();jn();$i();WD();_a();fx();_h();Dr();HD=Object.freeze(new Ke(0,0,0,0)),zD=Object.freeze(b.Zero()),XD=Object.freeze(we.Zero()),YD=Object.freeze(nc.Zero()),KD=Object.freeze(Ee.Black()),jD=Object.freeze(new ft(0,0,0,0)),Fo={key:0,repeatCount:0,loopMode:2},mt=class n{static _PrepareAnimation(e,t,i,r,s,a,o,l){let c;if(!isNaN(parseFloat(s))&&isFinite(s)?c=n.ANIMATIONTYPE_FLOAT:s instanceof Ke?c=n.ANIMATIONTYPE_QUATERNION:s instanceof b?c=n.ANIMATIONTYPE_VECTOR3:s instanceof we?c=n.ANIMATIONTYPE_VECTOR2:s instanceof Ee?c=n.ANIMATIONTYPE_COLOR3:s instanceof ft?c=n.ANIMATIONTYPE_COLOR4:s instanceof nc&&(c=n.ANIMATIONTYPE_SIZE),c==null)return null;let f=new n(e,t,i,c,o),d=[{frame:0,value:s},{frame:r,value:a}];return f.setKeys(d),l!==void 0&&f.setEasingFunction(l),f}static CreateAnimation(e,t,i,r){let s=new n(e+"Animation",e,i,t,n.ANIMATIONLOOPMODE_CONSTANT);return s.setEasingFunction(r),s}static CreateAndStartAnimation(e,t,i,r,s,a,o,l,c,f,d){let h=n._PrepareAnimation(e,i,r,s,a,o,l,c);return!h||(t.getScene&&(d=t.getScene()),!d)?null:d.beginDirectAnimation(t,[h],0,s,h.loopMode!==n.ANIMATIONLOOPMODE_CONSTANT,1,f)}static CreateAndStartHierarchyAnimation(e,t,i,r,s,a,o,l,c,f,d){let h=n._PrepareAnimation(e,r,s,a,o,l,c,f);return h?t.getScene().beginDirectHierarchyAnimation(t,i,[h],0,a,h.loopMode===1,1,d):null}static CreateMergeAndStartAnimation(e,t,i,r,s,a,o,l,c,f){let d=n._PrepareAnimation(e,i,r,s,a,o,l,c);return d?(t.animations.push(d),t.getScene().beginAnimation(t,0,s,d.loopMode===1,1,f)):null}static MakeAnimationAdditive(e,t,i,r=!1,s){var v,T;let a;typeof t=="object"?a=t:a={referenceFrame:t!=null?t:0,range:i,cloneOriginalAnimation:r,clonedAnimationName:s};let o=e;if(a.cloneOriginalAnimation&&(o=e.clone(),o.name=a.clonedAnimationName||o.name),!o._keys.length)return o;let l=a.referenceFrame&&a.referenceFrame>=0?a.referenceFrame:0,c=0,f=o._keys[0],d=o._keys.length-1,h=o._keys[d],u={referenceValue:f.value,referencePosition:$.Vector3[0],referenceQuaternion:$.Quaternion[0],referenceScaling:$.Vector3[1],keyPosition:$.Vector3[2],keyQuaternion:$.Quaternion[1],keyScaling:$.Vector3[3]},m=f.frame,_=h.frame;if(a.range){let S=o.getRange(a.range);S&&(m=S.from,_=S.to)}else m=(v=a.fromFrame)!=null?v:m,_=(T=a.toFrame)!=null?T:_;if(m!==f.frame&&(c=o.createKeyForFrame(m)),_!==h.frame&&(d=o.createKeyForFrame(_)),o._keys.length===1){let S=o._getKeyValue(o._keys[0]);u.referenceValue=S.clone?S.clone():S}else if(l<=f.frame){let S=o._getKeyValue(f.value);u.referenceValue=S.clone?S.clone():S}else if(l>=h.frame){let S=o._getKeyValue(h.value);u.referenceValue=S.clone?S.clone():S}else{Fo.key=0;let S=o._interpolate(l,Fo);u.referenceValue=S.clone?S.clone():S}o.dataType===n.ANIMATIONTYPE_QUATERNION?u.referenceValue.normalize().conjugateInPlace():o.dataType===n.ANIMATIONTYPE_MATRIX&&(u.referenceValue.decompose(u.referenceScaling,u.referenceQuaternion,u.referencePosition),u.referenceQuaternion.normalize().conjugateInPlace());let p=Number.MAX_VALUE,g=a.clipKeys?[]:null;for(let S=c;S<=d;S++){let E=o._keys[S];if((g||a.cloneOriginalAnimation)&&(E={frame:E.frame,value:E.value.clone?E.value.clone():E.value,inTangent:E.inTangent,outTangent:E.outTangent,interpolation:E.interpolation,lockedTangent:E.lockedTangent,easingFunction:E.easingFunction},g&&(p===Number.MAX_VALUE&&(p=E.frame),E.frame-=p,g.push(E))),!(S&&o.dataType!==n.ANIMATIONTYPE_FLOAT&&E.value===f.value))switch(o.dataType){case n.ANIMATIONTYPE_MATRIX:E.value.decompose(u.keyScaling,u.keyQuaternion,u.keyPosition),u.keyPosition.subtractInPlace(u.referencePosition),u.keyScaling.divideInPlace(u.referenceScaling),u.referenceQuaternion.multiplyToRef(u.keyQuaternion,u.keyQuaternion),Z.ComposeToRef(u.keyScaling,u.keyQuaternion,u.keyPosition,E.value);break;case n.ANIMATIONTYPE_QUATERNION:u.referenceValue.multiplyToRef(E.value,E.value);break;case n.ANIMATIONTYPE_VECTOR2:case n.ANIMATIONTYPE_VECTOR3:case n.ANIMATIONTYPE_COLOR3:case n.ANIMATIONTYPE_COLOR4:E.value.subtractToRef(u.referenceValue,E.value);break;case n.ANIMATIONTYPE_SIZE:E.value.width-=u.referenceValue.width,E.value.height-=u.referenceValue.height;break;default:E.value-=u.referenceValue}}return g&&o.setKeys(g,!0),o}static TransitionTo(e,t,i,r,s,a,o,l=null,c=!0,f){if(o<=0)return i[e]=t,l&&l(),null;let d=s*(o/1e3);return a.setKeys(f!=null?f:[{frame:0,value:i[e].clone?i[e].clone():i[e]},{frame:d,value:t}]),i.animations||(i.animations=[]),i.animations.push(a),r.beginAnimation(i,0,d,!1,1,l!=null?l:void 0,void 0,c)}get runtimeAnimations(){return this._runtimeAnimations}get hasRunningRuntimeAnimations(){for(let e of this._runtimeAnimations)if(!e.isStopped())return!0;return!1}constructor(e,t,i,r,s,a){this.name=e,this.targetProperty=t,this.framePerSecond=i,this.dataType=r,this.loopMode=s,this.enableBlending=a,this._easingFunction=null,this._runtimeAnimations=new Array,this._events=new Array,this.blendingSpeed=.01,this._ranges={},this._coreAnimation=null,this.targetPropertyPath=t.split("."),this.dataType=r,this.loopMode=s===void 0?n.ANIMATIONLOOPMODE_CYCLE:s,this.uniqueId=n._UniqueIdGenerator++}toString(e){let t="Name: "+this.name+", property: "+this.targetProperty;if(t+=", datatype: "+["Float","Vector3","Quaternion","Matrix","Color3","Vector2"][this.dataType],t+=", nKeys: "+(this._keys?this._keys.length:"none"),t+=", nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),e){t+=", Ranges: {";let i=!0;for(let r in this._ranges)i||(t+=", "),i=!1,t+=r;t+="}"}return t}addEvent(e){this._events.push(e),this._events.sort((t,i)=>t.frame-i.frame)}removeEvents(e){for(let t=0;t<this._events.length;t++)this._events[t].frame===e&&(this._events.splice(t,1),t--)}getEvents(){return this._events}createRange(e,t,i){this._ranges[e]||(this._ranges[e]=new Xf(e,t,i))}deleteRange(e,t=!0){let i=this._ranges[e];if(i){if(t){let r=i.from,s=i.to;for(let a=this._keys.length-1;a>=0;a--)this._keys[a].frame>=r&&this._keys[a].frame<=s&&this._keys.splice(a,1)}this._ranges[e]=null}}getRange(e){return this._ranges[e]}getKeys(){return this._keys}getHighestFrame(){let e=0;for(let t=0,i=this._keys.length;t<i;t++)e<this._keys[t].frame&&(e=this._keys[t].frame);return e}getEasingFunction(){return this._easingFunction}setEasingFunction(e){this._easingFunction=e}floatInterpolateFunction(e,t,i){return So(e,t,i)}floatInterpolateFunctionWithTangents(e,t,i,r,s){return TV(e,t,i,r,s)}quaternionInterpolateFunction(e,t,i){return Ke.Slerp(e,t,i)}quaternionInterpolateFunctionWithTangents(e,t,i,r,s){return Ke.Hermite(e,t,i,r,s).normalize()}vector3InterpolateFunction(e,t,i){return b.Lerp(e,t,i)}vector3InterpolateFunctionWithTangents(e,t,i,r,s){return b.Hermite(e,t,i,r,s)}vector2InterpolateFunction(e,t,i){return we.Lerp(e,t,i)}vector2InterpolateFunctionWithTangents(e,t,i,r,s){return we.Hermite(e,t,i,r,s)}sizeInterpolateFunction(e,t,i){return nc.Lerp(e,t,i)}color3InterpolateFunction(e,t,i){return Ee.Lerp(e,t,i)}color3InterpolateFunctionWithTangents(e,t,i,r,s){return Ee.Hermite(e,t,i,r,s)}color4InterpolateFunction(e,t,i){return ft.Lerp(e,t,i)}color4InterpolateFunctionWithTangents(e,t,i,r,s){return ft.Hermite(e,t,i,r,s)}_getKeyValue(e){return typeof e=="function"?e():e}evaluate(e){return Fo.key=0,this._interpolate(e,Fo)}_interpolate(e,t,i=!1){var m;if(t.loopMode===n.ANIMATIONLOOPMODE_CONSTANT&&t.repeatCount>0)return t.highLimitValue.clone?t.highLimitValue.clone():t.highLimitValue;let r=this._keys,s;if(this._coreAnimation)s=this._coreAnimation._key;else{let _=r.length;for(s=t.key;s>=0&&e<r[s].frame;)--s;for(;s+1<=_-1&&e>=r[s+1].frame;)++s;if(t.key=s,s<0)return i?void 0:this._getKeyValue(r[0].value);if(s+1>_-1)return i?void 0:this._getKeyValue(r[_-1].value);this._key=s}let a=r[s],o=r[s+1];if(i&&(e===a.frame||e===o.frame))return;let l=this._getKeyValue(a.value),c=this._getKeyValue(o.value);if(a.interpolation===1)return o.frame>e?l:c;let f=a.outTangent!==void 0&&o.inTangent!==void 0,d=o.frame-a.frame,h=(e-a.frame)/d,u=a.easingFunction||this.getEasingFunction();switch(u&&(h=u.ease(h)),this.dataType){case n.ANIMATIONTYPE_FLOAT:{let _=f?this.floatInterpolateFunctionWithTangents(l,a.outTangent*d,c,o.inTangent*d,h):this.floatInterpolateFunction(l,c,h);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return _;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return((m=t.offsetValue)!=null?m:0)*t.repeatCount+_}break}case n.ANIMATIONTYPE_QUATERNION:{let _=f?this.quaternionInterpolateFunctionWithTangents(l,a.outTangent.scale(d),c,o.inTangent.scale(d),h):this.quaternionInterpolateFunction(l,c,h);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return _;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return _.addInPlace((t.offsetValue||HD).scale(t.repeatCount))}return _}case n.ANIMATIONTYPE_VECTOR3:{let _=f?this.vector3InterpolateFunctionWithTangents(l,a.outTangent.scale(d),c,o.inTangent.scale(d),h):this.vector3InterpolateFunction(l,c,h);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return _;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return _.add((t.offsetValue||zD).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_VECTOR2:{let _=f?this.vector2InterpolateFunctionWithTangents(l,a.outTangent.scale(d),c,o.inTangent.scale(d),h):this.vector2InterpolateFunction(l,c,h);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return _;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return _.add((t.offsetValue||XD).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_SIZE:{switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return this.sizeInterpolateFunction(l,c,h);case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return this.sizeInterpolateFunction(l,c,h).add((t.offsetValue||YD).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_COLOR3:{let _=f?this.color3InterpolateFunctionWithTangents(l,a.outTangent.scale(d),c,o.inTangent.scale(d),h):this.color3InterpolateFunction(l,c,h);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return _;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return _.add((t.offsetValue||KD).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_COLOR4:{let _=f?this.color4InterpolateFunctionWithTangents(l,a.outTangent.scale(d),c,o.inTangent.scale(d),h):this.color4InterpolateFunction(l,c,h);switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return _;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return _.add((t.offsetValue||jD).scale(t.repeatCount))}break}case n.ANIMATIONTYPE_MATRIX:{switch(t.loopMode){case n.ANIMATIONLOOPMODE_CYCLE:case n.ANIMATIONLOOPMODE_CONSTANT:case n.ANIMATIONLOOPMODE_YOYO:return n.AllowMatricesInterpolation?this.matrixInterpolateFunction(l,c,h,t.workValue):l;case n.ANIMATIONLOOPMODE_RELATIVE:case n.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return l}break}}return 0}matrixInterpolateFunction(e,t,i,r){return n.AllowMatrixDecomposeForInterpolation?r?(Z.DecomposeLerpToRef(e,t,i,r),r):Z.DecomposeLerp(e,t,i):r?(Z.LerpToRef(e,t,i,r),r):Z.Lerp(e,t,i)}clone(e=!1){let t=new n(this.name,this.targetPropertyPath.join("."),this.framePerSecond,this.dataType,this.loopMode);if(t.enableBlending=this.enableBlending,t.blendingSpeed=this.blendingSpeed,this._keys&&t.setKeys(this._keys,!1,e),this._ranges){t._ranges={};for(let i in this._ranges){let r=this._ranges[i];r&&(t._ranges[i]=r.clone())}}return t}setKeys(e,t=!1,i=!1){if(t)this._keys=e;else if(this._keys=e.slice(0),i)for(let r=0;r<this._keys.length;r++){let s=this._keys[r];this._keys[r]={frame:s.frame,value:s.value.clone?s.value.clone():s.value,inTangent:s.inTangent&&s.inTangent.clone?s.inTangent.clone():s.inTangent,outTangent:s.outTangent&&s.outTangent.clone?s.outTangent.clone():s.outTangent,interpolation:s.interpolation,lockedTangent:s.lockedTangent,easingFunction:s.easingFunction}}}createKeyForFrame(e){Fo.key=0;let t=this._interpolate(e,Fo,!0);if(!t)return this._keys[Fo.key].frame===e?Fo.key:Fo.key+1;let i={frame:e,value:t.clone?t.clone():t};return this._keys.splice(Fo.key+1,0,i),Fo.key+1}serialize(){let e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode,e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed;let t=this.dataType;e.keys=[];let i=this.getKeys();for(let r=0;r<i.length;r++){let s=i[r],a={};switch(a.frame=s.frame,t){case n.ANIMATIONTYPE_FLOAT:a.values=[s.value],s.inTangent!==void 0&&a.values.push(s.inTangent),s.outTangent!==void 0&&(s.inTangent===void 0&&a.values.push(void 0),a.values.push(s.outTangent)),s.interpolation!==void 0&&(s.inTangent===void 0&&a.values.push(void 0),s.outTangent===void 0&&a.values.push(void 0),a.values.push(s.interpolation));break;case n.ANIMATIONTYPE_QUATERNION:case n.ANIMATIONTYPE_MATRIX:case n.ANIMATIONTYPE_VECTOR3:case n.ANIMATIONTYPE_COLOR3:case n.ANIMATIONTYPE_COLOR4:a.values=s.value.asArray(),s.inTangent!=null&&a.values.push(s.inTangent.asArray()),s.outTangent!=null&&(s.inTangent===void 0&&a.values.push(void 0),a.values.push(s.outTangent.asArray())),s.interpolation!==void 0&&(s.inTangent===void 0&&a.values.push(void 0),s.outTangent===void 0&&a.values.push(void 0),a.values.push(s.interpolation));break}e.keys.push(a)}e.ranges=[];for(let r in this._ranges){let s=this._ranges[r];if(!s)continue;let a={};a.name=r,a.from=s.from,a.to=s.to,e.ranges.push(a)}return e}static _UniversalLerp(e,t,i){let r=e.constructor;return r.Lerp?r.Lerp(e,t,i):r.Slerp?r.Slerp(e,t,i):e.toFixed?e*(1-i)+i*t:t}static Parse(e){let t=new n(e.name,e.property,e.framePerSecond,e.dataType,e.loopBehavior),i=e.dataType,r=[],s,a;for(e.enableBlending&&(t.enableBlending=e.enableBlending),e.blendingSpeed&&(t.blendingSpeed=e.blendingSpeed),a=0;a<e.keys.length;a++){let o=e.keys[a],l,c,f;switch(i){case n.ANIMATIONTYPE_FLOAT:s=o.values[0],o.values.length>=2&&(l=o.values[1]),o.values.length>=3&&(c=o.values[2]),o.values.length>=4&&(f=o.values[3]);break;case n.ANIMATIONTYPE_QUATERNION:if(s=Ke.FromArray(o.values),o.values.length>=8){let h=Ke.FromArray(o.values.slice(4,8));h.equals(Ke.Zero())||(l=h)}if(o.values.length>=12){let h=Ke.FromArray(o.values.slice(8,12));h.equals(Ke.Zero())||(c=h)}o.values.length>=13&&(f=o.values[12]);break;case n.ANIMATIONTYPE_MATRIX:s=Z.FromArray(o.values),o.values.length>=17&&(f=o.values[16]);break;case n.ANIMATIONTYPE_COLOR3:s=Ee.FromArray(o.values),o.values[3]&&(l=Ee.FromArray(o.values[3])),o.values[4]&&(c=Ee.FromArray(o.values[4])),o.values[5]&&(f=o.values[5]);break;case n.ANIMATIONTYPE_COLOR4:s=ft.FromArray(o.values),o.values[4]&&(l=ft.FromArray(o.values[4])),o.values[5]&&(c=ft.FromArray(o.values[5])),o.values[6]&&(f=ft.FromArray(o.values[6]));break;case n.ANIMATIONTYPE_VECTOR3:default:s=b.FromArray(o.values),o.values[3]&&(l=b.FromArray(o.values[3])),o.values[4]&&(c=b.FromArray(o.values[4])),o.values[5]&&(f=o.values[5]);break}let d={};d.frame=o.frame,d.value=s,l!=null&&(d.inTangent=l),c!=null&&(d.outTangent=c),f!=null&&(d.interpolation=f),r.push(d)}if(t.setKeys(r),e.ranges)for(a=0;a<e.ranges.length;a++)s=e.ranges[a],t.createRange(s.name,s.from,s.to);return t}static AppendSerializedAnimations(e,t){nt.AppendSerializedAnimations(e,t)}static async ParseFromFileAsync(e,t){return await new Promise((i,r)=>{let s=new wr;s.addEventListener("readystatechange",()=>{if(s.readyState==4)if(s.status==200){let a=JSON.parse(s.responseText);if(a.animations&&(a=a.animations),a.length){let o=[];for(let l of a)o.push(this.Parse(l));i(o)}else{let o=this.Parse(a);e&&(o.name=e),i(o)}}else r("Unable to load the animation")}),s.open("GET",t),s.send()})}static async ParseFromSnippetAsync(e){return await new Promise((t,i)=>{let r=new wr;r.addEventListener("readystatechange",()=>{if(r.readyState==4)if(r.status==200){let s=JSON.parse(JSON.parse(r.responseText).jsonPayload);if(s.animations){let a=JSON.parse(s.animations),o=[];for(let l of a.animations){let c=this.Parse(l);c.snippetId=e,o.push(c)}t(o)}else{let a=JSON.parse(s.animation),o=this.Parse(a);o.snippetId=e,t(o)}}else i("Unable to load the snippet "+e)}),r.open("GET",this.SnippetUrl+"/"+e.replace(/#/g,"/")),r.send()})}};mt._UniqueIdGenerator=0;mt.AllowMatricesInterpolation=!1;mt.AllowMatrixDecomposeForInterpolation=!0;mt.InheritOriginalValueFromActiveAnimations=!1;mt.SnippetUrl="https://snippet.babylonjs.com";mt.ANIMATIONTYPE_FLOAT=0;mt.ANIMATIONTYPE_VECTOR3=1;mt.ANIMATIONTYPE_QUATERNION=2;mt.ANIMATIONTYPE_MATRIX=3;mt.ANIMATIONTYPE_COLOR3=4;mt.ANIMATIONTYPE_COLOR4=7;mt.ANIMATIONTYPE_VECTOR2=5;mt.ANIMATIONTYPE_SIZE=6;mt.ANIMATIONLOOPMODE_RELATIVE=0;mt.ANIMATIONLOOPMODE_CYCLE=1;mt.ANIMATIONLOOPMODE_CONSTANT=2;mt.ANIMATIONLOOPMODE_YOYO=4;mt.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT=5;mt.CreateFromSnippetAsync=mt.ParseFromSnippetAsync;Ut("BABYLON.Animation",mt);Ei._AnimationRangeFactory=(n,e,t)=>new Xf(n,e,t)});var Ep,yH=I(()=>{kD();Yf();Ep=class n{constructor(){this.transitionDuration=450,this.lowerRadiusTransitionRange=2,this.upperRadiusTransitionRange=-2,this._autoTransitionRange=!1,this._attachedCamera=null,this._radiusIsAnimating=!1,this._radiusBounceTransition=null,this._animatables=new Array}get name(){return"Bouncing"}get autoTransitionRange(){return this._autoTransitionRange}set autoTransitionRange(e){if(this._autoTransitionRange===e)return;this._autoTransitionRange=e;let t=this._attachedCamera;t&&(e?this._onMeshTargetChangedObserver=t.onMeshTargetChangedObservable.add(i=>{if(i&&(i.computeWorldMatrix(!0),i.getBoundingInfo)){let r=i.getBoundingInfo().diagonalLength;this.lowerRadiusTransitionRange=r*.05,this.upperRadiusTransitionRange=r*.05}}):this._onMeshTargetChangedObserver&&t.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver))}get attachedNode(){return this._attachedCamera}init(){}attach(e){this._attachedCamera=e,this._onAfterCheckInputsObserver=e.onAfterCheckInputsObservable.add(()=>{this._attachedCamera&&(this._isRadiusAtLimit(this._attachedCamera.lowerRadiusLimit)&&this._applyBoundRadiusAnimation(this.lowerRadiusTransitionRange),this._isRadiusAtLimit(this._attachedCamera.upperRadiusLimit)&&this._applyBoundRadiusAnimation(this.upperRadiusTransitionRange))})}detach(){this._attachedCamera&&(this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null)}_isRadiusAtLimit(e){return this._attachedCamera?this._attachedCamera.radius===e&&!this._radiusIsAnimating:!1}_applyBoundRadiusAnimation(e){if(!this._attachedCamera)return;this._radiusBounceTransition||(n.EasingFunction.setEasingMode(n.EasingMode),this._radiusBounceTransition=mt.CreateAnimation("radius",mt.ANIMATIONTYPE_FLOAT,60,n.EasingFunction)),this._cachedWheelPrecision=this._attachedCamera.wheelPrecision,this._attachedCamera.wheelPrecision=1/0,this._attachedCamera.inertialRadiusOffset=0,this.stopAllAnimations(),this._radiusIsAnimating=!0;let t=mt.TransitionTo("radius",this._attachedCamera.radius+e,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusBounceTransition,this.transitionDuration,()=>this._clearAnimationLocks());t&&this._animatables.push(t)}_clearAnimationLocks(){this._radiusIsAnimating=!1,this._attachedCamera&&(this._attachedCamera.wheelPrecision=this._cachedWheelPrecision)}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0].onAnimationEnd=null,this._animatables[0].stop(),this._animatables.shift()}};Ep.EasingFunction=new cR(.3);Ep.EasingMode=wo.EASINGMODE_EASEOUT});var Kf,CH=I(()=>{kD();mi();yo();tc();ke();Yf();Kf=class n{constructor(){this.onTargetFramingAnimationEndObservable=new te,this._mode=n.FitFrustumSidesMode,this._radiusScale=1,this._positionScale=.5,this._defaultElevation=.3,this._elevationReturnTime=1500,this._elevationReturnWaitTime=1e3,this._zoomStopsAnimation=!1,this._framingTime=1500,this.autoCorrectCameraLimitsAndSensibility=!0,this._attachedCamera=null,this._isPointerDown=!1,this._lastInteractionTime=-1/0,this._animatables=new Array,this._betaIsAnimating=!1}get name(){return"Framing"}set mode(e){this._mode=e}get mode(){return this._mode}set radiusScale(e){this._radiusScale=e}get radiusScale(){return this._radiusScale}set positionScale(e){this._positionScale=e}get positionScale(){return this._positionScale}set defaultElevation(e){this._defaultElevation=e}get defaultElevation(){return this._defaultElevation}set elevationReturnTime(e){this._elevationReturnTime=e}get elevationReturnTime(){return this._elevationReturnTime}set elevationReturnWaitTime(e){this._elevationReturnWaitTime=e}get elevationReturnWaitTime(){return this._elevationReturnWaitTime}set zoomStopsAnimation(e){this._zoomStopsAnimation=e}get zoomStopsAnimation(){return this._zoomStopsAnimation}set framingTime(e){this._framingTime=e}get framingTime(){return this._framingTime}get attachedNode(){return this._attachedCamera}init(){}attach(e){this._attachedCamera=e;let t=this._attachedCamera.getScene();n.EasingFunction.setEasingMode(n.EasingMode),this._onPrePointerObservableObserver=t.onPrePointerObservable.add(i=>{if(i.type===at.POINTERDOWN){this._isPointerDown=!0;return}i.type===at.POINTERUP&&(this._isPointerDown=!1)}),this._onMeshTargetChangedObserver=e.onMeshTargetChangedObservable.add(i=>{i&&i.getBoundingInfo&&this.zoomOnMesh(i,void 0,()=>{this.onTargetFramingAnimationEndObservable.notifyObservers()})}),this._onAfterCheckInputsObserver=e.onAfterCheckInputsObservable.add(()=>{this._applyUserInteraction(),this._maintainCameraAboveGround()})}detach(){if(!this._attachedCamera)return;let e=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&e.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null}zoomOnMesh(e,t=!1,i=null){e.computeWorldMatrix(!0);let r=e.getBoundingInfo().boundingBox;this.zoomOnBoundingInfo(r.minimumWorld,r.maximumWorld,t,i)}zoomOnMeshHierarchy(e,t=!1,i=null){e.computeWorldMatrix(!0);let r=e.getHierarchyBoundingVectors(!0);this.zoomOnBoundingInfo(r.min,r.max,t,i)}zoomOnMeshesHierarchy(e,t=!1,i=null){let r=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),s=new b(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let a=0;a<e.length;a++){let o=e[a].getHierarchyBoundingVectors(!0);b.CheckExtends(o.min,r,s),b.CheckExtends(o.max,r,s)}this.zoomOnBoundingInfo(r,s,t,i)}zoomOnBoundingInfo(e,t,i=!1,r=null){let s;if(!this._attachedCamera)return!1;let a=e.y,o=t.y,l=a+(o-a)*this._positionScale,c=t.subtract(e).scale(.5);if(!isFinite(l))return!1;if(i)s=new b(0,l,0);else{let h=e.add(c);s=new b(h.x,l,h.z)}this._vectorTransition||(this._vectorTransition=mt.CreateAnimation("target",mt.ANIMATIONTYPE_VECTOR3,60,n.EasingFunction)),this._betaIsAnimating=!0;let f=mt.TransitionTo("target",s,this._attachedCamera,this._attachedCamera.getScene(),60,this._vectorTransition,this._framingTime);f&&this._animatables.push(f);let d=0;if(this._mode===n.FitFrustumSidesMode){let h=this._calculateLowerRadiusFromModelBoundingSphere(e,t);this.autoCorrectCameraLimitsAndSensibility&&(this._attachedCamera.lowerRadiusLimit=c.length()+this._attachedCamera.minZ),d=h}else this._mode===n.IgnoreBoundsSizeMode&&(d=this._calculateLowerRadiusFromModelBoundingSphere(e,t),this.autoCorrectCameraLimitsAndSensibility&&this._attachedCamera.lowerRadiusLimit===null&&(this._attachedCamera.lowerRadiusLimit=this._attachedCamera.minZ));if(this.autoCorrectCameraLimitsAndSensibility){let h=t.subtract(e).length();this._attachedCamera.panningSensibility=5e3/h,this._attachedCamera.wheelPrecision=100/d}return this._radiusTransition||(this._radiusTransition=mt.CreateAnimation("radius",mt.ANIMATIONTYPE_FLOAT,60,n.EasingFunction)),f=mt.TransitionTo("radius",d,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusTransition,this._framingTime,()=>{this.stopAllAnimations(),r&&r(),this._attachedCamera&&this._attachedCamera.useInputToRestoreState&&this._attachedCamera.storeState()}),f&&this._animatables.push(f),!0}_calculateLowerRadiusFromModelBoundingSphere(e,t){let i=this._attachedCamera;if(!i)return 0;let r=i._calculateLowerRadiusFromModelBoundingSphere(e,t,this._radiusScale);return i.lowerRadiusLimit&&this._mode===n.IgnoreBoundsSizeMode&&(r=r<i.lowerRadiusLimit?i.lowerRadiusLimit:r),i.upperRadiusLimit&&(r=r>i.upperRadiusLimit?i.upperRadiusLimit:r),r}_maintainCameraAboveGround(){if(this._elevationReturnTime<0)return;let e=br.Now-this._lastInteractionTime,t=Math.PI*.5-this._defaultElevation,i=Math.PI*.5;if(this._attachedCamera&&!this._betaIsAnimating&&this._attachedCamera.beta>i&&e>=this._elevationReturnWaitTime){this._betaIsAnimating=!0,this.stopAllAnimations(),this._betaTransition||(this._betaTransition=mt.CreateAnimation("beta",mt.ANIMATIONTYPE_FLOAT,60,n.EasingFunction));let r=mt.TransitionTo("beta",t,this._attachedCamera,this._attachedCamera.getScene(),60,this._betaTransition,this._elevationReturnTime,()=>{this._clearAnimationLocks(),this.stopAllAnimations()});r&&this._animatables.push(r)}}_clearAnimationLocks(){this._betaIsAnimating=!1}_applyUserInteraction(){this.isUserIsMoving&&(this._lastInteractionTime=br.Now,this.stopAllAnimations(),this._clearAnimationLocks())}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0]&&(this._animatables[0].onAnimationEnd=null,this._animatables[0].stop()),this._animatables.shift()}get isUserIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}};Kf.EasingFunction=new fR;Kf.EasingMode=wo.EASINGMODE_EASEINOUT;Kf.IgnoreBoundsSizeMode=0;Kf.FitFrustumSidesMode=1});var dR,ZD,Zs,qD=I(()=>{Wt();kt();Rl();ke();Kn();Mm();_a();Ei.AddNodeConstructor("TargetCamera",(n,e)=>()=>new Zs(n,b.Zero(),e));dR=Z.Zero(),ZD=Ke.Identity(),Zs=class n extends gt{constructor(e,t,i,r=!0){super(e,t,i,r),this.cameraDirection=new b(0,0,0),this.cameraRotation=new we(0,0),this.updateUpVectorFromRotation=!1,this.speed=2,this.noRotationConstraint=!1,this.invertRotation=!1,this.inverseRotationSpeed=.2,this._panningEpsilon=Ft,this._rotationEpsilon=Ft,this.lockedTarget=null,this._currentTarget=b.Zero(),this._initialFocalDistance=1,this._viewMatrix=Z.Zero(),this._cameraTransformMatrix=Z.Zero(),this._cameraRotationMatrix=Z.Zero(),this._transformedReferencePoint=b.Zero(),this._deferredPositionUpdate=new b,this._deferredRotationQuaternionUpdate=new Ke,this._deferredRotationUpdate=new b,this._deferredUpdated=!1,this._deferOnly=!1,this._cachedRotationZ=0,this._cachedQuaternionRotationZ=0,this._referencePoint=b.Forward(this.getScene().useRightHandedSystem),this.rotation=new b(0,this.getScene().useRightHandedSystem?Math.PI:0,0)}getFrontPosition(e){this.getWorldMatrix();let t=$.Vector3[0],i=$.Vector3[1];return i.set(0,0,this._scene.useRightHandedSystem?-1:1),this.getDirectionToRef(i,t),t.scaleInPlace(e),this.globalPosition.add(t)}_getLockedTargetPosition(){if(!this.lockedTarget)return null;if(this.lockedTarget.absolutePosition){let e=this.lockedTarget;e.computeWorldMatrix().getTranslationToRef(e.absolutePosition)}return this.lockedTarget.absolutePosition||this.lockedTarget}storeState(){return this._storedPosition=this.position.clone(),this._storedRotation=this.rotation.clone(),this.rotationQuaternion&&(this._storedRotationQuaternion=this.rotationQuaternion.clone()),super.storeState()}_restoreStateValues(){return super._restoreStateValues()?(this.position=this._storedPosition.clone(),this.rotation=this._storedRotation.clone(),this.rotationQuaternion&&this._storedRotationQuaternion&&(this.rotationQuaternion=this._storedRotationQuaternion.clone()),this.cameraDirection.copyFromFloats(0,0,0),this.cameraRotation.copyFromFloats(0,0),!0):!1}_initCache(){super._initCache(),this._cache.lockedTarget=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotationQuaternion=new Ke(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)}_updateCache(e){e||super._updateCache();let t=this._getLockedTargetPosition();t?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(t):this._cache.lockedTarget=t.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation),this.rotationQuaternion&&this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion)}_isSynchronizedViewMatrix(){if(!super._isSynchronizedViewMatrix())return!1;let e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&(this.rotationQuaternion?this.rotationQuaternion.equals(this._cache.rotationQuaternion):this._cache.rotation.equals(this.rotation))}_computeLocalCameraSpeed(){let e=this.getEngine();return this.speed*Math.sqrt(e.getDeltaTime()/(e.getFps()*100))}setTarget(e){this.upVector.normalize(),this._initialFocalDistance=e.subtract(this.position).length(),this.position.z===e.z&&(this.position.z+=Ft),this._referencePoint.normalize().scaleInPlace(this._initialFocalDistance),this.getScene().useRightHandedSystem?Z.LookAtRHToRef(this.position,e,b.UpReadOnly,dR):Z.LookAtLHToRef(this.position,e,b.UpReadOnly,dR),dR.invert();let t=this.rotationQuaternion||ZD;Ke.FromRotationMatrixToRef(dR,t),t.toEulerAnglesToRef(this.rotation),this.rotation.z=0}get target(){return this.getTarget()}set target(e){this.setTarget(e)}getTarget(){return this._currentTarget}_decideIfNeedsToMove(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0}_updatePosition(){if(this.parent){this.parent.getWorldMatrix().invertToRef($.Matrix[0]),b.TransformNormalToRef(this.cameraDirection,$.Matrix[0],$.Vector3[0]),this._deferredPositionUpdate.addInPlace($.Vector3[0]),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate);return}this._deferredPositionUpdate.addInPlace(this.cameraDirection),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate)}_checkInputs(){let e=this.invertRotation?-this.inverseRotationSpeed:1,t=this._decideIfNeedsToMove(),i=this.cameraRotation.x||this.cameraRotation.y;this._deferredUpdated=!1,this._deferredRotationUpdate.copyFrom(this.rotation),this._deferredPositionUpdate.copyFrom(this.position),this.rotationQuaternion&&this._deferredRotationQuaternionUpdate.copyFrom(this.rotationQuaternion),t&&this._updatePosition(),i&&(this.rotationQuaternion&&this.rotationQuaternion.toEulerAnglesToRef(this._deferredRotationUpdate),this._deferredRotationUpdate.x+=this.cameraRotation.x*e,this._deferredRotationUpdate.y+=this.cameraRotation.y*e,this.noRotationConstraint||(this._deferredRotationUpdate.x>1.570796&&(this._deferredRotationUpdate.x=1.570796),this._deferredRotationUpdate.x<-1.570796&&(this._deferredRotationUpdate.x=-1.570796)),this._deferOnly?this._deferredUpdated=!0:this.rotation.copyFrom(this._deferredRotationUpdate),this.rotationQuaternion&&this._deferredRotationUpdate.lengthSquared()&&(Ke.RotationYawPitchRollToRef(this._deferredRotationUpdate.y,this._deferredRotationUpdate.x,this._deferredRotationUpdate.z,this._deferredRotationQuaternionUpdate),this._deferOnly?this._deferredUpdated=!0:this.rotationQuaternion.copyFrom(this._deferredRotationQuaternionUpdate)));let r=this.speed*this._panningEpsilon,s=this.speed*this._rotationEpsilon;t&&(Math.abs(this.cameraDirection.x)<r&&(this.cameraDirection.x=0),Math.abs(this.cameraDirection.y)<r&&(this.cameraDirection.y=0),Math.abs(this.cameraDirection.z)<r&&(this.cameraDirection.z=0),this.cameraDirection.scaleInPlace(this.inertia)),i&&(Math.abs(this.cameraRotation.x)<s&&(this.cameraRotation.x=0),Math.abs(this.cameraRotation.y)<s&&(this.cameraRotation.y=0),this.cameraRotation.scaleInPlace(this.inertia)),super._checkInputs()}_updateCameraRotationMatrix(){this.rotationQuaternion?this.rotationQuaternion.toRotationMatrix(this._cameraRotationMatrix):Z.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this._cameraRotationMatrix)}_rotateUpVectorWithCameraRotationMatrix(){return b.TransformNormalToRef(b.UpReadOnly,this._cameraRotationMatrix,this.upVector),this}_getViewMatrix(){return this.lockedTarget&&this.setTarget(this._getLockedTargetPosition()),this._updateCameraRotationMatrix(),this.rotationQuaternion&&this._cachedQuaternionRotationZ!=this.rotationQuaternion.z?(this._rotateUpVectorWithCameraRotationMatrix(),this._cachedQuaternionRotationZ=this.rotationQuaternion.z):this._cachedRotationZ!==this.rotation.z&&(this._rotateUpVectorWithCameraRotationMatrix(),this._cachedRotationZ=this.rotation.z),b.TransformCoordinatesToRef(this._referencePoint,this._cameraRotationMatrix,this._transformedReferencePoint),this.position.addToRef(this._transformedReferencePoint,this._currentTarget),this.updateUpVectorFromRotation&&(this.rotationQuaternion?Hs.Y.rotateByQuaternionToRef(this.rotationQuaternion,this.upVector):(Ke.FromEulerVectorToRef(this.rotation,ZD),Hs.Y.rotateByQuaternionToRef(ZD,this.upVector))),this._computeViewMatrix(this.position,this._currentTarget,this.upVector),this._viewMatrix}_computeViewMatrix(e,t,i){if(this.getScene().useRightHandedSystem?Z.LookAtRHToRef(e,t,i,this._viewMatrix):Z.LookAtLHToRef(e,t,i,this._viewMatrix),this.parent){let r=this.parent.getWorldMatrix();this._viewMatrix.invert(),this._viewMatrix.multiplyToRef(r,this._viewMatrix),this._viewMatrix.invert(),this._markSyncedWithParent()}}createRigCamera(e,t){if(this.cameraRigMode!==gt.RIG_MODE_NONE){let i=new n(e,this.position.clone(),this.getScene());return i.isRigCamera=!0,i.rigParent=this,this.cameraRigMode===gt.RIG_MODE_VR&&(this.rotationQuaternion||(this.rotationQuaternion=new Ke),i._cameraRigParams={},i.rotationQuaternion=new Ke),i.mode=this.mode,i.orthoLeft=this.orthoLeft,i.orthoRight=this.orthoRight,i.orthoTop=this.orthoTop,i.orthoBottom=this.orthoBottom,i}return null}_updateRigCameras(){let e=this._rigCameras[0],t=this._rigCameras[1];switch(this.computeWorldMatrix(),this.cameraRigMode){case gt.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case gt.RIG_MODE_STEREOSCOPIC_OVERUNDER:case gt.RIG_MODE_STEREOSCOPIC_INTERLACED:{let i=this.cameraRigMode===gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:-1,r=this.cameraRigMode===gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?-1:1;this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle*i,e),this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle*r,t);break}case gt.RIG_MODE_VR:e.rotationQuaternion&&t.rotationQuaternion&&this.rotationQuaternion?(e.rotationQuaternion.copyFrom(this.rotationQuaternion),t.rotationQuaternion.copyFrom(this.rotationQuaternion)):(e.rotation.copyFrom(this.rotation),t.rotation.copyFrom(this.rotation)),e.position.copyFrom(this.position),t.position.copyFrom(this.position);break}super._updateRigCameras()}_getRigCamPositionAndTarget(e,t){this.getTarget().subtractToRef(this.position,n._TargetFocalPoint),n._TargetFocalPoint.normalize().scaleInPlace(this._initialFocalDistance);let r=n._TargetFocalPoint.addInPlace(this.position);Z.TranslationToRef(-r.x,-r.y,-r.z,n._TargetTransformMatrix),n._TargetTransformMatrix.multiplyToRef(Z.RotationAxis(t.upVector,e),n._RigCamTransformMatrix),Z.TranslationToRef(r.x,r.y,r.z,n._TargetTransformMatrix),n._RigCamTransformMatrix.multiplyToRef(n._TargetTransformMatrix,n._RigCamTransformMatrix),b.TransformCoordinatesToRef(this.position,n._RigCamTransformMatrix,t.position),t.setTarget(r)}getClassName(){return"TargetCamera"}};Zs._RigCamTransformMatrix=new Z;Zs._TargetTransformMatrix=new Z;Zs._TargetFocalPoint=new b;P([F()],Zs.prototype,"updateUpVectorFromRotation",void 0);P([Qr()],Zs.prototype,"rotation",void 0);P([F()],Zs.prototype,"speed",void 0);P([mx("lockedTargetId")],Zs.prototype,"lockedTarget",void 0)});var is,Sp,Cl=I(()=>{Lt();Dr();Rl();is={},Sp=class{constructor(e){this.attachedToElement=!1,this.attached={},this.camera=e,this.checkInputs=()=>{}}add(e){let t=e.getSimpleName();if(this.attached[t]){ee.Warn("camera input of type "+t+" already exists on camera");return}this.attached[t]=e,e.camera=this.camera,e.checkInputs&&(this.checkInputs=this._addCheckInputs(e.checkInputs.bind(e))),this.attachedToElement&&e.attachControl(this.noPreventDefault)}remove(e){for(let t in this.attached){let i=this.attached[t];if(i===e){i.detachControl(),i.camera=null,delete this.attached[t],this.rebuildInputCheck();return}}}removeByType(e){for(let t in this.attached){let i=this.attached[t];i.getClassName()===e&&(i.detachControl(),i.camera=null,delete this.attached[t],this.rebuildInputCheck())}}_addCheckInputs(e){let t=this.checkInputs;return()=>{t(),e()}}attachInput(e){this.attachedToElement&&e.attachControl(this.noPreventDefault)}attachElement(e=!1){if(!this.attachedToElement){e=gt.ForceAttachControlToAlwaysPreventDefault?!1:e,this.attachedToElement=!0,this.noPreventDefault=e;for(let t in this.attached)this.attached[t].attachControl(e)}}detachElement(e=!1){for(let t in this.attached)this.attached[t].detachControl(),e&&(this.attached[t].camera=null);this.attachedToElement=!1}rebuildInputCheck(){this.checkInputs=()=>{};for(let e in this.attached){let t=this.attached[e];t.checkInputs&&(this.checkInputs=this._addCheckInputs(t.checkInputs.bind(t)))}}clear(){this.attachedToElement&&this.detachElement(!0),this.attached={},this.attachedToElement=!1,this.checkInputs=()=>{}}serialize(e){let t={};for(let i in this.attached){let r=this.attached[i],s=nt.Serialize(r);t[r.getClassName()]=s}e.inputsmgr=t}parse(e){let t=e.inputsmgr;if(t){this.clear();for(let i in t){let r=is[i];if(r){let s=t[i],a=nt.Parse(()=>new r,s,null);this.add(a)}}}else for(let i in this.attached){let r=is[this.attached[i].getClassName()];if(r){let s=nt.Parse(()=>new r,e,null);this.remove(this.attached[i]),this.add(s)}}}}});var dv,PH=I(()=>{Wt();kt();wi();yo();dv=class{constructor(){this._currentMousePointerIdDown=-1,this.buttons=[0,1,2]}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments);let t=this.camera.getEngine(),i=t.getInputElement(),r=0,s=null;this._pointA=null,this._pointB=null,this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._pointerInput=o=>{var d,h;let l=o.event,c=l.pointerType==="touch";if(o.type!==at.POINTERMOVE&&this.buttons.indexOf(l.button)===-1)return;let f=l.target;if(this._altKey=l.altKey,this._ctrlKey=l.ctrlKey,this._metaKey=l.metaKey,this._shiftKey=l.shiftKey,this._buttonsPressed=l.buttons,t.isPointerLock){let u=l.movementX,m=l.movementY;this.onTouch(null,u,m),this._pointA=null,this._pointB=null}else{if(o.type!==at.POINTERDOWN&&o.type!==at.POINTERDOUBLETAP&&c&&((d=this._pointA)==null?void 0:d.pointerId)!==l.pointerId&&((h=this._pointB)==null?void 0:h.pointerId)!==l.pointerId)return;if(o.type===at.POINTERDOWN&&(this._currentMousePointerIdDown===-1||c)){try{f==null||f.setPointerCapture(l.pointerId)}catch(u){}if(this._pointA===null)this._pointA={x:l.clientX,y:l.clientY,pointerId:l.pointerId,type:l.pointerType,button:l.button};else if(this._pointB===null)this._pointB={x:l.clientX,y:l.clientY,pointerId:l.pointerId,type:l.pointerType,button:l.button};else return;this._currentMousePointerIdDown===-1&&!c&&(this._currentMousePointerIdDown=l.pointerId),this.onButtonDown(l),e||(l.preventDefault(),i&&i.focus())}else if(o.type===at.POINTERDOUBLETAP)this.onDoubleTap(l.pointerType);else if(o.type===at.POINTERUP&&(this._currentMousePointerIdDown===l.pointerId||c)){try{f==null||f.releasePointerCapture(l.pointerId)}catch(u){}c||(this._pointB=null),t._badOS?this._pointA=this._pointB=null:this._pointB&&this._pointA&&this._pointA.pointerId==l.pointerId?(this._pointA=this._pointB,this._pointB=null):this._pointA&&this._pointB&&this._pointB.pointerId==l.pointerId?this._pointB=null:this._pointA=this._pointB=null,(r!==0||s)&&(this.onMultiTouch(this._pointA,this._pointB,r,0,s,null),r=0,s=null),this._currentMousePointerIdDown=-1,this.onButtonUp(l),e||l.preventDefault()}else if(o.type===at.POINTERMOVE){if(e||l.preventDefault(),this._pointA&&this._pointB===null){let u=l.clientX-this._pointA.x,m=l.clientY-this._pointA.y;this._pointA.x=l.clientX,this._pointA.y=l.clientY,this.onTouch(this._pointA,u,m)}else if(this._pointA&&this._pointB){let u=this._pointA.pointerId===l.pointerId?this._pointA:this._pointB;u.x=l.clientX,u.y=l.clientY;let m=this._pointA.x-this._pointB.x,_=this._pointA.y-this._pointB.y,p=m*m+_*_,g={x:(this._pointA.x+this._pointB.x)/2,y:(this._pointA.y+this._pointB.y)/2,pointerId:l.pointerId,type:o.type};this.onMultiTouch(this._pointA,this._pointB,r,p,s,g),s=g,r=p}}}},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,at.POINTERDOWN|at.POINTERUP|at.POINTERMOVE|at.POINTERDOUBLETAP),this._onLostFocus=()=>{this._pointA=this._pointB=null,r=0,s=null,this.onLostFocus()},this._contextMenuBind=o=>this.onContextMenu(o),i&&i.addEventListener("contextmenu",this._contextMenuBind,!1);let a=this.camera.getScene().getEngine().getHostWindow();a&&pe.RegisterTopRootEvents(a,[{name:"blur",handler:this._onLostFocus}])}detachControl(){if(this._onLostFocus){let e=this.camera.getScene().getEngine().getHostWindow();e&&pe.UnregisterTopRootEvents(e,[{name:"blur",handler:this._onLostFocus}])}if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._contextMenuBind){let e=this.camera.getScene().getEngine().getInputElement();e&&e.removeEventListener("contextmenu",this._contextMenuBind)}this._onLostFocus=null}this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._currentMousePointerIdDown=-1}getClassName(){return"BaseCameraPointersInput"}getSimpleName(){return"pointers"}onDoubleTap(e){}onTouch(e,t,i){}onMultiTouch(e,t,i,r,s,a){}onContextMenu(e){e.preventDefault()}onButtonDown(e){}onButtonUp(e){}onLostFocus(){}};P([F()],dv.prototype,"buttons",void 0)});var Ph,DH=I(()=>{Wt();kt();PH();Ph=class extends dv{constructor(){super(...arguments),this.pinchZoom=!0,this.multiTouchPanning=!0,this.multiTouchPanAndZoom=!0,this._isPinching=!1,this._twoFingerActivityCount=0,this._shouldStartPinchZoom=!1}_computePinchZoom(e,t){}_computeMultiTouchPanning(e,t){}onMultiTouch(e,t,i,r,s,a){i===0&&s===null||r===0&&a===null||(this.multiTouchPanAndZoom?(this._computePinchZoom(i,r),this._computeMultiTouchPanning(s,a)):this.multiTouchPanning&&this.pinchZoom?(this._twoFingerActivityCount++,this._isPinching||this._shouldStartPinchZoom?(this._computePinchZoom(i,r),this._isPinching=!0):this._computeMultiTouchPanning(s,a)):this.multiTouchPanning?this._computeMultiTouchPanning(s,a):this.pinchZoom&&this._computePinchZoom(i,r))}onButtonUp(e){this._twoFingerActivityCount=0,this._isPinching=!1}onLostFocus(){this._twoFingerActivityCount=0,this._isPinching=!1}};P([F()],Ph.prototype,"pinchZoom",void 0);P([F()],Ph.prototype,"multiTouchPanning",void 0);P([F()],Ph.prototype,"multiTouchPanAndZoom",void 0)});var ga,LH=I(()=>{Wt();kt();Cl();DH();ga=class n extends Ph{constructor(){super(...arguments),this.buttons=[0,1,2],this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.pinchPrecision=12,this.pinchDeltaPercentage=0,this.useNaturalPinchZoom=!1,this.panningSensibility=1e3,this.pinchInwards=!0,this._isPanClick=!1}getClassName(){return"ArcRotateCameraPointersInput"}_computeMultiTouchPanning(e,t){if(this.panningSensibility!==0&&e&&t){let i=t.x-e.x,r=t.y-e.y;this.camera.inertialPanningX+=-i/this.panningSensibility,this.camera.inertialPanningY+=r/this.panningSensibility}}_computePinchZoom(e,t){let i=this.camera.radius||n.MinimumRadiusForPinch;this.useNaturalPinchZoom?this.camera.radius=i*Math.sqrt(e)/Math.sqrt(t):this.pinchDeltaPercentage?this.camera.inertialRadiusOffset+=(t-e)*.001*i*this.pinchDeltaPercentage:this.camera.inertialRadiusOffset+=(t-e)/(this.pinchPrecision*(this.pinchInwards?1:-1)*(this.angularSensibilityX+this.angularSensibilityY)/2)}onTouch(e,t,i){this.panningSensibility!==0&&(this._ctrlKey&&this.camera._useCtrlForPanning||this._isPanClick)?(this.camera.inertialPanningX+=-t/this.panningSensibility,this.camera.inertialPanningY+=i/this.panningSensibility):(this.camera.inertialAlphaOffset-=t/this.angularSensibilityX,this.camera.inertialBetaOffset-=i/this.angularSensibilityY)}onDoubleTap(){this.camera.useInputToRestoreState&&this.camera.restoreState()}onMultiTouch(e,t,i,r,s,a){this._shouldStartPinchZoom=this._twoFingerActivityCount<20&&Math.abs(Math.sqrt(r)-Math.sqrt(i))>this.camera.pinchToPanMaxDistance,super.onMultiTouch(e,t,i,r,s,a)}onButtonDown(e){this._isPanClick=e.button===this.camera._panningMouseButton,super.onButtonDown(e)}onButtonUp(e){super.onButtonUp(e)}onLostFocus(){this._isPanClick=!1,super.onLostFocus()}};ga.MinimumRadiusForPinch=.001;P([F()],ga.prototype,"buttons",void 0);P([F()],ga.prototype,"angularSensibilityX",void 0);P([F()],ga.prototype,"angularSensibilityY",void 0);P([F()],ga.prototype,"pinchPrecision",void 0);P([F()],ga.prototype,"pinchDeltaPercentage",void 0);P([F()],ga.prototype,"useNaturalPinchZoom",void 0);P([F()],ga.prototype,"panningSensibility",void 0);is.ArcRotateCameraPointersInput=ga});var qs,OH=I(()=>{Wt();kt();Cl();wx();wi();qs=class{constructor(){this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.keysReset=[220],this.panningSensibility=50,this.zoomingSensibility=25,this.useAltToZoom=!0,this.angularSpeed=.01,this._keys=new Array}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments),!this._onCanvasBlurObserver&&(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(t=>{let i=t.event;if(!i.metaKey){if(t.type===Co.KEYDOWN)this._ctrlPressed=i.ctrlKey,this._altPressed=i.altKey,(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1)&&(this._keys.indexOf(i.keyCode)===-1&&this._keys.push(i.keyCode),i.preventDefault&&(e||i.preventDefault()));else if(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1){let r=this._keys.indexOf(i.keyCode);r>=0&&this._keys.splice(r,1),i.preventDefault&&(e||i.preventDefault())}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){let e=this.camera;for(let t=0;t<this._keys.length;t++){let i=this._keys[t];this.keysLeft.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningX-=1/this.panningSensibility:e.inertialAlphaOffset-=this.angularSpeed:this.keysUp.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningY+=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?e.inertialRadiusOffset+=1/this.zoomingSensibility:e.inertialBetaOffset-=this.angularSpeed:this.keysRight.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningX+=1/this.panningSensibility:e.inertialAlphaOffset+=this.angularSpeed:this.keysDown.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?e.inertialPanningY-=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?e.inertialRadiusOffset-=1/this.zoomingSensibility:e.inertialBetaOffset+=this.angularSpeed:this.keysReset.indexOf(i)!==-1&&e.useInputToRestoreState&&e.restoreState()}}}getClassName(){return"ArcRotateCameraKeyboardMoveInput"}getSimpleName(){return"keyboard"}};P([F()],qs.prototype,"keysUp",void 0);P([F()],qs.prototype,"keysDown",void 0);P([F()],qs.prototype,"keysLeft",void 0);P([F()],qs.prototype,"keysRight",void 0);P([F()],qs.prototype,"keysReset",void 0);P([F()],qs.prototype,"panningSensibility",void 0);P([F()],qs.prototype,"zoomingSensibility",void 0);P([F()],qs.prototype,"useAltToZoom",void 0);P([F()],qs.prototype,"angularSpeed",void 0);is.ArcRotateCameraKeyboardMoveInput=qs});var qfe,jf,NH=I(()=>{Wt();kt();Cl();yo();Dm();ke();Kn();Fx();jn();wi();qfe=40,jf=class{constructor(){this.wheelPrecision=3,this.zoomToMouseLocation=!1,this.wheelDeltaPercentage=0,this.customComputeDeltaFromMouseWheel=null,this._viewOffset=new b(0,0,0),this._globalOffset=new b(0,0,0),this._inertialPanning=b.Zero()}_computeDeltaFromMouseWheelLegacyEvent(e,t){let i,r=e*.01*this.wheelDeltaPercentage*t;return e>0?i=r/(1+this.wheelDeltaPercentage):i=r*(1+this.wheelDeltaPercentage),i}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments),this._wheel=t=>{if(t.type!==at.POINTERWHEEL)return;let i=t.event,r,s=i.deltaMode===Po.DOM_DELTA_LINE?qfe:1,a=-(i.deltaY*s);if(this.customComputeDeltaFromMouseWheel)r=this.customComputeDeltaFromMouseWheel(a,this,i);else if(this.wheelDeltaPercentage){if(r=this._computeDeltaFromMouseWheelLegacyEvent(a,this.camera.radius),r>0){let o=this.camera.radius,l=this.camera.inertialRadiusOffset+r;for(let c=0;c<20&&!(o<=l||Math.abs(l*this.camera.inertia)<.001);c++)o-=l,l*=this.camera.inertia;o=Bt(o,0,Number.MAX_VALUE),r=this._computeDeltaFromMouseWheelLegacyEvent(a,o)}}else r=a/(this.wheelPrecision*40);r&&(this.zoomToMouseLocation?(this._hitPlane||this._updateHitPlane(),this._zoomToMouse(r)):this.camera.inertialRadiusOffset+=r),i.preventDefault&&(e||i.preventDefault())},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,at.POINTERWHEEL),this.zoomToMouseLocation&&this._inertialPanning.setAll(0)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null)}checkInputs(){if(!this.zoomToMouseLocation)return;let e=this.camera;0+e.inertialAlphaOffset+e.inertialBetaOffset+e.inertialRadiusOffset&&(this._updateHitPlane(),e.target.addInPlace(this._inertialPanning),this._inertialPanning.scaleInPlace(e.inertia),this._zeroIfClose(this._inertialPanning))}getClassName(){return"ArcRotateCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}_updateHitPlane(){let e=this.camera,t=e.target.subtract(e.position);this._hitPlane=Ao.FromPositionAndNormal(e.target,t)}_getPosition(){var s;let e=this.camera,t=e.getScene(),i=t.createPickingRay(t.pointerX,t.pointerY,Z.Identity(),e,!1);(e.targetScreenOffset.x!==0||e.targetScreenOffset.y!==0)&&(this._viewOffset.set(e.targetScreenOffset.x,e.targetScreenOffset.y,0),e.getViewMatrix().invertToRef(e._cameraTransformMatrix),this._globalOffset=b.TransformNormal(this._viewOffset,e._cameraTransformMatrix),i.origin.addInPlace(this._globalOffset));let r=0;return this._hitPlane&&(r=(s=i.intersectsPlane(this._hitPlane))!=null?s:0),i.origin.addInPlace(i.direction.scaleInPlace(r))}_zoomToMouse(e){var l,c;let t=this.camera,i=1-t.inertia;if(t.lowerRadiusLimit){let f=(l=t.lowerRadiusLimit)!=null?l:0;t.radius-(t.inertialRadiusOffset+e)/i<f&&(e=(t.radius-f)*i-t.inertialRadiusOffset)}if(t.upperRadiusLimit){let f=(c=t.upperRadiusLimit)!=null?c:0;t.radius-(t.inertialRadiusOffset+e)/i>f&&(e=(t.radius-f)*i-t.inertialRadiusOffset)}let s=e/i/t.radius,a=this._getPosition(),o=$.Vector3[6];a.subtractToRef(t.target,o),o.scaleInPlace(s),o.scaleInPlace(i),this._inertialPanning.addInPlace(o),t.inertialRadiusOffset+=e}_zeroIfClose(e){Math.abs(e.x)<Ft&&(e.x=0),Math.abs(e.y)<Ft&&(e.y=0),Math.abs(e.z)<Ft&&(e.z=0)}};P([F()],jf.prototype,"wheelPrecision",void 0);P([F()],jf.prototype,"zoomToMouseLocation",void 0);P([F()],jf.prototype,"wheelDeltaPercentage",void 0);is.ArcRotateCameraMouseWheelInput=jf});var hR,wH=I(()=>{LH();OH();NH();Cl();hR=class extends Sp{constructor(e){super(e)}addMouseWheel(){return this.add(new jf),this}addPointers(){return this.add(new ga),this}addKeyboard(){return this.add(new qs),this}}});function Qfe(n){let e=Math.PI/2;return n.x===0&&n.z===0||(e=Math.acos(n.x/Math.sqrt(Math.pow(n.x,2)+Math.pow(n.z,2)))),n.z<0&&(e=2*Math.PI-e),e}function $fe(n,e){return Math.acos(n/e)}function rs(n,e){return isNaN(n)?e:n}var Si,uR=I(()=>{Wt();kt();mi();ke();jn();_a();Fi();GD();yH();CH();Rl();qD();wH();Kn();wi();$i();Ei.AddNodeConstructor("ArcRotateCamera",(n,e)=>()=>new Si(n,0,0,1,b.Zero(),e));Si=class n extends Zs{get target(){return this._target}set target(e){this.setTarget(e)}get targetHost(){return this._targetHost}set targetHost(e){e&&this.setTarget(e)}getTarget(){return this.target}get position(){return this._position}set position(e){this.setPosition(e)}set upVector(e){this._upToYMatrix||(this._yToUpMatrix=new Z,this._upToYMatrix=new Z,this._upVector=b.Zero()),e.normalize(),this._upVector.copyFrom(e),this.setMatUp()}get upVector(){return this._upVector}setMatUp(){Z.RotationAlignToRef(b.UpReadOnly,this._upVector,this._yToUpMatrix),Z.RotationAlignToRef(this._upVector,b.UpReadOnly,this._upToYMatrix)}get angularSensibilityX(){let e=this.inputs.attached.pointers;return e?e.angularSensibilityX:0}set angularSensibilityX(e){let t=this.inputs.attached.pointers;t&&(t.angularSensibilityX=e)}get angularSensibilityY(){let e=this.inputs.attached.pointers;return e?e.angularSensibilityY:0}set angularSensibilityY(e){let t=this.inputs.attached.pointers;t&&(t.angularSensibilityY=e)}get pinchPrecision(){let e=this.inputs.attached.pointers;return e?e.pinchPrecision:0}set pinchPrecision(e){let t=this.inputs.attached.pointers;t&&(t.pinchPrecision=e)}get pinchDeltaPercentage(){let e=this.inputs.attached.pointers;return e?e.pinchDeltaPercentage:0}set pinchDeltaPercentage(e){let t=this.inputs.attached.pointers;t&&(t.pinchDeltaPercentage=e)}get useNaturalPinchZoom(){let e=this.inputs.attached.pointers;return e?e.useNaturalPinchZoom:!1}set useNaturalPinchZoom(e){let t=this.inputs.attached.pointers;t&&(t.useNaturalPinchZoom=e)}get panningSensibility(){let e=this.inputs.attached.pointers;return e?e.panningSensibility:0}set panningSensibility(e){let t=this.inputs.attached.pointers;t&&(t.panningSensibility=e)}get keysUp(){let e=this.inputs.attached.keyboard;return e?e.keysUp:[]}set keysUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysUp=e)}get keysDown(){let e=this.inputs.attached.keyboard;return e?e.keysDown:[]}set keysDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysDown=e)}get keysLeft(){let e=this.inputs.attached.keyboard;return e?e.keysLeft:[]}set keysLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)}get keysRight(){let e=this.inputs.attached.keyboard;return e?e.keysRight:[]}set keysRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRight=e)}get wheelPrecision(){let e=this.inputs.attached.mousewheel;return e?e.wheelPrecision:0}set wheelPrecision(e){let t=this.inputs.attached.mousewheel;t&&(t.wheelPrecision=e)}get zoomToMouseLocation(){let e=this.inputs.attached.mousewheel;return e?e.zoomToMouseLocation:!1}set zoomToMouseLocation(e){let t=this.inputs.attached.mousewheel;t&&(t.zoomToMouseLocation=e)}get wheelDeltaPercentage(){let e=this.inputs.attached.mousewheel;return e?e.wheelDeltaPercentage:0}set wheelDeltaPercentage(e){let t=this.inputs.attached.mousewheel;t&&(t.wheelDeltaPercentage=e)}get isInterpolating(){return this._isInterpolating}get bouncingBehavior(){return this._bouncingBehavior}get useBouncingBehavior(){return this._bouncingBehavior!=null}set useBouncingBehavior(e){e!==this.useBouncingBehavior&&(e?(this._bouncingBehavior=new Ep,this.addBehavior(this._bouncingBehavior)):this._bouncingBehavior&&(this.removeBehavior(this._bouncingBehavior),this._bouncingBehavior=null))}get framingBehavior(){return this._framingBehavior}get useFramingBehavior(){return this._framingBehavior!=null}set useFramingBehavior(e){e!==this.useFramingBehavior&&(e?(this._framingBehavior=new Kf,this.addBehavior(this._framingBehavior)):this._framingBehavior&&(this.removeBehavior(this._framingBehavior),this._framingBehavior=null))}get autoRotationBehavior(){return this._autoRotationBehavior}get useAutoRotationBehavior(){return this._autoRotationBehavior!=null}set useAutoRotationBehavior(e){e!==this.useAutoRotationBehavior&&(e?(this._autoRotationBehavior=new vp,this.addBehavior(this._autoRotationBehavior)):this._autoRotationBehavior&&(this.removeBehavior(this._autoRotationBehavior),this._autoRotationBehavior=null))}constructor(e,t,i,r,s,a,o=!0){super(e,b.Zero(),a,o),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI-.01,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.lowerTargetYLimit=-1/0,this.inertialPanningX=0,this.inertialPanningY=0,this.pinchToPanMaxDistance=20,this.panningDistanceLimit=null,this.panningOriginTarget=b.Zero(),this.panningInertia=.9,this.zoomOnFactor=1,this.targetScreenOffset=we.Zero(),this.allowUpsideDown=!0,this.useInputToRestoreState=!0,this.restoreStateInterpolationFactor=0,this._currentInterpolationFactor=0,this._viewMatrix=new Z,this.panningAxis=new b(1,1,0),this._transformedDirection=new b,this.mapPanning=!1,this._isInterpolating=!1,this.onMeshTargetChangedObservable=new te,this.checkCollisions=!1,this.collisionRadius=new b(.5,.5,.5),this._previousPosition=b.Zero(),this._collisionVelocity=b.Zero(),this._newPosition=b.Zero(),this._computationVector=b.Zero(),this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget=new b(NaN,NaN,NaN),this._goalTargetScreenOffset=new we(NaN,NaN),this._onCollisionPositionChange=(l,c,f=null)=>{f?(this.setPosition(c),this.onCollide&&this.onCollide(f)):this._previousPosition.copyFrom(this._position);let d=Math.cos(this.alpha),h=Math.sin(this.alpha),u=Math.cos(this.beta),m=Math.sin(this.beta);m===0&&(m=1e-4);let _=this._getTargetPosition();this._computationVector.copyFromFloats(this.radius*d*m,this.radius*u,this.radius*h*m),_.addToRef(this._computationVector,this._newPosition),this._position.copyFrom(this._newPosition);let p=this.upVector;this.allowUpsideDown&&this.beta<0&&(p=p.clone(),p=p.negate()),this._computeViewMatrix(this._position,_,p),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y),this._collisionTriggered=!1},this._target=b.Zero(),s&&this.setTarget(s),this.alpha=t,this.beta=i,this.radius=r,this.getViewMatrix(),this.inputs=new hR(this),this.inputs.addKeyboard().addMouseWheel().addPointers()}_initCache(){super._initCache(),this._cache._target=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=we.Zero()}_updateCache(e){e||super._updateCache(),this._cache._target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)}_getTargetPosition(){if(this._targetHost&&this._targetHost.getAbsolutePosition){let t=this._targetHost.getAbsolutePosition();this._targetBoundingCenter?t.addToRef(this._targetBoundingCenter,this._target):this._target.copyFrom(t)}let e=this._getLockedTargetPosition();return e||this._target}storeState(){return this._storedAlpha=this.alpha,this._storedBeta=this.beta,this._storedRadius=this.radius,this._storedTarget=this._getTargetPosition().clone(),this._storedTargetScreenOffset=this.targetScreenOffset.clone(),super.storeState()}_restoreStateValues(){return this.hasStateStored()&&this.restoreStateInterpolationFactor>Ft&&this.restoreStateInterpolationFactor<1?(this.interpolateTo(this._storedAlpha,this._storedBeta,this._storedRadius,this._storedTarget,this._storedTargetScreenOffset,this.restoreStateInterpolationFactor),!0):super._restoreStateValues()?(this.setTarget(this._storedTarget.clone()),this.alpha=this._storedAlpha,this.beta=this._storedBeta,this.radius=this._storedRadius,this.targetScreenOffset=this._storedTargetScreenOffset.clone(),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,!0):!1}stopInterpolation(){this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget.set(NaN,NaN,NaN),this._goalTargetScreenOffset.set(NaN,NaN)}interpolateTo(e=this.alpha,t=this.beta,i=this.radius,r=this.target,s=this.targetScreenOffset,a){var o,l,c,f,d,h,u;this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,a!=null?this._currentInterpolationFactor=a:this.restoreStateInterpolationFactor!==0?this._currentInterpolationFactor=this.restoreStateInterpolationFactor:this._currentInterpolationFactor=.1,this._goalAlpha=rs(e,this._goalAlpha),this._goalBeta=rs(t,this._goalBeta),this._goalRadius=rs(i,this._goalRadius),this._goalTarget.set(rs(r.x,this._goalTarget.x),rs(r.y,this._goalTarget.y),rs(r.z,this._goalTarget.z)),this._goalTargetScreenOffset.set(rs(s.x,this._goalTargetScreenOffset.x),rs(s.y,this._goalTargetScreenOffset.y)),this._goalAlpha=Bt(this._goalAlpha,(o=this.lowerAlphaLimit)!=null?o:-1/0,(l=this.upperAlphaLimit)!=null?l:1/0),this._goalBeta=Bt(this._goalBeta,(c=this.lowerBetaLimit)!=null?c:-1/0,(f=this.upperBetaLimit)!=null?f:1/0),this._goalRadius=Bt(this._goalRadius,(d=this.lowerRadiusLimit)!=null?d:-1/0,(h=this.upperRadiusLimit)!=null?h:1/0),this._goalTarget.y=Bt(this._goalTarget.y,(u=this.lowerTargetYLimit)!=null?u:-1/0,1/0),this._isInterpolating=!0}_isSynchronizedViewMatrix(){return super._isSynchronizedViewMatrix()?this._cache._target.equals(this._getTargetPosition())&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1}attachControl(e,t,i=!0,r=2){let s=arguments;t=pe.BackCompatCameraNoPreventDefault(s),this._useCtrlForPanning=i,this._panningMouseButton=r,typeof s[0]=="boolean"&&(s.length>1&&(this._useCtrlForPanning=s[1]),s.length>2&&(this._panningMouseButton=s[2])),this.inputs.attachElement(t),this._reset=()=>{this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0}}detachControl(){this.inputs.detachElement(),this._reset&&this._reset()}_checkInputs(){if(this._collisionTriggered)return;this.inputs.checkInputs();let e=!1;if(this.inertialAlphaOffset!==0||this.inertialBetaOffset!==0||this.inertialRadiusOffset!==0){e=!0;let t=this.invertRotation?-1:1,i=this._calculateHandednessMultiplier(),r=this.inertialAlphaOffset*i;this.beta<0&&(r*=-1),this.alpha+=r*t,this.beta+=this.inertialBetaOffset*t,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)<this._rotationEpsilon&&(this.inertialAlphaOffset=0),Math.abs(this.inertialBetaOffset)<this._rotationEpsilon&&(this.inertialBetaOffset=0),Math.abs(this.inertialRadiusOffset)<this.speed*this._rotationEpsilon&&(this.inertialRadiusOffset=0)}if(this.inertialPanningX!==0||this.inertialPanningY!==0){e=!0;let t=$.Vector3[0];if(t.copyFromFloats(this.inertialPanningX,this.inertialPanningY,this.inertialPanningY),this._viewMatrix.invertToRef(this._cameraTransformMatrix),t.multiplyInPlace(this.panningAxis),b.TransformNormalToRef(t,this._cameraTransformMatrix,this._transformedDirection),this.mapPanning){let r=this.upVector,s=b.CrossToRef(this._transformedDirection,r,this._transformedDirection);b.CrossToRef(r,s,this._transformedDirection)}else this.panningAxis.y||(this._transformedDirection.y=0);if(!this._targetHost)if(this.panningDistanceLimit)this._transformedDirection.addInPlace(this._target),b.DistanceSquared(this._transformedDirection,this.panningOriginTarget)<=this.panningDistanceLimit*this.panningDistanceLimit&&this._target.copyFrom(this._transformedDirection);else{if(this.parent){let r=$.Matrix[0];this.parent.getWorldMatrix().getRotationMatrixToRef(r),r.transposeToRef(r),b.TransformCoordinatesToRef(this._transformedDirection,r,this._transformedDirection)}this._target.addInPlace(this._transformedDirection)}this.inertialPanningX*=this.panningInertia,this.inertialPanningY*=this.panningInertia;let i=this.speed*this._panningEpsilon;Math.abs(this.inertialPanningX)<i&&(this.inertialPanningX=0),Math.abs(this.inertialPanningY)<i&&(this.inertialPanningY=0)}if(e)this.stopInterpolation();else if(this._isInterpolating){let t=!1,i=this._scene.getEngine().getDeltaTime()/1e3,r=1-Math.pow(2,-i/this._currentInterpolationFactor),s=rs(this._goalRadius,this.radius);if(!isNaN(this._goalTarget.x)||!isNaN(this._goalTarget.y)||!isNaN(this._goalTarget.z)){let a=$.Vector3[0].set(rs(this._goalTarget.x,this._target.x),rs(this._goalTarget.y,this._target.y),rs(this._goalTarget.z,this._target.z));b.LerpToRef(this.target,a,r,this._target),b.Distance(this.target,a)*10/s<Ft?(this._goalTarget.set(NaN,NaN,NaN),this.target.copyFrom(a),this.setTarget(this.target,!1,!0,!0)):t=!0}if(!isNaN(this._goalAlpha)||!isNaN(this._goalBeta)){let a=Ke.RotationAlphaBetaGammaToRef(rs(this._goalAlpha,this.alpha),rs(this._goalBeta,this.beta),0,$.Quaternion[0]),o=Ke.RotationAlphaBetaGammaToRef(this.alpha,this.beta,0,$.Quaternion[1]),l=Ke.SlerpToRef(o,a,r,$.Quaternion[2]);l.normalize();let c=l.toAlphaBetaGammaToRef($.Vector3[0]);if(this.alpha=c.x,this.beta=c.y,l.isApprox(a,Ft/5)){this._goalAlpha=NaN,this._goalBeta=NaN;let f=a.toAlphaBetaGammaToRef($.Vector3[0]);this.alpha=f.x,this.beta=f.y}else t=!0}if(isNaN(this._goalRadius)||(this.radius+=(s-this.radius)*r,Math.abs(s/this.radius-1)<Ft?(this._goalRadius=NaN,this.radius=s):t=!0),!isNaN(this._goalTargetScreenOffset.x)||!isNaN(this._goalTargetScreenOffset.y)){let a=$.Vector2[0].set(rs(this._goalTargetScreenOffset.x,this.targetScreenOffset.x),rs(this._goalTargetScreenOffset.y,this.targetScreenOffset.y));we.LerpToRef(this.targetScreenOffset,a,r,this.targetScreenOffset),we.Distance(this.targetScreenOffset,a)<Ft?(this._goalTargetScreenOffset.set(NaN,NaN),this.targetScreenOffset.copyFrom(a)):t=!0}this._isInterpolating=t}this._checkLimits(),super._checkInputs()}_checkLimits(){this.lowerBetaLimit===null||this.lowerBetaLimit===void 0?this.allowUpsideDown&&this.beta>Math.PI&&(this.beta=this.beta-2*Math.PI):this.beta<this.lowerBetaLimit&&(this.beta=this.lowerBetaLimit),this.upperBetaLimit===null||this.upperBetaLimit===void 0?this.allowUpsideDown&&this.beta<-Math.PI&&(this.beta=this.beta+2*Math.PI):this.beta>this.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit!==null&&this.alpha<this.lowerAlphaLimit&&(this.alpha=this.lowerAlphaLimit),this.upperAlphaLimit!==null&&this.alpha>this.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit!==null&&this.radius<this.lowerRadiusLimit&&(this.radius=this.lowerRadiusLimit,this.inertialRadiusOffset=0),this.upperRadiusLimit!==null&&this.radius>this.upperRadiusLimit&&(this.radius=this.upperRadiusLimit,this.inertialRadiusOffset=0),this.target.y=Math.max(this.target.y,this.lowerTargetYLimit)}rebuildAnglesAndRadius(){this._position.subtractToRef(this._getTargetPosition(),this._computationVector),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&b.TransformCoordinatesToRef(this._computationVector,this._upToYMatrix,this._computationVector),this.radius=this._computationVector.length(),this.radius===0&&(this.radius=1e-4);let e=this.alpha;this.alpha=Qfe(this._computationVector),this.beta=$fe(this._computationVector.y,this.radius);let t=Math.round((e-this.alpha)/(2*Math.PI));this.alpha+=t*2*Math.PI,this._checkLimits()}setPosition(e){this._position.equals(e)||(this._position.copyFrom(e),this.rebuildAnglesAndRadius())}setTarget(e,t=!1,i=!1,r=!1){var s;if(r=(s=this.overrideCloneAlphaBetaRadius)!=null?s:r,e.computeWorldMatrix)t&&e.getBoundingInfo?this._targetBoundingCenter=e.getBoundingInfo().boundingBox.centerWorld.clone():this._targetBoundingCenter=null,e.computeWorldMatrix(),this._targetHost=e,this._target=this._getTargetPosition(),this.onMeshTargetChangedObservable.notifyObservers(this._targetHost);else{let a=e,o=this._getTargetPosition();if(o&&!i&&o.equals(a))return;this._targetHost=null,this._target=a,this._targetBoundingCenter=null,this.onMeshTargetChangedObservable.notifyObservers(null)}r||this.rebuildAnglesAndRadius()}_getViewMatrix(){let e=Math.cos(this.alpha),t=Math.sin(this.alpha),i=Math.cos(this.beta),r=Math.sin(this.beta);r===0&&(r=1e-4),this.radius===0&&(this.radius=1e-4);let s=this._getTargetPosition();if(this._computationVector.copyFromFloats(this.radius*e*r,this.radius*i,this.radius*t*r),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&b.TransformCoordinatesToRef(this._computationVector,this._yToUpMatrix,this._computationVector),s.addToRef(this._computationVector,this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions){let a=this.getScene().collisionCoordinator;this._collider||(this._collider=a.createCollider()),this._collider._radius=this.collisionRadius,this._newPosition.subtractToRef(this._position,this._collisionVelocity),this._collisionTriggered=!0,a.getNewPosition(this._position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}else{this._position.copyFrom(this._newPosition);let a=this.upVector;this.allowUpsideDown&&r<0&&(a=a.negate()),this._computeViewMatrix(this._position,s,a),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y)}return this._currentTarget.copyFrom(s),this._viewMatrix}zoomOn(e,t=!1){e=e||this.getScene().meshes;let i=q.MinMax(e),r=this._calculateLowerRadiusFromModelBoundingSphere(i.min,i.max);if(r=Math.max(Math.min(r,this.upperRadiusLimit||Number.MAX_VALUE),this.lowerRadiusLimit||0),this.radius=r*this.zoomOnFactor,this.mode===gt.ORTHOGRAPHIC_CAMERA){let s=this.getScene().getEngine().getAspectRatio(this),a=r*this.zoomOnFactor/2;this.orthoLeft=-a*s,this.orthoRight=a*s,this.orthoBottom=-a,this.orthoTop=a}this.focusOn({min:i.min,max:i.max,distance:r},t)}focusOn(e,t=!1){let i,r;if(e.min===void 0){let s=e||this.getScene().meshes;i=q.MinMax(s),r=b.Distance(i.min,i.max)}else{let s=e;i=s,r=s.distance}this._target=q.Center(i),t||(this.maxZ=r*2)}createRigCamera(e,t){let i=0;switch(this.cameraRigMode){case gt.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case gt.RIG_MODE_STEREOSCOPIC_OVERUNDER:case gt.RIG_MODE_STEREOSCOPIC_INTERLACED:case gt.RIG_MODE_VR:i=this._cameraRigParams.stereoHalfAngle*(t===0?1:-1);break;case gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:i=this._cameraRigParams.stereoHalfAngle*(t===0?-1:1);break}let r=new n(e,this.alpha+i,this.beta,this.radius,this._target,this.getScene());return r._cameraRigParams={},r.isRigCamera=!0,r.rigParent=this,r.upVector=this.upVector,r.mode=this.mode,r.orthoLeft=this.orthoLeft,r.orthoRight=this.orthoRight,r.orthoBottom=this.orthoBottom,r.orthoTop=this.orthoTop,r}_updateRigCameras(){let e=this._rigCameras[0],t=this._rigCameras[1];switch(e.beta=t.beta=this.beta,this.cameraRigMode){case gt.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case gt.RIG_MODE_STEREOSCOPIC_OVERUNDER:case gt.RIG_MODE_STEREOSCOPIC_INTERLACED:case gt.RIG_MODE_VR:e.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,t.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle;break;case gt.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:e.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle;break}super._updateRigCameras()}_calculateLowerRadiusFromModelBoundingSphere(e,t,i=1){let r=b.Distance(e,t),a=this.getScene().getEngine().getAspectRatio(this),o=Math.tan(this.fov/2),l=o*a,f=r*.5*i,d=f*Math.sqrt(1+1/(l*l)),h=f*Math.sqrt(1+1/(o*o));return Math.max(d,h)}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"ArcRotateCamera"}};P([F()],Si.prototype,"alpha",void 0);P([F()],Si.prototype,"beta",void 0);P([F()],Si.prototype,"radius",void 0);P([F()],Si.prototype,"overrideCloneAlphaBetaRadius",void 0);P([Qr("target")],Si.prototype,"_target",void 0);P([mx("targetHost")],Si.prototype,"_targetHost",void 0);P([F()],Si.prototype,"inertialAlphaOffset",void 0);P([F()],Si.prototype,"inertialBetaOffset",void 0);P([F()],Si.prototype,"inertialRadiusOffset",void 0);P([F()],Si.prototype,"lowerAlphaLimit",void 0);P([F()],Si.prototype,"upperAlphaLimit",void 0);P([F()],Si.prototype,"lowerBetaLimit",void 0);P([F()],Si.prototype,"upperBetaLimit",void 0);P([F()],Si.prototype,"lowerRadiusLimit",void 0);P([F()],Si.prototype,"upperRadiusLimit",void 0);P([F()],Si.prototype,"lowerTargetYLimit",void 0);P([F()],Si.prototype,"inertialPanningX",void 0);P([F()],Si.prototype,"inertialPanningY",void 0);P([F()],Si.prototype,"pinchToPanMaxDistance",void 0);P([F()],Si.prototype,"panningDistanceLimit",void 0);P([Qr()],Si.prototype,"panningOriginTarget",void 0);P([F()],Si.prototype,"panningInertia",void 0);P([F()],Si.prototype,"zoomToMouseLocation",null);P([F()],Si.prototype,"zoomOnFactor",void 0);P([Fm()],Si.prototype,"targetScreenOffset",void 0);P([F()],Si.prototype,"allowUpsideDown",void 0);P([F()],Si.prototype,"useInputToRestoreState",void 0);P([F()],Si.prototype,"restoreStateInterpolationFactor",void 0);Ut("BABYLON.ArcRotateCamera",Si)});var Yt,Zf=I(()=>{Wt();kt();ke();zt();_a();Of();$i();Wg();Dr();Yt=class n extends Ei{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=new Ee(1,1,1),this.specular=new Ee(1,1,1),this.falloffType=n.FALLOFF_DEFAULT,this.intensity=1,this._range=Number.MAX_VALUE,this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=n.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this.renderPriority=0,this._shadowEnabled=!0,this._excludeWithLayerMask=0,this._includeOnlyWithLayerMask=0,this._lightmapMode=0,this._shadowGenerators=null,this._excludedMeshesIds=new Array,this._includedOnlyMeshesIds=new Array,this._currentViewDepth=0,this._clusteredContainer=null,this._isLight=!0,i||this.getScene().addLight(this),this._uniformBuffer=new Sr(this.getScene().getEngine(),void 0,void 0,e),this._buildUniformLayout(),this.includedOnlyMeshes=[],this.excludedMeshes=[],i||this._resyncMeshes()}transferTexturesToEffect(e,t){return this}_bindLight(e,t,i,r,s=!0){var l;let a=e.toString(),o=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==r||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=r;let c=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(c,Dn.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",Dn.Color3[0],this.range,a),r&&(this.specular.scaleToRef(c,Dn.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",Dn.Color3[1],this.radius,a)),o=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&s){let c=(l=this.getShadowGenerator(t.activeCamera))!=null?l:this.getShadowGenerator();c&&(c.bindShadowLight(a,i),o=!0)}o?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){var t;return this._shadowGenerators===null?null:(t=this._shadowGenerators.get(e))!=null?t:null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return b.Zero()}canAffectMesh(e){return e?!(this.includedOnlyMeshes&&this.includedOnlyMeshes.length>0&&this.includedOnlyMeshes.indexOf(e)===-1||this.excludedMeshes&&this.excludedMeshes.length>0&&this.excludedMeshes.indexOf(e)!==-1||this.includeOnlyWithLayerMask!==0&&(this.includeOnlyWithLayerMask&e.layerMask)===0||this.excludeWithLayerMask!==0&&this.excludeWithLayerMask&e.layerMask):!0}dispose(e,t=!1){if(this._shadowGenerators){let i=this._shadowGenerators.values();for(let r=i.next();r.done!==!0;r=i.next())r.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let i=this._parentContainer.lights.indexOf(this);i>-1&&this._parentContainer.lights.splice(i,1),this._parentContainer=null}for(let i of this.getScene().meshes)i._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=n.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let r=nt.Clone(i,this);return e&&(r.name=e),t&&(r.parent=t),r.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(r),r}serialize(){let e=nt.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0){e.excludedMeshesIds=[];for(let t of this.excludedMeshes)e.excludedMeshesIds.push(t.id)}if(this.includedOnlyMeshes.length>0){e.includedOnlyMeshesIds=[];for(let t of this.includedOnlyMeshes)e.includedOnlyMeshesIds.push(t.id)}return nt.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let r=Ei.Construct("Light_Type_"+e,t,i);return r||null}static Parse(e,t){let i=n.GetConstructorFromName(e.type,e.name,t);if(!i)return null;let r=nt.Parse(i,e,t);if(e.excludedMeshesIds&&(r._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=e.includedOnlyMeshesIds),e.parentId!==void 0&&(r._waitingParentId=e.parentId),e.parentInstanceIndex!==void 0&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),e.falloffType!==void 0&&(r.falloffType=e.falloffType),e.lightmapMode!==void 0&&(r.lightmapMode=e.lightmapMode),e.animations){for(let s=0;s<e.animations.length;s++){let a=e.animations[s],o=Pn("BABYLON.Animation");o&&r.animations.push(o.Parse(a))}Ei.ParseAnimationRanges(r,e,t)}return e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),e.isEnabled!==void 0&&r.setEnabled(e.isEnabled),r._onParsed(e,t),r}_onParsed(e,t){}_hookArrayForExcluded(e){let t=e.push;e.push=(...r)=>{let s=t.apply(e,r);if(this._clusteredContainer)return s;for(let a of r)a._resyncLightSource(this);return s};let i=e.splice;if(e.splice=(r,s)=>{let a=i.call(e,r,s!=null?s:e.length);if(this._clusteredContainer)return a;for(let o of a)o._resyncLightSource(this);return a},!this._clusteredContainer)for(let r of e)r._resyncLightSource(this)}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...r)=>{let s=t.apply(e,r);return this._resyncMeshes(),s};let i=e.splice;e.splice=(r,s)=>{let a=i.call(e,r,s!=null?s:e.length);return this._resyncMeshes(),a},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)e.lightSources.indexOf(this)!==-1&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===n.INTENSITYMODE_AUTOMATIC&&(t===n.LIGHTTYPEID_DIRECTIONALLIGHT?i=n.INTENSITYMODE_ILLUMINANCE:i=n.INTENSITYMODE_LUMINOUSINTENSITY),t){case n.LIGHTTYPEID_POINTLIGHT:case n.LIGHTTYPEID_SPOTLIGHT:switch(i){case n.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case n.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case n.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius;break}break;case n.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case n.INTENSITYMODE_ILLUMINANCE:e=1;break;case n.INTENSITYMODE_LUMINANCE:{let r=this.radius;r=Math.max(r,.001),e=2*Math.PI*(1-Math.cos(r));break}}break;case n.LIGHTTYPEID_HEMISPHERICLIGHT:e=1;break}return e}_reorderLightsInScene(){let e=this.getScene();this._renderPriority!=0&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}};Yt.FALLOFF_DEFAULT=jt.FALLOFF_DEFAULT;Yt.FALLOFF_PHYSICAL=jt.FALLOFF_PHYSICAL;Yt.FALLOFF_GLTF=jt.FALLOFF_GLTF;Yt.FALLOFF_STANDARD=jt.FALLOFF_STANDARD;Yt.LIGHTMAP_DEFAULT=jt.LIGHTMAP_DEFAULT;Yt.LIGHTMAP_SPECULAR=jt.LIGHTMAP_SPECULAR;Yt.LIGHTMAP_SHADOWSONLY=jt.LIGHTMAP_SHADOWSONLY;Yt.INTENSITYMODE_AUTOMATIC=jt.INTENSITYMODE_AUTOMATIC;Yt.INTENSITYMODE_LUMINOUSPOWER=jt.INTENSITYMODE_LUMINOUSPOWER;Yt.INTENSITYMODE_LUMINOUSINTENSITY=jt.INTENSITYMODE_LUMINOUSINTENSITY;Yt.INTENSITYMODE_ILLUMINANCE=jt.INTENSITYMODE_ILLUMINANCE;Yt.INTENSITYMODE_LUMINANCE=jt.INTENSITYMODE_LUMINANCE;Yt.LIGHTTYPEID_POINTLIGHT=jt.LIGHTTYPEID_POINTLIGHT;Yt.LIGHTTYPEID_DIRECTIONALLIGHT=jt.LIGHTTYPEID_DIRECTIONALLIGHT;Yt.LIGHTTYPEID_SPOTLIGHT=jt.LIGHTTYPEID_SPOTLIGHT;Yt.LIGHTTYPEID_HEMISPHERICLIGHT=jt.LIGHTTYPEID_HEMISPHERICLIGHT;Yt.LIGHTTYPEID_RECT_AREALIGHT=jt.LIGHTTYPEID_RECT_AREALIGHT;P([Ir()],Yt.prototype,"diffuse",void 0);P([Ir()],Yt.prototype,"specular",void 0);P([F()],Yt.prototype,"falloffType",void 0);P([F()],Yt.prototype,"intensity",void 0);P([F()],Yt.prototype,"range",null);P([F()],Yt.prototype,"intensityMode",null);P([F()],Yt.prototype,"radius",null);P([F()],Yt.prototype,"_renderPriority",void 0);P([le("_reorderLightsInScene")],Yt.prototype,"renderPriority",void 0);P([F("shadowEnabled")],Yt.prototype,"_shadowEnabled",void 0);P([F("excludeWithLayerMask")],Yt.prototype,"_excludeWithLayerMask",void 0);P([F("includeOnlyWithLayerMask")],Yt.prototype,"_includeOnlyWithLayerMask",void 0);P([F("lightmapMode")],Yt.prototype,"_lightmapMode",void 0)});var va,mR=I(()=>{Wt();kt();ke();zt();_a();Zf();$i();Ei.AddNodeConstructor("Light_Type_3",(n,e)=>()=>new va(n,b.Zero(),e));va=class extends Yt{constructor(e,t,i,r){super(e,i,r),this.groundColor=new Ee(0,0,0),this.direction=t||b.Up()}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightGround",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}getClassName(){return"HemisphericLight"}setDirectionToTarget(e){return this.direction=b.Normalize(e.subtract(b.Zero())),this.direction}getShadowGenerator(){return null}transferToEffect(e,t){let i=b.Normalize(this.direction);return this._uniformBuffer.updateFloat4("vLightData",i.x,i.y,i.z,0,t),this._uniformBuffer.updateColor3("vLightGround",this.groundColor.scale(this.intensity),t),this}transferToNodeMaterialEffect(e,t){let i=b.Normalize(this.direction);return e.setFloat3(t,i.x,i.y,i.z),this}computeWorldMatrix(){return this._worldMatrix||(this._worldMatrix=Z.Identity()),this._worldMatrix}getTypeID(){return Yt.LIGHTTYPEID_HEMISPHERICLIGHT}prepareLightSpecificDefines(e,t){e["HEMILIGHT"+t]=!0}};P([Ir()],va.prototype,"groundColor",void 0);P([Qr()],va.prototype,"direction",void 0);Ut("BABYLON.HemisphericLight",va)});var Ka,pR=I(()=>{Wt();kt();ke();Zf();Mm();Ka=class extends Yt{constructor(){super(...arguments),this._needProjectionMatrixCompute=!0,this._viewMatrix=Z.Identity(),this._projectionMatrix=Z.Identity()}_setPosition(e){this._position=e}get position(){return this._position}set position(e){this._setPosition(e)}_setDirection(e){this._direction=e}get direction(){return this._direction}set direction(e){this._setDirection(e)}get shadowMinZ(){return this._shadowMinZ}set shadowMinZ(e){this._shadowMinZ=e,this.forceProjectionMatrixCompute()}get shadowMaxZ(){return this._shadowMaxZ}set shadowMaxZ(e){this._shadowMaxZ=e,this.forceProjectionMatrixCompute()}computeTransformedInformation(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=b.Zero()),b.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),this.direction&&(this.transformedDirection||(this.transformedDirection=b.Zero()),b.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this.transformedDirection)),!0):!1}getDepthScale(){return 50}getShadowDirection(e){return this.transformedDirection?this.transformedDirection:this.direction}getAbsolutePosition(){return this.transformedPosition?this.transformedPosition:this.position}setDirectionToTarget(e){return this.direction=b.Normalize(e.subtract(this.position)),this.direction}getRotation(){this.direction.normalize();let e=b.Cross(this.direction,Hs.Y),t=b.Cross(e,this.direction);return b.RotationFromAxis(e,t,this.direction)}needCube(){return!1}needProjectionMatrixCompute(){return this._needProjectionMatrixCompute}forceProjectionMatrixCompute(){this._needProjectionMatrixCompute=!0}_initCache(){super._initCache(),this._cache.position=b.Zero()}_isSynchronized(){return!!this._cache.position.equals(this.position)}computeWorldMatrix(e){return!e&&this.isSynchronized()?(this._currentRenderId=this.getScene().getRenderId(),this._worldMatrix):(this._updateCache(),this._cache.position.copyFrom(this.position),this._worldMatrix||(this._worldMatrix=Z.Identity()),Z.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this.parent&&this.parent.getWorldMatrix&&(this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._worldMatrix),this._markSyncedWithParent()),this._worldMatrixDeterminantIsDirty=!0,this._worldMatrix)}getDepthMinZ(e){return this.shadowMinZ!==void 0?this.shadowMinZ:(e==null?void 0:e.minZ)||0}getDepthMaxZ(e){return this.shadowMaxZ!==void 0?this.shadowMaxZ:(e==null?void 0:e.maxZ)||1e4}setShadowProjectionMatrix(e,t,i){return this.customProjectionMatrixBuilder?this.customProjectionMatrixBuilder(t,i,e):this._setDefaultShadowProjectionMatrix(e,t,i),this}_syncParentEnabledState(){super._syncParentEnabledState(),(!this.parent||!this.parent.getWorldMatrix)&&(this.transformedPosition=null,this.transformedDirection=null)}getViewMatrix(e){let t=$.Vector3[0],i=this.position;this.computeTransformedInformation()&&(i=this.transformedPosition),b.NormalizeToRef(this.getShadowDirection(e),t),Math.abs(b.Dot(t,b.Up()))===1&&(t.z=1e-13);let r=$.Vector3[1];return i.addToRef(t,r),Z.LookAtLHToRef(i,r,b.Up(),this._viewMatrix),this._viewMatrix}getProjectionMatrix(e,t){return this.setShadowProjectionMatrix(this._projectionMatrix,e!=null?e:this._viewMatrix,t!=null?t:[]),this._projectionMatrix}};P([Qr()],Ka.prototype,"position",null);P([Qr()],Ka.prototype,"direction",null);P([F()],Ka.prototype,"shadowMinZ",null);P([F()],Ka.prototype,"shadowMaxZ",null)});var Qs,FH=I(()=>{Wt();kt();ke();_a();Zf();pR();$i();Ei.AddNodeConstructor("Light_Type_1",(n,e)=>()=>new Qs(n,b.Zero(),e));Qs=class extends Ka{get shadowFrustumSize(){return this._shadowFrustumSize}set shadowFrustumSize(e){this._shadowFrustumSize=e,this.forceProjectionMatrixCompute()}get shadowOrthoScale(){return this._shadowOrthoScale}set shadowOrthoScale(e){this._shadowOrthoScale=e,this.forceProjectionMatrixCompute()}get orthoLeft(){return this._orthoLeft}set orthoLeft(e){this._orthoLeft=e}get orthoRight(){return this._orthoRight}set orthoRight(e){this._orthoRight=e}get orthoTop(){return this._orthoTop}set orthoTop(e){this._orthoTop=e}get orthoBottom(){return this._orthoBottom}set orthoBottom(e){this._orthoBottom=e}constructor(e,t,i,r){super(e,i,r),this._shadowFrustumSize=0,this._shadowOrthoScale=.1,this.autoUpdateExtends=!0,this.autoCalcShadowZBounds=!1,this._orthoLeft=Number.MAX_VALUE,this._orthoRight=Number.MIN_VALUE,this._orthoTop=Number.MIN_VALUE,this._orthoBottom=Number.MAX_VALUE,this.position=t.scale(-1),this.direction=t}getClassName(){return"DirectionalLight"}getTypeID(){return Yt.LIGHTTYPEID_DIRECTIONALLIGHT}_setDefaultShadowProjectionMatrix(e,t,i){this.shadowFrustumSize>0?this._setDefaultFixedFrustumShadowProjectionMatrix(e):this._setDefaultAutoExtendShadowProjectionMatrix(e,t,i)}_setDefaultFixedFrustumShadowProjectionMatrix(e){let t=this.getScene().activeCamera;Z.OrthoLHToRef(this.shadowFrustumSize,this.shadowFrustumSize,this.shadowMinZ!==void 0?this.shadowMinZ:t?t.minZ:0,this.shadowMaxZ!==void 0?this.shadowMaxZ:t?t.maxZ:1e4,e,this.getScene().getEngine().isNDCHalfZRange)}_setDefaultAutoExtendShadowProjectionMatrix(e,t,i){let r=this.getScene().activeCamera;if(this.autoUpdateExtends||this._orthoLeft===Number.MAX_VALUE){let f=b.Zero();this._orthoLeft=Number.MAX_VALUE,this._orthoRight=-Number.MAX_VALUE,this._orthoTop=-Number.MAX_VALUE,this._orthoBottom=Number.MAX_VALUE;let d=Number.MAX_VALUE,h=-Number.MAX_VALUE;for(let u=0;u<i.length;u++){let m=i[u];if(!m)continue;let p=m.getBoundingInfo().boundingBox;for(let g=0;g<p.vectorsWorld.length;g++)b.TransformCoordinatesToRef(p.vectorsWorld[g],t,f),f.x<this._orthoLeft&&(this._orthoLeft=f.x),f.y<this._orthoBottom&&(this._orthoBottom=f.y),f.x>this._orthoRight&&(this._orthoRight=f.x),f.y>this._orthoTop&&(this._orthoTop=f.y),this.autoCalcShadowZBounds&&(f.z<d&&(d=f.z),f.z>h&&(h=f.z))}this.autoCalcShadowZBounds&&(this._shadowMinZ=d,this._shadowMaxZ=h)}let s=this._orthoRight-this._orthoLeft,a=this._orthoTop-this._orthoBottom,o=this.shadowMinZ!==void 0?this.shadowMinZ:(r==null?void 0:r.minZ)||0,l=this.shadowMaxZ!==void 0?this.shadowMaxZ:(r==null?void 0:r.maxZ)||1e4,c=this.getScene().getEngine().useReverseDepthBuffer;Z.OrthoOffCenterLHToRef(this._orthoLeft-s*this.shadowOrthoScale,this._orthoRight+s*this.shadowOrthoScale,this._orthoBottom-a*this.shadowOrthoScale,this._orthoTop+a*this.shadowOrthoScale,c?l:o,c?o:l,e,this.getScene().getEngine().isNDCHalfZRange)}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}transferToEffect(e,t){return this.computeTransformedInformation()?(this._uniformBuffer.updateFloat4("vLightData",this.transformedDirection.x,this.transformedDirection.y,this.transformedDirection.z,1,t),this):(this._uniformBuffer.updateFloat4("vLightData",this.direction.x,this.direction.y,this.direction.z,1,t),this)}transferToNodeMaterialEffect(e,t){return this.computeTransformedInformation()?(e.setFloat3(t,this.transformedDirection.x,this.transformedDirection.y,this.transformedDirection.z),this):(e.setFloat3(t,this.direction.x,this.direction.y,this.direction.z),this)}getDepthMinZ(e){let t=this._scene.getEngine();return!t.useReverseDepthBuffer&&t.isNDCHalfZRange?0:1}getDepthMaxZ(e){let t=this._scene.getEngine();return t.useReverseDepthBuffer&&t.isNDCHalfZRange?0:1}prepareLightSpecificDefines(e,t){e["DIRLIGHT"+t]=!0}};P([F()],Qs.prototype,"shadowFrustumSize",null);P([F()],Qs.prototype,"shadowOrthoScale",null);P([F()],Qs.prototype,"autoUpdateExtends",void 0);P([F()],Qs.prototype,"autoCalcShadowZBounds",void 0);P([F("orthoLeft")],Qs.prototype,"_orthoLeft",void 0);P([F("orthoRight")],Qs.prototype,"_orthoRight",void 0);P([F("orthoTop")],Qs.prototype,"_orthoTop",void 0);P([F("orthoBottom")],Qs.prototype,"_orthoBottom",void 0);Ut("BABYLON.DirectionalLight",Qs)});var qf,BH=I(()=>{Wt();kt();ke();_a();Zf();pR();$i();Ei.AddNodeConstructor("Light_Type_0",(n,e)=>()=>new qf(n,b.Zero(),e));qf=class extends Ka{get shadowAngle(){return this._shadowAngle}set shadowAngle(e){this._shadowAngle=e,this.forceProjectionMatrixCompute()}get direction(){return this._direction}set direction(e){let t=this.needCube();if(this._direction=e,this.needCube()!==t&&this._shadowGenerators){let i=this._shadowGenerators.values();for(let r=i.next();r.done!==!0;r=i.next())r.value.recreateShadowMap()}}constructor(e,t,i,r){super(e,i,r),this._shadowAngle=Math.PI/2,this.position=t}getClassName(){return"PointLight"}getTypeID(){return Yt.LIGHTTYPEID_POINTLIGHT}needCube(){return!this.direction}getShadowDirection(e){if(this.direction)return super.getShadowDirection(e);switch(e){case 0:return new b(1,0,0);case 1:return new b(-1,0,0);case 2:return new b(0,-1,0);case 3:return new b(0,1,0);case 4:return new b(0,0,1);case 5:return new b(0,0,-1)}return b.Zero()}_setDefaultShadowProjectionMatrix(e,t,i){let r=this.getScene().activeCamera,s=this.getDepthMinZ(r),a=this.getDepthMaxZ(r),o=this.getScene().getEngine().useReverseDepthBuffer;Z.PerspectiveFovLHToRef(this.shadowAngle,1,o?a:s,o?s:a,e,!0,this._scene.getEngine().isNDCHalfZRange,void 0,o)}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightFalloff",4),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}transferToEffect(e,t){let i=this._scene.floatingOriginOffset;return this.computeTransformedInformation()?this._uniformBuffer.updateFloat4("vLightData",this.transformedPosition.x-i.x,this.transformedPosition.y-i.y,this.transformedPosition.z-i.z,0,t):this._uniformBuffer.updateFloat4("vLightData",this.position.x-i.x,this.position.y-i.y,this.position.z-i.z,0,t),this._uniformBuffer.updateFloat4("vLightFalloff",this.range,this._inverseSquaredRange,0,0,t),this}transferToNodeMaterialEffect(e,t){let i=this._scene.floatingOriginOffset;return this.computeTransformedInformation()?e.setFloat3(t,this.transformedPosition.x-i.x,this.transformedPosition.y-i.y,this.transformedPosition.z-i.z):e.setFloat3(t,this.position.x-i.x,this.position.y-i.y,this.position.z-i.z),this}prepareLightSpecificDefines(e,t){e["POINTLIGHT"+t]=!0}};P([F()],qf.prototype,"shadowAngle",null);Ut("BABYLON.PointLight",qf)});var Kr,QD=I(()=>{Wt();kt();ke();_a();Zf();pR();Xr();$i();Ei.AddNodeConstructor("Light_Type_2",(n,e)=>()=>new Kr(n,b.Zero(),b.Zero(),0,0,e));Kr=class n extends Ka{get iesProfileTexture(){return this._iesProfileTexture}set iesProfileTexture(e){this._iesProfileTexture!==e&&(this._iesProfileTexture=e,this._iesProfileTexture&&n._IsTexture(this._iesProfileTexture)&&this._iesProfileTexture.onLoadObservable.addOnce(()=>{this._markMeshesAsLightDirty()}))}get angle(){return this._angle}set angle(e){this._angle=e,this._cosHalfAngle=Math.cos(e*.5),this._projectionTextureProjectionLightDirty=!0,this.forceProjectionMatrixCompute(),this._computeAngleValues()}get innerAngle(){return this._innerAngle}set innerAngle(e){this._innerAngle=e,this._computeAngleValues()}get shadowAngleScale(){return this._shadowAngleScale}set shadowAngleScale(e){this._shadowAngleScale=e,this.forceProjectionMatrixCompute()}get projectionTextureMatrix(){return this._projectionTextureMatrix}get projectionTextureLightNear(){return this._projectionTextureLightNear}set projectionTextureLightNear(e){this._projectionTextureLightNear=e,this._projectionTextureProjectionLightDirty=!0}get projectionTextureLightFar(){return this._projectionTextureLightFar}set projectionTextureLightFar(e){this._projectionTextureLightFar=e,this._projectionTextureProjectionLightDirty=!0}get projectionTextureUpDirection(){return this._projectionTextureUpDirection}set projectionTextureUpDirection(e){this._projectionTextureUpDirection=e,this._projectionTextureProjectionLightDirty=!0}get projectionTexture(){return this._projectionTexture}set projectionTexture(e){this._projectionTexture!==e&&(this._projectionTexture=e,this._projectionTextureDirty=!0,this._projectionTexture&&!this._projectionTexture.isReady()&&(n._IsProceduralTexture(this._projectionTexture)?this._projectionTexture.getEffect().executeWhenCompiled(()=>{this._markMeshesAsLightDirty()}):n._IsTexture(this._projectionTexture)&&this._projectionTexture.onLoadObservable.addOnce(()=>{this._markMeshesAsLightDirty()})))}static _IsProceduralTexture(e){return e.onGeneratedObservable!==void 0}static _IsTexture(e){return e.onLoadObservable!==void 0}get projectionTextureProjectionLightMatrix(){return this._projectionTextureProjectionLightMatrix}set projectionTextureProjectionLightMatrix(e){this._projectionTextureProjectionLightMatrix=e,this._projectionTextureProjectionLightDirty=!1,this._projectionTextureDirty=!0}constructor(e,t,i,r,s,a,o){super(e,a,o),this._innerAngle=0,this._iesProfileTexture=null,this._projectionTextureMatrix=Z.Zero(),this._projectionTextureLightNear=1e-6,this._projectionTextureLightFar=1e3,this._projectionTextureUpDirection=b.Up(),this._projectionTextureViewLightDirty=!0,this._projectionTextureProjectionLightDirty=!0,this._projectionTextureDirty=!0,this._projectionTextureViewTargetVector=b.Zero(),this._projectionTextureViewLightMatrix=Z.Zero(),this._projectionTextureProjectionLightMatrix=Z.Zero(),this._projectionTextureScalingMatrix=Z.FromValues(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),this.position=t,this.direction=i,this.angle=r,this.exponent=s}getClassName(){return"SpotLight"}getTypeID(){return Yt.LIGHTTYPEID_SPOTLIGHT}_setDirection(e){super._setDirection(e),this._projectionTextureViewLightDirty=!0}_setPosition(e){super._setPosition(e),this._projectionTextureViewLightDirty=!0}_setDefaultShadowProjectionMatrix(e,t,i){let r=this.getScene().activeCamera;if(!r)return;this._shadowAngleScale=this._shadowAngleScale||1;let s=this._shadowAngleScale*this._angle,a=this.shadowMinZ!==void 0?this.shadowMinZ:r.minZ,o=this.shadowMaxZ!==void 0?this.shadowMaxZ:r.maxZ,l=this.getScene().getEngine().useReverseDepthBuffer;Z.PerspectiveFovLHToRef(s,1,l?o:a,l?a:o,e,!0,this._scene.getEngine().isNDCHalfZRange,void 0,l)}_computeProjectionTextureViewLightMatrix(){this._projectionTextureViewLightDirty=!1,this._projectionTextureDirty=!0,this.getAbsolutePosition().addToRef(this.getShadowDirection(),this._projectionTextureViewTargetVector),Z.LookAtLHToRef(this.getAbsolutePosition(),this._projectionTextureViewTargetVector,this._projectionTextureUpDirection,this._projectionTextureViewLightMatrix)}_computeProjectionTextureProjectionLightMatrix(){this._projectionTextureProjectionLightDirty=!1,this._projectionTextureDirty=!0;let e=this.projectionTextureLightFar,t=this.projectionTextureLightNear,i=e/(e-t),r=-i*t,s=1/Math.tan(this._angle/2);Z.FromValuesToRef(s/1,0,0,0,0,s,0,0,0,0,i,1,0,0,r,0,this._projectionTextureProjectionLightMatrix)}_computeProjectionTextureMatrix(){if(this._projectionTextureDirty=!1,this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix,this._projectionTextureMatrix),this._projectionTexture instanceof _e){let e=this._projectionTexture.uScale/2,t=this._projectionTexture.vScale/2;Z.FromValuesToRef(e,0,0,0,0,t,0,0,0,0,.5,0,.5,.5,.5,1,this._projectionTextureScalingMatrix)}this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix,this._projectionTextureMatrix)}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightDirection",3),this._uniformBuffer.addUniform("vLightFalloff",4),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}_computeAngleValues(){this._lightAngleScale=1/Math.max(.001,Math.cos(this._innerAngle*.5)-this._cosHalfAngle),this._lightAngleOffset=-this._cosHalfAngle*this._lightAngleScale}transferTexturesToEffect(e,t){return this.projectionTexture&&this.projectionTexture.isReady()&&(this._projectionTextureViewLightDirty&&this._computeProjectionTextureViewLightMatrix(),this._projectionTextureProjectionLightDirty&&this._computeProjectionTextureProjectionLightMatrix(),this._projectionTextureDirty&&this._computeProjectionTextureMatrix(),e.setMatrix("textureProjectionMatrix"+t,this._projectionTextureMatrix),e.setTexture("projectionLightTexture"+t,this.projectionTexture)),this._iesProfileTexture&&this._iesProfileTexture.isReady()&&e.setTexture("iesLightTexture"+t,this._iesProfileTexture),this}transferToEffect(e,t){let i,r=this._scene.floatingOriginOffset;return this.computeTransformedInformation()?(this._uniformBuffer.updateFloat4("vLightData",this.transformedPosition.x-r.x,this.transformedPosition.y-r.y,this.transformedPosition.z-r.z,this.exponent,t),i=b.Normalize(this.transformedDirection)):(this._uniformBuffer.updateFloat4("vLightData",this.position.x-r.x,this.position.y-r.y,this.position.z-r.z,this.exponent,t),i=b.Normalize(this.direction)),this._uniformBuffer.updateFloat4("vLightDirection",i.x,i.y,i.z,this._cosHalfAngle,t),this._uniformBuffer.updateFloat4("vLightFalloff",this.range,this._inverseSquaredRange,this._lightAngleScale,this._lightAngleOffset,t),this}transferToNodeMaterialEffect(e,t){let i;return this.computeTransformedInformation()?i=b.Normalize(this.transformedDirection):i=b.Normalize(this.direction),this.getScene().useRightHandedSystem?e.setFloat3(t,-i.x,-i.y,-i.z):e.setFloat3(t,i.x,i.y,i.z),this}dispose(){super.dispose(),this._projectionTexture&&this._projectionTexture.dispose(),this._iesProfileTexture&&(this._iesProfileTexture.dispose(),this._iesProfileTexture=null)}getDepthMinZ(e){var r;let t=this._scene.getEngine(),i=this.shadowMinZ!==void 0?this.shadowMinZ:(r=e==null?void 0:e.minZ)!=null?r:0;return t.useReverseDepthBuffer&&t.isNDCHalfZRange?i:this._scene.getEngine().isNDCHalfZRange?0:i}getDepthMaxZ(e){var r;let t=this._scene.getEngine(),i=this.shadowMaxZ!==void 0?this.shadowMaxZ:(r=e==null?void 0:e.maxZ)!=null?r:1e4;return t.useReverseDepthBuffer&&t.isNDCHalfZRange?0:i}areLightTexturesReady(){return!(this._projectionTexture&&!this._projectionTexture.isReadyOrNotBlocking()||this._iesProfileTexture&&!this._iesProfileTexture.isReadyOrNotBlocking())}prepareLightSpecificDefines(e,t){e["SPOTLIGHT"+t]=!0,e["PROJECTEDLIGHTTEXTURE"+t]=!!(this.projectionTexture&&this.projectionTexture.isReady()),e["IESLIGHTTEXTURE"+t]=!!(this._iesProfileTexture&&this._iesProfileTexture.isReady())}};P([F()],Kr.prototype,"angle",null);P([F()],Kr.prototype,"innerAngle",null);P([F()],Kr.prototype,"shadowAngleScale",null);P([F()],Kr.prototype,"exponent",void 0);P([F()],Kr.prototype,"projectionTextureLightNear",null);P([F()],Kr.prototype,"projectionTextureLightFar",null);P([F()],Kr.prototype,"projectionTextureUpDirection",null);P([Gt("projectedLightTexture")],Kr.prototype,"_projectionTexture",void 0);Ut("BABYLON.SpotLight",Kr)});function UH(n){let e=n.pathArray,t=n.closeArray||!1,i=n.closePath||!1,r=n.invertUV||!1,s=Math.floor(e[0].length/2),a=n.offset||s;a=a>s?s:Math.floor(a);let o=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE,l=n.uvs,c=n.colors,f=[],d=[],h=[],u=[],m=[],_=[],p=[],g=[],v,T=[],S=[],E,A,R;if(e.length<2){let be=[],De=[];for(A=0;A<e[0].length-a;A++)be.push(e[0][A]),De.push(e[0][A+a]);e=[be,De]}let M=0,y=i?1:0,C=t?1:0,D,w;v=e[0].length;let G,O;for(E=0;E<e.length+C;E++){for(p[E]=0,m[E]=[0],D=E===e.length?e[0]:e[E],w=D.length,v=v<w?v:w,R=0;R<w;)f.push(D[R].x,D[R].y,D[R].z),R>0&&(G=D[R].subtract(D[R-1]).length(),O=G+p[E],m[E].push(O),p[E]=O),R++;i&&(R--,f.push(D[0].x,D[0].y,D[0].z),G=D[R].subtract(D[0]).length(),O=G+p[E],m[E].push(O),p[E]=O),T[E]=w+y,S[E]=M,M+=w+y}let N,B,V,Q;for(A=0;A<v+y;A++)for(g[A]=0,_[A]=[0],E=0;E<e.length-1+C;E++)N=e[E],B=E===e.length-1?e[0]:e[E+1],A===v?(V=N[0],Q=B[0]):(V=N[A],Q=B[A]),G=Q.subtract(V).length(),O=G+g[A],_[A].push(O),g[A]=O;let K,J;if(l)for(E=0;E<l.length;E++)u.push(l[E].x,yt?1-l[E].y:l[E].y);else for(E=0;E<e.length+C;E++)for(A=0;A<v+y;A++)K=p[E]!=0?m[E][A]/p[E]:0,J=g[A]!=0?_[A][E]/g[A]:0,r?u.push(J,K):u.push(K,yt?1-J:J);E=0;let z=0,Y=T[E]-1,de=T[E+1]-1,ge=Y<de?Y:de,Ue=S[1]-S[0],oe=T.length-1;for(;z<=ge&&E<oe;)d.push(z,z+Ue,z+1),d.push(z+Ue+1,z+1,z+Ue),z+=1,z===ge&&(E++,Ue=S[E+1]-S[E],Y=T[E]-1,de=T[E+1]-1,z=S[E],ge=Y<de?Y+z:de+z);if(Me.ComputeNormals(f,d,h),i){let be,De;for(E=0;E<e.length;E++){be=S[E]*3,E+1<e.length?De=(S[E+1]-1)*3:De=h.length-3,h[be]=(h[be]+h[De])*.5,h[be+1]=(h[be+1]+h[De+1])*.5,h[be+2]=(h[be+2]+h[De+2])*.5;let ut=Math.sqrt(h[be]*h[be]+h[be+1]*h[be+1]+h[be+2]*h[be+2]);h[be]/=ut,h[be+1]/=ut,h[be+2]/=ut,h[De]=h[be],h[De+1]=h[be+1],h[De+2]=h[be+2]}}if(t){let be=S[0]*3,De=S[e.length]*3;for(A=0;A<v+y;A++){h[be]=(h[be]+h[De])*.5,h[be+1]=(h[be+1]+h[De+1])*.5,h[be+2]=(h[be+2]+h[De+2])*.5;let ut=Math.sqrt(h[be]*h[be]+h[be+1]*h[be+1]+h[be+2]*h[be+2]);h[be]/=ut,h[be+1]/=ut,h[be+2]/=ut,h[De]=h[be],h[De+1]=h[be+1],h[De+2]=h[be+2],be+=3,De+=3}}Me._ComputeSides(o,f,d,h,u,n.frontUVs,n.backUVs);let ve=null;if(c){ve=new Float32Array(c.length*4);for(let be=0;be<c.length;be++)ve[be*4]=c[be].r,ve[be*4+1]=c[be].g,ve[be*4+2]=c[be].b,ve[be*4+3]=c[be].a}let ie=new Me,ue=new Float32Array(f),Pe=new Float32Array(h),me=new Float32Array(u);return ie.indices=d,ie.positions=ue,ie.normals=Pe,ie.uvs=me,ve&&ie.set(ve,L.ColorKind),i&&(ie._idx=S),ie}function Bo(n,e,t=null){let i=e.pathArray,r=e.closeArray,s=e.closePath,a=q._GetDefaultSideOrientation(e.sideOrientation),o=e.instance,l=e.updatable;if(o){let c=$.Vector3[0].setAll(Number.MAX_VALUE),f=$.Vector3[1].setAll(-Number.MAX_VALUE),d=u=>{let m=i[0].length,_=o,p=0,g=_._originalBuilderSideOrientation===q.DOUBLESIDE?2:1;for(let v=1;v<=g;++v)for(let T=0;T<i.length;++T){let S=i[T],E=S.length;m=m<E?m:E;for(let A=0;A<m;++A){let R=S[A];u[p]=R.x,u[p+1]=R.y,u[p+2]=R.z,c.minimizeInPlaceFromFloats(R.x,R.y,R.z),f.maximizeInPlaceFromFloats(R.x,R.y,R.z),p+=3}if(_._creationDataStorage&&_._creationDataStorage.closePath){let A=S[0];u[p]=A.x,u[p+1]=A.y,u[p+2]=A.z,p+=3}}},h=o.getVerticesData(L.PositionKind);if(d(h),o.hasBoundingInfo?o.getBoundingInfo().reConstruct(c,f,o._worldMatrix):o.buildBoundingInfo(c,f,o._worldMatrix),o.updateVerticesData(L.PositionKind,h,!1,!1),e.colors){let u=o.getVerticesData(L.ColorKind);for(let m=0,_=0;m<e.colors.length;m++,_+=4){let p=e.colors[m];u[_]=p.r,u[_+1]=p.g,u[_+2]=p.b,u[_+3]=p.a}o.updateVerticesData(L.ColorKind,u,!1,!1)}if(e.uvs){let u=o.getVerticesData(L.UVKind);for(let m=0;m<e.uvs.length;m++)u[m*2]=e.uvs[m].x,u[m*2+1]=yt?1-e.uvs[m].y:e.uvs[m].y;o.updateVerticesData(L.UVKind,u,!1,!1)}if(!o.areNormalsFrozen||o.isFacetDataEnabled){let u=o.getIndices(),m=o.getVerticesData(L.NormalKind),_=o.isFacetDataEnabled?o.getFacetDataParameters():null;if(Me.ComputeNormals(h,u,m,_),o._creationDataStorage&&o._creationDataStorage.closePath){let p,g;for(let v=0;v<i.length;v++)p=o._creationDataStorage.idx[v]*3,v+1<i.length?g=(o._creationDataStorage.idx[v+1]-1)*3:g=m.length-3,m[p]=(m[p]+m[g])*.5,m[p+1]=(m[p+1]+m[g+1])*.5,m[p+2]=(m[p+2]+m[g+2])*.5,m[g]=m[p],m[g+1]=m[p+1],m[g+2]=m[p+2]}o.areNormalsFrozen||o.updateVerticesData(L.NormalKind,m,!1,!1)}return o}else{let c=new q(n,t);c._originalBuilderSideOrientation=a,c._creationDataStorage=new gp;let f=UH(e);return s&&(c._creationDataStorage.idx=f._idx),c._creationDataStorage.closePath=s,c._creationDataStorage.closeArray=r,f.applyToMesh(c,l),c}}var hv=I(()=>{ke();Fi();Zi();Tr();fn();Me.CreateRibbon=UH;q.CreateRibbon=(n,e,t=!1,i,r,s,a=!1,o,l)=>Bo(n,{pathArray:e,closeArray:t,closePath:i,offset:r,updatable:a,sideOrientation:o,instance:l},s)});function VH(n){let e=[],t=[],i=[],r=[],s=n.radius||.5,a=n.tessellation||64,o=n.arc&&(n.arc<=0||n.arc>1)?1:n.arc||1,l=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE;e.push(0,0,0),r.push(.5,.5);let c=Math.PI*2*o,f=o===1?c/a:c/(a-1),d=0;for(let m=0;m<a;m++){let _=Math.cos(d),p=Math.sin(d),g=(_+1)/2,v=(1-p)/2;e.push(s*_,s*p,0),r.push(g,yt?1-v:v),d+=f}o===1&&(e.push(e[3],e[4],e[5]),r.push(r[2],yt?1-r[3]:r[3]));let h=e.length/3;for(let m=1;m<h-1;m++)t.push(m+1,0,m);Me.ComputeNormals(e,t,i),Me._ComputeSides(l,e,t,i,r,n.frontUVs,n.backUVs);let u=new Me;return u.indices=t,u.positions=e,u.normals=i,u.uvs=r,u}function $D(n,e={},t=null){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,VH(e).applyToMesh(i,e.updatable),i}var GH=I(()=>{Fi();Tr();fn();Me.CreateDisc=VH;q.CreateDisc=(n,e,t,i=null,r,s)=>$D(n,{radius:e,tessellation:t,sideOrientation:s,updatable:r},i)});var Tp,kH=I(()=>{ke();Zi();Fi();q._GroundMeshParser=(n,e)=>Tp.Parse(n,e);Tp=class n extends q{constructor(e,t){super(e,t),this.generateOctree=!1}getClassName(){return"GroundMesh"}get subdivisions(){return Math.min(this._subdivisionsX,this._subdivisionsY)}get subdivisionsX(){return this._subdivisionsX}get subdivisionsY(){return this._subdivisionsY}optimize(e,t=32){this._subdivisionsX=e,this._subdivisionsY=e,this.subdivide(e);let i=this;i.createOrUpdateSubmeshesOctree&&i.createOrUpdateSubmeshesOctree(t)}getHeightAtCoordinates(e,t){let i=this.getWorldMatrix(),r=$.Matrix[5];i.invertToRef(r);let s=$.Vector3[8];if(b.TransformCoordinatesFromFloatsToRef(e,0,t,r,s),e=s.x,t=s.z,e<this._minX||e>=this._maxX||t<=this._minZ||t>this._maxZ)return this.position.y;(!this._heightQuads||this._heightQuads.length==0)&&(this._initHeightQuads(),this._computeHeightQuads());let a=this._getFacetAt(e,t),o=-(a.x*e+a.z*t+a.w)/a.y;return b.TransformCoordinatesFromFloatsToRef(0,o,0,i,s),s.y}getNormalAtCoordinates(e,t){let i=new b(0,1,0);return this.getNormalAtCoordinatesToRef(e,t,i),i}getNormalAtCoordinatesToRef(e,t,i){let r=this.getWorldMatrix(),s=$.Matrix[5];r.invertToRef(s);let a=$.Vector3[8];if(b.TransformCoordinatesFromFloatsToRef(e,0,t,s,a),e=a.x,t=a.z,e<this._minX||e>this._maxX||t<this._minZ||t>this._maxZ)return this;(!this._heightQuads||this._heightQuads.length==0)&&(this._initHeightQuads(),this._computeHeightQuads());let o=this._getFacetAt(e,t);return b.TransformNormalFromFloatsToRef(o.x,o.y,o.z,r,i),this}updateCoordinateHeights(){return(!this._heightQuads||this._heightQuads.length==0)&&this._initHeightQuads(),this._computeHeightQuads(),this}_getFacetAt(e,t){let i=Math.floor((e+this._maxX)*this._subdivisionsX/this._width),r=Math.floor(-(t+this._maxZ)*this._subdivisionsY/this._height+this._subdivisionsY),s=this._heightQuads[r*this._subdivisionsX+i],a;return t<s.slope.x*e+s.slope.y?a=s.facet1:a=s.facet2,a}_initHeightQuads(){let e=this._subdivisionsX,t=this._subdivisionsY;this._heightQuads=[];for(let i=0;i<t;i++)for(let r=0;r<e;r++){let s={slope:we.Zero(),facet1:new Ni(0,0,0,0),facet2:new Ni(0,0,0,0)};this._heightQuads[i*e+r]=s}return this}_computeHeightQuads(){let e=this.getVerticesData(L.PositionKind);if(!e)return this;let t=$.Vector3[3],i=$.Vector3[2],r=$.Vector3[1],s=$.Vector3[0],a=$.Vector3[4],o=$.Vector3[5],l=$.Vector3[6],c=$.Vector3[7],f=$.Vector3[8],d,h,u,m,_,p,g,v=this._subdivisionsX,T=this._subdivisionsY;for(let S=0;S<T;S++)for(let E=0;E<v;E++){d=E*3,h=S*(v+1)*3,u=(S+1)*(v+1)*3,t.x=e[h+d],t.y=e[h+d+1],t.z=e[h+d+2],i.x=e[h+d+3],i.y=e[h+d+4],i.z=e[h+d+5],r.x=e[u+d],r.y=e[u+d+1],r.z=e[u+d+2],s.x=e[u+d+3],s.y=e[u+d+4],s.z=e[u+d+5],m=(s.z-t.z)/(s.x-t.x),_=t.z-m*t.x,i.subtractToRef(t,a),r.subtractToRef(t,o),s.subtractToRef(t,l),b.CrossToRef(l,o,c),b.CrossToRef(a,l,f),c.normalize(),f.normalize(),p=-(c.x*t.x+c.y*t.y+c.z*t.z),g=-(f.x*i.x+f.y*i.y+f.z*i.z);let A=this._heightQuads[S*v+E];A.slope.copyFromFloats(m,_),A.facet1.copyFromFloats(c.x,c.y,c.z,p),A.facet2.copyFromFloats(f.x,f.y,f.z,g)}return this}serialize(e){super.serialize(e),e.subdivisionsX=this._subdivisionsX,e.subdivisionsY=this._subdivisionsY,e.minX=this._minX,e.maxX=this._maxX,e.minZ=this._minZ,e.maxZ=this._maxZ,e.width=this._width,e.height=this._height}static Parse(e,t){let i=new n(e.name,t);return i._subdivisionsX=e.subdivisionsX||1,i._subdivisionsY=e.subdivisionsY||1,i._minX=e.minX,i._maxX=e.maxX,i._minZ=e.minZ,i._maxZ=e.maxZ,i._width=e.width,i._height=e.height,i}}});function JD(n){let e=[],t=[],i=[],r=[],s,a,o=n.width||n.size||1,l=n.height||n.size||1,c=(n.subdivisionsX||n.subdivisions||1)|0,f=(n.subdivisionsY||n.subdivisions||1)|0;for(s=0;s<=f;s++)for(a=0;a<=c;a++){let h=new b(a*o/c-o/2,0,(f-s)*l/f-l/2),u=new b(0,1,0);t.push(h.x,h.y,h.z),i.push(u.x,u.y,u.z),r.push(a/c,yt?s/f:1-s/f)}for(s=0;s<f;s++)for(a=0;a<c;a++)e.push(a+1+(s+1)*(c+1)),e.push(a+1+s*(c+1)),e.push(a+s*(c+1)),e.push(a+(s+1)*(c+1)),e.push(a+1+(s+1)*(c+1)),e.push(a+s*(c+1));let d=new Me;return d.indices=e,d.positions=t,d.normals=i,d.uvs=r,d}function WH(n){let e=n.xmin!==void 0&&n.xmin!==null?n.xmin:-1,t=n.zmin!==void 0&&n.zmin!==null?n.zmin:-1,i=n.xmax!==void 0&&n.xmax!==null?n.xmax:1,r=n.zmax!==void 0&&n.zmax!==null?n.zmax:1,s=n.subdivisions||{w:1,h:1},a=n.precision||{w:1,h:1},o=[],l=[],c=[],f=[],d,h,u,m;s.h=s.h<1?1:s.h,s.w=s.w<1?1:s.w,a.w=a.w<1?1:a.w,a.h=a.h<1?1:a.h;let _={w:(i-e)/s.w,h:(r-t)/s.h};function p(v,T,S,E){let A=l.length/3,R=a.w+1;for(d=0;d<a.h;d++)for(h=0;h<a.w;h++){let C=[A+h+d*R,A+(h+1)+d*R,A+(h+1)+(d+1)*R,A+h+(d+1)*R];o.push(C[1]),o.push(C[2]),o.push(C[3]),o.push(C[0]),o.push(C[1]),o.push(C[3])}let M=b.Zero(),y=new b(0,1,0);for(d=0;d<=a.h;d++)for(M.z=d*(E-T)/a.h+T,h=0;h<=a.w;h++)M.x=h*(S-v)/a.w+v,M.y=0,l.push(M.x,M.y,M.z),c.push(y.x,y.y,y.z),f.push(h/a.w,d/a.h)}for(u=0;u<s.h;u++)for(m=0;m<s.w;m++)p(e+m*_.w,t+u*_.h,e+(m+1)*_.w,t+(u+1)*_.h);let g=new Me;return g.indices=o,g.positions=l,g.normals=c,g.uvs=f,g}function HH(n){let e=[],t=[],i=[],r=[],s,a,o=n.colorFilter||new Ee(.3,.59,.11),l=n.alphaFilter||0,c=!1;if(n.minHeight>n.maxHeight){c=!0;let d=n.maxHeight;n.maxHeight=n.minHeight,n.minHeight=d}for(s=0;s<=n.subdivisions;s++)for(a=0;a<=n.subdivisions;a++){let d=new b(a*n.width/n.subdivisions-n.width/2,0,(n.subdivisions-s)*n.height/n.subdivisions-n.height/2),h=(d.x+n.width/2)/n.width*(n.bufferWidth-1)|0,u=(1-(d.z+n.height/2)/n.height)*(n.bufferHeight-1)|0,m=(h+u*n.bufferWidth)*4,_=n.buffer[m]/255,p=n.buffer[m+1]/255,g=n.buffer[m+2]/255,v=n.buffer[m+3]/255;c&&(_=1-_,p=1-p,g=1-g);let T=_*o.r+p*o.g+g*o.b;v>=l?d.y=n.minHeight+(n.maxHeight-n.minHeight)*T:d.y=n.minHeight-Ft,n.heightBuffer&&(n.heightBuffer[s*(n.subdivisions+1)+a]=d.y),t.push(d.x,d.y,d.z),i.push(0,0,0),r.push(a/n.subdivisions,1-s/n.subdivisions)}for(s=0;s<n.subdivisions;s++)for(a=0;a<n.subdivisions;a++){let d=a+1+(s+1)*(n.subdivisions+1),h=a+1+s*(n.subdivisions+1),u=a+s*(n.subdivisions+1),m=a+(s+1)*(n.subdivisions+1),_=t[d*3+1]>=n.minHeight,p=t[h*3+1]>=n.minHeight,g=t[u*3+1]>=n.minHeight;_&&p&&g&&(e.push(d),e.push(h),e.push(u)),t[m*3+1]>=n.minHeight&&_&&g&&(e.push(m),e.push(d),e.push(u))}Me.ComputeNormals(t,e,i);let f=new Me;return f.indices=e,f.positions=t,f.normals=i,f.uvs=r,f}function eL(n,e={},t){let i=new Tp(n,t);return i._setReady(!1),i._subdivisionsX=e.subdivisionsX||e.subdivisions||1,i._subdivisionsY=e.subdivisionsY||e.subdivisions||1,i._width=e.width||1,i._height=e.height||1,i._maxX=i._width/2,i._maxZ=i._height/2,i._minX=-i._maxX,i._minZ=-i._maxZ,JD(e).applyToMesh(i,e.updatable),i._setReady(!0),i}function tL(n,e,t=null){let i=new q(n,t);return WH(e).applyToMesh(i,e.updatable),i}function iL(n,e,t={},i=null){let r=t.width||10,s=t.height||10,a=t.subdivisions||1,o=t.minHeight||0,l=t.maxHeight||1,c=t.colorFilter||new Ee(.3,.59,.11),f=t.alphaFilter||0,d=t.updatable,h=t.onReady;i=i||Oe.LastCreatedScene;let u=new Tp(n,i);u._subdivisionsX=a,u._subdivisionsY=a,u._width=r,u._height=s,u._maxX=u._width/2,u._maxZ=u._height/2,u._minX=-u._maxX,u._minZ=-u._maxZ,u._setReady(!1);let m;t.passHeightBufferInCallback&&(m=new Float32Array((a+1)*(a+1)));let 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O=d>0&&(s===q.CENTER||s===q.TOP),N=d>0&&(s===q.CENTER||s===q.BOTTOM),B=l>0&&(r===q.CENTER||r===q.RIGHT),V=l>0&&(r===q.CENTER||r===q.LEFT),Q,K,J,z,Y;if(O&&B&&(S.push(p+m,g+_,0),S.push(-h+m,g+_,0),S.push(-h+m,g+d+_,0),S.push(p+m,g+d+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,K=1-l/t,J=1-d/i,z=1,Y=1,Q=[K,J,z,J,z,Y,K,Y],e===q.ROTATE_ROW&&(Q=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),e===q.FLIP_ROW&&(Q=[1-K,J,1-z,J,1-z,Y,1-K,Y]),e===q.FLIP_N_ROTATE_ROW&&(Q=[K,1-J,z,1-J,z,1-Y,K,1-Y]),R=R.concat(Q),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),O&&V&&(S.push(h+m,g+_,0),S.push(v+m,g+_,0),S.push(v+m,g+d+_,0),S.push(h+m,g+d+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,K=0,J=1-d/i,z=l/t,Y=1,Q=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_ROW||e===q.ROTATE_TILE&&o%2===0)&&(Q=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_ROW||e===q.FLIP_TILE&&o%2===0)&&(Q=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_ROW||e===q.FLIP_N_ROTATE_TILE&&o%2===0)&&(Q=[K,1-J,z,1-J,z,1-Y,K,1-Y]),R=R.concat(Q),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),N&&B&&(S.push(p+m,u+_,0),S.push(-h+m,u+_,0),S.push(-h+m,T+_,0),S.push(p+m,T+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,K=1-l/t,J=0,z=1,Y=d/i,Q=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_ROW&&f%2===1||e===q.ROTATE_TILE&&f%1===0)&&(Q=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_ROW&&f%2===1||e===q.FLIP_TILE&&f%2===0)&&(Q=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_ROW&&f%2===1||e===q.FLIP_N_ROTATE_TILE&&f%2===0)&&(Q=[K,1-J,z,1-J,z,1-Y,K,1-Y]),R=R.concat(Q),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),N&&V&&(S.push(h+m,u+_,0),S.push(v+m,u+_,0),S.push(v+m,T+_,0),S.push(h+m,T+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,K=0,J=0,z=l/t,Y=d/i,Q=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_ROW&&f%2===1||e===q.ROTATE_TILE&&(f+o)%2===1)&&(Q=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_ROW&&f%2===1||e===q.FLIP_TILE&&(f+o)%2===1)&&(Q=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_ROW&&f%2===1||e===q.FLIP_N_ROTATE_TILE&&(f+o)%2===1)&&(Q=[K,1-J,z,1-J,z,1-Y,K,1-Y]),R=R.concat(Q),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)),O){let de=[];K=0,J=1-d/i,z=1,Y=1,de[0]=[K,J,z,J,z,Y,K,Y],de[1]=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(de[1]=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(de[1]=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(de[1]=[K,1-J,z,1-J,z,1-Y,K,1-Y]);for(let ge=0;ge<o;ge++)S.push(-h+ge*t+m,g+_,0),S.push(-h+(ge+1)*t+m,g+_,0),S.push(-h+(ge+1)*t+m,g+d+_,0),S.push(-h+ge*t+m,g+d+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(de[(ge+1)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(de[1]):R=R.concat(de[0]),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}if(N){let de=[];K=0,J=0,z=1,Y=d/i,de[0]=[K,J,z,J,z,Y,K,Y],de[1]=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(de[1]=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(de[1]=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(de[1]=[K,1-J,z,1-J,z,1-Y,K,1-Y]);for(let ge=0;ge<o;ge++)S.push(-h+ge*t+m,T-d+_,0),S.push(-h+(ge+1)*t+m,T-d+_,0),S.push(-h+(ge+1)*t+m,T+_,0),S.push(-h+ge*t+m,T+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(de[(ge+f)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(de[f%2]):R=R.concat(de[0]),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}if(B){let de=[];K=1-l/t,J=0,z=1,Y=1,de[0]=[K,J,z,J,z,Y,K,Y],de[1]=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(de[1]=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(de[1]=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(de[1]=[K,1-J,z,1-J,z,1-Y,K,1-Y]);for(let ge=0;ge<f;ge++)S.push(p+m,-u+ge*i+_,0),S.push(p+l+m,-u+ge*i+_,0),S.push(p+l+m,-u+(ge+1)*i+_,0),S.push(p+m,-u+(ge+1)*i+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(de[(ge+1)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(de[ge%2]):R=R.concat(de[0]),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}if(V){let de=[];K=0,J=0,z=l/i,Y=1,de[0]=[K,J,z,J,z,Y,K,Y],de[1]=[K,J,z,J,z,Y,K,Y],(e===q.ROTATE_TILE||e===q.ROTATE_ROW)&&(de[1]=[1-K,1-J,1-z,1-J,1-z,1-Y,1-K,1-Y]),(e===q.FLIP_TILE||e===q.FLIP_ROW)&&(de[1]=[1-K,J,1-z,J,1-z,Y,1-K,Y]),(e===q.FLIP_N_ROTATE_TILE||e===q.FLIP_N_ROTATE_ROW)&&(de[1]=[K,1-J,z,1-J,z,1-Y,K,1-Y]);for(let ge=0;ge<f;ge++)S.push(v-l+m,-u+ge*i+_,0),S.push(v+m,-u+ge*i+_,0),S.push(v+m,-u+(ge+1)*i+_,0),S.push(v-l+m,-u+(ge+1)*i+_,0),y.push(C,C+1,C+3,C+1,C+2,C+3),C+=4,e===q.FLIP_TILE||e===q.ROTATE_TILE||e===q.FLIP_N_ROTATE_TILE?R=R.concat(de[(ge+o)%2]):e===q.FLIP_ROW||e===q.ROTATE_ROW||e===q.FLIP_N_ROTATE_ROW?R=R.concat(de[ge%2]):R=R.concat(de[0]),M.push(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),E.push(0,0,-1,0,0,-1,0,0,-1,0,0,-1)}}let D=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE;Me._ComputeSides(D,S,y,E,R,n.frontUVs,n.backUVs);let w=new Me;w.indices=y,w.positions=S,w.normals=E,w.uvs=R;let G=D===Me.DOUBLESIDE?M.concat(M):M;return w.colors=G,w}function zH(n,e,t=null){let i=new 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ZH=I(()=>{ke();Fi();Tr();fn();Me.CreateSphere=jH;q.CreateSphere=(n,e,t,i,r,s)=>lL(n,{segments:e,diameterX:t,diameterY:t,diameterZ:t,sideOrientation:s,updatable:r},i)});function qH(n){let e=n.height||2,t=n.diameterTop===0?0:n.diameterTop||n.diameter||1,i=n.diameterBottom===0?0:n.diameterBottom||n.diameter||1;t=t||1e-5,i=i||1e-5;let r=(n.tessellation||24)|0,s=(n.subdivisions||1)|0,a=!!n.hasRings,o=!!n.enclose,l=n.cap===0?0:n.cap||q.CAP_ALL,c=n.arc&&(n.arc<=0||n.arc>1)?1:n.arc||1,f=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE,d=n.faceUV||new Array(3),h=n.faceColors,u=c!==1&&o?2:0,m=a?s:1,_=2+(1+u)*m,p;for(p=0;p<_;p++)h&&h[p]===void 0&&(h[p]=new ft(1,1,1,1));for(p=0;p<_;p++)d&&d[p]===void 0&&(d[p]=new Ni(0,0,1,1));let g=[],v=[],T=[],S=[],E=[],A=Math.PI*2*c/r,R,M,y,C=(i-t)/2/e,D=b.Zero(),w=b.Zero(),G=b.Zero(),O=b.Zero(),N=b.Zero(),B=Hs.Y,V,Q,K,J,z=1,Y=0,de;for(V=0;V<=s;V++)for(M=V/s,y=(M*(t-i)+i)/2,J=a&&V!==0&&V!==s?2:1,K=0;K<J;K++){for(a&&(z+=K),o&&(z+=2*K),Q=0;Q<=r;Q++)R=Q*A,D.x=Math.cos(-R)*y,D.y=-e/2+M*e,D.z=Math.sin(-R)*y,t===0&&V===s?(w.x=T[T.length-(r+1)*3],w.y=T[T.length-(r+1)*3+1],w.z=T[T.length-(r+1)*3+2]):(w.x=D.x,w.z=D.z,w.y=Math.sqrt(w.x*w.x+w.z*w.z)*C,w.normalize()),Q===0&&(G.copyFrom(D),O.copyFrom(w)),v.push(D.x,D.y,D.z),T.push(w.x,w.y,w.z),a?de=Y!==z?d[z].y:d[z].w:de=d[z].y+(d[z].w-d[z].y)*M,S.push(d[z].x+(d[z].z-d[z].x)*Q/r,yt?1-de:de),h&&E.push(h[z].r,h[z].g,h[z].b,h[z].a);c!==1&&o&&(v.push(D.x,D.y,D.z),v.push(0,D.y,0),v.push(0,D.y,0),v.push(G.x,G.y,G.z),b.CrossToRef(B,w,N),N.normalize(),T.push(N.x,N.y,N.z,N.x,N.y,N.z),b.CrossToRef(O,B,N),N.normalize(),T.push(N.x,N.y,N.z,N.x,N.y,N.z),a?de=Y!==z?d[z+1].y:d[z+1].w:de=d[z+1].y+(d[z+1].w-d[z+1].y)*M,S.push(d[z+1].x,yt?1-de:de),S.push(d[z+1].z,yt?1-de:de),a?de=Y!==z?d[z+2].y:d[z+2].w:de=d[z+2].y+(d[z+2].w-d[z+2].y)*M,S.push(d[z+2].x,yt?1-de:de),S.push(d[z+2].z,yt?1-de:de),h&&(E.push(h[z+1].r,h[z+1].g,h[z+1].b,h[z+1].a),E.push(h[z+1].r,h[z+1].g,h[z+1].b,h[z+1].a),E.push(h[z+2].r,h[z+2].g,h[z+2].b,h[z+2].a),E.push(h[z+2].r,h[z+2].g,h[z+2].b,h[z+2].a))),Y!==z&&(Y=z)}let 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e=[],t=[],i=[],r=[],s=n.diameter||1,a=n.thickness||.5,o=(n.tessellation||16)|0,l=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE,c=o+1;for(let d=0;d<=o;d++){let h=d/o,u=d*Math.PI*2/o-Math.PI/2,m=Z.Translation(s/2,0,0).multiply(Z.RotationY(u));for(let _=0;_<=o;_++){let p=1-_/o,g=_*Math.PI*2/o+Math.PI,v=Math.cos(g),T=Math.sin(g),S=new b(v,T,0),E=S.scale(a/2),A=new we(h,p);E=b.TransformCoordinates(E,m),S=b.TransformNormal(S,m),t.push(E.x,E.y,E.z),i.push(S.x,S.y,S.z),r.push(A.x,yt?1-A.y:A.y);let R=(d+1)%c,M=(_+1)%c;e.push(d*c+_),e.push(d*c+M),e.push(R*c+_),e.push(d*c+M),e.push(R*c+M),e.push(R*c+_)}}Me._ComputeSides(l,t,e,i,r,n.frontUVs,n.backUVs);let f=new Me;return f.indices=e,f.positions=t,f.normals=i,f.uvs=r,f}function fL(n,e={},t){let i=new q(n,t);return e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),i._originalBuilderSideOrientation=e.sideOrientation,$H(e).applyToMesh(i,e.updatable),i}var JH=I(()=>{ke();Fi();Tr();fn();Me.CreateTorus=$H;q.CreateTorus=(n,e,t,i,r,s,a)=>fL(n,{diameter:e,thickness:t,tessellation:i,sideOrientation:a,updatable:s},r)});function ez(n){let e=[],t=[],i=[],r=[],s=n.radius||2,a=n.tube||.5,o=n.radialSegments||32,l=n.tubularSegments||32,c=n.p||2,f=n.q||3,d=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE,h=p=>{let g=Math.cos(p),v=Math.sin(p),T=f/c*p,S=Math.cos(T),E=s*(2+S)*.5*g,A=s*(2+S)*v*.5,R=s*Math.sin(T)*.5;return new b(E,A,R)},u,m;for(u=0;u<=o;u++){let g=u%o/o*2*c*Math.PI,v=h(g),T=h(g+.01),S=T.subtract(v),E=T.add(v),A=b.Cross(S,E);for(E=b.Cross(A,S),A.normalize(),E.normalize(),m=0;m<l;m++){let M=m%l/l*2*Math.PI,y=-a*Math.cos(M),C=a*Math.sin(M);t.push(v.x+y*E.x+C*A.x),t.push(v.y+y*E.y+C*A.y),t.push(v.z+y*E.z+C*A.z),r.push(u/o),r.push(yt?1-m/l:m/l)}}for(u=0;u<o;u++)for(m=0;m<l;m++){let 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t;((t=this._sourceMesh)==null?void 0:t.receiveShadows)!==e&&pe.Warn("Setting receiveShadows on an instanced mesh has no effect")}get material(){return this._sourceMesh.material}set material(e){var t;((t=this._sourceMesh)==null?void 0:t.material)!==e&&pe.Warn("Setting material on an instanced mesh has no effect")}get visibility(){return this._sourceMesh.visibility}set visibility(e){var t;((t=this._sourceMesh)==null?void 0:t.visibility)!==e&&pe.Warn("Setting visibility on an instanced mesh has no effect")}get skeleton(){return this._sourceMesh.skeleton}set skeleton(e){var t;((t=this._sourceMesh)==null?void 0:t.skeleton)!==e&&pe.Warn("Setting skeleton on an instanced mesh has no effect")}get renderingGroupId(){return this._sourceMesh.renderingGroupId}set renderingGroupId(e){!this._sourceMesh||e===this._sourceMesh.renderingGroupId||ee.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene")}getTotalVertices(){return 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e=this._currentLOD._masterMesh;return this._currentLOD._masterMesh=this,$.Vector3[7].copyFrom(this._currentLOD.position),this._currentLOD.position.set(0,0,0),this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)),this._currentLOD.position.copyFrom($.Vector3[7]),this._currentLOD._masterMesh=e,this._billboardWorldMatrix}return super.getWorldMatrix()}get isAnInstance(){return!0}getLOD(e){if(!e)return this;let t=this.sourceMesh.getLODLevels();if(!t||t.length===0)this._currentLOD=this.sourceMesh;else{let i=this.getBoundingInfo();this._currentLOD=this.sourceMesh.getLOD(e,i.boundingSphere)}return this._currentLOD}_preActivateForIntermediateRendering(e){return this.sourceMesh._preActivateForIntermediateRendering(e)}_syncSubMeshes(){if(this.releaseSubMeshes(),this._sourceMesh.subMeshes)for(let e=0;e<this._sourceMesh.subMeshes.length;e++)this._sourceMesh.subMeshes[e].clone(this,this._sourceMesh);return this}_generatePointsArray(){return this._sourceMesh._generatePointsArray()}_updateBoundingInfo(){return this.hasBoundingInfo?this.getBoundingInfo().update(this.worldMatrixFromCache):this.buildBoundingInfo(this.absolutePosition,this.absolutePosition,this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}clone(e,t=null,i,r){let s=(r||this._sourceMesh).createInstance(e);if(Sl.DeepCopy(this,s,["name","subMeshes","uniqueId","parent","lightSources","receiveShadows","material","visibility","skeleton","sourceMesh","isAnInstance","facetNb","isFacetDataEnabled","isBlocked","useBones","hasInstances","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","hasBoundingInfo","geometry"],[]),t&&(s.parent=t),!i)for(let a=0;a<this.getScene().meshes.length;a++){let o=this.getScene().meshes[a];o.parent===this&&o.clone(o.name,s)}return s.computeWorldMatrix(!0),this.onClonedObservable.notifyObservers(s),s}dispose(e,t=!1){this._sourceMesh.removeInstance(this),super.dispose(e,t)}_serializeAsParent(e){super._serializeAsParent(e),e.parentId=this._sourceMesh.uniqueId,e.parentInstanceIndex=this._indexInSourceMeshInstanceArray}instantiateHierarchy(e=null,t,i){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0,t&&t.newSourcedMesh);r&&i&&i(this,r);for(let s of this.getChildTransformNodes(!0))s.instantiateHierarchy(r,t,i);return r}};q.prototype.registerInstancedBuffer=function(n,e){var t,i,r,s;if((i=(t=this._userInstancedBuffersStorage)==null?void 0:t.vertexBuffers[n])==null||i.dispose(),(r=this._userInstancedBuffersStorage)!=null&&r.renderPasses)for(let a in this._userInstancedBuffersStorage.renderPasses){let o=this._userInstancedBuffersStorage.renderPasses[a];(s=o[n])==null||s.dispose(),delete o[n]}if(!this.instancedBuffers){this.instancedBuffers={};for(let a of this.instances)a.instancedBuffers={}}this._userInstancedBuffersStorage||(this._userInstancedBuffersStorage={data:{},vertexBuffers:{},strides:{},sizes:{},vertexArrayObjects:this.getEngine().getCaps().vertexArrayObject?{}:void 0}),this.instancedBuffers[n]=null,this._userInstancedBuffersStorage.strides[n]=e,this._userInstancedBuffersStorage.sizes[n]=e*32,this._userInstancedBuffersStorage.data[n]=new Float32Array(this._userInstancedBuffersStorage.sizes[n]),this._userInstancedBuffersStorage.vertexBuffers[n]=this._instanceDataStorage.useMonoDataStorageRenderPass?new L(this.getEngine(),this._userInstancedBuffersStorage.data[n],n,!0,!1,e,!0):null;for(let a of this.instances)a.instancedBuffers[n]=null;this._invalidateInstanceVertexArrayObject(),this._markSubMeshesAsAttributesDirty()};q.prototype._processInstancedBuffers=function(n,e){var s,a;let t=n?n.length:0,i=!this._instanceDataStorage.useMonoDataStorageRenderPass,r;if(i){let o=this._instanceDataStorage.engine.currentRenderPassId;this._userInstancedBuffersStorage.renderPasses||(this._userInstancedBuffersStorage.renderPasses={}),this._userInstancedBuffersStorage.renderPasses[o]||(this._userInstancedBuffersStorage.renderPasses[o]={}),r=this._userInstancedBuffersStorage.renderPasses[o]}for(let o in this.instancedBuffers){let l=this._userInstancedBuffersStorage.sizes[o],c=this._userInstancedBuffersStorage.strides[o],f=(t+1)*c;for(;l<f;)l*=2;this._userInstancedBuffersStorage.data[o].length!=l&&(this._userInstancedBuffersStorage.data[o]=new Float32Array(l),this._userInstancedBuffersStorage.sizes[o]=l,i?r[o]&&(r[o].dispose(),r[o]=null):this._userInstancedBuffersStorage.vertexBuffers[o]&&(this._userInstancedBuffersStorage.vertexBuffers[o].dispose(),this._userInstancedBuffersStorage.vertexBuffers[o]=null));let d=this._userInstancedBuffersStorage.data[o],h=0;if(e){let u=(s=this.instancedBuffers[o])!=null?s:0;u.toArray?u.toArray(d,h):u.copyToArray?u.copyToArray(d,h):d[h]=u,h+=c}for(let u=0;u<t;u++){let _=(a=n[u].instancedBuffers[o])!=null?a:0;_.toArray?_.toArray(d,h):_.copyToArray?_.copyToArray(d,h):d[h]=_,h+=c}i?r[o]?r[o].updateDirectly(d,0):(r[o]=new L(this.getEngine(),this._userInstancedBuffersStorage.data[o],o,!0,!1,c,!0),this._invalidateInstanceVertexArrayObject()):this._userInstancedBuffersStorage.vertexBuffers[o]?this._userInstancedBuffersStorage.vertexBuffers[o].updateDirectly(d,0):(this._userInstancedBuffersStorage.vertexBuffers[o]=new L(this.getEngine(),this._userInstancedBuffersStorage.data[o],o,!0,!1,c,!0),this._invalidateInstanceVertexArrayObject())}};q.prototype._invalidateInstanceVertexArrayObject=function(){if(!(!this._userInstancedBuffersStorage||this._userInstancedBuffersStorage.vertexArrayObjects===void 0)){for(let n in this._userInstancedBuffersStorage.vertexArrayObjects)this.getEngine().releaseVertexArrayObject(this._userInstancedBuffersStorage.vertexArrayObjects[n]);this._userInstancedBuffersStorage.vertexArrayObjects={}}};q.prototype._disposeInstanceSpecificData=function(){var n,e,t;for(let i in this._instanceDataStorage.renderPasses)(n=this._instanceDataStorage.renderPasses[i].instancesBuffer)==null||n.dispose();for(this._instanceDataStorage.renderPasses={},(t=(e=this._instanceDataStorage.dataStorageRenderPass)==null?void 0:e.instancesBuffer)==null||t.dispose();this.instances.length;)this.instances[0].dispose();for(let i in this.instancedBuffers)this._userInstancedBuffersStorage.vertexBuffers[i]&&this._userInstancedBuffersStorage.vertexBuffers[i].dispose();this._invalidateInstanceVertexArrayObject(),this.instancedBuffers={}};Ut("BABYLON.InstancedMesh",Tc)});var ns,Qf=I(()=>{ns=class{constructor(){this._defines={},this._currentRank=32,this._maxRank=-1,this._mesh=null}unBindMesh(){this._mesh=null}addFallback(e,t){this._defines[e]||(e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)}addCPUSkinningFallback(e,t){this._mesh=t,e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e)}get hasMoreFallbacks(){return this._currentRank<=this._maxRank}reduce(e,t){if(this._mesh&&this._mesh.computeBonesUsingShaders&&this._mesh.numBoneInfluencers>0){this._mesh.computeBonesUsingShaders=!1,e=e.replace("#define NUM_BONE_INFLUENCERS "+this._mesh.numBoneInfluencers,"#define NUM_BONE_INFLUENCERS 0"),t._bonesComputationForcedToCPU=!0;let i=this._mesh.getScene();for(let r=0;r<i.meshes.length;r++){let s=i.meshes[r];if(!s.material){!this._mesh.material&&s.computeBonesUsingShaders&&s.numBoneInfluencers>0&&(s.computeBonesUsingShaders=!1);continue}if(!(!s.computeBonesUsingShaders||s.numBoneInfluencers===0)){if(s.material.getEffect()===t)s.computeBonesUsingShaders=!1;else if(s.subMeshes){for(let a of s.subMeshes)if(a.effect===t){s.computeBonesUsingShaders=!1;break}}}}}else{let i=this._defines[this._currentRank];if(i)for(let r=0;r<i.length;r++)e=e.replace("#define "+i[r],"");this._currentRank++}return e}}});var Pl,uv=I(()=>{ke();ts();Pl=class extends Se{constructor(e,t,i=!0,r=!1){super(e,t,void 0,r),this._normalMatrix=new Z,this._storeEffectOnSubMeshes=i}getEffect(){return this._storeEffectOnSubMeshes?this._activeEffect:super.getEffect()}isReady(e,t){return e?!this._storeEffectOnSubMeshes||!e.subMeshes||e.subMeshes.length===0?!0:this.isReadyForSubMesh(e,e.subMeshes[0],t):!1}_isReadyForSubMesh(e){let t=e.materialDefines;return!!(!this.checkReadyOnEveryCall&&e.effect&&t&&t._renderId===this.getScene().getRenderId())}bindOnlyWorldMatrix(e){this._activeEffect.setMatrix("world",e)}bindOnlyNormalMatrix(e){this._activeEffect.setMatrix("normalMatrix",e)}bind(e,t){t&&this.bindForSubMesh(e,t,t.subMeshes[0])}_afterBind(e,t=null,i){super._afterBind(e,t,i),this.getScene()._cachedEffect=t,i?i._drawWrapper._forceRebindOnNextCall=!1:this._drawWrapper._forceRebindOnNextCall=!1}_mustRebind(e,t,i,r=1){return i._drawWrapper._forceRebindOnNextCall||e.isCachedMaterialInvalid(this,t,r)}dispose(e,t,i){this._activeEffect=void 0,super.dispose(e,t,i)}}});function $f(n){let e=n.getVertexBuffers();if(!e)return null;let t=iz.get(n);if(!t)t=new Map,iz.set(n,t);else{let i=!1;for(let r in e)if(!t.has(r)){i=!0;break}if(!i)return t}for(let i in e){let r=e[i];if(r){let s=r.byteOffset,a=r.byteStride,o=r.type,l=r.normalized;t.set(i,{offset:s,stride:a,type:o,normalized:l})}}return t}function Jf(n,e){e.forEach((t,i)=>{let r=`vp_${i}_info`;n.setFloat4(r,t.offset,t.stride,t.type,t.normalized?1:0)})}var iz,mv=I(()=>{iz=new WeakMap});var uL,Uo,mL=I(()=>{Dr();Ys();ke();Zi();Xr();$i();Qf();_h();uv();Gi();Ml();es();mv();uL={effect:null,subMesh:null},Uo=class n extends Pl{constructor(e,t,i,r={},s=!0){super(e,t,s),this._textures={},this._internalTextures={},this._textureArrays={},this._externalTextures={},this._floats={},this._ints={},this._uints={},this._floatsArrays={},this._colors3={},this._colors3Arrays={},this._colors4={},this._colors4Arrays={},this._vectors2={},this._vectors3={},this._vectors4={},this._quaternions={},this._quaternionsArrays={},this._matrices={},this._matrixArrays={},this._matrices3x3={},this._matrices2x2={},this._vectors2Arrays={},this._vectors3Arrays={},this._vectors4Arrays={},this._uniformBuffers={},this._textureSamplers={},this._storageBuffers={},this._cachedWorldViewMatrix=new Z,this._cachedWorldViewProjectionMatrix=new Z,this._multiview=!1,this._vertexPullingMetadata=null,this._materialHelperNeedsPreviousMatrices=!1,this._shaderPath=i,this._options={needAlphaBlending:!1,needAlphaTesting:!1,attributes:["position","normal","uv"],uniforms:["worldViewProjection"],uniformBuffers:[],samplers:[],externalTextures:[],samplerObjects:[],storageBuffers:[],defines:[],useClipPlane:!1,...r}}get shaderPath(){return this._shaderPath}set shaderPath(e){this._shaderPath=e}get options(){return this._options}get isMultiview(){return this._multiview}getClassName(){return"ShaderMaterial"}needAlphaBlending(){return this.alpha<1||this._options.needAlphaBlending}needAlphaTesting(){return this._options.needAlphaTesting}_checkUniform(e){this._options.uniforms.indexOf(e)===-1&&this._options.uniforms.push(e)}setTexture(e,t){return this._options.samplers.indexOf(e)===-1&&this._options.samplers.push(e),this._textures[e]=t,this}setInternalTexture(e,t){return this._options.samplers.indexOf(e)===-1&&this._options.samplers.push(e),this._internalTextures[e]=t,this}removeTexture(e){delete this._textures[e]}setTextureArray(e,t){return this._options.samplers.indexOf(e)===-1&&this._options.samplers.push(e),this._checkUniform(e),this._textureArrays[e]=t,this}setExternalTexture(e,t){return this._options.externalTextures.indexOf(e)===-1&&this._options.externalTextures.push(e),this._externalTextures[e]=t,this}setFloat(e,t){return this._checkUniform(e),this._floats[e]=t,this}setInt(e,t){return this._checkUniform(e),this._ints[e]=t,this}setUInt(e,t){return this._checkUniform(e),this._uints[e]=t,this}setFloats(e,t){return this._checkUniform(e),this._floatsArrays[e]=t,this}setColor3(e,t){return this._checkUniform(e),this._colors3[e]=t,this}setColor3Array(e,t){return this._checkUniform(e),this._colors3Arrays[e]=t.reduce((i,r)=>(i.push(r.r,r.g,r.b),i),[]),this}setColor4(e,t){return this._checkUniform(e),this._colors4[e]=t,this}setColor4Array(e,t){return this._checkUniform(e),this._colors4Arrays[e]=t.reduce((i,r)=>(i.push(r.r,r.g,r.b,r.a),i),[]),this}setVector2(e,t){return this._checkUniform(e),this._vectors2[e]=t,this}setVector3(e,t){return this._checkUniform(e),this._vectors3[e]=t,this}setVector4(e,t){return this._checkUniform(e),this._vectors4[e]=t,this}setQuaternion(e,t){return this._checkUniform(e),this._quaternions[e]=t,this}setQuaternionArray(e,t){return this._checkUniform(e),this._quaternionsArrays[e]=t.reduce((i,r)=>(r.toArray(i,i.length),i),[]),this}setMatrix(e,t){return this._checkUniform(e),this._matrices[e]=t,this}setMatrices(e,t){this._checkUniform(e);let i=new Float32Array(t.length*16);for(let r=0;r<t.length;r++)t[r].copyToArray(i,r*16);return this._matrixArrays[e]=i,this}setMatrix3x3(e,t){return this._checkUniform(e),this._matrices3x3[e]=t,this}setMatrix2x2(e,t){return this._checkUniform(e),this._matrices2x2[e]=t,this}setArray2(e,t){return this._checkUniform(e),this._vectors2Arrays[e]=t,this}setArray3(e,t){return this._checkUniform(e),this._vectors3Arrays[e]=t,this}setArray4(e,t){return this._checkUniform(e),this._vectors4Arrays[e]=t,this}setUniformBuffer(e,t){return this._options.uniformBuffers.indexOf(e)===-1&&this._options.uniformBuffers.push(e),this._uniformBuffers[e]=t,this}setTextureSampler(e,t){return this._options.samplerObjects.indexOf(e)===-1&&this._options.samplerObjects.push(e),this._textureSamplers[e]=t,this}setStorageBuffer(e,t){return this._options.storageBuffers.indexOf(e)===-1&&this._options.storageBuffers.push(e),this._storageBuffers[e]=t,this}setDefine(e,t){let i=e.trimEnd()+" ",r=this.options.defines.findIndex(s=>s===e||s.startsWith(i));return r>=0&&this.options.defines.splice(r,1),(typeof t!="boolean"||t)&&this.options.defines.push(i+t),this}isReadyForSubMesh(e,t,i){return this.isReady(e,i,t)}isReady(e,t,i){var A,R,M,y;let r=i&&this._storeEffectOnSubMeshes;if(this.isFrozen){let C=r?i._drawWrapper:this._drawWrapper;if(C.effect&&C._wasPreviouslyReady&&C._wasPreviouslyUsingInstances===t)return!0}let s=this.getScene(),a=s.getEngine(),o=[],l=[],c=null,f=this._shaderPath,d=this._options.uniforms,h=this._options.uniformBuffers,u=this._options.samplers;a.getCaps().multiview&&s.activeCamera&&s.activeCamera.outputRenderTarget&&s.activeCamera.outputRenderTarget.getViewCount()>1&&(this._multiview=!0,o.push("#define MULTIVIEW"),d.indexOf("viewProjection")!==-1&&d.indexOf("viewProjectionR")===-1&&d.push("viewProjectionR"));for(let C=0;C<this._options.defines.length;C++){let D=this._options.defines[C].indexOf("#define")===0?this._options.defines[C]:`#define ${this._options.defines[C]}`;o.push(D)}for(let C=0;C<this._options.attributes.length;C++)l.push(this._options.attributes[C]);if(e&&e.isVerticesDataPresent(L.ColorKind)&&(l.indexOf(L.ColorKind)===-1&&l.push(L.ColorKind),o.push("#define VERTEXCOLOR")),t&&(o.push("#define INSTANCES"),No(l,this._materialHelperNeedsPreviousMatrices),e!=null&&e.hasThinInstances&&(o.push("#define THIN_INSTANCES"),e&&e.isVerticesDataPresent(L.ColorInstanceKind)&&(l.push(L.ColorInstanceKind),o.push("#define INSTANCESCOLOR")))),e&&e.useBones&&e.computeBonesUsingShaders&&e.skeleton){l.push(L.MatricesIndicesKind),l.push(L.MatricesWeightsKind),e.numBoneInfluencers>4&&(l.push(L.MatricesIndicesExtraKind),l.push(L.MatricesWeightsExtraKind));let C=e.skeleton;o.push("#define NUM_BONE_INFLUENCERS "+e.numBoneInfluencers),c=new ns,c.addCPUSkinningFallback(0,e),C.isUsingTextureForMatrices?(o.push("#define BONETEXTURE"),d.indexOf("boneTextureInfo")===-1&&d.push("boneTextureInfo"),this._options.samplers.indexOf("boneSampler")===-1&&this._options.samplers.push("boneSampler")):(o.push("#define BonesPerMesh "+(C.bones.length+1)),d.indexOf("mBones")===-1&&d.push("mBones"))}else o.push("#define NUM_BONE_INFLUENCERS 0");let m=0,_=e?e.morphTargetManager:null;if(_){let C=o.indexOf("#define UV1")!==-1,D=o.indexOf("#define UV2")!==-1,w=o.indexOf("#define TANGENT")!==-1,G=o.indexOf("#define NORMAL")!==-1,O=o.indexOf("#define VERTEXCOLOR")!==-1;m=Il(_,o,l,e,!0,G,w,C,D,O),_.isUsingTextureForTargets&&(d.indexOf("morphTargetTextureIndices")===-1&&d.push("morphTargetTextureIndices"),this._options.samplers.indexOf("morphTargets")===-1&&this._options.samplers.push("morphTargets")),m>0&&(d=d.slice(),d.push("morphTargetInfluences"),d.push("morphTargetCount"),d.push("morphTargetTextureInfo"),d.push("morphTargetTextureIndices"))}else o.push("#define NUM_MORPH_INFLUENCERS 0");if(e){let C=e.bakedVertexAnimationManager;C&&C.isEnabled&&(o.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),d.indexOf("bakedVertexAnimationSettings")===-1&&d.push("bakedVertexAnimationSettings"),d.indexOf("bakedVertexAnimationTextureSizeInverted")===-1&&d.push("bakedVertexAnimationTextureSizeInverted"),d.indexOf("bakedVertexAnimationTime")===-1&&d.push("bakedVertexAnimationTime"),this._options.samplers.indexOf("bakedVertexAnimationTexture")===-1&&this._options.samplers.push("bakedVertexAnimationTexture"),t&&l.push("bakedVertexAnimationSettingsInstanced"))}for(let C in this._textures)if(!this._textures[C].isReady())return!1;for(let C in this._internalTextures)if(!this._internalTextures[C].isReady)return!1;e&&this.needAlphaTestingForMesh(e)&&o.push("#define ALPHATEST"),this._options.useClipPlane!==!1&&(Qn(d),bl(this,s,o)),s.fogEnabled&&(e!=null&&e.applyFog)&&s.fogMode!==ti.FOGMODE_NONE&&(o.push("#define FOG"),d.indexOf("view")===-1&&d.push("view"),d.indexOf("vFogInfos")===-1&&d.push("vFogInfos"),d.indexOf("vFogColor")===-1&&d.push("vFogColor")),this._useLogarithmicDepth&&(o.push("#define LOGARITHMICDEPTH"),d.indexOf("logarithmicDepthConstant")===-1&&d.push("logarithmicDepthConstant"));let p=i?i.getRenderingMesh():e;if(p&&this.useVertexPulling){let C=p.geometry;C&&(this._vertexPullingMetadata=$f(C),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((w,G)=>{d.push(`vp_${G}_info`)})),o.push("#define USE_VERTEX_PULLING");let D=(A=p.geometry)==null?void 0:A.getIndexBuffer();D&&!p.isUnIndexed&&(o.push("#define VERTEX_PULLING_USE_INDEX_BUFFER"),D.is32Bits&&o.push("#define VERTEX_PULLING_INDEX_BUFFER_32BITS"))}this.customShaderNameResolve&&(d=d.slice(),h=h.slice(),u=u.slice(),f=this.customShaderNameResolve(this.name,d,h,u,o,l));let g=r?i._getDrawWrapper(void 0,!0):this._drawWrapper,v=(R=g==null?void 0:g.effect)!=null?R:null,T=(M=g==null?void 0:g.defines)!=null?M:null,S=o.join(`
|
|
`),E=v;return T!==S&&(E=a.createEffect(f,{attributes:l,uniformsNames:d,uniformBuffersNames:h,samplers:u,defines:S,fallbacks:c,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousMorphTargets:m},shaderLanguage:this._options.shaderLanguage,extraInitializationsAsync:this._options.extraInitializationsAsync},a),r?i.setEffect(E,S,this._materialContext):g&&g.setEffect(E,S),this._onEffectCreatedObservable&&(uL.effect=E,uL.subMesh=(y=i!=null?i:e==null?void 0:e.subMeshes[0])!=null?y:null,this._onEffectCreatedObservable.notifyObservers(uL))),g._wasPreviouslyUsingInstances=!!t,E!=null&&E.isReady()?(v!==E&&s.resetCachedMaterial(),g._wasPreviouslyReady=!0,!0):!1}bindOnlyWorldMatrix(e,t){let i=t!=null?t:this.getEffect();if(!i)return;let r=this._options.uniforms;r.indexOf("world")!==-1&&i.setMatrix("world",e);let s=this.getScene();r.indexOf("worldView")!==-1&&(e.multiplyToRef(s.getViewMatrix(),this._cachedWorldViewMatrix),i.setMatrix("worldView",this._cachedWorldViewMatrix)),r.indexOf("worldViewProjection")!==-1&&(e.multiplyToRef(s.getTransformMatrix(),this._cachedWorldViewProjectionMatrix),i.setMatrix("worldViewProjection",this._cachedWorldViewProjectionMatrix)),r.indexOf("view")!==-1&&i.setMatrix("view",s.getViewMatrix())}bindForSubMesh(e,t,i){var r;this.bind(e,t,(r=i._drawWrapperOverride)==null?void 0:r.effect,i)}bind(e,t,i,r){var d;let s=r&&this._storeEffectOnSubMeshes,a=i!=null?i:s?r.effect:this.getEffect();if(!a)return;let o=this.getScene();this._activeEffect=a,this.bindOnlyWorldMatrix(e,i);let l=this._options.uniformBuffers,c=!1;if(a&&l&&l.length>0&&o.getEngine().supportsUniformBuffers)for(let h=0;h<l.length;++h)switch(l[h]){case"Mesh":t&&(t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e));break;case"Scene":Wf(a,o.getSceneUniformBuffer()),o.finalizeSceneUbo(),c=!0;break}let f=t&&s?this._mustRebind(o,a,r,t.visibility):o.getCachedMaterial()!==this;if(a&&f){!c&&this._options.uniforms.indexOf("view")!==-1&&a.setMatrix("view",o.getViewMatrix()),!c&&this._options.uniforms.indexOf("projection")!==-1&&a.setMatrix("projection",o.getProjectionMatrix()),!c&&this._options.uniforms.indexOf("viewProjection")!==-1&&(a.setMatrix("viewProjection",o.getTransformMatrix()),this._multiview&&a.setMatrix("viewProjectionR",o._transformMatrixR)),o.activeCamera&&this._options.uniforms.indexOf("cameraPosition")!==-1&&a.setVector3("cameraPosition",o.activeCamera.globalPosition),js(t,a),$n(a,this,o),this._vertexPullingMetadata&&Jf(a,this._vertexPullingMetadata),this._useLogarithmicDepth&&Gf(s?r.materialDefines:a.defines,a,o),t&&kf(o,t,a);let h;for(h in this._textures)a.setTexture(h,this._textures[h]);for(h in this._internalTextures)a._bindTexture(h,this._internalTextures[h]);for(h in this._textureArrays)a.setTextureArray(h,this._textureArrays[h]);for(h in this._ints)a.setInt(h,this._ints[h]);for(h in this._uints)a.setUInt(h,this._uints[h]);for(h in this._floats)a.setFloat(h,this._floats[h]);for(h in this._floatsArrays)a.setArray(h,this._floatsArrays[h]);for(h in this._colors3)a.setColor3(h,this._colors3[h]);for(h in this._colors3Arrays)a.setArray3(h,this._colors3Arrays[h]);for(h in this._colors4){let g=this._colors4[h];a.setFloat4(h,g.r,g.g,g.b,g.a)}for(h in this._colors4Arrays)a.setArray4(h,this._colors4Arrays[h]);for(h in this._vectors2)a.setVector2(h,this._vectors2[h]);for(h in this._vectors3)a.setVector3(h,this._vectors3[h]);for(h in this._vectors4)a.setVector4(h,this._vectors4[h]);for(h in this._quaternions)a.setQuaternion(h,this._quaternions[h]);for(h in this._matrices)a.setMatrix(h,this._matrices[h]);for(h in this._matrixArrays)a.setMatrices(h,this._matrixArrays[h]);for(h in this._matrices3x3)a.setMatrix3x3(h,this._matrices3x3[h]);for(h in this._matrices2x2)a.setMatrix2x2(h,this._matrices2x2[h]);for(h in this._vectors2Arrays)a.setArray2(h,this._vectors2Arrays[h]);for(h in this._vectors3Arrays)a.setArray3(h,this._vectors3Arrays[h]);for(h in this._vectors4Arrays)a.setArray4(h,this._vectors4Arrays[h]);for(h in this._quaternionsArrays)a.setArray4(h,this._quaternionsArrays[h]);for(h in this._uniformBuffers){let g=this._uniformBuffers[h].getBuffer();g&&a.bindUniformBuffer(g,h)}let u=o.getEngine(),m=u.setExternalTexture;if(m)for(h in this._externalTextures)m.call(u,h,this._externalTextures[h]);let _=u.setTextureSampler;if(_)for(h in this._textureSamplers)_.call(u,h,this._textureSamplers[h]);let p=u.setStorageBuffer;if(p)for(h in this._storageBuffers)p.call(u,h,this._storageBuffers[h])}if(a&&t&&(f||!this.isFrozen)){Jn(t,a),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(a);let h=t.bakedVertexAnimationManager;if(h&&h.isEnabled){let u=s?r._drawWrapper:this._drawWrapper;(d=t.bakedVertexAnimationManager)==null||d.bind(a,!!u._wasPreviouslyUsingInstances)}}this._afterBind(t,a,r)}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._textures)e.push(this._textures[t]);for(let t in this._textureArrays){let i=this._textureArrays[t];for(let r=0;r<i.length;r++)e.push(i[r])}return e}hasTexture(e){if(super.hasTexture(e))return!0;for(let i in this._textures)if(this._textures[i]===e)return!0;let t=e.getInternalTexture();for(let i in this._internalTextures)if(this._internalTextures[i]===t)return!0;for(let i in this._textureArrays){let r=this._textureArrays[i];for(let s=0;s<r.length;s++)if(r[s]===e)return!0}return!1}clone(e){let t=nt.Clone(()=>new n(e,this.getScene(),this._shaderPath,this._options,this._storeEffectOnSubMeshes),this);t.name=e,t.id=e,typeof t._shaderPath=="object"&&(t._shaderPath={...t._shaderPath}),this._options={...this._options};let i=Object.keys(this._options);for(let r of i){let s=this._options[r];Array.isArray(s)&&(this._options[r]=s.slice(0))}this.stencil.copyTo(t.stencil);for(let r in this._textures)t.setTexture(r,this._textures[r]);for(let r in this._internalTextures)t.setInternalTexture(r,this._internalTextures[r]);for(let r in this._textureArrays)t.setTextureArray(r,this._textureArrays[r]);for(let r in this._externalTextures)t.setExternalTexture(r,this._externalTextures[r]);for(let r in this._ints)t.setInt(r,this._ints[r]);for(let r in this._uints)t.setUInt(r,this._uints[r]);for(let r in this._floats)t.setFloat(r,this._floats[r]);for(let r in this._floatsArrays)t.setFloats(r,this._floatsArrays[r]);for(let r in this._colors3)t.setColor3(r,this._colors3[r]);for(let r in this._colors3Arrays)t._colors3Arrays[r]=this._colors3Arrays[r];for(let r in this._colors4)t.setColor4(r,this._colors4[r]);for(let r in this._colors4Arrays)t._colors4Arrays[r]=this._colors4Arrays[r];for(let r in this._vectors2)t.setVector2(r,this._vectors2[r]);for(let r in this._vectors3)t.setVector3(r,this._vectors3[r]);for(let r in this._vectors4)t.setVector4(r,this._vectors4[r]);for(let r in this._quaternions)t.setQuaternion(r,this._quaternions[r]);for(let r in this._quaternionsArrays)t._quaternionsArrays[r]=this._quaternionsArrays[r];for(let r in this._matrices)t.setMatrix(r,this._matrices[r]);for(let r in this._matrixArrays)t._matrixArrays[r]=this._matrixArrays[r].slice();for(let r in this._matrices3x3)t.setMatrix3x3(r,this._matrices3x3[r]);for(let r in this._matrices2x2)t.setMatrix2x2(r,this._matrices2x2[r]);for(let r in this._vectors2Arrays)t.setArray2(r,this._vectors2Arrays[r]);for(let r in this._vectors3Arrays)t.setArray3(r,this._vectors3Arrays[r]);for(let r in this._vectors4Arrays)t.setArray4(r,this._vectors4Arrays[r]);for(let r in this._uniformBuffers)t.setUniformBuffer(r,this._uniformBuffers[r]);for(let r in this._textureSamplers)t.setTextureSampler(r,this._textureSamplers[r]);for(let r in this._storageBuffers)t.setStorageBuffer(r,this._storageBuffers[r]);return t}dispose(e,t,i){if(t){let r;for(r in this._textures)this._textures[r].dispose();for(r in this._internalTextures)this._internalTextures[r].dispose();for(r in this._textureArrays){let s=this._textureArrays[r];for(let a=0;a<s.length;a++)s[a].dispose()}}this._textures={},this._internalTextures={},super.dispose(e,t,i)}serialize(){let e=nt.Serialize(this);e.customType="BABYLON.ShaderMaterial",e.uniqueId=this.uniqueId,e.options=this._options,e.shaderPath=this._shaderPath,e.storeEffectOnSubMeshes=this._storeEffectOnSubMeshes;let t;e.stencil=this.stencil.serialize(),e.textures={};for(t in this._textures)e.textures[t]=this._textures[t].serialize();e.textureArrays={};for(t in this._textureArrays){e.textureArrays[t]=[];let i=this._textureArrays[t];for(let r=0;r<i.length;r++)e.textureArrays[t].push(i[r].serialize())}e.ints={};for(t in this._ints)e.ints[t]=this._ints[t];e.uints={};for(t in this._uints)e.uints[t]=this._uints[t];e.floats={};for(t in this._floats)e.floats[t]=this._floats[t];e.floatsArrays={};for(t in this._floatsArrays)e.floatsArrays[t]=this._floatsArrays[t];e.colors3={};for(t in this._colors3){let i=this._colors3[t];e.colors3[t]=[i.r,i.g,i.b]}e.colors3Arrays={};for(t in this._colors3Arrays)e.colors3Arrays[t]=this._colors3Arrays[t];e.colors4={};for(t in this._colors4){let i=this._colors4[t];e.colors4[t]=[i.r,i.g,i.b,i.a]}e.colors4Arrays={};for(t in this._colors4Arrays)e.colors4Arrays[t]=this._colors4Arrays[t];e.vectors2={};for(t in this._vectors2){let i=this._vectors2[t];e.vectors2[t]=[i.x,i.y]}e.vectors3={};for(t in this._vectors3){let i=this._vectors3[t];e.vectors3[t]=[i.x,i.y,i.z]}e.vectors4={};for(t in this._vectors4){let i=this._vectors4[t];e.vectors4[t]=[i.x,i.y,i.z,i.w]}e.quaternions={};for(t in this._quaternions)e.quaternions[t]=this._quaternions[t].asArray();e.matrices={};for(t in this._matrices)e.matrices[t]=this._matrices[t].asArray();e.matrixArray={};for(t in this._matrixArrays)e.matrixArray[t]=this._matrixArrays[t];e.matrices3x3={};for(t in this._matrices3x3)e.matrices3x3[t]=this._matrices3x3[t];e.matrices2x2={};for(t in this._matrices2x2)e.matrices2x2[t]=this._matrices2x2[t];e.vectors2Arrays={};for(t in this._vectors2Arrays)e.vectors2Arrays[t]=this._vectors2Arrays[t];e.vectors3Arrays={};for(t in this._vectors3Arrays)e.vectors3Arrays[t]=this._vectors3Arrays[t];e.vectors4Arrays={};for(t in this._vectors4Arrays)e.vectors4Arrays[t]=this._vectors4Arrays[t];e.quaternionsArrays={};for(t in this._quaternionsArrays)e.quaternionsArrays[t]=this._quaternionsArrays[t];return e}static Parse(e,t,i){let r=nt.Parse(()=>new n(e.name,t,e.shaderPath,e.options,e.storeEffectOnSubMeshes),e,t,i),s;e.stencil&&r.stencil.parse(e.stencil,t,i);for(s in e.textures)r.setTexture(s,_e.Parse(e.textures[s],t,i));for(s in e.textureArrays){let a=e.textureArrays[s],o=[];for(let l=0;l<a.length;l++)o.push(_e.Parse(a[l],t,i));r.setTextureArray(s,o)}for(s in e.ints)r.setInt(s,e.ints[s]);for(s in e.uints)r.setUInt(s,e.uints[s]);for(s in e.floats)r.setFloat(s,e.floats[s]);for(s in e.floatsArrays)r.setFloats(s,e.floatsArrays[s]);for(s in e.colors3){let a=e.colors3[s];r.setColor3(s,{r:a[0],g:a[1],b:a[2]})}for(s in e.colors3Arrays){let a=e.colors3Arrays[s].reduce((o,l,c)=>(c%3===0?o.push([l]):o[o.length-1].push(l),o),[]).map(o=>({r:o[0],g:o[1],b:o[2]}));r.setColor3Array(s,a)}for(s in e.colors4){let a=e.colors4[s];r.setColor4(s,{r:a[0],g:a[1],b:a[2],a:a[3]})}for(s in e.colors4Arrays){let a=e.colors4Arrays[s].reduce((o,l,c)=>(c%4===0?o.push([l]):o[o.length-1].push(l),o),[]).map(o=>({r:o[0],g:o[1],b:o[2],a:o[3]}));r.setColor4Array(s,a)}for(s in e.vectors2){let a=e.vectors2[s];r.setVector2(s,{x:a[0],y:a[1]})}for(s in e.vectors3){let a=e.vectors3[s];r.setVector3(s,{x:a[0],y:a[1],z:a[2]})}for(s in e.vectors4){let a=e.vectors4[s];r.setVector4(s,{x:a[0],y:a[1],z:a[2],w:a[3]})}for(s in e.quaternions)r.setQuaternion(s,Ke.FromArray(e.quaternions[s]));for(s in e.matrices)r.setMatrix(s,Z.FromArray(e.matrices[s]));for(s in e.matrixArray)r._matrixArrays[s]=new Float32Array(e.matrixArray[s]);for(s in e.matrices3x3)r.setMatrix3x3(s,e.matrices3x3[s]);for(s in e.matrices2x2)r.setMatrix2x2(s,e.matrices2x2[s]);for(s in e.vectors2Arrays)r.setArray2(s,e.vectors2Arrays[s]);for(s in e.vectors3Arrays)r.setArray3(s,e.vectors3Arrays[s]);for(s in e.vectors4Arrays)r.setArray4(s,e.vectors4Arrays[s]);for(s in e.quaternionsArrays)r.setArray4(s,e.quaternionsArrays[s]);return r}static async ParseFromFileAsync(e,t,i,r=""){return await new Promise((s,a)=>{let o=new wr;o.addEventListener("readystatechange",()=>{if(o.readyState==4)if(o.status==200){let l=JSON.parse(o.responseText),c=this.Parse(l,i||Oe.LastCreatedScene,r);e&&(c.name=e),s(c)}else a("Unable to load the ShaderMaterial")}),o.open("GET",t),o.send()})}static async ParseFromSnippetAsync(e,t,i=""){return await new Promise((r,s)=>{let a=new wr;a.addEventListener("readystatechange",()=>{if(a.readyState==4)if(a.status==200){let o=JSON.parse(JSON.parse(a.responseText).jsonPayload),l=JSON.parse(o.shaderMaterial),c=this.Parse(l,t||Oe.LastCreatedScene,i);c.snippetId=e,r(c)}else s("Unable to load the snippet "+e)}),a.open("GET",this.SnippetUrl+"/"+e.replace(/#/g,"/")),a.send()})}};Uo.SnippetUrl="https://snippet.babylonjs.com";Uo.CreateFromSnippetAsync=Uo.ParseFromSnippetAsync;Ut("BABYLON.ShaderMaterial",Uo)});var rz,Jfe,Ac=I(()=>{k();rz="bonesDeclaration",Jfe=`#if NUM_BONE_INFLUENCERS>0
|
|
#ifndef USE_VERTEX_PULLING
|
|
attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
|
|
#endif
|
|
#endif
|
|
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
#ifdef BONETEXTURE
|
|
var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
|
|
#else
|
|
uniform mBones : array<mat4x4f,BonesPerMesh>;
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|
#endif
|
|
#ifdef BONES_VELOCITY_ENABLED
|
|
uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
|
|
#endif
|
|
#ifdef BONETEXTURE
|
|
fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
|
|
{let offset=i32(index)*4;
|
|
let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[rz]||(x.IncludesShadersStoreWGSL[rz]=Jfe)});var nz,ede,xc=I(()=>{k();nz="bakedVertexAnimationDeclaration",ede=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
|
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#ifdef INSTANCES
|
|
attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
|
|
#endif
|
|
fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
|
|
{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
|
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#endif
|
|
`;x.IncludesShadersStoreWGSL[nz]||(x.IncludesShadersStoreWGSL[nz]=ede)});var sz,tde,Rc=I(()=>{k();sz="clipPlaneVertexDeclaration",tde=`#ifdef CLIPPLANE
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uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
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|
#endif
|
|
#ifdef CLIPPLANE2
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|
uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
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|
#endif
|
|
#ifdef CLIPPLANE3
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|
uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
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|
#endif
|
|
#ifdef CLIPPLANE4
|
|
uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
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|
#endif
|
|
#ifdef CLIPPLANE5
|
|
uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
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|
#endif
|
|
#ifdef CLIPPLANE6
|
|
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
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|
#endif
|
|
`;x.IncludesShadersStoreWGSL[sz]||(x.IncludesShadersStoreWGSL[sz]=tde)});var az,ide,pv=I(()=>{k();az="fogVertexDeclaration",ide=`#ifdef FOG
|
|
varying vFogDistance: vec3f;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[az]||(x.IncludesShadersStoreWGSL[az]=ide)});var oz,rde,ed=I(()=>{k();oz="instancesDeclaration",rde=`#ifdef INSTANCES
|
|
attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
|
|
#ifdef INSTANCESCOLOR
|
|
attribute instanceColor : vec4<f32>;
|
|
#endif
|
|
#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
|
|
uniform world : mat4x4<f32>;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
|
|
#ifdef THIN_INSTANCES
|
|
uniform previousWorld : mat4x4<f32>;
|
|
#endif
|
|
#endif
|
|
#else
|
|
#if !defined(WORLD_UBO)
|
|
uniform world : mat4x4<f32>;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
uniform previousWorld : mat4x4<f32>;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[oz]||(x.IncludesShadersStoreWGSL[oz]=rde)});var lz,nde,bc=I(()=>{k();lz="instancesVertex",nde=`#ifdef INSTANCES
|
|
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
|
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
var finalPreviousWorld=mat4x4<f32>(
|
|
vertexInputs.previousWorld0,vertexInputs.previousWorld1,
|
|
vertexInputs.previousWorld2,vertexInputs.previousWorld3);
|
|
#endif
|
|
#ifdef THIN_INSTANCES
|
|
#if !defined(WORLD_UBO)
|
|
finalWorld=uniforms.world*finalWorld;
|
|
#else
|
|
finalWorld=mesh.world*finalWorld;
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
|
|
#endif
|
|
#endif
|
|
#else
|
|
#if !defined(WORLD_UBO)
|
|
var finalWorld=uniforms.world;
|
|
#else
|
|
var finalWorld=mesh.world;
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
var finalPreviousWorld=uniforms.previousWorld;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[lz]||(x.IncludesShadersStoreWGSL[lz]=nde)});var cz,sde,Mc=I(()=>{k();cz="bonesVertex",sde=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
var influence : mat4x4<f32>;
|
|
#ifdef BONETEXTURE
|
|
influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
|
|
#endif
|
|
#else
|
|
influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
#endif
|
|
#endif
|
|
finalWorld=finalWorld*influence;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[cz]||(x.IncludesShadersStoreWGSL[cz]=sde)});var fz,ade,Ic=I(()=>{k();fz="bakedVertexAnimation",ade=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
{
|
|
#ifdef INSTANCES
|
|
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
|
|
#else
|
|
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
|
|
#endif
|
|
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
|
|
#endif
|
|
finalWorld=finalWorld*VATInfluence;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[fz]||(x.IncludesShadersStoreWGSL[fz]=ade)});var dz,ode,yc=I(()=>{k();dz="clipPlaneVertex",ode=`#ifdef CLIPPLANE
|
|
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[dz]||(x.IncludesShadersStoreWGSL[dz]=ode)});var hz,lde,_v=I(()=>{k();hz="fogVertex",lde=`#ifdef FOG
|
|
#ifdef SCENE_UBO
|
|
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
#else
|
|
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[hz]||(x.IncludesShadersStoreWGSL[hz]=lde)});var uz,cde,gv=I(()=>{k();uz="vertexColorMixing",cde=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
vertexOutputs.vColor=vec4f(1.0);
|
|
#ifdef VERTEXCOLOR
|
|
#ifdef VERTEXALPHA
|
|
vertexOutputs.vColor*=colorUpdated;
|
|
#else
|
|
vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
|
|
#endif
|
|
#endif
|
|
#ifdef INSTANCESCOLOR
|
|
vertexOutputs.vColor*=vertexInputs.instanceColor;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[uz]||(x.IncludesShadersStoreWGSL[uz]=cde)});var pz={};Fe(pz,{colorVertexShaderWGSL:()=>fde});var pL,mz,fde,_z=I(()=>{k();Ac();xc();Rc();pv();ed();bc();Mc();Ic();yc();_v();gv();pL="colorVertexShader",mz=`attribute position: vec3f;
|
|
#ifdef VERTEXCOLOR
|
|
attribute color: vec4f;
|
|
#endif
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#ifdef FOG
|
|
uniform view: mat4x4f;
|
|
#endif
|
|
#include<instancesDeclaration>
|
|
uniform viewProjection: mat4x4f;
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vColor: vec4f;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vertexInputs.color;
|
|
#endif
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
var worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<vertexColorMixing>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStoreWGSL[pL]||(x.ShadersStoreWGSL[pL]=mz);fde={name:pL,shader:mz}});var gz,dde,Cc=I(()=>{k();gz="clipPlaneFragmentDeclaration",dde=`#ifdef CLIPPLANE
|
|
varying fClipDistance: f32;
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
varying fClipDistance2: f32;
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
varying fClipDistance3: f32;
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
varying fClipDistance4: f32;
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
varying fClipDistance5: f32;
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
varying fClipDistance6: f32;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[gz]||(x.IncludesShadersStoreWGSL[gz]=dde)});var vz,hde,vv=I(()=>{k();vz="fogFragmentDeclaration",hde=`#ifdef FOG
|
|
#define FOGMODE_NONE 0.
|
|
#define FOGMODE_EXP 1.
|
|
#define FOGMODE_EXP2 2.
|
|
#define FOGMODE_LINEAR 3.
|
|
const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
|
|
{var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
|
|
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
|
|
else if (FOGMODE_EXP==uniforms.vFogInfos.x)
|
|
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
|
|
else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
|
|
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
|
|
return clamp(fogCoeff,0.0,1.0);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[vz]||(x.IncludesShadersStoreWGSL[vz]=hde)});var Ez,ude,Pc=I(()=>{k();Ez="clipPlaneFragment",ude=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
|
|
if (false) {}
|
|
#endif
|
|
#ifdef CLIPPLANE
|
|
else if (fragmentInputs.fClipDistance>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
else if (fragmentInputs.fClipDistance2>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
else if (fragmentInputs.fClipDistance3>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
else if (fragmentInputs.fClipDistance4>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
else if (fragmentInputs.fClipDistance5>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
else if (fragmentInputs.fClipDistance6>0.0)
|
|
{discard;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Ez]||(x.IncludesShadersStoreWGSL[Ez]=ude)});var Sz,mde,Ev=I(()=>{k();Sz="fogFragment",mde=`#ifdef FOG
|
|
var fog: f32=CalcFogFactor();
|
|
#ifdef PBR
|
|
fog=toLinearSpace(fog);
|
|
#endif
|
|
color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Sz]||(x.IncludesShadersStoreWGSL[Sz]=mde)});var Az={};Fe(Az,{colorPixelShaderWGSL:()=>pde});var _L,Tz,pde,xz=I(()=>{k();Cc();vv();Pc();Ev();_L="colorPixelShader",Tz=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
#define VERTEXCOLOR
|
|
varying vColor: vec4f;
|
|
#else
|
|
uniform color: vec4f;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
fragmentOutputs.color=input.vColor;
|
|
#else
|
|
fragmentOutputs.color=uniforms.color;
|
|
#endif
|
|
#include<fogFragment>(color,fragmentOutputs.color)
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}`;x.ShadersStoreWGSL[_L]||(x.ShadersStoreWGSL[_L]=Tz);pde={name:_L,shader:Tz}});var Rz,_de,Dc=I(()=>{k();Rz="bonesDeclaration",_de=`#if NUM_BONE_INFLUENCERS>0
|
|
attribute vec4 matricesIndices;attribute vec4 matricesWeights;
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
|
|
#endif
|
|
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
#ifdef BONETEXTURE
|
|
uniform highp sampler2D boneSampler;uniform vec2 boneTextureInfo;
|
|
#else
|
|
uniform mat4 mBones[BonesPerMesh];
|
|
#endif
|
|
#ifdef BONES_VELOCITY_ENABLED
|
|
uniform mat4 mPreviousBones[BonesPerMesh];
|
|
#endif
|
|
#ifdef BONETEXTURE
|
|
#define inline
|
|
mat4 readMatrixFromRawSampler(sampler2D smp,float index)
|
|
{
|
|
#if defined(WEBGL2) || defined(WEBGPU)
|
|
int offset=int(index)*4;
|
|
int textureWidth=int(boneTextureInfo.x);int y=int(offset)/textureWidth;int x=int(offset) % textureWidth;vec4 m0=texelFetch(smp,ivec2(x+0,y),0);vec4 m1=texelFetch(smp,ivec2(x+1,y),0);vec4 m2=texelFetch(smp,ivec2(x+2,y),0);vec4 m3=texelFetch(smp,ivec2(x+3,y),0);return mat4(m0,m1,m2,m3);
|
|
#else
|
|
float offset=index*4.0;float y=floor(offset/boneTextureInfo.x);float x=offset-y*boneTextureInfo.x;float dy=1.0/boneTextureInfo.y;float dx=1.0/boneTextureInfo.x;vec4 m0=texture2D(smp,vec2(dx*(x+0.5),dy*(y+0.5)));vec4 m1=texture2D(smp,vec2(dx*(x+1.5),dy*(y+0.5)));vec4 m2=texture2D(smp,vec2(dx*(x+2.5),dy*(y+0.5)));vec4 m3=texture2D(smp,vec2(dx*(x+3.5),dy*(y+0.5)));
|
|
return mat4(m0,m1,m2,m3);
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[Rz]||(x.IncludesShadersStore[Rz]=_de)});var bz,gde,Lc=I(()=>{k();bz="bakedVertexAnimationDeclaration",gde=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
uniform float bakedVertexAnimationTime;
|
|
#if !defined(WEBGL2) && !defined(WEBGPU)
|
|
uniform vec2 bakedVertexAnimationTextureSizeInverted;
|
|
#endif
|
|
uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
|
|
#ifdef INSTANCES
|
|
attribute vec4 bakedVertexAnimationSettingsInstanced;
|
|
#endif
|
|
#define inline
|
|
mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
|
|
{
|
|
#if defined(WEBGL2) || defined(WEBGPU)
|
|
int offset=int(index)*4;int frameUV=int(frame);vec4 m0=texelFetch(smp,ivec2(offset+0,frameUV),0);vec4 m1=texelFetch(smp,ivec2(offset+1,frameUV),0);vec4 m2=texelFetch(smp,ivec2(offset+2,frameUV),0);vec4 m3=texelFetch(smp,ivec2(offset+3,frameUV),0);return mat4(m0,m1,m2,m3);
|
|
#else
|
|
float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[bz]||(x.IncludesShadersStore[bz]=gde)});var Mz,vde,Oc=I(()=>{k();Mz="clipPlaneVertexDeclaration",vde=`#ifdef CLIPPLANE
|
|
uniform vec4 vClipPlane;varying float fClipDistance;
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
uniform vec4 vClipPlane2;varying float fClipDistance2;
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
uniform vec4 vClipPlane3;varying float fClipDistance3;
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
uniform vec4 vClipPlane4;varying float fClipDistance4;
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
uniform vec4 vClipPlane5;varying float fClipDistance5;
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
uniform vec4 vClipPlane6;varying float fClipDistance6;
|
|
#endif
|
|
`;x.IncludesShadersStore[Mz]||(x.IncludesShadersStore[Mz]=vde)});var Iz,Ede,Sv=I(()=>{k();Iz="fogVertexDeclaration",Ede=`#ifdef FOG
|
|
varying vec3 vFogDistance;
|
|
#endif
|
|
`;x.IncludesShadersStore[Iz]||(x.IncludesShadersStore[Iz]=Ede)});var yz,Sde,td=I(()=>{k();yz="instancesDeclaration",Sde=`#ifdef INSTANCES
|
|
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
|
|
#ifdef INSTANCESCOLOR
|
|
attribute vec4 instanceColor;
|
|
#endif
|
|
#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
|
|
uniform mat4 world;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
|
|
#ifdef THIN_INSTANCES
|
|
uniform mat4 previousWorld;
|
|
#endif
|
|
#endif
|
|
#else
|
|
#if !defined(WORLD_UBO)
|
|
uniform mat4 world;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
uniform mat4 previousWorld;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[yz]||(x.IncludesShadersStore[yz]=Sde)});var Cz,Tde,Nc=I(()=>{k();Cz="instancesVertex",Tde=`#ifdef INSTANCES
|
|
mat4 finalWorld=mat4(world0,world1,world2,world3);
|
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
|
|
previousWorld2,previousWorld3);
|
|
#endif
|
|
#ifdef THIN_INSTANCES
|
|
finalWorld=world*finalWorld;
|
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
finalPreviousWorld=previousWorld*finalPreviousWorld;
|
|
#endif
|
|
#endif
|
|
#else
|
|
mat4 finalWorld=world;
|
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
mat4 finalPreviousWorld=previousWorld;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[Cz]||(x.IncludesShadersStore[Cz]=Tde)});var Pz,Ade,wc=I(()=>{k();Pz="bonesVertex",Ade=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
mat4 influence;
|
|
#ifdef BONETEXTURE
|
|
influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
|
|
#endif
|
|
#else
|
|
influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
#endif
|
|
#endif
|
|
finalWorld=finalWorld*influence;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[Pz]||(x.IncludesShadersStore[Pz]=Ade)});var Dz,xde,Fc=I(()=>{k();Dz="bakedVertexAnimation",xde=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
{
|
|
#ifdef INSTANCES
|
|
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
#else
|
|
#define BVASNAME bakedVertexAnimationSettings
|
|
#endif
|
|
float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
|
|
#endif
|
|
finalWorld=finalWorld*VATInfluence;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Dz]||(x.IncludesShadersStore[Dz]=xde)});var Lz,Rde,Bc=I(()=>{k();Lz="clipPlaneVertex",Rde=`#ifdef CLIPPLANE
|
|
fClipDistance=dot(worldPos,vClipPlane);
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
fClipDistance2=dot(worldPos,vClipPlane2);
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
fClipDistance3=dot(worldPos,vClipPlane3);
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
fClipDistance4=dot(worldPos,vClipPlane4);
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
fClipDistance5=dot(worldPos,vClipPlane5);
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
#endif
|
|
`;x.IncludesShadersStore[Lz]||(x.IncludesShadersStore[Lz]=Rde)});var Oz,bde,Tv=I(()=>{k();Oz="fogVertex",bde=`#ifdef FOG
|
|
vFogDistance=(view*worldPos).xyz;
|
|
#endif
|
|
`;x.IncludesShadersStore[Oz]||(x.IncludesShadersStore[Oz]=bde)});var Nz,Mde,Av=I(()=>{k();Nz="vertexColorMixing",Mde=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
vColor=vec4(1.0);
|
|
#ifdef VERTEXCOLOR
|
|
#ifdef VERTEXALPHA
|
|
vColor*=colorUpdated;
|
|
#else
|
|
vColor.rgb*=colorUpdated.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef INSTANCESCOLOR
|
|
vColor*=instanceColor;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[Nz]||(x.IncludesShadersStore[Nz]=Mde)});var Fz={};Fe(Fz,{colorVertexShader:()=>Ide});var gL,wz,Ide,Bz=I(()=>{k();Dc();Lc();Oc();Sv();td();Nc();wc();Fc();Bc();Tv();Av();gL="colorVertexShader",wz=`attribute vec3 position;
|
|
#ifdef VERTEXCOLOR
|
|
attribute vec4 color;
|
|
#endif
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#ifdef FOG
|
|
uniform mat4 view;
|
|
#endif
|
|
#include<instancesDeclaration>
|
|
uniform mat4 viewProjection;
|
|
#ifdef MULTIVIEW
|
|
uniform mat4 viewProjectionR;
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vec4 vColor;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef VERTEXCOLOR
|
|
vec4 colorUpdated=color;
|
|
#endif
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(position,1.0);
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
#else
|
|
gl_Position=viewProjection*worldPos;
|
|
#endif
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<vertexColorMixing>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStore[gL]||(x.ShadersStore[gL]=wz);Ide={name:gL,shader:wz}});var Uz,yde,Uc=I(()=>{k();Uz="clipPlaneFragmentDeclaration",yde=`#ifdef CLIPPLANE
|
|
varying float fClipDistance;
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
varying float fClipDistance2;
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
varying float fClipDistance3;
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
varying float fClipDistance4;
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
varying float fClipDistance5;
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
varying float fClipDistance6;
|
|
#endif
|
|
`;x.IncludesShadersStore[Uz]||(x.IncludesShadersStore[Uz]=yde)});var Vz,Cde,xv=I(()=>{k();Vz="fogFragmentDeclaration",Cde=`#ifdef FOG
|
|
#define FOGMODE_NONE 0.
|
|
#define FOGMODE_EXP 1.
|
|
#define FOGMODE_EXP2 2.
|
|
#define FOGMODE_LINEAR 3.
