mirror of
https://github.com/sbuffkin/hexmaker.git
synced 2026-07-22 14:30:24 +00:00
297 lines
8.8 KiB
HTML
297 lines
8.8 KiB
HTML
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>BG image + hex grid alignment after top-expand</title>
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<style>
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:root {
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--background-primary: #1e1e1e;
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--background-secondary: #2a2a2a;
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--background-modifier-border: #555;
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}
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* { box-sizing: border-box; }
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body {
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background: var(--background-primary);
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color: #ddd;
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font-family: system-ui, sans-serif;
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margin: 0;
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padding: 8px;
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}
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h1 { font-size: 0.95em; margin: 0 0 8px; }
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.controls {
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display: flex;
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gap: 8px;
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margin-bottom: 6px;
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}
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.controls button {
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background: #3b82f6;
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color: white;
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border: none;
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border-radius: 4px;
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padding: 6px 14px;
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cursor: pointer;
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}
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#status {
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font-size: 0.85em;
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color: #999;
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margin-bottom: 8px;
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font-family: monospace;
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}
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.duckmage-hex-map-clip {
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position: relative;
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width: 720px;
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height: 480px;
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background: #0c111a;
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border: 1px solid var(--background-modifier-border);
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overflow: hidden;
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}
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.duckmage-hex-map-viewport {
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position: absolute;
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top: 0;
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left: 0;
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transform-origin: 0 0;
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padding: 1em;
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will-change: transform;
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}
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.duckmage-bg-image-layer {
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position: absolute;
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top: 1em;
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left: 1em;
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transform-origin: 0 0;
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pointer-events: none;
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z-index: 0;
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}
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.duckmage-bg-image {
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display: block;
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user-select: none;
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/* Synthetic "image": a striped panel with a clear feature anchor at
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the top-left. Tracking the anchor lets us verify bg ↔ hex alignment. */
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width: 480px;
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height: 360px;
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background:
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radial-gradient(circle at 60px 60px, #f59e0b 0 18px, transparent 22px),
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repeating-linear-gradient(45deg, #1a3a52 0 12px, #0f2236 12px 24px);
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}
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.duckmage-hex-map-grid {
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display: flex;
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flex-direction: column;
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position: relative;
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}
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.duckmage-hex-row {
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display: flex;
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flex-wrap: nowrap;
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margin-bottom: calc(var(--hex-size, 2.2em) * -0.5);
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}
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.duckmage-hex-row-offset {
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margin-left: calc(var(--hex-size, 2.2em) * 1.732 / 2);
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}
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.duckmage-hex {
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--hex-size: 2.2em;
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width: calc(var(--hex-size) * 1.732);
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height: calc(var(--hex-size) * 2);
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clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
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background: rgba(120, 200, 80, 0.55);
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border: 2px solid #0c111a;
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margin: 0.15em;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-shrink: 0;
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position: relative;
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font-size: 11px;
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color: #1a1a1a;
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}
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/* Marker dots used to verify alignment after the click. */
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.marker {
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position: absolute;
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width: 10px;
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height: 10px;
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border-radius: 50%;
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background: #ef4444;
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pointer-events: none;
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z-index: 100;
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}
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</style>
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</head>
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<body>
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<h1>BG ↔ hex alignment after top-expand</h1>
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<div class="controls">
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<button id="btn-top">Top expand (+ row)</button>
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<button id="btn-top-broken">Top expand (broken: pan only)</button>
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<button id="btn-reset">Reset</button>
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</div>
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<div id="status">awaiting click…</div>
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<div class="duckmage-hex-map-clip">
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<div class="duckmage-hex-map-viewport" id="viewport">
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<div class="duckmage-bg-image-layer" id="bgLayer">
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<div class="duckmage-bg-image"></div>
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</div>
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<div class="duckmage-hex-map-grid" id="grid"></div>
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</div>
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<!-- These markers live OUTSIDE the viewport so they're at fixed screen
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positions. We track whether the hex / bg feature stay at these
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markers after the click. -->
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<div class="marker" id="markerHex" title="should overlap the top-left hex"></div>
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<div class="marker" id="markerBg" title="should overlap the bg feature"></div>
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</div>
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<script>
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const ROWS_INITIAL = 4;
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const COLS = 6;
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let rows = ROWS_INITIAL;
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let gridOffsetY = 0;
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const state = {
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panX: 0,
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panY: 0,
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zoom: 1,
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bgOffsetX: 100, // bg image starts offset within viewport
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bgOffsetY: 60,
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bgScale: 1,
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gridDisplayScaleY: 1, // simulate uncalibrated for now
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};
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const viewport = document.getElementById("viewport");
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const bgLayer = document.getElementById("bgLayer");
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const grid = document.getElementById("grid");
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const markerHex = document.getElementById("markerHex");
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const markerBg = document.getElementById("markerBg");
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const statusEl = document.getElementById("status");
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function applyTransform() {
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viewport.style.transform =
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`translate(${state.panX}px, ${state.panY}px) scale(${state.zoom})`;
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bgLayer.style.transform =
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`translate(${state.bgOffsetX}px, ${state.bgOffsetY}px) scale(${state.bgScale})`;
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}
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function renderGrid() {
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grid.replaceChildren();
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for (let j = 0; j < rows; j++) {
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const row = document.createElement("div");
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const y = gridOffsetY + j;
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row.className = "duckmage-hex-row" + (Math.abs(y) % 2 === 1 ? " duckmage-hex-row-offset" : "");
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for (let i = 0; i < COLS; i++) {
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const hex = document.createElement("div");
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hex.className = "duckmage-hex";
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hex.dataset.x = i;
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hex.dataset.y = y;
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hex.textContent = `${i},${y}`;
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row.appendChild(hex);
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}
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grid.appendChild(row);
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}
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}
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function measureRowStride() {
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// Measure the delta between the first two rows' offsetTop. This captures
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// everything that contributes to row stride: hex height, hex margin,
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// row's negative margin-bottom — without us having to derive the formula.
