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Chess PGN Viewer

License: GPL-3.0-or-later Version Obsidian TypeScript Tests

Chess PGN Viewer is an Obsidian plugin that renders interactive chess games and static positions inside fenced chess code blocks. It turns PGN into a clickable board, supports FEN positions, and displays comments, variations, board annotations, and move glyphs.

See CHANGELOG.md for release history.

Screenshots

Board view

Features

  • Interactive chess board with previous, next, reset, keyboard, and drag-to-move navigation
  • PGN parsing with mainline moves and nested variations
  • Static FEN position rendering
  • Support for PGN comments and board annotations:
    • %csl square highlights
    • %cal arrows
  • Lichess-style board circles and arrows with right-click controls and PGN saving
  • Move annotation glyphs from PGN NAGs:
    • !, ?, !!, ??, !?, ?!
  • Compact study-style notation layout with clickable moves
  • Board geometry that stays aligned on resize
  • Safe rendering limits for oversized chess blocks and very large PGN trees

Installation

  1. Open Obsidian Settings.
  2. Go to Community plugins.
  3. Search for Chess PGN Viewer.
  4. Install the plugin.
  5. Activate the plugin from Community Plugins.

Usage

Create a fenced code block with the chess language:

```chess
orientation: white
showMoves: true
showComments: true
showVariations: true

[Event "Training Game"]
[White "Kasparov"]
[Black "Karpov"]

1. e4 {King pawn opening [%csl Ge4][%cal Ge2e4]}
   e5
2. Nf3 Nc6
3. Bb5 (3. Bc4 {Italian-style line}) a6
```

Training Game

Focus the viewer and use the left and right arrow keys to step backward and forward through moves. You can also drag a piece to its recorded destination square to navigate through the PGN from the board. Drag navigation follows the mainline first, then matching variations. It does not edit the PGN or create new moves.

You can also add temporary board marks while viewing a game:

  • Right-click a square to toggle a circle.
  • Right-drag from one square to another to toggle an arrow.
  • Use Command or Option for blue, Control for red, and Control with Command or Option for orange.
  • Select a PGN move and click the save icon to write the current board marks into that move comment as %csl and %cal annotations.

Unsaved board marks are temporary for the selected move and are cleared when you navigate to another move. Saved board marks are written back to the note as standard PGN annotations. Orange marks are saved as yellow because %csl and %cal support green, red, yellow, and blue.

Board Marks

For a static position, use either fen::

```chess
fen: r1bqkbnr/ppp2Qpp/2np4/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4
```

Or use a standalone [FEN "..."] header:

```chess
[FEN "r1bqkbnr/ppp2Qpp/2np4/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4"]
```

FEN

Supported block options

  • orientation: white | black
  • fen: <FEN>
  • showMoves: true | false
  • showComments: true | false
  • showVariations: true | false

If a block option is omitted, the plugin uses its default value.

Development

Use Node.js 24 for parity with the GitHub Actions release workflow.

npm install
npm run dev
npm test
npm run build
  • npm run dev builds in watch mode.
  • npm test runs the Vitest suite.
  • npm run build creates the production main.js bundle.
  • After npm run build, refresh the installed vault copy before manual testing:
cp main.js .obsidian/plugins/chess-pgn-viewer/main.js
cp styles.css .obsidian/plugins/chess-pgn-viewer/styles.css
  • To verify the installed copy is current, compare the files directly:
git diff --no-index -- main.js .obsidian/plugins/chess-pgn-viewer/main.js
git diff --no-index -- styles.css .obsidian/plugins/chess-pgn-viewer/styles.css

No output means the local Obsidian plugin copy is in sync.

Release

GitHub Releases are published by GitHub Actions when a version tag is pushed.

  1. Update package.json, package-lock.json, manifest.json, versions.json, and CHANGELOG.md.
  2. Run npm run lint, npm test, npm run build, npm audit --omit=dev --audit-level=high, and npm audit --audit-level=high.
  3. Commit the release changes, open a pull request into main, and merge it.
  4. Create and push a signed version tag from main:
git tag -s -m "X.Y.Z" X.Y.Z HEAD
git push origin main
git push origin X.Y.Z

The release workflow audits production dependencies and the release toolchain at the high-severity threshold, verifies that the tag version matches package.json, manifest.json, and versions.json, rebuilds main.js, creates GitHub artifact attestations, and uploads manifest.json, main.js, and styles.css as release assets. Obsidian requires the GitHub release tag to match manifest.json exactly, so use 1.0.0, not v1.0.0.

Project Structure

  • src/main.ts - Obsidian plugin entry point
  • src/chess/block.ts - PGN/FEN parsing and game-state model
  • src/chess/viewer.ts - board rendering, navigation, and notation UI
  • tests/ - Vitest coverage for parsing and viewer behavior
  • docs/assets/ - screenshot assets used in this README
  • styles.css - plugin styles
  • main.js - built plugin bundle

Testing

Tests use vitest with jsdom. The most important coverage is around PGN/FEN parsing, notation layout, navigation, geometry, and annotation rendering. Run the full suite before publishing changes.

When fixing notation layout bugs, add a focused regression in tests/chess-viewer.test.ts first and cover both the CSS contract and the rendered DOM behavior.

Notes

  • The plugin targets Obsidian desktop and does not require a separate backend.
  • Chess piece artwork is based on the Chessground cburnett assets from chessground.cburnett.css.
  • main.js is generated; do not edit it by hand.
  • The local development copy in .obsidian/plugins/chess-pgn-viewer/ is for testing only and is not part of the Git repository.
  • Oversized chess blocks and PGN trees with too many moves or variations are rejected before rendering to keep Obsidian responsive.
  • Manual Obsidian checks should include long SAN labels, black-move prefixes like 1..., and variation rows in a narrow notation panel to ensure text wraps instead of clipping.