|
|
#define E 2.71828
|
|
uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
|
|
{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
|
|
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
|
|
else if (FOGMODE_EXP==vFogInfos.x)
|
|
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
|
|
else if (FOGMODE_EXP2==vFogInfos.x)
|
|
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
|
|
return clamp(fogCoeff,0.0,1.0);}
|
|
#endif
|
|
`;x.IncludesShadersStore[Vz]||(x.IncludesShadersStore[Vz]=Cde)});var Gz,Pde,Vc=I(()=>{k();Gz="clipPlaneFragment",Pde=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
|
|
if (false) {}
|
|
#endif
|
|
#ifdef CLIPPLANE
|
|
else if (fClipDistance>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE2
|
|
else if (fClipDistance2>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE3
|
|
else if (fClipDistance3>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE4
|
|
else if (fClipDistance4>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE5
|
|
else if (fClipDistance5>0.0)
|
|
{discard;}
|
|
#endif
|
|
#ifdef CLIPPLANE6
|
|
else if (fClipDistance6>0.0)
|
|
{discard;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Gz]||(x.IncludesShadersStore[Gz]=Pde)});var kz,Dde,Rv=I(()=>{k();kz="fogFragment",Dde=`#ifdef FOG
|
|
float fog=CalcFogFactor();
|
|
#ifdef PBR
|
|
fog=toLinearSpace(fog);
|
|
#endif
|
|
color.rgb=mix(vFogColor,color.rgb,fog);
|
|
#endif
|
|
`;x.IncludesShadersStore[kz]||(x.IncludesShadersStore[kz]=Dde)});var Hz={};Fe(Hz,{colorPixelShader:()=>Lde});var vL,Wz,Lde,zz=I(()=>{k();Uc();xv();Vc();Rv();vL="colorPixelShader",Wz=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
#define VERTEXCOLOR
|
|
varying vec4 vColor;
|
|
#else
|
|
uniform vec4 color;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
gl_FragColor=vColor;
|
|
#else
|
|
gl_FragColor=color;
|
|
#endif
|
|
#include<fogFragment>(color,gl_FragColor)
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}`;x.ShadersStore[vL]||(x.ShadersStore[vL]=Wz);Lde={name:vL,shader:Wz}});var Dh,EL,Xz=I(()=>{zt();Zi();Fi();hL();ts();mL();q._LinesMeshParser=(n,e)=>Dh.Parse(n,e);Dh=class n extends q{_isShaderMaterial(e){return e?e.getClassName()==="ShaderMaterial":!1}constructor(e,t=null,i=null,r=null,s,a,o,l){super(e,t,i,r,s),this.useVertexColor=a,this.useVertexAlpha=o,this.color=new Ee(1,1,1),this.alpha=1,this._shaderLanguage=0,this._ownsMaterial=!1,r&&(this.color=r.color.clone(),this.alpha=r.alpha,this.useVertexColor=r.useVertexColor,this.useVertexAlpha=r.useVertexAlpha),this.intersectionThreshold=.1;let c=[],f={attributes:[L.PositionKind],uniforms:["world","viewProjection"],needAlphaBlending:!0,defines:c,useClipPlane:null,shaderLanguage:0};if(this.useVertexAlpha?f.defines.push("#define VERTEXALPHA"):f.needAlphaBlending=!1,this.useVertexColor?(f.defines.push("#define VERTEXCOLOR"),f.attributes.push(L.ColorKind)):(f.uniforms.push("color"),this._color4=new ft),l)this.material=l;else{this.getScene().getEngine().isWebGPU&&!n.ForceGLSL&&(this._shaderLanguage=1),f.shaderLanguage=this._shaderLanguage,f.extraInitializationsAsync=async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(_z(),pz)),Promise.resolve().then(()=>(xz(),Az))]):await Promise.all([Promise.resolve().then(()=>(Bz(),Fz)),Promise.resolve().then(()=>(zz(),Hz))])};let h=new Uo("colorShader",this.getScene(),"color",f,!1);h.doNotSerialize=!0,this._ownsMaterial=!0,this._setInternalMaterial(h)}}getClassName(){return"LinesMesh"}get material(){return this._internalAbstractMeshDataInfo._material}set material(e){let t=this.material;if(t===e)return;let i=t&&this._ownsMaterial;this._ownsMaterial=!1,this._setInternalMaterial(e),i&&(t==null||t.dispose())}_setInternalMaterial(e){this._setMaterial(e),this.material&&(this.material.fillMode=Se.LineListDrawMode,this.material.disableLighting=!0)}get checkCollisions(){return!1}set checkCollisions(e){}_bind(e,t){if(!this._geometry)return this;let i=this.isUnIndexed?null:this._geometry.getIndexBuffer();if(!this._userInstancedBuffersStorage||this.hasThinInstances?this._geometry._bind(t,i):this._geometry._bind(t,i,this._userInstancedBuffersStorage.vertexBuffers,this._userInstancedBuffersStorage.vertexArrayObjects),!this.useVertexColor&&this._isShaderMaterial(this.material)){let{r,g:s,b:a}=this.color;this._color4.set(r,s,a,this.alpha),this.material.setColor4("color",this._color4)}return this}_draw(e,t,i){if(!this._geometry||!this._geometry.getVertexBuffers()||!this._unIndexed&&!this._geometry.getIndexBuffer())return this;let r=this.getScene().getEngine();return this._unIndexed?r.drawArraysType(Se.LineListDrawMode,e.verticesStart,e.verticesCount,i):r.drawElementsType(Se.LineListDrawMode,e.indexStart,e.indexCount,i),this}dispose(e,t=!1,i){var r,s;i||(this._ownsMaterial?(r=this.material)==null||r.dispose(!1,!1,!0):t&&((s=this.material)==null||s.dispose(!1,!1,!0))),super.dispose(e)}clone(e,t=null,i){if(t&&t._addToSceneRootNodes===void 0){let r=t;return r.source=this,new n(e,this.getScene(),r.parent,r.source,r.doNotCloneChildren)}return new n(e,this.getScene(),t,this,i)}createInstance(e){let t=new EL(e,this);if(this.instancedBuffers){t.instancedBuffers={};for(let i in this.instancedBuffers)t.instancedBuffers[i]=this.instancedBuffers[i]}return t}serialize(e){super.serialize(e),e.color=this.color.asArray(),e.alpha=this.alpha}static Parse(e,t){let i=new n(e.name,t);return i.color=Ee.FromArray(e.color),i.alpha=e.alpha,i}};Dh.ForceGLSL=!1;EL=class extends Tc{constructor(e,t){super(e,t),this.intersectionThreshold=t.intersectionThreshold}getClassName(){return"InstancedLinesMesh"}}});function Yz(n){let e=[],t=[],i=n.lines,r=n.colors,s=[],a=0;for(let l=0;l<i.length;l++){let c=i[l];for(let f=0;f<c.length;f++){let{x:d,y:h,z:u}=c[f];if(t.push(d,h,u),r){let m=r[l],{r:_,g:p,b:g,a:v}=m[f];s.push(_,p,g,v)}f>0&&(e.push(a-1),e.push(a)),a++}}let o=new Me;return o.indices=e,o.positions=t,r&&(o.colors=s),o}function Kz(n){let e=n.dashSize||3,t=n.gapSize||1,i=n.dashNb||200,r=n.points,s=[],a=[],o=b.Zero(),l=0,c,f,d=0,h;for(h=0;h<r.length-1;h++)r[h+1].subtractToRef(r[h],o),l+=o.length();let u=l/i,m=e*u/(e+t);for(h=0;h<r.length-1;h++){r[h+1].subtractToRef(r[h],o),c=Math.floor(o.length()/u),o.normalize();for(let p=0;p<c;p++)f=u*p,s.push(r[h].x+f*o.x,r[h].y+f*o.y,r[h].z+f*o.z),s.push(r[h].x+(f+m)*o.x,r[h].y+(f+m)*o.y,r[h].z+(f+m)*o.z),a.push(d,d+1),d+=2}let _=new Me;return _.positions=s,_.indices=a,_}function SL(n,e,t=null){let i=e.instance,r=e.lines,s=e.colors;if(i){let c=i.getVerticesData(L.PositionKind),f,d;s&&(f=i.getVerticesData(L.ColorKind));let h=0,u=0;for(let m=0;m<r.length;m++){let _=r[m];for(let p=0;p<_.length;p++)c[h]=_[p].x,c[h+1]=_[p].y,c[h+2]=_[p].z,s&&f&&(d=s[m],f[u]=d[p].r,f[u+1]=d[p].g,f[u+2]=d[p].b,f[u+3]=d[p].a,u+=4),h+=3}return i.updateVerticesData(L.PositionKind,c,!1,!1),s&&f&&i.updateVerticesData(L.ColorKind,f,!1,!1),i.refreshBoundingInfo(),i}let a=!!s,o=new Dh(n,t,null,void 0,void 0,a,e.useVertexAlpha,e.material);return Yz(e).applyToMesh(o,e.updatable),o}function TL(n,e,t=null){let i=e.colors?[e.colors]:null;return SL(n,{lines:[e.points],updatable:e.updatable,instance:e.instance,colors:i,useVertexAlpha:e.useVertexAlpha,material:e.material},t)}function AL(n,e,t=null){let i=e.points,r=e.instance,s=e.gapSize||1,a=e.dashSize||3;if(r){let c=f=>{let d=b.Zero(),h=f.length/6,u=0,m,_,p=0,g,v;for(g=0;g<i.length-1;g++)i[g+1].subtractToRef(i[g],d),u+=d.length();let 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ye,Be,Je,st,Ie,Le,lt,dt,qe,et,wt,$t,bi,ae,tt,Ce;let Pe=b.GetClipFactor(ie.position,ue.position,de,ge),me=C,be=C;if(h&&u){let Ze=ie.matrixIndicesOverride?0:ie.vertexIdxForBones,rt=(ye=ie.matrixIndicesOverride)!=null?ye:h,Ve=(Be=ie.matrixWeightsOverride)!=null?Be:u,Mt=ue.matrixIndicesOverride?0:ue.vertexIdxForBones,Xt=(Je=ue.matrixIndicesOverride)!=null?Je:h,pr=(st=ue.matrixWeightsOverride)!=null?st:u;me=[0,0,0,0],be=[0,0,0,0];let Ai=0;for(let Ar=0;Ar<4;++Ar)if(Ve[Ze+Ar]>0){let ne=Ue(Xt,rt[Ze+Ar],Mt,4);me[Ai]=rt[Ze+Ar],be[Ai]=So(Ve[Ze+Ar],ne>=0?pr[ne]:0,Pe),Ai++}for(let Ar=0;Ar<4&&Ai<4;++Ar){let ne=Xt[Mt+Ar];Ue(rt,ne,Ze,4)===-1&&(me[Ai]=ne,be[Ai]=So(0,pr[Mt+Ar],Pe),Ai++)}let Rn=be[0]+be[1]+be[2]+be[3];be[0]/=Rn,be[1]/=Rn,be[2]/=Rn,be[3]/=Rn}let De=ie.localPositionOverride?ie.localPositionOverride[0]:(Ie=c==null?void 0:c[ie.vertexIdx])!=null?Ie:0,ut=ie.localPositionOverride?ie.localPositionOverride[1]:(Le=c==null?void 0:c[ie.vertexIdx+1])!=null?Le:0,Ye=ie.localPositionOverride?ie.localPositionOverride[2]:(lt=c==null?void 0:c[ie.vertexIdx+2])!=null?lt:0,je=ue.localPositionOverride?ue.localPositionOverride[0]:(dt=c==null?void 0:c[ue.vertexIdx])!=null?dt:0,Qt=ue.localPositionOverride?ue.localPositionOverride[1]:(qe=c==null?void 0:c[ue.vertexIdx+1])!=null?qe:0,Pt=ue.localPositionOverride?ue.localPositionOverride[2]:(et=c==null?void 0:c[ue.vertexIdx+2])!=null?et:0,Ti=ie.localNormalOverride?ie.localNormalOverride[0]:(wt=f==null?void 0:f[ie.vertexIdx])!=null?wt:0,se=ie.localNormalOverride?ie.localNormalOverride[1]:($t=f==null?void 0:f[ie.vertexIdx+1])!=null?$t:0,Di=ie.localNormalOverride?ie.localNormalOverride[2]:(bi=f==null?void 0:f[ie.vertexIdx+2])!=null?bi:0,ii=ue.localNormalOverride?ue.localNormalOverride[0]:(ae=f==null?void 0:f[ue.vertexIdx])!=null?ae:0,yi=ue.localNormalOverride?ue.localNormalOverride[1]:(tt=f==null?void 0:f[ue.vertexIdx+1])!=null?tt:0,ct=ue.localNormalOverride?ue.localNormalOverride[2]:(Ce=f==null?void 0:f[ue.vertexIdx+2])!=null?Ce:0,Yi=Ti+(ii-Ti)*Pe,X=se+(yi-se)*Pe,U=Di+(ct-Di)*Pe,he=Math.sqrt(Yi*Yi+X*X+U*U);return new SR(b.Lerp(ie.position,ue.position,Pe),b.Lerp(ie.normal,ue.normal,Pe).normalize(),we.Lerp(ie.uv,ue.uv,Pe),-1,-1,c?[De+(je-De)*Pe,ut+(Qt-ut)*Pe,Ye+(Pt-Ye)*Pe]:null,f?[Yi/he,X/he,U/he]:null,me,be)},ve=null;Y.length>3&&(ve=[]);for(let ie=0;ie<Y.length;ie+=3){let ue=null,Pe=null,me=null,be=null,De=b.Dot(Y[ie].position,de)-ge,ut=b.Dot(Y[ie+1].position,de)-ge,Ye=b.Dot(Y[ie+2].position,de)-ge,je=De>0,Qt=ut>0,Pt=Ye>0;switch((je?1:0)+(Qt?1:0)+(Pt?1:0)){case 0:Y.length>3?(ve.push(Y[ie]),ve.push(Y[ie+1]),ve.push(Y[ie+2])):ve=Y;break;case 1:if(ve=ve!=null?ve:new Array,je&&(ue=Y[ie+1],Pe=Y[ie+2],me=oe(Y[ie],ue),be=oe(Y[ie],Pe)),Qt){ue=Y[ie],Pe=Y[ie+2],me=oe(Y[ie+1],ue),be=oe(Y[ie+1],Pe),ve.push(me),ve.push(Pe.clone()),ve.push(ue.clone()),ve.push(Pe.clone()),ve.push(me.clone()),ve.push(be);break}Pt&&(ue=Y[ie],Pe=Y[ie+1],me=oe(Y[ie+2],ue),be=oe(Y[ie+2],Pe)),ue&&Pe&&me&&be&&(ve.push(ue.clone()),ve.push(Pe.clone()),ve.push(me),ve.push(be),ve.push(me.clone()),ve.push(Pe.clone()));break;case 2:ve=ve!=null?ve:new Array,je||(ue=Y[ie].clone(),Pe=oe(ue,Y[ie+1]),me=oe(ue,Y[ie+2]),ve.push(ue),ve.push(Pe),ve.push(me)),Qt||(ue=Y[ie+1].clone(),Pe=oe(ue,Y[ie+2]),me=oe(ue,Y[ie]),ve.push(ue),ve.push(Pe),ve.push(me)),Pt||(ue=Y[ie+2].clone(),Pe=oe(ue,Y[ie]),me=oe(ue,Y[ie+1]),ve.push(ue),ve.push(Pe),ve.push(me));break;case 3:break}}return ve},w=e instanceof q?e:null,G=w==null?void 0:w._thinInstanceDataStorage.matrixData,O=(w==null?void 0:w.thinInstanceCount)||1,N=$.Matrix[0];N.copyFrom(Z.IdentityReadOnly);for(let Y=0;Y<O;++Y){if(w!=null&&w.hasThinInstances&&G){let ie=Y*16;N.setRowFromFloats(0,G[ie+0],G[ie+1],G[ie+2],G[ie+3]),N.setRowFromFloats(1,G[ie+4],G[ie+5],G[ie+6],G[ie+7]),N.setRowFromFloats(2,G[ie+8],G[ie+9],G[ie+10],G[ie+11]),N.setRowFromFloats(3,G[ie+12],G[ie+13],G[ie+14],G[ie+15])}let de=Z.RotationYawPitchRoll(S,A,T).multiply(Z.Translation(p.x,p.y,p.z)),ge=Z.Invert(de),Ue=e.getWorldMatrix(),oe=N.multiply(Ue).multiply(ge),ve=new Array(3);for(let ie=0;ie<a.length;ie+=3){let ue=ve;if(ue[0]=y(ie,oe),ue[1]=y(ie+1,oe),ue[2]=y(ie+2,oe),!(t.cullBackFaces&&-ue[0].normal.z<=0&&-ue[1].normal.z<=0&&-ue[2].normal.z<=0)&&(ue=D(ue,Ode),!!ue&&(ue=D(ue,Nde),!!ue&&(ue=D(ue,wde),!!ue&&(ue=D(ue,Fde),!!ue&&(ue=D(ue,Bde),!!ue&&(ue=D(ue,Ude),!!ue)))))))for(let Pe=0;Pe<ue.length;Pe++){let me=ue[Pe];if(R.indices.push(M),s?(me.localPositionOverride?(R.positions[M*3]=me.localPositionOverride[0],R.positions[M*3+1]=me.localPositionOverride[1],R.positions[M*3+2]=me.localPositionOverride[2]):c&&(R.positions[M*3]=c[me.vertexIdx],R.positions[M*3+1]=c[me.vertexIdx+1],R.positions[M*3+2]=c[me.vertexIdx+2]),me.localNormalOverride?(R.normals[M*3]=me.localNormalOverride[0],R.normals[M*3+1]=me.localNormalOverride[1],R.normals[M*3+2]=me.localNormalOverride[2]):f&&(R.normals[M*3]=f[me.vertexIdx],R.normals[M*3+1]=f[me.vertexIdx+1],R.normals[M*3+2]=f[me.vertexIdx+2])):(me.position.toArray(R.positions,M*3),me.normal.toArray(R.normals,M*3)),R.matricesIndices&&R.matricesWeights&&(me.matrixIndicesOverride?(R.matricesIndices[M*4]=me.matrixIndicesOverride[0],R.matricesIndices[M*4+1]=me.matrixIndicesOverride[1],R.matricesIndices[M*4+2]=me.matrixIndicesOverride[2],R.matricesIndices[M*4+3]=me.matrixIndicesOverride[3]):(h&&(R.matricesIndices[M*4]=h[me.vertexIdxForBones],R.matricesIndices[M*4+1]=h[me.vertexIdxForBones+1],R.matricesIndices[M*4+2]=h[me.vertexIdxForBones+2],R.matricesIndices[M*4+3]=h[me.vertexIdxForBones+3]),m&&R.matricesIndicesExtra&&(R.matricesIndicesExtra[M*4]=m[me.vertexIdxForBones],R.matricesIndicesExtra[M*4+1]=m[me.vertexIdxForBones+1],R.matricesIndicesExtra[M*4+2]=m[me.vertexIdxForBones+2],R.matricesIndicesExtra[M*4+3]=m[me.vertexIdxForBones+3])),me.matrixWeightsOverride?(R.matricesWeights[M*4]=me.matrixWeightsOverride[0],R.matricesWeights[M*4+1]=me.matrixWeightsOverride[1],R.matricesWeights[M*4+2]=me.matrixWeightsOverride[2],R.matricesWeights[M*4+3]=me.matrixWeightsOverride[3]):(u&&(R.matricesWeights[M*4]=u[me.vertexIdxForBones],R.matricesWeights[M*4+1]=u[me.vertexIdxForBones+1],R.matricesWeights[M*4+2]=u[me.vertexIdxForBones+2],R.matricesWeights[M*4+3]=u[me.vertexIdxForBones+3]),_&&R.matricesWeightsExtra&&(R.matricesWeightsExtra[M*4]=_[me.vertexIdxForBones],R.matricesWeightsExtra[M*4+1]=_[me.vertexIdxForBones+1],R.matricesWeightsExtra[M*4+2]=_[me.vertexIdxForBones+2],R.matricesWeightsExtra[M*4+3]=_[me.vertexIdxForBones+3]))),t.captureUVS)me.uv.toArray(R.uvs,M*2);else{R.uvs.push(.5+me.position.x/v.x);let be=.5+me.position.y/v.y;R.uvs.push(yt?1-be:be)}M++}}}R.indices.length===0&&(R.indices=null),R.positions.length===0&&(R.positions=null),R.normals.length===0&&(R.normals=null),R.uvs.length===0&&(R.uvs=null),((Q=R.matricesIndices)==null?void 0:Q.length)===0&&(R.matricesIndices=null),((K=R.matricesWeights)==null?void 0:K.length)===0&&(R.matricesWeights=null),((J=R.matricesIndicesExtra)==null?void 0:J.length)===0&&(R.matricesIndicesExtra=null),((z=R.matricesWeightsExtra)==null?void 0:z.length)===0&&(R.matricesWeightsExtra=null);let B=new q(n,e.getScene());return R.applyToMesh(B),s?(B.skeleton=e.skeleton,B.parent=e):(B.position=p.clone(),B.rotation=new b(A,S,T)),B.computeWorldMatrix(!0),B.refreshBoundingInfo(!0,!0),B}var Ode,Nde,wde,Fde,Bde,Ude,SR,a4=I(()=>{ke();jn();Fi();Zi();Tr();fn();Ode=new b(1,0,0),Nde=new b(-1,0,0),wde=new b(0,1,0),Fde=new b(0,-1,0),Bde=new b(0,0,1),Ude=new b(0,0,-1),SR=class n{constructor(e=b.Zero(),t=b.Up(),i=we.Zero(),r=0,s=0,a=null,o=null,l=null,c=null){this.position=e,this.normal=t,this.uv=i,this.vertexIdx=r,this.vertexIdxForBones=s,this.localPositionOverride=a,this.localNormalOverride=o,this.matrixIndicesOverride=l,this.matrixWeightsOverride=c}clone(){var e,t,i,r;return new n(this.position.clone(),this.normal.clone(),this.uv.clone(),this.vertexIdx,this.vertexIdxForBones,(e=this.localPositionOverride)==null?void 0:e.slice(),(t=this.localNormalOverride)==null?void 0:t.slice(),(i=this.matrixIndicesOverride)==null?void 0:i.slice(),(r=this.matrixWeightsOverride)==null?void 0:r.slice())}};q.CreateDecal=(n,e,t,i,r,s)=>LL(n,e,{position:t,normal:i,size:r,angle:s})});function o4(n={subdivisions:2,tessellation:16,height:1,radius:.25,capSubdivisions:6}){let e=Math.max(n.subdivisions?n.subdivisions:2,1)|0,t=Math.max(n.tessellation?n.tessellation:16,3)|0,i=Math.max(n.height?n.height:1,0),r=Math.max(n.radius?n.radius:.25,0),s=Math.max(n.capSubdivisions?n.capSubdivisions:6,1)|0,a=t,o=e,l=Math.max(n.radiusTop?n.radiusTop:r,0),c=Math.max(n.radiusBottom?n.radiusBottom:r,0),f=i-(l+c),d=0,h=2*Math.PI,u=Math.max(n.topCapSubdivisions?n.topCapSubdivisions:s,1),m=Math.max(n.bottomCapSubdivisions?n.bottomCapSubdivisions:s,1),_=Math.acos((c-l)/i),p=[],g=[],v=[],T=[],S=0,E=[],A=f*.5,R=Math.PI*.5,M,y,C=b.Zero(),D=b.Zero(),w=Math.cos(_),G=Math.sin(_),O=new we(l*G,A+l*w).subtract(new we(c*G,-A+c*w)).length(),N=l*_+O+c*(R-_),B=0;for(y=0;y<=u;y++){let J=[],z=R-_*(y/u);B+=l*_/u;let Y=Math.cos(z),de=Math.sin(z),ge=Y*l;for(M=0;M<=a;M++){let Ue=M/a,oe=Ue*h+d,ve=Math.sin(oe),ie=Math.cos(oe);D.x=ge*ve,D.y=A+de*l,D.z=ge*ie,g.push(D.x,D.y,D.z),C.set(Y*ve,de,Y*ie),v.push(C.x,C.y,C.z),T.push(Ue,yt?B/N:1-B/N),J.push(S),S++}E.push(J)}let V=i-l-c+w*l-w*c,Q=G*(c-l)/V;for(y=1;y<=o;y++){let J=[];B+=O/o;let z=G*(y*(c-l)/o+l);for(M=0;M<=a;M++){let Y=M/a,de=Y*h+d,ge=Math.sin(de),Ue=Math.cos(de);D.x=z*ge,D.y=A+w*l-y*V/o,D.z=z*Ue,g.push(D.x,D.y,D.z),C.set(ge,Q,Ue).normalize(),v.push(C.x,C.y,C.z),T.push(Y,yt?B/N:1-B/N),J.push(S),S++}E.push(J)}for(y=1;y<=m;y++){let J=[],z=R-_-(Math.PI-_)*(y/m);B+=c*_/m;let Y=Math.cos(z),de=Math.sin(z),ge=Y*c;for(M=0;M<=a;M++){let Ue=M/a,oe=Ue*h+d,ve=Math.sin(oe),ie=Math.cos(oe);D.x=ge*ve,D.y=-A+de*c,D.z=ge*ie,g.push(D.x,D.y,D.z),C.set(Y*ve,de,Y*ie),v.push(C.x,C.y,C.z),T.push(Ue,yt?B/N:1-B/N),J.push(S),S++}E.push(J)}for(M=0;M<a;M++)for(y=0;y<u+o+m;y++){let J=E[y][M],z=E[y+1][M],Y=E[y+1][M+1],de=E[y][M+1];p.push(J),p.push(z),p.push(de),p.push(z),p.push(Y),p.push(de)}if(p=p.reverse(),n.orientation&&!n.orientation.equals(b.Up())){let J=new Z;n.orientation.clone().scale(Math.PI*.5).cross(b.Up()).toQuaternion().toRotationMatrix(J);let z=b.Zero();for(let Y=0;Y<g.length;Y+=3)z.set(g[Y],g[Y+1],g[Y+2]),b.TransformCoordinatesToRef(z.clone(),J,z),g[Y]=z.x,g[Y+1]=z.y,g[Y+2]=z.z}let K=new Me;return K.positions=g,K.normals=v,K.uvs=T,K.indices=p,K}function OL(n,e={orientation:b.Up(),subdivisions:2,tessellation:16,height:1,radius:.25,capSubdivisions:6,updatable:!1},t=null){let i=new q(n,t);return o4(e).applyToMesh(i,e.updatable),i}var l4=I(()=>{Tr();ke();Fi();fn();q.CreateCapsule=(n,e,t)=>OL(n,e,t);Me.CreateCapsule=o4});var nr,c4=I(()=>{Lt();ke();nr=class n{constructor(e=0,t=0){this.x=e,this.y=t,e!==Math.floor(e)&&(e=Math.floor(e),ee.Warn("x is not an integer, floor(x) used")),t!==Math.floor(t)&&(t=Math.floor(t),ee.Warn("y is not an integer, floor(y) used"))}clone(){return new n(this.x,this.y)}rotate60About(e){let t=this.x;return this.x=e.x+e.y-this.y,this.y=t+this.y-e.x,this}rotateNeg60About(e){let t=this.x;return this.x=t+this.y-e.y,this.y=e.x+e.y-t,this}rotate120(e,t){e!==Math.floor(e)&&(e=Math.floor(e),ee.Warn("m not an integer only floor(m) used")),t!==Math.floor(t)&&(t=Math.floor(t),ee.Warn("n not an integer only floor(n) used"));let i=this.x;return this.x=e-i-this.y,this.y=t+i,this}rotateNeg120(e,t){e!==Math.floor(e)&&(e=Math.floor(e),ee.Warn("m is not an integer, floor(m) used")),t!==Math.floor(t)&&(t=Math.floor(t),ee.Warn("n is not an integer, floor(n) used"));let i=this.x;return this.x=this.y-t,this.y=e+t-i-this.y,this}toCartesianOrigin(e,t){let i=b.Zero();return i.x=e.x+2*this.x*t+this.y*t,i.y=e.y+Math.sqrt(3)*this.y*t,i}static Zero(){return new n(0,0)}}});var xp,yv,Rp,NL=I(()=>{ke();jn();Kn();c4();xp=class{constructor(){this.cartesian=[],this.vertices=[],this.max=[],this.min=[],this.closestTo=[],this.innerFacets=[],this.isoVecsABOB=[],this.isoVecsOBOA=[],this.isoVecsBAOA=[],this.vertexTypes=[],this.IDATA=new yv("icosahedron","Regular",[[0,Mr,-1],[-Mr,1,0],[-1,0,-Mr],[1,0,-Mr],[Mr,1,0],[0,Mr,1],[-1,0,Mr],[-Mr,-1,0],[0,-Mr,-1],[Mr,-1,0],[1,0,Mr],[0,-Mr,1]],[[0,2,1],[0,3,2],[0,4,3],[0,5,4],[0,1,5],[7,6,1],[8,7,2],[9,8,3],[10,9,4],[6,10,5],[2,7,1],[3,8,2],[4,9,3],[5,10,4],[1,6,5],[11,6,7],[11,7,8],[11,8,9],[11,9,10],[11,10,6]])}setIndices(){let e=12,t={},i=this.m,r=this.n,s=i;r!==0&&(s=lx(i,r));let a=i/s,o=r/s,l,c,f,d,h,u=nr.Zero(),m=new nr(i,r),_=new nr(-r,i+r),p=nr.Zero(),g=nr.Zero(),v=nr.Zero(),T=[],S,E,A,R,M=[],y=this.vertByDist,C=(D,w,G,O)=>{S=D+"|"+G,E=w+"|"+O,S in t||E in t?S in t&&!(E in t)?t[E]=t[S]:E in t&&!(S in t)&&(t[S]=t[E]):(t[S]=e,t[E]=e,e++),y[G][0]>2?M[t[S]]=[-y[G][0],y[G][1],t[S]]:M[t[S]]=[T[y[G][0]],y[G][1],t[S]]};this.IDATA.edgematch=[[1,"B"],[2,"B"],[3,"B"],[4,"B"],[0,"B"],[10,"O",14,"A"],[11,"O",10,"A"],[12,"O",11,"A"],[13,"O",12,"A"],[14,"O",13,"A"],[0,"O"],[1,"O"],[2,"O"],[3,"O"],[4,"O"],[19,"B",5,"A"],[15,"B",6,"A"],[16,"B",7,"A"],[17,"B",8,"A"],[18,"B",9,"A"]];for(let D=0;D<20;D++){if(T=this.IDATA.face[D],f=T[2],d=T[1],h=T[0],A=u.x+"|"+u.y,S=D+"|"+A,S in t||(t[S]=f,M[f]=[T[y[A][0]],y[A][1]]),A=m.x+"|"+m.y,S=D+"|"+A,S in t||(t[S]=d,M[d]=[T[y[A][0]],y[A][1]]),A=_.x+"|"+_.y,S=D+"|"+A,S in t||(t[S]=h,M[h]=[T[y[A][0]],y[A][1]]),l=this.IDATA.edgematch[D][0],c=this.IDATA.edgematch[D][1],c==="B")for(let w=1;w<s;w++)g.x=i-w*(a+o),g.y=r+w*a,v.x=-w*o,v.y=w*(a+o),A=g.x+"|"+g.y,R=v.x+"|"+v.y,C(D,l,A,R);if(c==="O")for(let w=1;w<s;w++)v.x=-w*o,v.y=w*(a+o),p.x=w*a,p.y=w*o,A=v.x+"|"+v.y,R=p.x+"|"+p.y,C(D,l,A,R);if(l=this.IDATA.edgematch[D][2],c=this.IDATA.edgematch[D][3],c&&c==="A")for(let w=1;w<s;w++)p.x=w*a,p.y=w*o,g.x=i-(s-w)*(a+o),g.y=r+(s-w)*a,A=p.x+"|"+p.y,R=g.x+"|"+g.y,C(D,l,A,R);for(let w=0;w<this.vertices.length;w++)A=this.vertices[w].x+"|"+this.vertices[w].y,S=D+"|"+A,S in t||(t[S]=e++,y[A][0]>2?M[t[S]]=[-y[A][0],y[A][1],t[S]]:M[t[S]]=[T[y[A][0]],y[A][1],t[S]])}this.closestTo=M,this.vecToidx=t}calcCoeffs(){let e=this.m,t=this.n,i=Math.sqrt(3)/3,r=e*e+t*t+e*t;this.coau=(e+t)/r,this.cobu=-t/r,this.coav=-i*(e-t)/r,this.cobv=i*(2*e+t)/r}createInnerFacets(){let e=this.m,t=this.n;for(let i=0;i<t+e+1;i++)for(let r=this.min[i];r<this.max[i]+1;r++)r<this.max[i]&&r<this.max[i+1]+1&&this.innerFacets.push(["|"+r+"|"+i,"|"+r+"|"+(i+1),"|"+(r+1)+"|"+i]),i>0&&r<this.max[i-1]&&r+1<this.max[i]+1&&this.innerFacets.push(["|"+r+"|"+i,"|"+(r+1)+"|"+i,"|"+(r+1)+"|"+(i-1)])}edgeVecsABOB(){let e=this.m,t=this.n,i=new nr(-t,e+t);for(let r=1;r<e+t;r++){let s=new nr(this.min[r],r),a=new nr(this.min[r-1],r-1),o=new nr(this.min[r+1],r+1),l=s.clone(),c=a.clone(),f=o.clone();l.rotate60About(i),c.rotate60About(i),f.rotate60About(i);let d=new nr(this.max[l.y],l.y),h=new nr(this.max[l.y-1],l.y-1),u=new nr(this.max[l.y-1]-1,l.y-1);(l.x!==d.x||l.y!==d.y)&&(l.x!==h.x?(this.vertexTypes.push([1,0,0]),this.isoVecsABOB.push([s,h,u]),this.vertexTypes.push([1,0,0]),this.isoVecsABOB.push([s,u,d])):l.y===f.y?(this.vertexTypes.push([1,1,0]),this.isoVecsABOB.push([s,a,h]),this.vertexTypes.push([1,0,1]),this.isoVecsABOB.push([s,h,o])):(this.vertexTypes.push([1,1,0]),this.isoVecsABOB.push([s,a,h]),this.vertexTypes.push([1,0,0]),this.isoVecsABOB.push([s,h,d])))}}mapABOBtoOBOA(){let e=new nr(0,0);for(let t=0;t<this.isoVecsABOB.length;t++){let i=[];for(let r=0;r<3;r++)e.x=this.isoVecsABOB[t][r].x,e.y=this.isoVecsABOB[t][r].y,this.vertexTypes[t][r]===0&&e.rotateNeg120(this.m,this.n),i.push(e.clone());this.isoVecsOBOA.push(i)}}mapABOBtoBAOA(){let e=new nr(0,0);for(let t=0;t<this.isoVecsABOB.length;t++){let i=[];for(let r=0;r<3;r++)e.x=this.isoVecsABOB[t][r].x,e.y=this.isoVecsABOB[t][r].y,this.vertexTypes[t][r]===1&&e.rotate120(this.m,this.n),i.push(e.clone());this.isoVecsBAOA.push(i)}}MapToFace(e,t){let i=this.IDATA.face[e],r=i[2],s=i[1],a=i[0],o=b.FromArray(this.IDATA.vertex[r]),l=b.FromArray(this.IDATA.vertex[s]),c=b.FromArray(this.IDATA.vertex[a]),f=l.subtract(o),d=c.subtract(o),h=f.scale(this.coau).add(d.scale(this.cobu)),u=f.scale(this.coav).add(d.scale(this.cobv)),m=[],_,p;for(let g=0;g<this.cartesian.length;g++)p=h.scale(this.cartesian[g].x).add(u.scale(this.cartesian[g].y)).add(o),m[g]=[p.x,p.y,p.z],_=e+"|"+this.vertices[g].x+"|"+this.vertices[g].y,t.vertex[this.vecToidx[_]]=[p.x,p.y,p.z]}build(e,t){let i=[],r=nr.Zero(),s=new nr(e,t),a=new nr(-t,e+t);i.push(r,s,a);for(let E=t;E<e+1;E++)for(let A=0;A<e+1-E;A++)i.push(new nr(A,E));if(t>0){let E=lx(e,t),A=e/E,R=t/E;for(let y=1;y<E;y++)i.push(new nr(y*A,y*R)),i.push(new nr(-y*R,y*(A+R))),i.push(new nr(e-y*(A+R),t+y*A));let M=e/t;for(let y=1;y<t;y++)for(let C=0;C<y*M;C++)i.push(new nr(C,y)),i.push(new nr(C,y).rotate120(e,t)),i.push(new nr(C,y).rotateNeg120(e,t))}i.sort((E,A)=>E.x-A.x),i.sort((E,A)=>E.y-A.y);let o=new Array(e+t+1),l=new Array(e+t+1);for(let E=0;E<o.length;E++)o[E]=1/0,l[E]=-1/0;let c,f,d=i.length;for(let E=0;E<d;E++)f=i[E].x,c=i[E].y,o[c]=Math.min(f,o[c]),l[c]=Math.max(f,l[c]);let h=(E,A)=>{let R=E.clone();return A==="A"&&R.rotateNeg120(e,t),A==="B"&&R.rotate120(e,t),R.x<0?R.y:R.x+R.y},u=[],m=[],_=[],p=[],g={},v=[],T=-1,S=-1;for(let E=0;E<d;E++)u[E]=i[E].toCartesianOrigin(new nr(0,0),.5),m[E]=h(i[E],"O"),_[E]=h(i[E],"A"),p[E]=h(i[E],"B"),m[E]===_[E]&&_[E]===p[E]?(T=3,S=m[E]):m[E]===_[E]?(T=4,S=m[E]):_[E]===p[E]?(T=5,S=_[E]):p[E]===m[E]&&(T=6,S=m[E]),m[E]<_[E]&&m[E]<p[E]&&(T=2,S=m[E]),_[E]<m[E]&&_[E]<p[E]&&(T=1,S=_[E]),p[E]<_[E]&&p[E]<m[E]&&(T=0,S=p[E]),v.push([T,S,i[E].x,i[E].y]);v.sort((E,A)=>E[2]-A[2]),v.sort((E,A)=>E[3]-A[3]),v.sort((E,A)=>E[1]-A[1]),v.sort((E,A)=>E[0]-A[0]);for(let E=0;E<v.length;E++)g[v[E][2]+"|"+v[E][3]]=[v[E][0],v[E][1],E];return this.m=e,this.n=t,this.vertices=i,this.vertByDist=g,this.cartesian=u,this.min=o,this.max=l,this}},yv=class{constructor(e,t,i,r){this.name=e,this.category=t,this.vertex=i,this.face=r}},Rp=class n extends yv{innerToData(e,t){for(let i=0;i<t.innerFacets.length;i++)this.face.push(t.innerFacets[i].map(r=>t.vecToidx[e+r]))}mapABOBtoDATA(e,t){let i=t.IDATA.edgematch[e][0];for(let r=0;r<t.isoVecsABOB.length;r++){let s=[];for(let a=0;a<3;a++)t.vertexTypes[r][a]===0?s.push(e+"|"+t.isoVecsABOB[r][a].x+"|"+t.isoVecsABOB[r][a].y):s.push(i+"|"+t.isoVecsABOB[r][a].x+"|"+t.isoVecsABOB[r][a].y);this.face.push([t.vecToidx[s[0]],t.vecToidx[s[1]],t.vecToidx[s[2]]])}}mapOBOAtoDATA(e,t){let i=t.IDATA.edgematch[e][0];for(let r=0;r<t.isoVecsOBOA.length;r++){let s=[];for(let a=0;a<3;a++)t.vertexTypes[r][a]===1?s.push(e+"|"+t.isoVecsOBOA[r][a].x+"|"+t.isoVecsOBOA[r][a].y):s.push(i+"|"+t.isoVecsOBOA[r][a].x+"|"+t.isoVecsOBOA[r][a].y);this.face.push([t.vecToidx[s[0]],t.vecToidx[s[1]],t.vecToidx[s[2]]])}}mapBAOAtoDATA(e,t){let i=t.IDATA.edgematch[e][2];for(let r=0;r<t.isoVecsBAOA.length;r++){let s=[];for(let a=0;a<3;a++)t.vertexTypes[r][a]===1?s.push(e+"|"+t.isoVecsBAOA[r][a].x+"|"+t.isoVecsBAOA[r][a].y):s.push(i+"|"+t.isoVecsBAOA[r][a].x+"|"+t.isoVecsBAOA[r][a].y);this.face.push([t.vecToidx[s[0]],t.vecToidx[s[1]],t.vecToidx[s[2]]])}}orderData(e){let t=[];for(let a=0;a<13;a++)t[a]=[];let i=e.closestTo;for(let a=0;a<i.length;a++)i[a][0]>-1?i[a][1]>0&&t[i[a][0]].push([a,i[a][1]]):t[12].push([a,i[a][0]]);let r=[];for(let a=0;a<12;a++)r[a]=a;let s=12;for(let a=0;a<12;a++){t[a].sort((o,l)=>o[1]-l[1]);for(let o=0;o<t[a].length;o++)r[t[a][o][0]]=s++}for(let a=0;a<t[12].length;a++)r[t[12][a][0]]=s++;for(let a=0;a<this.vertex.length;a++)this.vertex[a].push(r[a]);this.vertex.sort((a,o)=>a[3]-o[3]);for(let a=0;a<this.vertex.length;a++)this.vertex[a].pop();for(let a=0;a<this.face.length;a++)for(let o=0;o<this.face[a].length;o++)this.face[a][o]=r[this.face[a][o]];this.sharedNodes=t[12].length,this.poleNodes=this.vertex.length-this.sharedNodes}setOrder(e,t){let i=[],r=[],s=t.pop();r.push(s);let a=this.face[s].indexOf(e);a=(a+2)%3;let o=this.face[s][a];i.push(o);let l=0;for(;t.length>0;)s=t[l],this.face[s].indexOf(o)>-1?(a=(this.face[s].indexOf(o)+1)%3,o=this.face[s][a],i.push(o),r.push(s),t.splice(l,1),l=0):l++;return this.adjacentFaces.push(i),r}toGoldbergPolyhedronData(){let e=new yv("GeoDual","Goldberg",[],[]);e.name="GD dual";let t=this.vertex.length,i=new Array(t);for(let c=0;c<t;c++)i[c]=[];for(let c=0;c<this.face.length;c++)for(let f=0;f<3;f++)i[this.face[c][f]].push(c);let r,s,a,o,l;this.adjacentFaces=[];for(let c=0;c<i.length;c++){e.face[c]=this.setOrder(c,i[c].concat([]));for(let f of i[c]){r=0,s=0,a=0,o=this.face[f];for(let d=0;d<3;d++)l=this.vertex[o[d]],r+=l[0],s+=l[1],a+=l[2];e.vertex[f]=[r/3,s/3,a/3]}}return e}static BuildGeodesicData(e){let t=new n("Geodesic-m-n","Geodesic",[[0,Mr,-1],[-Mr,1,0],[-1,0,-Mr],[1,0,-Mr],[Mr,1,0],[0,Mr,1],[-1,0,Mr],[-Mr,-1,0],[0,-Mr,-1],[Mr,-1,0],[1,0,Mr],[0,-Mr,1]],[]);e.setIndices(),e.calcCoeffs(),e.createInnerFacets(),e.edgeVecsABOB(),e.mapABOBtoOBOA(),e.mapABOBtoBAOA();for(let r=0;r<e.IDATA.face.length;r++)e.MapToFace(r,t),t.innerToData(r,e),e.IDATA.edgematch[r][1]==="B"&&t.mapABOBtoDATA(r,e),e.IDATA.edgematch[r][1]==="O"&&t.mapOBOAtoDATA(r,e),e.IDATA.edgematch[r][3]==="A"&&t.mapBAOAtoDATA(r,e);t.orderData(e);let i=1;return t.vertex=t.vertex.map(function(r){let s=r[0],a=r[1],o=r[2],l=Math.sqrt(s*s+a*a+o*o);return r[0]*=i/l,r[1]*=i/l,r[2]*=i/l,r}),t}}});function f4(n,e,t=null){let i=e.m||1;i!==Math.floor(i)&&(i=Math.floor(i),ee.Warn("m not an integer only floor(m) used"));let r=e.n||0;if(r!==Math.floor(r)&&(r=Math.floor(r),ee.Warn("n not an integer only floor(n) used")),r>i){let c=r;r=i,i=c,ee.Warn("n > m therefore m and n swapped")}let s=new xp;s.build(i,r);let o={custom:Rp.BuildGeodesicData(s),size:e.size,sizeX:e.sizeX,sizeY:e.sizeY,sizeZ:e.sizeZ,faceUV:e.faceUV,faceColors:e.faceColors,flat:e.flat,updatable:e.updatable,sideOrientation:e.sideOrientation,frontUVs:e.frontUVs,backUVs:e.backUVs};return Iv(n,o,t)}var d4=I(()=>{PL();Lt();NL()});var Cv,h4=I(()=>{ke();Zi();Fi();zt();Lt();q._GoldbergMeshParser=(n,e)=>Cv.Parse(n,e);Cv=class n extends q{constructor(){super(...arguments),this.goldbergData={faceColors:[],faceCenters:[],faceZaxis:[],faceXaxis:[],faceYaxis:[],nbSharedFaces:0,nbUnsharedFaces:0,nbFaces:0,nbFacesAtPole:0,adjacentFaces:[]}}relatedGoldbergFace(e,t){return t===void 0?(e>this.goldbergData.nbUnsharedFaces-1&&(ee.Warn("Maximum number of unshared faces used"),e=this.goldbergData.nbUnsharedFaces-1),this.goldbergData.nbUnsharedFaces+e):(e>11&&(ee.Warn("Last pole used"),e=11),t>this.goldbergData.nbFacesAtPole-1&&(ee.Warn("Maximum number of faces at a pole used"),t=this.goldbergData.nbFacesAtPole-1),12+e*this.goldbergData.nbFacesAtPole+t)}_changeGoldbergFaceColors(e){for(let i=0;i<e.length;i++){let r=e[i][0],s=e[i][1],a=e[i][2];for(let o=r;o<s+1;o++)this.goldbergData.faceColors[o]=a}let t=[];for(let i=0;i<12;i++)for(let r=0;r<5;r++)t.push(this.goldbergData.faceColors[i].r,this.goldbergData.faceColors[i].g,this.goldbergData.faceColors[i].b,this.goldbergData.faceColors[i].a);for(let i=12;i<this.goldbergData.faceColors.length;i++)for(let r=0;r<6;r++)t.push(this.goldbergData.faceColors[i].r,this.goldbergData.faceColors[i].g,this.goldbergData.faceColors[i].b,this.goldbergData.faceColors[i].a);return t}setGoldbergFaceColors(e){let t=this._changeGoldbergFaceColors(e);this.setVerticesData(L.ColorKind,t)}updateGoldbergFaceColors(e){let t=this._changeGoldbergFaceColors(e);this.updateVerticesData(L.ColorKind,t)}_changeGoldbergFaceUVs(e){let t=this.getVerticesData(L.UVKind);for(let i=0;i<e.length;i++){let r=e[i][0],s=e[i][1],a=e[i][2],o=e[i][3],l=e[i][4],c=[],f=[],d,h;for(let u=0;u<5;u++)d=a.x+o*Math.cos(l+u*Math.PI/2.5),h=a.y+o*Math.sin(l+u*Math.PI/2.5),d<0&&(d=0),d>1&&(d=1),c.push(d,h);for(let u=0;u<6;u++)d=a.x+o*Math.cos(l+u*Math.PI/3),h=a.y+o*Math.sin(l+u*Math.PI/3),d<0&&(d=0),d>1&&(d=1),f.push(d,h);for(let u=r;u<Math.min(12,s+1);u++)for(let m=0;m<5;m++)t[10*u+2*m]=c[2*m],t[10*u+2*m+1]=c[2*m+1];for(let u=Math.max(12,r);u<s+1;u++)for(let m=0;m<6;m++)t[12*u-24+2*m]=f[2*m],t[12*u-23+2*m]=f[2*m+1]}return t}setGoldbergFaceUVs(e){let t=this._changeGoldbergFaceUVs(e);this.setVerticesData(L.UVKind,t)}updateGoldbergFaceUVs(e){let t=this._changeGoldbergFaceUVs(e);this.updateVerticesData(L.UVKind,t)}placeOnGoldbergFaceAt(e,t,i){let r=b.RotationFromAxis(this.goldbergData.faceXaxis[t],this.goldbergData.faceYaxis[t],this.goldbergData.faceZaxis[t]);e.rotation=r,e.position=this.goldbergData.faceCenters[t].add(this.goldbergData.faceXaxis[t].scale(i.x)).add(this.goldbergData.faceYaxis[t].scale(i.y)).add(this.goldbergData.faceZaxis[t].scale(i.z))}serialize(e){super.serialize(e),e.type="GoldbergMesh";let t={};if(t.adjacentFaces=this.goldbergData.adjacentFaces,t.nbSharedFaces=this.goldbergData.nbSharedFaces,t.nbUnsharedFaces=this.goldbergData.nbUnsharedFaces,t.nbFaces=this.goldbergData.nbFaces,t.nbFacesAtPole=this.goldbergData.nbFacesAtPole,this.goldbergData.faceColors){t.faceColors=[];for(let i of this.goldbergData.faceColors)t.faceColors.push(i.asArray())}if(this.goldbergData.faceCenters){t.faceCenters=[];for(let i of this.goldbergData.faceCenters)t.faceCenters.push(i.asArray())}if(this.goldbergData.faceZaxis){t.faceZaxis=[];for(let i of this.goldbergData.faceZaxis)t.faceZaxis.push(i.asArray())}if(this.goldbergData.faceYaxis){t.faceYaxis=[];for(let i of this.goldbergData.faceYaxis)t.faceYaxis.push(i.asArray())}if(this.goldbergData.faceXaxis){t.faceXaxis=[];for(let i of this.goldbergData.faceXaxis)t.faceXaxis.push(i.asArray())}e.goldbergData=t}static Parse(e,t){let i=e.goldbergData;i.faceColors=i.faceColors.map(s=>ft.FromArray(s)),i.faceCenters=i.faceCenters.map(s=>b.FromArray(s)),i.faceZaxis=i.faceZaxis.map(s=>b.FromArray(s)),i.faceXaxis=i.faceXaxis.map(s=>b.FromArray(s)),i.faceYaxis=i.faceYaxis.map(s=>b.FromArray(s));let r=new n(e.name,t);return r.goldbergData=i,r}}});function Vde(n,e){let t=n.size,i=n.sizeX||t||1,r=n.sizeY||t||1,s=n.sizeZ||t||1,a=n.sideOrientation===0?0:n.sideOrientation||Me.DEFAULTSIDE,o=[],l=[],c=[],f=[],d=1/0,h=-1/0,u=1/0,m=-1/0;for(let g=0;g<e.vertex.length;g++)d=Math.min(d,e.vertex[g][0]*i),h=Math.max(h,e.vertex[g][0]*i),u=Math.min(u,e.vertex[g][1]*r),m=Math.max(m,e.vertex[g][1]*r);let _=0;for(let g=0;g<e.face.length;g++){let v=e.face[g],T=b.FromArray(e.vertex[v[0]]),S=b.FromArray(e.vertex[v[2]]),E=b.FromArray(e.vertex[v[1]]),A=S.subtract(T),R=E.subtract(T),M=b.Cross(R,A).normalize();for(let y=0;y<v.length;y++){c.push(M.x,M.y,M.z);let C=e.vertex[v[y]];o.push(C[0]*i,C[1]*r,C[2]*s);let D=(C[1]*r-u)/(m-u);f.push((C[0]*i-d)/(h-d),yt?1-D:D)}for(let y=0;y<v.length-2;y++)l.push(_,_+y+2,_+y+1);_+=v.length}Me._ComputeSides(a,o,l,c,f);let p=new Me;return p.positions=o,p.indices=l,p.normals=c,p.uvs=f,p}function u4(n,e,t=null){let i=e.size,r=e.sizeX||i||1,s=e.sizeY||i||1,a=e.sizeZ||i||1,o=e.m||1;o!==Math.floor(o)&&(o=Math.floor(o),ee.Warn("m not an integer only floor(m) used"));let l=e.n||0;if(l!==Math.floor(l)&&(l=Math.floor(l),ee.Warn("n not an integer only floor(n) used")),l>o){let m=l;l=o,o=m,ee.Warn("n > m therefore m and n swapped")}let c=new xp;c.build(o,l);let f=Rp.BuildGeodesicData(c),d=f.toGoldbergPolyhedronData(),h=new Cv(n,t);e.sideOrientation=q._GetDefaultSideOrientation(e.sideOrientation),h._originalBuilderSideOrientation=e.sideOrientation,Vde(e,d).applyToMesh(h,e.updatable),h.goldbergData.nbSharedFaces=f.sharedNodes,h.goldbergData.nbUnsharedFaces=f.poleNodes,h.goldbergData.adjacentFaces=f.adjacentFaces,h.goldbergData.nbFaces=h.goldbergData.nbSharedFaces+h.goldbergData.nbUnsharedFaces,h.goldbergData.nbFacesAtPole=(h.goldbergData.nbUnsharedFaces-12)/12;for(let m=0;m<f.vertex.length;m++)h.goldbergData.faceCenters.push(b.FromArray(f.vertex[m])),h.goldbergData.faceCenters[m].x*=r,h.goldbergData.faceCenters[m].y*=s,h.goldbergData.faceCenters[m].z*=a,h.goldbergData.faceColors.push(new ft(1,1,1,1));for(let m=0;m<d.face.length;m++){let _=d.face[m],p=b.FromArray(d.vertex[_[0]]),g=b.FromArray(d.vertex[_[2]]),v=b.FromArray(d.vertex[_[1]]),T=g.subtract(p),S=v.subtract(p),E=b.Cross(S,T).normalize(),A=b.Cross(S,E).normalize();h.goldbergData.faceXaxis.push(S.normalize()),h.goldbergData.faceYaxis.push(E),h.goldbergData.faceZaxis.push(A)}return h}var m4=I(()=>{ke();zt();Fi();Tr();Lt();NL();h4();fn()});function Gde(n,e,t,i,r,s){let a=s.glyphs[n]||s.glyphs["?"];if(!a)return null;let o=new wL(r);if(a.o){let l=a.o.split(" ");for(let c=0,f=l.length;c<f;)switch(l[c++]){case"m":{let h=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i;o.moveTo(h,u);break}case"l":{let h=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i;o.lineTo(h,u);break}case"q":{let h=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i,m=parseInt(l[c++])*e+t,_=parseInt(l[c++])*e+i;o.quadraticCurveTo(m,_,h,u);break}case"b":{let h=parseInt(l[c++])*e+t,u=parseInt(l[c++])*e+i,m=parseInt(l[c++])*e+t,_=parseInt(l[c++])*e+i,p=parseInt(l[c++])*e+t,g=parseInt(l[c++])*e+i;o.bezierCurveTo(m,_,p,g,h,u);break}}}return o.extractHoles(),{offsetX:a.ha*e,shapePath:o}}function kde(n,e,t,i){let r=Array.from(n),s=e/i.resolution,a=(i.boundingBox.yMax-i.boundingBox.yMin+i.underlineThickness)*s,o=[],l=0,c=0;for(let f=0;f<r.length;f++){let d=r[f];if(d===`
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`)l=0,c-=a;else{let h=Gde(d,s,l,c,t,i);h&&(l+=h.offsetX,o.push(h.shapePath))}}return o}function p4(n,e,t,i={size:50,resolution:8,depth:1},r=null,s=earcut){var f,d;let a=kde(e,i.size||50,i.resolution||8,t),o=[],l=0;for(let h of a){if(!h.paths.length)continue;let u=h.holes.slice();for(let m of h.paths){let _=[],p=[],g=m.getPoints();for(let S of g)p.push(new b(S.x,0,S.y));let v=u.slice();for(let S of v){let E=S.getPoints(),A=!1;for(let M of E)if(m.isPointInside(M)){A=!0;break}if(!A)continue;let R=[];for(let M of E)R.push(new b(M.x,0,M.y));_.push(R),u.splice(u.indexOf(S),1)}if(!_.length&&u.length)for(let S of u){let E=S.getPoints(),A=[];for(let R of E)A.push(new b(R.x,0,R.y));_.push(A)}let T=Mv(n,{shape:p,holes:_.length?_:void 0,depth:i.depth||1,faceUV:i.faceUV||((f=i.perLetterFaceUV)==null?void 0:f.call(i,l)),faceColors:i.faceColors||((d=i.perLetterFaceColors)==null?void 0:d.call(i,l)),sideOrientation:q._GetDefaultSideOrientation(i.sideOrientation||q.DOUBLESIDE)},r,s);o.push(T),l++}}let c=q.MergeMeshes(o,!0,!0);if(c){let h=c.getBoundingInfo().boundingBox;c.position.x+=-(h.minimumWorld.x+h.maximumWorld.x)/2,c.position.y+=-(h.minimumWorld.y+h.maximumWorld.y)/2,c.position.z+=-(h.minimumWorld.z+h.maximumWorld.z)/2+h.extendSize.z,c.name=n;let u=new Zt("pivot",r);u.rotation.x=-Math.PI/2,c.parent=u,c.bakeCurrentTransformIntoVertices(),c.parent=null,u.dispose()}return c}var wL,_4=I(()=>{ph();ke();Fi();Vf();RL();wL=class{constructor(e){this._paths=[],this._tempPaths=[],this._holes=[],this._resolution=e}moveTo(e,t){this._currentPath=new Om(e,t),this._tempPaths.push(this._currentPath)}lineTo(e,t){this._currentPath.addLineTo(e,t)}quadraticCurveTo(e,t,i,r){this._currentPath.addQuadraticCurveTo(e,t,i,r,this._resolution)}bezierCurveTo(e,t,i,r,s,a){this._currentPath.addBezierCurveTo(e,t,i,r,s,a,this._resolution)}extractHoles(){for(let e of this._tempPaths)e.area()>0?this._holes.push(e):this._paths.push(e);if(!this._paths.length&&this._holes.length){let e=this._holes;this._holes=this._paths,this._paths=e}this._tempPaths.length=0}get paths(){return this._paths}get holes(){return this._holes}}});var xs,FL=I(()=>{hv();GH();sL();KH();ZH();QH();JH();tz();jz();RL();$z();Jz();t4();aL();rL();i4();PL();s4();a4();l4();d4();m4();_4();xs={CreateBox:nL,CreateTiledBox:YH,CreateSphere:lL,CreateDisc:$D,CreateIcoSphere:DL,CreateRibbon:Bo,CreateCylinder:cL,CreateTorus:fL,CreateTorusKnot:dL,CreateLineSystem:SL,CreateLines:TL,CreateDashedLines:AL,ExtrudeShape:bL,ExtrudeShapeCustom:ML,CreateLathe:IL,CreateTiledPlane:zH,CreatePlane:yL,CreateGround:eL,CreateTiledGround:tL,CreateGroundFromHeightMap:iL,CreatePolygon:ER,ExtrudePolygon:Mv,CreateTube:CL,CreatePolyhedron:Iv,CreateGeodesic:f4,CreateGoldberg:u4,CreateDecal:LL,CreateCapsule:OL,CreateText:p4}});var $s,TR=I(()=>{$s=class{constructor(){this.previousWorldMatrices={},this.previousBones={}}static AddUniforms(e){e.push("previousWorld","previousViewProjection","mPreviousBones")}static AddSamplers(e){}bindForSubMesh(e,t,i,r,s){if(t.prePassRenderer&&t.prePassRenderer.enabled&&t.prePassRenderer.currentRTisSceneRT&&(t.prePassRenderer.getIndex(2)!==-1||t.prePassRenderer.getIndex(11)!==-1)){this.previousWorldMatrices[i.uniqueId]||(this.previousWorldMatrices[i.uniqueId]=r.clone()),this.previousViewProjection||(this.previousViewProjection=t.getTransformMatrix().clone(),this.currentViewProjection=t.getTransformMatrix().clone());let a=t.getEngine();this.currentViewProjection.updateFlag!==t.getTransformMatrix().updateFlag?(this._lastUpdateFrameId=a.frameId,this.previousViewProjection.copyFrom(this.currentViewProjection),this.currentViewProjection.copyFrom(t.getTransformMatrix())):this._lastUpdateFrameId!==a.frameId&&(this._lastUpdateFrameId=a.frameId,this.previousViewProjection.copyFrom(this.currentViewProjection)),e.setMatrix("previousWorld",this.previousWorldMatrices[i.uniqueId]),e.setMatrix("previousViewProjection",this.previousViewProjection),this.previousWorldMatrices[i.uniqueId]=r.clone()}}}});var Lr,ja=I(()=>{Lr=class{constructor(e){if(this.VERTEXOUTPUT_INVARIANT=!1,this._keys=[],this._isDirty=!0,this._areLightsDirty=!0,this._areLightsDisposed=!1,this._areAttributesDirty=!0,this._areTexturesDirty=!0,this._areFresnelDirty=!0,this._areMiscDirty=!0,this._arePrePassDirty=!0,this._areImageProcessingDirty=!0,this._normals=!1,this._uvs=!1,this._needNormals=!1,this._needUVs=!1,this._externalProperties=e,e)for(let t in e)Object.prototype.hasOwnProperty.call(e,t)&&this._setDefaultValue(t)}get isDirty(){return this._isDirty}markAsProcessed(){this._isDirty=!1,this._areAttributesDirty=!1,this._areTexturesDirty=!1,this._areFresnelDirty=!1,this._areLightsDirty=!1,this._areLightsDisposed=!1,this._areMiscDirty=!1,this._arePrePassDirty=!1,this._areImageProcessingDirty=!1}markAsUnprocessed(){this._isDirty=!0}markAllAsDirty(){this._areTexturesDirty=!0,this._areAttributesDirty=!0,this._areLightsDirty=!0,this._areFresnelDirty=!0,this._areMiscDirty=!0,this._arePrePassDirty=!0,this._areImageProcessingDirty=!0,this._isDirty=!0}markAsImageProcessingDirty(){this._areImageProcessingDirty=!0,this._isDirty=!0}markAsLightDirty(e=!1){this._areLightsDirty=!0,this._areLightsDisposed=this._areLightsDisposed||e,this._isDirty=!0}markAsAttributesDirty(){this._areAttributesDirty=!0,this._isDirty=!0}markAsTexturesDirty(){this._areTexturesDirty=!0,this._isDirty=!0}markAsFresnelDirty(){this._areFresnelDirty=!0,this._isDirty=!0}markAsMiscDirty(){this._areMiscDirty=!0,this._isDirty=!0}markAsPrePassDirty(){this._arePrePassDirty=!0,this._isDirty=!0}rebuild(){this._keys.length=0;for(let e of Object.keys(this))e[0]!=="_"&&this._keys.push(e);if(this._externalProperties)for(let e in this._externalProperties)this._keys.indexOf(e)===-1&&this._keys.push(e)}isEqual(e){if(this._keys.length!==e._keys.length)return!1;for(let t=0;t<this._keys.length;t++){let i=this._keys[t];if(this[i]!==e[i])return!1}return!0}cloneTo(e){this._keys.length!==e._keys.length&&(e._keys=this._keys.slice(0));for(let t=0;t<this._keys.length;t++){let i=this._keys[t];e[i]=this[i]}}reset(){for(let e of this._keys)this._setDefaultValue(e)}_setDefaultValue(e){var r,s,a,o,l;let t=(a=(s=(r=this._externalProperties)==null?void 0:r[e])==null?void 0:s.type)!=null?a:typeof this[e],i=(l=(o=this._externalProperties)==null?void 0:o[e])==null?void 0:l.default;switch(t){case"number":this[e]=i!=null?i:0;break;case"string":this[e]=i!=null?i:"";break;default:this[e]=i!=null?i:!1;break}}toString(){let e="";for(let t=0;t<this._keys.length;t++){let i=this._keys[t],r=this[i];switch(typeof r){case"number":case"string":e+="#define "+i+" "+r+`
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`;break;default:r&&(e+="#define "+i+`
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`);break}}return e}}});function bp(n){return class extends n{constructor(){super(...arguments),this.IMAGEPROCESSING=!1,this.VIGNETTE=!1,this.VIGNETTEBLENDMODEMULTIPLY=!1,this.VIGNETTEBLENDMODEOPAQUE=!1,this.TONEMAPPING=0,this.CONTRAST=!1,this.COLORCURVES=!1,this.COLORGRADING=!1,this.COLORGRADING3D=!1,this.SAMPLER3DGREENDEPTH=!1,this.SAMPLER3DBGRMAP=!1,this.DITHER=!1,this.IMAGEPROCESSINGPOSTPROCESS=!1,this.SKIPFINALCOLORCLAMP=!1,this.EXPOSURE=!1}}}var AR=I(()=>{ja()});function Xde(){Hde.length=0,zde=!1,Se.OnEventObservable.remove(g4),g4=null}var Wde,Mp,Hde,zde,g4,v4=I(()=>{ts();Gi();jA();k();Wde=new RegExp("^([gimus]+)!"),Mp=class n{constructor(e){this._plugins=[],this._activePlugins=[],this._activePluginsForExtraEvents=[],this._material=e,this._scene=e.getScene(),this._engine=this._scene.getEngine()}_addPlugin(e){for(let r=0;r<this._plugins.length;++r)if(this._plugins[r].name===e.name)return!1;if(this._material._uniformBufferLayoutBuilt&&(this._material.resetDrawCache(),this._material._createUniformBuffer()),!e.isCompatible(this._material.shaderLanguage))throw`The plugin "${e.name}" can't be added to the material "${this._material.name}" because the plugin is not compatible with the shader language of the material.`;let t=e.getClassName();n._MaterialPluginClassToMainDefine[t]||(n._MaterialPluginClassToMainDefine[t]="MATERIALPLUGIN_"+ ++n._MaterialPluginCounter),this._material._callbackPluginEventGeneric=(r,s)=>this._handlePluginEvent(r,s),this._plugins.push(e),this._plugins.sort((r,s)=>r.priority-s.priority),this._codeInjectionPoints={};let i={};i[n._MaterialPluginClassToMainDefine[t]]={type:"boolean",default:!0};for(let r of this._plugins)r.collectDefines(i),this._collectPointNames("vertex",r.getCustomCode("vertex",this._material.shaderLanguage)),this._collectPointNames("fragment",r.getCustomCode("fragment",this._material.shaderLanguage));return this._defineNamesFromPlugins=i,!0}_activatePlugin(e){this._activePlugins.indexOf(e)===-1&&(this._activePlugins.push(e),this._activePlugins.sort((t,i)=>t.priority-i.priority),this._material._callbackPluginEventIsReadyForSubMesh=this._handlePluginEventIsReadyForSubMesh.bind(this),this._material._callbackPluginEventPrepareDefinesBeforeAttributes=this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this),this._material._callbackPluginEventPrepareDefines=this._handlePluginEventPrepareDefines.bind(this),this._material._callbackPluginEventBindForSubMesh=this._handlePluginEventBindForSubMesh.bind(this),e.registerForExtraEvents&&(this._activePluginsForExtraEvents.push(e),this._activePluginsForExtraEvents.sort((t,i)=>t.priority-i.priority),this._material._callbackPluginEventHasRenderTargetTextures=this._handlePluginEventHasRenderTargetTextures.bind(this),this._material._callbackPluginEventFillRenderTargetTextures=this._handlePluginEventFillRenderTargetTextures.bind(this),this._material._callbackPluginEventHardBindForSubMesh=this._handlePluginEventHardBindForSubMesh.bind(this)))}getPlugin(e){for(let t=0;t<this._plugins.length;++t)if(this._plugins[t].name===e)return this._plugins[t];return null}_handlePluginEventIsReadyForSubMesh(e){let t=!0;for(let i of this._activePlugins)t=t&&i.isReadyForSubMesh(e.defines,this._scene,this._engine,e.subMesh);e.isReadyForSubMesh=t}_handlePluginEventPrepareDefinesBeforeAttributes(e){for(let t of this._activePlugins)t.prepareDefinesBeforeAttributes(e.defines,this._scene,e.mesh)}_handlePluginEventPrepareDefines(e){for(let t of this._activePlugins)t.prepareDefines(e.defines,this._scene,e.mesh)}_handlePluginEventHardBindForSubMesh(e){for(let t of this._activePluginsForExtraEvents)t.hardBindForSubMesh(this._material._uniformBuffer,this._scene,this._engine,e.subMesh)}_handlePluginEventBindForSubMesh(e){for(let t of this._activePlugins)t.bindForSubMesh(this._material._uniformBuffer,this._scene,this._engine,e.subMesh)}_handlePluginEventHasRenderTargetTextures(e){let t=!1;for(let i of this._activePluginsForExtraEvents)if(t=i.hasRenderTargetTextures(),t)break;e.hasRenderTargetTextures=t}_handlePluginEventFillRenderTargetTextures(e){for(let t of this._activePluginsForExtraEvents)t.fillRenderTargetTextures(e.renderTargets)}_handlePluginEvent(e,t){var i;switch(e){case 512:{let r=t;for(let s of this._activePlugins)s.getActiveTextures(r.activeTextures);break}case 256:{let r=t;for(let s of this._activePlugins)s.getAnimatables(r.animatables);break}case 1024:{let r=t,s=!1;for(let a of this._activePlugins)if(s=a.hasTexture(r.texture),s)break;r.hasTexture=s;break}case 2:{let r=t;for(let s of this._plugins)s.dispose(r.forceDisposeTextures);break}case 4:{let r=t;r.defineNames=this._defineNamesFromPlugins;break}case 128:{let r=t;for(let s of this._activePlugins)r.fallbackRank=s.addFallbacks(r.defines,r.fallbacks,r.fallbackRank),s.getAttributes(r.attributes,this._scene,r.mesh);this._uniformList.length>0&&r.uniforms.push(...this._uniformList),this._samplerList.length>0&&r.samplers.push(...this._samplerList),this._uboList.length>0&&r.uniformBuffersNames.push(...this._uboList),r.customCode=this._injectCustomCode(r,r.customCode);break}case 8:{let r=t;this._uboDeclaration="",this._vertexDeclaration="",this._fragmentDeclaration="",this._uniformList=[],this._samplerList=[],this._uboList=[];let s=this._material.shaderLanguage===1;for(let a of this._plugins){let o=a.getUniforms(this._material.shaderLanguage);if(o){if(o.ubo)for(let l of o.ubo){if(l.size&&l.type){let c=(i=l.arraySize)!=null?i:0;if(r.ubo.addUniform(l.name,l.size,c),s){let f;switch(l.type){case"mat4":f="mat4x4f";break;case"float":f="f32";break;default:f=`${l.type}f`;break}c>0?this._uboDeclaration+=`uniform ${l.name}: array<${f}, ${c}>;
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`:this._uboDeclaration+=`uniform ${l.name}: ${f};
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`}else this._uboDeclaration+=`${l.type} ${l.name}${c>0?`[${c}]`:""};
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`}this._uniformList.push(l.name)}o.vertex&&(this._vertexDeclaration+=o.vertex+`
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`),o.fragment&&(this._fragmentDeclaration+=o.fragment+`
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`),o.externalUniforms&&this._uniformList.push(...o.externalUniforms)}a.getSamplers(this._samplerList),a.getUniformBuffersNames(this._uboList)}break}}}_collectPointNames(e,t){if(t)for(let i in t)this._codeInjectionPoints[e]||(this._codeInjectionPoints[e]={}),this._codeInjectionPoints[e][i]=!0}_injectCustomCode(e,t){return(i,r)=>{var o,l;t&&(r=t(i,r)),this._uboDeclaration&&(r=r.replace("#define ADDITIONAL_UBO_DECLARATION",this._uboDeclaration)),this._vertexDeclaration&&(r=r.replace("#define ADDITIONAL_VERTEX_DECLARATION",this._vertexDeclaration)),this._fragmentDeclaration&&(r=r.replace("#define ADDITIONAL_FRAGMENT_DECLARATION",this._fragmentDeclaration));let s=(o=this._codeInjectionPoints)==null?void 0:o[i];if(!s)return r;let a=null;for(let c in s){let f="";for(let d of this._activePlugins){let h=this._material.shaderLanguage,u=(l=d.getCustomCode(i,h))==null?void 0:l[c];u&&(d.resolveIncludes&&(a===null&&(a={defines:[],indexParameters:e.indexParameters,isFragment:!1,shouldUseHighPrecisionShader:this._engine._shouldUseHighPrecisionShader,processor:void 0,supportsUniformBuffers:this._engine.supportsUniformBuffers,shadersRepository:x.GetShadersRepository(h),includesShadersStore:x.GetIncludesShadersStore(h),version:void 0,platformName:this._engine.shaderPlatformName,processingContext:void 0,isNDCHalfZRange:this._engine.isNDCHalfZRange,useReverseDepthBuffer:this._engine.useReverseDepthBuffer,processCodeAfterIncludes:void 0}),a.isFragment=i==="fragment",Cg(u,a,m=>u=m)),f+=u+`
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`)}if(f.length>0)if(c.charAt(0)==="!"){c=c.substring(1);let d="g";if(c.charAt(0)==="!")d="",c=c.substring(1);else{let _=Wde.exec(c);_&&_.length>=2&&(d=_[1],c=c.substring(d.length+1))}d.indexOf("g")<0&&(d+="g");let h=r,u=new RegExp(c,d),m=u.exec(h);for(;m!==null;){let _=f;for(let p=0;p<m.length;++p)_=_.replace("$"+p,m[p]);r=r.replace(m[0],_),m=u.exec(h)}}else{let d="#define "+c;r=r.replace(d,`
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`+f+`
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|
`+d)}}return r}}};Mp._MaterialPluginClassToMainDefine={};Mp._MaterialPluginCounter=0;Oe.OnEnginesDisposedObservable.add(()=>{Xde()});Hde=[],zde=!1,g4=null});var jr,id=I(()=>{Wt();kt();v4();Dr();$i();jr=class{isCompatible(e){return e===0}_enable(e){e&&this._pluginManager._activatePlugin(this)}constructor(e,t,i,r,s=!0,a=!1,o=!1){this.priority=500,this.resolveIncludes=!1,this.registerForExtraEvents=!1,this.doNotSerialize=!1,this._material=e,this.name=t,this.priority=i,this.resolveIncludes=o,e.pluginManager||(e.pluginManager=new Mp(e),e.onDisposeObservable.add(()=>{e.pluginManager=void 0})),this._pluginDefineNames=r,this._pluginManager=e.pluginManager,s&&this._pluginManager._addPlugin(this),a&&this._enable(!0),this.markAllDefinesAsDirty=e._dirtyCallbacks[127]}getClassName(){return"MaterialPluginBase"}isReadyForSubMesh(e,t,i,r){return!0}hardBindForSubMesh(e,t,i,r){}bindForSubMesh(e,t,i,r){}dispose(e){}getCustomCode(e,t=0){return null}collectDefines(e){if(this._pluginDefineNames)for(let t of Object.keys(this._pluginDefineNames)){if(t[0]==="_")continue;let i=typeof this._pluginDefineNames[t];e[t]={type:i==="number"?"number":i==="string"?"string":i==="boolean"?"boolean":"object",default:this._pluginDefineNames[t]}}}prepareDefinesBeforeAttributes(e,t,i){}prepareDefines(e,t,i){}hasTexture(e){return!1}hasRenderTargetTextures(){return!1}fillRenderTargetTextures(e){}getActiveTextures(e){}getAnimatables(e){}addFallbacks(e,t,i){return i}getSamplers(e){}getAttributes(e,t,i){}getUniformBuffersNames(e){}getUniforms(e=0){return{}}copyTo(e){nt.Clone(()=>e,this)}serialize(){return nt.Serialize(this)}parse(e,t,i){nt.Parse(()=>this,e,t,i)}};P([F()],jr.prototype,"name",void 0);P([F()],jr.prototype,"priority",void 0);P([F()],jr.prototype,"resolveIncludes",void 0);P([F()],jr.prototype,"registerForExtraEvents",void 0);Ut("BABYLON.MaterialPluginBase",jr)});var BL,Za,UL=I(()=>{Wt();ts();kt();Ya();ja();id();es();BL=class extends Lr{constructor(){super(...arguments),this.DETAIL=!1,this.DETAILDIRECTUV=0,this.DETAIL_NORMALBLENDMETHOD=0}},Za=class extends jr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"DetailMap",140,new BL,t),this._texture=null,this.diffuseBlendLevel=1,this.roughnessBlendLevel=1,this.bumpLevel=1,this._normalBlendMethod=Se.MATERIAL_NORMALBLENDMETHOD_WHITEOUT,this._isEnabled=!1,this.isEnabled=!1,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t,i){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&i.getCaps().standardDerivatives&&this._texture&&ce.DetailTextureEnabled&&!this._texture.isReady()):!0}prepareDefines(e,t){if(this._isEnabled){e.DETAIL_NORMALBLENDMETHOD=this._normalBlendMethod;let i=t.getEngine();e._areTexturesDirty&&(i.getCaps().standardDerivatives&&this._texture&&ce.DetailTextureEnabled&&this._isEnabled?(ni(this._texture,e,"DETAIL"),e.DETAIL_NORMALBLENDMETHOD=this._normalBlendMethod):e.DETAIL=!1)}else e.DETAIL=!1}bindForSubMesh(e,t){if(!this._isEnabled)return;let i=this._material.isFrozen;(!e.useUbo||!i||!e.isSync)&&this._texture&&ce.DetailTextureEnabled&&(e.updateFloat4("vDetailInfos",this._texture.coordinatesIndex,this.diffuseBlendLevel,this.bumpLevel,this.roughnessBlendLevel),si(this._texture,e,"detail")),t.texturesEnabled&&this._texture&&ce.DetailTextureEnabled&&e.setTexture("detailSampler",this._texture)}hasTexture(e){return this._texture===e}getActiveTextures(e){this._texture&&e.push(this._texture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture)}dispose(e){var t;e&&((t=this._texture)==null||t.dispose())}getClassName(){return"DetailMapConfiguration"}getSamplers(e){e.push("detailSampler")}getUniforms(){return{ubo:[{name:"vDetailInfos",size:4,type:"vec4"},{name:"detailMatrix",size:16,type:"mat4"}]}}};P([Gt("detailTexture"),le("_markAllSubMeshesAsTexturesDirty")],Za.prototype,"texture",void 0);P([F()],Za.prototype,"diffuseBlendLevel",void 0);P([F()],Za.prototype,"roughnessBlendLevel",void 0);P([F()],Za.prototype,"bumpLevel",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Za.prototype,"normalBlendMethod",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Za.prototype,"isEnabled",void 0)});var E4,ss,xR=I(()=>{ke();(function(n){n[n.Zero=0]="Zero",n[n.One=1]="One",n[n.MaxViewZ=2]="MaxViewZ",n[n.NoClear=3]="NoClear"})(E4||(E4={}));ss=class n{static CreateConfiguration(e){return n._Configurations[e]={defines:{},previousWorldMatrices:{},previousViewProjection:Z.Zero(),currentViewProjection:Z.Zero(),previousBones:{},lastUpdateFrameId:-1,excludedSkinnedMesh:[],reverseCulling:!1},n._Configurations[e]}static DeleteConfiguration(e){delete n._Configurations[e]}static GetConfiguration(e){return n._Configurations[e]}static AddUniformsAndSamplers(e,t){e.push("previousWorld","previousViewProjection","mPreviousBones")}static MarkAsDirty(e,t){for(let i of t)if(i.subMeshes)for(let r of i.subMeshes)r._removeDrawWrapper(e)}static PrepareDefines(e,t,i){if(!i._arePrePassDirty)return;let r=n._Configurations[e];if(!r)return;i.PREPASS=!0;let s=0;for(let a=0;a<n.GeometryTextureDescriptions.length;a++){let o=n.GeometryTextureDescriptions[a],l=o.define,c=o.defineIndex,f=r.defines[c];f!==void 0?(i[l]=!0,i[c]=f,s++):(i[l]=!1,delete i[c])}i.SCENE_MRT_COUNT=s,i.BONES_VELOCITY_ENABLED=t.useBones&&t.computeBonesUsingShaders&&t.skeleton&&!t.skeleton.isUsingTextureForMatrices&&r.excludedSkinnedMesh.indexOf(t)===-1}static Bind(e,t,i,r,s){let a=n._Configurations[e];if(!a)return;let o=i.getScene(),l=o.getEngine();if(a.reverseCulling&&l.setStateCullFaceType(o._mirroredCameraPosition?s.cullBackFaces:!s.cullBackFaces),(a.defines.PREPASS_VELOCITY_INDEX!==void 0||a.defines.PREPASS_VELOCITY_LINEAR_INDEX!==void 0)&&(a.previousWorldMatrices[i.uniqueId]||(a.previousWorldMatrices[i.uniqueId]=r.clone()),a.previousViewProjection||(a.previousViewProjection=o.getTransformMatrix().clone(),a.currentViewProjection=o.getTransformMatrix().clone()),a.currentViewProjection.updateFlag!==o.getTransformMatrix().updateFlag?(a.lastUpdateFrameId=l.frameId,a.previousViewProjection.copyFrom(a.currentViewProjection),a.currentViewProjection.copyFrom(o.getTransformMatrix())):a.lastUpdateFrameId!==l.frameId&&(a.lastUpdateFrameId=l.frameId,a.previousViewProjection.copyFrom(a.currentViewProjection)),t.setMatrix("previousWorld",a.previousWorldMatrices[i.uniqueId]),t.setMatrix("previousViewProjection",a.previousViewProjection),a.previousWorldMatrices[i.uniqueId]=r.clone(),i.useBones&&i.computeBonesUsingShaders&&i.skeleton)){let c=i.skeleton;if(!c.isUsingTextureForMatrices||t.getUniformIndex("boneTextureInfo")===-1){let f=c.getTransformMatrices(i);f&&(a.previousBones[i.uniqueId]||(a.previousBones[i.uniqueId]=f.slice()),t.setMatrices("mPreviousBones",a.previousBones[i.uniqueId]),a.previousBones[i.uniqueId].set(f))}}}};ss.GeometryTextureDescriptions=[{type:0,name:"IrradianceLegacy",clearType:0,define:"PREPASS_IRRADIANCE_LEGACY",defineIndex:"PREPASS_IRRADIANCE_LEGACY_INDEX"},{type:1,name:"WorldPosition",clearType:0,define:"PREPASS_POSITION",defineIndex:"PREPASS_POSITION_INDEX"},{type:2,name:"Velocity",clearType:0,define:"PREPASS_VELOCITY",defineIndex:"PREPASS_VELOCITY_INDEX"},{type:3,name:"Reflectivity",clearType:0,define:"PREPASS_REFLECTIVITY",defineIndex:"PREPASS_REFLECTIVITY_INDEX"},{type:5,name:"ViewDepth",clearType:2,define:"PREPASS_DEPTH",defineIndex:"PREPASS_DEPTH_INDEX"},{type:6,name:"ViewNormal",clearType:0,define:"PREPASS_NORMAL",defineIndex:"PREPASS_NORMAL_INDEX"},{type:7,name:"AlbedoSqrt",clearType:0,define:"PREPASS_ALBEDO_SQRT",defineIndex:"PREPASS_ALBEDO_SQRT_INDEX"},{type:8,name:"WorldNormal",clearType:0,define:"PREPASS_WORLD_NORMAL",defineIndex:"PREPASS_WORLD_NORMAL_INDEX"},{type:9,name:"LocalPosition",clearType:0,define:"PREPASS_LOCAL_POSITION",defineIndex:"PREPASS_LOCAL_POSITION_INDEX"},{type:10,name:"ScreenDepth",clearType:1,define:"PREPASS_SCREENSPACE_DEPTH",defineIndex:"PREPASS_SCREENSPACE_DEPTH_INDEX"},{type:11,name:"LinearVelocity",clearType:0,define:"PREPASS_VELOCITY_LINEAR",defineIndex:"PREPASS_VELOCITY_LINEAR_INDEX"},{type:12,name:"Albedo",clearType:0,define:"PREPASS_ALBEDO",defineIndex:"PREPASS_ALBEDO_INDEX"},{type:13,name:"NormalizedViewDepth",clearType:1,define:"PREPASS_NORMALIZED_VIEW_DEPTH",defineIndex:"PREPASS_NORMALIZED_VIEW_DEPTH_INDEX"},{type:4,name:"Color",clearType:3,define:"PREPASS_COLOR",defineIndex:"PREPASS_COLOR_INDEX"},{type:14,name:"Irradiance",clearType:0,define:"PREPASS_IRRADIANCE",defineIndex:"PREPASS_IRRADIANCE_INDEX"}];ss._Configurations={}});function Ip(n){return class extends n{constructor(){super(...arguments),this.MAINUV1=!1,this.MAINUV2=!1,this.MAINUV3=!1,this.MAINUV4=!1,this.MAINUV5=!1,this.MAINUV6=!1,this.UV1=!1,this.UV2=!1,this.UV3=!1,this.UV4=!1,this.UV5=!1,this.UV6=!1}}}var RR=I(()=>{});function yp(n){return class extends n{constructor(){super(...arguments),this.PREPASS=!1,this.PREPASS_COLOR=!1,this.PREPASS_COLOR_INDEX=-1,this.PREPASS_IRRADIANCE_LEGACY=!1,this.PREPASS_IRRADIANCE_LEGACY_INDEX=-1,this.PREPASS_IRRADIANCE=!1,this.PREPASS_IRRADIANCE_INDEX=-1,this.PREPASS_ALBEDO=!1,this.PREPASS_ALBEDO_INDEX=-1,this.PREPASS_ALBEDO_SQRT=!1,this.PREPASS_ALBEDO_SQRT_INDEX=-1,this.PREPASS_DEPTH=!1,this.PREPASS_DEPTH_INDEX=-1,this.PREPASS_SCREENSPACE_DEPTH=!1,this.PREPASS_SCREENSPACE_DEPTH_INDEX=-1,this.PREPASS_NORMALIZED_VIEW_DEPTH=!1,this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX=-1,this.PREPASS_NORMAL=!1,this.PREPASS_NORMAL_INDEX=-1,this.PREPASS_NORMAL_WORLDSPACE=!1,this.PREPASS_WORLD_NORMAL=!1,this.PREPASS_WORLD_NORMAL_INDEX=-1,this.PREPASS_POSITION=!1,this.PREPASS_POSITION_INDEX=-1,this.PREPASS_LOCAL_POSITION=!1,this.PREPASS_LOCAL_POSITION_INDEX=-1,this.PREPASS_VELOCITY=!1,this.PREPASS_VELOCITY_INDEX=-1,this.PREPASS_VELOCITY_LINEAR=!1,this.PREPASS_VELOCITY_LINEAR_INDEX=-1,this.PREPASS_REFLECTIVITY=!1,this.PREPASS_REFLECTIVITY_INDEX=-1,this.SCENE_MRT_COUNT=0}}}var bR=I(()=>{});function Cp(n){return class extends n{constructor(...e){super(...e),OV()(this,"_imageProcessingConfiguration")}get imageProcessingConfiguration(){return this._imageProcessingConfiguration}set imageProcessingConfiguration(e){this._attachImageProcessingConfiguration(e),this._markAllSubMeshesAsImageProcessingDirty&&this._markAllSubMeshesAsImageProcessingDirty()}_attachImageProcessingConfiguration(e){e!==this._imageProcessingConfiguration&&(this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),!e&&this.getScene?this._imageProcessingConfiguration=this.getScene().imageProcessingConfiguration:e&&(this._imageProcessingConfiguration=e),this._imageProcessingConfiguration&&(this._imageProcessingObserver=this._imageProcessingConfiguration.onUpdateParameters.add(()=>{this._markAllSubMeshesAsImageProcessingDirty&&this._markAllSubMeshesAsImageProcessingDirty()})))}get cameraColorCurvesEnabled(){return this.imageProcessingConfiguration.colorCurvesEnabled}set cameraColorCurvesEnabled(e){this.imageProcessingConfiguration.colorCurvesEnabled=e}get cameraColorGradingEnabled(){return this.imageProcessingConfiguration.colorGradingEnabled}set cameraColorGradingEnabled(e){this.imageProcessingConfiguration.colorGradingEnabled=e}get cameraToneMappingEnabled(){return this._imageProcessingConfiguration.toneMappingEnabled}set cameraToneMappingEnabled(e){this._imageProcessingConfiguration.toneMappingEnabled=e}get cameraExposure(){return this._imageProcessingConfiguration.exposure}set cameraExposure(e){this._imageProcessingConfiguration.exposure=e}get cameraContrast(){return this._imageProcessingConfiguration.contrast}set cameraContrast(e){this._imageProcessingConfiguration.contrast=e}get cameraColorGradingTexture(){return this._imageProcessingConfiguration.colorGradingTexture}set cameraColorGradingTexture(e){this._imageProcessingConfiguration.colorGradingTexture=e}get cameraColorCurves(){return this._imageProcessingConfiguration.colorCurves}set cameraColorCurves(e){this._imageProcessingConfiguration.colorCurves=e}}}var MR=I(()=>{kt()});var S4,Yde,Lh=I(()=>{k();S4="sceneUboDeclaration",Yde=`struct Scene {viewProjection : mat4x4<f32>,
|
|
#ifdef MULTIVIEW
|
|
viewProjectionR : mat4x4<f32>,
|
|
#endif
|
|
view : mat4x4<f32>,
|
|
projection : mat4x4<f32>,
|
|
vEyePosition : vec4<f32>,
|
|
inverseProjection : mat4x4<f32>,};
|
|
#define SCENE_UBO
|
|
var<uniform> scene : Scene;
|
|
`;x.IncludesShadersStoreWGSL[S4]||(x.IncludesShadersStoreWGSL[S4]=Yde)});var T4,Kde,Pv=I(()=>{k();T4="meshUboDeclaration",Kde=`struct Mesh {world : mat4x4<f32>,
|
|
visibility : f32,};var<uniform> mesh : Mesh;
|
|
#define WORLD_UBO
|
|
`;x.IncludesShadersStoreWGSL[T4]||(x.IncludesShadersStoreWGSL[T4]=Kde)});var A4,jde,VL=I(()=>{k();Lh();Pv();A4="defaultUboDeclaration",jde=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
|
|
#define ADDITIONAL_UBO_DECLARATION
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
`;x.IncludesShadersStoreWGSL[A4]||(x.IncludesShadersStoreWGSL[A4]=jde)});var x4,Zde,IR=I(()=>{k();x4="uvAttributeDeclaration",Zde=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
|
|
attribute uv{X}: vec2f;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[x4]||(x.IncludesShadersStoreWGSL[x4]=Zde)});var R4,qde,yR=I(()=>{k();R4="prePassVertexDeclaration",qde=`#ifdef PREPASS
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
varying vPosition : vec3f;
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
varying vViewPos: vec3f;
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
varying vNormViewDepth: f32;
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
|
|
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[R4]||(x.IncludesShadersStoreWGSL[R4]=qde)});var b4,Qde,Pp=I(()=>{k();b4="mainUVVaryingDeclaration",Qde=`#ifdef MAINUV{X}
|
|
varying vMainUV{X}: vec2f;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[b4]||(x.IncludesShadersStoreWGSL[b4]=Qde)});var M4,$de,CR=I(()=>{k();M4="samplerVertexDeclaration",$de=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
varying v_VARYINGNAME_UV: vec2f;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[M4]||(x.IncludesShadersStoreWGSL[M4]=$de)});var I4,Jde,GL=I(()=>{k();I4="bumpVertexDeclaration",Jde=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[I4]||(x.IncludesShadersStoreWGSL[I4]=Jde)});var y4,ehe,C4=I(()=>{k();y4="lightVxFragmentDeclaration",ehe=`#ifdef LIGHT{X}
|
|
uniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;
|
|
#ifdef SPECULARTERM
|
|
uniform vLightSpecular{X}: vec4f;
|
|
#else
|
|
var vLightSpecular{X}: vec4f= vec4f(0.);
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;
|
|
#elif defined(SHADOWCUBE{X})
|
|
#else
|
|
varying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
|
|
#endif
|
|
uniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;
|
|
#endif
|
|
#ifdef SPOTLIGHT{X}
|
|
uniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;
|
|
#elif defined(POINTLIGHT{X})
|
|
uniform vLightFalloff{X}: vec4f;
|
|
#elif defined(HEMILIGHT{X})
|
|
uniform vLightGround{X}: vec3f;
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
uniform vLightWidth{X}: vec4f;uniform vLightHeight{X}: vec4f;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[y4]||(x.IncludesShadersStoreWGSL[y4]=ehe)});var P4,the,PR=I(()=>{k();P4="lightVxUboDeclaration",the=`#ifdef LIGHT{X}
|
|
struct Light{X}
|
|
{vLightData: vec4f,
|
|
vLightDiffuse: vec4f,
|
|
vLightSpecular: vec4f,
|
|
#ifdef SPOTLIGHT{X}
|
|
vLightDirection: vec4f,
|
|
vLightFalloff: vec4f,
|
|
#elif defined(POINTLIGHT{X})
|
|
vLightFalloff: vec4f,
|
|
#elif defined(HEMILIGHT{X})
|
|
vLightGround: vec3f,
|
|
#elif defined(CLUSTLIGHT{X})
|
|
vSliceData: vec2f,
|
|
vSliceRanges: array<vec4f,CLUSTLIGHT_SLICES>,
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vLightWidth: vec4f,
|
|
vLightHeight: vec4f,
|
|
#endif
|
|
shadowsInfo: vec4f,
|
|
depthValues: vec2f} ;var<uniform> light{X} : Light{X};
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;
|
|
#elif defined(SHADOWCUBE{X})
|
|
#else
|
|
varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[P4]||(x.IncludesShadersStoreWGSL[P4]=the)});var D4,ihe,rd=I(()=>{k();D4="morphTargetsVertexGlobalDeclaration",ihe=`#ifdef MORPHTARGETS
|
|
uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
|
|
{
|
|
let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
|
|
fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
|
|
{
|
|
let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
|
|
let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[D4]||(x.IncludesShadersStoreWGSL[D4]=ihe)});var L4,rhe,nd=I(()=>{k();L4="morphTargetsVertexDeclaration",rhe=`#ifdef MORPHTARGETS
|
|
#ifndef MORPHTARGETS_TEXTURE
|
|
#ifdef MORPHTARGETS_POSITION
|
|
attribute position{X} : vec3<f32>;
|
|
#endif
|
|
#ifdef MORPHTARGETS_NORMAL
|
|
attribute normal{X} : vec3<f32>;
|
|
#endif
|
|
#ifdef MORPHTARGETS_TANGENT
|
|
attribute tangent{X} : vec3<f32>;
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV
|
|
attribute uv_{X} : vec2<f32>;
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV2
|
|
attribute uv2_{X} : vec2<f32>;
|
|
#endif
|
|
#ifdef MORPHTARGETS_COLOR
|
|
attribute color{X} : vec4<f32>;
|
|
#endif
|
|
#elif {X}==0
|
|
uniform morphTargetCount: f32;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[L4]||(x.IncludesShadersStoreWGSL[L4]=rhe)});var O4,nhe,Oh=I(()=>{k();O4="logDepthDeclaration",nhe=`#ifdef LOGARITHMICDEPTH
|
|
uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[O4]||(x.IncludesShadersStoreWGSL[O4]=nhe)});var N4,she,DR=I(()=>{k();N4="vertexPullingDeclaration",she=`#ifdef USE_VERTEX_PULLING
|
|
#ifdef VERTEX_PULLING_USE_INDEX_BUFFER
|
|
var<storage,read> indices : array<u32>;
|
|
#endif
|
|
var<storage,read> position : array<f32>;uniform vp_position_info : vec4f;
|
|
#ifdef NORMAL
|
|
var<storage,read> normal : array<f32>;uniform vp_normal_info : vec4f;
|
|
#endif
|
|
#ifdef TANGENT
|
|
var<storage,read> tangent : array<f32>;uniform vp_tangent_info : vec4f;
|
|
#endif
|
|
#ifdef UV1
|
|
var<storage,read> uv : array<f32>;uniform vp_uv_info : vec4f;
|
|
#define VP_UV1_SUPPORTED
|
|
#endif
|
|
#ifdef UV2
|
|
var<storage,read> uv2 : array<f32>;uniform vp_uv2_info : vec4f;
|
|
#define VP_UV2_SUPPORTED
|
|
#endif
|
|
#ifdef UV3
|
|
var<storage,read> uv3 : array<f32>;uniform vp_uv3_info : vec4f;
|
|
#define VP_UV3_SUPPORTED
|
|
#endif
|
|
#ifdef UV4
|
|
var<storage,read> uv4 : array<f32>;uniform vp_uv4_info : vec4f;
|
|
#define VP_UV4_SUPPORTED
|
|
#endif
|
|
#ifdef UV5
|
|
var<storage,read> uv5 : array<f32>;uniform vp_uv5_info : vec4f;
|
|
#define VP_UV5_SUPPORTED
|
|
#endif
|
|
#ifdef UV6
|
|
var<storage,read> uv6 : array<f32>;uniform vp_uv6_info : vec4f;
|
|
#define VP_UV6_SUPPORTED
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var<storage,read> color : array<f32>;uniform vp_color_info : vec4f;
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
var<storage,read> matricesIndices : array<u32>;var<storage,read> matricesWeights : array<f32>;uniform vp_matricesIndices_info : vec4f;uniform vp_matricesWeights_info : vec4f;
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
var<storage,read> matricesIndicesExtra : array<u32>;var<storage,read> matricesWeightsExtra : array<f32>;uniform vp_matricesIndicesExtra_info : vec4f;uniform vp_matricesWeightsExtra_info : vec4f;
|
|
#endif
|
|
#endif
|
|
fn vp_convertToFloat(word : u32,byteInWord : u32,dataType : u32,normalized : bool)->f32 {switch (dataType) {case 5120u: {
|
|
let shift=byteInWord*8u;let value=(word>>shift) & 0xFFu;let signedValue=f32(i32(value<<24u)>>24u);if (normalized) { return signedValue/127.0; }
|
|
return signedValue;}
|
|
case 5121u: {
|
|
let shift=byteInWord*8u;let value=(word>>shift) & 0xFFu;if (normalized) { return f32(value)/255.0; }
|
|
return f32(value);}
|
|
case 5122u: {
|
|
let shift=(byteInWord & 0xFFFFFFFEu)*8u;let value=(word>>shift) & 0xFFFFu;let signedValue=f32(i32(value<<16u)>>16u);if (normalized) { return signedValue/32767.0; }
|
|
return signedValue;}
|
|
case 5123u: {
|
|
let shift=(byteInWord & 0xFFFFFFFEu)*8u;let value=(word>>shift) & 0xFFFFu;if (normalized) { return f32(value)/65535.0; }
|
|
return f32(value);}
|
|
case 5126u: {
|
|
return bitcast<f32>(word);}
|
|
default: { return 0.0; }}}
|
|
fn vp_componentSize(dataType : u32)->u32 {return select(select(2u,1u,dataType==5120u || dataType==5121u),4u,dataType==5126u);}
|
|
fn vp_readVertexIndex(index : u32)->u32 {
|
|
#ifndef VERTEX_PULLING_USE_INDEX_BUFFER
|
|
return index;
|
|
#else
|
|
#ifdef VERTEX_PULLING_INDEX_BUFFER_32BITS
|
|
return indices[index];
|
|
#else
|
|
let u32_index=index/2u;let bit_offset=(index & 1u)*16u;return (indices[u32_index]>>bit_offset) & 0xFFFFu;
|
|
#endif
|
|
#endif
|
|
}
|
|
fn vp_readPositionValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(position[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readPosition(info : vec4f,vertexIndex : u32)->vec3f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec3f(
|
|
vp_readPositionValue(offset,dataType,normalized),
|
|
vp_readPositionValue(offset+cs,dataType,normalized),
|
|
vp_readPositionValue(offset+cs*2u,dataType,normalized)
|
|
);}
|
|
#ifdef NORMAL
|
|
fn vp_readNormalValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(normal[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readNormal(info : vec4f,vertexIndex : u32)->vec3f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec3f(
|
|
vp_readNormalValue(offset,dataType,normalized),
|
|
vp_readNormalValue(offset+cs,dataType,normalized),
|
|
vp_readNormalValue(offset+cs*2u,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef TANGENT
|
|
fn vp_readTangentValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(tangent[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readTangent(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
|
|
vp_readTangentValue(offset,dataType,normalized),
|
|
vp_readTangentValue(offset+cs,dataType,normalized),
|
|
vp_readTangentValue(offset+cs*2u,dataType,normalized),
|
|
vp_readTangentValue(offset+cs*3u,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef UV1
|
|
fn vp_readUVValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readUV(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
|
|
vp_readUVValue(offset,dataType,normalized),
|
|
vp_readUVValue(offset+cs,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef UV2
|
|
fn vp_readUV2Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv2[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readUV2(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
|
|
vp_readUV2Value(offset,dataType,normalized),
|
|
vp_readUV2Value(offset+cs,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef UV3
|
|
fn vp_readUV3Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv3[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readUV3(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
|
|
vp_readUV3Value(offset,dataType,normalized),
|
|
vp_readUV3Value(offset+cs,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef UV4
|
|
fn vp_readUV4Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv4[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readUV4(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
|
|
vp_readUV4Value(offset,dataType,normalized),
|
|
vp_readUV4Value(offset+cs,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef UV5
|
|
fn vp_readUV5Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv5[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readUV5(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
|
|
vp_readUV5Value(offset,dataType,normalized),
|
|
vp_readUV5Value(offset+cs,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef UV6
|
|
fn vp_readUV6Value(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(uv6[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readUV6(info : vec4f,vertexIndex : u32)->vec2f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec2f(
|
|
vp_readUV6Value(offset,dataType,normalized),
|
|
vp_readUV6Value(offset+cs,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
fn vp_readColorValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(color[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readColor(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
|
|
vp_readColorValue(offset,dataType,normalized),
|
|
vp_readColorValue(offset+cs,dataType,normalized),
|
|
vp_readColorValue(offset+cs*2u,dataType,normalized),
|
|
vp_readColorValue(offset+cs*3u,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
fn vp_readMatrixIndexValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(matricesIndices[byteOffset/4u],byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readBoneIndices(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
|
|
vp_readMatrixIndexValue(offset,dataType,normalized),
|
|
vp_readMatrixIndexValue(offset+cs,dataType,normalized),
|
|
vp_readMatrixIndexValue(offset+cs*2u,dataType,normalized),
|
|
vp_readMatrixIndexValue(offset+cs*3u,dataType,normalized)
|
|
);}
|
|
fn vp_readMatrixWeightValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(matricesWeights[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readBoneWeights(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
|
|
vp_readMatrixWeightValue(offset,dataType,normalized),
|
|
vp_readMatrixWeightValue(offset+cs,dataType,normalized),
|
|
vp_readMatrixWeightValue(offset+cs*2u,dataType,normalized),
|
|
vp_readMatrixWeightValue(offset+cs*3u,dataType,normalized)
|
|
);}
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
fn vp_readMatrixIndexExtraValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(matricesIndicesExtra[byteOffset/4u],byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readBoneIndicesExtra(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
|
|
vp_readMatrixIndexExtraValue(offset,dataType,normalized),
|
|
vp_readMatrixIndexExtraValue(offset+cs,dataType,normalized),
|
|
vp_readMatrixIndexExtraValue(offset+cs*2u,dataType,normalized),
|
|
vp_readMatrixIndexExtraValue(offset+cs*3u,dataType,normalized)
|
|
);}
|
|
fn vp_readMatrixWeightExtraValue(byteOffset : u32,dataType : u32,normalized : bool)->f32 {return vp_convertToFloat(bitcast<u32>(matricesWeightsExtra[byteOffset/4u]),byteOffset % 4u,dataType,normalized);}
|
|
fn vp_readBoneWeightsExtra(info : vec4f,vertexIndex : u32)->vec4f {let baseOffset=u32(info.x);let stride=u32(info.y);let dataType=u32(info.z);let normalized=info.w != 0.0;let offset=baseOffset+vertexIndex*stride;let cs=vp_componentSize(dataType);return vec4f(
|
|
vp_readMatrixWeightExtraValue(offset,dataType,normalized),
|
|
vp_readMatrixWeightExtraValue(offset+cs,dataType,normalized),
|
|
vp_readMatrixWeightExtraValue(offset+cs*2u,dataType,normalized),
|
|
vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
|
|
);}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[N4]||(x.IncludesShadersStoreWGSL[N4]=she)});var w4,ahe,LR=I(()=>{k();w4="vertexPullingVertex",ahe=`#ifdef USE_VERTEX_PULLING
|
|
let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
|
|
#ifdef NORMAL
|
|
normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef TANGENT
|
|
tangentUpdated=vp_readTangent(uniforms.vp_tangent_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef UV1
|
|
uvUpdated=vp_readUV(uniforms.vp_uv_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef UV2
|
|
uv2Updated=vp_readUV2(uniforms.vp_uv2_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef UV3
|
|
var uv3Updated: vec2f=vp_readUV3(uniforms.vp_uv3_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef UV4
|
|
var uv4Updated: vec2f=vp_readUV4(uniforms.vp_uv4_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef UV5
|
|
var uv5Updated: vec2f=vp_readUV5(uniforms.vp_uv5_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef UV6
|
|
var uv6Updated: vec2f=vp_readUV6(uniforms.vp_uv6_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
colorUpdated=vp_readColor(uniforms.vp_color_info,vpVertexIndex);
|
|
#endif
|
|
#ifdef MORPHTARGETS
|
|
let vp_basePosition: vec3f=positionUpdated;
|
|
#ifdef NORMAL
|
|
let vp_baseNormal: vec3f=normalUpdated;
|
|
#endif
|
|
#ifdef TANGENT
|
|
let vp_baseTangent: vec4f=tangentUpdated;
|
|
#endif
|
|
#ifdef UV1
|
|
let vp_baseUV: vec2f=uvUpdated;
|
|
#endif
|
|
#ifdef UV2
|
|
let vp_baseUV2: vec2f=uv2Updated;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
let vp_baseColor: vec4f=colorUpdated;
|
|
#endif
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
var vp_matricesIndices: vec4f=vp_readBoneIndices(uniforms.vp_matricesIndices_info,vpVertexIndex);var vp_matricesWeights: vec4f=vp_readBoneWeights(uniforms.vp_matricesWeights_info,vpVertexIndex);
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesIndicesExtra_info,vpVertexIndex);var vp_matricesWeightsExtra: vec4f=vp_readBoneWeightsExtra(uniforms.vp_matricesWeightsExtra_info,vpVertexIndex);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[w4]||(x.IncludesShadersStoreWGSL[w4]=ahe)});var F4,ohe,sd=I(()=>{k();F4="morphTargetsVertexGlobal",ohe=`#ifdef MORPHTARGETS
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
var vertexID : f32;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[F4]||(x.IncludesShadersStoreWGSL[F4]=ohe)});var B4,lhe,ad=I(()=>{k();B4="morphTargetsVertex",lhe=`#ifdef MORPHTARGETS
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
#if {X}==0
|
|
for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
|
|
#ifdef USE_VERTEX_PULLING
|
|
vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
|
|
#else
|
|
vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
|
|
#endif
|
|
#ifdef MORPHTARGETS_POSITION
|
|
#ifdef USE_VERTEX_PULLING
|
|
positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
|
|
#else
|
|
positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASPOSITIONS
|
|
vertexID=vertexID+1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_NORMAL
|
|
#ifdef USE_VERTEX_PULLING
|
|
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
|
|
#else
|
|
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASNORMALS
|
|
vertexID=vertexID+1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV
|
|
#ifdef USE_VERTEX_PULLING
|
|
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
|
|
#else
|
|
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASUVS
|
|
vertexID=vertexID+1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_TANGENT
|
|
#ifdef USE_VERTEX_PULLING
|
|
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
|
|
#else
|
|
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASTANGENTS
|
|
vertexID=vertexID+1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV2
|
|
#ifdef USE_VERTEX_PULLING
|
|
uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
|
|
#else
|
|
uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETS_COLOR
|
|
#ifdef USE_VERTEX_PULLING
|
|
colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
|
|
#else
|
|
colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
|
|
#endif
|
|
#endif
|
|
}
|
|
#endif
|
|
#else
|
|
#ifdef MORPHTARGETS_POSITION
|
|
#ifdef USE_VERTEX_PULLING
|
|
positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
|
|
#else
|
|
positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETS_NORMAL
|
|
#ifdef USE_VERTEX_PULLING
|
|
normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
|
|
#else
|
|
normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETS_TANGENT
|
|
#ifdef USE_VERTEX_PULLING
|
|
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
|
|
#else
|
|
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV
|
|
#ifdef USE_VERTEX_PULLING
|
|
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
|
|
#else
|
|
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV2
|
|
#ifdef USE_VERTEX_PULLING
|
|
uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
|
|
#else
|
|
uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
|
|
#endif
|
|
#endif
|
|
#ifdef MORPHTARGETS_COLOR
|
|
#ifdef USE_VERTEX_PULLING
|
|
colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
|
|
#else
|
|
colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[B4]||(x.IncludesShadersStoreWGSL[B4]=lhe)});var U4,che,OR=I(()=>{k();U4="prePassVertex",che=`#ifdef PREPASS_DEPTH
|
|
vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
vertexOutputs.vNormViewDepth=((scene.view*worldPos).z-uniforms.cameraInfo.x)/(uniforms.cameraInfo.y-uniforms.cameraInfo.x);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
vertexOutputs.vPosition=positionUpdated.xyz;
|
|
#endif
|
|
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
vertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
var previousInfluence: mat4x4f;previousInfluence=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
#endif
|
|
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
|
|
#else
|
|
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[U4]||(x.IncludesShadersStoreWGSL[U4]=che)});var V4,fhe,NR=I(()=>{k();V4="uvVariableDeclaration",fhe=`#ifdef MAINUV{X}
|
|
#if !defined(UV{X})
|
|
var uv{X}: vec2f=vec2f(0.,0.);
|
|
#elif defined(USE_VERTEX_PULLING)
|
|
var uv{X}: vec2f=uv{X}Updated;
|
|
#else
|
|
var uv{X}: vec2f=vertexInputs.uv{X};
|
|
#endif
|
|
vertexOutputs.vMainUV{X}=uv{X};
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[V4]||(x.IncludesShadersStoreWGSL[V4]=fhe)});var G4,dhe,wR=I(()=>{k();G4="samplerVertexImplementation",dhe=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
if (uniforms.v_INFONAME_==0.)
|
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
|
|
#ifdef UV2
|
|
else if (uniforms.v_INFONAME_==1.)
|
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uv2Updated,1.0,0.0)).xy;}
|
|
#endif
|
|
#ifdef UV3
|
|
else if (uniforms.v_INFONAME_==2.)
|
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}
|
|
#endif
|
|
#ifdef UV4
|
|
else if (uniforms.v_INFONAME_==3.)
|
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}
|
|
#endif
|
|
#ifdef UV5
|
|
else if (uniforms.v_INFONAME_==4.)
|
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}
|
|
#endif
|
|
#ifdef UV6
|
|
else if (uniforms.v_INFONAME_==5.)
|
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[G4]||(x.IncludesShadersStoreWGSL[G4]=dhe)});var k4,hhe,FR=I(()=>{k();k4="bumpVertex",hhe=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[k4]||(x.IncludesShadersStoreWGSL[k4]=hhe)});var W4,uhe,BR=I(()=>{k();W4="shadowsVertex",uhe=`#ifdef SHADOWS
|
|
#if defined(SHADOWCSM{X})
|
|
#ifdef SCENE_UBO
|
|
vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
|
|
#else
|
|
vertexOutputs.vPositionFromCamera{X}=uniforms.view*worldPos;
|
|
#endif
|
|
#if SHADOWCSMNUM_CASCADES{X}>0
|
|
vertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
#endif
|
|
#if SHADOWCSMNUM_CASCADES{X}>1
|
|
vertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
#endif
|
|
#if SHADOWCSMNUM_CASCADES{X}>2
|
|
vertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
#endif
|
|
#if SHADOWCSMNUM_CASCADES{X}>3
|
|
vertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
#endif
|
|
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
|
|
vertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[W4]||(x.IncludesShadersStoreWGSL[W4]=uhe)});var H4,mhe,UR=I(()=>{k();H4="logDepthVertex",mhe=`#ifdef LOGARITHMICDEPTH
|
|
vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[H4]||(x.IncludesShadersStoreWGSL[H4]=mhe)});var X4={};Fe(X4,{defaultVertexShaderWGSL:()=>phe});var kL,z4,phe,Y4=I(()=>{k();VL();IR();Ha();Ac();xc();ed();yR();Pp();CR();GL();Rc();pv();C4();PR();rd();nd();Oh();DR();LR();sd();ad();bc();Mc();Ic();OR();NR();wR();FR();yc();_v();BR();gv();UR();kL="defaultVertexShader",z4=`#include<defaultUboDeclaration>
|
|
#define CUSTOM_VERTEX_BEGIN
|
|
#ifndef USE_VERTEX_PULLING
|
|
attribute position: vec3f;
|
|
#ifdef NORMAL
|
|
attribute normal: vec3f;
|
|
#endif
|
|
#ifdef TANGENT
|
|
attribute tangent: vec4f;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute uv: vec2f;
|
|
#endif
|
|
#include<uvAttributeDeclaration>[2..7]
|
|
#ifdef VERTEXCOLOR
|
|
attribute color: vec4f;
|
|
#endif
|
|
#endif
|
|
#include<helperFunctions>
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<instancesDeclaration>
|
|
#include<prePassVertexDeclaration>
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
#if defined(SPECULARTERM)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
|
|
#endif
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
varying vPositionW: vec3f;
|
|
#ifdef NORMAL
|
|
varying vNormalW: vec3f;
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vColor: vec4f;
|
|
#endif
|
|
#include<bumpVertexDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vPositionUVW: vec3f;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vDirectionW: vec3f;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying vViewDepth: f32;
|
|
#endif
|
|
#include<logDepthDeclaration>
|
|
#include<vertexPullingDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef USE_VERTEX_PULLING
|
|
var positionUpdated: vec3f=vec3f(0.0);
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vec3f(0.0);
|
|
#endif
|
|
#ifdef TANGENT
|
|
var tangentUpdated: vec4f=vec4f(0.0);
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vec4f(0.0);
|
|
#endif
|
|
#else
|
|
var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vertexInputs.normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vertexInputs.color;
|
|
#endif
|
|
#endif
|
|
#include<vertexPullingVertex>
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
vertexOutputs.vPositionUVW=positionUpdated;
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
#include<instancesVertex>
|
|
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
#endif
|
|
#ifdef USE_VERTEX_PULLING
|
|
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
#else
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
#endif
|
|
var worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);
|
|
#ifdef NORMAL
|
|
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
#endif
|
|
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
#else
|
|
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
#endif
|
|
vertexOutputs.vPositionW= worldPos.xyz;
|
|
#ifdef PREPASS
|
|
#include<prePassVertex>
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
vertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#ifdef RIGHT_HANDED
|
|
vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
|
|
#else
|
|
vertexOutputs.vViewDepth=(scene.view*worldPos).z;
|
|
#endif
|
|
#endif
|
|
#ifndef UV1
|
|
var uvUpdated: vec2f=vec2f(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV1
|
|
vertexOutputs.vMainUV1=uvUpdated;
|
|
#endif
|
|
#ifndef UV2
|
|
var uv2Updated: vec2f=vec2f(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV2
|
|
vertexOutputs.vMainUV2=uv2Updated;
|
|
#endif
|
|
#include<uvVariableDeclaration>[3..7]
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
#if defined(SPECULARTERM)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
|
|
#endif
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
#include<bumpVertex>
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
#include<vertexColorMixing>
|
|
#include<logDepthVertex>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[kL]||(x.ShadersStoreWGSL[kL]=z4);phe={name:kL,shader:z4}});var K4,_he,VR=I(()=>{k();K4="prePassDeclaration",_he=`#ifdef PREPASS
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
varying vPosition : vec3f;
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
varying vViewPos: vec3f;
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
varying vNormViewDepth: f32;
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
|
|
varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[K4]||(x.IncludesShadersStoreWGSL[K4]=_he)});var j4,ghe,GR=I(()=>{k();j4="oitDeclaration",ghe=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
#define MAX_DEPTH 99999.0
|
|
var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[j4]||(x.IncludesShadersStoreWGSL[j4]=ghe)});var Z4,vhe,kR=I(()=>{k();Z4="lightUboDeclaration",vhe=`#ifdef LIGHT{X}
|
|
struct Light{X}
|
|
{vLightData: vec4f,
|
|
vLightDiffuse: vec4f,
|
|
vLightSpecular: vec4f,
|
|
#ifdef SPOTLIGHT{X}
|
|
vLightDirection: vec4f,
|
|
vLightFalloff: vec4f,
|
|
#elif defined(POINTLIGHT{X})
|
|
vLightFalloff: vec4f,
|
|
#elif defined(HEMILIGHT{X})
|
|
vLightGround: vec3f,
|
|
#elif defined(CLUSTLIGHT{X})
|
|
vSliceData: vec2f,
|
|
vSliceRanges: array<vec4f,CLUSTLIGHT_SLICES>,
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vLightWidth: vec4f,
|
|
vLightHeight: vec4f,
|
|
#endif
|
|
shadowsInfo: vec4f,
|
|
depthValues: vec2f} ;var<uniform> light{X} : Light{X};
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
var iesLightTexture{X}Sampler: sampler;var iesLightTexture{X}: texture_2d<f32>;
|
|
#endif
|
|
#ifdef RECTAREALIGHTEMISSIONTEXTURE{X}
|
|
var rectAreaLightEmissionTexture{X}Sampler: sampler;var rectAreaLightEmissionTexture{X}: texture_2d<f32>;
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
uniform textureProjectionMatrix{X}: mat4x4f;var projectionLightTexture{X}Sampler: sampler;var projectionLightTexture{X}: texture_2d<f32>;
|
|
#endif
|
|
#ifdef CLUSTLIGHT{X}
|
|
var lightDataTexture{X}: texture_2d<f32>;var<storage,read> tileMaskBuffer{X}: array<u32>;
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;uniform viewFrustumZ{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform frustumLengths{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform cascadeBlendFactor{X}: f32;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;var<private> vPositionFromLight{X}: array<vec4f,4>;var<private> vDepthMetric{X} : array<f32,4>;
|
|
#if defined(SHADOWPCSS{X})
|
|
var shadowTexture{X}Sampler: sampler_comparison;
|
|
var shadowTexture{X}: texture_depth_2d_array;var depthTexture{X}Sampler: sampler;var depthTexture{X}: texture_2d_array<f32>;uniform lightSizeUVCorrection{X}: array<vec2f,SHADOWCSMNUM_CASCADES{X}>;uniform depthCorrection{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform penumbraDarkness{X}: f32;
|
|
#elif defined(SHADOWPCF{X})
|
|
var shadowTexture{X}Sampler: sampler_comparison;var shadowTexture{X}: texture_depth_2d_array;
|
|
#else
|
|
var shadowTexture{X}Sampler: sampler;
|
|
var shadowTexture{X}: texture_2d_array<f32>;
|
|
#endif
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
const vCascadeColorsMultiplier{X}: array<vec3f,8>=array<vec3f,8>
|
|
(
|
|
vec3f ( 1.5,0.0,0.0 ),
|
|
vec3f ( 0.0,1.5,0.0 ),
|
|
vec3f ( 0.0,0.0,5.5 ),
|
|
vec3f ( 1.5,0.0,5.5 ),
|
|
vec3f ( 1.5,1.5,0.0 ),
|
|
vec3f ( 1.0,1.0,1.0 ),
|
|
vec3f ( 0.0,1.0,5.5 ),
|
|
vec3f ( 0.5,3.5,0.75 )
|
|
);
|
|
#endif
|
|
#elif defined(SHADOWCUBE{X})
|
|
var shadowTexture{X}Sampler: sampler;var shadowTexture{X}: texture_cube<f32>;
|
|
#else
|
|
varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;
|
|
#if defined(SHADOWPCSS{X})
|
|
var shadowTexture{X}Sampler: sampler_comparison;
|
|
var shadowTexture{X}: texture_depth_2d;var depthTexture{X}Sampler: sampler;
|
|
var depthTexture{X}: texture_2d<f32>;
|
|
#elif defined(SHADOWPCF{X})
|
|
var shadowTexture{X}Sampler: sampler_comparison;var shadowTexture{X}: texture_depth_2d;
|
|
#else
|
|
var shadowTexture{X}Sampler: sampler;
|
|
var shadowTexture{X}: texture_2d<f32>;
|
|
#endif
|
|
uniform lightMatrix{X}: mat4x4f;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Z4]||(x.IncludesShadersStoreWGSL[Z4]=vhe)});var q4,Ehe,WL=I(()=>{k();q4="ltcHelperFunctions",Ehe=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
|
|
fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
|
|
fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
|
|
{thetaSintheta=v;}
|
|
else
|
|
{thetaSintheta=0.5*inverseSqrt( max( 1.0-x*x,0.00000001 ) )-v;}
|
|
return cross( v1,v2 )*thetaSintheta;}
|
|
fn LTCEvaluate( N:vec3f,V:vec3f,P:vec3f,mInv: mat3x3<f32>,rectCoords0:vec3f,rectCoords1:vec3f,rectCoords2:vec3f,rectCoords3:vec3f )->vec3f {var v1:vec3f=rectCoords1-rectCoords0;var v2:vec3f=rectCoords3-rectCoords0;var lightNormal:vec3f=cross( v1,v2 );if( dot( lightNormal,P-rectCoords0 )<0.0 ){return vec3f( 0.0 );}
|
|
var T1:vec3f=normalize( V-N*dot( V,N ) );var T2:vec3f=- cross( N,T1 );
|
|
var mat: mat3x3<f32>=mInv*transposeMat3( mat3x3<f32>( T1,T2,N ) );var coords0: vec3f=mat*( rectCoords0-P );var coords1: vec3f=mat*( rectCoords1-P );var coords2: vec3f=mat*( rectCoords2-P );var coords3: vec3f=mat*( rectCoords3-P );coords0=normalize( coords0 );coords1=normalize( coords1 );coords2=normalize( coords2 );coords3=normalize( coords3 );var vectorFormFactor:vec3f=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords0,coords1 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords1,coords2 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords2,coords3 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords3,coords0 );var result:f32=LTCClippedSphereFormFactor( vectorFormFactor );return vec3f( result );}
|
|
struct areaLightData
|
|
{Diffuse: vec3f,
|
|
Specular: vec3f,
|
|
Fresnel: vec4f};fn computeAreaLightSpecularDiffuseFresnel(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0:vec3f=lightPos+halfWidth-halfHeight;
|
|
var rectCoords1:vec3f=lightPos-halfWidth-halfHeight;var rectCoords2:vec3f=lightPos-halfWidth+halfHeight;var rectCoords3:vec3f=lightPos+halfWidth+halfHeight;
|
|
#ifdef SPECULARTERM
|
|
var uv:vec2f=LTCUv( normal,viewDir,roughness );var t1:vec4f=textureSample( ltc1,ltc1Sampler,uv );var t2:vec4f=textureSample( ltc2,ltc2Sampler,uv );var mInv:mat3x3<f32>=mat3x3<f32>(
|
|
vec3f( t1.x,0,t1.y ),
|
|
vec3f( 0,1, 0 ),
|
|
vec3f( t1.z,0,t1.w )
|
|
);result.Fresnel=t2;result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );
|
|
#endif
|
|
var mInvEmpty:mat3x3<f32>=mat3x3<f32>(
|
|
vec3f( 1,0,0 ),
|
|
vec3f( 0,1,0 ),
|
|
vec3f( 0,0,1 )
|
|
);result.Diffuse+=LTCEvaluate( normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3 );return result;}
|
|
fn FetchDiffuseFilteredTexture(texLightFiltered: texture_2d<f32>,texLightFilteredSampler: sampler,p1_: vec3f,p2_: vec3f,p3_: vec3f,p4_: vec3f)->vec3f {var V1: vec3f=p2_-p1_;var V2: vec3f=p4_-p1_;var planeOrtho: vec3f=cross(V1,V2);var planeAreaSquared: f32=dot(planeOrtho,planeOrtho);var planeDistxPlaneArea: f32=dot(planeOrtho,p1_);var P: vec3f=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;var dot_V1_V2: f32=dot(V1,V2);var inv_dot_V1_V1: f32=1.0/dot(V1,V1);var V2_: vec3f=V2-V1*dot_V1_V2*inv_dot_V1_V1;var Puv: vec2f;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y;var d: f32=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);var sampleLOD: f32=log(2048.0*d)/log(3.0);var sampleUV: vec2f=vec2f(0.125,0.125)+(vec2f(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return textureSampleLevel(texLightFiltered,texLightFilteredSampler,sampleUV,sampleLOD).rgb;}
|
|
fn LTCEvaluateWithEmission(N: vec3f,V: vec3f,P: vec3f,mInv: mat3x3<f32>,rectCoords0: vec3f,rectCoords1: vec3f,rectCoords2: vec3f,rectCoords3: vec3f,texFilteredMap: texture_2d<f32>,texFilteredMapSampler: sampler)->vec3f {var v1: vec3f=rectCoords1-rectCoords0;var v2: vec3f=rectCoords3-rectCoords0;var lightNormal: vec3f=cross(v1,v2);if (dot(lightNormal,P-rectCoords0)<0.0) {return vec3f(0.0);}
|
|
var T1: vec3f=normalize(V-N*dot(V,N));var T2: vec3f=-cross(N,T1);var mat: mat3x3<f32>=mInv*transposeMat3(mat3x3<f32>(T1,T2,N));var coords0: vec3f=mat*(rectCoords0-P);var coords1: vec3f=mat*(rectCoords1-P);var coords2: vec3f=mat*(rectCoords2-P);var coords3: vec3f=mat*(rectCoords3-P);var textureLight: vec3f=FetchDiffuseFilteredTexture(texFilteredMap,texFilteredMapSampler,coords0,coords1,coords2,coords3);coords0=normalize(coords0);coords1=normalize(coords1);coords2=normalize(coords2);coords3=normalize(coords3);var vectorFormFactor: vec3f=vec3f(0.0);vectorFormFactor+=LTCEdgeVectorFormFactor(coords0,coords1);vectorFormFactor+=LTCEdgeVectorFormFactor(coords1,coords2);vectorFormFactor+=LTCEdgeVectorFormFactor(coords2,coords3);vectorFormFactor+=LTCEdgeVectorFormFactor(coords3,coords0);var result: f32=LTCClippedSphereFormFactor(vectorFormFactor);return vec3f(result)*textureLight;}
|
|
fn computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDir: vec3f,normal:vec3f,position:vec3f,lightPos:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->areaLightData {var result: areaLightData;var rectCoords0: vec3f=lightPos+halfWidth-halfHeight;
|
|
var rectCoords1: vec3f=lightPos-halfWidth-halfHeight;var rectCoords2: vec3f=lightPos-halfWidth+halfHeight;var rectCoords3: vec3f=lightPos+halfWidth+halfHeight;
|
|
#ifdef SPECULARTERM
|
|
var uv: vec2f=LTCUv(normal,viewDir,roughness);var t1: vec4f=textureSample(ltc1,ltc1Sampler,uv);var t2: vec4f=textureSample(ltc2,ltc2Sampler,uv);var mInv: mat3x3<f32>=mat3x3<f32>(
|
|
vec3f(t1.x,0,t1.y),
|
|
vec3f(0,1,0),
|
|
vec3f(t1.z,0,t1.w)
|
|
);result.Specular=LTCEvaluateWithEmission(normal,viewDir,position,mInv,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);result.Fresnel=t2;
|
|
#endif
|
|
var mInvEmpty: mat3x3<f32>=mat3x3<f32>(
|
|
vec3f(1,0,0),
|
|
vec3f(0,1,0),
|
|
vec3f(0,0,1)
|
|
);result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
|
|
`;x.IncludesShadersStoreWGSL[q4]||(x.IncludesShadersStoreWGSL[q4]=Ehe)});var Q4,She,HL=I(()=>{k();Q4="clusteredLightingFunctions",She=`struct ClusteredLight {vLightData: vec4f,
|
|
vLightDiffuse: vec4f,
|
|
vLightSpecular: vec4f,
|
|
vLightDirection: vec4f,
|
|
vLightFalloff: vec4f,}
|
|
fn getClusteredLight(lightDataTexture: texture_2d<f32>,index: u32)->ClusteredLight {return ClusteredLight(
|
|
textureLoad(lightDataTexture,vec2u(0,index),0),
|
|
textureLoad(lightDataTexture,vec2u(1,index),0),
|
|
textureLoad(lightDataTexture,vec2u(2,index),0),
|
|
textureLoad(lightDataTexture,vec2u(3,index),0),
|
|
textureLoad(lightDataTexture,vec2u(4,index),0)
|
|
);}
|
|
fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
|
|
`;x.IncludesShadersStoreWGSL[Q4]||(x.IncludesShadersStoreWGSL[Q4]=She)});var $4,The,J4=I(()=>{k();WL();HL();$4="lightsFragmentFunctions",The=`struct lightingInfo
|
|
{diffuse: vec3f,
|
|
#ifdef SPECULARTERM
|
|
specular: vec3f,
|
|
#endif
|
|
#ifdef NDOTL
|
|
ndl: f32,
|
|
#endif
|
|
};fn computeLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var result: lightingInfo;var lightVectorW: vec3f;var attenuation: f32=1.0;if (lightData.w==0.)
|
|
{var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}
|
|
else
|
|
{lightVectorW=normalize(-lightData.xyz);}
|
|
var ndl: f32=max(0.,dot(vNormal,lightVectorW));
|
|
#ifdef NDOTL
|
|
result.ndl=ndl;
|
|
#endif
|
|
result.diffuse=ndl*diffuseColor*attenuation;
|
|
#ifdef SPECULARTERM
|
|
var angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
|
|
#endif
|
|
return result;}
|
|
fn getAttenuation(cosAngle: f32,exponent: f32)->f32 {return max(0.,pow(cosAngle,exponent));}
|
|
fn getIESAttenuation(cosAngle: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32 {var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}
|
|
fn computeBasicSpotLighting(viewDirectionW: vec3f,lightVectorW: vec3f,vNormal: vec3f,attenuation: f32,diffuseColor: vec3f,specularColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=max(0.,dot(vNormal,lightVectorW));
|
|
#ifdef NDOTL
|
|
result.ndl=ndl;
|
|
#endif
|
|
result.diffuse=ndl*diffuseColor*attenuation;
|
|
#ifdef SPECULARTERM
|
|
var angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
|
|
#endif
|
|
return result;}
|
|
fn computeIESSpotLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var dotProduct=dot(lightDirection.xyz,-lightVectorW);var cosAngle: f32=max(0.,dotProduct);if (cosAngle>=lightDirection.w)
|
|
{attenuation*=getIESAttenuation(dotProduct,iesLightTexture,iesLightTextureSampler);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
|
|
var result: lightingInfo;result.diffuse=vec3f(0.);
|
|
#ifdef SPECULARTERM
|
|
result.specular=vec3f(0.);
|
|
#endif
|
|
#ifdef NDOTL
|
|
result.ndl=0.;
|
|
#endif
|
|
return result;}
|
|
fn computeSpotLighting(viewDirectionW: vec3f,vNormal: vec3f ,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var cosAngle: f32=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)
|
|
{attenuation*=getAttenuation(cosAngle,lightData.w);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
|
|
var result: lightingInfo;result.diffuse=vec3f(0.);
|
|
#ifdef SPECULARTERM
|
|
result.specular=vec3f(0.);
|
|
#endif
|
|
#ifdef NDOTL
|
|
result.ndl=0.;
|
|
#endif
|
|
return result;}
|
|
fn computeHemisphericLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,groundColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=dot(vNormal,lightData.xyz)*0.5+0.5;
|
|
#ifdef NDOTL
|
|
result.ndl=ndl;
|
|
#endif
|
|
result.diffuse=mix(groundColor,diffuseColor,ndl);
|
|
#ifdef SPECULARTERM
|
|
var angleW: vec3f=normalize(viewDirectionW+lightData.xyz);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;
|
|
#endif
|
|
return result;}
|
|
fn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f {var strq: vec4f=textureProjectionMatrix*vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return textureColor;}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#include<ltcHelperFunctions>
|
|
var areaLightsLTC1SamplerSampler: sampler;var areaLightsLTC1Sampler: texture_2d<f32>;var areaLightsLTC2SamplerSampler: sampler;var areaLightsLTC2Sampler: texture_2d<f32>;fn computeAreaLighting(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightPosition:vec3f,halfWidth:vec3f, halfHeight:vec3f,diffuseColor:vec3f,specularColor:vec3f,roughness:f32 )->lightingInfo
|
|
{var result: lightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc1Sampler,ltc2,ltc2Sampler,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
var fresnel:vec3f=( specularColor*data.Fresnel.x+( vec3f( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
|
|
#endif
|
|
result.diffuse+=diffuseColor*data.Diffuse;return result;}
|
|
fn computeAreaLightingWithTexture(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture: texture_2d<f32>,emissionTextureSampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightPosition:vec3f,halfWidth:vec3f, halfHeight:vec3f,diffuseColor:vec3f,specularColor:vec3f,roughness:f32 )->lightingInfo
|
|
{var result: lightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc1Sampler,ltc2,ltc2Sampler,emissionTexture,emissionTextureSampler,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
var fresnel: vec3f=( specularColor*data.Fresnel.x+( vec3f( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
|
|
#endif
|
|
result.diffuse+=diffuseColor*data.Diffuse;return result;}
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#include<clusteredLightingFunctions>
|
|
fn computeClusteredLighting(
|
|
lightDataTexture: texture_2d<f32>,
|
|
tileMaskBuffer: ptr<storage,array<u32>>,
|
|
viewDirectionW: vec3f,
|
|
vNormal: vec3f,
|
|
lightData: vec4f,
|
|
sliceRange: vec2u,
|
|
glossiness: f32
|
|
)->lightingInfo {var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var info: lightingInfo;if light.vLightDirection.w<0.0 {info=computeLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);} else {info=computeSpotLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDirection,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);}
|
|
result.diffuse+=info.diffuse;
|
|
#ifdef SPECULARTERM
|
|
result.specular+=info.specular;
|
|
#endif
|
|
}
|
|
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
return result;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[$4]||(x.IncludesShadersStoreWGSL[$4]=The)});var eX,Ahe,WR=I(()=>{k();eX="shadowsFragmentFunctions",Ahe=`#ifdef SHADOWS
|
|
#ifndef SHADOWFLOAT
|
|
fn unpack(color: vec4f)->f32
|
|
{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
|
|
#endif
|
|
fn computeFallOff(value: f32,clipSpace: vec2f,frustumEdgeFalloff: f32)->f32
|
|
{var mask: f32=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));return mix(value,1.0,mask);}
|
|
fn computeShadowCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthValues: vec2f)->f32
|
|
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
|
|
#ifndef SHADOWFLOAT
|
|
var shadow: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));
|
|
#else
|
|
var shadow: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;
|
|
#endif
|
|
return select(1.0,darkness,depth>shadow);}
|
|
fn computeShadowWithPoissonSamplingCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,mapSize: f32,darkness: f32,depthValues: vec2f)->f32
|
|
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;var visibility: f32=1.;var poissonDisk: array<vec3f,4>;poissonDisk[0]= vec3f(-1.0,1.0,-1.0);poissonDisk[1]= vec3f(1.0,-1.0,-1.0);poissonDisk[2]= vec3f(-1.0,-1.0,-1.0);poissonDisk[3]= vec3f(1.0,-1.0,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) {visibility-=0.25;};
|
|
#else
|
|
if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) {visibility-=0.25;};
|
|
#endif
|
|
return min(1.0,visibility+darkness);}
|
|
fn computeShadowWithESMCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,depthValues: vec2f)->f32
|
|
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);var shadowPixelDepth: f32=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
|
|
#ifndef SHADOWFLOAT
|
|
var shadowMapSample: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));
|
|
#else
|
|
var shadowMapSample: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;
|
|
#endif
|
|
var esm: f32=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return esm;}
|
|
fn computeShadowWithCloseESMCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,depthValues: vec2f)->f32
|
|
{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);var shadowPixelDepth: f32=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
|
|
#ifndef SHADOWFLOAT
|
|
var shadowMapSample: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));
|
|
#else
|
|
var shadowMapSample: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;
|
|
#endif
|
|
var esm: f32=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return esm;}
|
|
fn computeShadowCSM(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d_array<f32>,shadowSampler: sampler,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
var shadow: f32=unpack(textureSample(shadowTexture,shadowSampler,uv,layer));
|
|
#else
|
|
var shadow: f32=textureSample(shadowTexture,shadowSampler,uv,layer).x;
|
|
#endif
|
|
return select(1.,computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff),shadowPixelDepth>shadow );}
|
|
fn computeShadow(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
var shadow: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));
|
|
#else
|
|
var shadow: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;
|
|
#endif
|
|
return select(1.,computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff),shadowPixelDepth>shadow );}}
|
|
fn computeShadowWithPoissonSampling(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,mapSize: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);var visibility: f32=1.;var poissonDisk: array<vec2f,4>;poissonDisk[0]= vec2f(-0.94201624,-0.39906216);poissonDisk[1]= vec2f(0.94558609,-0.76890725);poissonDisk[2]= vec2f(-0.094184101,-0.92938870);poissonDisk[3]= vec2f(0.34495938,0.29387760);
|
|
#ifndef SHADOWFLOAT
|
|
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[0]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
|
|
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[1]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
|
|
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[2]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
|
|
if (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[3]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}
|
|
#else
|
|
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[0]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
|
|
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[1]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
|
|
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[2]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
|
|
if (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[3]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}
|
|
#endif
|
|
return computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);}}
|
|
fn computeShadowWithESM(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
var shadowMapSample: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));
|
|
#else
|
|
var shadowMapSample: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;
|
|
#endif
|
|
var esm: f32=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
|
|
fn computeShadowWithCloseESM(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
var shadowMapSample: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));
|
|
#else
|
|
var shadowMapSample: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;
|
|
#endif
|
|
var esm: f32=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
|
|
fn getZInClip(clipSpace: vec3f,uvDepth: vec3f)->f32
|
|
{
|
|
#ifdef IS_NDC_HALF_ZRANGE
|
|
return clipSpace.z;
|
|
#else
|
|
return uvDepth.z;
|
|
#endif
|
|
}
|
|
const GREATEST_LESS_THAN_ONE: f32=0.99999994;
|
|
#define DISABLE_UNIFORMITY_ANALYSIS
|
|
fn computeShadowWithCSMPCF1(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var shadow: f32=textureSampleCompare(shadowTexture,shadowSampler,uvDepth.xy,layer,uvDepth.z);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
fn computeShadowWithCSMPCF3(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
|
|
uv+=0.5;
|
|
var st: vec2f=fract(uv);
|
|
var base_uv: vec2f=floor(uv)-0.5;
|
|
base_uv*=shadowMapSizeAndInverse.y;
|
|
var uvw0: vec2f=3.-2.*st;var uvw1: vec2f=1.+2.*st;var u: vec2f= vec2f((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;var v: vec2f= vec2f((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),layer,uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),layer,uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),layer,uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),layer,uvDepth.z);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
fn computeShadowWithCSMPCF5(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
|
|
uv+=0.5;
|
|
var st: vec2f=fract(uv);
|
|
var base_uv: vec2f=floor(uv)-0.5;
|
|
base_uv*=shadowMapSizeAndInverse.y;
|
|
var uvw0: vec2f=4.-3.*st;var uvw1: vec2f= vec2f(7.);var uvw2: vec2f=1.+3.*st;var u: vec3f= vec3f((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;var v: vec3f= vec3f((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),layer,uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),layer,uvDepth.z);shadow+=uvw2.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[0]),layer,uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),layer,uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),layer,uvDepth.z);shadow+=uvw2.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[1]),layer,uvDepth.z);shadow+=uvw0.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[2]),layer,uvDepth.z);shadow+=uvw1.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[2]),layer,uvDepth.z);shadow+=uvw2.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[2]),layer,uvDepth.z);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
fn computeShadowWithPCF1(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,darkness: f32,frustumEdgeFalloff: f32)->f32
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|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {var shadow: f32=textureSampleCompareLevel(shadowTexture,shadowSampler,uvDepth.xy,uvDepth.z);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
fn computeShadowWithPCF3(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
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|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
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uv+=0.5;
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|
var st: vec2f=fract(uv);
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var base_uv: vec2f=floor(uv)-0.5;
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base_uv*=shadowMapSizeAndInverse.y;
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|
var uvw0: vec2f=3.-2.*st;var uvw1: vec2f=1.+2.*st;var u: vec2f= vec2f((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;var v: vec2f= vec2f((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),uvDepth.z);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
fn computeShadowWithPCF5(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32
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|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x;
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uv+=0.5;
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|
var st: vec2f=fract(uv);
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|
var base_uv: vec2f=floor(uv)-0.5;
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|
base_uv*=shadowMapSizeAndInverse.y;
|
|
var uvw0: vec2f=4.-3.*st;var uvw1: vec2f= vec2f(7.);var uvw2: vec2f=1.+3.*st;var u: vec3f= vec3f((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;var v: vec3f= vec3f((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),uvDepth.z);shadow+=uvw2.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[0]),uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),uvDepth.z);shadow+=uvw2.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[1]),uvDepth.z);shadow+=uvw0.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[2]),uvDepth.z);shadow+=uvw1.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[2]),uvDepth.z);shadow+=uvw2.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[2]),uvDepth.z);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
const PoissonSamplers32: array<vec3f,64>=array<vec3f,64> (
|
|
vec3f(0.06407013,0.05409927,0.),
|
|
vec3f(0.7366577,0.5789394,0.),
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|
vec3f(-0.6270542,-0.5320278,0.),
|
|
vec3f(-0.4096107,0.8411095,0.),
|
|
vec3f(0.6849564,-0.4990818,0.),
|
|
vec3f(-0.874181,-0.04579735,0.),
|
|
vec3f(0.9989998,0.0009880066,0.),
|
|
vec3f(-0.004920578,-0.9151649,0.),
|
|
vec3f(0.1805763,0.9747483,0.),
|
|
vec3f(-0.2138451,0.2635818,0.),
|
|
vec3f(0.109845,0.3884785,0.),
|
|
vec3f(0.06876755,-0.3581074,0.),
|
|
vec3f(0.374073,-0.7661266,0.),
|
|
vec3f(0.3079132,-0.1216763,0.),
|
|
vec3f(-0.3794335,-0.8271583,0.),
|
|
vec3f(-0.203878,-0.07715034,0.),
|
|
vec3f(0.5912697,0.1469799,0.),
|
|
vec3f(-0.88069,0.3031784,0.),
|
|
vec3f(0.5040108,0.8283722,0.),
|
|
vec3f(-0.5844124,0.5494877,0.),
|
|
vec3f(0.6017799,-0.1726654,0.),
|
|
vec3f(-0.5554981,0.1559997,0.),
|
|
vec3f(-0.3016369,-0.3900928,0.),
|
|
vec3f(-0.5550632,-0.1723762,0.),
|
|
vec3f(0.925029,0.2995041,0.),
|
|
vec3f(-0.2473137,0.5538505,0.),
|
|
vec3f(0.9183037,-0.2862392,0.),
|
|
vec3f(0.2469421,0.6718712,0.),
|
|
vec3f(0.3916397,-0.4328209,0.),
|
|
vec3f(-0.03576927,-0.6220032,0.),
|
|
vec3f(-0.04661255,0.7995201,0.),
|
|
vec3f(0.4402924,0.3640312,0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.),
|
|
vec3f(0.)
|
|
);const PoissonSamplers64: array<vec3f,64>=array<vec3f,64> (
|
|
vec3f(-0.613392,0.617481,0.),
|
|
vec3f(0.170019,-0.040254,0.),
|
|
vec3f(-0.299417,0.791925,0.),
|
|
vec3f(0.645680,0.493210,0.),
|
|
vec3f(-0.651784,0.717887,0.),
|
|
vec3f(0.421003,0.027070,0.),
|
|
vec3f(-0.817194,-0.271096,0.),
|
|
vec3f(-0.705374,-0.668203,0.),
|
|
vec3f(0.977050,-0.108615,0.),
|
|
vec3f(0.063326,0.142369,0.),
|
|
vec3f(0.203528,0.214331,0.),
|
|
vec3f(-0.667531,0.326090,0.),
|
|
vec3f(-0.098422,-0.295755,0.),
|
|
vec3f(-0.885922,0.215369,0.),
|
|
vec3f(0.566637,0.605213,0.),
|
|
vec3f(0.039766,-0.396100,0.),
|
|
vec3f(0.751946,0.453352,0.),
|
|
vec3f(0.078707,-0.715323,0.),
|
|
vec3f(-0.075838,-0.529344,0.),
|
|
vec3f(0.724479,-0.580798,0.),
|
|
vec3f(0.222999,-0.215125,0.),
|
|
vec3f(-0.467574,-0.405438,0.),
|
|
vec3f(-0.248268,-0.814753,0.),
|
|
vec3f(0.354411,-0.887570,0.),
|
|
vec3f(0.175817,0.382366,0.),
|
|
vec3f(0.487472,-0.063082,0.),
|
|
vec3f(-0.084078,0.898312,0.),
|
|
vec3f(0.488876,-0.783441,0.),
|
|
vec3f(0.470016,0.217933,0.),
|
|
vec3f(-0.696890,-0.549791,0.),
|
|
vec3f(-0.149693,0.605762,0.),
|
|
vec3f(0.034211,0.979980,0.),
|
|
vec3f(0.503098,-0.308878,0.),
|
|
vec3f(-0.016205,-0.872921,0.),
|
|
vec3f(0.385784,-0.393902,0.),
|
|
vec3f(-0.146886,-0.859249,0.),
|
|
vec3f(0.643361,0.164098,0.),
|
|
vec3f(0.634388,-0.049471,0.),
|
|
vec3f(-0.688894,0.007843,0.),
|
|
vec3f(0.464034,-0.188818,0.),
|
|
vec3f(-0.440840,0.137486,0.),
|
|
vec3f(0.364483,0.511704,0.),
|
|
vec3f(0.034028,0.325968,0.),
|
|
vec3f(0.099094,-0.308023,0.),
|
|
vec3f(0.693960,-0.366253,0.),
|
|
vec3f(0.678884,-0.204688,0.),
|
|
vec3f(0.001801,0.780328,0.),
|
|
vec3f(0.145177,-0.898984,0.),
|
|
vec3f(0.062655,-0.611866,0.),
|
|
vec3f(0.315226,-0.604297,0.),
|
|
vec3f(-0.780145,0.486251,0.),
|
|
vec3f(-0.371868,0.882138,0.),
|
|
vec3f(0.200476,0.494430,0.),
|
|
vec3f(-0.494552,-0.711051,0.),
|
|
vec3f(0.612476,0.705252,0.),
|
|
vec3f(-0.578845,-0.768792,0.),
|
|
vec3f(-0.772454,-0.090976,0.),
|
|
vec3f(0.504440,0.372295,0.),
|
|
vec3f(0.155736,0.065157,0.),
|
|
vec3f(0.391522,0.849605,0.),
|
|
vec3f(-0.620106,-0.328104,0.),
|
|
vec3f(0.789239,-0.419965,0.),
|
|
vec3f(-0.545396,0.538133,0.),
|
|
vec3f(-0.178564,-0.596057,0.)
|
|
);fn computeShadowWithCSMPCSS(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,searchTapCount: i32,pcfTapCount: i32,poissonSamplers: array<vec3f,64>,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uvDepthLayer: vec4f= vec4f(uvDepth.x,uvDepth.y,f32(layer),uvDepth.z);var blockerDepth: f32=0.0;var sumBlockerDepth: f32=0.0;var numBlocker: f32=0.0;for (var i: i32=0; i<searchTapCount; i ++) {blockerDepth=textureSample(depthTexture,depthSampler, uvDepth.xy+(lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse*PoissonSamplers32[i].xy),layer).r;numBlocker+=select(0.,1.,blockerDepth<depthMetric);sumBlockerDepth+=select(0.,blockerDepth,blockerDepth<depthMetric);}
|
|
var avgBlockerDepth: f32=sumBlockerDepth/numBlocker;var AAOffset: f32=shadowMapSizeInverse*10.;var penumbraRatio: f32=((depthMetric-avgBlockerDepth)*depthCorrection+AAOffset);var filterRadius: vec4f= vec4f(penumbraRatio*lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse,0.,0.);var random: f32=getRand(vPositionFromLight.xy);var rotationAngle: f32=random*3.1415926;var rotationVector: vec2f= vec2f(cos(rotationAngle),sin(rotationAngle));var shadow: f32=0.;for (var i: i32=0; i<pcfTapCount; i++) {var offset: vec4f= vec4f(poissonSamplers[i],0.);offset= vec4f(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.,0.);let coords=uvDepthLayer+offset*filterRadius;shadow+=textureSampleCompare(shadowTexture,shadowSampler,coords.xy,i32(coords.z),coords.w);}
|
|
shadow/= f32(pcfTapCount);shadow=mix(shadow,1.,min((depthMetric-avgBlockerDepth)*depthCorrection*penumbraDarkness,1.));shadow=mix(darkness,1.,shadow);return select(computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff),1.0,numBlocker<1.0);}
|
|
fn computeShadowWithPCSS(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,searchTapCount: i32,pcfTapCount: i32,poissonSamplers: array<vec3f,64>)->f32
|
|
{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;}
|
|
var blockerDepth: f32=0.0;var sumBlockerDepth: f32=0.0;var numBlocker: f32=0.0;for (var i: i32=0; i<searchTapCount; i ++) {blockerDepth=textureSampleLevel(depthTexture,depthSampler,uvDepth.xy+(lightSizeUV*shadowMapSizeInverse*PoissonSamplers32[i].xy),0).r;numBlocker+=select(0.,1.,blockerDepth<depthMetric);sumBlockerDepth+=select(0.,blockerDepth,blockerDepth<depthMetric);}
|
|
if (numBlocker<1.0) {return 1.0;}
|
|
var avgBlockerDepth: f32=sumBlockerDepth/numBlocker;var AAOffset: f32=shadowMapSizeInverse*10.;var penumbraRatio: f32=((depthMetric-avgBlockerDepth)+AAOffset);var filterRadius: f32=penumbraRatio*lightSizeUV*shadowMapSizeInverse;var random: f32=getRand(vPositionFromLight.xy);var rotationAngle: f32=random*3.1415926;var rotationVector: vec2f= vec2f(cos(rotationAngle),sin(rotationAngle));var shadow: f32=0.;for (var i: i32=0; i<pcfTapCount; i++) {var offset: vec3f=poissonSamplers[i];offset= vec3f(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.);let coords=uvDepth+offset*filterRadius;shadow+=textureSampleCompareLevel(shadowTexture,shadowSampler,coords.xy,coords.z);}
|
|
shadow/= f32(pcfTapCount);shadow=mix(shadow,1.,depthMetric-avgBlockerDepth);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
fn computeShadowWithPCSS16(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32);}
|
|
fn computeShadowWithPCSS32(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32);}
|
|
fn computeShadowWithPCSS64(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32
|
|
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64);}
|
|
fn computeShadowWithCSMPCSS16(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
|
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
|
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
|
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[eX]||(x.IncludesShadersStoreWGSL[eX]=Ahe)});var tX,xhe,Nh=I(()=>{k();tX="samplerFragmentDeclaration",xhe=`#ifdef _DEFINENAME_
|
|
#if _DEFINENAME_DIRECTUV==1
|
|
#define v_VARYINGNAME_UV vMainUV1
|
|
#elif _DEFINENAME_DIRECTUV==2
|
|
#define v_VARYINGNAME_UV vMainUV2
|
|
#elif _DEFINENAME_DIRECTUV==3
|
|
#define v_VARYINGNAME_UV vMainUV3
|
|
#elif _DEFINENAME_DIRECTUV==4
|
|
#define v_VARYINGNAME_UV vMainUV4
|
|
#elif _DEFINENAME_DIRECTUV==5
|
|
#define v_VARYINGNAME_UV vMainUV5
|
|
#elif _DEFINENAME_DIRECTUV==6
|
|
#define v_VARYINGNAME_UV vMainUV6
|
|
#else
|
|
varying v_VARYINGNAME_UV: vec2f;
|
|
#endif
|
|
var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[tX]||(x.IncludesShadersStoreWGSL[tX]=xhe)});var iX,Rhe,rX=I(()=>{k();iX="fresnelFunction",Rhe=`#ifdef FRESNEL
|
|
fn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32
|
|
{let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[iX]||(x.IncludesShadersStoreWGSL[iX]=Rhe)});var nX,bhe,Dv=I(()=>{k();nX="reflectionFunction",bhe=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
|
|
fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
|
|
fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
|
|
fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
|
|
fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
|
|
fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
|
|
#ifdef INVERTCUBICMAP
|
|
coords.y*=-1.0;
|
|
#endif
|
|
return coords;}
|
|
fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
|
|
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
|
|
#ifdef INVERTCUBICMAP
|
|
coords.y*=-1.0;
|
|
#endif
|
|
return coords;}
|
|
fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
{return (reflectionMatrix*(view*worldPos)).xyz;}
|
|
fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}
|
|
#ifdef REFLECTION
|
|
fn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f
|
|
{
|
|
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
|
|
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
|
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SPHERICAL
|
|
return computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_PLANAR
|
|
return computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_CUBIC
|
|
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
return computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);
|
|
#else
|
|
return computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
|
|
#endif
|
|
#ifndef REFLECTIONMAP_CUBIC
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
return computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_EXPLICIT
|
|
return vec3f(0,0,0);
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[nX]||(x.IncludesShadersStoreWGSL[nX]=bhe)});var sX,Mhe,HR=I(()=>{k();sX="imageProcessingDeclaration",Mhe=`#ifdef EXPOSURE
|
|
uniform exposureLinear: f32;
|
|
#endif
|
|
#ifdef CONTRAST
|
|
uniform contrast: f32;
|
|
#endif
|
|
#if defined(VIGNETTE) || defined(DITHER)
|
|
uniform vInverseScreenSize: vec2f;
|
|
#endif
|
|
#ifdef VIGNETTE
|
|
uniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;
|
|
#endif
|
|
#ifdef COLORCURVES
|
|
uniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;
|
|
#endif
|
|
#ifdef COLORGRADING
|
|
#ifdef COLORGRADING3D
|
|
var txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;
|
|
#else
|
|
var txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;
|
|
#endif
|
|
uniform colorTransformSettings: vec4f;
|
|
#endif
|
|
#ifdef DITHER
|
|
uniform ditherIntensity: f32;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[sX]||(x.IncludesShadersStoreWGSL[sX]=Mhe)});var aX,Ihe,zR=I(()=>{k();aX="imageProcessingFunctions",Ihe=`#if TONEMAPPING==3
|
|
const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
|
|
var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
|
|
#endif
|
|
#if TONEMAPPING==2
|
|
const ACESInputMat: mat3x3f= mat3x3f(
|
|
vec3f(0.59719,0.07600,0.02840),
|
|
vec3f(0.35458,0.90834,0.13383),
|
|
vec3f(0.04823,0.01566,0.83777)
|
|
);const ACESOutputMat: mat3x3f= mat3x3f(
|
|
vec3f( 1.60475,-0.10208,-0.00327),
|
|
vec3f(-0.53108, 1.10813,-0.07276),
|
|
vec3f(-0.07367,-0.00605, 1.07602)
|
|
);fn RRTAndODTFit(v: vec3f)->vec3f
|
|
{var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
|
|
fn ACESFitted(color: vec3f)->vec3f
|
|
{var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}
|
|
#endif
|
|
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
|
|
fn applyImageProcessing(result: vec4f)->vec4f {
|
|
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
|
|
var rgb=result.rgb;;
|
|
#ifdef EXPOSURE
|
|
rgb*=uniforms.exposureLinear;
|
|
#endif
|
|
#ifdef VIGNETTE
|
|
var viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;
|
|
#ifdef VIGNETTEBLENDMODEMULTIPLY
|
|
var vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;
|
|
#endif
|
|
#ifdef VIGNETTEBLENDMODEOPAQUE
|
|
rgb=mix(vignetteColor,rgb,vignette);
|
|
#endif
|
|
#endif
|
|
#if TONEMAPPING==3
|
|
rgb=PBRNeutralToneMapping(rgb);
|
|
#elif TONEMAPPING==2
|
|
rgb=ACESFitted(rgb);
|
|
#elif TONEMAPPING==1
|
|
const tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);
|
|
#endif
|
|
rgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);
|
|
#ifdef CONTRAST
|
|
var resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}
|
|
rgb=max(rgb,vec3f(0.));
|
|
#endif
|
|
#ifdef COLORGRADING
|
|
var colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;
|
|
#ifdef COLORGRADING3D
|
|
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;
|
|
#else
|
|
var colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;
|
|
#endif
|
|
rgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);
|
|
#endif
|
|
#ifdef COLORCURVES
|
|
var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);
|
|
#endif
|
|
#ifdef DITHER
|
|
var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
|
|
#endif
|
|
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
|
|
return vec4f(rgb,result.a);}`;x.IncludesShadersStoreWGSL[aX]||(x.IncludesShadersStoreWGSL[aX]=Ihe)});var oX,yhe,XR=I(()=>{k();oX="bumpFragmentMainFunctions",yhe=`#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
uniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f
|
|
{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0];
|
|
var a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0];
|
|
var a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(
|
|
(a11*b11-a12*b10+a13*b09)/det,
|
|
(a02*b10-a01*b11-a03*b09)/det,
|
|
(a31*b05-a32*b04+a33*b03)/det,
|
|
(a22*b04-a21*b05-a23*b03)/det,
|
|
(a12*b08-a10*b11-a13*b07)/det,
|
|
(a00*b11-a02*b08+a03*b07)/det,
|
|
(a32*b02-a30*b05-a33*b01)/det,
|
|
(a20*b05-a22*b02+a23*b01)/det,
|
|
(a10*b10-a11*b08+a13*b06)/det,
|
|
(a01*b08-a00*b10-a03*b06)/det,
|
|
(a30*b04-a31*b02+a33*b00)/det,
|
|
(a21*b02-a20*b04-a23*b00)/det,
|
|
(a11*b07-a10*b09-a12*b06)/det,
|
|
(a00*b09-a01*b07+a02*b06)/det,
|
|
(a31*b01-a30*b03-a32*b00)/det,
|
|
(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
|
|
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
|
|
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
|
|
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
|
|
#endif
|
|
fn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f
|
|
{var output=normal;
|
|
#ifdef NORMALXYSCALE
|
|
output=normalize(output* vec3f(scale,scale,1.0));
|
|
#endif
|
|
return normalize(cotangentFrame*output);}
|
|
fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
|
|
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
|
|
fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
|
|
{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[oX]||(x.IncludesShadersStoreWGSL[oX]=yhe)});var lX,Che,YR=I(()=>{k();Nh();lX="bumpFragmentFunctions",Che=`#if defined(BUMP)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
|
|
#endif
|
|
#if defined(DETAIL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
|
|
#endif
|
|
#if defined(BUMP) && defined(PARALLAX)
|
|
const minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)
|
|
{currSampledHeight=textureSample(bumpSampler,bumpSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)
|
|
{}
|
|
else if (currSampledHeight>currRayHeight)
|
|
{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
|
|
else
|
|
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
|
|
#ifdef PARALLAX_RHS
|
|
vCurrOffset-=stepSize*vMaxOffset;
|
|
#else
|
|
vCurrOffset+=stepSize*vMaxOffset;
|
|
#endif
|
|
lastSampledHeight=currSampledHeight;}}
|
|
return vCurrOffset;}
|
|
fn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f
|
|
{var height: f32=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
|
|
#ifdef PARALLAX_RHS
|
|
return texCoordOffset;
|
|
#else
|
|
return -texCoordOffset;
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[lX]||(x.IncludesShadersStoreWGSL[lX]=Che)});var cX,Phe,KR=I(()=>{k();cX="bumpFragment",Phe=`var uvOffset: vec2f= vec2f(0.0,0.0);
|
|
#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
|
|
#ifdef NORMALXYSCALE
|
|
var normalScale: f32=1.0;
|
|
#elif defined(BUMP)
|
|
var normalScale: f32=uniforms.vBumpInfos.y;
|
|
#else
|
|
var normalScale: f32=1.0;
|
|
#endif
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
|
|
#elif defined(BUMP)
|
|
var TBNUV: vec2f=select(-fragmentInputs.vBumpUV,fragmentInputs.vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
|
|
#else
|
|
var TBNUV: vec2f=select(-fragmentInputs.vDetailUV,fragmentInputs.vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));
|
|
#endif
|
|
#elif defined(ANISOTROPIC)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
|
|
#else
|
|
var TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));
|
|
#endif
|
|
#endif
|
|
#ifdef PARALLAX
|
|
var invTBN: mat3x3f=transposeMat3(TBN);
|
|
#ifdef PARALLAXOCCLUSION
|
|
uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,fragmentInputs.vBumpUV,uniforms.vBumpInfos.z);
|
|
#else
|
|
uvOffset=parallaxOffset(invTBN*viewDirectionW,uniforms.vBumpInfos.z);
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
var detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,fragmentInputs.vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
|
|
#endif
|
|
#ifdef BUMP
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
|
|
normalW=normalize(textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);
|
|
#elif !defined(DETAIL)
|
|
normalW=perturbNormal(TBN,textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz,uniforms.vBumpInfos.y);
|
|
#else
|
|
var bumpNormal: vec3f=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz*2.0-1.0;
|
|
#if DETAIL_NORMALBLENDMETHOD==0
|
|
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
|
|
#elif DETAIL_NORMALBLENDMETHOD==1
|
|
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
|
|
#endif
|
|
normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
|
|
#endif
|
|
#elif defined(DETAIL)
|
|
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[cX]||(x.IncludesShadersStoreWGSL[cX]=Phe)});var fX,Dhe,zL=I(()=>{k();fX="decalFragment",Dhe=`#ifdef DECAL
|
|
var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
|
|
#ifdef GAMMADECAL
|
|
decalTempColor=toLinearSpaceVec3(decalColor.rgb);
|
|
#endif
|
|
#ifdef DECAL_SMOOTHALPHA
|
|
decalTempAlpha=decalColor.a*decalColor.a;
|
|
#endif
|
|
surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[fX]||(x.IncludesShadersStoreWGSL[fX]=Dhe)});var dX,Lhe,jR=I(()=>{k();dX="depthPrePass",Lhe=`#ifdef DEPTHPREPASS
|
|
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
|
|
#endif
|
|
return fragmentOutputs;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[dX]||(x.IncludesShadersStoreWGSL[dX]=Lhe)});var hX,Ohe,XL=I(()=>{k();hX="lightFragment",Ohe=`#ifdef LIGHT{X}
|
|
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
#else
|
|
var diffuse{X}: vec4f=light{X}.vLightDiffuse;
|
|
#define CUSTOM_LIGHT{X}_COLOR
|
|
#if defined(PBR) && defined(CLUSTLIGHT{X})
|
|
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(
|
|
lightDataTexture{X},
|
|
&tileMaskBuffer{X},
|
|
light{X}.vLightData,
|
|
vec2u(light{X}.vSliceRanges[sliceIndex].xy),
|
|
viewDirectionW,
|
|
normalW,
|
|
fragmentInputs.vPositionW,
|
|
surfaceAlbedo,
|
|
reflectivityOut,
|
|
#ifdef IRIDESCENCE
|
|
iridescenceIntensity,
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
subSurfaceOut,
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
AARoughnessFactors.x,
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOut,
|
|
#endif
|
|
#ifdef SHEEN
|
|
sheenOut,
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearcoatOut,
|
|
#endif
|
|
);}
|
|
#elif defined(PBR)
|
|
#ifdef SPOTLIGHT{X}
|
|
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);
|
|
#elif defined(POINTLIGHT{X})
|
|
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);
|
|
#elif defined(HEMILIGHT{X})
|
|
preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
#elif defined(DIRLIGHT{X})
|
|
preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
|
|
preInfo=computeAreaPreLightingInfoWithTexture(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,rectAreaLightEmissionTexture{X},rectAreaLightEmissionTexture{X}Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
|
|
#else
|
|
preInfo=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
|
|
#endif
|
|
#endif
|
|
preInfo.NdotV=NdotV;
|
|
#ifdef SPOTLIGHT{X}
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
|
|
#endif
|
|
#else
|
|
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#endif
|
|
#elif defined(POINTLIGHT{X})
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
#else
|
|
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#endif
|
|
#else
|
|
preInfo.attenuation=1.0;
|
|
#endif
|
|
#if defined(HEMILIGHT{X})
|
|
preInfo.roughness=roughness;
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
preInfo.roughness=roughness;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
preInfo.diffuseRoughness=diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
#ifdef IRIDESCENCE
|
|
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission=vec3f(0.0);
|
|
#endif
|
|
#ifdef HEMILIGHT{X}
|
|
info.diffuse=computeHemisphericDiffuseLighting(preInfo,diffuse{X}.rgb,light{X}.vLightGround);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
info.diffuse=computeAreaDiffuseLighting(preInfo,diffuse{X}.rgb);
|
|
#elif defined(SS_TRANSLUCENCY)
|
|
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
|
|
#else
|
|
info.diffuse=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
|
|
#endif
|
|
#else
|
|
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb);
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
info.specular=computeAreaSpecularLighting(preInfo,light{X}.vLightSpecular.rgb,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
#else
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
{let metalFresnel: vec3f=vec3f(reflectivityOut.specularWeight)*getF82Specular(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel: vec3f=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);}
|
|
#else
|
|
coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
#endif
|
|
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
{let NdotH: f32=dot(normalW,preInfo.H);let fresnel: vec3f=fresnelSchlickGGXVec3(NdotH,vec3f(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3f(1.0)-fresnel);}
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
#else
|
|
info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,coloredFresnel,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifndef AREALIGHT{X}
|
|
#ifdef SHEEN
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
preInfo.roughness=sheenOut.sheenIntensity;
|
|
#else
|
|
#ifdef HEMILIGHT{X}
|
|
preInfo.roughness=sheenOut.sheenRoughness;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
#endif
|
|
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#ifdef HEMILIGHT{X}
|
|
preInfo.roughness=clearcoatOut.clearCoatRoughness;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,diffuse{X}.rgb);
|
|
#ifdef CLEARCOAT_TINT
|
|
absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=absorption;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=absorption;
|
|
#endif
|
|
#endif
|
|
info.diffuse*=info.clearCoat.w;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SHEEN
|
|
info.sheen*=info.clearCoat.w;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#else
|
|
#ifdef SPOTLIGHT{X}
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
info=computeIESSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
#else
|
|
info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
|
|
#endif
|
|
#elif defined(HEMILIGHT{X})
|
|
info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);
|
|
#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})
|
|
info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
|
|
#elif define(AREALIGHT{X}) && defined(AREALIGHTSUPPORTED)
|
|
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
|
|
info=computeAreaLightingWithTexture(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,rectAreaLightEmissionTexture{X},rectAreaLightEmissionTexture{X}Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
|
|
#ifdef AREALIGHTNOROUGHTNESS
|
|
0.5
|
|
#else
|
|
uniforms.vReflectionInfos.y
|
|
#endif
|
|
);
|
|
#else
|
|
info=computeAreaLighting(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
|
|
#ifdef AREALIGHTNOROUGHTNESS
|
|
0.5
|
|
#else
|
|
uniforms.vReflectionInfos.y
|
|
#endif
|
|
);
|
|
#endif
|
|
#elif defined(CLUSTLIGHT{X})
|
|
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(lightDataTexture{X},&tileMaskBuffer{X},viewDirectionW,normalW,light{X}.vLightData,vec2u(light{X}.vSliceRanges[sliceIndex].xy),glossiness);}
|
|
#endif
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},projectionLightTexture{X}Sampler,uniforms.textureProjectionMatrix{X},fragmentInputs.vPositionW);
|
|
#endif
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
var shadowDebug{X}: vec3f;
|
|
#endif
|
|
#ifdef SHADOWCSM{X}
|
|
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
var index{X}: i32=-1;
|
|
#else
|
|
var index{X}: i32=SHADOWCSMNUM_CASCADES{X}-1;
|
|
#endif
|
|
var diff{X}: f32=0.;vPositionFromLight{X}[0]=fragmentInputs.vPositionFromLight{X}_0;vPositionFromLight{X}[1]=fragmentInputs.vPositionFromLight{X}_1;vPositionFromLight{X}[2]=fragmentInputs.vPositionFromLight{X}_2;vPositionFromLight{X}[3]=fragmentInputs.vPositionFromLight{X}_3;vDepthMetric{X}[0]=fragmentInputs.vDepthMetric{X}_0;vDepthMetric{X}[1]=fragmentInputs.vDepthMetric{X}_1;vDepthMetric{X}[2]=fragmentInputs.vDepthMetric{X}_2;vDepthMetric{X}[3]=fragmentInputs.vDepthMetric{X}_3;for (var i:i32=0; i<SHADOWCSMNUM_CASCADES{X}; i++)
|
|
{
|
|
#ifdef SHADOWCSM_RIGHTHANDED{X}
|
|
diff{X}=uniforms.viewFrustumZ{X}[i]+fragmentInputs.vPositionFromCamera{X}.z;
|
|
#else
|
|
diff{X}=uniforms.viewFrustumZ{X}[i]-fragmentInputs.vPositionFromCamera{X}.z;
|
|
#endif
|
|
if (diff{X}>=0.) {index{X}=i;break;}}
|
|
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
if (index{X}>=0)
|
|
#endif
|
|
{
|
|
#if defined(SHADOWPCF{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
shadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCSS{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
#else
|
|
shadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
#endif
|
|
#else
|
|
shadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
shadowDebug{X}=vec3f(shadow)*vCascadeColorsMultiplier{X}[index{X}];
|
|
#endif
|
|
#ifndef SHADOWCSMNOBLEND{X}
|
|
var frustumLength:f32=uniforms.frustumLengths{X}[index{X}];var diffRatio:f32=clamp(diff{X}/frustumLength,0.,1.)*uniforms.cascadeBlendFactor{X};if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)
|
|
{index{X}+=1;var nextShadow: f32=0.;
|
|
#if defined(SHADOWPCF{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],,shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
nextShadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCSS{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
#else
|
|
nextShadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
#endif
|
|
#else
|
|
nextShadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
shadow=mix(nextShadow,shadow,diffRatio);
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
#elif defined(SHADOWCLOSEESM{X})
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowWithCloseESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadowWithCloseESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWESM{X})
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowWithESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadowWithESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPOISSON{X})
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowWithPoissonSamplingCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadowWithPoissonSampling(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCF{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithPCF1(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithPCF3(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
shadow=computeShadowWithPCF5(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCSS{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithPCSS16(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithPCSS32(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
shadow=computeShadowWithPCSS64(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#else
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadow(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#endif
|
|
#ifdef SHADOWONLY
|
|
#ifndef SHADOWINUSE
|
|
#define SHADOWINUSE
|
|
#endif
|
|
globalShadow+=shadow;shadowLightCount+=1.0;
|
|
#endif
|
|
#else
|
|
shadow=1.;
|
|
#endif
|
|
aggShadow+=shadow;numLights+=1.0;
|
|
#ifndef SHADOWONLY
|
|
#ifdef CUSTOMUSERLIGHTING
|
|
diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);
|
|
#ifdef SPECULARTERM
|
|
specularBase+=computeCustomSpecularLighting(info,specularBase,shadow);
|
|
#endif
|
|
#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})
|
|
diffuseBase+=lightmapColor.rgb*shadow;
|
|
#ifdef SPECULARTERM
|
|
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
specularBase+=info.specular*shadow*lightmapColor.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
sheenBase+=info.sheen.rgb*shadow;
|
|
#endif
|
|
#endif
|
|
#else
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
diffuseBase+=info.diffuse*shadowDebug{X};
|
|
#else
|
|
diffuseBase+=info.diffuse*shadow;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
diffuseTransmissionBase+=info.diffuseTransmission*shadow;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
specularBase+=info.specular*shadow;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearCoatBase+=info.clearCoat.rgb*shadow;
|
|
#endif
|
|
#ifdef SHEEN
|
|
sheenBase+=info.sheen.rgb*shadow;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[hX]||(x.IncludesShadersStoreWGSL[hX]=Ohe)});var uX,Nhe,ZR=I(()=>{k();uX="logDepthFragment",Nhe=`#ifdef LOGARITHMICDEPTH
|
|
fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[uX]||(x.IncludesShadersStoreWGSL[uX]=Nhe)});var mX,whe,qR=I(()=>{k();mX="oitFragment",whe=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
var fragDepth: f32=fragmentInputs.position.z;
|
|
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
|
|
var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
|
|
#endif
|
|
var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
var furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;
|
|
#else
|
|
var nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;
|
|
#endif
|
|
var alphaMultiplier: f32=1.0-lastFrontColor.a;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
|
|
#else
|
|
if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
|
|
#endif
|
|
return fragmentOutputs;}
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
|
|
#else
|
|
if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
|
|
#endif
|
|
fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[mX]||(x.IncludesShadersStoreWGSL[mX]=whe)});var _X={};Fe(_X,{defaultPixelShaderWGSL:()=>Fhe});var YL,pX,Fhe,gX=I(()=>{k();VL();VR();GR();Pp();Ha();kR();J4();WR();Nh();rX();Dv();HR();zR();XR();YR();Cc();Oh();vv();Pc();KR();zL();jR();XL();ZR();Ev();qR();YL="defaultPixelShader",pX=`#include<defaultUboDeclaration>
|
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
#include<oitDeclaration>
|
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
varying vPositionW: vec3f;
|
|
#ifdef NORMAL
|
|
varying vNormalW: vec3f;
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vColor: vec4f;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying vViewDepth: f32;
|
|
#endif
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#include<helperFunctions>
|
|
#include<lightUboDeclaration>[0..maxSimultaneousLights]
|
|
#include<lightsFragmentFunctions>
|
|
#include<shadowsFragmentFunctions>
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
#ifdef REFRACTION
|
|
#ifdef REFRACTIONMAP_3D
|
|
var refractionCubeSamplerSampler: sampler;var refractionCubeSampler: texture_cube<f32>;
|
|
#else
|
|
var refraction2DSamplerSampler: sampler;var refraction2DSampler: texture_2d<f32>;
|
|
#endif
|
|
#endif
|
|
#if defined(SPECULARTERM)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
|
|
#endif
|
|
#include<fresnelFunction>
|
|
#ifdef REFLECTION
|
|
#ifdef REFLECTIONMAP_3D
|
|
var reflectionCubeSamplerSampler: sampler;var reflectionCubeSampler: texture_cube<f32>;
|
|
#else
|
|
var reflection2DSamplerSampler: sampler;var reflection2DSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vPositionUVW: vec3f;
|
|
#else
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vDirectionW: vec3f;
|
|
#endif
|
|
#endif
|
|
#include<reflectionFunction>
|
|
#endif
|
|
#include<imageProcessingDeclaration>
|
|
#include<imageProcessingFunctions>
|
|
#include<bumpFragmentMainFunctions>
|
|
#include<bumpFragmentFunctions>
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<logDepthDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;
|
|
#ifdef NORMAL
|
|
var normalW: vec3f=normalize(fragmentInputs.vNormalW);
|
|
#else
|
|
var normalW: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))* scene.vEyePosition.w;
|
|
#endif
|
|
#include<bumpFragment>
|
|
#ifdef TWOSIDEDLIGHTING
|
|
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
baseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV+uvOffset);
|
|
#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
|
|
if (baseColor.a<uniforms.alphaCutOff) {discard;}
|
|
#endif
|
|
#ifdef ALPHAFROMDIFFUSE
|
|
alpha*=baseColor.a;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
|
|
baseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);
|
|
#endif
|
|
#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
|
|
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
|
|
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
|
|
#endif
|
|
#include<depthPrePass>
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
baseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);
|
|
#endif
|
|
#ifdef DETAIL
|
|
baseColor=vec4f(baseColor.rgb*2.0*mix(0.5,detailColor.r,uniforms.vDetailInfos.y),baseColor.a);
|
|
#endif
|
|
#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
|
|
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
|
|
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
|
|
var baseAmbientColor: vec3f= vec3f(1.,1.,1.);
|
|
#ifdef AMBIENT
|
|
baseAmbientColor=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb*uniforms.vAmbientInfos.y;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
var glossiness: f32=uniforms.vSpecularColor.a;var specularColor: vec3f=uniforms.vSpecularColor.rgb;
|
|
#ifdef SPECULARTERM
|
|
#ifdef SPECULAR
|
|
var specularMapColor: vec4f=textureSample(specularSampler,specularSamplerSampler,fragmentInputs.vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;
|
|
#ifdef GLOSSINESS
|
|
glossiness=glossiness*specularMapColor.a;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
var diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;
|
|
#ifdef SPECULARTERM
|
|
var specularBase: vec3f= vec3f(0.,0.,0.);
|
|
#endif
|
|
var shadow: f32=1.;var aggShadow: f32=0.;var numLights: f32=0.;
|
|
#ifdef LIGHTMAP
|
|
var lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);
|
|
#ifdef RGBDLIGHTMAP
|
|
lightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);
|
|
#endif
|
|
lightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);
|
|
#endif
|
|
#include<lightFragment>[0..maxSimultaneousLights]
|
|
aggShadow=aggShadow/numLights;var refractionColor: vec4f= vec4f(0.,0.,0.,1.);
|
|
#ifdef REFRACTION
|
|
var refractionVector: vec3f=normalize(refract(-viewDirectionW,normalW,uniforms.vRefractionInfos.y));
|
|
#ifdef REFRACTIONMAP_3D
|
|
#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
refractionVector=parallaxCorrectNormal(fragmentInputs.vPositionW,refractionVector,uniforms.vRefractionSize,uniforms.vRefractionPosition);
|
|
#endif
|
|
refractionVector.y=refractionVector.y*uniforms.vRefractionInfos.w;var refractionLookup: vec4f=textureSample(refractionCubeSampler,refractionCubeSamplerSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}
|
|
#else
|
|
var vRefractionUVW: vec3f= (uniforms.refractionMatrix*(scene.view* vec4f(fragmentInputs.vPositionW+refractionVector*uniforms.vRefractionInfos.z,1.0))).xyz;var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=textureSample(refraction2DSampler,refraction2DSamplerSampler,refractionCoords);
|
|
#endif
|
|
#ifdef RGBDREFRACTION
|
|
refractionColor=vec4f(fromRGBD(refractionColor),refractionColor.a);
|
|
#endif
|
|
#ifdef IS_REFRACTION_LINEAR
|
|
refractionColor=vec4f(toGammaSpaceVec3(refractionColor.rgb),refractionColor.a);
|
|
#endif
|
|
refractionColor=vec4f(refractionColor.rgb*uniforms.vRefractionInfos.x,refractionColor.a);
|
|
#endif
|
|
var reflectionColor: vec4f= vec4f(0.,0.,0.,1.);
|
|
#ifdef REFLECTION
|
|
var vReflectionUVW: vec3f=computeReflectionCoords( vec4f(fragmentInputs.vPositionW,1.0),normalW);
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
vReflectionUVW=vec3f(vReflectionUVW.x,vReflectionUVW.y,vReflectionUVW.z*-1.0);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
#ifdef ROUGHNESS
|
|
var bias: f32=uniforms.vReflectionInfos.y;
|
|
#ifdef SPECULARTERM
|
|
#ifdef SPECULAR
|
|
#ifdef GLOSSINESS
|
|
bias*=(1.0-specularMapColor.a);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
reflectionColor=textureSampleLevel(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW,bias);
|
|
#else
|
|
reflectionColor=textureSample(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW);
|
|
#endif
|
|
#else
|
|
var coords: vec2f=vReflectionUVW.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
coords/=vReflectionUVW.z;
|
|
#endif
|
|
coords.y=1.0-coords.y;reflectionColor=textureSample(reflection2DSampler,reflection2DSamplerSampler,coords);
|
|
#endif
|
|
#ifdef RGBDREFLECTION
|
|
reflectionColor=vec4f(fromRGBD(reflectionColor),reflectionColor.a);
|
|
#endif
|
|
#ifdef IS_REFLECTION_LINEAR
|
|
reflectionColor=vec4f(toGammaSpaceVec3(reflectionColor.rgb),reflectionColor.a);
|
|
#endif
|
|
reflectionColor=vec4f(reflectionColor.rgb*uniforms.vReflectionInfos.x,reflectionColor.a);
|
|
#ifdef REFLECTIONFRESNEL
|
|
var reflectionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.reflectionRightColor.a,uniforms.reflectionLeftColor.a);
|
|
#ifdef REFLECTIONFRESNELFROMSPECULAR
|
|
#ifdef SPECULARTERM
|
|
reflectionColor=vec4f(reflectionColor.rgb*specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
|
|
#else
|
|
reflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
|
|
#endif
|
|
#else
|
|
reflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef REFRACTIONFRESNEL
|
|
var refractionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.refractionRightColor.a,uniforms.refractionLeftColor.a);refractionColor=vec4f(refractionColor.rgb*uniforms.refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*uniforms.refractionRightColor.rgb,refractionColor.a);
|
|
#endif
|
|
#ifdef OPACITY
|
|
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);
|
|
#ifdef OPACITYRGB
|
|
opacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* uniforms.vOpacityInfos.y;
|
|
#else
|
|
alpha*=opacityMap.a*uniforms.vOpacityInfos.y;
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
alpha*=fragmentInputs.vColor.a;
|
|
#endif
|
|
#ifdef OPACITYFRESNEL
|
|
var opacityFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.opacityParts.z,uniforms.opacityParts.w);alpha+=uniforms.opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*uniforms.opacityParts.y;
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
|
|
if (alpha<uniforms.alphaCutOff) {discard;}
|
|
#endif
|
|
#ifndef ALPHABLEND
|
|
alpha=1.0;
|
|
#endif
|
|
#endif
|
|
var emissiveColor: vec3f=uniforms.vEmissiveColor;
|
|
#ifdef EMISSIVE
|
|
emissiveColor+=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb*uniforms.vEmissiveInfos.y;
|
|
#endif
|
|
#ifdef EMISSIVEFRESNEL
|
|
var emissiveFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.emissiveRightColor.a,uniforms.emissiveLeftColor.a);emissiveColor*=uniforms.emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*uniforms.emissiveRightColor.rgb;
|
|
#endif
|
|
#ifdef DIFFUSEFRESNEL
|
|
var diffuseFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.diffuseRightColor.a,uniforms.diffuseLeftColor.a);diffuseBase*=uniforms.diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*uniforms.diffuseRightColor.rgb;
|
|
#endif
|
|
#ifdef EMISSIVEASILLUMINATION
|
|
var finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
|
|
#else
|
|
#ifdef LINKEMISSIVEWITHDIFFUSE
|
|
var finalDiffuse: vec3f=clamp((diffuseBase+emissiveColor)*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
|
|
#else
|
|
var finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+emissiveColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
var finalSpecular: vec3f=specularBase*specularColor;
|
|
#ifdef SPECULAROVERALPHA
|
|
alpha=clamp(alpha+dot(finalSpecular, vec3f(0.3,0.59,0.11)),0.0,1.0);
|
|
#endif
|
|
#else
|
|
var finalSpecular: vec3f= vec3f(0.0);
|
|
#endif
|
|
#ifdef REFLECTIONOVERALPHA
|
|
alpha=clamp(alpha+dot(reflectionColor.rgb, vec3f(0.3,0.59,0.11)),0.0,1.0);
|
|
#endif
|
|
#ifdef EMISSIVEASILLUMINATION
|
|
var color: vec4f= vec4f(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,vec3f(0.0),vec3f(1.0)),alpha);
|
|
#else
|
|
var color: vec4f= vec4f(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
#ifndef LIGHTMAPEXCLUDED
|
|
#ifdef USELIGHTMAPASSHADOWMAP
|
|
color=vec4f(color.rgb*lightmapColor.rgb,color.a);
|
|
#else
|
|
color=vec4f(color.rgb+lightmapColor.rgb,color.a);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
color=vec4f(max(color.rgb,vec3f(0.)),color.a);
|
|
#include<logDepthFragment>
|
|
#include<fogFragment>
|
|
#ifdef IMAGEPROCESSINGPOSTPROCESS
|
|
color=vec4f(toLinearSpaceVec3(color.rgb),color.a);
|
|
#else
|
|
#ifdef IMAGEPROCESSING
|
|
color=vec4f(toLinearSpaceVec3(color.rgb),color.a);color=applyImageProcessing(color);
|
|
#endif
|
|
#endif
|
|
color=vec4f(color.rgb,color.a*mesh.visibility);
|
|
#ifdef PREMULTIPLYALPHA
|
|
color=vec4f(color.rgb*color.a, color.a);
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
#ifdef PREPASS
|
|
#if SCENE_MRT_COUNT>0
|
|
var writeGeometryInfo: f32=select(0.0,1.0,color.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
|
|
#ifdef PREPASS_COLOR
|
|
fragData[PREPASS_COLOR_INDEX]=color;
|
|
#endif
|
|
#ifdef PREPASS_POSITION
|
|
fragData[PREPASS_POSITION_INDEX]=vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_VELOCITY
|
|
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
|
|
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
|
|
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE
|
|
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(0.0,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
fragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4f(fragmentInputs.vNormViewDepth,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMAL
|
|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
|
|
#else
|
|
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_WORLD_NORMAL
|
|
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO
|
|
fragData[PREPASS_ALBEDO_INDEX]=vec4f(baseColor.rgb,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqrt(baseColor.rgb),writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_REFLECTIVITY
|
|
#if defined(SPECULAR)
|
|
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec4(specularMapColor))*writeGeometryInfo;
|
|
#else
|
|
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec3(specularColor),1.0)*writeGeometryInfo;
|
|
#endif
|
|
#endif
|
|
#if SCENE_MRT_COUNT>0
|
|
fragmentOutputs.fragData0=fragData[0];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>1
|
|
fragmentOutputs.fragData1=fragData[1];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>2
|
|
fragmentOutputs.fragData2=fragData[2];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>3
|
|
fragmentOutputs.fragData3=fragData[3];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>4
|
|
fragmentOutputs.fragData4=fragData[4];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>5
|
|
fragmentOutputs.fragData5=fragData[5];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>6
|
|
fragmentOutputs.fragData6=fragData[6];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>7
|
|
fragmentOutputs.fragData7=fragData[7];
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
fragmentOutputs.color=color;
|
|
#endif
|
|
#include<oitFragment>
|
|
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[YL]||(x.ShadersStoreWGSL[YL]=pX);Fhe={name:YL,shader:pX}});var vX,Bhe,QR=I(()=>{k();vX="decalVertexDeclaration",Bhe=`#ifdef DECAL
|
|
uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
|
|
#endif
|
|
`;x.IncludesShadersStore[vX]||(x.IncludesShadersStore[vX]=Bhe)});var EX,Uhe,SX=I(()=>{k();QR();EX="defaultVertexDeclaration",Uhe=`uniform mat4 viewProjection;
|
|
#ifdef MULTIVIEW
|
|
mat4 viewProjectionR;
|
|
#endif
|
|
uniform mat4 view;
|
|
#ifdef DIFFUSE
|
|
uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
|
|
#endif
|
|
#ifdef AMBIENT
|
|
uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
|
|
#endif
|
|
#ifdef OPACITY
|
|
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
|
|
#endif
|
|
#if defined(SPECULAR) && defined(SPECULARTERM)
|
|
uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
|
|
#endif
|
|
#ifdef REFLECTION
|
|
uniform mat4 reflectionMatrix;
|
|
#endif
|
|
#ifdef POINTSIZE
|
|
uniform float pointSize;
|
|
#endif
|
|
#ifdef DETAIL
|
|
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
#endif
|
|
uniform vec4 cameraInfo;
|
|
#include<decalVertexDeclaration>
|
|
#define ADDITIONAL_VERTEX_DECLARATION
|
|
`;x.IncludesShadersStore[EX]||(x.IncludesShadersStore[EX]=Uhe)});var TX,Vhe,wh=I(()=>{k();TX="sceneUboDeclaration",Vhe=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
|
|
#ifdef MULTIVIEW
|
|
mat4 viewProjectionR;
|
|
#endif
|
|
mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
|
|
`;x.IncludesShadersStore[TX]||(x.IncludesShadersStore[TX]=Vhe)});var AX,Ghe,Lv=I(()=>{k();AX="meshUboDeclaration",Ghe=`#ifdef WEBGL2
|
|
uniform mat4 world;uniform float visibility;
|
|
#else
|
|
layout(std140,column_major) uniform;uniform Mesh
|
|
{mat4 world;float visibility;};
|
|
#endif
|
|
#define WORLD_UBO
|
|
`;x.IncludesShadersStore[AX]||(x.IncludesShadersStore[AX]=Ghe)});var xX,khe,KL=I(()=>{k();wh();Lv();xX="defaultUboDeclaration",khe=`layout(std140,column_major) uniform;uniform Material
|
|
{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
|
|
#define ADDITIONAL_UBO_DECLARATION
|
|
};
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
`;x.IncludesShadersStore[xX]||(x.IncludesShadersStore[xX]=khe)});var RX,Whe,$R=I(()=>{k();RX="uvAttributeDeclaration",Whe=`#ifdef UV{X}
|
|
attribute vec2 uv{X};
|
|
#endif
|
|
`;x.IncludesShadersStore[RX]||(x.IncludesShadersStore[RX]=Whe)});var bX,Hhe,JR=I(()=>{k();bX="prePassVertexDeclaration",Hhe=`#ifdef PREPASS
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
varying vec3 vPosition;
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
varying vec3 vViewPos;
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
varying float vNormViewDepth;
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
|
|
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[bX]||(x.IncludesShadersStore[bX]=Hhe)});var MX,zhe,Dp=I(()=>{k();MX="mainUVVaryingDeclaration",zhe=`#ifdef MAINUV{X}
|
|
varying vec2 vMainUV{X};
|
|
#endif
|
|
`;x.IncludesShadersStore[MX]||(x.IncludesShadersStore[MX]=zhe)});var IX,Xhe,eb=I(()=>{k();IX="samplerVertexDeclaration",Xhe=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
varying vec2 v_VARYINGNAME_UV;
|
|
#endif
|
|
`;x.IncludesShadersStore[IX]||(x.IncludesShadersStore[IX]=Xhe)});var yX,Yhe,jL=I(()=>{k();yX="bumpVertexDeclaration",Yhe=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying mat3 vTBN;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[yX]||(x.IncludesShadersStore[yX]=Yhe)});var CX,Khe,tb=I(()=>{k();CX="lightVxFragmentDeclaration",Khe=`#ifdef LIGHT{X}
|
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
|
|
#ifdef SPECULARTERM
|
|
uniform vec4 vLightSpecular{X};
|
|
#else
|
|
vec4 vLightSpecular{X}=vec4(0.);
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
|
|
#elif defined(SHADOWCUBE{X})
|
|
#else
|
|
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
|
|
#endif
|
|
uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
|
|
#endif
|
|
#ifdef SPOTLIGHT{X}
|
|
uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
|
|
#elif defined(POINTLIGHT{X})
|
|
uniform vec4 vLightFalloff{X};
|
|
#elif defined(HEMILIGHT{X})
|
|
uniform vec3 vLightGround{X};
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[CX]||(x.IncludesShadersStore[CX]=Khe)});var PX,jhe,ib=I(()=>{k();PX="lightVxUboDeclaration",jhe=`#ifdef LIGHT{X}
|
|
uniform Light{X}
|
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
#ifdef SPOTLIGHT{X}
|
|
vec4 vLightDirection;vec4 vLightFalloff;
|
|
#elif defined(POINTLIGHT{X})
|
|
vec4 vLightFalloff;
|
|
#elif defined(HEMILIGHT{X})
|
|
vec3 vLightGround;
|
|
#elif defined(CLUSTLIGHT{X})
|
|
vec2 vSliceData;vec2 vSliceRanges[CLUSTLIGHT_SLICES];
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vec4 vLightWidth;vec4 vLightHeight;
|
|
#endif
|
|
vec4 shadowsInfo;vec2 depthValues;} light{X};
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
|
|
#elif defined(SHADOWCUBE{X})
|
|
#else
|
|
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[PX]||(x.IncludesShadersStore[PX]=jhe)});var DX,Zhe,od=I(()=>{k();DX="morphTargetsVertexGlobalDeclaration",Zhe=`#ifdef MORPHTARGETS
|
|
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
{
|
|
#if defined(WEBGL2) || defined(WEBGPU)
|
|
int textureWidth=int(morphTargetTextureInfo.y);int y=int(vertexIndex)/textureWidth;int x=int(vertexIndex) % textureWidth;return texelFetch(morphTargets,ivec3(x,y,int(morphTargetTextureIndices[targetIndex])),0).xyz;
|
|
#else
|
|
float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;
|
|
#endif
|
|
}
|
|
vec4 readVector4FromRawSampler(int targetIndex,float vertexIndex)
|
|
{
|
|
#if defined(WEBGL2) || defined(WEBGPU)
|
|
int textureWidth=int(morphTargetTextureInfo.y);int y=int(vertexIndex)/textureWidth;int x=int(vertexIndex) % textureWidth;return texelFetch(morphTargets,ivec3(x,y,int(morphTargetTextureIndices[targetIndex])),0);
|
|
#else
|
|
float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV);
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[DX]||(x.IncludesShadersStore[DX]=Zhe)});var LX,qhe,ld=I(()=>{k();LX="morphTargetsVertexDeclaration",qhe=`#ifdef MORPHTARGETS
|
|
#ifndef MORPHTARGETS_TEXTURE
|
|
#ifdef MORPHTARGETS_POSITION
|
|
attribute vec3 position{X};
|
|
#endif
|
|
#ifdef MORPHTARGETS_NORMAL
|
|
attribute vec3 normal{X};
|
|
#endif
|
|
#ifdef MORPHTARGETS_TANGENT
|
|
attribute vec3 tangent{X};
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV
|
|
attribute vec2 uv_{X};
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV2
|
|
attribute vec2 uv2_{X};
|
|
#endif
|
|
#ifdef MORPHTARGETS_COLOR
|
|
attribute vec4 color{X};
|
|
#endif
|
|
#elif {X}==0
|
|
uniform float morphTargetCount;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[LX]||(x.IncludesShadersStore[LX]=qhe)});var OX,Qhe,Fh=I(()=>{k();OX="logDepthDeclaration",Qhe=`#ifdef LOGARITHMICDEPTH
|
|
uniform float logarithmicDepthConstant;varying float vFragmentDepth;
|
|
#endif
|
|
`;x.IncludesShadersStore[OX]||(x.IncludesShadersStore[OX]=Qhe)});var NX,$he,cd=I(()=>{k();NX="morphTargetsVertexGlobal",$he=`#ifdef MORPHTARGETS
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
float vertexID;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[NX]||(x.IncludesShadersStore[NX]=$he)});var wX,Jhe,fd=I(()=>{k();wX="morphTargetsVertex",Jhe=`#ifdef MORPHTARGETS
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
#if {X}==0
|
|
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
#ifdef MORPHTARGETS_POSITION
|
|
positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASPOSITIONS
|
|
vertexID+=1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_NORMAL
|
|
normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASNORMALS
|
|
vertexID+=1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV
|
|
uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASUVS
|
|
vertexID+=1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_TANGENT
|
|
tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASTANGENTS
|
|
vertexID+=1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV2
|
|
uv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];
|
|
#endif
|
|
#ifdef MORPHTARGETTEXTURE_HASUV2S
|
|
vertexID+=1.0;
|
|
#endif
|
|
#ifdef MORPHTARGETS_COLOR
|
|
colorUpdated+=(readVector4FromRawSampler(i,vertexID)-color)*morphTargetInfluences[i];
|
|
#endif
|
|
}
|
|
#endif
|
|
#else
|
|
#ifdef MORPHTARGETS_POSITION
|
|
positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
|
|
#endif
|
|
#ifdef MORPHTARGETS_NORMAL
|
|
normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
|
|
#endif
|
|
#ifdef MORPHTARGETS_TANGENT
|
|
tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV
|
|
uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
|
|
#endif
|
|
#ifdef MORPHTARGETS_UV2
|
|
uv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];
|
|
#endif
|
|
#ifdef MORPHTARGETS_COLOR
|
|
colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[wX]||(x.IncludesShadersStore[wX]=Jhe)});var FX,eue,rb=I(()=>{k();FX="prePassVertex",eue=`#ifdef PREPASS_DEPTH
|
|
vViewPos=(view*worldPos).rgb;
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
vNormViewDepth=((view*worldPos).z-cameraInfo.x)/(cameraInfo.y-cameraInfo.x);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
vPosition=positionUpdated.xyz;
|
|
#endif
|
|
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=viewProjection*worldPos;
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
#endif
|
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
#else
|
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[FX]||(x.IncludesShadersStore[FX]=eue)});var BX,tue,nb=I(()=>{k();BX="uvVariableDeclaration",tue=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
vec2 uv{X}=vec2(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV{X}
|
|
vMainUV{X}=uv{X};
|
|
#endif
|
|
`;x.IncludesShadersStore[BX]||(x.IncludesShadersStore[BX]=tue)});var UX,iue,sb=I(()=>{k();UX="samplerVertexImplementation",iue=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
if (v_INFONAME_==0.)
|
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
#ifdef UV2
|
|
else if (v_INFONAME_==1.)
|
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}
|
|
#endif
|
|
#ifdef UV3
|
|
else if (v_INFONAME_==2.)
|
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
|
|
#endif
|
|
#ifdef UV4
|
|
else if (v_INFONAME_==3.)
|
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
|
|
#endif
|
|
#ifdef UV5
|
|
else if (v_INFONAME_==4.)
|
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
|
|
#endif
|
|
#ifdef UV6
|
|
else if (v_INFONAME_==5.)
|
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[UX]||(x.IncludesShadersStore[UX]=iue)});var VX,rue,ab=I(()=>{k();VX="bumpVertex",rue=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[VX]||(x.IncludesShadersStore[VX]=rue)});var GX,nue,ob=I(()=>{k();GX="shadowsVertex",nue=`#ifdef SHADOWS
|
|
#if defined(SHADOWCSM{X})
|
|
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
}
|
|
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
|
|
vPositionFromLight{X}=lightMatrix{X}*worldPos;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#else
|
|
vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[GX]||(x.IncludesShadersStore[GX]=nue)});var kX,sue,ZL=I(()=>{k();kX="pointCloudVertex",sue=`#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
gl_PointSize=pointSize;
|
|
#endif
|
|
`;x.IncludesShadersStore[kX]||(x.IncludesShadersStore[kX]=sue)});var WX,aue,lb=I(()=>{k();WX="logDepthVertex",aue=`#ifdef LOGARITHMICDEPTH
|
|
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
#endif
|
|
`;x.IncludesShadersStore[WX]||(x.IncludesShadersStore[WX]=aue)});var zX={};Fe(zX,{defaultVertexShader:()=>oue});var qL,HX,oue,XX=I(()=>{k();SX();KL();$R();za();Dc();Lc();td();JR();Dp();eb();jL();Oc();Sv();tb();ib();od();ld();Fh();cd();fd();Nc();wc();Fc();rb();nb();sb();ab();Bc();Tv();ob();Av();ZL();lb();qL="defaultVertexShader",HX=`#define CUSTOM_VERTEX_EXTENSION
|
|
#include<__decl__defaultVertex>
|
|
#define CUSTOM_VERTEX_BEGIN
|
|
attribute vec3 position;
|
|
#ifdef NORMAL
|
|
attribute vec3 normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
attribute vec4 tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#include<uvAttributeDeclaration>[2..7]
|
|
#ifdef VERTEXCOLOR
|
|
attribute vec4 color;
|
|
#endif
|
|
#include<helperFunctions>
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<instancesDeclaration>
|
|
#include<prePassVertexDeclaration>
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
#if defined(SPECULARTERM)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
|
|
#endif
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
varying vec3 vPositionW;
|
|
#ifdef NORMAL
|
|
varying vec3 vNormalW;
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vec4 vColor;
|
|
#endif
|
|
#include<bumpVertexDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vec3 vPositionUVW;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vec3 vDirectionW;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying float vViewDepth;
|
|
#endif
|
|
#include<logDepthDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vec3 positionUpdated=position;
|
|
#ifdef NORMAL
|
|
vec3 normalUpdated=normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
vec4 tangentUpdated=tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
vec4 colorUpdated=color;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
vPositionUVW=positionUpdated;
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
#include<instancesVertex>
|
|
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
#endif
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
#ifdef NORMAL
|
|
mat3 normalWorld=mat3(finalWorld);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
#endif
|
|
vNormalW=normalize(normalWorld*normalUpdated);
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
#else
|
|
gl_Position=viewProjection*worldPos;
|
|
#endif
|
|
vPositionW=vec3(worldPos);
|
|
#ifdef PREPASS
|
|
#include<prePassVertex>
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#ifdef RIGHT_HANDED
|
|
vViewDepth=-(view*worldPos).z;
|
|
#else
|
|
vViewDepth=(view*worldPos).z;
|
|
#endif
|
|
#endif
|
|
#ifndef UV1
|
|
vec2 uvUpdated=vec2(0.,0.);
|
|
#endif
|
|
#ifndef UV2
|
|
vec2 uv2Updated=vec2(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV1
|
|
vMainUV1=uvUpdated;
|
|
#endif
|
|
#ifdef MAINUV2
|
|
vMainUV2=uv2Updated;
|
|
#endif
|
|
#include<uvVariableDeclaration>[3..7]
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
#if defined(SPECULARTERM)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
|
|
#endif
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
#include<bumpVertex>
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
#include<vertexColorMixing>
|
|
#include<pointCloudVertex>
|
|
#include<logDepthVertex>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStore[qL]||(x.ShadersStore[qL]=HX);oue={name:qL,shader:HX}});var YX,lue,cb=I(()=>{k();YX="decalFragmentDeclaration",lue=`#ifdef DECAL
|
|
uniform vec4 vDecalInfos;
|
|
#endif
|
|
`;x.IncludesShadersStore[YX]||(x.IncludesShadersStore[YX]=lue)});var KX,cue,jX=I(()=>{k();cb();KX="defaultFragmentDeclaration",cue=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
|
|
#ifdef DIFFUSE
|
|
uniform vec2 vDiffuseInfos;
|
|
#endif
|
|
#ifdef AMBIENT
|
|
uniform vec2 vAmbientInfos;
|
|
#endif
|
|
#ifdef OPACITY
|
|
uniform vec2 vOpacityInfos;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
uniform vec2 vEmissiveInfos;
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
uniform vec2 vLightmapInfos;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
uniform float alphaCutOff;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)
|
|
uniform mat4 view;
|
|
#endif
|
|
#ifdef REFRACTION
|
|
uniform vec4 vRefractionInfos;
|
|
#ifndef REFRACTIONMAP_3D
|
|
uniform mat4 refractionMatrix;
|
|
#endif
|
|
#ifdef REFRACTIONFRESNEL
|
|
uniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;
|
|
#endif
|
|
#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)
|
|
uniform vec3 vRefractionPosition;uniform vec3 vRefractionSize;
|
|
#endif
|
|
#endif
|
|
#if defined(SPECULAR) && defined(SPECULARTERM)
|
|
uniform vec2 vSpecularInfos;
|
|
#endif
|
|
#ifdef DIFFUSEFRESNEL
|
|
uniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;
|
|
#endif
|
|
#ifdef OPACITYFRESNEL
|
|
uniform vec4 opacityParts;
|
|
#endif
|
|
#ifdef EMISSIVEFRESNEL
|
|
uniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;
|
|
#endif
|
|
#if defined(REFLECTION) || (defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED))
|
|
uniform vec2 vReflectionInfos;
|
|
#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)
|
|
uniform mat4 reflectionMatrix;
|
|
#endif
|
|
#ifndef REFLECTIONMAP_SKYBOX
|
|
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
|
|
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONFRESNEL
|
|
uniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
uniform vec4 vDetailInfos;
|
|
#endif
|
|
#include<decalFragmentDeclaration>
|
|
#define ADDITIONAL_FRAGMENT_DECLARATION
|
|
`;x.IncludesShadersStore[KX]||(x.IncludesShadersStore[KX]=cue)});var ZX,fue,fb=I(()=>{k();ZX="prePassDeclaration",fue=`#ifdef PREPASS
|
|
#extension GL_EXT_draw_buffers : require
|
|
layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
varying highp vec3 vPosition;
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
varying highp vec3 vViewPos;
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
varying highp float vNormViewDepth;
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
|
|
varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[ZX]||(x.IncludesShadersStore[ZX]=fue)});var qX,due,db=I(()=>{k();qX="oitDeclaration",due=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
#extension GL_EXT_draw_buffers : require
|
|
layout(location=0) out vec2 depth;
|
|
layout(location=1) out vec4 frontColor;layout(location=2) out vec4 backColor;
|
|
#define MAX_DEPTH 99999.0
|
|
highp vec4 gl_FragColor;uniform sampler2D oitDepthSampler;uniform sampler2D oitFrontColorSampler;
|
|
#endif
|
|
`;x.IncludesShadersStore[qX]||(x.IncludesShadersStore[qX]=due)});var QX,hue,hb=I(()=>{k();QX="lightFragmentDeclaration",hue=`#ifdef LIGHT{X}
|
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
|
|
#ifdef SPECULARTERM
|
|
uniform vec4 vLightSpecular{X};
|
|
#else
|
|
vec4 vLightSpecular{X}=vec4(0.);
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];uniform float cascadeBlendFactor{X};varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
|
|
#if defined(SHADOWPCSS{X})
|
|
uniform highp sampler2DArrayShadow shadowTexture{X};uniform highp sampler2DArray depthTexture{X};uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float penumbraDarkness{X};
|
|
#elif defined(SHADOWPCF{X})
|
|
uniform highp sampler2DArrayShadow shadowTexture{X};
|
|
#else
|
|
uniform highp sampler2DArray shadowTexture{X};
|
|
#endif
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]
|
|
(
|
|
vec3 ( 1.5,0.0,0.0 ),
|
|
vec3 ( 0.0,1.5,0.0 ),
|
|
vec3 ( 0.0,0.0,5.5 ),
|
|
vec3 ( 1.5,0.0,5.5 ),
|
|
vec3 ( 1.5,1.5,0.0 ),
|
|
vec3 ( 1.0,1.0,1.0 ),
|
|
vec3 ( 0.0,1.0,5.5 ),
|
|
vec3 ( 0.5,3.5,0.75 )
|
|
);vec3 shadowDebug{X};
|
|
#endif
|
|
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
int index{X}=-1;
|
|
#else
|
|
int index{X}=SHADOWCSMNUM_CASCADES{X}-1;
|
|
#endif
|
|
float diff{X}=0.;
|
|
#elif defined(SHADOWCUBE{X})
|
|
uniform samplerCube shadowTexture{X};
|
|
#else
|
|
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};
|
|
#if defined(SHADOWPCSS{X})
|
|
uniform highp sampler2DShadow shadowTexture{X};uniform highp sampler2D depthTexture{X};
|
|
#elif defined(SHADOWPCF{X})
|
|
uniform highp sampler2DShadow shadowTexture{X};
|
|
#else
|
|
uniform sampler2D shadowTexture{X};
|
|
#endif
|
|
uniform mat4 lightMatrix{X};
|
|
#endif
|
|
uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
|
|
#endif
|
|
#ifdef SPOTLIGHT{X}
|
|
uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
|
|
#elif defined(POINTLIGHT{X})
|
|
uniform vec4 vLightFalloff{X};
|
|
#elif defined(HEMILIGHT{X})
|
|
uniform vec3 vLightGround{X};
|
|
#endif
|
|
#ifdef AREALIGHT{X}
|
|
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
|
|
#ifdef RECTAREALIGHTEMISSIONTEXTURE{X}
|
|
uniform sampler2D rectAreaLightEmissionTexture{X};
|
|
#endif
|
|
#endif
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
uniform sampler2D iesLightTexture{X};
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
uniform mat4 textureProjectionMatrix{X};uniform sampler2D projectionLightTexture{X};
|
|
#endif
|
|
#ifdef CLUSTLIGHT{X}
|
|
uniform vec2 vSliceData{X};uniform vec2 vSliceRanges{X}[CLUSTLIGHT_SLICES];uniform sampler2D lightDataTexture{X};uniform highp sampler2D tileMaskTexture{X};
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[QX]||(x.IncludesShadersStore[QX]=hue)});var $X,uue,ub=I(()=>{k();$X="lightUboDeclaration",uue=`#ifdef LIGHT{X}
|
|
uniform Light{X}
|
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
#ifdef SPOTLIGHT{X}
|
|
vec4 vLightDirection;vec4 vLightFalloff;
|
|
#elif defined(POINTLIGHT{X})
|
|
vec4 vLightFalloff;
|
|
#elif defined(HEMILIGHT{X})
|
|
vec3 vLightGround;
|
|
#elif defined(CLUSTLIGHT{X})
|
|
vec2 vSliceData;vec2 vSliceRanges[CLUSTLIGHT_SLICES];
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vec4 vLightWidth;vec4 vLightHeight;
|
|
#endif
|
|
vec4 shadowsInfo;vec2 depthValues;} light{X};
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
uniform sampler2D iesLightTexture{X};
|
|
#endif
|
|
#ifdef RECTAREALIGHTEMISSIONTEXTURE{X}
|
|
uniform sampler2D rectAreaLightEmissionTexture{X};
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
uniform mat4 textureProjectionMatrix{X};uniform sampler2D projectionLightTexture{X};
|
|
#endif
|
|
#ifdef CLUSTLIGHT{X}
|
|
uniform sampler2D lightDataTexture{X};uniform highp sampler2D tileMaskTexture{X};
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];uniform float cascadeBlendFactor{X};varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
|
|
#if defined(SHADOWPCSS{X})
|
|
uniform highp sampler2DArrayShadow shadowTexture{X};uniform highp sampler2DArray depthTexture{X};uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];uniform float penumbraDarkness{X};
|
|
#elif defined(SHADOWPCF{X})
|
|
uniform highp sampler2DArrayShadow shadowTexture{X};
|
|
#else
|
|
uniform highp sampler2DArray shadowTexture{X};
|
|
#endif
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]
|
|
(
|
|
vec3 ( 1.5,0.0,0.0 ),
|
|
vec3 ( 0.0,1.5,0.0 ),
|
|
vec3 ( 0.0,0.0,5.5 ),
|
|
vec3 ( 1.5,0.0,5.5 ),
|
|
vec3 ( 1.5,1.5,0.0 ),
|
|
vec3 ( 1.0,1.0,1.0 ),
|
|
vec3 ( 0.0,1.0,5.5 ),
|
|
vec3 ( 0.5,3.5,0.75 )
|
|
);vec3 shadowDebug{X};
|
|
#endif
|
|
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
int index{X}=-1;
|
|
#else
|
|
int index{X}=SHADOWCSMNUM_CASCADES{X}-1;
|
|
#endif
|
|
float diff{X}=0.;
|
|
#elif defined(SHADOWCUBE{X})
|
|
uniform samplerCube shadowTexture{X};
|
|
#else
|
|
varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};
|
|
#if defined(SHADOWPCSS{X})
|
|
uniform highp sampler2DShadow shadowTexture{X};uniform highp sampler2D depthTexture{X};
|
|
#elif defined(SHADOWPCF{X})
|
|
uniform highp sampler2DShadow shadowTexture{X};
|
|
#else
|
|
uniform sampler2D shadowTexture{X};
|
|
#endif
|
|
uniform mat4 lightMatrix{X};
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[$X]||(x.IncludesShadersStore[$X]=uue)});var JX,mue,QL=I(()=>{k();JX="ltcHelperFunctions",mue=`vec2 LTCUv( const in vec3 N,const in vec3 V,const in float roughness ) {const float LUTSIZE=64.0;const float LUTSCALE=( LUTSIZE-1.0 )/LUTSIZE;const float LUTBIAS=0.5/LUTSIZE;float dotNV=saturate( dot( N,V ) );vec2 uv=vec2( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
|
|
float LTCClippedSphereFormFactor( const in vec3 f ) {float l=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
|
|
vec3 LTCEdgeVectorFormFactor( const in vec3 v1,const in vec3 v2 ) {float x=dot( v1,v2 );float y=abs( x );float a=0.8543985+( 0.4965155+0.0145206*y )*y;float b=3.4175940+( 4.1616724+y )*y;float v=a/b;float thetaSintheta=0.0;if( x>0.0 )
|
|
{thetaSintheta=v;}
|
|
else
|
|
{thetaSintheta=0.5*inversesqrt( max( 1.0-x*x,1e-7 ) )-v;}
|
|
return cross( v1,v2 )*thetaSintheta;}
|
|
vec3 LTCEvaluate( const in vec3 N,const in vec3 V,const in vec3 P,const in mat3 mInv,const in vec3 rectCoords[ 4 ] ) {vec3 v1=rectCoords[ 1 ]-rectCoords[ 0 ];vec3 v2=rectCoords[ 3 ]-rectCoords[ 0 ];vec3 lightNormal=cross( v1,v2 );if( dot( lightNormal,P-rectCoords[ 0 ] )<0.0 ) return vec3( 0.0 );vec3 T1,T2;T1=normalize( V-N*dot( V,N ) );T2=- cross( N,T1 );
|
|
mat3 mat=mInv*transposeMat3( mat3( T1,T2,N ) );vec3 coords[ 4 ];coords[ 0 ]=mat*( rectCoords[ 0 ]-P );coords[ 1 ]=mat*( rectCoords[ 1 ]-P );coords[ 2 ]=mat*( rectCoords[ 2 ]-P );coords[ 3 ]=mat*( rectCoords[ 3 ]-P );coords[ 0 ]=normalize( coords[ 0 ] );coords[ 1 ]=normalize( coords[ 1 ] );coords[ 2 ]=normalize( coords[ 2 ] );coords[ 3 ]=normalize( coords[ 3 ] );vec3 vectorFormFactor=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 0 ],coords[ 1 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 1 ],coords[ 2 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 2 ],coords[ 3 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 3 ],coords[ 0 ] );float result=LTCClippedSphereFormFactor( vectorFormFactor );return vec3( result );}
|
|
vec3 FetchDiffuseFilteredTexture(sampler2D texLightFiltered,vec3 p1_,vec3 p2_,vec3 p3_,vec3 p4_)
|
|
{vec3 V1=p2_-p1_;vec3 V2=p4_-p1_;vec3 planeOrtho=(cross(V1,V2));float planeAreaSquared=dot(planeOrtho,planeOrtho);float planeDistxPlaneArea=dot(planeOrtho,p1_);vec3 P=planeDistxPlaneArea*planeOrtho/planeAreaSquared-p1_;float dot_V1_V2=dot(V1,V2);float inv_dot_V1_V1=1.0/dot(V1,V1);vec3 V2_=V2-V1*dot_V1_V2*inv_dot_V1_V1;vec2 Puv;Puv.y=dot(V2_,P)/dot(V2_,V2_);Puv.x=dot(V1,P)*inv_dot_V1_V1-dot_V1_V2*inv_dot_V1_V1*Puv.y ;float d=abs(planeDistxPlaneArea)/pow(planeAreaSquared,0.75);float sampleLOD=log(2048.0*d)/log(3.0);vec2 sampleUV=vec2(0.125,0.125)+(vec2(0.75)*Puv);sampleUV.x=1.0-sampleUV.x;return texture2DLodEXT(texLightFiltered,sampleUV,sampleLOD).rgb;}
|
|
vec3 LTCEvaluateWithEmission( const in vec3 N,const in vec3 V,const in vec3 P,const in mat3 mInv,const in vec3 rectCoords[ 4 ],const in sampler2D texFilteredMap ) {vec3 v1=rectCoords[ 1 ]-rectCoords[ 0 ];vec3 v2=rectCoords[ 3 ]-rectCoords[ 0 ];vec3 lightNormal=cross( v1,v2 );if( dot( lightNormal,P-rectCoords[ 0 ] )<0.0 ) return vec3( 0.0 );vec3 T1,T2;T1=normalize( V-N*dot( V,N ) );T2=- cross( N,T1 );
|
|
mat3 mat=mInv*transposeMat3( mat3( T1,T2,N ) );vec3 coords[ 4 ];coords[ 0 ]=mat*( rectCoords[ 0 ]-P );coords[ 1 ]=mat*( rectCoords[ 1 ]-P );coords[ 2 ]=mat*( rectCoords[ 2 ]-P );coords[ 3 ]=mat*( rectCoords[ 3 ]-P );vec3 textureLight=FetchDiffuseFilteredTexture(texFilteredMap,coords[0],coords[1],coords[2],coords[3]);coords[ 0 ]=normalize( coords[ 0 ] );coords[ 1 ]=normalize( coords[ 1 ] );coords[ 2 ]=normalize( coords[ 2 ] );coords[ 3 ]=normalize( coords[ 3 ] );vec3 vectorFormFactor=vec3( 0.0 );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 0 ],coords[ 1 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 1 ],coords[ 2 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 2 ],coords[ 3 ] );vectorFormFactor+=LTCEdgeVectorFormFactor( coords[ 3 ],coords[ 0 ] );float result=LTCClippedSphereFormFactor( vectorFormFactor );return vec3( result )*textureLight;}
|
|
struct areaLightData
|
|
{vec3 Diffuse;vec3 Specular;vec4 Fresnel;};
|
|
#define inline
|
|
areaLightData computeAreaLightSpecularDiffuseFresnel(const in sampler2D ltc1,const in sampler2D ltc2,const in vec3 viewDir,const in vec3 normal,const in vec3 position,const in vec3 lightPos,const in vec3 halfWidth,const in vec3 halfHeight,const in float roughness)
|
|
{areaLightData result;vec3 rectCoords[ 4 ];rectCoords[ 0 ]=lightPos+halfWidth-halfHeight;
|
|
rectCoords[ 1 ]=lightPos-halfWidth-halfHeight;rectCoords[ 2 ]=lightPos-halfWidth+halfHeight;rectCoords[ 3 ]=lightPos+halfWidth+halfHeight;
|
|
#ifdef SPECULARTERM
|
|
vec2 uv=LTCUv( normal,viewDir,roughness );vec4 t1=texture2D( ltc1,uv );vec4 t2=texture2D( ltc2,uv );mat3 mInv=mat3(
|
|
vec3( t1.x,0,t1.y ),
|
|
vec3( 0,1, 0 ),
|
|
vec3( t1.z,0,t1.w )
|
|
);result.Specular=LTCEvaluate( normal,viewDir,position,mInv,rectCoords );result.Fresnel=t2;
|
|
#endif
|
|
result.Diffuse=LTCEvaluate( normal,viewDir,position,mat3( 1.0 ),rectCoords );return result;}
|
|
#define inline
|
|
areaLightData computeAreaLightSpecularDiffuseFresnelWithEmission(const in sampler2D ltc1,const in sampler2D ltc2,const in sampler2D texFilteredMap,const in vec3 viewDir,const in vec3 normal,const in vec3 position,const in vec3 lightPos,const in vec3 halfWidth,const in vec3 halfHeight,const in float roughness)
|
|
{areaLightData result;vec3 rectCoords[ 4 ];rectCoords[ 0 ]=lightPos+halfWidth-halfHeight;
|
|
rectCoords[ 1 ]=lightPos-halfWidth-halfHeight;rectCoords[ 2 ]=lightPos-halfWidth+halfHeight;rectCoords[ 3 ]=lightPos+halfWidth+halfHeight;
|
|
#ifdef SPECULARTERM
|
|
vec2 uv=LTCUv( normal,viewDir,roughness );vec4 t1=texture2D( ltc1,uv );vec4 t2=texture2D( ltc2,uv );mat3 mInv=mat3(
|
|
vec3( t1.x,0,t1.y ),
|
|
vec3( 0,1, 0 ),
|
|
vec3( t1.z,0,t1.w )
|
|
);result.Specular=LTCEvaluateWithEmission( normal,viewDir,position,mInv,rectCoords,texFilteredMap );result.Fresnel=t2;
|
|
#endif
|
|
result.Diffuse=LTCEvaluateWithEmission( normal,viewDir,position,mat3( 1.0 ),rectCoords,texFilteredMap );return result;}`;x.IncludesShadersStore[JX]||(x.IncludesShadersStore[JX]=mue)});var e5,pue,$L=I(()=>{k();e5="clusteredLightingFunctions",pue=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
|
|
#define inline
|
|
ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
|
|
texelFetch(lightDataTexture,ivec2(0,index),0),
|
|
texelFetch(lightDataTexture,ivec2(1,index),0),
|
|
texelFetch(lightDataTexture,ivec2(2,index),0),
|
|
texelFetch(lightDataTexture,ivec2(3,index),0),
|
|
texelFetch(lightDataTexture,ivec2(4,index),0)
|
|
);}
|
|
int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
|
|
`;x.IncludesShadersStore[e5]||(x.IncludesShadersStore[e5]=pue)});var t5,_ue,i5=I(()=>{k();QL();$L();t5="lightsFragmentFunctions",_ue=`struct lightingInfo
|
|
{vec3 diffuse;
|
|
#ifdef SPECULARTERM
|
|
vec3 specular;
|
|
#endif
|
|
#ifdef NDOTL
|
|
float ndl;
|
|
#endif
|
|
};lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {lightingInfo result;vec3 lightVectorW;float attenuation=1.0;if (lightData.w==0.)
|
|
{vec3 direction=lightData.xyz-vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}
|
|
else
|
|
{lightVectorW=normalize(-lightData.xyz);}
|
|
float ndl=max(0.,dot(vNormal,lightVectorW));
|
|
#ifdef NDOTL
|
|
result.ndl=ndl;
|
|
#endif
|
|
result.diffuse=ndl*diffuseColor*attenuation;
|
|
#ifdef SPECULARTERM
|
|
vec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
|
|
#endif
|
|
return result;}
|
|
float getAttenuation(float cosAngle,float exponent) {return max(0.,pow(cosAngle,exponent));}
|
|
float getIESAttenuation(float cosAngle,sampler2D iesLightSampler) {float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}
|
|
lightingInfo basicSpotLighting(vec3 viewDirectionW,vec3 lightVectorW,vec3 vNormal,float attenuation,vec3 diffuseColor,vec3 specularColor,float glossiness) {lightingInfo result;
|
|
float ndl=max(0.,dot(vNormal,lightVectorW));
|
|
#ifdef NDOTL
|
|
result.ndl=ndl;
|
|
#endif
|
|
result.diffuse=ndl*diffuseColor*attenuation;
|
|
#ifdef SPECULARTERM
|
|
vec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
|
|
#endif
|
|
return result;}
|
|
lightingInfo computeIESSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness,sampler2D iesLightSampler) {
|
|
vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float dotProduct=dot(lightDirection.xyz,-lightVectorW);float cosAngle=max(0.,dotProduct);if (cosAngle>=lightDirection.w)
|
|
{
|
|
attenuation*=getIESAttenuation(dotProduct,iesLightSampler);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
|
|
lightingInfo result;result.diffuse=vec3(0.);
|
|
#ifdef SPECULARTERM
|
|
result.specular=vec3(0.);
|
|
#endif
|
|
#ifdef NDOTL
|
|
result.ndl=0.;
|
|
#endif
|
|
return result;}
|
|
lightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)
|
|
{
|
|
attenuation*=getAttenuation(cosAngle,lightData.w);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
|
|
lightingInfo result;result.diffuse=vec3(0.);
|
|
#ifdef SPECULARTERM
|
|
result.specular=vec3(0.);
|
|
#endif
|
|
#ifdef NDOTL
|
|
result.ndl=0.;
|
|
#endif
|
|
return result;}
|
|
lightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {lightingInfo result;float ndl=dot(vNormal,lightData.xyz)*0.5+0.5;
|
|
#ifdef NDOTL
|
|
result.ndl=ndl;
|
|
#endif
|
|
result.diffuse=mix(groundColor,diffuseColor,ndl);
|
|
#ifdef SPECULARTERM
|
|
vec3 angleW=normalize(viewDirectionW+lightData.xyz);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;
|
|
#endif
|
|
return result;}
|
|
#define inline
|
|
vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return textureColor;}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#include<ltcHelperFunctions>
|
|
uniform sampler2D areaLightsLTC1Sampler;uniform sampler2D areaLightsLTC2Sampler;
|
|
#define inline
|
|
lightingInfo computeAreaLighting(sampler2D ltc1,sampler2D ltc2,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec3 lightPosition,vec3 halfWidth,vec3 halfHeight,vec3 diffuseColor,vec3 specularColor,float roughness)
|
|
{lightingInfo result;areaLightData data=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc2,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
vec3 fresnel=( specularColor*data.Fresnel.x+( vec3( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
|
|
#endif
|
|
result.diffuse+=diffuseColor*data.Diffuse;return result;}
|
|
lightingInfo computeAreaLightingWithTexture(sampler2D ltc1,sampler2D ltc2,sampler2D emissionTexture,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec3 lightPosition,vec3 halfWidth,vec3 halfHeight,vec3 diffuseColor,vec3 specularColor,float roughness)
|
|
{lightingInfo result;areaLightData data=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc2,emissionTexture,viewDirectionW,vNormal,vPosition,lightPosition,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
vec3 fresnel=( specularColor*data.Fresnel.x+( vec3( 1.0 )-specularColor )*data.Fresnel.y );result.specular+=specularColor*fresnel*data.Specular;
|
|
#endif
|
|
result.diffuse+=diffuseColor*data.Diffuse;return result;}
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#include<clusteredLightingFunctions>
|
|
#define inline
|
|
lightingInfo computeClusteredLighting(
|
|
sampler2D lightDataTexture,
|
|
sampler2D tileMaskTexture,
|
|
vec3 viewDirectionW,
|
|
vec3 vNormal,
|
|
vec4 lightData,
|
|
ivec2 sliceRange,
|
|
float glossiness
|
|
) {lightingInfo result;ivec2 tilePosition=ivec2(gl_FragCoord.xy*lightData.xy);int maskHeight=int(lightData.z);tilePosition.y=min(tilePosition.y,maskHeight-1);ivec2 batchRange=sliceRange/CLUSTLIGHT_BATCH;int batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tilePosition.y+=maskHeight*batchRange.x;for (int i=batchRange.x; i<=batchRange.y; i+=1) {uint mask=uint(texelFetch(tileMaskTexture,tilePosition,0).r);tilePosition.y+=maskHeight;int maskOffset=max(sliceRange.x-batchOffset,0);int maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while (mask != 0u) {uint bit=mask & -mask;mask ^= bit;int position=onlyBitPosition(bit);ClusteredLight light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+position);lightingInfo info;if (light.vLightDirection.w<0.0) {info=computeLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);} else {info=computeSpotLighting(viewDirectionW,vNormal,light.vLightData,light.vLightDirection,light.vLightDiffuse.rgb,light.vLightSpecular.rgb,light.vLightDiffuse.a,glossiness);}
|
|
result.diffuse+=info.diffuse;
|
|
#ifdef SPECULARTERM
|
|
result.specular+=info.specular;
|
|
#endif
|
|
}
|
|
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
return result;}
|
|
#endif
|
|
`;x.IncludesShadersStore[t5]||(x.IncludesShadersStore[t5]=_ue)});var r5,gue,mb=I(()=>{k();r5="shadowsFragmentFunctions",gue=`#ifdef SHADOWS
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
#define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
|
|
#else
|
|
#define TEXTUREFUNC(s,c,b) texture2D(s,c,b)
|
|
#endif
|
|
#ifndef SHADOWFLOAT
|
|
float unpack(vec4 color)
|
|
{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
|
|
#endif
|
|
float computeFallOff(float value,vec2 clipSpace,float frustumEdgeFalloff)
|
|
{float mask=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));return mix(value,1.0,mask);}
|
|
#define inline
|
|
float computeShadowCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues)
|
|
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
|
|
#ifndef SHADOWFLOAT
|
|
float shadow=unpack(textureCube(shadowSampler,directionToLight));
|
|
#else
|
|
float shadow=textureCube(shadowSampler,directionToLight).x;
|
|
#endif
|
|
return depth>shadow ? darkness : 1.0;}
|
|
#define inline
|
|
float computeShadowWithPoissonSamplingCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues)
|
|
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;float visibility=1.;vec3 poissonDisk[4];poissonDisk[0]=vec3(-1.0,1.0,-1.0);poissonDisk[1]=vec3(1.0,-1.0,-1.0);poissonDisk[2]=vec3(-1.0,-1.0,-1.0);poissonDisk[3]=vec3(1.0,-1.0,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) visibility-=0.25;if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) visibility-=0.25;if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) visibility-=0.25;if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) visibility-=0.25;
|
|
#else
|
|
if (textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) visibility-=0.25;if (textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) visibility-=0.25;if (textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) visibility-=0.25;if (textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) visibility-=0.25;
|
|
#endif
|
|
return min(1.0,visibility+darkness);}
|
|
#define inline
|
|
float computeShadowWithESMCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)
|
|
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);float shadowPixelDepth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
|
|
#ifndef SHADOWFLOAT
|
|
float shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));
|
|
#else
|
|
float shadowMapSample=textureCube(shadowSampler,directionToLight).x;
|
|
#endif
|
|
float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return esm;}
|
|
#define inline
|
|
float computeShadowWithCloseESMCube(vec3 worldPos,vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)
|
|
{vec3 directionToLight=worldPos-lightPosition;float depth=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);float shadowPixelDepth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;
|
|
#ifndef SHADOWFLOAT
|
|
float shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));
|
|
#else
|
|
float shadowMapSample=textureCube(shadowSampler,directionToLight).x;
|
|
#endif
|
|
float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return esm;}
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
#define inline
|
|
float computeShadowCSM(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray shadowSampler,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);vec3 uvLayer=vec3(uv.x,uv.y,layer);float shadowPixelDepth=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
float shadow=unpack(texture2D(shadowSampler,uvLayer));
|
|
#else
|
|
float shadow=texture2D(shadowSampler,uvLayer).x;
|
|
#endif
|
|
return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;}
|
|
#endif
|
|
#define inline
|
|
float computeShadow(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
float shadow=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
|
|
#else
|
|
float shadow=TEXTUREFUNC(shadowSampler,uv,0.).x;
|
|
#endif
|
|
return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;}}
|
|
#define inline
|
|
float computeShadowWithPoissonSampling(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);float visibility=1.;vec2 poissonDisk[4];poissonDisk[0]=vec2(-0.94201624,-0.39906216);poissonDisk[1]=vec2(0.94558609,-0.76890725);poissonDisk[2]=vec2(-0.094184101,-0.92938870);poissonDisk[3]=vec2(0.34495938,0.29387760);
|
|
#ifndef SHADOWFLOAT
|
|
if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[0]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[1]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[2]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;if (unpack(TEXTUREFUNC(shadowSampler,uv+poissonDisk[3]*mapSize,0.))<shadowPixelDepth) visibility-=0.25;
|
|
#else
|
|
if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[0]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[1]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[2]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;if (TEXTUREFUNC(shadowSampler,uv+poissonDisk[3]*mapSize,0.).x<shadowPixelDepth) visibility-=0.25;
|
|
#endif
|
|
return computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);}}
|
|
#define inline
|
|
float computeShadowWithESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
float shadowMapSample=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
|
|
#else
|
|
float shadowMapSample=TEXTUREFUNC(shadowSampler,uv,0.).x;
|
|
#endif
|
|
float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
|
|
#define inline
|
|
float computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec2 uv=0.5*clipSpace.xy+vec2(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)
|
|
{return 1.0;}
|
|
else
|
|
{float shadowPixelDepth=clamp(depthMetric,0.,1.0);
|
|
#ifndef SHADOWFLOAT
|
|
float shadowMapSample=unpack(TEXTUREFUNC(shadowSampler,uv,0.));
|
|
#else
|
|
float shadowMapSample=TEXTUREFUNC(shadowSampler,uv,0.).x;
|
|
#endif
|
|
float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}
|
|
#ifdef IS_NDC_HALF_ZRANGE
|
|
#define ZINCLIP clipSpace.z
|
|
#else
|
|
#define ZINCLIP uvDepth.z
|
|
#endif
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
#define SMALLEST_ABOVE_ZERO 1.1754943508e-38
|
|
#define GREATEST_LESS_THAN_ONE 0.99999994
|
|
#define DISABLE_UNIFORMITY_ANALYSIS
|
|
#define inline
|
|
float computeShadowWithCSMPCF1(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
|
|
#else
|
|
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
|
|
#endif
|
|
vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);float shadow=texture2D(shadowSampler,uvDepthLayer);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
#define inline
|
|
float computeShadowWithCSMPCF3(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
|
|
#else
|
|
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
|
|
#endif
|
|
vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
|
|
uv+=0.5;
|
|
vec2 st=fract(uv);
|
|
vec2 base_uv=floor(uv)-0.5;
|
|
base_uv*=shadowMapSizeAndInverse.y;
|
|
vec2 uvw0=3.-2.*st;vec2 uvw1=1.+2.*st;vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
#define inline
|
|
float computeShadowWithCSMPCF5(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
|
|
#else
|
|
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
|
|
#endif
|
|
vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
|
|
uv+=0.5;
|
|
vec2 st=fract(uv);
|
|
vec2 base_uv=floor(uv)-0.5;
|
|
base_uv*=shadowMapSizeAndInverse.y;
|
|
vec2 uvw0=4.-3.*st;vec2 uvw1=vec2(7.);vec2 uvw2=1.+3.*st;vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));shadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[0]),layer,uvDepth.z));shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));shadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[1]),layer,uvDepth.z));shadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[2]),layer,uvDepth.z));shadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[2]),layer,uvDepth.z));shadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[2]),layer,uvDepth.z));shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}
|
|
#define inline
|
|
float computeShadowWithPCF1(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {float shadow=TEXTUREFUNC(shadowSampler,uvDepth,0.);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
#define inline
|
|
float computeShadowWithPCF3(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
|
|
uv+=0.5;
|
|
vec2 st=fract(uv);
|
|
vec2 base_uv=floor(uv)-0.5;
|
|
base_uv*=shadowMapSizeAndInverse.y;
|
|
vec2 uvw0=3.-2.*st;vec2 uvw1=1.+2.*st;vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z),0.);shadow+=uvw1.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z),0.);shadow+=uvw0.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z),0.);shadow+=uvw1.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z),0.);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
#define inline
|
|
float computeShadowWithPCF5(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x;
|
|
uv+=0.5;
|
|
vec2 st=fract(uv);
|
|
vec2 base_uv=floor(uv)-0.5;
|
|
base_uv*=shadowMapSizeAndInverse.y;
|
|
vec2 uvw0=4.-3.*st;vec2 uvw1=vec2(7.);vec2 uvw2=1.+3.*st;vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;float shadow=0.;shadow+=uvw0.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z),0.);shadow+=uvw1.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z),0.);shadow+=uvw2.x*uvw0.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[0]),uvDepth.z),0.);shadow+=uvw0.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z),0.);shadow+=uvw1.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z),0.);shadow+=uvw2.x*uvw1.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[1]),uvDepth.z),0.);shadow+=uvw0.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[2]),uvDepth.z),0.);shadow+=uvw1.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[2]),uvDepth.z),0.);shadow+=uvw2.x*uvw2.y*TEXTUREFUNC(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[2]),uvDepth.z),0.);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
const vec3 PoissonSamplers32[64]=vec3[64](
|
|
vec3(0.06407013,0.05409927,0.),
|
|
vec3(0.7366577,0.5789394,0.),
|
|
vec3(-0.6270542,-0.5320278,0.),
|
|
vec3(-0.4096107,0.8411095,0.),
|
|
vec3(0.6849564,-0.4990818,0.),
|
|
vec3(-0.874181,-0.04579735,0.),
|
|
vec3(0.9989998,0.0009880066,0.),
|
|
vec3(-0.004920578,-0.9151649,0.),
|
|
vec3(0.1805763,0.9747483,0.),
|
|
vec3(-0.2138451,0.2635818,0.),
|
|
vec3(0.109845,0.3884785,0.),
|
|
vec3(0.06876755,-0.3581074,0.),
|
|
vec3(0.374073,-0.7661266,0.),
|
|
vec3(0.3079132,-0.1216763,0.),
|
|
vec3(-0.3794335,-0.8271583,0.),
|
|
vec3(-0.203878,-0.07715034,0.),
|
|
vec3(0.5912697,0.1469799,0.),
|
|
vec3(-0.88069,0.3031784,0.),
|
|
vec3(0.5040108,0.8283722,0.),
|
|
vec3(-0.5844124,0.5494877,0.),
|
|
vec3(0.6017799,-0.1726654,0.),
|
|
vec3(-0.5554981,0.1559997,0.),
|
|
vec3(-0.3016369,-0.3900928,0.),
|
|
vec3(-0.5550632,-0.1723762,0.),
|
|
vec3(0.925029,0.2995041,0.),
|
|
vec3(-0.2473137,0.5538505,0.),
|
|
vec3(0.9183037,-0.2862392,0.),
|
|
vec3(0.2469421,0.6718712,0.),
|
|
vec3(0.3916397,-0.4328209,0.),
|
|
vec3(-0.03576927,-0.6220032,0.),
|
|
vec3(-0.04661255,0.7995201,0.),
|
|
vec3(0.4402924,0.3640312,0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.),
|
|
vec3(0.)
|
|
);const vec3 PoissonSamplers64[64]=vec3[64](
|
|
vec3(-0.613392,0.617481,0.),
|
|
vec3(0.170019,-0.040254,0.),
|
|
vec3(-0.299417,0.791925,0.),
|
|
vec3(0.645680,0.493210,0.),
|
|
vec3(-0.651784,0.717887,0.),
|
|
vec3(0.421003,0.027070,0.),
|
|
vec3(-0.817194,-0.271096,0.),
|
|
vec3(-0.705374,-0.668203,0.),
|
|
vec3(0.977050,-0.108615,0.),
|
|
vec3(0.063326,0.142369,0.),
|
|
vec3(0.203528,0.214331,0.),
|
|
vec3(-0.667531,0.326090,0.),
|
|
vec3(-0.098422,-0.295755,0.),
|
|
vec3(-0.885922,0.215369,0.),
|
|
vec3(0.566637,0.605213,0.),
|
|
vec3(0.039766,-0.396100,0.),
|
|
vec3(0.751946,0.453352,0.),
|
|
vec3(0.078707,-0.715323,0.),
|
|
vec3(-0.075838,-0.529344,0.),
|
|
vec3(0.724479,-0.580798,0.),
|
|
vec3(0.222999,-0.215125,0.),
|
|
vec3(-0.467574,-0.405438,0.),
|
|
vec3(-0.248268,-0.814753,0.),
|
|
vec3(0.354411,-0.887570,0.),
|
|
vec3(0.175817,0.382366,0.),
|
|
vec3(0.487472,-0.063082,0.),
|
|
vec3(-0.084078,0.898312,0.),
|
|
vec3(0.488876,-0.783441,0.),
|
|
vec3(0.470016,0.217933,0.),
|
|
vec3(-0.696890,-0.549791,0.),
|
|
vec3(-0.149693,0.605762,0.),
|
|
vec3(0.034211,0.979980,0.),
|
|
vec3(0.503098,-0.308878,0.),
|
|
vec3(-0.016205,-0.872921,0.),
|
|
vec3(0.385784,-0.393902,0.),
|
|
vec3(-0.146886,-0.859249,0.),
|
|
vec3(0.643361,0.164098,0.),
|
|
vec3(0.634388,-0.049471,0.),
|
|
vec3(-0.688894,0.007843,0.),
|
|
vec3(0.464034,-0.188818,0.),
|
|
vec3(-0.440840,0.137486,0.),
|
|
vec3(0.364483,0.511704,0.),
|
|
vec3(0.034028,0.325968,0.),
|
|
vec3(0.099094,-0.308023,0.),
|
|
vec3(0.693960,-0.366253,0.),
|
|
vec3(0.678884,-0.204688,0.),
|
|
vec3(0.001801,0.780328,0.),
|
|
vec3(0.145177,-0.898984,0.),
|
|
vec3(0.062655,-0.611866,0.),
|
|
vec3(0.315226,-0.604297,0.),
|
|
vec3(-0.780145,0.486251,0.),
|
|
vec3(-0.371868,0.882138,0.),
|
|
vec3(0.200476,0.494430,0.),
|
|
vec3(-0.494552,-0.711051,0.),
|
|
vec3(0.612476,0.705252,0.),
|
|
vec3(-0.578845,-0.768792,0.),
|
|
vec3(-0.772454,-0.090976,0.),
|
|
vec3(0.504440,0.372295,0.),
|
|
vec3(0.155736,0.065157,0.),
|
|
vec3(0.391522,0.849605,0.),
|
|
vec3(-0.620106,-0.328104,0.),
|
|
vec3(0.789239,-0.419965,0.),
|
|
vec3(-0.545396,0.538133,0.),
|
|
vec3(-0.178564,-0.596057,0.)
|
|
);
|
|
#define inline
|
|
float computeShadowWithCSMPCSS(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
uvDepth.z=clamp(ZINCLIP,SMALLEST_ABOVE_ZERO,1.);
|
|
#else
|
|
uvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);
|
|
#endif
|
|
vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);float blockerDepth=0.0;float sumBlockerDepth=0.0;float numBlocker=0.0;for (int i=0; i<searchTapCount; i ++) {blockerDepth=texture2D(depthSampler,vec3(uvDepth.xy+(lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse*PoissonSamplers32[i].xy),layer)).r;if (blockerDepth<depthMetric) {sumBlockerDepth+=blockerDepth;numBlocker++;}}
|
|
float avgBlockerDepth=sumBlockerDepth/numBlocker;float AAOffset=shadowMapSizeInverse*10.;float penumbraRatio=((depthMetric-avgBlockerDepth)*depthCorrection+AAOffset);vec4 filterRadius=vec4(penumbraRatio*lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse,0.,0.);float random=getRand(vPositionFromLight.xy);float rotationAngle=random*3.1415926;vec2 rotationVector=vec2(cos(rotationAngle),sin(rotationAngle));float shadow=0.;for (int i=0; i<pcfTapCount; i++) {vec4 offset=vec4(poissonSamplers[i],0.);offset=vec4(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.,0.);shadow+=texture2D(shadowSampler,uvDepthLayer+offset*filterRadius);}
|
|
shadow/=float(pcfTapCount);shadow=mix(shadow,1.,min((depthMetric-avgBlockerDepth)*depthCorrection*penumbraDarkness,1.));shadow=mix(darkness,1.,shadow);if (numBlocker<1.0) {return 1.0;}
|
|
else
|
|
{return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}
|
|
#define inline
|
|
float computeShadowWithPCSS(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers)
|
|
{vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));uvDepth.z=ZINCLIP;if (depthMetric<0.0 || depthMetric>1.0 || uvDepth.x<0. || uvDepth.x>1.0 || uvDepth.y<0. || uvDepth.y>1.0) {return 1.0;} else {float blockerDepth=0.0;float sumBlockerDepth=0.0;float numBlocker=0.0;for (int i=0; i<searchTapCount; i ++) {blockerDepth=TEXTUREFUNC(depthSampler,uvDepth.xy+(lightSizeUV*shadowMapSizeInverse*PoissonSamplers32[i].xy),0.).r;if (blockerDepth<depthMetric) {sumBlockerDepth+=blockerDepth;numBlocker++;}}
|
|
if (numBlocker<1.0) {return 1.0;}
|
|
else
|
|
{float avgBlockerDepth=sumBlockerDepth/numBlocker;float AAOffset=shadowMapSizeInverse*10.;float penumbraRatio=((depthMetric-avgBlockerDepth)+AAOffset);float filterRadius=penumbraRatio*lightSizeUV*shadowMapSizeInverse;float random=getRand(vPositionFromLight.xy);float rotationAngle=random*3.1415926;vec2 rotationVector=vec2(cos(rotationAngle),sin(rotationAngle));float shadow=0.;for (int i=0; i<pcfTapCount; i++) {vec3 offset=poissonSamplers[i];offset=vec3(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.);shadow+=TEXTUREFUNC(shadowSampler,uvDepth+offset*filterRadius,0.);}
|
|
shadow/=float(pcfTapCount);shadow=mix(shadow,1.,depthMetric-avgBlockerDepth);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}}
|
|
#define inline
|
|
float computeShadowWithPCSS16(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
|
|
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32);}
|
|
#define inline
|
|
float computeShadowWithPCSS32(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
|
|
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32);}
|
|
#define inline
|
|
float computeShadowWithPCSS64(vec4 vPositionFromLight,float depthMetric,sampler2D depthSampler,highp sampler2DShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff)
|
|
{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64);}
|
|
#define inline
|
|
float computeShadowWithCSMPCSS16(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
|
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
#define inline
|
|
float computeShadowWithCSMPCSS32(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
|
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
#define inline
|
|
float computeShadowWithCSMPCSS64(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)
|
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[r5]||(x.IncludesShadersStore[r5]=gue)});var n5,vue,Bh=I(()=>{k();n5="samplerFragmentDeclaration",vue=`#ifdef _DEFINENAME_
|
|
#if _DEFINENAME_DIRECTUV==1
|
|
#define v_VARYINGNAME_UV vMainUV1
|
|
#elif _DEFINENAME_DIRECTUV==2
|
|
#define v_VARYINGNAME_UV vMainUV2
|
|
#elif _DEFINENAME_DIRECTUV==3
|
|
#define v_VARYINGNAME_UV vMainUV3
|
|
#elif _DEFINENAME_DIRECTUV==4
|
|
#define v_VARYINGNAME_UV vMainUV4
|
|
#elif _DEFINENAME_DIRECTUV==5
|
|
#define v_VARYINGNAME_UV vMainUV5
|
|
#elif _DEFINENAME_DIRECTUV==6
|
|
#define v_VARYINGNAME_UV vMainUV6
|
|
#else
|
|
varying vec2 v_VARYINGNAME_UV;
|
|
#endif
|
|
uniform sampler2D _SAMPLERNAME_Sampler;
|
|
#endif
|
|
`;x.IncludesShadersStore[n5]||(x.IncludesShadersStore[n5]=vue)});var s5,Eue,a5=I(()=>{k();s5="fresnelFunction",Eue=`#ifdef FRESNEL
|
|
float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
|
|
{float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
|
|
#endif
|
|
`;x.IncludesShadersStore[s5]||(x.IncludesShadersStore[s5]=Eue)});var o5,Sue,Ov=I(()=>{k();o5="reflectionFunction",Sue=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
|
|
{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
|
|
vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
|
|
{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
|
|
vec3 computeEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
|
|
{vec3 cameraToVertex=normalize(worldPos.xyz-eyePosition);vec3 r=normalize(reflect(cameraToVertex,worldNormal));r=vec3(reflectionMatrix*vec4(r,0));float lon=atan(r.z,r.x);float lat=acos(r.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0);}
|
|
vec3 computeSphericalCoords(vec4 worldPos,vec3 worldNormal,mat4 view,mat4 reflectionMatrix)
|
|
{vec3 viewDir=normalize(vec3(view*worldPos));vec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));vec3 r=reflect(viewDir,viewNormal);r=vec3(reflectionMatrix*vec4(r,0));r.z=r.z-1.0;float m=2.0*length(r);return vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);}
|
|
vec3 computePlanarCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
|
|
{vec3 viewDir=worldPos.xyz-eyePosition;vec3 coords=normalize(reflect(viewDir,worldNormal));return vec3(reflectionMatrix*vec4(coords,1));}
|
|
vec3 computeCubicCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix)
|
|
{vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=vec3(reflectionMatrix*vec4(coords,0));
|
|
#ifdef INVERTCUBICMAP
|
|
coords.y*=-1.0;
|
|
#endif
|
|
return coords;}
|
|
vec3 computeCubicLocalCoords(vec4 worldPos,vec3 worldNormal,vec3 eyePosition,mat4 reflectionMatrix,vec3 reflectionSize,vec3 reflectionPosition)
|
|
{vec3 viewDir=normalize(worldPos.xyz-eyePosition);vec3 coords=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=vec3(reflectionMatrix*vec4(coords,0));
|
|
#ifdef INVERTCUBICMAP
|
|
coords.y*=-1.0;
|
|
#endif
|
|
return coords;}
|
|
vec3 computeProjectionCoords(vec4 worldPos,mat4 view,mat4 reflectionMatrix)
|
|
{return vec3(reflectionMatrix*(view*worldPos));}
|
|
vec3 computeSkyBoxCoords(vec3 positionW,mat4 reflectionMatrix)
|
|
{return vec3(reflectionMatrix*vec4(positionW,1.));}
|
|
#ifdef REFLECTION
|
|
vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)
|
|
{
|
|
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
|
|
vec3 direction=normalize(vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
|
vec3 direction=normalize(vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
return computeEquirectangularCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SPHERICAL
|
|
return computeSphericalCoords(worldPos,worldNormal,view,reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_PLANAR
|
|
return computePlanarCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_CUBIC
|
|
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
return computeCubicLocalCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix,vReflectionSize,vReflectionPosition);
|
|
#else
|
|
return computeCubicCoords(worldPos,worldNormal,vEyePosition.xyz,reflectionMatrix);
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
return computeProjectionCoords(worldPos,view,reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
return computeSkyBoxCoords(vPositionUVW,reflectionMatrix);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_EXPLICIT
|
|
return vec3(0,0,0);
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[o5]||(x.IncludesShadersStore[o5]=Sue)});var l5,Tue,pb=I(()=>{k();l5="imageProcessingDeclaration",Tue=`#ifdef EXPOSURE
|
|
uniform float exposureLinear;
|
|
#endif
|
|
#ifdef CONTRAST
|
|
uniform float contrast;
|
|
#endif
|
|
#if defined(VIGNETTE) || defined(DITHER)
|
|
uniform vec2 vInverseScreenSize;
|
|
#endif
|
|
#ifdef VIGNETTE
|
|
uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
|
|
#endif
|
|
#ifdef COLORCURVES
|
|
uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
|
|
#endif
|
|
#ifdef COLORGRADING
|
|
#ifdef COLORGRADING3D
|
|
uniform highp sampler3D txColorTransform;
|
|
#else
|
|
uniform sampler2D txColorTransform;
|
|
#endif
|
|
uniform vec4 colorTransformSettings;
|
|
#endif
|
|
#ifdef DITHER
|
|
uniform float ditherIntensity;
|
|
#endif
|
|
`;x.IncludesShadersStore[l5]||(x.IncludesShadersStore[l5]=Tue)});var c5,Aue,_b=I(()=>{k();c5="imageProcessingFunctions",Aue=`#if defined(COLORGRADING) && !defined(COLORGRADING3D)
|
|
/**
|
|
* Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
|
|
* sampler3dSetting.x=textureOffset (0.5/textureSize).
|
|
* sampler3dSetting.y=textureSize.