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const rows = grid.querySelectorAll(".duckmage-hex-row");
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if (rows.length < 2) return 0;
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return rows[1].offsetTop - rows[0].offsetTop;
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}
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function placeMarkersOnReference() {
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// Anchor markers on:
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// - markerHex: center of hex (0, 0) — the first row, first column hex
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// - markerBg: bg image feature center at (60, 60) inside the image
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// Both expressed in screen coords (relative to the clip's top-left).
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const firstHex = grid.querySelector(".duckmage-hex");
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if (firstHex) {
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const r = firstHex.getBoundingClientRect();
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const clip = viewport.parentElement.getBoundingClientRect();
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markerHex.style.left = `${r.left - clip.left + r.width/2 - 5}px`;
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markerHex.style.top = `${r.top - clip.top + r.height/2 - 5}px`;
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}
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const bgRect = bgLayer.getBoundingClientRect();
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const clipRect = viewport.parentElement.getBoundingClientRect();
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// Feature is at (60, 60) within the bg image, at scale 1. Account for
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// viewport zoom + the layer's own scale.
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const featurePx = 60;
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markerBg.style.left = `${bgRect.left - clipRect.left + featurePx * state.zoom * state.bgScale - 5}px`;
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markerBg.style.top = `${bgRect.top - clipRect.top + featurePx * state.zoom * state.bgScale - 5}px`;
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markerBg.style.background = "#22d3ee"; // visually distinct so they don't blur together
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}
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function reportStatus() {
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// Track the hex at LOGICAL (0, 0) — the originally-top hex. After
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// expand-top, it's no longer the first row in DOM order; querying by
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// dataset keeps the same reference point across clicks. That's the
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// hex whose screen position the user expects to stay put.
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const anchorHex = grid.querySelector('.duckmage-hex[data-x="0"][data-y="0"]');
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const clip = viewport.parentElement.getBoundingClientRect();
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const hexRect = anchorHex.getBoundingClientRect();
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const bgRect = bgLayer.getBoundingClientRect();
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const featurePx = 60;
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const hexScreenY = hexRect.top - clip.top + hexRect.height/2;
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const bgScreenY = bgRect.top - clip.top + featurePx * state.zoom * state.bgScale;
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statusEl.textContent =
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`hex (logical 0,0) screen y=${hexScreenY.toFixed(1)} | ` +
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`bg feature screen y=${bgScreenY.toFixed(1)} | ` +
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`panY=${state.panY.toFixed(1)} bgOffsetY=${state.bgOffsetY.toFixed(1)} | ` +
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`gridOffsetY=${gridOffsetY}`;
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}
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function reset() {
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rows = ROWS_INITIAL;
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gridOffsetY = 0;
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state.panX = 0;
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state.panY = 0;
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state.bgOffsetX = 100;
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state.bgOffsetY = 60;
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renderGrid();
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applyTransform();
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placeMarkersOnReference();
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reportStatus();
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}
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document.getElementById("btn-top").addEventListener("click", () => {
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// === BOTH compensations (the plugin's new fix): pan + bg.offset ===
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gridOffsetY--;
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rows++;
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renderGrid();
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const stride = measureRowStride();
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const sy = state.gridDisplayScaleY;
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state.panY -= stride * sy * state.zoom;
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state.bgOffsetY += stride * sy;
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applyTransform();
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reportStatus();
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});
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document.getElementById("btn-top-broken").addEventListener("click", () => {
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// === pan-only (what the plugin had before the alignment fix) ===
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gridOffsetY--;
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rows++;
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renderGrid();
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const stride = measureRowStride();
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const sy = state.gridDisplayScaleY;
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state.panY -= stride * sy * state.zoom;
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// intentionally skip bg.offsetY shift
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applyTransform();
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reportStatus();
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});
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document.getElementById("btn-reset").addEventListener("click", reset);
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renderGrid();
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applyTransform();
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placeMarkersOnReference();
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reportStatus();
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</script>
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</body>
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</html>
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