sbuffkin_hexmaker/dev/bg-hex-alignment-sandbox.html

297 lines
8.8 KiB
HTML
Raw Permalink Normal View History

<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>BG image + hex grid alignment after top-expand</title>
<style>
:root {
--background-primary: #1e1e1e;
--background-secondary: #2a2a2a;
--background-modifier-border: #555;
}
* { box-sizing: border-box; }
body {
background: var(--background-primary);
color: #ddd;
font-family: system-ui, sans-serif;
margin: 0;
padding: 8px;
}
h1 { font-size: 0.95em; margin: 0 0 8px; }
.controls {
display: flex;
gap: 8px;
margin-bottom: 6px;
}
.controls button {
background: #3b82f6;
color: white;
border: none;
border-radius: 4px;
padding: 6px 14px;
cursor: pointer;
}
#status {
font-size: 0.85em;
color: #999;
margin-bottom: 8px;
font-family: monospace;
}
.duckmage-hex-map-clip {
position: relative;
width: 720px;
height: 480px;
background: #0c111a;
border: 1px solid var(--background-modifier-border);
overflow: hidden;
}
.duckmage-hex-map-viewport {
position: absolute;
top: 0;
left: 0;
transform-origin: 0 0;
padding: 1em;
will-change: transform;
}
.duckmage-bg-image-layer {
position: absolute;
top: 1em;
left: 1em;
transform-origin: 0 0;
pointer-events: none;
z-index: 0;
}
.duckmage-bg-image {
display: block;
user-select: none;
/* Synthetic "image": a striped panel with a clear feature anchor at
the top-left. Tracking the anchor lets us verify bg ↔ hex alignment. */
width: 480px;
height: 360px;
background:
radial-gradient(circle at 60px 60px, #f59e0b 0 18px, transparent 22px),
repeating-linear-gradient(45deg, #1a3a52 0 12px, #0f2236 12px 24px);
}
.duckmage-hex-map-grid {
display: flex;
flex-direction: column;
position: relative;
}
.duckmage-hex-row {
display: flex;
flex-wrap: nowrap;
margin-bottom: calc(var(--hex-size, 2.2em) * -0.5);
}
.duckmage-hex-row-offset {
margin-left: calc(var(--hex-size, 2.2em) * 1.732 / 2);
}
.duckmage-hex {
--hex-size: 2.2em;
width: calc(var(--hex-size) * 1.732);
height: calc(var(--hex-size) * 2);
clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
background: rgba(120, 200, 80, 0.55);
border: 2px solid #0c111a;
margin: 0.15em;
display: flex;
align-items: center;
justify-content: center;
flex-shrink: 0;
position: relative;
font-size: 11px;
color: #1a1a1a;
}
/* Marker dots used to verify alignment after the click. */
.marker {
position: absolute;
width: 10px;
height: 10px;
border-radius: 50%;
background: #ef4444;
pointer-events: none;
z-index: 100;
}
</style>
</head>
<body>
<h1>BG ↔ hex alignment after top-expand</h1>
<div class="controls">
<button id="btn-top">Top expand (+ row)</button>
<button id="btn-top-broken">Top expand (broken: pan only)</button>
<button id="btn-reset">Reset</button>
</div>
<div id="status">awaiting click…</div>
<div class="duckmage-hex-map-clip">
<div class="duckmage-hex-map-viewport" id="viewport">
<div class="duckmage-bg-image-layer" id="bgLayer">
<div class="duckmage-bg-image"></div>
</div>
<div class="duckmage-hex-map-grid" id="grid"></div>
</div>
<!-- These markers live OUTSIDE the viewport so they're at fixed screen
positions. We track whether the hex / bg feature stay at these
markers after the click. -->
<div class="marker" id="markerHex" title="should overlap the top-left hex"></div>
<div class="marker" id="markerBg" title="should overlap the bg feature"></div>
</div>
<script>
const ROWS_INITIAL = 4;
const COLS = 6;
let rows = ROWS_INITIAL;
let gridOffsetY = 0;
const state = {
panX: 0,
panY: 0,
zoom: 1,
bgOffsetX: 100, // bg image starts offset within viewport
bgOffsetY: 60,
bgScale: 1,
gridDisplayScaleY: 1, // simulate uncalibrated for now
};
const viewport = document.getElementById("viewport");
const bgLayer = document.getElementById("bgLayer");
const grid = document.getElementById("grid");
const markerHex = document.getElementById("markerHex");
const markerBg = document.getElementById("markerBg");
const statusEl = document.getElementById("status");
function applyTransform() {
viewport.style.transform =
`translate(${state.panX}px, ${state.panY}px) scale(${state.zoom})`;
bgLayer.style.transform =
`translate(${state.bgOffsetX}px, ${state.bgOffsetY}px) scale(${state.bgScale})`;
}
function renderGrid() {
grid.replaceChildren();
for (let j = 0; j < rows; j++) {
const row = document.createElement("div");
const y = gridOffsetY + j;
row.className = "duckmage-hex-row" + (Math.abs(y) % 2 === 1 ? " duckmage-hex-row-offset" : "");
for (let i = 0; i < COLS; i++) {
const hex = document.createElement("div");
hex.className = "duckmage-hex";
hex.dataset.x = i;
hex.dataset.y = y;
hex.textContent = `${i},${y}`;
row.appendChild(hex);
}
grid.appendChild(row);
}
}
function measureRowStride() {
// Measure the delta between the first two rows' offsetTop. This captures
// everything that contributes to row stride: hex height, hex margin,
// row's negative margin-bottom — without us having to derive the formula.