|
|
*/
|
|
#define inline
|
|
vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
|
|
{float sliceSize=2.0*sampler3dSetting.x;
|
|
#ifdef SAMPLER3DGREENDEPTH
|
|
float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
|
|
#else
|
|
float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
|
|
#endif
|
|
float sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;
|
|
#ifdef SAMPLER3DGREENDEPTH
|
|
vec2 sliceUV=color.rb;
|
|
#else
|
|
vec2 sliceUV=color.rg;
|
|
#endif
|
|
sliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
|
|
#ifdef SAMPLER3DBGRMAP
|
|
color.rgb=result.rgb;
|
|
#else
|
|
color.rgb=result.bgr;
|
|
#endif
|
|
return color;}
|
|
#endif
|
|
#if TONEMAPPING==3
|
|
const float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}
|
|
#endif
|
|
#if TONEMAPPING==2
|
|
const mat3 ACESInputMat=mat3(
|
|
vec3(0.59719,0.07600,0.02840),
|
|
vec3(0.35458,0.90834,0.13383),
|
|
vec3(0.04823,0.01566,0.83777)
|
|
);const mat3 ACESOutputMat=mat3(
|
|
vec3( 1.60475,-0.10208,-0.00327),
|
|
vec3(-0.53108, 1.10813,-0.07276),
|
|
vec3(-0.07367,-0.00605, 1.07602)
|
|
);vec3 RRTAndODTFit(vec3 v)
|
|
{vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
|
|
vec3 ACESFitted(vec3 color)
|
|
{color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}
|
|
#endif
|
|
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
|
|
vec4 applyImageProcessing(vec4 result) {
|
|
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
|
|
#ifdef EXPOSURE
|
|
result.rgb*=exposureLinear;
|
|
#endif
|
|
#ifdef VIGNETTE
|
|
vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;
|
|
#ifdef VIGNETTEBLENDMODEMULTIPLY
|
|
vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;
|
|
#endif
|
|
#ifdef VIGNETTEBLENDMODEOPAQUE
|
|
result.rgb=mix(vignetteColor,result.rgb,vignette);
|
|
#endif
|
|
#endif
|
|
#if TONEMAPPING==3
|
|
result.rgb=PBRNeutralToneMapping(result.rgb);
|
|
#elif TONEMAPPING==2
|
|
result.rgb=ACESFitted(result.rgb);
|
|
#elif TONEMAPPING==1
|
|
const float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
|
|
#endif
|
|
result.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);
|
|
#ifdef CONTRAST
|
|
vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}
|
|
result.rgb=max(result.rgb,0.);
|
|
#endif
|
|
#ifdef COLORGRADING
|
|
vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
|
|
#ifdef COLORGRADING3D
|
|
vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
|
|
#else
|
|
vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
|
|
#endif
|
|
result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
|
|
#endif
|
|
#ifdef COLORCURVES
|
|
float luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
|
|
#endif
|
|
#ifdef DITHER
|
|
float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));
|
|
#endif
|
|
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
|
|
return result;}`;x.IncludesShadersStore[c5]||(x.IncludesShadersStore[c5]=Aue)});var f5,xue,gb=I(()=>{k();f5="bumpFragmentMainFunctions",xue=`#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying mat3 vTBN;
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
uniform mat4 normalMatrix;
|
|
#if defined(WEBGL2) || defined(WEBGPU)
|
|
mat4 toNormalMatrix(mat4 wMatrix)
|
|
{mat4 ret=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]=vec4(0.,0.,0.,1.);return ret;}
|
|
#else
|
|
mat4 toNormalMatrix(mat4 m)
|
|
{float
|
|
a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
|
|
a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
|
|
a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
|
|
a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
|
|
b00=a00*a11-a01*a10,
|
|
b01=a00*a12-a02*a10,
|
|
b02=a00*a13-a03*a10,
|
|
b03=a01*a12-a02*a11,
|
|
b04=a01*a13-a03*a11,
|
|
b05=a02*a13-a03*a12,
|
|
b06=a20*a31-a21*a30,
|
|
b07=a20*a32-a22*a30,
|
|
b08=a20*a33-a23*a30,
|
|
b09=a21*a32-a22*a31,
|
|
b10=a21*a33-a23*a31,
|
|
b11=a22*a33-a23*a32,
|
|
det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;mat4 mi=mat4(
|
|
a11*b11-a12*b10+a13*b09,
|
|
a02*b10-a01*b11-a03*b09,
|
|
a31*b05-a32*b04+a33*b03,
|
|
a22*b04-a21*b05-a23*b03,
|
|
a12*b08-a10*b11-a13*b07,
|
|
a00*b11-a02*b08+a03*b07,
|
|
a32*b02-a30*b05-a33*b01,
|
|
a20*b05-a22*b02+a23*b01,
|
|
a10*b10-a11*b08+a13*b06,
|
|
a01*b08-a00*b10-a03*b06,
|
|
a30*b04-a31*b02+a33*b00,
|
|
a21*b02-a20*b04-a23*b00,
|
|
a11*b07-a10*b09-a12*b06,
|
|
a00*b09-a01*b07+a02*b06,
|
|
a31*b01-a30*b03-a32*b00,
|
|
a20*b03-a21*b01+a22*b00)/det;return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
|
|
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
|
|
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
|
|
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
|
|
#endif
|
|
#endif
|
|
vec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)
|
|
{
|
|
#ifdef NORMALXYSCALE
|
|
normal=normalize(normal*vec3(scale,scale,1.0));
|
|
#endif
|
|
return normalize(cotangentFrame*normal);}
|
|
vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
|
|
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
|
|
mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
|
|
{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
|
|
#endif
|
|
`;x.IncludesShadersStore[f5]||(x.IncludesShadersStore[f5]=xue)});var d5,Rue,vb=I(()=>{k();Bh();d5="bumpFragmentFunctions",Rue=`#if defined(BUMP)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
|
|
#endif
|
|
#if defined(DETAIL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
|
|
#endif
|
|
#if defined(BUMP) && defined(PARALLAX)
|
|
const float minSamples=4.;const float maxSamples=15.;const int iMaxSamples=15;vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;vec2 vOffsetDir=normalize(vViewDirCoT.xy);vec2 vMaxOffset=vOffsetDir*parallaxLimit;float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));float stepSize=1.0/numSamples;float currRayHeight=1.0;vec2 vCurrOffset=vec2(0,0);vec2 vLastOffset=vec2(0,0);float lastSampledHeight=1.0;float currSampledHeight=1.0;bool keepWorking=true;for (int i=0; i<iMaxSamples; i++)
|
|
{currSampledHeight=texture2D(bumpSampler,texCoord+vCurrOffset).w;if (!keepWorking)
|
|
{}
|
|
else if (currSampledHeight>currRayHeight)
|
|
{float delta1=currSampledHeight-currRayHeight;float delta2=(currRayHeight+stepSize)-lastSampledHeight;float ratio=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
|
|
else
|
|
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
|
|
#ifdef PARALLAX_RHS
|
|
vCurrOffset-=stepSize*vMaxOffset;
|
|
#else
|
|
vCurrOffset+=stepSize*vMaxOffset;
|
|
#endif
|
|
lastSampledHeight=currSampledHeight;}}
|
|
return vCurrOffset;}
|
|
vec2 parallaxOffset(vec3 viewDir,float heightScale)
|
|
{float height=texture2D(bumpSampler,vBumpUV).w;vec2 texCoordOffset=heightScale*viewDir.xy*height;
|
|
#ifdef PARALLAX_RHS
|
|
return texCoordOffset;
|
|
#else
|
|
return -texCoordOffset;
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[d5]||(x.IncludesShadersStore[d5]=Rue)});var h5,bue,Eb=I(()=>{k();h5="bumpFragment",bue=`vec2 uvOffset=vec2(0.0,0.0);
|
|
#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
|
|
#ifdef NORMALXYSCALE
|
|
float normalScale=1.0;
|
|
#elif defined(BUMP)
|
|
float normalScale=vBumpInfos.y;
|
|
#else
|
|
float normalScale=1.0;
|
|
#endif
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
mat3 TBN=vTBN;
|
|
#elif defined(BUMP)
|
|
vec2 TBNUV=gl_FrontFacing ? vBumpUV : -vBumpUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
|
|
#else
|
|
vec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));
|
|
#endif
|
|
#elif defined(ANISOTROPIC)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
mat3 TBN=vTBN;
|
|
#else
|
|
vec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));
|
|
#endif
|
|
#endif
|
|
#ifdef PARALLAX
|
|
mat3 invTBN=transposeMat3(TBN);
|
|
#ifdef PARALLAXOCCLUSION
|
|
uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);
|
|
#else
|
|
uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
|
|
#endif
|
|
#ifdef BUMP
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
|
|
normalW=normalize(texture2D(bumpSampler,vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);
|
|
#elif !defined(DETAIL)
|
|
normalW=perturbNormal(TBN,texture2D(bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);
|
|
#else
|
|
vec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;
|
|
#if DETAIL_NORMALBLENDMETHOD==0
|
|
detailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
|
|
#elif DETAIL_NORMALBLENDMETHOD==1
|
|
detailNormal.xy*=vDetailInfos.z;bumpNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
|
|
#endif
|
|
normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
|
|
#endif
|
|
#elif defined(DETAIL)
|
|
detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
|
|
#endif
|
|
`;x.IncludesShadersStore[h5]||(x.IncludesShadersStore[h5]=bue)});var u5,Mue,JL=I(()=>{k();u5="decalFragment",Mue=`#ifdef DECAL
|
|
#ifdef GAMMADECAL
|
|
decalColor.rgb=toLinearSpace(decalColor.rgb);
|
|
#endif
|
|
#ifdef DECAL_SMOOTHALPHA
|
|
decalColor.a*=decalColor.a;
|
|
#endif
|
|
surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
|
|
#endif
|
|
`;x.IncludesShadersStore[u5]||(x.IncludesShadersStore[u5]=Mue)});var m5,Iue,Sb=I(()=>{k();m5="depthPrePass",Iue=`#ifdef DEPTHPREPASS
|
|
gl_FragColor=vec4(0.,0.,0.,1.0);return;
|
|
#endif
|
|
`;x.IncludesShadersStore[m5]||(x.IncludesShadersStore[m5]=Iue)});var p5,yue,eO=I(()=>{k();p5="lightFragment",yue=`#ifdef LIGHT{X}
|
|
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
#else
|
|
vec4 diffuse{X}=light{X}.vLightDiffuse;
|
|
#define CUSTOM_LIGHT{X}_COLOR
|
|
#if defined(PBR) && defined(CLUSTLIGHT{X}) && defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
{int sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(
|
|
lightDataTexture{X},
|
|
tileMaskTexture{X},
|
|
light{X}.vLightData,
|
|
ivec2(light{X}.vSliceRanges[sliceIndex]),
|
|
viewDirectionW,
|
|
normalW,
|
|
vPositionW,
|
|
surfaceAlbedo,
|
|
reflectivityOut
|
|
#ifdef IRIDESCENCE
|
|
,iridescenceIntensity
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
,subSurfaceOut
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
,AARoughnessFactors.x
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#ifdef SHEEN
|
|
,sheenOut
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
,clearcoatOut
|
|
#endif
|
|
);}
|
|
#elif defined(PBR)
|
|
#ifdef SPOTLIGHT{X}
|
|
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);
|
|
#elif defined(POINTLIGHT{X})
|
|
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);
|
|
#elif defined(HEMILIGHT{X})
|
|
preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
#elif defined(DIRLIGHT{X})
|
|
preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
|
|
preInfo=computeAreaPreLightingInfoWithTexture(areaLightsLTC1Sampler,areaLightsLTC2Sampler,rectAreaLightEmissionTexture{X},viewDirectionW,normalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
|
|
#else
|
|
preInfo=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
|
|
#endif
|
|
#endif
|
|
preInfo.NdotV=NdotV;
|
|
#ifdef SPOTLIGHT{X}
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
|
|
#endif
|
|
#else
|
|
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X});
|
|
#else
|
|
preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#endif
|
|
#elif defined(POINTLIGHT{X})
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
#else
|
|
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#endif
|
|
#else
|
|
preInfo.attenuation=1.0;
|
|
#endif
|
|
#if defined(HEMILIGHT{X})
|
|
preInfo.roughness=roughness;
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
preInfo.roughness=roughness;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
preInfo.diffuseRoughness=diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
#ifdef IRIDESCENCE
|
|
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission=vec3(0.0);
|
|
#endif
|
|
#ifdef HEMILIGHT{X}
|
|
info.diffuse=computeHemisphericDiffuseLighting(preInfo,diffuse{X}.rgb,light{X}.vLightGround);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
info.diffuse=computeAreaDiffuseLighting(preInfo,diffuse{X}.rgb);
|
|
#elif defined(SS_TRANSLUCENCY)
|
|
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
|
|
#else
|
|
info.diffuse=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
|
|
#endif
|
|
#else
|
|
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb);
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
info.specular=computeAreaSpecularLighting(preInfo,light{X}.vLightSpecular.rgb,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
#else
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
{vec3 metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);vec3 dielectricFresnel=fresnelSchlickGGX(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);}
|
|
#else
|
|
coloredFresnel=fresnelSchlickGGX(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
#endif
|
|
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
{float NdotH=dot(normalW,preInfo.H);vec3 fresnel=fresnelSchlickGGX(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);}
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
#else
|
|
info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,coloredFresnel,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifndef AREALIGHT{X}
|
|
#ifdef SHEEN
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
preInfo.roughness=sheenOut.sheenIntensity;
|
|
#else
|
|
#ifdef HEMILIGHT{X}
|
|
preInfo.roughness=sheenOut.sheenRoughness;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
#endif
|
|
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#ifdef HEMILIGHT{X}
|
|
preInfo.roughness=clearcoatOut.clearCoatRoughness;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,diffuse{X}.rgb);
|
|
#ifdef CLEARCOAT_TINT
|
|
absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=absorption;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=absorption;
|
|
#endif
|
|
#endif
|
|
info.diffuse*=info.clearCoat.w;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SHEEN
|
|
info.sheen*=info.clearCoat.w;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#else
|
|
#ifdef SPOTLIGHT{X}
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
info=computeIESSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness,iesLightTexture{X});
|
|
#else
|
|
info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
|
|
#endif
|
|
#elif defined(HEMILIGHT{X})
|
|
info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);
|
|
#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})
|
|
info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
|
|
info=computeAreaLightingWithTexture(areaLightsLTC1Sampler,areaLightsLTC2Sampler,rectAreaLightEmissionTexture{X},viewDirectionW,normalW,vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.rgb,light{X}.vLightHeight.rgb,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
|
|
#ifdef AREALIGHTNOROUGHTNESS
|
|
0.5
|
|
#else
|
|
vReflectionInfos.y
|
|
#endif
|
|
#else
|
|
info=computeAreaLighting(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.rgb,light{X}.vLightHeight.rgb,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
|
|
#ifdef AREALIGHTNOROUGHTNESS
|
|
0.5
|
|
#else
|
|
vReflectionInfos.y
|
|
#endif
|
|
#endif
|
|
);
|
|
#elif defined(CLUSTLIGHT{X}) && CLUSTLIGHT_BATCH>0
|
|
{int sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(lightDataTexture{X},tileMaskTexture{X},viewDirectionW,normalW,light{X}.vLightData,ivec2(light{X}.vSliceRanges[sliceIndex]),glossiness);}
|
|
#endif
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},textureProjectionMatrix{X},vPositionW);
|
|
#endif
|
|
#endif
|
|
#ifdef SHADOW{X}
|
|
#ifdef SHADOWCSM{X}
|
|
for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++)
|
|
{
|
|
#ifdef SHADOWCSM_RIGHTHANDED{X}
|
|
diff{X}=viewFrustumZ{X}[i]+vPositionFromCamera{X}.z;
|
|
#else
|
|
diff{X}=viewFrustumZ{X}[i]-vPositionFromCamera{X}.z;
|
|
#endif
|
|
if (diff{X}>=0.) {index{X}=i;break;}}
|
|
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
if (index{X}>=0)
|
|
#endif
|
|
{
|
|
#if defined(SHADOWPCF{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
shadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCSS{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
#else
|
|
shadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
#endif
|
|
#else
|
|
shadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
shadowDebug{X}=vec3(shadow)*vCascadeColorsMultiplier{X}[index{X}];
|
|
#endif
|
|
#ifndef SHADOWCSMNOBLEND{X}
|
|
float frustumLength=frustumLengths{X}[index{X}];float diffRatio=clamp(diff{X}/frustumLength,0.,1.)*cascadeBlendFactor{X};if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)
|
|
{index{X}+=1;float nextShadow=0.;
|
|
#if defined(SHADOWPCF{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
nextShadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCSS{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
nextShadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
#else
|
|
nextShadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});
|
|
#endif
|
|
#else
|
|
nextShadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
shadow=mix(nextShadow,shadow,diffRatio);
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
#elif defined(SHADOWCLOSEESM{X})
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowWithCloseESMCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWESM{X})
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowWithESMCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPOISSON{X})
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowWithPoissonSamplingCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadowWithPoissonSampling(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCF{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithPCF1(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithPCF3(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
shadow=computeShadowWithPCF5(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#elif defined(SHADOWPCSS{X})
|
|
#if defined(SHADOWLOWQUALITY{X})
|
|
shadow=computeShadowWithPCSS16(vPositionFromLight{X},vDepthMetric{X},depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
shadow=computeShadowWithPCSS32(vPositionFromLight{X},vDepthMetric{X},depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#else
|
|
shadow=computeShadowWithPCSS64(vPositionFromLight{X},vDepthMetric{X},depthTexture{X},shadowTexture{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#else
|
|
#if defined(SHADOWCUBE{X})
|
|
shadow=computeShadowCube(vPositionW,light{X}.vLightData.xyz,shadowTexture{X},light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
#else
|
|
shadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowTexture{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
#endif
|
|
#endif
|
|
#ifdef SHADOWONLY
|
|
#ifndef SHADOWINUSE
|
|
#define SHADOWINUSE
|
|
#endif
|
|
globalShadow+=shadow;shadowLightCount+=1.0;
|
|
#endif
|
|
#else
|
|
shadow=1.;
|
|
#endif
|
|
aggShadow+=shadow;numLights+=1.0;
|
|
#ifndef SHADOWONLY
|
|
#ifdef CUSTOMUSERLIGHTING
|
|
diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);
|
|
#ifdef SPECULARTERM
|
|
specularBase+=computeCustomSpecularLighting(info,specularBase,shadow);
|
|
#endif
|
|
#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})
|
|
diffuseBase+=lightmapColor.rgb*shadow;
|
|
#ifdef SPECULARTERM
|
|
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
specularBase+=info.specular*shadow*lightmapColor.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
sheenBase+=info.sheen.rgb*shadow;
|
|
#endif
|
|
#endif
|
|
#else
|
|
#ifdef SHADOWCSMDEBUG{X}
|
|
diffuseBase+=info.diffuse*shadowDebug{X};
|
|
#else
|
|
diffuseBase+=info.diffuse*shadow;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
diffuseTransmissionBase+=info.diffuseTransmission*shadow;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
specularBase+=info.specular*shadow;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearCoatBase+=info.clearCoat.rgb*shadow;
|
|
#endif
|
|
#ifdef SHEEN
|
|
sheenBase+=info.sheen.rgb*shadow;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[p5]||(x.IncludesShadersStore[p5]=yue)});var _5,Cue,Tb=I(()=>{k();_5="logDepthFragment",Cue=`#ifdef LOGARITHMICDEPTH
|
|
gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
|
|
#endif
|
|
`;x.IncludesShadersStore[_5]||(x.IncludesShadersStore[_5]=Cue)});var g5,Pue,Ab=I(()=>{k();g5="oitFragment",Pue=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
float fragDepth=gl_FragCoord.z;
|
|
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
|
|
uint halfFloat=packHalf2x16(vec2(fragDepth));vec2 full=unpackHalf2x16(halfFloat);fragDepth=full.x;
|
|
#endif
|
|
ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);depth.rg=vec2(-MAX_DEPTH);frontColor=lastFrontColor;backColor=vec4(0.0);
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
float furthestDepth=-lastDepth.x;float nearestDepth=lastDepth.y;
|
|
#else
|
|
float nearestDepth=-lastDepth.x;float furthestDepth=lastDepth.y;
|
|
#endif
|
|
float alphaMultiplier=1.0-lastFrontColor.a;
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
|
|
#else
|
|
if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
|
|
#endif
|
|
return;}
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
|
|
#else
|
|
if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
|
|
#endif
|
|
depth.rg=vec2(-fragDepth,fragDepth);return;}
|
|
#endif
|
|
`;x.IncludesShadersStore[g5]||(x.IncludesShadersStore[g5]=Pue)});var E5={};Fe(E5,{defaultPixelShader:()=>Due});var tO,v5,Due,S5=I(()=>{k();jX();KL();fb();db();Dp();za();hb();ub();i5();mb();Bh();a5();Ov();pb();_b();gb();vb();Uc();Fh();xv();Vc();Eb();JL();Sb();eO();Tb();Rv();Ab();tO="defaultPixelShader",v5=`#define CUSTOM_FRAGMENT_EXTENSION
|
|
#include<__decl__defaultFragment>
|
|
#if defined(BUMP) || !defined(NORMAL)
|
|
#extension GL_OES_standard_derivatives : enable
|
|
#endif
|
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
#include<oitDeclaration>
|
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
#ifdef LOGARITHMICDEPTH
|
|
#extension GL_EXT_frag_depth : enable
|
|
#endif
|
|
varying vec3 vPositionW;
|
|
#ifdef NORMAL
|
|
varying vec3 vNormalW;
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vec4 vColor;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying float vViewDepth;
|
|
#endif
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#include<helperFunctions>
|
|
#include<__decl__lightFragment>[0..maxSimultaneousLights]
|
|
#include<lightsFragmentFunctions>
|
|
#include<shadowsFragmentFunctions>
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
#ifdef REFRACTION
|
|
#ifdef REFRACTIONMAP_3D
|
|
uniform samplerCube refractionCubeSampler;
|
|
#else
|
|
uniform sampler2D refraction2DSampler;
|
|
#endif
|
|
#endif
|
|
#if defined(SPECULARTERM)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
|
|
#endif
|
|
#include<fresnelFunction>
|
|
#ifdef REFLECTION
|
|
#ifdef REFLECTIONMAP_3D
|
|
uniform samplerCube reflectionCubeSampler;
|
|
#else
|
|
uniform sampler2D reflection2DSampler;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vec3 vPositionUVW;
|
|
#else
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vec3 vDirectionW;
|
|
#endif
|
|
#endif
|
|
#include<reflectionFunction>
|
|
#endif
|
|
#include<imageProcessingDeclaration>
|
|
#include<imageProcessingFunctions>
|
|
#include<bumpFragmentMainFunctions>
|
|
#include<bumpFragmentFunctions>
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<logDepthDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;
|
|
#ifdef NORMAL
|
|
vec3 normalW=normalize(vNormalW);
|
|
#else
|
|
vec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
|
|
#endif
|
|
#include<bumpFragment>
|
|
#ifdef TWOSIDEDLIGHTING
|
|
normalW=gl_FrontFacing ? normalW : -normalW;
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);
|
|
#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
|
|
if (baseColor.a<alphaCutOff)
|
|
discard;
|
|
#endif
|
|
#ifdef ALPHAFROMDIFFUSE
|
|
alpha*=baseColor.a;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
|
|
baseColor.rgb*=vDiffuseInfos.y;
|
|
#endif
|
|
#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
|
|
vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
|
|
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
|
|
#endif
|
|
#include<depthPrePass>
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
baseColor.rgb*=vColor.rgb;
|
|
#endif
|
|
#ifdef DETAIL
|
|
baseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);
|
|
#endif
|
|
#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
|
|
vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
|
|
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
|
|
vec3 baseAmbientColor=vec3(1.,1.,1.);
|
|
#ifdef AMBIENT
|
|
baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
float glossiness=vSpecularColor.a;vec3 specularColor=vSpecularColor.rgb;
|
|
#ifdef SPECULARTERM
|
|
#ifdef SPECULAR
|
|
vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;
|
|
#ifdef GLOSSINESS
|
|
glossiness=glossiness*specularMapColor.a;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
vec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;
|
|
#ifdef SPECULARTERM
|
|
vec3 specularBase=vec3(0.,0.,0.);
|
|
#endif
|
|
float shadow=1.;float aggShadow=0.;float numLights=0.;
|
|
#ifdef LIGHTMAP
|
|
vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
|
|
#ifdef RGBDLIGHTMAP
|
|
lightmapColor.rgb=fromRGBD(lightmapColor);
|
|
#endif
|
|
lightmapColor.rgb*=vLightmapInfos.y;
|
|
#endif
|
|
#include<lightFragment>[0..maxSimultaneousLights]
|
|
aggShadow=aggShadow/numLights;vec4 refractionColor=vec4(0.,0.,0.,1.);
|
|
#ifdef REFRACTION
|
|
vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));
|
|
#ifdef REFRACTIONMAP_3D
|
|
#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);
|
|
#endif
|
|
refractionVector.y=refractionVector.y*vRefractionInfos.w;vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}
|
|
#else
|
|
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=texture2D(refraction2DSampler,refractionCoords);
|
|
#endif
|
|
#ifdef RGBDREFRACTION
|
|
refractionColor.rgb=fromRGBD(refractionColor);
|
|
#endif
|
|
#ifdef IS_REFRACTION_LINEAR
|
|
refractionColor.rgb=toGammaSpace(refractionColor.rgb);
|
|
#endif
|
|
refractionColor.rgb*=vRefractionInfos.x;
|
|
#endif
|
|
vec4 reflectionColor=vec4(0.,0.,0.,1.);
|
|
#ifdef REFLECTION
|
|
vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
vReflectionUVW.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
#ifdef ROUGHNESS
|
|
float bias=vReflectionInfos.y;
|
|
#ifdef SPECULARTERM
|
|
#ifdef SPECULAR
|
|
#ifdef GLOSSINESS
|
|
bias*=(1.0-specularMapColor.a);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);
|
|
#else
|
|
reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);
|
|
#endif
|
|
#else
|
|
vec2 coords=vReflectionUVW.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
coords/=vReflectionUVW.z;
|
|
#endif
|
|
coords.y=1.0-coords.y;reflectionColor=texture2D(reflection2DSampler,coords);
|
|
#endif
|
|
#ifdef RGBDREFLECTION
|
|
reflectionColor.rgb=fromRGBD(reflectionColor);
|
|
#endif
|
|
#ifdef IS_REFLECTION_LINEAR
|
|
reflectionColor.rgb=toGammaSpace(reflectionColor.rgb);
|
|
#endif
|
|
reflectionColor.rgb*=vReflectionInfos.x;
|
|
#ifdef REFLECTIONFRESNEL
|
|
float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);
|
|
#ifdef REFLECTIONFRESNELFROMSPECULAR
|
|
#ifdef SPECULARTERM
|
|
reflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
|
|
#else
|
|
reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
|
|
#endif
|
|
#else
|
|
reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef REFRACTIONFRESNEL
|
|
float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;
|
|
#endif
|
|
#ifdef OPACITY
|
|
vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
|
|
#ifdef OPACITYRGB
|
|
opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;
|
|
#else
|
|
alpha*=opacityMap.a*vOpacityInfos.y;
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
alpha*=vColor.a;
|
|
#endif
|
|
#ifdef OPACITYFRESNEL
|
|
float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
|
|
if (alpha<alphaCutOff)
|
|
discard;
|
|
#endif
|
|
#ifndef ALPHABLEND
|
|
alpha=1.0;
|
|
#endif
|
|
#endif
|
|
vec3 emissiveColor=vEmissiveColor;
|
|
#ifdef EMISSIVE
|
|
emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;
|
|
#endif
|
|
#ifdef EMISSIVEFRESNEL
|
|
float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;
|
|
#endif
|
|
#ifdef DIFFUSEFRESNEL
|
|
float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;
|
|
#endif
|
|
#ifdef EMISSIVEASILLUMINATION
|
|
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
|
|
#else
|
|
#ifdef LINKEMISSIVEWITHDIFFUSE
|
|
vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
|
|
#else
|
|
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
vec3 finalSpecular=specularBase*specularColor;
|
|
#ifdef SPECULAROVERALPHA
|
|
alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);
|
|
#endif
|
|
#else
|
|
vec3 finalSpecular=vec3(0.0);
|
|
#endif
|
|
#ifdef REFLECTIONOVERALPHA
|
|
alpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);
|
|
#endif
|
|
#ifdef EMISSIVEASILLUMINATION
|
|
vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);
|
|
#else
|
|
vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
#ifndef LIGHTMAPEXCLUDED
|
|
#ifdef USELIGHTMAPASSHADOWMAP
|
|
color.rgb*=lightmapColor.rgb;
|
|
#else
|
|
color.rgb+=lightmapColor.rgb;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
color.rgb=max(color.rgb,0.);
|
|
#include<logDepthFragment>
|
|
#include<fogFragment>
|
|
#ifdef IMAGEPROCESSINGPOSTPROCESS
|
|
color.rgb=toLinearSpace(color.rgb);
|
|
#else
|
|
#ifdef IMAGEPROCESSING
|
|
color.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);
|
|
#endif
|
|
#endif
|
|
color.a*=visibility;
|
|
#ifdef PREMULTIPLYALPHA
|
|
color.rgb*=color.a;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
#ifdef PREPASS
|
|
#if SCENE_MRT_COUNT>0
|
|
float writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;
|
|
#ifdef PREPASS_COLOR
|
|
gl_FragData[PREPASS_COLOR_INDEX]=color;
|
|
#endif
|
|
#ifdef PREPASS_POSITION
|
|
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
gl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY)
|
|
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE
|
|
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
gl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
gl_FragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMAL
|
|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);
|
|
#else
|
|
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_WORLD_NORMAL
|
|
gl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO
|
|
gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(baseColor.rgb,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqrt(baseColor.rgb),writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_REFLECTIVITY
|
|
#if defined(SPECULAR)
|
|
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo;
|
|
#else
|
|
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if !defined(PREPASS) || defined(WEBGL2)
|
|
gl_FragColor=color;
|
|
#endif
|
|
#include<oitFragment>
|
|
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
if (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-color.a);} else {backColor+=color;}
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}
|
|
`;x.ShadersStore[tO]||(x.ShadersStore[tO]=v5);Due={name:tO,shader:v5}});var iO,rO,nO,sO,We,Gc=I(()=>{Wt();kt();Mo();Ys();zt();Zi();TR();AR();Kg();ts();ja();uv();$i();Ya();Qf();UL();Ml();mv();es();Dr();xR();RR();bR();MR();iO={effect:null,subMesh:null},rO=class extends yp(Ip(Lr)){},nO=class extends bp(rO){constructor(e){super(e),this.DIFFUSE=!1,this.DIFFUSEDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.OPACITY=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.SPECULAR=!1,this.SPECULARDIRECTUV=0,this.BUMP=!1,this.BUMPDIRECTUV=0,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHAFROMDIFFUSE=!1,this.POINTSIZE=!1,this.FOG=!1,this.SPECULARTERM=!1,this.DIFFUSEFRESNEL=!1,this.OPACITYFRESNEL=!1,this.REFLECTIONFRESNEL=!1,this.REFRACTIONFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.TANGENT=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.GLOSSINESS=!1,this.ROUGHNESS=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHDIFFUSE=!1,this.REFLECTIONFRESNELFROMSPECULAR=!1,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this.REFRACTION=!1,this.REFRACTIONMAP_3D=!1,this.REFLECTIONOVERALPHA=!1,this.TWOSIDEDLIGHTING=!1,this.SHADOWFLOAT=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.NONUNIFORMSCALING=!1,this.PREMULTIPLYALPHA=!1,this.ALPHATEST_AFTERALLALPHACOMPUTATIONS=!1,this.ALPHABLEND=!0,this.RGBDLIGHTMAP=!1,this.RGBDREFLECTION=!1,this.RGBDREFRACTION=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.IS_REFLECTION_LINEAR=!1,this.IS_REFRACTION_LINEAR=!1,this.DECAL_AFTER_DETAIL=!1,this.rebuild()}},sO=class extends Cp(Pl){},We=class n extends sO{get isPrePassCapable(){return!this.disableDepthWrite}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||n.ForceGLSL),this._diffuseTexture=null,this._ambientTexture=null,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._specularTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._refractionTexture=null,this.ambientColor=new Ee(0,0,0),this.diffuseColor=new Ee(1,1,1),this.specularColor=new Ee(1,1,1),this.emissiveColor=new Ee(0,0,0),this.specularPower=64,this._useAlphaFromDiffuseTexture=!1,this._useEmissiveAsIllumination=!1,this._linkEmissiveWithDiffuse=!1,this._useSpecularOverAlpha=!1,this._useReflectionOverAlpha=!1,this._disableLighting=!1,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this._roughness=0,this.indexOfRefraction=.98,this.invertRefractionY=!0,this.alphaCutOff=.4,this._useLightmapAsShadowmap=!1,this._useReflectionFresnelFromSpecular=!1,this._useGlossinessFromSpecularMapAlpha=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._applyDecalMapAfterDetailMap=!1,this._shadersLoaded=!1,this._vertexPullingMetadata=null,this._renderTargets=new Xi(16),this._globalAmbientColor=new Ee(0,0,0),this._cacheHasRenderTargetTextures=!1,this.detailMap=new Za(this),this._attachImageProcessingConfiguration(null),this.prePassConfiguration=new $s,this.getRenderTargetTextures=()=>(this._renderTargets.reset(),n.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),n.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._renderTargets.push(this._refractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets)}get hasRenderTargetTextures(){return n.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget||n.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}getClassName(){return"StandardMaterial"}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:this._disableAlphaBlending?!1:this.alpha<1||this._opacityTexture!=null||this._shouldUseAlphaFromDiffuseTexture()||this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:this._hasAlphaChannel()&&(this._transparencyMode==null||this._transparencyMode===Se.MATERIAL_ALPHATEST)}_shouldUseAlphaFromDiffuseTexture(){return this._diffuseTexture!=null&&this._diffuseTexture.hasAlpha&&this._useAlphaFromDiffuseTexture&&this._transparencyMode!==Se.MATERIAL_OPAQUE}_hasAlphaChannel(){return this._diffuseTexture!=null&&this._diffuseTexture.hasAlpha||this._opacityTexture!=null}getAlphaTestTexture(){return this._diffuseTexture}isReadyForSubMesh(e,t,i=!1){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new nO(this._eventInfo.defineNames));let s=this.getScene(),a=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let o=s.getEngine();if(a._needNormals=lp(s,e,a,!0,this._maxSimultaneousLights,this._disableLighting),!op(s,e,this._maxSimultaneousLights,this._disableLighting))return!1;dp(s,a);let l=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if(up(s,a,this.canRenderToMRT&&!l),hp(s,a,l),ss.PrepareDefines(o.currentRenderPassId,e,a),a._areTexturesDirty){this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a._needUVs=!1;for(let f=1;f<=6;++f)a["MAINUV"+f]=!1;if(s.texturesEnabled){if(a.DIFFUSEDIRECTUV=0,a.BUMPDIRECTUV=0,a.AMBIENTDIRECTUV=0,a.OPACITYDIRECTUV=0,a.EMISSIVEDIRECTUV=0,a.SPECULARDIRECTUV=0,a.LIGHTMAPDIRECTUV=0,this._diffuseTexture&&n.DiffuseTextureEnabled)if(this._diffuseTexture.isReadyOrNotBlocking())ni(this._diffuseTexture,a,"DIFFUSE");else return!1;else a.DIFFUSE=!1;if(this._ambientTexture&&n.AmbientTextureEnabled)if(this._ambientTexture.isReadyOrNotBlocking())ni(this._ambientTexture,a,"AMBIENT");else return!1;else a.AMBIENT=!1;if(this._opacityTexture&&n.OpacityTextureEnabled)if(this._opacityTexture.isReadyOrNotBlocking())ni(this._opacityTexture,a,"OPACITY"),a.OPACITYRGB=this._opacityTexture.getAlphaFromRGB;else return!1;else a.OPACITY=!1;if(this._reflectionTexture&&n.ReflectionTextureEnabled?(a.ROUGHNESS=this._roughness>0,a.REFLECTIONOVERALPHA=this._useReflectionOverAlpha):(a.ROUGHNESS=!1,a.REFLECTIONOVERALPHA=!1),!Hf(s,this._reflectionTexture,a))return!1;if(this._emissiveTexture&&n.EmissiveTextureEnabled)if(this._emissiveTexture.isReadyOrNotBlocking())ni(this._emissiveTexture,a,"EMISSIVE");else return!1;else a.EMISSIVE=!1;if(this._lightmapTexture&&n.LightmapTextureEnabled)if(this._lightmapTexture.isReadyOrNotBlocking())ni(this._lightmapTexture,a,"LIGHTMAP"),a.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,a.RGBDLIGHTMAP=this._lightmapTexture.isRGBD;else return!1;else a.LIGHTMAP=!1;if(this._specularTexture&&n.SpecularTextureEnabled)if(this._specularTexture.isReadyOrNotBlocking())ni(this._specularTexture,a,"SPECULAR"),a.GLOSSINESS=this._useGlossinessFromSpecularMapAlpha;else return!1;else a.SPECULAR=!1;if(s.getEngine().getCaps().standardDerivatives&&this._bumpTexture&&n.BumpTextureEnabled){if(this._bumpTexture.isReady())ni(this._bumpTexture,a,"BUMP"),a.PARALLAX=this._useParallax,a.PARALLAX_RHS=s.useRightHandedSystem,a.PARALLAXOCCLUSION=this._useParallaxOcclusion;else return!1;a.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap}else a.BUMP=!1,a.PARALLAX=!1,a.PARALLAX_RHS=!1,a.PARALLAXOCCLUSION=!1;if(this._refractionTexture&&n.RefractionTextureEnabled)if(this._refractionTexture.isReadyOrNotBlocking())a._needUVs=!0,a.REFRACTION=!0,a.REFRACTIONMAP_3D=this._refractionTexture.isCube,a.RGBDREFRACTION=this._refractionTexture.isRGBD,a.USE_LOCAL_REFRACTIONMAP_CUBIC=!!this._refractionTexture.boundingBoxSize;else return!1;else a.REFRACTION=!1;a.TWOSIDEDLIGHTING=!this._backFaceCulling&&this._twoSidedLighting}else a.DIFFUSE=!1,a.AMBIENT=!1,a.OPACITY=!1,a.REFLECTION=!1,a.EMISSIVE=!1,a.LIGHTMAP=!1,a.BUMP=!1,a.REFRACTION=!1;a.ALPHAFROMDIFFUSE=this._shouldUseAlphaFromDiffuseTexture(),a.EMISSIVEASILLUMINATION=this._useEmissiveAsIllumination,a.LINKEMISSIVEWITHDIFFUSE=this._linkEmissiveWithDiffuse,a.SPECULAROVERALPHA=this._useSpecularOverAlpha,a.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,a.ALPHATEST_AFTERALLALPHACOMPUTATIONS=this.transparencyMode!==null,a.ALPHABLEND=this.transparencyMode===null||this.needAlphaBlendingForMesh(e)}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=a,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh)return!1;if(a._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(a),a.IS_REFLECTION_LINEAR=this.reflectionTexture!=null&&!this.reflectionTexture.gammaSpace,a.IS_REFRACTION_LINEAR=this.refractionTexture!=null&&!this.refractionTexture.gammaSpace}if(a._areFresnelDirty&&(n.FresnelEnabled?(this._diffuseFresnelParameters||this._opacityFresnelParameters||this._emissiveFresnelParameters||this._refractionFresnelParameters||this._reflectionFresnelParameters)&&(a.DIFFUSEFRESNEL=this._diffuseFresnelParameters&&this._diffuseFresnelParameters.isEnabled,a.OPACITYFRESNEL=this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled,a.REFLECTIONFRESNEL=this._reflectionFresnelParameters&&this._reflectionFresnelParameters.isEnabled,a.REFLECTIONFRESNELFROMSPECULAR=this._useReflectionFresnelFromSpecular,a.REFRACTIONFRESNEL=this._refractionFresnelParameters&&this._refractionFresnelParameters.isEnabled,a.EMISSIVEFRESNEL=this._emissiveFresnelParameters&&this._emissiveFresnelParameters.isEnabled,a._needNormals=!0,a.FRESNEL=!0):a.FRESNEL=!1),a.AREALIGHTUSED||a.CLUSTLIGHT_BATCH){for(let f=0;f<e.lightSources.length;f++)if(!e.lightSources[f]._isReady())return!1}ap(e,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),a,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t.getRenderingMesh(),this._isVertexOutputInvariant),cp(s,o,this,a,i,null,t.getRenderingMesh().hasThinInstances),this._eventInfo.defines=a,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),fp(e,a,!0,!0,!0),this._callbackPluginEventPrepareDefines(this._eventInfo);let c=!1;if(a.isDirty){let f=a._areLightsDisposed;a.markAsProcessed();let d=new ns;a.REFLECTION&&d.addFallback(0,"REFLECTION"),a.SPECULAR&&d.addFallback(0,"SPECULAR"),a.BUMP&&d.addFallback(0,"BUMP"),a.PARALLAX&&d.addFallback(1,"PARALLAX"),a.PARALLAX_RHS&&d.addFallback(1,"PARALLAX_RHS"),a.PARALLAXOCCLUSION&&d.addFallback(0,"PARALLAXOCCLUSION"),a.SPECULAROVERALPHA&&d.addFallback(0,"SPECULAROVERALPHA"),a.FOG&&d.addFallback(1,"FOG"),a.POINTSIZE&&d.addFallback(0,"POINTSIZE"),a.LOGARITHMICDEPTH&&d.addFallback(0,"LOGARITHMICDEPTH"),sp(a,d,this._maxSimultaneousLights),a.SPECULARTERM&&d.addFallback(0,"SPECULARTERM"),a.DIFFUSEFRESNEL&&d.addFallback(1,"DIFFUSEFRESNEL"),a.OPACITYFRESNEL&&d.addFallback(2,"OPACITYFRESNEL"),a.REFLECTIONFRESNEL&&d.addFallback(3,"REFLECTIONFRESNEL"),a.EMISSIVEFRESNEL&&d.addFallback(4,"EMISSIVEFRESNEL"),a.FRESNEL&&d.addFallback(4,"FRESNEL"),a.MULTIVIEW&&d.addFallback(0,"MULTIVIEW");let h=[L.PositionKind];a.NORMAL&&h.push(L.NormalKind),a.TANGENT&&h.push(L.TangentKind);for(let A=1;A<=6;++A)a["UV"+A]&&h.push(`uv${A===1?"":A}`);a.VERTEXCOLOR&&h.push(L.ColorKind),rp(h,e,a,d),np(h,a),Ch(h,e,a),tp(h,e,a);let u="default",m=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","diffuseMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","specularMatrix","bumpMatrix","normalMatrix","lightmapMatrix","refractionMatrix","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","vRefractionPosition","vRefractionSize","logarithmicDepthConstant","vTangentSpaceParams","alphaCutOff","boneTextureInfo","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo"],_=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];zf(m,_,!1);let p=["Material","Scene","Mesh"],g={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:a.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=d,this._eventInfo.fallbackRank=0,this._eventInfo.defines=a,this._eventInfo.uniforms=m,this._eventInfo.attributes=h,this._eventInfo.samplers=_,this._eventInfo.uniformBuffersNames=p,this._eventInfo.customCode=void 0,this._eventInfo.mesh=e,this._eventInfo.indexParameters=g,this._callbackPluginEventGeneric(128,this._eventInfo),ss.AddUniformsAndSamplers(m,_),$s.AddUniforms(m),$s.AddSamplers(_),Ht&&(Ht.PrepareUniforms(m,a),Ht.PrepareSamplers(_,a)),mp({uniformsNames:m,uniformBuffersNames:p,samplers:_,defines:a,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage}),Qn(m),this._useVertexPulling){let A=t.getRenderingMesh(),R=A==null?void 0:A.geometry;R&&(this._vertexPullingMetadata=$f(R),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((M,y)=>{m.push(`vp_${y}_info`)}))}else this._vertexPullingMetadata=null;let v={};this.customShaderNameResolve&&(u=this.customShaderNameResolve(u,m,p,_,a,h,v));let T=a.toString(),S=t.effect,E=s.getEngine().createEffect(u,{attributes:h,uniformsNames:m,uniformBuffersNames:p,samplers:_,defines:T,fallbacks:d,onCompiled:this.onCompiled,onError:this.onError,indexParameters:g,processFinalCode:v.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:a.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(Y4(),X4)),Promise.resolve().then(()=>(gX(),_X))]):await Promise.all([Promise.resolve().then(()=>(XX(),zX)),Promise.resolve().then(()=>(S5(),E5))]),this._shadersLoaded=!0}},o);if(this._eventInfo.customCode=void 0,E)if(this._onEffectCreatedObservable&&(iO.effect=E,iO.subMesh=t,this._onEffectCreatedObservable.notifyObservers(iO)),this.allowShaderHotSwapping&&S&&!E.isReady()){if(a.markAsUnprocessed(),c=this.isFrozen,f)return a._areLightsDisposed=!0,!1}else s.resetCachedMaterial(),t.setEffect(E,a,this._materialContext)}return!t.effect||!t.effect.isReady()?!1:(a._renderId=s.getRenderId(),r._wasPreviouslyReady=!c,r._wasPreviouslyUsingInstances=i,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("diffuseLeftColor",4),e.addUniform("diffuseRightColor",4),e.addUniform("opacityParts",4),e.addUniform("reflectionLeftColor",4),e.addUniform("reflectionRightColor",4),e.addUniform("refractionLeftColor",4),e.addUniform("refractionRightColor",4),e.addUniform("emissiveLeftColor",4),e.addUniform("emissiveRightColor",4),e.addUniform("vDiffuseInfos",2),e.addUniform("vAmbientInfos",2),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vSpecularInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("diffuseMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("specularMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("pointSize",1),e.addUniform("alphaCutOff",1),e.addUniform("refractionMatrix",16),e.addUniform("vRefractionInfos",4),e.addUniform("vRefractionPosition",3),e.addUniform("vRefractionSize",3),e.addUniform("vSpecularColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vDiffuseColor",4),e.addUniform("vAmbientColor",3),e.addUniform("cameraInfo",4),pp(e,!1,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){var f;let r=this.getScene(),s=i.materialDefines;if(!s)return;let a=i.effect;if(!a)return;this._activeEffect=a,t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e),this._uniformBuffer.bindToEffect(a,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),ss.Bind(r.getEngine().currentRenderPassId,this._activeEffect,t,e,this);let o=r.activeCamera;o?this._uniformBuffer.updateFloat4("cameraInfo",o.minZ,o.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),s.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let l=this._mustRebind(r,a,i,t.visibility);js(t,a),this._vertexPullingMetadata&&Jf(a,this._vertexPullingMetadata);let c=this._uniformBuffer;if(l){if(this.bindViewProjection(a),!c.useUbo||!this.isFrozen||!c.isSync||i._drawWrapper._forceRebindOnNextCall){if(n.FresnelEnabled&&s.FRESNEL){if(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(c.updateColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),c.updateColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled){let d=Dn.Color3[0];d.set(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),c.updateColor4("opacityParts",d,this.opacityFresnelParameters.power)}this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(c.updateColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),c.updateColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(c.updateColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),c.updateColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(c.updateColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),c.updateColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))}if(r.texturesEnabled&&(this._diffuseTexture&&n.DiffuseTextureEnabled&&(c.updateFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),si(this._diffuseTexture,c,"diffuse")),this._ambientTexture&&n.AmbientTextureEnabled&&(c.updateFloat2("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level),si(this._ambientTexture,c,"ambient")),this._opacityTexture&&n.OpacityTextureEnabled&&(c.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),si(this._opacityTexture,c,"opacity")),this._hasAlphaChannel()&&c.updateFloat("alphaCutOff",this.alphaCutOff),ep(r,s,c,Ee.White(),this._reflectionTexture,!1,!1,!0,!1,!1,!1,this.roughness),(!this._reflectionTexture||!n.ReflectionTextureEnabled)&&c.updateFloat2("vReflectionInfos",0,this.roughness),this._emissiveTexture&&n.EmissiveTextureEnabled&&(c.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),si(this._emissiveTexture,c,"emissive")),this._lightmapTexture&&n.LightmapTextureEnabled&&(c.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),si(this._lightmapTexture,c,"lightmap")),this._specularTexture&&n.SpecularTextureEnabled&&(c.updateFloat2("vSpecularInfos",this._specularTexture.coordinatesIndex,this._specularTexture.level),si(this._specularTexture,c,"specular")),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&n.BumpTextureEnabled&&(c.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,1/this._bumpTexture.level,this.parallaxScaleBias),si(this._bumpTexture,c,"bump"),r._mirroredCameraPosition?c.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):c.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),this._refractionTexture&&n.RefractionTextureEnabled)){let d=1;if(this._refractionTexture.isCube||(c.updateMatrix("refractionMatrix",this._refractionTexture.getReflectionTextureMatrix()),this._refractionTexture.depth&&(d=this._refractionTexture.depth)),c.updateFloat4("vRefractionInfos",this._refractionTexture.level,this.indexOfRefraction,d,this.invertRefractionY?-1:1),this._refractionTexture.boundingBoxSize){let h=this._refractionTexture;c.updateVector3("vRefractionPosition",h.boundingBoxPosition),c.updateVector3("vRefractionSize",h.boundingBoxSize)}}this.pointsCloud&&c.updateFloat("pointSize",this.pointSize),c.updateColor4("vSpecularColor",this.specularColor,this.specularPower),c.updateColor3("vEmissiveColor",n.EmissiveTextureEnabled?this.emissiveColor:Ee.BlackReadOnly),c.updateColor4("vDiffuseColor",this.diffuseColor,this.alpha),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),c.updateColor3("vAmbientColor",this._globalAmbientColor)}r.texturesEnabled&&(this._diffuseTexture&&n.DiffuseTextureEnabled&&a.setTexture("diffuseSampler",this._diffuseTexture),this._ambientTexture&&n.AmbientTextureEnabled&&a.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&n.OpacityTextureEnabled&&a.setTexture("opacitySampler",this._opacityTexture),this._reflectionTexture&&n.ReflectionTextureEnabled&&(this._reflectionTexture.isCube?a.setTexture("reflectionCubeSampler",this._reflectionTexture):a.setTexture("reflection2DSampler",this._reflectionTexture)),this._emissiveTexture&&n.EmissiveTextureEnabled&&a.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&n.LightmapTextureEnabled&&a.setTexture("lightmapSampler",this._lightmapTexture),this._specularTexture&&n.SpecularTextureEnabled&&a.setTexture("specularSampler",this._specularTexture),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&n.BumpTextureEnabled&&a.setTexture("bumpSampler",this._bumpTexture),this._refractionTexture&&n.RefractionTextureEnabled&&(this._refractionTexture.isCube?a.setTexture("refractionCubeSampler",this._refractionTexture):a.setTexture("refraction2DSampler",this._refractionTexture))),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(a),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),$n(a,this,r),this.bindEyePosition(a)}else r.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);(l||!this.isFrozen)&&(r.lightsEnabled&&!this._disableLighting&&ip(r,t,a,s,this._maxSimultaneousLights),(r.fogEnabled&&t.applyFog&&r.fogMode!==ti.FOGMODE_NONE||this._reflectionTexture||this._refractionTexture||t.receiveShadows||s.PREPASS||s.CLUSTLIGHT_BATCH)&&this.bindView(a),kf(r,t,a),s.NUM_MORPH_INFLUENCERS&&Jn(t,a),s.BAKED_VERTEX_ANIMATION_TEXTURE&&((f=t.bakedVertexAnimationManager)==null||f.bind(a,s.INSTANCES)),this.useLogarithmicDepth&&Gf(s,a,r),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect)),this._afterBind(t,this._activeEffect,i),c.update()}getAnimatables(){let e=super.getAnimatables();return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._specularTexture&&this._specularTexture.animations&&this._specularTexture.animations.length>0&&e.push(this._specularTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e}getActiveTextures(){let e=super.getActiveTextures();return this._diffuseTexture&&e.push(this._diffuseTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._specularTexture&&e.push(this._specularTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e}hasTexture(e){return!!(super.hasTexture(e)||this._diffuseTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._specularTexture===e||this._bumpTexture===e||this._lightmapTexture===e||this._refractionTexture===e)}dispose(e,t){var i,r,s,a,o,l,c,f,d;t&&((i=this._diffuseTexture)==null||i.dispose(),(r=this._ambientTexture)==null||r.dispose(),(s=this._opacityTexture)==null||s.dispose(),(a=this._reflectionTexture)==null||a.dispose(),(o=this._emissiveTexture)==null||o.dispose(),(l=this._specularTexture)==null||l.dispose(),(c=this._bumpTexture)==null||c.dispose(),(f=this._lightmapTexture)==null||f.dispose(),(d=this._refractionTexture)==null||d.dispose()),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}clone(e,t=!0,i=""){let r=nt.Clone(()=>new n(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.name=e,r.id=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}static Parse(e,t,i){let r=nt.Parse(()=>new n(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),Se._ParsePlugins(e,r,t,i),r}static get DiffuseTextureEnabled(){return ce.DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){ce.DiffuseTextureEnabled=e}static get DetailTextureEnabled(){return ce.DetailTextureEnabled}static set DetailTextureEnabled(e){ce.DetailTextureEnabled=e}static get AmbientTextureEnabled(){return ce.AmbientTextureEnabled}static set AmbientTextureEnabled(e){ce.AmbientTextureEnabled=e}static get OpacityTextureEnabled(){return ce.OpacityTextureEnabled}static set OpacityTextureEnabled(e){ce.OpacityTextureEnabled=e}static get ReflectionTextureEnabled(){return ce.ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){ce.ReflectionTextureEnabled=e}static get EmissiveTextureEnabled(){return ce.EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){ce.EmissiveTextureEnabled=e}static get SpecularTextureEnabled(){return ce.SpecularTextureEnabled}static set SpecularTextureEnabled(e){ce.SpecularTextureEnabled=e}static get BumpTextureEnabled(){return ce.BumpTextureEnabled}static set BumpTextureEnabled(e){ce.BumpTextureEnabled=e}static get LightmapTextureEnabled(){return ce.LightmapTextureEnabled}static set LightmapTextureEnabled(e){ce.LightmapTextureEnabled=e}static get RefractionTextureEnabled(){return ce.RefractionTextureEnabled}static set RefractionTextureEnabled(e){ce.RefractionTextureEnabled=e}static get ColorGradingTextureEnabled(){return ce.ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){ce.ColorGradingTextureEnabled=e}static get FresnelEnabled(){return ce.FresnelEnabled}static set FresnelEnabled(e){ce.FresnelEnabled=e}};We.ForceGLSL=!1;P([Gt("diffuseTexture")],We.prototype,"_diffuseTexture",void 0);P([le("_markAllSubMeshesAsTexturesAndMiscDirty")],We.prototype,"diffuseTexture",void 0);P([Gt("ambientTexture")],We.prototype,"_ambientTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"ambientTexture",void 0);P([Gt("opacityTexture")],We.prototype,"_opacityTexture",void 0);P([le("_markAllSubMeshesAsTexturesAndMiscDirty")],We.prototype,"opacityTexture",void 0);P([Gt("reflectionTexture")],We.prototype,"_reflectionTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"reflectionTexture",void 0);P([Gt("emissiveTexture")],We.prototype,"_emissiveTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"emissiveTexture",void 0);P([Gt("specularTexture")],We.prototype,"_specularTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"specularTexture",void 0);P([Gt("bumpTexture")],We.prototype,"_bumpTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"bumpTexture",void 0);P([Gt("lightmapTexture")],We.prototype,"_lightmapTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"lightmapTexture",void 0);P([Gt("refractionTexture")],We.prototype,"_refractionTexture",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"refractionTexture",void 0);P([Ir("ambient")],We.prototype,"ambientColor",void 0);P([Ir("diffuse")],We.prototype,"diffuseColor",void 0);P([Ir("specular")],We.prototype,"specularColor",void 0);P([Ir("emissive")],We.prototype,"emissiveColor",void 0);P([F()],We.prototype,"specularPower",void 0);P([F("useAlphaFromDiffuseTexture")],We.prototype,"_useAlphaFromDiffuseTexture",void 0);P([le("_markAllSubMeshesAsTexturesAndMiscDirty")],We.prototype,"useAlphaFromDiffuseTexture",void 0);P([F("useEmissiveAsIllumination")],We.prototype,"_useEmissiveAsIllumination",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useEmissiveAsIllumination",void 0);P([F("linkEmissiveWithDiffuse")],We.prototype,"_linkEmissiveWithDiffuse",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"linkEmissiveWithDiffuse",void 0);P([F("useSpecularOverAlpha")],We.prototype,"_useSpecularOverAlpha",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useSpecularOverAlpha",void 0);P([F("useReflectionOverAlpha")],We.prototype,"_useReflectionOverAlpha",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useReflectionOverAlpha",void 0);P([F("disableLighting")],We.prototype,"_disableLighting",void 0);P([le("_markAllSubMeshesAsLightsDirty")],We.prototype,"disableLighting",void 0);P([F("useObjectSpaceNormalMap")],We.prototype,"_useObjectSpaceNormalMap",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useObjectSpaceNormalMap",void 0);P([F("useParallax")],We.prototype,"_useParallax",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useParallax",void 0);P([F("useParallaxOcclusion")],We.prototype,"_useParallaxOcclusion",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useParallaxOcclusion",void 0);P([F()],We.prototype,"parallaxScaleBias",void 0);P([F("roughness")],We.prototype,"_roughness",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"roughness",void 0);P([F()],We.prototype,"indexOfRefraction",void 0);P([F()],We.prototype,"invertRefractionY",void 0);P([F()],We.prototype,"alphaCutOff",void 0);P([F("useLightmapAsShadowmap")],We.prototype,"_useLightmapAsShadowmap",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useLightmapAsShadowmap",void 0);P([wm("diffuseFresnelParameters")],We.prototype,"_diffuseFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],We.prototype,"diffuseFresnelParameters",void 0);P([wm("opacityFresnelParameters")],We.prototype,"_opacityFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelAndMiscDirty")],We.prototype,"opacityFresnelParameters",void 0);P([wm("reflectionFresnelParameters")],We.prototype,"_reflectionFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],We.prototype,"reflectionFresnelParameters",void 0);P([wm("refractionFresnelParameters")],We.prototype,"_refractionFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],We.prototype,"refractionFresnelParameters",void 0);P([wm("emissiveFresnelParameters")],We.prototype,"_emissiveFresnelParameters",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],We.prototype,"emissiveFresnelParameters",void 0);P([F("useReflectionFresnelFromSpecular")],We.prototype,"_useReflectionFresnelFromSpecular",void 0);P([le("_markAllSubMeshesAsFresnelDirty")],We.prototype,"useReflectionFresnelFromSpecular",void 0);P([F("useGlossinessFromSpecularMapAlpha")],We.prototype,"_useGlossinessFromSpecularMapAlpha",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"useGlossinessFromSpecularMapAlpha",void 0);P([F("maxSimultaneousLights")],We.prototype,"_maxSimultaneousLights",void 0);P([le("_markAllSubMeshesAsLightsDirty")],We.prototype,"maxSimultaneousLights",void 0);P([F("invertNormalMapX")],We.prototype,"_invertNormalMapX",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"invertNormalMapX",void 0);P([F("invertNormalMapY")],We.prototype,"_invertNormalMapY",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"invertNormalMapY",void 0);P([F("twoSidedLighting")],We.prototype,"_twoSidedLighting",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],We.prototype,"twoSidedLighting",void 0);P([F("applyDecalMapAfterDetailMap")],We.prototype,"_applyDecalMapAfterDetailMap",void 0);P([le("_markAllSubMeshesAsMiscDirty")],We.prototype,"applyDecalMapAfterDetailMap",void 0);Ut("BABYLON.StandardMaterial",We);ti.DefaultMaterialFactory=n=>new We("default material",n)});var T5=I(()=>{Eo();vs();Ws();bt.prototype.createDynamicTexture=function(n,e,t,i){let r=new Vi(this,4);return r.baseWidth=n,r.baseHeight=e,t&&(n=this.needPOTTextures?Cn(n,this._caps.maxTextureSize):n,e=this.needPOTTextures?Cn(e,this._caps.maxTextureSize):e),r.width=n,r.height=e,r.isReady=!1,r.generateMipMaps=t,r.samplingMode=i,this.updateTextureSamplingMode(i,r),this._internalTexturesCache.push(r),r};bt.prototype.updateDynamicTexture=function(n,e,t,i=!1,r,s=!1,a=!1){if(!n)return;let o=this._gl,l=o.TEXTURE_2D,c=this._bindTextureDirectly(l,n,!0,s);this._unpackFlipY(t===void 0?n.invertY:t),i&&o.pixelStorei(o.UNPACK_PREMULTIPLY_ALPHA_WEBGL,1);let f=this._getWebGLTextureType(n.type),d=this._getInternalFormat(r||n.format),h=this._getRGBABufferInternalSizedFormat(n.type,d);o.texImage2D(l,0,h,d,f,e),n.generateMipMaps&&o.generateMipmap(l),c||this._bindTextureDirectly(l,null),i&&o.pixelStorei(o.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),r&&(n.format=r),n._dynamicTextureSource=e,n._premulAlpha=i,n.invertY=t||!1,n.isReady=!0}});var xb,A5=I(()=>{Lt();Xr();T5();xb=class n extends _e{constructor(e,t,i,r=!1,s=3,a=5,o){let l=!i||i._isScene,c=l?i:i==null?void 0:i.scene,f=l?!r:i;super(null,c,f,o,s,void 0,void 0,void 0,void 0,a),this.name=e,this.wrapU=_e.CLAMP_ADDRESSMODE,this.wrapV=_e.CLAMP_ADDRESSMODE,this._generateMipMaps=r;let d=this._getEngine();if(!d)return;if(t.getContext)this._canvas=t,this._ownCanvas=!1,this._texture=d.createDynamicTexture(this._canvas.width,this._canvas.height,r,s);else{this._canvas=d.createCanvas(1,1),this._ownCanvas=!0;let u=t;u.width||u.width===0?this._texture=d.createDynamicTexture(u.width,u.height,r,s):this._texture=d.createDynamicTexture(t,t,r,s)}let h=this.getSize();this._canvas.width!==h.width&&(this._canvas.width=h.width),this._canvas.height!==h.height&&(this._canvas.height=h.height),this._context=this._canvas.getContext("2d")}getClassName(){return"DynamicTexture"}get canRescale(){return!0}_recreate(e){this._canvas.width=e.width,this._canvas.height=e.height,this.releaseInternalTexture(),this._texture=this._getEngine().createDynamicTexture(e.width,e.height,this._generateMipMaps,this.samplingMode)}scale(e){let t=this.getSize();t.width*=e,t.height*=e,this._recreate(t)}scaleTo(e,t){let i=this.getSize();i.width=e,i.height=t,this._recreate(i)}getContext(){return this._context}clear(e){let t=this.getSize();e&&(this._context.fillStyle=e),this._context.clearRect(0,0,t.width,t.height)}update(e,t=!1,i=!1){this._texture&&this._getEngine().updateDynamicTexture(this._texture,this._canvas,e===void 0?!0:e,t,this._format||void 0,void 0,i)}drawText(e,t,i,r,s,a,o,l=!0){let c=this.getSize();if(a&&(this._context.fillStyle=a,this._context.fillRect(0,0,c.width,c.height)),this._context.font=r,t==null){let f=this._context.measureText(e);t=(c.width-f.width)/2}if(i==null){let f=parseInt(r.replace(/\D/g,""));i=c.height/2+f/3.65}this._context.fillStyle=s||"",this._context.fillText(e,t,i),l&&this.update(o)}dispose(){var e,t;super.dispose(),this._ownCanvas&&((t=(e=this._canvas)==null?void 0:e.remove)==null||t.call(e)),this._canvas=null,this._context=null}clone(){let e=this.getScene();if(!e)return this;let t=this.getSize(),i=new n(this.name,t,e,this._generateMipMaps);return 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y5(n,a=>bb(n,e,t,a,r||null),i,s)}function O5(n,e,t,i){return y5(n,r=>(n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=Z.Identity()),r.invertToRef(n._pickWithRayInverseMatrix),n._cachedRayForTransform||(n._cachedRayForTransform=en.Zero()),en.TransformToRef(e,n._pickWithRayInverseMatrix,n._cachedRayForTransform),n._cachedRayForTransform),t,i)}function x5(n,e,t=100,i,r){i||(i=n.getWorldMatrix()),e.length=t,r?e.origin.copyFrom(r):e.origin.copyFrom(n.position);let s=$.Vector3[2];s.set(0,0,n._scene.useRightHandedSystem?-1:1);let a=$.Vector3[3];return b.TransformNormalToRef(s,i,a),b.NormalizeToRef(a,e.direction),e}function N5(n,e){e&&(e.prototype.getForwardRay=function(t=100,i,r){return x5(this,new en(b.Zero(),b.Zero(),t),t,i,r)},e.prototype.getForwardRayToRef=function(t,i=100,r,s){return x5(this,t,i,r,s)}),n&&(bh._IsPickingAvailable=!0,n.prototype.createPickingRay=function(t,i,r,s,a=!1){return bb(this,t,i,r,s,a)})}var R5,en,cO=I(()=>{Kn();ke();pl();DD();jg();Gi();UP();R5={internalPickerForMesh:void 0},en=class n{constructor(e,t,i=Number.MAX_VALUE,r=Ft){this.origin=e,this.direction=t,this.length=i,this.epsilon=r}clone(){return new n(this.origin.clone(),this.direction.clone(),this.length)}intersectsBoxMinMax(e,t,i=0){let r=n._TmpVector3[0].copyFromFloats(e.x-i,e.y-i,e.z-i),s=n._TmpVector3[1].copyFromFloats(t.x+i,t.y+i,t.z+i),a=0,o=Number.MAX_VALUE,l,c,f,d;if(Math.abs(this.direction.x)<1e-7){if(this.origin.x<r.x||this.origin.x>s.x)return!1}else if(l=1/this.direction.x,c=(r.x-this.origin.x)*l,f=(s.x-this.origin.x)*l,f===-1/0&&(f=1/0),c>f&&(d=c,c=f,f=d),a=Math.max(c,a),o=Math.min(f,o),a>o)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.y<r.y||this.origin.y>s.y)return!1}else if(l=1/this.direction.y,c=(r.y-this.origin.y)*l,f=(s.y-this.origin.y)*l,f===-1/0&&(f=1/0),c>f&&(d=c,c=f,f=d),a=Math.max(c,a),o=Math.min(f,o),a>o)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.z<r.z||this.origin.z>s.z)return!1}else if(l=1/this.direction.z,c=(r.z-this.origin.z)*l,f=(s.z-this.origin.z)*l,f===-1/0&&(f=1/0),c>f&&(d=c,c=f,f=d),a=Math.max(c,a),o=Math.min(f,o),a>o)return!1;return!0}intersectsBox(e,t=0){return this.intersectsBoxMinMax(e.minimum,e.maximum,t)}intersectsSphere(e,t=0){let i=e.center.x-this.origin.x,r=e.center.y-this.origin.y,s=e.center.z-this.origin.z,a=i*i+r*r+s*s,o=e.radius+t,l=o*o;if(a<=l)return!0;let c=i*this.direction.x+r*this.direction.y+s*this.direction.z;return c<0?!1:a-c*c<=l}intersectsTriangle(e,t,i){let r=n._TmpVector3[0],s=n._TmpVector3[1],a=n._TmpVector3[2],o=n._TmpVector3[3],l=n._TmpVector3[4];t.subtractToRef(e,r),i.subtractToRef(e,s),b.CrossToRef(this.direction,s,a);let c=b.Dot(r,a);if(c===0)return null;let f=1/c;this.origin.subtractToRef(e,o);let d=b.Dot(o,a)*f;if(d<-this.epsilon||d>1+this.epsilon)return null;b.CrossToRef(o,r,l);let h=b.Dot(this.direction,l)*f;if(h<-this.epsilon||d+h>1+this.epsilon)return null;let u=b.Dot(s,l)*f;return u>this.length||u<0?null:new Ih(1-d-h,d,u)}intersectsPlane(e){let t,i=b.Dot(e.normal,this.direction);if(Math.abs(i)<999999997475243e-21)return null;{let r=b.Dot(e.normal,this.origin);return t=(-e.d-r)/i,t<0?t<-999999997475243e-21?null:0:t}}intersectsAxis(e,t=0){switch(e){case"y":{let i=(this.origin.y-t)/this.direction.y;return i>0?null:new b(this.origin.x+this.direction.x*-i,t,this.origin.z+this.direction.z*-i)}case"x":{let i=(this.origin.x-t)/this.direction.x;return i>0?null:new b(t,this.origin.y+this.direction.y*-i,this.origin.z+this.direction.z*-i)}case"z":{let i=(this.origin.z-t)/this.direction.z;return i>0?null:new b(this.origin.x+this.direction.x*-i,this.origin.y+this.direction.y*-i,t)}default:return null}}intersectsMesh(e,t,i,r=!1,s,a=!1){let o=$.Matrix[0];return e.getWorldMatrix().invertToRef(o),this._tmpRay?n.TransformToRef(this,o,this._tmpRay):this._tmpRay=n.Transform(this,o),e.intersects(this._tmpRay,t,i,r,s,a)}intersectsMeshes(e,t,i){i?i.length=0:i=[];for(let r=0;r<e.length;r++){let s=this.intersectsMesh(e[r],t);s.hit&&i.push(s)}return i.sort(this._comparePickingInfo),i}_comparePickingInfo(e,t){return e.distance<t.distance?-1:e.distance>t.distance?1:0}intersectionSegment(e,t,i){let r=this.origin,s=$.Vector3[0],a=$.Vector3[1],o=$.Vector3[2],l=$.Vector3[3];t.subtractToRef(e,s),this.direction.scaleToRef(n._Rayl,o),r.addToRef(o,a),e.subtractToRef(r,l);let c=b.Dot(s,s),f=b.Dot(s,o),d=b.Dot(o,o),h=b.Dot(s,l),u=b.Dot(o,l),m=c*d-f*f,_,p=m,g,v=m;m<n._Smallnum?(_=0,p=1,g=u,v=d):(_=f*u-d*h,g=c*u-f*h,_<0?(_=0,g=u,v=d):_>p&&(_=p,g=u+f,v=d)),g<0?(g=0,-h<0?_=0:-h>c?_=p:(_=-h,p=c)):g>v&&(g=v,-h+f<0?_=0:-h+f>c?_=p:(_=-h+f,p=c));let T=Math.abs(_)<n._Smallnum?0:_/p,S=Math.abs(g)<n._Smallnum?0:g/v,E=$.Vector3[4];o.scaleToRef(S,E);let A=$.Vector3[5];s.scaleToRef(T,A),A.addInPlace(l);let R=$.Vector3[6];return A.subtractToRef(E,R),S>0&&S<=this.length&&R.lengthSquared()<i*i?A.length():-1}update(e,t,i,r,s,a,o,l=!1){if(l){n._RayDistant||(n._RayDistant=n.Zero()),n._RayDistant.unprojectRayToRef(e,t,i,r,Z.IdentityReadOnly,a,o);let c=$.Matrix[0];s.invertToRef(c),n.TransformToRef(n._RayDistant,c,this)}else this.unprojectRayToRef(e,t,i,r,s,a,o);return this}static Zero(){return new n(b.Zero(),b.Zero())}static CreateNew(e,t,i,r,s,a,o){return n.Zero().update(e,t,i,r,s,a,o)}static CreateNewFromTo(e,t,i=Z.IdentityReadOnly){let r=new n(new b(0,0,0),new b(0,0,0));return n.CreateFromToToRef(e,t,r,i)}static CreateFromToToRef(e,t,i,r=Z.IdentityReadOnly){i.origin.copyFrom(e);let s=t.subtractToRef(e,i.direction),a=Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z);return i.length=a,i.direction.normalize(),n.TransformToRef(i,r,i)}static Transform(e,t){let i=new n(new b(0,0,0),new b(0,0,0));return n.TransformToRef(e,t,i),i}static TransformToRef(e,t,i){b.TransformCoordinatesToRef(e.origin,t,i.origin),b.TransformNormalToRef(e.direction,t,i.direction),i.length=e.length,i.epsilon=e.epsilon;let r=i.direction,s=r.length();if(!(s===0||s===1)){let a=1/s;r.x*=a,r.y*=a,r.z*=a,i.length*=s}return i}unprojectRayToRef(e,t,i,r,s,a,o){let l=$.Matrix[0];s.multiplyToRef(a,l),l.multiplyToRef(o,l),l.invert();let c=Oe.LastCreatedEngine,f=$.Vector3[0];f.x=e/i*2-1,f.y=-(t/r*2-1),f.z=c!=null&&c.useReverseDepthBuffer?1:c!=null&&c.isNDCHalfZRange?0:-1;let d=$.Vector3[1].copyFromFloats(f.x,f.y,1-1e-8),h=$.Vector3[2],u=$.Vector3[3];b.TransformCoordinatesToRef(f,l,h),b.TransformCoordinatesToRef(d,l,u),this.origin.copyFrom(h),u.subtractToRef(h,this.direction),this.direction.normalize()}};en._TmpVector3=Tn(6,b.Zero);en._RayDistant=en.Zero();en._Smallnum=1e-8;en._Rayl=1e9});var fO=I(()=>{Ys();Rl();cO();cO();N5(ti,gt);ti.prototype.createPickingRayToRef=function(n,e,t,i,r,s=!1,a=!1){return Nv(this,n,e,t,i,r,s,a)};ti.prototype.createPickingRayInCameraSpace=function(n,e,t){return b5(this,n,e,t)};ti.prototype.createPickingRayInCameraSpaceToRef=function(n,e,t,i){return aO(this,n,e,t,i)};ti.prototype.pickWithBoundingInfo=function(n,e,t,i,r){return C5(this,n,e,t,i,r)};ti.prototype.pick=function(n,e,t,i,r,s,a=!1){return P5(this,n,e,t,i,r,s,a)};ti.prototype.pickWithRay=function(n,e,t,i){return D5(this,n,e,t,i)};ti.prototype.multiPick=function(n,e,t,i,r){return L5(this,n,e,t,i,r)};ti.prototype.multiPickWithRay=function(n,e,t){return O5(this,n,e,t)}});var w5,Oue,dO=I(()=>{k();w5="kernelBlurVaryingDeclaration",Oue="varying sampleCoord{X}: vec2f;";x.IncludesShadersStoreWGSL[w5]||(x.IncludesShadersStoreWGSL[w5]=Oue)});var F5,Nue,Mb=I(()=>{k();F5="packingFunctions",Nue=`fn pack(depth: f32)->vec4f
|
|
{const bit_shift: vec4f= vec4f(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const bit_mask: vec4f= vec4f(0.0,1.0/255.0,1.0/255.0,1.0/255.0);var res: vec4f=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
|
|
fn unpack(color: vec4f)->f32
|
|
{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;x.IncludesShadersStoreWGSL[F5]||(x.IncludesShadersStoreWGSL[F5]=Nue)});var B5,wue,U5=I(()=>{k();B5="kernelBlurFragment",wue=`#ifdef DOF
|
|
factor=sampleCoC(fragmentInputs.sampleCoord{X});
|
|
computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
|
|
#else
|
|
computedWeight=KERNEL_WEIGHT{X};
|
|
#endif
|
|
#ifdef PACKEDFLOAT
|
|
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X}))*computedWeight;
|
|
#else
|
|
blend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X})*computedWeight;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[B5]||(x.IncludesShadersStoreWGSL[B5]=wue)});var V5,Fue,G5=I(()=>{k();V5="kernelBlurFragment2",Fue=`#ifdef DOF
|
|
factor=sampleCoC(fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
|
|
#else
|
|
computedWeight=KERNEL_DEP_WEIGHT{X};
|
|
#endif
|
|
#ifdef PACKEDFLOAT
|
|
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
|
|
#else
|
|
blend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X})*computedWeight;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[V5]||(x.IncludesShadersStoreWGSL[V5]=Fue)});var W5={};Fe(W5,{kernelBlurPixelShaderWGSL:()=>Bue});var hO,k5,Bue,H5=I(()=>{k();dO();Mb();U5();G5();hO="kernelBlurPixelShader",k5=`var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform delta: vec2f;varying sampleCenter: vec2f;
|
|
#ifdef DOF
|
|
var circleOfConfusionSamplerSampler: sampler;var circleOfConfusionSampler: texture_2d<f32>;fn sampleCoC(offset: vec2f)->f32 {var coc: f32=textureSample(circleOfConfusionSampler,circleOfConfusionSamplerSampler,offset).r;return coc; }
|
|
#endif
|
|
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
|
|
#ifdef PACKEDFLOAT
|
|
#include<packingFunctions>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {var computedWeight: f32=0.0;
|
|
#ifdef PACKEDFLOAT
|
|
var blend: f32=0.;
|
|
#else
|
|
var blend: vec4f= vec4f(0.);
|
|
#endif
|
|
#ifdef DOF
|
|
var sumOfWeights: f32=CENTER_WEIGHT;
|
|
var factor: f32=0.0;
|
|
#ifdef PACKEDFLOAT
|
|
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,input.sampleCenter))*CENTER_WEIGHT;
|
|
#else
|
|
blend+=textureSample(textureSampler,textureSamplerSampler,input.sampleCenter)*CENTER_WEIGHT;
|
|
#endif
|
|
#endif
|
|
#include<kernelBlurFragment>[0..varyingCount]
|
|
#include<kernelBlurFragment2>[0..depCount]
|
|
#ifdef PACKEDFLOAT
|
|
fragmentOutputs.color=pack(blend);
|
|
#else
|
|
fragmentOutputs.color=blend;
|
|
#endif
|
|
#ifdef DOF
|
|
fragmentOutputs.color/=sumOfWeights;
|
|
#endif
|
|
}`;x.ShadersStoreWGSL[hO]||(x.ShadersStoreWGSL[hO]=k5);Bue={name:hO,shader:k5}});var z5,Uue,X5=I(()=>{k();z5="kernelBlurVertex",Uue="vertexOutputs.sampleCoord{X}=vertexOutputs.sampleCenter+uniforms.delta*KERNEL_OFFSET{X};";x.IncludesShadersStoreWGSL[z5]||(x.IncludesShadersStoreWGSL[z5]=Uue)});var K5={};Fe(K5,{kernelBlurVertexShaderWGSL:()=>Vue});var uO,Y5,Vue,j5=I(()=>{k();dO();X5();uO="kernelBlurVertexShader",Y5=`attribute position: vec2f;uniform delta: vec2f;varying sampleCenter: vec2f;
|
|
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vertexOutputs.sampleCenter=(vertexInputs.position*madd+madd);
|
|
#include<kernelBlurVertex>[0..varyingCount]
|
|
vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStoreWGSL[uO]||(x.ShadersStoreWGSL[uO]=Y5);Vue={name:uO,shader:Y5}});var Z5,Gue,mO=I(()=>{k();Z5="kernelBlurVaryingDeclaration",Gue="varying vec2 sampleCoord{X};";x.IncludesShadersStore[Z5]||(x.IncludesShadersStore[Z5]=Gue)});var q5,kue,Ib=I(()=>{k();q5="packingFunctions",kue=`vec4 pack(float depth)
|
|
{const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
|
|
float unpack(vec4 color)
|
|
{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;x.IncludesShadersStore[q5]||(x.IncludesShadersStore[q5]=kue)});var Q5,Wue,$5=I(()=>{k();Q5="kernelBlurFragment",Wue=`#ifdef DOF
|
|
factor=sampleCoC(sampleCoord{X});
|
|
computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
|
|
#else
|
|
computedWeight=KERNEL_WEIGHT{X};
|
|
#endif
|
|
#ifdef PACKEDFLOAT
|
|
blend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;
|
|
#else
|
|
blend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;
|
|
#endif
|
|
`;x.IncludesShadersStore[Q5]||(x.IncludesShadersStore[Q5]=Wue)});var J5,Hue,eY=I(()=>{k();J5="kernelBlurFragment2",Hue=`#ifdef DOF
|
|
factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
|
|
#else
|
|
computedWeight=KERNEL_DEP_WEIGHT{X};
|
|
#endif
|
|
#ifdef PACKEDFLOAT
|
|
blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
|
|
#else
|
|
blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;
|
|
#endif
|
|
`;x.IncludesShadersStore[J5]||(x.IncludesShadersStore[J5]=Hue)});var iY={};Fe(iY,{kernelBlurPixelShader:()=>zue});var pO,tY,zue,rY=I(()=>{k();mO();Ib();$5();eY();pO="kernelBlurPixelShader",tY=`uniform sampler2D textureSampler;uniform vec2 delta;varying vec2 sampleCenter;
|
|
#ifdef DOF
|
|
uniform sampler2D circleOfConfusionSampler;float sampleCoC(in vec2 offset) {float coc=texture2D(circleOfConfusionSampler,offset).r;return coc; }
|
|
#endif
|
|
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
|
|
#ifdef PACKEDFLOAT
|
|
#include<packingFunctions>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{float computedWeight=0.0;
|
|
#ifdef PACKEDFLOAT
|
|
float blend=0.;
|
|
#else
|
|
vec4 blend=vec4(0.);
|
|
#endif
|
|
#ifdef DOF
|
|
float sumOfWeights=CENTER_WEIGHT;
|
|
float factor=0.0;
|
|
#ifdef PACKEDFLOAT
|
|
blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;
|
|
#else
|
|
blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;
|
|
#endif
|
|
#endif
|
|
#include<kernelBlurFragment>[0..varyingCount]
|
|
#include<kernelBlurFragment2>[0..depCount]
|
|
#ifdef PACKEDFLOAT
|
|
gl_FragColor=pack(blend);
|
|
#else
|
|
gl_FragColor=blend;
|
|
#endif
|
|
#ifdef DOF
|
|
gl_FragColor/=sumOfWeights;
|
|
#endif
|
|
}`;x.ShadersStore[pO]||(x.ShadersStore[pO]=tY);zue={name:pO,shader:tY}});var nY,Xue,sY=I(()=>{k();nY="kernelBlurVertex",Xue="sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};";x.IncludesShadersStore[nY]||(x.IncludesShadersStore[nY]=Xue)});var oY={};Fe(oY,{kernelBlurVertexShader:()=>Yue});var _O,aY,Yue,lY=I(()=>{k();mO();sY();_O="kernelBlurVertexShader",aY=`attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;
|
|
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
|
|
const vec2 madd=vec2(0.5,0.5);
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
sampleCenter=(position*madd+madd);
|
|
#include<kernelBlurVertex>[0..varyingCount]
|
|
gl_Position=vec4(position,0.0,1.0);
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStore[_O]||(x.ShadersStore[_O]=aY);Yue={name:_O,shader:aY}});var Rs,gO=I(()=>{Sh();Gi();Rs=class n extends $r{_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.all([Promise.resolve().then(()=>(H5(),W5)),Promise.resolve().then(()=>(j5(),K5))]))):t.push(Promise.all([Promise.resolve().then(()=>(rY(),iY)),Promise.resolve().then(()=>(lY(),oY))]))}constructor(e,t=null,i,r,s){let a=!!(s!=null&&s.blockCompilation);super({...s,name:e,engine:t||Oe.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:n.FragmentUrl,uniforms:n.Uniforms,samplers:n.Samplers,vertexUrl:n.VertexUrl,blockCompilation:!0}),this._packedFloat=!1,this._staticDefines="",this.textureWidth=0,this.textureHeight=0,this._staticDefines=s?Array.isArray(s.defines)?s.defines.join(`
|
|
`):s.defines||"":"",this.options.blockCompilation=a,i!==void 0&&(this.direction=i),r!==void 0&&(this.kernel=r)}set kernel(e){this._idealKernel!==e&&(e=Math.max(e,1),this._idealKernel=e,this._kernel=this._nearestBestKernel(e),this.options.blockCompilation||this._updateParameters())}get kernel(){return this._idealKernel}set packedFloat(e){this._packedFloat!==e&&(this._packedFloat=e,this.options.blockCompilation||this._updateParameters())}get packedFloat(){return this._packedFloat}bind(e=!1){super.bind(e),this._drawWrapper.effect.setFloat2("delta",1/this.textureWidth*this.direction.x,1/this.textureHeight*this.direction.y)}_updateParameters(e,t){let i=this._kernel,r=(i-1)/2,s=[],a=[],o=0;for(let p=0;p<i;p++){let g=p/(i-1),v=this._gaussianWeight(g*2-1);s[p]=p-r,a[p]=v,o+=v}for(let p=0;p<a.length;p++)a[p]/=o;let l=[],c=[],f=[];for(let p=0;p<=r;p+=2){let g=Math.min(p+1,Math.floor(r));if(p===g)f.push({o:s[p],w:a[p]});else{let T=g===r,S=a[p]+a[g]*(T?.5:1),E=s[p]+1/(1+a[p]/a[g]);E===0?(f.push({o:s[p],w:a[p]}),f.push({o:s[p+1],w:a[p+1]})):(f.push({o:E,w:S}),f.push({o:-E,w:S}))}}for(let p=0;p<f.length;p++)c[p]=f[p].o,l[p]=f[p].w;s=c,a=l;let d=this.options.engine.getCaps().maxVaryingVectors-(this.options.shaderLanguage===1?1:0),h=Math.max(d,0)-1,u=Math.min(s.length,h),m="";m+=this._staticDefines,this._staticDefines.indexOf("DOF")!=-1&&(m+=`#define CENTER_WEIGHT ${this._glslFloat(a[u-1])}
|
|
`,u--);for(let p=0;p<u;p++)m+=`#define KERNEL_OFFSET${p} ${this._glslFloat(s[p])}
|
|
`,m+=`#define KERNEL_WEIGHT${p} ${this._glslFloat(a[p])}
|
|
`;let _=0;for(let p=h;p<s.length;p++)m+=`#define KERNEL_DEP_OFFSET${_} ${this._glslFloat(s[p])}
|
|
`,m+=`#define KERNEL_DEP_WEIGHT${_} ${this._glslFloat(a[p])}
|
|
`,_++;this.packedFloat&&(m+="#define PACKEDFLOAT 1"),this.options.blockCompilation=!1,this.updateEffect(m,null,null,{varyingCount:u,depCount:_},e,t)}_nearestBestKernel(e){let t=Math.round(e);for(let i of[t,t-1,t+1,t-2,t+2])if(i%2!==0&&Math.floor(i/2)%2===0&&i>0)return Math.max(i,3);return Math.max(t,3)}_gaussianWeight(e){let t=.3333333333333333,i=Math.sqrt(2*Math.PI)*t,r=-(e*e/(2*t*t));return 1/i*Math.exp(r)}_glslFloat(e,t=8){return e.toFixed(t).replace(/0+$/,"")}};Rs.VertexUrl="kernelBlur";Rs.FragmentUrl="kernelBlur";Rs.Uniforms=["delta","direction"];Rs.Samplers=["circleOfConfusionSampler"]});var qa,vO=I(()=>{Wt();hc();Xr();$i();kt();Dr();gO();qa=class n extends Ci{get direction(){return this._effectWrapper.direction}set direction(e){this._effectWrapper.direction=e}set kernel(e){this._effectWrapper.kernel=e}get kernel(){return this._effectWrapper.kernel}set packedFloat(e){this._effectWrapper.packedFloat=e}get packedFloat(){return this._effectWrapper.packedFloat}getClassName(){return"BlurPostProcess"}constructor(e,t,i,r,s=null,a=_e.BILINEAR_SAMPLINGMODE,o,l,c=0,f="",d=!1,h=5){let u=typeof r=="number"?d:!!r.blockCompilation,m={uniforms:Rs.Uniforms,samplers:Rs.Samplers,size:typeof r=="number"?r:void 0,camera:s,samplingMode:a,engine:o,reusable:l,textureType:c,vertexUrl:Rs.VertexUrl,indexParameters:{varyingCount:0,depCount:0},textureFormat:h,defines:f,...r,blockCompilation:!0};super(e,Rs.FragmentUrl,{effectWrapper:typeof r=="number"||!r.effectWrapper?new Rs(e,o,void 0,void 0,m):void 0,...m}),this._effectWrapper.options.blockCompilation=u,this.direction=t,this.onApplyObservable.add(()=>{this._effectWrapper.textureWidth=this._outputTexture?this._outputTexture.width:this.width,this._effectWrapper.textureHeight=this._outputTexture?this._outputTexture.height:this.height}),this.kernel=i}updateEffect(e=null,t=null,i=null,r,s,a){this._effectWrapper._updateParameters(s,a)}static _Parse(e,t,i,r){return nt.Parse(()=>new n(e.name,e.direction,e.kernel,e.options,t,e.renderTargetSamplingMode,i.getEngine(),e.reusable,e.textureType,void 0,!1),e,i,r)}};P([Fm()],qa.prototype,"direction",null);P([F()],qa.prototype,"kernel",null);P([F()],qa.prototype,"packedFloat",null);Ut("BABYLON.BlurPostProcess",qa)});var cY,Kue,fY=I(()=>{k();cY="bayerDitherFunctions",Kue=`fn bayerDither2(_P: vec2f)->f32 {return ((2.0*_P.y+_P.x+1.0)%(4.0));}
|
|
fn bayerDither4(_P: vec2f)->f32 {var P1: vec2f=((_P)%(2.0));
|
|
var P2: vec2f=floor(0.5*((_P)%(4.0)));
|
|
return 4.0*bayerDither2(P1)+bayerDither2(P2);}
|
|
fn bayerDither8(_P: vec2f)->f32 {var P1: vec2f=((_P)%(2.0));
|
|
var P2: vec2f=floor(0.5 *((_P)%(4.0)));
|
|
var P4: vec2f=floor(0.25*((_P)%(8.0)));
|
|
return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);}
|
|
`;x.IncludesShadersStoreWGSL[cY]||(x.IncludesShadersStoreWGSL[cY]=Kue)});var dY,jue,hY=I(()=>{k();Mb();fY();dY="shadowMapFragmentExtraDeclaration",jue=`#if SM_FLOAT==0
|
|
#include<packingFunctions>
|
|
#endif
|
|
#if SM_SOFTTRANSPARENTSHADOW==1
|
|
#include<bayerDitherFunctions>
|
|
uniform softTransparentShadowSM: vec2f;
|
|
#endif
|
|
varying vDepthMetricSM: f32;
|
|
#if SM_USEDISTANCE==1
|
|
uniform lightDataSM: vec3f;varying vPositionWSM: vec3f;
|
|
#endif
|
|
uniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
varying zSM: f32;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[dY]||(x.IncludesShadersStoreWGSL[dY]=jue)});var uY,Zue,mY=I(()=>{k();uY="shadowMapFragment",Zue=`var depthSM: f32=fragmentInputs.vDepthMetricSM;
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
#if SM_USEDISTANCE==1
|
|
depthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
|
|
#else
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
depthSM=(-fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
|
|
#else
|
|
depthSM=(fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
|
|
#endif
|
|
#endif
|
|
depthSM=clamp(depthSM,0.0,1.0);
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
fragmentOutputs.fragDepth=clamp(1.0-depthSM,0.0,1.0);
|
|
#else
|
|
fragmentOutputs.fragDepth=clamp(depthSM,0.0,1.0);
|
|
#endif
|
|
#elif SM_USEDISTANCE==1
|
|
depthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
|
|
#endif
|
|
#if SM_ESM==1
|
|
depthSM=clamp(exp(-min(87.,uniforms.biasAndScaleSM.z*depthSM)),0.,1.);
|
|
#endif
|
|
#if SM_FLOAT==1
|
|
fragmentOutputs.color= vec4f(depthSM,1.0,1.0,1.0);
|
|
#else
|
|
fragmentOutputs.color=pack(depthSM);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[uY]||(x.IncludesShadersStoreWGSL[uY]=Zue)});var _Y={};Fe(_Y,{shadowMapPixelShaderWGSL:()=>que});var EO,pY,que,gY=I(()=>{k();hY();Cc();Pc();mY();EO="shadowMapPixelShader",pY=`#include<shadowMapFragmentExtraDeclaration>
|
|
#ifdef ALPHATEXTURE
|
|
varying vUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#include<clipPlaneFragment>
|
|
#ifdef ALPHATEXTURE
|
|
var opacityMap: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUV);var alphaFromAlphaTexture: f32=opacityMap.a;
|
|
#if SM_SOFTTRANSPARENTSHADOW==1
|
|
if (uniforms.softTransparentShadowSM.y==1.0) {opacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alphaFromAlphaTexture=opacityMap.x+opacityMap.y+opacityMap.z;}
|
|
#endif
|
|
#ifdef ALPHATESTVALUE
|
|
if (alphaFromAlphaTexture<ALPHATESTVALUE) {discard;}
|
|
#endif
|
|
#endif
|
|
#if SM_SOFTTRANSPARENTSHADOW==1
|
|
#ifdef ALPHATEXTURE
|
|
if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alphaFromAlphaTexture) {discard;}
|
|
#else
|
|
if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x) {discard;}
|
|
#endif
|
|
#endif
|
|
#include<shadowMapFragment>
|
|
}`;x.ShadersStoreWGSL[EO]||(x.ShadersStoreWGSL[EO]=pY);que={name:EO,shader:pY}});var vY,Que,EY=I(()=>{k();vY="shadowMapVertexExtraDeclaration",Que=`#if SM_NORMALBIAS==1
|
|
uniform lightDataSM: vec3f;
|
|
#endif
|
|
uniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;varying vDepthMetricSM: f32;
|
|
#if SM_USEDISTANCE==1
|
|
varying vPositionWSM: vec3f;
|
|
#endif
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
varying zSM: f32;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[vY]||(x.IncludesShadersStoreWGSL[vY]=Que)});var SY,$ue,TY=I(()=>{k();SY="shadowMapVertexNormalBias",$ue=`#if SM_NORMALBIAS==1
|
|
#if SM_DIRECTIONINLIGHTDATA==1
|
|
var worldLightDirSM: vec3f=normalize(-uniforms.lightDataSM.xyz);
|
|
#else
|
|
var directionToLightSM: vec3f=uniforms.lightDataSM.xyz-worldPos.xyz;var worldLightDirSM: vec3f=normalize(directionToLightSM);
|
|
#endif
|
|
var ndlSM: f32=dot(vNormalW,worldLightDirSM);var sinNLSM: f32=sqrt(1.0-ndlSM*ndlSM);var normalBiasSM: f32=uniforms.biasAndScaleSM.y*sinNLSM;worldPos=vec4f(worldPos.xyz-vNormalW*normalBiasSM,worldPos.w);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[SY]||(x.IncludesShadersStoreWGSL[SY]=$ue)});var AY,Jue,xY=I(()=>{k();AY="shadowMapVertexMetric",Jue=`#if SM_USEDISTANCE==1
|
|
vertexOutputs.vPositionWSM=worldPos.xyz;
|
|
#endif
|
|
#if SM_DEPTHTEXTURE==1
|
|
#ifdef IS_NDC_HALF_ZRANGE
|
|
#define BIASFACTOR 0.5
|
|
#else
|
|
#define BIASFACTOR 1.0
|
|
#endif
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.position.z-=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;
|
|
#else
|
|
vertexOutputs.position.z+=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;
|
|
#endif
|
|
#endif
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
vertexOutputs.zSM=vertexOutputs.position.z;vertexOutputs.position.z=0.0;
|
|
#elif SM_USEDISTANCE==0
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetricSM=(-vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
|
|
#else
|
|
vertexOutputs.vDepthMetricSM=(vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[AY]||(x.IncludesShadersStoreWGSL[AY]=Jue)});var bY={};Fe(bY,{shadowMapVertexShaderWGSL:()=>eme});var SO,RY,eme,MY=I(()=>{k();Ac();xc();rd();nd();Ha();Lh();Pv();EY();Rc();sd();ad();bc();Mc();Ic();TY();xY();yc();SO="shadowMapVertexShader",RY=`attribute position: vec3f;
|
|
#ifdef NORMAL
|
|
attribute normal: vec3f;
|
|
#endif
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef INSTANCES
|
|
attribute world0: vec4f;attribute world1: vec4f;attribute world2: vec4f;attribute world3: vec4f;
|
|
#endif
|
|
#include<helperFunctions>
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
#ifdef ALPHATEXTURE
|
|
varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
|
|
#ifdef UV1
|
|
attribute uv: vec2f;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute uv2: vec2f;
|
|
#endif
|
|
#endif
|
|
#include<shadowMapVertexExtraDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vertexInputs.normal;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
|
|
#ifdef NORMAL
|
|
var normWorldSM: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
var vNormalW: vec3f=normalUpdated/ vec3f(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normWorldSM=transposeMat3(inverseMat3(normWorldSM));
|
|
#endif
|
|
var vNormalW: vec3f=normalize(normWorldSM*normalUpdated);
|
|
#endif
|
|
#endif
|
|
#include<shadowMapVertexNormalBias>
|
|
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
#include<shadowMapVertexMetric>
|
|
#ifdef ALPHATEXTURE
|
|
#ifdef UV1
|
|
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef UV2
|
|
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#include<clipPlaneVertex>
|
|
}`;x.ShadersStoreWGSL[SO]||(x.ShadersStoreWGSL[SO]=RY);eme={name:SO,shader:RY}});var yY={};Fe(yY,{depthBoxBlurPixelShaderWGSL:()=>tme});var TO,IY,tme,CY=I(()=>{k();TO="depthBoxBlurPixelShader",IY=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {var colorDepth: vec4f=vec4f(0.0);for (var x: i32=-OFFSET; x<=OFFSET; x++) {for (var y: i32=-OFFSET; y<=OFFSET; y++) {colorDepth+=textureSample(textureSampler,textureSamplerSampler,input.vUV+ vec2f(f32(x),f32(y))/uniforms.screenSize);}}
|
|
fragmentOutputs.color=(colorDepth/ f32((OFFSET*2+1)*(OFFSET*2+1)));}`;x.ShadersStoreWGSL[TO]||(x.ShadersStoreWGSL[TO]=IY);tme={name:TO,shader:IY}});var DY={};Fe(DY,{shadowMapFragmentSoftTransparentShadowWGSL:()=>ime});var AO,PY,ime,LY=I(()=>{k();AO="shadowMapFragmentSoftTransparentShadow",PY=`#if SM_SOFTTRANSPARENTSHADOW==1
|
|
if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alpha) {discard;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[AO]||(x.IncludesShadersStoreWGSL[AO]=PY);ime={name:AO,shader:PY}});var OY,rme,NY=I(()=>{k();OY="bayerDitherFunctions",rme=`float bayerDither2(vec2 _P) {return mod(2.0*_P.y+_P.x+1.0,4.0);}
|
|
float bayerDither4(vec2 _P) {vec2 P1=mod(_P,2.0);
|
|
vec2 P2=floor(0.5*mod(_P,4.0));
|
|
return 4.0*bayerDither2(P1)+bayerDither2(P2);}
|
|
float bayerDither8(vec2 _P) {vec2 P1=mod(_P,2.0);
|
|
vec2 P2=floor(0.5 *mod(_P,4.0));
|
|
vec2 P4=floor(0.25*mod(_P,8.0));
|
|
return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);}
|
|
`;x.IncludesShadersStore[OY]||(x.IncludesShadersStore[OY]=rme)});var wY,nme,FY=I(()=>{k();Ib();NY();wY="shadowMapFragmentExtraDeclaration",nme=`#if SM_FLOAT==0
|
|
#include<packingFunctions>
|
|
#endif
|
|
#if SM_SOFTTRANSPARENTSHADOW==1
|
|
#include<bayerDitherFunctions>
|
|
uniform vec2 softTransparentShadowSM;
|
|
#endif
|
|
varying float vDepthMetricSM;
|
|
#if SM_USEDISTANCE==1
|
|
uniform vec3 lightDataSM;varying vec3 vPositionWSM;
|
|
#endif
|
|
uniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
varying float zSM;
|
|
#endif
|
|
`;x.IncludesShadersStore[wY]||(x.IncludesShadersStore[wY]=nme)});var BY,sme,UY=I(()=>{k();BY="shadowMapFragment",sme=`float depthSM=vDepthMetricSM;
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
#if SM_USEDISTANCE==1
|
|
depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
|
|
#else
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
depthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
|
|
#else
|
|
depthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
|
|
#endif
|
|
#endif
|
|
depthSM=clamp(depthSM,0.0,1.0);
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
gl_FragDepth=clamp(1.0-depthSM,0.0,1.0);
|
|
#else
|
|
gl_FragDepth=clamp(depthSM,0.0,1.0);
|
|
#endif
|
|
#elif SM_USEDISTANCE==1
|
|
depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
|
|
#endif
|
|
#if SM_ESM==1
|
|
depthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);
|
|
#endif
|
|
#if SM_FLOAT==1
|
|
gl_FragColor=vec4(depthSM,1.0,1.0,1.0);
|
|
#else
|
|
gl_FragColor=pack(depthSM);
|
|
#endif
|
|
return;`;x.IncludesShadersStore[BY]||(x.IncludesShadersStore[BY]=sme)});var GY={};Fe(GY,{shadowMapPixelShader:()=>ame});var xO,VY,ame,kY=I(()=>{k();FY();Uc();Vc();UY();xO="shadowMapPixelShader",VY=`#include<shadowMapFragmentExtraDeclaration>
|
|
#ifdef ALPHATEXTURE
|
|
varying vec2 vUV;uniform sampler2D diffuseSampler;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{
|
|
#include<clipPlaneFragment>
|
|
#ifdef ALPHATEXTURE
|
|
vec4 opacityMap=texture2D(diffuseSampler,vUV);float alphaFromAlphaTexture=opacityMap.a;
|
|
#if SM_SOFTTRANSPARENTSHADOW==1
|
|
if (softTransparentShadowSM.y==1.0) {opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alphaFromAlphaTexture=opacityMap.x+opacityMap.y+opacityMap.z;}
|
|
#endif
|
|
#ifdef ALPHATESTVALUE
|
|
if (alphaFromAlphaTexture<ALPHATESTVALUE)
|
|
discard;
|
|
#endif
|
|
#endif
|
|
#if SM_SOFTTRANSPARENTSHADOW==1
|
|
#ifdef ALPHATEXTURE
|
|
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alphaFromAlphaTexture) discard;
|
|
#else
|
|
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x) discard;
|
|
#endif
|
|
#endif
|
|
#include<shadowMapFragment>
|
|
}`;x.ShadersStore[xO]||(x.ShadersStore[xO]=VY);ame={name:xO,shader:VY}});var WY,ome,RO=I(()=>{k();WY="sceneVertexDeclaration",ome=`uniform mat4 viewProjection;
|
|
#ifdef MULTIVIEW
|
|
uniform mat4 viewProjectionR;
|
|
#endif
|
|
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
|
|
`;x.IncludesShadersStore[WY]||(x.IncludesShadersStore[WY]=ome)});var HY,lme,zY=I(()=>{k();HY="meshVertexDeclaration",lme=`uniform mat4 world;uniform float visibility;
|
|
`;x.IncludesShadersStore[HY]||(x.IncludesShadersStore[HY]=lme)});var XY,cme,YY=I(()=>{k();RO();zY();XY="shadowMapVertexDeclaration",cme=`#include<sceneVertexDeclaration>
|
|
#include<meshVertexDeclaration>
|
|
`;x.IncludesShadersStore[XY]||(x.IncludesShadersStore[XY]=cme)});var KY,fme,jY=I(()=>{k();wh();Lv();KY="shadowMapUboDeclaration",fme=`layout(std140,column_major) uniform;
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
`;x.IncludesShadersStore[KY]||(x.IncludesShadersStore[KY]=fme)});var ZY,dme,qY=I(()=>{k();ZY="shadowMapVertexExtraDeclaration",dme=`#if SM_NORMALBIAS==1
|
|
uniform vec3 lightDataSM;
|
|
#endif
|
|
uniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;varying float vDepthMetricSM;
|
|
#if SM_USEDISTANCE==1
|
|
varying vec3 vPositionWSM;
|
|
#endif
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
varying float zSM;
|
|
#endif
|
|
`;x.IncludesShadersStore[ZY]||(x.IncludesShadersStore[ZY]=dme)});var QY,hme,$Y=I(()=>{k();QY="shadowMapVertexNormalBias",hme=`#if SM_NORMALBIAS==1
|
|
#if SM_DIRECTIONINLIGHTDATA==1
|
|
vec3 worldLightDirSM=normalize(-lightDataSM.xyz);
|
|
#else
|
|
vec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;vec3 worldLightDirSM=normalize(directionToLightSM);
|
|
#endif
|
|
float ndlSM=dot(vNormalW,worldLightDirSM);float sinNLSM=sqrt(1.0-ndlSM*ndlSM);float normalBiasSM=biasAndScaleSM.y*sinNLSM;worldPos.xyz-=vNormalW*normalBiasSM;
|
|
#endif
|
|
`;x.IncludesShadersStore[QY]||(x.IncludesShadersStore[QY]=hme)});var JY,ume,e8=I(()=>{k();JY="shadowMapVertexMetric",ume=`#if SM_USEDISTANCE==1
|
|
vPositionWSM=worldPos.xyz;
|
|
#endif
|
|
#if SM_DEPTHTEXTURE==1
|
|
#ifdef IS_NDC_HALF_ZRANGE
|
|
#define BIASFACTOR 0.5
|
|
#else
|
|
#define BIASFACTOR 1.0
|
|
#endif
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
gl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
|
|
#else
|
|
gl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
|
|
#endif
|
|
#endif
|
|
#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
|
|
zSM=gl_Position.z;gl_Position.z=0.0;
|
|
#elif SM_USEDISTANCE==0
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
|
|
#else
|
|
vDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[JY]||(x.IncludesShadersStore[JY]=ume)});var i8={};Fe(i8,{shadowMapVertexShader:()=>mme});var bO,t8,mme,r8=I(()=>{k();Dc();Lc();od();ld();za();YY();jY();qY();Oc();cd();fd();Nc();wc();Fc();$Y();e8();Bc();bO="shadowMapVertexShader",t8=`attribute vec3 position;
|
|
#ifdef NORMAL
|
|
attribute vec3 normal;
|
|
#endif
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef INSTANCES
|
|
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
|
|
#endif
|
|
#include<helperFunctions>
|
|
#include<__decl__shadowMapVertex>
|
|
#ifdef ALPHATEXTURE
|
|
varying vec2 vUV;uniform mat4 diffuseMatrix;
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute vec2 uv2;
|
|
#endif
|
|
#endif
|
|
#include<shadowMapVertexExtraDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void)
|
|
{vec3 positionUpdated=position;
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#ifdef NORMAL
|
|
vec3 normalUpdated=normal;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
#ifdef NORMAL
|
|
mat3 normWorldSM=mat3(finalWorld);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vec3 vNormalW=normalUpdated/vec3(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normWorldSM=transposeMat3(inverseMat3(normWorldSM));
|
|
#endif
|
|
vec3 vNormalW=normalize(normWorldSM*normalUpdated);
|
|
#endif
|
|
#endif
|
|
#include<shadowMapVertexNormalBias>
|
|
gl_Position=viewProjection*worldPos;
|
|
#include<shadowMapVertexMetric>
|
|
#ifdef ALPHATEXTURE
|
|
#ifdef UV1
|
|
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef UV2
|
|
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#include<clipPlaneVertex>
|
|
}`;x.ShadersStore[bO]||(x.ShadersStore[bO]=t8);mme={name:bO,shader:t8}});var s8={};Fe(s8,{depthBoxBlurPixelShader:()=>pme});var MO,n8,pme,a8=I(()=>{k();MO="depthBoxBlurPixelShader",n8=`varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)
|
|
for (int y=-OFFSET; y<=OFFSET; y++)
|
|
colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`;x.ShadersStore[MO]||(x.ShadersStore[MO]=n8);pme={name:MO,shader:n8}});var l8={};Fe(l8,{shadowMapFragmentSoftTransparentShadow:()=>_me});var IO,o8,_me,c8=I(()=>{k();IO="shadowMapFragmentSoftTransparentShadow",o8=`#if SM_SOFTTRANSPARENTSHADOW==1
|
|
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;
|
|
#endif
|
|
`;x.IncludesShadersStore[IO]||(x.IncludesShadersStore[IO]=o8);_me={name:IO,shader:o8}});var Bi,yb=I(()=>{ke();zt();Zi();Zf();Xr();wf();hc();vO();mi();Sn();Qf();Rx();Eh();Ml();es();Qg();Bi=class n{get bias(){return this._bias}set bias(e){this._bias=e}get normalBias(){return this._normalBias}set normalBias(e){this._normalBias=e}get blurBoxOffset(){return this._blurBoxOffset}set blurBoxOffset(e){this._blurBoxOffset!==e&&(this._blurBoxOffset=e,this._disposeBlurPostProcesses())}get blurScale(){return this._blurScale}set blurScale(e){this._blurScale!==e&&(this._blurScale=e,this._disposeBlurPostProcesses())}get blurKernel(){return this._blurKernel}set blurKernel(e){this._blurKernel!==e&&(this._blurKernel=e,this._disposeBlurPostProcesses())}get useKernelBlur(){return this._useKernelBlur}set useKernelBlur(e){this._useKernelBlur!==e&&(this._useKernelBlur=e,this._disposeBlurPostProcesses())}get depthScale(){return this._depthScale!==void 0?this._depthScale:this._light.getDepthScale()}set depthScale(e){this._depthScale=e}_validateFilter(e){return e}get filter(){return this._filter}set filter(e){if(e=this._validateFilter(e),this._light.needCube()){if(e===n.FILTER_BLUREXPONENTIALSHADOWMAP){this.useExponentialShadowMap=!0;return}else if(e===n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP){this.useCloseExponentialShadowMap=!0;return}else if(e===n.FILTER_PCF||e===n.FILTER_PCSS){this.usePoissonSampling=!0;return}}if((e===n.FILTER_PCF||e===n.FILTER_PCSS)&&!this._scene.getEngine()._features.supportShadowSamplers){this.usePoissonSampling=!0;return}this._filter!==e&&(this._filter=e,this._disposeBlurPostProcesses(),this._applyFilterValues(),this._light._markMeshesAsLightDirty())}get usePoissonSampling(){return this.filter===n.FILTER_POISSONSAMPLING}set usePoissonSampling(e){let t=this._validateFilter(n.FILTER_POISSONSAMPLING);!e&&this.filter!==n.FILTER_POISSONSAMPLING||(this.filter=e?t:n.FILTER_NONE)}get useExponentialShadowMap(){return this.filter===n.FILTER_EXPONENTIALSHADOWMAP}set useExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_EXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_EXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get useBlurExponentialShadowMap(){return this.filter===n.FILTER_BLUREXPONENTIALSHADOWMAP}set useBlurExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_BLUREXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_BLUREXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get useCloseExponentialShadowMap(){return this.filter===n.FILTER_CLOSEEXPONENTIALSHADOWMAP}set useCloseExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_CLOSEEXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_CLOSEEXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get useBlurCloseExponentialShadowMap(){return this.filter===n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP}set useBlurCloseExponentialShadowMap(e){let t=this._validateFilter(n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP);!e&&this.filter!==n.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP||(this.filter=e?t:n.FILTER_NONE)}get usePercentageCloserFiltering(){return this.filter===n.FILTER_PCF}set usePercentageCloserFiltering(e){let t=this._validateFilter(n.FILTER_PCF);!e&&this.filter!==n.FILTER_PCF||(this.filter=e?t:n.FILTER_NONE)}get filteringQuality(){return this._filteringQuality}set filteringQuality(e){this._filteringQuality!==e&&(this._filteringQuality=e,this._disposeBlurPostProcesses(),this._applyFilterValues(),this._light._markMeshesAsLightDirty())}get useContactHardeningShadow(){return this.filter===n.FILTER_PCSS}set useContactHardeningShadow(e){let t=this._validateFilter(n.FILTER_PCSS);!e&&this.filter!==n.FILTER_PCSS||(this.filter=e?t:n.FILTER_NONE)}get contactHardeningLightSizeUVRatio(){return this._contactHardeningLightSizeUVRatio}set contactHardeningLightSizeUVRatio(e){this._contactHardeningLightSizeUVRatio=e}get darkness(){return this._darkness}set darkness(e){this.setDarkness(e)}getDarkness(){return this._darkness}setDarkness(e){return e>=1?this._darkness=1:e<=0?this._darkness=0:this._darkness=e,this}get transparencyShadow(){return this._transparencyShadow}set transparencyShadow(e){this.setTransparencyShadow(e)}setTransparencyShadow(e){return this._transparencyShadow=e,this}getShadowMap(){return this._shadowMap}getShadowMapForRendering(){return this._shadowMap2?this._shadowMap2:this._shadowMap}getClassName(){return n.CLASSNAME}addShadowCaster(e,t=!0){if(!this._shadowMap)return this;if(this._shadowMap.renderList||(this._shadowMap.renderList=[]),this._shadowMap.renderList.indexOf(e)===-1&&this._shadowMap.renderList.push(e),t)for(let i of e.getChildMeshes())this._shadowMap.renderList.indexOf(i)===-1&&this._shadowMap.renderList.push(i);return this}removeShadowCaster(e,t=!0){if(!this._shadowMap||!this._shadowMap.renderList)return this;let i=this._shadowMap.renderList.indexOf(e);if(i!==-1&&this._shadowMap.renderList.splice(i,1),t)for(let r of e.getChildren())this.removeShadowCaster(r);return this}getLight(){return this._light}get shaderLanguage(){return this._shaderLanguage}_getCamera(){var e;return(e=this._camera)!=null?e:this._scene.activeCamera}get mapSize(){return this._mapSize}set mapSize(e){this._mapSize=e,this._light._markMeshesAsLightDirty(),this.recreateShadowMap()}get light(){return this._light}set light(e){this._light!==e&&(this.dispose(!1),this._light=e,this._createInstance())}get useFloat32TextureType(){return this._usefullFloatFirst}set useFloat32TextureType(e){this._usefullFloatFirst!==e&&(this.dispose(!1),this._usefullFloatFirst=e,this._createInstance())}get camera(){return this._camera}set camera(e){this._camera!==e&&(this.dispose(!1),this._camera=e,this._createInstance())}get useRedTextureFormat(){return this._useRedTextureType}set useRedTextureFormat(e){this._useRedTextureType!==e&&(this.dispose(!1),this._useRedTextureType=e,this._createInstance())}constructor(e,t,i,r,s,a=!1){this.onBeforeShadowMapRenderObservable=new te,this.onAfterShadowMapRenderObservable=new te,this.onBeforeShadowMapRenderMeshObservable=new te,this.onAfterShadowMapRenderMeshObservable=new te,this.doNotSerialize=!1,this._bias=5e-5,this._normalBias=0,this._blurBoxOffset=1,this._blurScale=2,this._blurKernel=1,this._useKernelBlur=!1,this._filter=n.FILTER_NONE,this._filteringQuality=n.QUALITY_HIGH,this._contactHardeningLightSizeUVRatio=.1,this._darkness=0,this._transparencyShadow=!1,this.enableSoftTransparentShadow=!1,this.useOpacityTextureForTransparentShadow=!1,this.frustumEdgeFalloff=0,this._shaderLanguage=0,this.forceBackFacesOnly=!1,this._lightDirection=b.Zero(),this._viewMatrix=Z.Zero(),this._projectionMatrix=Z.Zero(),this._transformMatrix=Z.Zero(),this._cachedPosition=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cachedDirection=new b(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._defaultTextureMatrix=Z.Identity(),this._shadersLoaded=!1,this._mapSize=e,this._light=t,this._usefullFloatFirst=!!i,this._scene=t.getScene(),this._camera=r!=null?r:null,this._useRedTextureType=!!s,this._forceGLSL=a,this._createInstance()}_createInstance(){this._initShaderSourceAsync(this._forceGLSL);let e=this._light._shadowGenerators;e||(e=this._light._shadowGenerators=new Map),e.set(this._camera,this),this.id=this._light.id,this._useUBO=this._scene.getEngine().supportsUniformBuffers,this._useUBO&&(this._sceneUBOs=[this._scene.createSceneUniformBuffer(`Scene for Shadow Generator (light "${this._light.name}")`,{forceMono:!0})]),n._SceneComponentInitialization(this._scene);let t=this._scene.getEngine().getCaps();this._usefullFloatFirst?t.textureFloatRender&&t.textureFloatLinearFiltering?this._textureType=1:t.textureHalfFloatRender&&t.textureHalfFloatLinearFiltering?this._textureType=2:this._textureType=0:t.textureHalfFloatRender&&t.textureHalfFloatLinearFiltering?this._textureType=2:t.textureFloatRender&&t.textureFloatLinearFiltering?this._textureType=1:this._textureType=0,this._initializeGenerator(),this._applyFilterValues()}_initializeGenerator(){this._light._markMeshesAsLightDirty(),this._initializeShadowMap()}_createTargetRenderTexture(){var t;let e=this._scene.getEngine();(t=this._shadowMap)==null||t.dispose(),e._features.supportDepthStencilTexture?(this._shadowMap=new Yr(this._light.name+"_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube(),void 0,!1,!1,void 0,this._useRedTextureType?6:5),this._shadowMap.createDepthStencilTexture(e.useReverseDepthBuffer?516:513,!0,void 0,void 0,void 0,`DepthStencilForShadowGenerator-${this._light.name}`)):this._shadowMap=new Yr(this._light.name+"_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube()),this._shadowMap.noPrePassRenderer=!0}_initializeShadowMap(){if(this._createTargetRenderTexture(),this._shadowMap===null)return;this._shadowMap.wrapU=_e.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=_e.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(_e.BILINEAR_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.ignoreCameraViewport=!0,this._storedUniqueId&&(this._shadowMap.uniqueId=this._storedUniqueId),this._shadowMap.customRenderFunction=(r,s,a,o)=>this._renderForShadowMap(r,s,a,o),this._shadowMap.customIsReadyFunction=(r,s,a)=>{if(!a||!r.subMeshes)return!0;let o=!0;for(let l of r.subMeshes){let c=l.getRenderingMesh(),d=this._scene.getEngine(),h=l.getMaterial();if(!h||l.verticesCount===0||this.customAllowRendering&&!this.customAllowRendering(l))continue;let u=c._getInstancesRenderList(l._id,!!l.getReplacementMesh());if(u.mustReturn)continue;let m=d.getCaps().instancedArrays&&(u.visibleInstances[l._id]!==null&&u.visibleInstances[l._id]!==void 0||c.hasThinInstances),_=h.needAlphaBlendingForMesh(c);o=this.isReady(l,m,_)&&o}return o};let e=this._scene.getEngine();this._shadowMap.onBeforeBindObservable.add(()=>{var r;this._currentSceneUBO=this._scene.getSceneUniformBuffer(),e._enableGPUDebugMarkers&&((r=e._debugPushGroup)==null||r.call(e,`Shadow map generation for pass id ${e.currentRenderPassId}`))}),this._shadowMap.onBeforeRenderObservable.add(r=>{this._sceneUBOs&&this._scene.setSceneUniformBuffer(this._sceneUBOs[0]),this._currentFaceIndex=r,this._filter===n.FILTER_PCF&&e.setColorWrite(!1),this.getTransformMatrix(),ka.eyeAtCamera=!1,this._scene.setTransformMatrix(this._viewMatrix,this._projectionMatrix),this._sceneUBOs&&(this._scene.getSceneUniformBuffer().unbindEffect(),this._scene.finalizeSceneUbo())}),this._shadowMap.onAfterUnbindObservable.add(()=>{var s,a;if(this._sceneUBOs&&this._scene.setSceneUniformBuffer(this._currentSceneUBO),ka.eyeAtCamera=!0,this._scene.updateTransformMatrix(),this._filter===n.FILTER_PCF&&e.setColorWrite(!0),!this.useBlurExponentialShadowMap&&!this.useBlurCloseExponentialShadowMap){(s=e._debugPopGroup)==null||s.call(e);return}let r=this.getShadowMapForRendering();r&&(this._scene.postProcessManager.directRender(this._blurPostProcesses,r.renderTarget,!0),e.unBindFramebuffer(r.renderTarget,!0)),e._enableGPUDebugMarkers&&((a=e._debugPopGroup)==null||a.call(e))});let t=new ft(0,0,0,0),i=new ft(1,1,1,1);this._shadowMap.onClearObservable.add(r=>{this._filter===n.FILTER_PCF?r.clear(i,!1,!0,!1):this.useExponentialShadowMap||this.useBlurExponentialShadowMap?r.clear(t,!0,!0,!1):r.clear(i,!0,!0,!1)}),this._shadowMap.onResizeObservable.add(r=>{this._storedUniqueId=this._shadowMap.uniqueId,this._mapSize=r.getRenderSize(),this._light._markMeshesAsLightDirty(),this.recreateShadowMap()});for(let r=Fa.MIN_RENDERINGGROUPS;r<Fa.MAX_RENDERINGGROUPS;r++)this._shadowMap.setRenderingAutoClearDepthStencil(r,!1)}async _initShaderSourceAsync(e=!1){this._scene.getEngine().isWebGPU&&!e&&!n.ForceGLSL?(this._shaderLanguage=1,await Promise.all([Promise.resolve().then(()=>(gY(),_Y)),Promise.resolve().then(()=>(MY(),bY)),Promise.resolve().then(()=>(CY(),yY)),Promise.resolve().then(()=>(LY(),DY))])):await Promise.all([Promise.resolve().then(()=>(kY(),GY)),Promise.resolve().then(()=>(r8(),i8)),Promise.resolve().then(()=>(a8(),s8)),Promise.resolve().then(()=>(c8(),l8))]),this._shadersLoaded=!0}_initializeBlurRTTAndPostProcesses(){let e=this._scene.getEngine(),t=this._mapSize/this.blurScale;(!this.useKernelBlur||this.blurScale!==1)&&(this._shadowMap2=new Yr(this._light.name+"_shadowMap2",t,this._scene,!1,!0,this._textureType,void 0,void 0,!1),this._shadowMap2.wrapU=_e.CLAMP_ADDRESSMODE,this._shadowMap2.wrapV=_e.CLAMP_ADDRESSMODE,this._shadowMap2.updateSamplingMode(_e.BILINEAR_SAMPLINGMODE)),this.useKernelBlur?(this._kernelBlurXPostprocess=new qa(this._light.name+"KernelBlurX",new we(1,0),this.blurKernel,1,null,_e.BILINEAR_SAMPLINGMODE,e,!1,this._textureType),this._kernelBlurXPostprocess.width=t,this._kernelBlurXPostprocess.height=t,this._kernelBlurXPostprocess.externalTextureSamplerBinding=!0,this._kernelBlurXPostprocess.onApplyObservable.add(i=>{i.setTexture("textureSampler",this._shadowMap)}),this._kernelBlurYPostprocess=new qa(this._light.name+"KernelBlurY",new we(0,1),this.blurKernel,1,null,_e.BILINEAR_SAMPLINGMODE,e,!1,this._textureType),this._kernelBlurXPostprocess.autoClear=!1,this._kernelBlurYPostprocess.autoClear=!1,this._textureType===0&&(this._kernelBlurXPostprocess.packedFloat=!0,this._kernelBlurYPostprocess.packedFloat=!0),this._blurPostProcesses=[this._kernelBlurXPostprocess,this._kernelBlurYPostprocess]):(this._boxBlurPostprocess=new Ci(this._light.name+"DepthBoxBlur","depthBoxBlur",["screenSize","boxOffset"],[],1,null,_e.BILINEAR_SAMPLINGMODE,e,!1,"#define OFFSET "+this._blurBoxOffset,this._textureType,void 0,void 0,void 0,void 0,this._shaderLanguage),this._boxBlurPostprocess.externalTextureSamplerBinding=!0,this._boxBlurPostprocess.onApplyObservable.add(i=>{i.setFloat2("screenSize",t,t),i.setTexture("textureSampler",this._shadowMap)}),this._boxBlurPostprocess.autoClear=!1,this._blurPostProcesses=[this._boxBlurPostprocess])}_renderForShadowMap(e,t,i,r){let s;if(r.length)for(s=0;s<r.length;s++)this._renderSubMeshForShadowMap(r.data[s]);for(s=0;s<e.length;s++)this._renderSubMeshForShadowMap(e.data[s]);for(s=0;s<t.length;s++)this._renderSubMeshForShadowMap(t.data[s]);if(this._transparencyShadow)for(s=0;s<i.length;s++)this._renderSubMeshForShadowMap(i.data[s],!0);else for(s=0;s<i.length;s++)i.data[s].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate=!1}_bindCustomEffectForRenderSubMeshForShadowMap(e,t,i){t.setMatrix("viewProjection",this.getTransformMatrix())}_renderSubMeshForShadowMap(e,t=!1){var m,_;let i=e.getRenderingMesh(),r=e.getEffectiveMesh(),s=this._scene,a=s.getEngine(),o=e.getMaterial();if(r._internalAbstractMeshDataInfo._isActiveIntermediate=!1,!o||e.verticesCount===0||e._renderId===s.getRenderId())return;let l=s.useRightHandedSystem,c=r._getWorldMatrixDeterminant()<0,f=o._getEffectiveOrientation(i);(c&&!l||!c&&l)&&(f=f===0?1:0);let d=f===0;a.setState(o.backFaceCulling,void 0,void 0,d,o.cullBackFaces);let h=i._getInstancesRenderList(e._id,!!e.getReplacementMesh());if(h.mustReturn)return;let u=a.getCaps().instancedArrays&&(h.visibleInstances[e._id]!==null&&h.visibleInstances[e._id]!==void 0||i.hasThinInstances);if(!(this.customAllowRendering&&!this.customAllowRendering(e)))if(this.isReady(e,u,t)){e._renderId=s.getRenderId();let p=o.shadowDepthWrapper,g=(m=p==null?void 0:p.getEffect(e,this,a.currentRenderPassId))!=null?m:e._getDrawWrapper(),v=Ss.GetEffect(g);a.enableEffect(g),u||i._bind(e,v,o.fillMode),this.getTransformMatrix(),v.setFloat3("biasAndScaleSM",this.bias,this.normalBias,this.depthScale),this.getLight().getTypeID()===Yt.LIGHTTYPEID_DIRECTIONALLIGHT?v.setVector3("lightDataSM",this._cachedDirection):v.setVector3("lightDataSM",this._cachedPosition.subtractToRef(this._scene.floatingOriginOffset,$.Vector3[0]));let T=this._getCamera();if(v.setFloat2("depthValuesSM",this.getLight().getDepthMinZ(T),this.getLight().getDepthMinZ(T)+this.getLight().getDepthMaxZ(T)),t&&this.enableSoftTransparentShadow&&v.setFloat2("softTransparentShadowSM",r.visibility*o.alpha,(_=this._opacityTexture)!=null&&_.getAlphaFromRGB?1:0),p)e._setMainDrawWrapperOverride(g),p.standalone?p.baseMaterial.bindForSubMesh(r.getWorldMatrix(),i,e):o.bindForSubMesh(r.getWorldMatrix(),i,e),e._setMainDrawWrapperOverride(null);else{this._opacityTexture&&(v.setTexture("diffuseSampler",this._opacityTexture),v.setMatrix("diffuseMatrix",this._opacityTexture.getTextureMatrix()||this._defaultTextureMatrix)),js(i,v),Jn(i,v),i.morphTargetManager&&i.morphTargetManager.isUsingTextureForTargets&&i.morphTargetManager._bind(v);let E=e.getMesh().bakedVertexAnimationManager;E&&E.isEnabled&&E.bind(v,u),$n(v,o,s)}!this._useUBO&&!p&&this._bindCustomEffectForRenderSubMeshForShadowMap(e,v,r),Wf(v,this._scene.getSceneUniformBuffer()),this._scene.getSceneUniformBuffer().bindUniformBuffer();let S=r.getWorldMatrix();u&&(r.getMeshUniformBuffer().bindToEffect(v,"Mesh"),r.transferToEffect(S)),this.forceBackFacesOnly&&a.setState(!0,0,!1,!0,o.cullBackFaces),this.onBeforeShadowMapRenderMeshObservable.notifyObservers(i),this.onBeforeShadowMapRenderObservable.notifyObservers(v),i._processRendering(r,e,v,o.fillMode,h,u,(E,A)=>{r!==i&&!E?(i.getMeshUniformBuffer().bindToEffect(v,"Mesh"),i.transferToEffect(A)):(r.getMeshUniformBuffer().bindToEffect(v,"Mesh"),r.transferToEffect(E?A:S))}),this.forceBackFacesOnly&&a.setState(!0,0,!1,!1,o.cullBackFaces),this.onAfterShadowMapRenderObservable.notifyObservers(v),this.onAfterShadowMapRenderMeshObservable.notifyObservers(i)}else this._shadowMap&&this._shadowMap.resetRefreshCounter()}_applyFilterValues(){this._shadowMap&&(this.filter===n.FILTER_NONE||this.filter===n.FILTER_PCSS?this._shadowMap.updateSamplingMode(_e.NEAREST_SAMPLINGMODE):this._shadowMap.updateSamplingMode(_e.BILINEAR_SAMPLINGMODE))}forceCompilation(e,t){let i={useInstances:!1,...t},r=this.getShadowMap();if(!r){e&&e(this);return}let s=r.renderList;if(!s){e&&e(this);return}let a=[];for(let c of s)a.push(...c.subMeshes);if(a.length===0){e&&e(this);return}let o=0,l=()=>{var c,f;if(!(!this._scene||!this._scene.getEngine())){for(;this.isReady(a[o],i.useInstances,(f=(c=a[o].getMaterial())==null?void 0:c.needAlphaBlendingForMesh(a[o].getMesh()))!=null?f:!1);)if(o++,o>=a.length){e&&e(this);return}setTimeout(l,16)}};l()}async forceCompilationAsync(e){return await new Promise(t=>{this.forceCompilation(()=>{t()},e)})}_isReadyCustomDefines(e,t,i){}_prepareShadowDefines(e,t,i,r){i.push("#define SM_LIGHTTYPE_"+this._light.getClassName().toUpperCase()),i.push("#define SM_FLOAT "+(this._textureType!==0?"1":"0")),i.push("#define SM_ESM "+(this.useExponentialShadowMap||this.useBlurExponentialShadowMap?"1":"0")),i.push("#define SM_DEPTHTEXTURE "+(this.usePercentageCloserFiltering||this.useContactHardeningShadow?"1":"0"));let s=e.getMesh();return i.push("#define SM_NORMALBIAS "+(this.normalBias&&s.isVerticesDataPresent(L.NormalKind)?"1":"0")),i.push("#define SM_DIRECTIONINLIGHTDATA "+(this.getLight().getTypeID()===Yt.LIGHTTYPEID_DIRECTIONALLIGHT?"1":"0")),i.push("#define SM_USEDISTANCE "+(this._light.needCube()?"1":"0")),i.push("#define SM_SOFTTRANSPARENTSHADOW "+(this.enableSoftTransparentShadow&&r?"1":"0")),this._isReadyCustomDefines(i,e,t),i}isReady(e,t,i){var o;if(!this._shadersLoaded)return!1;let r=e.getMaterial(),s=r==null?void 0:r.shadowDepthWrapper;if(this._opacityTexture=null,!r)return!1;let a=[];if(this._prepareShadowDefines(e,t,a,i),s){if(!s.isReadyForSubMesh(e,a,this,t,this._scene.getEngine().currentRenderPassId))return!1}else{let l=e._getDrawWrapper(void 0,!0),c=l.effect,f=l.defines,d=[L.PositionKind],h=e.getMesh(),u=!1,m=!1,_=!1,p=!1;this.normalBias&&h.isVerticesDataPresent(L.NormalKind)&&(d.push(L.NormalKind),a.push("#define NORMAL"),u=!0,h.nonUniformScaling&&a.push("#define NONUNIFORMSCALING"));let g=r.needAlphaTestingForMesh(h);if((g||r.needAlphaBlendingForMesh(h))&&(this.useOpacityTextureForTransparentShadow?this._opacityTexture=r.opacityTexture:this._opacityTexture=r.getAlphaTestTexture(),this._opacityTexture)){if(!this._opacityTexture.isReady())return!1;let A=(o=r.alphaCutOff)!=null?o:n.DEFAULT_ALPHA_CUTOFF;a.push("#define ALPHATEXTURE"),g&&a.push(`#define ALPHATESTVALUE ${A}${A%1===0?".":""}`),h.isVerticesDataPresent(L.UVKind)&&(d.push(L.UVKind),a.push("#define UV1"),m=!0),h.isVerticesDataPresent(L.UV2Kind)&&this._opacityTexture.coordinatesIndex===1&&(d.push(L.UV2Kind),a.push("#define UV2"),_=!0)}let v=new ns;if(h.useBones&&h.computeBonesUsingShaders&&h.skeleton){d.push(L.MatricesIndicesKind),d.push(L.MatricesWeightsKind),h.numBoneInfluencers>4&&(d.push(L.MatricesIndicesExtraKind),d.push(L.MatricesWeightsExtraKind));let A=h.skeleton;a.push("#define NUM_BONE_INFLUENCERS "+h.numBoneInfluencers),h.numBoneInfluencers>0&&v.addCPUSkinningFallback(0,h),A.isUsingTextureForMatrices?a.push("#define BONETEXTURE"):a.push("#define BonesPerMesh "+(A.bones.length+1))}else a.push("#define NUM_BONE_INFLUENCERS 0");let T=h.morphTargetManager?Il(h.morphTargetManager,a,d,h,!0,u,!1,m,_,p):0;if(bl(r,this._scene,a),t&&(a.push("#define INSTANCES"),No(d),e.getRenderingMesh().hasThinInstances&&a.push("#define THIN_INSTANCES")),this.customShaderOptions&&this.customShaderOptions.defines)for(let A of this.customShaderOptions.defines)a.indexOf(A)===-1&&a.push(A);let S=h.bakedVertexAnimationManager;S&&S.isEnabled&&(a.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),t&&d.push("bakedVertexAnimationSettingsInstanced"));let E=a.join(`
|
|
`);if(f!==E){f=E;let A="shadowMap",R=["world","mBones","viewProjection","diffuseMatrix","lightDataSM","depthValuesSM","biasAndScaleSM","morphTargetInfluences","morphTargetCount","boneTextureInfo","softTransparentShadowSM","morphTargetTextureInfo","morphTargetTextureIndices","bakedVertexAnimationSettings","bakedVertexAnimationTextureSizeInverted","bakedVertexAnimationTime","bakedVertexAnimationTexture"],M=["diffuseSampler","boneSampler","morphTargets","bakedVertexAnimationTexture"],y=["Scene","Mesh"];if(Qn(R),this.customShaderOptions){if(A=this.customShaderOptions.shaderName,this.customShaderOptions.attributes)for(let D of this.customShaderOptions.attributes)d.indexOf(D)===-1&&d.push(D);if(this.customShaderOptions.uniforms)for(let D of this.customShaderOptions.uniforms)R.indexOf(D)===-1&&R.push(D);if(this.customShaderOptions.samplers)for(let D of this.customShaderOptions.samplers)M.indexOf(D)===-1&&M.push(D)}let C=this._scene.getEngine();c=C.createEffect(A,{attributes:d,uniformsNames:R,uniformBuffersNames:y,samplers:M,defines:E,fallbacks:v,onCompiled:null,onError:null,indexParameters:{maxSimultaneousMorphTargets:T},shaderLanguage:this._shaderLanguage},C),l.setEffect(c,f)}if(!c.isReady())return!1}return(this.useBlurExponentialShadowMap||this.useBlurCloseExponentialShadowMap)&&(!this._blurPostProcesses||!this._blurPostProcesses.length)&&this._initializeBlurRTTAndPostProcesses(),!(this._kernelBlurXPostprocess&&!this._kernelBlurXPostprocess.isReady()||this._kernelBlurYPostprocess&&!this._kernelBlurYPostprocess.isReady()||this._boxBlurPostprocess&&!this._boxBlurPostprocess.isReady())}prepareDefines(e,t){let i=this._scene,r=this._light;!i.shadowsEnabled||!r.shadowEnabled||(e["SHADOW"+t]=!0,this.useContactHardeningShadow?(e["SHADOWPCSS"+t]=!0,this._filteringQuality===n.QUALITY_LOW?e["SHADOWLOWQUALITY"+t]=!0:this._filteringQuality===n.QUALITY_MEDIUM&&(e["SHADOWMEDIUMQUALITY"+t]=!0)):this.usePercentageCloserFiltering?(e["SHADOWPCF"+t]=!0,this._filteringQuality===n.QUALITY_LOW?e["SHADOWLOWQUALITY"+t]=!0:this._filteringQuality===n.QUALITY_MEDIUM&&(e["SHADOWMEDIUMQUALITY"+t]=!0)):this.usePoissonSampling?e["SHADOWPOISSON"+t]=!0:this.useExponentialShadowMap||this.useBlurExponentialShadowMap?e["SHADOWESM"+t]=!0:(this.useCloseExponentialShadowMap||this.useBlurCloseExponentialShadowMap)&&(e["SHADOWCLOSEESM"+t]=!0),r.needCube()&&(e["SHADOWCUBE"+t]=!0))}bindShadowLight(e,t){let i=this._light,r=this._scene;if(!r.shadowsEnabled||!i.shadowEnabled)return;let s=this._getCamera(),a=this.getShadowMap();if(!a)return;if(!i.needCube()){let l=r.floatingOriginOffset,c=this.getTransformMatrix(),f=r.floatingOriginMode?FP(l,this._viewMatrix,this._projectionMatrix,$.Matrix[0]):c;t.setMatrix("lightMatrix"+e,f)}let o=this.getShadowMapForRendering();this._filter===n.FILTER_PCF?(t.setDepthStencilTexture("shadowTexture"+e,o),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),a.getSize().width,1/a.getSize().width,this.frustumEdgeFalloff,e)):this._filter===n.FILTER_PCSS?(t.setDepthStencilTexture("shadowTexture"+e,o),t.setTexture("depthTexture"+e,o),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),1/a.getSize().width,this._contactHardeningLightSizeUVRatio*a.getSize().width,this.frustumEdgeFalloff,e)):(t.setTexture("shadowTexture"+e,o),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),this.blurScale/a.getSize().width,this.depthScale,this.frustumEdgeFalloff,e)),i._uniformBuffer.updateFloat2("depthValues",this.getLight().getDepthMinZ(s),this.getLight().getDepthMinZ(s)+this.getLight().getDepthMaxZ(s),e)}get viewMatrix(){return this._viewMatrix}get projectionMatrix(){return this._projectionMatrix}getTransformMatrix(){let e=this._scene;if(this._currentRenderId===e.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderId=e.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;let t=this._light.position;if(this._light.computeTransformedInformation()&&(t=this._light.transformedPosition),b.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),Math.abs(b.Dot(this._lightDirection,b.Up()))===1&&(this._lightDirection.z=1e-13),this._light.needProjectionMatrixCompute()||!this._cachedPosition||!this._cachedDirection||!t.equals(this._cachedPosition)||!this._lightDirection.equals(this._cachedDirection)){this._cachedPosition.copyFrom(t),this._cachedDirection.copyFrom(this._lightDirection),Z.LookAtLHToRef(t,t.add(this._lightDirection),b.Up(),this._viewMatrix);let i=this.getShadowMap();if(i){let r=i.renderList;r&&this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,r)}this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)}return this._transformMatrix}recreateShadowMap(){let e=this._shadowMap;if(!e)return;let t=e.renderList;if(this._disposeRTTandPostProcesses(),this._initializeGenerator(),this.filter=this._filter,this._applyFilterValues(),t){this._shadowMap.renderList||(this._shadowMap.renderList=[]);for(let i of t)this._shadowMap.renderList.push(i)}else this._shadowMap.renderList=null}_disposeBlurPostProcesses(){this._shadowMap2&&(this._shadowMap2.dispose(),this._shadowMap2=null),this._boxBlurPostprocess&&(this._boxBlurPostprocess.dispose(),this._boxBlurPostprocess=null),this._kernelBlurXPostprocess&&(this._kernelBlurXPostprocess.dispose(),this._kernelBlurXPostprocess=null),this._kernelBlurYPostprocess&&(this._kernelBlurYPostprocess.dispose(),this._kernelBlurYPostprocess=null),this._blurPostProcesses=[]}_disposeRTTandPostProcesses(){this._shadowMap&&(this._shadowMap.dispose(),this._shadowMap=null),this._disposeBlurPostProcesses()}_disposeSceneUBOs(){if(this._sceneUBOs){for(let e of this._sceneUBOs)e.dispose();this._sceneUBOs=[]}}dispose(e=!0){if(this._disposeRTTandPostProcesses(),this._disposeSceneUBOs(),this._light){if(this._light._shadowGenerators){let t=this._light._shadowGenerators.entries();for(let i=t.next();i.done!==!0;i=t.next()){let[r,s]=i.value;s===this&&this._light._shadowGenerators.delete(r)}this._light._shadowGenerators.size===0&&(this._light._shadowGenerators=null)}this._light._markMeshesAsLightDirty()}e&&(this.onBeforeShadowMapRenderMeshObservable.clear(),this.onBeforeShadowMapRenderObservable.clear(),this.onAfterShadowMapRenderMeshObservable.clear(),this.onAfterShadowMapRenderObservable.clear())}serialize(){var i;let e={},t=this.getShadowMap();if(!t)return e;if(e.className=this.getClassName(),e.lightId=this._light.id,e.cameraId=(i=this._camera)==null?void 0:i.id,e.id=this.id,e.mapSize=t.getRenderSize(),e.forceBackFacesOnly=this.forceBackFacesOnly,e.darkness=this.getDarkness(),e.transparencyShadow=this._transparencyShadow,e.frustumEdgeFalloff=this.frustumEdgeFalloff,e.bias=this.bias,e.normalBias=this.normalBias,e.usePercentageCloserFiltering=this.usePercentageCloserFiltering,e.useContactHardeningShadow=this.useContactHardeningShadow,e.contactHardeningLightSizeUVRatio=this.contactHardeningLightSizeUVRatio,e.filteringQuality=this.filteringQuality,e.useExponentialShadowMap=this.useExponentialShadowMap,e.useBlurExponentialShadowMap=this.useBlurExponentialShadowMap,e.useCloseExponentialShadowMap=this.useBlurExponentialShadowMap,e.useBlurCloseExponentialShadowMap=this.useBlurExponentialShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.depthScale=this.depthScale,e.blurBoxOffset=this.blurBoxOffset,e.blurKernel=this.blurKernel,e.blurScale=this.blurScale,e.useKernelBlur=this.useKernelBlur,e.renderList=[],t.renderList)for(let r=0;r<t.renderList.length;r++){let s=t.renderList[r];e.renderList.push(s.id)}return e}static Parse(e,t,i){let r=t.getLightById(e.lightId),s=e.cameraId!==void 0?t.getCameraById(e.cameraId):null,a=i?i(e.mapSize,r,s):new n(e.mapSize,r,void 0,s),o=a.getShadowMap();if(e.renderList.length&&o){let l=new Set(e.renderList),c=o.renderList;c||(c=o.renderList=[]);let f=t.meshes;for(let d of f)l.has(d.id)&&c.push(d)}return e.id!==void 0&&(a.id=e.id),a.forceBackFacesOnly=!!e.forceBackFacesOnly,e.darkness!==void 0&&a.setDarkness(e.darkness),e.transparencyShadow&&a.setTransparencyShadow(!0),e.frustumEdgeFalloff!==void 0&&(a.frustumEdgeFalloff=e.frustumEdgeFalloff),e.bias!==void 0&&(a.bias=e.bias),e.normalBias!==void 0&&(a.normalBias=e.normalBias),e.usePercentageCloserFiltering?a.usePercentageCloserFiltering=!0:e.useContactHardeningShadow?a.useContactHardeningShadow=!0:e.usePoissonSampling?a.usePoissonSampling=!0:e.useExponentialShadowMap?a.useExponentialShadowMap=!0:e.useBlurExponentialShadowMap?a.useBlurExponentialShadowMap=!0:e.useCloseExponentialShadowMap?a.useCloseExponentialShadowMap=!0:e.useBlurCloseExponentialShadowMap?a.useBlurCloseExponentialShadowMap=!0:e.useVarianceShadowMap?a.useExponentialShadowMap=!0:e.useBlurVarianceShadowMap&&(a.useBlurExponentialShadowMap=!0),e.contactHardeningLightSizeUVRatio!==void 0&&(a.contactHardeningLightSizeUVRatio=e.contactHardeningLightSizeUVRatio),e.filteringQuality!==void 0&&(a.filteringQuality=e.filteringQuality),e.depthScale&&(a.depthScale=e.depthScale),e.blurScale&&(a.blurScale=e.blurScale),e.blurBoxOffset&&(a.blurBoxOffset=e.blurBoxOffset),e.useKernelBlur&&(a.useKernelBlur=e.useKernelBlur),e.blurKernel&&(a.blurKernel=e.blurKernel),a}};Bi.CLASSNAME="ShadowGenerator";Bi.ForceGLSL=!1;Bi.FILTER_NONE=0;Bi.FILTER_EXPONENTIALSHADOWMAP=1;Bi.FILTER_POISSONSAMPLING=2;Bi.FILTER_BLUREXPONENTIALSHADOWMAP=3;Bi.FILTER_CLOSEEXPONENTIALSHADOWMAP=4;Bi.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP=5;Bi.FILTER_PCF=6;Bi.FILTER_PCSS=7;Bi.QUALITY_HIGH=0;Bi.QUALITY_MEDIUM=1;Bi.QUALITY_LOW=2;Bi.DEFAULT_ALPHA_CUTOFF=.5;Bi._SceneComponentInitialization=n=>{throw Qe("ShadowGeneratorSceneComponent")}});var d8={};Fe(d8,{depthPixelShader:()=>gme});var yO,f8,gme,CO=I(()=>{k();Uc();Ib();Vc();yO="depthPixelShader",f8=`#ifdef ALPHATEST
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|
varying vec2 vUV;uniform sampler2D diffuseSampler;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
varying float vDepthMetric;
|
|
#ifdef PACKED
|
|
#include<packingFunctions>
|
|
#endif
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
varying vec4 vViewPos;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{
|
|
#include<clipPlaneFragment>
|
|
#ifdef ALPHATEST
|
|
if (texture2D(diffuseSampler,vUV).a<0.4)
|
|
discard;
|
|
#endif
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
#ifdef PACKED
|
|
gl_FragColor=pack(vViewPos.z);
|
|
#else
|
|
gl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);
|
|
#endif
|
|
#else
|
|
#ifdef NONLINEARDEPTH
|
|
#ifdef PACKED
|
|
gl_FragColor=pack(gl_FragCoord.z);
|
|
#else
|
|
gl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);
|
|
#endif
|
|
#else
|
|
#ifdef PACKED
|
|
gl_FragColor=pack(vDepthMetric);
|
|
#else
|
|
gl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}`;x.ShadersStore[yO]||(x.ShadersStore[yO]=f8);gme={name:yO,shader:f8}});var h8,vme,u8=I(()=>{k();h8="pointCloudVertexDeclaration",vme=`#ifdef POINTSIZE
|
|
uniform float pointSize;
|
|
#endif
|
|
`;x.IncludesShadersStore[h8]||(x.IncludesShadersStore[h8]=vme)});var p8={};Fe(p8,{depthVertexShader:()=>Eme});var PO,m8,Eme,DO=I(()=>{k();Dc();Lc();od();ld();Oc();td();u8();cd();fd();Nc();wc();Fc();Bc();ZL();PO="depthVertexShader",m8=`attribute vec3 position;
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<instancesDeclaration>
|
|
uniform mat4 viewProjection;uniform vec2 depthValues;
|
|
#if defined(ALPHATEST) || defined(NEED_UV)
|
|
varying vec2 vUV;uniform mat4 diffuseMatrix;
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute vec2 uv2;
|
|
#endif
|
|
#endif
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
uniform mat4 view;varying vec4 vViewPos;
|
|
#endif
|
|
#include<pointCloudVertexDeclaration>
|
|
varying float vDepthMetric;
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void)
|
|
{vec3 positionUpdated=position;
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
#include<clipPlaneVertex>
|
|
gl_Position=viewProjection*worldPos;
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
vViewPos=view*worldPos;
|
|
#else
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vDepthMetric=((-gl_Position.z+depthValues.x)/(depthValues.y));
|
|
#else
|
|
vDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y));
|
|
#endif
|
|
#endif
|
|
#if defined(ALPHATEST) || defined(BASIC_RENDER)
|
|
#ifdef UV1
|
|
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef UV2
|
|
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#include<pointCloudVertex>
|
|
}
|
|
`;x.ShadersStore[PO]||(x.ShadersStore[PO]=m8);Eme={name:PO,shader:m8}});var g8={};Fe(g8,{depthVertexShaderWGSL:()=>Sme});var LO,_8,Sme,v8=I(()=>{k();Ac();xc();rd();nd();Rc();ed();sd();ad();bc();Mc();Ic();yc();LO="depthVertexShader",_8=`attribute position: vec3f;
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<instancesDeclaration>
|
|
uniform viewProjection: mat4x4f;uniform depthValues: vec2f;
|
|
#if defined(ALPHATEST) || defined(NEED_UV)
|
|
varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
|
|
#ifdef UV1
|
|
attribute uv: vec2f;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute uv2: vec2f;
|
|
#endif
|
|
#endif
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
uniform view: mat4x4f;varying vViewPos: vec4f;
|
|
#endif
|
|
varying vDepthMetric: f32;
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
|
|
#include<clipPlaneVertex>
|
|
vertexOutputs.position=uniforms.viewProjection*worldPos;
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
vertexOutputs.vViewPos=uniforms.view*worldPos;
|
|
#else
|
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
vertexOutputs.vDepthMetric=((-vertexOutputs.position.z+uniforms.depthValues.x)/(uniforms.depthValues.y));
|
|
#else
|
|
vertexOutputs.vDepthMetric=((vertexOutputs.position.z+uniforms.depthValues.x)/(uniforms.depthValues.y));
|
|
#endif
|
|
#endif
|
|
#if defined(ALPHATEST) || defined(BASIC_RENDER)
|
|
#ifdef UV1
|
|
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef UV2
|
|
vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
}
|
|
`;x.ShadersStoreWGSL[LO]||(x.ShadersStoreWGSL[LO]=_8);Sme={name:LO,shader:_8}});var S8={};Fe(S8,{depthPixelShaderWGSL:()=>Tme});var OO,E8,Tme,T8=I(()=>{k();Cc();Mb();Pc();OO="depthPixelShader",E8=`#ifdef ALPHATEST
|
|
varying vUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
varying vDepthMetric: f32;
|
|
#ifdef PACKED
|
|
#include<packingFunctions>
|
|
#endif
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
varying vViewPos: vec4f;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#include<clipPlaneFragment>
|
|
#ifdef ALPHATEST
|
|
if (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}
|
|
#endif
|
|
#ifdef STORE_CAMERASPACE_Z
|
|
#ifdef PACKED
|
|
fragmentOutputs.color=pack(input.vViewPos.z);
|
|
#else
|
|
fragmentOutputs.color= vec4f(input.vViewPos.z,0.0,0.0,1.0);
|
|
#endif
|
|
#else
|
|
#ifdef NONLINEARDEPTH
|
|
#ifdef PACKED
|
|
fragmentOutputs.color=pack(input.position.z);
|
|
#else
|
|
fragmentOutputs.color= vec4f(input.position.z,0.0,0.0,0.0);
|
|
#endif
|
|
#else
|
|
#ifdef PACKED
|
|
fragmentOutputs.color=pack(input.vDepthMetric);
|
|
#else
|
|
fragmentOutputs.color= vec4f(input.vDepthMetric,0.0,0.0,1.0);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}`;x.ShadersStoreWGSL[OO]||(x.ShadersStoreWGSL[OO]=E8);Tme={name:OO,shader:E8}});var Lp,A8=I(()=>{zt();Zi();Xr();wf();Rl();CO();DO();Sn();Ml();es();Qf();Lp=class n{get shaderLanguage(){return this._shaderLanguage}get alphaBlendedDepth(){return this._alphaBlendedDepth}set alphaBlendedDepth(e){this._alphaBlendedDepth!==e&&(this._alphaBlendedDepth=e,this._alphaBlendedDepthMaterialCache.clear())}setMaterialForRendering(e,t){this._depthMap.setMaterialForRendering(e,t)}_ensureGaussianSplattingDepthMaterial(e,t){var s;let i=(s=e._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:s[t],r=this._alphaBlendedDepthMaterialCache.get(e.uniqueId);if(i===void 0||r!==this.alphaBlendedDepth){let a=e.material;if(!a)return null;let o=e.isCompound;i=a.makeDepthRenderingMaterial(this._scene,this._shaderLanguage,this.alphaBlendedDepth,o),this.setMaterialForRendering(e,i),this._alphaBlendedDepthMaterialCache.set(e.uniqueId,this.alphaBlendedDepth)}return i}constructor(e,t=1,i=null,r=!1,s=_e.TRILINEAR_SAMPLINGMODE,a=!1,o,l){this._shaderLanguage=0,this.enabled=!0,this.forceDepthWriteTransparentMeshes=!1,this._alphaBlendedDepth=!1,this._alphaBlendedDepthMaterialCache=new Map,this.useOnlyInActiveCamera=!1,this.reverseCulling=!1,this._shadersLoaded=!1,this._scene=e,this._storeNonLinearDepth=r,this._storeCameraSpaceZ=a,this.isPacked=t===0,this.isPacked?this.clearColor=new ft(1,1,1,1):this.clearColor=new ft(a?0:1,0,0,1),this._initShaderSourceAsync(),n._SceneComponentInitialization(this._scene);let c=e.getEngine();this._camera=i,s!==_e.NEAREST_SAMPLINGMODE&&(t===1&&!c._caps.textureFloatLinearFiltering&&(s=_e.NEAREST_SAMPLINGMODE),t===2&&!c._caps.textureHalfFloatLinearFiltering&&(s=_e.NEAREST_SAMPLINGMODE));let f=this.isPacked||!c._features.supportExtendedTextureFormats?5:6;this._depthMap=l!=null?l:new Yr(o!=null?o:"DepthRenderer",{width:c.getRenderWidth(),height:c.getRenderHeight()},this._scene,!1,!0,t,!1,s,void 0,void 0,void 0,f),this._depthMap.wrapU=_e.CLAMP_ADDRESSMODE,this._depthMap.wrapV=_e.CLAMP_ADDRESSMODE,this._depthMap.refreshRate=1,this._depthMap.renderParticles=!1,this._depthMap.renderList=null,this._depthMap.noPrePassRenderer=!0,this._depthMap.activeCamera=this._camera,this._depthMap.ignoreCameraViewport=!0,this._depthMap.useCameraPostProcesses=!1,this._depthMap.onClearObservable.add(h=>{h.clear(this.clearColor,!0,!0,!0)}),this._depthMap.customIsReadyFunction=(h,u,m)=>{if((m||u===0)&&h.subMeshes)for(let _=0;_<h.subMeshes.length;++_){let p=h.subMeshes[_],g=p.getMaterial(),v=p.getEffectiveMesh();if(!g||v.infiniteDistance||g.disableDepthWrite||p.verticesCount===0)continue;let T=p.getRenderingMesh(),S=T._getInstancesRenderList(p._id,!!p.getReplacementMesh()),E=c.getCaps().instancedArrays&&(S.visibleInstances[p._id]!==null&&S.visibleInstances[p._id]!==void 0||T.hasThinInstances);if(!this.isReady(p,E))return!1}return!0};let d=h=>{var M;let u=h.getRenderingMesh(),m=h.getEffectiveMesh(),_=this._scene,p=_.getEngine(),g=h.getMaterial();if(m._internalAbstractMeshDataInfo._isActiveIntermediate=!1,!g||m.infiniteDistance||g.disableDepthWrite||h.verticesCount===0||h._renderId===_.getRenderId())return;let v=m._getWorldMatrixDeterminant()<0,T=g._getEffectiveOrientation(u);v&&(T=T===0?1:0);let S=T===0;p.setState(g.backFaceCulling,0,!1,S,this.reverseCulling?!g.cullBackFaces:g.cullBackFaces);let E=u._getInstancesRenderList(h._id,!!h.getReplacementMesh());if(E.mustReturn)return;let A=p.getCaps().instancedArrays&&(E.visibleInstances[h._id]!==null&&E.visibleInstances[h._id]!==void 0||u.hasThinInstances),R=this._camera||_.activeCamera;if(this.isReady(h,A)&&R){if(h._renderId=_.getRenderId(),m.getClassName()==="GaussianSplattingMesh"){let B=this._ensureGaussianSplattingDepthMaterial(m,p.currentRenderPassId);if(B&&!B.isReadyForSubMesh(m,h,A))return;this.alphaBlendedDepth&&g.needAlphaBlendingForMesh(m)?p.setAlphaMode(2):p.setAlphaMode(0),m.render(h,!1);return}let C=(M=m._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:M[p.currentRenderPassId],D=h._getDrawWrapper();!D&&C&&(D=C._getDrawWrapper());let w=R.mode===gt.ORTHOGRAPHIC_CAMERA;if(!D)return;let G=D.effect;p.enableEffect(D),A||u._bind(h,G,g.fillMode),C?C.bindForSubMesh(m.getWorldMatrix(),m,h):(G.setMatrix("viewProjection",_.getTransformMatrix()),G.setMatrix("world",m.getWorldMatrix()),this._storeCameraSpaceZ&&G.setMatrix("view",_.getViewMatrix()));let O,N;if(w?(O=!p.useReverseDepthBuffer&&p.isNDCHalfZRange?0:1,N=p.useReverseDepthBuffer&&p.isNDCHalfZRange?0:1):(O=p.useReverseDepthBuffer&&p.isNDCHalfZRange?R.minZ:p.isNDCHalfZRange?0:R.minZ,N=p.useReverseDepthBuffer&&p.isNDCHalfZRange?0:R.maxZ),G.setFloat2("depthValues",O,O+N),!C){if(g.needAlphaTestingForMesh(m)){let V=g.getAlphaTestTexture();V&&(G.setTexture("diffuseSampler",V),G.setMatrix("diffuseMatrix",V.getTextureMatrix()))}js(u,G),$n(G,g,_),Jn(u,G),u.morphTargetManager&&u.morphTargetManager.isUsingTextureForTargets&&u.morphTargetManager._bind(G);let B=h.getMesh().bakedVertexAnimationManager;B&&B.isEnabled&&B.bind(G,A),g.pointsCloud&&G.setFloat("pointSize",g.pointSize)}this.alphaBlendedDepth&&g.needAlphaBlendingForMesh(m)?p.setAlphaMode(2):p.setAlphaMode(0),u._processRendering(m,h,G,g.fillMode,E,A,(B,V)=>G.setMatrix("world",V))}};this._depthMap.customRenderFunction=(h,u,m,_)=>{let p=this._scene.getEngine(),g=p.getAlphaMode(),v;if(_.length)for(v=0;v<_.length;v++)d(_.data[v]);for(v=0;v<h.length;v++)d(h.data[v]);for(v=0;v<u.length;v++)d(u.data[v]);if(this.forceDepthWriteTransparentMeshes)for(v=0;v<m.length;v++)d(m.data[v]);else for(v=0;v<m.length;v++)m.data[v].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate=!1;this.alphaBlendedDepth&&p.setAlphaMode(g)}}async _initShaderSourceAsync(e=!1){this._scene.getEngine().isWebGPU&&!e&&!n.ForceGLSL?(this._shaderLanguage=1,await Promise.all([Promise.resolve().then(()=>(v8(),g8)),Promise.resolve().then(()=>(T8(),S8))])):await Promise.all([Promise.resolve().then(()=>(DO(),p8)),Promise.resolve().then(()=>(CO(),d8))]),this._shadersLoaded=!0}isReady(e,t){var R,M;if(!this._shadersLoaded)return!1;let i=this._scene.getEngine(),r=e.getMesh(),s=r.getScene(),a=this._depthMap.renderPassId,o=(M=(R=r._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:R[a])!=null?M:null;if(r.getClassName()==="GaussianSplattingMesh"&&(o=this._ensureGaussianSplattingDepthMaterial(r,a)),o)return o.isReadyForSubMesh(r,e,t);let l=e.getMaterial();if(!l||l.disableDepthWrite)return!1;let c=[],f=[L.PositionKind],d=!1,h=!1,u=!1;l.needAlphaTestingForMesh(r)&&l.getAlphaTestTexture()&&(c.push("#define ALPHATEST"),r.isVerticesDataPresent(L.UVKind)&&(f.push(L.UVKind),c.push("#define UV1"),d=!0),r.isVerticesDataPresent(L.UV2Kind)&&(f.push(L.UV2Kind),c.push("#define UV2"),h=!0));let m=new ns;if(r.useBones&&r.computeBonesUsingShaders&&r.skeleton){f.push(L.MatricesIndicesKind),f.push(L.MatricesWeightsKind),r.numBoneInfluencers>4&&(f.push(L.MatricesIndicesExtraKind),f.push(L.MatricesWeightsExtraKind)),c.push("#define NUM_BONE_INFLUENCERS "+r.numBoneInfluencers),r.numBoneInfluencers>0&&m.addCPUSkinningFallback(0,r);let y=r.skeleton;y.isUsingTextureForMatrices?c.push("#define BONETEXTURE"):c.push("#define BonesPerMesh "+(y.bones.length+1))}else c.push("#define NUM_BONE_INFLUENCERS 0");let _=r.morphTargetManager?Il(r.morphTargetManager,c,f,r,!0,!1,!1,d,h,u):0;l.pointsCloud&&c.push("#define POINTSIZE"),t&&(c.push("#define INSTANCES"),No(f),e.getRenderingMesh().hasThinInstances&&c.push("#define THIN_INSTANCES"));let p=r.bakedVertexAnimationManager;p&&p.isEnabled&&(c.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),t&&f.push("bakedVertexAnimationSettingsInstanced")),this._storeNonLinearDepth&&c.push("#define NONLINEARDEPTH"),this._storeCameraSpaceZ&&c.push("#define STORE_CAMERASPACE_Z"),this.isPacked&&c.push("#define PACKED"),bl(l,s,c);let g=i.currentRenderPassId,T=this._depthMap.renderPassIds.includes(g)?g:this._depthMap.renderPassId,S=e._getDrawWrapper(T,!0),E=S.defines,A=c.join(`
|
|
`);if(E!==A){let y=["world","mBones","boneTextureInfo","pointSize","viewProjection","view","diffuseMatrix","depthValues","morphTargetInfluences","morphTargetCount","morphTargetTextureInfo","morphTargetTextureIndices","bakedVertexAnimationSettings","bakedVertexAnimationTextureSizeInverted","bakedVertexAnimationTime","bakedVertexAnimationTexture"],C=["diffuseSampler","morphTargets","boneSampler","bakedVertexAnimationTexture"];Qn(y),S.setEffect(i.createEffect("depth",{attributes:f,uniformsNames:y,uniformBuffersNames:[],samplers:C,defines:A,fallbacks:m,onCompiled:null,onError:null,indexParameters:{maxSimultaneousMorphTargets:_},shaderLanguage:this._shaderLanguage},i),A)}return S.effect.isReady()}getDepthMap(){return this._depthMap}dispose(){let e=[];for(let t in this._scene._depthRenderer)this._scene._depthRenderer[t]===this&&e.push(t);if(e.length>0){this._depthMap.dispose();for(let t of e)delete this._scene._depthRenderer[t]}}};Lp.ForceGLSL=!1;Lp._SceneComponentInitialization=n=>{throw Qe("DepthRendererSceneComponent")}});var R8={};Fe(R8,{minmaxReduxPixelShaderWGSL:()=>Ame});var NO,x8,Ame,wO=I(()=>{k();NO="minmaxReduxPixelShader",x8=`varying vUV: vec2f;var textureSampler: texture_2d<f32>;
|
|
#if defined(INITIAL)
|
|
uniform texSize: vec2f;@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).r;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).r;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).r;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).r;
|
|
#ifdef DEPTH_REDUX
|
|
#ifdef VIEW_DEPTH
|
|
var minz=3.4e38;if (f1 != 0.0) { minz=f1; }
|
|
if (f2 != 0.0) { minz=min(minz,f2); }
|
|
if (f3 != 0.0) { minz=min(minz,f3); }
|
|
if (f4 != 0.0) { minz=min(minz,f4); }
|
|
let maxz=max(max(max(f1,f2),f3),f4);
|
|
#else
|
|
let minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);
|
|
#endif
|
|
#else
|
|
let minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(f1,f2),f3),f4);
|
|
#endif
|
|
fragmentOutputs.color=vec4f(minz,maxz,0.,0.);}
|
|
#elif defined(MAIN)
|
|
uniform texSize: vec2f;@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).rg;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).rg;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).rg;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}
|
|
#elif defined(ONEBEFORELAST)
|
|
uniform texSize: vec2i;@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*vec2f(uniforms.texSize-1));let f1=textureLoad(textureSampler,coord % uniforms.texSize,0).rg;let f2=textureLoad(textureSampler,(coord+vec2i(1,0)) % uniforms.texSize,0).rg;let f3=textureLoad(textureSampler,(coord+vec2i(1,1)) % uniforms.texSize,0).rg;let f4=textureLoad(textureSampler,(coord+vec2i(0,1)) % uniforms.texSize,0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}
|
|
#elif defined(LAST)
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(0.);if (true) {
|
|
discard;}}
|
|
#endif
|
|
`;x.ShadersStoreWGSL[NO]||(x.ShadersStoreWGSL[NO]=x8);Ame={name:NO,shader:x8}});var M8={};Fe(M8,{minmaxReduxPixelShader:()=>xme});var FO,b8,xme,BO=I(()=>{k();FO="minmaxReduxPixelShader",b8=`varying vec2 vUV;uniform sampler2D textureSampler;
|
|
#if defined(INITIAL)
|
|
uniform vec2 texSize;void main(void)
|
|
{ivec2 coord=ivec2(vUV*(texSize-1.0));float f1=texelFetch(textureSampler,coord,0).r;float f2=texelFetch(textureSampler,coord+ivec2(1,0),0).r;float f3=texelFetch(textureSampler,coord+ivec2(1,1),0).r;float f4=texelFetch(textureSampler,coord+ivec2(0,1),0).r;
|
|
#ifdef DEPTH_REDUX
|
|
#ifdef VIEW_DEPTH
|
|
float minz=3.4e38;if (f1 != 0.0) { minz=f1; }
|
|
if (f2 != 0.0) { minz=min(minz,f2); }
|
|
if (f3 != 0.0) { minz=min(minz,f3); }
|
|
if (f4 != 0.0) { minz=min(minz,f4); }
|
|
float maxz=max(max(max(f1,f2),f3),f4);
|
|
#else
|
|
float minz=min(min(min(f1,f2),f3),f4);float maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);
|
|
#endif
|
|
#else
|
|
float minz=min(min(min(f1,f2),f3),f4);float maxz=max(max(max(f1,f2),f3),f4);
|
|
#endif
|
|
glFragColor=vec4(minz,maxz,0.,0.);}
|
|
#elif defined(MAIN)
|
|
uniform vec2 texSize;void main(void)
|
|
{ivec2 coord=ivec2(vUV*(texSize-1.0));vec2 f1=texelFetch(textureSampler,coord,0).rg;vec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;vec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;vec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;float minz=min(min(min(f1.x,f2.x),f3.x),f4.x);float maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);glFragColor=vec4(minz,maxz,0.,0.);}
|
|
#elif defined(ONEBEFORELAST)
|
|
uniform ivec2 texSize;void main(void)
|
|
{ivec2 coord=ivec2(vUV*vec2(texSize-1));vec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;vec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;vec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;vec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;float minz=min(min(min(f1.x,f2.x),f3.x),f4.x);float maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);glFragColor=vec4(minz,maxz,0.,0.);}
|
|
#elif defined(LAST)
|
|
void main(void)
|
|
{glFragColor=vec4(0.);if (true) {
|
|
discard;}}
|
|
#endif
|
|
`;x.ShadersStore[FO]||(x.ShadersStore[FO]=b8);xme={name:FO,shader:b8}});var I8,dd,Rme,bme,Vo,Cb,y8=I(()=>{mi();Sh();Gi();(function(n){n[n.NormalizedViewDepth=0]="NormalizedViewDepth",n[n.ViewDepth=1]="ViewDepth",n[n.ScreenDepth=2]="ScreenDepth"})(I8||(I8={}));dd=class n extends $r{_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.resolve().then(()=>(wO(),R8)))):t.push(Promise.resolve().then(()=>(BO(),M8)))}constructor(e,t=null,i="",r){super({...r,name:e,engine:t||Oe.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:n.FragmentUrl,uniforms:n.Uniforms,defines:i}),this.textureWidth=0,this.textureHeight=0}bind(e=!1){super.bind(e);let t=this.drawWrapper.effect;this.textureWidth===1||this.textureHeight===1?t.setInt2("texSize",this.textureWidth,this.textureHeight):t.setFloat2("texSize",this.textureWidth,this.textureHeight)}};dd.FragmentUrl="minmaxRedux";dd.Uniforms=["texSize"];Rme=new Float32Array(4),bme=new Uint8Array(4),Vo={min:0,max:0},Cb=class{get depthRedux(){return this._depthRedux}set depthRedux(e){this._depthRedux!==e&&(this._depthRedux=e,this._recreatePostProcesses())}get textureWidth(){return this._textureWidth}get textureHeight(){return this._textureHeight}constructor(e,t=!0){this.onAfterReductionPerformed=new te,this._textureWidth=0,this._textureHeight=0,this._scene=e,this._depthRedux=t,this.reductionSteps=[]}setTextureDimensions(e,t,i=0){return e===this._textureWidth&&t===this._textureHeight&&i===this._depthTextureType?!1:(this._textureWidth=e,this._textureHeight=t,this._depthTextureType=i,this._recreatePostProcesses(),!0)}readMinMax(e){let t=e.type===1||e.type===2,i=t?Rme:bme;this._scene.getEngine()._readTexturePixels(e,1,1,-1,0,i,!1),Vo.min=i[0],Vo.max=i[1],t||(Vo.min=Vo.min/255,Vo.max=Vo.max/255),Vo.min>=Vo.max&&(Vo.min=0,Vo.max=1),this.onAfterReductionPerformed.notifyObservers(Vo)}dispose(e=!0){e&&(this.onAfterReductionPerformed.clear(),this._textureWidth=0,this._textureHeight=0);for(let t=0;t<this.reductionSteps.length;++t)this.reductionSteps[t].dispose();this.reductionSteps.length=0}_recreatePostProcesses(){this.dispose(!1);let e=this._scene,t=this.textureWidth,i=this.textureHeight,r=new dd("Initial reduction phase",e.getEngine(),"#define INITIAL"+(this._depthRedux?`
|
|
#define DEPTH_REDUX`:"")+(this._depthTextureType===1?`
|
|
#define VIEW_DEPTH`:""));r.textureWidth=t,r.textureHeight=i,this.reductionSteps.push(r);let s=1;for(;t>1||i>1;){t=Math.max(Math.round(t/2),1),i=Math.max(Math.round(i/2),1);let a=new dd("Reduction phase "+s,e.getEngine(),"#define "+(t==1&&i==1?"LAST":t==1||i==1?"ONEBEFORELAST":"MAIN"));a.textureWidth=t,a.textureHeight=i,this.reductionSteps.push(a),s++}}}});var Pb,C8=I(()=>{hc();Ax();y8();BO();wO();Pb=class{get onAfterReductionPerformed(){return this._thinMinMaxReducer.onAfterReductionPerformed}constructor(e){this._onAfterUnbindObserver=null,this._forceFullscreenViewport=!0,this._activated=!1,this._camera=e,this._postProcessManager=new dc(e.getScene()),this._thinMinMaxReducer=new Cb(e.getScene()),this._reductionSteps=[],this._onContextRestoredObserver=e.getEngine().onContextRestoredObservable.add(()=>{this._postProcessManager._rebuild()})}get sourceTexture(){return this._sourceTexture}setSourceTexture(e,t,i=2,r=!0){if(e!==this._sourceTexture&&(this._thinMinMaxReducer.depthRedux=t,this.deactivate(),this._sourceTexture=e,this._forceFullscreenViewport=r,this._thinMinMaxReducer.setTextureDimensions(e.getRenderWidth(),e.getRenderHeight()))){this._disposePostProcesses();let s=this._thinMinMaxReducer.reductionSteps;for(let a=0;a<s.length;++a){let o=s[a],l=new Ci(o.name,dd.FragmentUrl,{effectWrapper:o,samplingMode:1,engine:this._camera.getScene().getEngine(),textureType:i,textureFormat:7,size:{width:o.textureWidth,height:o.textureHeight}});this._reductionSteps.push(l),l.autoClear=!1,l.forceFullscreenViewport=r,a===0&&(l.externalTextureSamplerBinding=!0,l.onApplyObservable.add(c=>{c.setTexture("textureSampler",this._sourceTexture)})),a===s.length-1&&this._reductionSteps[a-1].onAfterRenderObservable.add(()=>{this._thinMinMaxReducer.readMinMax(l.inputTexture.texture)})}}}get refreshRate(){return this._sourceTexture?this._sourceTexture.refreshRate:-1}set refreshRate(e){this._sourceTexture&&(this._sourceTexture.refreshRate=e)}get activated(){return this._activated}activate(){this._onAfterUnbindObserver||!this._sourceTexture||(this._onAfterUnbindObserver=this._sourceTexture.onAfterUnbindObservable.add(()=>{var t,i;let e=this._camera.getScene().getEngine();(t=e._debugPushGroup)==null||t.call(e,"min max reduction"),this._reductionSteps[0].activate(this._camera),this._postProcessManager.directRender(this._reductionSteps,this._reductionSteps[0].inputTexture,this._forceFullscreenViewport,0,0,!0,this._reductionSteps.length-1),e.unBindFramebuffer(this._reductionSteps[this._reductionSteps.length-1].inputTexture,!1),(i=e._debugPopGroup)==null||i.call(e)}),this._activated=!0)}deactivate(){!this._onAfterUnbindObserver||!this._sourceTexture||(this._sourceTexture.onAfterUnbindObservable.remove(this._onAfterUnbindObserver),this._onAfterUnbindObserver=null,this._activated=!1)}dispose(e=!0){e&&(this.onAfterReductionPerformed.clear(),this._camera.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=void 0,this._disposePostProcesses(),this._postProcessManager.dispose(),this._postProcessManager=void 0,this._thinMinMaxReducer.dispose(),this._thinMinMaxReducer=void 0,this._sourceTexture=null)}_disposePostProcesses(){for(let e=0;e<this._reductionSteps.length;++e)this._reductionSteps[e].dispose();this._reductionSteps.length=0}}});var Db,P8=I(()=>{A8();C8();Db=class extends Pb{get depthRenderer(){return this._depthRenderer}constructor(e){super(e)}setDepthRenderer(e=null,t=2,i=!0){let r=this._camera.getScene();this._depthRenderer&&(delete r._depthRenderer[this._depthRendererId],this._depthRenderer.dispose(),this._depthRenderer=null),e===null&&(r._depthRenderer||(r._depthRenderer={}),this._depthRendererId="minmax_"+this._camera.uniqueId,e=this._depthRenderer=new Lp(r,t,this._camera,!1,1,!1,`DepthRenderer ${this._depthRendererId}`),e.enabled=!1,r._depthRenderer[this._depthRendererId]=e),super.setSourceTexture(e.getDepthMap(),!0,t,i)}setSourceTexture(e,t,i=2,r=!0){super.setSourceTexture(e,t,i,r)}activate(){this._depthRenderer&&(this._depthRenderer.enabled=!0),super.activate()}deactivate(){super.deactivate(),this._depthRenderer&&(this._depthRenderer.enabled=!1)}dispose(e=!0){super.dispose(e),this._depthRenderer&&e&&(this._depthRenderer.dispose(),this._depthRenderer=null)}}});var D8,Mme,Or,Op,Lb,Go,L8=I(()=>{ke();wf();Sn();yb();qm();P8();Lt();Gi();Qg();D8=b.Up(),Mme=b.Zero(),Or=new b,Op=new b,Lb=new Z,Go=class n extends Bi{_validateFilter(e){return e===Bi.FILTER_NONE||e===Bi.FILTER_PCF||e===Bi.FILTER_PCSS?e:(ee.Error('Unsupported filter "'+e+'"!'),Bi.FILTER_NONE)}get numCascades(){return this._numCascades}set numCascades(e){e=Math.min(Math.max(e,n.MIN_CASCADES_COUNT),n.MAX_CASCADES_COUNT),e!==this._numCascades&&(this._numCascades=e,this.recreateShadowMap(),this._recreateSceneUBOs())}get freezeShadowCastersBoundingInfo(){return this._freezeShadowCastersBoundingInfo}set freezeShadowCastersBoundingInfo(e){this._freezeShadowCastersBoundingInfoObservable&&e&&(this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable),this._freezeShadowCastersBoundingInfoObservable=null),!this._freezeShadowCastersBoundingInfoObservable&&!e&&(this._freezeShadowCastersBoundingInfoObservable=this._scene.onBeforeRenderObservable.add(()=>this._computeShadowCastersBoundingInfo())),this._freezeShadowCastersBoundingInfo=e,e&&this._computeShadowCastersBoundingInfo()}_computeShadowCastersBoundingInfo(){if(this._scbiMin.copyFromFloats(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._scbiMax.copyFromFloats(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),this._shadowMap&&this._shadowMap.renderList){let e=this._shadowMap.renderList;for(let t=0;t<e.length;t++){let i=e[t];if(!i)continue;let r=i.getBoundingInfo(),s=r.boundingBox;this._scbiMin.minimizeInPlace(s.minimumWorld),this._scbiMax.maximizeInPlace(s.maximumWorld)}}this._shadowCastersBoundingInfo.reConstruct(this._scbiMin,this._scbiMax)}get shadowCastersBoundingInfo(){return this._shadowCastersBoundingInfo}set shadowCastersBoundingInfo(e){this._shadowCastersBoundingInfo=e}setMinMaxDistance(e,t){this._minDistance===e&&this._maxDistance===t||(e>t&&(e=0,t=1),e<0&&(e=0),t>1&&(t=1),this._minDistance=e,this._maxDistance=t,this._breaksAreDirty=!0)}get minDistance(){return this._minDistance}get maxDistance(){return this._maxDistance}getClassName(){return n.CLASSNAME}getCascadeMinExtents(e){return e>=0&&e<this._numCascades?this._cascadeMinExtents[e]:null}getCascadeMaxExtents(e){return e>=0&&e<this._numCascades?this._cascadeMaxExtents[e]:null}get shadowMaxZ(){return this._getCamera()?this._shadowMaxZ:0}set shadowMaxZ(e){let t=this._getCamera();if(!t){this._shadowMaxZ=e;return}this._shadowMaxZ===e||e<t.minZ||e>t.maxZ&&t.maxZ!==0||(this._shadowMaxZ=e,this._light._markMeshesAsLightDirty(),this._breaksAreDirty=!0)}get debug(){return this._debug}set debug(e){this._debug=e,this._light._markMeshesAsLightDirty()}get depthClamp(){return this._depthClamp}set depthClamp(e){this._depthClamp=e}get cascadeBlendPercentage(){return this._cascadeBlendPercentage}set cascadeBlendPercentage(e){this._cascadeBlendPercentage=e,this._light._markMeshesAsLightDirty()}get lambda(){return this._lambda}set lambda(e){let t=Math.min(Math.max(e,0),1);this._lambda!=t&&(this._lambda=t,this._breaksAreDirty=!0)}getCascadeViewMatrix(e){return e>=0&&e<this._numCascades?this._viewMatrices[e]:null}getCascadeProjectionMatrix(e){return e>=0&&e<this._numCascades?this._projectionMatrices[e]:null}getCascadeTransformMatrix(e){return e>=0&&e<this._numCascades?this._transformMatrices[e]:null}setDepthRenderer(e){this._depthRenderer=e,this._depthReducer&&this._depthReducer.setDepthRenderer(this._depthRenderer)}get autoCalcDepthBounds(){return this._autoCalcDepthBounds}set autoCalcDepthBounds(e){let t=this._getCamera();if(t){if(this._autoCalcDepthBounds=e,!e){this._depthReducer&&this._depthReducer.deactivate(),this.setMinMaxDistance(0,1);return}this._depthReducer||(this._depthReducer=new Db(t),this._depthReducer.onAfterReductionPerformed.add(i=>{let r=i.min,s=i.max;r>=s&&(r=0,s=1),(r!=this._minDistance||s!=this._maxDistance)&&this.setMinMaxDistance(r,s)}),this._depthReducer.setDepthRenderer(this._depthRenderer)),this._depthReducer.activate()}}get autoCalcDepthBoundsRefreshRate(){var e,t,i;return(i=(t=(e=this._depthReducer)==null?void 0:e.depthRenderer)==null?void 0:t.getDepthMap().refreshRate)!=null?i:-1}set autoCalcDepthBoundsRefreshRate(e){var t;(t=this._depthReducer)!=null&&t.depthRenderer&&(this._depthReducer.depthRenderer.getDepthMap().refreshRate=e)}splitFrustum(){this._breaksAreDirty=!0}_splitFrustum(){let e=this._getCamera();if(!e)return;let t=e.minZ,i=e.maxZ||this._shadowMaxZ,r=i-t,s=this._minDistance,a=this._shadowMaxZ<i&&this._shadowMaxZ>=t?Math.min((this._shadowMaxZ-t)/(i-t),this._maxDistance):this._maxDistance,o=t+s*r,l=t+a*r,c=l-o,f=l/o;for(let d=0;d<this._cascades.length;++d){let h=(d+1)/this._numCascades,u=o*f**h,m=o+c*h,_=this._lambda*(u-m)+m;this._cascades[d].prevBreakDistance=d===0?s:this._cascades[d-1].breakDistance,this._cascades[d].breakDistance=(_-t)/r,this._viewSpaceFrustumsZ[d]=_,this._frustumLengths[d]=(this._cascades[d].breakDistance-this._cascades[d].prevBreakDistance)*r}this._breaksAreDirty=!1}_computeMatrices(){let e=this._scene;if(!this._getCamera())return;b.NormalizeToRef(this._light.getShadowDirection(0),this._lightDirection),Math.abs(b.Dot(this._lightDirection,b.Up()))===1&&(this._lightDirection.z=1e-13),this._cachedDirection.copyFrom(this._lightDirection);let i=e.getEngine().useReverseDepthBuffer;for(let r=0;r<this._numCascades;++r){this._computeFrustumInWorldSpace(r),this._computeCascadeFrustum(r),this._cascadeMaxExtents[r].subtractToRef(this._cascadeMinExtents[r],Or),this._frustumCenter[r].addToRef(this._lightDirection.scale(this._cascadeMinExtents[r].z),this._shadowCameraPos[r]),Z.LookAtLHToRef(this._shadowCameraPos[r],this._frustumCenter[r],D8,this._viewMatrices[r]);let s=0,a=Or.z,o=this._shadowCastersBoundingInfo;o.update(this._viewMatrices[r]);let l=o.boundingBox.minimumWorld.z,c=o.boundingBox.maximumWorld.z;l>a||(!this._depthClamp||this.filter===Bi.FILTER_PCSS?(s=Math.min(s,l),this.filter!==Bi.FILTER_PCSS&&(a=Math.min(a,c))):(a=Math.min(a,c),s=Math.max(s,l),a=Math.max(s+1,a))),Z.OrthoOffCenterLHToRef(this._cascadeMinExtents[r].x,this._cascadeMaxExtents[r].x,this._cascadeMinExtents[r].y,this._cascadeMaxExtents[r].y,i?a:s,i?s:a,this._projectionMatrices[r],e.getEngine().isNDCHalfZRange),this._cascadeMinExtents[r].z=s,this._cascadeMaxExtents[r].z=a,this._viewMatrices[r].multiplyToRef(this._projectionMatrices[r],this._transformMatrices[r]),b.TransformCoordinatesToRef(Mme,this._transformMatrices[r],Or),Or.scaleInPlace(this._mapSize/2),Op.copyFromFloats(Math.round(Or.x),Math.round(Or.y),Math.round(Or.z)),Op.subtractInPlace(Or).scaleInPlace(2/this._mapSize),Z.TranslationToRef(Op.x,Op.y,0,Lb),this._projectionMatrices[r].multiplyToRef(Lb,this._projectionMatrices[r]),this._viewMatrices[r].multiplyToRef(this._projectionMatrices[r],this._transformMatrices[r]),this._transformMatrices[r].copyToArray(this._transformMatricesAsArray,r*16)}}_computeFrustumInWorldSpace(e){let t=this._getCamera();if(!t)return;let i=this._cascades[e].prevBreakDistance,r=this._cascades[e].breakDistance,s=this._scene.getEngine().isNDCHalfZRange;t.getViewMatrix();let a=t.maxZ===0,o=t.maxZ;a&&(t.maxZ=this._shadowMaxZ,t.getProjectionMatrix(!0));let l=Z.Invert(t.getTransformationMatrix());a&&(t.maxZ=o,t.getProjectionMatrix(!0));let c=this._scene.getEngine().useReverseDepthBuffer?4:0;for(let f=0;f<n._FrustumCornersNdcSpace.length;++f)Or.copyFrom(n._FrustumCornersNdcSpace[(f+c)%n._FrustumCornersNdcSpace.length]),s&&Or.z===-1&&(Or.z=0),b.TransformCoordinatesToRef(Or,l,this._frustumCornersWorldSpace[e][f]);for(let f=0;f<n._FrustumCornersNdcSpace.length/2;++f)Or.copyFrom(this._frustumCornersWorldSpace[e][f+4]).subtractInPlace(this._frustumCornersWorldSpace[e][f]),Op.copyFrom(Or).scaleInPlace(i),Or.scaleInPlace(r),Or.addInPlace(this._frustumCornersWorldSpace[e][f]),this._frustumCornersWorldSpace[e][f+4].copyFrom(Or),this._frustumCornersWorldSpace[e][f].addInPlace(Op)}_computeCascadeFrustum(e){if(this._cascadeMinExtents[e].copyFromFloats(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cascadeMaxExtents[e].copyFromFloats(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),this._frustumCenter[e].copyFromFloats(0,0,0),!!this._getCamera()){for(let i=0;i<this._frustumCornersWorldSpace[e].length;++i)this._frustumCenter[e].addInPlace(this._frustumCornersWorldSpace[e][i]);if(this._frustumCenter[e].scaleInPlace(1/this._frustumCornersWorldSpace[e].length),this.stabilizeCascades){let i=0;for(let r=0;r<this._frustumCornersWorldSpace[e].length;++r){let s=this._frustumCornersWorldSpace[e][r].subtractToRef(this._frustumCenter[e],Or).length();i=Math.max(i,s)}i=Math.ceil(i*16)/16,this._cascadeMaxExtents[e].copyFromFloats(i,i,i),this._cascadeMinExtents[e].copyFromFloats(-i,-i,-i)}else{let i=this._frustumCenter[e];this._frustumCenter[e].addToRef(this._lightDirection,Or),Z.LookAtLHToRef(i,Or,D8,Lb);for(let r=0;r<this._frustumCornersWorldSpace[e].length;++r)b.TransformCoordinatesToRef(this._frustumCornersWorldSpace[e][r],Lb,Or),this._cascadeMinExtents[e].minimizeInPlace(Or),this._cascadeMaxExtents[e].maximizeInPlace(Or)}}}_recreateSceneUBOs(){if(this._disposeSceneUBOs(),this._sceneUBOs)for(let e=0;e<this._numCascades;++e)this._sceneUBOs.push(this._scene.createSceneUniformBuffer(`Scene for CSM Shadow Generator (light "${this._light.name}" cascade #${e})`,{forceMono:!0}))}static get IsSupported(){let e=Oe.LastCreatedEngine;return e?e._features.supportCSM:!1}constructor(e,t,i,r,s=!0){if(!n.IsSupported){ee.Error("CascadedShadowMap is not supported by the current engine.");return}super(e,t,i,r,s),this.usePercentageCloserFiltering=!0}_initializeGenerator(){var e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p,g,v,T,S;this.penumbraDarkness=(e=this.penumbraDarkness)!=null?e:1,this._numCascades=(t=this._numCascades)!=null?t:n.DEFAULT_CASCADES_COUNT,this.stabilizeCascades=(i=this.stabilizeCascades)!=null?i:!1,this._freezeShadowCastersBoundingInfoObservable=(r=this._freezeShadowCastersBoundingInfoObservable)!=null?r:null,this.freezeShadowCastersBoundingInfo=(s=this.freezeShadowCastersBoundingInfo)!=null?s:!1,this._scbiMin=(a=this._scbiMin)!=null?a:new b(0,0,0),this._scbiMax=(o=this._scbiMax)!=null?o:new b(0,0,0),this._shadowCastersBoundingInfo=(l=this._shadowCastersBoundingInfo)!=null?l:new An(new b(0,0,0),new b(0,0,0)),this._breaksAreDirty=(c=this._breaksAreDirty)!=null?c:!0,this._minDistance=(f=this._minDistance)!=null?f:0,this._maxDistance=(d=this._maxDistance)!=null?d:1,this._currentLayer=(h=this._currentLayer)!=null?h:0,this._shadowMaxZ=(_=(m=this._shadowMaxZ)!=null?m:(u=this._getCamera())==null?void 0:u.maxZ)!=null?_:1e4,this._debug=(p=this._debug)!=null?p:!1,this._depthClamp=(g=this._depthClamp)!=null?g:!0,this._cascadeBlendPercentage=(v=this._cascadeBlendPercentage)!=null?v:.1,this._lambda=(T=this._lambda)!=null?T:.5,this._autoCalcDepthBounds=(S=this._autoCalcDepthBounds)!=null?S:!1,this._recreateSceneUBOs(),super._initializeGenerator()}_createTargetRenderTexture(){var i;let e=this._scene.getEngine();(i=this._shadowMap)==null||i.dispose();let t={width:this._mapSize,height:this._mapSize,layers:this.numCascades};this._shadowMap=new Yr(this._light.name+"_CSMShadowMap",t,this._scene,!1,!0,this._textureType,!1,void 0,!1,!1,void 0,this._useRedTextureType?6:5),this._shadowMap.createDepthStencilTexture(e.useReverseDepthBuffer?516:513,!0,void 0,void 0,void 0,`DepthStencilForCSMShadowGenerator-${this._light.name}`),this._shadowMap.noPrePassRenderer=!0}_initializeShadowMap(){if(super._initializeShadowMap(),this._shadowMap===null)return;this._transformMatricesAsArray=new Float32Array(this._numCascades*16),this._tempTransformMatricesAsArray=new Float32Array(this._numCascades*16),this._viewSpaceFrustumsZ=new Array(this._numCascades),this._frustumLengths=new Array(this._numCascades),this._lightSizeUVCorrection=new Array(this._numCascades*2),this._depthCorrection=new Array(this._numCascades),this._cascades=[],this._viewMatrices=[],this._projectionMatrices=[],this._transformMatrices=[],this._cascadeMinExtents=[],this._cascadeMaxExtents=[],this._frustumCenter=[],this._shadowCameraPos=[],this._frustumCornersWorldSpace=[];for(let t=0;t<this._numCascades;++t){this._cascades[t]={prevBreakDistance:0,breakDistance:0},this._viewMatrices[t]=Z.Zero(),this._projectionMatrices[t]=Z.Zero(),this._transformMatrices[t]=Z.Zero(),this._cascadeMinExtents[t]=new b,this._cascadeMaxExtents[t]=new b,this._frustumCenter[t]=new b,this._shadowCameraPos[t]=new b,this._frustumCornersWorldSpace[t]=new Array(n._FrustumCornersNdcSpace.length);for(let i=0;i<n._FrustumCornersNdcSpace.length;++i)this._frustumCornersWorldSpace[t][i]=new b}let e=this._scene.getEngine();this._shadowMap.onBeforeBindObservable.clear(),this._shadowMap.onBeforeRenderObservable.clear(),this._shadowMap.onBeforeRenderObservable.add(t=>{this._sceneUBOs&&this._scene.setSceneUniformBuffer(this._sceneUBOs[t]),this._currentLayer=t,this._filter===Bi.FILTER_PCF&&e.setColorWrite(!1),ka.eyeAtCamera=!1,this._scene.setTransformMatrix(this.getCascadeViewMatrix(t),this.getCascadeProjectionMatrix(t)),this._useUBO&&(this._scene.getSceneUniformBuffer().unbindEffect(),this._scene.finalizeSceneUbo())}),this._shadowMap.onBeforeBindObservable.add(()=>{var t;this._currentSceneUBO=this._scene.getSceneUniformBuffer(),e._enableGPUDebugMarkers&&((t=e._debugPushGroup)==null||t.call(e,`Cascaded shadow map generation for pass id ${e.currentRenderPassId}`)),this._breaksAreDirty&&this._splitFrustum(),this._computeMatrices()}),this._splitFrustum()}_bindCustomEffectForRenderSubMeshForShadowMap(e,t){t.setMatrix("viewProjection",this.getCascadeTransformMatrix(this._currentLayer))}_isReadyCustomDefines(e){e.push("#define SM_DEPTHCLAMP "+(this._depthClamp&&this._filter!==Bi.FILTER_PCSS?"1":"0"))}prepareDefines(e,t){super.prepareDefines(e,t);let i=this._scene,r=this._light;if(!i.shadowsEnabled||!r.shadowEnabled)return;e["SHADOWCSM"+t]=!0,e["SHADOWCSMDEBUG"+t]=this.debug,e["SHADOWCSMNUM_CASCADES"+t]=this.numCascades,e["SHADOWCSM_RIGHTHANDED"+t]=i.useRightHandedSystem;let s=this._getCamera();s&&this._shadowMaxZ<=(s.maxZ||this._shadowMaxZ)&&(e["SHADOWCSMUSESHADOWMAXZ"+t]=!0),this.cascadeBlendPercentage===0&&(e["SHADOWCSMNOBLEND"+t]=!0)}bindShadowLight(e,t){let i=this._light,r=this._scene;if(!r.shadowsEnabled||!i.shadowEnabled)return;let s=this._getCamera();if(!s)return;let a=this.getShadowMap();if(!a)return;let o=a.getSize().width,l=this._transformMatricesAsArray,c=r.floatingOriginMode?kG(this._scene.floatingOriginOffset,this._viewMatrices,this._projectionMatrices,this._numCascades,this._tempTransformMatricesAsArray):l;if(t.setMatrices("lightMatrix"+e,c),t.setArray("viewFrustumZ"+e,this._viewSpaceFrustumsZ),t.setFloat("cascadeBlendFactor"+e,this.cascadeBlendPercentage===0?1e4:1/this.cascadeBlendPercentage),t.setArray("frustumLengths"+e,this._frustumLengths),this._filter===Bi.FILTER_PCF)t.setDepthStencilTexture("shadowTexture"+e,a),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),o,1/o,this.frustumEdgeFalloff,e);else if(this._filter===Bi.FILTER_PCSS){for(let f=0;f<this._numCascades;++f)this._lightSizeUVCorrection[f*2+0]=f===0?1:(this._cascadeMaxExtents[0].x-this._cascadeMinExtents[0].x)/(this._cascadeMaxExtents[f].x-this._cascadeMinExtents[f].x),this._lightSizeUVCorrection[f*2+1]=f===0?1:(this._cascadeMaxExtents[0].y-this._cascadeMinExtents[0].y)/(this._cascadeMaxExtents[f].y-this._cascadeMinExtents[f].y),this._depthCorrection[f]=f===0?1:(this._cascadeMaxExtents[f].z-this._cascadeMinExtents[f].z)/(this._cascadeMaxExtents[0].z-this._cascadeMinExtents[0].z);t.setDepthStencilTexture("shadowTexture"+e,a),t.setTexture("depthTexture"+e,a),t.setArray2("lightSizeUVCorrection"+e,this._lightSizeUVCorrection),t.setArray("depthCorrection"+e,this._depthCorrection),t.setFloat("penumbraDarkness"+e,this.penumbraDarkness),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),1/o,this._contactHardeningLightSizeUVRatio*o,this.frustumEdgeFalloff,e)}else t.setTexture("shadowTexture"+e,a),i._uniformBuffer.updateFloat4("shadowsInfo",this.getDarkness(),o,1/o,this.frustumEdgeFalloff,e);i._uniformBuffer.updateFloat2("depthValues",this.getLight().getDepthMinZ(s),this.getLight().getDepthMinZ(s)+this.getLight().getDepthMaxZ(s),e)}getTransformMatrix(){return this.getCascadeTransformMatrix(0)}dispose(){super.dispose(),this._freezeShadowCastersBoundingInfoObservable&&(this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable),this._freezeShadowCastersBoundingInfoObservable=null),this._depthReducer&&(this._depthReducer.dispose(),this._depthReducer=null)}serialize(){let e=super.serialize(),t=this.getShadowMap();if(!t)return e;if(e.numCascades=this._numCascades,e.debug=this._debug,e.stabilizeCascades=this.stabilizeCascades,e.lambda=this._lambda,e.cascadeBlendPercentage=this.cascadeBlendPercentage,e.depthClamp=this._depthClamp,e.autoCalcDepthBounds=this.autoCalcDepthBounds,e.shadowMaxZ=this._shadowMaxZ,e.penumbraDarkness=this.penumbraDarkness,e.freezeShadowCastersBoundingInfo=this._freezeShadowCastersBoundingInfo,e.minDistance=this.minDistance,e.maxDistance=this.maxDistance,e.renderList=[],t.renderList)for(let i=0;i<t.renderList.length;i++){let r=t.renderList[i];e.renderList.push(r.id)}return e}static Parse(e,t){let i=Bi.Parse(e,t,(r,s,a)=>new n(r,s,void 0,a));return e.numCascades!==void 0&&(i.numCascades=e.numCascades),e.debug!==void 0&&(i.debug=e.debug),e.stabilizeCascades!==void 0&&(i.stabilizeCascades=e.stabilizeCascades),e.lambda!==void 0&&(i.lambda=e.lambda),e.cascadeBlendPercentage!==void 0&&(i.cascadeBlendPercentage=e.cascadeBlendPercentage),e.depthClamp!==void 0&&(i.depthClamp=e.depthClamp),e.autoCalcDepthBounds!==void 0&&(i.autoCalcDepthBounds=e.autoCalcDepthBounds),e.shadowMaxZ!==void 0&&(i.shadowMaxZ=e.shadowMaxZ),e.penumbraDarkness!==void 0&&(i.penumbraDarkness=e.penumbraDarkness),e.freezeShadowCastersBoundingInfo!==void 0&&(i.freezeShadowCastersBoundingInfo=e.freezeShadowCastersBoundingInfo),e.minDistance!==void 0&&e.maxDistance!==void 0&&i.setMinMaxDistance(e.minDistance,e.maxDistance),i}};Go._FrustumCornersNdcSpace=[new b(-1,1,-1),new b(1,1,-1),new b(1,-1,-1),new b(-1,-1,-1),new b(-1,1,1),new b(1,1,1),new b(1,-1,1),new b(-1,-1,1)];Go.CLASSNAME="CascadedShadowGenerator";Go.DEFAULT_CASCADES_COUNT=4;Go.MIN_CASCADES_COUNT=2;Go.MAX_CASCADES_COUNT=4;Go._SceneComponentInitialization=n=>{throw Qe("ShadowGeneratorSceneComponent")}});function Ob(n,e){Ime[n]=e}var Ime,UO=I(()=>{Ime={}});var VO,O8=I(()=>{yb();L8();Wm();UO();Ob(it.NAME_SHADOWGENERATOR,(n,e)=>{if(n.shadowGenerators!==void 0&&n.shadowGenerators!==null)for(let 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Jr.CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(e){Jr.CleanBoneMatrixWeights=e}static GetDefaultPlugin(){return Nb()}static GetPluginForExtension(e){var t;return(t=kO(e,!0))==null?void 0:t.plugin}static IsPluginForExtensionAvailable(e){return Dme(e)}static RegisterPlugin(e){hd(e)}static ImportMesh(e,t,i,r,s,a,o,l,c,f){U8(e,t,i,r,s,a,o,l,c,f).catch(d=>o==null?void 0:o(Oe.LastCreatedScene,d==null?void 0:d.message,d))}static async ImportMeshAsync(e,t,i,r,s,a,o){return await V8(e,t,i,r,s,a,o)}static Load(e,t,i,r,s,a,o,l){G8(e,t,i,r,s,a,o,l).catch(c=>a==null?void 0:a(Oe.LastCreatedScene,c==null?void 0:c.message,c))}static async LoadAsync(e,t,i,r,s,a){return await wme(e,t,i,r,s,a)}static Append(e,t,i,r,s,a,o,l){XO(e,t,i,r,s,a,o,l).catch(c=>a==null?void 0:a(i!=null?i:Oe.LastCreatedScene,c==null?void 0:c.message,c))}static async AppendAsync(e,t,i,r,s,a){return await Fme(e,t,i,r,s,a)}static LoadAssetContainer(e,t,i,r,s,a,o,l){YO(e,t,i,r,s,a,o,l).catch(c=>a==null?void 0:a(i!=null?i:Oe.LastCreatedScene,c==null?void 0:c.message,c))}static async LoadAssetContainerAsync(e,t,i,r,s,a){return await Bme(e,t,i,r,s,a)}static ImportAnimations(e,t,i,r,s,a,o,l,c,f,d){k8(e,t,i,r,s,a,o,l,c,f,d).catch(h=>c==null?void 0:c(i!=null?i:Oe.LastCreatedScene,h==null?void 0:h.message,h))}static async ImportAnimationsAsync(e,t,i,r,s,a,o,l,c,f,d){return await Ume(e,t,i,r,s,a,l,f,d)}};Uh.NO_LOGGING=0;Uh.MINIMAL_LOGGING=1;Uh.SUMMARY_LOGGING=2;Uh.DETAILED_LOGGING=3;Uh.OnPluginActivatedObservable=B8});var wb,KO,jO,Ll,Fv=I(()=>{Fi();Vf();$m();Lt();Gi();hL();Zf();Rl();wi();Df();wb=class{constructor(){this.rootNodes=[],this.cameras=[],this.lights=[],this.meshes=[],this.skeletons=[],this.particleSystems=[],this.animations=[],this.animationGroups=[],this.multiMaterials=[],this.materials=[],this.morphTargetManagers=[],this.geometries=[],this.transformNodes=[],this.actionManagers=[],this.textures=[],this._environmentTexture=null,this.postProcesses=[],this.sounds=null,this.effectLayers=[],this.layers=[],this.reflectionProbes=[],this.spriteManagers=[]}get environmentTexture(){return this._environmentTexture}set environmentTexture(e){this._environmentTexture=e}getNodes(){let e=[];e=e.concat(this.meshes),e=e.concat(this.lights),e=e.concat(this.cameras),e=e.concat(this.transformNodes);for(let t of this.skeletons)e=e.concat(t.bones);return e}},KO=class extends wb{},jO=class{constructor(){this.rootNodes=[],this.skeletons=[],this.animationGroups=[]}dispose(){let e=this.rootNodes;for(let r of e)r.dispose();e.length=0;let t=this.skeletons;for(let r of t)r.dispose();t.length=0;let i=this.animationGroups;for(let r of i)r.dispose();i.length=0}},Ll=class extends wb{constructor(e){super(),this._wasAddedToScene=!1,e=e||Oe.LastCreatedScene,e&&(this.scene=e,this.proceduralTextures=[],e.onDisposeObservable.add(()=>{this._wasAddedToScene||this.dispose()}),this._onContextRestoredObserver=e.getEngine().onContextRestoredObservable.add(()=>{for(let t of this.geometries)t._rebuild();for(let t of this.meshes)t._rebuild();for(let t of this.particleSystems)t.rebuild();for(let t of this.textures)t._rebuild();for(let t of this.spriteManagers)t.rebuild()}))}_topologicalSort(e){let t=new Map;for(let o of e)t.set(o.uniqueId,o);let i={dependsOn:new Map,dependedBy:new Map};for(let o of e){let l=o.uniqueId;i.dependsOn.set(l,new Set),i.dependedBy.set(l,new Set)}for(let o of e){let l=o.uniqueId,c=i.dependsOn.get(l);if(o instanceof Tc){let d=o.sourceMesh;t.has(d.uniqueId)&&(c.add(d.uniqueId),i.dependedBy.get(d.uniqueId).add(l))}let f=i.dependedBy.get(l);for(let d of o.getDescendants()){let h=d.uniqueId;t.has(h)&&(f.add(h),i.dependsOn.get(h).add(l))}}let r=[],s=[];for(let o of e){let l=o.uniqueId;i.dependsOn.get(l).size===0&&(s.push(o),t.delete(l))}let a=s;for(;a.length>0;){let o=a.shift();r.push(o);let l=i.dependedBy.get(o.uniqueId);for(let c of Array.from(l.values())){let f=i.dependsOn.get(c);f.delete(o.uniqueId),f.size===0&&t.get(c)&&(a.push(t.get(c)),t.delete(c))}}return t.size>0&&(ee.Error("SceneSerializer._topologicalSort: There were unvisited nodes:"),t.forEach(o=>{ee.Error(o.name)})),r}_addNodeAndDescendantsToList(e,t,i,r){if(!(!i||r&&!r(i)||t.has(i.uniqueId))){e.push(i),t.add(i.uniqueId);for(let s of i.getDescendants(!0))this._addNodeAndDescendantsToList(e,t,s,r)}}_isNodeInContainer(e){return e instanceof yr&&this.meshes.indexOf(e)!==-1||e instanceof Zt&&this.transformNodes.indexOf(e)!==-1||e instanceof Yt&&this.lights.indexOf(e)!==-1||e instanceof gt&&this.cameras.indexOf(e)!==-1}_isValidHierarchy(){for(let e of this.meshes)if(e.parent&&!this._isNodeInContainer(e.parent))return ee.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;for(let e of this.transformNodes)if(e.parent&&!this._isNodeInContainer(e.parent))return ee.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;for(let e of this.lights)if(e.parent&&!this._isNodeInContainer(e.parent))return ee.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;for(let e of this.cameras)if(e.parent&&!this._isNodeInContainer(e.parent))return ee.Warn(`Node ${e.name} has a parent that is not in the container.`),!1;return!0}instantiateModelsToScene(e,t=!1,i){this._isValidHierarchy()||pe.Warn("SceneSerializer.InstantiateModelsToScene: The Asset Container hierarchy is not valid.");let r={},s={},a=new jO,o=[],l=[],c={doNotInstantiate:!0,...i},f=(_,p)=>{if(r[_.uniqueId]=p.uniqueId,s[p.uniqueId]=p,e&&(p.name=e(_.name)),p instanceof q){let g=p;if(g.morphTargetManager){let v=_.morphTargetManager;g.morphTargetManager=v.clone();for(let T=0;T<v.numTargets;T++){let S=v.getTarget(T),E=g.morphTargetManager.getTarget(T);r[S.uniqueId]=E.uniqueId,s[E.uniqueId]=E}}}},d=[],h=new Set;for(let _ of this.transformNodes)_.parent===null&&this._addNodeAndDescendantsToList(d,h,_,c.predicate);for(let _ of this.meshes)_.parent===null&&this._addNodeAndDescendantsToList(d,h,_,c.predicate);let u=this._topologicalSort(d),m=(_,p)=>{if(f(_,p),_.parent){let g=r[_.parent.uniqueId],v=s[g];v?p.parent=v:p.parent=_.parent}if(p.position&&_.position&&p.position.copyFrom(_.position),p.rotationQuaternion&&_.rotationQuaternion&&p.rotationQuaternion.copyFrom(_.rotationQuaternion),p.rotation&&_.rotation&&p.rotation.copyFrom(_.rotation),p.scaling&&_.scaling&&p.scaling.copyFrom(_.scaling),p.material){let g=p;if(g.material)if(t){let v=_.material;if(l.indexOf(v)===-1){let T=v.clone(e?e(v.name):"Clone of "+v.name);if(l.push(v),r[v.uniqueId]=T.uniqueId,s[T.uniqueId]=T,v.getClassName()==="MultiMaterial"){let S=v;for(let E of S.subMaterials)E&&(T=E.clone(e?e(E.name):"Clone of "+E.name),l.push(E),r[E.uniqueId]=T.uniqueId,s[T.uniqueId]=T);S.subMaterials=S.subMaterials.map(E=>E&&s[r[E.uniqueId]])}}g.getClassName()!=="InstancedMesh"&&(g.material=s[r[v.uniqueId]])}else g.material.getClassName()==="MultiMaterial"?this.scene.multiMaterials.indexOf(g.material)===-1&&this.scene.addMultiMaterial(g.material):this.scene.materials.indexOf(g.material)===-1&&this.scene.addMaterial(g.material)}p.parent===null&&a.rootNodes.push(p)};for(let _ of u)if(_.getClassName()==="InstancedMesh"){let p=_,g=p.sourceMesh,v=r[g.uniqueId],S=(typeof v=="number"?s[v]:g).createInstance(p.name);m(p,S)}else{let p=!0;_.getClassName()==="TransformNode"||_.getClassName()==="Node"||_.skeleton||!_.getTotalVertices||_.getTotalVertices()===0?p=!1:c.doNotInstantiate&&(typeof c.doNotInstantiate=="function"?p=!c.doNotInstantiate(_):p=!c.doNotInstantiate);let g=p?_.createInstance(`instance of ${_.name}`):_.clone(`Clone of ${_.name}`,null,!0);if(!g)throw new Error(`Could not clone or instantiate node on Asset Container ${_.name}`);m(_,g)}for(let _ of this.skeletons){if(c.predicate&&!c.predicate(_))continue;let p=_.clone(e?e(_.name):"Clone of "+_.name);for(let g of this.meshes)if(g.skeleton===_&&!g.isAnInstance){let v=s[r[g.uniqueId]];if(!v||v.isAnInstance||(v.skeleton=p,o.indexOf(p)!==-1))continue;o.push(p);for(let T of p.bones)T._linkedTransformNode&&(T._linkedTransformNode=s[r[T._linkedTransformNode.uniqueId]])}a.skeletons.push(p)}for(let _ of this.animationGroups){if(c.predicate&&!c.predicate(_))continue;let p=_.clone(e?e(_.name):"Clone of "+_.name,g=>s[r[g.uniqueId]]||g);a.animationGroups.push(p)}return a}addAllToScene(){if(!this._wasAddedToScene){this._isValidHierarchy()||pe.Warn("SceneSerializer.addAllToScene: The Asset Container hierarchy is not valid."),this._wasAddedToScene=!0,this.addToScene(null),this.environmentTexture&&(this.scene.environmentTexture=this.environmentTexture);for(let e of this.scene._serializableComponents)e.addFromContainer(this);this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null}}addToScene(e=null){let t=[];for(let i of this.cameras)e&&!e(i)||(this.scene.addCamera(i),t.push(i));for(let i of this.lights)e&&!e(i)||(this.scene.addLight(i),t.push(i));for(let i of this.meshes)e&&!e(i)||(this.scene.addMesh(i),t.push(i));for(let i of this.skeletons)e&&!e(i)||this.scene.addSkeleton(i);for(let i of this.animations)e&&!e(i)||this.scene.addAnimation(i);for(let i of this.animationGroups)e&&!e(i)||this.scene.addAnimationGroup(i);for(let i of this.multiMaterials)e&&!e(i)||this.scene.addMultiMaterial(i);for(let i of this.materials)e&&!e(i)||this.scene.addMaterial(i);for(let i of this.morphTargetManagers)e&&!e(i)||this.scene.addMorphTargetManager(i);for(let i of this.geometries)e&&!e(i)||this.scene.addGeometry(i);for(let i of this.transformNodes)e&&!e(i)||(this.scene.addTransformNode(i),t.push(i));for(let i of this.actionManagers)e&&!e(i)||this.scene.addActionManager(i);for(let i of this.textures)e&&!e(i)||this.scene.addTexture(i);for(let i of this.reflectionProbes)e&&!e(i)||this.scene.addReflectionProbe(i);for(let i of this.spriteManagers)e&&!e(i)||(this.scene.spriteManagers||(this.scene.spriteManagers=[]),this.scene.spriteManagers.push(i));if(t.length){let i=new Set(this.scene.meshes);for(let r of this.scene.lights)i.add(r);for(let r of this.scene.cameras)i.add(r);for(let r of this.scene.transformNodes)i.add(r);for(let r of this.skeletons)for(let s of r.bones)i.add(s);for(let r of t)r.parent&&!i.has(r.parent)&&(r.setParent?r.setParent(null):r.parent=null)}}removeAllFromScene(){this._isValidHierarchy()||pe.Warn("SceneSerializer.removeAllFromScene: The Asset Container hierarchy is not valid."),this._wasAddedToScene=!1,this.removeFromScene(null),this.environmentTexture===this.scene.environmentTexture&&(this.scene.environmentTexture=null);for(let e of this.scene._serializableComponents)e.removeFromContainer(this)}removeFromScene(e=null){for(let t of this.cameras)e&&!e(t)||this.scene.removeCamera(t);for(let t of this.lights)e&&!e(t)||this.scene.removeLight(t);for(let t of this.meshes)e&&!e(t)||this.scene.removeMesh(t,!0);for(let t of this.skeletons)e&&!e(t)||this.scene.removeSkeleton(t);for(let t of this.animations)e&&!e(t)||this.scene.removeAnimation(t);for(let t of this.animationGroups)e&&!e(t)||this.scene.removeAnimationGroup(t);for(let t of this.multiMaterials)e&&!e(t)||this.scene.removeMultiMaterial(t);for(let t of this.materials)e&&!e(t)||this.scene.removeMaterial(t);for(let t of this.morphTargetManagers)e&&!e(t)||this.scene.removeMorphTargetManager(t);for(let t of this.geometries)e&&!e(t)||this.scene.removeGeometry(t);for(let t of this.transformNodes)e&&!e(t)||this.scene.removeTransformNode(t);for(let t of this.actionManagers)e&&!e(t)||this.scene.removeActionManager(t);for(let t of this.textures)e&&!e(t)||this.scene.removeTexture(t);for(let t of this.reflectionProbes)e&&!e(t)||this.scene.removeReflectionProbe(t);for(let t of this.spriteManagers)if(!(e&&!e(t))&&this.scene.spriteManagers){let i=this.scene.spriteManagers.indexOf(t);i!==-1&&this.scene.spriteManagers.splice(i,1)}}dispose(){let e=this.cameras.slice(0);for(let _ of e)_.dispose();this.cameras.length=0;let t=this.lights.slice(0);for(let _ of t)_.dispose();this.lights.length=0;let i=this.meshes.slice(0);for(let _ of i)_.dispose();this.meshes.length=0;let r=this.skeletons.slice(0);for(let _ of r)_.dispose();this.skeletons.length=0;let s=this.animationGroups.slice(0);for(let _ of s)_.dispose();this.animationGroups.length=0;let a=this.multiMaterials.slice(0);for(let _ of a)_.dispose();this.multiMaterials.length=0;let o=this.materials.slice(0);for(let _ of o)_.dispose();this.materials.length=0;let l=this.geometries.slice(0);for(let _ of l)_.dispose();this.geometries.length=0;let c=this.transformNodes.slice(0);for(let _ of c)_.dispose();this.transformNodes.length=0;let f=this.actionManagers.slice(0);for(let _ of f)_.dispose();this.actionManagers.length=0;let d=this.textures.slice(0);for(let _ of d)_.dispose();this.textures.length=0;let h=this.reflectionProbes.slice(0);for(let _ of h)_.dispose();this.reflectionProbes.length=0;let u=this.morphTargetManagers.slice(0);for(let _ of u)_.dispose();this.morphTargetManagers.length=0;let m=this.spriteManagers.slice(0);for(let _ of m)_.dispose();this.spriteManagers.length=0,this.environmentTexture&&(this.environmentTexture.dispose(),this.environmentTexture=null);for(let _ of this.scene._serializableComponents)_.removeFromContainer(this,!0);this._onContextRestoredObserver&&(this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}_moveAssets(e,t,i){if(!(!e||!t))for(let r of e){let s=!0;if(i){for(let a of i)if(r===a){s=!1;break}}s&&(t.push(r),r._parentContainer=this)}}moveAllFromScene(e){this._wasAddedToScene=!1,e===void 0&&(e=new KO);for(let t in this)Object.prototype.hasOwnProperty.call(this,t)&&(this[t]=this[t]||(t==="_environmentTexture"?null:[]),this._moveAssets(this.scene[t],this[t],e[t]));this.environmentTexture=this.scene.environmentTexture,this.removeAllFromScene()}createRootMesh(){let e=new q("assetContainerRootMesh",this.scene);for(let t of this.meshes)t.parent||e.addChild(t);return this.meshes.unshift(e),e}mergeAnimationsTo(e=Oe.LastCreatedScene,t,i=null){if(!e)return ee.Error("No scene available to merge animations to"),[];let r=i||(l=>{let c,f=l.animations.length?l.animations[0].targetProperty:"",d=l.name.split(".").join("").split("_primitive")[0];switch(f){case"position":case"rotationQuaternion":c=e.getTransformNodeByName(l.name)||e.getTransformNodeByName(d);break;case"influence":c=e.getMorphTargetByName(l.name)||e.getMorphTargetByName(d);break;default:c=e.getNodeByName(l.name)||e.getNodeByName(d)}return c}),s=this.getNodes();for(let l of s){let c=r(l);if(c!==null){for(let f of l.animations){let d=c.animations.filter(h=>h.targetProperty===f.targetProperty);for(let h of d){let u=c.animations.indexOf(h,0);u>-1&&c.animations.splice(u,1)}}c.animations=c.animations.concat(l.animations)}}let a=[],o=this.animationGroups.slice();for(let l of o){a.push(l.clone(l.name,r));for(let c of l.animatables)c.stop()}for(let l of t){let c=r(l.target);c&&(e.beginAnimation(c,l.fromFrame,l.toFrame,l.loopAnimation,l.speedRatio,l.onAnimationEnd?l.onAnimationEnd:void 0,void 0,!0,void 0,l.onAnimationLoop?l.onAnimationLoop:void 0),e.stopAnimation(l.target))}return a}populateRootNodes(){this.rootNodes.length=0;for(let e of this.meshes)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e);for(let e of this.transformNodes)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e);for(let e of this.lights)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e);for(let e of this.cameras)!e.parent&&this.rootNodes.indexOf(e)===-1&&this.rootNodes.push(e)}addAllAssetsToContainer(e){if(!e)return;let t=[],i=new Set;for(t.push(e);t.length>0;){let r=t.pop();if(r instanceof q?(r.geometry&&this.geometries.indexOf(r.geometry)===-1&&this.geometries.push(r.geometry),this.meshes.push(r)):r instanceof Tc?this.meshes.push(r):r instanceof Zt?this.transformNodes.push(r):r instanceof Yt?this.lights.push(r):r instanceof gt&&this.cameras.push(r),r instanceof yr){if(r.material&&this.materials.indexOf(r.material)===-1){this.materials.push(r.material);for(let s of r.material.getActiveTextures())this.textures.indexOf(s)===-1&&this.textures.push(s)}r.skeleton&&this.skeletons.indexOf(r.skeleton)===-1&&this.skeletons.push(r.skeleton),r.morphTargetManager&&this.morphTargetManagers.indexOf(r.morphTargetManager)===-1&&this.morphTargetManagers.push(r.morphTargetManager)}for(let s of r.getChildren())i.has(s)||t.push(s);i.add(r)}this.populateRootNodes()}_getByTags(e,t,i){if(t===void 0)return e;let r=[];for(let s in e){let a=e[s];ei&&ei.MatchesQuery(a,t)&&(!i||i(a))&&r.push(a)}return r}getMeshesByTags(e,t){return this._getByTags(this.meshes,e,t)}getCamerasByTags(e,t){return this._getByTags(this.cameras,e,t)}getLightsByTags(e,t){return this._getByTags(this.lights,e,t)}getMaterialsByTags(e,t){return this._getByTags(this.materials,e,t).concat(this._getByTags(this.multiMaterials,e,t))}getTransformNodesByTags(e,t){return this._getByTags(this.transformNodes,e,t)}}});var Vh,W8=I(()=>{Bg();Vh=class{constructor(e){this.byteOffset=0,this.buffer=e}async 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c.postMessage({id:"validate",data:e,rootUrl:t,fileName:i})}):(this._LoadScriptPromise||(this._LoadScriptPromise=pe.LoadBabylonScriptAsync(this.Configuration.url)),this._LoadScriptPromise.then(()=>ZO(e,t,i,r)))}};wp.Configuration={url:`${pe._DefaultCdnUrl}/gltf_validator.js`};wp._LastResults=null});var kc,Bv,z8=I(()=>{kc="Z2xURg",Bv={name:"gltf",extensions:{".gltf":{isBinary:!1,mimeType:"model/gltf+json"},".glb":{isBinary:!0,mimeType:"model/gltf-binary"}},canDirectLoad(n){return n.indexOf("asset")!==-1&&n.indexOf("version")!==-1||n.startsWith("data:base64,"+kc)||n.startsWith("data:;base64,"+kc)||n.startsWith("data:application/octet-stream;base64,"+kc)||n.startsWith("data:model/gltf-binary;base64,"+kc)}}});function X8(n,e,t){try{return Promise.resolve(new Uint8Array(n,e,t))}catch(i){return Promise.reject(i)}}function Gme(n,e,t){try{if(e<0||e>=n.byteLength)throw new RangeError("Offset is out of range.");if(e+t>n.byteLength)throw new RangeError("Length is out of range.");return Promise.resolve(new Uint8Array(n.buffer,n.byteOffset+e,t))}catch(i){return Promise.reject(i)}}var Fp,Gh,bs,Fb,kme,qO,ud,QO=I(()=>{mi();wi();Np();Fv();Lt();W8();H8();z8();lc();Fg();(function(n){n[n.AUTO=0]="AUTO",n[n.FORCE_RIGHT_HANDED=1]="FORCE_RIGHT_HANDED"})(Fp||(Fp={}));(function(n){n[n.NONE=0]="NONE",n[n.FIRST=1]="FIRST",n[n.ALL=2]="ALL"})(Gh||(Gh={}));(function(n){n[n.LOADING=0]="LOADING",n[n.READY=1]="READY",n[n.COMPLETE=2]="COMPLETE"})(bs||(bs={}));Fb=class{constructor(){this.alwaysComputeBoundingBox=!1,this.alwaysComputeSkeletonRootNode=!1,this.animationStartMode=Gh.FIRST,this.compileMaterials=!1,this.compileShadowGenerators=!1,this.coordinateSystemMode=Fp.AUTO,this.createInstances=!0,this.loadAllMaterials=!1,this.loadMorphTargets=!0,this.loadNodeAnimations=!0,this.loadOnlyMaterials=!1,this.loadSkins=!0,this.skipMaterials=!1,this.targetFps=60,this.transparencyAsCoverage=!1,this.useClipPlane=!1,this.useGltfTextureNames=!1,this.useRangeRequests=!1,this.useSRGBBuffers=!0,this.validate=!1,this.useOpenPBR=!1,this.dontUseTransmissionHelper=!1}},kme=new Fb,qO=class extends Fb{constructor(){super(...arguments),this.extensionOptions={},this.preprocessUrlAsync=e=>Promise.resolve(e)}copyFrom(e){var t,i,r,s,a,o,l,c,f,d,h,u,m,_,p,g,v,T,S,E,A,R,M,y,C,D;e&&(this.alwaysComputeBoundingBox=(t=e.alwaysComputeBoundingBox)!=null?t:this.alwaysComputeBoundingBox,this.alwaysComputeSkeletonRootNode=(i=e.alwaysComputeSkeletonRootNode)!=null?i:this.alwaysComputeSkeletonRootNode,this.animationStartMode=(r=e.animationStartMode)!=null?r:this.animationStartMode,this.capturePerformanceCounters=(s=e.capturePerformanceCounters)!=null?s:this.capturePerformanceCounters,this.compileMaterials=(a=e.compileMaterials)!=null?a:this.compileMaterials,this.compileShadowGenerators=(o=e.compileShadowGenerators)!=null?o:this.compileShadowGenerators,this.coordinateSystemMode=(l=e.coordinateSystemMode)!=null?l:this.coordinateSystemMode,this.createInstances=(c=e.createInstances)!=null?c:this.createInstances,this.customRootNode=e.customRootNode,this.extensionOptions=(f=e.extensionOptions)!=null?f:this.extensionOptions,this.loadAllMaterials=(d=e.loadAllMaterials)!=null?d:this.loadAllMaterials,this.loadMorphTargets=(h=e.loadMorphTargets)!=null?h:this.loadMorphTargets,this.loadNodeAnimations=(u=e.loadNodeAnimations)!=null?u:this.loadNodeAnimations,this.loadOnlyMaterials=(m=e.loadOnlyMaterials)!=null?m:this.loadOnlyMaterials,this.loadSkins=(_=e.loadSkins)!=null?_:this.loadSkins,this.loggingEnabled=(p=e.loggingEnabled)!=null?p:this.loggingEnabled,this.onCameraLoaded=e.onCameraLoaded,this.onMaterialLoaded=e.onMaterialLoaded,this.onMeshLoaded=e.onMeshLoaded,this.onParsed=e.onParsed,this.onSkinLoaded=e.onSkinLoaded,this.onTextureLoaded=e.onTextureLoaded,this.onValidated=e.onValidated,this.preprocessUrlAsync=(g=e.preprocessUrlAsync)!=null?g:this.preprocessUrlAsync,this.skipMaterials=(v=e.skipMaterials)!=null?v:this.skipMaterials,this.targetFps=(T=e.targetFps)!=null?T:this.targetFps,this.transparencyAsCoverage=(S=e.transparencyAsCoverage)!=null?S:this.transparencyAsCoverage,this.useClipPlane=(E=e.useClipPlane)!=null?E:this.useClipPlane,this.useGltfTextureNames=(A=e.useGltfTextureNames)!=null?A:this.useGltfTextureNames,this.useOpenPBR=(R=e.useOpenPBR)!=null?R:this.useOpenPBR,this.useRangeRequests=(M=e.useRangeRequests)!=null?M:this.useRangeRequests,this.useSRGBBuffers=(y=e.useSRGBBuffers)!=null?y:this.useSRGBBuffers,this.validate=(C=e.validate)!=null?C:this.validate,this.dontUseTransmissionHelper=(D=e.dontUseTransmissionHelper)!=null?D:this.dontUseTransmissionHelper)}},ud=class n extends qO{constructor(e){super(),this.onParsedObservable=new te,this.onMeshLoadedObservable=new te,this.onSkinLoadedObservable=new te,this.onTextureLoadedObservable=new te,this.onMaterialLoadedObservable=new te,this.onCameraLoadedObservable=new te,this.onCompleteObservable=new te,this.onErrorObservable=new te,this.onDisposeObservable=new te,this.onExtensionLoadedObservable=new te,this.onValidatedObservable=new te,this._loader=null,this._state=null,this._requests=new Array,this.name=Bv.name,this.extensions=Bv.extensions,this.onLoaderStateChangedObservable=new te,this._logIndentLevel=0,this._loggingEnabled=!1,this._log=this._logDisabled,this._capturePerformanceCounters=!1,this._startPerformanceCounter=this._startPerformanceCounterDisabled,this._endPerformanceCounter=this._endPerformanceCounterDisabled,this.copyFrom(Object.assign({...kme},e))}set onParsed(e){this._onParsedObserver&&this.onParsedObservable.remove(this._onParsedObserver),e&&(this._onParsedObserver=this.onParsedObservable.add(e))}set onMeshLoaded(e){this._onMeshLoadedObserver&&this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver),e&&(this._onMeshLoadedObserver=this.onMeshLoadedObservable.add(e))}set onSkinLoaded(e){this._onSkinLoadedObserver&&this.onSkinLoadedObservable.remove(this._onSkinLoadedObserver),e&&(this._onSkinLoadedObserver=this.onSkinLoadedObservable.add(t=>e(t.node,t.skinnedNode)))}set onTextureLoaded(e){this._onTextureLoadedObserver&&this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver),e&&(this._onTextureLoadedObserver=this.onTextureLoadedObservable.add(e))}set onMaterialLoaded(e){this._onMaterialLoadedObserver&&this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver),e&&(this._onMaterialLoadedObserver=this.onMaterialLoadedObservable.add(e))}set onCameraLoaded(e){this._onCameraLoadedObserver&&this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver),e&&(this._onCameraLoadedObserver=this.onCameraLoadedObservable.add(e))}set onComplete(e){this._onCompleteObserver&&this.onCompleteObservable.remove(this._onCompleteObserver),this._onCompleteObserver=this.onCompleteObservable.add(e)}set onError(e){this._onErrorObserver&&this.onErrorObservable.remove(this._onErrorObserver),this._onErrorObserver=this.onErrorObservable.add(e)}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}set onExtensionLoaded(e){this._onExtensionLoadedObserver&&this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver),this._onExtensionLoadedObserver=this.onExtensionLoadedObservable.add(e)}get loggingEnabled(){return this._loggingEnabled}set loggingEnabled(e){this._loggingEnabled!==e&&(this._loggingEnabled=e,this._loggingEnabled?this._log=this._logEnabled:this._log=this._logDisabled)}get capturePerformanceCounters(){return this._capturePerformanceCounters}set capturePerformanceCounters(e){this._capturePerformanceCounters!==e&&(this._capturePerformanceCounters=e,this._capturePerformanceCounters?(this._startPerformanceCounter=this._startPerformanceCounterEnabled,this._endPerformanceCounter=this._endPerformanceCounterEnabled):(this._startPerformanceCounter=this._startPerformanceCounterDisabled,this._endPerformanceCounter=this._endPerformanceCounterDisabled))}set onValidated(e){this._onValidatedObserver&&this.onValidatedObservable.remove(this._onValidatedObserver),this._onValidatedObserver=this.onValidatedObservable.add(e)}dispose(){this._loader&&(this._loader.dispose(),this._loader=null);for(let e of this._requests)e.abort();this._requests.length=0,delete this._progressCallback,this.preprocessUrlAsync=e=>Promise.resolve(e),this.onMeshLoadedObservable.clear(),this.onSkinLoadedObservable.clear(),this.onTextureLoadedObservable.clear(),this.onMaterialLoadedObservable.clear(),this.onCameraLoadedObservable.clear(),this.onCompleteObservable.clear(),this.onExtensionLoadedObservable.clear(),this.onDisposeObservable.notifyObservers(void 0),this.onDisposeObservable.clear()}loadFile(e,t,i,r,s,a,o,l){if(ArrayBuffer.isView(t))return this._loadBinary(e,t,i,r,o,l),null;this._progressCallback=s;let c=t.name||pe.GetFilename(t);if(a){if(this.useRangeRequests){this.validate&&ee.Warn("glTF validation is not supported when range requests are enabled");let f={abort:()=>{},onCompleteObservable:new te},d={readAsync:(h,u)=>new Promise((m,_)=>{this._loadFile(e,t,p=>{m(new Uint8Array(p))},!0,p=>{_(p)},p=>{p.setRequestHeader("Range",`bytes=${h}-${h+u-1}`)})}),byteLength:0};return this._unpackBinaryAsync(new Vh(d)).then(h=>{f.onCompleteObservable.notifyObservers(f),r(h)},o?h=>o(void 0,h):void 0),f}return this._loadFile(e,t,f=>{this._validate(e,new Uint8Array(f,0,f.byteLength),i,c),this._unpackBinaryAsync(new Vh({readAsync:(d,h)=>X8(f,d,h),byteLength:f.byteLength})).then(d=>{r(d)},o?d=>o(void 0,d):void 0)},!0,o)}else return this._loadFile(e,t,f=>{try{this._validate(e,f,i,c),r({json:this._parseJson(f)})}catch(d){o&&o()}},!1,o)}_loadBinary(e,t,i,r,s,a){this._validate(e,new Uint8Array(t.buffer,t.byteOffset,t.byteLength),i,a),this._unpackBinaryAsync(new Vh({readAsync:(o,l)=>Gme(t,o,l),byteLength:t.byteLength})).then(o=>{r(o)},s?o=>s(void 0,o):void 0)}importMeshAsync(e,t,i,r,s,a){return Promise.resolve().then(()=>(this.onParsedObservable.notifyObservers(i),this.onParsedObservable.clear(),this._log(`Loading ${a||""}`),this._loader=this._getLoader(i),this._loader.importMeshAsync(e,t,null,i,r,s,a)))}loadAsync(e,t,i,r,s){return Promise.resolve().then(()=>(this.onParsedObservable.notifyObservers(t),this.onParsedObservable.clear(),this._log(`Loading ${s||""}`),this._loader=this._getLoader(t),this._loader.loadAsync(e,t,i,r,s)))}loadAssetContainerAsync(e,t,i,r,s){return Promise.resolve().then(()=>{this.onParsedObservable.notifyObservers(t),this.onParsedObservable.clear(),this._log(`Loading ${s||""}`),this._loader=this._getLoader(t);let a=new Ll(e),o=[];this.onMaterialLoadedObservable.add(d=>{o.push(d)});let l=[];this.onTextureLoadedObservable.add(d=>{l.push(d)});let c=[];this.onCameraLoadedObservable.add(d=>{c.push(d)});let f=[];return this.onMeshLoadedObservable.add(d=>{d.morphTargetManager&&f.push(d.morphTargetManager)}),this._loader.importMeshAsync(null,e,a,t,i,r,s).then(d=>(Array.prototype.push.apply(a.geometries,d.geometries),Array.prototype.push.apply(a.meshes,d.meshes),Array.prototype.push.apply(a.particleSystems,d.particleSystems),Array.prototype.push.apply(a.skeletons,d.skeletons),Array.prototype.push.apply(a.animationGroups,d.animationGroups),Array.prototype.push.apply(a.materials,o),Array.prototype.push.apply(a.textures,l),Array.prototype.push.apply(a.lights,d.lights),Array.prototype.push.apply(a.transformNodes,d.transformNodes),Array.prototype.push.apply(a.cameras,c),Array.prototype.push.apply(a.morphTargetManagers,f),a))})}canDirectLoad(e){return Bv.canDirectLoad(e)}directLoad(e,t){if(t.startsWith("base64,"+kc)||t.startsWith(";base64,"+kc)||t.startsWith("application/octet-stream;base64,"+kc)||t.startsWith("model/gltf-binary;base64,"+kc)){let i=Pf(t);return this._validate(e,new Uint8Array(i,0,i.byteLength)),this._unpackBinaryAsync(new Vh({readAsync:(r,s)=>X8(i,r,s),byteLength:i.byteLength}))}return this._validate(e,t),Promise.resolve({json:this._parseJson(t)})}createPlugin(e){return new n(e[Bv.name])}get loaderState(){return this._state}whenCompleteAsync(){return new Promise((e,t)=>{this.onCompleteObservable.addOnce(()=>{e()}),this.onErrorObservable.addOnce(i=>{t(i)})})}_setState(e){this._state!==e&&(this._state=e,this.onLoaderStateChangedObservable.notifyObservers(this._state),this._log(bs[this._state]))}_loadFile(e,t,i,r,s,a){let o=e._loadFile(t,i,l=>{this._onProgress(l,o)},!0,r,s,a);return o.onCompleteObservable.add(()=>{o._lengthComputable=!0,o._total=o._loaded}),this._requests.push(o),o}_onProgress(e,t){if(!this._progressCallback)return;t._lengthComputable=e.lengthComputable,t._loaded=e.loaded,t._total=e.total;let i=!0,r=0,s=0;for(let a of this._requests){if(a._lengthComputable===void 0||a._loaded===void 0||a._total===void 0)return;i=i&&a._lengthComputable,r+=a._loaded,s+=a._total}this._progressCallback({lengthComputable:i,loaded:r,total:i?s:0})}_validate(e,t,i="",r=""){this.validate&&(this._startPerformanceCounter("Validate JSON"),wp.ValidateAsync(t,i,r,s=>this.preprocessUrlAsync(i+s).then(a=>e._loadFileAsync(a,void 0,!0,!0).then(o=>new Uint8Array(o,0,o.byteLength)))).then(s=>{this._endPerformanceCounter("Validate JSON"),this.onValidatedObservable.notifyObservers(s),this.onValidatedObservable.clear()},s=>{this._endPerformanceCounter("Validate JSON"),pe.Warn(`Failed to validate: ${s.message}`),this.onValidatedObservable.clear()}))}_getLoader(e){let t=e.json.asset||{};this._log(`Asset version: ${t.version}`),t.minVersion&&this._log(`Asset minimum version: ${t.minVersion}`),t.generator&&this._log(`Asset generator: ${t.generator}`);let i=n._parseVersion(t.version);if(!i)throw new Error("Invalid version: "+t.version);if(t.minVersion!==void 0){let a=n._parseVersion(t.minVersion);if(!a)throw new Error("Invalid minimum version: "+t.minVersion);if(n._compareVersion(a,{major:2,minor:0})>0)throw new Error("Incompatible minimum version: "+t.minVersion)}let s={1:n._CreateGLTF1Loader,2:n._CreateGLTF2Loader}[i.major];if(!s)throw new Error("Unsupported version: "+t.version);return s(this)}_parseJson(e){this._startPerformanceCounter("Parse JSON"),this._log(`JSON length: ${e.length}`);let t=JSON.parse(e);return this._endPerformanceCounter("Parse JSON"),t}_unpackBinaryAsync(e){return this._startPerformanceCounter("Unpack Binary"),e.loadAsync(20).then(()=>{let t={Magic:1179937895},i=e.readUint32();if(i!==t.Magic)throw new Xs("Unexpected magic: "+i,wa.GLTFLoaderUnexpectedMagicError);let r=e.readUint32();this.loggingEnabled&&this._log(`Binary version: ${r}`);let s=e.readUint32();!this.useRangeRequests&&s!==e.buffer.byteLength&&ee.Warn(`Length in header does not match actual data length: ${s} != ${e.buffer.byteLength}`);let a;switch(r){case 1:{a=this._unpackBinaryV1Async(e,s);break}case 2:{a=this._unpackBinaryV2Async(e,s);break}default:throw new Error("Unsupported version: "+r)}return this._endPerformanceCounter("Unpack Binary"),a})}_unpackBinaryV1Async(e,t){let i={JSON:0},r=e.readUint32(),s=e.readUint32();if(s!==i.JSON)throw new Error(`Unexpected content format: ${s}`);let a=t-e.byteOffset,o={json:this._parseJson(e.readString(r)),bin:null};if(a!==0){let l=e.byteOffset;o.bin={readAsync:(c,f)=>e.buffer.readAsync(l+c,f),byteLength:a}}return Promise.resolve(o)}_unpackBinaryV2Async(e,t){let i={JSON:1313821514,BIN:5130562},r=e.readUint32();if(e.readUint32()!==i.JSON)throw new Error("First chunk format is not JSON");return e.byteOffset+r===t?e.loadAsync(r).then(()=>({json:this._parseJson(e.readString(r)),bin:null})):e.loadAsync(r+8).then(()=>{let a={json:this._parseJson(e.readString(r)),bin:null},o=()=>{let l=e.readUint32();switch(e.readUint32()){case i.JSON:throw new Error("Unexpected JSON chunk");case i.BIN:{let f=e.byteOffset;a.bin={readAsync:(d,h)=>e.buffer.readAsync(f+d,h),byteLength:l},e.skipBytes(l);break}default:{e.skipBytes(l);break}}return e.byteOffset!