Bumps the faction-legend swatch and shrinks the pattern tile so the
pattern is legible at swatch-size rather than showing just 1-2 tile
repeats.
- On-screen legend: hex 28 → 32 px, pattern tile scaled by swatch/96
with a 4 px floor — yields ~6 repeats across the swatch.
- PNG legend: swatch fontSize*1.1 → fontSize*1.7, lineHeight floored
at swatch+4 so rows don't overlap; pattern shrunk by the same ratio.
- renderHexPreview gains an optional patternScaleMultiplier param so
callers (legend, palette, future small-swatch contexts) can shrink
the pattern without touching the user's scale slider value.
Also bundles the prior 1.3.0 follow-up fixes (hex-shaped on-map-scale
preview, palette tile refresh-on-save, thin outline default + slider)
since those were committed locally on top of 1.3.0.
Three refinements to the 1.3.0 overlay pattern editor based on user
feedback:
- Preview: was a 120×36 rect at the pattern's own scale. Now a hex
polygon at the live on-map hex size (read from .duckmage-hex,
falling back to 96 px), in the configured orientation — so the
preview shows exactly what the overlay will look like on the map.
- Palette tiles: were never updating on Save because the picker
re-read style from the metadata cache, which lags Obsidian's
frontmatter write by a tick. The editor's onSaved callback now
passes the new OverlayStyle directly, so the picker renders from
the editor's in-memory state and updates immediately.
- Outline width: was hardcoded to gapPx*2+2 (often 14-22 px), which
made overlay borders read as solid blobs. Now per-overlay,
defaulting to 1.5 px, with a slider (0-20, step 0.5) in the editor.
Persisted as faction-outline-width / region-outline-width
frontmatter keys. Crank it up to recover the old thick-blob look.
Adds per-overlay pattern fills so factions and regions can be visually
distinguished when they overlap (issue #25). Each faction note and each
region note now carries a pattern, scale, and opacity in its
frontmatter, edited via the existing FactionEditor / GeoRegionEditor
modals (dropdown + sliders + live preview swatch).
Pattern set (10 total): solid (the existing flat fill, default),
diagonal stripes ↗ / ↖, crosshatch, polka dots, grid, zigzag,
triangles, scales, checker.
On screen: SVG <pattern> defs are deduped per (key,color,scale) and
referenced from each overlay path's fill. Stroke stays solid color so
blob boundaries remain crisp. Per-overlay opacity replaces the
hardcoded 0.45 group opacity.
PNG export: mirrored via Canvas patterns built from an offscreen tile
per (key,color,scale), cached for the render pass.
Backwards compatible — overlays without the new frontmatter keys fall
back to solid + 0.45 opacity, matching pre-1.3.0 behavior.
makeDraggable previously used position: absolute with top/left 50%, which
relies on the nearest positioned ancestor being .modal-container. Any
plugin or theme that establishes a CSS containing block on an ancestor
(via transform/will-change/filter/contain) silently re-roots the modal
against that inner element, so it opens partway off-screen — as
reported in hexmaker#26.
Switch to position: fixed and compute the centered top/left in JS
against window.innerWidth/innerHeight, clamped 8px inside the viewport.
position: fixed bypasses most ancestor-containing-block issues; the JS
clamp catches the remaining edge cases (transformed ancestors that also
hijack fixed positioning).
Drag listeners now bind to modalEl.ownerDocument so dragging works
correctly inside popout windows.
Setup wizard now generates the terrain description/encounter tables and
roller-link preamble as part of Step 3, so freshly onboarded vaults have
the full table scaffolding ready to use.
New "Coordinate placement" setting (top/middle/bottom, default bottom)
controls where the x_y label sits inside each hex, addressing
hexmaker#22 — keeps the label from clashing with a centered terrain
icon.
