| .claude | ||
| icons | ||
| src | ||
| tests | ||
| .gitignore | ||
| _Index_of_plugin.md | ||
| ARCHITECTURE.md | ||
| CLAUDE.md | ||
| esbuild.config.mjs | ||
| main.ts | ||
| manifest.json | ||
| mouse_scroll.js | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| styles.css | ||
| tsconfig.json | ||
| version-bump.mjs | ||
| versions.json | ||
| vitest.config.ts | ||
| yarn.lock | ||
Duckmage
An Obsidian plugin for tabletop RPG hex-map world-building. Each hex on the map corresponds to a Markdown note in your vault, letting you attach terrain, locations, and prose directly to the geography of your world.
Features
Hex Map view
An interactive hex grid rendered as an Obsidian panel.
- Left-click a hex to open (or create) its note.
- Right-click a hex to open the hex editor.
- Pan by clicking and dragging with the left or middle mouse button.
- Zoom with the scroll wheel.
- Expand the grid with the
+/−buttons in the toolbar. - Go to hex (
⌖button) — enter coordinates to centre the view on a specific hex.
Hex editor (right-click menu)
A side-panel modal for editing a hex note without leaving the map.
- Terrain picker — select the terrain type for the hex from your palette.
- Icon override — override the default terrain icon with any icon in your icons folder.
- Towns / Dungeons — link existing notes from their configured folders, or create a new note by name. Linked items are clickable and open in a new tab. Each entry has a remove button. Backlinks are automatically added to the linked note.
- Features — free-form wiki-link list for anything else.
- Encounters Table — link random table files to a hex. Clicking a linked table opens the Random Tables view with that table pre-selected.
- Notes sections — Description, Landmark, Hidden, Secret, Encounters, Weather, Hooks & Rumors — inline text areas with a 🎲 roll button to append a result from any random table.
- Open note link next to the hex coordinates opens the full note in a new tab.
Random Tables view
Open via Command palette → "Open Duckmage random tables" or the 🎲 toolbar button on the hex map.
A two-panel view for managing and rolling on random tables.
- Left panel — lists all
.mdfiles in the configured Tables folder. Click a table to load it. + New creates a file from the default template. - Right panel — shows the table's entries with odds (percentage or die range). Roll button highlights the winning row and shows the result. The result is editable before use. Roll history shows the last 5 results.
- Change die dropdown — updates the
dice:frontmatter and recalculates die ranges.
Terrain tables & hex linking
Each terrain type has two auto-generated table files: {terrain} - description.md and {terrain} - encounters.md, stored under {tablesFolder}/terrain/.
⚠️ Configure all folder settings before clicking Generate. The Generate button (Settings → Duckmage → Generate world data) creates the terrain table files and links each hex note's terrain encounters table into its Encounters Table section. It is safe to run multiple times.
Drawing tools (toolbar)
Toggle tools from the toolbar above the map. Double-right-click off the map to exit any tool.
| Tool | Left-click | Right-click (on hex) |
|---|---|---|
| Terrain | Paint terrain on a hex (drag to paint multiple) | — |
| Icon | Paint an icon override on a hex | — |
| Road | Add hex to road chain | Remove hex from road |
| River | Add hex to river chain | Remove hex from river |
Terrain painter extras:
- Clicking the Terrain button always reopens the palette so you can switch colours mid-session.
- Pick (eyedropper) — samples the terrain from the next hex you click and sets it as the active brush.
- Clear — paints the "no terrain" state.
Roads and rivers are drawn as connected chains; adjacent chain hexes are joined by a coloured line. Road/river colours are configurable in Settings.
Hex table view
Open via Command palette → "Open Duckmage hex table".
A scrollable reference table of every hex note, with one row per hex and columns for all sections.
- Coordinates column — click to open the hex note.
- Terrain column — click to open the terrain picker.
- Town / Dungeon columns — click an empty cell to add a link (pick existing or create new); click a populated cell to open the note (or a navigation list for multiple links).