==t?e.loadAsync(8).then(o):Promise.resolve(a)};return o()})}static _parseVersion(e){if(e==="1.0"||e==="1.0.1")return{major:1,minor:0};let t=(e+"").match(/^(\d+)\.(\d+)/);return t?{major:parseInt(t[1]),minor:parseInt(t[2])}:null}static _compareVersion(e,t){return e.major>t.major?1:e.major<t.major?-1:e.minor>t.minor?1:e.minor<t.minor?-1:0}_logOpen(e){this._log(e),this._logIndentLevel++}_logClose(){--this._logIndentLevel}_logEnabled(e){let t=n._logSpaces.substring(0,this._logIndentLevel*2);ee.Log(`${t}${e}`)}_logDisabled(e){}_startPerformanceCounterEnabled(e){pe.StartPerformanceCounter(e)}_startPerformanceCounterDisabled(e){}_endPerformanceCounterEnabled(e){pe.EndPerformanceCounter(e)}_endPerformanceCounterDisabled(e){}};ud.IncrementalLoading=!0;ud.HomogeneousCoordinates=!1;ud._logSpaces=" ";hd(new ud)});var Bb,Y8=I(()=>{Bb=class{get resolve(){return this._resolve}get reject(){return this._reject}constructor(){this.promise=new Promise((e,t)=>{this._resolve=e,this._reject=t})}}});var as,K8=I(()=>{Wt();kt();Cl();wx();ke();wi();as=class{constructor(){this.keysUp=[38],this.keysUpward=[33],this.keysDown=[40],this.keysDownward=[34],this.keysLeft=[37],this.keysRight=[39],this.rotationSpeed=.5,this.keysRotateLeft=[],this.keysRotateRight=[],this.keysRotateUp=[],this.keysRotateDown=[],this._keys=new Array}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments),!this._onCanvasBlurObserver&&(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(t=>{let i=t.event;if(!i.metaKey){if(t.type===Co.KEYDOWN)(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysUpward.indexOf(i.keyCode)!==-1||this.keysDownward.indexOf(i.keyCode)!==-1||this.keysRotateLeft.indexOf(i.keyCode)!==-1||this.keysRotateRight.indexOf(i.keyCode)!==-1||this.keysRotateUp.indexOf(i.keyCode)!==-1||this.keysRotateDown.indexOf(i.keyCode)!==-1)&&(this._keys.indexOf(i.keyCode)===-1&&this._keys.push(i.keyCode),e||i.preventDefault());else if(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysUpward.indexOf(i.keyCode)!==-1||this.keysDownward.indexOf(i.keyCode)!==-1||this.keysRotateLeft.indexOf(i.keyCode)!==-1||this.keysRotateRight.indexOf(i.keyCode)!==-1||this.keysRotateUp.indexOf(i.keyCode)!==-1||this.keysRotateDown.indexOf(i.keyCode)!==-1){let r=this._keys.indexOf(i.keyCode);r>=0&&this._keys.splice(r,1),e||i.preventDefault()}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){let e=this.camera;for(let t=0;t<this._keys.length;t++){let i=this._keys[t],r=e._computeLocalCameraSpeed();this.keysLeft.indexOf(i)!==-1?e._localDirection.copyFromFloats(-r,0,0):this.keysUp.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,0,r):this.keysRight.indexOf(i)!==-1?e._localDirection.copyFromFloats(r,0,0):this.keysDown.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,0,-r):this.keysUpward.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,r,0):this.keysDownward.indexOf(i)!==-1?e._localDirection.copyFromFloats(0,-r,0):this.keysRotateLeft.indexOf(i)!==-1?(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.y-=this._getLocalRotation()):this.keysRotateRight.indexOf(i)!==-1?(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.y+=this._getLocalRotation()):this.keysRotateUp.indexOf(i)!==-1?(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.x-=this._getLocalRotation()):this.keysRotateDown.indexOf(i)!==-1&&(e._localDirection.copyFromFloats(0,0,0),e.cameraRotation.x+=this._getLocalRotation()),e.getScene().useRightHandedSystem&&(e._localDirection.z*=-1),e.getViewMatrix().invertToRef(e._cameraTransformMatrix),b.TransformNormalToRef(e._localDirection,e._cameraTransformMatrix,e._transformedDirection),e.cameraDirection.addInPlace(e._transformedDirection)}}}getClassName(){return"FreeCameraKeyboardMoveInput"}_onLostFocus(){this._keys.length=0}getSimpleName(){return"keyboard"}_getLocalRotation(){let e=this.camera._calculateHandednessMultiplier();return this.rotationSpeed*this._engine.getDeltaTime()/1e3*e}};P([F()],as.prototype,"keysUp",void 0);P([F()],as.prototype,"keysUpward",void 0);P([F()],as.prototype,"keysDown",void 0);P([F()],as.prototype,"keysDownward",void 0);P([F()],as.prototype,"keysLeft",void 0);P([F()],as.prototype,"keysRight",void 0);P([F()],as.prototype,"rotationSpeed",void 0);P([F()],as.prototype,"keysRotateLeft",void 0);P([F()],as.prototype,"keysRotateRight",void 0);P([F()],as.prototype,"keysRotateUp",void 0);P([F()],as.prototype,"keysRotateDown",void 0);is.FreeCameraKeyboardMoveInput=as});var kh,j8=I(()=>{Wt();mi();kt();Cl();yo();wi();kh=class{constructor(e=!0){this.touchEnabled=e,this.buttons=[0,1,2],this.angularSensibility=2e3,this._previousPosition=null,this.onPointerMovedObservable=new te,this._allowCameraRotation=!0,this._currentActiveButton=-1,this._activePointerId=-1}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments);let t=this.camera.getEngine(),i=t.getInputElement();this._pointerInput||(this._pointerInput=r=>{let s=r.event,a=s.pointerType==="touch";if(!this.touchEnabled&&a||r.type!==at.POINTERMOVE&&this.buttons.indexOf(s.button)===-1)return;let o=s.target;if(r.type===at.POINTERDOWN){if(a&&this._activePointerId!==-1||!a&&this._currentActiveButton!==-1)return;this._activePointerId=s.pointerId;try{o==null||o.setPointerCapture(s.pointerId)}catch(l){}this._currentActiveButton===-1&&(this._currentActiveButton=s.button),this._previousPosition={x:s.clientX,y:s.clientY},e||(s.preventDefault(),i&&i.focus()),t.isPointerLock&&this._onMouseMove&&this._onMouseMove(r.event)}else if(r.type===at.POINTERUP){if(a&&this._activePointerId!==s.pointerId||!a&&this._currentActiveButton!==s.button)return;try{o==null||o.releasePointerCapture(s.pointerId)}catch(l){}this._currentActiveButton=-1,this._previousPosition=null,e||s.preventDefault(),this._activePointerId=-1}else if(r.type===at.POINTERMOVE&&(this._activePointerId===s.pointerId||!a)){if(t.isPointerLock&&this._onMouseMove)this._onMouseMove(r.event);else if(this._previousPosition){let l=this.camera._calculateHandednessMultiplier(),c=(s.clientX-this._previousPosition.x)*l,f=(s.clientY-this._previousPosition.y)*l;this._allowCameraRotation&&(this.camera.cameraRotation.y+=c/this.angularSensibility,this.camera.cameraRotation.x+=f/this.angularSensibility),this.onPointerMovedObservable.notifyObservers({offsetX:c,offsetY:f}),this._previousPosition={x:s.clientX,y:s.clientY},e||s.preventDefault()}}}),this._onMouseMove=r=>{if(!t.isPointerLock)return;let s=this.camera._calculateHandednessMultiplier();this.camera.cameraRotation.y+=r.movementX*s/this.angularSensibility,this.camera.cameraRotation.x+=r.movementY*s/this.angularSensibility,this._previousPosition=null,e||r.preventDefault()},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,at.POINTERDOWN|at.POINTERUP|at.POINTERMOVE),i&&(this._contextMenuBind=r=>this.onContextMenu(r),i.addEventListener("contextmenu",this._contextMenuBind,!1))}onContextMenu(e){e.preventDefault()}detachControl(){if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._contextMenuBind){let t=this.camera.getEngine().getInputElement();t&&t.removeEventListener("contextmenu",this._contextMenuBind)}this.onPointerMovedObservable&&this.onPointerMovedObservable.clear(),this._observer=null,this._onMouseMove=null,this._previousPosition=null}this._activePointerId=-1,this._currentActiveButton=-1}getClassName(){return"FreeCameraMouseInput"}getSimpleName(){return"mouse"}};P([F()],kh.prototype,"buttons",void 0);P([F()],kh.prototype,"angularSensibility",void 0);is.FreeCameraMouseInput=kh});var Wh,Z8=I(()=>{Wt();kt();mi();yo();Fx();wi();Wh=class{constructor(){this.wheelPrecisionX=3,this.wheelPrecisionY=3,this.wheelPrecisionZ=3,this.onChangedObservable=new te,this._wheelDeltaX=0,this._wheelDeltaY=0,this._wheelDeltaZ=0,this._ffMultiplier=12,this._normalize=120}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments),this._wheel=t=>{if(t.type!==at.POINTERWHEEL)return;let i=t.event,r=i.deltaMode===Po.DOM_DELTA_LINE?this._ffMultiplier:1;this._wheelDeltaX+=this.wheelPrecisionX*r*i.deltaX/this._normalize,this._wheelDeltaY-=this.wheelPrecisionY*r*i.deltaY/this._normalize,this._wheelDeltaZ+=this.wheelPrecisionZ*r*i.deltaZ/this._normalize,i.preventDefault&&(e||i.preventDefault())},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,at.POINTERWHEEL)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null),this.onChangedObservable&&this.onChangedObservable.clear()}checkInputs(){this.onChangedObservable.notifyObservers({wheelDeltaX:this._wheelDeltaX,wheelDeltaY:this._wheelDeltaY,wheelDeltaZ:this._wheelDeltaZ}),this._wheelDeltaX=0,this._wheelDeltaY=0,this._wheelDeltaZ=0}getClassName(){return"BaseCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}};P([F()],Wh.prototype,"wheelPrecisionX",void 0);P([F()],Wh.prototype,"wheelPrecisionY",void 0);P([F()],Wh.prototype,"wheelPrecisionZ",void 0)});var ki,Js,q8=I(()=>{Wt();kt();Cl();Z8();ke();(function(n){n[n.MoveRelative=0]="MoveRelative",n[n.RotateRelative=1]="RotateRelative",n[n.MoveScene=2]="MoveScene"})(ki||(ki={}));Js=class extends Wh{constructor(){super(...arguments),this._moveRelative=b.Zero(),this._rotateRelative=b.Zero(),this._moveScene=b.Zero(),this._wheelXAction=ki.MoveRelative,this._wheelXActionCoordinate=0,this._wheelYAction=ki.MoveRelative,this._wheelYActionCoordinate=2,this._wheelZAction=null,this._wheelZActionCoordinate=null}getClassName(){return"FreeCameraMouseWheelInput"}set wheelXMoveRelative(e){e===null&&this._wheelXAction!==ki.MoveRelative||(this._wheelXAction=ki.MoveRelative,this._wheelXActionCoordinate=e)}get wheelXMoveRelative(){return this._wheelXAction!==ki.MoveRelative?null:this._wheelXActionCoordinate}set wheelYMoveRelative(e){e===null&&this._wheelYAction!==ki.MoveRelative||(this._wheelYAction=ki.MoveRelative,this._wheelYActionCoordinate=e)}get wheelYMoveRelative(){return this._wheelYAction!==ki.MoveRelative?null:this._wheelYActionCoordinate}set wheelZMoveRelative(e){e===null&&this._wheelZAction!==ki.MoveRelative||(this._wheelZAction=ki.MoveRelative,this._wheelZActionCoordinate=e)}get wheelZMoveRelative(){return this._wheelZAction!==ki.MoveRelative?null:this._wheelZActionCoordinate}set wheelXRotateRelative(e){e===null&&this._wheelXAction!==ki.RotateRelative||(this._wheelXAction=ki.RotateRelative,this._wheelXActionCoordinate=e)}get wheelXRotateRelative(){return this._wheelXAction!==ki.RotateRelative?null:this._wheelXActionCoordinate}set wheelYRotateRelative(e){e===null&&this._wheelYAction!==ki.RotateRelative||(this._wheelYAction=ki.RotateRelative,this._wheelYActionCoordinate=e)}get wheelYRotateRelative(){return this._wheelYAction!==ki.RotateRelative?null:this._wheelYActionCoordinate}set wheelZRotateRelative(e){e===null&&this._wheelZAction!==ki.RotateRelative||(this._wheelZAction=ki.RotateRelative,this._wheelZActionCoordinate=e)}get wheelZRotateRelative(){return this._wheelZAction!==ki.RotateRelative?null:this._wheelZActionCoordinate}set wheelXMoveScene(e){e===null&&this._wheelXAction!==ki.MoveScene||(this._wheelXAction=ki.MoveScene,this._wheelXActionCoordinate=e)}get wheelXMoveScene(){return this._wheelXAction!==ki.MoveScene?null:this._wheelXActionCoordinate}set wheelYMoveScene(e){e===null&&this._wheelYAction!==ki.MoveScene||(this._wheelYAction=ki.MoveScene,this._wheelYActionCoordinate=e)}get wheelYMoveScene(){return this._wheelYAction!==ki.MoveScene?null:this._wheelYActionCoordinate}set wheelZMoveScene(e){e===null&&this._wheelZAction!==ki.MoveScene||(this._wheelZAction=ki.MoveScene,this._wheelZActionCoordinate=e)}get wheelZMoveScene(){return this._wheelZAction!==ki.MoveScene?null:this._wheelZActionCoordinate}checkInputs(){if(this._wheelDeltaX===0&&this._wheelDeltaY===0&&this._wheelDeltaZ==0)return;this._moveRelative.setAll(0),this._rotateRelative.setAll(0),this._moveScene.setAll(0),this._updateCamera(),this.camera.getScene().useRightHandedSystem&&(this._moveRelative.z*=-1);let e=Z.Zero();this.camera.getViewMatrix().invertToRef(e);let t=b.Zero();b.TransformNormalToRef(this._moveRelative,e,t),this.camera.cameraRotation.x+=this._rotateRelative.x/200,this.camera.cameraRotation.y+=this._rotateRelative.y/200,this.camera.cameraDirection.addInPlace(t),this.camera.cameraDirection.addInPlace(this._moveScene),super.checkInputs()}_updateCamera(){this._updateCameraProperty(this._wheelDeltaX,this._wheelXAction,this._wheelXActionCoordinate),this._updateCameraProperty(this._wheelDeltaY,this._wheelYAction,this._wheelYActionCoordinate),this._updateCameraProperty(this._wheelDeltaZ,this._wheelZAction,this._wheelZActionCoordinate)}_updateCameraProperty(e,t,i){if(e===0||t===null||i===null)return;let r=null;switch(t){case ki.MoveRelative:r=this._moveRelative;break;case ki.RotateRelative:r=this._rotateRelative;break;case ki.MoveScene:r=this._moveScene;break}switch(i){case 0:r.set(e,0,0);break;case 1:r.set(0,e,0);break;case 2:r.set(0,0,e);break}}};P([F()],Js.prototype,"wheelXMoveRelative",null);P([F()],Js.prototype,"wheelYMoveRelative",null);P([F()],Js.prototype,"wheelZMoveRelative",null);P([F()],Js.prototype,"wheelXRotateRelative",null);P([F()],Js.prototype,"wheelYRotateRelative",null);P([F()],Js.prototype,"wheelZRotateRelative",null);P([F()],Js.prototype,"wheelXMoveScene",null);P([F()],Js.prototype,"wheelYMoveScene",null);P([F()],Js.prototype,"wheelZMoveScene",null);is.FreeCameraMouseWheelInput=Js});var Hh,Q8=I(()=>{Wt();kt();Cl();yo();ke();wi();Hh=class{constructor(e=!1){this.allowMouse=e,this.touchAngularSensibility=2e5,this.touchMoveSensibility=250,this.singleFingerRotate=!1,this._offsetX=null,this._offsetY=null,this._pointerPressed=new Array,this._isSafari=pe.IsSafari()}attachControl(e){e=pe.BackCompatCameraNoPreventDefault(arguments);let t=null;if(this._pointerInput===void 0&&(this._onLostFocus=()=>{this._offsetX=null,this._offsetY=null},this._pointerInput=i=>{let r=i.event,s=r.pointerType==="mouse"||this._isSafari&&typeof r.pointerType=="undefined";if(!(!this.allowMouse&&s)){if(i.type===at.POINTERDOWN){if(e||r.preventDefault(),this._pointerPressed.push(r.pointerId),this._pointerPressed.length!==1)return;t={x:r.clientX,y:r.clientY}}else if(i.type===at.POINTERUP){e||r.preventDefault();let a=this._pointerPressed.indexOf(r.pointerId);if(a===-1||(this._pointerPressed.splice(a,1),a!=0))return;t=null,this._offsetX=null,this._offsetY=null}else if(i.type===at.POINTERMOVE){if(e||r.preventDefault(),!t||this._pointerPressed.indexOf(r.pointerId)!=0)return;this._offsetX=r.clientX-t.x,this._offsetY=-(r.clientY-t.y)}}}),this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,at.POINTERDOWN|at.POINTERUP|at.POINTERMOVE),this._onLostFocus){let r=this.camera.getEngine().getInputElement();r&&r.addEventListener("blur",this._onLostFocus)}}detachControl(){if(this._pointerInput){if(this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null),this._onLostFocus){let t=this.camera.getEngine().getInputElement();t&&t.removeEventListener("blur",this._onLostFocus),this._onLostFocus=null}this._pointerPressed.length=0,this._offsetX=null,this._offsetY=null}}checkInputs(){if(this._offsetX===null||this._offsetY===null||this._offsetX===0&&this._offsetY===0)return;let e=this.camera,t=e._calculateHandednessMultiplier();if(e.cameraRotation.y=this._offsetX*t/this.touchAngularSensibility,this.singleFingerRotate&&this._pointerPressed.length===1||!this.singleFingerRotate&&this._pointerPressed.length>1)e.cameraRotation.x=-(this._offsetY*t)/this.touchAngularSensibility;else{let r=e._computeLocalCameraSpeed(),s=$.Vector3[0];s.copyFromFloats(0,0,this.touchMoveSensibility!==0?r*this._offsetY/this.touchMoveSensibility:0),Z.RotationYawPitchRollToRef(e.rotation.y,e.rotation.x,0,e._cameraRotationMatrix),b.TransformCoordinatesToRef(s,e._cameraRotationMatrix,s),e.cameraDirection.addInPlace(s)}}getClassName(){return"FreeCameraTouchInput"}getSimpleName(){return"touch"}};P([F()],Hh.prototype,"touchAngularSensibility",void 0);P([F()],Hh.prototype,"touchMoveSensibility",void 0);is.FreeCameraTouchInput=Hh});var Ub,$8=I(()=>{Cl();K8();j8();q8();Q8();Ub=class extends Sp{constructor(e){super(e),this._mouseInput=null,this._mouseWheelInput=null}addKeyboard(){return this.add(new as),this}addMouse(e=!0){return this._mouseInput||(this._mouseInput=new kh(e),this.add(this._mouseInput)),this}removeMouse(){return this._mouseInput&&this.remove(this._mouseInput),this}addMouseWheel(){return this._mouseWheelInput||(this._mouseWheelInput=new Js,this.add(this._mouseWheelInput)),this}removeMouseWheel(){return this._mouseWheelInput&&this.remove(this._mouseWheelInput),this}addTouch(){return this.add(new Hh),this}clear(){super.clear(),this._mouseInput=null}}});var Wc,J8=I(()=>{Wt();kt();ke();qD();$8();wi();$i();zr();Wc=class extends Zs{get angularSensibility(){let e=this.inputs.attached.mouse;return e?e.angularSensibility:0}set angularSensibility(e){let t=this.inputs.attached.mouse;t&&(t.angularSensibility=e)}get keysUp(){let e=this.inputs.attached.keyboard;return e?e.keysUp:[]}set keysUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysUp=e)}get keysUpward(){let e=this.inputs.attached.keyboard;return e?e.keysUpward:[]}set keysUpward(e){let t=this.inputs.attached.keyboard;t&&(t.keysUpward=e)}get keysDown(){let e=this.inputs.attached.keyboard;return e?e.keysDown:[]}set keysDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysDown=e)}get keysDownward(){let e=this.inputs.attached.keyboard;return e?e.keysDownward:[]}set keysDownward(e){let t=this.inputs.attached.keyboard;t&&(t.keysDownward=e)}get keysLeft(){let e=this.inputs.attached.keyboard;return e?e.keysLeft:[]}set keysLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)}get keysRight(){let e=this.inputs.attached.keyboard;return e?e.keysRight:[]}set keysRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRight=e)}get keysRotateLeft(){let e=this.inputs.attached.keyboard;return e?e.keysRotateLeft:[]}set keysRotateLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateLeft=e)}get keysRotateRight(){let e=this.inputs.attached.keyboard;return e?e.keysRotateRight:[]}set keysRotateRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateRight=e)}get keysRotateUp(){let e=this.inputs.attached.keyboard;return e?e.keysRotateUp:[]}set keysRotateUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateUp=e)}get keysRotateDown(){let e=this.inputs.attached.keyboard;return e?e.keysRotateDown:[]}set keysRotateDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateDown=e)}constructor(e,t,i,r=!0){super(e,t,i,r),this.ellipsoid=new b(.5,1,.5),this.ellipsoidOffset=new b(0,0,0),this.checkCollisions=!1,this.applyGravity=!1,this._needMoveForGravity=!1,this._oldPosition=b.Zero(),this._diffPosition=b.Zero(),this._newPosition=b.Zero(),this._collisionMask=-1,this._onCollisionPositionChange=(s,a,o=null)=>{this._newPosition.copyFrom(a),this._newPosition.subtractToRef(this._oldPosition,this._diffPosition),this._diffPosition.length()>Re.CollisionsEpsilon&&(this.position.addToRef(this._diffPosition,this._deferredPositionUpdate),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate),this.onCollide&&o&&this.onCollide(o))},this.inputs=new Ub(this),this.inputs.addKeyboard().addMouse()}attachControl(e,t){t=pe.BackCompatCameraNoPreventDefault(arguments),this.inputs.attachElement(t)}detachControl(){this.inputs.detachElement(),this.cameraDirection=new b(0,0,0),this.cameraRotation=new we(0,0)}get collisionMask(){return this._collisionMask}set collisionMask(e){this._collisionMask=isNaN(e)?-1:e}_collideWithWorld(e){let t;this.parent?t=b.TransformCoordinates(this.position,this.parent.getWorldMatrix()):t=this.position,t.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._oldPosition.addInPlace(this.ellipsoidOffset);let i=this.getScene().collisionCoordinator;this._collider||(this._collider=i.createCollider()),this._collider._radius=this.ellipsoid,this._collider.collisionMask=this._collisionMask;let r=e;this.applyGravity&&(r=e.add(this.getScene().gravity)),i.getNewPosition(this._oldPosition,r,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}_checkInputs(){this._localDirection||(this._localDirection=b.Zero(),this._transformedDirection=b.Zero()),this.inputs.checkInputs(),super._checkInputs()}set needMoveForGravity(e){this._needMoveForGravity=e}get needMoveForGravity(){return this._needMoveForGravity}_decideIfNeedsToMove(){return this._needMoveForGravity||Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0}_updatePosition(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):super._updatePosition()}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"FreeCamera"}};P([Qr()],Wc.prototype,"ellipsoid",void 0);P([Qr()],Wc.prototype,"ellipsoidOffset",void 0);P([F()],Wc.prototype,"checkCollisions",void 0);P([F()],Wc.prototype,"applyGravity",void 0);Ut("BABYLON.FreeCamera",Wc)});var Qa,Vb=I(()=>{ke();pl();_a();Qa=class n extends Ei{get _matrix(){return this._compose(),this._localMatrix}set _matrix(e){e.updateFlag===this._localMatrix.updateFlag&&!this._needToCompose||(this._needToCompose=!1,this._localMatrix.copyFrom(e),this._markAsDirtyAndDecompose())}constructor(e,t,i=null,r=null,s=null,a=null,o=null){var l;super(e,t.getScene(),!1),this.name=e,this.children=[],this.animations=[],this._index=null,this._scalingDeterminant=1,this._needToDecompose=!0,this._needToCompose=!1,this._linkedTransformNode=null,this._waitingTransformNodeId=null,this._waitingTransformNodeUniqueId=null,this._skeleton=t,this._localMatrix=(l=r==null?void 0:r.clone())!=null?l:Z.Identity(),this._restMatrix=s!=null?s:this._localMatrix.clone(),this._bindMatrix=a!=null?a:this._localMatrix.clone(),this._index=o,this._absoluteMatrix=new Z,this._absoluteBindMatrix=new Z,this._absoluteInverseBindMatrix=new Z,this._finalMatrix=new Z,t.bones.push(this),this.setParent(i,!1),this._updateAbsoluteBindMatrices()}getClassName(){return"Bone"}getSkeleton(){return this._skeleton}get parent(){return this._parentNode}getParent(){return this.parent}getChildren(){return this.children}getIndex(){return this._index===null?this.getSkeleton().bones.indexOf(this):this._index}set parent(e){this.setParent(e)}setParent(e,t=!0){if(this.parent!==e){if(this.parent){let i=this.parent.children.indexOf(this);i!==-1&&this.parent.children.splice(i,1)}this._parentNode=e,this.parent&&this.parent.children.push(this),t&&this._updateAbsoluteBindMatrices(),this.markAsDirty()}}getLocalMatrix(){return this._compose(),this._localMatrix}getBindMatrix(){return this._bindMatrix}getBaseMatrix(){return this.getBindMatrix()}getRestMatrix(){return this._restMatrix}getRestPose(){return this.getRestMatrix()}setRestMatrix(e){this._restMatrix.copyFrom(e)}setRestPose(e){this.setRestMatrix(e)}getBindPose(){return this.getBindMatrix()}setBindMatrix(e){this.updateMatrix(e)}setBindPose(e){this.setBindMatrix(e)}getFinalMatrix(){return this._finalMatrix}getWorldMatrix(){return this.getFinalMatrix()}returnToRest(){var e;if(this._linkedTransformNode){let t=$.Vector3[0],i=$.Quaternion[0],r=$.Vector3[1];this.getRestMatrix().decompose(t,i,r),this._linkedTransformNode.position.copyFrom(r),this._linkedTransformNode.rotationQuaternion=(e=this._linkedTransformNode.rotationQuaternion)!=null?e:Ke.Identity(),this._linkedTransformNode.rotationQuaternion.copyFrom(i),this._linkedTransformNode.scaling.copyFrom(t)}else this._matrix=this._restMatrix}getAbsoluteInverseBindMatrix(){return this._absoluteInverseBindMatrix}getInvertedAbsoluteTransform(){return this.getAbsoluteInverseBindMatrix()}getAbsoluteMatrix(){return this._skeleton.computeAbsoluteMatrices(),this._absoluteMatrix}getAbsoluteTransform(){return this.getAbsoluteMatrix()}linkTransformNode(e){this._linkedTransformNode&&this._skeleton._numBonesWithLinkedTransformNode--,this._linkedTransformNode=e,this._linkedTransformNode&&this._skeleton._numBonesWithLinkedTransformNode++}getTransformNode(){return this._linkedTransformNode}get position(){return this._decompose(),this._localPosition}set position(e){this._decompose(),this._localPosition.copyFrom(e),this._markAsDirtyAndCompose()}get rotation(){return this.getRotation()}set rotation(e){this.setRotation(e)}get rotationQuaternion(){return this._decompose(),this._localRotation}set rotationQuaternion(e){this.setRotationQuaternion(e)}get scaling(){return this.getScale()}set scaling(e){this.setScale(e)}get animationPropertiesOverride(){return this._skeleton.animationPropertiesOverride}_decompose(){this._needToDecompose&&(this._needToDecompose=!1,this._localScaling||(this._localScaling=b.Zero(),this._localRotation=Ke.Zero(),this._localPosition=b.Zero()),this._localMatrix.decompose(this._localScaling,this._localRotation,this._localPosition))}_compose(){if(this._needToCompose){if(!this._localScaling){this._needToCompose=!1;return}this._needToCompose=!1,Z.ComposeToRef(this._localScaling,this._localRotation,this._localPosition,this._localMatrix)}}updateMatrix(e,t=!0,i=!0){this._bindMatrix.copyFrom(e),t&&this._updateAbsoluteBindMatrices(),i?this._matrix=e:this.markAsDirty()}_updateAbsoluteBindMatrices(e,t=!0){if(e||(e=this._bindMatrix),this.parent?e.multiplyToRef(this.parent._absoluteBindMatrix,this._absoluteBindMatrix):this._absoluteBindMatrix.copyFrom(e),this._absoluteBindMatrix.invertToRef(this._absoluteInverseBindMatrix),t)for(let i=0;i<this.children.length;i++)this.children[i]._updateAbsoluteBindMatrices();this._scalingDeterminant=this._absoluteBindMatrix.determinant()<0?-1:1}markAsDirty(){return this._currentRenderId++,this._childUpdateId++,this._skeleton._markAsDirty(),this}_markAsDirtyAndCompose(){this.markAsDirty(),this._needToCompose=!0}_markAsDirtyAndDecompose(){this.markAsDirty(),this._needToDecompose=!0}_updatePosition(e,t=0,i,r=!0){let s=this.getLocalMatrix();if(t==0)r?(s.addAtIndex(12,e.x),s.addAtIndex(13,e.y),s.addAtIndex(14,e.z)):s.setTranslationFromFloats(e.x,e.y,e.z);else{let a=n._TmpMats[0],o=n._TmpVecs[0];this.parent?(a.copyFrom(this.parent.getAbsoluteMatrix()),i&&a.multiplyToRef(i.getWorldMatrix(),a)):Z.IdentityToRef(a),r&&a.setTranslationFromFloats(0,0,0),a.invert(),b.TransformCoordinatesToRef(e,a,o),r?(s.addAtIndex(12,o.x),s.addAtIndex(13,o.y),s.addAtIndex(14,o.z)):s.setTranslationFromFloats(o.x,o.y,o.z)}this._markAsDirtyAndDecompose()}translate(e,t=0,i){this._updatePosition(e,t,i,!0)}setPosition(e,t=0,i){this._updatePosition(e,t,i,!1)}setAbsolutePosition(e,t){this.setPosition(e,1,t)}scale(e,t,i,r=!1){let s=this.getLocalMatrix(),a=n._TmpMats[0];Z.ScalingToRef(e,t,i,a),a.multiplyToRef(s,s),a.invert();for(let o of this.children){let l=o.getLocalMatrix();l.multiplyToRef(a,l),l.multiplyAtIndex(12,e),l.multiplyAtIndex(13,t),l.multiplyAtIndex(14,i),o._markAsDirtyAndDecompose()}if(this._markAsDirtyAndDecompose(),r)for(let o of this.children)o.scale(e,t,i,r)}setScale(e){this._decompose(),this._localScaling.copyFrom(e),this._markAsDirtyAndCompose()}getScale(){return this._decompose(),this._localScaling}getScaleToRef(e){this._decompose(),e.copyFrom(this._localScaling)}setYawPitchRoll(e,t,i,r=0,s){if(r===0){let l=n._TmpQuat;Ke.RotationYawPitchRollToRef(e,t,i,l),this.setRotationQuaternion(l,r,s);return}let a=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(a,s))return;let o=n._TmpMats[1];Z.RotationYawPitchRollToRef(e,t,i,o),a.multiplyToRef(o,o),this._rotateWithMatrix(o,r,s)}rotate(e,t,i=0,r){let s=n._TmpMats[0];s.setTranslationFromFloats(0,0,0),Z.RotationAxisToRef(e,t,s),this._rotateWithMatrix(s,i,r)}setAxisAngle(e,t,i=0,r){if(i===0){let o=n._TmpQuat;Ke.RotationAxisToRef(e,t,o),this.setRotationQuaternion(o,i,r);return}let s=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(s,r))return;let a=n._TmpMats[1];Z.RotationAxisToRef(e,t,a),s.multiplyToRef(a,a),this._rotateWithMatrix(a,i,r)}setRotation(e,t=0,i){this.setYawPitchRoll(e.y,e.x,e.z,t,i)}setRotationQuaternion(e,t=0,i){if(t===0){this._decompose(),this._localRotation.copyFrom(e),this._markAsDirtyAndCompose();return}let r=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(r,i))return;let s=n._TmpMats[1];Z.FromQuaternionToRef(e,s),r.multiplyToRef(s,s),this._rotateWithMatrix(s,t,i)}setRotationMatrix(e,t=0,i){if(t===0){let a=n._TmpQuat;Ke.FromRotationMatrixToRef(e,a),this.setRotationQuaternion(a,t,i);return}let r=n._TmpMats[0];if(!this._getAbsoluteInverseMatrixUnscaledToRef(r,i))return;let s=n._TmpMats[1];s.copyFrom(e),r.multiplyToRef(e,s),this._rotateWithMatrix(s,t,i)}_rotateWithMatrix(e,t=0,i){let r=this.getLocalMatrix(),s=r.m[12],a=r.m[13],o=r.m[14],l=this.getParent(),c=n._TmpMats[3],f=n._TmpMats[4];l&&t==1?(i?(c.copyFrom(i.getWorldMatrix()),l.getAbsoluteMatrix().multiplyToRef(c,c)):c.copyFrom(l.getAbsoluteMatrix()),f.copyFrom(c),f.invert(),r.multiplyToRef(c,r),r.multiplyToRef(e,r),r.multiplyToRef(f,r)):t==1&&i?(c.copyFrom(i.getWorldMatrix()),f.copyFrom(c),f.invert(),r.multiplyToRef(c,r),r.multiplyToRef(e,r),r.multiplyToRef(f,r)):r.multiplyToRef(e,r),r.setTranslationFromFloats(s,a,o),this._markAsDirtyAndDecompose()}_getAbsoluteInverseMatrixUnscaledToRef(e,t){let i=n._TmpMats[2];return e.copyFrom(this.getAbsoluteMatrix()),t?(e.multiplyToRef(t.getWorldMatrix(),e),Z.ScalingToRef(t.scaling.x,t.scaling.y,t.scaling.z,i)):Z.IdentityToRef(i),e.invert(),isNaN(e.m[0])?!1:(i.multiplyAtIndex(0,this._scalingDeterminant),e.multiplyToRef(i,e),!0)}getPosition(e=0,t=null){let i=b.Zero();return this.getPositionToRef(e,t,i),i}getPositionToRef(e=0,t,i){if(e==0){let r=this.getLocalMatrix();i.x=r.m[12],i.y=r.m[13],i.z=r.m[14]}else{let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),i.x=r.m[12],i.y=r.m[13],i.z=r.m[14]}}getAbsolutePosition(e=null){let t=b.Zero();return this.getPositionToRef(1,e,t),t}getAbsolutePositionToRef(e,t){this.getPositionToRef(1,e,t)}computeAbsoluteMatrices(){if(this._compose(),this.parent)this._localMatrix.multiplyToRef(this.parent._absoluteMatrix,this._absoluteMatrix);else{this._absoluteMatrix.copyFrom(this._localMatrix);let i=this._skeleton.getPoseMatrix();i&&this._absoluteMatrix.multiplyToRef(i,this._absoluteMatrix)}let e=this.children,t=e.length;for(let i=0;i<t;i++)e[i].computeAbsoluteMatrices()}computeAbsoluteTransforms(){this.computeAbsoluteMatrices()}getDirection(e,t=null){let i=b.Zero();return this.getDirectionToRef(e,t,i),i}getDirectionToRef(e,t=null,i){let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),b.TransformNormalToRef(e,r,i),i.normalize()}getRotation(e=0,t=null){let i=b.Zero();return this.getRotationToRef(e,t,i),i}getRotationToRef(e=0,t=null,i){let r=n._TmpQuat;this.getRotationQuaternionToRef(e,t,r),r.toEulerAnglesToRef(i)}getRotationQuaternion(e=0,t=null){let i=Ke.Identity();return this.getRotationQuaternionToRef(e,t,i),i}getRotationQuaternionToRef(e=0,t=null,i){if(e==0)this._decompose(),i.copyFrom(this._localRotation);else{let r=n._TmpMats[0],s=this.getAbsoluteMatrix();t?s.multiplyToRef(t.getWorldMatrix(),r):r.copyFrom(s),r.multiplyAtIndex(0,this._scalingDeterminant),r.multiplyAtIndex(1,this._scalingDeterminant),r.multiplyAtIndex(2,this._scalingDeterminant),r.decompose(void 0,i,void 0)}}getRotationMatrix(e=0,t){let i=Z.Identity();return this.getRotationMatrixToRef(e,t,i),i}getRotationMatrixToRef(e=0,t,i){if(e==0)this.getLocalMatrix().getRotationMatrixToRef(i);else{let r=n._TmpMats[0],s=this.getAbsoluteMatrix();t?s.multiplyToRef(t.getWorldMatrix(),r):r.copyFrom(s),r.multiplyAtIndex(0,this._scalingDeterminant),r.multiplyAtIndex(1,this._scalingDeterminant),r.multiplyAtIndex(2,this._scalingDeterminant),r.getRotationMatrixToRef(i)}}getAbsolutePositionFromLocal(e,t=null){let i=b.Zero();return this.getAbsolutePositionFromLocalToRef(e,t,i),i}getAbsolutePositionFromLocalToRef(e,t=null,i){let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),b.TransformCoordinatesToRef(e,r,i)}getLocalPositionFromAbsolute(e,t=null){let i=b.Zero();return this.getLocalPositionFromAbsoluteToRef(e,t,i),i}getLocalPositionFromAbsoluteToRef(e,t=null,i){let r=n._TmpMats[0].copyFrom(this.getAbsoluteMatrix());t&&r.multiplyToRef(t.getWorldMatrix(),r),r.invert(),b.TransformCoordinatesToRef(e,r,i)}setCurrentPoseAsRest(){this.setRestMatrix(this.getLocalMatrix())}dispose(){this._linkedTransformNode=null;let e=this._skeleton.bones.indexOf(this);if(e!==-1&&this._skeleton.bones.splice(e,1),this._parentNode&&this._parentNode.children){let t=this._parentNode.children,i=t.indexOf(this);i!==-1&&t.splice(i,1)}super.dispose()}};Qa._TmpVecs=Tn(2,b.Zero);Qa._TmpQuat=Ke.Identity();Qa._TmpMats=Tn(5,Z.Identity)});var Uv,e6=I(()=>{Xr();Uv=class n extends _e{constructor(e,t,i,r,s,a=!0,o=!1,l=3,c=0,f,d,h,u){super(null,s,!a,o,void 0,void 0,void 0,void 0,void 0,void 0,void 0,void 0,f),this.format=r,this._engine&&(!this._engine._caps.textureFloatLinearFiltering&&c===1&&(l=1),!this._engine._caps.textureHalfFloatLinearFiltering&&c===2&&(l=1),this._texture=this._engine.createRawTexture(e,t,i,r,a,o,l,null,c,f!=null?f:0,d!=null?d:!1,u),this.wrapU=_e.CLAMP_ADDRESSMODE,this.wrapV=_e.CLAMP_ADDRESSMODE,this._waitingForData=!!h&&!e)}update(e){this.updateMipLevel(e,0)}updateMipLevel(e,t){this._getEngine().updateRawTexture(this._texture,e,this._texture.format,this._texture.invertY,null,this._texture.type,this._texture._useSRGBBuffer,t),this._waitingForData=!1}clone(){if(!this._texture)return super.clone();let e=new n(null,this.getSize().width,this.getSize().height,this.format,this.getScene(),this._texture.generateMipMaps,this._invertY,this.samplingMode,this._texture.type,this._texture._creationFlags,this._useSRGBBuffer);return e._texture=this._texture,this._texture.incrementReferences(),e}isReady(){return super.isReady()&&!this._waitingForData}static 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useTextureToStoreBoneMatrices(e){this._useTextureToStoreBoneMatrices=e,this._markAsDirty()}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}get isUsingTextureForMatrices(){return this.useTextureToStoreBoneMatrices&&this._canUseTextureForBones}get uniqueId(){return this._uniqueId}constructor(e,t,i){this.name=e,this.id=t,this.bones=[],this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=Z.Identity(),this._currentRenderId=-1,this._textureWidth=0,this._textureHeight=1,this._ranges={},this._absoluteTransformIsDirty=!0,this._canUseTextureForBones=!1,this._uniqueId=0,this._numBonesWithLinkedTransformNode=0,this._hasWaitingData=null,this._parentContainer=null,this.doNotSerialize=!1,this._useTextureToStoreBoneMatrices=!0,this._animationPropertiesOverride=null,this.onBeforeComputeObservable=new te,this.metadata=null,this.bones=[],this._scene=i||Oe.LastCreatedScene,this._uniqueId=this._scene.getUniqueId(),this._scene.addSkeleton(this),this._isDirty=!0;let r=this._scene.getEngine().getCaps();this._canUseTextureForBones=r.textureFloat&&r.maxVertexTextureImageUnits>0}getClassName(){return"Skeleton"}getChildren(){return this.bones.filter(e=>!e.getParent())}getTransformMatrices(e){if(this.needInitialSkinMatrix){if(!e)throw new Error("getTransformMatrices: When using the needInitialSkinMatrix flag, a mesh must be provided");return e._bonesTransformMatrices||this.prepare(!0),e._bonesTransformMatrices}return(!this._transformMatrices||this._isDirty)&&this.prepare(!this._transformMatrices),this._transformMatrices}getTransformMatrixTexture(e){return this.needInitialSkinMatrix&&e._transformMatrixTexture?e._transformMatrixTexture:this._transformMatrixTexture}getScene(){return this._scene}toString(e){let t=`Name: ${this.name}, nBones: ${this.bones.length}`;if(t+=`, nAnimationRanges: ${this._ranges?Object.keys(this._ranges).length:"none"}`,e){t+=", Ranges: {";let i=!0;for(let r in this._ranges)i&&(t+=", ",i=!1),t+=r;t+="}"}return t}getBoneIndexByName(e){for(let t=0,i=this.bones.length;t<i;t++)if(this.bones[t].name===e)return t;return-1}findBoneFromLinkedTransformNode(e){for(let t of this.bones)if(t._linkedTransformNode===e)return t;return null}findBoneFromLinkedTransformNodeName(e){for(let t of this.bones)if(t._linkedTransformNode&&t._linkedTransformNode.name===e)return t;return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=new Xf(e,t,i);for(let r=0,s=this.bones.length;r<s;r++)this.bones[r].animations[0]&&this.bones[r].animations[0].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,r=this.bones.length;i<r;i++)this.bones[i].animations[0]&&this.bones[i].animations[0].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}getAnimationRanges(){let e=[],t;for(t in this._ranges)e.push(this._ranges[t]);return e}copyAnimationRange(e,t,i=!1){if(this._ranges[t]||!e.getAnimationRange(t))return!1;let r=!0,s=this._getHighestAnimationFrame()+1,a={},o=e.bones,l,c;for(c=0,l=o.length;c<l;c++)a[o[c].name]=o[c];this.bones.length!==o.length&&(ee.Warn(`copyAnimationRange: this rig has ${this.bones.length} bones, while source as ${o.length}`),r=!1);let f=i&&this.dimensionsAtRest&&e.dimensionsAtRest?this.dimensionsAtRest.divide(e.dimensionsAtRest):null;for(c=0,l=this.bones.length;c<l;c++){let h=this.bones[c].name,u=a[h];u?r=r&&this.bones[c].copyAnimationRange(u,t,s,i,f):(ee.Warn("copyAnimationRange: not same rig, missing source bone "+h),r=!1)}let d=e.getAnimationRange(t);return d&&(this._ranges[t]=new Xf(t,d.from+s,d.to+s)),r}returnToRest(){for(let e of this.bones)e._index!==-1&&e.returnToRest()}_getHighestAnimationFrame(){let e=0;for(let t=0,i=this.bones.length;t<i;t++)if(this.bones[t].animations[0]){let r=this.bones[t].animations[0].getHighestFrame();e<r&&(e=r)}return e}beginAnimation(e,t,i,r){let s=this.getAnimationRange(e);return s?this._scene.beginAnimation(this,s.from,s.to,t,i,r):null}static MakeAnimationAdditive(e,t=0,i){let r=e.getAnimationRange(i);if(!r)return null;let s=e._scene.getAllAnimatablesByTarget(e),a=null;for(let l=0;l<s.length;l++){let c=s[l];if(c.fromFrame===(r==null?void 0:r.from)&&c.toFrame===(r==null?void 0:r.to)){a=c;break}}let o=e.getAnimatables();for(let l=0;l<o.length;l++){let f=o[l].animations;if(f)for(let d=0;d<f.length;d++)mt.MakeAnimationAdditive(f[d],t,i)}return a&&(a.isAdditive=!0),e}_markAsDirty(){this._isDirty=!0,this._absoluteTransformIsDirty=!0}_registerMeshWithPoseMatrix(e){this._meshesWithPoseMatrix.push(e)}_unregisterMeshWithPoseMatrix(e){let t=this._meshesWithPoseMatrix.indexOf(e);t>-1&&this._meshesWithPoseMatrix.splice(t,1)}_computeTransformMatrices(e,t){this.onBeforeComputeObservable.notifyObservers(this);for(let i=0;i<this.bones.length;i++){let r=this.bones[i];r._childUpdateId++;let s=r.getParent();if(s?r.getLocalMatrix().multiplyToRef(s.getFinalMatrix(),r.getFinalMatrix()):t?r.getLocalMatrix().multiplyToRef(t,r.getFinalMatrix()):r.getFinalMatrix().copyFrom(r.getLocalMatrix()),r._index!==-1){let a=r._index===null?i:r._index;r.getAbsoluteInverseBindMatrix().multiplyToArray(r.getFinalMatrix(),e,a*16)}}this._identity.copyToArray(e,this.bones.length*16)}_computeTextureSize(){let e=4*(this.bones.length+1),t=e,i=1;if(this.isUsingTextureForMatrices){let r=this.getScene().getEngine().getCaps().maxTextureSize&-4;r<t&&(t=r,i=Math.ceil(e/r))}return this._textureWidth=t,this._textureHeight=i,this._textureWidth*this._textureHeight*4}prepare(e=!1){var i;if(!e){let r=this.getScene().getRenderId();if(this._currentRenderId===r)return;this._currentRenderId=r}if(this._numBonesWithLinkedTransformNode>0){for(let r of this.bones)if(r._linkedTransformNode){let s=r._linkedTransformNode;r.position=s.position,s.rotationQuaternion?r.rotationQuaternion=s.rotationQuaternion:r.rotation=s.rotation,r.scaling=s.scaling}}let t=null;if(this.needInitialSkinMatrix)for(let r of this._meshesWithPoseMatrix){let s=r.getPoseMatrix(),a=this._isDirty;if(t===null&&(t=this._computeTextureSize()),(!r._bonesTransformMatrices||r._bonesTransformMatrices.length!==t)&&(r._bonesTransformMatrices=new Float32Array(t),a=!0),!!a){if(this._synchronizedWithMesh!==r){this._synchronizedWithMesh=r;for(let o of this.bones)o.getParent()||(o.getBindMatrix().multiplyToRef(s,$.Matrix[1]),o._updateAbsoluteBindMatrices($.Matrix[1]));if(this.isUsingTextureForMatrices){let o=(i=r._transformMatrixTexture)==null?void 0:i.getSize(),l=o?o.width*o.height*4:0;(!r._transformMatrixTexture||l!==t)&&(r._transformMatrixTexture&&r._transformMatrixTexture.dispose(),r._transformMatrixTexture=Uv.CreateRGBATexture(r._bonesTransformMatrices,this._textureWidth,this._textureHeight,this._scene,!1,!1,1,1))}}this._computeTransformMatrices(r._bonesTransformMatrices,s),this.isUsingTextureForMatrices&&r._transformMatrixTexture&&r._transformMatrixTexture.update(r._bonesTransformMatrices)}}else{if(!this._isDirty)return;t===null&&(t=this._computeTextureSize()),(!this._transformMatrices||this._transformMatrices.length!==t)&&(this._transformMatrices=new Float32Array(t),this.isUsingTextureForMatrices&&(this._transformMatrixTexture&&this._transformMatrixTexture.dispose(),this._transformMatrixTexture=Uv.CreateRGBATexture(this._transformMatrices,this._textureWidth,this._textureHeight,this._scene,!1,!1,1,1))),this._computeTransformMatrices(this._transformMatrices,null),this.isUsingTextureForMatrices&&this._transformMatrixTexture&&this._transformMatrixTexture.update(this._transformMatrices)}this._isDirty=!1}getAnimatables(){if(!this._animatables||this._animatables.length!==this.bones.length){this._animatables=[];for(let e=0;e<this.bones.length;e++)this._animatables.push(this.bones[e])}return this._animatables}clone(e,t){let i=new n(e,t||e,this._scene);i.needInitialSkinMatrix=this.needInitialSkinMatrix,i.metadata=this.metadata;for(let r=0;r<this.bones.length;r++){let s=this.bones[r],a=null,o=s.getParent();if(o){let c=this.bones.indexOf(o);a=i.bones[c]}let l=new Qa(s.name,i,a,s.getBindMatrix().clone(),s.getRestMatrix().clone());l._index=s._index,s._linkedTransformNode&&l.linkTransformNode(s._linkedTransformNode),Sl.DeepCopy(s.animations,l.animations)}if(this._ranges){i._ranges={};for(let r in this._ranges){let s=this._ranges[r];s&&(i._ranges[r]=s.clone())}}return this._isDirty=!0,i.prepare(!0),i}enableBlending(e=.01){for(let t of this.bones)for(let i of t.animations)i.enableBlending=!0,i.blendingSpeed=e}dispose(){if(this._meshesWithPoseMatrix.length=0,this.metadata=null,this.getScene().stopAnimation(this),this.getScene().removeSkeleton(this),this._parentContainer){let e=this._parentContainer.skeletons.indexOf(this);e>-1&&this._parentContainer.skeletons.splice(e,1),this._parentContainer=null}this._transformMatrixTexture&&(this._transformMatrixTexture.dispose(),this._transformMatrixTexture=null)}serialize(){var t,i;let e={};e.name=this.name,e.id=this.id,e.uniqueId=this.uniqueId,this.dimensionsAtRest&&(e.dimensionsAtRest=this.dimensionsAtRest.asArray()),e.bones=[],e.needInitialSkinMatrix=this.needInitialSkinMatrix,this.metadata&&(e.metadata=this.metadata);for(let r=0;r<this.bones.length;r++){let s=this.bones[r],a=s.getParent(),o={parentBoneIndex:a?this.bones.indexOf(a):-1,index:s.getIndex(),name:s.name,id:s.id,uniqueId:s.uniqueId,matrix:s.getBindMatrix().asArray(),rest:s.getRestMatrix().asArray(),linkedTransformNodeId:(t=s.getTransformNode())==null?void 0:t.id,linkedTransformNodeUniqueId:(i=s.getTransformNode())==null?void 0:i.uniqueId};e.bones.push(o),s.length&&(o.length=s.length),s.metadata&&(o.metadata=s.metadata),s.animations&&s.animations.length>0&&(o.animation=s.animations[0].serialize()),e.ranges=[];for(let l in this._ranges){let c=this._ranges[l];if(!c)continue;let f={};f.name=l,f.from=c.from,f.to=c.to,e.ranges.push(f)}}return e}static Parse(e,t){let i=new n(e.name,e.id,t);e.dimensionsAtRest&&(i.dimensionsAtRest=b.FromArray(e.dimensionsAtRest)),i.needInitialSkinMatrix=e.needInitialSkinMatrix,e.metadata&&(i.metadata=e.metadata);let r;for(r=0;r<e.bones.length;r++){let s=e.bones[r],a=e.bones[r].index,o=null;s.parentBoneIndex>-1&&(o=i.bones[s.parentBoneIndex]);let l=s.rest?Z.FromArray(s.rest):null,c=new Qa(s.name,i,o,Z.FromArray(s.matrix),l,null,a);s.id!==void 0&&s.id!==null&&(c.id=s.id),s.length&&(c.length=s.length),s.metadata&&(c.metadata=s.metadata),s.animation&&c.animations.push(mt.Parse(s.animation)),s.linkedTransformNodeId!==void 0&&s.linkedTransformNodeId!==null&&(i._hasWaitingData=!0,c._waitingTransformNodeId=s.linkedTransformNodeId),s.linkedTransformNodeUniqueId!==void 0&&s.linkedTransformNodeUniqueId!==null&&(i._hasWaitingData=!0,c._waitingTransformNodeUniqueId=s.linkedTransformNodeUniqueId)}if(e.ranges)for(r=0;r<e.ranges.length;r++){let s=e.ranges[r];i.createAnimationRange(s.name,s.from,s.to)}return i}computeAbsoluteMatrices(e=!1){(this._absoluteTransformIsDirty||e)&&(this.bones[0].computeAbsoluteMatrices(),this._absoluteTransformIsDirty=!1)}computeAbsoluteTransforms(e=!1){this.computeAbsoluteMatrices(e)}getPoseMatrix(){let e=null;return this._meshesWithPoseMatrix.length>0&&(e=this._meshesWithPoseMatrix[0].getPoseMatrix()),e}sortBones(){let e=[],t=new Array(this.bones.length);for(let i=0;i<this.bones.length;i++)this._sortBones(i,e,t);this.bones=e}_sortBones(e,t,i){if(i[e])return;i[e]=!0;let r=this.bones[e];if(!r)return;r._index===void 0&&(r._index=e);let s=r.getParent();s&&this._sortBones(this.bones.indexOf(s),t,i),t.push(r)}setCurrentPoseAsRest(){for(let e of this.bones)e.setCurrentPoseAsRest()}}});var md,$O=I(()=>{Wt();mi();Gi();Zi();kt();Dr();$i();md=class n{get influence(){return this._influence}set influence(e){if(this._influence===e)return;let t=this._influence;this._influence=e,this.onInfluenceChanged.hasObservers()&&this.onInfluenceChanged.notifyObservers(t===0||e===0)}get animationPropertiesOverride(){return!this._animationPropertiesOverride&&this._scene?this._scene.animationPropertiesOverride:this._animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}constructor(e,t=0,i=null,r=null){this.name=e,this.animations=[],this._positions=null,this._normals=null,this._tangents=null,this._uvs=null,this._uv2s=null,this._colors=null,this._uniqueId=0,this.onInfluenceChanged=new te,this._onDataLayoutChanged=new te,this.morphTargetManager=null,this._animationPropertiesOverride=null,this.id=e,this.morphTargetManager=r,this._scene=i||Oe.LastCreatedScene,this.influence=t,this._scene&&(this._uniqueId=this._scene.getUniqueId())}get uniqueId(){return this._uniqueId}get hasPositions(){return!!this._positions}get hasNormals(){return!!this._normals}get hasTangents(){return!!this._tangents}get hasUVs(){return!!this._uvs}get hasUV2s(){return!!this._uv2s}get hasColors(){return!!this._colors}get vertexCount(){return this._positions?this._positions.length/3:this._normals?this._normals.length/3:this._tangents?this._tangents.length/3:this._uvs?this._uvs.length/2:this._uv2s?this._uv2s.length/2:this._colors?this._colors.length/4:0}setPositions(e){let t=this.hasPositions;this._positions=e,t!==this.hasPositions&&this._onDataLayoutChanged.notifyObservers(void 0)}getPositions(){return this._positions}setNormals(e){let t=this.hasNormals;this._normals=e,t!==this.hasNormals&&this._onDataLayoutChanged.notifyObservers(void 0)}getNormals(){return this._normals}setTangents(e){let t=this.hasTangents;this._tangents=e,t!==this.hasTangents&&this._onDataLayoutChanged.notifyObservers(void 0)}getTangents(){return this._tangents}setUVs(e){let t=this.hasUVs;this._uvs=e,t!==this.hasUVs&&this._onDataLayoutChanged.notifyObservers(void 0)}getUVs(){return this._uvs}setUV2s(e){let t=this.hasUV2s;this._uv2s=e,t!==this.hasUV2s&&this._onDataLayoutChanged.notifyObservers(void 0)}getUV2s(){return this._uv2s}setColors(e){let t=this.hasColors;this._colors=e,t!==this.hasColors&&this._onDataLayoutChanged.notifyObservers(void 0)}getColors(){return this._colors}clone(){let e=nt.Clone(()=>new n(this.name,this.influence,this._scene,this.morphTargetManager),this);return e._positions=this._positions,e._normals=this._normals,e._tangents=this._tangents,e._uvs=this._uvs,e._uv2s=this._uv2s,e._colors=this._colors,e}serialize(){let e={};return e.name=this.name,e.influence=this.influence,this.id!=null&&(e.id=this.id),e.uniqueId=this.uniqueId,e.positions=Array.prototype.slice.call(this.getPositions()),this.hasNormals&&(e.normals=Array.prototype.slice.call(this.getNormals())),this.hasTangents&&(e.tangents=Array.prototype.slice.call(this.getTangents())),this.hasUVs&&(e.uvs=Array.prototype.slice.call(this.getUVs())),this.hasUV2s&&(e.uv2s=Array.prototype.slice.call(this.getUV2s())),this.hasColors&&(e.colors=Array.prototype.slice.call(this.getColors())),nt.AppendSerializedAnimations(this,e),e}getClassName(){return"MorphTarget"}static Parse(e,t,i=null){let r=new n(e.name,e.influence,t,i);if(r.setPositions(e.positions),e.id!=null&&(r.id=e.id),e.normals&&r.setNormals(e.normals),e.tangents&&r.setTangents(e.tangents),e.uvs&&r.setUVs(e.uvs),e.uv2s&&r.setUV2s(e.uv2s),e.colors&&r.setColors(e.colors),e.animations){for(let s=0;s<e.animations.length;s++){let a=e.animations[s],o=Pn("BABYLON.Animation");o&&r.animations.push(o.Parse(a))}e.autoAnimate&&t&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1)}return r}static FromMesh(e,t,i){t||(t=e.name);let r=new n(t,i,e.getScene(),e.morphTargetManager);return r.setPositions(e.getVerticesData(L.PositionKind)),e.isVerticesDataPresent(L.NormalKind)&&r.setNormals(e.getVerticesData(L.NormalKind)),e.isVerticesDataPresent(L.TangentKind)&&r.setTangents(e.getVerticesData(L.TangentKind)),e.isVerticesDataPresent(L.UVKind)&&r.setUVs(e.getVerticesData(L.UVKind)),e.isVerticesDataPresent(L.UV2Kind)&&r.setUV2s(e.getVerticesData(L.UV2Kind)),e.isVerticesDataPresent(L.ColorKind)&&r.setColors(e.getVerticesData(L.ColorKind)),r}};P([F()],md.prototype,"id",void 0);P([F()],md.prototype,"morphTargetManager",void 0)});var kb,i6=I(()=>{Xr();kb=class n extends _e{get depth(){return this._depth}constructor(e,t,i,r,s,a,o=!0,l=!1,c=_e.TRILINEAR_SAMPLINGMODE,f=0,d,h){super(null,a,!o,l),this.format=s,this._texture=a.getEngine().createRawTexture2DArray(e,t,i,r,s,o,l,c,null,f,d!=null?d:0,h),this._depth=r,this.is2DArray=!0}update(e){this.updateMipLevel(e,0)}updateMipLevel(e,t){this._texture&&this._getEngine().updateRawTexture2DArray(this._texture,e,this._texture.format,this._texture.invertY,null,this._texture.type,t)}static CreateRGBATexture(e,t,i,r,s,a=!0,o=!1,l=3,c=0){return new n(e,t,i,r,5,s,a,o,l,c)}}});var zh,r6=I(()=>{Mo();Lt();Gi();$O();i6();zh=class n{set areUpdatesFrozen(e){e?this._blockCounter++:(this._blockCounter--,this._blockCounter<=0&&(this._blockCounter=0,this._syncActiveTargets(this._forceUpdateWhenUnfrozen),this._forceUpdateWhenUnfrozen=!1))}get areUpdatesFrozen(){return this._blockCounter>0}constructor(e=null,t){if(this.meshName=t,this._targets=new Array,this._targetInfluenceChangedObservers=new Array,this._targetDataLayoutChangedObservers=new Array,this._activeTargets=new Xi(16),this._supportsPositions=!1,this._supportsNormals=!1,this._supportsTangents=!1,this._supportsUVs=!1,this._supportsUV2s=!1,this._supportsColors=!1,this._vertexCount=0,this._uniqueId=0,this._tempInfluences=new Array,this._canUseTextureForTargets=!1,this._blockCounter=0,this._mustSynchronize=!0,this._forceUpdateWhenUnfrozen=!1,this._textureVertexStride=0,this._textureWidth=0,this._textureHeight=1,this._parentContainer=null,this.optimizeInfluencers=!0,this.enablePositionMorphing=!0,this.enableNormalMorphing=!0,this.enableTangentMorphing=!0,this.enableUVMorphing=!0,this.enableUV2Morphing=!0,this.enableColorMorphing=!0,this._numMaxInfluencers=0,this._useTextureToStoreTargets=!0,this.metadata=null,this._influencesAreDirty=!1,this._needUpdateInfluences=!1,e||(e=Oe.LastCreatedScene),this._scene=e,this._scene){this._scene.addMorphTargetManager(this),this._uniqueId=this._scene.getUniqueId();let i=this._scene.getEngine().getCaps();this._canUseTextureForTargets=i.canUseGLVertexID&&i.textureFloat&&i.maxVertexTextureImageUnits>0&&i.texture2DArrayMaxLayerCount>1}}get numMaxInfluencers(){return n.ConstantTargetCountForTextureMode>0&&this.isUsingTextureForTargets?n.ConstantTargetCountForTextureMode:this._numMaxInfluencers}set numMaxInfluencers(e){this._numMaxInfluencers!==e&&(this._numMaxInfluencers=e,this._mustSynchronize=!0,this._syncActiveTargets())}get uniqueId(){return this._uniqueId}get vertexCount(){return this._vertexCount}get supportsPositions(){return this._supportsPositions&&this.enablePositionMorphing}get supportsNormals(){return this._supportsNormals&&this.enableNormalMorphing}get supportsTangents(){return this._supportsTangents&&this.enableTangentMorphing}get supportsUVs(){return this._supportsUVs&&this.enableUVMorphing}get supportsUV2s(){return this._supportsUV2s&&this.enableUV2Morphing}get supportsColors(){return this._supportsColors&&this.enableColorMorphing}get hasPositions(){return this._supportsPositions}get hasNormals(){return this._supportsNormals}get hasTangents(){return this._supportsTangents}get hasUVs(){return this._supportsUVs}get hasUV2s(){return this._supportsUV2s}get hasColors(){return this._supportsColors}get numTargets(){return this._targets.length}get numInfluencers(){return this._influencesAreDirty&&this._syncActiveTargets(),this._activeTargets.length}get influences(){return this._influencesAreDirty&&this._syncActiveTargets(),this._influences}get useTextureToStoreTargets(){return this._useTextureToStoreTargets}set useTextureToStoreTargets(e){this._useTextureToStoreTargets!==e&&(this._useTextureToStoreTargets=e,this._mustSynchronize=!0,this._syncActiveTargets())}get isUsingTextureForTargets(){var e;return n.EnableTextureStorage&&this.useTextureToStoreTargets&&this._canUseTextureForTargets&&!((e=this._scene)!=null&&e.getEngine().getCaps().disableMorphTargetTexture)}getActiveTarget(e){return this._influencesAreDirty&&this._syncActiveTargets(),this._activeTargets.data[e]}getTarget(e){return this._targets[e]}getTargetByName(e){for(let t of this._targets)if(t.name===e)return t;return null}addTarget(e){this._targets.push(e),this._targetInfluenceChangedObservers.push(e.onInfluenceChanged.add(t=>{this.areUpdatesFrozen&&t&&(this._forceUpdateWhenUnfrozen=!0),this._influencesAreDirty=!0,this._needUpdateInfluences=this._needUpdateInfluences||t})),this._targetDataLayoutChangedObservers.push(e._onDataLayoutChanged.add(()=>{this._mustSynchronize=!0,this._syncActiveTargets()})),this._mustSynchronize=!0,this._syncActiveTargets()}removeTarget(e){let t=this._targets.indexOf(e);t>=0&&(this._targets.splice(t,1),e.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(t,1)[0]),e._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(t,1)[0]),this._mustSynchronize=!0,this._syncActiveTargets()),this._scene&&this._scene.stopAnimation(e)}_bind(e){this._influencesAreDirty&&this._syncActiveTargets(),e.setFloat3("morphTargetTextureInfo",this._textureVertexStride,this._textureWidth,this._textureHeight),e.setFloatArray("morphTargetTextureIndices",this._morphTargetTextureIndices),e.setTexture("morphTargets",this._targetStoreTexture),e.setFloat("morphTargetCount",this.numInfluencers)}clone(){let e=new n(this._scene);e.areUpdatesFrozen=!0;for(let t of this._targets)e.addTarget(t.clone());return e.areUpdatesFrozen=!1,e.enablePositionMorphing=this.enablePositionMorphing,e.enableNormalMorphing=this.enableNormalMorphing,e.enableTangentMorphing=this.enableTangentMorphing,e.enableUVMorphing=this.enableUVMorphing,e.enableUV2Morphing=this.enableUV2Morphing,e.enableColorMorphing=this.enableColorMorphing,e.metadata=this.metadata,e}serialize(){let e={};e.id=this.uniqueId,e.meshName=this.meshName,e.targets=[];for(let t of this._targets)e.targets.push(t.serialize());return this.metadata&&(e.metadata=this.metadata),e}_syncActiveTargets(e=!1){if(this.areUpdatesFrozen)return;e=e||this._needUpdateInfluences,this._needUpdateInfluences=!1,this._influencesAreDirty=!1;let t=!!this._targetStoreTexture,i=this.isUsingTextureForTargets;(this._mustSynchronize||t!==i)&&(this._mustSynchronize=!1,this.synchronize());let r=0;this._activeTargets.reset(),(!this._morphTargetTextureIndices||this._morphTargetTextureIndices.length!==this._targets.length)&&(this._morphTargetTextureIndices=new Float32Array(this._targets.length));let s=-1;for(let a of this._targets)if(s++,!(a.influence===0&&this.optimizeInfluencers)){if(this._activeTargets.length>=n.MaxActiveMorphTargetsInVertexAttributeMode&&!this.isUsingTextureForTargets)break;this._activeTargets.push(a),this._morphTargetTextureIndices[r]=s,this._tempInfluences[r++]=a.influence}this._morphTargetTextureIndices.length!==r&&(this._morphTargetTextureIndices=this._morphTargetTextureIndices.slice(0,r)),(!this._influences||this._influences.length!==r)&&(this._influences=new Float32Array(r));for(let a=0;a<r;a++)this._influences[a]=this._tempInfluences[a];if(e&&this._scene)for(let a of this._scene.meshes)a.morphTargetManager===this&&(i?a._markSubMeshesAsAttributesDirty():a._syncGeometryWithMorphTargetManager())}synchronize(){var t;if(!this._scene||this.areUpdatesFrozen)return;let e=this._scene.getEngine();this._supportsPositions=!0,this._supportsNormals=!0,this._supportsTangents=!0,this._supportsUVs=!0,this._supportsUV2s=!0,this._supportsColors=!0,this._vertexCount=0,(t=this._targetStoreTexture)==null||t.dispose(),this._targetStoreTexture=null,this.isUsingTextureForTargets&&this._targets.length>e.getCaps().texture2DArrayMaxLayerCount&&(this.useTextureToStoreTargets=!1);for(let i of this._targets){this._supportsPositions=this._supportsPositions&&i.hasPositions,this._supportsNormals=this._supportsNormals&&i.hasNormals,this._supportsTangents=this._supportsTangents&&i.hasTangents,this._supportsUVs=this._supportsUVs&&i.hasUVs,this._supportsUV2s=this._supportsUV2s&&i.hasUV2s,this._supportsColors=this._supportsColors&&i.hasColors;let r=i.vertexCount;if(this._vertexCount===0)this._vertexCount=r;else if(this._vertexCount!==r){ee.Error(`Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target "${i.name}": ${r}`);return}}if(this.isUsingTextureForTargets){this._textureVertexStride=0,this._supportsPositions&&this._textureVertexStride++,this._supportsNormals&&this._textureVertexStride++,this._supportsTangents&&this._textureVertexStride++,this._supportsUVs&&this._textureVertexStride++,this._supportsUV2s&&this._textureVertexStride++,this._supportsColors&&this._textureVertexStride++,this._textureWidth=this._vertexCount*this._textureVertexStride||1,this._textureHeight=1;let i=e.getCaps().maxTextureSize;this._textureWidth>i&&(this._textureHeight=Math.ceil(this._textureWidth/i),this._textureWidth=i);let r=this._targets.length,s=new Float32Array(r*this._textureWidth*this._textureHeight*4),a;for(let o=0;o<r;o++){let l=this._targets[o],c=l.getPositions(),f=l.getNormals(),d=l.getUVs(),h=l.getTangents(),u=l.getUV2s(),m=l.getColors();a=o*this._textureWidth*this._textureHeight*4;for(let _=0;_<this._vertexCount;_++)this._supportsPositions&&c&&(s[a]=c[_*3],s[a+1]=c[_*3+1],s[a+2]=c[_*3+2],a+=4),this._supportsNormals&&f&&(s[a]=f[_*3],s[a+1]=f[_*3+1],s[a+2]=f[_*3+2],a+=4),this._supportsUVs&&d&&(s[a]=d[_*2],s[a+1]=d[_*2+1],a+=4),this._supportsTangents&&h&&(s[a]=h[_*3],s[a+1]=h[_*3+1],s[a+2]=h[_*3+2],a+=4),this._supportsUV2s&&u&&(s[a]=u[_*2],s[a+1]=u[_*2+1],a+=4),this._supportsColors&&m&&(s[a]=m[_*4],s[a+1]=m[_*4+1],s[a+2]=m[_*4+2],s[a+3]=m[_*4+3],a+=4)}this._targetStoreTexture=kb.CreateRGBATexture(s,this._textureWidth,this._textureHeight,r,this._scene,!1,!1,1,1),this._targetStoreTexture.name=`Morph texture_${this.uniqueId}`}for(let i of this._scene.meshes)i.morphTargetManager===this&&i._syncGeometryWithMorphTargetManager()}dispose(){if(this._targetStoreTexture&&this._targetStoreTexture.dispose(),this._targetStoreTexture=null,this.metadata=null,this._scene){if(this._scene.removeMorphTargetManager(this),this._parentContainer){let e=this._parentContainer.morphTargetManagers.indexOf(this);e>-1&&this._parentContainer.morphTargetManagers.splice(e,1),this._parentContainer=null}for(let e of this._targets)this._scene.stopAnimation(e)}}static Parse(e,t){let i=new n(t);for(let r of e.targets)i.addTarget(md.Parse(r,t,i));return e.metadata&&(i.metadata=e.metadata),i}};zh.EnableTextureStorage=!0;zh.MaxActiveMorphTargetsInVertexAttributeMode=8;zh.ConstantTargetCountForTextureMode=0});function Wb(n,e,t){Vv(n)&&ee.Warn(`Extension with the name '${n}' already exists`),JO.set(n,{isGLTFExtension:e,factory:t})}function Vv(n){return JO.delete(n)}var JO,n6,eN=I(()=>{Lt();JO=new Map,n6=JO});var W,tN=I(()=>{W=class{};W.AUTOSAMPLERSUFFIX="Sampler";W.DISABLEUA="#define 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s=this._animation._interpolate(e,this._animationState);this.setValue(s,t)}_prepareForSpeedRatioChange(e){let t=this._previousElapsedTime*(this._animation.framePerSecond*e)/1e3;this._absoluteFrameOffset=this._previousAbsoluteFrame-t}animate(e,t,i,r,s,a=-1){let o=this._animation,l=o.targetPropertyPath;if(!l||l.length<1)return this._stopped=!0,!1;let c=!0,f,d=this._events,h;if(this._coreRuntimeAnimation)h=i-t,f=this._coreRuntimeAnimation.currentFrame,this._currentFrame=f,this._animationState.repeatCount=this._coreRuntimeAnimation._animationState.repeatCount,this._animationState.highLimitValue=this._coreRuntimeAnimation._animationState.highLimitValue,this._animationState.offsetValue=this._coreRuntimeAnimation._animationState.offsetValue;else{(t<this._minFrame||t>this._maxFrame)&&(t=this._minFrame),(i<this._minFrame||i>this._maxFrame)&&(i=this._maxFrame),h=i-t;let m,_=e*(o.framePerSecond*s)/1e3+this._absoluteFrameOffset,p=0,g=!1,v=r&&this._animationState.loopMode===mt.ANIMATIONLOOPMODE_YOYO;if(v){let T=(_-t)/h,S=Math.sin(T*Math.PI);_=Math.abs(S)*h+t;let A=S>=0?1:-1;this._yoyoDirection!==A&&(g=!0),this._yoyoDirection=A}if(this._previousElapsedTime=e,this._previousAbsoluteFrame=_,!r&&i>=t&&(_>=h&&s>0||_<=0&&s<0))c=!1,p=o.evaluate(i);else if(!r&&t>=i&&(_<=h&&s<0||_>=0&&s>0))c=!1,p=o.evaluate(t);else if(this._animationState.loopMode!==mt.ANIMATIONLOOPMODE_CYCLE){let T=i.toString()+t.toString();if(!this._offsetsCache[T]){this._animationState.repeatCount=0,this._animationState.loopMode=mt.ANIMATIONLOOPMODE_CYCLE;let S=o._interpolate(t,this._animationState),E=o._interpolate(i,this._animationState);switch(this._animationState.loopMode=this._getCorrectLoopMode(),o.dataType){case mt.ANIMATIONTYPE_FLOAT:this._offsetsCache[T]=E-S;break;case mt.ANIMATIONTYPE_QUATERNION:this._offsetsCache[T]=E.subtract(S);break;case mt.ANIMATIONTYPE_VECTOR3:this._offsetsCache[T]=E.subtract(S);break;case mt.ANIMATIONTYPE_VECTOR2:this._offsetsCache[T]=E.subtract(S);break;case mt.ANIMATIONTYPE_SIZE:this._offsetsCache[T]=E.subtract(S);break;case mt.ANIMATIONTYPE_COLOR3:this._offsetsCache[T]=E.subtract(S);break;default:break}this._highLimitsCache[T]=E}p=this._highLimitsCache[T],m=this._offsetsCache[T]}if(m===void 0)switch(o.dataType){case mt.ANIMATIONTYPE_FLOAT:m=0;break;case mt.ANIMATIONTYPE_QUATERNION:m=HD;break;case mt.ANIMATIONTYPE_VECTOR3:m=zD;break;case mt.ANIMATIONTYPE_VECTOR2:m=XD;break;case mt.ANIMATIONTYPE_SIZE:m=YD;break;case mt.ANIMATIONTYPE_COLOR3:m=KD;break;case mt.ANIMATIONTYPE_COLOR4:m=jD;break}if(this._host&&this._host.syncRoot){let T=this._host.syncRoot,S=(T.masterFrame-T.fromFrame)/(T.toFrame-T.fromFrame);f=t+h*S}else _>0&&t>i||_<0&&t<i?f=c&&h!==0?i+_%h:t:f=c&&h!==0?t+_%h:i;if(!v&&(s>0&&this.currentFrame>f||s<0&&this.currentFrame<f)||v&&g){this._onLoop();for(let T=0;T<d.length;T++)d[T].onlyOnce||(d[T].isDone=!1);this._animationState.key=s>0?0:o.getKeys().length-1}this._currentFrame=f,this._animationState.repeatCount=h===0?0:_/h>>0,this._animationState.highLimitValue=p,this._animationState.offsetValue=m}let u=o._interpolate(f,this._animationState);if(this.setValue(u,a),d.length){for(let m=0;m<d.length;m++)if(h>=0&&f>=d[m].frame&&d[m].frame>=t||h<0&&f<=d[m].frame&&d[m].frame<=t){let _=d[m];_.isDone||(_.onlyOnce&&(d.splice(m,1),m--),_.isDone=!0,_.action(f))}}return c||(this._stopped=!0),c}}});function jme(n){if(n.totalWeight===0&&n.totalAdditiveWeight===0)return n.originalValue;let e=1,t=$.Vector3[0],i=$.Vector3[1],r=$.Quaternion[0],s=0,a=n.animations[0],o=n.originalValue,l,c=!1;if(n.totalWeight<1)l=1-n.totalWeight,o.decompose(i,r,t);else{if(s=1,e=n.totalWeight,l=a.weight/e,l==1)if(n.totalAdditiveWeight)c=!0;else return a.currentValue;a.currentValue.decompose(i,r,t)}if(!c){i.scaleInPlace(l),t.scaleInPlace(l),r.scaleInPlace(l);for(let d=s;d<n.animations.length;d++){let h=n.animations[d];if(h.weight===0)continue;l=h.weight/e;let u=$.Vector3[2],m=$.Vector3[3],_=$.Quaternion[1];h.currentValue.decompose(m,_,u),m.scaleAndAddToRef(l,i),_.scaleAndAddToRef(Ke.Dot(r,_)>0?l:-l,r),u.scaleAndAddToRef(l,t)}r.normalize()}for(let d=0;d<n.additiveAnimations.length;d++){let h=n.additiveAnimations[d];if(h.weight===0)continue;let u=$.Vector3[2],m=$.Vector3[3],_=$.Quaternion[1];h.currentValue.decompose(m,_,u),m.multiplyToRef(i,m),b.LerpToRef(i,m,h.weight,i),r.multiplyToRef(_,_),Ke.SlerpToRef(r,_,h.weight,r),u.scaleAndAddToRef(h.weight,t)}let f=a?a._animationState.workValue:$.Matrix[0].clone();return Z.ComposeToRef(i,r,t,f),f}function Zme(n,e){if(n.totalWeight===0&&n.totalAdditiveWeight===0)return e;let t=n.animations[0],i=n.originalValue,r=e;if(n.totalWeight===0&&n.totalAdditiveWeight>0)r.copyFrom(i);else if(n.animations.length===1){if(Ke.SlerpToRef(i,t.currentValue,Math.min(1,n.totalWeight),r),n.totalAdditiveWeight===0)return r}else if(n.animations.length>1){let s=1,a,o;if(n.totalWeight<1){let c=1-n.totalWeight;a=[],o=[],a.push(i),o.push(c)}else{if(n.animations.length===2&&(Ke.SlerpToRef(n.animations[0].currentValue,n.animations[1].currentValue,n.animations[1].weight/n.totalWeight,e),n.totalAdditiveWeight===0))return e;a=[],o=[],s=n.totalWeight}for(let c=0;c<n.animations.length;c++){let f=n.animations[c];a.push(f.currentValue),o.push(f.weight/s)}let l=0;for(let c=0;c<a.length;){if(!c){Ke.SlerpToRef(a[c],a[c+1],o[c+1]/(o[c]+o[c+1]),e),r=e,l=o[c]+o[c+1],c+=2;continue}l+=o[c],Ke.SlerpToRef(r,a[c],o[c]/l,r),c++}}for(let s=0;s<n.additiveAnimations.length;s++){let a=n.additiveAnimations[s];a.weight!==0&&(r.multiplyToRef(a.currentValue,$.Quaternion[0]),Ke.SlerpToRef(r,$.Quaternion[0],a.weight,r))}return r}function qme(n){if(n._registeredForLateAnimationBindings.length){for(let e=0;e<n._registeredForLateAnimationBindings.length;e++){let t=n._registeredForLateAnimationBindings.data[e];for(let i in t._lateAnimationHolders){let r=t._lateAnimationHolders[i],s=r.animations[0],a=r.originalValue;if(a==null)continue;let o=mt.AllowMatrixDecomposeForInterpolation&&a.m,l=t[i];if(o)l=jme(r);else if(a.w!==void 0)l=Zme(r,l||Ke.Identity());else{let f=0,d=1,h=s&&s._animationState.loopMode===mt.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT;if(r.totalWeight<1)h?l=a.clone?a.clone():a:s&&a.scale?l=a.scale(1-r.totalWeight):s?l=a*(1-r.totalWeight):a.clone?l=a.clone():l=a;else if(s){d=r.totalWeight;let u=s.weight/d;u!==1?s.currentValue.scale?l=s.currentValue.scale(u):l=s.currentValue*u:l=s.currentValue,h&&(l.addToRef?l.addToRef(a,l):l+=a),f=1}for(let u=f;u<r.animations.length;u++){let m=r.animations[u],_=m.weight/d;if(_)m.currentValue.scaleAndAddToRef?m.currentValue.scaleAndAddToRef(_,l):l+=m.currentValue*_;else continue}for(let u=0;u<r.additiveAnimations.length;u++){let m=r.additiveAnimations[u],_=m.weight;if(_)m.currentValue.scaleAndAddToRef?m.currentValue.scaleAndAddToRef(_,l):l+=m.currentValue*_;else continue}}t[i]=l}t._lateAnimationHolders={}}n._registeredForLateAnimationBindings.reset()}}function f6(n,e){e&&(e.prototype.copyAnimationRange=function(t,i,r,s=!1,a=null){this.animations.length===0&&(this.animations.push(new mt(this.name,"_matrix",t.animations[0].framePerSecond,mt.ANIMATIONTYPE_MATRIX,0)),this.animations[0].setKeys([]));let o=t.animations[0].getRange(i);if(!o)return!1;let l=o.from,c=o.to,f=t.animations[0].getKeys(),d=t.length,h=t.getParent(),u=this.getParent(),m=s&&h&&d&&this.length&&d!==this.length,_=m&&u&&h?u.length/h.length:1,p=s&&!u&&a&&(a.x!==1||a.y!==1||a.z!==1),g=this.animations[0].getKeys(),v,T,S;for(let E=0,A=f.length;E<A;E++)v=f[E],v.frame>=l&&v.frame<=c&&(s?(S=v.value.clone(),m?(T=S.getTranslation(),S.setTranslation(T.scaleInPlace(_))):p&&a?(T=S.getTranslation(),S.setTranslation(T.multiplyInPlace(a))):S=v.value):S=v.value,g.push({frame:v.frame+r,value:S}));return this.animations[0].createRange(i,l+r,c+r),!0}),n&&(n.prototype._animate=function(t){if(!this.animationsEnabled)return;let i=br.Now;if(!this._animationTimeLast){if(this._pendingData.length>0)return;this._animationTimeLast=i}this.deltaTime=t!==void 0?t:this.useConstantAnimationDeltaTime?16:(i-this._animationTimeLast)*this.animationTimeScale,this._animationTimeLast=i;let r=this._activeAnimatables;if(r.length===0)return;this._animationTime+=this.deltaTime;let s=this._animationTime;for(let a=0;a<r.length;a++){let o=r[a];!o._animate(s)&&o.disposeOnEnd&&a--}qme(this)},n.prototype.sortActiveAnimatables=function(){this._activeAnimatables.sort((t,i)=>t.playOrder-i.playOrder)},n.prototype.beginWeightedAnimation=function(t,i,r,s=1,a,o=1,l,c,f,d,h=!1){let u=this.beginAnimation(t,i,r,a,o,l,c,!1,f,d,h);return u.weight=s,u},n.prototype.beginAnimation=function(t,i,r,s,a=1,o,l,c=!0,f,d,h=!1){if(a<0){let m=i;i=r,r=m,a=-a}i>r&&(a=-a),c&&this.stopAnimation(t,void 0,f),l||(l=new Hv(this,t,i,r,s,a,o,void 0,d,h));let u=f?f(t):!0;if(t.animations&&u&&l.appendAnimations(t,t.animations),t.getAnimatables){let m=t.getAnimatables();for(let _=0;_<m.length;_++)this.beginAnimation(m[_],i,r,s,a,o,l,c,f,d)}return l.reset(),l},n.prototype.beginHierarchyAnimation=function(t,i,r,s,a,o=1,l,c,f=!0,d,h,u=!1){let m=t.getDescendants(i),_=[];_.push(this.beginAnimation(t,r,s,a,o,l,c,f,d,void 0,u));for(let p of m)_.push(this.beginAnimation(p,r,s,a,o,l,c,f,d,void 0,u));return _},n.prototype.beginDirectAnimation=function(t,i,r,s,a,o=1,l,c,f=!1){if(o<0){let h=r;r=s,s=h,o=-o}return r>s&&(o=-o),new Hv(this,t,r,s,a,o,l,i,c,f)},n.prototype.beginDirectHierarchyAnimation=function(t,i,r,s,a,o,l,c,f,d=!1){let h=t.getDescendants(i),u=[];u.push(this.beginDirectAnimation(t,r,s,a,o,l,c,f,d));for(let m of h)u.push(this.beginDirectAnimation(m,r,s,a,o,l,c,f,d));return u},n.prototype.getAnimatableByTarget=function(t){for(let i=0;i<this._activeAnimatables.length;i++)if(this._activeAnimatables[i].target===t)return this._activeAnimatables[i];return null},n.prototype.getAllAnimatablesByTarget=function(t){let i=[];for(let r=0;r<this._activeAnimatables.length;r++)this._activeAnimatables[r].target===t&&i.push(this._activeAnimatables[r]);return i},n.prototype.stopAnimation=function(t,i,r){let s=this.getAllAnimatablesByTarget(t);for(let a of s)a.stop(i,r)},n.prototype.stopAllAnimations=function(){if(this._activeAnimatables){for(let t=0;t<this._activeAnimatables.length;t++)this._activeAnimatables[t].stop(void 0,void 0,!0);this._activeAnimatables.length=0}for(let t of this.animationGroups)t.stop()})}var Hv,nN=I(()=>{mi();c6();Yf();tc();ke();Hv=class n{get syncRoot(){return this._syncRoot}get masterFrame(){return this._runtimeAnimations.length===0?0:this._runtimeAnimations[0].currentFrame}get weight(){return this._weight}set weight(e){if(e===-1){this._weight=-1;return}this._weight=Math.min(Math.max(e,0),1)}get speedRatio(){return this._speedRatio}set speedRatio(e){for(let t=0;t<this._runtimeAnimations.length;t++)this._runtimeAnimations[t]._prepareForSpeedRatioChange(e);this._speedRatio=e,this._goToFrame!==null&&this.goToFrame(this._goToFrame)}get elapsedTime(){return this._localDelayOffset===null?0:this._scene._animationTime-this._localDelayOffset}constructor(e,t,i=0,r=100,s=!1,a=1,o,l,c,f=!1,d=0){this.target=t,this.fromFrame=i,this.toFrame=r,this.loopAnimation=s,this.onAnimationEnd=o,this.onAnimationLoop=c,this.isAdditive=f,this.playOrder=d,this._localDelayOffset=null,this._pausedDelay=null,this._manualJumpDelay=null,this._runtimeAnimations=new Array,this._paused=!1,this._speedRatio=1,this._weight=-1,this._previousWeight=-1,this._syncRoot=null,this._frameToSyncFromJump=null,this._goToFrame=null,this.disposeOnEnd=!0,this.animationStarted=!1,this.onAnimationEndObservable=new te,this.onAnimationLoopObservable=new te,this._scene=e,l&&this.appendAnimations(t,l),this._speedRatio=a,e._activeAnimatables.push(this)}syncWith(e){if(this._syncRoot=e,e){let t=this._scene._activeAnimatables.indexOf(this);t>-1&&(this._scene._activeAnimatables.splice(t,1),this._scene._activeAnimatables.push(this))}return this}getAnimations(){return this._runtimeAnimations}appendAnimations(e,t){for(let i=0;i<t.length;i++){let r=t[i],s=new Hb(e,r,this._scene,this);s._onLoop=()=>{this.onAnimationLoopObservable.notifyObservers(this),this.onAnimationLoop&&this.onAnimationLoop()},this._runtimeAnimations.push(s)}}getAnimationByTargetProperty(e){let t=this._runtimeAnimations;for(let i=0;i<t.length;i++)if(t[i].animation.targetProperty===e)return t[i].animation;return null}getRuntimeAnimationByTargetProperty(e){let t=this._runtimeAnimations;for(let i=0;i<t.length;i++)if(t[i].animation.targetProperty===e)return t[i];return null}reset(){let e=this._runtimeAnimations;for(let t=0;t<e.length;t++)e[t].reset(!0);this._localDelayOffset=null,this._pausedDelay=null}enableBlending(e){let t=this._runtimeAnimations;for(let i=0;i<t.length;i++)t[i].animation.enableBlending=!0,t[i].animation.blendingSpeed=e}disableBlending(){let e=this._runtimeAnimations;for(let t=0;t<e.length;t++)e[t].animation.enableBlending=!1}goToFrame(e,t=!1){var r;let i=this._runtimeAnimations;if(i[0]){let s=i[0].animation.framePerSecond;this._frameToSyncFromJump=(r=this._frameToSyncFromJump)!=null?r:i[0].currentFrame;let a=this.speedRatio===0?0:(e-this._frameToSyncFromJump)/s*1e3/this.speedRatio;this._manualJumpDelay=-a}for(let s=0;s<i.length;s++)i[s].goToFrame(e,t?this._weight:-1);this._goToFrame=e}get paused(){return this._paused}pause(){this._paused||(this._paused=!0)}restart(){this._paused=!1}_raiseOnAnimationEnd(){this.onAnimationEnd&&this.onAnimationEnd(),this.onAnimationEndObservable.notifyObservers(this)}stop(e,t,i=!1,r=!1){if(e||t){let s=this._scene._activeAnimatables.indexOf(this);if(s>-1){let a=this._runtimeAnimations;for(let o=a.length-1;o>=0;o--){let l=a[o];e&&l.animation.name!=e||t&&!t(l.target)||(l.dispose(),a.splice(o,1))}a.length==0&&(i||this._scene._activeAnimatables.splice(s,1),r||this._raiseOnAnimationEnd())}}else{let s=this._scene._activeAnimatables.indexOf(this);if(s>-1){i||this._scene._activeAnimatables.splice(s,1);let a=this._runtimeAnimations;for(let o=0;o<a.length;o++)a[o].dispose();this._runtimeAnimations.length=0,r||this._raiseOnAnimationEnd()}}}async waitAsync(){return await new Promise(e=>{this.onAnimationEndObservable.add(()=>{e(this)},void 0,void 0,this,!0)})}_animate(e){if(this._paused)return this.animationStarted=!1,this._pausedDelay===null&&(this._pausedDelay=e),!0;if(this._localDelayOffset===null?(this._localDelayOffset=e,this._pausedDelay=null):this._pausedDelay!==null&&(this._localDelayOffset+=e-this._pausedDelay,this._pausedDelay=null),this._manualJumpDelay!==null&&(this._localDelayOffset+=this.speedRatio<0?-this._manualJumpDelay:this._manualJumpDelay,this._manualJumpDelay=null,this._frameToSyncFromJump=null),this._goToFrame=null,!n.ProcessPausedAnimatables&&this._weight===0&&this._previousWeight===0)return!0;this._previousWeight=this._weight;let t=!1,i=this._runtimeAnimations,r;for(r=0;r<i.length;r++){let a=i[r].animate(e-this._localDelayOffset,this.fromFrame,this.toFrame,this.loopAnimation,this._speedRatio,this._weight);t=t||a}if(this.animationStarted=t,!t){if(this.disposeOnEnd)for(r=this._scene._activeAnimatables.indexOf(this),this._scene._activeAnimatables.splice(r,1),r=0;r<i.length;r++)i[r].dispose();this._raiseOnAnimationEnd(),this.disposeOnEnd&&(this.onAnimationEnd=null,this.onAnimationLoop=null,this.onAnimationLoopObservable.clear(),this.onAnimationEndObservable.clear())}return t}};Hv.ProcessPausedAnimatables=!1});var d6=I(()=>{Vb();nN();Ys();nN();f6(ti,Qa)});var h6={};Fe(h6,{AnimationGroup:()=>sN,TargetedAnimation:()=>zb});var zb,sN,u6=I(()=>{Yf();mi();Gi();Df();d6();Wx();zb=class{getClassName(){return"TargetedAnimation"}constructor(e){this.parent=e,this.uniqueId=gc.UniqueId}serialize(){let e={};return e.animation=this.animation.serialize(),e.targetId=this.target.id,e.targetUniqueId=this.target.uniqueId,e}},sN=class n{get mask(){return this._mask}set mask(e){this._mask!==e&&(this._mask=e,this.syncWithMask(!0))}syncWithMask(e=!1){if(!this.mask&&!e){this._numActiveAnimatables=this._targetedAnimations.length;return}this._numActiveAnimatables=0;for(let t=0;t<this._animatables.length;++t){let i=this._animatables[t];!this.mask||this.mask.disabled||this.mask.retainsTarget(i.target.name)?(this._numActiveAnimatables++,i.paused&&i.restart()):i.paused||i.pause()}}removeUnmaskedAnimations(){if(!(!this.mask||this.mask.disabled)){for(let e=0;e<this._animatables.length;++e){let t=this._animatables[e];this.mask.retainsTarget(t.target.name)||(t.stop(),this._animatables.splice(e,1),--e)}for(let e=0;e<this._targetedAnimations.length;e++){let t=this._targetedAnimations[e];this.mask.retainsTarget(t.target.name)||(this._targetedAnimations.splice(e,1),--e)}}}get from(){return this._from}set from(e){if(this._from!==e){this._from=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.fromFrame=this._from}}}get to(){return this._to}set to(e){if(this._to!==e){this._to=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.toFrame=this._to}}}get isStarted(){return this._isStarted}get isPlaying(){return this._isStarted&&!this._isPaused}get speedRatio(){return this._speedRatio}set speedRatio(e){if(this._speedRatio!==e){this._speedRatio=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.speedRatio=this._speedRatio}}}get loopAnimation(){return this._loopAnimation}set loopAnimation(e){if(this._loopAnimation!==e){this._loopAnimation=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.loopAnimation=this._loopAnimation}}}get isAdditive(){return this._isAdditive}set isAdditive(e){if(this._isAdditive!==e){this._isAdditive=e;for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.isAdditive=this._isAdditive}}}get weight(){return this._weight}set weight(e){this._weight!==e&&(this._weight=e,this.setWeightForAllAnimatables(this._weight))}get targetedAnimations(){return this._targetedAnimations}get animatables(){return this._animatables}get children(){return this._targetedAnimations}get playOrder(){return this._playOrder}set playOrder(e){if(this._playOrder!==e&&(this._playOrder=e,this._animatables.length>0)){for(let t=0;t<this._animatables.length;t++)this._animatables[t].playOrder=this._playOrder;this._scene.sortActiveAnimatables()}}get enableBlending(){return this._enableBlending}set enableBlending(e){if(this._enableBlending!==e&&(this._enableBlending=e,e!==null))for(let t=0;t<this._targetedAnimations.length;++t)this._targetedAnimations[t].animation.enableBlending=e}get blendingSpeed(){return this._blendingSpeed}set blendingSpeed(e){if(this._blendingSpeed!==e&&(this._blendingSpeed=e,e!==null))for(let t=0;t<this._targetedAnimations.length;++t)this._targetedAnimations[t].animation.blendingSpeed=e}getLength(e,t){e=e!=null?e:this._from,t=t!=null?t:this._to;let i=this.targetedAnimations[0].animation.framePerSecond*this._speedRatio;return(t-e)/i}static MergeAnimationGroups(e,t=!0,i=!1,r){if(e.length===0)return null;r=r!=null?r:e[0].weight;let s=Number.MAX_VALUE,a=-Number.MAX_VALUE;if(i)for(let l of e)l.from<s&&(s=l.from),l.to>a&&(a=l.to);let o=new n(e[0].name+"_merged",e[0]._scene,r);for(let l of e){i&&l.normalize(s,a);for(let c of l.targetedAnimations)o.addTargetedAnimation(c.animation,c.target);t&&l.dispose()}return o}getScene(){return this._scene}constructor(e,t=null,i=-1,r=0){this.name=e,this._targetedAnimations=new Array,this._animatables=new Array,this._from=Number.MAX_VALUE,this._to=-Number.MAX_VALUE,this._speedRatio=1,this._loopAnimation=!1,this._isAdditive=!1,this._weight=-1,this._playOrder=0,this._enableBlending=null,this._blendingSpeed=null,this._numActiveAnimatables=0,this._shouldStart=!0,this._parentContainer=null,this.onAnimationEndObservable=new te,this.onAnimationLoopObservable=new te,this.onAnimationGroupLoopObservable=new te,this.onAnimationGroupEndObservable=new te,this.onAnimationGroupPauseObservable=new te,this.onAnimationGroupPlayObservable=new te,this.metadata=null,this._mask=null,this._animationLoopFlags=[],this._scene=t||Oe.LastCreatedScene,this._weight=i,this._playOrder=r,this.uniqueId=this._scene.getUniqueId(),this._scene.addAnimationGroup(this)}addTargetedAnimation(e,t){let i=new zb(this);i.animation=e,i.target=t;let r=e.getKeys();return this._from>r[0].frame&&(this._from=r[0].frame),this._to<r[r.length-1].frame&&(this._to=r[r.length-1].frame),this._enableBlending!==null&&(e.enableBlending=this._enableBlending),this._blendingSpeed!==null&&(e.blendingSpeed=this._blendingSpeed),this._targetedAnimations.push(i),this._shouldStart=!0,i}removeTargetedAnimation(e){for(let t=this._targetedAnimations.length-1;t>-1;t--)this._targetedAnimations[t].animation===e&&this._targetedAnimations.splice(t,1)}normalize(e=null,t=null){e==null&&(e=this._from),t==null&&(t=this._to);for(let i=0;i<this._targetedAnimations.length;i++){let s=this._targetedAnimations[i].animation.getKeys(),a=s[0],o=s[s.length-1];if(a.frame>e){let l={frame:e,value:a.value,inTangent:a.inTangent,outTangent:a.outTangent,interpolation:a.interpolation};s.splice(0,0,l)}if(o.frame<t){let l={frame:t,value:o.value,inTangent:o.inTangent,outTangent:o.outTangent,interpolation:o.interpolation};s.push(l)}}return this._from=e,this._to=t,this}_processLoop(e,t,i){e.onAnimationLoop=()=>{this.onAnimationLoopObservable.notifyObservers(t),!this._animationLoopFlags[i]&&(this._animationLoopFlags[i]=!0,this._animationLoopCount++,this._animationLoopCount===this._numActiveAnimatables&&(this.onAnimationGroupLoopObservable.notifyObservers(this),this._animationLoopCount=0,this._animationLoopFlags.length=0))}}start(e=!1,t=1,i,r,s){if(this._isStarted||this._targetedAnimations.length===0)return this;this._loopAnimation=e,this._shouldStart=!1,this._animationLoopCount=0,this._animationLoopFlags.length=0;for(let a=0;a<this._targetedAnimations.length;a++){let o=this._targetedAnimations[a],l=this._scene.beginDirectAnimation(o.target,[o.animation],i!==void 0?i:this._from,r!==void 0?r:this._to,e,t,void 0,void 0,s!==void 0?s:this._isAdditive);l.weight=this._weight,l.playOrder=this._playOrder,l.onAnimationEnd=()=>{this.onAnimationEndObservable.notifyObservers(o),this._checkAnimationGroupEnded(l)},this._processLoop(l,o,a),this._animatables.push(l)}return this.syncWithMask(),this._scene.sortActiveAnimatables(),this._speedRatio=t,this._isStarted=!0,this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}pause(){if(!this._isStarted)return this;this._isPaused=!0;for(let e=0;e<this._animatables.length;e++)this._animatables[e].pause();return this.onAnimationGroupPauseObservable.notifyObservers(this),this}play(e){return this.isStarted&&this._animatables.length&&!this._shouldStart?(e!==void 0&&(this.loopAnimation=e),this.restart()):(this.stop(),this.start(e,this._speedRatio)),this}reset(){if(!this._isStarted)return this.play(),this.goToFrame(0),this.stop(!0),this;for(let e=0;e<this._animatables.length;e++)this._animatables[e].reset();return this}restart(){if(!this._isStarted)return this;for(let e=0;e<this._animatables.length;e++)this._animatables[e].restart();return this.syncWithMask(),this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}stop(e=!1){if(!this._isStarted)return this;let t=this._animatables.slice();for(let r=0;r<t.length;r++)t[r].stop(void 0,void 0,!0,e);let i=0;for(let r=0;r<this._scene._activeAnimatables.length;r++){let s=this._scene._activeAnimatables[r];s._runtimeAnimations.length>0?this._scene._activeAnimatables[i++]=s:e&&this._checkAnimationGroupEnded(s,e)}return this._scene._activeAnimatables.length=i,this._isStarted=!1,this}setWeightForAllAnimatables(e){for(let t=0;t<this._animatables.length;t++){let i=this._animatables[t];i.weight=e}return this}syncAllAnimationsWith(e){for(let t=0;t<this._animatables.length;t++)this._animatables[t].syncWith(e);return this}goToFrame(e,t=!1){if(!this._isStarted)return this;for(let i=0;i<this._animatables.length;i++)this._animatables[i].goToFrame(e,t);return this}getCurrentFrame(){var e;return((e=this.animatables[0])==null?void 0:e.masterFrame)||0}dispose(){if(this.isStarted&&this.stop(),this._targetedAnimations.length=0,this._animatables.length=0,this._scene.removeAnimationGroup(this),this._parentContainer){let e=this._parentContainer.animationGroups.indexOf(this);e>-1&&this._parentContainer.animationGroups.splice(e,1),this._parentContainer=null}this.onAnimationEndObservable.clear(),this.onAnimationGroupEndObservable.clear(),this.onAnimationGroupPauseObservable.clear(),this.onAnimationGroupPlayObservable.clear(),this.onAnimationLoopObservable.clear(),this.onAnimationGroupLoopObservable.clear()}_checkAnimationGroupEnded(e,t=!1){let i=this._animatables.indexOf(e);i>-1&&this._animatables.splice(i,1),this._animatables.length===this._targetedAnimations.length-this._numActiveAnimatables&&(this._isStarted=!1,t||this.onAnimationGroupEndObservable.notifyObservers(this),this._animatables.length=0)}clone(e,t,i=!1,r=!1){let s=new n(e||this.name,this._scene,this._weight,this._playOrder);s._from=this.from,s._to=this.to,s._speedRatio=this.speedRatio,s._loopAnimation=this.loopAnimation,s._isAdditive=this.isAdditive,s._enableBlending=this.enableBlending,s._blendingSpeed=this.blendingSpeed,s.metadata=this.metadata,s.mask=this.mask;for(let a of this._targetedAnimations)s.addTargetedAnimation(i?a.animation.clone(r):a.animation,t?t(a.target):a.target);return s}serialize(){let e={};e.name=this.name,e.from=this.from,e.to=this.to,e.speedRatio=this.speedRatio,e.loopAnimation=this.loopAnimation,e.isAdditive=this.isAdditive,e.weight=this.weight,e.playOrder=this.playOrder,e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed,e.targetedAnimations=[];for(let t=0;t<this.targetedAnimations.length;t++){let i=this.targetedAnimations[t];e.targetedAnimations[t]=i.serialize()}return ei&&ei.HasTags(this)&&(e.tags=ei.GetTags(this)),this.metadata&&(e.metadata=this.metadata),e}static Parse(e,t,i){let r=new n(e.name,t,e.weight,e.playOrder);for(let s=0;s<e.targetedAnimations.length;s++){let a=e.targetedAnimations[s],o=mt.Parse(a.animation),l=i?i(a):a.animation.property==="influence"?t.getMorphTargetById(a.targetId):t.getNodeById(a.targetId);l&&r.addTargetedAnimation(o,l)}return ei&&ei.AddTagsTo(r,e.tags),e.from!==null&&e.to!==null&&r.normalize(e.from,e.to),e.speedRatio!==void 0&&(r._speedRatio=e.speedRatio),e.loopAnimation!==void 0&&(r._loopAnimation=e.loopAnimation),e.isAdditive!==void 0&&(r._isAdditive=e.isAdditive),e.weight!==void 0&&(r._weight=e.weight),e.playOrder!==void 0&&(r._playOrder=e.playOrder),e.enableBlending!==void 0&&(r._enableBlending=e.enableBlending),e.blendingSpeed!==void 0&&(r._blendingSpeed=e.blendingSpeed),e.metadata!==void 0&&(r.metadata=e.metadata),r}static MakeAnimationAdditive(e,t,i,r=!1,s){let a;typeof t=="object"?a=t:a={referenceFrame:t,range:i,cloneOriginalAnimationGroup:r,clonedAnimationName:s};let o=e;a.cloneOriginalAnimationGroup&&(o=e.clone(a.clonedAnimationGroupName||o.name));let l=o.targetedAnimations;for(let c=0;c<l.length;c++){let f=l[c];f.animation=mt.MakeAnimationAdditive(f.animation,a)}if(o.isAdditive=!0,a.clipKeys){let c=Number.MAX_VALUE,f=-Number.MAX_VALUE,d=o.targetedAnimations;for(let h=0;h<d.length;h++){let _=d[h].animation.getKeys();c>_[0].frame&&(c=_[0].frame),f<_[_.length-1].frame&&(f=_[_.length-1].frame)}o._from=c,o._to=f}return o}static ClipKeys(e,t,i,r,s){let a=e.clone(r||e.name);return n.ClipKeysInPlace(a,t,i,s)}static ClipKeysInPlace(e,t,i,r){return n.ClipInPlace(e,t,i,r,!1)}static ClipFrames(e,t,i,r,s){let a=e.clone(r||e.name);return n.ClipFramesInPlace(a,t,i,s)}static ClipFramesInPlace(e,t,i,r){return n.ClipInPlace(e,t,i,r,!0)}static ClipInPlace(e,t,i,r,s=!1){let a=Number.MAX_VALUE,o=-Number.MAX_VALUE,l=e.targetedAnimations;for(let c=0;c<l.length;c++){let f=l[c],d=r?f.animation:f.animation.clone();s&&(d.createKeyForFrame(t),d.createKeyForFrame(i));let h=d.getKeys(),u=[],m=Number.MAX_VALUE;for(let _=0;_<h.length;_++){let p=h[_];if(!s&&_>=t&&_<=i||s&&p.frame>=t&&p.frame<=i){let g={frame:p.frame,value:p.value.clone?p.value.clone():p.value,inTangent:p.inTangent,outTangent:p.outTangent,interpolation:p.interpolation,lockedTangent:p.lockedTangent};m===Number.MAX_VALUE&&(m=g.frame),g.frame-=m,u.push(g)}}if(u.length===0){l.splice(c,1),c--;continue}a>u[0].frame&&(a=u[0].frame),o<u[u.length-1].frame&&(o=u[u.length-1].frame),d.setKeys(u,!0),f.animation=d}return e._from=a,e._to=o,e}getClassName(){return"AnimationGroup"}toString(e){let t="Name: "+this.name;return t+=", type: "+this.getClassName(),e&&(t+=", from: "+this._from,t+=", to: "+this._to,t+=", isStarted: "+this._isStarted,t+=", speedRatio: "+this._speedRatio,t+=", targetedAnimations length: "+this._targetedAnimations.length,t+=", animatables length: "+this._animatables.length),t}}});var _6={};Fe(_6,{AnimationPropertyInfo:()=>zv,TransformNodeAnimationPropertyInfo:()=>Bp,WeightAnimationPropertyInfo:()=>Xb,getQuaternion:()=>m6,getVector3:()=>aN,getWeights:()=>p6});function aN(n,e,t,i){return b.FromArray(e,t).scaleInPlace(i)}function m6(n,e,t,i){return Ke.FromArray(e,t).scaleInPlace(i)}function p6(n,e,t,i){let r=new Array(n._numMorphTargets);for(let s=0;s<r.length;s++)r[s]=e[t++]*i;return r}var zv,Bp,Xb,g6=I(()=>{Yf();ke();iN();zv=class{constructor(e,t,i,r){this.type=e,this.name=t,this.getValue=i,this.getStride=r}_buildAnimation(e,t,i){let r=new mt(e,this.name,t,this.type);return r.setKeys(i,!0),r}},Bp=class extends zv{buildAnimations(e,t,i,r){let s=[];return s.push({babylonAnimatable:e._babylonTransformNode,babylonAnimation:this._buildAnimation(t,i,r)}),s}},Xb=class extends zv{buildAnimations(e,t,i,r){let s=[];if(e._numMorphTargets)for(let a=0;a<e._numMorphTargets;a++){let o=new mt(`${t}_${a}`,this.name,i,this.type);if(o.setKeys(r.map(l=>({frame:l.frame,inTangent:l.inTangent?l.inTangent[a]:void 0,value:l.value[a],outTangent:l.outTangent?l.outTangent[a]:void 0,interpolation:l.interpolation})),!0),e._primitiveBabylonMeshes){for(let l of e._primitiveBabylonMeshes)if(l.morphTargetManager){let c=l.morphTargetManager.getTarget(a),f=o.clone();c.animations.push(f),s.push({babylonAnimatable:c,babylonAnimation:f})}}}return s}};kv("/nodes/{}/translation",[new Bp(mt.ANIMATIONTYPE_VECTOR3,"position",aN,()=>3)]);kv("/nodes/{}/rotation",[new Bp(mt.ANIMATIONTYPE_QUATERNION,"rotationQuaternion",m6,()=>4)]);kv("/nodes/{}/scale",[new Bp(mt.ANIMATIONTYPE_VECTOR3,"scaling",aN,()=>3)]);kv("/nodes/{}/weights",[new Xb(mt.ANIMATIONTYPE_FLOAT,"influence",p6,n=>n._numMorphTargets)])});var 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"+"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qwE0WgZQLUuNAXxmAB+MAcyQVxClBvCQAdxtxQD25x1A1x8ewB9tGEAljO3+7wzgU2SPvPPvlje+A/LGf0LeBP+S16Fr8jJyT55Hn8kT/Y080j/K/dhXuROvYQD1cjWeHIBL/lIDOEXH6TAdoD0JcwBbGcAmBrCeL4Br+AWQO4DZ/MQ0B/C8mQGczxnA4YIDaM0LUNmqAfz2LxmA/b9xAB8iB+VN4IC88h2Rl/5T8jJwXl5o1+V56L48jTyTx9HX8kD/IHf1r3IrViPXY/VyJd4oF+IuqYq75SzYJ0E/ZgzAI/tpD6/DDgaylZdiE9efHMBqYwDfGcBXBvBJ5uUMYJIxgAeWAVyzDODcv2gAA35oAEV5BpAZwT9sAO+iR+VV4Ii88B2X576z8tx/QZ4Fb8gT7b48Dj+Vh5HXcj/6Qe7oX+SmXi3XYnVyOdbAAJwMwCVnGMHJuEeOAn/IGICbAbiMAWzhC+NGvjOs49fD6kSNrFADWGgM4L0awEs1gMeWAdxUA7jUxgGs+Le8AP+nBvAmelJeBE/IM99peeqrkif+S/I4cFMeMYAHoadyP/xK7kTey63oF7muf5creq1c4hU4H2uUczGXnGYEJxjBETpE+4DfbQzAqQZQzwBqZVWiWlbwS2JJ4ossTHxUA3ijBvDMGMB4YwB3ZFTeAZz6FwzA+gL0+jcN4L/sl8BL/Yw8004Df04e+87LI98Veei/JQ+CD+Se9lTuhF7JrfB7uRH5JNei3+SyXiMX9Hqp0hvkbMwppxjBcTrCEA7SXtrF67Ad/C1c/wauf60awHJjAJ8ZwAeZm3gnsxJvZHrihUxNpAZwvxUDOKQGsJsBbP+bB/A7df/JAfzD/mcBz3WuXvtTHvmr5IHvotz3XZN7DOBu4IHcCT6VW9oruRF6J9fCn+RK5KtcjFbL+Wid/MkITuuNcpIRHKPDjGA/8HtoJ98RtvFrYTNfGDeAv5bnf2XiOwP4KosTn2SBMYC3DOCVMYApiacyKfFIxifuy5hEcgA3YLrKAC7KYPlLBjKA/nKSARzLM4DNagCr/4UD6PRvGsB/YARPda5eOy8PAhfknu+y3PVdlzu+O3LL/0BuBp7Kde2lXNPeyZXQR7kU/irnI9+lKlojZxnBKV6B44zgCB3iI2E/7aEd4G8Ff1O8Tjbw03FNvFpW8jNyGc//Yp7/BYn3lgE8ZwBPZKIxgHsM4LaMSlyXEYkrMjTBABJVDOCsMYC+lgH0VAPo/hMDqGhxAJ1bOYCyf+4AHuuX+Ky/yMVfAv6q3PLdlJsM4Ib/oVxnANeCL+WK9lYuaR/kQuiLVIW/yblItZyO1spJRnCMl+AwQzhAe2kXXxB38B1hC18WN4K/HvzV8e8M4KssjX+WRfGPMp/nfw7P/8zES5mWHsADGZe4ywBuGQMYbgzggjmAxBnpn2AAiaPSJ5EcwD4GsAuubWoA6/83gB/964F+Re6Grsjt4FW56b8uN3y35LrvrlzzPZQr/qdyOfBSLgbfyHntvVRpn+Rc6KucCX+Xk5EaOR6plSOM4FC0XvYzhD20U6+TbeBvidXKBn42rot9l1Vc/4r4FwbwiQF8kHnxtzI7/lpmxl8wgGcyOfE4awAjE9cYwGXLAE4zgBMM4AgDOCi9E3ulZ4IBJBhAYpN0S6QGsByyxX/bAEqyBtDxJwbwX/xL4J5+TW6Hr8nN4HW57r8B/G254rsnl32P5BIDuOB/IecDb6Qq+F7OaR/ljPZFToW+yXFGcJQRHGYEB3gN9tJufiHsoK18UdzET8YN4K+JfZOVsa+yPPZJlsQ+yML4OwbwhgG8khnx5zI1/lQmxx/JhPh9BnBHRiduqgFcYgDnGcCfWQP4Iz2AndkDSKySLgkGkGAAifnyS2K2GsCUv2UAxQUH8A//HwbdiV2Xm2HwtRtyNXAL/DtyyXdfLjCA876n8hcDqAq8lnOBd3Im+EFO8QqcYATHGMFhRnAwXC37GcIe2sl3g+18SdwC/kZ+Mq7Xv8lq/SsD+CzLYh9lcey9LIi9lbmx1zIr/lKmx58xgCcyKf6QAdyTsfHbMjp+Q0bGrxoDGMIABiXOqQEcVwM4wAD2qAFsVQNYl38ACQaQYAAJBpBgAIm2DKDrDwzg7/gp+G8ewc3YTbkevilXtZs897flov8u+PfBfyRVDOCc74Wc9b+S04G3cpJX4ETwoxzTPssR7ascYgT7+U6whyHs4svhDtoa/S6b+Lm4Afi1+hdZpX+WFfpHWap/kEWxdzI/9kbmxF7JzNgLmR57KlPijxnAAxkfv8sAbjEAvgDGr8iw+EUZEv9LBsX5CZjgJ6AxgMMMgF8AxgB2SA9jABuNAXRt7QASDCDBABIMIMEAEgwgwQAShQbQ+n9VUNP/WcA/4HvA9RhXH7nFl7xbciFwR84zgCrfA/mTAZzzPZEzvudy2v9STvrfyHFegaO8AkcYwSFGsJ+XYC/fCXbTDoawLfJNtvBTcSOtj36RNdFPshL85eAv0d/JQv2tzNNfyWzwZ8aeybTYE5kceyQTY/dlfOyOjInflFHxawzgMgO4wACqGMBZGRDnJ2D8mPSNH8oZwBY1gLUMYCUDWMYAFlkGML1tA0gwgAQDSDCARKEBFP7nA/6RA7jCAC5FbssFDfwg+P57wD8A/pGcZgAnGcAJ30s57n8tR/1v5XDgvRxiBPsZwV4+DvYwhJ38OthOW8JfZBNtiHyWtZFPsir6UVZEP8jS6DtZBP4C/bXM1V/KLP25zNCfylT9MQN4IBNid2Vc7LaMid2QUTGe/xif/3E+/+N/MoDTagD8AkgOIM4A4rulZ5wBxJMD2JBnAPPyDGAs+KPyDKBf4QEkGECCASQYQIIBJP5d/7OAf+MILvH/8Rcid+Sv0B35kwGcC9zn4h/IKQZwkgEc9z2TY3wMHPG9kkO8AgcZwX5GsJcR7GEEO/liuJ0hbAl9ks20IfxR1tHqyAdZGXkvyyPvZEn0rSyMvpZ50ZcyR+f69WcyHfwp+kOZpN+XCfodGcsQR/N9ZGTsCgO4KENjf8ngGJ//DKB//DgD4BdAnC+A8X0MgF8A8e3mAOIb5Lf4GukaTw5gqWUAsywDmNDGAXQrPIAEA0gwgAQDSDCABANIMIBEqZE9UaIqVhVZcqSzJf5LBnCep7cqeoefd3flrHaPz/r7PPcPuPpH4D+RowzgMK/AIV6BA3wX2M8I9vJ9YDcfBzv5TrCdIWzVPshm2hj6IOtpTei9rAy/kxW0NPJWFkVeywLw50ZfyOzoM5kRfSLT9EcyWX8gE/W7Ml6/LWP1GzKaXyQjYjz/sQsMoIoBnJWBsZPSP8bnf+wwA+ALYHwvA+ALYHwbA9icPYA4A4gvlF/jc+WXeGoAk/+GAfzSigGUtXEAagS5/bsHUMUAzkXv8tv+Lt/w78lJBnCcARxlAEd8j4F/KgcZwH5egX2MYA8j2M0IdjCC7bQ1+E4200btnayntbQq9FZW0rLwG1kSfiULIy9lXuSFzIk8k1ngT48+lqnRBzI5es+4/nH6TRmjX5dR+hUZoV+SYfp5GRLj+Y/x/BsD4PM/xvMf2y+9Y3z+x3YwgK0MgF8AcX4CxlczgBUMYEn2AOLTpGOcAcStAxje4gBK/5MDSGfL9K/86xwDOM0ATjGAEwzgePC+HAk8kMP+R+A/lgO8Avt5BfYygj2MYBcj2MEItvOdYEvgjWymjcE3sp7Wam9kNa2k5aFXsoQWhV/K/PBzmRt+JrMjT2RG5LFMizyUKdH7Mol/3PHRWzI2al7/SP2yDNe5fr1KhujnZJDOAHSe/9gRywB2mwOI8fzH+AIY4ydgfBUDWK4GsEANYGb2AOIMIM4A4gwgzgDihb4E9rAMoMvfMIDiHxxAzghy+7v+Os0ATgJxnAEcYwBHGMAhBnDQ/xD4R1z9Y+CfyG5GsJMR7GAE22gLvww2M4SNgVeyntYGX8lqWqm9kuXaS1lKi7UXsiD0XOaFnsmc8BOZGX4s08MPZWrkvkyO3JWJfPkcF+X6o9dkVJTrj15kAOcZwJ8yWD8jA/WT5gB0nn/9gPyh8/zHdjGA7WoAfAGMrZXfYiula4wBxBYbA/glPqd1A4gzgDgDiDOAOAOIM4A4A4gzgDgDiDOAeGoAnZoZQL7vAcXNvgI/PYC21NxfJ+N35Difw0cZwJHQPb7h35cDDGA/HwN7eQX2MIBdDGAHbWcEW2kLQ9jECDb4X8h6Wht4IatpZfCFLKelwefgP5eF2jOZrz2VOaHHMiv0SGaEHsi08H2Zwj/WJPAnRG7KuMh1GRO5ygAuMYALMizK9UfN6x+on5D++lHpqx9iAFy/vkd66Tulp87nf2yzGsAaYwBdYvwCiPEFMMZPwNgc6RSbwQCmMoBJDGA8AxhjGcCQtg0gzgDiDCDOAOK5A/iZL4L/xhEU6hgDOMIADnORB/kiuF+7L/sYwR5GsJtXYCevwA5GsI22MILNfCfYxAg20Hpa638uq2ll4LksDzyTpbQ4+EwWBp+A/0Tmao9ltvZIZoI/PQQ+/xiTwuCHwQ9fl7Hgj45clpGRCzI8wvVHuf7oGRkU5fqjxxkAz79+kOvfxwB2MwCef53Pf32TdNfXSzedz39jAEvVAPgFEJttDKBjjAHEGECMAcSSAxj59wwgzgDiDCBeYfZPHsARBnCIL2IHGcB+cPbyMbCHAeziy+AOXoHtvgdc/SPwH4H/WDbSBoawjtbQKlrpfyLLaWngiSymhYHHMj/4WOYGH4H/QGYyqun8uVO1uzI5dFsmhm7K+BD44WsyOnxFRoUvygjwh0W4/shZGRzh+qMnGMBR6Rfl+qP7jee/t87zr/P861sYAJ//Op//Op//Ol8AdT7/db4A6skB8AUwxi+AGD8BYxNpnDmA2EhpFxtGDCDGAGL9pTzGAGIMINaaAXTMGUBqBAwgXqZiAPF/0AAOxW/LAQawL3JH9jCA3SDtDN7jW/592ea/L1sZwRZGsMn3EPhHXP0jWUtrGMIqWknLaan/sSzmI2MhzQ88lLm8ILMZ0kyaEbwr07Q7MkW7JZO0mzJBuy7jQtdkTAj80CUZGT4vw8NVMjR8jgGclkERrj/C9Ue4/uhBcwBRnv/oDukZ3coAeP51nn+dz3+dz3+dz3+dz3+dL4A6XwB1BqAzAJ0B6AxAZwD6aKnUrQMY2HQAMQYQYwCx/AMoNgaQ7xXIMwCjYktFmbIG4PjPDmA/A9jH7/A9DGBX+I7sAGo7I9gWuMu3/Ht80bvP1d8H/z5X/wD8B7KaVjKIFbSMlvLvL6aFjGU+zeXvmc3fO4s/Y0bwjkwL3pYpwQz+eO2qjNWuyOgkfuiCjAhVybAQ+OEzMjh8UgaGjzOAI9Ivckj6RsCPcP2RXQyA649y/dGN0j3K8x9drQawjAEsYgDzGQBfAHW+AOp8AdT5AqjzBTA9gBHSTmcA+mCp0AeC38wAYgwgxgBi/BSMtXUApc0PIO5IZzOym/0nRrAnfkv26LdkV/S27OCzeXvojmxlBFuA2wTgBv9dvujdBf8eV3+fq78vK733ZQUt499eQotoIc3nv2Yu/7WzaZb/jswI3JZpgVsyJXBTJgevy8TgNRkfTOJfljHaRRmlga/9JcNDf8rQ0BkZEjolg0I8/eGj0j98WPqFuf7wPgawhwFw/ZFt8ntkMwPYwADWMgCe/yjPf5TP/yjPf5TnPzqb+AKo8/mvT1IDGEujmg5AZwA6A9AZgJ4aQPecAfxqDiDGAGIMIMYAYgwg1poBlLRtAAWzFe5nB7ArflN2MoAd/B7fFr4lW/iM3qzd5rf9HdkQuAP+Hb7o3eHq73L1Zsu9d2UpLaFF/PsLaL7vjsyl2b7b4N+SGTTNfxP8GzI5AH4giX9FxgUvyZhgEv+8jNSqZLj2pwzTzsoQ7bQMDnH9oWMyIMT1h7j+8H4GAH6Y6w9vZwBbGABf/iJcf4Rv/xGuP8LzH+H5j/L8R3n+ozz/0enEAKIMIDo+ZwBDCw9AZwA6A9AZgN6KAcQYQIwBxMpVDCBWavT3DqCFEfzMQHYwgO36TdnK7/EtDGBT6JZs4LN6A0/2Oq53DVe8yn8b+Ns8+be5+js8+Xdksfe2LKQFNM93C/xb4N+Smb6bMoOm+a/LFJrsvyYT/VdkQuCyjAuAH7ggo4PgB6tkRPCcgT80ia+dlEEaT792RPqD3y8Efmiv/BHazQC4/jCf/WGuP8z1h9dJtzDPf2QFA1jKAHj+Izz/EZ7/yExjAB2jU2iiOYAoXwCjDCA63DIAfgHo/ahP4QHoDEBnADoD0Ns4gFiJqlhVZCl3AI5/3QBaalv8hmzRb8jm6A3ZyO/yDXxDX89n9VpaHbwpq3i+V3LNy2kZwEtoMS303pT5NI/m0GzvDfCvy3Sa5rsmU2iy74qJ778k4/wXZWwSPwB+APzAORkePCNDg6dlSNDEH5jE18DXDkhfbZ/00bj+0E7pFeL6Q1x/aKP0CK1nAFx/mOsPc/3hJbRQOofnMQCe/wjPf4TP/wif/5EJDIDP/yif/9GR5gCifAGM8gsgah1A79YNQGcAOgPQGYDOAHQGoLd2AHlGoLIZ2bP7dw1gS/y6bNKvy4YoRa7LOn6br9FuyGpaGbwhK3jCl/tv8C3/BvA3ePJv8OTfAP+6zKU5NItmeq/JdJrmuwr+FfAvy0TfJZnguwj+BRnrPy+j/VUyyv+niR8AP3BKhgROyOAg+MEjMiB4iAFk8P/QdklvbYf00rh+jevXuP4Q1x/i+kMMIMSXvxDPf5jnP8zzH55FPP9hnv/IJHMAEZ7/CAOIjGAAw7IHEGUAUQYQZQDRnj8+AL1cxQD0UiO7/pMDyJvN7O8cwMb4NdmgX5P10WuyNnJN1vDbfBW/0VfybX0FX9yW8fm9hBbznC/kqhfQPJpLswGf5b0qM7xXwL8iU2mK95JMoonAj/ddkHG+8zLW95eM9iXxz8kI/1kZ7j8tw/wnTfzAMRkUAD8AfvCg9Avul75B8IMZ/J4a169x/RrXr62RbtpK+U1bzgC4/hDXH+L6Qzz/YZ7/8DTi+Q/z/Id5/iNjaJQxgHYRBhBhABF+Akb6Nx1AlAFEGUCUAUQZQJQBRFszgArLAMoyAzAqtlRklncAjtYPoFA/MoAN8auyLnZV1uhXZXXkqqwMX5UVoauynJ9qS/nGvoQWBa7yE+8qP/Gugn9F5tBsmgn4DO9lmQb4VJrivQj+BZlI473nZZz3L/CrwP9TRvnA952R4T6F7z8ug/3g+4/IwCR+4ID0C4Af2CN9ArsYAPjBbdIzCH4Q/CDXr/HNX1sFPp/9Gp/9Gtevcf2hucTzH+L5D3H9ockMgOsP8/yH+fwP8/yHef7DfP5HBmcGEOlLfP5HGECEAUR6GAMoif6WPYAoA4gygCgDiLZ1ACVNB2DkSGfT/6YBtKXUANbGr8ia2BVZpV+RlZErsiJ8RZaFrshSfqcvpkV8c18QuAL+ZX7iXQb/ksyimTQd9GmgTwV8Mk0CfQKN91aBXyVjvH/KaO85GeU9A/5p8E/KMN8JGeoD33fUxPcfkgF+8P3g+8H3gx/YIb0D26RXYIv0DGyS3wMbGMBa6R5cLd2CyetfxgC4fo3r17h+jevXZhLPf4jrD/H8h8YTz39otGUAQ4jnP8zzH2YAYQYQTg6gV2YAEQYQYQARBhApMIAoA4gygCgDiFaYNRlAaQsDyDMC3d60f+UIkq2OX5KVMdIvyfLoJVkaviRLQpdkkXZJFtJ8frbN49v7XJrNF7lZPO0zeNqn0zTQpwA+mSZy7RNAHw/6ONDH0GjgR3lPywjvKRnuBd97HPxj4B+RQb7DMtAHvu+A9Pftk74+he8H3w++H3y/wg+sk+4B8APgB3n6g1x/kG/+wQUMgOvXuH6N69f48qdx/RrPv8bzr/H8h3j+Q3z+h3j+Qzz/IQYQSg6A5z/M858cQJgBhHn+wwwg3M0ygM5SHGEAEQYQYQARBhApMIAoA4iWqcCP/k0DaJItu58dwMr4RVkRuyjL9IuyNHpRFkcuyqLQRVmgXZD5NDd4Qebw7X02zeSL3Ayaxuf6VD7Xp4A+CfSJNAH48aCP9Z4F/wz4p2Uk8COAH+49YeJ7j8pgL/jeQzLQe1AGePcb+P3A7+sD3we+D3wf+D7w/eD7wfevMfEDK2ipdA0sli4B8INcf5DrD3L9Qa5f4/o1rl/j+dd4/rXRxPVrXL/G86/x/Id4/kNcf4gBhBhAiOc/xC8A6wDCDCDchRhAOM8AIgwgwgAiDCDSzACiJapiS3/zAFpboQEsj1+QZbELskS/IIujF2Rh5IIsCJ+XeaHzMlc7L7P5zT6LZgb+kun+v/h9XwV+Fd/y/5RJNBH0JPw44MeCPoZGeU7JSM9JGeE5IcM9x2WY55gM8RwB/7DCP2Die/dKPy/43l3Sx7tD/vBuk97eLQxgEwPYIL/71ksP3xoGsEq6+cH38/T7efoDPP2B+TRHfg3wzT/A9QenEtcf5PqDPP9Bnn+N69e4fo3r14aYA9AYgMYANJ7/0B9qADz/IQYQ4gtgiAGEcgYQZgBhBhBmAOE8AzBiAJEyVakaQYEBpHOks/07RpCvpfHzsjh2Xhbp52VB9LzMj/wl88J/yZzQXzJbq5KZNCNYJdP57T6Vn3BT+CY/mS90k2iC7yz4Z8A/beCP5tpHAT8S+BHADwd+GPBDPIdlsOeQDPIclIGe/TLAs0/6e/ZIP89u6evZKX08Fnwv+F7wvQrfB76P6/cpfP8iAt/P0++fbeD/EuCbf4DrD0wirj/I9Qd5/oMMIMgAguYAKjSef43nX+tnDkBjABrPv8YAtB6WAfD8hxhAiAGEGEAoZwBhBhBmAGEGEC4wALJHSlTFZs0NIJ29af/KASyOV8nCWJUs0KtkXrRK5kaqZE64SmaF/gT/T5mhnZNpwXMyld/uUwJnZZL/DD/xzoB/mp95SfhTXP1J8E+Afxz84+Cb8EMN/EPgHwT/gMLfq/B3gb8D/O3yh2er9PaA7wHfo/C94HvB9ybxl9MS6eoD38fT75tn4P/q5+n38/T7uX4/1+/n+gPjCPwA+AGe/wDPf5DnP8j1B7n+INcfTA6A51/rrQbwuzkAjQFoXL/GALScAYQ6SVGIAYQYQChnAEYMIFymKjAAoyJLjjwjsLciW3Y/M4CF8T9lfuxPmaefkznRczI7ck5mhc/JjNA5ma6dlWk0JXhGJgdOyySayG/48f5T/L4/yU+8k+CfAP84X/aOAX+Uqz+i8A8p/AMyyL1fBrr3yQD3Hunv3i393Dulrxt8N/hu8N0WfM866eEB32Pid/OC7+Vz3wu+18Tv7OPp9/H0+7h+H9fvM/E7+nn6/Tz9fj77/Ul8rj/A9Qd4/gNcf2CAGgDXH2QAQQYQtA6A67cOQGMAGvga15/GVwMIMYAQAwhVmOUOgOzhElWxWZMBqBGobEb27FozgNZUaADz4udkbuyszNHPyqzoWZkZOSMzwmdkeui0TNVOyxSaHDwlEwOnZELgJPgnZZz/BPjHZYzPhB/Jl7sRfLkbzlM/DHQT/4AMBn4Q8AOBN/F3gb9D4W8Dfwv4m6WXe6P0dIPvBt9t4nf3gO8B3wO+hy99ngUMAHwv+F7wveB7k/g8/T6efh9Pv4/r93H9fq7fD76f6/dz/X6uPzDQGEB5gOsPMIDAH2oAPP9BBhDk+oMMIJgaQBL/18wANAagga+1V+UMIMQAQmWqUqMmAzAqyslhlh5AnhHkzWYW/cnmxk/L7NhpmaWflpnR0zI9clqmhU/J1NAp8E/KJJoYPCkTgidkfOA4+MD7j8lofseP4ufcSOBH8OVuOOjDeOqHAj+Ep34w8IPcexX+bvB3Sj8X+K7t0se1Vf5wge/aJL1cG8BfD/5aA7+HG3w3+G7w3SZ+V89CBsDnvofPfQ9Pv4en38vT7+Xp93L9Xp5+L9fv4/p9XL+P6/cNJ67fz/X7uX4/A/Bz/f4kPtcfAD/A9QcYQKCHZQDgB7n+IAMIMoBgMwPQGIBWoWIAWs4AQiWqYksFBkC2dPbsmhtAS7U0gNnxUzIzdkpm6KdkevSkTIuclCnhkzI5dEIm0UTtuIwPAh88JmMDx8A/KqP9R0x8fseP4Fv9MK8F3pMfvh/wfV3bwN8C/mbwN5r4LvBd4LtW00rp7loB/jLw+cx3g+8G3w2+ey4pfM90At8DvoenP4nvHUtcv5fr944w8X1cv4/r94Hv4/n39zMH4Of6/QzA35N+NwcQYAABrj/AAAI5AwgygCADCDKAYAq/wACMSo3sWolZ1giKcnKks4UKDCBvNrPITzYzflJmxIDXT8jU6AmZEjkuk8PHZSJNCB2T8doxGacdlbHBIzImALz/sIz0Aw/+cN9B8A/w+34/+PvA38uXvT3g7wZ/F/g71NVvM67exN9kwV8H/ppsfBf4riW0SLq6ePZdFnw3+G7w3eC7JzMAnn4PT7+Hp98DvmcUA+D6vVy/F3wv1+8dpAbA9fsYgK8PMQBfL2MApckB+MH3c/1+BuBXAwgwgAADCDCAAAMIWAYQrFQxgGCFWXMDMCpWFWWXOwAje/7yDaClWhrA9PhxmRY7LlN14PVjMil6TCZGjsqE8FEZHzoiYzXgtcMyOnhIRgUOgX9QRvgPgL9fhtFQ7z4Zwu/5wcAP4mfdQOAHAG/ibwN/a/rq/wC+N/C9uPqeXL2Jv0rhL8+DP4/Ad4Hvmkngu5L4Uwh89wQC383T7+Hp94Dv4fo9XL8HfA/X7wXfy/V7wfdy/d4kfm9zAD7wfVy/jwH4UgMA3w++H3w/+H4T3xhAgAEEGEAA/EA7I3MA5aoyVamRPZhvALkjcKSzpbMXHkE6W3bhH2xq/JhMiR0F/6hM0o/IxOgRGR85IuPCh2Vs6BD4h2Q0jQoelJGBA+Dvl+H+JP4+GerbA/4eGezdDf4ufubtUPjbwd8K/hbwN6ur36Dw10lPJ/hOrt650qi7M4m/FPjFOfhzmuK7wHeB7wLfNd7A7+AG3831u8F3D6OhBn47D9fvAd/D9XuS+H3MAXjB9/L8exmAt4eBX+oD38f1+xiAjwH4LAPwg+/voMoZQIABBMpVZWbWAaQrttSKARSquRE0V6EBTIkfkUkx4MGfoB+W8dFDMi5ySMaGwQ8dBP+AjNT2y4gg8IF9Msy/V4b6gQd/sA94r4I38LeDv5Vv+lsU/qb01fd2rpdewPd0rgF/lcJfAf4y6eYE3wm+c6F0dYLvBN8JvhN8Zwb/l1x8F/gunn4X+C7wXcNNfDfX7wbfzfW7+zOAfuYAPOB7uH4PA/AofC/X7+X6vQzAywC8DMCrBuBjAD4G4GMAPvB97c0B+BmAH3wjBuAvN0sNIFBqZA+UWMoZQDpHOluwFQPIyta0UBubFD8kE2OHwD8k42ls9KCMiRyQ0eH9Miq038TX9snw4F4ZFthj4vt3g79TBvl2yEBvEh94zzYD3sTfDP5G8JNXn4RfR2vAXw3+SoW/XOHz5DsXKfz5FvxZJr4TfCf4TvCd4Dsn5sEfaeK7ePpd4Lu4flcSf4AxgHI3+G6u380A3En8nuYAPAzAwwA84HvA9yh8L/he8L2dVJYB+CpV4PsqzFID8JepwDcqMUsNIF2RJUfTERjZm9aaAbQm6wAmxA/K+NhBGacfkLH6fhkT3S+jI+CH98nI0F7w98hwGhbcLUMDu8DfKYP9OxT+dhng3QY+8NSX3/R9+U3fB3gTf526+tW0SuGbV9+dq+/WyNU3gt+4QLo2gt84l8BvBL9xBmXjd0riO8F3gu8E3wm+cyQDMPErXUMVPtfvAt/F9bu4fhf4riR+b3MAbvDd4LvBd3P9bssAPAzAwwA8DMCj8I0YgJcBeCtVDMCrBuArV5WpwPdZBmBUbKnILDUAS7Z0drNgc9my+5ExjI/vl3Gx/Sa+vk9GR/fKqAjwYeBDwGvAa8AHd8qQwA4T379dBvq2gb9F+nuT+En4TdLHvUHhrwd/bfrqewL/u+XquzcuUfgLFf48hT87G78R/EbwG8FvBL9xPPGlr3EMAxht4jt5+p3gO8F3gu9M4g+04PdVAwDfBb6L63cxABcDcCUHAL4bfDf47s5GxW4G4FYD8IDv6aBiAB7wPe0yAzAqV5Wp1AB8Jari7FIDMHJkZUuVGkCz2ZqOoLnyDWBcfJ+Mie2V0Trw+h4ZGd0jIyK7ZXh4twwL7QIfeA34IPAB4P1bZYB/iwzwJfE3Sz/vJunr2Wjg/+FeD/468NfwZS9z9b9z9T0M+KUKf5HCn6/w5yj8mQp/msKfrPAnZOM3gt8IfiP4jeA3JvGHGPjtnOA7uX4n+E7wneA7uX5nHnwX1+9iAC4G4GIALvBdCt/dScUA3OC726vMATiMwPeUq8pUpeYAjEpUxZl8RTk5skoPwG8vnHUALdXSKMbE98jo2B4TX98tI6K7ZHhkpwwL75ChoR3gb5fB2jYZFNwqAwNbDPz+/s3S37cJ/I3gc/Ue4N3rjKvvDXwvftr1VPC/c/U9LFffTV29ic/VN4DfMEs6N4DfMJ3AbwC/AfwG8BvAbwC/gWe/AfwGK/5wE78R/EauvxH8RvAbuf5G8BtT+L3NATgZgJMBOMF38s3facW3DMDFAFzguzoaFbkYgEvhG4HvrlCVqywDILtRicoyAG9RTg6z1ADS2ZuWdxC2pgXa0Oj4bhkV2wX+Lhmh75Th0R0yLAJ+eLsMCW0Df6sM0rbIwCD4AeD9wPuA922Qvt714K+TPzzAu9cY8L34Td/Tlbn6Hs7k1S82rr6b5eq7NiTxZyv8GRb8KQp/Yn78BvAbwG8Av2Eogd8AfgP4DeA3JPG5fmMAfxD4jeA3gt8IfiPX32gOoCQ5ACcDcILvBN8JvvMXMzWANL5RpYoBuCpU5WbJARiVGtndJZmSA0hXlJMjMwKypbNn8jWXLZO/DaUGMDK+U0bEdshwHXgaGgU+Anx4qwwObTHxtc0yILhJ+gc2Sj//BgO/j2+d9PGuBX8N+Fy9e6XC5+pdyw34HnzD7+40r76b5eq7GlefxJ9pwZ+ajV8Pfj349eDXg18Pfj349SMYQC7+oAx+A/gN4Ddw/Q3gN4DfAH6DBb+R628EvxH8RvAbOxsVN6YGAL6zo1GRkwE426vAd7bLPwBXmarUyO6yDMBdbKkou+QALNnS2c28LWXLHkFL5Q5hRBz82Hbwt8lQGhIFPgJ8GPjQZvA3yQBto/QPbpB+AfD9wPuA966h1dLbs8rAT8L3BP531zKFvxj8RQp/PvjzFL559Sa+efW/1oNfD349T359Cn+cBX9UBr8e/Hrw68GvB7+ez/168OvBrwe/Hvx68Ot5+uutAwDfiAE0cP0NDKCBATQwgAaF3/iLigE0gt/YQQV+Y6UZA3AYge8sV5VlDcCeGkC6YktFZukROLKypbNnRtBcyQG0pkKDGB7fJsNiW8HfIkNocBT8CPBh4EPAaxtM/OB66RtYK338wPtWg78KfK6eerqXg78MfOBdSwz47vyu7+Y0r/63JDxf9LpannwDvz6Jn4SfbMEf3zJ+Hfh14Ncl8Qem8Sss+OVJ/Hrw68Gv5/rrwa8Hv57rrwe/Hvx6E98YQAMDaAC/AfyGjkZFDeA3tDczBtDOyNFYoSo3Sw7AqNTIblSSKd8A0jmysqVKDqCljBHYWq65YQyLb5GhsST+ZhlMg6KbZGBkowwIAx8CXlsP/joTPwC8H3jfSuntTeKvMPB/dy8Ffwn4XL0rib8AfPPqM/iz0k++iT/Vgm9evYFfB34d+HWjCfw68OvAr+Pbfl0Ofh34deDXgV8Hfh34deDXgV8Hfh34deDXgV8Hfp0VXw2gHvx68Ot/UTGAevDrO5gZA6hUtTNyNFSo1AAay1SlRnajkkzOYktFORUYgMvefOkh2JqvpXEMjW+WIbFN4G+SQfpGGRjdIAMi4IeBDwGvrZW+wTXgrwIfeOrlWyG9vFy9Z5nCXww+8K6FGXznXPCB5+ediW/Cd1ZP/q/qyU/j14034DvWjcnBH94Uvxb8WvBrwa8Fvxb8WvBrwa8FvzaDX2bFp5I6BlAHfh34dVx/HfhG4NeBX9fRqKguOYD2qkoV+PUVqnJzAA1llkqN7A0lmRqLcyrKLjkAS7Z09kzNjsFWOHcrGhLfKINjG8HfIANpQHS99I+sk35h4EPAa6ulTxD8QBIfeN9yWiY9vcB7uHp3Eh94F/Cu+eDPU/jANwLPb/sMvgn/q3ryDfy6JP64PPhcfS34teDXgl8Lfm0r8WvBrwW/FnwjBlDLAGrBrwW/FvzazkbFteDXgl/bySyFbwR+XaWqnZGjzjIAozJVqZHdqMTMGEFxTkXZNTrS2bKyZ3I2l83M9YMNjm+QQbEk/noZoK+T/tG14K8BH3htFa2UP4LgB8D3A+9bCv4S8IH3LGIAKfx5BLxzDqXwZ4BvXn02/kQyrz4bf5R0qOXqa5viV6bwa/jCVwN+Dfg14NeAXwN+TW8Cv6aniqe/Bvwa8GvArwG/BvyaLioGUAN+zS9mxgA6GhXVgl/bXlWpAr9WDcCoXFWmKjWyG5WYGUMotlTUtAZHOltW9kyNzWUzc7ay3AEMiq+XgbF14K+V/voa6RdZLX3DwIeAT+JrK6R3kKsPgO8H37dYfvcC71kI/gLw51vwgXfOAn9mDr4J/6u6+mz8McTV1xbArwG/Bvyaga3A79UCftcc/NQAOqnAr+mgAr+mUtXOyFFboSpXlVkqNbIblWRGUFdsqahp9Y50tqzsmRqay2bW2MpyBzEwvlYGxNaAv1r6RVdJ38hK6RMGPrQC/OXSW1smvYLAB5YwAPB94HsXMID50t1twndzcfUuhe8EvnE6mVffFN+E76SuvmNtHvyaYWn4yppB2fjV4Ff3JfCrwa/ubVRWDX41+NU8/dXgV4NfDX71b0Yl1eBXg1/d2ai4Gvxq8Ks7qbj+auCN2qsqzZL4RhWqclWZqtTIblRilhxBbXFORU2rc6SzZWXPVN9ctkwNrcw6iAHx1dI/tkr66SulbxT8CPDh5QxgGfhLpZcGfHAxA1gkv/u5eh9X7wXfA77bhP/NlYSfmQcf+IZJ4JtX3zy+Cd++ZmhT/Grwq1vA/w7+d/C/g/8d/O/dVOB/B/87+N87q8D//osK/O8djYq+d1BZ8KvbGTmqK1TllspUpUZ2o5LMCGqKcyrKCfjaTLas7NnVFcqWXX0rS42hfxz8GPgMoE8U/AhXHwY/lMH/PbAQfK7eB7x3HvhzTXy3wnfNAB945zTwgW/k6hX+L03wzSe/o4LvYLn6LPxq8KtN/HZW/O/gfwf/e2+jsu/N4H8D/xv437qowP8G/rdfVJ1UOfhGlSrwjSpU5aoyS6VG9u8lZtWpii0V5clhjkBlS2dvWm2hbE2ra2XJIfSLgx9bIX10rj4KfGQpA1givUJcvcbVB8EPgO8H3we+d4508wDvngX+TBPfZeJ3dqbwufoG4BsUfL159Xnxa3Lwq/Pgfwf/ewH8b+B/A/8b+N/A/9ZNVQj/1yb4xd+AN2qvqlS1M3J8q1CVWypTlRrZjUrMjCEU51SUJ4c5ApUtnT1/+YZRY8tfbSvrG18ufWLL5A8d+OgSBrBYeoUXSc8Q8NoCBjBfegSA989lAOB7wfeA755pwHd1cfVJeOcU8Ln6xjz49T+I/z0P/jfwvyXh8+HTV/C/gv+1qwr8r+B/Bd4I/K+dVB2Nir52UIH/tVLVzsjxtcJSuarMUqmR3agkM4JvxTkV5clhxhBsWdmbL2sYtsLVtKI+cfBj4OvgR8GPgB8GPwS+Bn4Q/MAcBjBbuvmA985kAFy9W+G7FL5T4Tcq/AYFX6/g+YnXUcF3sDz57S3wlQY8fc/B/wb+tzz4X8H/Cv7X7ioTvzSF/wX8L51V4H/5RQX+l45GRV86qNqrKlXtjBxfKlTllspUpUZ2oxJzAOmKcyrKyZGV7Zs1e8ulB2FrueZG8kcc+NhiBrBIekUXSs8I8OH5DGCe9NC4+iD4AfD9VnwTvosLeNdk8E34XxuT8OPz49e1Al/Bp/G/5cH/miwP/hfwv4D/JQnfEr4awGfgjdqrKlXtjByfKyyVq8oslRrZjUrMERgV51SUJ0dWtmRfU9lb3zdb68s3jj/i4MfA18GPgh8BP6zwNfCDs8AH3jeDAXD1HvDdOfhOhd+Yg1//I/hJ+Bz8r+Cn4RX+F/C/dFdZ8D8nA/9zZxX4n4H/lKyTqqNR0SfwP7VXVaraGTmMKlTlqjJLpUZ2o5KcinMqyu5zMkdWNmtf7G3IZva1jaVG0Tu+UHrFFkhPHfjoPAYwV3qEgddmE/gB8P3g+8D3gu8B353En0TAOycQ8I3jwAe+YQz4wNeb8B3rTPgOtcNaid83g/81g1+ewv9i4pel8D+D/xn8JPynZOB/6qwC36gA/sdk7VWVqnZGjo8VqnJLZZZKjexGJZaK81TUtE+OrGzp7K3rcypb0760oV5x8GPzGQD4UfAj4IcUfhD8wHQGME26+oD3TgGfq3crfJcFv7EAfp3CrzXh2xs/8fLgW66+Cf6XJHwO/meF/wn8T3nwPwJvBP7HTqqORia8Bf9DpaqdkeNDhaVyVZmlUiO7UUlOxTkV5cmR6SPoWdnbGIiffrDkWHrGwY+Br4MfBT4yiwHMlG4aVx8EPwC+H3wf+J48+E4LfoPCr28O34QviG/A5+L/bvYZ/CT8p2Q5+B+7qEz8kjS+GsCHjirgjdqrcvDfJ6tQlVsqs1RqZDcqyak4p6I8ObKypfqQzN7GbE372IZ6xufK77E50kMHPwp+GPwQ+Br4QfAD4PvB94LvmcgAgHeNJ+CdY8EHvnE0+MA3jGwVfuonXrP4Xyz4nxX+pxz8j0n4HPwPvxoVf/hFlYP/Pll7VaWldkZp/HfllsoslRrZjUpyKs6pqECOrGxZ2TO9b022lvvQTL/HwY/NZgDgR8EPgx8CXwM/OIUBTOb6uXov+B7w3QrfBb5T4Tem8EcQ8HXDaKiJX6vwa3Lx++XB750f/1MKv5vZxxz8D8ny4L/vpAL/fQ7+u2SVqnZGjncVlhT+2zJLpensRiWWivNUlCdHVrYm2Qv3Ll+2Hys1jh5x8GPg6+BHpzOAaQxgqnTVwA+C7wffB743D77Tgt+Qiw987eBm8NWXva8W/C8WfAM+B/9jBr/0Q1cFb8F/D/77X1QW/Hd87r/roLLgv03WzsjxtsJSuSXg36QqNbIbleRUnFNRgRxZ2bKy/0A2s7c/WI/4TOkemyHddPAj4IfBD4GvgR8A3w++D3wP+G6F77LgN1rw63PxB6XxK1vE75WD3yOD/9GC/yEH/31nAz4L/10nVUcV8G+TtVdl4xe9YQBvKlTllpriO16Db1Riqbhpr4oK5MjKlpW9cK8LZWu5N83UPT6DAYCvgx8BPwx+CHxtEgMA3w++F3wP8O4x4APvGsUARmbwGyz4dQq/NolvwjfF75Mf/3MO/kcL/gcL/vsuKgv+u19UCv9tR5UF/02ySlW7dAb861TlZq/Kcio1shuV5FSc3ctkRXlyZGVrkr2N2bJ79QN1j4MfA1+fygDADyv8IPgB4P3jGAD4HvDdFnwn8I3DwR9m4tfnwa9J4vc3/gkdA/975vO+IufLnoH/KQ/+Bwv++xz8d78apfHfdlJZ8N90UPAK/3WqdkaOVxWWyi0p+JfJSo3sRiU5FWf3IllRgRxZ2bKy/0C2H8s6mm5x8GPg6+BHwA+Dr02QzsHxDAB8H/heC77Lgt8IfMPQDH5dK/C/tYD/sRX473Lw31rw33RUWfBftzfRX6VqZ5SGf5ms3FKZJfBfmNmNSnIqzu55sqI8OZpky8r+A9l+vm5x8GPg65MZAPgh8DXwg+AHxjIA8L2jGYCJ38kFvtOKD3z94Ax+rcKvSeL3y4Pfuxn87k3x31vw31nw3/6q4BX+mxz81x1M+FftLfD0sp2RiW7Bf5GqzJIF/3mykpyKm/asqECOrGxNsv9Atp/vtzj4MfCjE6VLBPwQ+Br4QfD94PvA94DvVvgu8J3gN4LfkMIfZNQEv7pvC/i/N8VPX70FPw3f2YA3U/hvLPivkwH/qoOCV72sVJn4RS8YwIsKlQX/eVlOpUYG/rOSPBVn97SoQKA/yc6Wlf0Hs/18v8XB17n86AQGAH4IfA38IPh+8L3ge8B358FvAL/egl+bB//7D+C/z4P/Ngf/jQU/Cf8qmQX/ZSqF/6JdujT+82TllkB/lqo0nf2ZGsBTa4A/ya0of48dWdmaZG97j5LZfr6u8UkMAPwo+JFxDAB8DfwA+H7wveB7FL4LfCf4jUMYgMKvB77Ogl+Twu+Tg9+rbfjvCuC/seC/7qTgTfzilx0s8PSiUqXwn7dT6Kpn5ZYs+E9L09mfJCvJSYE/tlaUv0eOJtmaZM/fw+aytb0Heeoa5+nXwY+CHwE/NIYBgB8A3w++F3y3wneB7wS/EfyGHPxaC361Bf/bT+C/teC/seAb8Bb8lxb8F6kU/vN26Uz0VBb8p2VmT5KVpjPwH5fkSaE/slaUv4eOrGzJHlizt637qWx/T13iE9QAwA+DHwJfG8UAwPeNYADgu4cxgBz8BuDrga+z4NdY8L9b8L/+BP4bC/7rXxS8wn9pwX9hwX9eqVL4z9pZ4OlpudmTcoVu6XFpOvtjNYBH1izoD1MVmT3IzdEk2/3c7M13r1C27O7+YF3i4OtcfxT8MPgh8IPgB8D3ge8B3w2+C3wn+I0mfvsUfh34tRb86gx+hRX/S/Zv/Dbhv87Bf2nBf5HEVwN4bsF/VmnAmyXR6UmFQrfgP7YG/CMzu5FCf5gK7Ae5WcDv5+bI7h7gWQF5t43dSWX7e+oSB1/n+o0BgK+BHwTfD74PfI/Cd4HvBL8R/IYB6vot+DU5+N9y8D9n45dZ8d8p/LcK/00O/qs8+C8s+M8t+M8s+E+TpeAV/mNrCv5RWRrewH9YaoI/yA3w+7lZwO9Zuutoks3aHYcFs4Vu58tmdusn6xwHXwc/yvUbAwA/CL4ffC/4HhO/gwt8J/iNwBsD6M8AwK818c3rB/+7Bf+riV+ehd8tD34XKW0J/6XCf2HBf67wn7XPwD+tNOGfJFPwj1Mp+EflCl0FuNED4I0U+H1rFvR7qZLQBQI4N1uq26ksoLda2c1kth/vRk6d4+Dr4EfBD3P9xgDA9w9lAOC7W8Cv7aOu34L/LQ/+pzz47wvgv6ZXzeA/z4P/VPWkXboMfIVCt+A/VD0oM+CN7oNvZIG/V2Ji381XEjpfgN+2dAvsJllBW9ENawrv+k90TfVrfDQDAD8Kfhh8jetXA+igBtBeDaDSGAD49eDX5eBXg/89B//LT+K/VPgv8uA/U/hpeAv+Ywv+Iwv+w3ILuup+aToD/55Cv5vKAn7HmsK+rbplzZHpJth5y0Wl663omj2D15quttCvcfD1kQwA/PBwBgB+AHwf+F7w3eC7uH4n+I3gN4BfD35dH2MAFTU5+N/A/6rwP1vwP7YevyQf/nMTv/hZDv4TC/5jhf+oItNDBf+g3IKeSuHfA/5uqQWd7qSyoN9W3Spq2s1UjuxugJ3qeqpCsM10NZUF70obulwgcwDgR8APga/x9AfA9/H0exS+C3yniV+ZD7+6lxpAHvxP/wL8p+0t8JVp+KJHyVLwFRb48hz4MgPdcdcsjX8npzR4blZw1Y0iA9voeiabtWupCuGqrjRXHsRLbehiTr/ER6YH0DEEvgZ+AHwf+B4LfiP4DX0t1w9+TR78rz3Mf+Wugd89g/8h81Ov9F0L+C8U/vOOaXgD/2kO/uNKC7zCT8I/qMjA3y+3oKvuZvAdd0ot4KpbJdngN61Zwem6NQV/LVMa/WqqFoAvW7qUr2YwL7Sh86pf4uDrXH9kmGUAgxgA+J4BDAB8Zz9jAO2MAYBfB34t+DW9jAGUfwf/2++W6+9uefpbif8yH37HbPwn7S3wOfhp+AoLvMpAT2Wip7LfLrWgW/Bv5nSjOA84XUtlgb9qZruSpxaBVRctXbDWDGZz/ZWnKmMA4OvgR8APgR/k+v1cv5cBuLl+NYB2jbn4vbPxv6Wuv7vl6c/+Z/XMp/9n8Ntn8NPw9MCCnwVfboEvy4J3JOFvlWbQb1pLgdP1VLngqqsqcHOzXVZdStVaZEvnrbWAWtWK/sypkzEA8CNDGAD4QfD94HvBd4Pv4vqd4DeAXw9+XW/L9YP/PQf/cw7+hxz8t23Af9rBAq/wHxXAv1+RA2/Bv6O6bcI7blnwrfA3SnLQ6VqqXHBrgF9WXTKzWbuYqjXIlv6yVGVvPeq5FjprqVN8WHoAHYwBgO/n6feC7wbfBX4j+A1/WAYAfg346QGA/7W7un6F/zEXv0vr8J+1At+AV/j3LaXhyzPoBnyZgZ7KfrM0B52ul+RBVzUBp8uqS47sLlrAL1hrBXRVgf5M1QbYZGdyOp2nTnHwda4/An6I61cDqPRYrl8NoKI+P37m+rsZA8jCf9/F8rmf/YWvJI3fqQl+cSvwi9LwFRl4K74Bb8G/aZaGv24pC1x1pbgp+iVrJrjRhUwG+HlrhS66APS5fP0AbqpTOZ20ZA4A/Ahf/DTwg1y/D3yPun4n+I3J6we/rpcxgHJjAOB/72G5/m6W6++qBtCl6Ze+tuI/UvgPKxU83W9n4hvwFvw75TnwZVnwjhvgJ8uCT2VFV13Og35RdaEoC91+3iyN/pelghddAPus6oyl1uCebKYTOR1XdYwPSQ+gfXIAAfB94HvAd4HvBL+ht3n9xgDAr8mDb1x/U/yCn/vN4T9uI/4dVRZ8WRa843oSvjQHna6WZMNfVl0qLoBuwT9v6S8zW1VOzWGfzYN9Ok+tQc6Hm69jOXWMg69z/WHwtQF5B1BhDAD8OoWvrr/sW3fL9Vs+9z90UQNoBf7zVuLfV6XhKzLwufg3y7Lg0/i58FdKsuEvWcqHfj5VNrq9yswEV51L1VZs1UlrbUC24h7N6UiesgcAfgB8H/hu8F1cfyP4DeDX98xcfzXX/727GkDy+n+zXH8e/Dd5vvQ1we/QFP9BK/Bv061yC3xZFryBf63Ucu0p+JKca0/BFxdAp79UVY7sssBVZx0/iK06oTpubz3ykQIdtnQop45x8HXwwwMyA/BmBlCRGkDy+mvBr+lhuX7wv/xmDCD99BsDsPwrePN97reE/7AZ/DsVGfi8+GUZ/GtmTeFLsuEvpuCLm0FPZYIbncuURj+j+mHsnFoL3RxyqoOWDqg6pAfQnwGAH+jLAMB3c/1O8BvN6y+v+90cQPr6u6UHkPzf0W96/Zl/Tj/7S19T/OKW8IEvysW/pcqCL8uCd1wtbQp/qSTn2i2dL86Gr7L0Z1ETdPtZswy6pULgzWKrjqqO2NsOnQ852f4CdYgPZAADjAFUJgfg5/q94LvAd4Lf2DMzgOT1V4OfGoBx/V3VALpYrj/zr+BN47/M81v/ieVzPx/+vVbgp+HLMvAp/CbwqrzwxXmuXcGfS5VBtwNuP52LrmoNeF7snA7b2wZdCHmfpb2W9qgBtI9y/WHwNa7f3yd7AA3g1yevv4cxgLLq1PX/Zrn+LvmffuP6O2U//Xnx27eMf7vCAt8MPvCOK0n80jzwJU3RDfjiZtDpbFEWujUTPKd86C2BH1YdspaD3dJFF0LO125Vh/gAYwCVagDt/OB7wHeB7+T6G35Xz39yAMnr75YeQPL/KldmAJ0LX39z3/gftbd84au04LdrHf61six4A/9yDr4BX1IAvrh5+DNFTeFBt2eBq447mqK3CZwOqg7YC2Pnu+jmkJPtsrTTUodYcgDgh7n+YJ/sAfD8lxsDAL+2u3n9xgCS19/V+L/MVfDpV9ef/fRn8ItbgV+UDz/r6pviO5L4TeBLCsAXq8/23GtX8KeLmqCnykZXNXflrQKn/al+EDsf9I4Cbaf2sf7mAEJqAL7eDAB8F9ffCH59D3MAyeuvBv/7b5br75K+fuN/T/+d+b+2ZV5/HvxnzXzps+LfycG/mcIvz8a/WpYF77hU2hTeip8Fr2py7Sl4OlXUBN7eBF111NE69ILgqn2qtmDvbAF7u6Vtqq2qzADAD/5hDKDCbQ6gPDWA5PXXdDMHkLz+r10tA8jz9L9Ofe7n/LN7hb70tQX/Whvwz6vywhdnw5/OgT9ZlIVuP54pG52OOLLRm7vyguCqPfafu+xcaCv2ljy1j4Ef7WsZAPhurt8JfmOP7AEkr/+bwv+s8Ft7/blP/8NWPPst4St4Az8vfEkB+OIW4IvywtuboKsKoee78rzglnbb8193a7C3toC9WbXJUmYA4Ae5fusAGpLPP/i13SzPf3IAXTLX/yEH/3Whpz/P5376d34ufkUG/3oO/pV8+KUt46fhi5uHP1GUDX9M1QRddcjxc+i7VbtUhcCbe8Zbi71RtcFS+xj4Ua4/OYAAA/AmBwC+s0fOANT1pwfQ2RhA9vV3Utdv+RdzNvnWn/Ol767l6W8rPvCOC6V54EsKwNPp4mbg6XhRBv6o6ohZNrqqNeh7WkKnHal+4Lpbi51qvaXKrAGA7+X6XakBgF8Hfs1vlgF0ST//qf/TbCXvLNf/Kv/T3+LnfnP4V/9m/ILwRRn4I5aaoKvaim4Fz0JXWdHbct2twV5naa1qjU3+HwuefjlXE4+yAAAAAElFTkSuQmCC",epe=0,oN=(n,e,t,i)=>{if(!n[t]){let 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0?!0:e.generateDepthBuffer,s=e.generateStencilBuffer===void 0?!1:e.generateStencilBuffer,a=e.generateDepthTexture===void 0?!1:e.generateDepthTexture,l=(Q=e.textureCount)!=null?Q:1,c=(K=e.samples)!=null?K:c,_=e.types||_,p=e.samplingModes||p,g=e.useSRGBBuffers||g,v=e.formats||v,T=e.targetTypes||T,S=e.faceIndex||S,E=e.layerIndex||E,A=e.layerCounts||A,R=e.labels||R,M=(J=e.dontCreateTextures)!=null?J:!1,this.webGLVersion>1&&(e.depthTextureFormat===13||e.depthTextureFormat===17||e.depthTextureFormat===16||e.depthTextureFormat===14||e.depthTextureFormat===18)&&(o=e.depthTextureFormat)),o===void 0&&(o=s?13:14);let C=this._gl,D=this._currentFramebuffer,w=C.createFramebuffer();this._bindUnboundFramebuffer(w);let G=(z=n.width)!=null?z:n,O=(Y=n.height)!=null?Y:n,N=[],B=[],V=this.webGLVersion>1&&(o===13||o===17||o===18);y.label=(de=e==null?void 0:e.label)!=null?de:"MultiRenderTargetWrapper",y._framebuffer=w,y._generateDepthBuffer=a||r,y._generateStencilBuffer=a?V:s,y._depthStencilBuffer=this._setupFramebufferDepthAttachments(y._generateStencilBuffer,y._generateDepthBuffer,G,O,1,o),y._attachments=B;for(let oe=0;oe<l;oe++){let ve=p[oe]||d,ie=_[oe]||f,ue=g[oe]||h,Pe=v[oe]||u,me=T[oe]||m,be=(ge=A[oe])!=null?ge:1;(ie===1&&!this._caps.textureFloatLinearFiltering||ie===2&&!this._caps.textureHalfFloatLinearFiltering)&&(ve=1);let De=this._getSamplingParameters(ve,i);ie===1&&!this._caps.textureFloat&&(ie=0,ee.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),ue=ue&&this._caps.supportSRGBBuffers&&(this.webGLVersion>1||this.isWebGPU);let ut=this.webGLVersion>1,Ye=C[ut?"COLOR_ATTACHMENT"+oe:"COLOR_ATTACHMENT"+oe+"_WEBGL"];if(B.push(Ye),me===-1||M)continue;let je=new Vi(this,6);N[oe]=je,C.activeTexture(C["TEXTURE"+oe]),C.bindTexture(me,je._hardwareTexture.underlyingResource),C.texParameteri(me,C.TEXTURE_MAG_FILTER,De.mag),C.texParameteri(me,C.TEXTURE_MIN_FILTER,De.min),C.texParameteri(me,C.TEXTURE_WRAP_S,C.CLAMP_TO_EDGE),C.texParameteri(me,C.TEXTURE_WRAP_T,C.CLAMP_TO_EDGE);let Qt=this._getRGBABufferInternalSizedFormat(ie,Pe,ue),Pt=this._getInternalFormat(Pe),Ti=this._getWebGLTextureType(ie);if(ut&&(me===35866||me===32879))me===35866?je.is2DArray=!0:je.is3D=!0,je.baseDepth=je.depth=be,C.texImage3D(me,0,Qt,G,O,be,0,Pt,Ti,null);else if(me===34067){for(let se=0;se<6;se++)C.texImage2D(C.TEXTURE_CUBE_MAP_POSITIVE_X+se,0,Qt,G,O,0,Pt,Ti,null);je.isCube=!0}else C.texImage2D(C.TEXTURE_2D,0,Qt,G,O,0,Pt,Ti,null);i&&C.generateMipmap(me),this._bindTextureDirectly(me,null),je.baseWidth=G,je.baseHeight=O,je.width=G,je.height=O,je.isReady=!0,je.samples=1,je.generateMipMaps=i,je.samplingMode=ve,je.type=ie,je._useSRGBBuffer=ue,je.format=Pe,je.label=(Ue=R[oe])!=null?Ue:y.label+"-Texture"+oe,this._internalTexturesCache.push(je)}if(a&&this._caps.depthTextureExtension&&!M){let oe=new Vi(this,14),ve=5,ie=C.DEPTH_COMPONENT16,ue=C.DEPTH_COMPONENT,Pe=C.UNSIGNED_SHORT,me=C.DEPTH_ATTACHMENT;this.webGLVersion<2?ie=C.DEPTH_COMPONENT:o===14?(ve=1,Pe=C.FLOAT,ie=C.DEPTH_COMPONENT32F):o===18?(ve=0,Pe=C.FLOAT_32_UNSIGNED_INT_24_8_REV,ie=C.DEPTH32F_STENCIL8,ue=C.DEPTH_STENCIL,me=C.DEPTH_STENCIL_ATTACHMENT):o===16?(ve=0,Pe=C.UNSIGNED_INT,ie=C.DEPTH_COMPONENT24,me=C.DEPTH_ATTACHMENT):(o===13||o===17)&&(ve=12,Pe=C.UNSIGNED_INT_24_8,ie=C.DEPTH24_STENCIL8,ue=C.DEPTH_STENCIL,me=C.DEPTH_STENCIL_ATTACHMENT),this._bindTextureDirectly(C.TEXTURE_2D,oe,!0),C.texParameteri(C.TEXTURE_2D,C.TEXTURE_MAG_FILTER,C.NEAREST),C.texParameteri(C.TEXTURE_2D,C.TEXTURE_MIN_FILTER,C.NEAREST),C.texParameteri(C.TEXTURE_2D,C.TEXTURE_WRAP_S,C.CLAMP_TO_EDGE),C.texParameteri(C.TEXTURE_2D,C.TEXTURE_WRAP_T,C.CLAMP_TO_EDGE),C.texImage2D(C.TEXTURE_2D,0,ie,G,O,0,ue,Pe,null),C.framebufferTexture2D(C.FRAMEBUFFER,me,C.TEXTURE_2D,oe._hardwareTexture.underlyingResource,0),this._bindTextureDirectly(C.TEXTURE_2D,null),y._depthStencilTexture=oe,y._depthStencilTextureWithStencil=V,oe.baseWidth=G,oe.baseHeight=O,oe.width=G,oe.height=O,oe.isReady=!0,oe.samples=1,oe.generateMipMaps=i,oe.samplingMode=1,oe.format=o,oe.type=ve,oe.label=y.label+"-DepthStencil",N[l]=oe,this._internalTexturesCache.push(oe)}if(y.setTextures(N),t&&C.drawBuffers(B),this._bindUnboundFramebuffer(D),y.setLayerAndFaceIndices(E,S),this.resetTextureCache(),!M)this.updateMultipleRenderTargetTextureSampleCount(y,c,t);else if(c>1){let oe=C.createFramebuffer();if(!oe)throw new Error("Unable to create multi sampled framebuffer");y._samples=c,y._MSAAFramebuffer=oe,l>0&&t&&(this._bindUnboundFramebuffer(oe),C.drawBuffers(B),this._bindUnboundFramebuffer(D))}return y};bt.prototype.updateMultipleRenderTargetTextureSampleCount=function(n,e,t=!0){if(this.webGLVersion<2||!n)return 1;if(n.samples===e)return e;let i=this._gl;e=Math.min(e,this.getCaps().maxMSAASamples),n._depthStencilBuffer&&(i.deleteRenderbuffer(n._depthStencilBuffer),n._depthStencilBuffer=null),n._MSAAFramebuffer&&(i.deleteFramebuffer(n._MSAAFramebuffer),n._MSAAFramebuffer=null);let r=n._attachments.length;for(let a=0;a<r;a++){let l=n.textures[a]._hardwareTexture;l==null||l.releaseMSAARenderBuffers()}if(e>1&&typeof i.renderbufferStorageMultisample=="function"){let a=i.createFramebuffer();if(!a)throw new Error("Unable to create multi sampled framebuffer");n._MSAAFramebuffer=a,this._bindUnboundFramebuffer(a);let o=[];for(let l=0;l<r;l++){let c=n.textures[l],f=c._hardwareTexture,d=i[this.webGLVersion>1?"COLOR_ATTACHMENT"+l:"COLOR_ATTACHMENT"+l+"_WEBGL"],h=this._createRenderBuffer(c.width,c.height,e,-1,this._getRGBABufferInternalSizedFormat(c.type,c.format,c._useSRGBBuffer),d);if(!h)throw new Error("Unable to create multi sampled framebuffer");f.addMSAARenderBuffer(h),c.samples=e,o.push(d)}t&&i.drawBuffers(o)}else this._bindUnboundFramebuffer(n._framebuffer);let s=n._depthStencilTexture?n._depthStencilTexture.format:void 0;return n._depthStencilBuffer=this._setupFramebufferDepthAttachments(n._generateStencilBuffer,n._generateDepthBuffer,n.width,n.height,e,s),this._bindUnboundFramebuffer(null),n._samples=e,e};bt.prototype.generateMipMapsMultiFramebuffer=function(n){let e=n,t=this._gl;if(e.isMulti)for(let i=0;i<e._attachments.length;i++){let r=e.textures[i];r!=null&&r.generateMipMaps&&!(r!=null&&r.isCube)&&!(r!=null&&r.is3D)&&(this._bindTextureDirectly(t.TEXTURE_2D,r,!0),t.generateMipmap(t.TEXTURE_2D),this._bindTextureDirectly(t.TEXTURE_2D,null))}};bt.prototype.resolveMultiFramebuffer=function(n){let e=n,t=this._gl;if(!e._MSAAFramebuffer||!e.isMulti)return;let i=e.resolveMSAAColors?t.COLOR_BUFFER_BIT:0;i|=e._generateDepthBuffer&&e.resolveMSAADepth?t.DEPTH_BUFFER_BIT:0,i|=e._generateStencilBuffer&&e.resolveMSAAStencil?t.STENCIL_BUFFER_BIT:0;let r=e._attachments,s=r.length;t.bindFramebuffer(t.READ_FRAMEBUFFER,e._MSAAFramebuffer),t.bindFramebuffer(t.DRAW_FRAMEBUFFER,e._framebuffer);for(let a=0;a<s;a++){let o=e.textures[a];for(let l=0;l<s;l++)r[l]=t.NONE;r[a]=t[this.webGLVersion>1?"COLOR_ATTACHMENT"+a:"COLOR_ATTACHMENT"+a+"_WEBGL"],t.readBuffer(r[a]),t.drawBuffers(r),t.blitFramebuffer(0,0,o.width,o.height,0,0,o.width,o.height,i,t.NEAREST)}for(let a=0;a<s;a++)r[a]=t[this.webGLVersion>1?"COLOR_ATTACHMENT"+a:"COLOR_ATTACHMENT"+a+"_WEBGL"];t.drawBuffers(r),t.bindFramebuffer(this._gl.FRAMEBUFFER,e._MSAAFramebuffer)}});var jb,T6=I(()=>{Xr();wf();cN();jb=class extends Yr{get isSupported(){var e,t;return(t=(e=this._engine)==null?void 0:e.getCaps().drawBuffersExtension)!=null?t:!1}get textures(){return this._textures}get count(){return this._count}get depthTexture(){return this._textures[this._textures.length-1]}set wrapU(e){if(this._textures)for(let t=0;t<this._textures.length;t++)this._textures[t].wrapU=e}set wrapV(e){if(this._textures)for(let t=0;t<this._textures.length;t++)this._textures[t].wrapV=e}constructor(e,t,i,r,s,a){let o=s&&s.generateMipMaps?s.generateMipMaps:!1,l=s&&s.generateDepthTexture?s.generateDepthTexture:!1,c=s&&s.depthTextureFormat?s.depthTextureFormat:15,f=!s||s.doNotChangeAspectRatio===void 0?!0:s.doNotChangeAspectRatio,d=s&&s.drawOnlyOnFirstAttachmentByDefault?s.drawOnlyOnFirstAttachmentByDefault:!1;if(super(e,t,r,o,f,void 0,void 0,void 0,void 0,void 0,void 0,void 0,!0),!this.isSupported){this.dispose();return}this._textureNames=a;let h=[],u=[],m=[],_=[],p=[],g=[],v=[],T=[];this._initTypes(i,h,u,m,_,p,g,v,T,s);let S=!s||s.generateDepthBuffer===void 0?!0:s.generateDepthBuffer,E=!s||s.generateStencilBuffer===void 0?!1:s.generateStencilBuffer,A=s&&s.samples?s.samples:1;this._multiRenderTargetOptions={samplingModes:u,generateMipMaps:o,generateDepthBuffer:S,generateStencilBuffer:E,generateDepthTexture:l,depthTextureFormat:c,types:h,textureCount:i,useSRGBBuffers:m,samples:A,formats:_,targetTypes:p,faceIndex:g,layerIndex:v,layerCounts:T,labels:a,label:e},this._count=i,this._drawOnlyOnFirstAttachmentByDefault=d,i>0&&(this._createInternalTextures(),this._createTextures(a))}_initTypes(e,t,i,r,s,a,o,l,c,f){for(let d=0;d<e;d++)f&&f.types&&f.types[d]!==void 0?t.push(f.types[d]):t.push(f&&f.defaultType?f.defaultType:0),f&&f.samplingModes&&f.samplingModes[d]!==void 0?i.push(f.samplingModes[d]):i.push(_e.BILINEAR_SAMPLINGMODE),f&&f.useSRGBBuffers&&f.useSRGBBuffers[d]!==void 0?r.push(f.useSRGBBuffers[d]):r.push(!1),f&&f.formats&&f.formats[d]!==void 0?s.push(f.formats[d]):s.push(5),f&&f.targetTypes&&f.targetTypes[d]!==void 0?a.push(f.targetTypes[d]):a.push(3553),f&&f.faceIndex&&f.faceIndex[d]!==void 0?o.push(f.faceIndex[d]):o.push(0),f&&f.layerIndex&&f.layerIndex[d]!==void 0?l.push(f.layerIndex[d]):l.push(0),f&&f.layerCounts&&f.layerCounts[d]!==void 0?c.push(f.layerCounts[d]):c.push(1)}_createInternaTextureIndexMapping(){let e={},t=[];if(!this._renderTarget)return t;let i=this._renderTarget.textures;for(let r=0;r<i.length;r++){let s=i[r];if(!s)continue;let a=e[s.uniqueId];a!==void 0?t[r]=a:e[s.uniqueId]=r}return t}_rebuild(e=!1,t=!1,i){if(this._count<1||e)return;let r=this._createInternaTextureIndexMapping();this.releaseInternalTextures(),this._createInternalTextures(),t&&(this._releaseTextures(),this._createTextures(i));let s=this._renderTarget.textures;for(let a=0;a<s.length;a++){let o=this._textures[a];r[a]!==void 0&&this._renderTarget.setTexture(s[r[a]],a),o._texture=s[a],o._texture&&(o._noMipmap=!o._texture.useMipMaps,o._useSRGBBuffer=o._texture._useSRGBBuffer)}this.samples!==1&&this._renderTarget.setSamples(this.samples,!this._drawOnlyOnFirstAttachmentByDefault,!0)}_createInternalTextures(){this._renderTarget=this._getEngine().createMultipleRenderTarget(this._size,this._multiRenderTargetOptions,!this._drawOnlyOnFirstAttachmentByDefault),this._texture=this._renderTarget.texture}_releaseTextures(){if(this._textures)for(let e=0;e<this._textures.length;e++)this._textures[e]._texture=null,this._textures[e].dispose()}_createTextures(e){let t=this._renderTarget.textures;this._textures=[];for(let i=0;i<t.length;i++){let r=new _e(null,this.getScene());e!=null&&e[i]&&(r.name=e[i]),r._texture=t[i],r._texture&&(r._noMipmap=!r._texture.useMipMaps,r._useSRGBBuffer=r._texture._useSRGBBuffer),this._textures.push(r)}}setInternalTexture(e,t,i=!0){var r,s;if(this.renderTarget&&(t===0&&(this._texture=e),this.renderTarget.setTexture(e,t,i),this.textures[t]||(this.textures[t]=new _e(null,this.getScene()),this.textures[t].name=(s=(r=this._textureNames)==null?void 0:r[t])!=null?s:this.textures[t].name),this.textures[t]._texture=e,this.textures[t]._noMipmap=!e.useMipMaps,this.textures[t]._useSRGBBuffer=e._useSRGBBuffer,this._count=this.renderTarget.textures?this.renderTarget.textures.length:0,this._multiRenderTargetOptions.types&&(this._multiRenderTargetOptions.types[t]=e.type),this._multiRenderTargetOptions.samplingModes&&(this._multiRenderTargetOptions.samplingModes[t]=e.samplingMode),this._multiRenderTargetOptions.useSRGBBuffers&&(this._multiRenderTargetOptions.useSRGBBuffers[t]=e._useSRGBBuffer),this._multiRenderTargetOptions.targetTypes&&this._multiRenderTargetOptions.targetTypes[t]!==-1)){let a;e.is2DArray?a=35866:e.isCube?a=34067:e.is3D?a=32879:a=3553,this._multiRenderTargetOptions.targetTypes[t]=a}}setLayerAndFaceIndex(e,t=-1,i=-1){!this.textures[e]||!this.renderTarget||(this._multiRenderTargetOptions.layerIndex&&(this._multiRenderTargetOptions.layerIndex[e]=t),this._multiRenderTargetOptions.faceIndex&&(this._multiRenderTargetOptions.faceIndex[e]=i),this.renderTarget.setLayerAndFaceIndex(e,t,i))}setLayerAndFaceIndices(e,t){this.renderTarget&&(this._multiRenderTargetOptions.layerIndex=e,this._multiRenderTargetOptions.faceIndex=t,this.renderTarget.setLayerAndFaceIndices(e,t))}get samples(){return this._samples}set samples(e){this._renderTarget?this._samples=this._renderTarget.setSamples(e):this._samples=e}resize(e){this._processSizeParameter(e),this._rebuild(!1,void 0,this._textureNames)}updateCount(e,t,i){this._multiRenderTargetOptions.textureCount=e,this._count=e;let r=[],s=[],a=[],o=[],l=[],c=[],f=[],d=[];this._textureNames=i,this._initTypes(e,r,s,a,o,l,c,f,d,t),this._multiRenderTargetOptions.types=r,this._multiRenderTargetOptions.samplingModes=s,this._multiRenderTargetOptions.useSRGBBuffers=a,this._multiRenderTargetOptions.formats=o,this._multiRenderTargetOptions.targetTypes=l,this._multiRenderTargetOptions.faceIndex=c,this._multiRenderTargetOptions.layerIndex=f,this._multiRenderTargetOptions.layerCounts=d,this._multiRenderTargetOptions.labels=i,this._rebuild(!1,!0,i)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindMultiColorAttachmentFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}dispose(e=!1){this._releaseTextures(),e?this._texture=null:this.releaseInternalTextures(),super.dispose()}releaseInternalTextures(){var t,i;let e=(t=this._renderTarget)==null?void 0:t.textures;if(e){for(let r=e.length-1;r>=0;r--)this._textures[r]._texture=null;(i=this._renderTarget)==null||i.dispose(),this._renderTarget=null}}}});var A6,tpe,x6=I(()=>{k();A6="mrtFragmentDeclaration",tpe=`#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
layout(location=0) out vec4 glFragData[{X}];
|
|
#endif
|
|
`;x.IncludesShadersStore[A6]||(x.IncludesShadersStore[A6]=tpe)});var R6,ipe,Zb=I(()=>{k();R6="pbrFragmentReflectionDeclaration",ipe=`#ifdef REFLECTION
|
|
#ifdef REFLECTIONMAP_3D
|
|
#define sampleReflection(s,c) textureCube(s,c)
|
|
uniform samplerCube reflectionSampler;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)
|
|
#else
|
|
uniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
uniform samplerCube irradianceSampler;
|
|
#endif
|
|
#else
|
|
#define sampleReflection(s,c) texture2D(s,c)
|
|
uniform sampler2D reflectionSampler;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)
|
|
#else
|
|
uniform sampler2D reflectionSamplerLow;uniform sampler2D reflectionSamplerHigh;
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
uniform sampler2D irradianceSampler;
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vec3 vPositionUVW;
|
|
#else
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vec3 vDirectionW;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[R6]||(x.IncludesShadersStore[R6]=ipe)});var b6,rpe,fN=I(()=>{k();b6="sceneFragmentDeclaration",rpe=`uniform mat4 viewProjection;
|
|
#ifdef MULTIVIEW
|
|
uniform mat4 viewProjectionR;
|
|
#endif
|
|
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;uniform mat4 inverseProjection;
|
|
`;x.IncludesShadersStore[b6]||(x.IncludesShadersStore[b6]=rpe)});var M6,npe,Up=I(()=>{k();M6="pbrBRDFFunctions",npe=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
|
|
#define BRDF_DIFFUSE_MODEL_EON 0
|
|
#define BRDF_DIFFUSE_MODEL_BURLEY 1
|
|
#define BRDF_DIFFUSE_MODEL_LAMBERT 2
|
|
#define BRDF_DIFFUSE_MODEL_LEGACY 3
|
|
#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
|
|
#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
|
|
#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
|
|
#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
|
|
#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
|
|
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
|
|
#endif
|
|
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
#define F82_COS_THETA_MAX 0.142857143
|
|
#define F82_ONE_MINUS_CTM_POW5 0.462664366
|
|
#define F82_ONE_MINUS_CTM_POW6 0.396569457
|
|
#define F82_B_DENOMINATOR_RECIP 17.6512785
|
|
#define BRDF_Z_SCALE 16.0
|
|
vec3 getF82Specular(float NdotV,vec3 F0,vec3 edgeTint,float roughness) {vec3 white_minus_F0=vec3(1.0)-F0;vec3 b=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;float cos_theta=max(roughness,NdotV);float one_minus_cos_theta=1.0-cos_theta;vec3 offset_from_F0=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0);return clamp(F0+offset_from_F0,0.0,1.0);}
|
|
vec3 getF82B(vec3 F0,vec3 edgeTint) {return (F0+(vec3(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
|
|
vec3 getF82DirectionalAlbedo(vec3 F0,vec3 F90,vec3 b,vec3 environmentBrdf) {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
|
|
vec3 getF82AverageFresnel(vec3 F0,vec3 b) {return F0+(vec3(1.0)-F0)/21.0-b/126.0;}
|
|
#endif
|
|
#ifdef FUZZENVIRONMENTBRDF
|
|
vec3 getFuzzBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(perceptualRoughness,NdotV);vec4 brdfLookup=texture2D(environmentFuzzBrdfSampler,UV);const vec2 RiRange=vec2(0.0,0.75);const vec2 ARange =vec2(0.005,0.88);const vec2 BRange =vec2(-0.18,0.002);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
vec3 getBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(NdotV,perceptualRoughness);vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);
|
|
#ifdef ENVIRONMENTBRDF_RGBD
|
|
brdfLookup.rgb=fromRGBD(brdfLookup.rgba);
|
|
#endif
|
|
return brdfLookup.rgb;}
|
|
vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
|
|
#else
|
|
vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
|
|
#endif
|
|
return reflectance;}
|
|
vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
|
|
#else
|
|
vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
|
|
#endif
|
|
return reflectance;}
|
|
#endif
|
|
/* NOT USED
|
|
#if defined(SHEEN) && defined(SHEEN_SOFTER)
|
|
float getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)
|
|
{float c=1.0-NdotV;float c3=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
|
|
#endif
|
|
*/
|
|
#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
|
|
vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
|
|
{float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
|
|
#endif
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
|
|
/**
|
|
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
|
|
* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
|
|
*/
|
|
vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
|
|
#endif
|
|
vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)
|
|
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)
|
|
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
#ifdef CLEARCOAT
|
|
vec3 getR0RemappedForClearCoat(vec3 f0) {
|
|
#ifdef CLEARCOAT_DEFAULTIOR
|
|
#ifdef MOBILE
|
|
return saturate(f0*(f0*0.526868+0.529324)-0.0482256);
|
|
#else
|
|
return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
|
|
#endif
|
|
#else
|
|
vec3 s=sqrt(f0);vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);return square(t);
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
const mat3 XYZ_TO_REC709=mat3(
|
|
3.2404542,-0.9692660, 0.0556434,
|
|
-1.5371385, 1.8760108,-0.2040259,
|
|
-0.4985314, 0.0415560, 1.0572252
|
|
);vec3 getIORTfromAirToSurfaceR0(vec3 f0) {vec3 sqrtF0=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
|
|
vec3 getR0fromIORs(vec3 iorT,float iorI) {return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));}
|
|
float getR0fromIORs(float iorT,float iorI) {return square((iorT-iorI)/(iorT+iorI));}
|
|
vec3 evalSensitivity(float opd,vec3 shift) {float phase=2.0*PI*opd*1.0e-9;const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;vec3 srgb=XYZ_TO_REC709*xyz;return srgb;}
|
|
vec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {vec3 I=vec3(1.0);float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));float cosTheta2Sq=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
|
|
float cosTheta2=sqrt(cosTheta2Sq);float R0=getR0fromIORs(iridescenceIOR,outsideIOR);float R12=fresnelSchlickGGX(cosTheta1,R0,1.);float R21=R12;float T121=1.0-R12;float phi12=0.0;if (iridescenceIOR<outsideIOR) phi12=PI;float phi21=PI-phi12;vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999));
|
|
vec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);float maxR1=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3(R12),vec3(0.0));}
|
|
vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));vec3 phi23=vec3(0.0);if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;vec3 phi=vec3(phi21)+phi23;vec3 R123=clamp(R12*R23,1e-5,0.9999);vec3 r123=sqrt(R123);vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);vec3 C0=R12+Rs;I=C0;vec3 Cm=Rs-T121;for (int m=1; m<=2; ++m)
|
|
{Cm*=r123;vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);I+=Cm*Sm;}
|
|
return max(I,vec3(0.0));}
|
|
#endif
|
|
float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)
|
|
{float a2=square(alphaG);float d=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
|
|
#ifdef SHEEN
|
|
float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)
|
|
{float invR=1./alphaG;float cos2h=NdotH*NdotH;float sin2h=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {float a2=alphaTB.x*alphaTB.y;vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);float v2=dot(v,v);float w2=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
|
|
#endif
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {
|
|
#ifdef MOBILE
|
|
float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
|
|
#else
|
|
float a2=alphaG*alphaG;float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
|
|
#endif
|
|
}
|
|
#else
|
|
float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)
|
|
{
|
|
#ifdef MOBILE
|
|
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
|
|
#else
|
|
float alphaSquared=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
|
|
#endif
|
|
}
|
|
float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)
|
|
{float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));float v=0.5/(lambdaV+lambdaL);return v;}
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
float visibility_Kelemen(float VdotH) {return 0.25/(VdotH*VdotH); }
|
|
#endif
|
|
#ifdef SHEEN
|
|
float visibility_Ashikhmin(float NdotL,float NdotV)
|
|
{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
|
|
/* NOT USED
|
|
#ifdef SHEEN_SOFTER
|
|
float l(float x,float alphaG)
|
|
{float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);float a=mix(21.5473,25.3245,oneMinusAlphaSq);float b=mix(3.82987,3.32435,oneMinusAlphaSq);float c=mix(0.19823,0.16801,oneMinusAlphaSq);float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
|
|
float lambdaSheen(float cosTheta,float alphaG)
|
|
{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
|
|
float visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)
|
|
{float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
|
|
#endif
|
|
*/
|
|
#endif
|
|
float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;float fresnel =
|
|
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
|
|
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
|
|
const float constant1_FON=0.5-2.0/(3.0*PI);const float constant2_FON=2.0/3.0-28.0/(15.0*PI);float E_FON_approx(float mu,float roughness)
|
|
{float sigma=roughness;
|
|
float mucomp=1.0-mu;float mucomp2=mucomp*mucomp;const mat2 Gcoeffs=mat2(0.0571085289,-0.332181442,
|
|
0.491881867,0.0714429953);float GoverPi=dot(Gcoeffs*vec2(mucomp,mucomp2),vec2(1.0,mucomp2));return (1.0+sigma*GoverPi)/(1.0+constant1_FON*sigma);}
|
|
vec3 diffuseBRDF_EON(vec3 albedo,float roughness,float NdotL,float NdotV,float LdotV)
|
|
{vec3 rho=albedo;float sigma=roughness;
|
|
float mu_i=NdotL;
|
|
float mu_o=NdotV;
|
|
float s=LdotV-mu_i*mu_o;
|
|
float sovertF=s>0.0 ? s/max(mu_i,mu_o) : s;
|
|
float AF=1.0/(1.0+constant1_FON*sigma);
|
|
vec3 f_ss=(rho*RECIPROCAL_PI)*AF*(1.0+sigma*sovertF);
|
|
float EFo=E_FON_approx(mu_o,sigma);
|
|
float EFi=E_FON_approx(mu_i,sigma);
|
|
float avgEF=AF*(1.0+constant2_FON*sigma);
|
|
vec3 rho_ms=(rho*rho)*avgEF/(vec3(1.0)-rho*(1.0-avgEF));const float eps=1.0e-7;vec3 f_ms=(rho_ms*RECIPROCAL_PI)*max(eps,1.0-EFo)
|
|
* max(eps,1.0-EFi)
|
|
/ max(eps,1.0-avgEF);return (f_ss+f_ms);}
|
|
#ifdef SS_TRANSLUCENCY
|
|
vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {vec3 S=1./maxEps(diffusionDistance);vec3 temp=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
|
|
float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[M6]||(x.IncludesShadersStore[M6]=npe)});var I6,spe,dN=I(()=>{k();I6="openpbrDielectricReflectance",spe=`struct ReflectanceParams
|
|
{float F0;float F90;vec3 coloredF0;vec3 coloredF90;};
|
|
#define pbr_inline
|
|
ReflectanceParams dielectricReflectance(
|
|
in float insideIOR,in float outsideIOR,in vec3 specularColor,in float specularWeight
|
|
)
|
|
{ReflectanceParams outParams;float dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);float dielectricF0_NoSpec=pow((1.0-outsideIOR)/(1.0+outsideIOR),2.0);float f90Scale=clamp(2.0*abs(insideIOR-outsideIOR),0.0,1.0);float f90Scale_NoSpec=clamp(2.0*abs(1.0-outsideIOR),0.0,1.0);
|
|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
vec3 dielectricColorF90=specularColor.rgb*vec3(f90Scale);vec3 dielectricColorF90_NoSpec=specularColor.rgb*vec3(f90Scale_NoSpec);
|
|
#else
|
|
vec3 dielectricColorF90=vec3(f90Scale);vec3 dielectricColorF90_NoSpec=vec3(f90Scale_NoSpec);
|
|
#endif
|
|
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
|
|
float maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=mix(dielectricF0_NoSpec,dielectricF0,specularWeight)*maxF0;
|
|
#else
|
|
outParams.F0=mix(dielectricF0_NoSpec,dielectricF0,specularWeight);
|
|
#endif
|
|
outParams.F90=mix(f90Scale_NoSpec,f90Scale,specularWeight);outParams.coloredF0=mix(vec3(dielectricF0_NoSpec),vec3(dielectricF0),specularWeight)*specularColor.rgb;outParams.coloredF90=mix(dielectricColorF90_NoSpec,dielectricColorF90,specularWeight);return outParams;}
|
|
`;x.IncludesShadersStore[I6]||(x.IncludesShadersStore[I6]=spe)});var y6,ape,qb=I(()=>{k();y6="pbrIBLFunctions",ape=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
|
|
float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
|
|
float environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {float temp=NdotVUnclamped+ambientOcclusion;return saturate(square(temp)-1.0+ambientOcclusion);}
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
|
|
float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {vec3 reflection=reflect(view,normal);float temp=saturate(1.0+1.1*dot(reflection,geometricNormal));return square(temp);}
|
|
#endif
|
|
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
|
|
#define UNPACK_LOD(x) (1.0-x)*255.0
|
|
float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
|
|
#endif
|
|
`;x.IncludesShadersStore[y6]||(x.IncludesShadersStore[y6]=ape)});var C6,ope,hN=I(()=>{k();C6="openpbrGeometryInfo",ope=`struct geometryInfoOutParams
|
|
{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};struct geometryInfoAnisoOutParams
|
|
{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};
|
|
#define pbr_inline
|
|
geometryInfoOutParams geometryInfo(
|
|
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
|
|
)
|
|
{geometryInfoOutParams outParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);
|
|
#if defined(ENVIRONMENTBRDF)
|
|
outParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);
|
|
#else
|
|
outParams.environmentBrdf=vec3(0.0);
|
|
#endif
|
|
outParams.horizonOcclusion=1.0;
|
|
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
#ifdef HORIZONOCCLUSION
|
|
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
|
|
#ifdef REFLECTIONMAP_3D
|
|
outParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
return outParams;}
|
|
#define pbr_inline
|
|
geometryInfoAnisoOutParams geometryInfoAniso(
|
|
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
|
|
,in vec3 vAnisotropy,in mat3 TBN
|
|
)
|
|
{geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;x.IncludesShadersStore[C6]||(x.IncludesShadersStore[C6]=ope)});var P6,lpe,uN=I(()=>{k();P6="openpbrIblFunctions",lpe=`#ifdef REFLECTION
|
|
vec3 sampleIrradiance(
|
|
in vec3 surfaceNormal
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,in vec3 vEnvironmentIrradianceSH
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,in mat4 iblMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube irradianceSampler
|
|
#else
|
|
,in sampler2D irradianceSampler
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,in vec3 reflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,in sampler2D icdfSampler
|
|
#endif
|
|
#endif
|
|
,in vec2 vReflectionInfos
|
|
,in vec3 viewDirectionW
|
|
,in float diffuseRoughness
|
|
,in vec3 surfaceAlbedo
|
|
) {vec3 environmentIrradiance=vec3(0.,0.,0.);
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
vec3 irradianceVector=(iblMatrix*vec4(surfaceNormal,0)).xyz;vec3 irradianceView=(iblMatrix*vec4(viewDirectionW,0)).xyz;
|
|
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
{float NdotV=max(dot(surfaceNormal,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);}
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
|
|
#endif
|
|
#ifdef INVERTCUBICMAP
|
|
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
environmentIrradiance=vEnvironmentIrradianceSH;
|
|
#else
|
|
#if defined(REALTIME_FILTERING)
|
|
environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
);
|
|
#else
|
|
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
|
|
#endif
|
|
#endif
|
|
#elif defined(USEIRRADIANCEMAP)
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec4 environmentIrradianceFromTexture=sampleReflection(irradianceSampler,irradianceVector);
|
|
#else
|
|
vec4 environmentIrradianceFromTexture=sampleReflection(irradianceSampler,reflectionCoords);
|
|
#endif
|
|
environmentIrradiance=environmentIrradianceFromTexture.rgb;
|
|
#ifdef RGBDREFLECTION
|
|
environmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
vec3 Ls=normalize(reflectionDominantDirection);float NoL=dot(irradianceVector,Ls);float NoV=dot(irradianceVector,irradianceView);vec3 diffuseRoughnessTerm=vec3(1.0);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
float LoV=dot (Ls,irradianceView);float mag=length(reflectionDominantDirection)*2.0;vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0)));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
vec3 H=(irradianceView+Ls)*0.5;float VoH=dot(irradianceView,H);diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
#endif
|
|
environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
|
|
#endif
|
|
#endif
|
|
environmentIrradiance*=vReflectionInfos.x;return environmentIrradiance;}
|
|
#define pbr_inline
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 createReflectionCoords(
|
|
#else
|
|
vec2 createReflectionCoords(
|
|
#endif
|
|
in vec3 vPositionW
|
|
,in vec3 normalW
|
|
)
|
|
{vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 reflectionCoords=reflectionVector;
|
|
#else
|
|
vec2 reflectionCoords=reflectionVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
reflectionCoords/=reflectionVector.z;
|
|
#endif
|
|
reflectionCoords.y=1.0-reflectionCoords.y;
|
|
#endif
|
|
return reflectionCoords;}
|
|
#define pbr_inline
|
|
#define inline
|
|
vec3 sampleRadiance(
|
|
in float alphaG
|
|
,in vec3 vReflectionMicrosurfaceInfos
|
|
,in vec2 vReflectionInfos
|
|
,in geometryInfoOutParams geoInfo
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSampler
|
|
,const vec3 reflectionCoords
|
|
#else
|
|
,in sampler2D reflectionSampler
|
|
,const vec2 reflectionCoords
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vReflectionFilteringInfo
|
|
#endif
|
|
)
|
|
{vec4 environmentRadiance=vec4(0.,0.,0.,0.);
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
|
|
#elif defined(LINEARSPECULARREFLECTION)
|
|
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
|
|
#else
|
|
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
|
|
#endif
|
|
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
|
|
#ifdef REALTIME_FILTERING
|
|
environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
|
|
#else
|
|
environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
|
|
#endif
|
|
#ifdef RGBDREFLECTION
|
|
environmentRadiance.rgb=fromRGBD(environmentRadiance);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
|
|
#endif
|
|
environmentRadiance.rgb*=vec3(vReflectionInfos.x);return environmentRadiance.rgb;}
|
|
#if defined(ANISOTROPIC)
|
|
#define pbr_inline
|
|
#define inline
|
|
vec3 sampleRadianceAnisotropic(
|
|
in float alphaG
|
|
,in vec3 vReflectionMicrosurfaceInfos
|
|
,in vec2 vReflectionInfos
|
|
,in geometryInfoAnisoOutParams geoInfo
|
|
,const vec3 normalW
|
|
,const vec3 viewDirectionW
|
|
,const vec3 positionW
|
|
,const vec3 noise
|
|
,bool isRefraction
|
|
,float ior
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSampler
|
|
#else
|
|
,in sampler2D reflectionSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vReflectionFilteringInfo
|
|
#endif
|
|
)
|
|
{vec4 environmentRadiance=vec4(0.,0.,0.,0.);float alphaT=alphaG*sqrt(2.0/(1.0+(1.0-geoInfo.anisotropy)*(1.0-geoInfo.anisotropy)));float alphaB=(1.0-geoInfo.anisotropy)*alphaT;alphaG=alphaB;
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
|
|
#elif defined(LINEARSPECULARREFLECTION)
|
|
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
|
|
#else
|
|
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
|
|
#endif
|
|
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
|
|
#ifdef REALTIME_FILTERING
|
|
vec3 view=(reflectionMatrix*vec4(viewDirectionW,0.0)).xyz;vec3 tangent=(reflectionMatrix*vec4(geoInfo.anisotropicTangent,0.0)).xyz;vec3 bitangent=(reflectionMatrix*vec4(geoInfo.anisotropicBitangent,0.0)).xyz;vec3 normal=(reflectionMatrix*vec4(normalW,0.0)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
view.z*=-1.0;tangent.z*=-1.0;bitangent.z*=-1.0;normal.z*=-1.0;
|
|
#endif
|
|
environmentRadiance =
|
|
vec4(radianceAnisotropic(alphaT,alphaB,reflectionSampler,
|
|
view,tangent,
|
|
bitangent,normal,
|
|
vReflectionFilteringInfo,noise.xy,isRefraction,ior),
|
|
1.0);
|
|
#else
|
|
const int samples=16;vec4 radianceSample=vec4(0.0);vec3 reflectionCoords=vec3(0.0);float sample_weight=0.0;float total_weight=0.0;float step=1.0/float(max(samples-1,1));for (int i=0; i<samples; ++i) {float t=mix(-1.0,1.0,float(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);vec3 bentNormal;if (t<0.0) {float blend=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {float blend=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}
|
|
if (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}
|
|
reflectionCoords=vec3(reflectionMatrix*vec4(reflectionCoords,0));
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionCoords.z*=-1.0;
|
|
#endif
|
|
radianceSample=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
|
|
#ifdef RGBDREFLECTION
|
|
environmentRadiance.rgb+=sample_weight*fromRGBD(radianceSample);
|
|
#elif defined(GAMMAREFLECTION)
|
|
environmentRadiance.rgb+=sample_weight*toLinearSpace(radianceSample.rgb);
|
|
#else
|
|
environmentRadiance.rgb+=sample_weight*radianceSample.rgb;
|
|
#endif
|
|
total_weight+=sample_weight;}
|
|
environmentRadiance=vec4(environmentRadiance.xyz/float(total_weight),1.0);
|
|
#endif
|
|
environmentRadiance.rgb*=vec3(vReflectionInfos.x);return environmentRadiance.rgb;}
|
|
#endif
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF)
|
|
#define pbr_inline
|
|
float computeDielectricIblFresnel(in ReflectanceParams reflectance,in vec3 environmentBrdf)
|
|
{float dielectricIblFresnel=getReflectanceFromBRDFLookup(vec3(reflectance.F0),vec3(reflectance.F90),environmentBrdf).r;float dielectricECF=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}
|
|
#define pbr_inline
|
|
vec3 computeConductorIblFresnel(in ReflectanceParams reflectance,in vec3 environmentBrdf)
|
|
{
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)
|
|
vec3 openPBRBrdf=vec3(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);vec3 b =getF82B(reflectance.coloredF0,reflectance.coloredF90);vec3 E_F82=getF82DirectionalAlbedo(reflectance.coloredF0,vec3(1.0),b,openPBRBrdf);vec3 F_avg=getF82AverageFresnel(reflectance.coloredF0,b);vec3 ECF =vec3(1.0)+F_avg*(vec3(1.0)/openPBRBrdf.y-vec3(1.0));return clamp(E_F82*ECF,vec3(0.0),vec3(1.0));
|
|
#else
|
|
return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[P6]||(x.IncludesShadersStore[P6]=lpe)});var D6,cpe,mN=I(()=>{k();D6="openpbrSubsurfaceLayerData",cpe=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
vec4 subsurfaceWeightFromTexture=texture2D(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR
|
|
vec4 subsurfaceColorFromTexture=texture2D(subsurfaceColorSampler,vSubsurfaceColorUV+uvOffset);
|
|
#endif
|
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
vec4 subsurfaceRadiusScaleFromTexture=texture2D(subsurfaceRadiusScaleSampler,vSubsurfaceRadiusScaleUV+uvOffset);
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
subsurface_weight*=subsurfaceWeightFromTexture.r;
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR
|
|
#ifdef SUBSURFACE_COLOR_GAMMA
|
|
subsurface_color*=toLinearSpace(subsurfaceColorFromTexture.rgb);
|
|
#else
|
|
subsurface_color*=subsurfaceColorFromTexture.rgb;
|
|
#endif
|
|
subsurface_color*=vSubsurfaceColorInfos.y;
|
|
#endif
|
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
|
|
#endif
|
|
`;x.IncludesShadersStore[D6]||(x.IncludesShadersStore[D6]=cpe)});var L6,fpe,pN=I(()=>{k();L6="openpbrTransmissionLayerData",fpe=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
vec4 transmissionWeightFromTexture=texture2D(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_COLOR
|
|
vec4 transmissionColorFromTexture=texture2D(transmissionColorSampler,vTransmissionColorUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_DEPTH
|
|
vec4 transmissionDepthFromTexture=texture2D(transmissionDepthSampler,vTransmissionDepthUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_SCATTER
|
|
vec4 transmissionScatterFromTexture=texture2D(transmissionScatterSampler,vTransmissionScatterUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
vec4 transmissionDispersionScaleFromTexture=texture2D(transmissionDispersionScaleSampler,vTransmissionDispersionScaleUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
transmission_weight*=transmissionWeightFromTexture.r;
|
|
#endif
|
|
#ifdef TRANSMISSION_COLOR
|
|
#ifdef TRANSMISSION_COLOR_GAMMA
|
|
transmission_color*=toLinearSpace(transmissionColorFromTexture.rgb);
|
|
#else
|
|
transmission_color*=transmissionColorFromTexture.rgb;
|
|
#endif
|
|
transmission_color*=vTransmissionColorInfos.y;
|
|
#endif
|
|
#ifdef TRANSMISSION_DEPTH
|
|
transmission_depth*=transmissionDepthFromTexture.r;
|
|
#endif
|
|
#ifdef TRANSMISSION_SCATTER
|
|
transmission_scatter*=transmissionScatterFromTexture.rgb;
|
|
#endif
|
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
|
|
#endif
|
|
`;x.IncludesShadersStore[L6]||(x.IncludesShadersStore[L6]=fpe)});var N6={};Fe(N6,{geometryPixelShader:()=>dpe});var _N,O6,dpe,gN=I(()=>{k();Uc();x6();gb();vb();za();Zb();fN();wh();Up();dN();qb();Ov();hN();uN();Bh();Vc();Eb();mN();pN();_N="geometryPixelShader",O6=`#extension GL_EXT_draw_buffers : require
|
|
#if defined(BUMP) || !defined(NORMAL)
|
|
#extension GL_OES_standard_derivatives : enable
|
|
#endif
|
|
precision highp float;
|
|
#ifdef BUMP
|
|
varying mat4 vWorldView;varying vec3 vNormalW;
|
|
#else
|
|
varying vec3 vNormalV;
|
|
#endif
|
|
varying vec4 vViewPos;
|
|
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
varying vec3 vPositionW;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
|
|
varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
#endif
|
|
#ifdef NEED_UV
|
|
varying vec2 vUV;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
|
|
#endif
|
|
#if defined(REFLECTIVITY)
|
|
#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
uniform sampler2D reflectivitySampler;varying vec2 vReflectivityUV;
|
|
#else
|
|
#ifdef METALLIC_TEXTURE
|
|
uniform sampler2D metallicSampler;varying vec2 vMetallicUV;
|
|
#endif
|
|
#ifdef ROUGHNESS_TEXTURE
|
|
uniform sampler2D roughnessSampler;varying vec2 vRoughnessUV;
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDOTEXTURE
|
|
varying vec2 vAlbedoUV;uniform sampler2D albedoSampler;
|
|
#endif
|
|
#ifdef REFLECTIVITYCOLOR
|
|
uniform vec3 reflectivityColor;
|
|
#endif
|
|
#ifdef ALBEDOCOLOR
|
|
uniform vec3 albedoColor;
|
|
#endif
|
|
#ifdef METALLIC
|
|
uniform float metallic;
|
|
#endif
|
|
#if defined(ROUGHNESS) || defined(GLOSSINESS)
|
|
uniform float glossiness;
|
|
#endif
|
|
#endif
|
|
#if defined(ALPHATEST) && defined(NEED_UV)
|
|
uniform sampler2D diffuseSampler;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<mrtFragmentDeclaration>[SCENE_MRT_COUNT]
|
|
#include<bumpFragmentMainFunctions>
|
|
#include<bumpFragmentFunctions>
|
|
#include<helperFunctions>
|
|
#ifdef IRRADIANCE
|
|
#include<pbrFragmentReflectionDeclaration>
|
|
#ifdef REFLECTION
|
|
#ifdef USEIRRADIANCEMAP
|
|
#include<__decl__sceneFragment>
|
|
uniform mat4 reflectionMatrix;uniform vec2 vReflectionInfos;uniform vec3 vReflectionDominantDirection;
|
|
#include<pbrBRDFFunctions>
|
|
#include<openpbrDielectricReflectance>
|
|
#include<pbrIBLFunctions>
|
|
#include<reflectionFunction>
|
|
#include<openpbrGeometryInfo>
|
|
#include<openpbrIblFunctions>
|
|
#elif defined(USESPHERICALFROMREFLECTIONMAP)
|
|
varying vec3 vEnvironmentIrradiance;
|
|
#endif
|
|
#ifdef IBL_SHADOW_TEXTURE
|
|
uniform sampler2D iblShadowSampler;uniform vec2 shadowTextureSize;
|
|
#endif
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
uniform float vSubsurfaceWeight;
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
|
|
uniform float vSubsurfaceScatterAnisotropy;uniform float vTransmissionWeight;
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
|
|
uniform float vTransmissionScatterAnisotropy;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
void main() {
|
|
#include<clipPlaneFragment>
|
|
#ifdef ALPHATEST
|
|
if (texture2D(diffuseSampler,vUV).a<0.4)
|
|
discard;
|
|
#endif
|
|
vec3 normalOutput;
|
|
#ifdef BUMP
|
|
vec3 normalW=normalize(vNormalW);
|
|
#include<bumpFragment>
|
|
#ifdef NORMAL_WORLDSPACE
|
|
normalOutput=normalW;
|
|
#else
|
|
normalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));
|
|
#endif
|
|
#elif defined(HAS_NORMAL_ATTRIBUTE)
|
|
normalOutput=normalize(vNormalV);
|
|
#elif defined(POSITION)
|
|
normalOutput=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));
|
|
#endif
|
|
#ifdef ENCODE_NORMAL
|
|
normalOutput=normalOutput*0.5+0.5;
|
|
#endif
|
|
#ifdef DEPTH
|
|
gl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
|
|
#endif
|
|
#ifdef NORMAL
|
|
gl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);
|
|
#endif
|
|
#ifdef SCREENSPACE_DEPTH
|
|
gl_FragData[SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,1.0);
|
|
#endif
|
|
#ifdef POSITION
|
|
gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);
|
|
#endif
|
|
#ifdef VELOCITY
|
|
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);
|
|
#endif
|
|
#ifdef VELOCITY_LINEAR
|
|
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w) -
|
|
(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,1.0);
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
vec4 reflectivity=vec4(0.0,0.0,0.0,1.0);
|
|
#ifdef METALLICWORKFLOW
|
|
float metal=1.0;float roughness=1.0;
|
|
#ifdef ORMTEXTURE
|
|
metal*=texture2D(reflectivitySampler,vReflectivityUV).b;roughness*=texture2D(reflectivitySampler,vReflectivityUV).g;
|
|
#else
|
|
#ifdef METALLIC_TEXTURE
|
|
metal*=texture2D(metallicSampler,vMetallicUV).r;
|
|
#endif
|
|
#ifdef ROUGHNESS_TEXTURE
|
|
roughness*=texture2D(roughnessSampler,vRoughnessUV).r;
|
|
#endif
|
|
#endif
|
|
#ifdef METALLIC
|
|
metal*=metallic;
|
|
#endif
|
|
#ifdef ROUGHNESS
|
|
roughness*=(1.0-glossiness);
|
|
#endif
|
|
reflectivity.a-=roughness;vec3 color=vec3(1.0);
|
|
#ifdef ALBEDOTEXTURE
|
|
color=texture2D(albedoSampler,vAlbedoUV).rgb;
|
|
#ifdef GAMMAALBEDO
|
|
color=toLinearSpace(color);
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDOCOLOR
|
|
color*=albedoColor.xyz;
|
|
#endif
|
|
reflectivity.rgb=mix(vec3(0.04),color,metal);
|
|
#else
|
|
#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
reflectivity=texture2D(reflectivitySampler,vReflectivityUV);
|
|
#ifdef GAMMAREFLECTIVITYTEXTURE
|
|
reflectivity.rgb=toLinearSpace(reflectivity.rgb);
|
|
#endif
|
|
#else
|
|
#ifdef REFLECTIVITYCOLOR
|
|
reflectivity.rgb=toLinearSpace(reflectivityColor.xyz);reflectivity.a=1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef GLOSSINESSS
|
|
reflectivity.a*=glossiness;
|
|
#endif
|
|
#endif
|
|
gl_FragData[REFLECTIVITY_INDEX]=reflectivity;
|
|
#endif
|
|
#ifdef IRRADIANCE
|
|
vec3 irradiance=vec3(0.0);float irradiance_alpha=1.0;
|
|
#ifdef REFLECTION
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
vec3 vSubsurfaceColor=vec3(1.0);float vSubsurfaceRadius=0.0;vec3 vSubsurfaceRadiusScale=vec3(1.0);
|
|
#include<openpbrSubsurfaceLayerData>
|
|
float vTransmissionDepth=1.0;vec3 vTransmissionColor=vec3(1.0);vec3 vTransmissionScatter=vec3(0.0);float vTransmissionDispersionScale=0.0;float vTransmissionDispersionAbbeNumber=0.0;
|
|
#include<openpbrTransmissionLayerData>
|
|
#endif
|
|
#ifdef IBL_SHADOW_TEXTURE
|
|
#ifdef COLORED_IBL_SHADOWS
|
|
vec3 iblShadowValue=texture(iblShadowSampler,gl_FragCoord.xy/shadowTextureSize).rgb;
|
|
#else
|
|
vec3 iblShadowValue=vec3(texture(iblShadowSampler,gl_FragCoord.xy/shadowTextureSize).r);
|
|
#endif
|
|
#endif
|
|
#if defined(USEIRRADIANCEMAP)
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
float bendAmount=subsurface_weight*-min(subsurface_scatter_anisotropy,0.0);bendAmount=mix(bendAmount,-min(transmission_scatter_anisotropy,0.0),transmission_weight);vec3 viewVector=normalize(vEyePosition.xyz-vPositionW.xyz);vec3 bentNormal=mix(normalOutput,viewVector,bendAmount*dot(normalOutput,viewVector));
|
|
#else
|
|
vec3 bentNormal=normalOutput;
|
|
#endif
|
|
irradiance=sampleIrradiance(
|
|
bentNormal
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
#endif
|
|
,vReflectionInfos
|
|
,vViewPos.xyz
|
|
,1.0
|
|
,vec3(1.0)
|
|
);
|
|
#elif defined(USESPHERICALFROMREFLECTIONMAP)
|
|
irradiance=vEnvironmentIrradiance;
|
|
#endif
|
|
#ifdef IBL_SHADOW_TEXTURE
|
|
irradiance*=iblShadowValue;
|
|
#endif
|
|
#ifndef BUMP
|
|
vec2 uvOffset=vec2(0.0);
|
|
#endif
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
irradiance_alpha=min(subsurface_weight+transmission_weight,1.0);
|
|
#endif
|
|
#endif
|
|
gl_FragData[IRRADIANCE_INDEX]=vec4(irradiance,irradiance_alpha);
|
|
#endif
|
|
}
|
|
`;x.ShadersStore[_N]||(x.ShadersStore[_N]=O6);dpe={name:_N,shader:O6}});var w6,hpe,F6=I(()=>{k();w6="geometryVertexDeclaration",hpe="uniform mat4 viewProjection;uniform mat4 view;";x.IncludesShadersStore[w6]||(x.IncludesShadersStore[w6]=hpe)});var B6,upe,U6=I(()=>{k();wh();B6="geometryUboDeclaration",upe=`#include<sceneUboDeclaration>
|
|
`;x.IncludesShadersStore[B6]||(x.IncludesShadersStore[B6]=upe)});var V6,mpe,Vp=I(()=>{k();V6="harmonicsFunctions",mpe=`#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#ifdef SPHERICAL_HARMONICS
|
|
vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
|
|
+ vSphericalL1_1*(normal.y)
|
|
+ vSphericalL10*(normal.z)
|
|
+ vSphericalL11*(normal.x)
|
|
+ vSphericalL2_2*(normal.y*normal.x)
|
|
+ vSphericalL2_1*(normal.y*normal.z)
|
|
+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)
|
|
+ vSphericalL21*(normal.z*normal.x)
|
|
+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
|
|
#else
|
|
vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[V6]||(x.IncludesShadersStore[V6]=mpe)});var k6={};Fe(k6,{geometryVertexShader:()=>ppe});var vN,G6,ppe,EN=I(()=>{k();Dc();Lc();od();ld();td();F6();U6();Oc();Vp();cd();fd();Nc();wc();Fc();Bc();ab();vN="geometryVertexShader",G6=`precision highp float;
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesDeclaration>
|
|
#include<__decl__geometryVertex>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#ifdef IRRADIANCE
|
|
#ifdef REFLECTION
|
|
uniform mat4 reflectionMatrix;uniform vec2 vReflectionInfos;uniform vec3 vReflectionColor;
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
varying vec3 vEnvironmentIrradiance;
|
|
#ifdef SPHERICAL_HARMONICS
|
|
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
#else
|
|
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
#endif
|
|
#include<harmonicsFunctions>
|
|
#endif
|
|
#endif
|
|
#endif
|
|
attribute vec3 position;
|
|
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
attribute vec3 normal;
|
|
#endif
|
|
#ifdef NEED_UV
|
|
varying vec2 vUV;
|
|
#ifdef ALPHATEST
|
|
uniform mat4 diffuseMatrix;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform mat4 bumpMatrix;varying vec2 vBumpUV;
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
uniform mat4 reflectivityMatrix;uniform mat4 albedoMatrix;varying vec2 vReflectivityUV;varying vec2 vAlbedoUV;
|
|
#endif
|
|
#ifdef METALLIC_TEXTURE
|
|
varying vec2 vMetallicUV;uniform mat4 metallicMatrix;
|
|
#endif
|
|
#ifdef ROUGHNESS_TEXTURE
|
|
varying vec2 vRoughnessUV;uniform mat4 roughnessMatrix;
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
varying vec2 vSubsurfaceWeightUV;uniform mat4 subsurfaceWeightMatrix;
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
varying vec2 vTransmissionWeightUV;uniform mat4 transmissionWeightMatrix;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute vec2 uv2;
|
|
#endif
|
|
#endif
|
|
#ifdef BUMP
|
|
varying mat4 vWorldView;
|
|
#endif
|
|
#ifdef BUMP
|
|
varying vec3 vNormalW;
|
|
#else
|
|
varying vec3 vNormalV;
|
|
#endif
|
|
varying vec4 vViewPos;
|
|
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
varying vec3 vPositionW;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
|
|
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void)
|
|
{vec3 positionUpdated=position;
|
|
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
vec3 normalUpdated=normal;
|
|
#else
|
|
vec3 normalUpdated=vec3(0.0,0.0,0.0);
|
|
#endif
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
#endif
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
|
|
#ifdef BUMP
|
|
vWorldView=view*finalWorld;mat3 normalWorld=mat3(finalWorld);vNormalW=normalize(normalWorld*normalUpdated);
|
|
#else
|
|
#ifdef NORMAL_WORLDSPACE
|
|
vNormalV=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));
|
|
#else
|
|
vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
|
|
#endif
|
|
#endif
|
|
vViewPos=view*worldPos;
|
|
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
#endif
|
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
#else
|
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
#endif
|
|
#endif
|
|
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
vPositionW=worldPos.xyz/worldPos.w;
|
|
#endif
|
|
gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
#include<clipPlaneVertex>
|
|
#ifdef NEED_UV
|
|
#ifdef UV1
|
|
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
|
|
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#else
|
|
vUV=uvUpdated;
|
|
#endif
|
|
#ifdef BUMP_UV1
|
|
vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef REFLECTIVITY_UV1
|
|
vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#else
|
|
#ifdef METALLIC_UV1
|
|
vMetallicUV=vec2(metallicMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef ROUGHNESS_UV1
|
|
vRoughnessUV=vec2(roughnessMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDO_UV1
|
|
vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR_UV1
|
|
vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT_UV1
|
|
vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#ifdef UV2
|
|
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
|
|
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#else
|
|
vUV=uv2Updated;
|
|
#endif
|
|
#ifdef BUMP_UV2
|
|
vBumpUV=vec2(bumpMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#ifdef REFLECTIVITY_UV2
|
|
vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#else
|
|
#ifdef METALLIC_UV2
|
|
vMetallicUV=vec2(metallicMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#ifdef ROUGHNESS_UV2
|
|
vRoughnessUV=vec2(roughnessMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDO_UV2
|
|
vAlbedoUV=vec2(albedoMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR_UV2
|
|
vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT_UV2
|
|
vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#include<bumpVertex>
|
|
#ifdef IRRADIANCE
|
|
#ifdef REFLECTION
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
vec3 reflectionVector=vec3(reflectionMatrix*vec4(normalUpdated,0.0)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*vReflectionInfos.x;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}
|
|
`;x.ShadersStore[vN]||(x.ShadersStore[vN]=G6);ppe={name:vN,shader:G6}});var W6,_pe,Gp=I(()=>{k();W6="harmonicsFunctions",_pe=`#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#ifdef SPHERICAL_HARMONICS
|
|
fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
|
|
+ uniforms.vSphericalL1_1*(normal.y)
|
|
+ uniforms.vSphericalL10*(normal.z)
|
|
+ uniforms.vSphericalL11*(normal.x)
|
|
+ uniforms.vSphericalL2_2*(normal.y*normal.x)
|
|
+ uniforms.vSphericalL2_1*(normal.y*normal.z)
|
|
+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
|
|
+ uniforms.vSphericalL21*(normal.z*normal.x)
|
|
+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
|
|
#else
|
|
fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[W6]||(x.IncludesShadersStoreWGSL[W6]=_pe)});var z6={};Fe(z6,{geometryVertexShaderWGSL:()=>gpe});var SN,H6,gpe,X6=I(()=>{k();Ac();xc();rd();nd();ed();Lh();Rc();Gp();sd();ad();bc();Mc();Ic();yc();FR();SN="geometryVertexShader",H6=`#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesDeclaration>
|
|
#include<sceneUboDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#ifdef IRRADIANCE
|
|
#ifdef REFLECTION
|
|
uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionColor: vec3f;
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
varying vEnvironmentIrradiance: vec3f;
|
|
#ifdef SPHERICAL_HARMONICS
|
|
uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;
|
|
#else
|
|
uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
|
|
#endif
|
|
#include<harmonicsFunctions>
|
|
#endif
|
|
#endif
|
|
#endif
|
|
attribute position : vec3<f32>;
|
|
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
attribute normal: vec3f;
|
|
#endif
|
|
#ifdef NEED_UV
|
|
varying vUV: vec2f;
|
|
#ifdef ALPHATEST
|
|
uniform diffuseMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform bumpMatrix: mat4x4f;varying vBumpUV: vec2f;
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
uniform reflectivityMatrix: mat4x4f;uniform albedoMatrix: mat4x4f;varying vReflectivityUV: vec2f;varying vAlbedoUV: vec2f;
|
|
#endif
|
|
#ifdef METALLIC_TEXTURE
|
|
varying vMetallicUV: vec2f;uniform metallicMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef ROUGHNESS_TEXTURE
|
|
varying vRoughnessUV: vec2f;uniform roughnessMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
varying vSubsurfaceWeightUV: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
varying vTransmissionWeightUV: vec2f;uniform transmissionWeightMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute uv: vec2f;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute uv2: vec2f;
|
|
#endif
|
|
#endif
|
|
#ifdef BUMP
|
|
varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;
|
|
#endif
|
|
#ifdef BUMP
|
|
varying vNormalW: vec3f;
|
|
#else
|
|
varying vNormalV: vec3f;
|
|
#endif
|
|
varying vViewPos: vec4f;
|
|
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
varying vPositionW: vec3f;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
|
|
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
var normalUpdated: vec3f=vertexInputs.normal;
|
|
#else
|
|
var normalUpdated: vec3f=vec3f(0.0,0.0,0.0);
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
#endif
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
var worldPos: vec4f= vec4f(finalWorld* vec4f(positionUpdated,1.0));
|
|
#ifdef BUMP
|
|
let vWorldView=scene.view*finalWorld;vertexOutputs.vWorldView0=vWorldView[0];vertexOutputs.vWorldView1=vWorldView[1];vertexOutputs.vWorldView2=vWorldView[2];vertexOutputs.vWorldView3=vWorldView[3];let normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
#else
|
|
#ifdef NORMAL_WORLDSPACE
|
|
vertexOutputs.vNormalV=normalize((finalWorld* vec4f(normalUpdated,0.0)).xyz);
|
|
#else
|
|
vertexOutputs.vNormalV=normalize(((scene.view*finalWorld)* vec4f(normalUpdated,0.0)).xyz);
|
|
#endif
|
|
#endif
|
|
vertexOutputs.vViewPos=scene.view*worldPos;
|
|
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
|
|
#if NUM_BONE_INFLUENCERS>0
|
|
var previousInfluence: mat4x4f;previousInfluence=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
#if NUM_BONE_INFLUENCERS>1
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>2
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>3
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>4
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>5
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>6
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
#endif
|
|
#if NUM_BONE_INFLUENCERS>7
|
|
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
#endif
|
|
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
|
|
#else
|
|
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
#endif
|
|
#endif
|
|
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
vertexOutputs.vPositionW=worldPos.xyz/worldPos.w;
|
|
#endif
|
|
vertexOutputs.position=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
|
|
#include<clipPlaneVertex>
|
|
#ifdef NEED_UV
|
|
#ifdef UV1
|
|
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
|
|
vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#else
|
|
vertexOutputs.vUV=uvUpdated;
|
|
#endif
|
|
#ifdef BUMP_UV1
|
|
vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef REFLECTIVITY_UV1
|
|
vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#else
|
|
#ifdef METALLIC_UV1
|
|
vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef ROUGHNESS_UV1
|
|
vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDO_UV1
|
|
vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT_UV1
|
|
vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT_UV1
|
|
vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef UV2
|
|
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
|
|
vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#else
|
|
vertexOutputs.vUV=uv2Updated;
|
|
#endif
|
|
#ifdef BUMP_UV2
|
|
vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef REFLECTIVITY_UV2
|
|
vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#else
|
|
#ifdef METALLIC_UV2
|
|
vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef ROUGHNESS_UV2
|
|
vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDO_UV2
|
|
vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT_UV2
|
|
vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT_UV2
|
|
vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#include<bumpVertex>
|
|
#ifdef IRRADIANCE
|
|
#ifdef REFLECTION
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
var reflectionVector: vec3f=(uniforms.reflectionMatrix*vec4f(normalUpdated,0.0)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0f;
|
|
#endif
|
|
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*uniforms.vReflectionInfos.x;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}
|
|
`;x.ShadersStoreWGSL[SN]||(x.ShadersStoreWGSL[SN]=H6);gpe={name:SN,shader:H6}});var Y6,vpe,Qb=I(()=>{k();Y6="pbrFragmentReflectionDeclaration",vpe=`#ifdef REFLECTION
|
|
#ifdef REFLECTIONMAP_3D
|
|
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#else
|
|
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_cube<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_cube<f32>;
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_cube<f32>;
|
|
#endif
|
|
#else
|
|
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_2d<f32>;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#else
|
|
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_2d<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_2d<f32>;
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vPositionUVW: vec3f;
|
|
#else
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vDirectionW: vec3f;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Y6]||(x.IncludesShadersStoreWGSL[Y6]=vpe)});var K6,Epe,kp=I(()=>{k();K6="pbrBRDFFunctions",Epe=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
|
|
#define BRDF_DIFFUSE_MODEL_EON 0
|
|
#define BRDF_DIFFUSE_MODEL_BURLEY 1
|
|
#define BRDF_DIFFUSE_MODEL_LAMBERT 2
|
|
#define BRDF_DIFFUSE_MODEL_LEGACY 3
|
|
#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
|
|
#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
|
|
#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
|
|
#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
|
|
#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
|
|
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
|
|
#endif
|
|
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
const F82_COS_THETA_MAX: f32 =0.142857143;const F82_ONE_MINUS_CTM_POW5: f32 =0.462664366;const F82_ONE_MINUS_CTM_POW6: f32 =0.396569457;const F82_B_DENOMINATOR_RECIP: f32 =17.6512785;const BRDF_Z_SCALE: f32 =16.0;fn getF82Specular(NdotV: f32,F0: vec3f,edgeTint: vec3f,roughness: f32)->vec3f {let white_minus_F0: vec3f=vec3f(1.0f)-F0;let b_numerator: vec3f=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint);let b: vec3f=b_numerator*F82_B_DENOMINATOR_RECIP;let cos_theta: f32=max(roughness,NdotV);let one_minus_cos_theta: f32=1.0-cos_theta;let offset_from_F0: vec3f=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0f);return clamp(F0+offset_from_F0,vec3f(0.0f),vec3f(1.0f));}
|
|
fn getF82B(F0: vec3f,edgeTint: vec3f)->vec3f {return (F0+(vec3f(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
|
|
fn getF82DirectionalAlbedo(F0: vec3f,F90: vec3f,b: vec3f,environmentBrdf: vec3f)->vec3f {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
|
|
fn getF82AverageFresnel(F0: vec3f,b: vec3f)->vec3f {return F0+(vec3f(1.0)-F0)/21.0-b/126.0;}
|
|
#endif
|
|
#ifdef FUZZENVIRONMENTBRDF
|
|
fn getFuzzBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {let UV: vec2f=vec2f(perceptualRoughness,NdotV);var brdfLookup: vec4f=textureSample(environmentFuzzBrdfSampler,environmentFuzzBrdfSamplerSampler,UV);const RiRange: vec2f=vec2f(0.0f,0.75f);const ARange: vec2f=vec2f(0.005f,0.88f);const BRange: vec2f=vec2f(-0.18f,0.002f);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);
|
|
#ifdef ENVIRONMENTBRDF_RGBD
|
|
brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
|
|
#endif
|
|
return brdfLookup.rgb;}
|
|
fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
|
|
#else
|
|
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
|
|
#endif
|
|
return reflectance;}
|
|
fn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
var reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
|
|
#else
|
|
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
|
|
#endif
|
|
return reflectance;}
|
|
#endif
|
|
/* NOT USED
|
|
#if defined(SHEEN) && defined(SHEEN_SOFTER)
|
|
fn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32
|
|
{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
|
|
#endif
|
|
*/
|
|
#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
|
|
fn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f
|
|
{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
|
|
#endif
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
|
|
/**
|
|
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
|
|
* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
|
|
*/
|
|
fn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
|
|
#endif
|
|
fn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f
|
|
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
fn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32
|
|
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
#ifdef CLEARCOAT
|
|
fn getR0RemappedForClearCoat(f0: vec3f)->vec3f {
|
|
#ifdef CLEARCOAT_DEFAULTIOR
|
|
#ifdef MOBILE
|
|
return saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);
|
|
#else
|
|
return saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
|
|
#endif
|
|
#else
|
|
var s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
const XYZ_TO_REC709: mat3x3f= mat3x3f(
|
|
3.2404542,-0.9692660, 0.0556434,
|
|
-1.5371385, 1.8760108,-0.2040259,
|
|
-0.4985314, 0.0415560, 1.0572252
|
|
);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
|
|
fn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}
|
|
fn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}
|
|
fn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}
|
|
fn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
|
|
var cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}
|
|
var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999)));
|
|
var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);let maxR1: f32=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3f(R12),vec3f(0.0));}
|
|
var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1,vec3f(1.));var phi23: vec3f=vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
|
|
if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
|
|
if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
|
|
var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
|
|
{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
|
|
return max(I,vec3f(0.0));}
|
|
#endif
|
|
fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
|
|
{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
|
|
#ifdef SHEEN
|
|
fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
|
|
{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
|
|
#endif
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
|
|
#ifdef MOBILE
|
|
var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
|
|
#else
|
|
var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
|
|
#endif
|
|
}
|
|
#else
|
|
fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
|
|
{
|
|
#ifdef MOBILE
|
|
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
|
|
#else
|
|
var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
|
|
#endif
|
|
}
|
|
fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
|
|
#endif
|
|
#ifdef SHEEN
|
|
fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
|
|
{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
|
|
/* NOT USED
|
|
#ifdef SHEEN_SOFTER
|
|
fn l(x: f32,alphaG: f32)->f32
|
|
{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
|
|
fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
|
|
{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
|
|
fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
|
|
#endif
|
|
*/
|
|
#endif
|
|
const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
|
|
{var sigma: f32=roughness;
|
|
var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
|
|
0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
|
|
fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
|
|
{var rho: vec3f=albedo;var sigma: f32=roughness;
|
|
var mu_i: f32=NdotL;
|
|
var mu_o: f32=NdotV;
|
|
var s: f32=LdotV-mu_i*mu_o;
|
|
var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
|
|
var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
|
|
var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
|
|
var EFo: f32=E_FON_approx(mu_o,sigma);
|
|
var EFi: f32=E_FON_approx(mu_i,sigma);
|
|
var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
|
|
var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
|
|
* max(eps,1.0f-EFi)
|
|
/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}
|
|
fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
|
|
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
|
|
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
|
|
#ifdef SS_TRANSLUCENCY
|
|
fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
|
|
fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[K6]||(x.IncludesShadersStoreWGSL[K6]=Epe)});var j6,Spe,TN=I(()=>{k();j6="openpbrDielectricReflectance",Spe=`struct ReflectanceParams
|
|
{F0: f32,
|
|
F90: f32,
|
|
coloredF0: vec3f,
|
|
coloredF90: vec3f,};
|
|
#define pbr_inline
|
|
fn dielectricReflectance(
|
|
insideIOR: f32,outsideIOR: f32,specularColor: vec3f,specularWeight: f32
|
|
)->ReflectanceParams
|
|
{var outParams: ReflectanceParams;let dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);
|
|
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
|
|
let maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=dielectricF0*maxF0*specularWeight;
|
|
#else
|
|
outParams.F0=dielectricF0*specularWeight;
|
|
#endif
|
|
let f90Scale=clamp(2.0f*abs(insideIOR-outsideIOR),0.0f,1.0f);outParams.F90=f90Scale*specularWeight;outParams.coloredF0=vec3f(dielectricF0*specularWeight)*specularColor.rgb;
|
|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
let dielectricColorF90: vec3f=specularColor.rgb*vec3f(f90Scale)*specularWeight;
|
|
#else
|
|
let dielectricColorF90: vec3f=vec3f(f90Scale)*specularWeight;
|
|
#endif
|
|
outParams.coloredF90=dielectricColorF90;return outParams;}
|
|
`;x.IncludesShadersStoreWGSL[j6]||(x.IncludesShadersStoreWGSL[j6]=Spe)});var Z6,Tpe,$b=I(()=>{k();Z6="pbrIBLFunctions",Tpe=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
|
|
fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
|
|
fn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
|
|
fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}
|
|
#endif
|
|
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
|
|
fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
|
|
fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Z6]||(x.IncludesShadersStoreWGSL[Z6]=Tpe)});var q6,Ape,AN=I(()=>{k();q6="openpbrGeometryInfo",Ape=`struct geometryInfoOutParams
|
|
{NdotV: f32,
|
|
NdotVUnclamped: f32,
|
|
environmentBrdf: vec3f,
|
|
horizonOcclusion: f32};struct geometryInfoAnisoOutParams
|
|
{NdotV: f32,
|
|
NdotVUnclamped: f32,
|
|
environmentBrdf: vec3f,
|
|
horizonOcclusion: f32,
|
|
anisotropy: f32,
|
|
anisotropicTangent: vec3f,
|
|
anisotropicBitangent: vec3f,
|
|
TBN: mat3x3<f32>};fn geometryInfo(
|
|
normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
|
|
)->geometryInfoOutParams
|
|
{var outParams: geometryInfoOutParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);
|
|
#if defined(ENVIRONMENTBRDF)
|
|
outParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);
|
|
#else
|
|
outParams.environmentBrdf=vec3f(0.0);
|
|
#endif
|
|
outParams.horizonOcclusion=1.0f;
|
|
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
#ifdef HORIZONOCCLUSION
|
|
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
|
|
#ifdef REFLECTIONMAP_3D
|
|
outParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
return outParams;}
|
|
fn geometryInfoAniso(
|
|
normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
|
|
,vAnisotropy: vec3f,TBN: mat3x3<f32>
|
|
)->geometryInfoAnisoOutParams
|
|
{let geoInfo: geometryInfoOutParams=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);var outParams: geometryInfoAnisoOutParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;let anisotropyDirection: vec3f=vec3f(vAnisotropy.xy,0.);let anisoTBN: mat3x3<f32>=mat3x3<f32>(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}
|
|
`;x.IncludesShadersStoreWGSL[q6]||(x.IncludesShadersStoreWGSL[q6]=Ape)});var Q6,xpe,xN=I(()=>{k();Q6="openpbrIblFunctions",xpe=`#ifdef REFLECTION
|
|
fn sampleIrradiance(
|
|
surfaceNormal: vec3f
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradianceSH: vec3f
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,iblMatrix: mat4x4f
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
#ifdef REFLECTIONMAP_3D
|
|
,irradianceSampler: texture_cube<f32>
|
|
,irradianceSamplerSampler: sampler
|
|
#else
|
|
,irradianceSampler: texture_2d<f32>
|
|
,irradianceSamplerSampler: sampler
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,reflectionDominantDirection: vec3f
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,reflectionFilteringInfo: vec2f
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler: texture_2d<f32>
|
|
,icdfSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
,reflectionInfos: vec2f
|
|
,viewDirectionW: vec3f
|
|
,diffuseRoughness: f32
|
|
,surfaceAlbedo: vec3f
|
|
)->vec3f {var environmentIrradiance=vec3f(0.,0.,0.);
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
var irradianceVector=(iblMatrix*vec4f(surfaceNormal,0.0f)).xyz;var irradianceView=(iblMatrix*vec4f(viewDirectionW,0.0f)).xyz;
|
|
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
{let NdotV=max(dot(surfaceNormal,viewDirectionW),0.0f);irradianceVector=mix(irradianceVector,irradianceView,(0.5f*(1.0f-NdotV))*diffuseRoughness);}
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
|
|
#endif
|
|
#ifdef INVERTCUBICMAP
|
|
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
environmentIrradiance=vEnvironmentIrradianceSH;
|
|
#else
|
|
#if defined(REALTIME_FILTERING)
|
|
environmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,reflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
);
|
|
#else
|
|
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
|
|
#endif
|
|
#endif
|
|
#elif defined(USEIRRADIANCEMAP)
|
|
#ifdef REFLECTIONMAP_3D
|
|
let environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);
|
|
#else
|
|
let environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);
|
|
#endif
|
|
environmentIrradiance=environmentIrradianceFromTexture.rgb;
|
|
#ifdef RGBDREFLECTION
|
|
environmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
let Ls: vec3f=normalize(reflectionDominantDirection);let NoL: f32=dot(irradianceVector,Ls);let NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm=vec3f(1.0f);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
let LoV: f32=dot (Ls,irradianceView);let mag: f32=length(reflectionDominantDirection)*2.0f;let clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1f),vec3f(1.0f));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0f),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0f,1.0f)));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
let H: vec3f=(irradianceView+Ls)*0.5f;let VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
#endif
|
|
environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
|
|
#endif
|
|
#endif
|
|
environmentIrradiance*=reflectionInfos.x;return environmentIrradiance;}
|
|
#ifdef REFLECTIONMAP_3D
|
|
fn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec3f
|
|
#else
|
|
fn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec2f
|
|
#endif
|
|
{var reflectionVector: vec3f=computeReflectionCoords(vec4f(vPositionW,1.0f),normalW);
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
var reflectionCoords: vec3f=reflectionVector;
|
|
#else
|
|
var reflectionCoords: vec2f=reflectionVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
reflectionCoords/=reflectionVector.z;
|
|
#endif
|
|
reflectionCoords.y=1.0f-reflectionCoords.y;
|
|
#endif
|
|
return reflectionCoords;}
|
|
fn sampleRadiance(
|
|
alphaG: f32
|
|
,reflectionMicrosurfaceInfos: vec3f
|
|
,reflectionInfos: vec2f
|
|
,geoInfo: geometryInfoOutParams
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,reflectionCoords: vec3f
|
|
#else
|
|
,reflectionSampler: texture_2d<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,reflectionCoords: vec2f
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,reflectionFilteringInfo: vec2f
|
|
#endif
|
|
)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
|
|
#elif defined(LINEARSPECULARREFLECTION)
|
|
var reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);
|
|
#else
|
|
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG);
|
|
#endif
|
|
reflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;
|
|
#ifdef REALTIME_FILTERING
|
|
environmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionFilteringInfo),1.0f);
|
|
#else
|
|
environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
|
|
#endif
|
|
#ifdef RGBDREFLECTION
|
|
environmentRadiance.rgb=fromRGBD(environmentRadiance);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
|
|
#endif
|
|
environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.x,environmentRadiance.a);return environmentRadiance.rgb;}
|
|
#if defined(ANISOTROPIC)
|
|
fn sampleRadianceAnisotropic(
|
|
alphaG: f32
|
|
,reflectionMicrosurfaceInfos: vec3f
|
|
,reflectionInfos: vec2f
|
|
,geoInfo: geometryInfoAnisoOutParams
|
|
,normalW: vec3f
|
|
,viewDirectionW: vec3f
|
|
,positionW: vec3f
|
|
,noise: vec3f
|
|
,isRefraction: bool
|
|
,ior: f32
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
#else
|
|
,reflectionSampler: texture_2d<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,reflectionFilteringInfo: vec2f
|
|
#endif
|
|
)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);let alphaT=alphaG*sqrt(2.0f/(1.0f+(1.0f-geoInfo.anisotropy)*(1.0f-geoInfo.anisotropy)));let alphaB=(1.0f-geoInfo.anisotropy)*alphaT;let modifiedAlphaG=alphaB;
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG,geoInfo.NdotVUnclamped);
|
|
#elif defined(LINEARSPECULARREFLECTION)
|
|
var reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);
|
|
#else
|
|
var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG);
|
|
#endif
|
|
reflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;
|
|
#ifdef REALTIME_FILTERING
|
|
var view=(uniforms.reflectionMatrix*vec4f(viewDirectionW,0.0f)).xyz;var tangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicTangent,0.0f)).xyz;var bitangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicBitangent,0.0f)).xyz;var normal=(uniforms.reflectionMatrix*vec4f(normalW,0.0f)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
view.z*=-1.0f;tangent.z*=-1.0f;bitangent.z*=-1.0f;normal.z*=-1.0f;
|
|
#endif
|
|
environmentRadiance =
|
|
vec4f(radianceAnisotropic(alphaT,alphaB,reflectionSampler,reflectionSamplerSampler,
|
|
view,tangent,
|
|
bitangent,normal,
|
|
reflectionFilteringInfo,noise.xy,isRefraction,ior),
|
|
1.0f);
|
|
#else
|
|
const samples: i32=16;var radianceSample=vec4f(0.0);var accumulatedRadiance=vec3f(0.0);var reflectionCoords=vec3f(0.0);var sample_weight=0.0f;var total_weight=0.0f;let step=1.0f/f32(max(samples-1,1));for (var i: i32=0; i<samples; i++) {var t: f32=mix(-1.0,1.0,f32(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);var bentNormal: vec3f;if (t<0.0) {let blend: f32=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {let blend: f32=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}
|
|
if (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}
|
|
reflectionCoords=(uniforms.reflectionMatrix*vec4f(reflectionCoords,0.f)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionCoords.z*=-1.0f;
|
|
#endif
|
|
radianceSample=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
|
|
#ifdef RGBDREFLECTION
|
|
accumulatedRadiance+=vec3f(sample_weight)*fromRGBD(radianceSample);
|
|
#elif defined(GAMMAREFLECTION)
|
|
accumulatedRadiance+=vec3f(sample_weight)*toLinearSpace(radianceSample.rgb);
|
|
#else
|
|
accumulatedRadiance+=vec3f(sample_weight)*radianceSample.rgb;
|
|
#endif
|
|
total_weight+=sample_weight;}
|
|
environmentRadiance=vec4f(accumulatedRadiance/vec3f(total_weight),1.0f);
|
|
#endif
|
|
environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.xxx,environmentRadiance.a);return environmentRadiance.rgb;}
|
|
#endif
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
fn computeDielectricIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->f32
|
|
{let dielectricIblFresnel: f32=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectance.F0),vec3f(reflectance.F90),environmentBrdf).r;let dielectricECF: f32=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}
|
|
fn computeConductorIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->vec3f
|
|
{
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
let openPBRBrdf: vec3f=vec3f(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);let b: vec3f =getF82B(reflectance.coloredF0,reflectance.coloredF90);let E_F82: vec3f=getF82DirectionalAlbedo(reflectance.coloredF0,vec3f(1.0),b,openPBRBrdf);let F_avg: vec3f=getF82AverageFresnel(reflectance.coloredF0,b);let ECF: vec3f =vec3f(1.0)+F_avg*(vec3f(1.0)/openPBRBrdf.y-vec3f(1.0));return clamp(E_F82*ECF,vec3f(0.0),vec3f(1.0));
|
|
#else
|
|
return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Q6]||(x.IncludesShadersStoreWGSL[Q6]=xpe)});var $6,Rpe,RN=I(()=>{k();$6="openpbrSubsurfaceLayerData",Rpe=`var subsurface_weight: f32=uniforms.vSubsurfaceWeight;var subsurface_color: vec3f=uniforms.vSubsurfaceColor.rgb;var subsurface_radius: f32=uniforms.vSubsurfaceRadius;var subsurface_radius_scale: vec3f=uniforms.vSubsurfaceRadiusScale;var subsurface_scatter_anisotropy: f32=clamp(uniforms.vSubsurfaceScatterAnisotropy,-0.9999f,0.9999f);
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
let subsurfaceWeightFromTexture: vec4f=textureSample(subsurfaceWeightSampler,subsurfaceWeightSamplerSampler,fragmentInputs.vSubsurfaceWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR
|
|
let subsurfaceColorFromTexture: vec4f=textureSample(subsurfaceColorSampler,subsurfaceColorSamplerSampler,fragmentInputs.vSubsurfaceColorUV+uvOffset);
|
|
#endif
|
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
let subsurfaceRadiusScaleFromTexture: vec4f=textureSample(subsurfaceRadiusScaleSampler,subsurfaceRadiusScaleSamplerSampler,fragmentInputs.vSubsurfaceRadiusScaleUV+uvOffset);
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
subsurface_weight*=subsurfaceWeightFromTexture.r;
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR
|
|
#ifdef SUBSURFACE_COLOR_GAMMA
|
|
subsurface_color*=toLinearSpaceVec3(subsurfaceColorFromTexture.rgb);
|
|
#else
|
|
subsurface_color*=subsurfaceColorFromTexture.rgb;
|
|
#endif
|
|
subsurface_color*=uniforms.vSubsurfaceColorInfos.y;
|
|
#endif
|
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[$6]||(x.IncludesShadersStoreWGSL[$6]=Rpe)});var J6,bpe,bN=I(()=>{k();J6="openpbrTransmissionLayerData",bpe=`var transmission_weight: f32=uniforms.vTransmissionWeight;var transmission_color: vec3f=uniforms.vTransmissionColor.rgb;var transmission_depth: f32=uniforms.vTransmissionDepth;var transmission_scatter: vec3f=uniforms.vTransmissionScatter.rgb;var transmission_scatter_anisotropy: f32=clamp(uniforms.vTransmissionScatterAnisotropy,-0.9999f,0.9999f);var transmission_dispersion_scale: f32=uniforms.vTransmissionDispersionScale;var transmission_dispersion_abbe_number: f32=uniforms.vTransmissionDispersionAbbeNumber;
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
let transmissionWeightFromTexture: vec4f=textureSample(transmissionWeightSampler,transmissionWeightSamplerSampler,fragmentInputs.vTransmissionWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_COLOR
|
|
let transmissionColorFromTexture: vec4f=textureSample(transmissionColorSampler,transmissionColorSamplerSampler,fragmentInputs.vTransmissionColorUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_DEPTH
|
|
let transmissionDepthFromTexture: vec4f=textureSample(transmissionDepthSampler,transmissionDepthSamplerSampler,fragmentInputs.vTransmissionDepthUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_SCATTER
|
|
let transmissionScatterFromTexture: vec4f=textureSample(transmissionScatterSampler,transmissionScatterSamplerSampler,fragmentInputs.vTransmissionScatterUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
let transmissionDispersionScaleFromTexture: vec4f=textureSample(transmissionDispersionScaleSampler,transmissionDispersionScaleSamplerSampler,fragmentInputs.vTransmissionDispersionScaleUV+uvOffset);
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
transmission_weight*=transmissionWeightFromTexture.r;
|
|
#endif
|
|
#ifdef TRANSMISSION_COLOR
|
|
#ifdef TRANSMISSION_COLOR_GAMMA
|
|
transmission_color*=toLinearSpace(transmissionColorFromTexture.rgb);
|
|
#else
|
|
transmission_color*=transmissionColorFromTexture.rgb;
|
|
#endif
|
|
transmission_color*=uniforms.vTransmissionColorInfos.y;
|
|
#endif
|
|
#ifdef TRANSMISSION_DEPTH
|
|
transmission_depth*=transmissionDepthFromTexture.r;
|
|
#endif
|
|
#ifdef TRANSMISSION_SCATTER
|
|
transmission_scatter*=transmissionScatterFromTexture.rgb;
|
|
#endif
|
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[J6]||(x.IncludesShadersStoreWGSL[J6]=bpe)});var t7={};Fe(t7,{geometryPixelShaderWGSL:()=>Mpe});var MN,e7,Mpe,i7=I(()=>{k();Cc();XR();YR();Ha();Qb();Lh();kp();TN();$b();Dv();AN();xN();Nh();Pc();KR();RN();bN();MN="geometryPixelShader",e7=`#ifdef BUMP
|
|
varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;varying vNormalW: vec3f;
|
|
#else
|
|
varying vNormalV: vec3f;
|
|
#endif
|
|
varying vViewPos: vec4f;
|
|
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
varying vPositionW: vec3f;
|
|
#endif
|
|
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
|
|
varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
#endif
|
|
#ifdef NEED_UV
|
|
varying vUV: vec2f;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform vBumpInfos: vec3f;uniform vTangentSpaceParams: vec2f;
|
|
#endif
|
|
#if defined(REFLECTIVITY)
|
|
#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
var reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;varying vReflectivityUV: vec2f;
|
|
#else
|
|
#ifdef METALLIC_TEXTURE
|
|
var metallicSamplerSampler: sampler;var metallicSampler: texture_2d<f32>;varying vMetallicUV: vec2f;
|
|
#endif
|
|
#ifdef ROUGHNESS_TEXTURE
|
|
var roughnessSamplerSampler: sampler;var roughnessSampler: texture_2d<f32>;varying vRoughnessUV: vec2f;
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDOTEXTURE
|
|
varying vAlbedoUV: vec2f;var albedoSamplerSampler: sampler;var albedoSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef REFLECTIVITYCOLOR
|
|
uniform reflectivityColor: vec3f;
|
|
#endif
|
|
#ifdef ALBEDOCOLOR
|
|
uniform albedoColor: vec3f;
|
|
#endif
|
|
#ifdef METALLIC
|
|
uniform metallic: f32;
|
|
#endif
|
|
#if defined(ROUGHNESS) || defined(GLOSSINESS)
|
|
uniform glossiness: f32;
|
|
#endif
|
|
#endif
|
|
#if defined(ALPHATEST) && defined(NEED_UV)
|
|
var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
|
|
#endif
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<bumpFragmentMainFunctions>
|
|
#include<bumpFragmentFunctions>
|
|
#include<helperFunctions>
|
|
#ifdef IRRADIANCE
|
|
#include<pbrFragmentReflectionDeclaration>
|
|
#ifdef REFLECTION
|
|
#ifdef USEIRRADIANCEMAP
|
|
#include<sceneUboDeclaration>
|
|
uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionDominantDirection: vec3f;
|
|
#include<pbrBRDFFunctions>
|
|
#include<openpbrDielectricReflectance>
|
|
#include<pbrIBLFunctions>
|
|
#include<reflectionFunction>
|
|
#include<openpbrGeometryInfo>
|
|
#include<openpbrIblFunctions>
|
|
#elif defined(USESPHERICALFROMREFLECTIONMAP)
|
|
varying vEnvironmentIrradiance: vec3f;
|
|
#endif
|
|
#ifdef IBL_SHADOW_TEXTURE
|
|
var iblShadowSampler: texture_2d<f32>;var iblShadowSamplerSampler: sampler;uniform shadowTextureSize: vec2f;
|
|
#endif
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
uniform vSubsurfaceWeight: f32;
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
|
|
uniform vSubsurfaceScatterAnisotropy: f32;uniform vTransmissionWeight: f32;
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
|
|
uniform vTransmissionScatterAnisotropy: f32;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#include<clipPlaneFragment>
|
|
#ifdef ALPHATEST
|
|
if (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}
|
|
#endif
|
|
var normalOutput: vec3f;
|
|
#ifdef BUMP
|
|
var normalW: vec3f=normalize(input.vNormalW);
|
|
#include<bumpFragment>
|
|
#ifdef NORMAL_WORLDSPACE
|
|
normalOutput=normalW;
|
|
#else
|
|
normalOutput=normalize( (mat4x4f(input.vWorldView0,input.vWorldView1,input.vWorldView2,input.vWorldView3)* vec4f(normalW,0.0)).xyz);
|
|
#endif
|
|
#elif defined(HAS_NORMAL_ATTRIBUTE)
|
|
normalOutput=normalize(input.vNormalV);
|
|
#elif defined(POSITION)
|
|
normalOutput=normalize(-cross(dpdx(input.vPositionW),dpdy(input.vPositionW)));
|
|
#endif
|
|
#ifdef ENCODE_NORMAL
|
|
normalOutput=normalOutput*0.5+0.5;
|
|
#endif
|
|
var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
|
|
#ifdef DEPTH
|
|
fragData[DEPTH_INDEX]=vec4f(input.vViewPos.z/input.vViewPos.w,0.0,0.0,1.0);
|
|
#endif
|
|
#ifdef NORMAL
|
|
fragData[NORMAL_INDEX]=vec4f(normalOutput,1.0);
|
|
#endif
|
|
#ifdef SCREENSPACE_DEPTH
|
|
fragData[SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,1.0);
|
|
#endif
|
|
#ifdef POSITION
|
|
fragData[POSITION_INDEX]= vec4f(input.vPositionW,1.0);
|
|
#endif
|
|
#ifdef VELOCITY
|
|
var a: vec2f=(input.vCurrentPosition.xy/input.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(input.vPreviousPosition.xy/input.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[VELOCITY_INDEX]= vec4f(velocity,0.0,1.0);
|
|
#endif
|
|
#ifdef VELOCITY_LINEAR
|
|
var velocity : vec2f=vec2f(0.5)*((input.vPreviousPosition.xy /
|
|
input.vPreviousPosition.w) -
|
|
(input.vCurrentPosition.xy /
|
|
input.vCurrentPosition.w));fragData[VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,1.0);
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
var reflectivity: vec4f= vec4f(0.0,0.0,0.0,1.0);
|
|
#ifdef METALLICWORKFLOW
|
|
var metal: f32=1.0;var roughness: f32=1.0;
|
|
#ifdef ORMTEXTURE
|
|
metal*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).b;roughness*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).g;
|
|
#else
|
|
#ifdef METALLIC_TEXTURE
|
|
metal*=textureSample(metallicSampler,metallicSamplerSampler,input.vMetallicUV).r;
|
|
#endif
|
|
#ifdef ROUGHNESS_TEXTURE
|
|
roughness*=textureSample(roughnessSampler,roughnessSamplerSampler,input.vRoughnessUV).r;
|
|
#endif
|
|
#endif
|
|
#ifdef METALLIC
|
|
metal*=uniforms.metallic;
|
|
#endif
|
|
#ifdef ROUGHNESS
|
|
roughness*=(1.0-uniforms.glossiness);
|
|
#endif
|
|
reflectivity=vec4f(reflectivity.rgb,reflectivity.a-roughness);var color: vec3f= vec3f(1.0);
|
|
#ifdef ALBEDOTEXTURE
|
|
color=textureSample(albedoSampler,albedoSamplerSampler,input.vAlbedoUV).rgb;
|
|
#ifdef GAMMAALBEDO
|
|
color=toLinearSpaceVec4(color);
|
|
#endif
|
|
#endif
|
|
#ifdef ALBEDOCOLOR
|
|
color*=uniforms.albedoColor.xyz;
|
|
#endif
|
|
reflectivity=vec4f(mix( vec3f(0.04),color,metal),reflectivity.a);
|
|
#else
|
|
#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
reflectivity=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV);
|
|
#ifdef GAMMAREFLECTIVITYTEXTURE
|
|
reflectivity=vec4f(toLinearSpaceVec3(reflectivity.rgb),reflectivity.a);
|
|
#endif
|
|
#else
|
|
#ifdef REFLECTIVITYCOLOR
|
|
reflectivity=vec4f(toLinearSpaceVec3(uniforms.reflectivityColor.xyz),1.0);
|
|
#endif
|
|
#endif
|
|
#ifdef GLOSSINESSS
|
|
reflectivity=vec4f(reflectivity.rgb,reflectivity.a*glossiness);
|
|
#endif
|
|
#endif
|
|
fragData[REFLECTIVITY_INDEX]=reflectivity;
|
|
#endif
|
|
#ifdef IRRADIANCE
|
|
var irradiance: vec3f=vec3f(0.0);var irradiance_alpha: f32=1.0;
|
|
#ifdef REFLECTION
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
var vSubsurfaceColor: vec3f=vec3f(1.0);var vSubsurfaceRadius: f32=0.0;var vSubsurfaceRadiusScale: vec3f=vec3f(1.0);
|
|
#include<openpbrSubsurfaceLayerData>(uniforms.vSubsurfaceColor,vSubsurfaceColor,uniforms.vSubsurfaceRadius,vSubsurfaceRadius,uniforms.vSubsurfaceRadiusScale,vSubsurfaceRadiusScale)
|
|
var vTransmissionDepth: f32=1.0;var vTransmissionColor: vec3f=vec3f(1.0);var vTransmissionScatter: vec3f=vec3f(0.0);var vTransmissionDispersionScale: f32=0.0;var vTransmissionDispersionAbbeNumber: f32=0.0;
|
|
#include<openpbrTransmissionLayerData>(uniforms.vTransmissionDispersionScale,vTransmissionDispersionScale,uniforms.vTransmissionDispersionAbbeNumber,vTransmissionDispersionAbbeNumber,uniforms.vTransmissionColor,vTransmissionColor,uniforms.vTransmissionDepth,vTransmissionDepth,uniforms.vTransmissionScatter\\.,vTransmissionScatter.)
