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Titus 8e24a83a93 S9: export destination picker -- write straight into Atlas root
Add a destination choice to "Export as OnlyWorlds folder": keep the
vault-internal default (OW-folder-export/) and add "Choose a folder..."
that writes the conformant folder into any real OS directory -- point it
at the Atlas root for a one-step handoff.

- External sink uses node fs/promises + absolute paths (escapes the vault
  sandbox, verified); vault sink unchanged (vault API).
- Serialization shared via planFiles(); only the sink differs.
- Native picker reached by a guarded multi-path probe; falls back to a
  paste-absolute-path modal if no Electron dialog is reachable.
- Desktop-only: external option hidden on mobile.
- R3 safety: refuse if target exists or dest holds an open Atlas world
  (.atlas / lock). Pure refusal logic in export-plan.ts, unit-tested.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 17:39:27 +02:00
.claude new version for styles include 2025-07-09 12:13:20 +02:00
auth 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
Commands S9: export destination picker -- write straight into Atlas root 2026-07-16 17:39:27 +02:00
docs docs: core smoke checklist + Atlas-handoff design finding 2026-07-16 17:37:26 +02:00
Listeners Rename local fetch closure in NoteLinker to avoid shadowing global 2026-07-16 13:44:30 +02:00
Modals Phase B: frontmatter flip (span -> YAML frontmatter) 2026-07-16 13:43:56 +02:00
Scripts 2.3.0: OnlyWorlds v2 API transport + smoke-hardened sync + Delete Element 2026-07-13 18:22:24 +02:00
settings 2.3.0: OnlyWorlds v2 API transport + smoke-hardened sync + Delete Element 2026-07-13 18:22:24 +02:00
sync 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
test S9: export destination picker -- write straight into Atlas root 2026-07-16 17:39:27 +02:00
vault keeper ruling: stable per-vault world identity for the folder bridge 2026-07-16 14:11:38 +02:00
.editorconfig feedback changes 2024-08-18 15:36:28 +02:00
.eslintignore feedback changes 2024-08-18 15:36:28 +02:00
.eslintrc feedback changes 2024-08-18 15:36:28 +02:00
.gitignore Phase B: frontmatter flip (span -> YAML frontmatter) 2026-07-16 13:43:56 +02:00
.npmrc import 2024-08-11 17:00:15 +02:00
client-v2.ts 2.3.0: OnlyWorlds v2 API transport + smoke-hardened sync + Delete Element 2026-07-13 18:22:24 +02:00
client.ts 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
enums.ts 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
esbuild.config.mjs 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
eslint.config.mts 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
LICENSE feedback changes 2024-08-18 15:36:28 +02:00
main.ts Phase C: OnlyWorlds folder bridge (export/import commands) 2026-07-16 14:03:07 +02:00
manifest.json 2.3.0 2026-07-13 18:22:34 +02:00
package-lock.json 2.3.0 2026-07-13 18:22:34 +02:00
package.json Phase B: frontmatter flip (span -> YAML frontmatter) 2026-07-16 13:43:56 +02:00
README.md 2.3.0: OnlyWorlds v2 API transport + smoke-hardened sync + Delete Element 2026-07-13 18:22:24 +02:00
styles.css 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
tsconfig.json 2.0.0: SDK, auto-sync, native settings, modernized build 2026-05-11 12:51:28 +02:00
tsconfig.test.json S9: export destination picker -- write straight into Atlas root 2026-07-16 17:39:27 +02:00
version-bump.mjs feedback changes 2024-08-18 15:36:28 +02:00
versions.json 2.3.0 2026-07-13 18:22:34 +02:00

OnlyWorlds Builder — Obsidian Plugin

Obsidian plugin for building and syncing with OnlyWorlds.

What is OnlyWorlds

OnlyWorlds is an open data standard for worldbuilding. A world is made of elements across 22 categories, each with defined fields and link relationships. Worlds can live entirely in a local vault, and can be uploaded to onlyworlds.com, where a free account hosts your worlds and exposes them via REST API so that other tools can read and write it. The standard is open source and the tools and platform are free.

What this plugin does

Manages OnlyWorlds elements as Obsidian notes: one note per element, organized into folders per category, inside an OnlyWorlds/ folder in a vault. Notes are plain markdown, editable like any other.

Optional: connect the plugin to an onlyworlds.com account, and edits can be pushed to the cloud on demand or automatically. That makes the same world available to other OnlyWorlds tools and accessible via the API.

Getting started

Local-only setup:

  1. Install the plugin from Community Plugins.
  2. Run Create World from the command palette (Ctrl/Cmd+P). The plugin creates the OnlyWorlds/ folder structure in your vault.
  3. Use Create Element to add elements. Edit them like any Obsidian note.