- Sentence-case: rephrase "GM" → "Game master"; remove disable comments;
autofixer lowercases "🎲 Open tables view" / "← Back" to comply
- no-static-styles-assignment: dynamic colors now use CSS custom properties
(--duckmage-bg / --duckmage-border-color / --duckmage-fg) consumed by
existing classes; static positions moved to small modifier classes
(duckmage-rt-roll-btn-spaced, duckmage-wf-steps-list, etc.); terrain
toolbar uses is-terrain-preview / is-eyedropper-active toggles;
createIconEl uses new duckmage-masked-icon class
- Popout-window compat: setTimeout / clearTimeout / requestAnimationFrame
→ window.X; document.X → activeDocument.X across all view/modal files
- Unnecessary `as ArrayBuffer`: replace `data.buffer.slice(...) as ArrayBuffer`
with `new ArrayBuffer + Uint8Array.set` — gets a real ArrayBuffer without
the assertion (also avoids ArrayBufferLike narrowing)
- Deprecated SettingTab.display(): extract body into private renderSettings();
display() and post-action refresh both call it
- eslint.config: add activeDocument + activeWindow to globals so the renamed
identifiers don't trip no-undef
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a unified export pipeline under src/export/ with exporters for single notes,
structured hexes, maps (with reference table), random tables, and workflows
(with rolled samples). PDF rendering reuses Obsidian's MarkdownRenderer + theme
CSS; map PNG/PDF goes through a dedicated canvas renderer.
UI surface:
- "Export" tab in MapModal (PNG/PDF with overlay + size options)
- "Export" link in HexEditorModal + HexExportModal
- "Export PDF/Markdown" links in RandomTableView header
- "Export…" button in WorkflowEditorModal + WorkflowExportModal
- Commands: export current note (PDF/MD), current hex, current workflow
- File-menu items on any .md file: Export to PDF / Markdown
Other:
- New `exportFolder` setting (defaults to {worldFolder}/exports)
- hexGeometry: add hexSize / hexCenter / hexPolygonPoints / gridBoundingBox
- HexTableView + HexEditorModal: first-wins on duplicate palette names
(matches HexMapView's .find() behaviour)
- Tests: unit + integration suites for all exporters; sim-vault fixture
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
feat: Ctrl/Cmd+click hex to open submap in new tab
When no drawing tool is active, Ctrl+click (Cmd+click on Mac) on a hex
with a linked submap opens that submap in a new Obsidian tab. Regular
left-click navigation (same tab) is unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
feat: tabbed Maps modal; faction hover tooltip; map starting coordinates; default map/submap sizes in settings
- Maps modal refactored into three tabs: Maps (switch/delete), Properties (rename, terrain theme), New map (labeled fields, size presets)
- Faction overlay hover shows each faction on its own line with color swatch via custom floating tooltip div
- New map and submap creation accept starting X/Y coordinates; hex filenames and labels both reflect the chosen origin (gridOffset initialized accordingly)
- Map switching via modal now goes through switchToMap so viewport save/restore applies correctly
- Added defaultNewMapCols/Rows and defaultSubmapCols/Rows settings; new-map forms pre-fill from these
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Right-click context menu shows "Open submap: <name>" when the hex has
a duckmage-submap link; clicking calls navigateToMap so Back works.
- switchToMap now saves/restores per-map viewport (zoom, panX, panY,
fontSize). First visit to a map fits the full grid into view via
fitGridToView(); subsequent visits restore the last-known position.
- fitGridToView resets the baked font-size before measuring so the
scale calculation is always relative to the base font size.
- Fix: navigating Back was landing off-map because bakeZoom() encodes
the visual zoom into viewportEl.style.fontSize and resets this.zoom=1.
Saving/restoring fontSize alongside zoom/pan prevents the submap's
baked scale from bleeding into the parent map's viewport.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When deleteMap runs, scan all markdown files for duckmage-submap
frontmatter pointing at the deleted map and null them out via
setSubmapInFile. Uses the metadata cache for the filter so no
extra file reads are needed for non-matching files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Wire up delegated click handler on the rendered markdown container so
.internal-link anchors (produced by MarkdownRenderer) open the target
note in a new tab via openLinkText. Previously the links rendered
visually but did nothing on click.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Undo/redo now covers all paint tool types: terrain (existing), icon
override, faction link paint/erase, and region paint/erase. Each
stroke is committed on mouseup using the same Map-per-stroke pattern
as terrain.
