Fixed Bug With Generators not getting right settings

This commit is contained in:
Daniel Stirba 2023-02-18 12:32:13 +11:00
parent 8163d27e2d
commit 4bd6221c97
7 changed files with 7 additions and 7 deletions

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@ -38,7 +38,7 @@ const context = await esbuild.context({
logLevel: "info",
sourcemap: prod ? false : "inline",
treeShaking: true,
outfile: "main.js",
outfile: "fantasy-content-generator/main.js",
});
if (prod) {

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@ -1,4 +1,4 @@
import { cityGeneratorSetting } from "main";
import { cityGeneratorSetting } from "settings/Datatypes";
export function generateCityName(settings : cityGeneratorSetting) {
const prefixes = settings.prefixArray;

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@ -1,4 +1,4 @@
import { drinkGeneratorSettings } from "main";
import { drinkGeneratorSettings } from "settings/Datatypes";
export function generatorDrinks(settings: drinkGeneratorSettings) {
const adjectives = settings.adj;

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@ -1,4 +1,4 @@
import { dungeonGenSettings } from "main";
import { dungeonGenSettings } from "settings/Datatypes";
export function generateDungeonName(settings: dungeonGenSettings): string {
const prefix: string[] = settings.dungeonTypes;

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@ -1,4 +1,4 @@
import { groupGenSettings } from "main";
import { groupGenSettings } from "settings/Datatypes";
export function generatorGroups(settings:groupGenSettings) {
const adjectives = settings.adj;

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@ -1,4 +1,4 @@
import { innGeneratorSettings } from "main";
import { innGeneratorSettings } from "settings/Datatypes";
interface Inn {
name: string;
description: string;

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@ -1,4 +1,4 @@
import { currency, lootTables } from "main";
import { currency, lootTables } from "settings/Datatypes";
export function generateLoot(enableCurrency: boolean, currencyFrequency: number, currencyTypes: currency[], lootTable: lootTables) {
const adjectives = lootTable.adj;