|
|
#endif
|
|
#ifdef IBL_SHADOW_TEXTURE
|
|
#ifdef COLORED_IBL_SHADOWS
|
|
let iblShadowValue: vec3f=textureSample(iblShadowSampler,iblShadowSamplerSampler,fragmentInputs.position.xy/uniforms.shadowTextureSize).rgb;
|
|
#else
|
|
let iblShadowValue: vec3f=vec3f(textureSample(iblShadowSampler,iblShadowSamplerSampler,fragmentInputs.position.xy/uniforms.shadowTextureSize).r);
|
|
#endif
|
|
#endif
|
|
#if defined(USEIRRADIANCEMAP)
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
let bendAmount: f32=subsurface_weight*-min(subsurface_scatter_anisotropy,0.0);let mixedBendAmount: f32=mix(bendAmount,-min(transmission_scatter_anisotropy,0.0),transmission_weight);let viewVector: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);let bentNormal: vec3f=mix(normalOutput,viewVector,mixedBendAmount*dot(normalOutput,viewVector));
|
|
#else
|
|
let bentNormal: vec3f=normalOutput;
|
|
#endif
|
|
irradiance=sampleIrradiance(
|
|
bentNormal
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,input.vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,uniforms.reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
,irradianceSamplerSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,uniforms.vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
#endif
|
|
,uniforms.vReflectionInfos
|
|
,input.vViewPos.xyz
|
|
,1.0
|
|
,vec3f(1.0)
|
|
);
|
|
#elif defined(USESPHERICALFROMREFLECTIONMAP)
|
|
irradiance=input.vEnvironmentIrradiance;
|
|
#endif
|
|
#ifdef IBL_SHADOW_TEXTURE
|
|
irradiance*=iblShadowValue;
|
|
#endif
|
|
#ifndef BUMP
|
|
let uvOffset: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef IRRADIANCE_SCATTER_MASK
|
|
irradiance_alpha=min(subsurface_weight+transmission_weight,1.0);
|
|
#endif
|
|
#endif
|
|
fragData[IRRADIANCE_INDEX]=vec4f(irradiance,irradiance_alpha);
|
|
#endif
|
|
#if SCENE_MRT_COUNT>0
|
|
fragmentOutputs.fragData0=fragData[0];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>1
|
|
fragmentOutputs.fragData1=fragData[1];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>2
|
|
fragmentOutputs.fragData2=fragData[2];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>3
|
|
fragmentOutputs.fragData3=fragData[3];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>4
|
|
fragmentOutputs.fragData4=fragData[4];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>5
|
|
fragmentOutputs.fragData5=fragData[5];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>6
|
|
fragmentOutputs.fragData6=fragData[6];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>7
|
|
fragmentOutputs.fragData7=fragData[7];
|
|
#endif
|
|
}
|
|
`;x.ShadersStoreWGSL[MN]||(x.ShadersStoreWGSL[MN]=e7);Mpe={name:MN,shader:e7}});var r7,IN,Ms,n7=I(()=>{ke();Zi();Xr();T6();zt();Sn();ts();gN();EN();Ya();Ml();es();cN();r7=["diffuseSampler","bumpSampler","reflectivitySampler","albedoSampler","morphTargets","boneSampler","transmissionWeightSampler","subsurfaceWeightSampler","iblShadowSampler"],IN=["world","mBones","viewProjection","diffuseMatrix","view","previousWorld","previousViewProjection","mPreviousBones","bumpMatrix","reflectivityMatrix","albedoMatrix","reflectivityColor","albedoColor","reflectionMatrix","vTransmissionWeight","vSubsurfaceWeight","vEyePosition","vTransmissionScatterAnisotropy","vSubsurfaceScatterAnisotropy","shadowTextureSize","metallic","glossiness","vTangentSpaceParams","vBumpInfos","morphTargetInfluences","morphTargetCount","morphTargetTextureInfo","morphTargetTextureIndices","boneTextureInfo"];zf(IN,r7,!0);Qn(IN);Ms=class n{get normalsAreUnsigned(){return this._normalsAreUnsigned}_linkPrePassRenderer(e){this._linkedWithPrePass=!0,this._prePassRenderer=e,this._multiRenderTarget&&(this._multiRenderTarget.onClearObservable.clear(),this._multiRenderTarget.onClearObservable.add(()=>{}))}_unlinkPrePassRenderer(){this._linkedWithPrePass=!1,this._createRenderTargets()}_resetLayout(){this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableReflectivity=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._attachmentsFromPrePass=[]}_forceTextureType(e,t){e===n.POSITION_TEXTURE_TYPE?(this._positionIndex=t,this._enablePosition=!0):e===n.VELOCITY_TEXTURE_TYPE?(this._velocityIndex=t,this._enableVelocity=!0):e===n.VELOCITY_LINEAR_TEXTURE_TYPE?(this._velocityLinearIndex=t,this._enableVelocityLinear=!0):e===n.REFLECTIVITY_TEXTURE_TYPE?(this._reflectivityIndex=t,this._enableReflectivity=!0):e===n.DEPTH_TEXTURE_TYPE?(this._depthIndex=t,this._enableDepth=!0):e===n.NORMAL_TEXTURE_TYPE?(this._normalIndex=t,this._enableNormal=!0):e===n.SCREENSPACE_DEPTH_TEXTURE_TYPE?(this._screenspaceDepthIndex=t,this._enableScreenspaceDepth=!0):e===n.IRRADIANCE_TEXTURE_TYPE&&(this._irradianceIndex=t,this._enableIrradiance=!0)}_setAttachments(e){this._attachmentsFromPrePass=e}_linkInternalTexture(e){this._multiRenderTarget.setInternalTexture(e,0,!1)}get renderList(){return this._multiRenderTarget.renderList}set renderList(e){this._multiRenderTarget.renderList=e}get isSupported(){return this._multiRenderTarget.isSupported}getTextureIndex(e){switch(e){case n.POSITION_TEXTURE_TYPE:return this._positionIndex;case n.VELOCITY_TEXTURE_TYPE:return this._velocityIndex;case n.VELOCITY_LINEAR_TEXTURE_TYPE:return this._velocityLinearIndex;case n.REFLECTIVITY_TEXTURE_TYPE:return this._reflectivityIndex;case n.DEPTH_TEXTURE_TYPE:return this._depthIndex;case n.NORMAL_TEXTURE_TYPE:return this._normalIndex;case n.SCREENSPACE_DEPTH_TEXTURE_TYPE:return this._screenspaceDepthIndex;case n.IRRADIANCE_TEXTURE_TYPE:return this._irradianceIndex;default:return-1}}get enableDepth(){return this._enableDepth}set enableDepth(e){this._enableDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableNormal(){return this._enableNormal}set enableNormal(e){this._enableNormal=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enablePosition(){return this._enablePosition}set enablePosition(e){this._enablePosition=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableVelocity(){return this._enableVelocity}set enableVelocity(e){this._enableVelocity=e,e||(this._previousTransformationMatrices={}),this._linkedWithPrePass||(this.dispose(),this._createRenderTargets()),this._scene.needsPreviousWorldMatrices=e}get enableVelocityLinear(){return this._enableVelocityLinear}set enableVelocityLinear(e){this._enableVelocityLinear=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableReflectivity(){return this._enableReflectivity}set enableReflectivity(e){this._enableReflectivity=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableScreenspaceDepth(){return this._enableScreenspaceDepth}set enableScreenspaceDepth(e){this._enableScreenspaceDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableIrradiance(){return this._enableIrradiance}set enableIrradiance(e){this._enableIrradiance=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get scene(){return this._scene}get ratio(){return typeof this._ratioOrDimensions=="object"?1:this._ratioOrDimensions}get shaderLanguage(){return this._shaderLanguage}constructor(e,t=1,i=15,r){this._previousTransformationMatrices={},this._previousBonesTransformationMatrices={},this.excludedSkinnedMeshesFromVelocity=[],this.renderTransparentMeshes=!0,this.generateNormalsInWorldSpace=!1,this._normalsAreUnsigned=!1,this._resizeObserver=null,this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableReflectivity=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._clearColor=new ft(0,0,0,0),this._clearDepthColor=new ft(0,0,0,1),this._positionIndex=-1,this._velocityIndex=-1,this._velocityLinearIndex=-1,this._reflectivityIndex=-1,this._depthIndex=-1,this._normalIndex=-1,this._screenspaceDepthIndex=-1,this._irradianceIndex=-1,this._linkedWithPrePass=!1,this.generateIrradianceWithScatterMask=!1,this.useSpecificClearForDepthTexture=!1,this._shaderLanguage=0,this._shadersLoaded=!1,this._scene=e,this._ratioOrDimensions=t,this._useUbo=e.getEngine().supportsUniformBuffers,this._depthFormat=i,this._textureTypesAndFormats=r||{},this._initShaderSourceAsync(),n._SceneComponentInitialization(this._scene),this._createRenderTargets()}async _initShaderSourceAsync(){this._scene.getEngine().isWebGPU&&!n.ForceGLSL?(this._shaderLanguage=1,await Promise.all([Promise.resolve().then(()=>(X6(),z6)),Promise.resolve().then(()=>(i7(),t7))])):await Promise.all([Promise.resolve().then(()=>(EN(),k6)),Promise.resolve().then(()=>(gN(),N6))]),this._shadersLoaded=!0}isReady(e,t){if(!this._shadersLoaded)return!1;let i=e.getMaterial();if(i&&i.disableDepthWrite)return!1;let r=[],s=[L.PositionKind],a=e.getMesh();a.isVerticesDataPresent(L.NormalKind)&&(r.push("#define HAS_NORMAL_ATTRIBUTE"),s.push(L.NormalKind));let l=!1,c=!1,f=!1;if(i){let p=!1;if(i.needAlphaTestingForMesh(a)&&i.getAlphaTestTexture()&&(r.push("#define ALPHATEST"),r.push(`#define ALPHATEST_UV${i.getAlphaTestTexture().coordinatesIndex+1}`),p=!0),(i.bumpTexture||i.normalTexture||i.geometryNormalTexture)&&ce.BumpTextureEnabled){let g=i.bumpTexture||i.normalTexture||i.geometryNormalTexture;r.push("#define BUMP"),r.push(`#define BUMP_UV${g.coordinatesIndex+1}`),p=!0}if(this._enableReflectivity){let g=!1;if(i.getClassName()==="PBRMetallicRoughnessMaterial")i.metallicRoughnessTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.metallicRoughnessTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),p=!0,g=!0),i.metallic!=null&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),g=!0),i.roughness!=null&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),g=!0),g&&(i.baseTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${i.baseTexture.coordinatesIndex+1}`),i.baseTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),p=!0),i.baseColor&&r.push("#define ALBEDOCOLOR"));else if(i.getClassName()==="PBRSpecularGlossinessMaterial")i.specularGlossinessTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.specularGlossinessTexture.coordinatesIndex+1}`),p=!0,i.specularGlossinessTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE")):i.specularColor&&r.push("#define REFLECTIVITYCOLOR"),i.glossiness!=null&&r.push("#define GLOSSINESS");else if(i.getClassName()==="PBRMaterial")i.metallicTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.metallicTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),p=!0,g=!0),i.metallic!=null&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),g=!0),i.roughness!=null&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),g=!0),g?(i.albedoTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${i.albedoTexture.coordinatesIndex+1}`),i.albedoTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),p=!0),i.albedoColor&&r.push("#define ALBEDOCOLOR")):(i.reflectivityTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.reflectivityTexture.coordinatesIndex+1}`),i.reflectivityTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),p=!0):i.reflectivityColor&&r.push("#define REFLECTIVITYCOLOR"),i.microSurface!=null&&r.push("#define GLOSSINESS"));else if(i.getClassName()==="StandardMaterial")i.specularTexture&&(r.push("#define REFLECTIVITYTEXTURE"),r.push(`#define REFLECTIVITY_UV${i.specularTexture.coordinatesIndex+1}`),i.specularTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),p=!0),i.specularColor&&r.push("#define REFLECTIVITYCOLOR");else if(i.getClassName()==="OpenPBRMaterial"){let v=i;r.push("#define METALLIC"),r.push("#define ROUGHNESS"),v._useRoughnessFromMetallicTextureGreen&&v.baseMetalnessTexture?(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${v.baseMetalnessTexture.coordinatesIndex+1}`),p=!0):v.baseMetalnessTexture?(r.push("#define METALLIC_TEXTURE"),r.push(`#define METALLIC_UV${v.baseMetalnessTexture.coordinatesIndex+1}`),p=!0):v.specularRoughnessTexture&&(r.push("#define ROUGHNESS_TEXTURE"),r.push(`#define ROUGHNESS_UV${v.specularRoughnessTexture.coordinatesIndex+1}`),p=!0),v.baseColorTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${v.baseColorTexture.coordinatesIndex+1}`),v.baseColorTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),p=!0),v.baseColor&&r.push("#define ALBEDOCOLOR")}}if(this._enableIrradiance&&this.generateIrradianceWithScatterMask&&(r.push("#define IRRADIANCE_SCATTER_MASK"),i.getClassName()==="OpenPBRMaterial")){let g=i;g.subsurfaceWeight>0&&g.subsurfaceWeightTexture&&(r.push("#define SUBSURFACE_WEIGHT"),r.push(`#define SUBSURFACEWEIGHT_UV${g.subsurfaceWeightTexture.coordinatesIndex+1}`),p=!0),g.transmissionWeight>0&&g.transmissionWeightTexture&&(r.push("#define TRANSMISSION_WEIGHT"),r.push(`#define TRANSMISSIONWEIGHT_UV${g.transmissionWeightTexture.coordinatesIndex+1}`),p=!0)}p&&(r.push("#define NEED_UV"),a.isVerticesDataPresent(L.UVKind)&&(s.push(L.UVKind),r.push("#define UV1"),l=!0),a.isVerticesDataPresent(L.UV2Kind)&&(s.push(L.UV2Kind),r.push("#define UV2"),c=!0))}if(this._enableDepth&&(r.push("#define DEPTH"),r.push("#define DEPTH_INDEX "+this._depthIndex)),this._enableNormal&&(r.push("#define NORMAL"),r.push("#define NORMAL_INDEX "+this._normalIndex)),this._enablePosition&&(r.push("#define POSITION"),r.push("#define POSITION_INDEX "+this._positionIndex)),this._enableVelocity&&(r.push("#define VELOCITY"),r.push("#define VELOCITY_INDEX "+this._velocityIndex),this.excludedSkinnedMeshesFromVelocity.indexOf(a)===-1&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableVelocityLinear&&(r.push("#define VELOCITY_LINEAR"),r.push("#define VELOCITY_LINEAR_INDEX "+this._velocityLinearIndex),this.excludedSkinnedMeshesFromVelocity.indexOf(a)===-1&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableReflectivity&&(r.push("#define REFLECTIVITY"),r.push("#define REFLECTIVITY_INDEX "+this._reflectivityIndex)),this._enableScreenspaceDepth&&this._screenspaceDepthIndex!==-1&&(r.push("#define SCREENSPACE_DEPTH_INDEX "+this._screenspaceDepthIndex),r.push("#define SCREENSPACE_DEPTH")),this._enableIrradiance&&this._irradianceIndex!==-1){r.push("#define IRRADIANCE_INDEX "+this._irradianceIndex),r.push("#define IRRADIANCE");let p=this._scene;if(p.environmentTexture){let g={},v=!1,T=0;(i.getClassName()==="OpenPBRMaterial"||i.getClassName()==="StandardMaterial"||i.getClassName()==="PBRMetallicRoughnessMaterial"||i.getClassName()==="PBRSpecularGlossinessMaterial"||i.getClassName()==="PBRMaterial")&&(v=!!i.realtimeFiltering,T=i.realtimeFilteringQuality||0),Hf(p,p.environmentTexture,g,v,T,!0);for(let E in g)g[E]&&r.push("#define "+E);g.USEIRRADIANCEMAP||r.push("#define SPHERICAL_HARMONICS");let S=p.postProcessRenderPipelineManager.supportedPipelines.find(E=>E.getClassName()==="IBLShadowsRenderPipeline");if(S){let E=S;E._getAccumulatedTexture()&&(r.push("#define IBL_SHADOW_TEXTURE"),E.coloredShadows&&r.push("#define COLORED_IBL_SHADOWS"))}}}this.generateNormalsInWorldSpace&&r.push("#define NORMAL_WORLDSPACE"),this._normalsAreUnsigned&&r.push("#define ENCODE_NORMAL"),a.useBones&&a.computeBonesUsingShaders&&a.skeleton?(s.push(L.MatricesIndicesKind),s.push(L.MatricesWeightsKind),a.numBoneInfluencers>4&&(s.push(L.MatricesIndicesExtraKind),s.push(L.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+a.numBoneInfluencers),r.push("#define BONETEXTURE "+a.skeleton.isUsingTextureForMatrices),r.push("#define BonesPerMesh "+(a.skeleton.bones.length+1))):(r.push("#define NUM_BONE_INFLUENCERS 0"),r.push("#define BONETEXTURE false"),r.push("#define BonesPerMesh 0"));let d=a.morphTargetManager?Il(a.morphTargetManager,r,s,a,!0,!0,!1,l,c,f):0;t&&(r.push("#define INSTANCES"),No(s,this._enableVelocity||this._enableVelocityLinear),e.getRenderingMesh().hasThinInstances&&r.push("#define THIN_INSTANCES")),this._linkedWithPrePass?r.push("#define SCENE_MRT_COUNT "+this._attachmentsFromPrePass.length):r.push("#define SCENE_MRT_COUNT "+this._multiRenderTarget.textures.length),bl(i,this._scene,r);let h=this._scene.getEngine(),u=e._getDrawWrapper(void 0,!0),m=u.defines,_=r.join(`
|
|
`);return m!==_&&u.setEffect(h.createEffect("geometry",{attributes:s,uniformsNames:IN,samplers:r7,defines:_,onCompiled:null,fallbacks:null,onError:null,uniformBuffersNames:["Scene"],indexParameters:{buffersCount:this._multiRenderTarget.textures.length-1,maxSimultaneousMorphTargets:d},shaderLanguage:this.shaderLanguage},h),_),u.effect.isReady()}getGBuffer(){return this._multiRenderTarget}get samples(){return this._multiRenderTarget.samples}set samples(e){this._multiRenderTarget.samples=e}dispose(){var e,t;this._resizeObserver&&(this._scene.getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null),(e=this._multiRenderTarget)!=null&&e.renderTarget&&this.scene.getEngine()._currentRenderTarget===this._multiRenderTarget.renderTarget&&this.scene.getEngine().unBindFramebuffer((t=this._multiRenderTarget)==null?void 0:t.renderTarget),this.getGBuffer().dispose()}_assignRenderTargetIndices(){let e=[],t=[],i=0;return this._enableDepth&&(this._depthIndex=i,i++,e.push("gBuffer_Depth"),t.push(this._textureTypesAndFormats[n.DEPTH_TEXTURE_TYPE])),this._enableNormal&&(this._normalIndex=i,i++,e.push("gBuffer_Normal"),t.push(this._textureTypesAndFormats[n.NORMAL_TEXTURE_TYPE])),this._enablePosition&&(this._positionIndex=i,i++,e.push("gBuffer_Position"),t.push(this._textureTypesAndFormats[n.POSITION_TEXTURE_TYPE])),this._enableVelocity&&(this._velocityIndex=i,i++,e.push("gBuffer_Velocity"),t.push(this._textureTypesAndFormats[n.VELOCITY_TEXTURE_TYPE])),this._enableVelocityLinear&&(this._velocityLinearIndex=i,i++,e.push("gBuffer_VelocityLinear"),t.push(this._textureTypesAndFormats[n.VELOCITY_LINEAR_TEXTURE_TYPE])),this._enableReflectivity&&(this._reflectivityIndex=i,i++,e.push("gBuffer_Reflectivity"),t.push(this._textureTypesAndFormats[n.REFLECTIVITY_TEXTURE_TYPE])),this._enableScreenspaceDepth&&(this._screenspaceDepthIndex=i,i++,e.push("gBuffer_ScreenspaceDepth"),t.push(this._textureTypesAndFormats[n.SCREENSPACE_DEPTH_TEXTURE_TYPE])),this._enableIrradiance&&(this._irradianceIndex=i,i++,e.push("gBuffer_Irradiance"),t.push(this._textureTypesAndFormats[n.IRRADIANCE_TEXTURE_TYPE])),[i,e,t]}_createRenderTargets(){var g;let e=this._scene.getEngine(),[t,i,r]=this._assignRenderTargetIndices(),s=0;e._caps.textureFloat&&e._caps.textureFloatLinearFiltering?s=1:e._caps.textureHalfFloat&&e._caps.textureHalfFloatLinearFiltering&&(s=2);let a=this._ratioOrDimensions.width!==void 0?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions},o=[],l=[],c=[];for(let v of r)v?(o.push(v.textureType),l.push(v.textureFormat),c.push((g=v.samplingMode)!=null?g:2)):(o.push(s),l.push(5),c.push(2));if(this._normalsAreUnsigned=o[n.NORMAL_TEXTURE_TYPE]===11||o[n.NORMAL_TEXTURE_TYPE]===13,this._multiRenderTarget=new jb("gBuffer",a,t,this._scene,{generateMipMaps:!1,generateDepthTexture:!0,types:o,formats:l,samplingModes:c,depthTextureFormat:this._depthFormat},i.concat("gBuffer_DepthBuffer")),!this.isSupported)return;this._multiRenderTarget.wrapU=_e.CLAMP_ADDRESSMODE,this._multiRenderTarget.wrapV=_e.CLAMP_ADDRESSMODE,this._multiRenderTarget.refreshRate=1,this._multiRenderTarget.renderParticles=!1,this._multiRenderTarget.renderList=null;let f=[!0],d=[!1],h=[!0];for(let v=1;v<t;++v)f.push(!0),h.push(!1),d.push(!0);let u=e.buildTextureLayout(f),m=e.buildTextureLayout(d),_=e.buildTextureLayout(h);this._multiRenderTarget.onClearObservable.add(v=>{v.bindAttachments(this.useSpecificClearForDepthTexture?m:u),v.clear(this._clearColor,!0,!0,!0),this.useSpecificClearForDepthTexture&&(v.bindAttachments(_),v.clear(this._clearDepthColor,!0,!0,!0)),v.bindAttachments(u)}),this._resizeObserver=e.onResizeObservable.add(()=>{if(this._multiRenderTarget){let v=this._ratioOrDimensions.width!==void 0?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions};this._multiRenderTarget.resize(v)}});let p=v=>{let T=v.getRenderingMesh(),S=v.getEffectiveMesh(),E=this._scene,A=E.getEngine(),R=v.getMaterial();if(!R)return;if(S._internalAbstractMeshDataInfo._isActiveIntermediate=!1,(this._enableVelocity||this._enableVelocityLinear)&&!this._previousTransformationMatrices[S.uniqueId]&&(this._previousTransformationMatrices[S.uniqueId]={world:Z.Identity(),viewProjection:E.getTransformMatrix()},T.skeleton)){let D=T.skeleton.getTransformMatrices(T);this._previousBonesTransformationMatrices[T.uniqueId]=this._copyBonesTransformationMatrices(D,new Float32Array(D.length))}let M=T._getInstancesRenderList(v._id,!!v.getReplacementMesh());if(M.mustReturn)return;let y=A.getCaps().instancedArrays&&(M.visibleInstances[v._id]!==null||T.hasThinInstances),C=S.getWorldMatrix();if(this.isReady(v,y)){let D=v._getDrawWrapper();if(!D)return;let w=D.effect;A.enableEffect(D),y||T._bind(v,w,R.fillMode),this._useUbo?(Wf(w,this._scene.getSceneUniformBuffer()),this._scene.finalizeSceneUbo()):(w.setMatrix("viewProjection",E.getTransformMatrix()),w.setMatrix("view",E.getViewMatrix()),this._scene.bindEyePosition(w,"vEyePosition"));let G;if(!T._instanceDataStorage.isFrozen&&(R.backFaceCulling||R.sideOrientation!==null)){let N=S._getWorldMatrixDeterminant();G=R._getEffectiveOrientation(T),N<0&&(G=G===Se.ClockWiseSideOrientation?Se.CounterClockWiseSideOrientation:Se.ClockWiseSideOrientation)}else G=T._effectiveSideOrientation;if(R._preBind(D,G),R.needAlphaTestingForMesh(S)){let N=R.getAlphaTestTexture();N&&(w.setTexture("diffuseSampler",N),w.setMatrix("diffuseMatrix",N.getTextureMatrix()))}if((R.bumpTexture||R.normalTexture||R.geometryNormalTexture)&&E.getEngine().getCaps().standardDerivatives&&ce.BumpTextureEnabled){let N=R.bumpTexture||R.normalTexture||R.geometryNormalTexture;w.setFloat3("vBumpInfos",N.coordinatesIndex,1/N.level,R.parallaxScaleBias),w.setMatrix("bumpMatrix",N.getTextureMatrix()),w.setTexture("bumpSampler",N),w.setFloat2("vTangentSpaceParams",R.invertNormalMapX?-1:1,R.invertNormalMapY?-1:1)}if(this._enableReflectivity){if(R.getClassName()==="PBRMetallicRoughnessMaterial")R.metallicRoughnessTexture!==null&&(w.setTexture("reflectivitySampler",R.metallicRoughnessTexture),w.setMatrix("reflectivityMatrix",R.metallicRoughnessTexture.getTextureMatrix())),R.metallic!==null&&w.setFloat("metallic",R.metallic),R.roughness!==null&&w.setFloat("glossiness",1-R.roughness),R.baseTexture!==null&&(w.setTexture("albedoSampler",R.baseTexture),w.setMatrix("albedoMatrix",R.baseTexture.getTextureMatrix())),R.baseColor!==null&&w.setColor3("albedoColor",R.baseColor);else if(R.getClassName()==="PBRSpecularGlossinessMaterial")R.specularGlossinessTexture!==null?(w.setTexture("reflectivitySampler",R.specularGlossinessTexture),w.setMatrix("reflectivityMatrix",R.specularGlossinessTexture.getTextureMatrix())):R.specularColor!==null&&w.setColor3("reflectivityColor",R.specularColor),R.glossiness!==null&&w.setFloat("glossiness",R.glossiness);else if(R.getClassName()==="PBRMaterial")R.metallicTexture!==null&&(w.setTexture("reflectivitySampler",R.metallicTexture),w.setMatrix("reflectivityMatrix",R.metallicTexture.getTextureMatrix())),R.metallic!==null&&w.setFloat("metallic",R.metallic),R.roughness!==null&&w.setFloat("glossiness",1-R.roughness),R.roughness!==null||R.metallic!==null||R.metallicTexture!==null?(R.albedoTexture!==null&&(w.setTexture("albedoSampler",R.albedoTexture),w.setMatrix("albedoMatrix",R.albedoTexture.getTextureMatrix())),R.albedoColor!==null&&w.setColor3("albedoColor",R.albedoColor)):(R.reflectivityTexture!==null?(w.setTexture("reflectivitySampler",R.reflectivityTexture),w.setMatrix("reflectivityMatrix",R.reflectivityTexture.getTextureMatrix())):R.reflectivityColor!==null&&w.setColor3("reflectivityColor",R.reflectivityColor),R.microSurface!==null&&w.setFloat("glossiness",R.microSurface));else if(R.getClassName()==="StandardMaterial")R.specularTexture!==null&&(w.setTexture("reflectivitySampler",R.specularTexture),w.setMatrix("reflectivityMatrix",R.specularTexture.getTextureMatrix())),R.specularColor!==null&&w.setColor3("reflectivityColor",R.specularColor);else if(R.getClassName()==="OpenPBRMaterial"){let N=R;N._useRoughnessFromMetallicTextureGreen&&N.baseMetalnessTexture?(w.setTexture("reflectivitySampler",N.baseMetalnessTexture),w.setMatrix("reflectivityMatrix",N.baseMetalnessTexture.getTextureMatrix())):N.baseMetalnessTexture?(w.setTexture("metallicSampler",N.baseMetalnessTexture),w.setMatrix("metallicMatrix",N.baseMetalnessTexture.getTextureMatrix())):N.specularRoughnessTexture&&(w.setTexture("roughnessSampler",N.specularRoughnessTexture),w.setMatrix("roughnessMatrix",N.specularRoughnessTexture.getTextureMatrix())),w.setFloat("metallic",N.baseMetalness),w.setFloat("glossiness",1-N.specularRoughness),N.baseColorTexture!==null&&(w.setTexture("albedoSampler",N.baseColorTexture),w.setMatrix("albedoMatrix",N.baseColorTexture.getTextureMatrix())),N.baseColor!==null&&w.setColor3("albedoColor",N.baseColor)}}if(this._enableIrradiance&&E.environmentTexture){let N=E.environmentTexture,B=E.postProcessRenderPipelineManager.supportedPipelines.find(V=>V.getClassName()==="IBLShadowsRenderPipeline");if(B){let Q=B._getAccumulatedTexture();Q&&(w.setTexture("iblShadowSampler",Q),w.setFloat2("shadowTextureSize",Q.getSize().width,Q.getSize().height))}if(w.setMatrix("reflectionMatrix",N.getReflectionTextureMatrix()),w.setFloat2("vReflectionInfos",N.level*E.iblIntensity,0),w.setTexture("reflectionSampler",N),N.irradianceTexture&&(w.setTexture("irradianceSampler",N.irradianceTexture),N.irradianceTexture._dominantDirection&&w.setVector3("vReflectionDominantDirection",N.irradianceTexture._dominantDirection)),N.sphericalPolynomial){let V=N.sphericalPolynomial;if(V.preScaledHarmonics){let Q=V.preScaledHarmonics;w.setVector3("vSphericalL00",Q.l00),w.setVector3("vSphericalL1_1",Q.l1_1),w.setVector3("vSphericalL10",Q.l10),w.setVector3("vSphericalL11",Q.l11),w.setVector3("vSphericalL2_2",Q.l2_2),w.setVector3("vSphericalL2_1",Q.l2_1),w.setVector3("vSphericalL20",Q.l20),w.setVector3("vSphericalL21",Q.l21),w.setVector3("vSphericalL22",Q.l22)}else w.setFloat3("vSphericalX",V.x.x,V.x.y,V.x.z),w.setFloat3("vSphericalY",V.y.x,V.y.y,V.y.z),w.setFloat3("vSphericalZ",V.z.x,V.z.y,V.z.z),w.setFloat3("vSphericalXX_ZZ",V.xx.x-V.zz.x,V.xx.y-V.zz.y,V.xx.z-V.zz.z),w.setFloat3("vSphericalYY_ZZ",V.yy.x-V.zz.x,V.yy.y-V.zz.y,V.yy.z-V.zz.z),w.setFloat3("vSphericalZZ",V.zz.x,V.zz.y,V.zz.z),w.setFloat3("vSphericalXY",V.xy.x,V.xy.y,V.xy.z),w.setFloat3("vSphericalYZ",V.yz.x,V.yz.y,V.yz.z),w.setFloat3("vSphericalZX",V.zx.x,V.zx.y,V.zx.z)}if(this.generateIrradianceWithScatterMask&&R.getClassName()==="OpenPBRMaterial"){let V=R;w.setFloat("vSubsurfaceWeight",V.subsurfaceWeight),V.subsurfaceWeightTexture&&(w.setTexture("subsurfaceWeightSampler",V.subsurfaceWeightTexture),w.setMatrix("subsurfaceWeightMatrix",V.subsurfaceWeightTexture.getTextureMatrix())),w.setFloat("vTransmissionWeight",V.transmissionWeight),V.transmissionWeightTexture&&(w.setTexture("transmissionWeightSampler",V.transmissionWeightTexture),w.setMatrix("transmissionWeightMatrix",V.transmissionWeightTexture.getTextureMatrix())),w.setFloat("vTransmissionScatterAnisotropy",V.transmissionScatterAnisotropy),w.setFloat("vSubsurfaceScatterAnisotropy",V.subsurfaceScatterAnisotropy)}}if($n(w,R,this._scene),T.useBones&&T.computeBonesUsingShaders&&T.skeleton){let N=T.skeleton;if(N.isUsingTextureForMatrices&&w.getUniformIndex("boneTextureInfo")>-1){let B=N.getTransformMatrixTexture(T);w.setTexture("boneSampler",B),w.setFloat2("boneTextureInfo",N._textureWidth,N._textureHeight)}else w.setMatrices("mBones",T.skeleton.getTransformMatrices(T));(this._enableVelocity||this._enableVelocityLinear)&&w.setMatrices("mPreviousBones",this._previousBonesTransformationMatrices[T.uniqueId])}Jn(T,w),T.morphTargetManager&&T.morphTargetManager.isUsingTextureForTargets&&T.morphTargetManager._bind(w),(this._enableVelocity||this._enableVelocityLinear)&&(w.setMatrix("previousWorld",this._previousTransformationMatrices[S.uniqueId].world),w.setMatrix("previousViewProjection",this._previousTransformationMatrices[S.uniqueId].viewProjection)),y&&T.hasThinInstances&&w.setMatrix("world",C),T._processRendering(S,v,w,R.fillMode,M,y,(N,B)=>{N||w.setMatrix("world",B)})}(this._enableVelocity||this._enableVelocityLinear)&&(this._previousTransformationMatrices[S.uniqueId].world=C.clone(),this._previousTransformationMatrices[S.uniqueId].viewProjection=this._scene.getTransformMatrix().clone(),T.skeleton&&this._copyBonesTransformationMatrices(T.skeleton.getTransformMatrices(T),this._previousBonesTransformationMatrices[S.uniqueId]))};this._multiRenderTarget.customIsReadyFunction=(v,T,S)=>{if((S||T===0)&&v.subMeshes)for(let E=0;E<v.subMeshes.length;++E){let A=v.subMeshes[E],R=A.getMaterial(),M=A.getRenderingMesh();if(!R)continue;let y=M._getInstancesRenderList(A._id,!!A.getReplacementMesh()),C=e.getCaps().instancedArrays&&(y.visibleInstances[A._id]!==null||M.hasThinInstances);if(!this.isReady(A,C))return!1}return!0},this._multiRenderTarget.customRenderFunction=(v,T,S,E)=>{let A;if(this._linkedWithPrePass){if(!this._prePassRenderer.enabled)return;this._scene.getEngine().bindAttachments(this._attachmentsFromPrePass)}if(E.length){for(e.setColorWrite(!1),A=0;A<E.length;A++)p(E.data[A]);e.setColorWrite(!0)}for(A=0;A<v.length;A++)p(v.data[A]);for(e.setDepthWrite(!1),A=0;A<T.length;A++)p(T.data[A]);if(this.renderTransparentMeshes)for(A=0;A<S.length;A++)p(S.data[A]);e.setDepthWrite(!0)}}_copyBonesTransformationMatrices(e,t){for(let i=0;i<e.length;i++)t[i]=e[i];return t}};Ms.ForceGLSL=!1;Ms.DEPTH_TEXTURE_TYPE=0;Ms.NORMAL_TEXTURE_TYPE=1;Ms.POSITION_TEXTURE_TYPE=2;Ms.VELOCITY_TEXTURE_TYPE=3;Ms.REFLECTIVITY_TEXTURE_TYPE=4;Ms.SCREENSPACE_DEPTH_TEXTURE_TYPE=5;Ms.VELOCITY_LINEAR_TEXTURE_TYPE=6;Ms.IRRADIANCE_TEXTURE_TYPE=7;Ms._SceneComponentInitialization=n=>{throw Qe("GeometryBufferRendererSceneComponent")}});var s7,Ipe,yN=I(()=>{k();Lh();Pv();s7="openpbrUboDeclaration",Ipe=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionInfos: vec2f;uniform emissionMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
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#define ADDITIONAL_UBO_DECLARATION
|
|
#include<sceneUboDeclaration>
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|
#include<meshUboDeclaration>
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|
`;x.IncludesShadersStoreWGSL[s7]||(x.IncludesShadersStoreWGSL[s7]=Ipe)});var a7,ype,o7=I(()=>{k();a7="openpbrNormalMapVertexDeclaration",ype=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
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#if defined(TANGENT) && defined(NORMAL)
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varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
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#endif
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#endif
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`;x.IncludesShadersStoreWGSL[a7]||(x.IncludesShadersStoreWGSL[a7]=ype)});var l7,Cpe,c7=I(()=>{k();l7="openpbrNormalMapVertex",Cpe=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
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#if defined(TANGENT) && defined(NORMAL)
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var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
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#endif
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#endif
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`;x.IncludesShadersStoreWGSL[l7]||(x.IncludesShadersStoreWGSL[l7]=Cpe)});var d7={};Fe(d7,{openpbrVertexShaderWGSL:()=>Ppe});var CN,f7,Ppe,h7=I(()=>{k();yN();IR();Pp();Ha();kp();Ac();xc();ed();yR();CR();Gp();o7();Rc();pv();PR();rd();nd();Oh();DR();LR();sd();ad();bc();Mc();Ic();OR();NR();wR();c7();yc();_v();BR();gv();UR();CN="openpbrVertexShader",f7=`#define OPENPBR_VERTEX_SHADER
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#include<openpbrUboDeclaration>
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#define CUSTOM_VERTEX_BEGIN
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#ifndef USE_VERTEX_PULLING
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attribute position: vec3f;
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#ifdef NORMAL
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attribute normal: vec3f;
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#endif
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#ifdef TANGENT
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attribute tangent: vec4f;
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#endif
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#ifdef UV1
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attribute uv: vec2f;
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#endif
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#include<uvAttributeDeclaration>[2..7]
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#ifdef VERTEXCOLOR
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attribute color: vec4f;
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#endif
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#endif
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#include<mainUVVaryingDeclaration>[1..7]
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#include<helperFunctions>
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#include<pbrBRDFFunctions>
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#include<bonesDeclaration>
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#include<bakedVertexAnimationDeclaration>
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#include<instancesDeclaration>
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#include<prePassVertexDeclaration>
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#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
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#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
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#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
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#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
varying vPositionW: vec3f;
|
|
#if DEBUGMODE>0
|
|
varying vClipSpacePosition: vec4f;
|
|
#endif
|
|
#ifdef NORMAL
|
|
varying vNormalW: vec3f;
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
varying vEnvironmentIrradiance: vec3f;
|
|
#include<harmonicsFunctions>
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vColor: vec4f;
|
|
#endif
|
|
#include<openpbrNormalMapVertexDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vPositionUVW: vec3f;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vDirectionW: vec3f;
|
|
#endif
|
|
#include<logDepthDeclaration>
|
|
#include<vertexPullingDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef USE_VERTEX_PULLING
|
|
var positionUpdated: vec3f=vec3f(0.0);
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vec3f(0.0);
|
|
#endif
|
|
#ifdef TANGENT
|
|
var tangentUpdated: vec4f=vec4f(0.0);
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vec4f(0.0);
|
|
#endif
|
|
#else
|
|
var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vertexInputs.normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vertexInputs.color;
|
|
#endif
|
|
#endif
|
|
#include<vertexPullingVertex>
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
vertexOutputs.vPositionUVW=positionUpdated;
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
#include<instancesVertex>
|
|
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
#endif
|
|
#ifdef USE_VERTEX_PULLING
|
|
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
#else
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
#endif
|
|
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
|
|
#ifdef PREPASS
|
|
#include<prePassVertex>
|
|
#endif
|
|
#ifdef NORMAL
|
|
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
#endif
|
|
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
#endif
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.vBaseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
|
|
#else
|
|
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
#else
|
|
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
|
|
#endif
|
|
#ifndef UV1
|
|
var uvUpdated: vec2f= vec2f(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV1
|
|
vertexOutputs.vMainUV1=uvUpdated;
|
|
#endif
|
|
#ifndef UV2
|
|
var uv2Updated: vec2f= vec2f(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV2
|
|
vertexOutputs.vMainUV2=uv2Updated;
|
|
#endif
|
|
#include<uvVariableDeclaration>[3..7]
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
#include<openpbrNormalMapVertex>
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
#include<vertexColorMixing>
|
|
#include<logDepthVertex>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStoreWGSL[CN]||(x.ShadersStoreWGSL[CN]=f7);Ppe={name:CN,shader:f7}});var u7,Dpe,PN=I(()=>{k();Pp();u7="pbrFragmentExtraDeclaration",Dpe=`varying vPositionW: vec3f;
|
|
#if DEBUGMODE>0
|
|
varying vClipSpacePosition: vec4f;
|
|
#endif
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#ifdef NORMAL
|
|
varying vNormalW: vec3f;
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
varying vEnvironmentIrradiance: vec3f;
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vColor: vec4f;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying vViewDepth: f32;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[u7]||(x.IncludesShadersStoreWGSL[u7]=Dpe)});var m7,Lpe,p7=I(()=>{k();Nh();Qb();m7="openpbrFragmentSamplersDeclaration",Lpe=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_SAMPLERNAME_,specularWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_SAMPLERNAME_,specularColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_SAMPLERNAME_,specularRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_SAMPLERNAME_,specularRoughnessAnisotropy)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_SAMPLERNAME_,transmissionColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_SAMPLERNAME_,transmissionDepth)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_SAMPLERNAME_,transmissionScatter)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_SAMPLERNAME_,transmissionDispersionScale)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_SAMPLERNAME_,subsurfaceColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_SAMPLERNAME_,subsurfaceRadiusScale)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_SAMPLERNAME_,coatWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_SAMPLERNAME_,coatColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_SAMPLERNAME_,coatRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_SAMPLERNAME_,coatRoughnessAnisotropy)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_SAMPLERNAME_,coatDarkening)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_SAMPLERNAME_,fuzzWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_SAMPLERNAME_,fuzzColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_SAMPLERNAME_,fuzzRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_SAMPLERNAME_,geometryOpacity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_SAMPLERNAME_,geometryTangent)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_TANGENT,_VARYINGNAME_,GeometryCoatTangent,_SAMPLERNAME_,geometryCoatTangent)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_SAMPLERNAME_,geometryThickness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_SAMPLERNAME_,emissionColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_SAMPLERNAME_,thinFilmWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_SAMPLERNAME_,thinFilmThickness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_SAMPLERNAME_,ambientOcclusion)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
#include<pbrFragmentReflectionDeclaration>
|
|
#ifdef ENVIRONMENTBRDF
|
|
var environmentBrdfSamplerSampler: sampler;var environmentBrdfSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef FUZZENVIRONMENTBRDF
|
|
var environmentFuzzBrdfSamplerSampler: sampler;var environmentFuzzBrdfSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
var backgroundRefractionSamplerSampler: sampler;var backgroundRefractionSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
|
|
var sceneIrradianceSampler: texture_2d<f32>;var sceneDepthSampler: texture_2d<f32>;
|
|
#endif
|
|
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
|
|
var blueNoiseSamplerSampler: sampler;var blueNoiseSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef IBL_CDF_FILTERING
|
|
var icdfSamplerSampler: sampler;var icdfSampler: texture_2d<f32>;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[m7]||(x.IncludesShadersStoreWGSL[m7]=Lpe)});var _7,Ope,DN=I(()=>{k();_7="subSurfaceScatteringFunctions",Ope=`fn testLightingForSSS(diffusionProfile: f32)->bool
|
|
{return diffusionProfile<1.;}`;x.IncludesShadersStoreWGSL[_7]||(x.IncludesShadersStoreWGSL[_7]=Ope)});var g7,Npe,LN=I(()=>{k();g7="importanceSampling",Npe=`fn hemisphereCosSample(u: vec2f)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=1.-u.y;var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
fn hemisphereImportanceSampleDggx(u: vec2f,a: f32)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
fn hemisphereImportanceSampleDggxAnisotropic(Xi: vec2f,alphaTangent: f32,alphaBitangent: f32)->vec3f
|
|
{let alphaT: f32=max(alphaTangent,0.0001);let alphaB: f32=max(alphaBitangent,0.0001);var phi: f32=atan(alphaB/alphaT*tan(2.0f*PI*Xi.x));if (Xi.x>0.5) {phi+=PI; }
|
|
let cosPhi: f32=cos(phi);let sinPhi: f32=sin(phi);let alpha2: f32=(cosPhi*cosPhi)/(alphaT*alphaT) +
|
|
(sinPhi*sinPhi)/(alphaB*alphaB);let tanTheta2: f32=Xi.y/(1.0f-Xi.y)/alpha2;let cosTheta: f32=1.0f/sqrt(1.0f+tanTheta2);let sinTheta: f32=sqrt(max(0.0f,1.0f-cosTheta*cosTheta));return vec3f(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
|
|
fn hemisphereImportanceSampleDCharlie(u: vec2f,a: f32)->vec3f {
|
|
var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;x.IncludesShadersStoreWGSL[g7]||(x.IncludesShadersStoreWGSL[g7]=Npe)});var v7,wpe,ON=I(()=>{k();v7="pbrHelperFunctions",wpe=`#define MINIMUMVARIANCE 0.0005
|
|
fn convertRoughnessToAverageSlope(roughness: f32)->f32
|
|
{return roughness*roughness+MINIMUMVARIANCE;}
|
|
fn fresnelGrazingReflectance(reflectance0: f32)->f32 {var reflectance90: f32=saturate(reflectance0*25.0);return reflectance90;}
|
|
fn getAARoughnessFactors(normalVector: vec3f)->vec2f {
|
|
#ifdef SPECULARAA
|
|
var nDfdx: vec3f=dpdx(normalVector.xyz);var nDfdy: vec3f=dpdy(normalVector.xyz);var slopeSquare: f32=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));var geometricRoughnessFactor: f32=pow(saturate(slopeSquare),0.333);var geometricAlphaGFactor: f32=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2f(geometricRoughnessFactor,geometricAlphaGFactor);
|
|
#else
|
|
return vec2f(0.);
|
|
#endif
|
|
}
|
|
#ifdef ANISOTROPIC
|
|
#ifdef ANISOTROPIC_LEGACY
|
|
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);var alphaB: f32=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
|
|
fn getAnisotropicBentNormals(T: vec3f,B: vec3f,N: vec3f,V: vec3f,anisotropy: f32,roughness: f32)->vec3f {var anisotropicFrameDirection: vec3f=select(T,B,anisotropy>=0.0);var anisotropicFrameTangent: vec3f=cross(normalize(anisotropicFrameDirection),V);var anisotropicFrameNormal: vec3f=cross(anisotropicFrameTangent,anisotropicFrameDirection);var anisotropicNormal: vec3f=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}
|
|
#elif ANISOTROPIC_OPENPBR
|
|
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(alphaG*alphaG*sqrt(2.0/(1.0+(1.0-anisotropy)*(1.0-anisotropy))),MINIMUMVARIANCE);var alphaB: f32=max(alphaT*(1.0-anisotropy),MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
|
|
#else
|
|
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);var alphaB: f32=max(alphaG,MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
|
|
fn getAnisotropicBentNormals(T: vec3f,B: vec3f,N: vec3f,V: vec3f,anisotropy: f32,roughness: f32)->vec3f {var bentNormal: vec3f=cross(B,V);bentNormal=normalize(cross(bentNormal,B));var sq=1.0-anisotropy*(1.0-roughness);var a: f32=sq*sq*sq*sq;bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT) || defined(SS_REFRACTION)
|
|
fn cocaLambertVec3(alpha: vec3f,distance: f32)->vec3f {return exp(-alpha*distance);}
|
|
fn cocaLambert(NdotVRefract: f32,NdotLRefract: f32,alpha: vec3f,thickness: f32)->vec3f {return cocaLambertVec3(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}
|
|
fn computeColorAtDistanceInMedia(color: vec3f,distance: f32)->vec3f {return -log(color)/distance;}
|
|
fn computeClearCoatAbsorption(NdotVRefract: f32,NdotLRefract: f32,clearCoatColor: vec3f,clearCoatThickness: f32,clearCoatIntensity: f32)->vec3f {var clearCoatAbsorption: vec3f=mix( vec3f(1.0),
|
|
cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
|
|
clearCoatIntensity);return clearCoatAbsorption;}
|
|
#endif
|
|
#ifdef MICROSURFACEAUTOMATIC
|
|
fn computeDefaultMicroSurface(microSurface: f32,reflectivityColor: vec3f)->f32
|
|
{const kReflectivityNoAlphaWorkflow_SmoothnessMax: f32=0.95;var reflectivityLuminance: f32=getLuminance(reflectivityColor);var reflectivityLuma: f32=sqrt(reflectivityLuminance);var resultMicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return resultMicroSurface;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[v7]||(x.IncludesShadersStoreWGSL[v7]=wpe)});var E7,Fpe,NN=I(()=>{k();WL();E7="pbrDirectLightingSetupFunctions",Fpe=`struct preLightingInfo
|
|
{lightOffset: vec3f,
|
|
lightDistanceSquared: f32,
|
|
lightDistance: f32,
|
|
attenuation: f32,
|
|
L: vec3f,
|
|
H: vec3f,
|
|
NdotV: f32,
|
|
NdotLUnclamped: f32,
|
|
NdotL: f32,
|
|
VdotH: f32,
|
|
LdotV: f32,
|
|
roughness: f32,
|
|
diffuseRoughness: f32,
|
|
surfaceAlbedo: vec3f,
|
|
#ifdef IRIDESCENCE
|
|
iridescenceIntensity: f32
|
|
#endif
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
areaLightDiffuse: vec3f,
|
|
#ifdef SPECULARTERM
|
|
areaLightSpecular: vec3f,
|
|
areaLightFresnel: vec4f
|
|
#endif
|
|
#endif
|
|
};fn computePointAndSpotPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f,posW: vec3f)->preLightingInfo {var result: preLightingInfo;result.lightOffset=lightData.xyz-posW;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);result.L=normalize(result.lightOffset);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);return result;}
|
|
fn computeDirectionalPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f)->preLightingInfo {var result: preLightingInfo;result.lightDistance=length(-lightData.xyz);result.L=normalize(-lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=dot(result.L,V);return result;}
|
|
fn computeHemisphericPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f)->preLightingInfo {var result: preLightingInfo;result.NdotL=dot(N,lightData.xyz)*0.5+0.5;result.NdotL=saturateEps(result.NdotL);result.NdotLUnclamped=result.NdotL;
|
|
#ifdef SPECULARTERM
|
|
result.L=normalize(lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));
|
|
#endif
|
|
return result;}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#include<ltcHelperFunctions>
|
|
var areaLightsLTC1SamplerSampler: sampler;var areaLightsLTC1Sampler: texture_2d<f32>;var areaLightsLTC2SamplerSampler: sampler;var areaLightsLTC2Sampler: texture_2d<f32>;fn computeAreaPreLightingInfo(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightCenter:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->preLightingInfo {var result: preLightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc1Sampler,ltc2,ltc2Sampler,viewDirectionW,vNormal,vPosition,lightCenter,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
#endif
|
|
result.areaLightDiffuse+=data.Diffuse;return result;}
|
|
fn computeAreaPreLightingInfoWithTexture(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture:texture_2d<f32>,emissionTextureSampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightCenter:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->preLightingInfo {var result: preLightingInfo;result.lightOffset=lightCenter-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);var data: areaLightData=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc1Sampler,ltc2,ltc2Sampler,emissionTexture,emissionTextureSampler,viewDirectionW,vNormal,vPosition,lightCenter,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
#endif
|
|
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3f(0.);return result;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[E7]||(x.IncludesShadersStoreWGSL[E7]=Fpe)});var S7,Bpe,wN=I(()=>{k();S7="pbrDirectLightingFalloffFunctions",Bpe=`fn computeDistanceLightFalloff_Standard(lightOffset: vec3f,range: f32)->f32
|
|
{return max(0.,1.0-length(lightOffset)/range);}
|
|
fn computeDistanceLightFalloff_Physical(lightDistanceSquared: f32)->f32
|
|
{return 1.0/maxEps(lightDistanceSquared);}
|
|
fn computeDistanceLightFalloff_GLTF(lightDistanceSquared: f32,inverseSquaredRange: f32)->f32
|
|
{var lightDistanceFalloff: f32=1.0/maxEps(lightDistanceSquared);var factor: f32=lightDistanceSquared*inverseSquaredRange;var attenuation: f32=saturate(1.0-factor*factor);attenuation*=attenuation;lightDistanceFalloff*=attenuation;return lightDistanceFalloff;}
|
|
fn computeDirectionalLightFalloff_IES(lightDirection: vec3f,directionToLightCenterW: vec3f,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32
|
|
{var cosAngle: f32=dot(-lightDirection,directionToLightCenterW);var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}
|
|
fn computeDistanceLightFalloff(lightOffset: vec3f,lightDistanceSquared: f32,range: f32,inverseSquaredRange: f32)->f32
|
|
{
|
|
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
return computeDistanceLightFalloff_Physical(lightDistanceSquared);
|
|
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
|
|
#else
|
|
return computeDistanceLightFalloff_Standard(lightOffset,range);
|
|
#endif
|
|
}
|
|
fn computeDirectionalLightFalloff_Standard(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32,exponent: f32)->f32
|
|
{var falloff: f32=0.0;var cosAngle: f32=maxEps(dot(-lightDirection,directionToLightCenterW));if (cosAngle>=cosHalfAngle)
|
|
{falloff=max(0.,pow(cosAngle,exponent));}
|
|
return falloff;}
|
|
fn computeDirectionalLightFalloff_Physical(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32)->f32
|
|
{const kMinusLog2ConeAngleIntensityRatio: f32=6.64385618977;
|
|
var concentrationKappa: f32=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);var lightDirectionSpreadSG: vec4f= vec4f(-lightDirection*concentrationKappa,-concentrationKappa);var falloff: f32=exp2(dot( vec4f(directionToLightCenterW,1.0),lightDirectionSpreadSG));return falloff;}
|
|
fn computeDirectionalLightFalloff_GLTF(lightDirection: vec3f,directionToLightCenterW: vec3f,lightAngleScale: f32,lightAngleOffset: f32)->f32
|
|
{var cd: f32=dot(-lightDirection,directionToLightCenterW);var falloff: f32=saturate(cd*lightAngleScale+lightAngleOffset);falloff*=falloff;return falloff;}
|
|
fn computeDirectionalLightFalloff(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32,exponent: f32,lightAngleScale: f32,lightAngleOffset: f32)->f32
|
|
{
|
|
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
|
|
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
|
|
#else
|
|
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
|
|
#endif
|
|
}`;x.IncludesShadersStoreWGSL[S7]||(x.IncludesShadersStoreWGSL[S7]=Bpe)});var T7,Upe,FN=I(()=>{k();T7="hdrFilteringFunctions",Upe=`#ifdef NUM_SAMPLES
|
|
#if NUM_SAMPLES>0
|
|
fn radicalInverse_VdC(value: u32)->f32
|
|
{var bits=(value<<16u) | (value>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return f32(bits)*2.3283064365386963e-10; }
|
|
fn hammersley(i: u32,N: u32)->vec2f
|
|
{return vec2f( f32(i)/ f32(N),radicalInverse_VdC(i));}
|
|
fn log4(x: f32)->f32 {return log2(x)/2.;}
|
|
fn uv_to_normal(uv: vec2f)->vec3f {var N: vec3f;var uvRange: vec2f=uv;var theta: f32=uvRange.x*2.0*PI;var phi: f32=uvRange.y*PI;N.x=cos(theta)*sin(phi);N.z=sin(theta)*sin(phi);N.y=cos(phi);return N;}
|
|
const NUM_SAMPLES_FLOAT: f32= f32(NUM_SAMPLES);const NUM_SAMPLES_FLOAT_INVERSED: f32=1./NUM_SAMPLES_FLOAT;const K: f32=4.;fn irradiance(
|
|
#ifdef CUSTOM_IRRADIANCE_FILTERING_INPUT
|
|
CUSTOM_IRRADIANCE_FILTERING_INPUT
|
|
#else
|
|
inputTexture: texture_cube<f32>,inputSampler: sampler,
|
|
#endif
|
|
inputN: vec3f,
|
|
filteringInfo: vec2f,
|
|
diffuseRoughness: f32,
|
|
surfaceAlbedo: vec3f,
|
|
inputV: vec3f
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler: texture_2d<f32>,icdfSamplerSampler: sampler
|
|
#endif
|
|
)->vec3f
|
|
{var n: vec3f=normalize(inputN);var result: vec3f= vec3f(0.0);
|
|
#ifndef IBL_CDF_FILTERING
|
|
var tangent: vec3f=select(vec3f(1.,0.,0.),vec3f(0.,0.,1.),abs(n.z)<0.999);tangent=normalize(cross(tangent,n));var bitangent: vec3f=cross(n,tangent);var tbn: mat3x3f= mat3x3f(tangent,bitangent,n);var tbnInverse: mat3x3f=transpose(tbn);
|
|
#endif
|
|
var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;var omegaP: f32=(4.*PI)/(6.*dim0*dim0);var clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1),vec3f(1.0));for(var i: u32=0u; i<NUM_SAMPLES; i++)
|
|
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);
|
|
#ifdef IBL_CDF_FILTERING
|
|
var T: vec2f;T.x=textureSampleLevel(icdfSampler,icdfSamplerSampler,vec2(Xi.x,0.0),0.0).x;T.y=textureSampleLevel(icdfSampler,icdfSamplerSampler,vec2(T.x,Xi.y),0.0).y;var Ls: vec3f=uv_to_normal(vec2f(1.0-fract(T.x+0.25),T.y));var NoL: f32=dot(n,Ls);var NoV: f32=dot(n,inputV);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
var LoV: f32=dot(Ls,inputV);
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
var H: vec3f=(inputV+Ls)*0.5;var VoH: f32=dot(inputV,H);
|
|
#endif
|
|
#else
|
|
var Ls: vec3f=hemisphereCosSample(Xi);Ls=normalize(Ls);var Ns: vec3f= vec3f(0.,0.,1.);var NoL: f32=dot(Ns,Ls);var V: vec3f=tbnInverse*inputV;var NoV: f32=dot(Ns,V);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
var LoV: f32=dot(Ls,V);
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
var H: vec3f=(V+Ls)*0.5;var VoH: f32=dot(V,H);
|
|
#endif
|
|
#endif
|
|
if (NoL>0.) {
|
|
#ifdef IBL_CDF_FILTERING
|
|
var pdf: f32=textureSampleLevel(icdfSampler,icdfSamplerSampler,T,0.0).z;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,Ls,0.0).rgb;
|
|
#else
|
|
var pdf_inversed: f32=PI/NoL;var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp(l,0.0,maxLevel);
|
|
#ifdef CUSTOM_IRRADIANCE_FILTERING_FUNCTION
|
|
CUSTOM_IRRADIANCE_FILTERING_FUNCTION
|
|
#else
|
|
var c: vec3f=textureSampleLevel(inputTexture,inputSampler,tbn*Ls,mipLevel).rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef GAMMA_INPUT
|
|
c=toLinearSpaceVec3(c);
|
|
#endif
|
|
var diffuseRoughnessTerm: vec3f=vec3f(1.0);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
#endif
|
|
#ifdef IBL_CDF_FILTERING
|
|
var light: vec3f=vec3f(0.0);if (pdf>1e-6) {light=vec3f(1.0)/vec3f(pdf)*c;}
|
|
result+=NoL*diffuseRoughnessTerm*light;
|
|
#else
|
|
result+=c*diffuseRoughnessTerm;
|
|
#endif
|
|
}}
|
|
result=result*NUM_SAMPLES_FLOAT_INVERSED;
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
result=result/clampedAlbedo;
|
|
#endif
|
|
return result;}
|
|
fn radiance(alphaG: f32,inputTexture: texture_cube<f32>,inputSampler: sampler,inputN: vec3f,filteringInfo: vec2f)->vec3f
|
|
{var n: vec3f=normalize(inputN);var c: vec3f=textureSampleLevel(inputTexture,inputSampler,n,0.0).rgb;
|
|
if (alphaG==0.) {
|
|
#ifdef GAMMA_INPUT
|
|
c=toLinearSpaceVec3(c);
|
|
#endif
|
|
return c;} else {var result: vec3f= vec3f(0.);var tangent: vec3f=select(vec3f(1.,0.,0.),vec3f(0.,0.,1.),abs(n.z)<0.999);tangent=normalize(cross(tangent,n));var bitangent: vec3f=cross(n,tangent);var tbn: mat3x3f= mat3x3f(tangent,bitangent,n);var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;var omegaP: f32=(4.*PI)/(6.*dim0*dim0);var weight: f32=0.;for(var i: u32=0u; i<NUM_SAMPLES; i++)
|
|
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);var H: vec3f=hemisphereImportanceSampleDggx(Xi,alphaG);var NoV: f32=1.;var NoH: f32=H.z;var NoH2: f32=H.z*H.z;var NoL: f32=2.*NoH2-1.;var L: vec3f= vec3f(2.*NoH*H.x,2.*NoH*H.y,NoL);L=normalize(L);if (NoL>0.) {var pdf_inversed: f32=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp( f32(l),0.0,maxLevel);weight+=NoL;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,tbn*L,mipLevel).rgb;
|
|
#ifdef GAMMA_INPUT
|
|
c=toLinearSpaceVec3(c);
|
|
#endif
|
|
result+=c*NoL;}}
|
|
result=result/weight;return result;}}
|
|
#ifdef ANISOTROPIC
|
|
fn radianceAnisotropic(
|
|
alphaTangent: f32,
|
|
alphaBitangent: f32,
|
|
inputTexture: texture_cube<f32>,
|
|
inputSampler: sampler,
|
|
inputView: vec3f,
|
|
inputTangent: vec3f,
|
|
inputBitangent: vec3f,
|
|
inputNormal: vec3f,
|
|
filteringInfo: vec2f,
|
|
noiseInput: vec2f,
|
|
isRefraction: bool,
|
|
ior: f32
|
|
)->vec3f {var V: vec3f=inputView;var N: vec3f=inputNormal;var T: vec3f=inputTangent;var B: vec3f=inputBitangent;var result: vec3f=vec3f(0.f);var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;let clampedAlphaT: f32=max(alphaTangent,MINIMUMVARIANCE);let clampedAlphaB: f32=max(alphaBitangent,MINIMUMVARIANCE);var effectiveDim: f32=dim0*sqrt(clampedAlphaT*clampedAlphaB);var omegaP: f32=(4.f*PI)/(6.f*effectiveDim*effectiveDim);let noiseScale: f32=clamp(log2(f32(NUM_SAMPLES))/12.0f,0.0f,1.0f);var weight: f32=0.f;for(var i: u32=0u; i<NUM_SAMPLES; i++)
|
|
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);Xi=fract(Xi+noiseInput*mix(0.5f,0.015f,noiseScale));
|
|
var H_tangent: vec3f=hemisphereImportanceSampleDggxAnisotropic(Xi,clampedAlphaT,clampedAlphaB);var H: vec3f=normalize(H_tangent.x*T+H_tangent.y*B+H_tangent.z*N);var L: vec3f;if (isRefraction) {L=refract(-V,H,1.0/ior);} else {L=reflect(-V,H);}
|
|
var NoH: f32=max(dot(N,H),0.001f);var VoH: f32=max(dot(V,H),0.001f);var NoL: f32=max(dot(N,L),0.001f);if (NoL>0.f) {var pdf_inversed: f32=4./normalDistributionFunction_BurleyGGX_Anisotropic(
|
|
H_tangent.z,H_tangent.x,H_tangent.y,vec2f(clampedAlphaT,clampedAlphaB)
|
|
);var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp(l,0.0f,maxLevel);weight+=NoL;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,L,mipLevel).rgb;
|
|
#if GAMMA_INPUT
|
|
c=toLinearSpaceVec3(c);
|
|
#endif
|
|
result+=c*NoL;}}
|
|
result=result/weight;return result;}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[T7]||(x.IncludesShadersStoreWGSL[T7]=Upe)});var A7,Vpe,BN=I(()=>{k();A7="pbrBlockReflectance0",Vpe=`var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
|
|
#ifdef ALPHAFRESNEL
|
|
var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[A7]||(x.IncludesShadersStoreWGSL[A7]=Vpe)});var x7,Gpe,UN=I(()=>{k();HL();BN();x7="pbrDirectLightingFunctions",Gpe=`#define CLEARCOATREFLECTANCE90 1.0
|
|
struct lightingInfo
|
|
{diffuse: vec3f,
|
|
#ifdef SS_TRANSLUCENCY
|
|
diffuseTransmission: vec3f,
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
specular: vec3f,
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearCoat: vec4f,
|
|
#endif
|
|
#ifdef SHEEN
|
|
sheen: vec3f
|
|
#endif
|
|
};fn adjustRoughnessFromLightProperties(roughness: f32,lightRadius: f32,lightDistance: f32)->f32 {
|
|
#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
|
|
var lightRoughness: f32=lightRadius/lightDistance;var totalRoughness: f32=saturate(lightRoughness+roughness);return totalRoughness;
|
|
#else
|
|
return roughness;
|
|
#endif
|
|
}
|
|
fn computeHemisphericDiffuseLighting(info: preLightingInfo,lightColor: vec3f,groundColor: vec3f)->vec3f {return mix(groundColor,lightColor,info.NdotL);}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
fn computeAreaDiffuseLighting(info: preLightingInfo,lightColor: vec3f)->vec3f {return info.areaLightDiffuse*lightColor;}
|
|
#endif
|
|
fn computeDiffuseLighting(info: preLightingInfo,lightColor: vec3f)->vec3f {var diffuseTerm: vec3f=vec3f(1.0/PI);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
|
|
diffuseTerm=vec3f(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
diffuseTerm=vec3f(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
var clampedAlbedo: vec3f=clamp(info.surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
|
|
#endif
|
|
return diffuseTerm*info.attenuation*info.NdotL*lightColor;}
|
|
fn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f{var strq: vec4f=textureProjectionMatrix* vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return toLinearSpaceVec3(textureColor);}
|
|
#ifdef SS_TRANSLUCENCY
|
|
fn computeDiffuseTransmittedLighting(info: preLightingInfo,lightColor: vec3f,transmittance: vec3f)->vec3f {var transmittanceNdotL=vec3f(0.0);var NdotL: f32=absEps(info.NdotLUnclamped);
|
|
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
if (info.NdotLUnclamped<0.0) {
|
|
#endif
|
|
var wrapNdotL: f32=computeWrappedDiffuseNdotL(NdotL,0.02);var trAdapt: f32=step(0.,info.NdotLUnclamped);transmittanceNdotL=mix(transmittance*wrapNdotL, vec3f(wrapNdotL),trAdapt);
|
|
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
}
|
|
var diffuseTerm : vec3f=vec3f(1.0/PI);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
|
|
diffuseTerm=vec3f(diffuseBRDF_Burley(
|
|
info.NdotL,info.NdotV,info.VdotH,info.roughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
diffuseTerm=vec3f(diffuseBRDF_Burley(
|
|
info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
var clampedAlbedo: vec3f=clamp(info.surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,
|
|
info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
|
|
#endif
|
|
return (transmittanceNdotL*diffuseTerm)*info.attenuation*lightColor;
|
|
#else
|
|
let diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
fn computeSpecularLighting(info: preLightingInfo,N: vec3f,reflectance0: vec3f,fresnel: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var roughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var modifiedFresnel: vec3f=fresnel;
|
|
#ifdef IRIDESCENCE
|
|
modifiedFresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
|
#endif
|
|
var distribution: f32=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
var smithVisibility: f32=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
|
|
#else
|
|
var smithVisibility: f32=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
|
|
#endif
|
|
var specTerm: vec3f=modifiedFresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
fn computeAreaSpecularLighting(info: preLightingInfo,specularColor: vec3f,reflectance0: vec3f,reflectance90: vec3f)->vec3f {var fresnel:vec3f =reflectance0*specularColor*info.areaLightFresnel.x+( vec3f( 1.0 )-specularColor )*info.areaLightFresnel.y*reflectance90;return specularColor*fresnel*info.areaLightSpecular;}
|
|
#endif
|
|
#endif
|
|
#ifdef FUZZ
|
|
fn evalFuzz(L: vec3f,NdotL: f32,NdotV: f32,T: vec3f,B: vec3f,ltcLut: vec3f)->f32
|
|
{if (NdotL<=0.0f || NdotV<=0.0f) {return 0.0f;}
|
|
let M=mat3x3f(
|
|
vec3f(ltcLut.r,0.0f,0.0f),
|
|
vec3f(ltcLut.g,1.0f,0.0f),
|
|
vec3f(0.0f,0.0f,1.0f)
|
|
);let Llocal: vec3f=vec3f(dot(L,T),dot(L,B),NdotL);let Lwarp: vec3f=normalize(M*Llocal);let cosThetaWarp: f32=max(Lwarp.z,0.0f);return cosThetaWarp*NdotL;}
|
|
#endif
|
|
#if defined(ANISOTROPIC) && defined(ANISOTROPIC_OPENPBR)
|
|
fn computeAnisotropicSpecularLighting(info: preLightingInfo,V: vec3f,N: vec3f,T: vec3f,B: vec3f,anisotropy: f32,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var TdotH: f32=dot(T,info.H);var BdotH: f32=dot(B,info.H);var TdotV: f32=dot(T,V);var BdotV: f32=dot(B,V);var TdotL: f32=dot(T,info.L);var BdotL: f32=dot(B,info.L);var alphaG: f32=convertRoughnessToAverageSlope(info.roughness);var alphaTB: vec2f=getAnisotropicRoughness(alphaG,anisotropy);var distribution: f32=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);var smithVisibility: f32=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);var specTerm: vec3f=vec3f(distribution*smithVisibility);return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#elif defined(ANISOTROPIC)
|
|
fn computeAnisotropicSpecularLighting(info: preLightingInfo,V: vec3f,N: vec3f,T: vec3f,B: vec3f,anisotropy: f32,reflectance0: vec3f,reflectance90: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var TdotH: f32=dot(T,info.H);var BdotH: f32=dot(B,info.H);var TdotV: f32=dot(T,V);var BdotV: f32=dot(B,V);var TdotL: f32=dot(T,info.L);var BdotL: f32=dot(B,info.L);var alphaG: f32=convertRoughnessToAverageSlope(info.roughness);var alphaTB: vec2f=getAnisotropicRoughness(alphaG,anisotropy);alphaTB=max(alphaTB,vec2f(geometricRoughnessFactor*geometricRoughnessFactor));var fresnel: vec3f=fresnelSchlickGGXVec3(info.VdotH,reflectance0,reflectance90);
|
|
#ifdef IRIDESCENCE
|
|
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
|
#endif
|
|
var distribution: f32=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);var smithVisibility: f32=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);var specTerm: vec3f=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
fn computeClearCoatLighting(info: preLightingInfo,Ncc: vec3f,geometricRoughnessFactor: f32,clearCoatIntensity: f32,lightColor: vec3f)->vec4f {var NccdotL: f32=saturateEps(dot(Ncc,info.L));var NccdotH: f32=saturateEps(dot(Ncc,info.H));var clearCoatRoughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);var fresnel: f32=fresnelSchlickGGX(info.VdotH,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnel*=clearCoatIntensity;var distribution: f32=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);var kelemenVisibility: f32=visibility_Kelemen(info.VdotH);var clearCoatTerm: f32=fresnel*distribution*kelemenVisibility;return vec4f(
|
|
clearCoatTerm*info.attenuation*NccdotL*lightColor,
|
|
1.0-fresnel
|
|
);}
|
|
fn computeClearCoatLightingAbsorption(NdotVRefract: f32,L: vec3f,Ncc: vec3f,clearCoatColor: vec3f,clearCoatThickness: f32,clearCoatIntensity: f32)->vec3f {var LRefract: vec3f=-refract(L,Ncc,uniforms.vClearCoatRefractionParams.y);var NdotLRefract: f32=saturateEps(dot(Ncc,LRefract));var absorption: vec3f=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);return absorption;}
|
|
#endif
|
|
#ifdef SHEEN
|
|
fn computeSheenLighting(info: preLightingInfo,N: vec3f,reflectance0: vec3f,reflectance90: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var roughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var fresnel: f32=1.;var distribution: f32=normalDistributionFunction_CharlieSheen(NdotH,alphaG);/*#ifdef SHEEN_SOFTER
|
|
var visibility: f32=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
|
|
#else */
|
|
var visibility: f32=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
|
|
var sheenTerm: f32=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#include<clusteredLightingFunctions>
|
|
fn computeClusteredLighting(
|
|
lightDataTexture: texture_2d<f32>,
|
|
tileMaskBuffer: ptr<storage,array<u32>>,
|
|
lightData: vec4f,
|
|
sliceRange: vec2u,
|
|
V: vec3f,
|
|
N: vec3f,
|
|
posW: vec3f,
|
|
surfaceAlbedo: vec3f,
|
|
reflectivityOut: reflectivityOutParams,
|
|
#ifdef IRIDESCENCE
|
|
iridescenceIntensity: f32,
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
subSurfaceOut: subSurfaceOutParams,
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
AARoughnessFactor: f32,
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOut: anisotropicOutParams,
|
|
#endif
|
|
#ifdef SHEEN
|
|
sheenOut: sheenOutParams,
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearcoatOut: clearcoatOutParams,
|
|
#endif
|
|
)->lightingInfo {let NdotV=absEps(dot(N,V));
|
|
#include<pbrBlockReflectance0>
|
|
#ifdef CLEARCOAT
|
|
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
|
|
#endif
|
|
var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if light.vLightDirection.w>=0.0 {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
#ifdef IRIDESCENCE
|
|
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
#endif
|
|
var info: lightingInfo;
|
|
#ifdef SS_TRANSLUCENCY
|
|
#ifdef SS_TRANSLUCENCY_LEGACY
|
|
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
|
|
#else
|
|
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
|
|
#endif
|
|
#else
|
|
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
let metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);let coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
|
|
#else
|
|
let coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
#endif
|
|
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
let NdotH=dot(N,preInfo.H);let fresnel=fresnelSchlickGGXVec3(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
#else
|
|
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
preInfo.roughness=sheenOut.sheenIntensity;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
|
|
#ifdef CLEARCOAT_TINT
|
|
let absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=absorption;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=absorption;
|
|
#endif
|
|
#endif
|
|
info.diffuse*=info.clearCoat.w;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SHEEN
|
|
info.sheen*=info.clearCoat.w;
|
|
#endif
|
|
#endif
|
|
result.diffuse+=info.diffuse;
|
|
#ifdef SS_TRANSLUCENCY
|
|
result.diffuseTransmission+=info.diffuseTransmission;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
result.specular+=info.specular;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
result.clearCoat+=info.clearCoat;
|
|
#endif
|
|
#ifdef SHEEN
|
|
result.sheen+=info.sheen;
|
|
#endif
|
|
}
|
|
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
return result;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[x7]||(x.IncludesShadersStoreWGSL[x7]=Gpe)});var R7,kpe,b7=I(()=>{k();R7="openpbrNormalMapFragmentMainFunctions",kpe=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
uniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f
|
|
{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0];
|
|
var a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0];
|
|
var a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(
|
|
(a11*b11-a12*b10+a13*b09)/det,
|
|
(a02*b10-a01*b11-a03*b09)/det,
|
|
(a31*b05-a32*b04+a33*b03)/det,
|
|
(a22*b04-a21*b05-a23*b03)/det,
|
|
(a12*b08-a10*b11-a13*b07)/det,
|
|
(a00*b11-a02*b08+a03*b07)/det,
|
|
(a32*b02-a30*b05-a33*b01)/det,
|
|
(a20*b05-a22*b02+a23*b01)/det,
|
|
(a10*b10-a11*b08+a13*b06)/det,
|
|
(a01*b08-a00*b10-a03*b06)/det,
|
|
(a30*b04-a31*b02+a33*b00)/det,
|
|
(a21*b02-a20*b04-a23*b00)/det,
|
|
(a11*b07-a10*b09-a12*b06)/det,
|
|
(a00*b09-a01*b07+a02*b06)/det,
|
|
(a31*b01-a30*b03-a32*b00)/det,
|
|
(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
|
|
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
|
|
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
|
|
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
|
|
#endif
|
|
fn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f
|
|
{var output=normal;
|
|
#ifdef NORMALXYSCALE
|
|
output=normalize(output* vec3f(scale,scale,1.0));
|
|
#endif
|
|
return normalize(cotangentFrame*output);}
|
|
fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
|
|
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
|
|
fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
|
|
{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[R7]||(x.IncludesShadersStoreWGSL[R7]=kpe)});var M7,Wpe,I7=I(()=>{k();Nh();M7="openpbrNormalMapFragmentFunctions",Wpe=`#if defined(GEOMETRY_NORMAL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_SAMPLERNAME_,geometryNormal)
|
|
#endif
|
|
#if defined(GEOMETRY_COAT_NORMAL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_SAMPLERNAME_,geometryCoatNormal)
|
|
#endif
|
|
#if defined(DETAIL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
|
|
#endif
|
|
#if defined(GEOMETRY_NORMAL) && defined(PARALLAX)
|
|
const minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)
|
|
{currSampledHeight=textureSample(geometryNormalSampler,geometryNormalSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)
|
|
{}
|
|
else if (currSampledHeight>currRayHeight)
|
|
{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
|
|
else
|
|
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
|
|
#ifdef PARALLAX_RHS
|
|
vCurrOffset-=stepSize*vMaxOffset;
|
|
#else
|
|
vCurrOffset+=stepSize*vMaxOffset;
|
|
#endif
|
|
lastSampledHeight=currSampledHeight;}}
|
|
return vCurrOffset;}
|
|
fn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f
|
|
{var height: f32=textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
|
|
#ifdef PARALLAX_RHS
|
|
return texCoordOffset;
|
|
#else
|
|
return -texCoordOffset;
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[M7]||(x.IncludesShadersStoreWGSL[M7]=Wpe)});var y7,Hpe,C7=I(()=>{k();y7="openpbrConductorReflectance",Hpe=`#define pbr_inline
|
|
fn conductorReflectance(baseColor: vec3f,specularColor: vec3f,specularWeight: f32)->ReflectanceParams
|
|
{var outParams: ReflectanceParams;
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
outParams.coloredF0=baseColor*specularWeight;outParams.coloredF90=specularColor*specularWeight;
|
|
#else
|
|
outParams.coloredF0=baseColor;outParams.coloredF90=vec3f(1.0f);
|
|
#endif
|
|
outParams.F0=1.0f;outParams.F90=1.0f;return outParams;}`;x.IncludesShadersStoreWGSL[y7]||(x.IncludesShadersStoreWGSL[y7]=Hpe)});var P7,zpe,D7=I(()=>{k();P7="openpbrAmbientOcclusionFunctions",zpe=`fn compute_specular_occlusion(n_dot_v: f32,metallic: f32,ambient_occlusion: f32,roughness: f32)->f32
|
|
{let specular_occlusion: f32=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));}
|
|
`;x.IncludesShadersStoreWGSL[P7]||(x.IncludesShadersStoreWGSL[P7]=zpe)});var L7,Xpe,O7=I(()=>{k();L7="openpbrVolumeFunctions",Xpe=`struct OpenPBRHomogeneousVolume {extinction_coeff: vec3f,
|
|
ss_albedo: vec3f,
|
|
multi_scatter_color: vec3f,
|
|
absorption_coeff: vec3f,
|
|
scatter_coeff: vec3f,
|
|
anisotropy: f32, };fn computeOpenPBRTransmissionVolume(
|
|
transmission_color: vec3f,
|
|
transmission_depth: f32,
|
|
transmission_scatter: vec3f,
|
|
anisotropy: f32
|
|
)->OpenPBRHomogeneousVolume
|
|
{var volumeParams: OpenPBRHomogeneousVolume;volumeParams.absorption_coeff=vec3f(0.0f);volumeParams.scatter_coeff=vec3f(0.0f);volumeParams.anisotropy=anisotropy;
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
volumeParams.scatter_coeff=vec3f(1.0f);volumeParams.anisotropy=1.0f;
|
|
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3f(1.0f);
|
|
#else
|
|
if (transmission_depth>0.0f) {let invDepth: vec3f=vec3f(1.f/maxEps(transmission_depth));volumeParams.extinction_coeff=-log(maxEpsVec3(transmission_color.rgb))*invDepth;volumeParams.scatter_coeff=transmission_scatter.rgb*invDepth;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;let minCoeff: f32=min3(volumeParams.absorption_coeff);if (minCoeff<0.0f) {volumeParams.absorption_coeff-=vec3f(minCoeff);}
|
|
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/(volumeParams.extinction_coeff);} else {volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3f(0.0f);}
|
|
#endif
|
|
return volumeParams;}
|
|
fn computeOpenPBRSubsurfaceVolume(
|
|
subsurface_color: vec3f,
|
|
subsurface_radius: f32,
|
|
subsurface_radius_scale: vec3f,
|
|
anisotropy: f32
|
|
)->OpenPBRHomogeneousVolume
|
|
{var volumeParams: OpenPBRHomogeneousVolume;volumeParams.absorption_coeff=vec3f(0.0f);volumeParams.scatter_coeff=vec3f(0.0f);volumeParams.anisotropy=anisotropy;volumeParams.multi_scatter_color=subsurface_color;let mfp: vec3f=subsurface_radius_scale*vec3f(subsurface_radius);volumeParams.extinction_coeff=vec3f(1.0f)/maxEpsVec3(mfp);volumeParams.ss_albedo=multiScatterToSingleScatterAlbedoWithAniso(subsurface_color,anisotropy);volumeParams.scatter_coeff=volumeParams.ss_albedo*volumeParams.extinction_coeff;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;let minCoeff: f32=min3(volumeParams.absorption_coeff);if (minCoeff<0.0f) {volumeParams.absorption_coeff-=vec3f(minCoeff);}
|
|
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;return volumeParams;}
|
|
fn sss_pdf(r: f32,d: vec3f)->vec3f
|
|
{let d_clamped=max(vec3f(1e-4f),d);return (exp(-r/d_clamped)+exp(-r/(3.0f*d_clamped)))/max(vec3f(1e-5f),8.0f*PI*d_clamped*r);}
|
|
fn sss_samples_pdf(r: f32,d: f32)->f32
|
|
{let d_clamped=max(1e-4f,d);return exp(-r/(3.0f*d_clamped))/(6.0f*PI*d_clamped*r);}
|
|
fn sss_samples_icdf(x: f32,d: f32)->f32
|
|
{let d_clamped=max(1e-4f,d);let x_clamped=max(1e-4f,x);return -3.0f*log(x_clamped)*d_clamped;}
|
|
fn samples_scale(x: f32,d: f32)->f32
|
|
{return 1.0f-exp(-x/(3.0f*d));}
|
|
fn sss_get_position(depth_texture: texture_2d<f32>,tex_coord: vec2f,render_resolution: vec2f,inv_proj: mat4x4f)->vec3f
|
|
{var P: vec4f=vec4f(tex_coord,textureLoad(depth_texture,vec2i(tex_coord*render_resolution),0).x,1.0f);P.x=2.0f*P.x-1.0f;P.y=2.0f*P.y-1.0f;P=inv_proj*P;return P.xyz/P.w;}
|
|
fn sss_filter_scale(currZ: f32,proj: mat4x4f)->f32
|
|
{return 1.0f/dot(vec2f(proj[2].w,proj[3].w),vec2f(currZ,1.0f));}
|
|
fn projective_to_pixels(proj_dist: f32,proj: mat4x4f,resolution: vec2f)->f32
|
|
{return proj_dist*proj[1][1]*resolution.y;}
|
|
fn pixels_to_projective(pixel_dist: f32,proj: mat4x4f,resolution: vec2f)->f32
|
|
{return pixel_dist/(proj[1][1]*resolution.y);}
|
|
fn sss_convolve(sss_irradiance_texture: texture_2d<f32>,depth_texture: texture_2d<f32>,render_resolution: vec2f,d: vec3f,proj: mat4x4f,inv_proj: mat4x4f,sample_count: i32,noise: vec2f)->vec3f
|
|
{let tex_coord: vec2f=fragmentInputs.position.xy/render_resolution;let unconvolved_irradiance: vec3f=textureLoad(sss_irradiance_texture,vec2i(fragmentInputs.position.xy),0).rgb;let curr_pos: vec3f=sss_get_position(depth_texture,tex_coord,render_resolution,inv_proj);var dmax: f32=max3(d);let max_dmax: f32=0.1*f32(sample_count);var d_adjusted=d;if (dmax>max_dmax)
|
|
{d_adjusted*=max_dmax/dmax;dmax=max_dmax;}
|
|
var dz: f32=dmax*sss_filter_scale(curr_pos.z,proj);let projMat2d: mat2x2f=mat2x2f(proj[0].xy,proj[1].xy);if (determinant(projMat2d)*dz<1e-4f) {return unconvolved_irradiance;}
|
|
let overscan_size_in_pixels: f32=max(render_resolution.x,render_resolution.y)*0.1;let filter_crop_ratio: f32=0.8f;
|
|
let crop_radius: f32=projective_to_pixels(sss_samples_icdf(1.0f-filter_crop_ratio,dz),proj,render_resolution);if (crop_radius>overscan_size_in_pixels)
|
|
{d_adjusted*=overscan_size_in_pixels/crop_radius;dz*=overscan_size_in_pixels/crop_radius;}
|
|
let filter_samples_scale: f32=samples_scale(pixels_to_projective(overscan_size_in_pixels,proj,render_resolution),dz);var irradiance_sum: vec3f=vec3f(0.0f);var weight_sum: vec3f=vec3f(0.0f);for (var i: i32=0; i<sample_count; i++)
|
|
{var r: vec2f=fract(plasticSequence(u32(i))+noise);r.x*=TWO_PI;r.y*=filter_samples_scale;let icdf: f32=sss_samples_icdf(1.0-r.y,dz);let sample_uv: vec2f=tex_coord+icdf*projMat2d*vec2f(cos(r.x),sin(r.x));let sss_irradiance: vec4f=textureLoad(sss_irradiance_texture,vec2i(sample_uv*render_resolution),0);let dist: f32=distance(curr_pos,sss_get_position(depth_texture,sample_uv,render_resolution,inv_proj));if (dist>0.0f)
|
|
{let weights: vec3f=sss_irradiance.a/sss_samples_pdf(icdf,dz)*sss_pdf(dist,d_adjusted);irradiance_sum+=weights*sss_irradiance.rgb;weight_sum+=weights;}}
|
|
return vec3f(select(unconvolved_irradiance.r,irradiance_sum.r/weight_sum.r,weight_sum.r>=1e-5f),
|
|
select(unconvolved_irradiance.g,irradiance_sum.g/weight_sum.g,weight_sum.g>=1e-5f),
|
|
select(unconvolved_irradiance.b,irradiance_sum.b/weight_sum.b,weight_sum.b>=1e-5f));}
|
|
`;x.IncludesShadersStoreWGSL[L7]||(x.IncludesShadersStoreWGSL[L7]=Xpe)});var N7,Ype,VN=I(()=>{k();N7="pbrBlockNormalGeometric",Ype=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
|
|
#ifdef NORMAL
|
|
var normalW: vec3f=normalize(input.vNormalW);
|
|
#else
|
|
var normalW: vec3f=normalize(cross(dpdx(input.vPositionW),dpdy(input.vPositionW)))*scene.vEyePosition.w;
|
|
#endif
|
|
var geometricNormalW: vec3f=normalW;
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
geometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[N7]||(x.IncludesShadersStoreWGSL[N7]=Ype)});var w7,Kpe,F7=I(()=>{k();w7="openpbrNormalMapFragment",Kpe=`var uvOffset: vec2f= vec2f(0.0,0.0);
|
|
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)
|
|
#ifdef NORMALXYSCALE
|
|
var normalScale: f32=1.0;
|
|
#elif defined(GEOMETRY_NORMAL)
|
|
var normalScale: f32=uniforms.vGeometryNormalInfos.y;
|
|
#else
|
|
var normalScale: f32=1.0;
|
|
#endif
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
|
|
#elif defined(GEOMETRY_NORMAL)
|
|
var TBNUV: vec2f=select(-fragmentInputs.vGeometryNormalUV,fragmentInputs.vGeometryNormalUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
|
|
#elif defined(GEOMETRY_COAT_NORMAL)
|
|
var TBNUV: vec2f=select(-fragmentInputs.vGeometryCoatNormalUV,fragmentInputs.vGeometryCoatNormalUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
|
|
#else
|
|
var TBNUV: vec2f=select(-fragmentInputs.vDetailUV,fragmentInputs.vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));
|
|
#endif
|
|
#elif defined(ANISOTROPIC) || defined(FUZZ)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
|
|
#else
|
|
var TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));
|
|
#endif
|
|
#endif
|
|
#ifdef PARALLAX
|
|
var invTBN: mat3x3f=transposeMat3(TBN);
|
|
#ifdef PARALLAXOCCLUSION
|
|
#else
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
var detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,fragmentInputs.vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_NORMAL
|
|
coatNormalW=perturbNormal(TBN,textureSample(geometryCoatNormalSampler,geometryCoatNormalSamplerSampler,fragmentInputs.vGeometryCoatNormalUV+uvOffset).xyz,uniforms.vGeometryCoatNormalInfos.y);
|
|
#endif
|
|
#ifdef GEOMETRY_NORMAL
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
|
|
normalW=normalize(textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);
|
|
#elif !defined(DETAIL)
|
|
normalW=perturbNormal(TBN,textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV+uvOffset).xyz,uniforms.vGeometryNormalInfos.y);
|
|
#else
|
|
var sampledNormal: vec3f=textureSample(geometryNormalSampler,geometryNormalSamplerSampler,fragmentInputs.vGeometryNormalUV+uvOffset).xyz*2.0-1.0;
|
|
#if DETAIL_NORMALBLENDMETHOD==0
|
|
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);var blendedNormal: vec3f=normalize( vec3f(sampledNormal.xy+detailNormal.xy,sampledNormal.z*detailNormal.z));
|
|
#elif DETAIL_NORMALBLENDMETHOD==1
|
|
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);sampledNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=sampledNormal*dot(sampledNormal,detailNormal)/sampledNormal.z-detailNormal;
|
|
#endif
|
|
normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vGeometryNormalInfos.y);
|
|
#endif
|
|
#elif defined(DETAIL)
|
|
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[w7]||(x.IncludesShadersStoreWGSL[w7]=Kpe)});var B7,jpe,U7=I(()=>{k();B7="openpbrBlockNormalFinal",jpe=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
var faceNormal: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))*scene.vEyePosition.w;
|
|
#if defined(TWOSIDEDLIGHTING)
|
|
faceNormal=select(-faceNormal,faceNormal,fragmentInputs.frontFacing);
|
|
#endif
|
|
normalW*=sign(dot(normalW,faceNormal));coatNormalW*=sign(dot(coatNormalW,faceNormal));
|
|
#endif
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
#if defined(MIRRORED)
|
|
normalW=select(normalW,-normalW,fragmentInputs.frontFacing);coatNormalW=select(coatNormalW,-coatNormalW,fragmentInputs.frontFacing);
|
|
#else
|
|
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);coatNormalW=select(-coatNormalW,coatNormalW,fragmentInputs.frontFacing);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[B7]||(x.IncludesShadersStoreWGSL[B7]=jpe)});var V7,Zpe,G7=I(()=>{k();V7="openpbrBaseLayerData",Zpe=`var base_color=vec3f(0.8);var base_metalness: f32=0.0;var base_diffuse_roughness: f32=0.0;var specular_weight: f32=1.0;var specular_roughness: f32=0.3;var specular_color: vec3f=vec3f(1.0);var specular_roughness_anisotropy: f32=0.0;var specular_ior: f32=1.5;var alpha: f32=1.0;var geometry_tangent: vec2f=vec2f(1.0,0.0);var geometry_thickness: f32=0.0;
|
|
#ifdef BASE_WEIGHT
|
|
let baseWeightFromTexture: vec4f=textureSample(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_COLOR
|
|
let baseColorFromTexture: vec4f=textureSample(baseColorSampler,baseColorSamplerSampler,fragmentInputs.vBaseColorUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_METALNESS
|
|
let metallicFromTexture: vec4f=textureSample(baseMetalnessSampler,baseMetalnessSamplerSampler,fragmentInputs.vBaseMetalnessUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
let baseDiffuseRoughnessFromTexture: f32=textureSample(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).r;
|
|
#endif
|
|
#ifdef GEOMETRY_TANGENT
|
|
let geometryTangentFromTexture: vec3f=textureSample(geometryTangentSampler,geometryTangentSamplerSampler,fragmentInputs.vGeometryTangentUV+uvOffset).rgb;
|
|
#endif
|
|
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
|
|
let anisotropyFromTexture: f32=textureSample(specularRoughnessAnisotropySampler,specularRoughnessAnisotropySamplerSampler,fragmentInputs.vSpecularRoughnessAnisotropyUV+uvOffset).r*uniforms.vSpecularRoughnessAnisotropyInfos.y;
|
|
#endif
|
|
#ifdef GEOMETRY_OPACITY
|
|
let opacityFromTexture: vec4f=textureSample(geometryOpacitySampler,geometryOpacitySamplerSampler,fragmentInputs.vGeometryOpacityUV+uvOffset);
|
|
#endif
|
|
#ifdef GEOMETRY_THICKNESS
|
|
let thicknessFromTexture: vec4f=textureSample(geometryThicknessSampler,geometryThicknessSamplerSampler,fragmentInputs.vGeometryThicknessUV+uvOffset);
|
|
#endif
|
|
#ifdef DECAL
|
|
let decalFromTexture: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
|
|
#endif
|
|
#ifdef SPECULAR_COLOR
|
|
let specularColorFromTexture: vec4f=textureSample(specularColorSampler,specularColorSamplerSampler,fragmentInputs.vSpecularColorUV+uvOffset);
|
|
#endif
|
|
#if defined(SPECULAR_WEIGHT)
|
|
#ifdef SPECULAR_WEIGHT_IN_ALPHA
|
|
let specularWeightFromTexture: f32=textureSample(specularWeightSampler,specularWeightSamplerSampler,fragmentInputs.vSpecularWeightUV+uvOffset).a;
|
|
#else
|
|
let specularWeightFromTexture: f32=textureSample(specularWeightSampler,specularWeightSamplerSampler,fragmentInputs.vSpecularWeightUV+uvOffset).r;
|
|
#endif
|
|
#endif
|
|
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
|
|
let noise=vec3f(2.0)*textureSample(blueNoiseSampler,blueNoiseSamplerSampler,fragmentInputs.position.xy/256.0).xyz-vec3f(1.0);
|
|
#endif
|
|
#if defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS)
|
|
let roughnessFromTexture: f32=metallicFromTexture.g;
|
|
#elif defined(SPECULAR_ROUGHNESS)
|
|
let roughnessFromTexture: f32=textureSample(specularRoughnessSampler,specularRoughnessSamplerSampler,fragmentInputs.vSpecularRoughnessUV+uvOffset).r;
|
|
#endif
|
|
base_color=uniforms.vBaseColor.rgb;
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
base_color*=fragmentInputs.vColor.rgb;
|
|
#endif
|
|
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
alpha*=fragmentInputs.vColor.a;
|
|
#endif
|
|
base_color*=vec3(uniforms.vBaseWeight);alpha=uniforms.vBaseColor.a;base_metalness=uniforms.vReflectanceInfo.x;base_diffuse_roughness=uniforms.vBaseDiffuseRoughness;specular_roughness=uniforms.vReflectanceInfo.y;specular_color=uniforms.vSpecularColor.rgb;specular_weight=uniforms.vReflectanceInfo.a;specular_ior=uniforms.vReflectanceInfo.z;specular_roughness_anisotropy=uniforms.vSpecularAnisotropy.b;geometry_tangent=uniforms.vSpecularAnisotropy.rg;geometry_thickness=uniforms.vGeometryThickness;
|
|
#ifdef BASE_COLOR
|
|
#ifdef BASE_COLOR_GAMMA
|
|
base_color*=toLinearSpace(baseColorFromTexture.rgb);
|
|
#else
|
|
base_color*=baseColorFromTexture.rgb;
|
|
#endif
|
|
base_color*=uniforms.vBaseColorInfos.y;
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
base_color*=baseWeightFromTexture.r;
|
|
#endif
|
|
#if defined(BASE_COLOR) && defined(ALPHA_FROM_BASE_COLOR_TEXTURE)
|
|
alpha*=baseColorFromTexture.a;
|
|
#elif defined(GEOMETRY_OPACITY)
|
|
alpha*=opacityFromTexture.a;alpha*=uniforms.vGeometryOpacityInfos.y;
|
|
#endif
|
|
#ifdef GEOMETRY_THICKNESS
|
|
#ifdef GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL
|
|
geometry_thickness*=thicknessFromTexture.g;
|
|
#else
|
|
geometry_thickness*=thicknessFromTexture.r;
|
|
#endif
|
|
geometry_thickness*=uniforms.vGeometryThicknessInfos.y;
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
#if DEBUGMODE != 88
|
|
if (alpha<ALPHATESTVALUE)
|
|
discard;
|
|
#endif
|
|
#ifndef ALPHABLEND
|
|
alpha=1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef BASE_METALNESS
|
|
#ifdef BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE
|
|
base_metalness*=metallicFromTexture.b;
|
|
#else
|
|
base_metalness*=metallicFromTexture.r;
|
|
#endif
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
base_diffuse_roughness*=baseDiffuseRoughnessFromTexture*uniforms.vBaseDiffuseRoughnessInfos.y;
|
|
#endif
|
|
#ifdef SPECULAR_COLOR
|
|
#ifdef SPECULAR_COLOR_GAMMA
|
|
specular_color*=toLinearSpace(specularColorFromTexture.rgb);
|
|
#else
|
|
specular_color*=specularColorFromTexture.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE
|
|
specular_weight*=specularColorFromTexture.a;
|
|
#elif defined(SPECULAR_WEIGHT)
|
|
specular_weight*=specularWeightFromTexture;
|
|
#endif
|
|
#if defined(SPECULAR_ROUGHNESS) || (defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS))
|
|
specular_roughness*=roughnessFromTexture;
|
|
#endif
|
|
#ifdef GEOMETRY_TANGENT
|
|
{let tangentFromTexture: vec2f=normalize(geometryTangentFromTexture.xy*vec2f(2.0f)-vec2f(1.0f));let tangent_angle_texture: f32=atan2(tangentFromTexture.y,tangentFromTexture.x);let tangent_angle_uniform: f32=atan2(geometry_tangent.y,geometry_tangent.x);let tangent_angle: f32=tangent_angle_texture+tangent_angle_uniform;geometry_tangent=vec2f(cos(tangent_angle),sin(tangent_angle));}
|
|
#endif
|
|
#if defined(GEOMETRY_TANGENT) && defined(SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
|
|
specular_roughness_anisotropy*=geometryTangentFromTexture.b;
|
|
#elif defined(SPECULAR_ROUGHNESS_ANISOTROPY)
|
|
specular_roughness_anisotropy*=anisotropyFromTexture;
|
|
#endif
|
|
#ifdef DETAIL
|
|
let detailRoughness: f32=mix(0.5f,detailColor.b,vDetailInfos.w);let loLerp: f32=mix(0.f,specular_roughness,detailRoughness*2.f);let hiLerp: f32=mix(specular_roughness,1.f,(detailRoughness-0.5f)*2.f);specular_roughness=mix(loLerp,hiLerp,step(detailRoughness,0.5f));
|
|
#endif
|
|
#ifdef USE_GLTF_STYLE_ANISOTROPY
|
|
let baseAlpha: f32=specular_roughness*specular_roughness;let roughnessT: f32=mix(baseAlpha,1.0f,specular_roughness_anisotropy*specular_roughness_anisotropy);let roughnessB: f32=baseAlpha;specular_roughness_anisotropy=1.0f-roughnessB/max(roughnessT,0.00001f);specular_roughness=sqrt(roughnessT/sqrt(2.0f/(1.0f+(1.0f-specular_roughness_anisotropy)*(1.0f-specular_roughness_anisotropy))));
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[V7]||(x.IncludesShadersStoreWGSL[V7]=Zpe)});var k7,qpe,W7=I(()=>{k();k7="openpbrCoatLayerData",qpe=`var coat_weight: f32=0.0f;var coat_color: vec3f=vec3f(1.0f);var coat_roughness: f32=0.0f;var coat_roughness_anisotropy: f32=0.0f;var coat_ior: f32=1.6f;var coat_darkening: f32=1.0f;var geometry_coat_tangent: vec2f=vec2f(1.0f,0.0f);
|
|
#ifdef COAT_WEIGHT
|
|
var coatWeightFromTexture: vec4f=textureSample(coatWeightSampler,coatWeightSamplerSampler,fragmentInputs.vCoatWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef COAT_COLOR
|
|
var coatColorFromTexture: vec4f=textureSample(coatColorSampler,coatColorSamplerSampler,fragmentInputs.vCoatColorUV+uvOffset);
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS
|
|
var coatRoughnessFromTexture: vec4f=textureSample(coatRoughnessSampler,coatRoughnessSamplerSampler,fragmentInputs.vCoatRoughnessUV+uvOffset);
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS_ANISOTROPY
|
|
var coatRoughnessAnisotropyFromTexture: f32=textureSample(coatRoughnessAnisotropySampler,coatRoughnessAnisotropySamplerSampler,fragmentInputs.vCoatRoughnessAnisotropyUV+uvOffset).r;
|
|
#endif
|
|
#ifdef COAT_DARKENING
|
|
var coatDarkeningFromTexture: vec4f=textureSample(coatDarkeningSampler,coatDarkeningSamplerSampler,fragmentInputs.vCoatDarkeningUV+uvOffset);
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_TANGENT
|
|
var geometryCoatTangentFromTexture: vec3f=textureSample(geometryCoatTangentSampler,geometryCoatTangentSamplerSampler,fragmentInputs.vGeometryCoatTangentUV+uvOffset).rgb;
|
|
#endif
|
|
coat_color=uniforms.vCoatColor.rgb;coat_weight=uniforms.vCoatWeight;coat_roughness=uniforms.vCoatRoughness;coat_roughness_anisotropy=uniforms.vCoatRoughnessAnisotropy;coat_ior=uniforms.vCoatIor;coat_darkening=uniforms.vCoatDarkening;geometry_coat_tangent=uniforms.vGeometryCoatTangent.rg;
|
|
#ifdef COAT_WEIGHT
|
|
coat_weight*=coatWeightFromTexture.r;
|
|
#endif
|
|
#ifdef COAT_COLOR
|
|
#ifdef COAT_COLOR_GAMMA
|
|
coat_color*=toLinearSpace(coatColorFromTexture.rgb);
|
|
#else
|
|
coat_color*=coatColorFromTexture.rgb;
|
|
#endif
|
|
coat_color*=uniforms.vCoatColorInfos.y;
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS
|
|
#ifdef COAT_ROUGHNESS_FROM_GREEN_CHANNEL
|
|
coat_roughness*=coatRoughnessFromTexture.g;
|
|
#else
|
|
coat_roughness*=coatRoughnessFromTexture.r;
|
|
#endif
|
|
#endif
|
|
#if defined(GEOMETRY_COAT_TANGENT) && defined(COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
|
|
coat_roughness_anisotropy*=geometryCoatTangentFromTexture.b;
|
|
#elif defined(COAT_ROUGHNESS_ANISOTROPY)
|
|
coat_roughness_anisotropy*=coatRoughnessAnisotropyFromTexture;
|
|
#endif
|
|
#ifdef COAT_DARKENING
|
|
coat_darkening*=coatDarkeningFromTexture.r;
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_TANGENT
|
|
{let tangentFromTexture: vec2f=normalize(geometryCoatTangentFromTexture.xy*vec2f(2.0f)-vec2f(1.0f));let tangent_angle_texture: f32=atan2(tangentFromTexture.y,tangentFromTexture.x);let tangent_angle_uniform: f32=atan2(geometry_coat_tangent.y,geometry_coat_tangent.x);let tangent_angle: f32=tangent_angle_texture+tangent_angle_uniform;geometry_coat_tangent=vec2f(cos(tangent_angle),sin(tangent_angle));}
|
|
#endif
|
|
#ifdef USE_GLTF_STYLE_ANISOTROPY
|
|
let coatAlpha: f32=coat_roughness*coat_roughness;let coatRoughnessT: f32=mix(coatAlpha,1.0f,coat_roughness_anisotropy*coat_roughness_anisotropy);let coatRoughnessB: f32=coatAlpha;coat_roughness_anisotropy=1.0f-coatRoughnessB/max(coatRoughnessT,0.00001f);coat_roughness=sqrt(coatRoughnessT/sqrt(2.0f/(1.0f+(1.0f-coat_roughness_anisotropy)*(1.0f-coat_roughness_anisotropy))));
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[k7]||(x.IncludesShadersStoreWGSL[k7]=qpe)});var H7,Qpe,z7=I(()=>{k();H7="openpbrThinFilmLayerData",Qpe=`#ifdef THIN_FILM
|
|
var thin_film_weight: f32=uniforms.vThinFilmWeight;var thin_film_thickness: f32=uniforms.vThinFilmThickness.r*1000.0f;
|
|
var thin_film_ior: f32=uniforms.vThinFilmIor;
|
|
#ifdef THIN_FILM_WEIGHT
|
|
var thinFilmWeightFromTexture: f32=textureSample(thinFilmWeightSampler,thinFilmWeightSamplerSampler,fragmentInputs.vThinFilmWeightUV+uvOffset).r*uniforms.vThinFilmWeightInfos.y;
|
|
#endif
|
|
#ifdef THIN_FILM_THICKNESS
|
|
var thinFilmThicknessFromTexture: f32=textureSample(thinFilmThicknessSampler,thinFilmThicknessSamplerSampler,fragmentInputs.vThinFilmThicknessUV+uvOffset).g*uniforms.vThinFilmThicknessInfos.y;
|
|
#endif
|
|
#ifdef THIN_FILM_WEIGHT
|
|
thin_film_weight*=thinFilmWeightFromTexture;
|
|
#endif
|
|
#ifdef THIN_FILM_THICKNESS
|
|
thin_film_thickness*=thinFilmThicknessFromTexture;
|
|
#endif
|
|
let thin_film_ior_scale: f32=clamp(2.0f*abs(thin_film_ior-1.0f),0.0f,1.0f);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[H7]||(x.IncludesShadersStoreWGSL[H7]=Qpe)});var X7,$pe,Y7=I(()=>{k();X7="openpbrFuzzLayerData",$pe=`var fuzz_weight: f32=0.0f;var fuzz_color: vec3f=vec3f(1.0f);var fuzz_roughness: f32=0.0f;
|
|
#ifdef FUZZ
|
|
#ifdef FUZZ_WEIGHT
|
|
let fuzzWeightFromTexture: vec4f=textureSample(fuzzWeightSampler,fuzzWeightSamplerSampler,fragmentInputs.vFuzzWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef FUZZ_COLOR
|
|
var fuzzColorFromTexture: vec4f=textureSample(fuzzColorSampler,fuzzColorSamplerSampler,fragmentInputs.vFuzzColorUV+uvOffset);
|
|
#endif
|
|
#ifdef FUZZ_ROUGHNESS
|
|
let fuzzRoughnessFromTexture: vec4f=textureSample(fuzzRoughnessSampler,fuzzRoughnessSamplerSampler,fragmentInputs.vFuzzRoughnessUV+uvOffset);
|
|
#endif
|
|
fuzz_color=uniforms.vFuzzColor.rgb;fuzz_weight=uniforms.vFuzzWeight;fuzz_roughness=uniforms.vFuzzRoughness;
|
|
#ifdef FUZZ_WEIGHT
|
|
fuzz_weight*=fuzzWeightFromTexture.r;
|
|
#endif
|
|
#ifdef FUZZ_COLOR
|
|
#ifdef FUZZ_COLOR_GAMMA
|
|
fuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);
|
|
#else
|
|
fuzz_color*=fuzzColorFromTexture.rgb;
|
|
#endif
|
|
fuzz_color*=uniforms.vFuzzColorInfos.y;
|
|
#endif
|
|
#if defined(FUZZ_ROUGHNESS) && defined(FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA)
|
|
fuzz_roughness*=fuzzRoughnessFromTexture.a;
|
|
#elif defined(FUZZ_ROUGHNESS)
|
|
fuzz_roughness*=fuzzRoughnessFromTexture.r;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[X7]||(x.IncludesShadersStoreWGSL[X7]=$pe)});var K7,Jpe,j7=I(()=>{k();K7="openpbrAmbientOcclusionData",Jpe=`var ambient_occlusion: vec3f=vec3f(1.0f,1.0f,1.0f);var specular_ambient_occlusion: f32=1.0f;var coat_specular_ambient_occlusion: f32=1.0f;
|
|
#ifdef AMBIENT_OCCLUSION
|
|
var ambientOcclusionFromTexture: vec3f=textureSample(ambientOcclusionSampler,ambientOcclusionSamplerSampler,fragmentInputs.vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3f(ambientOcclusionFromTexture.r*uniforms.vAmbientOcclusionInfos.y+(1.0f-uniforms.vAmbientOcclusionInfos.y));
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[K7]||(x.IncludesShadersStoreWGSL[K7]=Jpe)});var Z7,e_e,q7=I(()=>{k();Z7="openpbrBackgroundTransmission",e_e=`var slab_translucent_background: vec4f=vec4f(0.,0.,0.,1.);
|
|
#ifdef REFRACTED_BACKGROUND
|
|
{let refractionLOD: f32=min(transmission_roughness,0.7)*uniforms.vBackgroundRefractionInfos.x;let lodTexelSize: f32=pow(2.0f,refractionLOD-uniforms.vBackgroundRefractionInfos.x);
|
|
#ifdef DISPERSION
|
|
{
|
|
#ifdef REFRACTION_HIGH_QUALITY_BLUR
|
|
{var dispResult: vec3f=vec3f(0.0);var dispWeight: vec3f=vec3f(0.0);let noiseOffset: vec2f=noise.xy*select(0.0f,lodTexelSize,refractionLOD>0.0f);for (var k: i32=0; k<6; k++) {let t: f32=(f32(k)+noise.y)/6.0f;let t_rg: f32=clamp(t*2.0f,0.0f,1.0f);let t_gb: f32=clamp((t-0.5f)*2.0f,0.0f,1.0f);let refVec: vec3f=mix(mix(refractedViewVectors[0],refractedViewVectors[1],t_rg),refractedViewVectors[2],t_gb);let uvw: vec3f=vec3f((uniforms.backgroundRefractionMatrix*(scene.view*vec4f(fragmentInputs.vPositionW+refVec*geometry_thickness,1.0f))).xyz);var coords: vec2f=uvw.xy/uvw.z;coords.y=1.0f-coords.y;let s: vec4f=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,coords+noiseOffset,refractionLOD);let rw: f32=max(0.0f,1.0f-2.0f*t);let gw: f32=max(0.0f,1.0f-abs(2.0f*t-1.0f));let bw: f32=max(0.0f,2.0f*t-1.0f);let w: vec3f=vec3f(rw,gw,bw);dispResult+=s.rgb*w;dispWeight+=w;}
|
|
slab_translucent_background=vec4f(dispResult/max(dispWeight,vec3f(1e-6)),1.0f);}
|
|
#else
|
|
for (var i: i32=0; i<3; i++) {let refractedViewVector: vec3f=refractedViewVectors[i];let uvw: vec3f=vec3f((uniforms.backgroundRefractionMatrix*(scene.view*vec4f(fragmentInputs.vPositionW+refractedViewVector*geometry_thickness,1.0f))).xyz);var coords: vec2f=uvw.xy/uvw.z;coords.y=1.0f-coords.y;if (refractionLOD>0.0f) {let noiseOffset: vec2f=noise.xy*lodTexelSize;slab_translucent_background[i]=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,coords+noiseOffset,refractionLOD)[i];} else {slab_translucent_background[i]=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,coords,0.0f)[i];}}
|
|
#endif
|
|
}
|
|
#else
|
|
{let refractionUVW: vec3f=vec3f((uniforms.backgroundRefractionMatrix*(scene.view*vec4f(fragmentInputs.vPositionW+refractedViewVector*geometry_thickness,1.0f))).xyz);var refractionCoords: vec2f=refractionUVW.xy/refractionUVW.z;refractionCoords.y=1.0f-refractionCoords.y;if (refractionLOD>0.0f) {
|
|
#ifdef REFRACTION_HIGH_QUALITY_BLUR
|
|
let cosA: f32=cos(noise.x*PI);let sinA: f32=sin(noise.x*PI);let u: vec2f=vec2f( cosA,sinA)*(0.5f*lodTexelSize);let v: vec2f=vec2f(-sinA,cosA)*(0.5f*lodTexelSize);slab_translucent_background=0.25f*(
|
|
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords+u+v,refractionLOD) +
|
|
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords-u+v,refractionLOD) +
|
|
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords+u-v,refractionLOD) +
|
|
textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords-u-v,refractionLOD)
|
|
);
|
|
#else
|
|
let noiseOffset: vec2f=noise.xy*lodTexelSize;slab_translucent_background=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords+noiseOffset,refractionLOD);
|
|
#endif
|
|
} else {slab_translucent_background=textureSampleLevel(backgroundRefractionSampler,backgroundRefractionSamplerSampler,refractionCoords,0.0f);}}
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Z7]||(x.IncludesShadersStoreWGSL[Z7]=e_e)});var Q7,t_e,$7=I(()=>{k();Q7="openpbrEnvironmentLighting",t_e=`#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)
|
|
var coatAbsorption=vec3f(1.0f);var coatIblFresnel: f32=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);let hemisphere_avg_fresnel: f32=coatReflectance.F0+0.5f*(1.0f-coatReflectance.F0);var averageReflectance: f32=(coatIblFresnel+hemisphere_avg_fresnel)*0.5f;let roughnessFactor=1.0f-coat_roughness*0.5f;averageReflectance*=roughnessFactor;var darkened_transmission: f32=(1.0f-averageReflectance)*(1.0f-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let colored_transmission: vec3f=pow(coat_color,vec3f(coatPathLength));coatAbsorption=mix(vec3f(1.0f),colored_transmission*darkened_transmission,coat_weight);}
|
|
#endif
|
|
#ifdef REFLECTION
|
|
#ifdef FUZZ
|
|
let environmentFuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));
|
|
#endif
|
|
var baseDiffuseEnvironmentLight: vec3f=sampleIrradiance(
|
|
normalW
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,uniforms.reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
,irradianceSamplerSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,uniforms.vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
#endif
|
|
,uniforms.vReflectionInfos
|
|
,viewDirectionW
|
|
,base_diffuse_roughness
|
|
,base_color
|
|
);
|
|
#ifdef REFLECTIONMAP_3D
|
|
var reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);
|
|
#else
|
|
var reflectionCoords: vec2f=vec2f(0.f,0.f);
|
|
#endif
|
|
let specularAlphaG: f32=specular_roughness*specular_roughness;
|
|
#ifdef ANISOTROPIC_BASE
|
|
var baseSpecularEnvironmentLight: vec3f=sampleRadianceAnisotropic(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,baseGeoInfo
|
|
,normalW
|
|
,viewDirectionW
|
|
,fragmentInputs.vPositionW
|
|
,noise
|
|
,false
|
|
,1.0
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#else
|
|
reflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,normalW);var baseSpecularEnvironmentLight: vec3f=sampleRadiance(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,baseGeoInfo
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,reflectionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#endif
|
|
#ifdef ANISOTROPIC_BASE
|
|
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG *max(1.0f-baseGeoInfo.anisotropy,0.3f));
|
|
#else
|
|
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);
|
|
#endif
|
|
var coatEnvironmentLight: vec3f=vec3f(0.f,0.f,0.f);if (coat_weight>0.0) {
|
|
#ifdef REFLECTIONMAP_3D
|
|
var reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);
|
|
#else
|
|
var reflectionCoords: vec2f=vec2f(0.f,0.f);
|
|
#endif
|
|
reflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,coatNormalW);var coatAlphaG: f32=coat_roughness*coat_roughness;
|
|
#ifdef ANISOTROPIC_COAT
|
|
coatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,coatGeoInfo
|
|
,coatNormalW
|
|
,viewDirectionW
|
|
,fragmentInputs.vPositionW
|
|
,noise
|
|
,false
|
|
,1.0
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#else
|
|
coatEnvironmentLight=sampleRadiance(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,coatGeoInfo
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,reflectionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#endif
|
|
}
|
|
#ifdef FUZZ
|
|
let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);var totalWeight=0.0f;let fuzzIblFresnel: f32=sqrt(environmentFuzzBrdf.z);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {var angle: f32=(f32(i)+noise.x)*(3.141592f*2.0f/f32(FUZZ_IBL_SAMPLES));var fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0f);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));let sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0f);var fuzzReflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,fiberCylinderNormal);let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,fuzzGeoInfo
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,fuzzReflectionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}
|
|
fuzzEnvironmentLight/=totalWeight;
|
|
#endif
|
|
var dielectricIblFresnel: f32=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);var dielectricIblColoredFresnel: vec3f=dielectricIblFresnel*specular_color;
|
|
#ifdef THIN_FILM
|
|
let thin_film_cos_theta: f32=max(baseGeoInfo.NdotV,specularAlphaG);let thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001f*thin_film_cos_theta);let tf_brdf_x: f32=baseGeoInfo.environmentBrdf.x;let tf_E_ss: f32 =baseGeoInfo.environmentBrdf.y;var thinFilmDielectricF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricF0=mix(thinFilmDielectricF0,vec3(dot(thinFilmDielectricF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmDielectricDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricDir=mix(thinFilmDielectricDir,vec3(dot(thinFilmDielectricDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0d_avg: f32 =dot(thinFilmDielectricF0, vec3f(0.3333f));let tf_dird_avg: f32=dot(thinFilmDielectricDir,vec3f(0.3333f));var thin_film_dielectric: vec3f=thinFilmDielectricDir*(tf_f0d_avg/max(tf_dird_avg,1e-5));let tf_E_dielectric: vec3f=(vec3f(1.0)-thin_film_dielectric)*vec3f(tf_brdf_x)+thin_film_dielectric*vec3f(tf_E_ss);let tf_F_avg_dielectric: vec3f=thin_film_dielectric+(vec3f(1.0)-thin_film_dielectric)/21.0;let tf_ECF_dielectric: vec3f=vec3f(1.0)+tf_F_avg_dielectric*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));thin_film_dielectric=clamp(tf_E_dielectric*tf_ECF_dielectric,vec3f(0.0),vec3f(1.0));dielectricIblColoredFresnel=mix(dielectricIblColoredFresnel,thin_film_dielectric*specular_color,thin_film_weight*thin_film_ior_scale);dielectricIblFresnel=max(dielectricIblColoredFresnel.r,max(dielectricIblColoredFresnel.g,dielectricIblColoredFresnel.b));
|
|
#endif
|
|
var conductorIblFresnel: vec3f=computeConductorIblFresnel(baseConductorReflectance,baseGeoInfo.environmentBrdf);
|
|
#ifdef THIN_FILM
|
|
var thinFilmConductorF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorF0=mix(thinFilmConductorF0,vec3(dot(thinFilmConductorF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmConductorDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorDir=mix(thinFilmConductorDir,vec3(dot(thinFilmConductorDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0c_avg: f32 =dot(thinFilmConductorF0, vec3f(0.3333f));let tf_dirc_avg: f32=dot(thinFilmConductorDir,vec3f(0.3333f));var thinFilmConductorRaw: vec3f=thinFilmConductorDir*(tf_f0c_avg/max(tf_dirc_avg,1e-5));
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)
|
|
let tf_b: vec3f=getF82B(baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);let tf_brdf_z: f32=baseGeoInfo.environmentBrdf.z/BRDF_Z_SCALE;let tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss)-tf_b*vec3f(tf_brdf_z);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0-tf_b/126.0;
|
|
#else
|
|
let tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0;
|
|
#endif
|
|
let tf_ECF_conductor: vec3f=vec3f(1.0)+tf_F_avg_conductor*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));var thinFilmConductorFresnel: vec3f=specular_weight*clamp(tf_E_conductor*tf_ECF_conductor,vec3f(0.0),vec3f(1.0));conductorIblFresnel=mix(conductorIblFresnel,thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
|
|
#endif
|
|
var slab_diffuse_ibl: vec3f=vec3f(0.,0.,0.);var slab_glossy_ibl: vec3f=vec3f(0.,0.,0.);var slab_metal_ibl: vec3f=vec3f(0.,0.,0.);var slab_coat_ibl: vec3f=vec3f(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*uniforms.vLightingIntensity.z;
|
|
#ifdef AMBIENT_OCCLUSION
|
|
specular_ambient_occlusion=compute_specular_occlusion(baseGeoInfo.NdotV,base_metalness,ambient_occlusion.x,specular_roughness);
|
|
#endif
|
|
slab_glossy_ibl=baseSpecularEnvironmentLight*uniforms.vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*uniforms.vLightingIntensity.z;if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*uniforms.vLightingIntensity.z;
|
|
#ifdef AMBIENT_OCCLUSION
|
|
coat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);
|
|
#endif
|
|
}
|
|
#ifdef FUZZ
|
|
var slab_fuzz_ibl=fuzzEnvironmentLight*uniforms.vLightingIntensity.z;
|
|
#endif
|
|
var slab_translucent_base_ibl: vec3f=vec3f(0.0f,0.0f,0.0f);
|
|
#ifdef REFRACTED_ENVIRONMENT
|
|
#ifdef ANISOTROPIC_BASE
|
|
var forwardScatteredEnvironmentLight: vec3f=sampleRadianceAnisotropic(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,baseGeoInfo
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
,viewDirectionW
|
|
#else
|
|
,normalW
|
|
#endif
|
|
,viewDirectionW
|
|
,fragmentInputs.vPositionW
|
|
,noise
|
|
,true
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
,1.05f
|
|
#else
|
|
,specular_ior
|
|
#endif
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#else
|
|
var forwardScatteredEnvironmentLight: vec3f=vec3f(0.,0.,0.);
|
|
#ifdef DISPERSION
|
|
for (var i: i32=0; i<3; i++) {var iblRefractionCoords: vec3f=refractedViewVectors[i];
|
|
#else
|
|
var iblRefractionCoords: vec3f=refractedViewVector;
|
|
#endif
|
|
#ifdef REFRACTED_ENVIRONMENT_OPPOSITEZ
|
|
iblRefractionCoords.z*=-1.0f;
|
|
#endif
|
|
#ifdef REFRACTED_ENVIRONMENT_LOCAL_CUBE
|
|
iblRefractionCoords=parallaxCorrectNormal(fragmentInputs.vPositionW,refractedViewVector,uniforms.refractionSize,uniforms.refractionPosition);
|
|
#endif
|
|
iblRefractionCoords=(uniforms.reflectionMatrix*vec4f(iblRefractionCoords,0.0f)).xyz;
|
|
#ifdef DISPERSION
|
|
forwardScatteredEnvironmentLight[i]=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,baseGeoInfo
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,iblRefractionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
)[i];
|
|
#else
|
|
forwardScatteredEnvironmentLight=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
|
|
,baseGeoInfo
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,iblRefractionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#endif
|
|
#ifdef DISPERSION
|
|
}
|
|
#endif
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
forwardScatteredEnvironmentLight=mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight.rgb,0.2*transmission_roughness_alpha);
|
|
#else
|
|
forwardScatteredEnvironmentLight=max(slab_translucent_background.rgb,mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight,transmission_roughness_alpha));
|
|
#endif
|
|
#endif
|
|
#ifdef SCATTERING
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
var scatterVector: vec3f=normalW;
|
|
#else
|
|
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
|
|
var scatterVector: vec3f=mix(uniforms.vReflectionDominantDirection,normalW,max3(iso_scatter_density));
|
|
#else
|
|
var scatterVector: vec3f=normalW;
|
|
#endif
|
|
scatterVector=mix(viewDirectionW,scatterVector,back_to_iso_scattering_blend);
|
|
#endif
|
|
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(GEOMETRY_THIN_WALLED)
|
|
var scatteredEnvironmentLight: vec3f=scattered_light_from_irradiance_texture;
|
|
#else
|
|
var scatteredEnvironmentLight: vec3f=sampleIrradiance(
|
|
scatterVector
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,uniforms.reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
,irradianceSamplerSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,uniforms.vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
#endif
|
|
,uniforms.vReflectionInfos
|
|
,viewDirectionW
|
|
#if defined(GEOMETRY_THIN_WALLED)
|
|
,base_diffuse_roughness
|
|
,subsurface_color.rgb
|
|
#else
|
|
,1.0f
|
|
,volumeParams.multi_scatter_color
|
|
#endif
|
|
);
|
|
#endif
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
let forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*transmission_tint*volumeParams.multi_scatter_color;let back_scattered_light: vec3f=scatteredEnvironmentLight*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(back_scattered_light,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);
|
|
#else
|
|
let forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*volume_absorption;let back_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*backscatter_color,iso_scatter_density);let iso_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*volumeParams.multi_scatter_color,iso_scatter_density);slab_translucent_base_ibl=mix(back_scattered_light,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
|
|
#endif
|
|
#else
|
|
slab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*volume_absorption;
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
|
|
slab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;let material_dielectric_base_ibl: vec3f=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3f(1.0f));
|
|
#ifdef FUZZ
|
|
slab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);
|
|
#else
|
|
material_surface_ibl=material_coated_base_ibl;
|
|
#endif
|
|
#elif defined(REFRACTED_BACKGROUND)
|
|
let black=vec3f(0.0f);var slab_translucent_base_ibl: vec3f=vec3f(0.0f);
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
#ifdef SCATTERING
|
|
let forward_scattered_light: vec3f=slab_translucent_background.rgb*transmission_tint*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(black,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);
|
|
#else
|
|
slab_translucent_base_ibl=slab_translucent_background.rgb*transmission_tint;
|
|
#endif
|
|
#else
|
|
#ifdef SCATTERING
|
|
let forward_scattered_light: vec3f=slab_translucent_background.rgb*volume_absorption;let iso_scattered_light: vec3f=(1.0f-iso_scatter_density)*forward_scattered_light;slab_translucent_base_ibl=mix(black,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
|
|
#else
|
|
slab_translucent_base_ibl=slab_translucent_background.rgb*volume_absorption*transmission_tint;
|
|
#endif
|
|
#endif
|
|
let material_dielectric_base_ibl: vec3f=mix(black,slab_translucent_base_ibl.rgb,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(baseGeoInfo.NdotV);let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,black,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,black,coatIblFresnel,coatAbsorption,vec3f(1.0f));material_surface_ibl=material_coated_base_ibl;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[Q7]||(x.IncludesShadersStoreWGSL[Q7]=t_e)});var J7,i_e,e9=I(()=>{k();J7="openpbrDirectLightingInit",i_e=`#ifdef LIGHT{X}
|
|
var preInfo{X}: preLightingInfo;var preInfoCoat{X}: preLightingInfo;let lightColor{X}: vec4f=light{X}.vLightDiffuse;var shadow{X}: f32=1.0f;
|
|
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
#else
|
|
#define CUSTOM_LIGHT{X}_COLOR
|
|
#ifdef SPOTLIGHT{X}
|
|
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,fragmentInputs.vPositionW);
|
|
#elif defined(POINTLIGHT{X})
|
|
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,fragmentInputs.vPositionW);
|
|
#elif defined(HEMILIGHT{X})
|
|
preInfo{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
|
|
#elif defined(DIRLIGHT{X})
|
|
preInfo{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
preInfo{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,specular_roughness);preInfoCoat{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,coatNormalW,fragmentInputs.vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,coat_roughness);
|
|
#endif
|
|
preInfo{X}.NdotV=baseGeoInfo.NdotV;preInfoCoat{X}.NdotV=coatGeoInfo.NdotV;
|
|
#ifdef SPOTLIGHT{X}
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
|
|
#endif
|
|
#else
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#endif
|
|
#elif defined(POINTLIGHT{X})
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
|
|
#else
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#endif
|
|
#else
|
|
preInfo{X}.attenuation=1.0f;
|
|
#endif
|
|
preInfoCoat{X}.attenuation=preInfo{X}.attenuation;
|
|
#if defined(HEMILIGHT{X})
|
|
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
|
|
#else
|
|
preInfo{X}.roughness=adjustRoughnessFromLightProperties(specular_roughness,light{X}.vLightSpecular.a,preInfo{X}.lightDistance);preInfoCoat{X}.roughness=adjustRoughnessFromLightProperties(coat_roughness,light{X}.vLightSpecular.a,preInfoCoat{X}.lightDistance);
|
|
#endif
|
|
preInfo{X}.diffuseRoughness=base_diffuse_roughness;preInfo{X}.surfaceAlbedo=base_color.rgb;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[J7]||(x.IncludesShadersStoreWGSL[J7]=i_e)});var t9,r_e,i9=I(()=>{k();t9="openpbrDirectLighting",r_e=`#ifdef LIGHT{X}
|
|
{var slab_diffuse: vec3f=vec3f(0.f,0.f,0.f);var slab_translucent: vec3f=vec3f(0.f,0.f,0.f);var slab_glossy: vec3f=vec3f(0.f,0.f,0.f);var specularFresnel: f32=0.0f;var specularColoredFresnel: vec3f=vec3f(0.f,0.f,0.f);var slab_metal: vec3f=vec3f(0.f,0.f,0.f);var slab_coat: vec3f=vec3f(0.f,0.f,0.f);var coatFresnel: f32=0.0f;var slab_fuzz: vec3f=vec3f(0.f,0.f,0.f);var fuzzFresnel: f32=0.0f;
|
|
#ifdef HEMILIGHT{X}
|
|
slab_diffuse=computeHemisphericDiffuseLighting(preInfo{X},lightColor{X}.rgb,light{X}.vLightGround);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_diffuse=computeAreaDiffuseLighting(preInfo{X},lightColor{X}.rgb);
|
|
#else
|
|
slab_diffuse=computeDiffuseLighting(preInfo{X},lightColor{X}.rgb);
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
slab_diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},textureProjectionMatrix{X},fragmentInputs.vPositionW);
|
|
#endif
|
|
#ifdef FUZZ
|
|
let fuzzNdotH: f32=max(dot(fuzzNormalW,preInfo{X}.H),0.0f);let fuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzNdotH,sqrt(fuzz_roughness));
|
|
#endif
|
|
#ifdef THIN_FILM
|
|
let thin_film_desaturation_scale: f32=(thin_film_ior-1.0f)*sqrt(thin_film_thickness*0.001f);
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_glossy=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
|
|
#else
|
|
{
|
|
#ifdef ANISOTROPIC_BASE
|
|
slab_glossy=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,
|
|
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
|
|
0.0f,lightColor{X}.rgb);
|
|
#else
|
|
slab_glossy=computeSpecularLighting(preInfo{X},normalW,vec3(1.0),vec3(1.0),specular_roughness,lightColor{X}.rgb);
|
|
#endif
|
|
specularFresnel=fresnelSchlickGGX(preInfo{X}.VdotH,baseDielectricReflectance.F0,baseDielectricReflectance.F90);specularColoredFresnel=specularFresnel*specular_color;
|
|
#ifdef THIN_FILM
|
|
var thinFilmDielectricFresnel: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,preInfo{X}.VdotH,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricFresnel=mix(thinFilmDielectricFresnel,vec3f(dot(thinFilmDielectricFresnel,vec3f(0.3333f))),thin_film_desaturation_scale);specularColoredFresnel=mix(specularColoredFresnel,thinFilmDielectricFresnel*specular_color,thin_film_weight*thin_film_ior_scale);
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifdef REFRACTED_LIGHTS
|
|
var forwardScatteredLight: vec3f=vec3f(0.0f);
|
|
#if AREALIGHT{X}
|
|
#else
|
|
{var preInfoTrans=preInfo{X};
|
|
#ifdef SCATTERING
|
|
preInfoTrans.roughness=sqrt(sqrt(max(transmission_roughness_alpha,0.05f)));
|
|
#else
|
|
preInfoTrans.roughness=transmission_roughness;
|
|
#endif
|
|
if (preInfoTrans.NdotLUnclamped<=0.0) {specularFresnel=0.0;specularColoredFresnel=specularFresnel*specular_color;}
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
let refractNormalW: vec3f=viewDirectionW;
|
|
#else
|
|
let refractNormalW: vec3f=normalW;
|
|
#endif
|
|
preInfoTrans.NdotL=0.5f*max(dot(-refractNormalW,preInfoTrans.L),0.0f)+0.5f;
|
|
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
|
|
var dispersion_iors_local: vec3f=dispersion_iors;let diff: f32=min(dispersion_iors_local[2]-dispersion_iors_local[0],max(dispersion_iors_local[0]-1.0f,1.0f));dispersion_iors_local[2]+=diff;dispersion_iors_local[0]-=diff;for (var i: i32=0; i<3; i++) {let eta: f32=1.0f/dispersion_iors_local[i];
|
|
#elif defined(GEOMETRY_THIN_WALLED)
|
|
let eta: f32=1.0f;
|
|
#else
|
|
let eta: f32=1.0f/specular_ior;
|
|
#endif
|
|
preInfoTrans.H=preInfoTrans.L+min(eta,0.95f)*viewDirectionW;let len2: f32=dot(preInfoTrans.H,preInfoTrans.H);if (len2<1e-6f) {preInfoTrans.H=preInfoTrans.L;} else {preInfoTrans.H=preInfoTrans.H*inverseSqrt(len2);}
|
|
#ifdef ANISOTROPIC_BASE
|
|
preInfoTrans.H=-preInfoTrans.H;
|
|
#endif
|
|
preInfoTrans.VdotH=dot(viewDirectionW,preInfoTrans.H);
|
|
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
|
|
forwardScatteredLight[i]+=
|
|
#else
|
|
forwardScatteredLight+=
|
|
#endif
|
|
#if defined(ANISOTROPIC_BASE)
|
|
computeAnisotropicSpecularLighting(preInfoTrans,viewDirectionW,refractNormalW,
|
|
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
|
|
transmission_roughness_alpha,lightColor{X}.rgb
|
|
#else
|
|
computeSpecularLighting(preInfoTrans,-refractNormalW,vec3f(1.0f),vec3f(1.0f),transmission_roughness_alpha,lightColor{X}.rgb
|
|
#endif
|
|
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
|
|
)[i];}
|
|
#else
|
|
);
|
|
#endif
|
|
#if !defined(GEOMETRY_THIN_WALLED)
|
|
forwardScatteredLight=mix(forwardScatteredLight,0.25f*preInfoTrans.attenuation*lightColor{X}.rgb,clamp(1.0f-pow(baseGeoInfo.NdotV,transmission_roughness_alpha),0.0f,1.0f));
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
forwardScatteredLight=mix(vec3f(0.0f),forwardScatteredLight.rgb,0.2*transmission_roughness_alpha);
|
|
#else
|
|
forwardScatteredLight=max(vec3f(0.0f),mix(vec3f(0.0f),forwardScatteredLight,transmission_roughness_alpha));
|
|
#endif
|
|
#endif
|
|
#ifdef SCATTERING
|
|
#if !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
|
|
preInfoTrans.roughness=1.0f;let diffused_forward_scattered_light: vec3f=computeSpecularLighting(preInfoTrans,normalW,vec3f(1.0f),vec3f(1.0f),1.0f,lightColor{X}.rgb)*volume_absorption;
|
|
#endif
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
let forward_scattered_light: vec3f=forwardScatteredLight*transmission_tint*volumeParams.multi_scatter_color;let back_scattered_light: vec3f=slab_diffuse*volumeParams.multi_scatter_color;slab_translucent=mix(back_scattered_light,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);
|
|
#else
|
|
let back_scattered_normal: vec3f=normalize(normalW+viewDirectionW);preInfoTrans.NdotL=max(dot(back_scattered_normal,preInfoTrans.L),0.0f);preInfoTrans.NdotV=dot(back_scattered_normal,viewDirectionW);preInfoTrans.H=normalize(viewDirectionW+preInfoTrans.L);preInfoTrans.VdotH=clamp(dot(viewDirectionW,preInfoTrans.H),0.0f,1.0f);preInfoTrans.roughness=0.2f;let back_scattered_light: vec3f=computeSpecularLighting(preInfoTrans,viewDirectionW,vec3f(1.0f),vec3f(0.08f),0.0f,lightColor{X}.rgb);let forward_scattered_light: vec3f=(forwardScatteredLight*volume_absorption);let iso_scattered_light: vec3f=slab_diffuse;let back_scattering: vec3f=mix(forward_scattered_light,forward_scattered_light+back_scattered_light*backscatter_color,iso_scatter_density);
|
|
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
|
|
let iso_scattering: vec3f=mix(forward_scattered_light,scattered_light_from_irradiance_texture*volumeParams.multi_scatter_color,iso_scatter_density);
|
|
#else
|
|
let iso_scattering: vec3f=mix(forward_scattered_light,(diffused_forward_scattered_light+iso_scattered_light)*volumeParams.multi_scatter_color,iso_scatter_density);
|
|
#endif
|
|
slab_translucent=mix(back_scattering,iso_scattering,back_to_iso_scattering_blend);slab_translucent=mix(slab_translucent,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
|
|
#endif
|
|
#else
|
|
slab_translucent=forwardScatteredLight*transmission_tint*volume_absorption;
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_metal=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
|
|
#else
|
|
{
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
var coloredFresnel: vec3f=getF82Specular(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90,specular_roughness);
|
|
#else
|
|
var coloredFresnel: vec3f=fresnelSchlickGGX(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);
|
|
#endif
|
|
#ifdef THIN_FILM
|
|
let thinFilmConductorAngle: f32=max(preInfo{X}.VdotH,specular_roughness);var thinFilmConductorFresnel: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thinFilmConductorAngle,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorFresnel=mix(thinFilmConductorFresnel,vec3f(dot(thinFilmConductorFresnel,vec3f(0.3333f))),thin_film_desaturation_scale);coloredFresnel=mix(coloredFresnel,specular_weight*thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
|
|
#endif
|
|
#ifdef ANISOTROPIC_BASE
|
|
slab_metal=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,0.0,lightColor{X}.rgb);
|
|
#else
|
|
slab_metal=computeSpecularLighting(preInfo{X},normalW,vec3f(baseConductorReflectance.coloredF0),coloredFresnel,specular_roughness,lightColor{X}.rgb);
|
|
#endif
|
|
}
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_coat=computeAreaSpecularLighting(preInfoCoat{X},light{X}.vLightSpecular.rgb,coatReflectance.F0,coatReflectance.F90);
|
|
#else
|
|
{
|
|
#ifdef ANISOTROPIC_COAT
|
|
slab_coat=computeAnisotropicSpecularLighting(preInfoCoat{X},viewDirectionW,coatNormalW,
|
|
coatGeoInfo.anisotropicTangent,coatGeoInfo.anisotropicBitangent,coatGeoInfo.anisotropy,0.0,
|
|
lightColor{X}.rgb);
|
|
#else
|
|
slab_coat=computeSpecularLighting(preInfoCoat{X},coatNormalW,vec3f(coatReflectance.F0),vec3f(1.0f),coat_roughness,lightColor{X}.rgb);
|
|
#endif
|
|
let NdotH: f32=saturateEps(dot(coatNormalW,preInfoCoat{X}.H));coatFresnel=fresnelSchlickGGX(NdotH,coatReflectance.F0,coatReflectance.F90);}
|
|
#endif
|
|
var coatAbsorption=vec3f(1.0f);if (coat_weight>0.0) {let cosTheta_view: f32=max(preInfoCoat{X}.NdotV,0.001f);let cosTheta_light: f32=max(preInfoCoat{X}.NdotL,0.001f);let fresnel_view: f32=coatReflectance.F0+(1.0f-coatReflectance.F0)*pow(1.0f-cosTheta_view,5.0);let fresnel_light: f32=coatReflectance.F0+(1.0f-coatReflectance.F0)*pow(1.0f-cosTheta_light,5.0);let averageReflectance: f32=(fresnel_view+fresnel_light)*0.5;var darkened_transmission: f32=(1.0f-averageReflectance)/(1.0f+averageReflectance);darkened_transmission=mix(1.0f,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let colored_transmission: vec3f=pow(coat_color,vec3f(coatPathLength));coatAbsorption=mix(vec3f(1.0f),colored_transmission*vec3f(darkened_transmission),coat_weight);}
|
|
#ifdef FUZZ
|
|
fuzzFresnel=fuzzBrdf.z;let fuzzNormalW=mix(normalW,coatNormalW,coat_weight);let fuzzNdotV: f32=max(dot(fuzzNormalW,viewDirectionW.xyz),0.0f);let fuzzNdotL: f32=max(dot(fuzzNormalW,preInfo{X}.L),0.0);slab_fuzz=lightColor{X}.rgb*preInfo{X}.attenuation*evalFuzz(preInfo{X}.L,fuzzNdotL,fuzzNdotV,fuzzTangent,fuzzBitangent,fuzzBrdf);
|
|
#else
|
|
let fuzz_color=vec3f(0.0);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE
|
|
total_direct_diffuse+=slab_diffuse;
|
|
#endif
|
|
let material_dielectric_base: vec3f=mix(slab_diffuse*base_color.rgb,slab_translucent,surface_translucency_weight);let material_dielectric_gloss: vec3f=material_dielectric_base*(1.0f-specularFresnel)+slab_glossy*specularColoredFresnel;let material_base_substrate: vec3f=mix(material_dielectric_gloss,slab_metal,base_metalness);let material_coated_base: vec3f=layer(material_base_substrate,slab_coat,coatFresnel,coatAbsorption,vec3f(1.0f));material_surface_direct+=layer(material_coated_base,slab_fuzz,fuzzFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[t9]||(x.IncludesShadersStoreWGSL[t9]=r_e)});var r9,n_e,GN=I(()=>{k();r9="pbrBlockImageProcessing",n_e=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
|
|
#if !defined(SKIPFINALCOLORCLAMP)
|
|
finalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);
|
|
#endif
|
|
#else
|
|
finalColor=applyImageProcessing(finalColor);
|
|
#endif
|
|
finalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);
|
|
#ifdef PREMULTIPLYALPHA
|
|
finalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[r9]||(x.IncludesShadersStoreWGSL[r9]=n_e)});var n9,s_e,s9=I(()=>{k();n9="openpbrBlockPrePass",s_e=`#if SCENE_MRT_COUNT>0
|
|
var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
|
|
#ifdef PREPASS_POSITION
|
|
fragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_VELOCITY
|
|
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
|
|
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
|
|
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO
|
|
fragData[PREPASS_ALBEDO_INDEX]=vec4f(surfaceAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
var sqAlbedo : vec3f=sqrt(surfaceAlbedo);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE
|
|
var irradiance : vec3f=total_direct_diffuse;
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
irradiance+=slab_diffuse_ibl;
|
|
#endif
|
|
#endif
|
|
#ifdef SCATTERING
|
|
let scatter_mask: f32=min(subsurface_weight+transmission_weight,1.0);
|
|
#else
|
|
let scatter_mask: f32=0.0;
|
|
#endif
|
|
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(irradiance,writeGeometryInfo*scatter_mask);
|
|
#elif defined(PREPASS_COLOR)
|
|
fragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb,finalColor.a);
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
fragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4f(fragmentInputs.vNormViewDepth,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMAL
|
|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
|
|
#else
|
|
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_WORLD_NORMAL
|
|
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_REFLECTIVITY
|
|
#ifndef UNLIT
|
|
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;
|
|
#else
|
|
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(0.0,0.0,0.0,1.0)*writeGeometryInfo;
|
|
#endif
|
|
#endif
|
|
#if SCENE_MRT_COUNT>0
|
|
fragmentOutputs.fragData0=fragData[0];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>1
|
|
fragmentOutputs.fragData1=fragData[1];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>2
|
|
fragmentOutputs.fragData2=fragData[2];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>3
|
|
fragmentOutputs.fragData3=fragData[3];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>4
|
|
fragmentOutputs.fragData4=fragData[4];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>5
|
|
fragmentOutputs.fragData5=fragData[5];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>6
|
|
fragmentOutputs.fragData6=fragData[6];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>7
|
|
fragmentOutputs.fragData7=fragData[7];
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[n9]||(x.IncludesShadersStoreWGSL[n9]=s_e)});var a9,a_e,kN=I(()=>{k();a9="pbrDebug",a_e=`#if DEBUGMODE>0
|
|
if (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;
|
|
#if DEBUGMODE==1
|
|
color=fragmentInputs.vPositionW.rgb;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==2 && defined(NORMAL)
|
|
color=fragmentInputs.vNormalW.rgb;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
|
|
color=TBN[0];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
|
|
color=TBN[1];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==5
|
|
color=normalW;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==6 && defined(MAINUV1)
|
|
color= vec3f(input.vMainUV1,0.0);
|
|
#elif DEBUGMODE==7 && defined(MAINUV2)
|
|
color= vec3f(input.vMainUV2,0.0);
|
|
#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
color=clearcoatOut.TBNClearCoat[0];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
color=clearcoatOut.TBNClearCoat[1];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==10 && defined(CLEARCOAT)
|
|
color=clearcoatOut.clearCoatNormalW;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==11 && defined(ANISOTROPIC)
|
|
color=anisotropicOut.anisotropicNormal;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==12 && defined(ANISOTROPIC)
|
|
color=anisotropicOut.anisotropicTangent;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==13 && defined(ANISOTROPIC)
|
|
color=anisotropicOut.anisotropicBitangent;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==20 && defined(ALBEDO)
|
|
color=albedoTexture.rgb;
|
|
#ifndef GAMMAALBEDO
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==21 && defined(AMBIENT)
|
|
color=aoOut.ambientOcclusionColorMap.rgb;
|
|
#elif DEBUGMODE==22 && defined(OPACITY)
|
|
color=opacityMap.rgb;
|
|
#elif DEBUGMODE==23 && defined(EMISSIVE)
|
|
color=emissiveColorTex.rgb;
|
|
#ifndef GAMMAEMISSIVE
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==24 && defined(LIGHTMAP)
|
|
color=lightmapColor;
|
|
#ifndef GAMMALIGHTMAP
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
|
|
color=reflectivityOut.surfaceMetallicColorMap.rgb;
|
|
#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
|
|
color=reflectivityOut.surfaceReflectivityColorMap.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
|
|
color= vec3f(clearcoatOut.clearCoatMapData.rg,0.0);
|
|
#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
color=clearcoatOut.clearCoatTintMapData.rgb;
|
|
#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
|
|
color=sheenOut.sheenMapData.rgb;
|
|
#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
|
|
color=anisotropicOut.anisotropyMapData.rgb;
|
|
#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
|
|
color=subSurfaceOut.thicknessMap.rgb;
|
|
#elif DEBUGMODE==32 && defined(BUMP)
|
|
color=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).rgb;
|
|
#elif DEBUGMODE==40 && defined(SS_REFRACTION)
|
|
color=subSurfaceOut.environmentRefraction.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==41 && defined(REFLECTION)
|
|
color=reflectionOut.environmentRadiance.rgb;
|
|
#ifndef GAMMAREFLECTION
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
|
|
color=clearcoatOut.environmentClearCoatRadiance.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==50
|
|
color=diffuseBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==51 && defined(SPECULARTERM)
|
|
color=specularBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==52 && defined(CLEARCOAT)
|
|
color=clearCoatBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==53 && defined(SHEEN)
|
|
color=sheenBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==54 && defined(REFLECTION)
|
|
color=reflectionOut.environmentIrradiance.rgb;
|
|
#ifndef GAMMAREFLECTION
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==60
|
|
color=surfaceAlbedo.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==61
|
|
color=clearcoatOut.specularEnvironmentR0;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
|
|
color= vec3f(reflectivityOut.metallic);
|
|
#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
|
|
color=reflectivityOut.metallicF0;
|
|
#elif DEBUGMODE==63
|
|
color= vec3f(roughness);
|
|
#elif DEBUGMODE==64
|
|
color= vec3f(alphaG);
|
|
#elif DEBUGMODE==65
|
|
color= vec3f(NdotV);
|
|
#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
|
|
color=clearcoatOut.clearCoatColor;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==67 && defined(CLEARCOAT)
|
|
color= vec3f(clearcoatOut.clearCoatRoughness);
|
|
#elif DEBUGMODE==68 && defined(CLEARCOAT)
|
|
color= vec3f(clearcoatOut.clearCoatNdotV);
|
|
#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
|
|
color=subSurfaceOut.transmittance;
|
|
#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
|
|
color=subSurfaceOut.refractionTransmittance;
|
|
#elif DEBUGMODE==72
|
|
color= vec3f(microSurface);
|
|
#elif DEBUGMODE==73
|
|
color=uniforms.vAlbedoColor.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
|
|
color=uniforms.vReflectivityColor.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==75
|
|
color=uniforms.vEmissiveColor;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
|
|
color= vec3f(seo);
|
|
#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
color= vec3f(eho);
|
|
#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
color= vec3f(energyConservationFactor);
|
|
#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
color=baseSpecularEnvironmentReflectance;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
color=clearcoatOut.clearCoatEnvironmentReflectance;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
|
|
color=sheenOut.sheenEnvironmentReflectance;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==86 && defined(ALPHABLEND)
|
|
color= vec3f(luminanceOverAlpha);
|
|
#elif DEBUGMODE==87
|
|
color= vec3f(alpha);
|
|
#elif DEBUGMODE==88 && defined(ALBEDO)
|
|
color= vec3f(albedoTexture.a);
|
|
#elif DEBUGMODE==89
|
|
color=aoOut.ambientOcclusionColor;
|
|
#else
|
|
var stripeWidth: f32=30.;var stripePos: f32=abs(floor(input.position.x/stripeWidth));var whichColor: f32=((stripePos)%(2.));var color1: vec3f= vec3f(.6,.2,.2);var color2: vec3f= vec3f(.3,.1,.1);color=mix(color1,color2,whichColor);
|
|
#endif
|
|
color*=uniforms.vDebugMode.y;
|
|
#ifdef DEBUGMODE_NORMALIZE
|
|
color=normalize(color)*0.5+0.5;
|
|
#endif
|
|
#ifdef DEBUGMODE_GAMMA
|
|
color=toGammaSpaceVec3(color);
|
|
#endif
|
|
fragmentOutputs.color=vec4f(color,1.0);
|
|
#ifdef PREPASS
|
|
fragmentOutputs.fragData0=toLinearSpaceVec3(color);
|
|
fragmentOutputs.fragData1=vec4f(0.,0.,0.,0.);
|
|
#endif
|
|
#ifdef DEBUGMODE_FORCERETURN
|
|
return fragmentOutputs;
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[a9]||(x.IncludesShadersStoreWGSL[a9]=a_e)});var l9={};Fe(l9,{openpbrPixelShaderWGSL:()=>o_e});var WN,o9,o_e,c9=I(()=>{k();VR();GR();yN();PN();kR();p7();HR();Cc();Oh();vv();Ha();DN();LN();ON();zR();WR();Gp();NN();wN();kp();FN();UN();$b();b7();I7();Dv();TN();C7();D7();AN();xN();O7();Pc();VN();F7();U7();G7();bN();RN();W7();z7();Y7();j7();jR();q7();$7();e9();i9();ZR();Ev();GN();s9();qR();kN();WN="openpbrPixelShader",o9=`#define OPENPBR_FRAGMENT_SHADER
|
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
#include<oitDeclaration>
|
|
#ifndef FROMLINEARSPACE
|
|
#define FROMLINEARSPACE
|
|
#endif
|
|
#include<openpbrUboDeclaration>
|
|
#include<pbrFragmentExtraDeclaration>
|
|
#include<lightUboDeclaration>[0..maxSimultaneousLights]
|
|
#include<openpbrFragmentSamplersDeclaration>
|
|
#include<imageProcessingDeclaration>
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<logDepthDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#include<helperFunctions>
|
|
#include<subSurfaceScatteringFunctions>
|
|
#include<importanceSampling>
|
|
#include<pbrHelperFunctions>
|
|
#include<imageProcessingFunctions>
|
|
#include<shadowsFragmentFunctions>
|
|
#include<harmonicsFunctions>
|
|
#include<pbrDirectLightingSetupFunctions>
|
|
#include<pbrDirectLightingFalloffFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<hdrFilteringFunctions>
|
|
#include<pbrDirectLightingFunctions>
|
|
#include<pbrIBLFunctions>
|
|
#include<openpbrNormalMapFragmentMainFunctions>
|
|
#include<openpbrNormalMapFragmentFunctions>
|
|
#ifdef REFLECTION
|
|
#include<reflectionFunction>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
#include<openpbrDielectricReflectance>
|
|
#include<openpbrConductorReflectance>
|
|
#include<openpbrAmbientOcclusionFunctions>
|
|
#include<openpbrGeometryInfo>
|
|
#include<openpbrIblFunctions>
|
|
#include<openpbrVolumeFunctions>
|
|
fn layer(slab_bottom: vec3f,slab_top: vec3f,lerp_factor: f32,bottom_multiplier: vec3f,top_multiplier: vec3f)->vec3f {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#ifdef PREPASS_IRRADIANCE
|
|
var total_direct_diffuse: vec3f=vec3f(0.0f);
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
#include<pbrBlockNormalGeometric>
|
|
var coatNormalW: vec3f=normalW;
|
|
#include<openpbrNormalMapFragment>
|
|
#include<openpbrBlockNormalFinal>
|
|
#include<openpbrBaseLayerData>
|
|
#include<openpbrTransmissionLayerData>
|
|
#include<openpbrSubsurfaceLayerData>
|
|
#include<openpbrCoatLayerData>
|
|
#include<openpbrThinFilmLayerData>
|
|
#include<openpbrFuzzLayerData>
|
|
#include<openpbrAmbientOcclusionData>
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
|
|
#include<depthPrePass>
|
|
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
#ifdef ANISOTROPIC_COAT
|
|
let coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(
|
|
coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
|
|
,vec3f(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN
|
|
);
|
|
#else
|
|
let coatGeoInfo: geometryInfoOutParams=geometryInfo(
|
|
coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
|
|
);
|
|
#endif
|
|
specular_roughness=mix(specular_roughness,pow(min(1.0f,pow(specular_roughness,4.0f)+2.0f*pow(coat_roughness,4.0f)),0.25f),coat_weight);
|
|
#ifdef ANISOTROPIC_BASE
|
|
let baseGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(
|
|
normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
|
|
,vec3f(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN
|
|
);
|
|
#else
|
|
let baseGeoInfo: geometryInfoOutParams=geometryInfo(
|
|
normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
|
|
);
|
|
#endif
|
|
#ifdef FUZZ
|
|
let fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));var fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);let fuzzBitangent=cross(fuzzNormalW,fuzzTangent);let fuzzGeoInfo: geometryInfoOutParams=geometryInfo(
|
|
fuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW
|
|
);
|
|
#endif
|
|
let coatReflectance: ReflectanceParams=dielectricReflectance(
|
|
coat_ior
|
|
,1.0f
|
|
,vec3f(1.0f)
|
|
,coat_weight
|
|
);
|
|
#ifdef THIN_FILM
|
|
let thin_film_outside_ior: f32=mix(1.0f,coat_ior,coat_weight);
|
|
#endif
|
|
let baseDielectricReflectance: ReflectanceParams=dielectricReflectance(
|
|
specular_ior
|
|
,mix(1.0f,coat_ior,coat_weight)
|
|
,specular_color
|
|
,specular_weight
|
|
);let baseConductorReflectance: ReflectanceParams=conductorReflectance(base_color,specular_color,specular_weight);var volume_absorption: vec3f=vec3f(1.0f);var transmission_tint: vec3f=vec3f(1.0f);var surface_translucency_weight: f32=0.0f;
|
|
#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)
|
|
#if defined(GEOMETRY_THIN_WALLED)
|
|
let refractedViewVector: vec3f=-viewDirectionW;
|
|
#else
|
|
#ifdef DISPERSION
|
|
var refractedViewVectors: array<vec3f,3>;let iorDispersionSpread: f32=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0f);let dispersion_iors: vec3f=vec3f(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (var i: i32=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }
|
|
#else
|
|
let refractedViewVector: vec3f=double_refract(-viewDirectionW,normalW,specular_ior);
|
|
#endif
|
|
#endif
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
var transmission_roughness: f32=specular_roughness;
|
|
#else
|
|
var transmission_roughness: f32=specular_roughness*clamp(4.0f*(specular_ior-1.0f),0.001f,1.0f);
|
|
#endif
|
|
#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))
|
|
var volumeParams: OpenPBRHomogeneousVolume;{
|
|
#if defined(TRANSMISSION_SLAB)
|
|
let transmissionVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRTransmissionVolume(
|
|
transmission_color.rgb,
|
|
transmission_depth,
|
|
transmission_scatter.rgb,
|
|
transmission_scatter_anisotropy
|
|
);
|
|
#endif
|
|
#if defined(SUBSURFACE_SLAB)
|
|
let subsurfaceVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRSubsurfaceVolume(
|
|
subsurface_color.rgb,
|
|
subsurface_radius,
|
|
subsurface_radius_scale.rgb,
|
|
subsurface_scatter_anisotropy
|
|
);
|
|
#endif
|
|
#if !defined(TRANSMISSION_SLAB)
|
|
volumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;
|
|
#elif !defined(SUBSURFACE_SLAB)
|
|
volumeParams=transmissionVolumeParams;
|
|
#ifdef TRANSMISSION_SLAB_VOLUME
|
|
volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);
|
|
#endif
|
|
surface_translucency_weight=transmission_weight;
|
|
#else
|
|
let subsurface_fraction_of_dielectric: f32=(1.0f-transmission_weight)*subsurface_weight;let subsurface_and_transmission_fraction_of_dielectric: f32=subsurface_fraction_of_dielectric+transmission_weight;let reciprocal_of_subsurface_and_transmission_fraction_of_dielectric: f32 =
|
|
1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);let trans_weight: f32=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;let subsurf_weight: f32=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEpsVec3(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;
|
|
#endif
|
|
}
|
|
volume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);var backscatter_color: vec3f=vec3f(1.0f);{let reduced_scatter: vec3f=volumeParams.scatter_coeff*vec3f(1.0f-volumeParams.anisotropy);let reduced_albedo: vec3f=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);let sqrt_term: vec3f=max(sqrt(vec3f(1.0f)-reduced_albedo),vec3f(0.0001f));backscatter_color=(vec3f(1.0f)-sqrt_term)/(vec3f(1.0f)+sqrt_term);}
|
|
#elif defined(TRANSMISSION_SLAB)
|
|
surface_translucency_weight=transmission_weight;
|
|
#endif
|
|
#ifdef SCATTERING
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
var iso_scatter_density: vec3f=vec3f(1.0f);
|
|
#else
|
|
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
|
|
let mfp: vec3f=vec3f(100.0f)/volumeParams.extinction_coeff;var scattered_light_from_irradiance_texture: vec3f=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,uniforms.renderTargetSize,mfp,scene.projection,scene.inverseProjection,SSS_SAMPLE_COUNT,noise.xy);var numLights=f32(LIGHTCOUNT);
|
|
#ifdef REFLECTION
|
|
numLights+=1.0f;
|
|
#endif
|
|
scattered_light_from_irradiance_texture/=vec3f(numLights);
|
|
#else
|
|
let scattered_light_from_irradiance_texture: vec3f=vec3f(0.0f);
|
|
#endif
|
|
let back_to_iso_scattering_blend: f32=min(1.0f+volumeParams.anisotropy,1.0f);let iso_to_forward_scattering_blend: f32=max(volumeParams.anisotropy,0.0f);let iso_scatter_transmittance: vec3f=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3f(0.2f));var iso_scatter_density: vec3f=clamp(vec3f(1.0f)-iso_scatter_transmittance,vec3f(0.0f),vec3f(1.0f));transmission_roughness=min(transmission_roughness+pow((1.0f-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0f),1.0f);
|
|
#endif
|
|
volumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));
|
|
#endif
|
|
#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))
|
|
transmission_tint*=transmission_color.rgb;
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
var sin2: f32=1.0f-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);let cos_t: f32=sqrt(1.0f-sin2);let pathLength: f32=1.0f/cos_t;transmission_tint=pow(transmission_tint,vec3f(pathLength));
|
|
#else
|
|
transmission_tint*=transmission_color.rgb;
|
|
#endif
|
|
#endif
|
|
#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)
|
|
let unweighted_translucency: f32=mix(subsurface_weight,1.0f,transmission_weight);transmission_tint=mix(vec3f(1.0f),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0f,transmission_roughness,transmission_weight/unweighted_translucency);
|
|
#endif
|
|
let transmission_roughness_alpha: f32=transmission_roughness*transmission_roughness;
|
|
#endif
|
|
#include<openpbrBackgroundTransmission>
|
|
var material_surface_ibl: vec3f=vec3f(0.f,0.f,0.f);
|
|
#include<openpbrEnvironmentLighting>
|
|
var material_surface_direct: vec3f=vec3f(0.f,0.f,0.f);
|
|
#if defined(LIGHT0)
|
|
var aggShadow: f32=0.f;
|
|
#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]
|
|
#include<openpbrDirectLighting>[0..maxSimultaneousLights]
|
|
#endif
|
|
var material_surface_emission: vec3f=uniforms.vEmissionColor;
|
|
#ifdef EMISSION_COLOR
|
|
let emissionColorTex: vec3f=textureSample(emissionColorSampler,emissionColorSamplerSampler,uniforms.vEmissionColorUV+uvOffset).rgb;
|
|
#ifdef EMISSION_COLOR_GAMMA
|
|
material_surface_emission*=toLinearSpace(emissionColorTex.rgb);
|
|
#else
|
|
material_surface_emission*=emissionColorTex.rgb;
|
|
#endif
|
|
material_surface_emission*= uniforms.vEmissionColorInfos.y;
|
|
#endif
|
|
material_surface_emission*=uniforms.vLightingIntensity.y;
|
|
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
|
|
var finalColor: vec4f=vec4f(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);
|
|
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
finalColor=max(finalColor,vec4f(0.0));
|
|
#include<logDepthFragment>
|
|
#include<fogFragment>(color,finalColor)
|
|
#include<pbrBlockImageProcessing>
|
|
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
#ifdef PREPASS
|
|
#include<openpbrBlockPrePass>
|
|
#endif
|
|
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
fragmentOutputs.color=finalColor;
|
|
#endif
|
|
#include<oitFragment>
|
|
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}
|
|
#endif
|
|
#include<pbrDebug>
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[WN]||(x.ShadersStoreWGSL[WN]=o9);o_e={name:WN,shader:o9}});var f9,l_e,d9=I(()=>{k();RO();QR();f9="openpbrVertexDeclaration",l_e=`#include<sceneVertexDeclaration>
|
|
#ifdef BASE_COLOR
|
|
uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
|
|
#endif
|
|
uniform float vBaseDiffuseRoughness;
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
|
|
#endif
|
|
#ifdef AMBIENT_OCCLUSION
|
|
uniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;
|
|
#endif
|
|
#ifdef EMISSION_COLOR
|
|
uniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
|
|
#endif
|
|
#ifdef BASE_METALNESS
|
|
uniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;
|
|
#endif
|
|
#ifdef SPECULAR_WEIGHT
|
|
uniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;
|
|
#endif
|
|
#ifdef SPECULAR_COLOR
|
|
uniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;
|
|
#endif
|
|
#ifdef SPECULAR_ROUGHNESS
|
|
uniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;
|
|
#endif
|
|
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
|
|
uniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
uniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;
|
|
#endif
|
|
#ifdef TRANSMISSION_COLOR
|
|
uniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;
|
|
#endif
|
|
#ifdef TRANSMISSION_DEPTH
|
|
uniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;
|
|
#endif
|
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
uniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
uniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR
|
|
uniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;
|
|
#endif
|
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
uniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;
|
|
#endif
|
|
#ifdef COAT_WEIGHT
|
|
uniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;
|
|
#endif
|
|
#ifdef COAT_COLOR
|
|
uniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS
|
|
uniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS_ANISOTROPY
|
|
uniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;
|
|
#endif
|
|
#ifdef COAT_IOR
|
|
uniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;
|
|
#endif
|
|
#ifdef COAT_DARKENING
|
|
uniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;
|
|
#endif
|
|
#ifdef FUZZ_WEIGHT
|
|
uniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;
|
|
#endif
|
|
#ifdef FUZZ_COLOR
|
|
uniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;
|
|
#endif
|
|
#ifdef FUZZ_ROUGHNESS
|
|
uniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;
|
|
#endif
|
|
#ifdef GEOMETRY_NORMAL
|
|
uniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;
|
|
#endif
|
|
#ifdef GEOMETRY_TANGENT
|
|
uniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_NORMAL
|
|
uniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;
|
|
#endif
|
|
#ifdef THIN_FILM_WEIGHT
|
|
uniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;
|
|
#endif
|
|
#ifdef THIN_FILM_THICKNESS
|
|
uniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;
|
|
#endif
|
|
#ifdef GEOMETRY_OPACITY
|
|
uniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;
|
|
#endif
|
|
#ifdef GEOMETRY_THICKNESS
|
|
uniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;
|
|
#endif
|
|
#ifdef POINTSIZE
|
|
uniform float pointSize;
|
|
#endif
|
|
uniform vec4 cameraInfo;
|
|
#ifdef REFLECTION
|
|
uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
|
|
#endif
|
|
#ifdef NORMAL
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#ifdef SPHERICAL_HARMONICS
|
|
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
#else
|
|
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
#endif
|
|
#include<decalVertexDeclaration>
|
|
#define ADDITIONAL_VERTEX_DECLARATION
|
|
`;x.IncludesShadersStore[f9]||(x.IncludesShadersStore[f9]=l_e)});var h9,c_e,HN=I(()=>{k();wh();Lv();h9="openpbrUboDeclaration",c_e=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
|
|
#define ADDITIONAL_UBO_DECLARATION
|
|
};
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
`;x.IncludesShadersStore[h9]||(x.IncludesShadersStore[h9]=c_e)});var u9,f_e,m9=I(()=>{k();u9="openpbrNormalMapVertexDeclaration",f_e=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying mat3 vTBN;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[u9]||(x.IncludesShadersStore[u9]=f_e)});var p9,d_e,_9=I(()=>{k();p9="openpbrNormalMapVertex",d_e=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[p9]||(x.IncludesShadersStore[p9]=d_e)});var v9={};Fe(v9,{openpbrVertexShader:()=>h_e});var zN,g9,h_e,E9=I(()=>{k();d9();HN();$R();Dp();za();Up();Dc();Lc();td();JR();eb();Vp();m9();Oc();Sv();tb();ib();od();ld();Fh();cd();fd();Nc();wc();Fc();rb();nb();sb();_9();Bc();Tv();ob();Av();lb();zN="openpbrVertexShader",g9=`#define OPENPBR_VERTEX_SHADER
|
|
#define CUSTOM_VERTEX_EXTENSION
|
|
precision highp float;
|
|
#include<__decl__openpbrVertex>
|
|
#define CUSTOM_VERTEX_BEGIN
|
|
attribute vec3 position;
|
|
#ifdef NORMAL
|
|
attribute vec3 normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
attribute vec4 tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#include<uvAttributeDeclaration>[2..7]
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#ifdef VERTEXCOLOR
|
|
attribute vec4 color;
|
|
#endif
|
|
#include<helperFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<instancesDeclaration>
|
|
#include<prePassVertexDeclaration>
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
varying vec3 vPositionW;
|
|
#if DEBUGMODE>0
|
|
varying vec4 vClipSpacePosition;
|
|
#endif
|
|
#ifdef NORMAL
|
|
varying vec3 vNormalW;
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
varying vec3 vEnvironmentIrradiance;
|
|
#include<harmonicsFunctions>
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vec4 vColor;
|
|
#endif
|
|
#include<openpbrNormalMapVertexDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vec3 vPositionUVW;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vec3 vDirectionW;
|
|
#endif
|
|
#include<logDepthDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vec3 positionUpdated=position;
|
|
#ifdef NORMAL
|
|
vec3 normalUpdated=normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
vec4 tangentUpdated=tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
vec4 colorUpdated=color;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
vPositionUVW=positionUpdated;
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
#include<instancesVertex>
|
|
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
#endif
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
|
|
#ifdef PREPASS
|
|
#include<prePassVertex>
|
|
#endif
|
|
#ifdef NORMAL
|
|
mat3 normalWorld=mat3(finalWorld);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
#endif
|
|
vNormalW=normalize(normalWorld*normalUpdated);
|
|
#endif
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
|
|
#if !defined(NATIVE) && !defined(WEBGPU)
|
|
bool bbb=any(isnan(position));if (bbb) { }
|
|
#endif
|
|
float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*vBaseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
|
|
#else
|
|
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
#else
|
|
gl_Position=viewProjection*worldPos;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
vClipSpacePosition=gl_Position;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
#endif
|
|
#ifndef UV1
|
|
vec2 uvUpdated=vec2(0.,0.);
|
|
#endif
|
|
#ifndef UV2
|
|
vec2 uv2Updated=vec2(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV1
|
|
vMainUV1=uvUpdated;
|
|
#endif
|
|
#ifdef MAINUV2
|
|
vMainUV2=uv2Updated;
|
|
#endif
|
|
#include<uvVariableDeclaration>[3..7]
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
#include <samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
#include<openpbrNormalMapVertex>
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
#include<vertexColorMixing>
|
|
#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
gl_PointSize=pointSize;
|
|
#endif
|
|
#include<logDepthVertex>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStore[zN]||(x.ShadersStore[zN]=g9);h_e={name:zN,shader:g9}});var S9,u_e,T9=I(()=>{k();fN();cb();S9="openpbrFragmentDeclaration",u_e=`uniform float vBaseWeight;uniform vec4 vBaseColor;uniform float vBaseDiffuseRoughness;uniform vec4 vReflectanceInfo;uniform vec4 vSpecularColor;uniform vec3 vSpecularAnisotropy;uniform float vTransmissionWeight;uniform vec3 vTransmissionColor;uniform float vTransmissionDepth;uniform vec3 vTransmissionScatter;uniform float vTransmissionScatterAnisotropy;uniform float vTransmissionDispersionScale;uniform float vTransmissionDispersionAbbeNumber;uniform float vSubsurfaceWeight;uniform vec3 vSubsurfaceColor;uniform float vSubsurfaceRadius;uniform vec3 vSubsurfaceRadiusScale;uniform float vSubsurfaceScatterAnisotropy;uniform float vCoatWeight;uniform vec3 vCoatColor;uniform float vCoatRoughness;uniform float vCoatRoughnessAnisotropy;uniform float vCoatIor;uniform float vCoatDarkening;uniform float vFuzzWeight;uniform vec3 vFuzzColor;uniform float vFuzzRoughness;uniform vec2 vGeometryCoatTangent;uniform float vGeometryThickness;uniform vec3 vEmissionColor;uniform float vThinFilmWeight;uniform vec2 vThinFilmThickness;uniform float vThinFilmIor;uniform float vGeometryThinWalled;uniform vec4 vLightingIntensity;uniform float visibility;uniform vec2 renderTargetSize;
|
|
#ifdef BASE_COLOR
|
|
uniform vec2 vBaseColorInfos;
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
uniform vec2 vBaseWeightInfos;
|
|
#endif
|
|
#ifdef BASE_METALNESS
|
|
uniform vec2 vBaseMetalnessInfos;
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
uniform vec2 vBaseDiffuseRoughnessInfos;
|
|
#endif
|
|
#ifdef SPECULAR_WEIGHT
|
|
uniform vec2 vSpecularWeightInfos;
|
|
#endif
|
|
#ifdef SPECULAR_COLOR
|
|
uniform vec2 vSpecularColorInfos;
|
|
#endif
|
|
#ifdef SPECULAR_ROUGHNESS
|
|
uniform vec2 vSpecularRoughnessInfos;
|
|
#endif
|
|
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
|
|
uniform vec2 vSpecularRoughnessAnisotropyInfos;
|
|
#endif
|
|
#ifdef SPECULAR_IOR
|
|
uniform vec2 vSpecularIorInfos;
|
|
#endif
|
|
#ifdef AMBIENT_OCCLUSION
|
|
uniform vec2 vAmbientOcclusionInfos;
|
|
#endif
|
|
#ifdef GEOMETRY_NORMAL
|
|
uniform vec2 vGeometryNormalInfos;
|
|
#endif
|
|
#ifdef GEOMETRY_TANGENT
|
|
uniform vec2 vGeometryTangentInfos;
|
|
#endif
|
|
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
|
|
uniform vec2 vTangentSpaceParams;
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_NORMAL
|
|
uniform vec2 vGeometryCoatNormalInfos;
|
|
#endif
|
|
#ifdef GEOMETRY_OPACITY
|
|
uniform vec2 vGeometryOpacityInfos;
|
|
#endif
|
|
#ifdef GEOMETRY_THICKNESS
|
|
uniform vec2 vGeometryThicknessInfos;
|
|
#endif
|
|
#ifdef EMISSION_COLOR
|
|
uniform vec2 vEmissionColorInfos;
|
|
#endif
|
|
#ifdef TRANSMISSION_WEIGHT
|
|
uniform vec2 vTransmissionWeightInfos;
|
|
#endif
|
|
#ifdef TRANSMISSION_COLOR
|
|
uniform vec2 vTransmissionColorInfos;
|
|
#endif
|
|
#ifdef TRANSMISSION_DEPTH
|
|
uniform vec2 vTransmissionDepthInfos;
|
|
#endif
|
|
#ifdef TRANSMISSION_SCATTER
|
|
uniform vec2 vTransmissionScatterInfos;
|
|
#endif
|
|
#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
uniform vec2 vTransmissionDispersionScaleInfos;
|
|
#endif
|
|
#ifdef SUBSURFACE_WEIGHT
|
|
uniform vec2 vSubsurfaceWeightInfos;
|
|
#endif
|
|
#ifdef SUBSURFACE_COLOR
|
|
uniform vec2 vSubsurfaceColorInfos;
|
|
#endif
|
|
#ifdef SUBSURFACE_RADIUS_SCALE
|
|
uniform vec2 vSubsurfaceRadiusScaleInfos;
|
|
#endif
|
|
#ifdef COAT_WEIGHT
|
|
uniform vec2 vCoatWeightInfos;
|
|
#endif
|
|
#ifdef COAT_COLOR
|
|
uniform vec2 vCoatColorInfos;
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS
|
|
uniform vec2 vCoatRoughnessInfos;
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS_ANISOTROPY
|
|
uniform vec2 vCoatRoughnessAnisotropyInfos;
|
|
#endif
|
|
#ifdef COAT_IOR
|
|
uniform vec2 vCoatIorInfos;
|
|
#endif
|
|
#ifdef COAT_DARKENING
|
|
uniform vec2 vCoatDarkeningInfos;
|
|
#endif
|
|
#ifdef FUZZ_WEIGHT
|
|
uniform vec2 vFuzzWeightInfos;
|
|
#endif
|
|
#ifdef FUZZ_COLOR
|
|
uniform vec2 vFuzzColorInfos;
|
|
#endif
|
|
#ifdef FUZZ_ROUGHNESS
|
|
uniform vec2 vFuzzRoughnessInfos;
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_TANGENT
|
|
uniform vec2 vGeometryCoatTangentInfos;
|
|
#endif
|
|
#ifdef THIN_FILM_WEIGHT
|
|
uniform vec2 vThinFilmWeightInfos;
|
|
#endif
|
|
#ifdef THIN_FILM_THICKNESS
|
|
uniform vec2 vThinFilmThicknessInfos;
|
|
#endif
|
|
#include<sceneFragmentDeclaration>
|
|
#ifdef REFLECTION
|
|
uniform vec2 vReflectionInfos;
|
|
#ifdef REALTIME_FILTERING
|
|
uniform vec2 vReflectionFilteringInfo;
|
|
#endif
|
|
uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;
|
|
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
|
|
uniform vec3 vReflectionDominantDirection;
|
|
#endif
|
|
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
|
|
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS
|
|
#ifdef SS_SCATTERING
|
|
uniform float scatteringDiffusionProfile;
|
|
#endif
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
uniform vec2 vDebugMode;
|
|
#endif
|
|
#ifdef DETAIL
|
|
uniform vec4 vDetailInfos;
|
|
#endif
|
|
#include<decalFragmentDeclaration>
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#ifdef SPHERICAL_HARMONICS
|
|
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
#else
|
|
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
#endif
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
uniform mat4 backgroundRefractionMatrix;uniform vec3 vBackgroundRefractionInfos;
|
|
#endif
|
|
#define ADDITIONAL_FRAGMENT_DECLARATION
|
|
`;x.IncludesShadersStore[S9]||(x.IncludesShadersStore[S9]=u_e)});var A9,m_e,XN=I(()=>{k();Dp();A9="pbrFragmentExtraDeclaration",m_e=`varying vec3 vPositionW;
|
|
#if DEBUGMODE>0
|
|
varying vec4 vClipSpacePosition;
|
|
#endif
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#ifdef NORMAL
|
|
varying vec3 vNormalW;
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
varying vec3 vEnvironmentIrradiance;
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vec4 vColor;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying float vViewDepth;
|
|
#endif
|
|
`;x.IncludesShadersStore[A9]||(x.IncludesShadersStore[A9]=m_e)});var x9,p_e,R9=I(()=>{k();Bh();Zb();x9="openpbrFragmentSamplersDeclaration",p_e=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_SAMPLERNAME_,specularWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_SAMPLERNAME_,specularColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_SAMPLERNAME_,specularRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_SAMPLERNAME_,specularRoughnessAnisotropy)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_SAMPLERNAME_,transmissionWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_SAMPLERNAME_,transmissionColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_SAMPLERNAME_,transmissionDepth)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_SAMPLERNAME_,transmissionScatter)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_SAMPLERNAME_,transmissionDispersionScale)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_SAMPLERNAME_,subsurfaceWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_SAMPLERNAME_,subsurfaceColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_SAMPLERNAME_,subsurfaceRadiusScale)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_SAMPLERNAME_,coatWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_SAMPLERNAME_,coatColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_SAMPLERNAME_,coatRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_SAMPLERNAME_,coatRoughnessAnisotropy)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_SAMPLERNAME_,coatDarkening)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_SAMPLERNAME_,fuzzWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_SAMPLERNAME_,fuzzColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_SAMPLERNAME_,fuzzRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_SAMPLERNAME_,geometryOpacity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_SAMPLERNAME_,geometryTangent)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_TANGENT,_VARYINGNAME_,GeometryCoatTangent,_SAMPLERNAME_,geometryCoatTangent)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_SAMPLERNAME_,geometryThickness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_SAMPLERNAME_,emissionColor)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_SAMPLERNAME_,thinFilmWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_SAMPLERNAME_,thinFilmThickness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_SAMPLERNAME_,ambientOcclusion)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
#include<pbrFragmentReflectionDeclaration>
|
|
#ifdef ENVIRONMENTBRDF
|
|
uniform sampler2D environmentBrdfSampler;
|
|
#endif
|
|
#ifdef FUZZENVIRONMENTBRDF
|
|
uniform sampler2D environmentFuzzBrdfSampler;
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
uniform sampler2D backgroundRefractionSampler;
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
|
|
uniform sampler2D sceneIrradianceSampler;uniform sampler2D sceneDepthSampler;
|
|
#endif
|
|
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
|
|
uniform sampler2D blueNoiseSampler;
|
|
#endif
|
|
#ifdef IBL_CDF_FILTERING
|
|
uniform sampler2D icdfSampler;
|
|
#endif
|
|
`;x.IncludesShadersStore[x9]||(x.IncludesShadersStore[x9]=p_e)});var b9,__e,YN=I(()=>{k();b9="subSurfaceScatteringFunctions",__e=`bool testLightingForSSS(float diffusionProfile)
|
|
{return diffusionProfile<1.;}`;x.IncludesShadersStore[b9]||(x.IncludesShadersStore[b9]=__e)});var M9,g_e,KN=I(()=>{k();M9="importanceSampling",g_e=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
vec3 hemisphereImportanceSampleDggxAnisotropic(vec2 Xi,float alphaTangent,float alphaBitangent)
|
|
{alphaTangent=max(alphaTangent,0.0001);alphaBitangent=max(alphaBitangent,0.0001);float phi=atan(alphaBitangent/alphaTangent*tan(2.0*3.14159265*Xi.x));if (Xi.x>0.5) phi+=3.14159265;
|
|
float cosPhi=cos(phi);float sinPhi=sin(phi);float alpha2=(cosPhi*cosPhi)/(alphaTangent*alphaTangent) +
|
|
(sinPhi*sinPhi)/(alphaBitangent*alphaBitangent);float tanTheta2=Xi.y/(1.0-Xi.y)/alpha2;float cosTheta=1.0/sqrt(1.0+tanTheta2);float sinTheta=sqrt(max(0.0,1.0-cosTheta*cosTheta));return vec3(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
|
|
vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
|
|
float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;x.IncludesShadersStore[M9]||(x.IncludesShadersStore[M9]=g_e)});var I9,v_e,jN=I(()=>{k();I9="pbrHelperFunctions",v_e=`#define MINIMUMVARIANCE 0.0005
|
|
float convertRoughnessToAverageSlope(float roughness)
|
|
{return square(roughness)+MINIMUMVARIANCE;}
|
|
float fresnelGrazingReflectance(float reflectance0) {float reflectance90=saturate(reflectance0*25.0);return reflectance90;}
|
|
vec2 getAARoughnessFactors(vec3 normalVector) {
|
|
#ifdef SPECULARAA
|
|
vec3 nDfdx=dFdx(normalVector.xyz);vec3 nDfdy=dFdy(normalVector.xyz);float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);float geometricAlphaGFactor=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2(geometricRoughnessFactor,geometricAlphaGFactor);
|
|
#else
|
|
return vec2(0.);
|
|
#endif
|
|
}
|
|
#ifdef ANISOTROPIC
|
|
#ifdef ANISOTROPIC_LEGACY
|
|
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}
|
|
vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 anisotropicFrameDirection;if (anisotropy>=0.0) {anisotropicFrameDirection=B;} else {anisotropicFrameDirection=T;}
|
|
vec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}
|
|
#elif ANISOTROPIC_OPENPBR
|
|
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*alphaG*sqrt(2.0/(1.0+(1.0-anisotropy)*(1.0-anisotropy))),MINIMUMVARIANCE);float alphaB=max(alphaT*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}
|
|
#else
|
|
vec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG,MINIMUMVARIANCE);return vec2(alphaT,alphaB);}
|
|
vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 bentNormal=cross(B,V);bentNormal=normalize(cross(bentNormal,B));float a=square(square(1.0-anisotropy*(1.0-roughness)));bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT) || defined(SS_REFRACTION)
|
|
vec3 cocaLambert(vec3 alpha,float distance) {return exp(-alpha*distance);}
|
|
vec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}
|
|
vec3 computeColorAtDistanceInMedia(vec3 color,float distance) {return -log(color)/distance;}
|
|
vec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 clearCoatAbsorption=mix(vec3(1.0),
|
|
cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
|
|
clearCoatIntensity);return clearCoatAbsorption;}
|
|
#endif
|
|
#ifdef MICROSURFACEAUTOMATIC
|
|
float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
|
|
{const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}
|
|
#endif
|
|
`;x.IncludesShadersStore[I9]||(x.IncludesShadersStore[I9]=v_e)});var y9,E_e,ZN=I(()=>{k();QL();y9="pbrDirectLightingSetupFunctions",E_e=`struct preLightingInfo
|
|
{vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float LdotV;float roughness;float diffuseRoughness;vec3 surfaceAlbedo;
|
|
#ifdef IRIDESCENCE
|
|
float iridescenceIntensity;
|
|
#endif
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vec3 areaLightDiffuse;
|
|
#ifdef SPECULARTERM
|
|
vec3 areaLightSpecular;vec4 areaLightFresnel;
|
|
#endif
|
|
#endif
|
|
};preLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N,vec3 posW) {preLightingInfo result;result.lightOffset=lightData.xyz-posW;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);result.L=normalize(result.lightOffset);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
|
|
preLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {preLightingInfo result;result.lightDistance=length(-lightData.xyz);result.L=normalize(-lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=dot(result.L,V);result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
|
|
preLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {preLightingInfo result;result.NdotL=dot(N,lightData.xyz)*0.5+0.5;result.NdotL=saturateEps(result.NdotL);result.NdotLUnclamped=result.NdotL;
|
|
#ifdef SPECULARTERM
|
|
result.L=normalize(lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));
|
|
#endif
|
|
result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
#include<ltcHelperFunctions>
|
|
uniform sampler2D areaLightsLTC1Sampler;uniform sampler2D areaLightsLTC2Sampler;preLightingInfo computeAreaPreLightingInfo(sampler2D ltc1,sampler2D ltc2,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec4 lightData,vec3 halfWidth,vec3 halfHeight,float roughness )
|
|
{preLightingInfo result;result.lightOffset=lightData.xyz-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);areaLightData data=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc2,viewDirectionW,vNormal,vPosition,lightData.xyz,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
#endif
|
|
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
|
|
preLightingInfo computeAreaPreLightingInfoWithTexture(sampler2D ltc1,sampler2D ltc2,sampler2D emissionTexture,vec3 viewDirectionW,vec3 vNormal,vec3 vPosition,vec4 lightData,vec3 halfWidth,vec3 halfHeight,float roughness )
|
|
{preLightingInfo result;result.lightOffset=lightData.xyz-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);areaLightData data=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc2,emissionTexture,viewDirectionW,vNormal,vPosition,lightData.xyz,halfWidth,halfHeight,roughness);
|
|
#ifdef SPECULARTERM
|
|
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
#endif
|
|
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
|
|
#endif
|
|
`;x.IncludesShadersStore[y9]||(x.IncludesShadersStore[y9]=E_e)});var C9,S_e,qN=I(()=>{k();C9="pbrDirectLightingFalloffFunctions",S_e=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
|
|
{return max(0.,1.0-length(lightOffset)/range);}
|
|
float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
|
|
{return 1.0/maxEps(lightDistanceSquared);}
|
|
float computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange)
|
|
{float lightDistanceFalloff=1.0/maxEps(lightDistanceSquared);float factor=lightDistanceSquared*inverseSquaredRange;float attenuation=saturate(1.0-factor*factor);attenuation*=attenuation;lightDistanceFalloff*=attenuation;return lightDistanceFalloff;}
|
|
float computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange)
|
|
{
|
|
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
return computeDistanceLightFalloff_Physical(lightDistanceSquared);
|
|
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
|
|
#else
|
|
return computeDistanceLightFalloff_Standard(lightOffset,range);
|
|
#endif
|
|
}
|
|
float computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent)
|
|
{float falloff=0.0;float cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW));if (cosAngle>=cosHalfAngle)
|
|
{falloff=max(0.,pow(cosAngle,exponent));}
|
|
return falloff;}
|
|
float computeDirectionalLightFalloff_IES(vec3 lightDirection,vec3 directionToLightCenterW,sampler2D iesLightSampler)
|
|
{float cosAngle=dot(-lightDirection,directionToLightCenterW);float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}
|
|
float computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle)
|
|
{const float kMinusLog2ConeAngleIntensityRatio=6.64385618977;
|
|
float concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);vec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);float falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));return falloff;}
|
|
float computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset)
|
|
{float cd=dot(-lightDirection,directionToLightCenterW);float falloff=saturate(cd*lightAngleScale+lightAngleOffset);falloff*=falloff;return falloff;}
|
|
float computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset)
|
|
{
|
|
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
|
|
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
|
|
#else
|
|
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
|
|
#endif
|
|
}`;x.IncludesShadersStore[C9]||(x.IncludesShadersStore[C9]=S_e)});var P9,T_e,QN=I(()=>{k();P9="hdrFilteringFunctions",T_e=`#if NUM_SAMPLES
|
|
#if NUM_SAMPLES>0
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
float radicalInverse_VdC(uint bits)
|
|
{bits=(bits<<16u) | (bits>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return float(bits)*2.3283064365386963e-10; }
|
|
vec2 hammersley(uint i,uint N)
|
|
{return vec2(float(i)/float(N),radicalInverse_VdC(i));}
|
|
#else
|
|
float vanDerCorpus(int n,int base)
|
|
{float invBase=1.0/float(base);float denom =1.0;float result =0.0;for(int i=0; i<32; ++i)
|
|
{if(n>0)
|
|
{denom =mod(float(n),2.0);result+=denom*invBase;invBase=invBase/2.0;n =int(float(n)/2.0);}}
|
|
return result;}
|
|
vec2 hammersley(int i,int N)
|
|
{return vec2(float(i)/float(N),vanDerCorpus(i,2));}
|
|
#endif
|
|
float log4(float x) {return log2(x)/2.;}
|
|
vec3 uv_to_normal(vec2 uv) {vec3 N;vec2 uvRange=uv;float theta=uvRange.x*2.*PI;float phi=uvRange.y*PI;float sinPhi=sin(phi);N.x=cos(theta)*sinPhi;N.z=sin(theta)*sinPhi;N.y=cos(phi);return N;}
|
|
const float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES);const float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT;const float K=4.;
|
|
#define inline
|
|
vec3 irradiance(
|
|
#ifdef CUSTOM_IRRADIANCE_FILTERING_INPUT
|
|
CUSTOM_IRRADIANCE_FILTERING_INPUT
|
|
#else
|
|
samplerCube inputTexture,
|
|
#endif
|
|
vec3 inputN,vec2 filteringInfo,
|
|
float diffuseRoughness,
|
|
vec3 surfaceAlbedo,
|
|
vec3 inputV
|
|
#if IBL_CDF_FILTERING
|
|
,sampler2D icdfSampler
|
|
#endif
|
|
)
|
|
{vec3 n=normalize(inputN);vec3 result=vec3(0.);
|
|
#ifndef IBL_CDF_FILTERING
|
|
vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);tangent=normalize(cross(tangent,n));vec3 bitangent=cross(n,tangent);mat3 tbn=mat3(tangent,bitangent,n);mat3 tbnInverse=mat3(tangent.x,bitangent.x,n.x,tangent.y,bitangent.y,n.y,tangent.z,bitangent.z,n.z);
|
|
#endif
|
|
float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float omegaP=(4.*PI)/(6.*dim0*dim0);vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
for(uint i=0u; i<NUM_SAMPLES; ++i)
|
|
#else
|
|
for(int i=0; i<NUM_SAMPLES; ++i)
|
|
#endif
|
|
{vec2 Xi=hammersley(i,NUM_SAMPLES);
|
|
#if IBL_CDF_FILTERING
|
|
vec2 T;T.x=texture2D(icdfSampler,vec2(Xi.x,0.)).x;T.y=texture2D(icdfSampler,vec2(T.x,Xi.y)).y;vec3 Ls=uv_to_normal(vec2(1.0-fract(T.x+0.25),T.y));float NoL=dot(n,Ls);float NoV=dot(n,inputV);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
float LoV=dot (Ls,inputV);
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
vec3 H=(inputV+Ls)*0.5;float VoH=dot(inputV,H);
|
|
#endif
|
|
#else
|
|
vec3 Ls=hemisphereCosSample(Xi);Ls=normalize(Ls);float NoL=Ls.z;
|
|
vec3 V=tbnInverse*inputV;float NoV=V.z;
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
float LoV=dot (Ls,V);
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
vec3 H=(V+Ls)*0.5;float VoH=dot(V,H);
|
|
#endif
|
|
#endif
|
|
if (NoL>0.) {
|
|
#if IBL_CDF_FILTERING
|
|
float pdf=texture2D(icdfSampler,T).z;vec3 c=textureCubeLodEXT(inputTexture,Ls,0.).rgb;
|
|
#else
|
|
float pdf_inversed=PI/NoL;float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(l,0.,maxLevel);
|
|
#ifdef CUSTOM_IRRADIANCE_FILTERING_FUNCTION
|
|
CUSTOM_IRRADIANCE_FILTERING_FUNCTION
|
|
#else
|
|
vec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb;
|
|
#endif
|
|
#endif
|
|
#if GAMMA_INPUT
|
|
c=toLinearSpace(c);
|
|
#endif
|
|
vec3 diffuseRoughnessTerm=vec3(1.0);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
#endif
|
|
#if IBL_CDF_FILTERING
|
|
vec3 light=pdf<1e-6 ? vec3(0.0) : vec3(1.0)/vec3(pdf)*c;result+=NoL*diffuseRoughnessTerm*light;
|
|
#else
|
|
result+=c*diffuseRoughnessTerm;
|
|
#endif
|
|
}}
|
|
result=result*NUM_SAMPLES_FLOAT_INVERSED;
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
result=result/clampedAlbedo;
|
|
#endif
|
|
return result;}
|
|
#define inline
|
|
vec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)
|
|
{vec3 n=normalize(inputN);vec3 c=textureCubeLodEXT(inputTexture,n,0.).rgb;
|
|
if (alphaG==0.) {
|
|
#if GAMMA_INPUT
|
|
c=toLinearSpace(c);
|
|
#endif
|
|
return c;} else {vec3 result=vec3(0.);vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);tangent=normalize(cross(tangent,n));vec3 bitangent=cross(n,tangent);mat3 tbn=mat3(tangent,bitangent,n);float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float omegaP=(4.*PI)/(6.*dim0*dim0);float weight=0.;
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
for(uint i=0u; i<NUM_SAMPLES; ++i)
|
|
#else
|
|
for(int i=0; i<NUM_SAMPLES; ++i)
|
|
#endif
|
|
{vec2 Xi=hammersley(i,NUM_SAMPLES);vec3 H=hemisphereImportanceSampleDggx(Xi,alphaG);float NoV=1.;float NoH=H.z;float NoH2=H.z*H.z;float NoL=2.*NoH2-1.;vec3 L=vec3(2.*NoH*H.x,2.*NoH*H.y,NoL);L=normalize(L);if (NoL>0.) {float pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(float(l),0.0,maxLevel);weight+=NoL;vec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb;
|
|
#if GAMMA_INPUT
|
|
c=toLinearSpace(c);
|
|
#endif
|
|
result+=c*NoL;}}
|
|
result=result/weight;return result;}}
|
|
#ifdef ANISOTROPIC
|
|
#define inline
|
|
vec3 radianceAnisotropic(
|
|
float alphaTangent,
|
|
float alphaBitangent,
|
|
samplerCube inputTexture,
|
|
vec3 inputView,
|
|
vec3 inputTangent,
|
|
vec3 inputBitangent,
|
|
vec3 inputNormal,
|
|
vec2 filteringInfo,
|
|
vec2 noiseInput,
|
|
bool isRefraction,
|
|
float ior
|
|
)
|
|
{vec3 V=inputView;vec3 N=inputNormal;vec3 T=inputTangent;vec3 B=inputBitangent;vec3 result=vec3(0.);float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float clampedAlphaT=max(alphaTangent,MINIMUMVARIANCE);float clampedAlphaB=max(alphaBitangent,MINIMUMVARIANCE);float effectiveDim=dim0*sqrt(clampedAlphaT*clampedAlphaB);float omegaP=(4.*PI)/(6.*effectiveDim*effectiveDim);const float noiseScale=clamp(log2(float(NUM_SAMPLES))/12.0f,0.0f,1.0f);float weight=0.;
|
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
for(uint i=0u; i<NUM_SAMPLES; ++i)
|
|
#else
|
|
for(int i=0; i<NUM_SAMPLES; ++i)
|
|
#endif
|
|
{vec2 Xi=hammersley(i,NUM_SAMPLES);Xi=fract(Xi+noiseInput*mix(0.5f,0.015f,noiseScale));
|
|
vec3 H_tangent=hemisphereImportanceSampleDggxAnisotropic(Xi,clampedAlphaT,clampedAlphaB);vec3 H=normalize(H_tangent.x*T+H_tangent.y*B+H_tangent.z*N);vec3 L;if (isRefraction) {L=refract(-V,H,1.0/ior);} else {L=reflect(-V,H);}
|
|
float NoH=max(dot(N,H),0.001);float VoH=max(dot(V,H),0.001);float NoL=max(dot(N,L),0.001);if (NoL>0.) {float pdf_inversed=4./normalDistributionFunction_BurleyGGX_Anisotropic(
|
|
H_tangent.z,H_tangent.x,H_tangent.y,vec2(clampedAlphaT,clampedAlphaB)
|
|
);float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(float(l),0.0,maxLevel);weight+=NoL;vec3 c=textureCubeLodEXT(inputTexture,L,mipLevel).rgb;
|
|
#if GAMMA_INPUT
|
|
c=toLinearSpace(c);
|
|
#endif
|
|
result+=c*NoL;}}
|
|
result=result/weight;return result;}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[P9]||(x.IncludesShadersStore[P9]=T_e)});var D9,A_e,$N=I(()=>{k();D9="pbrDirectLightingFunctions",A_e=`#define CLEARCOATREFLECTANCE90 1.0
|
|
struct lightingInfo
|
|
{vec3 diffuse;
|
|
#ifdef SS_TRANSLUCENCY
|
|
vec3 diffuseTransmission;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
vec3 specular;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
vec4 clearCoat;
|
|
#endif
|
|
#ifdef SHEEN
|
|
vec3 sheen;
|
|
#endif
|
|
};float adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) {
|
|
#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
|
|
float lightRoughness=lightRadius/lightDistance;float totalRoughness=saturate(lightRoughness+roughness);return totalRoughness;
|
|
#else
|
|
return roughness;
|
|
#endif
|
|
}
|
|
vec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) {return mix(groundColor,lightColor,info.NdotL);}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vec3 computeAreaDiffuseLighting(preLightingInfo info,vec3 lightColor) {return info.areaLightDiffuse*lightColor;}
|
|
#endif
|
|
vec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) {vec3 diffuseTerm=vec3(1.0/PI);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
|
|
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
vec3 clampedAlbedo=clamp(info.surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
|
|
#endif
|
|
return diffuseTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#define inline
|
|
vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return toLinearSpace(textureColor);}
|
|
#ifdef SS_TRANSLUCENCY
|
|
vec3 computeDiffuseTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) {vec3 transmittanceNdotL=vec3(0.);float NdotL=absEps(info.NdotLUnclamped);
|
|
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
if (info.NdotLUnclamped<0.0) {
|
|
#endif
|
|
float wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02);float trAdapt=step(0.,info.NdotLUnclamped);transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt);
|
|
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
}
|
|
vec3 diffuseTerm=vec3(1.0/PI);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
|
|
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
diffuseTerm=vec3(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
vec3 clampedAlbedo=clamp(info.surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
|
|
#endif
|
|
#else
|
|
float diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);
|
|
#endif
|
|
return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;}
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
vec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 fresnel,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float roughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(roughness);
|
|
#ifdef IRIDESCENCE
|
|
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
|
#endif
|
|
float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
|
|
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
float smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
|
|
#else
|
|
float smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
|
|
#endif
|
|
vec3 specTerm=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
vec3 computeAreaSpecularLighting(preLightingInfo info,vec3 specularColor,vec3 reflectance0,vec3 reflectance90) {vec3 fresnel=specularColor*info.areaLightFresnel.x*reflectance0+( vec3( 1.0 )-specularColor )*info.areaLightFresnel.y*reflectance90;return specularColor*fresnel*info.areaLightSpecular;}
|
|
#endif
|
|
#endif
|
|
#ifdef FUZZ
|
|
float evalFuzz(vec3 L,float NdotL,float NdotV,vec3 T,vec3 B,vec3 ltcLut)
|
|
{if (NdotL<=0.0 || NdotV<=0.0)
|
|
return 0.0;mat3 M=mat3(
|
|
vec3(ltcLut.r,0.0,0.0),
|
|
vec3(ltcLut.g,1.0,0.0),
|
|
vec3(0.0,0.0,1.0)
|
|
);vec3 Llocal=vec3(dot(L,T),dot(L,B),NdotL);vec3 Lwarp=normalize(M*Llocal);float cosThetaWarp=max(Lwarp.z,0.0);return cosThetaWarp*NdotL;}
|
|
#endif
|
|
#if defined(ANISOTROPIC) && defined(ANISOTROPIC_OPENPBR)
|
|
vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float TdotH=dot(T,info.H);float BdotH=dot(B,info.H);float TdotV=dot(T,V);float BdotV=dot(B,V);float TdotL=dot(T,info.L);float BdotL=dot(B,info.L);float alphaG=convertRoughnessToAverageSlope(info.roughness);vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);vec3 specTerm=vec3(distribution*smithVisibility);return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#elif defined(ANISOTROPIC)
|
|
vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float TdotH=dot(T,info.H);float BdotH=dot(B,info.H);float TdotV=dot(T,V);float BdotV=dot(B,V);float TdotL=dot(T,info.L);float BdotL=dot(B,info.L);float alphaG=convertRoughnessToAverageSlope(info.roughness);vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);alphaTB=max(alphaTB,square(geometricRoughnessFactor));vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);
|
|
#ifdef IRIDESCENCE
|
|
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
|
#endif
|
|
float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);vec3 specTerm=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
vec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) {float NccdotL=saturateEps(dot(Ncc,info.L));float NccdotH=saturateEps(dot(Ncc,info.H));float clearCoatRoughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(clearCoatRoughness);float fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnel*=clearCoatIntensity;float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);float kelemenVisibility=visibility_Kelemen(info.VdotH);float clearCoatTerm=fresnel*distribution*kelemenVisibility;return vec4(
|
|
clearCoatTerm*info.attenuation*NccdotL*lightColor,
|
|
1.0-fresnel
|
|
);}
|
|
vec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y);float NdotLRefract=saturateEps(dot(Ncc,LRefract));vec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);return absorption;}
|
|
#endif
|
|
#ifdef SHEEN
|
|
vec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float roughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(roughness);float fresnel=1.;float distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG);/*#ifdef SHEEN_SOFTER
|
|
float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
|
|
#else */
|
|
float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
|
|
float sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
|
|
#endif
|
|
`;x.IncludesShadersStore[D9]||(x.IncludesShadersStore[D9]=A_e)});var L9,x_e,O9=I(()=>{k();L9="openpbrNormalMapFragmentMainFunctions",x_e=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
varying mat3 vTBN;
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
uniform mat4 normalMatrix;
|
|
#if defined(WEBGL2) || defined(WEBGPU)
|
|
mat4 toNormalMatrix(mat4 wMatrix)
|
|
{mat4 ret=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]=vec4(0.,0.,0.,1.);return ret;}
|
|
#else
|
|
mat4 toNormalMatrix(mat4 m)
|
|
{float
|
|
a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
|
|
a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
|
|
a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
|
|
a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
|
|
b00=a00*a11-a01*a10,
|
|
b01=a00*a12-a02*a10,
|
|
b02=a00*a13-a03*a10,
|
|
b03=a01*a12-a02*a11,
|
|
b04=a01*a13-a03*a11,
|
|
b05=a02*a13-a03*a12,
|
|
b06=a20*a31-a21*a30,
|
|
b07=a20*a32-a22*a30,
|
|
b08=a20*a33-a23*a30,
|
|
b09=a21*a32-a22*a31,
|
|
b10=a21*a33-a23*a31,
|
|
b11=a22*a33-a23*a32,
|
|
det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;mat4 mi=mat4(
|
|
a11*b11-a12*b10+a13*b09,
|
|
a02*b10-a01*b11-a03*b09,
|
|
a31*b05-a32*b04+a33*b03,
|
|
a22*b04-a21*b05-a23*b03,
|
|
a12*b08-a10*b11-a13*b07,
|
|
a00*b11-a02*b08+a03*b07,
|
|
a32*b02-a30*b05-a33*b01,
|
|
a20*b05-a22*b02+a23*b01,
|
|
a10*b10-a11*b08+a13*b06,
|
|
a01*b08-a00*b10-a03*b06,
|
|
a30*b04-a31*b02+a33*b00,
|
|
a21*b02-a20*b04-a23*b00,
|
|
a11*b07-a10*b09-a12*b06,
|
|
a00*b09-a01*b07+a02*b06,
|
|
a31*b01-a30*b03-a32*b00,
|
|
a20*b03-a21*b01+a22*b00)/det;return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
|
|
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
|
|
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
|
|
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
|
|
#endif
|
|
#endif
|
|
vec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)
|
|
{
|
|
#ifdef NORMALXYSCALE
|
|
normal=normalize(normal*vec3(scale,scale,1.0));
|
|
#endif
|
|
return normalize(cotangentFrame*normal);}
|
|
vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
|
|
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
|
|
mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
|
|
{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
|
|
#endif
|
|
`;x.IncludesShadersStore[L9]||(x.IncludesShadersStore[L9]=x_e)});var N9,R_e,w9=I(()=>{k();Bh();N9="openpbrNormalMapFragmentFunctions",R_e=`#if defined(GEOMETRY_NORMAL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_SAMPLERNAME_,geometryNormal)
|
|
#endif
|
|
#if defined(GEOMETRY_COAT_NORMAL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_SAMPLERNAME_,geometryCoatNormal)
|
|
#endif
|
|
#if defined(DETAIL)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
|
|
#endif
|
|
#if defined(GEOMETRY_NORMAL) && defined(PARALLAX)
|
|
const float minSamples=4.;const float maxSamples=15.;const int iMaxSamples=15;vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;vec2 vOffsetDir=normalize(vViewDirCoT.xy);vec2 vMaxOffset=vOffsetDir*parallaxLimit;float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));float stepSize=1.0/numSamples;float currRayHeight=1.0;vec2 vCurrOffset=vec2(0,0);vec2 vLastOffset=vec2(0,0);float lastSampledHeight=1.0;float currSampledHeight=1.0;bool keepWorking=true;for (int i=0; i<iMaxSamples; i++)
|
|
{currSampledHeight=texture2D(geometryNormalSampler,texCoord+vCurrOffset).w;if (!keepWorking)
|
|
{}
|
|
else if (currSampledHeight>currRayHeight)
|
|
{float delta1=currSampledHeight-currRayHeight;float delta2=(currRayHeight+stepSize)-lastSampledHeight;float ratio=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
|
|
else
|
|
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
|
|
#ifdef PARALLAX_RHS
|
|
vCurrOffset-=stepSize*vMaxOffset;
|
|
#else
|
|
vCurrOffset+=stepSize*vMaxOffset;
|
|
#endif
|
|
lastSampledHeight=currSampledHeight;}}
|
|
return vCurrOffset;}
|
|
vec2 parallaxOffset(vec3 viewDir,float heightScale)
|
|
{float height=texture2D(geometryNormalSampler,vGeometryNormalUV).w;vec2 texCoordOffset=heightScale*viewDir.xy*height;
|
|
#ifdef PARALLAX_RHS
|
|
return texCoordOffset;
|
|
#else
|
|
return -texCoordOffset;
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[N9]||(x.IncludesShadersStore[N9]=R_e)});var F9,b_e,B9=I(()=>{k();F9="openpbrConductorReflectance",b_e=`#define pbr_inline
|
|
ReflectanceParams conductorReflectance(in vec3 baseColor,in vec3 specularColor,in float specularWeight)
|
|
{ReflectanceParams outParams;
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
outParams.coloredF0=baseColor*specularWeight;outParams.coloredF90=specularColor*specularWeight;
|
|
#else
|
|
outParams.coloredF0=baseColor;outParams.coloredF90=vec3(1.0);
|
|
#endif
|
|
outParams.F0=1.0;outParams.F90=1.0;return outParams;}`;x.IncludesShadersStore[F9]||(x.IncludesShadersStore[F9]=b_e)});var U9,M_e,V9=I(()=>{k();U9="openpbrAmbientOcclusionFunctions",M_e=`float compute_specular_occlusion(const float n_dot_v,const float metallic,const float ambient_occlusion,const float roughness)
|
|
{float specular_occlusion=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));}
|
|
`;x.IncludesShadersStore[U9]||(x.IncludesShadersStore[U9]=M_e)});var G9,I_e,k9=I(()=>{k();G9="openpbrVolumeFunctions",I_e=`struct OpenPBRHomogeneousVolume {vec3 extinction_coeff;
|
|
vec3 ss_albedo;
|
|
vec3 multi_scatter_color;
|
|
vec3 absorption_coeff;
|
|
vec3 scatter_coeff;
|
|
float anisotropy; };OpenPBRHomogeneousVolume computeOpenPBRTransmissionVolume(
|
|
in vec3 transmission_color,
|
|
in float transmission_depth,
|
|
in vec3 transmission_scatter,
|
|
in float anisotropy
|
|
)
|
|
{OpenPBRHomogeneousVolume volumeParams;volumeParams.absorption_coeff=vec3(0.0);volumeParams.scatter_coeff=vec3(0.0);volumeParams.anisotropy=anisotropy;
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
volumeParams.scatter_coeff=vec3(1.0);volumeParams.anisotropy=1.0;
|
|
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3(1.0);
|
|
#else
|
|
if (transmission_depth>0.0) {vec3 invDepth=vec3(1./maxEps(transmission_depth));volumeParams.extinction_coeff=-log(maxEps(transmission_color.rgb))*invDepth;volumeParams.scatter_coeff=transmission_scatter.rgb*invDepth;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;float minCoeff=min3(volumeParams.absorption_coeff);if (minCoeff<0.0) {volumeParams.absorption_coeff-=vec3(minCoeff);}
|
|
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/(volumeParams.extinction_coeff);} else {volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=vec3(0.0);}
|
|
#endif
|
|
return volumeParams;}
|
|
OpenPBRHomogeneousVolume computeOpenPBRSubsurfaceVolume(
|
|
in vec3 subsurface_color,
|
|
in float subsurface_radius,
|
|
in vec3 subsurface_radius_scale,
|
|
in float anisotropy
|
|
)
|
|
{OpenPBRHomogeneousVolume volumeParams;volumeParams.absorption_coeff=vec3(0.0);volumeParams.scatter_coeff=vec3(0.0);volumeParams.anisotropy=anisotropy;volumeParams.multi_scatter_color=subsurface_color;vec3 mfp=subsurface_radius_scale*vec3(subsurface_radius);volumeParams.extinction_coeff=vec3(1.0)/maxEps(mfp);volumeParams.ss_albedo=multiScatterToSingleScatterAlbedo(subsurface_color,anisotropy);volumeParams.scatter_coeff=volumeParams.ss_albedo*volumeParams.extinction_coeff;volumeParams.absorption_coeff=volumeParams.extinction_coeff-volumeParams.scatter_coeff.rgb;float minCoeff=min3(volumeParams.absorption_coeff);if (minCoeff<0.0) {volumeParams.absorption_coeff-=vec3(minCoeff);}
|
|
volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;return volumeParams;}
|
|
vec3 sss_pdf(float r,vec3 d)
|
|
{d=max(vec3(1e-4f),d);return (exp(-r/d)+exp(-r/(3.0f*d)))/max(vec3(1e-5f),8.0f*PI*d*r);}
|
|
float sss_samples_pdf(float r,float d)
|
|
{d=max(1e-4f,d);return exp(-r/(3.0f*d))/(6.0f*PI*d*r);}
|
|
float sss_samples_icdf(float x,float d)
|
|
{d=max(1e-4f,d);x=max(1e-4f,x);return -3.0f*log(x)*d;}
|
|
float samples_scale(float x,float d)
|
|
{return 1.0f-exp(-x/(3.0f*d));}
|
|
vec3 sss_get_position(sampler2D depth_texture,vec2 tex_coord,vec2 render_resolution,mat4 inv_proj)
|
|
{vec4 P=vec4(tex_coord,texelFetch(depth_texture,ivec2(tex_coord*render_resolution),0).x,1.0f);P.xy=2.0f*P.xy-1.0f;P=inv_proj*P;return P.xyz/P.w;}
|
|
float sss_filter_scale(float currZ,mat4 proj)
|
|
{return 1.0f/dot(vec2(proj[2].w,proj[3].w),vec2(currZ,1.0f));}
|
|
float projective_to_pixels(float proj_dist,mat4 proj,vec2 resolution)
|
|
{return proj_dist*proj[1][1]*resolution.y;}
|
|
float pixels_to_projective(float pixel_dist,mat4 proj,vec2 resolution)
|
|
{return pixel_dist/(proj[1][1]*resolution.y);}
|
|
vec3 sss_convolve(sampler2D sss_irradiance_texture,sampler2D depth_texture,vec2 render_resolution,vec3 d,mat4 proj,mat4 inv_proj,int sample_count,vec2 noise)
|
|
{vec2 tex_coord=gl_FragCoord.xy/render_resolution;vec3 unconvolved_irradiance=texelFetch(sss_irradiance_texture,ivec2(gl_FragCoord.xy),0).rgb;vec3 curr_pos=sss_get_position(depth_texture,tex_coord,render_resolution,inv_proj);float dmax=max3(d);float max_dmax=0.1*float(sample_count);if (dmax>max_dmax)
|
|
{d.rgb*=max_dmax/dmax;dmax=max_dmax;}
|
|
float dz=dmax*sss_filter_scale(curr_pos.z,proj);mat2 projMat2d=mat2(proj);if (determinant(projMat2d)*dz<1e-4f)
|
|
return unconvolved_irradiance;float overscan_size_in_pixels=max(render_resolution.x,render_resolution.y)*0.1;const float filter_crop_ratio=0.8f;
|
|
float crop_radius=projective_to_pixels(sss_samples_icdf(1.0f-filter_crop_ratio,dz),proj,render_resolution);if (crop_radius>overscan_size_in_pixels)
|
|
{d.rgb*=overscan_size_in_pixels/crop_radius;dz*=overscan_size_in_pixels/crop_radius;}
|
|
float filter_samples_scale=samples_scale(pixels_to_projective(overscan_size_in_pixels,proj,render_resolution),dz);vec3 irradiance_sum=vec3(0.0f);vec3 weight_sum=vec3(0.0f);for (int i=0; i<sample_count; i++)
|
|
{vec2 r=fract(plasticSequence(uint(i))+noise);r.x*=TWO_PI;r.y*=filter_samples_scale;float icdf=sss_samples_icdf(1.0-r.y,dz);vec2 sample_uv=tex_coord+icdf*projMat2d*vec2(cos(r.x),sin(r.x));vec4 sss_irradiance=texelFetch(sss_irradiance_texture,ivec2(sample_uv*render_resolution),0);float dist=distance(curr_pos,sss_get_position(depth_texture,sample_uv,render_resolution,inv_proj));if (dist>0.0f)
|
|
{vec3 weights=sss_irradiance.a/sss_samples_pdf(icdf,dz)*sss_pdf(dist,d.rgb);irradiance_sum+=weights*sss_irradiance.rgb;weight_sum+=weights;}}
|
|
return vec3(weight_sum.r<1e-5f ? unconvolved_irradiance.r : irradiance_sum.r/weight_sum.r,
|
|
weight_sum.g<1e-5f ? unconvolved_irradiance.g : irradiance_sum.g/weight_sum.g,
|
|
weight_sum.b<1e-5f ? unconvolved_irradiance.b : irradiance_sum.b/weight_sum.b);}`;x.IncludesShadersStore[G9]||(x.IncludesShadersStore[G9]=I_e)});var W9,y_e,JN=I(()=>{k();W9="pbrBlockNormalGeometric",y_e=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
|
|
#ifdef NORMAL
|
|
vec3 normalW=normalize(vNormalW);
|
|
#else
|
|
vec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
|
|
#endif
|
|
vec3 geometricNormalW=normalW;
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
|
|
#endif
|
|
`;x.IncludesShadersStore[W9]||(x.IncludesShadersStore[W9]=y_e)});var H9,C_e,z9=I(()=>{k();H9="openpbrNormalMapFragment",C_e=`vec2 uvOffset=vec2(0.0,0.0);
|
|
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)
|
|
#ifdef NORMALXYSCALE
|
|
float normalScale=1.0;
|
|
#elif defined(GEOMETRY_NORMAL)
|
|
float normalScale=vGeometryNormalInfos.y;
|
|
#else
|
|
float normalScale=1.0;
|
|
#endif
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
mat3 TBN=vTBN;
|
|
#elif defined(GEOMETRY_NORMAL)
|
|
vec2 TBNUV=gl_FrontFacing ? vGeometryNormalUV : -vGeometryNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
|
|
#elif defined(GEOMETRY_COAT_NORMAL)
|
|
vec2 TBNUV=gl_FrontFacing ? vGeometryCoatNormalUV : -vGeometryCoatNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
|
|
#else
|
|
vec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));
|
|
#endif
|
|
#elif defined(ANISOTROPIC) || defined(FUZZ)
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
mat3 TBN=vTBN;
|
|
#else
|
|
vec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));
|
|
#endif
|
|
#endif
|
|
#ifdef PARALLAX
|
|
mat3 invTBN=transposeMat3(TBN);
|
|
#ifdef PARALLAXOCCLUSION
|
|
#else
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_NORMAL
|
|
coatNormalW=perturbNormal(TBN,texture2D(geometryCoatNormalSampler,vGeometryCoatNormalUV+uvOffset).xyz,vGeometryCoatNormalInfos.y);
|
|
#endif
|
|
#ifdef GEOMETRY_NORMAL
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
|
|
normalW=normalize(texture2D(geometryNormalSampler,vGeometryNormalUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);
|
|
#elif !defined(DETAIL)
|
|
normalW=perturbNormal(TBN,texture2D(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz,vGeometryNormalInfos.y);
|
|
#else
|
|
vec3 sampledNormal=texture2D(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz*2.0-1.0;
|
|
#if DETAIL_NORMALBLENDMETHOD==0
|
|
detailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(sampledNormal.xy+detailNormal.xy,sampledNormal.z*detailNormal.z));
|
|
#elif DETAIL_NORMALBLENDMETHOD==1
|
|
detailNormal.xy*=vDetailInfos.z;sampledNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=sampledNormal*dot(sampledNormal,detailNormal)/sampledNormal.z-detailNormal;
|
|
#endif
|
|
normalW=perturbNormalBase(TBN,blendedNormal,vGeometryNormalInfos.y);
|
|
#endif
|
|
#elif defined(DETAIL)
|
|
detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
|
|
#endif
|
|
`;x.IncludesShadersStore[H9]||(x.IncludesShadersStore[H9]=C_e)});var X9,P_e,Y9=I(()=>{k();X9="openpbrBlockNormalFinal",P_e=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
vec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
|
|
#if defined(TWOSIDEDLIGHTING)
|
|
faceNormal=gl_FrontFacing ? faceNormal : -faceNormal;
|
|
#endif
|
|
normalW*=sign(dot(normalW,faceNormal));coatNormalW*=sign(dot(coatNormalW,faceNormal));
|
|
#endif
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
#if defined(MIRRORED)
|
|
normalW=gl_FrontFacing ? -normalW : normalW;coatNormalW=gl_FrontFacing ? -coatNormalW : coatNormalW;
|
|
#else
|
|
normalW=gl_FrontFacing ? normalW : -normalW;coatNormalW=gl_FrontFacing ? coatNormalW : -coatNormalW;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[X9]||(x.IncludesShadersStore[X9]=P_e)});var K9,D_e,j9=I(()=>{k();K9="openpbrBaseLayerData",D_e=`vec3 base_color=vec3(0.8);float base_metalness=0.0;float base_diffuse_roughness=0.0;float specular_weight=1.0;float specular_roughness=0.3;vec3 specular_color=vec3(1.0);float specular_roughness_anisotropy=0.0;float specular_ior=1.5;float alpha=1.0;vec2 geometry_tangent=vec2(1.0,0.0);float geometry_thickness=0.0;
|
|
#ifdef BASE_WEIGHT
|
|
vec4 baseWeightFromTexture=texture2D(baseWeightSampler,vBaseWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_COLOR
|
|
vec4 baseColorFromTexture=texture2D(baseColorSampler,vBaseColorUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_METALNESS
|
|
vec4 metallicFromTexture=texture2D(baseMetalnessSampler,vBaseMetalnessUV+uvOffset);
|
|
#endif
|
|
#if defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS)
|
|
float roughnessFromTexture=metallicFromTexture.g;
|
|
#elif defined(SPECULAR_ROUGHNESS)
|
|
float roughnessFromTexture=texture2D(specularRoughnessSampler,vSpecularRoughnessUV+uvOffset).r;
|
|
#endif
|
|
#ifdef GEOMETRY_TANGENT
|
|
vec3 geometryTangentFromTexture=texture2D(geometryTangentSampler,vGeometryTangentUV+uvOffset).rgb;
|
|
#endif
|
|
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
|
|
float anisotropyFromTexture=texture2D(specularRoughnessAnisotropySampler,vSpecularRoughnessAnisotropyUV+uvOffset).r*vSpecularRoughnessAnisotropyInfos.y;
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
float baseDiffuseRoughnessFromTexture=texture2D(baseDiffuseRoughnessSampler,vBaseDiffuseRoughnessUV+uvOffset).r;
|
|
#endif
|
|
#ifdef GEOMETRY_OPACITY
|
|
vec4 opacityFromTexture=texture2D(geometryOpacitySampler,vGeometryOpacityUV+uvOffset);
|
|
#endif
|
|
#ifdef GEOMETRY_THICKNESS
|
|
vec4 thicknessFromTexture=texture2D(geometryThicknessSampler,vGeometryThicknessUV+uvOffset);
|
|
#endif
|
|
#ifdef DECAL
|
|
vec4 decalFromTexture=texture2D(decalSampler,vDecalUV+uvOffset);
|
|
#endif
|
|
#ifdef SPECULAR_COLOR
|
|
vec4 specularColorFromTexture=texture2D(specularColorSampler,vSpecularColorUV+uvOffset);
|
|
#endif
|
|
#ifdef SPECULAR_WEIGHT
|
|
#ifdef SPECULAR_WEIGHT_IN_ALPHA
|
|
float specularWeightFromTexture=texture2D(specularWeightSampler,vSpecularWeightUV+uvOffset).a;
|
|
#else
|
|
float specularWeightFromTexture=texture2D(specularWeightSampler,vSpecularWeightUV+uvOffset).r;
|
|
#endif
|
|
#endif
|
|
#if defined(ANISOTROPIC) || defined(FUZZ) || defined(REFRACTED_BACKGROUND) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)
|
|
vec3 noise=vec3(2.0)*texture2D(blueNoiseSampler,gl_FragCoord.xy/256.0).xyz-vec3(1.0);
|
|
#endif
|
|
base_color=vBaseColor.rgb;
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
base_color*=vColor.rgb;
|
|
#endif
|
|
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
alpha*=vColor.a;
|
|
#endif
|
|
base_color*=vec3(vBaseWeight);alpha=vBaseColor.a;base_metalness=vReflectanceInfo.x;base_diffuse_roughness=vBaseDiffuseRoughness;specular_roughness=vReflectanceInfo.y;specular_color=vSpecularColor.rgb;specular_weight=vReflectanceInfo.a;specular_ior=vReflectanceInfo.z;specular_roughness_anisotropy=vSpecularAnisotropy.b;geometry_tangent=vSpecularAnisotropy.rg;geometry_thickness=vGeometryThickness;
|
|
#ifdef BASE_COLOR
|
|
#ifdef BASE_COLOR_GAMMA
|
|
base_color*=toLinearSpace(baseColorFromTexture.rgb);
|
|
#else
|
|
base_color*=baseColorFromTexture.rgb;
|
|
#endif
|
|
base_color*=vBaseColorInfos.y;
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
base_color*=baseWeightFromTexture.r;
|
|
#endif
|
|
#if defined(BASE_COLOR) && defined(ALPHA_FROM_BASE_COLOR_TEXTURE)
|
|
alpha*=baseColorFromTexture.a;
|
|
#elif defined(GEOMETRY_OPACITY)
|
|
alpha*=opacityFromTexture.r;alpha*=vGeometryOpacityInfos.y;
|
|
#endif
|
|
#ifdef GEOMETRY_THICKNESS
|
|
#ifdef GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL
|
|
geometry_thickness*=thicknessFromTexture.g;
|
|
#else
|
|
geometry_thickness*=thicknessFromTexture.r;
|
|
#endif
|
|
geometry_thickness*=vGeometryThicknessInfos.y;
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
#if DEBUGMODE != 88
|
|
if (alpha<ALPHATESTVALUE)
|
|
discard;
|
|
#endif
|
|
#ifndef ALPHABLEND
|
|
alpha=1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef BASE_METALNESS
|
|
#ifdef BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE
|
|
base_metalness*=metallicFromTexture.b;
|
|
#else
|
|
base_metalness*=metallicFromTexture.r;
|
|
#endif
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
base_diffuse_roughness*=baseDiffuseRoughnessFromTexture*vBaseDiffuseRoughnessInfos.y;
|
|
#endif
|
|
#ifdef SPECULAR_COLOR
|
|
#ifdef SPECULAR_COLOR_GAMMA
|
|
specular_color*=toLinearSpace(specularColorFromTexture.rgb);
|
|
#else
|
|
specular_color*=specularColorFromTexture.rgb;
|
|
#endif
|
|
#endif
|
|
#ifdef SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE
|
|
specular_weight*=specularColorFromTexture.a;
|
|
#elif defined(SPECULAR_WEIGHT)
|
|
specular_weight*=specularWeightFromTexture;
|
|
#endif
|
|
#if defined(SPECULAR_ROUGHNESS) || (defined(SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN) && defined(BASE_METALNESS))
|
|
specular_roughness*=roughnessFromTexture;
|
|
#endif
|
|
#ifdef GEOMETRY_TANGENT
|
|
{vec2 tangentFromTexture=normalize(geometryTangentFromTexture.xy*2.0-1.0);float tangent_angle_texture=atan(tangentFromTexture.y,tangentFromTexture.x);float tangent_angle_uniform=atan(geometry_tangent.y,geometry_tangent.x);float tangent_angle=tangent_angle_texture+tangent_angle_uniform;geometry_tangent=vec2(cos(tangent_angle),sin(tangent_angle));}
|
|
#endif
|
|
#if defined(GEOMETRY_TANGENT) && defined(SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
|
|
specular_roughness_anisotropy*=geometryTangentFromTexture.b;
|
|
#elif defined(SPECULAR_ROUGHNESS_ANISOTROPY)
|
|
specular_roughness_anisotropy*=anisotropyFromTexture;
|
|
#endif
|
|
#ifdef DETAIL
|
|
float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,specular_roughness,detailRoughness*2.);float hiLerp=mix(specular_roughness,1.,(detailRoughness-0.5)*2.);specular_roughness=mix(loLerp,hiLerp,step(detailRoughness,0.5));
|
|
#endif
|
|
#ifdef USE_GLTF_STYLE_ANISOTROPY
|
|
float baseAlpha=specular_roughness*specular_roughness;float roughnessT=mix(baseAlpha,1.0,specular_roughness_anisotropy*specular_roughness_anisotropy);float roughnessB=baseAlpha;specular_roughness_anisotropy=1.0-roughnessB/max(roughnessT,0.00001);specular_roughness=sqrt(roughnessT/sqrt(2.0/(1.0+(1.0-specular_roughness_anisotropy)*(1.0-specular_roughness_anisotropy))));
|
|
#endif
|
|
`;x.IncludesShadersStore[K9]||(x.IncludesShadersStore[K9]=D_e)});var Z9,L_e,q9=I(()=>{k();Z9="openpbrCoatLayerData",L_e=`float coat_weight=0.0;vec3 coat_color=vec3(1.0);float coat_roughness=0.0;float coat_roughness_anisotropy=0.0;float coat_ior=1.6;float coat_darkening=1.0;vec2 geometry_coat_tangent=vec2(1.0,0.0);
|
|
#ifdef COAT_WEIGHT
|
|
vec4 coatWeightFromTexture=texture2D(coatWeightSampler,vCoatWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef COAT_COLOR
|
|
vec4 coatColorFromTexture=texture2D(coatColorSampler,vCoatColorUV+uvOffset);
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS
|
|
vec4 coatRoughnessFromTexture=texture2D(coatRoughnessSampler,vCoatRoughnessUV+uvOffset);
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS_ANISOTROPY
|
|
float coatRoughnessAnisotropyFromTexture=texture2D(coatRoughnessAnisotropySampler,vCoatRoughnessAnisotropyUV+uvOffset).r;
|
|
#endif
|
|
#ifdef COAT_DARKENING
|
|
vec4 coatDarkeningFromTexture=texture2D(coatDarkeningSampler,vCoatDarkeningUV+uvOffset);
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_TANGENT
|
|
vec3 geometryCoatTangentFromTexture=texture2D(geometryCoatTangentSampler,vGeometryCoatTangentUV+uvOffset).rgb;
|
|
#endif
|
|
coat_color=vCoatColor.rgb;coat_weight=vCoatWeight;coat_roughness=vCoatRoughness;coat_roughness_anisotropy=vCoatRoughnessAnisotropy;coat_ior=vCoatIor;coat_darkening=vCoatDarkening;geometry_coat_tangent=vGeometryCoatTangent.rg;
|
|
#ifdef COAT_WEIGHT
|
|
coat_weight*=coatWeightFromTexture.r;
|
|
#endif
|
|
#ifdef COAT_COLOR
|
|
#ifdef COAT_COLOR_GAMMA
|
|
coat_color*=toLinearSpace(coatColorFromTexture.rgb);
|
|
#else
|
|
coat_color*=coatColorFromTexture.rgb;
|
|
#endif
|
|
coat_color*=vCoatColorInfos.y;
|
|
#endif
|
|
#ifdef COAT_ROUGHNESS
|
|
#ifdef COAT_ROUGHNESS_FROM_GREEN_CHANNEL
|
|
coat_roughness*=coatRoughnessFromTexture.g;
|
|
#else
|
|
coat_roughness*=coatRoughnessFromTexture.r;
|
|
#endif
|
|
#endif
|
|
#if defined(GEOMETRY_COAT_TANGENT) && defined(COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE)
|
|
coat_roughness_anisotropy*=geometryCoatTangentFromTexture.b;
|
|
#elif defined(COAT_ROUGHNESS_ANISOTROPY)
|
|
coat_roughness_anisotropy*=coatRoughnessAnisotropyFromTexture;
|
|
#endif
|
|
#ifdef COAT_DARKENING
|
|
coat_darkening*=coatDarkeningFromTexture.r;
|
|
#endif
|
|
#ifdef GEOMETRY_COAT_TANGENT
|
|
{vec2 tangentFromTexture=normalize(geometryCoatTangentFromTexture.xy*2.0-1.0);float tangent_angle_texture=atan(tangentFromTexture.y,tangentFromTexture.x);float tangent_angle_uniform=atan(geometry_coat_tangent.y,geometry_coat_tangent.x);float tangent_angle=tangent_angle_texture+tangent_angle_uniform;geometry_coat_tangent=vec2(cos(tangent_angle),sin(tangent_angle));}
|
|
#endif
|
|
#ifdef USE_GLTF_STYLE_ANISOTROPY
|
|
float coatAlpha=coat_roughness*coat_roughness;float coatRoughnessT=mix(coatAlpha,1.0,coat_roughness_anisotropy*coat_roughness_anisotropy);float coatRoughnessB=coatAlpha;coat_roughness_anisotropy=1.0-coatRoughnessB/max(coatRoughnessT,0.00001);coat_roughness=sqrt(coatRoughnessT/sqrt(2.0/(1.0+(1.0-coat_roughness_anisotropy)*(1.0-coat_roughness_anisotropy))));
|
|
#endif
|
|
`;x.IncludesShadersStore[Z9]||(x.IncludesShadersStore[Z9]=L_e)});var Q9,O_e,$9=I(()=>{k();Q9="openpbrThinFilmLayerData",O_e=`#ifdef THIN_FILM
|
|
float thin_film_weight=vThinFilmWeight;float thin_film_thickness=vThinFilmThickness.r*1000.0;
|
|
float thin_film_ior=vThinFilmIor;
|
|
#ifdef THIN_FILM_WEIGHT
|
|
float thinFilmWeightFromTexture=texture2D(thinFilmWeightSampler,vThinFilmWeightUV+uvOffset).r*vThinFilmWeightInfos.y;
|
|
#endif
|
|
#ifdef THIN_FILM_THICKNESS
|
|
float thinFilmThicknessFromTexture=texture2D(thinFilmThicknessSampler,vThinFilmThicknessUV+uvOffset).g*vThinFilmThicknessInfos.y;
|
|
#endif
|
|
#ifdef THIN_FILM_WEIGHT
|
|
thin_film_weight*=thinFilmWeightFromTexture;
|
|
#endif
|
|
#ifdef THIN_FILM_THICKNESS
|
|
thin_film_thickness*=thinFilmThicknessFromTexture;
|
|
#endif
|
|
float thin_film_ior_scale=clamp(2.0f*abs(thin_film_ior-1.0f),0.0f,1.0f);
|
|
#endif
|
|
`;x.IncludesShadersStore[Q9]||(x.IncludesShadersStore[Q9]=O_e)});var J9,N_e,eK=I(()=>{k();J9="openpbrFuzzLayerData",N_e=`float fuzz_weight=0.0;vec3 fuzz_color=vec3(1.0);float fuzz_roughness=0.0;
|
|
#ifdef FUZZ
|
|
#ifdef FUZZ_WEIGHT
|
|
vec4 fuzzWeightFromTexture=texture2D(fuzzWeightSampler,vFuzzWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef FUZZ_COLOR
|
|
vec4 fuzzColorFromTexture=texture2D(fuzzColorSampler,vFuzzColorUV+uvOffset);
|
|
#endif
|
|
#ifdef FUZZ_ROUGHNESS
|
|
vec4 fuzzRoughnessFromTexture=texture2D(fuzzRoughnessSampler,vFuzzRoughnessUV+uvOffset);
|
|
#endif
|
|
fuzz_color=vFuzzColor.rgb;fuzz_weight=vFuzzWeight;fuzz_roughness=vFuzzRoughness;
|
|
#ifdef FUZZ_WEIGHT
|
|
fuzz_weight*=fuzzWeightFromTexture.r;
|
|
#endif
|
|
#ifdef FUZZ_COLOR
|
|
#ifdef FUZZ_COLOR_GAMMA
|
|
fuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);
|
|
#else
|
|
fuzz_color*=fuzzColorFromTexture.rgb;
|
|
#endif
|
|
fuzz_color*=vFuzzColorInfos.y;
|
|
#endif
|
|
#if defined(FUZZ_ROUGHNESS) && defined(FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA)
|
|
fuzz_roughness*=fuzzRoughnessFromTexture.a;
|
|
#elif defined(FUZZ_ROUGHNESS)
|
|
fuzz_roughness*=fuzzRoughnessFromTexture.r;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[J9]||(x.IncludesShadersStore[J9]=N_e)});var tK,w_e,iK=I(()=>{k();tK="openpbrAmbientOcclusionData",w_e=`vec3 ambient_occlusion=vec3(1.0);float specular_ambient_occlusion=1.0;float coat_specular_ambient_occlusion=1.0;
|
|
#ifdef AMBIENT_OCCLUSION
|
|
vec3 ambientOcclusionFromTexture=texture2D(ambientOcclusionSampler,vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3(ambientOcclusionFromTexture.r*vAmbientOcclusionInfos.y+(1.0-vAmbientOcclusionInfos.y));
|
|
#endif
|
|
`;x.IncludesShadersStore[tK]||(x.IncludesShadersStore[tK]=w_e)});var rK,F_e,nK=I(()=>{k();rK="openpbrBackgroundTransmission",F_e=`vec4 slab_translucent_background=vec4(0.,0.,0.,1.);
|
|
#ifdef REFRACTED_BACKGROUND
|
|
{float refractionLOD=min(transmission_roughness,0.7)*vBackgroundRefractionInfos.x;float lodTexelSize=pow(2.0,refractionLOD-vBackgroundRefractionInfos.x);
|
|
#ifdef DISPERSION
|
|
{
|
|
#ifdef REFRACTION_HIGH_QUALITY_BLUR
|
|
{vec3 dispResult=vec3(0.0);vec3 dispWeight=vec3(0.0);vec2 noiseOffset=noise.xy*(refractionLOD>0.0 ? lodTexelSize : 0.0);for (int k=0; k<6; k++) {float t=(float(k)+noise.y)/6.0;float t_rg=clamp(t*2.0,0.0,1.0);float t_gb=clamp((t-0.5)*2.0,0.0,1.0);vec3 refVec=mix(mix(refractedViewVectors[0],refractedViewVectors[1],t_rg),refractedViewVectors[2],t_gb);vec3 uvw=vec3(backgroundRefractionMatrix*(view*vec4(vPositionW+refVec*geometry_thickness,1.0)));vec2 coords=uvw.xy/uvw.z;coords.y=1.0-coords.y;vec4 s=texture2DLodEXT(backgroundRefractionSampler,coords+noiseOffset,refractionLOD);float rw=max(0.0,1.0-2.0*t);float gw=max(0.0,1.0-abs(2.0*t-1.0));float bw=max(0.0,2.0*t-1.0);vec3 w=vec3(rw,gw,bw);dispResult+=s.rgb*w;dispWeight+=w;}
|
|
slab_translucent_background=vec4(dispResult/max(dispWeight,vec3(1e-6)),1.0);}
|
|
#else
|
|
for (int i=0; i<3; i++) {vec3 refractedViewVector=refractedViewVectors[i];vec3 uvw=vec3(backgroundRefractionMatrix*(view*vec4(vPositionW+refractedViewVector*geometry_thickness,1.0)));vec2 coords=uvw.xy/uvw.z;coords.y=1.0-coords.y;if (refractionLOD>0.0) {vec2 noiseOffset=noise.xy*lodTexelSize;slab_translucent_background[i]=texture2DLodEXT(backgroundRefractionSampler,coords+noiseOffset,refractionLOD)[i];} else {slab_translucent_background[i]=texture2DLodEXT(backgroundRefractionSampler,coords,0.0)[i];}}
|
|
#endif
|
|
}
|
|
#else
|
|
{vec3 refractionUVW=vec3(backgroundRefractionMatrix*(view*vec4(vPositionW+refractedViewVector*geometry_thickness,1.0)));vec2 refractionCoords=refractionUVW.xy/refractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;if (refractionLOD>0.0) {
|
|
#ifdef REFRACTION_HIGH_QUALITY_BLUR
|
|
float cosA=cos(noise.x*PI);float sinA=sin(noise.x*PI);vec2 u=vec2( cosA,sinA)*(0.5*lodTexelSize);vec2 v=vec2(-sinA,cosA)*(0.5*lodTexelSize);slab_translucent_background=0.25*(
|
|
texture2DLodEXT(backgroundRefractionSampler,refractionCoords+u+v,refractionLOD) +
|
|
texture2DLodEXT(backgroundRefractionSampler,refractionCoords-u+v,refractionLOD) +
|
|
texture2DLodEXT(backgroundRefractionSampler,refractionCoords+u-v,refractionLOD) +
|
|
texture2DLodEXT(backgroundRefractionSampler,refractionCoords-u-v,refractionLOD)
|
|
);
|
|
#else
|
|
vec2 noiseOffset=noise.xy*lodTexelSize;slab_translucent_background=texture2DLodEXT(backgroundRefractionSampler,refractionCoords+noiseOffset,refractionLOD);
|
|
#endif
|
|
} else {slab_translucent_background=texture2DLodEXT(backgroundRefractionSampler,refractionCoords,0.0);}}
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[rK]||(x.IncludesShadersStore[rK]=F_e)});var sK,B_e,aK=I(()=>{k();sK="openpbrEnvironmentLighting",B_e=`#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)
|
|
vec3 coatAbsorption=vec3(1.0);float coatIblFresnel=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);float hemisphere_avg_fresnel=coatReflectance.F0+0.5*(1.0-coatReflectance.F0);float averageReflectance=(coatIblFresnel+hemisphere_avg_fresnel)*0.5;float roughnessFactor=1.0-coat_roughness*0.5;averageReflectance*=roughnessFactor;float darkened_transmission=(1.0-averageReflectance)*(1.0-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);float sin2=1.0-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);float cos_t=sqrt(1.0-sin2);float coatPathLength=1.0/cos_t;vec3 colored_transmission=pow(coat_color,vec3(coatPathLength));coatAbsorption=mix(vec3(1.0),colored_transmission*darkened_transmission,coat_weight);}
|
|
#endif
|
|
#ifdef REFLECTION
|
|
#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
|
|
vec3 environmentFuzzBrdf=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));
|
|
#endif
|
|
vec3 baseDiffuseEnvironmentLight=sampleIrradiance(
|
|
normalW
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
#endif
|
|
,vReflectionInfos
|
|
,viewDirectionW
|
|
,base_diffuse_roughness
|
|
,base_color
|
|
);
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 reflectionCoords=vec3(0.,0.,0.);
|
|
#else
|
|
vec2 reflectionCoords=vec2(0.,0.);
|
|
#endif
|
|
float specularAlphaG=specular_roughness*specular_roughness;
|
|
#ifdef ANISOTROPIC_BASE
|
|
vec3 baseSpecularEnvironmentLight=sampleRadianceAnisotropic(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,baseGeoInfo
|
|
,normalW
|
|
,viewDirectionW
|
|
,vPositionW
|
|
,noise
|
|
,false
|
|
,1.0
|
|
,reflectionSampler
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#else
|
|
reflectionCoords=createReflectionCoords(vPositionW,normalW);vec3 baseSpecularEnvironmentLight=sampleRadiance(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,baseGeoInfo
|
|
,reflectionSampler
|
|
,reflectionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#endif
|
|
#ifdef ANISOTROPIC_BASE
|
|
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG*max(1.0-baseGeoInfo.anisotropy,0.3));
|
|
#else
|
|
baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);
|
|
#endif
|
|
vec3 coatEnvironmentLight=vec3(0.,0.,0.);if (coat_weight>0.0) {
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 reflectionCoords=vec3(0.,0.,0.);
|
|
#else
|
|
vec2 reflectionCoords=vec2(0.,0.);
|
|
#endif
|
|
reflectionCoords=createReflectionCoords(vPositionW,coatNormalW);float coatAlphaG=coat_roughness*coat_roughness;
|
|
#ifdef ANISOTROPIC_COAT
|
|
coatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,coatGeoInfo
|
|
,coatNormalW
|
|
,viewDirectionW
|
|
,vPositionW
|
|
,noise
|
|
,false
|
|
,1.0
|
|
,reflectionSampler
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#else
|
|
coatEnvironmentLight=sampleRadiance(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,coatGeoInfo
|
|
,reflectionSampler
|
|
,reflectionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#endif
|
|
}
|
|
#if defined(FUZZ) &&defined(FUZZENVIRONMENTBRDF)
|
|
float modifiedFuzzRoughness=clamp(fuzz_roughness*(1.0-0.5*environmentFuzzBrdf.y),0.0,1.0);vec3 fuzzEnvironmentLight=vec3(0.0);float totalWeight=0.0;float fuzzIblFresnel=sqrt(environmentFuzzBrdf.z);for (int i=0; i<FUZZ_IBL_SAMPLES; ++i) {float angle=(float(i)+noise.x)*(3.141592*2.0/float(FUZZ_IBL_SAMPLES));vec3 fiberCylinderNormal=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);float fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));float sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0);vec3 fuzzReflectionCoords=createReflectionCoords(vPositionW,fiberCylinderNormal);vec3 radianceSample=sampleRadiance(modifiedFuzzRoughness,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,fuzzGeoInfo
|
|
,reflectionSampler
|
|
,fuzzReflectionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}
|
|
fuzzEnvironmentLight/=totalWeight;
|
|
#endif
|
|
float dielectricIblFresnel=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);vec3 dielectricIblColoredFresnel=dielectricIblFresnel*specular_color;
|
|
#ifdef THIN_FILM
|
|
float thin_film_cos_theta=max(baseGeoInfo.NdotV,specularAlphaG);float thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001*thin_film_cos_theta);float tf_brdf_x=baseGeoInfo.environmentBrdf.x;float tf_E_ss =baseGeoInfo.environmentBrdf.y;vec3 thinFilmDielectricF0=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,vec3(baseDielectricReflectance.F0));thinFilmDielectricF0=mix(thinFilmDielectricF0,vec3(dot(thinFilmDielectricF0,vec3(0.3333))),thin_film_desaturation_scale);vec3 thinFilmDielectricDir=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,vec3(baseDielectricReflectance.F0));thinFilmDielectricDir=mix(thinFilmDielectricDir,vec3(dot(thinFilmDielectricDir,vec3(0.3333))),thin_film_desaturation_scale);float tf_f0d_avg =dot(thinFilmDielectricF0, vec3(0.3333));float tf_dird_avg=dot(thinFilmDielectricDir,vec3(0.3333));vec3 thinFilmDielectricFresnel=thinFilmDielectricDir*(tf_f0d_avg/max(tf_dird_avg,1e-5));vec3 tf_E_dielectric=(vec3(1.0)-thinFilmDielectricFresnel)*vec3(tf_brdf_x)+thinFilmDielectricFresnel*vec3(tf_E_ss);vec3 tf_F_avg_dielectric=thinFilmDielectricFresnel+(vec3(1.0)-thinFilmDielectricFresnel)/21.0;vec3 tf_ECF_dielectric=vec3(1.0)+tf_F_avg_dielectric*(vec3(1.0)/vec3(tf_E_ss)-vec3(1.0));thinFilmDielectricFresnel=clamp(tf_E_dielectric*tf_ECF_dielectric,vec3(0.0),vec3(1.0));dielectricIblColoredFresnel=mix(dielectricIblColoredFresnel,thinFilmDielectricFresnel*specular_color,thin_film_weight*thin_film_ior_scale);dielectricIblFresnel=max(dielectricIblColoredFresnel.r,max(dielectricIblColoredFresnel.g,dielectricIblColoredFresnel.b));
|
|
#endif
|
|
vec3 conductorIblFresnel=computeConductorIblFresnel(baseConductorReflectance,baseGeoInfo.environmentBrdf);
|
|
#ifdef THIN_FILM
|
|
vec3 thinFilmConductorF0=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorF0=mix(thinFilmConductorF0,vec3(dot(thinFilmConductorF0,vec3(0.3333))),thin_film_desaturation_scale);vec3 thinFilmConductorDir=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorDir=mix(thinFilmConductorDir,vec3(dot(thinFilmConductorDir,vec3(0.3333))),thin_film_desaturation_scale);float tf_f0c_avg =dot(thinFilmConductorF0, vec3(0.3333));float tf_dirc_avg=dot(thinFilmConductorDir,vec3(0.3333));vec3 thinFilmConductorRaw=thinFilmConductorDir*(tf_f0c_avg/max(tf_dirc_avg,1e-5));
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)
|
|
vec3 tf_b=getF82B(baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);float tf_brdf_z=baseGeoInfo.environmentBrdf.z/BRDF_Z_SCALE;vec3 tf_E_conductor=(vec3(1.0)-thinFilmConductorRaw)*vec3(tf_brdf_x)+thinFilmConductorRaw*vec3(tf_E_ss)-tf_b*vec3(tf_brdf_z);vec3 tf_F_avg_conductor=thinFilmConductorRaw+(vec3(1.0)-thinFilmConductorRaw)/21.0-tf_b/126.0;
|
|
#else
|
|
vec3 tf_E_conductor=(vec3(1.0)-thinFilmConductorRaw)*vec3(tf_brdf_x)+thinFilmConductorRaw*vec3(tf_E_ss);vec3 tf_F_avg_conductor=thinFilmConductorRaw+(vec3(1.0)-thinFilmConductorRaw)/21.0;
|
|
#endif
|
|
vec3 tf_ECF_conductor=vec3(1.0)+tf_F_avg_conductor*(vec3(1.0)/vec3(tf_E_ss)-vec3(1.0));vec3 thinFilmConductorFresnel=specular_weight*clamp(tf_E_conductor*tf_ECF_conductor,vec3(0.0),vec3(1.0));conductorIblFresnel=mix(conductorIblFresnel,thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
|
|
#endif
|
|
vec3 slab_diffuse_ibl=vec3(0.,0.,0.);vec3 slab_glossy_ibl=vec3(0.,0.,0.);vec3 slab_metal_ibl=vec3(0.,0.,0.);vec3 slab_coat_ibl=vec3(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*vLightingIntensity.z;
|
|
#ifdef AMBIENT_OCCLUSION
|
|
specular_ambient_occlusion=compute_specular_occlusion(baseGeoInfo.NdotV,base_metalness,ambient_occlusion.x,specular_roughness);
|
|
#endif
|
|
slab_glossy_ibl=baseSpecularEnvironmentLight*vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*vLightingIntensity.z;if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*vLightingIntensity.z;
|
|
#ifdef AMBIENT_OCCLUSION
|
|
coat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);
|
|
#endif
|
|
}
|
|
#if defined(FUZZ) &&defined(FUZZENVIRONMENTBRDF)
|
|
vec3 slab_fuzz_ibl=fuzzEnvironmentLight*vLightingIntensity.z;
|
|
#endif
|
|
vec3 slab_translucent_base_ibl=vec3(0.0);vec3 slab_subsurface_ibl=vec3(0.,0.,0.);
|
|
#ifdef REFRACTED_ENVIRONMENT
|
|
#ifdef ANISOTROPIC_BASE
|
|
vec3 forwardScatteredEnvironmentLight=sampleRadianceAnisotropic(transmission_roughness_alpha,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,baseGeoInfo
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
,viewDirectionW
|
|
#else
|
|
,normalW
|
|
#endif
|
|
,viewDirectionW
|
|
,vPositionW
|
|
,noise
|
|
,true
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
,1.05
|
|
#else
|
|
,specular_ior
|
|
#endif
|
|
,reflectionSampler
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#else
|
|
vec3 forwardScatteredEnvironmentLight=vec3(0.,0.,0.);
|
|
#ifdef DISPERSION
|
|
for (int i=0; i<3; i++) {vec3 iblRefractionCoords=refractedViewVectors[i];
|
|
#else
|
|
vec3 iblRefractionCoords=refractedViewVector;
|
|
#endif
|
|
#ifdef REFRACTED_ENVIRONMENT_OPPOSITEZ
|
|
iblRefractionCoords.z*=-1.0;
|
|
#endif
|
|
#ifdef REFRACTED_ENVIRONMENT_LOCAL_CUBE
|
|
iblRefractionCoords=parallaxCorrectNormal(vPositionW,refractedViewVector,refractionSize,refractionPosition);
|
|
#endif
|
|
iblRefractionCoords=vec3(reflectionMatrix*vec4(iblRefractionCoords,0));
|
|
#ifdef DISPERSION
|
|
forwardScatteredEnvironmentLight[i]=sampleRadiance(transmission_roughness_alpha,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,baseGeoInfo
|
|
,reflectionSampler
|
|
,iblRefractionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
)[i];
|
|
#else
|
|
forwardScatteredEnvironmentLight=sampleRadiance(transmission_roughness_alpha,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
,baseGeoInfo
|
|
,reflectionSampler
|
|
,iblRefractionCoords
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#endif
|
|
#ifdef DISPERSION
|
|
}
|
|
#endif
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
forwardScatteredEnvironmentLight=mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight.rgb,0.2*transmission_roughness_alpha);
|
|
#else
|
|
forwardScatteredEnvironmentLight=max(slab_translucent_background.rgb,mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight,transmission_roughness_alpha));
|
|
#endif
|
|
#endif
|
|
#ifdef SCATTERING
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
vec3 scatterVector=normalW;
|
|
#else
|
|
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
|
|
vec3 scatterVector=mix(vReflectionDominantDirection,normalW,max3(iso_scatter_density));
|
|
#else
|
|
vec3 scatterVector=normalW;
|
|
#endif
|
|
scatterVector=mix(viewDirectionW,scatterVector,back_to_iso_scattering_blend);
|
|
#endif
|
|
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(GEOMETRY_THIN_WALLED)
|
|
vec3 scatteredEnvironmentLight=scattered_light_from_irradiance_texture;
|
|
#else
|
|
vec3 scatteredEnvironmentLight=sampleIrradiance(
|
|
scatterVector
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
#endif
|
|
,vReflectionInfos
|
|
,viewDirectionW
|
|
#if defined(GEOMETRY_THIN_WALLED)
|
|
,base_diffuse_roughness
|
|
,subsurface_color.rgb
|
|
#else
|
|
,1.0
|
|
,volumeParams.multi_scatter_color
|
|
#endif
|
|
);
|
|
#endif
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
vec3 forward_scattered_light=forwardScatteredEnvironmentLight*transmission_tint*volumeParams.multi_scatter_color;vec3 back_scattered_light=scatteredEnvironmentLight*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(back_scattered_light,forward_scattered_light,0.5+0.5*volumeParams.anisotropy);
|
|
#else
|
|
vec3 forward_scattered_light=forwardScatteredEnvironmentLight*volume_absorption;vec3 back_scattered_light=mix(forward_scattered_light,scatteredEnvironmentLight*backscatter_color,iso_scatter_density);vec3 iso_scattered_light=mix(forward_scattered_light,scatteredEnvironmentLight*volumeParams.multi_scatter_color,iso_scatter_density);slab_translucent_base_ibl=mix(back_scattered_light,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
|
|
#endif
|
|
#else
|
|
slab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*volume_absorption;
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
|
|
slab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;vec3 material_dielectric_base_ibl=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);vec3 material_dielectric_gloss_ibl=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;vec3 material_base_substrate_ibl=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);vec3 material_coated_base_ibl=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3(1.0));
|
|
#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
|
|
slab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3(1.0),fuzz_color);
|
|
#else
|
|
material_surface_ibl=material_coated_base_ibl;
|
|
#endif
|
|
#elif defined(REFRACTED_BACKGROUND)
|
|
vec3 black=vec3(0.0);vec3 slab_translucent_base_ibl=vec3(0.0);
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
#ifdef SCATTERING
|
|
vec3 forward_scattered_light=slab_translucent_background.rgb*transmission_tint*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(black,forward_scattered_light,0.5+0.5*volumeParams.anisotropy);
|
|
#else
|
|
slab_translucent_base_ibl=slab_translucent_background.rgb*transmission_tint;
|
|
#endif
|
|
#else
|
|
#ifdef SCATTERING
|
|
vec3 forward_scattered_light=slab_translucent_background.rgb*volume_absorption;vec3 iso_scattered_light=(1.0-iso_scatter_density)*forward_scattered_light;slab_translucent_base_ibl=mix(black,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
|
|
#else
|
|
slab_translucent_base_ibl=slab_translucent_background.rgb*volume_absorption*transmission_tint;
|
|
#endif
|
|
#endif
|
|
vec3 material_dielectric_base_ibl=mix(black,slab_translucent_base_ibl.rgb,surface_translucency_weight);vec3 material_dielectric_gloss_ibl=material_dielectric_base_ibl*(baseGeoInfo.NdotV);vec3 material_base_substrate_ibl=mix(material_dielectric_gloss_ibl,black,base_metalness);vec3 material_coated_base_ibl=layer(material_base_substrate_ibl,black,coatIblFresnel,coatAbsorption,vec3(1.0));material_surface_ibl=material_coated_base_ibl;
|
|
#endif
|
|
`;x.IncludesShadersStore[sK]||(x.IncludesShadersStore[sK]=B_e)});var oK,U_e,lK=I(()=>{k();oK="openpbrDirectLightingInit",U_e=`#ifdef LIGHT{X}
|
|
preLightingInfo preInfo{X};preLightingInfo preInfoCoat{X};vec4 lightColor{X}=light{X}.vLightDiffuse;float shadow{X}=1.;
|
|
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
#else
|
|
#define CUSTOM_LIGHT{X}_COLOR
|
|
#ifdef SPOTLIGHT{X}
|
|
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,vPositionW);
|
|
#elif defined(POINTLIGHT{X})
|
|
preInfo{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,vPositionW);preInfoCoat{X}=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW,vPositionW);
|
|
#elif defined(HEMILIGHT{X})
|
|
preInfo{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
|
|
#elif defined(DIRLIGHT{X})
|
|
preInfo{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);preInfoCoat{X}=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,coatNormalW);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
preInfo{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,normalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,specular_roughness);preInfoCoat{X}=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC2Sampler,viewDirectionW,coatNormalW,vPositionW,light{X}.vLightData,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,coat_roughness);
|
|
#endif
|
|
preInfo{X}.NdotV=baseGeoInfo.NdotV;preInfoCoat{X}.NdotV=coatGeoInfo.NdotV;
|
|
#ifdef SPOTLIGHT{X}
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w);
|
|
#endif
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
|
|
#endif
|
|
#else
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#ifdef IESLIGHTTEXTURE{X}
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo{X}.L,iesLightTexture{X});
|
|
#else
|
|
preInfo{X}.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo{X}.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
#endif
|
|
#endif
|
|
#elif defined(POINTLIGHT{X})
|
|
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_GLTF(preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Physical(preInfo{X}.lightDistanceSquared);
|
|
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff_Standard(preInfo{X}.lightOffset,light{X}.vLightFalloff.x);
|
|
#else
|
|
preInfo{X}.attenuation=computeDistanceLightFalloff(preInfo{X}.lightOffset,preInfo{X}.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
#endif
|
|
#else
|
|
preInfo{X}.attenuation=1.0;
|
|
#endif
|
|
preInfoCoat{X}.attenuation=preInfo{X}.attenuation;
|
|
#if defined(HEMILIGHT{X})
|
|
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
preInfo{X}.roughness=specular_roughness;preInfoCoat{X}.roughness=coat_roughness;
|
|
#else
|
|
preInfo{X}.roughness=adjustRoughnessFromLightProperties(specular_roughness,light{X}.vLightSpecular.a,preInfo{X}.lightDistance);preInfoCoat{X}.roughness=adjustRoughnessFromLightProperties(coat_roughness,light{X}.vLightSpecular.a,preInfoCoat{X}.lightDistance);
|
|
#endif
|
|
preInfo{X}.diffuseRoughness=base_diffuse_roughness;preInfo{X}.surfaceAlbedo=base_color.rgb;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[oK]||(x.IncludesShadersStore[oK]=U_e)});var cK,V_e,fK=I(()=>{k();cK="openpbrDirectLighting",V_e=`#ifdef LIGHT{X}
|
|
{vec3 slab_diffuse=vec3(0.,0.,0.);vec3 slab_translucent=vec3(0.,0.,0.);vec3 slab_glossy=vec3(0.,0.,0.);float specularFresnel=0.0;vec3 specularColoredFresnel=vec3(0.,0.,0.);vec3 slab_metal=vec3(0.,0.,0.);vec3 slab_coat=vec3(0.,0.,0.);float coatFresnel=0.0;vec3 slab_fuzz=vec3(0.,0.,0.);float fuzzFresnel=0.0;
|
|
#ifdef HEMILIGHT{X}
|
|
slab_diffuse=computeHemisphericDiffuseLighting(preInfo{X},lightColor{X}.rgb,light{X}.vLightGround);
|
|
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_diffuse=computeAreaDiffuseLighting(preInfo{X},lightColor{X}.rgb);
|
|
#else
|
|
slab_diffuse=computeDiffuseLighting(preInfo{X},lightColor{X}.rgb);
|
|
#endif
|
|
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
slab_diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},textureProjectionMatrix{X},vPositionW);
|
|
#endif
|
|
#ifdef FUZZ
|
|
float fuzzNdotH=max(dot(fuzzNormalW,preInfo{X}.H),0.0);vec3 fuzzBrdf=getFuzzBRDFLookup(fuzzNdotH,sqrt(fuzz_roughness));
|
|
#endif
|
|
#ifdef THIN_FILM
|
|
float thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001);
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_glossy=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
|
|
#else
|
|
{
|
|
#ifdef ANISOTROPIC_BASE
|
|
slab_glossy=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,
|
|
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
|
|
0.0,lightColor{X}.rgb);
|
|
#else
|
|
slab_glossy=computeSpecularLighting(preInfo{X},normalW,vec3(1.0),vec3(1.0),specular_roughness,lightColor{X}.rgb);
|
|
#endif
|
|
specularFresnel=fresnelSchlickGGX(preInfo{X}.VdotH,baseDielectricReflectance.F0,baseDielectricReflectance.F90);specularColoredFresnel=specularFresnel*specular_color;
|
|
#ifdef THIN_FILM
|
|
vec3 thinFilmDielectricFresnel=evalIridescence(thin_film_outside_ior,thin_film_ior,preInfo{X}.VdotH,thin_film_thickness,vec3(baseDielectricReflectance.F0));thinFilmDielectricFresnel=mix(thinFilmDielectricFresnel,vec3(dot(thinFilmDielectricFresnel,vec3(0.3333))),thin_film_desaturation_scale);specularColoredFresnel=mix(specularColoredFresnel,thinFilmDielectricFresnel*specular_color,thin_film_weight*thin_film_ior_scale);
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifdef REFRACTED_LIGHTS
|
|
vec3 forwardScatteredLight=vec3(0.0);
|
|
#if AREALIGHT{X}
|
|
#else
|
|
{preLightingInfo preInfoTrans=preInfo{X};
|
|
#ifdef SCATTERING
|
|
preInfoTrans.roughness=sqrt(sqrt(max(transmission_roughness_alpha,0.05)));
|
|
#else
|
|
preInfoTrans.roughness=transmission_roughness;
|
|
#endif
|
|
if (preInfoTrans.NdotLUnclamped<=0.0) {specularFresnel=0.0;specularColoredFresnel=specularFresnel*specular_color;}
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
vec3 refractNormalW=viewDirectionW;
|
|
#else
|
|
vec3 refractNormalW=normalW;
|
|
#endif
|
|
preInfoTrans.NdotL=0.5*max(dot(-refractNormalW,preInfoTrans.L),0.0)+0.5;
|
|
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
|
|
float diff=min(dispersion_iors[2]-dispersion_iors[0],max(dispersion_iors[0]-1.0,1.0));dispersion_iors[2]+=diff;dispersion_iors[0]-=diff;for (int i=0; i<3; i++) {float eta=1.0/dispersion_iors[i];
|
|
#elif defined(GEOMETRY_THIN_WALLED)
|
|
float eta=1.0;
|
|
#else
|
|
float eta=1.0/specular_ior;
|
|
#endif
|
|
preInfoTrans.H=preInfoTrans.L+min(eta,0.95)*viewDirectionW;float len2=dot(preInfoTrans.H,preInfoTrans.H);if (len2<1e-6) {preInfoTrans.H=preInfoTrans.L;} else {preInfoTrans.H=preInfoTrans.H*inversesqrt(len2);}
|
|
#ifdef ANISOTROPIC_BASE
|
|
preInfoTrans.H=-preInfoTrans.H;
|
|
#endif
|
|
preInfoTrans.VdotH=dot(viewDirectionW,preInfoTrans.H);
|
|
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
|
|
forwardScatteredLight[i]+=
|
|
#else
|
|
forwardScatteredLight+=
|
|
#endif
|
|
#if defined(ANISOTROPIC_BASE)
|
|
computeAnisotropicSpecularLighting(preInfoTrans,viewDirectionW,refractNormalW,
|
|
baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,
|
|
transmission_roughness_alpha,lightColor{X}.rgb
|
|
#else
|
|
computeSpecularLighting(preInfoTrans,-refractNormalW,vec3(1.0),vec3(1.0),transmission_roughness_alpha,lightColor{X}.rgb
|
|
#endif
|
|
#if defined(DISPERSION) && !defined(GEOMETRY_THIN_WALLED)
|
|
)[i];}
|
|
#else
|
|
);
|
|
#endif
|
|
#if !defined(GEOMETRY_THIN_WALLED)
|
|
forwardScatteredLight=mix(forwardScatteredLight,0.25*preInfoTrans.attenuation*lightColor{X}.rgb,clamp(1.0-pow(baseGeoInfo.NdotV,transmission_roughness_alpha),0.0,1.0));
|
|
#endif
|
|
#ifdef REFRACTED_BACKGROUND
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
forwardScatteredLight=mix(vec3(0.0),forwardScatteredLight.rgb,0.2*transmission_roughness_alpha);
|
|
#else
|
|
forwardScatteredLight=max(vec3(0.0),mix(vec3(0.0),forwardScatteredLight,transmission_roughness_alpha));
|
|
#endif
|
|
#endif
|
|
#ifdef SCATTERING
|
|
#if !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) || defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
|
|
preInfoTrans.roughness=1.0;vec3 diffused_forward_scattered_light=computeSpecularLighting(preInfoTrans,normalW,vec3(1.0),vec3(1.0),1.0,lightColor{X}.rgb)*volume_absorption;
|
|
#endif
|
|
#ifdef GEOMETRY_THIN_WALLED
|
|
vec3 forward_scattered_light=forwardScatteredLight*transmission_tint*volumeParams.multi_scatter_color;vec3 back_scattered_light=slab_diffuse*volumeParams.multi_scatter_color;slab_translucent=mix(back_scattered_light,forward_scattered_light,0.5+0.5*volumeParams.anisotropy);
|
|
#else
|
|
vec3 back_scattered_normal=normalize(normalW+viewDirectionW);preInfoTrans.NdotL=max(dot(back_scattered_normal,preInfoTrans.L),0.0);preInfoTrans.NdotV=dot(back_scattered_normal,viewDirectionW);preInfoTrans.H=normalize(viewDirectionW+preInfoTrans.L);preInfoTrans.VdotH=clamp(dot(viewDirectionW,preInfoTrans.H),0.0,1.0);preInfoTrans.roughness=0.2;vec3 back_scattered_light=computeSpecularLighting(preInfoTrans,viewDirectionW,vec3(1.0),vec3(0.08),0.0,lightColor{X}.rgb);vec3 forward_scattered_light=(forwardScatteredLight*volume_absorption);vec3 iso_scattered_light=slab_diffuse;vec3 back_scattering=mix(forward_scattered_light,forward_scattered_light+back_scattered_light*backscatter_color,iso_scatter_density);
|
|
#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER)
|
|
vec3 iso_scattering=mix(forward_scattered_light,scattered_light_from_irradiance_texture*volumeParams.multi_scatter_color,iso_scatter_density);
|
|
#else
|
|
vec3 iso_scattering=mix(forward_scattered_light,(diffused_forward_scattered_light+iso_scattered_light)*volumeParams.multi_scatter_color,iso_scatter_density);
|
|
#endif
|
|
slab_translucent=mix(back_scattering,iso_scattering,back_to_iso_scattering_blend);slab_translucent=mix(slab_translucent,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;
|
|
#endif
|
|
#else
|
|
slab_translucent=forwardScatteredLight*transmission_tint*volume_absorption;
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_metal=computeAreaSpecularLighting(preInfo{X},light{X}.vLightSpecular.rgb,baseConductorReflectance.F0,baseConductorReflectance.F90);
|
|
#else
|
|
{
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
vec3 coloredFresnel=getF82Specular(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90,specular_roughness);
|
|
#else
|
|
vec3 coloredFresnel=fresnelSchlickGGX(preInfo{X}.VdotH,baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);
|
|
#endif
|
|
#ifdef THIN_FILM
|
|
float thinFilmConductorAngle=max(preInfo{X}.VdotH,specular_roughness);vec3 thinFilmConductorFresnel=evalIridescence(thin_film_outside_ior,thin_film_ior,thinFilmConductorAngle,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorFresnel=mix(thinFilmConductorFresnel,vec3(dot(thinFilmConductorFresnel,vec3(0.3333))),thin_film_desaturation_scale);coloredFresnel=mix(coloredFresnel,specular_weight*thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);
|
|
#endif
|
|
#ifdef ANISOTROPIC_BASE
|
|
slab_metal=computeAnisotropicSpecularLighting(preInfo{X},viewDirectionW,normalW,baseGeoInfo.anisotropicTangent,baseGeoInfo.anisotropicBitangent,baseGeoInfo.anisotropy,0.0,lightColor{X}.rgb);
|
|
#else
|
|
slab_metal=computeSpecularLighting(preInfo{X},normalW,vec3(1.0),coloredFresnel,specular_roughness,lightColor{X}.rgb);
|
|
#endif
|
|
}
|
|
#endif
|
|
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
slab_coat=computeAreaSpecularLighting(preInfoCoat{X},light{X}.vLightSpecular.rgb,coatReflectance.F0,coatReflectance.F90);
|
|
#else
|
|
{
|
|
#ifdef ANISOTROPIC_COAT
|
|
slab_coat=computeAnisotropicSpecularLighting(preInfoCoat{X},viewDirectionW,coatNormalW,
|
|
coatGeoInfo.anisotropicTangent,coatGeoInfo.anisotropicBitangent,coatGeoInfo.anisotropy,
|
|
0.0,lightColor{X}.rgb);
|
|
#else
|
|
slab_coat=computeSpecularLighting(preInfoCoat{X},coatNormalW,vec3(coatReflectance.F0),vec3(1.0),coat_roughness,lightColor{X}.rgb);
|
|
#endif
|
|
float NdotH=max(dot(coatNormalW,preInfoCoat{X}.H),0.0);coatFresnel=fresnelSchlickGGX(NdotH,coatReflectance.F0,coatReflectance.F90);}
|
|
#endif
|
|
vec3 coatAbsorption=vec3(1.0);if (coat_weight>0.0) {float cosTheta_view=max(preInfoCoat{X}.NdotV,0.001);float cosTheta_light=max(preInfoCoat{X}.NdotL,0.001);float fresnel_view=coatReflectance.F0+(1.0-coatReflectance.F0)*pow(1.0-cosTheta_view,5.0);float fresnel_light=coatReflectance.F0+(1.0-coatReflectance.F0)*pow(1.0-cosTheta_light,5.0);float averageReflectance=(fresnel_view+fresnel_light)*0.5;float darkened_transmission=(1.0-averageReflectance)/(1.0+averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);float sin2=1.0-cosTheta_view*cosTheta_view;sin2=sin2/(coat_ior*coat_ior);float cos_t=sqrt(1.0-sin2);float coatPathLength=1.0/cos_t;vec3 colored_transmission=pow(coat_color,vec3(coatPathLength));coatAbsorption=mix(vec3(1.0),colored_transmission*darkened_transmission,coat_weight);}
|
|
#ifdef FUZZ
|
|
fuzzFresnel=fuzzBrdf.z;vec3 fuzzNormalW=mix(normalW,coatNormalW,coat_weight);float fuzzNdotV=max(dot(fuzzNormalW,viewDirectionW.xyz),0.0);float fuzzNdotL=max(dot(fuzzNormalW,preInfo{X}.L),0.0);slab_fuzz=lightColor{X}.rgb*preInfo{X}.attenuation*evalFuzz(preInfo{X}.L,fuzzNdotL,fuzzNdotV,fuzzTangent,fuzzBitangent,fuzzBrdf);
|
|
#else
|
|
vec3 fuzz_color=vec3(0.0);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE
|
|
total_direct_diffuse+=slab_diffuse;
|
|
#endif
|
|
vec3 material_dielectric_base=mix(slab_diffuse*base_color.rgb,slab_translucent,surface_translucency_weight);vec3 material_dielectric_gloss=material_dielectric_base*(1.0-specularFresnel)+slab_glossy*specularColoredFresnel;vec3 material_base_substrate=mix(material_dielectric_gloss,slab_metal,base_metalness);vec3 material_coated_base=layer(material_base_substrate,slab_coat,coatFresnel,coatAbsorption,vec3(1.0));material_surface_direct+=layer(material_coated_base,slab_fuzz,fuzzFresnel*fuzz_weight,vec3(1.0),fuzz_color);}
|
|
#endif
|
|
`;x.IncludesShadersStore[cK]||(x.IncludesShadersStore[cK]=V_e)});var dK,G_e,ew=I(()=>{k();dK="pbrBlockImageProcessing",G_e=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
|
|
#if !defined(SKIPFINALCOLORCLAMP)
|
|
finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
|
|
#endif
|
|
#else
|
|
finalColor=applyImageProcessing(finalColor);
|
|
#endif
|
|
finalColor.a*=visibility;
|
|
#ifdef PREMULTIPLYALPHA
|
|
finalColor.rgb*=finalColor.a;
|
|
#endif
|
|
`;x.IncludesShadersStore[dK]||(x.IncludesShadersStore[dK]=G_e)});var hK,k_e,uK=I(()=>{k();hK="openpbrBlockPrePass",k_e=`#if SCENE_MRT_COUNT>0
|
|
float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;
|
|
#ifdef PREPASS_POSITION
|
|
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
gl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY)
|
|
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO
|
|
gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(base_color,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
vec3 sqAlbedo=sqrt(base_color);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE
|
|
vec3 irradiance=total_direct_diffuse;
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
irradiance+=slab_diffuse_ibl;
|
|
#endif
|
|
#endif
|
|
#ifdef SCATTERING
|
|
float scatter_mask=min(subsurface_weight+transmission_weight,1.0);
|
|
#else
|
|
float scatter_mask=0.0;
|
|
#endif
|
|
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(irradiance,writeGeometryInfo*scatter_mask);
|
|
#endif
|
|
#if defined(PREPASS_COLOR)
|
|
gl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb,finalColor.a);
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
gl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
gl_FragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMAL
|
|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);
|
|
#else
|
|
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_WORLD_NORMAL
|
|
gl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_REFLECTIVITY
|
|
#ifndef UNLIT
|
|
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;
|
|
#else
|
|
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[hK]||(x.IncludesShadersStore[hK]=k_e)});var mK,W_e,tw=I(()=>{k();mK="pbrDebug",W_e=`#if DEBUGMODE>0
|
|
if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
|
|
#if DEBUGMODE==1
|
|
gl_FragColor.rgb=vPositionW.rgb;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==2 && defined(NORMAL)
|
|
gl_FragColor.rgb=vNormalW.rgb;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
|
|
gl_FragColor.rgb=TBN[0];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
|
|
gl_FragColor.rgb=TBN[1];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==5
|
|
gl_FragColor.rgb=normalW;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==6 && defined(MAINUV1)
|
|
gl_FragColor.rgb=vec3(vMainUV1,0.0);
|
|
#elif DEBUGMODE==7 && defined(MAINUV2)
|
|
gl_FragColor.rgb=vec3(vMainUV2,0.0);
|
|
#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
gl_FragColor.rgb=clearcoatOut.TBNClearCoat[0];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
gl_FragColor.rgb=clearcoatOut.TBNClearCoat[1];
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==10 && defined(CLEARCOAT)
|
|
gl_FragColor.rgb=clearcoatOut.clearCoatNormalW;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==11 && defined(ANISOTROPIC)
|
|
gl_FragColor.rgb=anisotropicOut.anisotropicNormal;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==12 && defined(ANISOTROPIC)
|
|
gl_FragColor.rgb=anisotropicOut.anisotropicTangent;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==13 && defined(ANISOTROPIC)
|
|
gl_FragColor.rgb=anisotropicOut.anisotropicBitangent;
|
|
#define DEBUGMODE_NORMALIZE
|
|
#elif DEBUGMODE==20 && defined(ALBEDO)
|
|
gl_FragColor.rgb=albedoTexture.rgb;
|
|
#ifndef GAMMAALBEDO
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==21 && defined(AMBIENT)
|
|
gl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb;
|
|
#elif DEBUGMODE==22 && defined(OPACITY)
|
|
gl_FragColor.rgb=opacityMap.rgb;
|
|
#elif DEBUGMODE==23 && defined(EMISSIVE)
|
|
gl_FragColor.rgb=emissiveColorTex.rgb;
|
|
#ifndef GAMMAEMISSIVE
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==24 && defined(LIGHTMAP)
|
|
gl_FragColor.rgb=lightmapColor.rgb;
|
|
#ifndef GAMMALIGHTMAP
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
|
|
gl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb;
|
|
#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
|
|
gl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
|
|
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0);
|
|
#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
gl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb;
|
|
#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
|
|
gl_FragColor.rgb=sheenOut.sheenMapData.rgb;
|
|
#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
|
|
gl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb;
|
|
#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
|
|
gl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb;
|
|
#elif DEBUGMODE==32 && defined(BUMP)
|
|
gl_FragColor.rgb=texture2D(bumpSampler,vBumpUV).rgb;
|
|
#elif DEBUGMODE==40 && defined(SS_REFRACTION)
|
|
gl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==41 && defined(REFLECTION)
|
|
gl_FragColor.rgb=reflectionOut.environmentRadiance.rgb;
|
|
#ifndef GAMMAREFLECTION
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
|
|
gl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==50
|
|
gl_FragColor.rgb=diffuseBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==51 && defined(SPECULARTERM)
|
|
gl_FragColor.rgb=specularBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==52 && defined(CLEARCOAT)
|
|
gl_FragColor.rgb=clearCoatBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==53 && defined(SHEEN)
|
|
gl_FragColor.rgb=sheenBase.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==54 && defined(REFLECTION)
|
|
gl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb;
|
|
#ifndef GAMMAREFLECTION
|
|
#define DEBUGMODE_GAMMA
|
|
#endif
|
|
#elif DEBUGMODE==60
|
|
gl_FragColor.rgb=surfaceAlbedo.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==61
|
|
gl_FragColor.rgb=clearcoatOut.specularEnvironmentR0;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
|
|
gl_FragColor.rgb=vec3(reflectivityOut.metallic);
|
|
#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
|
|
gl_FragColor.rgb=reflectivityOut.metallicF0;
|
|
#elif DEBUGMODE==63
|
|
gl_FragColor.rgb=vec3(roughness);
|
|
#elif DEBUGMODE==64
|
|
gl_FragColor.rgb=vec3(alphaG);
|
|
#elif DEBUGMODE==65
|
|
gl_FragColor.rgb=vec3(NdotV);
|
|
#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
|
|
gl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==67 && defined(CLEARCOAT)
|
|
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness);
|
|
#elif DEBUGMODE==68 && defined(CLEARCOAT)
|
|
gl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV);
|
|
#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
|
|
gl_FragColor.rgb=subSurfaceOut.transmittance;
|
|
#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
|
|
gl_FragColor.rgb=subSurfaceOut.refractionTransmittance;
|
|
#elif DEBUGMODE==72
|
|
gl_FragColor.rgb=vec3(microSurface);
|
|
#elif DEBUGMODE==73
|
|
gl_FragColor.rgb=vAlbedoColor.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
|
|
gl_FragColor.rgb=vReflectivityColor.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==75
|
|
gl_FragColor.rgb=vEmissiveColor.rgb;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
|
|
gl_FragColor.rgb=vec3(seo);
|
|
#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
gl_FragColor.rgb=vec3(eho);
|
|
#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
gl_FragColor.rgb=vec3(energyConservationFactor);
|
|
#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
gl_FragColor.rgb=baseSpecularEnvironmentReflectance;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
gl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
|
|
gl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance;
|
|
#define DEBUGMODE_GAMMA
|
|
#elif DEBUGMODE==86 && defined(ALPHABLEND)
|
|
gl_FragColor.rgb=vec3(luminanceOverAlpha);
|
|
#elif DEBUGMODE==87
|
|
gl_FragColor.rgb=vec3(alpha);
|
|
#elif DEBUGMODE==88 && defined(ALBEDO)
|
|
gl_FragColor.rgb=vec3(albedoTexture.a);
|
|
#elif DEBUGMODE==89
|
|
gl_FragColor.rgb=aoOut.ambientOcclusionColor.rgb;
|
|
#else
|
|
float stripeWidth=30.;float stripePos=floor(gl_FragCoord.x/stripeWidth);float whichColor=mod(stripePos,2.);vec3 color1=vec3(.6,.2,.2);vec3 color2=vec3(.3,.1,.1);gl_FragColor.rgb=mix(color1,color2,whichColor);
|
|
#endif
|
|
gl_FragColor.rgb*=vDebugMode.y;
|
|
#ifdef DEBUGMODE_NORMALIZE
|
|
gl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5;
|
|
#endif
|
|
#ifdef DEBUGMODE_GAMMA
|
|
gl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);
|
|
#endif
|
|
gl_FragColor.a=1.0;
|
|
#ifdef PREPASS
|
|
gl_FragData[0]=toLinearSpace(gl_FragColor);
|
|
gl_FragData[1]=vec4(0.,0.,0.,0.);
|
|
#endif
|
|
#ifdef DEBUGMODE_FORCERETURN
|
|
return;
|
|
#endif
|
|
}
|
|
#endif
|
|
`;x.IncludesShadersStore[mK]||(x.IncludesShadersStore[mK]=W_e)});var _K={};Fe(_K,{openpbrPixelShader:()=>H_e});var iw,pK,H_e,gK=I(()=>{k();fb();db();T9();HN();XN();hb();ub();R9();pb();Uc();Fh();xv();za();YN();KN();jN();_b();mb();Vp();ZN();qN();Up();QN();$N();qb();O9();w9();Ov();dN();B9();V9();hN();uN();k9();Vc();JN();z9();Y9();j9();pN();mN();q9();$9();eK();iK();Sb();nK();aK();lK();fK();Tb();Rv();ew();uK();Ab();tw();iw="openpbrPixelShader",pK=`#define OPENPBR_FRAGMENT_SHADER
|
|
#define CUSTOM_FRAGMENT_EXTENSION
|
|
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA)
|
|
#extension GL_OES_standard_derivatives : enable
|
|
#endif
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#extension GL_EXT_shader_texture_lod : enable
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
#ifdef LOGARITHMICDEPTH
|
|
#extension GL_EXT_frag_depth : enable
|
|
#endif
|
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
precision highp float;
|
|
#include<oitDeclaration>
|
|
#ifndef FROMLINEARSPACE
|
|
#define FROMLINEARSPACE
|
|
#endif
|
|
#include<__decl__openpbrFragment>
|
|
#include<pbrFragmentExtraDeclaration>
|
|
#include<__decl__lightFragment>[0..maxSimultaneousLights]
|
|
#include<openpbrFragmentSamplersDeclaration>
|
|
#include<imageProcessingDeclaration>
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<logDepthDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#include<helperFunctions>
|
|
#include<subSurfaceScatteringFunctions>
|
|
#include<importanceSampling>
|
|
#include<pbrHelperFunctions>
|
|
#include<imageProcessingFunctions>
|
|
#include<shadowsFragmentFunctions>
|
|
#include<harmonicsFunctions>
|
|
#include<pbrDirectLightingSetupFunctions>
|
|
#include<pbrDirectLightingFalloffFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<hdrFilteringFunctions>
|
|
#include<pbrDirectLightingFunctions>
|
|
#include<pbrIBLFunctions>
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#include<openpbrNormalMapFragmentMainFunctions>
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#include<openpbrNormalMapFragmentFunctions>
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#ifdef REFLECTION
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#include<reflectionFunction>
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#endif
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#define CUSTOM_FRAGMENT_DEFINITIONS
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#include<openpbrDielectricReflectance>
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#include<openpbrConductorReflectance>
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#include<openpbrAmbientOcclusionFunctions>
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#include<openpbrGeometryInfo>
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#include<openpbrIblFunctions>
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#include<openpbrVolumeFunctions>
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vec3 layer(vec3 slab_bottom,vec3 slab_top,float lerp_factor,vec3 bottom_multiplier,vec3 top_multiplier) {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}
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void main(void) {
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#ifdef PREPASS_IRRADIANCE
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vec3 total_direct_diffuse=vec3(0.0);
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#endif
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#define CUSTOM_FRAGMENT_MAIN_BEGIN
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#include<clipPlaneFragment>
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#include<pbrBlockNormalGeometric>
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vec3 coatNormalW=normalW;
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#include<openpbrNormalMapFragment>
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#include<openpbrBlockNormalFinal>
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#include<openpbrBaseLayerData>
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#include<openpbrTransmissionLayerData>
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#include<openpbrSubsurfaceLayerData>
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#include<openpbrCoatLayerData>
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#include<openpbrThinFilmLayerData>
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#include<openpbrFuzzLayerData>
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#include<openpbrAmbientOcclusionData>
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#define CUSTOM_FRAGMENT_UPDATE_ALPHA
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#include<depthPrePass>
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#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
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#ifdef ANISOTROPIC_COAT
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geometryInfoAnisoOutParams coatGeoInfo=geometryInfoAniso(
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coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
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,vec3(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN
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);
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#else
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geometryInfoOutParams coatGeoInfo=geometryInfo(
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coatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW
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);
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#endif
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specular_roughness=mix(specular_roughness,pow(min(1.0,pow(specular_roughness,4.0)+2.0*pow(coat_roughness,4.0)),0.25),coat_weight);
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#ifdef ANISOTROPIC_BASE
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geometryInfoAnisoOutParams baseGeoInfo=geometryInfoAniso(
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normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
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,vec3(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN
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);
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#else
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geometryInfoOutParams baseGeoInfo=geometryInfo(
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normalW,viewDirectionW.xyz,specular_roughness,geometricNormalW
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);
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#endif
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#ifdef FUZZ
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vec3 fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));vec3 fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);vec3 fuzzBitangent=cross(fuzzNormalW,fuzzTangent);geometryInfoOutParams fuzzGeoInfo=geometryInfo(
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fuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW
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);
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#endif
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ReflectanceParams coatReflectance;coatReflectance=dielectricReflectance(
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coat_ior
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,1.0
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,vec3(1.0)
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,coat_weight
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);
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#ifdef THIN_FILM
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float thin_film_outside_ior=mix(1.0,coat_ior,coat_weight);
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#endif
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ReflectanceParams baseDielectricReflectance;{float effectiveCoatIor=mix(1.0,coat_ior,coat_weight);baseDielectricReflectance=dielectricReflectance(
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specular_ior
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,effectiveCoatIor
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,specular_color
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,specular_weight
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);}
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ReflectanceParams baseConductorReflectance;baseConductorReflectance=conductorReflectance(base_color,specular_color,specular_weight);vec3 volume_absorption=vec3(1.0);vec3 transmission_tint=vec3(1.0);float surface_translucency_weight=0.0;
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#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)
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#if defined(GEOMETRY_THIN_WALLED)
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vec3 refractedViewVector=-viewDirectionW;
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#else
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#ifdef DISPERSION
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vec3 refractedViewVectors[3];float iorDispersionSpread=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0);vec3 dispersion_iors=vec3(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (int i=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }
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#else
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vec3 refractedViewVector=double_refract(-viewDirectionW,normalW,specular_ior);
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#endif
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#endif
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#ifdef GEOMETRY_THIN_WALLED
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float transmission_roughness=specular_roughness;
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#else
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float transmission_roughness=specular_roughness*clamp(4.0*(specular_ior-1.0),0.001,1.0);
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#endif
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#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))
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OpenPBRHomogeneousVolume volumeParams;{
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#if defined(TRANSMISSION_SLAB)
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OpenPBRHomogeneousVolume transmissionVolumeParams=computeOpenPBRTransmissionVolume(
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transmission_color.rgb,
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transmission_depth,
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transmission_scatter.rgb,
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transmission_scatter_anisotropy
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);
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#endif
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#if defined(SUBSURFACE_SLAB)
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OpenPBRHomogeneousVolume subsurfaceVolumeParams=computeOpenPBRSubsurfaceVolume(
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subsurface_color.rgb,
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subsurface_radius,
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subsurface_radius_scale.rgb,
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subsurface_scatter_anisotropy
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);
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#endif
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#if !defined(TRANSMISSION_SLAB)
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volumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;
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#elif !defined(SUBSURFACE_SLAB)
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volumeParams=transmissionVolumeParams;
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#ifdef TRANSMISSION_SLAB_VOLUME
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volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);
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#endif
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surface_translucency_weight=transmission_weight;
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#else
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float subsurface_fraction_of_dielectric=(1.0f-transmission_weight)*subsurface_weight;float subsurface_and_transmission_fraction_of_dielectric=subsurface_fraction_of_dielectric+transmission_weight;float reciprocal_of_subsurface_and_transmission_fraction_of_dielectric =
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1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);float trans_weight=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;float subsurf_weight=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEps(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;
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#endif
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}
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volume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);vec3 backscatter_color=vec3(1.0);{vec3 reduced_scatter=volumeParams.scatter_coeff*vec3(1.0-volumeParams.anisotropy);vec3 reduced_albedo=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);vec3 sqrt_term=max(sqrt(1.0-reduced_albedo),0.0001);backscatter_color=(1.0-sqrt_term)/(1.0+sqrt_term);}
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#elif defined(TRANSMISSION_SLAB)
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surface_translucency_weight=transmission_weight;
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#endif
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#ifdef SCATTERING
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#ifdef GEOMETRY_THIN_WALLED
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vec3 iso_scatter_density=vec3(1.0);
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#else
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#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING
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vec3 mfp=vec3(100.0)/volumeParams.extinction_coeff;vec3 scattered_light_from_irradiance_texture=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,renderTargetSize,mfp,projection,inverseProjection,SSS_SAMPLE_COUNT,noise.xy);float numLights=float(LIGHTCOUNT);
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#ifdef REFLECTION
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numLights+=1.0;
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#endif
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scattered_light_from_irradiance_texture/=numLights;
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#else
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vec3 scattered_light_from_irradiance_texture=vec3(0.0);
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#endif
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float back_to_iso_scattering_blend=min(1.0+volumeParams.anisotropy,1.0);float iso_to_forward_scattering_blend=max(volumeParams.anisotropy,0.0);vec3 iso_scatter_transmittance=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3(0.2));vec3 iso_scatter_density=clamp(vec3(1.0)-iso_scatter_transmittance,0.0,1.0);transmission_roughness=min(transmission_roughness+pow((1.0-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0),1.0);
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#endif
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volumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));
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#endif
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#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))
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transmission_tint*=transmission_color.rgb;
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#ifdef GEOMETRY_THIN_WALLED
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float sin2=1.0-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);float cos_t=sqrt(1.0-sin2);float pathLength=1.0/cos_t;transmission_tint=pow(transmission_tint,vec3(pathLength));
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#else
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transmission_tint*=transmission_color.rgb;
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#endif
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#endif
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#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)
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float unweighted_translucency=mix(subsurface_weight,1.0f,transmission_weight);transmission_tint=mix(vec3(1.0),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0,transmission_roughness,transmission_weight/unweighted_translucency);
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#endif
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float transmission_roughness_alpha=transmission_roughness*transmission_roughness;
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#endif
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#include<openpbrBackgroundTransmission>
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vec3 material_surface_ibl=vec3(0.,0.,0.);
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#include<openpbrEnvironmentLighting>
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vec3 material_surface_direct=vec3(0.,0.,0.);
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#if defined(LIGHT0)
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float aggShadow=0.;
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#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]
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#include<openpbrDirectLighting>[0..maxSimultaneousLights]
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#endif
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vec3 material_surface_emission=vEmissionColor;
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#ifdef EMISSION_COLOR
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vec3 emissionColorTex=texture2D(emissionColorSampler,vEmissionColorUV+uvOffset).rgb;
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#ifdef EMISSION_COLOR_GAMMA
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material_surface_emission*=toLinearSpace(emissionColorTex.rgb);
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#else
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material_surface_emission*=emissionColorTex.rgb;
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#endif
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material_surface_emission*= vEmissionColorInfos.y;
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#endif
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material_surface_emission*=vLightingIntensity.y;
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#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
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vec4 finalColor=vec4(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);
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#define CUSTOM_FRAGMENT_BEFORE_FOG
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finalColor=max(finalColor,0.0);
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#include<logDepthFragment>
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#include<fogFragment>(color,finalColor)
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#include<pbrBlockImageProcessing>
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#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
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#ifdef PREPASS
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#include<openpbrBlockPrePass>
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#endif
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#if !defined(PREPASS) || defined(WEBGL2)
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gl_FragColor=finalColor;
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#endif
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#include<oitFragment>
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#if ORDER_INDEPENDENT_TRANSPARENCY
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if (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}
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#endif
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#include<pbrDebug>
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#define CUSTOM_FRAGMENT_MAIN_END
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}