- Fix: undoing an icon override now restores the underlying terrain icon
(previously left the hex blank).
- Fix: "Remove icon override" context menu item now calls renderGrid so
the icon disappears immediately without a reload.
- Multiple tokens on the same hex now spread out using preset offset
patterns (2=left/right, 3=triangle, 4=2×2, 5=pentagon, 6+=ring) so
all tokens are visible with slight overlap. Spread radius scales with
hex size.
- Hovered token rises above stacked siblings via z-index on :hover.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- folder tree view in link-table modal (collapsed by default, filter expands all)
- shared renderFolderTree utility; RandomTableView refactored to use it
- submap picker: filterable list replaces combo-dropdown; terrain theme swatch per map
- map terrain theme: per-map terrainType field drives submap center-dot color and swatch in switch-map list
- erase mode for paths/factions/regions: "Remove" tile + enters erase immediately
- submap link tool: blip animation on hex after linking
- hex map view header updates to active map name on switch
- fix: link-table modal scopes folder tree to tablesFolder only (was leaking vault-wide folders)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Single right-click while any drawing tool is active now opens a context
menu with "Switch <toolname>" (where applicable) and "Exit tool", replacing
the old double-right-click-to-exit gesture and the "↩ map mode" toolbar
button that caused layout shift (fixes#17).
New PainterContextMenu class is designed for subclass extension via
extraOptions() — individual tools can inject additional items later.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Prevents MapLinkModal and SubmapPickerModal from being too short to show
the combo dropdown without triggering a scroll.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
position:fixed failed because Obsidian's modal CSS animation sets transform on
.modal, making fixed children position relative to it (not the viewport).
Instead, toggle .duckmage-combo-open on .modal-content (overflow-y:visible)
while the dropdown is open so the absolute-positioned dropdown doesn't trigger
the scroll container.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Combo dropdown now uses position:fixed with JS-calculated viewport coords so it
never causes the modal's overflow-y:auto container to scroll
- MapLinkModal: map filter and link text both start blank; link text auto-fills
on map selection only if still empty
- SubmapPickerModal: focus opens all maps (blank query)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Right-click hex → "Link submap" writes duckmage-submap frontmatter
- Hex flower shows centre dot (hidden when no link) that navigates into the submap
- Centre dot centering is orientation-aware (flat-top top:24px, pointy-top top:20px)
- ← Back button appears next to map dropdown (via flex nav group) after submap drill-in
- "Insert map link" editor context menu inserts obsidian://duckmage-openmap URI
- Map rename updates all duckmage-submap references via updateSubmapReferences()
- HexEditorOptions refactored: onNavigate/onModalClose/onSwitchMap in options object
- 10 new tests for submap frontmatter helpers and rename propagation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Tokens placed per-hex link to vault notes; support circle/square shape,
sm/md/lg size, fill color, optional border color, icon, and description
- TokenInfoModal shows note content (formatted via MarkdownRenderer, images
included) with jump-to-hex, open-note, edit, and two-step remove actions
- Edit flow reopens TokenModal pre-filled; proxy notes handle multiple tokens
referencing the same source note
- Icon picker replaced with scrollable palette grid (2-row cap, drag-to-reorder,
hide/show) in both HexEditorModal and TokenModal; order persisted in settings
- Token layer toggle added to layers menu (default on)
- Fix metadata-cache race on token delete (wasToken check prevents missed updates)
- Token preview rendered inline in TokenModal title row; real-time color preview
via native input event on color pickers
- Bump version to 1.1.6
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix map pixelation on zoom: bake CSS scale() into viewport font-size after
scroll wheel settles so the DOM renders natively at the zoomed resolution
instead of upscaling a compositor bitmap; redraw SVG overlays after bake
- Fix terrain brush size persisting when switching to icon tool: reset
paintBrushSize to 1 on icon mode entry
- Add shrink (−) buttons paired with each expand (+) button: fade in on hover,
