- Sentence-case: rephrase "GM" → "Game master"; remove disable comments;
autofixer lowercases "🎲 Open tables view" / "← Back" to comply
- no-static-styles-assignment: dynamic colors now use CSS custom properties
(--duckmage-bg / --duckmage-border-color / --duckmage-fg) consumed by
existing classes; static positions moved to small modifier classes
(duckmage-rt-roll-btn-spaced, duckmage-wf-steps-list, etc.); terrain
toolbar uses is-terrain-preview / is-eyedropper-active toggles;
createIconEl uses new duckmage-masked-icon class
- Popout-window compat: setTimeout / clearTimeout / requestAnimationFrame
→ window.X; document.X → activeDocument.X across all view/modal files
- Unnecessary `as ArrayBuffer`: replace `data.buffer.slice(...) as ArrayBuffer`
with `new ArrayBuffer + Uint8Array.set` — gets a real ArrayBuffer without
the assertion (also avoids ArrayBufferLike narrowing)
- Deprecated SettingTab.display(): extract body into private renderSettings();
display() and post-action refresh both call it
- eslint.config: add activeDocument + activeWindow to globals so the renamed
identifiers don't trip no-undef
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
feat: tabbed Maps modal; faction hover tooltip; map starting coordinates; default map/submap sizes in settings
- Maps modal refactored into three tabs: Maps (switch/delete), Properties (rename, terrain theme), New map (labeled fields, size presets)
- Faction overlay hover shows each faction on its own line with color swatch via custom floating tooltip div
- New map and submap creation accept starting X/Y coordinates; hex filenames and labels both reflect the chosen origin (gridOffset initialized accordingly)
- Map switching via modal now goes through switchToMap so viewport save/restore applies correctly
- Added defaultNewMapCols/Rows and defaultSubmapCols/Rows settings; new-map forms pre-fill from these
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- folder tree view in link-table modal (collapsed by default, filter expands all)
- shared renderFolderTree utility; RandomTableView refactored to use it
- submap picker: filterable list replaces combo-dropdown; terrain theme swatch per map
- map terrain theme: per-map terrainType field drives submap center-dot color and swatch in switch-map list
- erase mode for paths/factions/regions: "Remove" tile + enters erase immediately
- submap link tool: blip animation on hex after linking
- hex map view header updates to active map name on switch
- fix: link-table modal scopes folder tree to tablesFolder only (was leaking vault-wide folders)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New SetupWizardView (ItemView): 4-step welcome → folders → map → done
- Wizard auto-opens on first install (setupComplete/setupDismissed flags)
- Folder step creates all world subfolders and ensures hex template exists
- Map step creates the first hex grid; done step shows recommended next steps
- "Open hex map" from done step opens map with terrain picker + toolbar open
- Re-run wizard button added to settings tab
- Fix: loadAvailableIcons() now runs inside onLayoutReady (vault readiness)
- Fix: migrateHexFilesToDefaultRegion() no longer creates world/hexes/default
on fresh installs — scans candidates first, early-returns if none found
- Fix: loadHexTemplate() falls back to built-in default instead of returning null
- Fix: terrain toolbar button re-opens picker when clicked while active
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>