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`;x.ShadersStore[iw]||(x.ShadersStore[iw]=pK);H_e={name:iw,shader:pK}});var vK={};Fe(vK,{OpenPBRMaterial:()=>Ne,OpenPBRMaterialDefines:()=>Xv});var Wp,Jb,ai,Mi,rw,nw,Xv,sw,Ne,EK=I(()=>{Wt();kt();Kb();zt();Kg();Xr();$i();ts();Dr();ja();AR();Qf();Ml();mv();es();Zi();xR();TR();Ya();Lt();RR();bR();S6();ke();MR();uv();Mo();wi();n7();Wp={effect:null,subMesh:null},Jb=class n{populateVectorFromLinkedProperties(e){let t=e.dimension[0];for(let i in this.linkedProperties){let r=this.linkedProperties[i],s=r.numComponents;if(t<s||r.targetUniformComponentOffset>t-s){s==1?ee.Error(`Float property ${r.name} has an offset that is too large.`):ee.Error(`Vector${s} property ${r.name} won't fit in Vector${t} or has an offset that is too large.`);return}typeof r.value=="number"?n._tmpArray[r.targetUniformComponentOffset]=r.value:r.value.toArray(n._tmpArray,r.targetUniformComponentOffset)}e.fromArray(n._tmpArray)}constructor(e,t){this.linkedProperties={},this.firstLinkedKey="",this.name=e,this.numComponents=t}};Jb._tmpArray=[0,0,0,0];ai=class{constructor(e,t,i,r,s=0,a){this.targetUniformComponentNum=4,this.targetUniformComponentOffset=0,this.name=e,this.targetUniformName=i,this.defaultValue=t,this.value=t,this.targetUniformComponentNum=r,this.targetUniformComponentOffset=s,this.requiredDefine=a}get numComponents(){return typeof this.defaultValue=="number"?1:this.defaultValue.dimension[0]}},Mi=class{get samplerName(){return this.samplerPrefix+"Sampler"}get samplerInfoName(){return"v"+this.samplerPrefix.charAt(0).toUpperCase()+this.samplerPrefix.slice(1)+"Infos"}get samplerMatrixName(){return this.samplerPrefix+"Matrix"}constructor(e,t,i){this.value=null,this.samplerPrefix="",this.textureDefine="",this.name=e,this.samplerPrefix=t,this.textureDefine=i}},rw=class extends yp(Ip(Lr)){},nw=class extends E6(rw){},Xv=class extends bp(nw){constructor(e){super(e),this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.LIGHTCOUNT=0,this.VERTEXCOLOR=!1,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.VERTEXALPHA=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHA_FROM_BASE_COLOR_TEXTURE=!1,this.ALPHATESTVALUE="0.5",this.PREMULTIPLYALPHA=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.LODBASEDMICROSFURACE=!0,this.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=!1,this.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.SPECULAR_WEIGHT_IN_ALPHA=!1,this.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=!1,this.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=!1,this.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.USE_GLTF_STYLE_ANISOTROPY=!1,this.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=!1,this.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=!1,this.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=!1,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.FUZZENVIRONMENTBRDF=!1,this.NORMAL=!1,this.TANGENT=!1,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.ANISOTROPIC=!1,this.ANISOTROPIC_OPENPBR=!0,this.ANISOTROPIC_BASE=!1,this.ANISOTROPIC_COAT=!1,this.FUZZ_IBL_SAMPLES=6,this.REFRACTION_HIGH_QUALITY_BLUR=!1,this.FUZZ=!1,this.THIN_FILM=!1,this.IRIDESCENCE=!1,this.DISPERSION=!1,this.SCATTERING=!1,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!1,this.SSS_SAMPLE_COUNT=16,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!1,this.TRANSMISSION_SLAB=!1,this.TRANSMISSION_SLAB_VOLUME=!1,this.SUBSURFACE_SLAB=!1,this.GEOMETRY_THIN_WALLED=!1,this.REFRACTED_BACKGROUND=!1,this.REFRACTED_LIGHTS=!1,this.REFRACTED_ENVIRONMENT=!1,this.REFRACTED_ENVIRONMENT_OPPOSITEZ=!1,this.REFRACTED_ENVIRONMENT_LOCAL_CUBE=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.DEBUGMODE=0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.BRDF_V_HEIGHT_CORRELATED=!0,this.MS_BRDF_ENERGY_CONSERVATION=!0,this.SPHERICAL_HARMONICS=!0,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!0,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=1,this.CONDUCTOR_SPECULAR_MODEL=1,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.NORMALXYSCALE=!0}},sw=class extends Cp(Pl){},Ne=class n extends sw{get geometryTangentAngle(){return Math.atan2(this.geometryTangent.y,this.geometryTangent.x)}set geometryTangentAngle(e){this.geometryTangent=new we(Math.cos(e),Math.sin(e))}get geometryCoatTangentAngle(){return Math.atan2(this.geometryCoatTangent.y,this.geometryCoatTangent.x)}set geometryCoatTangentAngle(e){this.geometryCoatTangent=new we(Math.cos(e),Math.sin(e))}get sssQuality(){return this._sssQuality}set sssQuality(e){this._sssQuality!==e&&(this._sssQuality=e,this.markAsDirty(1))}get sssIrradianceTexture(){return this._sssIrradianceTexture}set sssIrradianceTexture(e){this._sssIrradianceTexture!==e&&(this._sssIrradianceTexture=e,this._markAllSubMeshesAsTexturesDirty())}get sssDepthTexture(){return this._sssDepthTexture}set sssDepthTexture(e){this._sssDepthTexture!==e&&(this._sssDepthTexture=e,this._markAllSubMeshesAsTexturesDirty())}get hasTransparency(){return this.subsurfaceWeight>0||this.transmissionWeight>0}get hasScattering(){return this.transmissionWeight>0&&this.transmissionDepth>0&&!this.transmissionScatter.equals(Ee.BlackReadOnly)||this.subsurfaceWeight>0}get usePhysicalLightFalloff(){return this._lightFalloff===Se.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(e){e!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Se.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=Se.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===Se.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(e){e!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Se.LIGHTFALLOFF_GLTF:this._lightFalloff=Se.LIGHTFALLOFF_STANDARD)}get backgroundRefractionTexture(){return this._backgroundRefractionTexture}set backgroundRefractionTexture(e){this._backgroundRefractionTexture=e,this._markAllSubMeshesAsTexturesDirty()}get refractionHighQualityBlur(){return this._refractionHighQualityBlur}set refractionHighQualityBlur(e){this._refractionHighQualityBlur!==e&&(this._refractionHighQualityBlur=e,this.markAsDirty(1))}get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(e){this._realTimeFiltering=e,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(e){this._realTimeFilteringQuality=e,this.markAsDirty(1)}get fuzzSampleNumber(){return this._fuzzSampleNumber}set fuzzSampleNumber(e){this._fuzzSampleNumber=e,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(e,t,i=!1){var s;super(e,t,void 0,i||n.ForceGLSL),this._baseWeight=new ai("base_weight",1,"vBaseWeight",1),this._baseWeightTexture=new Mi("base_weight","baseWeight","BASE_WEIGHT"),this._baseColor=new ai("base_color",Ee.White(),"vBaseColor",4),this._baseColorTexture=new Mi("base_color","baseColor","BASE_COLOR"),this._baseDiffuseRoughness=new ai("base_diffuse_roughness",0,"vBaseDiffuseRoughness",1),this._baseDiffuseRoughnessTexture=new Mi("base_diffuse_roughness","baseDiffuseRoughness","BASE_DIFFUSE_ROUGHNESS"),this._baseMetalness=new ai("base_metalness",0,"vReflectanceInfo",4,0),this._baseMetalnessTexture=new Mi("base_metalness","baseMetalness","BASE_METALNESS"),this._specularWeight=new ai("specular_weight",1,"vReflectanceInfo",4,3),this._specularWeightTexture=new Mi("specular_weight","specularWeight","SPECULAR_WEIGHT"),this._specularColor=new ai("specular_color",Ee.White(),"vSpecularColor",4),this._specularColorTexture=new Mi("specular_color","specularColor","SPECULAR_COLOR"),this._specularRoughness=new ai("specular_roughness",.3,"vReflectanceInfo",4,1),this._specularRoughnessTexture=new Mi("specular_roughness","specularRoughness","SPECULAR_ROUGHNESS"),this._specularRoughnessAnisotropy=new ai("specular_roughness_anisotropy",0,"vSpecularAnisotropy",3,2),this._specularRoughnessAnisotropyTexture=new Mi("specular_roughness_anisotropy","specularRoughnessAnisotropy","SPECULAR_ROUGHNESS_ANISOTROPY"),this._specularIor=new ai("specular_ior",1.5,"vReflectanceInfo",4,2),this._transmissionWeight=new ai("transmission_weight",0,"vTransmissionWeight",1),this._transmissionWeightTexture=new Mi("transmission_weight","transmissionWeight","TRANSMISSION_WEIGHT"),this._transmissionColor=new ai("transmission_color",Ee.White(),"vTransmissionColor",3,0),this._transmissionColorTexture=new Mi("transmission_color","transmissionColor","TRANSMISSION_COLOR"),this._transmissionDepth=new ai("transmission_depth",0,"vTransmissionDepth",1,0),this._transmissionDepthTexture=new Mi("transmission_depth","transmissionDepth","TRANSMISSION_DEPTH"),this._transmissionScatter=new ai("transmission_scatter",Ee.Black(),"vTransmissionScatter",3,0),this._transmissionScatterTexture=new Mi("transmission_scatter","transmissionScatter","TRANSMISSION_SCATTER"),this._transmissionScatterAnisotropy=new ai("transmission_scatter_anisotropy",0,"vTransmissionScatterAnisotropy",1,0),this._transmissionDispersionScale=new ai("transmission_dispersion_scale",0,"vTransmissionDispersionScale",1,0),this._transmissionDispersionScaleTexture=new Mi("transmission_dispersion_scale","transmissionDispersionScale","TRANSMISSION_DISPERSION_SCALE"),this._transmissionDispersionAbbeNumber=new ai("transmission_dispersion_abbe_number",20,"vTransmissionDispersionAbbeNumber",1,0),this._subsurfaceWeight=new ai("subsurface_weight",0,"vSubsurfaceWeight",1,0,"SUBSURFACE_SLAB"),this._subsurfaceWeightTexture=new Mi("subsurface_weight","subsurfaceWeight","SUBSURFACE_WEIGHT"),this._subsurfaceColor=new ai("subsurface_color",new Ee(.8,.8,.8),"vSubsurfaceColor",3,0,"SUBSURFACE_SLAB"),this._subsurfaceColorTexture=new Mi("subsurface_color","subsurfaceColor","SUBSURFACE_COLOR"),this._subsurfaceRadius=new ai("subsurface_radius",.1,"vSubsurfaceRadius",1,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScale=new ai("subsurface_radius_scale",new Ee(1,.5,.25),"vSubsurfaceRadiusScale",3,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScaleTexture=new Mi("subsurface_radius_scale","subsurfaceRadiusScale","SUBSURFACE_RADIUS_SCALE"),this._subsurfaceScatterAnisotropy=new ai("subsurface_scatter_anisotropy",0,"vSubsurfaceScatterAnisotropy",1,0,"SUBSURFACE_SLAB"),this._coatWeight=new ai("coat_weight",0,"vCoatWeight",1,0),this._coatWeightTexture=new Mi("coat_weight","coatWeight","COAT_WEIGHT"),this._coatColor=new ai("coat_color",Ee.White(),"vCoatColor",3,0),this._coatColorTexture=new Mi("coat_color","coatColor","COAT_COLOR"),this._coatRoughness=new ai("coat_roughness",0,"vCoatRoughness",1,0),this._coatRoughnessTexture=new Mi("coat_roughness","coatRoughness","COAT_ROUGHNESS"),this._coatRoughnessAnisotropy=new ai("coat_roughness_anisotropy",0,"vCoatRoughnessAnisotropy",1),this._coatRoughnessAnisotropyTexture=new Mi("coat_roughness_anisotropy","coatRoughnessAnisotropy","COAT_ROUGHNESS_ANISOTROPY"),this._coatIor=new ai("coat_ior",1.5,"vCoatIor",1,0),this._coatDarkening=new ai("coat_darkening",1,"vCoatDarkening",1,0),this._coatDarkeningTexture=new Mi("coat_darkening","coatDarkening","COAT_DARKENING"),this.useCoatRoughnessFromWeightTexture=!1,this._fuzzWeight=new ai("fuzz_weight",0,"vFuzzWeight",1,0),this._fuzzWeightTexture=new Mi("fuzz_weight","fuzzWeight","FUZZ_WEIGHT"),this._fuzzColor=new ai("fuzz_color",Ee.White(),"vFuzzColor",3,0),this._fuzzColorTexture=new Mi("fuzz_color","fuzzColor","FUZZ_COLOR"),this._fuzzRoughness=new ai("fuzz_roughness",.5,"vFuzzRoughness",1,0),this._fuzzRoughnessTexture=new Mi("fuzz_roughness","fuzzRoughness","FUZZ_ROUGHNESS"),this._geometryThinWalled=new ai("geometry_thin_walled",0,"vGeometryThinWalled",1,0),this._geometryNormalTexture=new Mi("geometry_normal","geometryNormal","GEOMETRY_NORMAL"),this._geometryTangent=new ai("geometry_tangent",new we(1,0),"vSpecularAnisotropy",3,0),this._geometryTangentTexture=new Mi("geometry_tangent","geometryTangent","GEOMETRY_TANGENT"),this._geometryCoatNormalTexture=new Mi("geometry_coat_normal","geometryCoatNormal","GEOMETRY_COAT_NORMAL"),this._geometryCoatTangent=new ai("geometry_coat_tangent",new we(1,0),"vGeometryCoatTangent",2,0),this._geometryCoatTangentTexture=new Mi("geometry_coat_tangent","geometryCoatTangent","GEOMETRY_COAT_TANGENT"),this._geometryOpacity=new ai("geometry_opacity",1,"vBaseColor",4,3),this._geometryOpacityTexture=new Mi("geometry_opacity","geometryOpacity","GEOMETRY_OPACITY"),this._geometryThickness=new ai("geometry_thickness",0,"vGeometryThickness",1,0),this._geometryThicknessTexture=new Mi("geometry_thickness","geometryThickness","GEOMETRY_THICKNESS"),this._emissionLuminance=new ai("emission_luminance",1,"vLightingIntensity",4,1),this._emissionColor=new ai("emission_color",Ee.Black(),"vEmissionColor",3),this._emissionColorTexture=new Mi("emission_color","emissionColor","EMISSION_COLOR"),this._thinFilmWeight=new ai("thin_film_weight",0,"vThinFilmWeight",1,0),this._thinFilmWeightTexture=new Mi("thin_film_weight","thinFilmWeight","THIN_FILM_WEIGHT"),this._thinFilmThickness=new ai("thin_film_thickness",.5,"vThinFilmThickness",2,0),this._thinFilmThicknessMin=new ai("thin_film_thickness_min",0,"vThinFilmThickness",2,1),this._thinFilmThicknessTexture=new Mi("thin_film_thickness","thinFilmThickness","THIN_FILM_THICKNESS"),this._thinFilmIor=new ai("thin_film_ior",1.4,"vThinFilmIor",1,0),this._ambientOcclusionTexture=new Mi("ambient_occlusion","ambientOcclusion","AMBIENT_OCCLUSION"),this._sssQuality=n.SSS_QUALITY_MEDIUM,this._sssIrradianceTexture=null,this._sssDepthTexture=null,this._uniformsList={},this._uniformsArray=[],this._samplersList={},this._samplerDefines={},this.directIntensity=1,this.environmentIntensity=1,this.useSpecularWeightFromTextureAlpha=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._lightingInfos=new Ni(this.directIntensity,1,this.environmentIntensity,1),this._radianceTexture=null,this._useSpecularWeightFromAlpha=!1,this._useSpecularWeightFromSpecularColorTexture=!1,this._useSpecularRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessFromGreenChannel=!1,this._useGltfStyleAnisotropy=!1,this._useFuzzRoughnessFromTextureAlpha=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromBaseColorTexture=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallicFromMetallicTextureBlue=!1,this._useThinFilmThicknessFromTextureGreen=!1,this._useGeometryThicknessFromGreenChannel=!1,this._lightFalloff=Se.LIGHTFALLOFF_PHYSICAL,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._environmentFuzzBRDFTexture=null,this._backgroundRefractionTexture=null,this._refractionHighQualityBlur=!0,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._fuzzSampleNumber=4,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new Xi(16),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this._vertexPullingMetadata=null,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this._transparencyMode=Se.MATERIAL_OPAQUE,this.getScene()&&!((s=this.getScene())!=null&&s.getEngine().isWebGPU)&&this.getScene().getEngine().webGLVersion<2&&ee.Error("OpenPBRMaterial: WebGL 2.0 or above is required for this material."),n._noiseTextures[this.getScene().uniqueId]||(n._noiseTextures[this.getScene().uniqueId]=new _e(pe.GetAssetUrl("https://assets.babylonjs.com/core/blue_noise/blue_noise_rgb.png"),this.getScene(),!1,!0,1),this.getScene().onDisposeObservable.addOnce(()=>{var a;(a=n._noiseTextures[this.getScene().uniqueId])==null||a.dispose(),delete n._noiseTextures[this.getScene().uniqueId]})),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),ce.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget&&this._renderTargets.push(this._radianceTexture),ce.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget&&this._renderTargets.push(this._backgroundRefractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=v6(this.getScene()),this._environmentFuzzBRDFTexture=lN(this.getScene()),this.prePassConfiguration=new $s,this._propertyList={};for(let a of Object.getOwnPropertyNames(this)){let o=this[a];o instanceof ai&&(this._propertyList[a]=o)}Object.keys(this._propertyList).forEach(a=>{let o=this._propertyList[a],l=this._uniformsList[o.targetUniformName];l?l.numComponents!==o.targetUniformComponentNum?ee.Error(`Uniform ${o.targetUniformName} already exists of size ${l.numComponents}, but trying to set it to ${o.targetUniformComponentNum}.`):l.requiredDefine!==o.requiredDefine&&(l.requiredDefine=void 0):(l=new Jb(o.targetUniformName,o.targetUniformComponentNum),l.requiredDefine=o.requiredDefine,this._uniformsList[o.targetUniformName]=l),l.firstLinkedKey===""&&(l.firstLinkedKey=o.name),l.linkedProperties[o.name]=o}),this._uniformsArray=Object.values(this._uniformsList),this._samplersList={};for(let a of Object.getOwnPropertyNames(this)){let o=this[a];o instanceof Mi&&(this._samplersList[a]=o)}for(let a in this._samplersList){let l=this._samplersList[a].textureDefine;this._samplerDefines[l]={type:"boolean",default:!1},this._samplerDefines[l+"DIRECTUV"]={type:"number",default:0},this._samplerDefines[l+"_GAMMA"]={type:"boolean",default:!1}}this._baseWeight,this._baseWeightTexture,this._baseColor,this._baseColorTexture,this._baseDiffuseRoughness,this._baseDiffuseRoughnessTexture,this._baseMetalness,this._baseMetalnessTexture,this._specularWeight,this._specularWeightTexture,this._specularColor,this._specularColorTexture,this._specularRoughness,this._specularIor,this._specularRoughnessTexture,this._specularRoughnessAnisotropy,this._specularRoughnessAnisotropyTexture,this._transmissionWeight,this._transmissionWeightTexture,this._transmissionColor,this._transmissionColorTexture,this._transmissionDepth,this._transmissionDepthTexture,this._transmissionScatter,this._transmissionScatterTexture,this._transmissionScatterAnisotropy,this._transmissionDispersionScale,this._transmissionDispersionScaleTexture,this._transmissionDispersionAbbeNumber,this._subsurfaceWeight,this._subsurfaceWeightTexture,this._subsurfaceColor,this._subsurfaceColorTexture,this._subsurfaceRadius,this._subsurfaceRadiusScale,this._subsurfaceRadiusScaleTexture,this._subsurfaceScatterAnisotropy,this._coatWeight,this._coatWeightTexture,this._coatColor,this._coatColorTexture,this._coatRoughness,this._coatRoughnessTexture,this._coatRoughnessAnisotropy,this._coatRoughnessAnisotropyTexture,this._coatIor,this._coatDarkening,this._coatDarkeningTexture,this._fuzzWeight,this._fuzzWeightTexture,this._fuzzColor,this._fuzzColorTexture,this._fuzzRoughness,this._fuzzRoughnessTexture,this._geometryThinWalled,this._geometryNormalTexture,this._geometryTangent,this._geometryTangentTexture,this._geometryCoatNormalTexture,this._geometryCoatTangent,this._geometryCoatTangentTexture,this._geometryOpacity,this._geometryOpacityTexture,this._geometryThickness,this._geometryThicknessTexture,this._thinFilmWeight,this._thinFilmWeightTexture,this._thinFilmThickness,this._thinFilmThicknessMin,this._thinFilmThicknessTexture,this._thinFilmIor,this._emissionLuminance,this._emissionColor,this._emissionColorTexture,this._ambientOcclusionTexture}get hasRenderTargetTextures(){return ce.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget||ce.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"OpenPBRMaterial"}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}_shouldUseAlphaFromBaseColorTexture(){return this._hasAlphaChannel()&&this._transparencyMode!==Se.MATERIAL_OPAQUE&&!this.geometryOpacityTexture}_hasAlphaChannel(){return this.baseColorTexture!=null&&this.baseColorTexture.hasAlpha&&this._useAlphaFromBaseColorTexture||this.geometryOpacityTexture!=null}clone(e,t=!0,i=""){let r=nt.Clone(()=>new n(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.id=e,r.name=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}serialize(){let e=super.serialize();return e.customType="BABYLON.OpenPBRMaterial",e}static Parse(e,t,i){let r=nt.Parse(()=>new n(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),Se._ParsePlugins(e,r,t,i),r}forceCompilation(e,t,i){let r={clipPlane:!1,useInstances:!1,...i};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;let a=new Xv({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}),o=this._prepareEffect(e,e,a,void 0,void 0,r.useInstances,r.clipPlane);this._onEffectCreatedObservable&&(Wp.effect=o,Wp.subMesh=null,this._onEffectCreatedObservable.notifyObservers(Wp)),o.isReady()?t&&t(this):o.onCompileObservable.add(()=>{t&&t(this)})})()}isReadyForSubMesh(e,t,i){var h;this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new Xv({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}));let s=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let a=this.getScene(),o=a.getEngine();if(s._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a.texturesEnabled)){for(let m in this._samplersList){let _=this._samplersList[m];if(_.value&&!_.value.isReadyOrNotBlocking())return!1}let u=this._getRadianceTexture();if(u&&ce.ReflectionTextureEnabled){if(!u.isReadyOrNotBlocking())return!1;if(u.irradianceTexture){if(!u.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!u.sphericalPolynomial&&((h=u.getInternalTexture())!=null&&h._sphericalPolynomialPromise))return!1}if(this._environmentBRDFTexture&&ce.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady()||this._environmentFuzzBRDFTexture&&ce.ReflectionTextureEnabled&&!this._environmentFuzzBRDFTexture.isReady()||this._backgroundRefractionTexture&&ce.RefractionTextureEnabled&&!this._backgroundRefractionTexture.isReadyOrNotBlocking()||n._noiseTextures[a.uniqueId]&&!n._noiseTextures[a.uniqueId].isReady()||this._sssIrradianceTexture&&this._sssDepthTexture&&(!this._sssIrradianceTexture.isReady()||!this._sssDepthTexture.isReady()))return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=s,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||s._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(s.AREALIGHTUSED){for(let u=0;u<e.lightSources.length;u++)if(!e.lightSources[u]._isReady())return!1}if(!o.getCaps().standardDerivatives&&!e.isVerticesDataPresent(L.NormalKind)&&(e.createNormals(!0),ee.Warn("OpenPBRMaterial: Normals have been created for the mesh: "+e.name)),!op(a,e,this._maxSimultaneousLights,this._disableLighting))return!1;let l=t.effect,c=s._areLightsDisposed,f=this._prepareEffect(e,t.getRenderingMesh(),s,this.onCompiled,this.onError,i,null),d=!1;if(f)if(this._onEffectCreatedObservable&&(Wp.effect=f,Wp.subMesh=t,this._onEffectCreatedObservable.notifyObservers(Wp)),this.allowShaderHotSwapping&&l&&!f.isReady()){if(s.markAsUnprocessed(),d=this.isFrozen,c)return s._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),t.setEffect(f,s,this._materialContext);return!t.effect||!t.effect.isReady()?!1:(s._renderId=a.getRenderId(),r._wasPreviouslyReady=!d,r._wasPreviouslyUsingInstances=!!i,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("vTangentSpaceParams",2),e.addUniform("vLightingIntensity",4),e.addUniform("pointSize",1),e.addUniform("vDebugMode",2),e.addUniform("renderTargetSize",2),e.addUniform("cameraInfo",4),e.addUniform("backgroundRefractionMatrix",16),e.addUniform("vBackgroundRefractionInfos",3),pp(e,!0,!0,!0,!0,!0),Object.values(this._uniformsList).forEach(t=>{e.addUniform(t.name,t.numComponents)}),Object.values(this._samplersList).forEach(t=>{e.addUniform(t.samplerInfoName,2),e.addUniform(t.samplerMatrixName,16)}),super.buildUniformLayout()}bindPropertiesForSubMesh(e,t,i,r){if(this.geometryThickness===0)e.updateFloat("vGeometryThickness",0);else{r.getRenderingMesh().getWorldMatrix().decompose($.Vector3[0]);let s=Math.max(Math.abs($.Vector3[0].x),Math.abs($.Vector3[0].y),Math.abs($.Vector3[0].z));e.updateFloat("vGeometryThickness",this.geometryThickness*s)}}bindForSubMesh(e,t,i){var d;let r=this.getScene(),s=i.materialDefines;if(!s)return;let a=i.effect;if(!a)return;this._activeEffect=a,t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e);let o=r.getEngine();this._uniformBuffer.bindToEffect(a,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),ss.Bind(o.currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),s.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let c=this._mustRebind(r,a,i,t.visibility);js(t,this._activeEffect,this.prePassConfiguration),this._vertexPullingMetadata&&Jf(this._activeEffect,this._vertexPullingMetadata);let f=this._uniformBuffer;if(c){this.bindViewProjection(a);let h=this._getRadianceTexture();if(!f.useUbo||!this.isFrozen||!f.isSync||i._drawWrapper._forceRebindOnNextCall){if(r.texturesEnabled){for(let m in this._samplersList){let _=this._samplersList[m];_.value&&(f.updateFloat2(_.samplerInfoName,_.value.coordinatesIndex,_.value.level),si(_.value,f,_.samplerPrefix))}(this.geometryNormalTexture||this.geometryCoatNormalTexture)&&(r._mirroredCameraPosition?f.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):f.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),ep(r,s,f,Ee.White(),h,this.realTimeFiltering,!0,!0,!0,!0,!0)}this.pointsCloud&&f.updateFloat("pointSize",this.pointSize);let u=this._uniformsArray;for(let m=0,_=u.length;m<_;m++){let p=u[m];p.requiredDefine!==void 0&&!s[p.requiredDefine]||(p.numComponents===4?(p.populateVectorFromLinkedProperties($.Vector4[0]),f.updateVector4(p.name,$.Vector4[0])):p.numComponents===3?(p.populateVectorFromLinkedProperties($.Vector3[0]),f.updateVector3(p.name,$.Vector3[0])):p.numComponents===2?(p.populateVectorFromLinkedProperties($.Vector2[0]),f.updateFloat2(p.name,$.Vector2[0].x,$.Vector2[0].y)):p.numComponents===1&&f.updateFloat(p.name,p.linkedProperties[p.firstLinkedKey].value))}this._lightingInfos.x=this.directIntensity,this._lightingInfos.y=this.emissionLuminance,this._lightingInfos.z=this.environmentIntensity*r.environmentIntensity,this._lightingInfos.w=1,f.updateVector4("vLightingIntensity",this._lightingInfos),f.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}if(r.texturesEnabled){for(let u in this._samplersList){let m=this._samplersList[u];m.value&&f.setTexture(m.samplerName,m.value)}if(sR(r,s,f,h,this.realTimeFiltering),s.ENVIRONMENTBRDF&&f.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),s.FUZZENVIRONMENTBRDF&&f.setTexture("environmentFuzzBrdfSampler",this._environmentFuzzBRDFTexture),s.REFRACTED_BACKGROUND&&(f.setTexture("backgroundRefractionSampler",this._backgroundRefractionTexture),f.updateMatrix("backgroundRefractionMatrix",this._backgroundRefractionTexture.getReflectionTextureMatrix()),$.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width),0,0),f.updateVector3("vBackgroundRefractionInfos",$.Vector3[1])),(s.ANISOTROPIC||s.FUZZ||s.REFRACTED_BACKGROUND||s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&f.setTexture("blueNoiseSampler",n._noiseTextures[this.getScene().uniqueId]),s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&this.sssIrradianceTexture&&this.sssDepthTexture){let u=this.sssIrradianceTexture.getSize().width,m=this.sssIrradianceTexture.getSize().height;f.setTexture("sceneIrradianceSampler",this.sssIrradianceTexture),f.setTexture("sceneDepthSampler",this.sssDepthTexture),f.updateFloat2("renderTargetSize",u,m)}}this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(a),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),$n(this._activeEffect,this,r),this.bindEyePosition(a)}else r.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);this.bindPropertiesForSubMesh(this._uniformBuffer,r,r.getEngine(),i),(c||!this.isFrozen)&&(r.lightsEnabled&&!this._disableLighting&&ip(r,t,this._activeEffect,s,this._maxSimultaneousLights),this.bindView(a),kf(r,t,this._activeEffect,!0),s.NUM_MORPH_INFLUENCERS&&Jn(t,this._activeEffect),s.BAKED_VERTEX_ANIMATION_TEXTURE&&((d=t.bakedVertexAnimationManager)==null||d.bind(a,s.INSTANCES)),this._imageProcessingConfiguration.bind(this._activeEffect),Gf(s,this._activeEffect,r)),this._afterBind(t,this._activeEffect,i),f.update()}getAnimatables(){let e=super.getAnimatables();for(let t in this._samplersList){let i=this._samplersList[t];i.value&&i.value.animations&&i.value.animations.length>0&&e.push(i.value)}return this._radianceTexture&&this._radianceTexture.animations&&this._radianceTexture.animations.length>0&&e.push(this._radianceTexture),e}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._samplersList){let i=this._samplersList[t];i.value&&e.push(i.value)}return this._radianceTexture&&e.push(this._radianceTexture),e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._samplersList)if(this._samplersList[t].value===e)return!0;return this._radianceTexture===e}setPrePassRenderer(){return!1}dispose(e,t){var i,r;if(this._breakShaderLoadedCheck=!0,t){this._environmentBRDFTexture&&this.getScene().openPBREnvironmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),this._environmentFuzzBRDFTexture&&this.getScene().environmentFuzzBRDFTexture!==this._environmentFuzzBRDFTexture&&this._environmentFuzzBRDFTexture.dispose(),this._backgroundRefractionTexture=null;for(let s in this._samplersList)(i=this._samplersList[s].value)==null||i.dispose();(r=this._radianceTexture)==null||r.dispose()}this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}_getRadianceTexture(){return this._radianceTexture?this._radianceTexture:this.getScene().environmentTexture}_prepareEffect(e,t,i,r=null,s=null,a=null,o=null){if(this._prepareDefines(e,t,i,a,o),!i.isDirty)return null;i.markAsProcessed();let c=this.getScene().getEngine(),f=new ns,d=0;i.USESPHERICALINVERTEX&&f.addFallback(d++,"USESPHERICALINVERTEX"),i.FOG&&f.addFallback(d,"FOG"),i.SPECULARAA&&f.addFallback(d,"SPECULARAA"),i.POINTSIZE&&f.addFallback(d,"POINTSIZE"),i.LOGARITHMICDEPTH&&f.addFallback(d,"LOGARITHMICDEPTH"),i.PARALLAX&&f.addFallback(d,"PARALLAX"),i.PARALLAX_RHS&&f.addFallback(d,"PARALLAX_RHS"),i.PARALLAXOCCLUSION&&f.addFallback(d++,"PARALLAXOCCLUSION"),i.ENVIRONMENTBRDF&&f.addFallback(d++,"ENVIRONMENTBRDF"),i.TANGENT&&f.addFallback(d++,"TANGENT"),d=sp(i,f,this._maxSimultaneousLights,d),i.SPECULARTERM&&f.addFallback(d++,"SPECULARTERM"),i.USESPHERICALFROMREFLECTIONMAP&&f.addFallback(d++,"USESPHERICALFROMREFLECTIONMAP"),i.USEIRRADIANCEMAP&&f.addFallback(d++,"USEIRRADIANCEMAP"),i.NORMAL&&f.addFallback(d++,"NORMAL"),i.VERTEXCOLOR&&f.addFallback(d++,"VERTEXCOLOR"),i.MORPHTARGETS&&f.addFallback(d++,"MORPHTARGETS"),i.MULTIVIEW&&f.addFallback(0,"MULTIVIEW");let h=[L.PositionKind];i.NORMAL&&h.push(L.NormalKind),i.TANGENT&&h.push(L.TangentKind);for(let E=1;E<=6;++E)i["UV"+E]&&h.push(`uv${E===1?"":E}`);i.VERTEXCOLOR&&h.push(L.ColorKind),rp(h,e,i,f),np(h,i),Ch(h,e,i),tp(h,e,i);let u="openpbr",m=["world","view","viewProjection","projection","vEyePosition","inverseProjection","renderTargetSize","vLightsType","visibility","vFogInfos","vFogColor","pointSize","mBones","normalMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureInfo","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","backgroundRefractionMatrix","vBackgroundRefractionInfos"];for(let E in this._uniformsList)m.push(E);let _=["environmentBrdfSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];i.FUZZENVIRONMENTBRDF&&_.push("environmentFuzzBrdfSampler"),i.REFRACTED_BACKGROUND&&_.push("backgroundRefractionSampler"),(i.ANISOTROPIC||i.FUZZ||i.REFRACTED_BACKGROUND||i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&_.push("blueNoiseSampler"),i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&(_.push("sceneIrradianceSampler"),_.push("sceneDepthSampler"));for(let E in this._samplersList){let A=this._samplersList[E];_.push(A.samplerName),m.push(A.samplerInfoName),m.push(A.samplerMatrixName)}zf(m,_,!0);let p=["Material","Scene","Mesh"],g={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:i.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=f,this._eventInfo.fallbackRank=d,this._eventInfo.defines=i,this._eventInfo.uniforms=m,this._eventInfo.attributes=h,this._eventInfo.samplers=_,this._eventInfo.uniformBuffersNames=p,this._eventInfo.customCode=void 0,this._eventInfo.mesh=e,this._eventInfo.indexParameters=g,this._callbackPluginEventGeneric(128,this._eventInfo),ss.AddUniformsAndSamplers(m,_),$s.AddUniforms(m),$s.AddSamplers(_),Qn(m),this._useVertexPulling){let E=t==null?void 0:t.geometry;E&&(this._vertexPullingMetadata=$f(E),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((A,R)=>{m.push(`vp_${R}_info`)}))}else this._vertexPullingMetadata=null;Ht&&(Ht.PrepareUniforms(m,i),Ht.PrepareSamplers(_,i)),mp({uniformsNames:m,uniformBuffersNames:p,samplers:_,defines:i,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage});let v={};this.customShaderNameResolve&&(u=this.customShaderNameResolve(u,m,p,_,i,h,v));let T=i.toString(),S=c.createEffect(u,{attributes:h,uniformsNames:m,uniformBuffersNames:p,samplers:_,defines:T,fallbacks:f,onCompiled:r,onError:s,indexParameters:g,processFinalCode:v.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:i.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this.shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(h7(),d7)),Promise.resolve().then(()=>(c9(),l9))]):await Promise.all([Promise.resolve().then(()=>(E9(),v9)),Promise.resolve().then(()=>(gK(),_K))]),this._shadersLoaded=!0}},c);return this._eventInfo.customCode=void 0,S}_prepareDefines(e,t,i,r=null,s=null){var d;let a=t.hasThinInstances,o=this.getScene(),l=o.getEngine();lp(o,e,i,!0,this._maxSimultaneousLights,this._disableLighting),i._needNormals=!0,dp(o,i);let c=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if(up(o,i,this.canRenderToMRT&&!c),hp(o,i,c),ss.PrepareDefines(l.currentRenderPassId,e,i),i._areTexturesDirty){i._needUVs=!1;for(let h=1;h<=6;++h)i["MAINUV"+h]=!1;if(o.texturesEnabled){for(let m in this._samplersList){let _=this._samplersList[m];_.value?(ni(_.value,i,_.textureDefine),i[_.textureDefine+"_GAMMA"]=_.value.gammaSpace):i[_.textureDefine]=!1}let h=this._getRadianceTexture(),u=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||l.getCaps().maxVaryingVectors<=8||this._baseDiffuseRoughnessTexture!=null;if(Hf(o,h,i,this.realTimeFiltering,this.realTimeFilteringQuality,!u),this._baseMetalnessTexture&&(i.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed),i.SPECULAR_WEIGHT_IN_ALPHA=this._useSpecularWeightFromAlpha,i.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=this._useSpecularWeightFromSpecularColorTexture,i.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useSpecularRoughnessAnisotropyFromTangentTexture,i.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useCoatRoughnessAnisotropyFromTangentTexture,i.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=this._useCoatRoughnessFromGreenChannel,i.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=this._useRoughnessFromMetallicTextureGreen,i.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=this._useFuzzRoughnessFromTextureAlpha,i.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=this._useMetallicFromMetallicTextureBlue,i.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=this._useThinFilmThicknessFromTextureGreen,i.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=this._useGeometryThicknessFromGreenChannel,this.geometryNormalTexture?(this._useParallax&&this.baseColorTexture&&ce.DiffuseTextureEnabled?(i.PARALLAX=!0,i.PARALLAX_RHS=o.useRightHandedSystem,i.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):i.PARALLAX=!1,i.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(i.PARALLAX=!1,i.PARALLAX_RHS=!1,i.PARALLAXOCCLUSION=!1,i.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&ce.ReflectionTextureEnabled?(i.ENVIRONMENTBRDF=!0,i.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(i.ENVIRONMENTBRDF=!1,i.ENVIRONMENTBRDF_RGBD=!1),this._environmentFuzzBRDFTexture?i.FUZZENVIRONMENTBRDF=!0:i.FUZZENVIRONMENTBRDF=!1,this.hasTransparency){i.REFRACTED_BACKGROUND=!!this._backgroundRefractionTexture&&ce.RefractionTextureEnabled,i.REFRACTION_HIGH_QUALITY_BLUR=this._refractionHighQualityBlur,i.REFRACTED_LIGHTS=!0;let m=this._getRadianceTexture();m?(i.REFRACTED_ENVIRONMENT=ce.RefractionTextureEnabled,i.REFRACTED_ENVIRONMENT_OPPOSITEZ=this.getScene().useRightHandedSystem?!m.invertZ:m.invertZ,i.REFRACTED_ENVIRONMENT_LOCAL_CUBE=m.isCube&&m.boundingBoxSize):i.REFRACTED_ENVIRONMENT=!1}else i.REFRACTED_BACKGROUND=!1,i.REFRACTED_LIGHTS=!1,i.REFRACTED_ENVIRONMENT=!1;this._shouldUseAlphaFromBaseColorTexture()?i.ALPHA_FROM_BASE_COLOR_TEXTURE=!0:i.ALPHA_FROM_BASE_COLOR_TEXTURE=!1}this._lightFalloff===Se.LIGHTFALLOFF_STANDARD?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===Se.LIGHTFALLOFF_GLTF?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!0):(i.USEPHYSICALLIGHTFALLOFF=!0,i.USEGLTFLIGHTFALLOFF=!1),!this.backFaceCulling&&this._twoSidedLighting?i.TWOSIDEDLIGHTING=!0:i.TWOSIDEDLIGHTING=!1,i.MIRRORED=!!o._mirroredCameraPosition,i.SPECULARAA=l.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}(i._areTexturesDirty||i._areMiscDirty)&&(i.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1===0?".":""}`,i.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,i.ALPHABLEND=this.needAlphaBlendingForMesh(e)),i._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(i),i.FORCENORMALFORWARD=this._forceNormalForward,i.RADIANCEOCCLUSION=this._useRadianceOcclusion,i.HORIZONOCCLUSION=this._useHorizonOcclusion,(this.specularRoughnessAnisotropy>0||this.coatRoughnessAnisotropy>0)&&n._noiseTextures[o.uniqueId]&&ce.ReflectionTextureEnabled?(i.ANISOTROPIC=!0,e.isVerticesDataPresent(L.TangentKind)||(i._needUVs=!0,i.MAINUV1=!0),this._useGltfStyleAnisotropy&&(i.USE_GLTF_STYLE_ANISOTROPY=!0),i.ANISOTROPIC_BASE=this.specularRoughnessAnisotropy>0,i.ANISOTROPIC_COAT=this.coatRoughnessAnisotropy>0):(i.ANISOTROPIC=!1,i.USE_GLTF_STYLE_ANISOTROPY=!1,i.ANISOTROPIC_BASE=!1,i.ANISOTROPIC_COAT=!1),i.THIN_FILM=this.thinFilmWeight>0,i.IRIDESCENCE=this.thinFilmWeight>0,i.DISPERSION=this.transmissionDispersionScale>0,i.SCATTERING=this.hasScattering;let f=[8,16,32];if(i.SSS_SAMPLE_COUNT=(d=f[this._sssQuality])!=null?d:16,i.TRANSMISSION_SLAB=this.transmissionWeight>0,i.TRANSMISSION_SLAB_VOLUME=this.transmissionWeight>0&&this.transmissionDepth>0,i.SUBSURFACE_SLAB=this.subsurfaceWeight>0,!i.PREPASS&&(i.SUBSURFACE_SLAB||i.TRANSMISSION_SLAB_VOLUME)){let h=!1;if(!this.sssIrradianceTexture&&o.geometryBufferRenderer){let u=o.geometryBufferRenderer.getTextureIndex(Ms.IRRADIANCE_TEXTURE_TYPE);this.sssIrradianceTexture=o.geometryBufferRenderer.getGBuffer().textures[u],h=!0}if(!this.sssDepthTexture&&o.geometryBufferRenderer){let u=o.geometryBufferRenderer.getTextureIndex(Ms.SCREENSPACE_DEPTH_TEXTURE_TYPE);this.sssDepthTexture=o.geometryBufferRenderer.getGBuffer().textures[u],h=!0}this.sssIrradianceTexture&&this.sssDepthTexture&&(i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!0,h&&(i.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!0))}i.FUZZ=this.fuzzWeight>0&&ce.ReflectionTextureEnabled,i.GEOMETRY_THIN_WALLED=this.geometryThinWalled!=0,i.FUZZ?(e.isVerticesDataPresent(L.TangentKind)||(i._needUVs=!0,i.MAINUV1=!0),this._environmentFuzzBRDFTexture=lN(this.getScene()),i.FUZZ_IBL_SAMPLES=this.fuzzSampleNumber):(this._environmentFuzzBRDFTexture=null,i.FUZZENVIRONMENTBRDF=!1,i.FUZZ_IBL_SAMPLES=0),i._areMiscDirty&&(ap(e,o,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),i,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t,this._isVertexOutputInvariant),i.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!e.isVerticesDataPresent(L.NormalKind),i.DEBUGMODE=this._debugMode),cp(o,l,this,i,!!r,s,a),this._eventInfo.defines=i,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),fp(e,i,!0,!0,!0,this._transparencyMode!==Se.MATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}};Ne.SSS_QUALITY_LOW=0;Ne.SSS_QUALITY_MEDIUM=1;Ne.SSS_QUALITY_HIGH=2;Ne._noiseTextures={};Ne.ForceGLSL=!1;P([_t("_markAllSubMeshesAsTexturesDirty","baseWeight")],Ne.prototype,"_baseWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseWeightTexture")],Ne.prototype,"_baseWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseColor")],Ne.prototype,"_baseColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseColorTexture")],Ne.prototype,"_baseColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseDiffuseRoughness")],Ne.prototype,"_baseDiffuseRoughness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseDiffuseRoughnessTexture")],Ne.prototype,"_baseDiffuseRoughnessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseMetalness")],Ne.prototype,"_baseMetalness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","baseMetalnessTexture")],Ne.prototype,"_baseMetalnessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularWeight")],Ne.prototype,"_specularWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularWeightTexture")],Ne.prototype,"_specularWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularColor")],Ne.prototype,"_specularColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularColorTexture")],Ne.prototype,"_specularColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularRoughness")],Ne.prototype,"_specularRoughness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularRoughnessTexture")],Ne.prototype,"_specularRoughnessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularRoughnessAnisotropy")],Ne.prototype,"_specularRoughnessAnisotropy",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularRoughnessAnisotropyTexture")],Ne.prototype,"_specularRoughnessAnisotropyTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","specularIor")],Ne.prototype,"_specularIor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionWeight")],Ne.prototype,"_transmissionWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionWeightTexture")],Ne.prototype,"_transmissionWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionColor")],Ne.prototype,"_transmissionColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionColorTexture")],Ne.prototype,"_transmissionColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionDepth")],Ne.prototype,"_transmissionDepth",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionDepthTexture")],Ne.prototype,"_transmissionDepthTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionScatter")],Ne.prototype,"_transmissionScatter",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionScatterTexture")],Ne.prototype,"_transmissionScatterTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionScatterAnisotropy")],Ne.prototype,"_transmissionScatterAnisotropy",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionDispersionScale")],Ne.prototype,"_transmissionDispersionScale",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionDispersionScaleTexture")],Ne.prototype,"_transmissionDispersionScaleTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","transmissionDispersionAbbeNumber")],Ne.prototype,"_transmissionDispersionAbbeNumber",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceWeight")],Ne.prototype,"_subsurfaceWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceWeightTexture")],Ne.prototype,"_subsurfaceWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceColor")],Ne.prototype,"_subsurfaceColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceColorTexture")],Ne.prototype,"_subsurfaceColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceRadius")],Ne.prototype,"_subsurfaceRadius",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceRadiusScale")],Ne.prototype,"_subsurfaceRadiusScale",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceRadiusScaleTexture")],Ne.prototype,"_subsurfaceRadiusScaleTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","subsurfaceScatterAnisotropy")],Ne.prototype,"_subsurfaceScatterAnisotropy",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatWeight")],Ne.prototype,"_coatWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatWeightTexture")],Ne.prototype,"_coatWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatColor")],Ne.prototype,"_coatColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatColorTexture")],Ne.prototype,"_coatColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatRoughness")],Ne.prototype,"_coatRoughness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatRoughnessTexture")],Ne.prototype,"_coatRoughnessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatRoughnessAnisotropy")],Ne.prototype,"_coatRoughnessAnisotropy",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatRoughnessAnisotropyTexture")],Ne.prototype,"_coatRoughnessAnisotropyTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatIor")],Ne.prototype,"_coatIor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatDarkening")],Ne.prototype,"_coatDarkening",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","coatDarkeningTexture")],Ne.prototype,"_coatDarkeningTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","fuzzWeight")],Ne.prototype,"_fuzzWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","fuzzWeightTexture")],Ne.prototype,"_fuzzWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","fuzzColor")],Ne.prototype,"_fuzzColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","fuzzColorTexture")],Ne.prototype,"_fuzzColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","fuzzRoughness")],Ne.prototype,"_fuzzRoughness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","fuzzRoughnessTexture")],Ne.prototype,"_fuzzRoughnessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryThinWalled")],Ne.prototype,"_geometryThinWalled",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryNormalTexture")],Ne.prototype,"_geometryNormalTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryTangent")],Ne.prototype,"_geometryTangent",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryTangentTexture")],Ne.prototype,"_geometryTangentTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryCoatNormalTexture")],Ne.prototype,"_geometryCoatNormalTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryCoatTangent")],Ne.prototype,"_geometryCoatTangent",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryCoatTangentTexture")],Ne.prototype,"_geometryCoatTangentTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryOpacity")],Ne.prototype,"_geometryOpacity",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryOpacityTexture")],Ne.prototype,"_geometryOpacityTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryThickness")],Ne.prototype,"_geometryThickness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","geometryThicknessTexture")],Ne.prototype,"_geometryThicknessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","emissionLuminance")],Ne.prototype,"_emissionLuminance",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","emissionColor")],Ne.prototype,"_emissionColor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","emissionColorTexture")],Ne.prototype,"_emissionColorTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","thinFilmWeight")],Ne.prototype,"_thinFilmWeight",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","thinFilmWeightTexture")],Ne.prototype,"_thinFilmWeightTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","thinFilmThickness")],Ne.prototype,"_thinFilmThickness",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","thinFilmThicknessMin")],Ne.prototype,"_thinFilmThicknessMin",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","thinFilmThicknessTexture")],Ne.prototype,"_thinFilmThicknessTexture",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","thinFilmIor")],Ne.prototype,"_thinFilmIor",void 0);P([_t("_markAllSubMeshesAsTexturesDirty","ambientOcclusionTexture")],Ne.prototype,"_ambientOcclusionTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"directIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"environmentIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useSpecularWeightFromTextureAlpha",void 0);P([F(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],Ne.prototype,"forceAlphaTest",void 0);P([F(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],Ne.prototype,"alphaCutOff",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useAmbientOcclusionFromMetallicTextureRed",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useAmbientInGrayScale",void 0);P([F()],Ne.prototype,"usePhysicalLightFalloff",null);P([F()],Ne.prototype,"useGLTFLightFalloff",null);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useObjectSpaceNormalMap",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useParallax",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useParallaxOcclusion",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"parallaxScaleBias",void 0);P([F(),le("_markAllSubMeshesAsLightsDirty")],Ne.prototype,"disableLighting",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"forceIrradianceInFragment",void 0);P([F(),le("_markAllSubMeshesAsLightsDirty")],Ne.prototype,"maxSimultaneousLights",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"invertNormalMapX",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"invertNormalMapY",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"twoSidedLighting",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useAlphaFresnel",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useLinearAlphaFresnel",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"environmentBRDFTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"forceNormalForward",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"enableSpecularAntiAliasing",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useHorizonOcclusion",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ne.prototype,"useRadianceOcclusion",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Ne.prototype,"unlit",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Ne.prototype,"applyDecalMapAfterDetailMap",void 0);P([le("_markAllSubMeshesAsMiscDirty")],Ne.prototype,"debugMode",void 0);P([F()],Ne.prototype,"transparencyMode",null);Ut("BABYLON.OpenPBRMaterial",Ne)});var SK={};Fe(SK,{OpenPBRMaterialLoadingAdapter:()=>aw});var aw,TK=I(()=>{zt();aw=class{constructor(e){this._diffuseTransmissionTint=Ee.White(),this._diffuseTransmissionTintTexture=null,this._material=e}get material(){return this._material}get isUnlit(){return this._material.unlit}set isUnlit(e){this._material.unlit=e}set backFaceCulling(e){this._material.backFaceCulling=e}get backFaceCulling(){return this._material.backFaceCulling}set twoSidedLighting(e){this._material.twoSidedLighting=e}get twoSidedLighting(){return this._material.twoSidedLighting}set alphaCutOff(e){}get alphaCutOff(){return .5}set useAlphaFromBaseColorTexture(e){this._material._useAlphaFromBaseColorTexture=e}get useAlphaFromBaseColorTexture(){return!1}get transparencyAsAlphaCoverage(){return!1}set transparencyAsAlphaCoverage(e){}set baseColor(e){this._material.baseColor=e}get baseColor(){return this._material.baseColor}set baseColorTexture(e){this._material.baseColorTexture=e}get baseColorTexture(){return this._material.baseColorTexture}set baseDiffuseRoughness(e){this._material.baseDiffuseRoughness=e}get baseDiffuseRoughness(){return this._material.baseDiffuseRoughness}set baseDiffuseRoughnessTexture(e){this._material.baseDiffuseRoughnessTexture=e}get baseDiffuseRoughnessTexture(){return this._material.baseDiffuseRoughnessTexture}set baseMetalness(e){this._material.baseMetalness=e}get baseMetalness(){return this._material.baseMetalness}set baseMetalnessTexture(e){this._material.baseMetalnessTexture=e}get baseMetalnessTexture(){return this._material.baseMetalnessTexture}set useRoughnessFromMetallicTextureGreen(e){this._material._useRoughnessFromMetallicTextureGreen=e}set useMetallicFromMetallicTextureBlue(e){this._material._useMetallicFromMetallicTextureBlue=e}enableSpecularEdgeColor(e=!1){}set specularWeight(e){this._material.specularWeight=e}get specularWeight(){return this._material.specularWeight}set specularWeightTexture(e){this._material.specularColorTexture===e?(this._material.specularWeightTexture=null,this._material._useSpecularWeightFromSpecularColorTexture=!0,this._material._useSpecularWeightFromAlpha=!0):this._material.specularWeightTexture=e}get specularWeightTexture(){return this._material.specularWeightTexture}set specularColor(e){this._material.specularColor=e}get specularColor(){return this._material.specularColor}set specularColorTexture(e){this._material.specularColorTexture=e,this._material.specularWeightTexture===this._material.specularColorTexture&&(this._material.specularWeightTexture=null,this._material._useSpecularWeightFromSpecularColorTexture=!0,this._material._useSpecularWeightFromAlpha=!0)}get specularColorTexture(){return this._material.specularColorTexture}set specularRoughness(e){this._material.specularRoughness=e}get specularRoughness(){return this._material.specularRoughness}set specularRoughnessTexture(e){this._material.specularRoughnessTexture=e}get specularRoughnessTexture(){return this._material.specularRoughnessTexture}set specularIor(e){this._material.specularIor=e}get specularIor(){return this._material.specularIor}set emissionColor(e){this._material.emissionColor=e}get emissionColor(){return this._material.emissionColor}set emissionLuminance(e){this._material.emissionLuminance=e}get emissionLuminance(){return this._material.emissionLuminance}set emissionColorTexture(e){this._material.emissionColorTexture=e}get emissionColorTexture(){return this._material.emissionColorTexture}set ambientOcclusionTexture(e){this._material.ambientOcclusionTexture=e}get ambientOcclusionTexture(){return this._material.ambientOcclusionTexture}set ambientOcclusionTextureStrength(e){let t=this._material.ambientOcclusionTexture;t&&(t.level=e)}get ambientOcclusionTextureStrength(){var t;let e=this._material.ambientOcclusionTexture;return(t=e==null?void 0:e.level)!=null?t:1}configureCoat(){}set coatWeight(e){this._material.coatWeight=e}get coatWeight(){return this._material.coatWeight}set coatWeightTexture(e){this._material.coatWeightTexture=e}get coatWeightTexture(){return this._material.coatWeightTexture}set coatColor(e){this._material.coatColor=e}set coatColorTexture(e){this._material.coatColorTexture=e}set coatRoughness(e){this._material.coatRoughness=e}get coatRoughness(){return this._material.coatRoughness}set coatRoughnessTexture(e){this._material.coatRoughnessTexture=e,e&&(this._material._useCoatRoughnessFromGreenChannel=!0)}get coatRoughnessTexture(){return this._material.coatRoughnessTexture}set coatIor(e){this._material.coatIor=e}set coatDarkening(e){this._material.coatDarkening=e}set coatDarkeningTexture(e){this._material.coatDarkeningTexture=e}set coatRoughnessAnisotropy(e){this._material.coatRoughnessAnisotropy=e}get coatRoughnessAnisotropy(){return this._material.coatRoughnessAnisotropy}set geometryCoatTangentAngle(e){this._material.geometryCoatTangentAngle=e}set geometryCoatTangentTexture(e){this._material.geometryCoatTangentTexture=e,e&&(this._material._useCoatRoughnessAnisotropyFromTangentTexture=!0)}get geometryCoatTangentTexture(){return this._material.geometryCoatTangentTexture}configureTransmission(){this._material.geometryThinWalled=1,this._material.transmissionDepth=0}set transmissionWeight(e){this._material.transmissionWeight=e}set transmissionWeightTexture(e){this._material.transmissionWeightTexture=e}get transmissionWeight(){return this._material.transmissionWeight}set transmissionScatter(e){this._material.transmissionScatter=e}get transmissionScatter(){return this._material.transmissionScatter}set transmissionScatterTexture(e){this._material.transmissionScatterTexture=e}get transmissionScatterTexture(){return this._material.transmissionScatterTexture}set transmissionScatterAnisotropy(e){this._material.transmissionScatterAnisotropy=e}set transmissionDispersionAbbeNumber(e){this._material.transmissionDispersionAbbeNumber=e}set transmissionDispersionScale(e){this._material.transmissionDispersionScale=e}set transmissionDepth(e){e!==Number.MAX_VALUE||this._material.transmissionDepth!==0?this._material.transmissionDepth=e:this._material.transmissionDepth=0}get transmissionDepth(){return this._material.transmissionDepth}set transmissionColor(e){e.equals(Ee.White())||(this._material.transmissionColor=e)}get transmissionColor(){return this._material.transmissionColor}get refractionBackgroundTexture(){return this._material.backgroundRefractionTexture}set refractionBackgroundTexture(e){this._material.backgroundRefractionTexture=e}configureVolume(){this._material.geometryThinWalled=0}set geometryThinWalled(e){this._material.geometryThinWalled=e?1:0}get geometryThinWalled(){return!!this._material.geometryThinWalled}set volumeThicknessTexture(e){this._material.geometryThicknessTexture=e,this._material._useGeometryThicknessFromGreenChannel=!0}set volumeThickness(e){this._material.geometryThickness=e}configureSubsurface(){this._material.geometryThinWalled=1,this._material.subsurfaceScatterAnisotropy=1}set subsurfaceWeight(e){this._material.subsurfaceWeight=e}get subsurfaceWeight(){return this._material.subsurfaceWeight}set subsurfaceWeightTexture(e){this._material.subsurfaceWeightTexture=e}set subsurfaceColor(e){this._material.subsurfaceColor=e}set subsurfaceColorTexture(e){this._material.subsurfaceColorTexture=e}set diffuseTransmissionTint(e){this._diffuseTransmissionTint=e}get diffuseTransmissionTint(){return this._diffuseTransmissionTint}set diffuseTransmissionTintTexture(e){this._diffuseTransmissionTintTexture=e}get subsurfaceRadius(){return this._material.subsurfaceRadius}set subsurfaceRadius(e){this._material.subsurfaceRadius=e}get subsurfaceRadiusScale(){return this._material.subsurfaceRadiusScale}set subsurfaceRadiusScale(e){this._material.subsurfaceRadiusScale=e}set subsurfaceScatterAnisotropy(e){this._material.subsurfaceScatterAnisotropy=e}isTranslucent(){return this.transmissionWeight>0||this.subsurfaceWeight>0}configureFuzz(){}set fuzzWeight(e){this._material.fuzzWeight=e}set fuzzWeightTexture(e){this._material.fuzzWeightTexture=e}set fuzzColor(e){this._material.fuzzColor=e}set fuzzColorTexture(e){this._material.fuzzColorTexture=e}set fuzzRoughness(e){this._material.fuzzRoughness=e}set fuzzRoughnessTexture(e){this._material.fuzzRoughnessTexture=e,this._material._useFuzzRoughnessFromTextureAlpha=!0}set specularRoughnessAnisotropy(e){this._material.specularRoughnessAnisotropy=e}get specularRoughnessAnisotropy(){return this._material.specularRoughnessAnisotropy}set geometryTangentAngle(e){this._material.geometryTangentAngle=e}set geometryTangentTexture(e){this._material.geometryTangentTexture=e,this._material._useSpecularRoughnessAnisotropyFromTangentTexture=!0}get geometryTangentTexture(){return this._material.geometryTangentTexture}configureGltfStyleAnisotropy(e=!0){this._material._useGltfStyleAnisotropy=e}set thinFilmWeight(e){this._material.thinFilmWeight=e}set thinFilmIor(e){this._material.thinFilmIor=e}set thinFilmThicknessMinimum(e){this._material.thinFilmThicknessMin=e/1e3}set thinFilmThicknessMaximum(e){this._material.thinFilmThickness=e/1e3}set thinFilmWeightTexture(e){this._material.thinFilmWeightTexture=e}set thinFilmThicknessTexture(e){this._material.thinFilmThicknessTexture=e,this._material._useThinFilmThicknessFromTextureGreen=!0}set unlit(e){this._material.unlit=e}set geometryOpacity(e){this._material.geometryOpacity=e}get geometryOpacity(){return this._material.geometryOpacity}set geometryNormalTexture(e){this._material.geometryNormalTexture=e}get geometryNormalTexture(){return this._material.geometryNormalTexture}setNormalMapInversions(e,t){}set geometryCoatNormalTexture(e){this._material.geometryCoatNormalTexture=e}get geometryCoatNormalTexture(){return this._material.geometryCoatNormalTexture}set geometryCoatNormalTextureScale(e){this._material.geometryCoatNormalTexture&&(this._material.geometryCoatNormalTexture.level=e)}finalize(){(this._diffuseTransmissionTint&&!this._diffuseTransmissionTint.equals(Ee.White())||this._diffuseTransmissionTintTexture)&&(this._material.geometryThinWalled?(this.subsurfaceColor=this._diffuseTransmissionTint,this.subsurfaceColorTexture=this._diffuseTransmissionTintTexture):this._material.coatWeight==0&&(!this.baseColor.equals(Ee.White())||this.baseColorTexture)&&(this._material.coatWeight=this.subsurfaceWeight,this._material.coatWeightTexture=this.subsurfaceWeightTexture,this._material.coatColor=this._diffuseTransmissionTint,this._material.coatColorTexture=this._diffuseTransmissionTintTexture,this._material.coatIor=this._material.specularIor,this._material.coatDarkening=0,this._material.coatRoughness=this._material.specularRoughness,this._material.coatRoughnessTexture=this._material.specularRoughnessTexture,this._material.specularRoughness=1,this._material.specularRoughnessTexture=null)),this.transmissionWeight>0&&(this._material.geometryThinWalled||this._material.transmissionDepth===0?(this._material.transmissionColor=this._material.baseColor,this._material.transmissionColorTexture=this._material.baseColorTexture):this._material.coatWeight==0&&(!this.baseColor.equals(Ee.White())||this.baseColorTexture!==null)&&(this._material.coatWeight=this.transmissionWeight,this._material.coatWeightTexture=this.transmissionWeightTexture,this._material.coatColor=this.baseColor,this._material.coatColorTexture=this.baseColorTexture,this._material.coatIor=this._material.specularIor,this._material.coatDarkening=0,this._material.coatRoughness=this._material.specularRoughness,this._material.coatRoughnessTexture=this._material.specularRoughnessTexture))}}});var ow,Fr,AK=I(()=>{Wt();kt();ja();id();ow=class extends Lr{constructor(){super(...arguments),this.BRDF_V_HEIGHT_CORRELATED=!1,this.MS_BRDF_ENERGY_CONSERVATION=!1,this.SPHERICAL_HARMONICS=!1,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!1,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=0,this.CONDUCTOR_SPECULAR_MODEL=0}},Fr=class n extends jr{_markAllSubMeshesAsMiscDirty(){this._internalMarkAllSubMeshesAsMiscDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRBRDF",90,new ow,t),this._useEnergyConservation=n.DEFAULT_USE_ENERGY_CONSERVATION,this.useEnergyConservation=n.DEFAULT_USE_ENERGY_CONSERVATION,this._useSmithVisibilityHeightCorrelated=n.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED,this.useSmithVisibilityHeightCorrelated=n.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED,this._useSphericalHarmonics=n.DEFAULT_USE_SPHERICAL_HARMONICS,this.useSphericalHarmonics=n.DEFAULT_USE_SPHERICAL_HARMONICS,this._useSpecularGlossinessInputEnergyConservation=n.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION,this.useSpecularGlossinessInputEnergyConservation=n.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION,this._mixIblRadianceWithIrradiance=n.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE,this.mixIblRadianceWithIrradiance=n.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE,this._useLegacySpecularEnergyConservation=n.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION,this.useLegacySpecularEnergyConservation=n.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION,this._baseDiffuseModel=n.DEFAULT_DIFFUSE_MODEL,this.baseDiffuseModel=n.DEFAULT_DIFFUSE_MODEL,this._dielectricSpecularModel=n.DEFAULT_DIELECTRIC_SPECULAR_MODEL,this.dielectricSpecularModel=n.DEFAULT_DIELECTRIC_SPECULAR_MODEL,this._conductorSpecularModel=n.DEFAULT_CONDUCTOR_SPECULAR_MODEL,this.conductorSpecularModel=n.DEFAULT_CONDUCTOR_SPECULAR_MODEL,this._internalMarkAllSubMeshesAsMiscDirty=e._dirtyCallbacks[16],this._enable(!0)}prepareDefines(e){e.BRDF_V_HEIGHT_CORRELATED=this._useSmithVisibilityHeightCorrelated,e.MS_BRDF_ENERGY_CONSERVATION=this._useEnergyConservation&&this._useSmithVisibilityHeightCorrelated,e.SPHERICAL_HARMONICS=this._useSphericalHarmonics,e.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=this._useSpecularGlossinessInputEnergyConservation,e.MIX_IBL_RADIANCE_WITH_IRRADIANCE=this._mixIblRadianceWithIrradiance&&!this._material._disableLighting,e.LEGACY_SPECULAR_ENERGY_CONSERVATION=this._useLegacySpecularEnergyConservation,e.BASE_DIFFUSE_MODEL=this._baseDiffuseModel,e.DIELECTRIC_SPECULAR_MODEL=this._dielectricSpecularModel,e.CONDUCTOR_SPECULAR_MODEL=this._conductorSpecularModel}getClassName(){return"PBRBRDFConfiguration"}};Fr.DEFAULT_USE_ENERGY_CONSERVATION=!0;Fr.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED=!0;Fr.DEFAULT_USE_SPHERICAL_HARMONICS=!0;Fr.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION=!0;Fr.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0;Fr.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION=!0;Fr.DEFAULT_DIFFUSE_MODEL=0;Fr.DEFAULT_DIELECTRIC_SPECULAR_MODEL=0;Fr.DEFAULT_CONDUCTOR_SPECULAR_MODEL=0;P([F(),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"useEnergyConservation",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"useSmithVisibilityHeightCorrelated",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"useSphericalHarmonics",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"useSpecularGlossinessInputEnergyConservation",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"mixIblRadianceWithIrradiance",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"useLegacySpecularEnergyConservation",void 0);P([F("baseDiffuseModel"),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"baseDiffuseModel",void 0);P([F("dielectricSpecularModel"),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"dielectricSpecularModel",void 0);P([F("conductorSpecularModel"),le("_markAllSubMeshesAsMiscDirty")],Fr.prototype,"conductorSpecularModel",void 0)});var lw,mn,xK=I(()=>{Wt();kt();zt();Ya();id();ja();es();lw=class extends Lr{constructor(){super(...arguments),this.CLEARCOAT=!1,this.CLEARCOAT_DEFAULTIOR=!1,this.CLEARCOAT_TEXTURE=!1,this.CLEARCOAT_TEXTURE_ROUGHNESS=!1,this.CLEARCOAT_TEXTUREDIRECTUV=0,this.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV=0,this.CLEARCOAT_BUMP=!1,this.CLEARCOAT_BUMPDIRECTUV=0,this.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE=!1,this.CLEARCOAT_REMAP_F0=!1,this.CLEARCOAT_TINT=!1,this.CLEARCOAT_TINT_TEXTURE=!1,this.CLEARCOAT_TINT_TEXTUREDIRECTUV=0,this.CLEARCOAT_TINT_GAMMATEXTURE=!1}},mn=class n extends jr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRClearCoat",100,new lw,t),this._isEnabled=!1,this.isEnabled=!1,this.intensity=1,this.roughness=0,this._indexOfRefraction=n._DefaultIndexOfRefraction,this.indexOfRefraction=n._DefaultIndexOfRefraction,this._texture=null,this.texture=null,this._useRoughnessFromMainTexture=!0,this.useRoughnessFromMainTexture=!0,this._textureRoughness=null,this.textureRoughness=null,this._remapF0OnInterfaceChange=!0,this.remapF0OnInterfaceChange=!0,this._bumpTexture=null,this.bumpTexture=null,this._isTintEnabled=!1,this.isTintEnabled=!1,this.tintColor=Ee.White(),this.tintColorAtDistance=1,this.tintThickness=1,this._tintTexture=null,this.tintTexture=null,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t,i){if(!this._isEnabled)return!0;let r=this._material._disableBumpMap;return!(e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.ClearCoatTextureEnabled&&!this._texture.isReadyOrNotBlocking()||this._textureRoughness&&ce.ClearCoatTextureEnabled&&!this._textureRoughness.isReadyOrNotBlocking()||i.getCaps().standardDerivatives&&this._bumpTexture&&ce.ClearCoatBumpTextureEnabled&&!r&&!this._bumpTexture.isReady()||this._isTintEnabled&&this._tintTexture&&ce.ClearCoatTintTextureEnabled&&!this._tintTexture.isReadyOrNotBlocking()))}prepareDefinesBeforeAttributes(e,t){this._isEnabled?(e.CLEARCOAT=!0,e.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE=this._useRoughnessFromMainTexture,e.CLEARCOAT_REMAP_F0=this._remapF0OnInterfaceChange,e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.ClearCoatTextureEnabled?ni(this._texture,e,"CLEARCOAT_TEXTURE"):e.CLEARCOAT_TEXTURE=!1,this._textureRoughness&&ce.ClearCoatTextureEnabled?ni(this._textureRoughness,e,"CLEARCOAT_TEXTURE_ROUGHNESS"):e.CLEARCOAT_TEXTURE_ROUGHNESS=!1,this._bumpTexture&&ce.ClearCoatBumpTextureEnabled?ni(this._bumpTexture,e,"CLEARCOAT_BUMP"):e.CLEARCOAT_BUMP=!1,e.CLEARCOAT_DEFAULTIOR=this._indexOfRefraction===n._DefaultIndexOfRefraction,this._isTintEnabled?(e.CLEARCOAT_TINT=!0,this._tintTexture&&ce.ClearCoatTintTextureEnabled?(ni(this._tintTexture,e,"CLEARCOAT_TINT_TEXTURE"),e.CLEARCOAT_TINT_GAMMATEXTURE=this._tintTexture.gammaSpace):e.CLEARCOAT_TINT_TEXTURE=!1):(e.CLEARCOAT_TINT=!1,e.CLEARCOAT_TINT_TEXTURE=!1))):(e.CLEARCOAT=!1,e.CLEARCOAT_TEXTURE=!1,e.CLEARCOAT_TEXTURE_ROUGHNESS=!1,e.CLEARCOAT_BUMP=!1,e.CLEARCOAT_TINT=!1,e.CLEARCOAT_TINT_TEXTURE=!1,e.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE=!1,e.CLEARCOAT_DEFAULTIOR=!1,e.CLEARCOAT_TEXTUREDIRECTUV=0,e.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV=0,e.CLEARCOAT_BUMPDIRECTUV=0,e.CLEARCOAT_REMAP_F0=!1,e.CLEARCOAT_TINT_TEXTUREDIRECTUV=0,e.CLEARCOAT_TINT_GAMMATEXTURE=!1)}bindForSubMesh(e,t,i,r){var f,d,h,u,m,_,p,g;if(!this._isEnabled)return;let s=r.materialDefines,a=this._material.isFrozen,o=this._material._disableBumpMap,l=this._material._invertNormalMapX,c=this._material._invertNormalMapY;if(!e.useUbo||!a||!e.isSync){(this._texture||this._textureRoughness)&&ce.ClearCoatTextureEnabled&&(e.updateFloat4("vClearCoatInfos",(d=(f=this._texture)==null?void 0:f.coordinatesIndex)!=null?d:0,(u=(h=this._texture)==null?void 0:h.level)!=null?u:0,(_=(m=this._textureRoughness)==null?void 0:m.coordinatesIndex)!=null?_:0,(g=(p=this._textureRoughness)==null?void 0:p.level)!=null?g:0),this._texture&&si(this._texture,e,"clearCoat"),this._textureRoughness&&!s.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE&&si(this._textureRoughness,e,"clearCoatRoughness")),this._bumpTexture&&i.getCaps().standardDerivatives&&ce.ClearCoatTextureEnabled&&!o&&(e.updateFloat2("vClearCoatBumpInfos",this._bumpTexture.coordinatesIndex,this._bumpTexture.level),si(this._bumpTexture,e,"clearCoatBump"),t._mirroredCameraPosition?e.updateFloat2("vClearCoatTangentSpaceParams",l?1:-1,c?1:-1):e.updateFloat2("vClearCoatTangentSpaceParams",l?-1:1,c?-1:1)),this._tintTexture&&ce.ClearCoatTintTextureEnabled&&(e.updateFloat2("vClearCoatTintInfos",this._tintTexture.coordinatesIndex,this._tintTexture.level),si(this._tintTexture,e,"clearCoatTint")),e.updateFloat2("vClearCoatParams",this.intensity,this.roughness);let v=1-this._indexOfRefraction,T=1+this._indexOfRefraction,S=Math.pow(-v/T,2),E=1/this._indexOfRefraction;e.updateFloat4("vClearCoatRefractionParams",S,E,v,T),this._isTintEnabled&&(e.updateFloat4("vClearCoatTintParams",this.tintColor.r,this.tintColor.g,this.tintColor.b,Math.max(1e-5,this.tintThickness)),e.updateFloat("clearCoatColorAtDistance",Math.max(1e-5,this.tintColorAtDistance)))}t.texturesEnabled&&(this._texture&&ce.ClearCoatTextureEnabled&&e.setTexture("clearCoatSampler",this._texture),this._textureRoughness&&!s.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE&&ce.ClearCoatTextureEnabled&&e.setTexture("clearCoatRoughnessSampler",this._textureRoughness),this._bumpTexture&&i.getCaps().standardDerivatives&&ce.ClearCoatBumpTextureEnabled&&!o&&e.setTexture("clearCoatBumpSampler",this._bumpTexture),this._isTintEnabled&&this._tintTexture&&ce.ClearCoatTintTextureEnabled&&e.setTexture("clearCoatTintSampler",this._tintTexture))}hasTexture(e){return this._texture===e||this._textureRoughness===e||this._bumpTexture===e||this._tintTexture===e}getActiveTextures(e){this._texture&&e.push(this._texture),this._textureRoughness&&e.push(this._textureRoughness),this._bumpTexture&&e.push(this._bumpTexture),this._tintTexture&&e.push(this._tintTexture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture),this._textureRoughness&&this._textureRoughness.animations&&this._textureRoughness.animations.length>0&&e.push(this._textureRoughness),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._tintTexture&&this._tintTexture.animations&&this._tintTexture.animations.length>0&&e.push(this._tintTexture)}dispose(e){var t,i,r,s;e&&((t=this._texture)==null||t.dispose(),(i=this._textureRoughness)==null||i.dispose(),(r=this._bumpTexture)==null||r.dispose(),(s=this._tintTexture)==null||s.dispose())}getClassName(){return"PBRClearCoatConfiguration"}addFallbacks(e,t,i){return e.CLEARCOAT_BUMP&&t.addFallback(i++,"CLEARCOAT_BUMP"),e.CLEARCOAT_TINT&&t.addFallback(i++,"CLEARCOAT_TINT"),e.CLEARCOAT&&t.addFallback(i++,"CLEARCOAT"),i}getSamplers(e){e.push("clearCoatSampler","clearCoatRoughnessSampler","clearCoatBumpSampler","clearCoatTintSampler")}getUniforms(){return{ubo:[{name:"vClearCoatParams",size:2,type:"vec2"},{name:"vClearCoatRefractionParams",size:4,type:"vec4"},{name:"vClearCoatInfos",size:4,type:"vec4"},{name:"clearCoatMatrix",size:16,type:"mat4"},{name:"clearCoatRoughnessMatrix",size:16,type:"mat4"},{name:"vClearCoatBumpInfos",size:2,type:"vec2"},{name:"vClearCoatTangentSpaceParams",size:2,type:"vec2"},{name:"clearCoatBumpMatrix",size:16,type:"mat4"},{name:"vClearCoatTintParams",size:4,type:"vec4"},{name:"clearCoatColorAtDistance",size:1,type:"float"},{name:"vClearCoatTintInfos",size:2,type:"vec2"},{name:"clearCoatTintMatrix",size:16,type:"mat4"}]}}};mn._DefaultIndexOfRefraction=1.5;P([F(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"isEnabled",void 0);P([F()],mn.prototype,"intensity",void 0);P([F()],mn.prototype,"roughness",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"indexOfRefraction",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"texture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"useRoughnessFromMainTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"textureRoughness",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"remapF0OnInterfaceChange",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"bumpTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"isTintEnabled",void 0);P([Ir()],mn.prototype,"tintColor",void 0);P([F()],mn.prototype,"tintColorAtDistance",void 0);P([F()],mn.prototype,"tintThickness",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],mn.prototype,"tintTexture",void 0)});var cw,ea,RK=I(()=>{Wt();kt();Ya();id();ja();es();cw=class extends Lr{constructor(){super(...arguments),this.IRIDESCENCE=!1,this.IRIDESCENCE_TEXTURE=!1,this.IRIDESCENCE_TEXTUREDIRECTUV=0,this.IRIDESCENCE_THICKNESS_TEXTURE=!1,this.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV=0}},ea=class n extends jr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRIridescence",110,new cw,t),this._isEnabled=!1,this.isEnabled=!1,this.intensity=1,this.minimumThickness=n._DefaultMinimumThickness,this.maximumThickness=n._DefaultMaximumThickness,this.indexOfRefraction=n._DefaultIndexOfRefraction,this._texture=null,this.texture=null,this._thicknessTexture=null,this.thicknessTexture=null,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.IridescenceTextureEnabled&&!this._texture.isReadyOrNotBlocking()||this._thicknessTexture&&ce.IridescenceTextureEnabled&&!this._thicknessTexture.isReadyOrNotBlocking())):!0}prepareDefinesBeforeAttributes(e,t){this._isEnabled?(e.IRIDESCENCE=!0,e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.IridescenceTextureEnabled?ni(this._texture,e,"IRIDESCENCE_TEXTURE"):e.IRIDESCENCE_TEXTURE=!1,this._thicknessTexture&&ce.IridescenceTextureEnabled?ni(this._thicknessTexture,e,"IRIDESCENCE_THICKNESS_TEXTURE"):e.IRIDESCENCE_THICKNESS_TEXTURE=!1)):(e.IRIDESCENCE=!1,e.IRIDESCENCE_TEXTURE=!1,e.IRIDESCENCE_THICKNESS_TEXTURE=!1,e.IRIDESCENCE_TEXTUREDIRECTUV=0,e.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV=0)}bindForSubMesh(e,t){var r,s,a,o,l,c,f,d;if(!this._isEnabled)return;let i=this._material.isFrozen;(!e.useUbo||!i||!e.isSync)&&((this._texture||this._thicknessTexture)&&ce.IridescenceTextureEnabled&&(e.updateFloat4("vIridescenceInfos",(s=(r=this._texture)==null?void 0:r.coordinatesIndex)!=null?s:0,(o=(a=this._texture)==null?void 0:a.level)!=null?o:0,(c=(l=this._thicknessTexture)==null?void 0:l.coordinatesIndex)!=null?c:0,(d=(f=this._thicknessTexture)==null?void 0:f.level)!=null?d:0),this._texture&&si(this._texture,e,"iridescence"),this._thicknessTexture&&si(this._thicknessTexture,e,"iridescenceThickness")),e.updateFloat4("vIridescenceParams",this.intensity,this.indexOfRefraction,this.minimumThickness,this.maximumThickness)),t.texturesEnabled&&(this._texture&&ce.IridescenceTextureEnabled&&e.setTexture("iridescenceSampler",this._texture),this._thicknessTexture&&ce.IridescenceTextureEnabled&&e.setTexture("iridescenceThicknessSampler",this._thicknessTexture))}hasTexture(e){return this._texture===e||this._thicknessTexture===e}getActiveTextures(e){this._texture&&e.push(this._texture),this._thicknessTexture&&e.push(this._thicknessTexture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture),this._thicknessTexture&&this._thicknessTexture.animations&&this._thicknessTexture.animations.length>0&&e.push(this._thicknessTexture)}dispose(e){var t,i;e&&((t=this._texture)==null||t.dispose(),(i=this._thicknessTexture)==null||i.dispose())}getClassName(){return"PBRIridescenceConfiguration"}addFallbacks(e,t,i){return e.IRIDESCENCE&&t.addFallback(i++,"IRIDESCENCE"),i}getSamplers(e){e.push("iridescenceSampler","iridescenceThicknessSampler")}getUniforms(){return{ubo:[{name:"vIridescenceParams",size:4,type:"vec4"},{name:"vIridescenceInfos",size:4,type:"vec4"},{name:"iridescenceMatrix",size:16,type:"mat4"},{name:"iridescenceThicknessMatrix",size:16,type:"mat4"}]}}};ea._DefaultMinimumThickness=100;ea._DefaultMaximumThickness=400;ea._DefaultIndexOfRefraction=1.3;P([F(),le("_markAllSubMeshesAsTexturesDirty")],ea.prototype,"isEnabled",void 0);P([F()],ea.prototype,"intensity",void 0);P([F()],ea.prototype,"minimumThickness",void 0);P([F()],ea.prototype,"maximumThickness",void 0);P([F()],ea.prototype,"indexOfRefraction",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],ea.prototype,"texture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],ea.prototype,"thicknessTexture",void 0)});var fw,Hc,bK=I(()=>{Wt();kt();Zi();ke();Ya();id();ja();es();fw=class extends Lr{constructor(){super(...arguments),this.ANISOTROPIC=!1,this.ANISOTROPIC_TEXTURE=!1,this.ANISOTROPIC_TEXTUREDIRECTUV=0,this.ANISOTROPIC_LEGACY=!1,this.MAINUV1=!1}},Hc=class extends jr{set angle(e){this.direction.x=Math.cos(e),this.direction.y=Math.sin(e)}get angle(){return Math.atan2(this.direction.y,this.direction.x)}_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}_markAllSubMeshesAsMiscDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsMiscDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRAnisotropic",110,new fw,t),this._isEnabled=!1,this.isEnabled=!1,this.intensity=1,this.direction=new we(1,0),this._texture=null,this.texture=null,this._legacy=!1,this.legacy=!1,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1],this._internalMarkAllSubMeshesAsMiscDirty=e._dirtyCallbacks[16]}isReadyForSubMesh(e,t){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&this._texture&&ce.AnisotropicTextureEnabled&&!this._texture.isReadyOrNotBlocking()):!0}prepareDefinesBeforeAttributes(e,t,i){this._isEnabled?(e.ANISOTROPIC=this._isEnabled,this._isEnabled&&!i.isVerticesDataPresent(L.TangentKind)&&(e._needUVs=!0,e.MAINUV1=!0),e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.AnisotropicTextureEnabled?ni(this._texture,e,"ANISOTROPIC_TEXTURE"):e.ANISOTROPIC_TEXTURE=!1),e._areMiscDirty&&(e.ANISOTROPIC_LEGACY=this._legacy)):(e.ANISOTROPIC=!1,e.ANISOTROPIC_TEXTURE=!1,e.ANISOTROPIC_TEXTUREDIRECTUV=0,e.ANISOTROPIC_LEGACY=!1)}bindForSubMesh(e,t){if(!this._isEnabled)return;let i=this._material.isFrozen;(!e.useUbo||!i||!e.isSync)&&(this._texture&&ce.AnisotropicTextureEnabled&&(e.updateFloat2("vAnisotropyInfos",this._texture.coordinatesIndex,this._texture.level),si(this._texture,e,"anisotropy")),e.updateFloat3("vAnisotropy",this.direction.x,this.direction.y,this.intensity)),t.texturesEnabled&&this._texture&&ce.AnisotropicTextureEnabled&&e.setTexture("anisotropySampler",this._texture)}hasTexture(e){return this._texture===e}getActiveTextures(e){this._texture&&e.push(this._texture)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture)}dispose(e){e&&this._texture&&this._texture.dispose()}getClassName(){return"PBRAnisotropicConfiguration"}addFallbacks(e,t,i){return e.ANISOTROPIC&&t.addFallback(i++,"ANISOTROPIC"),i}getSamplers(e){e.push("anisotropySampler")}getUniforms(){return{ubo:[{name:"vAnisotropy",size:3,type:"vec3"},{name:"vAnisotropyInfos",size:2,type:"vec2"},{name:"anisotropyMatrix",size:16,type:"mat4"}]}}parse(e,t,i){super.parse(e,t,i),e.legacy===void 0&&(this.legacy=!0)}};P([F(),le("_markAllSubMeshesAsTexturesDirty")],Hc.prototype,"isEnabled",void 0);P([F()],Hc.prototype,"intensity",void 0);P([Fm()],Hc.prototype,"direction",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Hc.prototype,"texture",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],Hc.prototype,"legacy",void 0)});var dw,Ea,MK=I(()=>{Wt();kt();zt();Ya();id();ja();es();dw=class extends Lr{constructor(){super(...arguments),this.SHEEN=!1,this.SHEEN_TEXTURE=!1,this.SHEEN_GAMMATEXTURE=!1,this.SHEEN_TEXTURE_ROUGHNESS=!1,this.SHEEN_TEXTUREDIRECTUV=0,this.SHEEN_TEXTURE_ROUGHNESSDIRECTUV=0,this.SHEEN_LINKWITHALBEDO=!1,this.SHEEN_ROUGHNESS=!1,this.SHEEN_ALBEDOSCALING=!1,this.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE=!1}},Ea=class extends jr{_markAllSubMeshesAsTexturesDirty(){this._enable(this._isEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"Sheen",120,new dw,t),this._isEnabled=!1,this.isEnabled=!1,this._linkSheenWithAlbedo=!1,this.linkSheenWithAlbedo=!1,this.intensity=1,this.color=Ee.White(),this._texture=null,this.texture=null,this._useRoughnessFromMainTexture=!0,this.useRoughnessFromMainTexture=!0,this._roughness=null,this.roughness=null,this._textureRoughness=null,this.textureRoughness=null,this._albedoScaling=!1,this.albedoScaling=!1,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1]}isReadyForSubMesh(e,t){return this._isEnabled?!(e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.SheenTextureEnabled&&!this._texture.isReadyOrNotBlocking()||this._textureRoughness&&ce.SheenTextureEnabled&&!this._textureRoughness.isReadyOrNotBlocking())):!0}prepareDefinesBeforeAttributes(e,t){this._isEnabled?(e.SHEEN=!0,e.SHEEN_LINKWITHALBEDO=this._linkSheenWithAlbedo,e.SHEEN_ROUGHNESS=this._roughness!==null,e.SHEEN_ALBEDOSCALING=this._albedoScaling,e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE=this._useRoughnessFromMainTexture,e._areTexturesDirty&&t.texturesEnabled&&(this._texture&&ce.SheenTextureEnabled?(ni(this._texture,e,"SHEEN_TEXTURE"),e.SHEEN_GAMMATEXTURE=this._texture.gammaSpace):e.SHEEN_TEXTURE=!1,this._textureRoughness&&ce.SheenTextureEnabled?ni(this._textureRoughness,e,"SHEEN_TEXTURE_ROUGHNESS"):e.SHEEN_TEXTURE_ROUGHNESS=!1)):(e.SHEEN=!1,e.SHEEN_TEXTURE=!1,e.SHEEN_TEXTURE_ROUGHNESS=!1,e.SHEEN_LINKWITHALBEDO=!1,e.SHEEN_ROUGHNESS=!1,e.SHEEN_ALBEDOSCALING=!1,e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE=!1,e.SHEEN_GAMMATEXTURE=!1,e.SHEEN_TEXTUREDIRECTUV=0,e.SHEEN_TEXTURE_ROUGHNESSDIRECTUV=0)}bindForSubMesh(e,t,i,r){var o,l,c,f,d,h,u,m;if(!this._isEnabled)return;let s=r.materialDefines,a=this._material.isFrozen;(!e.useUbo||!a||!e.isSync)&&((this._texture||this._textureRoughness)&&ce.SheenTextureEnabled&&(e.updateFloat4("vSheenInfos",(l=(o=this._texture)==null?void 0:o.coordinatesIndex)!=null?l:0,(f=(c=this._texture)==null?void 0:c.level)!=null?f:0,(h=(d=this._textureRoughness)==null?void 0:d.coordinatesIndex)!=null?h:0,(m=(u=this._textureRoughness)==null?void 0:u.level)!=null?m:0),this._texture&&si(this._texture,e,"sheen"),this._textureRoughness&&!s.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE&&si(this._textureRoughness,e,"sheenRoughness")),e.updateFloat4("vSheenColor",this.color.r,this.color.g,this.color.b,this.intensity),this._roughness!==null&&e.updateFloat("vSheenRoughness",this._roughness)),t.texturesEnabled&&(this._texture&&ce.SheenTextureEnabled&&e.setTexture("sheenSampler",this._texture),this._textureRoughness&&!s.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE&&ce.SheenTextureEnabled&&e.setTexture("sheenRoughnessSampler",this._textureRoughness))}hasTexture(e){return this._texture===e||this._textureRoughness===e}getActiveTextures(e){this._texture&&e.push(this._texture),this._textureRoughness&&e.push(this._textureRoughness)}getAnimatables(e){this._texture&&this._texture.animations&&this._texture.animations.length>0&&e.push(this._texture),this._textureRoughness&&this._textureRoughness.animations&&this._textureRoughness.animations.length>0&&e.push(this._textureRoughness)}dispose(e){var t,i;e&&((t=this._texture)==null||t.dispose(),(i=this._textureRoughness)==null||i.dispose())}getClassName(){return"PBRSheenConfiguration"}addFallbacks(e,t,i){return e.SHEEN&&t.addFallback(i++,"SHEEN"),i}getSamplers(e){e.push("sheenSampler","sheenRoughnessSampler")}getUniforms(){return{ubo:[{name:"vSheenColor",size:4,type:"vec4"},{name:"vSheenRoughness",size:1,type:"float"},{name:"vSheenInfos",size:4,type:"vec4"},{name:"sheenMatrix",size:16,type:"mat4"},{name:"sheenRoughnessMatrix",size:16,type:"mat4"}]}}};P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"isEnabled",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"linkSheenWithAlbedo",void 0);P([F()],Ea.prototype,"intensity",void 0);P([Ir()],Ea.prototype,"color",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"texture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"useRoughnessFromMainTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"roughness",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"textureRoughness",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ea.prototype,"albedoScaling",void 0)});var hw,Ii,IK=I(()=>{Wt();kt();zt();Ya();ke();id();ja();es();hw=class extends Lr{constructor(){super(...arguments),this.SUBSURFACE=!1,this.SS_REFRACTION=!1,this.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=!1,this.SS_TRANSLUCENCY=!1,this.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=!1,this.SS_SCATTERING=!1,this.SS_DISPERSION=!1,this.SS_THICKNESSANDMASK_TEXTURE=!1,this.SS_THICKNESSANDMASK_TEXTUREDIRECTUV=0,this.SS_HAS_THICKNESS=!1,this.SS_REFRACTIONINTENSITY_TEXTURE=!1,this.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV=0,this.SS_TRANSLUCENCYINTENSITY_TEXTURE=!1,this.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV=0,this.SS_TRANSLUCENCYCOLOR_TEXTURE=!1,this.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV=0,this.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA=!1,this.SS_REFRACTIONMAP_3D=!1,this.SS_REFRACTIONMAP_OPPOSITEZ=!1,this.SS_LODINREFRACTIONALPHA=!1,this.SS_GAMMAREFRACTION=!1,this.SS_RGBDREFRACTION=!1,this.SS_LINEARSPECULARREFRACTION=!1,this.SS_LINKREFRACTIONTOTRANSPARENCY=!1,this.SS_ALBEDOFORREFRACTIONTINT=!1,this.SS_ALBEDOFORTRANSLUCENCYTINT=!1,this.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.SS_USE_THICKNESS_AS_DEPTH=!1,this.SS_USE_GLTF_TEXTURES=!1,this.SS_APPLY_ALBEDO_AFTER_SUBSURFACE=!1,this.SS_TRANSLUCENCY_LEGACY=!1}},Ii=class n extends jr{get scatteringDiffusionProfile(){return this._scene.subSurfaceConfiguration?this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex]:null}set scatteringDiffusionProfile(e){this._scene.enableSubSurfaceForPrePass()&&e&&(this._scatteringDiffusionProfileIndex=this._scene.subSurfaceConfiguration.addDiffusionProfile(e))}get volumeIndexOfRefraction(){return this._volumeIndexOfRefraction>=1?this._volumeIndexOfRefraction:this._indexOfRefraction}set volumeIndexOfRefraction(e){e>=1?this._volumeIndexOfRefraction=e:this._volumeIndexOfRefraction=-1}get legacyTransluceny(){return this.legacyTranslucency}set legacyTransluceny(e){this.legacyTranslucency=e}_markAllSubMeshesAsTexturesDirty(){this._enable(this._isRefractionEnabled||this._isTranslucencyEnabled||this._isScatteringEnabled),this._internalMarkAllSubMeshesAsTexturesDirty()}_markScenePrePassDirty(){this._enable(this._isRefractionEnabled||this._isTranslucencyEnabled||this._isScatteringEnabled),this._internalMarkAllSubMeshesAsTexturesDirty(),this._internalMarkScenePrePassDirty()}isCompatible(){return!0}constructor(e,t=!0){super(e,"PBRSubSurface",130,new hw,t),this._isRefractionEnabled=!1,this.isRefractionEnabled=!1,this._isTranslucencyEnabled=!1,this.isTranslucencyEnabled=!1,this._isDispersionEnabled=!1,this.isDispersionEnabled=!1,this._isScatteringEnabled=!1,this.isScatteringEnabled=!1,this._scatteringDiffusionProfileIndex=0,this.refractionIntensity=1,this.translucencyIntensity=1,this._useAlbedoToTintRefraction=!1,this.useAlbedoToTintRefraction=!1,this._useAlbedoToTintTranslucency=!1,this.useAlbedoToTintTranslucency=!1,this._thicknessTexture=null,this.thicknessTexture=null,this._refractionTexture=null,this.refractionTexture=null,this._indexOfRefraction=1.5,this.indexOfRefraction=1.5,this._volumeIndexOfRefraction=-1,this._invertRefractionY=!1,this.invertRefractionY=!1,this._linkRefractionWithTransparency=!1,this.linkRefractionWithTransparency=!1,this.minimumThickness=0,this.maximumThickness=1,this.useThicknessAsDepth=!1,this.tintColor=Ee.White(),this.tintColorAtDistance=1,this.dispersion=0,this.diffusionDistance=Ee.White(),this._useMaskFromThicknessTexture=!1,this.useMaskFromThicknessTexture=!1,this._refractionIntensityTexture=null,this.refractionIntensityTexture=null,this._translucencyIntensityTexture=null,this.translucencyIntensityTexture=null,this.translucencyColor=null,this._translucencyColorTexture=null,this.translucencyColorTexture=null,this._useGltfStyleTextures=!0,this.useGltfStyleTextures=!0,this.applyAlbedoAfterSubSurface=n.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE,this.legacyTranslucency=n.DEFAULT_LEGACY_TRANSLUCENCY,this._scene=e.getScene(),this.registerForExtraEvents=!0,this._internalMarkAllSubMeshesAsTexturesDirty=e._dirtyCallbacks[1],this._internalMarkScenePrePassDirty=e._dirtyCallbacks[32]}isReadyForSubMesh(e,t){if(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled)return!0;if(e._areTexturesDirty&&t.texturesEnabled){if(this._thicknessTexture&&ce.ThicknessTextureEnabled&&!this._thicknessTexture.isReadyOrNotBlocking()||this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&!this._refractionIntensityTexture.isReadyOrNotBlocking()||this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&!this._translucencyColorTexture.isReadyOrNotBlocking()||this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&!this._translucencyIntensityTexture.isReadyOrNotBlocking())return!1;let i=this._getRefractionTexture(t);if(i&&ce.RefractionTextureEnabled&&!i.isReadyOrNotBlocking())return!1}return!0}prepareDefinesBeforeAttributes(e,t){if(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled){e.SUBSURFACE=!1,e.SS_DISPERSION=!1,e.SS_TRANSLUCENCY=!1,e.SS_SCATTERING=!1,e.SS_REFRACTION=!1,e.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_THICKNESSANDMASK_TEXTURE=!1,e.SS_THICKNESSANDMASK_TEXTUREDIRECTUV=0,e.SS_HAS_THICKNESS=!1,e.SS_REFRACTIONINTENSITY_TEXTURE=!1,e.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV=0,e.SS_TRANSLUCENCYINTENSITY_TEXTURE=!1,e.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV=0,e.SS_REFRACTIONMAP_3D=!1,e.SS_REFRACTIONMAP_OPPOSITEZ=!1,e.SS_LODINREFRACTIONALPHA=!1,e.SS_GAMMAREFRACTION=!1,e.SS_RGBDREFRACTION=!1,e.SS_LINEARSPECULARREFRACTION=!1,e.SS_LINKREFRACTIONTOTRANSPARENCY=!1,e.SS_ALBEDOFORREFRACTIONTINT=!1,e.SS_ALBEDOFORTRANSLUCENCYTINT=!1,e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=!1,e.SS_USE_THICKNESS_AS_DEPTH=!1,e.SS_USE_GLTF_TEXTURES=!1,e.SS_TRANSLUCENCYCOLOR_TEXTURE=!1,e.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV=0,e.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA=!1,e.SS_APPLY_ALBEDO_AFTER_SUBSURFACE=!1;return}if(e._areTexturesDirty){if(e.SUBSURFACE=!0,e.SS_DISPERSION=this._isDispersionEnabled,e.SS_TRANSLUCENCY=this._isTranslucencyEnabled,e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_TRANSLUCENCY_LEGACY=this.legacyTranslucency,e.SS_SCATTERING=this._isScatteringEnabled,e.SS_THICKNESSANDMASK_TEXTURE=!1,e.SS_REFRACTIONINTENSITY_TEXTURE=!1,e.SS_TRANSLUCENCYINTENSITY_TEXTURE=!1,e.SS_HAS_THICKNESS=!1,e.SS_USE_GLTF_TEXTURES=!1,e.SS_REFRACTION=!1,e.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=!1,e.SS_REFRACTIONMAP_3D=!1,e.SS_GAMMAREFRACTION=!1,e.SS_RGBDREFRACTION=!1,e.SS_LINEARSPECULARREFRACTION=!1,e.SS_REFRACTIONMAP_OPPOSITEZ=!1,e.SS_LODINREFRACTIONALPHA=!1,e.SS_LINKREFRACTIONTOTRANSPARENCY=!1,e.SS_ALBEDOFORREFRACTIONTINT=!1,e.SS_ALBEDOFORTRANSLUCENCYTINT=!1,e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=!1,e.SS_USE_THICKNESS_AS_DEPTH=!1,e.SS_TRANSLUCENCYCOLOR_TEXTURE=!1,e.SS_APPLY_ALBEDO_AFTER_SUBSURFACE=this.applyAlbedoAfterSubSurface,e._areTexturesDirty&&t.texturesEnabled&&(this._thicknessTexture&&ce.ThicknessTextureEnabled&&ni(this._thicknessTexture,e,"SS_THICKNESSANDMASK_TEXTURE"),this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&ni(this._refractionIntensityTexture,e,"SS_REFRACTIONINTENSITY_TEXTURE"),this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&ni(this._translucencyIntensityTexture,e,"SS_TRANSLUCENCYINTENSITY_TEXTURE"),this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&(ni(this._translucencyColorTexture,e,"SS_TRANSLUCENCYCOLOR_TEXTURE"),e.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA=this._translucencyColorTexture.gammaSpace)),e.SS_HAS_THICKNESS=this.maximumThickness-this.minimumThickness!==0,e.SS_USE_GLTF_TEXTURES=this._useGltfStyleTextures,e.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS=this._useMaskFromThicknessTexture&&!this._refractionIntensityTexture,e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS=this._useMaskFromThicknessTexture&&!this._translucencyIntensityTexture,this._isRefractionEnabled&&t.texturesEnabled){let i=this._getRefractionTexture(t);i&&ce.RefractionTextureEnabled&&(e.SS_REFRACTION=!0,e.SS_REFRACTIONMAP_3D=i.isCube,e.SS_GAMMAREFRACTION=i.gammaSpace,e.SS_RGBDREFRACTION=i.isRGBD,e.SS_LINEARSPECULARREFRACTION=i.linearSpecularLOD,e.SS_REFRACTIONMAP_OPPOSITEZ=this._scene.useRightHandedSystem&&i.isCube?!i.invertZ:i.invertZ,e.SS_LODINREFRACTIONALPHA=i.lodLevelInAlpha,e.SS_LINKREFRACTIONTOTRANSPARENCY=this._linkRefractionWithTransparency,e.SS_ALBEDOFORREFRACTIONTINT=this._useAlbedoToTintRefraction,e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC=i.isCube&&i.boundingBoxSize,e.SS_USE_THICKNESS_AS_DEPTH=this.useThicknessAsDepth)}this._isTranslucencyEnabled&&(e.SS_ALBEDOFORTRANSLUCENCYTINT=this._useAlbedoToTintTranslucency)}}hardBindForSubMesh(e,t,i,r){if(!(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled))if(this.maximumThickness===0&&this.minimumThickness===0)e.updateFloat2("vThicknessParam",0,0);else{r.getRenderingMesh().getWorldMatrix().decompose($.Vector3[0]);let s=Math.max(Math.abs($.Vector3[0].x),Math.abs($.Vector3[0].y),Math.abs($.Vector3[0].z));e.updateFloat2("vThicknessParam",this.minimumThickness*s,(this.maximumThickness-this.minimumThickness)*s)}}bindForSubMesh(e,t,i,r){var f;if(!this._isRefractionEnabled&&!this._isTranslucencyEnabled&&!this._isScatteringEnabled)return;let s=r.materialDefines,a=this._material.isFrozen,o=this._material.realTimeFiltering,l=s.LODBASEDMICROSFURACE,c=this._getRefractionTexture(t);if(!e.useUbo||!a||!e.isSync){if(this._thicknessTexture&&ce.ThicknessTextureEnabled&&(e.updateFloat2("vThicknessInfos",this._thicknessTexture.coordinatesIndex,this._thicknessTexture.level),si(this._thicknessTexture,e,"thickness")),this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&s.SS_REFRACTIONINTENSITY_TEXTURE&&(e.updateFloat2("vRefractionIntensityInfos",this._refractionIntensityTexture.coordinatesIndex,this._refractionIntensityTexture.level),si(this._refractionIntensityTexture,e,"refractionIntensity")),this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&s.SS_TRANSLUCENCYCOLOR_TEXTURE&&(e.updateFloat2("vTranslucencyColorInfos",this._translucencyColorTexture.coordinatesIndex,this._translucencyColorTexture.level),si(this._translucencyColorTexture,e,"translucencyColor")),this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&s.SS_TRANSLUCENCYINTENSITY_TEXTURE&&(e.updateFloat2("vTranslucencyIntensityInfos",this._translucencyIntensityTexture.coordinatesIndex,this._translucencyIntensityTexture.level),si(this._translucencyIntensityTexture,e,"translucencyIntensity")),c&&ce.RefractionTextureEnabled){e.updateMatrix("refractionMatrix",c.getRefractionTextureMatrix());let d=1;c.isCube||c.depth&&(d=c.depth);let h=c.getSize().width,u=this.volumeIndexOfRefraction;if(e.updateFloat4("vRefractionInfos",c.level,1/u,d,this._invertRefractionY?-1:1),e.updateFloat4("vRefractionMicrosurfaceInfos",h,c.lodGenerationScale,c.lodGenerationOffset,1/this.indexOfRefraction),o&&e.updateFloat2("vRefractionFilteringInfo",h,Math.log2(h)),c.boundingBoxSize){let m=c;e.updateVector3("vRefractionPosition",m.boundingBoxPosition),e.updateVector3("vRefractionSize",m.boundingBoxSize)}}this._isScatteringEnabled&&e.updateFloat("scatteringDiffusionProfile",this._scatteringDiffusionProfileIndex),e.updateColor3("vDiffusionDistance",this.diffusionDistance),e.updateFloat4("vTintColor",this.tintColor.r,this.tintColor.g,this.tintColor.b,Math.max(1e-5,this.tintColorAtDistance)),e.updateColor4("vTranslucencyColor",(f=this.translucencyColor)!=null?f:this.tintColor,0),e.updateFloat3("vSubSurfaceIntensity",this.refractionIntensity,this.translucencyIntensity,0),e.updateFloat("dispersion",this.dispersion)}t.texturesEnabled&&(this._thicknessTexture&&ce.ThicknessTextureEnabled&&e.setTexture("thicknessSampler",this._thicknessTexture),this._refractionIntensityTexture&&ce.RefractionIntensityTextureEnabled&&s.SS_REFRACTIONINTENSITY_TEXTURE&&e.setTexture("refractionIntensitySampler",this._refractionIntensityTexture),this._translucencyIntensityTexture&&ce.TranslucencyIntensityTextureEnabled&&s.SS_TRANSLUCENCYINTENSITY_TEXTURE&&e.setTexture("translucencyIntensitySampler",this._translucencyIntensityTexture),this._translucencyColorTexture&&ce.TranslucencyColorTextureEnabled&&s.SS_TRANSLUCENCYCOLOR_TEXTURE&&e.setTexture("translucencyColorSampler",this._translucencyColorTexture),c&&ce.RefractionTextureEnabled&&(l?e.setTexture("refractionSampler",c):(e.setTexture("refractionSampler",c._lodTextureMid||c),e.setTexture("refractionSamplerLow",c._lodTextureLow||c),e.setTexture("refractionSamplerHigh",c._lodTextureHigh||c))))}_getRefractionTexture(e){return this._refractionTexture?this._refractionTexture:this._isRefractionEnabled?e.environmentTexture:null}get disableAlphaBlending(){return this._isRefractionEnabled&&this._linkRefractionWithTransparency}fillRenderTargetTextures(e){ce.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&e.push(this._refractionTexture)}hasTexture(e){return this._thicknessTexture===e||this._refractionTexture===e||this._refractionIntensityTexture===e||this._translucencyIntensityTexture===e||this._translucencyColorTexture===e}hasRenderTargetTextures(){return!!(ce.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget)}getActiveTextures(e){this._thicknessTexture&&e.push(this._thicknessTexture),this._refractionTexture&&e.push(this._refractionTexture),this._refractionIntensityTexture&&e.push(this._refractionIntensityTexture),this._translucencyColorTexture&&e.push(this._translucencyColorTexture),this._translucencyIntensityTexture&&e.push(this._translucencyIntensityTexture)}getAnimatables(e){this._thicknessTexture&&this._thicknessTexture.animations&&this._thicknessTexture.animations.length>0&&e.push(this._thicknessTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),this._refractionIntensityTexture&&this._refractionIntensityTexture.animations&&this._refractionIntensityTexture.animations.length>0&&e.push(this._refractionIntensityTexture),this._translucencyColorTexture&&this._translucencyColorTexture.animations&&this._translucencyColorTexture.animations.length>0&&e.push(this._translucencyColorTexture),this._translucencyIntensityTexture&&this._translucencyIntensityTexture.animations&&this._translucencyIntensityTexture.animations.length>0&&e.push(this._translucencyIntensityTexture)}dispose(e){e&&(this._thicknessTexture&&this._thicknessTexture.dispose(),this._refractionTexture&&this._refractionTexture.dispose(),this._refractionIntensityTexture&&this._refractionIntensityTexture.dispose(),this._translucencyColorTexture&&this._translucencyColorTexture.dispose(),this._translucencyIntensityTexture&&this._translucencyIntensityTexture.dispose())}getClassName(){return"PBRSubSurfaceConfiguration"}addFallbacks(e,t,i){return e.SS_SCATTERING&&t.addFallback(i++,"SS_SCATTERING"),e.SS_TRANSLUCENCY&&t.addFallback(i++,"SS_TRANSLUCENCY"),i}getSamplers(e){e.push("thicknessSampler","refractionIntensitySampler","translucencyIntensitySampler","refractionSampler","refractionSamplerLow","refractionSamplerHigh","translucencyColorSampler")}getUniforms(){return{ubo:[{name:"vRefractionMicrosurfaceInfos",size:4,type:"vec4"},{name:"vRefractionFilteringInfo",size:2,type:"vec2"},{name:"vTranslucencyIntensityInfos",size:2,type:"vec2"},{name:"vRefractionInfos",size:4,type:"vec4"},{name:"refractionMatrix",size:16,type:"mat4"},{name:"vThicknessInfos",size:2,type:"vec2"},{name:"vRefractionIntensityInfos",size:2,type:"vec2"},{name:"thicknessMatrix",size:16,type:"mat4"},{name:"refractionIntensityMatrix",size:16,type:"mat4"},{name:"translucencyIntensityMatrix",size:16,type:"mat4"},{name:"vThicknessParam",size:2,type:"vec2"},{name:"vDiffusionDistance",size:3,type:"vec3"},{name:"vTintColor",size:4,type:"vec4"},{name:"vSubSurfaceIntensity",size:3,type:"vec3"},{name:"vRefractionPosition",size:3,type:"vec3"},{name:"vRefractionSize",size:3,type:"vec3"},{name:"scatteringDiffusionProfile",size:1,type:"float"},{name:"dispersion",size:1,type:"float"},{name:"vTranslucencyColor",size:4,type:"vec4"},{name:"vTranslucencyColorInfos",size:2,type:"vec2"},{name:"translucencyColorMatrix",size:16,type:"mat4"}]}}};Ii.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE=!1;Ii.DEFAULT_LEGACY_TRANSLUCENCY=!1;P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"isRefractionEnabled",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"isTranslucencyEnabled",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"isDispersionEnabled",void 0);P([F(),le("_markScenePrePassDirty")],Ii.prototype,"isScatteringEnabled",void 0);P([F()],Ii.prototype,"_scatteringDiffusionProfileIndex",void 0);P([F()],Ii.prototype,"refractionIntensity",void 0);P([F()],Ii.prototype,"translucencyIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"useAlbedoToTintRefraction",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"useAlbedoToTintTranslucency",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"thicknessTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"refractionTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"indexOfRefraction",void 0);P([F()],Ii.prototype,"_volumeIndexOfRefraction",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"volumeIndexOfRefraction",null);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"invertRefractionY",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"linkRefractionWithTransparency",void 0);P([F()],Ii.prototype,"minimumThickness",void 0);P([F()],Ii.prototype,"maximumThickness",void 0);P([F()],Ii.prototype,"useThicknessAsDepth",void 0);P([Ir()],Ii.prototype,"tintColor",void 0);P([F()],Ii.prototype,"tintColorAtDistance",void 0);P([F()],Ii.prototype,"dispersion",void 0);P([Ir()],Ii.prototype,"diffusionDistance",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"useMaskFromThicknessTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"refractionIntensityTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"translucencyIntensityTexture",void 0);P([Ir()],Ii.prototype,"translucencyColor",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"translucencyColorTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],Ii.prototype,"useGltfStyleTextures",void 0);P([F()],Ii.prototype,"applyAlbedoAfterSubSurface",void 0);P([F()],Ii.prototype,"legacyTranslucency",void 0)});var yK,z_e,uw=I(()=>{k();Lh();Pv();yK="pbrUboDeclaration",z_e=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
|
|
#define ADDITIONAL_UBO_DECLARATION
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
`;x.IncludesShadersStoreWGSL[yK]||(x.IncludesShadersStoreWGSL[yK]=z_e)});var PK={};Fe(PK,{pbrVertexShaderWGSL:()=>X_e});var mw,CK,X_e,DK=I(()=>{k();uw();IR();Pp();Ha();kp();Ac();xc();ed();yR();CR();Gp();GL();Rc();pv();PR();rd();nd();Oh();DR();LR();sd();ad();bc();Mc();Ic();OR();NR();wR();FR();yc();_v();BR();gv();UR();mw="pbrVertexShader",CK=`#define PBR_VERTEX_SHADER
|
|
#include<pbrUboDeclaration>
|
|
#define CUSTOM_VERTEX_BEGIN
|
|
#ifndef USE_VERTEX_PULLING
|
|
attribute position: vec3f;
|
|
#ifdef NORMAL
|
|
attribute normal: vec3f;
|
|
#endif
|
|
#ifdef TANGENT
|
|
attribute tangent: vec4f;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute uv: vec2f;
|
|
#endif
|
|
#include<uvAttributeDeclaration>[2..7]
|
|
#ifdef VERTEXCOLOR
|
|
attribute color: vec4f;
|
|
#endif
|
|
#endif
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#include<helperFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<instancesDeclaration>
|
|
#include<prePassVertexDeclaration>
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
#ifdef CLEARCOAT
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
|
|
#endif
|
|
#ifdef SHEEN
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
|
|
#endif
|
|
varying vPositionW: vec3f;
|
|
#if DEBUGMODE>0
|
|
varying vClipSpacePosition: vec4f;
|
|
#endif
|
|
#ifdef NORMAL
|
|
varying vNormalW: vec3f;
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
varying vEnvironmentIrradiance: vec3f;
|
|
#include<harmonicsFunctions>
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vColor: vec4f;
|
|
#endif
|
|
#include<bumpVertexDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vPositionUVW: vec3f;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vDirectionW: vec3f;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying vViewDepth: f32;
|
|
#endif
|
|
#include<logDepthDeclaration>
|
|
#include<vertexPullingDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef USE_VERTEX_PULLING
|
|
var positionUpdated: vec3f=vec3f(0.0);
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vec3f(0.0);
|
|
#endif
|
|
#ifdef TANGENT
|
|
var tangentUpdated: vec4f=vec4f(0.0);
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vec2f(0.0);
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vec4f(0.0);
|
|
#endif
|
|
#else
|
|
var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef NORMAL
|
|
var normalUpdated: vec3f=vertexInputs.normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
var colorUpdated: vec4f=vertexInputs.color;
|
|
#endif
|
|
#endif
|
|
#include<vertexPullingVertex>
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
vertexOutputs.vPositionUVW=positionUpdated;
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
#include<instancesVertex>
|
|
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
#endif
|
|
#ifdef USE_VERTEX_PULLING
|
|
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
#else
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
#endif
|
|
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
|
|
#ifdef PREPASS
|
|
#include<prePassVertex>
|
|
#endif
|
|
#ifdef NORMAL
|
|
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
#endif
|
|
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
#endif
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.baseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
|
|
#else
|
|
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
#else
|
|
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#ifdef RIGHT_HANDED
|
|
vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
|
|
#else
|
|
vertexOutputs.vViewDepth=(scene.view*worldPos).z;
|
|
#endif
|
|
#endif
|
|
#ifndef UV1
|
|
var uvUpdated: vec2f= vec2f(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV1
|
|
vertexOutputs.vMainUV1=uvUpdated;
|
|
#endif
|
|
#ifndef UV2
|
|
var uv2Updated: vec2f= vec2f(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV2
|
|
vertexOutputs.vMainUV2=uv2Updated;
|
|
#endif
|
|
#include<uvVariableDeclaration>[3..7]
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
#ifdef CLEARCOAT
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
|
|
#endif
|
|
#ifdef SHEEN
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
|
|
#endif
|
|
#include<bumpVertex>
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
#include<vertexColorMixing>
|
|
#include<logDepthVertex>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStoreWGSL[mw]||(x.ShadersStoreWGSL[mw]=CK);X_e={name:mw,shader:CK}});var LK,Y_e,OK=I(()=>{k();LK="samplerFragmentAlternateDeclaration",Y_e=`#ifdef _DEFINENAME_
|
|
#if _DEFINENAME_DIRECTUV==1
|
|
#define v_VARYINGNAME_UV vMainUV1
|
|
#elif _DEFINENAME_DIRECTUV==2
|
|
#define v_VARYINGNAME_UV vMainUV2
|
|
#elif _DEFINENAME_DIRECTUV==3
|
|
#define v_VARYINGNAME_UV vMainUV3
|
|
#elif _DEFINENAME_DIRECTUV==4
|
|
#define v_VARYINGNAME_UV vMainUV4
|
|
#elif _DEFINENAME_DIRECTUV==5
|
|
#define v_VARYINGNAME_UV vMainUV5
|
|
#elif _DEFINENAME_DIRECTUV==6
|
|
#define v_VARYINGNAME_UV vMainUV6
|
|
#else
|
|
varying v_VARYINGNAME_UV: vec2f;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[LK]||(x.IncludesShadersStoreWGSL[LK]=Y_e)});var NK,K_e,wK=I(()=>{k();Nh();OK();Qb();NK="pbrFragmentSamplersDeclaration",K_e=`#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
#ifdef CLEARCOAT
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)
|
|
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS)
|
|
var clearCoatRoughnessSamplerSampler: sampler;var clearCoatRoughnessSampler: texture_2d<f32>;
|
|
#endif
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)
|
|
#endif
|
|
#ifdef SHEEN
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)
|
|
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
var sheenRoughnessSamplerSampler: sampler;var sheenRoughnessSampler: texture_2d<f32>;
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)
|
|
#endif
|
|
#include<pbrFragmentReflectionDeclaration>
|
|
#ifdef ENVIRONMENTBRDF
|
|
var environmentBrdfSamplerSampler: sampler;var environmentBrdfSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_REFRACTION
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
var refractionSamplerSampler: sampler;var refractionSampler: texture_cube<f32>;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#else
|
|
var refractionLowSamplerSampler: sampler;var refractionLowSampler: texture_cube<f32>;var refractionHighSamplerSampler: sampler;var refractionHighSampler: texture_cube<f32>;
|
|
#endif
|
|
#else
|
|
var refractionSamplerSampler: sampler;var refractionSampler: texture_2d<f32>;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#else
|
|
var refractionLowSamplerSampler: sampler;var refractionLowSampler: texture_2d<f32>;var refractionHighSamplerSampler: sampler;var refractionHighSampler: texture_2d<f32>;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_SAMPLERNAME_,translucencyColor)
|
|
#endif
|
|
#ifdef IBL_CDF_FILTERING
|
|
var icdfSamplerSampler: sampler;var icdfSampler: texture_2d<f32>;
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[NK]||(x.IncludesShadersStoreWGSL[NK]=K_e)});var FK,j_e,BK=I(()=>{k();zL();FK="pbrBlockAlbedoOpacity",j_e=`struct albedoOpacityOutParams
|
|
{surfaceAlbedo: vec3f,
|
|
alpha: f32};
|
|
#define pbr_inline
|
|
fn albedoOpacityBlock(
|
|
vAlbedoColor: vec4f
|
|
#ifdef ALBEDO
|
|
,albedoTexture: vec4f
|
|
,albedoInfos: vec2f
|
|
#endif
|
|
,baseWeight: f32
|
|
#ifdef BASE_WEIGHT
|
|
,baseWeightTexture: vec4f
|
|
,vBaseWeightInfos: vec2f
|
|
#endif
|
|
#ifdef OPACITY
|
|
,opacityMap: vec4f
|
|
,vOpacityInfos: vec2f
|
|
#endif
|
|
#ifdef DETAIL
|
|
,detailColor: vec4f
|
|
,vDetailInfos: vec4f
|
|
#endif
|
|
#ifdef DECAL
|
|
,decalColor: vec4f
|
|
,vDecalInfos: vec4f
|
|
#endif
|
|
)->albedoOpacityOutParams
|
|
{var outParams: albedoOpacityOutParams;var surfaceAlbedo: vec3f=vAlbedoColor.rgb;var alpha: f32=vAlbedoColor.a;
|
|
#ifdef ALBEDO
|
|
#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)
|
|
alpha*=albedoTexture.a;
|
|
#endif
|
|
#ifdef GAMMAALBEDO
|
|
surfaceAlbedo*=toLinearSpaceVec3(albedoTexture.rgb);
|
|
#else
|
|
surfaceAlbedo*=albedoTexture.rgb;
|
|
#endif
|
|
surfaceAlbedo*=albedoInfos.y;
|
|
#endif
|
|
#ifndef DECAL_AFTER_DETAIL
|
|
#include<decalFragment>
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
surfaceAlbedo*=fragmentInputs.vColor.rgb;
|
|
#endif
|
|
#ifdef DETAIL
|
|
var detailAlbedo: f32=2.0*mix(0.5,detailColor.r,vDetailInfos.y);surfaceAlbedo=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo;
|
|
#endif
|
|
#ifdef DECAL_AFTER_DETAIL
|
|
#include<decalFragment>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALBEDO
|
|
surfaceAlbedo*=baseWeight;
|
|
#ifdef BASE_WEIGHT
|
|
surfaceAlbedo*=baseWeightTexture.r;
|
|
#endif
|
|
#ifdef OPACITY
|
|
#ifdef OPACITYRGB
|
|
alpha=getLuminance(opacityMap.rgb);
|
|
#else
|
|
alpha*=opacityMap.a;
|
|
#endif
|
|
alpha*=vOpacityInfos.y;
|
|
#endif
|
|
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
alpha*=fragmentInputs.vColor.a;
|
|
#endif
|
|
#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)
|
|
#ifdef ALPHATEST
|
|
#if DEBUGMODE != 88
|
|
if (alpha<ALPHATESTVALUE) {discard;}
|
|
#endif
|
|
#ifndef ALPHABLEND
|
|
alpha=1.0;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
outParams.surfaceAlbedo=surfaceAlbedo;outParams.alpha=alpha;return outParams;}
|
|
`;x.IncludesShadersStoreWGSL[FK]||(x.IncludesShadersStoreWGSL[FK]=j_e)});var UK,Z_e,VK=I(()=>{k();UK="pbrBlockReflectivity",Z_e=`struct reflectivityOutParams
|
|
{microSurface: f32,
|
|
roughness: f32,
|
|
diffuseRoughness: f32,
|
|
reflectanceF0: f32,
|
|
reflectanceF90: vec3f,
|
|
colorReflectanceF0: vec3f,
|
|
colorReflectanceF90: vec3f,
|
|
#ifdef METALLICWORKFLOW
|
|
surfaceAlbedo: vec3f,
|
|
metallic: f32,
|
|
specularWeight: f32,
|
|
dielectricColorF0: vec3f,
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
ambientOcclusionColor: vec3f,
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef METALLICWORKFLOW
|
|
#ifdef REFLECTIVITY
|
|
surfaceMetallicColorMap: vec4f,
|
|
#endif
|
|
metallicF0: vec3f,
|
|
#else
|
|
#ifdef REFLECTIVITY
|
|
surfaceReflectivityColorMap: vec4f,
|
|
#endif
|
|
#endif
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
fn reflectivityBlock(
|
|
reflectivityColor: vec4f
|
|
#ifdef METALLICWORKFLOW
|
|
,surfaceAlbedo: vec3f
|
|
,metallicReflectanceFactors: vec4f
|
|
#endif
|
|
,baseDiffuseRoughness: f32
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
,baseDiffuseRoughnessTexture: f32
|
|
,baseDiffuseRoughnessInfos: vec2f
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
,reflectivityInfos: vec3f
|
|
,surfaceMetallicOrReflectivityColorMap: vec4f
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
,ambientOcclusionColorIn: vec3f
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
,microSurfaceTexel: vec4f
|
|
#endif
|
|
#ifdef DETAIL
|
|
,detailColor: vec4f
|
|
,vDetailInfos: vec4f
|
|
#endif
|
|
)->reflectivityOutParams
|
|
{var outParams: reflectivityOutParams;var microSurface: f32=reflectivityColor.a;var surfaceReflectivityColor: vec3f=reflectivityColor.rgb;
|
|
#ifdef METALLICWORKFLOW
|
|
var metallicRoughness: vec2f=surfaceReflectivityColor.rg;var ior: f32=surfaceReflectivityColor.b;
|
|
#ifdef REFLECTIVITY
|
|
#if DEBUGMODE>0
|
|
outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
|
|
#endif
|
|
#ifdef AOSTOREINMETALMAPRED
|
|
var aoStoreInMetalMap: vec3f= vec3f(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
|
|
#endif
|
|
#ifdef METALLNESSSTOREINMETALMAPBLUE
|
|
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
|
|
#else
|
|
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
|
|
#endif
|
|
#ifdef ROUGHNESSSTOREINMETALMAPALPHA
|
|
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
|
|
#else
|
|
#ifdef ROUGHNESSSTOREINMETALMAPGREEN
|
|
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
var detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=mix(0.,metallicRoughness.g,detailRoughness*2.);var hiLerp: f32=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
metallicRoughness.g*=microSurfaceTexel.r;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
|
|
microSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;outParams.metallic=metallicRoughness.r;outParams.specularWeight=metallicReflectanceFactors.a;var dielectricF0 : f32=reflectivityColor.a*outParams.specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;
|
|
#if DEBUGMODE>0
|
|
outParams.metallicF0=dielectricF0*surfaceReflectivityColor;
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
outParams.surfaceAlbedo=baseColor.rgb*(vec3f(1.0)-vec3f(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);
|
|
#else
|
|
outParams.surfaceAlbedo=baseColor.rgb;
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
{let reflectivityColor: vec3f=mix(dielectricF0*surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(reflectivityColor.r,max(reflectivityColor.g,reflectivityColor.b));}
|
|
#else
|
|
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
|
|
let maxF0: f32=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0*maxF0,1.0f,outParams.metallic);
|
|
#else
|
|
outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);
|
|
#endif
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
outParams.reflectanceF90=vec3(outParams.specularWeight);var f90Scale: f32=1.0;
|
|
#else
|
|
var f90Scale: f32=clamp(2.0*(ior-1.0),0.0,1.0);outParams.reflectanceF90=vec3(mix(
|
|
outParams.specularWeight*f90Scale,1.0,outParams.metallic));
|
|
#endif
|
|
outParams.dielectricColorF0=vec3f(dielectricF0*surfaceReflectivityColor);var metallicColorF0: vec3f=baseColor.rgb;outParams.colorReflectanceF0=mix(outParams.dielectricColorF0,metallicColorF0,outParams.metallic);
|
|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
let dielectricColorF90
|
|
: vec3f=surfaceReflectivityColor *
|
|
vec3f(outParams.specularWeight*f90Scale);
|
|
#else
|
|
let dielectricColorF90
|
|
: vec3f=vec3f(outParams.specularWeight*f90Scale);
|
|
#endif
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
let conductorColorF90: vec3f=surfaceReflectivityColor;
|
|
#else
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
let conductorColorF90: vec3f=outParams.reflectanceF90;
|
|
#else
|
|
let conductorColorF90: vec3f=vec3f(1.0f);
|
|
#endif
|
|
#endif
|
|
outParams.colorReflectanceF90=mix(dielectricColorF90,conductorColorF90,outParams.metallic);
|
|
#else
|
|
#ifdef REFLECTIVITY
|
|
surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
|
|
#if DEBUGMODE>0
|
|
outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
|
|
#endif
|
|
#ifdef MICROSURFACEFROMREFLECTIVITYMAP
|
|
microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
|
|
#else
|
|
#ifdef MICROSURFACEAUTOMATIC
|
|
microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
microSurface*=microSurfaceTexel.r;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
|
|
#endif
|
|
#endif
|
|
outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3f(1.0);
|
|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
outParams.colorReflectanceF90=surfaceReflectivityColor;
|
|
#else
|
|
outParams.colorReflectanceF90=vec3(1.0);
|
|
#endif
|
|
#endif
|
|
microSurface=saturate(microSurface);var roughness: f32=1.-microSurface;var diffuseRoughness: f32=baseDiffuseRoughness;
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;
|
|
#endif
|
|
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}
|
|
`;x.IncludesShadersStoreWGSL[UK]||(x.IncludesShadersStoreWGSL[UK]=Z_e)});var GK,q_e,kK=I(()=>{k();GK="pbrBlockAmbientOcclusion",q_e=`struct ambientOcclusionOutParams
|
|
{ambientOcclusionColor: vec3f,
|
|
#if DEBUGMODE>0 && defined(AMBIENT)
|
|
ambientOcclusionColorMap: vec3f
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
fn ambientOcclusionBlock(
|
|
#ifdef AMBIENT
|
|
ambientOcclusionColorMap_: vec3f,
|
|
vAmbientInfos: vec4f
|
|
#endif
|
|
)->ambientOcclusionOutParams
|
|
{
|
|
var outParams: ambientOcclusionOutParams;var ambientOcclusionColor: vec3f= vec3f(1.,1.,1.);
|
|
#ifdef AMBIENT
|
|
var ambientOcclusionColorMap: vec3f=ambientOcclusionColorMap_*vAmbientInfos.y;
|
|
#ifdef AMBIENTINGRAYSCALE
|
|
ambientOcclusionColorMap= vec3f(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
|
|
#endif
|
|
ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
|
|
#if DEBUGMODE>0
|
|
outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
|
|
#endif
|
|
#endif
|
|
outParams.ambientOcclusionColor=ambientOcclusionColor;return outParams;}
|
|
`;x.IncludesShadersStoreWGSL[GK]||(x.IncludesShadersStoreWGSL[GK]=q_e)});var WK,Q_e,HK=I(()=>{k();WK="pbrBlockAlphaFresnel",Q_e=`#ifdef ALPHAFRESNEL
|
|
#if defined(ALPHATEST) || defined(ALPHABLEND)
|
|
struct alphaFresnelOutParams
|
|
{alpha: f32};fn faceforward(N: vec3<f32>,I: vec3<f32>,Nref: vec3<f32>)->vec3<f32> {return select(N,-N,dot(Nref,I)>0.0);}
|
|
#define pbr_inline
|
|
fn alphaFresnelBlock(
|
|
normalW: vec3f,
|
|
viewDirectionW: vec3f,
|
|
alpha: f32,
|
|
microSurface: f32
|
|
)->alphaFresnelOutParams
|
|
{var outParams: alphaFresnelOutParams;var opacityPerceptual: f32=alpha;
|
|
#ifdef LINEARALPHAFRESNEL
|
|
var opacity0: f32=opacityPerceptual;
|
|
#else
|
|
var opacity0: f32=opacityPerceptual*opacityPerceptual;
|
|
#endif
|
|
var opacity90: f32=fresnelGrazingReflectance(opacity0);var normalForward: vec3f=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)), vec3f(opacity0), vec3f(opacity90),sqrt(microSurface)).x;
|
|
#ifdef ALPHATEST
|
|
if (outParams.alpha<ALPHATESTVALUE) {discard;}
|
|
#ifndef ALPHABLEND
|
|
outParams.alpha=1.0;
|
|
#endif
|
|
#endif
|
|
return outParams;}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[WK]||(x.IncludesShadersStoreWGSL[WK]=Q_e)});var zK,$_e,XK=I(()=>{k();zK="pbrBlockAnisotropic",$_e=`#ifdef ANISOTROPIC
|
|
struct anisotropicOutParams
|
|
{anisotropy: f32,
|
|
anisotropicTangent: vec3f,
|
|
anisotropicBitangent: vec3f,
|
|
anisotropicNormal: vec3f,
|
|
#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)
|
|
anisotropyMapData: vec3f
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
fn anisotropicBlock(
|
|
vAnisotropy: vec3f,
|
|
roughness: f32,
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
anisotropyMapData: vec3f,
|
|
#endif
|
|
TBN: mat3x3f,
|
|
normalW: vec3f,
|
|
viewDirectionW: vec3f
|
|
)->anisotropicOutParams
|
|
{
|
|
var outParams: anisotropicOutParams;var anisotropy: f32=vAnisotropy.b;var anisotropyDirection: vec3f= vec3f(vAnisotropy.xy,0.);
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
var amd=anisotropyMapData.rg;anisotropy*=anisotropyMapData.b;
|
|
#if DEBUGMODE>0
|
|
outParams.anisotropyMapData=anisotropyMapData;
|
|
#endif
|
|
amd=amd*2.0-1.0;
|
|
#ifdef ANISOTROPIC_LEGACY
|
|
anisotropyDirection=vec3f(anisotropyDirection.xy*amd,anisotropyDirection.z);
|
|
#else
|
|
anisotropyDirection=vec3f(mat2x2f(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(amd),anisotropyDirection.z);
|
|
#endif
|
|
#endif
|
|
var anisoTBN: mat3x3f= mat3x3f(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));var anisotropicTangent: vec3f=normalize(anisoTBN*anisotropyDirection);var anisotropicBitangent: vec3f=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[zK]||(x.IncludesShadersStoreWGSL[zK]=$_e)});var YK,J_e,KK=I(()=>{k();YK="pbrBlockReflection",J_e=`#ifdef REFLECTION
|
|
struct reflectionOutParams
|
|
{environmentRadiance: vec4f
|
|
,environmentIrradiance: vec3f
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionCoords: vec3f
|
|
#else
|
|
,reflectionCoords: vec2f
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
,irradianceVector: vec3f
|
|
#endif
|
|
#endif
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
#ifdef REFLECTIONMAP_3D
|
|
fn createReflectionCoords(
|
|
vPositionW: vec3f,
|
|
normalW: vec3f,
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOut: anisotropicOutParams,
|
|
#endif
|
|
)->vec3f
|
|
{var reflectionCoords: vec3f;
|
|
#else
|
|
fn createReflectionCoords(
|
|
vPositionW: vec3f,
|
|
normalW: vec3f,
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOut: anisotropicOutParams,
|
|
#endif
|
|
)->vec2f
|
|
{
|
|
var reflectionCoords: vec2f;
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
var reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),anisotropicOut.anisotropicNormal);
|
|
#else
|
|
var reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),normalW);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
reflectionCoords=reflectionVector;
|
|
#else
|
|
reflectionCoords=reflectionVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
reflectionCoords/=reflectionVector.z;
|
|
#endif
|
|
reflectionCoords.y=1.0-reflectionCoords.y;
|
|
#endif
|
|
return reflectionCoords;}
|
|
#define pbr_inline
|
|
fn sampleReflectionTexture(
|
|
alphaG: f32
|
|
,vReflectionMicrosurfaceInfos: vec3f
|
|
,vReflectionInfos: vec2f
|
|
,vReflectionColor: vec3f
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,NdotVUnclamped: f32
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,roughness: f32
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,reflectionCoords: vec3f
|
|
#else
|
|
,reflectionSampler: texture_2d<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,reflectionCoords: vec2f
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionLowSampler: texture_cube<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_cube<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#else
|
|
,reflectionLowSampler: texture_2d<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_2d<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo: vec2f
|
|
#endif
|
|
)->vec4f
|
|
{var environmentRadiance: vec4f;
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
var reflectionLOD: f32=getLodFromAlphaGNdotV(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);
|
|
#elif defined(LINEARSPECULARREFLECTION)
|
|
var reflectionLOD: f32=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
|
|
#else
|
|
var reflectionLOD: f32=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
|
|
#endif
|
|
#ifdef LODBASEDMICROSFURACE
|
|
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
|
|
#ifdef LODINREFLECTIONALPHA
|
|
var automaticReflectionLOD: f32=UNPACK_LOD(textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords).a);var requestedReflectionLOD: f32=max(automaticReflectionLOD,reflectionLOD);
|
|
#else
|
|
var requestedReflectionLOD: f32=reflectionLOD;
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
environmentRadiance= vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
|
|
#else
|
|
environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
|
|
#endif
|
|
#else
|
|
var lodReflectionNormalized: f32=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));var lodReflectionNormalizedDoubled: f32=lodReflectionNormalized*2.0;var environmentMid: vec4f=textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(
|
|
textureSample(reflectionHighSampler,reflectionHighSamplerSampler,reflectionCoords),
|
|
environmentMid,
|
|
lodReflectionNormalizedDoubled
|
|
);} else {environmentRadiance=mix(
|
|
environmentMid,
|
|
textureSample(reflectionLowSampler,reflectionLowSamplerSampler,reflectionCoords),
|
|
lodReflectionNormalizedDoubled-1.0
|
|
);}
|
|
#endif
|
|
var envRadiance=environmentRadiance.rgb;
|
|
#ifdef RGBDREFLECTION
|
|
envRadiance=fromRGBD(environmentRadiance);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
envRadiance=toLinearSpaceVec3(environmentRadiance.rgb);
|
|
#endif
|
|
envRadiance*=vReflectionInfos.x;envRadiance*=vReflectionColor.rgb;return vec4f(envRadiance,environmentRadiance.a);}
|
|
#define pbr_inline
|
|
fn reflectionBlock(
|
|
vPositionW: vec3f
|
|
,normalW: vec3f
|
|
,alphaG: f32
|
|
,vReflectionMicrosurfaceInfos: vec3f
|
|
,vReflectionInfos: vec2f
|
|
,vReflectionColor: vec3f
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut: anisotropicOutParams
|
|
#endif
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,NdotVUnclamped: f32
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,roughness: f32
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
#else
|
|
,reflectionSampler: texture_2d<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
#endif
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance: vec3f
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,reflectionMatrix: mat4x4f
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
#ifdef REFLECTIONMAP_3D
|
|
,irradianceSampler: texture_cube<f32>
|
|
,irradianceSamplerSampler: sampler
|
|
#else
|
|
,irradianceSampler: texture_2d<f32>
|
|
,irradianceSamplerSampler: sampler
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,reflectionDominantDirection: vec3f
|
|
#endif
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionLowSampler: texture_cube<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_cube<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#else
|
|
,reflectionLowSampler: texture_2d<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_2d<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo: vec2f
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler: texture_2d<f32>
|
|
,icdfSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
,viewDirectionW: vec3f
|
|
,diffuseRoughness: f32
|
|
,surfaceAlbedo: vec3f
|
|
)->reflectionOutParams
|
|
{var outParams: reflectionOutParams;var environmentRadiance: vec4f= vec4f(0.,0.,0.,0.);
|
|
#ifdef REFLECTIONMAP_3D
|
|
var reflectionCoords: vec3f= vec3f(0.);
|
|
#else
|
|
var reflectionCoords: vec2f= vec2f(0.);
|
|
#endif
|
|
reflectionCoords=createReflectionCoords(
|
|
vPositionW,
|
|
normalW,
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOut,
|
|
#endif
|
|
);environmentRadiance=sampleReflectionTexture(
|
|
alphaG
|
|
,vReflectionMicrosurfaceInfos
|
|
,vReflectionInfos
|
|
,vReflectionColor
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,NdotVUnclamped
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,roughness
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,reflectionCoords
|
|
#else
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,reflectionCoords
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionLowSampler
|
|
,reflectionLowSamplerSampler
|
|
,reflectionHighSampler
|
|
,reflectionHighSamplerSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);var environmentIrradiance: vec3f= vec3f(0.,0.,0.);
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
#ifdef ANISOTROPIC
|
|
var irradianceVector: vec3f= (reflectionMatrix* vec4f(anisotropicOut.anisotropicNormal,0)).xyz;
|
|
#else
|
|
var irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;
|
|
#endif
|
|
var irradianceView: vec3f= (reflectionMatrix* vec4f(viewDirectionW,0)).xyz;
|
|
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
var NdotV: f32=max(dot(normalW,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
|
|
#endif
|
|
#ifdef INVERTCUBICMAP
|
|
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
environmentIrradiance=vEnvironmentIrradiance;
|
|
#else
|
|
#if defined(REALTIME_FILTERING)
|
|
environmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
);
|
|
#else
|
|
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
outParams.irradianceVector=irradianceVector;
|
|
#endif
|
|
#endif
|
|
#elif defined(USEIRRADIANCEMAP)
|
|
#ifdef REFLECTIONMAP_3D
|
|
var environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);
|
|
#else
|
|
var environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
var Ls: vec3f=normalize(reflectionDominantDirection);var NoL: f32=dot(irradianceVector,Ls);var NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm: vec3f=vec3f(1.0);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
var LoV: f32=dot(Ls,irradianceView);var mag: f32=length(reflectionDominantDirection)*2.0f;var clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0f)));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
var H: vec3f=(irradianceView+Ls)*0.5f;var VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
#endif
|
|
environmentIrradiance=environmentIrradiance4.rgb*diffuseRoughnessTerm;
|
|
#else
|
|
environmentIrradiance=environmentIrradiance4.rgb;
|
|
#endif
|
|
#ifdef RGBDREFLECTION
|
|
environmentIrradiance=fromRGBD(environmentIrradiance4);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentIrradiance=toLinearSpaceVec3(environmentIrradiance.rgb);
|
|
#endif
|
|
#endif
|
|
environmentIrradiance*=vReflectionColor.rgb*vReflectionInfos.x;
|
|
#ifdef MIX_IBL_RADIANCE_WITH_IRRADIANCE
|
|
outParams.environmentRadiance=vec4f(mix(environmentRadiance.rgb,environmentIrradiance,alphaG),environmentRadiance.a);
|
|
#else
|
|
outParams.environmentRadiance=environmentRadiance;
|
|
#endif
|
|
outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[YK]||(x.IncludesShadersStoreWGSL[YK]=J_e)});var jK,ege,ZK=I(()=>{k();jK="pbrBlockSheen",ege=`#ifdef SHEEN
|
|
struct sheenOutParams
|
|
{sheenIntensity: f32
|
|
,sheenColor: vec3f
|
|
,sheenRoughness: f32
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
,surfaceAlbedo: vec3f
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
,sheenAlbedoScaling: f32
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
,finalSheenRadianceScaled: vec3f
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef SHEEN_TEXTURE
|
|
,sheenMapData: vec4f
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
,sheenEnvironmentReflectance: vec3f
|
|
#endif
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
fn sheenBlock(
|
|
vSheenColor: vec4f
|
|
#ifdef SHEEN_ROUGHNESS
|
|
,vSheenRoughness: f32
|
|
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,sheenMapRoughnessData: vec4f
|
|
#endif
|
|
#endif
|
|
,roughness: f32
|
|
#ifdef SHEEN_TEXTURE
|
|
,sheenMapData: vec4f
|
|
,sheenMapLevel: f32
|
|
#endif
|
|
,reflectance: f32
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
,baseColor: vec3f
|
|
,surfaceAlbedo: vec3f
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
,NdotV: f32
|
|
,environmentBrdf: vec3f
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
,AARoughnessFactors: vec2f
|
|
,vReflectionMicrosurfaceInfos: vec3f
|
|
,vReflectionInfos: vec2f
|
|
,vReflectionColor: vec3f
|
|
,vLightingIntensity: vec4f
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,reflectionCoords: vec3f
|
|
#else
|
|
,reflectionSampler: texture_2d<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,reflectionCoords: vec2f
|
|
#endif
|
|
,NdotVUnclamped: f32
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionLowSampler: texture_cube<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_cube<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#else
|
|
,reflectionLowSampler: texture_2d<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_2d<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo: vec2f
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
,seo: f32
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
,eho: f32
|
|
#endif
|
|
#endif
|
|
)->sheenOutParams
|
|
{var outParams: sheenOutParams;var sheenIntensity: f32=vSheenColor.a;
|
|
#ifdef SHEEN_TEXTURE
|
|
#if DEBUGMODE>0
|
|
outParams.sheenMapData=sheenMapData;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
var sheenFactor: f32=pow5(1.0-sheenIntensity);var sheenColor: vec3f=baseColor.rgb*(1.0-sheenFactor);var sheenRoughness: f32=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;
|
|
#ifdef SHEEN_TEXTURE
|
|
sheenIntensity*=sheenMapData.a;
|
|
#endif
|
|
#else
|
|
var sheenColor: vec3f=vSheenColor.rgb;
|
|
#ifdef SHEEN_TEXTURE
|
|
#ifdef SHEEN_GAMMATEXTURE
|
|
sheenColor*=toLinearSpaceVec3(sheenMapData.rgb);
|
|
#else
|
|
sheenColor*=sheenMapData.rgb;
|
|
#endif
|
|
sheenColor*=sheenMapLevel;
|
|
#endif
|
|
#ifdef SHEEN_ROUGHNESS
|
|
var sheenRoughness: f32=vSheenRoughness;
|
|
#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE
|
|
#if defined(SHEEN_TEXTURE)
|
|
sheenRoughness*=sheenMapData.a;
|
|
#endif
|
|
#elif defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
sheenRoughness*=sheenMapRoughnessData.a;
|
|
#endif
|
|
#else
|
|
var sheenRoughness: f32=roughness;
|
|
#ifdef SHEEN_TEXTURE
|
|
sheenIntensity*=sheenMapData.a;
|
|
#endif
|
|
#endif
|
|
#if !defined(SHEEN_ALBEDOSCALING)
|
|
sheenIntensity*=(1.-reflectance);
|
|
#endif
|
|
sheenColor*=sheenIntensity;
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
/*#ifdef SHEEN_SOFTER
|
|
var environmentSheenBrdf: vec3f= vec3f(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));
|
|
#else*/
|
|
#ifdef SHEEN_ROUGHNESS
|
|
var environmentSheenBrdf: vec3f=getBRDFLookup(NdotV,sheenRoughness);
|
|
#else
|
|
var environmentSheenBrdf: vec3f=environmentBrdf;
|
|
#endif
|
|
/*#endif*/
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
var sheenAlphaG: f32=convertRoughnessToAverageSlope(sheenRoughness);
|
|
#ifdef SPECULARAA
|
|
sheenAlphaG+=AARoughnessFactors.y;
|
|
#endif
|
|
var environmentSheenRadiance: vec4f= vec4f(0.,0.,0.,0.);environmentSheenRadiance=sampleReflectionTexture(
|
|
sheenAlphaG
|
|
,vReflectionMicrosurfaceInfos
|
|
,vReflectionInfos
|
|
,vReflectionColor
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,NdotVUnclamped
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,sheenRoughness
|
|
#endif
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,reflectionCoords
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionLowSampler
|
|
,reflectionLowSamplerSampler
|
|
,reflectionHighSampler
|
|
,reflectionHighSamplerSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);var sheenEnvironmentReflectance: vec3f=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
sheenEnvironmentReflectance*=seo;
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
sheenEnvironmentReflectance*=eho;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;
|
|
#endif
|
|
outParams.finalSheenRadianceScaled=
|
|
environmentSheenRadiance.rgb *
|
|
sheenEnvironmentReflectance *
|
|
vLightingIntensity.z;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
outParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;
|
|
#endif
|
|
outParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[jK]||(x.IncludesShadersStoreWGSL[jK]=ege)});var qK,tge,QK=I(()=>{k();qK="pbrBlockClearcoat",tge=`struct clearcoatOutParams
|
|
{specularEnvironmentR0: vec3f,
|
|
conservationFactor: f32,
|
|
clearCoatNormalW: vec3f,
|
|
clearCoatAARoughnessFactors: vec2f,
|
|
clearCoatIntensity: f32,
|
|
clearCoatRoughness: f32,
|
|
#ifdef REFLECTION
|
|
finalClearCoatRadianceScaled: vec3f,
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
absorption: vec3f,
|
|
clearCoatNdotVRefract: f32,
|
|
clearCoatColor: vec3f,
|
|
clearCoatThickness: f32,
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
energyConservationFactorClearCoat: vec3f,
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef CLEARCOAT_BUMP
|
|
TBNClearCoat: mat3x3f,
|
|
#endif
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
clearCoatMapData: vec2f,
|
|
#endif
|
|
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
clearCoatTintMapData: vec4f,
|
|
#endif
|
|
#ifdef REFLECTION
|
|
environmentClearCoatRadiance: vec4f,
|
|
clearCoatEnvironmentReflectance: vec3f,
|
|
#endif
|
|
clearCoatNdotV: f32
|
|
#endif
|
|
};
|
|
#ifdef CLEARCOAT
|
|
#define pbr_inline
|
|
fn clearcoatBlock(
|
|
vPositionW: vec3f
|
|
,geometricNormalW: vec3f
|
|
,viewDirectionW: vec3f
|
|
,vClearCoatParams: vec2f
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,clearCoatMapRoughnessData: vec4f
|
|
#endif
|
|
,specularEnvironmentR0: vec3f
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,clearCoatMapData: vec2f
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
,vClearCoatTintParams: vec4f
|
|
,clearCoatColorAtDistance: f32
|
|
,vClearCoatRefractionParams: vec4f
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
,clearCoatTintMapData: vec4f
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
,vClearCoatBumpInfos: vec2f
|
|
,clearCoatBumpMapData: vec4f
|
|
,vClearCoatBumpUV: vec2f
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
,vTBN: mat3x3f
|
|
#else
|
|
,vClearCoatTangentSpaceParams: vec2f
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
,normalMatrix: mat4x4f
|
|
#endif
|
|
#endif
|
|
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
,faceNormal: vec3f
|
|
#endif
|
|
#ifdef REFLECTION
|
|
,vReflectionMicrosurfaceInfos: vec3f
|
|
,vReflectionInfos: vec2f
|
|
,vReflectionColor: vec3f
|
|
,vLightingIntensity: vec4f
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
#else
|
|
,reflectionSampler: texture_2d<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,reflectionLowSampler: texture_cube<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_cube<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#else
|
|
,reflectionLowSampler: texture_2d<f32>
|
|
,reflectionLowSamplerSampler: sampler
|
|
,reflectionHighSampler: texture_2d<f32>
|
|
,reflectionHighSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo: vec2f
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
|
|
,frontFacingMultiplier: f32
|
|
#endif
|
|
)->clearcoatOutParams
|
|
{var outParams: clearcoatOutParams;var clearCoatIntensity: f32=vClearCoatParams.x;var clearCoatRoughness: f32=vClearCoatParams.y;
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
clearCoatIntensity*=clearCoatMapData.x;
|
|
#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE
|
|
clearCoatRoughness*=clearCoatMapData.y;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatMapData=clearCoatMapData;
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
clearCoatRoughness*=clearCoatMapRoughnessData.y;
|
|
#endif
|
|
outParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;
|
|
#ifdef CLEARCOAT_TINT
|
|
var clearCoatColor: vec3f=vClearCoatTintParams.rgb;var clearCoatThickness: f32=vClearCoatTintParams.a;
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
#ifdef CLEARCOAT_TINT_GAMMATEXTURE
|
|
clearCoatColor*=toLinearSpaceVec3(clearCoatTintMapData.rgb);
|
|
#else
|
|
clearCoatColor*=clearCoatTintMapData.rgb;
|
|
#endif
|
|
clearCoatThickness*=clearCoatTintMapData.a;
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatTintMapData=clearCoatTintMapData;
|
|
#endif
|
|
#endif
|
|
outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;
|
|
#endif
|
|
#ifdef CLEARCOAT_REMAP_F0
|
|
var specularEnvironmentR0Updated: vec3f=getR0RemappedForClearCoat(specularEnvironmentR0);
|
|
#else
|
|
var specularEnvironmentR0Updated: vec3f=specularEnvironmentR0;
|
|
#endif
|
|
outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);var clearCoatNormalW: vec3f=geometricNormalW;
|
|
#ifdef CLEARCOAT_BUMP
|
|
#ifdef NORMALXYSCALE
|
|
var clearCoatNormalScale: f32=1.0;
|
|
#else
|
|
var clearCoatNormalScale: f32=vClearCoatBumpInfos.y;
|
|
#endif
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
var TBNClearCoat: mat3x3f=vTBN;
|
|
#else
|
|
var TBNClearCoatUV: vec2f=vClearCoatBumpUV*frontFacingMultiplier;var TBNClearCoat: mat3x3f=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.TBNClearCoat=TBNClearCoat;
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize( mat3x3f(normalMatrix[0].xyz,normalMatrix[1].xyz,normalMatrix[2].xyz)*clearCoatNormalW);
|
|
#else
|
|
clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
|
|
#endif
|
|
#endif
|
|
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
|
|
#endif
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
|
|
#endif
|
|
outParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);var clearCoatNdotVUnclamped: f32=dot(clearCoatNormalW,viewDirectionW);var clearCoatNdotV: f32=absEps(clearCoatNdotVUnclamped);
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatNdotV=clearCoatNdotV;
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
var clearCoatVRefract: vec3f=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
|
|
var environmentClearCoatBrdf: vec3f=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
|
|
#endif
|
|
#if defined(REFLECTION)
|
|
var clearCoatAlphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);
|
|
#ifdef SPECULARAA
|
|
clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
|
|
#endif
|
|
var environmentClearCoatRadiance: vec4f= vec4f(0.,0.,0.,0.);var clearCoatReflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),clearCoatNormalW);
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
clearCoatReflectionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
var clearCoatReflectionCoords: vec3f=clearCoatReflectionVector;
|
|
#else
|
|
var clearCoatReflectionCoords: vec2f=clearCoatReflectionVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
clearCoatReflectionCoords/=clearCoatReflectionVector.z;
|
|
#endif
|
|
clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
|
|
#endif
|
|
environmentClearCoatRadiance=sampleReflectionTexture(
|
|
clearCoatAlphaG
|
|
,vReflectionMicrosurfaceInfos
|
|
,vReflectionInfos
|
|
,vReflectionColor
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,clearCoatNdotVUnclamped
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,clearCoatRoughness
|
|
#endif
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,clearCoatReflectionCoords
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionLowSampler
|
|
,reflectionLowSamplerSampler
|
|
,reflectionHighSampler
|
|
,reflectionHighSamplerSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
);
|
|
#if DEBUGMODE>0
|
|
outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
var clearCoatEnvironmentReflectance: vec3f=getReflectanceFromBRDFLookup(vec3f(uniforms.vClearCoatRefractionParams.x),environmentClearCoatBrdf);
|
|
#ifdef HORIZONOCCLUSION
|
|
#ifdef BUMP
|
|
#ifdef REFLECTIONMAP_3D
|
|
var clearCoatEho: f32=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#else
|
|
var clearCoatEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV, vec3f(1.), vec3f(1.),sqrt(1.-clearCoatRoughness));
|
|
#endif
|
|
clearCoatEnvironmentReflectance*=clearCoatIntensity;
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
|
|
#endif
|
|
outParams.finalClearCoatRadianceScaled=
|
|
environmentClearCoatRadiance.rgb *
|
|
clearCoatEnvironmentReflectance *
|
|
vLightingIntensity.z;
|
|
#endif
|
|
#if defined(CLEARCOAT_TINT)
|
|
outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
|
|
#endif
|
|
var fresnelIBLClearCoat: f32=fresnelSchlickGGX(clearCoatNdotV,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
|
|
#endif
|
|
return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[qK]||(x.IncludesShadersStoreWGSL[qK]=tge)});var $K,ige,JK=I(()=>{k();$K="pbrBlockIridescence",ige=`struct iridescenceOutParams
|
|
{iridescenceIntensity: f32,
|
|
iridescenceIOR: f32,
|
|
iridescenceThickness: f32,
|
|
specularEnvironmentR0: vec3f};
|
|
#ifdef IRIDESCENCE
|
|
fn iridescenceBlock(
|
|
vIridescenceParams: vec4f
|
|
,viewAngle_: f32
|
|
,specularEnvironmentR0: vec3f
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
,iridescenceMapData: vec2f
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
,iridescenceThicknessMapData: vec2f
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
,NdotVUnclamped: f32
|
|
,vClearCoatParams: vec2f
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,clearCoatMapData: vec2f
|
|
#endif
|
|
#endif
|
|
)->iridescenceOutParams
|
|
{var outParams: iridescenceOutParams;var iridescenceIntensity: f32=vIridescenceParams.x;var iridescenceIOR: f32=vIridescenceParams.y;var iridescenceThicknessMin: f32=vIridescenceParams.z;var iridescenceThicknessMax: f32=vIridescenceParams.w;var iridescenceThicknessWeight: f32=1.;var viewAngle=viewAngle_;
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
iridescenceIntensity*=iridescenceMapData.x;
|
|
#endif
|
|
#if defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
iridescenceThicknessWeight=iridescenceThicknessMapData.g;
|
|
#endif
|
|
var iridescenceThickness: f32=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);var topIor: f32=1.;
|
|
#ifdef CLEARCOAT
|
|
var clearCoatIntensity: f32=vClearCoatParams.x;
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
clearCoatIntensity*=clearCoatMapData.x;
|
|
#endif
|
|
topIor=mix(1.0,uniforms.vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+((1.0/topIor)*(1.0/topIor))*((NdotVUnclamped*NdotVUnclamped)-1.0));
|
|
#endif
|
|
var iridescenceFresnel: vec3f=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[$K]||(x.IncludesShadersStoreWGSL[$K]=ige)});var ej,rge,tj=I(()=>{k();ej="pbrBlockSubSurface",rge=`struct subSurfaceOutParams
|
|
{specularEnvironmentReflectance: vec3f,
|
|
#ifdef SS_REFRACTION
|
|
finalRefraction: vec3f,
|
|
surfaceAlbedo: vec3f,
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
alpha: f32,
|
|
#endif
|
|
refractionOpacity: f32,
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
transmittance: vec3f,
|
|
translucencyIntensity: f32,
|
|
#ifdef REFLECTION
|
|
refractionIrradiance: vec3f,
|
|
#endif
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
thicknessMap: vec4f,
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
environmentRefraction: vec4f,
|
|
refractionTransmittance: vec3f
|
|
#endif
|
|
#endif
|
|
};
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_REFRACTION
|
|
#define pbr_inline
|
|
fn sampleEnvironmentRefraction(
|
|
ior: f32
|
|
,thickness: f32
|
|
,refractionLOD: f32
|
|
,normalW: vec3f
|
|
,vPositionW: vec3f
|
|
,viewDirectionW: vec3f
|
|
,view: mat4x4f
|
|
,vRefractionInfos: vec4f
|
|
,refractionMatrix: mat4x4f
|
|
,vRefractionMicrosurfaceInfos: vec4f
|
|
,alphaG: f32
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
,refractionSampler: texture_cube<f32>
|
|
,refractionSamplerSampler: sampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler: texture_cube<f32>
|
|
,refractionLowSamplerSampler: sampler
|
|
,refractionHighSampler: texture_cube<f32>
|
|
,refractionHighSamplerSampler: sampler
|
|
#endif
|
|
#else
|
|
,refractionSampler: texture_2d<f32>
|
|
,refractionSamplerSampler: sampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler: texture_2d<f32>
|
|
,refractionLowSamplerSampler: sampler
|
|
,refractionHighSampler: texture_2d<f32>
|
|
,refractionHighSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut: anisotropicOutParams
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vRefractionFilteringInfo: vec2f
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,refractionPosition: vec3f
|
|
,refractionSize: vec3f
|
|
#endif
|
|
)->vec4f {var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);
|
|
#ifdef ANISOTROPIC
|
|
var refractionVector: vec3f=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);
|
|
#else
|
|
var refractionVector: vec3f=refract(-viewDirectionW,normalW,ior);
|
|
#endif
|
|
#ifdef SS_REFRACTIONMAP_OPPOSITEZ
|
|
refractionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
|
|
#endif
|
|
refractionVector.y=refractionVector.y*vRefractionInfos.w;var refractionCoords: vec3f=refractionVector;refractionCoords= (refractionMatrix* vec4f(refractionCoords,0)).xyz;
|
|
#else
|
|
#ifdef SS_USE_THICKNESS_AS_DEPTH
|
|
var vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*thickness,1.0))).xyz;
|
|
#else
|
|
var vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*vRefractionInfos.z,1.0))).xyz;
|
|
#endif
|
|
var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;
|
|
#endif
|
|
#ifdef LODBASEDMICROSFURACE
|
|
var lod=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
var automaticRefractionLOD: f32=UNPACK_LOD(textureSample(refractionSampler,refractionSamplerSampler,refractionCoords).a);var requestedRefractionLOD: f32=max(automaticRefractionLOD,lod);
|
|
#else
|
|
var requestedRefractionLOD: f32=lod;
|
|
#endif
|
|
#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
|
|
environmentRefraction= vec4f(radiance(alphaG,refractionSampler,refractionSamplerSampler,refractionCoords,vRefractionFilteringInfo),1.0);
|
|
#else
|
|
environmentRefraction=textureSampleLevel(refractionSampler,refractionSamplerSampler,refractionCoords,requestedRefractionLOD);
|
|
#endif
|
|
#else
|
|
var lodRefractionNormalized: f32=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));var lodRefractionNormalizedDoubled: f32=lodRefractionNormalized*2.0;var environmentRefractionMid: vec4f=textureSample(refractionSampler,refractionSamplerSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(
|
|
textureSample(refractionHighSampler,refractionHighSamplerSampler,refractionCoords),
|
|
environmentRefractionMid,
|
|
lodRefractionNormalizedDoubled
|
|
);} else {environmentRefraction=mix(
|
|
environmentRefractionMid,
|
|
textureSample(refractionLowSampler,refractionLowSamplerSampler,refractionCoords),
|
|
lodRefractionNormalizedDoubled-1.0
|
|
);}
|
|
#endif
|
|
var refraction=environmentRefraction.rgb;
|
|
#ifdef SS_RGBDREFRACTION
|
|
refraction=fromRGBD(environmentRefraction);
|
|
#endif
|
|
#ifdef SS_GAMMAREFRACTION
|
|
refraction=toLinearSpaceVec3(environmentRefraction.rgb);
|
|
#endif
|
|
return vec4f(refraction,environmentRefraction.a);}
|
|
#endif
|
|
#define pbr_inline
|
|
fn subSurfaceBlock(
|
|
vSubSurfaceIntensity: vec3f
|
|
,vThicknessParam: vec2f
|
|
,vTintColor: vec4f
|
|
,normalW: vec3f
|
|
,specularEnvironmentReflectance: vec3f
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
,thicknessMap: vec4f
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
,refractionIntensityMap: vec4f
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
,translucencyIntensityMap: vec4f
|
|
#endif
|
|
#ifdef REFLECTION
|
|
#ifdef SS_TRANSLUCENCY
|
|
,reflectionMatrix: mat4x4f
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
,irradianceVector_: vec3f
|
|
#endif
|
|
#if defined(REALTIME_FILTERING)
|
|
,reflectionSampler: texture_cube<f32>
|
|
,reflectionSamplerSampler: sampler
|
|
,vReflectionFilteringInfo: vec2f
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler: texture_2d<f32>
|
|
,icdfSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
#ifdef REFLECTIONMAP_3D
|
|
,irradianceSampler: texture_cube<f32>
|
|
,irradianceSamplerSampler: sampler
|
|
#else
|
|
,irradianceSampler: texture_2d<f32>
|
|
,irradianceSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
|
|
,surfaceAlbedo: vec3f
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
,vPositionW: vec3f
|
|
,viewDirectionW: vec3f
|
|
,view: mat4x4f
|
|
,vRefractionInfos: vec4f
|
|
,refractionMatrix: mat4x4f
|
|
,vRefractionMicrosurfaceInfos: vec4f
|
|
,vLightingIntensity: vec4f
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
,alpha: f32
|
|
#endif
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
,NdotVUnclamped: f32
|
|
#endif
|
|
#ifdef SS_LINEARSPECULARREFRACTION
|
|
,roughness: f32
|
|
#endif
|
|
,alphaG: f32
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
,refractionSampler: texture_cube<f32>
|
|
,refractionSamplerSampler: sampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler: texture_cube<f32>
|
|
,refractionLowSamplerSampler: sampler
|
|
,refractionHighSampler: texture_cube<f32>
|
|
,refractionHighSamplerSampler: sampler
|
|
#endif
|
|
#else
|
|
,refractionSampler: texture_2d<f32>
|
|
,refractionSamplerSampler: sampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler: texture_2d<f32>
|
|
,refractionLowSamplerSampler: sampler
|
|
,refractionHighSampler: texture_2d<f32>
|
|
,refractionHighSamplerSampler: sampler
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut: anisotropicOutParams
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vRefractionFilteringInfo: vec2f
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,refractionPosition: vec3f
|
|
,refractionSize: vec3f
|
|
#endif
|
|
#ifdef SS_DISPERSION
|
|
,dispersion: f32
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
,vDiffusionDistance: vec3f
|
|
,vTranslucencyColor: vec4f
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
,translucencyColorMap: vec4f
|
|
#endif
|
|
#endif
|
|
)->subSurfaceOutParams
|
|
{var outParams: subSurfaceOutParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;
|
|
#ifdef SS_REFRACTION
|
|
var refractionIntensity: f32=vSubSurfaceIntensity.x;
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
refractionIntensity*=(1.0-alpha);outParams.alpha=1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
var translucencyIntensity: f32=vSubSurfaceIntensity.y;
|
|
#endif
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
var thickness: f32=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
|
|
#else
|
|
var thickness: f32=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.thicknessMap=thicknessMap;
|
|
#endif
|
|
#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
refractionIntensity*=thicknessMap.r;
|
|
#else
|
|
refractionIntensity*=thicknessMap.g;
|
|
#endif
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
translucencyIntensity*=thicknessMap.a;
|
|
#else
|
|
translucencyIntensity*=thicknessMap.b;
|
|
#endif
|
|
#endif
|
|
#else
|
|
var thickness: f32=vThicknessParam.y;
|
|
#endif
|
|
#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
refractionIntensity*=refractionIntensityMap.r;
|
|
#else
|
|
refractionIntensity*=refractionIntensityMap.g;
|
|
#endif
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
translucencyIntensity*=translucencyIntensityMap.a;
|
|
#else
|
|
translucencyIntensity*=translucencyIntensityMap.b;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
thickness=maxEps(thickness);var translucencyColor: vec4f=vTranslucencyColor;
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
translucencyColor*=translucencyColorMap;
|
|
#endif
|
|
var transmittance: vec3f=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);
|
|
#ifdef SS_HAS_THICKNESS
|
|
var ior: f32=vRefractionInfos.y;
|
|
#else
|
|
var ior: f32=vRefractionMicrosurfaceInfos.w;
|
|
#endif
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
var refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaGNdotV(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
|
|
#elif defined(SS_LINEARSPECULARREFRACTION)
|
|
var refractionRoughness: f32=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
|
|
#else
|
|
var refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
|
|
#endif
|
|
var refraction_ior: f32=vRefractionInfos.y;
|
|
#ifdef SS_DISPERSION
|
|
var realIOR: f32=1.0/refraction_ior;var iorDispersionSpread: f32=0.04*dispersion*(realIOR-1.0);var iors: vec3f= vec3f(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (var i: i32=0; i<3; i++) {refraction_ior=iors[i];
|
|
#endif
|
|
var envSample: vec4f=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
,refractionSampler
|
|
,refractionSamplerSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler
|
|
,refractionLowSamplerSampler
|
|
,refractionHighSampler
|
|
,refractionHighSamplerSampler
|
|
#endif
|
|
#else
|
|
,refractionSampler
|
|
,refractionSamplerSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler
|
|
,refractionLowSamplerSampler
|
|
,refractionHighSampler
|
|
,refractionHighSamplerSampler
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vRefractionFilteringInfo
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,refractionPosition
|
|
,refractionSize
|
|
#endif
|
|
);
|
|
#ifdef SS_DISPERSION
|
|
environmentRefraction[i]=envSample[i];}
|
|
#else
|
|
environmentRefraction=envSample;
|
|
#endif
|
|
environmentRefraction=vec4f(environmentRefraction.rgb*vRefractionInfos.x,environmentRefraction.a);
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
var refractionTransmittance: vec3f= vec3f(refractionIntensity);
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
var volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,thickness);
|
|
#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
|
|
var maxChannel: f32=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);var volumeAlbedo: vec3f=saturateVec3(maxChannel*surfaceAlbedo);environmentRefraction=vec4f(environmentRefraction.rgb*volumeAlbedo,environmentRefraction.a);
|
|
#else
|
|
var volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,vThicknessParam.y);
|
|
#endif
|
|
#ifdef SS_ALBEDOFORREFRACTIONTINT
|
|
environmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);
|
|
#endif
|
|
outParams.surfaceAlbedo=surfaceAlbedo;outParams.refractionOpacity=1.-refractionIntensity;
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
outParams.surfaceAlbedo*=outParams.refractionOpacity;
|
|
#endif
|
|
#ifdef UNUSED_MULTIPLEBOUNCES
|
|
var bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.refractionTransmittance=refractionTransmittance;
|
|
#endif
|
|
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;outParams.finalRefraction*=vec3f(1.0)-specularEnvironmentReflectance;
|
|
#if DEBUGMODE>0
|
|
outParams.environmentRefraction=environmentRefraction;
|
|
#endif
|
|
#endif
|
|
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
|
|
var irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
irradianceVector.z*=-1.0;
|
|
#endif
|
|
#ifdef INVERTCUBICMAP
|
|
irradianceVector.y*=-1.0;
|
|
#endif
|
|
#else
|
|
var irradianceVector: vec3f=irradianceVector_;
|
|
#endif
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP)
|
|
#if defined(REALTIME_FILTERING)
|
|
var refractionIrradiance: vec3f=irradiance(reflectionSampler,reflectionSamplerSampler,-irradianceVector,vReflectionFilteringInfo,0.0,surfaceAlbedo,irradianceVector
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
);
|
|
#else
|
|
var refractionIrradiance: vec3f=computeEnvironmentIrradiance(-irradianceVector);
|
|
#endif
|
|
#elif defined(USEIRRADIANCEMAP)
|
|
#ifdef REFLECTIONMAP_3D
|
|
var irradianceCoords: vec3f=irradianceVector;
|
|
#else
|
|
var irradianceCoords: vec2f=irradianceVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
irradianceCoords/=irradianceVector.z;
|
|
#endif
|
|
irradianceCoords.y=1.0-irradianceCoords.y;
|
|
#endif
|
|
var temp: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,-irradianceCoords);var refractionIrradiance=temp.rgb;
|
|
#ifdef RGBDREFLECTION
|
|
refractionIrradiance=fromRGBD(temp).rgb;
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
refractionIrradiance=toLinearSpaceVec3(refractionIrradiance);
|
|
#endif
|
|
#else
|
|
var refractionIrradiance: vec3f= vec3f(0.);
|
|
#endif
|
|
refractionIrradiance*=transmittance;
|
|
#ifdef SS_ALBEDOFORTRANSLUCENCYTINT
|
|
refractionIrradiance*=surfaceAlbedo.rgb;
|
|
#endif
|
|
outParams.refractionIrradiance=refractionIrradiance;
|
|
#endif
|
|
return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[ej]||(x.IncludesShadersStoreWGSL[ej]=rge)});var ij,nge,rj=I(()=>{k();ij="pbrBlockNormalFinal",nge=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
var faceNormal: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))*scene.vEyePosition.w;
|
|
#if defined(TWOSIDEDLIGHTING)
|
|
faceNormal=select(-faceNormal,faceNormal,fragmentInputs.frontFacing);
|
|
#endif
|
|
normalW*=sign(dot(normalW,faceNormal));
|
|
#endif
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
#if defined(MIRRORED)
|
|
normalW=select(normalW,-normalW,fragmentInputs.frontFacing);
|
|
#else
|
|
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[ij]||(x.IncludesShadersStoreWGSL[ij]=nge)});var nj,sge,sj=I(()=>{k();nj="pbrBlockLightmapInit",sge=`#ifdef LIGHTMAP
|
|
var lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);
|
|
#ifdef RGBDLIGHTMAP
|
|
lightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);
|
|
#endif
|
|
#ifdef GAMMALIGHTMAP
|
|
lightmapColor=vec4f(toLinearSpaceVec3(lightmapColor.rgb),lightmapColor.a);
|
|
#endif
|
|
lightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[nj]||(x.IncludesShadersStoreWGSL[nj]=sge)});var aj,age,oj=I(()=>{k();aj="pbrBlockGeometryInfo",age=`var NdotVUnclamped: f32=dot(normalW,viewDirectionW);var NdotV: f32=absEps(NdotVUnclamped);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var AARoughnessFactors: vec2f=getAARoughnessFactors(normalW.xyz);
|
|
#ifdef SPECULARAA
|
|
alphaG+=AARoughnessFactors.y;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF)
|
|
var environmentBrdf: vec3f=getBRDFLookup(NdotV,roughness);
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
#ifdef RADIANCEOCCLUSION
|
|
#ifdef AMBIENTINGRAYSCALE
|
|
var ambientMonochrome: f32=aoOut.ambientOcclusionColor.r;
|
|
#else
|
|
var ambientMonochrome: f32=getLuminance(aoOut.ambientOcclusionColor);
|
|
#endif
|
|
var seo: f32=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);
|
|
#endif
|
|
#ifdef HORIZONOCCLUSION
|
|
#ifdef BUMP
|
|
#ifdef REFLECTIONMAP_3D
|
|
var eho: f32=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[aj]||(x.IncludesShadersStoreWGSL[aj]=age)});var lj,oge,cj=I(()=>{k();lj="pbrBlockReflectance",oge=`#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectanceF0),vec3f(reflectivityOut.reflectanceF90),environmentBrdf);
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
let metalEnvironmentReflectance: vec3f=vec3f(reflectivityOut.specularWeight)*getF82Specular(NdotV,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricEnvironmentReflectance=getReflectanceFromBRDFWithEnvLookup(reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90,environmentBrdf);var colorSpecularEnvironmentReflectance: vec3f=mix(dielectricEnvironmentReflectance,metalEnvironmentReflectance,reflectivityOut.metallic);
|
|
#else
|
|
var colorSpecularEnvironmentReflectance=getReflectanceFromBRDFWithEnvLookup(clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,environmentBrdf);
|
|
#endif
|
|
#ifdef RADIANCEOCCLUSION
|
|
colorSpecularEnvironmentReflectance*=seo;
|
|
#endif
|
|
#ifdef HORIZONOCCLUSION
|
|
#ifdef BUMP
|
|
#ifdef REFLECTIONMAP_3D
|
|
colorSpecularEnvironmentReflectance*=eho;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#else
|
|
var colorSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,vec3f(reflectanceF0),vec3f(reflectivityOut.reflectanceF90),sqrt(microSurface));
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
colorSpecularEnvironmentReflectance*=clearcoatOut.conservationFactor;
|
|
#if defined(CLEARCOAT_TINT)
|
|
colorSpecularEnvironmentReflectance*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[lj]||(x.IncludesShadersStoreWGSL[lj]=oge)});var fj,lge,dj=I(()=>{k();fj="pbrBlockDirectLighting",lge=`var diffuseBase: vec3f=vec3f(0.,0.,0.);
|
|
#ifdef SS_TRANSLUCENCY
|
|
var diffuseTransmissionBase: vec3f=vec3f(0.,0.,0.);
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
var specularBase: vec3f=vec3f(0.,0.,0.);
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
var clearCoatBase: vec3f=vec3f(0.,0.,0.);
|
|
#endif
|
|
#ifdef SHEEN
|
|
var sheenBase: vec3f=vec3f(0.,0.,0.);
|
|
#endif
|
|
#if defined(SPECULARTERM) && defined(LIGHT0)
|
|
var coloredFresnel: vec3f=vec3f(0.,0.,0.);
|
|
#endif
|
|
var preInfo: preLightingInfo;var info: lightingInfo;var shadow: f32=1.;
|
|
var aggShadow: f32=0.;var numLights: f32=0.;
|
|
#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
|
|
var absorption: vec3f=vec3f(0.);
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[fj]||(x.IncludesShadersStoreWGSL[fj]=lge)});var hj,cge,uj=I(()=>{k();hj="pbrBlockFinalLitComponents",cge=`aggShadow=aggShadow/numLights;
|
|
#if defined(ENVIRONMENTBRDF)
|
|
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
var baseSpecularEnergyConservationFactor: vec3f=getEnergyConservationFactor(vec3f(reflectanceF0),environmentBrdf);var coloredEnergyConservationFactor: vec3f=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);
|
|
#endif
|
|
#endif
|
|
#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
|
|
surfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
#ifndef METALLICWORKFLOW
|
|
#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION
|
|
surfaceAlbedo=vec3f(1.-reflectanceF0)*surfaceAlbedo.rgb;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTION
|
|
var finalIrradiance: vec3f=reflectionOut.environmentIrradiance;
|
|
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
#if defined(METALLICWORKFLOW) || defined(SPECULAR_GLOSSINESS_ENERGY_CONSERVATION)
|
|
var baseSpecularEnergy: vec3f=vec3f(baseSpecularEnvironmentReflectance);
|
|
#if defined(ENVIRONMENTBRDF)
|
|
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
baseSpecularEnergy*=baseSpecularEnergyConservationFactor;
|
|
#endif
|
|
#endif
|
|
finalIrradiance*=clamp(vec3f(1.0)-baseSpecularEnergy,vec3f(0.0),vec3f(1.0));
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT)
|
|
finalIrradiance*=clearcoatOut.conservationFactor;
|
|
#if defined(CLEARCOAT_TINT)
|
|
finalIrradiance*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
#ifndef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
|
|
finalIrradiance*=surfaceAlbedo.rgb;
|
|
#endif
|
|
#if defined(SS_REFRACTION)
|
|
finalIrradiance*=subSurfaceOut.refractionOpacity;
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY)
|
|
finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;
|
|
#endif
|
|
#ifdef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
|
|
finalIrradiance*=surfaceAlbedo.rgb;
|
|
#endif
|
|
finalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
var finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
finalSpecularScaled*=coloredEnergyConservationFactor;
|
|
#endif
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
finalSpecularScaled*=sheenOut.sheenAlbedoScaling;
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTION
|
|
var finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=colorSpecularEnvironmentReflectance;;var finalRadianceScaled: vec3f=finalRadiance*uniforms.vLightingIntensity.z;
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
finalRadianceScaled*=coloredEnergyConservationFactor;
|
|
#endif
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
finalRadianceScaled*=sheenOut.sheenAlbedoScaling;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
var finalSheen: vec3f=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,vec3f(0.0));var finalSheenScaled: vec3f=finalSheen*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
|
|
#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
sheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;
|
|
#if defined(CLEARCOAT_TINT)
|
|
sheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
var finalClearCoat: vec3f=clearCoatBase;finalClearCoat=max(finalClearCoat,vec3f(0.0));var finalClearCoatScaled: vec3f=finalClearCoat*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
finalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
subSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;
|
|
#ifdef CLEARCOAT_TINT
|
|
subSurfaceOut.finalRefraction*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef ALPHABLEND
|
|
var luminanceOverAlpha: f32=0.0;
|
|
#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)
|
|
luminanceOverAlpha+=getLuminance(finalRadianceScaled);
|
|
#if defined(CLEARCOAT)
|
|
luminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);
|
|
#endif
|
|
#endif
|
|
#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)
|
|
luminanceOverAlpha+=getLuminance(finalSpecularScaled);
|
|
#endif
|
|
#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)
|
|
luminanceOverAlpha+=getLuminance(finalClearCoatScaled);
|
|
#endif
|
|
#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)
|
|
alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[hj]||(x.IncludesShadersStoreWGSL[hj]=cge)});var mj,fge,pj=I(()=>{k();mj="pbrBlockFinalUnlitComponents",fge=`var finalDiffuse: vec3f=diffuseBase;finalDiffuse*=surfaceAlbedo;
|
|
#if defined(SS_REFRACTION) && !defined(UNLIT) && !defined(LEGACY_SPECULAR_ENERGY_CONSERVATION)
|
|
finalDiffuse*=subSurfaceOut.refractionOpacity;
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)
|
|
finalDiffuse+=diffuseTransmissionBase;
|
|
#endif
|
|
finalDiffuse=max(finalDiffuse,vec3f(0.0));finalDiffuse*=uniforms.vLightingIntensity.x;var finalAmbient: vec3f=uniforms.vAmbientColor;finalAmbient=finalAmbient*surfaceAlbedo.rgb;var finalEmissive: vec3f=uniforms.vEmissiveColor;
|
|
#ifdef EMISSIVE
|
|
var emissiveColorTex: vec3f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb;
|
|
#ifdef GAMMAEMISSIVE
|
|
finalEmissive*=toLinearSpaceVec3(emissiveColorTex.rgb);
|
|
#else
|
|
finalEmissive*=emissiveColorTex.rgb;
|
|
#endif
|
|
finalEmissive*= uniforms.vEmissiveInfos.y;
|
|
#endif
|
|
finalEmissive*=uniforms.vLightingIntensity.y;
|
|
#ifdef AMBIENT
|
|
var ambientOcclusionForDirectDiffuse: vec3f=mix( vec3f(1.),aoOut.ambientOcclusionColor,uniforms.vAmbientInfos.w);
|
|
#else
|
|
var ambientOcclusionForDirectDiffuse: vec3f=aoOut.ambientOcclusionColor;
|
|
#endif
|
|
finalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;
|
|
`;x.IncludesShadersStoreWGSL[mj]||(x.IncludesShadersStoreWGSL[mj]=fge)});var _j,dge,gj=I(()=>{k();_j="pbrBlockFinalColorComposition",dge=`var finalColor: vec4f= vec4f(
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
finalIrradiance +
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
finalSpecularScaled +
|
|
#endif
|
|
#ifdef SHEEN
|
|
finalSheenScaled +
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
finalClearCoatScaled +
|
|
#endif
|
|
#ifdef REFLECTION
|
|
finalRadianceScaled +
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
|
|
sheenOut.finalSheenRadianceScaled +
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearcoatOut.finalClearCoatRadianceScaled +
|
|
#endif
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
subSurfaceOut.finalRefraction +
|
|
#endif
|
|
#endif
|
|
finalAmbient +
|
|
finalDiffuse,
|
|
alpha);
|
|
#ifdef LIGHTMAP
|
|
#ifndef LIGHTMAPEXCLUDED
|
|
#ifdef USELIGHTMAPASSHADOWMAP
|
|
finalColor=vec4f(finalColor.rgb*lightmapColor.rgb,finalColor.a);
|
|
#else
|
|
finalColor=vec4f(finalColor.rgb+lightmapColor.rgb,finalColor.a);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
finalColor=vec4f(finalColor.rgb+finalEmissive,finalColor.a);
|
|
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
finalColor=max(finalColor,vec4f(0.0));
|
|
`;x.IncludesShadersStoreWGSL[_j]||(x.IncludesShadersStoreWGSL[_j]=dge)});var vj,hge,Ej=I(()=>{k();vj="pbrBlockPrePass",hge=`#if SCENE_MRT_COUNT>0
|
|
var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
|
|
#ifdef PREPASS_POSITION
|
|
fragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_VELOCITY
|
|
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
|
|
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
|
|
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO
|
|
fragData[PREPASS_ALBEDO_INDEX]=vec4f(surfaceAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
var sqAlbedo : vec3f=sqrt(surfaceAlbedo);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE_LEGACY
|
|
var irradiance : vec3f=finalDiffuse;
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
irradiance+=finalIrradiance;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_SCATTERING
|
|
#ifdef PREPASS_COLOR
|
|
fragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb-irradiance,finalColor.a);
|
|
#endif
|
|
irradiance/=sqAlbedo;fragData[PREPASS_IRRADIANCE_LEGACY_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo*uniforms.scatteringDiffusionProfile/255.);
|
|
#else
|
|
#ifdef PREPASS_COLOR
|
|
fragData[PREPASS_COLOR_INDEX]=finalColor;
|
|
#endif
|
|
fragData[PREPASS_IRRADIANCE_LEGACY_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo);
|
|
#endif
|
|
#else
|
|
#ifdef PREPASS_IRRADIANCE
|
|
var irradiance : vec3f=finalDiffuse;
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
irradiance+=finalIrradiance;
|
|
#endif
|
|
#endif
|
|
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(irradiance,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_COLOR
|
|
fragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb,finalColor.a);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
fragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4f(fragmentInputs.vNormViewDepth,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMAL
|
|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
|
|
#else
|
|
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_WORLD_NORMAL
|
|
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_REFLECTIVITY
|
|
#ifndef UNLIT
|
|
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;
|
|
#else
|
|
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(0.0,0.0,0.0,1.0)*writeGeometryInfo;
|
|
#endif
|
|
#endif
|
|
#if SCENE_MRT_COUNT>0
|
|
fragmentOutputs.fragData0=fragData[0];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>1
|
|
fragmentOutputs.fragData1=fragData[1];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>2
|
|
fragmentOutputs.fragData2=fragData[2];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>3
|
|
fragmentOutputs.fragData3=fragData[3];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>4
|
|
fragmentOutputs.fragData4=fragData[4];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>5
|
|
fragmentOutputs.fragData5=fragData[5];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>6
|
|
fragmentOutputs.fragData6=fragData[6];
|
|
#endif
|
|
#if SCENE_MRT_COUNT>7
|
|
fragmentOutputs.fragData7=fragData[7];
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStoreWGSL[vj]||(x.IncludesShadersStoreWGSL[vj]=hge)});var Tj={};Fe(Tj,{pbrPixelShaderWGSL:()=>uge});var pw,Sj,uge,Aj=I(()=>{k();VR();GR();uw();PN();kR();wK();HR();Cc();Oh();vv();Ha();DN();LN();ON();zR();WR();Gp();NN();wN();kp();FN();UN();$b();XR();YR();Dv();BK();VK();kK();HK();XK();KK();ZK();QK();JK();tj();Pc();VN();KR();rj();jR();sj();oj();BN();cj();dj();XL();uj();pj();gj();ZR();Ev();GN();Ej();qR();kN();pw="pbrPixelShader",Sj=`#define PBR_FRAGMENT_SHADER
|
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
#include<oitDeclaration>
|
|
#ifndef FROMLINEARSPACE
|
|
#define FROMLINEARSPACE
|
|
#endif
|
|
#include<pbrUboDeclaration>
|
|
#include<pbrFragmentExtraDeclaration>
|
|
#include<lightUboDeclaration>[0..maxSimultaneousLights]
|
|
#include<pbrFragmentSamplersDeclaration>
|
|
#include<imageProcessingDeclaration>
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<logDepthDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#include<helperFunctions>
|
|
#include<subSurfaceScatteringFunctions>
|
|
#include<importanceSampling>
|
|
#include<pbrHelperFunctions>
|
|
#include<imageProcessingFunctions>
|
|
#include<shadowsFragmentFunctions>
|
|
#include<harmonicsFunctions>
|
|
#include<pbrDirectLightingSetupFunctions>
|
|
#include<pbrDirectLightingFalloffFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<hdrFilteringFunctions>
|
|
#include<pbrDirectLightingFunctions>
|
|
#include<pbrIBLFunctions>
|
|
#include<bumpFragmentMainFunctions>
|
|
#include<bumpFragmentFunctions>
|
|
#ifdef REFLECTION
|
|
#include<reflectionFunction>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
#include<pbrBlockAlbedoOpacity>
|
|
#include<pbrBlockReflectivity>
|
|
#include<pbrBlockAmbientOcclusion>
|
|
#include<pbrBlockAlphaFresnel>
|
|
#include<pbrBlockAnisotropic>
|
|
#include<pbrBlockReflection>
|
|
#include<pbrBlockSheen>
|
|
#include<pbrBlockClearcoat>
|
|
#include<pbrBlockIridescence>
|
|
#include<pbrBlockSubSurface>
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
#include<pbrBlockNormalGeometric>
|
|
#include<bumpFragment>
|
|
#include<pbrBlockNormalFinal>
|
|
var albedoOpacityOut: albedoOpacityOutParams;
|
|
#ifdef ALBEDO
|
|
var albedoTexture: vec4f=textureSample(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
var baseWeightTexture: vec4f=textureSample(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef OPACITY
|
|
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);
|
|
#endif
|
|
#ifdef DECAL
|
|
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
|
|
#endif
|
|
albedoOpacityOut=albedoOpacityBlock(
|
|
uniforms.vAlbedoColor
|
|
#ifdef ALBEDO
|
|
,albedoTexture
|
|
,uniforms.vAlbedoInfos
|
|
#endif
|
|
,uniforms.baseWeight
|
|
#ifdef BASE_WEIGHT
|
|
,baseWeightTexture
|
|
,uniforms.vBaseWeightInfos
|
|
#endif
|
|
#ifdef OPACITY
|
|
,opacityMap
|
|
,uniforms.vOpacityInfos
|
|
#endif
|
|
#ifdef DETAIL
|
|
,detailColor
|
|
,uniforms.vDetailInfos
|
|
#endif
|
|
#ifdef DECAL
|
|
,decalColor
|
|
,uniforms.vDecalInfos
|
|
#endif
|
|
);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
|
|
#include<depthPrePass>
|
|
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
var aoOut: ambientOcclusionOutParams;
|
|
#ifdef AMBIENT
|
|
var ambientOcclusionColorMap: vec3f=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;
|
|
#endif
|
|
aoOut=ambientOcclusionBlock(
|
|
#ifdef AMBIENT
|
|
ambientOcclusionColorMap,
|
|
uniforms.vAmbientInfos
|
|
#endif
|
|
);
|
|
#include<pbrBlockLightmapInit>
|
|
#ifdef UNLIT
|
|
var diffuseBase: vec3f= vec3f(1.,1.,1.);
|
|
#else
|
|
var baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;
|
|
#if defined(REFLECTIVITY)
|
|
var surfaceMetallicOrReflectivityColorMap: vec4f=textureSample(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;
|
|
#ifndef METALLICWORKFLOW
|
|
#ifdef REFLECTIVITY_GAMMA
|
|
surfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);
|
|
#endif
|
|
surfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);
|
|
#endif
|
|
#endif
|
|
#if defined(MICROSURFACEMAP)
|
|
var microSurfaceTexel: vec4f=textureSample(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
var baseDiffuseRoughnessTexture: f32=textureSample(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).x;
|
|
#endif
|
|
#ifdef METALLICWORKFLOW
|
|
var metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;
|
|
#ifdef REFLECTANCE
|
|
var reflectanceFactorsMap: vec4f=textureSample(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);
|
|
#ifdef REFLECTANCE_GAMMA
|
|
reflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);
|
|
#endif
|
|
metallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);
|
|
#endif
|
|
#ifdef METALLIC_REFLECTANCE
|
|
var metallicReflectanceFactorsMap: vec4f=textureSample(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);
|
|
#ifdef METALLIC_REFLECTANCE_GAMMA
|
|
metallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);
|
|
#endif
|
|
#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY
|
|
metallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*metallicReflectanceFactorsMap.rgb,metallicReflectanceFactors.a);
|
|
#endif
|
|
metallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;
|
|
#endif
|
|
#endif
|
|
reflectivityOut=reflectivityBlock(
|
|
uniforms.vReflectivityColor
|
|
#ifdef METALLICWORKFLOW
|
|
,surfaceAlbedo
|
|
,metallicReflectanceFactors
|
|
#endif
|
|
,uniforms.baseDiffuseRoughness
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
,baseDiffuseRoughnessTexture
|
|
,uniforms.vBaseDiffuseRoughnessInfos
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
,uniforms.vReflectivityInfos
|
|
,surfaceMetallicOrReflectivityColorMap
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
,aoOut.ambientOcclusionColor
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
,microSurfaceTexel
|
|
#endif
|
|
#ifdef DETAIL
|
|
,detailColor
|
|
,uniforms.vDetailInfos
|
|
#endif
|
|
);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;var diffuseRoughness: f32=reflectivityOut.diffuseRoughness;
|
|
#ifdef METALLICWORKFLOW
|
|
surfaceAlbedo=reflectivityOut.surfaceAlbedo;
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;
|
|
#endif
|
|
#ifdef ALPHAFRESNEL
|
|
#if defined(ALPHATEST) || defined(ALPHABLEND)
|
|
var alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(
|
|
normalW,
|
|
viewDirectionW,
|
|
alpha,
|
|
microSurface
|
|
);alpha=alphaFresnelOut.alpha;
|
|
#endif
|
|
#endif
|
|
#include<pbrBlockGeometryInfo>
|
|
#ifdef ANISOTROPIC
|
|
var anisotropicOut: anisotropicOutParams;
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
var anisotropyMapData: vec3f=textureSample(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;
|
|
#endif
|
|
anisotropicOut=anisotropicBlock(
|
|
uniforms.vAnisotropy,
|
|
roughness,
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
anisotropyMapData,
|
|
#endif
|
|
TBN,
|
|
normalW,
|
|
viewDirectionW
|
|
);
|
|
#endif
|
|
#ifdef REFLECTION
|
|
var reflectionOut: reflectionOutParams;
|
|
#ifndef USE_CUSTOM_REFLECTION
|
|
reflectionOut=reflectionBlock(
|
|
fragmentInputs.vPositionW
|
|
,normalW
|
|
,alphaG
|
|
,uniforms.vReflectionMicrosurfaceInfos
|
|
,uniforms.vReflectionInfos
|
|
,uniforms.vReflectionColor
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,NdotVUnclamped
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,roughness
|
|
#endif
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,fragmentInputs.vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,uniforms.reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
,irradianceSamplerSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,uniforms.vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionLowSampler
|
|
,reflectionLowSamplerSampler
|
|
,reflectionHighSampler
|
|
,reflectionHighSamplerSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
#endif
|
|
,viewDirectionW
|
|
,diffuseRoughness
|
|
,surfaceAlbedo
|
|
);
|
|
#else
|
|
#define CUSTOM_REFLECTION
|
|
#endif
|
|
#endif
|
|
#include<pbrBlockReflectance0>
|
|
#ifdef SHEEN
|
|
var sheenOut: sheenOutParams;
|
|
#ifdef SHEEN_TEXTURE
|
|
var sheenMapData: vec4f=textureSample(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);
|
|
#endif
|
|
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
var sheenMapRoughnessData: vec4f=textureSample(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;
|
|
#endif
|
|
sheenOut=sheenBlock(
|
|
uniforms.vSheenColor
|
|
#ifdef SHEEN_ROUGHNESS
|
|
,uniforms.vSheenRoughness
|
|
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,sheenMapRoughnessData
|
|
#endif
|
|
#endif
|
|
,roughness
|
|
#ifdef SHEEN_TEXTURE
|
|
,sheenMapData
|
|
,uniforms.vSheenInfos.y
|
|
#endif
|
|
,reflectanceF0
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
,baseColor
|
|
,surfaceAlbedo
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
,NdotV
|
|
,environmentBrdf
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
,AARoughnessFactors
|
|
,uniforms.vReflectionMicrosurfaceInfos
|
|
,uniforms.vReflectionInfos
|
|
,uniforms.vReflectionColor
|
|
,uniforms.vLightingIntensity
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,reflectionOut.reflectionCoords
|
|
,NdotVUnclamped
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionLowSampler
|
|
,reflectionLowSamplerSampler
|
|
,reflectionHighSampler
|
|
,reflectionHighSamplerSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
,seo
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
,eho
|
|
#endif
|
|
#endif
|
|
);
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
surfaceAlbedo=sheenOut.surfaceAlbedo;
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
var clearCoatMapData: vec2f=textureSample(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;
|
|
#endif
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
var iridescenceOut: iridescenceOutParams;
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
var iridescenceMapData: vec2f=textureSample(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*uniforms.vIridescenceInfos.y;
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
var iridescenceThicknessMapData: vec2f=textureSample(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*uniforms.vIridescenceInfos.w;
|
|
#endif
|
|
iridescenceOut=iridescenceBlock(
|
|
uniforms.vIridescenceParams
|
|
,NdotV
|
|
,specularEnvironmentR0
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
,iridescenceMapData
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
,iridescenceThicknessMapData
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
,NdotVUnclamped
|
|
,uniforms.vClearCoatParams
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,clearCoatMapData
|
|
#endif
|
|
#endif
|
|
);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;
|
|
#endif
|
|
var clearcoatOut: clearcoatOutParams;
|
|
#ifdef CLEARCOAT
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
var clearCoatMapRoughnessData: vec4f=textureSample(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;
|
|
#endif
|
|
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
var clearCoatTintMapData: vec4f=textureSample(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
var clearCoatBumpMapData: vec4f=textureSample(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);
|
|
#endif
|
|
clearcoatOut=clearcoatBlock(
|
|
fragmentInputs.vPositionW
|
|
,geometricNormalW
|
|
,viewDirectionW
|
|
,uniforms.vClearCoatParams
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,clearCoatMapRoughnessData
|
|
#endif
|
|
,specularEnvironmentR0
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,clearCoatMapData
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
,uniforms.vClearCoatTintParams
|
|
,uniforms.clearCoatColorAtDistance
|
|
,uniforms.vClearCoatRefractionParams
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
,clearCoatTintMapData
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
,uniforms.vClearCoatBumpInfos
|
|
,clearCoatBumpMapData
|
|
,fragmentInputs.vClearCoatBumpUV
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
,mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2)
|
|
#else
|
|
,uniforms.vClearCoatTangentSpaceParams
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
,uniforms.normalMatrix
|
|
#endif
|
|
#endif
|
|
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
,faceNormal
|
|
#endif
|
|
#ifdef REFLECTION
|
|
,uniforms.vReflectionMicrosurfaceInfos
|
|
,uniforms.vReflectionInfos
|
|
,uniforms.vReflectionColor
|
|
,uniforms.vLightingIntensity
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionLowSampler
|
|
,reflectionLowSamplerSampler
|
|
,reflectionHighSampler
|
|
,reflectionHighSamplerSampler
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vReflectionFilteringInfo
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
|
|
,select(-1.,1.,fragmentInputs.frontFacing)
|
|
#endif
|
|
);
|
|
#else
|
|
clearcoatOut.specularEnvironmentR0=specularEnvironmentR0;
|
|
#endif
|
|
#include<pbrBlockReflectance>
|
|
var subSurfaceOut: subSurfaceOutParams;
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
var thicknessMap: vec4f=textureSample(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
var refractionIntensityMap: vec4f=textureSample(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
var translucencyIntensityMap: vec4f=textureSample(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
var translucencyColorMap: vec4f=textureSample(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA
|
|
translucencyColorMap=toLinearSpaceVec4(translucencyColorMap);
|
|
#endif
|
|
#endif
|
|
subSurfaceOut=subSurfaceBlock(
|
|
uniforms.vSubSurfaceIntensity
|
|
,uniforms.vThicknessParam
|
|
,uniforms.vTintColor
|
|
,normalW
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
,vec3f(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)))
|
|
#else
|
|
,baseSpecularEnvironmentReflectance
|
|
#endif
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
,thicknessMap
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
,refractionIntensityMap
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
,translucencyIntensityMap
|
|
#endif
|
|
#ifdef REFLECTION
|
|
#ifdef SS_TRANSLUCENCY
|
|
,uniforms.reflectionMatrix
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
,reflectionOut.irradianceVector
|
|
#endif
|
|
#if defined(REALTIME_FILTERING)
|
|
,reflectionSampler
|
|
,reflectionSamplerSampler
|
|
,uniforms.vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
,icdfSamplerSampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
,irradianceSamplerSampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
|
|
,surfaceAlbedo
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
,fragmentInputs.vPositionW
|
|
,viewDirectionW
|
|
,scene.view
|
|
,uniforms.vRefractionInfos
|
|
,uniforms.refractionMatrix
|
|
,uniforms.vRefractionMicrosurfaceInfos
|
|
,uniforms.vLightingIntensity
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
,alpha
|
|
#endif
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
,NdotVUnclamped
|
|
#endif
|
|
#ifdef SS_LINEARSPECULARREFRACTION
|
|
,roughness
|
|
#endif
|
|
,alphaG
|
|
,refractionSampler
|
|
,refractionSamplerSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionLowSampler
|
|
,refractionLowSamplerSampler
|
|
,refractionHighSampler
|
|
,refractionHighSamplerSampler
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,uniforms.vRefractionFilteringInfo
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,uniforms.vRefractionPosition
|
|
,uniforms.vRefractionSize
|
|
#endif
|
|
#ifdef SS_DISPERSION
|
|
,uniforms.dispersion
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
,uniforms.vDiffusionDistance
|
|
,uniforms.vTranslucencyColor
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
,translucencyColorMap
|
|
#endif
|
|
#endif
|
|
);
|
|
#ifdef SS_REFRACTION
|
|
surfaceAlbedo=subSurfaceOut.surfaceAlbedo;
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
alpha=subSurfaceOut.alpha;
|
|
#endif
|
|
#endif
|
|
#else
|
|
subSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;
|
|
#endif
|
|
#include<pbrBlockDirectLighting>
|
|
#include<lightFragment>[0..maxSimultaneousLights]
|
|
#include<pbrBlockFinalLitComponents>
|
|
#endif
|
|
#include<pbrBlockFinalUnlitComponents>
|
|
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
|
|
#include<pbrBlockFinalColorComposition>
|
|
#include<logDepthFragment>
|
|
#include<fogFragment>(color,finalColor)
|
|
#include<pbrBlockImageProcessing>
|
|
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
#ifdef PREPASS
|
|
#include<pbrBlockPrePass>
|
|
#endif
|
|
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
fragmentOutputs.color=finalColor;
|
|
#endif
|
|
#include<oitFragment>
|
|
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}
|
|
#endif
|
|
#include<pbrDebug>
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[pw]||(x.ShadersStoreWGSL[pw]=Sj);uge={name:pw,shader:Sj}});var xj,mge,Rj=I(()=>{k();QR();xj="pbrVertexDeclaration",mge=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
|
|
#ifdef MULTIVIEW
|
|
mat4 viewProjectionR;
|
|
#endif
|
|
#ifdef ALBEDO
|
|
uniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
|
|
#endif
|
|
uniform float baseDiffuseRoughness;
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
|
|
#endif
|
|
#ifdef AMBIENT
|
|
uniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;
|
|
#endif
|
|
#ifdef OPACITY
|
|
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
uniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;
|
|
#endif
|
|
#ifdef METALLIC_REFLECTANCE
|
|
uniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;
|
|
#endif
|
|
#ifdef REFLECTANCE
|
|
uniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
uniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
|
|
#endif
|
|
#ifdef POINTSIZE
|
|
uniform float pointSize;
|
|
#endif
|
|
uniform vec4 cameraInfo;
|
|
#ifdef REFLECTION
|
|
uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
|
|
uniform vec4 vClearCoatInfos;
|
|
#endif
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
uniform mat4 clearCoatMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
|
|
uniform mat4 clearCoatRoughnessMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
uniform vec4 vIridescenceInfos;
|
|
#endif
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
uniform mat4 iridescenceMatrix;
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
uniform mat4 iridescenceThicknessMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
uniform vec4 vSheenInfos;
|
|
#endif
|
|
#ifdef SHEEN_TEXTURE
|
|
uniform mat4 sheenMatrix;
|
|
#endif
|
|
#ifdef SHEEN_TEXTURE_ROUGHNESS
|
|
uniform mat4 sheenRoughnessMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_REFRACTION
|
|
uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
|
|
#endif
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef NORMAL
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#ifdef SPHERICAL_HARMONICS
|
|
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
#else
|
|
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
#endif
|
|
#include<decalVertexDeclaration>
|
|
#define ADDITIONAL_VERTEX_DECLARATION
|
|
`;x.IncludesShadersStore[xj]||(x.IncludesShadersStore[xj]=mge)});var bj,pge,_w=I(()=>{k();wh();Lv();bj="pbrUboDeclaration",pge=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
|
|
#define ADDITIONAL_UBO_DECLARATION
|
|
};
|
|
#include<sceneUboDeclaration>
|
|
#include<meshUboDeclaration>
|
|
`;x.IncludesShadersStore[bj]||(x.IncludesShadersStore[bj]=pge)});var Ij={};Fe(Ij,{pbrVertexShader:()=>_ge});var gw,Mj,_ge,yj=I(()=>{k();Rj();_w();$R();Dp();za();Up();Dc();Lc();td();JR();eb();Vp();jL();Oc();Sv();tb();ib();od();ld();Fh();cd();fd();Nc();wc();Fc();rb();nb();sb();ab();Bc();Tv();ob();Av();lb();gw="pbrVertexShader",Mj=`#define PBR_VERTEX_SHADER
|
|
#define CUSTOM_VERTEX_EXTENSION
|
|
precision highp float;
|
|
#include<__decl__pbrVertex>
|
|
#define CUSTOM_VERTEX_BEGIN
|
|
attribute vec3 position;
|
|
#ifdef NORMAL
|
|
attribute vec3 normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
attribute vec4 tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#include<uvAttributeDeclaration>[2..7]
|
|
#include<mainUVVaryingDeclaration>[1..7]
|
|
#ifdef VERTEXCOLOR
|
|
attribute vec4 color;
|
|
#endif
|
|
#include<helperFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<instancesDeclaration>
|
|
#include<prePassVertexDeclaration>
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
#ifdef CLEARCOAT
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
|
|
#endif
|
|
#ifdef SHEEN
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
|
|
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
|
|
#endif
|
|
varying vec3 vPositionW;
|
|
#if DEBUGMODE>0
|
|
varying vec4 vClipSpacePosition;
|
|
#endif
|
|
#ifdef NORMAL
|
|
varying vec3 vNormalW;
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
varying vec3 vEnvironmentIrradiance;
|
|
#include<harmonicsFunctions>
|
|
#endif
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
varying vec4 vColor;
|
|
#endif
|
|
#include<bumpVertexDeclaration>
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<fogVertexDeclaration>
|
|
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
varying vec3 vPositionUVW;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
varying vec3 vDirectionW;
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
varying float vViewDepth;
|
|
#endif
|
|
#include<logDepthDeclaration>
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vec3 positionUpdated=position;
|
|
#ifdef NORMAL
|
|
vec3 normalUpdated=normal;
|
|
#endif
|
|
#ifdef TANGENT
|
|
vec4 tangentUpdated=tangent;
|
|
#endif
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#ifdef VERTEXCOLOR
|
|
vec4 colorUpdated=color;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
vPositionUVW=positionUpdated;
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
#include<instancesVertex>
|
|
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
#endif
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
|
|
#ifdef PREPASS
|
|
#include<prePassVertex>
|
|
#endif
|
|
#ifdef NORMAL
|
|
mat3 normalWorld=mat3(finalWorld);
|
|
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
|
|
#else
|
|
#ifdef NONUNIFORMSCALING
|
|
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
#endif
|
|
vNormalW=normalize(normalWorld*normalUpdated);
|
|
#endif
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*baseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
|
|
#else
|
|
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
#endif
|
|
#endif
|
|
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
#else
|
|
gl_Position=viewProjection*worldPos;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
vClipSpacePosition=gl_Position;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
#endif
|
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#ifdef RIGHT_HANDED
|
|
vViewDepth=-(view*worldPos).z;
|
|
#else
|
|
vViewDepth=(view*worldPos).z;
|
|
#endif
|
|
#endif
|
|
#ifndef UV1
|
|
vec2 uvUpdated=vec2(0.,0.);
|
|
#endif
|
|
#ifndef UV2
|
|
vec2 uv2Updated=vec2(0.,0.);
|
|
#endif
|
|
#ifdef MAINUV1
|
|
vMainUV1=uvUpdated;
|
|
#endif
|
|
#ifdef MAINUV2
|
|
vMainUV2=uv2Updated;
|
|
#endif
|
|
#include<uvVariableDeclaration>[3..7]
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
#ifdef CLEARCOAT
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
|
|
#endif
|
|
#ifdef SHEEN
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
|
|
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
|
|
#endif
|
|
#include<bumpVertex>
|
|
#include<clipPlaneVertex>
|
|
#include<fogVertex>
|
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
#include<vertexColorMixing>
|
|
#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
gl_PointSize=pointSize;
|
|
#endif
|
|
#include<logDepthVertex>
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStore[gw]||(x.ShadersStore[gw]=Mj);_ge={name:gw,shader:Mj}});var Cj,gge,Pj=I(()=>{k();cb();Cj="pbrFragmentDeclaration",gge=`uniform vec4 vEyePosition;uniform vec3 vReflectionColor;uniform vec4 vAlbedoColor;uniform float baseWeight;uniform float baseDiffuseRoughness;uniform vec4 vLightingIntensity;uniform vec4 vReflectivityColor;uniform vec4 vMetallicReflectanceFactors;uniform vec3 vEmissiveColor;uniform float visibility;uniform vec3 vAmbientColor;
|
|
#ifdef ALBEDO
|
|
uniform vec2 vAlbedoInfos;
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
uniform vec2 vBaseWeightInfos;
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
uniform vec2 vBaseDiffuseRoughnessInfos;
|
|
#endif
|
|
#ifdef AMBIENT
|
|
uniform vec4 vAmbientInfos;
|
|
#endif
|
|
#ifdef BUMP
|
|
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
|
|
#endif
|
|
#ifdef OPACITY
|
|
uniform vec2 vOpacityInfos;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
uniform vec2 vEmissiveInfos;
|
|
#endif
|
|
#ifdef LIGHTMAP
|
|
uniform vec2 vLightmapInfos;
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
uniform vec3 vReflectivityInfos;
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
uniform vec2 vMicroSurfaceSamplerInfos;
|
|
#endif
|
|
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)
|
|
uniform mat4 view;
|
|
#endif
|
|
#ifdef REFLECTION
|
|
uniform vec2 vReflectionInfos;
|
|
#ifdef REALTIME_FILTERING
|
|
uniform vec2 vReflectionFilteringInfo;
|
|
#endif
|
|
uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;
|
|
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
|
|
uniform vec3 vReflectionDominantDirection;
|
|
#endif
|
|
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
|
|
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
|
|
#endif
|
|
#endif
|
|
#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)
|
|
uniform vec3 vRefractionPosition;uniform vec3 vRefractionSize;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
uniform vec2 vClearCoatParams;uniform vec4 vClearCoatRefractionParams;
|
|
#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
|
|
uniform vec4 vClearCoatInfos;
|
|
#endif
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
uniform mat4 clearCoatMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
|
|
uniform mat4 clearCoatRoughnessMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
uniform vec2 vClearCoatBumpInfos;uniform vec2 vClearCoatTangentSpaceParams;uniform mat4 clearCoatBumpMatrix;
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
uniform vec4 vClearCoatTintParams;uniform float clearCoatColorAtDistance;
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
uniform vec4 vIridescenceParams;
|
|
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
uniform vec4 vIridescenceInfos;
|
|
#endif
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
uniform mat4 iridescenceMatrix;
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
uniform mat4 iridescenceThicknessMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
uniform vec3 vAnisotropy;
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
uniform vec4 vSheenColor;
|
|
#ifdef SHEEN_ROUGHNESS
|
|
uniform float vSheenRoughness;
|
|
#endif
|
|
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
uniform vec4 vSheenInfos;
|
|
#endif
|
|
#ifdef SHEEN_TEXTURE
|
|
uniform mat4 sheenMatrix;
|
|
#endif
|
|
#ifdef SHEEN_TEXTURE_ROUGHNESS
|
|
uniform mat4 sheenRoughnessMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_REFRACTION
|
|
uniform vec4 vRefractionMicrosurfaceInfos;uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
|
|
#ifdef REALTIME_FILTERING
|
|
uniform vec2 vRefractionFilteringInfo;
|
|
#endif
|
|
#ifdef SS_DISPERSION
|
|
uniform float dispersion;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
|
|
#endif
|
|
uniform vec2 vThicknessParam;uniform vec3 vDiffusionDistance;uniform vec4 vTintColor;uniform vec3 vSubSurfaceIntensity;uniform vec4 vTranslucencyColor;
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS
|
|
#ifdef SS_SCATTERING
|
|
uniform float scatteringDiffusionProfile;
|
|
#endif
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
uniform vec2 vDebugMode;
|
|
#endif
|
|
#ifdef DETAIL
|
|
uniform vec4 vDetailInfos;
|
|
#endif
|
|
#include<decalFragmentDeclaration>
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#ifdef SPHERICAL_HARMONICS
|
|
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
#else
|
|
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
#endif
|
|
#endif
|
|
#define ADDITIONAL_FRAGMENT_DECLARATION
|
|
`;x.IncludesShadersStore[Cj]||(x.IncludesShadersStore[Cj]=gge)});var Dj,vge,Lj=I(()=>{k();Dj="samplerFragmentAlternateDeclaration",vge=`#ifdef _DEFINENAME_
|
|
#if _DEFINENAME_DIRECTUV==1
|
|
#define v_VARYINGNAME_UV vMainUV1
|
|
#elif _DEFINENAME_DIRECTUV==2
|
|
#define v_VARYINGNAME_UV vMainUV2
|
|
#elif _DEFINENAME_DIRECTUV==3
|
|
#define v_VARYINGNAME_UV vMainUV3
|
|
#elif _DEFINENAME_DIRECTUV==4
|
|
#define v_VARYINGNAME_UV vMainUV4
|
|
#elif _DEFINENAME_DIRECTUV==5
|
|
#define v_VARYINGNAME_UV vMainUV5
|
|
#elif _DEFINENAME_DIRECTUV==6
|
|
#define v_VARYINGNAME_UV vMainUV6
|
|
#else
|
|
varying vec2 v_VARYINGNAME_UV;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[Dj]||(x.IncludesShadersStore[Dj]=vge)});var Oj,Ege,Nj=I(()=>{k();Bh();Lj();Zb();Oj="pbrFragmentSamplersDeclaration",Ege=`#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
#ifdef CLEARCOAT
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)
|
|
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS)
|
|
uniform sampler2D clearCoatRoughnessSampler;
|
|
#endif
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)
|
|
#endif
|
|
#ifdef SHEEN
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)
|
|
#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
uniform sampler2D sheenRoughnessSampler;
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)
|
|
#endif
|
|
#include<pbrFragmentReflectionDeclaration>
|
|
#ifdef ENVIRONMENTBRDF
|
|
uniform sampler2D environmentBrdfSampler;
|
|
#endif
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_REFRACTION
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
#define sampleRefraction(s,c) textureCube(s,c)
|
|
uniform samplerCube refractionSampler;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)
|
|
#else
|
|
uniform samplerCube refractionSamplerLow;uniform samplerCube refractionSamplerHigh;
|
|
#endif
|
|
#else
|
|
#define sampleRefraction(s,c) texture2D(s,c)
|
|
uniform sampler2D refractionSampler;
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)
|
|
#else
|
|
uniform sampler2D refractionSamplerLow;uniform sampler2D refractionSamplerHigh;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)
|
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_SAMPLERNAME_,translucencyColor)
|
|
#endif
|
|
#ifdef IBL_CDF_FILTERING
|
|
uniform sampler2D icdfSampler;
|
|
#endif
|
|
`;x.IncludesShadersStore[Oj]||(x.IncludesShadersStore[Oj]=Ege)});var wj,Sge,Fj=I(()=>{k();JL();wj="pbrBlockAlbedoOpacity",Sge=`struct albedoOpacityOutParams
|
|
{vec3 surfaceAlbedo;float alpha;};
|
|
#define pbr_inline
|
|
albedoOpacityOutParams albedoOpacityBlock(
|
|
in vec4 vAlbedoColor
|
|
#ifdef ALBEDO
|
|
,in vec4 albedoTexture
|
|
,in vec2 albedoInfos
|
|
#endif
|
|
,in float baseWeight
|
|
#ifdef BASE_WEIGHT
|
|
,in vec4 baseWeightTexture
|
|
,in vec2 vBaseWeightInfos
|
|
#endif
|
|
#ifdef OPACITY
|
|
,in vec4 opacityMap
|
|
,in vec2 vOpacityInfos
|
|
#endif
|
|
#ifdef DETAIL
|
|
,in vec4 detailColor
|
|
,in vec4 vDetailInfos
|
|
#endif
|
|
#ifdef DECAL
|
|
,in vec4 decalColor
|
|
,in vec4 vDecalInfos
|
|
#endif
|
|
)
|
|
{albedoOpacityOutParams outParams;vec3 surfaceAlbedo=vAlbedoColor.rgb;float alpha=vAlbedoColor.a;
|
|
#ifdef ALBEDO
|
|
#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)
|
|
alpha*=albedoTexture.a;
|
|
#endif
|
|
#ifdef GAMMAALBEDO
|
|
surfaceAlbedo*=toLinearSpace(albedoTexture.rgb);
|
|
#else
|
|
surfaceAlbedo*=albedoTexture.rgb;
|
|
#endif
|
|
surfaceAlbedo*=albedoInfos.y;
|
|
#endif
|
|
#ifndef DECAL_AFTER_DETAIL
|
|
#include<decalFragment>
|
|
#endif
|
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
surfaceAlbedo*=vColor.rgb;
|
|
#endif
|
|
#ifdef DETAIL
|
|
float detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y);surfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo;
|
|
#endif
|
|
#ifdef DECAL_AFTER_DETAIL
|
|
#include<decalFragment>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALBEDO
|
|
surfaceAlbedo*=baseWeight;
|
|
#ifdef BASE_WEIGHT
|
|
surfaceAlbedo*=baseWeightTexture.r;
|
|
#endif
|
|
#ifdef OPACITY
|
|
#ifdef OPACITYRGB
|
|
alpha=getLuminance(opacityMap.rgb);
|
|
#else
|
|
alpha*=opacityMap.a;
|
|
#endif
|
|
alpha*=vOpacityInfos.y;
|
|
#endif
|
|
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
alpha*=vColor.a;
|
|
#endif
|
|
#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)
|
|
#ifdef ALPHATEST
|
|
#if DEBUGMODE != 88
|
|
if (alpha<ALPHATESTVALUE)
|
|
discard;
|
|
#endif
|
|
#ifndef ALPHABLEND
|
|
alpha=1.0;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
outParams.surfaceAlbedo=surfaceAlbedo;outParams.alpha=alpha;return outParams;}
|
|
`;x.IncludesShadersStore[wj]||(x.IncludesShadersStore[wj]=Sge)});var Bj,Tge,Uj=I(()=>{k();Bj="pbrBlockReflectivity",Tge=`struct reflectivityOutParams
|
|
{float microSurface;float roughness;float diffuseRoughness;float reflectanceF0;vec3 reflectanceF90;vec3 colorReflectanceF0;vec3 colorReflectanceF90;
|
|
#ifdef METALLICWORKFLOW
|
|
vec3 surfaceAlbedo;float metallic;float specularWeight;vec3 dielectricColorF0;
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
vec3 ambientOcclusionColor;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef METALLICWORKFLOW
|
|
#ifdef REFLECTIVITY
|
|
vec4 surfaceMetallicColorMap;
|
|
#endif
|
|
vec3 metallicF0;
|
|
#else
|
|
#ifdef REFLECTIVITY
|
|
vec4 surfaceReflectivityColorMap;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
reflectivityOutParams reflectivityBlock(
|
|
in vec4 reflectivityColor
|
|
#ifdef METALLICWORKFLOW
|
|
,in vec3 surfaceAlbedo
|
|
,in vec4 metallicReflectanceFactors
|
|
#endif
|
|
,in float baseDiffuseRoughness
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
,in float baseDiffuseRoughnessTexture
|
|
,in vec2 baseDiffuseRoughnessInfos
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
,in vec3 reflectivityInfos
|
|
,in vec4 surfaceMetallicOrReflectivityColorMap
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
,in vec3 ambientOcclusionColorIn
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
,in vec4 microSurfaceTexel
|
|
#endif
|
|
#ifdef DETAIL
|
|
,in vec4 detailColor
|
|
,in vec4 vDetailInfos
|
|
#endif
|
|
)
|
|
{reflectivityOutParams outParams;float microSurface=reflectivityColor.a;vec3 surfaceReflectivityColor=reflectivityColor.rgb;
|
|
#ifdef METALLICWORKFLOW
|
|
vec2 metallicRoughness=surfaceReflectivityColor.rg;float ior=surfaceReflectivityColor.b;
|
|
#ifdef REFLECTIVITY
|
|
#if DEBUGMODE>0
|
|
outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
|
|
#endif
|
|
#ifdef AOSTOREINMETALMAPRED
|
|
vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
|
|
#endif
|
|
#ifdef METALLNESSSTOREINMETALMAPBLUE
|
|
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
|
|
#else
|
|
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
|
|
#endif
|
|
#ifdef ROUGHNESSSTOREINMETALMAPALPHA
|
|
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
|
|
#else
|
|
#ifdef ROUGHNESSSTOREINMETALMAPGREEN
|
|
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef DETAIL
|
|
float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
metallicRoughness.g*=microSurfaceTexel.r;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
|
|
microSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;outParams.metallic=metallicRoughness.r;outParams.specularWeight=metallicReflectanceFactors.a;float dielectricF0=reflectivityColor.a*outParams.specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;
|
|
#if DEBUGMODE>0
|
|
outParams.metallicF0=vec3(dielectricF0)*surfaceReflectivityColor;
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
outParams.surfaceAlbedo=baseColor.rgb*(vec3(1.0)-vec3(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);
|
|
#else
|
|
outParams.surfaceAlbedo=baseColor.rgb;
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
{vec3 reflectivityColor=mix(dielectricF0*surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(reflectivityColor.r,max(reflectivityColor.g,reflectivityColor.b));}
|
|
#else
|
|
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
|
|
float maxF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0*maxF0,1.0,outParams.metallic);
|
|
#else
|
|
outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);
|
|
#endif
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
outParams.reflectanceF90=vec3(outParams.specularWeight);float f90Scale=1.0;
|
|
#else
|
|
float f90Scale=clamp(2.0*(ior-1.0),0.0,1.0);outParams.reflectanceF90=vec3(mix(outParams.specularWeight*f90Scale,1.0,outParams.metallic));
|
|
#endif
|
|
outParams.dielectricColorF0=vec3(dielectricF0*surfaceReflectivityColor);vec3 metallicColorF0=baseColor.rgb;outParams.colorReflectanceF0=mix(outParams.dielectricColorF0,metallicColorF0,outParams.metallic);
|
|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
vec3 dielectricColorF90=surfaceReflectivityColor*vec3(outParams.specularWeight)*vec3(f90Scale);
|
|
#else
|
|
vec3 dielectricColorF90=vec3(outParams.specularWeight*f90Scale);
|
|
#endif
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
vec3 conductorColorF90=surfaceReflectivityColor;
|
|
#else
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
vec3 conductorColorF90=outParams.reflectanceF90;
|
|
#else
|
|
vec3 conductorColorF90=vec3(1.0);
|
|
#endif
|
|
#endif
|
|
outParams.colorReflectanceF90=mix(dielectricColorF90,conductorColorF90,outParams.metallic);
|
|
#else
|
|
#ifdef REFLECTIVITY
|
|
surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
|
|
#if DEBUGMODE>0
|
|
outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
|
|
#endif
|
|
#ifdef MICROSURFACEFROMREFLECTIVITYMAP
|
|
microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
|
|
#else
|
|
#ifdef MICROSURFACEAUTOMATIC
|
|
microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
microSurface*=microSurfaceTexel.r;
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
|
|
#endif
|
|
#endif
|
|
outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3(1.0);
|
|
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
|
|
outParams.colorReflectanceF90=surfaceReflectivityColor;
|
|
#else
|
|
outParams.colorReflectanceF90=vec3(1.0);
|
|
#endif
|
|
#endif
|
|
microSurface=saturate(microSurface);float roughness=1.-microSurface;float diffuseRoughness=baseDiffuseRoughness;
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;
|
|
#endif
|
|
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}
|
|
`;x.IncludesShadersStore[Bj]||(x.IncludesShadersStore[Bj]=Tge)});var Vj,Age,Gj=I(()=>{k();Vj="pbrBlockAmbientOcclusion",Age=`struct ambientOcclusionOutParams
|
|
{vec3 ambientOcclusionColor;
|
|
#if DEBUGMODE>0 && defined(AMBIENT)
|
|
vec3 ambientOcclusionColorMap;
|
|
#endif
|
|
};ambientOcclusionOutParams ambientOcclusionBlock(
|
|
#ifdef AMBIENT
|
|
in vec3 ambientOcclusionColorMap_,
|
|
in vec4 vAmbientInfos
|
|
#endif
|
|
)
|
|
{ambientOcclusionOutParams outParams;vec3 ambientOcclusionColor=vec3(1.,1.,1.);
|
|
#ifdef AMBIENT
|
|
vec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;
|
|
#ifdef AMBIENTINGRAYSCALE
|
|
ambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
|
|
#endif
|
|
ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
|
|
#if DEBUGMODE>0
|
|
outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
|
|
#endif
|
|
#endif
|
|
outParams.ambientOcclusionColor=ambientOcclusionColor;return outParams;}
|
|
`;x.IncludesShadersStore[Vj]||(x.IncludesShadersStore[Vj]=Age)});var kj,xge,Wj=I(()=>{k();kj="pbrBlockAlphaFresnel",xge=`#ifdef ALPHAFRESNEL
|
|
#if defined(ALPHATEST) || defined(ALPHABLEND)
|
|
struct alphaFresnelOutParams
|
|
{float alpha;};
|
|
#define pbr_inline
|
|
alphaFresnelOutParams alphaFresnelBlock(
|
|
in vec3 normalW,
|
|
in vec3 viewDirectionW,
|
|
in float alpha,
|
|
in float microSurface
|
|
)
|
|
{alphaFresnelOutParams outParams;float opacityPerceptual=alpha;
|
|
#ifdef LINEARALPHAFRESNEL
|
|
float opacity0=opacityPerceptual;
|
|
#else
|
|
float opacity0=opacityPerceptual*opacityPerceptual;
|
|
#endif
|
|
float opacity90=fresnelGrazingReflectance(opacity0);vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;
|
|
#ifdef ALPHATEST
|
|
if (outParams.alpha<ALPHATESTVALUE)
|
|
discard;
|
|
#ifndef ALPHABLEND
|
|
outParams.alpha=1.0;
|
|
#endif
|
|
#endif
|
|
return outParams;}
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[kj]||(x.IncludesShadersStore[kj]=xge)});var Hj,Rge,zj=I(()=>{k();Hj="pbrBlockAnisotropic",Rge=`#ifdef ANISOTROPIC
|
|
struct anisotropicOutParams
|
|
{float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;
|
|
#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)
|
|
vec3 anisotropyMapData;
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
anisotropicOutParams anisotropicBlock(
|
|
in vec3 vAnisotropy,
|
|
in float roughness,
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
in vec3 anisotropyMapData,
|
|
#endif
|
|
in mat3 TBN,
|
|
in vec3 normalW,
|
|
in vec3 viewDirectionW
|
|
)
|
|
{anisotropicOutParams outParams;float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
anisotropy*=anisotropyMapData.b;
|
|
#if DEBUGMODE>0
|
|
outParams.anisotropyMapData=anisotropyMapData;
|
|
#endif
|
|
anisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;
|
|
#ifdef ANISOTROPIC_LEGACY
|
|
anisotropyDirection.rg*=anisotropyMapData.rg;
|
|
#else
|
|
anisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);
|
|
#endif
|
|
#endif
|
|
mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Hj]||(x.IncludesShadersStore[Hj]=Rge)});var Xj,bge,Yj=I(()=>{k();Xj="pbrBlockReflection",bge=`#ifdef REFLECTION
|
|
struct reflectionOutParams
|
|
{vec4 environmentRadiance;vec3 environmentIrradiance;
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 reflectionCoords;
|
|
#else
|
|
vec2 reflectionCoords;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
vec3 irradianceVector;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
void createReflectionCoords(
|
|
in vec3 vPositionW,
|
|
in vec3 normalW,
|
|
#ifdef ANISOTROPIC
|
|
in anisotropicOutParams anisotropicOut,
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
out vec3 reflectionCoords
|
|
#else
|
|
out vec2 reflectionCoords
|
|
#endif
|
|
)
|
|
{
|
|
#ifdef ANISOTROPIC
|
|
vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);
|
|
#else
|
|
vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
reflectionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
reflectionCoords=reflectionVector;
|
|
#else
|
|
reflectionCoords=reflectionVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
reflectionCoords/=reflectionVector.z;
|
|
#endif
|
|
reflectionCoords.y=1.0-reflectionCoords.y;
|
|
#endif
|
|
}
|
|
#define pbr_inline
|
|
#define inline
|
|
void sampleReflectionTexture(
|
|
in float alphaG,
|
|
in vec3 vReflectionMicrosurfaceInfos,
|
|
in vec2 vReflectionInfos,
|
|
in vec3 vReflectionColor,
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
in float NdotVUnclamped,
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
in float roughness,
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
in samplerCube reflectionSampler,
|
|
const vec3 reflectionCoords,
|
|
#else
|
|
in sampler2D reflectionSampler,
|
|
const vec2 reflectionCoords,
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
in samplerCube reflectionSamplerLow,
|
|
in samplerCube reflectionSamplerHigh,
|
|
#else
|
|
in sampler2D reflectionSamplerLow,
|
|
in sampler2D reflectionSamplerHigh,
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
in vec2 vReflectionFilteringInfo,
|
|
#endif
|
|
out vec4 environmentRadiance
|
|
)
|
|
{
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);
|
|
#elif defined(LINEARSPECULARREFLECTION)
|
|
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
|
|
#else
|
|
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
|
|
#endif
|
|
#ifdef LODBASEDMICROSFURACE
|
|
reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
|
|
#ifdef LODINREFLECTIONALPHA
|
|
float automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);float requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);
|
|
#else
|
|
float requestedReflectionLOD=reflectionLOD;
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
|
|
#else
|
|
environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
|
|
#endif
|
|
#else
|
|
float lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(
|
|
sampleReflection(reflectionSamplerHigh,reflectionCoords),
|
|
environmentMid,
|
|
lodReflectionNormalizedDoubled
|
|
);} else {environmentRadiance=mix(
|
|
environmentMid,
|
|
sampleReflection(reflectionSamplerLow,reflectionCoords),
|
|
lodReflectionNormalizedDoubled-1.0
|
|
);}
|
|
#endif
|
|
#ifdef RGBDREFLECTION
|
|
environmentRadiance.rgb=fromRGBD(environmentRadiance);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
|
|
#endif
|
|
environmentRadiance.rgb*=vReflectionInfos.x;environmentRadiance.rgb*=vReflectionColor.rgb;}
|
|
#define pbr_inline
|
|
#define inline
|
|
reflectionOutParams reflectionBlock(
|
|
in vec3 vPositionW
|
|
,in vec3 normalW
|
|
,in float alphaG
|
|
,in vec3 vReflectionMicrosurfaceInfos
|
|
,in vec2 vReflectionInfos
|
|
,in vec3 vReflectionColor
|
|
#ifdef ANISOTROPIC
|
|
,in anisotropicOutParams anisotropicOut
|
|
#endif
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,in float NdotVUnclamped
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,in float roughness
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSampler
|
|
#else
|
|
,in sampler2D reflectionSampler
|
|
#endif
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,in vec3 vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,in mat4 reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube irradianceSampler
|
|
#else
|
|
,in sampler2D irradianceSampler
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,in vec3 reflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSamplerLow
|
|
,in samplerCube reflectionSamplerHigh
|
|
#else
|
|
,in sampler2D reflectionSamplerLow
|
|
,in sampler2D reflectionSamplerHigh
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,in sampler2D icdfSampler
|
|
#endif
|
|
#endif
|
|
,in vec3 viewDirectionW
|
|
,in float diffuseRoughness
|
|
,in vec3 surfaceAlbedo
|
|
)
|
|
{reflectionOutParams outParams;vec4 environmentRadiance=vec4(0.,0.,0.,0.);
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 reflectionCoords=vec3(0.);
|
|
#else
|
|
vec2 reflectionCoords=vec2(0.);
|
|
#endif
|
|
createReflectionCoords(
|
|
vPositionW,
|
|
normalW,
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOut,
|
|
#endif
|
|
reflectionCoords
|
|
);sampleReflectionTexture(
|
|
alphaG,
|
|
vReflectionMicrosurfaceInfos,
|
|
vReflectionInfos,
|
|
vReflectionColor,
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
NdotVUnclamped,
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
roughness,
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
reflectionSampler,
|
|
reflectionCoords,
|
|
#else
|
|
reflectionSampler,
|
|
reflectionCoords,
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
reflectionSamplerLow,
|
|
reflectionSamplerHigh,
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
vReflectionFilteringInfo,
|
|
#endif
|
|
environmentRadiance
|
|
);vec3 environmentIrradiance=vec3(0.,0.,0.);
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
#ifdef ANISOTROPIC
|
|
vec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;
|
|
#else
|
|
vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
|
|
#endif
|
|
vec3 irradianceView=vec3(reflectionMatrix*vec4(viewDirectionW,0)).xyz;
|
|
#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
|
|
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
float NdotV=max(dot(normalW,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
|
|
#endif
|
|
#ifdef INVERTCUBICMAP
|
|
irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
environmentIrradiance=vEnvironmentIrradiance;
|
|
#else
|
|
#if defined(REALTIME_FILTERING)
|
|
environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
);
|
|
#else
|
|
environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
outParams.irradianceVector=irradianceVector;
|
|
#endif
|
|
#endif
|
|
#elif defined(USEIRRADIANCEMAP)
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec4 environmentIrradiance4=sampleReflection(irradianceSampler,irradianceVector);
|
|
#else
|
|
vec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);
|
|
#endif
|
|
environmentIrradiance=environmentIrradiance4.rgb;
|
|
#ifdef RGBDREFLECTION
|
|
environmentIrradiance.rgb=fromRGBD(environmentIrradiance4);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
|
|
#endif
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
vec3 Ls=normalize(reflectionDominantDirection);float NoL=dot(irradianceVector,Ls);float NoV=dot(irradianceVector,irradianceView);vec3 diffuseRoughnessTerm=vec3(1.0);
|
|
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
float LoV=dot (Ls,irradianceView);float mag=length(reflectionDominantDirection)*2.0;vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0)));
|
|
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
vec3 H=(irradianceView+Ls)*0.5;float VoH=dot(irradianceView,H);diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
#endif
|
|
environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
|
|
#endif
|
|
#endif
|
|
environmentIrradiance*=vReflectionColor.rgb*vReflectionInfos.x;
|
|
#ifdef MIX_IBL_RADIANCE_WITH_IRRADIANCE
|
|
outParams.environmentRadiance=vec4(mix(environmentRadiance.rgb,environmentIrradiance,alphaG),environmentRadiance.a);
|
|
#else
|
|
outParams.environmentRadiance=environmentRadiance;
|
|
#endif
|
|
outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Xj]||(x.IncludesShadersStore[Xj]=bge)});var Kj,Mge,jj=I(()=>{k();Kj="pbrBlockSheen",Mge=`#ifdef SHEEN
|
|
struct sheenOutParams
|
|
{float sheenIntensity;vec3 sheenColor;float sheenRoughness;
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
vec3 surfaceAlbedo;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
float sheenAlbedoScaling;
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
vec3 finalSheenRadianceScaled;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef SHEEN_TEXTURE
|
|
vec4 sheenMapData;
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
vec3 sheenEnvironmentReflectance;
|
|
#endif
|
|
#endif
|
|
};
|
|
#define pbr_inline
|
|
#define inline
|
|
sheenOutParams sheenBlock(
|
|
in vec4 vSheenColor
|
|
#ifdef SHEEN_ROUGHNESS
|
|
,in float vSheenRoughness
|
|
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,in vec4 sheenMapRoughnessData
|
|
#endif
|
|
#endif
|
|
,in float roughness
|
|
#ifdef SHEEN_TEXTURE
|
|
,in vec4 sheenMapData
|
|
,in float sheenMapLevel
|
|
#endif
|
|
,in float reflectance
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
,in vec3 baseColor
|
|
,in vec3 surfaceAlbedo
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
,in float NdotV
|
|
,in vec3 environmentBrdf
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
,in vec2 AARoughnessFactors
|
|
,in vec3 vReflectionMicrosurfaceInfos
|
|
,in vec2 vReflectionInfos
|
|
,in vec3 vReflectionColor
|
|
,in vec4 vLightingIntensity
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSampler
|
|
,in vec3 reflectionCoords
|
|
#else
|
|
,in sampler2D reflectionSampler
|
|
,in vec2 reflectionCoords
|
|
#endif
|
|
,in float NdotVUnclamped
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSamplerLow
|
|
,in samplerCube reflectionSamplerHigh
|
|
#else
|
|
,in sampler2D reflectionSamplerLow
|
|
,in sampler2D reflectionSamplerHigh
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vReflectionFilteringInfo
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
,in float seo
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
,in float eho
|
|
#endif
|
|
#endif
|
|
)
|
|
{sheenOutParams outParams;float sheenIntensity=vSheenColor.a;
|
|
#ifdef SHEEN_TEXTURE
|
|
#if DEBUGMODE>0
|
|
outParams.sheenMapData=sheenMapData;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
float sheenFactor=pow5(1.0-sheenIntensity);vec3 sheenColor=baseColor.rgb*(1.0-sheenFactor);float sheenRoughness=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;
|
|
#ifdef SHEEN_TEXTURE
|
|
sheenIntensity*=sheenMapData.a;
|
|
#endif
|
|
#else
|
|
vec3 sheenColor=vSheenColor.rgb;
|
|
#ifdef SHEEN_TEXTURE
|
|
#ifdef SHEEN_GAMMATEXTURE
|
|
sheenColor.rgb*=toLinearSpace(sheenMapData.rgb);
|
|
#else
|
|
sheenColor.rgb*=sheenMapData.rgb;
|
|
#endif
|
|
sheenColor.rgb*=sheenMapLevel;
|
|
#endif
|
|
#ifdef SHEEN_ROUGHNESS
|
|
float sheenRoughness=vSheenRoughness;
|
|
#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE
|
|
#if defined(SHEEN_TEXTURE)
|
|
sheenRoughness*=sheenMapData.a;
|
|
#endif
|
|
#elif defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
sheenRoughness*=sheenMapRoughnessData.a;
|
|
#endif
|
|
#else
|
|
float sheenRoughness=roughness;
|
|
#ifdef SHEEN_TEXTURE
|
|
sheenIntensity*=sheenMapData.a;
|
|
#endif
|
|
#endif
|
|
#if !defined(SHEEN_ALBEDOSCALING)
|
|
sheenIntensity*=(1.-reflectance);
|
|
#endif
|
|
sheenColor*=sheenIntensity;
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
/*#ifdef SHEEN_SOFTER
|
|
vec3 environmentSheenBrdf=vec3(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));
|
|
#else*/
|
|
#ifdef SHEEN_ROUGHNESS
|
|
vec3 environmentSheenBrdf=getBRDFLookup(NdotV,sheenRoughness);
|
|
#else
|
|
vec3 environmentSheenBrdf=environmentBrdf;
|
|
#endif
|
|
/*#endif*/
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
float sheenAlphaG=convertRoughnessToAverageSlope(sheenRoughness);
|
|
#ifdef SPECULARAA
|
|
sheenAlphaG+=AARoughnessFactors.y;
|
|
#endif
|
|
vec4 environmentSheenRadiance=vec4(0.,0.,0.,0.);sampleReflectionTexture(
|
|
sheenAlphaG,
|
|
vReflectionMicrosurfaceInfos,
|
|
vReflectionInfos,
|
|
vReflectionColor,
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
NdotVUnclamped,
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
sheenRoughness,
|
|
#endif
|
|
reflectionSampler,
|
|
reflectionCoords,
|
|
#ifndef LODBASEDMICROSFURACE
|
|
reflectionSamplerLow,
|
|
reflectionSamplerHigh,
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
vReflectionFilteringInfo,
|
|
#endif
|
|
environmentSheenRadiance
|
|
);vec3 sheenEnvironmentReflectance=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
sheenEnvironmentReflectance*=seo;
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
sheenEnvironmentReflectance*=eho;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;
|
|
#endif
|
|
outParams.finalSheenRadianceScaled=
|
|
environmentSheenRadiance.rgb *
|
|
sheenEnvironmentReflectance *
|
|
vLightingIntensity.z;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
outParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;
|
|
#endif
|
|
outParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Kj]||(x.IncludesShadersStore[Kj]=Mge)});var Zj,Ige,qj=I(()=>{k();Zj="pbrBlockClearcoat",Ige=`struct clearcoatOutParams
|
|
{vec3 specularEnvironmentR0;float conservationFactor;vec3 clearCoatNormalW;vec2 clearCoatAARoughnessFactors;float clearCoatIntensity;float clearCoatRoughness;
|
|
#ifdef REFLECTION
|
|
vec3 finalClearCoatRadianceScaled;
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
vec3 absorption;float clearCoatNdotVRefract;vec3 clearCoatColor;float clearCoatThickness;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
vec3 energyConservationFactorClearCoat;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef CLEARCOAT_BUMP
|
|
mat3 TBNClearCoat;
|
|
#endif
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
vec2 clearCoatMapData;
|
|
#endif
|
|
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
vec4 clearCoatTintMapData;
|
|
#endif
|
|
#ifdef REFLECTION
|
|
vec4 environmentClearCoatRadiance;vec3 clearCoatEnvironmentReflectance;
|
|
#endif
|
|
float clearCoatNdotV;
|
|
#endif
|
|
};
|
|
#ifdef CLEARCOAT
|
|
#define pbr_inline
|
|
#define inline
|
|
clearcoatOutParams clearcoatBlock(
|
|
in vec3 vPositionW
|
|
,in vec3 geometricNormalW
|
|
,in vec3 viewDirectionW
|
|
,in vec2 vClearCoatParams
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,in vec4 clearCoatMapRoughnessData
|
|
#endif
|
|
,in vec3 specularEnvironmentR0
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,in vec2 clearCoatMapData
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
,in vec4 vClearCoatTintParams
|
|
,in float clearCoatColorAtDistance
|
|
,in vec4 vClearCoatRefractionParams
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
,in vec4 clearCoatTintMapData
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
,in vec2 vClearCoatBumpInfos
|
|
,in vec4 clearCoatBumpMapData
|
|
,in vec2 vClearCoatBumpUV
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
,in mat3 vTBN
|
|
#else
|
|
,in vec2 vClearCoatTangentSpaceParams
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
,in mat4 normalMatrix
|
|
#endif
|
|
#endif
|
|
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
,in vec3 faceNormal
|
|
#endif
|
|
#ifdef REFLECTION
|
|
,in vec3 vReflectionMicrosurfaceInfos
|
|
,in vec2 vReflectionInfos
|
|
,in vec3 vReflectionColor
|
|
,in vec4 vLightingIntensity
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSampler
|
|
#else
|
|
,in sampler2D reflectionSampler
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube reflectionSamplerLow
|
|
,in samplerCube reflectionSamplerHigh
|
|
#else
|
|
,in sampler2D reflectionSamplerLow
|
|
,in sampler2D reflectionSamplerHigh
|
|
#endif
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vReflectionFilteringInfo
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
|
|
,in float frontFacingMultiplier
|
|
#endif
|
|
)
|
|
{clearcoatOutParams outParams;float clearCoatIntensity=vClearCoatParams.x;float clearCoatRoughness=vClearCoatParams.y;
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
clearCoatIntensity*=clearCoatMapData.x;
|
|
#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE
|
|
clearCoatRoughness*=clearCoatMapData.y;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatMapData=clearCoatMapData;
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
clearCoatRoughness*=clearCoatMapRoughnessData.y;
|
|
#endif
|
|
outParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;
|
|
#ifdef CLEARCOAT_TINT
|
|
vec3 clearCoatColor=vClearCoatTintParams.rgb;float clearCoatThickness=vClearCoatTintParams.a;
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
#ifdef CLEARCOAT_TINT_GAMMATEXTURE
|
|
clearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);
|
|
#else
|
|
clearCoatColor*=clearCoatTintMapData.rgb;
|
|
#endif
|
|
clearCoatThickness*=clearCoatTintMapData.a;
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatTintMapData=clearCoatTintMapData;
|
|
#endif
|
|
#endif
|
|
outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;
|
|
#endif
|
|
#ifdef CLEARCOAT_REMAP_F0
|
|
vec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);
|
|
#else
|
|
vec3 specularEnvironmentR0Updated=specularEnvironmentR0;
|
|
#endif
|
|
outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);vec3 clearCoatNormalW=geometricNormalW;
|
|
#ifdef CLEARCOAT_BUMP
|
|
#ifdef NORMALXYSCALE
|
|
float clearCoatNormalScale=1.0;
|
|
#else
|
|
float clearCoatNormalScale=vClearCoatBumpInfos.y;
|
|
#endif
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
mat3 TBNClearCoat=vTBN;
|
|
#else
|
|
vec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.TBNClearCoat=TBNClearCoat;
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);
|
|
#else
|
|
clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
|
|
#endif
|
|
#endif
|
|
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
|
|
#endif
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
|
|
#endif
|
|
outParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);float clearCoatNdotV=absEps(clearCoatNdotVUnclamped);
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatNdotV=clearCoatNdotV;
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
vec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
|
|
vec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
|
|
#endif
|
|
#if defined(REFLECTION)
|
|
float clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
|
|
#ifdef SPECULARAA
|
|
clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
|
|
#endif
|
|
vec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
clearCoatReflectionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 clearCoatReflectionCoords=clearCoatReflectionVector;
|
|
#else
|
|
vec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
clearCoatReflectionCoords/=clearCoatReflectionVector.z;
|
|
#endif
|
|
clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
|
|
#endif
|
|
sampleReflectionTexture(
|
|
clearCoatAlphaG,
|
|
vReflectionMicrosurfaceInfos,
|
|
vReflectionInfos,
|
|
vReflectionColor,
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
clearCoatNdotVUnclamped,
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
clearCoatRoughness,
|
|
#endif
|
|
reflectionSampler,
|
|
clearCoatReflectionCoords,
|
|
#ifndef LODBASEDMICROSFURACE
|
|
reflectionSamplerLow,
|
|
reflectionSamplerHigh,
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
vReflectionFilteringInfo,
|
|
#endif
|
|
environmentClearCoatRadiance
|
|
);
|
|
#if DEBUGMODE>0
|
|
outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
vec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);
|
|
#ifdef HORIZONOCCLUSION
|
|
#ifdef BUMP
|
|
#ifdef REFLECTIONMAP_3D
|
|
float clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#else
|
|
vec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));
|
|
#endif
|
|
clearCoatEnvironmentReflectance*=clearCoatIntensity;
|
|
#if DEBUGMODE>0
|
|
outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
|
|
#endif
|
|
outParams.finalClearCoatRadianceScaled=
|
|
environmentClearCoatRadiance.rgb *
|
|
clearCoatEnvironmentReflectance *
|
|
vLightingIntensity.z;
|
|
#endif
|
|
#if defined(CLEARCOAT_TINT)
|
|
outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
|
|
#endif
|
|
float fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
|
|
#endif
|
|
return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Zj]||(x.IncludesShadersStore[Zj]=Ige)});var Qj,yge,$j=I(()=>{k();Qj="pbrBlockIridescence",yge=`struct iridescenceOutParams
|
|
{float iridescenceIntensity;float iridescenceIOR;float iridescenceThickness;vec3 specularEnvironmentR0;};
|
|
#ifdef IRIDESCENCE
|
|
#define pbr_inline
|
|
#define inline
|
|
iridescenceOutParams iridescenceBlock(
|
|
in vec4 vIridescenceParams
|
|
,in float viewAngle
|
|
,in vec3 specularEnvironmentR0
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
,in vec2 iridescenceMapData
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
,in vec2 iridescenceThicknessMapData
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
,in float NdotVUnclamped
|
|
,in vec2 vClearCoatParams
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,in vec2 clearCoatMapData
|
|
#endif
|
|
#endif
|
|
)
|
|
{iridescenceOutParams outParams;float iridescenceIntensity=vIridescenceParams.x;float iridescenceIOR=vIridescenceParams.y;float iridescenceThicknessMin=vIridescenceParams.z;float iridescenceThicknessMax=vIridescenceParams.w;float iridescenceThicknessWeight=1.;
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
iridescenceIntensity*=iridescenceMapData.x;
|
|
#endif
|
|
#if defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
iridescenceThicknessWeight=iridescenceThicknessMapData.g;
|
|
#endif
|
|
float iridescenceThickness=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);float topIor=1.;
|
|
#ifdef CLEARCOAT
|
|
float clearCoatIntensity=vClearCoatParams.x;
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
clearCoatIntensity*=clearCoatMapData.x;
|
|
#endif
|
|
topIor=mix(1.0,vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+square(1.0/topIor)*(square(NdotVUnclamped)-1.0));
|
|
#endif
|
|
vec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Qj]||(x.IncludesShadersStore[Qj]=yge)});var Jj,Cge,eZ=I(()=>{k();Jj="pbrBlockSubSurface",Cge=`struct subSurfaceOutParams
|
|
{vec3 specularEnvironmentReflectance;
|
|
#ifdef SS_REFRACTION
|
|
vec3 finalRefraction;vec3 surfaceAlbedo;
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
float alpha;
|
|
#endif
|
|
float refractionOpacity;
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
vec3 transmittance;float translucencyIntensity;
|
|
#ifdef REFLECTION
|
|
vec3 refractionIrradiance;
|
|
#endif
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
vec4 thicknessMap;
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
vec4 environmentRefraction;vec3 refractionTransmittance;
|
|
#endif
|
|
#endif
|
|
};
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_REFRACTION
|
|
#define pbr_inline
|
|
#define inline
|
|
vec4 sampleEnvironmentRefraction(
|
|
in float ior
|
|
,in float thickness
|
|
,in float refractionLOD
|
|
,in vec3 normalW
|
|
,in vec3 vPositionW
|
|
,in vec3 viewDirectionW
|
|
,in mat4 view
|
|
,in vec4 vRefractionInfos
|
|
,in mat4 refractionMatrix
|
|
,in vec4 vRefractionMicrosurfaceInfos
|
|
,in float alphaG
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
,in samplerCube refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,in samplerCube refractionSamplerLow
|
|
,in samplerCube refractionSamplerHigh
|
|
#endif
|
|
#else
|
|
,in sampler2D refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,in sampler2D refractionSamplerLow
|
|
,in sampler2D refractionSamplerHigh
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,in anisotropicOutParams anisotropicOut
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vRefractionFilteringInfo
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,in vec3 refractionPosition
|
|
,in vec3 refractionSize
|
|
#endif
|
|
) {vec4 environmentRefraction=vec4(0.,0.,0.,0.);
|
|
#ifdef ANISOTROPIC
|
|
vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);
|
|
#else
|
|
vec3 refractionVector=refract(-viewDirectionW,normalW,ior);
|
|
#endif
|
|
#ifdef SS_REFRACTIONMAP_OPPOSITEZ
|
|
refractionVector.z*=-1.0;
|
|
#endif
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
|
|
#endif
|
|
refractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));
|
|
#else
|
|
#ifdef SS_USE_THICKNESS_AS_DEPTH
|
|
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
|
|
#else
|
|
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
|
|
#endif
|
|
vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;
|
|
#endif
|
|
#ifdef LODBASEDMICROSFURACE
|
|
refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);
|
|
#else
|
|
float requestedRefractionLOD=refractionLOD;
|
|
#endif
|
|
#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
|
|
environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
|
|
#else
|
|
environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
|
|
#endif
|
|
#else
|
|
float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(
|
|
sampleRefraction(refractionSamplerHigh,refractionCoords),
|
|
environmentRefractionMid,
|
|
lodRefractionNormalizedDoubled
|
|
);} else {environmentRefraction=mix(
|
|
environmentRefractionMid,
|
|
sampleRefraction(refractionSamplerLow,refractionCoords),
|
|
lodRefractionNormalizedDoubled-1.0
|
|
);}
|
|
#endif
|
|
#ifdef SS_RGBDREFRACTION
|
|
environmentRefraction.rgb=fromRGBD(environmentRefraction);
|
|
#endif
|
|
#ifdef SS_GAMMAREFRACTION
|
|
environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
|
|
#endif
|
|
return environmentRefraction;}
|
|
#endif
|
|
#define pbr_inline
|
|
#define inline
|
|
subSurfaceOutParams subSurfaceBlock(
|
|
in vec3 vSubSurfaceIntensity
|
|
,in vec2 vThicknessParam
|
|
,in vec4 vTintColor
|
|
,in vec3 normalW
|
|
,in vec3 vSpecularEnvironmentReflectance
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
,in vec4 thicknessMap
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
,in vec4 refractionIntensityMap
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
,in vec4 translucencyIntensityMap
|
|
#endif
|
|
#ifdef REFLECTION
|
|
#ifdef SS_TRANSLUCENCY
|
|
,in mat4 reflectionMatrix
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
,in vec3 irradianceVector_
|
|
#endif
|
|
#if defined(REALTIME_FILTERING)
|
|
,in samplerCube reflectionSampler
|
|
,in vec2 vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,in sampler2D icdfSampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
#ifdef REFLECTIONMAP_3D
|
|
,in samplerCube irradianceSampler
|
|
#else
|
|
,in sampler2D irradianceSampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
|
|
,in vec3 surfaceAlbedo
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
,in vec3 vPositionW
|
|
,in vec3 viewDirectionW
|
|
,in mat4 view
|
|
,in vec4 vRefractionInfos
|
|
,in mat4 refractionMatrix
|
|
,in vec4 vRefractionMicrosurfaceInfos
|
|
,in vec4 vLightingIntensity
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
,in float alpha
|
|
#endif
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
,in float NdotVUnclamped
|
|
#endif
|
|
#ifdef SS_LINEARSPECULARREFRACTION
|
|
,in float roughness
|
|
#endif
|
|
,in float alphaG
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
,in samplerCube refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,in samplerCube refractionSamplerLow
|
|
,in samplerCube refractionSamplerHigh
|
|
#endif
|
|
#else
|
|
,in sampler2D refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,in sampler2D refractionSamplerLow
|
|
,in sampler2D refractionSamplerHigh
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,in anisotropicOutParams anisotropicOut
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,in vec2 vRefractionFilteringInfo
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,in vec3 refractionPosition
|
|
,in vec3 refractionSize
|
|
#endif
|
|
#ifdef SS_DISPERSION
|
|
,in float dispersion
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
,in vec3 vDiffusionDistance
|
|
,in vec4 vTranslucencyColor
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
,in vec4 translucencyColorMap
|
|
#endif
|
|
#endif
|
|
)
|
|
{subSurfaceOutParams outParams;outParams.specularEnvironmentReflectance=vSpecularEnvironmentReflectance;
|
|
#ifdef SS_REFRACTION
|
|
float refractionIntensity=vSubSurfaceIntensity.x;
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
refractionIntensity*=(1.0-alpha);outParams.alpha=1.0;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
float translucencyIntensity=vSubSurfaceIntensity.y;
|
|
#endif
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
|
|
#else
|
|
float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.thicknessMap=thicknessMap;
|
|
#endif
|
|
#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
refractionIntensity*=thicknessMap.r;
|
|
#else
|
|
refractionIntensity*=thicknessMap.g;
|
|
#endif
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
translucencyIntensity*=thicknessMap.a;
|
|
#else
|
|
translucencyIntensity*=thicknessMap.b;
|
|
#endif
|
|
#endif
|
|
#else
|
|
float thickness=vThicknessParam.y;
|
|
#endif
|
|
#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
refractionIntensity*=refractionIntensityMap.r;
|
|
#else
|
|
refractionIntensity*=refractionIntensityMap.g;
|
|
#endif
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)
|
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
translucencyIntensity*=translucencyIntensityMap.a;
|
|
#else
|
|
translucencyIntensity*=translucencyIntensityMap.b;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
thickness=maxEps(thickness);vec4 translucencyColor=vTranslucencyColor;
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
translucencyColor*=translucencyColorMap;
|
|
#endif
|
|
vec3 transmittance=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
vec4 environmentRefraction=vec4(0.,0.,0.,0.);
|
|
#ifdef SS_HAS_THICKNESS
|
|
float ior=vRefractionInfos.y;
|
|
#else
|
|
float ior=vRefractionMicrosurfaceInfos.w;
|
|
#endif
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
|
|
#elif defined(SS_LINEARSPECULARREFRACTION)
|
|
float refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
|
|
#else
|
|
float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
|
|
#endif
|
|
float refraction_ior=vRefractionInfos.y;
|
|
#ifdef SS_DISPERSION
|
|
float realIOR=1.0/refraction_ior;float iorDispersionSpread=0.04*dispersion*(realIOR-1.0);vec3 iors=vec3(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (int i=0; i<3; i++) {refraction_ior=iors[i];
|
|
#endif
|
|
vec4 envSample=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG
|
|
#ifdef SS_REFRACTIONMAP_3D
|
|
,refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionSamplerLow
|
|
,refractionSamplerHigh
|
|
#endif
|
|
#else
|
|
,refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionSamplerLow
|
|
,refractionSamplerHigh
|
|
#endif
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vRefractionFilteringInfo
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,refractionPosition
|
|
,refractionSize
|
|
#endif
|
|
);
|
|
#ifdef SS_DISPERSION
|
|
environmentRefraction[i]=envSample[i];}
|
|
#else
|
|
environmentRefraction=envSample;
|
|
#endif
|
|
environmentRefraction.rgb*=vRefractionInfos.x;
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
vec3 refractionTransmittance=vec3(refractionIntensity);
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);
|
|
#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
|
|
float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;
|
|
#else
|
|
vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);
|
|
#endif
|
|
#ifdef SS_ALBEDOFORREFRACTIONTINT
|
|
environmentRefraction.rgb*=surfaceAlbedo.rgb;
|
|
#endif
|
|
outParams.surfaceAlbedo=surfaceAlbedo;outParams.refractionOpacity=1.-refractionIntensity;
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
outParams.surfaceAlbedo*=outParams.refractionOpacity;
|
|
#endif
|
|
#ifdef UNUSED_MULTIPLEBOUNCES
|
|
vec3 bounceSpecularEnvironmentReflectance=(2.0*vSpecularEnvironmentReflectance)/(1.0+vSpecularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,vSpecularEnvironmentReflectance,refractionIntensity);
|
|
#endif
|
|
#if DEBUGMODE>0
|
|
outParams.refractionTransmittance=refractionTransmittance;
|
|
#endif
|
|
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;outParams.finalRefraction*=vec3(1.0)-vSpecularEnvironmentReflectance;
|
|
#if DEBUGMODE>0
|
|
outParams.environmentRefraction=environmentRefraction;
|
|
#endif
|
|
#endif
|
|
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
|
|
vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
|
|
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
irradianceVector.z*=-1.0;
|
|
#endif
|
|
#ifdef INVERTCUBICMAP
|
|
irradianceVector.y*=-1.0;
|
|
#endif
|
|
#else
|
|
vec3 irradianceVector=irradianceVector_;
|
|
#endif
|
|
#if defined(USESPHERICALFROMREFLECTIONMAP)
|
|
#if defined(REALTIME_FILTERING)
|
|
vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo,0.0,surfaceAlbedo,irradianceVector
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
);
|
|
#else
|
|
vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
|
|
#endif
|
|
#elif defined(USEIRRADIANCEMAP)
|
|
#ifdef REFLECTIONMAP_3D
|
|
vec3 irradianceCoords=irradianceVector;
|
|
#else
|
|
vec2 irradianceCoords=irradianceVector.xy;
|
|
#ifdef REFLECTIONMAP_PROJECTION
|
|
irradianceCoords/=irradianceVector.z;
|
|
#endif
|
|
irradianceCoords.y=1.0-irradianceCoords.y;
|
|
#endif
|
|
vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
|
|
#ifdef RGBDREFLECTION
|
|
refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
|
|
#endif
|
|
#ifdef GAMMAREFLECTION
|
|
refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
|
|
#endif
|
|
#else
|
|
vec4 refractionIrradiance=vec4(0.);
|
|
#endif
|
|
refractionIrradiance.rgb*=transmittance;
|
|
#ifdef SS_ALBEDOFORTRANSLUCENCYTINT
|
|
refractionIrradiance.rgb*=surfaceAlbedo.rgb;
|
|
#endif
|
|
outParams.refractionIrradiance=refractionIrradiance.rgb;
|
|
#endif
|
|
return outParams;}
|
|
#endif
|
|
`;x.IncludesShadersStore[Jj]||(x.IncludesShadersStore[Jj]=Cge)});var tZ,Pge,vw=I(()=>{k();tZ="pbrBlockReflectance0",Pge=`float reflectanceF0=reflectivityOut.reflectanceF0;vec3 specularEnvironmentR0=reflectivityOut.colorReflectanceF0;vec3 specularEnvironmentR90=reflectivityOut.colorReflectanceF90;
|
|
#ifdef ALPHAFRESNEL
|
|
float reflectance90=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
|
|
#endif
|
|
`;x.IncludesShadersStore[tZ]||(x.IncludesShadersStore[tZ]=Pge)});var iZ,Dge,rZ=I(()=>{k();$L();vw();iZ="pbrClusteredLightingFunctions",Dge=`#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
#include<clusteredLightingFunctions>
|
|
#define inline
|
|
lightingInfo computeClusteredLighting(
|
|
sampler2D lightDataTexture,
|
|
sampler2D tileMaskTexture,
|
|
vec4 lightData,
|
|
ivec2 sliceRange,
|
|
vec3 V,
|
|
vec3 N,
|
|
vec3 posW,
|
|
vec3 surfaceAlbedo,
|
|
reflectivityOutParams reflectivityOut
|
|
#ifdef IRIDESCENCE
|
|
,float iridescenceIntensity
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
,subSurfaceOutParams subSurfaceOut
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
,float AARoughnessFactor
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOutParams anisotropicOut
|
|
#endif
|
|
#ifdef SHEEN
|
|
,sheenOutParams sheenOut
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
,clearcoatOutParams clearcoatOut
|
|
#endif
|
|
) {float NdotV=absEps(dot(N,V));
|
|
#include<pbrBlockReflectance0>
|
|
#ifdef CLEARCOAT
|
|
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
|
|
#endif
|
|
lightingInfo result;ivec2 tilePosition=ivec2(gl_FragCoord.xy*lightData.xy);int maskHeight=int(lightData.z);tilePosition.y=min(tilePosition.y,maskHeight-1);ivec2 batchRange=sliceRange/CLUSTLIGHT_BATCH;int batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tilePosition.y+=maskHeight*batchRange.x;for (int i=batchRange.x; i<=batchRange.y; i+=1) {uint mask=uint(texelFetch(tileMaskTexture,tilePosition,0).r);tilePosition.y+=maskHeight;int maskOffset=max(sliceRange.x-batchOffset,0);int maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while (mask != 0u) {uint bit=mask & -mask;mask ^= bit;int position=onlyBitPosition(bit);ClusteredLight light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+position);preLightingInfo preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if (light.vLightDirection.w>=0.0) {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
#ifdef IRIDESCENCE
|
|
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
#endif
|
|
lightingInfo info;
|
|
#ifdef SS_TRANSLUCENCY
|
|
#ifdef SS_TRANSLUCENCY_LEGACY
|
|
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
|
|
#else
|
|
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
|
|
#endif
|
|
#else
|
|
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
vec3 metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);vec3 dielectricFresnel=fresnelSchlickGGX(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);vec3 coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
|
|
#else
|
|
vec3 coloredFresnel=fresnelSchlickGGX(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
#endif
|
|
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
float NdotH=dot(N,preInfo.H);vec3 fresnel=fresnelSchlickGGX(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
#else
|
|
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
preInfo.roughness=sheenOut.sheenIntensity;
|
|
#else
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
|
|
#endif
|
|
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
|
|
#ifdef CLEARCOAT_TINT
|
|
float absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=absorption;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=absorption;
|
|
#endif
|
|
#endif
|
|
info.diffuse*=info.clearCoat.w;
|
|
#ifdef SS_TRANSLUCENCY
|
|
info.diffuseTransmission*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
info.specular*=info.clearCoat.w;
|
|
#endif
|
|
#ifdef SHEEN
|
|
info.sheen*=info.clearCoat.w;
|
|
#endif
|
|
#endif
|
|
result.diffuse+=info.diffuse;
|
|
#ifdef SS_TRANSLUCENCY
|
|
result.diffuseTransmission+=info.diffuseTransmission;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
result.specular+=info.specular;
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
result.clearCoat+=info.clearCoat;
|
|
#endif
|
|
#ifdef SHEEN
|
|
result.sheen+=info.sheen;
|
|
#endif
|
|
}
|
|
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
return result;}
|
|
#endif
|
|
`;x.IncludesShadersStore[iZ]||(x.IncludesShadersStore[iZ]=Dge)});var nZ,Lge,sZ=I(()=>{k();nZ="pbrBlockNormalFinal",Lge=`#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
vec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;
|
|
#if defined(TWOSIDEDLIGHTING)
|
|
faceNormal=gl_FrontFacing ? faceNormal : -faceNormal;
|
|
#endif
|
|
normalW*=sign(dot(normalW,faceNormal));
|
|
#endif
|
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
#if defined(MIRRORED)
|
|
normalW=gl_FrontFacing ? -normalW : normalW;
|
|
#else
|
|
normalW=gl_FrontFacing ? normalW : -normalW;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[nZ]||(x.IncludesShadersStore[nZ]=Lge)});var aZ,Oge,oZ=I(()=>{k();aZ="pbrBlockLightmapInit",Oge=`#ifdef LIGHTMAP
|
|
vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
|
|
#ifdef RGBDLIGHTMAP
|
|
lightmapColor.rgb=fromRGBD(lightmapColor);
|
|
#endif
|
|
#ifdef GAMMALIGHTMAP
|
|
lightmapColor.rgb=toLinearSpace(lightmapColor.rgb);
|
|
#endif
|
|
lightmapColor.rgb*=vLightmapInfos.y;
|
|
#endif
|
|
`;x.IncludesShadersStore[aZ]||(x.IncludesShadersStore[aZ]=Oge)});var lZ,Nge,cZ=I(()=>{k();lZ="pbrBlockGeometryInfo",Nge=`float NdotVUnclamped=dot(normalW,viewDirectionW);float NdotV=absEps(NdotVUnclamped);float alphaG=convertRoughnessToAverageSlope(roughness);vec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz);
|
|
#ifdef SPECULARAA
|
|
alphaG+=AARoughnessFactors.y;
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF)
|
|
vec3 environmentBrdf=getBRDFLookup(NdotV,roughness);
|
|
#endif
|
|
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
#ifdef RADIANCEOCCLUSION
|
|
#ifdef AMBIENTINGRAYSCALE
|
|
float ambientMonochrome=aoOut.ambientOcclusionColor.r;
|
|
#else
|
|
float ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor);
|
|
#endif
|
|
float seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);
|
|
#endif
|
|
#ifdef HORIZONOCCLUSION
|
|
#ifdef BUMP
|
|
#ifdef REFLECTIONMAP_3D
|
|
float eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[lZ]||(x.IncludesShadersStore[lZ]=Nge)});var fZ,wge,dZ=I(()=>{k();fZ="pbrBlockReflectance",wge=`#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
vec3 baseSpecularEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(reflectanceF0),reflectivityOut.reflectanceF90,environmentBrdf);
|
|
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
vec3 metalEnvironmentReflectance=reflectivityOut.specularWeight*getF82Specular(NdotV,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);vec3 dielectricEnvironmentReflectance=getReflectanceFromBRDFLookup(reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90,environmentBrdf);vec3 colorSpecularEnvironmentReflectance=mix(dielectricEnvironmentReflectance,metalEnvironmentReflectance,reflectivityOut.metallic);
|
|
#else
|
|
vec3 colorSpecularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,environmentBrdf);
|
|
#endif
|
|
#ifdef RADIANCEOCCLUSION
|
|
colorSpecularEnvironmentReflectance*=seo;
|
|
#endif
|
|
#ifdef HORIZONOCCLUSION
|
|
#ifdef BUMP
|
|
#ifdef REFLECTIONMAP_3D
|
|
colorSpecularEnvironmentReflectance*=eho;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#else
|
|
vec3 colorSpecularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));vec3 baseSpecularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,vec3(reflectanceF0),reflectivityOut.reflectanceF90,sqrt(microSurface));
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
colorSpecularEnvironmentReflectance*=clearcoatOut.conservationFactor;
|
|
#if defined(CLEARCOAT_TINT)
|
|
colorSpecularEnvironmentReflectance*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[fZ]||(x.IncludesShadersStore[fZ]=wge)});var hZ,Fge,uZ=I(()=>{k();hZ="pbrBlockDirectLighting",Fge=`vec3 diffuseBase=vec3(0.,0.,0.);
|
|
#ifdef SS_TRANSLUCENCY
|
|
vec3 diffuseTransmissionBase=vec3(0.,0.,0.);
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
vec3 specularBase=vec3(0.,0.,0.);
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
vec3 clearCoatBase=vec3(0.,0.,0.);
|
|
#endif
|
|
#ifdef SHEEN
|
|
vec3 sheenBase=vec3(0.,0.,0.);
|
|
#endif
|
|
#if defined(SPECULARTERM) && defined(LIGHT0)
|
|
vec3 coloredFresnel;
|
|
#endif
|
|
preLightingInfo preInfo;lightingInfo info;float shadow=1.;
|
|
float aggShadow=0.;float numLights=0.;
|
|
#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
|
|
vec3 absorption=vec3(0.);
|
|
#endif
|
|
`;x.IncludesShadersStore[hZ]||(x.IncludesShadersStore[hZ]=Fge)});var mZ,Bge,pZ=I(()=>{k();mZ="pbrBlockFinalLitComponents",Bge=`aggShadow=aggShadow/numLights;
|
|
#if defined(ENVIRONMENTBRDF)
|
|
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
vec3 baseSpecularEnergyConservationFactor=getEnergyConservationFactor(vec3(reflectanceF0),environmentBrdf);vec3 coloredEnergyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);
|
|
#endif
|
|
#endif
|
|
#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
|
|
surfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
#ifndef METALLICWORKFLOW
|
|
#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION
|
|
surfaceAlbedo.rgb=(1.-reflectanceF0)*surfaceAlbedo.rgb;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTION
|
|
vec3 finalIrradiance=reflectionOut.environmentIrradiance;
|
|
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
#if defined(METALLICWORKFLOW) || defined(SPECULAR_GLOSSINESS_ENERGY_CONSERVATION)
|
|
vec3 baseSpecularEnergy=vec3(baseSpecularEnvironmentReflectance);
|
|
#if defined(ENVIRONMENTBRDF)
|
|
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
baseSpecularEnergy*=baseSpecularEnergyConservationFactor;
|
|
#endif
|
|
#endif
|
|
finalIrradiance*=clamp(vec3(1.0)-baseSpecularEnergy,0.0,1.0);
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT)
|
|
finalIrradiance*=clearcoatOut.conservationFactor;
|
|
#if defined(CLEARCOAT_TINT)
|
|
finalIrradiance*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
#ifndef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
|
|
finalIrradiance*=surfaceAlbedo.rgb;
|
|
#endif
|
|
#if defined(SS_REFRACTION)
|
|
finalIrradiance*=subSurfaceOut.refractionOpacity;
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY)
|
|
finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;
|
|
#endif
|
|
#ifdef SS_APPLY_ALBEDO_AFTER_SUBSURFACE
|
|
finalIrradiance*=surfaceAlbedo.rgb;
|
|
#endif
|
|
finalIrradiance*=vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
vec3 finalSpecular=specularBase;finalSpecular=max(finalSpecular,0.0);vec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w;
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
finalSpecularScaled*=coloredEnergyConservationFactor;
|
|
#endif
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
finalSpecularScaled*=sheenOut.sheenAlbedoScaling;
|
|
#endif
|
|
#endif
|
|
#ifdef REFLECTION
|
|
vec3 finalRadiance=reflectionOut.environmentRadiance.rgb;finalRadiance*=colorSpecularEnvironmentReflectance;vec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z;
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
finalRadianceScaled*=coloredEnergyConservationFactor;
|
|
#endif
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
finalRadianceScaled*=sheenOut.sheenAlbedoScaling;
|
|
#endif
|
|
#endif
|
|
#ifdef SHEEN
|
|
vec3 finalSheen=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,0.0);vec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w;
|
|
#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
sheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;
|
|
#if defined(CLEARCOAT_TINT)
|
|
sheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
vec3 finalClearCoat=clearCoatBase;finalClearCoat=max(finalClearCoat,0.0);vec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w;
|
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
finalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
subSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;
|
|
#ifdef CLEARCOAT_TINT
|
|
subSurfaceOut.finalRefraction*=clearcoatOut.absorption;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef ALPHABLEND
|
|
float luminanceOverAlpha=0.0;
|
|
#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)
|
|
luminanceOverAlpha+=getLuminance(finalRadianceScaled);
|
|
#if defined(CLEARCOAT)
|
|
luminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);
|
|
#endif
|
|
#endif
|
|
#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)
|
|
luminanceOverAlpha+=getLuminance(finalSpecularScaled);
|
|
#endif
|
|
#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)
|
|
luminanceOverAlpha+=getLuminance(finalClearCoatScaled);
|
|
#endif
|
|
#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)
|
|
alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[mZ]||(x.IncludesShadersStore[mZ]=Bge)});var _Z,Uge,gZ=I(()=>{k();_Z="pbrBlockFinalUnlitComponents",Uge=`vec3 finalDiffuse=diffuseBase;finalDiffuse*=surfaceAlbedo;
|
|
#if defined(SS_REFRACTION) && !defined(UNLIT) && !defined(LEGACY_SPECULAR_ENERGY_CONSERVATION)
|
|
finalDiffuse*=subSurfaceOut.refractionOpacity;
|
|
#endif
|
|
#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)
|
|
finalDiffuse+=diffuseTransmissionBase;
|
|
#endif
|
|
finalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;
|
|
#ifdef EMISSIVE
|
|
vec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;
|
|
#ifdef GAMMAEMISSIVE
|
|
finalEmissive*=toLinearSpace(emissiveColorTex.rgb);
|
|
#else
|
|
finalEmissive*=emissiveColorTex.rgb;
|
|
#endif
|
|
finalEmissive*= vEmissiveInfos.y;
|
|
#endif
|
|
finalEmissive*=vLightingIntensity.y;
|
|
#ifdef AMBIENT
|
|
vec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);
|
|
#else
|
|
vec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;
|
|
#endif
|
|
finalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;
|
|
`;x.IncludesShadersStore[_Z]||(x.IncludesShadersStore[_Z]=Uge)});var vZ,Vge,EZ=I(()=>{k();vZ="pbrBlockFinalColorComposition",Vge=`vec4 finalColor=vec4(
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
finalIrradiance +
|
|
#endif
|
|
#ifdef SPECULARTERM
|
|
finalSpecularScaled +
|
|
#endif
|
|
#ifdef SHEEN
|
|
finalSheenScaled +
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
finalClearCoatScaled +
|
|
#endif
|
|
#ifdef REFLECTION
|
|
finalRadianceScaled +
|
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
|
|
sheenOut.finalSheenRadianceScaled +
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
clearcoatOut.finalClearCoatRadianceScaled +
|
|
#endif
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
subSurfaceOut.finalRefraction +
|
|
#endif
|
|
#endif
|
|
finalAmbient +
|
|
finalDiffuse,
|
|
alpha);
|
|
#ifdef LIGHTMAP
|
|
#ifndef LIGHTMAPEXCLUDED
|
|
#ifdef USELIGHTMAPASSHADOWMAP
|
|
finalColor.rgb*=lightmapColor.rgb;
|
|
#else
|
|
finalColor.rgb+=lightmapColor.rgb;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
finalColor.rgb+=finalEmissive;
|
|
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
finalColor=max(finalColor,0.0);
|
|
`;x.IncludesShadersStore[vZ]||(x.IncludesShadersStore[vZ]=Vge)});var SZ,Gge,TZ=I(()=>{k();SZ="pbrBlockPrePass",Gge=`#if SCENE_MRT_COUNT>0
|
|
float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;
|
|
#ifdef PREPASS_POSITION
|
|
gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_LOCAL_POSITION
|
|
gl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);
|
|
#endif
|
|
#if defined(PREPASS_VELOCITY)
|
|
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO
|
|
gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(surfaceAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
vec3 sqAlbedo=sqrt(surfaceAlbedo);
|
|
#endif
|
|
#ifdef PREPASS_IRRADIANCE_LEGACY
|
|
vec3 irradiance=finalDiffuse;
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
irradiance+=finalIrradiance;
|
|
#endif
|
|
#endif
|
|
#ifdef SS_SCATTERING
|
|
#ifdef PREPASS_COLOR
|
|
gl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb-irradiance,finalColor.a);
|
|
#endif
|
|
irradiance/=sqAlbedo;
|
|
#else
|
|
#ifdef PREPASS_COLOR
|
|
gl_FragData[PREPASS_COLOR_INDEX]=finalColor;
|
|
#endif
|
|
float scatteringDiffusionProfile=255.;
|
|
#endif
|
|
gl_FragData[PREPASS_IRRADIANCE_LEGACY_INDEX]=vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.);
|
|
#else
|
|
#ifdef PREPASS_IRRADIANCE
|
|
vec3 irradiance=finalDiffuse;
|
|
#ifndef UNLIT
|
|
#ifdef REFLECTION
|
|
irradiance+=finalIrradiance;
|
|
#endif
|
|
#endif
|
|
gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(irradiance,writeGeometryInfo);
|
|
#endif
|
|
#if defined(PREPASS_COLOR)
|
|
gl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb,finalColor.a);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_DEPTH
|
|
gl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
gl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
gl_FragData[PREPASS_NORMALIZED_VIEW_DEPTH_INDEX]=vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_NORMAL
|
|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);
|
|
#else
|
|
gl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);
|
|
#endif
|
|
#endif
|
|
#ifdef PREPASS_WORLD_NORMAL
|
|
gl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
gl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo);
|
|
#endif
|
|
#ifdef PREPASS_REFLECTIVITY
|
|
#ifndef UNLIT
|
|
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;
|
|
#else
|
|
gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
`;x.IncludesShadersStore[SZ]||(x.IncludesShadersStore[SZ]=Gge)});var xZ={};Fe(xZ,{pbrPixelShader:()=>kge});var Ew,AZ,kge,RZ=I(()=>{k();fb();db();Pj();_w();XN();hb();ub();Nj();pb();Uc();Fh();xv();za();YN();KN();jN();_b();mb();Vp();ZN();qN();Up();QN();$N();qb();gb();vb();Ov();Fj();Uj();Gj();Wj();zj();Yj();jj();qj();$j();eZ();rZ();Vc();JN();Eb();sZ();Sb();oZ();cZ();vw();dZ();uZ();eO();pZ();gZ();EZ();Tb();Rv();ew();TZ();Ab();tw();Ew="pbrPixelShader",AZ=`#define PBR_FRAGMENT_SHADER
|
|
#define CUSTOM_FRAGMENT_EXTENSION
|
|
#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
#extension GL_OES_standard_derivatives : enable
|
|
#endif
|
|
#ifdef LODBASEDMICROSFURACE
|
|
#extension GL_EXT_shader_texture_lod : enable
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_BEGIN
|
|
#ifdef LOGARITHMICDEPTH
|
|
#extension GL_EXT_frag_depth : enable
|
|
#endif
|
|
#if SCENE_MRT_COUNT>0
|
|
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
#endif
|
|
precision highp float;
|
|
#include<oitDeclaration>
|
|
#ifndef FROMLINEARSPACE
|
|
#define FROMLINEARSPACE
|
|
#endif
|
|
#include<__decl__pbrFragment>
|
|
#include<pbrFragmentExtraDeclaration>
|
|
#include<__decl__lightFragment>[0..maxSimultaneousLights]
|
|
#include<pbrFragmentSamplersDeclaration>
|
|
#include<imageProcessingDeclaration>
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#include<logDepthDeclaration>
|
|
#include<fogFragmentDeclaration>
|
|
#include<helperFunctions>
|
|
#include<subSurfaceScatteringFunctions>
|
|
#include<importanceSampling>
|
|
#include<pbrHelperFunctions>
|
|
#include<imageProcessingFunctions>
|
|
#include<shadowsFragmentFunctions>
|
|
#include<harmonicsFunctions>
|
|
#include<pbrDirectLightingSetupFunctions>
|
|
#include<pbrDirectLightingFalloffFunctions>
|
|
#include<pbrBRDFFunctions>
|
|
#include<hdrFilteringFunctions>
|
|
#include<pbrDirectLightingFunctions>
|
|
#include<pbrIBLFunctions>
|
|
#include<bumpFragmentMainFunctions>
|
|
#include<bumpFragmentFunctions>
|
|
#ifdef REFLECTION
|
|
#include<reflectionFunction>
|
|
#endif
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
#include<pbrBlockAlbedoOpacity>
|
|
#include<pbrBlockReflectivity>
|
|
#include<pbrBlockAmbientOcclusion>
|
|
#include<pbrBlockAlphaFresnel>
|
|
#include<pbrBlockAnisotropic>
|
|
#include<pbrBlockReflection>
|
|
#include<pbrBlockSheen>
|
|
#include<pbrBlockClearcoat>
|
|
#include<pbrBlockIridescence>
|
|
#include<pbrBlockSubSurface>
|
|
#include<pbrClusteredLightingFunctions>
|
|
void main(void) {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
#include<clipPlaneFragment>
|
|
#include<pbrBlockNormalGeometric>
|
|
#include<bumpFragment>
|
|
#include<pbrBlockNormalFinal>
|
|
albedoOpacityOutParams albedoOpacityOut;
|
|
#ifdef ALBEDO
|
|
vec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);
|
|
#endif
|
|
#ifdef BASE_WEIGHT
|
|
vec4 baseWeightTexture=texture2D(baseWeightSampler,vBaseWeightUV+uvOffset);
|
|
#endif
|
|
#ifdef OPACITY
|
|
vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);
|
|
#endif
|
|
#ifdef DECAL
|
|
vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
|
|
#endif
|
|
albedoOpacityOut=albedoOpacityBlock(
|
|
vAlbedoColor
|
|
#ifdef ALBEDO
|
|
,albedoTexture
|
|
,vAlbedoInfos
|
|
#endif
|
|
,baseWeight
|
|
#ifdef BASE_WEIGHT
|
|
,baseWeightTexture
|
|
,vBaseWeightInfos
|
|
#endif
|
|
#ifdef OPACITY
|
|
,opacityMap
|
|
,vOpacityInfos
|
|
#endif
|
|
#ifdef DETAIL
|
|
,detailColor
|
|
,vDetailInfos
|
|
#endif
|
|
#ifdef DECAL
|
|
,decalColor
|
|
,vDecalInfos
|
|
#endif
|
|
);vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo;float alpha=albedoOpacityOut.alpha;
|
|
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
|
|
#include<depthPrePass>
|
|
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
ambientOcclusionOutParams aoOut;
|
|
#ifdef AMBIENT
|
|
vec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb;
|
|
#endif
|
|
aoOut=ambientOcclusionBlock(
|
|
#ifdef AMBIENT
|
|
ambientOcclusionColorMap,
|
|
vAmbientInfos
|
|
#endif
|
|
);
|
|
#include<pbrBlockLightmapInit>
|
|
#ifdef UNLIT
|
|
vec3 diffuseBase=vec3(1.,1.,1.);
|
|
#else
|
|
vec3 baseColor=surfaceAlbedo;reflectivityOutParams reflectivityOut;
|
|
#if defined(REFLECTIVITY)
|
|
vec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap;
|
|
#ifndef METALLICWORKFLOW
|
|
#ifdef REFLECTIVITY_GAMMA
|
|
surfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap);
|
|
#endif
|
|
surfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y;
|
|
#endif
|
|
#endif
|
|
#if defined(MICROSURFACEMAP)
|
|
vec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;
|
|
#endif
|
|
#ifdef METALLICWORKFLOW
|
|
vec4 metallicReflectanceFactors=vMetallicReflectanceFactors;
|
|
#ifdef REFLECTANCE
|
|
vec4 reflectanceFactorsMap=texture2D(reflectanceSampler,vReflectanceUV+uvOffset);
|
|
#ifdef REFLECTANCE_GAMMA
|
|
reflectanceFactorsMap=toLinearSpace(reflectanceFactorsMap);
|
|
#endif
|
|
metallicReflectanceFactors.rgb*=reflectanceFactorsMap.rgb;
|
|
#endif
|
|
#ifdef METALLIC_REFLECTANCE
|
|
vec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset);
|
|
#ifdef METALLIC_REFLECTANCE_GAMMA
|
|
metallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap);
|
|
#endif
|
|
#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY
|
|
metallicReflectanceFactors.rgb*=metallicReflectanceFactorsMap.rgb;
|
|
#endif
|
|
metallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;
|
|
#endif
|
|
#endif
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
float baseDiffuseRoughnessTexture=texture2D(baseDiffuseRoughnessSampler,vBaseDiffuseRoughnessUV+uvOffset).r;
|
|
#endif
|
|
reflectivityOut=reflectivityBlock(
|
|
vReflectivityColor
|
|
#ifdef METALLICWORKFLOW
|
|
,surfaceAlbedo
|
|
,metallicReflectanceFactors
|
|
#endif
|
|
,baseDiffuseRoughness
|
|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
,baseDiffuseRoughnessTexture
|
|
,vBaseDiffuseRoughnessInfos
|
|
#endif
|
|
#ifdef REFLECTIVITY
|
|
,vReflectivityInfos
|
|
,surfaceMetallicOrReflectivityColorMap
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
,aoOut.ambientOcclusionColor
|
|
#endif
|
|
#ifdef MICROSURFACEMAP
|
|
,microSurfaceTexel
|
|
#endif
|
|
#ifdef DETAIL
|
|
,detailColor
|
|
,vDetailInfos
|
|
#endif
|
|
);float microSurface=reflectivityOut.microSurface;float roughness=reflectivityOut.roughness;float diffuseRoughness=reflectivityOut.diffuseRoughness;
|
|
#ifdef METALLICWORKFLOW
|
|
surfaceAlbedo=reflectivityOut.surfaceAlbedo;
|
|
#endif
|
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;
|
|
#endif
|
|
#ifdef ALPHAFRESNEL
|
|
#if defined(ALPHATEST) || defined(ALPHABLEND)
|
|
alphaFresnelOutParams alphaFresnelOut;alphaFresnelOut=alphaFresnelBlock(
|
|
normalW,
|
|
viewDirectionW,
|
|
alpha,
|
|
microSurface
|
|
);alpha=alphaFresnelOut.alpha;
|
|
#endif
|
|
#endif
|
|
#include<pbrBlockGeometryInfo>
|
|
#ifdef ANISOTROPIC
|
|
anisotropicOutParams anisotropicOut;
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
vec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y;
|
|
#endif
|
|
anisotropicOut=anisotropicBlock(
|
|
vAnisotropy,
|
|
roughness,
|
|
#ifdef ANISOTROPIC_TEXTURE
|
|
anisotropyMapData,
|
|
#endif
|
|
TBN,
|
|
normalW,
|
|
viewDirectionW
|
|
);
|
|
#endif
|
|
#ifdef REFLECTION
|
|
reflectionOutParams reflectionOut;
|
|
#ifndef USE_CUSTOM_REFLECTION
|
|
reflectionOut=reflectionBlock(
|
|
vPositionW
|
|
,normalW
|
|
,alphaG
|
|
,vReflectionMicrosurfaceInfos
|
|
,vReflectionInfos
|
|
,vReflectionColor
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
,NdotVUnclamped
|
|
#endif
|
|
#ifdef LINEARSPECULARREFLECTION
|
|
,roughness
|
|
#endif
|
|
,reflectionSampler
|
|
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
,vEnvironmentIrradiance
|
|
#endif
|
|
#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
|
|
,reflectionMatrix
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
|
|
,vReflectionDominantDirection
|
|
#endif
|
|
#endif
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionSamplerLow
|
|
,reflectionSamplerHigh
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
#endif
|
|
,viewDirectionW
|
|
,diffuseRoughness
|
|
,baseColor
|
|
);
|
|
#else
|
|
#define CUSTOM_REFLECTION
|
|
#endif
|
|
#endif
|
|
#include<pbrBlockReflectance0>
|
|
#ifdef SHEEN
|
|
sheenOutParams sheenOut;
|
|
#ifdef SHEEN_TEXTURE
|
|
vec4 sheenMapData=texture2D(sheenSampler,vSheenUV+uvOffset);
|
|
#endif
|
|
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
vec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w;
|
|
#endif
|
|
sheenOut=sheenBlock(
|
|
vSheenColor
|
|
#ifdef SHEEN_ROUGHNESS
|
|
,vSheenRoughness
|
|
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,sheenMapRoughnessData
|
|
#endif
|
|
#endif
|
|
,roughness
|
|
#ifdef SHEEN_TEXTURE
|
|
,sheenMapData
|
|
,vSheenInfos.y
|
|
#endif
|
|
,reflectanceF0
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
,baseColor
|
|
,surfaceAlbedo
|
|
#endif
|
|
#ifdef ENVIRONMENTBRDF
|
|
,NdotV
|
|
,environmentBrdf
|
|
#endif
|
|
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
,AARoughnessFactors
|
|
,vReflectionMicrosurfaceInfos
|
|
,vReflectionInfos
|
|
,vReflectionColor
|
|
,vLightingIntensity
|
|
,reflectionSampler
|
|
,reflectionOut.reflectionCoords
|
|
,NdotVUnclamped
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionSamplerLow
|
|
,reflectionSamplerHigh
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
,seo
|
|
#endif
|
|
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
,eho
|
|
#endif
|
|
#endif
|
|
);
|
|
#ifdef SHEEN_LINKWITHALBEDO
|
|
surfaceAlbedo=sheenOut.surfaceAlbedo;
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
vec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y;
|
|
#endif
|
|
#endif
|
|
#ifdef IRIDESCENCE
|
|
iridescenceOutParams iridescenceOut;
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
vec2 iridescenceMapData=texture2D(iridescenceSampler,vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
vec2 iridescenceThicknessMapData=texture2D(iridescenceThicknessSampler,vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;
|
|
#endif
|
|
iridescenceOut=iridescenceBlock(
|
|
vIridescenceParams
|
|
,NdotV
|
|
,specularEnvironmentR0
|
|
#ifdef IRIDESCENCE_TEXTURE
|
|
,iridescenceMapData
|
|
#endif
|
|
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
,iridescenceThicknessMapData
|
|
#endif
|
|
#ifdef CLEARCOAT
|
|
,NdotVUnclamped
|
|
,vClearCoatParams
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,clearCoatMapData
|
|
#endif
|
|
#endif
|
|
);float iridescenceIntensity=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;
|
|
#endif
|
|
clearcoatOutParams clearcoatOut;
|
|
#ifdef CLEARCOAT
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
vec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w;
|
|
#endif
|
|
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
vec4 clearCoatTintMapData=texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset);
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
vec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset);
|
|
#endif
|
|
clearcoatOut=clearcoatBlock(
|
|
vPositionW
|
|
,geometricNormalW
|
|
,viewDirectionW
|
|
,vClearCoatParams
|
|
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
,clearCoatMapRoughnessData
|
|
#endif
|
|
,specularEnvironmentR0
|
|
#ifdef CLEARCOAT_TEXTURE
|
|
,clearCoatMapData
|
|
#endif
|
|
#ifdef CLEARCOAT_TINT
|
|
,vClearCoatTintParams
|
|
,clearCoatColorAtDistance
|
|
,vClearCoatRefractionParams
|
|
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
,clearCoatTintMapData
|
|
#endif
|
|
#endif
|
|
#ifdef CLEARCOAT_BUMP
|
|
,vClearCoatBumpInfos
|
|
,clearCoatBumpMapData
|
|
,vClearCoatBumpUV
|
|
#if defined(TANGENT) && defined(NORMAL)
|
|
,vTBN
|
|
#else
|
|
,vClearCoatTangentSpaceParams
|
|
#endif
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
,normalMatrix
|
|
#endif
|
|
#endif
|
|
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
,faceNormal
|
|
#endif
|
|
#ifdef REFLECTION
|
|
,vReflectionMicrosurfaceInfos
|
|
,vReflectionInfos
|
|
,vReflectionColor
|
|
,vLightingIntensity
|
|
,reflectionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,reflectionSamplerLow
|
|
,reflectionSamplerHigh
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vReflectionFilteringInfo
|
|
#endif
|
|
#endif
|
|
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
|
|
,(gl_FrontFacing ? 1. : -1.)