- Text section columns (Description, Landmark, etc.) — click any cell (including empty ones) to open an inline editor. Saves directly to the section in the hex note, creating the note and section if they don't exist yet.
- Resize columns by dragging the border between column headers.
- Refresh button reloads all data from disk.
Settings
Open Settings → Duckmage to configure:
| Setting | Description |
|---|---|
| World folder | Root folder for world notes (used by the Features file picker). |
| Hex folder | Folder where hex notes are stored, e.g. RPG/world/hexes. |
| Towns folder | Scopes the Towns dropdown to a specific folder. |
| Dungeons folder | Scopes the Dungeons dropdown to a specific folder. |
| Tables folder | Folder for random table files. Terrain tables are created in a terrain/ subfolder here. |
| Default die | Die size used when creating new table files (d4–d100). |
| Icons folder | Folder containing .png icon files available as terrain/hex icons. |
| Template path | Path to a custom hex note template. Supports {{x}}, {{y}}, {{title}} placeholders. Leave blank to use the built-in template. |
| Hex gap | Gap between hexes in pixels. |
| Grid size | Number of columns and rows in the map grid. |
| Hex orientation | pointy (default) or flat top hex style. |
| Road color / River color | Hex colour values for the road and river overlays. |
| Terrain palette | Ordered list of terrain types. Each entry has a name, a colour, and an optional icon filename. Adding a terrain type automatically creates its table files. Renaming a terrain type renames the files too. |
| Generate | ⚠️ Configure all folders first. Creates missing terrain table files and links each hex's terrain encounters table into the hex note. |
Hex notes
Each hex note lives at {hexFolder}/{x}_{y}.md (e.g. RPG/world/hexes/3_7.md).
Frontmatter:
---
terrain: Forest
---
Sections (used by the editor and table view):
| Heading | Type | Purpose |
|---|---|---|
### description |
Text | What the party sees and feels |
### landmark |
Text | The standout visible feature |
### Towns |
Links | Settlement links |
### Dungeons |
Links | Dungeon/site links |
### Features |
Links | Other points of interest |
### Encounters Table |
Links | Random table links (linked to terrain by Generate) |
### hidden |
Text | Discoverable with effort |
### secret |
Text | Revealed only through investigation |
### encounters |
Text | Encounter table notes |
### weather |
Text | Weather notes |
### hooks & rumors |
Text | Adventure seeds |
You can use your own template (configured in Settings). Any ### Heading that matches a section name will be picked up automatically.
Development
npm install # install dependencies
npm run dev # watch mode — rebuilds main.js on every save
npm run build # production build (type-check + bundle)
npm run version # bump version (updates manifest.json and versions.json)
The built output is main.js in the repo root. Obsidian loads this file directly from the plugin folder.
Reload the plugin after a build:
// Paste in Obsidian developer console (Ctrl+Shift+I)
app.plugins.disablePlugin('duckmage-plugin');
app.plugins.enablePlugin('duckmage-plugin');
Source layout
main.ts ← re-exports DuckmagePlugin
src/
DuckmagePlugin.ts ← plugin entry point
HexMapView.ts ← interactive hex grid (ItemView)
HexEditorModal.ts ← right-click hex editor (Modal)
HexTableView.ts ← hex reference table (ItemView)
RandomTableView.ts ← random tables panel (ItemView)
RandomTableModal.ts ← inline roll modal (used from hex editor)
randomTable.ts ← parse/roll/odds utilities
TerrainPickerModal.ts ← terrain palette picker
IconPickerModal.ts ← icon override picker
FileLinkSuggestModal.ts ← file search modal
DuckmageSettingTab.ts ← settings UI
types.ts ← interfaces and type constants
constants.ts ← runtime constants and defaults
frontmatter.ts ← terrain/icon YAML read/write
sections.ts ← markdown section read/write helpers
utils.ts ← shared utilities
defaultHexTemplate.md ← built-in hex note template
Troubleshooting
- "Failed to load plugin" —
main.jsis missing. Runnpm run build. - Viewing logs — Press
Ctrl+Shift+I(Windows/Linux) orCmd+Option+I(Mac) to open the developer console.