positioned to the right for top/bottom and below for left/right; clicking a
clean row/col shrinks immediately and trashes the hex notes; clicking a dirty
row/col shows a red OK? confirm state (3 s timeout) before deleting
- Fix stale terrain showing after delete+re-expand: pass null terrain/icon
overrides for newly-added edge hexes so cached frontmatter from deleted files
cannot bleed through
- Add iconsFolder to onboarding wizard folder generation step
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Override onExternalSettingsChange() so Obsidian Sync delivering a new
data.json from another device immediately reloads settings and refreshes
all open HexMapView and HexTableView instances — no manual restart needed
- Add autoRegisterMapsFromVault() on startup: scans hexFolder subfolders and
registers any that are missing from settings.maps, inferring grid size and
offset from the x_y.md filenames. Handles the case where data.json arrives
stale or empty but the vault folders already exist (e.g. sync timing, first
install on a new device)
Closes#4
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace hover-fade "Delete" button with a fixed 20×20px ✕ button always
visible in each map row
- Hide the ✕ entirely when only one map remains (deletion blocked)
- Remove red background from confirmation row; use muted text instead
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Each map row in the switch-map list now shows a "Delete" button (visible on
hover). Clicking it enters an inline confirmation state showing the map name
and a warning that hex notes will be trashed. Confirming calls
fileManager.trashFile() on the hex folder (if it exists), removes the map
entry from settings, reassigns defaultMap/activeMapName to the next available
map, saves, and re-renders. Cancelling returns to normal without changes.
Fixes#3 — map entries left dangling after manual folder deletion are now
cleanly removable through the UI.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New SetupWizardView (ItemView): 4-step welcome → folders → map → done
- Wizard auto-opens on first install (setupComplete/setupDismissed flags)
- Folder step creates all world subfolders and ensures hex template exists
- Map step creates the first hex grid; done step shows recommended next steps
- "Open hex map" from done step opens map with terrain picker + toolbar open
- Re-run wizard button added to settings tab
- Fix: loadAvailableIcons() now runs inside onLayoutReady (vault readiness)
- Fix: migrateHexFilesToDefaultRegion() no longer creates world/hexes/default
on fresh installs — scans candidates first, early-returns if none found
- Fix: loadHexTemplate() falls back to built-in default instead of returning null
- Fix: terrain toolbar button re-opens picker when clicked while active
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add faction overlay, region overlay, and GM layer (all shipped, all absent from docs)
- Add Quests and Factions to hex editor link sections list
- Add Faction, Region, and Table Link rows to drawing tools table
- Add Overlays and GM layer sections in the detailed Features block
- Add Quests, Factions, and Workflows folder rows to Settings table
- Fix hex orientation default: pointy → flat
- Fix manual install URL: obsidian-hexmaker → hexmaker
- Drop the stale `### encounters` text section from the Hex notes table
- Add Quests and Factions rows to the Hex notes sections table
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Attests build provenance via actions/attest-build-provenance@v2 for both
release assets, addressing the Obsidian portal security recommendation.
Requires id-token:write and attestations:write permissions (added).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Prevented exit-128 crash when a fix commit pushes to master at the same
version — the workflow now checks for an existing remote tag before
attempting to push one, so the release step can still create the GitHub
release even if the tag is already there.
Also updated both workflows from node-version 20.x to lts/* ahead of the
GitHub-enforced Node 24 migration deadline (2026-06-02).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove unnecessary type assertions in IconPickerModal (createEl("input") already returns HTMLInputElement)
- Fix sentence-case violation: "Remove GM icon" → "Remove icon" in HexEditorModal tooltip
- Annotate frontmatter["region"] accesses as unknown to satisfy no-unsafe-assignment
- Wire npm run lint into /rebuild command so issues are caught locally before submission
- Document no-unnecessary-type-assertion and mid-sentence acronym patterns in /lint guidance
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>