|
|
#endif
|
|
);
|
|
#else
|
|
clearcoatOut.specularEnvironmentR0=specularEnvironmentR0;
|
|
#endif
|
|
#include<pbrBlockReflectance>
|
|
subSurfaceOutParams subSurfaceOut;
|
|
#ifdef SUBSURFACE
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
vec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset);
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
vec4 refractionIntensityMap=texture2D(refractionIntensitySampler,vRefractionIntensityUV+uvOffset);
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
vec4 translucencyIntensityMap=texture2D(translucencyIntensitySampler,vTranslucencyIntensityUV+uvOffset);
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
vec4 translucencyColorMap=texture2D(translucencyColorSampler,vTranslucencyColorUV+uvOffset);
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA
|
|
translucencyColorMap=toLinearSpace(translucencyColorMap);
|
|
#endif
|
|
#endif
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
vec3 vSpecularEnvironmentReflectance=vec3(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)));
|
|
#endif
|
|
subSurfaceOut=subSurfaceBlock(
|
|
vSubSurfaceIntensity
|
|
,vThicknessParam
|
|
,vTintColor
|
|
,normalW
|
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
,vSpecularEnvironmentReflectance
|
|
#else
|
|
,baseSpecularEnvironmentReflectance
|
|
#endif
|
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
,thicknessMap
|
|
#endif
|
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
,refractionIntensityMap
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
,translucencyIntensityMap
|
|
#endif
|
|
#ifdef REFLECTION
|
|
#ifdef SS_TRANSLUCENCY
|
|
,reflectionMatrix
|
|
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
,reflectionOut.irradianceVector
|
|
#endif
|
|
#if defined(REALTIME_FILTERING)
|
|
,reflectionSampler
|
|
,vReflectionFilteringInfo
|
|
#ifdef IBL_CDF_FILTERING
|
|
,icdfSampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#ifdef USEIRRADIANCEMAP
|
|
,irradianceSampler
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
|
|
,surfaceAlbedo
|
|
#endif
|
|
#ifdef SS_REFRACTION
|
|
,vPositionW
|
|
,viewDirectionW
|
|
,view
|
|
,vRefractionInfos
|
|
,refractionMatrix
|
|
,vRefractionMicrosurfaceInfos
|
|
,vLightingIntensity
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
,alpha
|
|
#endif
|
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
,NdotVUnclamped
|
|
#endif
|
|
#ifdef SS_LINEARSPECULARREFRACTION
|
|
,roughness
|
|
#endif
|
|
,alphaG
|
|
,refractionSampler
|
|
#ifndef LODBASEDMICROSFURACE
|
|
,refractionSamplerLow
|
|
,refractionSamplerHigh
|
|
#endif
|
|
#ifdef ANISOTROPIC
|
|
,anisotropicOut
|
|
#endif
|
|
#ifdef REALTIME_FILTERING
|
|
,vRefractionFilteringInfo
|
|
#endif
|
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
,vRefractionPosition
|
|
,vRefractionSize
|
|
#endif
|
|
#ifdef SS_DISPERSION
|
|
,dispersion
|
|
#endif
|
|
#endif
|
|
#ifdef SS_TRANSLUCENCY
|
|
,vDiffusionDistance
|
|
,vTranslucencyColor
|
|
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
,translucencyColorMap
|
|
#endif
|
|
#endif
|
|
);
|
|
#ifdef SS_REFRACTION
|
|
surfaceAlbedo=subSurfaceOut.surfaceAlbedo;
|
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
alpha=subSurfaceOut.alpha;
|
|
#endif
|
|
#endif
|
|
#else
|
|
subSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;
|
|
#endif
|
|
#include<pbrBlockDirectLighting>
|
|
#include<lightFragment>[0..maxSimultaneousLights]
|
|
#include<pbrBlockFinalLitComponents>
|
|
#endif
|
|
#include<pbrBlockFinalUnlitComponents>
|
|
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
|
|
#include<pbrBlockFinalColorComposition>
|
|
#include<logDepthFragment>
|
|
#include<fogFragment>(color,finalColor)
|
|
#include<pbrBlockImageProcessing>
|
|
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
#ifdef PREPASS
|
|
#include<pbrBlockPrePass>
|
|
#endif
|
|
#if !defined(PREPASS) || defined(WEBGL2)
|
|
gl_FragColor=finalColor;
|
|
#endif
|
|
#include<oitFragment>
|
|
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
if (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}
|
|
#endif
|
|
#include<pbrDebug>
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}
|
|
`;x.ShadersStore[Ew]||(x.ShadersStore[Ew]=AZ);kge={name:Ew,shader:AZ}});var Hp,Sw,eM,Tw,Cr,bZ=I(()=>{Wt();kt();Lt();Mo();Kb();Ys();ke();Zi();AK();TR();zt();AR();Kg();ts();ja();uv();Ya();ZP();Qf();xK();RK();bK();MK();IK();UL();Ml();mv();es();xR();RR();bR();MR();Hp={effect:null,subMesh:null},Sw=class extends yp(Ip(Lr)){},eM=class extends bp(Sw){constructor(e){super(e),this.PBR=!0,this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.ALBEDO=!1,this.GAMMAALBEDO=!1,this.ALBEDODIRECTUV=0,this.VERTEXCOLOR=!1,this.BASE_WEIGHT=!1,this.BASE_WEIGHTDIRECTUV=0,this.BASE_DIFFUSE_ROUGHNESS=!1,this.BASE_DIFFUSE_ROUGHNESSDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.AMBIENTINGRAYSCALE=!1,this.OPACITY=!1,this.VERTEXALPHA=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHAFROMALBEDO=!1,this.ALPHATESTVALUE="0.5",this.SPECULAROVERALPHA=!1,this.RADIANCEOVERALPHA=!1,this.ALPHAFRESNEL=!1,this.LINEARALPHAFRESNEL=!1,this.PREMULTIPLYALPHA=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.GAMMAEMISSIVE=!1,this.REFLECTIVITY=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.MICROSURFACEFROMREFLECTIVITYMAP=!1,this.MICROSURFACEAUTOMATIC=!1,this.LODBASEDMICROSFURACE=!1,this.MICROSURFACEMAP=!1,this.MICROSURFACEMAPDIRECTUV=0,this.METALLICWORKFLOW=!1,this.ROUGHNESSSTOREINMETALMAPALPHA=!1,this.ROUGHNESSSTOREINMETALMAPGREEN=!1,this.METALLNESSSTOREINMETALMAPBLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.METALLIC_REFLECTANCE=!1,this.METALLIC_REFLECTANCE_GAMMA=!1,this.METALLIC_REFLECTANCEDIRECTUV=0,this.METALLIC_REFLECTANCE_USE_ALPHA_ONLY=!1,this.REFLECTANCE=!1,this.REFLECTANCE_GAMMA=!1,this.REFLECTANCEDIRECTUV=0,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.NORMAL=!1,this.TANGENT=!1,this.BUMP=!1,this.BUMPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.USELIGHTMAPASSHADOWMAP=!1,this.GAMMALIGHTMAP=!1,this.RGBDLIGHTMAP=!1,this.REFLECTION=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.INVERTCUBICMAP=!1,this.USESPHERICALFROMREFLECTIONMAP=!1,this.USEIRRADIANCEMAP=!1,this.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,this.USESPHERICALINVERTEX=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.LODINREFLECTIONALPHA=!1,this.GAMMAREFLECTION=!1,this.RGBDREFLECTION=!1,this.LINEARSPECULARREFLECTION=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.DEBUGMODE=0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.PBR=!0,this.NORMALXYSCALE=!0}},Tw=class extends Cp(Pl){},Cr=class n extends Tw{get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(e){this._realTimeFiltering=e,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(e){this._realTimeFilteringQuality=e,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||n.ForceGLSL),this._directIntensity=1,this._emissiveIntensity=1,this._environmentIntensity=1,this._specularIntensity=1,this._lightingInfos=new Ni(this._directIntensity,this._emissiveIntensity,this._environmentIntensity,this._specularIntensity),this._disableBumpMap=!1,this._albedoTexture=null,this._baseWeightTexture=null,this._baseDiffuseRoughnessTexture=null,this._ambientTexture=null,this._ambientTextureStrength=1,this._ambientTextureImpactOnAnalyticalLights=n.DEFAULT_AO_ON_ANALYTICAL_LIGHTS,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._reflectivityTexture=null,this._metallicTexture=null,this._metallic=null,this._roughness=null,this._metallicF0Factor=1,this._metallicReflectanceColor=Ee.White(),this._useOnlyMetallicFromMetallicReflectanceTexture=!1,this._metallicReflectanceTexture=null,this._reflectanceTexture=null,this._microSurfaceTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._ambientColor=new Ee(0,0,0),this._albedoColor=new Ee(1,1,1),this._baseWeight=1,this._baseDiffuseRoughness=null,this._reflectivityColor=new Ee(1,1,1),this._reflectionColor=new Ee(1,1,1),this._emissiveColor=new Ee(0,0,0),this._microSurface=.9,this._useLightmapAsShadowmap=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromAlbedoTexture=!1,this._useSpecularOverAlpha=!0,this._useMicroSurfaceFromReflectivityMapAlpha=!1,this._useRoughnessFromMetallicTextureAlpha=!0,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallnessFromMetallicTextureBlue=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useAmbientInGrayScale=!1,this._useAutoMicroSurfaceFromReflectivityMap=!1,this._lightFalloff=n.LIGHTFALLOFF_PHYSICAL,this._useRadianceOverAlpha=!0,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new Xi(16),this._globalAmbientColor=new Ee(0,0,0),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this._vertexPullingMetadata=null,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this.brdf=new Fr(this),this.clearCoat=new mn(this),this.iridescence=new ea(this),this.anisotropy=new Hc(this),this.sheen=new Ea(this),this.subSurface=new Ii(this),this.detailMap=new Za(this),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),ce.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=Yb(this.getScene()),this.prePassConfiguration=new $s}get hasRenderTargetTextures(){return ce.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"PBRBaseMaterial"}get _disableAlphaBlending(){var e;return this._transparencyMode===n.PBRMATERIAL_OPAQUE||this._transparencyMode===n.PBRMATERIAL_ALPHATEST||((e=this.subSurface)==null?void 0:e.disableAlphaBlending)}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:this._disableAlphaBlending?!1:this.alpha<1||this._opacityTexture!=null||this._shouldUseAlphaFromAlbedoTexture()}needAlphaTesting(){var e;return this._hasTransparencyMode?this._transparencyModeIsTest:(e=this.subSurface)!=null&&e.disableAlphaBlending?!1:this._hasAlphaChannel()&&(this._transparencyMode==null||this._transparencyMode===n.PBRMATERIAL_ALPHATEST)}_shouldUseAlphaFromAlbedoTexture(){return this._albedoTexture!=null&&this._albedoTexture.hasAlpha&&this._useAlphaFromAlbedoTexture&&this._transparencyMode!==n.PBRMATERIAL_OPAQUE}_hasAlphaChannel(){return this._albedoTexture!=null&&this._albedoTexture.hasAlpha||this._opacityTexture!=null}getAlphaTestTexture(){return this._albedoTexture}isReadyForSubMesh(e,t,i){var h;this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new eM(this._eventInfo.defineNames));let s=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let a=this.getScene(),o=a.getEngine();if(s._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a.texturesEnabled)){if(this._albedoTexture&&ce.DiffuseTextureEnabled&&!this._albedoTexture.isReadyOrNotBlocking()||this._baseWeightTexture&&ce.BaseWeightTextureEnabled&&!this._baseWeightTexture.isReadyOrNotBlocking()||this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled&&!this._baseDiffuseRoughnessTexture.isReadyOrNotBlocking()||this._ambientTexture&&ce.AmbientTextureEnabled&&!this._ambientTexture.isReadyOrNotBlocking()||this._opacityTexture&&ce.OpacityTextureEnabled&&!this._opacityTexture.isReadyOrNotBlocking())return!1;let u=this._getReflectionTexture();if(u&&ce.ReflectionTextureEnabled){if(!u.isReadyOrNotBlocking())return!1;if(u.irradianceTexture){if(!u.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!u.sphericalPolynomial&&((h=u.getInternalTexture())!=null&&h._sphericalPolynomialPromise))return!1}if(this._lightmapTexture&&ce.LightmapTextureEnabled&&!this._lightmapTexture.isReadyOrNotBlocking()||this._emissiveTexture&&ce.EmissiveTextureEnabled&&!this._emissiveTexture.isReadyOrNotBlocking())return!1;if(ce.SpecularTextureEnabled){if(this._metallicTexture){if(!this._metallicTexture.isReadyOrNotBlocking())return!1}else if(this._reflectivityTexture&&!this._reflectivityTexture.isReadyOrNotBlocking())return!1;if(this._metallicReflectanceTexture&&!this._metallicReflectanceTexture.isReadyOrNotBlocking()||this._reflectanceTexture&&!this._reflectanceTexture.isReadyOrNotBlocking()||this._microSurfaceTexture&&!this._microSurfaceTexture.isReadyOrNotBlocking())return!1}if(o.getCaps().standardDerivatives&&this._bumpTexture&&ce.BumpTextureEnabled&&!this._disableBumpMap&&!this._bumpTexture.isReady()||this._environmentBRDFTexture&&ce.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady())return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=s,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||s._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(s.AREALIGHTUSED||s.CLUSTLIGHT_BATCH){for(let u=0;u<e.lightSources.length;u++)if(!e.lightSources[u]._isReady())return!1}if(!o.getCaps().standardDerivatives&&!e.isVerticesDataPresent(L.NormalKind)&&(e.createNormals(!0),ee.Warn("PBRMaterial: Normals have been created for the mesh: "+e.name)),!op(a,e,this._maxSimultaneousLights,this._disableLighting))return!1;let l=t.effect,c=s._areLightsDisposed,f=this._prepareEffect(e,t.getRenderingMesh(),s,this.onCompiled,this.onError,i,null),d=!1;if(f)if(this._onEffectCreatedObservable&&(Hp.effect=f,Hp.subMesh=t,this._onEffectCreatedObservable.notifyObservers(Hp)),this.allowShaderHotSwapping&&l&&!f.isReady()){if(s.markAsUnprocessed(),d=this.isFrozen,c)return s._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),t.setEffect(f,s,this._materialContext);return!t.effect||!t.effect.isReady()?!1:(s._renderId=a.getRenderId(),r._wasPreviouslyReady=!d,r._wasPreviouslyUsingInstances=!!i,this._checkScenePerformancePriority(),!0)}isMetallicWorkflow(){return!!(this._metallic!=null||this._roughness!=null||this._metallicTexture)}_prepareEffect(e,t,i,r=null,s=null,a=null,o=null){if(this._prepareDefines(e,t,i,a,o),!i.isDirty)return null;i.markAsProcessed();let c=this.getScene().getEngine(),f=new ns,d=0;i.USESPHERICALINVERTEX&&f.addFallback(d++,"USESPHERICALINVERTEX"),i.FOG&&f.addFallback(d,"FOG"),i.SPECULARAA&&f.addFallback(d,"SPECULARAA"),i.POINTSIZE&&f.addFallback(d,"POINTSIZE"),i.LOGARITHMICDEPTH&&f.addFallback(d,"LOGARITHMICDEPTH"),i.PARALLAX&&f.addFallback(d,"PARALLAX"),i.PARALLAX_RHS&&f.addFallback(d,"PARALLAX_RHS"),i.PARALLAXOCCLUSION&&f.addFallback(d++,"PARALLAXOCCLUSION"),i.ENVIRONMENTBRDF&&f.addFallback(d++,"ENVIRONMENTBRDF"),i.TANGENT&&f.addFallback(d++,"TANGENT"),i.BUMP&&f.addFallback(d++,"BUMP"),d=sp(i,f,this._maxSimultaneousLights,d),i.SPECULARTERM&&f.addFallback(d++,"SPECULARTERM"),i.USESPHERICALFROMREFLECTIONMAP&&f.addFallback(d++,"USESPHERICALFROMREFLECTIONMAP"),i.USEIRRADIANCEMAP&&f.addFallback(d++,"USEIRRADIANCEMAP"),i.LIGHTMAP&&f.addFallback(d++,"LIGHTMAP"),i.NORMAL&&f.addFallback(d++,"NORMAL"),i.AMBIENT&&f.addFallback(d++,"AMBIENT"),i.EMISSIVE&&f.addFallback(d++,"EMISSIVE"),i.VERTEXCOLOR&&f.addFallback(d++,"VERTEXCOLOR"),i.MORPHTARGETS&&f.addFallback(d++,"MORPHTARGETS"),i.MULTIVIEW&&f.addFallback(0,"MULTIVIEW");let h=[L.PositionKind];i.NORMAL&&h.push(L.NormalKind),i.TANGENT&&h.push(L.TangentKind);for(let E=1;E<=6;++E)i["UV"+E]&&h.push(`uv${E===1?"":E}`);i.VERTEXCOLOR&&h.push(L.ColorKind),rp(h,e,i,f),np(h,i),Ch(h,e,i),tp(h,e,i);let u="pbr",m=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vAlbedoColor","baseWeight","baseDiffuseRoughness","vReflectivityColor","vMetallicReflectanceFactors","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vAlbedoInfos","vBaseWeightInfos","vBaseDiffuseRoughnessInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vReflectivityInfos","vMetallicReflectanceInfos","vReflectanceInfos","vMicroSurfaceSamplerInfos","vBumpInfos","vLightmapInfos","mBones","albedoMatrix","baseWeightMatrix","baseDiffuseRoughnessMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","reflectivityMatrix","normalMatrix","microSurfaceSamplerMatrix","bumpMatrix","lightmapMatrix","metallicReflectanceMatrix","reflectanceMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureInfo","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo"],_=["albedoSampler","baseWeightSampler","baseDiffuseRoughnessSampler","reflectivitySampler","ambientSampler","emissiveSampler","bumpSampler","lightmapSampler","opacitySampler","microSurfaceSampler","environmentBrdfSampler","boneSampler","metallicReflectanceSampler","reflectanceSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];zf(m,_,!0);let p=["Material","Scene","Mesh"],g={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:i.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=f,this._eventInfo.fallbackRank=d,this._eventInfo.defines=i,this._eventInfo.uniforms=m,this._eventInfo.attributes=h,this._eventInfo.samplers=_,this._eventInfo.uniformBuffersNames=p,this._eventInfo.customCode=void 0,this._eventInfo.mesh=e,this._eventInfo.indexParameters=g,this._callbackPluginEventGeneric(128,this._eventInfo),ss.AddUniformsAndSamplers(m,_),$s.AddUniforms(m),$s.AddSamplers(_),Qn(m),this._useVertexPulling){let E=t==null?void 0:t.geometry;E&&(this._vertexPullingMetadata=$f(E),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((A,R)=>{m.push(`vp_${R}_info`)}))}else this._vertexPullingMetadata=null;Ht&&(Ht.PrepareUniforms(m,i),Ht.PrepareSamplers(_,i)),mp({uniformsNames:m,uniformBuffersNames:p,samplers:_,defines:i,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage});let v={};this.customShaderNameResolve&&(u=this.customShaderNameResolve(u,m,p,_,i,h,v));let T=i.toString(),S=c.createEffect(u,{attributes:h,uniformsNames:m,uniformBuffersNames:p,samplers:_,defines:T,fallbacks:f,onCompiled:r,onError:s,indexParameters:g,processFinalCode:v.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:i.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this.shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(DK(),PK)),Promise.resolve().then(()=>(Aj(),Tj))]):await Promise.all([Promise.resolve().then(()=>(yj(),Ij)),Promise.resolve().then(()=>(RZ(),xZ))]),this._shadersLoaded=!0}},c);return this._eventInfo.customCode=void 0,S}_prepareDefines(e,t,i,r=null,s=null){let a=t.hasThinInstances,o=this.getScene(),l=o.getEngine();lp(o,e,i,!0,this._maxSimultaneousLights,this._disableLighting),i._needNormals=!0,dp(o,i);let c=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if(up(o,i,this.canRenderToMRT&&!c),hp(o,i,c),ss.PrepareDefines(l.currentRenderPassId,e,i),i.METALLICWORKFLOW=this.isMetallicWorkflow(),i._areTexturesDirty){i._needUVs=!1;for(let f=1;f<=6;++f)i["MAINUV"+f]=!1;if(o.texturesEnabled){i.ALBEDODIRECTUV=0,i.BASE_WEIGHTDIRECTUV=0,i.BASE_DIFFUSE_ROUGHNESSDIRECTUV=0,i.AMBIENTDIRECTUV=0,i.OPACITYDIRECTUV=0,i.EMISSIVEDIRECTUV=0,i.REFLECTIVITYDIRECTUV=0,i.MICROSURFACEMAPDIRECTUV=0,i.METALLIC_REFLECTANCEDIRECTUV=0,i.REFLECTANCEDIRECTUV=0,i.BUMPDIRECTUV=0,i.LIGHTMAPDIRECTUV=0,l.getCaps().textureLOD&&(i.LODBASEDMICROSFURACE=!0),this._albedoTexture&&ce.DiffuseTextureEnabled?(ni(this._albedoTexture,i,"ALBEDO"),i.GAMMAALBEDO=this._albedoTexture.gammaSpace):i.ALBEDO=!1,this._baseWeightTexture&&ce.BaseWeightTextureEnabled?ni(this._baseWeightTexture,i,"BASE_WEIGHT"):i.BASE_WEIGHT=!1,this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled?ni(this._baseDiffuseRoughnessTexture,i,"BASE_DIFFUSE_ROUGHNESS"):i.BASE_DIFFUSE_ROUGHNESS=!1,this._ambientTexture&&ce.AmbientTextureEnabled?(ni(this._ambientTexture,i,"AMBIENT"),i.AMBIENTINGRAYSCALE=this._useAmbientInGrayScale):i.AMBIENT=!1,this._opacityTexture&&ce.OpacityTextureEnabled?(ni(this._opacityTexture,i,"OPACITY"),i.OPACITYRGB=this._opacityTexture.getAlphaFromRGB):i.OPACITY=!1;let f=this._getReflectionTexture(),d=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||l.getCaps().maxVaryingVectors<=8||this._baseDiffuseRoughnessTexture!=null;Hf(o,f,i,this.realTimeFiltering,this.realTimeFilteringQuality,!d),this._lightmapTexture&&ce.LightmapTextureEnabled?(ni(this._lightmapTexture,i,"LIGHTMAP"),i.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,i.GAMMALIGHTMAP=this._lightmapTexture.gammaSpace,i.RGBDLIGHTMAP=this._lightmapTexture.isRGBD):i.LIGHTMAP=!1,this._emissiveTexture&&ce.EmissiveTextureEnabled?(ni(this._emissiveTexture,i,"EMISSIVE"),i.GAMMAEMISSIVE=this._emissiveTexture.gammaSpace):i.EMISSIVE=!1,ce.SpecularTextureEnabled?(this._metallicTexture?(ni(this._metallicTexture,i,"REFLECTIVITY"),i.ROUGHNESSSTOREINMETALMAPALPHA=this._useRoughnessFromMetallicTextureAlpha,i.ROUGHNESSSTOREINMETALMAPGREEN=!this._useRoughnessFromMetallicTextureAlpha&&this._useRoughnessFromMetallicTextureGreen,i.METALLNESSSTOREINMETALMAPBLUE=this._useMetallnessFromMetallicTextureBlue,i.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed,i.REFLECTIVITY_GAMMA=!1):this._reflectivityTexture?(ni(this._reflectivityTexture,i,"REFLECTIVITY"),i.MICROSURFACEFROMREFLECTIVITYMAP=this._useMicroSurfaceFromReflectivityMapAlpha,i.MICROSURFACEAUTOMATIC=this._useAutoMicroSurfaceFromReflectivityMap,i.REFLECTIVITY_GAMMA=this._reflectivityTexture.gammaSpace):i.REFLECTIVITY=!1,this._metallicReflectanceTexture||this._reflectanceTexture?(i.METALLIC_REFLECTANCE_USE_ALPHA_ONLY=this._useOnlyMetallicFromMetallicReflectanceTexture,this._metallicReflectanceTexture?(ni(this._metallicReflectanceTexture,i,"METALLIC_REFLECTANCE"),i.METALLIC_REFLECTANCE_GAMMA=this._metallicReflectanceTexture.gammaSpace):i.METALLIC_REFLECTANCE=!1,this._reflectanceTexture&&(!this._metallicReflectanceTexture||this._metallicReflectanceTexture&&this._useOnlyMetallicFromMetallicReflectanceTexture)?(ni(this._reflectanceTexture,i,"REFLECTANCE"),i.REFLECTANCE_GAMMA=this._reflectanceTexture.gammaSpace):i.REFLECTANCE=!1):(i.METALLIC_REFLECTANCE=!1,i.REFLECTANCE=!1),this._microSurfaceTexture?ni(this._microSurfaceTexture,i,"MICROSURFACEMAP"):i.MICROSURFACEMAP=!1):(i.REFLECTIVITY=!1,i.MICROSURFACEMAP=!1),l.getCaps().standardDerivatives&&this._bumpTexture&&ce.BumpTextureEnabled&&!this._disableBumpMap?(ni(this._bumpTexture,i,"BUMP"),this._useParallax&&this._albedoTexture&&ce.DiffuseTextureEnabled?(i.PARALLAX=!0,i.PARALLAX_RHS=o.useRightHandedSystem,i.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):i.PARALLAX=!1,i.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(i.BUMP=!1,i.PARALLAX=!1,i.PARALLAX_RHS=!1,i.PARALLAXOCCLUSION=!1,i.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&ce.ReflectionTextureEnabled?(i.ENVIRONMENTBRDF=!0,i.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(i.ENVIRONMENTBRDF=!1,i.ENVIRONMENTBRDF_RGBD=!1),this._shouldUseAlphaFromAlbedoTexture()?i.ALPHAFROMALBEDO=!0:i.ALPHAFROMALBEDO=!1}i.SPECULAROVERALPHA=this._useSpecularOverAlpha,this._lightFalloff===n.LIGHTFALLOFF_STANDARD?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===n.LIGHTFALLOFF_GLTF?(i.USEPHYSICALLIGHTFALLOFF=!1,i.USEGLTFLIGHTFALLOFF=!0):(i.USEPHYSICALLIGHTFALLOFF=!0,i.USEGLTFLIGHTFALLOFF=!1),i.RADIANCEOVERALPHA=this._useRadianceOverAlpha,!this.backFaceCulling&&this._twoSidedLighting?i.TWOSIDEDLIGHTING=!0:i.TWOSIDEDLIGHTING=!1,i.MIRRORED=!!o._mirroredCameraPosition,i.SPECULARAA=l.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}(i._areTexturesDirty||i._areMiscDirty)&&(i.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1===0?".":""}`,i.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,i.ALPHABLEND=this.needAlphaBlendingForMesh(e),i.ALPHAFRESNEL=this._useAlphaFresnel||this._useLinearAlphaFresnel,i.LINEARALPHAFRESNEL=this._useLinearAlphaFresnel),i._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(i),i.FORCENORMALFORWARD=this._forceNormalForward,i.RADIANCEOCCLUSION=this._useRadianceOcclusion,i.HORIZONOCCLUSION=this._useHorizonOcclusion,i._areMiscDirty&&(ap(e,o,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),i,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t,this._isVertexOutputInvariant),i.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!e.isVerticesDataPresent(L.NormalKind),i.DEBUGMODE=this._debugMode),cp(o,l,this,i,!!r,s,a),this._eventInfo.defines=i,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),fp(e,i,!0,!0,!0,this._transparencyMode!==n.PBRMATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}forceCompilation(e,t,i){let r={clipPlane:!1,useInstances:!1,...i};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;let a=new eM(this._eventInfo.defineNames),o=this._prepareEffect(e,e,a,void 0,void 0,r.useInstances,r.clipPlane);this._onEffectCreatedObservable&&(Hp.effect=o,Hp.subMesh=null,this._onEffectCreatedObservable.notifyObservers(Hp)),o.isReady()?t&&t(this):o.onCompileObservable.add(()=>{t&&t(this)})})()}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("vAlbedoInfos",2),e.addUniform("vBaseWeightInfos",2),e.addUniform("vBaseDiffuseRoughnessInfos",2),e.addUniform("vAmbientInfos",4),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vReflectivityInfos",3),e.addUniform("vMicroSurfaceSamplerInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("albedoMatrix",16),e.addUniform("baseWeightMatrix",16),e.addUniform("baseDiffuseRoughnessMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("reflectivityMatrix",16),e.addUniform("microSurfaceSamplerMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("vAlbedoColor",4),e.addUniform("baseWeight",1),e.addUniform("baseDiffuseRoughness",1),e.addUniform("vLightingIntensity",4),e.addUniform("pointSize",1),e.addUniform("vReflectivityColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vAmbientColor",3),e.addUniform("vDebugMode",2),e.addUniform("vMetallicReflectanceFactors",4),e.addUniform("vMetallicReflectanceInfos",2),e.addUniform("metallicReflectanceMatrix",16),e.addUniform("vReflectanceInfos",2),e.addUniform("reflectanceMatrix",16),e.addUniform("cameraInfo",4),pp(e,!0,!0,!0,!0,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){var h,u,m,_;let r=this.getScene(),s=i.materialDefines;if(!s)return;let a=i.effect;if(!a)return;this._activeEffect=a,t.getMeshUniformBuffer().bindToEffect(a,"Mesh"),t.transferToEffect(e);let o=r.getEngine();this._uniformBuffer.bindToEffect(a,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),ss.Bind(o.currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),s.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let c=this._mustRebind(r,a,i,t.visibility);js(t,this._activeEffect,this.prePassConfiguration),this._vertexPullingMetadata&&Jf(this._activeEffect,this._vertexPullingMetadata);let f=null,d=this._uniformBuffer;if(c){if(this.bindViewProjection(a),f=this._getReflectionTexture(),!d.useUbo||!this.isFrozen||!d.isSync||i._drawWrapper._forceRebindOnNextCall){if(r.texturesEnabled&&(this._albedoTexture&&ce.DiffuseTextureEnabled&&(d.updateFloat2("vAlbedoInfos",this._albedoTexture.coordinatesIndex,this._albedoTexture.level),si(this._albedoTexture,d,"albedo")),this._baseWeightTexture&&ce.BaseWeightTextureEnabled&&(d.updateFloat2("vBaseWeightInfos",this._baseWeightTexture.coordinatesIndex,this._baseWeightTexture.level),si(this._baseWeightTexture,d,"baseWeight")),this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled&&(d.updateFloat2("vBaseDiffuseRoughnessInfos",this._baseDiffuseRoughnessTexture.coordinatesIndex,this._baseDiffuseRoughnessTexture.level),si(this._baseDiffuseRoughnessTexture,d,"baseDiffuseRoughness")),this._ambientTexture&&ce.AmbientTextureEnabled&&(d.updateFloat4("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level,this._ambientTextureStrength,this._ambientTextureImpactOnAnalyticalLights),si(this._ambientTexture,d,"ambient")),this._opacityTexture&&ce.OpacityTextureEnabled&&(d.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),si(this._opacityTexture,d,"opacity")),this._emissiveTexture&&ce.EmissiveTextureEnabled&&(d.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),si(this._emissiveTexture,d,"emissive")),this._lightmapTexture&&ce.LightmapTextureEnabled&&(d.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),si(this._lightmapTexture,d,"lightmap")),ce.SpecularTextureEnabled&&(this._metallicTexture?(d.updateFloat3("vReflectivityInfos",this._metallicTexture.coordinatesIndex,this._metallicTexture.level,this._ambientTextureStrength),si(this._metallicTexture,d,"reflectivity")):this._reflectivityTexture&&(d.updateFloat3("vReflectivityInfos",this._reflectivityTexture.coordinatesIndex,this._reflectivityTexture.level,1),si(this._reflectivityTexture,d,"reflectivity")),this._metallicReflectanceTexture&&(d.updateFloat2("vMetallicReflectanceInfos",this._metallicReflectanceTexture.coordinatesIndex,this._metallicReflectanceTexture.level),si(this._metallicReflectanceTexture,d,"metallicReflectance")),this._reflectanceTexture&&s.REFLECTANCE&&(d.updateFloat2("vReflectanceInfos",this._reflectanceTexture.coordinatesIndex,this._reflectanceTexture.level),si(this._reflectanceTexture,d,"reflectance")),this._microSurfaceTexture&&(d.updateFloat2("vMicroSurfaceSamplerInfos",this._microSurfaceTexture.coordinatesIndex,this._microSurfaceTexture.level),si(this._microSurfaceTexture,d,"microSurfaceSampler"))),this._bumpTexture&&o.getCaps().standardDerivatives&&ce.BumpTextureEnabled&&!this._disableBumpMap&&(d.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,this._bumpTexture.level,this._parallaxScaleBias),si(this._bumpTexture,d,"bump"),r._mirroredCameraPosition?d.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):d.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),ep(r,s,d,this._reflectionColor,f,this.realTimeFiltering,!0,!0,!0,!0,!0)),this.pointsCloud&&d.updateFloat("pointSize",this.pointSize),s.METALLICWORKFLOW){Dn.Color4[0].r=this._metallic===void 0||this._metallic===null?1:this._metallic,Dn.Color4[0].g=this._roughness===void 0||this._roughness===null?1:this._roughness;let p=(u=(h=this.subSurface)==null?void 0:h._indexOfRefraction)!=null?u:1.5,g=1;Dn.Color4[0].b=p;let v=Math.pow((p-g)/(p+g),2);Dn.Color4[0].a=v,d.updateDirectColor4("vReflectivityColor",Dn.Color4[0]),d.updateColor4("vMetallicReflectanceFactors",this._metallicReflectanceColor,this._metallicF0Factor)}else d.updateColor4("vReflectivityColor",this._reflectivityColor,this._microSurface);d.updateColor3("vEmissiveColor",ce.EmissiveTextureEnabled?this._emissiveColor:Ee.BlackReadOnly),!s.SS_REFRACTION&&((m=this.subSurface)!=null&&m._linkRefractionWithTransparency)?d.updateColor4("vAlbedoColor",this._albedoColor,1):d.updateColor4("vAlbedoColor",this._albedoColor,this.alpha),d.updateFloat("baseWeight",this._baseWeight),d.updateFloat("baseDiffuseRoughness",this._baseDiffuseRoughness||0),this._lightingInfos.x=this._directIntensity,this._lightingInfos.y=this._emissiveIntensity,this._lightingInfos.z=this._environmentIntensity*r.environmentIntensity,this._lightingInfos.w=this._specularIntensity,d.updateVector4("vLightingIntensity",this._lightingInfos),r.ambientColor.multiplyToRef(this._ambientColor,this._globalAmbientColor),d.updateColor3("vAmbientColor",this._globalAmbientColor),d.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}r.texturesEnabled&&(this._albedoTexture&&ce.DiffuseTextureEnabled&&d.setTexture("albedoSampler",this._albedoTexture),this._baseWeightTexture&&ce.BaseWeightTextureEnabled&&d.setTexture("baseWeightSampler",this._baseWeightTexture),this._baseDiffuseRoughnessTexture&&ce.BaseDiffuseRoughnessTextureEnabled&&d.setTexture("baseDiffuseRoughnessSampler",this._baseDiffuseRoughnessTexture),this._ambientTexture&&ce.AmbientTextureEnabled&&d.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&ce.OpacityTextureEnabled&&d.setTexture("opacitySampler",this._opacityTexture),sR(r,s,d,f,this.realTimeFiltering),s.ENVIRONMENTBRDF&&d.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),this._emissiveTexture&&ce.EmissiveTextureEnabled&&d.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&ce.LightmapTextureEnabled&&d.setTexture("lightmapSampler",this._lightmapTexture),ce.SpecularTextureEnabled&&(this._metallicTexture?d.setTexture("reflectivitySampler",this._metallicTexture):this._reflectivityTexture&&d.setTexture("reflectivitySampler",this._reflectivityTexture),this._metallicReflectanceTexture&&d.setTexture("metallicReflectanceSampler",this._metallicReflectanceTexture),this._reflectanceTexture&&s.REFLECTANCE&&d.setTexture("reflectanceSampler",this._reflectanceTexture),this._microSurfaceTexture&&d.setTexture("microSurfaceSampler",this._microSurfaceTexture)),this._bumpTexture&&o.getCaps().standardDerivatives&&ce.BumpTextureEnabled&&!this._disableBumpMap&&d.setTexture("bumpSampler",this._bumpTexture)),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(a),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),$n(this._activeEffect,this,r),this.bindEyePosition(a)}else r.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);(c||!this.isFrozen)&&(r.lightsEnabled&&!this._disableLighting&&ip(r,t,this._activeEffect,s,this._maxSimultaneousLights),(r.fogEnabled&&t.applyFog&&r.fogMode!==ti.FOGMODE_NONE||f||this.subSurface.refractionTexture||t.receiveShadows||s.PREPASS||s.CLUSTLIGHT_BATCH)&&this.bindView(a),kf(r,t,this._activeEffect,!0),s.NUM_MORPH_INFLUENCERS&&Jn(t,this._activeEffect),s.BAKED_VERTEX_ANIMATION_TEXTURE&&((_=t.bakedVertexAnimationManager)==null||_.bind(a,s.INSTANCES)),this._imageProcessingConfiguration.bind(this._activeEffect),Gf(s,this._activeEffect,r)),this._afterBind(t,this._activeEffect,i),d.update()}getAnimatables(){let e=super.getAnimatables();return this._albedoTexture&&this._albedoTexture.animations&&this._albedoTexture.animations.length>0&&e.push(this._albedoTexture),this._baseWeightTexture&&this._baseWeightTexture.animations&&this._baseWeightTexture.animations.length>0&&e.push(this._baseWeightTexture),this._baseDiffuseRoughnessTexture&&this._baseDiffuseRoughnessTexture.animations&&this._baseDiffuseRoughnessTexture.animations.length>0&&e.push(this._baseDiffuseRoughnessTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._metallicTexture&&this._metallicTexture.animations&&this._metallicTexture.animations.length>0?e.push(this._metallicTexture):this._reflectivityTexture&&this._reflectivityTexture.animations&&this._reflectivityTexture.animations.length>0&&e.push(this._reflectivityTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._metallicReflectanceTexture&&this._metallicReflectanceTexture.animations&&this._metallicReflectanceTexture.animations.length>0&&e.push(this._metallicReflectanceTexture),this._reflectanceTexture&&this._reflectanceTexture.animations&&this._reflectanceTexture.animations.length>0&&e.push(this._reflectanceTexture),this._microSurfaceTexture&&this._microSurfaceTexture.animations&&this._microSurfaceTexture.animations.length>0&&e.push(this._microSurfaceTexture),e}_getReflectionTexture(){return this._reflectionTexture?this._reflectionTexture:this.getScene().environmentTexture}getActiveTextures(){let e=super.getActiveTextures();return this._albedoTexture&&e.push(this._albedoTexture),this._baseWeightTexture&&e.push(this._baseWeightTexture),this._baseDiffuseRoughnessTexture&&e.push(this._baseDiffuseRoughnessTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._reflectivityTexture&&e.push(this._reflectivityTexture),this._metallicTexture&&e.push(this._metallicTexture),this._metallicReflectanceTexture&&e.push(this._metallicReflectanceTexture),this._reflectanceTexture&&e.push(this._reflectanceTexture),this._microSurfaceTexture&&e.push(this._microSurfaceTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),e}hasTexture(e){return!!(super.hasTexture(e)||this._albedoTexture===e||this._baseWeightTexture===e||this._baseDiffuseRoughnessTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._reflectivityTexture===e||this._metallicTexture===e||this._metallicReflectanceTexture===e||this._reflectanceTexture===e||this._microSurfaceTexture===e||this._bumpTexture===e||this._lightmapTexture===e)}setPrePassRenderer(){var t;if(!((t=this.subSurface)!=null&&t.isScatteringEnabled))return!1;let e=this.getScene().enableSubSurfaceForPrePass();return e&&(e.enabled=!0),!0}dispose(e,t){var i,r,s,a,o,l,c,f,d,h,u,m,_,p;this._breakShaderLoadedCheck=!0,t&&(this._environmentBRDFTexture&&this.getScene().environmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),(i=this._albedoTexture)==null||i.dispose(),(r=this._baseWeightTexture)==null||r.dispose(),(s=this._baseDiffuseRoughnessTexture)==null||s.dispose(),(a=this._ambientTexture)==null||a.dispose(),(o=this._opacityTexture)==null||o.dispose(),(l=this._reflectionTexture)==null||l.dispose(),(c=this._emissiveTexture)==null||c.dispose(),(f=this._metallicTexture)==null||f.dispose(),(d=this._reflectivityTexture)==null||d.dispose(),(h=this._bumpTexture)==null||h.dispose(),(u=this._lightmapTexture)==null||u.dispose(),(m=this._metallicReflectanceTexture)==null||m.dispose(),(_=this._reflectanceTexture)==null||_.dispose(),(p=this._microSurfaceTexture)==null||p.dispose()),this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}};Cr.PBRMATERIAL_OPAQUE=Se.MATERIAL_OPAQUE;Cr.PBRMATERIAL_ALPHATEST=Se.MATERIAL_ALPHATEST;Cr.PBRMATERIAL_ALPHABLEND=Se.MATERIAL_ALPHABLEND;Cr.PBRMATERIAL_ALPHATESTANDBLEND=Se.MATERIAL_ALPHATESTANDBLEND;Cr.DEFAULT_AO_ON_ANALYTICAL_LIGHTS=0;Cr.LIGHTFALLOFF_PHYSICAL=0;Cr.LIGHTFALLOFF_GLTF=1;Cr.LIGHTFALLOFF_STANDARD=2;Cr.ForceGLSL=!1;P([le("_markAllSubMeshesAsMiscDirty")],Cr.prototype,"debugMode",void 0)});var MZ={};Fe(MZ,{PBRMaterial:()=>pt});var pt,IZ=I(()=>{Wt();kt();Kb();zt();bZ();$i();ts();Dr();pt=class n extends Cr{get refractionTexture(){return this.subSurface.refractionTexture}set refractionTexture(e){this.subSurface.refractionTexture=e,e?this.subSurface.isRefractionEnabled=!0:this.subSurface.linkRefractionWithTransparency||(this.subSurface.isRefractionEnabled=!1)}get indexOfRefraction(){return this.subSurface.indexOfRefraction}set indexOfRefraction(e){this.subSurface.indexOfRefraction=e}get invertRefractionY(){return this.subSurface.invertRefractionY}set invertRefractionY(e){this.subSurface.invertRefractionY=e}get linkRefractionWithTransparency(){return this.subSurface.linkRefractionWithTransparency}set linkRefractionWithTransparency(e){this.subSurface.linkRefractionWithTransparency=e,e&&(this.subSurface.isRefractionEnabled=!0)}get usePhysicalLightFalloff(){return this._lightFalloff===Cr.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(e){e!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Cr.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=Cr.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===Cr.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(e){e!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=Cr.LIGHTFALLOFF_GLTF:this._lightFalloff=Cr.LIGHTFALLOFF_STANDARD)}constructor(e,t,i=!1){super(e,t,i),this.directIntensity=1,this.emissiveIntensity=1,this.environmentIntensity=1,this.specularIntensity=1,this.disableBumpMap=!1,this.ambientTextureStrength=1,this.ambientTextureImpactOnAnalyticalLights=n.DEFAULT_AO_ON_ANALYTICAL_LIGHTS,this.metallicF0Factor=1,this.metallicReflectanceColor=Ee.White(),this.useOnlyMetallicFromMetallicReflectanceTexture=!1,this.ambientColor=new Ee(0,0,0),this.albedoColor=new Ee(1,1,1),this.baseWeight=1,this.reflectivityColor=new Ee(1,1,1),this.reflectionColor=new Ee(1,1,1),this.emissiveColor=new Ee(0,0,0),this.microSurface=1,this.useLightmapAsShadowmap=!1,this.useAlphaFromAlbedoTexture=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useSpecularOverAlpha=!0,this.useMicroSurfaceFromReflectivityMapAlpha=!1,this.useRoughnessFromMetallicTextureAlpha=!0,this.useRoughnessFromMetallicTextureGreen=!1,this.useMetallnessFromMetallicTextureBlue=!1,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useAutoMicroSurfaceFromReflectivityMap=!1,this.useRadianceOverAlpha=!0,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._environmentBRDFTexture=Yb(this.getScene())}getClassName(){return"PBRMaterial"}clone(e,t=!0,i=""){let r=nt.Clone(()=>new n(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.id=e,r.name=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}serialize(){let e=super.serialize();return e.customType="BABYLON.PBRMaterial",e}static Parse(e,t,i){let r=nt.Parse(()=>new n(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),Se._ParsePlugins(e,r,t,i),e.clearCoat&&r.clearCoat.parse(e.clearCoat,t,i),e.anisotropy&&r.anisotropy.parse(e.anisotropy,t,i),e.brdf&&r.brdf.parse(e.brdf,t,i),e.sheen&&r.sheen.parse(e.sheen,t,i),e.subSurface&&r.subSurface.parse(e.subSurface,t,i),e.iridescence&&r.iridescence.parse(e.iridescence,t,i),r}};pt.PBRMATERIAL_OPAQUE=Cr.PBRMATERIAL_OPAQUE;pt.PBRMATERIAL_ALPHATEST=Cr.PBRMATERIAL_ALPHATEST;pt.PBRMATERIAL_ALPHABLEND=Cr.PBRMATERIAL_ALPHABLEND;pt.PBRMATERIAL_ALPHATESTANDBLEND=Cr.PBRMATERIAL_ALPHATESTANDBLEND;pt.DEFAULT_AO_ON_ANALYTICAL_LIGHTS=Cr.DEFAULT_AO_ON_ANALYTICAL_LIGHTS;P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"directIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"emissiveIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"environmentIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"specularIntensity",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"disableBumpMap",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"albedoTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"baseWeightTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"baseDiffuseRoughnessTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"ambientTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"ambientTextureStrength",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"ambientTextureImpactOnAnalyticalLights",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],pt.prototype,"opacityTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"reflectionTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"emissiveTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"reflectivityTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"metallicTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"metallic",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"roughness",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"metallicF0Factor",void 0);P([Ir(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"metallicReflectanceColor",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useOnlyMetallicFromMetallicReflectanceTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"metallicReflectanceTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"reflectanceTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"microSurfaceTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"bumpTexture",void 0);P([Gt(),le("_markAllSubMeshesAsTexturesDirty",null)],pt.prototype,"lightmapTexture",void 0);P([Ir("ambient"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"ambientColor",void 0);P([Ir("albedo"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"albedoColor",void 0);P([F("baseWeight"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"baseWeight",void 0);P([F("baseDiffuseRoughness"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"baseDiffuseRoughness",void 0);P([Ir("reflectivity"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"reflectivityColor",void 0);P([Ir("reflection"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"reflectionColor",void 0);P([Ir("emissive"),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"emissiveColor",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"microSurface",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useLightmapAsShadowmap",void 0);P([F(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],pt.prototype,"useAlphaFromAlbedoTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],pt.prototype,"forceAlphaTest",void 0);P([F(),le("_markAllSubMeshesAsTexturesAndMiscDirty")],pt.prototype,"alphaCutOff",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useSpecularOverAlpha",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useMicroSurfaceFromReflectivityMapAlpha",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useRoughnessFromMetallicTextureAlpha",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useRoughnessFromMetallicTextureGreen",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useMetallnessFromMetallicTextureBlue",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useAmbientOcclusionFromMetallicTextureRed",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useAmbientInGrayScale",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useAutoMicroSurfaceFromReflectivityMap",void 0);P([F()],pt.prototype,"usePhysicalLightFalloff",null);P([F()],pt.prototype,"useGLTFLightFalloff",null);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useRadianceOverAlpha",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useObjectSpaceNormalMap",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useParallax",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useParallaxOcclusion",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"parallaxScaleBias",void 0);P([F(),le("_markAllSubMeshesAsLightsDirty")],pt.prototype,"disableLighting",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"forceIrradianceInFragment",void 0);P([F(),le("_markAllSubMeshesAsLightsDirty")],pt.prototype,"maxSimultaneousLights",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"invertNormalMapX",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"invertNormalMapY",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"twoSidedLighting",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useAlphaFresnel",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useLinearAlphaFresnel",void 0);P([le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"environmentBRDFTexture",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"forceNormalForward",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"enableSpecularAntiAliasing",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useHorizonOcclusion",void 0);P([F(),le("_markAllSubMeshesAsTexturesDirty")],pt.prototype,"useRadianceOcclusion",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],pt.prototype,"unlit",void 0);P([F(),le("_markAllSubMeshesAsMiscDirty")],pt.prototype,"applyDecalMapAfterDetailMap",void 0);Ut("BABYLON.PBRMaterial",pt)});var yZ={};Fe(yZ,{PBRMaterialLoadingAdapter:()=>Aw});var Aw,CZ=I(()=>{zt();tN();ke();Aw=class{constructor(e){this._material=e,this._material.enableSpecularAntiAliasing=!0}get material(){return this._material}get isUnlit(){return this._material.unlit}set isUnlit(e){this._material.unlit=e}set backFaceCulling(e){this._material.backFaceCulling=e}get backFaceCulling(){return this._material.backFaceCulling}set twoSidedLighting(e){this._material.twoSidedLighting=e}get twoSidedLighting(){return this._material.twoSidedLighting}set alphaCutOff(e){this._material.alphaCutOff=e}get alphaCutOff(){return this._material.alphaCutOff}set useAlphaFromBaseColorTexture(e){this._material.useAlphaFromAlbedoTexture=e}get useAlphaFromBaseColorTexture(){return this._material.useAlphaFromAlbedoTexture}get transparencyAsAlphaCoverage(){return this._material.useRadianceOverAlpha||this._material.useSpecularOverAlpha}set transparencyAsAlphaCoverage(e){this._material.useRadianceOverAlpha=!e,this._material.useSpecularOverAlpha=!e}set baseColor(e){this._material.albedoColor=e}get baseColor(){return this._material.albedoColor}set baseColorTexture(e){this._material.albedoTexture=e}get baseColorTexture(){return this._material.albedoTexture}set baseDiffuseRoughness(e){this._material.baseDiffuseRoughness=e,e>0&&(this._material.brdf.baseDiffuseModel=W.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR)}get baseDiffuseRoughness(){var e;return(e=this._material.baseDiffuseRoughness)!=null?e:0}set baseDiffuseRoughnessTexture(e){this._material.baseDiffuseRoughnessTexture=e}get baseDiffuseRoughnessTexture(){return this._material.baseDiffuseRoughnessTexture}set baseMetalness(e){this._material.metallic=e}get baseMetalness(){var e;return(e=this._material.metallic)!=null?e:1}set baseMetalnessTexture(e){this._material.metallicTexture=e}get baseMetalnessTexture(){return this._material.metallicTexture}set useRoughnessFromMetallicTextureGreen(e){this._material.useRoughnessFromMetallicTextureGreen=e,this._material.useRoughnessFromMetallicTextureAlpha=!e}set useMetallicFromMetallicTextureBlue(e){this._material.useMetallnessFromMetallicTextureBlue=e}enableSpecularEdgeColor(e=!1){e&&(this._material.brdf.dielectricSpecularModel=W.MATERIAL_DIELECTRIC_SPECULAR_MODEL_OPENPBR,this._material.brdf.conductorSpecularModel=W.MATERIAL_CONDUCTOR_SPECULAR_MODEL_OPENPBR)}set specularWeight(e){this._material.metallicF0Factor=e}get specularWeight(){var e;return(e=this._material.metallicF0Factor)!=null?e:1}set specularWeightTexture(e){e?(this._material.metallicReflectanceTexture=e,this._material.useOnlyMetallicFromMetallicReflectanceTexture=!0):(this._material.metallicReflectanceTexture=null,this._material.useOnlyMetallicFromMetallicReflectanceTexture=!1)}get specularWeightTexture(){return this._material.metallicReflectanceTexture}set specularColor(e){this._material.metallicReflectanceColor=e}get specularColor(){return this._material.metallicReflectanceColor}set specularColorTexture(e){this._material.reflectanceTexture=e}get specularColorTexture(){return this._material.reflectanceTexture}set specularRoughness(e){this._material.roughness=e}get specularRoughness(){var e;return(e=this._material.roughness)!=null?e:1}set specularRoughnessTexture(e){this.baseMetalnessTexture||(this._material.metallicTexture=e)}get specularRoughnessTexture(){return this._material.metallicTexture}set specularIor(e){this._material.indexOfRefraction=e}get specularIor(){return this._material.indexOfRefraction}set emissionColor(e){this._material.emissiveColor=e}get emissionColor(){return this._material.emissiveColor}set emissionLuminance(e){this._material.emissiveIntensity=e}get emissionLuminance(){return this._material.emissiveIntensity}set emissionColorTexture(e){this._material.emissiveTexture=e}get emissionColorTexture(){return this._material.emissiveTexture}set ambientOcclusionTexture(e){this._material.ambientTexture=e,e&&(this._material.useAmbientInGrayScale=!0)}get ambientOcclusionTexture(){return this._material.ambientTexture}set ambientOcclusionTextureStrength(e){this._material.ambientTextureStrength=e}get ambientOcclusionTextureStrength(){var e;return(e=this._material.ambientTextureStrength)!=null?e:1}configureCoat(){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.useRoughnessFromMainTexture=!1,this._material.clearCoat.remapF0OnInterfaceChange=!1}set coatWeight(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.intensity=e}get coatWeight(){return this._material.clearCoat.intensity}set coatWeightTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.texture=e}get coatWeightTexture(){return this._material.clearCoat.texture}set coatColor(e){this._material.clearCoat.isTintEnabled=e!=Ee.White(),this._material.clearCoat.tintColor=e}set coatColorTexture(e){this._material.clearCoat.tintTexture=e}set coatRoughness(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.roughness=e}get coatRoughness(){var e;return(e=this._material.clearCoat.roughness)!=null?e:0}set coatRoughnessTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.useRoughnessFromMainTexture=!1,this._material.clearCoat.textureRoughness=e}get coatRoughnessTexture(){return this._material.clearCoat.textureRoughness}set coatIor(e){this._material.clearCoat.indexOfRefraction=e}set coatDarkening(e){}set coatDarkeningTexture(e){}set coatRoughnessAnisotropy(e){}get coatRoughnessAnisotropy(){return 0}set geometryCoatTangentAngle(e){}set geometryCoatTangentTexture(e){}get geometryCoatTangentTexture(){return null}set transmissionWeight(e){this._material.subSurface.isRefractionEnabled=e>0,this._material.subSurface.refractionIntensity=e}get transmissionWeight(){return this._material.subSurface.isRefractionEnabled?this._material.subSurface.refractionIntensity:0}set transmissionWeightTexture(e){this._material.subSurface.isRefractionEnabled=!0,this._material.subSurface.refractionIntensityTexture=e,this._material.subSurface.useGltfStyleTextures=!0}set transmissionDepth(e){this.transmissionWeight>0?this._material.subSurface.tintColorAtDistance=e:this.subsurfaceWeight>0&&this._material.subSurface.diffusionDistance.multiplyInPlace(new Ee(e,e,e))}get transmissionDepth(){return this.transmissionWeight>0?this._material.subSurface.tintColorAtDistance:0}set transmissionColor(e){this.transmissionWeight>0?this._material.subSurface.tintColor=e:this.subsurfaceWeight>0&&this._material.subSurface.diffusionDistance.multiplyInPlace(e)}get transmissionColor(){return this.transmissionWeight>0?this._material.subSurface.tintColor:this.subsurfaceWeight>0?this._material.subSurface.diffusionDistance:new Ee(0,0,0)}set transmissionScatter(e){this._material.subSurface.diffusionDistance=e}get transmissionScatter(){return this._material.subSurface.diffusionDistance}set transmissionScatterTexture(e){}set transmissionScatterAnisotropy(e){}set transmissionDispersionAbbeNumber(e){}set transmissionDispersionScale(e){e>0?(this._material.subSurface.isDispersionEnabled=!0,this._material.subSurface.dispersion=20/e):(this._material.subSurface.isDispersionEnabled=!1,this._material.subSurface.dispersion=0)}get refractionBackgroundTexture(){return this._material.subSurface.refractionTexture}set refractionBackgroundTexture(e){this._material.subSurface.refractionTexture=e}configureTransmission(){this._material.subSurface.volumeIndexOfRefraction=1,this._material.subSurface.useAlbedoToTintRefraction=!0,this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=0}configureVolume(){}set geometryThinWalled(e){}get geometryThinWalled(){return!0}set volumeThicknessTexture(e){this._material.subSurface.thicknessTexture=e,this._material.subSurface.useGltfStyleTextures=!0}set volumeThickness(e){this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=e,this._material.subSurface.useThicknessAsDepth=!0,e>0&&(this._material.subSurface.volumeIndexOfRefraction=this._material.indexOfRefraction)}configureSubsurface(){this._material.subSurface.useGltfStyleTextures=!0,this._material.subSurface.volumeIndexOfRefraction=1,this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=0,this._material.subSurface.useAlbedoToTintTranslucency=!1}set subsurfaceWeight(e){this._material.subSurface.isTranslucencyEnabled=e>0,this._material.subSurface.translucencyIntensity=e}get subsurfaceWeight(){return this._material.subSurface.isTranslucencyEnabled?this._material.subSurface.translucencyIntensity:0}set subsurfaceWeightTexture(e){this._material.subSurface.translucencyIntensityTexture=e}set subsurfaceColor(e){let t=new b(-Math.log(this.transmissionColor.r),-Math.log(this.transmissionColor.g),-Math.log(this.transmissionColor.b));t.scaleInPlace(1/Math.max(this.transmissionDepth,.001));let i=t,r=Math.max(i.x,Math.max(i.y,i.z)),s=r>0?1/r:1;this._material.subSurface.diffusionDistance=new Ee(Math.exp(-i.x*s),Math.exp(-i.y*s),Math.exp(-i.z*s))}set subsurfaceColorTexture(e){}set diffuseTransmissionTint(e){this._material.subSurface.tintColor=e}get diffuseTransmissionTint(){return this._material.subSurface.tintColor}set diffuseTransmissionTintTexture(e){this._material.subSurface.translucencyColorTexture=e}get subsurfaceRadius(){return 1}set subsurfaceRadius(e){}get subsurfaceRadiusScale(){var e;return(e=this._material.subSurface.scatteringDiffusionProfile)!=null?e:Ee.White()}set subsurfaceRadiusScale(e){this._material.subSurface.scatteringDiffusionProfile=e}set subsurfaceScatterAnisotropy(e){}isTranslucent(){return this.transmissionWeight>0||this.subsurfaceWeight>0}configureFuzz(){this._material.sheen.isEnabled=!0,this._material.sheen.useRoughnessFromMainTexture=!1,this._material.sheen.albedoScaling=!0}set fuzzWeight(e){this._material.sheen.isEnabled=!0,this._material.sheen.intensity=e}set fuzzWeightTexture(e){this._material.sheen.texture||(this._material.sheen.texture=e)}set fuzzColor(e){this._material.sheen.isEnabled=!0,this._material.sheen.color=e}set fuzzColorTexture(e){this._material.sheen.texture=e}set fuzzRoughness(e){this._material.sheen.isEnabled=!0,this._material.sheen.roughness=e}set fuzzRoughnessTexture(e){this._material.sheen.isEnabled=!0,this._material.sheen.textureRoughness=e}set specularRoughnessAnisotropy(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.intensity=e}get specularRoughnessAnisotropy(){return this._material.anisotropy.intensity}set geometryTangentAngle(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.angle=e}set geometryTangentTexture(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.texture=e}get geometryTangentTexture(){return this._material.anisotropy.texture}configureGltfStyleAnisotropy(e=!0){}set thinFilmWeight(e){this._material.iridescence.isEnabled=e>0,this._material.iridescence.intensity=e}set thinFilmIor(e){this._material.iridescence.indexOfRefraction=e}set thinFilmThicknessMinimum(e){this._material.iridescence.minimumThickness=e}set thinFilmThicknessMaximum(e){this._material.iridescence.maximumThickness=e}set thinFilmWeightTexture(e){this._material.iridescence.texture=e}set thinFilmThicknessTexture(e){this._material.iridescence.thicknessTexture=e}set unlit(e){this._material.unlit=e}set geometryOpacity(e){this._material.alpha=e}get geometryOpacity(){return this._material.alpha}set geometryNormalTexture(e){this._material.bumpTexture=e,this._material.forceIrradianceInFragment=!0}get geometryNormalTexture(){return this._material.bumpTexture}setNormalMapInversions(e,t){this._material.invertNormalMapX=e,this._material.invertNormalMapY=t}set geometryCoatNormalTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.bumpTexture=e}get geometryCoatNormalTexture(){return this._material.clearCoat.bumpTexture}set geometryCoatNormalTextureScale(e){this._material.clearCoat.bumpTexture&&(this._material.clearCoat.bumpTexture.level=e)}}});function zge(n){if(n.min&&n.max){let e=n.min,t=n.max,i=$.Vector3[0].copyFromFloats(e[0],e[1],e[2]),r=$.Vector3[1].copyFromFloats(t[0],t[1],t[2]);if(n.normalized&&n.componentType!==5126){let s=1;switch(n.componentType){case 5120:s=127;break;case 5121:s=255;break;case 5122:s=32767;break;case 5123:s=65535;break}let a=1/s;i.scaleInPlace(a),r.scaleInPlace(a)}return new An(i,r)}return null}var Wge,Hge,qt,tM,PZ=I(()=>{Y8();ke();zt();wi();Rl();J8();Vb();t6();ts();Xr();Vf();Zi();iR();$m();Fi();$O();r6();QO();lc();Lt();qm();eN();iN();o6();Vm();l6();Wge=new Wv(()=>Promise.resolve().then(()=>(u6(),h6))),Hge=new Wv(()=>Promise.resolve().then(()=>(g6(),_6))),qt=class{static Get(e,t,i){if(!t||i==null||!t[i])throw new Error(`${e}: Failed to find index (${i})`);return t[i]}static TryGet(e,t){return!e||t==null||!e[t]?null:e[t]}static Assign(e){if(e)for(let t=0;t<e.length;t++)e[t].index=t}};tM=class n{isMatchingMaterialType(e){return e&&this._pbrMaterialImpl?e instanceof this._pbrMaterialImpl.materialClass:!1}static RegisterExtension(e,t){Wb(e,!1,t)}static UnregisterExtension(e){return Vv(e)}get gltf(){if(!this._gltf)throw new Error("glTF JSON is not available");return this._gltf}get bin(){return this._bin}get parent(){return this._parent}get babylonScene(){if(!this._babylonScene)throw new Error("Scene is not available");return this._babylonScene}get rootBabylonMesh(){return this._rootBabylonMesh}get rootUrl(){return this._rootUrl}constructor(e){this._completePromises=new Array,this._assetContainer=null,this._babylonLights=[],this._disableInstancedMesh=0,this._allMaterialsDirtyRequired=!1,this._skipStartAnimationStep=!1,this._extensions=new Array,this._disposed=!1,this._rootUrl=null,this._fileName=null,this._uniqueRootUrl=null,this._bin=null,this._rootBabylonMesh=null,this._defaultBabylonMaterialData={},this._postSceneLoadActions=new Array,this._materialAdapterCache=new WeakMap,this._materialAdapters=new Set,this._pbrMaterialImpl=null,this._parent=e}_getOrCreateMaterialAdapter(e){let t=this._materialAdapterCache.get(e);if(!t){if(this._pbrMaterialImpl)t=new this._pbrMaterialImpl.adapterClass(e);else throw new Error("Appropriate material adapter class not found");let i=t;this._materialAdapterCache.set(e,i),this._materialAdapters.add(i)}return t}dispose(){var e;if(!this._disposed){this._disposed=!0,this._completePromises.length=0,this._extensions.forEach(t=>t.dispose&&t.dispose()),this._extensions.length=0;for(let t of Array.from(this._materialAdapters))(e=t.finalize)==null||e.call(t);this._materialAdapters.clear(),this._gltf=null,this._bin=null,this._babylonScene=null,this._rootBabylonMesh=null,this._defaultBabylonMaterialData={},this._postSceneLoadActions.length=0,this._parent.dispose()}}async importMeshAsync(e,t,i,r,s,a,o=""){return await Promise.resolve().then(async()=>{this._babylonScene=t,this._assetContainer=i,this._loadData(r);let l=null;if(e){let c={};if(this._gltf.nodes)for(let d of this._gltf.nodes)d.name&&(c[d.name]=d.index);l=(e instanceof Array?e:[e]).map(d=>{let h=c[d];if(h===void 0)throw new Error(`Failed to find node '${d}'`);return h})}return await this._loadAsync(s,o,l,()=>({meshes:this._getMeshes(),particleSystems:[],skeletons:this._getSkeletons(),animationGroups:this._getAnimationGroups(),lights:this._babylonLights,transformNodes:this._getTransformNodes(),geometries:this._getGeometries(),spriteManagers:[]}))})}async loadAsync(e,t,i,r,s=""){return this._babylonScene=e,this._loadData(t),await this._loadAsync(i,s,null,()=>{})}async _loadAsync(e,t,i,r){return await Promise.resolve().then(async()=>{this._rootUrl=e,this._uniqueRootUrl=!e.startsWith("file:")&&t?e:`${e}${Date.now()}/`,this._fileName=t,this._allMaterialsDirtyRequired=!1,await this._loadExtensionsAsync(),!this.parent.skipMaterials&&this._pbrMaterialImpl==null&&(this.parent.useOpenPBR||this.isExtensionUsed("KHR_materials_openpbr")?this._pbrMaterialImpl={materialClass:(await Promise.resolve().then(()=>(EK(),vK))).OpenPBRMaterial,adapterClass:(await Promise.resolve().then(()=>(TK(),SK))).OpenPBRMaterialLoadingAdapter}:this._pbrMaterialImpl={materialClass:(await Promise.resolve().then(()=>(IZ(),MZ))).PBRMaterial,adapterClass:(await Promise.resolve().then(()=>(CZ(),yZ))).PBRMaterialLoadingAdapter});let s=`${bs[bs.LOADING]} => ${bs[bs.READY]}`,a=`${bs[bs.LOADING]} => ${bs[bs.COMPLETE]}`;this._parent._startPerformanceCounter(s),this._parent._startPerformanceCounter(a),this._parent._setState(bs.LOADING),this._extensionsOnLoading();let o=new Array,l=this._babylonScene.blockMaterialDirtyMechanism;if(this._babylonScene.blockMaterialDirtyMechanism=!0,!this.parent.loadOnlyMaterials){if(i)o.push(this.loadSceneAsync("/nodes",{nodes:i,index:-1}));else if(this._gltf.scene!=null||this._gltf.scenes&&this._gltf.scenes[0]){let f=qt.Get("/scene",this._gltf.scenes,this._gltf.scene||0);o.push(this.loadSceneAsync(`/scenes/${f.index}`,f))}}if(!this.parent.skipMaterials&&this.parent.loadAllMaterials&&this._gltf.materials)for(let f=0;f<this._gltf.materials.length;++f){let d=this._gltf.materials[f],h="/materials/"+f,u=Se.TriangleFillMode;o.push(this._loadMaterialAsync(h,d,null,u,()=>{}))}return this._allMaterialsDirtyRequired?this._babylonScene.blockMaterialDirtyMechanism=l:this._babylonScene._forceBlockMaterialDirtyMechanism(l),this._parent.compileMaterials&&o.push(this._compileMaterialsAsync()),this._parent.compileShadowGenerators&&o.push(this._compileShadowGeneratorsAsync()),await Promise.all(o).then(()=>{this._rootBabylonMesh&&this._rootBabylonMesh!==this._parent.customRootNode&&this._rootBabylonMesh.setEnabled(!0);for(let f of this._babylonScene.materials){let d=f;d.maxSimultaneousLights!==void 0&&(d.maxSimultaneousLights=Math.max(d.maxSimultaneousLights,this._babylonScene.lights.length))}return this._extensionsOnReady(),this._parent._setState(bs.READY),this._skipStartAnimationStep||this._startAnimations(),r()}).then(f=>(this._parent._endPerformanceCounter(s),pe.SetImmediate(()=>{this._disposed||Promise.all(this._completePromises).then(()=>{this._parent._endPerformanceCounter(a),this._parent._setState(bs.COMPLETE),this._parent.onCompleteObservable.notifyObservers(void 0),this._parent.onCompleteObservable.clear(),this.dispose()},d=>{this._parent.onErrorObservable.notifyObservers(d),this._parent.onErrorObservable.clear(),this.dispose()})}),f))}).catch(s=>{throw this._disposed||(this._parent.onErrorObservable.notifyObservers(s),this._parent.onErrorObservable.clear(),this.dispose()),s})}_loadData(e){if(this._gltf=e.json,this._setupData(),e.bin){let t=this._gltf.buffers;if(t&&t[0]&&!t[0].uri){let i=t[0];(i.byteLength<e.bin.byteLength-3||i.byteLength>e.bin.byteLength)&&ee.Warn(`Binary buffer length (${i.byteLength}) from JSON does not match chunk length (${e.bin.byteLength})`),this._bin=e.bin}else ee.Warn("Unexpected BIN chunk")}}_setupData(){if(qt.Assign(this._gltf.accessors),qt.Assign(this._gltf.animations),qt.Assign(this._gltf.buffers),qt.Assign(this._gltf.bufferViews),qt.Assign(this._gltf.cameras),qt.Assign(this._gltf.images),qt.Assign(this._gltf.materials),qt.Assign(this._gltf.meshes),qt.Assign(this._gltf.nodes),qt.Assign(this._gltf.samplers),qt.Assign(this._gltf.scenes),qt.Assign(this._gltf.skins),qt.Assign(this._gltf.textures),this._gltf.nodes){let e={};for(let i of this._gltf.nodes)if(i.children)for(let r of i.children)e[r]=i.index;let t=this._createRootNode();for(let i of this._gltf.nodes){let r=e[i.index];i.parent=r===void 0?t:this._gltf.nodes[r]}}}async _loadExtensionsAsync(){var t;let e=[];if(n6.forEach((i,r)=>{var s;((s=this.parent.extensionOptions[r])==null?void 0:s.enabled)===!1?i.isGLTFExtension&&this.isExtensionUsed(r)&&ee.Warn(`Extension ${r} is used but has been explicitly disabled.`):(!i.isGLTFExtension||this.isExtensionUsed(r))&&e.push((async()=>{let a=await i.factory(this);return a.name!==r&&ee.Warn(`The name of the glTF loader extension instance does not match the registered name: ${a.name} !== ${r}`),this._parent.onExtensionLoadedObservable.notifyObservers(a),a})())}),this._extensions.push(...await Promise.all(e)),this._extensions.sort((i,r)=>(i.order||Number.MAX_VALUE)-(r.order||Number.MAX_VALUE)),this._parent.onExtensionLoadedObservable.clear(),this._gltf.extensionsRequired){for(let i of this._gltf.extensionsRequired)if(!this._extensions.some(s=>s.name===i&&s.enabled))throw((t=this.parent.extensionOptions[i])==null?void 0:t.enabled)===!1?new Error(`Required extension ${i} is disabled`):new Error(`Required extension ${i} is not available`)}}_createRootNode(){if(this._parent.customRootNode!==void 0)return this._rootBabylonMesh=this._parent.customRootNode,{_babylonTransformNode:this._rootBabylonMesh===null?void 0:this._rootBabylonMesh,index:-1};this._babylonScene._blockEntityCollection=!!this._assetContainer;let e=new q("__root__",this._babylonScene);this._rootBabylonMesh=e,this._rootBabylonMesh._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,this._rootBabylonMesh.setEnabled(!1);let t={_babylonTransformNode:this._rootBabylonMesh,index:-1};switch(this._parent.coordinateSystemMode){case Fp.AUTO:{this._babylonScene.useRightHandedSystem||(t.rotation=[0,1,0,0],t.scale=[1,1,-1],n._LoadTransform(t,this._rootBabylonMesh));break}case Fp.FORCE_RIGHT_HANDED:{this._babylonScene.useRightHandedSystem=!0;break}default:throw new Error(`Invalid coordinate system mode (${this._parent.coordinateSystemMode})`)}return this._parent.onMeshLoadedObservable.notifyObservers(e),t}loadSceneAsync(e,t){let i=this._extensionsLoadSceneAsync(e,t);if(i)return i;let r=new Array;if(this.logOpen(`${e} ${t.name||""}`),t.nodes)for(let s of t.nodes){let a=qt.Get(`${e}/nodes/${s}`,this._gltf.nodes,s);r.push(this.loadNodeAsync(`/nodes/${a.index}`,a,o=>{o.parent=this._rootBabylonMesh}))}for(let s of this._postSceneLoadActions)s();return r.push(this._loadAnimationsAsync()),this.logClose(),Promise.all(r).then(()=>{})}_forEachPrimitive(e,t){if(e._primitiveBabylonMeshes)for(let i of e._primitiveBabylonMeshes)t(i)}_getGeometries(){let e=[],t=this._gltf.nodes;if(t)for(let i of t)this._forEachPrimitive(i,r=>{let s=r.geometry;s&&e.indexOf(s)===-1&&e.push(s)});return e}_getMeshes(){let e=[];this._rootBabylonMesh instanceof yr&&e.push(this._rootBabylonMesh);let t=this._gltf.nodes;if(t)for(let i of t)this._forEachPrimitive(i,r=>{e.push(r)});return e}_getTransformNodes(){let e=[],t=this._gltf.nodes;if(t)for(let i of t)i._babylonTransformNode&&i._babylonTransformNode.getClassName()==="TransformNode"&&e.push(i._babylonTransformNode),i._babylonTransformNodeForSkin&&e.push(i._babylonTransformNodeForSkin);return e}_getSkeletons(){let e=[],t=this._gltf.skins;if(t)for(let i of t)i._data&&e.push(i._data.babylonSkeleton);return e}_getAnimationGroups(){let e=[],t=this._gltf.animations;if(t)for(let i of t)i._babylonAnimationGroup&&e.push(i._babylonAnimationGroup);return e}_startAnimations(){switch(this._parent.animationStartMode){case Gh.NONE:break;case Gh.FIRST:{let e=this._getAnimationGroups();e.length!==0&&e[0].start(!0);break}case Gh.ALL:{let e=this._getAnimationGroups();for(let t of e)t.start(!0);break}default:{ee.Error(`Invalid animation start mode (${this._parent.animationStartMode})`);return}}}loadNodeAsync(e,t,i=()=>{}){let r=this._extensionsLoadNodeAsync(e,t,i);if(r)return r;if(t._babylonTransformNode)throw new Error(`${e}: Invalid recursive node hierarchy`);let s=new Array;this.logOpen(`${e} ${t.name||""}`);let a=c=>{if(n.AddPointerMetadata(c,e),n._LoadTransform(t,c),t.camera!=null){let f=qt.Get(`${e}/camera`,this._gltf.cameras,t.camera);s.push(this.loadCameraAsync(`/cameras/${f.index}`,f,d=>{d.parent=c,this._babylonScene.useRightHandedSystem||(c.scaling.x=-1)}))}if(t.children)for(let f of t.children){let d=qt.Get(`${e}/children/${f}`,this._gltf.nodes,f);s.push(this.loadNodeAsync(`/nodes/${d.index}`,d,h=>{h.parent=c}))}i(c)},o=t.mesh!=null,l=this._parent.loadSkins&&t.skin!=null;if(!o||l){let c=t.name||`node${t.index}`;this._babylonScene._blockEntityCollection=!!this._assetContainer;let f=new Zt(c,this._babylonScene);f._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t.mesh==null?t._babylonTransformNode=f:t._babylonTransformNodeForSkin=f,a(f)}if(o)if(l){let c=qt.Get(`${e}/mesh`,this._gltf.meshes,t.mesh);s.push(this._loadMeshAsync(`/meshes/${c.index}`,t,c,f=>{let d=t._babylonTransformNodeForSkin;f.metadata=rN(d.metadata,f.metadata||{});let h=qt.Get(`${e}/skin`,this._gltf.skins,t.skin);s.push(this._loadSkinAsync(`/skins/${h.index}`,t,h,u=>{this._forEachPrimitive(t,m=>{m.skeleton=u}),this._postSceneLoadActions.push(()=>{if(h.skeleton!=null){let m=qt.Get(`/skins/${h.index}/skeleton`,this._gltf.nodes,h.skeleton).parent;t.index===m.index?f.parent=d.parent:f.parent=m._babylonTransformNode}else f.parent=this._rootBabylonMesh;this._parent.onSkinLoadedObservable.notifyObservers({node:d,skinnedNode:f})})}))}))}else{let c=qt.Get(`${e}/mesh`,this._gltf.meshes,t.mesh);s.push(this._loadMeshAsync(`/meshes/${c.index}`,t,c,a))}return this.logClose(),Promise.all(s).then(()=>(this._forEachPrimitive(t,c=>{let f=c;!f.isAnInstance&&f.geometry&&f.geometry.useBoundingInfoFromGeometry?c._updateBoundingInfo():c.refreshBoundingInfo(!0,!0)}),t._babylonTransformNode))}_loadMeshAsync(e,t,i,r){let s=i.primitives;if(!s||!s.length)throw new Error(`${e}: Primitives are missing`);s[0].index==null&&qt.Assign(s);let a=new Array;this.logOpen(`${e} ${i.name||""}`);let o=t.name||`node${t.index}`;if(s.length===1){let l=i.primitives[0];a.push(this._loadMeshPrimitiveAsync(`${e}/primitives/${l.index}`,o,t,i,l,c=>{t._babylonTransformNode=c,t._primitiveBabylonMeshes=[c]}))}else{this._babylonScene._blockEntityCollection=!!this._assetContainer,t._babylonTransformNode=new Zt(o,this._babylonScene),t._babylonTransformNode._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t._primitiveBabylonMeshes=[];for(let l of s)a.push(this._loadMeshPrimitiveAsync(`${e}/primitives/${l.index}`,`${o}_primitive${l.index}`,t,i,l,c=>{c.parent=t._babylonTransformNode,t._primitiveBabylonMeshes.push(c)}))}return r(t._babylonTransformNode),this.logClose(),Promise.all(a).then(()=>t._babylonTransformNode)}_loadMeshPrimitiveAsync(e,t,i,r,s,a){let o=this._extensionsLoadMeshPrimitiveAsync(e,t,i,r,s,a);if(o)return o;this.logOpen(`${e}`);let l=this._disableInstancedMesh===0&&this._parent.createInstances&&i.skin==null&&!r.primitives[0].targets,c,f;if(l&&s._instanceData)this._babylonScene._blockEntityCollection=!!this._assetContainer,c=s._instanceData.babylonSourceMesh.createInstance(t),c._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,f=s._instanceData.promise;else{let d=new Array;this._babylonScene._blockEntityCollection=!!this._assetContainer;let h=new q(t,this._babylonScene);if(h._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,h.sideOrientation=this._babylonScene.useRightHandedSystem?Se.CounterClockWiseSideOrientation:Se.ClockWiseSideOrientation,this._createMorphTargets(e,i,r,s,h),d.push(this._loadVertexDataAsync(e,s,h).then(async u=>await this._loadMorphTargetsAsync(e,s,h,u).then(()=>{this._disposed||(this._babylonScene._blockEntityCollection=!!this._assetContainer,u.applyToMesh(h),u._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1)}))),!this.parent.skipMaterials){let u=n._GetDrawMode(e,s.mode);if(s.material==null){let m=this._defaultBabylonMaterialData[u];m||(m=this._createDefaultMaterial("__GLTFLoader._default",u),this._parent.onMaterialLoadedObservable.notifyObservers(m),this._defaultBabylonMaterialData[u]=m),h.material=m}else{let m=qt.Get(`${e}/material`,this._gltf.materials,s.material);d.push(this._loadMaterialAsync(`/materials/${m.index}`,m,h,u,_=>{h.material=_}))}}f=Promise.all(d),l&&(s._instanceData={babylonSourceMesh:h,promise:f}),c=h}return n.AddPointerMetadata(c,e),this._parent.onMeshLoadedObservable.notifyObservers(c),a(c),this.logClose(),f.then(()=>c)}_loadVertexDataAsync(e,t,i){let r=this._extensionsLoadVertexDataAsync(e,t,i);if(r)return r;let s=t.attributes;if(!s)throw new Error(`${e}: Attributes are missing`);let a=new Array,o=new xn(i.name,this._babylonScene);if(t.indices==null)i.isUnIndexed=!0;else{let c=qt.Get(`${e}/indices`,this._gltf.accessors,t.indices);a.push(this._loadIndicesAccessorAsync(`/accessors/${c.index}`,c).then(f=>{o.setIndices(f)}))}let l=(c,f,d)=>{if(s[c]==null)return;i._delayInfo=i._delayInfo||[],i._delayInfo.indexOf(f)===-1&&i._delayInfo.push(f);let h=qt.Get(`${e}/attributes/${c}`,this._gltf.accessors,s[c]);a.push(this._loadVertexAccessorAsync(`/accessors/${h.index}`,h,f).then(u=>{if(u.getKind()===L.PositionKind&&!this.parent.alwaysComputeBoundingBox&&!i.skeleton){let m=zge(h);m&&(o._boundingInfo=m,o.useBoundingInfoFromGeometry=!0)}o.setVerticesBuffer(u,h.count)})),f==L.MatricesIndicesExtraKind&&(i.numBoneInfluencers=8),d&&d(h)};return l("POSITION",L.PositionKind),l("NORMAL",L.NormalKind),l("TANGENT",L.TangentKind),l("TEXCOORD_0",L.UVKind),l("TEXCOORD_1",L.UV2Kind),l("TEXCOORD_2",L.UV3Kind),l("TEXCOORD_3",L.UV4Kind),l("TEXCOORD_4",L.UV5Kind),l("TEXCOORD_5",L.UV6Kind),l("JOINTS_0",L.MatricesIndicesKind),l("WEIGHTS_0",L.MatricesWeightsKind),l("JOINTS_1",L.MatricesIndicesExtraKind),l("WEIGHTS_1",L.MatricesWeightsExtraKind),l("COLOR_0",L.ColorKind,c=>{c.type==="VEC4"&&(i.hasVertexAlpha=!0)}),Promise.all(a).then(()=>o)}_createMorphTargets(e,t,i,r,s){if(!r.targets||!this._parent.loadMorphTargets)return;if(t._numMorphTargets==null)t._numMorphTargets=r.targets.length;else if(r.targets.length!==t._numMorphTargets)throw new Error(`${e}: Primitives do not have the same number of targets`);let a=i.extras?i.extras.targetNames:null;this._babylonScene._blockEntityCollection=!!this._assetContainer,s.morphTargetManager=new zh(this._babylonScene),s.morphTargetManager._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,s.morphTargetManager.areUpdatesFrozen=!0;for(let o=0;o<r.targets.length;o++){let l=t.weights?t.weights[o]:i.weights?i.weights[o]:0,c=a?a[o]:`morphTarget${o}`;s.morphTargetManager.addTarget(new md(c,l,s.getScene()))}}_loadMorphTargetsAsync(e,t,i,r){if(!t.targets||!this._parent.loadMorphTargets)return Promise.resolve();let s=new Array,a=i.morphTargetManager;for(let o=0;o<a.numTargets;o++){let l=a.getTarget(o);s.push(this._loadMorphTargetVertexDataAsync(`${e}/targets/${o}`,r,t.targets[o],l))}return Promise.all(s).then(()=>{a.areUpdatesFrozen=!1})}async _loadMorphTargetVertexDataAsync(e,t,i,r){let s=new Array,a=(o,l,c)=>{if(i[o]==null)return;let f=t.getVertexBuffer(l);if(!f)return;let d=qt.Get(`${e}/${o}`,this._gltf.accessors,i[o]);s.push(this._loadFloatAccessorAsync(`/accessors/${d.index}`,d).then(h=>{c(f,h)}))};return a("POSITION",L.PositionKind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(l.length,(f,d)=>{c[d]=l[d]+f}),r.setPositions(c)}),a("NORMAL",L.NormalKind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(c.length,(f,d)=>{c[d]=l[d]+f}),r.setNormals(c)}),a("TANGENT",L.TangentKind,(o,l)=>{let c=new Float32Array(l.length/3*4),f=0;o.forEach(l.length/3*4,(d,h)=>{(h+1)%4!==0&&(c[f]=l[f]+d,f++)}),r.setTangents(c)}),a("TEXCOORD_0",L.UVKind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(l.length,(f,d)=>{c[d]=l[d]+f}),r.setUVs(c)}),a("TEXCOORD_1",L.UV2Kind,(o,l)=>{let c=new Float32Array(l.length);o.forEach(l.length,(f,d)=>{c[d]=l[d]+f}),r.setUV2s(c)}),a("COLOR_0",L.ColorKind,(o,l)=>{let c=null,f=o.getSize();if(f===3){c=new Float32Array(l.length/3*4),o.forEach(l.length,(d,h)=>{let u=Math.floor(h/3),m=h%3;c[4*u+m]=l[3*u+m]+d});for(let d=0;d<l.length/3;++d)c[4*d+3]=1}else if(f===4)c=new Float32Array(l.length),o.forEach(l.length,(d,h)=>{c[h]=l[h]+d});else throw new Error(`${e}: Invalid number of components (${f}) for COLOR_0 attribute`);r.setColors(c)}),await Promise.all(s).then(()=>{})}static _LoadTransform(e,t){if(e.skin!=null)return;let i=b.Zero(),r=Ke.Identity(),s=b.One();e.matrix?Z.FromArray(e.matrix).decompose(s,r,i):(e.translation&&(i=b.FromArray(e.translation)),e.rotation&&(r=Ke.FromArray(e.rotation)),e.scale&&(s=b.FromArray(e.scale))),t.position=i,t.rotationQuaternion=r,t.scaling=s}_loadSkinAsync(e,t,i,r){if(!this._parent.loadSkins)return Promise.resolve();let s=this._extensionsLoadSkinAsync(e,t,i);if(s)return s;if(i._data)return r(i._data.babylonSkeleton),i._data.promise;let a=`skeleton${i.index}`;this._babylonScene._blockEntityCollection=!!this._assetContainer;let o=new Gb(i.name||a,a,this._babylonScene);o._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,this._loadBones(e,i,o);let l=this._loadSkinInverseBindMatricesDataAsync(e,i).then(c=>{this._updateBoneMatrices(o,c)});return i._data={babylonSkeleton:o,promise:l},r(o),l}_loadBones(e,t,i){if(t.skeleton==null||this._parent.alwaysComputeSkeletonRootNode){let s=this._findSkeletonRootNode(`${e}/joints`,t.joints);if(s)if(t.skeleton===void 0)t.skeleton=s.index;else{let a=(l,c)=>{for(;c.parent;c=c.parent)if(c.parent===l)return!0;return!1},o=qt.Get(`${e}/skeleton`,this._gltf.nodes,t.skeleton);o!==s&&!a(o,s)&&(ee.Warn(`${e}/skeleton: Overriding with nearest common ancestor as skeleton node is not a common root`),t.skeleton=s.index)}else ee.Warn(`${e}: Failed to find common root`)}let r={};for(let s of t.joints){let a=qt.Get(`${e}/joints/${s}`,this._gltf.nodes,s);this._loadBone(a,t,i,r)}}_findSkeletonRootNode(e,t){if(t.length===0)return null;let i={};for(let s of t){let a=[],o=qt.Get(`${e}/${s}`,this._gltf.nodes,s);for(;o.index!==-1;)a.unshift(o),o=o.parent;i[s]=a}let r=null;for(let s=0;;++s){let a=i[t[0]];if(s>=a.length)return r;let o=a[s];for(let l=1;l<t.length;++l)if(a=i[t[l]],s>=a.length||o!==a[s])return r;r=o}}_loadBone(e,t,i,r){e._isJoint=!0;let s=r[e.index];if(s)return s;let a=null;e.index!==t.skeleton&&(e.parent&&e.parent.index!==-1?a=this._loadBone(e.parent,t,i,r):t.skeleton!==void 0&&ee.Warn(`/skins/${t.index}/skeleton: Skeleton node is not a common root`));let o=t.joints.indexOf(e.index);return s=new Qa(e.name||`joint${e.index}`,i,a,this._getNodeMatrix(e),null,null,o),r[e.index]=s,this._postSceneLoadActions.push(()=>{s.linkTransformNode(e._babylonTransformNode)}),s}_loadSkinInverseBindMatricesDataAsync(e,t){if(t.inverseBindMatrices==null)return Promise.resolve(null);let i=qt.Get(`${e}/inverseBindMatrices`,this._gltf.accessors,t.inverseBindMatrices);return this._loadFloatAccessorAsync(`/accessors/${i.index}`,i)}_updateBoneMatrices(e,t){for(let i of e.bones){let r=Z.Identity(),s=i._index;t&&s!==-1&&(Z.FromArrayToRef(t,s*16,r),r.invertToRef(r));let a=i.getParent();a&&r.multiplyToRef(a.getAbsoluteInverseBindMatrix(),r),i.updateMatrix(r,!1,!1),i._updateAbsoluteBindMatrices(void 0,!1)}}_getNodeMatrix(e){return e.matrix?Z.FromArray(e.matrix):Z.Compose(e.scale?b.FromArray(e.scale):b.One(),e.rotation?Ke.FromArray(e.rotation):Ke.Identity(),e.translation?b.FromArray(e.translation):b.Zero())}loadCameraAsync(e,t,i=()=>{}){let r=this._extensionsLoadCameraAsync(e,t,i);if(r)return r;let s=new Array;this.logOpen(`${e} ${t.name||""}`),this._babylonScene._blockEntityCollection=!!this._assetContainer;let a=new Wc(t.name||`camera${t.index}`,b.Zero(),this._babylonScene,!1);switch(a._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t._babylonCamera=a,a.setTarget(new b(0,0,-1)),t.type){case"perspective":{let o=t.perspective;if(!o)throw new Error(`${e}: Camera perspective properties are missing`);a.fov=o.yfov,a.minZ=o.znear,a.maxZ=o.zfar||0;break}case"orthographic":{if(!t.orthographic)throw new Error(`${e}: Camera orthographic properties are missing`);a.mode=gt.ORTHOGRAPHIC_CAMERA,a.orthoLeft=-t.orthographic.xmag,a.orthoRight=t.orthographic.xmag,a.orthoBottom=-t.orthographic.ymag,a.orthoTop=t.orthographic.ymag,a.minZ=t.orthographic.znear,a.maxZ=t.orthographic.zfar;break}default:throw new Error(`${e}: Invalid camera type (${t.type})`)}return n.AddPointerMetadata(a,e),this._parent.onCameraLoadedObservable.notifyObservers(a),i(a),this.logClose(),Promise.all(s).then(()=>a)}_loadAnimationsAsync(){this._parent._startPerformanceCounter("Load animations");let e=this._gltf.animations;if(!e)return Promise.resolve();let t=new Array;for(let i=0;i<e.length;i++){let r=e[i];t.push(this.loadAnimationAsync(`/animations/${r.index}`,r).then(s=>{s.targetedAnimations.length===0&&s.dispose()}))}return Promise.all(t).then(()=>{this._parent._endPerformanceCounter("Load animations")})}loadAnimationAsync(e,t){this._parent._startPerformanceCounter("Load animation");let i=this._extensionsLoadAnimationAsync(e,t);return i||Wge.value.then(({AnimationGroup:r})=>{this._babylonScene._blockEntityCollection=!!this._assetContainer;let s=new r(t.name||`animation${t.index}`,this._babylonScene);s._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,t._babylonAnimationGroup=s;let a=new Array;qt.Assign(t.channels),qt.Assign(t.samplers);for(let o of t.channels)a.push(this._loadAnimationChannelAsync(`${e}/channels/${o.index}`,e,t,o,(l,c)=>{l.animations=l.animations||[],l.animations.push(c),s.addTargetedAnimation(c,l)}));return this._parent._endPerformanceCounter("Load animation"),Promise.all(a).then(()=>(s.normalize(0),s))})}_loadAnimationChannelAsync(e,t,i,r,s){let a=this._extensionsLoadAnimationChannelAsync(e,t,i,r,s);if(a)return a;if(r.target.node==null)return Promise.resolve();let o=qt.Get(`${e}/target/node`,this._gltf.nodes,r.target.node),l=r.target.path,c=l==="weights";return c&&!o._numMorphTargets||!c&&!o._babylonTransformNode||!this._parent.loadNodeAnimations&&!c&&!o._isJoint?Promise.resolve():Hge.value.then(()=>{var h,u,m,_;let f;switch(l){case"translation":{f=(h=Gv("/nodes/{}/translation"))==null?void 0:h.interpolation;break}case"rotation":{f=(u=Gv("/nodes/{}/rotation"))==null?void 0:u.interpolation;break}case"scale":{f=(m=Gv("/nodes/{}/scale"))==null?void 0:m.interpolation;break}case"weights":{f=(_=Gv("/nodes/{}/weights"))==null?void 0:_.interpolation;break}default:throw new Error(`${e}/target/path: Invalid value (${r.target.path})`)}if(!f)throw new Error(`${e}/target/path: Could not find interpolation properties for target path (${r.target.path})`);let d={object:o,info:f};return this._loadAnimationChannelFromTargetInfoAsync(e,t,i,r,d,s)})}_loadAnimationChannelFromTargetInfoAsync(e,t,i,r,s,a){let o=this.parent.targetFps,l=1/o,c=qt.Get(`${e}/sampler`,i.samplers,r.sampler);return this._loadAnimationSamplerAsync(`${t}/samplers/${r.sampler}`,c).then(f=>{let d=0,h=s.object,u=s.info;for(let m of u){let _=m.getStride(h),p=f.input,g=f.output,v=new Array(p.length),T=0;switch(f.interpolation){case"STEP":{for(let S=0;S<p.length;S++){let E=m.getValue(h,g,T,1);T+=_,v[S]={frame:p[S]*o,value:E,interpolation:1}}break}case"CUBICSPLINE":{for(let S=0;S<p.length;S++){let E=m.getValue(h,g,T,l);T+=_;let A=m.getValue(h,g,T,1);T+=_;let R=m.getValue(h,g,T,l);T+=_,v[S]={frame:p[S]*o,inTangent:E,value:A,outTangent:R}}break}case"LINEAR":{for(let S=0;S<p.length;S++){let E=m.getValue(h,g,T,1);T+=_,v[S]={frame:p[S]*o,value:E}}break}}if(T>0){let S=`${i.name||`animation${i.index}`}_channel${r.index}_${d}`,E=m.buildAnimations(h,S,o,v);for(let A of E)d++,a(A.babylonAnimatable,A.babylonAnimation)}}})}_loadAnimationSamplerAsync(e,t){if(t._data)return t._data;let i=t.interpolation||"LINEAR";switch(i){case"STEP":case"LINEAR":case"CUBICSPLINE":break;default:throw new Error(`${e}/interpolation: Invalid value (${t.interpolation})`)}let r=qt.Get(`${e}/input`,this._gltf.accessors,t.input),s=qt.Get(`${e}/output`,this._gltf.accessors,t.output);return t._data=Promise.all([this._loadFloatAccessorAsync(`/accessors/${r.index}`,r),this._loadFloatAccessorAsync(`/accessors/${s.index}`,s)]).then(([a,o])=>({input:a,interpolation:i,output:o})),t._data}loadBufferAsync(e,t,i,r){let s=this._extensionsLoadBufferAsync(e,t,i,r);if(s)return s;if(!t._data)if(t.uri)t._data=this.loadUriAsync(`${e}/uri`,t,t.uri);else{if(!this._bin)throw new Error(`${e}: Uri is missing or the binary glTF is missing its binary chunk`);t._data=this._bin.readAsync(0,t.byteLength)}return t._data.then(a=>{try{return new Uint8Array(a.buffer,a.byteOffset+i,r)}catch(o){throw new Error(`${e}: ${o.message}`,{cause:o})}})}loadBufferViewAsync(e,t){let i=this._extensionsLoadBufferViewAsync(e,t);if(i)return i;if(t._data)return t._data;let r=qt.Get(`${e}/buffer`,this._gltf.buffers,t.buffer);return t._data=this.loadBufferAsync(`/buffers/${r.index}`,r,t.byteOffset||0,t.byteLength),t._data}_loadAccessorAsync(e,t,i){if(t._data)return t._data;let r=n._GetNumComponents(e,t.type),s=r*L.GetTypeByteLength(t.componentType),a=r*t.count;if(t.bufferView==null)t._data=Promise.resolve(new i(a));else{let o=qt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._data=this.loadBufferViewAsync(`/bufferViews/${o.index}`,o).then(l=>{if(t.componentType===5126&&!t.normalized&&(!o.byteStride||o.byteStride===s))return n._GetTypedArray(e,t.componentType,l,t.byteOffset,a);{let c=new i(a);return L.ForEach(l,t.byteOffset||0,o.byteStride||s,r,t.componentType,c.length,t.normalized||!1,(f,d)=>{c[d]=f}),c}})}if(t.sparse){let o=t.sparse;t._data=t._data.then(l=>{let c=l,f=qt.Get(`${e}/sparse/indices/bufferView`,this._gltf.bufferViews,o.indices.bufferView),d=qt.Get(`${e}/sparse/values/bufferView`,this._gltf.bufferViews,o.values.bufferView);return Promise.all([this.loadBufferViewAsync(`/bufferViews/${f.index}`,f),this.loadBufferViewAsync(`/bufferViews/${d.index}`,d)]).then(([h,u])=>{let m=n._GetTypedArray(`${e}/sparse/indices`,o.indices.componentType,h,o.indices.byteOffset,o.count),_=r*o.count,p;if(t.componentType===5126&&!t.normalized)p=n._GetTypedArray(`${e}/sparse/values`,t.componentType,u,o.values.byteOffset,_);else{let v=n._GetTypedArray(`${e}/sparse/values`,t.componentType,u,o.values.byteOffset,_);p=new i(_),L.ForEach(v,0,s,r,t.componentType,p.length,t.normalized||!1,(T,S)=>{p[S]=T})}let g=0;for(let v=0;v<m.length;v++){let T=m[v]*r;for(let S=0;S<r;S++)c[T++]=p[g++]}return c})})}return t._data}_loadFloatAccessorAsync(e,t){return this._loadAccessorAsync(e,t,Float32Array)}_loadIndicesAccessorAsync(e,t){if(t.type!=="SCALAR")throw new Error(`${e}/type: Invalid value ${t.type}`);if(t.componentType!==5121&&t.componentType!==5123&&t.componentType!==5125)throw new Error(`${e}/componentType: Invalid value ${t.componentType}`);if(t._data)return t._data;if(t.sparse){let i=n._GetTypedArrayConstructor(`${e}/componentType`,t.componentType);t._data=this._loadAccessorAsync(e,t,i)}else{let i=qt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._data=this.loadBufferViewAsync(`/bufferViews/${i.index}`,i).then(r=>n._GetTypedArray(e,t.componentType,r,t.byteOffset,t.count))}return t._data}_loadVertexBufferViewAsync(e){if(e._babylonBuffer)return e._babylonBuffer;let t=this._babylonScene.getEngine();return e._babylonBuffer=this.loadBufferViewAsync(`/bufferViews/${e.index}`,e).then(i=>new Ro(t,i,!1)),e._babylonBuffer}_loadVertexAccessorAsync(e,t,i){var s;if((s=t._babylonVertexBuffer)!=null&&s[i])return t._babylonVertexBuffer[i];t._babylonVertexBuffer||(t._babylonVertexBuffer={});let r=this._babylonScene.getEngine();if(t.sparse||t.bufferView==null)t._babylonVertexBuffer[i]=this._loadFloatAccessorAsync(e,t).then(a=>new L(r,a,i,!1));else{let a=qt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._babylonVertexBuffer[i]=this._loadVertexBufferViewAsync(a).then(o=>{let l=n._GetNumComponents(e,t.type);return new L(r,o,i,!1,void 0,a.byteStride,void 0,t.byteOffset,l,t.componentType,t.normalized,!0,void 0,!0)})}return t._babylonVertexBuffer[i]}_loadMaterialMetallicRoughnessPropertiesAsync(e,t,i){let r=new Array,s=this._getOrCreateMaterialAdapter(i);return t&&(t.baseColorFactor?(s.baseColor=Ee.FromArray(t.baseColorFactor),s.geometryOpacity=t.baseColorFactor[3]):s.baseColor=Ee.White(),s.baseMetalness=t.metallicFactor==null?1:t.metallicFactor,s.specularRoughness=t.roughnessFactor==null?1:t.roughnessFactor,t.baseColorTexture&&r.push(this.loadTextureInfoAsync(`${e}/baseColorTexture`,t.baseColorTexture,a=>{a.name=`${i.name} (Base Color)`,s.baseColorTexture=a})),t.metallicRoughnessTexture&&(t.metallicRoughnessTexture.nonColorData=!0,r.push(this.loadTextureInfoAsync(`${e}/metallicRoughnessTexture`,t.metallicRoughnessTexture,a=>{a.name=`${i.name} (Metallic Roughness)`,s.baseMetalnessTexture=a,s.specularRoughnessTexture=a})),s.useRoughnessFromMetallicTextureGreen=!0,s.useMetallicFromMetallicTextureBlue=!0)),Promise.all(r).then(()=>{})}_loadMaterialAsync(e,t,i,r,s=()=>{}){let a=this._extensionsLoadMaterialAsync(e,t,i,r,s);if(a)return a;t._data=t._data||{};let o=t._data[r];if(!o){this.logOpen(`${e} ${t.name||""}`);let l=this.createMaterial(e,t,r);o={babylonMaterial:l,babylonMeshes:[],promise:this.loadMaterialPropertiesAsync(e,t,l)},t._data[r]=o,n.AddPointerMetadata(l,e),this._parent.onMaterialLoadedObservable.notifyObservers(l),this.logClose()}return i&&(o.babylonMeshes.push(i),i.onDisposeObservable.addOnce(()=>{let l=o.babylonMeshes.indexOf(i);l!==-1&&o.babylonMeshes.splice(l,1)})),s(o.babylonMaterial),o.promise.then(()=>o.babylonMaterial)}_createDefaultMaterial(e,t){if(!this._pbrMaterialImpl)throw new Error("PBR Material class not loaded");this._babylonScene._blockEntityCollection=!!this._assetContainer;let i=new this._pbrMaterialImpl.materialClass(e,this._babylonScene);i._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,i.fillMode=t,i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_OPAQUE;let r=this._getOrCreateMaterialAdapter(i);return r.transparencyAsAlphaCoverage=this._parent.transparencyAsCoverage,r.baseMetalness=1,r.specularRoughness=1,i}createMaterial(e,t,i){let r=this._extensionsCreateMaterial(e,t,i);if(r)return r;let s=t.name||`material${t.index}`;return this._createDefaultMaterial(s,i)}loadMaterialPropertiesAsync(e,t,i){let r=this._extensionsLoadMaterialPropertiesAsync(e,t,i);if(r)return r;let s=new Array;return s.push(this.loadMaterialBasePropertiesAsync(e,t,i)),t.pbrMetallicRoughness&&s.push(this._loadMaterialMetallicRoughnessPropertiesAsync(`${e}/pbrMetallicRoughness`,t.pbrMetallicRoughness,i)),this.loadMaterialAlphaProperties(e,t,i),Promise.all(s).then(()=>{})}loadMaterialBasePropertiesAsync(e,t,i){let r=new Array,s=this._getOrCreateMaterialAdapter(i);s.emissionColor=t.emissiveFactor?Ee.FromArray(t.emissiveFactor):new Ee(0,0,0),t.doubleSided&&(s.backFaceCulling=!1,s.twoSidedLighting=!0),t.normalTexture&&(t.normalTexture.nonColorData=!0,r.push(this.loadTextureInfoAsync(`${e}/normalTexture`,t.normalTexture,c=>{var f;c.name=`${i.name} (Normal)`,s.geometryNormalTexture=c,((f=t.normalTexture)==null?void 0:f.scale)!=null&&(c.level=t.normalTexture.scale)})),s.setNormalMapInversions(!this._babylonScene.useRightHandedSystem,this._babylonScene.useRightHandedSystem));let a,o=1,l;return t.occlusionTexture&&(t.occlusionTexture.nonColorData=!0,r.push(this.loadTextureInfoAsync(`${e}/occlusionTexture`,t.occlusionTexture,c=>{c.name=`${i.name} (Occlusion)`,a=c})),t.occlusionTexture.strength!=null&&(o=t.occlusionTexture.strength)),t.emissiveTexture&&r.push(this.loadTextureInfoAsync(`${e}/emissiveTexture`,t.emissiveTexture,c=>{c.name=`${i.name} (Emissive)`,l=c})),Promise.all(r).then(()=>{a&&(s.ambientOcclusionTexture=a,s.ambientOcclusionTextureStrength=o),l&&(s.emissionColorTexture=l)})}loadMaterialAlphaProperties(e,t,i){if(!this._pbrMaterialImpl)throw new Error(`${e}: Material type not supported`);let r=this._getOrCreateMaterialAdapter(i),s=r.baseColorTexture;switch(t.alphaMode||"OPAQUE"){case"OPAQUE":{i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_OPAQUE,i.alpha=1;break}case"MASK":{i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_ALPHATEST,r.alphaCutOff=t.alphaCutoff==null?.5:t.alphaCutoff,s&&(s.hasAlpha=!0);break}case"BLEND":{i.transparencyMode=this._pbrMaterialImpl.materialClass.MATERIAL_ALPHABLEND,s&&(s.hasAlpha=!0,r.useAlphaFromBaseColorTexture=!0);break}default:throw new Error(`${e}/alphaMode: Invalid value (${t.alphaMode})`)}}loadTextureInfoAsync(e,t,i=()=>{}){let r=this._extensionsLoadTextureInfoAsync(e,t,i);if(r)return r;if(this.logOpen(`${e}`),t.texCoord>=6)throw new Error(`${e}/texCoord: Invalid value (${t.texCoord})`);let s=qt.Get(`${e}/index`,this._gltf.textures,t.index);s._textureInfo=t;let a=this._loadTextureAsync(`/textures/${t.index}`,s,o=>{o.coordinatesIndex=t.texCoord||0,n.AddPointerMetadata(o,e),this._parent.onTextureLoadedObservable.notifyObservers(o),i(o)});return this.logClose(),a}_loadTextureAsync(e,t,i=()=>{}){let r=this._extensionsLoadTextureAsync(e,t,i);if(r)return r;this.logOpen(`${e} ${t.name||""}`);let s=t.sampler==null?n.DefaultSampler:qt.Get(`${e}/sampler`,this._gltf.samplers,t.sampler),a=qt.Get(`${e}/source`,this._gltf.images,t.source),o=this._createTextureAsync(e,s,a,i,void 0,!t._textureInfo.nonColorData);return this.logClose(),o}_createTextureAsync(e,t,i,r=()=>{},s,a){var m,_;let o=this._loadSampler(`/samplers/${t.index}`,t),l=new Array,c=new Bb;this._babylonScene._blockEntityCollection=!!this._assetContainer;let f={noMipmap:o.noMipMaps,invertY:!1,samplingMode:o.samplingMode,onLoad:()=>{this._disposed||c.resolve()},onError:(p,g)=>{this._disposed||c.reject(new Error(`${e}: ${g&&g.message?g.message:p||"Failed to load texture"}`))},mimeType:(_=i.mimeType)!=null?_:zV((m=i.uri)!=null?m:""),loaderOptions:s,useSRGBBuffer:!!a&&this._parent.useSRGBBuffers},d=new _e(null,this._babylonScene,f);d._parentContainer=this._assetContainer,this._babylonScene._blockEntityCollection=!1,l.push(c.promise);let h=i.uri&&!Cf(i.uri)?i.uri:void 0,u=h!=null?h:`${this._fileName}#image${i.index}`;if(l.push(this.loadImageAsync(`/images/${i.index}`,i).then(p=>{let g=`data:${this._uniqueRootUrl}${u}`;d.updateURL(g,p);let v=d.getInternalTexture();v&&(v.label=i.name)})),d.wrapU=o.wrapU,d.wrapV=o.wrapV,r(d),this._parent.useGltfTextureNames){let p=i.name||h||`image${i.index}`;d.name=p}return Promise.all(l).then(()=>d)}_loadSampler(e,t){return t._data||(t._data={noMipMaps:t.minFilter===9728||t.minFilter===9729,samplingMode:n._GetTextureSamplingMode(e,t),wrapU:n._GetTextureWrapMode(`${e}/wrapS`,t.wrapS),wrapV:n._GetTextureWrapMode(`${e}/wrapT`,t.wrapT)}),t._data}loadImageAsync(e,t){if(!t._data){if(this.logOpen(`${e} ${t.name||""}`),t.uri)t._data=this.loadUriAsync(`${e}/uri`,t,t.uri);else{let i=qt.Get(`${e}/bufferView`,this._gltf.bufferViews,t.bufferView);t._data=this.loadBufferViewAsync(`/bufferViews/${i.index}`,i)}this.logClose()}return t._data}loadUriAsync(e,t,i){let r=this._extensionsLoadUriAsync(e,t,i);if(r)return r;if(!n._ValidateUri(i))throw new Error(`${e}: '${i}' is invalid`);if(Cf(i)){let s=new Uint8Array(Pf(i));return this.log(`${e}: Decoded ${i.substring(0,64)}... (${s.length} bytes)`),Promise.resolve(s)}return this.log(`${e}: Loading ${i}`),this._parent.preprocessUrlAsync(this._rootUrl+i).then(s=>new Promise((a,o)=>{this._parent._loadFile(this._babylonScene,s,l=>{this._disposed||(this.log(`${e}: Loaded ${i} (${l.byteLength} bytes)`),a(new Uint8Array(l)))},!0,l=>{o(new Gm(`${e}: Failed to load '${i}'${l?": "+l.status+" "+l.statusText:""}`,l))})}))}static AddPointerMetadata(e,t){e.metadata=e.metadata||{};let i=e._internalMetadata=e._internalMetadata||{},r=i.gltf=i.gltf||{};(r.pointers=r.pointers||[]).push(t)}static _GetTextureWrapMode(e,t){switch(t=t==null?10497:t,t){case 33071:return _e.CLAMP_ADDRESSMODE;case 33648:return _e.MIRROR_ADDRESSMODE;case 10497:return _e.WRAP_ADDRESSMODE;default:return ee.Warn(`${e}: Invalid value (${t})`),_e.WRAP_ADDRESSMODE}}static _GetTextureSamplingMode(e,t){let i=t.magFilter==null?9729:t.magFilter,r=t.minFilter==null?9987:t.minFilter;if(i===9729)switch(r){case 9728:return _e.LINEAR_NEAREST;case 9729:return _e.LINEAR_LINEAR;case 9984:return _e.LINEAR_NEAREST_MIPNEAREST;case 9985:return _e.LINEAR_LINEAR_MIPNEAREST;case 9986:return _e.LINEAR_NEAREST_MIPLINEAR;case 9987:return _e.LINEAR_LINEAR_MIPLINEAR;default:return ee.Warn(`${e}/minFilter: Invalid value (${r})`),_e.LINEAR_LINEAR_MIPLINEAR}else switch(i!==9728&&ee.Warn(`${e}/magFilter: Invalid value (${i})`),r){case 9728:return _e.NEAREST_NEAREST;case 9729:return _e.NEAREST_LINEAR;case 9984:return _e.NEAREST_NEAREST_MIPNEAREST;case 9985:return _e.NEAREST_LINEAR_MIPNEAREST;case 9986:return _e.NEAREST_NEAREST_MIPLINEAR;case 9987:return _e.NEAREST_LINEAR_MIPLINEAR;default:return ee.Warn(`${e}/minFilter: Invalid value (${r})`),_e.NEAREST_NEAREST_MIPNEAREST}}static _GetTypedArrayConstructor(e,t){try{return JC(t)}catch(i){throw new Error(`${e}: ${i.message}`,{cause:i})}}static _GetTypedArray(e,t,i,r,s){let a=i.buffer;r=i.byteOffset+(r||0);let o=n._GetTypedArrayConstructor(`${e}/componentType`,t),l=L.GetTypeByteLength(t);return r%l!==0?(ee.Warn(`${e}: Copying buffer as byte offset (${r}) is not a multiple of component type byte length (${l})`),new o(a.slice(r,r+s*l),0)):new o(a,r,s)}static _GetNumComponents(e,t){switch(t){case"SCALAR":return 1;case"VEC2":return 2;case"VEC3":return 3;case"VEC4":return 4;case"MAT2":return 4;case"MAT3":return 9;case"MAT4":return 16}throw new Error(`${e}: Invalid type (${t})`)}static _ValidateUri(e){return pe.IsBase64(e)||e.indexOf("..")===-1}static _GetDrawMode(e,t){switch(t==null&&(t=4),t){case 0:return Se.PointListDrawMode;case 1:return Se.LineListDrawMode;case 2:return Se.LineLoopDrawMode;case 3:return Se.LineStripDrawMode;case 4:return Se.TriangleFillMode;case 5:return Se.TriangleStripDrawMode;case 6:return Se.TriangleFanDrawMode}throw new Error(`${e}: Invalid mesh primitive mode (${t})`)}_compileMaterialsAsync(){this._parent._startPerformanceCounter("Compile materials");let e=new Array;if(this._gltf.materials){for(let t of this._gltf.materials)if(t._data)for(let i in t._data){let r=t._data[i];for(let s of r.babylonMeshes){s.computeWorldMatrix(!0);let a=r.babylonMaterial;e.push(a.forceCompilationAsync(s)),e.push(a.forceCompilationAsync(s,{useInstances:!0})),this._parent.useClipPlane&&(e.push(a.forceCompilationAsync(s,{clipPlane:!0})),e.push(a.forceCompilationAsync(s,{clipPlane:!0,useInstances:!0})))}}}return Promise.all(e).then(()=>{this._parent._endPerformanceCounter("Compile materials")})}_compileShadowGeneratorsAsync(){this._parent._startPerformanceCounter("Compile shadow generators");let e=new Array,t=this._babylonScene.lights;for(let i of t){let r=i.getShadowGenerator();r&&e.push(r.forceCompilationAsync())}return Promise.all(e).then(()=>{this._parent._endPerformanceCounter("Compile shadow generators")})}_forEachExtensions(e){for(let t of this._extensions)t.enabled&&e(t)}_applyExtensions(e,t,i){for(let r of this._extensions)if(r.enabled){let s=`${r.name}.${t}`,a=e;a._activeLoaderExtensionFunctions=a._activeLoaderExtensionFunctions||{};let o=a._activeLoaderExtensionFunctions;if(!o[s]){o[s]=!0;try{let l=i(r);if(l)return l}finally{delete o[s]}}}return null}_extensionsOnLoading(){this._forEachExtensions(e=>e.onLoading&&e.onLoading())}_extensionsOnReady(){this._forEachExtensions(e=>e.onReady&&e.onReady())}_extensionsLoadSceneAsync(e,t){return this._applyExtensions(t,"loadScene",i=>i.loadSceneAsync&&i.loadSceneAsync(e,t))}_extensionsLoadNodeAsync(e,t,i){return this._applyExtensions(t,"loadNode",r=>r.loadNodeAsync&&r.loadNodeAsync(e,t,i))}_extensionsLoadCameraAsync(e,t,i){return this._applyExtensions(t,"loadCamera",r=>r.loadCameraAsync&&r.loadCameraAsync(e,t,i))}_extensionsLoadVertexDataAsync(e,t,i){return this._applyExtensions(t,"loadVertexData",r=>r._loadVertexDataAsync&&r._loadVertexDataAsync(e,t,i))}_extensionsLoadMeshPrimitiveAsync(e,t,i,r,s,a){return this._applyExtensions(s,"loadMeshPrimitive",o=>o._loadMeshPrimitiveAsync&&o._loadMeshPrimitiveAsync(e,t,i,r,s,a))}_extensionsLoadMaterialAsync(e,t,i,r,s){return this._applyExtensions(t,"loadMaterial",a=>a._loadMaterialAsync&&a._loadMaterialAsync(e,t,i,r,s))}_extensionsCreateMaterial(e,t,i){return this._applyExtensions(t,"createMaterial",r=>r.createMaterial&&r.createMaterial(e,t,i))}_extensionsLoadMaterialPropertiesAsync(e,t,i){return this._applyExtensions(t,"loadMaterialProperties",r=>r.loadMaterialPropertiesAsync&&r.loadMaterialPropertiesAsync(e,t,i))}_extensionsLoadTextureInfoAsync(e,t,i){return this._applyExtensions(t,"loadTextureInfo",r=>r.loadTextureInfoAsync&&r.loadTextureInfoAsync(e,t,i))}_extensionsLoadTextureAsync(e,t,i){return this._applyExtensions(t,"loadTexture",r=>r._loadTextureAsync&&r._loadTextureAsync(e,t,i))}_extensionsLoadAnimationAsync(e,t){return this._applyExtensions(t,"loadAnimation",i=>i.loadAnimationAsync&&i.loadAnimationAsync(e,t))}_extensionsLoadAnimationChannelAsync(e,t,i,r,s){return this._applyExtensions(i,"loadAnimationChannel",a=>a._loadAnimationChannelAsync&&a._loadAnimationChannelAsync(e,t,i,r,s))}_extensionsLoadSkinAsync(e,t,i){return this._applyExtensions(i,"loadSkin",r=>r._loadSkinAsync&&r._loadSkinAsync(e,t,i))}_extensionsLoadUriAsync(e,t,i){return this._applyExtensions(t,"loadUri",r=>r._loadUriAsync&&r._loadUriAsync(e,t,i))}_extensionsLoadBufferViewAsync(e,t){return this._applyExtensions(t,"loadBufferView",i=>i.loadBufferViewAsync&&i.loadBufferViewAsync(e,t))}_extensionsLoadBufferAsync(e,t,i,r){return this._applyExtensions(t,"loadBuffer",s=>s.loadBufferAsync&&s.loadBufferAsync(e,t,i,r))}static LoadExtensionAsync(e,t,i,r){if(!t.extensions)return null;let a=t.extensions[i];return a?r(`${e}/extensions/${i}`,a):null}static LoadExtraAsync(e,t,i,r){if(!t.extras)return null;let a=t.extras[i];return a?r(`${e}/extras/${i}`,a):null}isExtensionUsed(e){return!!this._gltf.extensionsUsed&&this._gltf.extensionsUsed.indexOf(e)!==-1}logOpen(e){this._parent._logOpen(e)}logClose(){this._parent._logClose()}log(e){this._parent._log(e)}startPerformanceCounter(e){this._parent._startPerformanceCounter(e)}endPerformanceCounter(e){this._parent._endPerformanceCounter(e)}};tM.DefaultSampler={index:-1};ud._CreateGLTF2Loader=n=>new tM(n)});var Rw,xw,DZ=I(()=>{eN();Rw="ExtrasAsMetadata",xw=class{_assignExtras(e,t){if(t.extras&&Object.keys(t.extras).length>0){let i=e.metadata=e.metadata||{},r=i.gltf=i.gltf||{};r.extras=t.extras}}constructor(e){this.name=Rw,this.enabled=!0,this._loader=e}dispose(){this._loader=null}loadNodeAsync(e,t,i){return this._loader.loadNodeAsync(e,t,r=>{this._assignExtras(r,t),i(r)})}loadCameraAsync(e,t,i){return this._loader.loadCameraAsync(e,t,r=>{this._assignExtras(r,t),i(r)})}createMaterial(e,t,i){let r=this._loader.createMaterial(e,t,i);return this._assignExtras(r,t),r}loadAnimationAsync(e,t){return this._loader.loadAnimationAsync(e,t).then(i=>(this._assignExtras(i,t),i))}};Vv(Rw);Wb(Rw,!1,n=>new xw(n))});var iM,LZ=I(()=>{iM={name:"obj",extensions:".obj"}});var Xh,OZ=I(()=>{zt();Xr();Gc();Xh=class n{constructor(){this.materials=[]}parseMTL(e,t,i,r){if(t instanceof ArrayBuffer)return;let s=t.split(`
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`),a=/\s+/,o,l=null;for(let c=0;c<s.length;c++){let f=s[c].trim();if(f.length===0||f.charAt(0)==="#")continue;let d=f.indexOf(" "),h=d>=0?f.substring(0,d):f;h=h.toLowerCase();let u=d>=0?f.substring(d+1).trim():"";if(h==="newmtl")l&&this.materials.push(l),e._blockEntityCollection=!!r,l=new We(u,e),l._parentContainer=r,e._blockEntityCollection=!1;else if(h==="kd"&&l)o=u.split(a,3).map(parseFloat),l.diffuseColor=Ee.FromArray(o);else if(h==="ka"&&l)o=u.split(a,3).map(parseFloat),l.ambientColor=Ee.FromArray(o);else if(h==="ks"&&l)o=u.split(a,3).map(parseFloat),l.specularColor=Ee.FromArray(o);else if(h==="ke"&&l)o=u.split(a,3).map(parseFloat),l.emissiveColor=Ee.FromArray(o);else if(h==="ns"&&l)l.specularPower=parseFloat(u);else if(h==="d"&&l)l.alpha=parseFloat(u);else if(h==="map_ka"&&l)l.ambientTexture=n._GetTexture(i,u,e);else if(h==="map_kd"&&l)l.diffuseTexture=n._GetTexture(i,u,e);else if(h==="map_ks"&&l)l.specularTexture=n._GetTexture(i,u,e);else if(h!=="map_ns")if(h==="map_bump"&&l){let m=u.split(a),_=m.indexOf("-bm"),p=null;_>=0&&(p=m[_+1],m.splice(_,2)),l.bumpTexture=n._GetTexture(i,m.join(" "),e),l.bumpTexture&&p!==null&&(l.bumpTexture.level=parseFloat(p))}else h==="map_d"&&l&&(l.opacityTexture=n._GetTexture(i,u,e))}l&&this.materials.push(l)}static _GetTexture(e,t,i){if(!t)return null;let r=e;if(e==="file:"){let s=t.lastIndexOf("\\");s===-1&&(s=t.lastIndexOf("/")),s>-1?r+=t.substring(s+1):r+=t}else r+=t;return new _e(r,i,!1,n.INVERT_TEXTURE_Y)}};Xh.INVERT_TEXTURE_Y=!0});var tn,NZ=I(()=>{Zi();Gc();zt();ke();iR();Fi();Tr();Lt();tn=class n{constructor(e,t,i){this._positions=[],this._normals=[],this._uvs=[],this._colors=[],this._extColors=[],this._meshesFromObj=[],this._indicesForBabylon=[],this._wrappedPositionForBabylon=[],this._wrappedUvsForBabylon=[],this._wrappedColorsForBabylon=[],this._wrappedNormalsForBabylon=[],this._tuplePosNorm=[],this._curPositionInIndices=0,this._hasMeshes=!1,this._unwrappedPositionsForBabylon=[],this._unwrappedColorsForBabylon=[],this._unwrappedNormalsForBabylon=[],this._unwrappedUVForBabylon=[],this._triangles=[],this._materialNameFromObj="",this._objMeshName="",this._increment=1,this._isFirstMaterial=!0,this._grayColor=new ft(.5,.5,.5,1),this._hasLineData=!1,this._materialToUse=e,this._babylonMeshesArray=t,this._loadingOptions=i}_isInArray(e,t){e[t[0]]||(e[t[0]]={normals:[],idx:[]});let i=e[t[0]].normals.indexOf(t[1]);return i===-1?-1:e[t[0]].idx[i]}_isInArrayUV(e,t){e[t[0]]||(e[t[0]]={normals:[],idx:[],uv:[]});let i=e[t[0]].normals.indexOf(t[1]);return i!=1&&t[2]===e[t[0]].uv[i]?e[t[0]].idx[i]:-1}_setData(e){var i,r;(i=e.indiceUvsFromObj)!=null||(e.indiceUvsFromObj=-1),(r=e.indiceNormalFromObj)!=null||(e.indiceNormalFromObj=-1);let t;this._loadingOptions.optimizeWithUV?t=this._isInArrayUV(this._tuplePosNorm,[e.indicePositionFromObj,e.indiceNormalFromObj,e.indiceUvsFromObj]):t=this._isInArray(this._tuplePosNorm,[e.indicePositionFromObj,e.indiceNormalFromObj]),t===-1?(this._indicesForBabylon.push(this._wrappedPositionForBabylon.length),this._wrappedPositionForBabylon.push(e.positionVectorFromOBJ),e.textureVectorFromOBJ!==void 0&&this._wrappedUvsForBabylon.push(e.textureVectorFromOBJ),e.normalsVectorFromOBJ!==void 0&&this._wrappedNormalsForBabylon.push(e.normalsVectorFromOBJ),e.positionColorsFromOBJ!==void 0&&this._wrappedColorsForBabylon.push(e.positionColorsFromOBJ),this._tuplePosNorm[e.indicePositionFromObj].normals.push(e.indiceNormalFromObj),this._tuplePosNorm[e.indicePositionFromObj].idx.push(this._curPositionInIndices++),this._loadingOptions.optimizeWithUV&&this._tuplePosNorm[e.indicePositionFromObj].uv.push(e.indiceUvsFromObj)):this._indicesForBabylon.push(t)}_unwrapData(){try{for(let e=0;e<this._wrappedPositionForBabylon.length;e++)this._unwrappedPositionsForBabylon.push(this._wrappedPositionForBabylon[e].x*this._handednessSign,this._wrappedPositionForBabylon[e].y,this._wrappedPositionForBabylon[e].z),this._wrappedNormalsForBabylon.length&&this._unwrappedNormalsForBabylon.push(this._wrappedNormalsForBabylon[e].x*this._handednessSign,this._wrappedNormalsForBabylon[e].y,this._wrappedNormalsForBabylon[e].z),this._wrappedUvsForBabylon.length&&this._unwrappedUVForBabylon.push(this._wrappedUvsForBabylon[e].x,this._wrappedUvsForBabylon[e].y),this._wrappedColorsForBabylon.length&&this._unwrappedColorsForBabylon.push(this._wrappedColorsForBabylon[e].r,this._wrappedColorsForBabylon[e].g,this._wrappedColorsForBabylon[e].b,this._wrappedColorsForBabylon[e].a);this._wrappedPositionForBabylon.length=0,this._wrappedNormalsForBabylon.length=0,this._wrappedUvsForBabylon.length=0,this._wrappedColorsForBabylon.length=0,this._tuplePosNorm.length=0,this._curPositionInIndices=0}catch(e){throw new Error("Unable to unwrap data while parsing OBJ data.",{cause:e})}}_getTriangles(e,t){for(let i=t;i<e.length-1;i++)this._pushTriangle(e,i)}_getColor(e){var t;if(this._loadingOptions.importVertexColors)return(t=this._extColors[e])!=null?t:this._colors[e]}_setDataForCurrentFaceWithPattern1(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=parseInt(this._triangles[i])-1;this._setData({indicePositionFromObj:r,positionVectorFromOBJ:this._positions[r],positionColorsFromOBJ:this._getColor(r)})}this._triangles.length=0}_setDataForCurrentFaceWithPattern2(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("/"),s=parseInt(r[0])-1,a=parseInt(r[1])-1;this._setData({indicePositionFromObj:s,indiceUvsFromObj:a,positionVectorFromOBJ:this._positions[s],textureVectorFromOBJ:this._uvs[a],positionColorsFromOBJ:this._getColor(s)})}this._triangles.length=0}_setDataForCurrentFaceWithPattern3(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("/"),s=parseInt(r[0])-1,a=parseInt(r[1])-1,o=parseInt(r[2])-1;this._setData({indicePositionFromObj:s,indiceUvsFromObj:a,indiceNormalFromObj:o,positionVectorFromOBJ:this._positions[s],textureVectorFromOBJ:this._uvs[a],normalsVectorFromOBJ:this._normals[o]})}this._triangles.length=0}_setDataForCurrentFaceWithPattern4(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("//"),s=parseInt(r[0])-1,a=parseInt(r[1])-1;this._setData({indicePositionFromObj:s,indiceNormalFromObj:a,positionVectorFromOBJ:this._positions[s],normalsVectorFromOBJ:this._normals[a],positionColorsFromOBJ:this._getColor(s)})}this._triangles.length=0}_setDataForCurrentFaceWithPattern5(e,t){this._getTriangles(e,t);for(let i=0;i<this._triangles.length;i++){let r=this._triangles[i].split("/"),s=this._positions.length+parseInt(r[0]),a=this._uvs.length+parseInt(r[1]),o=this._normals.length+parseInt(r[2]);this._setData({indicePositionFromObj:s,indiceUvsFromObj:a,indiceNormalFromObj:o,positionVectorFromOBJ:this._positions[s],textureVectorFromOBJ:this._uvs[a],normalsVectorFromOBJ:this._normals[o],positionColorsFromOBJ:this._getColor(s)})}this._triangles.length=0}_addPreviousObjMesh(){this._meshesFromObj.length>0&&(this._handledMesh=this._meshesFromObj[this._meshesFromObj.length-1],this._unwrapData(),this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._handledMesh.indices=this._indicesForBabylon.slice(),this._handledMesh.positions=this._unwrappedPositionsForBabylon.slice(),this._unwrappedNormalsForBabylon.length&&(this._handledMesh.normals=this._unwrappedNormalsForBabylon.slice()),this._unwrappedUVForBabylon.length&&(this._handledMesh.uvs=this._unwrappedUVForBabylon.slice()),this._unwrappedColorsForBabylon.length&&(this._handledMesh.colors=this._unwrappedColorsForBabylon.slice()),this._handledMesh.hasLines=this._hasLineData,this._indicesForBabylon.length=0,this._unwrappedPositionsForBabylon.length=0,this._unwrappedColorsForBabylon.length=0,this._unwrappedNormalsForBabylon.length=0,this._unwrappedUVForBabylon.length=0,this._hasLineData=!1)}_optimizeNormals(e){let t=e.getVerticesData(L.PositionKind),i=e.getVerticesData(L.NormalKind),r={};if(!t||!i)return;for(let a=0;a<t.length/3;a++){let o=t[a*3+0],l=t[a*3+1],c=t[a*3+2],f=o+"_"+l+"_"+c,d=r[f];d||(d=[],r[f]=d),d.push(a)}let s=new b;for(let a in r){let o=r[a];if(o.length<2)continue;let l=o[0];for(let c=1;c<o.length;++c){let f=o[c];i[l*3+0]+=i[f*3+0],i[l*3+1]+=i[f*3+1],i[l*3+2]+=i[f*3+2]}s.copyFromFloats(i[l*3+0],i[l*3+1],i[l*3+2]),s.normalize();for(let c=0;c<o.length;++c){let f=o[c];i[f*3+0]=s.x,i[f*3+1]=s.y,i[f*3+2]=s.z}}e.setVerticesData(L.NormalKind,i)}static _IsLineElement(e){return e.startsWith("l")}static _IsObjectElement(e){return e.startsWith("o")}static _IsGroupElement(e){return e.startsWith("g")}static _GetZbrushMRGB(e,t){if(!e.startsWith("mrgb"))return null;if(e=e.replace("mrgb","").trim(),t)return[];let i=/[a-z0-9]/g,r=e.match(i);if(!r||r.length%8!==0)return[];let s=[];for(let a=0;a<r.length/8;a++){let o=r[a*8+2]+r[a*8+3],l=r[a*8+4]+r[a*8+5],c=r[a*8+6]+r[a*8+7];s.push(new ft(parseInt(o,16)/255,parseInt(l,16)/255,parseInt(c,16)/255,1))}return s}parse(e,t,i,r,s){var f,d;t=t.replace(/#MRGB/g,"mrgb"),t=t.replace(/#.*$/gm,"").trim(),this._loadingOptions.useLegacyBehavior?(this._pushTriangle=(h,u)=>this._triangles.push(h[0],h[u],h[u+1]),this._handednessSign=1):i.useRightHandedSystem?(this._pushTriangle=(h,u)=>this._triangles.push(h[0],h[u+1],h[u]),this._handednessSign=1):(this._pushTriangle=(h,u)=>this._triangles.push(h[0],h[u],h[u+1]),this._handednessSign=-1);let a=t.split(`
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|
`),o=[],l=[];o.push(l);for(let h=0;h<a.length;h++){let u=a[h].trim().replace(/\s\s/g," ");if(!(u.length===0||u.charAt(0)==="#"))if((n._IsGroupElement(u)||n._IsObjectElement(u))&&(l=[],o.push(l)),n._IsLineElement(u)){let m=u.split(" ");for(let _=1;_<m.length-1;_++)l.push(`l ${m[_]} ${m[_+1]}`)}else l.push(u)}let c=o.flat();for(let h=0;h<c.length;h++){let u=c[h].trim().replace(/\s\s/g," "),m;if(!(u.length===0||u.charAt(0)==="#"))if(n.VertexPattern.test(u)){if(m=u.match(/[^ ]+/g),this._positions.push(new b(parseFloat(m[1]),parseFloat(m[2]),parseFloat(m[3]))),this._loadingOptions.importVertexColors)if(m.length>=7){let _=parseFloat(m[4]),p=parseFloat(m[5]),g=parseFloat(m[6]);this._colors.push(new ft(_>1?_/255:_,p>1?p/255:p,g>1?g/255:g,m.length===7||m[7]===void 0?1:parseFloat(m[7])))}else this._colors.push(this._grayColor)}else if((m=n.NormalPattern.exec(u))!==null)this._normals.push(new b(parseFloat(m[1]),parseFloat(m[2]),parseFloat(m[3])));else if((m=n.UVPattern.exec(u))!==null)this._uvs.push(new we(parseFloat(m[1])*this._loadingOptions.UVScaling.x,parseFloat(m[2])*this._loadingOptions.UVScaling.y));else if((m=n.FacePattern3.exec(u))!==null)this._setDataForCurrentFaceWithPattern3(m[1].trim().split(" "),1);else if((m=n.FacePattern4.exec(u))!==null)this._setDataForCurrentFaceWithPattern4(m[1].trim().split(" "),1);else if((m=n.FacePattern5.exec(u))!==null)this._setDataForCurrentFaceWithPattern5(m[1].trim().split(" "),1);else if((m=n.FacePattern2.exec(u))!==null)this._setDataForCurrentFaceWithPattern2(m[1].trim().split(" "),1);else if((m=n.FacePattern1.exec(u))!==null)this._setDataForCurrentFaceWithPattern1(m[1].trim().split(" "),1);else if((m=n.LinePattern1.exec(u))!==null)this._setDataForCurrentFaceWithPattern1(m[1].trim().split(" "),0),this._hasLineData=!0;else if((m=n.LinePattern2.exec(u))!==null)this._setDataForCurrentFaceWithPattern2(m[1].trim().split(" "),0),this._hasLineData=!0;else if(m=n._GetZbrushMRGB(u,!this._loadingOptions.importVertexColors))for(let _ of m)this._extColors.push(_);else if((m=n.LinePattern3.exec(u))!==null)this._setDataForCurrentFaceWithPattern3(m[1].trim().split(" "),0),this._hasLineData=!0;else if(n.GroupDescriptor.test(u)||n.ObjectDescriptor.test(u)){let _={name:u.substring(2).trim(),indices:null,positions:null,normals:null,uvs:null,colors:null,materialName:this._materialNameFromObj,isObject:n.ObjectDescriptor.test(u)};this._addPreviousObjMesh(),this._meshesFromObj.push(_),this._hasMeshes=!0,this._isFirstMaterial=!0,this._increment=1}else if(n.UseMtlDescriptor.test(u)){if(this._materialNameFromObj=u.substring(7).trim(),!this._isFirstMaterial||!this._hasMeshes){this._addPreviousObjMesh();let _={name:(this._objMeshName||"mesh")+"_mm"+this._increment.toString(),indices:null,positions:null,normals:null,uvs:null,colors:null,materialName:this._materialNameFromObj,isObject:!1};this._increment++,this._meshesFromObj.push(_),this._hasMeshes=!0}this._hasMeshes&&this._isFirstMaterial&&(this._meshesFromObj[this._meshesFromObj.length-1].materialName=this._materialNameFromObj,this._isFirstMaterial=!1)}else n.MtlLibGroupDescriptor.test(u)?s(u.substring(7).trim()):n.SmoothDescriptor.test(u)||ee.Log("Unhandled expression at line : "+u)}if(this._hasMeshes&&(this._handledMesh=this._meshesFromObj[this._meshesFromObj.length-1],this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._unwrapData(),this._handledMesh.indices=this._indicesForBabylon,this._handledMesh.positions=this._unwrappedPositionsForBabylon,this._unwrappedNormalsForBabylon.length&&(this._handledMesh.normals=this._unwrappedNormalsForBabylon),this._unwrappedUVForBabylon.length&&(this._handledMesh.uvs=this._unwrappedUVForBabylon),this._unwrappedColorsForBabylon.length&&(this._handledMesh.colors=this._unwrappedColorsForBabylon),this._handledMesh.hasLines=this._hasLineData),!this._hasMeshes){let h=null;if(this._indicesForBabylon.length)this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._unwrapData();else{for(let u of this._positions)this._unwrappedPositionsForBabylon.push(u.x,u.y,u.z);if(this._normals.length)for(let u of this._normals)this._unwrappedNormalsForBabylon.push(u.x,u.y,u.z);if(this._uvs.length)for(let u of this._uvs)this._unwrappedUVForBabylon.push(u.x,u.y);if(this._extColors.length)for(let u of this._extColors)this._unwrappedColorsForBabylon.push(u.r,u.g,u.b,u.a);else if(this._colors.length)for(let u of this._colors)this._unwrappedColorsForBabylon.push(u.r,u.g,u.b,u.a);this._materialNameFromObj||(h=new We(xn.RandomId(),i),h.pointsCloud=!0,this._materialNameFromObj=h.name,this._normals.length||(h.disableLighting=!0,h.emissiveColor=Ee.White()))}this._meshesFromObj.push({name:xn.RandomId(),indices:this._indicesForBabylon,positions:this._unwrappedPositionsForBabylon,colors:this._unwrappedColorsForBabylon,normals:this._unwrappedNormalsForBabylon,uvs:this._unwrappedUVForBabylon,materialName:this._materialNameFromObj,directMaterial:h,isObject:!0,hasLines:this._hasLineData})}for(let h=0;h<this._meshesFromObj.length;h++){if(e&&this._meshesFromObj[h].name){if(e instanceof Array){if(e.indexOf(this._meshesFromObj[h].name)===-1)continue}else if(this._meshesFromObj[h].name!==e)continue}this._handledMesh=this._meshesFromObj[h],i._blockEntityCollection=!!r;let u=new q(this._meshesFromObj[h].name,i);if(u._parentContainer=r,i._blockEntityCollection=!1,this._handledMesh._babylonMesh=u,!this._handledMesh.isObject){for(let _=h-1;_>=0;--_)if(this._meshesFromObj[_].isObject&&this._meshesFromObj[_]._babylonMesh){u.parent=this._meshesFromObj[_]._babylonMesh;break}}if(this._materialToUse.push(this._meshesFromObj[h].materialName),this._handledMesh.hasLines&&((f=u._internalMetadata)!=null||(u._internalMetadata={}),u._internalMetadata._isLine=!0),((d=this._handledMesh.positions)==null?void 0:d.length)===0){this._babylonMeshesArray.push(u);continue}let m=new Me;if(m.indices=this._handledMesh.indices,m.positions=this._handledMesh.positions,this._loadingOptions.computeNormals||!this._handledMesh.normals){let _=new Array;Me.ComputeNormals(this._handledMesh.positions,this._handledMesh.indices,_),m.normals=_}else m.normals=this._handledMesh.normals;this._handledMesh.uvs&&(m.uvs=this._handledMesh.uvs),this._handledMesh.colors&&(m.colors=this._handledMesh.colors),m.applyToMesh(u),this._loadingOptions.invertY&&(u.scaling.y*=-1),this._loadingOptions.optimizeNormals&&this._optimizeNormals(u),this._babylonMeshesArray.push(u),this._handledMesh.directMaterial&&(u.material=this._handledMesh.directMaterial)}}};tn.ObjectDescriptor=/^o/;tn.GroupDescriptor=/^g/;tn.MtlLibGroupDescriptor=/^mtllib /;tn.UseMtlDescriptor=/^usemtl /;tn.SmoothDescriptor=/^s /;tn.VertexPattern=/^v(\s+[\d|.|+|\-|e|E]+){3,7}/;tn.NormalPattern=/^vn(\s+[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)/;tn.UVPattern=/^vt(\s+[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)/;tn.FacePattern1=/^f\s+(([\d]{1,}[\s]?){3,})+/;tn.FacePattern2=/^f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;tn.FacePattern3=/^f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;tn.FacePattern4=/^f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/;tn.FacePattern5=/^f\s+(((-[\d]{1,}\/-[\d]{1,}\/-[\d]{1,}[\s]?){3,})+)/;tn.LinePattern1=/^l\s+(([\d]{1,}[\s]?){2,})+/;tn.LinePattern2=/^l\s+((([\d]{1,}\/[\d]{1,}[\s]?){2,})+)/;tn.LinePattern3=/^l\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){2,})+)/});var wZ={};Fe(wZ,{OBJFileLoader:()=>Sa});var Sa,bw=I(()=>{ke();wi();Np();Fv();LZ();OZ();NZ();Gc();Sa=class n{static get INVERT_TEXTURE_Y(){return Xh.INVERT_TEXTURE_Y}static set INVERT_TEXTURE_Y(e){Xh.INVERT_TEXTURE_Y=e}constructor(e){this.name=iM.name,this.extensions=iM.extensions,this._assetContainer=null,this._loadingOptions={...n._DefaultLoadingOptions,...e!=null?e:{}}}static get _DefaultLoadingOptions(){return{computeNormals:n.COMPUTE_NORMALS,optimizeNormals:n.OPTIMIZE_NORMALS,importVertexColors:n.IMPORT_VERTEX_COLORS,invertY:n.INVERT_Y,invertTextureY:n.INVERT_TEXTURE_Y,UVScaling:n.UV_SCALING,materialLoadingFailsSilently:n.MATERIAL_LOADING_FAILS_SILENTLY,optimizeWithUV:n.OPTIMIZE_WITH_UV,skipMaterials:n.SKIP_MATERIALS,useLegacyBehavior:n.USE_LEGACY_BEHAVIOR}}_loadMTL(e,t,i,r){let s=t+e;pe.LoadFile(s,i,void 0,void 0,!1,(a,o)=>{r(s,o)})}createPlugin(e){return new n(e[iM.name])}canDirectLoad(){return!1}importMeshAsync(e,t,i,r){return this._parseSolidAsync(e,t,i,r).then(s=>({meshes:s,particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]}))}loadAsync(e,t,i){return this.importMeshAsync(null,e,t,i).then(()=>{})}loadAssetContainerAsync(e,t,i){let r=new Ll(e);return this._assetContainer=r,this.importMeshAsync(null,e,t,i).then(s=>(s.meshes.forEach(a=>r.meshes.push(a)),s.meshes.forEach(a=>{let o=a.material;o&&r.materials.indexOf(o)==-1&&(r.materials.push(o),o.getActiveTextures().forEach(c=>{r.textures.indexOf(c)==-1&&r.textures.push(c)}))}),this._assetContainer=null,r)).catch(s=>{throw this._assetContainer=null,s})}_parseSolidAsync(e,t,i,r){let s="",a=new Xh,o=[],l=[];i=i.replace(/#.*$/gm,"").trim(),new tn(o,l,this._loadingOptions).parse(e,i,t,this._assetContainer,d=>{s=d});let f=[];return s!==""&&!this._loadingOptions.skipMaterials&&f.push(new Promise((d,h)=>{this._loadMTL(s,r,u=>{try{a.parseMTL(t,u,r,this._assetContainer);for(let m=0;m<a.materials.length;m++){let _=0,p=[],g;for(;(g=o.indexOf(a.materials[m].name,_))>-1;)p.push(g),_=g+1;if(g===-1&&p.length===0)a.materials[m].dispose();else for(let v=0;v<p.length;v++){let T=l[p[v]],S=a.materials[m];T.material=S,T.getTotalIndices()||(S.pointsCloud=!0)}}d()}catch(m){pe.Warn(`Error processing MTL file: '${s}'`),this._loadingOptions.materialLoadingFailsSilently?d():h(m)}},(u,m)=>{pe.Warn(`Error downloading MTL file: '${s}'`),this._loadingOptions.materialLoadingFailsSilently?d():h(m)})})),Promise.all(f).then(()=>{let d=h=>{var u,m;return!!((m=(u=h._internalMetadata)==null?void 0:u._isLine)!=null&&m)};return l.forEach(h=>{var u,m;if(d(h)){let _=(u=h.material)!=null?u:new We(h.name+"_line",t);_.getBindedMeshes().filter(g=>!d(g)).length>0&&(_=(m=_.clone(_.name+"_line"))!=null?m:_),_.wireframe=!0,h.material=_,h._internalMetadata&&(h._internalMetadata._isLine=void 0)}}),l})}};Sa.OPTIMIZE_WITH_UV=!0;Sa.INVERT_Y=!1;Sa.IMPORT_VERTEX_COLORS=!1;Sa.COMPUTE_NORMALS=!1;Sa.OPTIMIZE_NORMALS=!1;Sa.UV_SCALING=new we(1,1);Sa.SKIP_MATERIALS=!1;Sa.MATERIAL_LOADING_FAILS_SILENTLY=!0;Sa.USE_LEGACY_BEHAVIOR=!1;hd(new Sa)});function Xge(n){let e=n.trim();return/^https?:\/\//i.test(e)||/^wss?:\/\//i.test(e)||/^\/\//.test(e)}function Mw(n,e){if(Xge(n))throw new Error(`[AI3D] Babylon ${e} is limited to local vault resources. Refused remote URL: ${n}`);return n}function rM(n){throw new Error(`[AI3D] Babylon script loading is disabled in this plugin build. Refused script URL: ${n}`)}function BZ(){if(FZ)return;let n=i=>Mw(i,"asset loading"),e=i=>Mw(i,"script loading"),t=()=>-1;pe.PreprocessUrl=n,pe.ScriptPreprocessUrl=e,pe.DefaultRetryStrategy=t,pe.LoadScript=(i,r,s)=>{try{e(i),rM(i)}catch(a){s==null||s(a instanceof Error?a.message:String(a),a);return}r==null||r()},pe.LoadScriptAsync=async i=>{e(i),rM(i)},pe.LoadBabylonScript=(i,r,s)=>{try{rM(i)}catch(a){s==null||s(a instanceof Error?a.message:String(a),a);return}r()},pe.LoadBabylonScriptAsync=async i=>{rM(i)},ji.PreprocessUrl=n,ji.ScriptPreprocessUrl=e,ji.DefaultRetryStrategy=t,wr.CustomRequestModifiers.push((i,r)=>Mw(r,"request")),FZ=!0}var FZ,UZ=I(()=>{"use strict";lc();wi();_h();FZ=!1});function nM(n,e){if(e.byteLength<84)throw new Error(`STL buffer too small: ${e.byteLength} bytes (need 84+)`);if(e.byteLength>=6){let _=new TextDecoder().decode(new Uint8Array(e,0,6));if(_==="solid "||_===`solid
|
|
`){let p=new TextDecoder().decode(new Uint8Array(e,0,Math.min(e.byteLength,800)));if(p.includes("facet")||p.includes("endsolid"))throw new Error("ASCII STL detected \u2014 only binary STL is supported. Convert to binary STL first.")}}let t=new DataView(e),i=t.getUint32(80,!0);if(i===0)throw new Error("STL file contains 0 triangles");let r=84+i*50;if(e.byteLength<r)throw new Error(`STL buffer truncated: expected ${r} bytes, got ${e.byteLength}`);let s=!1;for(let _=0;_<i;_++){let p=84+_*50+48;if(t.getUint16(p,!0)&32768){s=!0;break}}let a=new Array(i*9).fill(0),o=new Array(i*9).fill(0),l=s?new Array(i*12).fill(0):null,c=new Array(i*3).fill(0),f=0,d=84;for(let _=0;_<i;_++){let p=_*9,g=_*3;d+=12,a[p+0]=t.getFloat32(d,!0),d+=4,a[p+1]=t.getFloat32(d,!0),d+=4,a[p+2]=t.getFloat32(d,!0),d+=4,a[p+3]=t.getFloat32(d,!0),d+=4,a[p+4]=t.getFloat32(d,!0),d+=4,a[p+5]=t.getFloat32(d,!0),d+=4,a[p+6]=t.getFloat32(d,!0),d+=4,a[p+7]=t.getFloat32(d,!0),d+=4,a[p+8]=t.getFloat32(d,!0),d+=4;let v=t.getUint16(d,!0);if(d+=2,l&&v&32768){let G=(v>>0&31)/31,O=(v>>5&31)/31,N=(v>>10&31)/31,B=_*12;l[B+0]=G,l[B+1]=O,l[B+2]=N,l[B+3]=1,l[B+4]=G,l[B+5]=O,l[B+6]=N,l[B+7]=1,l[B+8]=G,l[B+9]=O,l[B+10]=N,l[B+11]=1}let T=a[p+3]-a[p+0],S=a[p+4]-a[p+1],E=a[p+5]-a[p+2],A=a[p+6]-a[p+0],R=a[p+7]-a[p+1],M=a[p+8]-a[p+2],y=S*M-E*R,C=E*A-T*M,D=T*R-S*A,w=Math.sqrt(y*y+C*C+D*D);w>1e-8?(y/=w,C/=w,D/=w):(y=0,C=0,D=1,f++),o[p+0]=y,o[p+1]=C,o[p+2]=D,o[p+3]=y,o[p+4]=C,o[p+5]=D,o[p+6]=y,o[p+7]=C,o[p+8]=D,c[g+0]=p/3+0,c[g+1]=p/3+1,c[g+2]=p/3+2}f>0&&console.warn(`[AI3D STL] ${f} degenerate triangles with zero-area normals`);let h=new Me;h.positions=a,h.normals=o,h.indices=c,l&&(h.colors=l);let u=new q("stl-model",n);h.applyToMesh(u);let m=new We("stl-mat",n);return m.backFaceCulling=!1,m.specularColor=new Ee(.3,.3,.3),m.specularPower=32,l?(m.diffuseColor=new Ee(1,1,1),m.emissiveColor=new Ee(.05,.05,.05),m.vertexColorEnabled=!0):(m.diffuseColor=new Ee(.85,.85,.85),m.emissiveColor=new Ee(.1,.1,.1)),u.material=m,u}function VZ(n,e){return nM(n,e)}function GZ(n){n(Yge)}var Yge,Iw=I(()=>{"use strict";Fi();Fv();Tr();Gc();zt();Yge={name:"stl",extensions:".stl",importMeshAsync(n,e,t){return Promise.resolve().then(()=>({meshes:[nM(e,t)],particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]}))},loadAsync(n,e){return Promise.resolve().then(()=>{nM(n,e)})},loadAssetContainerAsync(n,e){return Promise.resolve().then(()=>{let t=nM(n,e),i=new Ll(n);return i.meshes.push(t),t.material&&i.materials.push(t.material),i})},canDirectLoad(){return!1},rewriteRootURL(n){return n}}});function Kge(n){let e=n.split(`
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|
`),t=[],i="binary_little_endian",r=null;for(let s of e){let a=s.trim();if(a==="end_header")break;if(a==="ply"||a===""||a.startsWith("comment"))continue;let o=a.split(/\s+/),l=o[0];l==="format"?i=o[1]:l==="element"?(r={name:o[1],count:parseInt(o[2],10),properties:[]},t.push(r)):l==="property"&&r&&(o[1]==="list"?r.properties.push({name:o[4],type:"list",isList:!0,countType:o[2],itemType:o[3]}):r.properties.push({name:o[2],type:o[1],isList:!1}))}return{format:i,elements:t}}function zp(n){switch(n){case"uchar":case"uint8":return 1;case"char":case"int8":return 1;case"ushort":case"uint16":return 2;case"short":case"int16":return 2;case"uint":case"uint32":return 4;case"int":case"int32":return 4;case"float":case"float32":return 4;case"double":case"float64":return 8;default:return 4}}function sM(n,e,t,i){switch(t){case"uchar":case"uint8":return n.getUint8(e);case"char":case"int8":return n.getInt8(e);case"ushort":case"uint16":return n.getUint16(e,i);case"short":case"int16":return n.getInt16(e,i);case"uint":case"uint32":return n.getUint32(e,i);case"int":case"int32":return n.getInt32(e,i);case"float":case"float32":return n.getFloat32(e,i);case"double":case"float64":return n.getFloat64(e,i);default:return 0}}function jge(n,e,t,i){let r=i,s=new DataView(n),a=[],o=[],l=[],c=e.elements.find(d=>d.name==="vertex"),f=e.elements.find(d=>d.name==="face");if(c){let d=c.properties.some(u=>u.name==="x"),h=c.properties.some(u=>u.name==="red"||u.name==="r");for(let u=0;u<c.count;u++)for(let m of c.properties){if(m.isList){let p=sM(s,r,m.countType,t);r+=zp(m.countType),r+=p*zp(m.itemType);continue}let _=sM(s,r,m.type,t);r+=zp(m.type),d&&(m.name==="x"||m.name==="y"||m.name==="z")&&a.push(_),h&&(m.name==="red"||m.name==="r"||m.name==="green"||m.name==="g"||m.name==="blue"||m.name==="b")&&o.push(_/255)}}if(f)for(let d=0;d<f.count;d++)for(let h of f.properties)if(h.isList){let u=sM(s,r,h.countType,t);r+=zp(h.countType);let m=[];for(let _=0;_<u;_++)m.push(sM(s,r,h.itemType,t)),r+=zp(h.itemType);for(let _=1;_<m.length-1;_++)l.push(m[0],m[_],m[_+1])}else r+=zp(h.type);return{positions:a,colors:o,indices:l}}function Zge(n,e){var d;let t=n.indexOf("end_header")+10+1,r=n.slice(t).trim().split(/\r?\n/),s=[],a=[],o=[],l=e.elements.find(h=>h.name==="vertex"),c=e.elements.find(h=>h.name==="face"),f=0;if(l){let h=l.properties.some(_=>_.name==="x"),u=l.properties.some(_=>_.name==="red"||_.name==="r"),m=l.properties.filter(_=>!_.isList);for(let _=0;_<l.count&&f<r.length;_++){let p=r[f++].trim().split(/\s+/).map(Number),g=0;for(let v of m){let T=(d=p[g++])!=null?d:0;h&&(v.name==="x"||v.name==="y"||v.name==="z")&&s.push(T),u&&(v.name==="red"||v.name==="r"||v.name==="green"||v.name==="g"||v.name==="blue"||v.name==="b")&&a.push(T/255)}}}if(c)for(let h=0;h<c.count&&f<r.length;h++){let u=r[f++].trim().split(/\s+/).map(Number),m=Math.round(u[0]);for(let _=1;_<m-1;_++)o.push(Math.round(u[1]),Math.round(u[_+1]),Math.round(u[_+2]))}return{positions:s,colors:a,indices:o}}function aM(n,e){let t=new TextDecoder().decode(new Uint8Array(e)),i=Kge(t),r=t.indexOf("end_header")+10+1,s=i.format!=="ascii",a=i.format==="binary_little_endian",o=s?jge(e,i,a,r):Zge(t,i);if(o.positions.length===0)throw new Error("PLY file contains no vertex data");let l=o.positions,c=new Me;if(c.positions=l,o.indices.length>0){c.indices=o.indices;let h=new Array(l.length).fill(0),u=o.indices,m=l.length-3;for(let _=0;_<u.length;_+=3){let p=u[_]*3,g=u[_+1]*3,v=u[_+2]*3;if(p<0||g<0||v<0||p>m||g>m||v>m)continue;let T=l[p],S=l[p+1],E=l[p+2],A=l[g]-T,R=l[g+1]-S,M=l[g+2]-E,y=l[v]-T,C=l[v+1]-S,D=l[v+2]-E,w=R*D-M*C,G=M*y-A*D,O=A*C-R*y;h[p]+=w,h[p+1]+=G,h[p+2]+=O,h[g]+=w,h[g+1]+=G,h[g+2]+=O,h[v]+=w,h[v+1]+=G,h[v+2]+=O}for(let _=0;_<h.length;_+=3){let p=Math.sqrt(h[_]**2+h[_+1]**2+h[_+2]**2);p>0&&(h[_]/=p,h[_+1]/=p,h[_+2]/=p)}c.normals=h}else{let h=o.positions.length/3,u=[];for(let m=0;m<h-2;m+=3)u.push(m,m+1,m+2);u.length===0&&h>=3&&u.push(0,1,2),c.indices=u}let f=new q("ply-model",n);c.applyToMesh(f);let d=new We("ply-mat",n);return d.backFaceCulling=!1,o.colors.length>0?(c.colors=o.colors,c.applyToMesh(f),d.diffuseColor=new Ee(1,1,1),d.vertexColorEnabled=!0):d.diffuseColor=new Ee(.7,.7,.7),f.material=d,f}function kZ(n,e){return aM(n,e)}function WZ(n){n(qge)}var qge,yw=I(()=>{"use strict";Fi();Fv();Tr();Gc();zt();qge={name:"ply",extensions:".ply",importMeshAsync(n,e,t){return Promise.resolve().then(()=>({meshes:[aM(e,t)],particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]}))},loadAsync(n,e){return Promise.resolve().then(()=>{aM(n,e)})},loadAssetContainerAsync(n,e){return Promise.resolve().then(()=>{let t=aM(n,e),i=new Ll(n);return i.meshes.push(t),t.material&&i.materials.push(t.material),i})},canDirectLoad(){return!1},rewriteRootURL(n){return n}}});async function Yv(){HZ||(BZ(),GZ(hd),WZ(hd),HZ=!0)}var HZ,Kv=I(()=>{"use strict";QO();PZ();DZ();bw();Np();UZ();Iw();yw();HZ=!1});function jv(n){return Math.floor(n.getTotalIndices()/3)}function _d(n){return n.getTotalVertices()}function Yh(n,e=[]){let t=[n,...e,...n.getChildMeshes(!0)],i=new Set;return t.filter(r=>!r||i.has(r)||r.isDisposed()?!1:(i.add(r),_d(r)>0||r.getTotalIndices()>0))}function zZ(n){let e=Array.from(n),t=new Set(e);return e.filter(i=>{let r=i.parent;return!r||!t.has(r)})}function Cw(n){n.computeWorldMatrix(!0);let e=n.getBoundingInfo().boundingBox;return xf(Jt(e.minimumWorld),Jt(e.maximumWorld))}function gd(n){let e=null;for(let t of n)!t||t.isDisposed()||(e=nh(e,Cw(t)));return e}function lM(n,e=[]){var t;return(t=gd(Yh(n,e)))!=null?t:Cw(n)}function cM(n,e,t,i={}){return nA({rootName:n,boundingSize:tr(e),meshes:t.map(r=>({triangleCount:jv(r),vertexCount:_d(r),materialKeys:r.material?[r.material.name]:[]})),splatCount:i.splatCount,resourceWarnings:i.resourceWarnings})}function XZ(n,e={}){var t,i;return{name:n.name,triangleCount:e.isSplat?null:jv(n),vertexCount:_d(n),materialName:(i=(t=n.material)==null?void 0:t.name)!=null?i:null}}function Pw(n,e=oM){var a,o,l;let t=Cw(n),i=n.name||`mesh-${n.uniqueId}`,r=dM(n.metadata,(a=e.get(`node:${i}`))!=null?a:e.get(`mesh:${i}`)),s=ma(r,{name:i,path:fM(n)});return Jl({name:Lw(s,i),triangleCount:jv(n),vertexCount:_d(n),materialName:(l=(o=n.material)==null?void 0:o.name)!=null?l:null,boundingSize:tr(t),center:Rr(t),source:s.hasExplicitIdentity?"component":"mesh",meshNames:[i],childCount:1,componentId:s.componentId,occurrenceId:s.occurrenceId,partNumber:s.partNumber,componentPath:s.componentPath})}function YZ(n,e){return n.getChildMeshes(!1).filter(t=>e.has(t))}function Qge(n){let e=n.trim().toLowerCase();return/^(scene|root|model|group|node|object|assembly|component|__root__)[-_\s.]?\d*$/i.test(e)}function $ge(n){return/->\d+(?:[_\s.-]*primitive\d*)?$/i.test(n.trim())}function Dw(n,e,t=oM){var u,m;if(e.includes(n))return Pw(n,t);let i=new Set(e),r=YZ(n,i),s=Jt(n.getAbsolutePosition()),a=(u=gd(r))!=null?u:xf(s,s),o=new Set,l=0,c=0;for(let _ of r)l+=jv(_),c+=_d(_),(m=_.material)!=null&&m.name&&o.add(_.material.name);let f=Xp(n,`component-${n.uniqueId}`),d=dM(n.metadata,t.get(`node:${f}`)),h=ma(d,{name:f,path:fM(n)});return Jl({name:Lw(h,f),triangleCount:l,vertexCount:c,materialName:sh(o),boundingSize:tr(a),center:Rr(a),source:h.hasExplicitIdentity?"component":"group",meshNames:r.map(_=>_.name||`mesh-${_.uniqueId}`),childCount:r.length,componentId:h.componentId,occurrenceId:h.occurrenceId,partNumber:h.partNumber,componentPath:h.componentPath})}function Zv(n,e,t,i=oM){var l,c;let r=new Set(t),s=null,a=null,o=e.parent;for(;o&&o!==n;){let f=o,d=YZ(f,r);if(d.length>0&&d.length<t.length){let h=(l=f.name)!=null?l:"",u=Xp(f,`component-${f.uniqueId}`),m=dM(f.metadata,i.get(`node:${u}`));if(ma(m,{name:u,path:fM(f)}).hasExplicitIdentity){if(!$ge(h))return f;a!=null||(a=f)}!s&&d.length>1&&u.trim()&&!Qge(u)&&(s=f)}o=f.parent}return(c=s!=null?s:a)!=null?c:e}function KZ(n,e,t=oM){let i=new Set(n),r=[],s=new Set,a=[];for(let o of e){let l=o.getChildMeshes(!1).filter(h=>i.has(h)),c=Xp(o,`component-${o.uniqueId}`),f=dM(o.metadata,t.get(`node:${c}`)),d=ma(f,{name:Xp(o,`component-${o.uniqueId}`),path:fM(o)});l.length<1||l.length===n.length||!d.hasExplicitIdentity&&(!o.name.trim()||l.length<2)||a.push({node:o,childMeshes:l,identity:d})}return a.sort((o,l)=>o.childMeshes.length-l.childMeshes.length).forEach(({node:o,childMeshes:l,identity:c})=>{var _;let f=l.filter(p=>!s.has(p));if(f.length<1||!c.hasExplicitIdentity&&f.length<2)return;for(let p of f)s.add(p);let d=gd(f);if(!d)return;let h=new Set,u=0,m=0;for(let p of f)u+=jv(p),m+=_d(p),(_=p.material)!=null&&_.name&&h.add(p.material.name);r.push(Jl({name:Lw(c,Xp(o,`component-${o.uniqueId}`)),triangleCount:u,vertexCount:m,materialName:sh(h),boundingSize:tr(d),center:Rr(d),source:c.hasExplicitIdentity?"component":"group",meshNames:f.map(p=>p.name||`mesh-${p.uniqueId}`),childCount:f.length,componentId:c.componentId,occurrenceId:c.occurrenceId,partNumber:c.partNumber,componentPath:c.componentPath}))}),{parts:r,groupedMeshes:s}}function jZ(n,e){let t=Jge(n,e),i=new Map;if(!t)return i;let r=Array.isArray(t.nodes)?t.nodes:[];for(let a of r){if(!a||typeof a!="object")continue;let o=a,l=typeof o.name=="string"?o.name:"";l&&o.extras&&i.set(`node:${l}`,o.extras)}let s=Array.isArray(t.meshes)?t.meshes:[];for(let a of s){if(!a||typeof a!="object")continue;let o=a,l=typeof o.name=="string"?o.name:"";l&&o.extras&&i.set(`mesh:${l}`,o.extras)}return i}function Xp(n,e){var i;return((i=ma(n.metadata,{name:n.name}).displayName)==null?void 0:i.trim())||n.name||e}function fM(n){let e=[],t=n;for(;t&&typeof t=="object"&&"name"in t;){let i=t,r=Xp(i,"node");r.trim()&&e.push(r),t=i.parent}return e.reverse().join("/")}function Jge(n,e){try{if(e==="gltf")return JSON.parse(new TextDecoder().decode(new Uint8Array(n)));if(e!=="glb")return null;let t=new DataView(n);if(t.byteLength<20||t.getUint32(0,!0)!==1179937895)return null;let i=t.getUint32(12,!0);if(t.getUint32(16,!0)!==1313821514||20+i>t.byteLength)return null;let s=new Uint8Array(n,20,i);return JSON.parse(new TextDecoder().decode(s))}catch(t){return null}}function dM(n,e){return e===void 0?n:n==null?e:{metadata:n,extras:e}}function Lw(n,e){var t;return((t=n.displayName)==null?void 0:t.trim())||n.partNumber||n.componentId||e}var oM,qv=I(()=>{"use strict";fl();_C();Ag();Gs();sA();oM=new Map});function vd(n){return cn(n)}function ZZ(n,e,t,i=[]){RA(new hM(n,i),e,t)}function Ow(n,e=[]){bA(new hM(n,e))}var hM,qZ=I(()=>{"use strict";ke();fl();Gs();SC();qv();hM=class{constructor(e,t=[]){this.rootMesh=e,this.loadedMeshes=t}getParts(){return Yh(this.rootMesh,this.loadedMeshes)}getRootCenter(){return Rr(lM(this.rootMesh,this.loadedMeshes))}getPartPosition(e){return Jt(e.position)}getPartCenter(e){return Jt(e.getBoundingInfo().boundingBox.centerWorld)}setPartPosition(e,t){e.position=new b(t.x,t.y,t.z)}getPartState(e){let t=e.metadata;return t!=null&&t._previewExplodeState?{originalPosition:vd(t._previewExplodeState.originalPosition),originalCenter:vd(t._previewExplodeState.originalCenter)}:t!=null&&t._originalPos&&(t!=null&&t._originalCenter)?{originalPosition:vd(t._originalPos),originalCenter:vd(t._originalCenter)}:null}setPartState(e,t){(!e.metadata||typeof e.metadata!="object")&&(e.metadata={});let i=e.metadata;i._previewExplodeState={originalPosition:vd(t.originalPosition),originalCenter:vd(t.originalCenter)},i._originalPos=vd(t.originalPosition),i._originalCenter=vd(t.originalCenter)}}});var uM={};Fe(uM,{glowBlurPostProcessPixelShaderWGSL:()=>eve});var Nw,QZ,eve,mM=I(()=>{k();Nw="glowBlurPostProcessPixelShader",QZ=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;uniform direction: vec2f;uniform blurWidth: f32;fn getLuminance(color: vec3f)->f32
|
|
{return dot(color, vec3f(0.2126,0.7152,0.0722));}
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {var weights: array<f32 ,7>;weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;var texelSize: vec2f= vec2f(1.0/uniforms.screenSize.x,1.0/uniforms.screenSize.y);var texelStep: vec2f=texelSize*uniforms.direction*uniforms.blurWidth;var start: vec2f=input.vUV-3.0*texelStep;var baseColor: vec4f= vec4f(0.,0.,0.,0.);var texelOffset: vec2f= vec2f(0.,0.);for (var i: i32=0; i<7; i++)
|
|
{var texel: vec4f=textureSample(textureSampler,textureSamplerSampler,start+texelOffset);baseColor=vec4f(baseColor.rgb,baseColor.a+texel.a*weights[i]);var luminance: f32=getLuminance(baseColor.rgb);var luminanceTexel: f32=getLuminance(texel.rgb);var choice: f32=step(luminanceTexel,luminance);baseColor=vec4f(choice*baseColor.rgb+(1.0-choice)*texel.rgb,baseColor.a);texelOffset+=texelStep;}
|
|
fragmentOutputs.color=baseColor;}`;x.ShadersStoreWGSL[Nw]||(x.ShadersStoreWGSL[Nw]=QZ);eve={name:Nw,shader:QZ}});var pM={};Fe(pM,{glowBlurPostProcessPixelShader:()=>tve});var ww,$Z,tve,_M=I(()=>{k();ww="glowBlurPostProcessPixelShader",$Z=`varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;float getLuminance(vec3 color)
|
|
{return dot(color,vec3(0.2126,0.7152,0.0722));}
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)
|
|
{vec4 texel=texture2D(textureSampler,start+texelOffset);baseColor.a+=texel.a*weights[i];float luminance=getLuminance(baseColor.rgb);float luminanceTexel=getLuminance(texel.rgb);float choice=step(luminanceTexel,luminance);baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;texelOffset+=texelStep;}
|
|
gl_FragColor=baseColor;}`;x.ShadersStore[ww]||(x.ShadersStore[ww]=$Z);tve={name:ww,shader:$Z}});var eq={};Fe(eq,{glowMapGenerationVertexShaderWGSL:()=>ive});var Fw,JZ,ive,tq=I(()=>{k();Ac();xc();rd();nd();Rc();ed();sd();ad();bc();Mc();Ic();yc();Fw="glowMapGenerationVertexShader",JZ=`attribute position: vec3f;
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<instancesDeclaration>
|
|
uniform viewProjection: mat4x4f;varying vPosition: vec4f;
|
|
#ifdef UV1
|
|
attribute uv: vec2f;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute uv2: vec2f;
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
varying vUVDiffuse: vec2f;uniform diffuseMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef OPACITY
|
|
varying vUVOpacity: vec2f;uniform opacityMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
varying vUVEmissive: vec2f;uniform emissiveMatrix: mat4x4f;
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
attribute color: vec4f;varying vColor: vec4f;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
|
|
#ifdef UV1
|
|
var uvUpdated: vec2f=vertexInputs.uv;
|
|
#endif
|
|
#ifdef UV2
|
|
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
|
|
#ifdef CUBEMAP
|
|
vertexOutputs.vPosition=worldPos;vertexOutputs.position=uniforms.viewProjection*finalWorld* vec4f(vertexInputs.position,1.0);
|
|
#else
|
|
vertexOutputs.vPosition=uniforms.viewProjection*worldPos;vertexOutputs.position=vertexOutputs.vPosition;
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
#ifdef DIFFUSEUV1
|
|
vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef DIFFUSEUV2
|
|
vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef OPACITY
|
|
#ifdef OPACITYUV1
|
|
vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef OPACITYUV2
|
|
vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
#ifdef EMISSIVEUV1
|
|
vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
#endif
|
|
#ifdef EMISSIVEUV2
|
|
vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
vertexOutputs.vColor=vertexInputs.color;
|
|
#endif
|
|
#include<clipPlaneVertex>
|
|
}`;x.ShadersStoreWGSL[Fw]||(x.ShadersStoreWGSL[Fw]=JZ);ive={name:Fw,shader:JZ}});var rq={};Fe(rq,{glowMapGenerationPixelShaderWGSL:()=>rve});var Bw,iq,rve,nq=I(()=>{k();Ha();Cc();Pc();Bw="glowMapGenerationPixelShader",iq=`#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
|
|
#include<helperFunctions>
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
varying vUVDiffuse: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef OPACITY
|
|
varying vUVOpacity: vec2f;var opacitySamplerSampler: sampler;var opacitySampler: texture_2d<f32>;uniform opacityIntensity: f32;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
varying vUVEmissive: vec2f;var emissiveSamplerSampler: sampler;var emissiveSampler: texture_2d<f32>;
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
varying vColor: vec4f;
|
|
#endif
|
|
uniform glowColor: vec4f;uniform glowIntensity: f32;
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#include<clipPlaneFragment>
|
|
var finalColor: vec4f=uniforms.glowColor;
|
|
#ifdef DIFFUSE
|
|
var albedoTexture: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUVDiffuse);
|
|
#ifdef DIFFUSE_ISLINEAR
|
|
albedoTexture=toGammaSpace(albedoTexture);
|
|
#endif
|
|
#ifdef GLOW
|
|
finalColor=vec4f(finalColor.rgb,finalColor.a*albedoTexture.a);
|
|
#endif
|
|
#ifdef HIGHLIGHT
|
|
finalColor=vec4f(finalColor.rgb,albedoTexture.a);
|
|
#endif
|
|
#endif
|
|
#ifdef OPACITY
|
|
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vUVOpacity);
|
|
#ifdef OPACITYRGB
|
|
finalColor=vec4f(finalColor.rgb,finalColor.a*getLuminance(opacityMap.rgb));
|
|
#else
|
|
finalColor=vec4f(finalColor.rgb,finalColor.a*opacityMap.a);
|
|
#endif
|
|
finalColor=vec4f(finalColor.rgb,finalColor.a*uniforms.opacityIntensity);
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
finalColor=vec4f(finalColor.rgb,finalColor.a*fragmentInputs.vColor.a);
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
if (finalColor.a<ALPHATESTVALUE) {discard;}
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
var emissive: vec4f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vUVEmissive);
|
|
#ifdef EMISSIVE_ISLINEAR
|
|
emissive=toGammaSpace(emissive);
|
|
#endif
|
|
fragmentOutputs.color=emissive*finalColor*uniforms.glowIntensity;
|
|
#else
|
|
fragmentOutputs.color=finalColor*uniforms.glowIntensity;
|
|
#endif
|
|
#ifdef HIGHLIGHT
|
|
fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb,uniforms.glowColor.a);
|
|
#endif
|
|
}
|
|
`;x.ShadersStoreWGSL[Bw]||(x.ShadersStoreWGSL[Bw]=iq);rve={name:Bw,shader:iq}});var aq={};Fe(aq,{glowMapGenerationVertexShader:()=>nve});var Uw,sq,nve,oq=I(()=>{k();Dc();Lc();od();ld();Oc();td();cd();fd();Nc();wc();Fc();Bc();Uw="glowMapGenerationVertexShader",sq=`attribute vec3 position;
|
|
#include<bonesDeclaration>
|
|
#include<bakedVertexAnimationDeclaration>
|
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
#include<clipPlaneVertexDeclaration>
|
|
#include<instancesDeclaration>
|
|
uniform mat4 viewProjection;varying vec4 vPosition;
|
|
#ifdef UV1
|
|
attribute vec2 uv;
|
|
#endif
|
|
#ifdef UV2
|
|
attribute vec2 uv2;
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
varying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;
|
|
#endif
|
|
#ifdef OPACITY
|
|
varying vec2 vUVOpacity;uniform mat4 opacityMatrix;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
varying vec2 vUVEmissive;uniform mat4 emissiveMatrix;
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
attribute vec4 color;varying vec4 vColor;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void)
|
|
{vec3 positionUpdated=position;
|
|
#ifdef UV1
|
|
vec2 uvUpdated=uv;
|
|
#endif
|
|
#ifdef UV2
|
|
vec2 uv2Updated=uv2;
|
|
#endif
|
|
#include<morphTargetsVertexGlobal>
|
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
#include<instancesVertex>
|
|
#include<bonesVertex>
|
|
#include<bakedVertexAnimation>
|
|
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
#ifdef CUBEMAP
|
|
vPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);
|
|
#else
|
|
vPosition=viewProjection*worldPos;gl_Position=vPosition;
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
#ifdef DIFFUSEUV1
|
|
vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef DIFFUSEUV2
|
|
vUVDiffuse=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#ifdef OPACITY
|
|
#ifdef OPACITYUV1
|
|
vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef OPACITYUV2
|
|
vUVOpacity=vec2(opacityMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
#ifdef EMISSIVEUV1
|
|
vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
|
|
#endif
|
|
#ifdef EMISSIVEUV2
|
|
vUVEmissive=vec2(emissiveMatrix*vec4(uv2Updated,1.0,0.0));
|
|
#endif
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
vColor=color;
|
|
#endif
|
|
#include<clipPlaneVertex>
|
|
}`;x.ShadersStore[Uw]||(x.ShadersStore[Uw]=sq);nve={name:Uw,shader:sq}});var cq={};Fe(cq,{glowMapGenerationPixelShader:()=>sve});var Vw,lq,sve,fq=I(()=>{k();za();Uc();Vc();Vw="glowMapGenerationPixelShader",lq=`#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
|
|
#include<helperFunctions>
|
|
#endif
|
|
#ifdef DIFFUSE
|
|
varying vec2 vUVDiffuse;uniform sampler2D diffuseSampler;
|
|
#endif
|
|
#ifdef OPACITY
|
|
varying vec2 vUVOpacity;uniform sampler2D opacitySampler;uniform float opacityIntensity;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
varying vec2 vUVEmissive;uniform sampler2D emissiveSampler;
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
varying vec4 vColor;
|
|
#endif
|
|
uniform vec4 glowColor;uniform float glowIntensity;
|
|
#include<clipPlaneFragmentDeclaration>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void)
|
|
{
|
|
#include<clipPlaneFragment>
|
|
vec4 finalColor=glowColor;
|
|
#ifdef DIFFUSE
|
|
vec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);
|
|
#ifdef DIFFUSE_ISLINEAR
|
|
albedoTexture=toGammaSpace(albedoTexture);
|
|
#endif
|
|
#ifdef GLOW
|
|
finalColor.a*=albedoTexture.a;
|
|
#endif
|
|
#ifdef HIGHLIGHT
|
|
finalColor.a=albedoTexture.a;
|
|
#endif
|
|
#endif
|
|
#ifdef OPACITY
|
|
vec4 opacityMap=texture2D(opacitySampler,vUVOpacity);
|
|
#ifdef OPACITYRGB
|
|
finalColor.a*=getLuminance(opacityMap.rgb);
|
|
#else
|
|
finalColor.a*=opacityMap.a;
|
|
#endif
|
|
finalColor.a*=opacityIntensity;
|
|
#endif
|
|
#ifdef VERTEXALPHA
|
|
finalColor.a*=vColor.a;
|
|
#endif
|
|
#ifdef ALPHATEST
|
|
if (finalColor.a<ALPHATESTVALUE)
|
|
discard;
|
|
#endif
|
|
#ifdef EMISSIVE
|
|
vec4 emissive=texture2D(emissiveSampler,vUVEmissive);
|
|
#ifdef EMISSIVE_ISLINEAR
|
|
emissive=toGammaSpace(emissive);
|
|
#endif
|
|
gl_FragColor=emissive*finalColor*glowIntensity;
|
|
#else
|
|
gl_FragColor=finalColor*glowIntensity;
|
|
#endif
|
|
#ifdef HIGHLIGHT
|
|
gl_FragColor.a=glowColor.a;
|
|
#endif
|
|
}`;x.ShadersStore[Vw]||(x.ShadersStore[Vw]=lq);sve={name:Vw,shader:lq}});var ko,zc,gM=I(()=>{mi();zt();Gi();Zi();Sh();ts();Qf();Eh();Ml();es();sP();ko=class n extends $r{constructor(e,t=null,i,r,s){super({...s,name:e,engine:t||Oe.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:n.FragmentUrl,uniforms:n.Uniforms}),this.direction=i,this.kernel=r,this.textureWidth=0,this.textureHeight=0}_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.resolve().then(()=>(mM(),uM)))):t.push(Promise.resolve().then(()=>(_M(),pM))),super._gatherImports(e,t)}bind(){super.bind(),this._drawWrapper.effect.setFloat2("screenSize",this.textureWidth,this.textureHeight),this._drawWrapper.effect.setVector2("direction",this.direction),this._drawWrapper.effect.setFloat("blurWidth",this.kernel)}};ko.FragmentUrl="glowBlurPostProcess";ko.Uniforms=["screenSize","direction","blurWidth"];zc=class n{get camera(){return this._options.camera}set camera(e){this._options.camera=e}get renderingGroupId(){return this._options.renderingGroupId}set renderingGroupId(e){this._options.renderingGroupId=e}get objectRenderer(){return this._objectRenderer}get shaderLanguage(){return this._shaderLanguage}setMaterialForRendering(e,t){if(this._objectRenderer.setMaterialForRendering(e,t),Array.isArray(e))for(let i=0;i<e.length;++i){let r=e[i];t?this._materialForRendering[r.uniqueId]=[r,t]:delete this._materialForRendering[r.uniqueId]}else t?this._materialForRendering[e.uniqueId]=[e,t]:delete this._materialForRendering[e.uniqueId]}getEffectIntensity(e){var t;return(t=this._effectIntensity[e.uniqueId])!=null?t:1}setEffectIntensity(e,t){this._effectIntensity[e.uniqueId]=t}constructor(e,t,i=!1,r=!1,s){this._additionalImportShadersAsync=s,this._vertexBuffers={},this._dontCheckIfReady=!1,this._shouldRender=!0,this._emissiveTextureAndColor={texture:null,color:new ft},this._effectIntensity={},this._postProcesses=[],this.neutralColor=new ft,this.isEnabled=!0,this.disableBoundingBoxesFromEffectLayer=!1,this.onDisposeObservable=new te,this.onBeforeRenderLayerObservable=new te,this.onBeforeComposeObservable=new te,this.onBeforeRenderMeshToEffect=new te,this.onAfterRenderMeshToEffect=new te,this.onAfterComposeObservable=new te,this.onBeforeBlurObservable=new te,this.onAfterBlurObservable=new te,this._shaderLanguage=0,this._materialForRendering={},this._shadersLoaded=!1,this.name=e,this._scene=t||Oe.LastCreatedScene,this._dontCheckIfReady=r,this._scene.getEngine().isWebGPU&&!i&&!n.ForceGLSL&&(this._shaderLanguage=1),this._engine=this._scene.getEngine(),this._mergeDrawWrapper=[],this._generateIndexBuffer(),this._generateVertexBuffer()}getEffectName(){return""}isReady(e,t){return!0}needStencil(){return!1}_createMergeEffect(){throw new Error("Effect Layer: no merge effect defined")}_createTextureAndPostProcesses(){}_internalCompose(e,t){}_setEmissiveTextureAndColor(e,t,i){}_numInternalDraws(){return 1}_init(e){this._options={mainTextureRatio:.5,mainTextureFixedSize:0,mainTextureType:0,mainTextureFormat:5,alphaBlendingMode:2,camera:null,renderingGroupId:-1,...e},this._createObjectRenderer()}_generateIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._engine.createIndexBuffer(e)}_generateVertexBuffer(){let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1);let t=new L(this._engine,e,L.PositionKind,!1,!1,2);this._vertexBuffers[L.PositionKind]=t}_createObjectRenderer(){this._objectRenderer=new Ba(`ObjectRenderer for thin effect layer ${this.name}`,this._scene,{doNotChangeAspectRatio:!0}),this._objectRenderer.activeCamera=this._options.camera,this._objectRenderer.renderParticles=!1,this._objectRenderer.renderList=null;let e=!!this._scene.getBoundingBoxRenderer,t=!1;e&&(this._objectRenderer.onBeforeRenderObservable.add(()=>{t=this._scene.getBoundingBoxRenderer().enabled,this._scene.getBoundingBoxRenderer().enabled=!this.disableBoundingBoxesFromEffectLayer&&t}),this._objectRenderer.onAfterRenderObservable.add(()=>{this._scene.getBoundingBoxRenderer().enabled=t})),this._objectRenderer.customIsReadyFunction=(i,r,s)=>{if((s||r===0)&&i.subMeshes)for(let a=0;a<i.subMeshes.length;++a){let o=i.subMeshes[a],l=o.getMaterial(),c=o.getRenderingMesh();if(!l)continue;let d=c._getInstancesRenderList(o._id,!!o.getReplacementMesh()).hardwareInstancedRendering[o._id]||c.hasThinInstances;if(this._setEmissiveTextureAndColor(c,o,l),!this._isSubMeshReady(o,d,this._emissiveTextureAndColor.texture))return!1}return!0},this._objectRenderer.customRenderFunction=(i,r,s,a)=>{this.onBeforeRenderLayerObservable.notifyObservers(this);let o,l=this._scene.getEngine();if(a.length){for(l.setColorWrite(!1),o=0;o<a.length;o++)this._renderSubMesh(a.data[o]);l.setColorWrite(!0)}for(o=0;o<i.length;o++)this._renderSubMesh(i.data[o]);for(o=0;o<r.length;o++)this._renderSubMesh(r.data[o]);let c=l.getAlphaMode();for(o=0;o<s.length;o++){let f=s.data[o],d=f.getMaterial();if(d&&d.needDepthPrePass){let h=d.getScene().getEngine();h.setColorWrite(!1),this._renderSubMesh(f),h.setColorWrite(!0)}this._renderSubMesh(f,!0)}l.setAlphaMode(c)}}_addCustomEffectDefines(e){}_internalIsSubMeshReady(e,t,i){var S;let r=this._scene.getEngine(),s=e.getMesh(),a=(S=s._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:S[r.currentRenderPassId];if(a)return a.isReadyForSubMesh(s,e,t);let o=e.getMaterial();if(!o)return!1;if(this._useMeshMaterial(e.getRenderingMesh())){o._glowModeEnabled=!0;let E=o.isReadyForSubMesh(e.getMesh(),e,t);return o._glowModeEnabled=!1,E}let l=[],c=[L.PositionKind],f=!1,d=!1,h=!1;if(o){let E=o.needAlphaTestingForMesh(s),A=o.getAlphaTestTexture(),R=A&&A.hasAlpha&&(o.useAlphaFromDiffuseTexture||o._useAlphaFromAlbedoTexture);A&&(E||R)&&(l.push("#define DIFFUSE"),s.isVerticesDataPresent(L.UV2Kind)&&A.coordinatesIndex===1?(l.push("#define DIFFUSEUV2"),d=!0):s.isVerticesDataPresent(L.UVKind)&&(l.push("#define DIFFUSEUV1"),f=!0),E&&(l.push("#define ALPHATEST"),l.push("#define ALPHATESTVALUE 0.4")),A.gammaSpace||l.push("#define DIFFUSE_ISLINEAR"));let M=o.opacityTexture;M&&(l.push("#define OPACITY"),s.isVerticesDataPresent(L.UV2Kind)&&M.coordinatesIndex===1?(l.push("#define OPACITYUV2"),d=!0):s.isVerticesDataPresent(L.UVKind)&&(l.push("#define OPACITYUV1"),f=!0))}i&&(l.push("#define EMISSIVE"),s.isVerticesDataPresent(L.UV2Kind)&&i.coordinatesIndex===1?(l.push("#define EMISSIVEUV2"),d=!0):s.isVerticesDataPresent(L.UVKind)&&(l.push("#define EMISSIVEUV1"),f=!0),i.gammaSpace||l.push("#define EMISSIVE_ISLINEAR")),s.useVertexColors&&s.isVerticesDataPresent(L.ColorKind)&&s.hasVertexAlpha&&o.transparencyMode!==Se.MATERIAL_OPAQUE&&(c.push(L.ColorKind),l.push("#define VERTEXALPHA")),f&&(c.push(L.UVKind),l.push("#define UV1")),d&&(c.push(L.UV2Kind),l.push("#define UV2"));let u=new ns;if(s.useBones&&s.computeBonesUsingShaders){c.push(L.MatricesIndicesKind),c.push(L.MatricesWeightsKind),s.numBoneInfluencers>4&&(c.push(L.MatricesIndicesExtraKind),c.push(L.MatricesWeightsExtraKind)),l.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers);let E=s.skeleton;E&&E.isUsingTextureForMatrices?l.push("#define BONETEXTURE"):l.push("#define BonesPerMesh "+(E?E.bones.length+1:0)),s.numBoneInfluencers>0&&u.addCPUSkinningFallback(0,s)}else l.push("#define NUM_BONE_INFLUENCERS 0");let m=s.morphTargetManager?Il(s.morphTargetManager,l,c,s,!0,!1,!1,f,d,h):0;t&&(l.push("#define INSTANCES"),No(c),e.getRenderingMesh().hasThinInstances&&l.push("#define THIN_INSTANCES"));let _=s.bakedVertexAnimationManager;_&&_.isEnabled&&(l.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),t&&c.push("bakedVertexAnimationSettingsInstanced")),bl(o,this._scene,l),this._addCustomEffectDefines(l);let p=e._getDrawWrapper(void 0,!0),g=p.defines,v=l.join(`
|
|
`);if(g!==v){let E=["world","mBones","viewProjection","glowColor","morphTargetInfluences","morphTargetCount","boneTextureInfo","diffuseMatrix","emissiveMatrix","opacityMatrix","opacityIntensity","morphTargetTextureInfo","morphTargetTextureIndices","bakedVertexAnimationSettings","bakedVertexAnimationTextureSizeInverted","bakedVertexAnimationTime","bakedVertexAnimationTexture","glowIntensity"];Qn(E),p.setEffect(this._engine.createEffect("glowMapGeneration",c,E,["diffuseSampler","emissiveSampler","opacitySampler","boneSampler","morphTargets","bakedVertexAnimationTexture"],v,u,void 0,void 0,{maxSimultaneousMorphTargets:m},this._shaderLanguage,this._shadersLoaded?void 0:async()=>{await this._importShadersAsync(),this._shadersLoaded=!0}),v)}return p.effect.isReady()&&(this._dontCheckIfReady||!this._dontCheckIfReady&&this.isLayerReady())}_isSubMeshReady(e,t,i){return this._internalIsSubMeshReady(e,t,i)}async _importShadersAsync(){var e;this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(tq(),eq)),Promise.resolve().then(()=>(nq(),rq))]):await Promise.all([Promise.resolve().then(()=>(oq(),aq)),Promise.resolve().then(()=>(fq(),cq))]),(e=this._additionalImportShadersAsync)==null||e.call(this)}_internalIsLayerReady(){let e=!0;for(let i=0;i<this._postProcesses.length;i++)e=this._postProcesses[i].isReady()&&e;let t=this._numInternalDraws();for(let i=0;i<t;++i){let r=this._mergeDrawWrapper[i];r||(r=this._mergeDrawWrapper[i]=new Ss(this._engine),r.setEffect(this._createMergeEffect())),e=r.effect.isReady()&&e}return e}isLayerReady(){return this._internalIsLayerReady()}compose(){if(!this._dontCheckIfReady&&!this.isLayerReady())return!1;let e=this._scene.getEngine(),t=this._numInternalDraws();this.onBeforeComposeObservable.notifyObservers(this);let i=e.getAlphaMode();for(let r=0;r<t;++r){let s=this._mergeDrawWrapper[r];e.enableEffect(s),e.setState(!1),e.bindBuffers(this._vertexBuffers,this._indexBuffer,s.effect),e.setAlphaMode(this._options.alphaBlendingMode),this._internalCompose(s.effect,r)}return e.setAlphaMode(i),this.onAfterComposeObservable.notifyObservers(this),!0}_internalHasMesh(e){return this.renderingGroupId===-1||e.renderingGroupId===this.renderingGroupId}hasMesh(e){return this._internalHasMesh(e)}_internalShouldRender(){return this.isEnabled&&this._shouldRender}shouldRender(){return this._internalShouldRender()}_shouldRenderMesh(e){return!0}_internalCanRenderMesh(e,t){return!t.needAlphaBlendingForMesh(e)}_canRenderMesh(e,t){return this._internalCanRenderMesh(e,t)}_renderSubMesh(e,t=!1){var _;if(!this._internalShouldRender())return;let i=e.getMaterial(),r=e.getMesh(),s=e.getReplacementMesh(),a=e.getRenderingMesh(),o=e.getEffectiveMesh(),l=this._scene,c=l.getEngine();if(o._internalAbstractMeshDataInfo._isActiveIntermediate=!1,!i||!this._canRenderMesh(a,i))return;let f=i._getEffectiveOrientation(a);o._getWorldMatrixDeterminant()<0&&(f=f===Se.ClockWiseSideOrientation?Se.CounterClockWiseSideOrientation:Se.ClockWiseSideOrientation);let h=f===Se.ClockWiseSideOrientation,u=a._getInstancesRenderList(e._id,!!s);if(u.mustReturn||!this._shouldRenderMesh(a))return;let m=u.hardwareInstancedRendering[e._id]||a.hasThinInstances;if(this._setEmissiveTextureAndColor(a,e,i),this.onBeforeRenderMeshToEffect.notifyObservers(r),this._useMeshMaterial(a))e.getMaterial()._glowModeEnabled=!0,a.render(e,t,s||void 0),e.getMaterial()._glowModeEnabled=!1;else if(this._isSubMeshReady(e,m,this._emissiveTextureAndColor.texture)){let p=(_=o._internalAbstractMeshDataInfo._materialForRenderPass)==null?void 0:_[c.currentRenderPassId],g=e._getDrawWrapper();if(!g&&p&&(g=p._getDrawWrapper()),!g)return;let v=g.effect;c.enableEffect(g),c.setState(i.backFaceCulling,i.zOffset,void 0,h,i.cullBackFaces,i.stencil,i.zOffsetUnits);let T=c.getDepthWrite(),S=c.getColorWrite(),E=c.getDepthFunction()||0;if(i.disableDepthWrite?c.setDepthWrite(!1):i.forceDepthWrite&&c.setDepthWrite(!0),i.disableColorWrite&&c.setColorWrite(!1),i.depthFunction!==0&&c.setDepthFunction(i.depthFunction),m||a._bind(e,v,i.fillMode),p?p.bindForSubMesh(o.getWorldMatrix(),o,e):(v.setMatrix("viewProjection",l.getTransformMatrix()),v.setMatrix("world",o.getWorldMatrix()),v.setFloat4("glowColor",this._emissiveTextureAndColor.color.r,this._emissiveTextureAndColor.color.g,this._emissiveTextureAndColor.color.b,this._emissiveTextureAndColor.color.a)),!p){let A=i.needAlphaTestingForMesh(o),R=i.getAlphaTestTexture(),M=R&&R.hasAlpha&&(i.useAlphaFromDiffuseTexture||i._useAlphaFromAlbedoTexture);if(R&&(A||M)){v.setTexture("diffuseSampler",R);let D=R.getTextureMatrix();D&&v.setMatrix("diffuseMatrix",D)}let y=i.opacityTexture;if(y){v.setTexture("opacitySampler",y),v.setFloat("opacityIntensity",y.level);let D=y.getTextureMatrix();D&&v.setMatrix("opacityMatrix",D)}this._emissiveTextureAndColor.texture&&(v.setTexture("emissiveSampler",this._emissiveTextureAndColor.texture),v.setMatrix("emissiveMatrix",this._emissiveTextureAndColor.texture.getTextureMatrix())),js(a,v),Jn(a,v),a.morphTargetManager&&a.morphTargetManager.isUsingTextureForTargets&&a.morphTargetManager._bind(v);let C=e.getMesh().bakedVertexAnimationManager;C&&C.isEnabled&&C.bind(v,m),t&&c.setAlphaMode(i.alphaMode),v.setFloat("glowIntensity",this.getEffectIntensity(a)),$n(v,i,l)}a._processRendering(o,e,v,i.fillMode,u,m,(A,R)=>v.setMatrix("world",R)),(i.disableDepthWrite||i.forceDepthWrite)&&c.setDepthWrite(T),i.disableColorWrite&&c.setColorWrite(S),i.depthFunction!==0&&c.setDepthFunction(E)}else this._objectRenderer.resetRefreshCounter();this.onAfterRenderMeshToEffect.notifyObservers(r)}_useMeshMaterial(e){return!1}_rebuild(){let e=this._vertexBuffers[L.PositionKind];e&&e._rebuild(),this._generateIndexBuffer()}dispose(){let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),this._vertexBuffers[L.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null);for(let t of this._mergeDrawWrapper)t.dispose();this._mergeDrawWrapper=[],this._objectRenderer.dispose(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onBeforeRenderLayerObservable.clear(),this.onBeforeComposeObservable.clear(),this.onBeforeRenderMeshToEffect.clear(),this.onAfterRenderMeshToEffect.clear(),this.onAfterComposeObservable.clear()}};zc.ForceGLSL=!1});var ta,Gw=I(()=>{Wt();kt();wi();mi();Gi();Xr();wf();Sn();Eo();gM();Wx();ta=class n{get _shouldRender(){return this._thinEffectLayer._shouldRender}set _shouldRender(e){this._thinEffectLayer._shouldRender=e}get _emissiveTextureAndColor(){return this._thinEffectLayer._emissiveTextureAndColor}set _emissiveTextureAndColor(e){this._thinEffectLayer._emissiveTextureAndColor=e}get _effectIntensity(){return this._thinEffectLayer._effectIntensity}set _effectIntensity(e){this._thinEffectLayer._effectIntensity=e}static get ForceGLSL(){return zc.ForceGLSL}static set ForceGLSL(e){zc.ForceGLSL=e}get name(){return this._thinEffectLayer.name}set name(e){this._thinEffectLayer.name=e}get neutralColor(){return this._thinEffectLayer.neutralColor}set neutralColor(e){this._thinEffectLayer.neutralColor=e}get isEnabled(){return this._thinEffectLayer.isEnabled}set isEnabled(e){this._thinEffectLayer.isEnabled=e}get camera(){return this._thinEffectLayer.camera}get renderingGroupId(){return this._thinEffectLayer.renderingGroupId}set renderingGroupId(e){this._thinEffectLayer.renderingGroupId=e}get disableBoundingBoxesFromEffectLayer(){return this._thinEffectLayer.disableBoundingBoxesFromEffectLayer}set disableBoundingBoxesFromEffectLayer(e){this._thinEffectLayer.disableBoundingBoxesFromEffectLayer=e}get mainTexture(){return this._mainTexture}get _shaderLanguage(){return this._thinEffectLayer.shaderLanguage}get shaderLanguage(){return this._thinEffectLayer.shaderLanguage}setMaterialForRendering(e,t){this._thinEffectLayer.setMaterialForRendering(e,t)}getEffectIntensity(e){return this._thinEffectLayer.getEffectIntensity(e)}setEffectIntensity(e,t){this._thinEffectLayer.setEffectIntensity(e,t)}constructor(e,t,i=!1,r){this._mainTextureCreatedSize={width:0,height:0},this._maxSize=0,this._mainTextureDesiredSize={width:0,height:0},this._postProcesses=[],this._textures=[],this.uniqueId=gc.UniqueId,this.onDisposeObservable=new te,this.onBeforeRenderMainTextureObservable=new te,this.onBeforeComposeObservable=new te,this.onBeforeRenderMeshToEffect=new te,this.onAfterRenderMeshToEffect=new te,this.onAfterComposeObservable=new te,this.onSizeChangedObservable=new te,this._internalThinEffectLayer=!r,r||(r=new zc(e,t,i,!1,this._importShadersAsync.bind(this)),r.getEffectName=this.getEffectName.bind(this),r.isReady=this.isReady.bind(this),r._createMergeEffect=this._createMergeEffect.bind(this),r._createTextureAndPostProcesses=this._createTextureAndPostProcesses.bind(this),r._internalCompose=this._internalRender.bind(this),r._setEmissiveTextureAndColor=this._setEmissiveTextureAndColor.bind(this),r._numInternalDraws=this._numInternalDraws.bind(this),r._addCustomEffectDefines=this._addCustomEffectDefines.bind(this),r.hasMesh=this.hasMesh.bind(this),r.shouldRender=this.shouldRender.bind(this),r._shouldRenderMesh=this._shouldRenderMesh.bind(this),r._canRenderMesh=this._canRenderMesh.bind(this),r._useMeshMaterial=this._useMeshMaterial.bind(this)),this._thinEffectLayer=r,this.name=e,this._scene=t||Oe.LastCreatedScene,n._SceneComponentInitialization(this._scene),this._engine=this._scene.getEngine(),this._maxSize=this._engine.getCaps().maxTextureSize,this._scene.addEffectLayer(this),this._thinEffectLayer.onDisposeObservable.add(()=>{this.onDisposeObservable.notifyObservers(this)}),this._thinEffectLayer.onBeforeRenderLayerObservable.add(()=>{this.onBeforeRenderMainTextureObservable.notifyObservers(this)}),this._thinEffectLayer.onBeforeComposeObservable.add(()=>{this.onBeforeComposeObservable.notifyObservers(this)}),this._thinEffectLayer.onBeforeRenderMeshToEffect.add(s=>{this.onBeforeRenderMeshToEffect.notifyObservers(s)}),this._thinEffectLayer.onAfterRenderMeshToEffect.add(s=>{this.onAfterRenderMeshToEffect.notifyObservers(s)}),this._thinEffectLayer.onAfterComposeObservable.add(()=>{this.onAfterComposeObservable.notifyObservers(this)})}get _shadersLoaded(){return this._thinEffectLayer._shadersLoaded}set _shadersLoaded(e){this._thinEffectLayer._shadersLoaded=e}_numInternalDraws(){return this._internalThinEffectLayer?1:this._thinEffectLayer._numInternalDraws()}_init(e){this._effectLayerOptions={mainTextureRatio:.5,alphaBlendingMode:2,camera:null,renderingGroupId:-1,mainTextureType:0,mainTextureFormat:5,generateStencilBuffer:!1,...e},this._setMainTextureSize(),this._thinEffectLayer._init(e),this._createMainTexture(),this._createTextureAndPostProcesses()}_setMainTextureSize(){this._effectLayerOptions.mainTextureFixedSize?(this._mainTextureDesiredSize.width=this._effectLayerOptions.mainTextureFixedSize,this._mainTextureDesiredSize.height=this._effectLayerOptions.mainTextureFixedSize):(this._mainTextureDesiredSize.width=this._engine.getRenderWidth()*this._effectLayerOptions.mainTextureRatio,this._mainTextureDesiredSize.height=this._engine.getRenderHeight()*this._effectLayerOptions.mainTextureRatio,this._mainTextureDesiredSize.width=this._engine.needPOTTextures?Cn(this._mainTextureDesiredSize.width,this._maxSize):this._mainTextureDesiredSize.width,this._mainTextureDesiredSize.height=this._engine.needPOTTextures?Cn(this._mainTextureDesiredSize.height,this._maxSize):this._mainTextureDesiredSize.height),this._mainTextureDesiredSize.width=Math.floor(this._mainTextureDesiredSize.width),this._mainTextureDesiredSize.height=Math.floor(this._mainTextureDesiredSize.height)}_createMainTexture(){this._mainTexture=new Yr("EffectLayerMainRTT",{width:this._mainTextureDesiredSize.width,height:this._mainTextureDesiredSize.height},this._scene,{type:this._effectLayerOptions.mainTextureType,format:this._effectLayerOptions.mainTextureFormat,samplingMode:_e.TRILINEAR_SAMPLINGMODE,generateStencilBuffer:this._effectLayerOptions.generateStencilBuffer,existingObjectRenderer:this._thinEffectLayer.objectRenderer}),this._mainTexture.activeCamera=this._effectLayerOptions.camera,this._mainTexture.wrapU=_e.CLAMP_ADDRESSMODE,this._mainTexture.wrapV=_e.CLAMP_ADDRESSMODE,this._mainTexture.anisotropicFilteringLevel=1,this._mainTexture.updateSamplingMode(_e.BILINEAR_SAMPLINGMODE),this._mainTexture.renderParticles=!1,this._mainTexture.renderList=null,this._mainTexture.ignoreCameraViewport=!0,this._mainTexture.onClearObservable.add(e=>{e.clear(this.neutralColor,!0,!0,!0)})}_addCustomEffectDefines(e){}_isReady(e,t,i){return this._internalThinEffectLayer?this._thinEffectLayer._internalIsSubMeshReady(e,t,i):this._thinEffectLayer._isSubMeshReady(e,t,i)}async _importShadersAsync(){}_arePostProcessAndMergeReady(){return this._internalThinEffectLayer?this._thinEffectLayer._internalIsLayerReady():this._thinEffectLayer.isLayerReady()}isLayerReady(){return this._arePostProcessAndMergeReady()&&this._mainTexture.isReady()}render(){this._thinEffectLayer.compose()&&(this._setMainTextureSize(),(this._mainTextureCreatedSize.width!==this._mainTextureDesiredSize.width||this._mainTextureCreatedSize.height!==this._mainTextureDesiredSize.height)&&this._mainTextureDesiredSize.width!==0&&this._mainTextureDesiredSize.height!==0&&(this.onSizeChangedObservable.notifyObservers(this),this._disposeTextureAndPostProcesses(),this._createMainTexture(),this._createTextureAndPostProcesses(),this._mainTextureCreatedSize.width=this._mainTextureDesiredSize.width,this._mainTextureCreatedSize.height=this._mainTextureDesiredSize.height))}hasMesh(e){return this._internalThinEffectLayer?this._thinEffectLayer._internalHasMesh(e):this._thinEffectLayer.hasMesh(e)}shouldRender(){return this._internalThinEffectLayer?this._thinEffectLayer._internalShouldRender():this._thinEffectLayer.shouldRender()}_shouldRenderMesh(e){return this._internalThinEffectLayer?!0:this._thinEffectLayer._shouldRenderMesh(e)}_canRenderMesh(e,t){return this._internalThinEffectLayer?this._thinEffectLayer._internalCanRenderMesh(e,t):this._thinEffectLayer._canRenderMesh(e,t)}_shouldRenderEmissiveTextureForMesh(){return!0}_useMeshMaterial(e){return this._internalThinEffectLayer?!1:this._thinEffectLayer._useMeshMaterial(e)}_rebuild(){this._thinEffectLayer._rebuild()}_disposeTextureAndPostProcesses(){this._mainTexture.dispose();for(let e=0;e<this._postProcesses.length;e++)this._postProcesses[e]&&this._postProcesses[e].dispose();this._postProcesses=[];for(let e=0;e<this._textures.length;e++)this._textures[e]&&this._textures[e].dispose();this._textures=[]}dispose(){this._thinEffectLayer.dispose(),this._disposeTextureAndPostProcesses(),this._scene.removeEffectLayer(this),this.onDisposeObservable.clear(),this.onBeforeRenderMainTextureObservable.clear(),this.onBeforeComposeObservable.clear(),this.onBeforeRenderMeshToEffect.clear(),this.onAfterRenderMeshToEffect.clear(),this.onAfterComposeObservable.clear(),this.onSizeChangedObservable.clear()}getClassName(){return"EffectLayer"}static Parse(e,t,i){return pe.Instantiate(e.customType).Parse(e,t,i)}};ta._SceneComponentInitialization=n=>{throw Qe("EffectLayerSceneComponent")};P([F()],ta.prototype,"name",null);P([Bm()],ta.prototype,"neutralColor",null);P([F()],ta.prototype,"isEnabled",null);P([wV()],ta.prototype,"camera",null);P([F()],ta.prototype,"renderingGroupId",null);P([F()],ta.prototype,"disableBoundingBoxesFromEffectLayer",null)});var hq={};Fe(hq,{glowMapMergePixelShaderWGSL:()=>ave});var kw,dq,ave,uq=I(()=>{k();kw="glowMapMergePixelShader",dq=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
|
|
#ifdef EMISSIVE
|
|
var textureSampler2Sampler: sampler;var textureSampler2: texture_2d<f32>;
|
|
#endif
|
|
uniform offset: f32;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
var baseColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);
|
|
#ifdef EMISSIVE
|
|
baseColor+=textureSample(textureSampler2,textureSampler2Sampler,input.vUV);baseColor*=uniforms.offset;
|
|
#else
|
|
baseColor=vec4f(baseColor.rgb,abs(uniforms.offset-baseColor.a));
|
|
#ifdef STROKE
|
|
var alpha: f32=smoothstep(.0,.1,baseColor.a);baseColor=vec4f(baseColor.rgb*alpha,alpha);
|
|
#endif
|
|
#endif
|
|
#if LDR
|
|
baseColor=clamp(baseColor,vec4f(0.),vec4f(1.0));
|
|
#endif
|
|
fragmentOutputs.color=baseColor;
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[kw]||(x.ShadersStoreWGSL[kw]=dq);ave={name:kw,shader:dq}});var pq={};Fe(pq,{glowMapMergeVertexShaderWGSL:()=>ove});var Ww,mq,ove,_q=I(()=>{k();Ww="glowMapMergeVertexShader",mq=`attribute position: vec2f;varying vUV: vec2f;
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vertexOutputs.vUV=vertexInputs.position*madd+madd;vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStoreWGSL[Ww]||(x.ShadersStoreWGSL[Ww]=mq);ove={name:Ww,shader:mq}});var vq={};Fe(vq,{glowMapMergePixelShader:()=>lve});var Hw,gq,lve,Eq=I(()=>{k();Hw="glowMapMergePixelShader",gq=`varying vec2 vUV;uniform sampler2D textureSampler;
|
|
#ifdef EMISSIVE
|
|
uniform sampler2D textureSampler2;
|
|
#endif
|
|
uniform float offset;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
vec4 baseColor=texture2D(textureSampler,vUV);
|
|
#ifdef EMISSIVE
|
|
baseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;
|
|
#else
|
|
baseColor.a=abs(offset-baseColor.a);
|
|
#ifdef STROKE
|
|
float alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;
|
|
#endif
|
|
#endif
|
|
#if LDR
|
|
baseColor=clamp(baseColor,0.,1.0);
|
|
#endif
|
|
gl_FragColor=baseColor;
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}`;x.ShadersStore[Hw]||(x.ShadersStore[Hw]=gq);lve={name:Hw,shader:gq}});var Tq={};Fe(Tq,{glowMapMergeVertexShader:()=>cve});var zw,Sq,cve,Aq=I(()=>{k();zw="glowMapMergeVertexShader",Sq=`attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}`;x.ShadersStore[zw]||(x.ShadersStore[zw]=Sq);cve={name:zw,shader:Sq}});var Ol,xq=I(()=>{ke();Zi();ts();SP();gM();zt();gO();Ol=class n extends zc{set blurHorizontalSize(e){this._horizontalBlurPostprocess.kernel=e,this._options.blurHorizontalSize=e}set blurVerticalSize(e){this._verticalBlurPostprocess.kernel=e,this._options.blurVerticalSize=e}get blurHorizontalSize(){return this._horizontalBlurPostprocess.kernel}get blurVerticalSize(){return this._verticalBlurPostprocess.kernel}get stencilReference(){return this._instanceGlowingMeshStencilReference<<8-this.numStencilBits}constructor(e,t,i,r=!1){super(e,t,i!==void 0?!!i.forceGLSL:!1),this.innerGlow=!0,this.outerGlow=!0,this._instanceGlowingMeshStencilReference=n.GlowingMeshStencilReference++,this._meshes={},this._excludedMeshes={},this._mainObjectRendererRenderPassId=-1,this.numStencilBits=8,this.neutralColor=n.NeutralColor,this._options={mainTextureRatio:.5,blurTextureSizeRatio:.5,mainTextureFixedSize:0,blurHorizontalSize:1,blurVerticalSize:1,alphaBlendingMode:2,camera:null,renderingGroupId:-1,forceGLSL:!1,mainTextureType:0,mainTextureFormat:5,isStroke:!1,...i},this._init(this._options),this._shouldRender=!1,r&&this._createTextureAndPostProcesses()}getClassName(){return"HighlightLayer"}async _importShadersAsync(){this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(uq(),hq)),Promise.resolve().then(()=>(_q(),pq)),Promise.resolve().then(()=>(mM(),uM))]):await Promise.all([Promise.resolve().then(()=>(Eq(),vq)),Promise.resolve().then(()=>(Aq(),Tq)),Promise.resolve().then(()=>(_M(),pM))]),await super._importShadersAsync()}getEffectName(){return n.EffectName}_numInternalDraws(){return 2}_createMergeEffect(){return this._engine.createEffect("glowMapMerge",[L.PositionKind],["offset"],["textureSampler"],this._options.isStroke?`#define STROKE
|
|
`:void 0,void 0,void 0,void 0,void 0,this._shaderLanguage,this._shadersLoaded?void 0:async()=>{await this._importShadersAsync(),this._shadersLoaded=!0})}_createTextureAndPostProcesses(){this._options.alphaBlendingMode===2?(this._downSamplePostprocess=new uc("HighlightLayerPPP",this._scene.getEngine()),this._horizontalBlurPostprocess=new ko("HighlightLayerHBP",this._scene.getEngine(),new we(1,0),this._options.blurHorizontalSize),this._verticalBlurPostprocess=new ko("HighlightLayerVBP",this._scene.getEngine(),new we(0,1),this._options.blurVerticalSize),this._postProcesses=[this._downSamplePostprocess,this._horizontalBlurPostprocess,this._verticalBlurPostprocess]):(this._horizontalBlurPostprocess=new Rs("HighlightLayerHBP",this._scene.getEngine(),new we(1,0),this._options.blurHorizontalSize/2),this._verticalBlurPostprocess=new Rs("HighlightLayerVBP",this._scene.getEngine(),new we(0,1),this._options.blurVerticalSize/2),this._postProcesses=[this._horizontalBlurPostprocess,this._verticalBlurPostprocess])}needStencil(){return!0}isReady(e,t){let i=e.getMaterial(),r=e.getRenderingMesh();if(!i||!r||!this._meshes)return!1;let s=null,a=this._meshes[r.uniqueId];return a&&a.glowEmissiveOnly&&i&&(s=i.emissiveTexture),super._isSubMeshReady(e,t,s)}_canRenderMesh(e,t){return!0}_internalCompose(e,t){this.bindTexturesForCompose(e);let i=this._engine;i.cacheStencilState(),i.setStencilOperationPass(7681),i.setStencilOperationFail(7680),i.setStencilOperationDepthFail(7680),i.setStencilMask(0),i.setStencilBuffer(!0),i.setStencilFunctionReference(this._instanceGlowingMeshStencilReference<<8-this.numStencilBits),i.setStencilFunctionMask(255-((1<<8-this.numStencilBits)-1)),this.outerGlow&&t===0&&(e.setFloat("offset",0),i.setStencilFunction(517),i.drawElementsType(Se.TriangleFillMode,0,6)),this.innerGlow&&t===1&&(e.setFloat("offset",1),i.setStencilFunction(514),i.drawElementsType(Se.TriangleFillMode,0,6)),i.restoreStencilState()}_setEmissiveTextureAndColor(e,t,i){let r=this._meshes[e.uniqueId];r?this._emissiveTextureAndColor.color.set(r.color.r,r.color.g,r.color.b,1):this._emissiveTextureAndColor.color.set(this.neutralColor.r,this.neutralColor.g,this.neutralColor.b,this.neutralColor.a),r&&r.glowEmissiveOnly&&i?(this._emissiveTextureAndColor.texture=i.emissiveTexture,this._emissiveTextureAndColor.color.set(1,1,1,1)):this._emissiveTextureAndColor.texture=null}shouldRender(){return!!(this._meshes&&super.shouldRender())}_shouldRenderMesh(e){return this._excludedMeshes&&this._excludedMeshes[e.uniqueId]?!1:super.hasMesh(e)}_addCustomEffectDefines(e){e.push("#define HIGHLIGHT")}addExcludedMesh(e){if(!this._excludedMeshes)return;if(!this._excludedMeshes[e.uniqueId]){let i={mesh:e,beforeBind:null,afterRender:null,stencilState:!1};i.beforeBind=e.onBeforeBindObservable.add(r=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||(i.stencilState=r.getEngine().getStencilBuffer(),r.getEngine().setStencilBuffer(!1))}),i.afterRender=e.onAfterRenderObservable.add(r=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||r.getEngine().setStencilBuffer(i.stencilState)}),this._excludedMeshes[e.uniqueId]=i}}removeExcludedMesh(e){if(!this._excludedMeshes)return;let t=this._excludedMeshes[e.uniqueId];t&&(t.beforeBind&&e.onBeforeBindObservable.remove(t.beforeBind),t.afterRender&&e.onAfterRenderObservable.remove(t.afterRender)),this._excludedMeshes[e.uniqueId]=null}hasMesh(e){return!this._meshes||!super.hasMesh(e)?!1:!!this._meshes[e.uniqueId]}addMesh(e,t,i=!1){if(!this._meshes)return;let r=this._meshes[e.uniqueId];r?r.color=t:(this._meshes[e.uniqueId]={mesh:e,color:t,observerHighlight:e.onBeforeBindObservable.add(s=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||this.isEnabled&&(this._excludedMeshes&&this._excludedMeshes[s.uniqueId]?this._defaultStencilReference(s):s.getScene().getEngine().setStencilFunctionReference(this._instanceGlowingMeshStencilReference<<8-this.numStencilBits))}),observerDefault:e.onAfterRenderObservable.add(s=>{this._mainObjectRendererRenderPassId!==-1&&this._mainObjectRendererRenderPassId!==this._engine.currentRenderPassId||this.isEnabled&&this._defaultStencilReference(s)}),glowEmissiveOnly:i},e.onDisposeObservable.add(()=>{this._disposeMesh(e)})),this._shouldRender=!0}removeMesh(e){if(!this._meshes)return;let t=this._meshes[e.uniqueId];t&&(t.observerHighlight&&e.onBeforeBindObservable.remove(t.observerHighlight),t.observerDefault&&e.onAfterRenderObservable.remove(t.observerDefault),delete this._meshes[e.uniqueId]),this._shouldRender=!1;for(let i in this._meshes)if(this._meshes[i]){this._shouldRender=!0;break}}removeAllMeshes(){if(this._meshes){for(let e in this._meshes)if(Object.prototype.hasOwnProperty.call(this._meshes,e)){let t=this._meshes[e];t&&this.removeMesh(t.mesh)}}}_defaultStencilReference(e){e.getScene().getEngine().setStencilFunctionReference(n.NormalMeshStencilReference<<8-this.numStencilBits)}_disposeMesh(e){this.removeMesh(e),this.removeExcludedMesh(e)}dispose(){if(this._meshes){for(let e in this._meshes){let t=this._meshes[e];t&&t.mesh&&(t.observerHighlight&&t.mesh.onBeforeBindObservable.remove(t.observerHighlight),t.observerDefault&&t.mesh.onAfterRenderObservable.remove(t.observerDefault))}this._meshes=null}if(this._excludedMeshes){for(let e in this._excludedMeshes){let t=this._excludedMeshes[e];t&&(t.beforeBind&&t.mesh.onBeforeBindObservable.remove(t.beforeBind),t.afterRender&&t.mesh.onAfterRenderObservable.remove(t.afterRender))}this._excludedMeshes=null}super.dispose()}};Ol.EffectName="HighlightLayer";Ol.NeutralColor=new ft(0,0,0,0);Ol.GlowingMeshStencilReference=2;Ol.NormalMeshStencilReference=1});var vM,Ta,Rq=I(()=>{Wt();kt();mi();Ys();ke();Xr();wf();hc();AP();vO();Gw();Lt();$i();zt();xq();Dr();Eo();gM();ti.prototype.getHighlightLayerByName=function(n){var e;for(let t=0;t<((e=this.effectLayers)==null?void 0:e.length);t++)if(this.effectLayers[t].name===n&&this.effectLayers[t].getEffectName()===Ta.EffectName)return this.effectLayers[t];return null};vM=class extends Ci{constructor(e,t,i,r,s=null,a=_e.BILINEAR_SAMPLINGMODE,o,l){let c={uniforms:ko.Uniforms,size:typeof r=="number"?r:void 0,camera:s,samplingMode:a,engine:o,reusable:l,...r};super(e,ko.FragmentUrl,{effectWrapper:typeof r=="number"||!r.effectWrapper?new ko(e,o,t,i,c):void 0,...c}),this.direction=t,this.kernel=i,this.onApplyObservable.add(()=>{this._effectWrapper.textureWidth=this.width,this._effectWrapper.textureHeight=this.height})}_gatherImports(e,t){e?(this._webGPUReady=!0,t.push(Promise.resolve().then(()=>(mM(),uM)))):t.push(Promise.resolve().then(()=>(_M(),pM))),super._gatherImports(e,t)}},Ta=class n extends ta{static get NeutralColor(){return Ol.NeutralColor}static set NeutralColor(e){Ol.NeutralColor=e}get innerGlow(){return this._thinEffectLayer.innerGlow}set innerGlow(e){this._thinEffectLayer.innerGlow=e}get outerGlow(){return this._thinEffectLayer.outerGlow}set outerGlow(e){this._thinEffectLayer.outerGlow=e}set blurHorizontalSize(e){this._thinEffectLayer.blurHorizontalSize=e}set blurVerticalSize(e){this._thinEffectLayer.blurVerticalSize=e}get blurHorizontalSize(){return this._thinEffectLayer.blurHorizontalSize}get blurVerticalSize(){return this._thinEffectLayer.blurVerticalSize}get numStencilBits(){return this._thinEffectLayer.numStencilBits}set numStencilBits(e){this._thinEffectLayer.numStencilBits=e}get stencilReference(){return this._thinEffectLayer.stencilReference}constructor(e,t,i){super(e,t,i!==void 0?!!i.forceGLSL:!1,new Ol(e,t,i)),this.onBeforeBlurObservable=new te,this.onAfterBlurObservable=new te,this._engine.isStencilEnable||ee.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }"),this._options={mainTextureRatio:.5,blurTextureSizeRatio:.5,mainTextureFixedSize:0,blurHorizontalSize:1,blurVerticalSize:1,alphaBlendingMode:2,camera:null,renderingGroupId:-1,mainTextureType:0,mainTextureFormat:5,forceGLSL:!1,isStroke:!1,generateStencilBuffer:!1,...i},this._init(this._options),this._shouldRender=!1}getEffectName(){return n.EffectName}_numInternalDraws(){return 2}_createMergeEffect(){return this._thinEffectLayer._createMergeEffect()}_createTextureAndPostProcesses(){let e=this._mainTextureDesiredSize.width*this._options.blurTextureSizeRatio,t=this._mainTextureDesiredSize.height*this._options.blurTextureSizeRatio;e=this._engine.needPOTTextures?Cn(e,this._maxSize):e,t=this._engine.needPOTTextures?Cn(t,this._maxSize):t;let i;this._engine.getCaps().textureHalfFloatRender?i=2:i=0,this._blurTexture=new Yr("HighlightLayerBlurRTT",{width:e,height:t},this._scene,!1,!0,i),this._blurTexture.wrapU=_e.CLAMP_ADDRESSMODE,this._blurTexture.wrapV=_e.CLAMP_ADDRESSMODE,this._blurTexture.anisotropicFilteringLevel=16,this._blurTexture.updateSamplingMode(_e.TRILINEAR_SAMPLINGMODE),this._blurTexture.renderParticles=!1,this._blurTexture.ignoreCameraViewport=!0,this._textures=[this._blurTexture],this._thinEffectLayer.bindTexturesForCompose=r=>{r.setTexture("textureSampler",this._blurTexture)},this._thinEffectLayer._createTextureAndPostProcesses(),this._options.alphaBlendingMode===2?(this._downSamplePostprocess=new Th("HighlightLayerPPP",{size:this._options.blurTextureSizeRatio,samplingMode:_e.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),effectWrapper:this._thinEffectLayer._postProcesses[0]}),this._downSamplePostprocess.externalTextureSamplerBinding=!0,this._downSamplePostprocess.onApplyObservable.add(r=>{r.setTexture("textureSampler",this._mainTexture)}),this._horizontalBlurPostprocess=new vM("HighlightLayerHBP",new we(1,0),this._options.blurHorizontalSize,{samplingMode:_e.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),effectWrapper:this._thinEffectLayer._postProcesses[1]}),this._horizontalBlurPostprocess.onApplyObservable.add(r=>{r.setFloat2("screenSize",e,t)}),this._verticalBlurPostprocess=new vM("HighlightLayerVBP",new we(0,1),this._options.blurVerticalSize,{samplingMode:_e.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),effectWrapper:this._thinEffectLayer._postProcesses[2]}),this._verticalBlurPostprocess.onApplyObservable.add(r=>{r.setFloat2("screenSize",e,t)}),this._postProcesses=[this._downSamplePostprocess,this._horizontalBlurPostprocess,this._verticalBlurPostprocess]):(this._horizontalBlurPostprocess=new qa("HighlightLayerHBP",new we(1,0),this._options.blurHorizontalSize/2,{size:{width:e,height:t},samplingMode:_e.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),textureType:i,effectWrapper:this._thinEffectLayer._postProcesses[0]}),this._horizontalBlurPostprocess.width=e,this._horizontalBlurPostprocess.height=t,this._horizontalBlurPostprocess.externalTextureSamplerBinding=!0,this._horizontalBlurPostprocess.onApplyObservable.add(r=>{r.setTexture("textureSampler",this._mainTexture)}),this._verticalBlurPostprocess=new qa("HighlightLayerVBP",new we(0,1),this._options.blurVerticalSize/2,{size:{width:e,height:t},samplingMode:_e.BILINEAR_SAMPLINGMODE,engine:this._scene.getEngine(),textureType:i}),this._postProcesses=[this._horizontalBlurPostprocess,this._verticalBlurPostprocess]),this._mainTexture.onAfterUnbindObservable.add(()=>{this.onBeforeBlurObservable.notifyObservers(this);let r=this._blurTexture.renderTarget;r&&(this._scene.postProcessManager.directRender(this._postProcesses,r,!0),this._engine.unBindFramebuffer(r,!0)),this.onAfterBlurObservable.notifyObservers(this)}),this._postProcesses.map(r=>{r.autoClear=!1}),this._mainTextureCreatedSize.width=this._mainTextureDesiredSize.width,this._mainTextureCreatedSize.height=this._mainTextureDesiredSize.height}needStencil(){return this._thinEffectLayer.needStencil()}isReady(e,t){return this._thinEffectLayer.isReady(e,t)}_internalRender(e,t){this._thinEffectLayer._internalCompose(e,t)}shouldRender(){return this._thinEffectLayer.shouldRender()}_shouldRenderMesh(e){return this._thinEffectLayer._shouldRenderMesh(e)}_canRenderMesh(e,t){return this._thinEffectLayer._canRenderMesh(e,t)}_addCustomEffectDefines(e){this._thinEffectLayer._addCustomEffectDefines(e)}_setEmissiveTextureAndColor(e,t,i){this._thinEffectLayer._setEmissiveTextureAndColor(e,t,i)}addExcludedMesh(e){this._thinEffectLayer.addExcludedMesh(e)}removeExcludedMesh(e){this._thinEffectLayer.removeExcludedMesh(e)}hasMesh(e){return this._thinEffectLayer.hasMesh(e)}addMesh(e,t,i=!1){this._thinEffectLayer.addMesh(e,t,i)}removeMesh(e){this._thinEffectLayer.removeMesh(e)}removeAllMeshes(){this._thinEffectLayer.removeAllMeshes()}_disposeMesh(e){this._thinEffectLayer._disposeMesh(e)}getClassName(){return"HighlightLayer"}serialize(){let e=nt.Serialize(this);e.customType="BABYLON.HighlightLayer",e.meshes=[];let t=this._thinEffectLayer._meshes;if(t)for(let r in t){let s=t[r];s&&e.meshes.push({glowEmissiveOnly:s.glowEmissiveOnly,color:s.color.asArray(),meshId:s.mesh.id})}e.excludedMeshes=[];let i=this._thinEffectLayer._excludedMeshes;if(i)for(let r in i){let s=i[r];s&&e.excludedMeshes.push(s.mesh.id)}return e}static Parse(e,t,i){let r=nt.Parse(()=>new n(e.name,t,e.options),e,t,i),s;for(s=0;s<e.excludedMeshes.length;s++){let a=t.getMeshById(e.excludedMeshes[s]);a&&r.addExcludedMesh(a)}for(s=0;s<e.meshes.length;s++){let a=e.meshes[s],o=t.getMeshById(a.meshId);o&&r.addMesh(o,Ee.FromArray(a.color),a.glowEmissiveOnly)}return r}};Ta.EffectName="HighlightLayer";P([F()],Ta.prototype,"innerGlow",null);P([F()],Ta.prototype,"outerGlow",null);P([F()],Ta.prototype,"blurHorizontalSize",null);P([F()],Ta.prototype,"blurVerticalSize",null);P([F()],Ta.prototype,"numStencilBits",null);P([F("options")],Ta.prototype,"_options",void 0);Ut("BABYLON.HighlightLayer",Ta)});var Xw,bq=I(()=>{Rl();Wm();Gw();Gi();UO();Ob(it.NAME_EFFECTLAYER,(n,e,t,i)=>{if(n.effectLayers){t.effectLayers||(t.effectLayers=[]);for(let r=0;r<n.effectLayers.length;r++){let s=ta.Parse(n.effectLayers[r],e,i);t.effectLayers.push(s)}}});Xw=class{constructor(e){this.name=it.NAME_EFFECTLAYER,this._renderEffects=!1,this._needStencil=!1,this._previousStencilState=!1,this.scene=e||Oe.LastCreatedScene,this.scene&&(this._engine=this.scene.getEngine())}register(){this.scene._isReadyForMeshStage.registerStep(it.STEP_ISREADYFORMESH_EFFECTLAYER,this,this._isReadyForMesh),this.scene._cameraDrawRenderTargetStage.registerStep(it.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER,this,this._renderMainTexture),this.scene._beforeCameraDrawStage.registerStep(it.STEP_BEFORECAMERADRAW_EFFECTLAYER,this,this._setStencil),this.scene._afterRenderingGroupDrawStage.registerStep(it.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW,this,this._drawRenderingGroup),this.scene._afterCameraDrawStage.registerStep(it.STEP_AFTERCAMERADRAW_EFFECTLAYER,this,this._setStencilBack),this.scene._afterCameraDrawStage.registerStep(it.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW,this,this._drawCamera)}rebuild(){let e=this.scene.effectLayers;for(let t of e)t._rebuild()}serialize(e){e.effectLayers=[];let t=this.scene.effectLayers;for(let i of t)i.serialize&&e.effectLayers.push(i.serialize())}addFromContainer(e){if(e.effectLayers)for(let t of e.effectLayers)this.scene.addEffectLayer(t)}removeFromContainer(e,t){if(e.effectLayers)for(let i of e.effectLayers)this.scene.removeEffectLayer(i),t&&i.dispose()}dispose(){let e=this.scene.effectLayers;for(;e.length;)e[0].dispose()}_isReadyForMesh(e,t){let i=this._engine.currentRenderPassId,r=this.scene.effectLayers;for(let s of r){if(!s.hasMesh(e))continue;let a=s._mainTexture;this._engine.currentRenderPassId=a.renderPassId;for(let o of e.subMeshes)if(!s.isReady(o,t))return this._engine.currentRenderPassId=i,!1}return this._engine.currentRenderPassId=i,!0}_renderMainTexture(e){this._renderEffects=!1,this._needStencil=!1;let t=!1,i=this.scene.effectLayers;if(i&&i.length>0){this._previousStencilState=this._engine.getStencilBuffer();for(let r of i)if(r.shouldRender()&&(!r.camera||r.camera.cameraRigMode===gt.RIG_MODE_NONE&&e===r.camera||r.camera.cameraRigMode!==gt.RIG_MODE_NONE&&r.camera._rigCameras.indexOf(e)>-1)){this._renderEffects=!0,this._needStencil=this._needStencil||r.needStencil();let s=r._mainTexture;s._shouldRender()&&(this.scene.incrementRenderId(),s.render(!1,!1),t=!0)}this.scene.incrementRenderId()}return t}_setStencil(){this._needStencil&&this._engine.setStencilBuffer(!0)}_setStencilBack(){this._needStencil&&this._engine.setStencilBuffer(this._previousStencilState)}_draw(e){if(this._renderEffects){this._engine.setDepthBuffer(!1);let t=this.scene.effectLayers;for(let i=0;i<t.length;i++){let r=t[i];r.renderingGroupId===e&&r.shouldRender()&&r.render()}this._engine.setDepthBuffer(!0)}}_drawCamera(){this._renderEffects&&this._draw(-1)}_drawRenderingGroup(e){!this.scene._isInIntermediateRendering()&&this._renderEffects&&this._draw(e)}};ta._SceneComponentInitialization=n=>{let e=n._getComponent(it.NAME_EFFECTLAYER);e||(e=new Xw(n),n._addComponent(e))}});function Mq(n,e,t=()=>!0,i=r=>[r]){let r=new Ta("ai3d-pick-highlight",n),s=new Ee(.15,.45,1),a=[];function o(){r.removeAllMeshes();for(let f of a)f.isDisposed()||(f.renderOutline=!1,f.outlineWidth=0);a=[]}function l(f){a=f.filter(d=>!d.isDisposed());for(let d of a)r.addMesh(d,s),d.renderOutline=!0,d.outlineColor=s,d.outlineWidth=.045}let c=n.onPointerObservable.add(f=>{var _;if(f.type!==at.POINTERDOWN)return;let d=f.event,h=d.clientX,u=d.clientY,m=f.pickInfo;if(m!=null&&m.hit&&m.pickedMesh){if(t()){let p=i(m.pickedMesh).filter(v=>!v.isDisposed());a.length===p.length&&a.every((v,T)=>v===p[T])||(o(),l(p))}else o();e({mesh:m.pickedMesh,pickedPoint:(_=m.pickedPoint)!=null?_:null,screenX:h,screenY:u})}else o(),e({mesh:null,pickedPoint:null,screenX:h,screenY:u})});return()=>{o(),r.dispose(),n.onPointerObservable.remove(c)}}var Iq=I(()=>{"use strict";yo();zt();Rq();bq()});function _ve(n,e,t){let i=Ee.FromHexString(e),r=new We(n,t);return r.emissiveColor=i,r.diffuseColor=Ee.Black(),r.specularColor=Ee.Black(),r.backFaceCulling=!1,r}function gve(n){let e=new We("gizmo-origin-mat",n);return e.emissiveColor=new Ee(.72,.78,.86),e.diffuseColor=Ee.Black(),e.specularColor=Ee.Black(),e}var fve,EM,dve,Kw,hve,uve,Yw,mve,pve,SM,yq=I(()=>{"use strict";Ys();uR();mR();ke();zt();Nm();FL();Gc();fve=.32,EM=1.05,dve=.075,Kw=.28,hve=.22,uve=.16,Yw=(EM+Kw)*.42,mve=new b(Yw,Yw,Yw),pve=[{name:"x",color:"#e74c3c",rot:new b(0,0,-Math.PI/2),dir:new b(1,0,0)},{name:"y",color:"#2ecc71",rot:new b(0,0,0),dir:new b(0,1,0)},{name:"z",color:"#3498db",rot:new b(Math.PI/2,0,0),dir:new b(0,0,1)}];SM=class{constructor(e,t){this.engine=e,this.scene=new ti(e),this.scene.clearColor=new ft(0,0,0,0),this.scene.autoClear=!1,this.camera=new Si("gizmo-cam",0,0,4.1,mve,this.scene),this.camera.minZ=.01,this.camera.fov=.56,this.camera.detachControl(),new va("gizmo-light",new b(0,1,.5),this.scene);let i=xs.CreateSphere("gizmo-origin",{diameter:uve,segments:16},this.scene);i.material=gve(this.scene);for(let{name:s,color:a,rot:o,dir:l}of pve){let c=_ve(`gizmo-${s}-mat`,a,this.scene),f=xs.CreateCylinder(`gizmo-${s}-shaft`,{height:EM,diameter:dve,tessellation:8},this.scene);f.material=c,f.position=l.scale(EM/2),f.rotation=o;let d=xs.CreateCylinder(`gizmo-${s}-head`,{height:Kw,diameterTop:0,diameterBottom:hve,tessellation:8},this.scene);d.material=c;let h=EM+Kw/2;d.position=l.scale(h),d.rotation=o}let r=fve;this.viewport=new xo(.02,.03,r,r),this.camera.viewport=this.viewport,this.syncWith(t)}syncWith(e){this.camera.alpha=e.alpha,this.camera.beta=e.beta}render(){let e=this.engine.getRenderWidth(),t=this.engine.getRenderHeight(),i=this.viewport.x*e,r=this.viewport.y*t,s=this.viewport.width*e,a=this.viewport.height*t;this.engine.enableScissor(i,r,s,a),this.engine.clear(null,!1,!0,!0),this.scene.render(),this.engine.disableScissor()}dispose(){this.scene.dispose()}}});var Zw={};Fe(Zw,{boundingBoxRendererVertexShaderWGSL:()=>vve});var jw,Cq,vve,qw=I(()=>{k();jw="boundingBoxRendererVertexShader",Cq=`attribute position: vec3f;uniform world: mat4x4f;uniform viewProjection: mat4x4f;
|
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#ifdef INSTANCES
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|
attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
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#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@vertex
|
|
fn main(input : VertexInputs)->FragmentInputs {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef INSTANCES
|
|
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);var worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);
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#else
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var worldPos: vec4f=uniforms.world* vec4f(vertexInputs.position,1.0);
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#endif
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|
vertexOutputs.position=uniforms.viewProjection*worldPos;
|
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#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStoreWGSL[jw]||(x.ShadersStoreWGSL[jw]=Cq);vve={name:jw,shader:Cq}});var $w={};Fe($w,{boundingBoxRendererPixelShaderWGSL:()=>Eve});var Qw,Pq,Eve,Jw=I(()=>{k();Qw="boundingBoxRendererPixelShader",Pq=`uniform color: vec4f;
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
@fragment
|
|
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
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|
fragmentOutputs.color=uniforms.color;
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|
#define CUSTOM_FRAGMENT_MAIN_END
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|
}`;x.ShadersStoreWGSL[Qw]||(x.ShadersStoreWGSL[Qw]=Pq);Eve={name:Qw,shader:Pq}});var Dq,Sve,Lq=I(()=>{k();Dq="boundingBoxRendererVertexDeclaration",Sve=`uniform mat4 world;uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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uniform mat4 viewProjectionR;
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#endif
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`;x.IncludesShadersStore[Dq]||(x.IncludesShadersStore[Dq]=Sve)});var Oq,Tve,eF=I(()=>{k();Oq="boundingBoxRendererUboDeclaration",Tve=`#ifdef WEBGL2
|
|
uniform vec4 color;uniform mat4 world;uniform mat4 viewProjection;
|
|
#ifdef MULTIVIEW
|
|
uniform mat4 viewProjectionR;
|
|
#endif
|
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#else
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layout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;};
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#endif
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|
`;x.IncludesShadersStore[Oq]||(x.IncludesShadersStore[Oq]=Tve)});var iF={};Fe(iF,{boundingBoxRendererVertexShader:()=>Ave});var tF,Nq,Ave,rF=I(()=>{k();Lq();eF();tF="boundingBoxRendererVertexShader",Nq=`attribute vec3 position;
|
|
#include<__decl__boundingBoxRendererVertex>
|
|
#ifdef INSTANCES
|
|
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
|
|
#endif
|
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
#ifdef INSTANCES
|
|
mat4 finalWorld=mat4(world0,world1,world2,world3);vec4 worldPos=finalWorld*vec4(position,1.0);
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|
#else
|
|
vec4 worldPos=world*vec4(position,1.0);
|
|
#endif
|
|
#ifdef MULTIVIEW
|
|
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
#else
|
|
gl_Position=viewProjection*worldPos;
|
|
#endif
|
|
#define CUSTOM_VERTEX_MAIN_END
|
|
}
|
|
`;x.ShadersStore[tF]||(x.ShadersStore[tF]=Nq);Ave={name:tF,shader:Nq}});var wq,xve,Fq=I(()=>{k();wq="boundingBoxRendererFragmentDeclaration",xve=`uniform vec4 color;
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|
`;x.IncludesShadersStore[wq]||(x.IncludesShadersStore[wq]=xve)});var sF={};Fe(sF,{boundingBoxRendererPixelShader:()=>Rve});var nF,Bq,Rve,aF=I(()=>{k();Fq();eF();nF="boundingBoxRendererPixelShader",Bq=`#include<__decl__boundingBoxRendererFragment>
|
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
void main(void) {
|
|
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
gl_FragColor=color;
|
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
