Add load interruption handling, camera zoom controls, refreshed measurement UI, diagnostics/default-route coverage, and aligned docs for the Babylon-default renderer contract.
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Common Usage Syntax
This page is a copy-paste reference for model embeds, 3d blocks, 3dgrid
blocks, and common scene options.
Wikilink Embeds
Use Obsidian embeds for quick inline previews.
![[model.glb]]
![[model.glb|400x300]]
![[Assets/3D/board.step]]
Use direct formats on mobile. Conversion-backed formats need desktop converter
tools unless an already converted .ai3d-converted.glb asset exists. New
converted outputs are stored under the vault's Obsidian config folder, typically
.obsidian/ai-model-workbench/converted-assets, so model folders stay clean.
Minimal 3d Block
Use one model path inside the code block.
```3d
model.glb
```
With a vault folder:
```3d
Assets/3D/model.glb
```
3d Block With Options
Use JSON when you need camera, light, scene, size, or per-model options.
```3d
{
"models": [
{ "path": "Assets/3D/model.glb" }
],
"camera": {
"mode": "perspective",
"fov": 30,
"position": [5, 5, 5],
"lookAt": [0, 0, 0]
},
"scene": {
"grid": true,
"axis": true,
"autoRotate": false
},
"width": "100%",
"height": 500
}
```
3d blocks are single-model previews. If models contains more than one
entry, only the first model is used and the console warns you to use 3dgrid.
Common 3d Fields
| Section | Fields |
|---|---|
models[] |
path required, plus color, wireframe |
camera |
position, lookAt, fov, mode, zoom, near, far |
lights[] |
type, color, intensity, position, target, castShadow, angle, penumbra, decay, groundColor |
scene |
background, transparent, autoRotate, autoRotateSpeed, groundShadow, grid, axis |
stl |
color, wireframe defaults for STL files |
| top level | width, height |
Camera modes:
perspectiveorthographic
Light types:
hemispheredirectionalpointspotambientattachToCam
Auto-Rotate And Grid
```3d
{
"models": [{ "path": "Assets/3D/model.glb" }],
"scene": {
"autoRotate": true,
"autoRotateSpeed": 0.3,
"grid": true,
"axis": true,
"groundShadow": true
}
}
```
Orthographic Preview
```3d
{
"models": [{ "path": "Assets/3D/part.stl" }],
"camera": { "mode": "orthographic" },
"scene": { "grid": true, "axis": true }
}
```
STL Color Override
```3d
{
"models": [
{ "path": "Assets/3D/part.stl", "color": "#44aa88" }
],
"scene": { "autoRotate": true }
}
```
Wireframe Preview
```3d
{
"models": [
{ "path": "Assets/3D/model.glb", "wireframe": true }
],
"scene": { "background": "#000000" }
}
```
3dgrid Compare
Use 3dgrid for multi-model layouts. It is intentionally backed by Babylon.js.
```3dgrid
{
"models": [
{ "path": "Assets/3D/design-v1.step" },
{ "path": "Assets/3D/design-v2.step" }
],
"preset": "compare",
"rowHeight": 420
}
```
3dgrid Gallery
```3dgrid
{
"models": [
{ "path": "Assets/3D/bolt-m6.glb" },
{ "path": "Assets/3D/bolt-m8.glb" },
{ "path": "Assets/3D/washer-m6.glb" },
{ "path": "Assets/3D/washer-m8.glb" }
],
"preset": "gallery",
"columns": 2,
"rowHeight": 320
}
```
3dgrid Compose
```3dgrid
{
"models": [],
"preset": "compose",
"direction": "horizontal",
"sections": [
{
"preset": "compare",
"models": [
{ "path": "Assets/3D/housing.step" },
{ "path": "Assets/3D/lid.step" }
],
"weight": 1
},
{
"preset": "showcase",
"models": [
{ "path": "Assets/3D/assembly.step" }
],
"weight": 1
}
]
}
```
3dgrid Fields
| Field | Purpose |
|---|---|
models |
Model paths or model config objects |
preset |
compare, showcase, explode, timeline, gallery, or compose |
params |
Preset-specific numeric/string/boolean options |
sections |
Required for custom compose layouts |
direction |
horizontal or vertical compose layout |
columns |
Gallery/grid column count |
rowHeight |
Cell height in pixels or auto |
gapX, gapY |
Horizontal and vertical spacing |
camera, lights, scene |
Same shape as 3d blocks |
Supported Extensions
| Type | Extensions |
|---|---|
| Direct | .glb, .gltf, .stl, .obj, .ply |
| Converted on desktop | .step, .stp, .iges, .igs, .brep, .sldprt, .3mf, .dae, .fbx |
SPLAT preview is disabled in packaged community builds until its loader can be restored as a local-only implementation.
Preview Keyboard Shortcuts
| Key | Action |
|---|---|
R |
Reset view |
W |
Toggle wireframe |
G |
Toggle orientation gizmo |
B |
Toggle bounding box |
Space |
Play or pause animation |
Esc |
Exit annotation mode |