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Release v1.3.4
Release v1.3.4
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Combo Colors

TXT Mode Sample

If you like this plugin check out the standalone app with even more features!

Installation

1. Go to Settings > Community Plugins > Browse
2. Search for "Combo Colors"
3. Install then enable

How to Use

1. Add the cc_profile property to your markdown frontmatter with one of the following values:

  • asw - Arc System Works style (Guilty Gear, BlazBlue, etc.)
  • alt - Modern Alternative style (DNF Duel, Granblue, etc.)
  • trd - Traditional style (Street Fighter, Marvel vs Capcom Infinite, etc.)
  • cstm - Custom profile (see below)
  • EXAMPLE: cc_profile: asw

2. Wrap your combo notations with =: and := delimiters.

  • EXAMPLE: =:2A > 5B > 236C:=

3. (optional) Add `comboButton` anywhere in your markdown to create a text/image toggle button. You can also use the command palette and search for "Toggle notation icons"

Customization

Custom Profiles

1. Go to Settings > Community Plugins > Combo Colors
2. Click the "+" button next to the profile dropdown
3. Enter a display name (e.g. "My Custom Profile") and a unique identifier (e.g. "cstm")
4. Add inputs with the "Edit inputs" button
5. Use your custom profile by adding cc_profile: cstm to your frontmatter (replace "cstm" with your chosen ID)

Change colors

1. Go to Settings > Community Plugins > Combo Colors
2. Select the desired notation profile
3. Customize using the color picker

Notation Guide

Traditional Numpad Mixed
cr.A , st.B , qcf.C 2A > 5B > 236C cr.A , 2B > qcf.C
Notation Meaning
> Proceed from the previous move to the following move
|> / (Land) Indicate that the player must land at that point in the sequence
, Link the previous move into the following move
~ Cancel the previous special into a follow-up
dl. Delay the following move
(whiff) The move must whiff (not hit)
cl. Close
f. Far
j. Jumping/Aerial
dj. Double Jump
sj. Super Jump
jc. Jump Cancel
sjc. Super Jump Cancel
dd. / 22 Double Down
back dash / 44 Back Dash
dash / 66 Forward Dash
CH Counter Hit
[X] Hold input
(sequence) xN Repeat sequence N amount of times
(N) Hit N of a move or move must deal N amount of hits
qcf. / 236 Quarter Circle Forward
qcb. / 214 Quarter Circle Back
dp. / 623 Dragon Punch
rdp. / 421 Reverse Dragon Punch
hcf. / 41236 Half Circle Forward
hcb. / 63214 Half Circle Back
2qcf. / 236236 Double Quarter Circle Forward
2qcb. / 214214 Double Quarter Circle Back

NOTE:

Combo Colors is intended to be used with reading view. Live preview is not supported.