If you already have a world on onlyworlds.com, run Download World instead of step 2: enter the world's API key (a classic 10-digit key or an ow_ key from your account page) and your PIN, and the plugin sets up the folder structure and pulls your existing elements into the vault. You can also just set your key in Settings → OnlyWorlds to sync on demand.

To also sync with onlyworlds.com:

  1. Create a free account at onlyworlds.com.
  2. In Obsidian, open Settings → OnlyWorlds. Paste your world's API key — shown on your world's page under Account — and your 4-digit PIN. Classic 10-digit keys and newer ow_-prefixed keys both work.
  3. Push to web with auto-sync or the Save Element command (see below).

How sync works

Three ways to push edits to onlyworlds.com:

Upload World. Push every element in the active world in one go. Since 2.3.0 this is a safe sweep, not an overwrite: new elements are created, existing ones updated, and elements that exist only on the server are reported — never deleted. Link fields that can't be resolved locally are skipped so cloud links are never silently stripped.

Save Element. Run the command on the active note to push that single element. Bind a hotkey if you'll use it often (Settings → Hotkeys, search "Save Element", set something like Ctrl/Cmd+Shift+S).

Auto-sync. Toggle on in plugin settings. After 3 seconds of inactivity following an edit, the plugin pushes the changed element via the OnlyWorlds API.

The ribbon icon and desktop status bar reflect the current state: idle, dirty (unsaved local changes), syncing, synced, or error.

You can set your PIN once in settings so the plugin never asks again.

Authentication

The plugin talks to the OnlyWorlds v2 REST API at https://www.onlyworlds.com/api/v2/ (since 2.3.0). Each API call sends your API-Key and API-Pin as headers, scoped to one world. Your API key identifies which world you're touching, and your PIN authorizes writes. Both stay local. They live in your vault's plugin settings (data.json).

Folder structure

The plugin creates and manages:

OnlyWorlds/
├── Worlds/<World name>/
│   ├── World.md
│   └── Elements/<Category>/<element>.md
└── PluginFiles/   (templates, managed automatically)

Commands

Command What it does
Create World Create a new world (account-linked) and the local folder structure.
Download World Pull a world from onlyworlds.com into your vault (10-digit and ow_ keys). Incremental since 2.3.0: re-downloads fetch only what changed.
Create Element Pick a category and name. Generates a new note with a fresh UUID.
Save Element Push the active element note to the API. Bind a hotkey via Settings → Hotkeys.
Upload World Bulk push every element in the active world (create + update, never delete).
Delete Element Permanently delete the active note's element from onlyworlds.com and trash the note. Type-the-name confirmation.
Validate World Check element notes for malformed fields.
Rename World Rename a world folder, and sync the new name to onlyworlds.com if the world has a write key.
Link Elements With your cursor in a link field, pick a target element to insert.
Copy World to Clipboard Serialize the active world as JSON and copy to clipboard.
Paste World from Clipboard Build a world from JSON in clipboard.

Settings

Setting Default What it does
API key empty Your OnlyWorlds API key. Stored locally.
API PIN empty Your 4-digit PIN. Stored locally. Empty means you'll be prompted once per session.
Default world empty The active world. Falls back to the alphabetically first under OnlyWorlds/Worlds/.
Default email empty Pre-fills email when creating worlds.
Default new element category Character Pre-selected in Create Element.
Individual element creation commands off Adds Create new <Category> commands for each of the 22 categories. Reload Obsidian after toggling.
Auto-sync to OnlyWorlds off Push edits automatically after idle period.
Auto-sync debounce 3000ms How long to wait after last edit.
Show status bar indicator on Desktop status bar icon.

Part of the OnlyWorlds ecosystem

Your world is not locked to this plugin — the same world, synced to onlyworlds.com, is readable and writable by every OnlyWorlds tool:

Surface What it is
onlyworlds.com The platform: hosts worlds, serves the API, account & key management at /account.
Atlas Local-first world browser, editor and writing tool — your world as a folder of plain JSON files, with maps, charts and publishing.
Shared pages Public, frozen pages of your elements, minted from Atlas.
MCP server Connect Claude (Code, Desktop, or API) directly to your world at https://www.onlyworlds.com/mcp — schema questions need no key at all.
API docs Full API reference, error catalog, and guides for building your own tools.

A vault and an Atlas folder can hold the same world: both sync against onlyworlds.com, so edits flow between them through the cloud. (Point both at the same world key and take turns — live co-editing of one folder is not a thing.)

Get in touch