}`;x.ShadersStore[nF]||(x.ShadersStore[nF]=Bq);Rve={name:nF,shader:Bq}});var Gq,Uq,TM,bve,Mve,Vq,oF,kq=I(()=>{Ys();Zi();$m();ke();Mo();Wm();LD();ts();mL();zt();mi();Eh();Of();sL();ul();Lt();Object.defineProperty(ti.prototype,"forceShowBoundingBoxes",{get:function(){return this._forceShowBoundingBoxes||!1},set:function(n){this._forceShowBoundingBoxes=n,n&&this.getBoundingBoxRenderer()},enumerable:!0,configurable:!0});ti.prototype.getBoundingBoxRenderer=function(){return this._boundingBoxRenderer||(this._boundingBoxRenderer=new oF(this)),this._boundingBoxRenderer};Object.defineProperty(yr.prototype,"showBoundingBox",{get:function(){return this._showBoundingBox||!1},set:function(n){this._showBoundingBox=n,n&&this.getScene().getBoundingBoxRenderer()},enumerable:!0,configurable:!0});Gq=Z.Identity(),Uq=new Z,TM=new b,bve=new b,Mve=Gq.asArray(),Vq=new Uf(TM,TM),oF=class{get shaderLanguage(){return this._shaderLanguage}constructor(e){this.name=it.NAME_BOUNDINGBOXRENDERER,this.frontColor=new Ee(1,1,1),this.backColor=new Ee(.1,.1,.1),this.showBackLines=!0,this.onBeforeBoxRenderingObservable=new te,this.onAfterBoxRenderingObservable=new te,this.onResourcesReadyObservable=new te,this.enabled=!0,this._shaderLanguage=0,this.renderList=new Xi(32),this._vertexBuffers={},this._fillIndexBuffer=null,this._fillIndexData=null,this._matrixBuffer=null,this._matrices=null,this._useInstances=!1,this._drawWrapperFront=null,this._drawWrapperBack=null,this.scene=e,this.scene.getEngine().isWebGPU&&(this._shaderLanguage=1),e._addComponent(this),this._uniformBufferFront=new Sr(this.scene.getEngine(),void 0,void 0,"BoundingBoxRendererFront",!0),this._buildUniformLayout(this._uniformBufferFront),this._uniformBufferBack=new Sr(this.scene.getEngine(),void 0,void 0,"BoundingBoxRendererBack",!0),this._buildUniformLayout(this._uniformBufferBack)}_buildUniformLayout(e){e.addUniform("color",4),e.addUniform("world",16),e.addUniform("viewProjection",16),e.addUniform("viewProjectionR",16),e.create()}register(){this.scene._beforeEvaluateActiveMeshStage.registerStep(it.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER,this,this.reset),this.scene._preActiveMeshStage.registerStep(it.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER,this,this._preActiveMesh),this.scene._evaluateSubMeshStage.registerStep(it.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER,this,this._evaluateSubMesh),this.scene._afterRenderingGroupDrawStage.registerStep(it.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER,this,this.render)}async whenReadyAsync(e=16,t=3e4){return this._prepareResources(),await new Promise(i=>{hl(()=>this._colorShader.isReady(),()=>{i()},(r,s)=>{s?(ee.Error("BoundingBoxRenderer: Timeout while waiting for the renderer to be ready."),r&&ee.Error(r)):(ee.Error("BoundingBoxRenderer: An unexpected error occurred while waiting for the renderer to be ready."),r&&(ee.Error(r),r.stack&&ee.Error(r.stack)))},e,t)})}_evaluateSubMesh(e,t){if(e.showSubMeshesBoundingBox){let i=t.getBoundingInfo();i!=null&&(i.boundingBox._tag=e.renderingGroupId,this.renderList.push(i.boundingBox))}}_preActiveMesh(e){if(e.showBoundingBox||this.scene.forceShowBoundingBoxes){let t=e.getBoundingInfo();t.boundingBox._tag=e.renderingGroupId,this.renderList.push(t.boundingBox)}}_prepareResources(){if(this._colorShader)return;this._colorShader=new Uo("colorShader",this.scene,"boundingBoxRenderer",{attributes:[L.PositionKind,"world0","world1","world2","world3"],uniforms:["world","viewProjection","viewProjectionR","color"],uniformBuffers:["BoundingBoxRenderer"],shaderLanguage:this._shaderLanguage,extraInitializationsAsync:async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(qw(),Zw)),Promise.resolve().then(()=>(Jw(),$w))]):await Promise.all([Promise.resolve().then(()=>(rF(),iF)),Promise.resolve().then(()=>(aF(),sF))])}},!1),this._colorShader.setDefine("INSTANCES",this._useInstances),this._colorShader.doNotSerialize=!0,this._colorShader.reservedDataStore={hidden:!0},this._colorShaderForOcclusionQuery=new Uo("colorShaderOccQuery",this.scene,"boundingBoxRenderer",{attributes:[L.PositionKind],uniforms:["world","viewProjection","viewProjectionR","color"],uniformBuffers:["BoundingBoxRenderer"],shaderLanguage:this._shaderLanguage,extraInitializationsAsync:async()=>{this._shaderLanguage===1?await Promise.all([Promise.resolve().then(()=>(qw(),Zw)),Promise.resolve().then(()=>(Jw(),$w))]):await Promise.all([Promise.resolve().then(()=>(rF(),iF)),Promise.resolve().then(()=>(aF(),sF))])}},!0),this._colorShaderForOcclusionQuery.doNotSerialize=!0,this._colorShaderForOcclusionQuery.reservedDataStore={hidden:!0};let e=this.scene.getEngine(),t=_R({size:1});this._vertexBuffers[L.PositionKind]=new L(e,t.positions,L.PositionKind,!1),this._createIndexBuffer(),this._fillIndexData=t.indices,this.onResourcesReadyObservable.notifyObservers(this)}_createIndexBuffer(){let e=this.scene.getEngine();this._indexBuffer=e.createIndexBuffer([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,7,1,6,2,5,3,4])}rebuild(){let e=this._vertexBuffers[L.PositionKind];e&&e._rebuild(),this._createIndexBuffer(),this._matrixBuffer&&this._matrixBuffer._rebuild()}reset(){this.renderList.reset()}render(e){var r,s;if(this.renderList.length===0||!this.enabled)return;if(this._useInstances){this._renderInstanced(e);return}if(this._prepareResources(),!this._colorShader.isReady())return;let t=this.scene.getEngine();t.setDepthWrite(!1);let i=this.scene.getTransformMatrix();for(let a=0;a<this.renderList.length;a++){let o=this.renderList.data[a];if(o._tag!==e)continue;this._createWrappersForBoundingBox(o),this.onBeforeBoxRenderingObservable.notifyObservers(o);let l=o.minimum,f=o.maximum.subtract(l),d=l.add(f.scale(.5)),h=Z.Scaling(f.x,f.y,f.z).multiply(Z.Translation(d.x,d.y,d.z)).multiply(o.getWorldMatrix()),u=t.useReverseDepthBuffer;if(this.showBackLines){let _=(r=o._drawWrapperBack)!=null?r:this._colorShader._getDrawWrapper();this._colorShader._preBind(_),t.bindBuffers(this._vertexBuffers,this._indexBuffer,this._colorShader.getEffect()),u?t.setDepthFunctionToLessOrEqual():t.setDepthFunctionToGreaterOrEqual(),this._uniformBufferBack.bindToEffect(_.effect,"BoundingBoxRenderer"),this._uniformBufferBack.updateColor4("color",this.backColor,1),this._uniformBufferBack.updateMatrix("world",h),this._uniformBufferBack.updateMatrix("viewProjection",i),this._uniformBufferBack.update(),t.drawElementsType(Se.LineListDrawMode,0,24)}let m=(s=o._drawWrapperFront)!=null?s:this._colorShader._getDrawWrapper();this._colorShader._preBind(m),t.bindBuffers(this._vertexBuffers,this._indexBuffer,this._colorShader.getEffect()),u?t.setDepthFunctionToGreater():t.setDepthFunctionToLess(),this._uniformBufferFront.bindToEffect(m.effect,"BoundingBoxRenderer"),this._uniformBufferFront.updateColor4("color",this.frontColor,1),this._uniformBufferFront.updateMatrix("world",h),this._uniformBufferFront.updateMatrix("viewProjection",i),this._uniformBufferFront.update(),t.drawElementsType(Se.LineListDrawMode,0,24),this.onAfterBoxRenderingObservable.notifyObservers(o)}this._colorShader.unbind(),t.setDepthFunctionToLessOrEqual(),t.setDepthWrite(!0)}_createWrappersForBoundingBox(e){if(!e._drawWrapperFront){let t=this.scene.getEngine();e._drawWrapperFront=new Ss(t),e._drawWrapperBack=new Ss(t),e._drawWrapperFront.setEffect(this._colorShader.getEffect()),e._drawWrapperBack.setEffect(this._colorShader.getEffect())}}renderOcclusionBoundingBox(e){let t=this.scene.getEngine();this._renderPassIdForOcclusionQuery===void 0&&(this._renderPassIdForOcclusionQuery=t.createRenderPassId("Render pass for occlusion query"));let i=t.currentRenderPassId;t.currentRenderPassId=this._renderPassIdForOcclusionQuery,this._prepareResources();let r=e.subMeshes[0];if(!this._colorShaderForOcclusionQuery.isReady(e,void 0,r)||!e.hasBoundingInfo){t.currentRenderPassId=i;return}this._fillIndexBuffer||(this._fillIndexBuffer=t.createIndexBuffer(this._fillIndexData));let s=t.useReverseDepthBuffer;t.setDepthWrite(!1),t.setColorWrite(!1);let a=e.getBoundingInfo().boundingBox,o=a.minimum,c=a.maximum.subtract(o),f=o.add(c.scale(.5)),d=Z.Scaling(c.x,c.y,c.z).multiply(Z.Translation(f.x,f.y,f.z)).multiply(a.getWorldMatrix()),h=r._drawWrapper;this._colorShaderForOcclusionQuery._preBind(h),t.bindBuffers(this._vertexBuffers,this._fillIndexBuffer,h.effect),s?t.setDepthFunctionToGreater():t.setDepthFunctionToLess(),this.scene.resetCachedMaterial(),this._uniformBufferFront.bindToEffect(h.effect,"BoundingBoxRenderer"),this._uniformBufferFront.updateMatrix("world",d),this._uniformBufferFront.updateMatrix("viewProjection",this.scene.getTransformMatrix()),this._uniformBufferFront.update(),t.drawElementsType(Se.TriangleFillMode,0,36),this._colorShaderForOcclusionQuery.unbind(),t.setDepthFunctionToLessOrEqual(),t.setDepthWrite(!0),t.setColorWrite(!0),t.currentRenderPassId=i}set useInstances(e){this._useInstances=e,this._colorShader&&this._colorShader.setDefine("INSTANCES",e),e||this._cleanupInstances()}get useInstances(){return this._useInstances}_renderInstanced(e){var _,p;if(this.renderList.length===0||!this.enabled||(this._prepareResources(),!this._colorShader.isReady()))return;let t=this._colorShader,i=this._matrices,r=this.renderList.length*16;(!i||i.length<r||i.length>r*2)&&(i=new Float32Array(r),this._matrices=i),this.onBeforeBoxRenderingObservable.notifyObservers(Vq);let s=0,a=this.scene.floatingOriginOffset;for(let g=0;g<this.renderList.length;g++){let v=this.renderList.data[g];if(v._tag!==e)continue;let T=v.minimum,E=v.maximum.subtractToRef(T,bve),A=T.addToRef(E.scaleToRef(.5,TM),TM),R=Mve;R[0]=E._x,R[3]=A._x,R[5]=E._y,R[7]=A._y,R[10]=E._z,R[11]=A._z;let M=s*16,y=Uq.asArray();Gq.multiplyToArray(v.getWorldMatrix(),y,0),y[12]-=a.x,y[13]-=a.y,y[14]-=a.z,Uq.copyToArray(i,M),s++}let o=this.scene.getEngine(),l=(_=o.getDepthFunction())!=null?_:515,c=o.getDepthWrite();o.setDepthWrite(!1);let f=this._matrixBuffer;f!=null&&f.isUpdatable()&&f.getData()===i?f.update(i):this._createInstanceBuffer(i),this._createWrappersForBoundingBox(this);let d=o.useReverseDepthBuffer,h=this.scene.getTransformMatrix();if(this.showBackLines){let g=(p=this._drawWrapperBack)!=null?p:t._getDrawWrapper();t._preBind(g),o.bindBuffers(this._vertexBuffers,this._indexBuffer,t.getEffect()),d?o.setDepthFunctionToLessOrEqual():o.setDepthFunctionToGreaterOrEqual();let v=this._uniformBufferBack;v.bindToEffect(g.effect,"BoundingBoxRenderer"),v.updateColor4("color",this.backColor,1),v.updateMatrix("viewProjection",h),v.update(),o.drawElementsType(Se.LineListDrawMode,0,24,s)}let u=t._getDrawWrapper();t._preBind(u),o.bindBuffers(this._vertexBuffers,this._indexBuffer,t.getEffect()),d?o.setDepthFunctionToGreater():o.setDepthFunctionToLess();let m=this._uniformBufferFront;m.bindToEffect(u.effect,"BoundingBoxRenderer"),m.updateColor4("color",this.frontColor,1),m.updateMatrix("viewProjection",h),m.update(),o.drawElementsType(Se.LineListDrawMode,0,24,s),this.onAfterBoxRenderingObservable.notifyObservers(Vq),t.unbind(),o.setDepthFunction(l),o.setDepthWrite(c)}_createInstanceBuffer(e){let t=this._vertexBuffers;this._cleanupInstanceBuffer();let i=new Ro(this.scene.getEngine(),e,!0,16,!1,!0);t.world0=i.createVertexBuffer("world0",0,4),t.world1=i.createVertexBuffer("world1",4,4),t.world2=i.createVertexBuffer("world2",8,4),t.world3=i.createVertexBuffer("world3",12,4),this._matrixBuffer=i}_cleanupInstanceBuffer(){let e=this._vertexBuffers;e.world0&&(e.world0.dispose(),delete e.world0),e.world1&&(e.world1.dispose(),delete e.world1),e.world2&&(e.world2.dispose(),delete e.world2),e.world3&&(e.world3.dispose(),delete e.world3),this._matrices=null,this._matrixBuffer&&(this._matrixBuffer.dispose(),this._matrixBuffer=null)}_cleanupInstances(){this._cleanupInstanceBuffer(),this._drawWrapperFront&&(this._drawWrapperFront.dispose(),this._drawWrapperFront=null),this._drawWrapperBack&&(this._drawWrapperBack.dispose(),this._drawWrapperBack=null)}dispose(){if(this._renderPassIdForOcclusionQuery!==void 0&&(this.scene.getEngine().releaseRenderPassId(this._renderPassIdForOcclusionQuery),this._renderPassIdForOcclusionQuery=void 0),!this._colorShader)return;this.onBeforeBoxRenderingObservable.clear(),this.onAfterBoxRenderingObservable.clear(),this.onResourcesReadyObservable.clear(),this.renderList.dispose(),this._colorShader.dispose(),this._colorShaderForOcclusionQuery.dispose(),this._uniformBufferFront.dispose(),this._uniformBufferBack.dispose();let e=this._vertexBuffers[L.PositionKind];e&&(e.dispose(),this._vertexBuffers[L.PositionKind]=null),this.scene.getEngine()._releaseBuffer(this._indexBuffer),this._fillIndexBuffer&&(this.scene.getEngine()._releaseBuffer(this._fillIndexBuffer),this._fillIndexBuffer=null),this._cleanupInstances()}}});function Ive(n){return!!n&&typeof n=="object"&&"node"in n&&"meshes"in n}function yve(n){return n.uniqueId}function Cve(n){return typeof n.isDisposed=="function"?n.isDisposed():!1}function lF(n){let e=gd(n.meshes);return e?new b((e.min.x+e.max.x)/2,(e.min.y+e.max.y)/2,(e.min.z+e.max.z)/2):n.node.getAbsolutePosition().clone()}function Pve(n,e,t){let i=new Map;for(let r of e){let s=Zv(n,r,e,t),a=i.get(s);a||(a={id:yve(s),node:s,meshes:[]},i.set(s,a)),a.meshes.push(r)}return Array.from(i.values())}function Wq(n,e,t,i,r){return vA(new cF(n,e,t,i,r))}var Ed,cF,Hq=I(()=>{"use strict";ke();fO();zt();yo();kq();Gs();qv();pC();Ed=class Ed{constructor(e,t,i,r,s){this.meshToPart=new Map;this.occlusionDirection=b.Zero();this.occlusionRay=new en(b.Zero(),b.Zero(),1);this.lastOccluded=!1;this.selected=null;this.partPointerActive=!1;this.activePointerId=null;this.scene=e,this.camera=t,this.meshes=r,this.parts=Pve(i,r,s);for(let a of this.parts)for(let o of a.meshes)this.meshToPart.set(o.uniqueId,a);this.setBoundingBoxColor(Ed.BBOX_VISIBLE)}getParts(){return this.parts}getPartId(e){return e.id}isDisposed(e){return Cve(e.node)||e.meshes.every(t=>t.isDisposed())}captureTransform(e){var t,i;return{parent:e.node.parent,position:e.node.position.clone(),rotation:e.node.rotation.clone(),rotationQuaternion:(i=(t=e.node.rotationQuaternion)==null?void 0:t.clone())!=null?i:null,scaling:e.node.scaling.clone()}}restoreTransform(e,t){var i,r;e.node.setParent(t.parent),e.node.position.copyFrom(t.position),e.node.rotation.copyFrom(t.rotation),e.node.rotationQuaternion=(r=(i=t.rotationQuaternion)==null?void 0:i.clone())!=null?r:null,e.node.scaling.copyFrom(t.scaling),e.node.computeWorldMatrix(!0);for(let s of e.meshes)s.computeWorldMatrix(!0)}subscribe(e){let t=this.scene.getEngine().getRenderingCanvas();t==null||t.classList.add("ai3d-disassembly-active");let i=this.scene.onPointerObservable.add(s=>{var o,l,c,f;let a=s.event;if(a.isPrimary!==!1){if(s.type===at.POINTERDOWN){if(a.button!==0)return;let d=(l=(o=s.pickInfo)==null?void 0:o.pickedMesh)!=null?l:null;if(this.partPointerActive=!!this.resolvePart(d),this.partPointerActive){a.preventDefault(),a.stopPropagation(),this.activePointerId=a.pointerId;try{(c=t==null?void 0:t.setPointerCapture)==null||c.call(t,a.pointerId)}catch(h){}this.camera.detachControl()}e.onPointerDown(d,a)}else if(s.type===at.POINTERMOVE){if(this.activePointerId!==null&&a.pointerId!==this.activePointerId)return;this.partPointerActive&&(a.preventDefault(),a.stopPropagation()),e.onPointerMove(a)}else if(s.type===at.POINTERUP){if(this.activePointerId!==null&&a.pointerId!==this.activePointerId)return;if(this.partPointerActive&&(a.preventDefault(),a.stopPropagation()),e.onPointerUp(a),this.activePointerId!==null&&((f=t==null?void 0:t.hasPointerCapture)!=null&&f.call(t,this.activePointerId)))try{t.releasePointerCapture(this.activePointerId)}catch(d){}this.partPointerActive=!1,this.activePointerId=null,this.camera.attachControl(this.scene.getEngine().getRenderingCanvas(),!0)}}}),r=this.scene.onAfterRenderCameraObservable.add(s=>{s===this.camera&&e.onRender()});return()=>{var s;if(this.scene.onPointerObservable.remove(i),this.scene.onAfterRenderCameraObservable.remove(r),t==null||t.classList.remove("ai3d-disassembly-active","ai3d-disassembly-dragging"),this.activePointerId!==null&&((s=t==null?void 0:t.hasPointerCapture)!=null&&s.call(t,this.activePointerId)))try{t.releasePointerCapture(this.activePointerId)}catch(a){}this.partPointerActive=!1,this.activePointerId=null,this.camera.attachControl(t,!0)}}resolvePart(e){var t;return Ive(e)?this.parts.includes(e)?e:null:!e||typeof e!="object"?null:(t=this.meshToPart.get(e.uniqueId))!=null?t:null}setSelected(e){if(this.selected)for(let t of this.selected.meshes)t.isDisposed()||(t.showBoundingBox=!1);if(this.selected=e,this.lastOccluded=!1,this.setBoundingBoxColor(Ed.BBOX_VISIBLE),this.selected&&!this.isDisposed(this.selected))for(let t of this.selected.meshes)t.isDisposed()||(t.showBoundingBox=!0)}beginDrag(e,t){var o,l,c;let i=this.getPointOnDragPlane(e,t);if(!i)return null;t.preventDefault(),t.stopPropagation(),(o=this.scene.getEngine().getRenderingCanvas())==null||o.classList.add("ai3d-disassembly-dragging"),e.node.setParent(null),e.node.computeWorldMatrix(!0);for(let f of e.meshes)f.computeWorldMatrix(!0);t.shiftKey&&!e.node.rotationQuaternion&&(e.node.rotationQuaternion=Ke.FromEulerVector(e.node.rotation),e.node.rotation.set(0,0,0));let r=lF(e),s=dm(Jt(i),Jt(this.camera.getForwardRay().direction));if(!s)return null;let a={part:e,mode:t.shiftKey?"rotate":"move",plane:s,startPoint:i,startPosition:e.node.position.clone(),startRotationQuaternion:(c=(l=e.node.rotationQuaternion)==null?void 0:l.clone())!=null?c:null,pivot:r,pointerX:t.clientX,pointerY:t.clientY};return this.camera.detachControl(),a}updateDrag(e,t){if(t.preventDefault(),t.stopPropagation(),e.mode==="rotate"){this.updateRotation(e,t);return}let i=this.getRayPlanePoint(t,e.plane);if(!i)return;let r=i.subtract(e.startPoint);e.part.node.position=e.startPosition.add(r),e.part.node.computeWorldMatrix(!0);for(let s of e.part.meshes)s.computeWorldMatrix(!0)}endDrag(e){var t;(t=this.scene.getEngine().getRenderingCanvas())==null||t.classList.remove("ai3d-disassembly-dragging"),this.camera.attachControl(this.scene.getEngine().getRenderingCanvas(),!0)}updateSelectionOcclusion(e){let t=lF(e),i=this.camera.position,r=Af(Jt(i),Jt(t));if(!r)return;let s=this.occlusionDirection;s.set(r.direction.x,r.direction.y,r.direction.z),this.occlusionRay.origin=i,this.occlusionRay.direction=s,this.occlusionRay.length=r.distance;let a=this.scene.pickWithRay(this.occlusionRay),o=!!(a!=null&&a.hit)&&Tf(a.distance,r.distance,r.epsilon);o!==this.lastOccluded&&(this.lastOccluded=o,this.setBoundingBoxColor(o?Ed.BBOX_OCCLUDED:Ed.BBOX_VISIBLE))}setBoundingBoxColor(e){var i,r;let t=(r=(i=this.scene).getBoundingBoxRenderer)==null?void 0:r.call(i);t&&(t.frontColor=e,t.backColor=e)}updateRotation(e,t){if(!e.startRotationQuaternion)return;let i=t.clientX-e.pointerX,r=t.clientY-e.pointerY,s=eA({startPosition:Jt(e.startPosition),pivot:Jt(e.pivot),startRotationQuaternion:JT(e.startRotationQuaternion),yawAxis:Jt(this.camera.getDirection(b.Up()).normalize()),pitchAxis:Jt(this.camera.getDirection(b.Right()).normalize()),deltaX:i,deltaY:r,sensitivity:.01});if(s){e.part.node.position=new b(s.position.x,s.position.y,s.position.z),e.part.node.rotationQuaternion=new Ke(s.rotationQuaternion.x,s.rotationQuaternion.y,s.rotationQuaternion.z,s.rotationQuaternion.w),e.part.node.rotation.set(0,0,0),e.part.node.computeWorldMatrix(!0);for(let a of e.part.meshes)a.computeWorldMatrix(!0)}}getPointOnDragPlane(e,t){var s;let i=lF(e),r=dm(Jt(i),Jt(this.camera.getForwardRay().direction));return r&&(s=this.getRayPlanePoint(t,r))!=null?s:i}getRayPlanePoint(e,t){let i=this.scene.getEngine().getRenderingCanvas();if(!i)return null;let r=i.getBoundingClientRect(),s=e.clientX-r.left,a=e.clientY-r.top,o=this.scene.createPickingRay(s,a,Z.Identity(),this.camera),l=$T({origin:Jt(o.origin),direction:Jt(o.direction)},t);return l?new b(l.x,l.y,l.z):null}};Ed.BBOX_VISIBLE=new Ee(.25,.7,1),Ed.BBOX_OCCLUDED=new Ee(.1,.25,.4);cF=Ed});var qq={};Fe(qq,{BabylonModelPreview:()=>RM,createBabylonModelPreview:()=>Hve});function Bve(n){let e=n.getClassName();return e==="DirectionalLight"||e==="PointLight"||e==="SpotLight"}function fF(n){return n.getClassName()==="GaussianSplattingMesh"}function Uve(n){return!!n&&typeof n=="object"&&"getBoundingInfo"in n}function Yq(n){return n instanceof Zt}function Kq(n){return typeof n.isDisposed=="function"?n.isDisposed():!1}function xM(n,e){let t=n;for(;t;){if(t===e)return!0;t=t.parent}return!1}function dF(n,e=[]){for(let t of n)t.isDisposed()||t.dispose(!0,!0);for(let t of e)t.isDisposed()||t.dispose(!1,!0)}function Qv(n){return new b(n.x,n.y,n.z)}function jq(n){return Number.isFinite(n)?Math.max(0,Math.min(n,1)):0}function Zq(n){let e=new We("measure-marker-mat",n);return e.diffuseColor=Jv.clone(),e.emissiveColor=Jv.clone(),e.specularColor=new Ee(0,0,0),e.disableLighting=!0,e.alpha=.96,e}function $v(n,e){let t=n.material;t&&(t.diffuseColor=e.clone(),t.emissiveColor=e.clone())}function Vve(n){let e=n.replace(/\s+#.*$/,"").trim();if(e.startsWith('"')){let t=e.indexOf('"',1);if(t>1)return e.slice(1,t)}return e}function Gve(n){let e=n.trim().split(/\s+/),t=e.findIndex(i=>!i.startsWith("-")&&!/^[-+]?\d*\.?\d+$/.test(i));return e.slice(Math.max(0,t)).join(" ").replace(/^"|"$/g,"")}function kve(n){var t,i;let e=(i=(t=n.split(".").pop())==null?void 0:t.toLowerCase())!=null?i:"png";return e==="jpg"||e==="jpeg"?"image/jpeg":e==="png"?"image/png":e==="bmp"?"image/bmp":e==="tga"?"image/x-tga":e==="webp"?"image/webp":`image/${e}`}function Wve(n,e,t){let i=Vs(e),r=i.replace(/\.[^.]+$/,""),s=ln(t),a=[In(n,e),In(n,i)];if(s)for(let o of zq)a.push(In(n,`${s}.${o}`));for(let o of zq){let l=`${r}.${o}`;l!==i&&a.push(In(n,l))}return a}function Hve(n){return new RM(n)}var AM,zq,Dve,Lve,Ove,Nve,Jv,wve,Fve,Xq,Aa,RM,Qq=I(()=>{"use strict";ID();Ys();uR();mR();FH();BH();QD();ke();zt();Fi();Vf();FL();Gc();A5();fO();yb();O8();GD();Np();Kv();Kv();Iw();yw();qZ();Iq();KT();ua();_s();yq();Hq();qv();fl();iA();fC();Ag();Gs();lA();Eg();_A();AM=null,zq=["jpg","jpeg","png","bmp","tga","webp","tif","tiff"],Dve=/^\s*(map_Kd|map_Ka|map_Ks|map_Ns|map_d|map_bump|bump|disp|decal)\s+(.+)/i,Lve=.242,Ove=320,Nve=new Ee(.54,.71,.97),Jv=new Ee(.89,.91,.94),wve=new Ee(.96,.62,.04),Fve=new Ee(.97,.98,.99),Xq=new Ee(.8,.84,.88);Aa=class Aa{constructor(e){this.rootMesh=null;this.loadedMeshes=[];this.loadedTransformNodes=[];this.cachedRenderableMeshes=null;this.cachedRenderableRoot=null;this.loadedExt="";this.rendering=!1;this.contextLost=!1;this.viewportVisible=!0;this.viewportObserver=null;this.cleanupPicking=null;this.configLights=[];this.shadowGenerator=null;this.groundMesh=null;this.gridMesh=null;this.axisMeshes=[];this.autoRotateBehavior=null;this.wireframeEnabled=!1;this.gizmo=null;this.gizmoEnabled=!1;this.disassembly=null;this.focusSelectionEnabled=!1;this.focusedNode=null;this.originalMeshVisibility=new Map;this.bboxMesh=null;this.bboxEnabled=!1;this.currentQuality="high";this.resourceWarnings=[];this.gltfComponentMetadata=new Map;this.animPlaying=!1;this.initialCamera={alpha:Math.PI/4,beta:Math.PI/3,radius:5,target:b.Zero()};this.focusWorldPointFrame=0;this._lastPickResult={mesh:null,pickedPoint:null,screenX:0,screenY:0};this._onPickCallbacks=[];this.measurementActive=!1;this.measurementScale={x:1,y:1,z:1};this.measurementUnit="mm";this.measurementSegments=[];this.measurementMarkers=[];this.measurementObservers=new Set;this.pendingPoint=null;this.pendingMarker=null;this.hoveredMarkerIndex=-1;this.lastPointerClient={x:0,y:0};this.previewLine=null;this.cameraZoomObservers=new Set;this.handlePointerMove=e=>{if(this.lastPointerClient={x:e.clientX,y:e.clientY},!this.measurementActive||(this.pendingPoint&&this.updatePreviewLine(),this.measurementMarkers.length===0))return;let t=this.engine.getRenderingCanvas();if(!t)return;let i=t.getBoundingClientRect(),r=e.clientX-i.left,s=e.clientY-i.top,a=this.scene.pick(r,s,l=>this.measurementMarkers.includes(l)),o=a.hit?this.measurementMarkers.indexOf(a.pickedMesh):-1;if(o!==this.hoveredMarkerIndex){if(this.hoveredMarkerIndex>=0&&this.hoveredMarkerIndex<this.measurementMarkers.length){let l=this.measurementMarkers[this.hoveredMarkerIndex];l!==this.pendingMarker&&(l.scaling.setAll(1),$v(l,Jv))}if(o>=0&&o<this.measurementMarkers.length){let l=this.measurementMarkers[o];l.scaling.setAll(1.6),$v(l,Fve)}this.hoveredMarkerIndex=o}};this.preventCanvasWheelScroll=e=>{e.preventDefault(),e.stopPropagation()};this.handleViewportIntersection=e=>{let t=e.some(i=>i.isIntersecting);t!==this.viewportVisible&&(this.viewportVisible=t,t?this.startRenderLoop():this.rendering&&(this.engine.stopRenderLoop(),this.rendering=!1))};this.handleContextLost=e=>{e.preventDefault(),this.contextLost=!0,this.rendering&&(this.engine.stopRenderLoop(),this.rendering=!1)};this.handleContextRestored=()=>{this.contextLost=!1,this.engine.resize(),this.startRenderLoop()};this.engine=new Ge(e,!0,{preserveDrawingBuffer:!0}),this.scene=new ti(this.engine),this.scene.clearColor=new ft(.12,.12,.14,1),this.camera=new Si("cam",Math.PI/4,Math.PI/3,5,b.Zero(),this.scene),this.camera.attachControl(e,!0),this.camera.lowerRadiusLimit=.1,this.camera.wheelPrecision=45,this.camera.onViewMatrixChangedObservable.add(()=>this.notifyCameraZoomChanged()),e.addEventListener("wheel",this.preventCanvasWheelScroll,{passive:!1}),e.addEventListener("pointermove",this.handlePointerMove),e.addEventListener("webglcontextlost",this.handleContextLost),e.addEventListener("webglcontextrestored",this.handleContextRestored),this.scene.ambientColor=new Ee(.3,.3,.3);let t=new va("default-light",new b(0,1,.5),this.scene);t.intensity=1.2,this.resizeObs=new ResizeObserver(()=>this.engine.resize()),this.resizeObs.observe(e),typeof IntersectionObserver!="undefined"&&(this.viewportObserver=new IntersectionObserver(this.handleViewportIntersection,{root:null,threshold:[0,.01]}),this.viewportObserver.observe(e)),window.requestAnimationFrame(()=>this.engine.resize())}canRender(){let e=this.engine.getRenderingCanvas();return!!(e!=null&&e.isConnected)&&e.clientWidth>0&&e.clientHeight>0}getCameraZoomRange(){if(!this.rootMesh)return null;let e=this.camera.radius,t=this.camera.lowerRadiusLimit,i=this.camera.upperRadiusLimit,r=typeof t=="number"&&Number.isFinite(t)&&t>0?t:Math.max(e*.08,1e-5),s=typeof i=="number"&&Number.isFinite(i)&&i>r?i:Math.max(e*8,r*10);return{current:Math.max(r,Math.min(e,s)),min:r,max:s}}notifyCameraZoomChanged(){if(this.cameraZoomObservers.size===0)return;let e=this.getCameraZoomState();for(let t of this.cameraZoomObservers)t(e)}ensureDisassemblyController(){return this.rootMesh?(this.disassembly||(this.disassembly=Wq(this.scene,this.camera,this.rootMesh,this.getRenderableMeshes(this.rootMesh),this.gltfComponentMetadata)),this.disassembly):null}isDisassemblyActive(){var e,t;return(t=(e=this.disassembly)==null?void 0:e.isEnabled())!=null?t:!1}async loadModel(e,t,i,r,s){var m,_,p;gi(s),await Yv(),gi(s),this.rootMesh&&(dF(this.loadedMeshes,this.loadedTransformNodes),this.rootMesh=null,this.notifyCameraZoomChanged()),this.invalidateMeshCache(),this.loadedMeshes=[],this.loadedTransformNodes=[],this.disposeMeasurementOverlays(!0),(m=this.disassembly)==null||m.dispose(),this.disassembly=null,this.clearFocusedMesh(),this.originalMeshVisibility.clear();let a=t.toLowerCase().replace(".","");this.loadedExt=a,this.resourceWarnings=[],gi(s),this.gltfComponentMetadata=jZ(e,a);let o=this.scene,c=(_={glb:".glb",gltf:".gltf",stl:".stl",obj:".obj",splat:".splat",ply:".ply"}[a])!=null?_:`.${a}`;gi(s);let f=`data:application/octet-stream;base64,${th(e)}`;gi(s);let d=g=>{try{gi(s)}catch(v){throw dF(g.meshes,g.transformNodes),v}this.loadedMeshes=g.meshes,this.loadedTransformNodes=g.transformNodes,g.meshes.length>0&&(this.rootMesh=g.meshes[0])},h=()=>{try{gi(s)}catch(g){throw dF(this.loadedMeshes,this.loadedTransformNodes),this.loadedMeshes=[],this.loadedTransformNodes=[],this.rootMesh=null,this.invalidateMeshCache(),this.notifyCameraZoomChanged(),g}};if(a==="obj"&&i&&r){AM&&await AM,gi(s);let g;AM=new Promise(v=>{g=v});try{let{OBJFileLoader:v}=await Promise.resolve().then(()=>(bw(),wZ)),T=v.prototype;typeof T._loadMTL!="function"&&console.warn("[AI3D] OBJFileLoader._loadMTL not found \u2014 MTL vault resolution disabled");let S=T._loadMTL,A=new TextDecoder().decode(new Uint8Array(e)).match(/mtllib\s+(.+)/),R=null;if(A&&i&&r){let y=Vve(A[1]),C=vg(r),D=In(C,y);try{let w=await i(D);gi(s);let O=new TextDecoder().decode(new Uint8Array(w)).split(`
|
|
`);for(let V=0;V<O.length;V++){let Q=O[V].match(Dve);if(!Q)continue;let K=Gve(Q[2]),J=Wve(C,K,r),z=!1;for(let Y of J)try{gi(s);let de=await i(Y);gi(s);let ge=`data:${kve(Y)};base64,${th(de)}`;O[V]=`${Q[1]} ${ge}`,z=!0;break}catch(de){if(Sf(de))throw de}z||(this.resourceWarnings.push(`OBJ material texture not found: ${K}`),O[V]="")}let N=O.filter(V=>V!=="");if(!N.some(V=>/^\s*Kd\s+/i.test(V))){let V=N.findIndex(Q=>/^\s*newmtl\s+/i.test(Q));N.splice(V>=0?V+1:0,0,"Kd 0.80 0.80 0.80")}R=N.join(`
|
|
`)}catch(w){if(Sf(w))throw w;this.resourceWarnings.push(`OBJ material library not found: ${D}`)}}T._loadMTL=function(y,C,D){let w=R!=null?R:"";D(w)};let M=await wv(f,o,{meshNames:"",pluginExtension:c});d(M),T._loadMTL=S}catch(v){throw Sf(v)||console.error("[AI3D] OBJ load error:",v),v}finally{g(),AM=null}}else if(a==="stl"){let g=VZ(o,e);try{gi(s)}catch(v){throw g==null||g.dispose(!1,!0),v}this.rootMesh=g,this.rootMesh&&(this.loadedMeshes=[this.rootMesh])}else if(a==="ply"){let g=kZ(o,e);try{gi(s)}catch(v){throw g==null||g.dispose(!1,!0),v}this.rootMesh=g,this.rootMesh&&(this.loadedMeshes=[this.rootMesh])}else{let g=await wv(f,o,{meshNames:"",pluginExtension:c});d(g)}if(h(),!this.rootMesh)throw new Error("No mesh found in model file");for(let g of this.getRenderableMeshes(this.rootMesh))g.material&&(g.material.backFaceCulling=!1);let u=tA(this.getRenderableBounds(this.rootMesh));return this.camera.target=Qv(u.target),this.camera.radius=u.radius,this.camera.lowerRadiusLimit=u.lowerRadiusLimit,this.camera.upperRadiusLimit=u.upperRadiusLimit,this.camera.minZ=u.near,this.camera.maxZ=u.far,this.initialCamera={alpha:this.camera.alpha,beta:this.camera.beta,radius:this.camera.radius,target:this.camera.target.clone()},this.notifyCameraZoomChanged(),this.startRenderLoop(),this.engine.resize(),(p=this.cleanupPicking)==null||p.call(this),this.cleanupPicking=Mq(this.scene,g=>{if(this.isDisassemblyActive())return;if(this.measurementActive&&g.pickedPoint){this.addMeasurementPoint(Qv(g.pickedPoint));return}let v=g.mesh&&this.rootMesh?Zv(this.rootMesh,g.mesh,this.getRenderableMeshes(this.rootMesh),this.gltfComponentMetadata):null,T={mesh:v,pickedPoint:g.pickedPoint,screenX:g.screenX,screenY:g.screenY};this._lastPickResult=T,this.focusSelectionEnabled&&v&&this.setFocusedNode(v),this._onPickCallbacks.forEach(S=>S(T))},()=>!this.focusSelectionEnabled,g=>this.resolvePickHighlightMeshes(g)),this.ensureDisassemblyController(),this.createModelSummary(this.rootMesh)}applyConfig(e){e.camera&&this.applyCameraConfig(e.camera),e.lights&&this.applyLightConfig(e.lights),e.scene&&this.applySceneConfig(e.scene),e.stl&&this.loadedExt==="stl"&&(e.stl.color&&this.setSTLColor(e.stl.color),e.stl.wireframe!==void 0&&this.setWireframe(e.stl.wireframe))}applyCameraConfig(e){var i;let t=this.engine.getRenderingCanvas();if(t){if(e.mode==="orthographic"){let r=this.camera.radius,s=t.clientWidth/t.clientHeight,a=(i=e.zoom)!=null?i:1,o=r/a;this.camera.mode=1,this.camera.orthoLeft=-o*s,this.camera.orthoRight=o*s,this.camera.orthoTop=o,this.camera.orthoBottom=-o}else this.camera.mode=0,e.fov&&(this.camera.fov=e.fov*Math.PI/180);if(e.position){let[r,s,a]=e.position;this.camera.setPosition(new b(r,s,a))}if(e.lookAt){let[r,s,a]=e.lookAt;this.camera.setTarget(new b(r,s,a))}e.near!==void 0&&(this.camera.minZ=e.near),e.far!==void 0&&(this.camera.maxZ=e.far),this.notifyCameraZoomChanged()}}applyLightConfig(e){var i;for(let r of this.configLights)r.dispose();this.configLights=[],(i=this.shadowGenerator)==null||i.dispose(),this.shadowGenerator=null;let t=this.scene.getLightByName("default-light");t&&t.dispose();for(let r of e){let s=this.createLight(r);s&&this.configLights.push(s)}}createLight(e){var r,s;let t=e.color?Ee.FromHexString(e.color):Ee.White(),i=(r=e.intensity)!=null?r:1;switch(e.type){case"hemisphere":{let a=e.groundColor?Ee.FromHexString(e.groundColor):new Ee(.2,.2,.2),o=new va("hemi",new b(0,1,0),this.scene);return o.diffuse=t,o.groundColor=a,o.intensity=i,o}case"directional":{let a=e.position?new b(...e.position).normalize():new b(-1,-2,-1).normalize(),o=new Qs("dir",a,this.scene);return o.diffuse=t,o.intensity=i,e.castShadow&&this.rootMesh&&this.setupShadow(o),o}case"point":{let a=e.position?new b(...e.position):new b(0,5,0),o=new qf("point",a,this.scene);return o.diffuse=t,o.intensity=i,e.decay!==void 0&&(o.decay=e.decay),o}case"spot":{let a=e.position?new b(...e.position):new b(0,5,0),l=(e.target?new b(...e.target):b.Zero()).subtract(a).normalize(),c=e.angle?e.angle*Math.PI/180:Math.PI/4,f=(s=e.penumbra)!=null?s:.5,d=new Kr("spot",a,l,c,f,this.scene);return d.diffuse=t,d.intensity=i,e.decay!==void 0&&(d.decay=e.decay),e.castShadow&&this.rootMesh&&this.setupShadow(d),d}case"attachToCam":{let a=new qf("cam-light",b.Zero(),this.scene);return a.diffuse=t,a.intensity=i,a.parent=this.camera,a}default:return null}}setupShadow(e){if(!this.rootMesh)return;if(!Bve(e)){console.warn("[AI3D] Light type does not support shadows:",e.name);return}let t=new Bi(1024,e);t.useBlurExponentialShadowMap=!0,t.blurKernel=32;for(let i of this.getRenderableMeshes(this.rootMesh))t.addShadowCaster(i),i.receiveShadows=!0;this.shadowGenerator=t}applySceneConfig(e){var t,i;if(e.background!==void 0){let r=ft.FromColor3(Ee.FromHexString(e.background),e.transparent?0:1);this.scene.clearColor=r}e.autoRotate&&(this.autoRotateBehavior?this.autoRotateBehavior.idleRotationSpeed=(i=e.autoRotateSpeed)!=null?i:.5:(this.autoRotateBehavior=new vp,this.autoRotateBehavior.idleRotationSpeed=(t=e.autoRotateSpeed)!=null?t:.5,this.autoRotateBehavior.idleRotationWaitTime=1e3,this.autoRotateBehavior.idleRotationSpinupTime=500,this.camera.addBehavior(this.autoRotateBehavior))),e.groundShadow&&this.rootMesh&&this.createGround(),e.grid&&this.createGrid(),e.axis&&this.createAxis()}createGround(){if(!this.rootMesh||this.groundMesh)return;let e=this.getRenderableBounds(this.rootMesh),t=tr(e),i=Math.max(t.x,t.z)*3,r=e.min.y;this.groundMesh=xs.CreateGround("ground",{width:i,height:i},this.scene),this.groundMesh.position.y=r;let s=new We("ground-mat",this.scene);s.diffuseColor=new Ee(.15,.15,.15),s.specularColor=Ee.Black(),s.alpha=.5,this.groundMesh.material=s,this.groundMesh.receiveShadows=!0}createGrid(){if(!this.rootMesh||this.gridMesh)return;let e=this.getRenderableBounds(this.rootMesh),t=tr(e),i=Math.max(t.x,t.z)*2,r=e.min.y-.01;this.gridMesh=xs.CreateGround("grid",{width:i,height:i,subdivisions:20},this.scene),this.gridMesh.position.y=r;let s=new We("grid-mat",this.scene);s.wireframe=!0,s.diffuseColor=new Ee(.3,.3,.3),s.emissiveColor=new Ee(.1,.1,.1),this.gridMesh.material=s}createAxis(){if(!this.rootMesh||this.axisMeshes.length>0)return;let e=this.getRenderableBounds(this.rootMesh),t=W2(e)*1.5,i=Qv(e.min),r=Tg(e)*.01,s=[["x",Ee.Red(),new b(t,0,0)],["y",Ee.Green(),new b(0,t,0)],["z",Ee.Blue(),new b(0,0,t)]];for(let[a,o,l]of s){let c=xs.CreateTube(`axis-${a}`,{path:[i,i.add(l)],radius:r,tessellation:8},this.scene),f=new We(`axis-${a}-mat`,this.scene);f.emissiveColor=o,f.diffuseColor=Ee.Black(),c.material=f,this.axisMeshes.push(c)}}setSTLColor(e){if(!this.rootMesh)return;let t=Ee.FromHexString(e);for(let i of this.getRenderableMeshes(this.rootMesh))if(i.material&&i.material.name==="stl-mat"){let r=i.material;r.diffuseColor=t,r.emissiveColor=t.scale(.1)}}setWireframe(e){this.rootMesh&&(fF(this.rootMesh)||(this.wireframeEnabled=e,this.scene.forceWireframe=e))}toggleWireframe(){return this.setWireframe(!this.wireframeEnabled),this.wireframeEnabled}hasAnimations(){return this.scene.animationGroups.length>0}toggleAnimation(){let e=this.scene.animationGroups;if(e.length===0)return!1;this.animPlaying=!this.animPlaying;for(let t of e)this.animPlaying?t.play(!0):t.pause();return this.animPlaying}toggleMeasurement(){var e;return this.measurementActive=!this.measurementActive,(e=this.engine.getRenderingCanvas())==null||e.classList.toggle("ai3d-measurement-active",this.measurementActive),this.measurementActive||this.cancelPendingMeasurement(),this.notifyMeasurementsChanged(),this.measurementActive}isMeasurementActive(){return this.measurementActive}clearMeasurements(){this.disposeMeasurementOverlays(!1)}disposeMeasurementOverlays(e){var t;e&&(this.measurementActive=!1,(t=this.engine.getRenderingCanvas())==null||t.classList.remove("ai3d-measurement-active")),this.cancelPendingMeasurement(!1);for(let i of this.measurementSegments)i.line.dispose(!1,!0),i.label.dispose(!1,!0);this.measurementSegments=[];for(let i of this.measurementMarkers)i.dispose(!1,!0);this.measurementMarkers=[],this.notifyMeasurementsChanged()}setMeasurementScale(e){this.measurementScale=Rg(e),this.updateMeasurementLabels(),this.notifyMeasurementsChanged()}getMeasurementScale(){return{...this.measurementScale}}setMeasurementUnit(e){this.measurementUnit=hA(e),this.updateMeasurementLabels(),this.notifyMeasurementsChanged()}getMeasurementUnit(){return this.measurementUnit}getMeasurementBounds(){if(!this.rootMesh)return null;let e=this.getRenderableBounds(this.rootMesh);return e?{x:e.max.x-e.min.x,y:e.max.y-e.min.y,z:e.max.z-e.min.z}:null}getMeasurementRecords(){return this.createMeasurementRecords()}exportMeasurements(){return pA(this.createMeasurementRecords())}observeMeasurements(e){return this.measurementObservers.add(e),e(),()=>{this.measurementObservers.delete(e)}}updateMeasurementLabels(){if(this.measurementSegments.length===0)return;let e=this.getMeasurementMarkerSize()*4;for(let t of this.measurementSegments){let i=um(this.createMeasurementReading(t.start,t.end));t.label.dispose(!1,!0);let r=b.Center(t.start,t.end);t.label=this.createMeasurementLabelMesh(i,r,e)}}notifyMeasurementsChanged(){for(let e of Array.from(this.measurementObservers))e()}setAnimationSpeed(e){for(let t of this.scene.animationGroups)t.speedRatio=e}captureSnapshot(){let e=this.engine.getRenderingCanvas();return e?(this.scene.render(),e.toDataURL("image/png")):null}toggleOrientationGizmo(){return this.gizmoEnabled=!this.gizmoEnabled,this.gizmoEnabled&&!this.gizmo&&(this.gizmo=new SM(this.engine,this.camera)),this.gizmoEnabled}isOrientationGizmoEnabled(){return this.gizmoEnabled}setRenderScale(e){let t=Math.max(.25,Math.min(e,2)),i={low:2,medium:1.33,high:1}[this.currentQuality],r=xr()?1.5:1;return this.engine.setHardwareScalingLevel(i*r/t),t}getCameraZoomState(){let e=this.getCameraZoomRange();if(!e)return null;let t=(e.max-e.current)/(e.max-e.min),i=jq(t);return{value:i,percentage:Math.round(i*100)}}setCameraZoom(e){let t=this.getCameraZoomRange();if(!t)return null;let i=jq(e);return this.camera.radius=t.max-i*(t.max-t.min),this.startRenderLoop(),this.notifyCameraZoomChanged(),this.getCameraZoomState()}observeCameraZoom(e){return this.cameraZoomObservers.add(e),e(this.getCameraZoomState()),()=>{this.cameraZoomObservers.delete(e)}}getPerformanceSnapshot(){return{backend:"babylon",renderScale:Number((1/this.engine.getHardwareScalingLevel()).toFixed(2)),quality:this.currentQuality,meshCount:this.rootMesh?this.getRenderableMeshes(this.rootMesh).length:0}}toggleBoundingBox(){var e;if(this.bboxEnabled=!this.bboxEnabled,this.bboxEnabled){if(!this.rootMesh)return this.bboxEnabled;this.bboxMesh&&this.bboxMesh.dispose();let t=this.getRenderableBounds(this.rootMesh),i=Qv(Rr(t)),r=Qv(tr(t));this.bboxMesh=xs.CreateBox("bbox",{width:r.x,height:r.y,depth:r.z},this.scene),this.bboxMesh.position=i;let s=new We("bbox-mat",this.scene);s.wireframe=!0,s.emissiveColor=new Ee(1,1,0),s.disableLighting=!0,s.alpha=.6,this.bboxMesh.material=s}else(e=this.bboxMesh)==null||e.dispose(),this.bboxMesh=null;return this.bboxEnabled}toggleFocusSelection(){var t;let e=!this.focusSelectionEnabled;return e&&this.isDisassemblyActive()&&((t=this.disassembly)==null||t.setEnabled(!1)),this.focusSelectionEnabled=e,this.focusSelectionEnabled?this._lastPickResult.mesh&&this.setFocusedNode(this._lastPickResult.mesh):this.clearFocusedMesh(),this.focusSelectionEnabled}isFocusSelectionEnabled(){return this.focusSelectionEnabled}toggleDisassembly(){let e=this.ensureDisassemblyController();if(!e)return!1;let t=!e.isEnabled();return t&&(this.focusSelectionEnabled=!1,this.clearFocusedMesh()),e.setEnabled(t)}resetDisassembly(){var e;(e=this.disassembly)==null||e.reset()}isDisassemblyEnabled(){return this.isDisassemblyActive()}setExplode(e,t){this.rootMesh&&ZZ(this.rootMesh,e,t,this.loadedMeshes)}resetExplode(){this.rootMesh&&Ow(this.rootMesh,this.loadedMeshes)}resetView(){this.rootMesh&&Ow(this.rootMesh,this.loadedMeshes),this.resetDisassembly(),this.clearFocusedMesh(),this.camera.mode=0,this.camera.alpha=this.initialCamera.alpha,this.camera.beta=this.initialCamera.beta,this.camera.radius=this.initialCamera.radius,this.camera.target=this.initialCamera.target.clone(),this.startRenderLoop(),this.notifyCameraZoomChanged()}exportModelInfo(e){if(!this.rootMesh)return"";let t=this.getRenderableMeshes(this.rootMesh),i=fF(this.rootMesh),r=this.createModelSummary(this.rootMesh),s=e&&Vs(e)||r.rootName;return aA({title:s,format:this.loadedExt.toUpperCase(),summary:r,meshBreakdown:t.map(a=>XZ(a,{isSplat:i})),materialNames:t.map(a=>{var o;return(o=a.material)==null?void 0:o.name})})}getModelEvidence(){if(!this.rootMesh)return null;let e=this.getRenderableMeshes(this.rootMesh),t=KZ(e,this.loadedTransformNodes,this.gltfComponentMetadata);return dA({summary:this.createModelSummary(this.rootMesh),renderableMeshes:e,groupedPartCandidates:t,createMeshPart:i=>Pw(i,this.gltfComponentMetadata),getMeshMaterialNames:i=>{var r;return[(r=i.material)==null?void 0:r.name]},resourceWarnings:this.resourceWarnings})}getSelectedPartInfo(){var t;if(!this.rootMesh)return null;let e=(t=this.focusedNode)!=null?t:Yq(this._lastPickResult.mesh)?this._lastPickResult.mesh:null;return!e||Kq(e)?null:Dw(e,this.getRenderableMeshes(this.rootMesh),this.gltfComponentMetadata)}exportSelectedPartInfo(){let e=this.getSelectedPartInfo();return e?oA(e):""}getPickWorldPoint(e){return e.pickedPoint&&typeof e.pickedPoint=="object"?Jt(e.pickedPoint):this.rootMesh&&Yq(e.mesh)?Dw(e.mesh,this.getRenderableMeshes(this.rootMesh),this.gltfComponentMetadata).center:null}focusWorldPoint(e){let t=new b(e.x,e.y,e.z),i=this.camera.target.clone(),r=performance.now();this.focusWorldPointFrame&&(activeWindow.cancelAnimationFrame(this.focusWorldPointFrame),this.focusWorldPointFrame=0);let s=a=>{let o=Math.min(1,Math.max(0,(a-r)/Ove)),l=o<.5?4*o*o*o:1-Math.pow(-2*o+2,3)/2;if(this.camera.target=b.Lerp(i,t,l),o<1&&!this.scene.isDisposed){this.focusWorldPointFrame=window.requestAnimationFrame(s);return}this.focusWorldPointFrame=0};this.focusWorldPointFrame=window.requestAnimationFrame(s)}getAnnotationCameraStateKey(){return fA([{value:this.camera.alpha,digits:3},{value:this.camera.beta,digits:3},{value:this.camera.radius,digits:3},{value:this.camera.target.x,digits:2},{value:this.camera.target.y,digits:2},{value:this.camera.target.z,digits:2}])}projectAnnotationWorldPoint(e,t){let i=this.engine.getRenderingCanvas();if(!i||this.scene.isDisposed)return!1;let r=this.engine.getRenderWidth(),s=this.engine.getRenderHeight();if(r===0||s===0||i.clientWidth===0||i.clientHeight===0)return!1;let a=Aa.annotationWorldPoint;return a.set(e.x,e.y,e.z),b.ProjectToRef(a,Aa.annotationIdentity,this.scene.getTransformMatrix(),this.camera.viewport.toGlobal(r,s),Aa.annotationProjection),q2(Aa.annotationProjection,r,s,i,t)}isAnnotationWorldPointOccluded(e){if(this.scene.isDisposed)return!1;let t=Af(Jt(this.camera.position),e);if(!t)return!1;let i=Aa.annotationDirection,r=Aa.annotationRay;i.set(t.direction.x,t.direction.y,t.direction.z),r.origin=this.camera.position,r.direction=i,r.length=t.distance;let s=this.scene.pickWithRay(r);return!!(s!=null&&s.hit)&&Tf(s.distance,t.distance,t.epsilon)}getAnnotationProvider(){let e=this.engine.getRenderingCanvas();if(!e)throw new Error("Preview canvas is unavailable");return cA({canvas:e,observeRender:t=>{let i=this.scene.onAfterRenderCameraObservable.add(r=>{r===this.camera&&t()});return{remove:()=>this.scene.onAfterRenderCameraObservable.remove(i)}},getCameraStateKey:()=>this.getAnnotationCameraStateKey(),projectWorldPoint:(t,i)=>this.projectAnnotationWorldPoint(t,i),isWorldPointOccluded:t=>this.isAnnotationWorldPointOccluded(t)})}getCanvas(){return this.engine.getRenderingCanvas()}getLastPickResult(){return this._lastPickResult}onPick(e){return this._onPickCallbacks.push(e),()=>{this._onPickCallbacks=this._onPickCallbacks.filter(t=>t!==e)}}setRenderQuality(e,t=1){this.currentQuality=e;let i={low:2,medium:1.33,high:1},r=xr()?1.5:1,s=i[e]*r/Math.max(t,.25);if(this.engine.setHardwareScalingLevel(s),this.shadowGenerator){let a={low:0,medium:16,high:32};this.shadowGenerator.blurKernel=a[e],e==="low"?(this.shadowGenerator.useBlurExponentialShadowMap=!1,this.shadowGenerator.useExponentialShadowMap=!0):(this.shadowGenerator.useBlurExponentialShadowMap=!0,this.shadowGenerator.useExponentialShadowMap=!1)}}destroy(){var t,i,r,s,a,o,l,c;this.engine.stopRenderLoop(),this.focusWorldPointFrame&&(activeWindow.cancelAnimationFrame(this.focusWorldPointFrame),this.focusWorldPointFrame=0),this._onPickCallbacks=[],this.cameraZoomObservers.clear(),(t=this.cleanupPicking)==null||t.call(this),this.cleanupPicking=null,(i=this.gizmo)==null||i.dispose(),this.gizmo=null,(r=this.disassembly)==null||r.dispose(),this.disassembly=null,this.disposeMeasurementOverlays(!0),this.measurementObservers.clear(),this.clearFocusedMesh(),this.originalMeshVisibility.clear(),(s=this.bboxMesh)==null||s.dispose(),this.bboxMesh=null,this.camera.detachControl();let e=this.engine.getRenderingCanvas();e==null||e.removeEventListener("wheel",this.preventCanvasWheelScroll),e==null||e.removeEventListener("pointermove",this.handlePointerMove),e==null||e.removeEventListener("webglcontextlost",this.handleContextLost),e==null||e.removeEventListener("webglcontextrestored",this.handleContextRestored),(a=this.viewportObserver)==null||a.disconnect(),this.viewportObserver=null,this.resizeObs.disconnect(),this.invalidateMeshCache(),this.rootMesh=null,this.loadedMeshes=[],this.loadedTransformNodes=[],this.autoRotateBehavior&&(this.camera.removeBehavior(this.autoRotateBehavior),this.autoRotateBehavior=null);for(let f of this.configLights)f.dispose();this.configLights=[],(o=this.shadowGenerator)==null||o.dispose(),this.shadowGenerator=null,(l=this.groundMesh)==null||l.dispose(),this.groundMesh=null,(c=this.gridMesh)==null||c.dispose(),this.gridMesh=null;for(let f of this.axisMeshes)f.dispose();this.axisMeshes=[],this.scene.dispose(),this.engine.dispose()}startRenderLoop(){this.rendering||!this.viewportVisible||this.contextLost||(this.rendering=!0,this.engine.runRenderLoop(()=>{if(!this.canRender()||!this.viewportVisible||this.contextLost){this.engine.stopRenderLoop(),this.rendering=!1;return}this.scene.render(),this.gizmo&&this.gizmoEnabled&&(this.gizmo.syncWith(this.camera),this.gizmo.render())}))}getRenderableMeshes(e){if(this.cachedRenderableMeshes&&this.cachedRenderableRoot===e)return this.cachedRenderableMeshes;let t=Yh(e,this.loadedMeshes);return this.cachedRenderableMeshes=t,this.cachedRenderableRoot=e,t}getRenderableBounds(e){return lM(e,this.loadedMeshes)}invalidateMeshCache(){this.cachedRenderableMeshes=null,this.cachedRenderableRoot=null}resolvePickHighlightMeshes(e){if(!this.rootMesh)return[e];let t=this.getRenderableMeshes(this.rootMesh),i=Zv(this.rootMesh,e,t,this.gltfComponentMetadata),r=t.filter(s=>xM(s,i));return r.length>0?r:[e]}setFocusedNode(e){if(!this.rootMesh)return;let t=e?this.findSelectableNode(e):null;if(!t||Kq(t)){this.clearFocusedMesh();return}if(this.focusedNode===t)return;let i=this.getRenderableMeshes(this.rootMesh),r=i.filter(a=>xM(a,t));if(r.length===0){this.clearFocusedMesh();return}let s=new Set(r);for(let a of i){this.originalMeshVisibility.has(a.uniqueId)||this.originalMeshVisibility.set(a.uniqueId,a.visibility);let o=s.has(a);a.visibility=o?1:Lve,a.renderOutline=o,a.outlineColor=new Ee(.18,.76,1),a.outlineWidth=o?.045:0}this.focusedNode=t}clearFocusedMesh(){if(!this.rootMesh){this.focusedNode=null;return}for(let e of this.getRenderableMeshes(this.rootMesh)){let t=this.originalMeshVisibility.get(e.uniqueId);t!==void 0&&(e.visibility=t),e.renderOutline=!1,e.outlineWidth=0}this.originalMeshVisibility.clear(),this.focusedNode=null}findSelectableNode(e){if(!this.rootMesh)return null;let t=this.getRenderableMeshes(this.rootMesh);if(t.includes(e)||t.some(r=>xM(r,e)))return e;if(!Uve(e))return null;let i=e.parent;for(;i&&"uniqueId"in i;){let r=i;if(t.includes(r)||t.some(s=>xM(s,r)))return r;i=i.parent}return null}getMeasurementMarkerSize(){if(!this.rootMesh)return .02;let e=this.getRenderableBounds(this.rootMesh);return e?Math.max(e.max.x-e.min.x,e.max.y-e.min.y,e.max.z-e.min.z,.001)*.015:.02}cancelPendingMeasurement(e=!0){var r,s;let t=this.pendingMarker,i=(s=(r=this.pendingPoint)==null?void 0:r.clone())!=null?s:null;if(this.pendingPoint=null,this.pendingMarker=null,this.hoveredMarkerIndex=-1,this.removePreviewLine(),t&&i&&!this.isMeasurementPointUsed(i)){let a=this.measurementMarkers.indexOf(t);a>=0&&this.measurementMarkers.splice(a,1),t.dispose(!1,!0)}else t&&(t.scaling.setAll(1),$v(t,Jv));e&&this.scene.render()}isMeasurementPointUsed(e){return this.measurementSegments.some(t=>b.Distance(t.start,e)<1e-4||b.Distance(t.end,e)<1e-4)}findNearestMarkerIndex(e){let t=this.getMeasurementMarkerSize()*2.5;for(let i=0;i<this.measurementMarkers.length;i++)if(b.Distance(this.measurementMarkers[i].position,e)<t)return i;return-1}addMeasurementPoint(e){let t=this.findNearestMarkerIndex(e),i=t>=0?this.measurementMarkers[t].position.clone():e;if(this.pendingPoint){if(b.Distance(i,this.pendingPoint)<1e-4)return;if(t<0){let r=this.getMeasurementMarkerSize(),s=xs.CreateSphere("measure-marker",{diameter:r},this.scene);s.position=i,s.isPickable=!1,s.material=Zq(this.scene),s.renderingGroupId=2,this.measurementMarkers.push(s)}this.createMeasurementSegment(this.pendingPoint,i),this.pendingMarker&&(this.pendingMarker.scaling.setAll(1),$v(this.pendingMarker,Jv)),this.pendingPoint=null,this.pendingMarker=null,this.removePreviewLine()}else{if(t<0){let r=this.getMeasurementMarkerSize(),s=xs.CreateSphere("measure-marker",{diameter:r},this.scene);s.position=i,s.isPickable=!1,s.material=Zq(this.scene),s.renderingGroupId=2,this.measurementMarkers.push(s),this.pendingMarker=s}else this.pendingMarker=this.measurementMarkers[t];this.pendingMarker.scaling.setAll(1.6),$v(this.pendingMarker,wve),this.pendingPoint=i,this.ensurePreviewLine()}this.notifyMeasurementsChanged()}createMeasurementSegment(e,t){let i=xs.CreateLines("measure-line",{points:[e,t]},this.scene);i.color=Nve.clone(),i.alpha=.94,i.isPickable=!1,i.renderingGroupId=2;let r=um(this.createMeasurementReading(e,t)),s=b.Center(e,t),a=this.createMeasurementLabelMesh(r,s,this.getMeasurementMarkerSize()*4);this.measurementSegments.push({start:e,end:t,line:i,label:a})}createMeasurementLabelMesh(e,t,i){let r=xs.CreatePlane("measure-label",{width:i*4,height:i*.95},this.scene);r.position=t,r.billboardMode=q.BILLBOARDMODE_ALL,r.isPickable=!1,r.renderingGroupId=2;let s=new xb("measure-label-tex",{width:640,height:160},this.scene);s.hasAlpha=!0;let a=s.getContext();mA(a,e,640,160),s.update();let o=new We("measure-label-mat",this.scene);return o.diffuseTexture=s,o.emissiveColor=new Ee(1,1,1),o.disableLighting=!0,o.opacityTexture=s,o.useAlphaFromDiffuseTexture=!0,r.material=o,r}ensurePreviewLine(){this.previewLine||(this.previewLine=xs.CreateLines("measure-preview",{points:[b.Zero(),b.Zero()],updatable:!0},this.scene),this.previewLine.color=Xq.clone(),this.previewLine.alpha=.68,this.previewLine.isPickable=!1,this.previewLine.renderingGroupId=2)}updatePreviewLine(){if(!this.pendingPoint||!this.previewLine||!this.rootMesh)return;let e=this.engine.getRenderingCanvas();if(!e)return;let t=e.getBoundingClientRect(),i=this.lastPointerClient.x-t.left,r=this.lastPointerClient.y-t.top,s=this.scene.pick(i,r,o=>o!==this.previewLine&&!this.measurementMarkers.includes(o)),a;if(s.hit&&s.pickedPoint)a=s.pickedPoint;else{let o=this.scene.createPickingRay(i,r,Z.Identity(),this.camera);a=this.pendingPoint.add(o.direction.scale(5))}this.previewLine=xs.CreateLines("measure-preview",{points:[this.pendingPoint,a],instance:this.previewLine},this.scene),this.previewLine.color=Xq.clone(),this.previewLine.alpha=.68,this.previewLine.isPickable=!1,this.previewLine.renderingGroupId=2}removePreviewLine(){this.previewLine&&(this.previewLine.dispose(),this.previewLine=null)}createMeasurementReading(e,t){return uA(this.toMeasurementPoint(e),this.toMeasurementPoint(t),this.measurementScale,this.measurementUnit)}createMeasurementRecords(){return this.measurementSegments.map((e,t)=>({index:t+1,start:this.toMeasurementPoint(e.start),end:this.toMeasurementPoint(e.end),reading:this.createMeasurementReading(e.start,e.end)}))}toMeasurementPoint(e){return{x:e.x,y:e.y,z:e.z}}createModelSummary(e){let t=this.getRenderableMeshes(e),i=fF(e),r=t.reduce((s,a)=>s+_d(a),0);return cM(e.name,this.getRenderableBounds(e),t,{splatCount:i?r:void 0,resourceWarnings:this.resourceWarnings})}};Aa.annotationIdentity=Z.Identity(),Aa.annotationWorldPoint=b.Zero(),Aa.annotationProjection=b.Zero(),Aa.annotationDirection=b.Zero(),Aa.annotationRay=new en(b.Zero(),b.Zero(),1);RM=Aa});async function $q(n,e){if(fu(e).backend==="three"){let{createThreeModelPreview:r}=await Promise.resolve().then(()=>(xU(),AU));return r(n)}let{createBabylonModelPreview:i}=await Promise.resolve().then(()=>(Qq(),qq));return i(n)}var Jq=I(()=>{"use strict";IE()});var tQ={};Fe(tQ,{createBabylonGridRenderer:()=>Xve});function zve(n){return n.replace(/\|/g,"\\|").replace(/\r?\n/g," ")}function hF(n){return new b(n.x,n.y,n.z)}function eQ(n){return Number.isFinite(n)?Math.max(0,Math.min(n,1)):0}function Xve(n){return new uF(n)}var Yp,uF,iQ=I(()=>{"use strict";ID();Ys();uR();mR();ke();zt();Nm();Np();Vf();Gc();Kv();Kv();qv();KT();ua();fl();iA();Yp=32;uF=class{constructor(e){this.cells=[];this.initialCameras=[];this.wireframeEnabled=!1;this.rendering=!1;this.dirty=!0;this.contextLost=!1;this.warmupFrame=null;this.cameraZoomObservers=new Set;this.preventCanvasWheelScroll=e=>{e.preventDefault(),e.stopPropagation()};this.handleContextLost=e=>{e.preventDefault(),this.contextLost=!0,this.rendering&&(this.engine.stopRenderLoop(),this.rendering=!1)};this.handleContextRestored=()=>{this.contextLost=!1,this.engine.resize(),this.startRenderLoop(),this.markDirty(),this.scheduleWarmupFrames()};e.className="ai3d-canvas-full",e.addEventListener("wheel",this.preventCanvasWheelScroll,{passive:!1}),this.engine=new Ge(e,!0,{preserveDrawingBuffer:!0}),e.addEventListener("webglcontextlost",this.handleContextLost),e.addEventListener("webglcontextrestored",this.handleContextRestored),this.scene=new ti(this.engine),this.scene.clearColor=new ft(.12,.12,.14,1),this.scene.autoClear=!1,new va("default-light",new b(0,1,.5),this.scene),this.resizeObs=new ResizeObserver(()=>{this.engine.resize(),this.markDirty()}),this.resizeObs.observe(e),window.requestAnimationFrame(()=>this.engine.resize())}canRender(){let e=this.engine.getRenderingCanvas();return!!(e!=null&&e.isConnected)&&e.clientWidth>0&&e.clientHeight>0}markDirty(){this.dirty=!0}getCameraZoomRange(e){let t=e.radius,i=e.lowerRadiusLimit,r=e.upperRadiusLimit,s=typeof i=="number"&&Number.isFinite(i)&&i>0?i:Math.max(t*.08,1e-5),a=typeof r=="number"&&Number.isFinite(r)&&r>s?r:Math.max(t*8,s*10);return{current:Math.max(s,Math.min(t,a)),min:s,max:a}}notifyCameraZoomChanged(){if(this.cameraZoomObservers.size===0)return;let e=this.getCameraZoomState();for(let t of this.cameraZoomObservers)t(e)}scheduleWarmupFrames(e=8){this.warmupFrame!==null&&window.cancelAnimationFrame(this.warmupFrame),this.warmupFrame=window.requestAnimationFrame(()=>{this.warmupFrame=null,!(!this.canRender()||this.contextLost)&&(this.markDirty(),e>1&&this.scheduleWarmupFrames(e-1))})}getCellBounds(e){let t=gd(e);if(!t)throw new Error("Grid cell has no renderable meshes");return t}async loadModels(e,t,i){var d,h,u;await Yv();let r=e.length>Yp?(console.warn(`[AI3D Grid] Capping ${e.length} models to ${Yp} (layerMask limit)`),e.slice(0,Yp)):e,s=(d=t.columns)!=null?d:Math.min(r.length,3),a=(h=t.gapX)!=null?h:.02,o=(u=t.gapY)!=null?u:.02,l=Math.ceil(r.length/s),c=(1-a*(s+1))/s,f=(1-o*(l+1))/l;for(let m=0;m<r.length;m++){let _=r[m],p=m%s,g=Math.floor(m/s),v=a+p*(c+a),T=o+(l-1-g)*(f+o);try{await this.loadOne(_,i,v,T,c,f,m)}catch(S){console.error(`[AI3D Grid] Failed to load ${_.path}:`,S)}}this.startRenderLoop(),this.markDirty(),this.engine.resize(),this.scheduleWarmupFrames(),this.notifyCameraZoomChanged()}async loadWithPreset(e,t){await Yv();let i=e.placements.length>Yp?(console.warn(`[AI3D Preset] Capping ${e.placements.length} placements to ${Yp} (layerMask limit)`),e.placements.slice(0,Yp)):e.placements,r=[];for(let f=0;f<i.length;f++){let d=i[f];try{let h=await this.loadPlacementMesh(d,t,f);r.push(h)}catch(h){console.error(`[AI3D Preset] Failed to load ${d.path}:`,h),r.push([])}}let s=r.flat(),a=b.Zero(),o=1,l=gd(s);l&&(a=hF(Rr(l)),o=Tg(l));let c=e.cells.length===1;for(let f of e.cells){let d=r[f.modelIndex];if(!d||d.length===0)continue;let h,u;if(c){h=[],u=0;for(let _=0;_<r.length;_++)r[_].length>0&&(h.push(...r[_]),u|=1<<_)}else h=d?[...d]:[],u=1<<f.modelIndex;for(let _ of h)_.layerMask=u;let m=this.createCameraFromDef(f,d,this.cells.length,c?a:void 0,c?o:void 0);m.layerMask=u,this.cells.push({meshes:h,camera:m})}this.startRenderLoop(),this.markDirty(),this.engine.resize(),this.scheduleWarmupFrames(),this.notifyCameraZoomChanged()}async importMesh(e,t,i){var u,m,_;let r=(m=(u=e.split(".").pop())==null?void 0:u.replace(".","").toLowerCase())!=null?m:"glb",s=`data:application/octet-stream;base64,${th(t)}`,o=(_={glb:".glb",gltf:".gltf",stl:".stl",obj:".obj",splat:".splat",ply:".ply"}[r])!=null?_:`.${r}`,l=await wv(s,this.scene,{meshNames:"",pluginExtension:o});if(l.meshes.length===0)throw new Error(`No mesh in ${e}`);let c=l.meshes[0],f=Yh(c,l.meshes),d=zZ(l.meshes),h=1<<i;for(let p of f)p.layerMask=h;return"layerMask"in c&&(c.layerMask=h),{root:c,renderableMeshes:f,topLevelMeshes:d}}async loadPlacementMesh(e,t,i){let r=await t(e.path),{renderableMeshes:s,topLevelMeshes:a}=await this.importMesh(e.path,r,i),o=new Zt(`placement-root-${i}`,this.scene);for(let l of a)l.parent=o;return e.position&&(o.position=new b(...e.position)),e.rotation&&(o.rotation=new b(...e.rotation)),e.scale!==void 0&&(o.scaling=new b(e.scale,e.scale,e.scale)),s}createCameraFromDef(e,t,i,r,s){var h,u;let a=this.getCellBounds(t),o=e.camera,l=o.target?{x:o.target[0],y:o.target[1],z:o.target[2]}:r?{x:r.x,y:r.y,z:r.z}:Rr(a),c=lC(l,s!=null?s:Tg(a),{radiusMultiplier:(h=o.radiusMultiplier)!=null?h:2.5}),f=new Si(`cell-cam-${i}`,o.alpha,o.beta,c.radius,hF(c.target),this.scene);f.fov=((u=o.fov)!=null?u:45)*Math.PI/180,f.minZ=c.near,f.maxZ=c.far,f.lowerRadiusLimit=c.lowerRadiusLimit,f.upperRadiusLimit=c.upperRadiusLimit,f.wheelPrecision=45,f.viewport=new xo(e.viewport.x,e.viewport.y,e.viewport.w,e.viewport.h),f.layerMask=1<<i;let d=this.engine.getRenderingCanvas();return d&&(f.attachControl(d,!0),f.onViewMatrixChangedObservable.add(()=>{this.markDirty(),this.notifyCameraZoomChanged()})),this.initialCameras.push({alpha:f.alpha,beta:f.beta,radius:f.radius,target:f.target.clone()}),f}async loadOne(e,t,i,r,s,a,o){var h,u;let l=await t(e.path),c=(u=(h=e.path.split(".").pop())==null?void 0:h.replace(".","").toLowerCase())!=null?u:"glb",{renderableMeshes:f}=await this.importMesh(e.path,l,o);if(c==="stl"&&e.color){let m=Ee.FromHexString(e.color);for(let _ of f)_.material instanceof We&&_.material.name==="stl-mat"&&(_.material.diffuseColor=m)}if(c==="stl"&&e.wireframe!==void 0)for(let m of f)m.material instanceof We&&(m.material.wireframe=e.wireframe);let d=this.createCellCamera(f,o,i,r,s,a);this.cells.push({meshes:f,camera:d})}createCellCamera(e,t,i,r,s,a){let o=tA(this.getCellBounds(e)),l=new Si(`cell-cam-${t}`,Math.PI/4,Math.PI/3,o.radius,hF(o.target),this.scene);l.fov=45*Math.PI/180,l.minZ=o.near,l.maxZ=o.far,l.lowerRadiusLimit=o.lowerRadiusLimit,l.upperRadiusLimit=o.upperRadiusLimit,l.wheelPrecision=45,l.viewport=new xo(i,r,s,a),l.layerMask=1<<t;let c=this.engine.getRenderingCanvas();return c&&(l.attachControl(c,!0),l.onViewMatrixChangedObservable.add(()=>{this.markDirty(),this.notifyCameraZoomChanged()})),this.initialCameras.push({alpha:l.alpha,beta:l.beta,radius:l.radius,target:l.target.clone()}),l}renderFrame(){if(!this.canRender()||!this.dirty||this.contextLost)return;this.dirty=!1;let e=this.engine,t=this.scene;e.clear(t.clearColor,!0,!0);for(let i of this.cells){e.setViewport(i.camera.viewport);let r=i.camera.viewport,s=e.getRenderWidth(),a=e.getRenderHeight();e.enableScissor(r.x*s,r.y*a,r.width*s,r.height*a),t.activeCamera=i.camera,t.render(),e.disableScissor()}}startRenderLoop(){this.rendering||(this.rendering=!0,this.engine.runRenderLoop(()=>this.renderFrame()))}captureSnapshot(){let e=this.engine.getRenderingCanvas();return e?(this.renderFrame(),e.toDataURL("image/png")):null}getEngine(){return this.engine}getScene(){return this.scene}getCellCount(){return this.cells.length}getCanvas(){return this.engine.getRenderingCanvas()}getPrimaryCamera(){var 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a=n[r+1];if(a&&/\s|"|'|\\/.test(a)){t+=a,r++;continue}t+=s;continue}if(/\s/.test(s)){t&&(e.push(t),t="");continue}t+=s}return i?[n]:(t&&e.push(t),e)}function WEe(n){let e=kEe(n).filter(Boolean);return e.length===0?{executable:n,args:[]}:{executable:e[0],args:e.slice(1)}}function HEe(n){return Xn(n)||/[\\/]/.test(n)||n.startsWith(".")}function zEe(n){var t,i;if(zn(n))return[""];let e=(i=(t=He==null?void 0:He.env)==null?void 0:t.PATHEXT)==null?void 0:i.split(";").map(r=>r.trim().toLowerCase()).filter(Boolean);return e!=null&&e.length?e:NEe}async function XEe(n){var r;let e=(r=He==null?void 0:He.env)==null?void 0:r.PATH;if(!e)return;let t=e.split(tC).map(s=>s.trim()).filter(Boolean),i=(He==null?void 0:He.platform)==="win32"?zEe(n):[""];for(let s of t)for(let a of i){let o=zi(s,a?`${n}${a}`:n);if(await LF(o))return o}}function yF(n,e,t=15e3){let i=jQ(n);return i.ok?new Promise((r,s)=>{ha(n,e,{timeout:t,windowsHide:!0,maxBuffer:4*1024*1024},(a,o,l)=>{if(a){s(new Error((l||o||a.message).toString().trim()||a.message));return}r({stdout:o!=null?o:"",stderr:l!=null?l:""})})}):Promise.reject(new Error(`Refusing to execute converter command: ${i.reason}`))}function CF(n){let t=(n instanceof Error?n.message:String(n)).replace(/\s+/g," ").trim();return t.length>180?`${t.slice(0,177)}...`:t}async function MF(n,e,t,i){let r="";for(let s of t)try{return await yF(n,[...e,...s]),{ok:!0,detail:""}}catch(a){let o=CF(a);if(i.test(o))return{ok:!0,detail:""};r=o}return{ok:!1,detail:r||"Command probe failed."}}async function YEe(n){var i;if(!n.available)return[];let e=(i=n.resolvedPath)!=null?i:n.executable,t=[...n.args];if(n.id==="freecad")try{return await yF(e,[...t,"-c","import cadquery, trimesh; print('ok')"]),[{kind:"cad-python",ok:!0,detail:""}]}catch(r){return[{kind:"cad-python",ok:!1,detail:CF(r)}]}if(n.id==="assimp")try{return await yF(e,[...t,"-c","import trimesh, numpy, networkx, collada; print('ok')"]),[{kind:"mesh-python",ok:!0,detail:""}]}catch(r){return[{kind:"mesh-python",ok:!1,detail:CF(r)}]}if(n.id==="freecadcmd"){let r=await MF(e,t,[["--version"],["--help"]],/freecad|usage|help|version/i);return[{kind:"freecadcmd-cli",ok:r.ok,detail:r.detail}]}if(n.id==="obj2gltf"){let r=await MF(e,t,[["--version"],["--help"]],/obj2gltf|usage|help|version/i);return[{kind:"obj2gltf-cli",ok:r.ok,detail:r.detail}]}if(n.id==="fbx2gltf"){let r=await MF(e,t,[["--version"],["--help"]],/fbx2gltf|usage|help|version/i);return[{kind:"fbx2gltf-cli",ok:r.ok,detail:r.detail}]}return[]}function KEe(n){let e=DF.find(t=>t.id===n);if(!e)throw new Error(`Unknown converter command id: ${n}`);return e}function jEe(n){var s,a,o,l;let e=(a=(s=He==null?void 0:He.env)==null?void 0:s.ProgramFiles)==null?void 0:a.toLowerCase(),t=(l=(o=He==null?void 0:He.env)==null?void 0:o["ProgramFiles(x86)"])==null?void 0:l.toLowerCase(),i=[],r=[];for(let c of n.knownCandidates){let f=c.toLowerCase(),d=(He==null?void 0:He.platform)==="win32"&&((e?f.startsWith(e):!1)||(t?f.startsWith(t):!1)),h=(He==null?void 0:He.platform)!=="win32"&&(c.startsWith("/usr/bin/")||c.startsWith("/snap/freecad/current/usr/bin/"));d||h?r.push(c):i.push(c)}return{userCandidates:i,systemCandidates:r}}async function KQ(n,e,t){for(let i of e)if(await LF(i))return{id:n.id,label:n.label,envVar:n.envVar,settingsKey:n.settingsKey,command:i,executable:i,args:[],resolvedPath:i,available:!0,source:"candidate",detail:t,checkedCandidates:[i]}}function ZEe(n,e){let t=[];return n.length&&t.push(`Checked common user locations: ${n.join("; ")}`),e.length&&t.push(`Checked system fallback locations: ${e.join("; ")}`),t.join(". ")}async function $M(n,e,t,i){let r=WEe(e),s=VEe(r.executable,r.args);if(!s.ok)return{id:n.id,label:n.label,envVar:n.envVar,settingsKey:n.settingsKey,configuredCommand:i,command:e,executable:r.executable,args:r.args,resolvedPath:void 0,available:!1,source:t,detail:s.reason,checkedCandidates:[r.executable]};if(HEe(r.executable)){let[o,l]=await Promise.all([LF(r.executable),GEe(r.executable)]),c=o&&l;return{id:n.id,label:n.label,envVar:n.envVar,settingsKey:n.settingsKey,configuredCommand:i,command:e,executable:r.executable,args:r.args,resolvedPath:c?r.executable:void 0,available:c,source:t,detail:c?`Using ${PF(t)} path.`:"Configured path was not found or is not executable.",checkedCandidates:[r.executable]}}let a=await XEe(r.executable);return{id:n.id,label:n.label,envVar:n.envVar,settingsKey:n.settingsKey,configuredCommand:i,command:e,executable:r.executable,args:r.args,resolvedPath:a,available:!!a,source:t,detail:a?`Resolved from ${PF(t)} via PATH lookup.`:"Command name was not found on PATH.",checkedCandidates:[r.executable]}}function qEe(){return DF}function PF(n){switch(n){case"settings":return"plugin settings";case"env":return"environment variable";case"candidate":return"known install location";case"path":return"PATH fallback"}}async function OF(n,e){var h,u,m;let t=KEe(n),{userCandidates:i,systemCandidates:r}=jEe(t),s=bF(e);if(s)return $M(t,s,"settings",s);let a=bF((h=He==null?void 0:He.env)==null?void 0:h[t.envVar]);if(a)return $M(t,a,"env");for(let _ of(u=t.envVarAliases)!=null?u:[]){let p=bF((m=He==null?void 0:He.env)==null?void 0:m[_]);if(p)return $M(t,p,"env")}let o=await KQ(t,i,"Detected at a common user-managed install location.");if(o)return o;let l=[];for(let _ of t.fallbackCommands){let p=await $M(t,_,"path");if(l.push(p),p.available)return p}let c=await KQ(t,r,"Detected at a system fallback install location.");if(c)return c;let f=l.flatMap(_=>_.checkedCandidates),d=ZEe(i,r);return{...l[0],detail:d?`Command name was not found on PATH. ${d}`:"Command name was not found on PATH.",checkedCandidates:[...i,...f,...r]}}async function QEe(n){let e=await Promise.all(DF.map(t=>OF(t.id,n[t.settingsKey])));return Promise.all(e.map(async t=>({...t,dependencyChecks:await YEe(t)})))}async function $Ee(n,e){return(await Nn(n,e)).command}async function Nn(n,e){var i;let t=await OF(n,e);if(!t.available&&t.detail==="Command contains unsafe shell metacharacters.")throw new Error(`Refusing to resolve converter command '${n}': ${t.detail}`);return{command:(i=t.resolvedPath)!=null?i:t.executable,args:[...t.args]}}var He,NEe,DF,UEe,Ad=I(()=>{"use strict";rr();rr();rr();He=sm(),NEe=[".exe",".cmd",".bat",".com"];DF=[{id:"freecad",label:"Python (CadQuery/OCCT)",settingsKey:"freecadCommand",envVar:"AI3D_FREECAD_CMD",fallbackCommands:(He==null?void 0:He.platform)==="win32"?["py","python"]:["python3","python"],knownCandidates:(He==null?void 0:He.platform)==="win32"?[]:["/usr/local/bin/python3","/opt/homebrew/bin/python3","/opt/local/bin/python3","/usr/bin/python3"]},{id:"obj2gltf",label:"obj2gltf",settingsKey:"obj2gltfCommand",envVar:"AI3D_OBJ2GLTF_CMD",fallbackCommands:(He==null?void 0:He.platform)==="win32"?["obj2gltf.cmd"]:["obj2gltf"],knownCandidates:(He==null?void 0:He.platform)==="win32"?FEe("obj2gltf.cmd"):IF("obj2gltf")},{id:"fbx2gltf",label:"FBX2glTF",settingsKey:"fbx2gltfCommand",envVar:"AI3D_FBX2GLTF_CMD",fallbackCommands:(He==null?void 0:He.platform)==="win32"?["FBX2glTF.exe"]:["FBX2glTF","fbx2gltf"],knownCandidates:(He==null?void 0:He.platform)==="win32"?BEe(zi("FBX2glTF","FBX2glTF-windows-x64.exe"),zi("FBX2glTF","FBX2glTF.exe")):IF("FBX2glTF","fbx2gltf")},{id:"assimp",label:"Python (trimesh)",settingsKey:"assimpCommand",envVar:"AI3D_ASSIMP_CMD",fallbackCommands:(He==null?void 0:He.platform)==="win32"?["py","python"]:["python3","python"],knownCandidates:(He==null?void 0:He.platform)==="win32"?[]:["/usr/local/bin/python3","/opt/homebrew/bin/python3","/opt/local/bin/python3","/usr/bin/python3"]},{id:"freecadcmd",label:"FreeCAD (SLDPRT)",settingsKey:"freecadcmdCommand",envVar:"AI3D_FREECADCMD",envVarAliases:["AI3D_FREECMDCMD"],fallbackCommands:(He==null?void 0:He.platform)==="win32"?["FreeCADCmd.exe"]:["freecadcmd","FreeCADCmd"],knownCandidates:wEe()}];UEe=/[;|&<>$`\r\n\t]/});var qQ,ZQ=I(()=>{qQ=`import cadquery as cq
|
|
import trimesh
|
|
import trimesh.visual
|
|
import numpy as np
|
|
import sys
|
|
import os
|
|
import re
|
|
import json
|
|
import struct
|
|
import shutil
|
|
import tempfile
|
|
|
|
src = r"__AI3D_SOURCE_PATH__"
|
|
out = r"__AI3D_OUTPUT_PATH__"
|
|
source_ext = "__AI3D_SOURCE_EXT__"
|
|
src_occt = src
|
|
try:
|
|
src.encode('ascii')
|
|
except UnicodeEncodeError:
|
|
safe_src = os.path.join(tempfile.gettempdir(), f'ai3d-occt-source-{os.getpid()}.{source_ext}')
|
|
shutil.copyfile(src, safe_src)
|
|
src_occt = safe_src
|
|
|
|
from OCP.TopoDS import TopoDS
|
|
from OCP.TopAbs import TopAbs_FACE
|
|
from OCP.TopExp import TopExp_Explorer
|
|
from OCP.BRep import BRep_Tool
|
|
from OCP.BRepMesh import BRepMesh_IncrementalMesh
|
|
from OCP.TopLoc import TopLoc_Location
|
|
from OCP.IFSelect import IFSelect_RetDone
|
|
from OCP.BRepTools import BRepTools
|
|
|
|
DEFAULT_COLOR = [180, 180, 180, 255]
|
|
|
|
def triangulate_face(face, linear=0.5, angular=1.0):
|
|
BRepMesh_IncrementalMesh(face, linear, False, angular, True)
|
|
loc = TopLoc_Location()
|
|
tri = BRep_Tool.Triangulation_s(face, loc)
|
|
if tri is None:
|
|
return None, None
|
|
n = tri.NbNodes()
|
|
verts = []
|
|
for i in range(1, n + 1):
|
|
p = tri.Node(i)
|
|
if not loc.IsIdentity():
|
|
p = p.Transformed(loc.Transformation())
|
|
verts.append([p.X(), p.Y(), p.Z()])
|
|
ntri = tri.NbTriangles()
|
|
faces = []
|
|
for i in range(1, ntri + 1):
|
|
t = tri.Triangle(i)
|
|
n1, n2, n3 = t.Get()
|
|
faces.append([n1 - 1, n2 - 1, n3 - 1])
|
|
return verts, faces
|
|
|
|
# BREP: load geometry from native OpenCascade format
|
|
from OCP.TopoDS import TopoDS_Shape
|
|
from OCP.BRep import BRep_Builder
|
|
shape = TopoDS_Shape()
|
|
builder = BRep_Builder()
|
|
success = BRepTools.Read_s(shape, src_occt, builder)
|
|
if not success:
|
|
print(f"Failed to read BREP file: {src}", file=sys.stderr)
|
|
sys.exit(1)
|
|
|
|
all_verts = []
|
|
all_faces = []
|
|
all_colors = []
|
|
matched_count = 0
|
|
total_faces = 0
|
|
|
|
exp = TopExp_Explorer(shape, TopAbs_FACE)
|
|
while exp.More():
|
|
face = TopoDS.Face_s(exp.Current())
|
|
total_faces += 1
|
|
verts, faces = triangulate_face(face)
|
|
if verts and faces:
|
|
offset = len(all_verts)
|
|
all_verts.extend(verts)
|
|
for tri in faces:
|
|
all_faces.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])
|
|
rgba = DEFAULT_COLOR
|
|
n = len(verts)
|
|
all_colors.extend([rgba] * n)
|
|
exp.Next()
|
|
|
|
print(f"Triangulated: {total_faces} faces, {len(all_verts)} verts, {matched_count} colored ({matched_count*100//max(total_faces,1)}%)")
|
|
|
|
if not all_verts or not all_faces:
|
|
# Fallback: use CadQuery import (works for STEP/IGES, not BREP)
|
|
cq_shape = cq.importers.importStep(src_occt) # CadQuery BREP import
|
|
cq.exporters.export(cq_shape, out, exportType='STL')
|
|
mesh = trimesh.load(out)
|
|
data = mesh.export(file_type='glb')
|
|
if isinstance(data, str):
|
|
with open(data, 'rb') as f:
|
|
data = f.read()
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
print(f"Fallback CadQuery STL->GLB: {out} ({len(data)} bytes)")
|
|
sys.exit(0)
|
|
|
|
verts_arr = np.array(all_verts, dtype=float)
|
|
faces_arr = np.array(all_faces, dtype=int)
|
|
colors_arr = np.array(all_colors, dtype=np.uint8)
|
|
|
|
mesh = trimesh.Trimesh(
|
|
vertices=verts_arr,
|
|
faces=faces_arr,
|
|
visual=trimesh.visual.ColorVisuals(vertex_colors=colors_arr),
|
|
process=True,
|
|
)
|
|
mesh.fix_normals()
|
|
scene = trimesh.Scene([mesh])
|
|
|
|
result = scene.export(file_type='glb')
|
|
if isinstance(result, bytes):
|
|
data = result
|
|
elif isinstance(result, str):
|
|
with open(result, 'rb') as f:
|
|
data = f.read()
|
|
else:
|
|
data = bytes(result)
|
|
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
|
|
print(f'Converted {src} -> {out} ({len(data)} bytes, {matched_count}/{total_faces} colored faces)')
|
|
`});var $Q,QQ=I(()=>{$Q=`import cadquery as cq
|
|
import trimesh
|
|
import trimesh.visual
|
|
import numpy as np
|
|
import sys
|
|
import os
|
|
import re
|
|
import json
|
|
import struct
|
|
import shutil
|
|
import tempfile
|
|
|
|
src = r"__AI3D_SOURCE_PATH__"
|
|
out = r"__AI3D_OUTPUT_PATH__"
|
|
source_ext = "__AI3D_SOURCE_EXT__"
|
|
src_occt = src
|
|
try:
|
|
src.encode('ascii')
|
|
except UnicodeEncodeError:
|
|
safe_src = os.path.join(tempfile.gettempdir(), f'ai3d-occt-source-{os.getpid()}.{source_ext}')
|
|
shutil.copyfile(src, safe_src)
|
|
src_occt = safe_src
|
|
|
|
from OCP.IGESControl import IGESControl_Reader
|
|
from OCP.TopoDS import TopoDS
|
|
from OCP.TopAbs import TopAbs_FACE
|
|
from OCP.TopExp import TopExp_Explorer
|
|
from OCP.BRep import BRep_Tool
|
|
from OCP.BRepMesh import BRepMesh_IncrementalMesh
|
|
from OCP.TopLoc import TopLoc_Location
|
|
from OCP.IFSelect import IFSelect_RetDone
|
|
from OCP.BRepTools import BRepTools
|
|
|
|
DEFAULT_COLOR = [180, 180, 180, 255]
|
|
|
|
def triangulate_face(face, linear=0.5, angular=1.0):
|
|
BRepMesh_IncrementalMesh(face, linear, False, angular, True)
|
|
loc = TopLoc_Location()
|
|
tri = BRep_Tool.Triangulation_s(face, loc)
|
|
if tri is None:
|
|
return None, None
|
|
n = tri.NbNodes()
|
|
verts = []
|
|
for i in range(1, n + 1):
|
|
p = tri.Node(i)
|
|
if not loc.IsIdentity():
|
|
p = p.Transformed(loc.Transformation())
|
|
verts.append([p.X(), p.Y(), p.Z()])
|
|
ntri = tri.NbTriangles()
|
|
faces = []
|
|
for i in range(1, ntri + 1):
|
|
t = tri.Triangle(i)
|
|
n1, n2, n3 = t.Get()
|
|
faces.append([n1 - 1, n2 - 1, n3 - 1])
|
|
return verts, faces
|
|
|
|
# IGES: load geometry (no XDE color support for IGES)
|
|
ir = IGESControl_Reader()
|
|
status = ir.ReadFile(src_occt)
|
|
if status != IFSelect_RetDone:
|
|
print(f"Failed to read IGES file: {src}", file=sys.stderr)
|
|
sys.exit(1)
|
|
ir.TransferRoots()
|
|
shape = ir.OneShape()
|
|
|
|
all_verts = []
|
|
all_faces = []
|
|
all_colors = []
|
|
matched_count = 0
|
|
total_faces = 0
|
|
|
|
exp = TopExp_Explorer(shape, TopAbs_FACE)
|
|
while exp.More():
|
|
face = TopoDS.Face_s(exp.Current())
|
|
total_faces += 1
|
|
verts, faces = triangulate_face(face)
|
|
if verts and faces:
|
|
offset = len(all_verts)
|
|
all_verts.extend(verts)
|
|
for tri in faces:
|
|
all_faces.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])
|
|
rgba = DEFAULT_COLOR
|
|
n = len(verts)
|
|
all_colors.extend([rgba] * n)
|
|
exp.Next()
|
|
|
|
print(f"Triangulated: {total_faces} faces, {len(all_verts)} verts, {matched_count} colored ({matched_count*100//max(total_faces,1)}%)")
|
|
|
|
if not all_verts or not all_faces:
|
|
# Fallback: use CadQuery import (works for STEP/IGES, not BREP)
|
|
cq_shape = cq.importers.importStep(src_occt) # CadQuery reads IGES via importStep
|
|
cq.exporters.export(cq_shape, out, exportType='STL')
|
|
mesh = trimesh.load(out)
|
|
data = mesh.export(file_type='glb')
|
|
if isinstance(data, str):
|
|
with open(data, 'rb') as f:
|
|
data = f.read()
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
print(f"Fallback CadQuery STL->GLB: {out} ({len(data)} bytes)")
|
|
sys.exit(0)
|
|
|
|
verts_arr = np.array(all_verts, dtype=float)
|
|
faces_arr = np.array(all_faces, dtype=int)
|
|
colors_arr = np.array(all_colors, dtype=np.uint8)
|
|
|
|
mesh = trimesh.Trimesh(
|
|
vertices=verts_arr,
|
|
faces=faces_arr,
|
|
visual=trimesh.visual.ColorVisuals(vertex_colors=colors_arr),
|
|
process=True,
|
|
)
|
|
mesh.fix_normals()
|
|
scene = trimesh.Scene([mesh])
|
|
|
|
result = scene.export(file_type='glb')
|
|
if isinstance(result, bytes):
|
|
data = result
|
|
elif isinstance(result, str):
|
|
with open(result, 'rb') as f:
|
|
data = f.read()
|
|
else:
|
|
data = bytes(result)
|
|
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
|
|
print(f'Converted {src} -> {out} ({len(data)} bytes, {matched_count}/{total_faces} colored faces)')
|
|
`});var e$,JQ=I(()=>{e$=`import cadquery as cq
|
|
import trimesh
|
|
import trimesh.visual
|
|
import numpy as np
|
|
import sys
|
|
import os
|
|
import re
|
|
import json
|
|
import struct
|
|
import shutil
|
|
import tempfile
|
|
|
|
src = r"__AI3D_SOURCE_PATH__"
|
|
out = r"__AI3D_OUTPUT_PATH__"
|
|
source_ext = "__AI3D_SOURCE_EXT__"
|
|
src_occt = src
|
|
try:
|
|
src.encode('ascii')
|
|
except UnicodeEncodeError:
|
|
safe_src = os.path.join(tempfile.gettempdir(), f'ai3d-occt-source-{os.getpid()}.{source_ext}')
|
|
shutil.copyfile(src, safe_src)
|
|
src_occt = safe_src
|
|
|
|
from OCP.STEPCAFControl import STEPCAFControl_Reader
|
|
from OCP.STEPControl import STEPControl_Reader
|
|
from OCP.XCAFDoc import XCAFDoc_DocumentTool, XCAFDoc_ColorType, XCAFDoc_ShapeTool
|
|
from OCP.TDocStd import TDocStd_Document
|
|
from OCP.TCollection import TCollection_ExtendedString
|
|
from OCP.Quantity import Quantity_Color
|
|
from OCP.TDF import TDF_ChildIterator, TDF_LabelSequence
|
|
from OCP.TDataStd import TDataStd_Name
|
|
from OCP.TopoDS import TopoDS
|
|
from OCP.TopAbs import TopAbs_FACE
|
|
from OCP.TopExp import TopExp_Explorer
|
|
from OCP.BRep import BRep_Tool
|
|
from OCP.BRepMesh import BRepMesh_IncrementalMesh
|
|
from OCP.TopLoc import TopLoc_Location
|
|
from OCP.IFSelect import IFSelect_RetDone
|
|
|
|
DEFAULT_COLOR = [180, 180, 180, 255]
|
|
|
|
def triangulate_face(face, linear=0.5, angular=1.0):
|
|
BRepMesh_IncrementalMesh(face, linear, False, angular, True)
|
|
loc = TopLoc_Location()
|
|
tri = BRep_Tool.Triangulation_s(face, loc)
|
|
if tri is None:
|
|
return None, None
|
|
n = tri.NbNodes()
|
|
verts = []
|
|
for i in range(1, n + 1):
|
|
p = tri.Node(i)
|
|
if not loc.IsIdentity():
|
|
p = p.Transformed(loc.Transformation())
|
|
verts.append([p.X(), p.Y(), p.Z()])
|
|
ntri = tri.NbTriangles()
|
|
faces = []
|
|
for i in range(1, ntri + 1):
|
|
t = tri.Triangle(i)
|
|
n1, n2, n3 = t.Get()
|
|
faces.append([n1 - 1, n2 - 1, n3 - 1])
|
|
return verts, faces
|
|
|
|
def build_xde_color_lookup(step_path):
|
|
"""Load XDE with STEPCAFControl, extract per-face colors via surface signature."""
|
|
from OCP.BRepAdaptor import BRepAdaptor_Surface
|
|
lookup = {}
|
|
try:
|
|
reader = STEPCAFControl_Reader()
|
|
reader.SetColorMode(True)
|
|
reader.SetNameMode(True)
|
|
status = reader.ReadFile(step_path)
|
|
if status != IFSelect_RetDone:
|
|
return lookup
|
|
doc = TDocStd_Document(TCollection_ExtendedString('XmlOcaf'))
|
|
reader.Transfer(doc)
|
|
shape_tool = XCAFDoc_DocumentTool.ShapeTool_s(doc.Main())
|
|
color_tool = XCAFDoc_DocumentTool.ColorTool_s(doc.Main())
|
|
|
|
def walk(label):
|
|
if XCAFDoc_ShapeTool.IsShape_s(label):
|
|
s = XCAFDoc_ShapeTool.GetShape_s(label)
|
|
if s is not None and s.ShapeType() == TopAbs_FACE:
|
|
c = Quantity_Color()
|
|
if color_tool.GetColor(s, XCAFDoc_ColorType.XCAFDoc_ColorSurf, c):
|
|
face = TopoDS.Face_s(s)
|
|
try:
|
|
adaptor = BRepAdaptor_Surface(face)
|
|
u_r = (adaptor.FirstUParameter(), adaptor.LastUParameter())
|
|
v_r = (adaptor.FirstVParameter(), adaptor.LastVParameter())
|
|
key = (adaptor.GetType(), tuple(round(x, 4) for x in u_r), tuple(round(x, 4) for x in v_r))
|
|
color = (c.Red(), c.Green(), c.Blue())
|
|
if key not in lookup:
|
|
lookup[key] = color
|
|
except Exception:
|
|
pass
|
|
children = TDF_ChildIterator(label)
|
|
while children.More():
|
|
walk(children.Value())
|
|
children.Next()
|
|
|
|
walk(doc.Main())
|
|
except Exception as e:
|
|
print(f"XDE color extraction failed: {e}", file=sys.stderr)
|
|
return lookup
|
|
|
|
def get_face_color(face, color_lookup):
|
|
"""Match a geometry face to an XDE face via surface signature, return color."""
|
|
from OCP.BRepAdaptor import BRepAdaptor_Surface
|
|
try:
|
|
adaptor = BRepAdaptor_Surface(face)
|
|
u_r = (adaptor.FirstUParameter(), adaptor.LastUParameter())
|
|
v_r = (adaptor.FirstVParameter(), adaptor.LastVParameter())
|
|
key = (adaptor.GetType(), tuple(round(x, 4) for x in u_r), tuple(round(x, 4) for x in v_r))
|
|
return color_lookup.get(key)
|
|
except Exception:
|
|
return None
|
|
|
|
def label_name(label):
|
|
name_attr = TDataStd_Name()
|
|
try:
|
|
if label.FindAttribute(TDataStd_Name.GetID_s(), name_attr):
|
|
return name_attr.Get().ToExtString()
|
|
except Exception:
|
|
pass
|
|
return ''
|
|
|
|
def clean_component_name(value, fallback):
|
|
text = re.sub(r'\\s+', ' ', str(value or '')).strip()
|
|
if not text or text.startswith('=>'):
|
|
text = fallback
|
|
return text[:96]
|
|
|
|
def count_shape_faces(shape):
|
|
count = 0
|
|
exp = TopExp_Explorer(shape, TopAbs_FACE)
|
|
while exp.More():
|
|
count += 1
|
|
exp.Next()
|
|
return count
|
|
|
|
def unique_component_name(name, used):
|
|
base = clean_component_name(name, f'component-{len(used) + 1:03d}')
|
|
candidate = base
|
|
suffix = 2
|
|
while candidate in used:
|
|
candidate = f'{base}-{suffix}'
|
|
suffix += 1
|
|
used.add(candidate)
|
|
return candidate
|
|
|
|
def collect_xde_components(step_path):
|
|
components = []
|
|
try:
|
|
reader = STEPCAFControl_Reader()
|
|
reader.SetColorMode(True)
|
|
reader.SetNameMode(True)
|
|
status = reader.ReadFile(step_path)
|
|
if status != IFSelect_RetDone:
|
|
return components
|
|
doc = TDocStd_Document(TCollection_ExtendedString('XmlOcaf'))
|
|
if not reader.Transfer(doc):
|
|
return components
|
|
shape_tool = XCAFDoc_DocumentTool.ShapeTool_s(doc.Main())
|
|
free = TDF_LabelSequence()
|
|
shape_tool.GetFreeShapes(free)
|
|
used_names = set()
|
|
|
|
def walk(label, path_parts):
|
|
if not XCAFDoc_ShapeTool.IsShape_s(label):
|
|
child = TDF_ChildIterator(label)
|
|
while child.More():
|
|
walk(child.Value(), path_parts)
|
|
child.Next()
|
|
return
|
|
raw_name = label_name(label)
|
|
next_path = path_parts + ([raw_name] if raw_name and not raw_name.startswith('=>') else [])
|
|
shape = XCAFDoc_ShapeTool.GetShape_s(label)
|
|
face_count = 0 if shape is None or shape.IsNull() else count_shape_faces(shape)
|
|
try:
|
|
is_assembly = XCAFDoc_ShapeTool.IsAssembly_s(label)
|
|
except Exception:
|
|
is_assembly = False
|
|
try:
|
|
is_component = XCAFDoc_ShapeTool.IsComponent_s(label)
|
|
except Exception:
|
|
is_component = False
|
|
if face_count > 0 and not is_assembly:
|
|
name = unique_component_name(raw_name, used_names)
|
|
component_path = '/'.join([part for part in next_path if part]) or name
|
|
components.append({
|
|
'name': name,
|
|
'path': component_path,
|
|
'shape': shape,
|
|
'face_count': face_count,
|
|
'is_component': is_component,
|
|
})
|
|
return
|
|
child = TDF_ChildIterator(label)
|
|
while child.More():
|
|
walk(child.Value(), next_path)
|
|
child.Next()
|
|
|
|
for index in range(1, free.Length() + 1):
|
|
walk(free.Value(index), [])
|
|
except Exception as e:
|
|
print(f'XDE component extraction failed: {e}', file=sys.stderr)
|
|
return components
|
|
|
|
def mesh_from_shape(shape, color_lookup, name, component_path):
|
|
try:
|
|
BRepMesh_IncrementalMesh(shape, 0.5, False, 1.0, True)
|
|
except Exception:
|
|
pass
|
|
verts_acc = []
|
|
faces_acc = []
|
|
colors_acc = []
|
|
matched = 0
|
|
total = 0
|
|
exp = TopExp_Explorer(shape, TopAbs_FACE)
|
|
while exp.More():
|
|
face = TopoDS.Face_s(exp.Current())
|
|
total += 1
|
|
verts, faces = triangulate_face(face)
|
|
if verts and faces:
|
|
offset = len(verts_acc)
|
|
verts_acc.extend(verts)
|
|
for tri in faces:
|
|
faces_acc.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])
|
|
color = get_face_color(face, color_lookup)
|
|
if color:
|
|
matched += 1
|
|
r, g, b = color
|
|
rgba = [int(r * 255), int(g * 255), int(b * 255), 255]
|
|
else:
|
|
rgba = DEFAULT_COLOR
|
|
colors_acc.extend([rgba] * len(verts))
|
|
exp.Next()
|
|
if not verts_acc or not faces_acc:
|
|
return None, total, matched
|
|
mesh = trimesh.Trimesh(
|
|
vertices=np.array(verts_acc, dtype=float),
|
|
faces=np.array(faces_acc, dtype=int),
|
|
visual=trimesh.visual.ColorVisuals(vertex_colors=np.array(colors_acc, dtype=np.uint8)),
|
|
process=True,
|
|
)
|
|
mesh.fix_normals()
|
|
mesh.metadata.update({
|
|
'name': name,
|
|
'ai3d': {
|
|
'partId': name,
|
|
'componentId': name,
|
|
'occurrenceId': component_path,
|
|
'componentPath': component_path,
|
|
'displayName': name,
|
|
},
|
|
})
|
|
return mesh, total, matched
|
|
|
|
def read_step_xde(step_path):
|
|
"""Read STEP into an XDE document with colors and names preserved."""
|
|
reader = STEPCAFControl_Reader()
|
|
reader.SetColorMode(True)
|
|
reader.SetNameMode(True)
|
|
status = reader.ReadFile(step_path)
|
|
if status != IFSelect_RetDone:
|
|
return None
|
|
doc = TDocStd_Document(TCollection_ExtendedString('XmlOcaf'))
|
|
if not reader.Transfer(doc):
|
|
return None
|
|
return doc
|
|
|
|
def triangulate_document(doc, linear=1.0, angular=2.0):
|
|
"""Triangulate all free shapes in the XDE document."""
|
|
shape_tool = XCAFDoc_DocumentTool.ShapeTool_s(doc.Main())
|
|
free = TDF_LabelSequence()
|
|
shape_tool.GetFreeShapes(free)
|
|
for i in range(1, free.Length() + 1):
|
|
shape = XCAFDoc_ShapeTool.GetShape_s(free.Value(i))
|
|
if shape is not None and not shape.IsNull():
|
|
BRepMesh_IncrementalMesh(shape, linear, False, angular, True)
|
|
|
|
def write_gltf_from_xde(doc, out_path, binary=True):
|
|
"""Use OCCT RWGltf_CafWriter to preserve colors and hierarchy."""
|
|
try:
|
|
from OCP.RWGltf import RWGltf_CafWriter, RWGltf_WriterTrsfFormat
|
|
from OCP.Message import Message_ProgressRange
|
|
from OCP.TColStd import TColStd_IndexedDataMapOfStringString
|
|
from OCP.TCollection import TCollection_AsciiString
|
|
writer = RWGltf_CafWriter(TCollection_AsciiString(out_path), binary)
|
|
writer.SetTransformationFormat(RWGltf_WriterTrsfFormat.RWGltf_WriterTrsfFormat_Compact)
|
|
info = TColStd_IndexedDataMapOfStringString()
|
|
return bool(writer.Perform(doc, info, Message_ProgressRange()))
|
|
except Exception as e:
|
|
print(f'OCCT glTF writer unavailable: {e}', file=sys.stderr)
|
|
return False
|
|
|
|
def clean_node_name(value, fallback='node'):
|
|
text = re.sub(r'\\s+', ' ', str(value or '')).strip()
|
|
if not text or text.startswith('=>'):
|
|
text = fallback
|
|
return re.sub(r'[^\\w\\-_.]', '_', text)[:96]
|
|
|
|
def postprocess_occt_glb(raw_glb, out_path):
|
|
"""Force opaque/double-sided materials and add ai3d metadata without altering colors."""
|
|
if len(raw_glb) < 20:
|
|
raise ValueError('GLB file is too small')
|
|
magic, version, _total = struct.unpack('<III', raw_glb[:12])
|
|
if magic != 0x46546C67 or version != 2:
|
|
raise ValueError('Expected GLB v2 output from OCCT writer')
|
|
json_len, json_type = struct.unpack('<II', raw_glb[12:20])
|
|
if json_type != 0x4E4F534A:
|
|
raise ValueError('GLB JSON chunk missing')
|
|
json_start = 20
|
|
json_end = json_start + json_len
|
|
gltf = json.loads(raw_glb[json_start:json_end].decode('utf-8'))
|
|
chunks = []
|
|
offset = json_end
|
|
while offset + 8 <= len(raw_glb):
|
|
chunk_len, chunk_type = struct.unpack('<II', raw_glb[offset:offset + 8])
|
|
start = offset + 8
|
|
end = start + chunk_len
|
|
if end > len(raw_glb):
|
|
raise ValueError('GLB chunk length exceeds file size')
|
|
chunks.append((chunk_type, raw_glb[start:end]))
|
|
offset = end
|
|
|
|
nodes = gltf.setdefault('nodes', [])
|
|
meshes = gltf.setdefault('meshes', [])
|
|
materials = gltf.setdefault('materials', [])
|
|
|
|
if materials:
|
|
for material in materials:
|
|
material['alphaMode'] = 'OPAQUE'
|
|
material['doubleSided'] = True
|
|
else:
|
|
materials.append({
|
|
'pbrMetallicRoughness': {
|
|
'baseColorFactor': [0.7, 0.7, 0.7, 1.0],
|
|
'metallicFactor': 0.0,
|
|
'roughnessFactor': 0.8,
|
|
},
|
|
'alphaMode': 'OPAQUE',
|
|
'doubleSided': True,
|
|
})
|
|
for mesh in meshes:
|
|
for primitive in mesh.get('primitives', []):
|
|
primitive['material'] = 0
|
|
|
|
for i, node in enumerate(nodes):
|
|
name = clean_node_name(node.get('name'), f'node_{i}')
|
|
if 'name' not in node:
|
|
node['name'] = name
|
|
extras = node.setdefault('extras', {})
|
|
ai3d = extras.setdefault('ai3d', {})
|
|
ai3d.update({
|
|
'partId': name,
|
|
'componentId': name,
|
|
'occurrenceId': name,
|
|
'componentPath': name,
|
|
'displayName': name,
|
|
})
|
|
|
|
for i, mesh in enumerate(meshes):
|
|
name = clean_node_name(mesh.get('name'), f'mesh_{i}')
|
|
if 'name' not in mesh:
|
|
mesh['name'] = name
|
|
extras = mesh.setdefault('extras', {})
|
|
ai3d = extras.setdefault('ai3d', {})
|
|
ai3d.update({
|
|
'partId': name,
|
|
'componentId': name,
|
|
'occurrenceId': name,
|
|
'componentPath': name,
|
|
'displayName': name,
|
|
})
|
|
|
|
new_json = json.dumps(gltf, separators=(',', ':')).encode('utf-8')
|
|
new_json_padded = new_json + b' ' * ((4 - (len(new_json) % 4)) % 4)
|
|
new_total = 12 + 8 + len(new_json_padded) + sum(8 + len(payload) for _chunk_type, payload in chunks)
|
|
with open(out_path, 'wb') as f:
|
|
f.write(struct.pack('<III', 0x46546C67, 2, new_total))
|
|
f.write(struct.pack('<II', len(new_json_padded), 0x4E4F534A))
|
|
f.write(new_json_padded)
|
|
for chunk_type, payload in chunks:
|
|
f.write(struct.pack('<II', len(payload), chunk_type))
|
|
f.write(payload)
|
|
|
|
def convert_step_to_glb(step_path, out_path):
|
|
try:
|
|
doc = read_step_xde(step_path)
|
|
if doc is None:
|
|
return False
|
|
triangulate_document(doc)
|
|
glb_tmp = os.path.join(tempfile.gettempdir(), f'ai3d-occt-{os.getpid()}.glb')
|
|
if not write_gltf_from_xde(doc, glb_tmp, binary=True):
|
|
return False
|
|
try:
|
|
with open(glb_tmp, 'rb') as f:
|
|
raw = f.read()
|
|
postprocess_occt_glb(raw, out_path)
|
|
print(f'Converted {step_path} -> {out_path} ({os.path.getsize(out_path)} bytes, OCCT glTF writer)')
|
|
return True
|
|
finally:
|
|
try:
|
|
os.remove(glb_tmp)
|
|
except Exception:
|
|
pass
|
|
except Exception as e:
|
|
print(f'OCCT glTF writer failed: {e}', file=sys.stderr)
|
|
return False
|
|
|
|
# STEP: use OCCT glTF writer first, then fall back to XDE component meshes
|
|
if convert_step_to_glb(src_occt, out):
|
|
sys.exit(0)
|
|
|
|
# STEP: build XDE color lookup + load geometry
|
|
color_lookup = build_xde_color_lookup(src_occt)
|
|
print(f"XDE color lookup: {len(color_lookup)} surface signatures")
|
|
xde_components = collect_xde_components(src_occt)
|
|
component_meshes = []
|
|
component_faces = 0
|
|
component_matched = 0
|
|
for component in xde_components:
|
|
mesh_result, total, matched = mesh_from_shape(component['shape'], color_lookup, component['name'], component['path'])
|
|
component_faces += total
|
|
component_matched += matched
|
|
if mesh_result is not None:
|
|
component_meshes.append((component, mesh_result))
|
|
if len(component_meshes) > 1:
|
|
scene = trimesh.Scene()
|
|
for component, mesh_result in component_meshes:
|
|
scene.add_geometry(mesh_result, node_name=component['name'], geom_name=component['name'])
|
|
result = scene.export(file_type='glb')
|
|
if isinstance(result, bytes):
|
|
data = result
|
|
elif isinstance(result, str):
|
|
with open(result, 'rb') as f:
|
|
data = f.read()
|
|
else:
|
|
data = bytes(result)
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
print(f'Converted {src} -> {out} ({len(data)} bytes, {len(component_meshes)} XDE components, {component_matched}/{component_faces} colored faces)')
|
|
sys.exit(0)
|
|
print(f"XDE component export unavailable: {len(component_meshes)} usable components from {len(xde_components)} labels; falling back to whole-shape mesh")
|
|
|
|
sr = STEPControl_Reader()
|
|
status = sr.ReadFile(src_occt)
|
|
if status != IFSelect_RetDone:
|
|
print(f"Failed to read STEP file: {src}", file=sys.stderr)
|
|
sys.exit(1)
|
|
sr.TransferRoots()
|
|
shape = sr.OneShape()
|
|
|
|
all_verts = []
|
|
all_faces = []
|
|
all_colors = []
|
|
matched_count = 0
|
|
total_faces = 0
|
|
|
|
exp = TopExp_Explorer(shape, TopAbs_FACE)
|
|
while exp.More():
|
|
face = TopoDS.Face_s(exp.Current())
|
|
total_faces += 1
|
|
verts, faces = triangulate_face(face)
|
|
if verts and faces:
|
|
offset = len(all_verts)
|
|
all_verts.extend(verts)
|
|
for tri in faces:
|
|
all_faces.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])
|
|
color = get_face_color(face, color_lookup)
|
|
if color:
|
|
matched_count += 1
|
|
r, g, b = color
|
|
rgba = [int(r * 255), int(g * 255), int(b * 255), 255]
|
|
else:
|
|
rgba = DEFAULT_COLOR
|
|
n = len(verts)
|
|
all_colors.extend([rgba] * n)
|
|
exp.Next()
|
|
|
|
print(f"Triangulated: {total_faces} faces, {len(all_verts)} verts, {matched_count} colored ({matched_count*100//max(total_faces,1)}%)")
|
|
|
|
if not all_verts or not all_faces:
|
|
# Fallback: use CadQuery import (works for STEP/IGES, not BREP)
|
|
cq_shape = cq.importers.importStep(src_occt)
|
|
cq.exporters.export(cq_shape, out, exportType='STL')
|
|
mesh = trimesh.load(out)
|
|
data = mesh.export(file_type='glb')
|
|
if isinstance(data, str):
|
|
with open(data, 'rb') as f:
|
|
data = f.read()
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
print(f"Fallback CadQuery STL->GLB: {out} ({len(data)} bytes)")
|
|
sys.exit(0)
|
|
|
|
verts_arr = np.array(all_verts, dtype=float)
|
|
faces_arr = np.array(all_faces, dtype=int)
|
|
colors_arr = np.array(all_colors, dtype=np.uint8)
|
|
|
|
mesh = trimesh.Trimesh(
|
|
vertices=verts_arr,
|
|
faces=faces_arr,
|
|
visual=trimesh.visual.ColorVisuals(vertex_colors=colors_arr),
|
|
process=True,
|
|
)
|
|
mesh.fix_normals()
|
|
scene = trimesh.Scene([mesh])
|
|
|
|
result = scene.export(file_type='glb')
|
|
if isinstance(result, bytes):
|
|
data = result
|
|
elif isinstance(result, str):
|
|
with open(result, 'rb') as f:
|
|
data = f.read()
|
|
else:
|
|
data = bytes(result)
|
|
|
|
with open(out, 'wb') as f:
|
|
f.write(data)
|
|
|
|
print(f'Converted {src} -> {out} ({len(data)} bytes, {matched_count}/{total_faces} colored faces)')
|
|
`});function Kc(n){if(n.includes('"'))throw new Error(`File path contains double-quote character, not supported for Python conversion: ${n}`);return n.replace(/\\/g,"/")}var JM=I(()=>{"use strict"});function t$(n){return n.toLowerCase().replace(/^\./,"")}function sSe(n){let e=t$(n);return e==="step"||e==="stp"?e$:e==="iges"||e==="igs"?$Q:qQ}function wF(n,e,t){return n.split(e).join(t)}function i$(n,e,t){let i=t$(t),r=wF(sSe(i),iSe,Kc(n)),s=wF(r,rSe,Kc(e));return wF(s,nSe,i)}var iSe,rSe,nSe,r$=I(()=>{"use strict";ZQ();QQ();JQ();JM();iSe="__AI3D_SOURCE_PATH__",rSe="__AI3D_OUTPUT_PATH__",nSe="__AI3D_SOURCE_EXT__"});async function lSe(n){try{return await ms(n,ps),!0}catch(e){return!1}}function cSe(n,e,t){return new Promise((i,r)=>{ha(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`CAD conversion failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}var aSe,oSe,e0,n$=I(()=>{"use strict";rr();rr();rr();rr();On();Ad();r$();aSe=qi("freecad-converter"),oSe=300*1e3;e0=class{constructor(e){this.configuredCommand=e;this.id="freecad";this.sourceExts=["step","stp","iges","igs","brep"];this.targetExt="glb"}async getCacheKey(){let e=await Nn(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){var c;if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking CAD conversion.`);let t=await Nn(this.id,this.configuredCommand),i=Wn(e.sourcePath),r=Hn(e.sourcePath,zn(e.sourcePath)),s=(c=e.outputPath)!=null?c:zi(i,`${r}.ai3d-converted.glb`),a=zi(eh(),"ai3d-freecad"),o=zi(a,`${r}-${Date.now()}.py`);await kn(Wn(s),{recursive:!0}),await kn(a,{recursive:!0}),await Qd(o,i$(e.sourcePath,s,e.sourceExt),"utf8"),aSe.info("run CAD conversion (CadQuery/OCCT)",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await cSe(t.command,[...t.args,o],oSe)}catch(f){throw new Error(`CAD conversion failed for '${e.sourcePath}'. Ensure Python with cadquery is installed: pip install cadquery trimesh. Set Python command path in plugin settings or AI3D_FREECAD_CMD if Python is not discoverable. ${f instanceof Error?f.message:String(f)}`)}finally{$d(o,{force:!0})}if(!await lSe(s))throw new Error(`CAD conversion finished but output was not found: '${s}'. Check that CadQuery supports this CAD format.`);if((await da(s)).byteLength===0)throw new Error(`CAD conversion output is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local Python/CadQuery(OCCT) bridge."]}}}});async function hSe(n){try{return await ms(n,ps),!0}catch(e){return!1}}function uSe(n,e,t){return new Promise((i,r)=>{ha(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`obj2gltf command failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}var fSe,dSe,t0,s$=I(()=>{"use strict";rr();rr();rr();On();Ad();fSe=qi("obj2gltf-converter"),dSe=180*1e3;t0=class{constructor(e){this.configuredCommand=e;this.id="obj2gltf";this.sourceExts=["obj"];this.targetExt="glb"}async getCacheKey(){let e=await Nn(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){var o;if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking obj2gltf.`);let t=await Nn(this.id,this.configuredCommand),i=Wn(e.sourcePath),r=Hn(e.sourcePath,zn(e.sourcePath)),s=(o=e.outputPath)!=null?o:zi(i,`${r}.ai3d-converted.glb`);await kn(Wn(s),{recursive:!0}),fSe.info("run obj2gltf conversion",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await uSe(t.command,[...t.args,"-i",e.sourcePath,"-o",s,"-b"],dSe)}catch(l){throw new Error(`obj2gltf conversion failed for '${e.sourcePath}'. Set obj2gltf command path in plugin settings or AI3D_OBJ2GLTF_CMD if obj2gltf is not discoverable. ${l instanceof Error?l.message:String(l)}`)}if(!await hSe(s))throw new Error(`obj2gltf conversion finished but output was not found: '${s}'.`);if((await da(s)).byteLength===0)throw new Error(`obj2gltf output file is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local obj2gltf CLI bridge."]}}}});async function _Se(n){try{return await ms(n,ps),!0}catch(e){return!1}}function gSe(n,e,t){return new Promise((i,r)=>{ha(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`FBX2glTF command failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}var mSe,pSe,i0,a$=I(()=>{"use strict";rr();rr();rr();On();Ad();mSe=qi("fbx2gltf-converter"),pSe=180*1e3;i0=class{constructor(e){this.configuredCommand=e;this.id="fbx2gltf";this.sourceExts=["fbx"];this.targetExt="glb"}async getCacheKey(){let e=await Nn(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){var o;if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking FBX2glTF.`);let t=await Nn(this.id,this.configuredCommand),i=Wn(e.sourcePath),r=Hn(e.sourcePath,zn(e.sourcePath)),s=(o=e.outputPath)!=null?o:zi(i,`${r}.ai3d-converted.glb`);await kn(Wn(s),{recursive:!0}),mSe.info("run FBX2glTF conversion",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await gSe(t.command,[...t.args,"-i",e.sourcePath,"-o",s,"-b"],pSe)}catch(l){throw new Error(`FBX2glTF conversion failed for '${e.sourcePath}'. Set FBX2glTF command path in plugin settings or AI3D_FBX2GLTF_CMD if FBX2glTF is not discoverable. ${l instanceof Error?l.message:String(l)}`)}if(!await _Se(s))throw new Error(`FBX2glTF conversion finished but output was not found: '${s}'.`);if((await da(s)).byteLength===0)throw new Error(`FBX2glTF output file is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local FBX2glTF CLI bridge."]}}}});async function SSe(n){try{return await ms(n,ps),!0}catch(e){return!1}}function TSe(n,e,t){return new Promise((i,r)=>{ha(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i();return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`mesh conversion failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}function ASe(n,e){let t=Kc(n),i=Kc(e);return["import trimesh","import sys","",`src = r"${t}"`,`out = r"${i}"`,"","try:"," loaded = trimesh.load(src, force=None)","except Exception as e:",' print(f"Failed to load {src}: {e}", file=sys.stderr)'," sys.exit(1)","","if isinstance(loaded, trimesh.Scene):"," scene = loaded","elif isinstance(loaded, trimesh.Trimesh):"," scene = trimesh.Scene([loaded])","else:",' print(f"Unsupported type: {type(loaded)}", file=sys.stderr)'," sys.exit(1)","","try:"," data = scene.export(file_type='glb')","except Exception as e:",' print(f"Failed to export GLB: {e}", file=sys.stderr)'," sys.exit(1)","","with open(out, 'wb') as f:"," f.write(data)","","print(f'Converted {src} -> {out} ({len(data)} bytes)')"].join(`
|
|
`)}var vSe,ESe,r0,o$=I(()=>{"use strict";rr();rr();rr();rr();On();Ad();JM();vSe=qi("assimp-converter"),ESe=300*1e3;r0=class{constructor(e){this.configuredCommand=e;this.id="assimp";this.sourceExts=["3mf","dae"];this.targetExt="glb"}async getCacheKey(){let e=await Nn(this.id,this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){var c;if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking mesh conversion.`);let t=await Nn(this.id,this.configuredCommand),i=Wn(e.sourcePath),r=Hn(e.sourcePath,zn(e.sourcePath)),s=(c=e.outputPath)!=null?c:zi(i,`${r}.ai3d-converted.glb`),a=zi(eh(),"ai3d-mesh-convert"),o=zi(a,`${r}-${Date.now()}.py`);await kn(Wn(s),{recursive:!0}),await kn(a,{recursive:!0}),await Qd(o,ASe(e.sourcePath,s),"utf8"),vSe.info("run mesh conversion (trimesh)",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{await TSe(t.command,[...t.args,o],ESe)}catch(f){throw new Error(`Mesh conversion failed for '${e.sourcePath}'. Ensure Python with trimesh is installed: pip install trimesh numpy networkx pycollada. Set Python command path in plugin settings or AI3D_ASSIMP_CMD if Python is not discoverable. ${f instanceof Error?f.message:String(f)}`)}finally{$d(o,{force:!0})}if(!await SSe(s))throw new Error(`Mesh conversion finished but output was not found: '${s}'. Check that trimesh supports this format.`);if((await da(s)).byteLength===0)throw new Error(`Mesh conversion output is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local Python/trimesh bridge."]}}}});async function RSe(n){try{return await ms(n,ps),!0}catch(e){return!1}}function bSe(n,e,t){return new Promise((i,r)=>{ha(n,e,{timeout:t,windowsHide:!0,maxBuffer:50*1024*1024},(s,a,o)=>{if(!s){i({stdout:a!=null?a:"",stderr:o!=null?o:""});return}let l=(a!=null?a:"").toString().trim(),c=(o!=null?o:"").toString().trim(),f=[`SLDPRT conversion failed: ${s.message}`,l?`stdout: ${l}`:"",c?`stderr: ${c}`:""].filter(Boolean);r(new Error(f.join(" | ")))})})}function MSe(n,e){let t=Kc(n),i=Kc(e),r=i.replace(/\.glb$/i,".intermediate.step");return["import sys","import os","",`src = r"${t}"`,`out = r"${i}"`,`step_out = r"${r}"`,"","# Step 1: Import SLDPRT via FreeCAD","try:"," import FreeCAD"," import ImportGui"," import Mesh","except ImportError as e:",' print(f"FreeCAD modules not available: {e}", file=sys.stderr)',' print("Ensure this script runs under FreeCADCmd (not system Python).", file=sys.stderr)'," sys.exit(1)","","print(f'Opening SLDPRT: {src}')","try:"," doc = FreeCAD.newDocument('Convert')"," ImportGui.open(src, doc.Name)","except Exception as e:",' print(f"Failed to open SLDPRT file: {e}", file=sys.stderr)'," sys.exit(1)","","if not doc.Objects:",' print("SLDPRT file imported but contains no objects", file=sys.stderr)'," sys.exit(1)","",'print(f"Imported {len(doc.Objects)} object(s) from SLDPRT")',"","# Step 2: Export to STEP (intermediate)","try:"," import Import"," objs = [o for o in doc.Objects if hasattr(o, 'Shape')]"," if not objs:",' print("No shape objects found after import", file=sys.stderr)'," sys.exit(1)"," Import.export(objs, step_out)",' print(f"Exported intermediate STEP: {step_out}")',"except Exception as e:",' print(f"Failed to export STEP: {e}", file=sys.stderr)'," sys.exit(1)","","FreeCAD.closeDocument(doc.Name)","","# Step 3: Convert STEP to GLB using OCP (same pipeline as FreecadConverter)","import trimesh","import trimesh.visual","import numpy as np","","from OCP.STEPControl import STEPControl_Reader","from OCP.TopoDS import TopoDS","from OCP.TopAbs import TopAbs_FACE","from OCP.TopExp import TopExp_Explorer","from OCP.BRep import BRep_Tool","from OCP.BRepMesh import BRepMesh_IncrementalMesh","from OCP.TopLoc import TopLoc_Location","from OCP.IFSelect import IFSelect_RetDone","","DEFAULT_COLOR = [180, 180, 180, 255]","","def triangulate_face(face, linear=0.1, angular=0.5):"," BRepMesh_IncrementalMesh(face, linear, False, angular, True)"," loc = TopLoc_Location()"," tri = BRep_Tool.Triangulation_s(face, loc)"," if tri is None:"," return None, None"," n = tri.NbNodes()"," verts = []"," for i in range(1, n + 1):"," p = tri.Node(i)"," if not loc.IsIdentity():"," p = p.Transformed(loc.Transformation())"," verts.append([p.X(), p.Y(), p.Z()])"," ntri = tri.NbTriangles()"," faces = []"," for i in range(1, ntri + 1):"," t = tri.Triangle(i)"," n1, n2, n3 = t.Get()"," faces.append([n1 - 1, n2 - 1, n3 - 1])"," return verts, faces","","sr = STEPControl_Reader()","status = sr.ReadFile(step_out)","if status != IFSelect_RetDone:",' print(f"Failed to read intermediate STEP: {step_out}", file=sys.stderr)'," sys.exit(1)","sr.TransferRoots()","shape = sr.OneShape()","","all_verts = []","all_faces = []","all_colors = []","total_faces = 0","","exp = TopExp_Explorer(shape, TopAbs_FACE)","while exp.More():"," face = TopoDS.Face_s(exp.Current())"," total_faces += 1"," verts, faces = triangulate_face(face)"," if verts and faces:"," offset = len(all_verts)"," all_verts.extend(verts)"," for tri in faces:"," all_faces.append([tri[0] + offset, tri[1] + offset, tri[2] + offset])"," all_colors.extend([DEFAULT_COLOR] * len(verts))"," exp.Next()","","if not all_verts or not all_faces:",' print(f"No geometry extracted from STEP ({total_faces} faces scanned)", file=sys.stderr)'," sys.exit(1)","",'print(f"Triangulated: {total_faces} faces, {len(all_verts)} verts")',"","verts_arr = np.array(all_verts, dtype=float)","faces_arr = np.array(all_faces, dtype=int)","colors_arr = np.array(all_colors, dtype=np.uint8)","","mesh = trimesh.Trimesh("," vertices=verts_arr,"," faces=faces_arr,"," visual=trimesh.visual.ColorVisuals(vertex_colors=colors_arr),"," process=True,",")","mesh.fix_normals()","scene = trimesh.Scene([mesh])","","result = scene.export(file_type='glb')","if isinstance(result, bytes):"," data = result","elif isinstance(result, str):"," with open(result, 'rb') as f:"," data = f.read()","else:"," data = bytes(result)","","with open(out, 'wb') as f:"," f.write(data)","","# Cleanup intermediate STEP","try:"," os.remove(step_out)","except OSError:"," pass","","print(f'Converted {src} -> {out} ({len(data)} bytes, {total_faces} faces)')"].join(`
|
|
`)}var FF,xSe,n0,l$=I(()=>{"use strict";rr();rr();rr();rr();On();Ad();JM();FF=qi("sldprt-converter"),xSe=600*1e3;n0=class{constructor(e){this.configuredCommand=e;this.id="sldprt";this.sourceExts=["sldprt"];this.targetExt="glb"}async getCacheKey(){let e=await Nn("freecadcmd",this.configuredCommand);return`${this.id}:${e.command} ${e.args.join(" ")}`.trim()}async convert(e){var c;if(!Xn(e.sourcePath))throw new Error(`Converter '${this.id}' requires an absolute source path, got '${e.sourcePath}'. Pass a file-system path to the conversion pipeline when invoking SLDPRT conversion.`);let t=await Nn("freecadcmd",this.configuredCommand),i=Wn(e.sourcePath),r=Hn(e.sourcePath,zn(e.sourcePath)),s=(c=e.outputPath)!=null?c:zi(i,`${r}.ai3d-converted.glb`),a=zi(eh(),"ai3d-sldprt"),o=zi(a,`${r}-${Date.now()}.py`);await kn(Wn(s),{recursive:!0}),await kn(a,{recursive:!0}),await Qd(o,MSe(e.sourcePath,s),"utf8"),FF.info("run SLDPRT conversion (FreeCAD + OCP)",{sourcePath:e.sourcePath,outputPath:s,command:t.command,args:t.args});try{let{stdout:f,stderr:d}=await bSe(t.command,[...t.args,o],xSe);f&&FF.info("FreeCAD stdout",{stdout:f.trim().slice(0,500)}),d&&FF.warn("FreeCAD stderr",{stderr:d.trim().slice(0,500)})}catch(f){throw new Error(`SLDPRT conversion failed for '${e.sourcePath}'. Ensure FreeCAD is installed (https://www.freecad.org/downloads.php). Set FreeCADCmd path in plugin settings or AI3D_FREECADCMD env var. ${f instanceof Error?f.message:String(f)}`)}finally{$d(o,{force:!0})}if(!await RSe(s))throw new Error(`SLDPRT conversion finished but output was not found: '${s}'. Check that FreeCAD can import this SolidWorks file version.`);if((await da(s)).byteLength===0)throw new Error(`SLDPRT conversion output is empty: '${s}'.`);return{outputPath:s,outputExt:"glb",fromCache:!1,warnings:["Converted by local FreeCAD + OpenCASCADE bridge."]}}}});var s0={};Fe(s0,{createConversionManager:()=>ISe});function ISe(n){var r;let e=new QM,t=new Set((r=n==null?void 0:n.enabledConverterIds)!=null?r:[]);BF.debug("create conversion manager",{enabledConverterIds:[...t]});let i=[new e0(n==null?void 0:n.freecadCommand),new t0(n==null?void 0:n.obj2gltfCommand),new i0(n==null?void 0:n.fbx2gltfCommand),new r0(n==null?void 0:n.assimpCommand),new n0(n==null?void 0:n.freecadcmdCommand)];for(let s of i)t.has(s.id)?(e.registerConverter(s),BF.info("enabled converter",{converterId:s.id})):BF.debug("converter disabled",{converterId:s.id});return e}var BF,a0=I(()=>{"use strict";YQ();n$();s$();a$();o$();l$();On();BF=qi("conversion-factory")});var o0={};Fe(o0,{AnnotationManager:()=>VF});function LSe(){return`pin-${Date.now()}-${ySe++}`}function h$(n){return cn(n)}function OSe(n,e,t){return n.left<e.right+t&&n.right>e.left-t&&n.top<e.bottom+t&&n.bottom>e.top-t}var cE,s_,ySe,UF,CSe,PSe,c$,f$,DSe,d$,a_,VF,l0=I(()=>{"use strict";cE=require("obsidian");_n();_s();Gs();s_=["#4a9eff","#ff6b6b","#51cf66","#ffd43b","#845ef7","#ff922b","#22b8cf","#f06595","#94d82d","#ffa8a8"],ySe=1,UF=4,CSe=2,PSe=6,c$=6,f$=72,DSe=80,d$=200;a_=class a_{constructor(e,t,i,r,s,a,o,l={}){this.provider=e;this.hostEl=t;this.mode=i;this.onChange=s;this.noteReader=a;this.headingSearch=o;this.pinEls=new Map;this.observer=null;this.resizeObs=null;this.annotations=[];this.editorEl=null;this.disposeCallbacks=[];this.frameCount=0;this.lastCamState="";this.idleFrames=0;this.cameraIdle=!1;this.movingOcclusionCursor=0;this.hoverPopover=null;this.hoverTimeout=null;this.hoverCloseTimeout=null;this.hoverRequestId=0;this._highlightHandler=null;this._pulseTimeout=null;this._headingDropdown=null;this._headingDebounce=null;this._selectedHeading=null;this.previewRenderRoot=new cE.Component;this.previewRenderChildren=new WeakMap;var c,f;this.previewApp=l.app,this.previewMode=(c=l.previewMode)!=null?c:"plain-text",this.displayMode=(f=l.displayMode)!=null?f:"surface",this.previewRenderRoot.load(),this.overlay=this.hostEl.createDiv({cls:"ai3d-annotation-overlay"}),this.setAnnotations(r),this._highlightHandler=d=>{let h=d.detail,u=h==null?void 0:h.pinId;u&&this.pulsePin(u)},activeDocument.addEventListener("ai3d-pin-highlight",this._highlightHandler),this.disposeCallbacks.push(()=>activeDocument.removeEventListener("ai3d-pin-highlight",this._highlightHandler)),this.disposeCallbacks.push(()=>this.previewRenderRoot.unload()),this.startProjectionLoop()}setAnnotations(e){for(let[,t]of this.pinEls)this.removePinElement(t.el);this.pinEls.clear(),this.annotations=[...e];for(let t of e)this.createPinElement(t);this.updateProjections()}addPin(e,t,i){var s;if(this.annotations.length>=d$)return console.warn(`[AI3D] Pin limit (${d$}) reached; ignoring new pin.`),this.annotations[this.annotations.length-1];let r={id:LSe(),position:[e.x,e.y,e.z],label:t,color:i!=null?i:s_[this.annotations.length%s_.length],createdAt:new Date().toISOString()};return this.annotations.push(r),this.createPinElement(r),this.updateProjections(),(s=this.onChange)==null||s.call(this,this.annotations),r}removePin(e){var i;let t=this.pinEls.get(e);t&&(this.removePinElement(t.el),this.pinEls.delete(e)),this.annotations=this.annotations.filter(r=>r.id!==e),(i=this.onChange)==null||i.call(this,this.annotations)}updatePin(e,t){var s;let i=this.annotations.find(a=>a.id===e);if(!i)return;Object.assign(i,t);let r=this.pinEls.get(e);if(r){t.position&&(r.worldPos={x:t.position[0],y:t.position[1],z:t.position[2]});let a=r.el.querySelector(".ai3d-pin-label");a&&t.label!==void 0&&(a.textContent=t.label);let o=r.el.querySelector(".ai3d-pin-dot");o&&t.color!==void 0&&o.style.setProperty("--pin-color",t.color),(t.notePath!==void 0||t.headingRef!==void 0||t.label!==void 0)&&this.renderPinDisplay(r.el,i)}this.updateProjections(),(s=this.onChange)==null||s.call(this,this.annotations)}showEditor(e,t,i){this.showEditorInternal(e,t,i)}editPin(e){let t=this.annotations.find(o=>o.id===e);if(!t)return;let i=this.pinEls.get(e);if(!i)return;let r=i.el.getBoundingClientRect(),s=r.left+r.width/2,a=r.top;this.showEditorInternal(s,a,h$(i.worldPos),t)}getPinPosition(e){let t=this.pinEls.get(e);return t?h$(t.worldPos):null}getAnnotations(){return this.annotations}showEditorInternal(e,t,i,r){var w,G;this.hideEditor(),this._selectedHeading=null;let s=this.overlay.createDiv({cls:"ai3d-annotation-editor"}),a=s.createDiv({cls:"ai3d-editor-input-wrap"}),o=a.createEl("input",{cls:"ai3d-annotation-editor-input"});o.type="text",o.placeholder=this.headingSearch?"Label or search heading...":"Label...",r&&(o.value=r.label);let l=a.createSpan({cls:"ai3d-editor-binding-tag is-hidden"}),c=l.createEl("button",{cls:"ai3d-editor-binding-clear"});c.textContent="\xD7",c.addEventListener("click",O=>{O.stopPropagation(),this._selectedHeading=null,l.classList.add("is-hidden"),f.classList.add("is-hidden"),f.textContent="",o.value="",o.focus()});let f=s.createDiv({cls:"ai3d-editor-content-preview is-hidden"}),d=s.createDiv({cls:"ai3d-heading-dropdown is-hidden"});this._headingDropdown=d;let h=-1,u=[],m=O=>{let N=d.querySelectorAll(".ai3d-heading-dropdown-item");N.forEach(B=>B.classList.remove("active")),h=O,O>=0&&O<N.length&&(N[O].classList.add("active"),N[O].scrollIntoView({block:"nearest"}))},_=O=>{var V;this._selectedHeading=O,o.value=O.heading;let N=ln(O.notePath);(V=l.querySelector(".ai3d-editor-binding-text"))==null||V.remove();let B=l.createSpan({cls:"ai3d-editor-binding-text"});B.textContent=`\u{1F4C4} ${N}`,l.classList.remove("is-hidden"),p(),o.focus(),this.loadContentPreview(f,O.notePath,O.heading)},p=()=>{d.classList.add("is-hidden"),d.replaceChildren(),h=-1},g=O=>{if(d.replaceChildren(),h=-1,u=O,O.length===0){d.classList.add("is-hidden");return}for(let N=0;N<O.length;N++){let B=O[N],V=d.createDiv({cls:"ai3d-heading-dropdown-item"}),Q=V.createSpan({cls:"ai3d-heading-dropdown-heading"});Q.textContent=`${"#".repeat(B.level)} ${B.heading}`;let K=V.createSpan({cls:"ai3d-heading-dropdown-note"});K.textContent=ln(B.notePath),V.addEventListener("mousedown",J=>{J.preventDefault(),J.stopPropagation(),_(B)}),V.addEventListener("mouseenter",()=>m(N))}d.classList.remove("is-hidden")};o.addEventListener("input",()=>{if(!this.headingSearch)return;this._headingDebounce&&window.clearTimeout(this._headingDebounce);let O=o.value.trim();if(O.length<1){p();return}this._headingDebounce=window.setTimeout(()=>{let N=this.headingSearch(O);g(N)},150)}),o.addEventListener("keydown",O=>{if(d.classList.contains("is-hidden")){O.key==="Enter"?(O.preventDefault(),R.click()):O.key==="Escape"&&(O.preventDefault(),this.hideEditor());return}let N=d.querySelectorAll(".ai3d-heading-dropdown-item");O.key==="ArrowDown"?(O.preventDefault(),m(Math.min(h+1,N.length-1))):O.key==="ArrowUp"?(O.preventDefault(),m(Math.max(h-1,0))):O.key==="Enter"?(O.preventDefault(),h>=0&&h<N.length?u[h]&&_(u[h]):R.click()):O.key==="Escape"&&(O.preventDefault(),p())}),o.addEventListener("blur",()=>{window.setTimeout(p,150)});let v=s.createDiv({cls:"ai3d-annotation-editor-colors"}),T=(w=r==null?void 0:r.color)==null?void 0:w.trim(),S=T||s_[0],E=T&&!s_.includes(T)?[T,...s_]:s_;for(let O of E){let N=v.createEl("button",{cls:"ai3d-pin-color-swatch"});N.type="button",N.title=O,N.setAttribute("aria-label",Ki("annotation.selectColor",{color:O})),N.style.setProperty("--swatch-color",O),N.style.backgroundColor=O,O===S&&N.classList.add("is-selected"),N.addEventListener("click",B=>{B.stopPropagation(),S=O,v.querySelectorAll(".ai3d-pin-color-swatch").forEach(V=>V.classList.remove("is-selected")),N.classList.add("is-selected")})}let A=s.createDiv({cls:"ai3d-annotation-editor-actions"});if(r){let O=A.createEl("button",{cls:"ai3d-annotation-editor-btn ai3d-annotation-editor-delete"});O.textContent="Delete",O.addEventListener("click",N=>{N.stopPropagation(),this.removePin(r.id),this.hideEditor()})}let R=A.createEl("button",{cls:"ai3d-annotation-editor-btn ai3d-annotation-editor-confirm"});R.textContent=r?"Save":"OK",R.addEventListener("click",O=>{O.stopPropagation();let N=o.value.trim()||"Pin",B=this._selectedHeading;if(r){let V={label:N,color:S};B&&(V.notePath=B.notePath,V.headingRef=B.heading,V.headingLevel=B.level),this.updatePin(r.id,V)}else{let V=this.addPin(i,N,S);B&&this.updatePin(V.id,{notePath:B.notePath,headingRef:B.heading,headingLevel:B.level})}this.hideEditor()});let M=A.createEl("button",{cls:"ai3d-annotation-editor-btn ai3d-annotation-editor-cancel"});M.textContent="Cancel",M.addEventListener("click",O=>{O.stopPropagation(),this.hideEditor()});let y=this.overlay.getBoundingClientRect(),C=e-y.left,D=t-y.top;if(s.style.setProperty("--editor-left",`${Math.max(0,Math.min(C,y.width-220))}px`),s.style.setProperty("--editor-top",`${Math.max(0,Math.min(D-10,y.height-160))}px`),this.editorEl=s,r!=null&&r.notePath&&(r!=null&&r.headingRef)){let O=ln(r.notePath),N=l.createSpan({cls:"ai3d-editor-binding-text"});N.textContent=`\u{1F4C4} ${O}`,l.classList.remove("is-hidden"),this._selectedHeading={notePath:r.notePath,heading:r.headingRef,level:(G=r.headingLevel)!=null?G:2},this.loadContentPreview(f,r.notePath,r.headingRef)}window.requestAnimationFrame(()=>o.focus()),s.addEventListener("pointerdown",O=>O.stopPropagation()),s.addEventListener("mousedown",O=>O.stopPropagation())}hideEditor(){if(this._headingDebounce&&(window.clearTimeout(this._headingDebounce),this._headingDebounce=null),this._headingDropdown=null,this._selectedHeading=null,this.editorEl){let e=this.editorEl.querySelector(".ai3d-editor-content-preview");e&&this.clearRenderedPreview(e),this.editorEl.remove(),this.editorEl=null}}async loadContentPreview(e,t,i){if(!this.noteReader)return;this.clearRenderedPreview(e),e.classList.add("is-hidden");let r=await this.noteReader(t,i);if(!r){e.textContent=j("annotation.sectionEmpty"),e.className="ai3d-editor-content-preview ai3d-editor-content-preview--empty",e.classList.remove("is-hidden");return}await this.renderPreviewContent(e,r,t,"editor")}async showHoverPopover(e,t,i){if(!this.noteReader||!i.notePath||!i.headingRef)return;this.hideHoverPopover();let r=await this.noteReader(i.notePath,i.headingRef);if(!r||e!==this.hoverRequestId||!t.isConnected||!this.hostEl.isConnected)return;let s=createDiv({cls:"ai3d-pin-popover"}),a=s.createDiv({cls:"ai3d-pin-popover-title"});a.textContent=i.headingRef;let o=s.createDiv({cls:"ai3d-pin-popover-body"}),l=t.getBoundingClientRect();s.style.setProperty("--popover-left",`${l.left+l.width/2}px`),s.style.setProperty("--popover-top",`${l.bottom+4}px`),s.addEventListener("mouseenter",()=>this.cancelHoverClose()),s.addEventListener("mouseleave",()=>this.scheduleHoverClose()),activeDocument.body.appendChild(s),this.hoverPopover=s,await this.renderPreviewContent(o,r,i.notePath,"popover"),(e!==this.hoverRequestId||!t.isConnected||!this.hostEl.isConnected)&&(this.clearRenderedPreview(o),this.hoverPopover===s&&(this.hoverPopover=null),s.remove())}hideHoverPopover(){if(this.hoverTimeout&&(window.clearTimeout(this.hoverTimeout),this.hoverTimeout=null),this.hoverCloseTimeout&&(window.clearTimeout(this.hoverCloseTimeout),this.hoverCloseTimeout=null),this.hoverPopover){let e=this.hoverPopover.querySelector(".ai3d-pin-popover-body");e&&this.clearRenderedPreview(e),this.hoverPopover.remove(),this.hoverPopover=null}}cancelHoverClose(){this.hoverCloseTimeout&&(window.clearTimeout(this.hoverCloseTimeout),this.hoverCloseTimeout=null)}scheduleHoverClose(){this.hoverTimeout&&(window.clearTimeout(this.hoverTimeout),this.hoverTimeout=null,this.hoverRequestId++),this.cancelHoverClose(),this.hoverCloseTimeout=window.setTimeout(()=>{this.hoverCloseTimeout=null,this.hoverRequestId++,this.hideHoverPopover()},180)}clearRenderedPreview(e){let t=this.previewRenderChildren.get(e);t&&(this.previewRenderRoot.removeChild(t),this.previewRenderChildren.delete(e)),e.replaceChildren()}removePinElement(e){e.querySelectorAll(".ai3d-rendered-preview").forEach(t=>{this.clearRenderedPreview(t)}),e.remove()}async renderPreviewContent(e,t,i,r){let s=this.previewMode==="markdown"&&!!this.previewApp,a=r==="editor",o=r==="pin-snippet";if(!s){let c=a?300:o?180:1/0,f=t.length>c?t.slice(0,c)+"...":t;e.textContent=f,e.className=a?"ai3d-editor-content-preview":o?"ai3d-pin-snippet ai3d-rendered-preview":"ai3d-pin-popover-body ai3d-rendered-preview",a&&e.classList.remove("is-hidden");return}e.className=a?"ai3d-editor-content-preview ai3d-editor-content-preview--markdown markdown-rendered":o?"ai3d-pin-snippet ai3d-pin-snippet--markdown ai3d-rendered-preview markdown-rendered":"ai3d-pin-popover-body ai3d-pin-popover-body--markdown ai3d-rendered-preview markdown-rendered",a&&e.classList.remove("is-hidden");let l=this.previewRenderRoot.addChild(new cE.Component);this.previewRenderChildren.set(e,l);try{await cE.MarkdownRenderer.render(this.previewApp,t,e,i,l)}catch(c){this.previewRenderRoot.removeChild(l),this.previewRenderChildren.delete(e);let f=a?300:o?180:1/0;e.textContent=t.length>f?t.slice(0,f)+"...":t,e.className=a?"ai3d-editor-content-preview":o?"ai3d-pin-snippet ai3d-rendered-preview":"ai3d-pin-popover-body ai3d-rendered-preview",a&&e.classList.remove("is-hidden"),console.warn("[AI3D] Annotation markdown preview fallback:",c)}}pulsePin(e){let t=this.pinEls.get(e);t&&(this._pulseTimeout&&(window.clearTimeout(this._pulseTimeout),this._pulseTimeout=null),t.el.classList.remove("ai3d-pin-pulse"),t.el.offsetWidth,t.el.classList.add("ai3d-pin-pulse"),this._pulseTimeout=window.setTimeout(()=>{t.el.classList.remove("ai3d-pin-pulse"),this._pulseTimeout=null},1200))}destroy(){var e,t,i;this.hoverRequestId++,this.hideHoverPopover(),this._pulseTimeout&&(window.clearTimeout(this._pulseTimeout),this._pulseTimeout=null),this._headingDebounce&&(window.clearTimeout(this._headingDebounce),this._headingDebounce=null),this._headingDropdown=null,this._selectedHeading=null,(e=this.observer)==null||e.remove(),this.observer=null,(t=this.resizeObs)==null||t.disconnect(),this.resizeObs=null;for(let r of this.disposeCallbacks)r();this.disposeCallbacks=[],this.overlay.remove(),this.pinEls.clear(),(i=this.editorEl)==null||i.remove(),this.editorEl=null}createPinElement(e){let t=this.overlay.createDiv({cls:"ai3d-annotation-pin"});if(t.dataset.pinId=e.id,this.renderPinDisplay(t,e),this.mode==="edit"){let i=t.createEl("button",{cls:"ai3d-pin-delete"});i.textContent="\xD7",i.addEventListener("click",r=>{r.stopPropagation(),this.removePin(e.id)}),t.addEventListener("click",r=>{r.target.closest(".ai3d-pin-delete")||(r.stopPropagation(),this.editPin(e.id))})}t.addEventListener("pointerdown",i=>i.stopPropagation()),t.addEventListener("wheel",i=>{i.preventDefault(),i.stopPropagation(),this.provider.canvas.dispatchEvent(new WheelEvent("wheel",{bubbles:!0,cancelable:!0,clientX:i.clientX,clientY:i.clientY,ctrlKey:i.ctrlKey,deltaMode:i.deltaMode,deltaX:i.deltaX,deltaY:i.deltaY,deltaZ:i.deltaZ,metaKey:i.metaKey,shiftKey:i.shiftKey}))},{passive:!1}),e.notePath&&e.headingRef&&this.noteReader&&(t.addEventListener("mouseenter",()=>{this.cancelHoverClose(),this.hoverTimeout&&window.clearTimeout(this.hoverTimeout);let i=++this.hoverRequestId;this.hoverTimeout=window.setTimeout(()=>{this.hoverTimeout=null,i===this.hoverRequestId&&this.showHoverPopover(i,t,e)},300)}),t.addEventListener("mouseleave",()=>{this.scheduleHoverClose()})),this.pinEls.set(e.id,{el:t,worldPos:{x:e.position[0],y:e.position[1],z:e.position[2]}})}renderPinDisplay(e,t){let i=e.querySelector(".ai3d-pin-delete");if(e.querySelectorAll(".ai3d-rendered-preview").forEach(s=>{this.clearRenderedPreview(s)}),e.replaceChildren(),e.className=`ai3d-annotation-pin ai3d-annotation-pin--${this.displayMode}`,e.createDiv({cls:"ai3d-pin-dot"}).style.setProperty("--pin-color",t.color),e.title=t.label,e.setAttribute("aria-label",t.label),this.displayMode!=="dot"){let s=e.createDiv({cls:"ai3d-pin-content"}),a=s.createSpan({cls:"ai3d-pin-label"});if(a.textContent=t.label,this.displayMode==="snippet"&&t.notePath&&t.headingRef&&this.noteReader){let o=s.createDiv({cls:"ai3d-pin-snippet ai3d-rendered-preview"});this.loadPinSnippet(o,t.notePath,t.headingRef)}}i&&e.appendChild(i)}async loadPinSnippet(e,t,i){if(!this.noteReader)return;let r=await this.noteReader(t,i);!r||!e.isConnected||await this.renderPreviewContent(e,r,t,"pin-snippet")}startProjectionLoop(){this.observer=this.provider.observeRender(()=>this.updateProjections()),this.resizeObs=new ResizeObserver(()=>this.updateProjections()),this.resizeObs.observe(this.provider.canvas)}updateProjections(){if(this.pinEls.size===0)return;let{canvas:e}=this.provider;if(!this.hostEl.isConnected||!e.isConnected||e.clientWidth===0||e.clientHeight===0)return;let t=this.provider.getCameraStateKey();t===this.lastCamState?this.idleFrames++:(this.idleFrames=0,this.cameraIdle=!1),this.lastCamState=t,this.idleFrames>=a_.IDLE_THRESHOLD&&!this.cameraIdle&&(this.cameraIdle=!0),this.frameCount++;let i=this.cameraIdle?1:this.pinEls.size>=12?3:2;if(!this.cameraIdle&&this.frameCount%i!==0)return;let r=Array.from(this.pinEls.values()),s=this.cameraIdle?this.frameCount%PSe===0:this.frameCount%CSe===0,a=this.cameraIdle||r.length<=UF,o=a?0:this.movingOcclusionCursor%r.length,l=o+UF,c=a_._scratchProjection,f=[];for(let d=0;d<r.length;d++){let h=r[d];if(!this.provider.projectWorldPoint(h.worldPos,c)){this.hidePin(h.el);continue}if(c.depth>1||c.depth<0)this.hidePin(h.el);else{let u=Math.round(c.screenX),m=Math.round(c.screenY);h.el.style.setProperty("--pin-left",`${u}px`),h.el.style.setProperty("--pin-top",`${m}px`),this.updatePinPriority(h.el,c.depth),f.push({el:h.el,screenX:u,screenY:m,depth:c.depth});let _=a||d>=o&&d<l||l>r.length&&d<l%r.length;if(s&&_){let p=this.provider.isWorldPointOccluded(h.worldPos);this.showPin(h.el),h.el.classList.toggle("ai3d-pin-occluded",p)}else s||!this.cameraIdle&&h.el.classList.contains("ai3d-pin-hidden")&&this.showPin(h.el)}}if(s&&!a&&r.length>0&&(this.movingOcclusionCursor=(o+UF)%r.length),this.cameraIdle)this.applyLabelAvoidance(f);else for(let d of f)d.el.style.removeProperty("--pin-offset-y")}updatePinPriority(e,t){let i=Math.max(0,Math.min(1,1-t)),r=this.cameraIdle?0:160,s=e.classList.contains("ai3d-pin-occluded")?80:0;e.style.zIndex=String(100+r+Math.round(i*120)-s)}applyLabelAvoidance(e){if(e.length===0)return;if(e.length>DSe){for(let a of e)a.el.style.removeProperty("--pin-offset-y");return}let i=e.filter(a=>!a.el.classList.contains("ai3d-pin-hidden")&&!a.el.classList.contains("ai3d-pin-occluded")).sort((a,o)=>a.depth-o.depth).map(a=>({pin:a,rect:a.el.getBoundingClientRect()})),r=[],s=[];for(let{pin:a,rect:o}of i){let l=0,c=o;for(let f of r){if(!OSe(c,f,c$))continue;let d=a.screenY>=f.top+f.height/2?1:-1;l=Math.max(-f$,Math.min(f$,l+d*(f.height+c$)));let h=c.width,u=c.height;c=new DOMRect(c.x,c.y+l,h,u)}r.push(c),s.push({el:a.el,offset:l})}for(let{el:a,offset:o}of s)a.setCssProps({"--pin-offset-y":o===0?"0px":`${o}px`})}hidePin(e){e.classList.remove("ai3d-pin-occluded"),e.classList.add("ai3d-pin-hidden")}showPin(e){e.classList.remove("ai3d-pin-hidden")}};a_.IDLE_THRESHOLD=15,a_._scratchProjection={screenX:0,screenY:0,depth:0};VF=a_});function Nl(n){return n.replace(/\[\[([^\]|]+)\|([^\]]+)\]\]/g,"$2").replace(/\[\[([^\]]+)\]\]/g,"$1").replace(/\[([^\]]+)\]\([^)]*\)/g,"$1").replace(/[*_~`]+/g,"").replace(/==([^=]+)==/g,"$1").replace(/\s+/g," ").trim()}var fE=I(()=>{"use strict"});var c0={};Fe(c0,{createHeadingSearch:()=>NSe,createNoteReader:()=>wSe,normalizeHeadingText:()=>Nl,readHeadingSection:()=>p$,searchVaultHeadings:()=>m$});function m$(n,e){let t=e.toLowerCase().trim();if(!t)return[];let i=[],r=n.vault.getMarkdownFiles();for(let s of r){let a=n.metadataCache.getFileCache(s);if(a!=null&&a.headings)for(let o of a.headings)o.heading.toLowerCase().includes(t)&&i.push({notePath:s.path,heading:o.heading,level:o.level})}return i.slice(0,15)}function NSe(n){return e=>m$(n,e)}async function p$(n,e,t){try{let i=n.vault.getAbstractFileByPath(e);if(!(i instanceof u$.TFile))return null;let s=(await n.vault.cachedRead(i)).split(`
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`),a=-1,o=0,l=Nl(t);for(let f=0;f<s.length;f++){let d=s[f].match(/^(#{1,6})\s+(.+)/);if(d){let h=d[2].trim();if(h===t||Nl(h)===l){a=f+1,o=d[1].length;break}}}if(a<0)return null;let c=[];for(let f=a;f<s.length;f++){let d=s[f].match(/^(#{1,6})\s/);if(d&&d[1].length<=o)break;c.push(s[f])}return c.join(`
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this model.":`Current tags already suggest a working taxonomy: ${ZF(e)}.`}function y$(n){var t;let e=(t=n==null?void 0:n.annotations)!=null?t:[];return e.length===0?"No annotation pins are stored yet, so the next useful pass is to mark semantically important regions before splitting the model into part notes.":e.length===1?"There is 1 saved annotation pin, which already gives this report a concrete user-selected focus area.":`There are ${e.length} saved annotation pins, which provide a useful first-pass map of user-relevant regions.`}function pTe(n,e){var r;if(!n)return["Preview statistics were not available when this note was generated, so the next step is to reload the model and regenerate the report.",y$(e)];let t=[`${n.meshCount.toLocaleString()} mesh(es), ${((r=n.splatCount)!=null?r:n.triangleCount).toLocaleString()} ${n.splatCount!==void 0?"splats":"triangles"}, and ${n.materialCount.toLocaleString()} material slot(s) are currently visible in the preview 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t.push(""),t}function vTe(n){var i,r,s,a;let e=((i=n==null?void 0:n.parts)!=null?i:[]).filter(o=>o.notePath);if(e.length===0)return["## Suggested Part Notes","","- No part note drafts were created in this pass.",""];let t=["## Suggested Part Notes",""];for(let o of e.slice(0,N$)){let l=Ui((s=Vs((r=o.notePath)!=null?r:""))!=null?s:o.name),c=[(a=o.category)!=null?a:"unclassified",Wo(o.triangleCount,"triangle"),o.materialName?`material ${Ui(o.materialName)}`:""].filter(Boolean).join(", ");t.push(`- [[${o.notePath}|${l}]] - ${Ui(o.name)} (${c})`)}return t.push(""),t}function Wo(n,e){return`${(n!=null?n:0).toLocaleString()} ${e}${n===1?"":"s"}`}function ETe(n){return n.length===0?"No per-part evidence was captured yet, so the first useful editing pass is to reload the model and regenerate this note from the workbench.":n.slice(0,6).map((e,t)=>{var r;let i=e.materialName?`, material ${Ui(e.materialName)}`:"";return`${t+1}. ${Ui(e.name)} (${(r=e.category)!=null?r:"unclassified"}, ${Wo(e.triangleCount,"triangle")}${i})`}).join(`
|
|
`)}function STe(n){let e=n.filter(t=>{var i;return(i=t.registeredMatches)==null?void 0:i.length});return e.length===0?"No previously registered parts were matched across other analyzed models in this pass.":e.slice(0,6).map(t=>{var r;let i=(r=t.registeredMatches)==null?void 0:r[0];return i?`- ${Ui(t.name)}: possible reuse of ${Ui(i.sourcePartName)} from ${Ui(i.sourceAssetId)} (${Math.round(i.confidence*100)}% confidence).`:""}).filter(Boolean).join(`
|
|
`)}function k$(n){var p,g,v,T,S,E,A,R,M;let e=F$(n.sourcePath).toUpperCase(),t=n.preview,i=[...(g=(p=n.analysis)==null?void 0:p.parts)!=null?g:[]].sort((y,C)=>{var D,w;return((D=C.triangleCount)!=null?D:0)-((w=y.triangleCount)!=null?w:0)}),r=(T=(v=n.profile)==null?void 0:v.annotations)!=null?T:[],s=(E=(S=n.analysis)==null?void 0:S.annotationLinks)!=null?E:[],a=YF(i.map(y=>{var C;return(C=y.category)!=null?C:"unclassified"})).slice(0,6),o=YF(i.flatMap(y=>y.materialName?[Ui(y.materialName)]:[])).slice(0,6),l=ETe(i),c=STe(i),f=t?V$(t):"Geometry statistics are not available yet, so this draft should stay provisional.",d=t?G$(t):"Reload the preview to capture mesh, triangle, vertex, and material evidence.",h=(A=n.profile)==null?void 0:A.notes.trim(),u=t?`${n.baseName} is a ${e} asset with ${Wo(t.meshCount,"mesh")}, ${Wo(t.triangleCount,"triangle")}, ${Wo(t.vertexCount,"vertex")}, and ${Wo(t.materialCount,"material slot")}.`:`${n.baseName} is a ${e} asset that still needs a refreshed preview pass before its geometry can be summarized confidently.`,m=r.length>0?r.map(y=>{let C=s.find(G=>G.annotationId===y.id),D=C!=null&&C.nearestPartName?` Nearest captured part: ${Ui(C.nearestPartName)}.`:"",w=y.headingRef?` Linked heading: ${Ui(y.headingRef)}.`:"";return`- ${Ui(y.label||"Untitled pin")}.${D}${w}`}).join(`
|
|
`):"- No pins are saved yet. Add pins for the regions that should become standalone notes, questions, or review checkpoints.",_=[i.length>0?"Rename the strongest part candidates so their mesh names match real semantic parts.":"Regenerate after the model preview has captured per-part evidence.",r.length>0?"Turn each saved pin into a short linked note or heading-level review item.":"Place at least one pin on the most important region before treating this as a finished note.","Review scale, orientation, materials, and whether mesh boundaries represent real assembly boundaries."];return{title:`${n.baseName} local knowledge draft`,summary:[u,f,h?`User notes add this context: ${h}`:"No user notes are stored yet, so the draft stays grounded in renderer evidence and saved pins."].join(" "),sections:[{heading:"Evidence-backed description",body:[d,a.length>0?`Detected part categories: ${ZF(a)}.`:"No part categories were inferred yet.",o.length>0?`Visible materials include ${ZF(o)}.`:"No material names were captured from the renderer evidence."].join(" ")},{heading:"Candidate structure",body:l},{heading:"Registered part reuse",body:c},{heading:"Focus areas",body:m},{heading:"Suggested note shape",body:[`Start with a short purpose paragraph for ${n.baseName}.`,"Then split the note into geometry evidence, meaningful part candidates, saved focus areas, and unresolved review questions.","Only promote a mesh into a standalone part note after a human confirms its function or assembly role."].join(" ")}],suggestedTags:YF([...(M=(R=n.profile)==null?void 0:R.tags)!=null?M:[],`format/${e.toLowerCase()}`,...a.map(y=>`part/${y}`)]).slice(0,12),nextActions:_,generatedAt:new Date().toISOString()}}function TTe(n){var i,r;let e=(r=(i=n.analysis)==null?void 0:i.localDraft)!=null?r:k$(n),t=["## Local Draft Metadata","",`- Generated at: ${e.generatedAt}`,`- Sections: ${e.sections.length.toLocaleString()}`];return e.suggestedTags.length>0&&t.push("Suggested tags:","",...e.suggestedTags.map(s=>`- ${Ui(s)}`),""),e.nextActions.length>0&&t.push("Next actions:","",...e.nextActions.map(s=>`- ${Ui(s)}`),""),t}function rn(n){return JSON.stringify(n)}function ATe(n){return n!=null&&n.draftingInput?["## AI Drafting Input","","- Grounded drafting input is available in the sidecar JSON under `draftingInput`.",`- Part candidates included: ${n.draftingInput.partCandidates.length.toLocaleString()}`,`- Annotation links included: ${n.draftingInput.annotationLinks.length.toLocaleString()}`,"- Raw model included: false",""]:["## AI Drafting Input","","- No drafting input was prepared in this pass.",""]}function xTe(n){var i,r,s,a;let e=n==null?void 0:n.remoteDraft;if(!e)return["## Remote Draft","","- No remote draft was requested or returned for this pass.",""];let t=["## Remote Draft","",e.title?`### ${e.title}`:"### Draft Summary","",e.summary,""];for(let o of(i=e.sections)!=null?i:[])t.push(`### ${o.heading}`,"",o.body,"");(r=e.suggestedTags)!=null&&r.length&&t.push("Suggested tags:","",...e.suggestedTags.map(o=>`- ${o}`),"");for(let o of(s=e.warnings)!=null?s:[])t.push(`- Remote warning: ${o}`);return(a=e.warnings)!=null&&a.length&&t.push(""),t}function RTe(n){var i,r;let e=(i=n==null?void 0:n.remoteDraft)!=null?i:n==null?void 0:n.localDraft;if(!e)return["## Editable Draft","","- No draft body was produced in this pass.",""];let t=["## Editable Draft","",n!=null&&n.remoteDraft?"- Source: optional remote draft, grounded by the local evidence sidecar.":"- Source: local evidence draft, generated without a remote service.","",e.summary,""];for(let s of(r=e.sections)!=null?r:[])t.push(`### ${s.heading}`,"",s.body,"");return t}function bTe(n){var t;let e=(t=n==null?void 0:n.previewImages)!=null?t:[];return e.length===0?["## Evidence Snapshots","","- No preview snapshot was captured for this generation pass.",""]:["## Evidence Snapshots","",...e.map(i=>`![[${i}]]`),""]}function MTe(n){var i,r,s,a;let e=(i=n==null?void 0:n.parts)!=null?i:[];if(e.length===0)return["## Part Candidates","","- No per-mesh evidence was available. Reload the model in the workbench and regenerate the note to capture part candidates.",""];let t=["## Part Candidates","","| # | Part | Part Note | Source | Category | Triangles | Material | Center | Evidence |","|---|------|-----------|--------|----------|-----------|----------|--------|----------|"];for(let[o,l]of e.slice(0,32).entries()){let c=QF(l.center),f=l.observations.slice(0,2).join(" "),d=l.notePath?`[[${l.notePath}]]`:"-",h=$F(l),u=[B$(l),h].filter(Boolean).join("; ");t.push(`| ${o+1} | ${xa(l.name)} | ${xa(d)} | ${xa(u)} | ${xa((r=l.category)!=null?r:"unclassified")} | ${((s=l.triangleCount)!=null?s:0).toLocaleString()} | ${xa((a=l.materialName)!=null?a:"-")} | ${c} | ${xa(f)} |`)}return e.length>32&&t.push(`| ... | ${e.length-32} more candidate parts omitted from this note | - | - | - | - | - | - | See sidecar JSON |`),t.push(""),t}function ITe(n){var i,r;let e=((i=n==null?void 0:n.parts)!=null?i:[]).filter(s=>{var a;return(a=s.registeredMatches)==null?void 0:a.length});if(e.length===0)return["## Registered Part Matches","","- No previously registered parts were matched across other analyzed models in this pass.",""];let t=["## Registered Part Matches","","| Current Part | Best Existing Part | Source Model | Confidence | Reasons |","|--------------|--------------------|--------------|------------|---------|"];for(let s of e.slice(0,32)){let a=(r=s.registeredMatches)==null?void 0:r[0];if(!a)continue;let o=a.sourceNotePath?`[[${a.sourceNotePath}|${a.sourcePartName}]]`:a.sourcePartName;t.push(`| ${xa(s.name)} | ${xa(o)} | ${xa(a.sourceAssetId)} | ${Math.round(a.confidence*100)}% | ${xa(a.reasons.join(", "))} |`)}return e.length>32&&t.push(`| ... | ${e.length-32} more matched parts omitted | - | - | See sidecar JSON |`),t.push(""),t}function yTe(n){var i;let e=(i=n==null?void 0:n.knowledgeNodes)!=null?i:[];if(e.length===0)return["## Knowledge Nodes","","- No knowledge nodes were produced in this pass.",""];let t=["## Knowledge Nodes",""];for(let r of e)t.push(`- **${Ui(r.title)}** (${r.domain}, ${Math.round(r.confidence*100)}%, ${r.source}): ${Ui(r.summary)}`);return t.push(""),t}function CTe(n,e){var i,r;let t=["## Evidence Health","",`- Analysis version: ${$h}`,e?`- Sidecar: [[${e}|Analysis JSON]]`:"- Sidecar: not written",n!=null&&n.knowledgeIndexPath?`- Knowledge index: [[${n.knowledgeIndexPath}|Model index]]`:"- Knowledge index: not written"];for(let s of(i=n==null?void 0:n.warnings)!=null?i:[])t.push(`- Warning: ${s}`);return((r=n==null?void 0:n.warnings)!=null?r:[]).length===0&&t.push("- Warnings: none"),t.push(""),t}function PTe(n,e){var r;let t=(r=e==null?void 0:e.annotations)!=null?r:[],i=["## Draft Knowledge Points",""];if(n?(i.push(`- Geometry overview: explain how ${n.meshCount.toLocaleString()} mesh(es) and ${n.materialCount.toLocaleString()} material slot(s) map to real semantic parts instead of export-only fragments.`),n.splatCount!==void 0?i.push(`- Capture quality: review whether the ${n.splatCount.toLocaleString()} splats preserve enough silhouette and depth detail for note-taking from multiple angles.`):i.push(`- Structural density: verify whether ${(n.triangleCount/Math.max(n.meshCount,1)).toLocaleString(void 0,{maximumFractionDigits:0})} average triangles per mesh reflects deliberate detail or accidental over-segmentation.`)):i.push("- Geometry overview: reload the model and capture preview statistics before turning this into a stable knowledge note."),t.length>0)for(let s of t.slice(0,8)){let a=U$(s),o=a.length>0?` (${a.join("; ")})`:"";i.push(`- **${Ui(s.label||"Untitled pin")}**${o}: describe what this region does, why it matters, and whether it deserves its own linked part note.`)}else i.push("- Focus mapping: add pins for the regions that should become standalone part notes or review checkpoints.");return i.push("- Review pass: confirm scale, orientation, and whether material boundaries reflect actual function, assembly, or simply renderer setup."),i.push(""),i}function W$(n){var c,f,d,h;let e=n.profile,t=n.preview,i=n.analysis,r=F$(n.sourcePath),s=(c=e==null?void 0:e.tags)!=null?c:[],a=(f=e==null?void 0:e.annotations)!=null?f:[],o=(d=i==null?void 0:i.previewImages)!=null?d:[];return[["---",`source_model: ${rn(n.sourcePath)}`,`format: ${r}`,"status: ready","analysis_mode: local",`analysis_version: ${$h}`,`report_note_path: ${rn(n.notePath)}`,...n.analysisSidecarPath?[`analysis_sidecar_path: ${rn(n.analysisSidecarPath)}`]:[],...n.knowledgeIndexPath?[`knowledge_index_path: ${rn(n.knowledgeIndexPath)}`]:[],`annotation_count: ${a.length}`,`updated_at: ${new Date().toISOString()}`,...o.length>0?["preview_images:",...o.map(u=>` - ${rn(u)}`)]:[],...s.length>0?["knowledge_tags:",...s.map(u=>` - ${rn(u)}`)]:[],"---"].join(`
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|
`),"",`# ${Ui(n.baseName)}`,"","## Summary","",...t?[...K2(t,{decimals:2}),""]:["(No preview data available)",""],...RTe(i),...TTe(n),...n.knowledgeIndexPath?["## Knowledge Index","",`- [[${n.knowledgeIndexPath}|Open model knowledge index]]`,""]:[],"## Local Observations","",...pTe(t,e).map(u=>`- ${u}`),"",...CTe(i,n.analysisSidecarPath),...bTe(i),..._Te(e),...gTe(i),...vTe(i),...MTe(i),...ITe(i),...yTe(i),...ATe(i),...xTe(i),...PTe(t,e),"## Review Notes","",(h=e==null?void 0:e.notes)!=null&&h.trim()?Ui(e.notes.trim()):"-",""].join(`
|
|
`)}function xa(n){return Ui(n).replace(/\|/g,"\\|").replace(/\r?\n/g," ")}function DTe(n){let[,e=""]=n.split(",",2),t=atob(e),i=new Uint8Array(t.length);for(let r=0;r<t.length;r++)i[r]=t.charCodeAt(r);return i.buffer}async function e1(n,e){let t=JF(e);if(!t)return;let i="";for(let r of t.split("/"))i=i?`${i}/${r}`:r,n.vault.getAbstractFileByPath(i)||await n.vault.createFolder(i).catch(s=>{cTe.warn("Failed to create vault folder",{path:i,error:String(s)})})}async function H$(n,e,t){let i=n.vault.getAbstractFileByPath(e);if(i instanceof wl.TFile)return i;try{return await n.vault.create(e,t)}catch(r){let s=n.vault.getAbstractFileByPath(e);return s instanceof wl.TFile?s:null}}async function C$(n,e,t){let i=n.vault.getAbstractFileByPath(e);if(i instanceof wl.TFile)return await n.vault.modify(i,t),i;try{return await n.vault.create(e,t)}catch(r){let s=n.vault.getAbstractFileByPath(e);if(s instanceof wl.TFile)return await n.vault.modify(s,t),s}return null}async function LTe(n,e,t,i){var s;let r=(s=e==null?void 0:e.captureSnapshot)==null?void 0:s.call(e);if(!(r!=null&&r.startsWith("data:image/png;base64,")))return{paths:[]};try{await e1(n,t);let a=`${t}/${i}_evidence_${Date.now()}.png`;return await n.vault.createBinary(a,DTe(r)),{paths:[a]}}catch(a){let o=a instanceof Error?a.message:String(a);return{paths:[],warning:`Evidence snapshot failed: ${o}`}}}function z$(n){return!!n&&typeof n=="object"}function hE(n,e=Number.POSITIVE_INFINITY){let t=Array.isArray(n)?n.filter(i=>typeof i=="string"):[];return Number.isFinite(e)?t.slice(0,e):t}function P$(n){if(!Array.isArray(n)||n.length<3)return;let e=n.slice(0,3).map(t=>Number(t));return e.every(Number.isFinite)?lu(e):void 0}function OTe(n){return n==="group"||n==="mesh"||n==="component"||n==="detail-cluster"?n:void 0}function D$(n){return n==="glb"||n==="gltf"||n==="stl"||n==="obj"||n==="splat"||n==="ply"||n==="fbx"||n==="step"||n==="stp"||n==="iges"||n==="igs"||n==="brep"||n==="sldprt"||n==="3mf"||n==="dae"?n:void 0}function NTe(n){return n==="direct"||n==="convert"?n:void 0}function wTe(n,e){if(!z$(n))return null;let t=typeof n.partId=="string"?n.partId:"",i=typeof n.name=="string"?n.name:"";if(!t||!i)return null;let r=typeof n.assetId=="string"&&n.assetId?n.assetId:e;return{partId:t,assetId:r,parentPartId:typeof n.parentPartId=="string"?n.parentPartId:void 0,name:i,source:OTe(n.source),componentId:typeof n.componentId=="string"?n.componentId:void 0,occurrenceId:typeof n.occurrenceId=="string"?n.occurrenceId:void 0,partNumber:typeof n.partNumber=="string"?n.partNumber:void 0,componentPath:typeof n.componentPath=="string"?n.componentPath:void 0,category:typeof n.category=="string"?n.category:void 0,meshRefs:hE(n.meshRefs,16),childCount:Number.isFinite(n.childCount)?Number(n.childCount):void 0,materialRefs:hE(n.materialRefs,32),bbox:P$(n.bbox),center:P$(n.center),triangleCount:Number.isFinite(n.triangleCount)?Number(n.triangleCount):void 0,vertexCount:Number.isFinite(n.vertexCount)?Number(n.vertexCount):void 0,materialName:typeof n.materialName=="string"?n.materialName:null,sourceFormat:D$(n.sourceFormat),effectiveFormat:D$(n.effectiveFormat),loadStrategy:NTe(n.loadStrategy),confidence:Number.isFinite(n.confidence)?Number(n.confidence):.5,observations:hE(n.observations,16),inferredFunctions:hE(n.inferredFunctions),knowledgeTags:hE(n.knowledgeTags),notePath:typeof n.notePath=="string"?n.notePath:void 0,registeredMatches:void 0,reviewed:n.reviewed===!0}}function L$(n){return n.reviewed||n.notePath?0:n.source==="component"?1:n.source==="group"?2:n.source==="detail-cluster"?3:4}function O$(n){return[...n].sort((e,t)=>{var s,a,o,l;let i=L$(e)-L$(t);if(i!==0)return i;let r=((s=t.confidence)!=null?s:0)-((a=e.confidence)!=null?a:0);return r!==0?r:((o=t.childCount)!=null?o:0)-((l=e.childCount)!=null?l:0)})}function t1(n){return cu(n)}async function X$(n,e,t,i={}){var c,f,d;let r=[],s=new Set,a=(c=i.includeSidecars)!=null?c:!0,o=(f=i.perProfileLimit)!=null?f:fTe,l=(h,u)=>{let m=wTe(h,u);if(!m)return;let _=`${m.assetId}:${m.partId}`;s.has(_)||(s.add(_),r.push(t1(m)))};for(let[h,u]of Object.entries(e)){if(h===t)continue;if(a&&u.analysisSidecarPath){let _=n.vault.getAbstractFileByPath(u.analysisSidecarPath);if(_ instanceof wl.TFile)try{let p=await n.vault.read(_),g=JSON.parse(p);if(z$(g)&&Array.isArray(g.parts))for(let v of g.parts)l(v,h)}catch(p){console.warn("[AI3D] Failed to read registered part sidecar:",u.analysisSidecarPath,p)}}let m=O$((d=u.registeredParts)!=null?d:[]).slice(0,o);for(let _ of m)l(_,h)}return typeof i.maxParts=="number"&&i.maxParts>0?O$(r).slice(0,i.maxParts):r}function FTe(n){var t;let e=new Set(((t=n.annotationLinks)!=null?t:[]).flatMap(i=>i.nearestPartId?[i.nearestPartId]:[]));return new Set([...n.parts].filter(i=>{var r;return i.source!=="detail-cluster"||e.has(i.partId)||!!((r=i.registeredMatches)!=null&&r.length)}).sort((i,r)=>{var c,f,d,h;let s=e.has(i.partId)?1:0,a=e.has(r.partId)?1:0;if(s!==a)return a-s;let o=(c=i.registeredMatches)!=null&&c.length?1:0,l=(f=r.registeredMatches)!=null&&f.length?1:0;return o!==l?l-o:((d=r.triangleCount)!=null?d:0)-((h=i.triangleCount)!=null?h:0)}).slice(0,N$).map(i=>i.partId))}function BTe(n,e,t,i){let r=JF(n)||"Parts/3D Components",s=qF(e,"model"),a=qF(t.name,`Part ${i+1}`);return`${r}/${s}/${String(i+1).padStart(2,"0")} ${a}.md`}function UTe(n){var i,r,s,a,o,l;let e=((i=n.analysis.annotationLinks)!=null?i:[]).filter(c=>c.nearestPartId===n.part.partId);return[["---",`source_model: ${rn(n.sourcePath)}`,`parent_report: ${rn(n.notePath)}`,`part_id: ${rn(n.part.partId)}`,`asset_id: ${rn(n.part.assetId)}`,...n.part.componentId?[`component_id: ${rn(n.part.componentId)}`]:[],...n.part.occurrenceId?[`occurrence_id: ${rn(n.part.occurrenceId)}`]:[],...n.part.partNumber?[`part_number: ${rn(n.part.partNumber)}`]:[],...n.part.sourceFormat?[`source_format: ${rn(n.part.sourceFormat)}`]:[],...n.part.effectiveFormat?[`effective_format: ${rn(n.part.effectiveFormat)}`]:[],...n.part.loadStrategy?[`load_strategy: ${rn(n.part.loadStrategy)}`]:[],`category: ${rn((r=n.part.category)!=null?r:"unclassified")}`,"status: draft","generated_by: ai-model-workbench",`updated_at: ${new Date().toISOString()}`,"---"].join(`
|
|
`),"",`# ${Ui(n.part.name)}`,"","## Evidence","",`- Source model: [[${n.sourcePath}|${n.baseName}]]`,`- Parent report: [[${n.notePath}|${n.baseName} Report]]`,`- Source: ${B$(n.part)}`,...$F(n.part)?[`- Format lineage: ${$F(n.part)}`]:[],`- Category: ${(s=n.part.category)!=null?s:"unclassified"}`,...n.part.componentId?[`- Component ID: ${n.part.componentId}`]:[],...n.part.occurrenceId?[`- Occurrence ID: ${n.part.occurrenceId}`]:[],...n.part.partNumber?[`- Part number: ${n.part.partNumber}`]:[],...n.part.componentPath?[`- Component path: ${n.part.componentPath}`]:[],...n.part.source==="group"||n.part.source==="component"||n.part.source==="detail-cluster"?[`- Child meshes: ${dTe(n.part.meshRefs)}`]:[],`- Triangles: ${((a=n.part.triangleCount)!=null?a:0).toLocaleString()}`,`- Vertices: ${((o=n.part.vertexCount)!=null?o:0).toLocaleString()}`,`- Material: ${n.part.materialName?Ui(n.part.materialName):"-"}`,`- Bounding size: ${QF(n.part.bbox)}`,`- Center: ${QF(n.part.center)}`,...(l=n.part.registeredMatches)!=null&&l.length?[`- Possible registered match: ${hTe(n.part.registeredMatches[0])}`]:[],"","## Renderer Observations","",...n.part.observations.length>0?n.part.observations.map(c=>`- ${c}`):["- No renderer observations were captured for this part."],"","## Linked Focus Areas","",...e.length>0?e.map(c=>`- ${c.label} (${Math.round(c.confidence*100)}% confidence, distance ${c.distance===void 0?"-":c.distance.toFixed(3)})`):["- No saved annotation pin is linked to this part yet."],"","## Working Notes","","- ",""].join(`
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|
`)}async function VTe(n){var a;let e=FTe(n.analysis);if(e.size===0)return n.analysis.pipeline.push({stage:"partNotes",durationMs:0,status:"skipped"}),[];let t=[],i=typeof performance!="undefined"?performance.now():Date.now(),s=`${JF(n.partFolder)||"Parts/3D Components"}/${qF(n.baseName,"model")}`;await e1(n.app,s);for(let[o,l]of n.analysis.parts.entries()){if(!e.has(l.partId))continue;let c=BTe(n.partFolder,n.baseName,l,o),f={...l,notePath:c},d=UTe({baseName:n.baseName,notePath:n.notePath,sourcePath:n.sourcePath,part:f,analysis:n.analysis}),h=await H$(n.app,c,d);h&&(l.notePath=h.path,t.push(h.path))}n.analysis.partNotePaths=t;for(let o of(a=n.analysis.annotationLinks)!=null?a:[]){let l=n.analysis.parts.find(c=>c.partId===o.nearestPartId);l!=null&&l.notePath&&!o.notePath&&(o.notePath=l.notePath)}return n.analysis.pipeline.push({stage:"partNotes",durationMs:Math.max(0,Math.round((typeof performance!="undefined"?performance.now():Date.now())-i)),status:t.length>0?"success":"skipped"}),t}function i1(n){var r,s,a,o,l,c;let e=((r=n.analysis.parts)!=null?r:[]).filter(f=>f.notePath),t=(a=(s=n.profile)==null?void 0:s.annotations)!=null?a:[],i=(l=(o=n.analysis.localDraft)==null?void 0:o.nextActions)!=null?l:[];return[w$,"","## Entry Points","",`- Model report: [[${n.notePath}|${n.baseName} Report]]`,`- Analysis sidecar: [[${n.analysisSidecarPath}|Analysis JSON]]`,`- Source model: [[${n.sourcePath}|${n.baseName}]]`,"","## Model Snapshot","",n.preview?`- ${Wo(n.preview.meshCount,"mesh")}, ${Wo(n.preview.triangleCount,"triangle")}, ${Wo(n.preview.vertexCount,"vertex")}, ${Wo(n.preview.materialCount,"material slot")}.`:"- No preview statistics were available for this index.",`- Evidence images: ${((c=n.analysis.previewImages)!=null?c:[]).length.toLocaleString()}`,`- Part drafts: ${e.length.toLocaleString()}`,`- Saved annotations: ${t.length.toLocaleString()}`,"","## Part Notes","",...e.length>0?e.map(f=>{var u,m;let d=(u=f.registeredMatches)==null?void 0:u[0],h=d?`, matches ${Ui(d.sourcePartName)} (${Math.round(d.confidence*100)}%)`:"";return`- [[${f.notePath}|${Ui(f.name)}]] - ${(m=f.category)!=null?m:"unclassified"}, ${Wo(f.triangleCount,"triangle")}${h}`}):["- No part note drafts were created in this pass."],"","## Evidence Images","",...n.analysis.previewImages.length>0?n.analysis.previewImages.map(f=>`- ![[${f}]]`):["- No evidence image was captured in this pass."],"","## Focus Areas","",...t.length>0?t.map(f=>{var u;let d=(u=n.analysis.annotationLinks)==null?void 0:u.find(m=>m.annotationId===f.id),h=d!=null&&d.notePath?` -> [[${d.notePath}|part note]]`:"";return`- ${f.label||"Untitled pin"}${h}`}):["- No saved annotation pins yet."],"","## Next Actions","",...i.length?i.map(f=>`- ${f}`):["- Review generated part drafts and promote confirmed components into stable notes."],"",jF,""].join(`
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`)}function Y$(n,e){let t=n.indexOf(w$),i=n.indexOf(jF);if(t>=0&&i>t){let r=n.slice(0,t).replace(/\s+$/,""),s=n.slice(i+jF.length).replace(/^\s+/,"");return[r,e.trim(),s].filter(Boolean).join(`
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`)+`
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`}return`${n.replace(/\s+$/,"")}
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${e.trim()}
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`}function K$(n){var r;let e=i1(n),t=((r=n.analysis.parts)!=null?r:[]).filter(s=>s.notePath).length;return[["---",`source_model: ${rn(n.sourcePath)}`,`report_note_path: ${rn(n.notePath)}`,`analysis_sidecar_path: ${rn(n.analysisSidecarPath)}`,`part_note_count: ${t}`,"status: index","generated_by: ai-model-workbench",`updated_at: ${new Date().toISOString()}`,"---"].join(`
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`),"",`# ${n.baseName} Knowledge Index`,"","## User Notes","","- ","",e].join(`
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`)}async function GTe(n){let e=typeof performance!="undefined"?performance.now():Date.now(),t=n.app.vault.getAbstractFileByPath(n.indexPath),i=null;if(t instanceof wl.TFile){let r=await n.app.vault.read(t),s=i1(n);await n.app.vault.modify(t,Y$(r,s)),i=t}else i=await H$(n.app,n.indexPath,K$(n));return i&&(n.analysis.knowledgeIndexPath=i.path),n.analysis.pipeline.push({stage:"index",durationMs:Math.max(0,Math.round((typeof performance!="undefined"?performance.now():Date.now())-e)),status:i?"success":"failed"}),i}async function kTe(n,e,t={}){var o,l,c,f,d,h,u,m,_,p,g;if(KF!==null)return;let i;KF=new Promise(v=>{i=v});let r=null,s=null,a=0;try{let v=e.store.getState(),T=v.currentModelPath;if(!T)return;let S=v.modelAssetProfiles[T],E=v.modelPreview,A=ln(T)||"model",R=v.settings.reportFolder,M=`${R}/${A} Report.md`,y=`${R}/${A} Analysis.json`,C=`${R}/${A} Index.md`,D=((o=v.lastKnowledgeGeneration)==null?void 0:o.status)==="pending"?`Previous knowledge generation for ${v.lastKnowledgeGeneration.modelPath} did not complete. This run can replace the pending marker if it finishes.`:null;D&&new wl.Notice(D),r=XF({modelPath:T,reportNotePath:M,analysisSidecarPath:y,knowledgeIndexPath:C,status:"pending"}),e.setLastKnowledgeGeneration(r);let w=(f=(c=(l=t.preview)==null?void 0:l.getModelEvidence)==null?void 0:c.call(l))!=null?f:null,G=await LTe(n,t.preview,v.settings.previewFolder,A);a=G.paths.length;let O=await X$(n,v.modelAssetProfiles,T);s=WF({modelPath:T,profile:S,preview:E,evidence:w,previewImages:G.paths,registeredParts:O}),D&&(s.warnings=[...s.warnings,D]);let N=s;G.warning&&(N.warnings=[...N.warnings,G.warning],N.draftingInput&&(N.draftingInput={...N.draftingInput,evidence:{...N.draftingInput.evidence,warnings:[...N.draftingInput.evidence.warnings,G.warning]}})),N.localDraft=k$({baseName:A,sourcePath:T,profile:S,preview:E,analysis:N}),N.pipeline.push({stage:"draft",durationMs:0,status:"success"}),await VTe({app:n,partFolder:v.settings.partFolder,baseName:A,notePath:M,sourcePath:T,analysis:N}),N.draftingInput&&(N.draftingInput={...N.draftingInput,partCandidates:N.draftingInput.partCandidates.map(z=>{let Y=N.parts.find(de=>de.partId===z.partId);return Y!=null&&Y.notePath?{...z,notePath:Y.notePath}:z}),annotationLinks:[...(d=N.annotationLinks)!=null?d:[]]});let B=b$(v.settings,N.draftingInput,$h);if(B.enabled)try{let z=await M$(B);z?(N.remoteDraft=z,N.pipeline.push({stage:"remoteDraft",durationMs:0,status:"success"})):N.pipeline.push({stage:"remoteDraft",durationMs:0,status:"skipped"})}catch(z){let Y=z instanceof Error?z.message:String(z);N.warnings=[...N.warnings,`Remote draft failed: ${Y}`],N.pipeline.push({stage:"remoteDraft",durationMs:0,status:"failed"})}else N.pipeline.push({stage:"remoteDraft",durationMs:0,status:"skipped"});if(await e1(n,R),!await GTe({app:n,baseName:A,notePath:M,sourcePath:T,analysisSidecarPath:y,indexPath:C,analysis:N,preview:E,profile:S}))throw new Error(`Unable to write knowledge index: ${C}`);let Q=W$({baseName:A,notePath:M,sourcePath:T,profile:S,preview:E,analysis:N,analysisSidecarPath:y,knowledgeIndexPath:N.knowledgeIndexPath});if(!await C$(n,y,`${JSON.stringify(N,null,2)}
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`))throw new Error(`Unable to write analysis sidecar: ${y}`);let J=await C$(n,M,Q);if(!J)throw new Error(`Unable to write knowledge report: ${M}`);e.updateModelProfile(T,z=>({analysisVersion:$h,registeredParts:N.parts.map(t1),reportNotePath:J.path,analysisSidecarPath:y,knowledgeIndexPath:N.knowledgeIndexPath,previewImagePaths:G.paths})),e.setLastKnowledgeGeneration(XF({modelPath:T,reportNotePath:J.path,analysisSidecarPath:y,knowledgeIndexPath:N.knowledgeIndexPath,partNoteCount:(u=(h=N.partNotePaths)==null?void 0:h.length)!=null?u:0,previewImageCount:N.previewImages.length,status:"success",warningCount:N.warnings.length})),await n.workspace.getLeaf(!0).openFile(J,{active:!0}),new wl.Notice(`Knowledge note updated: ${J.path}`)}catch(v){throw r&&e.setLastKnowledgeGeneration(XF({...r,partNoteCount:(_=(m=s==null?void 0:s.partNotePaths)==null?void 0:m.length)!=null?_:0,previewImageCount:(p=s==null?void 0:s.previewImages.length)!=null?p:a,status:"failed",warningCount:Math.max(1,(g=s==null?void 0:s.warnings.length)!=null?g:0)})),v}finally{i(),KF=null}}var wl,cTe,N$,fTe,w$,jF,KF,m0=I(()=>{"use strict";wl=require("obsidian");lA();rA();On();_s();TE();AE();h0();I$();cTe=qi("knowledge-note"),N$=8,fTe=256,w$="<!-- AI3D_INDEX_START -->",jF="<!-- AI3D_INDEX_END -->";KF=null});var j$={};Fe(j$,{renderRegisteredPartMatchRow:()=>HTe});function WTe(n){if(!n)return"";let e=n.split("/");return e[e.length-1]||n}function HTe(n,e,t){var o,l;let i=n.createDiv({cls:"ai3d-direct-workbench-match"}),r=i.createDiv({cls:"ai3d-direct-workbench-match-main"});r.createDiv({cls:"ai3d-direct-workbench-match-title",text:e}),r.createDiv({cls:"ai3d-direct-workbench-match-source",text:t.sourcePartName||t.sourcePartId}),t.sourceModelPath&&r.createDiv({cls:"ai3d-direct-workbench-match-model",text:Ki("directWorkbench.registeredSourceModel",{model:WTe(t.sourceModelPath)})}),r.createDiv({cls:"ai3d-direct-workbench-match-target",text:t.sourceNotePath?j("directWorkbench.registeredTargetPartNote"):t.sourceModelPath?j("directWorkbench.registeredTargetSourceModel"):j("directWorkbench.registeredTargetUnavailable")}),t.reasons.length>0&&r.createDiv({cls:"ai3d-direct-workbench-match-reasons",text:t.reasons.slice(0,2).join(" / ")});let s=i.createDiv({cls:"ai3d-direct-workbench-match-side"});s.createDiv({cls:"ai3d-direct-workbench-match-score",text:`${Math.round(t.matchScore*100)}%`});let a=s.createEl("button",{cls:"ai3d-direct-workbench-action ai3d-direct-workbench-match-open",text:t.sourceNotePath?j("directWorkbench.registeredOpenNote"):j("directWorkbench.registeredOpenModel"),attr:{type:"button","data-ai3d-action":"open-registered-part","data-ai3d-target-path":(l=(o=t.sourceNotePath)!=null?o:t.sourceModelPath)!=null?l:""}});return a.disabled=!t.sourceNotePath&&!t.sourceModelPath,i}var Z$=I(()=>{"use strict";_n()});var iJ={};Fe(iJ,{DirectModelView:()=>r1});function $Te(n){return n instanceof Error&&n.message.includes("Missing external model resource:")}function $$(n){var i,r,s;let e=(r=(i=n.occurrenceId)!=null?i:n.componentId)!=null?r:n.partNumber;if(e!=null&&e.trim())return`component:${e.trim().toLowerCase()}`;let t=n.meshRefs.map(a=>a.trim().toLowerCase()).filter(Boolean).sort().join("|");return`${(s=n.source)!=null?s:"mesh"}:${n.name.trim().toLowerCase()}:${t}`}function JTe(n,e){return n?{...e,notePath:n.notePath,reviewed:n.reviewed,observations:n.reviewed||n.notePath?n.observations:e.observations,inferredFunctions:n.inferredFunctions.length>0?n.inferredFunctions:e.inferredFunctions,knowledgeTags:n.knowledgeTags.length>0?n.knowledgeTags:e.knowledgeTags}:e}function J$(n){return n.reviewed||n.notePath?0:n.source==="component"?1:n.source==="group"?2:n.source==="detail-cluster"?3:4}function eAe(n){return n.length<=q$?n:[...n].sort((e,t)=>{var s,a,o,l;let i=J$(e)-J$(t);if(i!==0)return i;let r=((s=t.confidence)!=null?s:0)-((a=e.confidence)!=null?a:0);return r!==0?r:((o=t.childCount)!=null?o:0)-((l=e.childCount)!=null?l:0)}).slice(0,q$)}function 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n1(n.performanceTier)<2&&n.meshCount<=KTe&&n.triangleCount<=jTe}function nAe(n){let e=n1(n.performanceTier);return e>=2?null:e===1?QTe:qTe}function tJ(n){return n.source==="component"?0:n.source==="group"?1:n.source==="detail-cluster"?2:3}function sAe(n){return n.parts.length<=Q$?n:{...n,parts:[...n.parts].sort((e,t)=>{var s,a;let i=tJ(e)-tJ(t);if(i!==0)return i;let r=((s=t.childCount)!=null?s:0)-((a=e.childCount)!=null?a:0);return r!==0?r:t.triangleCount-e.triangleCount}).slice(0,Q$)}}function aAe(n){return{sourcePath:n.sourcePath,sourceFormat:Yc(n.sourceExt||n.sourcePath),effectiveFormat:Yc(n.ext||n.path),loadStrategy:n.strategy}}function oAe(n,e,t=[]){if(!e&&t.length===0)return n;let i=e!=null?e:n.formatLineage,r=Array.from(new Set([...n.resourceWarnings,...t]));return{...n,formatLineage:i,resourceWarnings:r,parts:n.parts.map(s=>{var a,o,l;return{...s,sourceFormat:(a=s.sourceFormat)!=null?a:i==null?void 0:i.sourceFormat,effectiveFormat:(o=s.effectiveFormat)!=null?o:i==null?void 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r=++this.loadGeneration,s={signal:i.signal,isCurrent:()=>this.loadGeneration===r&&this.activeLoadController===i&&!i.signal.aborted},a=xr();this.clearDeferredEvidenceRegistration(),this.clearRegisteredMatchPreview(),(E=this.annotationMgr)==null||E.destroy(),this.annotationMgr=null,this.workbenchPanel=null,this.workbenchSummary=null,this.workbenchRoute=null,this.workbenchModelPath=null,this.workbenchEvidenceLineage=null,this.workbenchSourceWarnings=[],this.workbenchEvidenceModelPath=null,this.workbenchEvidence=null,this.sidebarContent=null,(A=this.preview)==null||A.destroy(),this.preview=null,this.ps.setCurrentModel(t.path,null);let{workspace:o,topTrack:l,mainArea:c,hHandle:f,host:d,canvas:h,modeOverlay:u,sidebarContent:m,vHandle:_,workbenchPanel:p}=DQ({contentEl:this.contentEl,filePath:t.path,mobile:a,getPreview:()=>this.preview}),g=null,v=C=>{var 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J(C)},convertedAssetCache:this.convertedAssetCache,conversionOutputRoot:w});gi(s);let O=nE(G);this.workbenchEvidenceLineage=aAe(O),this.workbenchSourceWarnings=[...O.warnings];let N=FQ(C,O);g==null||g.syncCapabilities(),T.setPhaseKey("loading.loadingModel");let B=po(this.app,O.path,{signal:i.signal}),V=n_(this.app,O.path,C);B.catch(()=>{}),V.catch(()=>{});let Q=await this.createPreviewWithFallback(h,B,V,O,N,t.path,s);gi(s),this.preview=Q.preview,d.dataset.ai3dBackend=Q.route.backend,d.dataset.ai3dRouteReason=Q.route.reason,g==null||g.syncCapabilities();let K=Q.summary;this.applyLargeModelRenderBudget(Q.preview,C,K),aE(d,K),this.workbenchPanel=p,this.workbenchSummary=K,this.workbenchRoute=Q.route,this.workbenchModelPath=t.path,this.renderWorkbenchPanel(p,K,Q.route,t.path),this.renderSidebarContent(t.path,K),this.ps.setCurrentModel(t.path,K),p0.info("direct view model loaded",{path:t.path,effectivePath:O.path,effectiveExt:O.ext,strategy:O.strategy,backend:Q.route.backend,routeReason:Q.route.reason,meshCount:K.meshCount,triangleCount:K.triangleCount}),T.setProgress(100),T.hide(),this.setupAnnotationManager(t.path,r,d,g),this.scheduleDeferredEvidenceRegistration(t.path,r,K)}catch(C){if(Sf(C)||r!==this.loadGeneration)return;T.hide(),(M=this.preview)==null||M.destroy(),this.preview=null,d.replaceChildren(),(y=this.workbenchPanel)==null||y.addClass("is-hidden");let D=rE(C);iE(C)?console.warn("[AI3D] Direct view blocked by converter settings:",D.message):console.error("[AI3D] Direct view failed:",C),this.ps.store.getState().currentModelPath===t.path&&this.ps.clearModelPreview(),sE(d,D)}finally{this.activeLoadController===i&&(this.activeLoadController=null),T.hide()}}async setupAnnotationManager(t,i,r,s){var l;let a=this.preview;if(!a)return;let o=a.getAnnotationProvider();if(o.canvas)try{let[{AnnotationManager:c},{createHeadingSearch:f,createNoteReader:d}]=await Promise.all([Promise.resolve().then(()=>(l0(),o0)),Promise.resolve().then(()=>(f0(),c0))]);if(i!==this.loadGeneration||this.preview!==a||this.workbenchModelPath!==t||!r.isConnected)return;let h=this.ps.store.getState().modelAssetProfiles[t],u=(l=h==null?void 0:h.annotations)!=null?l:[],m=d(this.app),_=f(this.app);this.annotationMgr=new c(o,r,"edit",u,p=>{this.ps.updateModelProfile(t,g=>({annotations:p})),s==null||s.updateAnnotationBadge(p.length)},m,_,{app:this.app,previewMode:this.getSettings().annotationPreviewMode,displayMode:this.getSettings().annotationDisplayMode}),s==null||s.showAnnotateButton(),s==null||s.updateAnnotationBadge(u.length),a.onPick(p=>{var S,E;if(!this.annotationMode||!this.annotationMgr)return;let g=p.screenX,v=p.screenY,T=(E=(S=this.preview)==null?void 0:S.getPickWorldPoint(p))!=null?E:null;T&&this.annotationMgr.showEditor(g,v,T)})}catch(c){console.warn("[AI3D] Direct view annotation runtime failed to load:",c)}}async registerModelPartsFromEvidence(t,i){var f,d;if(!(i!=null&&i.parts.length))return;let{buildPartRecordsFromEvidence:r}=await Promise.resolve().then(()=>(h0(),HF)),s=r(t,i.parts,i.formatLineage);if(s.length===0)return;let o=(f=this.ps.store.getState().modelAssetProfiles[t])!=null?f:w0(),l=new Map(((d=o.registeredParts)!=null?d:[]).map(h=>[$$(h),h])),c=eAe(s.map(h=>JTe(l.get($$(h)),h))).map(cu);tAe(o.registeredParts,c)||this.ps.updateModelProfile(t,h=>({registeredParts:c}))}clearDeferredEvidenceRegistration(){this.evidenceRegistrationTimer!==null&&(window.clearTimeout(this.evidenceRegistrationTimer),this.evidenceRegistrationTimer=null)}clearRegisteredMatchPreview(){this.registeredMatchPreviewTimer!==null&&(window.clearTimeout(this.registeredMatchPreviewTimer),this.registeredMatchPreviewTimer=null)}scheduleDeferredEvidenceRegistration(t,i,r){if(this.clearDeferredEvidenceRegistration(),!rAe(r)){this.workbenchEvidenceModelPath=t,this.workbenchEvidence=null,this.refreshWorkbenchPanel(),p0.info("skip automatic evidence capture for very large model",{modelPath:t,performanceTier:r.performanceTier,meshCount:r.meshCount,triangleCount:r.triangleCount});return}this.evidenceRegistrationTimer=window.setTimeout(()=>{this.evidenceRegistrationTimer=null,!(i!==this.loadGeneration||this.workbenchModelPath!==t)&&(async()=>{let s=this.getCurrentModelEvidence();await this.registerModelPartsFromEvidence(t,s),i===this.loadGeneration&&this.workbenchModelPath===t&&this.refreshWorkbenchPanel()})().catch(s=>{console.warn("[AI3D] Deferred model evidence capture failed:",s)})},iAe(r))}getCurrentModelEvidence(){var s,a,o;let t=this.workbenchModelPath;if(t&&this.workbenchEvidenceModelPath===t)return this.workbenchEvidence;let i=(o=(a=(s=this.preview)==null?void 0:s.getModelEvidence)==null?void 0:a.call(s))!=null?o:null,r=i?oAe(i,this.workbenchEvidenceLineage,this.workbenchSourceWarnings):null;return t&&(this.workbenchEvidenceModelPath=t,this.workbenchEvidence=r),r}getCachedModelEvidence(t){return this.workbenchEvidenceModelPath===t?this.workbenchEvidence:null}createKnowledgePreviewAdapter(){return this.preview?{captureSnapshot:()=>{var t,i;return(i=(t=this.preview)==null?void 0:t.captureSnapshot())!=null?i:null},getModelEvidence:()=>this.getCurrentModelEvidence()}:null}renderWorkbenchPanel(t,i,r,s){var a,o;OQ({panel:t,summary:i,route:r,registeredPartCount:(o=(a=this.ps.store.getState().modelAssetProfiles[s])==null?void 0:a.registeredParts)==null?void 0:o.length})}renderSidebarContent(t,i){this.sidebarContent&&(this.clearRegisteredMatchPreview(),this.sidebarContent.empty(),this.renderKnowledgeControls(this.sidebarContent,t),this.renderRegisteredPartMatches(this.sidebarContent,t,i))}refreshWorkbenchPanel(){!this.workbenchPanel||!this.workbenchSummary||!this.workbenchRoute||!this.workbenchModelPath||(this.renderWorkbenchPanel(this.workbenchPanel,this.workbenchSummary,this.workbenchRoute,this.workbenchModelPath),this.renderSidebarContent(this.workbenchModelPath,this.workbenchSummary))}setupResizeHandles(t,i,r,s){let a=(c,f,d)=>{let h=0,u=0,m=p=>{f(p.clientX-h,p.clientY-u),h=p.clientX,u=p.clientY},_=()=>{activeDocument.removeEventListener("mousemove",m),activeDocument.removeEventListener("mouseup",_),d()};c.addEventListener("mousedown",p=>{p.preventDefault(),h=p.clientX,u=p.clientY,activeDocument.addEventListener("mousemove",m),activeDocument.addEventListener("mouseup",_)})},o=200;a(t,c=>{o=Math.max(48,Math.min(400,o-c)),r.style.gridTemplateColumns=`1fr 4px ${o}px`},()=>{});let l=220;a(i,(c,f)=>{l=Math.max(120,Math.min(500,l-f)),s.style.gridTemplateRows=`1fr 4px ${l}px`},()=>{})}renderKnowledgeControls(t,i){let r=this.ps.store.getState().modelAssetProfiles[i],s=t.createDiv({cls:"ai3d-direct-workbench-control ai3d-direct-workbench-knowledge"});s.createDiv({cls:"ai3d-direct-workbench-label",text:j("directWorkbench.knowledgeTitle")}),s.createDiv({cls:"ai3d-direct-workbench-value",text:r!=null&&r.knowledgeIndexPath?j("workbench.indexReady"):r!=null&&r.reportNotePath?j("workbench.noteReady"):j("workbench.noReportYet")});let a=s.createDiv({cls:"ai3d-direct-workbench-actions"}),o=a.createEl("button",{cls:"ai3d-direct-workbench-action",text:j("workbench.generateNoteAction"),attr:{type:"button","data-ai3d-action":"generate-note"}});o.addEventListener("click",()=>{o.disabled=!0,Promise.resolve().then(()=>(m0(),u0)).then(({generateKnowledgeNote:f})=>f(this.app,this.ps,{preview:this.createKnowledgePreviewAdapter()})).catch(f=>{console.error("[AI3D] Generate knowledge note failed:",f)}).finally(()=>{o.disabled=!1,this.refreshWorkbenchPanel()})});let l=a.createEl("button",{cls:"ai3d-direct-workbench-action",text:j("workbench.openNoteAction"),attr:{type:"button","data-ai3d-action":"open-note"}});l.disabled=!(r!=null&&r.reportNotePath),l.addEventListener("click",()=>{var h;let f=(h=this.ps.store.getState().modelAssetProfiles[i])==null?void 0:h.reportNotePath;if(!f)return;let d=this.app.vault.getAbstractFileByPath(f);d instanceof o_.TFile&&this.app.workspace.getLeaf(!0).openFile(d,{active:!0})});let c=a.createEl("button",{cls:"ai3d-direct-workbench-action",text:j("workbench.openIndexAction"),attr:{type:"button","data-ai3d-action":"open-index"}});c.disabled=!(r!=null&&r.knowledgeIndexPath),c.addEventListener("click",()=>{var h;let f=(h=this.ps.store.getState().modelAssetProfiles[i])==null?void 0:h.knowledgeIndexPath;if(!f)return;let d=this.app.vault.getAbstractFileByPath(f);d instanceof o_.TFile&&this.app.workspace.getLeaf(!0).openFile(d,{active:!0})})}renderRegisteredPartMatches(t,i,r){let s=this.loadGeneration,a=t.createDiv({cls:"ai3d-direct-workbench-control ai3d-direct-workbench-registered"}),o=a.createDiv({cls:"ai3d-direct-workbench-control-head"});o.createSpan({cls:"ai3d-direct-workbench-label",text:j("directWorkbench.registeredTitle")});let l=o.createSpan({cls:"ai3d-direct-workbench-value",text:j("directWorkbench.registeredLoading")}),c=a.createDiv({cls:"ai3d-direct-workbench-registered-body"}),f=m=>{l.setText(""),c.empty(),c.createDiv({cls:"ai3d-direct-workbench-empty",text:j(m)})},d=this.getCachedModelEvidence(i),h=d?sAe(d):null;if(!(h!=null&&h.parts.length)){this.workbenchEvidenceModelPath===i?f("directWorkbench.registeredUnavailable"):c.createDiv({cls:"ai3d-direct-workbench-empty",text:j("directWorkbench.registeredLoading")});return}let u=nAe(r);if(u===null){f("directWorkbench.registeredUnavailable");return}this.registeredMatchPreviewTimer=window.setTimeout(()=>{this.registeredMatchPreviewTimer=null,!(s!==this.loadGeneration||this.workbenchModelPath!==i||!a.isConnected)&&Promise.all([Promise.resolve().then(()=>(m0(),u0)),Promise.resolve().then(()=>(h0(),HF)),Promise.resolve().then(()=>(Z$(),j$))]).then(async([{collectRegisteredPartsFromProfiles:m},{buildLocalAnalysisResult:_},{renderRegisteredPartMatchRow:p}])=>{var R;let g=this.ps.store.getState(),v=await m(this.app,g.modelAssetProfiles,i,{includeSidecars:!1,maxParts:ZTe});if(s!==this.loadGeneration||this.workbenchModelPath!==i||!a.isConnected)return;if(v.length===0){f("directWorkbench.registeredEmpty");return}let T=this.ps.store.getState().modelAssetProfiles[i],E=_({modelPath:i,profile:T,preview:r,evidence:h,registeredParts:v}).parts.filter(M=>{var y;return(y=M.registeredMatches)==null?void 0:y.length}).sort((M,y)=>{var C,D,w,G,O,N;return((w=(D=(C=y.registeredMatches)==null?void 0:C[0])==null?void 0:D.matchScore)!=null?w:0)-((N=(O=(G=M.registeredMatches)==null?void 0:G[0])==null?void 0:O.matchScore)!=null?N:0)}).slice(0,5);if(E.length===0){f("directWorkbench.registeredEmpty");return}l.setText(Ki("directWorkbench.registeredCount",{count:String(E.length)})),c.empty();let A=c.createDiv({cls:"ai3d-direct-workbench-match-list"});for(let M of E){let y=(R=M.registeredMatches)==null?void 0:R[0];if(!y)continue;let D=p(A,M.name,y).querySelector("[data-ai3d-action='open-registered-part']");D instanceof HTMLButtonElement&&D.addEventListener("click",()=>{let w=D.getAttribute("data-ai3d-target-path")||void 0;if(!w)return;let G=this.app.vault.getAbstractFileByPath(w);G instanceof o_.TFile&&this.app.workspace.getLeaf(!0).openFile(G,{active:!0})})}}).catch(m=>{console.warn("[AI3D] Registered part match preview failed:",m),s===this.loadGeneration&&this.workbenchModelPath===i&&a.isConnected&&f("directWorkbench.registeredUnavailable")})},u)}async createPreviewWithFallback(t,i,r,s,a,o,l){gi(l);let c=await Kp(p0,{surface:"direct-view",modelPath:o},t,a);try{gi(l)}catch(h){throw c.preview.destroy(),h}let f;try{f=await r,gi(l)}catch(h){throw c.preview.destroy(),h}this.applyRenderBudget(c.preview,f);let d;try{d=await i,gi(l)}catch(h){throw c.preview.destroy(),h}try{let h=await c.preview.loadModel(d,s.ext,u=>po(this.app,u,{signal:l.signal}),s.path,l);return gi(l),{preview:c.preview,summary:h,route:c.route}}catch(h){if(c.preview.destroy(),Sf(h)||c.route.backend!=="three")throw h;gi(l),console.warn("[AI3D] Three direct view failed; falling back to Babylon:",h);let u={...a,allowWorkbenchFeaturesOnThree:!1,rendererRollout:"babylon-safe",useThreeRenderer:!1},m=await Kp(p0,{surface:"direct-view-fallback",modelPath:o},t,u);this.applyRenderBudget(m.preview,f);try{gi(l);let _=await m.preview.loadModel(d,s.ext,p=>po(this.app,p,{signal:l.signal}),s.path,l);return gi(l),{preview:m.preview,summary:_,route:m.route}}catch(_){throw m.preview.destroy(),Sf(_)?_:$Te(h)?h:_}}}applyRenderBudget(t,i){var r;(r=t.setRenderQuality)==null||r.call(t,i.renderQuality,i.renderScale)}applyLargeModelRenderBudget(t,i,r){var a;let s=kQ(i,r);(a=t.setRenderQuality)==null||a.call(t,s.renderQuality,s.renderScale)}}});var sJ={};Fe(sJ,{AI3DSettingTab:()=>a1});function hAe(){switch(s1==null?void 0:s1.platform){case"win32":return{python:"Path to python executable",freecad:"Path to FreeCADCmd.exe",obj2gltf:"Path to obj2gltf.cmd",fbx2gltf:"Path to FBX2glTF.exe"};case"darwin":return{python:"Path to python3",freecad:"Path to FreeCADCmd",obj2gltf:"Path to obj2gltf",fbx2gltf:"Path to FBX2glTF"};case"linux":return{python:"Path to python3",freecad:"Path to freecadcmd",obj2gltf:"Path to obj2gltf",fbx2gltf:"Path to FBX2glTF"};default:return{python:"Path to python executable",freecad:"Path to FreeCAD command",obj2gltf:"Path to obj2gltf",fbx2gltf:"Path to FBX2glTF"}}}var Kt,s1,a1,aJ=I(()=>{"use strict";Kt=require("obsidian");D0();_n();ua();rr();s1=sm();a1=class extends Kt.PluginSettingTab{constructor(t,i){super(t,i);this.diagnosticsRunId=0;this.diagnosticsEl=null;this.plugin=i}display(){let{containerEl:t}=this;t.empty(),E_(this.plugin.getSettings().locale),this.diagnosticsEl=null,this.addTitle(t),this.buildLanguageSection(t),this.buildFoldersSection(t),this.buildBehaviorSection(t),this.buildKnowledgeGenerationSection(t),this.buildConvertersSection(t),this.buildPerformanceSection(t)}addTitle(t){new Kt.Setting(t).setName(j("settings.title")).setHeading()}createSecondaryMenu(t,i,r){let s=t.createEl("details",{cls:"ai3d-settings-secondary-menu"});s.createEl("summary",{cls:"ai3d-settings-secondary-menu-summary",text:i});let a=s.createDiv({cls:"ai3d-settings-secondary-menu-body"});return a.createEl("p",{cls:"setting-item-description",text:r}),a}resetCommandDiagnostics(){this.diagnosticsEl&&(this.diagnosticsRunId++,this.diagnosticsEl.empty(),this.diagnosticsEl.createEl("p",{text:j("settings.diagnostics.idle")}))}buildLanguageSection(t){new Kt.Setting(t).setName(j("settings.language")).setHeading(),new Kt.Setting(t).setName(j("settings.language")).setDesc(j("settings.language.desc")).addDropdown(i=>i.addOption("en","English").addOption("zh-CN","\u7B80\u4F53\u4E2D\u6587").setValue(this.plugin.getSettings().locale).onChange(r=>{this.plugin.updateSettings({locale:r}),this.display()}))}buildFoldersSection(t){new Kt.Setting(t).setName(j("settings.folders")).setHeading(),new Kt.Setting(t).setName(j("settings.sourceModelFolder")).setDesc(j("settings.sourceModelFolder.desc")).addText(i=>i.setPlaceholder($c.sourceModelFolder).setValue(this.plugin.getSettings().sourceModelFolder).onChange(r=>{this.plugin.updateSettings({sourceModelFolder:r})})),new Kt.Setting(t).setName(j("settings.auxiliaryFileFolder")).setDesc(j("settings.auxiliaryFileFolder.desc")).addText(i=>i.setPlaceholder(j("settings.auxiliaryFileFolder.placeholder")).setValue(this.plugin.getSettings().auxiliaryFileFolder).onChange(r=>{this.plugin.updateSettings({auxiliaryFileFolder:r})})),new Kt.Setting(t).setName(j("settings.reportFolder")).setDesc(j("settings.reportFolder.desc")).addText(i=>i.setPlaceholder($c.reportFolder).setValue(this.plugin.getSettings().reportFolder).onChange(r=>{this.plugin.updateSettings({reportFolder:r})})),new Kt.Setting(t).setName(j("settings.partFolder")).setDesc(j("settings.partFolder.desc")).addText(i=>i.setPlaceholder($c.partFolder).setValue(this.plugin.getSettings().partFolder).onChange(r=>{this.plugin.updateSettings({partFolder:r})})),new Kt.Setting(t).setName(j("settings.snapshotFolder")).setDesc(j("settings.snapshotFolder.desc")).addText(i=>i.setPlaceholder($c.snapshotFolder).setValue(this.plugin.getSettings().snapshotFolder).onChange(r=>{this.plugin.updateSettings({snapshotFolder:r})}))}buildBehaviorSection(t){new Kt.Setting(t).setName(j("settings.behavior")).setHeading(),new Kt.Setting(t).setName(j("settings.autoGenerateKnowledgeNotes")).setDesc(j("settings.autoGenerateKnowledgeNotes.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().autoGenerateKnowledgeNotes).onChange(r=>{this.plugin.updateSettings({autoGenerateKnowledgeNotes:r})})),new Kt.Setting(t).setName(j("settings.annotationPreviewMode")).setDesc(j("settings.annotationPreviewMode.desc")).addDropdown(i=>i.addOption("plain-text",j("settings.annotationPreviewMode.plainText")).addOption("markdown",j("settings.annotationPreviewMode.markdown")).setValue(this.plugin.getSettings().annotationPreviewMode).onChange(r=>{this.plugin.updateSettings({annotationPreviewMode:r})})),new Kt.Setting(t).setName(j("settings.annotationDisplayMode")).setDesc(j("settings.annotationDisplayMode.desc")).addDropdown(i=>i.addOption("snippet",j("settings.annotationDisplayMode.snippet")).addOption("surface",j("settings.annotationDisplayMode.surface")).addOption("dot",j("settings.annotationDisplayMode.dot")).setValue(this.plugin.getSettings().annotationDisplayMode).onChange(r=>{this.plugin.updateSettings({annotationDisplayMode:r})})),new Kt.Setting(t).setName(j("settings.previewRendererRollout")).setDesc(j("settings.previewRendererRollout.desc")).addDropdown(i=>i.addOption("babylon-safe",j("settings.previewRendererRollout.babylonSafe")).addOption("three-readonly-glb",j("settings.previewRendererRollout.readonly")).addOption("three-direct-glb",j("settings.previewRendererRollout.direct")).setValue(this.plugin.getSettings().previewRendererRollout).onChange(r=>{this.plugin.updateSettings({previewRendererRollout:r})})),new Kt.Setting(t).setName(j("settings.useThreeRenderer")).setDesc(j("settings.useThreeRenderer.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().useThreeRenderer).onChange(r=>{this.plugin.updateSettings({useThreeRenderer:r})})),new Kt.Setting(t).setName(j("settings.experimentalThreeWorkbench")).setDesc(j("settings.experimentalThreeWorkbench.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().experimentalThreeWorkbench).onChange(r=>{this.plugin.updateSettings({experimentalThreeWorkbench:r})})),new Kt.Setting(t).setName(j("settings.autoRotateDefault")).setDesc(j("settings.autoRotateDefault.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().autoRotateDefault).onChange(r=>{this.plugin.updateSettings({autoRotateDefault:r})})),new Kt.Setting(t).setName(j("settings.snapshotNaming")).setDesc(j("settings.snapshotNaming.desc")).addDropdown(i=>i.addOption("model-name",j("settings.snapshotNaming.modelName")).addOption("timestamp",j("settings.snapshotNaming.timestamp")).setValue(this.plugin.getSettings().snapshotNaming).onChange(r=>{this.plugin.updateSettings({snapshotNaming:r})})),new Kt.Setting(t).setName(j("settings.logLevel")).setDesc(j("settings.logLevel.desc")).addDropdown(i=>i.addOption("debug","Debug").addOption("info","Info").addOption("warn","Warn").addOption("error","Error").setValue(this.plugin.getSettings().logLevel).onChange(r=>{this.plugin.updateSettings({logLevel:r})}))}buildKnowledgeGenerationSection(t){new Kt.Setting(t).setName(j("settings.knowledgeGeneration")).setHeading(),new Kt.Setting(t).setName(j("settings.analysisMode")).setDesc(j("settings.analysisMode.desc")).addDropdown(i=>i.addOption("local",j("settings.analysisMode.local")).addOption("hybrid",j("settings.analysisMode.hybrid")).addOption("remote",j("settings.analysisMode.remote")).setValue(this.plugin.getSettings().analysisMode).onChange(r=>{this.plugin.updateSettings({analysisMode:r})})),new Kt.Setting(t).setName(j("settings.serviceBaseUrl")).setDesc(j("settings.serviceBaseUrl.desc")).addText(i=>i.setPlaceholder("Local draft service URL").setValue(this.plugin.getSettings().serviceBaseUrl).onChange(r=>{this.plugin.updateSettings({serviceBaseUrl:r.trim()})})),new Kt.Setting(t).setName(j("settings.sendGeometrySummaryToRemote")).setDesc(j("settings.sendGeometrySummaryToRemote.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().sendGeometrySummaryToRemote).onChange(r=>{this.plugin.updateSettings({sendGeometrySummaryToRemote:r})})),new Kt.Setting(t).setName(j("settings.sendPreviewImagesToRemote")).setDesc(j("settings.sendPreviewImagesToRemote.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().sendPreviewImagesToRemote).onChange(r=>{this.plugin.updateSettings({sendPreviewImagesToRemote:r})})),new Kt.Setting(t).setName(j("settings.sendRawModelToRemote")).setDesc(j("settings.sendRawModelToRemote.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().sendRawModelToRemote).onChange(r=>{this.plugin.updateSettings({sendRawModelToRemote:r})}))}buildConvertersSection(t){if(new Kt.Setting(t).setName(j("settings.converters")).setHeading(),xr()){t.createEl("p",{cls:"setting-item-description",text:j("settings.mobileSupport.desc")});return}let i=this.createSecondaryMenu(t,j("settings.converterMenu"),j("settings.converterMenu.desc"));this.buildConverterToggles(i);let r=this.createSecondaryMenu(t,j("settings.environmentInspector"),j("settings.environmentInspector.desc"));this.buildConverterPaths(r),this.buildDiagnostics(r)}buildConverterToggles(t){new Kt.Setting(t).setName(j("settings.enableCad")).setDesc(j("settings.enableCad.desc")).addToggle(i=>{let r=this.plugin.getSettings().enabledConverterIds.includes("freecad");return i.setValue(r).onChange(s=>{let a=this.plugin.getSettings().enabledConverterIds,o=s?Array.from(new Set([...a,"freecad"])):a.filter(l=>l!=="freecad");this.plugin.updateSettings({enabledConverterIds:o})})}),new Kt.Setting(t).setName(j("settings.enableObj2gltf")).setDesc(j("settings.enableObj2gltf.desc")).addToggle(i=>{let r=this.plugin.getSettings().enabledConverterIds.includes("obj2gltf");return i.setValue(r).onChange(s=>{let a=this.plugin.getSettings().enabledConverterIds,o=s?Array.from(new Set([...a,"obj2gltf"])):a.filter(l=>l!=="obj2gltf");this.plugin.updateSettings({enabledConverterIds:o})})}),new Kt.Setting(t).setName(j("settings.preferObj2gltf")).setDesc(j("settings.preferObj2gltf.desc")).addToggle(i=>i.setValue(this.plugin.getSettings().preferObj2gltfForObj).onChange(r=>{this.plugin.updateSettings({preferObj2gltfForObj:r})})),new Kt.Setting(t).setName(j("settings.enableFbx2gltf")).setDesc(j("settings.enableFbx2gltf.desc")).addToggle(i=>{let r=this.plugin.getSettings().enabledConverterIds.includes("fbx2gltf");return i.setValue(r).onChange(s=>{let a=this.plugin.getSettings().enabledConverterIds,o=s?Array.from(new Set([...a,"fbx2gltf"])):a.filter(l=>l!=="fbx2gltf");this.plugin.updateSettings({enabledConverterIds:o})})}),new Kt.Setting(t).setName(j("settings.enableMesh")).setDesc(j("settings.enableMesh.desc")).addToggle(i=>{let r=this.plugin.getSettings().enabledConverterIds.includes("assimp");return i.setValue(r).onChange(s=>{let a=this.plugin.getSettings().enabledConverterIds,o=s?Array.from(new Set([...a,"assimp"])):a.filter(l=>l!=="assimp");this.plugin.updateSettings({enabledConverterIds:o})})}),new Kt.Setting(t).setName(j("settings.enableSldprt")).setDesc(j("settings.enableSldprt.desc")).addToggle(i=>{let r=this.plugin.getSettings().enabledConverterIds.includes("sldprt");return i.setValue(r).onChange(s=>{let a=this.plugin.getSettings().enabledConverterIds,o=s?Array.from(new Set([...a,"sldprt"])):a.filter(l=>l!=="sldprt");this.plugin.updateSettings({enabledConverterIds:o})})})}buildConverterPaths(t){let i=hAe();new Kt.Setting(t).setName(j("settings.paths")).setHeading(),new Kt.Setting(t).setName(j("settings.pythonCmd")).setDesc(j("settings.pythonCmd.desc")).addText(r=>r.setPlaceholder(i.python).setValue(this.plugin.getSettings().freecadCommand).onChange(s=>{this.plugin.updateSettings({freecadCommand:s.trim()}),this.resetCommandDiagnostics()})),new Kt.Setting(t).setName(j("settings.freecadCmd")).setDesc(j("settings.freecadCmd.desc")).addText(r=>r.setPlaceholder(i.freecad).setValue(this.plugin.getSettings().freecadcmdCommand).onChange(s=>{this.plugin.updateSettings({freecadcmdCommand:s.trim()}),this.resetCommandDiagnostics()})),new Kt.Setting(t).setName(j("settings.obj2gltfCmd")).setDesc(j("settings.obj2gltfCmd.desc")).addText(r=>r.setPlaceholder(i.obj2gltf).setValue(this.plugin.getSettings().obj2gltfCommand).onChange(s=>{this.plugin.updateSettings({obj2gltfCommand:s.trim()}),this.resetCommandDiagnostics()})),new Kt.Setting(t).setName(j("settings.fbx2gltfCmd")).setDesc(j("settings.fbx2gltfCmd.desc")).addText(r=>r.setPlaceholder(i.fbx2gltf).setValue(this.plugin.getSettings().fbx2gltfCommand).onChange(s=>{this.plugin.updateSettings({fbx2gltfCommand:s.trim()}),this.resetCommandDiagnostics()})),new Kt.Setting(t).setName(j("settings.assimpCmd")).setDesc(j("settings.assimpCmd.desc")).addText(r=>r.setPlaceholder(i.python).setValue(this.plugin.getSettings().assimpCommand).onChange(s=>{this.plugin.updateSettings({assimpCommand:s.trim()}),this.resetCommandDiagnostics()}))}buildDiagnostics(t){new Kt.Setting(t).setName(j("settings.diagnostics")).setDesc(j("settings.diagnostics.desc")).addButton(r=>r.setButtonText(j("settings.diagnostics.checkNow")).onClick(async()=>{r.setDisabled(!0),r.setButtonText(j("settings.diagnostics.checking")),this.diagnosticsEl&&await this.renderCommandDiagnostics(this.diagnosticsEl),r.setButtonText(j("settings.diagnostics.checkNow")),r.setDisabled(!1),new Kt.Notice(j("settings.diagnostics.refreshed"))})),this.diagnosticsEl=t.createDiv({cls:"ai3d-settings-diagnostics"}),this.resetCommandDiagnostics()}buildPerformanceSection(t){new Kt.Setting(t).setName(j("settings.performance")).setHeading(),new Kt.Setting(t).setName(j("settings.canvasHeight")).setDesc(j("settings.canvasHeight.desc")).addSlider(i=>i.setLimits(200,800,25).setValue(this.plugin.getSettings().defaultCanvasHeight).setDynamicTooltip().onChange(r=>{this.plugin.updateSettings({defaultCanvasHeight:r})})),new Kt.Setting(t).setName(j("settings.autoRotateSpeed")).setDesc(j("settings.autoRotateSpeed.desc")).addSlider(i=>i.setLimits(.1,2,.1).setValue(this.plugin.getSettings().autoRotateSpeed).setDynamicTooltip().onChange(r=>{this.plugin.updateSettings({autoRotateSpeed:r})})),new Kt.Setting(t).setName(j("settings.renderQuality")).setDesc(j("settings.renderQuality.desc")).addDropdown(i=>i.addOption("low","Low").addOption("medium","Medium").addOption("high","High").setValue(this.plugin.getSettings().renderQuality).onChange(r=>{this.plugin.updateSettings({renderQuality:r})})),new 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M=await E;if(this.destroyed||a!==this.initGeneration){(B=this.preview)==null||B.destroy(),this.preview=null;return}let y=await this.preview.loadModel(M,g.effectiveExt,J=>po(this.app,J),g.effectivePath);if(this.destroyed||a!==this.initGeneration){(V=this.preview)==null||V.destroy(),this.preview=null,(Q=this.zoomControl)==null||Q.sync();return}if(m(t,y),(K=this.zoomControl)==null||K.sync(),this.autoRotate&&this.preview.applyConfig({models:[],scene:{autoRotate:!0,autoRotateSpeed:.5}}),v.length>0&&d(this.preview)){let J=this.preview.getAnnotationProvider();J.canvas&&(this.annotationMgr=new h(J,t,"readonly",v,void 0,u(this.app),void 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t;(t=this.readyObs)==null||t.disconnect(),this.readyObs=null}stopViewportWatch(){var t;(t=this.viewportObs)==null||t.disconnect(),this.viewportObs=null}ignoreEvent(){return!0}}});var XJ={};Fe(XJ,{registerLazyLivePreviewExtension:()=>PAe});function CAe(){return x0!=null||(x0=Promise.resolve().then(()=>(WJ(),kJ))),x0}function HJ(n,e,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p,g,v,T){var R,M;let S="state"in n?n.state.doc:n.doc,E=[];if(!S0(S))return E;let A=0;for(let y of S.iterLines()){let C=A+y.length+1;if(!y.includes("![[")){A=C;continue}let D=0;for(;D<y.length;){let w=y.indexOf("![[",D);if(w===-1)break;if(w>0&&y[w-1]==="\\"){D=w+"![[".length;continue}let G=y.indexOf("]]",w+"![[".length);if(G===-1)break;let N=y.slice(w+"![[".length,G).split("|"),B=N[0].trim(),V=(M=(R=B.split(".").pop())==null?void 0:R.toLowerCase())!=null?M:"";if(!Ja(V)){D=G+2;continue}let Q=400,K=300;if(N.length>1){let z=N[1].trim().match(/^(\d+)\s*x\s*(\d+)$/);z&&(Q=parseInt(z[1],10),K=parseInt(z[2],10))}let J=v.resolve(B);if(!J){D=G+2;continue}E.push(f_.Decoration.replace({widget:new v1(e,J,Q,K,t,i,r,s,a,o,l,c,f,d,h,u,m,_,p,g,T),block:!0}).range(A+w,A+G+2)),D=G+2}A=C}return E}function zJ(n){return n.length===0?iu.RangeSet.empty:iu.RangeSet.of(n,!0)}function PAe(n,e,t,i,r){let s=BJ(n,Ef),a=()=>s.clear(),o=[n.vault.on("create",a),n.vault.on("delete",a),n.vault.on("rename",a)];r==null||r(()=>{for(let c of o)n.vault.offref(c)});let l=iu.StateField.define({create(c){let f=e(),d=HJ(c,n,f.autoRotateDefault,f.enabledConverterIds,f.freecadCommand,f.obj2gltfCommand,f.fbx2gltfCommand,f.freecadcmdCommand,f.preferObj2gltfForObj,f.preferFbx2gltfForFbx,f.annotationPreviewMode,f.annotationDisplayMode,f.previewRendererRollout,f.useThreeRenderer,f.auxiliaryFileFolder,f.renderQuality,f.renderScale,t,s,i);return zJ(d)},update(c,f){if(f.docChanged){if(!T0(f))return c.map(f.changes);let d=e(),h=HJ(f.state,n,d.autoRotateDefault,d.enabledConverterIds,d.freecadCommand,d.obj2gltfCommand,d.fbx2gltfCommand,d.freecadcmdCommand,d.preferObj2gltfForObj,d.preferFbx2gltfForFbx,d.annotationPreviewMode,d.annotationDisplayMode,d.previewRendererRollout,d.useThreeRenderer,d.auxiliaryFileFolder,d.renderQuality,d.renderScale,t,s,i);return zJ(h)}return c.map(f.changes)},provide:c=>f_.EditorView.decorations.from(c)});return[iu.Prec.highest(l)]}var f_,iu,x0,v1,YJ=I(()=>{"use strict";f_=require("@codemirror/view"),iu=require("@codemirror/state");eo();_s();g1();UJ();cm();x0=null;v1=class extends f_.WidgetType{constructor(t,i,r,s,a,o,l,c,f,d,h,u,m,_,p,g,v,T,S,E,A){super();this.app=t;this.modelPath=i;this.width=r;this.height=s;this.autoRotate=a;this.enabledConverterIds=o;this.freecadCommand=l;this.obj2gltfCommand=c;this.fbx2gltfCommand=f;this.freecadcmdCommand=d;this.preferObj2gltfForObj=h;this.preferFbx2gltfForFbx=u;this.annotationPreviewMode=m;this.annotationDisplayMode=_;this.previewRendererRollout=p;this.useThreeRenderer=g;this.auxiliaryFileFolder=v;this.renderQuality=T;this.renderScale=S;this.convertedAssetCache=E;this.getAnnotations=A;this.mountedWidget=null;this.mountedDom=null;this.viewportObs=null;this.destroyed=!1}eq(t){return this.modelPath===t.modelPath&&this.width===t.width&&this.height===t.height&&this.autoRotate===t.autoRotate&&this.enabledConverterIds.join("|")===t.enabledConverterIds.join("|")&&this.freecadCommand===t.freecadCommand&&this.obj2gltfCommand===t.obj2gltfCommand&&this.fbx2gltfCommand===t.fbx2gltfCommand&&this.freecadcmdCommand===t.freecadcmdCommand&&this.preferObj2gltfForObj===t.preferObj2gltfForObj&&this.preferFbx2gltfForFbx===t.preferFbx2gltfForFbx&&this.annotationPreviewMode===t.annotationPreviewMode&&this.annotationDisplayMode===t.annotationDisplayMode&&this.previewRendererRollout===t.previewRendererRollout&&this.useThreeRenderer===t.useThreeRenderer&&this.auxiliaryFileFolder===t.auxiliaryFileFolder&&this.renderQuality===t.renderQuality&&this.renderScale===t.renderScale&&this.convertedAssetCache===t.convertedAssetCache}toDOM(){let t=cl("ai3d-embed-preview ai3d-cm-widget ai3d-embed-preview-lazy");return t.setAttribute("contenteditable","false"),t.style.setProperty("--ai3d-embed-height",`${this.height}px`),this.watchViewport(t),t}destroy(){var t,i;this.destroyed=!0,this.stopViewportWatch(),(t=this.mountedWidget)==null||t.destroy(),this.mountedWidget=null,(i=this.mountedDom)==null||i.remove(),this.mountedDom=null}ignoreEvent(){return!0}watchViewport(t){if(typeof IntersectionObserver=="undefined"){this.mount(t);return}this.viewportObs=new IntersectionObserver(i=>{this.destroyed||this.mountedWidget||i.some(r=>r.isIntersecting||r.intersectionRatio>0)&&(this.stopViewportWatch(),this.mount(t))},{rootMargin:"240px"}),this.viewportObs.observe(t)}stopViewportWatch(){var t;(t=this.viewportObs)==null||t.disconnect(),this.viewportObs=null}async mount(t){let i;try{i=await CAe()}catch(a){console.warn("[AI3D] Failed to load Live Preview widget runtime:",a),!this.destroyed&&t.isConnected&&(t.textContent="Ai3d live preview failed to load.");return}let r=new i.ModelEmbedWidget(this.app,this.modelPath,this.width,this.height,this.autoRotate,this.enabledConverterIds,this.freecadCommand,this.obj2gltfCommand,this.fbx2gltfCommand,this.freecadcmdCommand,this.preferObj2gltfForObj,this.preferFbx2gltfForFbx,this.annotationPreviewMode,this.annotationDisplayMode,this.previewRendererRollout,this.useThreeRenderer,this.auxiliaryFileFolder,this.renderQuality,this.renderScale,this.convertedAssetCache,this.getAnnotations);if(this.destroyed||!t.isConnected){r.destroy();return}let s=r.toDOM();if(this.destroyed||!t.isConnected){r.destroy();return}this.mountedWidget=r,this.mountedDom=s,t.replaceWith(s)}}});var jJ={};Fe(jJ,{ModelFileSuggestModal:()=>E1});var KJ,E1,ZJ=I(()=>{"use strict";KJ=require("obsidian");eo();_n();E1=class extends KJ.FuzzySuggestModal{constructor(e,t){super(e),this.onChoose=t,this.setPlaceholder(j("modal.selectModel"))}getItems(){return this.app.vault.getFiles().filter(e=>{let t=e.extension.toLowerCase();return Ja(t)})}getItemText(e){return e.path}onChooseItem(e){this.onChoose(e)}}});function qJ(n,e){return n==="three"?{backend:n,supportedFormats:DAe,fallbackRole:"Primary single-model preview path",capabilities:[...e],colorPipeline:"sRGB output, no tone mapping, PBR material preservation",fidelityNotes:["Direct GLB/GLTF/STL/PLY/OBJ are expected to preserve geometry scale and material color intent.","Workbench, grid, and SPLAT routes still keep Babylon fallback coverage."]}:{backend:n,supportedFormats:LAe,fallbackRole:"Capability and compatibility backend",capabilities:[...e],colorPipeline:"Babylon material pipeline with conservative fallback behavior",fidelityNotes:["3dgrid, conservative workbench, SPLAT, and converted workbench inputs remain on Babylon.","Babylon remains the rollback path when Three direct rendering is disabled."]}}function QJ(n){return n.backend==="three"?qJ("three",["annotation","animation","measurement","disassembly","focus-selection","wireframe","orientation-gizmo","bounding-box","render-scale","camera-zoom","workbench"]):qJ("babylon",["annotation","animation","measurement","disassembly","focus-selection","wireframe","orientation-gizmo","bounding-box","render-scale","camera-zoom","workbench"])}function $J(n){return[`${n.backend}`,`formats=${n.supportedFormats.join("/")}`,`capabilities=${n.capabilities.join("/")||"none"}`,`role=${n.fallbackRole}`].join("; ")}var DAe,LAe,JJ=I(()=>{"use strict";Kh();DAe=["glb","gltf","stl","ply","obj"],LAe=["glb","gltf","stl","ply","obj","splat","converted-glb"]});var tee={};Fe(tee,{buildDiagnosticsReport:()=>WAe});function R0(n){return typeof n=="boolean"?n?"on":"off":typeof n=="number"?Number.isFinite(n)?String(n):"unknown":typeof n=="string"?n.length>0?n:"empty":"unknown"}function OAe(n){var i;let e=(i=n.split(/[\\/]/).pop())!=null?i:n,t=e.lastIndexOf(".");return t<=0||t===e.length-1?"":`.${e.slice(t+1).toLowerCase()}`}function ru(n,e,t){if(!n)return t;if(e)return n;let i=OAe(n);return i?`<redacted ${i}>`:"<redacted>"}function gE(n,e){return n?`set (${ru(n,e,"not set")})`:"not set"}function NAe(n){let e=n.settings;return e.analysisMode==="local"?"local only":[e.analysisMode,e.serviceBaseUrl.trim()?"service configured":"service missing",`geometry ${R0(e.sendGeometrySummaryToRemote)}`,`preview refs ${R0(e.sendPreviewImagesToRemote)}`,`raw model ${e.sendRawModelToRemote?"blocked if requested":"off"}`].join(", ")}function wAe(n){let e=n.currentModelPath;return e?n.modelAssetProfiles[e]:void 0}function FAe(n){let e=n.lastKnowledgeGeneration;return e?e.status==="pending"?"pending or interrupted; rerun generation to replace the marker":e.status==="failed"?"failed; inspect console details and rerun after fixing the issue":e.warningCount>0?"completed with warnings":"none":"none"}function GAe(n){let e=new Set(n.enabledConverterIds);return BAe.map(t=>{let i=n[t.settingsKey].trim(),r=i.length===0?"command not configured":UAe.test(i)?"command configured, unsafe command rejected":"command configured, path redacted";return`${t.label}: ${e.has(t.id)?"enabled":"disabled"}, ${r}`}).join("; ")}function kAe(n){let e=n.convertedAssetRecords;if(e.length===0)return"none";let t=new Set(e.map(r=>`${r.sourcePath}:${r.sourceExt}:${r.targetExt}`)).size,i=e.filter(r=>r.warnings.length>0).length;return[`${e.length} record(s) for ${t} source(s)`,"validated before reuse for cache version, converter identity, output presence, and source freshness",i>0?`${i} record(s) carry warning text`:""].filter(Boolean).join("; ")}function WAe(n){var c,f,d,h,u,m,_,p,g;let{manifest:e,state:t}=n,i=t.settings,r=wAe(t),s=n.includeVaultPaths===!0,a=t.currentModelPath?fu({ext:(c=t.currentModelPath.split(".").pop())!=null?c:"",annotationMode:r!=null&&r.annotations.length?"readonly":"none",allowEditModeOnThree:!0,allowWorkbenchFeaturesOnThree:i.experimentalThreeWorkbench,rendererRollout:i.previewRendererRollout,useThreeRenderer:i.useThreeRenderer}):null,o=a?QJ(a):null,l=t.lastKnowledgeGeneration;return["# AI Model Workbench Diagnostics","",`Generated: ${(f=n.generatedAt)!=null?f:new Date().toISOString()}`,"","## Runtime","",`- Plugin version: ${e.version}`,`- Minimum Obsidian version: ${e.minAppVersion}`,`- Obsidian API version: ${eee.apiVersion}`,`- Platform: ${xr()?"mobile":"desktop"}`,`- Locale: ${i.locale}`,"","## Renderer","",`- Use Three renderer: ${R0(i.useThreeRenderer)}`,`- Preview rollout: ${i.previewRendererRollout}`,`- Experimental Three workbench: ${R0(i.experimentalThreeWorkbench)}`,`- Current route: ${a?`${a.backend} (${a.reason})`:"no current model"}`,`- Route capability profile: ${o?$J(o):"no current model"}`,`- Route color pipeline: ${(d=o==null?void 0:o.colorPipeline)!=null?d:"no current model"}`,`- Render quality: ${i.renderQuality}`,`- Render scale: ${i.renderScale}`,"","## Current Model","",`- Path: ${ru(t.currentModelPath,s,"none")}`,`- Preview summary: ${t.modelPreview?`${t.modelPreview.meshCount} mesh(es), ${t.modelPreview.triangleCount.toLocaleString()} triangle(s), ${t.modelPreview.materialCount} material(s)`:"not captured"}`,`- Annotation count: ${(h=r==null?void 0:r.annotations.length)!=null?h:0}`,`- Registered part candidates: ${(m=(u=r==null?void 0:r.registeredParts)==null?void 0:u.length)!=null?m:0}`,`- Report note: ${gE(r==null?void 0:r.reportNotePath,s)}`,`- Analysis sidecar: ${gE(r==null?void 0:r.analysisSidecarPath,s)}`,`- Knowledge index: ${gE(r==null?void 0:r.knowledgeIndexPath,s)}`,"","## Knowledge Generation","",`- Mode: ${NAe(t)}`,`- Report folder: ${ru(i.reportFolder,s,"empty")}`,`- Part notes folder: ${ru(i.partFolder,s,"empty")}`,`- Snapshot folder: ${ru(i.previewFolder,s,"empty")}`,`- Last generation: ${l?`${l.status} at ${l.generatedAt}`:"none"}`,`- Last generation attention: ${FAe(t)}`,`- Last generated model: ${ru(l==null?void 0:l.modelPath,s,"none")}`,`- Last report: ${gE(l==null?void 0:l.reportNotePath,s)}`,`- Last index: ${gE(l==null?void 0:l.knowledgeIndexPath,s)}`,`- Last part notes: ${(_=l==null?void 0:l.partNoteCount)!=null?_:0}`,`- Last preview images: ${(p=l==null?void 0:l.previewImageCount)!=null?p:0}`,`- Last warning count: ${(g=l==null?void 0:l.warningCount)!=null?g:0}`,"","## Conversion","",`- Enabled converters: ${i.enabledConverterIds.length?i.enabledConverterIds.join(", "):"none"}`,`- Auxiliary file folder: ${i.auxiliaryFileFolder.trim()?ru(i.auxiliaryFileFolder,s,"empty"):"default config folder"}`,`- Cached conversions: ${t.convertedAssetRecords.length}`,`- Converter command status: ${GAe(i)}`,`- Conversion cache status: ${kAe(t)}`,`- Conversion timeout: ${VAe}ms outer budget`,"- Converter safety: missing converters report their converter id; unsafe configured commands are rejected before execution; command paths are redacted.",`- Supported direct/model extensions: ${Bl().join(", ")}`,"","## Notes","","- Draft service URL and command paths are intentionally omitted from this report.",s?"- Vault-relative model and note paths are included because includeVaultPaths was requested.":"- Vault-relative model, report, index, and folder paths are redacted by default.","- Attach this report with the model format, console error, and reproduction steps when filing a bug.",""].join(`
|
|
`)}var eee,BAe,UAe,VAe,iee=I(()=>{"use strict";eee=require("obsidian");eo();JJ();IE();ua();BAe=[{id:"freecad",label:"Python/CadQuery",settingsKey:"freecadCommand"},{id:"obj2gltf",label:"obj2gltf",settingsKey:"obj2gltfCommand"},{id:"fbx2gltf",label:"FBX2glTF",settingsKey:"fbx2gltfCommand"},{id:"assimp",label:"Python/trimesh",settingsKey:"assimpCommand"},{id:"freecadcmd",label:"FreeCADCmd",settingsKey:"freecadcmdCommand"}],UAe=/[;|&<>$`\r\n\t]/,VAe=3e5});var YAe={};Fe(YAe,{default:()=>b0});module.exports=fee(YAe);var Is=require("obsidian");C0();eo();F0();var nJ=require("obsidian");_n();bE();V0();var lAe=new Set(["glb","gltf","stl","ply","obj"]),cAe=10*1024*1024,_0=class extends nJ.FileView{constructor(t,i,r,s){super(t);this.getSettings=i;this.convertedAssetCache=r;this.ps=s;this.delegate=null;this.delegatePromise=null;this.closed=!1;this.manualLoadRequested=!1}getViewType(){return bd}getDisplayText(){var t,i;return(i=(t=this.file)==null?void 0:t.name)!=null?i:j("workbench.modelTitle")}getIcon(){return"box"}async onOpen(){this.closed=!1,this.file&&await this.loadOrDeferFile(this.file,!0)}async onLoadFile(t){await this.loadOrDeferFile(t,!1)}async loadOrDeferFile(t,i){if(this.closed=!1,!this.delegate&&!this.manualLoadRequested&&fAe(t,i)){this.renderDeferredLoad(t);return}await this.loadFileNow(t)}async loadFileNow(t){let i=await this.ensureDelegate();!i||this.closed||(i.file=t,await i.onLoadFile(t))}async onClose(){this.closed=!0,ME(this.contentEl);let t=this.delegate;this.delegate=null,await(t==null?void 0:t.onClose())}async ensureDelegate(){return this.delegate?this.delegate:(this.delegatePromise||(this.delegatePromise=this.loadDelegate()),this.delegatePromise)}async loadDelegate(){this.contentEl.empty(),Md(this.contentEl),this.contentEl.createDiv({cls:"ai3d-inline-empty",text:j("loading.preparingModel")});let{DirectModelView:t}=await Promise.resolve().then(()=>(rJ(),iJ)),i=new t(this.leaf,this.getSettings,this.convertedAssetCache,this.ps);return i.contentEl=this.contentEl,i.file=this.file,this.delegatePromise=null,this.closed?(await i.onClose(),null):(this.delegate=i,i)}renderDeferredLoad(t){this.contentEl.empty(),Md(this.contentEl);let i=this.contentEl.createDiv({cls:"ai3d-inline-empty ai3d-direct-load-gate"});i.createDiv({cls:"ai3d-direct-load-gate-title",text:j("directView.deferredLoadTitle")}),i.createDiv({cls:"ai3d-direct-load-gate-message",text:j("directView.deferredLoadMessage")});let r=i.createDiv({cls:"ai3d-direct-load-gate-meta"});r.createSpan({text:t.name}),r.createSpan({text:dAe(t.stat.size)}),i.createEl("button",{cls:"ai3d-direct-load-gate-button",text:j("directView.deferredLoadButton")}).addEventListener("click",()=>{this.manualLoadRequested=!0,this.loadFileNow(t).finally(()=>{this.manualLoadRequested=!1})})}};function fAe(n,e){if(!e)return!1;let t=n.extension.toLowerCase();return lAe.has(t)?n.stat.size>=cAe:!0}function dAe(n){if(!Number.isFinite(n)||n<=0)return"0 B";let e=["B","KB","MB","GB"],t=n,i=0;for(;t>=1024&&i<e.length-1;)t/=1024,i++;let r=t>=100||i===0?0:t>=10?1:2;return`${t.toFixed(r)} ${e[i]}`}bE();var oJ=require("obsidian"),g0=class extends oJ.PluginSettingTab{constructor(t,i){super(t,i);this.plugin=i;this.delegate=null;this.delegatePromise=null}display(){this.containerEl.empty(),this.containerEl.createEl("p",{cls:"setting-item-description",text:"Loading AI model workbench settings..."}),this.ensureDelegate().then(t=>{t.containerEl=this.containerEl,t.display()}).catch(t=>{this.containerEl.empty(),this.containerEl.createEl("p",{cls:"setting-item-description",text:`Failed to load AI Model Workbench settings: ${String(t)}`})})}hide(){var t;(t=this.delegate)==null||t.hide()}ensureDelegate(){var t;return this.delegate?Promise.resolve(this.delegate):((t=this.delegatePromise)!=null||(this.delegatePromise=Promise.resolve().then(()=>(aJ(),sJ)).then(({AI3DSettingTab:i})=>{let r=new i(this.app,this.plugin);return this.delegate=r,this.delegatePromise=null,r}).catch(i=>{throw this.delegatePromise=null,i})),this.delegatePromise)}};On();_n();o1();ua();var S1=qi("main"),HAe=700,zAe=2500;function vE(n,e){return()=>{n().catch(t=>{S1.error(`Command ${e} failed`,{error:String(t)}),new Is.Notice(`AI3D: ${e} failed \u2014 ${String(t)}`,5e3)})}}function XAe(n){let e=!1,t=null,i=null,r=window,s=()=>{var o;t!==null&&(window.clearTimeout(t),t=null),i!==null&&((o=r.cancelIdleCallback)==null||o.call(r,i),i=null)},a=()=>{e||(s(),n())};return t=window.setTimeout(()=>{t=null,r.requestIdleCallback?i=r.requestIdleCallback(a,{timeout:zAe}):t=window.setTimeout(a,0)},HAe),()=>{e=!0,s()}}var b0=class extends Is.Plugin{constructor(){super(...arguments);this.unloaded=!1;this.headingPinObserverStarted=!1;this.headingLinkedProfilesRef=null;this.headingLinkedProfilesResult=!1}getSettings(){return this.ps.store.getState().settings}updateSettings(t){this.ps.updateSettings(t),pF(this.getSettings().logLevel),E_(this.getSettings().locale)}async onload(){var o;if(this.unloaded=!1,this.ps=F1(this),await this.ps.load(),this.convertedAssetCache=b1(this.ps.store.getState().convertedAssetRecords,l=>this.ps.setConvertedAssetRecords(l)),pF(this.getSettings().logLevel),!this.ps.localeLoadedFromSaved){let c=((o=navigator.language)!=null?o:"en").startsWith("zh")?"zh-CN":"en";this.updateSettings({locale:c})}E_(this.getSettings().locale),this.addRibbonIcon("box",j("main.commandImportModel"),()=>this.importModel()),this.addCommand({id:"import-model",name:j("main.commandImportModel"),callback:()=>this.importModel()}),this.addCommand({id:"generate-note",name:j("main.commandGenerateNote"),callback:vE(()=>this.generateNote(),"generate note")}),this.addCommand({id:"open-knowledge-index",name:j("main.commandOpenKnowledgeIndex"),callback:vE(()=>this.openKnowledgeIndex(),"open knowledge index")}),this.addCommand({id:"clear-conversion-cache",name:j("main.commandClearConversionCache"),callback:vE(()=>Promise.resolve(this.clearConversionCache()),"clear conversion cache")}),this.addCommand({id:"check-converters",name:j("main.commandCheckConverters"),callback:vE(()=>this.checkConverterCommands(),"check converters")}),this.addCommand({id:"copy-diagnostics-report",name:j("main.commandCopyDiagnostics"),callback:vE(()=>this.copyDiagnosticsReport(),"copy diagnostics")}),this.addSettingTab(new g0(this.app,this)),this.registerView(bd,l=>new _0(l,()=>this.getSettings(),this.convertedAssetCache,this.ps)),this.registerExtensions(Bl(),bd);let t=l=>{var c,f;return(f=(c=this.ps.store.getState().modelAssetProfiles[l])==null?void 0:c.annotations)!=null?f:[]},{registerLazyCodeBlockProcessor:i,registerLazyGridCodeBlockProcessor:r}=await Promise.resolve().then(()=>(LJ(),DJ)),s=i(this.app,()=>this.getSettings(),this.convertedAssetCache,t);this.registerMarkdownCodeBlockProcessor(s.id,s.handler);let a=r(this.app,()=>this.getSettings(),this.convertedAssetCache);this.registerMarkdownCodeBlockProcessor(a.id,a.handler),this.register(this.ps.store.subscribe(()=>{this.unloaded||this.headingPinObserverStarted||!this.hasHeadingLinkedAnnotations()||this.startHeadingPinObserver()})),this.app.workspace.onLayoutReady(()=>{this.unloaded||this.register(XAe(()=>{this.registerLivePreviewExtension(t),this.hasHeadingLinkedAnnotations()&&this.startHeadingPinObserver()}))})}onunload(){this.unloaded=!0,this.ps.dispose()}async startHeadingPinObserver(){if(!(this.unloaded||this.headingPinObserverStarted)){this.headingPinObserverStarted=!0;try{let{setupHeadingPinObserver:t}=await Promise.resolve().then(()=>(NJ(),OJ));if(this.unloaded)return;t({subscribeStore:i=>this.ps.store.subscribe(i),getModelAssetProfiles:()=>this.ps.store.getState().modelAssetProfiles,registerCleanup:i=>this.register(i),onLayoutChange:i=>{this.registerEvent(this.app.workspace.on("layout-change",i))}})}catch(t){this.headingPinObserverStarted=!1,console.warn("[AI3D] Failed to start heading pin observer:",t)}}}hasHeadingLinkedAnnotations(){let t=this.ps.store.getState().modelAssetProfiles;return this.headingLinkedProfilesRef===t?this.headingLinkedProfilesResult:(this.headingLinkedProfilesRef=t,this.headingLinkedProfilesResult=cJ(t),this.headingLinkedProfilesResult)}async registerLivePreviewExtension(t){if(!this.unloaded)try{let{registerLazyLivePreviewExtension:i}=await Promise.resolve().then(()=>(YJ(),XJ));if(this.unloaded)return;let r=i(this.app,()=>this.getSettings(),this.convertedAssetCache,t,s=>this.register(s));for(let s of r)this.registerEditorExtension(s)}catch(i){console.warn("[AI3D] Failed to register Live Preview model embeds:",i)}}importModel(){this.showImportModelModal().catch(t=>{S1.error("Failed to open import modal",{error:String(t)}),new Is.Notice(`AI3D: failed to open import modal - ${String(t)}`,5e3)})}async showImportModelModal(){let{ModelFileSuggestModal:t}=await Promise.resolve().then(()=>(ZJ(),jJ));new t(this.app,i=>{let r=i.extension.toLowerCase();Ja(r)&&this.openModelFile(i)}).open()}async openModelFile(t){this.ps.setCurrentModel(t.path,null),await this.app.workspace.getLeaf(!0).openFile(t,{active:!0})}async generateNote(){let{generateKnowledgeNote:t}=await Promise.resolve().then(()=>(m0(),u0));await t(this.app,this.ps)}async openKnowledgeIndex(){let t=this.resolveKnowledgeIndexPath();if(!t){new Is.Notice(j("workbench.noIndexYet"));return}let i=this.app.vault.getAbstractFileByPath(t);i instanceof Is.TFile?await this.app.workspace.getLeaf(!0).openFile(i,{active:!0}):new Is.Notice(Ki("workbench.fileNotFound",{path:t}))}resolveKnowledgeIndexPath(){var a,o,l;let t=this.ps.store.getState(),i=t.currentModelPath,r=i?(a=t.modelAssetProfiles[i])==null?void 0:a.knowledgeIndexPath:void 0;return r||((o=t.lastKnowledgeGeneration)!=null&&o.knowledgeIndexPath?t.lastKnowledgeGeneration.knowledgeIndexPath:(l=Object.values(t.modelAssetProfiles).filter(c=>!!c.knowledgeIndexPath).sort((c,f)=>Date.parse(f.updatedAt)-Date.parse(c.updatedAt))[0])==null?void 0:l.knowledgeIndexPath)}clearConversionCache(){this.convertedAssetCache.clear(),new Is.Notice("AI 3d conversion cache cleared.")}async checkConverterCommands(){if(xr()){new Is.Notice(j("main.converterDiagnosticsMobileUnavailable"),8e3);return}let{inspectAllConverterCommands:t}=await Promise.resolve().then(()=>(Ad(),NF)),i=await t(this.getSettings()),r=i.filter(a=>a.available).map(a=>a.label),s=i.filter(a=>!a.available).map(a=>a.label);if(s.length===0){new Is.Notice(`AI 3D converter diagnostics: all commands available (${r.join(", ")}).`,8e3);return}new Is.Notice(`AI 3D converter diagnostics: available ${r.join(", ")||"none"}; missing ${s.join(", ")}.`,1e4)}async copyDiagnosticsReport(){let{buildDiagnosticsReport:t}=await Promise.resolve().then(()=>(iee(),tee)),i=t({manifest:this.manifest,state:this.ps.store.getState()});try{await navigator.clipboard.writeText(i),new Is.Notice(j("main.diagnosticsCopied"),8e3)}catch(r){let s=this.getSettings().reportFolder.replace(/\\/g,"/").replace(/^\/+|\/+$/g,"").trim()||"Analysis/3D Reports";await this.ensureVaultFolder(s);let a=`AI Model Workbench Diagnostics ${new Date().toISOString().replace(/[:.]/g,"-")}.md`,o=await this.app.vault.create(`${s}/${a}`,i);await this.app.workspace.getLeaf(!0).openFile(o,{active:!0}),new Is.Notice(j("main.diagnosticsCopyFailed"),1e4)}}async ensureVaultFolder(t){let i="";for(let r of t.split("/").filter(Boolean))i=i?`${i}/${r}`:r,this.app.vault.getAbstractFileByPath(i)||await this.app.vault.createFolder(i).catch(s=>{S1.warn("Failed to create vault folder",{path:i,error:String(s)})})}};
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