const rows = grid.querySelectorAll(".duckmage-hex-row");
if (rows.length < 2) return 0;
return rows[1].offsetTop - rows[0].offsetTop;
}
function placeMarkersOnReference() {
// Anchor markers on:
// - markerHex: center of hex (0, 0) — the first row, first column hex
// - markerBg: bg image feature center at (60, 60) inside the image
// Both expressed in screen coords (relative to the clip's top-left).
const firstHex = grid.querySelector(".duckmage-hex");
if (firstHex) {
const r = firstHex.getBoundingClientRect();
const clip = viewport.parentElement.getBoundingClientRect();
markerHex.style.left = `${r.left - clip.left + r.width/2 - 5}px`;
markerHex.style.top = `${r.top - clip.top + r.height/2 - 5}px`;
}
const bgRect = bgLayer.getBoundingClientRect();
const clipRect = viewport.parentElement.getBoundingClientRect();
// Feature is at (60, 60) within the bg image, at scale 1. Account for
// viewport zoom + the layer's own scale.
const featurePx = 60;
markerBg.style.left = `${bgRect.left - clipRect.left + featurePx * state.zoom * state.bgScale - 5}px`;
markerBg.style.top = `${bgRect.top - clipRect.top + featurePx * state.zoom * state.bgScale - 5}px`;
markerBg.style.background = "#22d3ee"; // visually distinct so they don't blur together
}
function reportStatus() {
// Track the hex at LOGICAL (0, 0) — the originally-top hex. After
// expand-top, it's no longer the first row in DOM order; querying by
// dataset keeps the same reference point across clicks. That's the
// hex whose screen position the user expects to stay put.
const anchorHex = grid.querySelector('.duckmage-hex[data-x="0"][data-y="0"]');
const clip = viewport.parentElement.getBoundingClientRect();
const hexRect = anchorHex.getBoundingClientRect();
const bgRect = bgLayer.getBoundingClientRect();
const featurePx = 60;
const hexScreenY = hexRect.top - clip.top + hexRect.height/2;
const bgScreenY = bgRect.top - clip.top + featurePx * state.zoom * state.bgScale;
statusEl.textContent =
`hex (logical 0,0) screen y=${hexScreenY.toFixed(1)} | ` +
`bg feature screen y=${bgScreenY.toFixed(1)} | ` +
`panY=${state.panY.toFixed(1)} bgOffsetY=${state.bgOffsetY.toFixed(1)} | ` +
`gridOffsetY=${gridOffsetY}`;
}
function reset() {
rows = ROWS_INITIAL;
gridOffsetY = 0;
state.panX = 0;
state.panY = 0;
state.bgOffsetX = 100;
state.bgOffsetY = 60;
renderGrid();
applyTransform();
placeMarkersOnReference();
reportStatus();
}
document.getElementById("btn-top").addEventListener("click", () => {
// === BOTH compensations (the plugin's new fix): pan + bg.offset ===
gridOffsetY--;
rows++;
renderGrid();
const stride = measureRowStride();
const sy = state.gridDisplayScaleY;
state.panY -= stride * sy * state.zoom;
state.bgOffsetY += stride * sy;
applyTransform();
reportStatus();
});
document.getElementById("btn-top-broken").addEventListener("click", () => {
// === pan-only (what the plugin had before the alignment fix) ===
gridOffsetY--;
rows++;
renderGrid();
const stride = measureRowStride();
const sy = state.gridDisplayScaleY;
state.panY -= stride * sy * state.zoom;
// intentionally skip bg.offsetY shift
applyTransform();
reportStatus();
});
document.getElementById("btn-reset").addEventListener("click", reset);
renderGrid();
applyTransform();
placeMarkersOnReference();
reportStatus();
</script>
</body>
</html>