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The range-input onPointerMove handler compared val (a number) against target.value (a string), which under strict !== is never equal - so the dedup check was a no-op and setVal/changeHandler fired on every pointer move regardless of whether the value actually changed. Parse to Number first, same as the adjacent ChangeableText handleChange already does for the same slider. Worth a manual check: drag the delay/spacing/row-height sliders in settings and confirm they still track the pointer smoothly. |
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| .. | ||
| __tests__ | ||
| assets | ||
| manager/commands | ||
| styles | ||
| ui | ||
| constants.ts | ||
| custom.d.ts | ||
| l10n.ts | ||
| main.ts | ||
| types.ts | ||
| util.tsx | ||